[Script Info] ScriptType: v4.00+ Collisions: Normal PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 ScaledBorderAndShadow: Yes [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,MS PGothic,36,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,-1,0,0,0,100,100,2,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:33.90,0:00:36.24,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}({\fscx100}禍腐餌悪霊{\fscx50}){\fscx100}二度も同じ手ぇ Dialogue: 0,0:00:33.90,0:00:36.24,Default,,0000,0000,0000,,{\pos(332,497)}食らうかよ! Dialogue: 0,0:00:36.24,0:00:39.91,Default,,0000,0000,0000,,{\pos(412,497)}なっ{\fscx50}!! Dialogue: 0,0:00:39.91,0:00:42.24,Default,,0000,0000,0000,,{\pos(312,407)\fscx50}({\fscx100}春麗{\fscx50}){\fscx100}いくわよ! Dialogue: 0,0:00:39.91,0:00:42.24,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(フランベルジュ){\fscx100}うわっ! Dialogue: 0,0:00:42.24,0:00:44.24,Default,,0000,0000,0000,,{\pos(332,407)\fscx50}({\fscx100}さたん{\fscx50}){\fscx100}なっ! Dialogue: 0,0:00:42.24,0:00:44.24,Default,,0000,0000,0000,,{\pos(372,497)}確認{\fscx50}ミス{\fscx100}…{\fscx50}。 Dialogue: 0,0:00:44.24,0:00:46.91,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}《綾{\fscx50}:{\fscx100}違う…{\fscx50} ミス{\fscx100}ったんじゃなく➡ Dialogue: 0,0:00:46.91,0:00:48.92,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF\fscx50}ミス{\fscx100}らされた》 Dialogue: 0,0:00:48.92,0:00:51.58,Default,,0000,0000,0000,,{\pos(292,497)}《禍腐餌悪霊{\fscx50}:チッ{\fscx100}…》 Dialogue: 0,0:00:51.58,0:00:53.92,Default,,0000,0000,0000,,{\pos(332,497)}これで決める! Dialogue: 0,0:00:53.92,0:00:56.92,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}🎙️(フランベルジュ){\fscx100}確定反撃の Dialogue: 0,0:00:53.92,0:00:56.92,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}クリティカルアーツ{\fscx100}! Dialogue: 0,0:00:56.92,0:00:59.59,Default,,0000,0000,0000,,{\pos(372,497)}蒼天乱華! Dialogue: 0,0:00:59.59,0:01:01.59,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:01:01.59,0:01:03.93,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}キャーッ{\fscx100}! Dialogue: 0,0:01:03.93,0:01:08.27,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}ざわめき{\fscx50}) Dialogue: 0,0:01:08.27,0:01:11.60,Default,,0000,0000,0000,,{\pos(272,437)}もったいねえな… Dialogue: 0,0:01:08.27,0:01:11.60,Default,,0000,0000,0000,,{\pos(292,497)}最後{\fscx50} ミス{\fscx100}で終わるとか{\fscx50}。 Dialogue: 0,0:01:11.60,0:01:14.94,Default,,0000,0000,0000,,{\pos(232,437)}てか{\fscx50} {\fscx100}禍腐餌悪霊って Dialogue: 0,0:01:11.60,0:01:14.94,Default,,0000,0000,0000,,{\pos(252,497)}中足確認{\fscx50} {\fscx100}得意じゃなかった? Dialogue: 0,0:01:14.94,0:01:18.61,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}🎙️(フランベルジュ){\fscx100}いくら{\fscx50}トレモ{\fscx100}を重ねても Dialogue: 0,0:01:14.94,0:01:18.61,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ミス{\fscx100}をなくすのは難しい…{\fscx50}。 Dialogue: 0,0:01:18.61,0:01:21.95,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}🎙️{\fscx100}どんな上級者でも Dialogue: 0,0:01:18.61,0:01:21.95,Default,,0000,0000,0000,,{\pos(192,497)}相手が強ければ強いほど➡ Dialogue: 0,0:01:21.95,0:01:25.62,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ミス{\fscx100}が増えます{\fscx50}。 Dialogue: 0,0:01:21.95,0:01:25.62,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}「{\fscx100}あと一発{\fscx50}」{\fscx100}という重圧{\fscx50}。 Dialogue: 0,0:01:25.62,0:01:28.62,Default,,0000,0000,0000,,{\pos(312,437)}あの状況から Dialogue: 0,0:01:25.62,0:01:28.62,Default,,0000,0000,0000,,{\pos(332,497)}歩いてくるという意外性{\fscx50}。 Dialogue: 0,0:01:28.62,0:01:31.62,Default,,0000,0000,0000,,{\pos(172,437)}更には{\fscx50} {\fscx100}前の{\fscx50}セット Dialogue: 0,0:01:28.62,0:01:31.62,Default,,0000,0000,0000,,{\pos(192,497)}歩き投げで取られたことが➡ Dialogue: 0,0:01:31.62,0:01:34.89,Default,,0000,0000,0000,,{\pos(192,437)}あの瞬間 Dialogue: 0,0:01:31.62,0:01:34.89,Default,,0000,0000,0000,,{\pos(172,497)}禍腐餌悪霊の脳裏をよぎったはず{\fscx50}。 Dialogue: 0,0:01:34.89,0:01:36.90,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}gekido{\fscx100}は{\fscx50} {\fscx100}中足合戦という➡ Dialogue: 0,0:01:36.90,0:01:39.23,Default,,0000,0000,0000,,{\pos(172,437)}相手の土俵に Dialogue: 0,0:01:36.90,0:01:39.23,Default,,0000,0000,0000,,{\pos(192,497)}あえて立ったうえで➡ Dialogue: 0,0:01:39.23,0:01:41.94,Default,,0000,0000,0000,,{\pos(172,497)}真っ向から壊しにいったんですね{\fscx50}。 Dialogue: 0,0:01:49.91,0:01:54.91,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}《この対戦 Dialogue: 0,0:01:49.91,0:01:54.91,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}私は{\c&H00FFFFFF\fscx50} {\c&H0000FFFF\fscx100}まず勝てないだろう…{\fscx50}。 Dialogue: 0,0:01:54.91,0:01:56.92,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}確実に{\fscx50} {\fscx100}負ける》 Dialogue: 0,0:03:40.89,0:03:43.56,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}《負けるとわかっている戦いに➡ Dialogue: 0,0:03:43.56,0:03:46.23,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}どんな{\fscx50}モチベ{\fscx100}で Dialogue: 0,0:03:43.56,0:03:46.23,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}臨めばいいんだろう…》 Dialogue: 0,0:03:46.23,0:03:50.56,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(({\fscx100}珠樹{\fscx50}:{\fscx100}なら…{\fscx50} {\fscx100}私は{\fscx50} {\fscx100}この大会で Dialogue: 0,0:03:46.23,0:03:50.56,Default,,0000,0000,0000,,{\pos(252,497)}何を目指すんだろうって{\fscx50})) Dialogue: 0,0:03:50.56,0:03:53.57,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}《てゃ先輩は Dialogue: 0,0:03:50.56,0:03:53.57,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}こういうことを言ってたんだ{\fscx50}。 Dialogue: 0,0:03:53.57,0:03:56.24,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}知ったふうなことを Dialogue: 0,0:03:53.57,0:03:56.24,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}言ってしまった…{\fscx50}。 Dialogue: 0,0:03:56.24,0:03:58.24,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}たとえ負けるとしても➡ Dialogue: 0,0:03:58.24,0:04:01.24,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}いや…{\fscx50} {\fscx100}負ける戦いだからこそ➡ Dialogue: 0,0:04:01.24,0:04:04.91,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}何かを持ち帰りたい Dialogue: 0,0:04:01.24,0:04:04.91,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}明日に生かしたい》 Dialogue: 0,0:04:04.91,0:04:09.58,Default,,0000,0000,0000,,{\pos(432,497)\c&H00FFFF00\fscx50}({\fscx100}美緒{\fscx50}){\fscx100}あの{\fscx50} {\fscx100}綾さん{\fscx50}。 Dialogue: 0,0:04:09.58,0:04:11.58,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}どうじよう…{\fscx50}。 Dialogue: 0,0:04:11.58,0:04:13.92,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}なんが{\fscx50} {\fscx100}めぢゃぐぢゃ Dialogue: 0,0:04:11.58,0:04:13.92,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}緊張じでぎまじだぁ…{\fscx50}。 Dialogue: 0,0:04:13.92,0:04:15.92,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}えぇ{\fscx50}!? {\fscx100}ついさっきお前➡ Dialogue: 0,0:04:15.92,0:04:18.59,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}緊張に強い{\fscx50}タイプ{\fscx100}とか Dialogue: 0,0:04:15.92,0:04:18.59,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}ほざいてなかったか{\fscx50}!? Dialogue: 0,0:04:18.59,0:04:23.26,Default,,0000,0000,0000,,{\pos(292,407)\c&H00FFFF00}そのはずなんでずげどぉ…{\fscx50}。 