[Script Info] ScriptType: v4.00+ Collisions: Normal ScaledBorderAndShadow: Yes PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,Yu Gothic,46,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,1,0,0,0,100,100,4,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:01.97,0:00:03.97,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(マリエル){\fscx100}だめじゃ! Dialogue: 0,0:00:01.97,0:00:03.97,Default,,0000,0000,0000,,{\pos(212,497)}絶対に{\fscx50} {\fscx100}森へ行ってはならん! Dialogue: 0,0:00:03.97,0:00:06.31,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FF00\fscx50}(ミリア){\fscx100}でも{\fscx50} ドーズ{\fscx100}さんが Dialogue: 0,0:00:03.97,0:00:06.31,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FF00}生きてるかもしれないんです! Dialogue: 0,0:00:06.31,0:00:08.81,Default,,0000,0000,0000,,{\pos(232,437)}では Dialogue: 0,0:00:06.31,0:00:08.81,Default,,0000,0000,0000,,{\pos(252,497)}なぜ{\fscx50} {\fscx100}村に戻ってこんのじゃ? Dialogue: 0,0:00:08.81,0:00:11.64,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FF00}そっ…{\fscx50} {\fscx100}それは{\fscx50} {\fscx100}わかりませんが…{\fscx50}。 Dialogue: 0,0:00:11.64,0:00:14.65,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FF00}私だけだと危ないなら Dialogue: 0,0:00:11.64,0:00:14.65,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FF00}村のみんなで捜索を! Dialogue: 0,0:00:14.65,0:00:16.65,Default,,0000,0000,0000,,{\pos(392,497)}いいかげんにせんか! Dialogue: 0,0:00:16.65,0:00:19.65,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}ミリア{\fscx100}も{\fscx50} {\fscx100}村の者も Dialogue: 0,0:00:16.65,0:00:19.65,Default,,0000,0000,0000,,{\pos(232,497)}危険にさらすわけにはいかん! Dialogue: 0,0:00:19.65,0:00:23.49,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FF00}んっ…{\fscx50}。 {\fscx100}はい{\fscx50}。 Dialogue: 0,0:00:23.49,0:00:27.33,Default,,0000,0000,0000,,{\pos(352,497)}んっ…{\fscx50}。 {\fscx100}あっ…{\fscx50} {\fscx100}んっ…{\fscx50}。 Dialogue: 0,0:00:27.33,0:00:31.66,Default,,0000,0000,0000,,{\pos(312,437)}安心せい{\fscx50}。 Dialogue: 0,0:00:27.33,0:00:31.66,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}ギルド{\fscx100}へ{\fscx50} {\fscx100}調査を頼んでおく{\fscx50}。 Dialogue: 0,0:00:31.66,0:00:34.33,Default,,0000,0000,0000,,{\pos(232,437)}すぐに Dialogue: 0,0:00:31.66,0:00:34.33,Default,,0000,0000,0000,,{\pos(252,497)}冒険者が来てくれるはずじゃ{\fscx50}。 Dialogue: 0,0:00:34.33,0:00:40.34,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FF00}わかりました{\fscx50}。 Dialogue: 0,0:00:34.33,0:00:40.34,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FF00}無理を言って{\fscx50} {\fscx100}すみませんでした{\fscx50}。 Dialogue: 0,0:00:40.34,0:00:42.34,Default,,0000,0000,0000,,{\pos(612,497)}んっ…{\fscx50}。 Dialogue: 0,0:00:48.35,0:00:52.19,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}(イルシア){\fscx100}んっ…{\fscx50}。 Dialogue: 0,0:00:48.35,0:00:52.19,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}昨日は{\fscx50} {\fscx100}よく食って{\fscx50} {\fscx100}よく寝たな{\fscx50}。 Dialogue: 0,0:00:52.19,0:00:57.19,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}人化の術{\fscx50} {\fscx100}目指して{\fscx50} {\fscx100}これから Dialogue: 0,0:00:52.19,0:00:57.19,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF\fscx50}ガンガン レベル{\fscx100}上げだ!{\fscx50} {\fscx100}んっ? Dialogue: 0,0:00:59.19,0:01:01.13,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}なんだ?{\fscx50} {\fscx100}あれ{\fscx50}。 Dialogue: 0,0:01:01.13,0:01:03.13,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}水たまりじゃねえよな{\fscx50}。 Dialogue: 0,0:01:03.13,0:01:05.47,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}ひょっとして{\fscx50} モンスター{\fscx100}か? Dialogue: 0,0:01:05.47,0:01:08.13,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}あんまり強そうに見えねえな{\fscx50}。 Dialogue: 0,0:01:08.13,0:01:10.64,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}経験値{\fscx50} {\fscx100}稼ぐには{\fscx50} {\fscx100}いいんじゃね? Dialogue: 0,0:01:10.64,0:01:12.64,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}あいつの{\fscx50}ステータス{\fscx100}は…{\fscx50}。 Dialogue: 0,0:01:14.64,0:01:18.98,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}あがっ! Dialogue: 0,0:01:14.64,0:01:18.98,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}痛っ!{\fscx50} {\fscx100}頭{\fscx50} {\fscx100}痛い!{\fscx50} {\fscx100}何これ? Dialogue: 0,0:01:18.98,0:01:24.32,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00\fscx50}({\fscx100}神の声{\fscx50})スキル ステータス{\fscx100}閲覧{\fscx50} レベル{\fscx100}3では Dialogue: 0,0:01:18.98,0:01:24.32,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}正確に取得できない情報です{\fscx50}。 Dialogue: 0,0:01:24.32,0:01:27.82,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}目も熱い!{\fscx50} {\fscx100}うっ…{\fscx50} {\fscx100}ぐわっ! Dialogue: 0,0:01:27.82,0:01:32.83,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00\fscx50}スキル ステータス{\fscx100}閲覧の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:01:27.82,0:01:32.83,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}3から4へと上がりました{\fscx50}。 Dialogue: 0,0:01:32.83,0:01:34.83,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}んっ…{\fscx50}。 Dialogue: 0,0:01:37.16,0:01:39.17,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}うわっ! Dialogue: 0,0:01:39.17,0:01:42.67,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}なっ…{\fscx50} {\fscx100}なんじゃ?{\fscx50} {\fscx100}こりゃ~! Dialogue: 0,0:01:44.67,0:01:46.67,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}どういうことだ? Dialogue: 0,0:01:50.34,0:01:52.35,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}やべっ! Dialogue: 0,0:03:35.98,0:03:40.99,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF\fscx50}ハァハァ ハァハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:03:40.99,0:03:43.82,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}うっ…{\fscx50} {\fscx100}なんだったんだ?{\fscx50} {\fscx100}あれ{\fscx50}。 Dialogue: 0,0:03:43.82,0:03:46.83,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}絶対に Dialogue: 0,0:03:43.82,0:03:46.83,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}近寄っちゃだめなやつだろ! Dialogue: 0,0:03:50.33,0:03:55.00,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}いや{\fscx50} {\fscx100}でも{\fscx50} {\fscx100}数値自体は Dialogue: 0,0:03:50.33,0:03:55.00,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}大したこと{\fscx50} {\fscx100}なかったけど…{\fscx50}。 Dialogue: 0,0:03:55.00,0:03:58.84,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}まあ{\fscx50} {\fscx100}触らぬ神にたたりなし Dialogue: 0,0:03:55.00,0:03:58.84,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}って言うしな…{\fscx50}。 Dialogue: 0,0:03:58.84,0:04:02.61,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}今日は{\fscx50} {\fscx100}別の方角を探してみよう{\fscx50}。 