[Script Info] ScriptType: v4.00+ Collisions: Normal ScaledBorderAndShadow: Yes PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,Yu Gothic,46,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,1,0,0,0,100,100,4,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:02.00,0:00:04.00,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}(イルシア){\fscx100}それって{\fscx50} {\fscx100}つまり…{\fscx50}。 Dialogue: 0,0:00:04.00,0:00:06.01,Default,,0000,0000,0000,,{\pos(652,407)}⸨{\c&H0000FFFF\fscx50}ハーイ{\fscx100}! Dialogue: 0,0:00:04.00,0:00:06.01,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}村人たち{\fscx50})ウエルカム{\fscx100}!⸩ Dialogue: 0,0:00:06.01,0:00:08.01,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}人間になって Dialogue: 0,0:00:06.01,0:00:08.01,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}村へ行けるってことだよな? Dialogue: 0,0:00:08.01,0:00:11.61,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}う~ん…{\fscx50}。 Dialogue: 0,0:00:19.52,0:00:23.19,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}でも{\fscx50} {\fscx100}厄病で{\fscx50} {\fscx100}邪竜だし…{\fscx50}。 Dialogue: 0,0:00:23.19,0:00:31.90,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}う~ん{\fscx50} {\fscx100}う~ん{\fscx50} {\fscx100}う~ん{\fscx50} {\fscx100}う~ん…{\fscx50}。 Dialogue: 0,0:02:12.17,0:02:15.50,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF}厄病子竜か…{\fscx50}。 Dialogue: 0,0:02:15.50,0:02:18.67,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}正直{\fscx50} {\fscx100}嫌な予感しかしねえ{\fscx50}。 Dialogue: 0,0:02:18.67,0:02:20.67,Default,,0000,0000,0000,,{\pos(652,497)\c&H0000FFFF}けど…{\fscx50}。 Dialogue: 0,0:02:20.67,0:02:24.18,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}ミリア{\fscx100}のことも気になるし…{\fscx50}。 Dialogue: 0,0:02:24.18,0:02:28.01,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}人化の術は欲しい! Dialogue: 0,0:02:24.18,0:02:28.01,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}絶対に欲しい! Dialogue: 0,0:02:28.01,0:02:30.68,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF}そうだ{\fscx50}。 Dialogue: 0,0:02:28.01,0:02:30.68,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}人化の術だけ覚えて➨ Dialogue: 0,0:02:30.68,0:02:32.85,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF}清く正しく Dialogue: 0,0:02:30.68,0:02:32.85,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}生きればいいんだ! Dialogue: 0,0:02:32.85,0:02:35.69,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}いざとなれば Dialogue: 0,0:02:32.85,0:02:35.69,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}引き返せるらしいしな{\fscx50}。 Dialogue: 0,0:02:35.69,0:02:39.69,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}決めた!{\fscx50} {\fscx100}厄病子竜に進化するぞ! Dialogue: 0,0:02:46.87,0:02:51.07,Default,,0000,0000,0000,,{\pos(232,437)\c&H00FFFF00\fscx50}({\fscx100}神の声{\fscx50})ベビードラゴン{\fscx100}から Dialogue: 0,0:02:46.87,0:02:51.07,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}厄病子竜に進化しました{\fscx50}。 Dialogue: 0,0:02:53.54,0:02:56.54,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}うわっ…{\fscx50}。 {\fscx100}これ{\fscx50} {\fscx100}大丈夫なのか? Dialogue: 0,0:02:56.54,0:02:58.88,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}見れば見るほど Dialogue: 0,0:02:56.54,0:02:58.88,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}やばそうなんだけど…{\fscx50}。 Dialogue: 0,0:02:58.88,0:03:03.32,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00\fscx50}ステータス{\fscx100}閲覧の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:02:58.88,0:03:03.32,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}2から3へと上がりました{\fscx50}。 Dialogue: 0,0:03:03.32,0:03:07.15,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}自分の{\fscx50}スキル{\fscx100}詳細を Dialogue: 0,0:03:03.32,0:03:07.15,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}調べられるようになりました{\fscx50}。 Dialogue: 0,0:03:07.15,0:03:09.99,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}なんだ{\fscx50}。 Dialogue: 0,0:03:07.15,0:03:09.99,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}いいこともありそうじゃねえか{\fscx50}。 Dialogue: 0,0:03:09.99,0:03:13.83,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}神の声の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:03:09.99,0:03:13.83,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}2から3へと上がりました{\fscx50}。 Dialogue: 0,0:03:13.83,0:03:17.33,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00\fscx50}スキル {\fscx100}飛行{\fscx50} {\fscx100}竜鱗粉を得ました{\fscx50}。 Dialogue: 0,0:03:17.33,0:03:19.33,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}よしよし{\fscx50} {\fscx100}この調子だ! Dialogue: 0,0:03:19.33,0:03:23.67,Default,,0000,0000,0000,,{\pos(192,407)\c&H00FFFF00}甘噛みが{\fscx50} {\fscx100}毒牙に変化しました{\fscx50}。 Dialogue: 0,0:03:19.33,0:03:23.67,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}んっ?{\fscx50} ズコッ{\fscx100}! Dialogue: 0,0:03:23.67,0:03:27.67,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}闇属性{\fscx50} {\fscx100}病魔の息 Dialogue: 0,0:03:23.67,0:03:27.67,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}痺れ毒爪を得ました{\fscx50}。 Dialogue: 0,0:03:27.67,0:03:29.68,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}いや{\fscx50} {\fscx100}そんなのは{\fscx50} {\fscx100}いらないから! Dialogue: 0,0:03:29.68,0:03:32.68,Default,,0000,0000,0000,,{\pos(272,407)\c&H00FFFF00}称号{\fscx50} {\fscx100}災害を得ました{\fscx50}。 Dialogue: 0,0:03:29.68,0:03:32.68,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}うっ! Dialogue: 0,0:03:32.68,0:03:35.85,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}悪の道の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:03:32.68,0:03:35.85,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}1から2へと上がりました{\fscx50}。 Dialogue: 0,0:03:35.85,0:03:38.55,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}やっぱり{\fscx50} {\fscx100}まずいんじゃね?{\fscx50} {\fscx100}これ{\fscx50}。 Dialogue: 0,0:03:41.02,0:03:44.02,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}えっ{\fscx50} {\fscx100}終わり?{\fscx50} {\fscx100}人化の術は? Dialogue: 0,0:03:46.86,0:03:48.86,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}話が違うぞ! Dialogue: 0,0:03:48.86,0:03:52.03,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}なんのために{\fscx50} {\fscx100}空飛ぶ災害くんに Dialogue: 0,0:03:48.86,0:03:52.03,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}進化したと思ってんだよ! Dialogue: 0,0:03:52.03,0:03:56.20,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}レベル{\fscx100}上げたら{\fscx50} {\fscx100}覚えられるとかか? Dialogue: 0,0:03:52.03,0:03:56.20,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}そうだろ?{\fscx50} {\fscx100}そうなんだよな? Dialogue: 0,0:03:56.20,0:04:00.47,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}神の声{\fscx50} レベル{\fscx100}3では{\fscx50} {\fscx100}その説明を Dialogue: 0,0:03:56.20,0:04:00.47,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}行うことはできません{\fscx50}。 Dialogue: 0,0:04:00.47,0:04:03.48,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}ちょっと待て!{\fscx50} {\fscx100}冗談だろ? Dialogue: 0,0:04:03.48,0:04:06.48,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}うっ…{\fscx50}。 Dialogue: 0,0:04:06.48,0:04:12.65,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}《くそ!{\fscx50} {\fscx100}人化の術がない代わりに Dialogue: 0,0:04:06.48,0:04:12.65,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}変な{\fscx50}スキル{\fscx100}ばっかりだ{\fscx50}。 Dialogue: 0,0:04:12.65,0:04:16.99,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}そういや{\fscx50} {\fscx100}詳細を確認できるとか Dialogue: 0,0:04:12.65,0:04:16.99,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}言ってたっけ》 Dialogue: 0,0:04:16.99,0:04:20.33,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}まず{\fscx50} {\fscx100}気になるのは{\fscx50} {\fscx100}神の声だな{\fscx50}。 