[Script Info] ScriptType: v4.00+ Collisions: Normal PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 ScaledBorderAndShadow: Yes [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,MS PGothic,36,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,-1,0,0,0,100,100,2,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:34.40,0:00:36.40,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}(イルシア){\fscx100}それって{\fscx50} {\fscx100}つまり…{\fscx50}。 Dialogue: 0,0:00:36.40,0:00:38.41,Default,,0000,0000,0000,,{\pos(652,407)\fscx50}(({\c&H0000FFFF}ハーイ{\fscx100}! Dialogue: 0,0:00:36.40,0:00:38.41,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}村人たち{\fscx50})ウエルカム{\fscx100}!{\fscx50})) Dialogue: 0,0:00:38.41,0:00:40.41,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}人間になって Dialogue: 0,0:00:38.41,0:00:40.41,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}村へ行けるってことだよな? Dialogue: 0,0:00:40.41,0:00:44.01,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}う~ん…{\fscx50}。 Dialogue: 0,0:00:51.92,0:00:55.59,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}でも{\fscx50} {\fscx100}厄病で{\fscx50} {\fscx100}邪竜だし…{\fscx50}。 Dialogue: 0,0:00:55.59,0:01:04.30,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}う~ん{\fscx50} {\fscx100}う~ん{\fscx50} {\fscx100}う~ん{\fscx50} {\fscx100}う~ん…{\fscx50}。 Dialogue: 0,0:02:44.56,0:02:47.90,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF}厄病子竜か…{\fscx50}。 Dialogue: 0,0:02:47.90,0:02:51.07,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}正直{\fscx50} {\fscx100}嫌な予感しかしねえ{\fscx50}。 Dialogue: 0,0:02:51.07,0:02:53.07,Default,,0000,0000,0000,,{\pos(652,497)\c&H0000FFFF}けど…{\fscx50}。 Dialogue: 0,0:02:53.07,0:02:56.58,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}ミリア{\fscx100}のことも気になるし…{\fscx50}。 Dialogue: 0,0:02:56.58,0:03:00.41,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}人化の術は欲しい! Dialogue: 0,0:02:56.58,0:03:00.41,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}絶対に欲しい! Dialogue: 0,0:03:00.41,0:03:03.08,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF}そうだ{\fscx50}。 Dialogue: 0,0:03:00.41,0:03:03.08,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}人化の術だけ覚えて➡ Dialogue: 0,0:03:03.08,0:03:05.25,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF}清く正しく Dialogue: 0,0:03:03.08,0:03:05.25,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}生きればいいんだ! Dialogue: 0,0:03:05.25,0:03:08.09,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}いざとなれば Dialogue: 0,0:03:05.25,0:03:08.09,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}引き返せるらしいしな{\fscx50}。 Dialogue: 0,0:03:08.09,0:03:12.09,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}決めた!{\fscx50} {\fscx100}厄病子竜に進化するぞ! Dialogue: 0,0:03:19.27,0:03:23.47,Default,,0000,0000,0000,,{\pos(232,437)\c&H00FFFF00\fscx50}({\fscx100}神の声{\fscx50})ベビードラゴン{\fscx100}から Dialogue: 0,0:03:19.27,0:03:23.47,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}厄病子竜に進化しました{\fscx50}。 Dialogue: 0,0:03:25.94,0:03:28.94,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}うわっ…{\fscx50}。 {\fscx100}これ{\fscx50} {\fscx100}大丈夫なのか? Dialogue: 0,0:03:28.94,0:03:31.28,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}見れば見るほど Dialogue: 0,0:03:28.94,0:03:31.28,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}やばそうなんだけど…{\fscx50}。 Dialogue: 0,0:03:31.28,0:03:35.72,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00\fscx50}ステータス{\fscx100}閲覧の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:03:31.28,0:03:35.72,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}2から3へと上がりました{\fscx50}。 Dialogue: 0,0:03:35.72,0:03:39.55,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}自分の{\fscx50}スキル{\fscx100}詳細を Dialogue: 0,0:03:35.72,0:03:39.55,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}調べられるようになりました{\fscx50}。 Dialogue: 0,0:03:39.55,0:03:42.39,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}なんだ{\fscx50}。 Dialogue: 0,0:03:39.55,0:03:42.39,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}いいこともありそうじゃねえか{\fscx50}。 Dialogue: 0,0:03:42.39,0:03:46.23,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}神の声の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:03:42.39,0:03:46.23,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}2から3へと上がりました{\fscx50}。 Dialogue: 0,0:03:46.23,0:03:49.73,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00\fscx50}スキル {\fscx100}飛行{\fscx50} {\fscx100}竜鱗粉を得ました{\fscx50}。 Dialogue: 0,0:03:49.73,0:03:51.73,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}よしよし{\fscx50} {\fscx100}この調子だ! Dialogue: 0,0:03:51.73,0:03:56.07,Default,,0000,0000,0000,,{\pos(192,407)\c&H00FFFF00}甘噛みが{\fscx50} {\fscx100}毒牙に変化しました{\fscx50}。 Dialogue: 0,0:03:51.73,0:03:56.07,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}んっ?{\fscx50} ズコッ{\fscx100}! Dialogue: 0,0:03:56.07,0:04:00.07,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}闇属性{\fscx50} {\fscx100}病魔の息 Dialogue: 0,0:03:56.07,0:04:00.07,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}痺れ毒爪を得ました{\fscx50}。 Dialogue: 0,0:04:00.07,0:04:02.08,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}いや{\fscx50} {\fscx100}そんなのは{\fscx50} {\fscx100}いらないから! Dialogue: 0,0:04:02.08,0:04:05.08,Default,,0000,0000,0000,,{\pos(272,407)\c&H00FFFF00}称号{\fscx50} {\fscx100}災害を得ました{\fscx50}。 Dialogue: 0,0:04:02.08,0:04:05.08,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}うっ! Dialogue: 0,0:04:05.08,0:04:08.25,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}悪の道の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:04:05.08,0:04:08.25,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}1から2へと上がりました{\fscx50}。 Dialogue: 0,0:04:08.25,0:04:10.95,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}やっぱり{\fscx50} {\fscx100}まずいんじゃね?{\fscx50} {\fscx100}これ{\fscx50}。 Dialogue: 0,0:04:13.42,0:04:16.42,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}えっ{\fscx50} {\fscx100}終わり?{\fscx50} {\fscx100}人化の術は? Dialogue: 0,0:04:19.26,0:04:21.26,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}話が違うぞ! Dialogue: 0,0:04:21.26,0:04:24.43,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}なんのために{\fscx50} {\fscx100}空飛ぶ災害くんに Dialogue: 0,0:04:21.26,0:04:24.43,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}進化したと思ってんだよ! Dialogue: 0,0:04:24.43,0:04:28.60,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}レベル{\fscx100}上げたら{\fscx50} {\fscx100}覚えられるとかか? Dialogue: 0,0:04:24.43,0:04:28.60,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}そうだろ?{\fscx50} {\fscx100}そうなんだよな? Dialogue: 0,0:04:28.60,0:04:32.87,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}神の声{\fscx50} レベル{\fscx100}3では{\fscx50} {\fscx100}その説明を Dialogue: 0,0:04:28.60,0:04:32.87,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}行うことはできません{\fscx50}。 Dialogue: 0,0:04:32.87,0:04:35.88,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}ちょっと待て!{\fscx50} {\fscx100}冗談だろ? Dialogue: 0,0:04:35.88,0:04:38.88,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}うっ…{\fscx50}。 Dialogue: 0,0:04:38.88,0:04:45.05,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}《くそ!{\fscx50} {\fscx100}人化の術がない代わりに Dialogue: 0,0:04:38.88,0:04:45.05,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}変な{\fscx50}スキル{\fscx100}ばっかりだ{\fscx50}。 Dialogue: 0,0:04:45.05,0:04:49.39,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}そういや{\fscx50} {\fscx100}詳細を確認できるとか Dialogue: 0,0:04:45.05,0:04:49.39,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}言ってたっけ》 Dialogue: 0,0:04:49.39,0:04:52.73,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}まず{\fscx50} {\fscx100}気になるのは{\fscx50} {\fscx100}神の声だな{\fscx50}。 