Dialogue: 0,0:04:02.61,0:04:04.61,Default,,0000,0000,0000,,{\pos(652,497)\c&H0000FFFF}んっ…{\fscx50}。 Dialogue: 0,0:04:11.95,0:04:13.95,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}んっ? Dialogue: 0,0:04:16.12,0:04:19.29,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}なんだ?{\fscx50} {\fscx100}あれ{\fscx50}。 ツボ{\fscx100}? Dialogue: 0,0:04:19.29,0:04:22.80,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}果物とか入れとくのに Dialogue: 0,0:04:19.29,0:04:22.80,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}ちょうどいいかもな{\fscx50}。 Dialogue: 0,0:04:25.80,0:04:27.80,Default,,0000,0000,0000,,{\pos(172,407)\c&H0000FFFF}痛っ! Dialogue: 0,0:04:25.80,0:04:27.80,Default,,0000,0000,0000,,{\pos(712,497)\fscx50}ガメ{\fscx100}! Dialogue: 0,0:04:27.80,0:04:29.80,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}モンスター{\fscx100}かよ! Dialogue: 0,0:04:33.47,0:04:36.98,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}ツボガメ{\fscx100}ってことは{\fscx50} カメ{\fscx100}なのか? Dialogue: 0,0:04:36.98,0:04:39.98,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF\fscx50}ドラゴンパンチ{\fscx100}! Dialogue: 0,0:04:39.98,0:04:43.15,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}おっ!{\fscx50} {\fscx100}全然{\fscx50} {\fscx100}減ってねえ! Dialogue: 0,0:04:43.15,0:04:45.49,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}なら{\fscx50} {\fscx100}一気にやるしか! Dialogue: 0,0:04:45.49,0:04:48.66,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}おら~! Dialogue: 0,0:04:48.66,0:04:52.33,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}これなら{\fscx50} {\fscx100}どうだ? Dialogue: 0,0:04:52.33,0:04:55.50,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}この野郎{\fscx50} レスト {\fscx100}使いやがった{\fscx50}。 Dialogue: 0,0:04:55.50,0:04:58.83,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}ぐぎぎっ…{\fscx50} {\fscx100}硬すぎる! Dialogue: 0,0:04:58.83,0:05:00.83,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}だったら! Dialogue: 0,0:05:02.77,0:05:07.11,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF\fscx50}カメ{\fscx100}なのに Dialogue: 0,0:05:02.77,0:05:07.11,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}どうして{\fscx50} {\fscx100}陸にいたのかな? Dialogue: 0,0:05:07.11,0:05:10.11,Default,,0000,0000,0000,,{\pos(172,407)\c&H0000FFFF}お前{\fscx50} {\fscx100}泳げるのか? Dialogue: 0,0:05:07.11,0:05:10.11,Default,,0000,0000,0000,,{\pos(492,497)\fscx50}ガメ{\fscx100}…{\fscx50}。 Dialogue: 0,0:05:10.11,0:05:12.11,Default,,0000,0000,0000,,{\pos(672,497)\c&H0000FFFF}えい! Dialogue: 0,0:05:12.11,0:05:15.45,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}ガメー!! Dialogue: 0,0:05:15.45,0:05:18.45,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}経験値を{\fscx50} 36 {\fscx100}得ました{\fscx50}。 Dialogue: 0,0:05:18.45,0:05:23.12,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}称号{\fscx50} {\fscx100}歩く卵により Dialogue: 0,0:05:18.45,0:05:23.12,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}更に{\fscx50} {\fscx100}経験値を得ました{\fscx50}。 Dialogue: 0,0:05:23.12,0:05:26.96,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}レベル{\fscx100}が{\fscx50} 14{\fscx100}から{\fscx50}15{\fscx100}へと上がりました{\fscx50}。 Dialogue: 0,0:05:26.96,0:05:32.47,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}フッ{\fscx100}… Dialogue: 0,0:05:26.96,0:05:32.47,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}激闘のあとの汗は{\fscx50} {\fscx100}心地いいな{\fscx50}。 Dialogue: 0,0:05:32.47,0:05:35.64,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}称号{\fscx50} {\fscx100}卑劣の王を得ました{\fscx50}。 Dialogue: 0,0:05:35.64,0:05:38.97,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}悪の道の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:05:35.64,0:05:38.97,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}2から3へと上がりました{\fscx50}。 Dialogue: 0,0:05:38.97,0:05:41.14,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}うっ…{\fscx50}。 Dialogue: 0,0:05:41.14,0:05:43.48,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}うおっ!{\fscx50} {\fscx100}なんだ?{\fscx50} {\fscx100}この数! Dialogue: 0,0:05:43.48,0:05:45.48,Default,,0000,0000,0000,,{\pos(192,497)}⸨{\fscx50}ガメー!!{\fscx100}⸩ Dialogue: 0,0:05:45.48,0:05:48.48,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}そうか{\fscx50} {\fscx100}仲間{\fscx50} {\fscx100}呼びやがったな! Dialogue: 0,0:05:48.48,0:05:53.15,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(ツボガメ{\fscx100}たち{\fscx50})ガメガメ ガメガメ ガメガメ{\fscx100}…{\fscx50}。 Dialogue: 0,0:05:53.15,0:05:57.16,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}えっ? Dialogue: 0,0:05:53.15,0:05:57.16,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}まさか{\fscx50} {\fscx100}こいつら{\fscx50} {\fscx100}がっ…{\fscx50} {\fscx100}合体? Dialogue: 0,0:05:57.16,0:06:01.76,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}(ツボガメ{\fscx100}たち{\fscx50})ガメガメ ガメガメガメ{\fscx100}…{\fscx50}。 Dialogue: 0,0:06:01.76,0:06:05.43,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}ガメガメガメ{\fscx100}…{\fscx50}。 Dialogue: 0,0:06:05.43,0:06:08.43,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}なわけねえか{\fscx50}。 Dialogue: 0,0:06:08.43,0:06:11.77,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}じゃあ{\fscx50} {\fscx100}いくぜ! Dialogue: 0,0:06:11.77,0:06:14.77,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}おら{\fscx50} {\fscx100}食らえ! Dialogue: 0,0:06:14.77,0:06:18.95,Default,,0000,0000,0000,,{\pos(432,407)\fscx50}ガメー{\fscx100}! Dialogue: 0,0:06:14.77,0:06:18.95,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}(ツボガメ{\fscx100}たち{\fscx50})ガメー{\fscx100}! Dialogue: 0,0:06:18.95,0:06:21.78,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00\fscx50}スキル {\fscx100}星落としを得ました{\fscx50}。 Dialogue: 0,0:06:21.78,0:06:25.45,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}おっ Dialogue: 0,0:06:21.78,0:06:25.45,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}これ{\fscx50} スキル{\fscx100}認定してくれるんだ{\fscx50}。 Dialogue: 0,0:06:25.45,0:06:29.46,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}経験値を{\fscx50} 594 {\fscx100}得ました{\fscx50}。 Dialogue: 0,0:06:29.46,0:06:34.13,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}称号{\fscx50} {\fscx100}歩く卵により Dialogue: 0,0:06:29.46,0:06:34.13,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}更に{\fscx50} {\fscx100}経験値を得ました{\fscx50}。 Dialogue: 0,0:06:34.13,0:06:37.96,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}レベル{\fscx100}が{\fscx50} 15{\fscx100}から{\fscx50}30{\fscx100}へと上がりました{\fscx50}。 Dialogue: 0,0:06:37.96,0:06:42.97,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00\fscx50}スキル {\fscx100}飛行の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:06:37.96,0:06:42.97,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}1から2へと上がりました{\fscx50}。 