using Dungeonator; using System; using System.Collections.Generic; using UnityEngine; namespace ExpandTheGungeon.ExpandObjects { public class env_tileset_belly : DungeonDatabase { public static tk2dSpriteCollectionData ENV_Tileset_Belly(GameObject TargetObject, AssetBundle sharedAssets) { Material m_LitCutout = new Material(sharedAssets.LoadAsset("BraveLitTk2dCustomFalloffCutout")); m_LitCutout.mainTexture = ExpandPrefabs.ENV_Tileset_Belly_Texture; m_LitCutout.SetFloat("_Cutoff", 0.5f); m_LitCutout.SetFloat("_MaxValue", 1); m_LitCutout.SetFloat("_Perpendicular", 1); Material m_LitBlend = new Material(sharedAssets.LoadAsset("BraveLitTK2dCustomFalloff")); m_LitBlend.mainTexture = ExpandPrefabs.ENV_Tileset_Belly_Texture; m_LitBlend.SetFloat("_Cutoff", 0.5f); m_LitBlend.SetFloat("_Perpendicular", 1); Material m_UnlitCutout = new Material(sharedAssets.LoadAsset("BraveUnlitCutout")); m_UnlitCutout.mainTexture = ExpandPrefabs.ENV_Tileset_Belly_Texture; m_UnlitCutout.SetFloat("_Cutoff", 0.5f); m_UnlitCutout.SetFloat("_Perpendicular", 1); IndexNeighborDependency m_neighborDependency1 = new IndexNeighborDependency() { neighborDirection = Dungeonator.DungeonData.Direction.NORTH, neighborIndex = 22 }; IndexNeighborDependency m_neighborDependency2 = new IndexNeighborDependency() { neighborDirection = Dungeonator.DungeonData.Direction.NORTH, neighborIndex = 26 }; IndexNeighborDependency m_neighborDependency3 = new IndexNeighborDependency() { neighborDirection = Dungeonator.DungeonData.Direction.NORTH, neighborIndex = 30 }; tk2dSpriteCollectionData m_NewDungeonCollection = TargetObject.AddComponent(); m_NewDungeonCollection.version = 3; m_NewDungeonCollection.name = string.Empty; m_NewDungeonCollection.materialIdsValid = true; m_NewDungeonCollection.needMaterialInstance = false; m_NewDungeonCollection.SpriteIDsWithBagelColliders = new List(0); m_NewDungeonCollection.SpriteDefinedBagelColliders = new List(0); m_NewDungeonCollection.SpriteIDsWithAttachPoints = new List(0); m_NewDungeonCollection.SpriteDefinedAttachPoints = new List(0); m_NewDungeonCollection.SpriteIDsWithNeighborDependencies = new List() { 44, 48, 52 }; m_NewDungeonCollection.SpriteDefinedIndexNeighborDependencies = new List() { new NeighborDependencyData(new List() { m_neighborDependency1 }), new NeighborDependencyData(new List() { m_neighborDependency2 }), new NeighborDependencyData(new List() { m_neighborDependency3 }), }; m_NewDungeonCollection.SpriteIDsWithAnimationSequences = new List() { 22, 26, 30, 44, 48, 52, 66, 67, 68, 69, 70, 748, 770, 792, 814, 858 }; m_NewDungeonCollection.SpriteDefinedAnimationSequences = new List() { new SimpleTilesetAnimationSequence() { playstyle = SimpleTilesetAnimationSequence.TilesetSequencePlayStyle.SIMPLE_LOOP, loopDelayMin = 5, loopDelayMax = 10, loopceptionTarget = -1, loopceptionMin = 1, loopceptionMax = 3, coreceptionMin = 1, coreceptionMax = 1, randomStartFrame = false, entries = new List() { new SimpleTilesetAnimationSequenceEntry() { entryIndex = 22, frameTime = 0.3f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 23, frameTime = 0.3f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 24, frameTime = 0.3f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 25, frameTime = 0.3f } } }, new SimpleTilesetAnimationSequence() { playstyle = SimpleTilesetAnimationSequence.TilesetSequencePlayStyle.SIMPLE_LOOP, loopDelayMin = 5, loopDelayMax = 10, loopceptionTarget = -1, loopceptionMin = 1, loopceptionMax = 3, coreceptionMin = 1, coreceptionMax = 1, randomStartFrame = false, entries = new List() { new SimpleTilesetAnimationSequenceEntry() { entryIndex = 26, frameTime = 0.3f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 27, frameTime = 0.3f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 28, frameTime = 0.3f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 29, frameTime = 0.3f } } }, new SimpleTilesetAnimationSequence() { playstyle = SimpleTilesetAnimationSequence.TilesetSequencePlayStyle.SIMPLE_LOOP, loopDelayMin = 5, loopDelayMax = 10, loopceptionTarget = -1, loopceptionMin = 1, loopceptionMax = 3, coreceptionMin = 1, coreceptionMax = 1, randomStartFrame = false, entries = new List() { new SimpleTilesetAnimationSequenceEntry() { entryIndex = 30, frameTime = 0.3f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 31, frameTime = 0.3f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 32, frameTime = 0.3f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 33, frameTime = 0.3f } } }, new SimpleTilesetAnimationSequence() { playstyle = SimpleTilesetAnimationSequence.TilesetSequencePlayStyle.SIMPLE_LOOP, loopDelayMin = 5, loopDelayMax = 10, loopceptionTarget = -1, loopceptionMin = 1, loopceptionMax = 3, coreceptionMin = 1, coreceptionMax = 1, randomStartFrame = false, entries = new List() { new SimpleTilesetAnimationSequenceEntry() { entryIndex = 44, frameTime = 0.3f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 45, frameTime = 0.3f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 46, frameTime = 0.3f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 47, frameTime = 0.3f } } }, new SimpleTilesetAnimationSequence() { playstyle = SimpleTilesetAnimationSequence.TilesetSequencePlayStyle.SIMPLE_LOOP, loopDelayMin = 5, loopDelayMax = 10, loopceptionTarget = -1, loopceptionMin = 1, loopceptionMax = 3, coreceptionMin = 1, coreceptionMax = 1, randomStartFrame = false, entries = new List() { new SimpleTilesetAnimationSequenceEntry() { entryIndex = 48, frameTime = 0.3f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 49, frameTime = 0.3f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 50, frameTime = 0.3f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 51, frameTime = 0.3f } } }, new SimpleTilesetAnimationSequence() { playstyle = SimpleTilesetAnimationSequence.TilesetSequencePlayStyle.SIMPLE_LOOP, loopDelayMin = 5, loopDelayMax = 10, loopceptionTarget = -1, loopceptionMin = 1, loopceptionMax = 3, coreceptionMin = 1, coreceptionMax = 1, randomStartFrame = false, entries = new List() { new SimpleTilesetAnimationSequenceEntry() { entryIndex = 52, frameTime = 0.3f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 53, frameTime = 0.3f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 54, frameTime = 0.3f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 55, frameTime = 0.3f } } }, new SimpleTilesetAnimationSequence() { playstyle = SimpleTilesetAnimationSequence.TilesetSequencePlayStyle.TRIGGERED_ONCE, loopDelayMin = 5, loopDelayMax = 10, loopceptionTarget = -1, loopceptionMin = 1, loopceptionMax = 3, coreceptionMin = 1, coreceptionMax = 1, randomStartFrame = false, entries = new List() { new SimpleTilesetAnimationSequenceEntry() { entryIndex = 66, frameTime = 0.01f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 88, frameTime = 0.4f } } }, new SimpleTilesetAnimationSequence() { playstyle = SimpleTilesetAnimationSequence.TilesetSequencePlayStyle.TRIGGERED_ONCE, loopDelayMin = 5, loopDelayMax = 10, loopceptionTarget = -1, loopceptionMin = 1, loopceptionMax = 3, coreceptionMin = 1, coreceptionMax = 1, randomStartFrame = false, entries = new List() { new SimpleTilesetAnimationSequenceEntry() { entryIndex = 67, frameTime = 0.01f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 89, frameTime = 0.4f } } }, new SimpleTilesetAnimationSequence() { playstyle = SimpleTilesetAnimationSequence.TilesetSequencePlayStyle.TRIGGERED_ONCE, loopDelayMin = 5, loopDelayMax = 10, loopceptionTarget = -1, loopceptionMin = 1, loopceptionMax = 3, coreceptionMin = 1, coreceptionMax = 1, randomStartFrame = false, entries = new List() { new SimpleTilesetAnimationSequenceEntry() { entryIndex = 68, frameTime = 0.01f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 90, frameTime = 0.4f } } }, new SimpleTilesetAnimationSequence() { playstyle = SimpleTilesetAnimationSequence.TilesetSequencePlayStyle.TRIGGERED_ONCE, loopDelayMin = 5, loopDelayMax = 10, loopceptionTarget = -1, loopceptionMin = 1, loopceptionMax = 3, coreceptionMin = 1, coreceptionMax = 1, randomStartFrame = false, entries = new List() { new SimpleTilesetAnimationSequenceEntry() { entryIndex = 69, frameTime = 0.01f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 91, frameTime = 0.4f } } }, new SimpleTilesetAnimationSequence() { playstyle = SimpleTilesetAnimationSequence.TilesetSequencePlayStyle.TRIGGERED_ONCE, loopDelayMin = 5, loopDelayMax = 10, loopceptionTarget = -1, loopceptionMin = 1, loopceptionMax = 3, coreceptionMin = 1, coreceptionMax = 1, randomStartFrame = false, entries = new List() { new SimpleTilesetAnimationSequenceEntry() { entryIndex = 70, frameTime = 0.01f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 92, frameTime = 0.4f } } }, new SimpleTilesetAnimationSequence() { playstyle = SimpleTilesetAnimationSequence.TilesetSequencePlayStyle.SIMPLE_LOOP, loopDelayMin = 5, loopDelayMax = 10, loopceptionTarget = -1, loopceptionMin = 1, loopceptionMax = 3, coreceptionMin = 1, coreceptionMax = 1, randomStartFrame = false, entries = new List() { new SimpleTilesetAnimationSequenceEntry() { entryIndex = 748, frameTime = 1 }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 748, frameTime = 0.5f } } }, new SimpleTilesetAnimationSequence() { playstyle = SimpleTilesetAnimationSequence.TilesetSequencePlayStyle.LOOPCEPTION, loopDelayMin = 5, loopDelayMax = 10, loopceptionTarget = 748, loopceptionMin = 1, loopceptionMax = 3, coreceptionMin = 1, coreceptionMax = 1, randomStartFrame = false, entries = new List() { new SimpleTilesetAnimationSequenceEntry() { entryIndex = 748, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 770, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 771, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 772, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 773, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 774, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 775, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 776, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 748, frameTime = 0.2f }, } }, new SimpleTilesetAnimationSequence() { playstyle = SimpleTilesetAnimationSequence.TilesetSequencePlayStyle.LOOPCEPTION, loopDelayMin = 5, loopDelayMax = 10, loopceptionTarget = 748, loopceptionMin = 1, loopceptionMax = 3, coreceptionMin = 1, coreceptionMax = 1, randomStartFrame = false, entries = new List() { new SimpleTilesetAnimationSequenceEntry() { entryIndex = 748, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 792, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 793, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 794, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 795, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 796, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 797, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 748, frameTime = 0.2f } } }, new SimpleTilesetAnimationSequence() { playstyle = SimpleTilesetAnimationSequence.TilesetSequencePlayStyle.LOOPCEPTION, loopDelayMin = 5, loopDelayMax = 10, loopceptionTarget = 748, loopceptionMin = 1, loopceptionMax = 3, coreceptionMin = 1, coreceptionMax = 1, randomStartFrame = false, entries = new List() { new SimpleTilesetAnimationSequenceEntry() { entryIndex = 748, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 814, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 815, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 816, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 817, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 818, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 819, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 820, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 748, frameTime = 0.2f } } }, new SimpleTilesetAnimationSequence() { playstyle = SimpleTilesetAnimationSequence.TilesetSequencePlayStyle.SIMPLE_LOOP, loopDelayMin = 5, loopDelayMax = 10, loopceptionTarget = -1, loopceptionMin = 1, loopceptionMax = 3, coreceptionMin = 1, coreceptionMax = 1, randomStartFrame = false, entries = new List() { new SimpleTilesetAnimationSequenceEntry() { entryIndex = 858, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 859, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 860, frameTime = 0.2f }, new SimpleTilesetAnimationSequenceEntry() { entryIndex = 861, frameTime = 0.2f } } } }; m_NewDungeonCollection.premultipliedAlpha = false; m_NewDungeonCollection.shouldGenerateTilemapReflectionData = false; m_NewDungeonCollection.materials = new Material[] { m_LitCutout, m_LitBlend, m_UnlitCutout }; m_NewDungeonCollection.textures = new Texture[] { ExpandPrefabs.ENV_Tileset_Belly_Texture }; m_NewDungeonCollection.pngTextures = new TextAsset[0]; m_NewDungeonCollection.materialPngTextureId = new int[] { 0, 0, 0 }; m_NewDungeonCollection.textureFilterMode = FilterMode.Point; m_NewDungeonCollection.textureMipMaps = false; m_NewDungeonCollection.allowMultipleAtlases = false; m_NewDungeonCollection.spriteCollectionGUID = Guid.NewGuid().ToString(); m_NewDungeonCollection.spriteCollectionName = "ENV_Tileset_Belly"; m_NewDungeonCollection.assetName = string.Empty; m_NewDungeonCollection.loadable = false; m_NewDungeonCollection.invOrthoSize = 2; m_NewDungeonCollection.halfTargetHeight = 8; m_NewDungeonCollection.buildKey = 638523106; m_NewDungeonCollection.dataGuid = Guid.NewGuid().ToString(); m_NewDungeonCollection.managedSpriteCollection = false; m_NewDungeonCollection.hasPlatformData = false; m_NewDungeonCollection.spriteCollectionPlatforms = new string[0]; m_NewDungeonCollection.spriteCollectionPlatformGUIDs = new string[0]; m_NewDungeonCollection.spriteDefinitions = new tk2dSpriteDefinition[] { new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/0", boundsDataCenter = new Vector3(0.5f, 0.625f, 0f), boundsDataExtents = new Vector3(1f, 0.75f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0.25f, 0f), position1 = new Vector3(1f, 0.25f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.00781640597f, 0.945316434f), new Vector2(0.0703085959f, 0.945316434f), new Vector2(0.00781640597f, 0.992183566f), new Vector2(0.0703085959f, 0.992183566f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 0, regionY = 496, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/1", boundsDataCenter = new Vector3(0.5f, 0.375f, 0f), boundsDataExtents = new Vector3(1f, 0.75f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 0.75f, 0f), position3 = new Vector3(1f, 0.75f, 0f), uvs = new Vector2[] { new Vector2(0.0859414041f, 0.945316434f), new Vector2(0.148433596f, 0.945316434f), new Vector2(0.0859414041f, 0.992183566f), new Vector2(0.148433596f, 0.992183566f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 16, regionY = 496, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [2] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/2", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.00781640597f, 0.00781640597f), new Vector2(0.0703085959f, 0.00781640597f), new Vector2(0.00781640597f, 0.0703085959f), new Vector2(0.0703085959f, 0.0703085959f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 32, regionY = 496, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [3] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/3", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.00781640597f, 0.0859414041f), new Vector2(0.0703085959f, 0.0859414041f), new Vector2(0.00781640597f, 0.148433596f), new Vector2(0.0703085959f, 0.148433596f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 48, regionY = 496, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [4] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/4", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.00781640597f, 0.164066404f), new Vector2(0.0703085959f, 0.164066404f), new Vector2(0.00781640597f, 0.226558596f), new Vector2(0.0703085959f, 0.226558596f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 64, regionY = 496, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [5] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/5", boundsDataCenter = new Vector3(0.125f, 0.5f, 0f), boundsDataExtents = new Vector3(0.25f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(0.25f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(0.25f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.867191434f, 0.875003934f), new Vector2(0.867191434f, 0.890621066f), new Vector2(0.929683566f, 0.875003934f), new Vector2(0.929683566f, 0.890621066f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 80, regionY = 496, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.Tk2d, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [6] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/6", boundsDataCenter = new Vector3(0.90625f, 0.5f, 0f), boundsDataExtents = new Vector3(0.1875f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.8125f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0.8125f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.773441434f, 0.847660184f), new Vector2(0.773441434f, 0.859371066f), new Vector2(0.835933566f, 0.847660184f), new Vector2(0.835933566f, 0.859371066f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 96, regionY = 496, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.Tk2d, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [7] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/7", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.00781640597f, 0.242191404f), new Vector2(0.0703085959f, 0.242191404f), new Vector2(0.00781640597f, 0.304683596f), new Vector2(0.0703085959f, 0.304683596f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 112, regionY = 496, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [8] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/8", boundsDataCenter = new Vector3(0.09375f, 0.65625f, 0f), boundsDataExtents = new Vector3(0.1875f, 0.6875f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0.3125f, 0f), position1 = new Vector3(0.1875f, 0.3125f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(0.1875f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.839847684f, 0.632816434f), new Vector2(0.851558566f, 0.632816434f), new Vector2(0.839847684f, 0.675777316f), new Vector2(0.851558566f, 0.675777316f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 128, regionY = 496, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [9] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/9", boundsDataCenter = new Vector3(0.90625f, 0.65625f, 0f), boundsDataExtents = new Vector3(0.1875f, 0.6875f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.8125f, 0.3125f, 0f), position1 = new Vector3(1f, 0.3125f, 0f), position2 = new Vector3(0.8125f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.843753934f, 0.554691434f), new Vector2(0.855464816f, 0.554691434f), new Vector2(0.843753934f, 0.597652316f), new Vector2(0.855464816f, 0.597652316f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 144, regionY = 496, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [10] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/10", boundsDataCenter = new Vector3(0.5f, 0.65625f, 0f), boundsDataExtents = new Vector3(1f, 0.6875f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0.3125f, 0f), position1 = new Vector3(1f, 0.3125f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.242191404f, 0.945316434f), new Vector2(0.304683596f, 0.945316434f), new Vector2(0.242191404f, 0.988277316f), new Vector2(0.304683596f, 0.988277316f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 160, regionY = 496, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [11] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/11", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.00781640597f, 0.320316404f), new Vector2(0.0703085959f, 0.320316404f), new Vector2(0.00781640597f, 0.382808596f), new Vector2(0.0703085959f, 0.382808596f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 176, regionY = 496, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [12] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/12", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.00781640597f, 0.398441404f), new Vector2(0.0703085959f, 0.398441404f), new Vector2(0.00781640597f, 0.460933596f), new Vector2(0.0703085959f, 0.460933596f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 192, regionY = 496, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [13] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/13", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.00781640597f, 0.476566404f), new Vector2(0.0703085959f, 0.476566404f), new Vector2(0.00781640597f, 0.539058566f), new Vector2(0.0703085959f, 0.539058566f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 208, regionY = 496, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [14] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/14", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.00781640597f, 0.554691434f), new Vector2(0.0703085959f, 0.554691434f), new Vector2(0.00781640597f, 0.617183566f), new Vector2(0.0703085959f, 0.617183566f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 224, regionY = 496, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [15] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/15", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.00781640597f, 0.632816434f), new Vector2(0.0703085959f, 0.632816434f), new Vector2(0.00781640597f, 0.695308566f), new Vector2(0.0703085959f, 0.695308566f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 240, regionY = 496, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [16] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/16", boundsDataCenter = new Vector3(0.125f, 0.875f, 0f), boundsDataExtents = new Vector3(0.25f, 0.25f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0.75f, 0f), position1 = new Vector3(0.25f, 0.75f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(0.25f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.859378934f, 0.523441434f), new Vector2(0.874996066f, 0.523441434f), new Vector2(0.859378934f, 0.539058566f), new Vector2(0.874996066f, 0.539058566f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 256, regionY = 496, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [17] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/17", boundsDataCenter = new Vector3(0.875f, 0.875f, 0f), boundsDataExtents = new Vector3(0.25f, 0.25f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.75f, 0.75f, 0f), position1 = new Vector3(1f, 0.75f, 0f), position2 = new Vector3(0.75f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.886722684f, 0.468753904f), new Vector2(0.902339816f, 0.468753904f), new Vector2(0.886722684f, 0.484371096f), new Vector2(0.902339816f, 0.484371096f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 272, regionY = 496, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [18] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/18", boundsDataCenter = new Vector3(0.5f, 0.875f, 0f), boundsDataExtents = new Vector3(1f, 0.25f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0.75f, 0f), position1 = new Vector3(1f, 0.75f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.769535184f, 0.968753934f), new Vector2(0.832027316f, 0.968753934f), new Vector2(0.769535184f, 0.984371066f), new Vector2(0.832027316f, 0.984371066f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 288, regionY = 496, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [19] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/19", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.00781640597f, 0.710941434f), new Vector2(0.0703085959f, 0.710941434f), new Vector2(0.00781640597f, 0.773433566f), new Vector2(0.0703085959f, 0.773433566f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 304, regionY = 496, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [20] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/20", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.00781640597f, 0.789066434f), new Vector2(0.0703085959f, 0.789066434f), new Vector2(0.00781640597f, 0.851558566f), new Vector2(0.0703085959f, 0.851558566f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 320, regionY = 496, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [21] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/21", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 336, regionY = 496, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [22] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/22", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.00781640597f, 0.867191434f), new Vector2(0.0703085959f, 0.867191434f), new Vector2(0.00781640597f, 0.929683566f), new Vector2(0.0703085959f, 0.929683566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 480, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, // Come back to this one. // type = 1114112, weight = 1f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = true, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f) }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [23] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/23", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.0859414041f, 0.00781640597f), new Vector2(0.148433596f, 0.00781640597f), new Vector2(0.0859414041f, 0.0703085959f), new Vector2(0.148433596f, 0.0703085959f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 480, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = TilesetIndexMetadata.TilesetFlagType.FACEWALL_UPPER, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f) }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [24] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/24", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.164066404f, 0.00781640597f), new Vector2(0.226558596f, 0.00781640597f), new Vector2(0.164066404f, 0.0703085959f), new Vector2(0.226558596f, 0.0703085959f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 480, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = TilesetIndexMetadata.TilesetFlagType.FACEWALL_UPPER, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f) }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [25] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/25", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.242191404f, 0.00781640597f), new Vector2(0.304683596f, 0.00781640597f), new Vector2(0.242191404f, 0.0703085959f), new Vector2(0.304683596f, 0.0703085959f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 480, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = TilesetIndexMetadata.TilesetFlagType.FACEWALL_UPPER, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f) }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [26] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/26", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.320316404f, 0.00781640597f), new Vector2(0.382808596f, 0.00781640597f), new Vector2(0.320316404f, 0.0703085959f), new Vector2(0.382808596f, 0.0703085959f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 480, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = TilesetIndexMetadata.TilesetFlagType.FACEWALL_UPPER, weight = 1f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = true, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f), }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [27] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/27", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.398441404f, 0.00781640597f), new Vector2(0.460933596f, 0.00781640597f), new Vector2(0.398441404f, 0.0703085959f), new Vector2(0.460933596f, 0.0703085959f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 480, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = TilesetIndexMetadata.TilesetFlagType.FACEWALL_UPPER, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f), }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [28] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/28", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.476566404f, 0.00781640597f), new Vector2(0.539058566f, 0.00781640597f), new Vector2(0.476566404f, 0.0703085959f), new Vector2(0.539058566f, 0.0703085959f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 480, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = TilesetIndexMetadata.TilesetFlagType.FACEWALL_UPPER, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f) }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [29] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/29", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.554691434f, 0.00781640597f), new Vector2(0.617183566f, 0.00781640597f), new Vector2(0.554691434f, 0.0703085959f), new Vector2(0.617183566f, 0.0703085959f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 480, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = TilesetIndexMetadata.TilesetFlagType.FACEWALL_UPPER, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f), }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [30] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/30", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.632816434f, 0.00781640597f), new Vector2(0.695308566f, 0.00781640597f), new Vector2(0.632816434f, 0.0703085959f), new Vector2(0.695308566f, 0.0703085959f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 480, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { // type = 2228224, // Come back to this one. type = 0, weight = 1f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = true, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f), }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [31] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/31", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.710941434f, 0.00781640597f), new Vector2(0.773433566f, 0.00781640597f), new Vector2(0.710941434f, 0.0703085959f), new Vector2(0.773433566f, 0.0703085959f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 480, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = TilesetIndexMetadata.TilesetFlagType.FACEWALL_UPPER, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f), }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [32] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/32", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.789066434f, 0.00781640597f), new Vector2(0.851558566f, 0.00781640597f), new Vector2(0.789066434f, 0.0703085959f), new Vector2(0.851558566f, 0.0703085959f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 480, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = TilesetIndexMetadata.TilesetFlagType.FACEWALL_UPPER, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f) }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [33] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/33", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.867191434f, 0.00781640597f), new Vector2(0.929683566f, 0.00781640597f), new Vector2(0.867191434f, 0.0703085959f), new Vector2(0.929683566f, 0.0703085959f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 480, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = TilesetIndexMetadata.TilesetFlagType.FACEWALL_UPPER, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f) }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [34] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/34", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 480, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [35] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/35", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.0859414041f, 0.0859414041f), new Vector2(0.148433596f, 0.0859414041f), new Vector2(0.0859414041f, 0.148433596f), new Vector2(0.148433596f, 0.148433596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 480, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = TilesetIndexMetadata.TilesetFlagType.FACEWALL_UPPER, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [36] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/36", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.0859414041f, 0.164066404f), new Vector2(0.148433596f, 0.164066404f), new Vector2(0.0859414041f, 0.226558596f), new Vector2(0.148433596f, 0.226558596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 480, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = TilesetIndexMetadata.TilesetFlagType.FACEWALL_UPPER, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [37] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/37", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.0859414041f, 0.242191404f), new Vector2(0.148433596f, 0.242191404f), new Vector2(0.0859414041f, 0.304683596f), new Vector2(0.148433596f, 0.304683596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 480, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = TilesetIndexMetadata.TilesetFlagType.FACEWALL_UPPER, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [38] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/38", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.0859414041f, 0.320316404f), new Vector2(0.148433596f, 0.320316404f), new Vector2(0.0859414041f, 0.382808596f), new Vector2(0.148433596f, 0.382808596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 480, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = TilesetIndexMetadata.TilesetFlagType.FACEWALL_UPPER, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [39] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/39", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 480, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [40] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/40", boundsDataCenter = new Vector3(0.9375f, 0.0625f, 0f), boundsDataExtents = new Vector3(0.125f, 0.125f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.875f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0.875f, 0.125f, 0f), position3 = new Vector3(1f, 0.125f, 0f), uvs = new Vector2[] { new Vector2(0.632816434f, 0.910160184f), new Vector2(0.640621066f, 0.910160184f), new Vector2(0.632816434f, 0.917964816f), new Vector2(0.640621066f, 0.917964816f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 480, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [41] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/41", boundsDataCenter = new Vector3(0.0625f, 0.0625f, 0f), boundsDataExtents = new Vector3(0.125f, 0.125f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(0.125f, 0f, 0f), position2 = new Vector3(0f, 0.125f, 0f), position3 = new Vector3(0.125f, 0.125f, 0f), uvs = new Vector2[] { new Vector2(0.656253934f, 0.910160184f), new Vector2(0.664058566f, 0.910160184f), new Vector2(0.656253934f, 0.917964816f), new Vector2(0.664058566f, 0.917964816f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 480, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [42] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/42", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.0859414041f, 0.398441404f), new Vector2(0.148433596f, 0.398441404f), new Vector2(0.0859414041f, 0.460933596f), new Vector2(0.148433596f, 0.460933596f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 320, regionY = 480, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [43] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/43", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.0859414041f, 0.476566404f), new Vector2(0.148433596f, 0.476566404f), new Vector2(0.0859414041f, 0.539058566f), new Vector2(0.148433596f, 0.539058566f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 336, regionY = 480, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [44] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/44", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.0859414041f, 0.554691434f), new Vector2(0.148433596f, 0.554691434f), new Vector2(0.0859414041f, 0.617183566f), new Vector2(0.148433596f, 0.617183566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 464, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.LowObstacle, metadata = new TilesetIndexMetadata() { // type = 278528, // Come back to this one type = 0, weight = 1f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = true, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f) }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [45] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/45", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.0859414041f, 0.632816434f), new Vector2(0.148433596f, 0.632816434f), new Vector2(0.0859414041f, 0.695308566f), new Vector2(0.148433596f, 0.695308566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 464, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.LowObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f) }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [46] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/46", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.0859414041f, 0.710941434f), new Vector2(0.148433596f, 0.710941434f), new Vector2(0.0859414041f, 0.773433566f), new Vector2(0.148433596f, 0.773433566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 464, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.LowObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f) }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [47] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/47", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.0859414041f, 0.789066434f), new Vector2(0.148433596f, 0.789066434f), new Vector2(0.0859414041f, 0.851558566f), new Vector2(0.148433596f, 0.851558566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 464, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.LowObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f) }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [48] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/48", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.0859414041f, 0.867191434f), new Vector2(0.148433596f, 0.867191434f), new Vector2(0.0859414041f, 0.929683566f), new Vector2(0.148433596f, 0.929683566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 464, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.LowObstacle, metadata = new TilesetIndexMetadata() { type = TilesetIndexMetadata.TilesetFlagType.FACEWALL_LOWER, weight = 1f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = true, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f) }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [49] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/49", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.164066404f, 0.0859414041f), new Vector2(0.226558596f, 0.0859414041f), new Vector2(0.164066404f, 0.148433596f), new Vector2(0.226558596f, 0.148433596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 464, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.LowObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f) }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [50] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/50", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.242191404f, 0.0859414041f), new Vector2(0.304683596f, 0.0859414041f), new Vector2(0.242191404f, 0.148433596f), new Vector2(0.304683596f, 0.148433596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 464, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.LowObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f) }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [51] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/51", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.320316404f, 0.0859414041f), new Vector2(0.382808596f, 0.0859414041f), new Vector2(0.320316404f, 0.148433596f), new Vector2(0.382808596f, 0.148433596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 464, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.LowObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f) }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [52] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/52", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.398441404f, 0.0859414041f), new Vector2(0.460933596f, 0.0859414041f), new Vector2(0.398441404f, 0.148433596f), new Vector2(0.460933596f, 0.148433596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 464, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.LowObstacle, metadata = new TilesetIndexMetadata() { // type = 557056, // Come back to this one type = 0, weight = 1f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = true, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f) }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [53] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/53", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.476566404f, 0.0859414041f), new Vector2(0.539058566f, 0.0859414041f), new Vector2(0.476566404f, 0.148433596f), new Vector2(0.539058566f, 0.148433596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 464, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.LowObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f) }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [54] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/54", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.554691434f, 0.0859414041f), new Vector2(0.617183566f, 0.0859414041f), new Vector2(0.554691434f, 0.148433596f), new Vector2(0.617183566f, 0.148433596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 464, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.LowObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f) }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [55] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/55", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.632816434f, 0.0859414041f), new Vector2(0.695308566f, 0.0859414041f), new Vector2(0.632816434f, 0.148433596f), new Vector2(0.695308566f, 0.148433596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 464, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.LowObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f) }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [56] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/56", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 464, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [57] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/57", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.710941434f, 0.0859414041f), new Vector2(0.773433566f, 0.0859414041f), new Vector2(0.710941434f, 0.148433596f), new Vector2(0.773433566f, 0.148433596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 464, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.LowObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f) }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [58] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/58", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.789066434f, 0.0859414041f), new Vector2(0.851558566f, 0.0859414041f), new Vector2(0.789066434f, 0.148433596f), new Vector2(0.851558566f, 0.148433596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 464, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.LowObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f) }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [59] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/59", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.867191434f, 0.0859414041f), new Vector2(0.929683566f, 0.0859414041f), new Vector2(0.867191434f, 0.148433596f), new Vector2(0.929683566f, 0.148433596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 464, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.LowObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f) }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [60] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/60", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.164066404f, 0.164066404f), new Vector2(0.226558596f, 0.164066404f), new Vector2(0.164066404f, 0.226558596f), new Vector2(0.226558596f, 0.226558596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 464, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.LowObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f) }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [61] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/61", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 464, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [62] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/62", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 464, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [63] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/63", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 464, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [64] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/64", boundsDataCenter = new Vector3(0.625f, 0.625f, 0f), boundsDataExtents = new Vector3(0.75f, 0.75f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.25f, 0.25f, 0f), position1 = new Vector3(1f, 0.25f, 0f), position2 = new Vector3(0.25f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.628910184f, 0.933597684f), new Vector2(0.675777316f, 0.933597684f), new Vector2(0.628910184f, 0.980464816f), new Vector2(0.675777316f, 0.980464816f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 320, regionY = 464, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [65] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/65", boundsDataCenter = new Vector3(0.375f, 0.625f, 0f), boundsDataExtents = new Vector3(0.75f, 0.75f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0.25f, 0f), position1 = new Vector3(0.75f, 0.25f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(0.75f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.710941434f, 0.812503934f), new Vector2(0.757808566f, 0.812503934f), new Vector2(0.710941434f, 0.859371066f), new Vector2(0.757808566f, 0.859371066f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 336, regionY = 464, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [66] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/66", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.164066404f, 0.242191404f), new Vector2(0.226558596f, 0.242191404f), new Vector2(0.164066404f, 0.304683596f), new Vector2(0.226558596f, 0.304683596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 448, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = TilesetIndexMetadata.TilesetFlagType.FLOOR_TILE, weight = 0.400000006f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = true, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [67] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/67", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.164066404f, 0.320316404f), new Vector2(0.226558596f, 0.320316404f), new Vector2(0.164066404f, 0.382808596f), new Vector2(0.226558596f, 0.382808596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 448, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = TilesetIndexMetadata.TilesetFlagType.FLOOR_TILE, weight = 0.5f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = true, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [68] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/68", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.164066404f, 0.398441404f), new Vector2(0.226558596f, 0.398441404f), new Vector2(0.164066404f, 0.460933596f), new Vector2(0.226558596f, 0.460933596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 448, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = TilesetIndexMetadata.TilesetFlagType.FLOOR_TILE, weight = 0.0329999998f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = true, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [69] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/69", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.164066404f, 0.476566404f), new Vector2(0.226558596f, 0.476566404f), new Vector2(0.164066404f, 0.539058566f), new Vector2(0.226558596f, 0.539058566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 448, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = TilesetIndexMetadata.TilesetFlagType.FLOOR_TILE, weight = 0.0329999998f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = true, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [70] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/70", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.164066404f, 0.554691434f), new Vector2(0.226558596f, 0.554691434f), new Vector2(0.164066404f, 0.617183566f), new Vector2(0.226558596f, 0.617183566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 448, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = TilesetIndexMetadata.TilesetFlagType.FLOOR_TILE, weight = 0.0340000018f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = true, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [71] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/71", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 448, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [72] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/72", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 448, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [73] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/73", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 448, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [74] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/74", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 448, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [75] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/75", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 448, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [76] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/76", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 448, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [77] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/77", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 448, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [78] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/78", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 448, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [79] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/79", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.164066404f, 0.632816434f), new Vector2(0.226558596f, 0.632816434f), new Vector2(0.164066404f, 0.695308566f), new Vector2(0.226558596f, 0.695308566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 448, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [80] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/80", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.164066404f, 0.710941434f), new Vector2(0.226558596f, 0.710941434f), new Vector2(0.164066404f, 0.773433566f), new Vector2(0.226558596f, 0.773433566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 448, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [81] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/81", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 448, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [82] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/82", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 448, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [83] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/83", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 448, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [84] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/84", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 448, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [85] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/85", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 448, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [86] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/86", boundsDataCenter = new Vector3(0.625f, 0.5f, 0f), boundsDataExtents = new Vector3(0.75f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.25f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0.25f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.945316434f, 0.00781640597f), new Vector2(0.992183566f, 0.00781640597f), new Vector2(0.945316434f, 0.0703085959f), new Vector2(0.992183566f, 0.0703085959f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 320, regionY = 448, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [87] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/87", boundsDataCenter = new Vector3(0.375f, 0.5f, 0f), boundsDataExtents = new Vector3(0.75f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(0.75f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(0.75f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.945316434f, 0.0859414041f), new Vector2(0.992183566f, 0.0859414041f), new Vector2(0.945316434f, 0.148433596f), new Vector2(0.992183566f, 0.148433596f), }, material = m_LitBlend, materialId = 1, extractRegion = true, regionX = 336, regionY = 448, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [88] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/88", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.164066404f, 0.789066434f), new Vector2(0.226558596f, 0.789066434f), new Vector2(0.164066404f, 0.851558566f), new Vector2(0.226558596f, 0.851558566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 432, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [89] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/89", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.164066404f, 0.867191434f), new Vector2(0.226558596f, 0.867191434f), new Vector2(0.164066404f, 0.929683566f), new Vector2(0.226558596f, 0.929683566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 432, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [90] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/90", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.242191404f, 0.164066404f), new Vector2(0.304683596f, 0.164066404f), new Vector2(0.242191404f, 0.226558596f), new Vector2(0.304683596f, 0.226558596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 432, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [91] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/91", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.320316404f, 0.164066404f), new Vector2(0.382808596f, 0.164066404f), new Vector2(0.320316404f, 0.226558596f), new Vector2(0.382808596f, 0.226558596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 432, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [92] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/92", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.398441404f, 0.164066404f), new Vector2(0.460933596f, 0.164066404f), new Vector2(0.398441404f, 0.226558596f), new Vector2(0.460933596f, 0.226558596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 432, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [93] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/93", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 432, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [94] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/94", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 432, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [95] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/95", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 432, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [96] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/96", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 432, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [97] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/97", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 432, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [98] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/98", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 432, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [99] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/99", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 432, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [100] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/100", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 432, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [101] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/101", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.476566404f, 0.164066404f), new Vector2(0.539058566f, 0.164066404f), new Vector2(0.476566404f, 0.226558596f), new Vector2(0.539058566f, 0.226558596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 432, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [102] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/102", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.554691434f, 0.164066404f), new Vector2(0.617183566f, 0.164066404f), new Vector2(0.554691434f, 0.226558596f), new Vector2(0.617183566f, 0.226558596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 432, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [103] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/103", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 432, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [104] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/104", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 432, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [105] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/105", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 432, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [106] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/106", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 432, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [107] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/107", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 432, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [108] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/108", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 432, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [109] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/109", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 432, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [110] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/110", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.632816434f, 0.164066404f), new Vector2(0.695308566f, 0.164066404f), new Vector2(0.632816434f, 0.226558596f), new Vector2(0.695308566f, 0.226558596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 416, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [111] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/111", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.710941434f, 0.164066404f), new Vector2(0.773433566f, 0.164066404f), new Vector2(0.710941434f, 0.226558596f), new Vector2(0.773433566f, 0.226558596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 416, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [112] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/112", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.789066434f, 0.164066404f), new Vector2(0.851558566f, 0.164066404f), new Vector2(0.789066434f, 0.226558596f), new Vector2(0.851558566f, 0.226558596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 416, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [113] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/113", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.867191434f, 0.164066404f), new Vector2(0.929683566f, 0.164066404f), new Vector2(0.867191434f, 0.226558596f), new Vector2(0.929683566f, 0.226558596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 416, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [114] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/114", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.242191404f, 0.242191404f), new Vector2(0.304683596f, 0.242191404f), new Vector2(0.242191404f, 0.304683596f), new Vector2(0.304683596f, 0.304683596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 416, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [115] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/115", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 416, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [116] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/116", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 416, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [117] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/117", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 416, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [118] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/118", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 416, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [119] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/119", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 416, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [120] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/120", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 416, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [121] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/121", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 416, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [122] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/122", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 416, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [123] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/123", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.9375f, 0.9375f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.0625f, 0.0625f, 0f), position1 = new Vector3(1f, 0.0625f, 0f), position2 = new Vector3(0.0625f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.476566404f, 0.398441404f), new Vector2(0.535152316f, 0.398441404f), new Vector2(0.476566404f, 0.457027346f), new Vector2(0.535152316f, 0.457027346f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 416, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [124] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/124", boundsDataCenter = new Vector3(0.46875f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.9375f, 0.9375f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0.0625f, 0f), position1 = new Vector3(0.9375f, 0.0625f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(0.9375f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.476566404f, 0.472660154f), new Vector2(0.535152316f, 0.472660154f), new Vector2(0.476566404f, 0.531246066f), new Vector2(0.535152316f, 0.531246066f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 416, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [125] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/125", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 416, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [126] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/126", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 416, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [127] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/127", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 416, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [128] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/128", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 416, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [129] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/129", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 416, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [130] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/130", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 416, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [131] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/131", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 416, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [132] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/132", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.242191404f, 0.320316404f), new Vector2(0.304683596f, 0.320316404f), new Vector2(0.242191404f, 0.382808596f), new Vector2(0.304683596f, 0.382808596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 400, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [133] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/133", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.242191404f, 0.398441404f), new Vector2(0.304683596f, 0.398441404f), new Vector2(0.242191404f, 0.460933596f), new Vector2(0.304683596f, 0.460933596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 400, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [134] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/134", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 400, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [135] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/135", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 400, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [136] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/136", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 400, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [137] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/137", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 400, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [138] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/138", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 400, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [139] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/139", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 400, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [140] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/140", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 400, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [141] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/141", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 400, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [142] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/142", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 400, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [143] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/143", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 400, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [144] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/144", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 400, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [145] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/145", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 400, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [146] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/146", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 400, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [147] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/147", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 400, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [148] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/148", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 400, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [149] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/149", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 400, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [150] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/150", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 400, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [151] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/151", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 400, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [152] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/152", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 400, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [153] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/153", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 400, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [154] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/154", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.242191404f, 0.476566404f), new Vector2(0.304683596f, 0.476566404f), new Vector2(0.242191404f, 0.539058566f), new Vector2(0.304683596f, 0.539058566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [155] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/155", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.242191404f, 0.554691434f), new Vector2(0.304683596f, 0.554691434f), new Vector2(0.242191404f, 0.617183566f), new Vector2(0.304683596f, 0.617183566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [156] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/156", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [157] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/157", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [158] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/158", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [159] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/159", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [160] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/160", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [161] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/161", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [162] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/162", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [163] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/163", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [164] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/164", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [165] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/165", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [166] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/166", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [167] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/167", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [168] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/168", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [169] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/169", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [170] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/170", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [171] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/171", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [172] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/172", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [173] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/173", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [174] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/174", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [175] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/175", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [176] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/176", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [177] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/177", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.242191404f, 0.632816434f), new Vector2(0.304683596f, 0.632816434f), new Vector2(0.242191404f, 0.695308566f), new Vector2(0.304683596f, 0.695308566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [178] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/178", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [179] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/179", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [180] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/180", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [181] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/181", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [182] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/182", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [183] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/183", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [184] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/184", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [185] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/185", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [186] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/186", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [187] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/187", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.242191404f, 0.710941434f), new Vector2(0.304683596f, 0.710941434f), new Vector2(0.242191404f, 0.773433566f), new Vector2(0.304683596f, 0.773433566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [188] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/188", boundsDataCenter = new Vector3(0.5f, 0.84375f, 0f), boundsDataExtents = new Vector3(1f, 0.3125f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0.6875f, 0f), position1 = new Vector3(1f, 0.6875f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.683597684f, 0.632816434f), new Vector2(0.746089816f, 0.632816434f), new Vector2(0.683597684f, 0.652339816f), new Vector2(0.746089816f, 0.652339816f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [189] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/189", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.242191404f, 0.789066434f), new Vector2(0.304683596f, 0.789066434f), new Vector2(0.242191404f, 0.851558566f), new Vector2(0.304683596f, 0.851558566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [190] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/190", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [191] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/191", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [192] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/192", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [193] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/193", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [194] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/194", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [195] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/195", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [196] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/196", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [197] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/197", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [198] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/198", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [199] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/199", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.242191404f, 0.867191434f), new Vector2(0.304683596f, 0.867191434f), new Vector2(0.242191404f, 0.929683566f), new Vector2(0.304683596f, 0.929683566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [200] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/200", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [201] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/201", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [202] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/202", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [203] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/203", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [204] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/204", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [205] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/205", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [206] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/206", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [207] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/207", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [208] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/208", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [209] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/209", boundsDataCenter = new Vector3(0.15625f, 0.5f, 0f), boundsDataExtents = new Vector3(0.3125f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(0.3125f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(0.3125f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.710941434f, 0.734378934f), new Vector2(0.730464816f, 0.734378934f), new Vector2(0.710941434f, 0.796871066f), new Vector2(0.730464816f, 0.796871066f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [210] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/210", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [211] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/211", boundsDataCenter = new Vector3(0.84375f, 0.5f, 0f), boundsDataExtents = new Vector3(0.3125f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.6875f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0.6875f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.789066434f, 0.875003934f), new Vector2(0.789066434f, 0.894527316f), new Vector2(0.851558566f, 0.875003934f), new Vector2(0.851558566f, 0.894527316f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.Tk2d, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [212] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/212", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [213] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/213", boundsDataCenter = new Vector3(0.875f, 0.125f, 0f), boundsDataExtents = new Vector3(0.25f, 0.25f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.75f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0.75f, 0.25f, 0f), position3 = new Vector3(1f, 0.25f, 0f), uvs = new Vector2[] { new Vector2(0.898441434f, 0.398441404f), new Vector2(0.914058566f, 0.398441404f), new Vector2(0.898441434f, 0.414058596f), new Vector2(0.914058566f, 0.414058596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [214] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/214", boundsDataCenter = new Vector3(0.15625f, 0.15625f, 0f), boundsDataExtents = new Vector3(0.3125f, 0.3125f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(0.3125f, 0f, 0f), position2 = new Vector3(0f, 0.3125f, 0f), position3 = new Vector3(0.3125f, 0.3125f, 0f), uvs = new Vector2[] { new Vector2(0.863285184f, 0.398441404f), new Vector2(0.882808566f, 0.398441404f), new Vector2(0.863285184f, 0.417964846f), new Vector2(0.882808566f, 0.417964846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [215] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/215", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [216] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/216", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [217] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/217", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [218] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/218", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [219] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/219", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [220] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/220", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [221] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/221", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [222] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/222", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [223] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/223", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [224] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/224", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [225] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/225", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [226] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/226", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [227] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/227", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [228] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/228", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [229] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/229", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [230] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/230", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [231] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/231", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.320316404f, 0.242191404f), new Vector2(0.382808596f, 0.242191404f), new Vector2(0.320316404f, 0.304683596f), new Vector2(0.382808596f, 0.304683596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [232] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/232", boundsDataCenter = new Vector3(0.5f, 0.15625f, 0f), boundsDataExtents = new Vector3(1f, 0.3125f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 0.3125f, 0f), position3 = new Vector3(1f, 0.3125f, 0f), uvs = new Vector2[] { new Vector2(0.710941434f, 0.875003934f), new Vector2(0.773433566f, 0.875003934f), new Vector2(0.710941434f, 0.894527316f), new Vector2(0.773433566f, 0.894527316f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [233] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/233", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.398441404f, 0.242191404f), new Vector2(0.460933596f, 0.242191404f), new Vector2(0.398441404f, 0.304683596f), new Vector2(0.460933596f, 0.304683596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [234] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/234", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [235] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/235", boundsDataCenter = new Vector3(0.84375f, 0.84375f, 0f), boundsDataExtents = new Vector3(0.3125f, 0.3125f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.6875f, 0.6875f, 0f), position1 = new Vector3(1f, 0.6875f, 0f), position2 = new Vector3(0.6875f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.863285184f, 0.433597654f), new Vector2(0.882808566f, 0.433597654f), new Vector2(0.863285184f, 0.453121096f), new Vector2(0.882808566f, 0.453121096f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [236] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/236", boundsDataCenter = new Vector3(0.125f, 0.875f, 0f), boundsDataExtents = new Vector3(0.25f, 0.25f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0.75f, 0f), position1 = new Vector3(0.25f, 0.75f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(0.25f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.898441434f, 0.429691404f), new Vector2(0.914058566f, 0.429691404f), new Vector2(0.898441434f, 0.445308596f), new Vector2(0.914058566f, 0.445308596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [237] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/237", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [238] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/238", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [239] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/239", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [240] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/240", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [241] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/241", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [242] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/242", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.476566404f, 0.242191404f), new Vector2(0.539058566f, 0.242191404f), new Vector2(0.476566404f, 0.304683596f), new Vector2(0.539058566f, 0.304683596f), }, material = m_UnlitCutout, materialId = 2, extractRegion = true, regionX = 0, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.Box, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[] { new Vector3(0.5f, 0.5f, 0f), new Vector3(0.5f, 0.5f, 0.100000001f) }, colliderConvex = false, colliderSmoothSphereCollisions = false, // [243] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/243", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [244] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/244", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [245] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/245", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [246] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/246", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [247] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/247", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [248] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/248", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [249] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/249", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [250] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/250", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [251] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/251", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [252] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/252", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [253] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/253", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [254] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/254", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [255] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/255", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [256] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/256", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [257] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/257", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [258] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/258", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [259] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/259", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [260] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/260", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [261] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/261", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [262] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/262", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [263] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/263", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [264] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/264", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.554691434f, 