local SettingsTable = { FarmNearest = nil; FarmRandom = nil; MultiTarget = false; GemFarm = nil; AreaFarm = nil; FarmSelectedCoin = nil; ----------------------------------------- FastColect = true; LootBag = nil; RankRew = nil; FreeGift = nil; RemEggAnimation = nil; } game:GetService("Players").LocalPlayer.Idled:connect( function() game:GetService("VirtualUser"):Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame) wait(1) game:GetService("VirtualUser"):Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame) end) -- \ Anti AFK function GetMyPets() local returntable = {} for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:GetChildren()) do if v.ClassName == 'TextButton' and v.Equipped.Visible then table.insert(returntable, v.Name) end end return returntable end local CurrentFarmingPets = {} local pethingy = GetMyPets() local cointhiny = nil local cointhiny2 = nil local areaTable = { --Misc ['VIP'] = {'VIP'}; --Spawn ['Town'] = {'Town', 'Town FRONT'}; ['Forest'] = {'Forest', 'Forest FRONT'}; ['Beach'] = {'Beach', 'Beach FRONT'}; ['Mine'] = {'Mine', 'Mine FRONT'}; ['Winter'] = {'Winter', 'Winter FRONT'}; ['Glacier'] = {'Glacier', 'Glacier Lake'}; ['Desert'] = {'Desert', 'Desert FRONT'}; ['Volcano'] = {'Volcano', 'Volcano FRONT'}; ['Tech'] = {'Tech', 'Tech FRONT'}; -- Fantasy init ['Enchanted Forest'] = {'Enchanted Forest', 'Enchanted Forest FRONT'}; ['Ancient Island'] = {'Ancient Island'}; ['Samurai Island'] = {'Samurai Island', 'Samurai Island FRONT'}; ['Candy Island'] = {'Candy Island'}; ['Haunted Island'] = {'Haunted Island', 'Haunted Island FRONT'}; ['Hell Island'] = {'Hell Island'}; ['Heaven Island'] = {'Heaven Island'}; -- Tech ['Ice Tech'] = {'Ice Tech'}; ['Tech City'] = {'Tech City'; 'Tech City FRONT'}; ['Dark Tech'] = {'Dark Tech'; 'Dark Tech FRONT'}; ['Steampunk'] = {'Steampunk'; 'Steampunk FRONT'}, ['Alien Forest'] = {"Alien Forest"; "Alien Forest FRONT"}, ['Alien Lab'] = {"Alien Forest"; "Alien Lab FRONT"}, ['Glitch'] = {"Glitch"; "Glitch FRONT"}; ['Hacker Portal'] = {"Hacker Portal", "Hacker Portal FRONT"}; -- Axolotl ['Axolotl Ocean'] = {'Axolotl Ocean', 'Axolotl Ocean FRONT'}; ['Axolotl Deep Ocean'] = {'Axolotl Deep Ocean', 'Axolotl Deep Ocean FRONT'}; ['Axolotl Cave'] = {'Axolotl Cave', 'Axolotl Cave FRONT'}; } local AreaList = { 'Town'; 'Forest'; 'Beach'; 'Mine'; 'Winter'; 'Glacier'; 'Desert'; 'Volcano'; -- Spawn World 'Enchanted Forest'; 'Ancient Island'; 'Samurai Island'; 'Candy Island'; 'Haunted Island'; 'Hell Island'; 'Heaven Island'; -- Fantasy World 'Ice Tech'; 'Tech City'; 'Dark Tech'; 'Steampunk'; 'Alien Lab'; 'Alien Forest'; 'Glitch'; "Hacker Portal"; -- Tech World 'Axolotl Ocean'; 'Axolotl Deep Ocean'; 'Axolotl Cave' -- Axolotl World } ------------------------------- workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "buy egg") workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "join coin") workspace.__THINGS.__REMOTES.MAIN:FireServer("a", "farm coin") workspace.__THINGS.__REMOTES.MAIN:FireServer("a", "claim orbs") workspace.__THINGS.__REMOTES.MAIN:FireServer("a", "change pet target") workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "get trade") workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "add trade pet") workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "remove trade pet") workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "convert to dark matter") workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "redeem dark matter pet") workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "redeem rank rewards") workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "redeem vip rewards") workspace.__THINGS.__REMOTES.MAIN:FireServer("a", "toggle setting") workspace.__THINGS.__REMOTES.MAIN:FireServer("a", "activate boost") workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "use golden machine") workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "use rainbow machine") workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "buy upgrade") workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "redeem merch code") workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "redeem free gift") workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "fuse pets") ------------------------------- function FarmCoin(CoinID, PetID) game.workspace['__THINGS']['__REMOTES']["join coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}}) game.workspace['__THINGS']['__REMOTES']["farm coin"]:FireServer({[1] = CoinID, [2] = PetID}) end function GetThePets() local returntable = {} for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:GetChildren()) do if v.ClassName == 'TextButton' and v.Equipped.Visible then table.insert(returntable, v.Name) end end return returntable end local Chests = { "All"; -- All Chests -- Spawn "Volcano Magma Chest", -- Fantasy "Ancient Island Enchanted Chest", "Hell Island Hell Chest", "Haunted Island Haunted Chest", "Heaven Island Angel Chest", "Heavens Gate Grand Heaven Chest", -- Tech "Giant Tech Chest", "Giant Steampunk Chest", "Giant Alien Chest", -- Other "Giant Present", -- Axolotl "Giant Ocean Chest", -- Pixel World "Giant Pixel Chest" } ----locals local check = checklists local lib = require(game:GetService("ReplicatedStorage"):WaitForChild("Framework"):WaitForChild("Library")) local Library = require(game:GetService("ReplicatedStorage"):WaitForChild("Framework"):WaitForChild("Library")) local GameLibrary = require(game:GetService("ReplicatedStorage"):WaitForChild("Framework"):WaitForChild("Library")) --lib getgenv().UwU = loadstring(game:HttpGet"https://raw.githubusercontent.com/L1ZOT/Project-PJM/main/Notifycation")() local ArgetnarLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/ArgetnarYT/Library/main/ArgetnarLibrary.lua"))() local win = ArgetnarLib:Window("Argetnar Hub") ArgetnarLib:Notify("Script", "Loading.....") local TabFarm = win:Tab("Farm") TabFarm:Toggle("Auto Farm - Chest", function(t) if t then getgenv().PromptGuioof:AddText("Gem Farm = true", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) else getgenv().PromptGuioof:AddText("Gem Farm = false", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) end SettingsTable.GemFarm = t end) TabFarm:Toggle("Auto Farm - Gems", function(t) if t then getgenv().PromptGuioof:AddText("Gem Farm = true", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) else getgenv().PromptGuioof:AddText("Gem Farm = false", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) end SettingsTable.GemFarm = t end) TabFarm:Dropdown("Select Chest", "chests", Chests, function(v) SelectChest = v end) TabFarm:Toggle("Auto Farm - Selected Coin", function(t) if t then getgenv().PromptGuioof:AddText("Farm Selected Coin = true", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) else getgenv().PromptGuioof:AddText("Farm Selected Coin = false", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) end FarmSelectedCoin = t end) TabFarm:Toggle("Ultra Area Farm (risk of getting Kicked!)", function(t) if t then getgenv().PromptGuioof:AddText("Ultra Area Farm = true", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) else getgenv().PromptGuioof:AddText("Ultra Area Farm = false", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) end UltraAreaFarm = t end) TabFarm:Toggle("Auto Farm - Area", function(t) if t then getgenv().PromptGuioof:AddText("Area Farm = true", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) else getgenv().PromptGuioof:AddText("Area Farm = false", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) end SettingsTable.AreaFarm = t end) local Areas = {'All'} for i,v in pairs(game:GetService("ReplicatedStorage").Game.Coins:GetDescendants()) do if v.ClassName=="Folder" and v.Name ~= "Spawn" and v.Name ~= "Fantasy"and v.Name ~= "Tech"and v.Name ~= "Other"and v.Name ~= "Axolotl"and v.Name ~= "Pixel"then table.insert(Areas, v.Name) end end TabFarm:Dropdown("Select Area", "SelArea", Areas, function(t) SelectedArea = t end) local noiceCoin = { 'Coins', 'Crate', 'Large Coins', 'Safe', 'Small Chest', 'Present', 'Large Present', 'Tiny Coins', 'Vault', 'Chest', 'Tech Cube', 'Small Tech Cube', } TabFarm:Dropdown("Select Coin", "hope", noiceCoin, function(t) SecCoin2 = t end) TabFarm:Toggle("Auto Farm - Nearest", function(t) if t then getgenv().PromptGuioof:AddText("Farm Nearest = true", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) else getgenv().PromptGuioof:AddText("Farm Nearest = false", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) end SettingsTable.FarmNearest = t end) TabFarm:Toggle("Auto Farm - MultiTarget", function(t) if t then getgenv().PromptGuioof:AddText("MultiTarget = true", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) else getgenv().PromptGuioof:AddText("MultiTarget = false", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) end SettingsTable.MultiTarget = t end) TabFarm:Toggle("Auto Farm - Coins by Health", function(t) if t then getgenv().PromptGuioof:AddText("Farm Coins by Health = true", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) else getgenv().PromptGuioof:AddText("Farm Coins by Health = false", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) end FarmCoinHealth = t end) spawn(function() while task.wait(.7) do if game:GetService("Workspace")["__THINGS"].Orbs:FindFirstChildOfClass("Part") and (FarmCoinHealth or SettingsTable.MultiTarget or SettingsTable.FarmNearest or SettingsTable.AreaFarm or UltraAreaFarm or FarmSelectedCoin or SettingsTable.GemFarm or ChestFarm or SettingsTable.GemFarm) then local TweenService = game:GetService("TweenService") for i,v in pairs(game:GetService("Workspace")["__THINGS"].Orbs:GetChildren()) do if v:IsA("Part") and v:FindFirstChild("Orb") then v.Orb.Sunray:Destroy() TweenService:Create( v, TweenInfo.new(.3, Enum.EasingStyle.Linear), {CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame} ):Play() end end end end end) TabFarm:Toggle("Auto Pickup - Coins - Gems", function(value) getgenv().AutoCoin = value while getgenv().AutoCoin do task.wait() for i,v in pairs(game:GetService("Workspace")["__THINGS"].Orbs:GetChildren()) do v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0,0,0) for i,v in pairs(game:GetService("Workspace")["__THINGS"].Lootbags:GetChildren()) do v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0,0,0) end end end end) TabFarm:Toggle("Auto equip best pets", function(t) getgenv().BestPet = t while wait() do if getgenv().BestPet == true then pcall(function() local args = { [1] = {} } workspace.__THINGS.__REMOTES:FindFirstChild("equip best pets"):InvokeServer(unpack(args)) end) end end end) local TabBuy = win:Tab("Misc") TabBuy:Toggle("Anti Mod", function(value) getgenv().antiMod = value end) TabBuy:Toggle("Auto Collect Gifts", function(t) SettingsTable.FreeGift = t while SettingsTable.FreeGift do task.wait() pcall(function() --function getNil(name,class) for _,v in pairs(getnilinstances())do if v.ClassName==class and v.Name==name then return v;end end end local ohTable1 = { [1] = math.random(1, 12) } workspace.__THINGS.__REMOTES["redeem free gift"]:InvokeServer(ohTable1) end) end end) TabBuy:Button("Get All Gamepasses", function() local pass = require(game:GetService("ReplicatedStorage").Framework.Client["5 | Gamepasses"]) pass.Owns = function() return true end end) TabBuy:Toggle("No Egg Animation", function(value) if delanimation == true then getsenv(ScriptPathh).OpenEgg = function() return end else getsenv(ScriptPathh).OpenEgg = OldFunction end end) TabBuy:Toggle("World Hop", function(t) if t then getgenv().PromptGuioof:AddText("World Hop = true", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) else getgenv().PromptGuioof:AddText("World Hop = false", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) end worldhop = t end) local WorldTable = { 'Pixel', 'Axolotl Ocean', 'Fantasy', 'Spawn', 'Tech' } end) TabFarm:Dropdown("Select Worlds", "worldsel", WorldTable, function() end) spawn(function() while task.wait(.5) do if worldhop then pcall(function() for i,v in pairs(check["worldsel"].Value) do GameLibrary.WorldCmds.Load(v) wait(setTime or 5) end end) else end end end) TabBuy:TextBox("Type in Wait Time", function(t) setTime = t end) maxhealth = 2500000000000000000 TabBuy:Slider("Select Health", 1, maxhealth, 500, function(t) SelHealth = t end) TabBuy:Slider("Select Distance", 1, 400, 307, function(t) SelDistacne = v end) local CratesMasteryList = {"Town Crate"; "Forest Crate"; "Beach Crate"; "Mine Crate"; "Desert Crate"; "Volcano Crate"; "Winter Crate"; "Glacier Crate"; "Enchanted Forest Crate"; "Ancient Island Crate"; "Samurai Island Crate"; "Candy Island Crate"; "Haunted Island Crate"; "Hell Island Crate"; "Heaven Island Crate"; "Tech City Crate"; "Dark Tech Crate"; "Alien Forest Crate"; "Axolotl Ocean Crate"; "Pixel Forest Crate"; "Pixel Alps Crate";} local CoinsPilesMasteryList ={"Town Coins", "Town Large Coins", 'Town Tiny Coins', "Forest Coins", "Forest Large Coins", "Forest Tiny Coins", "Beach Coins", "Beach Large Coins", "Beach Tiny Coins", "Mine Coins", "Mine Large Coins", "Mine Tiny Coins", "Desert Coins", "Desert Large Coins", "Desert Tiny Coins", "Volcano Coins", "Volcano Large Coins", "Volcano Tiny Coins", "Winter Coins", "Winter Large Coins", "Winter Tiny Coins", "Glacier Coins", "Glacier Large Coins", "Glacier Tiny Coins", "Enchanted Forest Coins", "Enchanted Forest Large Coins", "Enchanted Forest Tiny Coins", "Ancient Island Coins", "Ancient Island Large