/* * The template for a scene. */ /*jslint node: true, vars: true */ /*global gEngine: false, Transform: false */ /* find out more about jslint: http://www.jslint.com/help.html */ "use strict"; // Operate in Strict mode such that variables must be declared before used! // Constructor function Scene() {} // // Begin Scene: must load all the scene contents // when done // => start the GameLoop // The game loop will call initialize and then update/draw Scene.prototype.loadScene = function () { // override to load scene specific contents }; // Performs all initialization functions // => Should call gEngine.GameLoop.start(this)! Scene.prototype.initialize = function () { // initialize the level (called from GameLoop) }; // update function to be called form EngineCore.GameLoop Scene.prototype.update = function () { // when done with this level should call: // GameLoop.stop() ==> which will call this.unloadScene(); }; // draw function to be called from EngineCore.GameLoop Scene.prototype.draw = function () {}; // Must unload all resources Scene.prototype.unloadScene = function () { // .. unload all resources }; //