To add additional dice write
the number of dice and color
letter you want to roll.
Example: 2b outputs
Example: 1b 1g outputs
b -> Blue = Boost
g -> Green = Ability
y -> Yellow = Proficiency
blk -> BLack = Setback
p -> Purple = Difficulty
r -> Red = Challenge
w -> White = Force
?
Overview (p71)
Program a navicomputer for a hyperspace jump.
Basic knowledge of galactic geography.
Use navicomputer to identify location.
Familiarity with hyperspace routes and the types of craft and commerce most common along a route.
Per Additional Success
Better target the location, e.g.: place vessel directly into orbit around target planet.
Reduce time spent calculating.
Per Advantage
Reduce travel time.
Identify convenient stopovers to resupply or conduct additional business.
Per Triumph
Complete calculations in minimum time.
Greatly reduce travel time.
Reveal highly valuable but previously unknown information.
Per Threat
Decrease accuracy of hyperspace jump.
Increase travel time.
Miss relevant details when analyzing hyperspace routes or galactic maps.
Per Despair
As for , but to greater magnitude.
Trigger something truly awful happening, such as jumping out of hyperspace in the path of an asteroid.
?
Overview (p71)
Climb - including rappel or swing on a line - difficulty determined by surface and weather conditions.
Swim - difficulty determined by water conditions (waves, currents and tides).
Jump horizontally or vertically - difficulty determined by gravitational conditions and distance required.
Push movement to a longer speed or run for an extended time.
Per Additional Success
Reduce time required.
Increase distance travelled.
Per Advantage
Generate bonus on other physical checks performed later or by allies that turn.
to grant additional maneuver during turn to move or perform physical activity.
Per Triumph
Perform the check with truly impressive results.
Per Threat
Small amounts cause strain.
Larger amounts may cause character to fall prone, or even suffer a wound from sprains and bruises.
Per Despair
Inflict a Critical Injury, which the GM can choose to be thematic or roll randomly.
?
Overview (p72)
Persuade an individual to make a special exception to usual practices through flattery, flirting and grace.
Appeal to an individual's better nature, requiring them to go out of their way to aid the characters without any hope of remuneration.
Sincere seduction attempts (use Deceit when interest is feigned).
Per Additional Success
Gain an extra scene in which target is willing to support you for each additional
Per Advantage
Affect unexpected subjects beyond the original target.
Per Triumph
Have target NPC become recurring character who remains predisposed to assist.
Per Threat
Reduce the number of people able to influence
Turn those affected negatively against character.
Per Despair
Turn NPC against character and make into a minor recurring adversary.
?
Overview (p72)
Issue a threat, whether accompanied by hostile actions or implied, such as gesturing or pointing towards a weapon.
Question or persuade a target under conditions of physical captivity.
Acts of torture.
Per Additional Success
Inflict one strain on target.
Per Advantage
Affect unexpected subjects beyond the original target.
Per Triumph
Shift allegiance of target.
Per Threat
Target has building resentment towards character.
Per Despair
Reveal something about goals and motivations to target.
?
Overview (p73)
Open a locked door, control an elevator or bypass a security system.
Search through records, particularly if encrypted.
Investigate what actions a slicer might have taken against a computer system.
Alter a droid's programming or gain access to its memories.
Recover data from a system that has suffered physical damage.
Per Additional Success
Reduce time required.
Per Advantage
Uncover additional information about the system.
Per Triumph
Obfuscate actions taken -add to any check to detect or identify the characters actions.
Per Threat
The character does a
poor job of concealing his
presence in the system.
Security systems are
alerted, and add to the
check of any NPC attempting
to discover evidence of his
actions.
Per Despair
Leave behind trace
information of your own
system in the system being
sliced. Add to the check of
any NPC using the target
system to slice the
character's system.
?
Overview (p74)
Resist efforts to hide the truth among overt niceties.
Check for initiative when carefully and calmly prepared.
Check for initiative in a social situation/discussion where timing matters.
Per Additional Success
-
Per Advantage
Gain an additional insight into the situation at hand.
Per Triumph
Heal 3 strain.
Per Threat
Miss a vital detail or event.
Per Despair
The character is overwhelmed by the chaos and is stunned for one round.
?
Overview (p74)
Reduce damage when falling (see p140).
Walk across a narrow surface, whether a wide beam or a thin pipe.
Escape from restraints.
