[Script Info] ScriptType: v4.00+ Collisions: Normal ScaledBorderAndShadow: Yes PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,Yu Gothic,46,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,1,0,0,0,100,100,4,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:02.00,0:00:08.17,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}(ケン){\fscx100}断ち切る!{\fscx50} {\fscx100}真{\fscx50}・{\fscx100}昇龍拳! Dialogue: 0,0:00:08.17,0:00:10.68,Default,,0000,0000,0000,,{\pos(392,497)\c&H00FFFF00\fscx50}({\fscx100}美緒{\fscx50}){\fscx100}やってない…{\fscx50}。 Dialogue: 0,0:00:23.02,0:00:28.83,Default,,0000,0000,0000,,{\pos(232,437)}《禍腐餌悪霊{\fscx50}:{\fscx100}舐めねえだの Dialogue: 0,0:00:23.02,0:00:28.83,Default,,0000,0000,0000,,{\pos(252,497)}油断しねえだの{\fscx50} ヌル{\fscx100}かったな》 Dialogue: 0,0:00:30.86,0:00:35.87,Default,,0000,0000,0000,,{\pos(232,497)}《俺は弱い{\fscx50}。 {\fscx100}俺のほうが強い》 Dialogue: 0,0:00:35.87,0:00:37.87,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:00:37.87,0:00:39.87,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}コォ{\fscx100}~! Dialogue: 0,0:00:39.87,0:00:41.88,Default,,0000,0000,0000,,{\pos(692,437)}息吹{\fscx50}。 Dialogue: 0,0:00:39.87,0:00:41.88,Default,,0000,0000,0000,,{\pos(312,497)}へっ? Dialogue: 0,0:00:41.88,0:00:43.88,Default,,0000,0000,0000,,{\pos(452,497)}空手の呼吸法です{\fscx50}。 Dialogue: 0,0:00:43.88,0:00:46.55,Default,,0000,0000,0000,,{\pos(352,437)}息を鋭く吐き切ってから Dialogue: 0,0:00:43.88,0:00:46.55,Default,,0000,0000,0000,,{\pos(472,497)}吸うことで➨ Dialogue: 0,0:00:46.55,0:00:50.88,Default,,0000,0000,0000,,{\pos(192,437)}息が乱れている状態でも{\fscx50} {\fscx100}深い Dialogue: 0,0:00:46.55,0:00:50.88,Default,,0000,0000,0000,,{\pos(212,497)}呼吸ができると言われています{\fscx50}。 Dialogue: 0,0:00:50.88,0:00:53.05,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}谷本{\fscx50}){\fscx100}なるほど{\fscx50}。 Dialogue: 0,0:00:53.05,0:00:57.66,Default,,0000,0000,0000,,{\pos(352,437)}そして{\fscx50} {\fscx100}呼吸と{\fscx50}メンタル{\fscx100}には Dialogue: 0,0:00:53.05,0:00:57.66,Default,,0000,0000,0000,,{\pos(372,497)}深い関係があるという{\fscx50}。 Dialogue: 0,0:00:59.99,0:01:03.50,Default,,0000,0000,0000,,{\pos(252,437)}《禍腐餌悪霊{\fscx50}:{\fscx100}俺は弱いと Dialogue: 0,0:00:59.99,0:01:03.50,Default,,0000,0000,0000,,{\pos(392,497)}俺は強い{\fscx50}。 Dialogue: 0,0:01:03.50,0:01:08.33,Default,,0000,0000,0000,,{\pos(292,437)}その両方が必要なんだ Dialogue: 0,0:01:03.50,0:01:08.33,Default,,0000,0000,0000,,{\pos(312,497)}格{\fscx50}ゲー{\fscx100}ってやつはよ{\fscx50}。 Dialogue: 0,0:01:08.33,0:01:12.67,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}ガキ {\fscx100}てめえのせいで Dialogue: 0,0:01:08.33,0:01:12.67,Default,,0000,0000,0000,,{\pos(252,497)}思い出しちまったろうが{\fscx50}。 Dialogue: 0,0:01:12.67,0:01:15.58,Default,,0000,0000,0000,,{\pos(332,497)}大事なことをよ…》 Dialogue: 0,0:01:21.18,0:01:23.18,Default,,0000,0000,0000,,{\pos(352,497)}《いくぜ!》 Dialogue: 0,0:03:12.49,0:03:16.33,Default,,0000,0000,0000,,{\pos(272,227)}この女児先輩{\fscx50} {\fscx100}ちゃんと Dialogue: 0,0:03:12.49,0:03:16.33,Default,,0000,0000,0000,,{\pos(292,287)}必殺技が出せててすごいな{\fscx50}。 Dialogue: 0,0:03:16.33,0:03:19.00,Default,,0000,0000,0000,,{\pos(172,287)}大人顔負けの待ち{\fscx50}ガイル{\fscx100}だな{\fscx50}。 Dialogue: 0,0:03:19.00,0:03:21.67,Default,,0000,0000,0000,,{\pos(292,437)}《夕{\fscx50}:{\fscx100}もう5連続で Dialogue: 0,0:03:19.00,0:03:21.67,Default,,0000,0000,0000,,{\pos(312,497)}飛びを落とされてる{\fscx50}。 Dialogue: 0,0:03:21.67,0:03:25.51,Default,,0000,0000,0000,,{\pos(232,437)}まともな人間なら{\fscx50} {\fscx100}さすがに Dialogue: 0,0:03:21.67,0:03:25.51,Default,,0000,0000,0000,,{\pos(252,497)}飛びたくなくなってくる{\fscx50}。 Dialogue: 0,0:03:25.51,0:03:28.51,Default,,0000,0000,0000,,{\pos(272,497)}だからこそ…{\fscx50} {\fscx100}飛ぶ!》 Dialogue: 0,0:03:30.51,0:03:33.31,Default,,0000,0000,0000,,{\pos(172,407)}《げっ》 Dialogue: 0,0:03:30.51,0:03:33.31,Default,,0000,0000,0000,,{\pos(372,497)}《亜里沙{\fscx50}:{\fscx100}やっぱりね》 Dialogue: 0,0:03:35.52,0:03:39.19,Default,,0000,0000,0000,,{\pos(352,407)}うっ…{\fscx50}。 Dialogue: 0,0:03:35.52,0:03:39.19,Default,,0000,0000,0000,,{\pos(212,497)}《飛びに頼った浮ついた{\fscx50}プレイ。 Dialogue: 0,0:03:39.19,0:03:42.69,Default,,0000,0000,0000,,{\pos(352,437)}なんでもいいんでしょ? Dialogue: 0,0:03:39.19,0:03:42.69,Default,,0000,0000,0000,,{\pos(412,497)}格{\fscx50}ゲー{\fscx100}じゃなくても{\fscx50}。 Dialogue: 0,0:03:42.69,0:03:47.03,Default,,0000,0000,0000,,{\pos(252,437)}友達と{\fscx50}ヘラヘラ{\fscx100}楽しむための Dialogue: 0,0:03:42.69,0:03:47.03,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ツール{\fscx100}でしかないんでしょうね{\fscx50}。 Dialogue: 0,0:03:47.03,0:03:50.03,Default,,0000,0000,0000,,{\pos(432,497)}そんなやつらに…{\fscx50}。 Dialogue: 0,0:03:50.03,0:03:53.37,Default,,0000,0000,0000,,{\pos(312,497)}負けるわけがねえだろ!》 Dialogue: 0,0:03:53.37,0:03:57.87,Default,,0000,0000,0000,,{\pos(272,437)}《弾から必要以上の Dialogue: 0,0:03:53.37,0:03:57.87,Default,,0000,0000,0000,,{\pos(332,497)}気迫を感じる…》 Dialogue: 0,0:04:00.14,0:04:02.48,Default,,0000,0000,0000,,{\pos(172,497)}堂に入ってやがる…{\fscx50}。 Dialogue: 0,0:04:02.48,0:04:04.81,Default,,0000,0000,0000,,{\pos(592,377)}<待ち{\fscx50}ガイル。 Dialogue: 0,0:04:04.81,0:04:07.65,Default,,0000,0000,0000,,{\pos(192,137)\fscx50}レバー{\fscx100}を後ろ斜め下 Dialogue: 0,0:04:04.81,0:04:07.65,Default,,0000,0000,0000,,{\pos(272,197)}入れっぱなしにすることで➨ Dialogue: 0,0:04:07.65,0:04:09.98,Default,,0000,0000,0000,,{\pos(312,137)}横{\fscx50}タメ{\fscx100}と下{\fscx50}タメ{\fscx100}の両方を作り➨ Dialogue: 0,0:04:09.98,0:04:12.15,Default,,0000,0000,0000,,{\pos(352,137)}牽制技や弾を撃ちつつ➨ Dialogue: 0,0:04:12.15,0:04:15.66,Default,,0000,0000,0000,,{\pos(172,137)}飛んできた相手を Dialogue: 0,0:04:12.15,0:04:15.66,Default,,0000,0000,0000,,{\pos(392,197)}迎撃する{\fscx50}スタイル{\fscx100}である> Dialogue: 0,0:04:15.66,0:04:18.32,Default,,0000,0000,0000,,{\pos(412,497)}女児先輩の弾撃ち…{\fscx50}。 Dialogue: 0,0:04:18.32,0:04:22.83,Default,,0000,0000,0000,,{\pos(232,437)}必要最小の{\fscx50}タメ{\fscx100}時間である Dialogue: 0,0:04:18.32,0:04:22.83,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}45フレジャスト{\fscx100}を体で覚えているな{\fscx50}。 