credits.text = Created by [royal]Anuken[] - [sky]anukendev@gmail.com[] credits = Credits contributors = Translators and Contributors discord = Join the Mindustry Discord! link.discord.description = The official Mindustry Discord chatroom link.reddit.description = The Mindustry subreddit link.github.description = Game source code link.changelog.description = List of update changes link.dev-builds.description = Unstable development builds link.trello.description = Official Trello board for planned features link.itch.io.description = itch.io page with PC downloads link.google-play.description = Google Play store listing link.f-droid.description = F-Droid listing link.wiki.description = Official Mindustry wiki link.suggestions.description = Suggest new features link.bug.description = Found one? Report it here linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0} linkfail = Failed to open link!\nThe URL has been copied to your clipboard. screenshot = Screenshot saved to {0} screenshot.invalid = Map too large, potentially not enough memory for screenshot. gameover = Game Over gameover.disconnect = Disconnect gameover.pvp = The[accent] {0}[] team is victorious! gameover.waiting = [accent]Waiting for next map... highscore = [accent]New highscore! copied = Copied. indev.notready = This part of the game isn't ready yet load.sound = Sounds load.map = Maps load.image = Images load.content = Content load.system = System load.mod = Mods load.scripts = Scripts be.update = A new Bleeding Edge build is available: be.update.confirm = Download it and restart now? be.updating = Updating... be.ignore = Ignore be.noupdates = No updates found. be.check = Check for updates mods.browser = Mod Browser mods.browser.selected = Selected mod mods.browser.add = Install mods.browser.reinstall = Reinstall mods.browser.view-releases = View Releases mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published. mods.browser.latest = [lightgray][Latest] mods.browser.releases = Releases mods.github.open = Repo mods.github.open-release = Release Page mods.browser.sortdate = Sort by recent mods.browser.sortstars = Sort by stars schematic = Schematic schematic.add = Save Schematic... schematics = Schematics schematic.search = Search schematics... schematic.replace = A schematic by that name already exists. Replace it? schematic.exists = A schematic by that name already exists. schematic.import = Import Schematic... schematic.exportfile = Export File schematic.importfile = Import File schematic.browseworkshop = Browse Workshop schematic.copy = Copy to Clipboard schematic.copy.import = Import from Clipboard schematic.shareworkshop = Share on Workshop schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic schematic.saved = Schematic saved. schematic.delete.confirm = This schematic will be utterly eradicated. schematic.edit = Edit Schematic schematic.info = {0}x{1}, {2} blocks schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server. schematic.tags = Tags: schematic.edittags = Edit Tags schematic.addtag = Add Tag schematic.texttag = Text Tag schematic.icontag = Icon Tag schematic.renametag = Rename Tag schematic.tagged = {0} tagged schematic.tagdelconfirm = Delete this tag completely? schematic.tagexists = That tag already exists. stats = Stats stats.wave = Waves Defeated stats.unitsCreated = Units Created stats.enemiesDestroyed = Enemies Destroyed stats.built = Buildings Built stats.destroyed = Buildings Destroyed stats.deconstructed = Buildings Deconstructed stats.playtime = Time Played globalitems = [accent]Planet Items map.delete = Are you sure you want to delete the map "[accent]{0}[]"? level.highscore = High Score: [accent]{0} level.select = Level Select level.mode = Gamemode: coreattack = < Core is under attack! > nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent database = Core Database database.button = Database savegame = Save Game loadgame = Load Game joingame = Join Game customgame = Custom Game newgame = New Game none = none.found = [lightgray] none.inmap = [lightgray] minimap = Minimap position = Position close = Close website = Website quit = Quit save.quit = Save & Quit maps = Maps maps.browse = Browse Maps continue = Continue maps.none = [lightgray]No maps found! invalid = Invalid pickcolor = Pick Color preparingconfig = Preparing Config preparingcontent = Preparing Content uploadingcontent = Uploading Content uploadingpreviewfile = Uploading Preview File committingchanges = Committing Changes done = Done feature.unsupported = Your device does not support this feature. mods.initfailed = [red]\u26A0[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[] mods = Mods mods.none = [lightgray]No mods found! mods.guide = Modding Guide mods.report = Report Bug mods.openfolder = Open Folder mods.viewcontent = View Content mods.reload = Reload mods.reloadexit = The game will now exit, to reload mods. mod.installed = [[Installed] mod.display = [gray]Mod:[orange] {0} mod.enabled = [lightgray]Enabled mod.disabled = [red]Disabled mod.multiplayer.compatible = [gray]Multiplayer Compatible mod.disable = Disable mod.content = Content: mod.delete.error = Unable to delete mod. File may be in use. mod.incompatiblegame = [red]Outdated Game mod.incompatiblemod = [red]Incompatible mod.blacklisted = [red]Unsupported mod.unmetdependencies = [red]Unmet Dependencies mod.erroredcontent = [red]Content Errors mod.circulardependencies = [red]Circular Dependencies mod.incompletedependencies = [red]Incomplete Dependencies mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.missingdependencies.details = This mod is missing dependencies: {0} mod.erroredcontent.details = This mod caused errors when loading. Ask the mod author to fix them. mod.circulardependencies.details = This mod has dependencies that depends on each other. mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}. mod.requiresversion = Requires game version: [red]{0} mod.errors = Errors have occurred loading content. mod.noerrorplay = [red]You have mods with errors.[] Either disable the affected mods or fix the errors before playing. mod.nowdisabled = [red]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.enable = Enable mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [red]Restart Required mod.import = Import Mod mod.import.file = Import File mod.import.github = Import From GitHub mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source! mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod. mod.remove.confirm = This mod will be deleted. mod.author = [lightgray]Author:[] {0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game. about.button = About name = Name: noname = Pick a[accent] player name[] first. search = Search: planetmap = Planet Map launchcore = Launch Core filename = File Name: unlocked = New content unlocked! available = New research available! unlock.incampaign = < Unlock in campaign for details > campaign.select = Select Starting Campaign campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nMore difficult. Higher quality maps and overall experience. campaign.serpulo = Older content; the classic experience. More open-ended, more content.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. completed = [accent]Completed techtree = Tech Tree techtree.select = Tech Tree Selection techtree.serpulo = Serpulo techtree.erekir = Erekir research.load = Load research.discard = Discard research.list = [lightgray]Research: research = Research researched = [lightgray]{0} researched. research.progress = {0}% complete players = {0} players players.single = {0} player players.search = search players.notfound = [gray]no players found server.closing = [accent]Closing server... server.kicked.kick = You have been kicked from the server! server.kicked.whitelist = You are not whitelisted here. server.kicked.serverClose = Server closed. server.kicked.vote = You have been vote-kicked. Goodbye. server.kicked.clientOutdated = Outdated client! Update your game! server.kicked.serverOutdated = Outdated server! Ask the host to update! server.kicked.banned = You are banned on this server. server.kicked.typeMismatch = This server is not compatible with your build type. server.kicked.playerLimit = This server is full. Wait for an empty slot. server.kicked.recentKick = You have been kicked recently.\nWait before connecting again. server.kicked.nameInUse = There is someone with that name\nalready on this server. server.kicked.nameEmpty = Your chosen name is invalid. server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted. server.kicked.customClient = This server does not support custom builds. Download an official version. server.kicked.gameover = Game over! server.kicked.serverRestarting = The server is restarting. server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery. join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] or [accent]global[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device. hostserver = Host Multiplayer Game invitefriends = Invite Friends hostserver.mobile = Host Game host = Host hosting = [accent]Opening server... hosts.refresh = Refresh hosts.discovering = Discovering LAN games hosts.discovering.any = Discovering games server.refreshing = Refreshing server hosts.none = [lightgray]No local games found! host.invalid = [scarlet]Can't connect to host. servers.local = Local Servers servers.local.steam = Open Games & Local Servers servers.remote = Remote Servers servers.global = Community Servers servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages. servers.showhidden = Show Hidden Servers server.shown = Shown server.hidden = Hidden viewplayer = Viewing Player: [accent]{0} trace = Trace Player trace.playername = Player name: [accent]{0} trace.ip = IP: [accent]{0} trace.id = ID: [accent]{0} trace.language = Language: [accent]{0} trace.mobile = Mobile Client: [accent]{0} trace.modclient = Custom Client: [accent]{0} trace.times.joined = Times Joined: [accent]{0} trace.times.kicked = Times Kicked: [accent]{0} trace.ips = IPs: trace.names = Names: invalidid = Invalid client ID! Submit a bug report. player.ban = Ban player.kick = Kick player.trace = Trace player.admin = Toggle Admin player.team = Change Team server.bans = Bans server.bans.none = No banned players found! server.admins = Admins server.admins.none = No admins found! server.add = Add Server server.delete = Are you sure you want to delete this server? server.edit = Edit Server server.outdated = [scarlet]Outdated Server![] server.outdated.client = [scarlet]Outdated Client![] server.version = [gray]v{0} {1} server.custombuild = [accent]Custom Build confirmban = Are you sure you want to ban "{0}[white]"? confirmkick = Are you sure you want to kick "{0}[white]"? confirmunban = Are you sure you want to unban this player? confirmadmin = Are you sure you want to make "{0}[white]" an admin? confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"? votekick.reason = Vote-Kick Reason votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason: joingame.title = Join Game joingame.ip = Address: disconnect = Disconnected. disconnect.error = Connection error. disconnect.closed = Connection closed. disconnect.timeout = Timed out. disconnect.data = Failed to load world data! cantconnect = Unable to join game ([accent]{0}[]). connecting = [accent]Connecting... reconnecting = [accent]Reconnecting... connecting.data = [accent]Loading world data... server.port = Port: server.addressinuse = Address already in use! server.invalidport = Invalid port number! server.error = [scarlet]Error hosting server. save.new = New Save save.overwrite = Are you sure you want to overwrite\nthis save slot? save.nocampaign = Individual save files from the campaign cannot be imported. overwrite = Overwrite save.none = No saves found! savefail = Failed to save game! save.delete.confirm = Are you sure you want to delete this save? save.delete = Delete save.export = Export Save save.import.invalid = [accent]This save is invalid! save.import.fail = [scarlet]Failed to import save: [accent]{0} save.export.fail = [scarlet]Failed to export save: [accent]{0} save.import = Import Save save.newslot = Save name: save.rename = Rename save.rename.text = New name: selectslot = Select a save. slot = [accent]Slot {0} editmessage = Edit Message save.corrupted = Save file corrupted or invalid! empty = on = On off = Off save.search = Search saved games... save.autosave = Autosave: {0} save.map = Map: {0} save.wave = Wave {0} save.mode = Gamemode: {0} save.date = Last Saved: {0} save.playtime = Playtime: {0} warning = Warning. confirm = Confirm delete = Delete view.workshop = View In Workshop workshop.listing = Edit Workshop Listing ok = OK open = Open customize = Customize Rules cancel = Cancel command = Command command.queue = Queue command.mine = Mine command.repair = Repair command.rebuild = Rebuild command.assist = Assist Player command.move = Move command.boost = Boost command.enterPayload = Enter Payload Block command.loadUnits = Load Units command.loadBlocks = Load Blocks command.unloadPayload = Unload Payload stance.stop = Cancel Orders stance.shoot = Stance: Shoot stance.holdfire = Stance: Hold Fire stance.pursuetarget = Stance: Pursue Target stance.patrol = Stance: Patrol Path stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding openlink = Open Link copylink = Copy Link back = Back max = Max objective = Map Objective crash.export = Export Crash Logs crash.none = No crash logs found. crash.exported = Crash logs exported. data.export = Export Data data.import = Import Data data.openfolder = Open Data Folder data.exported = Data exported. data.invalid = This isn't valid game data. data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately. quit.confirm = Are you sure you want to quit? loading = [accent]Loading... downloading = [accent]Downloading... saving = [accent]Saving... respawn = [accent][[{0}][] to respawn cancelbuilding = [accent][[{0}][] to clear plan selectschematic = [accent][[{0}][] to select+copy pausebuilding = [accent][[{0}][] to pause building resumebuilding = [scarlet][[{0}][] to resume building enablebuilding = [scarlet][[{0}][] to enable building showui = UI hidden.