Crawl through the twists and turns of a sewage pipe, ventilation duct or garbage chute.
Per Additional Success
Reduce time required.
Increase distance travelled by 25%, (maximum 100% increase).
Per Advantage
to grant additional maneuver during turn.
Per Triumph
Perform the check with truly impressive results.
Per Threat
Lose free maneuver for one round.
Per Despair
Suffer a wound
Lose a vital piece of equipment.
?
Overview (p75)
Mislead a buyer or seller about the value of an object.
Distract an opponent through guile.
Lay a false trail when pursued.
Per Additional Success
Extend duration of Deceit action.
Per Advantage
Increase the value of any goods or services gained through the action.
Per Triumph
Fool the target into believing the character is trustworthy - future Deceit checks against target do not require an opposed check.
Per Threat
Give away a portion of the lie, making target suspicious.
Per Despair
Target realises he has been lied to and spreads word of his deceit to harm his reputation or uses the situation to his advantage.
?
Overview (p75)
Act normally while pinned down by heavy fire.
Engage, rather than flee before, a creature with inherently horrifying aspects.
Resist a tempting deal that seems far too good to be true.
Per Additional Success
Downgrade difficulty of the dice pool for next action (max. 1).
Per Advantage
Gain an additional insight into the situation at hand.
Per Triumph
Add to any Discipline checks made by allies during the following round.
Per Threat
Undermine the characters resolve, perhaps inflicting a penalty on further actions in distressing circumstances.
Per Despair
The character is overwhelmed entirely and is unable to perform more than one maneuver next round.
?
Overview (p76)
Rally allies subject to the effects of fear (see p189).
Sway a crowd in a public venue to take action, most often of a political nature.
Reassert the loyalty of underlings that have fallen before the guile of an opponent.
Per Additional Success
Extend target's support for additional scenes.
Increase efficiency or effectiveness of target during ordered actions.
Per Advantage
Affect bystanders in addition to target.
Per Triumph
Have target NPC become recurring character who decides to faithfully follow the acting character.
Per Threat
Decrease the efficiency of ordered actions, causing them to take longer or be done poorly.
Per Despair
Undermine the
character's authority,
damaging the characters
ability to command target or
those who witnessed the
attempt.
With multiple target may
become a recurring thorn in
the character's side,
refusing future orders or
turning others against the
character.
?
Overview (p76)
Repair physical damage to a device, provided necessary tools and replacement components are available.
Repair starship or vehicle (see p155).
Identify the parts and tools necessary for a repair job, along with approximate cost.
Construct a completely new device from discrete components and damaged devices.
Make a healing check on a droid (see Medicine, p177).
Per Additional Success
Reduce time required by 10-20%
Per Advantage
Grant on checks when using repaired item, or even the Superior quality, for a session.
Per Triumph
Give device additional single use function.
Per Threat
Particularly shoddy
repairs or temporary
measures, the GM may spend
to cause the target object
or system to malfunction
shortly after check
completed.
Per Despair
Cause further harm to target object or system.
Cause other components of target to malfunction.
?
Overview (p77)
Apply routine first aid, including medpacs.
Treat or inflict a poison, pharmaceutical or recreational drug.
Identify symptoms and treatment for infectious diseases and parasites.
More serious treatment - including surgery, cybernetic augmentation and psychotherapy, provided necessary pharmaceuticals and medical instruments are available.
Per Additional Success
Target recovers one additional wound.
Reduce healing time by one hour.
Per Advantage
Eliminate one strain from target.
Per Triumph
Heal additional wounds while attempting to heal Critical Injury, or vice versa.
Per Threat
Inflict strain on the target due to shock of procedure.
Increase time procedure takes.
Per Despair
A truly terrible accident, perhaps inflicting further wounds on target.
?
Overview (p77)
Adjust the purchase price when buying goods or services.
Adjust the selling price when selling goods or services.
Participate in skill-based gambling (use Deceit when cheating).
Per Additional Success
Increase acting character's profit by 5%.
Modify scope of agreement.
Per Advantage
Earn unrelated boons from target, concessions if failed or extra perks if passed.
Per Triumph
Have target NPC become regular client or specialist vendor.
Per Threat
Increase cost of goods purchased.
Decrease value of goods sold.
Shorten contracts negotiated.
Per Despair
Seriously sabotage goals during the interaction, perhaps receive counterfeit goods or payment, or agree to terms entirely beyond scope of negotiation.