Dialogue: 0,0:04:22.83,0:04:26.33,Default,,0000,0000,0000,,{\pos(212,437)}《発射した弾が消えるのと Dialogue: 0,0:04:22.83,0:04:26.33,Default,,0000,0000,0000,,{\pos(232,497)}ほぼ同時に次の弾が発射され➨ Dialogue: 0,0:04:26.33,0:04:28.67,Default,,0000,0000,0000,,{\pos(552,497)}回転率も{\fscx50}MAX。 Dialogue: 0,0:04:28.67,0:04:31.00,Default,,0000,0000,0000,,{\pos(192,497)}何より{\fscx50} {\fscx100}ただの待ち{\fscx50}ガイル{\fscx100}ではなく➨ Dialogue: 0,0:04:31.00,0:04:34.84,Default,,0000,0000,0000,,{\pos(352,437)}絶対に上は通さんという Dialogue: 0,0:04:31.00,0:04:34.84,Default,,0000,0000,0000,,{\pos(372,497)}殺意がみなぎっている{\fscx50}。 Dialogue: 0,0:04:34.84,0:04:38.34,Default,,0000,0000,0000,,{\pos(192,497)}これは{\fscx50} {\fscx100}子どもの{\fscx50}プレイ{\fscx100}じゃないぞ》 Dialogue: 0,0:04:49.52,0:04:53.19,Default,,0000,0000,0000,,{\pos(232,497)}《うっ{\fscx50} {\fscx100}投げか{\fscx50} {\fscx100}打撃か{\fscx50}!?{\fscx100}》 Dialogue: 0,0:04:53.19,0:04:57.53,Default,,0000,0000,0000,,{\pos(712,437)\fscx50}チッ。 Dialogue: 0,0:04:53.19,0:04:57.53,Default,,0000,0000,0000,,{\pos(172,497)}《やっと{\fscx50} {\fscx100}ひとつ凌いだ{\fscx50}。 Dialogue: 0,0:04:57.53,0:05:01.63,Default,,0000,0000,0000,,{\pos(172,437)}にしても…{\fscx50} {\fscx100}開幕から弾抜け Dialogue: 0,0:04:57.53,0:05:01.63,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}キメ{\fscx100}て見せたにもかかわらず➨ Dialogue: 0,0:05:01.63,0:05:03.64,Default,,0000,0000,0000,,{\pos(172,497)}この強気の弾撃ち》 Dialogue: 0,0:05:03.64,0:05:06.81,Default,,0000,0000,0000,,{\pos(192,437)}<弾抜け{\fscx50}。 Dialogue: 0,0:05:03.64,0:05:06.81,Default,,0000,0000,0000,,{\pos(292,497)}波動拳や{\fscx50}ソニックブーム{\fscx100}といった➨ Dialogue: 0,0:05:06.81,0:05:09.14,Default,,0000,0000,0000,,{\pos(312,497)}飛び道具の弾に対抗して➨ Dialogue: 0,0:05:09.14,0:05:13.15,Default,,0000,0000,0000,,{\pos(172,437)}一部の{\fscx50}キャラ{\fscx100}が持つ{\fscx50} {\fscx100}飛び道具無敵の Dialogue: 0,0:05:09.14,0:05:13.15,Default,,0000,0000,0000,,{\pos(472,497)}技のことである> Dialogue: 0,0:05:13.15,0:05:15.48,Default,,0000,0000,0000,,{\pos(392,497)}《それに{\fscx50} {\fscx100}今の{\fscx50}ラッシュ{\fscx100}…{\fscx50}。 Dialogue: 0,0:05:15.48,0:05:17.82,Default,,0000,0000,0000,,{\pos(372,437)}二度目の弾抜けで Dialogue: 0,0:05:15.48,0:05:17.82,Default,,0000,0000,0000,,{\pos(392,497)}今度こそ黙らそうと➨ Dialogue: 0,0:05:17.82,0:05:20.49,Default,,0000,0000,0000,,{\pos(332,497)}狙ったとたんに走られた{\fscx50}。 Dialogue: 0,0:05:20.49,0:05:25.16,Default,,0000,0000,0000,,{\pos(332,437)}この{\fscx50}メスガキ {\fscx100}弾の駆け引きに Dialogue: 0,0:05:20.49,0:05:25.16,Default,,0000,0000,0000,,{\pos(352,497)}相当慣れていやがる{\fscx50}。 Dialogue: 0,0:05:25.16,0:05:29.00,Default,,0000,0000,0000,,{\pos(272,437)}やってること完全に Dialogue: 0,0:05:25.16,0:05:29.00,Default,,0000,0000,0000,,{\pos(292,497)}格{\fscx50}ゲー{\fscx100}おじたちと一緒やんけ{\fscx50}。 Dialogue: 0,0:05:29.00,0:05:31.10,Default,,0000,0000,0000,,{\pos(192,497)}お前のような子どもがいるか!》 Dialogue: 0,0:05:33.17,0:05:36.84,Default,,0000,0000,0000,,{\pos(212,437)}《夕{\fscx50}:{\fscx100}私みたいなのが Dialogue: 0,0:05:33.17,0:05:36.84,Default,,0000,0000,0000,,{\pos(232,497)}さぞかし嫌いなんだろうなぁ{\fscx50}。 Dialogue: 0,0:05:36.84,0:05:39.34,Default,,0000,0000,0000,,{\pos(292,437)}○○に命を懸ける! Dialogue: 0,0:05:36.84,0:05:39.34,Default,,0000,0000,0000,,{\pos(312,497)}が行きすぎて➨ Dialogue: 0,0:05:39.34,0:05:43.18,Default,,0000,0000,0000,,{\pos(192,437)}命を懸けないやつは{\fscx50}クズ{\fscx100}! Dialogue: 0,0:05:39.34,0:05:43.18,Default,,0000,0000,0000,,{\pos(212,497)}になっちゃってる{\fscx50}パターン{\fscx100}とみた》 Dialogue: 0,0:05:43.18,0:05:47.35,Default,,0000,0000,0000,,{\pos(232,437)}⸨格{\fscx50}ゲー{\fscx100}論{\fscx50} {\fscx100}語っちゃってて Dialogue: 0,0:05:43.18,0:05:47.35,Default,,0000,0000,0000,,{\pos(292,497)}草{\fscx50} {\fscx100}生えちゃった{\fscx50}。 Dialogue: 0,0:05:47.35,0:05:51.18,Default,,0000,0000,0000,,{\pos(392,437)}この会場にいる時点で Dialogue: 0,0:05:47.35,0:05:51.18,Default,,0000,0000,0000,,{\pos(492,497)}私たちは敵⸩ Dialogue: 0,0:05:51.18,0:05:54.09,Default,,0000,0000,0000,,{\pos(272,437)}《嫌いじゃないけどね Dialogue: 0,0:05:51.18,0:05:54.09,Default,,0000,0000,0000,,{\pos(372,497)}そういうの》 Dialogue: 0,0:05:56.52,0:05:59.19,Default,,0000,0000,0000,,{\pos(612,407)}下がった{\fscx50}。 Dialogue: 0,0:05:56.52,0:05:59.19,Default,,0000,0000,0000,,{\pos(192,497)}弾抜けが狙える距離だ{\fscx50}。 Dialogue: 0,0:05:59.19,0:06:01.29,Default,,0000,0000,0000,,{\pos(412,437)\fscx50}({\fscx100}小野田{\fscx50}){\fscx100}女児先輩も Dialogue: 0,0:05:59.19,0:06:01.29,Default,,0000,0000,0000,,{\pos(452,497)}それはわかってる{\fscx50}。 Dialogue: 0,0:06:01.29,0:06:03.30,Default,,0000,0000,0000,,{\pos(352,497)}弾{\fscx50}フェイント{\fscx100}を見せ始めたぞ{\fscx50}。 Dialogue: 0,0:06:03.30,0:06:06.63,Default,,0000,0000,0000,,{\pos(292,437)}これは…{\fscx50} {\fscx100}弾抜けの間合いを Dialogue: 0,0:06:03.30,0:06:06.63,Default,,0000,0000,0000,,{\pos(392,497)}出入りして…{\fscx50}。 Dialogue: 0,0:06:06.63,0:06:08.97,Default,,0000,0000,0000,,{\pos(392,437)}弾抜けを警戒している Dialogue: 0,0:06:06.63,0:06:08.97,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}ガイル{\fscx100}に対しては➨ Dialogue: 0,0:06:08.97,0:06:10.97,Default,,0000,0000,0000,,{\pos(492,497)}踏みこみが有効{\fscx50}。 Dialogue: 0,0:06:10.97,0:06:15.27,Default,,0000,0000,0000,,{\pos(172,437)}だが{\fscx50} ケン{\fscx100}が踏みこんでくるなら Dialogue: 0,0:06:10.97,0:06:15.27,Default,,0000,0000,0000,,{\pos(192,497)}弾速の高い弾が機能する{\fscx50}。 Dialogue: 0,0:06:18.48,0:06:21.65,Default,,0000,0000,0000,,{\pos(332,437)\fscx50}({\fscx100}小野田{\fscx50}){\fscx100}踏みこむか Dialogue: 0,0:06:18.48,0:06:21.65,Default,,0000,0000,0000,,{\pos(372,497)}弾抜けを狙うか➨ Dialogue: 0,0:06:21.65,0:06:23.65,Default,,0000,0000,0000,,{\pos(232,497)}互いに狙いを読み合って! Dialogue: 0,0:06:23.65,0:06:28.15,Default,,0000,0000,0000,,{\pos(212,437)}《夕{\fscx50}:{\fscx100}ねぇ{\fscx50} メスガキ{\fscx100}ちゃんってさ Dialogue: 0,0:06:23.65,0:06:28.15,Default,,0000,0000,0000,,{\pos(292,497)}やべーやつじゃん? Dialogue: 0,0:06:28.15,0:06:30.66,Default,,0000,0000,0000,,{\pos(272,497)}好きだよ{\fscx50} {\fscx100}やべーやつ》 Dialogue: 0,0:06:33.49,0:06:35.50,Default,,0000,0000,0000,,{\pos(212,497)}《好きなことを好きすぎて➨ Dialogue: 0,0:06:35.50,0:06:38.16,Default,,0000,0000,0000,,{\pos(172,437)}やべーやつになっちゃってる人が Dialogue: 0,0:06:35.50,0:06:38.16,Default,,0000,0000,0000,,{\pos(392,497)}好きだよ{\fscx50}。 