Dialogue: 0,0:04:18.59,0:04:23.26,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}緊張に弱い{\fscx50}タイプ{\fscx100}だよ{\fscx50} {\fscx100}お前は! Dialogue: 0,0:04:23.26,0:04:25.26,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}だいたい{\fscx50} {\fscx100}次の相手の➡ Dialogue: 0,0:04:25.26,0:04:27.27,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}禍腐餌悪霊選手のこととか Dialogue: 0,0:04:25.26,0:04:27.27,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}知ってんの? Dialogue: 0,0:04:27.27,0:04:30.27,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF\fscx50}プロ{\fscx100}勢とか興味あるように Dialogue: 0,0:04:27.27,0:04:30.27,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}見えないんだけど{\fscx50}。 Dialogue: 0,0:04:30.27,0:04:32.54,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}まったく知らないです…{\fscx50}。 Dialogue: 0,0:04:32.54,0:04:34.87,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}知ってる{\fscx50}プロ{\fscx100}は{\fscx50} gekido{\fscx100}のみですね{\fscx50}。 Dialogue: 0,0:04:34.87,0:04:36.88,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}緊張する理由なくない? Dialogue: 0,0:04:36.88,0:04:39.21,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}1{\fscx50}ミリ{\fscx100}たりとも Dialogue: 0,0:04:36.88,0:04:39.21,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}知らねえやつですが➡ Dialogue: 0,0:04:39.21,0:04:41.55,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00\fscx50}プロゲーマー{\fscx100}という肩書に Dialogue: 0,0:04:39.21,0:04:41.55,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00\fscx50}ガンビビ{\fscx100}りしてます{\fscx50}。 Dialogue: 0,0:04:41.55,0:04:45.25,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}ん~{\fscx50} {\fscx100}正直な点だけは評価したい{\fscx50}。 Dialogue: 0,0:04:47.55,0:04:52.23,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}私はさ{\fscx50} gekido{\fscx100}がまさに Dialogue: 0,0:04:47.55,0:04:52.23,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}憧れの存在だったよ{\fscx50}。 Dialogue: 0,0:04:52.23,0:04:56.56,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}自分の中で存在が{\fscx50}デカ{\fscx100}すぎて Dialogue: 0,0:04:52.23,0:04:56.56,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}逆に呼び捨てになっちゃうくらい{\fscx50}。 Dialogue: 0,0:04:56.56,0:05:00.27,Default,,0000,0000,0000,,{\pos(492,407)\c&H00FFFF00\fscx50}イチロー{\fscx100}現象ですね{\fscx50}。 Dialogue: 0,0:04:56.56,0:05:00.27,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}そんな言葉はない{\fscx50}。 Dialogue: 0,0:05:02.24,0:05:05.57,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}「スト{\fscx100}4{\fscx50}」{\fscx100}に夢中だった小学生の頃➡ Dialogue: 0,0:05:05.57,0:05:08.57,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}親に登録してもらって Dialogue: 0,0:05:05.57,0:05:08.57,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}配信を観てた{\fscx50}。 Dialogue: 0,0:05:08.57,0:05:11.98,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF\fscx50}gekido{\fscx100}はもう Dialogue: 0,0:05:08.57,0:05:11.98,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}伝説的な{\fscx50}プレイヤー{\fscx100}だったよ{\fscx50}。 Dialogue: 0,0:05:15.92,0:05:17.92,Default,,0000,0000,0000,,{\pos(392,497)\c&H00FFFF00}じゃあ{\fscx50} {\fscx100}楽しみですね{\fscx50}。 Dialogue: 0,0:05:17.92,0:05:20.59,Default,,0000,0000,0000,,{\pos(492,407)\c&H0000FFFF}えっ? Dialogue: 0,0:05:17.92,0:05:20.59,Default,,0000,0000,0000,,{\pos(352,497)\c&H00FFFF00}えっ? Dialogue: 0,0:05:20.59,0:05:24.59,Default,,0000,0000,0000,,{\pos(292,437)\c&H00FFFF00}そんな憧れの{\fscx50}プレイヤー{\fscx100}と Dialogue: 0,0:05:20.59,0:05:24.59,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}対戦するなんて➡ Dialogue: 0,0:05:24.59,0:05:26.93,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}無表情決め込んでますけど内心➡ Dialogue: 0,0:05:26.93,0:05:30.60,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}遠足前の小学生みたく Dialogue: 0,0:05:26.93,0:05:30.60,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}なってるんじゃないですか? Dialogue: 0,0:05:30.60,0:05:32.53,Default,,0000,0000,0000,,{\pos(552,497)\c&H0000FFFF}あっ…{\fscx50}。 Dialogue: 0,0:05:32.53,0:05:34.53,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}《どう思っただろう? Dialogue: 0,0:05:34.53,0:05:37.87,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}昔の私に Dialogue: 0,0:05:34.53,0:05:37.87,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}あの{\fscx50}gekido{\fscx100}と対戦するなんて➡ Dialogue: 0,0:05:37.87,0:05:39.87,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}機会があったなら…》 Dialogue: 0,0:05:42.21,0:05:44.51,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}《決まってる…》 Dialogue: 0,0:05:47.21,0:05:49.88,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}あっ!{\fscx50} {\fscx100}な~んだ➡ Dialogue: 0,0:05:49.88,0:05:57.22,Default,,0000,0000,0000,,{\pos(172,407)\c&H00FFFF00}綾さんも震えてるじゃないですか{\fscx50}。 Dialogue: 0,0:05:49.88,0:05:57.22,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}あっ…{\fscx50} {\fscx100}本当だ{\fscx50}。 Dialogue: 0,0:05:57.22,0:05:59.23,Default,,0000,0000,0000,,{\pos(572,497)\c&H0000FFFF}美緒…? Dialogue: 0,0:06:06.23,0:06:10.24,Default,,0000,0000,0000,,{\pos(172,317)\c&H00FFFF00}う~ん Dialogue: 0,0:06:06.23,0:06:10.24,Default,,0000,0000,0000,,{\pos(192,377)\c&H00FFFF00}震えを震えで{\fscx50}パリィ{\fscx100}するのは無理か{\fscx50}。 Dialogue: 0,0:06:10.24,0:06:12.91,Default,,0000,0000,0000,,{\pos(432,377)\c&H0000FFFF}無理でしょ…{\fscx50}。 Dialogue: 0,0:06:12.91,0:06:18.24,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}緊張で震えるっていうのもさ Dialogue: 0,0:06:12.91,0:06:18.24,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}意外と悪くないもんだね{\fscx50}。 Dialogue: 0,0:06:18.24,0:06:23.25,Default,,0000,0000,0000,,{\pos(172,407)\c&H00FFFF00}えぇ…? Dialogue: 0,0:06:18.24,0:06:23.25,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}大丈夫だって{\fscx50} {\fscx100}美緒{\fscx50}。 Dialogue: 0,0:06:23.25,0:06:26.59,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF\fscx50}テスト{\fscx100}勉強が嫌すぎて Dialogue: 0,0:06:23.25,0:06:26.59,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}吐いてたときのほうがさ➡ Dialogue: 0,0:06:26.59,0:06:30.26,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}今の{\fscx50}50{\fscx100}倍は震えてたよ{\fscx50}。 Dialogue: 0,0:06:30.26,0:06:33.53,Default,,0000,0000,0000,,{\pos(172,317)\c&H00FFFF00\fscx50}キメゼリフ{\fscx100}っぽく言うようなことでは Dialogue: 0,0:06:30.26,0:06:33.53,Default,,0000,0000,0000,,{\pos(292,377)\c&H00FFFF00}なくないですか{\fscx50}。 Dialogue: 0,0:06:33.53,0:06:38.53,Default,,0000,0000,0000,,{\pos(292,317)\c&H0000FFFF}雰囲気で持ってこうとして Dialogue: 0,0:06:33.53,0:06:38.53,Default,,0000,0000,0000,,{\pos(392,377)\c&H0000FFFF\fscx50}コンボミス{\fscx100}った形…{\fscx50}。 Dialogue: 0,0:06:38.53,0:06:42.24,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}笑い声{\fscx50}) Dialogue: 0,0:06:51.21,0:06:53.88,Default,,0000,0000,0000,,{\pos(252,497)}この辺だけ人間の密度{\fscx50}ヤバ{\fscx100}くね{\fscx50}。 Dialogue: 0,0:06:53.88,0:06:58.22,Default,,0000,0000,0000,,{\pos(232,407)}暑ちぃ~{\fscx50}。 