[Script Info] ScriptType: v4.00+ Collisions: Normal PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 ScaledBorderAndShadow: Yes [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,MS PGothic,36,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,-1,0,0,0,100,100,2,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:34.43,0:00:40.61,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}(ケン){\fscx100}断ち切る!{\fscx50} {\fscx100}真{\fscx50}・{\fscx100}昇龍拳! Dialogue: 0,0:00:40.61,0:00:43.11,Default,,0000,0000,0000,,{\pos(392,497)\c&H00FFFF00\fscx50}({\fscx100}美緒{\fscx50}){\fscx100}やってない…{\fscx50}。 Dialogue: 0,0:00:55.46,0:01:01.26,Default,,0000,0000,0000,,{\pos(232,437)}《禍腐餌悪霊{\fscx50}:{\fscx100}舐めねえだの Dialogue: 0,0:00:55.46,0:01:01.26,Default,,0000,0000,0000,,{\pos(252,497)}油断しねえだの{\fscx50} ヌル{\fscx100}かったな》 Dialogue: 0,0:01:03.30,0:01:08.30,Default,,0000,0000,0000,,{\pos(232,497)}《俺は弱い{\fscx50}。 {\fscx100}俺のほうが強い》 Dialogue: 0,0:01:08.30,0:01:10.30,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:01:10.30,0:01:12.31,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}コォ{\fscx100}~! Dialogue: 0,0:01:12.31,0:01:14.31,Default,,0000,0000,0000,,{\pos(692,437)}息吹{\fscx50}。 Dialogue: 0,0:01:12.31,0:01:14.31,Default,,0000,0000,0000,,{\pos(312,497)}へっ? Dialogue: 0,0:01:14.31,0:01:16.31,Default,,0000,0000,0000,,{\pos(452,497)}空手の呼吸法です{\fscx50}。 Dialogue: 0,0:01:16.31,0:01:18.98,Default,,0000,0000,0000,,{\pos(352,437)}息を鋭く吐き切ってから Dialogue: 0,0:01:16.31,0:01:18.98,Default,,0000,0000,0000,,{\pos(472,497)}吸うことで➡ Dialogue: 0,0:01:18.98,0:01:23.32,Default,,0000,0000,0000,,{\pos(192,437)}息が乱れている状態でも{\fscx50} {\fscx100}深い Dialogue: 0,0:01:18.98,0:01:23.32,Default,,0000,0000,0000,,{\pos(212,497)}呼吸ができると言われています{\fscx50}。 Dialogue: 0,0:01:23.32,0:01:25.49,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}谷本{\fscx50}){\fscx100}なるほど{\fscx50}。 Dialogue: 0,0:01:25.49,0:01:30.09,Default,,0000,0000,0000,,{\pos(352,437)}そして{\fscx50} {\fscx100}呼吸と{\fscx50}メンタル{\fscx100}には Dialogue: 0,0:01:25.49,0:01:30.09,Default,,0000,0000,0000,,{\pos(372,497)}深い関係があるという{\fscx50}。 Dialogue: 0,0:01:32.43,0:01:35.93,Default,,0000,0000,0000,,{\pos(252,437)}《禍腐餌悪霊{\fscx50}:{\fscx100}俺は弱いと Dialogue: 0,0:01:32.43,0:01:35.93,Default,,0000,0000,0000,,{\pos(392,497)}俺は強い{\fscx50}。 Dialogue: 0,0:01:35.93,0:01:40.77,Default,,0000,0000,0000,,{\pos(292,437)}その両方が必要なんだ Dialogue: 0,0:01:35.93,0:01:40.77,Default,,0000,0000,0000,,{\pos(312,497)}格{\fscx50}ゲー{\fscx100}ってやつはよ{\fscx50}。 Dialogue: 0,0:01:40.77,0:01:45.11,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}ガキ {\fscx100}てめえのせいで Dialogue: 0,0:01:40.77,0:01:45.11,Default,,0000,0000,0000,,{\pos(252,497)}思い出しちまったろうが{\fscx50}。 Dialogue: 0,0:01:45.11,0:01:48.01,Default,,0000,0000,0000,,{\pos(332,497)}大事なことをよ…》 Dialogue: 0,0:01:53.61,0:01:55.62,Default,,0000,0000,0000,,{\pos(352,497)}《いくぜ!》 Dialogue: 0,0:03:44.92,0:03:48.76,Default,,0000,0000,0000,,{\pos(272,227)}この女児先輩{\fscx50} {\fscx100}ちゃんと Dialogue: 0,0:03:44.92,0:03:48.76,Default,,0000,0000,0000,,{\pos(292,287)}必殺技が出せててすごいな{\fscx50}。 Dialogue: 0,0:03:48.76,0:03:51.43,Default,,0000,0000,0000,,{\pos(172,287)}大人顔負けの待ち{\fscx50}ガイル{\fscx100}だな{\fscx50}。 Dialogue: 0,0:03:51.43,0:03:54.10,Default,,0000,0000,0000,,{\pos(292,437)}《夕{\fscx50}:{\fscx100}もう5連続で Dialogue: 0,0:03:51.43,0:03:54.10,Default,,0000,0000,0000,,{\pos(312,497)}飛びを落とされてる{\fscx50}。 Dialogue: 0,0:03:54.10,0:03:57.94,Default,,0000,0000,0000,,{\pos(232,437)}まともな人間なら{\fscx50} {\fscx100}さすがに Dialogue: 0,0:03:54.10,0:03:57.94,Default,,0000,0000,0000,,{\pos(252,497)}飛びたくなくなってくる{\fscx50}。 Dialogue: 0,0:03:57.94,0:04:00.94,Default,,0000,0000,0000,,{\pos(272,497)}だからこそ…{\fscx50} {\fscx100}飛ぶ!》 Dialogue: 0,0:04:02.94,0:04:05.75,Default,,0000,0000,0000,,{\pos(172,407)}《げっ》 Dialogue: 0,0:04:02.94,0:04:05.75,Default,,0000,0000,0000,,{\pos(372,497)}《亜里沙{\fscx50}:{\fscx100}やっぱりね》 Dialogue: 0,0:04:07.95,0:04:11.62,Default,,0000,0000,0000,,{\pos(352,407)}うっ…{\fscx50}。 Dialogue: 0,0:04:07.95,0:04:11.62,Default,,0000,0000,0000,,{\pos(212,497)}《飛びに頼った浮ついた{\fscx50}プレイ。 Dialogue: 0,0:04:11.62,0:04:15.12,Default,,0000,0000,0000,,{\pos(352,437)}なんでもいいんでしょ? Dialogue: 0,0:04:11.62,0:04:15.12,Default,,0000,0000,0000,,{\pos(412,497)}格{\fscx50}ゲー{\fscx100}じゃなくても{\fscx50}。 Dialogue: 0,0:04:15.12,0:04:19.46,Default,,0000,0000,0000,,{\pos(252,437)}友達と{\fscx50}ヘラヘラ{\fscx100}楽しむための Dialogue: 0,0:04:15.12,0:04:19.46,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}ツール{\fscx100}でしかないんでしょうね{\fscx50}。 Dialogue: 0,0:04:19.46,0:04:22.46,Default,,0000,0000,0000,,{\pos(432,497)}そんなやつらに…{\fscx50}。 Dialogue: 0,0:04:22.46,0:04:25.80,Default,,0000,0000,0000,,{\pos(312,497)}負けるわけがねえだろ!》 Dialogue: 0,0:04:25.80,0:04:30.30,Default,,0000,0000,0000,,{\pos(272,437)}《弾から必要以上の Dialogue: 0,0:04:25.80,0:04:30.30,Default,,0000,0000,0000,,{\pos(332,497)}気迫を感じる…》 Dialogue: 0,0:04:32.57,0:04:34.91,Default,,0000,0000,0000,,{\pos(172,497)}堂に入ってやがる…{\fscx50}。 Dialogue: 0,0:04:34.91,0:04:37.24,Default,,0000,0000,0000,,{\pos(592,377)}<待ち{\fscx50}ガイル。 Dialogue: 0,0:04:37.24,0:04:40.08,Default,,0000,0000,0000,,{\pos(192,137)\fscx50}レバー{\fscx100}を後ろ斜め下 Dialogue: 0,0:04:37.24,0:04:40.08,Default,,0000,0000,0000,,{\pos(272,197)}入れっぱなしにすることで➡ Dialogue: 0,0:04:40.08,0:04:42.42,Default,,0000,0000,0000,,{\pos(312,137)}横{\fscx50}タメ{\fscx100}と下{\fscx50}タメ{\fscx100}の両方を作り➡ Dialogue: 0,0:04:42.42,0:04:44.58,Default,,0000,0000,0000,,{\pos(352,137)}牽制技や弾を撃ちつつ➡ Dialogue: 0,0:04:44.58,0:04:48.09,Default,,0000,0000,0000,,{\pos(172,137)}飛んできた相手を Dialogue: 0,0:04:44.58,0:04:48.09,Default,,0000,0000,0000,,{\pos(392,197)}迎撃する{\fscx50}スタイル{\fscx100}である> Dialogue: 0,0:04:48.09,0:04:50.76,Default,,0000,0000,0000,,{\pos(412,497)}女児先輩の弾撃ち…{\fscx50}。 Dialogue: 0,0:04:50.76,0:04:55.26,Default,,0000,0000,0000,,{\pos(232,437)}必要最小の{\fscx50}タメ{\fscx100}時間である Dialogue: 0,0:04:50.76,0:04:55.26,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}45フレジャスト{\fscx100}を体で覚えているな{\fscx50}。 