[Script Info] ScriptType: v4.00+ Collisions: Normal PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 ScaledBorderAndShadow: Yes [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,MS PGothic,36,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,-1,0,0,0,100,100,2,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:44.18,0:00:46.85,Default,,0000,0000,0000,,{\pos(432,437)}あれが白百合さま? Dialogue: 0,0:00:44.18,0:00:46.85,Default,,0000,0000,0000,,{\pos(172,497)}謎の美少女? Dialogue: 0,0:00:46.85,0:00:48.85,Default,,0000,0000,0000,,{\pos(532,497)}女だ{\fscx50}。 Dialogue: 0,0:00:55.19,0:00:57.19,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF\fscx50}({\fscx100}綾{\fscx50}){\fscx100}注目されてる{\fscx50}。 Dialogue: 0,0:00:57.19,0:01:00.03,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}壇上で{\fscx50} {\fscx100}こんな注目されてたら Dialogue: 0,0:00:57.19,0:01:00.03,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}あの女➡ Dialogue: 0,0:01:00.03,0:01:05.03,Default,,0000,0000,0000,,{\pos(252,407)\c&H0000FFFF}緊張で{\fscx50}レバー{\fscx100}も握れないのでは? Dialogue: 0,0:01:00.03,0:01:05.03,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}({\fscx100}夕{\fscx50}){\fscx100}確かに{\fscx50}。 Dialogue: 0,0:01:05.03,0:01:07.70,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}({\fscx100}観客たち{\fscx50}){\fscx100}お~っ! Dialogue: 0,0:01:07.70,0:01:18.41,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:01:23.05,0:01:25.55,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}亜里沙{\fscx50}){\fscx100}よかった{\fscx50} {\fscx100}うれしいな{\fscx50}。 Dialogue: 0,0:01:25.55,0:01:28.89,Default,,0000,0000,0000,,{\pos(172,437)}粉々に壊したい Dialogue: 0,0:01:25.55,0:01:28.89,Default,,0000,0000,0000,,{\pos(192,497)}気分だったんだ…{\fscx50}。 Dialogue: 0,0:01:28.89,0:01:33.66,Default,,0000,0000,0000,,{\pos(192,407)\fscx50}({\fscx100}亜里沙{\fscx50}){\fscx100}誰でもいいから{\fscx50}。 Dialogue: 0,0:01:28.89,0:01:33.66,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}どよめき{\fscx50}) Dialogue: 0,0:01:33.66,0:01:36.33,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}亜里沙{\fscx50}){\fscx100}それがお前で Dialogue: 0,0:01:33.66,0:01:36.33,Default,,0000,0000,0000,,{\pos(212,497)}ちょうどよかった{\fscx50}。 Dialogue: 0,0:01:36.33,0:01:38.50,Default,,0000,0000,0000,,{\pos(172,497)}引退じゃ{\fscx50} {\fscx100}生ぬるい{\fscx50}。 Dialogue: 0,0:01:38.50,0:01:42.50,Default,,0000,0000,0000,,{\pos(172,437)}自殺したくなるような負け方 Dialogue: 0,0:01:38.50,0:01:42.50,Default,,0000,0000,0000,,{\pos(272,497)}させてやるよ{\fscx50}。 Dialogue: 0,0:01:42.50,0:01:44.84,Default,,0000,0000,0000,,{\pos(572,377)\c&H0000FFFF}あ…{\fscx50}。 Dialogue: 0,0:01:42.50,0:01:44.84,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(フランベルジュ){\fscx100}ふっ…{\fscx50}。 Dialogue: 0,0:01:42.50,0:01:44.84,Default,,0000,0000,0000,,{\pos(532,497)\fscx50}({\fscx100}さたん{\fscx50}){\fscx100}え…{\fscx50}。 Dialogue: 0,0:01:44.84,0:01:48.34,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00\fscx50}({\fscx100}美緒{\fscx50}){\fscx100}いいんですか? Dialogue: 0,0:01:44.84,0:01:48.34,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}そういうこと言えば言うほど➡ Dialogue: 0,0:01:48.34,0:01:51.64,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}負けたとき{\fscx50} {\fscx100}尋常じゃなく Dialogue: 0,0:01:48.34,0:01:51.64,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}恥ずかしいと思いますけど{\fscx50}。 Dialogue: 0,0:01:58.52,0:02:01.86,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}(({\fscx100}夕{\fscx50}:{\fscx100}えっ{\fscx50} {\fscx100}白百合氏 Dialogue: 0,0:01:58.52,0:02:01.86,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}メスガキ{\fscx100}氏とあたるの{\fscx50}!? Dialogue: 0,0:02:01.86,0:02:04.19,Default,,0000,0000,0000,,{\pos(472,287)}しかも配信台で{\fscx50}!? Dialogue: 0,0:02:01.86,0:02:04.19,Default,,0000,0000,0000,,{\pos(172,377)\c&H00FFFF00}そうらしいんです{\fscx50}。 Dialogue: 0,0:02:04.19,0:02:06.69,Default,,0000,0000,0000,,{\pos(172,317)\c&H00FFFF00}ってわけで{\fscx50} {\fscx100}荷物 Dialogue: 0,0:02:04.19,0:02:06.69,Default,,0000,0000,0000,,{\pos(192,377)\c&H00FFFF00}預かっててもらっても➡ Dialogue: 0,0:02:06.69,0:02:08.70,Default,,0000,0000,0000,,{\pos(172,377)\c&H00FFFF00}いいですか?{\fscx50} {\fscx100}犬ゆ先輩{\fscx50}。 Dialogue: 0,0:02:14.87,0:02:20.04,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}夕{\fscx50}){\fscx100}白百合氏は{\fscx50} {\fscx100}どう思ってるの? Dialogue: 0,0:02:14.87,0:02:20.04,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}メスガキ{\fscx100}氏のこと{\fscx50}。 Dialogue: 0,0:02:20.04,0:02:22.38,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00}えっ? Dialogue: 0,0:02:22.38,0:02:25.55,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}不思議なんです{\fscx50}。 メスガキ{\fscx100}さんとは➡ Dialogue: 0,0:02:25.55,0:02:28.88,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}何回も衝突して Dialogue: 0,0:02:25.55,0:02:28.88,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00\fscx50}イラッ{\fscx100}ときたのは確かなんです{\fscx50}。 Dialogue: 0,0:02:28.88,0:02:31.05,Default,,0000,0000,0000,,{\pos(412,497)\c&H00FFFF00}でも…{\fscx50}。 Dialogue: 0,0:02:31.05,0:02:33.55,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00}楽しみです{\c&H00FFFFFF\fscx50})) Dialogue: 0,0:02:39.33,0:02:45.53,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鼓動音{\fscx50}) Dialogue: 0,0:04:29.04,0:04:32.64,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(フランベルジュ){\fscx100}いやぁ{\fscx50} {\fscx100}物騒な{\fscx50}ワード{\fscx100}を Dialogue: 0,0:04:29.04,0:04:32.64,Default,,0000,0000,0000,,{\pos(232,497)}全世界に発信してましたねぇ{\fscx50}。 Dialogue: 0,0:04:32.64,0:04:35.98,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}さたん{\fscx50}){\fscx100}この2人 Dialogue: 0,0:04:32.64,0:04:35.98,Default,,0000,0000,0000,,{\pos(212,497)}どうも面識がありそうでしたね{\fscx50}。 Dialogue: 0,0:04:35.98,0:04:38.14,Default,,0000,0000,0000,,{\pos(292,497)}因縁がありそうというか…{\fscx50}。 Dialogue: 0,0:04:38.14,0:04:41.48,Default,,0000,0000,0000,,{\pos(172,437)}모しかし{\fscx50} プロ{\fscx100}選手と記念参加 Dialogue: 0,0:04:38.14,0:04:41.48,Default,,0000,0000,0000,,{\pos(192,497)}っぽいかたの対戦なんかは➡ Dialogue: 0,0:04:41.48,0:04:44.15,Default,,0000,0000,0000,,{\pos(172,437)}配信台で見かけることも Dialogue: 0,0:04:41.48,0:04:44.15,Default,,0000,0000,0000,,{\pos(192,497)}ありますが➡ Dialogue: 0,0:04:44.15,0:04:46.15,Default,,0000,0000,0000,,{\pos(172,497)}無名の{\fscx50}プレイヤー{\fscx100}2名を…{\fscx50}。 