/* OAAU - IL2CPP SDK * Generated: 2026-05-28 02:23:58 * Build ID: 21934483 */ #pragma once #include struct Il2CppObject { void* klass; void* monitor; }; struct Il2CppString : Il2CppObject { int32_t length; wchar_t chars[1]; }; struct Il2CppArray : Il2CppObject { void* bounds; uintptr_t max_length; }; struct Il2CppList : Il2CppObject { Il2CppArray* _items; int32_t _size; }; struct Vector2 { float x, y; }; struct Vector3 { float x, y, z; }; struct Vector4 { float x, y, z, w; }; struct Matrix4x4 { float m[4][4]; }; struct Quaternion { float x, y, z, w; }; struct Color { float r, g, b, a; }; namespace SDK { inline uintptr_t GameAssembly = 0; template inline T Read(uintptr_t a) { return *(T*)a; } template inline void Write(uintptr_t a, T v) { *(T*)a = v; } }