Dialogue: 0,0:04:55.26,0:04:58.77,Default,,0000,0000,0000,,{\pos(212,437)}《発射した弾が消えるのと Dialogue: 0,0:04:55.26,0:04:58.77,Default,,0000,0000,0000,,{\pos(232,497)}ほぼ同時に次の弾が発射され➡ Dialogue: 0,0:04:58.77,0:05:01.10,Default,,0000,0000,0000,,{\pos(552,497)}回転率も{\fscx50}MAX。 Dialogue: 0,0:05:01.10,0:05:03.44,Default,,0000,0000,0000,,{\pos(192,497)}何より{\fscx50} {\fscx100}ただの待ち{\fscx50}ガイル{\fscx100}ではなく➡ Dialogue: 0,0:05:03.44,0:05:07.27,Default,,0000,0000,0000,,{\pos(352,437)}絶対に上は通さんという Dialogue: 0,0:05:03.44,0:05:07.27,Default,,0000,0000,0000,,{\pos(372,497)}殺意がみなぎっている{\fscx50}。 Dialogue: 0,0:05:07.27,0:05:10.78,Default,,0000,0000,0000,,{\pos(192,497)}これは{\fscx50} {\fscx100}子どもの{\fscx50}プレイ{\fscx100}じゃないぞ》 Dialogue: 0,0:05:21.95,0:05:25.63,Default,,0000,0000,0000,,{\pos(232,497)}《うっ{\fscx50} {\fscx100}投げか{\fscx50} {\fscx100}打撃か{\fscx50}!?{\fscx100}》 Dialogue: 0,0:05:25.63,0:05:29.96,Default,,0000,0000,0000,,{\pos(712,437)\fscx50}チッ。 Dialogue: 0,0:05:25.63,0:05:29.96,Default,,0000,0000,0000,,{\pos(172,497)}《やっと{\fscx50} {\fscx100}ひとつ凌いだ{\fscx50}。 Dialogue: 0,0:05:29.96,0:05:34.07,Default,,0000,0000,0000,,{\pos(172,437)}にしても…{\fscx50} {\fscx100}開幕から弾抜け Dialogue: 0,0:05:29.96,0:05:34.07,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}キメ{\fscx100}て見せたにもかかわらず➡ Dialogue: 0,0:05:34.07,0:05:36.07,Default,,0000,0000,0000,,{\pos(172,497)}この強気の弾撃ち》 Dialogue: 0,0:05:36.07,0:05:39.24,Default,,0000,0000,0000,,{\pos(192,437)}<弾抜け{\fscx50}。 Dialogue: 0,0:05:36.07,0:05:39.24,Default,,0000,0000,0000,,{\pos(292,497)}波動拳や{\fscx50}ソニックブーム{\fscx100}といった➡ Dialogue: 0,0:05:39.24,0:05:41.57,Default,,0000,0000,0000,,{\pos(312,497)}飛び道具の弾に対抗して➡ Dialogue: 0,0:05:41.57,0:05:45.58,Default,,0000,0000,0000,,{\pos(172,437)}一部の{\fscx50}キャラ{\fscx100}が持つ{\fscx50} {\fscx100}飛び道具無敵の Dialogue: 0,0:05:41.57,0:05:45.58,Default,,0000,0000,0000,,{\pos(472,497)}技のことである> Dialogue: 0,0:05:45.58,0:05:47.91,Default,,0000,0000,0000,,{\pos(392,497)}《それに{\fscx50} {\fscx100}今の{\fscx50}ラッシュ{\fscx100}…{\fscx50}。 Dialogue: 0,0:05:47.91,0:05:50.25,Default,,0000,0000,0000,,{\pos(372,437)}二度目の弾抜けで Dialogue: 0,0:05:47.91,0:05:50.25,Default,,0000,0000,0000,,{\pos(392,497)}今度こそ黙らそうと➡ Dialogue: 0,0:05:50.25,0:05:52.92,Default,,0000,0000,0000,,{\pos(332,497)}狙ったとたんに走られた{\fscx50}。 Dialogue: 0,0:05:52.92,0:05:57.59,Default,,0000,0000,0000,,{\pos(332,437)}この{\fscx50}メスガキ {\fscx100}弾の駆け引きに Dialogue: 0,0:05:52.92,0:05:57.59,Default,,0000,0000,0000,,{\pos(352,497)}相当慣れていやがる{\fscx50}。 Dialogue: 0,0:05:57.59,0:06:01.43,Default,,0000,0000,0000,,{\pos(272,437)}やってること完全に Dialogue: 0,0:05:57.59,0:06:01.43,Default,,0000,0000,0000,,{\pos(292,497)}格{\fscx50}ゲー{\fscx100}おじたちと一緒やんけ{\fscx50}。 Dialogue: 0,0:06:01.43,0:06:03.53,Default,,0000,0000,0000,,{\pos(192,497)}お前のような子どもがいるか!》 Dialogue: 0,0:06:05.60,0:06:09.27,Default,,0000,0000,0000,,{\pos(212,437)}《夕{\fscx50}:{\fscx100}私みたいなのが Dialogue: 0,0:06:05.60,0:06:09.27,Default,,0000,0000,0000,,{\pos(232,497)}さぞかし嫌いなんだろうなぁ{\fscx50}。 Dialogue: 0,0:06:09.27,0:06:11.77,Default,,0000,0000,0000,,{\pos(292,437)}○○に命を懸ける! Dialogue: 0,0:06:09.27,0:06:11.77,Default,,0000,0000,0000,,{\pos(312,497)}が行きすぎて➡ Dialogue: 0,0:06:11.77,0:06:15.61,Default,,0000,0000,0000,,{\pos(192,437)}命を懸けないやつは{\fscx50}クズ{\fscx100}! Dialogue: 0,0:06:11.77,0:06:15.61,Default,,0000,0000,0000,,{\pos(212,497)}になっちゃってる{\fscx50}パターン{\fscx100}とみた》 Dialogue: 0,0:06:15.61,0:06:19.78,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(({\fscx100}格{\fscx50}ゲー{\fscx100}論{\fscx50} {\fscx100}語っちゃってて Dialogue: 0,0:06:15.61,0:06:19.78,Default,,0000,0000,0000,,{\pos(292,497)}草{\fscx50} {\fscx100}生えちゃった{\fscx50}。 Dialogue: 0,0:06:19.78,0:06:23.62,Default,,0000,0000,0000,,{\pos(392,437)}この会場にいる時点で Dialogue: 0,0:06:19.78,0:06:23.62,Default,,0000,0000,0000,,{\pos(492,497)}私たちは敵{\fscx50})) Dialogue: 0,0:06:23.62,0:06:26.52,Default,,0000,0000,0000,,{\pos(272,437)}《嫌いじゃないけどね Dialogue: 0,0:06:23.62,0:06:26.52,Default,,0000,0000,0000,,{\pos(372,497)}そういうの》 Dialogue: 0,0:06:28.96,0:06:31.62,Default,,0000,0000,0000,,{\pos(612,407)}下がった{\fscx50}。 Dialogue: 0,0:06:28.96,0:06:31.62,Default,,0000,0000,0000,,{\pos(192,497)}弾抜けが狙える距離だ{\fscx50}。 Dialogue: 0,0:06:31.62,0:06:33.73,Default,,0000,0000,0000,,{\pos(412,437)\fscx50}({\fscx100}小野田{\fscx50}){\fscx100}女児先輩も Dialogue: 0,0:06:31.62,0:06:33.73,Default,,0000,0000,0000,,{\pos(452,497)}それはわかってる{\fscx50}。 Dialogue: 0,0:06:33.73,0:06:35.73,Default,,0000,0000,0000,,{\pos(352,497)}弾{\fscx50}フェイント{\fscx100}を見せ始めたぞ{\fscx50}。 Dialogue: 0,0:06:35.73,0:06:39.07,Default,,0000,0000,0000,,{\pos(292,437)}これは…{\fscx50} {\fscx100}弾抜けの間合いを Dialogue: 0,0:06:35.73,0:06:39.07,Default,,0000,0000,0000,,{\pos(392,497)}出入りして…{\fscx50}。 Dialogue: 0,0:06:39.07,0:06:41.40,Default,,0000,0000,0000,,{\pos(392,437)}弾抜けを警戒している Dialogue: 0,0:06:39.07,0:06:41.40,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}ガイル{\fscx100}に対しては➡ Dialogue: 0,0:06:41.40,0:06:43.40,Default,,0000,0000,0000,,{\pos(492,497)}踏みこみが有効{\fscx50}。 Dialogue: 0,0:06:43.40,0:06:47.71,Default,,0000,0000,0000,,{\pos(172,437)}だが{\fscx50} ケン{\fscx100}が踏みこんでくるなら Dialogue: 0,0:06:43.40,0:06:47.71,Default,,0000,0000,0000,,{\pos(192,497)}弾速の高い弾が機能する{\fscx50}。 Dialogue: 0,0:06:50.91,0:06:54.08,Default,,0000,0000,0000,,{\pos(332,437)\fscx50}({\fscx100}小野田{\fscx50}){\fscx100}踏みこむか Dialogue: 0,0:06:50.91,0:06:54.08,Default,,0000,0000,0000,,{\pos(372,497)}弾抜けを狙うか➡ Dialogue: 0,0:06:54.08,0:06:56.08,Default,,0000,0000,0000,,{\pos(232,497)}互いに狙いを読み合って! Dialogue: 0,0:06:56.08,0:07:00.59,Default,,0000,0000,0000,,{\pos(212,437)}《夕{\fscx50}:{\fscx100}ねぇ{\fscx50} メスガキ{\fscx100}ちゃんってさ Dialogue: 0,0:06:56.08,0:07:00.59,Default,,0000,0000,0000,,{\pos(292,497)}やべーやつじゃん? Dialogue: 0,0:07:00.59,0:07:03.09,Default,,0000,0000,0000,,{\pos(272,497)}好きだよ{\fscx50} {\fscx100}やべーやつ》 Dialogue: 0,0:07:05.93,0:07:07.93,Default,,0000,0000,0000,,{\pos(212,497)}《好きなことを好きすぎて➡ Dialogue: 0,0:07:07.93,0:07:10.60,Default,,0000,0000,0000,,{\pos(172,437)}やべーやつになっちゃってる人が Dialogue: 0,0:07:07.93,0:07:10.60,Default,,0000,0000,0000,,{\pos(392,497)}好きだよ{\fscx50}。 