Dialogue: 0,0:04:46.15,0:04:48.66,Default,,0000,0000,0000,,{\pos(212,437)}《楽しくわいわい Dialogue: 0,0:04:46.15,0:04:48.66,Default,,0000,0000,0000,,{\pos(232,497)}やってんじゃねえよ{\fscx50}。 Dialogue: 0,0:04:48.66,0:04:52.33,Default,,0000,0000,0000,,{\pos(172,437)}お友達と{\fscx50}ヘラヘラ{\fscx100}なれ合いの Dialogue: 0,0:04:48.66,0:04:52.33,Default,,0000,0000,0000,,{\pos(272,497)}e{\fscx50}スポーツ{\fscx100}ごっこ{\fscx50}。 Dialogue: 0,0:04:52.33,0:04:56.83,Default,,0000,0000,0000,,{\pos(172,437)}そんなもんだろ{\fscx50} {\fscx100}お前にとっての Dialogue: 0,0:04:52.33,0:04:56.83,Default,,0000,0000,0000,,{\pos(312,497)}格{\fscx50}ゲー{\fscx100}なんて{\fscx50}。 Dialogue: 0,0:04:56.83,0:04:59.33,Default,,0000,0000,0000,,{\pos(172,497)}孤独だからこそ{\fscx50} {\fscx100}私は強い{\fscx50}。 Dialogue: 0,0:04:59.33,0:05:02.50,Default,,0000,0000,0000,,{\pos(212,497)}そう…{\fscx50} {\fscx100}私は強い{\fscx50}。 Dialogue: 0,0:05:02.50,0:05:05.84,Default,,0000,0000,0000,,{\pos(172,497)}強いのだから{\fscx50} {\fscx100}私が正しい{\fscx50}。 Dialogue: 0,0:05:05.84,0:05:10.18,Default,,0000,0000,0000,,{\pos(172,497)}正しい私が勝つべきだ!》 Dialogue: 0,0:05:10.18,0:05:13.68,Default,,0000,0000,0000,,{\pos(192,437)}って{\fscx50} {\fscx100}ああっ! Dialogue: 0,0:05:10.18,0:05:13.68,Default,,0000,0000,0000,,{\pos(212,497)}2人とも{\fscx50}キャラ{\fscx100}選ぶの早すぎです! Dialogue: 0,0:05:13.68,0:05:16.35,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(フランベルジュ){\fscx100}さあ{\fscx50} {\fscx100}両者 Dialogue: 0,0:05:13.68,0:05:16.35,Default,,0000,0000,0000,,{\pos(212,497)}やる気は{\fscx50}マンマン{\fscx100}といったところか{\fscx50}。 Dialogue: 0,0:05:16.35,0:05:20.19,Default,,0000,0000,0000,,{\pos(232,437)}それでは{\fscx50} {\fscx100}白百合さま{\fscx50}・リュウ{\fscx100}対 Dialogue: 0,0:05:16.35,0:05:20.19,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}Alice・ガイル{\fscx100}➡ Dialogue: 0,0:05:20.19,0:05:24.89,Default,,0000,0000,0000,,{\pos(232,407)}いってみましょう~! Dialogue: 0,0:05:20.19,0:05:24.89,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}({\fscx100}さたん{\fscx50}){\fscx100}お願いしま~す! Dialogue: 0,0:05:28.03,0:05:30.70,Default,,0000,0000,0000,,{\pos(352,407)\fscx50}(リュウ){\fscx100}波動拳!{\fscx50} {\fscx100}波動拳! Dialogue: 0,0:05:28.03,0:05:30.70,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(ガイル)ソニックブーム{\fscx100}!{\fscx50} ソニックブーム{\fscx100}! Dialogue: 0,0:05:30.70,0:05:35.13,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(フランベルジュ){\fscx100}開幕から示し合わせた Dialogue: 0,0:05:30.70,0:05:35.13,Default,,0000,0000,0000,,{\pos(272,497)}かのような弾合戦だ! Dialogue: 0,0:05:35.13,0:05:38.30,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}さたん{\fscx50}){\fscx100}これは{\fscx50} {\fscx100}どちらが先に Dialogue: 0,0:05:35.13,0:05:38.30,Default,,0000,0000,0000,,{\pos(212,497)}裏切って前飛びするかという➡ Dialogue: 0,0:05:38.30,0:05:41.14,Default,,0000,0000,0000,,{\pos(292,497)}駆け引きになりますね{\fscx50}。 Dialogue: 0,0:05:41.14,0:05:43.31,Default,,0000,0000,0000,,{\pos(452,407)}波動拳!{\fscx50} {\fscx100}波動拳! Dialogue: 0,0:05:41.14,0:05:43.31,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ソニックブーム{\fscx100}!{\fscx50} ソニックブーム{\fscx100}! Dialogue: 0,0:05:43.31,0:05:46.81,Default,,0000,0000,0000,,{\pos(332,437)}前飛び…{\fscx50} {\fscx100}する気ねえだろ Dialogue: 0,0:05:43.31,0:05:46.81,Default,,0000,0000,0000,,{\pos(472,497)}こいつら{\fscx50}。 Dialogue: 0,0:05:46.81,0:05:49.98,Default,,0000,0000,0000,,{\pos(212,437)}まるで{\fscx50} 「{\fscx100}お前が先にどけ{\fscx50}」{\fscx100}とでも Dialogue: 0,0:05:46.81,0:05:49.98,Default,,0000,0000,0000,,{\pos(392,497)}言ってるような{\fscx50}。 Dialogue: 0,0:05:49.98,0:05:52.99,Default,,0000,0000,0000,,{\pos(292,437)}しかし{\fscx50} ガイル{\fscx100}は{\fscx50}タメキャラ Dialogue: 0,0:05:49.98,0:05:52.99,Default,,0000,0000,0000,,{\pos(312,497)}事前に{\fscx50}タメ{\fscx100}ておかないと➡ Dialogue: 0,0:05:52.99,0:05:54.99,Default,,0000,0000,0000,,{\pos(312,497)}弾が撃てない仕様です{\fscx50}。 Dialogue: 0,0:05:54.99,0:05:57.99,Default,,0000,0000,0000,,{\pos(232,437)}その分{\fscx50} ガイル{\fscx100}の弾は{\fscx50}スキ{\fscx100}が短く Dialogue: 0,0:05:54.99,0:05:57.99,Default,,0000,0000,0000,,{\pos(352,497)}回転率で勝る{\fscx50}。 Dialogue: 0,0:05:57.99,0:06:00.49,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}({\fscx100}さたん{\fscx50}) Dialogue: 0,0:05:57.99,0:06:00.49,Default,,0000,0000,0000,,{\pos(252,497)}このまま撃ち合った場合…{\fscx50}。 Dialogue: 0,0:06:00.49,0:06:03.50,Default,,0000,0000,0000,,{\pos(232,407)\fscx50}({\fscx100}さたん{\fscx50}){\fscx100}撃ち負けるのは…{\fscx50}。 Dialogue: 0,0:06:00.49,0:06:03.50,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ソニックブーム{\fscx100}! Dialogue: 0,0:06:03.50,0:06:05.50,Default,,0000,0000,0000,,{\pos(612,437)\c&H0000FFFF}あっ! Dialogue: 0,0:06:03.50,0:06:05.50,Default,,0000,0000,0000,,{\pos(232,497)}うわっ! Dialogue: 0,0:06:05.50,0:06:07.50,Default,,0000,0000,0000,,{\pos(412,407)}波動拳!{\fscx50} {\fscx100}波動拳! Dialogue: 0,0:06:05.50,0:06:07.50,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ソニックブーム{\fscx100}!{\fscx50} ソニックブーム{\fscx100}! Dialogue: 0,0:06:07.50,0:06:09.67,Default,,0000,0000,0000,,{\pos(292,437)}お互いに{\fscx50} {\fscx100}一歩も退かない! Dialogue: 0,0:06:07.50,0:06:09.67,Default,,0000,0000,0000,,{\pos(432,497)}退く気がない! Dialogue: 0,0:06:09.67,0:06:14.07,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(フランベルジュ){\fscx100}開幕位置での Dialogue: 0,0:06:09.67,0:06:14.07,Default,,0000,0000,0000,,{\pos(212,497)}異常な撃ち合いで{\fscx50}30{\fscx100}秒が経過! Dialogue: 0,0:06:19.68,0:06:22.01,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}ソニックブーム{\fscx100}! Dialogue: 0,0:06:19.68,0:06:22.01,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}ODソニック{\fscx100}! Dialogue: 0,0:06:22.01,0:06:25.52,Default,,0000,0000,0000,,{\pos(212,497)}《馬鹿の…{\fscx50} {\fscx100}ひとつ覚えがよ!》 Dialogue: 0,0:06:25.52,0:06:28.52,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(フランベルジュ)リバーススピンキック{\fscx100}! Dialogue: 0,0:06:25.52,0:06:28.52,Default,,0000,0000,0000,,{\pos(232,497)}先に突き刺しにいったのは➡ Dialogue: 0,0:06:28.52,0:06:31.02,Default,,0000,0000,0000,,{\pos(412,407)\fscx50}Alice{\fscx100}! Dialogue: 0,0:06:28.52,0:06:31.02,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}Alice{\fscx100}が先に動いた! Dialogue: 0,0:06:31.02,0:06:33.29,Default,,0000,0000,0000,,{\pos(172,497)}近距離戦へ{\fscx50}シフト{\fscx100}するぞ{\fscx50}。 