Dialogue: 0,0:04:52.73,0:04:54.89,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}声の主は{\fscx50} {\fscx100}何者なんだ? Dialogue: 0,0:04:54.89,0:04:59.40,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}神の声{\fscx50} レベル{\fscx100}3では{\fscx50} {\fscx100}その説明を Dialogue: 0,0:04:54.89,0:04:59.40,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}行うことはできません{\fscx50}。 Dialogue: 0,0:04:59.40,0:05:02.57,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}チッ{\fscx100}!{\fscx50} {\fscx100}そんな気はしてたけどな{\fscx50}。 Dialogue: 0,0:05:02.57,0:05:05.74,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}他の{\fscx50}スキル{\fscx100}は{\fscx50} {\fscx100}どうなんだ? Dialogue: 0,0:05:02.57,0:05:05.74,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}例えば{\fscx50} {\fscx100}これとか{\fscx50}。 Dialogue: 0,0:05:05.74,0:05:08.41,Default,,0000,0000,0000,,{\pos(372,497)\c&H00FFFF00\fscx50}スキル {\fscx100}竜鱗粉{\fscx50}。 Dialogue: 0,0:05:08.41,0:05:13.58,Default,,0000,0000,0000,,{\pos(212,77)\c&H00FFFF00}翼を広げることで{\fscx50} ドラゴン{\fscx100}以外を Dialogue: 0,0:05:08.41,0:05:13.58,Default,,0000,0000,0000,,{\pos(232,137)\c&H00FFFF00}弱らせる瘴気を{\fscx50} {\fscx100}まき散らす{\fscx50}。 Dialogue: 0,0:05:13.58,0:05:20.25,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00\fscx50}レベルマックス{\fscx100}で{\fscx50} {\fscx100}上空を通過した国を Dialogue: 0,0:05:13.58,0:05:20.25,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}滅ぼす程度の力を持つ{\fscx50}。 Dialogue: 0,0:05:20.25,0:05:23.26,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}ろくでもねえ! Dialogue: 0,0:05:20.25,0:05:23.26,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}もはや{\fscx50} {\fscx100}生物兵器じゃねえか! Dialogue: 0,0:05:23.26,0:05:25.26,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}先に説明しとけよ! Dialogue: 0,0:05:25.26,0:05:28.59,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}つうか{\fscx50} {\fscx100}羽{\fscx50} {\fscx100}広げたら Dialogue: 0,0:05:25.26,0:05:28.59,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}勝手に飛び散ったよな{\fscx50}。 Dialogue: 0,0:05:28.59,0:05:31.26,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}俺が人間なら Dialogue: 0,0:05:28.59,0:05:31.26,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}絶対に近づかねえぞ! Dialogue: 0,0:05:31.26,0:05:33.37,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}次だ{\fscx50} {\fscx100}次! Dialogue: 0,0:05:33.37,0:05:36.04,Default,,0000,0000,0000,,{\pos(392,77)\c&H00FFFF00}病魔の息{\fscx50}。 Dialogue: 0,0:05:36.04,0:05:40.37,Default,,0000,0000,0000,,{\pos(172,77)\c&H00FFFF00}病魔をはらんだ瘴気をまき散らす Dialogue: 0,0:05:36.04,0:05:40.37,Default,,0000,0000,0000,,{\pos(192,137)\c&H00FFFF00\fscx50}ブレス{\fscx100}攻撃{\fscx50}。 Dialogue: 0,0:05:40.37,0:05:45.04,Default,,0000,0000,0000,,{\pos(172,77)\c&H00FFFF00}強烈な状態異常を Dialogue: 0,0:05:40.37,0:05:45.04,Default,,0000,0000,0000,,{\pos(192,137)\c&H00FFFF00}引き起こすとともに広く伝染し➡ Dialogue: 0,0:05:45.04,0:05:49.38,Default,,0000,0000,0000,,{\pos(232,77)\c&H00FFFF00}かつて{\fscx50} {\fscx100}とある地域の人々を Dialogue: 0,0:05:45.04,0:05:49.38,Default,,0000,0000,0000,,{\pos(252,137)\c&H00FFFF00}絶滅させたこともある{\fscx50}。 Dialogue: 0,0:05:49.38,0:05:52.55,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}完全に{\fscx50} {\fscx100}これ Dialogue: 0,0:05:49.38,0:05:52.55,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}人類の敵{\fscx50}ルート{\fscx100}じゃねえか! Dialogue: 0,0:05:52.55,0:05:54.55,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}ほんとに{\fscx50} {\fscx100}軌道修正{\fscx50} {\fscx100}利くのか? Dialogue: 0,0:05:54.55,0:05:57.06,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}あっ{\fscx50} {\fscx100}そうだ{\fscx50}。 {\fscx100}称号は? Dialogue: 0,0:05:54.55,0:05:57.06,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}称号{\fscx50}スキル{\fscx100}も➡ Dialogue: 0,0:05:57.06,0:05:59.23,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}後々 Dialogue: 0,0:05:57.06,0:05:59.23,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}影響{\fscx50} {\fscx100}大きくなりそうだよな! Dialogue: 0,0:05:59.23,0:06:01.89,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}称号{\fscx50} {\fscx100}ちっぽけな勇者{\fscx50}。 Dialogue: 0,0:06:01.89,0:06:06.07,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}ささやかな勇気{\fscx50} {\fscx100}その優しさが➡ Dialogue: 0,0:06:06.07,0:06:09.24,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}いつか Dialogue: 0,0:06:06.07,0:06:09.24,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}勇者へ導いてくれるだろう{\fscx50}。 Dialogue: 0,0:06:09.24,0:06:13.07,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}武器によって Dialogue: 0,0:06:09.24,0:06:13.07,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}与える{\fscx50}ダメージ{\fscx100}が{\fscx50} {\fscx100}僅かに上昇する{\fscx50}。 Dialogue: 0,0:06:13.07,0:06:15.91,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}進化先にも{\fscx50} {\fscx100}大きく影響する{\fscx50}。 Dialogue: 0,0:06:15.91,0:06:18.08,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}勇者ね…{\fscx50}。 Dialogue: 0,0:06:18.08,0:06:21.91,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}これの{\fscx50}レベル{\fscx100}上げたら Dialogue: 0,0:06:18.08,0:06:21.91,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}邪竜{\fscx50}ルート{\fscx100}は逃れられるのか? Dialogue: 0,0:06:21.91,0:06:23.92,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}で{\fscx50} {\fscx100}次{\fscx50}。 Dialogue: 0,0:06:23.92,0:06:25.92,Default,,0000,0000,0000,,{\pos(412,497)\c&H00FFFF00}悪の道{\fscx50}。 Dialogue: 0,0:06:25.92,0:06:29.59,Default,,0000,0000,0000,,{\pos(452,443)\c&H00FFFF00\fscx50\fscy50}むくろ Dialogue: 0,0:06:25.92,0:06:29.59,Default,,0000,0000,0000,,{\pos(652,443)\c&H00FFFF00\fscx50\fscy50}わら Dialogue: 0,0:06:25.92,0:06:29.59,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}屍の山を築き{\fscx50} {\fscx100}骸を数えて嗤う➡ Dialogue: 0,0:06:29.59,0:06:32.26,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}悪逆非道の無法者{\fscx50}。 Dialogue: 0,0:06:32.26,0:06:36.70,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}闇属性攻撃によって Dialogue: 0,0:06:32.26,0:06:36.70,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}与える{\fscx50}ダメージ{\fscx100}が上昇する{\fscx50}。 Dialogue: 0,0:06:36.70,0:06:42.20,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}また{\fscx50} {\fscx100}白魔法を習得しづらくなり Dialogue: 0,0:06:36.70,0:06:42.20,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}回復量も減少する{\fscx50}。 Dialogue: 0,0:06:42.20,0:06:44.70,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}進化先にも{\fscx50} {\fscx100}大きく影響する{\fscx50}。 Dialogue: 0,0:06:44.70,0:06:48.04,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}何?{\fscx50} {\fscx100}この{\fscx50} {\fscx100}くそ{\fscx50}スキル{\fscx100}! Dialogue: 0,0:06:44.70,0:06:48.04,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}こんなの{\fscx50} {\fscx100}即日返品だ! Dialogue: 0,0:06:48.04,0:06:51.21,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}あ~{\fscx50} {\fscx100}完全に{\fscx50} {\fscx100}選択{\fscx50} ミス{\fscx100}った{\fscx50}。 Dialogue: 0,0:06:51.21,0:06:54.91,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}返せ!{\fscx50} クリーン{\fscx100}だった俺を返せ~! Dialogue: 0,0:06:59.89,0:07:01.89,Default,,0000,0000,0000,,{\pos(532,497)\fscx50}(マリエル){\fscx100}ふむ…{\fscx50}。 Dialogue: 0,0:07:01.89,0:07:05.73,Default,,0000,0000,0000,,{\pos(332,437)\c&H0000FF00\fscx50}(ミリア){\fscx100}村中の魔除け石 Dialogue: 0,0:07:01.89,0:07:05.73,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FF00}全部{\fscx50} {\fscx100}見回るんですか? Dialogue: 0,0:07:05.73,0:07:09.40,Default,,0000,0000,0000,,{\pos(172,437)}こやつで{\fscx50} {\fscx100}村に結界を Dialogue: 0,0:07:05.73,0:07:09.40,Default,,0000,0000,0000,,{\pos(192,497)}張っておるのは知っておろう{\fscx50}。 