Dialogue: 0,0:06:53.88,0:06:58.22,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}gekido{\fscx100}の対戦{\fscx50} {\fscx100}見たいよな{\fscx50} {\fscx100}みんな{\fscx50}。 Dialogue: 0,0:06:58.22,0:07:00.55,Default,,0000,0000,0000,,{\pos(172,497)}あれ?{\fscx50} {\fscx100}対戦相手{\fscx50} {\fscx100}女だ{\fscx50}。 Dialogue: 0,0:07:00.55,0:07:03.56,Default,,0000,0000,0000,,{\pos(192,497)}対戦終わったら{\fscx50}サイン{\fscx100}もらい行くわ{\fscx50}。 Dialogue: 0,0:07:03.56,0:07:07.26,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}星識{\fscx50}){\fscx100}あっ Dialogue: 0,0:07:03.56,0:07:07.26,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}チャット{\fscx100}欄の皆さん{\fscx50} {\fscx100}始まるっすよ{\fscx50}。 Dialogue: 0,0:07:17.90,0:07:21.24,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}ハッ{\fscx100}!{\fscx50} {\fscx100}気功拳! Dialogue: 0,0:07:21.24,0:07:23.58,Default,,0000,0000,0000,,{\pos(392,497)}《静かな立ち上がり》 Dialogue: 0,0:07:23.58,0:07:25.91,Default,,0000,0000,0000,,{\pos(552,497)}んっ? Dialogue: 0,0:07:25.91,0:07:27.91,Default,,0000,0000,0000,,{\pos(532,497)}そ~すねぇ…{\fscx50}。 Dialogue: 0,0:07:27.91,0:07:30.58,Default,,0000,0000,0000,,{\pos(232,437)}どっちも歩きが早い Dialogue: 0,0:07:27.91,0:07:30.58,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}キャラ{\fscx100}ではあるんですけど➡ Dialogue: 0,0:07:30.58,0:07:32.85,Default,,0000,0000,0000,,{\pos(252,497)}春麗側から{\fscx50}キャミィ{\fscx100}微不利➡ Dialogue: 0,0:07:32.85,0:07:35.52,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}キャミィ{\fscx100}側からも春麗微不利って Dialogue: 0,0:07:32.85,0:07:35.52,Default,,0000,0000,0000,,{\pos(312,497)}言い合ってるの➡ Dialogue: 0,0:07:35.52,0:07:38.19,Default,,0000,0000,0000,,{\pos(332,497)}よく聞きますね{\fscx50}。 Dialogue: 0,0:07:38.19,0:07:42.86,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}キャミィ{\fscx100}の通常技に対して Dialogue: 0,0:07:38.19,0:07:42.86,Default,,0000,0000,0000,,{\pos(172,497)}春麗の{\fscx50}コパン{\fscx100}が相性良くてですねぇ➡ Dialogue: 0,0:07:42.86,0:07:45.87,Default,,0000,0000,0000,,{\pos(212,437)}しかも{\fscx50} カウンター{\fscx100}したら Dialogue: 0,0:07:42.86,0:07:45.87,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}リターン{\fscx100}も高かったんですけど➡ Dialogue: 0,0:07:45.87,0:07:50.20,Default,,0000,0000,0000,,{\pos(192,437)}その{\fscx50}コパン{\fscx100}も{\fscx50} {\fscx100}調整で Dialogue: 0,0:07:45.87,0:07:50.20,Default,,0000,0000,0000,,{\pos(172,497)}やられ判定拡大してますからね…{\fscx50}。 Dialogue: 0,0:07:50.20,0:07:52.21,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}ストライク{\fscx100}で踏みたい{\fscx50}キャミィ{\fscx100}を➡ Dialogue: 0,0:07:52.21,0:07:57.54,Default,,0000,0000,0000,,{\pos(212,437)}春麗がどんだけ気功と追突で Dialogue: 0,0:07:52.21,0:07:57.54,Default,,0000,0000,0000,,{\pos(232,497)}追い返せるか…{\fscx50} {\fscx100}っすかね{\fscx50}。 Dialogue: 0,0:07:57.54,0:08:01.21,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}《{\fscx50}「{\fscx100}負ける戦いに Dialogue: 0,0:07:57.54,0:08:01.21,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}どんな{\fscx50}モチベ{\fscx100}で{\fscx50}」{\fscx100}なんて➡ Dialogue: 0,0:08:01.21,0:08:04.22,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}あの頃は考える必要もなかった》 Dialogue: 0,0:08:04.22,0:08:06.89,Default,,0000,0000,0000,,{\pos(172,497)}모{\fscx50}(キャミィ)キャノンスパイク{\fscx100}! Dialogue: 0,0:08:06.89,0:08:08.89,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}《{\fscx50}「{\fscx100}相手が強い{\fscx50}」。 Dialogue: 0,0:08:08.89,0:08:11.56,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}ヤる理由なら Dialogue: 0,0:08:08.89,0:08:11.56,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}それで十分すぎたから》 Dialogue: 0,0:08:11.56,0:08:13.56,Default,,0000,0000,0000,,{\pos(172,497)}気功拳! Dialogue: 0,0:08:13.56,0:08:16.56,Default,,0000,0000,0000,,{\pos(252,497)}《星識{\fscx50}:{\fscx100}対空を釣った!》 Dialogue: 0,0:08:16.56,0:08:18.90,Default,,0000,0000,0000,,{\pos(332,437)\c&H0000FFFF}《強い相手と Dialogue: 0,0:08:16.56,0:08:18.90,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}ヤることになったら➡ Dialogue: 0,0:08:18.90,0:08:23.57,Default,,0000,0000,0000,,{\pos(452,437)\c&H0000FFFF}なえるんじゃなく Dialogue: 0,0:08:18.90,0:08:23.57,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}命燃やすんだよ》 Dialogue: 0,0:08:23.57,0:08:26.91,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ハァッ{\fscx100}! Dialogue: 0,0:08:23.57,0:08:26.91,Default,,0000,0000,0000,,{\pos(432,497)}女の子が先攻した! Dialogue: 0,0:08:26.91,0:08:28.91,Default,,0000,0000,0000,,{\pos(472,497)}《驚いたな{\fscx50}。 Dialogue: 0,0:08:28.91,0:08:33.18,Default,,0000,0000,0000,,{\pos(232,437)}前{\fscx50}ジャンプ{\fscx100}で弾を回避して Dialogue: 0,0:08:28.91,0:08:33.18,Default,,0000,0000,0000,,{\pos(252,497)}そのまま手前落ちの{\fscx50}ストライク。 Dialogue: 0,0:08:33.18,0:08:37.85,Default,,0000,0000,0000,,{\pos(192,437)}春麗の対空が空振ったところへ Dialogue: 0,0:08:33.18,0:08:37.85,Default,,0000,0000,0000,,{\pos(252,497)}差し返しから{\fscx50}ダウン{\fscx100}を奪う{\fscx50}。 Dialogue: 0,0:08:37.85,0:08:41.85,Default,,0000,0000,0000,,{\pos(172,437)}あの{\fscx50}gekido{\fscx100}さんが釣られるほどの Dialogue: 0,0:08:37.85,0:08:41.85,Default,,0000,0000,0000,,{\pos(332,497)}際どい手前落ち{\fscx50}。 Dialogue: 0,0:08:41.85,0:08:45.19,Default,,0000,0000,0000,,{\pos(292,437)}春麗の対空の{\fscx50}リーチ{\fscx100}と Dialogue: 0,0:08:41.85,0:08:45.19,Default,,0000,0000,0000,,{\pos(312,497)}自分のやられ判定➡ Dialogue: 0,0:08:45.19,0:08:48.86,Default,,0000,0000,0000,,{\pos(172,437)}両方を正確に把握していなければ Dialogue: 0,0:08:45.19,0:08:48.86,Default,,0000,0000,0000,,{\pos(352,497)}できない芸当{\fscx50}。 Dialogue: 0,0:08:48.86,0:08:52.20,Default,,0000,0000,0000,,{\pos(212,497)}そして{\fscx50} {\fscx100}起き攻めは{\fscx50} {\fscx100}素直に投げ{\fscx50}。 Dialogue: 0,0:08:52.20,0:08:54.53,Default,,0000,0000,0000,,{\pos(212,437)}これは Dialogue: 0,0:08:52.20,0:08:54.53,Default,,0000,0000,0000,,{\pos(232,497)}大{\fscx50}ダメージ{\fscx100}こそ見込めないものの➡ Dialogue: 0,0:08:54.53,0:08:58.54,Default,,0000,0000,0000,,{\pos(312,107)}相手の防御まわりの情報を Dialogue: 0,0:08:54.53,0:08:58.54,Default,,0000,0000,0000,,{\pos(372,167)}引き出しやすい選択肢{\fscx50}。 Dialogue: 0,0:08:58.54,0:09:01.54,Default,,0000,0000,0000,,{\pos(172,497)}つまり{\fscx50} {\fscx100}積極的に仕掛けていくが➡ Dialogue: 0,0:09:01.54,0:09:03.54,Default,,0000,0000,0000,,{\pos(292,437)}相手が相手だからと Dialogue: 0,0:09:01.54,0:09:03.54,Default,,0000,0000,0000,,{\pos(312,497)}やぶれかぶれで➡ Dialogue: 0,0:09:03.54,0:09:07.21,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ワンチャン{\fscx100}引こうってわけではない{\fscx50}。 Dialogue: 0,0:09:07.21,0:09:09.88,Default,,0000,0000,0000,,{\pos(232,497)}そして{\fscx50} {\fscx100}何より{\fscx50} {\fscx100}この表情だ{\fscx50}。 Dialogue: 0,0:09:09.88,0:09:12.55,Default,,0000,0000,0000,,{\pos(252,437)}負けると思ってるやつの Dialogue: 0,0:09:09.88,0:09:12.55,Default,,0000,0000,0000,,{\pos(312,497)}顔じゃねえんだ》 Dialogue: 0,0:09:12.55,0:09:14.55,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}フッ。 Dialogue: 0,0:09:14.55,0:09:17.22,Default,,0000,0000,0000,,{\pos(232,437)}《星識{\fscx50}:{\fscx100}誰だか知らねえけど Dialogue: 0,0:09:14.55,0:09:17.22,Default,,0000,0000,0000,,{\pos(332,497)}この女子高生➡ Dialogue: 0,0:09:17.22,0:09:20.23,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}gekido{\fscx100}さんに Dialogue: 0,0:09:17.22,0:09:20.23,Default,,0000,0000,0000,,{\pos(252,497)}本気で勝つつもりじゃん{\fscx50}。 