[Script Info] ScriptType: v4.00+ Collisions: Normal ScaledBorderAndShadow: Yes PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,Yu Gothic,46,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,1,0,0,0,100,100,4,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:11.68,0:00:14.35,Default,,0000,0000,0000,,{\pos(432,437)}あれが白百合さま? Dialogue: 0,0:00:11.68,0:00:14.35,Default,,0000,0000,0000,,{\pos(172,497)}謎の美少女? Dialogue: 0,0:00:14.35,0:00:16.35,Default,,0000,0000,0000,,{\pos(532,497)}女だ{\fscx50}。 Dialogue: 0,0:00:22.69,0:00:24.69,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF\fscx50}({\fscx100}綾{\fscx50}){\fscx100}注目されてる{\fscx50}。 Dialogue: 0,0:00:24.69,0:00:27.53,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}壇上で{\fscx50} {\fscx100}こんな注目されてたら Dialogue: 0,0:00:24.69,0:00:27.53,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}あの女➨ Dialogue: 0,0:00:27.53,0:00:32.53,Default,,0000,0000,0000,,{\pos(252,407)\c&H0000FFFF}緊張で{\fscx50}レバー{\fscx100}も握れないのでは? Dialogue: 0,0:00:27.53,0:00:32.53,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}({\fscx100}夕{\fscx50}){\fscx100}確かに{\fscx50}。 Dialogue: 0,0:00:32.53,0:00:35.20,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}({\fscx100}観客たち{\fscx50}){\fscx100}お~っ! Dialogue: 0,0:00:35.20,0:00:45.91,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:00:50.55,0:00:53.05,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}亜里沙{\fscx50}){\fscx100}よかった{\fscx50} {\fscx100}うれしいな{\fscx50}。 Dialogue: 0,0:00:53.05,0:00:56.39,Default,,0000,0000,0000,,{\pos(172,437)}粉々に壊したい Dialogue: 0,0:00:53.05,0:00:56.39,Default,,0000,0000,0000,,{\pos(192,497)}気分だったんだ…{\fscx50}。 Dialogue: 0,0:00:56.39,0:01:01.16,Default,,0000,0000,0000,,{\pos(192,407)\fscx50}({\fscx100}亜里沙{\fscx50}){\fscx100}誰でもいいから{\fscx50}。 Dialogue: 0,0:00:56.39,0:01:01.16,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}どよめき{\fscx50}) Dialogue: 0,0:01:01.16,0:01:03.83,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}亜里沙{\fscx50}){\fscx100}それがお前で Dialogue: 0,0:01:01.16,0:01:03.83,Default,,0000,0000,0000,,{\pos(212,497)}ちょうどよかった{\fscx50}。 Dialogue: 0,0:01:03.83,0:01:06.00,Default,,0000,0000,0000,,{\pos(172,497)}引退じゃ{\fscx50} {\fscx100}生ぬるい{\fscx50}。 Dialogue: 0,0:01:06.00,0:01:10.00,Default,,0000,0000,0000,,{\pos(172,437)}自殺したくなるような負け方 Dialogue: 0,0:01:06.00,0:01:10.00,Default,,0000,0000,0000,,{\pos(272,497)}させてやるよ{\fscx50}。 Dialogue: 0,0:01:10.00,0:01:12.34,Default,,0000,0000,0000,,{\pos(572,377)\c&H0000FFFF}あ…{\fscx50}。 Dialogue: 0,0:01:10.00,0:01:12.34,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(フランベルジュ){\fscx100}ふっ…{\fscx50}。 Dialogue: 0,0:01:10.00,0:01:12.34,Default,,0000,0000,0000,,{\pos(532,497)\fscx50}({\fscx100}さたん{\fscx50}){\fscx100}え…{\fscx50}。 Dialogue: 0,0:01:12.34,0:01:15.84,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00\fscx50}({\fscx100}美緒{\fscx50}){\fscx100}いいんですか? Dialogue: 0,0:01:12.34,0:01:15.84,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}そういうこと言えば言うほど➨ Dialogue: 0,0:01:15.84,0:01:19.15,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}負けたとき{\fscx50} {\fscx100}尋常じゃなく Dialogue: 0,0:01:15.84,0:01:19.15,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}恥ずかしいと思いますけど{\fscx50}。 Dialogue: 0,0:01:26.02,0:01:29.36,Default,,0000,0000,0000,,{\pos(272,437)}⸨夕{\fscx50}:{\fscx100}えっ{\fscx50} {\fscx100}白百合氏 Dialogue: 0,0:01:26.02,0:01:29.36,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}メスガキ{\fscx100}氏とあたるの{\fscx50}!? Dialogue: 0,0:01:29.36,0:01:31.69,Default,,0000,0000,0000,,{\pos(472,287)}しかも配信台で{\fscx50}!? Dialogue: 0,0:01:29.36,0:01:31.69,Default,,0000,0000,0000,,{\pos(172,377)\c&H00FFFF00}そうらしいんです{\fscx50}。 Dialogue: 0,0:01:31.69,0:01:34.19,Default,,0000,0000,0000,,{\pos(172,317)\c&H00FFFF00}ってわけで{\fscx50} {\fscx100}荷物 Dialogue: 0,0:01:31.69,0:01:34.19,Default,,0000,0000,0000,,{\pos(192,377)\c&H00FFFF00}預かっててもらっても➨ Dialogue: 0,0:01:34.19,0:01:36.20,Default,,0000,0000,0000,,{\pos(172,377)\c&H00FFFF00}いいですか?{\fscx50} {\fscx100}犬ゆ先輩{\fscx50}。 Dialogue: 0,0:01:42.37,0:01:47.54,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}夕{\fscx50}){\fscx100}白百合氏は{\fscx50} {\fscx100}どう思ってるの? Dialogue: 0,0:01:42.37,0:01:47.54,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}メスガキ{\fscx100}氏のこと{\fscx50}。 Dialogue: 0,0:01:47.54,0:01:49.88,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}えっ? Dialogue: 0,0:01:49.88,0:01:53.05,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}不思議なんです{\fscx50}。 メスガキ{\fscx100}さんとは➨ Dialogue: 0,0:01:53.05,0:01:56.38,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}何回も衝突して Dialogue: 0,0:01:53.05,0:01:56.38,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00\fscx50}イラッ{\fscx100}ときたのは確かなんです{\fscx50}。 Dialogue: 0,0:01:56.38,0:01:58.55,Default,,0000,0000,0000,,{\pos(412,497)\c&H00FFFF00}でも…{\fscx50}。 Dialogue: 0,0:01:58.55,0:02:01.05,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00}楽しみです{\c&H00FFFFFF}⸩ Dialogue: 0,0:02:06.83,0:02:13.03,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鼓動音{\fscx50}) Dialogue: 0,0:03:56.54,0:04:00.14,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(フランベルジュ){\fscx100}いやぁ{\fscx50} {\fscx100}物騒な{\fscx50}ワード{\fscx100}を Dialogue: 0,0:03:56.54,0:04:00.14,Default,,0000,0000,0000,,{\pos(232,497)}全世界に発信してましたねぇ{\fscx50}。 Dialogue: 0,0:04:00.14,0:04:03.48,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}さたん{\fscx50}){\fscx100}この2人 Dialogue: 0,0:04:00.14,0:04:03.48,Default,,0000,0000,0000,,{\pos(212,497)}どうも面識がありそうでしたね{\fscx50}。 Dialogue: 0,0:04:03.48,0:04:05.65,Default,,0000,0000,0000,,{\pos(292,497)}因縁がありそうというか…{\fscx50}。 Dialogue: 0,0:04:05.65,0:04:08.98,Default,,0000,0000,0000,,{\pos(172,437)}📺しかし{\fscx50} プロ{\fscx100}選手と記念参加 Dialogue: 0,0:04:05.65,0:04:08.98,Default,,0000,0000,0000,,{\pos(192,497)}っぽいかたの対戦なんかは➨ Dialogue: 0,0:04:08.98,0:04:11.65,Default,,0000,0000,0000,,{\pos(172,437)}配信台で見かけることも Dialogue: 0,0:04:08.98,0:04:11.65,Default,,0000,0000,0000,,{\pos(192,497)}ありますが➨ Dialogue: 0,0:04:11.65,0:04:13.65,Default,,0000,0000,0000,,{\pos(172,497)}無名の{\fscx50}プレイヤー{\fscx100}2名を…{\fscx50}。 