Dialogue: 0,0:06:42.97,0:06:47.47,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00\fscx50}ステータス{\fscx100}閲覧の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:06:42.97,0:06:47.47,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}4から5へと上がりました{\fscx50}。 Dialogue: 0,0:06:47.47,0:06:51.81,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}お~{\fscx50} {\fscx100}やっぱ{\fscx50} {\fscx100}集団で倒すと Dialogue: 0,0:06:47.47,0:06:51.81,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}効率がいいな{\fscx50}。 Dialogue: 0,0:06:51.81,0:06:54.65,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}あっ{\fscx50} {\fscx100}だめだな{\fscx50}。 Dialogue: 0,0:06:54.65,0:06:58.32,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}こいつらを倒すには Dialogue: 0,0:06:54.65,0:06:58.32,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}どうしても{\fscx50} {\fscx100}甲羅を割っちゃうな{\fscx50}。 Dialogue: 0,0:06:58.32,0:07:01.25,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}きれいなまま Dialogue: 0,0:06:58.32,0:07:01.25,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}手に入れたかったんだが…{\fscx50}。 Dialogue: 0,0:07:01.25,0:07:04.42,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}まあ{\fscx50} レベル{\fscx100}も上がったし➨ Dialogue: 0,0:07:04.42,0:07:07.03,Default,,0000,0000,0000,,{\pos(412,437)\c&H0000FFFF}肉も手に入ったから Dialogue: 0,0:07:04.42,0:07:07.03,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}よしとするか{\fscx50}。 Dialogue: 0,0:07:09.10,0:07:11.93,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}肉だけじゃなくて Dialogue: 0,0:07:09.10,0:07:11.93,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}野菜も欲しいな{\fscx50}。 Dialogue: 0,0:07:11.93,0:07:14.10,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}野菜{\fscx50} {\fscx100}大事{\fscx50}。 Dialogue: 0,0:07:14.10,0:07:18.27,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}しっかし Dialogue: 0,0:07:14.10,0:07:18.27,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}ここまで{\fscx50} レベル{\fscx100}が上がっても➨ Dialogue: 0,0:07:18.27,0:07:21.27,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}人化の術{\fscx50} {\fscx100}覚えられないんだが…{\fscx50}。 Dialogue: 0,0:07:21.27,0:07:23.61,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}次の進化まで{\fscx50} レベル10{\fscx100}だけど➨ Dialogue: 0,0:07:23.61,0:07:26.61,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}ほんとに Dialogue: 0,0:07:23.61,0:07:26.61,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}そこまでに覚えられんのか? Dialogue: 0,0:07:26.61,0:07:29.45,Default,,0000,0000,0000,,{\pos(512,407)\c&H0000FFFF}んっ? Dialogue: 0,0:07:26.61,0:07:29.45,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}足音{\fscx50}) Dialogue: 0,0:07:29.45,0:07:32.62,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}足音{\fscx50}) Dialogue: 0,0:07:32.62,0:07:34.62,Default,,0000,0000,0000,,{\pos(312,407)\c&H0000FFFF}なんだ?{\fscx50} {\fscx100}この音{\fscx50}。 Dialogue: 0,0:07:32.62,0:07:34.62,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}足音{\fscx50}) Dialogue: 0,0:07:34.62,0:07:36.62,Default,,0000,0000,0000,,{\pos(352,407)\c&H0000FFFF}足音っぽい? Dialogue: 0,0:07:34.62,0:07:36.62,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}足音{\fscx50}) Dialogue: 0,0:07:36.62,0:07:39.53,Default,,0000,0000,0000,,{\pos(332,407)\c&H0000FFFF}今まで聞いたことないぞ{\fscx50}。 Dialogue: 0,0:07:36.62,0:07:39.53,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}足音{\fscx50}) Dialogue: 0,0:07:44.96,0:07:47.80,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}熊?{\fscx50} {\fscx100}でも{\fscx50} {\fscx100}なんか{\fscx50} {\fscx100}変だな{\fscx50}。 Dialogue: 0,0:07:47.80,0:07:49.80,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF\fscx50}ステータス。 Dialogue: 0,0:07:49.80,0:07:54.81,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}距離が開き過ぎているので Dialogue: 0,0:07:49.80,0:07:54.81,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}個体の{\fscx50}ステータス{\fscx100}は{\fscx50} {\fscx100}取得できません{\fscx50}。 Dialogue: 0,0:07:54.81,0:07:59.31,Default,,0000,0000,0000,,{\pos(172,407)\c&H00FFFF00}種族の詳細ならば{\fscx50} {\fscx100}開示できます{\fscx50}。 Dialogue: 0,0:07:54.81,0:07:59.31,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}頼む{\fscx50}。 Dialogue: 0,0:07:59.31,0:08:02.92,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00\fscx50}クレイベア。 {\fscx100}D{\fscx50}プラスランクモンスター。 Dialogue: 0,0:08:02.92,0:08:05.59,Default,,0000,0000,0000,,{\pos(212,443)\c&H00FFFF00\fscx50\fscy50}つちくれ Dialogue: 0,0:08:02.92,0:08:05.59,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}土塊から生み出された{\fscx50}モンスター。 Dialogue: 0,0:08:05.59,0:08:09.59,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}力が強く{\fscx50} {\fscx100}また{\fscx50} {\fscx100}再生能力も高い{\fscx50}。 Dialogue: 0,0:08:09.59,0:08:13.09,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}俺と同{\fscx50}ランク{\fscx100}ってことか{\fscx50}。 Dialogue: 0,0:08:13.09,0:08:15.43,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}だったら{\fscx50} {\fscx100}十分{\fscx50} {\fscx100}戦って倒せるか{\fscx50}。 Dialogue: 0,0:08:15.43,0:08:17.43,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}それに…{\fscx50}。 Dialogue: 0,0:08:17.43,0:08:20.60,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF\fscx50}クレイ{\fscx100}…{\fscx50} ベア{\fscx100}? Dialogue: 0,0:08:20.60,0:08:24.94,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}つまり Dialogue: 0,0:08:20.60,0:08:24.94,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}熊の形をした粘土ってことか? Dialogue: 0,0:08:24.94,0:08:29.11,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}だったら{\fscx50} {\fscx100}ぶっ倒して Dialogue: 0,0:08:24.94,0:08:29.11,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}形{\fscx50} {\fscx100}整えて{\fscx50} {\fscx100}焼いて固めりゃ➨ Dialogue: 0,0:08:29.11,0:08:32.45,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF\fscx50}ツボ{\fscx100}と鍋が Dialogue: 0,0:08:29.11,0:08:32.45,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}手に入るんじゃねえのか? Dialogue: 0,0:08:32.45,0:08:35.62,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}よし! Dialogue: 0,0:08:32.45,0:08:35.62,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}マイホーム{\fscx100}の{\fscx50}インテリア{\fscx100}にしてやるよ! Dialogue: 0,0:08:35.62,0:08:39.12,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}《全く{\fscx50} {\fscx100}俺に気付く様子もねえ{\fscx50}。 Dialogue: 0,0:08:39.12,0:08:43.79,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}それなら{\fscx50} {\fscx100}奇襲で決めてやる! Dialogue: 0,0:08:43.79,0:08:48.96,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}食らえ{\fscx50} {\fscx100}卑劣の王の拳~!》 