Coins", "Ancient Island Tiny Coins", "Samurai Island Coins", "Samurai Island Large Coins", "Samurai Island Tiny Coins", "Candy Island Coins", "Candy Island Large Coins", "Candy Island Tiny Coins", "Haunted Island Coins", 'Haunted Island Large Coins', 'Haunted Island Tiny Coins', 'Heaven Island Coins', 'Heaven Island Large Coins', 'Heaven Island Tiny Coins', 'Tech City Coins', 'Tech City Large Coins', 'Tech City Tiny Coins', 'Dark Tech Coins', 'Dark Tech Large Coins', 'Dark Tech Tiny Coins', 'Steampunk Coins', 'Steampunk Large Coins', 'Steampunk Tiny Coins', 'Alien Lab Coins', 'Alien Lab Large Coins', 'Alien Lab Tiny Coins', 'Alien Forest Coins', 'Alien Forest Large Coins', 'Alien Forest Tiny Coins', 'Blue Glitched Coins', 'Blue Glitched Large Coins', 'Blue Glitched Tiny Coins', 'Pink Glitched Coins', 'Pink Glitched Large Coins', 'Pink Glitched Tiny Coins', 'Axolotl Ocean Coins', 'Axolotl Ocean Large Coins', 'Axolotl Ocean Tiny Coins', 'Pixel Forest Coins', 'Pixel Forest Large Coins', 'Pixel Forest Tiny Coins', 'Pixel Kyoto Coins', 'Pixel Kyoto Large Coins'} local ChestsMasteryList = {'Town Chest', "Forest Small Chest", "Forest Chest", "Beach Chest", "Beach Small Chest", "Mine Small Chest", "Mine Chest", "Desert Chest", "Desert Small Chest", "Winter Chest", "Winter Small Chest", "Glacier Chest", "Glacier Small Chest", "Enchanted Forest Chest", "Enchanted Forest Small Chest", "Samurai Island Chest", "Samurai Island Small Chest", "Candy Island Chest", "Candy Island Small Chest", "Hell Island Chest", 'Hell Island Small Chest', "Heaven Island Chest", 'Heaven Island Small Chest', "Axolotl Deep Ocean Chest", "Axolotl Deep Ocean Small Chest", "Pixel Forest Chest", 'Pixel Forest Small Chest', "Pixel Alps Chest", 'Pixel Alps Small Chest'} local PresentsMasteryList = {"Town Present", "Forest Present", "Beach Present", "Mine Present", "Desert Present", "Volcano Present", "Winter Present", "Glacier Present", "Enchanted Forest Present", "Ancient Island Present", "Samurai Island Present", "Candy Island Present", "Haunted Island Present", "Hell Island Present", "Heaven Island Present", "Tech City Present", "Dark Tech Present", "Alien Forest Present", "Blue Glitched Present", "Pink Glitched Present", "Axolotl Ocean Present", "Pixel Forest Present", "Pixel Kyoto Present", "Pixel Kyoto Large Present"} local VaultsSafesMasteryList = {"Forest Safe", "Forest Vault", "Beach Safe", "Beach Vault", "Mine Safe", "Mine Vault", "Desert Safe", "Desert Vault", "Volcano Safe", "Volcano Vault", "Winter Safe", "Winter Vault", "Glacier Safe", "Glacier Vault", "Enchanted Forest Safe", "Enchanted Forest Vault", "Ancient Island Vault", 'Ancient Island Safe', "Candy Island Vault", 'Candy Island Safe', "Haunted Island Vault", 'Haunted Island Safe', "Heaven Island Vault", 'Heaven Island Safe', "Tech City Vault", 'Tech City Safe', "Steampunk Vault", 'Steampunk Safe', "Alien Lab Vault", 'Alien Lab Safe', "Blue Glitched Vault", 'Blue Glitched Safe', "Pink Glitched Vault", 'Pink Glitched Safe', "Axolotl Deep Ocean Vault", 'Axolotl Deep Ocean Safe', "Pixel Forest Vault", 'Pixel Forest Safe', "Pixel Vault Safe", "Pixel Vault Vault"} local DiamondsMasteryList = {"Diamonds", "Tiny Diamonds"} local MasteryIndex = {"All", "Coins Piles Mastery", "Crates Mastery", "Chests Mastery", "Presents Mastery", "Vaults & Safes Mastery", "Diamonds Mastery"} TabFarm:Dropdown("Mastery List", "Mast", MasteryIndex, function(v) hewoUwU = v end) TabFarm:Toggle("Auto Farm Mastery", function(t) if t then getgenv().PromptGuioof:AddText("Auto Farm Mastery = true", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) else getgenv().PromptGuioof:AddText("Auto Farm Mastery = false", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) end Mastery = t end) spawn(function() while task.wait(FarmingSpeed) do if Mastery then pcall(function() for i2, v2 in pairs(check["Mast"].Value) do if v2 == "Crates Mastery" then local CurrentFarmingPets = {} local pethingy = GetMyPets() for i,v in pairs(CratesMastery()) do if v.index%#pethingy == #pethingy-1 then wait() end if not CurrentFarmingPets[pethingy[v.index%#pethingy+1]] or CurrentFarmingPets[pethingy[v.index%#pethingy+1]] == nil then if game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(v.index) then pcall(function() CurrentFarmingPets[pethingy[v.index%#pethingy+1]] = 'Farming' FarmCoin(v.index, pethingy[v.index%#pethingy+1]) end) end end end elseif v2 == "All" then local CurrentFarmingPets = {} local pethingy = GetMyPets() for i,v in pairs(CoinsPilesMastery()) do if v.index%#pethingy == #pethingy-1 then wait() end if not CurrentFarmingPets[pethingy[v.index%#pethingy+1]] or CurrentFarmingPets[pethingy[v.index%#pethingy+1]] == nil then if game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(v.index) then pcall(function() CurrentFarmingPets[pethingy[v.index%#pethingy+1]] = 'Farming' FarmCoin(v.index, pethingy[v.index%#pethingy+1]) end) end end end for i,v in pairs(DiamondsMastery()) do if v.index%#pethingy == #pethingy-1 then wait() end if not CurrentFarmingPets[pethingy[v.index%#pethingy+1]] or CurrentFarmingPets[pethingy[v.index%#pethingy+1]] == nil then if game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(v.index) then pcall(function() CurrentFarmingPets[pethingy[v.index%#pethingy+1]] = 'Farming' FarmCoin(v.index, pethingy[v.index%#pethingy+1]) end) end end end for i,v in pairs(VaultsSafesMastery()) do if v.index%#pethingy == #pethingy-1 then wait() end if not CurrentFarmingPets[pethingy[v.index%#pethingy+1]] or CurrentFarmingPets[pethingy[v.index%#pethingy+1]] == nil then if game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(v.index) then pcall(function() CurrentFarmingPets[pethingy[v.index%#pethingy+1]] = 'Farming' FarmCoin(v.index, pethingy[v.index%#pethingy+1]) end) end end end for i,v in pairs(ChestsMastery()) do if v.index%#pethingy == #pethingy-1 then wait() end if not CurrentFarmingPets[pethingy[v.index%#pethingy+1]] or CurrentFarmingPets[pethingy[v.index%#pethingy+1]] == nil then if game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(v.index) then pcall(function() CurrentFarmingPets[pethingy[v.index%#pethingy+1]] = 'Farming' FarmCoin(v.index, pethingy[v.index%#pethingy+1]) end) end end end for i,v in pairs(PresentsMastery()) do if v.index%#pethingy == #pethingy-1 then wait() end if not CurrentFarmingPets[pethingy[v.index%#pethingy+1]] or CurrentFarmingPets[pethingy[v.index%#pethingy+1]] == nil then if game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(v.index) then pcall(function() CurrentFarmingPets[pethingy[v.index%#pethingy+1]] = 'Farming' FarmCoin(v.index, pethingy[v.index%#pethingy+1]) end) end end end elseif v2 == "Coins Piles Mastery" then local CurrentFarmingPets = {} local pethingy = GetMyPets() for i,v in pairs(CoinsPilesMastery()) do if v.index%#pethingy == #pethingy-1 then wait() end if not CurrentFarmingPets[pethingy[v.index%#pethingy+1]] or CurrentFarmingPets[pethingy[v.index%#pethingy+1]] == nil then if game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(v.index) then pcall(function() CurrentFarmingPets[pethingy[v.index%#pethingy+1]] = 'Farming' FarmCoin(v.index, pethingy[v.index%#pethingy+1]) end) end end end elseif v2 == "Chests Mastery" then local CurrentFarmingPets = {} local pethingy = GetMyPets() for i,v in pairs(ChestsMastery()) do if v.index%#pethingy == #pethingy-1 then wait() end if not CurrentFarmingPets[pethingy[v.index%#pethingy+1]] or CurrentFarmingPets[pethingy[v.index%#pethingy+1]] == nil then if game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(v.index) then pcall(function() CurrentFarmingPets[pethingy[v.index%#pethingy+1]] = 'Farming' FarmCoin(v.index, pethingy[v.index%#pethingy+1]) end) end end end elseif v2 == "Presents Mastery" then local CurrentFarmingPets = {} local pethingy = GetMyPets() for i,v in pairs(PresentsMastery()) do if v.index%#pethingy == #pethingy-1 then wait() end if not CurrentFarmingPets[pethingy[v.index%#pethingy+1]] or CurrentFarmingPets[pethingy[v.index%#pethingy+1]] == nil then if game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(v.index) then pcall(function() CurrentFarmingPets[pethingy[v.index%#pethingy+1]] = 'Farming' FarmCoin(v.index, pethingy[v.index%#pethingy+1]) end) end end end elseif v2 == "Vaults & Safes Mastery" then local CurrentFarmingPets = {} local pethingy = GetMyPets() for i,v in pairs(VaultsSafesMastery()) do if v.index%#pethingy == #pethingy-1 then wait() end if not CurrentFarmingPets[pethingy[v.index%#pethingy+1]] or CurrentFarmingPets[pethingy[v.index%#pethingy+1]] == nil then if game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(v.index) then pcall(function() CurrentFarmingPets[pethingy[v.index%#pethingy+1]] = 'Farming' FarmCoin(v.index, pethingy[v.index%#pethingy+1]) end) end end end elseif v2 == "Diamonds Mastery" then local CurrentFarmingPets = {} local pethingy = GetMyPets() for i,v in pairs(DiamondsMastery()) do if v.index%#pethingy == #pethingy-1 then wait() end if not CurrentFarmingPets[pethingy[v.index%#pethingy+1]] or CurrentFarmingPets[pethingy[v.index%#pethingy+1]] == nil then if game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(v.index) then pcall(function() CurrentFarmingPets[pethingy[v.index%#pethingy+1]] = 'Farming' FarmCoin(v.index, pethingy[v.index%#pethingy+1]) end) end end end end end end) end end end) function CratesMastery() local returntable = {} local ListCoins = game.workspace['__THINGS']['__REMOTES']["get coins"]:InvokeServer({})[1] for i,v in pairs(ListCoins) do local shit = v shit["index"] = i for aa,bb in pairs(CratesMasteryList) do if string.find(v.n, bb) then local thing = string.gsub(v.n, bb.." ", " ") if table.find(CratesMasteryList, thing) then shit.n = thing table.insert(returntable, shit) end end end end return returntable end function CoinsPilesMastery() local returntable = {} local ListCoins = game.workspace['__THINGS']['__REMOTES']["get coins"]:InvokeServer({})[1] for i,v in pairs(ListCoins) do local shit = v shit["index"] = i for aa,bb in pairs(CoinsPilesMasteryList) do if string.find(v.n, bb) then local thing = string.gsub(v.n, bb.." ", " ") if table.find(CoinsPilesMasteryList, thing) then shit.n = thing table.insert(returntable, shit) end end end end return returntable end function ChestsMastery() local returntable = {} local ListCoins = game.workspace['__THINGS']['__REMOTES']["get coins"]:InvokeServer({})[1] for i,v in pairs(ListCoins) do local shit = v shit["index"] = i for aa,bb in pairs(ChestsMasteryList) do if string.find(v.n, bb) then local thing = string.gsub(v.n, bb.." ", " ") if table.find(ChestsMasteryList, thing) then shit.n = thing table.insert(returntable, shit) end end end end return returntable end function PresentsMastery() local returntable = {} local ListCoins = game.workspace['__THINGS']['__REMOTES']["get coins"]:InvokeServer({})[1] for i,v in pairs(ListCoins) do local shit = v shit["index"] = i for aa,bb in pairs(PresentsMasteryList) do if string.find(v.n, bb) then local thing = string.gsub(v.n, bb.." ", " ") if table.find(PresentsMasteryList, thing) then shit.n = thing table.insert(returntable, shit) end end end end return returntable end function VaultsSafesMastery() local returntable = {} local ListCoins = game.workspace['__THINGS']['__REMOTES']["get coins"]:InvokeServer({})[1] for i,v in pairs(ListCoins) do local shit = v shit["index"] = i for aa,bb in pairs(VaultsSafesMasteryList) do if string.find(v.n, bb) then local thing = string.gsub(v.n, bb.." ", " ") if table.find(VaultsSafesMasteryList, thing) then shit.n = thing table.insert(returntable, shit) end end end end return returntable end function DiamondsMastery() local returntable = {} local ListCoins = game.workspace['__THINGS']['__REMOTES']["get coins"]:InvokeServer({})[1] for i,v in pairs(ListCoins) do local shit = v shit["index"] = i for aa,bb in pairs(DiamondsMasteryList) do if string.find(v.n, bb) then local thing = string.gsub(v.n, bb.." ", " ") if table.find(DiamondsMasteryList, thing) then shit.n = thing table.insert(returntable, shit) end end end end return returntable end TabFarm:Toggle("Hide Coin Health", function(v) ShowHealt = v end) spawn(function() while task.wait() do if ShowHealt then pcall(function() for i,v in pairs(game:GetService("Workspace")["__THINGS"].Coins:GetDescendants()) do if v.Name == "HUD" then v:Destroy() end end end) end end end) TabFarm:Toggle("Hide Coins", function(v) print(tostring(Bool)) end) spawn(function() while task.wait() do if ShowCoin then pcall(function() for i,v in pairs(game:GetService("Workspace")["__THINGS"].Coins:GetChildren()) do v:Destroy() end end) end end end) function FarmCoin(CoinID, PetID) game.workspace['__THINGS']['__REMOTES']["join coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}}) game.workspace['__THINGS']['__REMOTES']["farm coin"]:FireServer({[1] = CoinID, [2] = PetID}) end spawn(function() while task.wait(FarmingSpeed) do if ChestFarm then pcall(function() if fastoption then for i2, v2 in pairs(check["chests"].Value) do if v2 == 'All' then local function FarmCoin(CoinID, PetID) game.workspace['__THINGS']['__REMOTES']["join coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}}) game.workspace['__THINGS']['__REMOTES']["farm coin"]:FireServer({[1] = CoinID, [2] = PetID}) end local function GetPet() local ReturnTable = {} for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:GetChildren()) do if v.ClassName == "TextButton" and v.Equipped.Visible then table.insert(ReturnTable, v.Name) end end return ReturnTable end local function GetCoins(chest) local ReturnTable = {} local ListCoins = workspace.