Dialogue: 0,0:07:09.40,0:07:13.23,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FF00}魔物が Dialogue: 0,0:07:09.40,0:07:13.23,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FF00}村に入るのを防ぐためですよね{\fscx50}。 Dialogue: 0,0:07:13.23,0:07:15.40,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}(マリエル){\fscx100}まあ{\fscx50} {\fscx100}無意識のうちに➡ Dialogue: 0,0:07:15.40,0:07:20.91,Default,,0000,0000,0000,,{\pos(232,437)}この先へ進めないようにさせる Dialogue: 0,0:07:15.40,0:07:20.91,Default,,0000,0000,0000,,{\pos(252,497)}まじない程度のものじゃがな{\fscx50}。 Dialogue: 0,0:07:20.91,0:07:24.41,Default,,0000,0000,0000,,{\pos(292,437)}何か{\fscx50} {\fscx100}目的とか Dialogue: 0,0:07:20.91,0:07:24.41,Default,,0000,0000,0000,,{\pos(312,497)}強い意思がある魔物には➡ Dialogue: 0,0:07:24.41,0:07:26.41,Default,,0000,0000,0000,,{\pos(392,497)}効かないこともある{\fscx50}。 Dialogue: 0,0:07:26.41,0:07:29.25,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FF00}じゃあ{\fscx50} {\fscx100}この前の魔物は…{\fscx50}。 Dialogue: 0,0:07:29.25,0:07:31.42,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}(マリエル){\fscx100}わしは{\fscx50} {\fscx100}見ておらんからな{\fscx50}。 Dialogue: 0,0:07:31.42,0:07:33.85,Default,,0000,0000,0000,,{\pos(492,407)}なんとも言えん{\fscx50}。 Dialogue: 0,0:07:31.42,0:07:33.85,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FF00}んっ…{\fscx50}。 Dialogue: 0,0:07:33.85,0:07:38.36,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FF00}その魔物って{\fscx50} {\fscx100}やっぱり{\fscx50} {\fscx100}私を…{\fscx50}。 Dialogue: 0,0:07:38.36,0:07:40.69,Default,,0000,0000,0000,,{\pos(212,437)}もし Dialogue: 0,0:07:38.36,0:07:40.69,Default,,0000,0000,0000,,{\pos(232,497)}魔除け石が壊れていたせいで➡ Dialogue: 0,0:07:40.69,0:07:43.03,Default,,0000,0000,0000,,{\pos(432,437)}村に入られたのなら Dialogue: 0,0:07:40.69,0:07:43.03,Default,,0000,0000,0000,,{\pos(492,497)}やっかいじゃ{\fscx50}。 Dialogue: 0,0:07:43.03,0:07:46.03,Default,,0000,0000,0000,,{\pos(192,497)}また来るかもしれん{\fscx50}。 {\fscx100}次{\fscx50} {\fscx100}行くぞ{\fscx50}。 Dialogue: 0,0:07:52.37,0:07:54.54,Default,,0000,0000,0000,,{\pos(352,497)\fscx50}(マリエル){\fscx100}これで{\fscx50} {\fscx100}よしと…{\fscx50}。 Dialogue: 0,0:07:54.54,0:07:57.21,Default,,0000,0000,0000,,{\pos(612,407)\c&H0000FF00\fscx50}マリエル{\fscx100}さん{\fscx50}。 Dialogue: 0,0:07:54.54,0:07:57.21,Default,,0000,0000,0000,,{\pos(192,497)}なんじゃ? Dialogue: 0,0:07:57.21,0:08:01.55,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FF00}その…{\fscx50} {\fscx100}魔物について Dialogue: 0,0:07:57.21,0:08:01.55,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FF00}教えてくれませんか? Dialogue: 0,0:08:01.55,0:08:05.05,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ミリア{\fscx100}は{\fscx50} {\fscx100}あの日から Dialogue: 0,0:08:01.55,0:08:05.05,Default,,0000,0000,0000,,{\pos(192,497)}妙に{\fscx50} {\fscx100}魔物にこだわるのう{\fscx50}。 Dialogue: 0,0:08:05.05,0:08:09.72,Default,,0000,0000,0000,,{\pos(192,407)}なぜじゃ? Dialogue: 0,0:08:05.05,0:08:09.72,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FF00}実は{\fscx50} {\fscx100}私を助けてくれたのは➡ Dialogue: 0,0:08:09.72,0:08:13.56,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FF00}森で出会った{\fscx50} {\fscx100}小さな{\fscx50}ドラゴン{\fscx100}さん Dialogue: 0,0:08:09.72,0:08:13.56,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FF00}だったような気がしてて…{\fscx50}。 Dialogue: 0,0:08:13.56,0:08:16.73,Default,,0000,0000,0000,,{\pos(172,497)}んっ…{\fscx50}。 {\fscx100}お主{\fscx50} {\fscx100}ひょっとして➡ Dialogue: 0,0:08:16.73,0:08:19.40,Default,,0000,0000,0000,,{\pos(172,437)}魔物に Dialogue: 0,0:08:16.73,0:08:19.40,Default,,0000,0000,0000,,{\pos(192,497)}みいられてるのではないか? Dialogue: 0,0:08:19.40,0:08:21.57,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FF00}ちっ…{\fscx50} {\fscx100}違います! Dialogue: 0,0:08:21.57,0:08:24.40,Default,,0000,0000,0000,,{\pos(612,407)\c&H0000FF00}たぶん…{\fscx50}。 Dialogue: 0,0:08:21.57,0:08:24.40,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:08:24.40,0:08:26.74,Default,,0000,0000,0000,,{\pos(172,497)}まあ{\fscx50} {\fscx100}よい{\fscx50}。 {\fscx100}魔物のことは➡ Dialogue: 0,0:08:26.74,0:08:30.58,Default,,0000,0000,0000,,{\pos(172,407)}知っておいて損はないからのう{\fscx50}。 Dialogue: 0,0:08:26.74,0:08:30.58,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}せきばらい{\fscx50}) Dialogue: 0,0:08:30.58,0:08:32.51,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(マリエル){\fscx100}魔物は{\fscx50} {\fscx100}進化をきっかけに➡ Dialogue: 0,0:08:32.51,0:08:36.35,Default,,0000,0000,0000,,{\pos(172,407)}姿が変わるのは知っておるな? Dialogue: 0,0:08:32.51,0:08:36.35,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FF00}はっ…{\fscx50} {\fscx100}はい{\fscx50}。 Dialogue: 0,0:08:36.35,0:08:39.52,Default,,0000,0000,0000,,{\pos(172,497)}魔物は{\fscx50} {\fscx100}進化を重ねて{\fscx50} {\fscx100}強くなる{\fscx50}。 Dialogue: 0,0:08:39.52,0:08:44.02,Default,,0000,0000,0000,,{\pos(172,437)}他の生物を狩り Dialogue: 0,0:08:39.52,0:08:44.02,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}レベル{\fscx100}を上げることでな{\fscx50}。 Dialogue: 0,0:08:44.02,0:08:47.86,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FF00\fscx50}レベル{\fscx100}の概念は Dialogue: 0,0:08:44.02,0:08:47.86,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FF00}私たち人間にもあるんですよね{\fscx50}。 Dialogue: 0,0:08:47.86,0:08:52.53,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FF00}経験値をためていくと Dialogue: 0,0:08:47.86,0:08:52.53,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FF00\fscx50}レベル{\fscx100}が上がって能力が向上します{\fscx50}。 Dialogue: 0,0:08:52.53,0:08:54.87,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}(マリエル){\fscx100}うん{\fscx50} {\fscx100}そのとおりじゃ{\fscx50}。 Dialogue: 0,0:08:54.87,0:09:01.04,Default,,0000,0000,0000,,{\pos(192,437)}魔物の場合{\fscx50} {\fscx100}種別によって Dialogue: 0,0:08:54.87,0:09:01.04,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}レベル{\fscx100}の上限が異なっておってな➡ Dialogue: 0,0:09:01.04,0:09:05.88,Default,,0000,0000,0000,,{\pos(232,437)}上限に達すると Dialogue: 0,0:09:01.04,0:09:05.88,Default,,0000,0000,0000,,{\pos(252,497)\fscx50}ランク{\fscx100}が上の魔物に進化する{\fscx50}。 Dialogue: 0,0:09:05.88,0:09:10.05,Default,,0000,0000,0000,,{\pos(192,437)}それを繰り返し Dialogue: 0,0:09:05.88,0:09:10.05,Default,,0000,0000,0000,,{\pos(212,497)}やつらは{\fscx50} {\fscx100}より強い個体へと➡ Dialogue: 0,0:09:10.05,0:09:12.55,Default,,0000,0000,0000,,{\pos(312,497)}なっていくのじゃ{\fscx50}。 Dialogue: 0,0:09:12.55,0:09:17.22,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FF00}でも{\fscx50} {\fscx100}昔の人は{\fscx50} {\fscx100}よく{\fscx50} {\fscx100}そんな Dialogue: 0,0:09:12.55,0:09:17.22,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FF00}魔物の性質に気が付きましたね{\fscx50}。 Dialogue: 0,0:09:17.22,0:09:19.23,Default,,0000,0000,0000,,{\pos(492,407)}何を言うておる{\fscx50}。 Dialogue: 0,0:09:17.22,0:09:19.23,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FF00}えっ? Dialogue: 0,0:09:19.23,0:09:22.56,Default,,0000,0000,0000,,{\pos(252,437)}そのことは{\fscx50} {\fscx100}昔{\fscx50} {\fscx100}一度 Dialogue: 0,0:09:19.23,0:09:22.56,Default,,0000,0000,0000,,{\pos(272,497)}説明してやったはずじゃが? Dialogue: 0,0:09:22.56,0:09:26.90,Default,,0000,0000,0000,,{\pos(272,407)\c&H0000FF00}そそ…{\fscx50} {\fscx100}そうでしたっけ? Dialogue: 0,0:09:22.56,0:09:26.90,Default,,0000,0000,0000,,{\pos(192,497)}ああ{\fscx50} {\fscx100}ほんの{\fscx50}11{\fscx100}年前にな{\fscx50}。 Dialogue: 0,0:09:26.90,0:09:29.90,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FF00}5歳! Dialogue: 0,0:09:26.90,0:09:29.90,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FF00}そのとき{\fscx50} {\fscx100}私{\fscx50} {\fscx100}まだ5歳です! Dialogue: 0,0:09:29.90,0:09:32.07,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FF00\fscx50}マリエル{\fscx100}さんと出会ったばかりですよ{\fscx50}。 