Dialogue: 0,0:04:13.65,0:04:16.16,Default,,0000,0000,0000,,{\pos(212,437)}《楽しくわいわい Dialogue: 0,0:04:13.65,0:04:16.16,Default,,0000,0000,0000,,{\pos(232,497)}やってんじゃねえよ{\fscx50}。 Dialogue: 0,0:04:16.16,0:04:19.83,Default,,0000,0000,0000,,{\pos(172,437)}お友達と{\fscx50}ヘラヘラ{\fscx100}なれ合いの Dialogue: 0,0:04:16.16,0:04:19.83,Default,,0000,0000,0000,,{\pos(272,497)}e{\fscx50}スポーツ{\fscx100}ごっこ{\fscx50}。 Dialogue: 0,0:04:19.83,0:04:24.33,Default,,0000,0000,0000,,{\pos(172,437)}そんなもんだろ{\fscx50} {\fscx100}お前にとっての Dialogue: 0,0:04:19.83,0:04:24.33,Default,,0000,0000,0000,,{\pos(312,497)}格{\fscx50}ゲー{\fscx100}なんて{\fscx50}。 Dialogue: 0,0:04:24.33,0:04:26.83,Default,,0000,0000,0000,,{\pos(172,497)}孤独だからこそ{\fscx50} {\fscx100}私は強い{\fscx50}。 Dialogue: 0,0:04:26.83,0:04:30.00,Default,,0000,0000,0000,,{\pos(212,497)}そう…{\fscx50} {\fscx100}私は強い{\fscx50}。 Dialogue: 0,0:04:30.00,0:04:33.34,Default,,0000,0000,0000,,{\pos(172,497)}強いのだから{\fscx50} {\fscx100}私が正しい{\fscx50}。 Dialogue: 0,0:04:33.34,0:04:37.68,Default,,0000,0000,0000,,{\pos(172,497)}正しい私が勝つべきだ!》 Dialogue: 0,0:04:37.68,0:04:41.18,Default,,0000,0000,0000,,{\pos(192,437)}って{\fscx50} {\fscx100}ああっ! Dialogue: 0,0:04:37.68,0:04:41.18,Default,,0000,0000,0000,,{\pos(212,497)}2人とも{\fscx50}キャラ{\fscx100}選ぶの早すぎです! Dialogue: 0,0:04:41.18,0:04:43.85,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(フランベルジュ){\fscx100}さあ{\fscx50} {\fscx100}両者 Dialogue: 0,0:04:41.18,0:04:43.85,Default,,0000,0000,0000,,{\pos(212,497)}やる気は{\fscx50}マンマン{\fscx100}といったところか{\fscx50}。 Dialogue: 0,0:04:43.85,0:04:47.69,Default,,0000,0000,0000,,{\pos(232,437)}それでは{\fscx50} {\fscx100}白百合さま{\fscx50}・リュウ{\fscx100}対 Dialogue: 0,0:04:43.85,0:04:47.69,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}Alice・ガイル{\fscx100}➨ Dialogue: 0,0:04:47.69,0:04:52.39,Default,,0000,0000,0000,,{\pos(232,407)}いってみましょう~! Dialogue: 0,0:04:47.69,0:04:52.39,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}({\fscx100}さたん{\fscx50}){\fscx100}お願いしま~す! Dialogue: 0,0:04:55.53,0:04:58.20,Default,,0000,0000,0000,,{\pos(352,407)\fscx50}(リュウ){\fscx100}波動拳!{\fscx50} {\fscx100}波動拳! Dialogue: 0,0:04:55.53,0:04:58.20,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ガイル)ソニックブーム{\fscx100}!{\fscx50} ソニックブーム{\fscx100}! Dialogue: 0,0:04:58.20,0:05:02.64,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(フランベルジュ){\fscx100}開幕から示し合わせた Dialogue: 0,0:04:58.20,0:05:02.64,Default,,0000,0000,0000,,{\pos(272,497)}かのような弾合戦だ! Dialogue: 0,0:05:02.64,0:05:05.81,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}さたん{\fscx50}){\fscx100}これは{\fscx50} {\fscx100}どちらが先に Dialogue: 0,0:05:02.64,0:05:05.81,Default,,0000,0000,0000,,{\pos(212,497)}裏切って前飛びするかという➨ Dialogue: 0,0:05:05.81,0:05:08.64,Default,,0000,0000,0000,,{\pos(292,497)}駆け引きになりますね{\fscx50}。 Dialogue: 0,0:05:08.64,0:05:10.81,Default,,0000,0000,0000,,{\pos(452,407)}波動拳!{\fscx50} {\fscx100}波動拳! Dialogue: 0,0:05:08.64,0:05:10.81,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ソニックブーム{\fscx100}!{\fscx50} ソニックブーム{\fscx100}! Dialogue: 0,0:05:10.81,0:05:14.31,Default,,0000,0000,0000,,{\pos(332,437)}前飛び…{\fscx50} {\fscx100}する気ねえだろ Dialogue: 0,0:05:10.81,0:05:14.31,Default,,0000,0000,0000,,{\pos(472,497)}こいつら{\fscx50}。 Dialogue: 0,0:05:14.31,0:05:17.48,Default,,0000,0000,0000,,{\pos(212,437)}まるで{\fscx50} 「{\fscx100}お前が先にどけ{\fscx50}」{\fscx100}とでも Dialogue: 0,0:05:14.31,0:05:17.48,Default,,0000,0000,0000,,{\pos(392,497)}言ってるような{\fscx50}。 Dialogue: 0,0:05:17.48,0:05:20.49,Default,,0000,0000,0000,,{\pos(292,437)}しかし{\fscx50} ガイル{\fscx100}は{\fscx50}タメキャラ Dialogue: 0,0:05:17.48,0:05:20.49,Default,,0000,0000,0000,,{\pos(312,497)}事前に{\fscx50}タメ{\fscx100}ておかないと➨ Dialogue: 0,0:05:20.49,0:05:22.49,Default,,0000,0000,0000,,{\pos(312,497)}弾が撃てない仕様です{\fscx50}。 Dialogue: 0,0:05:22.49,0:05:25.49,Default,,0000,0000,0000,,{\pos(232,437)}その分{\fscx50} ガイル{\fscx100}の弾は{\fscx50}スキ{\fscx100}が短く Dialogue: 0,0:05:22.49,0:05:25.49,Default,,0000,0000,0000,,{\pos(352,497)}回転率で勝る{\fscx50}。 Dialogue: 0,0:05:25.49,0:05:27.99,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}({\fscx100}さたん{\fscx50}) Dialogue: 0,0:05:25.49,0:05:27.99,Default,,0000,0000,0000,,{\pos(252,497)}このまま撃ち合った場合…{\fscx50}。 Dialogue: 0,0:05:27.99,0:05:31.00,Default,,0000,0000,0000,,{\pos(232,407)\fscx50}({\fscx100}さたん{\fscx50}){\fscx100}撃ち負けるのは…{\fscx50}。 Dialogue: 0,0:05:27.99,0:05:31.00,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ソニックブーム{\fscx100}! Dialogue: 0,0:05:31.00,0:05:33.00,Default,,0000,0000,0000,,{\pos(612,437)\c&H0000FFFF}あっ! Dialogue: 0,0:05:31.00,0:05:33.00,Default,,0000,0000,0000,,{\pos(232,497)}うわっ! Dialogue: 0,0:05:33.00,0:05:35.00,Default,,0000,0000,0000,,{\pos(412,407)}波動拳!{\fscx50} {\fscx100}波動拳! Dialogue: 0,0:05:33.00,0:05:35.00,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ソニックブーム{\fscx100}!{\fscx50} ソニックブーム{\fscx100}! Dialogue: 0,0:05:35.00,0:05:37.17,Default,,0000,0000,0000,,{\pos(292,437)}お互いに{\fscx50} {\fscx100}一歩も退かない! Dialogue: 0,0:05:35.00,0:05:37.17,Default,,0000,0000,0000,,{\pos(432,497)}退く気がない! Dialogue: 0,0:05:37.17,0:05:41.57,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(フランベルジュ){\fscx100}開幕位置での Dialogue: 0,0:05:37.17,0:05:41.57,Default,,0000,0000,0000,,{\pos(212,497)}異常な撃ち合いで{\fscx50}30{\fscx100}秒が経過! Dialogue: 0,0:05:47.18,0:05:49.52,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}ソニックブーム{\fscx100}! Dialogue: 0,0:05:47.18,0:05:49.52,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}ODソニック{\fscx100}! Dialogue: 0,0:05:49.52,0:05:53.02,Default,,0000,0000,0000,,{\pos(212,497)}《馬鹿の…{\fscx50} {\fscx100}ひとつ覚えがよ!》 Dialogue: 0,0:05:53.02,0:05:56.02,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(フランベルジュ)リバーススピンキック{\fscx100}! Dialogue: 0,0:05:53.02,0:05:56.02,Default,,0000,0000,0000,,{\pos(232,497)}先に突き刺しにいったのは➨ Dialogue: 0,0:05:56.02,0:05:58.52,Default,,0000,0000,0000,,{\pos(412,407)\fscx50}Alice{\fscx100}! Dialogue: 0,0:05:56.02,0:05:58.52,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}Alice{\fscx100}が先に動いた! Dialogue: 0,0:05:58.52,0:06:00.79,Default,,0000,0000,0000,,{\pos(172,497)}近距離戦へ{\fscx50}シフト{\fscx100}するぞ{\fscx50}。 