/* * File: CollisionInfo.js * normal: vector upon which collision interpenetrates * depth: how much penetration */ /*jslint node: true, vars: true, white: true */ /*global vec2 */ /* find out more about jslint: http://www.jslint.com/help.html */ "use strict"; function CollisionInfo() { this.mDepth = 0; this.mNormal = vec2.fromValues(0, 0); } CollisionInfo.prototype.setDepth = function (s) { this.mDepth = s; }; CollisionInfo.prototype.setNormal = function (s) { this.mNormal = s; }; CollisionInfo.prototype.getDepth = function () { return this.mDepth; }; CollisionInfo.prototype.getNormal = function () { return this.mNormal; };