state("Death To The Universe") { } startup { Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Unity"); vars.Helper.GameName = "Death To The Universe"; vars.Helper.LoadSceneManager = true; } start { return current.activeScene == "MainLevel" && old.activeScene == "StartMenu"; } update { current.activeScene = vars.Helper.Scenes.Active.Name == null ? current.activeScene : vars.Helper.Scenes.Active.Name; if(current.activeScene != old.activeScene) vars.Log("active: Old: \"" + old.activeScene + "\", Current: \"" + current.activeScene + "\""); }