Dialogue: 0,0:07:10.60,0:07:13.27,Default,,0000,0000,0000,,{\pos(332,497)}だからさあ…》 Dialogue: 0,0:07:13.27,0:07:15.57,Default,,0000,0000,0000,,{\pos(292,497)}《読めてんだよ!{\fscx50} バカ{\fscx100}が!》 Dialogue: 0,0:07:18.44,0:07:20.44,Default,,0000,0000,0000,,{\pos(192,407)}抜けた{\fscx50}!? Dialogue: 0,0:07:18.44,0:07:20.44,Default,,0000,0000,0000,,{\pos(372,497)}見てから反応できる➡ Dialogue: 0,0:07:20.44,0:07:22.44,Default,,0000,0000,0000,,{\pos(432,497)}距離じゃねえだろ! Dialogue: 0,0:07:22.44,0:07:25.95,Default,,0000,0000,0000,,{\pos(192,497)}《だからさ{\fscx50} {\fscx100}遊ぼうぜ!》 Dialogue: 0,0:07:29.95,0:07:32.05,Default,,0000,0000,0000,,{\pos(432,497)}あ…{\fscx50}。 Dialogue: 0,0:07:34.22,0:07:36.39,Default,,0000,0000,0000,,{\pos(212,407)\fscx50}({\fscx100}春麗{\fscx50}){\fscx100}一気にいくわ{\fscx50}。 Dialogue: 0,0:07:34.22,0:07:36.39,Default,,0000,0000,0000,,{\pos(512,497)\fscx50}(リュウ){\fscx100}昇龍拳! Dialogue: 0,0:07:36.39,0:07:38.89,Default,,0000,0000,0000,,{\pos(432,497)}おぉ~! Dialogue: 0,0:07:38.89,0:07:40.89,Default,,0000,0000,0000,,{\pos(312,497)}見せてあげる{\fscx50}。 Dialogue: 0,0:07:45.73,0:07:47.93,Default,,0000,0000,0000,,{\pos(252,497)}《{\fscx50}クソ{\fscx100}雑魚じゃねえか!》 Dialogue: 0,0:07:51.24,0:07:54.57,Default,,0000,0000,0000,,{\pos(612,407)}呼吸法…{\fscx50}。 Dialogue: 0,0:07:51.24,0:07:54.57,Default,,0000,0000,0000,,{\pos(212,497)}いや{\fscx50} グツ{\fscx100}ってるだけでは? Dialogue: 0,0:07:54.57,0:07:57.58,Default,,0000,0000,0000,,{\pos(192,407)}おいおいおい{\fscx50}。 Dialogue: 0,0:07:54.57,0:07:57.58,Default,,0000,0000,0000,,{\pos(252,497)}あの{\fscx50}ゲーミング{\fscx100}お嬢様➡ Dialogue: 0,0:07:57.58,0:08:00.08,Default,,0000,0000,0000,,{\pos(172,437)}2{\fscx50}セット{\fscx100}目は弾を Dialogue: 0,0:07:57.58,0:08:00.08,Default,,0000,0000,0000,,{\pos(192,497)}ことごとく飛ばれて➡ Dialogue: 0,0:08:00.08,0:08:02.42,Default,,0000,0000,0000,,{\pos(172,497)}無敵の{\fscx50}パナ{\fscx100}しも{\fscx50}ガード{\fscx100}されたぞ{\fscx50}。 Dialogue: 0,0:08:02.42,0:08:04.58,Default,,0000,0000,0000,,{\pos(392,437)}彼女側に問題があった Dialogue: 0,0:08:02.42,0:08:04.58,Default,,0000,0000,0000,,{\pos(452,497)}というよりも➡ Dialogue: 0,0:08:04.58,0:08:06.92,Default,,0000,0000,0000,,{\pos(212,497)}禍腐餌悪霊の回答が見事でした{\fscx50}。 Dialogue: 0,0:08:06.92,0:08:09.42,Default,,0000,0000,0000,,{\pos(392,437)\fscx50}トドメ{\fscx100}も相手の{\fscx50}ドライブゲージ{\fscx100}を Dialogue: 0,0:08:06.92,0:08:09.42,Default,,0000,0000,0000,,{\pos(512,497)}枯渇させ➡ Dialogue: 0,0:08:09.42,0:08:11.59,Default,,0000,0000,0000,,{\pos(472,497)}連続{\fscx50}ガード{\fscx100}からの{\fscx50}SA。 Dialogue: 0,0:08:11.59,0:08:13.93,Default,,0000,0000,0000,,{\pos(292,497)}相手に{\fscx50}SA{\fscx100}で割りこませない{\fscx50}。 Dialogue: 0,0:08:13.93,0:08:16.43,Default,,0000,0000,0000,,{\pos(332,437)}1{\fscx50}セット{\fscx100}目の敗因を踏まえた Dialogue: 0,0:08:13.93,0:08:16.43,Default,,0000,0000,0000,,{\pos(492,497)\fscx50}プレイ{\fscx100}ですね{\fscx50}。 Dialogue: 0,0:08:16.43,0:08:19.27,Default,,0000,0000,0000,,{\pos(372,407)}なんでもいいけどよぉ{\fscx50}。 Dialogue: 0,0:08:16.43,0:08:19.27,Default,,0000,0000,0000,,{\pos(172,497)}やっぱ{\fscx50} {\fscx100}禍腐餌悪霊が➡ Dialogue: 0,0:08:19.27,0:08:21.43,Default,,0000,0000,0000,,{\pos(172,497)}本気出したら{\fscx50} {\fscx100}こんなもんだろ{\fscx50}。 Dialogue: 0,0:08:21.43,0:08:26.77,Default,,0000,0000,0000,,{\pos(272,437)}それにしても{\fscx50} リバサ{\fscx100}中足といい Dialogue: 0,0:08:21.43,0:08:26.77,Default,,0000,0000,0000,,{\pos(332,497)}無敵技の{\fscx50}パナ{\fscx100}しといい➡ Dialogue: 0,0:08:26.77,0:08:30.78,Default,,0000,0000,0000,,{\pos(292,437)}彼女はどこか{\fscx50} gekido{\fscx100}選手を Dialogue: 0,0:08:26.77,0:08:30.78,Default,,0000,0000,0000,,{\pos(432,497)}彷彿させる{\fscx50}。 Dialogue: 0,0:08:30.78,0:08:32.71,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}gekido{\fscx100}も{\fscx50} {\fscx100}ここぞというときは➡ Dialogue: 0,0:08:32.71,0:08:35.72,Default,,0000,0000,0000,,{\pos(312,437)}年季の入った無敵ぶっぱで Dialogue: 0,0:08:32.71,0:08:35.72,Default,,0000,0000,0000,,{\pos(332,497)}勝ってきましたからね{\fscx50}。 Dialogue: 0,0:08:35.72,0:08:38.38,Default,,0000,0000,0000,,{\pos(192,437)}いや{\fscx50} {\fscx100}お嬢様の{\fscx50}パナ{\fscx100}しは Dialogue: 0,0:08:35.72,0:08:38.38,Default,,0000,0000,0000,,{\pos(212,497)}普通に{\fscx50}ゴミ{\fscx100}だったが{\fscx50}。 Dialogue: 0,0:08:38.38,0:08:40.89,Default,,0000,0000,0000,,{\pos(492,497)\c&H00FFFF00}ん…{\fscx50}。 Dialogue: 0,0:08:53.73,0:08:56.07,Default,,0000,0000,0000,,{\pos(532,497)}うっ! Dialogue: 0,0:08:56.07,0:08:59.74,Default,,0000,0000,0000,,{\pos(172,437)}見ろ!{\fscx50} {\fscx100}女児先輩が Dialogue: 0,0:08:56.07,0:08:59.74,Default,,0000,0000,0000,,{\pos(192,497)}抜けさせないよう歩きで{\fscx50}ソニック{\fscx100}を! Dialogue: 0,0:08:59.74,0:09:02.74,Default,,0000,0000,0000,,{\pos(192,497)}<歩き{\fscx50}ソニック。 {\fscx100}弾を{\fscx50}タメ{\fscx100}た状態から➡ Dialogue: 0,0:09:02.74,0:09:06.25,Default,,0000,0000,0000,,{\pos(192,437)}数{\fscx50}フレーム{\fscx100}歩いて Dialogue: 0,0:09:02.74,0:09:06.25,Default,,0000,0000,0000,,{\pos(372,497)}弾を撃つ{\fscx50}テクニック{\fscx100}である> Dialogue: 0,0:09:11.08,0:09:13.09,Default,,0000,0000,0000,,{\pos(192,497)}ありえねえ…{\fscx50}。 Dialogue: 0,0:09:13.09,0:09:16.76,Default,,0000,0000,0000,,{\pos(212,437)}ただの読みだろ?{\fscx50} {\fscx100}弾を見てから Dialogue: 0,0:09:13.09,0:09:16.76,Default,,0000,0000,0000,,{\pos(312,497)}抜けてるわけじゃない{\fscx50}。 Dialogue: 0,0:09:16.76,0:09:20.43,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}吉岡{\fscx50}){\fscx100}だとしたら{\fscx50} フェイント{\fscx100}に Dialogue: 0,0:09:16.76,0:09:20.43,Default,,0000,0000,0000,,{\pos(192,497)}一切釣られないのはおかしくね? Dialogue: 0,0:09:20.43,0:09:24.10,Default,,0000,0000,0000,,{\pos(172,437)}じゃあ{\fscx50} {\fscx100}あの距離で Dialogue: 0,0:09:20.43,0:09:24.10,Default,,0000,0000,0000,,{\pos(192,497)}反応してるってのかよ{\fscx50}!? Dialogue: 0,0:09:24.10,0:09:27.60,Default,,0000,0000,0000,,{\pos(192,497)}《夕{\fscx50}:{\fscx100}反応には自信あるんでね{\fscx50}。 