Dialogue: 0,0:06:00.79,0:06:02.80,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}({\fscx100}観客たち{\fscx50}){\fscx100}お~っ! Dialogue: 0,0:06:02.80,0:06:06.13,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(フランベルジュ){\fscx100}勢いそのままに Dialogue: 0,0:06:02.80,0:06:06.13,Default,,0000,0000,0000,,{\pos(192,497)}画面端へと押し込んでいく{\fscx50}Alice。 Dialogue: 0,0:06:06.13,0:06:14.47,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:06:14.47,0:06:16.48,Default,,0000,0000,0000,,{\pos(532,497)}うっ…{\fscx50}。 Dialogue: 0,0:06:16.48,0:06:19.81,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}《踏み込みが{\fscx50} {\fscx100}深い》 Dialogue: 0,0:06:19.81,0:06:22.15,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(フランベルジュ){\fscx100}うわぁ~{\fscx50} {\fscx100}もう一発だ! Dialogue: 0,0:06:22.15,0:06:24.82,Default,,0000,0000,0000,,{\pos(592,407)}怖っ{\fscx50}。 Dialogue: 0,0:06:22.15,0:06:24.82,Default,,0000,0000,0000,,{\pos(252,497)}ド密着から2連発は➨ Dialogue: 0,0:06:24.82,0:06:27.49,Default,,0000,0000,0000,,{\pos(252,497)}もう{\fscx50} ヤベ{\fscx100}ぇやつだろう{\fscx50}。 Dialogue: 0,0:06:27.49,0:06:30.99,Default,,0000,0000,0000,,{\pos(472,443)\fscx50\fscy50}いきじごく Dialogue: 0,0:06:27.49,0:06:30.99,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(フランベルジュ){\fscx100}さあ{\fscx50} {\fscx100}画面端の始まりだ{\fscx50}。 Dialogue: 0,0:06:30.99,0:06:35.83,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}コンボ{\fscx100}を叩き込む! Dialogue: 0,0:06:30.99,0:06:35.83,Default,,0000,0000,0000,,{\pos(212,497)}これはでっけぇ{\fscx50}ダメージ{\fscx100}になった! Dialogue: 0,0:06:35.83,0:06:38.66,Default,,0000,0000,0000,,{\pos(212,497)}まだまだ終わらない画面端! Dialogue: 0,0:06:38.66,0:06:40.83,Default,,0000,0000,0000,,{\pos(472,497)\fscx50}バーンアウト{\fscx100}…{\fscx50}。 Dialogue: 0,0:06:40.83,0:06:45.00,Default,,0000,0000,0000,,{\pos(252,437)}今ので{\fscx50} {\fscx100}白百合さまの{\fscx50}ゲージ{\fscx100}は Dialogue: 0,0:06:40.83,0:06:45.00,Default,,0000,0000,0000,,{\pos(372,497)}枯渇寸前! Dialogue: 0,0:06:45.00,0:06:47.34,Default,,0000,0000,0000,,{\pos(412,437)}このまま気絶すれば Dialogue: 0,0:06:45.00,0:06:47.34,Default,,0000,0000,0000,,{\pos(432,497)}即座に最大{\fscx50}コンボ{\fscx100}➨ Dialogue: 0,0:06:47.34,0:06:49.51,Default,,0000,0000,0000,,{\pos(292,497)}すなわち{\fscx50} {\fscx100}死を意味します! Dialogue: 0,0:06:49.51,0:06:52.01,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(フランベルジュ)Alice{\fscx100}の起き攻め! Dialogue: 0,0:06:54.35,0:06:56.35,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}えっ? Dialogue: 0,0:06:54.35,0:06:56.35,Default,,0000,0000,0000,,{\pos(532,497)}えっ{\fscx50}!? Dialogue: 0,0:06:58.35,0:07:00.79,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(フランベルジュ){\fscx100}まっ{\fscx50} {\fscx100}前歩き投げ! Dialogue: 0,0:07:00.79,0:07:02.79,Default,,0000,0000,0000,,{\pos(192,437)}何{\fscx50}!? Dialogue: 0,0:07:00.79,0:07:02.79,Default,,0000,0000,0000,,{\pos(392,497)}なんで歩いた{\fscx50}!? Dialogue: 0,0:07:02.79,0:07:05.96,Default,,0000,0000,0000,,{\pos(172,407)}画面見てないのか? Dialogue: 0,0:07:02.79,0:07:05.96,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}({\fscx100}星識{\fscx50}){\fscx100}変態すぎる{\fscx50}。 Dialogue: 0,0:07:05.96,0:07:09.13,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}(hideyoshi)フッ {\fscx100}あれだけ Dialogue: 0,0:07:05.96,0:07:09.13,Default,,0000,0000,0000,,{\pos(352,497)}殺意あるやつなら➨ Dialogue: 0,0:07:09.13,0:07:11.13,Default,,0000,0000,0000,,{\pos(292,497)}起き攻めも技を埋めてくる{\fscx50}。 Dialogue: 0,0:07:11.13,0:07:14.97,Default,,0000,0000,0000,,{\pos(312,437)}と読んで{\fscx50}パナ{\fscx100}しが来る Dialogue: 0,0:07:11.13,0:07:14.97,Default,,0000,0000,0000,,{\pos(332,497)}と読んで後ろへさがった{\fscx50}。 Dialogue: 0,0:07:14.97,0:07:17.47,Default,,0000,0000,0000,,{\pos(292,497)}その冷静さが裏目に出たな{\fscx50}。 Dialogue: 0,0:07:17.47,0:07:20.81,Default,,0000,0000,0000,,{\pos(272,347)\fscx50}ククッ {\fscx100}あの状況で{\fscx50}レバー{\fscx100}を前に{\fscx50}。 Dialogue: 0,0:07:20.81,0:07:22.81,Default,,0000,0000,0000,,{\pos(452,497)}それが{\fscx50} {\fscx100}どうした! Dialogue: 0,0:07:22.81,0:07:24.81,Default,,0000,0000,0000,,{\pos(452,497)}隙あり! Dialogue: 0,0:07:29.65,0:07:32.15,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}《後投げ!》 Dialogue: 0,0:07:32.15,0:07:34.15,Default,,0000,0000,0000,,{\pos(372,497)}そこだ! Dialogue: 0,0:07:34.15,0:07:37.66,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(フランベルジュ){\fscx100}もいっちょ投げだ~! Dialogue: 0,0:07:34.15,0:07:37.66,Default,,0000,0000,0000,,{\pos(232,497)}白百合さま{\fscx50} ギア{\fscx100}を上げたか{\fscx50}!? Dialogue: 0,0:07:37.66,0:07:40.49,Default,,0000,0000,0000,,{\pos(492,497)\fscx50}チッ{\fscx100}! Dialogue: 0,0:07:40.49,0:07:42.50,Default,,0000,0000,0000,,{\pos(412,497)}ぐっ! Dialogue: 0,0:07:42.50,0:07:44.83,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}(フランベルジュ){\fscx100}何が見えているんだ Dialogue: 0,0:07:42.50,0:07:44.83,Default,,0000,0000,0000,,{\pos(412,497)}白百合! Dialogue: 0,0:07:44.83,0:07:47.33,Default,,0000,0000,0000,,{\pos(272,437)}おもしろいほど Dialogue: 0,0:07:44.83,0:07:47.33,Default,,0000,0000,0000,,{\pos(292,497)}攻撃が通っていくぞ! Dialogue: 0,0:07:49.67,0:07:51.67,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}(フランベルジュ){\fscx100}このままで Dialogue: 0,0:07:49.67,0:07:51.67,Default,,0000,0000,0000,,{\pos(372,497)}倒し切るか{\fscx50}!? Dialogue: 0,0:07:51.67,0:07:54.34,Default,,0000,0000,0000,,{\pos(432,497)}調子に…{\fscx50} {\fscx100}乗るな! Dialogue: 0,0:07:54.34,0:07:57.01,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(フランベルジュ){\fscx100}あっと! Dialogue: 0,0:07:54.34,0:07:57.01,Default,,0000,0000,0000,,{\pos(272,497)}ここで{\fscx50}Alice{\fscx100}が投げ暴れ! Dialogue: 0,0:07:57.01,0:08:00.45,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}まずい{\fscx50} {\fscx100}今ので{\fscx50}Alice{\fscx100}に Dialogue: 0,0:07:57.01,0:08:00.45,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}画面端を脱出され➨ Dialogue: 0,0:08:00.45,0:08:04.95,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}体力的にも優位に立たれた{\fscx50}。 Dialogue: 0,0:08:04.95,0:08:06.95,Default,,0000,0000,0000,,{\pos(572,497)}波動拳! Dialogue: 0,0:08:06.95,0:08:09.29,Default,,0000,0000,0000,,{\pos(412,497)}残り時間は{\fscx50} 17{\fscx100}秒! Dialogue: 0,0:08:09.29,0:08:12.46,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}《{\fscx50}Alice{\fscx100}は{\fscx50} {\fscx100}このまま Dialogue: 0,0:08:09.29,0:08:12.46,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}攻撃を凌げば勝ち!》 Dialogue: 0,0:08:12.46,0:08:15.13,Default,,0000,0000,0000,,{\pos(192,497)}《亜里沙{\fscx50}:{\fscx100}さあ{\fscx50} {\fscx100}どうする白百合{\fscx50}。 