[Script Info] ScriptType: v4.00+ Collisions: Normal ScaledBorderAndShadow: Yes PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,Yu Gothic,46,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,1,0,0,0,100,100,4,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:02.00,0:00:04.34,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}({\fscx100}禍腐餌悪霊{\fscx50}){\fscx100}二度も同じ手ぇ Dialogue: 0,0:00:02.00,0:00:04.34,Default,,0000,0000,0000,,{\pos(332,497)}食らうかよ! Dialogue: 0,0:00:04.34,0:00:08.01,Default,,0000,0000,0000,,{\pos(412,497)}なっ{\fscx50}!! Dialogue: 0,0:00:08.01,0:00:10.34,Default,,0000,0000,0000,,{\pos(312,407)\fscx50}({\fscx100}春麗{\fscx50}){\fscx100}いくわよ! Dialogue: 0,0:00:08.01,0:00:10.34,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(フランベルジュ){\fscx100}うわっ! Dialogue: 0,0:00:10.34,0:00:12.35,Default,,0000,0000,0000,,{\pos(332,407)\fscx50}({\fscx100}さたん{\fscx50}){\fscx100}なっ! Dialogue: 0,0:00:10.34,0:00:12.35,Default,,0000,0000,0000,,{\pos(372,497)}確認{\fscx50}ミス{\fscx100}…{\fscx50}。 Dialogue: 0,0:00:12.35,0:00:15.02,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}《綾{\fscx50}:{\fscx100}違う…{\fscx50} ミス{\fscx100}ったんじゃなく➨ Dialogue: 0,0:00:15.02,0:00:17.02,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF\fscx50}ミス{\fscx100}らされた》 Dialogue: 0,0:00:17.02,0:00:19.69,Default,,0000,0000,0000,,{\pos(292,497)}《禍腐餌悪霊{\fscx50}:チッ{\fscx100}…》 Dialogue: 0,0:00:19.69,0:00:22.02,Default,,0000,0000,0000,,{\pos(332,497)}これで決める! Dialogue: 0,0:00:22.02,0:00:25.02,Default,,0000,0000,0000,,{\pos(172,437)}🎙{\fscx50}(フランベルジュ){\fscx100}確定反撃の Dialogue: 0,0:00:22.02,0:00:25.02,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}クリティカルアーツ{\fscx100}! Dialogue: 0,0:00:25.02,0:00:27.69,Default,,0000,0000,0000,,{\pos(372,497)}蒼天乱華! Dialogue: 0,0:00:27.69,0:00:29.70,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:00:29.70,0:00:32.03,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}キャーッ{\fscx100}! Dialogue: 0,0:00:32.03,0:00:36.37,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}ざわめき{\fscx50}) Dialogue: 0,0:00:36.37,0:00:39.71,Default,,0000,0000,0000,,{\pos(272,437)}もったいねえな… Dialogue: 0,0:00:36.37,0:00:39.71,Default,,0000,0000,0000,,{\pos(292,497)}最後{\fscx50} ミス{\fscx100}で終わるとか{\fscx50}。 Dialogue: 0,0:00:39.71,0:00:43.04,Default,,0000,0000,0000,,{\pos(232,437)}てか{\fscx50} {\fscx100}禍腐餌悪霊って Dialogue: 0,0:00:39.71,0:00:43.04,Default,,0000,0000,0000,,{\pos(252,497)}中足確認{\fscx50} {\fscx100}得意じゃなかった? Dialogue: 0,0:00:43.04,0:00:46.71,Default,,0000,0000,0000,,{\pos(172,437)}🎙{\fscx50}(フランベルジュ){\fscx100}いくら{\fscx50}トレモ{\fscx100}を重ねても Dialogue: 0,0:00:43.04,0:00:46.71,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ミス{\fscx100}をなくすのは難しい…{\fscx50}。 Dialogue: 0,0:00:46.71,0:00:50.05,Default,,0000,0000,0000,,{\pos(172,437)}🎙どんな上級者でも Dialogue: 0,0:00:46.71,0:00:50.05,Default,,0000,0000,0000,,{\pos(192,497)}相手が強ければ強いほど➨ Dialogue: 0,0:00:50.05,0:00:53.72,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ミス{\fscx100}が増えます{\fscx50}。 Dialogue: 0,0:00:50.05,0:00:53.72,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}「{\fscx100}あと一発{\fscx50}」{\fscx100}という重圧{\fscx50}。 Dialogue: 0,0:00:53.72,0:00:56.72,Default,,0000,0000,0000,,{\pos(312,437)}あの状況から Dialogue: 0,0:00:53.72,0:00:56.72,Default,,0000,0000,0000,,{\pos(332,497)}歩いてくるという意外性{\fscx50}。 Dialogue: 0,0:00:56.72,0:00:59.73,Default,,0000,0000,0000,,{\pos(172,437)}更には{\fscx50} {\fscx100}前の{\fscx50}セット Dialogue: 0,0:00:56.72,0:00:59.73,Default,,0000,0000,0000,,{\pos(192,497)}歩き投げで取られたことが➨ Dialogue: 0,0:00:59.73,0:01:03.00,Default,,0000,0000,0000,,{\pos(192,437)}あの瞬間 Dialogue: 0,0:00:59.73,0:01:03.00,Default,,0000,0000,0000,,{\pos(172,497)}禍腐餌悪霊の脳裏をよぎったはず{\fscx50}。 Dialogue: 0,0:01:03.00,0:01:05.00,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}gekido{\fscx100}は{\fscx50} {\fscx100}中足合戦という➨ Dialogue: 0,0:01:05.00,0:01:07.33,Default,,0000,0000,0000,,{\pos(172,437)}相手の土俵に Dialogue: 0,0:01:05.00,0:01:07.33,Default,,0000,0000,0000,,{\pos(192,497)}あえて立ったうえで➨ Dialogue: 0,0:01:07.33,0:01:10.04,Default,,0000,0000,0000,,{\pos(172,497)}真っ向から壊しにいったんですね{\fscx50}。 Dialogue: 0,0:01:18.01,0:01:23.02,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}《この対戦 Dialogue: 0,0:01:18.01,0:01:23.02,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}私は{\c&H00FFFFFF\fscx50} {\c&H0000FFFF\fscx100}まず勝てないだろう…{\fscx50}。 Dialogue: 0,0:01:23.02,0:01:25.02,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}確実に{\fscx50} {\fscx100}負ける》 Dialogue: 0,0:03:08.99,0:03:11.66,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}《負けるとわかっている戦いに➨ Dialogue: 0,0:03:11.66,0:03:14.33,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}どんな{\fscx50}モチベ{\fscx100}で Dialogue: 0,0:03:11.66,0:03:14.33,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}臨めばいいんだろう…》 Dialogue: 0,0:03:14.33,0:03:18.67,Default,,0000,0000,0000,,{\pos(192,437)}⸨珠樹{\fscx50}:{\fscx100}なら…{\fscx50} {\fscx100}私は{\fscx50} {\fscx100}この大会で Dialogue: 0,0:03:14.33,0:03:18.67,Default,,0000,0000,0000,,{\pos(252,497)}何を目指すんだろうって⸩ Dialogue: 0,0:03:18.67,0:03:21.67,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}《てゃ先輩は Dialogue: 0,0:03:18.67,0:03:21.67,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}こういうことを言ってたんだ{\fscx50}。 Dialogue: 0,0:03:21.67,0:03:24.34,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}知ったふうなことを Dialogue: 0,0:03:21.67,0:03:24.34,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}言ってしまった…{\fscx50}。 Dialogue: 0,0:03:24.34,0:03:26.34,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}たとえ負けるとしても➨ Dialogue: 0,0:03:26.34,0:03:29.34,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}いや…{\fscx50} {\fscx100}負ける戦いだからこそ➨ Dialogue: 0,0:03:29.34,0:03:33.01,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}何かを持ち帰りたい Dialogue: 0,0:03:29.34,0:03:33.01,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}明日に生かしたい》 Dialogue: 0,0:03:33.01,0:03:37.68,Default,,0000,0000,0000,,{\pos(432,497)\c&H00FFFF00\fscx50}({\fscx100}美緒{\fscx50}){\fscx100}あの{\fscx50} {\fscx100}綾さん{\fscx50}。 Dialogue: 0,0:03:37.68,0:03:39.69,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}どうじよう…{\fscx50}。 Dialogue: 0,0:03:39.69,0:03:42.02,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}なんが{\fscx50} {\fscx100}めぢゃぐぢゃ Dialogue: 0,0:03:39.69,0:03:42.02,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}緊張じでぎまじだぁ…{\fscx50}。 Dialogue: 0,0:03:42.02,0:03:44.02,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}えぇ{\fscx50}!? {\fscx100}ついさっきお前➨ Dialogue: 0,0:03:44.02,0:03:46.69,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}緊張に強い{\fscx50}タイプ{\fscx100}とか Dialogue: 0,0:03:44.02,0:03:46.69,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}ほざいてなかったか{\fscx50}!? Dialogue: 0,0:03:46.69,0:03:51.36,Default,,0000,0000,0000,,{\pos(292,407)\c&H00FFFF00}そのはずなんでずげどぉ…{\fscx50}。 