Dialogue: 0,0:09:27.60,0:09:30.10,Default,,0000,0000,0000,,{\pos(252,497)}とか言いたいとこだけど➡ Dialogue: 0,0:09:30.10,0:09:32.54,Default,,0000,0000,0000,,{\pos(352,437)}これは{\fscx50} {\fscx100}それとも Dialogue: 0,0:09:30.10,0:09:32.54,Default,,0000,0000,0000,,{\pos(372,497)}ちょっと違うな{\fscx50}。 Dialogue: 0,0:09:32.54,0:09:35.54,Default,,0000,0000,0000,,{\pos(212,437)}自分でも{\fscx50} {\fscx100}どこまで見てるのか Dialogue: 0,0:09:32.54,0:09:35.54,Default,,0000,0000,0000,,{\pos(352,497)}よくわからない{\fscx50}。 Dialogue: 0,0:09:35.54,0:09:38.88,Default,,0000,0000,0000,,{\pos(292,437)}わからないけど{\fscx50} {\fscx100}集中すれば Dialogue: 0,0:09:35.54,0:09:38.88,Default,,0000,0000,0000,,{\pos(392,497)}不思議とできる{\fscx50}。 Dialogue: 0,0:09:38.88,0:09:44.72,Default,,0000,0000,0000,,{\pos(212,437)}昔から{\fscx50} {\fscx100}たいていのことは Dialogue: 0,0:09:38.88,0:09:44.72,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}サラッ{\fscx100}とこなせる性質だった{\fscx50}。 Dialogue: 0,0:09:44.72,0:09:46.89,Default,,0000,0000,0000,,{\pos(272,437)}これもそう{\fscx50}。 Dialogue: 0,0:09:44.72,0:09:46.89,Default,,0000,0000,0000,,{\pos(292,497)}喧嘩になんないよう➡ Dialogue: 0,0:09:46.89,0:09:48.89,Default,,0000,0000,0000,,{\pos(192,497)}適度に負けてあげるんだけど➡ Dialogue: 0,0:09:48.89,0:09:51.72,Default,,0000,0000,0000,,{\pos(232,437)}まあ{\fscx50} {\fscx100}弟同士で対戦すると Dialogue: 0,0:09:48.89,0:09:51.72,Default,,0000,0000,0000,,{\pos(312,497)}そうもいかない》 Dialogue: 0,0:09:51.72,0:09:54.89,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(({\fscx100}卑怯な戦い方すんなよ{\fscx50} バカ{\fscx100}! Dialogue: 0,0:09:54.89,0:09:58.40,Default,,0000,0000,0000,,{\pos(312,437)}体力{\fscx50}リード{\fscx100}取って逃げるのは Dialogue: 0,0:09:54.89,0:09:58.40,Default,,0000,0000,0000,,{\pos(332,497)}立派な戦術なんだよ{\fscx50} バカ{\fscx100}! Dialogue: 0,0:09:58.40,0:10:00.40,Default,,0000,0000,0000,,{\pos(252,497)}はいはい{\fscx50} {\fscx100}あんたたち{\fscx50}。 Dialogue: 0,0:10:00.40,0:10:02.74,Default,,0000,0000,0000,,{\pos(172,437)}泣くほど本気でやんなくても Dialogue: 0,0:10:00.40,0:10:02.74,Default,,0000,0000,0000,,{\pos(272,497)}いいじゃん{\fscx50})) Dialogue: 0,0:10:02.74,0:10:06.57,Default,,0000,0000,0000,,{\pos(212,437)}《しょせん{\fscx50} ゲーム{\fscx100}なんだから… Dialogue: 0,0:10:02.74,0:10:06.57,Default,,0000,0000,0000,,{\pos(232,497)}と言おうとしてやめたのを➡ Dialogue: 0,0:10:06.57,0:10:08.57,Default,,0000,0000,0000,,{\pos(252,497)}なぜか未だに覚えてる》 Dialogue: 0,0:10:08.57,0:10:11.74,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}(({\fscx100}そろそろご飯だし Dialogue: 0,0:10:08.57,0:10:11.74,Default,,0000,0000,0000,,{\pos(292,497)}続きは{\fscx50} {\fscx100}また明日ね{\fscx50}。 Dialogue: 0,0:10:11.74,0:10:15.08,Default,,0000,0000,0000,,{\pos(412,497)}え~{\fscx50} {\fscx100}まだ{\fscx50} {\fscx100}やりたい{\fscx50}。 Dialogue: 0,0:10:15.08,0:10:17.58,Default,,0000,0000,0000,,{\pos(452,497)}ん? Dialogue: 0,0:10:20.25,0:10:25.46,Default,,0000,0000,0000,,{\pos(272,437)}《泣くほど{\fscx50} {\fscx100}何かに夢中に Dialogue: 0,0:10:20.25,0:10:25.46,Default,,0000,0000,0000,,{\pos(332,497)}なってみてぇな{\fscx50} {\fscx100}私も》{\fscx50})) Dialogue: 0,0:10:32.77,0:10:35.10,Default,,0000,0000,0000,,{\pos(472,497)}くっ! Dialogue: 0,0:10:35.10,0:10:38.10,Default,,0000,0000,0000,,{\pos(332,497)}昇龍を喰らうと強制{\fscx50}ダウン。 Dialogue: 0,0:10:38.10,0:10:40.27,Default,,0000,0000,0000,,{\pos(232,437)}そして毎回 Dialogue: 0,0:10:38.10,0:10:40.27,Default,,0000,0000,0000,,{\pos(252,497)}起き攻めを受ける羽目になる{\fscx50}。 Dialogue: 0,0:10:40.27,0:10:43.94,Default,,0000,0000,0000,,{\pos(272,437)}女児先輩といえど{\fscx50} {\fscx100}何度も Dialogue: 0,0:10:40.27,0:10:43.94,Default,,0000,0000,0000,,{\pos(292,497)}喰らっていると死に至るぞ{\fscx50}。 Dialogue: 0,0:10:43.94,0:10:46.28,Default,,0000,0000,0000,,{\pos(172,497)}とはいえ{\fscx50} ツインテ{\fscx100}の子は異常だ{\fscx50}。 Dialogue: 0,0:10:46.28,0:10:48.28,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}({\fscx100}小野田{\fscx50})ケン{\fscx100}の技は Dialogue: 0,0:10:46.28,0:10:48.28,Default,,0000,0000,0000,,{\pos(312,497)}そこまで弾抜けに➡ Dialogue: 0,0:10:48.28,0:10:50.28,Default,,0000,0000,0000,,{\pos(232,497)}特化しているとは言えない{\fscx50}。 Dialogue: 0,0:10:50.28,0:10:52.28,Default,,0000,0000,0000,,{\pos(292,437)}だが{\fscx50} {\fscx100}その技を使って Dialogue: 0,0:10:50.28,0:10:52.28,Default,,0000,0000,0000,,{\pos(312,497)}前に出ながらも➡ Dialogue: 0,0:10:52.28,0:10:55.49,Default,,0000,0000,0000,,{\pos(172,497)}弾を抜けるという狂気の弾抜け! Dialogue: 0,0:11:00.13,0:11:02.13,Default,,0000,0000,0000,,{\pos(452,497)}つまんねー{\fscx50}。 Dialogue: 0,0:11:08.97,0:11:11.30,Default,,0000,0000,0000,,{\pos(252,497)}2{\fscx50}セット{\fscx100}目は{\fscx50} gekido{\fscx100}が取ったか{\fscx50}。 Dialogue: 0,0:11:11.30,0:11:13.31,Default,,0000,0000,0000,,{\pos(172,497)}まあ{\fscx50} {\fscx100}さすがに? Dialogue: 0,0:11:17.14,0:11:19.65,Default,,0000,0000,0000,,{\pos(292,497)}《星識{\fscx50}:{\fscx100}投げ一発{\fscx50}。 セット{\fscx100}中盤{\fscx50}。 Dialogue: 0,0:11:19.65,0:11:22.31,Default,,0000,0000,0000,,{\pos(172,497)}何度目かの女の子の起き攻め状況{\fscx50}。 Dialogue: 0,0:11:22.31,0:11:24.48,Default,,0000,0000,0000,,{\pos(412,497)}女の子は{\fscx50} シミー{\fscx100}を選択{\fscx50}。 Dialogue: 0,0:11:24.48,0:11:27.65,Default,,0000,0000,0000,,{\pos(192,437)}<{\fscx50}シミー{\fscx100}とは{\fscx50} {\fscx100}相手の投げ{\fscx50}スカ{\fscx100}を誘う Dialogue: 0,0:11:24.48,0:11:27.65,Default,,0000,0000,0000,,{\pos(572,497)}行動である{\fscx50}。 Dialogue: 0,0:11:27.65,0:11:31.32,Default,,0000,0000,0000,,{\pos(172,437)}相手の投げに対して Dialogue: 0,0:11:27.65,0:11:31.32,Default,,0000,0000,0000,,{\pos(232,497)}自分も投げを入力することで➡ Dialogue: 0,0:11:31.32,0:11:34.26,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}グラップ{\fscx100}できるが Dialogue: 0,0:11:31.32,0:11:34.26,Default,,0000,0000,0000,,{\pos(352,497)}読みが外れていた場合➡ Dialogue: 0,0:11:34.26,0:11:36.76,Default,,0000,0000,0000,,{\pos(352,497)}逆に{\fscx50} {\fscx100}自分の投げが出る{\fscx50}。 Dialogue: 0,0:11:36.76,0:11:40.10,Default,,0000,0000,0000,,{\pos(192,437)}投げると見せかけて下がることで Dialogue: 0,0:11:36.76,0:11:40.10,Default,,0000,0000,0000,,{\pos(532,497)}投げ{\fscx50}スカ{\fscx100}を狙う{\fscx50}。 