0.242191404f), new Vector2(0.617183566f, 0.242191404f), new Vector2(0.554691434f, 0.304683596f), new Vector2(0.617183566f, 0.304683596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [265] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/265", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.632816434f, 0.242191404f), new Vector2(0.695308566f, 0.242191404f), new Vector2(0.632816434f, 0.304683596f), new Vector2(0.695308566f, 0.304683596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [266] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/266", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [267] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/267", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [268] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/268", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [269] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/269", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [270] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/270", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [271] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/271", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [272] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/272", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [273] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/273", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [274] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/274", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [275] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/275", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [276] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/276", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [277] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/277", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [278] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/278", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [279] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/279", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [280] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/280", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [281] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/281", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [282] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/282", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [283] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/283", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [284] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/284", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [285] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/285", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [286] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/286", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.710941434f, 0.242191404f), new Vector2(0.773433566f, 0.242191404f), new Vector2(0.710941434f, 0.304683596f), new Vector2(0.773433566f, 0.304683596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [287] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/287", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.789066434f, 0.242191404f), new Vector2(0.851558566f, 0.242191404f), new Vector2(0.789066434f, 0.304683596f), new Vector2(0.851558566f, 0.304683596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [288] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/288", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [289] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/289", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [290] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/290", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [291] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/291", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [292] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/292", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [293] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/293", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [294] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/294", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [295] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/295", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [296] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/296", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [297] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/297", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [298] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/298", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [299] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/299", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [300] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/300", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [301] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/301", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [302] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/302", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [303] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/303", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [304] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/304", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [305] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/305", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [306] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/306", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [307] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/307", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [308] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/308", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.867191434f, 0.242191404f), new Vector2(0.929683566f, 0.242191404f), new Vector2(0.867191434f, 0.304683596f), new Vector2(0.929683566f, 0.304683596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [309] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/309", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.320316404f, 0.320316404f), new Vector2(0.382808596f, 0.320316404f), new Vector2(0.320316404f, 0.382808596f), new Vector2(0.382808596f, 0.382808596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [310] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/310", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [311] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/311", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [312] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/312", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [313] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/313", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [314] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/314", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [315] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/315", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [316] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/316", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [317] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/317", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [318] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/318", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [319] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/319", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [320] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/320", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [321] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/321", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [322] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/322", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [323] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/323", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [324] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/324", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [325] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/325", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [326] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/326", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [327] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/327", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [328] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/328", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [329] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/329", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [330] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/330", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.320316404f, 0.398441404f), new Vector2(0.382808596f, 0.398441404f), new Vector2(0.320316404f, 0.460933596f), new Vector2(0.382808596f, 0.460933596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [331] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/331", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.320316404f, 0.476566404f), new Vector2(0.382808596f, 0.476566404f), new Vector2(0.320316404f, 0.539058566f), new Vector2(0.382808596f, 0.539058566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [332] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/332", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [333] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/333", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [334] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/334", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [335] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/335", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [336] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/336", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [337] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/337", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [338] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/338", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [339] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/339", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [340] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/340", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [341] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/341", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [342] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/342", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [343] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/343", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [344] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/344", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [345] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/345", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [346] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/346", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [347] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/347", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [348] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/348", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [349] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/349", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [350] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/350", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [351] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/351", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [352] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/352", boundsDataCenter = new Vector3(0.5f, 0.6875f, 0f), boundsDataExtents = new Vector3(1f, 0.625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0.375f, 0f), position1 = new Vector3(1f, 0.375f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.472660154f, 0.945316434f), new Vector2(0.535152316f, 0.945316434f), new Vector2(0.472660154f, 0.984371066f), new Vector2(0.535152316f, 0.984371066f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [353] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/353", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.320316404f, 0.554691434f), new Vector2(0.382808596f, 0.554691434f), new Vector2(0.320316404f, 0.617183566f), new Vector2(0.382808596f, 0.617183566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [354] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/354", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.320316404f, 0.632816434f), new Vector2(0.382808596f, 0.632816434f), new Vector2(0.320316404f, 0.695308566f), new Vector2(0.382808596f, 0.695308566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [355] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/355", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.320316404f, 0.710941434f), new Vector2(0.382808596f, 0.710941434f), new Vector2(0.320316404f, 0.773433566f), new Vector2(0.382808596f, 0.773433566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [356] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/356", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [357] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/357", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [358] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/358", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [359] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/359", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [360] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/360", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [361] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/361", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [362] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/362", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [363] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/363", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [364] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/364", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [365] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/365", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [366] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/366", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [367] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/367", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [368] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/368", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [369] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/369", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [370] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/370", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [371] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/371", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [372] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/372", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [373] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/373", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [374] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/374", boundsDataCenter = new Vector3(0.3125f, 0.5f, 0f), boundsDataExtents = new Vector3(0.625f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(0.625f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(0.625f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.554691434f, 0.542972684f), new Vector2(0.593746066f, 0.542972684f), new Vector2(0.554691434f, 0.605464816f), new Vector2(0.593746066f, 0.605464816f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [375] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/375", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.320316404f, 0.789066434f), new Vector2(0.382808596f, 0.789066434f), new Vector2(0.320316404f, 0.851558566f), new Vector2(0.382808596f, 0.851558566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [376] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/376", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.320316404f, 0.867191434f), new Vector2(0.382808596f, 0.867191434f), new Vector2(0.320316404f, 0.929683566f), new Vector2(0.382808596f, 0.929683566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [377] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/377", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.398441404f, 0.320316404f), new Vector2(0.460933596f, 0.320316404f), new Vector2(0.398441404f, 0.382808596f), new Vector2(0.460933596f, 0.382808596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [378] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/378", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [379] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/379", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [380] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/380", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [381] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/381", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [382] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/382", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [383] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/383", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [384] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/384", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [385] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/385", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [386] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/386", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [387] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/387", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [388] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/388", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [389] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/389", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [390] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/390", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [391] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/391", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [392] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/392", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [393] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/393", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [394] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/394", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [395] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/395", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [396] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/396", boundsDataCenter = new Vector3(0.6875f, 0.5f, 0f), boundsDataExtents = new Vector3(0.625f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.375f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0.375f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.609378934f, 0.554691434f), new Vector2(0.609378934f, 0.593746066f), new Vector2(0.671871066f, 0.554691434f), new Vector2(0.671871066f, 0.593746066f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.Tk2d, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [397] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/397", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.476566404f, 0.320316404f), new Vector2(0.539058566f, 0.320316404f), new Vector2(0.476566404f, 0.382808596f), new Vector2(0.539058566f, 0.382808596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [398] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/398", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.554691434f, 0.320316404f), new Vector2(0.617183566f, 0.320316404f), new Vector2(0.554691434f, 0.382808596f), new Vector2(0.617183566f, 0.382808596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [399] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/399", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.632816434f, 0.320316404f), new Vector2(0.695308566f, 0.320316404f), new Vector2(0.632816434f, 0.382808596f), new Vector2(0.695308566f, 0.382808596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [400] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/400", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [401] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/401", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [402] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/402", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [403] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/403", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [404] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/404", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [405] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/405", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [406] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/406", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [407] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/407", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [408] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/408", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [409] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/409", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [410] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/410", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [411] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/411", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [412] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/412", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [413] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/413", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [414] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/414", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [415] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/415", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [416] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/416", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [417] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/417", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [418] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/418", boundsDataCenter = new Vector3(0.5f, 0.3125f, 0f), boundsDataExtents = new Vector3(1f, 0.625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 0.625f, 0f), position3 = new Vector3(1f, 0.625f, 0f), uvs = new Vector2[] { new Vector2(0.550785184f, 0.937503934f), new Vector2(0.613277316f, 0.937503934f), new Vector2(0.550785184f, 0.976558566f), new Vector2(0.613277316f, 0.976558566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [419] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/419", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.710941434f, 0.320316404f), new Vector2(0.773433566f, 0.320316404f), new Vector2(0.710941434f, 0.382808596f), new Vector2(0.773433566f, 0.382808596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [420] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/420", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.789066434f, 0.320316404f), new Vector2(0.851558566f, 0.320316404f), new Vector2(0.789066434f, 0.382808596f), new Vector2(0.851558566f, 0.382808596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [421] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/421", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.867191434f, 0.320316404f), new Vector2(0.929683566f, 0.320316404f), new Vector2(0.867191434f, 0.382808596f), new Vector2(0.929683566f, 0.382808596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [422] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/422", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [423] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/423", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [424] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/424", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [425] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/425", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [426] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/426", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [427] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/427", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [428] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/428", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [429] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/429", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [430] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/430", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [431] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/431", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [432] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/432", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [433] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/433", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [434] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/434", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [435] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/435", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [436] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/436", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [437] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/437", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [438] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/438", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [439] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/439", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [440] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/440", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.398441404f, 0.398441404f), new Vector2(0.460933596f, 0.398441404f), new Vector2(0.398441404f, 0.460933596f), new Vector2(0.460933596f, 0.460933596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [441] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/441", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.398441404f, 0.476566404f), new Vector2(0.460933596f, 0.476566404f), new Vector2(0.398441404f, 0.539058566f), new Vector2(0.460933596f, 0.539058566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [442] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/442", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [443] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/443", boundsDataCenter = new Vector3(0.65625f, 0.34375f, 0f), boundsDataExtents = new Vector3(0.6875f, 0.6875f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.3125f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0.3125f, 0.6875f, 0f), position3 = new Vector3(1f, 0.6875f, 0f), uvs = new Vector2[] { new Vector2(0.773441434f, 0.789066434f), new Vector2(0.816402316f, 0.789066434f), new Vector2(0.773441434f, 0.832027316f), new Vector2(0.816402316f, 0.832027316f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [444] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/444", boundsDataCenter = new Vector3(0.34375f, 0.34375f, 0f), boundsDataExtents = new Vector3(0.6875f, 0.6875f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(0.6875f, 0f, 0f), position2 = new Vector3(0f, 0.6875f, 0f), position3 = new Vector3(0.6875f, 0.6875f, 0f), uvs = new Vector2[] { new Vector2(0.832035184f, 0.789066434f), new Vector2(0.874996066f, 0.789066434f), new Vector2(0.832035184f, 0.832027316f), new Vector2(0.874996066f, 