[Script Info] ScriptType: v4.00+ Collisions: Normal ScaledBorderAndShadow: Yes PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,Yu Gothic,46,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,1,0,0,0,100,100,4,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:02.14,0:00:07.97,Default,,0000,0000,0000,,{\pos(252,407)\fscx50}(ビスマルク){\fscx100}はっ! Dialogue: 0,0:00:02.14,0:00:07.97,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}(ボルク){\fscx100}これで…{\fscx50} {\fscx100}終わりだ{\fscx50}。 Dialogue: 0,0:00:07.97,0:00:11.48,Default,,0000,0000,0000,,{\pos(332,497)}《種ヶ島{\fscx50}:クソ{\fscx100}…》 Dialogue: 0,0:00:11.48,0:00:15.65,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}切原{\fscx50}){\fscx100}うぉ~! Dialogue: 0,0:00:15.65,0:00:17.82,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}(ジークフリート){\fscx100}何{\fscx50}!? Dialogue: 0,0:00:17.82,0:00:21.29,Default,,0000,0000,0000,,{\pos(272,437)}《{\fscx50}ビスマルク:アイツ {\fscx100}目を Dialogue: 0,0:00:17.82,0:00:21.29,Default,,0000,0000,0000,,{\pos(292,497)}覚ましやがったのか{\fscx50}。 Dialogue: 0,0:00:21.29,0:00:25.19,Default,,0000,0000,0000,,{\pos(172,497)}いや{\fscx50} {\fscx100}無意識で飛び出したのか{\fscx50}!?{\fscx100}》 Dialogue: 0,0:00:27.73,0:00:29.96,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}({\fscx100}不二{\fscx50}){\fscx100}赤也くんの勝ちへの Dialogue: 0,0:00:27.73,0:00:29.96,Default,,0000,0000,0000,,{\pos(492,497)}執念が…{\fscx50}。 Dialogue: 0,0:00:29.96,0:00:31.97,Default,,0000,0000,0000,,{\pos(212,497)}《種ヶ島{\fscx50}:{\fscx100}おおきにな{\fscx50} {\fscx100}赤福! Dialogue: 0,0:00:31.97,0:00:35.17,Default,,0000,0000,0000,,{\pos(272,437)}お前のおかげで{\fscx50} {\fscx100}首の皮 Dialogue: 0,0:00:31.97,0:00:35.17,Default,,0000,0000,0000,,{\pos(292,497)}一枚つながったわ》 Dialogue: 0,0:00:35.17,0:00:37.17,Default,,0000,0000,0000,,{\pos(412,497)}さあ{\fscx50} {\fscx100}来いよ{\fscx50} タネガシマ{\fscx100}! Dialogue: 0,0:00:37.17,0:00:40.34,Default,,0000,0000,0000,,{\pos(372,497)}決着をつけようぜ! Dialogue: 0,0:00:40.34,0:00:43.68,Default,,0000,0000,0000,,{\pos(312,497)}《{\fscx50}ヤツ{\fscx100}が消えた{\fscx50}!?{\fscx100}》 Dialogue: 0,0:00:43.68,0:00:47.85,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}({\fscx100}種ヶ島{\fscx50}){\fscx100}不会無{\fscx50}。 Dialogue: 0,0:00:47.85,0:00:50.22,Default,,0000,0000,0000,,{\pos(492,497)}ちゃい{\fscx50}。 Dialogue: 0,0:02:32.15,0:02:35.12,Default,,0000,0000,0000,,{\pos(372,497)}なんだ今の…{\fscx50}。 Dialogue: 0,0:02:37.16,0:02:41.06,Default,,0000,0000,0000,,{\pos(432,347)\fscx50}({\fscx100}白石{\fscx50}){\fscx100}あ{\fscx50} {\fscx100}あれは…{\fscx50}。 Dialogue: 0,0:02:37.16,0:02:41.06,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}大曲{\fscx50}){\fscx100}修二が2年前から➡ Dialogue: 0,0:02:41.06,0:02:45.43,Default,,0000,0000,0000,,{\pos(192,377)}極秘特訓してた{\fscx50} {\fscx100}とんでもねえ Dialogue: 0,0:02:41.06,0:02:45.43,Default,,0000,0000,0000,,{\pos(332,437)}無の技って…{\fscx50}。 Dialogue: 0,0:02:45.43,0:02:47.93,Default,,0000,0000,0000,,{\pos(172,497)}自らの存在を{\fscx50} {\fscx100}無にすんのかよ{\fscx50}。 Dialogue: 0,0:02:50.60,0:02:52.94,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}エイトオール{\fscx100}!{\fscx50} ジャパン{\fscx100}! Dialogue: 0,0:02:52.94,0:02:55.98,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:02:55.98,0:02:58.81,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}カモ{\fscx100}~{\fscx50}ン{\fscx100}! Dialogue: 0,0:02:58.81,0:03:02.15,Default,,0000,0000,0000,,{\pos(372,437)}《平等院{\fscx50}:{\fscx100}あの小悪魔が Dialogue: 0,0:02:58.81,0:03:02.15,Default,,0000,0000,0000,,{\pos(432,497)}救世主だったな》 Dialogue: 0,0:03:02.15,0:03:06.22,Default,,0000,0000,0000,,{\pos(332,497)}と{\fscx50} {\fscx100}透明人間{\fscx50}!? Dialogue: 0,0:03:06.22,0:03:08.19,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}マジ{\fscx100}かよ…{\fscx50}。 Dialogue: 0,0:03:10.46,0:03:13.49,Default,,0000,0000,0000,,{\pos(432,497)}命{\fscx50} {\fscx100}救うてもろたな{\fscx50}。 Dialogue: 0,0:03:13.49,0:03:17.66,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ヘヘッ ダブルス{\fscx100}っすから{\fscx50}。 Dialogue: 0,0:03:20.40,0:03:25.14,Default,,0000,0000,0000,,{\pos(232,437)}《{\fscx50}ボルク:ビスマルク{\fscx100}が次の{\fscx50}サービス{\fscx100}を Dialogue: 0,0:03:20.40,0:03:25.14,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}キープ{\fscx100}したとしても➡ Dialogue: 0,0:03:25.14,0:03:30.01,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}タネガシマ{\fscx100}が{\fscx50}サービス{\fscx100}を1つ Dialogue: 0,0:03:25.14,0:03:30.01,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}キープ{\fscx100}した時点で…》 Dialogue: 0,0:03:30.01,0:03:35.62,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ゲーム セカンドセット{\fscx100}! Dialogue: 0,0:03:30.01,0:03:35.62,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}セブンゲームス トゥ シックス ジャパン{\fscx100}! Dialogue: 0,0:03:35.62,0:03:41.96,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}(ボルク){\fscx100}決着は{\fscx50} ファイナルセット{\fscx100}に Dialogue: 0,0:03:35.62,0:03:41.96,Default,,0000,0000,0000,,{\pos(332,497)}持ち越された{\fscx50}。 Dialogue: 0,0:03:41.96,0:03:44.32,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}({\fscx100}鬼{\fscx50}){\fscx100}でかした!