[Script Info] ScriptType: v4.00+ Collisions: Normal PlayResX: 960 PlayResY: 540 LayoutResX: 960 LayoutResY: 540 ScaledBorderAndShadow: Yes [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,MS PGothic,36,&H00FFFFFF,&H000000FF,&H00000000,&H7F000000,-1,0,0,0,100,100,2,0,1,2,2,1,0,0,0,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:34.80,0:00:36.80,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(マリエル){\fscx100}だめじゃ! Dialogue: 0,0:00:34.80,0:00:36.80,Default,,0000,0000,0000,,{\pos(212,497)}絶対に{\fscx50} {\fscx100}森へ行ってはならん! Dialogue: 0,0:00:36.80,0:00:39.14,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FF00\fscx50}(ミリア){\fscx100}でも{\fscx50} ドーズ{\fscx100}さんが Dialogue: 0,0:00:36.80,0:00:39.14,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FF00}生きてるかもしれないんです! Dialogue: 0,0:00:39.14,0:00:41.64,Default,,0000,0000,0000,,{\pos(232,437)}では Dialogue: 0,0:00:39.14,0:00:41.64,Default,,0000,0000,0000,,{\pos(252,497)}なぜ{\fscx50} {\fscx100}村に戻ってこんのじゃ? Dialogue: 0,0:00:41.64,0:00:44.48,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FF00}そっ…{\fscx50} {\fscx100}それは{\fscx50} {\fscx100}わかりませんが…{\fscx50}。 Dialogue: 0,0:00:44.48,0:00:47.48,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FF00}私だけだと危ないなら Dialogue: 0,0:00:44.48,0:00:47.48,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FF00}村のみんなで捜索を! Dialogue: 0,0:00:47.48,0:00:49.48,Default,,0000,0000,0000,,{\pos(392,497)}いいかげんにせんか! Dialogue: 0,0:00:49.48,0:00:52.49,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}ミリア{\fscx100}も{\fscx50} {\fscx100}村の者も Dialogue: 0,0:00:49.48,0:00:52.49,Default,,0000,0000,0000,,{\pos(232,497)}危険にさらすわけにはいかん! Dialogue: 0,0:00:52.49,0:00:56.32,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FF00}んっ…{\fscx50}。 {\fscx100}はい{\fscx50}。 Dialogue: 0,0:00:56.32,0:01:00.16,Default,,0000,0000,0000,,{\pos(352,497)}んっ…{\fscx50}。 {\fscx100}あっ…{\fscx50} {\fscx100}んっ…{\fscx50}。 Dialogue: 0,0:01:00.16,0:01:04.50,Default,,0000,0000,0000,,{\pos(312,437)}安心せい{\fscx50}。 Dialogue: 0,0:01:00.16,0:01:04.50,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}ギルド{\fscx100}へ{\fscx50} {\fscx100}調査を頼んでおく{\fscx50}。 Dialogue: 0,0:01:04.50,0:01:07.17,Default,,0000,0000,0000,,{\pos(232,437)}すぐに Dialogue: 0,0:01:04.50,0:01:07.17,Default,,0000,0000,0000,,{\pos(252,497)}冒険者が来てくれるはずじゃ{\fscx50}。 Dialogue: 0,0:01:07.17,0:01:13.17,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FF00}わかりました{\fscx50}。 Dialogue: 0,0:01:07.17,0:01:13.17,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FF00}無理を言って{\fscx50} {\fscx100}すみませんでした{\fscx50}。 Dialogue: 0,0:01:13.17,0:01:15.18,Default,,0000,0000,0000,,{\pos(612,497)}んっ…{\fscx50}。 Dialogue: 0,0:01:21.18,0:01:25.02,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}(イルシア){\fscx100}んっ…{\fscx50}。 Dialogue: 0,0:01:21.18,0:01:25.02,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}昨日は{\fscx50} {\fscx100}よく食って{\fscx50} {\fscx100}よく寝たな{\fscx50}。 Dialogue: 0,0:01:25.02,0:01:30.02,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}人化の術{\fscx50} {\fscx100}目指して{\fscx50} {\fscx100}これから Dialogue: 0,0:01:25.02,0:01:30.02,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF\fscx50}ガンガン レベル{\fscx100}上げだ!{\fscx50} {\fscx100}んっ? Dialogue: 0,0:01:32.03,0:01:33.96,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}なんだ?{\fscx50} {\fscx100}あれ{\fscx50}。 Dialogue: 0,0:01:33.96,0:01:35.96,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}水たまりじゃねえよな{\fscx50}。 Dialogue: 0,0:01:35.96,0:01:38.30,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}ひょっとして{\fscx50} モンスター{\fscx100}か? Dialogue: 0,0:01:38.30,0:01:40.97,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}あんまり強そうに見えねえな{\fscx50}。 Dialogue: 0,0:01:40.97,0:01:43.47,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}経験値{\fscx50} {\fscx100}稼ぐには{\fscx50} {\fscx100}いいんじゃね? Dialogue: 0,0:01:43.47,0:01:45.47,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}あいつの{\fscx50}ステータス{\fscx100}は…{\fscx50}。 Dialogue: 0,0:01:47.47,0:01:51.81,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}あがっ! Dialogue: 0,0:01:47.47,0:01:51.81,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}痛っ!{\fscx50} {\fscx100}頭{\fscx50} {\fscx100}痛い!{\fscx50} {\fscx100}何これ? Dialogue: 0,0:01:51.81,0:01:57.15,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00\fscx50}({\fscx100}神の声{\fscx50})スキル ステータス{\fscx100}閲覧{\fscx50} レベル{\fscx100}3では Dialogue: 0,0:01:51.81,0:01:57.15,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}正確に取得できない情報です{\fscx50}。 Dialogue: 0,0:01:57.15,0:02:00.65,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}目も熱い!{\fscx50} {\fscx100}うっ…{\fscx50} {\fscx100}ぐわっ! Dialogue: 0,0:02:00.65,0:02:05.66,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00\fscx50}スキル ステータス{\fscx100}閲覧の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:02:00.65,0:02:05.66,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}3から4へと上がりました{\fscx50}。 Dialogue: 0,0:02:05.66,0:02:07.66,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}んっ…{\fscx50}。 Dialogue: 0,0:02:10.00,0:02:12.00,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}うわっ! Dialogue: 0,0:02:12.00,0:02:15.50,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}なっ…{\fscx50} {\fscx100}なんじゃ?{\fscx50} {\fscx100}こりゃ~! Dialogue: 0,0:02:17.50,0:02:19.51,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}どういうことだ? Dialogue: 0,0:02:23.18,0:02:25.18,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}やべっ! Dialogue: 0,0:04:08.82,0:04:13.82,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF\fscx50}ハァハァ ハァハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:04:13.82,0:04:16.66,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}うっ…{\fscx50} {\fscx100}なんだったんだ?{\fscx50} {\fscx100}あれ{\fscx50}。 Dialogue: 0,0:04:16.66,0:04:19.66,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}絶対に Dialogue: 0,0:04:16.66,0:04:19.66,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}近寄っちゃだめなやつだろ! Dialogue: 0,0:04:23.16,0:04:27.83,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}いや{\fscx50} {\fscx100}でも{\fscx50} {\fscx100}数値自体は Dialogue: 0,0:04:23.16,0:04:27.83,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}大したこと{\fscx50} {\fscx100}なかったけど…{\fscx50}。 Dialogue: 0,0:04:27.83,0:04:31.67,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF}まあ{\fscx50} {\fscx100}触らぬ神にたたりなし Dialogue: 0,0:04:27.83,0:04:31.67,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}って言うしな…{\fscx50}。 