Dialogue: 0,0:03:46.69,0:03:51.36,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}緊張に弱い{\fscx50}タイプ{\fscx100}だよ{\fscx50} {\fscx100}お前は! Dialogue: 0,0:03:51.36,0:03:53.37,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}だいたい{\fscx50} {\fscx100}次の相手の➨ Dialogue: 0,0:03:53.37,0:03:55.37,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}禍腐餌悪霊選手のこととか Dialogue: 0,0:03:53.37,0:03:55.37,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}知ってんの? Dialogue: 0,0:03:55.37,0:03:58.37,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF\fscx50}プロ{\fscx100}勢とか興味あるように Dialogue: 0,0:03:55.37,0:03:58.37,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}見えないんだけど{\fscx50}。 Dialogue: 0,0:03:58.37,0:04:00.64,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}まったく知らないです…{\fscx50}。 Dialogue: 0,0:04:00.64,0:04:02.98,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}知ってる{\fscx50}プロ{\fscx100}は{\fscx50} gekido{\fscx100}のみですね{\fscx50}。 Dialogue: 0,0:04:02.98,0:04:04.98,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}緊張する理由なくない? Dialogue: 0,0:04:04.98,0:04:07.31,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}1{\fscx50}ミリ{\fscx100}たりとも Dialogue: 0,0:04:04.98,0:04:07.31,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}知らねえやつですが➨ Dialogue: 0,0:04:07.31,0:04:09.65,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00\fscx50}プロゲーマー{\fscx100}という肩書に Dialogue: 0,0:04:07.31,0:04:09.65,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00\fscx50}ガンビビ{\fscx100}りしてます{\fscx50}。 Dialogue: 0,0:04:09.65,0:04:13.35,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}ん~{\fscx50} {\fscx100}正直な点だけは評価したい{\fscx50}。 Dialogue: 0,0:04:15.66,0:04:20.33,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}私はさ{\fscx50} gekido{\fscx100}がまさに Dialogue: 0,0:04:15.66,0:04:20.33,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}憧れの存在だったよ{\fscx50}。 Dialogue: 0,0:04:20.33,0:04:24.66,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}自分の中で存在が{\fscx50}デカ{\fscx100}すぎて Dialogue: 0,0:04:20.33,0:04:24.66,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}逆に呼び捨てになっちゃうくらい{\fscx50}。 Dialogue: 0,0:04:24.66,0:04:28.37,Default,,0000,0000,0000,,{\pos(492,407)\c&H00FFFF00\fscx50}イチロー{\fscx100}現象ですね{\fscx50}。 Dialogue: 0,0:04:24.66,0:04:28.37,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}そんな言葉はない{\fscx50}。 Dialogue: 0,0:04:30.34,0:04:33.67,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}「スト{\fscx100}4{\fscx50}」{\fscx100}に夢中だった小学生の頃➨ Dialogue: 0,0:04:33.67,0:04:36.68,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}親に登録してもらって Dialogue: 0,0:04:33.67,0:04:36.68,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}配信を観てた{\fscx50}。 Dialogue: 0,0:04:36.68,0:04:40.08,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF\fscx50}gekido{\fscx100}はもう Dialogue: 0,0:04:36.68,0:04:40.08,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}伝説的な{\fscx50}プレイヤー{\fscx100}だったよ{\fscx50}。 Dialogue: 0,0:04:44.02,0:04:46.02,Default,,0000,0000,0000,,{\pos(392,497)\c&H00FFFF00}じゃあ{\fscx50} {\fscx100}楽しみですね{\fscx50}。 Dialogue: 0,0:04:46.02,0:04:48.69,Default,,0000,0000,0000,,{\pos(492,407)\c&H0000FFFF}えっ? Dialogue: 0,0:04:46.02,0:04:48.69,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}えっ? Dialogue: 0,0:04:48.69,0:04:52.69,Default,,0000,0000,0000,,{\pos(292,437)\c&H00FFFF00}そんな憧れの{\fscx50}プレイヤー{\fscx100}と Dialogue: 0,0:04:48.69,0:04:52.69,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}対戦するなんて➨ Dialogue: 0,0:04:52.69,0:04:55.03,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}無表情決め込んでますけど内心➨ Dialogue: 0,0:04:55.03,0:04:58.70,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}遠足前の小学生みたく Dialogue: 0,0:04:55.03,0:04:58.70,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}なってるんじゃないですか? Dialogue: 0,0:04:58.70,0:05:00.63,Default,,0000,0000,0000,,{\pos(552,497)\c&H0000FFFF}あっ…{\fscx50}。 Dialogue: 0,0:05:00.63,0:05:02.64,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}《どう思っただろう? Dialogue: 0,0:05:02.64,0:05:05.97,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}昔の私に Dialogue: 0,0:05:02.64,0:05:05.97,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}あの{\fscx50}gekido{\fscx100}と対戦するなんて➨ Dialogue: 0,0:05:05.97,0:05:07.97,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}機会があったなら…》 Dialogue: 0,0:05:10.31,0:05:12.61,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}《決まってる…》 Dialogue: 0,0:05:15.31,0:05:17.98,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}あっ!{\fscx50} {\fscx100}な~んだ➨ Dialogue: 0,0:05:17.98,0:05:25.32,Default,,0000,0000,0000,,{\pos(172,407)\c&H00FFFF00}綾さんも震えてるじゃないですか{\fscx50}。 Dialogue: 0,0:05:17.98,0:05:25.32,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}あっ…{\fscx50} {\fscx100}本当だ{\fscx50}。 Dialogue: 0,0:05:25.32,0:05:27.33,Default,,0000,0000,0000,,{\pos(572,497)\c&H0000FFFF}美緒…? Dialogue: 0,0:05:34.33,0:05:38.34,Default,,0000,0000,0000,,{\pos(172,317)\c&H00FFFF00}う~ん Dialogue: 0,0:05:34.33,0:05:38.34,Default,,0000,0000,0000,,{\pos(192,377)\c&H00FFFF00}震えを震えで{\fscx50}パリィ{\fscx100}するのは無理か{\fscx50}。 Dialogue: 0,0:05:38.34,0:05:41.01,Default,,0000,0000,0000,,{\pos(432,377)\c&H0000FFFF}無理でしょ…{\fscx50}。 Dialogue: 0,0:05:41.01,0:05:46.35,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}緊張で震えるっていうのもさ Dialogue: 0,0:05:41.01,0:05:46.35,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}意外と悪くないもんだね{\fscx50}。 Dialogue: 0,0:05:46.35,0:05:51.35,Default,,0000,0000,0000,,{\pos(172,407)\c&H00FFFF00}えぇ…? Dialogue: 0,0:05:46.35,0:05:51.35,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}大丈夫だって{\fscx50} {\fscx100}美緒{\fscx50}。 Dialogue: 0,0:05:51.35,0:05:54.69,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF\fscx50}テスト{\fscx100}勉強が嫌すぎて Dialogue: 0,0:05:51.35,0:05:54.69,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}吐いてたときのほうがさ➨ Dialogue: 0,0:05:54.69,0:05:58.36,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}今の{\fscx50}50{\fscx100}倍は震えてたよ{\fscx50}。 Dialogue: 0,0:05:58.36,0:06:01.63,Default,,0000,0000,0000,,{\pos(172,317)\c&H00FFFF00\fscx50}キメゼリフ{\fscx100}っぽく言うようなことでは Dialogue: 0,0:05:58.36,0:06:01.63,Default,,0000,0000,0000,,{\pos(292,377)\c&H00FFFF00}なくないですか{\fscx50}。 Dialogue: 0,0:06:01.63,0:06:06.63,Default,,0000,0000,0000,,{\pos(292,317)\c&H0000FFFF}雰囲気で持ってこうとして Dialogue: 0,0:06:01.63,0:06:06.63,Default,,0000,0000,0000,,{\pos(392,377)\c&H0000FFFF\fscx50}コンボミス{\fscx100}った形…{\fscx50}。 Dialogue: 0,0:06:06.63,0:06:10.34,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}笑い声{\fscx50}) Dialogue: 0,0:06:19.31,0:06:21.98,Default,,0000,0000,0000,,{\pos(252,497)}この辺だけ人間の密度{\fscx50}ヤバ{\fscx100}くね{\fscx50}。 Dialogue: 0,0:06:21.98,0:06:26.32,Default,,0000,0000,0000,,{\pos(232,407)}暑ちぃ~{\fscx50}。 Dialogue: 0,0:06:21.98,0:06:26.32,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}gekido{\fscx100}の対戦{\fscx50} {\fscx100}見たいよな{\fscx50} {\fscx100}みんな{\fscx50}。 