{\fscx50} {\fscx100}切原! Dialogue: 0,0:03:44.32,0:03:48.36,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}({\fscx100}大曲{\fscx50}){\fscx100}勘弁しろし{\fscx50} {\fscx100}このこの! Dialogue: 0,0:03:44.32,0:03:48.36,Default,,0000,0000,0000,,{\pos(352,497)}かわいい{\fscx50}ヤツ{\fscx100}め! Dialogue: 0,0:03:48.36,0:03:50.46,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}ヘヘヘ{\fscx100}…{\fscx50}。 Dialogue: 0,0:03:50.46,0:03:54.47,Default,,0000,0000,0000,,{\pos(212,497)}さあ…{\fscx50} {\fscx100}勝ちにいくで!{\fscx50} {\fscx100}赤福! Dialogue: 0,0:03:54.47,0:03:57.17,Default,,0000,0000,0000,,{\pos(412,497)}うっす! Dialogue: 0,0:04:00.47,0:04:04.44,Default,,0000,0000,0000,,{\pos(332,437)}すまんな{\fscx50} ジーク{\fscx100}… Dialogue: 0,0:04:00.47,0:04:04.44,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ファイナル {\fscx100}いけそうか? Dialogue: 0,0:04:04.44,0:04:11.82,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}サンキュー ミハエル。 {\fscx100}これで Dialogue: 0,0:04:04.44,0:04:11.82,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ヤツ{\fscx100}に借りを返せんじゃん! Dialogue: 0,0:04:11.82,0:04:16.09,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ファイナルセット{\fscx100}!{\fscx50} ジャパン サービスプレー{\fscx100}! Dialogue: 0,0:04:16.09,0:04:19.63,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ジークフリート){\fscx100}覚悟しろよ! Dialogue: 0,0:04:16.09,0:04:19.63,Default,,0000,0000,0000,,{\pos(292,497)}この野郎! Dialogue: 0,0:04:19.63,0:04:28.77,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:04:28.77,0:04:32.94,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ゲーム ジャパン{\fscx100}!{\fscx50} ワンゲーム トゥ ラブ{\fscx100}! Dialogue: 0,0:04:32.94,0:04:35.94,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ゲーム ドイツ{\fscx100}!{\fscx50} ワンゲーム オール{\fscx100}! Dialogue: 0,0:04:35.94,0:04:39.11,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ゲーム ジャパン{\fscx100}!{\fscx50} ツーゲームス トゥ ワン{\fscx100}! Dialogue: 0,0:04:39.11,0:04:42.12,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ゲーム ドイツ{\fscx100}!{\fscx50} ツーゲームス オール{\fscx100}! Dialogue: 0,0:04:42.12,0:04:46.09,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ゲーム ジャパン{\fscx100}!{\fscx50} スリーゲームス トゥ ツー{\fscx100}! Dialogue: 0,0:04:51.26,0:04:53.26,Default,,0000,0000,0000,,{\pos(292,497)}うるせぇ{\fscx50} バカ{\fscx100}! Dialogue: 0,0:04:53.26,0:04:55.26,Default,,0000,0000,0000,,{\pos(352,497)}わかんねえよ! Dialogue: 0,0:04:57.26,0:05:02.20,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}アイツ{\fscx100}らも本調子に Dialogue: 0,0:04:57.26,0:05:02.20,Default,,0000,0000,0000,,{\pos(312,497)}なってきたようだぜ{\fscx50}。 Dialogue: 0,0:05:02.20,0:05:04.27,Default,,0000,0000,0000,,{\pos(432,497)}せやなぁ{\fscx50}。 Dialogue: 0,0:05:04.27,0:05:08.61,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:05:08.61,0:05:11.94,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ゲーム ドイツ{\fscx100}!{\fscx50} スリーゲームス オール{\fscx100}! Dialogue: 0,0:05:11.94,0:05:17.28,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}({\fscx100}真田{\fscx50}){\fscx100}集中{\fscx50}バースト{\fscx100}の切れ際を Dialogue: 0,0:05:11.94,0:05:17.28,Default,,0000,0000,0000,,{\pos(332,497)}狙われ始めたか{\fscx50}。 Dialogue: 0,0:05:17.28,0:05:21.09,Default,,0000,0000,0000,,{\pos(632,437)\fscx50}クソ{\fscx100}! Dialogue: 0,0:05:17.28,0:05:21.09,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ドンマイ{\fscx100}や{\fscx50} {\fscx100}赤福{\fscx50}。 Dialogue: 0,0:05:21.09,0:05:25.12,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}ダブルス{\fscx100}じゃ{\fscx50} 10{\fscx100}秒以内に Dialogue: 0,0:05:21.09,0:05:25.12,Default,,0000,0000,0000,,{\pos(332,497)}決められねえっつうの! Dialogue: 0,0:05:25.12,0:05:30.43,Default,,0000,0000,0000,,{\pos(272,497)}ったく{\fscx50} {\fscx100}期待外れだぜ{\fscx50} キリハラ{\fscx100}! Dialogue: 0,0:05:30.43,0:05:38.84,Default,,0000,0000,0000,,{\pos(272,437)}やっぱ{\fscx50}10{\fscx100}秒が{\fscx50} テメエ{\fscx100}の限界かよ Dialogue: 0,0:05:30.43,0:05:38.84,Default,,0000,0000,0000,,{\pos(332,497)}この{\fscx50} ワカメ{\fscx100}野郎が! Dialogue: 0,0:05:38.84,0:05:43.64,Default,,0000,0000,0000,,{\pos(372,497)}あっち向いて~{\fscx50} {\fscx100}ほい! Dialogue: 0,0:05:43.64,0:05:45.61,Default,,0000,0000,0000,,{\pos(652,497)}ちゃい{\fscx50}。 Dialogue: 0,0:05:45.61,0:05:48.78,Default,,0000,0000,0000,,{\pos(172,437)}ちょっと{\fscx50} {\fscx100}何なんすか{\fscx50}!? Dialogue: 0,0:05:45.61,0:05:48.78,Default,,0000,0000,0000,,{\pos(232,497)}こんなときに{\fscx50}。 Dialogue: 0,0:05:48.78,0:05:50.95,Default,,0000,0000,0000,,{\pos(472,497)}かまわへんで{\fscx50}。 Dialogue: 0,0:05:50.95,0:05:53.45,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}シングルス{\fscx100}やりや{\fscx50} {\fscx100}赤福{\fscx50}。 Dialogue: 0,0:05:53.45,0:05:57.36,Default,,0000,0000,0000,,{\pos(472,437)}お~っ!{\fscx50} {\fscx100}さすが Dialogue: 0,0:05:53.45,0:05:57.36,Default,,0000,0000,0000,,{\pos(492,497)}種ヶ島先輩や! Dialogue: 0,0:05:57.36,0:05:59.96,Default,,0000,0000,0000,,{\pos(172,497)}たわけが! Dialogue: 0,0:05:59.96,0:06:05.13,Default,,0000,0000,0000,,{\pos(212,437)}ったく{\fscx50} {\fscx100}次こそは{\fscx50} 10{\fscx100}秒以内に Dialogue: 0,0:05:59.96,0:06:05.13,Default,,0000,0000,0000,,{\pos(332,497)}やってやんよ{\fscx50}。 Dialogue: 0,0:06:07.13,0:06:09.14,Default,,0000,0000,0000,,{\pos(352,497)}逃げんじゃねえぞ{\fscx50} ジーク{\fscx100}! Dialogue: 0,0:06:09.14,0:06:11.94,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}テメエ{\fscx100}につきあうか{\fscx50} バカ{\fscx100}! Dialogue: 0,0:06:14.27,0:06:17.44,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}クソ{\fscx100}!