Version 2.1 Release Notes ========================= Wizard to select between Triumph! and Grand Triumph!. Select both armies and their allies at the same time. Display movement when multiple bases are picked up. Rework army build point calculator and victory point calculator to take into consideration difference between the two on the battle cards. Panic and evade added to base right click menu. "Move Forward Single" removed, not needed in Triumph. "Move Backward" single removed. Context menu item on bases to turn right or left to face the enemy. Rule 66.4. Used when being pushed back from combat on a flank. Stop movement early when it would result in colliding with another object. Add modeling for fortified camps. Hide roll button from other player, to reduce the chance that they roll your dice by mistake. Update casualties on load of saved game. Before they would load as zero until you moved a base out of/into the zone. Save to undo history rotation of base if the object is not picked up. Plain base spawned for standard wagon camp if model is not available. Snapping tolerance increased. Bases will no snap when corners are further away than before. History to handle deleting a base, undo/redo Dice are rolled when roll button is pressed, making it more visible. Messages sent to chat when dice are rolled by pressing "R". Universal corner snapping. Any two bases can have their corners snap. Facing is no longer considered. The bases can even be diagonal to each other. Fortified camp on plain armies included. Plain Pikes fixed. Lighting changed to make items magnified with ALT key no longer dark. Fix error when removing general from bag, which would stop showing the generals area of command. Setup wizard completed. Restore command highlights for when game is loaded. The data was there, but the highlights were not being shown. Tool tips for terrain Edge lines. Right click on base, select edge lines, and lines will appear that show the vulnerability of the base to a flank or rear attack. Army Builder and Victory Points use same area in center of table. The decision to use army builder or victory points is based on the state of the wizard. Unused terrain bags destroyed when terrain selected in wizard. No need to be able to select dunes in hilly terrain. Terrain bags destroyed when table locked. No more need to add terrain to the table. Assets can come from Github instead of steam. Allows for assets to come from local disk during development. Large terrain replaced for types other than hills, see 15.3 for desired sizes. Changed the way trees and rocks are placed on terrain areas. Coasts and Streams can be flipped prior to the table being locked and they will retain their orientation. Fix bug where if plain bases were present, and game was saved before table was locked, when loading the game the plain bases would be overridden with the terrain. Ambush battle card supported. Token to be used for army builder points. Shower shooting battle card supported. Spawning of bases, Fire arcs, tooltips, army builder points, and victory points. Charge Through battle card supported. Spawns tokens for the battle cards that can be purchased. Place the token in the army builder for it to be counted. Flip the token over when used. Tooltips. Hold the Line battle card supported. Spawns tokens for the battle cards that can be purchased. Place the token in the army builder for it to be counted. Flip the token over when used. Tooltips. Hoplite Deep Formation battle card supported. Tool tip added. Prepared defenses. Plain bases spawned if army has battle card. Counts in army builder points. Harmless if left in victory points. Tool tip. Flank march card is 4 MU wide so it can be used to measure distance on entering side of table. Put the flank march card on the table and the deployment lines will show. Remove the card from the table and the deployment lines are removed. Version 2 Release Notes ======================= All Meshwesh armies and themes. Optional contingents are spawned with army. Plain Bases for all Meshwesh Armies. Some Meshwesh armies have models. You can still filter to show only the armies that have models. Tiles are Triumph! specific. New deploy army option, select Army by year. New theme “All” to see all armies without having to know which theme. New army deployment layout. Each line in Meshwesh is a line on the deployment. Groups for each option that can be changed by a battle card. Grouping for min and max. Support for most battle cards. Elephant Screen Counters Tooltips for units with battle cards. More mappings for models to meshwesh armies. Menu option to move base to graveyard. “Kill”. Villages now have buildings on them that vary by terrain. Buildings move out of the way of bases, and come back when the bases are moved. Movement display to 1 decimal place, 2mm. Bug fixes for saving and loading a game. Fix bug where player color for deploying army was not set to the value that would be used. Fix race condition bug where player could load an army while the menu was still being updated, and the loaded army was not what was displayed. Clearer base name, “ _Gen” changed to “General” Improved Undo and Redo Casualty points added for battle cards. (Work in progress.) Army builder understands battle cards. (Work in progress) Improve rendering time by reducing the number of objects on the table. Add bag to hold bases not in game to improve rendering time. Remove rotate table menu item, not allowed in Triumph!. Remove ZOC for camps. Camps have no ZOC in Triumph!. Rename “Push Back” to “Fall Back”, and “Push Forward” to “Pursue” to be consistent with Triumph! Rule set. Randomize terrain cards when the game is loaded. Menu option to dismount troops and replace them with the dismounted base. Load army by Meshwesh ID in deploy menu dialog. Load army by Meshwesh ID in the chat, using !triumph_load. Included Tablet for each player that displays the spawned army Meshwesh page