Dialogue: 0,0:06:26.32,0:06:28.65,Default,,0000,0000,0000,,{\pos(172,497)}あれ?{\fscx50} {\fscx100}対戦相手{\fscx50} {\fscx100}女だ{\fscx50}。 Dialogue: 0,0:06:28.65,0:06:31.66,Default,,0000,0000,0000,,{\pos(192,497)}対戦終わったら{\fscx50}サイン{\fscx100}もらい行くわ{\fscx50}。 Dialogue: 0,0:06:31.66,0:06:35.36,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}星識{\fscx50}){\fscx100}あっ Dialogue: 0,0:06:31.66,0:06:35.36,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}チャット{\fscx100}欄の皆さん{\fscx50} {\fscx100}始まるっすよ{\fscx50}。 Dialogue: 0,0:06:46.01,0:06:49.34,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}ハッ{\fscx100}!{\fscx50} {\fscx100}気功拳! Dialogue: 0,0:06:49.34,0:06:51.68,Default,,0000,0000,0000,,{\pos(392,497)}《静かな立ち上がり》 Dialogue: 0,0:06:51.68,0:06:54.01,Default,,0000,0000,0000,,{\pos(552,497)}んっ? Dialogue: 0,0:06:54.01,0:06:56.02,Default,,0000,0000,0000,,{\pos(532,497)}そ~すねぇ…{\fscx50}。 Dialogue: 0,0:06:56.02,0:06:58.68,Default,,0000,0000,0000,,{\pos(232,437)}どっちも歩きが早い Dialogue: 0,0:06:56.02,0:06:58.68,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}キャラ{\fscx100}ではあるんですけど➨ Dialogue: 0,0:06:58.68,0:07:00.95,Default,,0000,0000,0000,,{\pos(252,497)}春麗側から{\fscx50}キャミィ{\fscx100}微不利➨ Dialogue: 0,0:07:00.95,0:07:03.62,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}キャミィ{\fscx100}側からも春麗微不利って Dialogue: 0,0:07:00.95,0:07:03.62,Default,,0000,0000,0000,,{\pos(312,497)}言い合ってるの➨ Dialogue: 0,0:07:03.62,0:07:06.29,Default,,0000,0000,0000,,{\pos(332,497)}よく聞きますね{\fscx50}。 Dialogue: 0,0:07:06.29,0:07:10.96,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}キャミィ{\fscx100}の通常技に対して Dialogue: 0,0:07:06.29,0:07:10.96,Default,,0000,0000,0000,,{\pos(172,497)}春麗の{\fscx50}コパン{\fscx100}が相性良くてですねぇ➨ Dialogue: 0,0:07:10.96,0:07:13.97,Default,,0000,0000,0000,,{\pos(212,437)}しかも{\fscx50} カウンター{\fscx100}したら Dialogue: 0,0:07:10.96,0:07:13.97,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}リターン{\fscx100}も高かったんですけど➨ Dialogue: 0,0:07:13.97,0:07:18.30,Default,,0000,0000,0000,,{\pos(192,437)}その{\fscx50}コパン{\fscx100}も{\fscx50} {\fscx100}調整で Dialogue: 0,0:07:13.97,0:07:18.30,Default,,0000,0000,0000,,{\pos(172,497)}やられ判定拡大してますからね…{\fscx50}。 Dialogue: 0,0:07:18.30,0:07:20.31,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}ストライク{\fscx100}で踏みたい{\fscx50}キャミィ{\fscx100}を➨ Dialogue: 0,0:07:20.31,0:07:25.65,Default,,0000,0000,0000,,{\pos(212,437)}春麗がどんだけ気功と追突で Dialogue: 0,0:07:20.31,0:07:25.65,Default,,0000,0000,0000,,{\pos(232,497)}追い返せるか…{\fscx50} {\fscx100}っすかね{\fscx50}。 Dialogue: 0,0:07:25.65,0:07:29.32,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}《{\fscx50}「{\fscx100}負ける戦いに Dialogue: 0,0:07:25.65,0:07:29.32,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}どんな{\fscx50}モチベ{\fscx100}で{\fscx50}」{\fscx100}なんて➨ Dialogue: 0,0:07:29.32,0:07:32.32,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}あの頃は考える必要もなかった》 Dialogue: 0,0:07:32.32,0:07:34.99,Default,,0000,0000,0000,,{\pos(172,497)}📺{\fscx50}(キャミィ)キャノンスパイク{\fscx100}! Dialogue: 0,0:07:34.99,0:07:36.99,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}《{\fscx50}「{\fscx100}相手が強い{\fscx50}」。 Dialogue: 0,0:07:36.99,0:07:39.66,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}ヤる理由なら Dialogue: 0,0:07:36.99,0:07:39.66,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}それで十分すぎたから》 Dialogue: 0,0:07:39.66,0:07:41.66,Default,,0000,0000,0000,,{\pos(172,497)}気功拳! Dialogue: 0,0:07:41.66,0:07:44.66,Default,,0000,0000,0000,,{\pos(252,497)}《星識{\fscx50}:{\fscx100}対空を釣った!》 Dialogue: 0,0:07:44.66,0:07:47.00,Default,,0000,0000,0000,,{\pos(332,437)\c&H0000FFFF}《強い相手と Dialogue: 0,0:07:44.66,0:07:47.00,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}ヤることになったら➨ Dialogue: 0,0:07:47.00,0:07:51.67,Default,,0000,0000,0000,,{\pos(452,437)\c&H0000FFFF}なえるんじゃなく Dialogue: 0,0:07:47.00,0:07:51.67,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}命燃やすんだよ》 Dialogue: 0,0:07:51.67,0:07:55.01,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ハァッ{\fscx100}! Dialogue: 0,0:07:51.67,0:07:55.01,Default,,0000,0000,0000,,{\pos(432,497)}女の子が先攻した! Dialogue: 0,0:07:55.01,0:07:57.01,Default,,0000,0000,0000,,{\pos(472,497)}《驚いたな{\fscx50}。 Dialogue: 0,0:07:57.01,0:08:01.28,Default,,0000,0000,0000,,{\pos(232,437)}前{\fscx50}ジャンプ{\fscx100}で弾を回避して Dialogue: 0,0:07:57.01,0:08:01.28,Default,,0000,0000,0000,,{\pos(252,497)}そのまま手前落ちの{\fscx50}ストライク。 Dialogue: 0,0:08:01.28,0:08:05.95,Default,,0000,0000,0000,,{\pos(192,437)}春麗の対空が空振ったところへ Dialogue: 0,0:08:01.28,0:08:05.95,Default,,0000,0000,0000,,{\pos(252,497)}差し返しから{\fscx50}ダウン{\fscx100}を奪う{\fscx50}。 Dialogue: 0,0:08:05.95,0:08:09.96,Default,,0000,0000,0000,,{\pos(172,437)}あの{\fscx50}gekido{\fscx100}さんが釣られるほどの Dialogue: 0,0:08:05.95,0:08:09.96,Default,,0000,0000,0000,,{\pos(332,497)}際どい手前落ち{\fscx50}。 Dialogue: 0,0:08:09.96,0:08:13.29,Default,,0000,0000,0000,,{\pos(292,437)}春麗の対空の{\fscx50}リーチ{\fscx100}と Dialogue: 0,0:08:09.96,0:08:13.29,Default,,0000,0000,0000,,{\pos(312,497)}自分のやられ判定➨ Dialogue: 0,0:08:13.29,0:08:16.96,Default,,0000,0000,0000,,{\pos(172,437)}両方を正確に把握していなければ Dialogue: 0,0:08:13.29,0:08:16.96,Default,,0000,0000,0000,,{\pos(352,497)}できない芸当{\fscx50}。 Dialogue: 0,0:08:16.96,0:08:20.30,Default,,0000,0000,0000,,{\pos(212,497)}そして{\fscx50} {\fscx100}起き攻めは{\fscx50} {\fscx100}素直に投げ{\fscx50}。 Dialogue: 0,0:08:20.30,0:08:22.64,Default,,0000,0000,0000,,{\pos(212,437)}これは Dialogue: 0,0:08:20.30,0:08:22.64,Default,,0000,0000,0000,,{\pos(232,497)}大{\fscx50}ダメージ{\fscx100}こそ見込めないものの➨ Dialogue: 0,0:08:22.64,0:08:26.64,Default,,0000,0000,0000,,{\pos(312,107)}相手の防御まわりの情報を Dialogue: 0,0:08:22.64,0:08:26.64,Default,,0000,0000,0000,,{\pos(372,167)}引き出しやすい選択肢{\fscx50}。 Dialogue: 0,0:08:26.64,0:08:29.64,Default,,0000,0000,0000,,{\pos(172,497)}つまり{\fscx50} {\fscx100}積極的に仕掛けていくが➨ Dialogue: 0,0:08:29.64,0:08:31.64,Default,,0000,0000,0000,,{\pos(292,437)}相手が相手だからと Dialogue: 0,0:08:29.64,0:08:31.64,Default,,0000,0000,0000,,{\pos(312,497)}やぶれかぶれで➨ Dialogue: 0,0:08:31.64,0:08:35.31,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ワンチャン{\fscx100}引こうってわけではない{\fscx50}。 Dialogue: 0,0:08:35.31,0:08:37.98,Default,,0000,0000,0000,,{\pos(232,497)}そして{\fscx50} {\fscx100}何より{\fscx50} {\fscx100}この表情だ{\fscx50}。 Dialogue: 0,0:08:37.98,0:08:40.65,Default,,0000,0000,0000,,{\pos(252,437)}負けると思ってるやつの Dialogue: 0,0:08:37.98,0:08:40.65,Default,,0000,0000,0000,,{\pos(312,497)}顔じゃねえんだ》 Dialogue: 0,0:08:40.65,0:08:42.66,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}フッ。 Dialogue: 0,0:08:42.66,0:08:45.32,Default,,0000,0000,0000,,{\pos(232,437)}《星識{\fscx50}:{\fscx100}誰だか知らねえけど Dialogue: 0,0:08:42.66,0:08:45.32,Default,,0000,0000,0000,,{\pos(332,497)}この女子高生➨ Dialogue: 0,0:08:45.32,0:08:48.33,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}gekido{\fscx100}さんに Dialogue: 0,0:08:45.32,0:08:48.33,Default,,0000,0000,0000,,{\pos(252,497)}本気で勝つつもりじゃん{\fscx50}。 