{\fscx50} {\fscx100}また{\fscx50}ロブ{\fscx100}で時間稼ぎ{\fscx50}。 Dialogue: 0,0:06:20.65,0:06:22.95,Default,,0000,0000,0000,,{\pos(272,497)}《そういうことっすね{\fscx50}。 Dialogue: 0,0:06:22.95,0:06:26.85,Default,,0000,0000,0000,,{\pos(192,437)}種ヶ島先輩が{\fscx50} {\fscx100}透明人間になって Dialogue: 0,0:06:22.95,0:06:26.85,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}サポート{\fscx100}することで➡ Dialogue: 0,0:06:26.85,0:06:29.12,Default,,0000,0000,0000,,{\pos(212,497)}俺は{\fscx50} {\fscx100}攻撃にのみ集中できる{\fscx50}。 Dialogue: 0,0:06:29.12,0:06:31.12,Default,,0000,0000,0000,,{\pos(432,497)}これなら》 Dialogue: 0,0:06:31.12,0:06:33.46,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}10{\fscx100}秒ありゃ十分だぜ{\fscx50}。 Dialogue: 0,0:06:33.46,0:06:36.50,Default,,0000,0000,0000,,{\pos(392,497)}隙{\fscx50} {\fscx100}見っけ! Dialogue: 0,0:06:36.50,0:06:40.27,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}フィフティーン ラブ{\fscx100}! Dialogue: 0,0:06:36.50,0:06:40.27,Default,,0000,0000,0000,,{\pos(472,497)\fscx50}ヘヘッ。 Dialogue: 0,0:06:40.27,0:06:44.77,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ゲーム ジャパン{\fscx100}!{\fscx50} フォーゲームス トゥ スリー{\fscx100}! Dialogue: 0,0:06:44.77,0:06:50.44,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(Q・P)シュウジ・タネガシマ{\fscx100}…{\fscx50} ボルク{\fscx100}が Dialogue: 0,0:06:44.77,0:06:50.44,Default,,0000,0000,0000,,{\pos(212,497)}警戒してた意味がわかったよ{\fscx50}。 Dialogue: 0,0:06:50.44,0:06:56.95,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(Q・P){\fscx100}存在感を極限まで消し Dialogue: 0,0:06:50.44,0:06:56.95,Default,,0000,0000,0000,,{\pos(252,497)}守備に徹し{\fscx50}サポート{\fscx100}する男と➡ Dialogue: 0,0:06:56.95,0:07:00.95,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}ダブルス{\fscx100}を一切する気がない Dialogue: 0,0:06:56.95,0:07:00.95,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}タチ{\fscx100}の悪い攻撃のみに➡ Dialogue: 0,0:07:00.95,0:07:04.09,Default,,0000,0000,0000,,{\pos(372,497)}超特化した男…{\fscx50}。 Dialogue: 0,0:07:04.09,0:07:07.19,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}(Q・P){\fscx100}これほど相性のいい Dialogue: 0,0:07:04.09,0:07:07.19,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}ダブルス{\fscx100}はないね{\fscx50}。 Dialogue: 0,0:07:09.50,0:07:13.03,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ゲーム ジャパン{\fscx100}!{\fscx50} ファイブゲームス トゥ スリー{\fscx100}! Dialogue: 0,0:07:13.03,0:07:18.77,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:07:18.77,0:07:23.94,Default,,0000,0000,0000,,{\pos(212,437)}《{\fscx50}クッソ{\fscx100}!{\fscx50} {\fscx100}消えた{\fscx50}タネガシマ{\fscx100}の場所が Dialogue: 0,0:07:18.77,0:07:23.94,Default,,0000,0000,0000,,{\pos(292,497)}特定できねえんじゃ➡ Dialogue: 0,0:07:23.94,0:07:26.61,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}キリハラ{\fscx100}が Dialogue: 0,0:07:23.94,0:07:26.61,Default,,0000,0000,0000,,{\pos(232,497)}やりたい放題じゃねえかよ! Dialogue: 0,0:07:26.61,0:07:29.92,Default,,0000,0000,0000,,{\pos(212,497)}このまま負けちまうのかよ!》 Dialogue: 0,0:07:34.09,0:07:36.29,Default,,0000,0000,0000,,{\pos(372,497)}《そうか…》 Dialogue: 0,0:07:36.29,0:07:40.96,Default,,0000,0000,0000,,{\pos(232,437)}1か所だけあるじゃねえか Dialogue: 0,0:07:36.29,0:07:40.96,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}タネガシマ{\fscx100}が絶対にいない場所が{\fscx50}。 Dialogue: 0,0:07:40.96,0:07:43.63,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}テメエ{\fscx100}のいる場所だ~! Dialogue: 0,0:07:47.43,0:07:50.40,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フィフティーン ラブ{\fscx100}! Dialogue: 0,0:07:50.40,0:07:52.44,Default,,0000,0000,0000,,{\pos(352,497)}くっ! Dialogue: 0,0:07:52.44,0:07:54.64,Default,,0000,0000,0000,,{\pos(212,497)}お見通しってわけかい{\fscx50}。 Dialogue: 0,0:07:56.61,0:07:59.78,Default,,0000,0000,0000,,{\pos(372,497)}大丈夫{\fscx50} {\fscx100}俺が必ず守る{\fscx50}。 Dialogue: 0,0:07:59.78,0:08:08.12,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:08:08.12,0:08:10.96,Default,,0000,0000,0000,,{\pos(232,497)}《まずい…{\fscx50} {\fscx100}このままじゃ➡ Dialogue: 0,0:08:10.96,0:08:14.53,Default,,0000,0000,0000,,{\pos(252,497)}敵の見えない{\fscx50}ミハエル{\fscx100}が不利だ{\fscx50}。 Dialogue: 0,0:08:14.53,0:08:16.80,Default,,0000,0000,0000,,{\pos(332,497)}俺が決めなきゃ!》 Dialogue: 0,0:08:16.80,0:08:18.80,Default,,0000,0000,0000,,{\pos(292,497)}陣形を崩すな{\fscx50} ジーク{\fscx100}! Dialogue: 0,0:08:18.80,0:08:20.77,Default,,0000,0000,0000,,{\pos(272,497)}《{\fscx50}ジークフリート:{\fscx100}動いた!》 Dialogue: 0,0:08:23.17,0:08:25.74,Default,,0000,0000,0000,,{\pos(412,497)}未生無! Dialogue: 0,0:08:27.77,0:08:31.78,Default,,0000,0000,0000,,{\pos(332,497)}赤福!{\fscx50} {\fscx100}今や! Dialogue: 0,0:08:31.78,0:08:34.81,Default,,0000,0000,0000,,{\pos(472,497)}わかってますよ! Dialogue: 0,0:08:34.81,0:08:38.48,Default,,0000,0000,0000,,{\pos(452,407)}へっ{\fscx50} {\fscx100}は~っ! Dialogue: 0,0:08:34.81,0:08:38.48,Default,,0000,0000,0000,,{\pos(392,497)}くっ! Dialogue: 0,0:08:40.45,0:08:42.96,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}サーティー ラブ{\fscx100}! Dialogue: 0,0:08:42.96,0:08:46.63,Default,,0000,0000,0000,,{\pos(292,437)}《{\fscx50}アイツ{\fscx100}ら{\fscx50} {\fscx100}効果的に Dialogue: 0,0:08:42.96,0:08:46.63,Default,,0000,0000,0000,,{\pos(352,497)}集中{\fscx50}バースト{\fscx100}を…》 Dialogue: 0,0:08:49.26,0:08:51.46,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フォーティー ラブ{\fscx100}! Dialogue: 0,0:08:54.30,0:09:00.67,Default,,0000,0000,0000,,{\pos(172,437)}《今の一撃で{\fscx50} {\fscx100}心が打ち砕かれたか Dialogue: 0,0:08:54.30,0:09:00.67,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}ジーク{\fscx100}》 Dialogue: 0,0:09:03.94,0:09:06.15,Default,,0000,0000,0000,,{\pos(512,497)\fscx50}マッチポイント{\fscx100}か{\fscx50}。 