Dialogue: 0,0:06:38.16,0:06:40.83,Default,,0000,0000,0000,,{\pos(332,497)}だからさあ…》 Dialogue: 0,0:06:40.83,0:06:43.14,Default,,0000,0000,0000,,{\pos(292,497)}《読めてんだよ!{\fscx50} バカ{\fscx100}が!》 Dialogue: 0,0:06:46.01,0:06:48.01,Default,,0000,0000,0000,,{\pos(192,407)}抜けた{\fscx50}!? Dialogue: 0,0:06:46.01,0:06:48.01,Default,,0000,0000,0000,,{\pos(372,497)}見てから反応できる➨ Dialogue: 0,0:06:48.01,0:06:50.01,Default,,0000,0000,0000,,{\pos(432,497)}距離じゃねえだろ! Dialogue: 0,0:06:50.01,0:06:53.51,Default,,0000,0000,0000,,{\pos(192,497)}《だからさ{\fscx50} {\fscx100}遊ぼうぜ!》 Dialogue: 0,0:06:57.52,0:06:59.62,Default,,0000,0000,0000,,{\pos(432,497)}あ…{\fscx50}。 Dialogue: 0,0:07:01.79,0:07:03.96,Default,,0000,0000,0000,,{\pos(212,407)\fscx50}({\fscx100}春麗{\fscx50}){\fscx100}一気にいくわ{\fscx50}。 Dialogue: 0,0:07:01.79,0:07:03.96,Default,,0000,0000,0000,,{\pos(512,497)\fscx50}(リュウ){\fscx100}昇龍拳! Dialogue: 0,0:07:03.96,0:07:06.46,Default,,0000,0000,0000,,{\pos(432,497)}おぉ~! Dialogue: 0,0:07:06.46,0:07:08.46,Default,,0000,0000,0000,,{\pos(312,497)}見せてあげる{\fscx50}。 Dialogue: 0,0:07:13.30,0:07:15.50,Default,,0000,0000,0000,,{\pos(252,497)}《{\fscx50}クソ{\fscx100}雑魚じゃねえか!》 Dialogue: 0,0:07:18.81,0:07:22.14,Default,,0000,0000,0000,,{\pos(612,407)}呼吸法…{\fscx50}。 Dialogue: 0,0:07:18.81,0:07:22.14,Default,,0000,0000,0000,,{\pos(212,497)}いや{\fscx50} グツ{\fscx100}ってるだけでは? Dialogue: 0,0:07:22.14,0:07:25.14,Default,,0000,0000,0000,,{\pos(192,407)}おいおいおい{\fscx50}。 Dialogue: 0,0:07:22.14,0:07:25.14,Default,,0000,0000,0000,,{\pos(252,497)}あの{\fscx50}ゲーミング{\fscx100}お嬢様➨ Dialogue: 0,0:07:25.14,0:07:27.65,Default,,0000,0000,0000,,{\pos(172,437)}2{\fscx50}セット{\fscx100}目は弾を Dialogue: 0,0:07:25.14,0:07:27.65,Default,,0000,0000,0000,,{\pos(192,497)}ことごとく飛ばれて➨ Dialogue: 0,0:07:27.65,0:07:29.98,Default,,0000,0000,0000,,{\pos(172,497)}無敵の{\fscx50}パナ{\fscx100}しも{\fscx50}ガード{\fscx100}されたぞ{\fscx50}。 Dialogue: 0,0:07:29.98,0:07:32.15,Default,,0000,0000,0000,,{\pos(392,437)}彼女側に問題があった Dialogue: 0,0:07:29.98,0:07:32.15,Default,,0000,0000,0000,,{\pos(452,497)}というよりも➨ Dialogue: 0,0:07:32.15,0:07:34.49,Default,,0000,0000,0000,,{\pos(212,497)}禍腐餌悪霊の回答が見事でした{\fscx50}。 Dialogue: 0,0:07:34.49,0:07:36.99,Default,,0000,0000,0000,,{\pos(392,437)\fscx50}トドメ{\fscx100}も相手の{\fscx50}ドライブゲージ{\fscx100}を Dialogue: 0,0:07:34.49,0:07:36.99,Default,,0000,0000,0000,,{\pos(512,497)}枯渇させ➨ Dialogue: 0,0:07:36.99,0:07:39.16,Default,,0000,0000,0000,,{\pos(472,497)}連続{\fscx50}ガード{\fscx100}からの{\fscx50}SA。 Dialogue: 0,0:07:39.16,0:07:41.49,Default,,0000,0000,0000,,{\pos(292,497)}相手に{\fscx50}SA{\fscx100}で割りこませない{\fscx50}。 Dialogue: 0,0:07:41.49,0:07:44.00,Default,,0000,0000,0000,,{\pos(332,437)}1{\fscx50}セット{\fscx100}目の敗因を踏まえた Dialogue: 0,0:07:41.49,0:07:44.00,Default,,0000,0000,0000,,{\pos(492,497)\fscx50}プレイ{\fscx100}ですね{\fscx50}。 Dialogue: 0,0:07:44.00,0:07:46.83,Default,,0000,0000,0000,,{\pos(372,407)}なんでもいいけどよぉ{\fscx50}。 Dialogue: 0,0:07:44.00,0:07:46.83,Default,,0000,0000,0000,,{\pos(172,497)}やっぱ{\fscx50} {\fscx100}禍腐餌悪霊が➨ Dialogue: 0,0:07:46.83,0:07:49.00,Default,,0000,0000,0000,,{\pos(172,497)}本気出したら{\fscx50} {\fscx100}こんなもんだろ{\fscx50}。 Dialogue: 0,0:07:49.00,0:07:54.34,Default,,0000,0000,0000,,{\pos(272,437)}それにしても{\fscx50} リバサ{\fscx100}中足といい Dialogue: 0,0:07:49.00,0:07:54.34,Default,,0000,0000,0000,,{\pos(332,497)}無敵技の{\fscx50}パナ{\fscx100}しといい➨ Dialogue: 0,0:07:54.34,0:07:58.34,Default,,0000,0000,0000,,{\pos(292,437)}彼女はどこか{\fscx50} gekido{\fscx100}選手を Dialogue: 0,0:07:54.34,0:07:58.34,Default,,0000,0000,0000,,{\pos(432,497)}彷彿させる{\fscx50}。 Dialogue: 0,0:07:58.34,0:08:00.28,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}gekido{\fscx100}も{\fscx50} {\fscx100}ここぞというときは➨ Dialogue: 0,0:08:00.28,0:08:03.28,Default,,0000,0000,0000,,{\pos(312,437)}年季の入った無敵ぶっぱで Dialogue: 0,0:08:00.28,0:08:03.28,Default,,0000,0000,0000,,{\pos(332,497)}勝ってきましたからね{\fscx50}。 Dialogue: 0,0:08:03.28,0:08:05.95,Default,,0000,0000,0000,,{\pos(192,437)}いや{\fscx50} {\fscx100}お嬢様の{\fscx50}パナ{\fscx100}しは Dialogue: 0,0:08:03.28,0:08:05.95,Default,,0000,0000,0000,,{\pos(212,497)}普通に{\fscx50}ゴミ{\fscx100}だったが{\fscx50}。 Dialogue: 0,0:08:05.95,0:08:08.45,Default,,0000,0000,0000,,{\pos(492,497)\c&H00FFFF00}ん…{\fscx50}。 Dialogue: 0,0:08:21.30,0:08:23.64,Default,,0000,0000,0000,,{\pos(532,497)}うっ! Dialogue: 0,0:08:23.64,0:08:27.31,Default,,0000,0000,0000,,{\pos(172,437)}見ろ!{\fscx50} {\fscx100}女児先輩が Dialogue: 0,0:08:23.64,0:08:27.31,Default,,0000,0000,0000,,{\pos(192,497)}抜けさせないよう歩きで{\fscx50}ソニック{\fscx100}を! Dialogue: 0,0:08:27.31,0:08:30.31,Default,,0000,0000,0000,,{\pos(192,497)}<歩き{\fscx50}ソニック。 {\fscx100}弾を{\fscx50}タメ{\fscx100}た状態から➨ Dialogue: 0,0:08:30.31,0:08:33.81,Default,,0000,0000,0000,,{\pos(192,437)}数{\fscx50}フレーム{\fscx100}歩いて Dialogue: 0,0:08:30.31,0:08:33.81,Default,,0000,0000,0000,,{\pos(372,497)}弾を撃つ{\fscx50}テクニック{\fscx100}である> Dialogue: 0,0:08:38.65,0:08:40.65,Default,,0000,0000,0000,,{\pos(192,497)}ありえねえ…{\fscx50}。 Dialogue: 0,0:08:40.65,0:08:44.32,Default,,0000,0000,0000,,{\pos(212,437)}ただの読みだろ?{\fscx50} {\fscx100}弾を見てから Dialogue: 0,0:08:40.65,0:08:44.32,Default,,0000,0000,0000,,{\pos(312,497)}抜けてるわけじゃない{\fscx50}。 Dialogue: 0,0:08:44.32,0:08:47.99,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}吉岡{\fscx50}){\fscx100}だとしたら{\fscx50} フェイント{\fscx100}に Dialogue: 0,0:08:44.32,0:08:47.99,Default,,0000,0000,0000,,{\pos(192,497)}一切釣られないのはおかしくね? Dialogue: 0,0:08:47.99,0:08:51.66,Default,,0000,0000,0000,,{\pos(172,437)}じゃあ{\fscx50} {\fscx100}あの距離で Dialogue: 0,0:08:47.99,0:08:51.66,Default,,0000,0000,0000,,{\pos(192,497)}反応してるってのかよ{\fscx50}!? Dialogue: 0,0:08:51.66,0:08:55.17,Default,,0000,0000,0000,,{\pos(192,497)}《夕{\fscx50}:{\fscx100}反応には自信あるんでね{\fscx50}。 