Dialogue: 0,0:04:20.33,0:04:22.50,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}声の主は{\fscx50} {\fscx100}何者なんだ? Dialogue: 0,0:04:22.50,0:04:27.00,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}神の声{\fscx50} レベル{\fscx100}3では{\fscx50} {\fscx100}その説明を Dialogue: 0,0:04:22.50,0:04:27.00,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}行うことはできません{\fscx50}。 Dialogue: 0,0:04:27.00,0:04:30.17,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}チッ{\fscx100}!{\fscx50} {\fscx100}そんな気はしてたけどな{\fscx50}。 Dialogue: 0,0:04:30.17,0:04:33.34,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}他の{\fscx50}スキル{\fscx100}は{\fscx50} {\fscx100}どうなんだ? Dialogue: 0,0:04:30.17,0:04:33.34,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}例えば{\fscx50} {\fscx100}これとか{\fscx50}。 Dialogue: 0,0:04:33.34,0:04:36.01,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00\fscx50}スキル {\fscx100}竜鱗粉{\fscx50}。 Dialogue: 0,0:04:36.01,0:04:41.18,Default,,0000,0000,0000,,{\pos(212,77)\c&H00FFFF00}翼を広げることで{\fscx50} ドラゴン{\fscx100}以外を Dialogue: 0,0:04:36.01,0:04:41.18,Default,,0000,0000,0000,,{\pos(232,137)\c&H00FFFF00}弱らせる瘴気を{\fscx50} {\fscx100}まき散らす{\fscx50}。 Dialogue: 0,0:04:41.18,0:04:47.85,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00\fscx50}レベルマックス{\fscx100}で{\fscx50} {\fscx100}上空を通過した国を Dialogue: 0,0:04:41.18,0:04:47.85,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}滅ぼす程度の力を持つ{\fscx50}。 Dialogue: 0,0:04:47.85,0:04:50.86,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}ろくでもねえ! Dialogue: 0,0:04:47.85,0:04:50.86,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}もはや{\fscx50} {\fscx100}生物兵器じゃねえか! Dialogue: 0,0:04:50.86,0:04:52.86,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}先に説明しとけよ! Dialogue: 0,0:04:52.86,0:04:56.20,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}つうか{\fscx50} {\fscx100}羽{\fscx50} {\fscx100}広げたら Dialogue: 0,0:04:52.86,0:04:56.20,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}勝手に飛び散ったよな{\fscx50}。 Dialogue: 0,0:04:56.20,0:04:58.87,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}俺が人間なら Dialogue: 0,0:04:56.20,0:04:58.87,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}絶対に近づかねえぞ! Dialogue: 0,0:04:58.87,0:05:00.97,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}次だ{\fscx50} {\fscx100}次! Dialogue: 0,0:05:00.97,0:05:03.64,Default,,0000,0000,0000,,{\pos(392,77)\c&H00FFFF00}病魔の息{\fscx50}。 Dialogue: 0,0:05:03.64,0:05:07.97,Default,,0000,0000,0000,,{\pos(172,77)\c&H00FFFF00}病魔をはらんだ瘴気をまき散らす Dialogue: 0,0:05:03.64,0:05:07.97,Default,,0000,0000,0000,,{\pos(192,137)\c&H00FFFF00\fscx50}ブレス{\fscx100}攻撃{\fscx50}。 Dialogue: 0,0:05:07.97,0:05:12.65,Default,,0000,0000,0000,,{\pos(172,77)\c&H00FFFF00}強烈な状態異常を Dialogue: 0,0:05:07.97,0:05:12.65,Default,,0000,0000,0000,,{\pos(192,137)\c&H00FFFF00}引き起こすとともに広く伝染し➨ Dialogue: 0,0:05:12.65,0:05:16.98,Default,,0000,0000,0000,,{\pos(232,77)\c&H00FFFF00}かつて{\fscx50} {\fscx100}とある地域の人々を Dialogue: 0,0:05:12.65,0:05:16.98,Default,,0000,0000,0000,,{\pos(252,137)\c&H00FFFF00}絶滅させたこともある{\fscx50}。 Dialogue: 0,0:05:16.98,0:05:20.15,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}完全に{\fscx50} {\fscx100}これ Dialogue: 0,0:05:16.98,0:05:20.15,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}人類の敵{\fscx50}ルート{\fscx100}じゃねえか! Dialogue: 0,0:05:20.15,0:05:22.16,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}ほんとに{\fscx50} {\fscx100}軌道修正{\fscx50} {\fscx100}利くのか? Dialogue: 0,0:05:22.16,0:05:24.66,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}あっ{\fscx50} {\fscx100}そうだ{\fscx50}。 {\fscx100}称号は? Dialogue: 0,0:05:22.16,0:05:24.66,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}称号{\fscx50}スキル{\fscx100}も➨ Dialogue: 0,0:05:24.66,0:05:26.83,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}後々 Dialogue: 0,0:05:24.66,0:05:26.83,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}影響{\fscx50} {\fscx100}大きくなりそうだよな! Dialogue: 0,0:05:26.83,0:05:29.50,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}称号{\fscx50} {\fscx100}ちっぽけな勇者{\fscx50}。 Dialogue: 0,0:05:29.50,0:05:33.67,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}ささやかな勇気{\fscx50} {\fscx100}その優しさが➨ Dialogue: 0,0:05:33.67,0:05:36.84,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}いつか Dialogue: 0,0:05:33.67,0:05:36.84,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}勇者へ導いてくれるだろう{\fscx50}。 Dialogue: 0,0:05:36.84,0:05:40.67,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}武器によって Dialogue: 0,0:05:36.84,0:05:40.67,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}与える{\fscx50}ダメージ{\fscx100}が{\fscx50} {\fscx100}僅かに上昇する{\fscx50}。 Dialogue: 0,0:05:40.67,0:05:43.51,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}進化先にも{\fscx50} {\fscx100}大きく影響する{\fscx50}。 Dialogue: 0,0:05:43.51,0:05:45.68,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}勇者ね…{\fscx50}。 Dialogue: 0,0:05:45.68,0:05:49.52,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}これの{\fscx50}レベル{\fscx100}上げたら Dialogue: 0,0:05:45.68,0:05:49.52,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}邪竜{\fscx50}ルート{\fscx100}は逃れられるのか? Dialogue: 0,0:05:49.52,0:05:51.52,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}で{\fscx50} {\fscx100}次{\fscx50}。 Dialogue: 0,0:05:51.52,0:05:53.52,Default,,0000,0000,0000,,{\pos(412,497)\c&H00FFFF00}悪の道{\fscx50}。 Dialogue: 0,0:05:53.52,0:05:57.19,Default,,0000,0000,0000,,{\pos(452,443)\c&H00FFFF00\fscx50\fscy50}むくろ Dialogue: 0,0:05:53.52,0:05:57.19,Default,,0000,0000,0000,,{\pos(652,443)\c&H00FFFF00\fscx50\fscy50}わら Dialogue: 0,0:05:53.52,0:05:57.19,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}屍の山を築き{\fscx50} {\fscx100}骸を数えて嗤う➨ Dialogue: 0,0:05:57.19,0:05:59.86,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}悪逆非道の無法者{\fscx50}。 Dialogue: 0,0:05:59.86,0:06:04.30,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}闇属性攻撃によって Dialogue: 0,0:05:59.86,0:06:04.30,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}与える{\fscx50}ダメージ{\fscx100}が上昇する{\fscx50}。 Dialogue: 0,0:06:04.30,0:06:09.80,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}また{\fscx50} {\fscx100}白魔法を習得しづらくなり Dialogue: 0,0:06:04.30,0:06:09.80,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}回復量も減少する{\fscx50}。 Dialogue: 0,0:06:09.80,0:06:12.31,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}進化先にも{\fscx50} {\fscx100}大きく影響する{\fscx50}。 Dialogue: 0,0:06:12.31,0:06:15.64,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}何?{\fscx50} {\fscx100}この{\fscx50} {\fscx100}くそ{\fscx50}スキル{\fscx100}! Dialogue: 0,0:06:12.31,0:06:15.64,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}こんなの{\fscx50} {\fscx100}即日返品だ! Dialogue: 0,0:06:15.64,0:06:18.81,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}あ~{\fscx50} {\fscx100}完全に{\fscx50} {\fscx100}選択{\fscx50} ミス{\fscx100}った{\fscx50}。 Dialogue: 0,0:06:18.81,0:06:22.52,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}返せ!{\fscx50} クリーン{\fscx100}だった俺を返せ~! Dialogue: 0,0:06:27.49,0:06:29.49,Default,,0000,0000,0000,,{\pos(532,497)\fscx50}(マリエル){\fscx100}ふむ…{\fscx50}。 Dialogue: 0,0:06:29.49,0:06:33.33,Default,,0000,0000,0000,,{\pos(332,437)\c&H0000FF00\fscx50}(ミリア){\fscx100}村中の魔除け石 Dialogue: 0,0:06:29.49,0:06:33.33,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FF00}全部{\fscx50} {\fscx100}見回るんですか? Dialogue: 0,0:06:33.33,0:06:37.00,Default,,0000,0000,0000,,{\pos(172,437)}こやつで{\fscx50} {\fscx100}村に結界を Dialogue: 0,0:06:33.33,0:06:37.00,Default,,0000,0000,0000,,{\pos(192,497)}張っておるのは知っておろう{\fscx50}。 