\nPress [accent][[{0}][] to show UI. commandmode.name = [accent]Command Mode commandmode.nounits = [no units] wave = [accent]Wave {0} wave.cap = [accent]Wave {0}/{1} wave.waiting = [lightgray]Wave in {0} wave.waveInProgress = [lightgray]Wave in progress waiting = [lightgray]Waiting... waiting.players = Waiting for players... wave.enemies = [lightgray]{0} Enemies Remaining wave.enemycores = [accent]{0}[lightgray] Enemy Cores wave.enemycore = [accent]{0}[lightgray] Enemy Core wave.enemy = [lightgray]{0} Enemy Remaining wave.guardianwarn = Guardian approaching in [accent]{0}[] waves. wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave. loadimage = Load Image saveimage = Save Image unknown = Unknown custom = Custom builtin = Built-In map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone! map.random = [accent]Random Map map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add {0} cores to this map in the editor. map.invalid = Error loading map: corrupted or invalid map file. workshop.update = Update Item workshop.error = Error fetching workshop details: {0} map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! workshop.menu = Select what you would like to do with this item. workshop.info = Item Info changelog = Changelog (optional): updatedesc = Overwrite Title & Description eula = Steam EULA missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. publishing = [accent]Publishing... publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! publish.error = Error publishing item: {0} steam.error = Failed to initialize Steam services.\nError: {0} editor.planet = Planet: editor.sector = Sector: editor.seed = Seed: editor.cliffs = Walls To Cliffs editor.brush = Brush editor.openin = Open In Editor editor.oregen = Ore Generation editor.oregen.info = Ore Generation: editor.mapinfo = Map Info editor.author = Author: editor.description = Description: editor.nodescription = A map must have a description of at least 4 characters before being published. editor.waves = Waves editor.rules = Rules editor.generation = Generation editor.objectives = Objectives editor.locales = Locale Bundles editor.ingame = Edit In-Game editor.playtest = Playtest editor.publish.workshop = Publish On Workshop editor.newmap = New Map editor.center = Center editor.search = Search maps... editor.filters = Filter Maps editor.filters.mode = Gamemodes: editor.filters.type = Map Type: editor.filters.search = Search In: editor.filters.author = Author editor.filters.description = Description editor.shiftx = Shift X editor.shifty = Shift Y workshop = Workshop waves.title = Waves waves.remove = Remove waves.every = every waves.waves = wave(s) waves.health = health: {0}% waves.perspawn = per spawn waves.shields = shields/wave waves.to = to waves.spawn = spawn: waves.spawn.all = waves.spawn.select = Spawn Select waves.spawn.none = [scarlet]no spawns found in map waves.max = max units waves.guardian = Guardian waves.preview = Preview waves.edit = Edit... waves.random = Random waves.copy = Copy to Clipboard waves.load = Load from Clipboard waves.invalid = Invalid waves in clipboard. waves.copied = Waves copied. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.sort = Sort By waves.sort.reverse = Reverse Sort waves.sort.begin = Begin waves.sort.health = Health waves.sort.type = Type waves.search = Search waves... waves.filter = Unit Filter waves.units.hide = Hide All waves.units.show = Show All #these are intentionally in lower case wavemode.counts = counts wavemode.totals = totals wavemode.health = health editor.default = [lightgray] details = Details... edit = Edit variables = Vars logic.globals = Built-in Variables editor.name = Name: editor.spawn = Spawn Unit editor.removeunit = Remove Unit editor.teams = Teams editor.errorload = Error loading file. editor.errorsave = Error saving file. editor.errorimage = That's an image, not a map. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errornot = This is not a map file. editor.errorheader = This map file is either not valid or corrupt. editor.errorname = Map has no name defined. Are you trying to load a save file? editor.errorlocales = Error reading invalid locale bundles. editor.update = Update editor.randomize = Randomize editor.moveup = Move Up editor.movedown = Move Down editor.copy = Copy editor.apply = Apply editor.generate = Generate editor.sectorgenerate = Sector Generate editor.resize = Resize editor.loadmap = Load Map editor.savemap = Save Map editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them? editor.saved = Saved! editor.save.noname = Your map does not have a name! Set one in the 'map info' menu. editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu. editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists! editor.import = Import... editor.importmap = Import Map editor.importmap.description = Import an already existing map editor.importfile = Import File editor.importfile.description = Import an external map file editor.importimage = Import Image File editor.importimage.description = Import an external map image file editor.export = Export... editor.exportfile = Export File editor.exportfile.description = Export a map file editor.exportimage = Export Terrain Image editor.exportimage.description = Export an image file containing only basic terrain editor.loadimage = Import Terrain editor.saveimage = Export Terrain editor.unsaved = Are you sure you want to exit?\n[scarlet]Any unsaved changes will be lost. editor.resizemap = Resize Map editor.mapname = Map Name: editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?\n"[accent]{0}[]" editor.exists = A map with this name already exists. editor.selectmap = Select a map to load: toolmode.replace = Replace toolmode.replace.description = Draws only on solid blocks. toolmode.replaceall = Replace All toolmode.replaceall.description = Replace all blocks in map. toolmode.orthogonal = Orthogonal toolmode.orthogonal.description = Draws only orthogonal lines. toolmode.square = Square toolmode.square.description = Square brush. toolmode.eraseores = Erase Ores toolmode.eraseores.description = Erase only ores. toolmode.fillteams = Fill Teams toolmode.fillteams.description = Fill teams instead of blocks. toolmode.fillerase = Fill Erase toolmode.fillerase.description = Erase blocks of the same type. toolmode.drawteams = Draw Teams toolmode.drawteams.description = Draw teams instead of blocks. #unused toolmode.underliquid = Under Liquids toolmode.underliquid.description = Draw floors under liquid tiles. filters.empty = [lightgray]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.enemyspawn = Enemy Spawn Select filter.spawnpath = Path To Spawn filter.corespawn = Core Select filter.median = Median filter.oremedian = Ore Median filter.blend = Blend filter.defaultores = Default Ores filter.ore = Ore filter.rivernoise = River Noise filter.mirror = Mirror filter.clear = Clear filter.option.ignore = Ignore filter.scatter = Scatter filter.terrain = Terrain filter.logic = Logic filter.option.scale = Scale filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale filter.option.octaves = Octaves filter.option.falloff = Falloff filter.option.angle = Angle filter.option.tilt = Tilt filter.option.rotate = Rotate filter.option.amount = Amount filter.option.block = Block filter.option.floor = Floor filter.option.flooronto = Target Floor filter.option.target = Target filter.option.replacement = Replacement filter.option.wall = Wall filter.option.ore = Ore filter.option.floor2 = Secondary Floor filter.option.threshold2 = Secondary Threshold filter.option.radius = Radius filter.option.percentile = Percentile filter.option.code = Code filter.option.loop = Loop locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.deletelocale = Are you sure you want to delete this locale bundle? locales.applytoall = Apply Changes To All Locales locales.addtoother = Add To Other Locales locales.rollback = Rollback to last applied locales.filter = Property filter locales.searchname = Search name... locales.searchvalue = Search value... locales.searchlocale = Search locale... locales.byname = By name locales.byvalue = By value locales.showcorrect = Show properties that are present in all locales and have unique values everywhere locales.showmissing = Show properties that are missing in some locales locales.showsame = Show properties that have same values in different locales locales.viewproperty = View in all locales locales.viewing = Viewing property "{0}" locales.addicon = Add Icon width = Width: height = Height: menu = Menu play = Play campaign = Campaign load = Load save = Save fps = FPS: {0} ping = Ping: {0}ms tps = TPS: {0} memory = Mem: {0}mb memory2 = Mem:\n {0}mb +\n {1}mb language.restart = Restart your game for the language settings to take effect. settings = Settings tutorial = Tutorial tutorial.retake = Re-Take Tutorial editor = Editor mapeditor = Map Editor abandon = Abandon abandon.text = This zone and all its resources will be lost to the enemy. locked = Locked complete = [lightgray]Complete: requirement.wave = Reach Wave {0} in {1} requirement.core = Destroy Enemy Core in {0} requirement.research = Research {0} requirement.produce = Produce {0} requirement.capture = Capture {0} requirement.onplanet = Control Sector On {0} requirement.onsector = Land On Sector: {0} launch.text = Launch research.multiplayer = Only the host can research items. map.multiplayer = Only the host can view sectors. uncover = Uncover configure = Configure Loadout objective.research.name = Research objective.produce.name = Obtain objective.item.name = Obtain Item objective.coreitem.name = Core Item objective.buildcount.name = Build Count objective.unitcount.name = Unit Count objective.destroyunits.name = Destroy Units objective.timer.name = Timer objective.destroyblock.name = Destroy Block objective.destroyblocks.name = Destroy Blocks objective.destroycore.name = Destroy Core objective.commandmode.name = Command Mode objective.flag.name = Flag marker.shapetext.name = Shape Text marker.point.name = Point marker.shape.name = Shape marker.text.name = Text marker.line.name = Line marker.quad.name = Quad marker.texture.name = Texture marker.background = Background marker.outline = Outline objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[] objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[] objective.destroycore = [accent]Destroy Enemy Core objective.command = [accent]Command Units objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0} announce.nuclearstrike = [red]\u26A0 NUCLEAR STRIKE INBOUND \u26A0\n[lightgray]construct backup cores immediately loadout = Loadout resources = Resources resources.max = Max bannedblocks = Banned Blocks objectives = Objectives bannedunits = Banned Units bannedunits.whitelist = Banned Units As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist addall = Add All launch.from = Launching From: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0} launch.destination = Destination: {0} configure.invalid = Amount must be a number between 0 and {0}. add = Add... guardian = Guardian connectfail = [scarlet]Connection error:\n\n[accent]{0} error.unreachable = Server unreachable.\nIs the address spelled correctly? error.invalidaddress = Invalid address. error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct! error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry! error.alreadyconnected = Already connected. error.mapnotfound = Map file not found! error.io = Network I/O error. error.any = Unknown network error. error.bloom = Failed to initialize bloom.