Dialogue: 0,0:08:55.17,0:08:57.67,Default,,0000,0000,0000,,{\pos(252,497)}とか言いたいとこだけど➨ Dialogue: 0,0:08:57.67,0:09:00.11,Default,,0000,0000,0000,,{\pos(352,437)}これは{\fscx50} {\fscx100}それとも Dialogue: 0,0:08:57.67,0:09:00.11,Default,,0000,0000,0000,,{\pos(372,497)}ちょっと違うな{\fscx50}。 Dialogue: 0,0:09:00.11,0:09:03.11,Default,,0000,0000,0000,,{\pos(212,437)}自分でも{\fscx50} {\fscx100}どこまで見てるのか Dialogue: 0,0:09:00.11,0:09:03.11,Default,,0000,0000,0000,,{\pos(352,497)}よくわからない{\fscx50}。 Dialogue: 0,0:09:03.11,0:09:06.45,Default,,0000,0000,0000,,{\pos(292,437)}わからないけど{\fscx50} {\fscx100}集中すれば Dialogue: 0,0:09:03.11,0:09:06.45,Default,,0000,0000,0000,,{\pos(392,497)}不思議とできる{\fscx50}。 Dialogue: 0,0:09:06.45,0:09:12.29,Default,,0000,0000,0000,,{\pos(212,437)}昔から{\fscx50} {\fscx100}たいていのことは Dialogue: 0,0:09:06.45,0:09:12.29,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}サラッ{\fscx100}とこなせる性質だった{\fscx50}。 Dialogue: 0,0:09:12.29,0:09:14.45,Default,,0000,0000,0000,,{\pos(272,437)}これもそう{\fscx50}。 Dialogue: 0,0:09:12.29,0:09:14.45,Default,,0000,0000,0000,,{\pos(292,497)}喧嘩になんないよう➨ Dialogue: 0,0:09:14.45,0:09:16.46,Default,,0000,0000,0000,,{\pos(192,497)}適度に負けてあげるんだけど➨ Dialogue: 0,0:09:16.46,0:09:19.29,Default,,0000,0000,0000,,{\pos(232,437)}まあ{\fscx50} {\fscx100}弟同士で対戦すると Dialogue: 0,0:09:16.46,0:09:19.29,Default,,0000,0000,0000,,{\pos(312,497)}そうもいかない》 Dialogue: 0,0:09:19.29,0:09:22.46,Default,,0000,0000,0000,,{\pos(172,497)}⸨卑怯な戦い方すんなよ{\fscx50} バカ{\fscx100}! Dialogue: 0,0:09:22.46,0:09:25.97,Default,,0000,0000,0000,,{\pos(312,437)}体力{\fscx50}リード{\fscx100}取って逃げるのは Dialogue: 0,0:09:22.46,0:09:25.97,Default,,0000,0000,0000,,{\pos(332,497)}立派な戦術なんだよ{\fscx50} バカ{\fscx100}! Dialogue: 0,0:09:25.97,0:09:27.97,Default,,0000,0000,0000,,{\pos(252,497)}はいはい{\fscx50} {\fscx100}あんたたち{\fscx50}。 Dialogue: 0,0:09:27.97,0:09:30.30,Default,,0000,0000,0000,,{\pos(172,437)}泣くほど本気でやんなくても Dialogue: 0,0:09:27.97,0:09:30.30,Default,,0000,0000,0000,,{\pos(272,497)}いいじゃん⸩ Dialogue: 0,0:09:30.30,0:09:34.14,Default,,0000,0000,0000,,{\pos(212,437)}《しょせん{\fscx50} ゲーム{\fscx100}なんだから… Dialogue: 0,0:09:30.30,0:09:34.14,Default,,0000,0000,0000,,{\pos(232,497)}と言おうとしてやめたのを➨ Dialogue: 0,0:09:34.14,0:09:36.14,Default,,0000,0000,0000,,{\pos(252,497)}なぜか未だに覚えてる》 Dialogue: 0,0:09:36.14,0:09:39.31,Default,,0000,0000,0000,,{\pos(272,437)}⸨そろそろご飯だし Dialogue: 0,0:09:36.14,0:09:39.31,Default,,0000,0000,0000,,{\pos(292,497)}続きは{\fscx50} {\fscx100}また明日ね{\fscx50}。 Dialogue: 0,0:09:39.31,0:09:42.65,Default,,0000,0000,0000,,{\pos(412,497)}え~{\fscx50} {\fscx100}まだ{\fscx50} {\fscx100}やりたい{\fscx50}。 Dialogue: 0,0:09:42.65,0:09:45.15,Default,,0000,0000,0000,,{\pos(452,497)}ん? Dialogue: 0,0:09:47.82,0:09:53.03,Default,,0000,0000,0000,,{\pos(272,437)}《泣くほど{\fscx50} {\fscx100}何かに夢中に Dialogue: 0,0:09:47.82,0:09:53.03,Default,,0000,0000,0000,,{\pos(332,497)}なってみてぇな{\fscx50} {\fscx100}私も》⸩ Dialogue: 0,0:10:00.33,0:10:02.67,Default,,0000,0000,0000,,{\pos(472,497)}くっ! Dialogue: 0,0:10:02.67,0:10:05.67,Default,,0000,0000,0000,,{\pos(332,497)}昇龍を喰らうと強制{\fscx50}ダウン。 Dialogue: 0,0:10:05.67,0:10:07.84,Default,,0000,0000,0000,,{\pos(232,437)}そして毎回 Dialogue: 0,0:10:05.67,0:10:07.84,Default,,0000,0000,0000,,{\pos(252,497)}起き攻めを受ける羽目になる{\fscx50}。 Dialogue: 0,0:10:07.84,0:10:11.51,Default,,0000,0000,0000,,{\pos(272,437)}女児先輩といえど{\fscx50} {\fscx100}何度も Dialogue: 0,0:10:07.84,0:10:11.51,Default,,0000,0000,0000,,{\pos(292,497)}喰らっていると死に至るぞ{\fscx50}。 Dialogue: 0,0:10:11.51,0:10:13.85,Default,,0000,0000,0000,,{\pos(172,497)}とはいえ{\fscx50} ツインテ{\fscx100}の子は異常だ{\fscx50}。 Dialogue: 0,0:10:13.85,0:10:15.85,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}({\fscx100}小野田{\fscx50})ケン{\fscx100}の技は Dialogue: 0,0:10:13.85,0:10:15.85,Default,,0000,0000,0000,,{\pos(312,497)}そこまで弾抜けに➨ Dialogue: 0,0:10:15.85,0:10:17.85,Default,,0000,0000,0000,,{\pos(232,497)}特化しているとは言えない{\fscx50}。 Dialogue: 0,0:10:17.85,0:10:19.85,Default,,0000,0000,0000,,{\pos(292,437)}だが{\fscx50} {\fscx100}その技を使って Dialogue: 0,0:10:17.85,0:10:19.85,Default,,0000,0000,0000,,{\pos(312,497)}前に出ながらも➨ Dialogue: 0,0:10:19.85,0:10:23.06,Default,,0000,0000,0000,,{\pos(172,497)}弾を抜けるという狂気の弾抜け! Dialogue: 0,0:10:27.69,0:10:29.70,Default,,0000,0000,0000,,{\pos(452,497)}つまんねー{\fscx50}。 Dialogue: 0,0:10:36.54,0:10:38.87,Default,,0000,0000,0000,,{\pos(252,497)}2{\fscx50}セット{\fscx100}目は{\fscx50} gekido{\fscx100}が取ったか{\fscx50}。 Dialogue: 0,0:10:38.87,0:10:40.87,Default,,0000,0000,0000,,{\pos(172,497)}まあ{\fscx50} {\fscx100}さすがに? Dialogue: 0,0:10:44.71,0:10:47.21,Default,,0000,0000,0000,,{\pos(292,497)}《星識{\fscx50}:{\fscx100}投げ一発{\fscx50}。 セット{\fscx100}中盤{\fscx50}。 Dialogue: 0,0:10:47.21,0:10:49.88,Default,,0000,0000,0000,,{\pos(172,497)}何度目かの女の子の起き攻め状況{\fscx50}。 Dialogue: 0,0:10:49.88,0:10:52.05,Default,,0000,0000,0000,,{\pos(412,497)}女の子は{\fscx50} シミー{\fscx100}を選択{\fscx50}。 Dialogue: 0,0:10:52.05,0:10:55.22,Default,,0000,0000,0000,,{\pos(192,437)}<{\fscx50}シミー{\fscx100}とは{\fscx50} {\fscx100}相手の投げ{\fscx50}スカ{\fscx100}を誘う Dialogue: 0,0:10:52.05,0:10:55.22,Default,,0000,0000,0000,,{\pos(572,497)}行動である{\fscx50}。 Dialogue: 0,0:10:55.22,0:10:58.89,Default,,0000,0000,0000,,{\pos(172,437)}相手の投げに対して Dialogue: 0,0:10:55.22,0:10:58.89,Default,,0000,0000,0000,,{\pos(232,497)}自分も投げを入力することで➨ Dialogue: 0,0:10:58.89,0:11:01.83,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}グラップ{\fscx100}できるが Dialogue: 0,0:10:58.89,0:11:01.83,Default,,0000,0000,0000,,{\pos(352,497)}読みが外れていた場合➨ Dialogue: 0,0:11:01.83,0:11:04.33,Default,,0000,0000,0000,,{\pos(352,497)}逆に{\fscx50} {\fscx100}自分の投げが出る{\fscx50}。 Dialogue: 0,0:11:04.33,0:11:07.67,Default,,0000,0000,0000,,{\pos(192,437)}投げると見せかけて下がることで Dialogue: 0,0:11:04.33,0:11:07.67,Default,,0000,0000,0000,,{\pos(532,497)}投げ{\fscx50}スカ{\fscx100}を狙う{\fscx50}。 Dialogue: 0,0:11:07.67,0:11:11.00,Default,,0000,0000,0000,,{\pos(272,497)}これが{\fscx50} {\fscx100}投げ誘い{\fscx50} シミー{\fscx100}である{\fscx50}。 