Dialogue: 0,0:06:37.00,0:06:40.83,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FF00}魔物が Dialogue: 0,0:06:37.00,0:06:40.83,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FF00}村に入るのを防ぐためですよね{\fscx50}。 Dialogue: 0,0:06:40.83,0:06:43.00,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}(マリエル){\fscx100}まあ{\fscx50} {\fscx100}無意識のうちに➨ Dialogue: 0,0:06:43.00,0:06:48.51,Default,,0000,0000,0000,,{\pos(232,437)}この先へ進めないようにさせる Dialogue: 0,0:06:43.00,0:06:48.51,Default,,0000,0000,0000,,{\pos(252,497)}まじない程度のものじゃがな{\fscx50}。 Dialogue: 0,0:06:48.51,0:06:52.01,Default,,0000,0000,0000,,{\pos(292,437)}何か{\fscx50} {\fscx100}目的とか Dialogue: 0,0:06:48.51,0:06:52.01,Default,,0000,0000,0000,,{\pos(312,497)}強い意思がある魔物には➨ Dialogue: 0,0:06:52.01,0:06:54.01,Default,,0000,0000,0000,,{\pos(392,497)}効かないこともある{\fscx50}。 Dialogue: 0,0:06:54.01,0:06:56.85,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FF00}じゃあ{\fscx50} {\fscx100}この前の魔物は…{\fscx50}。 Dialogue: 0,0:06:56.85,0:06:59.02,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}(マリエル){\fscx100}わしは{\fscx50} {\fscx100}見ておらんからな{\fscx50}。 Dialogue: 0,0:06:59.02,0:07:01.45,Default,,0000,0000,0000,,{\pos(492,407)}なんとも言えん{\fscx50}。 Dialogue: 0,0:06:59.02,0:07:01.45,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FF00}んっ…{\fscx50}。 Dialogue: 0,0:07:01.45,0:07:05.96,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FF00}その魔物って{\fscx50} {\fscx100}やっぱり{\fscx50} {\fscx100}私を…{\fscx50}。 Dialogue: 0,0:07:05.96,0:07:08.29,Default,,0000,0000,0000,,{\pos(212,437)}もし Dialogue: 0,0:07:05.96,0:07:08.29,Default,,0000,0000,0000,,{\pos(232,497)}魔除け石が壊れていたせいで➨ Dialogue: 0,0:07:08.29,0:07:10.63,Default,,0000,0000,0000,,{\pos(432,437)}村に入られたのなら Dialogue: 0,0:07:08.29,0:07:10.63,Default,,0000,0000,0000,,{\pos(492,497)}やっかいじゃ{\fscx50}。 Dialogue: 0,0:07:10.63,0:07:13.63,Default,,0000,0000,0000,,{\pos(192,497)}また来るかもしれん{\fscx50}。 {\fscx100}次{\fscx50} {\fscx100}行くぞ{\fscx50}。 Dialogue: 0,0:07:19.97,0:07:22.14,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}(マリエル){\fscx100}これで{\fscx50} {\fscx100}よしと…{\fscx50}。 Dialogue: 0,0:07:22.14,0:07:24.81,Default,,0000,0000,0000,,{\pos(612,407)\c&H0000FF00\fscx50}マリエル{\fscx100}さん{\fscx50}。 Dialogue: 0,0:07:22.14,0:07:24.81,Default,,0000,0000,0000,,{\pos(192,497)}なんじゃ? Dialogue: 0,0:07:24.81,0:07:29.15,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FF00}その…{\fscx50} {\fscx100}魔物について Dialogue: 0,0:07:24.81,0:07:29.15,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FF00}教えてくれませんか? Dialogue: 0,0:07:29.15,0:07:32.65,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ミリア{\fscx100}は{\fscx50} {\fscx100}あの日から Dialogue: 0,0:07:29.15,0:07:32.65,Default,,0000,0000,0000,,{\pos(192,497)}妙に{\fscx50} {\fscx100}魔物にこだわるのう{\fscx50}。 Dialogue: 0,0:07:32.65,0:07:37.32,Default,,0000,0000,0000,,{\pos(192,407)}なぜじゃ? Dialogue: 0,0:07:32.65,0:07:37.32,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FF00}実は{\fscx50} {\fscx100}私を助けてくれたのは➨ Dialogue: 0,0:07:37.32,0:07:41.16,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FF00}森で出会った{\fscx50} {\fscx100}小さな{\fscx50}ドラゴン{\fscx100}さん Dialogue: 0,0:07:37.32,0:07:41.16,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FF00}だったような気がしてて…{\fscx50}。 Dialogue: 0,0:07:41.16,0:07:44.33,Default,,0000,0000,0000,,{\pos(172,497)}んっ…{\fscx50}。 {\fscx100}お主{\fscx50} {\fscx100}ひょっとして➨ Dialogue: 0,0:07:44.33,0:07:47.00,Default,,0000,0000,0000,,{\pos(172,437)}魔物に Dialogue: 0,0:07:44.33,0:07:47.00,Default,,0000,0000,0000,,{\pos(192,497)}みいられてるのではないか? Dialogue: 0,0:07:47.00,0:07:49.17,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FF00}ちっ…{\fscx50} {\fscx100}違います! Dialogue: 0,0:07:49.17,0:07:52.00,Default,,0000,0000,0000,,{\pos(612,407)\c&H0000FF00}たぶん…{\fscx50}。 Dialogue: 0,0:07:49.17,0:07:52.00,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:07:52.00,0:07:54.34,Default,,0000,0000,0000,,{\pos(172,497)}まあ{\fscx50} {\fscx100}よい{\fscx50}。 {\fscx100}魔物のことは➨ Dialogue: 0,0:07:54.34,0:07:58.18,Default,,0000,0000,0000,,{\pos(172,407)}知っておいて損はないからのう{\fscx50}。 Dialogue: 0,0:07:54.34,0:07:58.18,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}せきばらい{\fscx50}) Dialogue: 0,0:07:58.18,0:08:00.11,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(マリエル){\fscx100}魔物は{\fscx50} {\fscx100}進化をきっかけに➨ Dialogue: 0,0:08:00.11,0:08:03.95,Default,,0000,0000,0000,,{\pos(172,407)}姿が変わるのは知っておるな? Dialogue: 0,0:08:00.11,0:08:03.95,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FF00}はっ…{\fscx50} {\fscx100}はい{\fscx50}。 Dialogue: 0,0:08:03.95,0:08:07.12,Default,,0000,0000,0000,,{\pos(172,497)}魔物は{\fscx50} {\fscx100}進化を重ねて{\fscx50} {\fscx100}強くなる{\fscx50}。 Dialogue: 0,0:08:07.12,0:08:11.62,Default,,0000,0000,0000,,{\pos(172,437)}他の生物を狩り Dialogue: 0,0:08:07.12,0:08:11.62,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}レベル{\fscx100}を上げることでな{\fscx50}。 Dialogue: 0,0:08:11.62,0:08:15.46,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FF00\fscx50}レベル{\fscx100}の概念は Dialogue: 0,0:08:11.62,0:08:15.46,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FF00}私たち人間にもあるんですよね{\fscx50}。 Dialogue: 0,0:08:15.46,0:08:20.13,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FF00}経験値をためていくと Dialogue: 0,0:08:15.46,0:08:20.13,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FF00\fscx50}レベル{\fscx100}が上がって能力が向上します{\fscx50}。 Dialogue: 0,0:08:20.13,0:08:22.47,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(マリエル){\fscx100}うん{\fscx50} {\fscx100}そのとおりじゃ{\fscx50}。 Dialogue: 0,0:08:22.47,0:08:28.64,Default,,0000,0000,0000,,{\pos(192,437)}魔物の場合{\fscx50} {\fscx100}種別によって Dialogue: 0,0:08:22.47,0:08:28.64,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}レベル{\fscx100}の上限が異なっておってな➨ Dialogue: 0,0:08:28.64,0:08:33.48,Default,,0000,0000,0000,,{\pos(232,437)}上限に達すると Dialogue: 0,0:08:28.64,0:08:33.48,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}ランク{\fscx100}が上の魔物に進化する{\fscx50}。 Dialogue: 0,0:08:33.48,0:08:37.65,Default,,0000,0000,0000,,{\pos(192,437)}それを繰り返し Dialogue: 0,0:08:33.48,0:08:37.65,Default,,0000,0000,0000,,{\pos(212,497)}やつらは{\fscx50} {\fscx100}より強い個体へと➨ Dialogue: 0,0:08:37.65,0:08:40.15,Default,,0000,0000,0000,,{\pos(312,497)}なっていくのじゃ{\fscx50}。 Dialogue: 0,0:08:40.15,0:08:44.82,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FF00}でも{\fscx50} {\fscx100}昔の人は{\fscx50} {\fscx100}よく{\fscx50} {\fscx100}そんな Dialogue: 0,0:08:40.15,0:08:44.82,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FF00}魔物の性質に気が付きましたね{\fscx50}。 Dialogue: 0,0:08:44.82,0:08:46.83,Default,,0000,0000,0000,,{\pos(492,407)}何を言うておる{\fscx50}。 Dialogue: 0,0:08:44.82,0:08:46.83,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FF00}えっ? Dialogue: 0,0:08:46.83,0:08:50.16,Default,,0000,0000,0000,,{\pos(252,437)}そのことは{\fscx50} {\fscx100}昔{\fscx50} {\fscx100}一度 Dialogue: 0,0:08:46.83,0:08:50.16,Default,,0000,0000,0000,,{\pos(272,497)}説明してやったはずじゃが? Dialogue: 0,0:08:50.16,0:08:54.50,Default,,0000,0000,0000,,{\pos(272,407)\c&H0000FF00}そそ…{\fscx50} {\fscx100}そうでしたっけ? Dialogue: 0,0:08:50.16,0:08:54.50,Default,,0000,0000,0000,,{\pos(192,497)}ああ{\fscx50} {\fscx100}ほんの{\fscx50}11{\fscx100}年前にな{\fscx50}。 Dialogue: 0,0:08:54.50,0:08:57.50,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FF00}5歳! Dialogue: 0,0:08:54.50,0:08:57.50,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FF00}そのとき{\fscx50} {\fscx100}私{\fscx50} {\fscx100}まだ5歳です! Dialogue: 0,0:08:57.50,0:08:59.67,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FF00\fscx50}マリエル{\fscx100}さんと出会ったばかりですよ{\fscx50}。 