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"maxChargeTime": 1, "spCost": 60, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_greyy_2", "duration": 27.0, "blackboard": [ { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "talent_scale", "value": 1.8, "valueStr": null } ] }, { "name": "帯電", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、素質による<$ba.sluggish>足止めの継続時間が<@ba.vup>{talent_scale:0.0}倍まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_greyy_2", "duration": 28.0, "blackboard": [ { "key": "attack_speed", "value": 75.0, "valueStr": null }, { "key": "talent_scale", "value": 1.9, "valueStr": null } ] }, { "name": "帯電", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、素質による<$ba.sluggish>足止めの継続時間が<@ba.vup>{talent_scale:0.0}倍まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_greyy_2", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 80.0, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] } ] }, "skchr_cammou_2": { "skillId": "skchr_cammou_2", "iconId": null, "hidden": false, "levels": [ { "name": "同調索敵攻撃", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニット攻撃時<@ba.vup>{attack@prob:0%}の確率で敵を<@ba.vup>{attack@stun:0.0}秒間<$ba.stun>スタンさせる\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cammou_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "attack@stun", 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"indigo_s_2[damage].atk_scale", "value": 0.1, "valueStr": null }, { "key": "indigo_s_2[damage].interval", "value": 0.5, "valueStr": null } ] }, { "name": "光と影の迷路", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>ごくわずかに短縮し、素質の発動確率が<@ba.vup>{talent_scale:0.0}倍まで上昇、攻撃範囲内にいる<$ba.root>バインド状態の敵に<@ba.vup>{indigo_s_2[damage].interval}秒ごとにインディゴの攻撃力の<@ba.vup>{indigo_s_2[damage].atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_indigo_2", "duration": 20.0, "blackboard": [ { "key": "base_attack_time", "value": 0.8, "valueStr": null }, { "key": "talent_scale", "value": 1.5, "valueStr": null }, { "key": "indigo_s_2[damage].atk_scale", "value": 0.1, "valueStr": null }, { "key": "indigo_s_2[damage].interval", "value": 0.5, "valueStr": null } ] }, { "name": "光と影の迷路", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>ごくわずかに短縮し、素質の発動確率が<@ba.vup>{talent_scale:0.0}倍まで上昇、攻撃範囲内にいる<$ba.root>バインド状態の敵に<@ba.vup>{indigo_s_2[damage].interval}秒ごとにインディゴの攻撃力の<@ba.vup>{indigo_s_2[damage].atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_indigo_2", "duration": 20.0, "blackboard": [ { "key": "base_attack_time", "value": 0.8, "valueStr": null }, { "key": "talent_scale", "value": 1.5, "valueStr": null }, { "key": "indigo_s_2[damage].atk_scale", "value": 0.1, "valueStr": null }, { "key": "indigo_s_2[damage].interval", "value": 0.5, "valueStr": null } ] }, { "name": "光と影の迷路", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>わずかに短縮し、素質の発動確率が<@ba.vup>{talent_scale:0.0}倍まで上昇、攻撃範囲内にいる<$ba.root>バインド状態の敵に<@ba.vup>{indigo_s_2[damage].interval}秒ごとにインディゴの攻撃力の<@ba.vup>{indigo_s_2[damage].atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", 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"通常攻撃の間隔を<@ba.vup>やや短縮し、素質の発動確率が<@ba.vup>{talent_scale:0.0}倍まで上昇、攻撃範囲内にいる<$ba.root>バインド状態の敵に<@ba.vup>{indigo_s_2[damage].interval}秒ごとにインディゴの攻撃力の<@ba.vup>{indigo_s_2[damage].atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_indigo_2", "duration": 20.0, "blackboard": [ { "key": "base_attack_time", "value": 0.65, "valueStr": null }, { "key": "talent_scale", "value": 2.5, "valueStr": null }, { "key": "indigo_s_2[damage].atk_scale", "value": 0.17, "valueStr": null }, { "key": "indigo_s_2[damage].interval", "value": 0.5, "valueStr": null } ] }, { "name": "光と影の迷路", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>やや短縮し、素質の発動確率が<@ba.vup>{talent_scale:0.0}倍まで上昇、攻撃範囲内にいる<$ba.root>バインド状態の敵に<@ba.vup>{indigo_s_2[damage].interval}秒ごとにインディゴの攻撃力の<@ba.vup>{indigo_s_2[damage].atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_indigo_2", "duration": 20.0, "blackboard": [ { "key": "base_attack_time", "value": 0.65, "valueStr": null }, { "key": "talent_scale", "value": 3.0, "valueStr": null }, { "key": "indigo_s_2[damage].atk_scale", "value": 0.17, "valueStr": null }, { "key": "indigo_s_2[damage].interval", "value": 0.5, "valueStr": null } ] }, { "name": "光と影の迷路", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮し、素質の発動確率が<@ba.vup>{talent_scale:0.0}倍まで上昇、攻撃範囲内にいる<$ba.root>バインド状態の敵に<@ba.vup>{indigo_s_2[damage].interval}秒ごとにインディゴの攻撃力の<@ba.vup>{indigo_s_2[damage].atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_indigo_2", "duration": 20.0, "blackboard": [ { "key": "base_attack_time", "value": 0.6, "valueStr": null }, { "key": "talent_scale", "value": 3.0, "valueStr": null }, { "key": "indigo_s_2[damage].atk_scale", "value": 0.2, "valueStr": null }, { "key": "indigo_s_2[damage].interval", "value": 0.5, "valueStr": null } ] } ] }, "skchr_pudd_2": { "skillId": "skchr_pudd_2", "iconId": null, "hidden": false, "levels": [ { "name": "電子流拡散", "rangeId": null, "description": "スキル発動中、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が最大<@ba.vup>{attack@max_target}回まで跳躍し、跳躍済みの対象にも再跳躍可能になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_pudd_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@max_target", "value": 4.0, "valueStr": null } ] }, { "name": "電子流拡散", "rangeId": null, "description": 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"攻撃力<@ba.vup>+{pinecn_s_2[a].atk:0%}、攻撃範囲<@ba.vdown>縮小\n2回目以降スキルを使用するごとに、追加で攻撃力<@ba.vup>+20%(最大+60%)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pinecn_2", "duration": 20.0, "blackboard": [ { "key": "pinecn_s_2[a].atk", "value": 0.3, "valueStr": null }, { "key": "pinecn_s_2[b].atk", "value": 0.5, "valueStr": null }, { "key": "pinecn_s_2[c].atk", "value": 0.7, "valueStr": null }, { "key": "pinecn_s_2[d].atk", "value": 0.9, "valueStr": null } ] }, { "name": "過負荷駆動", "rangeId": "1-3", "description": "攻撃力<@ba.vup>+{pinecn_s_2[a].atk:0%}、攻撃範囲<@ba.vdown>縮小\n2回目以降スキルを使用するごとに、追加で攻撃力<@ba.vup>+20%(最大+60%)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pinecn_2", "duration": 20.0, "blackboard": [ 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} ] }, { "name": "出動指令", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、援軍を再召喚する(援軍がすでに配置中の場合、援軍のHPを全回復する)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_bstalk_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 8.0, "valueStr": null } ] } ] }, "skchr_bstalk_2": { "skillId": "skchr_bstalk_2", "iconId": null, "hidden": false, "levels": [ { "name": "「全員集合!」", "rangeId": null, "description": "戦術召集点の隣接4マスにハガネガニを召喚する(戦術召集点のマスを除く配置可能な近距離マスのみ)。スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})、ハガネガニ全員の防御力<@ba.vup>+{attack@def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_bstalk_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 12.0, "valueStr": null }, { "key": "attack@def", "value": 0.2, "valueStr": null }, { "key": "attack@atk", "value": 0.0, "valueStr": null }, { "key": "interval", "value": 1.25, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "「全員集合!」", "rangeId": null, "description": "戦術召集点の隣接4マスにハガネガニを召喚する(戦術召集点のマスを除く配置可能な近距離マスのみ)。スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})、ハガネガニ全員の防御力<@ba.vup>+{attack@def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_bstalk_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 12.0, "valueStr": null }, { "key": "attack@def", "value": 0.25, "valueStr": null }, { "key": "attack@atk", "value": 0.0, "valueStr": null }, { "key": "interval", "value": 1.25, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "「全員集合!」", "rangeId": null, "description": "戦術召集点の隣接4マスにハガネガニを召喚する(戦術召集点のマスを除く配置可能な近距離マスのみ)。スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})、ハガネガニ全員の防御力<@ba.vup>+{attack@def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_bstalk_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 12.0, "valueStr": null }, { "key": "attack@def", "value": 0.3, "valueStr": null }, { "key": "attack@atk", "value": 0.0, "valueStr": null }, { "key": "interval", "value": 1.25, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "「全員集合!」", "rangeId": null, "description": "戦術召集点の隣接4マスにハガネガニを召喚する(戦術召集点のマスを除く配置可能な近距離マスのみ)。スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})、ハガネガニ全員の防御力<@ba.vup>+{attack@def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_bstalk_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 12.0, "valueStr": null }, { "key": "attack@def", "value": 0.35, "valueStr": null }, { "key": "attack@atk", "value": 0.0, "valueStr": null }, { "key": "interval", "value": 1.25, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "「全員集合!」", "rangeId": null, "description": "戦術召集点の隣接4マスにハガネガニを召喚する(戦術召集点のマスを除く配置可能な近距離マスのみ)。スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})、ハガネガニ全員の防御力<@ba.vup>+{attack@def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_bstalk_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 12.0, "valueStr": null }, { "key": "attack@def", "value": 0.4, "valueStr": null }, { "key": "attack@atk", "value": 0.0, "valueStr": null }, { "key": "interval", "value": 1.25, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "「全員集合!」", "rangeId": null, "description": "戦術召集点の隣接4マスにハガネガニを召喚する(戦術召集点のマスを除く配置可能な近距離マスのみ)。スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})、ハガネガニ全員の防御力<@ba.vup>+{attack@def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_bstalk_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 12.0, "valueStr": null }, { "key": "attack@def", "value": 0.45, "valueStr": null }, { "key": "attack@atk", "value": 0.0, "valueStr": null }, { "key": "interval", "value": 1.25, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "「全員集合!」", "rangeId": null, "description": "戦術召集点の隣接4マスにハガネガニを召喚する(戦術召集点のマスを除く配置可能な近距離マスのみ)。スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})、ハガネガニ全員の防御力<@ba.vup>+{attack@def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_bstalk_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 12.0, "valueStr": null }, { "key": "attack@def", "value": 0.5, "valueStr": null }, { "key": "attack@atk", "value": 0.0, "valueStr": null }, { "key": "interval", "value": 1.25, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "「全員集合!」", "rangeId": null, "description": "戦術召集点の隣接4マスにハガネガニを召喚する(戦術召集点のマスを除く配置可能な近距離マスのみ)。スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})、ハガネガニ全員の防御力<@ba.vup>+{attack@def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_bstalk_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 12.0, "valueStr": null }, { "key": "attack@def", "value": 0.55, "valueStr": null }, { "key": "attack@atk", "value": 0.0, "valueStr": null }, { "key": "interval", "value": 1.25, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "「全員集合!」", "rangeId": null, "description": "戦術召集点の隣接4マスにハガネガニを召喚する(戦術召集点のマスを除く配置可能な近距離マスのみ)。スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})、ハガネガニ全員の防御力<@ba.vup>+{attack@def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_bstalk_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 12.0, "valueStr": null }, { "key": "attack@def", "value": 0.6, "valueStr": null }, { "key": "attack@atk", "value": 0.0, "valueStr": null }, { "key": "interval", "value": 1.25, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "「全員集合!」", "rangeId": null, "description": "戦術召集点の隣接4マスにハガネガニを召喚する(戦術召集点のマスを除く配置可能な近距離マスのみ)。スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})、ハガネガニ全員の防御力<@ba.vup>+{attack@def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_bstalk_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 12.0, "valueStr": null }, { "key": "attack@def", "value": 0.7, "valueStr": null }, { "key": "attack@atk", "value": 0.0, "valueStr": null }, { "key": "interval", "value": 1.25, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] } ] }, "skchr_wintim_1": { "skillId": "skchr_wintim_1", "iconId": null, "hidden": false, "levels": [ { "name": "データ分析", "rangeId": null, "description": "次の通常攻撃時、所持コスト+<@ba.vup>{cost}、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wintim_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 1.5, "valueStr": null } ] }, { "name": "データ分析", "rangeId": null, "description": "次の通常攻撃時、所持コスト+<@ba.vup>{cost}、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wintim_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 1.6, "valueStr": null } ] }, { "name": "データ分析", "rangeId": null, "description": "次の通常攻撃時、所持コスト+<@ba.vup>{cost}、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wintim_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 1.7, "valueStr": null } ] }, { "name": "データ分析", "rangeId": null, "description": "次の通常攻撃時、所持コスト+<@ba.vup>{cost}、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wintim_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 1.8, "valueStr": null } ] }, { "name": "データ分析", "rangeId": null, "description": "次の通常攻撃時、所持コスト+<@ba.vup>{cost}、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wintim_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 1.9, "valueStr": null } ] }, { "name": "データ分析", "rangeId": null, "description": "次の通常攻撃時、所持コスト+<@ba.vup>{cost}、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wintim_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "データ分析", "rangeId": null, "description": "次の通常攻撃時、所持コスト+<@ba.vup>{cost}、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wintim_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 2.1, "valueStr": null } ] }, { "name": "データ分析", "rangeId": null, "description": "次の通常攻撃時、所持コスト+<@ba.vup>{cost}、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_wintim_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 2.3, "valueStr": null } ] }, { "name": "データ分析", "rangeId": null, "description": "次の通常攻撃時、所持コスト+<@ba.vup>{cost}、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_wintim_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 3.0, "valueStr": null }, { 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1.0 }, "prefabId": "skchr_gyuki_2", "duration": 11.