Dialogue: 0,0:06:33.29,0:06:35.29,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}({\fscx100}観客たち{\fscx50}){\fscx100}お~っ! Dialogue: 0,0:06:35.29,0:06:38.63,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(フランベルジュ){\fscx100}勢いそのままに Dialogue: 0,0:06:35.29,0:06:38.63,Default,,0000,0000,0000,,{\pos(192,497)}画面端へと押し込んでいく{\fscx50}Alice。 Dialogue: 0,0:06:38.63,0:06:46.97,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:06:46.97,0:06:48.98,Default,,0000,0000,0000,,{\pos(532,497)}うっ…{\fscx50}。 Dialogue: 0,0:06:48.98,0:06:52.31,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}《踏み込みが{\fscx50} {\fscx100}深い》 Dialogue: 0,0:06:52.31,0:06:54.65,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(フランベルジュ){\fscx100}うわぁ~{\fscx50} {\fscx100}もう一発だ! Dialogue: 0,0:06:54.65,0:06:57.32,Default,,0000,0000,0000,,{\pos(592,407)}怖っ{\fscx50}。 Dialogue: 0,0:06:54.65,0:06:57.32,Default,,0000,0000,0000,,{\pos(252,497)}ド密着から2連発は➡ Dialogue: 0,0:06:57.32,0:06:59.99,Default,,0000,0000,0000,,{\pos(252,497)}もう{\fscx50} ヤベ{\fscx100}ぇやつだろう{\fscx50}。 Dialogue: 0,0:06:59.99,0:07:03.49,Default,,0000,0000,0000,,{\pos(472,443)\fscx50\fscy50}いきじごく Dialogue: 0,0:06:59.99,0:07:03.49,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(フランベルジュ){\fscx100}さあ{\fscx50} {\fscx100}画面端の始まりだ{\fscx50}。 Dialogue: 0,0:07:03.49,0:07:08.33,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}コンボ{\fscx100}を叩き込む! Dialogue: 0,0:07:03.49,0:07:08.33,Default,,0000,0000,0000,,{\pos(212,497)}これはでっけぇ{\fscx50}ダメージ{\fscx100}になった! Dialogue: 0,0:07:08.33,0:07:11.16,Default,,0000,0000,0000,,{\pos(212,497)}まだまだ終わらない画面端! Dialogue: 0,0:07:11.16,0:07:13.33,Default,,0000,0000,0000,,{\pos(472,497)\fscx50}バーンアウト{\fscx100}…{\fscx50}。 Dialogue: 0,0:07:13.33,0:07:17.50,Default,,0000,0000,0000,,{\pos(252,437)}今ので{\fscx50} {\fscx100}白百合さまの{\fscx50}ゲージ{\fscx100}は Dialogue: 0,0:07:13.33,0:07:17.50,Default,,0000,0000,0000,,{\pos(372,497)}枯渇寸前! Dialogue: 0,0:07:17.50,0:07:19.84,Default,,0000,0000,0000,,{\pos(412,437)}このまま気絶すれば Dialogue: 0,0:07:17.50,0:07:19.84,Default,,0000,0000,0000,,{\pos(432,497)}即座に最大{\fscx50}コンボ{\fscx100}➡ Dialogue: 0,0:07:19.84,0:07:22.01,Default,,0000,0000,0000,,{\pos(292,497)}すなわち{\fscx50} {\fscx100}死を意味します! Dialogue: 0,0:07:22.01,0:07:24.51,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(フランベルジュ)Alice{\fscx100}の起き攻め! Dialogue: 0,0:07:26.85,0:07:28.85,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}えっ? Dialogue: 0,0:07:26.85,0:07:28.85,Default,,0000,0000,0000,,{\pos(532,497)}えっ{\fscx50}!? Dialogue: 0,0:07:30.85,0:07:33.29,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(フランベルジュ){\fscx100}まっ{\fscx50} {\fscx100}前歩き投げ! Dialogue: 0,0:07:33.29,0:07:35.29,Default,,0000,0000,0000,,{\pos(192,437)}何{\fscx50}!? Dialogue: 0,0:07:33.29,0:07:35.29,Default,,0000,0000,0000,,{\pos(392,497)}なんで歩いた{\fscx50}!? Dialogue: 0,0:07:35.29,0:07:38.46,Default,,0000,0000,0000,,{\pos(172,407)}画面見てないのか? Dialogue: 0,0:07:35.29,0:07:38.46,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}({\fscx100}星識{\fscx50}){\fscx100}変態すぎる{\fscx50}。 Dialogue: 0,0:07:38.46,0:07:41.63,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}(hideyoshi)フッ {\fscx100}あれだけ Dialogue: 0,0:07:38.46,0:07:41.63,Default,,0000,0000,0000,,{\pos(352,497)}殺意あるやつなら➡ Dialogue: 0,0:07:41.63,0:07:43.63,Default,,0000,0000,0000,,{\pos(292,497)}起き攻めも技を埋めてくる{\fscx50}。 Dialogue: 0,0:07:43.63,0:07:47.47,Default,,0000,0000,0000,,{\pos(312,437)}と読んで{\fscx50}パナ{\fscx100}しが来る Dialogue: 0,0:07:43.63,0:07:47.47,Default,,0000,0000,0000,,{\pos(332,497)}と読んで後ろへさがった{\fscx50}。 Dialogue: 0,0:07:47.47,0:07:49.97,Default,,0000,0000,0000,,{\pos(292,497)}その冷静さが裏目に出たな{\fscx50}。 Dialogue: 0,0:07:49.97,0:07:53.31,Default,,0000,0000,0000,,{\pos(272,347)\fscx50}ククッ {\fscx100}あの状況で{\fscx50}レバー{\fscx100}を前に{\fscx50}。 Dialogue: 0,0:07:53.31,0:07:55.31,Default,,0000,0000,0000,,{\pos(452,497)}それが{\fscx50} {\fscx100}どうした! Dialogue: 0,0:07:55.31,0:07:57.31,Default,,0000,0000,0000,,{\pos(452,497)}隙あり! Dialogue: 0,0:08:02.15,0:08:04.65,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}《後投げ!》 Dialogue: 0,0:08:04.65,0:08:06.65,Default,,0000,0000,0000,,{\pos(372,497)}そこだ! Dialogue: 0,0:08:06.65,0:08:10.16,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(フランベルジュ){\fscx100}もいっちょ投げだ~! Dialogue: 0,0:08:06.65,0:08:10.16,Default,,0000,0000,0000,,{\pos(232,497)}白百合さま{\fscx50} ギア{\fscx100}を上げたか{\fscx50}!? Dialogue: 0,0:08:10.16,0:08:12.99,Default,,0000,0000,0000,,{\pos(492,497)\fscx50}チッ{\fscx100}! Dialogue: 0,0:08:12.99,0:08:14.99,Default,,0000,0000,0000,,{\pos(412,497)}ぐっ! Dialogue: 0,0:08:14.99,0:08:17.33,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}(フランベルジュ){\fscx100}何が見えているんだ Dialogue: 0,0:08:14.99,0:08:17.33,Default,,0000,0000,0000,,{\pos(412,497)}白百合! Dialogue: 0,0:08:17.33,0:08:19.83,Default,,0000,0000,0000,,{\pos(272,437)}おもしろいほど Dialogue: 0,0:08:17.33,0:08:19.83,Default,,0000,0000,0000,,{\pos(292,497)}攻撃が通っていくぞ! Dialogue: 0,0:08:22.17,0:08:24.17,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}(フランベルジュ){\fscx100}このままで Dialogue: 0,0:08:22.17,0:08:24.17,Default,,0000,0000,0000,,{\pos(372,497)}倒し切るか{\fscx50}!? Dialogue: 0,0:08:24.17,0:08:26.84,Default,,0000,0000,0000,,{\pos(432,497)}調子に…{\fscx50} {\fscx100}乗るな! Dialogue: 0,0:08:26.84,0:08:29.51,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}(フランベルジュ){\fscx100}あっと! Dialogue: 0,0:08:26.84,0:08:29.51,Default,,0000,0000,0000,,{\pos(272,497)}ここで{\fscx50}Alice{\fscx100}が投げ暴れ! Dialogue: 0,0:08:29.51,0:08:32.95,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}まずい{\fscx50} {\fscx100}今ので{\fscx50}Alice{\fscx100}に Dialogue: 0,0:08:29.51,0:08:32.95,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}画面端を脱出され➡ Dialogue: 0,0:08:32.95,0:08:37.45,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}体力的にも優位に立たれた{\fscx50}。 Dialogue: 0,0:08:37.45,0:08:39.45,Default,,0000,0000,0000,,{\pos(572,497)}波動拳! Dialogue: 0,0:08:39.45,0:08:41.79,Default,,0000,0000,0000,,{\pos(412,497)}残り時間は{\fscx50} 17{\fscx100}秒! Dialogue: 0,0:08:41.79,0:08:44.96,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}《{\fscx50}Alice{\fscx100}は{\fscx50} {\fscx100}このまま Dialogue: 0,0:08:41.79,0:08:44.96,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}攻撃を凌げば勝ち!》 