Dialogue: 0,0:08:59.67,0:09:03.78,Default,,0000,0000,0000,,{\pos(192,497)}うぅ…{\fscx50}。 {\fscx100}そっか{\fscx50} {\fscx100}そうなるのか{\fscx50}。 Dialogue: 0,0:09:03.78,0:09:06.45,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FF00}私だって{\fscx50} {\fscx100}こ~んなに小さくて➨ Dialogue: 0,0:09:06.45,0:09:08.78,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FF00}いつも Dialogue: 0,0:09:06.45,0:09:08.78,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FF00\fscx50}マリエル{\fscx100}さんを見上げてました! Dialogue: 0,0:09:08.78,0:09:12.12,Default,,0000,0000,0000,,{\pos(512,407)}むっ…{\fscx50} {\fscx100}むっ…{\fscx50}。 Dialogue: 0,0:09:08.78,0:09:12.12,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FF00}えっ?{\fscx50} {\fscx100}ごっ…{\fscx50} {\fscx100}ごめんなさい! Dialogue: 0,0:09:12.12,0:09:14.29,Default,,0000,0000,0000,,{\pos(172,407)\c&H0000FF00}怒ってます? Dialogue: 0,0:09:12.12,0:09:14.29,Default,,0000,0000,0000,,{\pos(572,497)}別に! Dialogue: 0,0:09:14.29,0:09:18.96,Default,,0000,0000,0000,,{\pos(172,437)}よいか?{\fscx50} {\fscx100}そのような魔物や Dialogue: 0,0:09:14.29,0:09:18.96,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}レベル{\fscx100}などの情報は➨ Dialogue: 0,0:09:18.96,0:09:23.80,Default,,0000,0000,0000,,{\pos(172,437)}たまに現れる{\fscx50} {\fscx100}神の声を Dialogue: 0,0:09:18.96,0:09:23.80,Default,,0000,0000,0000,,{\pos(192,497)}聞くことができる者たち…{\fscx50}。 Dialogue: 0,0:09:23.80,0:09:28.13,Default,,0000,0000,0000,,{\pos(252,437)}勇者様{\fscx50} {\fscx100}聖女様によって Dialogue: 0,0:09:23.80,0:09:28.13,Default,,0000,0000,0000,,{\pos(272,497)}もたらされたものじゃ{\fscx50}。 Dialogue: 0,0:09:28.13,0:09:32.31,Default,,0000,0000,0000,,{\pos(252,437)}人類が試行錯誤の末に Dialogue: 0,0:09:28.13,0:09:32.31,Default,,0000,0000,0000,,{\pos(272,497)}見つけたものではない{\fscx50}。 Dialogue: 0,0:09:32.31,0:09:34.81,Default,,0000,0000,0000,,{\pos(172,497)}魔物は{\fscx50} {\fscx100}生き残るために戦い➨ Dialogue: 0,0:09:34.81,0:09:37.98,Default,,0000,0000,0000,,{\pos(172,497)}経験値を得て{\fscx50} {\fscx100}進化しようとする{\fscx50}。 Dialogue: 0,0:09:37.98,0:09:41.81,Default,,0000,0000,0000,,{\pos(172,437)}それは{\fscx50} {\fscx100}つまり Dialogue: 0,0:09:37.98,0:09:41.81,Default,,0000,0000,0000,,{\pos(192,497)}例外なく{\fscx50} {\fscx100}力を求め➨ Dialogue: 0,0:09:41.81,0:09:45.82,Default,,0000,0000,0000,,{\pos(172,407)}より凶暴になっていく Dialogue: 0,0:09:41.81,0:09:45.82,Default,,0000,0000,0000,,{\pos(192,467)}ということじゃ{\fscx50}。 Dialogue: 0,0:09:41.81,0:09:45.82,Default,,0000,0000,0000,,{\pos(572,497)\c&H0000FF00}んっ…{\fscx50}。 Dialogue: 0,0:09:45.82,0:09:51.16,Default,,0000,0000,0000,,{\pos(172,437)}お主を助けたのが Dialogue: 0,0:09:45.82,0:09:51.16,Default,,0000,0000,0000,,{\pos(192,497)}本当に{\fscx50}ドラゴン{\fscx100}だったとしてもじゃ➨ Dialogue: 0,0:09:51.16,0:09:54.83,Default,,0000,0000,0000,,{\pos(212,437)}次に会ったときは{\fscx50} {\fscx100}もっと Dialogue: 0,0:09:51.16,0:09:54.83,Default,,0000,0000,0000,,{\pos(232,497)}まがまがしいものに進化して➨ Dialogue: 0,0:09:54.83,0:09:57.33,Default,,0000,0000,0000,,{\pos(272,497)}その牙や爪を{\fscx50} {\fscx100}お主に向け…{\fscx50}。 Dialogue: 0,0:09:57.33,0:09:59.83,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FF00\fscx50}マリエル{\fscx100}さん!{\fscx50} ハッ{\fscx100}! Dialogue: 0,0:09:59.83,0:10:02.34,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FF00}ごっ…{\fscx50} {\fscx100}ごめんなさい{\fscx50}。 Dialogue: 0,0:10:02.34,0:10:07.84,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}ハァ{\fscx100}…{\fscx50}。 {\fscx100}魔物に Dialogue: 0,0:10:02.34,0:10:07.84,Default,,0000,0000,0000,,{\pos(292,497)}妙な期待はせぬことじゃな{\fscx50}。 Dialogue: 0,0:10:07.84,0:10:10.51,Default,,0000,0000,0000,,{\pos(292,497)}あれらは{\fscx50} {\fscx100}闘争本能の塊で➨ Dialogue: 0,0:10:10.51,0:10:13.51,Default,,0000,0000,0000,,{\pos(172,437)}わしらとは Dialogue: 0,0:10:10.51,0:10:13.51,Default,,0000,0000,0000,,{\pos(192,497)}相いれない存在なのじゃ{\fscx50}。 Dialogue: 0,0:10:13.51,0:10:15.51,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FF00}はい…{\fscx50}。 Dialogue: 0,0:10:20.35,0:10:23.56,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FF00}《あの{\fscx50}ドラゴン{\fscx100}さんも{\fscx50} {\fscx100}いつかは…》 Dialogue: 0,0:10:26.53,0:10:28.86,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}こうなったら➨ Dialogue: 0,0:10:28.86,0:10:31.53,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}さくっと{\fscx50}レベル{\fscx100}上げて{\fscx50} {\fscx100}軌道修正だ! Dialogue: 0,0:10:31.53,0:10:35.03,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}俺は{\fscx50} {\fscx100}魔王じゃなく Dialogue: 0,0:10:31.53,0:10:35.03,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}勇者になるぞ! Dialogue: 0,0:10:35.03,0:10:37.37,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}だが{\fscx50} {\fscx100}まず{\fscx50} {\fscx100}当面の目標は➨ Dialogue: 0,0:10:37.37,0:10:40.71,Default,,0000,0000,0000,,{\pos(452,437)\c&H0000FFFF}人化の術を覚えて Dialogue: 0,0:10:37.37,0:10:40.71,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}村に行くことだ! Dialogue: 0,0:10:40.71,0:10:43.38,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}あの子にも{\fscx50} {\fscx100}また会いたいしな{\fscx50}。 Dialogue: 0,0:10:43.38,0:10:49.88,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}つうことで{\fscx50} {\fscx100}経験値豊富で Dialogue: 0,0:10:43.38,0:10:49.88,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}弱っちい{\fscx50}モンスター {\fscx100}いねえかな? Dialogue: 0,0:10:49.88,0:10:52.39,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}んっ?{\fscx50} {\fscx100}んぎっ! Dialogue: 0,0:10:52.39,0:10:54.55,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}なんだ?{\fscx50} {\fscx100}動けねえ{\fscx50}。 Dialogue: 0,0:10:54.55,0:10:56.72,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}糸? Dialogue: 0,0:10:56.72,0:10:59.06,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}つうことは…{\fscx50}。 Dialogue: 0,0:10:59.06,0:11:00.99,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}あっ…{\fscx50}。 Dialogue: 0,0:11:00.99,0:11:06.17,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:11:06.17,0:11:10.34,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}やだ{\fscx50} {\fscx100}俺の知ってる{\fscx50} {\fscx100}くもじゃない{\fscx50}。 Dialogue: 0,0:11:10.34,0:11:12.51,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}ちょっ…{\fscx50} {\fscx100}これ{\fscx50} {\fscx100}強すぎだろ! Dialogue: 0,0:11:12.51,0:11:16.18,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}今の俺じゃ{\fscx50} {\fscx100}勝てる気がしねえ{\fscx50}。 Dialogue: 0,0:11:16.18,0:11:18.51,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}やべえ!{\fscx50} ベビーブレス{\fscx100}! Dialogue: 0,0:11:18.51,0:11:21.01,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:11:21.01,0:11:25.02,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}よっしゃ~!{\fscx50} {\fscx100}もしかして Dialogue: 0,0:11:21.01,0:11:25.02,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}やれるんじゃね?{\fscx50} {\fscx100}これ! Dialogue: 0,0:11:25.02,0:11:28.52,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}って{\fscx50} {\fscx100}あっつ!{\fscx50} {\fscx100}えっ{\fscx50} {\fscx100}えっ! Dialogue: 0,0:11:25.02,0:11:28.52,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}こっちにも火が!{\fscx50} {\fscx100}えっ{\fscx50} {\fscx100}熱っ! Dialogue: 0,0:11:28.52,0:11:31.69,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00\fscx50}スキル {\fscx100}火属性耐性を得ました{\fscx50}。 Dialogue: 0,0:11:31.69,0:11:35.03,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}あっ{\fscx50} {\fscx100}ちょっと{\fscx50}マシ{\fscx100}になったかも{\fscx50}。 Dialogue: 0,0:11:35.03,0:11:38.86,Default,,0000,0000,0000,,{\pos(232,407)\c&H0000FFFF}あいつ{\fscx50} {\fscx100}動けねえようだな{\fscx50}。 