Dialogue: 0,0:08:48.33,0:08:50.33,Default,,0000,0000,0000,,{\pos(332,497)}おもしれえ{\fscx50}!!{\fscx100}》 Dialogue: 0,0:08:50.33,0:08:52.67,Default,,0000,0000,0000,,{\pos(172,497)}📺{\fscx50}(キャミィ)キャノンスパイク{\fscx100}!{\fscx50} キャノンスパイク{\fscx100}! Dialogue: 0,0:08:52.67,0:08:57.67,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}《やる前に負けること考える Dialogue: 0,0:08:52.67,0:08:57.67,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF\fscx50}バカ{\fscx100}いるかよ!》 Dialogue: 0,0:08:57.67,0:09:01.61,Default,,0000,0000,0000,,{\pos(172,407)}あっ…{\fscx50}。 Dialogue: 0,0:08:57.67,0:09:01.61,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}プッ ギャハハハッ {\fscx100}はい{\fscx50} {\fscx100}見てから~{\fscx50}!! Dialogue: 0,0:09:01.61,0:09:05.95,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}100{\fscx100}億{\fscx50}パー コマミス{\fscx100}じゃねえか! Dialogue: 0,0:09:01.61,0:09:05.95,Default,,0000,0000,0000,,{\pos(192,497)}絶対殺す! Dialogue: 0,0:09:05.95,0:09:08.95,Default,,0000,0000,0000,,{\pos(372,497)}《野試合? Dialogue: 0,0:09:08.95,0:09:11.95,Default,,0000,0000,0000,,{\pos(252,497)}そっか{\fscx50}。 {\fscx100}第1{\fscx50}プール{\fscx100}が終わって➨ Dialogue: 0,0:09:11.95,0:09:15.29,Default,,0000,0000,0000,,{\pos(252,437)}ちょっとずつ Dialogue: 0,0:09:11.95,0:09:15.29,Default,,0000,0000,0000,,{\pos(272,497)}対戦台が空いてきてるんだ》 Dialogue: 0,0:09:15.29,0:09:19.29,Default,,0000,0000,0000,,{\pos(192,497)}あっ…{\fscx50} {\fscx100}ご{\fscx50} {\fscx100}ごめんなさ…{\fscx50} {\fscx100}あっ{\fscx50}!? Dialogue: 0,0:09:21.29,0:09:23.96,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}花{\fscx50}){\fscx100}よく会うな{\fscx50}。 {\fscx100}試合は? Dialogue: 0,0:09:23.96,0:09:27.63,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}({\fscx100}珠樹{\fscx50}){\fscx100}私の{\fscx50}プール{\fscx100}は Dialogue: 0,0:09:23.96,0:09:27.63,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}40{\fscx100}分後ぐらいに開始です{\fscx50}。 Dialogue: 0,0:09:27.63,0:09:31.64,Default,,0000,0000,0000,,{\pos(172,497)}なので会場を{\fscx50}ブラブラ{\fscx100}と…{\fscx50} {\fscx100}姉さんは? Dialogue: 0,0:09:31.64,0:09:33.64,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}({\fscx100}花{\fscx50}){\fscx100}またしばらく待ち{\fscx50}。 Dialogue: 0,0:09:33.64,0:09:37.98,Default,,0000,0000,0000,,{\pos(252,437)}第2{\fscx50}プールウィナーズ{\fscx100}は Dialogue: 0,0:09:33.64,0:09:37.98,Default,,0000,0000,0000,,{\pos(272,497)}2回勝つと抜けだから{\fscx50}。 Dialogue: 0,0:09:37.98,0:09:39.98,Default,,0000,0000,0000,,{\pos(272,497)}《あっさり言うけど➨ Dialogue: 0,0:09:39.98,0:09:43.32,Default,,0000,0000,0000,,{\pos(252,437)}一度も負けずに Dialogue: 0,0:09:39.98,0:09:43.32,Default,,0000,0000,0000,,{\pos(272,497)}第2{\fscx50}プール{\fscx100}も抜けたんだ》 Dialogue: 0,0:09:43.32,0:09:47.32,Default,,0000,0000,0000,,{\pos(312,407)}やっぱり{\fscx50} {\fscx100}姉さんはすごい{\fscx50}。 Dialogue: 0,0:09:43.32,0:09:47.32,Default,,0000,0000,0000,,{\pos(212,497)}んっ? Dialogue: 0,0:09:47.32,0:09:49.32,Default,,0000,0000,0000,,{\pos(272,497)}昔からそうだったよね{\fscx50}。 Dialogue: 0,0:09:49.32,0:09:53.66,Default,,0000,0000,0000,,{\pos(192,437)}勉強も{\fscx50}ピアノ{\fscx100}も{\fscx50}ゲーム{\fscx100}も… Dialogue: 0,0:09:49.32,0:09:53.66,Default,,0000,0000,0000,,{\pos(212,497)}姉さんは{\fscx50} {\fscx100}なんだって上手で➨ Dialogue: 0,0:09:53.66,0:09:59.00,Default,,0000,0000,0000,,{\pos(252,437)}私がうまくできないこと Dialogue: 0,0:09:53.66,0:09:59.00,Default,,0000,0000,0000,,{\pos(272,497)}いつも教えてくれて…{\fscx50}。 Dialogue: 0,0:09:59.00,0:10:03.00,Default,,0000,0000,0000,,{\pos(212,437)}姉さんと Dialogue: 0,0:09:59.00,0:10:03.00,Default,,0000,0000,0000,,{\pos(232,497)}せっかく同じ学校にいるのに➨ Dialogue: 0,0:10:03.00,0:10:06.01,Default,,0000,0000,0000,,{\pos(252,497)}なかなか話す機会がなくて…{\fscx50}。 Dialogue: 0,0:10:06.01,0:10:08.31,Default,,0000,0000,0000,,{\pos(432,497)}私…{\fscx50}。 Dialogue: 0,0:10:11.01,0:10:15.31,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}花{\fscx50}){\fscx100}そうだな{\fscx50}。 Dialogue: 0,0:10:11.01,0:10:15.31,Default,,0000,0000,0000,,{\pos(212,497)}話そうか{\fscx50} {\fscx100}久々に…{\fscx50}。 Dialogue: 0,0:10:20.02,0:10:23.02,Default,,0000,0000,0000,,{\pos(372,407)}画面の中で{\fscx50}。 Dialogue: 0,0:10:20.02,0:10:23.02,Default,,0000,0000,0000,,{\pos(432,497)}えっ? Dialogue: 0,0:10:23.02,0:10:26.03,Default,,0000,0000,0000,,{\pos(172,497)}どうした珠樹? Dialogue: 0,0:10:26.03,0:10:28.33,Default,,0000,0000,0000,,{\pos(252,497)}座れよ{\fscx50}。 Dialogue: 0,0:10:31.70,0:10:36.04,Default,,0000,0000,0000,,{\pos(172,407)}この{\fscx50}キャミィ{\fscx100}…! Dialogue: 0,0:10:31.70,0:10:36.04,Default,,0000,0000,0000,,{\pos(392,497)}また懐に飛び込んだ! Dialogue: 0,0:10:36.04,0:10:39.04,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ダメ{\fscx100}よ! Dialogue: 0,0:10:39.04,0:10:41.71,Default,,0000,0000,0000,,{\pos(512,497)}隙だらけだな! Dialogue: 0,0:10:41.71,0:10:43.71,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}スパイラルアロー{\fscx100}! Dialogue: 0,0:10:43.71,0:10:45.71,Default,,0000,0000,0000,,{\pos(432,497)}うまいっすね{\fscx50}。 Dialogue: 0,0:10:45.71,0:10:48.71,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}gekido{\fscx100}さんは{\fscx50} {\fscx100}さっき Dialogue: 0,0:10:45.71,0:10:48.71,Default,,0000,0000,0000,,{\pos(172,497)}手前落ち{\fscx50}ストライク{\fscx100}で釣られてるんで➨ Dialogue: 0,0:10:48.71,0:10:52.72,Default,,0000,0000,0000,,{\pos(212,437)}見てから対空するんじゃなく Dialogue: 0,0:10:48.71,0:10:52.72,Default,,0000,0000,0000,,{\pos(232,497)}上に判定の強い立中Kを➨ Dialogue: 0,0:10:52.72,0:10:55.72,Default,,0000,0000,0000,,{\pos(232,437)}適当に置いていく{\fscx50}モード{\fscx100}に Dialogue: 0,0:10:52.72,0:10:55.72,Default,,0000,0000,0000,,{\pos(252,497)}入ったと思うんすけど…{\fscx50}。 Dialogue: 0,0:10:55.72,0:11:01.33,Default,,0000,0000,0000,,{\pos(272,437)}それを待っていたかのような Dialogue: 0,0:10:55.72,0:11:01.33,Default,,0000,0000,0000,,{\pos(612,497)}中足一閃{\fscx50}。 Dialogue: 0,0:11:01.33,0:11:04.00,Default,,0000,0000,0000,,{\pos(172,497)}《う~ん{\fscx50} {\fscx100}これは切り抜かれるぞ{\fscx50}。 Dialogue: 0,0:11:04.00,0:11:07.33,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}gekido {\fscx100}対{\fscx50} {\fscx100}謎の女子高生{\fscx50}。 Dialogue: 0,0:11:07.33,0:11:10.34,Default,,0000,0000,0000,,{\pos(212,437)}禍腐餌悪霊さんの対戦も Dialogue: 0,0:11:07.33,0:11:10.34,Default,,0000,0000,0000,,{\pos(232,497)}配信したかったんだけど…{\fscx50}。 Dialogue: 0,0:11:10.34,0:11:13.01,Default,,0000,0000,0000,,{\pos(272,437)}こんなおもしろい絵が Dialogue: 0,0:11:10.34,0:11:13.01,Default,,0000,0000,0000,,{\pos(332,497)}撮れるなんて➨ Dialogue: 0,0:11:13.01,0:11:15.01,Default,,0000,0000,0000,,{\pos(172,497)}やっぱり{\fscx50} {\fscx100}こっちで正解だったな》 Dialogue: 0,0:11:17.01,0:11:21.68,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}ざわめき{\fscx50}) Dialogue: 0,0:11:21.68,0:11:25.35,Default,,0000,0000,0000,,{\pos(172,407)}どういう絵面なんだよ…{\fscx50}。 Dialogue: 0,0:11:21.68,0:11:25.35,Default,,0000,0000,0000,,{\pos(492,497)\fscx50}コラ{\fscx100}画像だろもう{\fscx50}。 Dialogue: 0,0:11:25.35,0:11:27.69,Default,,0000,0000,0000,,{\pos(312,497)}《やりづれえな…{\fscx50}。 