\nYour device may not support it. weather.rain.name = Rain weather.snowing.name = Snow weather.sandstorm.name = Sandstorm weather.sporestorm.name = Sporestorm weather.fog.name = Fog campaign.playtime = \uF129 [lightgray]Sector Playtime: {0} campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered. sectorlist = Sectors sectorlist.attacked = {0} under attack sectors.unexplored = [lightgray]Unexplored sectors.resources = Resources: sectors.production = Production: sectors.export = Export: sectors.import = Import: sectors.time = Time: sectors.threat = Threat: sectors.wave = Wave: sectors.stored = Stored: sectors.resume = Resume sectors.launch = Launch sectors.select = Select sectors.nonelaunch = [lightgray]none (sun) sectors.rename = Rename Sector sectors.enemybase = [scarlet]Enemy Base sectors.vulnerable = [scarlet]Vulnerable sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack.nodamage = [scarlet]Uncaptured sectors.survives = [accent]Survives {0} waves sectors.go = Go sector.abandon = Abandon sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.curcapture = Sector Captured sector.curlost = Sector Lost sector.missingresources = [scarlet]Insufficient Core Resources sector.attacked = Sector [accent]{0}[white] under attack! sector.lost = Sector [accent]{0}[white] lost! sector.capture = Sector [accent]{0}[white] Captured! sector.capture.current = Sector Captured! sector.changeicon = Change Icon sector.noswitch.title = Unable to Switch Sectors sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] sector.view = View Sector threat.low = Low threat.medium = Medium threat.high = High threat.extreme = Extreme threat.eradication = Eradication planets = Planets planet.serpulo.name = Serpulo planet.erekir.name = Erekir planet.sun.name = Sun sector.impact0078.name = Impact 0078 sector.groundZero.name = Ground Zero sector.craters.name = The Craters sector.frozenForest.name = Frozen Forest sector.ruinousShores.name = Ruinous Shores sector.stainedMountains.name = Stained Mountains sector.desolateRift.name = Desolate Rift sector.nuclearComplex.name = Nuclear Production Complex sector.overgrowth.name = Overgrowth sector.tarFields.name = Tar Fields sector.saltFlats.name = Salt Flats sector.fungalPass.name = Fungal Pass sector.biomassFacility.name = Biomass Synthesis Facility sector.windsweptIslands.name = Windswept Islands sector.extractionOutpost.name = Extraction Outpost sector.planetaryTerminal.name = Planetary Launch Terminal sector.coastline.name = Coastline sector.navalFortress.name = Naval Fortress sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Mace units. Destroy it. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Build air and ground defenses as soon as possible. Do not be fooled by the long spacing between enemy attacks. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism. sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.onset.name = The Onset sector.aegis.name = Aegis sector.lake.name = Lake sector.intersect.name = Intersect sector.atlas.name = Atlas sector.split.name = Split sector.basin.name = Basin sector.marsh.name = Marsh sector.peaks.name = Peaks sector.ravine.name = Ravine sector.caldera-erekir.name = Caldera sector.stronghold.name = Stronghold sector.crevice.name = Crevice sector.siege.name = Siege sector.crossroads.name = Crossroads sector.karst.name = Karst sector.origin.name = Origin sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology. sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past certain enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold. sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power. sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings. sector.ravine.description = An important transportation route for the enemy. No cores detected in the sector, but expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation. sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets. sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival. sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact. sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered. sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[]. sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores. status.burning.name = Burning status.freezing.name = Freezing status.wet.name = Wet status.muddy.name = Muddy status.melting.name = Melting status.sapped.name = Sapped status.electrified.name = Electrified status.spore-slowed.name = Spore Slowed status.tarred.name = Tarred status.overdrive.name = Overdrive status.overclock.name = Overclock status.shocked.name = Shocked status.blasted.name = Blasted status.unmoving.name = Unmoving status.boss.name = Guardian settings.language = Language settings.data = Game Data settings.reset = Reset to Defaults settings.rebind = Rebind settings.resetKey = Reset settings.controls = Controls settings.game = Game settings.sound = Sound settings.graphics = Graphics settings.cleardata = Clear Game Data... settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves = Clear Saves settings.clearresearch = Clear Research settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research? settings.clearcampaignsaves = Clear Campaign Saves settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves? paused = [accent]< Paused > clear = Clear banned = [scarlet]Banned unsupported.environment = [scarlet]Unsupported Environment yes = Yes no = No info.title = Info error.title = [scarlet]An error has occured error.crashtitle = An error has occured unit.nobuild = [scarlet]Unit can't build lastaccessed = [lightgray]Last Accessed: {0} lastcommanded = [lightgray]Last Commanded: {0} block.unknown = [lightgray]??? stat.showinmap = stat.description = Purpose stat.input = Input stat.output = Output stat.maxefficiency = Max Efficiency stat.booster = Booster stat.tiles = Required Tiles stat.affinities = Affinities stat.opposites = Opposites stat.powercapacity = Power Capacity stat.powershot = Power/Shot stat.damage = Damage stat.targetsair = Targets Air stat.targetsground = Targets Ground stat.itemsmoved = Move Speed stat.launchtime = Time Between Launches stat.shootrange = Range stat.size = Size stat.displaysize = Display Size stat.liquidcapacity = Liquid Capacity stat.powerrange = Power Range stat.linkrange = Link Range stat.instructions = Instructions stat.powerconnections = Max Connections stat.poweruse = Power Use stat.powerdamage = Power/Damage stat.itemcapacity = Item Capacity stat.memorycapacity = Memory Capacity stat.basepowergeneration = Base Power Generation stat.productiontime = Production Time stat.repairtime = Block Full Repair Time stat.repairspeed = Repair Speed stat.weapons = Weapons stat.bullet = Bullet stat.moduletier = Module Tier stat.unittype = Unit Type stat.speedincrease = Speed Increase stat.range = Range stat.drilltier = Drillables stat.drillspeed = Base Drill Speed stat.boosteffect = Boost Effect stat.maxunits = Max Active Units stat.health = Health stat.armor = Armor stat.buildtime = Build Time stat.maxconsecutive = Max Consecutive stat.buildcost = Build Cost stat.inaccuracy = Inaccuracy stat.shots = Shots stat.reload = Firing Rate stat.ammo = Ammo stat.shieldhealth = Shield Health stat.cooldowntime = Cooldown Time stat.explosiveness = Explosiveness stat.basedeflectchance = Base Deflect Chance stat.lightningchance = Lightning Chance stat.lightningdamage = Lightning Damage stat.flammability = Flammability stat.radioactivity = Radioactivity stat.charge = Charge stat.heatcapacity = Heat Capacity stat.viscosity = Viscosity stat.temperature = Temperature stat.speed = Speed stat.buildspeed = Build Speed stat.minespeed = Mine Speed stat.minetier = Mine Tier stat.payloadcapacity = Payload Capacity stat.abilities = Abilities stat.canboost = Can Boost stat.flying = Flying stat.ammouse = Ammo Use stat.ammocapacity = Ammo Capacity stat.damagemultiplier = Damage Multiplier stat.healthmultiplier = Health Multiplier stat.speedmultiplier = Speed Multiplier stat.reloadmultiplier = Reload Multiplier stat.buildspeedmultiplier = Build Speed Multiplier stat.reactive = Reacts stat.immunities = Immunities stat.healing = Healing ability.forcefield = Force Field ability.forcefield.description = Projects a force shield that absorbs bullets ability.repairfield = Repair Field ability.repairfield.description = Repairs nearby units ability.statusfield = Status Field ability.statusfield.description = Applies a status effect to nearby units ability.unitspawn = Factory ability.unitspawn.description = Constructs units ability.shieldregenfield = Shield Regen Field ability.shieldregenfield.description = Regenerates shields of nearby units ability.movelightning = Movement Lightning ability.movelightning.description = Releases lightning while moving ability.armorplate = Armor Plate ability.armorplate.description = Reduces damage taken while shooting ability.shieldarc = Shield Arc ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.suppressionfield = Repair Suppression ability.suppressionfield.description = Stops nearby repair buildings ability.energyfield = Energy Field ability.energyfield.description = Zaps nearby enemies ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.regen = Self Regeneration ability.regen.description = Regenerates own health over time ability.liquidregen = Liquid Absorption ability.liquidregen.description = Absorbs liquid to heal itself ability.spawndeath = Death Spawns ability.spawndeath.description = Releases units on death ability.liquidexplode = Death Spillage ability.liquidexplode.description = Spills liquid on death ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.buildtime = [stat]{0} sec[lightgray] build time bar.onlycoredeposit = Only Core Depositing Allowed bar.drilltierreq = Better Drill Required bar.noresources = Missing Resources bar.corereq = Core Base Required bar.corefloor = Core Zone Tile Required bar.cargounitcap = Cargo Unit Cap Reached bar.drillspeed = Drill Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s bar.efficiency = Efficiency: {0}% bar.boost = Boost: +{0}% bar.powerbalance = Power: {0}/s bar.powerstored = Stored: {0}/{1} bar.poweramount = Power: {0} bar.poweroutput = Power Output: {0} bar.powerlines = Connections: {0}/{1} bar.items = Items: {0} bar.capacity = Capacity: {0} bar.unitcap = {0} {1}/{2} bar.liquid = Liquid bar.heat = Heat bar.instability = Instability bar.heatamount = Heat: {0} bar.heatpercent = Heat: {0} ({1}%) bar.power = Power bar.progress = Build Progress bar.loadprogress = Progress bar.launchcooldown = Launch Cooldown bar.input = Input bar.output = Output bar.strength = [stat]{0}[lightgray]x strength units.processorcontrol = [lightgray]Processor Controlled bullet.damage = [stat]{0}[lightgray] damage bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles bullet.incendiary = [stat]incendiary bullet.homing = [stat]homing bullet.armorpierce = [stat]armor piercing bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.frags = [stat]{0}x[lightgray] frag bullets: bullet.lightning = [stat]{0}x[lightgray] lightning ~ [stat]{1}[lightgray] damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.knockback = [stat]{0}[lightgray] knockback bullet.pierce = [stat]{0}x[lightgray] pierce bullet.infinitepierce = [stat]pierce bullet.healpercent = [stat]{0}%[lightgray] repair bullet.healamount = [stat]{0}[lightgray] direct repair bullet.multiplier = [stat]{0}[lightgray] ammo/item bullet.reload = [stat]{0}%[lightgray] fire rate bullet.range = [stat]{0}[lightgray] tiles range unit.blocks = blocks unit.blockssquared = blocks\u00B2 unit.powersecond = power units/second unit.tilessecond = tiles/second unit.liquidsecond = liquid units/second unit.itemssecond = items/second unit.liquidunits = liquid units unit.powerunits = power units unit.heatunits = heat units unit.degrees = degrees unit.seconds = seconds unit.minutes = mins unit.persecond = /sec unit.perminute = /min unit.timesspeed = x speed unit.percent = % unit.shieldhealth = shield health unit.items = items unit.thousands = k unit.millions = mil unit.billions = b unit.shots = shots unit.pershot = /shot category.purpose = Purpose category.general = General category.power = Power category.liquids = Liquids category.items = Items category.crafting = Input/Output category.function = Function category.optional = Optional Enhancements setting.skipcoreanimation.name = Skip Core Launch/Land Animation setting.landscape.name = Lock Landscape setting.shadows.name = Shadows setting.blockreplace.name = Automatic Block Suggestions setting.linear.name = Linear Filtering setting.hints.name = Hints setting.logichints.name = Logic Hints setting.backgroundpause.name = Pause In Background setting.buildautopause.name = Auto-Pause Building setting.doubletapmine.name = Double-Tap to Mine setting.commandmodehold.name = Hold For Command Mode setting.distinctcontrolgroups.name = Limit One Control Group Per Unit setting.modcrashdisable.name = Disable Mods On Startup Crash setting.animatedwater.name = Animated Surfaces setting.animatedshields.name = Animated Shields setting.playerindicators.name = Player Indicators setting.indicators.name = Enemy Indicators setting.autotarget.name = Auto-Target setting.keyboard.name = Mouse+Keyboard Controls setting.touchscreen.name = Touchscreen Controls setting.fpscap.name = Max FPS setting.fpscap.none = None setting.fpscap.text = {0} FPS setting.uiscale.name = UI Scaling setting.uiscale.description = Restart required to apply changes. setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = Training setting.difficulty.easy = Easy setting.difficulty.normal = Normal setting.difficulty.hard = Hard setting.difficulty.insane = Insane setting.difficulty.name = Difficulty: setting.screenshake.name = Screen Shake setting.bloomintensity.name = Bloom Intensity setting.bloomblur.name = Bloom Blur setting.effects.name = Display Effects setting.destroyedblocks.name = Display Destroyed Blocks setting.blockstatus.name = Display Block Status setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.sensitivity.name = Controller Sensitivity setting.saveinterval.name = Save Interval setting.seconds = {0} seconds setting.milliseconds = {0} milliseconds setting.fullscreen.name = Fullscreen setting.borderlesswindow.name = Borderless Window setting.borderlesswindow.name.windows = Borderless Fullscreen setting.borderlesswindow.description = Restart may be required to apply changes. setting.fps.name = Show FPS & Ping setting.console.name = Enable Console setting.smoothcamera.name = Smooth Camera setting.vsync.name = VSync setting.pixelate.name = Pixelate setting.minimap.name = Show Minimap setting.coreitems.name = Display Core Items setting.position.name = Show Player Position setting.mouseposition.name = Show Mouse Position setting.musicvol.name = Music Volume setting.atmosphere.name = Show Planet Atmosphere setting.drawlight.name = Draw Darkness/Lighting setting.ambientvol.name = Ambient Volume setting.mutemusic.name = Mute Music setting.sfxvol.name = SFX Volume setting.mutesound.name = Mute Sound setting.crashreport.name = Send Anonymous Crash Reports setting.savecreate.name = Auto-Create Saves setting.steampublichost.name = Public Game Visibility setting.playerlimit.name = Player Limit setting.chatopacity.name = Chat Opacity setting.lasersopacity.name = Power Laser Opacity setting.bridgeopacity.name = Bridge Opacity setting.playerchat.name = Display Player Bubble Chat setting.showweather.name = Show Weather Graphics setting.hidedisplays.name = Hide Logic Displays setting.macnotch.name = Adapt interface to display notch setting.macnotch.description = Restart required to apply changes steam.friendsonly = Friends Only steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join. public.beta = Note that beta versions of the game cannot make public lobbies. uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... uiscale.cancel = Cancel & Exit setting.bloom.name = Bloom keybind.title = Rebind Keys keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported. category.general.name = General category.view.name = View category.command.name = Unit Command category.multiplayer.name = Multiplayer category.blocks.name = Block Select placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.respawn.name = Respawn keybind.control.name = Control Unit keybind.clear_building.name = Clear Building keybind.press = Press a key... keybind.press.axis = Press an axis or key... keybind.screenshot.name = Map Screenshot keybind.toggle_power_lines.name = Toggle Power Lasers keybind.toggle_block_status.name = Toggle Block Statuses keybind.move_x.name = Move X keybind.move_y.name = Move Y keybind.mouse_move.name = Follow Mouse keybind.pan.name = Pan View keybind.boost.name = Boost keybind.command_mode.name = Command Mode keybind.command_queue.name = Queue Unit Command keybind.create_control_group.name = Create Control Group keybind.cancel_orders.name = Cancel Orders keybind.unit_stance_shoot.name = Unit Stance: Shoot keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target keybind.unit_stance_patrol.name = Unit Stance: Patrol keybind.unit_stance_ram.name = Unit Stance: Ram keybind.unit_command_move.name = Unit Command: Move keybind.unit_command_repair.name = Unit Command: Repair keybind.unit_command_rebuild.name = Unit Command: Rebuild keybind.unit_command_assist.name = Unit Command: Assist keybind.unit_command_mine.name = Unit Command: Mine keybind.unit_command_boost.name = Unit Command: Boost keybind.unit_command_load_units.name = Unit Command: Load Units keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.rebuild_select.name = Rebuild Region keybind.schematic_select.name = Select Region keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_y.name = Flip Schematic Y keybind.category_prev.name = Previous Category keybind.category_next.name = Next Category keybind.block_select_left.name = Block Select Left keybind.block_select_right.name = Block Select Right keybind.block_select_up.name = Block Select Up keybind.block_select_down.name = Block Select Down keybind.block_select_01.name = Category/Block Select 1 keybind.block_select_02.name = Category/Block Select 2 keybind.block_select_03.name = Category/Block Select 3 keybind.block_select_04.name = Category/Block Select 4 keybind.block_select_05.name = Category/Block Select 5 keybind.block_select_06.name = Category/Block Select 6 keybind.block_select_07.name = Category/Block Select 7 keybind.block_select_08.name = Category/Block Select 8 keybind.block_select_09.name = Category/Block Select 9 keybind.block_select_10.name = Category/Block Select 10 keybind.fullscreen.name = Toggle Fullscreen keybind.select.name = Select/Shoot keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Pick Block keybind.break_block.name = Break Block keybind.select_all_units.name = Select All Units keybind.select_all_unit_factories.name = Select All Unit Factories keybind.deselect.name = Deselect keybind.pickupCargo.name = Pickup Cargo keybind.dropCargo.name = Drop Cargo keybind.shoot.name = Shoot keybind.zoom.name = Zoom keybind.menu.name = Menu keybind.pause.name = Pause keybind.pause_building.name = Pause/Resume Building keybind.minimap.name = Minimap keybind.planet_map.name = Planet Map keybind.research.name = Research keybind.block_info.name = Block Info keybind.chat.name = Chat keybind.player_list.name = Player List keybind.console.name = Console keybind.rotate.name = Rotate keybind.rotateplaced.name = Rotate Existing (Hold) keybind.toggle_menus.name = Toggle Menus keybind.chat_history_prev.name = Chat History Prev keybind.chat_history_next.name = Chat History Next keybind.chat_scroll.name = Chat Scroll keybind.chat_mode.name = Change Chat Mode keybind.drop_unit.name = Drop Unit keybind.zoom_minimap.name = Zoom Minimap mode.help.title = Description of modes mode.survival.name = Survival mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play. mode.sandbox.name = Sandbox mode.sandbox.description = Infinite resources and no timer for waves. mode.editor.name = Editor mode.pvp.name = PvP mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play. mode.attack.name = Attack mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play. mode.custom = Custom Rules rules.invaliddata = Invalid clipboard data. rules.hidebannedblocks = Hide Banned Blocks rules.infiniteresources = Infinite Resources rules.onlydepositcore = Only Allow Core Depositing rules.derelictrepair = Allow Derelict Block Repair rules.reactorexplosions = Reactor Explosions rules.coreincinerates = Core Incinerates Overflow rules.disableworldprocessors = Disable World Processors rules.schematic = Schematics Allowed rules.wavetimer = Wave Timer rules.wavesending = Wave Sending rules.waves = Waves rules.attack = Attack Mode rules.buildai = Base Builder AI rules.buildaitier = Builder AI Tier rules.rtsai = RTS AI [red](WIP) rules.rtsminsquadsize = Min Squad Size rules.rtsmaxsquadsize = Max Squad Size rules.rtsminattackweight = Min Attack Weight rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP) rules.corecapture = Capture Core On Destruction rules.polygoncoreprotection = Polygonal Core Protection rules.placerangecheck = Placement Range Check rules.enemyCheat = Infinite Enemy Team Resources rules.blockhealthmultiplier = Block Health Multiplier rules.blockdamagemultiplier = Block Damage Multiplier rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unitcostmultiplier = Unit Cost Multiplier rules.unithealthmultiplier = Unit Health Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.solarmultiplier = Solar Power Multiplier rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitcap = Base Unit Cap rules.limitarea = Limit Map Area rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.wavespacing = Wave Spacing:[lightgray] (sec) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Build Cost Multiplier rules.buildspeedmultiplier = Build Speed Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.waitForWaveToEnd = Waves Wait for Enemies rules.wavelimit = Map Ends After Wave rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.unitammo = Units Require Ammo [red](may be removed) rules.enemyteam = Enemy Team rules.playerteam = Player Team rules.title.waves = Waves rules.title.resourcesbuilding = Resources & Building rules.title.enemy = Enemies rules.title.unit = Units rules.title.experimental = Experimental rules.title.environment = Environment rules.title.teams = Teams rules.title.planet = Planet rules.lighting = Lighting rules.fog = Fog of War rules.fire = Fire rules.anyenv = rules.explosions = Block/Unit Explosion Damage rules.ambientlight = Ambient Light rules.weather = Weather rules.weather.frequency = Frequency: rules.weather.always = Always rules.weather.duration = Duration: rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. content.item.name = Items content.liquid.name = Fluids content.unit.name = Units content.block.name = Blocks content.status.name = Status Effects content.sector.name = Sectors content.team.name = Factions wallore = (Wall) item.copper.name = Copper item.lead.name = Lead item.coal.name = Coal item.graphite.name = Graphite item.titanium.name = Titanium item.thorium.name = Thorium item.silicon.name = Silicon item.plastanium.name = Plastanium item.phase-fabric.name = Phase Fabric item.surge-alloy.name = Surge Alloy item.spore-pod.name = Spore Pod item.sand.name = Sand item.blast-compound.name = Blast Compound item.pyratite.name = Pyratite item.metaglass.name = Metaglass item.scrap.name = Scrap item.fissile-matter.name = Fissile Matter item.beryllium.name = Beryllium item.tungsten.name = Tungsten item.oxide.name = Oxide item.carbide.name = Carbide item.dormant-cyst.name = Dormant Cyst liquid.water.name = Water liquid.slag.name = Slag liquid.oil.name = Oil liquid.cryofluid.name = Cryofluid liquid.neoplasm.name = Neoplasm liquid.arkycite.name = Arkycite liquid.gallium.name = Gallium liquid.ozone.name = Ozone liquid.hydrogen.name = Hydrogen liquid.nitrogen.name = Nitrogen liquid.cyanogen.name = Cyanogen unit.dagger.name = Dagger unit.mace.name = Mace unit.fortress.name = Fortress unit.nova.name = Nova unit.pulsar.name = Pulsar unit.quasar.name = Quasar unit.crawler.name = Crawler unit.atrax.name = Atrax unit.spiroct.name = Spiroct unit.arkyid.name = Arkyid unit.toxopid.name = Toxopid unit.flare.name = Flare unit.horizon.name = Horizon unit.zenith.name = Zenith unit.antumbra.name = Antumbra unit.eclipse.name = Eclipse unit.mono.name = Mono unit.poly.name = Poly unit.mega.name = Mega unit.quad.name = Quad unit.oct.name = Oct unit.risso.name = Risso unit.minke.name = Minke unit.bryde.name = Bryde unit.sei.name = Sei unit.omura.name = Omura unit.retusa.name = Retusa unit.oxynoe.name = Oxynoe unit.cyerce.name = Cyerce unit.aegires.name = Aegires unit.navanax.name = Navanax unit.alpha.name = Alpha unit.beta.name = Beta unit.gamma.name = Gamma unit.scepter.name = Scepter unit.reign.name = Reign unit.vela.name = Vela unit.corvus.name = Corvus unit.stell.name = Stell unit.locus.name = Locus unit.precept.name = Precept unit.vanquish.name = Vanquish unit.conquer.name = Conquer unit.merui.name = Merui unit.cleroi.name = Cleroi unit.anthicus.name = Anthicus unit.tecta.name = Tecta unit.collaris.name = Collaris unit.elude.name = Elude unit.avert.name = Avert unit.obviate.name = Obviate unit.quell.name = Quell unit.disrupt.name = Disrupt unit.evoke.name = Evoke unit.incite.name = Incite unit.emanate.name = Emanate unit.manifold.name = Manifold unit.assembly-drone.name = Assembly Drone unit.latum.name = Latum unit.renale.name = Renale block.parallax.name = Parallax block.cliff.name = Cliff block.sand-boulder.name = Sand Boulder block.basalt-boulder.name = Basalt Boulder block.grass.name = Grass block.molten-slag.name = Slag block.pooled-cryofluid.name = Cryofluid block.space.name = Space block.salt.name = Salt block.salt-wall.name = Salt Wall block.pebbles.name = Pebbles block.tendrils.name = Tendrils block.sand-wall.name = Sand Wall block.spore-pine.name = Spore Pine block.spore-wall.name = Spore Wall block.boulder.name = Boulder block.snow-boulder.name = Snow Boulder block.snow-pine.name = Snow Pine block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss block.shrubs.name = Shrubs block.spore-moss.name = Spore Moss block.shale-wall.name = Shale Wall block.scrap-wall.name = Scrap Wall block.scrap-wall-large.name = Large Scrap Wall block.scrap-wall-huge.name = Huge Scrap Wall block.scrap-wall-gigantic.name = Gigantic Scrap Wall block.thruster.name = Thruster block.kiln.name = Kiln block.graphite-press.name = Graphite Press block.multi-press.name = Multi-Press block.constructing = {0} [lightgray](Constructing) block.spawn.name = Enemy Spawn block.core-shard.name = Core: Shard block.core-foundation.name = Core: Foundation block.core-nucleus.name = Core: Nucleus block.deep-water.name = Deep Water block.shallow-water.name = Water block.tainted-water.name = Tainted