Dialogue: 0,0:09:09.82,0:09:15.12,Default,,0000,0000,0000,,{\pos(252,437)}《{\fscx50}フゥ{\fscx100}…{\fscx50} ヤツ{\fscx100}らの特性が Dialogue: 0,0:09:09.82,0:09:15.12,Default,,0000,0000,0000,,{\pos(272,497)}完全に{\fscx50}マッチ{\fscx100}しちまったな{\fscx50}。 Dialogue: 0,0:09:15.12,0:09:18.62,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}ボルク{\fscx100}が{\fscx50} ハウリング{\fscx100}の可能性を Dialogue: 0,0:09:15.12,0:09:18.62,Default,,0000,0000,0000,,{\pos(332,497)}危惧していたが➡ Dialogue: 0,0:09:18.62,0:09:23.80,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}ダブルス{\fscx100}で{\fscx50} {\fscx100}本当に怖いのは Dialogue: 0,0:09:18.62,0:09:23.80,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}マッチング{\fscx100}だ{\fscx50}。 Dialogue: 0,0:09:23.80,0:09:28.67,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}シュウジ・タネガシマ ヤツ{\fscx100}は{\fscx50} {\fscx100}その才能が Dialogue: 0,0:09:23.80,0:09:28.67,Default,,0000,0000,0000,,{\pos(292,497)}ずば抜けている!》 Dialogue: 0,0:09:30.77,0:09:34.44,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}チャッチャ{\fscx100}と決めますよ{\fscx50}。 Dialogue: 0,0:09:34.44,0:09:37.11,Default,,0000,0000,0000,,{\pos(292,497)}期待しとるで{\fscx50} {\fscx100}赤福! Dialogue: 0,0:09:37.11,0:09:41.11,Default,,0000,0000,0000,,{\pos(172,437)}《{\fscx50}クッソ{\fscx100}!{\fscx50} {\fscx100}なぜ{\fscx50}シュトルツシュトラール{\fscx100}に Dialogue: 0,0:09:37.11,0:09:41.11,Default,,0000,0000,0000,,{\pos(312,497)}なれねえ{\fscx50}!?{\fscx100}》 Dialogue: 0,0:09:44.25,0:09:47.12,Default,,0000,0000,0000,,{\pos(232,497)}《何やってんだ{\fscx50} {\fscx100}俺はよう! Dialogue: 0,0:09:47.12,0:09:50.46,Default,,0000,0000,0000,,{\pos(232,437)}早く{\fscx50}シュトルツシュトラール{\fscx100}を発動して Dialogue: 0,0:09:47.12,0:09:50.46,Default,,0000,0000,0000,,{\pos(352,497)}戦わなきゃ➡ Dialogue: 0,0:09:50.46,0:09:54.46,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}ミハエル{\fscx100}の足手まといに Dialogue: 0,0:09:50.46,0:09:54.46,Default,,0000,0000,0000,,{\pos(252,497)}なっちまうじゃねえか! Dialogue: 0,0:09:54.46,0:09:59.43,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}シュトルツシュトラール{\fscx100}になれたから俺は Dialogue: 0,0:09:54.46,0:09:59.43,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}ドイツ{\fscx100}代表の準決勝の舞台に➡ Dialogue: 0,0:09:59.43,0:10:06.61,Default,,0000,0000,0000,,{\pos(232,437)}立てたんだ!{\fscx50} シュトルツシュトラール{\fscx100}に Dialogue: 0,0:09:59.43,0:10:06.61,Default,,0000,0000,0000,,{\pos(252,497)}なれなきゃ{\fscx50} {\fscx100}俺の価値は…》 Dialogue: 0,0:10:06.61,0:10:10.64,Default,,0000,0000,0000,,{\pos(212,437)}お前がやるべきことは{\fscx50} {\fscx100}なんだ? Dialogue: 0,0:10:06.61,0:10:10.64,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}ジーク{\fscx100}! Dialogue: 0,0:10:10.64,0:10:13.71,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ボルク)シュトルツシュトラール{\fscx100}に Dialogue: 0,0:10:10.64,0:10:13.71,Default,,0000,0000,0000,,{\pos(212,497)}なることではない! Dialogue: 0,0:10:23.69,0:10:29.96,Default,,0000,0000,0000,,{\pos(172,407)}⦅やっぱり俺はいつだって2位…{\fscx50}。 Dialogue: 0,0:10:23.69,0:10:29.96,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}(ビスマルク){\fscx100}いつも2位? Dialogue: 0,0:10:34.47,0:10:37.60,Default,,0000,0000,0000,,{\pos(232,497)}すげぇじゃん{\fscx50} {\fscx100}才能だよ⦆ Dialogue: 0,0:10:37.60,0:10:39.61,Default,,0000,0000,0000,,{\pos(332,497)}くっ…{\fscx50} {\fscx100}は~っ! Dialogue: 0,0:10:39.61,0:10:43.11,Default,,0000,0000,0000,,{\pos(172,497)}《そうだ{\fscx50} {\fscx100}俺が今やるべきことは➡ Dialogue: 0,0:10:43.11,0:10:46.01,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ダブルス{\fscx100}をやることだ!》 Dialogue: 0,0:10:46.01,0:10:48.45,Default,,0000,0000,0000,,{\pos(412,497)}お~っ! Dialogue: 0,0:10:48.45,0:10:51.95,Default,,0000,0000,0000,,{\pos(332,437)}勘弁しろし{\fscx50} ジークフリート{\fscx100}が Dialogue: 0,0:10:48.45,0:10:51.95,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}ボルク{\fscx100}のひと言で➡ Dialogue: 0,0:10:51.95,0:10:55.62,Default,,0000,0000,0000,,{\pos(352,407)}息を吹き返しやがった! Dialogue: 0,0:10:51.95,0:10:55.62,Default,,0000,0000,0000,,{\pos(192,497)}だが{\fscx50} チャンスボール{\fscx100}だ! Dialogue: 0,0:10:55.62,0:10:58.09,Default,,0000,0000,0000,,{\pos(312,497)}種ヶ島先輩{\fscx50} {\fscx100}決めちゃえ! Dialogue: 0,0:11:03.76,0:11:05.77,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フォーティー フィフティーン{\fscx100}! Dialogue: 0,0:11:05.77,0:11:11.30,Default,,0000,0000,0000,,{\pos(192,437)}え~っ{\fscx50}!? {\fscx100}ちょっと Dialogue: 0,0:11:05.77,0:11:11.30,Default,,0000,0000,0000,,{\pos(212,497)}何やってんですか{\fscx50} {\fscx100}種ヶ島先輩! Dialogue: 0,0:11:11.30,0:11:13.97,Default,,0000,0000,0000,,{\pos(552,497)}種ヶ島先輩? Dialogue: 0,0:11:16.94,0:11:19.45,Default,,0000,0000,0000,,{\pos(412,497)}え…{\fscx50}。 Dialogue: 0,0:11:25.35,0:11:27.82,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}ハウリング!? Dialogue: 0,0:11:39.73,0:11:44.77,Default,,0000,0000,0000,,{\pos(572,407)}は~っ! Dialogue: 0,0:11:39.73,0:11:44.77,Default,,0000,0000,0000,,{\pos(172,497)}《そうだ{\fscx50} {\fscx100}俺が今やるべきことは➡ Dialogue: 0,0:11:44.77,0:11:47.84,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}ダブルス{\fscx100}をやることだ!》 