Dialogue: 0,0:04:31.67,0:04:35.44,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}今日は{\fscx50} {\fscx100}別の方角を探してみよう{\fscx50}。 Dialogue: 0,0:04:35.44,0:04:37.44,Default,,0000,0000,0000,,{\pos(652,497)\c&H0000FFFF}んっ…{\fscx50}。 Dialogue: 0,0:04:44.78,0:04:46.79,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}んっ? Dialogue: 0,0:04:48.96,0:04:52.13,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}なんだ?{\fscx50} {\fscx100}あれ{\fscx50}。 ツボ{\fscx100}? Dialogue: 0,0:04:52.13,0:04:55.63,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}果物とか入れとくのに Dialogue: 0,0:04:52.13,0:04:55.63,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}ちょうどいいかもな{\fscx50}。 Dialogue: 0,0:04:58.63,0:05:00.63,Default,,0000,0000,0000,,{\pos(172,407)\c&H0000FFFF}痛っ! Dialogue: 0,0:04:58.63,0:05:00.63,Default,,0000,0000,0000,,{\pos(712,497)\fscx50}ガメ{\fscx100}! Dialogue: 0,0:05:00.63,0:05:02.64,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}モンスター{\fscx100}かよ! Dialogue: 0,0:05:06.31,0:05:09.81,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}ツボガメ{\fscx100}ってことは{\fscx50} カメ{\fscx100}なのか? Dialogue: 0,0:05:09.81,0:05:12.81,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF\fscx50}ドラゴンパンチ{\fscx100}! Dialogue: 0,0:05:12.81,0:05:15.98,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}おっ!{\fscx50} {\fscx100}全然{\fscx50} {\fscx100}減ってねえ! Dialogue: 0,0:05:15.98,0:05:18.32,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}なら{\fscx50} {\fscx100}一気にやるしか! Dialogue: 0,0:05:18.32,0:05:21.49,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}おら~! Dialogue: 0,0:05:21.49,0:05:25.16,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}これなら{\fscx50} {\fscx100}どうだ? Dialogue: 0,0:05:25.16,0:05:28.33,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}この野郎{\fscx50} レスト {\fscx100}使いやがった{\fscx50}。 Dialogue: 0,0:05:28.33,0:05:31.66,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}ぐぎぎっ…{\fscx50} {\fscx100}硬すぎる! Dialogue: 0,0:05:31.66,0:05:33.67,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}だったら! Dialogue: 0,0:05:35.60,0:05:39.94,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF\fscx50}カメ{\fscx100}なのに Dialogue: 0,0:05:35.60,0:05:39.94,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}どうして{\fscx50} {\fscx100}陸にいたのかな? Dialogue: 0,0:05:39.94,0:05:42.94,Default,,0000,0000,0000,,{\pos(172,407)\c&H0000FFFF}お前{\fscx50} {\fscx100}泳げるのか? Dialogue: 0,0:05:39.94,0:05:42.94,Default,,0000,0000,0000,,{\pos(492,497)\fscx50}ガメ{\fscx100}…{\fscx50}。 Dialogue: 0,0:05:42.94,0:05:44.94,Default,,0000,0000,0000,,{\pos(672,497)\c&H0000FFFF}えい! Dialogue: 0,0:05:44.94,0:05:48.28,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}ガメー!! Dialogue: 0,0:05:48.28,0:05:51.28,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}経験値を{\fscx50} 36 {\fscx100}得ました{\fscx50}。 Dialogue: 0,0:05:51.28,0:05:55.96,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}称号{\fscx50} {\fscx100}歩く卵により Dialogue: 0,0:05:51.28,0:05:55.96,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}更に{\fscx50} {\fscx100}経験値を得ました{\fscx50}。 Dialogue: 0,0:05:55.96,0:05:59.79,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}レベル{\fscx100}が{\fscx50} 14{\fscx100}から{\fscx50}15{\fscx100}へと上がりました{\fscx50}。 Dialogue: 0,0:05:59.79,0:06:05.30,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}フッ{\fscx100}… Dialogue: 0,0:05:59.79,0:06:05.30,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}激闘のあとの汗は{\fscx50} {\fscx100}心地いいな{\fscx50}。 Dialogue: 0,0:06:05.30,0:06:08.47,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}称号{\fscx50} {\fscx100}卑劣の王を得ました{\fscx50}。 Dialogue: 0,0:06:08.47,0:06:11.80,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}悪の道の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:06:08.47,0:06:11.80,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}2から3へと上がりました{\fscx50}。 Dialogue: 0,0:06:11.80,0:06:13.97,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}うっ…{\fscx50}。 Dialogue: 0,0:06:13.97,0:06:16.31,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}うおっ!{\fscx50} {\fscx100}なんだ?{\fscx50} {\fscx100}この数! Dialogue: 0,0:06:16.31,0:06:18.31,Default,,0000,0000,0000,,{\pos(192,497)\fscx50}((ガメー!!)) Dialogue: 0,0:06:18.31,0:06:21.31,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}そうか{\fscx50} {\fscx100}仲間{\fscx50} {\fscx100}呼びやがったな! Dialogue: 0,0:06:21.31,0:06:25.99,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}(ツボガメ{\fscx100}たち{\fscx50})ガメガメ ガメガメ ガメガメ{\fscx100}…{\fscx50}。 Dialogue: 0,0:06:25.99,0:06:29.99,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}えっ? Dialogue: 0,0:06:25.99,0:06:29.99,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}まさか{\fscx50} {\fscx100}こいつら{\fscx50} {\fscx100}がっ…{\fscx50} {\fscx100}合体? Dialogue: 0,0:06:29.99,0:06:34.59,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}(ツボガメ{\fscx100}たち{\fscx50})ガメガメ ガメガメガメ{\fscx100}…{\fscx50}。 Dialogue: 0,0:06:34.59,0:06:38.26,Default,,0000,0000,0000,,{\pos(392,497)\fscx50}ガメガメガメ{\fscx100}…{\fscx50}。 Dialogue: 0,0:06:38.26,0:06:41.27,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}なわけねえか{\fscx50}。 Dialogue: 0,0:06:41.27,0:06:44.60,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}じゃあ{\fscx50} {\fscx100}いくぜ! Dialogue: 0,0:06:44.60,0:06:47.61,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}おら{\fscx50} {\fscx100}食らえ! Dialogue: 0,0:06:47.61,0:06:51.78,Default,,0000,0000,0000,,{\pos(432,407)\fscx50}ガメー{\fscx100}! Dialogue: 0,0:06:47.61,0:06:51.78,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}(ツボガメ{\fscx100}たち{\fscx50})ガメー{\fscx100}! Dialogue: 0,0:06:51.78,0:06:54.61,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00\fscx50}スキル {\fscx100}星落としを得ました{\fscx50}。 Dialogue: 0,0:06:54.61,0:06:58.28,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}おっ Dialogue: 0,0:06:54.61,0:06:58.28,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}これ{\fscx50} スキル{\fscx100}認定してくれるんだ{\fscx50}。 Dialogue: 0,0:06:58.28,0:07:02.29,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}経験値を{\fscx50} 594 {\fscx100}得ました{\fscx50}。 Dialogue: 0,0:07:02.29,0:07:06.96,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}称号{\fscx50} {\fscx100}歩く卵により Dialogue: 0,0:07:02.29,0:07:06.96,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}更に{\fscx50} {\fscx100}経験値を得ました{\fscx50}。 Dialogue: 0,0:07:06.96,0:07:10.80,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00\fscx50}レベル{\fscx100}が{\fscx50} 15{\fscx100}から{\fscx50}30{\fscx100}へと上がりました{\fscx50}。 