Dialogue: 0,0:08:15.13,0:08:18.13,Default,,0000,0000,0000,,{\pos(272,497)}殺してみろよ!{\fscx50} {\fscx100}私を!》 Dialogue: 0,0:08:20.13,0:08:23.14,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}(フランベルジュ){\fscx100}残り{\fscx50}10{\fscx100}秒{\fscx50}。 Dialogue: 0,0:08:23.14,0:08:26.31,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}(フランベルジュ){\fscx100}さがる{\fscx50}Alice Dialogue: 0,0:08:23.14,0:08:26.31,Default,,0000,0000,0000,,{\pos(312,497)}追う白百合さま! Dialogue: 0,0:08:26.31,0:08:28.31,Default,,0000,0000,0000,,{\pos(632,497)}波動拳! Dialogue: 0,0:08:28.31,0:08:32.14,Default,,0000,0000,0000,,{\pos(172,437)}これは…{\fscx50} Alice{\fscx100}選手 Dialogue: 0,0:08:28.31,0:08:32.14,Default,,0000,0000,0000,,{\pos(192,497)}画面端へ行くのを避けるために➨ Dialogue: 0,0:08:32.14,0:08:34.48,Default,,0000,0000,0000,,{\pos(332,497)}踏み込んで{\fscx50}ガード{\fscx100}! Dialogue: 0,0:08:34.48,0:08:36.98,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}(フランベルジュ){\fscx100}残り6秒!{\fscx50} {\fscx100}5…{\fscx50}。 Dialogue: 0,0:08:46.33,0:08:49.03,Default,,0000,0000,0000,,{\pos(372,497)}捨て…{\fscx50} ゲー{\fscx100}…{\fscx50}。 Dialogue: 0,0:08:55.17,0:08:57.17,Default,,0000,0000,0000,,{\pos(412,497)}うっ! Dialogue: 0,0:08:57.17,0:09:09.88,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:09:12.12,0:09:16.96,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(フランベルジュ)タイムアップ{\fscx100}!{\fscx50} {\fscx100}最後の一撃は Dialogue: 0,0:09:12.12,0:09:16.96,Default,,0000,0000,0000,,{\pos(232,497)}ほんの僅かに時間が足りず! Dialogue: 0,0:09:16.96,0:09:20.06,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(フランベルジュ) Dialogue: 0,0:09:16.96,0:09:20.06,Default,,0000,0000,0000,,{\pos(212,497)}1{\fscx50}ラウンド{\fscx100}を先行したのは{\fscx50}Alice{\fscx100}! Dialogue: 0,0:09:22.30,0:09:27.97,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}クソ{\fscx100}…{\fscx50} クソ{\fscx100}…{\fscx50} クソ クソ クソ クソ{\fscx100}! Dialogue: 0,0:09:27.97,0:09:30.47,Default,,0000,0000,0000,,{\pos(172,497)}📺{\fscx50}(フランベルジュ){\fscx100}止まらない{\fscx50}Alice・ガイル。 Dialogue: 0,0:09:34.14,0:09:37.48,Default,,0000,0000,0000,,{\pos(172,437)}📺そのまま{\fscx50}K.O.{\fscx100}まで Dialogue: 0,0:09:34.14,0:09:37.48,Default,,0000,0000,0000,,{\pos(192,497)}持ってった~! Dialogue: 0,0:09:37.48,0:09:39.81,Default,,0000,0000,0000,,{\pos(172,317)}📺{\fscx50}GUILE WIN{\fscx100}! Dialogue: 0,0:09:39.81,0:09:43.65,Default,,0000,0000,0000,,{\pos(172,257)}📺{\fscx50}(フランベルジュ){\fscx100}1{\fscx50}セット{\fscx100}目{\fscx50} {\fscx100}取ったのは Dialogue: 0,0:09:39.81,0:09:43.65,Default,,0000,0000,0000,,{\pos(352,317)\fscx50}Alice・ガイル{\fscx100}! Dialogue: 0,0:09:43.65,0:09:45.99,Default,,0000,0000,0000,,{\pos(172,437)}📺{\fscx50}({\fscx100}さたん{\fscx50}){\fscx100}それにしても Dialogue: 0,0:09:43.65,0:09:45.99,Default,,0000,0000,0000,,{\pos(192,497)}先ほどの1{\fscx50}ラウンド{\fscx100}目➨ Dialogue: 0,0:09:45.99,0:09:49.99,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}Alice{\fscx100}選手なら{\fscx50} ラッシュ{\fscx100}に反応して Dialogue: 0,0:09:45.99,0:09:49.99,Default,,0000,0000,0000,,{\pos(192,497)}必ず{\fscx50}コパン{\fscx100}で止めてくるはず{\fscx50}。 Dialogue: 0,0:09:49.99,0:09:53.99,Default,,0000,0000,0000,,{\pos(252,437)}そう信頼して{\fscx50} {\fscx100}間合い外からの Dialogue: 0,0:09:49.99,0:09:53.99,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ラッシュ{\fscx100}で{\fscx50}コパン{\fscx100}を釣って➨ Dialogue: 0,0:09:53.99,0:09:56.83,Default,,0000,0000,0000,,{\pos(332,497)}足刀からの{\fscx50}SA{\fscx100}を狙ったと{\fscx50}。 Dialogue: 0,0:09:56.83,0:09:59.00,Default,,0000,0000,0000,,{\pos(172,437)}📺{\fscx50}(フランベルジュ) Dialogue: 0,0:09:56.83,0:09:59.00,Default,,0000,0000,0000,,{\pos(192,497)}いやぁ{\fscx50} {\fscx100}すばらしい読みでしたね{\fscx50}。 Dialogue: 0,0:09:59.00,0:10:02.30,Default,,0000,0000,0000,,{\pos(172,437)}📺もうわずか1秒あれば Dialogue: 0,0:09:59.00,0:10:02.30,Default,,0000,0000,0000,,{\pos(192,497)}結果は変わっていたでしょう{\fscx50}。 Dialogue: 0,0:10:08.51,0:10:14.18,Default,,0000,0000,0000,,{\pos(432,497)\c&H00FFFF00}はっ!{\fscx50} ハァ ハァ ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:10:14.18,0:10:17.18,Default,,0000,0000,0000,,{\pos(212,497)}《{\fscx50}クッソ{\fscx100}!{\fscx50} {\fscx100}この{\fscx50}ババア{\fscx100}! Dialogue: 0,0:10:17.18,0:10:20.35,Default,,0000,0000,0000,,{\pos(272,437)}あと1秒あったら Dialogue: 0,0:10:17.18,0:10:20.35,Default,,0000,0000,0000,,{\pos(292,497)}やられていた! Dialogue: 0,0:10:20.35,0:10:24.69,Default,,0000,0000,0000,,{\pos(272,437)}こんなやつに…{\fscx50} {\fscx100}こんな Dialogue: 0,0:10:20.35,0:10:24.69,Default,,0000,0000,0000,,{\pos(332,497)}ふざけたやつに! Dialogue: 0,0:10:24.69,0:10:28.19,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}クソ{\fscx100}!{\fscx50} クソ{\fscx100}!{\fscx50} クソ クソ クソ{\fscx100}!》 Dialogue: 0,0:10:31.03,0:10:35.03,Default,,0000,0000,0000,,{\pos(192,497)}《もっとだ…{\fscx50} {\fscx100}もっと殺意を!》 Dialogue: 0,0:10:35.03,0:10:37.54,Default,,0000,0000,0000,,{\pos(552,497)\c&H00FFFF00\fscx50}ハァ ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:10:37.54,0:10:50.15,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:10:52.72,0:10:55.89,Default,,0000,0000,0000,,{\pos(452,407)}波動拳!{\fscx50} {\fscx100}波動拳! Dialogue: 0,0:10:52.72,0:10:55.89,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ソニックブーム{\fscx100}!{\fscx50} ソニックブーム{\fscx100}! Dialogue: 0,0:10:55.89,0:10:57.89,Default,,0000,0000,0000,,{\pos(492,407)}また開幕弾{\fscx50}!? Dialogue: 0,0:10:55.89,0:10:57.89,Default,,0000,0000,0000,,{\pos(552,497)}息ぴったり! Dialogue: 0,0:10:57.89,0:10:59.89,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}30{\fscx100}秒撃ち合いか{\fscx50}!? Dialogue: 0,0:10:59.89,0:11:01.83,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}ソニックブーム{\fscx100}! Dialogue: 0,0:10:59.89,0:11:01.83,Default,,0000,0000,0000,,{\pos(592,497)}波動拳! Dialogue: 0,0:11:01.83,0:11:04.83,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}ソニックブーム{\fscx100}!{\fscx50} {\fscx100}今だ! Dialogue: 0,0:11:04.83,0:11:06.83,Default,,0000,0000,0000,,{\pos(532,497)}昇龍拳! Dialogue: 0,0:11:06.83,0:11:10.34,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}(フランベルジュ){\fscx100}なんだ{\fscx50}!? {\fscx100}突如として Dialogue: 0,0:11:06.83,0:11:10.34,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}エスパー{\fscx100}昇龍一閃! Dialogue: 0,0:11:10.34,0:11:12.34,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}吉岡{\fscx50}){\fscx100}弾を撃ちまくっていた Dialogue: 0,0:11:10.34,0:11:12.34,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}Alice{\fscx100}が➨ Dialogue: 0,0:11:12.34,0:11:16.34,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ピンポイント{\fscx100}で打撃を出してて…{\fscx50}。 