Dialogue: 0,0:11:47.84,0:11:50.31,Default,,0000,0000,0000,,{\pos(532,497)}お~っ! Dialogue: 0,0:11:52.34,0:11:54.75,Default,,0000,0000,0000,,{\pos(452,497)}赤福{\fscx50} {\fscx100}行ったれ~! Dialogue: 0,0:11:59.25,0:12:01.59,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}フォーティー フィフティーン{\fscx100}! Dialogue: 0,0:12:01.59,0:12:04.62,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:12:04.62,0:12:09.90,Default,,0000,0000,0000,,{\pos(272,437)}《赤福がおれへん{\fscx50}!? Dialogue: 0,0:12:04.62,0:12:09.90,Default,,0000,0000,0000,,{\pos(332,497)}気配は感じ…》 Dialogue: 0,0:12:14.77,0:12:17.90,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}ハウリング!? Dialogue: 0,0:12:17.90,0:12:20.57,Default,,0000,0000,0000,,{\pos(312,497)}《それだけやない{\fscx50}。 Dialogue: 0,0:12:20.57,0:12:23.08,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}シンクロ{\fscx100}…》 Dialogue: 0,0:12:23.08,0:12:25.95,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}大石{\fscx50})シンクロ{\fscx100}と{\fscx50}ハウリング{\fscx100}が…{\fscx50}。 Dialogue: 0,0:12:25.95,0:12:28.75,Default,,0000,0000,0000,,{\pos(472,497)}同時に発動した{\fscx50}。 Dialogue: 0,0:12:28.75,0:12:32.92,Default,,0000,0000,0000,,{\pos(312,437)}ん…{\fscx50} {\fscx100}なんや赤福 Dialogue: 0,0:12:28.75,0:12:32.92,Default,,0000,0000,0000,,{\pos(332,497)}そこにおったんか? Dialogue: 0,0:12:32.92,0:12:36.26,Default,,0000,0000,0000,,{\pos(192,497)}もう先輩!{\fscx50} {\fscx100}こっちの{\fscx50}セリフ{\fscx100}っすよ! Dialogue: 0,0:12:36.26,0:12:39.43,Default,,0000,0000,0000,,{\pos(252,437)}後ろから来た気がして Dialogue: 0,0:12:36.26,0:12:39.43,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}チャンスボール{\fscx100}譲ったら{\fscx50} {\fscx100}いないし! Dialogue: 0,0:12:39.43,0:12:43.56,Default,,0000,0000,0000,,{\pos(272,437)}ああ{\fscx50} {\fscx100}堪忍な{\fscx50}。 Dialogue: 0,0:12:39.43,0:12:43.56,Default,,0000,0000,0000,,{\pos(292,497)}次から声掛け合うで{\fscx50}。 Dialogue: 0,0:12:43.56,0:12:47.90,Default,,0000,0000,0000,,{\pos(232,497)}《赤福も同じように…》 Dialogue: 0,0:12:47.90,0:12:53.47,Default,,0000,0000,0000,,{\pos(172,407)}お{\fscx50} {\fscx100}俺たちが{\fscx50}ハウリング{\fscx100}を? Dialogue: 0,0:12:47.90,0:12:53.47,Default,,0000,0000,0000,,{\pos(472,497)}そうみてぇだな{\fscx50}。 Dialogue: 0,0:12:53.47,0:12:56.11,Default,,0000,0000,0000,,{\pos(312,497)}勝てってことだろ{\fscx50}。 Dialogue: 0,0:12:56.11,0:12:58.24,Default,,0000,0000,0000,,{\pos(332,497)}あれはなんだい?{\fscx50} ボルク。 Dialogue: 0,0:12:58.24,0:13:00.91,Default,,0000,0000,0000,,{\pos(392,497)}おそらく{\fscx50} {\fscx100}疑似気配だ{\fscx50}。 Dialogue: 0,0:13:04.28,0:13:06.72,Default,,0000,0000,0000,,{\pos(592,497)}お~っ! Dialogue: 0,0:13:06.72,0:13:09.59,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}(ボルク){\fscx100}相手が動く前に Dialogue: 0,0:13:06.72,0:13:09.59,Default,,0000,0000,0000,,{\pos(272,497)}自分たちが{\fscx50}フォーメーション{\fscx100}を➡ Dialogue: 0,0:13:09.59,0:13:14.49,Default,,0000,0000,0000,,{\pos(192,437)}変えることで{\fscx50} {\fscx100}相手は{\fscx50} {\fscx100}それぞれ Dialogue: 0,0:13:09.59,0:13:14.49,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}パートナー{\fscx100}の動きを読み違え➡ Dialogue: 0,0:13:14.49,0:13:17.03,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}パートナー{\fscx100}の気配を錯覚{\fscx50}。 Dialogue: 0,0:13:17.03,0:13:19.27,Default,,0000,0000,0000,,{\pos(332,497)}種ヶ島先輩{\fscx50} {\fscx100}決めちゃえ! Dialogue: 0,0:13:19.27,0:13:21.43,Default,,0000,0000,0000,,{\pos(192,497)}赤福行ったれ~! Dialogue: 0,0:13:21.43,0:13:25.34,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}(ボルク){\fscx100}味方の存在を Dialogue: 0,0:13:21.43,0:13:25.34,Default,,0000,0000,0000,,{\pos(232,497)}正確に把握できないことで➡ Dialogue: 0,0:13:25.34,0:13:32.44,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}ペア{\fscx100}は分断され{\fscx50} {\fscx100}各々が Dialogue: 0,0:13:25.34,0:13:32.44,Default,,0000,0000,0000,,{\pos(232,497)}1人で{\fscx50}ダブルス{\fscx100}を戦うことになる{\fscx50}。 Dialogue: 0,0:13:32.44,0:13:37.98,Default,,0000,0000,0000,,{\pos(172,497)}言うなれば{\fscx50} {\fscx100}4対2の{\fscx50}ダブルス{\fscx100}だ{\fscx50}。 Dialogue: 0,0:13:37.98,0:13:43.12,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}({\fscx100}入江{\fscx50}){\fscx100}これは{\fscx50} {\fscx100}各々の能力が Dialogue: 0,0:13:37.98,0:13:43.12,Default,,0000,0000,0000,,{\pos(292,497)}共鳴し合ったんじゃない{\fscx50}。 Dialogue: 0,0:13:43.12,0:13:47.26,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}ダブルス{\fscx100}の極限まで達した2人の Dialogue: 0,0:13:43.12,0:13:47.26,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}シンクロ{\fscx100}が生み出した➡ Dialogue: 0,0:13:47.26,0:13:49.90,Default,,0000,0000,0000,,{\pos(352,497)}新しい{\fscx50}ハウリング{\fscx100}! Dialogue: 0,0:13:49.90,0:13:51.90,Default,,0000,0000,0000,,{\pos(392,497)}は~っ! Dialogue: 0,0:13:51.90,0:13:55.10,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ゲーム ドイツ{\fscx100}!{\fscx50} フォーゲームス トゥ ファイブ{\fscx100}! Dialogue: 0,0:13:55.10,0:13:59.44,Default,,0000,0000,0000,,{\pos(292,437)}それぞれが{\fscx50} {\fscx100}2対1の戦いを Dialogue: 0,0:13:55.10,0:13:59.44,Default,,0000,0000,0000,,{\pos(392,497)}強いられている{\fscx50}。 Dialogue: 0,0:13:59.44,0:14:02.58,Default,,0000,0000,0000,,{\pos(212,497)}そう簡単には逃げられん{\fscx50}。 