Dialogue: 0,0:07:10.80,0:07:15.80,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00\fscx50}スキル {\fscx100}飛行の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:07:10.80,0:07:15.80,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}1から2へと上がりました{\fscx50}。 Dialogue: 0,0:07:15.80,0:07:20.31,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00\fscx50}ステータス{\fscx100}閲覧の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:07:15.80,0:07:20.31,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}4から5へと上がりました{\fscx50}。 Dialogue: 0,0:07:20.31,0:07:24.64,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}お~{\fscx50} {\fscx100}やっぱ{\fscx50} {\fscx100}集団で倒すと Dialogue: 0,0:07:20.31,0:07:24.64,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}効率がいいな{\fscx50}。 Dialogue: 0,0:07:24.64,0:07:27.48,Default,,0000,0000,0000,,{\pos(512,497)\c&H0000FFFF}あっ{\fscx50} {\fscx100}だめだな{\fscx50}。 Dialogue: 0,0:07:27.48,0:07:31.15,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}こいつらを倒すには Dialogue: 0,0:07:27.48,0:07:31.15,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}どうしても{\fscx50} {\fscx100}甲羅を割っちゃうな{\fscx50}。 Dialogue: 0,0:07:31.15,0:07:34.09,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}きれいなまま Dialogue: 0,0:07:31.15,0:07:34.09,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}手に入れたかったんだが…{\fscx50}。 Dialogue: 0,0:07:34.09,0:07:37.26,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}まあ{\fscx50} レベル{\fscx100}も上がったし➡ Dialogue: 0,0:07:37.26,0:07:39.86,Default,,0000,0000,0000,,{\pos(412,437)\c&H0000FFFF}肉も手に入ったから Dialogue: 0,0:07:37.26,0:07:39.86,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}よしとするか{\fscx50}。 Dialogue: 0,0:07:41.93,0:07:44.76,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}肉だけじゃなくて Dialogue: 0,0:07:41.93,0:07:44.76,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}野菜も欲しいな{\fscx50}。 Dialogue: 0,0:07:44.76,0:07:46.93,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}野菜{\fscx50} {\fscx100}大事{\fscx50}。 Dialogue: 0,0:07:46.93,0:07:51.10,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}しっかし Dialogue: 0,0:07:46.93,0:07:51.10,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}ここまで{\fscx50} レベル{\fscx100}が上がっても➡ Dialogue: 0,0:07:51.10,0:07:54.11,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}人化の術{\fscx50} {\fscx100}覚えられないんだが…{\fscx50}。 Dialogue: 0,0:07:54.11,0:07:56.44,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}次の進化まで{\fscx50} レベル10{\fscx100}だけど➡ Dialogue: 0,0:07:56.44,0:07:59.45,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}ほんとに Dialogue: 0,0:07:56.44,0:07:59.45,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}そこまでに覚えられんのか? Dialogue: 0,0:07:59.45,0:08:02.28,Default,,0000,0000,0000,,{\pos(512,407)\c&H0000FFFF}んっ? Dialogue: 0,0:07:59.45,0:08:02.28,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}足音{\fscx50}) Dialogue: 0,0:08:02.28,0:08:05.45,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}足音{\fscx50}) Dialogue: 0,0:08:05.45,0:08:07.45,Default,,0000,0000,0000,,{\pos(312,407)\c&H0000FFFF}なんだ?{\fscx50} {\fscx100}この音{\fscx50}。 Dialogue: 0,0:08:05.45,0:08:07.45,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}足音{\fscx50}) Dialogue: 0,0:08:07.45,0:08:09.46,Default,,0000,0000,0000,,{\pos(352,407)\c&H0000FFFF}足音っぽい? Dialogue: 0,0:08:07.45,0:08:09.46,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}足音{\fscx50}) Dialogue: 0,0:08:09.46,0:08:12.36,Default,,0000,0000,0000,,{\pos(332,407)\c&H0000FFFF}今まで聞いたことないぞ{\fscx50}。 Dialogue: 0,0:08:09.46,0:08:12.36,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}足音{\fscx50}) Dialogue: 0,0:08:17.80,0:08:20.63,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}熊?{\fscx50} {\fscx100}でも{\fscx50} {\fscx100}なんか{\fscx50} {\fscx100}変だな{\fscx50}。 Dialogue: 0,0:08:20.63,0:08:22.64,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF\fscx50}ステータス。 Dialogue: 0,0:08:22.64,0:08:27.64,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}距離が開き過ぎているので Dialogue: 0,0:08:22.64,0:08:27.64,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}個体の{\fscx50}ステータス{\fscx100}は{\fscx50} {\fscx100}取得できません{\fscx50}。 Dialogue: 0,0:08:27.64,0:08:32.14,Default,,0000,0000,0000,,{\pos(172,407)\c&H00FFFF00}種族の詳細ならば{\fscx50} {\fscx100}開示できます{\fscx50}。 Dialogue: 0,0:08:27.64,0:08:32.14,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF}頼む{\fscx50}。 Dialogue: 0,0:08:32.14,0:08:35.75,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00\fscx50}クレイベア。 {\fscx100}D{\fscx50}プラスランクモンスター。 Dialogue: 0,0:08:35.75,0:08:38.42,Default,,0000,0000,0000,,{\pos(212,443)\c&H00FFFF00\fscx50\fscy50}つちくれ Dialogue: 0,0:08:35.75,0:08:38.42,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}土塊から生み出された{\fscx50}モンスター。 Dialogue: 0,0:08:38.42,0:08:42.42,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}力が強く{\fscx50} {\fscx100}また{\fscx50} {\fscx100}再生能力も高い{\fscx50}。 Dialogue: 0,0:08:42.42,0:08:45.93,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}俺と同{\fscx50}ランク{\fscx100}ってことか{\fscx50}。 Dialogue: 0,0:08:45.93,0:08:48.26,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}だったら{\fscx50} {\fscx100}十分{\fscx50} {\fscx100}戦って倒せるか{\fscx50}。 Dialogue: 0,0:08:48.26,0:08:50.26,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}それに…{\fscx50}。 Dialogue: 0,0:08:50.26,0:08:53.43,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF\fscx50}クレイ{\fscx100}…{\fscx50} ベア{\fscx100}? Dialogue: 0,0:08:53.43,0:08:57.77,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}つまり Dialogue: 0,0:08:53.43,0:08:57.77,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}熊の形をした粘土ってことか? Dialogue: 0,0:08:57.77,0:09:01.94,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}だったら{\fscx50} {\fscx100}ぶっ倒して Dialogue: 0,0:08:57.77,0:09:01.94,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}形{\fscx50} {\fscx100}整えて{\fscx50} {\fscx100}焼いて固めりゃ➡ Dialogue: 0,0:09:01.94,0:09:05.28,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF\fscx50}ツボ{\fscx100}と鍋が Dialogue: 0,0:09:01.94,0:09:05.28,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}手に入るんじゃねえのか? Dialogue: 0,0:09:05.28,0:09:08.45,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}よし! Dialogue: 0,0:09:05.28,0:09:08.45,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}マイホーム{\fscx100}の{\fscx50}インテリア{\fscx100}にしてやるよ! Dialogue: 0,0:09:08.45,0:09:11.95,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}《全く{\fscx50} {\fscx100}俺に気付く様子もねえ{\fscx50}。 Dialogue: 0,0:09:11.95,0:09:16.62,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}それなら{\fscx50} {\fscx100}奇襲で決めてやる! Dialogue: 0,0:09:16.62,0:09:21.79,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}食らえ{\fscx50} {\fscx100}卑劣の王の拳~!》 