?
Overview (p78)
Detect a trap or ambush, prior to falling prey to the assault.
Detect a disguised individual, when not actively looking.
Notice a subtle clue - overheard conversation, the stink of a Jawa, drug introduced to beverage.
Accidently notice subtly hidden objects, such as the latch securing a smuggling compartment.
Per Additional Success
Reveal additional details.
Per Advantage
Recall additional information associated with object noticed.
Per Triumph
Notice details that can be useful later to gain on future interactions with noticed object.
Per Threat
Conceal a vital detail about situation or environment.
Per Despair
Obtain false information about surroundings or target.
?
Overview (p78)
Decipher basic controls of completely foreign type of atmospheric craft.
Determine results of a race upon a world's surface.
Maintain a tail or lose a chaser.
Navigate through a familiar environment, representing knowledge of typical traffic patterns.
Per Additional Success
Gain insights into situation.
Deduce way to modify vehicle to make it more effective in future.
Per Advantage
Reveal vulnerability in opponent's piloting style or vehicle, giving benefit in later rounds.
Per Triumph
Grant additional maneuver while continuing to pilot vehicle.
Per Threat
to give opponents on checks against character and vehicle due to momentary malfunction in system.
Per Despair
Deal damage to vehicle as character strains systems throughout vehicle during check.
?
Overview (p79)
Determine results of a race between the stars.
Resolve chases, whether through asteroid belts, a crowded battlefield or skirting the edge of a gravimetric instability.
Jockey for position in a space conflict, to determine which shields face the enemy and which weapons may be brought to bear.
Per Additional Success
Gain insights into situation.
Deduce way to modify vehicle to make it more effective in future.
Per Advantage
Reveal vulnerability in opponent's piloting style or vehicle, giving benefit in later rounds.
Per Triumph
Grant additional maneuver while continuing to pilot vehicle.
Per Threat
to give opponents on checks against character and vehicle due to momentary malfunction in system.
Per Despair
Deal damage to vehicle as character strains systems throughout vehicle during check.
?
Overview (p79)
Go without sleep for significantly longer than is healthy for species.
Resist the effects of a toxin.
Endure prolonged exposure to a hostile environment - including heat, cold or toxic pollution.
Resist the effects of dehydration and malnutrition.
Per Additional Success
Extend effects of the success to increase time between checks.
Per Advantage
Identify way to reduce difficulty of future checks against same threat.
Per Triumph
Recover 3 strain.
Per Threat
Overburden the character, inflicting penalties on subsequent checks.
Per Despair
Inflict a wound or minor Critical Injury on character, as they succumb to harsh conditions.
?
Overview (p80)
Pick a lock or pocket using physical tools rather than programming.
Escape from a cell (after using Coordination to slip any bonds) and navigate away from security elements.
Identify the most vulnerable aspects of a security scheme.
Per Additional Success
Gain additional insights about nature of opposition.
Per Advantage
Identify additional potential target.
Per Triumph
Earn an unexpected boon.
Per Threat
Opportunity to catch character immediately after act, number of determine immediacy of discovery and ensuing danger.
Per Despair
Leave behind evidence of larceny.
?
Overview (p80)
Blend in with a crowd, hiding by acting as though you belong.
Hide from an opponent's senses, modified by ambient conditions and applicable gear.
Hide people or objects from the attentions of others, either through concealment or misdirection.
Per Additional Success
Assist allied character infiltrating at same time.
Per Advantage
Decrease time taken to perform action while hidden.
Per Triumph
Identify way to completely distract opponent for duration of scene.
Per Threat
Increase time taken to perform action while hidden by 20%.
Per Despair
Leave behind evidence of passing, concerning identity and possibly motive.
?
Overview (p81)
Locate a merchant who specialises in unsavoury goods or illicit services.
Pick up subtle cues from the language and attitudes of those who operate outside of legal structures. Understand subtle references within conversations.
Discover what rumours are actively circulating within a region.
Per Additional Success
Reduce time or funds required to obtain item, information or service.
Per Advantage
Reveal additional rumours or alternative sources.
Per Triumph
Gain semi-permanent contact on street.
Per Threat
Seed gathered information with minor falsehoods.
Per Despair
Character lets slip details about self or information sought.
?
Overview (p82)
Identify safe food, potable water or shelter in a natural environment.
Understand weather patterns. Recognise the signs of imminent dangerous conditions and know the best way to prepare.