Dialogue: 0,0:08:48.96,0:08:51.63,Default,,0000,0000,0000,,{\pos(272,407)\fscx50}ベア{\fscx100}? Dialogue: 0,0:08:48.96,0:08:51.63,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}もう遅い! Dialogue: 0,0:08:51.63,0:08:54.80,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}ぬあ~!{\fscx50} {\fscx100}ぐっ! Dialogue: 0,0:08:54.80,0:08:57.64,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}熊じゃねえ! Dialogue: 0,0:08:54.80,0:08:57.64,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}あいつ{\fscx50} {\fscx100}熊じゃねえぞ! Dialogue: 0,0:08:57.64,0:09:00.91,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}あいつに Dialogue: 0,0:08:57.64,0:09:00.91,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}ベア{\fscx100}なんか名乗る資格はねえ! Dialogue: 0,0:09:00.91,0:09:03.08,Default,,0000,0000,0000,,{\pos(532,407)\fscx50}ベア{\fscx100}! Dialogue: 0,0:09:00.91,0:09:03.08,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}うわっ! Dialogue: 0,0:09:03.08,0:09:05.75,Default,,0000,0000,0000,,{\pos(292,407)}うっ! Dialogue: 0,0:09:03.08,0:09:05.75,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}そら{\fscx50} {\fscx100}お代わりだ! Dialogue: 0,0:09:05.75,0:09:07.75,Default,,0000,0000,0000,,{\pos(172,407)}うっ! Dialogue: 0,0:09:05.75,0:09:07.75,Default,,0000,0000,0000,,{\pos(612,497)\c&H0000FFFF}どうだ{\fscx50}!? Dialogue: 0,0:09:07.75,0:09:11.58,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}おっ! Dialogue: 0,0:09:07.75,0:09:11.58,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}結構{\fscx50} HP {\fscx100}減ってるじゃねえか{\fscx50}。 Dialogue: 0,0:09:11.58,0:09:13.75,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}ベアー!! Dialogue: 0,0:09:13.75,0:09:18.42,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}くそっ!{\fscx50} {\fscx100}自己再生持ちかよ! Dialogue: 0,0:09:13.75,0:09:18.42,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}このままだと{\fscx50} {\fscx100}切りがねえぞ{\fscx50}。 Dialogue: 0,0:09:18.42,0:09:20.43,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}どうする? Dialogue: 0,0:09:20.43,0:09:23.93,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}今の俺が Dialogue: 0,0:09:20.43,0:09:23.93,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}あいつを一撃でやるのは{\fscx50} {\fscx100}無理だ{\fscx50}。 Dialogue: 0,0:09:23.93,0:09:29.10,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}威力が{\fscx50} {\fscx100}いちばんあるのは Dialogue: 0,0:09:23.93,0:09:29.10,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}さっき覚えた{\fscx50} {\fscx100}星落としだが…{\fscx50}。 Dialogue: 0,0:09:29.10,0:09:32.77,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}あんな重いやつ{\fscx50} {\fscx100}抱えて Dialogue: 0,0:09:29.10,0:09:32.77,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}飛べるわけないし…{\fscx50}。 Dialogue: 0,0:09:32.77,0:09:37.11,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}とにかく{\fscx50} ヒット{\fscx100}&{\fscx50}アウェー{\fscx100}しかない! Dialogue: 0,0:09:32.77,0:09:37.11,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}背後に回って…{\fscx50}。 Dialogue: 0,0:09:37.11,0:09:40.11,Default,,0000,0000,0000,,{\pos(332,407)\fscx50}ベアッ{\fscx100}! Dialogue: 0,0:09:37.11,0:09:40.11,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}攻撃!{\fscx50} {\fscx100}即{\fscx50} {\fscx100}逃げる! Dialogue: 0,0:09:40.11,0:09:43.62,Default,,0000,0000,0000,,{\pos(292,407)\c&H0000FFFF}おらおら~! Dialogue: 0,0:09:40.11,0:09:43.62,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:09:43.62,0:09:46.12,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}このまま{\fscx50} MP{\fscx100}を使い切らせれば➨ Dialogue: 0,0:09:46.12,0:09:48.29,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}こっちの勝ちだ! Dialogue: 0,0:09:48.29,0:09:50.62,Default,,0000,0000,0000,,{\pos(472,497)\fscx50}ベアー!! Dialogue: 0,0:09:50.62,0:09:54.13,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}うわっ!{\fscx50} {\fscx100}砂嵐の{\fscx50}スキル{\fscx100}か? Dialogue: 0,0:10:01.13,0:10:03.14,Default,,0000,0000,0000,,{\pos(572,497)\c&H0000FFFF}うそだろ…{\fscx50}。 Dialogue: 0,0:10:06.47,0:10:08.47,Default,,0000,0000,0000,,{\pos(412,497)}ん~…{\fscx50} ベア{\fscx100}! Dialogue: 0,0:10:10.81,0:10:13.81,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}お前{\fscx50} {\fscx100}反則だろ{\fscx50} {\fscx100}それ{\fscx50}。 Dialogue: 0,0:10:13.81,0:10:17.15,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}完全に{\fscx50} {\fscx100}転がる対策じゃねえか{\fscx50}。 Dialogue: 0,0:10:17.15,0:10:20.32,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}背後{\fscx50} {\fscx100}取る作戦は{\fscx50} {\fscx100}もう無理だ{\fscx50}。 Dialogue: 0,0:10:20.32,0:10:23.82,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}ハッ{\fscx100}!{\fscx50} MP {\fscx100}めっちゃ減ってる{\fscx50}。 Dialogue: 0,0:10:23.82,0:10:27.33,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}自己再生に{\fscx50} {\fscx100}砂嵐{\fscx50} {\fscx100}それに…{\fscx50}。 Dialogue: 0,0:10:27.33,0:10:29.53,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}変形{\fscx50} {\fscx100}使ったからか…{\fscx50}。 Dialogue: 0,0:10:31.83,0:10:34.33,Default,,0000,0000,0000,,{\pos(632,497)\c&H0000FFFF}うわっ! Dialogue: 0,0:10:34.33,0:10:38.00,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}こいつの体{\fscx50} {\fscx100}どうなってんだ? Dialogue: 0,0:10:38.00,0:10:40.34,Default,,0000,0000,0000,,{\pos(512,407)\fscx50}ベア{\fscx100}! Dialogue: 0,0:10:38.00,0:10:40.34,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}んっ! Dialogue: 0,0:10:40.34,0:10:43.18,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF}もしかして…{\fscx50}。 Dialogue: 0,0:10:43.18,0:10:45.18,Default,,0000,0000,0000,,{\pos(692,497)\fscx50}ベアー{\fscx100}! Dialogue: 0,0:10:45.18,0:10:48.35,Default,,0000,0000,0000,,{\pos(592,497)\c&H0000FFFF}《今だ!》 Dialogue: 0,0:10:48.35,0:10:51.35,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}体から離れると{\fscx50} {\fscx100}軟らかくなる! Dialogue: 0,0:10:56.19,0:10:58.69,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}これを Dialogue: 0,0:10:56.19,0:10:58.69,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}星落としで{\fscx50} {\fscx100}たたきつけて…{\fscx50}。 Dialogue: 0,0:10:58.69,0:11:03.13,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}いや{\fscx50} {\fscx100}それだけだと{\fscx50} {\fscx100}たぶん Dialogue: 0,0:10:58.69,0:11:03.13,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}あいつの{\fscx50}HP{\fscx100}は{\fscx50} {\fscx100}削りきれねえ{\fscx50}。 Dialogue: 0,0:11:03.13,0:11:07.13,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}ちょっとでも残したら Dialogue: 0,0:11:03.13,0:11:07.13,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}また{\fscx50} {\fscx100}自己再生される{\fscx50}。 Dialogue: 0,0:11:07.13,0:11:09.14,Default,,0000,0000,0000,,{\pos(412,407)\c&H0000FFFF}なら…{\fscx50}。 