Dialogue: 0,0:09:21.79,0:09:24.46,Default,,0000,0000,0000,,{\pos(272,407)\fscx50}ベア{\fscx100}? Dialogue: 0,0:09:21.79,0:09:24.46,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}もう遅い! Dialogue: 0,0:09:24.46,0:09:27.63,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}ぬあ~!{\fscx50} {\fscx100}ぐっ! Dialogue: 0,0:09:27.63,0:09:30.47,Default,,0000,0000,0000,,{\pos(352,437)\c&H0000FFFF}熊じゃねえ! Dialogue: 0,0:09:27.63,0:09:30.47,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}あいつ{\fscx50} {\fscx100}熊じゃねえぞ! Dialogue: 0,0:09:30.47,0:09:33.74,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}あいつに Dialogue: 0,0:09:30.47,0:09:33.74,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}ベア{\fscx100}なんか名乗る資格はねえ! Dialogue: 0,0:09:33.74,0:09:35.91,Default,,0000,0000,0000,,{\pos(532,407)\fscx50}ベア{\fscx100}! Dialogue: 0,0:09:33.74,0:09:35.91,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}うわっ! Dialogue: 0,0:09:35.91,0:09:38.58,Default,,0000,0000,0000,,{\pos(292,407)}うっ! Dialogue: 0,0:09:35.91,0:09:38.58,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}そら{\fscx50} {\fscx100}お代わりだ! Dialogue: 0,0:09:38.58,0:09:40.58,Default,,0000,0000,0000,,{\pos(172,407)}うっ! Dialogue: 0,0:09:38.58,0:09:40.58,Default,,0000,0000,0000,,{\pos(612,497)\c&H0000FFFF}どうだ{\fscx50}!? Dialogue: 0,0:09:40.58,0:09:44.42,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}おっ! Dialogue: 0,0:09:40.58,0:09:44.42,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}結構{\fscx50} HP {\fscx100}減ってるじゃねえか{\fscx50}。 Dialogue: 0,0:09:44.42,0:09:46.59,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}ベアー!! Dialogue: 0,0:09:46.59,0:09:51.26,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}くそっ!{\fscx50} {\fscx100}自己再生持ちかよ! Dialogue: 0,0:09:46.59,0:09:51.26,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}このままだと{\fscx50} {\fscx100}切りがねえぞ{\fscx50}。 Dialogue: 0,0:09:51.26,0:09:53.26,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}どうする? Dialogue: 0,0:09:53.26,0:09:56.76,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}今の俺が Dialogue: 0,0:09:53.26,0:09:56.76,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}あいつを一撃でやるのは{\fscx50} {\fscx100}無理だ{\fscx50}。 Dialogue: 0,0:09:56.76,0:10:01.93,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}威力が{\fscx50} {\fscx100}いちばんあるのは Dialogue: 0,0:09:56.76,0:10:01.93,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}さっき覚えた{\fscx50} {\fscx100}星落としだが…{\fscx50}。 Dialogue: 0,0:10:01.93,0:10:05.61,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}あんな重いやつ{\fscx50} {\fscx100}抱えて Dialogue: 0,0:10:01.93,0:10:05.61,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}飛べるわけないし…{\fscx50}。 Dialogue: 0,0:10:05.61,0:10:09.94,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}とにかく{\fscx50} ヒット{\fscx100}&{\fscx50}アウェー{\fscx100}しかない! Dialogue: 0,0:10:05.61,0:10:09.94,Default,,0000,0000,0000,,{\pos(492,497)\c&H0000FFFF}背後に回って…{\fscx50}。 Dialogue: 0,0:10:09.94,0:10:12.95,Default,,0000,0000,0000,,{\pos(332,407)\fscx50}ベアッ{\fscx100}! Dialogue: 0,0:10:09.94,0:10:12.95,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}攻撃!{\fscx50} {\fscx100}即{\fscx50} {\fscx100}逃げる! Dialogue: 0,0:10:12.95,0:10:16.45,Default,,0000,0000,0000,,{\pos(292,407)\c&H0000FFFF}おらおら~! Dialogue: 0,0:10:12.95,0:10:16.45,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:10:16.45,0:10:18.95,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}このまま{\fscx50} MP{\fscx100}を使い切らせれば➡ Dialogue: 0,0:10:18.95,0:10:21.12,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}こっちの勝ちだ! Dialogue: 0,0:10:21.12,0:10:23.46,Default,,0000,0000,0000,,{\pos(472,497)\fscx50}ベアー!! Dialogue: 0,0:10:23.46,0:10:26.96,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}うわっ!{\fscx50} {\fscx100}砂嵐の{\fscx50}スキル{\fscx100}か? Dialogue: 0,0:10:33.97,0:10:35.97,Default,,0000,0000,0000,,{\pos(572,497)\c&H0000FFFF}うそだろ…{\fscx50}。 Dialogue: 0,0:10:39.31,0:10:41.31,Default,,0000,0000,0000,,{\pos(412,497)}ん~…{\fscx50} ベア{\fscx100}! Dialogue: 0,0:10:43.64,0:10:46.65,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}お前{\fscx50} {\fscx100}反則だろ{\fscx50} {\fscx100}それ{\fscx50}。 Dialogue: 0,0:10:46.65,0:10:49.98,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}完全に{\fscx50} {\fscx100}転がる対策じゃねえか{\fscx50}。 Dialogue: 0,0:10:49.98,0:10:53.15,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}背後{\fscx50} {\fscx100}取る作戦は{\fscx50} {\fscx100}もう無理だ{\fscx50}。 Dialogue: 0,0:10:53.15,0:10:56.66,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF\fscx50}ハッ{\fscx100}!{\fscx50} MP {\fscx100}めっちゃ減ってる{\fscx50}。 Dialogue: 0,0:10:56.66,0:11:00.16,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}自己再生に{\fscx50} {\fscx100}砂嵐{\fscx50} {\fscx100}それに…{\fscx50}。 Dialogue: 0,0:11:00.16,0:11:02.36,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}変形{\fscx50} {\fscx100}使ったからか…{\fscx50}。 Dialogue: 0,0:11:04.66,0:11:07.17,Default,,0000,0000,0000,,{\pos(632,497)\c&H0000FFFF}うわっ! Dialogue: 0,0:11:07.17,0:11:10.84,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}こいつの体{\fscx50} {\fscx100}どうなってんだ? Dialogue: 0,0:11:10.84,0:11:13.17,Default,,0000,0000,0000,,{\pos(512,407)\fscx50}ベア{\fscx100}! Dialogue: 0,0:11:10.84,0:11:13.17,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}んっ! Dialogue: 0,0:11:13.17,0:11:16.01,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF}もしかして…{\fscx50}。 Dialogue: 0,0:11:16.01,0:11:18.01,Default,,0000,0000,0000,,{\pos(692,497)\fscx50}ベアー{\fscx100}! Dialogue: 0,0:11:18.01,0:11:21.18,Default,,0000,0000,0000,,{\pos(592,497)\c&H0000FFFF}《今だ!》 Dialogue: 0,0:11:21.18,0:11:24.18,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}体から離れると{\fscx50} {\fscx100}軟らかくなる! Dialogue: 0,0:11:29.02,0:11:31.52,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}これを Dialogue: 0,0:11:29.02,0:11:31.52,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}星落としで{\fscx50} {\fscx100}たたきつけて…{\fscx50}。 Dialogue: 0,0:11:31.52,0:11:35.96,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}いや{\fscx50} {\fscx100}それだけだと{\fscx50} {\fscx100}たぶん Dialogue: 0,0:11:31.52,0:11:35.96,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}あいつの{\fscx50}HP{\fscx100}は{\fscx50} {\fscx100}削りきれねえ{\fscx50}。 Dialogue: 0,0:11:35.96,0:11:39.97,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}ちょっとでも残したら Dialogue: 0,0:11:35.96,0:11:39.97,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}また{\fscx50} {\fscx100}自己再生される{\fscx50}。 