Dialogue: 0,0:11:27.69,0:11:31.36,Default,,0000,0000,0000,,{\pos(232,437)}最近のe{\fscx50}スポーツ{\fscx100}とかいう Dialogue: 0,0:11:27.69,0:11:31.36,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}シャ{\fscx100}べぇはやりに混じって➨ Dialogue: 0,0:11:31.36,0:11:34.69,Default,,0000,0000,0000,,{\pos(192,437)}格{\fscx50}ゲー{\fscx100}が Dialogue: 0,0:11:31.36,0:11:34.69,Default,,0000,0000,0000,,{\pos(212,497)}やたらと持ち上げられてよ…{\fscx50}。 Dialogue: 0,0:11:34.69,0:11:39.03,Default,,0000,0000,0000,,{\pos(212,437)}こういう{\fscx50}チャラ{\fscx100}ついた女までもが Dialogue: 0,0:11:34.69,0:11:39.03,Default,,0000,0000,0000,,{\pos(232,497)}のこのこやってきやがる…{\fscx50}。 Dialogue: 0,0:11:39.03,0:11:41.03,Default,,0000,0000,0000,,{\pos(332,497)}勝負の場によ》 Dialogue: 0,0:11:41.03,0:11:53.38,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:11:53.38,0:11:56.38,Default,,0000,0000,0000,,{\pos(412,497)}んっ! Dialogue: 0,0:11:56.38,0:11:59.09,Default,,0000,0000,0000,,{\pos(632,407)}うおっ! Dialogue: 0,0:11:56.38,0:11:59.09,Default,,0000,0000,0000,,{\pos(172,497)}えぇ! Dialogue: 0,0:12:02.32,0:12:07.99,Default,,0000,0000,0000,,{\pos(172,437)}《俺ぁ今{\fscx50} {\fscx100}この{\fscx50}ガキ{\fscx100}を弱え~と決めて Dialogue: 0,0:12:02.32,0:12:07.99,Default,,0000,0000,0000,,{\pos(232,497)}かかろうとしなかったかよ…{\fscx50}。 Dialogue: 0,0:12:07.99,0:12:13.00,Default,,0000,0000,0000,,{\pos(272,437)}格{\fscx50}ゲー{\fscx100}にすり寄ってきた Dialogue: 0,0:12:07.99,0:12:13.00,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}クソミーハー{\fscx100}だと…{\fscx50}。 Dialogue: 0,0:12:13.00,0:12:16.67,Default,,0000,0000,0000,,{\pos(232,497)}油断{\fscx50}コイ{\fscx100}てんじゃねえぞ!》 Dialogue: 0,0:12:16.67,0:12:20.01,Default,,0000,0000,0000,,{\pos(372,407)}あの…{\fscx50} {\fscx100}大丈夫ですか? Dialogue: 0,0:12:16.67,0:12:20.01,Default,,0000,0000,0000,,{\pos(172,497)}病院行ったほうが…{\fscx50}。 Dialogue: 0,0:12:20.01,0:12:22.61,Default,,0000,0000,0000,,{\pos(292,497)}おう…{\fscx50} {\fscx100}心配ねえぞ{\fscx50}。 Dialogue: 0,0:12:25.01,0:12:28.01,Default,,0000,0000,0000,,{\pos(212,497)}《相手が誰だろうと関係ねえ{\fscx50}。 Dialogue: 0,0:12:28.01,0:12:33.69,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}ルーザーズ{\fscx100}には落ちちまったがよ Dialogue: 0,0:12:28.01,0:12:33.69,Default,,0000,0000,0000,,{\pos(212,497)}このまま{\fscx50}プール{\fscx100}を泳いで泳いで➨ Dialogue: 0,0:12:33.69,0:12:38.02,Default,,0000,0000,0000,,{\pos(192,437)}またあいつに牙が届くとこまで Dialogue: 0,0:12:33.69,0:12:38.02,Default,,0000,0000,0000,,{\pos(292,497)}行かなきゃならねえ{\fscx50}。 Dialogue: 0,0:12:38.02,0:12:43.33,Default,,0000,0000,0000,,{\pos(172,497)}男女平等{\fscx50} {\fscx100}全力で殺してやるよ…》 Dialogue: 0,0:12:45.70,0:12:48.03,Default,,0000,0000,0000,,{\pos(272,407)\fscx50}({\fscx100}夕{\fscx50}){\fscx100}やっぱりそうかぁ{\fscx50}。 Dialogue: 0,0:12:45.70,0:12:48.03,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}({\fscx100}亜里沙{\fscx50}){\fscx100}んっ? Dialogue: 0,0:12:48.03,0:12:52.04,Default,,0000,0000,0000,,{\pos(272,437)}私の対戦相手の{\fscx50}Alice Dialogue: 0,0:12:48.03,0:12:52.04,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}メスガキ{\fscx100}ちゃんのことだったか{\fscx50}。 Dialogue: 0,0:12:52.04,0:12:55.34,Default,,0000,0000,0000,,{\pos(172,407)}おい{\fscx50} {\fscx100}今なにちゃんつった? Dialogue: 0,0:12:52.04,0:12:55.34,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}フフッ。 Dialogue: 0,0:12:57.71,0:13:00.31,Default,,0000,0000,0000,,{\pos(172,497)}よろしくお願いします{\fscx50}。 Dialogue: 0,0:13:00.31,0:13:03.65,Default,,0000,0000,0000,,{\pos(312,497)}あんたが犬ゆ{\fscx50} {\fscx100}か{\fscx50}。 Dialogue: 0,0:13:03.65,0:13:06.65,Default,,0000,0000,0000,,{\pos(312,347)}処る{\fscx50}。 Dialogue: 0,0:13:06.65,0:13:08.99,Default,,0000,0000,0000,,{\pos(532,497)\fscx50}フフフッ。 Dialogue: 0,0:13:08.99,0:13:12.59,Default,,0000,0000,0000,,{\pos(192,437)}では準備ができしだい Dialogue: 0,0:13:08.99,0:13:12.59,Default,,0000,0000,0000,,{\pos(212,497)}対戦を始めてください{\fscx50}。 Dialogue: 0,0:13:19.00,0:13:21.67,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ケン)フンッ{\fscx100}! Dialogue: 0,0:13:21.67,0:13:25.67,Default,,0000,0000,0000,,{\pos(412,407)}奮迅昇龍で弾抜け! Dialogue: 0,0:13:21.67,0:13:25.67,Default,,0000,0000,0000,,{\pos(272,497)}開幕の弾をいきなり抜けた! Dialogue: 0,0:13:28.01,0:13:31.01,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}メスガキ{\fscx100}は…{\fscx50} {\fscx100}わからせるもの! Dialogue: 0,0:13:34.01,0:13:36.02,Default,,0000,0000,0000,,{\pos(172,497)}📺{\fscx50}(A.K.I){\fscx100}仕掛けます{\fscx50}。 Dialogue: 0,0:13:36.02,0:13:38.62,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ハッ{\fscx100}! Dialogue: 0,0:13:36.02,0:13:38.62,Default,,0000,0000,0000,,{\pos(712,497)\fscx50}フッ{\fscx100}! Dialogue: 0,0:13:42.02,0:13:45.69,Default,,0000,0000,0000,,{\pos(252,407)}《圧がすごい…{\fscx50}。 Dialogue: 0,0:13:42.02,0:13:45.69,Default,,0000,0000,0000,,{\pos(332,443)\fscx50\fscy50}わざ Dialogue: 0,0:13:42.02,0:13:45.69,Default,,0000,0000,0000,,{\pos(312,497)}攻撃を当てにいく…{\fscx50}。 Dialogue: 0,0:13:45.69,0:13:49.70,Default,,0000,0000,0000,,{\pos(252,437)}一歩踏み込んで Dialogue: 0,0:13:45.69,0:13:49.70,Default,,0000,0000,0000,,{\pos(272,497)}中足の先端を当てる…{\fscx50}。 Dialogue: 0,0:13:49.70,0:13:53.37,Default,,0000,0000,0000,,{\pos(172,497)}一歩だけ{\fscx50} レバー{\fscx100}を少しだけ傾ける…{\fscx50}。 Dialogue: 0,0:13:53.37,0:13:57.04,Default,,0000,0000,0000,,{\pos(172,497)}その少しが{\fscx50} {\fscx100}こんなにも恐ろしい》 Dialogue: 0,0:13:57.04,0:13:59.04,Default,,0000,0000,0000,,{\pos(672,497)\fscx50}シャーッ{\fscx100}! Dialogue: 0,0:14:01.31,0:14:03.31,Default,,0000,0000,0000,,{\pos(372,497)}《落ち着け{\fscx50}。 Dialogue: 0,0:14:03.31,0:14:06.31,Default,,0000,0000,0000,,{\pos(212,437)}みんなと練習してきたことを Dialogue: 0,0:14:03.31,0:14:06.31,Default,,0000,0000,0000,,{\pos(352,497)}思い出すんだ{\fscx50}。 Dialogue: 0,0:14:06.31,0:14:09.32,Default,,0000,0000,0000,,{\pos(192,497)}中足からの歳破衝で{\fscx50}ヒット{\fscx100}確認…{\fscx50}。 Dialogue: 0,0:14:09.32,0:14:11.32,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}カウンター{\fscx100}確認…》 Dialogue: 0,0:14:11.32,0:14:13.99,Default,,0000,0000,0000,,{\pos(232,437)}⸨明日は全力で楽しもうぜ Dialogue: 0,0:14:11.32,0:14:13.99,Default,,0000,0000,0000,,{\pos(372,497)}たまてゃ{\fscx50}。 Dialogue: 0,0:14:13.99,0:14:16.99,Default,,0000,0000,0000,,{\pos(412,497)\c&H00FFFF00}元気よく{\fscx50}ボタン{\fscx100}を押す{\c&H00FFFFFF}⸩ Dialogue: 0,0:14:16.99,0:14:21.66,Default,,0000,0000,0000,,{\pos(232,497)}《元気よく…{\fscx50} ボタン{\fscx100}を{\fscx50} {\fscx100}押す! Dialogue: 0,0:14:21.66,0:14:24.66,Default,,0000,0000,0000,,{\pos(272,497)}元気よく…{\fscx50} ヒット{\fscx100}確認! Dialogue: 0,0:14:24.66,0:14:27.33,Default,,0000,0000,0000,,{\pos(212,497)}元気よく…{\fscx50} {\fscx100}攻めに転じる…! Dialogue: 0,0:14:27.33,0:14:29.67,Default,,0000,0000,0000,,{\pos(252,497)}元気よく…{\fscx50} {\fscx100}差し返す…{\fscx50}。 Dialogue: 0,0:14:29.67,0:14:32.00,Default,,0000,0000,0000,,{\pos(332,497)}元気{\fscx50} {\fscx100}よく…?》 Dialogue: 0,0:14:32.00,0:14:34.01,Default,,0000,0000,0000,,{\pos(412,497)}えっ…{\fscx50}。 