Track a subject through the wilderness - whether game or bounty.
Handle domesticated animals, so they may be used as beasts of burden or transport.
Per Additional Success
Assist other character in surviving.
Stockpile goods to increase time between checks.
Per Advantage
Gain insight into environment to make future checks simpler.
When tracking, learn significant detail about target, such as number, species or how recently tracks were made.
Per Triumph
When handling domesticated animal, predispose animal towards character earning loyal companion.
When tracking, learn vital clue about target.
Per Threat
Spend vital resources (food, fuel, etc.) during check.
Per Despair
Inflict wounds, Critical Injuries or large amounts of strain on character.
?
Overview (p82)
Check for initiative when unprepared.
Use ability associated with the Force dependent on Vigilance.
Determine how prepared you are for unexpected crises. Resolve questions about whether or not a small piece of gear is available.
Per Additional Success
Character is particularly well prepared.
Per Advantage
Notice key environmental factor.
Per Triumph
Gain extra maneuver during first round of combat.
Per Threat
Miss key piece of information about situation or environment.
Per Despair
The character is unable to perform more than one maneuver during first round of combat.
Combat Skills
Career
Rank
Dice
?
Overview
-------------------
?
Overview (p83)
Make a melee attack while unarmed or using a Brawl weapon.
?
Overview (p83)
Make a ranged attack using a Gunnery weapon.
Operate complex targeting computers and automated weapons mounts.
?
Overview (p84)
Make a melee attack using a Melee weapon.
?
Overview (p84)
Make a ranged attack using a Ranged (Light) weapon.
?
Overview (p84)
Make a ranged attack using a Ranged (Heavy) weapon.
Knowledge Skills
Career
Rank
Dice
?
Overview (p85)
Identify a person's planet of origin without asking, by recognising traits of accent, dress and mannerisms associated with a particular world.
Know what behaviours are considered necessary and polite, as opposed to ones that could be offensive when interacting with someone from a Core World.
Identify which markets are the best places to sell or purchase a particular cargo (in the Core Worlds). Recognise any worlds where such goods could be illegal.
?
Overview (p85)
Identify the best way to proceed when interacting with a government entity.
Employ basic scientific knowledge in an analysis.
Understand any question that doesn't obviously fall under another knowledge skill.
?
Overview (p85)
Decipher an ancient piece of writing or identify its context.
Know legends associated with the exploits of an ancient hero.
?
Overview (p86)
Find a planet with a particular resource or service among the systems of the Outer Rim.
Identify which markets are the best places to sell or purchase a particular cargo (in the Outer Rim). Recognise any worlds where such goods could be illegal.
Know what behaviours are considered necessary and polite, as opposed to ones that could be offensive when interacting with someone from an Outer Rim world.
?
Overview (p86)
Know which nearby worlds are the best locations for a particular type of illegal business.
Determine the most common methods an opponent might use for a particular type of criminal activity.
?
Overview (p86)
Know what behaviours are considered necessary and polite, as opposed to ones that could be offensive when interacting with a member of an unfamiliar species.
Identify a particular way to injure or a characteristic vulnerability, to either help or harm a member of another species.
Know appropriate environmental conditions and foodstuffs for a member of another species.
?
Overview (AoR p136)
Know of the strategies and tactics of warefare both on the ground and in space.
Remembering details about a significant event, organization, or individual who played a role in a galactic struggle.
Custom Skills
Char
Career
Rank
Dice
Talents and Special Abilities
Name
Ability Summary
Force Powers
Name
Power Summary
Weapons
Gear Log
Armor
Personal Gear
Assets & Resources
Notes
Dice Pool
Details
Vehicle Critical
Repair
Repair
Repair
Repair
Repair
Repair
Repair
Repair
Repair
Repair
Repair
Repair
Repair
Repair
Repair
Roll Critical
Add Critical
Cargo Hold
Attachments
Name
Hard points
Base Modifiers
Modifications
Crew Roles
Character Name
Role (Pilot, Co-pilot, Engineer)
Dice
?
Adding Dice
To add additional dice write
the number of dice and color
letter you want to roll.
Example: 2b outputs
Example: 1b 1g outputs
b -> Blue = Boost
g -> Green = Ability
y -> Yellow = Proficiency
blk -> BLack = Setback
p -> Purple = Difficulty
r -> Red = Challenge
w -> White = Force