Dialogue: 0,0:11:11.00,0:11:13.51,Default,,0000,0000,0000,,{\pos(192,437)}後退するとき Dialogue: 0,0:11:11.00,0:11:13.51,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}レバー{\fscx100}は後ろへ入っているので➨ Dialogue: 0,0:11:13.51,0:11:15.67,Default,,0000,0000,0000,,{\pos(272,497)}相手が無敵を{\fscx50}パナ{\fscx100}していても➨ Dialogue: 0,0:11:15.67,0:11:18.68,Default,,0000,0000,0000,,{\pos(192,437)}必然的に{\fscx50}ガード{\fscx100}になるという Dialogue: 0,0:11:15.67,0:11:18.68,Default,,0000,0000,0000,,{\pos(552,497)}利点もある> Dialogue: 0,0:11:18.68,0:11:22.01,Default,,0000,0000,0000,,{\pos(172,437)}対して{\fscx50} gekido{\fscx100}さんが Dialogue: 0,0:11:18.68,0:11:22.01,Default,,0000,0000,0000,,{\pos(192,497)}とっていた行動は…{\fscx50}。 Dialogue: 0,0:11:22.01,0:11:24.52,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}スパイラルアロー{\fscx100}! Dialogue: 0,0:11:24.52,0:11:28.19,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}({\fscx100}星識{\fscx50})リバサ{\fscx100}前歩き{\fscx50}。 Dialogue: 0,0:11:28.19,0:11:30.69,Default,,0000,0000,0000,,{\pos(372,497)}からの投げ{\fscx50}。 Dialogue: 0,0:11:30.69,0:11:33.59,Default,,0000,0000,0000,,{\pos(292,497)}それ一発で流れが変わった{\fscx50}。 Dialogue: 0,0:11:36.70,0:11:40.03,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}《綾{\fscx50}:{\fscx100}なんだそれ…{\fscx50}。 {\fscx100}謎すぎる{\fscx50}。 Dialogue: 0,0:11:40.03,0:11:44.87,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}あの前歩き…{\fscx50} {\fscx100}大した{\fscx50}ダメージ{\fscx100}もない Dialogue: 0,0:11:40.03,0:11:44.87,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}投げ一発通すために➨ Dialogue: 0,0:11:44.87,0:11:46.87,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}わざわざ{\fscx50} {\fscx100}あんな…》 Dialogue: 0,0:11:48.87,0:11:52.71,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}《まずい{\fscx50} {\fscx100}気持ちの隙間に Dialogue: 0,0:11:48.87,0:11:52.71,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}緊張が滑りこんできた》 Dialogue: 0,0:11:52.71,0:11:54.71,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}くっ…{\fscx50}。 Dialogue: 0,0:11:54.71,0:11:58.38,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}《急に体が冷えて… Dialogue: 0,0:11:54.71,0:11:58.38,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}終わっていく{\fscx50}。 Dialogue: 0,0:11:58.38,0:12:02.09,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}まだ私は Dialogue: 0,0:11:58.38,0:12:02.09,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}こんなもんじゃないのに》 Dialogue: 0,0:12:05.99,0:12:08.29,Default,,0000,0000,0000,,{\pos(272,407)}ん? Dialogue: 0,0:12:05.99,0:12:08.29,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}(gekido){\fscx100}ん? Dialogue: 0,0:12:12.00,0:12:14.30,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}({\fscx100}観客たち{\fscx50}){\fscx100}えっ{\fscx50}!? Dialogue: 0,0:12:24.01,0:12:27.01,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}《おい{\fscx50} {\fscx100}私…{\fscx50}。 Dialogue: 0,0:12:27.01,0:12:30.35,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}まだ終わってねんだわ》 Dialogue: 0,0:12:30.35,0:12:33.35,Default,,0000,0000,0000,,{\pos(572,497)\fscx50}クッ{\fscx100}…{\fscx50} ククク{\fscx100}…{\fscx50}。 Dialogue: 0,0:12:33.35,0:12:36.02,Default,,0000,0000,0000,,{\pos(312,497)}おもしれぇじゃねえかよ{\fscx50}。 Dialogue: 0,0:12:36.02,0:12:38.86,Default,,0000,0000,0000,,{\pos(432,407)}ひっ! Dialogue: 0,0:12:36.02,0:12:38.86,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}gekido{\fscx100}が嗤って…{\fscx50}。 Dialogue: 0,0:12:38.86,0:12:43.06,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}《{\fscx50}ラスト{\fscx100}1{\fscx50}セット{\fscx100}…{\fscx50} {\fscx100}出しつくす!》 Dialogue: 0,0:12:54.04,0:12:56.88,Default,,0000,0000,0000,,{\pos(352,437)}あんだけ弾を捌かれたら Dialogue: 0,0:12:54.04,0:12:56.88,Default,,0000,0000,0000,,{\pos(372,497)}さすがの女児先輩も➨ Dialogue: 0,0:12:56.88,0:12:59.88,Default,,0000,0000,0000,,{\pos(412,407)}弾を捨てて殴り合う{\fscx50}。 Dialogue: 0,0:12:56.88,0:12:59.88,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}({\fscx100}吉岡{\fscx50}){\fscx100}かと思いきや➨ Dialogue: 0,0:12:59.88,0:13:02.31,Default,,0000,0000,0000,,{\pos(192,497)}なんか単純に攻めなくなったな{\fscx50}。 Dialogue: 0,0:13:02.31,0:13:05.65,Default,,0000,0000,0000,,{\pos(392,407)\fscx50}({\fscx100}小野田{\fscx50})フェイント{\fscx100}ばっか{\fscx50}。 Dialogue: 0,0:13:02.31,0:13:05.65,Default,,0000,0000,0000,,{\pos(172,497)}萎えてる?{\fscx50} {\fscx100}弾撃てなくて{\fscx50}。 Dialogue: 0,0:13:05.65,0:13:10.36,Default,,0000,0000,0000,,{\pos(212,437)}でも{\fscx50} {\fscx100}なんか{\fscx50} {\fscx100}捨て{\fscx50}ゲー{\fscx100}してる Dialogue: 0,0:13:05.65,0:13:10.36,Default,,0000,0000,0000,,{\pos(232,497)}ってよりは{\fscx50} {\fscx100}のらりくらりと…{\fscx50}。 Dialogue: 0,0:13:14.49,0:13:16.66,Default,,0000,0000,0000,,{\pos(392,437)\fscx50}({\fscx100}小野田{\fscx50})タイムアップ{\fscx100}でも Dialogue: 0,0:13:14.49,0:13:16.66,Default,,0000,0000,0000,,{\pos(432,497)}狙ってるみたいな? Dialogue: 0,0:13:16.66,0:13:19.83,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}({\fscx100}吉岡{\fscx50}) Dialogue: 0,0:13:16.66,0:13:19.83,Default,,0000,0000,0000,,{\pos(252,497)}体力{\fscx50}リード{\fscx100}されてるのに待つ…{\fscx50}。 Dialogue: 0,0:13:19.83,0:13:21.83,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}なぜ? Dialogue: 0,0:13:23.84,0:13:26.14,Default,,0000,0000,0000,,{\pos(672,497)}たっ! Dialogue: 0,0:13:33.51,0:13:36.35,Default,,0000,0000,0000,,{\pos(332,497)}《そろそろいいか》 Dialogue: 0,0:13:36.35,0:13:38.35,Default,,0000,0000,0000,,{\pos(372,497)}それ!{\fscx50} {\fscx100}今だ! Dialogue: 0,0:13:38.35,0:13:40.69,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}({\fscx100}2人{\fscx50})ガード!? Dialogue: 0,0:13:40.69,0:13:44.02,Default,,0000,0000,0000,,{\pos(412,437)}《正直{\fscx50} {\fscx100}最初はただの Dialogue: 0,0:13:40.69,0:13:44.02,Default,,0000,0000,0000,,{\pos(432,497)}ぶっぱだと思った{\fscx50}。 Dialogue: 0,0:13:44.02,0:13:46.03,Default,,0000,0000,0000,,{\pos(272,497)}そうじゃないんだとしたら➨ Dialogue: 0,0:13:46.03,0:13:48.53,Default,,0000,0000,0000,,{\pos(272,437)}どうして Dialogue: 0,0:13:46.03,0:13:48.53,Default,,0000,0000,0000,,{\pos(292,497)}最初からやらなかったのか{\fscx50}。 