Dialogue: 0,0:14:34.01,0:14:37.68,Default,,0000,0000,0000,,{\pos(172,437)}《画面端…? Dialogue: 0,0:14:34.01,0:14:37.68,Default,,0000,0000,0000,,{\pos(192,497)}あんなに{\fscx50}トレモ{\fscx100}やって対戦やって➨ Dialogue: 0,0:14:37.68,0:14:41.35,Default,,0000,0000,0000,,{\pos(192,437)}あんなに立ち回り考えて Dialogue: 0,0:14:37.68,0:14:41.35,Default,,0000,0000,0000,,{\pos(212,497)}あんなにできることが増えて➨ Dialogue: 0,0:14:41.35,0:14:45.02,Default,,0000,0000,0000,,{\pos(172,497)}あんなに{\fscx50} {\fscx100}みんなと練習したのに》 Dialogue: 0,0:14:45.02,0:14:47.02,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}シャーッ{\fscx100}! Dialogue: 0,0:14:47.02,0:14:53.36,Default,,0000,0000,0000,,{\pos(192,437)}もしかして Dialogue: 0,0:14:47.02,0:14:53.36,Default,,0000,0000,0000,,{\pos(212,497)}な~んも成長してないのかな? Dialogue: 0,0:14:53.36,0:14:57.70,Default,,0000,0000,0000,,{\pos(252,497)}もう一度だけ聞くけど…{\fscx50}。 Dialogue: 0,0:14:57.70,0:15:01.30,Default,,0000,0000,0000,,{\pos(172,497)}何のために{\fscx50} {\fscx100}まだ格{\fscx50}ゲー{\fscx100}やってるの? Dialogue: 0,0:15:01.30,0:15:03.97,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}({\fscx100}珠樹{\fscx50}){\fscx100}それは{\fscx50} {\fscx100}姉さんに…{\fscx50}。 Dialogue: 0,0:15:03.97,0:15:05.97,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}({\fscx100}花{\fscx50}){\fscx100}なに? Dialogue: 0,0:15:08.64,0:15:12.31,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}({\fscx100}珠樹{\fscx50}){\fscx100}昔{\fscx50} {\fscx100}姉さんと遊ぶのは Dialogue: 0,0:15:08.64,0:15:12.31,Default,,0000,0000,0000,,{\pos(332,497)}楽しかった…{\fscx50}。 Dialogue: 0,0:15:12.31,0:15:15.98,Default,,0000,0000,0000,,{\pos(272,437)}2人で同じものを見て Dialogue: 0,0:15:12.31,0:15:15.98,Default,,0000,0000,0000,,{\pos(292,497)}同じことに怒って➨ Dialogue: 0,0:15:15.98,0:15:19.32,Default,,0000,0000,0000,,{\pos(192,497)}いつだって同じときに笑って…{\fscx50}。 Dialogue: 0,0:15:19.32,0:15:22.66,Default,,0000,0000,0000,,{\pos(232,437)}私は今も{\fscx50} {\fscx100}あの頃の Dialogue: 0,0:15:19.32,0:15:22.66,Default,,0000,0000,0000,,{\pos(252,497)}お姉ちゃんと遊ぶために➨ Dialogue: 0,0:15:22.66,0:15:24.66,Default,,0000,0000,0000,,{\pos(272,497)}格{\fscx50}ゲー{\fscx100}をやっているの! Dialogue: 0,0:15:24.66,0:15:26.66,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}バレバレ{\fscx100}だぁ{\fscx50}。 Dialogue: 0,0:15:26.66,0:15:30.66,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ハッ{\fscx100}! Dialogue: 0,0:15:26.66,0:15:30.66,Default,,0000,0000,0000,,{\pos(192,497)}そ~れ! Dialogue: 0,0:15:30.66,0:15:35.33,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ハッ{\fscx100}! Dialogue: 0,0:15:30.66,0:15:35.33,Default,,0000,0000,0000,,{\pos(632,497)}何それ? Dialogue: 0,0:15:35.33,0:15:37.34,Default,,0000,0000,0000,,{\pos(632,497)}蛇頭鞭! Dialogue: 0,0:15:40.01,0:15:44.34,Default,,0000,0000,0000,,{\pos(372,497)}痛いですよ{\fscx50}。 Dialogue: 0,0:15:44.34,0:15:46.65,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}バカ{\fscx100}なぁ~! Dialogue: 0,0:15:49.01,0:15:51.02,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ハァー。 Dialogue: 0,0:15:51.02,0:15:54.02,Default,,0000,0000,0000,,{\pos(172,407)}勝つ気あんのか? Dialogue: 0,0:15:51.02,0:15:54.02,Default,,0000,0000,0000,,{\pos(612,497)}姉さん…{\fscx50}。 Dialogue: 0,0:15:54.02,0:15:58.02,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}花{\fscx50}){\fscx100}もうやめたら{\fscx50} {\fscx100}格{\fscx50}ゲー Dialogue: 0,0:15:54.02,0:15:58.02,Default,,0000,0000,0000,,{\pos(212,497)}向いてないよ{\fscx50}。 Dialogue: 0,0:16:01.63,0:16:04.03,Default,,0000,0000,0000,,{\pos(352,497)}お姉ちゃん…{\fscx50}。 Dialogue: 0,0:16:11.97,0:16:15.31,Default,,0000,0000,0000,,{\pos(472,497)}また差し返した! Dialogue: 0,0:16:15.31,0:16:18.31,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}《手が{\fscx50} {\fscx100}体が…{\fscx50} {\fscx100}温まってきた…{\fscx50}。 Dialogue: 0,0:16:18.31,0:16:20.61,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF\fscx50}ギア{\fscx100}を1つ上げる!》 Dialogue: 0,0:16:22.65,0:16:25.32,Default,,0000,0000,0000,,{\pos(312,497)}う~ん{\fscx50} スピードキャラ{\fscx100}とはいえ➨ Dialogue: 0,0:16:25.32,0:16:28.32,Default,,0000,0000,0000,,{\pos(252,437)}ここまで様子見しないで Dialogue: 0,0:16:25.32,0:16:28.32,Default,,0000,0000,0000,,{\pos(272,497)}執拗に前に出ていく{\fscx50}キャミィ{\fscx100}は➨ Dialogue: 0,0:16:28.32,0:16:30.32,Default,,0000,0000,0000,,{\pos(452,497)}めったに見ないな{\fscx50}。 Dialogue: 0,0:16:30.32,0:16:33.66,Default,,0000,0000,0000,,{\pos(312,437)}こうも横押しの圧が強いと Dialogue: 0,0:16:30.32,0:16:33.66,Default,,0000,0000,0000,,{\pos(372,497)}押し負けしないよう➨ Dialogue: 0,0:16:33.66,0:16:35.66,Default,,0000,0000,0000,,{\pos(272,437)}こっちも Dialogue: 0,0:16:33.66,0:16:35.66,Default,,0000,0000,0000,,{\pos(292,497)}技を振らざるを得なくなる{\fscx50}。 Dialogue: 0,0:16:35.66,0:16:38.33,Default,,0000,0000,0000,,{\pos(172,497)}そこへ差し返しが決まってますね{\fscx50}。 Dialogue: 0,0:16:38.33,0:16:40.33,Default,,0000,0000,0000,,{\pos(272,497)}《ただ{\fscx50} gekido{\fscx100}さんも➨ Dialogue: 0,0:16:40.33,0:16:42.33,Default,,0000,0000,0000,,{\pos(252,437)}指をくわえて Dialogue: 0,0:16:40.33,0:16:42.33,Default,,0000,0000,0000,,{\pos(272,497)}見ていたわけじゃない{\fscx50}。 Dialogue: 0,0:16:42.33,0:16:46.67,Default,,0000,0000,0000,,{\pos(192,437)}受けに徹しつつ Dialogue: 0,0:16:42.33,0:16:46.67,Default,,0000,0000,0000,,{\pos(172,497)}相手の攻めの選択肢や{\fscx50}タイミング{\fscx100}等々➨ Dialogue: 0,0:16:46.67,0:16:49.68,Default,,0000,0000,0000,,{\pos(252,497)}大量の情報を取得済みだ{\fscx50}。 Dialogue: 0,0:16:49.68,0:16:51.68,Default,,0000,0000,0000,,{\pos(412,497)}柔と剛{\fscx50}。 Dialogue: 0,0:16:51.68,0:16:57.35,Default,,0000,0000,0000,,{\pos(232,437)}臨機応変に対応し Dialogue: 0,0:16:51.68,0:16:57.35,Default,,0000,0000,0000,,{\pos(252,497)}最後には相手を破壊する{\fscx50}。 Dialogue: 0,0:16:57.35,0:17:00.29,Default,,0000,0000,0000,,{\pos(172,497)}2先や3先という短い対戦でも➨ Dialogue: 0,0:17:00.29,0:17:03.96,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}gekido{\fscx100}さんが安定して勝っている Dialogue: 0,0:17:00.29,0:17:03.96,Default,,0000,0000,0000,,{\pos(312,497)}理由がそれだ》 Dialogue: 0,0:17:03.96,0:17:08.63,Default,,0000,0000,0000,,{\pos(172,497)}そこだ!{\fscx50} {\fscx100}隙だらけだ! Dialogue: 0,0:17:08.63,0:17:11.03,Default,,0000,0000,0000,,{\pos(412,497)}んっ? Dialogue: 0,0:17:14.63,0:17:17.97,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}ロックオン フィニッシュ{\fscx100}! Dialogue: 0,0:17:17.97,0:17:20.97,Default,,0000,0000,0000,,{\pos(352,497)}あっ…{\fscx50} {\fscx100}えっ? Dialogue: 0,0:17:20.97,0:17:22.98,Default,,0000,0000,0000,,{\pos(552,497)\fscx50}gekido{\fscx100}さん? Dialogue: 0,0:17:31.32,0:17:33.65,Default,,0000,0000,0000,,{\pos(292,497)}あの禍腐餌悪霊が➨ Dialogue: 0,0:17:33.65,0:17:38.06,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}プレイヤー{\fscx100}名も知らない Dialogue: 0,0:17:33.65,0:17:38.06,Default,,0000,0000,0000,,{\pos(192,497)}謎の美少女に{\fscx50}セット{\fscx100}を取られた…{\fscx50}!? Dialogue: 0,0:17:40.33,0:17:43.00,Default,,0000,0000,0000,,{\pos(252,347)\fscx50}ビックリ{\fscx100}したっすよ{\fscx50} {\fscx100}それは{\fscx50}。 Dialogue: 0,0:17:43.00,0:17:47.33,Default,,0000,0000,0000,,{\pos(192,437)}昨今は{\fscx50} {\fscx100}女で格{\fscx50}ゲー{\fscx100}やる人も Dialogue: 0,0:17:43.00,0:17:47.33,Default,,0000,0000,0000,,{\pos(172,497)}じわじわ増えてきた印象すけどね{\fscx50}。 