Dialogue: 0,0:09:20.23,0:09:22.23,Default,,0000,0000,0000,,{\pos(332,497)}おもしれえ{\fscx50}!!{\fscx100}》 Dialogue: 0,0:09:22.23,0:09:24.56,Default,,0000,0000,0000,,{\pos(172,497)}모{\fscx50}(キャミィ)キャノンスパイク{\fscx100}!{\fscx50} キャノンスパイク{\fscx100}! Dialogue: 0,0:09:24.56,0:09:29.57,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}《やる前に負けること考える Dialogue: 0,0:09:24.56,0:09:29.57,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF\fscx50}バカ{\fscx100}いるかよ!》 Dialogue: 0,0:09:29.57,0:09:33.51,Default,,0000,0000,0000,,{\pos(172,407)}あっ…{\fscx50}。 Dialogue: 0,0:09:29.57,0:09:33.51,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}プッ ギャハハハッ {\fscx100}はい{\fscx50} {\fscx100}見てから~{\fscx50}!! Dialogue: 0,0:09:33.51,0:09:37.84,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}100{\fscx100}億{\fscx50}パー コマミス{\fscx100}じゃねえか! Dialogue: 0,0:09:33.51,0:09:37.84,Default,,0000,0000,0000,,{\pos(192,497)}絶対殺す! Dialogue: 0,0:09:37.84,0:09:40.85,Default,,0000,0000,0000,,{\pos(372,497)}《野試合? Dialogue: 0,0:09:40.85,0:09:43.85,Default,,0000,0000,0000,,{\pos(252,497)}そっか{\fscx50}。 {\fscx100}第1{\fscx50}プール{\fscx100}が終わって➡ Dialogue: 0,0:09:43.85,0:09:47.19,Default,,0000,0000,0000,,{\pos(252,437)}ちょっとずつ Dialogue: 0,0:09:43.85,0:09:47.19,Default,,0000,0000,0000,,{\pos(272,497)}対戦台が空いてきてるんだ》 Dialogue: 0,0:09:47.19,0:09:51.19,Default,,0000,0000,0000,,{\pos(192,497)}あっ…{\fscx50} {\fscx100}ご{\fscx50} {\fscx100}ごめんなさ…{\fscx50} {\fscx100}あっ{\fscx50}!? Dialogue: 0,0:09:53.19,0:09:55.86,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}花{\fscx50}){\fscx100}よく会うな{\fscx50}。 {\fscx100}試合は? Dialogue: 0,0:09:55.86,0:09:59.53,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}({\fscx100}珠樹{\fscx50}){\fscx100}私の{\fscx50}プール{\fscx100}は Dialogue: 0,0:09:55.86,0:09:59.53,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}40{\fscx100}分後ぐらいに開始です{\fscx50}。 Dialogue: 0,0:09:59.53,0:10:03.54,Default,,0000,0000,0000,,{\pos(172,497)}なので会場を{\fscx50}ブラブラ{\fscx100}と…{\fscx50} {\fscx100}姉さんは? Dialogue: 0,0:10:03.54,0:10:05.54,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}({\fscx100}花{\fscx50}){\fscx100}またしばらく待ち{\fscx50}。 Dialogue: 0,0:10:05.54,0:10:09.88,Default,,0000,0000,0000,,{\pos(252,437)}第2{\fscx50}プールウィナーズ{\fscx100}は Dialogue: 0,0:10:05.54,0:10:09.88,Default,,0000,0000,0000,,{\pos(272,497)}2回勝つと抜けだから{\fscx50}。 Dialogue: 0,0:10:09.88,0:10:11.88,Default,,0000,0000,0000,,{\pos(272,497)}《あっさり言うけど➡ Dialogue: 0,0:10:11.88,0:10:15.21,Default,,0000,0000,0000,,{\pos(252,437)}一度も負けずに Dialogue: 0,0:10:11.88,0:10:15.21,Default,,0000,0000,0000,,{\pos(272,497)}第2{\fscx50}プール{\fscx100}も抜けたんだ》 Dialogue: 0,0:10:15.21,0:10:19.22,Default,,0000,0000,0000,,{\pos(312,407)}やっぱり{\fscx50} {\fscx100}姉さんはすごい{\fscx50}。 Dialogue: 0,0:10:15.21,0:10:19.22,Default,,0000,0000,0000,,{\pos(212,497)}んっ? Dialogue: 0,0:10:19.22,0:10:21.22,Default,,0000,0000,0000,,{\pos(272,497)}昔からそうだったよね{\fscx50}。 Dialogue: 0,0:10:21.22,0:10:25.56,Default,,0000,0000,0000,,{\pos(192,437)}勉強も{\fscx50}ピアノ{\fscx100}も{\fscx50}ゲーム{\fscx100}も… Dialogue: 0,0:10:21.22,0:10:25.56,Default,,0000,0000,0000,,{\pos(212,497)}姉さんは{\fscx50} {\fscx100}なんだって上手で➡ Dialogue: 0,0:10:25.56,0:10:30.90,Default,,0000,0000,0000,,{\pos(252,437)}私がうまくできないこと Dialogue: 0,0:10:25.56,0:10:30.90,Default,,0000,0000,0000,,{\pos(272,497)}いつも教えてくれて…{\fscx50}。 Dialogue: 0,0:10:30.90,0:10:34.90,Default,,0000,0000,0000,,{\pos(212,437)}姉さんと Dialogue: 0,0:10:30.90,0:10:34.90,Default,,0000,0000,0000,,{\pos(232,497)}せっかく同じ学校にいるのに➡ Dialogue: 0,0:10:34.90,0:10:37.90,Default,,0000,0000,0000,,{\pos(252,497)}なかなか話す機会がなくて…{\fscx50}。 Dialogue: 0,0:10:37.90,0:10:40.21,Default,,0000,0000,0000,,{\pos(432,497)}私…{\fscx50}。 Dialogue: 0,0:10:42.91,0:10:47.21,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}花{\fscx50}){\fscx100}そうだな{\fscx50}。 Dialogue: 0,0:10:42.91,0:10:47.21,Default,,0000,0000,0000,,{\pos(212,497)}話そうか{\fscx50} {\fscx100}久々に…{\fscx50}。 Dialogue: 0,0:10:51.92,0:10:54.92,Default,,0000,0000,0000,,{\pos(372,407)}画面の中で{\fscx50}。 Dialogue: 0,0:10:51.92,0:10:54.92,Default,,0000,0000,0000,,{\pos(432,497)}えっ? Dialogue: 0,0:10:54.92,0:10:57.92,Default,,0000,0000,0000,,{\pos(172,497)}どうした珠樹? Dialogue: 0,0:10:57.92,0:11:00.23,Default,,0000,0000,0000,,{\pos(252,497)}座れよ{\fscx50}。 Dialogue: 0,0:11:03.60,0:11:07.93,Default,,0000,0000,0000,,{\pos(172,407)}この{\fscx50}キャミィ{\fscx100}…! Dialogue: 0,0:11:03.60,0:11:07.93,Default,,0000,0000,0000,,{\pos(392,497)}また懐に飛び込んだ! Dialogue: 0,0:11:07.93,0:11:10.94,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ダメ{\fscx100}よ! Dialogue: 0,0:11:10.94,0:11:13.61,Default,,0000,0000,0000,,{\pos(512,497)}隙だらけだな! Dialogue: 0,0:11:13.61,0:11:15.61,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}スパイラルアロー{\fscx100}! Dialogue: 0,0:11:15.61,0:11:17.61,Default,,0000,0000,0000,,{\pos(432,497)}うまいっすね{\fscx50}。 Dialogue: 0,0:11:17.61,0:11:20.61,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}gekido{\fscx100}さんは{\fscx50} {\fscx100}さっき Dialogue: 0,0:11:17.61,0:11:20.61,Default,,0000,0000,0000,,{\pos(172,497)}手前落ち{\fscx50}ストライク{\fscx100}で釣られてるんで➡ Dialogue: 0,0:11:20.61,0:11:24.62,Default,,0000,0000,0000,,{\pos(212,437)}見てから対空するんじゃなく Dialogue: 0,0:11:20.61,0:11:24.62,Default,,0000,0000,0000,,{\pos(232,497)}上に判定の強い立中Kを➡ Dialogue: 0,0:11:24.62,0:11:27.62,Default,,0000,0000,0000,,{\pos(232,437)}適当に置いていく{\fscx50}モード{\fscx100}に Dialogue: 0,0:11:24.62,0:11:27.62,Default,,0000,0000,0000,,{\pos(252,497)}入ったと思うんすけど…{\fscx50}。 Dialogue: 0,0:11:27.62,0:11:33.23,Default,,0000,0000,0000,,{\pos(272,437)}それを待っていたかのような Dialogue: 0,0:11:27.62,0:11:33.23,Default,,0000,0000,0000,,{\pos(612,497)}中足一閃{\fscx50}。 Dialogue: 0,0:11:33.23,0:11:35.90,Default,,0000,0000,0000,,{\pos(172,497)}《う~ん{\fscx50} {\fscx100}これは切り抜かれるぞ{\fscx50}。 Dialogue: 0,0:11:35.90,0:11:39.23,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}gekido {\fscx100}対{\fscx50} {\fscx100}謎の女子高生{\fscx50}。 Dialogue: 0,0:11:39.23,0:11:42.23,Default,,0000,0000,0000,,{\pos(212,437)}禍腐餌悪霊さんの対戦も Dialogue: 0,0:11:39.23,0:11:42.23,Default,,0000,0000,0000,,{\pos(232,497)}配信したかったんだけど…{\fscx50}。 Dialogue: 0,0:11:42.23,0:11:44.90,Default,,0000,0000,0000,,{\pos(272,437)}こんなおもしろい絵が Dialogue: 0,0:11:42.23,0:11:44.90,Default,,0000,0000,0000,,{\pos(332,497)}撮れるなんて➡ Dialogue: 0,0:11:44.90,0:11:46.91,Default,,0000,0000,0000,,{\pos(172,497)}やっぱり{\fscx50} {\fscx100}こっちで正解だったな》 Dialogue: 0,0:11:48.91,0:11:53.58,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}ざわめき{\fscx50}) Dialogue: 0,0:11:53.58,0:11:57.25,Default,,0000,0000,0000,,{\pos(172,407)}どういう絵面なんだよ…{\fscx50}。 Dialogue: 0,0:11:53.58,0:11:57.25,Default,,0000,0000,0000,,{\pos(492,497)\fscx50}コラ{\fscx100}画像だろもう{\fscx50}。 