Dialogue: 0,0:13:48.53,0:13:51.53,Default,,0000,0000,0000,,{\pos(312,437)}常軌を逸する Dialogue: 0,0:13:48.53,0:13:51.53,Default,,0000,0000,0000,,{\pos(332,497)}至近距離からの弾抜け…{\fscx50}。 Dialogue: 0,0:13:51.53,0:13:55.70,Default,,0000,0000,0000,,{\pos(272,437)}相当な集中状態でなければ Dialogue: 0,0:13:51.53,0:13:55.70,Default,,0000,0000,0000,,{\pos(292,497)}できないことは間違いない{\fscx50}。 Dialogue: 0,0:13:55.70,0:13:57.87,Default,,0000,0000,0000,,{\pos(292,497)}そんな集中力が{\fscx50} {\fscx100}いったい➨ Dialogue: 0,0:13:57.87,0:14:00.87,Default,,0000,0000,0000,,{\pos(212,437)}どのくらい Dialogue: 0,0:13:57.87,0:14:00.87,Default,,0000,0000,0000,,{\pos(232,497)}持続するものなんだろうか?》 Dialogue: 0,0:14:05.48,0:14:07.78,Default,,0000,0000,0000,,{\pos(372,497)}思ったより脆かったな{\fscx50}。 Dialogue: 0,0:14:11.98,0:14:13.99,Default,,0000,0000,0000,,{\pos(172,497)}《逆手に取られた…{\fscx50}。 Dialogue: 0,0:14:13.99,0:14:16.16,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}フェイント{\fscx100}で弾を意識させながら Dialogue: 0,0:14:13.99,0:14:16.16,Default,,0000,0000,0000,,{\pos(252,497)}のらりくらりと➨ Dialogue: 0,0:14:16.16,0:14:19.49,Default,,0000,0000,0000,,{\pos(172,437)}集中{\fscx50}モード{\fscx100}の時間切れを Dialogue: 0,0:14:16.16,0:14:19.49,Default,,0000,0000,0000,,{\pos(192,497)}狙ってたのか{\fscx50}。 Dialogue: 0,0:14:19.49,0:14:23.60,Default,,0000,0000,0000,,{\pos(172,437)}とはいえ{\fscx50} {\fscx100}撃ってくるのが Dialogue: 0,0:14:19.49,0:14:23.60,Default,,0000,0000,0000,,{\pos(192,497)}わかってるなら{\fscx50} {\fscx100}この状態でも》 Dialogue: 0,0:14:26.33,0:14:31.14,Default,,0000,0000,0000,,{\pos(192,437)}《そう{\fscx50} {\fscx100}そんなに弾に意識を Dialogue: 0,0:14:26.33,0:14:31.14,Default,,0000,0000,0000,,{\pos(212,497)}割いてたら{\fscx50} {\fscx100}普通はこうなる》 Dialogue: 0,0:14:33.84,0:14:36.34,Default,,0000,0000,0000,,{\pos(412,497)}《速っ!》 Dialogue: 0,0:14:36.34,0:14:40.05,Default,,0000,0000,0000,,{\pos(172,437)}起死回生の端脱出{\fscx50}ジャンプ{\fscx100}を Dialogue: 0,0:14:36.34,0:14:40.05,Default,,0000,0000,0000,,{\pos(192,497)}超反応の空投げ! Dialogue: 0,0:14:44.02,0:14:46.32,Default,,0000,0000,0000,,{\pos(332,497)}やっぱり最後は飛び頼り{\fscx50}。 Dialogue: 0,0:14:50.69,0:14:54.19,Default,,0000,0000,0000,,{\pos(312,497)}遊びませんよ{\fscx50} {\fscx100}あんたとは{\fscx50}。 Dialogue: 0,0:14:54.19,0:14:56.20,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}({\fscx100}亜里沙{\fscx50}){\fscx100}つまんねえから{\fscx50}。 Dialogue: 0,0:15:00.97,0:15:03.14,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}(ガイル){\fscx100}全力でいくぞ! Dialogue: 0,0:15:03.14,0:15:09.81,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}クロスファイア・サマーソルト{\fscx100}! Dialogue: 0,0:15:09.81,0:15:12.51,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}(ケン){\fscx100}負けたのか{\fscx50}!? Dialogue: 0,0:15:24.82,0:15:27.49,Default,,0000,0000,0000,,{\pos(172,497)}いやぁ{\fscx50} ガチ{\fscx100}で強いね{\fscx50} メスガキ{\fscx100}ちゃん{\fscx50}。 Dialogue: 0,0:15:27.49,0:15:30.60,Default,,0000,0000,0000,,{\pos(172,437)}もうちょっと Dialogue: 0,0:15:27.49,0:15:30.60,Default,,0000,0000,0000,,{\pos(192,497)}遊びたかったんだけどさ{\fscx50}。 Dialogue: 0,0:15:32.67,0:15:35.17,Default,,0000,0000,0000,,{\pos(352,437)\fscx50}({\fscx100}亜里沙{\fscx50}){\fscx100}そう{\fscx50}。 {\fscx100}別に Dialogue: 0,0:15:32.67,0:15:35.17,Default,,0000,0000,0000,,{\pos(392,497)}格{\fscx50}ゲー{\fscx100}なんてなくても➨ Dialogue: 0,0:15:35.17,0:15:37.50,Default,,0000,0000,0000,,{\pos(272,497)}生きてけるやつの遊びの{\fscx50}プレイ。 Dialogue: 0,0:15:37.50,0:15:41.01,Default,,0000,0000,0000,,{\pos(272,437)}何がなんでも勝ってやるって Dialogue: 0,0:15:37.50,0:15:41.01,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}プレイ{\fscx100}じゃないのよ{\fscx50}。 Dialogue: 0,0:15:41.01,0:15:43.31,Default,,0000,0000,0000,,{\pos(272,497)}だから{\fscx50} {\fscx100}あんたは弱いし脆い{\fscx50}。 Dialogue: 0,0:15:52.85,0:15:56.86,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}フゥ{\fscx100}~{\fscx50}。 Dialogue: 0,0:15:56.86,0:16:00.06,Default,,0000,0000,0000,,{\pos(452,497)}痛いとこ突くなぁ{\fscx50}。 Dialogue: 0,0:16:02.96,0:16:06.97,Default,,0000,0000,0000,,{\pos(392,437)}まっ{\fscx50} {\fscx100}しようがないか{\fscx50}。 Dialogue: 0,0:16:02.96,0:16:06.97,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}ホント{\fscx100}のことだもんね{\fscx50}。 Dialogue: 0,0:16:31.66,0:16:33.86,Default,,0000,0000,0000,,{\pos(572,437)}波動拳! Dialogue: 0,0:16:31.66,0:16:33.86,Default,,0000,0000,0000,,{\pos(192,497)}波動拳! Dialogue: 0,0:16:35.83,0:16:38.33,Default,,0000,0000,0000,,{\pos(452,497)}波動拳!{\fscx50} {\fscx100}波動拳! Dialogue: 0,0:16:38.33,0:16:41.17,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}谷本{\fscx50}){\fscx100}禍腐餌悪霊の踏みこみ{\fscx50}ガード{\fscx100}が Dialogue: 0,0:16:38.33,0:16:41.17,Default,,0000,0000,0000,,{\pos(252,497)}研ぎ澄まされてきている{\fscx50}。 Dialogue: 0,0:16:41.17,0:16:43.50,Default,,0000,0000,0000,,{\pos(312,437)}1{\fscx50}セット{\fscx100}目の苦戦など Dialogue: 0,0:16:41.17,0:16:43.50,Default,,0000,0000,0000,,{\pos(332,497)}なかったように➨ Dialogue: 0,0:16:43.50,0:16:46.00,Default,,0000,0000,0000,,{\pos(252,497)}呼吸をよんで近づいていく{\fscx50}。 Dialogue: 0,0:16:46.00,0:16:48.17,Default,,0000,0000,0000,,{\pos(452,497)}波動拳!{\fscx50} {\fscx100}波動拳! Dialogue: 0,0:16:48.17,0:16:50.34,Default,,0000,0000,0000,,{\pos(392,497)}めり込ませにいった! Dialogue: 0,0:16:50.34,0:16:53.35,Default,,0000,0000,0000,,{\pos(572,437)}波動拳! Dialogue: 0,0:16:50.34,0:16:53.35,Default,,0000,0000,0000,,{\pos(272,497)}先手必勝! Dialogue: 0,0:16:58.68,0:17:01.79,Default,,0000,0000,0000,,{\pos(172,497)}📺昇龍拳! Dialogue: 0,0:17:01.79,0:17:04.96,Default,,0000,0000,0000,,{\pos(172,437)}よくやったんじゃねえか? Dialogue: 0,0:17:01.79,0:17:04.96,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ゲーミング{\fscx100}お嬢はよぉ{\fscx50}。 Dialogue: 0,0:17:04.96,0:17:08.46,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}プロ{\fscx100}を相手に{\fscx50} {\fscx100}ここまでやり切った Dialogue: 0,0:17:04.96,0:17:08.46,Default,,0000,0000,0000,,{\pos(392,497)}彼女の胆力➨ Dialogue: 0,0:17:08.46,0:17:10.96,Default,,0000,0000,0000,,{\pos(412,497)}見事という他はない{\fscx50}。 