__THINGS.__REMOTES["get coins"]:InvokeServer({})[1] for i,v in pairs(ListCoins) do if v.n == 'Volcano Magma Chest' or v.n == "Ancient Island Enchanted Chest" or v.n == "Hell Island Hell Chest" or v.n == "Haunted Island Haunted Chest" or v.n == "Heaven Island Angel Chest" or v.n == "Heavens Gate Grand Heaven Chest" or v.n == "Giant Tech Chest" or v.n == "Giant Steampunk Chest" or v.n == "Giant Alien Chest" or v.n == "Giant Ocean Chest" or v.n == "Giant Present" then local Coin = v Coin["index"] = i table.insert(ReturnTable, Coin) end end return ReturnTable end local PetThiny = GetPet() local Cointhiny = GetCoins() for i = 1, #Cointhiny do coroutine.wrap(function() FarmCoin(Cointhiny[i].index, PetThiny[1]) FarmCoin(Cointhiny[i].index, PetThiny[2]) FarmCoin(Cointhiny[i].index, PetThiny[3]) FarmCoin(Cointhiny[i].index, PetThiny[4]) FarmCoin(Cointhiny[i].index, PetThiny[5]) FarmCoin(Cointhiny[i].index, PetThiny[6]) FarmCoin(Cointhiny[i].index, PetThiny[7]) FarmCoin(Cointhiny[i].index, PetThiny[8]) FarmCoin(Cointhiny[i].index, PetThiny[9]) FarmCoin(Cointhiny[i].index, PetThiny[10]) FarmCoin(Cointhiny[i].index, PetThiny[11]) FarmCoin(Cointhiny[i].index, PetThiny[12]) FarmCoin(Cointhiny[i].index, PetThiny[13]) FarmCoin(Cointhiny[i].index, PetThiny[14]) FarmCoin(Cointhiny[i].index, PetThiny[15]) FarmCoin(Cointhiny[i].index, PetThiny[16]) FarmCoin(Cointhiny[i].index, PetThiny[17]) FarmCoin(Cointhiny[i].index, PetThiny[18]) FarmCoin(Cointhiny[i].index, PetThiny[19]) FarmCoin(Cointhiny[i].index, PetThiny[20]) FarmCoin(Cointhiny[i].index, PetThiny[21]) FarmCoin(Cointhiny[i].index, PetThiny[22]) end)() end else local function FarmCoin(CoinID, PetID) game.workspace['__THINGS']['__REMOTES']["join coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}}) game.workspace['__THINGS']['__REMOTES']["farm coin"]:FireServer({[1] = CoinID, [2] = PetID}) end local function GetPet() local ReturnTable = {} for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:GetChildren()) do if v.ClassName == "TextButton" and v.Equipped.Visible then table.insert(ReturnTable, v.Name) end end return ReturnTable end local function GetCoins(chest) local ReturnTable = {} local ListCoins = workspace.__THINGS.__REMOTES["get coins"]:InvokeServer({})[1] for i,v in pairs(ListCoins) do for i2, v2 in pairs(check["chests"].Value) do if v.n == v2 then local Coin = v Coin["index"] = i table.insert(ReturnTable, Coin) end end end return ReturnTable end local PetThiny = GetPet() local Cointhiny = GetCoins() for i = 1, #Cointhiny do coroutine.wrap(function() FarmCoin(Cointhiny[i].index, PetThiny[1]) FarmCoin(Cointhiny[i].index, PetThiny[2]) FarmCoin(Cointhiny[i].index, PetThiny[3]) FarmCoin(Cointhiny[i].index, PetThiny[4]) FarmCoin(Cointhiny[i].index, PetThiny[5]) FarmCoin(Cointhiny[i].index, PetThiny[6]) FarmCoin(Cointhiny[i].index, PetThiny[7]) FarmCoin(Cointhiny[i].index, PetThiny[8]) FarmCoin(Cointhiny[i].index, PetThiny[9]) FarmCoin(Cointhiny[i].index, PetThiny[10]) FarmCoin(Cointhiny[i].index, PetThiny[11]) FarmCoin(Cointhiny[i].index, PetThiny[12]) FarmCoin(Cointhiny[i].index, PetThiny[13]) FarmCoin(Cointhiny[i].index, PetThiny[14]) FarmCoin(Cointhiny[i].index, PetThiny[15]) FarmCoin(Cointhiny[i].index, PetThiny[16]) FarmCoin(Cointhiny[i].index, PetThiny[17]) FarmCoin(Cointhiny[i].index, PetThiny[18]) FarmCoin(Cointhiny[i].index, PetThiny[19]) FarmCoin(Cointhiny[i].index, PetThiny[20]) FarmCoin(Cointhiny[i].index, PetThiny[21]) FarmCoin(Cointhiny[i].index, PetThiny[22]) end)() end end end else for i2, v2 in pairs(check["chests"].Value) do if v2 == 'All' then local function FarmCoin(CoinID, PetID) game.workspace['__THINGS']['__REMOTES']["join coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}}) game.workspace['__THINGS']['__REMOTES']["farm coin"]:FireServer({[1] = CoinID, [2] = PetID}) end local function GetPet() local ReturnTable = {} for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:GetChildren()) do if v.ClassName == "TextButton" and v.Equipped.Visible then table.insert(ReturnTable, v.Name) end end return ReturnTable end local function GetCoins(chest) local ReturnTable = {} local ListCoins = workspace.__THINGS.__REMOTES["get coins"]:InvokeServer({})[1] for i,v in pairs(ListCoins) do if v.n == 'Volcano Magma Chest' or v.n == "Ancient Island Enchanted Chest" or v.n == "Hell Island Hell Chest" or v.n == "Haunted Island Haunted Chest" or v.n == "Heaven Island Angel Chest" or v.n == "Heavens Gate Grand Heaven Chest" or v.n == "Giant Tech Chest" or v.n == "Giant Steampunk Chest" or v.n == "Giant Alien Chest" or v.n == "Giant Ocean Chest" or v.n == "Giant Present" then local Coin = v Coin["index"] = i table.insert(ReturnTable, Coin) end end return ReturnTable end local PetThiny = GetPet() local Cointhiny = GetCoins() for i = 1, #Cointhiny do FarmCoin(Cointhiny[i].index, PetThiny[1]) FarmCoin(Cointhiny[i].index, PetThiny[2]) FarmCoin(Cointhiny[i].index, PetThiny[3]) FarmCoin(Cointhiny[i].index, PetThiny[4]) FarmCoin(Cointhiny[i].index, PetThiny[5]) FarmCoin(Cointhiny[i].index, PetThiny[6]) FarmCoin(Cointhiny[i].index, PetThiny[7]) FarmCoin(Cointhiny[i].index, PetThiny[8]) FarmCoin(Cointhiny[i].index, PetThiny[9]) FarmCoin(Cointhiny[i].index, PetThiny[10]) FarmCoin(Cointhiny[i].index, PetThiny[11]) FarmCoin(Cointhiny[i].index, PetThiny[12]) FarmCoin(Cointhiny[i].index, PetThiny[13]) FarmCoin(Cointhiny[i].index, PetThiny[14]) FarmCoin(Cointhiny[i].index, PetThiny[15]) FarmCoin(Cointhiny[i].index, PetThiny[16]) FarmCoin(Cointhiny[i].index, PetThiny[17]) FarmCoin(Cointhiny[i].index, PetThiny[18]) FarmCoin(Cointhiny[i].index, PetThiny[19]) FarmCoin(Cointhiny[i].index, PetThiny[20]) FarmCoin(Cointhiny[i].index, PetThiny[21]) FarmCoin(Cointhiny[i].index, PetThiny[22]) end else local function FarmCoin(CoinID, PetID) game.workspace['__THINGS']['__REMOTES']["join coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}}) game.workspace['__THINGS']['__REMOTES']["farm coin"]:FireServer({[1] = CoinID, [2] = PetID}) end local function GetPet() local ReturnTable = {} for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:GetChildren()) do if v.ClassName == "TextButton" and v.Equipped.Visible then table.insert(ReturnTable, v.Name) end end return ReturnTable end local function GetCoins(chest) local ReturnTable = {} local ListCoins = workspace.__THINGS.