Dialogue: 0,0:11:07.13,0:11:09.14,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}ベアー!! Dialogue: 0,0:11:09.14,0:11:12.04,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF\fscx50}ベアベア {\fscx100}うっせえよ! Dialogue: 0,0:11:14.97,0:11:16.98,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}ぐあっ! Dialogue: 0,0:11:16.98,0:11:18.98,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}やったか? Dialogue: 0,0:11:18.98,0:11:21.81,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}経験値を{\fscx50} 150 {\fscx100}得ました{\fscx50}。 Dialogue: 0,0:11:21.81,0:11:26.82,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00\fscx50}スキル {\fscx100}歩く卵により Dialogue: 0,0:11:21.81,0:11:26.82,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}更に{\fscx50} {\fscx100}経験値を{\fscx50} 150 {\fscx100}得ました{\fscx50}。 Dialogue: 0,0:11:26.82,0:11:32.99,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}厄病子竜の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:11:26.82,0:11:32.99,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00\fscx50}30{\fscx100}から{\fscx50}33{\fscx100}へと上がりました{\fscx50}。 Dialogue: 0,0:11:32.99,0:11:35.49,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}よかった…{\fscx50}。 Dialogue: 0,0:11:35.49,0:11:38.33,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00\fscx50}スキル {\fscx100}くるみ割りを得ました{\fscx50}。 Dialogue: 0,0:11:38.33,0:11:41.17,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}くるみ割り? Dialogue: 0,0:11:41.17,0:11:45.67,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}ああ{\fscx50} {\fscx100}今の攻撃 Dialogue: 0,0:11:41.17,0:11:45.67,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}そういう{\fscx50}スキル{\fscx100}になるのか{\fscx50}。 Dialogue: 0,0:11:45.67,0:11:47.84,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}あんまり{\fscx50} {\fscx100}格好よくないけど➨ Dialogue: 0,0:11:47.84,0:11:52.85,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}まあ Dialogue: 0,0:11:47.84,0:11:52.85,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}確かに{\fscx50} {\fscx100}くるみ割りっぽいか…{\fscx50}。 Dialogue: 0,0:11:52.85,0:11:56.15,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}とにかく…{\fscx50} {\fscx100}粘土{\fscx50} ゲット{\fscx100}だぜ{\fscx50}。 Dialogue: 0,0:12:04.96,0:12:06.96,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}こんなもんかな{\fscx50}。 Dialogue: 0,0:12:11.80,0:12:13.80,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}んっ…{\fscx50}。 Dialogue: 0,0:12:17.47,0:12:21.64,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF}焼き上がりを待つまで Dialogue: 0,0:12:17.47,0:12:21.64,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}鍋の具材を集めるか{\fscx50}。 Dialogue: 0,0:12:21.64,0:12:33.99,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:12:33.99,0:12:35.99,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}こいつは{\fscx50} {\fscx100}どうかな? Dialogue: 0,0:12:35.99,0:12:39.16,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00\fscx50}カミナリダケ {\fscx100}価値{\fscx50} {\fscx100}E{\fscx50}マイナス。 Dialogue: 0,0:12:39.16,0:12:42.50,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}木の栄養を Dialogue: 0,0:12:39.16,0:12:42.50,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}根こそぎ奪い取るため➨ Dialogue: 0,0:12:42.50,0:12:46.50,Default,,0000,0000,0000,,{\pos(232,437)\c&H00FFFF00}寄生された木には Dialogue: 0,0:12:42.50,0:12:46.50,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}実がならなくなるという{\fscx50}。 Dialogue: 0,0:12:46.50,0:12:51.00,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}他から奪い取る分 Dialogue: 0,0:12:46.50,0:12:51.00,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}自分の栄養素は豊富で{\fscx50} {\fscx100}美味{\fscx50}。 Dialogue: 0,0:12:51.00,0:12:54.84,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}ただし{\fscx50} {\fscx100}軽い{\fscx50} {\fscx100}まひ毒を持っている{\fscx50}。 Dialogue: 0,0:12:54.84,0:12:59.51,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}まひか…{\fscx50}。 Dialogue: 0,0:12:54.84,0:12:59.51,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}俺{\fscx50} {\fscx100}耐性ないから{\fscx50} {\fscx100}無理だな{\fscx50}。 Dialogue: 0,0:12:59.51,0:13:01.95,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF\fscx50}ステータス{\fscx100}閲覧の{\fscx50}レベル{\fscx100}が上がって➨ Dialogue: 0,0:13:01.95,0:13:04.78,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}いろんな情報が Dialogue: 0,0:13:01.95,0:13:04.78,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}わかりやすくなったな{\fscx50}。 Dialogue: 0,0:13:04.78,0:13:06.79,Default,,0000,0000,0000,,{\pos(612,497)\c&H0000FFFF}助かるぜ{\fscx50}。 Dialogue: 0,0:13:06.79,0:13:09.29,Default,,0000,0000,0000,,{\pos(312,347)\c&H0000FFFF}こいつも{\fscx50} {\fscx100}鑑定してみるか{\fscx50}。 Dialogue: 0,0:13:11.62,0:13:15.13,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}なんだ{\fscx50}!? {\fscx100}んっ! Dialogue: 0,0:13:15.13,0:13:18.46,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00\fscx50}ヒトクイバナ {\fscx100}価値{\fscx50} {\fscx100}C{\fscx50}マイナス。 Dialogue: 0,0:13:18.46,0:13:22.13,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}動物を食らう{\fscx50} {\fscx100}珍しい植物{\fscx50}。 Dialogue: 0,0:13:22.13,0:13:25.14,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}ただ{\fscx50} {\fscx100}塩分は消化できないため➨ Dialogue: 0,0:13:25.14,0:13:28.14,Default,,0000,0000,0000,,{\pos(292,437)\c&H00FFFF00}根の{\fscx50} {\fscx100}白化した部分に Dialogue: 0,0:13:25.14,0:13:28.14,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}たまっている{\fscx50}。 Dialogue: 0,0:13:28.14,0:13:30.81,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}食肉植物か{\fscx50}。 Dialogue: 0,0:13:30.81,0:13:34.15,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}物騒だけど Dialogue: 0,0:13:30.81,0:13:34.15,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}ここに{\fscx50} {\fscx100}塩がたまっているのか{\fscx50}。 Dialogue: 0,0:13:34.15,0:13:37.15,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}料理するなら{\fscx50} {\fscx100}塩は必須だな{\fscx50}。 Dialogue: 0,0:13:37.15,0:13:39.15,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}フッ{\fscx100}!{\fscx50} {\fscx100}もらっていくか{\fscx50}。 Dialogue: 0,0:13:49.16,0:13:52.00,Default,,0000,0000,0000,,{\pos(172,437)}⸨だめじゃ! Dialogue: 0,0:13:49.16,0:13:52.00,Default,,0000,0000,0000,,{\pos(192,497)}絶対に{\fscx50} {\fscx100}森へ行ってはならん!⸩ Dialogue: 0,0:13:52.00,0:13:55.00,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FF00}《{\fscx50}マリエル{\fscx100}さん{\fscx50} {\fscx100}ごめんなさい》 Dialogue: 0,0:13:55.00,0:13:58.34,Default,,0000,0000,0000,,{\pos(272,437)}⸨安心せい{\fscx50}。 Dialogue: 0,0:13:55.00,0:13:58.34,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}ギルド{\fscx100}へ{\fscx50} {\fscx100}調査を頼んでおく{\fscx50}。 