Dialogue: 0,0:08:44.96,0:08:47.63,Default,,0000,0000,0000,,{\pos(192,497)}《亜里沙{\fscx50}:{\fscx100}さあ{\fscx50} {\fscx100}どうする白百合{\fscx50}。 Dialogue: 0,0:08:47.63,0:08:50.63,Default,,0000,0000,0000,,{\pos(272,497)}殺してみろよ!{\fscx50} {\fscx100}私を!》 Dialogue: 0,0:08:52.63,0:08:55.64,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}(フランベルジュ){\fscx100}残り{\fscx50}10{\fscx100}秒{\fscx50}。 Dialogue: 0,0:08:55.64,0:08:58.80,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}(フランベルジュ){\fscx100}さがる{\fscx50}Alice Dialogue: 0,0:08:55.64,0:08:58.80,Default,,0000,0000,0000,,{\pos(312,497)}追う白百合さま! Dialogue: 0,0:08:58.80,0:09:00.81,Default,,0000,0000,0000,,{\pos(632,497)}波動拳! Dialogue: 0,0:09:00.81,0:09:04.64,Default,,0000,0000,0000,,{\pos(172,437)}これは…{\fscx50} Alice{\fscx100}選手 Dialogue: 0,0:09:00.81,0:09:04.64,Default,,0000,0000,0000,,{\pos(192,497)}画面端へ行くのを避けるために➡ Dialogue: 0,0:09:04.64,0:09:06.98,Default,,0000,0000,0000,,{\pos(332,497)}踏み込んで{\fscx50}ガード{\fscx100}! Dialogue: 0,0:09:06.98,0:09:09.48,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}(フランベルジュ){\fscx100}残り6秒!{\fscx50} {\fscx100}5…{\fscx50}。 Dialogue: 0,0:09:18.82,0:09:21.53,Default,,0000,0000,0000,,{\pos(372,497)}捨て…{\fscx50} ゲー{\fscx100}…{\fscx50}。 Dialogue: 0,0:09:27.67,0:09:29.67,Default,,0000,0000,0000,,{\pos(412,497)}うっ! Dialogue: 0,0:09:29.67,0:09:42.38,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:09:44.62,0:09:49.46,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(フランベルジュ)タイムアップ{\fscx100}!{\fscx50} {\fscx100}最後の一撃は Dialogue: 0,0:09:44.62,0:09:49.46,Default,,0000,0000,0000,,{\pos(232,497)}ほんの僅かに時間が足りず! Dialogue: 0,0:09:49.46,0:09:52.56,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(フランベルジュ) Dialogue: 0,0:09:49.46,0:09:52.56,Default,,0000,0000,0000,,{\pos(212,497)}1{\fscx50}ラウンド{\fscx100}を先行したのは{\fscx50}Alice{\fscx100}! Dialogue: 0,0:09:54.79,0:10:00.47,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}クソ{\fscx100}…{\fscx50} クソ{\fscx100}…{\fscx50} クソ クソ クソ クソ{\fscx100}! Dialogue: 0,0:10:00.47,0:10:02.97,Default,,0000,0000,0000,,{\pos(172,497)}모{\fscx50}(フランベルジュ){\fscx100}止まらない{\fscx50}Alice・ガイル。 Dialogue: 0,0:10:06.64,0:10:09.98,Default,,0000,0000,0000,,{\pos(172,437)}모そのまま{\fscx50}K.O.{\fscx100}まで Dialogue: 0,0:10:06.64,0:10:09.98,Default,,0000,0000,0000,,{\pos(192,497)}持ってった~! Dialogue: 0,0:10:09.98,0:10:12.31,Default,,0000,0000,0000,,{\pos(172,317)}모{\fscx50}GUILE WIN{\fscx100}! Dialogue: 0,0:10:12.31,0:10:16.15,Default,,0000,0000,0000,,{\pos(172,257)}모{\fscx50}(フランベルジュ){\fscx100}1{\fscx50}セット{\fscx100}目{\fscx50} {\fscx100}取ったのは Dialogue: 0,0:10:12.31,0:10:16.15,Default,,0000,0000,0000,,{\pos(352,317)\fscx50}Alice・ガイル{\fscx100}! Dialogue: 0,0:10:16.15,0:10:18.48,Default,,0000,0000,0000,,{\pos(172,437)}모{\fscx50}({\fscx100}さたん{\fscx50}){\fscx100}それにしても Dialogue: 0,0:10:16.15,0:10:18.48,Default,,0000,0000,0000,,{\pos(192,497)}先ほどの1{\fscx50}ラウンド{\fscx100}目➡ Dialogue: 0,0:10:18.48,0:10:22.49,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}Alice{\fscx100}選手なら{\fscx50} ラッシュ{\fscx100}に反応して Dialogue: 0,0:10:18.48,0:10:22.49,Default,,0000,0000,0000,,{\pos(192,497)}必ず{\fscx50}コパン{\fscx100}で止めてくるはず{\fscx50}。 Dialogue: 0,0:10:22.49,0:10:26.49,Default,,0000,0000,0000,,{\pos(252,437)}そう信頼して{\fscx50} {\fscx100}間合い外からの Dialogue: 0,0:10:22.49,0:10:26.49,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}ラッシュ{\fscx100}で{\fscx50}コパン{\fscx100}を釣って➡ Dialogue: 0,0:10:26.49,0:10:29.33,Default,,0000,0000,0000,,{\pos(332,497)}足刀からの{\fscx50}SA{\fscx100}を狙ったと{\fscx50}。 Dialogue: 0,0:10:29.33,0:10:31.50,Default,,0000,0000,0000,,{\pos(172,437)}모{\fscx50}(フランベルジュ) Dialogue: 0,0:10:29.33,0:10:31.50,Default,,0000,0000,0000,,{\pos(192,497)}いやぁ{\fscx50} {\fscx100}すばらしい読みでしたね{\fscx50}。 Dialogue: 0,0:10:31.50,0:10:34.80,Default,,0000,0000,0000,,{\pos(172,437)}모もうわずか1秒あれば Dialogue: 0,0:10:31.50,0:10:34.80,Default,,0000,0000,0000,,{\pos(192,497)}結果は変わっていたでしょう{\fscx50}。 Dialogue: 0,0:10:41.01,0:10:46.68,Default,,0000,0000,0000,,{\pos(432,497)\c&H00FFFF00}はっ!{\fscx50} ハァ ハァ ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:10:46.68,0:10:49.68,Default,,0000,0000,0000,,{\pos(212,497)}《{\fscx50}クッソ{\fscx100}!{\fscx50} {\fscx100}この{\fscx50}ババア{\fscx100}! Dialogue: 0,0:10:49.68,0:10:52.85,Default,,0000,0000,0000,,{\pos(272,437)}あと1秒あったら Dialogue: 0,0:10:49.68,0:10:52.85,Default,,0000,0000,0000,,{\pos(292,497)}やられていた! Dialogue: 0,0:10:52.85,0:10:57.19,Default,,0000,0000,0000,,{\pos(272,437)}こんなやつに…{\fscx50} {\fscx100}こんな Dialogue: 0,0:10:52.85,0:10:57.19,Default,,0000,0000,0000,,{\pos(332,497)}ふざけたやつに! Dialogue: 0,0:10:57.19,0:11:00.69,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}クソ{\fscx100}!{\fscx50} クソ{\fscx100}!{\fscx50} クソ クソ クソ{\fscx100}!》 Dialogue: 0,0:11:03.53,0:11:07.53,Default,,0000,0000,0000,,{\pos(192,497)}《もっとだ…{\fscx50} {\fscx100}もっと殺意を!》 Dialogue: 0,0:11:07.53,0:11:10.04,Default,,0000,0000,0000,,{\pos(552,497)\c&H00FFFF00\fscx50}ハァ ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:11:10.04,0:11:22.65,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:11:25.22,0:11:28.39,Default,,0000,0000,0000,,{\pos(452,407)}波動拳!{\fscx50} {\fscx100}波動拳! Dialogue: 0,0:11:25.22,0:11:28.39,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}ソニックブーム{\fscx100}!{\fscx50} ソニックブーム{\fscx100}! Dialogue: 0,0:11:28.39,0:11:30.39,Default,,0000,0000,0000,,{\pos(492,407)}また開幕弾{\fscx50}!? Dialogue: 0,0:11:28.39,0:11:30.39,Default,,0000,0000,0000,,{\pos(552,497)}息ぴったり! Dialogue: 0,0:11:30.39,0:11:32.39,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}30{\fscx100}秒撃ち合いか{\fscx50}!? Dialogue: 0,0:11:32.39,0:11:34.33,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}ソニックブーム{\fscx100}! Dialogue: 0,0:11:32.39,0:11:34.33,Default,,0000,0000,0000,,{\pos(592,497)}波動拳! Dialogue: 0,0:11:34.33,0:11:37.33,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}ソニックブーム{\fscx100}!{\fscx50} {\fscx100}今だ! Dialogue: 0,0:11:37.33,0:11:39.33,Default,,0000,0000,0000,,{\pos(532,497)}昇龍拳! Dialogue: 0,0:11:39.33,0:11:42.84,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}(フランベルジュ){\fscx100}なんだ{\fscx50}!? {\fscx100}突如として Dialogue: 0,0:11:39.33,0:11:42.84,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}エスパー{\fscx100}昇龍一閃! Dialogue: 0,0:11:42.84,0:11:44.84,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}吉岡{\fscx50}){\fscx100}弾を撃ちまくっていた Dialogue: 0,0:11:42.84,0:11:44.84,Default,,0000,0000,0000,,{\pos(312,497)\fscx50}Alice{\fscx100}が➡ Dialogue: 0,0:11:44.84,0:11:48.84,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ピンポイント{\fscx100}で打撃を出してて…{\fscx50}。 