Dialogue: 0,0:09:32.07,0:09:36.18,Default,,0000,0000,0000,,{\pos(192,497)}うぅ…{\fscx50}。 {\fscx100}そっか{\fscx50} {\fscx100}そうなるのか{\fscx50}。 Dialogue: 0,0:09:36.18,0:09:38.84,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FF00}私だって{\fscx50} {\fscx100}こ~んなに小さくて➡ Dialogue: 0,0:09:38.84,0:09:41.18,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FF00}いつも Dialogue: 0,0:09:38.84,0:09:41.18,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FF00\fscx50}マリエル{\fscx100}さんを見上げてました! Dialogue: 0,0:09:41.18,0:09:44.52,Default,,0000,0000,0000,,{\pos(512,407)}むっ…{\fscx50} {\fscx100}むっ…{\fscx50}。 Dialogue: 0,0:09:41.18,0:09:44.52,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FF00}えっ?{\fscx50} {\fscx100}ごっ…{\fscx50} {\fscx100}ごめんなさい! Dialogue: 0,0:09:44.52,0:09:46.69,Default,,0000,0000,0000,,{\pos(172,407)\c&H0000FF00}怒ってます? Dialogue: 0,0:09:44.52,0:09:46.69,Default,,0000,0000,0000,,{\pos(572,497)}別に! Dialogue: 0,0:09:46.69,0:09:51.36,Default,,0000,0000,0000,,{\pos(172,437)}よいか?{\fscx50} {\fscx100}そのような魔物や Dialogue: 0,0:09:46.69,0:09:51.36,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}レベル{\fscx100}などの情報は➡ Dialogue: 0,0:09:51.36,0:09:56.20,Default,,0000,0000,0000,,{\pos(172,437)}たまに現れる{\fscx50} {\fscx100}神の声を Dialogue: 0,0:09:51.36,0:09:56.20,Default,,0000,0000,0000,,{\pos(192,497)}聞くことができる者たち…{\fscx50}。 Dialogue: 0,0:09:56.20,0:10:00.53,Default,,0000,0000,0000,,{\pos(252,437)}勇者様{\fscx50} {\fscx100}聖女様によって Dialogue: 0,0:09:56.20,0:10:00.53,Default,,0000,0000,0000,,{\pos(272,497)}もたらされたものじゃ{\fscx50}。 Dialogue: 0,0:10:00.53,0:10:04.70,Default,,0000,0000,0000,,{\pos(252,437)}人類が試行錯誤の末に Dialogue: 0,0:10:00.53,0:10:04.70,Default,,0000,0000,0000,,{\pos(272,497)}見つけたものではない{\fscx50}。 Dialogue: 0,0:10:04.70,0:10:07.21,Default,,0000,0000,0000,,{\pos(172,497)}魔物は{\fscx50} {\fscx100}生き残るために戦い➡ Dialogue: 0,0:10:07.21,0:10:10.38,Default,,0000,0000,0000,,{\pos(172,497)}経験値を得て{\fscx50} {\fscx100}進化しようとする{\fscx50}。 Dialogue: 0,0:10:10.38,0:10:14.21,Default,,0000,0000,0000,,{\pos(172,437)}それは{\fscx50} {\fscx100}つまり Dialogue: 0,0:10:10.38,0:10:14.21,Default,,0000,0000,0000,,{\pos(192,497)}例外なく{\fscx50} {\fscx100}力を求め➡ Dialogue: 0,0:10:14.21,0:10:18.22,Default,,0000,0000,0000,,{\pos(172,407)}より凶暴になっていく Dialogue: 0,0:10:14.21,0:10:18.22,Default,,0000,0000,0000,,{\pos(192,467)}ということじゃ{\fscx50}。 Dialogue: 0,0:10:14.21,0:10:18.22,Default,,0000,0000,0000,,{\pos(572,497)\c&H0000FF00}んっ…{\fscx50}。 Dialogue: 0,0:10:18.22,0:10:23.56,Default,,0000,0000,0000,,{\pos(172,437)}お主を助けたのが Dialogue: 0,0:10:18.22,0:10:23.56,Default,,0000,0000,0000,,{\pos(192,497)}本当に{\fscx50}ドラゴン{\fscx100}だったとしてもじゃ➡ Dialogue: 0,0:10:23.56,0:10:27.23,Default,,0000,0000,0000,,{\pos(212,437)}次に会ったときは{\fscx50} {\fscx100}もっと Dialogue: 0,0:10:23.56,0:10:27.23,Default,,0000,0000,0000,,{\pos(232,497)}まがまがしいものに進化して➡ Dialogue: 0,0:10:27.23,0:10:29.73,Default,,0000,0000,0000,,{\pos(272,497)}その牙や爪を{\fscx50} {\fscx100}お主に向け…{\fscx50}。 Dialogue: 0,0:10:29.73,0:10:32.23,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FF00\fscx50}マリエル{\fscx100}さん!{\fscx50} ハッ{\fscx100}! Dialogue: 0,0:10:32.23,0:10:34.73,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FF00}ごっ…{\fscx50} {\fscx100}ごめんなさい{\fscx50}。 Dialogue: 0,0:10:34.73,0:10:40.24,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}ハァ{\fscx100}…{\fscx50}。 {\fscx100}魔物に Dialogue: 0,0:10:34.73,0:10:40.24,Default,,0000,0000,0000,,{\pos(292,497)}妙な期待はせぬことじゃな{\fscx50}。 Dialogue: 0,0:10:40.24,0:10:42.91,Default,,0000,0000,0000,,{\pos(292,497)}あれらは{\fscx50} {\fscx100}闘争本能の塊で➡ Dialogue: 0,0:10:42.91,0:10:45.91,Default,,0000,0000,0000,,{\pos(172,437)}わしらとは Dialogue: 0,0:10:42.91,0:10:45.91,Default,,0000,0000,0000,,{\pos(192,497)}相いれない存在なのじゃ{\fscx50}。 Dialogue: 0,0:10:45.91,0:10:47.91,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FF00}はい…{\fscx50}。 Dialogue: 0,0:10:52.75,0:10:55.96,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FF00}《あの{\fscx50}ドラゴン{\fscx100}さんも{\fscx50} {\fscx100}いつかは…》 Dialogue: 0,0:10:58.92,0:11:01.26,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}こうなったら➡ Dialogue: 0,0:11:01.26,0:11:03.93,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}さくっと{\fscx50}レベル{\fscx100}上げて{\fscx50} {\fscx100}軌道修正だ! Dialogue: 0,0:11:03.93,0:11:07.43,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}俺は{\fscx50} {\fscx100}魔王じゃなく Dialogue: 0,0:11:03.93,0:11:07.43,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}勇者になるぞ! Dialogue: 0,0:11:07.43,0:11:09.77,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}だが{\fscx50} {\fscx100}まず{\fscx50} {\fscx100}当面の目標は➡ Dialogue: 0,0:11:09.77,0:11:13.11,Default,,0000,0000,0000,,{\pos(452,437)\c&H0000FFFF}人化の術を覚えて Dialogue: 0,0:11:09.77,0:11:13.11,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}村に行くことだ! Dialogue: 0,0:11:13.11,0:11:15.78,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}あの子にも{\fscx50} {\fscx100}また会いたいしな{\fscx50}。 Dialogue: 0,0:11:15.78,0:11:22.28,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}つうことで{\fscx50} {\fscx100}経験値豊富で Dialogue: 0,0:11:15.78,0:11:22.28,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}弱っちい{\fscx50}モンスター {\fscx100}いねえかな? Dialogue: 0,0:11:22.28,0:11:24.78,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}んっ?{\fscx50} {\fscx100}んぎっ! Dialogue: 0,0:11:24.78,0:11:26.95,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}なんだ?{\fscx50} {\fscx100}動けねえ{\fscx50}。 Dialogue: 0,0:11:26.95,0:11:29.12,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}糸? Dialogue: 0,0:11:29.12,0:11:31.46,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}つうことは…{\fscx50}。 Dialogue: 0,0:11:31.46,0:11:33.39,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}あっ…{\fscx50}。 Dialogue: 0,0:11:33.39,0:11:38.56,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:11:38.56,0:11:42.74,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}やだ{\fscx50} {\fscx100}俺の知ってる{\fscx50} {\fscx100}くもじゃない{\fscx50}。 Dialogue: 0,0:11:42.74,0:11:44.90,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}ちょっ…{\fscx50} {\fscx100}これ{\fscx50} {\fscx100}強すぎだろ! Dialogue: 0,0:11:44.90,0:11:48.57,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}今の俺じゃ{\fscx50} {\fscx100}勝てる気がしねえ{\fscx50}。 Dialogue: 0,0:11:48.57,0:11:50.91,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}やべえ!{\fscx50} ベビーブレス{\fscx100}! Dialogue: 0,0:11:50.91,0:11:53.41,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:11:53.41,0:11:57.42,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}よっしゃ~!{\fscx50} {\fscx100}もしかして Dialogue: 0,0:11:53.41,0:11:57.42,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}やれるんじゃね?{\fscx50} {\fscx100}これ! Dialogue: 0,0:11:57.42,0:12:00.92,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}って{\fscx50} {\fscx100}あっつ!{\fscx50} {\fscx100}えっ{\fscx50} {\fscx100}えっ! Dialogue: 0,0:11:57.42,0:12:00.92,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}こっちにも火が!{\fscx50} {\fscx100}えっ{\fscx50} {\fscx100}熱っ! Dialogue: 0,0:12:00.92,0:12:04.09,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00\fscx50}スキル {\fscx100}火属性耐性を得ました{\fscx50}。 Dialogue: 0,0:12:04.09,0:12:07.43,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}あっ{\fscx50} {\fscx100}ちょっと{\fscx50}マシ{\fscx100}になったかも{\fscx50}。 Dialogue: 0,0:12:07.43,0:12:11.26,Default,,0000,0000,0000,,{\pos(232,407)\c&H0000FFFF}あいつ{\fscx50} {\fscx100}動けねえようだな{\fscx50}。 