Dialogue: 0,0:11:40.10,0:11:43.44,Default,,0000,0000,0000,,{\pos(272,497)}これが{\fscx50} {\fscx100}投げ誘い{\fscx50} シミー{\fscx100}である{\fscx50}。 Dialogue: 0,0:11:43.44,0:11:45.94,Default,,0000,0000,0000,,{\pos(192,437)}後退するとき Dialogue: 0,0:11:43.44,0:11:45.94,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}レバー{\fscx100}は後ろへ入っているので➡ Dialogue: 0,0:11:45.94,0:11:48.11,Default,,0000,0000,0000,,{\pos(272,497)}相手が無敵を{\fscx50}パナ{\fscx100}していても➡ Dialogue: 0,0:11:48.11,0:11:51.11,Default,,0000,0000,0000,,{\pos(192,437)}必然的に{\fscx50}ガード{\fscx100}になるという Dialogue: 0,0:11:48.11,0:11:51.11,Default,,0000,0000,0000,,{\pos(552,497)}利点もある> Dialogue: 0,0:11:51.11,0:11:54.45,Default,,0000,0000,0000,,{\pos(172,437)}対して{\fscx50} gekido{\fscx100}さんが Dialogue: 0,0:11:51.11,0:11:54.45,Default,,0000,0000,0000,,{\pos(192,497)}とっていた行動は…{\fscx50}。 Dialogue: 0,0:11:54.45,0:11:56.95,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}スパイラルアロー{\fscx100}! Dialogue: 0,0:11:56.95,0:12:00.62,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}({\fscx100}星識{\fscx50})リバサ{\fscx100}前歩き{\fscx50}。 Dialogue: 0,0:12:00.62,0:12:03.12,Default,,0000,0000,0000,,{\pos(372,497)}からの投げ{\fscx50}。 Dialogue: 0,0:12:03.12,0:12:06.03,Default,,0000,0000,0000,,{\pos(292,497)}それ一発で流れが変わった{\fscx50}。 Dialogue: 0,0:12:09.13,0:12:12.47,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}《綾{\fscx50}:{\fscx100}なんだそれ…{\fscx50}。 {\fscx100}謎すぎる{\fscx50}。 Dialogue: 0,0:12:12.47,0:12:17.30,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}あの前歩き…{\fscx50} {\fscx100}大した{\fscx50}ダメージ{\fscx100}もない Dialogue: 0,0:12:12.47,0:12:17.30,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}投げ一発通すために➡ Dialogue: 0,0:12:17.30,0:12:19.31,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}わざわざ{\fscx50} {\fscx100}あんな…》 Dialogue: 0,0:12:21.31,0:12:25.14,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}《まずい{\fscx50} {\fscx100}気持ちの隙間に Dialogue: 0,0:12:21.31,0:12:25.14,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}緊張が滑りこんできた》 Dialogue: 0,0:12:25.14,0:12:27.15,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}くっ…{\fscx50}。 Dialogue: 0,0:12:27.15,0:12:30.82,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}《急に体が冷えて… Dialogue: 0,0:12:27.15,0:12:30.82,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}終わっていく{\fscx50}。 Dialogue: 0,0:12:30.82,0:12:34.52,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}まだ私は Dialogue: 0,0:12:30.82,0:12:34.52,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}こんなもんじゃないのに》 Dialogue: 0,0:12:38.42,0:12:40.73,Default,,0000,0000,0000,,{\pos(272,407)}ん? Dialogue: 0,0:12:38.42,0:12:40.73,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}(gekido){\fscx100}ん? Dialogue: 0,0:12:44.43,0:12:46.73,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}({\fscx100}観客たち{\fscx50}){\fscx100}えっ{\fscx50}!? Dialogue: 0,0:12:56.44,0:12:59.45,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}《おい{\fscx50} {\fscx100}私…{\fscx50}。 Dialogue: 0,0:12:59.45,0:13:02.78,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}まだ終わってねんだわ》 Dialogue: 0,0:13:02.78,0:13:05.78,Default,,0000,0000,0000,,{\pos(572,497)\fscx50}クッ{\fscx100}…{\fscx50} ククク{\fscx100}…{\fscx50}。 Dialogue: 0,0:13:05.78,0:13:08.45,Default,,0000,0000,0000,,{\pos(312,497)}おもしれぇじゃねえかよ{\fscx50}。 Dialogue: 0,0:13:08.45,0:13:11.29,Default,,0000,0000,0000,,{\pos(432,407)}ひっ! Dialogue: 0,0:13:08.45,0:13:11.29,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}gekido{\fscx100}が嗤って…{\fscx50}。 Dialogue: 0,0:13:11.29,0:13:15.49,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}《{\fscx50}ラスト{\fscx100}1{\fscx50}セット{\fscx100}…{\fscx50} {\fscx100}出しつくす!》 Dialogue: 0,0:13:26.47,0:13:29.31,Default,,0000,0000,0000,,{\pos(352,437)}あんだけ弾を捌かれたら Dialogue: 0,0:13:26.47,0:13:29.31,Default,,0000,0000,0000,,{\pos(372,497)}さすがの女児先輩も➡ Dialogue: 0,0:13:29.31,0:13:32.31,Default,,0000,0000,0000,,{\pos(412,407)}弾を捨てて殴り合う{\fscx50}。 Dialogue: 0,0:13:29.31,0:13:32.31,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}({\fscx100}吉岡{\fscx50}){\fscx100}かと思いきや➡ Dialogue: 0,0:13:32.31,0:13:34.75,Default,,0000,0000,0000,,{\pos(192,497)}なんか単純に攻めなくなったな{\fscx50}。 Dialogue: 0,0:13:34.75,0:13:38.08,Default,,0000,0000,0000,,{\pos(392,407)\fscx50}({\fscx100}小野田{\fscx50})フェイント{\fscx100}ばっか{\fscx50}。 Dialogue: 0,0:13:34.75,0:13:38.08,Default,,0000,0000,0000,,{\pos(172,497)}萎えてる?{\fscx50} {\fscx100}弾撃てなくて{\fscx50}。 Dialogue: 0,0:13:38.08,0:13:42.79,Default,,0000,0000,0000,,{\pos(212,437)}でも{\fscx50} {\fscx100}なんか{\fscx50} {\fscx100}捨て{\fscx50}ゲー{\fscx100}してる Dialogue: 0,0:13:38.08,0:13:42.79,Default,,0000,0000,0000,,{\pos(232,497)}ってよりは{\fscx50} {\fscx100}のらりくらりと…{\fscx50}。 Dialogue: 0,0:13:46.93,0:13:49.09,Default,,0000,0000,0000,,{\pos(392,437)\fscx50}({\fscx100}小野田{\fscx50})タイムアップ{\fscx100}でも Dialogue: 0,0:13:46.93,0:13:49.09,Default,,0000,0000,0000,,{\pos(432,497)}狙ってるみたいな? Dialogue: 0,0:13:49.09,0:13:52.26,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}({\fscx100}吉岡{\fscx50}) Dialogue: 0,0:13:49.09,0:13:52.26,Default,,0000,0000,0000,,{\pos(252,497)}体力{\fscx50}リード{\fscx100}されてるのに待つ…{\fscx50}。 Dialogue: 0,0:13:52.26,0:13:54.27,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}なぜ? Dialogue: 0,0:13:56.27,0:13:58.57,Default,,0000,0000,0000,,{\pos(672,497)}たっ! Dialogue: 0,0:14:05.95,0:14:08.78,Default,,0000,0000,0000,,{\pos(332,497)}《そろそろいいか》 Dialogue: 0,0:14:08.78,0:14:10.78,Default,,0000,0000,0000,,{\pos(372,497)}それ!{\fscx50} {\fscx100}今だ! Dialogue: 0,0:14:10.78,0:14:13.12,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}({\fscx100}2人{\fscx50})ガード!? Dialogue: 0,0:14:13.12,0:14:16.46,Default,,0000,0000,0000,,{\pos(412,437)}《正直{\fscx50} {\fscx100}最初はただの Dialogue: 0,0:14:13.12,0:14:16.46,Default,,0000,0000,0000,,{\pos(432,497)}ぶっぱだと思った{\fscx50}。 Dialogue: 0,0:14:16.46,0:14:18.46,Default,,0000,0000,0000,,{\pos(272,497)}そうじゃないんだとしたら➡ Dialogue: 0,0:14:18.46,0:14:20.96,Default,,0000,0000,0000,,{\pos(272,437)}どうして Dialogue: 0,0:14:18.46,0:14:20.96,Default,,0000,0000,0000,,{\pos(292,497)}最初からやらなかったのか{\fscx50}。 