Dialogue: 0,0:11:44.84,0:11:48.84,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}({\fscx100}小野田{\fscx50}){\fscx100}そこへ{\fscx50} {\fscx100}白百合さまが➡ Dialogue: 0,0:11:48.84,0:11:52.04,Default,,0000,0000,0000,,{\pos(492,407)\fscx50}ピンポイント{\fscx100}で昇龍拳{\fscx50}。 Dialogue: 0,0:11:48.84,0:11:52.04,Default,,0000,0000,0000,,{\pos(252,497)}《吉岡{\fscx50}/{\fscx100}小野田{\fscx50}:{\fscx100}なぜ{\fscx50}!?{\fscx100}》 Dialogue: 0,0:11:54.51,0:11:56.52,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}ガイル{\fscx100}の{\fscx50}バックナックル{\fscx100}…{\fscx50}。 Dialogue: 0,0:11:56.52,0:11:59.85,Default,,0000,0000,0000,,{\pos(412,347)\fscx50}リーチ{\fscx100}が長い優秀な技{\fscx50}。 Dialogue: 0,0:11:56.52,0:11:59.85,Default,,0000,0000,0000,,{\pos(492,437)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}あっ{\fscx50}。 Dialogue: 0,0:11:59.85,0:12:02.02,Default,,0000,0000,0000,,{\pos(192,497)}これを弾撃ちに混ぜ込むことで➡ Dialogue: 0,0:12:02.02,0:12:05.86,Default,,0000,0000,0000,,{\pos(212,437)}弾に対して踏み込んで Dialogue: 0,0:12:02.02,0:12:05.86,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}ガード{\fscx100}しようとする相手に刺さる{\fscx50}。 Dialogue: 0,0:12:05.86,0:12:08.86,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}「スト{\fscx100}2{\fscx50}」{\fscx100}の頃からある対策やな{\fscx50}。 Dialogue: 0,0:12:08.86,0:12:12.87,Default,,0000,0000,0000,,{\pos(232,437)}白百合さまは{\fscx50} {\fscx100}弾に対して Dialogue: 0,0:12:08.86,0:12:12.87,Default,,0000,0000,0000,,{\pos(252,497)}踏み込み{\fscx50}ガード{\fscx100}という選択を➡ Dialogue: 0,0:12:12.87,0:12:17.87,Default,,0000,0000,0000,,{\pos(192,437)}一度だけ見せ{\fscx50} {\fscx100}それを見た{\fscx50}Alice{\fscx100}は Dialogue: 0,0:12:12.87,0:12:17.87,Default,,0000,0000,0000,,{\pos(212,497)}即座に弾に裏拳を織り交ぜ➡ Dialogue: 0,0:12:17.87,0:12:22.71,Default,,0000,0000,0000,,{\pos(252,407)}そこへ昇龍をぶち込まれた{\fscx50}。 Dialogue: 0,0:12:17.87,0:12:22.71,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}({\fscx100}2人{\fscx50}){\fscx100}へぇ~{\fscx50}。 Dialogue: 0,0:12:22.71,0:12:26.38,Default,,0000,0000,0000,,{\pos(172,437)}そこへぶち込むの Dialogue: 0,0:12:22.71,0:12:26.38,Default,,0000,0000,0000,,{\pos(192,497)}昇龍である必要なくないっすか? Dialogue: 0,0:12:26.38,0:12:29.72,Default,,0000,0000,0000,,{\pos(172,497)}無駄に{\fscx50}リスク{\fscx100}が…{\fscx50}。 Dialogue: 0,0:12:29.72,0:12:32.38,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}({\fscx100}星識{\fscx50}) Dialogue: 0,0:12:29.72,0:12:32.38,Default,,0000,0000,0000,,{\pos(212,497)}よくわかんない{\fscx50}プレイ{\fscx100}しますね➡ Dialogue: 0,0:12:32.38,0:12:34.82,Default,,0000,0000,0000,,{\pos(232,497)}あの白百合さまとかいう女{\fscx50}。 Dialogue: 0,0:12:34.82,0:12:37.16,Default,,0000,0000,0000,,{\pos(472,497)}よくわからない? Dialogue: 0,0:12:37.16,0:12:40.49,Default,,0000,0000,0000,,{\pos(172,437)}よくわかんないっす{\fscx50}。 Dialogue: 0,0:12:37.16,0:12:40.49,Default,,0000,0000,0000,,{\pos(632,497)\fscx50}フッ。 Dialogue: 0,0:12:40.49,0:12:42.60,Default,,0000,0000,0000,,{\pos(432,497)}よくわからん…{\fscx50} {\fscx100}か{\fscx50}。 Dialogue: 0,0:12:44.66,0:12:47.83,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}(フランベルジュ){\fscx100}白百合さまの起き攻め! Dialogue: 0,0:12:44.66,0:12:47.83,Default,,0000,0000,0000,,{\pos(452,497)}くっ! Dialogue: 0,0:12:47.83,0:12:50.17,Default,,0000,0000,0000,,{\pos(412,497)}あっ…{\fscx50}。 Dialogue: 0,0:12:50.17,0:12:52.84,Default,,0000,0000,0000,,{\pos(472,407)}起き攻め昇龍{\fscx50}!? Dialogue: 0,0:12:50.17,0:12:52.84,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}({\fscx100}3人{\fscx50}){\fscx100}何それ! Dialogue: 0,0:12:52.84,0:12:55.51,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ガード{\fscx100}されたときのこと Dialogue: 0,0:12:52.84,0:12:55.51,Default,,0000,0000,0000,,{\pos(192,497)}考えてねえのか? Dialogue: 0,0:12:55.51,0:12:57.81,Default,,0000,0000,0000,,{\pos(192,407)\fscx50}(フランベルジュ){\fscx100}もいっちょ起き攻め! Dialogue: 0,0:12:55.51,0:12:57.81,Default,,0000,0000,0000,,{\pos(392,497)}昇龍拳! Dialogue: 0,0:12:59.85,0:13:01.85,Default,,0000,0000,0000,,{\pos(632,407)}えっ{\fscx50}!? Dialogue: 0,0:12:59.85,0:13:01.85,Default,,0000,0000,0000,,{\pos(172,497)}どういうことだ{\fscx50}!? Dialogue: 0,0:13:01.85,0:13:04.18,Default,,0000,0000,0000,,{\pos(172,437)}さっぱり意味がわからない! Dialogue: 0,0:13:01.85,0:13:04.18,Default,,0000,0000,0000,,{\pos(192,497)}立ち回りで撃ち始めた➡ Dialogue: 0,0:13:04.18,0:13:08.69,Default,,0000,0000,0000,,{\pos(252,437)}白百合さまの昇龍拳が Dialogue: 0,0:13:04.18,0:13:08.69,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}エグ{\fscx100}い精度で{\fscx50}ヒット{\fscx100}していく! Dialogue: 0,0:13:08.69,0:13:10.69,Default,,0000,0000,0000,,{\pos(412,497)}昇龍拳! Dialogue: 0,0:13:10.69,0:13:12.69,Default,,0000,0000,0000,,{\pos(412,497)}くっ…{\fscx50}。 Dialogue: 0,0:13:12.69,0:13:15.90,Default,,0000,0000,0000,,{\pos(272,407)}《亜里沙{\fscx50}:{\fscx100}うぜえ!》 Dialogue: 0,0:13:12.69,0:13:15.90,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}(フランベルジュ){\fscx100}やっちまった~! Dialogue: 0,0:13:20.70,0:13:22.87,Default,,0000,0000,0000,,{\pos(412,497)}くっ…{\fscx50}。 Dialogue: 0,0:13:22.87,0:13:25.57,Default,,0000,0000,0000,,{\pos(232,497)}《亜里沙{\fscx50}:{\fscx100}うざってぇな!》 Dialogue: 0,0:13:28.71,0:13:31.38,Default,,0000,0000,0000,,{\pos(252,497)}《あ~っ!{\fscx50} マジ{\fscx100}でうぜえ!》 Dialogue: 0,0:13:31.38,0:13:33.81,Default,,0000,0000,0000,,{\pos(352,497)}それ!{\fscx50} {\fscx100}いくぞ! Dialogue: 0,0:13:33.81,0:13:36.65,Default,,0000,0000,0000,,{\pos(312,497)}《{\fscx50}ナメ{\fscx100}んじゃねえよ! Dialogue: 0,0:13:36.65,0:13:39.49,Default,,0000,0000,0000,,{\pos(252,497)}負けねえっつってんだよ! Dialogue: 0,0:13:39.49,0:13:42.99,Default,,0000,0000,0000,,{\pos(172,437)}お友達となれ合ってる Dialogue: 0,0:13:39.49,0:13:42.99,Default,,0000,0000,0000,,{\pos(192,497)}やつごときには…{\fscx50}。 Dialogue: 0,0:13:42.99,0:13:46.99,Default,,0000,0000,0000,,{\pos(312,497)}絶対に…{\fscx50} {\fscx100}絶対に! Dialogue: 0,0:13:46.99,0:13:51.66,Default,,0000,0000,0000,,{\pos(312,497)}絶対に負けない!》 