Dialogue: 0,0:11:39.97,0:11:41.97,Default,,0000,0000,0000,,{\pos(412,407)\c&H0000FFFF}なら…{\fscx50}。 Dialogue: 0,0:11:39.97,0:11:41.97,Default,,0000,0000,0000,,{\pos(432,497)\fscx50}ベアー!! Dialogue: 0,0:11:41.97,0:11:44.87,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF\fscx50}ベアベア {\fscx100}うっせえよ! Dialogue: 0,0:11:47.81,0:11:49.81,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}ぐあっ! Dialogue: 0,0:11:49.81,0:11:51.81,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}やったか? Dialogue: 0,0:11:51.81,0:11:54.65,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}経験値を{\fscx50} 150 {\fscx100}得ました{\fscx50}。 Dialogue: 0,0:11:54.65,0:11:59.65,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00\fscx50}スキル {\fscx100}歩く卵により Dialogue: 0,0:11:54.65,0:11:59.65,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}更に{\fscx50} {\fscx100}経験値を{\fscx50} 150 {\fscx100}得ました{\fscx50}。 Dialogue: 0,0:11:59.65,0:12:05.83,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}厄病子竜の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:11:59.65,0:12:05.83,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00\fscx50}30{\fscx100}から{\fscx50}33{\fscx100}へと上がりました{\fscx50}。 Dialogue: 0,0:12:05.83,0:12:08.33,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}よかった…{\fscx50}。 Dialogue: 0,0:12:08.33,0:12:11.16,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00\fscx50}スキル {\fscx100}くるみ割りを得ました{\fscx50}。 Dialogue: 0,0:12:11.16,0:12:14.00,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}くるみ割り? Dialogue: 0,0:12:14.00,0:12:18.50,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}ああ{\fscx50} {\fscx100}今の攻撃 Dialogue: 0,0:12:14.00,0:12:18.50,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}そういう{\fscx50}スキル{\fscx100}になるのか{\fscx50}。 Dialogue: 0,0:12:18.50,0:12:20.67,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}あんまり{\fscx50} {\fscx100}格好よくないけど➡ Dialogue: 0,0:12:20.67,0:12:25.68,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}まあ Dialogue: 0,0:12:20.67,0:12:25.68,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}確かに{\fscx50} {\fscx100}くるみ割りっぽいか…{\fscx50}。 Dialogue: 0,0:12:25.68,0:12:28.98,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}とにかく…{\fscx50} {\fscx100}粘土{\fscx50} ゲット{\fscx100}だぜ{\fscx50}。 Dialogue: 0,0:12:37.79,0:12:39.79,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}こんなもんかな{\fscx50}。 Dialogue: 0,0:12:44.63,0:12:46.63,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}んっ…{\fscx50}。 Dialogue: 0,0:12:50.30,0:12:54.47,Default,,0000,0000,0000,,{\pos(372,437)\c&H0000FFFF}焼き上がりを待つまで Dialogue: 0,0:12:50.30,0:12:54.47,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}鍋の具材を集めるか{\fscx50}。 Dialogue: 0,0:12:54.47,0:13:06.82,Default,,0000,0000,0000,,{\pos(172,497)}♬~ Dialogue: 0,0:13:06.82,0:13:08.82,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}こいつは{\fscx50} {\fscx100}どうかな? Dialogue: 0,0:13:08.82,0:13:11.99,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00\fscx50}カミナリダケ {\fscx100}価値{\fscx50} {\fscx100}E{\fscx50}マイナス。 Dialogue: 0,0:13:11.99,0:13:15.33,Default,,0000,0000,0000,,{\pos(252,437)\c&H00FFFF00}木の栄養を Dialogue: 0,0:13:11.99,0:13:15.33,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}根こそぎ奪い取るため➡ Dialogue: 0,0:13:15.33,0:13:19.33,Default,,0000,0000,0000,,{\pos(232,437)\c&H00FFFF00}寄生された木には Dialogue: 0,0:13:15.33,0:13:19.33,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}実がならなくなるという{\fscx50}。 Dialogue: 0,0:13:19.33,0:13:23.84,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}他から奪い取る分 Dialogue: 0,0:13:19.33,0:13:23.84,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}自分の栄養素は豊富で{\fscx50} {\fscx100}美味{\fscx50}。 Dialogue: 0,0:13:23.84,0:13:27.67,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}ただし{\fscx50} {\fscx100}軽い{\fscx50} {\fscx100}まひ毒を持っている{\fscx50}。 Dialogue: 0,0:13:27.67,0:13:32.34,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}まひか…{\fscx50}。 Dialogue: 0,0:13:27.67,0:13:32.34,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}俺{\fscx50} {\fscx100}耐性ないから{\fscx50} {\fscx100}無理だな{\fscx50}。 Dialogue: 0,0:13:32.34,0:13:34.78,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF\fscx50}ステータス{\fscx100}閲覧の{\fscx50}レベル{\fscx100}が上がって➡ Dialogue: 0,0:13:34.78,0:13:37.62,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}いろんな情報が Dialogue: 0,0:13:34.78,0:13:37.62,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}わかりやすくなったな{\fscx50}。 Dialogue: 0,0:13:37.62,0:13:39.62,Default,,0000,0000,0000,,{\pos(612,497)\c&H0000FFFF}助かるぜ{\fscx50}。 Dialogue: 0,0:13:39.62,0:13:42.12,Default,,0000,0000,0000,,{\pos(312,347)\c&H0000FFFF}こいつも{\fscx50} {\fscx100}鑑定してみるか{\fscx50}。 Dialogue: 0,0:13:44.46,0:13:47.96,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}なんだ{\fscx50}!? {\fscx100}んっ! Dialogue: 0,0:13:47.96,0:13:51.30,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00\fscx50}ヒトクイバナ {\fscx100}価値{\fscx50} {\fscx100}C{\fscx50}マイナス。 Dialogue: 0,0:13:51.30,0:13:54.97,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}動物を食らう{\fscx50} {\fscx100}珍しい植物{\fscx50}。 Dialogue: 0,0:13:54.97,0:13:57.97,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}ただ{\fscx50} {\fscx100}塩分は消化できないため➡ Dialogue: 0,0:13:57.97,0:14:00.97,Default,,0000,0000,0000,,{\pos(292,437)\c&H00FFFF00}根の{\fscx50} {\fscx100}白化した部分に Dialogue: 0,0:13:57.97,0:14:00.97,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}たまっている{\fscx50}。 Dialogue: 0,0:14:00.97,0:14:03.64,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}食肉植物か{\fscx50}。 Dialogue: 0,0:14:03.64,0:14:06.98,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}物騒だけど Dialogue: 0,0:14:03.64,0:14:06.98,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}ここに{\fscx50} {\fscx100}塩がたまっているのか{\fscx50}。 Dialogue: 0,0:14:06.98,0:14:09.98,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}料理するなら{\fscx50} {\fscx100}塩は必須だな{\fscx50}。 Dialogue: 0,0:14:09.98,0:14:11.98,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF\fscx50}フッ{\fscx100}!{\fscx50} {\fscx100}もらっていくか{\fscx50}。 Dialogue: 0,0:14:21.99,0:14:24.83,Default,,0000,0000,0000,,{\pos(172,437)\fscx50}(({\fscx100}だめじゃ! Dialogue: 0,0:14:21.99,0:14:24.83,Default,,0000,0000,0000,,{\pos(192,497)}絶対に{\fscx50} {\fscx100}森へ行ってはならん!{\fscx50})) Dialogue: 0,0:14:24.83,0:14:27.83,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FF00}《{\fscx50}マリエル{\fscx100}さん{\fscx50} {\fscx100}ごめんなさい》 Dialogue: 0,0:14:27.83,0:14:31.17,Default,,0000,0000,0000,,{\pos(272,437)\fscx50}(({\fscx100}安心せい{\fscx50}。 