Dialogue: 0,0:12:07.43,0:12:11.26,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:12:11.26,0:12:13.27,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}今の{\fscx50}ダメージ{\fscx100}は? Dialogue: 0,0:12:13.27,0:12:16.10,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}まだ{\fscx50} {\fscx100}そんなに効いてねえのか{\fscx50}。 Dialogue: 0,0:12:16.10,0:12:18.77,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}だったら…{\fscx50} {\fscx100}これなら{\fscx50} {\fscx100}どうだ! Dialogue: 0,0:12:18.77,0:12:20.77,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:12:20.77,0:12:23.44,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}痺れ毒爪だ~! Dialogue: 0,0:12:23.44,0:12:26.28,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}おらおら{\fscx50} {\fscx100}おらおら~! Dialogue: 0,0:12:26.28,0:12:29.45,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}うし!{\fscx50} ステータス{\fscx100}確認{\fscx50}。 Dialogue: 0,0:12:29.45,0:12:32.55,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}《まだ{\fscx50} HP {\fscx100}半分もあるのかよ! Dialogue: 0,0:12:32.55,0:12:36.22,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}しかも{\fscx50} {\fscx100}こいつの怒りにも Dialogue: 0,0:12:32.55,0:12:36.22,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}火を付けちまったみたいだし…{\fscx50}。 Dialogue: 0,0:12:36.22,0:12:38.39,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}こりゃ{\fscx50} {\fscx100}やっぱ{\fscx50} {\fscx100}無理だ! Dialogue: 0,0:12:38.39,0:12:41.89,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}逃げるなら Dialogue: 0,0:12:38.39,0:12:41.89,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}まひしてる今しかねえ!》 Dialogue: 0,0:12:41.89,0:12:45.90,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}頼むから{\fscx50} {\fscx100}追いかけてくんなよ! Dialogue: 0,0:12:45.90,0:12:47.90,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}まさか? Dialogue: 0,0:12:47.90,0:12:50.57,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}もう{\fscx50} {\fscx100}まひ{\fscx50} {\fscx100}解けたのかよ{\fscx50}!? Dialogue: 0,0:12:47.90,0:12:50.57,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}やべえ! Dialogue: 0,0:12:50.57,0:12:53.74,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF}そういや{\fscx50} {\fscx100}俺 Dialogue: 0,0:12:50.57,0:12:53.74,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}飛行の{\fscx50}スキル{\fscx100}あったよな{\fscx50}。 Dialogue: 0,0:12:53.74,0:12:57.24,Default,,0000,0000,0000,,{\pos(212,77)\c&H0000FFFF}えい!{\fscx50} ヘッヘッ ヘッヘッ ヘッヘッヘッ{\fscx100}…{\fscx50}。 Dialogue: 0,0:12:57.24,0:13:00.75,Default,,0000,0000,0000,,{\pos(212,77)\c&H0000FFFF}うえっ{\fscx50}!? {\fscx100}あれ?{\fscx50} {\fscx100}飛べねえ? Dialogue: 0,0:13:00.75,0:13:03.75,Default,,0000,0000,0000,,{\pos(312,77)\c&H0000FFFF}う~ん!{\fscx50} {\fscx100}うぐっ! Dialogue: 0,0:13:03.75,0:13:05.92,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}なんでだ?{\fscx50} レベル {\fscx100}低いからか? Dialogue: 0,0:13:05.92,0:13:09.22,Default,,0000,0000,0000,,{\pos(392,407)\c&H0000FFFF}やべえ! Dialogue: 0,0:13:05.92,0:13:09.22,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:13:16.43,0:13:18.60,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}あれから{\fscx50} {\fscx100}早{\fscx50}10{\fscx100}分{\fscx50}。 Dialogue: 0,0:13:18.60,0:13:20.77,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}あいつ{\fscx50} {\fscx100}なんで{\fscx50} バテ{\fscx100}ねえんだよ! Dialogue: 0,0:13:20.77,0:13:22.94,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}つうか{\fscx50} スタミナ {\fscx100}あり過ぎだろ! Dialogue: 0,0:13:22.94,0:13:27.61,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00\fscx50}スキル {\fscx100}転がるの{\fscx50}レベル{\fscx100}が Dialogue: 0,0:13:22.94,0:13:27.61,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}2から3へと上がりました{\fscx50}。 Dialogue: 0,0:13:27.61,0:13:30.94,Default,,0000,0000,0000,,{\pos(232,227)\c&H0000FFFF}はい{\fscx50} {\fscx100}きた~! Dialogue: 0,0:13:27.61,0:13:30.94,Default,,0000,0000,0000,,{\pos(252,287)\c&H0000FFFF}まだ逃げられるぞ{\fscx50} {\fscx100}これ! Dialogue: 0,0:13:30.94,0:13:33.38,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}称号{\fscx50} チキンランナー{\fscx100}を得ました{\fscx50}。 Dialogue: 0,0:13:33.38,0:13:35.38,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF\fscx50}ビビリ{\fscx100}って言いてえのか! Dialogue: 0,0:13:35.38,0:13:38.22,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}ちっとでも勝ち目があれば Dialogue: 0,0:13:35.38,0:13:38.22,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}俺だって戦うわ! Dialogue: 0,0:13:38.22,0:13:41.39,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}うわっ!{\fscx50} {\fscx100}やべっ{\fscx50} ガチ{\fscx100}絶壁! Dialogue: 0,0:13:41.39,0:13:43.72,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}落ちたら{\fscx50} {\fscx100}絶対に死ぬやつ! Dialogue: 0,0:13:43.72,0:13:45.72,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}手前で{\fscx50} カーブ{\fscx100}か? Dialogue: 0,0:13:45.72,0:13:49.06,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}いや{\fscx50} {\fscx100}あれを乗り越えられれば Dialogue: 0,0:13:45.72,0:13:49.06,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}逃げ切れるんじゃね? Dialogue: 0,0:13:49.06,0:13:52.90,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}けど{\fscx50} {\fscx100}飛行{\fscx50}スキル{\fscx100}は{\fscx50} {\fscx100}まだ怪しいし…{\fscx50}。 Dialogue: 0,0:13:52.90,0:13:56.07,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}ええい!{\fscx50} {\fscx100}このまま{\fscx50} {\fscx100}突っ込む! Dialogue: 0,0:13:56.07,0:13:58.07,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}いっけ~! Dialogue: 0,0:14:03.08,0:14:06.25,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}風に乗った! Dialogue: 0,0:14:06.25,0:14:09.25,Default,,0000,0000,0000,,{\pos(232,407)\c&H0000FFFF}なんだよ{\fscx50} {\fscx100}全然{\fscx50} {\fscx100}余裕じゃん{\fscx50}。 Dialogue: 0,0:14:06.25,0:14:09.25,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:14:09.25,0:14:12.59,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}ここで{\fscx50} {\fscx100}お別れだ!{\fscx50} {\fscx100}あばよ~! Dialogue: 0,0:14:12.59,0:14:15.42,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}はい{\fscx50} {\fscx100}逃げ切った! Dialogue: 0,0:14:15.42,0:14:17.92,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}けど{\fscx50} {\fscx100}ほんとに疲れた{\fscx50}。 Dialogue: 0,0:14:17.92,0:14:20.93,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}覚えてやがれ!{\fscx50} {\fscx100}くそくも! Dialogue: 0,0:14:17.92,0:14:20.93,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}んっ? Dialogue: 0,0:14:23.60,0:14:25.60,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}行っちまったか{\fscx50}。 Dialogue: 0,0:14:25.60,0:14:29.10,Default,,0000,0000,0000,,{\pos(332,437)\c&H0000FFFF\fscx50}レベル{\fscx100}上げたら Dialogue: 0,0:14:25.60,0:14:29.10,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}必ず{\fscx50} {\fscx100}倒してやるからな{\fscx50}。 Dialogue: 0,0:14:29.10,0:14:31.94,Default,,0000,0000,0000,,{\pos(572,497)\c&H0000FFFF}んっ? Dialogue: 0,0:14:31.94,0:14:33.87,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}いっ! Dialogue: 0,0:14:33.87,0:14:37.54,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}いぃ~!{\fscx50} {\fscx100}いっ…{\fscx50}。 Dialogue: 0,0:14:37.54,0:14:41.38,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}糸{\fscx50} {\fscx100}張って{\fscx50} {\fscx100}渡ってきたのかよ! Dialogue: 0,0:14:37.54,0:14:41.38,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}しつこいにも程があんだろ! Dialogue: 0,0:14:41.38,0:14:44.05,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}いいかげんにしてくれ~! Dialogue: 0,0:14:44.05,0:14:48.39,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00\fscx50}スキル {\fscx100}転がるの{\fscx50}レベル{\fscx100}が Dialogue: 0,0:14:44.05,0:14:48.39,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}3から4へと上がりました{\fscx50}。 