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null } ] }, { "name": "悪鬼の力", "rangeId": null, "description": "防御力が<@ba.vdown>0になり、攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_gyuki_2", "duration": 11.0, "blackboard": [ { "key": "atk", "value": 0.95, "valueStr": null } ] }, { "name": "悪鬼の力", "rangeId": null, "description": "防御力が<@ba.vdown>0になり、攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_gyuki_2", "duration": 11.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null } ] }, { "name": "悪鬼の力", "rangeId": null, "description": "防御力が<@ba.vdown>0になり、攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_gyuki_2", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 1.05, "valueStr": null } ] }, { "name": "悪鬼の力", "rangeId": null, "description": "防御力が<@ba.vdown>0になり、攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_gyuki_2", "duration": 13.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null } ] }, { "name": "悪鬼の力", "rangeId": null, "description": "防御力が<@ba.vdown>0になり、攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_gyuki_2", "duration": 14.0, "blackboard": [ { "key": "atk", "value": 1.35, "valueStr": null } ] }, { "name": "悪鬼の力", "rangeId": null, "description": "防御力が<@ba.vdown>0になり、攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_gyuki_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.5, "valueStr": null } ] } ] }, "skchr_peacok_1": { "skillId": "skchr_peacok_1", "iconId": null, "hidden": false, "levels": [ { "name": "断罪", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇(<@ba.vup>{peacok_s_1[crit].prob:0%}の確率で攻撃力が<@ba.vup>{atk_scale_fake:0%}まで上昇)\n<@ba.rem>3回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_peacok_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "peacok_s_1[crit].prob", "value": 0.05, "valueStr": null }, { "key": "peacok_s_1[crit].atk_scale", "value": 4.0, "valueStr": null }, { "key": "atk_scale_fake", "value": 5.6, "valueStr": null } ] }, { "name": "断罪", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇(<@ba.vup>{peacok_s_1[crit].prob:0%}の確率で攻撃力が<@ba.vup>{atk_scale_fake:0%}まで上昇)\n<@ba.rem>3回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_peacok_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.45, "valueStr": null }, { "key": "peacok_s_1[crit].prob", "value": 0.05, "valueStr": null }, { "key": "peacok_s_1[crit].atk_scale", "value": 4.0, "valueStr": null }, { "key": "atk_scale_fake", "value": 5.8, "valueStr": null } ] }, { "name": "断罪", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇(<@ba.vup>{peacok_s_1[crit].prob:0%}の確率で攻撃力が<@ba.vup>{atk_scale_fake:0%}まで上昇)\n<@ba.rem>3回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_peacok_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "peacok_s_1[crit].prob", "value": 0.05, "valueStr": null }, { "key": "peacok_s_1[crit].atk_scale", "value": 4.0, "valueStr": null }, { "key": "atk_scale_fake", "value": 6.0, "valueStr": null } ] }, { "name": "断罪", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇(<@ba.vup>{peacok_s_1[crit].prob:0%}の確率で攻撃力が<@ba.vup>{atk_scale_fake:0%}まで上昇)\n<@ba.rem>3回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_peacok_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.55, "valueStr": null }, { "key": "peacok_s_1[crit].prob", "value": 0.05, "valueStr": null }, { "key": "peacok_s_1[crit].atk_scale", "value": 4.0, "valueStr": null }, { "key": "atk_scale_fake", "value": 6.2, "valueStr": null } ] }, { "name": "断罪", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇(<@ba.vup>{peacok_s_1[crit].prob:0%}の確率で攻撃力が<@ba.vup>{atk_scale_fake:0%}まで上昇)\n<@ba.rem>3回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_peacok_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "peacok_s_1[crit].prob", "value": 0.05, "valueStr": null }, { "key": "peacok_s_1[crit].atk_scale", "value": 4.0, "valueStr": null }, { "key": "atk_scale_fake", "value": 6.4, "valueStr": null } ] }, { "name": "断罪", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇(<@ba.vup>{peacok_s_1[crit].prob:0%}の確率で攻撃力が<@ba.vup>{atk_scale_fake:0%}まで上昇)\n<@ba.rem>3回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_peacok_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.65, "valueStr": null }, { "key": "peacok_s_1[crit].prob", "value": 0.05, "valueStr": null }, { "key": "peacok_s_1[crit].atk_scale", "value": 