Dialogue: 0,0:11:12.34,0:11:16.34,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}({\fscx100}小野田{\fscx50}){\fscx100}そこへ{\fscx50} {\fscx100}白百合さまが➨ Dialogue: 0,0:11:16.34,0:11:19.55,Default,,0000,0000,0000,,{\pos(492,407)\fscx50}ピンポイント{\fscx100}で昇龍拳{\fscx50}。 Dialogue: 0,0:11:16.34,0:11:19.55,Default,,0000,0000,0000,,{\pos(252,497)}《吉岡{\fscx50}/{\fscx100}小野田{\fscx50}:{\fscx100}なぜ{\fscx50}!?{\fscx100}》 Dialogue: 0,0:11:22.01,0:11:24.02,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}ガイル{\fscx100}の{\fscx50}バックナックル{\fscx100}…{\fscx50}。 Dialogue: 0,0:11:24.02,0:11:27.35,Default,,0000,0000,0000,,{\pos(412,347)\fscx50}リーチ{\fscx100}が長い優秀な技{\fscx50}。 Dialogue: 0,0:11:24.02,0:11:27.35,Default,,0000,0000,0000,,{\pos(492,437)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}あっ{\fscx50}。 Dialogue: 0,0:11:27.35,0:11:29.52,Default,,0000,0000,0000,,{\pos(192,497)}これを弾撃ちに混ぜ込むことで➨ Dialogue: 0,0:11:29.52,0:11:33.36,Default,,0000,0000,0000,,{\pos(212,437)}弾に対して踏み込んで Dialogue: 0,0:11:29.52,0:11:33.36,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}ガード{\fscx100}しようとする相手に刺さる{\fscx50}。 Dialogue: 0,0:11:33.36,0:11:36.36,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}「スト{\fscx100}2{\fscx50}」{\fscx100}の頃からある対策やな{\fscx50}。 Dialogue: 0,0:11:36.36,0:11:40.37,Default,,0000,0000,0000,,{\pos(232,437)}白百合さまは{\fscx50} {\fscx100}弾に対して Dialogue: 0,0:11:36.36,0:11:40.37,Default,,0000,0000,0000,,{\pos(252,497)}踏み込み{\fscx50}ガード{\fscx100}という選択を➨ Dialogue: 0,0:11:40.37,0:11:45.37,Default,,0000,0000,0000,,{\pos(192,437)}一度だけ見せ{\fscx50} {\fscx100}それを見た{\fscx50}Alice{\fscx100}は Dialogue: 0,0:11:40.37,0:11:45.37,Default,,0000,0000,0000,,{\pos(212,497)}即座に弾に裏拳を織り交ぜ➨ Dialogue: 0,0:11:45.37,0:11:50.21,Default,,0000,0000,0000,,{\pos(252,407)}そこへ昇龍をぶち込まれた{\fscx50}。 Dialogue: 0,0:11:45.37,0:11:50.21,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}へぇ~{\fscx50}。 Dialogue: 0,0:11:50.21,0:11:53.88,Default,,0000,0000,0000,,{\pos(172,437)}そこへぶち込むの Dialogue: 0,0:11:50.21,0:11:53.88,Default,,0000,0000,0000,,{\pos(192,497)}昇龍である必要なくないっすか? Dialogue: 0,0:11:53.88,0:11:57.22,Default,,0000,0000,0000,,{\pos(172,497)}無駄に{\fscx50}リスク{\fscx100}が…{\fscx50}。 Dialogue: 0,0:11:57.22,0:11:59.89,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}星識{\fscx50}) Dialogue: 0,0:11:57.22,0:11:59.89,Default,,0000,0000,0000,,{\pos(212,497)}よくわかんない{\fscx50}プレイ{\fscx100}しますね➨ Dialogue: 0,0:11:59.89,0:12:02.32,Default,,0000,0000,0000,,{\pos(232,497)}あの白百合さまとかいう女{\fscx50}。 Dialogue: 0,0:12:02.32,0:12:04.66,Default,,0000,0000,0000,,{\pos(472,497)}よくわからない? Dialogue: 0,0:12:04.66,0:12:07.99,Default,,0000,0000,0000,,{\pos(172,437)}よくわかんないっす{\fscx50}。 Dialogue: 0,0:12:04.66,0:12:07.99,Default,,0000,0000,0000,,{\pos(632,497)\fscx50}フッ。 Dialogue: 0,0:12:07.99,0:12:10.10,Default,,0000,0000,0000,,{\pos(432,497)}よくわからん…{\fscx50} {\fscx100}か{\fscx50}。 Dialogue: 0,0:12:12.16,0:12:15.33,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}(フランベルジュ){\fscx100}白百合さまの起き攻め! Dialogue: 0,0:12:12.16,0:12:15.33,Default,,0000,0000,0000,,{\pos(452,497)}くっ! Dialogue: 0,0:12:15.33,0:12:17.67,Default,,0000,0000,0000,,{\pos(412,497)}あっ…{\fscx50}。 Dialogue: 0,0:12:17.67,0:12:20.34,Default,,0000,0000,0000,,{\pos(472,407)}起き攻め昇龍{\fscx50}!? Dialogue: 0,0:12:17.67,0:12:20.34,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}({\fscx100}3人{\fscx50}){\fscx100}何それ! Dialogue: 0,0:12:20.34,0:12:23.01,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ガード{\fscx100}されたときのこと Dialogue: 0,0:12:20.34,0:12:23.01,Default,,0000,0000,0000,,{\pos(192,497)}考えてねえのか? Dialogue: 0,0:12:23.01,0:12:25.31,Default,,0000,0000,0000,,{\pos(192,407)\fscx50}(フランベルジュ){\fscx100}もいっちょ起き攻め! Dialogue: 0,0:12:23.01,0:12:25.31,Default,,0000,0000,0000,,{\pos(392,497)}昇龍拳! Dialogue: 0,0:12:27.35,0:12:29.35,Default,,0000,0000,0000,,{\pos(632,407)}えっ{\fscx50}!? Dialogue: 0,0:12:27.35,0:12:29.35,Default,,0000,0000,0000,,{\pos(172,497)}どういうことだ{\fscx50}!? Dialogue: 0,0:12:29.35,0:12:31.68,Default,,0000,0000,0000,,{\pos(172,437)}さっぱり意味がわからない! Dialogue: 0,0:12:29.35,0:12:31.68,Default,,0000,0000,0000,,{\pos(192,497)}立ち回りで撃ち始めた➨ Dialogue: 0,0:12:31.68,0:12:36.19,Default,,0000,0000,0000,,{\pos(252,437)}白百合さまの昇龍拳が Dialogue: 0,0:12:31.68,0:12:36.19,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}エグ{\fscx100}い精度で{\fscx50}ヒット{\fscx100}していく! Dialogue: 0,0:12:36.19,0:12:38.19,Default,,0000,0000,0000,,{\pos(412,497)}昇龍拳! Dialogue: 0,0:12:38.19,0:12:40.19,Default,,0000,0000,0000,,{\pos(412,497)}くっ…{\fscx50}。 Dialogue: 0,0:12:40.19,0:12:43.40,Default,,0000,0000,0000,,{\pos(272,407)}《亜里沙{\fscx50}:{\fscx100}うぜえ!》 Dialogue: 0,0:12:40.19,0:12:43.40,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}(フランベルジュ){\fscx100}やっちまった~! Dialogue: 0,0:12:48.20,0:12:50.37,Default,,0000,0000,0000,,{\pos(412,497)}くっ…{\fscx50}。 Dialogue: 0,0:12:50.37,0:12:53.07,Default,,0000,0000,0000,,{\pos(232,497)}《亜里沙{\fscx50}:{\fscx100}うざってぇな!》 Dialogue: 0,0:12:56.21,0:12:58.88,Default,,0000,0000,0000,,{\pos(252,497)}《あ~っ!{\fscx50} マジ{\fscx100}でうぜえ!》 Dialogue: 0,0:12:58.88,0:13:01.31,Default,,0000,0000,0000,,{\pos(352,497)}それ!{\fscx50} {\fscx100}いくぞ! Dialogue: 0,0:13:01.31,0:13:04.15,Default,,0000,0000,0000,,{\pos(312,497)}《{\fscx50}ナメ{\fscx100}んじゃねえよ! Dialogue: 0,0:13:04.15,0:13:06.99,Default,,0000,0000,0000,,{\pos(252,497)}負けねえっつってんだよ! Dialogue: 0,0:13:06.99,0:13:10.49,Default,,0000,0000,0000,,{\pos(172,437)}お友達となれ合ってる Dialogue: 0,0:13:06.99,0:13:10.49,Default,,0000,0000,0000,,{\pos(192,497)}やつごときには…{\fscx50}。 Dialogue: 0,0:13:10.49,0:13:14.49,Default,,0000,0000,0000,,{\pos(312,497)}絶対に…{\fscx50} {\fscx100}絶対に! Dialogue: 0,0:13:14.49,0:13:19.17,Default,,0000,0000,0000,,{\pos(312,497)}絶対に負けない!》 