Dialogue: 0,0:14:02.58,0:14:06.41,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ゲーム ドイツ{\fscx100}!{\fscx50} ファイブゲームス オール{\fscx100}! Dialogue: 0,0:14:06.41,0:14:12.42,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ボルク) Dialogue: 0,0:14:06.41,0:14:12.42,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ヤツ{\fscx100}らの{\fscx50}ハウリング ザイングレンツェ{\fscx100}からは{\fscx50}。 Dialogue: 0,0:14:12.42,0:14:14.42,Default,,0000,0000,0000,,{\pos(392,497)}《{\fscx50}クソッ{\fscx100}! Dialogue: 0,0:14:14.42,0:14:17.59,Default,,0000,0000,0000,,{\pos(232,437)}やっぱ{\fscx50} {\fscx100}そう簡単には Dialogue: 0,0:14:14.42,0:14:17.59,Default,,0000,0000,0000,,{\pos(252,497)}勝たせてくれねえのかよ! Dialogue: 0,0:14:17.59,0:14:22.73,Default,,0000,0000,0000,,{\pos(252,437)}すげぇよ{\fscx50} {\fscx100}お前ら{\fscx50} {\fscx100}敵ながら Dialogue: 0,0:14:17.59,0:14:22.73,Default,,0000,0000,0000,,{\pos(352,497)}あっぱれだぜ{\fscx50}。 Dialogue: 0,0:14:22.73,0:14:27.57,Default,,0000,0000,0000,,{\pos(232,497)}しかし{\fscx50} {\fscx100}皮肉なもんだよな…{\fscx50}。 Dialogue: 0,0:14:27.57,0:14:33.67,Default,,0000,0000,0000,,{\pos(232,437)}まさか{\fscx50} {\fscx100}本当に1人で Dialogue: 0,0:14:27.57,0:14:33.67,Default,,0000,0000,0000,,{\pos(252,497)}戦うことになるなんてよ》 Dialogue: 0,0:14:33.67,0:14:37.98,Default,,0000,0000,0000,,{\pos(172,497)}⚟我を解放せよ{\fscx50}。 Dialogue: 0,0:14:40.25,0:14:44.32,Default,,0000,0000,0000,,{\pos(232,437)}お前は勝ちたいなら Dialogue: 0,0:14:40.25,0:14:44.32,Default,,0000,0000,0000,,{\pos(252,497)}代償を払えば勝てるのだぞ! Dialogue: 0,0:14:44.32,0:14:48.42,Default,,0000,0000,0000,,{\pos(252,497)}何をためらう{\fscx50} {\fscx100}切原赤也! Dialogue: 0,0:14:48.42,0:14:54.46,Default,,0000,0000,0000,,{\pos(192,437)}お前の中に眠る Dialogue: 0,0:14:48.42,0:14:54.46,Default,,0000,0000,0000,,{\pos(212,497)}淀んだ憎しみを解放するのだ{\fscx50}。 Dialogue: 0,0:14:54.46,0:14:57.53,Default,,0000,0000,0000,,{\pos(492,497)}くっ…{\fscx50}。 Dialogue: 0,0:14:57.53,0:15:00.70,Default,,0000,0000,0000,,{\pos(172,497)}⚟待ちなさい{\fscx50} {\fscx100}赤也{\fscx50}。 Dialogue: 0,0:15:03.60,0:15:08.74,Default,,0000,0000,0000,,{\pos(192,437)}己の内の{\fscx50}デビル{\fscx100}を解放すれば Dialogue: 0,0:15:03.60,0:15:08.74,Default,,0000,0000,0000,,{\pos(212,497)}この試合勝てるかもしれません{\fscx50}。 Dialogue: 0,0:15:08.74,0:15:10.91,Default,,0000,0000,0000,,{\pos(492,497)}うわぁ~! Dialogue: 0,0:15:10.91,0:15:15.28,Default,,0000,0000,0000,,{\pos(212,437)}ただし{\fscx50} {\fscx100}体や精神面の痛みは Dialogue: 0,0:15:10.91,0:15:15.28,Default,,0000,0000,0000,,{\pos(232,497)}とんでもありませんよ{\fscx50}。 Dialogue: 0,0:15:15.28,0:15:17.92,Default,,0000,0000,0000,,{\pos(172,497)}決して解放してはなりません{\fscx50}。 Dialogue: 0,0:15:17.92,0:15:21.59,Default,,0000,0000,0000,,{\pos(172,497)}今後も{\fscx50}テニス{\fscx100}を続けたいのなら{\fscx50}。 Dialogue: 0,0:15:21.59,0:15:24.22,Default,,0000,0000,0000,,{\pos(212,497)}《うるせぇんだよ!{\fscx50} テメエ{\fscx100}ら! Dialogue: 0,0:15:24.22,0:15:28.56,Default,,0000,0000,0000,,{\pos(232,437)}人の頭ん中で{\fscx50} {\fscx100}ごちゃごちゃ Dialogue: 0,0:15:24.22,0:15:28.56,Default,,0000,0000,0000,,{\pos(332,497)}言いやがって! Dialogue: 0,0:15:28.56,0:15:33.67,Default,,0000,0000,0000,,{\pos(212,437)}俺の…{\fscx50} {\fscx100}俺の答えは Dialogue: 0,0:15:28.56,0:15:33.67,Default,,0000,0000,0000,,{\pos(232,497)}はなっから決まってんだよ! Dialogue: 0,0:15:33.67,0:15:39.07,Default,,0000,0000,0000,,{\pos(252,437)}立海に来て{\fscx50} {\fscx100}3人の{\fscx50}バケモノ{\fscx100}に Dialogue: 0,0:15:33.67,0:15:39.07,Default,,0000,0000,0000,,{\pos(272,497)}やられたときからな!》 Dialogue: 0,0:15:39.07,0:15:44.68,Default,,0000,0000,0000,,{\pos(252,497)}悪魔も天使も{\fscx50} {\fscx100}俺に従え~! Dialogue: 0,0:15:49.58,0:15:53.09,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}({\fscx100}柳{\fscx50}){\fscx100}悪魔と天使が{\fscx50}ダブルス{\fscx100}を{\fscx50}!? Dialogue: 0,0:15:55.75,0:16:01.16,Default,,0000,0000,0000,,{\pos(232,437)}《種ヶ島{\fscx50}:シンクロ{\fscx100}相手に{\fscx50} {\fscx100}2対1は Dialogue: 0,0:15:55.75,0:16:01.16,Default,,0000,0000,0000,,{\pos(332,497)}正直{\fscx50} エグ{\fscx100}いやろ!》 Dialogue: 0,0:16:03.20,0:16:06.57,Default,,0000,0000,0000,,{\pos(272,437)}《{\fscx50}ヤツ{\fscx100}らの{\fscx50}ハウリング Dialogue: 0,0:16:03.20,0:16:06.57,Default,,0000,0000,0000,,{\pos(292,497)}俺たち{\fscx50}ダブルス{\fscx100}を分断し➡ Dialogue: 0,0:16:06.57,0:16:08.90,Default,,0000,0000,0000,,{\pos(212,497)}それぞれに攻撃を仕掛けとる{\fscx50}。 Dialogue: 0,0:16:08.90,0:16:12.60,Default,,0000,0000,0000,,{\pos(312,497)}ならば{\fscx50} {\fscx100}未生無で…》 Dialogue: 0,0:16:12.60,0:16:15.61,Default,,0000,0000,0000,,{\pos(532,437)}うわっ! Dialogue: 0,0:16:12.60,0:16:15.61,Default,,0000,0000,0000,,{\pos(292,497)}うぉ~! Dialogue: 0,0:16:19.91,0:16:22.11,Default,,0000,0000,0000,,{\pos(472,497)\fscx50}アカン{\fscx100}! Dialogue: 0,0:16:24.25,0:16:26.72,Default,,0000,0000,0000,,{\pos(392,497)}は~っ! Dialogue: 0,0:16:30.09,0:16:32.76,Default,,0000,0000,0000,,{\pos(252,497)}悪魔と天使が一つに重なった{\fscx50}。 Dialogue: 0,0:16:32.76,0:16:35.76,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}幸村{\fscx50}) Dialogue: 0,0:16:32.76,0:16:35.76,Default,,0000,0000,0000,,{\pos(212,497)}自分の中に潜む悪魔と天使を➡ Dialogue: 0,0:16:35.76,0:16:38.66,Default,,0000,0000,0000,,{\pos(252,497)}ついに飼いならしたんだ{\fscx50}。 Dialogue: 0,0:16:38.66,0:16:43.40,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}({\fscx100}幸村{\fscx50}){\fscx100}その結果が…{\fscx50}。 