Dialogue: 0,0:14:20.96,0:14:23.96,Default,,0000,0000,0000,,{\pos(312,437)}常軌を逸する Dialogue: 0,0:14:20.96,0:14:23.96,Default,,0000,0000,0000,,{\pos(332,497)}至近距離からの弾抜け…{\fscx50}。 Dialogue: 0,0:14:23.96,0:14:28.13,Default,,0000,0000,0000,,{\pos(272,437)}相当な集中状態でなければ Dialogue: 0,0:14:23.96,0:14:28.13,Default,,0000,0000,0000,,{\pos(292,497)}できないことは間違いない{\fscx50}。 Dialogue: 0,0:14:28.13,0:14:30.30,Default,,0000,0000,0000,,{\pos(292,497)}そんな集中力が{\fscx50} {\fscx100}いったい➡ Dialogue: 0,0:14:30.30,0:14:33.31,Default,,0000,0000,0000,,{\pos(212,437)}どのくらい Dialogue: 0,0:14:30.30,0:14:33.31,Default,,0000,0000,0000,,{\pos(232,497)}持続するものなんだろうか?》 Dialogue: 0,0:14:37.91,0:14:40.21,Default,,0000,0000,0000,,{\pos(372,497)}思ったより脆かったな{\fscx50}。 Dialogue: 0,0:14:44.42,0:14:46.42,Default,,0000,0000,0000,,{\pos(172,497)}《逆手に取られた…{\fscx50}。 Dialogue: 0,0:14:46.42,0:14:48.59,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}フェイント{\fscx100}で弾を意識させながら Dialogue: 0,0:14:46.42,0:14:48.59,Default,,0000,0000,0000,,{\pos(252,497)}のらりくらりと➡ Dialogue: 0,0:14:48.59,0:14:51.92,Default,,0000,0000,0000,,{\pos(172,437)}集中{\fscx50}モード{\fscx100}の時間切れを Dialogue: 0,0:14:48.59,0:14:51.92,Default,,0000,0000,0000,,{\pos(192,497)}狙ってたのか{\fscx50}。 Dialogue: 0,0:14:51.92,0:14:56.03,Default,,0000,0000,0000,,{\pos(172,437)}とはいえ{\fscx50} {\fscx100}撃ってくるのが Dialogue: 0,0:14:51.92,0:14:56.03,Default,,0000,0000,0000,,{\pos(192,497)}わかってるなら{\fscx50} {\fscx100}この状態でも》 Dialogue: 0,0:14:58.76,0:15:03.57,Default,,0000,0000,0000,,{\pos(192,437)}《そう{\fscx50} {\fscx100}そんなに弾に意識を Dialogue: 0,0:14:58.76,0:15:03.57,Default,,0000,0000,0000,,{\pos(212,497)}割いてたら{\fscx50} {\fscx100}普通はこうなる》 Dialogue: 0,0:15:06.27,0:15:08.77,Default,,0000,0000,0000,,{\pos(412,497)}《速っ!》 Dialogue: 0,0:15:08.77,0:15:12.48,Default,,0000,0000,0000,,{\pos(172,437)}起死回生の端脱出{\fscx50}ジャンプ{\fscx100}を Dialogue: 0,0:15:08.77,0:15:12.48,Default,,0000,0000,0000,,{\pos(192,497)}超反応の空投げ! Dialogue: 0,0:15:16.45,0:15:18.75,Default,,0000,0000,0000,,{\pos(332,497)}やっぱり最後は飛び頼り{\fscx50}。 Dialogue: 0,0:15:23.12,0:15:26.63,Default,,0000,0000,0000,,{\pos(312,497)}遊びませんよ{\fscx50} {\fscx100}あんたとは{\fscx50}。 Dialogue: 0,0:15:26.63,0:15:28.63,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}({\fscx100}亜里沙{\fscx50}){\fscx100}つまんねえから{\fscx50}。 Dialogue: 0,0:15:33.40,0:15:35.57,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}(ガイル){\fscx100}全力でいくぞ! Dialogue: 0,0:15:35.57,0:15:42.24,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}クロスファイア・サマーソルト{\fscx100}! Dialogue: 0,0:15:42.24,0:15:44.94,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}(ケン){\fscx100}負けたのか{\fscx50}!? Dialogue: 0,0:15:57.26,0:15:59.93,Default,,0000,0000,0000,,{\pos(172,497)}いやぁ{\fscx50} ガチ{\fscx100}で強いね{\fscx50} メスガキ{\fscx100}ちゃん{\fscx50}。 Dialogue: 0,0:15:59.93,0:16:03.03,Default,,0000,0000,0000,,{\pos(172,437)}もうちょっと Dialogue: 0,0:15:59.93,0:16:03.03,Default,,0000,0000,0000,,{\pos(192,497)}遊びたかったんだけどさ{\fscx50}。 Dialogue: 0,0:16:05.10,0:16:07.60,Default,,0000,0000,0000,,{\pos(352,437)\fscx50}({\fscx100}亜里沙{\fscx50}){\fscx100}そう{\fscx50}。 {\fscx100}別に Dialogue: 0,0:16:05.10,0:16:07.60,Default,,0000,0000,0000,,{\pos(392,497)}格{\fscx50}ゲー{\fscx100}なんてなくても➡ Dialogue: 0,0:16:07.60,0:16:09.94,Default,,0000,0000,0000,,{\pos(272,497)}生きてけるやつの遊びの{\fscx50}プレイ。 Dialogue: 0,0:16:09.94,0:16:13.44,Default,,0000,0000,0000,,{\pos(272,437)}何がなんでも勝ってやるって Dialogue: 0,0:16:09.94,0:16:13.44,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}プレイ{\fscx100}じゃないのよ{\fscx50}。 Dialogue: 0,0:16:13.44,0:16:15.74,Default,,0000,0000,0000,,{\pos(272,497)}だから{\fscx50} {\fscx100}あんたは弱いし脆い{\fscx50}。 Dialogue: 0,0:16:25.28,0:16:29.29,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}フゥ{\fscx100}~{\fscx50}。 Dialogue: 0,0:16:29.29,0:16:32.49,Default,,0000,0000,0000,,{\pos(452,497)}痛いとこ突くなぁ{\fscx50}。 Dialogue: 0,0:16:35.39,0:16:39.40,Default,,0000,0000,0000,,{\pos(392,437)}まっ{\fscx50} {\fscx100}しようがないか{\fscx50}。 Dialogue: 0,0:16:35.39,0:16:39.40,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}ホント{\fscx100}のことだもんね{\fscx50}。 Dialogue: 0,0:17:04.09,0:17:06.29,Default,,0000,0000,0000,,{\pos(572,437)}波動拳! Dialogue: 0,0:17:04.09,0:17:06.29,Default,,0000,0000,0000,,{\pos(192,497)}波動拳! Dialogue: 0,0:17:08.26,0:17:10.76,Default,,0000,0000,0000,,{\pos(452,497)}波動拳!{\fscx50} {\fscx100}波動拳! Dialogue: 0,0:17:10.76,0:17:13.60,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}谷本{\fscx50}){\fscx100}禍腐餌悪霊の踏みこみ{\fscx50}ガード{\fscx100}が Dialogue: 0,0:17:10.76,0:17:13.60,Default,,0000,0000,0000,,{\pos(252,497)}研ぎ澄まされてきている{\fscx50}。 Dialogue: 0,0:17:13.60,0:17:15.93,Default,,0000,0000,0000,,{\pos(312,437)}1{\fscx50}セット{\fscx100}目の苦戦など Dialogue: 0,0:17:13.60,0:17:15.93,Default,,0000,0000,0000,,{\pos(332,497)}なかったように➡ Dialogue: 0,0:17:15.93,0:17:18.44,Default,,0000,0000,0000,,{\pos(252,497)}呼吸をよんで近づいていく{\fscx50}。 Dialogue: 0,0:17:18.44,0:17:20.61,Default,,0000,0000,0000,,{\pos(452,497)}波動拳!{\fscx50} {\fscx100}波動拳! Dialogue: 0,0:17:20.61,0:17:22.78,Default,,0000,0000,0000,,{\pos(392,497)}めり込ませにいった! Dialogue: 0,0:17:22.78,0:17:25.78,Default,,0000,0000,0000,,{\pos(572,437)}波動拳! Dialogue: 0,0:17:22.78,0:17:25.78,Default,,0000,0000,0000,,{\pos(272,497)}先手必勝! Dialogue: 0,0:17:31.12,0:17:34.22,Default,,0000,0000,0000,,{\pos(172,497)}모昇龍拳! Dialogue: 0,0:17:34.22,0:17:37.39,Default,,0000,0000,0000,,{\pos(172,437)}よくやったんじゃねえか? Dialogue: 0,0:17:34.22,0:17:37.39,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ゲーミング{\fscx100}お嬢はよぉ{\fscx50}。 Dialogue: 0,0:17:37.39,0:17:40.89,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}プロ{\fscx100}を相手に{\fscx50} {\fscx100}ここまでやり切った Dialogue: 0,0:17:37.39,0:17:40.89,Default,,0000,0000,0000,,{\pos(392,497)}彼女の胆力➡ Dialogue: 0,0:17:40.89,0:17:43.40,Default,,0000,0000,0000,,{\pos(412,497)}見事という他はない{\fscx50}。 