Dialogue: 0,0:11:57.25,0:11:59.59,Default,,0000,0000,0000,,{\pos(312,497)}《やりづれえな…{\fscx50}。 Dialogue: 0,0:11:59.59,0:12:03.26,Default,,0000,0000,0000,,{\pos(232,437)}最近のe{\fscx50}スポーツ{\fscx100}とかいう Dialogue: 0,0:11:59.59,0:12:03.26,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}シャ{\fscx100}べぇはやりに混じって➡ Dialogue: 0,0:12:03.26,0:12:06.59,Default,,0000,0000,0000,,{\pos(192,437)}格{\fscx50}ゲー{\fscx100}が Dialogue: 0,0:12:03.26,0:12:06.59,Default,,0000,0000,0000,,{\pos(212,497)}やたらと持ち上げられてよ…{\fscx50}。 Dialogue: 0,0:12:06.59,0:12:10.93,Default,,0000,0000,0000,,{\pos(212,437)}こういう{\fscx50}チャラ{\fscx100}ついた女までもが Dialogue: 0,0:12:06.59,0:12:10.93,Default,,0000,0000,0000,,{\pos(232,497)}のこのこやってきやがる…{\fscx50}。 Dialogue: 0,0:12:10.93,0:12:12.93,Default,,0000,0000,0000,,{\pos(332,497)}勝負の場によ》 Dialogue: 0,0:12:12.93,0:12:25.28,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:12:25.28,0:12:28.28,Default,,0000,0000,0000,,{\pos(412,497)}んっ! Dialogue: 0,0:12:28.28,0:12:30.98,Default,,0000,0000,0000,,{\pos(632,407)}うおっ! Dialogue: 0,0:12:28.28,0:12:30.98,Default,,0000,0000,0000,,{\pos(172,497)}えぇ! Dialogue: 0,0:12:34.22,0:12:39.89,Default,,0000,0000,0000,,{\pos(172,437)}《俺ぁ今{\fscx50} {\fscx100}この{\fscx50}ガキ{\fscx100}を弱え~と決めて Dialogue: 0,0:12:34.22,0:12:39.89,Default,,0000,0000,0000,,{\pos(232,497)}かかろうとしなかったかよ…{\fscx50}。 Dialogue: 0,0:12:39.89,0:12:44.90,Default,,0000,0000,0000,,{\pos(272,437)}格{\fscx50}ゲー{\fscx100}にすり寄ってきた Dialogue: 0,0:12:39.89,0:12:44.90,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}クソミーハー{\fscx100}だと…{\fscx50}。 Dialogue: 0,0:12:44.90,0:12:48.57,Default,,0000,0000,0000,,{\pos(232,497)}油断{\fscx50}コイ{\fscx100}てんじゃねえぞ!》 Dialogue: 0,0:12:48.57,0:12:51.90,Default,,0000,0000,0000,,{\pos(372,407)}あの…{\fscx50} {\fscx100}大丈夫ですか? Dialogue: 0,0:12:48.57,0:12:51.90,Default,,0000,0000,0000,,{\pos(172,497)}病院行ったほうが…{\fscx50}。 Dialogue: 0,0:12:51.90,0:12:54.51,Default,,0000,0000,0000,,{\pos(292,497)}おう…{\fscx50} {\fscx100}心配ねえぞ{\fscx50}。 Dialogue: 0,0:12:56.91,0:12:59.91,Default,,0000,0000,0000,,{\pos(212,497)}《相手が誰だろうと関係ねえ{\fscx50}。 Dialogue: 0,0:12:59.91,0:13:05.58,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}ルーザーズ{\fscx100}には落ちちまったがよ Dialogue: 0,0:12:59.91,0:13:05.58,Default,,0000,0000,0000,,{\pos(212,497)}このまま{\fscx50}プール{\fscx100}を泳いで泳いで➡ Dialogue: 0,0:13:05.58,0:13:09.92,Default,,0000,0000,0000,,{\pos(192,437)}またあいつに牙が届くとこまで Dialogue: 0,0:13:05.58,0:13:09.92,Default,,0000,0000,0000,,{\pos(292,497)}行かなきゃならねえ{\fscx50}。 Dialogue: 0,0:13:09.92,0:13:15.23,Default,,0000,0000,0000,,{\pos(172,497)}男女平等{\fscx50} {\fscx100}全力で殺してやるよ…》 Dialogue: 0,0:13:17.60,0:13:19.93,Default,,0000,0000,0000,,{\pos(272,407)\fscx50}({\fscx100}夕{\fscx50}){\fscx100}やっぱりそうかぁ{\fscx50}。 Dialogue: 0,0:13:17.60,0:13:19.93,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}({\fscx100}亜里沙{\fscx50}){\fscx100}んっ? Dialogue: 0,0:13:19.93,0:13:23.94,Default,,0000,0000,0000,,{\pos(272,437)}私の対戦相手の{\fscx50}Alice Dialogue: 0,0:13:19.93,0:13:23.94,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}メスガキ{\fscx100}ちゃんのことだったか{\fscx50}。 Dialogue: 0,0:13:23.94,0:13:27.24,Default,,0000,0000,0000,,{\pos(172,407)}おい{\fscx50} {\fscx100}今なにちゃんつった? Dialogue: 0,0:13:23.94,0:13:27.24,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}フフッ。 Dialogue: 0,0:13:29.61,0:13:32.21,Default,,0000,0000,0000,,{\pos(172,497)}よろしくお願いします{\fscx50}。 Dialogue: 0,0:13:32.21,0:13:35.55,Default,,0000,0000,0000,,{\pos(312,497)}あんたが犬ゆ{\fscx50} {\fscx100}か{\fscx50}。 Dialogue: 0,0:13:35.55,0:13:38.55,Default,,0000,0000,0000,,{\pos(312,347)}処る{\fscx50}。 Dialogue: 0,0:13:38.55,0:13:40.89,Default,,0000,0000,0000,,{\pos(532,497)\fscx50}フフフッ。 Dialogue: 0,0:13:40.89,0:13:44.49,Default,,0000,0000,0000,,{\pos(192,437)}では準備ができしだい Dialogue: 0,0:13:40.89,0:13:44.49,Default,,0000,0000,0000,,{\pos(212,497)}対戦を始めてください{\fscx50}。 Dialogue: 0,0:13:50.90,0:13:53.57,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ケン)フンッ{\fscx100}! Dialogue: 0,0:13:53.57,0:13:57.57,Default,,0000,0000,0000,,{\pos(412,407)}奮迅昇龍で弾抜け! Dialogue: 0,0:13:53.57,0:13:57.57,Default,,0000,0000,0000,,{\pos(272,497)}開幕の弾をいきなり抜けた! Dialogue: 0,0:13:59.91,0:14:02.91,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}メスガキ{\fscx100}は…{\fscx50} {\fscx100}わからせるもの! Dialogue: 0,0:14:05.91,0:14:07.91,Default,,0000,0000,0000,,{\pos(172,497)}모{\fscx50}(A.K.I){\fscx100}仕掛けます{\fscx50}。 Dialogue: 0,0:14:07.91,0:14:10.52,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ハッ{\fscx100}! Dialogue: 0,0:14:07.91,0:14:10.52,Default,,0000,0000,0000,,{\pos(712,497)\fscx50}フッ{\fscx100}! Dialogue: 0,0:14:13.92,0:14:17.59,Default,,0000,0000,0000,,{\pos(252,407)}《圧がすごい…{\fscx50}。 Dialogue: 0,0:14:13.92,0:14:17.59,Default,,0000,0000,0000,,{\pos(332,443)\fscx50\fscy50}わざ Dialogue: 0,0:14:13.92,0:14:17.59,Default,,0000,0000,0000,,{\pos(312,497)}攻撃を当てにいく…{\fscx50}。 Dialogue: 0,0:14:17.59,0:14:21.59,Default,,0000,0000,0000,,{\pos(252,437)}一歩踏み込んで Dialogue: 0,0:14:17.59,0:14:21.59,Default,,0000,0000,0000,,{\pos(272,497)}中足の先端を当てる…{\fscx50}。 Dialogue: 0,0:14:21.59,0:14:25.26,Default,,0000,0000,0000,,{\pos(172,497)}一歩だけ{\fscx50} レバー{\fscx100}を少しだけ傾ける…{\fscx50}。 Dialogue: 0,0:14:25.26,0:14:28.93,Default,,0000,0000,0000,,{\pos(172,497)}その少しが{\fscx50} {\fscx100}こんなにも恐ろしい》 Dialogue: 0,0:14:28.93,0:14:30.94,Default,,0000,0000,0000,,{\pos(672,497)\fscx50}シャーッ{\fscx100}! Dialogue: 0,0:14:33.21,0:14:35.21,Default,,0000,0000,0000,,{\pos(372,497)}《落ち着け{\fscx50}。 Dialogue: 0,0:14:35.21,0:14:38.21,Default,,0000,0000,0000,,{\pos(212,437)}みんなと練習してきたことを Dialogue: 0,0:14:35.21,0:14:38.21,Default,,0000,0000,0000,,{\pos(352,497)}思い出すんだ{\fscx50}。 Dialogue: 0,0:14:38.21,0:14:41.21,Default,,0000,0000,0000,,{\pos(192,497)}中足からの歳破衝で{\fscx50}ヒット{\fscx100}確認…{\fscx50}。 Dialogue: 0,0:14:41.21,0:14:43.22,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}カウンター{\fscx100}確認…》 Dialogue: 0,0:14:43.22,0:14:45.88,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(({\fscx100}明日は全力で楽しもうぜ Dialogue: 0,0:14:43.22,0:14:45.88,Default,,0000,0000,0000,,{\pos(372,497)}たまてゃ{\fscx50}。 Dialogue: 0,0:14:45.88,0:14:48.89,Default,,0000,0000,0000,,{\pos(412,497)\c&H00FFFF00}元気よく{\fscx50}ボタン{\fscx100}を押す{\c&H00FFFFFF\fscx50})) Dialogue: 0,0:14:48.89,0:14:53.56,Default,,0000,0000,0000,,{\pos(232,497)}《元気よく…{\fscx50} ボタン{\fscx100}を{\fscx50} {\fscx100}押す! Dialogue: 0,0:14:53.56,0:14:56.56,Default,,0000,0000,0000,,{\pos(272,497)}元気よく…{\fscx50} ヒット{\fscx100}確認! Dialogue: 0,0:14:56.56,0:14:59.23,Default,,0000,0000,0000,,{\pos(212,497)}元気よく…{\fscx50} {\fscx100}攻めに転じる…! Dialogue: 0,0:14:59.23,0:15:01.57,Default,,0000,0000,0000,,{\pos(252,497)}元気よく…{\fscx50} {\fscx100}差し返す…{\fscx50}。 Dialogue: 0,0:15:01.57,0:15:03.90,Default,,0000,0000,0000,,{\pos(332,497)}元気{\fscx50} {\fscx100}よく…?》 Dialogue: 0,0:15:03.90,0:15:05.90,Default,,0000,0000,0000,,{\pos(412,497)}えっ…{\fscx50}。 