Dialogue: 0,0:11:35.03,0:11:38.86,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:11:38.86,0:11:40.87,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}今の{\fscx50}ダメージ{\fscx100}は? Dialogue: 0,0:11:40.87,0:11:43.70,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}まだ{\fscx50} {\fscx100}そんなに効いてねえのか{\fscx50}。 Dialogue: 0,0:11:43.70,0:11:46.37,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}だったら…{\fscx50} {\fscx100}これなら{\fscx50} {\fscx100}どうだ! Dialogue: 0,0:11:46.37,0:11:48.37,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:11:48.37,0:11:51.04,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}痺れ毒爪だ~! Dialogue: 0,0:11:51.04,0:11:53.88,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}おらおら{\fscx50} {\fscx100}おらおら~! Dialogue: 0,0:11:53.88,0:11:57.05,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}うし!{\fscx50} ステータス{\fscx100}確認{\fscx50}。 Dialogue: 0,0:11:57.05,0:12:00.15,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}《まだ{\fscx50} HP {\fscx100}半分もあるのかよ! Dialogue: 0,0:12:00.15,0:12:03.82,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}しかも{\fscx50} {\fscx100}こいつの怒りにも Dialogue: 0,0:12:00.15,0:12:03.82,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}火を付けちまったみたいだし…{\fscx50}。 Dialogue: 0,0:12:03.82,0:12:05.99,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}こりゃ{\fscx50} {\fscx100}やっぱ{\fscx50} {\fscx100}無理だ! Dialogue: 0,0:12:05.99,0:12:09.50,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}逃げるなら Dialogue: 0,0:12:05.99,0:12:09.50,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}まひしてる今しかねえ!》 Dialogue: 0,0:12:09.50,0:12:13.50,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}頼むから{\fscx50} {\fscx100}追いかけてくんなよ! Dialogue: 0,0:12:13.50,0:12:15.50,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}まさか? Dialogue: 0,0:12:15.50,0:12:18.17,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}もう{\fscx50} {\fscx100}まひ{\fscx50} {\fscx100}解けたのかよ{\fscx50}!? Dialogue: 0,0:12:15.50,0:12:18.17,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}やべえ! Dialogue: 0,0:12:18.17,0:12:21.34,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF}そういや{\fscx50} {\fscx100}俺 Dialogue: 0,0:12:18.17,0:12:21.34,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}飛行の{\fscx50}スキル{\fscx100}あったよな{\fscx50}。 Dialogue: 0,0:12:21.34,0:12:24.84,Default,,0000,0000,0000,,{\pos(212,77)\c&H0000FFFF}えい!{\fscx50} ヘッヘッ ヘッヘッ ヘッヘッヘッ{\fscx100}…{\fscx50}。 Dialogue: 0,0:12:24.84,0:12:28.35,Default,,0000,0000,0000,,{\pos(212,77)\c&H0000FFFF}うえっ{\fscx50}!? {\fscx100}あれ?{\fscx50} {\fscx100}飛べねえ? Dialogue: 0,0:12:28.35,0:12:31.35,Default,,0000,0000,0000,,{\pos(312,77)\c&H0000FFFF}う~ん!{\fscx50} {\fscx100}うぐっ! Dialogue: 0,0:12:31.35,0:12:33.52,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}なんでだ?{\fscx50} レベル {\fscx100}低いからか? Dialogue: 0,0:12:33.52,0:12:36.82,Default,,0000,0000,0000,,{\pos(392,407)\c&H0000FFFF}やべえ! Dialogue: 0,0:12:33.52,0:12:36.82,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:12:44.03,0:12:46.20,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}あれから{\fscx50} {\fscx100}早{\fscx50}10{\fscx100}分{\fscx50}。 Dialogue: 0,0:12:46.20,0:12:48.37,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}あいつ{\fscx50} {\fscx100}なんで{\fscx50} バテ{\fscx100}ねえんだよ! Dialogue: 0,0:12:48.37,0:12:50.54,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}つうか{\fscx50} スタミナ {\fscx100}あり過ぎだろ! Dialogue: 0,0:12:50.54,0:12:55.21,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00\fscx50}スキル {\fscx100}転がるの{\fscx50}レベル{\fscx100}が Dialogue: 0,0:12:50.54,0:12:55.21,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}2から3へと上がりました{\fscx50}。 Dialogue: 0,0:12:55.21,0:12:58.54,Default,,0000,0000,0000,,{\pos(232,227)\c&H0000FFFF}はい{\fscx50} {\fscx100}きた~! Dialogue: 0,0:12:55.21,0:12:58.54,Default,,0000,0000,0000,,{\pos(252,287)\c&H0000FFFF}まだ逃げられるぞ{\fscx50} {\fscx100}これ! Dialogue: 0,0:12:58.54,0:13:00.98,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}称号{\fscx50} チキンランナー{\fscx100}を得ました{\fscx50}。 Dialogue: 0,0:13:00.98,0:13:02.98,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF\fscx50}ビビリ{\fscx100}って言いてえのか! Dialogue: 0,0:13:02.98,0:13:05.82,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}ちっとでも勝ち目があれば Dialogue: 0,0:13:02.98,0:13:05.82,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}俺だって戦うわ! Dialogue: 0,0:13:05.82,0:13:08.99,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}うわっ!{\fscx50} {\fscx100}やべっ{\fscx50} ガチ{\fscx100}絶壁! Dialogue: 0,0:13:08.99,0:13:11.32,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}落ちたら{\fscx50} {\fscx100}絶対に死ぬやつ! Dialogue: 0,0:13:11.32,0:13:13.33,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}手前で{\fscx50} カーブ{\fscx100}か? Dialogue: 0,0:13:13.33,0:13:16.66,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}いや{\fscx50} {\fscx100}あれを乗り越えられれば Dialogue: 0,0:13:13.33,0:13:16.66,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}逃げ切れるんじゃね? Dialogue: 0,0:13:16.66,0:13:20.50,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}けど{\fscx50} {\fscx100}飛行{\fscx50}スキル{\fscx100}は{\fscx50} {\fscx100}まだ怪しいし…{\fscx50}。 Dialogue: 0,0:13:20.50,0:13:23.67,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}ええい!{\fscx50} {\fscx100}このまま{\fscx50} {\fscx100}突っ込む! Dialogue: 0,0:13:23.67,0:13:25.67,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}いっけ~! Dialogue: 0,0:13:30.68,0:13:33.85,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}風に乗った! Dialogue: 0,0:13:33.85,0:13:36.85,Default,,0000,0000,0000,,{\pos(232,407)\c&H0000FFFF}なんだよ{\fscx50} {\fscx100}全然{\fscx50} {\fscx100}余裕じゃん{\fscx50}。 Dialogue: 0,0:13:33.85,0:13:36.85,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:13:36.85,0:13:40.19,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}ここで{\fscx50} {\fscx100}お別れだ!{\fscx50} {\fscx100}あばよ~! Dialogue: 0,0:13:40.19,0:13:43.02,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}はい{\fscx50} {\fscx100}逃げ切った! Dialogue: 0,0:13:43.02,0:13:45.52,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}けど{\fscx50} {\fscx100}ほんとに疲れた{\fscx50}。 Dialogue: 0,0:13:45.52,0:13:48.53,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}覚えてやがれ!{\fscx50} {\fscx100}くそくも! Dialogue: 0,0:13:45.52,0:13:48.53,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}んっ? Dialogue: 0,0:13:51.20,0:13:53.20,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}行っちまったか{\fscx50}。 Dialogue: 0,0:13:53.20,0:13:56.70,Default,,0000,0000,0000,,{\pos(332,437)\c&H0000FFFF\fscx50}レベル{\fscx100}上げたら Dialogue: 0,0:13:53.20,0:13:56.70,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}必ず{\fscx50} {\fscx100}倒してやるからな{\fscx50}。 Dialogue: 0,0:13:56.70,0:13:59.54,Default,,0000,0000,0000,,{\pos(572,497)\c&H0000FFFF}んっ? Dialogue: 0,0:13:59.54,0:14:01.47,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}いっ! Dialogue: 0,0:14:01.47,0:14:05.14,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}いぃ~!{\fscx50} {\fscx100}いっ…{\fscx50}。 Dialogue: 0,0:14:05.14,0:14:08.98,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}糸{\fscx50} {\fscx100}張って{\fscx50} {\fscx100}渡ってきたのかよ! Dialogue: 0,0:14:05.14,0:14:08.98,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}しつこいにも程があんだろ! Dialogue: 0,0:14:08.98,0:14:11.65,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}いいかげんにしてくれ~! Dialogue: 0,0:14:11.65,0:14:15.99,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00\fscx50}スキル {\fscx100}転がるの{\fscx50}レベル{\fscx100}が Dialogue: 0,0:14:11.65,0:14:15.99,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}3から4へと上がりました{\fscx50}。 