Dialogue: 0,0:13:19.17,0:13:22.00,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}({\fscx100}観客たち{\fscx50}){\fscx100}お~っ! Dialogue: 0,0:13:22.00,0:13:37.35,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:13:37.35,0:13:41.35,Default,,0000,0000,0000,,{\pos(192,407)}確反なのに{\fscx50}!? Dialogue: 0,0:13:37.35,0:13:41.35,Default,,0000,0000,0000,,{\pos(552,437)}前歩き昇龍{\fscx50}!? Dialogue: 0,0:13:37.35,0:13:41.35,Default,,0000,0000,0000,,{\pos(212,497)}もう舐めプだろ{\fscx50}。 Dialogue: 0,0:13:41.35,0:13:43.36,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}(gekido){\fscx100}獣…{\fscx50}。 Dialogue: 0,0:13:41.35,0:13:43.36,Default,,0000,0000,0000,,{\pos(652,497)}えっ? Dialogue: 0,0:13:43.36,0:13:48.69,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}(gekido){\fscx100}獣を{\fscx50} {\fscx100}解放しやがった{\fscx50}。 Dialogue: 0,0:13:48.69,0:13:52.70,Default,,0000,0000,0000,,{\pos(272,497)}闘争本能という名の獣…{\fscx50}。 Dialogue: 0,0:13:52.70,0:13:56.40,Default,,0000,0000,0000,,{\pos(212,497)}波掌撃!{\fscx50} {\fscx100}波掌撃!{\fscx50} {\fscx100}波掌撃! Dialogue: 0,0:13:59.87,0:14:02.07,Default,,0000,0000,0000,,{\pos(412,497)}もらった! Dialogue: 0,0:14:06.48,0:14:12.48,Default,,0000,0000,0000,,{\pos(292,497)}逃がさん!{\fscx50} {\fscx100}真{\fscx50}・{\fscx100}昇龍拳! Dialogue: 0,0:14:12.48,0:14:14.82,Default,,0000,0000,0000,,{\pos(172,497)}📺{\fscx50}K.O. Dialogue: 0,0:14:14.82,0:14:16.99,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}(フランベルジュ){\fscx100}捻じ込んだ~! Dialogue: 0,0:14:16.99,0:14:20.33,Default,,0000,0000,0000,,{\pos(352,437)\fscx50}タイムアップ{\fscx100}までもつれ込んだ Dialogue: 0,0:14:16.99,0:14:20.33,Default,,0000,0000,0000,,{\pos(372,497)}1{\fscx50}セット{\fscx100}目とは対照的! Dialogue: 0,0:14:20.33,0:14:26.83,Default,,0000,0000,0000,,{\pos(232,437)}この第2{\fscx50}セット{\fscx100}で{\fscx50} {\fscx100}少女に潜む獣が Dialogue: 0,0:14:20.33,0:14:26.83,Default,,0000,0000,0000,,{\pos(392,497)}目を覚ました! Dialogue: 0,0:14:31.50,0:14:33.84,Default,,0000,0000,0000,,{\pos(412,497)}ぐっ…{\fscx50}。 Dialogue: 0,0:14:33.84,0:14:35.84,Default,,0000,0000,0000,,{\pos(352,497)}うっ! Dialogue: 0,0:14:35.84,0:14:38.04,Default,,0000,0000,0000,,{\pos(492,497)}《2人{\fscx50}:{\fscx100}台{\fscx50}パン{\fscx100}!》 Dialogue: 0,0:14:43.35,0:14:46.65,Default,,0000,0000,0000,,{\pos(652,407)}今…{\fscx50}。 Dialogue: 0,0:14:43.35,0:14:46.65,Default,,0000,0000,0000,,{\pos(172,497)}おもっくそ台{\fscx50}パン{\fscx100}したよな{\fscx50} {\fscx100}あの子{\fscx50}。 Dialogue: 0,0:14:49.36,0:14:52.52,Default,,0000,0000,0000,,{\pos(252,437)}まるで{\fscx50} {\fscx100}世界中に響きそうな Dialogue: 0,0:14:49.36,0:14:52.52,Default,,0000,0000,0000,,{\pos(372,497)}台{\fscx50}パン{\fscx100}じゃん{\fscx50}。 Dialogue: 0,0:14:52.52,0:14:57.13,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}({\fscx100}禍腐餌悪霊{\fscx50})ククク{\fscx100}…{\fscx50} {\fscx100}いい音 Dialogue: 0,0:14:52.52,0:14:57.13,Default,,0000,0000,0000,,{\pos(332,497)}奏でるじゃんかよ{\fscx50}。 Dialogue: 0,0:15:00.47,0:15:02.77,Default,,0000,0000,0000,,{\pos(412,497)}なんで…{\fscx50}。 Dialogue: 0,0:15:05.47,0:15:11.48,Default,,0000,0000,0000,,{\pos(232,497)}《亜里沙{\fscx50}:{\fscx100}なんで…{\fscx50} {\fscx100}お前…》 Dialogue: 0,0:15:21.99,0:15:24.29,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}(フランベルジュ{\fscx100}たち{\fscx50}){\fscx100}あっ! Dialogue: 0,0:15:26.33,0:15:31.66,Default,,0000,0000,0000,,{\pos(172,437)}《亜里沙{\fscx50}:{\fscx100}捨てる…{\fscx50} {\fscx100}なれ合ってる Dialogue: 0,0:15:26.33,0:15:31.66,Default,,0000,0000,0000,,{\pos(192,497)}やつらなんかに負けるわけない{\fscx50}。 Dialogue: 0,0:15:31.66,0:15:35.87,Default,,0000,0000,0000,,{\pos(312,437)}というような考えは Dialogue: 0,0:15:31.66,0:15:35.87,Default,,0000,0000,0000,,{\pos(332,497)}いったん捨てる》 Dialogue: 0,0:15:38.17,0:15:40.84,Default,,0000,0000,0000,,{\pos(192,497)}《お前を認める{\fscx50}。 Dialogue: 0,0:15:40.84,0:15:45.84,Default,,0000,0000,0000,,{\pos(172,437)}お前に勝つために Dialogue: 0,0:15:40.84,0:15:45.84,Default,,0000,0000,0000,,{\pos(192,497)}お前を認める!》 Dialogue: 0,0:15:49.18,0:15:53.02,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}あと少し{\fscx50} {\fscx100}もてば…{\fscx50} {\fscx100}いい…{\fscx50}。 Dialogue: 0,0:15:53.02,0:15:56.62,Default,,0000,0000,0000,,{\pos(172,497)}私のすべてをお前にぶつける! Dialogue: 0,0:16:10.30,0:16:12.60,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}({\fscx100}珠樹{\fscx50})ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:16:19.31,0:16:21.31,Default,,0000,0000,0000,,{\pos(372,497)}配信台の試合すげぇな{\fscx50}。 Dialogue: 0,0:16:21.31,0:16:24.32,Default,,0000,0000,0000,,{\pos(192,407)}あれな{\fscx50} {\fscx100}美少女と美幼女の{\fscx50}。 Dialogue: 0,0:16:21.31,0:16:24.32,Default,,0000,0000,0000,,{\pos(652,497)}うん{\fscx50}。 Dialogue: 0,0:16:24.32,0:16:29.12,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:16:38.50,0:16:41.10,Default,,0000,0000,0000,,{\pos(532,497)}なんで…{\fscx50}。 Dialogue: 0,0:16:50.51,0:16:54.51,Default,,0000,0000,0000,,{\pos(172,437)}なんで{\fscx50} {\fscx100}あんな{\fscx50}プレイ{\fscx100}が Dialogue: 0,0:16:50.51,0:16:54.51,Default,,0000,0000,0000,,{\pos(192,497)}できるんだろう…{\fscx50}。 Dialogue: 0,0:16:54.51,0:16:58.68,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}それはきっと{\fscx50} {\fscx100}あいつが Dialogue: 0,0:16:54.51,0:16:58.68,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}ゲーム{\fscx100}を一人で楽しんできたから{\fscx50}。 Dialogue: 0,0:16:58.68,0:17:00.79,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}({\fscx100}夕{\fscx50}){\fscx100}えっ? Dialogue: 0,0:17:00.79,0:17:03.46,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}あいつは{\fscx50} {\fscx100}上手い人の{\fscx50}プレイ{\fscx100}を Dialogue: 0,0:17:00.79,0:17:03.46,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}ネット{\fscx100}で見て参考に…{\fscx50}。 Dialogue: 0,0:17:03.46,0:17:05.96,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}みたいなことをしない{\fscx50}。 Dialogue: 0,0:17:05.96,0:17:09.96,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}自分で考えるのが楽しいという Dialogue: 0,0:17:05.96,0:17:09.96,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}性癖の持ち主だから{\fscx50}。 Dialogue: 0,0:17:09.96,0:17:14.63,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}気持ちよさとかおもしろさを Dialogue: 0,0:17:09.96,0:17:14.63,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}平気で優先した{\fscx50}プレイ{\fscx100}してくる{\fscx50}。 Dialogue: 0,0:17:14.63,0:17:17.30,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}そのくせして{\fscx50} {\fscx100}妙に強い…{\fscx50}。 Dialogue: 0,0:17:17.30,0:17:19.30,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}そう思ってたんですよ{\fscx50}。 