Water block.deep-tainted-water.name = Deep Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water block.tar.name = Tar block.stone.name = Stone block.sand-floor.name = Sand block.darksand.name = Dark Sand block.ice.name = Ice block.snow.name = Snow block.crater-stone.name = Craters block.sand-water.name = Sand Water block.darksand-water.name = Dark Sand Water block.char.name = Char block.dacite.name = Dacite block.rhyolite.name = Rhyolite block.dacite-wall.name = Dacite Wall block.dacite-boulder.name = Dacite Boulder block.ice-snow.name = Ice Snow block.stone-wall.name = Stone Wall block.ice-wall.name = Ice Wall block.snow-wall.name = Snow Wall block.dune-wall.name = Dune Wall block.pine.name = Pine block.dirt.name = Dirt block.dirt-wall.name = Dirt Wall block.mud.name = Mud block.white-tree-dead.name = White Tree Dead block.white-tree.name = White Tree block.spore-cluster.name = Spore Cluster block.metal-floor.name = Metal Floor 1 block.metal-floor-2.name = Metal Floor 2 block.metal-floor-3.name = Metal Floor 3 block.metal-floor-4.name = Metal Floor 4 block.metal-floor-5.name = Metal Floor 5 block.metal-floor-damaged.name = Damaged Metal Floor block.dark-panel-1.name = Dark Panel 1 block.dark-panel-2.name = Dark Panel 2 block.dark-panel-3.name = Dark Panel 3 block.dark-panel-4.name = Dark Panel 4 block.dark-panel-5.name = Dark Panel 5 block.dark-panel-6.name = Dark Panel 6 block.dark-metal.name = Dark Metal block.basalt.name = Basalt block.hotrock.name = Hot Rock block.magmarock.name = Magma Rock block.copper-wall.name = Copper Wall block.copper-wall-large.name = Large Copper Wall block.titanium-wall.name = Titanium Wall block.titanium-wall-large.name = Large Titanium Wall block.plastanium-wall.name = Plastanium Wall block.plastanium-wall-large.name = Large Plastanium Wall block.phase-wall.name = Phase Wall block.phase-wall-large.name = Large Phase Wall block.thorium-wall.name = Thorium Wall block.thorium-wall-large.name = Large Thorium Wall block.door.name = Door block.door-large.name = Large Door block.duo.name = Duo block.scorch.name = Scorch block.scatter.name = Scatter block.hail.name = Hail block.lancer.name = Lancer block.conveyor.name = Conveyor block.titanium-conveyor.name = Titanium Conveyor block.plastanium-conveyor.name = Plastanium Conveyor block.armored-conveyor.name = Armored Conveyor block.junction.name = Junction block.router.name = Router block.distributor.name = Distributor block.sorter.name = Sorter block.inverted-sorter.name = Inverted Sorter block.message.name = Message block.reinforced-message.name = Reinforced Message block.world-message.name = World Message block.world-switch.name = World Switch block.illuminator.name = Illuminator block.overflow-gate.name = Overflow Gate block.underflow-gate.name = Underflow Gate block.silicon-smelter.name = Silicon Smelter block.phase-weaver.name = Phase Weaver block.pulverizer.name = Pulverizer block.cryofluid-mixer.name = Cryofluid Mixer block.melter.name = Melter block.incinerator.name = Incinerator block.spore-press.name = Spore Press block.separator.name = Separator block.coal-centrifuge.name = Coal Centrifuge block.power-node.name = Power Node block.power-node-large.name = Large Power Node block.surge-tower.name = Surge Tower block.diode.name = Battery Diode block.battery.name = Battery block.battery-large.name = Large Battery block.combustion-generator.name = Combustion Generator block.steam-generator.name = Steam Generator block.differential-generator.name = Differential Generator block.impact-reactor.name = Impact Reactor block.mechanical-drill.name = Mechanical Drill block.pneumatic-drill.name = Pneumatic Drill block.laser-drill.name = Laser Drill block.water-extractor.name = Water Extractor block.cultivator.name = Cultivator block.conduit.name = Conduit block.mechanical-pump.name = Mechanical Pump block.item-source.name = Item Source block.item-void.name = Item Void block.liquid-source.name = Liquid Source block.liquid-void.name = Liquid Void block.power-void.name = Power Void block.power-source.name = Power Source block.unloader.name = Unloader block.vault.name = Vault block.wave.name = Wave block.tsunami.name = Tsunami block.swarmer.name = Swarmer block.salvo.name = Salvo block.ripple.name = Ripple block.phase-conveyor.name = Phase Conveyor block.bridge-conveyor.name = Bridge Conveyor block.plastanium-compressor.name = Plastanium Compressor block.pyratite-mixer.name = Pyratite Mixer block.blast-mixer.name = Blast Mixer block.solar-panel.name = Solar Panel block.solar-panel-large.name = Large Solar Panel block.oil-extractor.name = Oil Extractor block.repair-point.name = Repair Point block.repair-turret.name = Repair Turret block.pulse-conduit.name = Pulse Conduit block.plated-conduit.name = Plated Conduit block.phase-conduit.name = Phase Conduit block.liquid-router.name = Liquid Router block.liquid-tank.name = Liquid Tank block.liquid-container.name = Liquid Container block.liquid-junction.name = Liquid Junction block.bridge-conduit.name = Bridge Conduit block.rotary-pump.name = Rotary Pump block.thorium-reactor.name = Thorium Reactor block.mass-driver.name = Mass Driver block.blast-drill.name = Airblast Drill block.impulse-pump.name = Impulse Pump block.thermal-generator.name = Thermal Generator block.surge-smelter.name = Surge Smelter block.mender.name = Mender block.mend-projector.name = Mend Projector block.surge-wall.name = Surge Wall block.surge-wall-large.name = Large Surge Wall block.cyclone.name = Cyclone block.fuse.name = Fuse block.shock-mine.name = Shock Mine block.overdrive-projector.name = Overdrive Projector block.force-projector.name = Force Projector block.arc.name = Arc block.rtg-generator.name = RTG Generator block.spectre.name = Spectre block.meltdown.name = Meltdown block.foreshadow.name = Foreshadow block.container.name = Container block.launch-pad.name = Launch Pad block.segment.name = Segment block.ground-factory.name = Ground Factory block.air-factory.name = Air Factory block.naval-factory.name = Naval Factory block.additive-reconstructor.name = Additive Reconstructor block.multiplicative-reconstructor.name = Multiplicative Reconstructor block.exponential-reconstructor.name = Exponential Reconstructor block.tetrative-reconstructor.name = Tetrative Reconstructor block.payload-conveyor.name = Payload Conveyor block.payload-router.name = Payload Router block.duct.name = Duct block.duct-router.name = Duct Router block.duct-bridge.name = Duct Bridge block.large-payload-mass-driver.name = Large Payload Mass Driver block.payload-void.name = Payload Void block.payload-source.name = Payload Source block.disassembler.name = Disassembler block.silicon-crucible.name = Silicon Crucible block.overdrive-dome.name = Overdrive Dome block.interplanetary-accelerator.name = Interplanetary Accelerator block.constructor.name = Constructor block.constructor.description = Fabricates structures up to 2x2 tiles in size. block.large-constructor.name = Large Constructor block.large-constructor.description = Fabricates structures up to 4x4 tiles in size. block.deconstructor.name = Large Deconstructor block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost. block.payload-loader.name = Payload Loader block.payload-loader.description = Load liquids and items into blocks. block.payload-unloader.name = Payload Unloader block.payload-unloader.description = Unloads liquids and items from blocks. block.heat-source.name = Heat Source block.heat-source.description = Outputs large amounts of heat. Sandbox only. #Erekir block.empty.name = Empty block.rhyolite-crater.name = Rhyolite Crater block.rough-rhyolite.name = Rough Rhyolite block.regolith.name = Regolith block.yellow-stone.name = Yellow Stone block.carbon-stone.name = Carbon Stone block.ferric-stone.name = Ferric Stone block.ferric-craters.name = Ferric Craters block.beryllic-stone.name = Beryllic Stone block.crystalline-stone.name = Crystalline Stone block.crystal-floor.name = Crystal Floor block.yellow-stone-plates.name = Yellow Stone Plates block.red-stone.name = Red Stone block.dense-red-stone.name = Dense Red Stone block.red-ice.name = Red Ice block.arkycite-floor.name = Arkycite block.arkyic-stone.name = Arkyic Stone block.rhyolite-vent.name = Rhyolite Vent block.carbon-vent.name = Carbon Vent block.arkyic-vent.name = Arkyic Vent block.yellow-stone-vent.name = Yellow Stone Vent block.red-stone-vent.name = Red Stone Vent block.crystalline-vent.name = Crystalline Vent block.redmat.name = Redmat block.bluemat.name = Bluemat block.core-zone.name = Core Zone block.regolith-wall.name = Regolith Wall block.yellow-stone-wall.name = Yellow Stone Wall block.rhyolite-wall.name = Rhyolite Wall block.carbon-wall.name = Carbon Wall block.ferric-stone-wall.name = Ferric Stone Wall block.beryllic-stone-wall.name = Beryllic Stone Wall block.arkyic-wall.name = Arkyic Wall block.crystalline-stone-wall.name = Crystalline Stone Wall block.red-ice-wall.name = Red Ice Wall block.red-stone-wall.name = Red Stone Wall block.red-diamond-wall.name = Red Diamond Wall block.redweed.name = Redweed block.pur-bush.name = Pur Bush block.yellowcoral.name = Yellowcoral block.carbon-boulder.name = Carbon Boulder block.ferric-boulder.name = Ferric Boulder block.beryllic-boulder.name = Beryllic Boulder block.yellow-stone-boulder.name = Yellow Stone Boulder block.arkyic-boulder.name = Arkyic Boulder block.crystal-cluster.name = Crystal Cluster block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster block.crystal-blocks.name = Crystal Blocks block.crystal-orbs.name = Crystal Orbs block.crystalline-boulder.name = Crystalline Boulder block.red-ice-boulder.name = Red Ice Boulder block.rhyolite-boulder.name = Rhyolite Boulder block.red-stone-boulder.name = Red Stone Boulder block.graphitic-wall.name = Graphitic Wall block.silicon-arc-furnace.name = Silicon Arc Furnace block.electrolyzer.name = Electrolyzer block.atmospheric-concentrator.name = Atmospheric Concentrator block.oxidation-chamber.name = Oxidation Chamber block.electric-heater.name = Electric Heater block.slag-heater.name = Slag Heater block.phase-heater.name = Phase Heater block.heat-redirector.name = Heat Redirector block.heat-router.name = Heat Router block.slag-incinerator.name = Slag Incinerator block.carbide-crucible.name = Carbide Crucible block.slag-centrifuge.name = Slag Centrifuge block.surge-crucible.name = Surge Crucible block.cyanogen-synthesizer.name = Cyanogen Synthesizer block.phase-synthesizer.name = Phase Synthesizer block.heat-reactor.name = Heat Reactor block.beryllium-wall.name = Beryllium Wall block.beryllium-wall-large.name = Large Beryllium Wall block.tungsten-wall.name = Tungsten Wall block.tungsten-wall-large.name = Large Tungsten Wall block.blast-door.name = Blast Door block.carbide-wall.name = Carbide Wall block.carbide-wall-large.name = Large Carbide Wall block.reinforced-surge-wall.name = Reinforced Surge Wall block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall block.shielded-wall.name = Shielded Wall block.radar.name = Radar block.build-tower.name = Build Tower block.regen-projector.name = Regen Projector block.shockwave-tower.name = Shockwave Tower block.shield-projector.name = Shield Projector block.large-shield-projector.name = Large Shield Projector block.armored-duct.name = Armored Duct block.overflow-duct.name = Overflow Duct block.underflow-duct.name = Underflow Duct block.duct-unloader.name = Duct Unloader block.surge-conveyor.name = Surge Conveyor block.surge-router.name = Surge Router block.unit-cargo-loader.name = Unit Cargo Loader block.unit-cargo-unload-point.name = Unit Cargo Unload Point block.reinforced-pump.name = Reinforced Pump block.reinforced-conduit.name = Reinforced Conduit block.reinforced-liquid-junction.name = Reinforced Liquid Junction block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit block.reinforced-liquid-router.name = Reinforced Liquid Router block.reinforced-liquid-container.name = Reinforced Liquid Container block.reinforced-liquid-tank.name = Reinforced Liquid Tank block.beam-node.name = Beam Node block.beam-tower.name = Beam Tower block.beam-link.name = Beam Link block.turbine-condenser.name = Turbine Condenser block.chemical-combustion-chamber.name = Chemical Combustion Chamber block.pyrolysis-generator.name = Pyrolysis Generator block.vent-condenser.name = Vent Condenser block.cliff-crusher.name = Cliff Crusher block.plasma-bore.name = Plasma Bore block.large-plasma-bore.name = Large Plasma Bore block.impact-drill.name = Impact Drill block.eruption-drill.name = Eruption Drill block.core-bastion.name = Core: Bastion block.core-citadel.name = Core: Citadel block.core-acropolis.name = Core: Acropolis block.reinforced-container.name = Reinforced Container block.reinforced-vault.name = Reinforced Vault block.breach.name = Breach block.sublimate.name = Sublimate block.titan.name = Titan block.disperse.name = Disperse block.afflict.name = Afflict block.lustre.name = Lustre block.scathe.name = Scathe block.tank-refabricator.name = Tank Refabricator block.mech-refabricator.name = Mech Refabricator block.ship-refabricator.name = Ship Refabricator block.tank-assembler.name = Tank