Dialogue: 0,0:14:15.99,0:14:18.79,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF\fscx50}スキル{\fscx100}の{\fscx50}レベル{\fscx100}上げ Dialogue: 0,0:14:15.99,0:14:18.79,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}やってんじゃねえんだけど{\fscx50}。 Dialogue: 0,0:14:20.99,0:14:24.33,Default,,0000,0000,0000,,{\pos(272,407)\c&H00FFFF00}経験値を{\fscx50} 20 {\fscx100}得ました{\fscx50}。 Dialogue: 0,0:14:20.99,0:14:24.33,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:14:24.33,0:14:30.00,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}称号{\fscx50} {\fscx100}歩く卵により Dialogue: 0,0:14:24.33,0:14:30.00,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}更に経験値を{\fscx50} 20 {\fscx100}得ました{\fscx50}。 Dialogue: 0,0:14:30.00,0:14:34.01,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}厄病子竜の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:14:30.00,0:14:34.01,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}1から3へと上がりました{\fscx50}。 Dialogue: 0,0:14:36.01,0:14:38.18,Default,,0000,0000,0000,,{\pos(392,347)\c&H0000FFFF}おわっ! Dialogue: 0,0:14:38.18,0:14:40.18,Default,,0000,0000,0000,,{\pos(432,347)\c&H0000FFFF\fscx50}キモッ{\fscx100}! Dialogue: 0,0:14:40.18,0:14:44.02,Default,,0000,0000,0000,,{\pos(192,287)\c&H0000FFFF}ぬおっ! Dialogue: 0,0:14:40.18,0:14:44.02,Default,,0000,0000,0000,,{\pos(212,347)\c&H0000FFFF}完全に{\fscx50} {\fscx100}ひき逃げだよな{\fscx50} {\fscx100}これ{\fscx50}。 Dialogue: 0,0:14:44.02,0:14:48.02,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}厄病子竜の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:14:44.02,0:14:48.02,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}3から8へと上がりました{\fscx50}。 Dialogue: 0,0:14:48.02,0:14:51.36,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}おっ{\fscx50} マジ{\fscx100}か? Dialogue: 0,0:14:48.02,0:14:51.36,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}ステータス {\fscx100}結構{\fscx50} {\fscx100}上がってる! Dialogue: 0,0:14:51.36,0:14:53.36,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}これなら{\fscx50} {\fscx100}やれるかも! Dialogue: 0,0:14:55.69,0:14:57.70,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}あいつの{\fscx50}スキル{\fscx100}は? Dialogue: 0,0:15:01.30,0:15:03.97,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}毒毒ってのが Dialogue: 0,0:15:01.30,0:15:03.97,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}よくわかんねえが…{\fscx50}。 Dialogue: 0,0:15:03.97,0:15:07.97,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}近づいたら{\fscx50} {\fscx100}全力で{\fscx50} ベビーブレス{\fscx100}だ! Dialogue: 0,0:15:07.97,0:15:10.48,Default,,0000,0000,0000,,{\pos(672,407)\c&H0000FFFF}えっ? Dialogue: 0,0:15:07.97,0:15:10.48,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:15:10.48,0:15:13.48,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}《うっ!{\fscx50} {\fscx100}毒毒って{\fscx50} {\fscx100}これか!》 Dialogue: 0,0:15:13.48,0:15:15.81,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}({\fscx100}せき{\fscx50}) Dialogue: 0,0:15:15.81,0:15:18.98,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}《毒耐性のおかげで動けるが Dialogue: 0,0:15:15.81,0:15:18.98,Default,,0000,0000,0000,,{\pos(572,497)\c&H0000FFFF}喉が痛え》 Dialogue: 0,0:15:18.98,0:15:20.99,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:15:20.99,0:15:24.32,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}《あいつ{\fscx50} {\fscx100}俺を観察してる? Dialogue: 0,0:15:24.32,0:15:28.99,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}いや{\fscx50} {\fscx100}毒が回るのを待ってるんだ! Dialogue: 0,0:15:28.99,0:15:32.83,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}俺には{\fscx50} {\fscx100}毒耐性があるのを Dialogue: 0,0:15:28.99,0:15:32.83,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}知らないんだな{\fscx50}。 Dialogue: 0,0:15:32.83,0:15:34.83,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}だったら!》 Dialogue: 0,0:15:34.83,0:15:38.50,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}ぶお~!{\fscx50} ゴホッ{\fscx100}!{\fscx50} {\fscx100}ぐはっ! Dialogue: 0,0:15:38.50,0:15:41.84,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}ぐお~!{\fscx50} ゴホッ{\fscx100}!{\fscx50} {\fscx100}ぐはっ!{\fscx50} {\fscx100}あっ…{\fscx50}。 Dialogue: 0,0:15:41.84,0:15:45.68,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}くっ…{\fscx50} {\fscx100}苦しい!{\fscx50} {\fscx100}死ぬ~! Dialogue: 0,0:15:45.68,0:15:49.68,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:15:49.68,0:15:54.19,Default,,0000,0000,0000,,{\pos(332,437)\c&H0000FFFF}《これ{\fscx50} {\fscx100}だませなかったら Dialogue: 0,0:15:49.68,0:15:54.19,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}超ばかみてえだな{\fscx50}。 Dialogue: 0,0:15:54.19,0:15:56.69,Default,,0000,0000,0000,,{\pos(252,407)\c&H0000FFFF}引っかかりやがった!》 Dialogue: 0,0:15:54.19,0:15:56.69,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:15:56.69,0:15:58.69,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}《ちょっと苦しいが…{\fscx50}。 Dialogue: 0,0:15:58.69,0:16:00.63,Default,,0000,0000,0000,,{\pos(632,497)\c&H0000FFFF\fscx50}ベビーブレス{\fscx100}! Dialogue: 0,0:16:00.63,0:16:03.46,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}どうだ? Dialogue: 0,0:16:00.63,0:16:03.46,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}空中では{\fscx50} {\fscx100}よけれねえだろ!》 Dialogue: 0,0:16:03.46,0:16:05.46,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}もらった! Dialogue: 0,0:16:07.80,0:16:12.14,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}厄病子竜の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:16:07.80,0:16:12.14,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}8から{\fscx50}14{\fscx100}へと上がりました{\fscx50}。 Dialogue: 0,0:16:12.14,0:16:15.81,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}うし!{\fscx50} {\fscx100}強いやつを倒すと Dialogue: 0,0:16:12.14,0:16:15.81,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}一気に上がるな! Dialogue: 0,0:16:15.81,0:16:18.64,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}さあ{\fscx50} {\fscx100}こい{\fscx50} {\fscx100}例の{\fscx50}スキル{\fscx100}! Dialogue: 0,0:16:18.64,0:16:22.98,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00\fscx50}スキル ベビーブレス{\fscx100}の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:16:18.64,0:16:22.98,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}2から3へと上がりました{\fscx50}。 Dialogue: 0,0:16:22.98,0:16:25.65,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}こいつが上がるのは{\fscx50} {\fscx100}助かる{\fscx50}。 Dialogue: 0,0:16:25.65,0:16:28.32,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00\fscx50}スキル ドラゴンテイル{\fscx100}を得ました{\fscx50}。 Dialogue: 0,0:16:28.32,0:16:30.66,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}そういや{\fscx50} {\fscx100}尻尾で{\fscx50} {\fscx100}とどめ刺したな{\fscx50}。 Dialogue: 0,0:16:30.66,0:16:33.16,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}あれも{\fscx50} スキル{\fscx100}認定されたのか{\fscx50}。 Dialogue: 0,0:16:33.16,0:16:36.33,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF}で{\fscx50} {\fscx100}あれは? Dialogue: 0,0:16:36.33,0:16:40.50,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}だから{\fscx50} {\fscx100}その… Dialogue: 0,0:16:36.33,0:16:40.50,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}人間の姿になれるやつは? Dialogue: 0,0:16:40.50,0:16:44.50,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}ああ{\fscx50} {\fscx100}はい{\fscx50}。 {\fscx100}これで終わりですか{\fscx50}。 Dialogue: 0,0:16:44.50,0:16:48.17,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}あの種族紹介{\fscx50} {\fscx100}大うそだったとか? Dialogue: 0,0:16:48.17,0:16:50.51,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}さすがに{\fscx50} {\fscx100}それはねえよな{\fscx50}。 