Dialogue: 0,0:17:47.33,0:17:51.34,Default,,0000,0000,0000,,{\pos(172,437)}それにしても系統? Dialogue: 0,0:17:47.33,0:17:51.34,Default,,0000,0000,0000,,{\pos(192,497)}っつうか…{\fscx50} {\fscx100}あるじゃないですか{\fscx50}。 Dialogue: 0,0:17:51.34,0:17:55.01,Default,,0000,0000,0000,,{\pos(192,437)}格{\fscx50}ゲー{\fscx100}どころか Dialogue: 0,0:17:51.34,0:17:55.01,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ゲーム{\fscx100}自体やらなそうっつうか➨ Dialogue: 0,0:17:55.01,0:17:59.34,Default,,0000,0000,0000,,{\pos(212,437)}いい教育受けてそうな… Dialogue: 0,0:17:55.01,0:17:59.34,Default,,0000,0000,0000,,{\pos(232,497)}そんな{\fscx50}オーラ{\fscx100}がすごかったんで{\fscx50}。 Dialogue: 0,0:17:59.34,0:18:02.61,Default,,0000,0000,0000,,{\pos(272,497)}試合の流れは{\fscx50} {\fscx100}そうっすね…{\fscx50}。 Dialogue: 0,0:18:02.61,0:18:06.29,Default,,0000,0000,0000,,{\pos(432,437)}はじめは{\fscx50} {\fscx100}弾でした{\fscx50}。 Dialogue: 0,0:18:02.61,0:18:06.29,Default,,0000,0000,0000,,{\pos(452,497)}はい{\fscx50} {\fscx100}波動拳っす{\fscx50}。 Dialogue: 0,0:18:06.29,0:18:09.62,Default,,0000,0000,0000,,{\pos(392,437)}それもこう… Dialogue: 0,0:18:06.29,0:18:09.62,Default,,0000,0000,0000,,{\pos(412,497)}連続で何発も何発も{\fscx50}。 Dialogue: 0,0:18:09.62,0:18:13.29,Default,,0000,0000,0000,,{\pos(512,407)}おいおいおい{\fscx50}。 Dialogue: 0,0:18:09.62,0:18:13.29,Default,,0000,0000,0000,,{\pos(332,497)}何発撃ってんだよ{\fscx50} マァジ{\fscx100}で{\fscx50}。 Dialogue: 0,0:18:13.29,0:18:17.63,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}({\fscx100}谷本{\fscx50}){\fscx100}あのとき…{\fscx50} {\fscx100}自分も含めて Dialogue: 0,0:18:13.29,0:18:17.63,Default,,0000,0000,0000,,{\pos(232,497)}あの場の全員思ったっす{\fscx50}。 Dialogue: 0,0:18:17.63,0:18:20.63,Default,,0000,0000,0000,,{\pos(292,437)}あぁ{\fscx50} {\fscx100}この子… Dialogue: 0,0:18:17.63,0:18:20.63,Default,,0000,0000,0000,,{\pos(312,497)}不戦勝とか{\fscx50}クジ{\fscx100}運で➨ Dialogue: 0,0:18:20.63,0:18:22.63,Default,,0000,0000,0000,,{\pos(172,497)}ここまで上がってきたんだなって{\fscx50}。 Dialogue: 0,0:18:22.63,0:18:25.97,Default,,0000,0000,0000,,{\pos(252,437)}弾を撃つことで Dialogue: 0,0:18:22.63,0:18:25.97,Default,,0000,0000,0000,,{\pos(272,497)}前{\fscx50}ジャンプ{\fscx100}へと相手を誘い➨ Dialogue: 0,0:18:25.97,0:18:28.31,Default,,0000,0000,0000,,{\pos(232,497)}昇龍拳で刈り取る波動昇龍{\fscx50}。 Dialogue: 0,0:18:28.31,0:18:30.81,Default,,0000,0000,0000,,{\pos(212,497)}それが弾{\fscx50}キャラ{\fscx100}の{\fscx50}セオリー{\fscx100}とはいえ➨ Dialogue: 0,0:18:30.81,0:18:33.65,Default,,0000,0000,0000,,{\pos(272,437)}撃った瞬間に Dialogue: 0,0:18:30.81,0:18:33.65,Default,,0000,0000,0000,,{\pos(292,497)}相手が{\fscx50}ドンピシャ{\fscx100}で飛んでたら➨ Dialogue: 0,0:18:33.65,0:18:37.32,Default,,0000,0000,0000,,{\pos(372,437)}対空どころか Dialogue: 0,0:18:33.65,0:18:37.32,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}ガード{\fscx100}もできないわけで{\fscx50}。 Dialogue: 0,0:18:37.32,0:18:40.99,Default,,0000,0000,0000,,{\pos(352,437)}怖いはずなんで{\fscx50}。 Dialogue: 0,0:18:37.32,0:18:40.99,Default,,0000,0000,0000,,{\pos(372,497)}弾を撃つって根本的に{\fscx50}。 Dialogue: 0,0:18:40.99,0:18:43.66,Default,,0000,0000,0000,,{\pos(352,437)}あんな無邪気な連射は Dialogue: 0,0:18:40.99,0:18:43.66,Default,,0000,0000,0000,,{\pos(372,497)}できないはずなんです{\fscx50}。 Dialogue: 0,0:18:43.66,0:18:47.66,Default,,0000,0000,0000,,{\pos(232,407)\fscx50}チッ {\fscx100}いいかげん{\fscx50}ウザッテー{\fscx100}な…? Dialogue: 0,0:18:43.66,0:18:47.66,Default,,0000,0000,0000,,{\pos(532,497)\fscx50}(リュウ){\fscx100}波動拳! Dialogue: 0,0:18:47.66,0:18:50.33,Default,,0000,0000,0000,,{\pos(192,497)}飛んだんですよ{\fscx50} {\fscx100}禍腐餌悪霊が{\fscx50}。 Dialogue: 0,0:18:50.33,0:18:53.67,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}「{\fscx100}いいかげんにしろ Dialogue: 0,0:18:50.33,0:18:53.67,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}リスク{\fscx100}あるんだぞ{\fscx50}」{\fscx100}って感じで{\fscx50}。 Dialogue: 0,0:18:53.67,0:18:56.00,Default,,0000,0000,0000,,{\pos(272,497)}撃ってないんですよね{\fscx50}。 Dialogue: 0,0:18:56.00,0:19:01.94,Default,,0000,0000,0000,,{\pos(172,437)}一定の{\fscx50}リズム{\fscx100}で撃ち続けていた波動を Dialogue: 0,0:18:56.00,0:19:01.94,Default,,0000,0000,0000,,{\pos(332,497)}その瞬間だけ{\fscx50}。 Dialogue: 0,0:19:01.94,0:19:03.94,Default,,0000,0000,0000,,{\pos(392,497)}昇龍拳! Dialogue: 0,0:19:03.94,0:19:06.95,Default,,0000,0000,0000,,{\pos(352,437)}おいおい{\fscx50} {\fscx100}禍腐餌悪霊 Dialogue: 0,0:19:03.94,0:19:06.95,Default,,0000,0000,0000,,{\pos(372,497)}画面端いっちまったぞ{\fscx50}。 Dialogue: 0,0:19:06.95,0:19:09.95,Default,,0000,0000,0000,,{\pos(172,437)}せっかく端に追い詰めてたのに Dialogue: 0,0:19:06.95,0:19:09.95,Default,,0000,0000,0000,,{\pos(192,497)}めくり飛びって➨ Dialogue: 0,0:19:09.95,0:19:12.95,Default,,0000,0000,0000,,{\pos(352,407)}判断{\fscx50}ミス{\fscx100}かぁ? Dialogue: 0,0:19:09.95,0:19:12.95,Default,,0000,0000,0000,,{\pos(452,497)}大したものですね{\fscx50}。 Dialogue: 0,0:19:12.95,0:19:15.29,Default,,0000,0000,0000,,{\pos(252,497)}禍腐餌悪霊選手の今の飛び…{\fscx50}。 Dialogue: 0,0:19:15.29,0:19:17.96,Default,,0000,0000,0000,,{\pos(432,437)}めくりを匂わせた Dialogue: 0,0:19:15.29,0:19:17.96,Default,,0000,0000,0000,,{\pos(452,497)}普通の飛びでした{\fscx50}。 Dialogue: 0,0:19:17.96,0:19:21.29,Default,,0000,0000,0000,,{\pos(172,437)}それをあの子が Dialogue: 0,0:19:17.96,0:19:21.29,Default,,0000,0000,0000,,{\pos(192,497)}前に歩いてくぐり抜けることで➨ Dialogue: 0,0:19:21.29,0:19:24.96,Default,,0000,0000,0000,,{\pos(232,437)}めくりに変えた{\fscx50}。 Dialogue: 0,0:19:21.29,0:19:24.96,Default,,0000,0000,0000,,{\pos(252,497)}結果{\fscx50} {\fscx100}位置の入れ替えにより➨ Dialogue: 0,0:19:24.96,0:19:27.97,Default,,0000,0000,0000,,{\pos(192,437)}禍腐餌悪霊を Dialogue: 0,0:19:24.96,0:19:27.97,Default,,0000,0000,0000,,{\pos(212,497)}画面端へと追い込むことに成功{\fscx50}。 Dialogue: 0,0:19:27.97,0:19:31.97,Default,,0000,0000,0000,,{\pos(432,437)}その瞬間の状況判断 Dialogue: 0,0:19:27.97,0:19:31.97,Default,,0000,0000,0000,,{\pos(452,497)}見事という他ない{\fscx50}。 Dialogue: 0,0:19:31.97,0:19:35.64,Default,,0000,0000,0000,,{\pos(172,497)}波動拳! Dialogue: 0,0:19:35.64,0:19:37.64,Default,,0000,0000,0000,,{\pos(392,497)}うめえ! Dialogue: 0,0:19:37.64,0:19:40.31,Default,,0000,0000,0000,,{\pos(172,407)}波動拳!{\fscx50} {\fscx100}波動拳! Dialogue: 0,0:19:37.64,0:19:40.31,Default,,0000,0000,0000,,{\pos(532,497)}くぅ…! Dialogue: 0,0:19:40.31,0:19:44.65,Default,,0000,0000,0000,,{\pos(192,437)}おいおいおい Dialogue: 0,0:19:40.31,0:19:44.65,Default,,0000,0000,0000,,{\pos(172,497)}禍腐餌悪霊の{\fscx50}ゲージ{\fscx100}が{\fscx50} {\fscx100}じわじわと…{\fscx50}。 Dialogue: 0,0:19:44.65,0:19:48.99,Default,,0000,0000,0000,,{\pos(232,437)}対空もだけど{\fscx50} {\fscx100}この子 Dialogue: 0,0:19:44.65,0:19:48.99,Default,,0000,0000,0000,,{\pos(252,497)}めちゃくちゃ弾打ちうまいな{\fscx50}。 Dialogue: 0,0:19:48.99,0:19:53.66,Default,,0000,0000,0000,,{\pos(192,437)}ないはずなんですよ Dialogue: 0,0:19:48.99,0:19:53.66,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}「{\fscx100}弾打ちのうまさ{\fscx50}」{\fscx100}なんてもの{\fscx50}。 