Dialogue: 0,0:14:48.39,0:14:51.19,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF\fscx50}スキル{\fscx100}の{\fscx50}レベル{\fscx100}上げ Dialogue: 0,0:14:48.39,0:14:51.19,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}やってんじゃねえんだけど{\fscx50}。 Dialogue: 0,0:14:53.39,0:14:56.73,Default,,0000,0000,0000,,{\pos(272,407)\c&H00FFFF00}経験値を{\fscx50} 20 {\fscx100}得ました{\fscx50}。 Dialogue: 0,0:14:53.39,0:14:56.73,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:14:56.73,0:15:02.40,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}称号{\fscx50} {\fscx100}歩く卵により Dialogue: 0,0:14:56.73,0:15:02.40,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}更に経験値を{\fscx50} 20 {\fscx100}得ました{\fscx50}。 Dialogue: 0,0:15:02.40,0:15:06.41,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}厄病子竜の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:15:02.40,0:15:06.41,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}1から3へと上がりました{\fscx50}。 Dialogue: 0,0:15:08.41,0:15:10.58,Default,,0000,0000,0000,,{\pos(392,347)\c&H0000FFFF}おわっ! Dialogue: 0,0:15:10.58,0:15:12.58,Default,,0000,0000,0000,,{\pos(432,347)\c&H0000FFFF\fscx50}キモッ{\fscx100}! Dialogue: 0,0:15:12.58,0:15:16.42,Default,,0000,0000,0000,,{\pos(192,287)\c&H0000FFFF}ぬおっ! Dialogue: 0,0:15:12.58,0:15:16.42,Default,,0000,0000,0000,,{\pos(212,347)\c&H0000FFFF}完全に{\fscx50} {\fscx100}ひき逃げだよな{\fscx50} {\fscx100}これ{\fscx50}。 Dialogue: 0,0:15:16.42,0:15:20.42,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}厄病子竜の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:15:16.42,0:15:20.42,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}3から8へと上がりました{\fscx50}。 Dialogue: 0,0:15:20.42,0:15:23.76,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}おっ{\fscx50} マジ{\fscx100}か? Dialogue: 0,0:15:20.42,0:15:23.76,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF\fscx50}ステータス {\fscx100}結構{\fscx50} {\fscx100}上がってる! Dialogue: 0,0:15:23.76,0:15:25.76,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}これなら{\fscx50} {\fscx100}やれるかも! Dialogue: 0,0:15:28.09,0:15:30.10,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}あいつの{\fscx50}スキル{\fscx100}は? Dialogue: 0,0:15:33.70,0:15:36.37,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}毒毒ってのが Dialogue: 0,0:15:33.70,0:15:36.37,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}よくわかんねえが…{\fscx50}。 Dialogue: 0,0:15:36.37,0:15:40.37,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}近づいたら{\fscx50} {\fscx100}全力で{\fscx50} ベビーブレス{\fscx100}だ! Dialogue: 0,0:15:40.37,0:15:42.88,Default,,0000,0000,0000,,{\pos(672,407)\c&H0000FFFF}えっ? Dialogue: 0,0:15:40.37,0:15:42.88,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:15:42.88,0:15:45.88,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}《うっ!{\fscx50} {\fscx100}毒毒って{\fscx50} {\fscx100}これか!》 Dialogue: 0,0:15:45.88,0:15:48.21,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}({\fscx100}せき{\fscx50}) Dialogue: 0,0:15:48.21,0:15:51.38,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}《毒耐性のおかげで動けるが Dialogue: 0,0:15:48.21,0:15:51.38,Default,,0000,0000,0000,,{\pos(572,497)\c&H0000FFFF}喉が痛え》 Dialogue: 0,0:15:51.38,0:15:53.39,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:15:53.39,0:15:56.72,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}《あいつ{\fscx50} {\fscx100}俺を観察してる? Dialogue: 0,0:15:56.72,0:16:01.39,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}いや{\fscx50} {\fscx100}毒が回るのを待ってるんだ! Dialogue: 0,0:16:01.39,0:16:05.23,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}俺には{\fscx50} {\fscx100}毒耐性があるのを Dialogue: 0,0:16:01.39,0:16:05.23,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}知らないんだな{\fscx50}。 Dialogue: 0,0:16:05.23,0:16:07.23,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}だったら!》 Dialogue: 0,0:16:07.23,0:16:10.90,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}ぶお~!{\fscx50} ゴホッ{\fscx100}!{\fscx50} {\fscx100}ぐはっ! Dialogue: 0,0:16:10.90,0:16:14.24,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}ぐお~!{\fscx50} ゴホッ{\fscx100}!{\fscx50} {\fscx100}ぐはっ!{\fscx50} {\fscx100}あっ…{\fscx50}。 Dialogue: 0,0:16:14.24,0:16:18.08,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}くっ…{\fscx50} {\fscx100}苦しい!{\fscx50} {\fscx100}死ぬ~! Dialogue: 0,0:16:18.08,0:16:22.08,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:16:22.08,0:16:26.59,Default,,0000,0000,0000,,{\pos(332,437)\c&H0000FFFF}《これ{\fscx50} {\fscx100}だませなかったら Dialogue: 0,0:16:22.08,0:16:26.59,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}超ばかみてえだな{\fscx50}。 Dialogue: 0,0:16:26.59,0:16:29.09,Default,,0000,0000,0000,,{\pos(252,407)\c&H0000FFFF}引っかかりやがった!》 Dialogue: 0,0:16:26.59,0:16:29.09,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:16:29.09,0:16:31.09,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}《ちょっと苦しいが…{\fscx50}。 Dialogue: 0,0:16:31.09,0:16:33.03,Default,,0000,0000,0000,,{\pos(632,497)\c&H0000FFFF\fscx50}ベビーブレス{\fscx100}! Dialogue: 0,0:16:33.03,0:16:35.86,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}どうだ? Dialogue: 0,0:16:33.03,0:16:35.86,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}空中では{\fscx50} {\fscx100}よけれねえだろ!》 Dialogue: 0,0:16:35.86,0:16:37.86,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}もらった! Dialogue: 0,0:16:40.20,0:16:44.54,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}厄病子竜の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:16:40.20,0:16:44.54,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}8から{\fscx50}14{\fscx100}へと上がりました{\fscx50}。 Dialogue: 0,0:16:44.54,0:16:48.21,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}うし!{\fscx50} {\fscx100}強いやつを倒すと Dialogue: 0,0:16:44.54,0:16:48.21,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}一気に上がるな! Dialogue: 0,0:16:48.21,0:16:51.04,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}さあ{\fscx50} {\fscx100}こい{\fscx50} {\fscx100}例の{\fscx50}スキル{\fscx100}! Dialogue: 0,0:16:51.04,0:16:55.38,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00\fscx50}スキル ベビーブレス{\fscx100}の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:16:51.04,0:16:55.38,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}2から3へと上がりました{\fscx50}。 Dialogue: 0,0:16:55.38,0:16:58.05,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}こいつが上がるのは{\fscx50} {\fscx100}助かる{\fscx50}。 Dialogue: 0,0:16:58.05,0:17:00.72,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00\fscx50}スキル ドラゴンテイル{\fscx100}を得ました{\fscx50}。 Dialogue: 0,0:17:00.72,0:17:03.06,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}そういや{\fscx50} {\fscx100}尻尾で{\fscx50} {\fscx100}とどめ刺したな{\fscx50}。 Dialogue: 0,0:17:03.06,0:17:05.56,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}あれも{\fscx50} スキル{\fscx100}認定されたのか{\fscx50}。 Dialogue: 0,0:17:05.56,0:17:08.73,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF}で{\fscx50} {\fscx100}あれは? Dialogue: 0,0:17:08.73,0:17:12.90,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}だから{\fscx50} {\fscx100}その… Dialogue: 0,0:17:08.73,0:17:12.90,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}人間の姿になれるやつは? Dialogue: 0,0:17:12.90,0:17:16.90,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}ああ{\fscx50} {\fscx100}はい{\fscx50}。 {\fscx100}これで終わりですか{\fscx50}。 Dialogue: 0,0:17:16.90,0:17:20.57,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}あの種族紹介{\fscx50} {\fscx100}大うそだったとか? Dialogue: 0,0:17:20.57,0:17:22.91,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}さすがに{\fscx50} {\fscx100}それはねえよな{\fscx50}。 