# Native Logger ![Native Logger](./assets/logger.png) With this logger, there's no need to modify any code. It's built upon Godot's native file logging system ,which means it automatically monitors Godot's native log functions like `print`, `printt`, `push_warning` and `push_error`. To help you easily filter through logs, you can use tags. known issue: [Does not support `print_rich`](https://github.com/Ark2000/PankuConsole/issues/133) ## Related Commands - `native_logger.open_window()` Open the logger window. - `native_logger.toggle_overlay()` Toggle the logger overlay. - `native_logger.clear()` Clear the logger output. You can change more settings in [general settings](./general_settings.md). ## Related Files `panku_console/modules/native_logger/*`