Dialogue: 0,0:14:27.83,0:14:31.17,Default,,0000,0000,0000,,{\pos(332,497)\fscx50}ギルド{\fscx100}へ{\fscx50} {\fscx100}調査を頼んでおく{\fscx50}。 Dialogue: 0,0:14:31.17,0:14:33.94,Default,,0000,0000,0000,,{\pos(212,437)}すぐに Dialogue: 0,0:14:31.17,0:14:33.94,Default,,0000,0000,0000,,{\pos(232,497)}冒険者が来てくれるはずじゃ{\fscx50})) Dialogue: 0,0:14:33.94,0:14:37.78,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FF00}《でも{\fscx50} ドーズ{\fscx100}さんが生きている Dialogue: 0,0:14:33.94,0:14:37.78,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FF00}可能性があるなら…》 Dialogue: 0,0:14:37.78,0:14:40.95,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}((ベルツ:{\fscx100}わしが釣りをしてたらな➡ Dialogue: 0,0:14:40.95,0:14:44.45,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ドーズ{\fscx100}は{\fscx50} {\fscx100}森の茂みの中にいたんじゃ{\fscx50}。 Dialogue: 0,0:14:47.12,0:14:52.29,Default,,0000,0000,0000,,{\pos(192,437)\fscx50}(ベルツ){\fscx100}けど{\fscx50} {\fscx100}わしに気付かんまま Dialogue: 0,0:14:47.12,0:14:52.29,Default,,0000,0000,0000,,{\pos(232,497)}森の奥へ消えちまったんよ{\fscx50}。 Dialogue: 0,0:14:52.29,0:14:55.96,Default,,0000,0000,0000,,{\pos(212,497)}なんか{\fscx50} ブツブツ{\fscx100}言いながらのう{\fscx50})) Dialogue: 0,0:14:55.96,0:15:00.30,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FF00}本当かどうかは{\fscx50} {\fscx100}わからない{\fscx50}。 Dialogue: 0,0:14:55.96,0:15:00.30,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FF00}でも…{\fscx50}。 Dialogue: 0,0:15:00.30,0:15:02.97,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}((ドーズ:ミリア {\fscx100}お前が行かなくても➡ Dialogue: 0,0:15:02.97,0:15:05.97,Default,,0000,0000,0000,,{\pos(172,497)}俺たちは{\fscx50} {\fscx100}岩竜を退治に行くぜ{\fscx50}。 Dialogue: 0,0:15:05.97,0:15:08.14,Default,,0000,0000,0000,,{\pos(172,497)}でも{\fscx50} {\fscx100}お前が手伝ってくれないと➡ Dialogue: 0,0:15:08.14,0:15:12.65,Default,,0000,0000,0000,,{\pos(172,407)}俺も{\fscx50}グランツ{\fscx100}も死ぬかもしれねえな{\fscx50}。 Dialogue: 0,0:15:08.14,0:15:12.65,Default,,0000,0000,0000,,{\pos(632,497)\c&H0000FF00}そんな! Dialogue: 0,0:15:12.65,0:15:15.98,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FF00}んっ…{\fscx50}。 Dialogue: 0,0:15:15.98,0:15:17.98,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FF00}わかりました{\fscx50}。 Dialogue: 0,0:15:17.98,0:15:22.15,Default,,0000,0000,0000,,{\pos(332,437)\c&H0000FF00}でも{\fscx50} {\fscx100}危険だと思ったら Dialogue: 0,0:15:17.98,0:15:22.15,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FF00}すぐ戻ってくださいね{\fscx50}。 Dialogue: 0,0:15:22.15,0:15:24.96,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}(グランツ){\fscx100}う~む…{\fscx50}。 Dialogue: 0,0:15:22.15,0:15:24.96,Default,,0000,0000,0000,,{\pos(672,497)\fscx50}フッ{\fscx100}…{\fscx50})) Dialogue: 0,0:15:26.99,0:15:32.00,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FF00}あのとき{\fscx50} {\fscx100}私が止めていれば Dialogue: 0,0:15:26.99,0:15:32.00,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FF00}こんなことにはならなかった{\fscx50}。 Dialogue: 0,0:15:32.00,0:15:37.27,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FF00}だから{\fscx50} ドーズ{\fscx100}さんが生きているなら Dialogue: 0,0:15:32.00,0:15:37.27,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FF00}私が見つけてあげないと…{\fscx50}。 Dialogue: 0,0:15:37.27,0:15:39.57,Default,,0000,0000,0000,,{\pos(312,407)\c&H0000FF00}あっ!{\fscx50} ファイアボール{\fscx100}! Dialogue: 0,0:15:37.27,0:15:39.57,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}({\fscx100}鳴き声{\fscx50}) Dialogue: 0,0:15:41.61,0:15:43.61,Default,,0000,0000,0000,,{\pos(652,497)\c&H0000FF00\fscx50}フゥ{\fscx100}…{\fscx50}。 Dialogue: 0,0:15:43.61,0:15:48.45,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FF00}落ち着いていけば{\fscx50} {\fscx100}大丈夫…{\fscx50}。 Dialogue: 0,0:15:48.45,0:15:52.28,Default,,0000,0000,0000,,{\pos(332,497)\c&H00FFFF00\fscx50}バケモノダケ {\fscx100}価値{\fscx50} {\fscx100}D{\fscx50}。 Dialogue: 0,0:15:52.28,0:15:55.45,Default,,0000,0000,0000,,{\pos(232,437)\c&H00FFFF00}成長すると Dialogue: 0,0:15:52.28,0:15:55.45,Default,,0000,0000,0000,,{\pos(252,497)\c&H00FFFF00}自分で動けるようになり➡ Dialogue: 0,0:15:55.45,0:15:58.12,Default,,0000,0000,0000,,{\pos(272,497)\c&H00FFFF00}人を襲う{\fscx50}モンスター{\fscx100}となる{\fscx50}。 Dialogue: 0,0:15:58.12,0:16:02.29,Default,,0000,0000,0000,,{\pos(272,437)\c&H00FFFF00}肉に似た味がし Dialogue: 0,0:15:58.12,0:16:02.29,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}珍味扱いされている{\fscx50}。 Dialogue: 0,0:16:02.29,0:16:04.46,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}これもいいな{\fscx50}。 Dialogue: 0,0:16:04.46,0:16:06.97,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}煮込んだら{\fscx50} {\fscx100}いいだしが出そうだ{\fscx50}。 Dialogue: 0,0:16:06.97,0:16:10.80,Default,,0000,0000,0000,,{\pos(212,437)\c&H0000FFFF}あっ! Dialogue: 0,0:16:06.97,0:16:10.80,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}また{\fscx50} {\fscx100}変わったきのこ{\fscx50} {\fscx100}見っけ! Dialogue: 0,0:16:10.80,0:16:15.47,Default,,0000,0000,0000,,{\pos(312,407)\c&H00FFFF00\fscx50}モロ・トロジア {\fscx100}価値{\fscx50} {\fscx100}A{\fscx50}。 Dialogue: 0,0:16:10.80,0:16:15.47,Default,,0000,0000,0000,,{\pos(612,497)\c&H0000FFFF}価値{\fscx50} {\fscx100}A? Dialogue: 0,0:16:15.47,0:16:17.64,Default,,0000,0000,0000,,{\pos(292,497)\c&H00FFFF00}栽培に成功すれば➡ Dialogue: 0,0:16:17.64,0:16:21.15,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}財政の傾いた国が Dialogue: 0,0:16:17.64,0:16:21.15,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}立ち直るといわれているほど➡ Dialogue: 0,0:16:21.15,0:16:24.32,Default,,0000,0000,0000,,{\pos(292,407)\c&H00FFFF00}価値のある{\fscx50} {\fscx100}きのこ{\fscx50}。 Dialogue: 0,0:16:21.15,0:16:24.32,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF}お~! Dialogue: 0,0:16:24.32,0:16:28.99,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}幻覚作用があり Dialogue: 0,0:16:24.32,0:16:28.99,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}強烈な多幸感を生じさせる{\fscx50}。 Dialogue: 0,0:16:28.99,0:16:33.76,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00\fscx50}500{\fscx100}年前{\fscx50} {\fscx100}潰して Dialogue: 0,0:16:28.99,0:16:33.76,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}興奮剤と混ぜる方法が発見され➡ Dialogue: 0,0:16:33.76,0:16:35.76,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}多くの中毒者を生み出し…{\fscx50}。 Dialogue: 0,0:16:35.76,0:16:38.26,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}だめ!{\fscx50} {\fscx100}絶対! Dialogue: 0,0:16:38.26,0:16:43.57,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}称号{\fscx50} {\fscx100}ちっぽけな勇者の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:16:38.26,0:16:43.57,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}1から2へと上がりました{\fscx50}。 Dialogue: 0,0:16:49.11,0:16:51.11,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FF00}よし{\fscx50}。 