Dialogue: 0,0:16:50.51,0:16:55.01,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}人化の術を覚えるには Dialogue: 0,0:16:50.51,0:16:55.01,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}何かしなきゃだめなのかな? Dialogue: 0,0:16:58.52,0:17:00.79,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}今日は{\fscx50} {\fscx100}もう疲れた{\fscx50}。 Dialogue: 0,0:17:00.79,0:17:04.12,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}どっかで{\fscx50} {\fscx100}こいつを食べて{\fscx50} {\fscx100}休もう{\fscx50}。 Dialogue: 0,0:17:04.12,0:17:06.13,Default,,0000,0000,0000,,{\pos(552,497)\c&H0000FFFF}おっ? Dialogue: 0,0:17:10.80,0:17:12.80,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}すみませ~ん! Dialogue: 0,0:17:14.80,0:17:16.80,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}誰もいないようだな{\fscx50}。 Dialogue: 0,0:17:16.80,0:17:18.80,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}いいとこ{\fscx50} {\fscx100}見っけ! Dialogue: 0,0:17:21.97,0:17:24.58,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}フーンフフ フンフフフン{\fscx100}…{\fscx50}。 Dialogue: 0,0:17:26.65,0:17:29.65,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}やっぱ{\fscx50} {\fscx100}肉は{\fscx50} {\fscx100}焼くに限るよな{\fscx50}。 Dialogue: 0,0:17:29.65,0:17:33.82,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}ちょっと{\fscx50} {\fscx100}獣臭いのが難点だけど{\fscx50}。 Dialogue: 0,0:17:29.65,0:17:33.82,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}あっ{\fscx50} {\fscx100}そうだ! Dialogue: 0,0:17:33.82,0:17:36.16,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}さっき見つけた{\fscx50} {\fscx100}この実➨ Dialogue: 0,0:17:36.16,0:17:40.49,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}こしょうみたいな Dialogue: 0,0:17:36.16,0:17:40.49,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}いい匂いなんだよな{\fscx50}。 Dialogue: 0,0:17:40.49,0:17:43.80,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF}こいつを{\fscx50} {\fscx100}肉に付けたら Dialogue: 0,0:17:40.49,0:17:43.80,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}いい感じじゃね? Dialogue: 0,0:17:45.83,0:17:47.83,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}こっ…{\fscx50} {\fscx100}これは! Dialogue: 0,0:17:47.83,0:17:50.17,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}獣臭さを{\fscx50} {\fscx100}かき消してくれるうえ➨ Dialogue: 0,0:17:50.17,0:17:53.17,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}ほんのり辛い香りと味わいが Dialogue: 0,0:17:50.17,0:17:53.17,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}食欲を増進させてくれて➨ Dialogue: 0,0:17:53.17,0:17:55.17,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}いい感じだ{\fscx50}。 Dialogue: 0,0:17:55.17,0:17:57.84,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}うっ…{\fscx50} {\fscx100}うめえ! Dialogue: 0,0:17:57.84,0:18:03.78,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}よ~し{\fscx50} {\fscx100}この洞窟を拠点にして Dialogue: 0,0:17:57.84,0:18:03.78,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}あの赤い実を集めるか{\fscx50}。 Dialogue: 0,0:18:03.78,0:18:07.79,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}けど{\fscx50} {\fscx100}香辛料にしちゃ Dialogue: 0,0:18:03.78,0:18:07.79,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF\fscx50}ベチャ{\fscx100}ついてるんだよな{\fscx50}。 Dialogue: 0,0:18:07.79,0:18:11.79,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}外で{\fscx50} {\fscx100}乾燥させてみっか{\fscx50}。 Dialogue: 0,0:18:07.79,0:18:11.79,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}保存も利きそうだし{\fscx50}。 Dialogue: 0,0:18:11.79,0:18:13.96,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}なんか{\fscx50} {\fscx100}楽しくなってきたぞ! Dialogue: 0,0:18:13.96,0:18:16.63,Default,,0000,0000,0000,,{\pos(252,407)\c&H00FFFF00}称号{\fscx50} コック{\fscx100}さんを得ました{\fscx50}。 Dialogue: 0,0:18:13.96,0:18:16.63,Default,,0000,0000,0000,,{\pos(552,497)\c&H0000FFFF}んっ? Dialogue: 0,0:18:16.63,0:18:19.47,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF\fscx50}プライベート{\fscx100}を Dialogue: 0,0:18:16.63,0:18:19.47,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}のぞかれてるみたいだな…{\fscx50}。 Dialogue: 0,0:18:19.47,0:18:21.47,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}自重してくんない? Dialogue: 0,0:18:21.47,0:18:23.64,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}食った{\fscx50} {\fscx100}食った{\fscx50}。 Dialogue: 0,0:18:23.64,0:18:27.14,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}やっぱ{\fscx50} {\fscx100}ちゃんと Dialogue: 0,0:18:23.64,0:18:27.14,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}手を加えたやつは違うわ! Dialogue: 0,0:18:27.14,0:18:30.31,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}まあ{\fscx50} {\fscx100}焼いて Dialogue: 0,0:18:27.14,0:18:30.31,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}香辛料{\fscx50} {\fscx100}付けただけだけど{\fscx50}。 Dialogue: 0,0:18:30.31,0:18:32.48,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF\fscx50}コック{\fscx100}さんか{\fscx50}。 Dialogue: 0,0:18:32.48,0:18:36.65,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}料理で{\fscx50} {\fscx100}村人に{\fscx50} モテモテ{\fscx100}とか Dialogue: 0,0:18:32.48,0:18:36.65,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}できねえかな~{\fscx50}。 Dialogue: 0,0:18:36.65,0:18:40.15,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}あっ…{\fscx50}。 {\fscx100}あっ{\fscx50} {\fscx100}無理だな{\fscx50}。 Dialogue: 0,0:18:40.15,0:18:44.82,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}どんな{\fscx50} {\fscx100}ごちそう{\fscx50} {\fscx100}作っても Dialogue: 0,0:18:40.15,0:18:44.82,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}この姿じゃ{\fscx50} {\fscx100}怖がられるだけだ{\fscx50}。 Dialogue: 0,0:18:44.82,0:18:50.00,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF\fscx50}ベビードラゴン{\fscx100}のときは Dialogue: 0,0:18:44.82,0:18:50.00,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}まだ{\fscx50} {\fscx100}かわいらしかったけど…{\fscx50}。 Dialogue: 0,0:18:50.00,0:18:54.33,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}今は{\fscx50} {\fscx100}全身{\fscx50} {\fscx100}黒いし Dialogue: 0,0:18:50.00,0:18:54.33,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}目つきは悪いし➨ Dialogue: 0,0:18:54.33,0:18:57.00,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}爪とか牙も{\fscx50} {\fscx100}とがってるし{\fscx50}。 Dialogue: 0,0:18:57.00,0:19:01.81,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}もう{\fscx50} {\fscx100}俺だと{\fscx50} {\fscx100}わかんねえだろうな Dialogue: 0,0:18:57.00,0:19:01.81,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}あの子も{\fscx50}。 Dialogue: 0,0:19:03.94,0:19:07.11,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}人化の術に釣られた結果が Dialogue: 0,0:19:03.94,0:19:07.11,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}これだよ! Dialogue: 0,0:19:07.11,0:19:10.28,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}完全に{\fscx50} {\fscx100}人類の敵{\fscx50}ルート{\fscx100}だろ! Dialogue: 0,0:19:10.28,0:19:14.95,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}せめて{\fscx50} {\fscx100}人化の術{\fscx50} {\fscx100}よこせよ{\fscx50} マジ{\fscx100}で! Dialogue: 0,0:19:14.95,0:19:19.06,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}やっぱ{\fscx50} {\fscx100}間違ったかな{\fscx50} {\fscx100}俺…{\fscx50}。 Dialogue: 0,0:19:25.46,0:19:27.47,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FF00\fscx50}ドーズ{\fscx100}さんを見た? Dialogue: 0,0:19:27.47,0:19:31.64,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ベルツ){\fscx100}ああ{\fscx50} {\fscx100}ほんとじゃよ{\fscx50}。 Dialogue: 0,0:19:27.47,0:19:31.64,Default,,0000,0000,0000,,{\pos(212,497)}昨日{\fscx50} {\fscx100}村外れの池でのう{\fscx50}。 Dialogue: 0,0:19:31.64,0:19:34.14,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FF00}詳しく聞かせてください Dialogue: 0,0:19:31.64,0:19:34.14,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FF00\fscx50}ベルツ{\fscx100}さん! Dialogue: 0,0:19:34.14,0:19:36.48,Default,,0000,0000,0000,,{\pos(252,497)}ああ{\fscx50} {\fscx100}いいとも{\fscx50}。 