Dialogue: 0,0:13:51.66,0:13:54.50,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}({\fscx100}観客たち{\fscx50}){\fscx100}お~っ! Dialogue: 0,0:13:54.50,0:14:09.85,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:14:09.85,0:14:13.85,Default,,0000,0000,0000,,{\pos(192,407)}確反なのに{\fscx50}!? Dialogue: 0,0:14:09.85,0:14:13.85,Default,,0000,0000,0000,,{\pos(552,437)}前歩き昇龍{\fscx50}!? Dialogue: 0,0:14:09.85,0:14:13.85,Default,,0000,0000,0000,,{\pos(212,497)}もう舐めプだろ{\fscx50}。 Dialogue: 0,0:14:13.85,0:14:15.86,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}(gekido){\fscx100}獣…{\fscx50}。 Dialogue: 0,0:14:13.85,0:14:15.86,Default,,0000,0000,0000,,{\pos(652,497)}えっ? Dialogue: 0,0:14:15.86,0:14:21.19,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}(gekido){\fscx100}獣を{\fscx50} {\fscx100}解放しやがった{\fscx50}。 Dialogue: 0,0:14:21.19,0:14:25.20,Default,,0000,0000,0000,,{\pos(272,497)}闘争本能という名の獣…{\fscx50}。 Dialogue: 0,0:14:25.20,0:14:28.90,Default,,0000,0000,0000,,{\pos(212,497)}波掌撃!{\fscx50} {\fscx100}波掌撃!{\fscx50} {\fscx100}波掌撃! Dialogue: 0,0:14:32.37,0:14:34.57,Default,,0000,0000,0000,,{\pos(412,497)}もらった! Dialogue: 0,0:14:38.98,0:14:44.98,Default,,0000,0000,0000,,{\pos(292,497)}逃がさん!{\fscx50} {\fscx100}真{\fscx50}・{\fscx100}昇龍拳! Dialogue: 0,0:14:44.98,0:14:47.32,Default,,0000,0000,0000,,{\pos(172,497)}모{\fscx50}K.O. Dialogue: 0,0:14:47.32,0:14:49.49,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}(フランベルジュ){\fscx100}捻じ込んだ~! Dialogue: 0,0:14:49.49,0:14:52.83,Default,,0000,0000,0000,,{\pos(352,437)\fscx50}タイムアップ{\fscx100}までもつれ込んだ Dialogue: 0,0:14:49.49,0:14:52.83,Default,,0000,0000,0000,,{\pos(372,497)}1{\fscx50}セット{\fscx100}目とは対照的! Dialogue: 0,0:14:52.83,0:14:59.33,Default,,0000,0000,0000,,{\pos(232,437)}この第2{\fscx50}セット{\fscx100}で{\fscx50} {\fscx100}少女に潜む獣が Dialogue: 0,0:14:52.83,0:14:59.33,Default,,0000,0000,0000,,{\pos(392,497)}目を覚ました! Dialogue: 0,0:15:04.00,0:15:06.34,Default,,0000,0000,0000,,{\pos(412,497)}ぐっ…{\fscx50}。 Dialogue: 0,0:15:06.34,0:15:08.34,Default,,0000,0000,0000,,{\pos(352,497)}うっ! Dialogue: 0,0:15:08.34,0:15:10.54,Default,,0000,0000,0000,,{\pos(492,497)}《2人{\fscx50}:{\fscx100}台{\fscx50}パン{\fscx100}!》 Dialogue: 0,0:15:15.85,0:15:19.15,Default,,0000,0000,0000,,{\pos(652,407)}今…{\fscx50}。 Dialogue: 0,0:15:15.85,0:15:19.15,Default,,0000,0000,0000,,{\pos(172,497)}おもっくそ台{\fscx50}パン{\fscx100}したよな{\fscx50} {\fscx100}あの子{\fscx50}。 Dialogue: 0,0:15:21.85,0:15:25.02,Default,,0000,0000,0000,,{\pos(252,437)}まるで{\fscx50} {\fscx100}世界中に響きそうな Dialogue: 0,0:15:21.85,0:15:25.02,Default,,0000,0000,0000,,{\pos(372,497)}台{\fscx50}パン{\fscx100}じゃん{\fscx50}。 Dialogue: 0,0:15:25.02,0:15:29.63,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}({\fscx100}禍腐餌悪霊{\fscx50})ククク{\fscx100}…{\fscx50} {\fscx100}いい音 Dialogue: 0,0:15:25.02,0:15:29.63,Default,,0000,0000,0000,,{\pos(332,497)}奏でるじゃんかよ{\fscx50}。 Dialogue: 0,0:15:32.97,0:15:35.27,Default,,0000,0000,0000,,{\pos(412,497)}なんで…{\fscx50}。 Dialogue: 0,0:15:37.97,0:15:43.98,Default,,0000,0000,0000,,{\pos(232,497)}《亜里沙{\fscx50}:{\fscx100}なんで…{\fscx50} {\fscx100}お前…》 Dialogue: 0,0:15:54.49,0:15:56.79,Default,,0000,0000,0000,,{\pos(292,497)\fscx50}(フランベルジュ{\fscx100}たち{\fscx50}){\fscx100}あっ! Dialogue: 0,0:15:58.82,0:16:04.16,Default,,0000,0000,0000,,{\pos(172,437)}《亜里沙{\fscx50}:{\fscx100}捨てる…{\fscx50} {\fscx100}なれ合ってる Dialogue: 0,0:15:58.82,0:16:04.16,Default,,0000,0000,0000,,{\pos(192,497)}やつらなんかに負けるわけない{\fscx50}。 Dialogue: 0,0:16:04.16,0:16:08.37,Default,,0000,0000,0000,,{\pos(312,437)}というような考えは Dialogue: 0,0:16:04.16,0:16:08.37,Default,,0000,0000,0000,,{\pos(332,497)}いったん捨てる》 Dialogue: 0,0:16:10.67,0:16:13.34,Default,,0000,0000,0000,,{\pos(192,497)}《お前を認める{\fscx50}。 Dialogue: 0,0:16:13.34,0:16:18.34,Default,,0000,0000,0000,,{\pos(172,437)}お前に勝つために Dialogue: 0,0:16:13.34,0:16:18.34,Default,,0000,0000,0000,,{\pos(192,497)}お前を認める!》 Dialogue: 0,0:16:21.68,0:16:25.52,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}あと少し{\fscx50} {\fscx100}もてば…{\fscx50} {\fscx100}いい…{\fscx50}。 Dialogue: 0,0:16:25.52,0:16:29.12,Default,,0000,0000,0000,,{\pos(172,497)}私のすべてをお前にぶつける! Dialogue: 0,0:16:42.80,0:16:45.10,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}({\fscx100}珠樹{\fscx50})ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:16:51.81,0:16:53.81,Default,,0000,0000,0000,,{\pos(372,497)}配信台の試合すげぇな{\fscx50}。 Dialogue: 0,0:16:53.81,0:16:56.82,Default,,0000,0000,0000,,{\pos(192,407)}あれな{\fscx50} {\fscx100}美少女と美幼女の{\fscx50}。 Dialogue: 0,0:16:53.81,0:16:56.82,Default,,0000,0000,0000,,{\pos(652,497)}うん{\fscx50}。 Dialogue: 0,0:16:56.82,0:17:01.62,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:17:11.00,0:17:13.60,Default,,0000,0000,0000,,{\pos(532,497)}なんで…{\fscx50}。 Dialogue: 0,0:17:23.01,0:17:27.01,Default,,0000,0000,0000,,{\pos(172,437)}なんで{\fscx50} {\fscx100}あんな{\fscx50}プレイ{\fscx100}が Dialogue: 0,0:17:23.01,0:17:27.01,Default,,0000,0000,0000,,{\pos(192,497)}できるんだろう…{\fscx50}。 Dialogue: 0,0:17:27.01,0:17:31.18,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}それはきっと{\fscx50} {\fscx100}あいつが Dialogue: 0,0:17:27.01,0:17:31.18,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}ゲーム{\fscx100}を一人で楽しんできたから{\fscx50}。 Dialogue: 0,0:17:31.18,0:17:33.29,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}({\fscx100}夕{\fscx50}){\fscx100}えっ? Dialogue: 0,0:17:33.29,0:17:35.95,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}あいつは{\fscx50} {\fscx100}上手い人の{\fscx50}プレイ{\fscx100}を Dialogue: 0,0:17:33.29,0:17:35.95,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}ネット{\fscx100}で見て参考に…{\fscx50}。 Dialogue: 0,0:17:35.95,0:17:38.46,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}みたいなことをしない{\fscx50}。 Dialogue: 0,0:17:38.46,0:17:42.46,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}自分で考えるのが楽しいという Dialogue: 0,0:17:38.46,0:17:42.46,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}性癖の持ち主だから{\fscx50}。 Dialogue: 0,0:17:42.46,0:17:47.13,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}気持ちよさとかおもしろさを Dialogue: 0,0:17:42.46,0:17:47.13,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}平気で優先した{\fscx50}プレイ{\fscx100}してくる{\fscx50}。 Dialogue: 0,0:17:47.13,0:17:49.80,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}そのくせして{\fscx50} {\fscx100}妙に強い…{\fscx50}。 