Dialogue: 0,0:17:19.30,0:17:23.31,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}でも実際は{\fscx50} {\fscx100}なのに強い Dialogue: 0,0:17:19.30,0:17:23.31,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}じゃなくて➨ Dialogue: 0,0:17:23.31,0:17:28.81,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}だから強い{\fscx50} {\fscx100}なのかもしれない{\fscx50}。 Dialogue: 0,0:17:28.81,0:17:31.98,Default,,0000,0000,0000,,{\pos(412,437)}なんでも{\fscx50}ネット{\fscx100}で正解が Dialogue: 0,0:17:28.81,0:17:31.98,Default,,0000,0000,0000,,{\pos(472,497)}見られる時代{\fscx50}。 Dialogue: 0,0:17:31.98,0:17:34.15,Default,,0000,0000,0000,,{\pos(272,497)}それは{\fscx50} {\fscx100}格{\fscx50}ゲー{\fscx100}も例外じゃない{\fscx50}。 Dialogue: 0,0:17:34.15,0:17:36.66,Default,,0000,0000,0000,,{\pos(232,497)}強いとされる行動をとり入れ➨ Dialogue: 0,0:17:36.66,0:17:38.86,Default,,0000,0000,0000,,{\pos(392,497)}勝てる{\fscx50}プレイ{\fscx100}を構築する{\fscx50}。 Dialogue: 0,0:17:41.16,0:17:45.16,Default,,0000,0000,0000,,{\pos(232,437)}そういう最短距離を行くような Dialogue: 0,0:17:41.16,0:17:45.16,Default,,0000,0000,0000,,{\pos(292,497)}遊び方だけじゃなく➨ Dialogue: 0,0:17:45.16,0:17:48.50,Default,,0000,0000,0000,,{\pos(252,437)}毒も喰らう…{\fscx50} {\fscx100}そんなことして Dialogue: 0,0:17:45.16,0:17:48.50,Default,,0000,0000,0000,,{\pos(392,497)}意味あんの? Dialogue: 0,0:17:48.50,0:17:50.84,Default,,0000,0000,0000,,{\pos(412,497)}ってこともやりこむ{\fscx50}。 Dialogue: 0,0:17:50.84,0:17:53.17,Default,,0000,0000,0000,,{\pos(452,437)}まるで{\fscx50} {\fscx100}気ままな Dialogue: 0,0:17:50.84,0:17:53.17,Default,,0000,0000,0000,,{\pos(472,497)}寄り道のような➨ Dialogue: 0,0:17:53.17,0:17:55.51,Default,,0000,0000,0000,,{\pos(352,497)}道なき道を行くような➨ Dialogue: 0,0:17:55.51,0:17:59.34,Default,,0000,0000,0000,,{\pos(332,437)\fscx50}ガラクタ{\fscx100}の山から Dialogue: 0,0:17:55.51,0:17:59.34,Default,,0000,0000,0000,,{\pos(352,497)}宝を見つけ出すような➨ Dialogue: 0,0:17:59.34,0:18:02.45,Default,,0000,0000,0000,,{\pos(312,437)}そんなやりこみを経た者の Dialogue: 0,0:17:59.34,0:18:02.45,Default,,0000,0000,0000,,{\pos(492,497)\fscx50}プレイ{\fscx100}は➨ Dialogue: 0,0:18:02.45,0:18:07.29,Default,,0000,0000,0000,,{\pos(412,497)}よくわからんが強い{\fscx50}。 Dialogue: 0,0:18:07.29,0:18:10.12,Default,,0000,0000,0000,,{\pos(172,437)}そんなふうに{\fscx50} {\fscx100}格{\fscx50}ゲー{\fscx100}してきた Dialogue: 0,0:18:07.29,0:18:10.12,Default,,0000,0000,0000,,{\pos(192,497)}って言うんですか…{\fscx50}。 Dialogue: 0,0:18:10.12,0:18:14.29,Default,,0000,0000,0000,,{\pos(192,407)}あの子が{\fscx50}。 Dialogue: 0,0:18:10.12,0:18:14.29,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}ククッ {\fscx100}それこそ➨ Dialogue: 0,0:18:14.29,0:18:16.63,Default,,0000,0000,0000,,{\pos(432,497)}よくわからん{\fscx50}。 Dialogue: 0,0:18:16.63,0:18:22.13,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:18:22.13,0:18:24.80,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}あいつは{\fscx50} {\fscx100}たぶん{\fscx50} {\fscx100}放課後 Dialogue: 0,0:18:22.13,0:18:24.80,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}友達の家で➨ Dialogue: 0,0:18:24.80,0:18:28.81,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}わいわい{\fscx50} 「スマブラ」{\fscx100}みたいなのに Dialogue: 0,0:18:24.80,0:18:28.81,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}憧れてたんだと思うんですよ{\fscx50}。 Dialogue: 0,0:18:28.81,0:18:32.98,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}いや{\fscx50} {\fscx100}憧れより…{\fscx50}。 Dialogue: 0,0:18:32.98,0:18:36.48,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}飢えというほうが Dialogue: 0,0:18:32.98,0:18:36.48,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}近かったのかもしれない{\fscx50}。 Dialogue: 0,0:18:36.48,0:18:39.59,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}だから{\fscx50} {\fscx100}あんなにも…{\fscx50}。 Dialogue: 0,0:18:41.65,0:18:44.06,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}《あんなにも…》 Dialogue: 0,0:18:49.50,0:18:52.50,Default,,0000,0000,0000,,{\pos(632,497)}波動拳! Dialogue: 0,0:18:52.50,0:18:54.83,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:18:54.83,0:18:59.34,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(フランベルジュ){\fscx100}白百合さまの真空波動が Dialogue: 0,0:18:54.83,0:18:59.34,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}ガイル{\fscx100}の{\fscx50}ソニック{\fscx100}を貫通! Dialogue: 0,0:18:59.34,0:19:01.94,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}({\fscx100}さたん{\fscx50}){\fscx100}この試合も{\fscx50}フルセット Dialogue: 0,0:18:59.34,0:19:01.94,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}フルラウンド{\fscx100}です! Dialogue: 0,0:19:01.94,0:19:06.11,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}(フランベルジュ){\fscx100}決着の時が迫る! Dialogue: 0,0:19:06.11,0:19:09.28,Default,,0000,0000,0000,,{\pos(312,497)}《なんでだよ…{\fscx50}。 Dialogue: 0,0:19:09.28,0:19:11.28,Default,,0000,0000,0000,,{\pos(292,497)}なんで{\fscx50} {\fscx100}お前なんだ!》 Dialogue: 0,0:19:11.28,0:19:16.62,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}(フランベルジュ){\fscx100}鮮やか!{\fscx50} バクステ{\fscx100}で Dialogue: 0,0:19:11.28,0:19:16.62,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}スカ{\fscx100}りを誘ってさしかえし! Dialogue: 0,0:19:16.62,0:19:21.63,Default,,0000,0000,0000,,{\pos(172,437)}《亜里沙{\fscx50}:{\fscx100}みゆちゃんがよかった… Dialogue: 0,0:19:16.62,0:19:21.63,Default,,0000,0000,0000,,{\pos(232,497)}こんなふうに{\fscx50} {\fscx100}みゆちゃんに➨ Dialogue: 0,0:19:21.63,0:19:24.46,Default,,0000,0000,0000,,{\pos(172,497)}私のすべてをぶつけたかった! Dialogue: 0,0:19:24.46,0:19:27.47,Default,,0000,0000,0000,,{\pos(312,497)}なんで{\fscx50} {\fscx100}どうして! Dialogue: 0,0:19:27.47,0:19:31.14,Default,,0000,0000,0000,,{\pos(212,437)}どうしてお前 Dialogue: 0,0:19:27.47,0:19:31.14,Default,,0000,0000,0000,,{\pos(232,497)}みゆちゃんじゃないんだ!》 