Dialogue: 0,0:19:36.48,0:19:39.65,Default,,0000,0000,0000,,{\pos(232,497)}わしが釣りをしてたらな➨ Dialogue: 0,0:19:39.65,0:19:43.05,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ドーズ{\fscx100}は{\fscx50} {\fscx100}森の茂みの中にいたんじゃ{\fscx50}。 Dialogue: 0,0:19:45.82,0:19:51.16,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(ベルツ){\fscx100}けど{\fscx50} {\fscx100}わしに気付かんまま Dialogue: 0,0:19:45.82,0:19:51.16,Default,,0000,0000,0000,,{\pos(232,497)}森の奥へ消えちまったんよ{\fscx50}。 Dialogue: 0,0:19:51.16,0:19:54.66,Default,,0000,0000,0000,,{\pos(212,497)}なんか{\fscx50} ブツブツ{\fscx100}言いながらのう{\fscx50}。 Dialogue: 0,0:19:54.66,0:19:57.33,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(グレゴリー) Dialogue: 0,0:19:54.66,0:19:57.33,Default,,0000,0000,0000,,{\pos(232,497)}おかしなこと{\fscx50} {\fscx100}言うなよ{\fscx50} ベルツ{\fscx100}爺{\fscx50}。 Dialogue: 0,0:19:57.33,0:20:00.33,Default,,0000,0000,0000,,{\pos(352,437)}どうせ{\fscx50} {\fscx100}また{\fscx50} {\fscx100}酔っ払って Dialogue: 0,0:19:57.33,0:20:00.33,Default,,0000,0000,0000,,{\pos(412,497)}夢でも見たんだろ? Dialogue: 0,0:20:00.33,0:20:04.84,Default,,0000,0000,0000,,{\pos(172,437)}昨日は飲んでねえ{\fscx50}。 Dialogue: 0,0:20:00.33,0:20:04.84,Default,,0000,0000,0000,,{\pos(192,497)}確かに見たんじゃ!{\fscx50} ヒック{\fscx100}…{\fscx50}。 Dialogue: 0,0:20:04.84,0:20:08.17,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(オラス){\fscx100}爺さんが Dialogue: 0,0:20:04.84,0:20:08.17,Default,,0000,0000,0000,,{\pos(212,497)}しらふのときなんてあるのかよ{\fscx50}。 Dialogue: 0,0:20:08.17,0:20:10.84,Default,,0000,0000,0000,,{\pos(692,497)\c&H0000FF00\fscx50}ハッ{\fscx100}…{\fscx50}。 Dialogue: 0,0:20:10.84,0:20:13.51,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(グレゴリー)ミリア Dialogue: 0,0:20:10.84,0:20:13.51,Default,,0000,0000,0000,,{\pos(212,497)}体のほうは{\fscx50} {\fscx100}もういいのか? Dialogue: 0,0:20:13.51,0:20:16.68,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FF00}はい{\fscx50}。 {\fscx100}ご心配おかけしました{\fscx50}。 Dialogue: 0,0:20:16.68,0:20:19.69,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ドーズ{\fscx100}たちのことは Dialogue: 0,0:20:16.68,0:20:19.69,Default,,0000,0000,0000,,{\pos(192,497)}お前のせいじゃない{\fscx50}。 Dialogue: 0,0:20:19.69,0:20:23.52,Default,,0000,0000,0000,,{\pos(232,407)}気にするなよ{\fscx50}。 Dialogue: 0,0:20:19.69,0:20:23.52,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FF00}大丈夫です{\fscx50}。 {\fscx100}それじゃ{\fscx50}。 Dialogue: 0,0:20:23.52,0:20:26.69,Default,,0000,0000,0000,,{\pos(672,407)\fscx50}ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:20:23.52,0:20:26.69,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}笑い声{\fscx50}) Dialogue: 0,0:20:26.69,0:20:29.53,Default,,0000,0000,0000,,{\pos(172,437)}だめじゃ! Dialogue: 0,0:20:26.69,0:20:29.53,Default,,0000,0000,0000,,{\pos(192,497)}絶対に{\fscx50} {\fscx100}森へ行ってはならん! Dialogue: 0,0:20:29.53,0:20:32.36,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FF00}でも{\fscx50} ドーズ{\fscx100}さんが Dialogue: 0,0:20:29.53,0:20:32.36,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FF00}生きてるかもしれないんです! Dialogue: 0,0:20:32.36,0:20:34.87,Default,,0000,0000,0000,,{\pos(232,437)}では Dialogue: 0,0:20:32.36,0:20:34.87,Default,,0000,0000,0000,,{\pos(252,497)}なぜ{\fscx50} {\fscx100}村に戻ってこんのじゃ? Dialogue: 0,0:20:34.87,0:20:37.70,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FF00}そっ…{\fscx50} {\fscx100}それは{\fscx50} {\fscx100}わかりませんが…{\fscx50}。 Dialogue: 0,0:20:37.70,0:20:40.71,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FF00}私だけだと危ないなら Dialogue: 0,0:20:37.70,0:20:40.71,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FF00}村のみんなで捜索を! Dialogue: 0,0:20:40.71,0:20:42.71,Default,,0000,0000,0000,,{\pos(392,497)}いいかげんにせんか! Dialogue: 0,0:20:42.71,0:20:45.71,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}ミリア{\fscx100}も{\fscx50} {\fscx100}村の者も Dialogue: 0,0:20:42.71,0:20:45.71,Default,,0000,0000,0000,,{\pos(232,497)}危険にさらすわけにはいかん! Dialogue: 0,0:20:45.71,0:20:49.55,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FF00}んっ…{\fscx50}。 {\fscx100}はい{\fscx50}。 Dialogue: 0,0:20:49.55,0:20:53.39,Default,,0000,0000,0000,,{\pos(352,497)}んっ…{\fscx50}。 {\fscx100}あっ…{\fscx50} {\fscx100}んっ…{\fscx50}。 Dialogue: 0,0:20:53.39,0:20:57.72,Default,,0000,0000,0000,,{\pos(312,437)}安心せい{\fscx50}。 Dialogue: 0,0:20:53.39,0:20:57.72,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}ギルド{\fscx100}へ{\fscx50} {\fscx100}調査を頼んでおく{\fscx50}。 Dialogue: 0,0:20:57.72,0:21:00.33,Default,,0000,0000,0000,,{\pos(232,437)}すぐに Dialogue: 0,0:20:57.72,0:21:00.33,Default,,0000,0000,0000,,{\pos(252,497)}冒険者が来てくれるはずじゃ{\fscx50}。 Dialogue: 0,0:21:00.33,0:21:06.33,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FF00}わかりました{\fscx50}。 Dialogue: 0,0:21:00.33,0:21:06.33,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FF00}無理を言って{\fscx50} {\fscx100}すみませんでした{\fscx50}。 Dialogue: 0,0:21:06.33,0:21:08.33,Default,,0000,0000,0000,,{\pos(612,497)}んっ…{\fscx50}。 Dialogue: 0,0:21:14.34,0:21:18.18,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}んっ…{\fscx50}。 Dialogue: 0,0:21:14.34,0:21:18.18,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}昨日は{\fscx50} {\fscx100}よく食って{\fscx50} {\fscx100}よく寝たな{\fscx50}。 Dialogue: 0,0:21:18.18,0:21:23.18,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}人化の術{\fscx50} {\fscx100}目指して{\fscx50} {\fscx100}これから Dialogue: 0,0:21:18.18,0:21:23.18,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF\fscx50}ガンガン レベル{\fscx100}上げだ!{\fscx50} {\fscx100}んっ? Dialogue: 0,0:21:25.18,0:21:27.19,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}なんだ?{\fscx50} {\fscx100}あれ{\fscx50}。 Dialogue: 0,0:21:27.19,0:21:29.19,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}水たまりじゃねえよな{\fscx50}。 Dialogue: 0,0:21:29.19,0:21:31.52,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}ひょっとして{\fscx50} モンスター{\fscx100}か? Dialogue: 0,0:21:31.52,0:21:34.19,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}あんまり強そうに見えねえな{\fscx50}。 Dialogue: 0,0:21:34.19,0:21:36.53,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}経験値{\fscx50} {\fscx100}稼ぐには{\fscx50} {\fscx100}いいんじゃね? Dialogue: 0,0:21:36.53,0:21:38.63,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}あいつの{\fscx50}ステータス{\fscx100}は…{\fscx50}。 Dialogue: 0,0:21:40.70,0:21:45.04,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}あがっ! Dialogue: 0,0:21:40.70,0:21:45.04,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}痛っ!{\fscx50} {\fscx100}頭{\fscx50} {\fscx100}痛い!{\fscx50} {\fscx100}何これ? Dialogue: 0,0:21:45.04,0:21:50.38,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00\fscx50}スキル ステータス{\fscx100}閲覧{\fscx50} レベル{\fscx100}3では Dialogue: 0,0:21:45.04,0:21:50.38,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}正確に取得できない情報です{\fscx50}。 Dialogue: 0,0:21:50.38,0:21:53.88,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}目も熱い!{\fscx50} {\fscx100}うっ…{\fscx50} {\fscx100}ぐわっ! Dialogue: 0,0:21:53.88,0:21:58.88,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00\fscx50}スキル ステータス{\fscx100}閲覧の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:21:53.88,0:21:58.88,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}3から4へと上がりました{\fscx50}。 Dialogue: 0,0:21:58.88,0:22:00.89,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}んっ…{\fscx50}。 Dialogue: 0,0:22:03.16,0:22:05.16,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}うわっ! Dialogue: 0,0:22:05.16,0:22:08.66,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}なっ…{\fscx50} {\fscx100}なんじゃ?{\fscx50} {\fscx100}こりゃ~!