Dialogue: 0,0:17:46.07,0:17:49.90,Default,,0000,0000,0000,,{\pos(172,497)}모波動拳!{\fscx50} {\fscx100}波動拳!{\fscx50} {\fscx100}波動拳! Dialogue: 0,0:17:49.90,0:17:52.07,Default,,0000,0000,0000,,{\pos(632,497)}波動拳! Dialogue: 0,0:17:52.07,0:17:54.24,Default,,0000,0000,0000,,{\pos(572,497)}波動拳! Dialogue: 0,0:17:54.24,0:17:57.04,Default,,0000,0000,0000,,{\pos(352,437)}あっ…{\fscx50}。 Dialogue: 0,0:17:54.24,0:17:57.04,Default,,0000,0000,0000,,{\pos(612,497)}あっ! Dialogue: 0,0:18:03.92,0:18:06.02,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}くっ…{\fscx50}。 Dialogue: 0,0:18:11.92,0:18:16.76,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}《通らない…{\fscx50} {\fscx100}攻めが通らない!》 Dialogue: 0,0:18:16.76,0:18:18.93,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}フッフッフ{\fscx100}…{\fscx50}。 Dialogue: 0,0:18:18.93,0:18:22.10,Default,,0000,0000,0000,,{\pos(292,437)}おいおいおい{\fscx50} {\fscx100}もうすっかり Dialogue: 0,0:18:18.93,0:18:22.10,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}gekido{\fscx100}の{\fscx50}ペース{\fscx100}だな{\fscx50}。 Dialogue: 0,0:18:22.10,0:18:26.27,Default,,0000,0000,0000,,{\pos(192,437)}つうか{\fscx50} {\fscx100}この{\fscx50}セット {\fscx100}女の子が Dialogue: 0,0:18:22.10,0:18:26.27,Default,,0000,0000,0000,,{\pos(172,497)}全部読み合い負けてんじゃねえか{\fscx50}。 Dialogue: 0,0:18:26.27,0:18:28.77,Default,,0000,0000,0000,,{\pos(352,437)}《{\fscx50}gekido{\fscx100}さんは Dialogue: 0,0:18:26.27,0:18:28.77,Default,,0000,0000,0000,,{\pos(372,497)}分析完了してるからな{\fscx50}。 Dialogue: 0,0:18:28.77,0:18:32.11,Default,,0000,0000,0000,,{\pos(272,497)}確かに{\fscx50} {\fscx100}この女{\fscx50} {\fscx100}地上戦は{\fscx50}ゴリラ。 Dialogue: 0,0:18:32.11,0:18:35.71,Default,,0000,0000,0000,,{\pos(292,437)}確認や差し返しから Dialogue: 0,0:18:32.11,0:18:35.71,Default,,0000,0000,0000,,{\pos(312,497)}一点突破する力の強さは➡ Dialogue: 0,0:18:35.71,0:18:39.52,Default,,0000,0000,0000,,{\pos(172,437)}誰にでも真似できるもんじゃない{\fscx50}。 Dialogue: 0,0:18:35.71,0:18:39.52,Default,,0000,0000,0000,,{\pos(432,497)}が…》 Dialogue: 0,0:18:44.06,0:18:46.23,Default,,0000,0000,0000,,{\pos(172,497)}あ~{\fscx50} {\fscx100}飛びが通っちまった! Dialogue: 0,0:18:46.23,0:18:50.56,Default,,0000,0000,0000,,{\pos(232,437)}《裏を返せば{\fscx50} {\fscx100}それだけ地上に Dialogue: 0,0:18:46.23,0:18:50.56,Default,,0000,0000,0000,,{\pos(252,497)}意識を割いているということ{\fscx50}。 Dialogue: 0,0:18:50.56,0:18:54.73,Default,,0000,0000,0000,,{\pos(272,437)}その{\fscx50}スキマ{\fscx100}に糸を通すのは Dialogue: 0,0:18:50.56,0:18:54.73,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}gekido{\fscx100}さんなら難しくない{\fscx50}。 Dialogue: 0,0:18:54.73,0:18:59.57,Default,,0000,0000,0000,,{\pos(272,437)}それより{\fscx50} {\fscx100}あの子{\fscx50} {\fscx100}その得意な Dialogue: 0,0:18:54.73,0:18:59.57,Default,,0000,0000,0000,,{\pos(412,497)}地上戦でも…》 Dialogue: 0,0:18:59.57,0:19:03.41,Default,,0000,0000,0000,,{\pos(172,437)}う~ん{\fscx50} ラク{\fscx100}に押し返されるよう Dialogue: 0,0:18:59.57,0:19:03.41,Default,,0000,0000,0000,,{\pos(192,497)}なっとるなぁ{\fscx50}。 Dialogue: 0,0:19:03.41,0:19:07.25,Default,,0000,0000,0000,,{\pos(232,497)}ん?{\fscx50} ヒデ{\fscx100}さん!{\fscx50} {\fscx100}見てたんすか{\fscx50}!? Dialogue: 0,0:19:07.25,0:19:09.45,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(hideyoshi) Dialogue: 0,0:19:07.25,0:19:09.45,Default,,0000,0000,0000,,{\pos(272,497)}1{\fscx50}セット{\fscx100}の目の途中からな{\fscx50}。 Dialogue: 0,0:19:11.42,0:19:15.42,Default,,0000,0000,0000,,{\pos(172,437)}それより{\fscx50} {\fscx100}あの女の子の間合い Dialogue: 0,0:19:11.42,0:19:15.42,Default,,0000,0000,0000,,{\pos(372,497)}見てみ{\fscx50}。 Dialogue: 0,0:19:15.42,0:19:17.59,Default,,0000,0000,0000,,{\pos(212,497)}波動拳! Dialogue: 0,0:19:17.59,0:19:22.93,Default,,0000,0000,0000,,{\pos(232,437)}ん~{\fscx50} {\fscx100}なんか{\fscx50} {\fscx100}なんとなく遠い? Dialogue: 0,0:19:17.59,0:19:22.93,Default,,0000,0000,0000,,{\pos(392,497)}最初に比べて{\fscx50}。 Dialogue: 0,0:19:22.93,0:19:25.43,Default,,0000,0000,0000,,{\pos(232,497)}ありゃあ{\fscx50} {\fscx100}あの子の心の距離や{\fscx50}。 Dialogue: 0,0:19:25.43,0:19:28.60,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}星識{\fscx50}){\fscx100}日和ってるから Dialogue: 0,0:19:25.43,0:19:28.60,Default,,0000,0000,0000,,{\pos(192,497)}踏みこみが甘いってことですか? Dialogue: 0,0:19:28.60,0:19:31.44,Default,,0000,0000,0000,,{\pos(172,437)}画面の中では Dialogue: 0,0:19:28.60,0:19:31.44,Default,,0000,0000,0000,,{\pos(192,497)}ごまかしきかへんからなぁ{\fscx50}。 Dialogue: 0,0:19:31.44,0:19:34.04,Default,,0000,0000,0000,,{\pos(192,497)}さっきの奇行で{\fscx50} {\fscx100}ま~{\fscx50} {\fscx100}自分を➡ Dialogue: 0,0:19:34.04,0:19:36.71,Default,,0000,0000,0000,,{\pos(272,437)}奮い立たせることには Dialogue: 0,0:19:34.04,0:19:36.71,Default,,0000,0000,0000,,{\pos(332,497)}成功したけど➡ Dialogue: 0,0:19:36.71,0:19:40.55,Default,,0000,0000,0000,,{\pos(212,437)}次の答えを用意する余裕までは Dialogue: 0,0:19:36.71,0:19:40.55,Default,,0000,0000,0000,,{\pos(312,497)}なかったようやな{\fscx50}。 Dialogue: 0,0:19:40.55,0:19:44.05,Default,,0000,0000,0000,,{\pos(232,437)}あの女の子 Dialogue: 0,0:19:40.55,0:19:44.05,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}シミー{\fscx100}が多めやったやろ? Dialogue: 0,0:19:44.05,0:19:48.05,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}グラップ{\fscx100}と{\fscx50}パナ{\fscx100}しの両方に勝つ選択肢{\fscx50}。 Dialogue: 0,0:19:44.05,0:19:48.05,Default,,0000,0000,0000,,{\pos(632,497)}はい{\fscx50}。 Dialogue: 0,0:19:48.05,0:19:50.22,Default,,0000,0000,0000,,{\pos(172,437)}げっきーの対戦なんか Dialogue: 0,0:19:48.05,0:19:50.22,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}「スト{\fscx100}6{\fscx50}」{\fscx100}好きなら➡ Dialogue: 0,0:19:50.22,0:19:52.39,Default,,0000,0000,0000,,{\pos(172,497)}みんな見とるからな{\fscx50}。 Dialogue: 0,0:19:52.39,0:19:55.06,Default,,0000,0000,0000,,{\pos(172,437)}要所で無敵 Dialogue: 0,0:19:52.39,0:19:55.06,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}パナ{\fscx100}してくることはもちろん➡ Dialogue: 0,0:19:55.06,0:19:58.90,Default,,0000,0000,0000,,{\pos(172,437)}対空の癖やら Dialogue: 0,0:19:55.06,0:19:58.90,Default,,0000,0000,0000,,{\pos(192,497)}最近{\fscx50} グラップ{\fscx100}多めやなとか…{\fscx50}。 