0.832027316f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [445] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/445", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [446] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/446", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [447] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/447", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [448] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/448", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [449] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/449", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [450] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/450", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [451] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/451", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [452] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/452", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [453] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/453", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [454] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/454", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [455] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/455", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [456] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/456", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [457] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/457", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [458] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/458", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [459] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/459", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [460] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/460", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [461] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/461", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [462] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/462", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.398441404f, 0.554691434f), new Vector2(0.460933596f, 0.554691434f), new Vector2(0.398441404f, 0.617183566f), new Vector2(0.460933596f, 0.617183566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [463] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/463", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.398441404f, 0.632816434f), new Vector2(0.460933596f, 0.632816434f), new Vector2(0.398441404f, 0.695308566f), new Vector2(0.460933596f, 0.695308566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [464] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/464", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [465] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/465", boundsDataCenter = new Vector3(0.65625f, 0.65625f, 0f), boundsDataExtents = new Vector3(0.6875f, 0.6875f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.3125f, 0.3125f, 0f), position1 = new Vector3(1f, 0.3125f, 0f), position2 = new Vector3(0.3125f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.769535184f, 0.910160184f), new Vector2(0.812496066f, 0.910160184f), new Vector2(0.769535184f, 0.953121066f), new Vector2(0.812496066f, 0.953121066f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [466] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/466", boundsDataCenter = new Vector3(0.34375f, 0.65625f, 0f), boundsDataExtents = new Vector3(0.6875f, 0.6875f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0.3125f, 0f), position1 = new Vector3(0.6875f, 0.3125f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(0.6875f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.828128934f, 0.910160184f), new Vector2(0.871089816f, 0.910160184f), new Vector2(0.828128934f, 0.953121066f), new Vector2(0.871089816f, 0.953121066f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [467] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/467", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [468] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/468", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [469] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/469", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [470] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/470", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [471] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/471", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [472] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/472", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [473] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/473", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [474] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/474", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [475] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/475", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [476] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/476", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [477] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/477", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [478] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/478", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [479] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/479", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [480] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/480", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [481] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/481", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [482] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/482", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [483] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/483", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [484] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/484", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.398441404f, 0.710941434f), new Vector2(0.460933596f, 0.710941434f), new Vector2(0.398441404f, 0.773433566f), new Vector2(0.460933596f, 0.773433566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [485] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/485", boundsDataCenter = new Vector3(0.5f, 0.34375f, 0f), boundsDataExtents = new Vector3(1f, 0.6875f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 0.6875f, 0f), position3 = new Vector3(1f, 0.6875f, 0f), uvs = new Vector2[] { new Vector2(0.320316404f, 0.945316434f), new Vector2(0.382808596f, 0.945316434f), new Vector2(0.320316404f, 0.988277316f), new Vector2(0.382808596f, 0.988277316f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [486] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/486", boundsDataCenter = new Vector3(0.5f, 0.65625f, 0f), boundsDataExtents = new Vector3(1f, 0.6875f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0.3125f, 0f), position1 = new Vector3(1f, 0.3125f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.945316434f, 0.320316404f), new Vector2(0.945316434f, 0.382808596f), new Vector2(0.988277316f, 0.320316404f), new Vector2(0.988277316f, 0.382808596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.Tk2d, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [487] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/487", boundsDataCenter = new Vector3(0.65625f, 0.5f, 0f), boundsDataExtents = new Vector3(0.6875f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.3125f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0.3125f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.945316434f, 0.164066404f), new Vector2(0.988277316f, 0.164066404f), new Vector2(0.945316434f, 0.226558596f), new Vector2(0.988277316f, 0.226558596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [488] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/488", boundsDataCenter = new Vector3(0.34375f, 0.5f, 0f), boundsDataExtents = new Vector3(0.6875f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(0.6875f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(0.6875f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.945316434f, 0.242191404f), new Vector2(0.988277316f, 0.242191404f), new Vector2(0.945316434f, 0.304683596f), new Vector2(0.988277316f, 0.304683596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [489] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/489", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [490] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/490", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [491] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/491", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [492] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/492", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [493] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/493", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [494] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/494", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [495] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/495", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [496] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/496", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [497] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/497", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [498] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/498", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [499] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/499", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [500] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/500", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [501] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/501", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [502] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/502", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [503] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/503", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [504] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/504", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [505] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/505", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [506] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/506", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.398441404f, 0.789066434f), new Vector2(0.460933596f, 0.789066434f), new Vector2(0.398441404f, 0.851558566f), new Vector2(0.460933596f, 0.851558566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [507] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/507", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [508] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/508", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [509] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/509", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [510] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/510", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [511] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/511", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [512] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/512", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [513] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/513", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [514] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/514", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [515] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/515", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [516] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/516", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [517] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/517", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [518] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/518", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [519] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/519", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [520] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/520", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [521] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/521", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [522] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/522", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [523] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/523", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [524] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/524", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [525] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/525", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [526] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/526", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [527] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/527", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [528] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/528", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.398441404f, 0.867191434f), new Vector2(0.460933596f, 0.867191434f), new Vector2(0.398441404f, 0.929683566f), new Vector2(0.460933596f, 0.929683566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [529] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/529", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [530] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/530", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [531] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/531", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [532] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/532", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [533] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/533", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [534] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/534", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [535] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/535", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [536] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/536", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [537] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/537", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [538] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/538", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [539] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/539", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [540] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/540", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [541] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/541", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [542] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/542", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [543] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/543", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [544] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/544", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [545] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/545", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [546] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/546", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [547] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/547", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [548] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/548", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [549] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/549", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [550] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/550", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.550785184f, 0.398441404f), new Vector2(0.613277316f, 0.398441404f), new Vector2(0.550785184f, 0.460933596f), new Vector2(0.613277316f, 0.460933596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [551] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/551", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [552] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/552", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [553] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/553", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [554] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/554", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [555] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/555", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [556] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/556", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [557] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/557", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [558] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/558", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [559] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/559", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [560] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/560", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [561] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/561", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [562] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/562", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [563] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/563", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [564] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/564", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [565] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/565", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [566] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/566", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [567] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/567", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [568] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/568", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [569] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/569", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [570] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/570", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [571] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/571", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [572] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/572", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.476566404f, 0.546878934f), new Vector2(0.539058566f, 0.546878934f), new Vector2(0.476566404f, 0.609371066f), new Vector2(0.539058566f, 0.609371066f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [573] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/573", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [574] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/574", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [575] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/575", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [576] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/576", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [577] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/577", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [578] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/578", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [579] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/579", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [580] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/580", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [581] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/581", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [582] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/582", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [583] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/583", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [584] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/584", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [585] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/585", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [586] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/586", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [587] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/587", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [588] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/588", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [589] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/589", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [590] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/590", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [591] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/591", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [592] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/592", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [593] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/593", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [594] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/594", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [595] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/595", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [596] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/596", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [597] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/597", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [598] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/598", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [599] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/599", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [600] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/600", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [601] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/601", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [602] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/602", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [603] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/603", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [604] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/604", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [605] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/605", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [606] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/606", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [607] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/607", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [608] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/608", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [609] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/609", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [610] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/610", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [611] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/611", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [612] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/612", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [613] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/613", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [614] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/614", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [615] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/615", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [616] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/616", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [617] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/617", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [618] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/618", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [619] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/619", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [620] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/620", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [621] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/621", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [622] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/622", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [623] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/623", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [624] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/624", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [625] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/625", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [626] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/626", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [627] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/627", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [628] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/628", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [629] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/629", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [630] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/630", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [631] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/631", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [632] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/632", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [633] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/633", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [634] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/634", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [635] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/635", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [636] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/636", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [637] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/637", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [638] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/638", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [639] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/639", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [640] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/640", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [641] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/641", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [642] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/642", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [643] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/643", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [644] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/644", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [645] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/645", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [646] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/646", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [647] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/647", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [648] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/648", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [649] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/649", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [650] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/650", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [651] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/651", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [652] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/652", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [653] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/653", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [654] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/654", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [655] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/655", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [656] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/656", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [657] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/657", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [658] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/658", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [659] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/659", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [660] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/660", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [661] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/661", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [662] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/662", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [663] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/663", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [664] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/664", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [665] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/665", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [666] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/666", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [667] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/667", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [668] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/668", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [669] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/669", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [670] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/670", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [671] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/671", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [672] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/672", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [673] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/673", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [674] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/674", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [675] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/675", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [676] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/676", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [677] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/677", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [678] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/678", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [679] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/679", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [680] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/680", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [681] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/681", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [682] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/682", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [683] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/683", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [684] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/684", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [685] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/685", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [686] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/686", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [687] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/687", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [688] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/688", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [689] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/689", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [690] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/690", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [691] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/691", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [692] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/692", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [693] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/693", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [694] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/694", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [695] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/695", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [696] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/696", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [697] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/697", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [698] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/698", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [699] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/699", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [700] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/700", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [701] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/701", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [702] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/702", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [703] }, new tk2dSpriteDefinition() { name = "ENV_Tileset_Belly/703", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [704] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/0", boundsDataCenter = new Vector3(0.5625f, 0.125f, 0f), boundsDataExtents = new Vector3(0.625f, 0.25f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.25f, 0f, 0f), position1 = new Vector3(0.875f, 0f, 0f), position2 = new Vector3(0.25f, 0.25f, 0f), position3 = new Vector3(0.875f, 0.25f, 0f), uvs = new Vector2[] { new Vector2(0.910160184f, 0.957035184f), new Vector2(0.949214816f, 0.957035184f), new Vector2(0.910160184f, 0.972652316f), new Vector2(0.949214816f, 0.972652316f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [705] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/1", boundsDataCenter = new Vector3(0.5625f, 0.125f, 0f), boundsDataExtents = new Vector3(0.625f, 0.25f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.25f, 0f, 0f), position1 = new Vector3(0.875f, 0f, 0f), position2 = new Vector3(0.25f, 0.25f, 0f), position3 = new Vector3(0.875f, 0.25f, 0f), uvs = new Vector2[] { new Vector2(0.964847684f, 0.933597684f), new Vector2(0.964847684f, 0.972652316f), new Vector2(0.980464816f, 0.933597684f), new Vector2(0.980464816f, 0.972652316f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.Tk2d, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [706] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/2", boundsDataCenter = new Vector3(0.625f, 0.125f, 0f), boundsDataExtents = new Vector3(0.75f, 0.25f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.25f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0.25f, 0.25f, 0f), position3 = new Vector3(1f, 0.25f, 0f), uvs = new Vector2[] { new Vector2(0.847660184f, 0.968753934f), new Vector2(0.894527316f, 0.968753934f), new Vector2(0.847660184f, 0.984371066f), new Vector2(0.894527316f, 0.984371066f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [707] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/3", boundsDataCenter = new Vector3(0.59375f, 0.09375f, 0f), boundsDataExtents = new Vector3(0.8125f, 0.1875f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.1875f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0.1875f, 0.1875f, 0f), position3 = new Vector3(1f, 0.1875f, 0f), uvs = new Vector2[] { new Vector2(0.851566434f, 0.847660184f), new Vector2(0.902339816f, 0.847660184f), new Vector2(0.851566434f, 0.859371066f), new Vector2(0.902339816f, 0.859371066f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [708] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/4", boundsDataCenter = new Vector3(0.625f, 0.09375f, 0f), boundsDataExtents = new Vector3(0.75f, 0.1875f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.25f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0.25f, 0.1875f, 0f), position3 = new Vector3(1f, 0.1875f, 0f), uvs = new Vector2[] { new Vector2(0.929691434f, 0.906253934f), new Vector2(0.976558566f, 0.906253934f), new Vector2(0.929691434f, 0.917964816f), new Vector2(0.976558566f, 0.917964816f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [709] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/5", boundsDataCenter = new Vector3(0.5625f, 0.125f, 0f), boundsDataExtents = new Vector3(0.625f, 0.25f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.25f, 0f, 0f), position1 = new Vector3(0.875f, 0f, 0f), position2 = new Vector3(0.25f, 0.25f, 0f), position3 = new Vector3(0.875f, 0.25f, 0f), uvs = new Vector2[] { new Vector2(0.910160184f, 0.957035184f), new Vector2(0.949214816f, 0.957035184f), new Vector2(0.910160184f, 0.972652316f), new Vector2(0.949214816f, 0.972652316f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [710] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/6", boundsDataCenter = new Vector3(0.5625f, 0.09375f, 0f), boundsDataExtents = new Vector3(0.5f, 0.1875f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.3125f, 0f, 0f), position1 = new Vector3(0.8125f, 0f, 0f), position2 = new Vector3(0.3125f, 0.1875f, 0f), position3 = new Vector3(0.8125f, 0.1875f, 0f), uvs = new Vector2[] { new Vector2(0.859378934f, 0.476566404f), new Vector2(0.859378934f, 0.507808566f), new Vector2(0.871089816f, 0.476566404f), new Vector2(0.871089816f, 0.507808566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.Tk2d, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [711] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/7", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [712] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/8", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [713] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/9", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [714] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/10", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [715] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/11", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [716] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/12", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [717] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/13", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [718] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/14", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [719] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/15", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [720] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/16", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [721] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/17", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [722] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/18", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [723] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/19", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [724] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/20", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [725] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/21", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 384, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [726] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/22", boundsDataCenter = new Vector3(0.59375f, 0.71875f, 0f), boundsDataExtents = new Vector3(0.8125f, 0.5625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.1875f, 0.4375f, 0f), position1 = new Vector3(1f, 0.4375f, 0f), position2 = new Vector3(0.1875f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.632816434f, 0.609378934f), new Vector2(0.632816434f, 0.660152316f), new Vector2(0.667964816f, 0.609378934f), new Vector2(0.667964816f, 0.660152316f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.Tk2d, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [727] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/23", boundsDataCenter = new Vector3(0.59375f, 0.71875f, 0f), boundsDataExtents = new Vector3(0.8125f, 0.5625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.1875f, 0.4375f, 0f), position1 = new Vector3(1f, 0.4375f, 0f), position2 = new Vector3(0.1875f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.710941434f, 0.667972684f), new Vector2(0.710941434f, 0.718746066f), new Vector2(0.746089816f, 0.667972684f), new Vector2(0.746089816f, 0.718746066f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.Tk2d, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [728] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/24", boundsDataCenter = new Vector3(0.53125f, 0.65625f, 0f), boundsDataExtents = new Vector3(0.9375f, 0.6875f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.0625f, 0.3125f, 0f), position1 = new Vector3(1f, 0.3125f, 0f), position2 = new Vector3(0.0625f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.398441404f, 0.945316434f), new Vector2(0.457027346f, 0.945316434f), new Vector2(0.398441404f, 0.988277316f), new Vector2(0.457027346f, 0.988277316f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [729] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/25", boundsDataCenter = new Vector3(0.5f, 0.625f, 0f), boundsDataExtents = new Vector3(1f, 0.75f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0.25f, 0f), position1 = new Vector3(1f, 0.25f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.164066404f, 0.945316434f), new Vector2(0.226558596f, 0.945316434f), new Vector2(0.164066404f, 0.992183566f), new Vector2(0.226558596f, 0.992183566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [730] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/26", boundsDataCenter = new Vector3(0.53125f, 0.59375f, 0f), boundsDataExtents = new Vector3(0.9375f, 0.8125f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.0625f, 0.1875f, 0f), position1 = new Vector3(1f, 0.1875f, 0f), position2 = new Vector3(0.0625f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.550785184f, 0.476566404f), new Vector2(0.609371066f, 0.476566404f), new Vector2(0.550785184f, 0.527339816f), new Vector2(0.609371066f, 0.527339816f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [731] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/27", boundsDataCenter = new Vector3(0.59375f, 0.71875f, 0f), boundsDataExtents = new Vector3(0.8125f, 0.5625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.1875f, 0.4375f, 0f), position1 = new Vector3(1f, 0.4375f, 0f), position2 = new Vector3(0.1875f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.632816434f, 0.609378934f), new Vector2(0.632816434f, 0.660152316f), new Vector2(0.667964816f, 0.609378934f), new Vector2(0.667964816f, 0.660152316f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.Tk2d, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [732] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/28", boundsDataCenter = new Vector3(0.59375f, 0.78125f, 0f), boundsDataExtents = new Vector3(0.5625f, 0.4375f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.3125f, 0.5625f, 0f), position1 = new Vector3(0.875f, 0.5625f, 0f), position2 = new Vector3(0.3125f, 1f, 0f), position3 = new Vector3(0.875f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.886722684f, 0.906253934f), new Vector2(0.886722684f, 0.941402316f), new Vector2(0.914058566f, 0.906253934f), new Vector2(0.914058566f, 0.941402316f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.Tk2d, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [733] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/29", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [734] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/30", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [735] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/31", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [736] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/32", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [737] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/33", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [738] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/34", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [739] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/35", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [740] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/36", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [741] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/37", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [742] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/38", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [743] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/39", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [744] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/40", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [745] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/41", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [746] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/42", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [747] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/43", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 368, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [748] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/44", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.242191404f, 0.867191434f), new Vector2(0.304683596f, 0.867191434f), new Vector2(0.242191404f, 0.929683566f), new Vector2(0.304683596f, 0.929683566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = true, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [749] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/45", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [750] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/46", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [751] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/47", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [752] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/48", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [753] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/49", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [754] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/50", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [755] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/51", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [756] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/52", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [757] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/53", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [758] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/54", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [759] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/55", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [760] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/56", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [761] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/57", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [762] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/58", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [763] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/59", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [764] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/60", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [765] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/61", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [766] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/62", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [767] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/63", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [768] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/64", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [769] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/65", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 352, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [770] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/66", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.476566404f, 0.625003934f), new Vector2(0.539058566f, 0.625003934f), new Vector2(0.476566404f, 0.687496066f), new Vector2(0.539058566f, 0.687496066f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = true, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [771] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/67", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.476566404f, 0.703128934f), new Vector2(0.539058566f, 0.703128934f), new Vector2(0.476566404f, 0.765621066f), new Vector2(0.539058566f, 0.765621066f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [772] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/68", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.476566404f, 0.781253934f), new Vector2(0.539058566f, 0.781253934f), new Vector2(0.476566404f, 0.843746066f), new Vector2(0.539058566f, 0.843746066f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [773] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/69", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.476566404f, 0.859378934f), new Vector2(0.539058566f, 0.859378934f), new Vector2(0.476566404f, 0.921871066f), new Vector2(0.539058566f, 0.921871066f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [774] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/70", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.625003934f, 0.476566404f), new Vector2(0.687496066f, 0.476566404f), new Vector2(0.625003934f, 0.539058566f), new Vector2(0.687496066f, 0.539058566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [775] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/71", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.628910184f, 0.398441404f), new Vector2(0.691402316f, 0.398441404f), new Vector2(0.628910184f, 0.460933596f), new Vector2(0.691402316f, 0.460933596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [776] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/72", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.554691434f, 0.621097684f), new Vector2(0.617183566f, 0.621097684f), new Vector2(0.554691434f, 0.683589816f), new Vector2(0.617183566f, 0.683589816f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [777] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/73", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [778] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/74", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [779] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/75", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [780] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/76", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [781] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/77", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [782] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/78", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [783] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/79", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [784] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/80", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [785] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/81", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [786] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/82", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [787] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/83", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [788] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/84", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [789] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/85", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [790] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/86", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [791] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/87", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 336, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [792] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/88", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.554691434f, 0.699222684f), new Vector2(0.617183566f, 0.699222684f), new Vector2(0.554691434f, 0.761714816f), new Vector2(0.617183566f, 0.761714816f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = true, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [793] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/89", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.554691434f, 0.777347684f), new Vector2(0.617183566f, 0.777347684f), new Vector2(0.554691434f, 0.839839816f), new Vector2(0.617183566f, 0.839839816f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [794] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/90", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.554691434f, 0.855472684f), new Vector2(0.617183566f, 0.855472684f), new Vector2(0.554691434f, 0.917964816f), new Vector2(0.617183566f, 0.917964816f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [795] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/91", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.687503934f, 0.554691434f), new Vector2(0.749996066f, 0.554691434f), new Vector2(0.687503934f, 0.617183566f), new Vector2(0.749996066f, 0.617183566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [796] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/92", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.703128934f, 0.476566404f), new Vector2(0.765621066f, 0.476566404f), new Vector2(0.703128934f, 0.539058566f), new Vector2(0.765621066f, 0.539058566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [797] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/93", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.707035184f, 0.398441404f), new Vector2(0.769527316f, 0.398441404f), new Vector2(0.707035184f, 0.460933596f), new Vector2(0.769527316f, 0.460933596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [798] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/94", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [799] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/95", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [800] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/96", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [801] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/97", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [802] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/98", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [803] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/99", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [804] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/100", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [805] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/101", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [806] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/102", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [807] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/103", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [808] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/104", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [809] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/105", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [810] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/106", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [811] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/107", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [812] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/108", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [813] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/109", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 320, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [814] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/110", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.632816434f, 0.675785184f), new Vector2(0.695308566f, 0.675785184f), new Vector2(0.632816434f, 0.738277316f), new Vector2(0.695308566f, 0.738277316f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = true, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [815] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/111", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.632816434f, 0.753910184f), new Vector2(0.695308566f, 0.753910184f), new