Dialogue: 0,0:13:58.34,0:14:01.11,Default,,0000,0000,0000,,{\pos(212,437)}すぐに Dialogue: 0,0:13:58.34,0:14:01.11,Default,,0000,0000,0000,,{\pos(232,497)}冒険者が来てくれるはずじゃ⸩ Dialogue: 0,0:14:01.11,0:14:04.94,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FF00}《でも{\fscx50} ドーズ{\fscx100}さんが生きている Dialogue: 0,0:14:01.11,0:14:04.94,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FF00}可能性があるなら…》 Dialogue: 0,0:14:04.94,0:14:08.11,Default,,0000,0000,0000,,{\pos(172,497)}⸨{\fscx50}ベルツ:{\fscx100}わしが釣りをしてたらな➨ Dialogue: 0,0:14:08.11,0:14:11.62,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ドーズ{\fscx100}は{\fscx50} {\fscx100}森の茂みの中にいたんじゃ{\fscx50}。 Dialogue: 0,0:14:14.29,0:14:19.46,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(ベルツ){\fscx100}けど{\fscx50} {\fscx100}わしに気付かんまま Dialogue: 0,0:14:14.29,0:14:19.46,Default,,0000,0000,0000,,{\pos(232,497)}森の奥へ消えちまったんよ{\fscx50}。 Dialogue: 0,0:14:19.46,0:14:23.13,Default,,0000,0000,0000,,{\pos(212,497)}なんか{\fscx50} ブツブツ{\fscx100}言いながらのう⸩ Dialogue: 0,0:14:23.13,0:14:27.47,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FF00}本当かどうかは{\fscx50} {\fscx100}わからない{\fscx50}。 Dialogue: 0,0:14:23.13,0:14:27.47,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FF00}でも…{\fscx50}。 Dialogue: 0,0:14:27.47,0:14:30.14,Default,,0000,0000,0000,,{\pos(172,497)}⸨{\fscx50}ドーズ:ミリア {\fscx100}お前が行かなくても➨ Dialogue: 0,0:14:30.14,0:14:33.14,Default,,0000,0000,0000,,{\pos(172,497)}俺たちは{\fscx50} {\fscx100}岩竜を退治に行くぜ{\fscx50}。 Dialogue: 0,0:14:33.14,0:14:35.31,Default,,0000,0000,0000,,{\pos(172,497)}でも{\fscx50} {\fscx100}お前が手伝ってくれないと➨ Dialogue: 0,0:14:35.31,0:14:39.81,Default,,0000,0000,0000,,{\pos(172,407)}俺も{\fscx50}グランツ{\fscx100}も死ぬかもしれねえな{\fscx50}。 Dialogue: 0,0:14:35.31,0:14:39.81,Default,,0000,0000,0000,,{\pos(632,497)\c&H0000FF00}そんな! Dialogue: 0,0:14:39.81,0:14:43.15,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FF00}んっ…{\fscx50}。 Dialogue: 0,0:14:43.15,0:14:45.15,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FF00}わかりました{\fscx50}。 Dialogue: 0,0:14:45.15,0:14:49.32,Default,,0000,0000,0000,,{\pos(332,437)\c&H0000FF00}でも{\fscx50} {\fscx100}危険だと思ったら Dialogue: 0,0:14:45.15,0:14:49.32,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FF00}すぐ戻ってくださいね{\fscx50}。 Dialogue: 0,0:14:49.32,0:14:52.12,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}(グランツ){\fscx100}う~む…{\fscx50}。 Dialogue: 0,0:14:49.32,0:14:52.12,Default,,0000,0000,0000,,{\pos(672,497)\fscx50}フッ{\fscx100}…⸩ Dialogue: 0,0:14:54.16,0:14:59.16,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FF00}あのとき{\fscx50} {\fscx100}私が止めていれば Dialogue: 0,0:14:54.16,0:14:59.16,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FF00}こんなことにはならなかった{\fscx50}。 Dialogue: 0,0:14:59.16,0:15:04.44,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FF00}だから{\fscx50} ドーズ{\fscx100}さんが生きているなら Dialogue: 0,0:14:59.16,0:15:04.44,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FF00}私が見つけてあげないと…{\fscx50}。 Dialogue: 0,0:15:04.44,0:15:06.74,Default,,0000,0000,0000,,{\pos(312,407)\c&H0000FF00}あっ!{\fscx50} ファイアボール{\fscx100}! Dialogue: 0,0:15:04.44,0:15:06.74,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:15:08.77,0:15:10.78,Default,,0000,0000,0000,,{\pos(652,497)\c&H0000FF00\fscx50}フゥ{\fscx100}…{\fscx50}。 Dialogue: 0,0:15:10.78,0:15:15.61,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FF00}落ち着いていけば{\fscx50} {\fscx100}大丈夫…{\fscx50}。 Dialogue: 0,0:15:15.61,0:15:19.45,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00\fscx50}バケモノダケ {\fscx100}価値{\fscx50} {\fscx100}D{\fscx50}。 Dialogue: 0,0:15:19.45,0:15:22.62,Default,,0000,0000,0000,,{\pos(232,437)\c&H00FFFF00}成長すると Dialogue: 0,0:15:19.45,0:15:22.62,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}自分で動けるようになり➨ Dialogue: 0,0:15:22.62,0:15:25.29,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}人を襲う{\fscx50}モンスター{\fscx100}となる{\fscx50}。 Dialogue: 0,0:15:25.29,0:15:29.46,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}肉に似た味がし Dialogue: 0,0:15:25.29,0:15:29.46,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}珍味扱いされている{\fscx50}。 Dialogue: 0,0:15:29.46,0:15:31.63,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}これもいいな{\fscx50}。 Dialogue: 0,0:15:31.63,0:15:34.13,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}煮込んだら{\fscx50} {\fscx100}いいだしが出そうだ{\fscx50}。 Dialogue: 0,0:15:34.13,0:15:37.97,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}あっ! Dialogue: 0,0:15:34.13,0:15:37.97,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}また{\fscx50} {\fscx100}変わったきのこ{\fscx50} {\fscx100}見っけ! Dialogue: 0,0:15:37.97,0:15:42.64,Default,,0000,0000,0000,,{\pos(312,407)\c&H00FFFF00\fscx50}モロ・トロジア {\fscx100}価値{\fscx50} {\fscx100}A{\fscx50}。 Dialogue: 0,0:15:37.97,0:15:42.64,Default,,0000,0000,0000,,{\pos(612,497)\c&H0000FFFF}価値{\fscx50} {\fscx100}A? Dialogue: 0,0:15:42.64,0:15:44.81,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}栽培に成功すれば➨ Dialogue: 0,0:15:44.81,0:15:48.31,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}財政の傾いた国が Dialogue: 0,0:15:44.81,0:15:48.31,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}立ち直るといわれているほど➨ Dialogue: 0,0:15:48.31,0:15:51.48,Default,,0000,0000,0000,,{\pos(292,407)\c&H00FFFF00}価値のある{\fscx50} {\fscx100}きのこ{\fscx50}。 Dialogue: 0,0:15:48.31,0:15:51.48,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF}お~! Dialogue: 0,0:15:51.48,0:15:56.16,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}幻覚作用があり Dialogue: 0,0:15:51.48,0:15:56.16,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}強烈な多幸感を生じさせる{\fscx50}。 Dialogue: 0,0:15:56.16,0:16:00.93,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00\fscx50}500{\fscx100}年前{\fscx50} {\fscx100}潰して Dialogue: 0,0:15:56.16,0:16:00.93,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}興奮剤と混ぜる方法が発見され➨ Dialogue: 0,0:16:00.93,0:16:02.93,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}多くの中毒者を生み出し…{\fscx50}。 Dialogue: 0,0:16:02.93,0:16:05.43,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}だめ!{\fscx50} {\fscx100}絶対! Dialogue: 0,0:16:05.43,0:16:10.74,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}称号{\fscx50} {\fscx100}ちっぽけな勇者の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:16:05.43,0:16:10.74,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}1から2へと上がりました{\fscx50}。 Dialogue: 0,0:16:16.28,0:16:18.28,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FF00}よし{\fscx50}。 Dialogue: 0,0:16:18.28,0:16:22.78,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00\fscx50}ピペリス {\fscx100}価値{\fscx50} {\fscx100}B{\fscx50}プラス。 