Dialogue: 0,0:15:05.90,0:15:09.58,Default,,0000,0000,0000,,{\pos(172,437)}《画面端…? Dialogue: 0,0:15:05.90,0:15:09.58,Default,,0000,0000,0000,,{\pos(192,497)}あんなに{\fscx50}トレモ{\fscx100}やって対戦やって➡ Dialogue: 0,0:15:09.58,0:15:13.25,Default,,0000,0000,0000,,{\pos(192,437)}あんなに立ち回り考えて Dialogue: 0,0:15:09.58,0:15:13.25,Default,,0000,0000,0000,,{\pos(212,497)}あんなにできることが増えて➡ Dialogue: 0,0:15:13.25,0:15:16.92,Default,,0000,0000,0000,,{\pos(172,497)}あんなに{\fscx50} {\fscx100}みんなと練習したのに》 Dialogue: 0,0:15:16.92,0:15:18.92,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}シャーッ{\fscx100}! Dialogue: 0,0:15:18.92,0:15:25.26,Default,,0000,0000,0000,,{\pos(192,437)}もしかして Dialogue: 0,0:15:18.92,0:15:25.26,Default,,0000,0000,0000,,{\pos(212,497)}な~んも成長してないのかな? Dialogue: 0,0:15:25.26,0:15:29.60,Default,,0000,0000,0000,,{\pos(252,497)}もう一度だけ聞くけど…{\fscx50}。 Dialogue: 0,0:15:29.60,0:15:33.20,Default,,0000,0000,0000,,{\pos(172,497)}何のために{\fscx50} {\fscx100}まだ格{\fscx50}ゲー{\fscx100}やってるの? Dialogue: 0,0:15:33.20,0:15:35.87,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}({\fscx100}珠樹{\fscx50}){\fscx100}それは{\fscx50} {\fscx100}姉さんに…{\fscx50}。 Dialogue: 0,0:15:35.87,0:15:37.87,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}({\fscx100}花{\fscx50}){\fscx100}なに? Dialogue: 0,0:15:40.54,0:15:44.21,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}({\fscx100}珠樹{\fscx50}){\fscx100}昔{\fscx50} {\fscx100}姉さんと遊ぶのは Dialogue: 0,0:15:40.54,0:15:44.21,Default,,0000,0000,0000,,{\pos(332,497)}楽しかった…{\fscx50}。 Dialogue: 0,0:15:44.21,0:15:47.88,Default,,0000,0000,0000,,{\pos(272,437)}2人で同じものを見て Dialogue: 0,0:15:44.21,0:15:47.88,Default,,0000,0000,0000,,{\pos(292,497)}同じことに怒って➡ Dialogue: 0,0:15:47.88,0:15:51.22,Default,,0000,0000,0000,,{\pos(192,497)}いつだって同じときに笑って…{\fscx50}。 Dialogue: 0,0:15:51.22,0:15:54.55,Default,,0000,0000,0000,,{\pos(232,437)}私は今も{\fscx50} {\fscx100}あの頃の Dialogue: 0,0:15:51.22,0:15:54.55,Default,,0000,0000,0000,,{\pos(252,497)}お姉ちゃんと遊ぶために➡ Dialogue: 0,0:15:54.55,0:15:56.56,Default,,0000,0000,0000,,{\pos(272,497)}格{\fscx50}ゲー{\fscx100}をやっているの! Dialogue: 0,0:15:56.56,0:15:58.56,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}バレバレ{\fscx100}だぁ{\fscx50}。 Dialogue: 0,0:15:58.56,0:16:02.56,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ハッ{\fscx100}! Dialogue: 0,0:15:58.56,0:16:02.56,Default,,0000,0000,0000,,{\pos(192,497)}そ~れ! Dialogue: 0,0:16:02.56,0:16:07.23,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ハッ{\fscx100}! Dialogue: 0,0:16:02.56,0:16:07.23,Default,,0000,0000,0000,,{\pos(632,497)}何それ? Dialogue: 0,0:16:07.23,0:16:09.23,Default,,0000,0000,0000,,{\pos(632,497)}蛇頭鞭! Dialogue: 0,0:16:11.90,0:16:16.24,Default,,0000,0000,0000,,{\pos(372,497)}痛いですよ{\fscx50}。 Dialogue: 0,0:16:16.24,0:16:18.54,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}バカ{\fscx100}なぁ~! Dialogue: 0,0:16:20.91,0:16:22.92,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ハァー。 Dialogue: 0,0:16:22.92,0:16:25.92,Default,,0000,0000,0000,,{\pos(172,407)}勝つ気あんのか? Dialogue: 0,0:16:22.92,0:16:25.92,Default,,0000,0000,0000,,{\pos(612,497)}姉さん…{\fscx50}。 Dialogue: 0,0:16:25.92,0:16:29.92,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}花{\fscx50}){\fscx100}もうやめたら{\fscx50} {\fscx100}格{\fscx50}ゲー Dialogue: 0,0:16:25.92,0:16:29.92,Default,,0000,0000,0000,,{\pos(212,497)}向いてないよ{\fscx50}。 Dialogue: 0,0:16:33.53,0:16:35.93,Default,,0000,0000,0000,,{\pos(352,497)}お姉ちゃん…{\fscx50}。 Dialogue: 0,0:16:43.87,0:16:47.21,Default,,0000,0000,0000,,{\pos(472,497)}また差し返した! Dialogue: 0,0:16:47.21,0:16:50.21,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}《手が{\fscx50} {\fscx100}体が…{\fscx50} {\fscx100}温まってきた…{\fscx50}。 Dialogue: 0,0:16:50.21,0:16:52.51,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF\fscx50}ギア{\fscx100}を1つ上げる!》 Dialogue: 0,0:16:54.55,0:16:57.22,Default,,0000,0000,0000,,{\pos(312,497)}う~ん{\fscx50} スピードキャラ{\fscx100}とはいえ➡ Dialogue: 0,0:16:57.22,0:17:00.22,Default,,0000,0000,0000,,{\pos(252,437)}ここまで様子見しないで Dialogue: 0,0:16:57.22,0:17:00.22,Default,,0000,0000,0000,,{\pos(272,497)}執拗に前に出ていく{\fscx50}キャミィ{\fscx100}は➡ Dialogue: 0,0:17:00.22,0:17:02.22,Default,,0000,0000,0000,,{\pos(452,497)}めったに見ないな{\fscx50}。 Dialogue: 0,0:17:02.22,0:17:05.56,Default,,0000,0000,0000,,{\pos(312,437)}こうも横押しの圧が強いと Dialogue: 0,0:17:02.22,0:17:05.56,Default,,0000,0000,0000,,{\pos(372,497)}押し負けしないよう➡ Dialogue: 0,0:17:05.56,0:17:07.56,Default,,0000,0000,0000,,{\pos(272,437)}こっちも Dialogue: 0,0:17:05.56,0:17:07.56,Default,,0000,0000,0000,,{\pos(292,497)}技を振らざるを得なくなる{\fscx50}。 Dialogue: 0,0:17:07.56,0:17:10.23,Default,,0000,0000,0000,,{\pos(172,497)}そこへ差し返しが決まってますね{\fscx50}。 Dialogue: 0,0:17:10.23,0:17:12.23,Default,,0000,0000,0000,,{\pos(272,497)}《ただ{\fscx50} gekido{\fscx100}さんも➡ Dialogue: 0,0:17:12.23,0:17:14.23,Default,,0000,0000,0000,,{\pos(252,437)}指をくわえて Dialogue: 0,0:17:12.23,0:17:14.23,Default,,0000,0000,0000,,{\pos(272,497)}見ていたわけじゃない{\fscx50}。 Dialogue: 0,0:17:14.23,0:17:18.57,Default,,0000,0000,0000,,{\pos(192,437)}受けに徹しつつ Dialogue: 0,0:17:14.23,0:17:18.57,Default,,0000,0000,0000,,{\pos(172,497)}相手の攻めの選択肢や{\fscx50}タイミング{\fscx100}等々➡ Dialogue: 0,0:17:18.57,0:17:21.57,Default,,0000,0000,0000,,{\pos(252,497)}大量の情報を取得済みだ{\fscx50}。 Dialogue: 0,0:17:21.57,0:17:23.58,Default,,0000,0000,0000,,{\pos(412,497)}柔と剛{\fscx50}。 Dialogue: 0,0:17:23.58,0:17:29.25,Default,,0000,0000,0000,,{\pos(232,437)}臨機応変に対応し Dialogue: 0,0:17:23.58,0:17:29.25,Default,,0000,0000,0000,,{\pos(252,497)}最後には相手を破壊する{\fscx50}。 Dialogue: 0,0:17:29.25,0:17:32.18,Default,,0000,0000,0000,,{\pos(172,497)}2先や3先という短い対戦でも➡ Dialogue: 0,0:17:32.18,0:17:35.85,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}gekido{\fscx100}さんが安定して勝っている Dialogue: 0,0:17:32.18,0:17:35.85,Default,,0000,0000,0000,,{\pos(312,497)}理由がそれだ》 Dialogue: 0,0:17:35.85,0:17:40.53,Default,,0000,0000,0000,,{\pos(172,497)}そこだ!{\fscx50} {\fscx100}隙だらけだ! Dialogue: 0,0:17:40.53,0:17:42.93,Default,,0000,0000,0000,,{\pos(412,497)}んっ? Dialogue: 0,0:17:46.53,0:17:49.87,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}ロックオン フィニッシュ{\fscx100}! Dialogue: 0,0:17:49.87,0:17:52.87,Default,,0000,0000,0000,,{\pos(352,497)}あっ…{\fscx50} {\fscx100}えっ? Dialogue: 0,0:17:52.87,0:17:54.87,Default,,0000,0000,0000,,{\pos(552,497)\fscx50}gekido{\fscx100}さん? Dialogue: 0,0:18:03.22,0:18:05.55,Default,,0000,0000,0000,,{\pos(292,497)}あの禍腐餌悪霊が➡ Dialogue: 0,0:18:05.55,0:18:09.96,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}プレイヤー{\fscx100}名も知らない Dialogue: 0,0:18:05.55,0:18:09.96,Default,,0000,0000,0000,,{\pos(192,497)}謎の美少女に{\fscx50}セット{\fscx100}を取られた…{\fscx50}!? Dialogue: 0,0:18:12.22,0:18:14.89,Default,,0000,0000,0000,,{\pos(252,347)\fscx50}ビックリ{\fscx100}したっすよ{\fscx50} {\fscx100}それは{\fscx50}。 Dialogue: 0,0:18:14.89,0:18:19.23,Default,,0000,0000,0000,,{\pos(192,437)}昨今は{\fscx50} {\fscx100}女で格{\fscx50}ゲー{\fscx100}やる人も Dialogue: 0,0:18:14.89,0:18:19.23,Default,,0000,0000,0000,,{\pos(172,497)}じわじわ増えてきた印象すけどね{\fscx50}。 