Dialogue: 0,0:19:53.66,0:19:57.00,Default,,0000,0000,0000,,{\pos(232,437)}まぁ{\fscx50} {\fscx100}このくらい撃ったら Dialogue: 0,0:19:53.66,0:19:57.00,Default,,0000,0000,0000,,{\pos(252,497)}飛ぶだろって経験則とか➨ Dialogue: 0,0:19:57.00,0:20:01.33,Default,,0000,0000,0000,,{\pos(192,437)}何{\fscx50}フレ{\fscx100}有利から撃つ弾は安全とか Dialogue: 0,0:19:57.00,0:20:01.33,Default,,0000,0000,0000,,{\pos(212,497)}そういうのはあるにしても…{\fscx50}。 Dialogue: 0,0:20:01.33,0:20:05.67,Default,,0000,0000,0000,,{\pos(172,437)}純粋に{\fscx50} 「{\fscx100}相手が Dialogue: 0,0:20:01.33,0:20:05.67,Default,,0000,0000,0000,,{\pos(192,497)}飛んでこないときだけ弾を撃つ{\fscx50}」。 Dialogue: 0,0:20:05.67,0:20:09.68,Default,,0000,0000,0000,,{\pos(232,437)}そんな{\fscx50}チカラ{\fscx100}があるとするなら Dialogue: 0,0:20:05.67,0:20:09.68,Default,,0000,0000,0000,,{\pos(392,497)}それは…{\fscx50}。 Dialogue: 0,0:20:09.68,0:20:13.35,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}シックスセンス オカルトスキル。 Dialogue: 0,0:20:13.35,0:20:15.35,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}一同{\fscx50}){\fscx100}おぉ…{\fscx50}。 Dialogue: 0,0:20:15.35,0:20:17.68,Default,,0000,0000,0000,,{\pos(272,437)}こつこつ波動で稼いだ Dialogue: 0,0:20:15.35,0:20:17.68,Default,,0000,0000,0000,,{\pos(332,497)}体力有利が➨ Dialogue: 0,0:20:17.68,0:20:21.35,Default,,0000,0000,0000,,{\pos(172,437)}たった一発 Dialogue: 0,0:20:17.68,0:20:21.35,Default,,0000,0000,0000,,{\pos(192,497)}飛びを通しただけで無に帰した{\fscx50}。 Dialogue: 0,0:20:21.35,0:20:25.69,Default,,0000,0000,0000,,{\pos(192,407)\c&H00FFFF00\fscx50}チッ{\fscx100}…{\fscx50} {\fscx100}自分を信じ切れなかった{\fscx50}。 Dialogue: 0,0:20:21.35,0:20:25.69,Default,,0000,0000,0000,,{\pos(392,497)}えっ…{\fscx50}。 Dialogue: 0,0:20:25.69,0:20:28.03,Default,,0000,0000,0000,,{\pos(212,497)}誰に向けたでもないぼやき…{\fscx50}。 Dialogue: 0,0:20:28.03,0:20:31.03,Default,,0000,0000,0000,,{\pos(172,437)}本能{\fscx50} {\fscx100}いや Dialogue: 0,0:20:28.03,0:20:31.03,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}シックスセンス{\fscx100}では飛びがくることを➨ Dialogue: 0,0:20:31.03,0:20:33.03,Default,,0000,0000,0000,,{\pos(292,497)}わかっていたのに➨ Dialogue: 0,0:20:33.03,0:20:36.03,Default,,0000,0000,0000,,{\pos(232,437)}理性を優先してしまった… Dialogue: 0,0:20:33.03,0:20:36.03,Default,,0000,0000,0000,,{\pos(332,497)}そんな{\fscx50}ニュアンス。 Dialogue: 0,0:20:36.03,0:20:39.37,Default,,0000,0000,0000,,{\pos(212,437)}どうやらこの子は Dialogue: 0,0:20:36.03,0:20:39.37,Default,,0000,0000,0000,,{\pos(232,497)}俺とはまったく違う{\fscx50}トコロ{\fscx100}で➨ Dialogue: 0,0:20:39.37,0:20:44.71,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}「スト{\fscx100}6{\fscx50}」{\fscx100}やってるらしい…{\fscx50}。 Dialogue: 0,0:20:39.37,0:20:44.71,Default,,0000,0000,0000,,{\pos(252,497)}それがわかった瞬間でした{\fscx50}。 Dialogue: 0,0:20:44.71,0:20:46.71,Default,,0000,0000,0000,,{\pos(292,497)}起き攻めが通った! Dialogue: 0,0:20:46.71,0:20:49.72,Default,,0000,0000,0000,,{\pos(172,407)}低空百裂からの…{\fscx50}。 Dialogue: 0,0:20:46.71,0:20:49.72,Default,,0000,0000,0000,,{\pos(612,497)}再び{\fscx50}ダウン{\fscx100}! Dialogue: 0,0:20:49.72,0:20:51.72,Default,,0000,0000,0000,,{\pos(392,497)}やべえ…{\fscx50}。 Dialogue: 0,0:20:51.72,0:20:53.72,Default,,0000,0000,0000,,{\pos(232,437)}起き攻めから起き攻めへと Dialogue: 0,0:20:51.72,0:20:53.72,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}ループ{\fscx100}して➨ Dialogue: 0,0:20:53.72,0:20:56.12,Default,,0000,0000,0000,,{\pos(252,497)}次の起き攻めで死ん…{\fscx50}!? Dialogue: 0,0:20:58.06,0:20:59.99,Default,,0000,0000,0000,,{\pos(312,497)}《なんだぁ…?》 Dialogue: 0,0:20:59.99,0:21:03.00,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}リバサ{\fscx100}中足でしたね{\fscx50} {\fscx100}はい{\fscx50}。 Dialogue: 0,0:21:03.00,0:21:05.00,Default,,0000,0000,0000,,{\pos(272,497)}たぶん{\fscx50} {\fscx100}禍腐餌悪霊の➨ Dialogue: 0,0:21:05.00,0:21:07.00,Default,,0000,0000,0000,,{\pos(252,437)}起き攻めと見せかけての Dialogue: 0,0:21:05.00,0:21:07.00,Default,,0000,0000,0000,,{\pos(312,497)}後ろ下がりを➨ Dialogue: 0,0:21:07.00,0:21:09.00,Default,,0000,0000,0000,,{\pos(192,497)}読んで出したと思うんすけど➨ Dialogue: 0,0:21:09.00,0:21:11.00,Default,,0000,0000,0000,,{\pos(252,497)}ふだん{\fscx50} ランクマ{\fscx100}やってると➨ Dialogue: 0,0:21:11.00,0:21:13.34,Default,,0000,0000,0000,,{\pos(272,437)}何も考えてなさそうな Dialogue: 0,0:21:11.00,0:21:13.34,Default,,0000,0000,0000,,{\pos(332,497)}やつに限って➨ Dialogue: 0,0:21:13.34,0:21:16.34,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}リバサ{\fscx100}中足を繰り出してきて Dialogue: 0,0:21:13.34,0:21:16.34,Default,,0000,0000,0000,,{\pos(272,497)}食らってしまうため➨ Dialogue: 0,0:21:16.34,0:21:19.01,Default,,0000,0000,0000,,{\pos(172,497)}多くの人が{\fscx50}リバサ{\fscx100}中足を見ただけで➨ Dialogue: 0,0:21:19.01,0:21:24.35,Default,,0000,0000,0000,,{\pos(192,437)}反射的に{\fscx50}バチクソムカ{\fscx100}ついてしまうと Dialogue: 0,0:21:19.01,0:21:24.35,Default,,0000,0000,0000,,{\pos(332,497)}言われています{\fscx50}。 Dialogue: 0,0:21:24.35,0:21:26.69,Default,,0000,0000,0000,,{\pos(312,497)}両者{\fscx50}SAゲージ{\fscx100}は{\fscx50}マックス{\fscx100}! Dialogue: 0,0:21:26.69,0:21:29.35,Default,,0000,0000,0000,,{\pos(192,497)}どっちも{\fscx50}SA{\fscx100}一発で死ぬ体力か…{\fscx50}。 Dialogue: 0,0:21:29.35,0:21:33.69,Default,,0000,0000,0000,,{\pos(232,437)}だけど{\fscx50} {\fscx100}女の子はもう{\fscx50} {\fscx100}体力{\fscx50}ドット。 Dialogue: 0,0:21:29.35,0:21:33.69,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}ドライブゲージ{\fscx100}も少ない! Dialogue: 0,0:21:33.69,0:21:37.03,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}「スト{\fscx100}6{\fscx50}」{\fscx100}は{\fscx50} ガード{\fscx100}によって Dialogue: 0,0:21:33.69,0:21:37.03,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ドライブゲージ{\fscx100}が減少{\fscx50}。 Dialogue: 0,0:21:37.03,0:21:41.37,Default,,0000,0000,0000,,{\pos(192,437)}そのまま{\fscx50}ゼロ{\fscx100}になれば Dialogue: 0,0:21:37.03,0:21:41.37,Default,,0000,0000,0000,,{\pos(172,497)}今度は{\fscx50} ダイレクト{\fscx100}に体力が削られる…{\fscx50}。 Dialogue: 0,0:21:41.37,0:21:44.70,Default,,0000,0000,0000,,{\pos(172,437)}つまり禍腐餌悪霊は Dialogue: 0,0:21:41.37,0:21:44.70,Default,,0000,0000,0000,,{\pos(192,497)}中足かなんか{\fscx50}ガード{\fscx100}させりゃあ➨ Dialogue: 0,0:21:44.70,0:21:47.04,Default,,0000,0000,0000,,{\pos(172,497)}そっから{\fscx50}SA{\fscx100}で削って勝てる! Dialogue: 0,0:21:47.04,0:21:49.37,Default,,0000,0000,0000,,{\pos(272,497)}《名前も知らねえ{\fscx50}ガキ{\fscx100}…{\fscx50}。 Dialogue: 0,0:21:49.37,0:21:52.38,Default,,0000,0000,0000,,{\pos(292,437)}てめえを{\fscx50}ナメ{\fscx100}ねえって Dialogue: 0,0:21:49.37,0:21:52.38,Default,,0000,0000,0000,,{\pos(312,497)}この俺の判断…{\fscx50}。 Dialogue: 0,0:21:52.38,0:21:56.38,Default,,0000,0000,0000,,{\pos(252,437)}なかなか正しかったかも Dialogue: 0,0:21:52.38,0:21:56.38,Default,,0000,0000,0000,,{\pos(352,497)}しんねえな? Dialogue: 0,0:21:56.38,0:21:58.72,Default,,0000,0000,0000,,{\pos(172,497)}終わりだ》 Dialogue: 0,0:21:58.72,0:22:01.32,Default,,0000,0000,0000,,{\pos(372,497)}断ち切る! Dialogue: 0,0:22:01.32,0:22:08.99,Default,,0000,0000,0000,,{\pos(372,497)}真{\fscx50}・{\fscx100}昇龍拳! Dialogue: 0,0:22:08.99,0:22:11.30,Default,,0000,0000,0000,,{\pos(172,497)}📺{\fscx50}({\fscx100}春麗{\fscx50}){\fscx100}そんな~! Dialogue: 0,0:22:13.33,0:22:15.63,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00}やってない{\fscx50}。