__REMOTES["get coins"]:InvokeServer({})[1] for i,v in pairs(ListCoins) do for i2, v2 in pairs(check["chests"].Value) do if v.n == v2 then local Coin = v Coin["index"] = i table.insert(ReturnTable, Coin) end end end return ReturnTable end local PetThiny = GetPet() local Cointhiny = GetCoins() for i = 1, #Cointhiny do FarmCoin(Cointhiny[i].index, PetThiny[1]) FarmCoin(Cointhiny[i].index, PetThiny[2]) FarmCoin(Cointhiny[i].index, PetThiny[3]) FarmCoin(Cointhiny[i].index, PetThiny[4]) FarmCoin(Cointhiny[i].index, PetThiny[5]) FarmCoin(Cointhiny[i].index, PetThiny[6]) FarmCoin(Cointhiny[i].index, PetThiny[7]) FarmCoin(Cointhiny[i].index, PetThiny[8]) FarmCoin(Cointhiny[i].index, PetThiny[9]) FarmCoin(Cointhiny[i].index, PetThiny[10]) FarmCoin(Cointhiny[i].index, PetThiny[11]) FarmCoin(Cointhiny[i].index, PetThiny[12]) FarmCoin(Cointhiny[i].index, PetThiny[13]) FarmCoin(Cointhiny[i].index, PetThiny[14]) FarmCoin(Cointhiny[i].index, PetThiny[15]) FarmCoin(Cointhiny[i].index, PetThiny[16]) FarmCoin(Cointhiny[i].index, PetThiny[17]) FarmCoin(Cointhiny[i].index, PetThiny[18]) FarmCoin(Cointhiny[i].index, PetThiny[19]) FarmCoin(Cointhiny[i].index, PetThiny[20]) FarmCoin(Cointhiny[i].index, PetThiny[21]) FarmCoin(Cointhiny[i].index, PetThiny[22]) end end end end end) end end end) spawn(function() while task.wait(FarmingSpeed) do if SettingsTable.GemFarm then function getGemid() for i,v in pairs(game:GetService("Workspace")["__THINGS"].Coins:GetDescendants()) do if v:IsA"MeshPart" then if v.MeshId == 'rbxassetid://7041620873' or v.MeshId == 'rbxassetid://7041621431' or v.MeshId == 'rbxassetid://7041621329' or v.MeshId == 'rbxassetid://7041620873' then a = v.Parent.Name end end end return a end function GetThePets2() local returntable = {} for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:GetChildren()) do if v.ClassName == 'TextButton' and v.Equipped.Visible then table.insert(returntable, v.Name) end end return returntable end local GetMyPets = GetThePets2() function FarmCoin65(CoinID, PetID) game.workspace["__THINGS"]["__REMOTES"]["join coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}}) game.workspace["__THINGS"]["__REMOTES"]["farm coin"]:FireServer({[1] = CoinID, [2] = PetID}) end for i,v in pairs(GetMyPets) do pcall(function() FarmCoin65(getGemid(), v) end) end end end end) spawn(function() while task.wait(.6) do if FarmCoinHealth then pcall(function() function FarmCoin(CoinID, PetID) game.workspace['__THINGS']['__REMOTES']["join coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}}) game.workspace['__THINGS']['__REMOTES']["farm coin"]:FireServer({[1] = CoinID, [2] = PetID}) end function GetPet() local Returntable = {} for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:GetChildren()) do if v.ClassName == "TextButton" and v.Equipped.Visible then table.insert(Returntable, v.Name) end end return Returntable end local NearestCoin = tonumber(SelDistacne) function GetCoins() local Returntable = {} local Areas = (areaTable) local ListCoins = game.workspace['__THINGS']['__REMOTES']["get coins"]:InvokeServer({})[1] for i,v in pairs(ListCoins) do if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.p).Magnitude < NearestCoin or v.h >= SelHealth then local Coin = v Coin["index"] = i table.insert(Returntable, Coin) NearestCoin = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.p).Magnitude end end return Returntable end local petthingy = GetPet() local cointhiny = GetCoins() for i = 1, #cointhiny do coroutine.wrap(function() FarmCoin(cointhiny[i].index, petthingy[i%#petthingy+1]) end)() end end) end end end) --FarmSelectedCoin --SelectedArea spawn(function() while task.wait(FarmingSpeed) do if FarmSelectedCoin then pcall(function() for i4, v4 in pairs(check["SelArea"].Value) do if v4 == "All" then local function FarmCoin(CoinID, PetID) game.workspace['__THINGS']['__REMOTES']["join coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}}) game.workspace['__THINGS']['__REMOTES']["farm coin"]:FireServer({[1] = CoinID, [2] = PetID}) end local function GetPet() local ReturnTable = {} for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:GetChildren()) do if v.ClassName == "TextButton" and v.Equipped.Visible then table.insert(ReturnTable, v.Name) end end return ReturnTable end local function GetCoins(area) local ReturnTable = {} local ListCoins = workspace.__THINGS.__REMOTES["get coins"]:InvokeServer({})[1] for i,v in pairs(ListCoins) do for i2, v2 in pairs(check["hope"].Value) do if v.n == "Town".. " ".. v2 or v.n == "Forest".. " ".. v2 or v.n == "Beach".. " ".. v2 or v.n == "Mine".. " ".. v2 or v.n == "Winter".. " ".. v2 or v.n == "Glacier".. " ".. v2 or v.n == "Desert".. " ".. v2 or v.n == "Volcano".. " ".. v2 or v.n == "Enchanted Forest".. " ".. v2 or v.n == "Ancient Island".. " ".. v2 or v.n == "Samurai Island".. " ".. v2 or v.n == "Candy Island".. " ".. v2 or v.n == "Haunted Island".. " ".. v2 or v.n == "Hell Island".. " ".. v2 or v.n == "Heaven Island".. " ".. v2 or v.n == "Ice Tech".. " ".. v2 or v.n == "Tech City".. " ".. v2 or v.n == "Dark Tech".. " ".. v2 or v.n == "Steampunk".. " ".. v2 or v.n == "Alien Lab".. " ".. v2 or v.n == "Alien Forest".. " ".. v2 or v.n == "Glitch".. " ".. v2 or v.n == "Hacker Portal".. " ".. v2 or v.n == "Axolotl Ocean".. " ".. v2 or v.n == "Axolotl Deep Ocean".. " ".. v2 or v.n == "Axolotl Cave".. " ".. v2 then local Coin = v Coin["index"] = i table.insert(ReturnTable, Coin) end end end return ReturnTable end local PetThiny = GetPet() local Cointhiny = GetCoins() for i = 1, #Cointhiny do coroutine.wrap(function() FarmCoin(Cointhiny[i].index, PetThiny[i%#PetThiny+1]) end)() end else local function FarmCoin(CoinID, PetID) game.workspace['__THINGS']['__REMOTES']["join coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}}) game.workspace['__THINGS']['__REMOTES']["farm coin"]:FireServer({[1] = CoinID, [2] = PetID}) end local function GetPet() local ReturnTable = {} for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:GetChildren()) do if v.ClassName == "TextButton" and v.Equipped.Visible then table.insert(ReturnTable, v.Name) end end return ReturnTable end local function GetCoins(area) local ReturnTable = {} local ListCoins = workspace.__THINGS.