Dialogue: 0,0:16:51.11,0:16:55.61,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00\fscx50}ピペリス {\fscx100}価値{\fscx50} {\fscx100}B{\fscx50}プラス。 Dialogue: 0,0:16:55.61,0:16:58.95,Default,,0000,0000,0000,,{\pos(292,437)\c&H00FFFF00}食欲を増進させる Dialogue: 0,0:16:55.61,0:16:58.95,Default,,0000,0000,0000,,{\pos(312,497)\c&H00FFFF00}独特の香りを持ち➡ Dialogue: 0,0:16:58.95,0:17:03.29,Default,,0000,0000,0000,,{\pos(192,437)\c&H00FFFF00}かつて{\fscx50} {\fscx100}最も人気のある香辛料と Dialogue: 0,0:16:58.95,0:17:03.29,Default,,0000,0000,0000,,{\pos(212,497)\c&H00FFFF00}されていた{\fscx50}。 Dialogue: 0,0:17:03.29,0:17:06.13,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}金持ちの貴族からの需要が高く➡ Dialogue: 0,0:17:06.13,0:17:10.63,Default,,0000,0000,0000,,{\pos(172,437)\c&H00FFFF00}同じ重さの金と等しい価値がある Dialogue: 0,0:17:06.13,0:17:10.63,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00}とまでいわれている{\fscx50}。 Dialogue: 0,0:17:10.63,0:17:14.80,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}ほえ~{\fscx50}。 {\fscx100}この実には Dialogue: 0,0:17:10.63,0:17:14.80,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}そんな高い価値があったのか{\fscx50}。 Dialogue: 0,0:17:14.80,0:17:17.30,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}とりあえず{\fscx50} {\fscx100}集めておくかな{\fscx50}。 Dialogue: 0,0:17:17.30,0:17:20.61,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}ふっ!{\fscx50} {\fscx100}おっ!{\fscx50} {\fscx100}はっ! Dialogue: 0,0:17:17.30,0:17:20.61,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}いっ!{\fscx50} {\fscx100}おっ!{\fscx50} {\fscx100}いっ!{\fscx50} {\fscx100}いっ! Dialogue: 0,0:17:24.64,0:17:27.31,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FF00}だいぶ{\fscx50} {\fscx100}奥まで入ってきたみたい{\fscx50}。 Dialogue: 0,0:17:27.31,0:17:32.65,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FF00}ここから先は{\fscx50} {\fscx100}危ないかな? Dialogue: 0,0:17:32.65,0:17:37.09,Default,,0000,0000,0000,,{\pos(432,497)\c&H0000FFFF\fscx50}グオー{\fscx100}! Dialogue: 0,0:17:37.09,0:17:40.09,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}大漁{\fscx50} {\fscx100}大漁! Dialogue: 0,0:17:40.09,0:17:42.39,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FF00}んっ…{\fscx50}。 Dialogue: 0,0:17:44.60,0:17:50.60,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FF00}村の周辺だけ{\fscx50} {\fscx100}もう一度{\fscx50} {\fscx100}見回って Dialogue: 0,0:17:44.60,0:17:50.60,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FF00}それから帰ろう{\fscx50}。 Dialogue: 0,0:17:54.11,0:17:58.44,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}さすが{\fscx50} ヒカリダケ。 Dialogue: 0,0:17:54.11,0:17:58.44,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}名前に{\fscx50} {\fscx100}たがわぬ性能だ{\fscx50}。 Dialogue: 0,0:17:58.44,0:18:02.45,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}そろそろか{\fscx50}。 Dialogue: 0,0:18:02.45,0:18:04.78,Default,,0000,0000,0000,,{\pos(232,497)\c&H0000FFFF}おっ!{\fscx50} {\fscx100}成功だ! Dialogue: 0,0:18:04.78,0:18:07.39,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}これで{\fscx50} {\fscx100}料理ができる! Dialogue: 0,0:18:14.29,0:18:16.30,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}そろそろかな? Dialogue: 0,0:18:20.63,0:18:24.14,Default,,0000,0000,0000,,{\pos(192,437)\c&H0000FFFF}うまい! Dialogue: 0,0:18:20.63,0:18:24.14,Default,,0000,0000,0000,,{\pos(212,497)\c&H0000FFFF}やっぱ{\fscx50} {\fscx100}塩って{\fscx50} {\fscx100}すごいんだな! Dialogue: 0,0:18:30.81,0:18:33.41,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}んっ… Dialogue: 0,0:18:30.81,0:18:33.41,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}塩気に加えて{\fscx50} {\fscx100}肉のうまみも➡ Dialogue: 0,0:18:33.41,0:18:35.41,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF\fscx50}スープ{\fscx100}に溶け出てて…{\fscx50}。 Dialogue: 0,0:18:38.42,0:18:44.26,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF\fscx50}ハァー{\fscx100}!{\fscx50} {\fscx100}なんか{\fscx50} {\fscx100}忘れかけてた生活を Dialogue: 0,0:18:38.42,0:18:44.26,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}取り戻した気がする{\fscx50}。 Dialogue: 0,0:18:44.26,0:18:49.93,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}称号{\fscx50} コック{\fscx100}さんの{\fscx50}レベル{\fscx100}が Dialogue: 0,0:18:44.26,0:18:49.93,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}1から2へと上がりました{\fscx50}。 Dialogue: 0,0:18:49.93,0:18:54.60,Default,,0000,0000,0000,,{\pos(272,437)\c&H0000FFFF}ふむ{\fscx50}。 {\fscx100}この丼 Dialogue: 0,0:18:49.93,0:18:54.60,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}ちょっと飲みにくかったな{\fscx50}。 Dialogue: 0,0:18:54.60,0:18:57.10,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}さっきも Dialogue: 0,0:18:54.60,0:18:57.10,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}ずいぶんと{\fscx50} {\fscx100}こぼれちゃったし…{\fscx50}。 Dialogue: 0,0:18:57.10,0:18:59.77,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}新しいやつ{\fscx50} {\fscx100}作るか{\fscx50}。 Dialogue: 0,0:18:59.77,0:19:02.77,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}そうだ{\fscx50}。 Dialogue: 0,0:18:59.77,0:19:02.77,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}今度は{\fscx50} スプーン{\fscx100}も用意して…{\fscx50}。 Dialogue: 0,0:19:02.77,0:19:05.94,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}あとは{\fscx50} {\fscx100}壁も{\fscx50} {\fscx100}れんがで覆うかな{\fscx50}。 Dialogue: 0,0:19:05.94,0:19:09.15,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}称号{\fscx50} {\fscx100}陶芸職人を得ました{\fscx50}。 Dialogue: 0,0:19:17.79,0:19:20.63,Default,,0000,0000,0000,,{\pos(212,497)}お客さん{\fscx50} {\fscx100}森が見えましたよ{\fscx50}。 Dialogue: 0,0:19:20.63,0:19:24.63,Default,,0000,0000,0000,,{\pos(212,437)\fscx50}(ユノ)メルティア{\fscx100}さん{\fscx50} {\fscx100}起きてください{\fscx50}。 Dialogue: 0,0:19:20.63,0:19:24.63,Default,,0000,0000,0000,,{\pos(512,497)}着きましたよ! Dialogue: 0,0:19:24.63,0:19:26.63,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}(メルティア){\fscx100}んっ…{\fscx50} {\fscx100}うん…{\fscx50}。 Dialogue: 0,0:19:26.63,0:19:30.14,Default,,0000,0000,0000,,{\pos(272,497)\fscx50}(ユノ){\fscx100}間違いありません{\fscx50}。 Dialogue: 0,0:19:30.14,0:19:34.07,Default,,0000,0000,0000,,{\pos(172,497)\fscx50}ギルド{\fscx100}の探索依頼があった場所です{\fscx50}。 Dialogue: 0,0:19:34.07,0:19:36.78,Default,,0000,0000,0000,,{\pos(472,497)}あれが{\fscx50} ノア{\fscx100}の森か{\fscx50}。 Dialogue: 0,0:19:42.58,0:19:45.08,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF\fscx50}フゥ{\fscx100}…{\fscx50} {\fscx100}ただいま! Dialogue: 0,0:19:52.26,0:19:55.26,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}まあ{\fscx50} {\fscx100}返事はないよな{\fscx50}。 