Dialogue: 0,0:17:13.63,0:17:17.47,Default,,0000,0000,0000,,{\pos(172,497)}📺波動拳!{\fscx50} {\fscx100}波動拳!{\fscx50} {\fscx100}波動拳! Dialogue: 0,0:17:17.47,0:17:19.64,Default,,0000,0000,0000,,{\pos(632,497)}波動拳! Dialogue: 0,0:17:19.64,0:17:21.81,Default,,0000,0000,0000,,{\pos(572,497)}波動拳! Dialogue: 0,0:17:21.81,0:17:24.61,Default,,0000,0000,0000,,{\pos(352,437)}あっ…{\fscx50}。 Dialogue: 0,0:17:21.81,0:17:24.61,Default,,0000,0000,0000,,{\pos(612,497)}あっ! Dialogue: 0,0:17:31.48,0:17:33.59,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}くっ…{\fscx50}。 Dialogue: 0,0:17:39.49,0:17:44.33,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}《通らない…{\fscx50} {\fscx100}攻めが通らない!》 Dialogue: 0,0:17:44.33,0:17:46.50,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}フッフッフ{\fscx100}…{\fscx50}。 Dialogue: 0,0:17:46.50,0:17:49.67,Default,,0000,0000,0000,,{\pos(292,437)}おいおいおい{\fscx50} {\fscx100}もうすっかり Dialogue: 0,0:17:46.50,0:17:49.67,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}gekido{\fscx100}の{\fscx50}ペース{\fscx100}だな{\fscx50}。 Dialogue: 0,0:17:49.67,0:17:53.84,Default,,0000,0000,0000,,{\pos(192,437)}つうか{\fscx50} {\fscx100}この{\fscx50}セット {\fscx100}女の子が Dialogue: 0,0:17:49.67,0:17:53.84,Default,,0000,0000,0000,,{\pos(172,497)}全部読み合い負けてんじゃねえか{\fscx50}。 Dialogue: 0,0:17:53.84,0:17:56.34,Default,,0000,0000,0000,,{\pos(352,437)}《{\fscx50}gekido{\fscx100}さんは Dialogue: 0,0:17:53.84,0:17:56.34,Default,,0000,0000,0000,,{\pos(372,497)}分析完了してるからな{\fscx50}。 Dialogue: 0,0:17:56.34,0:17:59.68,Default,,0000,0000,0000,,{\pos(272,497)}確かに{\fscx50} {\fscx100}この女{\fscx50} {\fscx100}地上戦は{\fscx50}ゴリラ。 Dialogue: 0,0:17:59.68,0:18:03.28,Default,,0000,0000,0000,,{\pos(292,437)}確認や差し返しから Dialogue: 0,0:17:59.68,0:18:03.28,Default,,0000,0000,0000,,{\pos(312,497)}一点突破する力の強さは➨ Dialogue: 0,0:18:03.28,0:18:07.09,Default,,0000,0000,0000,,{\pos(172,437)}誰にでも真似できるもんじゃない{\fscx50}。 Dialogue: 0,0:18:03.28,0:18:07.09,Default,,0000,0000,0000,,{\pos(432,497)}が…》 Dialogue: 0,0:18:11.62,0:18:13.79,Default,,0000,0000,0000,,{\pos(172,497)}あ~{\fscx50} {\fscx100}飛びが通っちまった! Dialogue: 0,0:18:13.79,0:18:18.13,Default,,0000,0000,0000,,{\pos(232,437)}《裏を返せば{\fscx50} {\fscx100}それだけ地上に Dialogue: 0,0:18:13.79,0:18:18.13,Default,,0000,0000,0000,,{\pos(252,497)}意識を割いているということ{\fscx50}。 Dialogue: 0,0:18:18.13,0:18:22.30,Default,,0000,0000,0000,,{\pos(272,437)}その{\fscx50}スキマ{\fscx100}に糸を通すのは Dialogue: 0,0:18:18.13,0:18:22.30,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}gekido{\fscx100}さんなら難しくない{\fscx50}。 Dialogue: 0,0:18:22.30,0:18:27.14,Default,,0000,0000,0000,,{\pos(272,437)}それより{\fscx50} {\fscx100}あの子{\fscx50} {\fscx100}その得意な Dialogue: 0,0:18:22.30,0:18:27.14,Default,,0000,0000,0000,,{\pos(412,497)}地上戦でも…》 Dialogue: 0,0:18:27.14,0:18:30.98,Default,,0000,0000,0000,,{\pos(172,437)}う~ん{\fscx50} ラク{\fscx100}に押し返されるよう Dialogue: 0,0:18:27.14,0:18:30.98,Default,,0000,0000,0000,,{\pos(192,497)}なっとるなぁ{\fscx50}。 Dialogue: 0,0:18:30.98,0:18:34.81,Default,,0000,0000,0000,,{\pos(232,497)}ん?{\fscx50} ヒデ{\fscx100}さん!{\fscx50} {\fscx100}見てたんすか{\fscx50}!? Dialogue: 0,0:18:34.81,0:18:37.02,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(hideyoshi) Dialogue: 0,0:18:34.81,0:18:37.02,Default,,0000,0000,0000,,{\pos(272,497)}1{\fscx50}セット{\fscx100}の目の途中からな{\fscx50}。 Dialogue: 0,0:18:38.98,0:18:42.99,Default,,0000,0000,0000,,{\pos(172,437)}それより{\fscx50} {\fscx100}あの女の子の間合い Dialogue: 0,0:18:38.98,0:18:42.99,Default,,0000,0000,0000,,{\pos(372,497)}見てみ{\fscx50}。 Dialogue: 0,0:18:42.99,0:18:45.16,Default,,0000,0000,0000,,{\pos(212,497)}波動拳! Dialogue: 0,0:18:45.16,0:18:50.50,Default,,0000,0000,0000,,{\pos(232,437)}ん~{\fscx50} {\fscx100}なんか{\fscx50} {\fscx100}なんとなく遠い? Dialogue: 0,0:18:45.16,0:18:50.50,Default,,0000,0000,0000,,{\pos(392,497)}最初に比べて{\fscx50}。 Dialogue: 0,0:18:50.50,0:18:53.00,Default,,0000,0000,0000,,{\pos(232,497)}ありゃあ{\fscx50} {\fscx100}あの子の心の距離や{\fscx50}。 Dialogue: 0,0:18:53.00,0:18:56.17,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}星識{\fscx50}){\fscx100}日和ってるから Dialogue: 0,0:18:53.00,0:18:56.17,Default,,0000,0000,0000,,{\pos(192,497)}踏みこみが甘いってことですか? Dialogue: 0,0:18:56.17,0:18:59.00,Default,,0000,0000,0000,,{\pos(172,437)}画面の中では Dialogue: 0,0:18:56.17,0:18:59.00,Default,,0000,0000,0000,,{\pos(192,497)}ごまかしきかへんからなぁ{\fscx50}。 Dialogue: 0,0:18:59.00,0:19:01.61,Default,,0000,0000,0000,,{\pos(192,497)}さっきの奇行で{\fscx50} {\fscx100}ま~{\fscx50} {\fscx100}自分を➨ Dialogue: 0,0:19:01.61,0:19:04.28,Default,,0000,0000,0000,,{\pos(272,437)}奮い立たせることには Dialogue: 0,0:19:01.61,0:19:04.28,Default,,0000,0000,0000,,{\pos(332,497)}成功したけど➨ Dialogue: 0,0:19:04.28,0:19:08.11,Default,,0000,0000,0000,,{\pos(212,437)}次の答えを用意する余裕までは Dialogue: 0,0:19:04.28,0:19:08.11,Default,,0000,0000,0000,,{\pos(312,497)}なかったようやな{\fscx50}。 Dialogue: 0,0:19:08.11,0:19:11.62,Default,,0000,0000,0000,,{\pos(232,437)}あの女の子 Dialogue: 0,0:19:08.11,0:19:11.62,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}シミー{\fscx100}が多めやったやろ? Dialogue: 0,0:19:11.62,0:19:15.62,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}グラップ{\fscx100}と{\fscx50}パナ{\fscx100}しの両方に勝つ選択肢{\fscx50}。 Dialogue: 0,0:19:11.62,0:19:15.62,Default,,0000,0000,0000,,{\pos(632,497)}はい{\fscx50}。 Dialogue: 0,0:19:15.62,0:19:17.79,Default,,0000,0000,0000,,{\pos(172,437)}げっきーの対戦なんか Dialogue: 0,0:19:15.62,0:19:17.79,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}「スト{\fscx100}6{\fscx50}」{\fscx100}好きなら➨ Dialogue: 0,0:19:17.79,0:19:19.96,Default,,0000,0000,0000,,{\pos(172,497)}みんな見とるからな{\fscx50}。 Dialogue: 0,0:19:19.96,0:19:22.63,Default,,0000,0000,0000,,{\pos(172,437)}要所で無敵 Dialogue: 0,0:19:19.96,0:19:22.63,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}パナ{\fscx100}してくることはもちろん➨ Dialogue: 0,0:19:22.63,0:19:26.47,Default,,0000,0000,0000,,{\pos(172,437)}対空の癖やら Dialogue: 0,0:19:22.63,0:19:26.47,Default,,0000,0000,0000,,{\pos(192,497)}最近{\fscx50} グラップ{\fscx100}多めやなとか…{\fscx50}。 