4.0, "valueStr": null }, { "key": "atk_scale_fake", "value": 6.6, "valueStr": null } ] }, { "name": "断罪", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇(<@ba.vup>{peacok_s_1[crit].prob:0%}の確率で攻撃力が<@ba.vup>{atk_scale_fake:0%}まで上昇)\n<@ba.rem>3回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_peacok_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "peacok_s_1[crit].prob", "value": 0.05, "valueStr": null }, { "key": "peacok_s_1[crit].atk_scale", "value": 4.0, "valueStr": null }, { "key": "atk_scale_fake", "value": 6.8, "valueStr": null } ] }, { "name": "断罪", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇(<@ba.vup>{peacok_s_1[crit].prob:0%}の確率で攻撃力が<@ba.vup>{atk_scale_fake:0%}まで上昇)\n<@ba.rem>3回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_peacok_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "peacok_s_1[crit].prob", "value": 0.05, "valueStr": null }, { "key": "peacok_s_1[crit].atk_scale", "value": 4.0, "valueStr": null }, { "key": "atk_scale_fake", "value": 7.2, "valueStr": null } ] }, { "name": "断罪", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇(<@ba.vup>{peacok_s_1[crit].prob:0%}の確率で攻撃力が<@ba.vup>{atk_scale_fake:0%}まで上昇)\n<@ba.rem>3回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_peacok_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "peacok_s_1[crit].prob", "value": 0.05, "valueStr": null }, { "key": "peacok_s_1[crit].atk_scale", "value": 4.0, "valueStr": null }, { "key": "atk_scale_fake", "value": 7.6, "valueStr": null } ] }, { "name": "断罪", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇(<@ba.vup>{peacok_s_1[crit].prob:0%}の確率で攻撃力が<@ba.vup>{atk_scale_fake:0%}まで上昇)\n<@ba.rem>3回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_peacok_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "peacok_s_1[crit].prob", "value": 0.05, "valueStr": null }, { "key": "peacok_s_1[crit].atk_scale", "value": 4.0, "valueStr": null }, { "key": "atk_scale_fake", "value": 8.0, "valueStr": null } ] } ] }, "skchr_peacok_2": { "skillId": "skchr_peacok_2", "iconId": null, "hidden": false, "levels": [ { "name": "創世記", "rangeId": "x-1", "description": "周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{success.atk_scale:0%}の術ダメージを与え、攻撃対象の一部の特殊能力を<@ba.vup>{success.silence}秒間無効化する\n<@ba.rem>{prob:0%}の確率で発動失敗になる。失敗時、効果範囲内の味方全員を{failure.stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_peacok_2", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.5, "valueStr": null }, { "key": "success.atk_scale", "value": 1.8, "valueStr": null }, { "key": "success.silence", "value": 2.0, "valueStr": null }, { "key": "failure.stun", "value": 5.0, "valueStr": null } ] }, { "name": "創世記", "rangeId": "x-1", "description": "周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{success.atk_scale:0%}の術ダメージを与え、攻撃対象の一部の特殊能力を<@ba.vup>{success.silence}秒間無効化する\n<@ba.rem>{prob:0%}の確率で発動失敗になる。失敗時、効果範囲内の味方全員を{failure.stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_peacok_2", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.5, "valueStr": null }, { "key": "success.atk_scale", "value": 1.9, "valueStr": null }, { "key": "success.silence", "value": 2.0, "valueStr": null }, { "key": "failure.stun", "value": 5.0, "valueStr": null } ] }, { "name": "創世記", "rangeId": "x-1", "description": "周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{success.atk_scale:0%}の術ダメージを与え、攻撃対象の一部の特殊能力を<@ba.vup>{success.silence}秒間無効化する\n<@ba.rem>{prob:0%}の確率で発動失敗になる。失敗時、効果範囲内の味方全員を{failure.stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_peacok_2", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.5, "valueStr": null }, { "key": "success.atk_scale", "value": 2.0, "valueStr": null }, { "key": "success.silence", "value": 2.0, "valueStr": null }, { "key": "failure.stun", "value": 5.0, "valueStr": null } ] }, { "name": "創世記", "rangeId": "x-1", "description": "周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{success.atk_scale:0%}の術ダメージを与え、攻撃対象の一部の特殊能力を<@ba.vup>{success.silence}秒間無効化する\n<@ba.rem>{prob:0%}の確率で発動失敗になる。失敗時、効果範囲内の味方全員を{failure.stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_peacok_2", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.5, "valueStr": null }, { "key": "success.atk_scale", "value": 2.2, "valueStr": null }, { "key": "success.silence", "value": 2.5, "valueStr": null }, { "key": "failure.stun", "value": 5.0, "valueStr": null } ] }, { "name": "創世記", "rangeId": "x-1", "description": "周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{success.atk_scale:0%}の術ダメージを与え、攻撃対象の一部の特殊能力を<@ba.vup>{success.silence}秒間無効化する\n<@ba.rem>{prob:0%}の確率で発動失敗になる。