Dialogue: 0,0:17:49.80,0:17:51.80,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}そう思ってたんですよ{\fscx50}。 Dialogue: 0,0:17:51.80,0:17:55.81,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}でも実際は{\fscx50} {\fscx100}なのに強い Dialogue: 0,0:17:51.80,0:17:55.81,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}じゃなくて➡ Dialogue: 0,0:17:55.81,0:18:01.31,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}だから強い{\fscx50} {\fscx100}なのかもしれない{\fscx50}。 Dialogue: 0,0:18:01.31,0:18:04.48,Default,,0000,0000,0000,,{\pos(412,437)}なんでも{\fscx50}ネット{\fscx100}で正解が Dialogue: 0,0:18:01.31,0:18:04.48,Default,,0000,0000,0000,,{\pos(472,497)}見られる時代{\fscx50}。 Dialogue: 0,0:18:04.48,0:18:06.65,Default,,0000,0000,0000,,{\pos(272,497)}それは{\fscx50} {\fscx100}格{\fscx50}ゲー{\fscx100}も例外じゃない{\fscx50}。 Dialogue: 0,0:18:06.65,0:18:09.15,Default,,0000,0000,0000,,{\pos(232,497)}強いとされる行動をとり入れ➡ Dialogue: 0,0:18:09.15,0:18:11.36,Default,,0000,0000,0000,,{\pos(392,497)}勝てる{\fscx50}プレイ{\fscx100}を構築する{\fscx50}。 Dialogue: 0,0:18:13.66,0:18:17.66,Default,,0000,0000,0000,,{\pos(232,437)}そういう最短距離を行くような Dialogue: 0,0:18:13.66,0:18:17.66,Default,,0000,0000,0000,,{\pos(292,497)}遊び方だけじゃなく➡ Dialogue: 0,0:18:17.66,0:18:21.00,Default,,0000,0000,0000,,{\pos(252,437)}毒も喰らう…{\fscx50} {\fscx100}そんなことして Dialogue: 0,0:18:17.66,0:18:21.00,Default,,0000,0000,0000,,{\pos(392,497)}意味あんの? Dialogue: 0,0:18:21.00,0:18:23.34,Default,,0000,0000,0000,,{\pos(412,497)}ってこともやりこむ{\fscx50}。 Dialogue: 0,0:18:23.34,0:18:25.67,Default,,0000,0000,0000,,{\pos(452,437)}まるで{\fscx50} {\fscx100}気ままな Dialogue: 0,0:18:23.34,0:18:25.67,Default,,0000,0000,0000,,{\pos(472,497)}寄り道のような➡ Dialogue: 0,0:18:25.67,0:18:28.01,Default,,0000,0000,0000,,{\pos(352,497)}道なき道を行くような➡ Dialogue: 0,0:18:28.01,0:18:31.84,Default,,0000,0000,0000,,{\pos(332,437)\fscx50}ガラクタ{\fscx100}の山から Dialogue: 0,0:18:28.01,0:18:31.84,Default,,0000,0000,0000,,{\pos(352,497)}宝を見つけ出すような➡ Dialogue: 0,0:18:31.84,0:18:34.95,Default,,0000,0000,0000,,{\pos(312,437)}そんなやりこみを経た者の Dialogue: 0,0:18:31.84,0:18:34.95,Default,,0000,0000,0000,,{\pos(492,497)\fscx50}プレイ{\fscx100}は➡ Dialogue: 0,0:18:34.95,0:18:39.79,Default,,0000,0000,0000,,{\pos(412,497)}よくわからんが強い{\fscx50}。 Dialogue: 0,0:18:39.79,0:18:42.62,Default,,0000,0000,0000,,{\pos(172,437)}そんなふうに{\fscx50} {\fscx100}格{\fscx50}ゲー{\fscx100}してきた Dialogue: 0,0:18:39.79,0:18:42.62,Default,,0000,0000,0000,,{\pos(192,497)}って言うんですか…{\fscx50}。 Dialogue: 0,0:18:42.62,0:18:46.79,Default,,0000,0000,0000,,{\pos(192,407)}あの子が{\fscx50}。 Dialogue: 0,0:18:42.62,0:18:46.79,Default,,0000,0000,0000,,{\pos(452,497)\fscx50}ククッ {\fscx100}それこそ➡ Dialogue: 0,0:18:46.79,0:18:49.13,Default,,0000,0000,0000,,{\pos(432,497)}よくわからん{\fscx50}。 Dialogue: 0,0:18:49.13,0:18:54.63,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:18:54.63,0:18:57.30,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}あいつは{\fscx50} {\fscx100}たぶん{\fscx50} {\fscx100}放課後 Dialogue: 0,0:18:54.63,0:18:57.30,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}友達の家で➡ Dialogue: 0,0:18:57.30,0:19:01.31,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}わいわい{\fscx50} 「スマブラ」{\fscx100}みたいなのに Dialogue: 0,0:18:57.30,0:19:01.31,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}憧れてたんだと思うんですよ{\fscx50}。 Dialogue: 0,0:19:01.31,0:19:05.48,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}いや{\fscx50} {\fscx100}憧れより…{\fscx50}。 Dialogue: 0,0:19:05.48,0:19:08.98,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}飢えというほうが Dialogue: 0,0:19:05.48,0:19:08.98,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}近かったのかもしれない{\fscx50}。 Dialogue: 0,0:19:08.98,0:19:12.08,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}だから{\fscx50} {\fscx100}あんなにも…{\fscx50}。 Dialogue: 0,0:19:14.15,0:19:16.56,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}《あんなにも…》 Dialogue: 0,0:19:21.99,0:19:25.00,Default,,0000,0000,0000,,{\pos(632,497)}波動拳! Dialogue: 0,0:19:25.00,0:19:27.33,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}歓声{\fscx50}) Dialogue: 0,0:19:27.33,0:19:31.84,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(フランベルジュ){\fscx100}白百合さまの真空波動が Dialogue: 0,0:19:27.33,0:19:31.84,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}ガイル{\fscx100}の{\fscx50}ソニック{\fscx100}を貫通! Dialogue: 0,0:19:31.84,0:19:34.44,Default,,0000,0000,0000,,{\pos(252,437)\fscx50}({\fscx100}さたん{\fscx50}){\fscx100}この試合も{\fscx50}フルセット Dialogue: 0,0:19:31.84,0:19:34.44,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}フルラウンド{\fscx100}です! Dialogue: 0,0:19:34.44,0:19:38.61,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}(フランベルジュ){\fscx100}決着の時が迫る! Dialogue: 0,0:19:38.61,0:19:41.78,Default,,0000,0000,0000,,{\pos(312,497)}《なんでだよ…{\fscx50}。 Dialogue: 0,0:19:41.78,0:19:43.78,Default,,0000,0000,0000,,{\pos(292,497)}なんで{\fscx50} {\fscx100}お前なんだ!》 Dialogue: 0,0:19:43.78,0:19:49.12,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}(フランベルジュ){\fscx100}鮮やか!{\fscx50} バクステ{\fscx100}で Dialogue: 0,0:19:43.78,0:19:49.12,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}スカ{\fscx100}りを誘ってさしかえし! Dialogue: 0,0:19:49.12,0:19:54.13,Default,,0000,0000,0000,,{\pos(172,437)}《亜里沙{\fscx50}:{\fscx100}みゆちゃんがよかった… Dialogue: 0,0:19:49.12,0:19:54.13,Default,,0000,0000,0000,,{\pos(232,497)}こんなふうに{\fscx50} {\fscx100}みゆちゃんに➡ Dialogue: 0,0:19:54.13,0:19:56.96,Default,,0000,0000,0000,,{\pos(172,497)}私のすべてをぶつけたかった! Dialogue: 0,0:19:56.96,0:19:59.97,Default,,0000,0000,0000,,{\pos(312,497)}なんで{\fscx50} {\fscx100}どうして! Dialogue: 0,0:19:59.97,0:20:03.64,Default,,0000,0000,0000,,{\pos(212,437)}どうしてお前 Dialogue: 0,0:19:59.97,0:20:03.64,Default,,0000,0000,0000,,{\pos(232,497)}みゆちゃんじゃないんだ!》 