Dialogue: 0,0:16:22.78,0:16:26.12,Default,,0000,0000,0000,,{\pos(292,437)\c&H00FFFF00}食欲を増進させる Dialogue: 0,0:16:22.78,0:16:26.12,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}独特の香りを持ち➨ Dialogue: 0,0:16:26.12,0:16:30.46,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}かつて{\fscx50} {\fscx100}最も人気のある香辛料と Dialogue: 0,0:16:26.12,0:16:30.46,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}されていた{\fscx50}。 Dialogue: 0,0:16:30.46,0:16:33.29,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}金持ちの貴族からの需要が高く➨ Dialogue: 0,0:16:33.29,0:16:37.80,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}同じ重さの金と等しい価値がある Dialogue: 0,0:16:33.29,0:16:37.80,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}とまでいわれている{\fscx50}。 Dialogue: 0,0:16:37.80,0:16:41.97,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}ほえ~{\fscx50}。 {\fscx100}この実には Dialogue: 0,0:16:37.80,0:16:41.97,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}そんな高い価値があったのか{\fscx50}。 Dialogue: 0,0:16:41.97,0:16:44.47,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}とりあえず{\fscx50} {\fscx100}集めておくかな{\fscx50}。 Dialogue: 0,0:16:44.47,0:16:47.77,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}ふっ!{\fscx50} {\fscx100}おっ!{\fscx50} {\fscx100}はっ! Dialogue: 0,0:16:44.47,0:16:47.77,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}いっ!{\fscx50} {\fscx100}おっ!{\fscx50} {\fscx100}いっ!{\fscx50} {\fscx100}いっ! Dialogue: 0,0:16:51.81,0:16:54.48,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FF00}だいぶ{\fscx50} {\fscx100}奥まで入ってきたみたい{\fscx50}。 Dialogue: 0,0:16:54.48,0:16:59.82,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FF00}ここから先は{\fscx50} {\fscx100}危ないかな? Dialogue: 0,0:16:59.82,0:17:04.26,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF\fscx50}グオー{\fscx100}! Dialogue: 0,0:17:04.26,0:17:07.26,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}大漁{\fscx50} {\fscx100}大漁! Dialogue: 0,0:17:07.26,0:17:09.56,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FF00}んっ…{\fscx50}。 Dialogue: 0,0:17:11.76,0:17:17.77,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FF00}村の周辺だけ{\fscx50} {\fscx100}もう一度{\fscx50} {\fscx100}見回って Dialogue: 0,0:17:11.76,0:17:17.77,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FF00}それから帰ろう{\fscx50}。 Dialogue: 0,0:17:21.27,0:17:25.61,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}さすが{\fscx50} ヒカリダケ。 Dialogue: 0,0:17:21.27,0:17:25.61,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}名前に{\fscx50} {\fscx100}たがわぬ性能だ{\fscx50}。 Dialogue: 0,0:17:25.61,0:17:29.62,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}そろそろか{\fscx50}。 Dialogue: 0,0:17:29.62,0:17:31.95,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}おっ!{\fscx50} {\fscx100}成功だ! Dialogue: 0,0:17:31.95,0:17:34.55,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}これで{\fscx50} {\fscx100}料理ができる! Dialogue: 0,0:17:41.46,0:17:43.46,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}そろそろかな? Dialogue: 0,0:17:47.80,0:17:51.30,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}うまい! Dialogue: 0,0:17:47.80,0:17:51.30,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}やっぱ{\fscx50} {\fscx100}塩って{\fscx50} {\fscx100}すごいんだな! Dialogue: 0,0:17:57.98,0:18:00.58,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}んっ… Dialogue: 0,0:17:57.98,0:18:00.58,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}塩気に加えて{\fscx50} {\fscx100}肉のうまみも➨ Dialogue: 0,0:18:00.58,0:18:02.58,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}スープ{\fscx100}に溶け出てて…{\fscx50}。 Dialogue: 0,0:18:05.58,0:18:11.42,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}ハァー{\fscx100}!{\fscx50} {\fscx100}なんか{\fscx50} {\fscx100}忘れかけてた生活を Dialogue: 0,0:18:05.58,0:18:11.42,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}取り戻した気がする{\fscx50}。 Dialogue: 0,0:18:11.42,0:18:17.10,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}称号{\fscx50} コック{\fscx100}さんの{\fscx50}レベル{\fscx100}が Dialogue: 0,0:18:11.42,0:18:17.10,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}1から2へと上がりました{\fscx50}。 Dialogue: 0,0:18:17.10,0:18:21.77,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}ふむ{\fscx50}。 {\fscx100}この丼 Dialogue: 0,0:18:17.10,0:18:21.77,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}ちょっと飲みにくかったな{\fscx50}。 Dialogue: 0,0:18:21.77,0:18:24.27,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}さっきも Dialogue: 0,0:18:21.77,0:18:24.27,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}ずいぶんと{\fscx50} {\fscx100}こぼれちゃったし…{\fscx50}。 Dialogue: 0,0:18:24.27,0:18:26.94,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}新しいやつ{\fscx50} {\fscx100}作るか{\fscx50}。 Dialogue: 0,0:18:26.94,0:18:29.94,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}そうだ{\fscx50}。 Dialogue: 0,0:18:26.94,0:18:29.94,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}今度は{\fscx50} スプーン{\fscx100}も用意して…{\fscx50}。 Dialogue: 0,0:18:29.94,0:18:33.11,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}あとは{\fscx50} {\fscx100}壁も{\fscx50} {\fscx100}れんがで覆うかな{\fscx50}。 Dialogue: 0,0:18:33.11,0:18:36.32,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}称号{\fscx50} {\fscx100}陶芸職人を得ました{\fscx50}。 Dialogue: 0,0:18:44.96,0:18:47.79,Default,,0000,0000,0000,,{\pos(212,497)}お客さん{\fscx50} {\fscx100}森が見えましたよ{\fscx50}。 Dialogue: 0,0:18:47.79,0:18:51.80,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}(ユノ)メルティア{\fscx100}さん{\fscx50} {\fscx100}起きてください{\fscx50}。 Dialogue: 0,0:18:47.79,0:18:51.80,Default,,0000,0000,0000,,{\pos(512,497)}着きましたよ! Dialogue: 0,0:18:51.80,0:18:53.80,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}(メルティア){\fscx100}んっ…{\fscx50} {\fscx100}うん…{\fscx50}。 Dialogue: 0,0:18:53.80,0:18:57.30,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}(ユノ){\fscx100}間違いありません{\fscx50}。 Dialogue: 0,0:18:57.30,0:19:01.24,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ギルド{\fscx100}の探索依頼があった場所です{\fscx50}。 Dialogue: 0,0:19:01.24,0:19:03.94,Default,,0000,0000,0000,,{\pos(472,497)}あれが{\fscx50} ノア{\fscx100}の森か{\fscx50}。 Dialogue: 0,0:19:09.75,0:19:12.25,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF\fscx50}フゥ{\fscx100}…{\fscx50} {\fscx100}ただいま! Dialogue: 0,0:19:19.42,0:19:22.43,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}まあ{\fscx50} {\fscx100}返事はないよな{\fscx50}。 Dialogue: 0,0:19:22.43,0:19:26.03,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}とりあえず Dialogue: 0,0:19:22.43,0:19:26.03,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}おおかみの肉と{\fscx50} {\fscx100}毛皮の処理だな{\fscx50}。 