失敗時、効果範囲内の味方全員を{failure.stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_peacok_2", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.5, "valueStr": null }, { "key": "success.atk_scale", "value": 2.3, "valueStr": null }, { "key": "success.silence", "value": 2.5, "valueStr": null }, { "key": "failure.stun", "value": 5.0, "valueStr": null } ] }, { "name": "創世記", "rangeId": "x-1", "description": "周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{success.atk_scale:0%}の術ダメージを与え、攻撃対象の一部の特殊能力を<@ba.vup>{success.silence}秒間無効化する\n<@ba.rem>{prob:0%}の確率で発動失敗になる。失敗時、効果範囲内の味方全員を{failure.stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_peacok_2", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.5, "valueStr": null }, { "key": "success.atk_scale", "value": 2.4, "valueStr": null }, { "key": "success.silence", "value": 2.5, "valueStr": null }, { "key": "failure.stun", "value": 5.0, "valueStr": null } ] }, { "name": "創世記", "rangeId": "x-1", "description": "周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{success.atk_scale:0%}の術ダメージを与え、攻撃対象の一部の特殊能力を<@ba.vup>{success.silence}秒間無効化する\n<@ba.rem>{prob:0%}の確率で発動失敗になる。失敗時、効果範囲内の味方全員を{failure.stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_peacok_2", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.5, "valueStr": null }, { "key": "success.atk_scale", "value": 2.6, "valueStr": null }, { "key": "success.silence", "value": 3.0, "valueStr": null }, { "key": "failure.stun", "value": 5.0, "valueStr": null } ] }, { "name": "創世記", "rangeId": "x-1", "description": "周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{success.atk_scale:0%}の術ダメージを与え、攻撃対象の一部の特殊能力を<@ba.vup>{success.silence}秒間無効化する\n<@ba.rem>{prob:0%}の確率で発動失敗になる。失敗時、効果範囲内の味方全員を{failure.stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_peacok_2", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.5, "valueStr": null }, { "key": "success.atk_scale", "value": 2.9, "valueStr": null }, { "key": "success.silence", "value": 3.5, "valueStr": null }, { "key": "failure.stun", "value": 5.0, "valueStr": null } ] }, { "name": "創世記", "rangeId": "x-1", "description": "周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{success.atk_scale:0%}の術ダメージを与え、攻撃対象の一部の特殊能力を<@ba.vup>{success.silence}秒間無効化する\n<@ba.rem>{prob:0%}の確率で発動失敗になる。失敗時、効果範囲内の味方全員を{failure.stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_peacok_2", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.5, "valueStr": null }, { "key": "success.atk_scale", "value": 3.2, "valueStr": null }, { "key": "success.silence", "value": 4.0, "valueStr": null }, { "key": "failure.stun", "value": 5.0, "valueStr": null } ] }, { "name": "創世記", "rangeId": "x-1", "description": "周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{success.atk_scale:0%}の術ダメージを与え、攻撃対象の一部の特殊能力を<@ba.vup>{success.silence}秒間無効化する\n<@ba.rem>{prob:0%}の確率で発動失敗になる。失敗時、効果範囲内の味方全員を{failure.stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_peacok_2", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.5, "valueStr": null }, { "key": "success.atk_scale", "value": 3.5, "valueStr": null }, { "key": "success.silence", "value": 5.0, "valueStr": null }, { "key": "failure.stun", "value": 5.0, "valueStr": null } ] } ] }, "skchr_frostl_1": { "skillId": "skchr_frostl_1", "iconId": null, "hidden": false, "levels": [ { "name": "降霜の刃", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{duration}秒間移動速度<@ba.vup>-{-move_speed:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_frostl_1", "duration": -1.0, "blackboard": [ { "key": "move_speed", "value": -0.2, "valueStr": null }, { "key": "duration", "value": 1.5, "valueStr": null }, { "key": "atk_scale", "value": 1.05, "valueStr": null } ] }, { "name": "降霜の刃", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{duration}秒間移動速度<@ba.vup>-{-move_speed:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_frostl_1", "duration": -1.0, "blackboard": [ { "key": "move_speed", "value": -0.23, "valueStr": null }, { "key": "duration", "value": 1.5, "valueStr": null }, { "key": "atk_scale", "value": 1.1, "valueStr": null } ] }, { "name": "降霜の刃", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{duration}秒間移動速度<@ba.vup>-{-move_speed:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_frostl_1", "duration": -1.0, "blackboard": [ { "key": "move_speed", "value": -0.25, "valueStr": null }, { "key": "duration", "value": 1.5, "valueStr": null }, { "key": "atk_scale", "value": 1.15, "valueStr": null } ] }, { "name": "降霜の刃", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{duration}秒間移動速度<@ba.vup>-{-move_speed:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_frostl_1", "duration": -1.0, "blackboard": [ { "key": "move_speed", "value": -0.28, "valueStr": null }, { "key": "duration", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 1.2, "valueStr": null } ] }, { "name": "降霜の刃", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{duration}秒間移動速度<@ba.vup>-{-move_speed:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_frostl_1", "duration": -1.0, "blackboard": [ { "key": "move_speed", "value": -0.3, "valueStr": null }, { "key": "duration", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 1.25, "valueStr": null } ] }, { "name": "降霜の刃", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{duration}秒間移動速度<@ba.vup>-{-move_speed:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_frostl_1", "duration": -1.0, "blackboard": [ { "key": "move_speed", "value": -0.33, "valueStr": null }, { "key": "duration", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 1.3, "valueStr": null } ] }, { "name": "降霜の刃", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{duration}秒間移動速度<@ba.vup>-{-move_speed:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_frostl_1", "duration": -1.0, "blackboard": [ { "key": "move_speed", "value": -0.35, "valueStr": null }, { "key": "duration", "value": 2.5, "valueStr": null }, { "key": "atk_scale", "value": 1.35, "valueStr": null } ] }, { "name": "降霜の刃", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{duration}秒間移動速度<@ba.vup>-{-move_speed:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_frostl_1", "duration": -1.0, "blackboard": [ { "key": "move_speed", "value": -0.4, "valueStr": null }, { "key": "duration", "value": 2.5, "valueStr": null }, { "key": "atk_scale", "value": 1.4, "valueStr": null } ] }, { "name": "降霜の刃", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{duration}秒間移動速度<@ba.vup>-{-move_speed:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_frostl_1", "duration": -1.0, "blackboard": [ { "key": "move_speed", "value": -0.45, "valueStr": null }, { "key": "duration", "value": 2.5, "valueStr": null }, { "key": "atk_scale", "value": 1.45, "valueStr": null } ] }, { "name": "降霜の刃", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{duration}秒間移動速度<@ba.vup>-{-move_speed:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_frostl_1", "duration": -1.0, "blackboard": [ { "key": "move_speed", "value": -0.5, "valueStr": null }, { "key": "duration", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 1.5, "valueStr": null } ] } ] }, "skchr_frostl_2": { "skillId": "skchr_frostl_2", "iconId": null, "hidden": false, "levels": [ { "name": "氷結の刃", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}\n攻撃した敵を<@ba.vup>{debuff}秒間移動速度<@ba.vup>-{-move_speed:0%}、更に<@ba.vup>{prob:0%}の確率でその敵を<@ba.vup>{debuff}秒間<$ba.root>バインドさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_frostl_2", "duration": 25.0, "blackboard": [ { "key": "move_speed", "value": -0.3, "valueStr": null }, { "key": "attack_speed", "value": 5.0, "valueStr": null }, { "key": "prob", "value": 0.15, "valueStr": null }, { "key": "debuff", "value": 1.5, "valueStr": null } ] }, { "name": "氷結の刃", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}\n攻撃した敵を<@ba.vup>{debuff}秒間移動速度<@ba.vup>-{-move_speed:0%}、更に<@ba.vup>{prob:0%}の確率でその敵を<@ba.vup>{debuff}秒間<$ba.root>バインドさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 59, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_frostl_2", "duration": 25.0, "blackboard": [ { "key": "move_speed", "value": -0.32, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null }, { "key": "prob", "value": 0.15, "valueStr": null }, { "key": "debuff", "value": 1.5, "valueStr": null } ] }, { "name": "氷結の刃", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}\n攻撃した敵を<@ba.vup>{debuff}秒間移動速度<@ba.vup>-{-move_speed:0%}、更に<@ba.vup>{prob:0%}の確率でその敵を<@ba.vup>{debuff}秒間<$ba.root>バインドさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 58, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_frostl_2", "duration": 25.0, "blackboard": [ { "key": "move_speed", "value": -0.34, "valueStr": null }, { "key": "attack_speed", "value": 15.0, "valueStr": null }, { "key": "prob", "value": 0.15, "valueStr": null }, { "key": "debuff", "value": 1.5, "valueStr": null } ] }, { "name": "氷結の刃", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}\n攻撃した敵を<@ba.vup>{debuff}秒間移動速度<@ba.vup>-{-move_speed:0%}、更に<@ba.vup>{prob:0%}の確率でその敵を<@ba.vup>{debuff}秒間<$ba.root>バインドさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 57, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_frostl_2", "duration": 