state("I Wanna Be The Boshy") { int frameGame : 0x59A94, 0x268, 0xA8; } start { if (current.frameGame == 36) { return true; } } split { var index = timer.CurrentSplitIndex; if ((index == 0 && current.frameGame == 4) || //World 1 (index == 1 && current.frameGame == 5) || //Hello Kitty (index == 2 && current.frameGame == 6) || //World 2 (index == 3 && current.frameGame == 8) || //Ryu (index == 4 && current.frameGame == 10) || //World 3 (index == 5 && current.frameGame == 11) || //Mario (index == 6 && current.frameGame == 12) || //World 4 (index == 7 && current.frameGame == 13) || //Biollante (index == 8 && current.frameGame == 14) || //World 5 (index == 9 && current.frameGame == 15) || //Sonic (index == 10 && current.frameGame == 17) || //World 6 (index == 11 && current.frameGame == 22) || //Skeleton King (index == 12 && current.frameGame == 24) || //World 7 (index == 13 && current.frameGame == 25) || //Megaman (index == 14 && current.frameGame == 26) || //World 8 (index == 15 && current.frameGame == 27) || //Shang Tsung (index == 16 && current.frameGame == 59) || //World 9 (index == 17 && current.frameGame == 31) || //Ganon (index == 18 && current.frameGame == 32) || //World 10 (index == 19 && current.frameGame == 35) || //Missingno (index == 20 && current.frameGame == 38) || //World 11 (index == 21 && current.frameGame == 47)) { //Solgryn return true; } } reset { if (current.frameGame == 1) { return true; } }