Vector2(0.632816434f, 0.816402316f), new Vector2(0.695308566f, 0.816402316f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [816] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/112", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.632816434f, 0.832035184f), new Vector2(0.695308566f, 0.832035184f), new Vector2(0.632816434f, 0.894527316f), new Vector2(0.695308566f, 0.894527316f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [817] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/113", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.691410184f, 0.910160184f), new Vector2(0.753902316f, 0.910160184f), new Vector2(0.691410184f, 0.972652316f), new Vector2(0.753902316f, 0.972652316f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [818] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/114", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.761722684f, 0.632816434f), new Vector2(0.824214816f, 0.632816434f), new Vector2(0.761722684f, 0.695308566f), new Vector2(0.824214816f, 0.695308566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [819] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/115", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.765628934f, 0.554691434f), new Vector2(0.828121066f, 0.554691434f), new Vector2(0.765628934f, 0.617183566f), new Vector2(0.828121066f, 0.617183566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [820] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/116", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.781253934f, 0.476566404f), new Vector2(0.843746066f, 0.476566404f), new Vector2(0.781253934f, 0.539058566f), new Vector2(0.843746066f, 0.539058566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [821] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/117", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [822] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/118", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [823] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/119", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [824] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/120", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [825] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/121", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [826] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/122", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [827] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/123", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [828] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/124", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [829] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/125", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [830] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/126", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [831] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/127", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [832] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/128", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [833] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/129", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [834] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/130", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [835] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/131", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 304, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [836] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/132", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [837] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/133", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [838] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/134", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [839] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/135", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [840] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/136", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [841] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/137", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [842] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/138", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [843] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/139", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [844] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/140", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [845] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/141", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [846] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/142", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [847] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/143", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [848] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/144", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [849] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/145", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [850] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/146", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [851] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/147", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [852] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/148", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [853] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/149", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [854] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/150", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [855] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/151", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [856] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/152", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [857] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/153", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 288, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [858] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/154", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.242191404f, 0.398441404f), new Vector2(0.304683596f, 0.398441404f), new Vector2(0.242191404f, 0.460933596f), new Vector2(0.304683596f, 0.460933596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = true, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [859] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/155", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.785160184f, 0.398441404f), new Vector2(0.847652316f, 0.398441404f), new Vector2(0.785160184f, 0.460933596f), new Vector2(0.847652316f, 0.460933596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [860] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/156", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.242191404f, 0.398441404f), new Vector2(0.304683596f, 0.398441404f), new Vector2(0.242191404f, 0.460933596f), new Vector2(0.304683596f, 0.460933596f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [861] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/157", boundsDataCenter = new Vector3(0.5f, 0.5f, 0f), boundsDataExtents = new Vector3(1f, 1f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0f, 0f, 0f), position1 = new Vector3(1f, 0f, 0f), position2 = new Vector3(0f, 1f, 0f), position3 = new Vector3(1f, 1f, 0f), uvs = new Vector2[] { new Vector2(0.761722684f, 0.710941434f), new Vector2(0.824214816f, 0.710941434f), new Vector2(0.761722684f, 0.773433566f), new Vector2(0.824214816f, 0.773433566f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [862] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/158", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [863] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/159", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [864] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/160", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [865] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/161", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [866] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/162", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [867] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/163", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [868] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/164", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [869] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/165", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [870] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/166", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [871] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/167", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [872] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/168", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [873] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/169", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [874] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/170", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [875] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/171", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [876] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/172", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [877] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/173", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [878] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/174", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [879] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/175", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 272, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [880] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/176", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [881] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/177", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [882] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/178", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [883] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/179", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [884] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/180", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [885] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/181", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [886] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/182", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [887] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/183", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [888] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/184", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [889] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/185", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [890] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/186", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [891] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/187", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [892] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/188", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [893] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/189", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [894] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/190", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [895] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/191", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [896] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/192", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [897] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/193", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [898] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/194", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [899] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/195", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [900] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/196", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [901] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/197", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 256, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [902] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/198", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [903] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/199", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [904] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/200", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [905] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/201", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [906] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/202", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [907] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/203", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [908] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/204", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [909] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/205", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [910] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/206", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [911] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/207", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [912] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/208", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [913] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/209", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [914] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/210", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [915] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/211", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [916] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/212", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [917] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/213", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [918] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/214", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [919] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/215", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [920] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/216", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [921] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/217", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [922] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/218", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [923] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/219", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 240, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [924] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/220", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [925] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/221", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [926] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/222", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [927] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/223", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [928] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/224", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [929] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/225", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [930] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/226", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [931] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/227", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [932] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/228", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [933] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/229", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [934] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/230", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [935] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/231", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [936] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/232", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [937] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/233", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [938] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/234", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [939] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/235", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [940] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/236", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [941] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/237", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [942] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/238", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [943] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/239", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [944] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/240", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [945] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/241", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 224, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [946] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/242", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [947] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/243", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [948] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/244", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [949] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/245", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [950] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/246", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [951] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/247", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [952] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/248", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [953] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/249", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [954] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/250", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [955] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/251", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [956] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/252", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [957] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/253", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [958] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/254", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [959] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/255", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [960] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/256", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [961] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/257", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [962] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/258", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [963] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/259", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [964] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/260", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [965] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/261", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [966] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/262", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [967] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/263", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 208, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [968] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/264", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [969] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/265", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [970] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/266", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [971] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/267", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [972] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/268", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [973] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/269", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [974] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/270", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [975] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/271", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [976] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/272", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [977] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/273", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [978] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/274", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [979] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/275", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [980] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/276", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [981] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/277", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [982] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/278", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [983] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/279", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [984] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/280", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [985] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/281", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [986] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/282", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [987] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/283", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [988] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/284", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [989] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/285", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 192, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [990] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/286", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [991] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/287", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [992] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/288", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [993] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/289", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [994] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/290", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [995] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/291", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [996] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/292", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [997] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/293", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [998] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/294", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [999] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/295", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1000] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/296", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1001] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/297", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1002] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/298", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1003] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/299", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1004] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/300", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1005] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/301", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1006] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/302", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1007] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/303", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1008] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/304", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1009] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/305", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1010] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/306", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1011] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/307", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 176, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1012] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/308", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1013] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/309", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1014] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/310", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1015] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/311", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1016] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/312", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1017] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/313", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1018] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/314", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1019] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/315", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1020] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/316", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1021] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/317", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1022] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/318", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1023] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/319", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1024] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/320", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1025] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/321", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1026] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/322", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1027] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/323", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1028] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/324", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1029] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/325", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1030] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/326", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1031] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/327", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1032] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/328", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1033] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/329", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 160, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1034] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/330", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1035] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/331", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1036] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/332", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1037] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/333", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1038] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/334", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1039] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/335", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1040] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/336", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1041] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/337", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1042] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/338", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1043] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/339", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1044] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/340", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1045] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/341", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1046] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/342", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1047] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/343", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1048] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/344", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1049] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/345", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1050] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/346", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1051] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/347", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1052] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/348", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1053] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/349", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1054] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/350", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1055] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/351", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 144, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1056] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/352", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1057] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/353", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1058] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/354", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1059] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/355", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1060] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/356", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1061] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/357", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1062] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/358", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1063] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/359", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1064] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/360", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1065] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/361", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1066] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/362", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1067] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/363", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1068] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/364", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1069] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/365", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1070] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/366", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1071] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/367", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1072] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/368", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1073] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/369", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1074] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/370", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1075] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/371", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1076] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/372", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1077] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/373", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 128, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1078] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/374", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1079] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/375", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1080] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/376", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1081] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/377", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1082] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/378", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1083] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/379", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1084] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/380", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1085] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/381", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1086] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/382", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1087] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/383", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1088] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/384", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1089] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/385", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1090] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/386", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1091] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/387", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1092] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/388", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1093] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/389", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1094] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/390", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1095] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/391", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1096] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/392", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1097] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/393", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1098] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/394", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1099] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/395", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 112, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1100] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/396", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1101] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/397", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1102] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/398", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1103] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/399", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1104] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/400", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1105] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/401", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1106] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/402", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1107] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/403", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1108] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/404", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1109] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/405", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1110] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/406", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1111] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/407", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1112] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/408", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1113] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/409", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1114] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/410", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1115] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/411", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1116] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/412", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1117] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/413", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1118] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/414", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1119] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/415", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1120] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/416", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1121] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/417", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 96, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1122] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/418", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1123] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/419", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1124] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/420", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1125] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/421", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1126] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/422", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1127] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/423", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1128] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/424", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1129] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/425", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1130] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/426", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1131] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/427", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1132] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/428", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1133] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/429", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1134] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/430", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1135] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/431", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1136] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/432", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1137] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/433", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1138] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/434", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1139] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/435", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1140] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/436", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1141] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/437", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1142] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/438", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1143] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/439", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 80, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1144] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/440", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1145] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/441", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1146] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/442", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1147] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/443", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1148] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/444", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1149] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/445", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1150] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/446", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1151] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/447", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1152] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/448", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1153] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/449", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1154] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/450", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1155] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/451", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1156] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/452", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1157] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/453", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1158] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/454", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1159] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/455", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1160] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/456", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1161] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/457", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1162] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/458", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1163] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/459", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1164] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/460", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1165] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/461", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 64, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1166] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/462", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1167] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/463", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1168] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/464", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1169] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/465", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1170] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/466", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1171] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/467", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1172] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/468", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1173] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/469", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1174] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/470", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1175] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/471", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1176] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/472", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1177] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/473", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1178] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/474", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1179] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/475", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1180] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/476", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1181] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/477", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1182] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/478", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1183] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/479", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1184] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/480", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1185] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/481", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1186] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/482", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1187] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/483", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 48, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1188] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/484", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1189] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/485", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1190] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/486", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1191] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/487", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1192] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/488", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1193] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/489", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1194] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/490", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1195] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/491", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1196] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/492", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1197] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/493", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1198] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/494", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1199] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/495", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1200] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/496", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1201] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/497", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1202] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/498", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1203] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/499", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1204] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/500", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1205] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/501", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1206] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/502", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1207] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/503", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1208] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/504", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1209] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/505", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 32, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1210] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/506", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1211] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/507", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1212] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/508", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1213] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/509", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1214] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/510", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1215] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/511", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1216] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/512", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1217] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/513", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1218] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/514", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1219] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/515", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1220] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/516", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1221] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/517", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1222] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/518", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1223] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/519", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1224] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/520", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1225] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/521", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1226] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/522", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1227] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/523", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1228] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/524", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1229] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/525", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1230] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/526", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1231] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/527", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 16, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1232] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/528", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 0, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1233] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/529", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 16, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1234] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/530", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 32, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1235] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/531", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 48, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1236] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/532", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 64, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1237] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/533", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 80, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1238] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/534", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 96, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1239] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/535", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 112, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1240] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/536", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 128, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1241] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/537", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 144, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1242] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/538", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 160, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1243] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/539", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 176, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1244] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/540", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 192, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1245] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/541", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 208, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1246] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/542", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 224, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1247] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/543", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 240, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1248] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/544", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 256, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1249] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/545", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 272, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1250] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/546", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 288, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1251] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/547", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 304, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1252] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/548", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 320, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false, // [1253] }, new tk2dSpriteDefinition() { name = "ENV_Stamps_Belly/549", boundsDataCenter = new Vector3(0.53125f, 0.53125f, 0f), boundsDataExtents = new Vector3(0.0625f, 0.0625f, 0f), untrimmedBoundsDataCenter = new Vector3(0.5f, 0.5f, 0f), untrimmedBoundsDataExtents = new Vector3(1f, 1f, 0f), texelSize = new Vector2(0.0625f, 0.0625f), position0 = new Vector3(0.5f, 0.5f, 0f), position1 = new Vector3(0.5625f, 0.5f, 0f), position2 = new Vector3(0.5f, 0.5625f, 0f), position3 = new Vector3(0.5625f, 0.5625f, 0f), uvs = new Vector2[] { new Vector2(1.00391018f, 0.164066404f), new Vector2(0.992183566f, 0.164066404f), new Vector2(1.00391018f, 0.152339846f), new Vector2(0.992183566f, 0.152339846f), }, material = m_LitCutout, materialId = 0, extractRegion = true, regionX = 336, regionY = 0, regionW = 16, regionH = 16, flipped = tk2dSpriteDefinition.FlipMode.None, complexGeometry = false, physicsEngine = tk2dSpriteDefinition.PhysicsEngine.Physics3D, colliderType = tk2dSpriteDefinition.ColliderType.None, collisionLayer = CollisionLayer.HighObstacle, metadata = new TilesetIndexMetadata() { type = 0, weight = 0.100000001f, dungeonRoomSubType = 0, secondRoomSubType = -1, thirdRoomSubType = -1, preventWallStamping = false, usesAnimSequence = false, usesNeighborDependencies = false, usesPerTileVFX = false, tileVFXPlaystyle = TilesetIndexMetadata.VFXPlaystyle.CONTINUOUS, tileVFXChance = 1f, tileVFXPrefab = null, tileVFXOffset = Vector2.zero, tileVFXDelayTime = 0, tileVFXDelayVariance = 0, tileVFXAnimFrame = 0, }, colliderVertices = new Vector3[0], colliderConvex = false, colliderSmoothSphereCollisions = false } }; m_NewDungeonCollection.InitDictionary(); sharedAssets = null; return m_NewDungeonCollection; } } }