__REMOTES["get coins"]:InvokeServer({})[1] for i,v in pairs(ListCoins) do for i2, v2 in pairs(check["hope"].Value) do for i3, v3 in pairs(check["SelArea"].Value) do if v.n == v3.. " ".. v2 then local Coin = v Coin["index"] = i table.insert(ReturnTable, Coin) end end end end return ReturnTable end local PetThiny = GetPet() local Cointhiny = GetCoins() for i = 1, #Cointhiny do coroutine.wrap(function() FarmCoin(Cointhiny[i].index, PetThiny[i%#PetThiny+1]) end)() end end end end) end end end) spawn(function() while task.wait(FarmingSpeed) do if SettingsTable.AreaFarm then pcall(function() for i, v in pairs(check["SelArea"].Value) do getgenv().Area = v end function FarmCoin(CoinID, PetID) game.workspace['__THINGS']['__REMOTES']["join coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}}) game.workspace['__THINGS']['__REMOTES']["farm coin"]:FireServer({[1] = CoinID, [2] = PetID}) game:GetService("ReplicatedStorage").Framework.Modules["2 | Network"]["update coin pets"]:Fire(CoinID, {[1] = PetID}) end function GetMyPets() local returntable = {} for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:GetChildren()) do if v.ClassName == 'TextButton' and v.Equipped.Visible then table.insert(returntable, v.Name) end end return returntable end function GetCoins() local returntable = {} local ListCoins = game.workspace['__THINGS']['__REMOTES']["get coins"]:InvokeServer({})[1] for i,v in pairs(ListCoins) do if Area == "All" or string.find(string.lower(v.a), string.lower(Area)) then table.insert(returntable, i) end end return returntable end local cointhiny = GetCoins() local getpet = GetMyPets() for i = 1, #cointhiny do pcall(function() FarmCoin(cointhiny[i], getpet[i%#getpet+1]) end) end --[[ local function FarmCoin(CoinID, PetID) game.workspace['__THINGS']['__REMOTES']["join coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}}) game.workspace['__THINGS']['__REMOTES']["farm coin"]:FireServer({[1] = CoinID, [2] = PetID}) end local function GetPet() local ReturnTable = {} for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:GetChildren()) do if v.ClassName == "TextButton" and v.Equipped.Visible then table.insert(ReturnTable, v.Name) end end return ReturnTable end local function GetCoins() local ReturnTable = {} local AreaTable = (areaTable) local ListCoins = workspace.__THINGS.__REMOTES["get coins"]:InvokeServer({})[1] for i,v in pairs(ListCoins) do for i2, v2 in pairs(check["SelArea"].Value) do if v2 == "All" or v.a == v2 then local Coin = v Coin["index"] = i table.insert(ReturnTable, Coin) end end end return ReturnTable end local PetThiny = GetPet() local Cointhiny = GetCoins() for i = 1, #Cointhiny do FarmCoin(Cointhiny[i].index, PetThiny[i%#PetThiny+1]) end]] end) end end end) spawn(function() while task.wait(FarmingSpeed) do if UltraAreaFarm then pcall(function() for i, v in pairs(check["SelArea"].Value) do getgenv().Area = v end function FarmCoin(CoinID, PetID) game.workspace['__THINGS']['__REMOTES']["join coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}}) game.workspace['__THINGS']['__REMOTES']["farm coin"]:FireServer({[1] = CoinID, [2] = PetID}) end function GetMyPets() local returntable = {} for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:GetChildren()) do if v.ClassName == 'TextButton' and v.Equipped.Visible then table.insert(returntable, v.Name) end end return returntable end function GetCoins() local returntable = {} local ListCoins = game.workspace['__THINGS']['__REMOTES']["get coins"]:InvokeServer({})[1] for i,v in pairs(ListCoins) do if Area == "All" or string.find(string.lower(v.a), string.lower(Area)) then table.insert(returntable, i) end end return returntable end local cointhiny = GetCoins() local getpet = GetMyPets() for i = 1, #cointhiny do coroutine.wrap(function() pcall(function() FarmCoin(cointhiny[i], getpet[i%#getpet+1]) end) end)() end end) end end end) function GetThePets540() local returntable = {} for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:GetChildren()) do if v.ClassName == 'TextButton' and v.Equipped.Visible then table.insert(returntable, v.Name) end end return returntable end function FarmCoin2(CoinID, PetID) game.workspace['__THINGS']['__REMOTES']["join coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}}) game.workspace['__THINGS']['__REMOTES']["farm coin"]:FireServer({[1] = CoinID, [2] = PetID}) end local pethingy2 = GetThePets540() spawn(function() while task.wait(FarmingSpeed) do if SettingsTable.FarmNearest then pcall(function() local nearest local NearestOne = tonumber(SelDistacne) or 307 for i,v in pairs(game:GetService("Workspace")["__THINGS"].Coins:GetChildren()) do if (v.POS.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < NearestOne then nearest = v NearestOne = (v.POS.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude end end local Cointhiny2 = nearest.Name for i = 1, #Cointhiny2 do coroutine.wrap(function() FarmCoin2(Cointhiny2, pethingy2[i%#pethingy2+1]) end)() end end) end end end) spawn(function() while game:GetService("RunService").Heartbeat:wait(FarmingSpeed) do if SettingsTable.MultiTarget then pcall(function() function FarmCoin(CoinID, PetID) game.workspace['__THINGS']['__REMOTES']["join coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}}) game.workspace['__THINGS']['__REMOTES']["farm coin"]:FireServer({[1] = CoinID, [2] = PetID}) end function GetPet() local Returntable = {} for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:GetChildren()) do if v.ClassName == "TextButton" and v.Equipped.Visible then table.insert(Returntable, v.Name) end end return Returntable end local NearestCoin = tonumber(SelDistacne) or 307 function GetCoins() local Returntable = {} local Areas = (areaTable) local ListCoins = game.workspace['__THINGS']['__REMOTES']["get coins"]:InvokeServer({})[1] for i,v in pairs(ListCoins) do if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.p).Magnitude < NearestCoin then local Coin = v Coin["index"] = i table.insert(Returntable, Coin) NearestCoin = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.p).Magnitude end end return Returntable end local petthingy = GetPet() local cointhiny = GetCoins() for i = 1, #cointhiny do coroutine.wrap(function() FarmCoin(cointhiny[i].index, petthingy[i%#petthingy+1]) end)() end end) end end end) local TabFF = win:Tab("Fast Farm") TabFF:Toggle("Fast Farm", function(t) if t then getgenv().PromptGuioof:AddText("Fast Farm = true", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) else getgenv().PromptGuioof:AddText("Fast Farm = false", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) end fastoption = t end) TabFF:Toggle("Fast AutoCollect Coins", function(t) if t then getgenv().PromptGuioof:AddText("Fast Farm = true", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) else getgenv().PromptGuioof:AddText("Fast Farm = false", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) end fastoption = t end) if t then getgenv().PromptGuioof:AddText("AutoCollect Coins = true", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) else getgenv().PromptGuioof:AddText("AutoCollect Coins = false", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) end SettingsTable.FastColect = t while SettingsTable.FastColect do task.wait() pcall(function() local ohTable1 = {[1] = {}} for i,v in pairs(game.workspace['__THINGS'].Orbs:GetChildren()) do ohTable1[1][i] = v.Name end game.workspace['__THINGS']['__REMOTES']["claim orbs"]:FireServer(ohTable1) end) end TabBuy:Toggle("Auto Redeam Rank Rewards", function(t) if t then getgenv().PromptGuioof:AddText("Redeam Rank Rewards = true", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) else getgenv().PromptGuioof:AddText("Redeam Rank Rewards = false", Enum.Font.Code, Color3.fromRGB(200, 200, 200)) end SettingsTable.RankRew = t while wait(.3) do if SettingsTable.RankRew then workspace.