Assembler block.ship-assembler.name = Ship Assembler block.mech-assembler.name = Mech Assembler block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor block.reinforced-payload-router.name = Reinforced Payload Router block.payload-mass-driver.name = Payload Mass Driver block.small-deconstructor.name = Deconstructor block.canvas.name = Canvas block.world-processor.name = World Processor block.world-cell.name = World Cell block.tank-fabricator.name = Tank Fabricator block.mech-fabricator.name = Mech Fabricator block.ship-fabricator.name = Ship Fabricator block.prime-refabricator.name = Prime Refabricator block.unit-repair-tower.name = Unit Repair Tower block.diffuse.name = Diffuse block.basic-assembler-module.name = Basic Assembler Module block.smite.name = Smite block.malign.name = Malign block.flux-reactor.name = Flux Reactor block.neoplasia-reactor.name = Neoplasia Reactor block.switch.name = Switch block.micro-processor.name = Micro Processor block.logic-processor.name = Logic Processor block.hyper-processor.name = Hyper Processor block.logic-display.name = Logic Display block.large-logic-display.name = Large Logic Display block.memory-cell.name = Memory Cell block.memory-bank.name = Memory Bank team.malis.name = Malis team.crux.name = Crux team.sharded.name = Sharded team.derelict.name = Derelict team.green.name = Green team.blue.name = Blue hint.skip = Skip hint.desktopMove = Use [accent][[WASD][] to move. hint.zoom = [accent]Scroll[] to zoom in or out. hint.desktopShoot = [accent][[Left-click][] to shoot. hint.depositItems = To transfer items, drag from your ship to the core. hint.respawn = To respawn as a ship, press [accent][[V][]. hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources, or repaired. hint.research = Use the \uE875 [accent]Research[] button to research new technology. hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to manually control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets. hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.launch = Once enough resources are collected, you can [accent]Launch[] to the next sector by opening the \uE827 [accent]Map[] in the bottom right, and panning over to the new location. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[]. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect.mobile = Select the \uE874 copy button, then tap the \uE80F rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadDrop = Press [accent]][] to drop a payload. hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there. hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[]. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uF868 [accent]Foundation[] core over the \uF869 [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining. gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining. gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nClick on a copper patch to place it. gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm. gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.lead = \uF837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.moveup = \uE804 Move up for further objectives. gz.turrets = Research and place 2 \uF861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uF838 [accent]ammo[] from conveyors. gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uF8AE [accent]copper walls[] around the turrets. gz.defend = Enemy incoming, prepare to defend. gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uF860 [accent]Scatter[] turrets provide excellent anti-air, but require \uF837 [accent]lead[] as ammo. gz.scatterammo = Supply the Scatter turret with \uF837 [accent]lead[], using conveyors. gz.supplyturret = [accent]Supply Turret gz.zone1 = This is the enemy drop zone. gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone3 = A wave will begin now.\nGet ready. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. onset.mine = Click to mine \uF748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine.mobile = Tap to mine \uF748 [accent]beryllium[] from walls. onset.research = Open the \uE875 tech tree.\nResearch, then place a \uF73E [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.bore = Research and place a \uF741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.power = To [accent]power[] the plasma bore, research and place a \uF73D [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.ducts = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.ducts.mobile = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.graphite = More complex blocks require \uF835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.research2 = Begin researching [accent]factories[].\nResearch the \uF74D [accent]cliff crusher[] and \uF779 [accent]silicon arc furnace[]. onset.arcfurnace = The arc furnace needs \uF834 [accent]sand[] and \uF835 [accent]graphite[] to create \uF82F [accent]silicon[].\n[accent]Power[] is also required. onset.crusher = Use \uF74D [accent]cliff crushers[] to mine sand. onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[]. onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[]. onset.turretammo = Supply the turret with [accent]beryllium[] as ammo, using ducts. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret. onset.enemies = Enemy incoming, prepare to defend. onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.attack = The enemy is vulnerable. Counter-attack. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uF725 core. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[]. split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop) split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.) split.acquire = You must acquire some tungsten to build units. split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other. split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base. item.copper.description = Used in all types of construction and ammunition. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.lead.description = Used in liquid transportation and electrical structures. item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here. item.metaglass.description = Used in liquid distribution/storage structures. item.graphite.description = Used in electrical components and turret ammunition. item.sand.description = Used for production of other refined materials. item.coal.description = Used for fuel and refined material production. item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event. item.titanium.description = Used in liquid transportation structures, drills and factories. item.thorium.description = Used in durable structures and as nuclear fuel. item.scrap.description = Used in Melters and Pulverizers for refining into other materials. item.scrap.details = Leftover remnants of old structures and units. item.silicon.description = Used in solar panels, complex electronics and homing turret ammunition. item.plastanium.description = Used in advanced units, insulation and fragmentation ammunition. item.phase-fabric.description = Used in advanced electronics and self-repairing structures. item.surge-alloy.description = Used in advanced weaponry and reactive defense structures. item.spore-pod.description = Used for conversion into oil, explosives and fuel. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.blast-compound.description = Used in bombs and explosive ammunition. item.pyratite.description = Used in incendiary weapons and combustion-fueled generators. #Erekir item.beryllium.description = Used in many types of construction and ammunition on Erekir. item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. item.oxide.description = Used as a heat conductor and insulator for power. item.carbide.description = Used in advanced structures, heavier units, and ammunition. liquid.water.description = Used for cooling machines and waste processing. liquid.slag.description = Refined in separators into constituent metals. Consumed in liquid turrets as ammunition. liquid.oil.description = Used in advanced material production and as incendiary ammunition. liquid.cryofluid.description = Used as coolant in reactors, turrets and factories. #Erekir liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis. liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive. liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable. liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable. liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert. liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous. liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended. block.derelict = \uF77E [lightgray]Derelict block.armored-conveyor.description = Moves items forward. Does not accept non-conveyor inputs from the sides. block.illuminator.description = Emits light. block.message.description = Stores a message for communication between allies. block.reinforced-message.description = Stores a message for communication between allies. block.world-message.description = A message block for use in mapmaking. Cannot be destroyed. block.graphite-press.description = Compresses coal into graphite. block.multi-press.description = Compresses coal into graphite. Requires water as coolant. block.silicon-smelter.description = Refines silicon from sand and coal. block.kiln.description = Smelts sand and lead into metaglass. block.plastanium-compressor.description = Produces plastanium from oil and titanium. block.phase-weaver.description = Synthesizes phase fabric from thorium and sand. block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy. block.cryofluid-mixer.description = Mixes water and fine titanium powder to produce cryofluid. block.blast-mixer.description = Produces blast compound from pyratite and spore pods. block.pyratite-mixer.description = Mixes coal, lead and sand into pyratite. block.melter.description = Melts down scrap into slag. block.separator.description = Separates slag into its mineral components. block.spore-press.description = Compresses spore pods into oil. block.pulverizer.description = Crushes scrap into fine sand. block.coal-centrifuge.description = Transforms oil into coal. block.incinerator.description = Vaporizes any item or liquid it receives. block.power-void.description = Voids all power inputted. Sandbox only. block.power-source.description = Infinitely outputs power. Sandbox only. block.item-source.description = Infinitely outputs items. Sandbox only. block.item-void.description = Destroys inputted items. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only. block.liquid-void.description = Destroys inputted liquids. Sandbox only. block.payload-source.description = Infinitely outputs payloads. Sandbox only. block.payload-void.description = Destroys any payloads. Sandbox only. block.copper-wall.description = Protects structures from enemy projectiles. block.copper-wall-large.description = Protects structures from enemy projectiles. block.titanium-wall.description = Protects structures from enemy projectiles. block.titanium-wall-large.description = Protects structures from enemy projectiles. block.plastanium-wall.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections. block.plastanium-wall-large.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections. block.thorium-wall.description = Protects structures from enemy projectiles. block.thorium-wall-large.description = Protects structures from enemy projectiles. block.phase-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact. block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact. block.door.description = A wall that can be opened and closed. block.door-large.description = A wall that can be opened and closed. block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency. block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency. block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency. block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size. block.shock-mine.description = Releases electric arcs upon enemy unit contact. block.conveyor.description = Transports items forward. block.titanium-conveyor.description = Transports items forward. Faster than a standard conveyor. block.plastanium-conveyor.description = Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput. block.junction.description = Acts as a bridge for two crossing conveyor belts. block.bridge-conveyor.description = Transports items over terrain or buildings. block.phase-conveyor.description = Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power. block.sorter.description = If an input item matches the selection, it passes forward. Otherwise, the item is outputted to the left and right. block.inverted-sorter.description = Similar to a standard sorter, but outputs selected items to the sides instead. block.router.description = Distributes input items to 3 output directions equally. block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output. block.distributor.description = Distributes input items to 7 output directions equally. block.overflow-gate.description = Only outputs items to the left and right if the front path is blocked. block.underflow-gate.description = Opposite of an overflow