Dialogue: 0,0:19:26.47,0:19:30.64,Default,,0000,0000,0000,,{\pos(172,437)}あの子は1{\fscx50}セット{\fscx100}目{\fscx50} {\fscx100}それ踏まえて Dialogue: 0,0:19:26.47,0:19:30.64,Default,,0000,0000,0000,,{\pos(192,497)}確信持って攻めとったんやろ{\fscx50}。 Dialogue: 0,0:19:30.64,0:19:35.64,Default,,0000,0000,0000,,{\pos(172,437)}そういう自分の中に答えがあれば Dialogue: 0,0:19:30.64,0:19:35.64,Default,,0000,0000,0000,,{\pos(192,497)}爆発力を発揮する{\fscx50}タイプ。 Dialogue: 0,0:19:35.64,0:19:38.48,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}《ここだ…{\fscx50} {\fscx100}密着有利{\fscx50}。 Dialogue: 0,0:19:38.48,0:19:40.65,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}ここから一気に…{\fscx50}。 Dialogue: 0,0:19:40.65,0:19:42.65,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}お前を殺す!》 Dialogue: 0,0:19:42.65,0:19:44.65,Default,,0000,0000,0000,,{\pos(232,497)}それを{\fscx50}gekido{\fscx100}さんが{\fscx50} {\fscx100}破壊した{\fscx50}。 Dialogue: 0,0:19:44.65,0:19:47.35,Default,,0000,0000,0000,,{\pos(292,497)}そう{\fscx50}。 Dialogue: 0,0:19:49.49,0:19:53.83,Default,,0000,0000,0000,,{\pos(292,407)\fscx50}({\fscx100}観客たち{\fscx50}){\fscx100}お~っ! Dialogue: 0,0:19:49.49,0:19:53.83,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(hideyoshi)リバサ{\fscx100}歩き投げでな{\fscx50}。 Dialogue: 0,0:19:53.83,0:19:56.83,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}《なんだよ{\fscx50} {\fscx100}歩き投げって{\fscx50}。 Dialogue: 0,0:19:56.83,0:19:59.16,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}リバサ{\fscx100}で前に動くってことは➨ Dialogue: 0,0:19:59.16,0:20:01.50,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}こっちが打撃重ねてようが Dialogue: 0,0:19:59.16,0:20:01.50,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}投げてようが➨ Dialogue: 0,0:20:01.50,0:20:04.00,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}全部喰らうってことだろうが{\fscx50}。 Dialogue: 0,0:20:04.00,0:20:06.67,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}頭おかしいんか{\fscx50}!? {\fscx100}あっ! Dialogue: 0,0:20:06.67,0:20:08.84,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF\fscx50}クソ{\fscx100}…{\fscx50} クソ{\fscx100}!》 Dialogue: 0,0:20:08.84,0:20:11.68,Default,,0000,0000,0000,,{\pos(172,497)}会話やからな~{\fscx50} {\fscx100}格{\fscx50}ゲー{\fscx100}ってもんは{\fscx50}。 Dialogue: 0,0:20:11.68,0:20:15.35,Default,,0000,0000,0000,,{\pos(172,497)}見てみい{\fscx50} {\fscx100}げっきーの顔{\fscx50}。 Dialogue: 0,0:20:15.35,0:20:19.35,Default,,0000,0000,0000,,{\pos(172,437)}遊んどる顔や{\fscx50}。 Dialogue: 0,0:20:15.35,0:20:19.35,Default,,0000,0000,0000,,{\pos(192,497)}悪い意味ちゃうで{\fscx50}。 Dialogue: 0,0:20:19.35,0:20:21.85,Default,,0000,0000,0000,,{\pos(172,497)}対戦を楽しんどるってことや{\fscx50}。 Dialogue: 0,0:20:21.85,0:20:25.02,Default,,0000,0000,0000,,{\pos(172,437)}校則違反の{\fscx50}ゲーセン{\fscx100}遊びが Dialogue: 0,0:20:21.85,0:20:25.02,Default,,0000,0000,0000,,{\pos(192,497)}時代が変わって➨ Dialogue: 0,0:20:25.02,0:20:29.03,Default,,0000,0000,0000,,{\pos(172,437)}競技やらe{\fscx50}スポーツ{\fscx100}やら Dialogue: 0,0:20:25.02,0:20:29.03,Default,,0000,0000,0000,,{\pos(192,497)}言われるようになろうが➨ Dialogue: 0,0:20:29.03,0:20:35.87,Default,,0000,0000,0000,,{\pos(172,437)}昔も今も{\fscx50} {\fscx100}俺らにとって{\fscx50} {\fscx100}これが Dialogue: 0,0:20:29.03,0:20:35.87,Default,,0000,0000,0000,,{\pos(192,497)}一番の遊びやから楽しまんとな{\fscx50}。 Dialogue: 0,0:20:35.87,0:20:38.37,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}うっ…{\fscx50}。 Dialogue: 0,0:20:38.37,0:20:42.71,Default,,0000,0000,0000,,{\pos(172,437)}低空{\fscx50}ストライク{\fscx100}を布石に Dialogue: 0,0:20:38.37,0:20:42.71,Default,,0000,0000,0000,,{\pos(192,497)}通常飛びを通すつもりか{\fscx50}。 Dialogue: 0,0:20:42.71,0:20:48.21,Default,,0000,0000,0000,,{\pos(252,437)}《飛んだ瞬間に{\fscx50} {\fscx100}即おりする Dialogue: 0,0:20:42.71,0:20:48.21,Default,,0000,0000,0000,,{\pos(272,497)}最低空の{\fscx50}ストライク{\fscx100}…{\fscx50} {\fscx100}ではなく➨ Dialogue: 0,0:20:48.21,0:20:51.72,Default,,0000,0000,0000,,{\pos(252,437)}通常{\fscx50}ジャンプ{\fscx100}攻撃に見せかけ Dialogue: 0,0:20:48.21,0:20:51.72,Default,,0000,0000,0000,,{\pos(272,497)}相手の対空に{\fscx50}ディレイ{\fscx100}で刺さる➨ Dialogue: 0,0:20:51.72,0:20:53.72,Default,,0000,0000,0000,,{\pos(492,497)}遅出し{\fscx50}ストライク{\fscx100}!》 Dialogue: 0,0:20:53.72,0:20:57.06,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}《そんなに{\fscx50}コンボ{\fscx100}が喰らいたいなら Dialogue: 0,0:20:53.72,0:20:57.06,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}喰らわせてやる!》 Dialogue: 0,0:20:57.06,0:20:59.56,Default,,0000,0000,0000,,{\pos(252,497)}隙だらけだ!{\fscx50} スパイラルアロー{\fscx100}! Dialogue: 0,0:21:14.01,0:21:16.51,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:21:16.51,0:21:19.18,Default,,0000,0000,0000,,{\pos(392,437)}本日最初のぶっぱなし Dialogue: 0,0:21:16.51,0:21:19.18,Default,,0000,0000,0000,,{\pos(412,497)}ここで出すとは…{\fscx50}。 Dialogue: 0,0:21:19.18,0:21:21.18,Default,,0000,0000,0000,,{\pos(232,497)}げっきーらしいな{\fscx50}。 Dialogue: 0,0:21:21.18,0:21:23.35,Default,,0000,0000,0000,,{\pos(172,497)}結局{\fscx50} {\fscx100}最後はぶっぱかよ{\fscx50}。 Dialogue: 0,0:21:23.35,0:21:26.55,Default,,0000,0000,0000,,{\pos(192,437)}いや{\fscx50} {\fscx100}そのぶっぱが当たるように Dialogue: 0,0:21:23.35,0:21:26.55,Default,,0000,0000,0000,,{\pos(312,497)}誘導されたんだよ{\fscx50}。 Dialogue: 0,0:21:39.03,0:21:41.63,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}(gekido){\fscx100}よぉ…{\fscx50}。 Dialogue: 0,0:21:44.04,0:21:46.54,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}({\fscx100}美緒{\fscx50}/gekido){\fscx100}また遊ぼうや{\fscx50}。 Dialogue: 0,0:21:46.54,0:21:49.71,Default,,0000,0000,0000,,{\pos(432,497)}ふっ{\fscx50}。 Dialogue: 0,0:21:49.71,0:21:53.05,Default,,0000,0000,0000,,{\pos(592,497)\c&H0000FFFF}はい{\fscx50} {\fscx100}ぜひ{\fscx50}。 Dialogue: 0,0:21:53.05,0:22:03.99,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:22:03.99,0:22:06.16,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}《美緒!》 Dialogue: 0,0:22:06.16,0:22:15.07,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:22:17.00,0:22:19.00,Default,,0000,0000,0000,,{\pos(172,497)}📺{\fscx50}FIGHT{\fscx100}!