Dialogue: 0,0:17:22.91,0:17:27.41,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}人化の術を覚えるには Dialogue: 0,0:17:22.91,0:17:27.41,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}何かしなきゃだめなのかな? Dialogue: 0,0:17:30.92,0:17:33.19,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}今日は{\fscx50} {\fscx100}もう疲れた{\fscx50}。 Dialogue: 0,0:17:33.19,0:17:36.52,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}どっかで{\fscx50} {\fscx100}こいつを食べて{\fscx50} {\fscx100}休もう{\fscx50}。 Dialogue: 0,0:17:36.52,0:17:38.52,Default,,0000,0000,0000,,{\pos(552,497)\c&H0000FFFF}おっ? Dialogue: 0,0:17:43.20,0:17:45.20,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}すみませ~ん! Dialogue: 0,0:17:47.20,0:17:49.20,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}誰もいないようだな{\fscx50}。 Dialogue: 0,0:17:49.20,0:17:51.20,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}いいとこ{\fscx50} {\fscx100}見っけ! Dialogue: 0,0:17:54.37,0:17:56.98,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF\fscx50}フーンフフ フンフフフン{\fscx100}…{\fscx50}。 Dialogue: 0,0:17:59.04,0:18:02.05,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}やっぱ{\fscx50} {\fscx100}肉は{\fscx50} {\fscx100}焼くに限るよな{\fscx50}。 Dialogue: 0,0:18:02.05,0:18:06.22,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}ちょっと{\fscx50} {\fscx100}獣臭いのが難点だけど{\fscx50}。 Dialogue: 0,0:18:02.05,0:18:06.22,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}あっ{\fscx50} {\fscx100}そうだ! Dialogue: 0,0:18:06.22,0:18:08.55,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}さっき見つけた{\fscx50} {\fscx100}この実➡ Dialogue: 0,0:18:08.55,0:18:12.89,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}こしょうみたいな Dialogue: 0,0:18:08.55,0:18:12.89,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}いい匂いなんだよな{\fscx50}。 Dialogue: 0,0:18:12.89,0:18:16.20,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF}こいつを{\fscx50} {\fscx100}肉に付けたら Dialogue: 0,0:18:12.89,0:18:16.20,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}いい感じじゃね? Dialogue: 0,0:18:18.23,0:18:20.23,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}こっ…{\fscx50} {\fscx100}これは! Dialogue: 0,0:18:20.23,0:18:22.57,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}獣臭さを{\fscx50} {\fscx100}かき消してくれるうえ➡ Dialogue: 0,0:18:22.57,0:18:25.57,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}ほんのり辛い香りと味わいが Dialogue: 0,0:18:22.57,0:18:25.57,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}食欲を増進させてくれて➡ Dialogue: 0,0:18:25.57,0:18:27.57,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}いい感じだ{\fscx50}。 Dialogue: 0,0:18:27.57,0:18:30.24,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}うっ…{\fscx50} {\fscx100}うめえ! Dialogue: 0,0:18:30.24,0:18:36.18,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}よ~し{\fscx50} {\fscx100}この洞窟を拠点にして Dialogue: 0,0:18:30.24,0:18:36.18,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}あの赤い実を集めるか{\fscx50}。 Dialogue: 0,0:18:36.18,0:18:40.19,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}けど{\fscx50} {\fscx100}香辛料にしちゃ Dialogue: 0,0:18:36.18,0:18:40.19,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF\fscx50}ベチャ{\fscx100}ついてるんだよな{\fscx50}。 Dialogue: 0,0:18:40.19,0:18:44.19,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}外で{\fscx50} {\fscx100}乾燥させてみっか{\fscx50}。 Dialogue: 0,0:18:40.19,0:18:44.19,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}保存も利きそうだし{\fscx50}。 Dialogue: 0,0:18:44.19,0:18:46.36,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}なんか{\fscx50} {\fscx100}楽しくなってきたぞ! Dialogue: 0,0:18:46.36,0:18:49.03,Default,,0000,0000,0000,,{\pos(252,407)\c&H00FFFF00}称号{\fscx50} コック{\fscx100}さんを得ました{\fscx50}。 Dialogue: 0,0:18:46.36,0:18:49.03,Default,,0000,0000,0000,,{\pos(552,497)\c&H0000FFFF}んっ? Dialogue: 0,0:18:49.03,0:18:51.86,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF\fscx50}プライベート{\fscx100}を Dialogue: 0,0:18:49.03,0:18:51.86,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}のぞかれてるみたいだな…{\fscx50}。 Dialogue: 0,0:18:51.86,0:18:53.87,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}自重してくんない? Dialogue: 0,0:18:53.87,0:18:56.03,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}食った{\fscx50} {\fscx100}食った{\fscx50}。 Dialogue: 0,0:18:56.03,0:18:59.54,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}やっぱ{\fscx50} {\fscx100}ちゃんと Dialogue: 0,0:18:56.03,0:18:59.54,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}手を加えたやつは違うわ! Dialogue: 0,0:18:59.54,0:19:02.71,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}まあ{\fscx50} {\fscx100}焼いて Dialogue: 0,0:18:59.54,0:19:02.71,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}香辛料{\fscx50} {\fscx100}付けただけだけど{\fscx50}。 Dialogue: 0,0:19:02.71,0:19:04.88,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF\fscx50}コック{\fscx100}さんか{\fscx50}。 Dialogue: 0,0:19:04.88,0:19:09.05,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}料理で{\fscx50} {\fscx100}村人に{\fscx50} モテモテ{\fscx100}とか Dialogue: 0,0:19:04.88,0:19:09.05,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}できねえかな~{\fscx50}。 Dialogue: 0,0:19:09.05,0:19:12.55,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}あっ…{\fscx50}。 {\fscx100}あっ{\fscx50} {\fscx100}無理だな{\fscx50}。 Dialogue: 0,0:19:12.55,0:19:17.22,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}どんな{\fscx50} {\fscx100}ごちそう{\fscx50} {\fscx100}作っても Dialogue: 0,0:19:12.55,0:19:17.22,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}この姿じゃ{\fscx50} {\fscx100}怖がられるだけだ{\fscx50}。 Dialogue: 0,0:19:17.22,0:19:22.39,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF\fscx50}ベビードラゴン{\fscx100}のときは Dialogue: 0,0:19:17.22,0:19:22.39,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}まだ{\fscx50} {\fscx100}かわいらしかったけど…{\fscx50}。 Dialogue: 0,0:19:22.39,0:19:26.73,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}今は{\fscx50} {\fscx100}全身{\fscx50} {\fscx100}黒いし Dialogue: 0,0:19:22.39,0:19:26.73,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}目つきは悪いし➡ Dialogue: 0,0:19:26.73,0:19:29.40,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}爪とか牙も{\fscx50} {\fscx100}とがってるし{\fscx50}。 Dialogue: 0,0:19:29.40,0:19:34.21,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}もう{\fscx50} {\fscx100}俺だと{\fscx50} {\fscx100}わかんねえだろうな Dialogue: 0,0:19:29.40,0:19:34.21,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}あの子も{\fscx50}。 Dialogue: 0,0:19:36.34,0:19:39.51,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}人化の術に釣られた結果が Dialogue: 0,0:19:36.34,0:19:39.51,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}これだよ! Dialogue: 0,0:19:39.51,0:19:42.68,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}完全に{\fscx50} {\fscx100}人類の敵{\fscx50}ルート{\fscx100}だろ! Dialogue: 0,0:19:42.68,0:19:47.35,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}せめて{\fscx50} {\fscx100}人化の術{\fscx50} {\fscx100}よこせよ{\fscx50} マジ{\fscx100}で! Dialogue: 0,0:19:47.35,0:19:51.46,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}やっぱ{\fscx50} {\fscx100}間違ったかな{\fscx50} {\fscx100}俺…{\fscx50}。 Dialogue: 0,0:19:57.86,0:19:59.87,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FF00\fscx50}ドーズ{\fscx100}さんを見た? Dialogue: 0,0:19:59.87,0:20:04.04,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(ベルツ){\fscx100}ああ{\fscx50} {\fscx100}ほんとじゃよ{\fscx50}。 Dialogue: 0,0:19:59.87,0:20:04.04,Default,,0000,0000,0000,,{\pos(212,497)}昨日{\fscx50} {\fscx100}村外れの池でのう{\fscx50}。 Dialogue: 0,0:20:04.04,0:20:06.54,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FF00}詳しく聞かせてください Dialogue: 0,0:20:04.04,0:20:06.54,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FF00\fscx50}ベルツ{\fscx100}さん! Dialogue: 0,0:20:06.54,0:20:08.87,Default,,0000,0000,0000,,{\pos(252,497)}ああ{\fscx50} {\fscx100}いいとも{\fscx50}。 