Dialogue: 0,0:16:43.40,0:16:47.81,Default,,0000,0000,0000,,{\pos(272,497)}青い瞳の切原赤也だよ{\fscx50}。 Dialogue: 0,0:16:47.81,0:16:52.61,Default,,0000,0000,0000,,{\pos(312,437)}集中{\fscx50}バースト{\fscx100}とは{\fscx50} {\fscx100}爆発的{\fscx50}パワー{\fscx100}で Dialogue: 0,0:16:47.81,0:16:52.61,Default,,0000,0000,0000,,{\pos(432,497)}せめぎ合う➡ Dialogue: 0,0:16:52.61,0:16:56.58,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}デビル{\fscx100}化と{\fscx50}エンジェル{\fscx100}化の Dialogue: 0,0:16:52.61,0:16:56.58,Default,,0000,0000,0000,,{\pos(192,497)}具現化だったのかもしれないな{\fscx50}。 Dialogue: 0,0:17:01.02,0:17:03.42,Default,,0000,0000,0000,,{\pos(292,437)}集中{\fscx50}バースト{\fscx100}が Dialogue: 0,0:17:01.02,0:17:03.42,Default,,0000,0000,0000,,{\pos(312,497)}ずっと持続してる{\fscx50}。 Dialogue: 0,0:17:03.42,0:17:07.73,Default,,0000,0000,0000,,{\pos(312,407)}いや{\fscx50} {\fscx100}それ以上の{\fscx50}スピード{\fscx100}だよ{\fscx50}。 Dialogue: 0,0:17:03.42,0:17:07.73,Default,,0000,0000,0000,,{\pos(372,497)}は~っ! Dialogue: 0,0:17:07.73,0:17:10.60,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}(リョーマ){\fscx100}ふ~ん{\fscx50} {\fscx100}やるじゃん{\fscx50}。 Dialogue: 0,0:17:10.60,0:17:15.27,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:17:15.27,0:17:17.27,Default,,0000,0000,0000,,{\pos(192,497)}《{\fscx50}ビスマルク:{\fscx100}確かに速い…{\fscx50} {\fscx100}だが…》 Dialogue: 0,0:17:17.27,0:17:19.94,Default,,0000,0000,0000,,{\pos(532,497)}いただき{\fscx50}。 Dialogue: 0,0:17:22.44,0:17:25.71,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ゲーム ジャパン{\fscx100}! Dialogue: 0,0:17:22.44,0:17:25.71,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}シックスゲームス トゥ ファイブ{\fscx100}! Dialogue: 0,0:17:28.41,0:17:31.92,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:17:31.92,0:17:38.46,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:17:38.46,0:17:40.59,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}アドバンテージ レシーバー{\fscx100}! Dialogue: 0,0:17:40.59,0:17:45.43,Default,,0000,0000,0000,,{\pos(492,407)}すまねえ{\fscx50} ミハエル。 Dialogue: 0,0:17:40.59,0:17:45.43,Default,,0000,0000,0000,,{\pos(192,497)}勝ちを意識するな{\fscx50}。 Dialogue: 0,0:17:45.43,0:17:48.10,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ヤツ{\fscx100}らの動きは Dialogue: 0,0:17:45.43,0:17:48.10,Default,,0000,0000,0000,,{\pos(192,497)}もう把握できている{\fscx50}。 Dialogue: 0,0:17:48.10,0:17:51.24,Default,,0000,0000,0000,,{\pos(172,437)}絶対に{\fscx50} {\fscx100}この{\fscx50}ゲーム{\fscx100}とろうぜ! Dialogue: 0,0:17:48.10,0:17:51.24,Default,,0000,0000,0000,,{\pos(332,497)}相棒! Dialogue: 0,0:17:51.24,0:17:58.11,Default,,0000,0000,0000,,{\pos(252,407)\fscx50}ハァ ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:17:51.24,0:17:58.11,Default,,0000,0000,0000,,{\pos(372,497)}おい{\fscx50} {\fscx100}赤福{\fscx50} {\fscx100}大丈夫か? Dialogue: 0,0:17:58.11,0:18:00.75,Default,,0000,0000,0000,,{\pos(372,497)}《相当{\fscx50} {\fscx100}足にきてるわ{\fscx50}。 Dialogue: 0,0:18:00.75,0:18:03.58,Default,,0000,0000,0000,,{\pos(352,437)}1{\fscx50}セット{\fscx100}目から Dialogue: 0,0:18:00.75,0:18:03.58,Default,,0000,0000,0000,,{\pos(372,497)}無理しとったもんな{\fscx50}。 Dialogue: 0,0:18:03.58,0:18:07.75,Default,,0000,0000,0000,,{\pos(312,497)}次の{\fscx50}ポイント{\fscx100}で{\fscx50} {\fscx100}決めな{\fscx50}アカン{\fscx100}な》 Dialogue: 0,0:18:07.75,0:18:11.12,Default,,0000,0000,0000,,{\pos(312,497)}まだまだっしょ! Dialogue: 0,0:18:11.12,0:18:20.93,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:18:20.93,0:18:23.60,Default,,0000,0000,0000,,{\pos(352,407)}《{\fscx50}クッソ{\fscx100}!》 Dialogue: 0,0:18:20.93,0:18:23.60,Default,,0000,0000,0000,,{\pos(512,497)\fscx50}ダメ{\fscx100}だ! Dialogue: 0,0:18:23.60,0:18:27.77,Default,,0000,0000,0000,,{\pos(352,437)}赤也がどれだけ攻めても Dialogue: 0,0:18:23.60,0:18:27.77,Default,,0000,0000,0000,,{\pos(412,497)}もう崩せない! Dialogue: 0,0:18:27.77,0:18:33.28,Default,,0000,0000,0000,,{\pos(172,437)}踏ん張れ!{\fscx50} {\fscx100}赤也! Dialogue: 0,0:18:27.77,0:18:33.28,Default,,0000,0000,0000,,{\pos(192,497)}勝ち切らんか~! Dialogue: 0,0:18:33.28,0:18:36.98,Default,,0000,0000,0000,,{\pos(512,497)}切原くん! Dialogue: 0,0:18:39.79,0:18:45.09,Default,,0000,0000,0000,,{\pos(312,497)}種ヶ島…{\fscx50} {\fscx100}先輩…{\fscx50}。 Dialogue: 0,0:18:45.09,0:18:50.30,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}({\fscx100}種ヶ島{\fscx50}){\fscx100}一度{\fscx50} {\fscx100}お前に救われた命 Dialogue: 0,0:18:45.09,0:18:50.30,Default,,0000,0000,0000,,{\pos(352,497)}あとは{\fscx50} {\fscx100}お前しだいや{\fscx50}。 Dialogue: 0,0:18:50.30,0:18:54.93,Default,,0000,0000,0000,,{\pos(552,437)}切原赤也{\fscx50}。 Dialogue: 0,0:18:50.30,0:18:54.93,Default,,0000,0000,0000,,{\pos(272,497)}うぉ~っ! Dialogue: 0,0:18:54.93,0:18:57.44,Default,,0000,0000,0000,,{\pos(232,497)}《悪いが{\fscx50} {\fscx100}容赦はしない》 Dialogue: 0,0:18:57.44,0:19:00.94,Default,,0000,0000,0000,,{\pos(352,497)}た~っ! Dialogue: 0,0:19:00.94,0:19:05.14,Default,,0000,0000,0000,,{\pos(372,407)}あ~っ! Dialogue: 0,0:19:00.94,0:19:05.14,Default,,0000,0000,0000,,{\pos(432,497)}くっ…{\fscx50}。 Dialogue: 0,0:19:07.78,0:19:11.28,Default,,0000,0000,0000,,{\pos(232,437)}《{\fscx50}ビスマルク:タネガシマ{\fscx100}は Dialogue: 0,0:19:07.78,0:19:11.28,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}ラケット{\fscx100}に当てさえすれば…{\fscx50}。 