Dialogue: 0,0:19:55.26,0:19:58.86,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}とりあえず Dialogue: 0,0:19:55.26,0:19:58.86,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}おおかみの肉と{\fscx50} {\fscx100}毛皮の処理だな{\fscx50}。 Dialogue: 0,0:20:01.43,0:20:04.44,Default,,0000,0000,0000,,{\pos(392,437)\c&H0000FFFF}毛皮の{\fscx50} {\fscx100}なめしは Dialogue: 0,0:20:01.43,0:20:04.44,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}あとでやるとして…{\fscx50}。 Dialogue: 0,0:20:07.61,0:20:11.11,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}なんか{\fscx50} {\fscx100}俺 Dialogue: 0,0:20:07.61,0:20:11.11,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}この世界に適応してるな{\fscx50}。 Dialogue: 0,0:20:17.62,0:20:20.45,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}こ~ら~! Dialogue: 0,0:20:20.45,0:20:22.79,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}くそ!{\fscx50} {\fscx100}あの猿ども! Dialogue: 0,0:20:22.79,0:20:28.63,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}このままじゃ{\fscx50} {\fscx100}せっかくの干し肉も Dialogue: 0,0:20:22.79,0:20:28.63,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}あの猿に{\fscx50} {\fscx100}全部{\fscx50} {\fscx100}食われちまうな{\fscx50}。 Dialogue: 0,0:20:28.63,0:20:31.13,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}なんか{\fscx50} {\fscx100}手を考えないと…{\fscx50}。 Dialogue: 0,0:20:33.47,0:20:35.47,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF\fscx50}フッフッフッフッ{\fscx100}…{\fscx50}。 Dialogue: 0,0:20:35.47,0:20:38.47,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}見てろよ{\fscx50} {\fscx100}猿ども{\fscx50}。 Dialogue: 0,0:20:38.47,0:20:42.81,Default,,0000,0000,0000,,{\pos(252,437)\c&H0000FFFF}この{\fscx50}ツボ{\fscx100}で作った{\fscx50} {\fscx100}特製毒を Dialogue: 0,0:20:38.47,0:20:42.81,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}干し肉に塗り込んで➡ Dialogue: 0,0:20:42.81,0:20:45.31,Default,,0000,0000,0000,,{\pos(272,497)\c&H0000FFFF}食わせてやるからな! Dialogue: 0,0:20:49.48,0:20:52.65,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}なんか{\fscx50} {\fscx100}俺{\fscx50} {\fscx100}最近{\fscx50} {\fscx100}植物を見るとき➡ Dialogue: 0,0:20:52.65,0:20:56.86,Default,,0000,0000,0000,,{\pos(312,437)\c&H0000FFFF}自然に{\fscx50} {\fscx100}毒があるかどうか Dialogue: 0,0:20:52.65,0:20:56.86,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}見る癖がついちまったな{\fscx50}。 Dialogue: 0,0:20:59.66,0:21:02.86,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}おっ{\fscx50} {\fscx100}ここなら{\fscx50} {\fscx100}毒花もあるかもな{\fscx50}。 Dialogue: 0,0:21:04.83,0:21:07.17,Default,,0000,0000,0000,,{\pos(332,497)\c&H0000FFFF}いや{\fscx50} {\fscx100}毒だけじゃなくて➡ Dialogue: 0,0:21:07.17,0:21:09.33,Default,,0000,0000,0000,,{\pos(352,497)\c&H0000FFFF}すさんだ日常の潤いに➡ Dialogue: 0,0:21:09.33,0:21:13.14,Default,,0000,0000,0000,,{\pos(172,437)\c&H0000FFFF}洞窟の周りに Dialogue: 0,0:21:09.33,0:21:13.14,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}花を植えるのもいいかもな{\fscx50}。 Dialogue: 0,0:21:15.84,0:21:18.84,Default,,0000,0000,0000,,{\pos(652,407)\c&H0000FFFF}あっ…{\fscx50}。 Dialogue: 0,0:21:15.84,0:21:18.84,Default,,0000,0000,0000,,{\pos(212,497)\fscx50}({\fscx100}黒蜥蜴{\fscx50}){\fscx100}ん~…{\fscx50}。 Dialogue: 0,0:21:26.18,0:21:29.52,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}なんだ?{\fscx50} {\fscx100}初めて見る{\fscx50}モンスター{\fscx100}だ{\fscx50}。 Dialogue: 0,0:21:29.52,0:21:33.96,Default,,0000,0000,0000,,{\pos(232,407)}う~ん! Dialogue: 0,0:21:29.52,0:21:33.96,Default,,0000,0000,0000,,{\pos(172,497)\c&H00FFFF00}種族{\fscx50} ベネム・プリンセスレチェルタ。 Dialogue: 0,0:21:33.96,0:21:40.80,Default,,0000,0000,0000,,{\pos(192,497)\c&H00FFFF00\fscx50}スキル {\fscx100}毒牙{\fscx50} {\fscx100}毒爪{\fscx50} {\fscx100}毒毒{\fscx50} ポイズンマスター。 Dialogue: 0,0:21:40.80,0:21:44.64,Default,,0000,0000,0000,,{\pos(232,437)\c&H0000FFFF}なんだ?{\fscx50} {\fscx100}こいつ! Dialogue: 0,0:21:40.80,0:21:44.64,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}所持{\fscx50}スキル{\fscx100}が{\fscx50} {\fscx100}毒関連ばっかだぞ{\fscx50}。 Dialogue: 0,0:21:44.64,0:21:48.14,Default,,0000,0000,0000,,{\pos(172,407)\fscx50}ヘッ{\fscx100}! Dialogue: 0,0:21:44.64,0:21:48.14,Default,,0000,0000,0000,,{\pos(412,497)\c&H0000FFFF}あっ!{\fscx50} {\fscx100}逃げたのか? Dialogue: 0,0:21:48.14,0:21:50.31,Default,,0000,0000,0000,,{\pos(592,497)\c&H0000FFFF}そっちか! Dialogue: 0,0:21:50.31,0:21:53.15,Default,,0000,0000,0000,,{\pos(292,497)\c&H0000FFFF}しまった!{\fscx50} クレイガン{\fscx100}の{\fscx50}スキル{\fscx100}か? Dialogue: 0,0:21:53.15,0:21:55.15,Default,,0000,0000,0000,,{\pos(432,407)\fscx50}ハァー{\fscx100}! Dialogue: 0,0:21:53.15,0:21:55.15,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}痛っ! Dialogue: 0,0:21:55.15,0:21:57.15,Default,,0000,0000,0000,,{\pos(412,407)\c&H0000FFFF}うっ! Dialogue: 0,0:21:55.15,0:21:57.15,Default,,0000,0000,0000,,{\pos(432,497)}んっ! Dialogue: 0,0:21:57.15,0:21:59.82,Default,,0000,0000,0000,,{\pos(372,497)\fscx50}シシシ{\fscx100}…{\fscx50} シシシシシ{\fscx100}…{\fscx50}。 Dialogue: 0,0:21:59.82,0:22:03.32,Default,,0000,0000,0000,,{\pos(192,497)\c&H0000FFFF}逃げた?{\fscx50} {\fscx100}なんだ?{\fscx50} {\fscx100}戦闘放棄か? Dialogue: 0,0:22:03.32,0:22:05.49,Default,,0000,0000,0000,,{\pos(472,497)\c&H0000FFFF}あうっ!{\fscx50} {\fscx100}ぐっ…{\fscx50}。 Dialogue: 0,0:22:05.49,0:22:08.66,Default,,0000,0000,0000,,{\pos(172,497)\c&H0000FFFF}なんだ?{\fscx50} {\fscx100}この痛み{\fscx50}。 {\fscx100}変だぞ{\fscx50}。 Dialogue: 0,0:22:08.66,0:22:13.00,Default,,0000,0000,0000,,{\pos(212,437)\c&H00FFFF00}毒耐性の{\fscx50}レベル{\fscx100}が Dialogue: 0,0:22:08.66,0:22:13.00,Default,,0000,0000,0000,,{\pos(232,497)\c&H00FFFF00}3から4へと上がりました{\fscx50}。 Dialogue: 0,0:22:13.00,0:22:16.00,Default,,0000,0000,0000,,{\pos(392,497)\c&H0000FFFF}《くっ!{\fscx50} {\fscx100}なんて毒だ{\fscx50}。 Dialogue: 0,0:22:16.00,0:22:18.34,Default,,0000,0000,0000,,{\pos(532,497)\c&H0000FFFF}肩が動かない{\fscx50}。 Dialogue: 0,0:22:18.34,0:22:21.34,Default,,0000,0000,0000,,{\pos(252,497)\c&H0000FFFF}うっ…{\fscx50} {\fscx100}ぐっ…{\fscx50}。 ハァハァ{\fscx100}…{\fscx50}。 Dialogue: 0,0:22:21.34,0:22:24.01,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}うぐぐ…{\fscx50} {\fscx100}うっ…{\fscx50}。 Dialogue: 0,0:22:24.01,0:22:28.68,Default,,0000,0000,0000,,{\pos(292,437)\c&H0000FFFF\fscx50}ハァ{\fscx100}…{\fscx50}。 {\fscx100}ぐっ…{\fscx50} {\fscx100}うっ! Dialogue: 0,0:22:24.01,0:22:28.68,Default,,0000,0000,0000,,{\pos(312,497)\c&H0000FFFF}ああ…{\fscx50} {\fscx100}あっ! Dialogue: 0,0:22:28.68,0:22:31.18,Default,,0000,0000,0000,,{\pos(452,497)\c&H0000FFFF}あっ…{\fscx50} {\fscx100}くっ…{\fscx50}。 Dialogue: 0,0:22:31.18,0:22:35.79,Default,,0000,0000,0000,,{\pos(372,497)\c&H0000FFFF}もしかして{\fscx50} {\fscx100}あいつ…》 Dialogue: 0,0:22:35.79,0:22:40.29,Default,,0000,0000,0000,,{\pos(232,497)\fscx50}キシシシシシシシシ{\fscx100}…{\fscx50}。