Dialogue: 0,0:20:08.87,0:20:12.04,Default,,0000,0000,0000,,{\pos(232,497)}わしが釣りをしてたらな➡ Dialogue: 0,0:20:12.04,0:20:15.45,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ドーズ{\fscx100}は{\fscx50} {\fscx100}森の茂みの中にいたんじゃ{\fscx50}。 Dialogue: 0,0:20:18.22,0:20:23.56,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(ベルツ){\fscx100}けど{\fscx50} {\fscx100}わしに気付かんまま Dialogue: 0,0:20:18.22,0:20:23.56,Default,,0000,0000,0000,,{\pos(232,497)}森の奥へ消えちまったんよ{\fscx50}。 Dialogue: 0,0:20:23.56,0:20:27.06,Default,,0000,0000,0000,,{\pos(212,497)}なんか{\fscx50} ブツブツ{\fscx100}言いながらのう{\fscx50}。 Dialogue: 0,0:20:27.06,0:20:29.73,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(グレゴリー) Dialogue: 0,0:20:27.06,0:20:29.73,Default,,0000,0000,0000,,{\pos(232,497)}おかしなこと{\fscx50} {\fscx100}言うなよ{\fscx50} ベルツ{\fscx100}爺{\fscx50}。 Dialogue: 0,0:20:29.73,0:20:32.73,Default,,0000,0000,0000,,{\pos(352,437)}どうせ{\fscx50} {\fscx100}また{\fscx50} {\fscx100}酔っ払って Dialogue: 0,0:20:29.73,0:20:32.73,Default,,0000,0000,0000,,{\pos(412,497)}夢でも見たんだろ? Dialogue: 0,0:20:32.73,0:20:37.24,Default,,0000,0000,0000,,{\pos(172,437)}昨日は飲んでねえ{\fscx50}。 Dialogue: 0,0:20:32.73,0:20:37.24,Default,,0000,0000,0000,,{\pos(192,497)}確かに見たんじゃ!{\fscx50} ヒック{\fscx100}…{\fscx50}。 Dialogue: 0,0:20:37.24,0:20:40.57,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(オラス){\fscx100}爺さんが Dialogue: 0,0:20:37.24,0:20:40.57,Default,,0000,0000,0000,,{\pos(212,497)}しらふのときなんてあるのかよ{\fscx50}。 Dialogue: 0,0:20:40.57,0:20:43.24,Default,,0000,0000,0000,,{\pos(692,497)\c&H0000FF00\fscx50}ハッ{\fscx100}…{\fscx50}。 Dialogue: 0,0:20:43.24,0:20:45.91,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(グレゴリー)ミリア Dialogue: 0,0:20:43.24,0:20:45.91,Default,,0000,0000,0000,,{\pos(212,497)}体のほうは{\fscx50} {\fscx100}もういいのか? Dialogue: 0,0:20:45.91,0:20:49.08,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FF00}はい{\fscx50}。 {\fscx100}ご心配おかけしました{\fscx50}。 Dialogue: 0,0:20:49.08,0:20:52.08,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}ドーズ{\fscx100}たちのことは Dialogue: 0,0:20:49.08,0:20:52.08,Default,,0000,0000,0000,,{\pos(192,497)}お前のせいじゃない{\fscx50}。 Dialogue: 0,0:20:52.08,0:20:55.92,Default,,0000,0000,0000,,{\pos(232,407)}気にするなよ{\fscx50}。 Dialogue: 0,0:20:52.08,0:20:55.92,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FF00}大丈夫です{\fscx50}。 {\fscx100}それじゃ{\fscx50}。 Dialogue: 0,0:20:55.92,0:20:59.09,Default,,0000,0000,0000,,{\pos(672,407)\fscx50}ハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:20:55.92,0:20:59.09,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}笑い声{\fscx50}) Dialogue: 0,0:20:59.09,0:21:01.93,Default,,0000,0000,0000,,{\pos(172,437)}だめじゃ! Dialogue: 0,0:20:59.09,0:21:01.93,Default,,0000,0000,0000,,{\pos(192,497)}絶対に{\fscx50} {\fscx100}森へ行ってはならん! Dialogue: 0,0:21:01.93,0:21:04.76,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FF00}でも{\fscx50} ドーズ{\fscx100}さんが Dialogue: 0,0:21:01.93,0:21:04.76,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FF00}生きてるかもしれないんです! Dialogue: 0,0:21:04.76,0:21:07.27,Default,,0000,0000,0000,,{\pos(232,437)}では Dialogue: 0,0:21:04.76,0:21:07.27,Default,,0000,0000,0000,,{\pos(252,497)}なぜ{\fscx50} {\fscx100}村に戻ってこんのじゃ? Dialogue: 0,0:21:07.27,0:21:10.10,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FF00}そっ…{\fscx50} {\fscx100}それは{\fscx50} {\fscx100}わかりませんが…{\fscx50}。 Dialogue: 0,0:21:10.10,0:21:13.11,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FF00}私だけだと危ないなら Dialogue: 0,0:21:10.10,0:21:13.11,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FF00}村のみんなで捜索を! Dialogue: 0,0:21:13.11,0:21:15.11,Default,,0000,0000,0000,,{\pos(392,497)}いいかげんにせんか! Dialogue: 0,0:21:15.11,0:21:18.11,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}ミリア{\fscx100}も{\fscx50} {\fscx100}村の者も Dialogue: 0,0:21:15.11,0:21:18.11,Default,,0000,0000,0000,,{\pos(232,497)}危険にさらすわけにはいかん! Dialogue: 0,0:21:18.11,0:21:21.95,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FF00}んっ…{\fscx50}。 {\fscx100}はい{\fscx50}。 Dialogue: 0,0:21:21.95,0:21:25.78,Default,,0000,0000,0000,,{\pos(352,497)}んっ…{\fscx50}。 {\fscx100}あっ…{\fscx50} {\fscx100}んっ…{\fscx50}。 Dialogue: 0,0:21:25.78,0:21:30.12,Default,,0000,0000,0000,,{\pos(312,437)}安心せい{\fscx50}。 Dialogue: 0,0:21:25.78,0:21:30.12,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}ギルド{\fscx100}へ{\fscx50} {\fscx100}調査を頼んでおく{\fscx50}。 Dialogue: 0,0:21:30.12,0:21:32.72,Default,,0000,0000,0000,,{\pos(232,437)}すぐに Dialogue: 0,0:21:30.12,0:21:32.72,Default,,0000,0000,0000,,{\pos(252,497)}冒険者が来てくれるはずじゃ{\fscx50}。 Dialogue: 0,0:21:32.72,0:21:38.73,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FF00}わかりました{\fscx50}。 Dialogue: 0,0:21:32.72,0:21:38.73,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FF00}無理を言って{\fscx50} {\fscx100}すみませんでした{\fscx50}。 Dialogue: 0,0:21:38.73,0:21:40.73,Default,,0000,0000,0000,,{\pos(612,497)}んっ…{\fscx50}。 Dialogue: 0,0:21:46.74,0:21:50.58,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}んっ…{\fscx50}。 Dialogue: 0,0:21:46.74,0:21:50.58,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}昨日は{\fscx50} {\fscx100}よく食って{\fscx50} {\fscx100}よく寝たな{\fscx50}。 Dialogue: 0,0:21:50.58,0:21:55.58,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}人化の術{\fscx50} {\fscx100}目指して{\fscx50} {\fscx100}これから Dialogue: 0,0:21:50.58,0:21:55.58,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF\fscx50}ガンガン レベル{\fscx100}上げだ!{\fscx50} {\fscx100}んっ? Dialogue: 0,0:21:57.58,0:21:59.58,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}なんだ?{\fscx50} {\fscx100}あれ{\fscx50}。 Dialogue: 0,0:21:59.58,0:22:01.59,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}水たまりじゃねえよな{\fscx50}。 Dialogue: 0,0:22:01.59,0:22:03.92,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}ひょっとして{\fscx50} モンスター{\fscx100}か? Dialogue: 0,0:22:03.92,0:22:06.59,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}あんまり強そうに見えねえな{\fscx50}。 Dialogue: 0,0:22:06.59,0:22:08.93,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}経験値{\fscx50} {\fscx100}稼ぐには{\fscx50} {\fscx100}いいんじゃね? Dialogue: 0,0:22:08.93,0:22:11.03,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}あいつの{\fscx50}ステータス{\fscx100}は…{\fscx50}。 Dialogue: 0,0:22:13.10,0:22:17.44,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}あがっ! Dialogue: 0,0:22:13.10,0:22:17.44,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}痛っ!{\fscx50} {\fscx100}頭{\fscx50} {\fscx100}痛い!{\fscx50} {\fscx100}何これ? Dialogue: 0,0:22:17.44,0:22:22.77,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00\fscx50}スキル ステータス{\fscx100}閲覧{\fscx50} レベル{\fscx100}3では Dialogue: 0,0:22:17.44,0:22:22.77,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}正確に取得できない情報です{\fscx50}。 Dialogue: 0,0:22:22.77,0:22:26.28,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}目も熱い!{\fscx50} {\fscx100}うっ…{\fscx50} {\fscx100}ぐわっ! Dialogue: 0,0:22:26.28,0:22:31.28,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00\fscx50}スキル ステータス{\fscx100}閲覧の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:22:26.28,0:22:31.28,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}3から4へと上がりました{\fscx50}。 Dialogue: 0,0:22:31.28,0:22:33.29,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}んっ…{\fscx50}。 Dialogue: 0,0:22:35.55,0:22:37.56,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}うわっ! Dialogue: 0,0:22:37.56,0:22:41.06,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}なっ…{\fscx50} {\fscx100}なんじゃ?{\fscx50} {\fscx100}こりゃ~!