Dialogue: 0,0:19:31.14,0:19:33.31,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}(フランベルジュ){\fscx100}撃ってる~! Dialogue: 0,0:19:33.31,0:19:37.01,Default,,0000,0000,0000,,{\pos(172,437)}《みゆちゃんと{\fscx50} {\fscx100}こんなふうに Dialogue: 0,0:19:33.31,0:19:37.01,Default,,0000,0000,0000,,{\pos(312,497)}遊びたかった》 Dialogue: 0,0:19:38.98,0:19:41.98,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}ハァ ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:19:41.98,0:19:43.98,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}ソニックブーム{\fscx100}! Dialogue: 0,0:19:47.65,0:19:50.32,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}ソニックブーム{\fscx100}! Dialogue: 0,0:19:47.65,0:19:50.32,Default,,0000,0000,0000,,{\pos(492,497)}隙あり! Dialogue: 0,0:19:50.32,0:19:52.32,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}(フランベルジュ)ジャスパ{\fscx100}からの前{\fscx50}ステ{\fscx100}投げ! Dialogue: 0,0:19:52.32,0:19:56.50,Default,,0000,0000,0000,,{\pos(212,437)}追い詰めていた{\fscx50}Alice{\fscx100}が Dialogue: 0,0:19:52.32,0:19:56.50,Default,,0000,0000,0000,,{\pos(232,497)}画面端を背負う形となった! Dialogue: 0,0:19:56.50,0:19:58.83,Default,,0000,0000,0000,,{\pos(272,497)}《こいつは{\fscx50} ガード{\fscx100}されるまで➨ Dialogue: 0,0:19:58.83,0:20:01.33,Default,,0000,0000,0000,,{\pos(312,437)}ずっと昇龍を撃ってくる Dialogue: 0,0:19:58.83,0:20:01.33,Default,,0000,0000,0000,,{\pos(332,497)}つもりなのかもしれない{\fscx50}。 Dialogue: 0,0:20:01.33,0:20:04.17,Default,,0000,0000,0000,,{\pos(252,437)}もしくは{\fscx50} {\fscx100}私が昇龍を警戒して Dialogue: 0,0:20:01.33,0:20:04.17,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}ガード{\fscx100}を固める…{\fscx50}。 Dialogue: 0,0:20:04.17,0:20:06.17,Default,,0000,0000,0000,,{\pos(412,497)}と読んでの投げか{\fscx50}。 Dialogue: 0,0:20:06.17,0:20:08.67,Default,,0000,0000,0000,,{\pos(392,437)}その両方を{\fscx50}ケア{\fscx100}する Dialogue: 0,0:20:06.17,0:20:08.67,Default,,0000,0000,0000,,{\pos(412,497)}遅らせ{\fscx50}グラ{\fscx100}に対して➨ Dialogue: 0,0:20:08.67,0:20:10.68,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ディレイ{\fscx100}で昇龍を撃ち込んでくる…{\fscx50}。 Dialogue: 0,0:20:10.68,0:20:12.84,Default,,0000,0000,0000,,{\pos(332,437)}というのも Dialogue: 0,0:20:10.68,0:20:12.84,Default,,0000,0000,0000,,{\pos(352,497)}こいつならありうる!》 Dialogue: 0,0:20:12.84,0:20:15.01,Default,,0000,0000,0000,,{\pos(392,497)}隙あり! Dialogue: 0,0:20:15.01,0:20:17.18,Default,,0000,0000,0000,,{\pos(452,497)}昇龍…{\fscx50} {\fscx100}じゃない! Dialogue: 0,0:20:17.18,0:20:20.19,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}(フランベルジュ){\fscx100}うわぁ! Dialogue: 0,0:20:17.18,0:20:20.19,Default,,0000,0000,0000,,{\pos(332,497)}やりやがった~! Dialogue: 0,0:20:23.02,0:20:28.03,Default,,0000,0000,0000,,{\pos(172,437)}起き攻め昇龍でも投げでもなく Dialogue: 0,0:20:23.02,0:20:28.03,Default,,0000,0000,0000,,{\pos(192,497)}一発刻んで踏み込み昇龍…{\fscx50}。 Dialogue: 0,0:20:28.03,0:20:30.70,Default,,0000,0000,0000,,{\pos(172,497)}相手を{\fscx50}ムカ{\fscx100}つかせる才能ありますね{\fscx50}。 Dialogue: 0,0:20:30.70,0:20:33.70,Default,,0000,0000,0000,,{\pos(392,437)}相手の血管切れさせて Dialogue: 0,0:20:30.70,0:20:33.70,Default,,0000,0000,0000,,{\pos(412,497)}殺す気ちゃうか? Dialogue: 0,0:20:33.70,0:20:36.70,Default,,0000,0000,0000,,{\pos(272,497)}《こいつ…{\fscx50} {\fscx100}こいつは…》 Dialogue: 0,0:20:36.70,0:20:38.70,Default,,0000,0000,0000,,{\pos(452,497)}ふっ{\fscx50}。 Dialogue: 0,0:20:38.70,0:20:41.54,Default,,0000,0000,0000,,{\pos(272,497)}《いい加減{\fscx50} {\fscx100}気づきな{\fscx50} Alice。 Dialogue: 0,0:20:41.54,0:20:45.04,Default,,0000,0000,0000,,{\pos(272,497)}馬鹿なんだよ{\fscx50} {\fscx100}そいつは》 Dialogue: 0,0:20:45.04,0:20:48.71,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(フランベルジュ)ドンピシャ{\fscx100}!{\fscx50} {\fscx100}狙いすました Dialogue: 0,0:20:45.04,0:20:48.71,Default,,0000,0000,0000,,{\pos(272,497)}竜巻で{\fscx50}ソニック{\fscx100}を抜けた! Dialogue: 0,0:20:48.71,0:20:50.88,Default,,0000,0000,0000,,{\pos(232,437)}見てから{\fscx50}!? Dialogue: 0,0:20:48.71,0:20:50.88,Default,,0000,0000,0000,,{\pos(512,497)}無理だろ! Dialogue: 0,0:20:50.88,0:20:54.05,Default,,0000,0000,0000,,{\pos(272,407)}読みで置いてたんか{\fscx50}!? Dialogue: 0,0:20:50.88,0:20:54.05,Default,,0000,0000,0000,,{\pos(192,497)}見てから{\fscx50} {\fscx100}だな{\fscx50}。 Dialogue: 0,0:20:54.05,0:20:57.06,Default,,0000,0000,0000,,{\pos(392,437)}弾が来るという勘… Dialogue: 0,0:20:54.05,0:20:57.06,Default,,0000,0000,0000,,{\pos(412,497)}いや{\fscx50} {\fscx100}読みを信じて➨ Dialogue: 0,0:20:57.06,0:21:01.16,Default,,0000,0000,0000,,{\pos(172,437)}おそらく{\fscx50} {\fscx100}全神経を{\fscx50}ソニック{\fscx100}の{\fscx50}モーション{\fscx100}を Dialogue: 0,0:20:57.06,0:21:01.16,Default,,0000,0000,0000,,{\pos(232,497)}見ることのみに集中して➨ Dialogue: 0,0:21:01.16,0:21:03.86,Default,,0000,0000,0000,,{\pos(332,497)}見てから抜けた! Dialogue: 0,0:21:12.84,0:21:14.84,Default,,0000,0000,0000,,{\pos(452,497)}隙あり! Dialogue: 0,0:21:14.84,0:21:17.68,Default,,0000,0000,0000,,{\pos(292,407)\fscx50}(フランベルジュ)グラップ{\fscx100}! Dialogue: 0,0:21:14.84,0:21:17.68,Default,,0000,0000,0000,,{\pos(372,497)}なあ{\fscx50} {\fscx100}女児{\fscx50}パイセン{\fscx100}の顔…{\fscx50}。 Dialogue: 0,0:21:17.68,0:21:22.51,Default,,0000,0000,0000,,{\pos(292,407)}ああ…{\fscx50}。 Dialogue: 0,0:21:17.68,0:21:22.51,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}花{\fscx50}){\fscx100}へぇ…{\fscx50} {\fscx100}珍しいな{\fscx50}。 Dialogue: 0,0:21:22.51,0:21:26.12,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}Alice{\fscx100}が対戦中に Dialogue: 0,0:21:22.51,0:21:26.12,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}イラ{\fscx100}ついた顔してないのは{\fscx50}。 Dialogue: 0,0:21:28.35,0:21:31.19,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(フランベルジュ){\fscx100}弾抜け!{\fscx50} サマーソルト{\fscx100}一閃! Dialogue: 0,0:21:31.19,0:21:33.69,Default,,0000,0000,0000,,{\pos(212,497)}今度は{\fscx50}Alice{\fscx100}が波動を抜けた! Dialogue: 0,0:21:33.69,0:21:36.70,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ソニックブーム{\fscx100}!{\fscx50} ソニックブーム{\fscx100}! Dialogue: 0,0:21:33.69,0:21:36.70,Default,,0000,0000,0000,,{\pos(452,497)}波動拳!{\fscx50} {\fscx100}波動拳! Dialogue: 0,0:21:38.86,0:21:41.03,Default,,0000,0000,0000,,{\pos(492,497)\c&H00FFFF00}はっ! Dialogue: 0,0:21:41.03,0:21:43.87,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}(フランベルジュ){\fscx100}完璧!{\fscx50} {\fscx100}お迎え完了! Dialogue: 0,0:21:43.87,0:21:47.87,Default,,0000,0000,0000,,{\pos(252,437)}弾を垂直で避けるのを Dialogue: 0,0:21:43.87,0:21:47.87,Default,,0000,0000,0000,,{\pos(272,497)}完全に読んでの大足対空! Dialogue: 0,0:21:51.21,0:22:03.49,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:22:03.49,0:22:05.99,Default,,0000,0000,0000,,{\pos(232,497)}《真っ暗な{\fscx50}トンネル{\fscx100}をひとり➨ Dialogue: 0,0:22:05.99,0:22:11.16,Default,,0000,0000,0000,,{\pos(252,437)}どこまでも… Dialogue: 0,0:22:05.99,0:22:11.16,Default,,0000,0000,0000,,{\pos(272,497)}どこまでも進んでいく{\fscx50}。 Dialogue: 0,0:22:11.16,0:22:16.67,Default,,0000,0000,0000,,{\pos(232,437)}どこまで進めば Dialogue: 0,0:22:11.16,0:22:16.67,Default,,0000,0000,0000,,{\pos(252,497)}許してもらえるだろう?》