Dialogue: 0,0:19:28.60,0:19:31.60,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}毛皮の{\fscx50} {\fscx100}なめしは Dialogue: 0,0:19:28.60,0:19:31.60,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}あとでやるとして…{\fscx50}。 Dialogue: 0,0:19:34.77,0:19:38.28,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}なんか{\fscx50} {\fscx100}俺 Dialogue: 0,0:19:34.77,0:19:38.28,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}この世界に適応してるな{\fscx50}。 Dialogue: 0,0:19:44.78,0:19:47.62,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}こ~ら~! Dialogue: 0,0:19:47.62,0:19:49.96,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}くそ!{\fscx50} {\fscx100}あの猿ども! Dialogue: 0,0:19:49.96,0:19:55.79,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}このままじゃ{\fscx50} {\fscx100}せっかくの干し肉も Dialogue: 0,0:19:49.96,0:19:55.79,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}あの猿に{\fscx50} {\fscx100}全部{\fscx50} {\fscx100}食われちまうな{\fscx50}。 Dialogue: 0,0:19:55.79,0:19:58.30,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}なんか{\fscx50} {\fscx100}手を考えないと…{\fscx50}。 Dialogue: 0,0:20:00.63,0:20:02.63,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF\fscx50}フッフッフッフッ{\fscx100}…{\fscx50}。 Dialogue: 0,0:20:02.63,0:20:05.64,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}見てろよ{\fscx50} {\fscx100}猿ども{\fscx50}。 Dialogue: 0,0:20:05.64,0:20:09.98,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}この{\fscx50}ツボ{\fscx100}で作った{\fscx50} {\fscx100}特製毒を Dialogue: 0,0:20:05.64,0:20:09.98,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}干し肉に塗り込んで➨ Dialogue: 0,0:20:09.98,0:20:12.48,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}食わせてやるからな! Dialogue: 0,0:20:16.65,0:20:19.82,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}なんか{\fscx50} {\fscx100}俺{\fscx50} {\fscx100}最近{\fscx50} {\fscx100}植物を見るとき➨ Dialogue: 0,0:20:19.82,0:20:24.02,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}自然に{\fscx50} {\fscx100}毒があるかどうか Dialogue: 0,0:20:19.82,0:20:24.02,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}見る癖がついちまったな{\fscx50}。 Dialogue: 0,0:20:26.83,0:20:30.03,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}おっ{\fscx50} {\fscx100}ここなら{\fscx50} {\fscx100}毒花もあるかもな{\fscx50}。 Dialogue: 0,0:20:32.00,0:20:34.33,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}いや{\fscx50} {\fscx100}毒だけじゃなくて➨ Dialogue: 0,0:20:34.33,0:20:36.50,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}すさんだ日常の潤いに➨ Dialogue: 0,0:20:36.50,0:20:40.31,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}洞窟の周りに Dialogue: 0,0:20:36.50,0:20:40.31,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}花を植えるのもいいかもな{\fscx50}。 Dialogue: 0,0:20:43.01,0:20:46.01,Default,,0000,0000,0000,,{\pos(652,407)\c&H0000FFFF}あっ…{\fscx50}。 Dialogue: 0,0:20:43.01,0:20:46.01,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}({\fscx100}黒蜥蜴{\fscx50}){\fscx100}ん~…{\fscx50}。 Dialogue: 0,0:20:53.35,0:20:56.69,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}なんだ?{\fscx50} {\fscx100}初めて見る{\fscx50}モンスター{\fscx100}だ{\fscx50}。 Dialogue: 0,0:20:56.69,0:21:01.13,Default,,0000,0000,0000,,{\pos(232,407)}う~ん! Dialogue: 0,0:20:56.69,0:21:01.13,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}種族{\fscx50} ベネム・プリンセスレチェルタ。 Dialogue: 0,0:21:01.13,0:21:07.97,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00\fscx50}スキル {\fscx100}毒牙{\fscx50} {\fscx100}毒爪{\fscx50} {\fscx100}毒毒{\fscx50} ポイズンマスター。 Dialogue: 0,0:21:07.97,0:21:11.80,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}なんだ?{\fscx50} {\fscx100}こいつ! Dialogue: 0,0:21:07.97,0:21:11.80,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}所持{\fscx50}スキル{\fscx100}が{\fscx50} {\fscx100}毒関連ばっかだぞ{\fscx50}。 Dialogue: 0,0:21:11.80,0:21:15.31,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ヘッ{\fscx100}! Dialogue: 0,0:21:11.80,0:21:15.31,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}あっ!{\fscx50} {\fscx100}逃げたのか? Dialogue: 0,0:21:15.31,0:21:17.48,Default,,0000,0000,0000,,{\pos(592,497)\c&H0000FFFF}そっちか! Dialogue: 0,0:21:17.48,0:21:20.31,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}しまった!{\fscx50} クレイガン{\fscx100}の{\fscx50}スキル{\fscx100}か? Dialogue: 0,0:21:20.31,0:21:22.31,Default,,0000,0000,0000,,{\pos(432,407)\fscx50}ハァー{\fscx100}! Dialogue: 0,0:21:20.31,0:21:22.31,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}痛っ! Dialogue: 0,0:21:22.31,0:21:24.32,Default,,0000,0000,0000,,{\pos(412,407)\c&H0000FFFF}うっ! Dialogue: 0,0:21:22.31,0:21:24.32,Default,,0000,0000,0000,,{\pos(432,497)}んっ! Dialogue: 0,0:21:24.32,0:21:26.99,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}シシシ{\fscx100}…{\fscx50} シシシシシ{\fscx100}…{\fscx50}。 Dialogue: 0,0:21:26.99,0:21:30.49,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}逃げた?{\fscx50} {\fscx100}なんだ?{\fscx50} {\fscx100}戦闘放棄か? Dialogue: 0,0:21:30.49,0:21:32.66,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}あうっ!{\fscx50} {\fscx100}ぐっ…{\fscx50}。 Dialogue: 0,0:21:32.66,0:21:35.83,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}なんだ?{\fscx50} {\fscx100}この痛み{\fscx50}。 {\fscx100}変だぞ{\fscx50}。 Dialogue: 0,0:21:35.83,0:21:40.17,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}毒耐性の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:21:35.83,0:21:40.17,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}3から4へと上がりました{\fscx50}。 Dialogue: 0,0:21:40.17,0:21:43.17,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}《くっ!{\fscx50} {\fscx100}なんて毒だ{\fscx50}。 Dialogue: 0,0:21:43.17,0:21:45.50,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF}肩が動かない{\fscx50}。 Dialogue: 0,0:21:45.50,0:21:48.51,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}うっ…{\fscx50} {\fscx100}ぐっ…{\fscx50}。 ハァハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:21:48.51,0:21:51.18,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}うぐぐ…{\fscx50} {\fscx100}うっ…{\fscx50}。 Dialogue: 0,0:21:51.18,0:21:55.85,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF\fscx50}ハァ{\fscx100}…{\fscx50}。 {\fscx100}ぐっ…{\fscx50} {\fscx100}うっ! Dialogue: 0,0:21:51.18,0:21:55.85,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}ああ…{\fscx50} {\fscx100}あっ! Dialogue: 0,0:21:55.85,0:21:58.35,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}あっ…{\fscx50} {\fscx100}くっ…{\fscx50}。 Dialogue: 0,0:21:58.35,0:22:02.95,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}もしかして{\fscx50} {\fscx100}あいつ…》 Dialogue: 0,0:22:02.95,0:22:07.46,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}キシシシシシシシシ{\fscx100}…{\fscx50}。