Dialogue: 0,0:18:19.23,0:18:23.24,Default,,0000,0000,0000,,{\pos(172,437)}それにしても系統? Dialogue: 0,0:18:19.23,0:18:23.24,Default,,0000,0000,0000,,{\pos(192,497)}っつうか…{\fscx50} {\fscx100}あるじゃないですか{\fscx50}。 Dialogue: 0,0:18:23.24,0:18:26.91,Default,,0000,0000,0000,,{\pos(192,437)}格{\fscx50}ゲー{\fscx100}どころか Dialogue: 0,0:18:23.24,0:18:26.91,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ゲーム{\fscx100}自体やらなそうっつうか➡ Dialogue: 0,0:18:26.91,0:18:31.24,Default,,0000,0000,0000,,{\pos(212,437)}いい教育受けてそうな… Dialogue: 0,0:18:26.91,0:18:31.24,Default,,0000,0000,0000,,{\pos(232,497)}そんな{\fscx50}オーラ{\fscx100}がすごかったんで{\fscx50}。 Dialogue: 0,0:18:31.24,0:18:34.51,Default,,0000,0000,0000,,{\pos(272,497)}試合の流れは{\fscx50} {\fscx100}そうっすね…{\fscx50}。 Dialogue: 0,0:18:34.51,0:18:38.18,Default,,0000,0000,0000,,{\pos(432,437)}はじめは{\fscx50} {\fscx100}弾でした{\fscx50}。 Dialogue: 0,0:18:34.51,0:18:38.18,Default,,0000,0000,0000,,{\pos(452,497)}はい{\fscx50} {\fscx100}波動拳っす{\fscx50}。 Dialogue: 0,0:18:38.18,0:18:41.52,Default,,0000,0000,0000,,{\pos(392,437)}それもこう… Dialogue: 0,0:18:38.18,0:18:41.52,Default,,0000,0000,0000,,{\pos(412,497)}連続で何発も何発も{\fscx50}。 Dialogue: 0,0:18:41.52,0:18:45.19,Default,,0000,0000,0000,,{\pos(512,407)}おいおいおい{\fscx50}。 Dialogue: 0,0:18:41.52,0:18:45.19,Default,,0000,0000,0000,,{\pos(332,497)}何発撃ってんだよ{\fscx50} マァジ{\fscx100}で{\fscx50}。 Dialogue: 0,0:18:45.19,0:18:49.53,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}({\fscx100}谷本{\fscx50}){\fscx100}あのとき…{\fscx50} {\fscx100}自分も含めて Dialogue: 0,0:18:45.19,0:18:49.53,Default,,0000,0000,0000,,{\pos(232,497)}あの場の全員思ったっす{\fscx50}。 Dialogue: 0,0:18:49.53,0:18:52.53,Default,,0000,0000,0000,,{\pos(292,437)}あぁ{\fscx50} {\fscx100}この子… Dialogue: 0,0:18:49.53,0:18:52.53,Default,,0000,0000,0000,,{\pos(312,497)}不戦勝とか{\fscx50}クジ{\fscx100}運で➡ Dialogue: 0,0:18:52.53,0:18:54.53,Default,,0000,0000,0000,,{\pos(172,497)}ここまで上がってきたんだなって{\fscx50}。 Dialogue: 0,0:18:54.53,0:18:57.87,Default,,0000,0000,0000,,{\pos(252,437)}弾を撃つことで Dialogue: 0,0:18:54.53,0:18:57.87,Default,,0000,0000,0000,,{\pos(272,497)}前{\fscx50}ジャンプ{\fscx100}へと相手を誘い➡ Dialogue: 0,0:18:57.87,0:19:00.21,Default,,0000,0000,0000,,{\pos(232,497)}昇龍拳で刈り取る波動昇龍{\fscx50}。 Dialogue: 0,0:19:00.21,0:19:02.71,Default,,0000,0000,0000,,{\pos(212,497)}それが弾{\fscx50}キャラ{\fscx100}の{\fscx50}セオリー{\fscx100}とはいえ➡ Dialogue: 0,0:19:02.71,0:19:05.54,Default,,0000,0000,0000,,{\pos(272,437)}撃った瞬間に Dialogue: 0,0:19:02.71,0:19:05.54,Default,,0000,0000,0000,,{\pos(292,497)}相手が{\fscx50}ドンピシャ{\fscx100}で飛んでたら➡ Dialogue: 0,0:19:05.54,0:19:09.21,Default,,0000,0000,0000,,{\pos(372,437)}対空どころか Dialogue: 0,0:19:05.54,0:19:09.21,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}ガード{\fscx100}もできないわけで{\fscx50}。 Dialogue: 0,0:19:09.21,0:19:12.89,Default,,0000,0000,0000,,{\pos(352,437)}怖いはずなんで{\fscx50}。 Dialogue: 0,0:19:09.21,0:19:12.89,Default,,0000,0000,0000,,{\pos(372,497)}弾を撃つって根本的に{\fscx50}。 Dialogue: 0,0:19:12.89,0:19:15.55,Default,,0000,0000,0000,,{\pos(352,437)}あんな無邪気な連射は Dialogue: 0,0:19:12.89,0:19:15.55,Default,,0000,0000,0000,,{\pos(372,497)}できないはずなんです{\fscx50}。 Dialogue: 0,0:19:15.55,0:19:19.56,Default,,0000,0000,0000,,{\pos(232,407)\fscx50}チッ {\fscx100}いいかげん{\fscx50}ウザッテー{\fscx100}な…? Dialogue: 0,0:19:15.55,0:19:19.56,Default,,0000,0000,0000,,{\pos(532,497)\fscx50}(リュウ){\fscx100}波動拳! Dialogue: 0,0:19:19.56,0:19:22.23,Default,,0000,0000,0000,,{\pos(192,497)}飛んだんですよ{\fscx50} {\fscx100}禍腐餌悪霊が{\fscx50}。 Dialogue: 0,0:19:22.23,0:19:25.56,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}「{\fscx100}いいかげんにしろ Dialogue: 0,0:19:22.23,0:19:25.56,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}リスク{\fscx100}あるんだぞ{\fscx50}」{\fscx100}って感じで{\fscx50}。 Dialogue: 0,0:19:25.56,0:19:27.90,Default,,0000,0000,0000,,{\pos(272,497)}撃ってないんですよね{\fscx50}。 Dialogue: 0,0:19:27.90,0:19:33.84,Default,,0000,0000,0000,,{\pos(172,437)}一定の{\fscx50}リズム{\fscx100}で撃ち続けていた波動を Dialogue: 0,0:19:27.90,0:19:33.84,Default,,0000,0000,0000,,{\pos(332,497)}その瞬間だけ{\fscx50}。 Dialogue: 0,0:19:33.84,0:19:35.84,Default,,0000,0000,0000,,{\pos(392,497)}昇龍拳! Dialogue: 0,0:19:35.84,0:19:38.84,Default,,0000,0000,0000,,{\pos(352,437)}おいおい{\fscx50} {\fscx100}禍腐餌悪霊 Dialogue: 0,0:19:35.84,0:19:38.84,Default,,0000,0000,0000,,{\pos(372,497)}画面端いっちまったぞ{\fscx50}。 Dialogue: 0,0:19:38.84,0:19:41.85,Default,,0000,0000,0000,,{\pos(172,437)}せっかく端に追い詰めてたのに Dialogue: 0,0:19:38.84,0:19:41.85,Default,,0000,0000,0000,,{\pos(192,497)}めくり飛びって➡ Dialogue: 0,0:19:41.85,0:19:44.85,Default,,0000,0000,0000,,{\pos(352,407)}判断{\fscx50}ミス{\fscx100}かぁ? Dialogue: 0,0:19:41.85,0:19:44.85,Default,,0000,0000,0000,,{\pos(452,497)}大したものですね{\fscx50}。 Dialogue: 0,0:19:44.85,0:19:47.19,Default,,0000,0000,0000,,{\pos(252,497)}禍腐餌悪霊選手の今の飛び…{\fscx50}。 Dialogue: 0,0:19:47.19,0:19:49.86,Default,,0000,0000,0000,,{\pos(432,437)}めくりを匂わせた Dialogue: 0,0:19:47.19,0:19:49.86,Default,,0000,0000,0000,,{\pos(452,497)}普通の飛びでした{\fscx50}。 Dialogue: 0,0:19:49.86,0:19:53.19,Default,,0000,0000,0000,,{\pos(172,437)}それをあの子が Dialogue: 0,0:19:49.86,0:19:53.19,Default,,0000,0000,0000,,{\pos(192,497)}前に歩いてくぐり抜けることで➡ Dialogue: 0,0:19:53.19,0:19:56.86,Default,,0000,0000,0000,,{\pos(232,437)}めくりに変えた{\fscx50}。 Dialogue: 0,0:19:53.19,0:19:56.86,Default,,0000,0000,0000,,{\pos(252,497)}結果{\fscx50} {\fscx100}位置の入れ替えにより➡ Dialogue: 0,0:19:56.86,0:19:59.87,Default,,0000,0000,0000,,{\pos(192,437)}禍腐餌悪霊を Dialogue: 0,0:19:56.86,0:19:59.87,Default,,0000,0000,0000,,{\pos(212,497)}画面端へと追い込むことに成功{\fscx50}。 Dialogue: 0,0:19:59.87,0:20:03.87,Default,,0000,0000,0000,,{\pos(432,437)}その瞬間の状況判断 Dialogue: 0,0:19:59.87,0:20:03.87,Default,,0000,0000,0000,,{\pos(452,497)}見事という他ない{\fscx50}。 Dialogue: 0,0:20:03.87,0:20:07.54,Default,,0000,0000,0000,,{\pos(172,497)}波動拳! Dialogue: 0,0:20:07.54,0:20:09.54,Default,,0000,0000,0000,,{\pos(392,497)}うめえ! Dialogue: 0,0:20:09.54,0:20:12.21,Default,,0000,0000,0000,,{\pos(172,407)}波動拳!{\fscx50} {\fscx100}波動拳! Dialogue: 0,0:20:09.54,0:20:12.21,Default,,0000,0000,0000,,{\pos(532,497)}くぅ…! Dialogue: 0,0:20:12.21,0:20:16.55,Default,,0000,0000,0000,,{\pos(192,437)}おいおいおい Dialogue: 0,0:20:12.21,0:20:16.55,Default,,0000,0000,0000,,{\pos(172,497)}禍腐餌悪霊の{\fscx50}ゲージ{\fscx100}が{\fscx50} {\fscx100}じわじわと…{\fscx50}。 Dialogue: 0,0:20:16.55,0:20:20.89,Default,,0000,0000,0000,,{\pos(232,437)}対空もだけど{\fscx50} {\fscx100}この子 Dialogue: 0,0:20:16.55,0:20:20.89,Default,,0000,0000,0000,,{\pos(252,497)}めちゃくちゃ弾打ちうまいな{\fscx50}。 Dialogue: 0,0:20:20.89,0:20:25.56,Default,,0000,0000,0000,,{\pos(192,437)}ないはずなんですよ Dialogue: 0,0:20:20.89,0:20:25.56,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}「{\fscx100}弾打ちのうまさ{\fscx50}」{\fscx100}なんてもの{\fscx50}。 