Dialogue: 0,0:19:11.28,0:19:15.19,Default,,0000,0000,0000,,{\pos(232,437)}どんな打球も{\fscx50} {\fscx100}相手の Dialogue: 0,0:19:11.28,0:19:15.19,Default,,0000,0000,0000,,{\pos(252,497)}打てないところに返せる》 Dialogue: 0,0:19:19.59,0:19:21.76,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(ジークフリート){\fscx100}跳べ~!{\fscx50} ミハエル{\fscx100}~! Dialogue: 0,0:19:21.76,0:19:25.63,Default,,0000,0000,0000,,{\pos(272,437)}そうだ!{\fscx50} {\fscx100}勝つのは俺たち Dialogue: 0,0:19:21.76,0:19:25.63,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}ドイツ{\fscx100}だぜ! Dialogue: 0,0:19:25.63,0:19:30.20,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:19:30.20,0:19:32.27,Default,,0000,0000,0000,,{\pos(352,497)}しゃ~っ! Dialogue: 0,0:19:35.94,0:19:39.81,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}({\fscx100}種ヶ島{\fscx50}){\fscx100}更互無{\fscx50}。 Dialogue: 0,0:19:39.81,0:19:42.95,Default,,0000,0000,0000,,{\pos(212,407)}ま{\fscx50} {\fscx100}まさか…{\fscx50}。 Dialogue: 0,0:19:39.81,0:19:42.95,Default,,0000,0000,0000,,{\pos(372,497)}なぜ{\fscx50}!? Dialogue: 0,0:19:42.95,0:19:45.12,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}(ジークフリート)キリハラ{\fscx100}が…{\fscx50}。 Dialogue: 0,0:19:45.12,0:19:47.92,Default,,0000,0000,0000,,{\pos(432,497)}はぁ~っ! Dialogue: 0,0:19:52.29,0:19:54.76,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ゲーム アンド マッチ ジャパン{\fscx100}! Dialogue: 0,0:19:54.76,0:19:57.16,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}セブンゲームス トゥ ファイブ{\fscx100}! Dialogue: 0,0:19:57.16,0:19:59.93,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:19:59.93,0:20:05.10,Default,,0000,0000,0000,,{\pos(572,437)\fscx50}ハァ ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:19:59.93,0:20:05.10,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ハァ ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:20:05.10,0:20:25.92,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:20:25.92,0:20:30.86,Default,,0000,0000,0000,,{\pos(292,437)}おそらく…{\fscx50} {\fscx100}彼らには Dialogue: 0,0:20:25.92,0:20:30.86,Default,,0000,0000,0000,,{\pos(352,497)}切原の姿が➡ Dialogue: 0,0:20:30.86,0:20:33.47,Default,,0000,0000,0000,,{\pos(252,497)}見えなかったんだろうよ{\fscx50}。 Dialogue: 0,0:20:33.47,0:20:37.44,Default,,0000,0000,0000,,{\pos(232,437)}ずっと不会無で存在感を Dialogue: 0,0:20:33.47,0:20:37.44,Default,,0000,0000,0000,,{\pos(252,497)}消していた種ヶ島から➡ Dialogue: 0,0:20:37.44,0:20:40.01,Default,,0000,0000,0000,,{\pos(212,497)}突然{\fscx50} {\fscx100}存在を自らさらけ出し➡ Dialogue: 0,0:20:40.01,0:20:43.04,Default,,0000,0000,0000,,{\pos(192,437)}かたや{\fscx50} {\fscx100}殺気を出しまくっていた Dialogue: 0,0:20:40.01,0:20:43.04,Default,,0000,0000,0000,,{\pos(392,497)}切原が➡ Dialogue: 0,0:20:43.04,0:20:45.74,Default,,0000,0000,0000,,{\pos(292,497)}最後に殺気をなくす…{\fscx50}。 Dialogue: 0,0:20:45.74,0:20:50.62,Default,,0000,0000,0000,,{\pos(232,437)}偶然じゃねえ! Dialogue: 0,0:20:45.74,0:20:50.62,Default,,0000,0000,0000,,{\pos(252,497)}見事な{\fscx50}コンビネーション{\fscx100}での勝利だ! Dialogue: 0,0:20:50.62,0:20:53.69,Default,,0000,0000,0000,,{\pos(212,497)}ただ{\fscx50} {\fscx100}あの1回しか…{\fscx50}。 Dialogue: 0,0:20:53.69,0:20:57.09,Default,,0000,0000,0000,,{\pos(172,437)}あの{\fscx50}タイミング{\fscx100}でしか Dialogue: 0,0:20:53.69,0:20:57.09,Default,,0000,0000,0000,,{\pos(192,497)}成功しなかったかもしれないね{\fscx50}。 Dialogue: 0,0:20:57.09,0:21:01.16,Default,,0000,0000,0000,,{\pos(352,407)}やったな{\fscx50} {\fscx100}切原くん! Dialogue: 0,0:20:57.09,0:21:01.16,Default,,0000,0000,0000,,{\pos(292,497)}よくやったぜ{\fscx50} {\fscx100}赤目坊主! Dialogue: 0,0:21:03.46,0:21:06.43,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}まだまだっすね{\fscx50}。 Dialogue: 0,0:21:03.46,0:21:06.43,Default,,0000,0000,0000,,{\pos(552,497)}ん? Dialogue: 0,0:21:08.73,0:21:12.10,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}切原先輩{\fscx50}。 Dialogue: 0,0:21:12.10,0:21:16.11,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}チッ{\fscx100}…{\fscx50} {\fscx100}うるせぇ{\fscx50}。 Dialogue: 0,0:21:16.11,0:21:18.14,Default,,0000,0000,0000,,{\pos(172,497)}成長したな{\fscx50}。 Dialogue: 0,0:21:18.14,0:21:20.95,Default,,0000,0000,0000,,{\pos(332,497)}では{\fscx50} {\fscx100}赤也を次期部長に? Dialogue: 0,0:21:20.95,0:21:26.08,Default,,0000,0000,0000,,{\pos(212,437)}いや…{\fscx50} {\fscx100}彼はきっと Dialogue: 0,0:21:20.95,0:21:26.08,Default,,0000,0000,0000,,{\pos(232,497)}自分のためだけに戦えるから➡ Dialogue: 0,0:21:26.08,0:21:31.09,Default,,0000,0000,0000,,{\pos(312,437)}誰よりも非情に Dialogue: 0,0:21:26.08,0:21:31.09,Default,,0000,0000,0000,,{\pos(332,497)}そして{\fscx50} {\fscx100}強く成長する{\fscx50}。 Dialogue: 0,0:21:31.09,0:21:35.49,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}({\fscx100}幸村{\fscx50}){\fscx100}部を任すことは Dialogue: 0,0:21:31.09,0:21:35.49,Default,,0000,0000,0000,,{\pos(232,497)}彼には足かせでしかないよ{\fscx50}。 Dialogue: 0,0:21:35.49,0:21:39.33,Default,,0000,0000,0000,,{\pos(272,437)}《幸村{\fscx50}:{\fscx100}君がかつて Dialogue: 0,0:21:35.49,0:21:39.33,Default,,0000,0000,0000,,{\pos(292,497)}そうだったように…》 Dialogue: 0,0:21:39.33,0:21:42.93,Default,,0000,0000,0000,,{\pos(172,497)}🎤準決勝{\fscx50} ドイツ バーサス {\fscx100}日本➡ Dialogue: 0,0:21:42.93,0:21:46.10,Default,,0000,0000,0000,,{\pos(172,437)}続いて{\fscx50} シングルスワン{\fscx100}の Dialogue: 0,0:21:42.93,0:21:46.10,Default,,0000,0000,0000,,{\pos(192,497)}試合を行います!