Dialogue: 0,0:20:03.64,0:20:05.80,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}(フランベルジュ){\fscx100}撃ってる~! Dialogue: 0,0:20:05.80,0:20:09.51,Default,,0000,0000,0000,,{\pos(172,437)}《みゆちゃんと{\fscx50} {\fscx100}こんなふうに Dialogue: 0,0:20:05.80,0:20:09.51,Default,,0000,0000,0000,,{\pos(312,497)}遊びたかった》 Dialogue: 0,0:20:11.48,0:20:14.48,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}ハァ ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:20:14.48,0:20:16.48,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}ソニックブーム{\fscx100}! Dialogue: 0,0:20:20.15,0:20:22.82,Default,,0000,0000,0000,,{\pos(232,437)\fscx50}ソニックブーム{\fscx100}! Dialogue: 0,0:20:20.15,0:20:22.82,Default,,0000,0000,0000,,{\pos(492,497)}隙あり! Dialogue: 0,0:20:22.82,0:20:24.82,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}(フランベルジュ)ジャスパ{\fscx100}からの前{\fscx50}ステ{\fscx100}投げ! Dialogue: 0,0:20:24.82,0:20:28.99,Default,,0000,0000,0000,,{\pos(212,437)}追い詰めていた{\fscx50}Alice{\fscx100}が Dialogue: 0,0:20:24.82,0:20:28.99,Default,,0000,0000,0000,,{\pos(232,497)}画面端を背負う形となった! Dialogue: 0,0:20:28.99,0:20:31.33,Default,,0000,0000,0000,,{\pos(272,497)}《こいつは{\fscx50} ガード{\fscx100}されるまで➡ Dialogue: 0,0:20:31.33,0:20:33.83,Default,,0000,0000,0000,,{\pos(312,437)}ずっと昇龍を撃ってくる Dialogue: 0,0:20:31.33,0:20:33.83,Default,,0000,0000,0000,,{\pos(332,497)}つもりなのかもしれない{\fscx50}。 Dialogue: 0,0:20:33.83,0:20:36.67,Default,,0000,0000,0000,,{\pos(252,437)}もしくは{\fscx50} {\fscx100}私が昇龍を警戒して Dialogue: 0,0:20:33.83,0:20:36.67,Default,,0000,0000,0000,,{\pos(412,497)\fscx50}ガード{\fscx100}を固める…{\fscx50}。 Dialogue: 0,0:20:36.67,0:20:38.67,Default,,0000,0000,0000,,{\pos(412,497)}と読んでの投げか{\fscx50}。 Dialogue: 0,0:20:38.67,0:20:41.17,Default,,0000,0000,0000,,{\pos(392,437)}その両方を{\fscx50}ケア{\fscx100}する Dialogue: 0,0:20:38.67,0:20:41.17,Default,,0000,0000,0000,,{\pos(412,497)}遅らせ{\fscx50}グラ{\fscx100}に対して➡ Dialogue: 0,0:20:41.17,0:20:43.18,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}ディレイ{\fscx100}で昇龍を撃ち込んでくる…{\fscx50}。 Dialogue: 0,0:20:43.18,0:20:45.34,Default,,0000,0000,0000,,{\pos(332,437)}というのも Dialogue: 0,0:20:43.18,0:20:45.34,Default,,0000,0000,0000,,{\pos(352,497)}こいつならありうる!》 Dialogue: 0,0:20:45.34,0:20:47.51,Default,,0000,0000,0000,,{\pos(392,497)}隙あり! Dialogue: 0,0:20:47.51,0:20:49.68,Default,,0000,0000,0000,,{\pos(452,497)}昇龍…{\fscx50} {\fscx100}じゃない! Dialogue: 0,0:20:49.68,0:20:52.68,Default,,0000,0000,0000,,{\pos(292,437)\fscx50}(フランベルジュ){\fscx100}うわぁ! Dialogue: 0,0:20:49.68,0:20:52.68,Default,,0000,0000,0000,,{\pos(332,497)}やりやがった~! Dialogue: 0,0:20:55.52,0:21:00.53,Default,,0000,0000,0000,,{\pos(172,437)}起き攻め昇龍でも投げでもなく Dialogue: 0,0:20:55.52,0:21:00.53,Default,,0000,0000,0000,,{\pos(192,497)}一発刻んで踏み込み昇龍…{\fscx50}。 Dialogue: 0,0:21:00.53,0:21:03.20,Default,,0000,0000,0000,,{\pos(172,497)}相手を{\fscx50}ムカ{\fscx100}つかせる才能ありますね{\fscx50}。 Dialogue: 0,0:21:03.20,0:21:06.20,Default,,0000,0000,0000,,{\pos(392,437)}相手の血管切れさせて Dialogue: 0,0:21:03.20,0:21:06.20,Default,,0000,0000,0000,,{\pos(412,497)}殺す気ちゃうか? Dialogue: 0,0:21:06.20,0:21:09.20,Default,,0000,0000,0000,,{\pos(272,497)}《こいつ…{\fscx50} {\fscx100}こいつは…》 Dialogue: 0,0:21:09.20,0:21:11.20,Default,,0000,0000,0000,,{\pos(452,497)}ふっ{\fscx50}。 Dialogue: 0,0:21:11.20,0:21:14.04,Default,,0000,0000,0000,,{\pos(272,497)}《いい加減{\fscx50} {\fscx100}気づきな{\fscx50} Alice。 Dialogue: 0,0:21:14.04,0:21:17.54,Default,,0000,0000,0000,,{\pos(272,497)}馬鹿なんだよ{\fscx50} {\fscx100}そいつは》 Dialogue: 0,0:21:17.54,0:21:21.21,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(フランベルジュ)ドンピシャ{\fscx100}!{\fscx50} {\fscx100}狙いすました Dialogue: 0,0:21:17.54,0:21:21.21,Default,,0000,0000,0000,,{\pos(272,497)}竜巻で{\fscx50}ソニック{\fscx100}を抜けた! Dialogue: 0,0:21:21.21,0:21:23.38,Default,,0000,0000,0000,,{\pos(232,437)}見てから{\fscx50}!? Dialogue: 0,0:21:21.21,0:21:23.38,Default,,0000,0000,0000,,{\pos(512,497)}無理だろ! Dialogue: 0,0:21:23.38,0:21:26.55,Default,,0000,0000,0000,,{\pos(272,407)}読みで置いてたんか{\fscx50}!? Dialogue: 0,0:21:23.38,0:21:26.55,Default,,0000,0000,0000,,{\pos(192,497)}見てから{\fscx50} {\fscx100}だな{\fscx50}。 Dialogue: 0,0:21:26.55,0:21:29.55,Default,,0000,0000,0000,,{\pos(392,437)}弾が来るという勘… Dialogue: 0,0:21:26.55,0:21:29.55,Default,,0000,0000,0000,,{\pos(412,497)}いや{\fscx50} {\fscx100}読みを信じて➡ Dialogue: 0,0:21:29.55,0:21:33.66,Default,,0000,0000,0000,,{\pos(172,437)}おそらく{\fscx50} {\fscx100}全神経を{\fscx50}ソニック{\fscx100}の{\fscx50}モーション{\fscx100}を Dialogue: 0,0:21:29.55,0:21:33.66,Default,,0000,0000,0000,,{\pos(232,497)}見ることのみに集中して➡ Dialogue: 0,0:21:33.66,0:21:36.36,Default,,0000,0000,0000,,{\pos(332,497)}見てから抜けた! Dialogue: 0,0:21:45.34,0:21:47.34,Default,,0000,0000,0000,,{\pos(452,497)}隙あり! Dialogue: 0,0:21:47.34,0:21:50.18,Default,,0000,0000,0000,,{\pos(292,407)\fscx50}(フランベルジュ)グラップ{\fscx100}! Dialogue: 0,0:21:47.34,0:21:50.18,Default,,0000,0000,0000,,{\pos(372,497)}なあ{\fscx50} {\fscx100}女児{\fscx50}パイセン{\fscx100}の顔…{\fscx50}。 Dialogue: 0,0:21:50.18,0:21:55.01,Default,,0000,0000,0000,,{\pos(292,407)}ああ…{\fscx50}。 Dialogue: 0,0:21:50.18,0:21:55.01,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}({\fscx100}花{\fscx50}){\fscx100}へぇ…{\fscx50} {\fscx100}珍しいな{\fscx50}。 Dialogue: 0,0:21:55.01,0:21:58.62,Default,,0000,0000,0000,,{\pos(312,437)\fscx50}Alice{\fscx100}が対戦中に Dialogue: 0,0:21:55.01,0:21:58.62,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}イラ{\fscx100}ついた顔してないのは{\fscx50}。 Dialogue: 0,0:22:00.85,0:22:03.69,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(フランベルジュ){\fscx100}弾抜け!{\fscx50} サマーソルト{\fscx100}一閃! Dialogue: 0,0:22:03.69,0:22:06.19,Default,,0000,0000,0000,,{\pos(212,497)}今度は{\fscx50}Alice{\fscx100}が波動を抜けた! Dialogue: 0,0:22:06.19,0:22:09.19,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ソニックブーム{\fscx100}!{\fscx50} ソニックブーム{\fscx100}! Dialogue: 0,0:22:06.19,0:22:09.19,Default,,0000,0000,0000,,{\pos(452,497)}波動拳!{\fscx50} {\fscx100}波動拳! Dialogue: 0,0:22:11.36,0:22:13.53,Default,,0000,0000,0000,,{\pos(492,497)\c&H00FFFF00}はっ! Dialogue: 0,0:22:13.53,0:22:16.37,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}(フランベルジュ){\fscx100}完璧!{\fscx50} {\fscx100}お迎え完了! Dialogue: 0,0:22:16.37,0:22:20.37,Default,,0000,0000,0000,,{\pos(252,437)}弾を垂直で避けるのを Dialogue: 0,0:22:16.37,0:22:20.37,Default,,0000,0000,0000,,{\pos(272,497)}完全に読んでの大足対空! Dialogue: 0,0:22:23.71,0:22:35.99,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:22:35.99,0:22:38.49,Default,,0000,0000,0000,,{\pos(232,497)}《真っ暗な{\fscx50}トンネル{\fscx100}をひとり➡ Dialogue: 0,0:22:38.49,0:22:43.66,Default,,0000,0000,0000,,{\pos(252,437)}どこまでも… Dialogue: 0,0:22:38.49,0:22:43.66,Default,,0000,0000,0000,,{\pos(272,497)}どこまでも進んでいく{\fscx50}。 Dialogue: 0,0:22:43.66,0:22:49.17,Default,,0000,0000,0000,,{\pos(232,437)}どこまで進めば Dialogue: 0,0:22:43.66,0:22:49.17,Default,,0000,0000,0000,,{\pos(252,497)}許してもらえるだろう?》