Dialogue: 0,0:19:58.90,0:20:03.07,Default,,0000,0000,0000,,{\pos(172,437)}あの子は1{\fscx50}セット{\fscx100}目{\fscx50} {\fscx100}それ踏まえて Dialogue: 0,0:19:58.90,0:20:03.07,Default,,0000,0000,0000,,{\pos(192,497)}確信持って攻めとったんやろ{\fscx50}。 Dialogue: 0,0:20:03.07,0:20:08.07,Default,,0000,0000,0000,,{\pos(172,437)}そういう自分の中に答えがあれば Dialogue: 0,0:20:03.07,0:20:08.07,Default,,0000,0000,0000,,{\pos(192,497)}爆発力を発揮する{\fscx50}タイプ。 Dialogue: 0,0:20:08.07,0:20:10.91,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}《ここだ…{\fscx50} {\fscx100}密着有利{\fscx50}。 Dialogue: 0,0:20:10.91,0:20:13.08,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}ここから一気に…{\fscx50}。 Dialogue: 0,0:20:13.08,0:20:15.08,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}お前を殺す!》 Dialogue: 0,0:20:15.08,0:20:17.08,Default,,0000,0000,0000,,{\pos(232,497)}それを{\fscx50}gekido{\fscx100}さんが{\fscx50} {\fscx100}破壊した{\fscx50}。 Dialogue: 0,0:20:17.08,0:20:19.79,Default,,0000,0000,0000,,{\pos(292,497)}そう{\fscx50}。 Dialogue: 0,0:20:21.92,0:20:26.26,Default,,0000,0000,0000,,{\pos(292,407)\fscx50}({\fscx100}観客たち{\fscx50}){\fscx100}お~っ! Dialogue: 0,0:20:21.92,0:20:26.26,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(hideyoshi)リバサ{\fscx100}歩き投げでな{\fscx50}。 Dialogue: 0,0:20:26.26,0:20:29.26,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}《なんだよ{\fscx50} {\fscx100}歩き投げって{\fscx50}。 Dialogue: 0,0:20:29.26,0:20:31.60,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}リバサ{\fscx100}で前に動くってことは➡ Dialogue: 0,0:20:31.60,0:20:33.93,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}こっちが打撃重ねてようが Dialogue: 0,0:20:31.60,0:20:33.93,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}投げてようが➡ Dialogue: 0,0:20:33.93,0:20:36.44,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}全部喰らうってことだろうが{\fscx50}。 Dialogue: 0,0:20:36.44,0:20:39.10,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}頭おかしいんか{\fscx50}!? {\fscx100}あっ! Dialogue: 0,0:20:39.10,0:20:41.27,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF\fscx50}クソ{\fscx100}…{\fscx50} クソ{\fscx100}!》 Dialogue: 0,0:20:41.27,0:20:44.11,Default,,0000,0000,0000,,{\pos(172,497)}会話やからな~{\fscx50} {\fscx100}格{\fscx50}ゲー{\fscx100}ってもんは{\fscx50}。 Dialogue: 0,0:20:44.11,0:20:47.78,Default,,0000,0000,0000,,{\pos(172,497)}見てみい{\fscx50} {\fscx100}げっきーの顔{\fscx50}。 Dialogue: 0,0:20:47.78,0:20:51.78,Default,,0000,0000,0000,,{\pos(172,437)}遊んどる顔や{\fscx50}。 Dialogue: 0,0:20:47.78,0:20:51.78,Default,,0000,0000,0000,,{\pos(192,497)}悪い意味ちゃうで{\fscx50}。 Dialogue: 0,0:20:51.78,0:20:54.29,Default,,0000,0000,0000,,{\pos(172,497)}対戦を楽しんどるってことや{\fscx50}。 Dialogue: 0,0:20:54.29,0:20:57.46,Default,,0000,0000,0000,,{\pos(172,437)}校則違反の{\fscx50}ゲーセン{\fscx100}遊びが Dialogue: 0,0:20:54.29,0:20:57.46,Default,,0000,0000,0000,,{\pos(192,497)}時代が変わって➡ Dialogue: 0,0:20:57.46,0:21:01.46,Default,,0000,0000,0000,,{\pos(172,437)}競技やらe{\fscx50}スポーツ{\fscx100}やら Dialogue: 0,0:20:57.46,0:21:01.46,Default,,0000,0000,0000,,{\pos(192,497)}言われるようになろうが➡ Dialogue: 0,0:21:01.46,0:21:08.30,Default,,0000,0000,0000,,{\pos(172,437)}昔も今も{\fscx50} {\fscx100}俺らにとって{\fscx50} {\fscx100}これが Dialogue: 0,0:21:01.46,0:21:08.30,Default,,0000,0000,0000,,{\pos(192,497)}一番の遊びやから楽しまんとな{\fscx50}。 Dialogue: 0,0:21:08.30,0:21:10.80,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}うっ…{\fscx50}。 Dialogue: 0,0:21:10.80,0:21:15.14,Default,,0000,0000,0000,,{\pos(172,437)}低空{\fscx50}ストライク{\fscx100}を布石に Dialogue: 0,0:21:10.80,0:21:15.14,Default,,0000,0000,0000,,{\pos(192,497)}通常飛びを通すつもりか{\fscx50}。 Dialogue: 0,0:21:15.14,0:21:20.65,Default,,0000,0000,0000,,{\pos(252,437)}《飛んだ瞬間に{\fscx50} {\fscx100}即おりする Dialogue: 0,0:21:15.14,0:21:20.65,Default,,0000,0000,0000,,{\pos(272,497)}最低空の{\fscx50}ストライク{\fscx100}…{\fscx50} {\fscx100}ではなく➡ Dialogue: 0,0:21:20.65,0:21:24.15,Default,,0000,0000,0000,,{\pos(252,437)}通常{\fscx50}ジャンプ{\fscx100}攻撃に見せかけ Dialogue: 0,0:21:20.65,0:21:24.15,Default,,0000,0000,0000,,{\pos(272,497)}相手の対空に{\fscx50}ディレイ{\fscx100}で刺さる➡ Dialogue: 0,0:21:24.15,0:21:26.15,Default,,0000,0000,0000,,{\pos(492,497)}遅出し{\fscx50}ストライク{\fscx100}!》 Dialogue: 0,0:21:26.15,0:21:29.49,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}《そんなに{\fscx50}コンボ{\fscx100}が喰らいたいなら Dialogue: 0,0:21:26.15,0:21:29.49,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}喰らわせてやる!》 Dialogue: 0,0:21:29.49,0:21:31.99,Default,,0000,0000,0000,,{\pos(252,497)}隙だらけだ!{\fscx50} スパイラルアロー{\fscx100}! Dialogue: 0,0:21:46.44,0:21:48.94,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:21:48.94,0:21:51.61,Default,,0000,0000,0000,,{\pos(392,437)}本日最初のぶっぱなし Dialogue: 0,0:21:48.94,0:21:51.61,Default,,0000,0000,0000,,{\pos(412,497)}ここで出すとは…{\fscx50}。 Dialogue: 0,0:21:51.61,0:21:53.61,Default,,0000,0000,0000,,{\pos(232,497)}げっきーらしいな{\fscx50}。 Dialogue: 0,0:21:53.61,0:21:55.78,Default,,0000,0000,0000,,{\pos(172,497)}結局{\fscx50} {\fscx100}最後はぶっぱかよ{\fscx50}。 Dialogue: 0,0:21:55.78,0:21:58.98,Default,,0000,0000,0000,,{\pos(192,437)}いや{\fscx50} {\fscx100}そのぶっぱが当たるように Dialogue: 0,0:21:55.78,0:21:58.98,Default,,0000,0000,0000,,{\pos(312,497)}誘導されたんだよ{\fscx50}。 Dialogue: 0,0:22:11.46,0:22:14.07,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}(gekido){\fscx100}よぉ…{\fscx50}。 Dialogue: 0,0:22:16.47,0:22:18.97,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}({\fscx100}美緒{\fscx50}/gekido){\fscx100}また遊ぼうや{\fscx50}。 Dialogue: 0,0:22:18.97,0:22:22.14,Default,,0000,0000,0000,,{\pos(432,497)}ふっ{\fscx50}。 Dialogue: 0,0:22:22.14,0:22:25.48,Default,,0000,0000,0000,,{\pos(592,497)\c&H0000FFFF}はい{\fscx50} {\fscx100}ぜひ{\fscx50}。 Dialogue: 0,0:22:25.48,0:22:36.42,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:22:36.42,0:22:38.59,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}《美緒!》 Dialogue: 0,0:22:38.59,0:22:47.50,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:22:49.43,0:22:51.44,Default,,0000,0000,0000,,{\pos(172,497)}모{\fscx50}FIGHT{\fscx100}!