gate. Outputs to the front if the left and right paths are blocked. block.mass-driver.description = Long-range item transport structure. Collects batches of items and shoots them to other mass drivers. block.mechanical-pump.description = Pumps and outputs liquids. Does not require power. block.rotary-pump.description = Pumps and outputs liquids. Requires power. block.impulse-pump.description = Pumps and outputs liquids. block.conduit.description = Moves liquids forward. Used in conjunction with pumps and other conduits. block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits. block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router. block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router. block.liquid-junction.description = Acts as a bridge between two crossing conduits. block.bridge-conduit.description = Transports liquids over terrain or buildings. block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power. block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks. block.power-node-large.description = An advanced power node with greater range. block.surge-tower.description = A long-range power node with fewer available connections. block.diode.description = Moves battery power in one direction, but only if the other side has less power stored. block.battery.description = Stores power in times of surplus energy. Outputs power in times of deficit. block.battery-large.description = Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery. block.combustion-generator.description = Generates power by burning flammable materials, such as coal. block.thermal-generator.description = Generates power when placed in hot locations. block.steam-generator.description = Generates power by burning flammable materials and converting water to steam. block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite. block.rtg-generator.description = Uses the heat of decaying radioactive compounds to produce energy at a slow rate. block.solar-panel.description = Provides a small amount of power from the sun. block.solar-panel-large.description = Provides a small amount of power from the sun. More efficient than the standard solar panel. block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. block.impact-reactor.description = Creates massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. block.mechanical-drill.description = When placed on ore, outputs items at a slow pace indefinitely. Only capable of mining basic resources. block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill. block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium. block.blast-drill.description = The ultimate drill. Requires large amounts of power. block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available. block.cultivator.description = Cultivates tiny concentrations of atmospheric spores into spore pods. block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo. block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil. block.core-shard.description = Core of the base. Once destroyed, the sector is lost. block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel. block.core-foundation.description = Core of the base. Well armored. Stores more resources than a Shard. block.core-foundation.details = The second iteration. block.core-nucleus.description = Core of the base. Extremely well armored. Stores massive amounts of resources. block.core-nucleus.details = The third and final iteration. block.vault.description = Stores a large amount of items of each type. Expands storage when placed next to a core. Contents can be retrieved with an unloader. block.container.description = Stores a small amount of items of each type. Expands storage when placed next to a core. Contents can be retrieved with an unloader. block.unloader.description = Unloads the selected item from nearby blocks. block.launch-pad.description = Launches batches of items to selected sectors. block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.duo.description = Fires alternating bullets at enemies. block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.hail.description = Fires small shells at ground enemies over long distances. block.wave.description = Fires streams of liquid at enemies. Automatically extinguishes fires when supplied with water. block.lancer.description = Charges and fires powerful beams of energy at ground targets. block.arc.description = Fires arcs of electricity at ground targets. block.swarmer.description = Fires homing missiles at enemies. block.salvo.description = Fires quick salvos of bullets at enemies. block.fuse.description = Fires three close-range piercing blasts at nearby enemies. block.ripple.description = Shoots clusters of shells at ground enemies over long distances. block.cyclone.description = Fires explosive clumps of flak at nearby enemies. block.spectre.description = Fires large bullets at air and ground targets. block.meltdown.description = Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health. block.repair-point.description = Continuously repairs the closest damaged unit in its vicinity. block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process. block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water. block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations. block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium. block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.payload-conveyor.description = Moves large payloads, such as units from factories. Magnetic. Usable in zero-G environments. block.payload-router.description = Splits input payloads into 3 output directions. Functions as a sorter when a filter is set. Magnetic. Usable in zero-G environments. block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading. block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading. block.additive-reconstructor.description = Upgrades inputted units to the second tier. block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier. block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier. block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier. block.switch.description = A toggleable switch. State can be read and controlled with logic processors. block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor. block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor. block.memory-cell.description = Stores information for a logic processor. block.memory-bank.description = Stores information for a logic processor. High capacity. block.logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. #Erekir block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back. block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. block.disperse.description = Fires bursts of flak at aerial targets. block.lustre.description = Fires a slow-moving single-target laser at enemy targets. block.scathe.description = Launches a powerful missile at ground targets over vast distances. block.smite.description = Fires bursts of piercing, lightning-emitting bullets. block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. block.silicon-arc-furnace.description = Refines silicon from sand and graphite. block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. block.electric-heater.description = Applies heat to structures. Requires large amounts of power. block.slag-heater.description = Applies heat to structures. Requires slag. block.phase-heater.description = Applies heat to structures. Requires phase fabric. block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-router.description = Spreads accumulated heat in three output directions. block.electrolyzer.description = Converts water into hydrogen and ozone gas. Outputs resulting gases in two opposite directions, marked by corresponding colors. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat. block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat. block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat. block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag. block.vent-condenser.description = Condenses vent gases into water. Consumes power. block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.\nOptionally uses hydrogen to boost efficiency. block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.\nOptionally uses nitrogen to boost efficiency. block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-liquid-router.description = Distributes fluids equally to all sides. block.reinforced-liquid-tank.description = Stores a large amount of fluids. block.reinforced-liquid-container.description = Stores a sizeable amount of fluids. block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain. block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. block.beryllium-wall.description = Protects structures from enemy projectiles. block.beryllium-wall-large.description = Protects structures from enemy projectiles. block.tungsten-wall.description = Protects structures from enemy projectiles. block.tungsten-wall-large.description = Protects structures from enemy projectiles. block.carbide-wall.description = Protects structures from enemy projectiles. block.carbide-wall-large.description = Protects structures from enemy projectiles. block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact. block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact. block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Deploys a shield that absorbs most projectiles when power is provided. Conducts power. block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled. block.duct.description = Moves items forward. Only capable of storing a single item. block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides. block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter. block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. block.duct-bridge.description = Moves items over structures and terrain. block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores. block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked. block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits. block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power. block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power. block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter. block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter. block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power. block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range. block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water. block.chemical-combustion-chamber.description = Generates power from arkycite and ozone. block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct. block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided. block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits. block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.\nOptionally uses phase fabric to boost efficiency. block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity. block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading. block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading. block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading. block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules. block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules. block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules. block.tank-refabricator.description = Upgrades inputted tank units to the second tier. block.ship-refabricator.description = Upgrades inputted ship units to the second tier. block.mech-refabricator.description = Upgrades inputted mech units to the second tier. block.prime-refabricator.description = Upgrades inputted units to the third tier. block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input. block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. block.reinforced-payload-conveyor.description = Moves payloads forward. block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers. block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power. block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen. block.canvas.description = Displays a simple image with a pre-defined palette. Editable. unit.dagger.description = Fires standard bullets at enemy targets. unit.mace.description = Fires streams of flame at enemy targets. unit.fortress.description = Fires long-range artillery at enemy ground targets. unit.scepter.description = Fires a barrage of charged bullets at enemy targets. unit.reign.description = Fires a barrage of massive piercing bullets at enemy targets. unit.nova.description = Fires laser bolts that damage enemy targets and repair allied structures. Capable of flight. unit.pulsar.description = Fires arcs of electricity that damage enemy targets and repair allied structures. Capable of flight. unit.quasar.description = Fires piercing laser beams that damage enemy targets and repair allied structures. Capable of flight. Shielded. unit.vela.description = Fires a massive continuous laser beam that damages enemy targets, causes fires and repairs allied structures. Capable of flight. unit.corvus.description = Fires