state("recolored-Win64-Shipping") { //byte loading: 0x056B73A8, 0x18; byte loading: 0x0522E878, 0xE0, 0x60; } startup { { var timingMessage = MessageBox.Show ( "This game uses Time without Loads (Game Time) as the main timing method.\n"+ "LiveSplit is currently set to show Real Time (RTA).\n"+ "Would you like to set the timing method to Game Time?", "LiveSplit | Disney Epic Mickey: Rebrushed", MessageBoxButtons.YesNo, MessageBoxIcon.Question ); if (timingMessage == DialogResult.Yes) timer.CurrentTimingMethod = TimingMethod.GameTime; } } exit { //pauses timer if the game crashes timer.IsGameTimePaused = true; } onStart { vars.completedSplits.Clear(); // This makes sure the timer always starts at 0.00 timer.IsGameTimePaused = true; } isLoading { //return current.loading == 144 || current.loading == null; return current.loading == 1 || current.loading == null; } //82C5C0 //8335D2