__THINGS.__REMOTES["redeem rank rewards"]:InvokeServer({}) end end end) TabFF:Button("FPS BOOST", function() local decalsyeeted = true local g = game local w = g.Workspace local l = g.Lighting local t = w.Terrain t.WaterWaveSize = 0 t.WaterWaveSpeed = 0 t.WaterReflectance = 0 t.WaterTransparency = 0 l.GlobalShadows = false l.FogEnd = 9e9 l.Brightness = 0 settings().Rendering.QualityLevel = "Level01" for i, v in pairs(g:GetDescendants()) do if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or v:IsA("TrussPart") then v.Material = "Plastic" v.Reflectance = 0 elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then v.Transparency = 1 elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Lifetime = NumberRange.new(0) elseif v:IsA("Explosion") then v.BlastPressure = 1 v.BlastRadius = 1 elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") then v.Enabled = false elseif v:IsA("MeshPart") then v.Material = "Plastic" v.Reflectance = 0 v.TextureID = 10385902758728957 end end for i, e in pairs(l:GetChildren()) do if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or e:IsA("DepthOfFieldEffect") then e.Enabled = false end end end) local TabFun = win:Tab("Fun") TabFun:Button("Make All Pets Huge Santa", function() for i,v in pairs(game:GetService("Workspace")["__THINGS"].Pets:GetChildren()) do v.Mesh.MeshId = "rbxassetid://8211668957" v.Mesh.TextureId = "rbxassetid://8211668593" v.Mesh.Scale = Vector3.new(5, 5, 5) end end) TabFun:Button("Visual Gem Dupe", function() function comma_value(amount) local formatted = amount while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if (k == 0) then break end end return formatted end local diamonds = game.Players.LocalPlayer.PlayerGui.Main.Right.Diamonds.Amount local old = diamonds.Text local oldNumber = string.gsub(old, ",", "") local newNumber = oldNumber * 10000 local new = comma_value(newNumber) local newString = tostring(new) diamonds.Text = newString end) local TabUi = win:Tab("Ui's") TabUi:Button("Bank", function() game:GetService("Players").LocalPlayer.PlayerGui.Bank.Enabled = true end) TabUi:Button("Gold Pet Machine", function() game:GetService("Players").LocalPlayer.PlayerGui.Golden.Enabled = true end) TabUi:Button("Rainbow Pet Machine", function() game:GetService("Players").LocalPlayer.PlayerGui.Rainbow.Enabled = true end) TabUi:Button("Fuse Pets", function() game:GetService("Players").LocalPlayer.PlayerGui.FusePets.Enabled = true end) TabUi:Button("Dark Matter Pet Machine", function() game:GetService("Players").LocalPlayer.PlayerGui.DarkMatter.Enabled = true end) TabUi:Button("Teleport", function() game:GetService("Players").LocalPlayer.PlayerGui.Teleport.Enabled = true end) local TabMisc = win:Tab("Misc") TabMisc:Button("Rejoin", function() local ts = game:GetService("TeleportService") local p = game:GetService("Players").LocalPlayer ts:Teleport(game.PlaceId, p) end) TabMisc:Slider("Walk Speed", 16, 500, 50, function(Value) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value end) TabMisc:Button("Destroy", function() game.CoreGui.MangoHub:Destroy(); end) local TabCredit = win:Tab("Credits") TabCredit:Label("Hub by Argetnar & Doku & Brinen") local LabelRef = TabCredit:Label("v1") wait(10) LabelRef:Refresh("v2") for i,imaegg in pairs(game:GetService("ReplicatedStorage").Game.Coins:GetChildren()) do for nu,hwe in pairs(imaegg:GetChildren()) do OldFarm:Toggle(hwe.Name, false, function(t) StartOldFarm = t while StartOldFarm do task.wait() if send_All_Pets then function FarmCoin(CoinID, PetID) game.workspace['__THINGS']['__REMOTES']["join coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}}) game.workspace['__THINGS']['__REMOTES']["farm coin"]:FireServer({[1] = CoinID, [2] = PetID}) end function GetMyPets() local returntable = {} for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:GetChildren()) do if v.ClassName == 'TextButton' and v.Equipped.Visible then table.insert(returntable, v.Name) end end return returntable end function GetCoins() local returntable = {} local ListCoins = game.workspace['__THINGS']['__REMOTES']["get coins"]:InvokeServer({})[1] for i,v in pairs(ListCoins) do if string.find(string.lower(v.a), string.lower(hwe.Name)) then table.insert(returntable, i) end end return returntable end local cointhiny = GetCoins() local getpet = GetMyPets() for i = 1, #cointhiny do coroutine.wrap(function() FarmCoin(cointhiny[i].index, getpet[1]) FarmCoin(cointhiny[i].index, getpet[2]) FarmCoin(cointhiny[i].index, getpet[3]) FarmCoin(cointhiny[i].index, getpet[4]) FarmCoin(cointhiny[i].index, getpet[5]) FarmCoin(cointhiny[i].index, getpet[6]) FarmCoin(cointhiny[i].index, getpet[7]) FarmCoin(cointhiny[i].index, getpet[8]) FarmCoin(cointhiny[i].index, getpet[9]) FarmCoin(cointhiny[i].index, getpet[10]) FarmCoin(cointhiny[i].index, getpet[11]) FarmCoin(cointhiny[i].index, getpet[12]) FarmCoin(cointhiny[i].index, getpet[13]) FarmCoin(cointhiny[i].index, getpet[14]) FarmCoin(cointhiny[i].index, getpet[15]) FarmCoin(cointhiny[i].index, getpet[16]) FarmCoin(cointhiny[i].index, getpet[17]) FarmCoin(cointhiny[i].index, getpet[18]) FarmCoin(cointhiny[i].index, getpet[19]) FarmCoin(cointhiny[i].index, getpet[20]) FarmCoin(cointhiny[i].index, getpet[21]) FarmCoin(cointhiny[i].index, getpet[22]) end)() end else pcall(function() function FarmCoin(CoinID, PetID) game.workspace['__THINGS']['__REMOTES']["join coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}}) game.workspace['__THINGS']['__REMOTES']["farm coin"]:FireServer({[1] = CoinID, [2] = PetID}) end function GetMyPets() local returntable = {} for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:GetChildren()) do if v.ClassName == 'TextButton' and v.Equipped.Visible then table.insert(returntable, v.Name) end end return returntable end function GetCoins() local returntable = {} local ListCoins = game.workspace['__THINGS']['__REMOTES']["get coins"]:InvokeServer({})[1] for i,v in pairs(ListCoins) do if string.find(string.lower(v.a), string.lower(hwe.Name)) then table.insert(returntable, i) end end return returntable end local cointhiny = GetCoins() local getpet = GetMyPets() for i = 1, #cointhiny do coroutine.wrap(function() pcall(function() FarmCoin(cointhiny[i], getpet[i%#getpet+1]) end) task.wait(.3) end)() end end) end end end) end end ArgetnarLib:Notify("Script", "Was Loaded!")