Dialogue: 0,0:20:25.56,0:20:28.89,Default,,0000,0000,0000,,{\pos(232,437)}まぁ{\fscx50} {\fscx100}このくらい撃ったら Dialogue: 0,0:20:25.56,0:20:28.89,Default,,0000,0000,0000,,{\pos(252,497)}飛ぶだろって経験則とか➡ Dialogue: 0,0:20:28.89,0:20:33.23,Default,,0000,0000,0000,,{\pos(192,437)}何{\fscx50}フレ{\fscx100}有利から撃つ弾は安全とか Dialogue: 0,0:20:28.89,0:20:33.23,Default,,0000,0000,0000,,{\pos(212,497)}そういうのはあるにしても…{\fscx50}。 Dialogue: 0,0:20:33.23,0:20:37.57,Default,,0000,0000,0000,,{\pos(172,437)}純粋に{\fscx50} 「{\fscx100}相手が Dialogue: 0,0:20:33.23,0:20:37.57,Default,,0000,0000,0000,,{\pos(192,497)}飛んでこないときだけ弾を撃つ{\fscx50}」。 Dialogue: 0,0:20:37.57,0:20:41.57,Default,,0000,0000,0000,,{\pos(232,437)}そんな{\fscx50}チカラ{\fscx100}があるとするなら Dialogue: 0,0:20:37.57,0:20:41.57,Default,,0000,0000,0000,,{\pos(392,497)}それは…{\fscx50}。 Dialogue: 0,0:20:41.57,0:20:45.24,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}シックスセンス オカルトスキル。 Dialogue: 0,0:20:45.24,0:20:47.25,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}一同{\fscx50}){\fscx100}おぉ…{\fscx50}。 Dialogue: 0,0:20:47.25,0:20:49.58,Default,,0000,0000,0000,,{\pos(272,437)}こつこつ波動で稼いだ Dialogue: 0,0:20:47.25,0:20:49.58,Default,,0000,0000,0000,,{\pos(332,497)}体力有利が➡ Dialogue: 0,0:20:49.58,0:20:53.25,Default,,0000,0000,0000,,{\pos(172,437)}たった一発 Dialogue: 0,0:20:49.58,0:20:53.25,Default,,0000,0000,0000,,{\pos(192,497)}飛びを通しただけで無に帰した{\fscx50}。 Dialogue: 0,0:20:53.25,0:20:57.59,Default,,0000,0000,0000,,{\pos(192,407)\c&H00FFFF00\fscx50}チッ{\fscx100}…{\fscx50} {\fscx100}自分を信じ切れなかった{\fscx50}。 Dialogue: 0,0:20:53.25,0:20:57.59,Default,,0000,0000,0000,,{\pos(392,497)}えっ…{\fscx50}。 Dialogue: 0,0:20:57.59,0:20:59.93,Default,,0000,0000,0000,,{\pos(212,497)}誰に向けたでもないぼやき…{\fscx50}。 Dialogue: 0,0:20:59.93,0:21:02.93,Default,,0000,0000,0000,,{\pos(172,437)}本能{\fscx50} {\fscx100}いや Dialogue: 0,0:20:59.93,0:21:02.93,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}シックスセンス{\fscx100}では飛びがくることを➡ Dialogue: 0,0:21:02.93,0:21:04.93,Default,,0000,0000,0000,,{\pos(292,497)}わかっていたのに➡ Dialogue: 0,0:21:04.93,0:21:07.93,Default,,0000,0000,0000,,{\pos(232,437)}理性を優先してしまった… Dialogue: 0,0:21:04.93,0:21:07.93,Default,,0000,0000,0000,,{\pos(332,497)}そんな{\fscx50}ニュアンス。 Dialogue: 0,0:21:07.93,0:21:11.27,Default,,0000,0000,0000,,{\pos(212,437)}どうやらこの子は Dialogue: 0,0:21:07.93,0:21:11.27,Default,,0000,0000,0000,,{\pos(232,497)}俺とはまったく違う{\fscx50}トコロ{\fscx100}で➡ Dialogue: 0,0:21:11.27,0:21:16.61,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}「スト{\fscx100}6{\fscx50}」{\fscx100}やってるらしい…{\fscx50}。 Dialogue: 0,0:21:11.27,0:21:16.61,Default,,0000,0000,0000,,{\pos(252,497)}それがわかった瞬間でした{\fscx50}。 Dialogue: 0,0:21:16.61,0:21:18.61,Default,,0000,0000,0000,,{\pos(292,497)}起き攻めが通った! Dialogue: 0,0:21:18.61,0:21:21.61,Default,,0000,0000,0000,,{\pos(172,407)}低空百裂からの…{\fscx50}。 Dialogue: 0,0:21:18.61,0:21:21.61,Default,,0000,0000,0000,,{\pos(612,497)}再び{\fscx50}ダウン{\fscx100}! Dialogue: 0,0:21:21.61,0:21:23.62,Default,,0000,0000,0000,,{\pos(392,497)}やべえ…{\fscx50}。 Dialogue: 0,0:21:23.62,0:21:25.62,Default,,0000,0000,0000,,{\pos(232,437)}起き攻めから起き攻めへと Dialogue: 0,0:21:23.62,0:21:25.62,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}ループ{\fscx100}して➡ Dialogue: 0,0:21:25.62,0:21:28.02,Default,,0000,0000,0000,,{\pos(252,497)}次の起き攻めで死ん…{\fscx50}!? Dialogue: 0,0:21:29.96,0:21:31.89,Default,,0000,0000,0000,,{\pos(312,497)}《なんだぁ…?》 Dialogue: 0,0:21:31.89,0:21:34.89,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}リバサ{\fscx100}中足でしたね{\fscx50} {\fscx100}はい{\fscx50}。 Dialogue: 0,0:21:34.89,0:21:36.90,Default,,0000,0000,0000,,{\pos(272,497)}たぶん{\fscx50} {\fscx100}禍腐餌悪霊の➡ Dialogue: 0,0:21:36.90,0:21:38.90,Default,,0000,0000,0000,,{\pos(252,437)}起き攻めと見せかけての Dialogue: 0,0:21:36.90,0:21:38.90,Default,,0000,0000,0000,,{\pos(312,497)}後ろ下がりを➡ Dialogue: 0,0:21:38.90,0:21:40.90,Default,,0000,0000,0000,,{\pos(192,497)}読んで出したと思うんすけど➡ Dialogue: 0,0:21:40.90,0:21:42.90,Default,,0000,0000,0000,,{\pos(252,497)}ふだん{\fscx50} ランクマ{\fscx100}やってると➡ Dialogue: 0,0:21:42.90,0:21:45.24,Default,,0000,0000,0000,,{\pos(272,437)}何も考えてなさそうな Dialogue: 0,0:21:42.90,0:21:45.24,Default,,0000,0000,0000,,{\pos(332,497)}やつに限って➡ Dialogue: 0,0:21:45.24,0:21:48.24,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}リバサ{\fscx100}中足を繰り出してきて Dialogue: 0,0:21:45.24,0:21:48.24,Default,,0000,0000,0000,,{\pos(272,497)}食らってしまうため➡ Dialogue: 0,0:21:48.24,0:21:50.91,Default,,0000,0000,0000,,{\pos(172,497)}多くの人が{\fscx50}リバサ{\fscx100}中足を見ただけで➡ Dialogue: 0,0:21:50.91,0:21:56.25,Default,,0000,0000,0000,,{\pos(192,437)}反射的に{\fscx50}バチクソムカ{\fscx100}ついてしまうと Dialogue: 0,0:21:50.91,0:21:56.25,Default,,0000,0000,0000,,{\pos(332,497)}言われています{\fscx50}。 Dialogue: 0,0:21:56.25,0:21:58.58,Default,,0000,0000,0000,,{\pos(312,497)}両者{\fscx50}SAゲージ{\fscx100}は{\fscx50}マックス{\fscx100}! Dialogue: 0,0:21:58.58,0:22:01.25,Default,,0000,0000,0000,,{\pos(192,497)}どっちも{\fscx50}SA{\fscx100}一発で死ぬ体力か…{\fscx50}。 Dialogue: 0,0:22:01.25,0:22:05.59,Default,,0000,0000,0000,,{\pos(232,437)}だけど{\fscx50} {\fscx100}女の子はもう{\fscx50} {\fscx100}体力{\fscx50}ドット。 Dialogue: 0,0:22:01.25,0:22:05.59,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}ドライブゲージ{\fscx100}も少ない! Dialogue: 0,0:22:05.59,0:22:08.93,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}「スト{\fscx100}6{\fscx50}」{\fscx100}は{\fscx50} ガード{\fscx100}によって Dialogue: 0,0:22:05.59,0:22:08.93,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}ドライブゲージ{\fscx100}が減少{\fscx50}。 Dialogue: 0,0:22:08.93,0:22:13.27,Default,,0000,0000,0000,,{\pos(192,437)}そのまま{\fscx50}ゼロ{\fscx100}になれば Dialogue: 0,0:22:08.93,0:22:13.27,Default,,0000,0000,0000,,{\pos(172,497)}今度は{\fscx50} ダイレクト{\fscx100}に体力が削られる…{\fscx50}。 Dialogue: 0,0:22:13.27,0:22:16.60,Default,,0000,0000,0000,,{\pos(172,437)}つまり禍腐餌悪霊は Dialogue: 0,0:22:13.27,0:22:16.60,Default,,0000,0000,0000,,{\pos(192,497)}中足かなんか{\fscx50}ガード{\fscx100}させりゃあ➡ Dialogue: 0,0:22:16.60,0:22:18.94,Default,,0000,0000,0000,,{\pos(172,497)}そっから{\fscx50}SA{\fscx100}で削って勝てる! Dialogue: 0,0:22:18.94,0:22:21.27,Default,,0000,0000,0000,,{\pos(272,497)}《名前も知らねえ{\fscx50}ガキ{\fscx100}…{\fscx50}。 Dialogue: 0,0:22:21.27,0:22:24.28,Default,,0000,0000,0000,,{\pos(292,437)}てめえを{\fscx50}ナメ{\fscx100}ねえって Dialogue: 0,0:22:21.27,0:22:24.28,Default,,0000,0000,0000,,{\pos(312,497)}この俺の判断…{\fscx50}。 Dialogue: 0,0:22:24.28,0:22:28.28,Default,,0000,0000,0000,,{\pos(252,437)}なかなか正しかったかも Dialogue: 0,0:22:24.28,0:22:28.28,Default,,0000,0000,0000,,{\pos(352,497)}しんねえな? Dialogue: 0,0:22:28.28,0:22:30.62,Default,,0000,0000,0000,,{\pos(172,497)}終わりだ》 Dialogue: 0,0:22:30.62,0:22:33.22,Default,,0000,0000,0000,,{\pos(372,497)}断ち切る! Dialogue: 0,0:22:33.22,0:22:40.89,Default,,0000,0000,0000,,{\pos(372,497)}真{\fscx50}・{\fscx100}昇龍拳! Dialogue: 0,0:22:40.89,0:22:43.20,Default,,0000,0000,0000,,{\pos(172,497)}모{\fscx50}({\fscx100}春麗{\fscx50}){\fscx100}そんな~! Dialogue: 0,0:22:45.23,0:22:47.53,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00}やってない{\fscx50}。