a massive laser blast that damages enemy targets and repairs allied structures. Can step over most terrain. unit.crawler.description = Moves toward enemy targets and self-destructs, causing a large explosion. unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain. unit.spiroct.description = Fires sapping laser beams at enemy targets, repairing itself in the process. Can step over most terrain. unit.arkyid.description = Fires large sapping laser beams at enemy targets, repairing itself in the process. Can step over most terrain. unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemy targets. Can step over most terrain. unit.flare.description = Fires standard bullets at enemy ground targets. unit.horizon.description = Drops clusters of bombs on enemy ground targets. unit.zenith.description = Fires salvos of missiles at enemy targets. unit.antumbra.description = Fires a barrage of bullets at enemy targets. unit.eclipse.description = Fires two piercing lasers and a barrage of flak at enemy targets. unit.mono.description = Automatically mines copper and lead, depositing it into the core. unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction. unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units. unit.quad.description = Drops plasma bombs on ground targets, repairing allied structures and damaging enemy ground targets. Capable of carrying medium-sized ground units. unit.oct.description = Protects nearby allies with a regenerating shield. Capable of carrying most ground units. unit.risso.description = Fires a barrage of missiles and bullets at enemy targets. unit.minke.description = Fires shells and standard bullets at enemy ground targets. unit.bryde.description = Fires long-range artillery shells and missiles at enemy targets. unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemy targets. unit.omura.description = Fires a long-range piercing railgun bolt at enemy targets. Constructs flare units. unit.alpha.description = Defends the Shard core from enemies. Builds structures. unit.beta.description = Defends the Foundation core from enemies. Builds structures. unit.gamma.description = Defends the Nucleus core from enemies. Builds structures. unit.retusa.description = Fires homing torpedoes at enemy targets. Repairs allied units. unit.oxynoe.description = Fires structure-repairing streams of flame at enemy targets. Targets enemy projectiles with a point defense turret. unit.cyerce.description = Fires seeking cluster-missiles at enemy targets. Repairs allied units. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts enemy targets with 4 autonomous laser turrets. #Erekir unit.stell.description = Fires standard bullets at enemy targets. unit.locus.description = Fires alternating bullets at enemy targets. unit.precept.description = Fires piercing cluster bullets at enemy targets. unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain. unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain. unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain. unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain. unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain. unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid. unit.avert.description = Fires twisting pairs of bullets at enemy targets. unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets. unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets. unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets. unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures. unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures. unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. Capable of carrying 2x2 structures. lst.read = Read a number from a linked memory cell. lst.write = Write a number to a linked memory cell. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.printflush = Flush queued [accent]Print[] operations to a message block. lst.getlink = Get a processor link by index. Starts at 0. lst.control = Control a building. lst.radar = Locate units around a building with range. lst.sensor = Get data from a building or unit. lst.set = Set a variable. lst.operation = Perform an operation on 1-2 variables. lst.end = Jump to the top of the instruction stack. lst.wait = Wait a certain number of seconds. lst.stop = Halt execution of this processor. lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\nFor the inverse operation, sense [accent]@id[] of the object. lst.jump = Conditionally jump to another statement. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitcontrol = Control the currently bound unit. lst.unitradar = Locate units around the currently bound unit. lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. lst.getblock = Get tile data at any location. lst.setblock = Set tile data at any location. lst.spawnunit = Spawn unit at a location. lst.applystatus = Apply or clear a status effect from a unit. lst.weathersense = Check if a type of weather is active. lst.weatherset = Set the current state of a type of weather. lst.spawnwave = Spawn a wave. lst.explosion = Create an explosion at a location. lst.setrate = Set processor execution speed in instructions/tick. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.setrule = Set a game rule. lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. lst.cutscene = Manipulate the player camera. lst.setflag = Set a global flag that can be read by all processors. lst.getflag = Check if a global flag is set. lst.setprop = Sets a property of a unit or building. lst.effect = Create a particle effect. lst.sync = Sync a variable across the network.\nLimited to 20 times a second per variable. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.\n[accent]null []values are ignored. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lglobal.false = 0 lglobal.true = 1 lglobal.null = null lglobal.@pi = The mathematical constant pi (3.141...) lglobal.@e = The mathematical constant e (2.718...) lglobal.@degToRad = Multiply by this number to convert degrees to radians lglobal.@radToDeg = Multiply by this number to convert radians to degrees lglobal.@time = Playtime of current save, in milliseconds lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks) lglobal.@second = Playtime of current save, in seconds lglobal.@minute = Playtime of current save, in minutes lglobal.@waveNumber = Current wave number, if waves are enabled lglobal.@waveTime = Countdown timer for waves, in seconds lglobal.@mapw = Map width in tiles lglobal.@maph = Map height in tiles lglobal.sectionMap = Map lglobal.sectionGeneral = General lglobal.sectionNetwork = Network/Clientside [World Processor Only] lglobal.sectionProcessor = Processor lglobal.sectionLookup = Lookup lglobal.@this = The logic block executing the code lglobal.@thisx = X coordinate of block executing the code lglobal.@thisy = Y coordinate of block executing the code lglobal.@links = Total number of blocks linked to this processors lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second) lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise lglobal.@client = True if the code is running on a client connected to a server lglobal.@clientLocale = Locale of the client running the code. For example: en_US lglobal.@clientUnit = Unit of client running the code lglobal.@clientName = Player name of client running the code lglobal.@clientTeam = Team ID of client running the code lglobal.@clientMobile = True if the client running the code is on mobile, false otherwise logic.nounitbuild = [red]Unit building logic is not allowed here. lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.shoot = Shoot at a position. lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.config = Building configuration, e.g. sorter item. lenum.enabled = Whether the block is enabled. laccess.color = Illuminator color. laccess.controller = Unit controller. If processor controlled, returns processor.\nOtherwise, returns the unit itself. laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlCommand[] if unit controller is a player command\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.speed = Top speed of a unit, in tiles/sec. laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output lcategory.io.description = Modify contents of memory blocks and processor buffers. lcategory.block = Block Control lcategory.block.description = Interact with blocks. lcategory.operation = Operations lcategory.operation.description = Logical operations. lcategory.control = Flow Control lcategory.control.description = Manage execution order. lcategory.unit = Unit Control lcategory.unit.description = Give units commands. lcategory.world = World lcategory.world.description = Control how the world behaves. graphicstype.clear = Fill the display with a color. graphicstype.color = Set color for next drawing operations. graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red. graphicstype.stroke = Set line width. graphicstype.line = Draw line segment. graphicstype.rect = Fill a rectangle. graphicstype.linerect = Draw a rectangle outline. graphicstype.poly = Fill a regular polygon. graphicstype.linepoly = Draw a regular polygon outline. graphicstype.triangle = Fill a triangle. graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.print = Draws text from the print buffer.\nOnly ASCII characters are allowed.\nClears the print buffer. lenum.always = Always true. lenum.idiv = Integer division. lenum.div = Division.\nReturns [accent]null[] on divide-by-zero. lenum.mod = Modulo. lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0. lenum.notequal = Not equal. Coerces types. lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[]. lenum.shl = Bit-shift left. lenum.shr = Bit-shift right. lenum.or = Bitwise OR. lenum.land = Logical AND. lenum.and = Bitwise AND. lenum.not = Bitwise flip. lenum.xor = Bitwise XOR. lenum.min = Minimum of two numbers. lenum.max = Maximum of two numbers. lenum.angle = Angle of vector in degrees. lenum.anglediff = Absolute distance between two angles in degrees. lenum.len = Length of vector. lenum.sin = Sine, in degrees. lenum.cos = Cosine, in degrees. lenum.tan = Tangent, in degrees. lenum.asin = Arc sine, in degrees. lenum.acos = Arc cosine, in degrees. lenum.atan = Arc tangent, in degrees. #not a typo, look up 'range notation' lenum.rand = Random decimal in range [0, value). lenum.log = Natural logarithm (ln). lenum.log10 = Base 10 logarithm. lenum.noise = 2D simplex noise. lenum.abs = Absolute value. lenum.sqrt = Square root. lenum.any = Any unit. lenum.ally = Ally unit. lenum.attacker = Unit with a weapon. lenum.enemy = Enemy unit. lenum.boss = Guardian unit. lenum.flying = Flying unit. lenum.ground = Ground unit. lenum.player = Unit controlled by a player. lenum.ore = Ore deposit. lenum.damaged = Damaged ally building. lenum.spawn = Enemy spawn point.\nMay be a core or a position. lenum.building = Building in a specific group. lenum.core = Any core. lenum.storage = Storage building, e.g. Vault. lenum.generator = Buildings that generate power. lenum.factory = Buildings that transform resources. lenum.repair = Repair points. lenum.battery = Any battery. lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.reactor = Impact/Thorium reactor. lenum.turret = Any turret. sensor.in = The building/unit to sense. radar.from = Building to sense from.\nSensor range is limited by building range. radar.target = Filter for units to sense. radar.and = Additional filters. radar.order = Sorting order. 0 to reverse. radar.sort = Metric to sort results by. radar.output = Variable to write output unit to. unitradar.target = Filter for units to sense. unitradar.and = Additional filters. unitradar.order = Sorting order. 0 to reverse. unitradar.sort = Metric to sort results by. unitradar.output = Variable to write output unit to. control.of = Building to control. control.unit = Unit/building to aim at. control.shoot = Whether to shoot. unitlocate.enemy = Whether to locate enemy buildings. unitlocate.found = Whether the object was found. unitlocate.building = Output variable for located building. unitlocate.outx = Output X coordinate. unitlocate.outy = Output Y coordinate. unitlocate.group = Building group to look for. lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.stop = Stop moving/mining/building. lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.move = Move to exact position. lenum.approach = Approach a position with a radius. lenum.pathfind = Pathfind to the specified position. lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding. lenum.target = Shoot a position. lenum.targetp = Shoot a target with velocity prediction. lenum.itemdrop = Drop an item. lenum.itemtake = Take an item from a building. lenum.paydrop = Drop current payload. lenum.paytake = Pick up payload at current location. lenum.payenter = Enter/land on the payload block the unit is on. lenum.flag = Numeric unit flag. lenum.mine = Mine at a position. lenum.build = Build a structure. lenum.getblock = Fetch a building, floor and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.colori = Indexed color, used for line and quad markers with index zero being the first color.