25.0, "blackboard": [ { "key": "move_speed", "value": -0.36, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "prob", "value": 0.2, "valueStr": null }, { "key": "debuff", "value": 1.5, "valueStr": null } ] }, { "name": "氷結の刃", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}\n攻撃した敵を<@ba.vup>{debuff}秒間移動速度<@ba.vup>-{-move_speed:0%}、更に<@ba.vup>{prob:0%}の確率でその敵を<@ba.vup>{debuff}秒間<$ba.root>バインドさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 56, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_frostl_2", "duration": 25.0, "blackboard": [ { "key": "move_speed", "value": -0.38, "valueStr": null }, { "key": "attack_speed", "value": 25.0, "valueStr": null }, { "key": "prob", "value": 0.2, "valueStr": null }, { "key": "debuff", "value": 1.5, "valueStr": null } ] }, { "name": "氷結の刃", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}\n攻撃した敵を<@ba.vup>{debuff}秒間移動速度<@ba.vup>-{-move_speed:0%}、更に<@ba.vup>{prob:0%}の確率でその敵を<@ba.vup>{debuff}秒間<$ba.root>バインドさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_frostl_2", "duration": 25.0, "blackboard": [ { "key": "move_speed", "value": -0.4, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "prob", "value": 0.2, "valueStr": null }, { "key": "debuff", "value": 1.5, "valueStr": null } ] }, { "name": "氷結の刃", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}\n攻撃した敵を<@ba.vup>{debuff}秒間移動速度<@ba.vup>-{-move_speed:0%}、更に<@ba.vup>{prob:0%}の確率でその敵を<@ba.vup>{debuff}秒間<$ba.root>バインドさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 54, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_frostl_2", "duration": 25.0, "blackboard": [ { "key": "move_speed", "value": -0.42, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "prob", "value": 0.25, "valueStr": null }, { "key": "debuff", "value": 1.5, "valueStr": null } ] }, { "name": "氷結の刃", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}\n攻撃した敵を<@ba.vup>{debuff}秒間移動速度<@ba.vup>-{-move_speed:0%}、更に<@ba.vup>{prob:0%}の確率でその敵を<@ba.vup>{debuff}秒間<$ba.root>バインドさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 53, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_frostl_2", "duration": 25.0, "blackboard": [ { "key": "move_speed", "value": -0.44, "valueStr": null }, { "key": "attack_speed", "value": 40.0, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "debuff", "value": 2.0, "valueStr": null } ] }, { "name": "氷結の刃", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}\n攻撃した敵を<@ba.vup>{debuff}秒間移動速度<@ba.vup>-{-move_speed:0%}、更に<@ba.vup>{prob:0%}の確率でその敵を<@ba.vup>{debuff}秒間<$ba.root>バインドさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_frostl_2", "duration": 25.0, "blackboard": [ { "key": "move_speed", "value": -0.46, "valueStr": null }, { "key": "attack_speed", "value": 45.0, "valueStr": null }, { "key": "prob", "value": 0.35, "valueStr": null }, { "key": "debuff", "value": 2.0, "valueStr": null } ] }, { "name": "氷結の刃", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}\n攻撃した敵を<@ba.vup>{debuff}秒間移動速度<@ba.vup>-{-move_speed:0%}、更に<@ba.vup>{prob:0%}の確率でその敵を<@ba.vup>{debuff}秒間<$ba.root>バインドさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_frostl_2", "duration": 25.0, "blackboard": [ { "key": "move_speed", "value": -0.5, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null }, { "key": "debuff", "value": 2.0, "valueStr": null } ] } ] }, "skchr_spikes_1": { "skillId": "skchr_spikes_1", "iconId": null, "hidden": false, "levels": [ { "name": "いたずら", "rangeId": null, "description": 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"skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_spikes_1", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.5, "valueStr": null } ] } ] }, "skchr_spikes_2": { "skillId": "skchr_spikes_2", "iconId": null, "hidden": false, "levels": [ { "name": "フェイタルトリック", "rangeId": "3-1", "description": "攻撃範囲拡大、特性による遠距離攻撃時の攻撃力低下が無効化される\n攻撃対象数+1、攻撃時、対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_spikes_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.1, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "フェイタルトリック", "rangeId": "3-1", "description": 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"skchr_spikes_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "フェイタルトリック", "rangeId": "3-1", "description": "攻撃範囲拡大、特性による遠距離攻撃時の攻撃力低下が無効化される\n攻撃対象数+1、攻撃時、対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_spikes_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] } ] }, "skchr_lolxh_1": { "skillId": "skchr_lolxh_1", "iconId": null, "hidden": false, "levels": [ { "name": "変化自在", "rangeId": "x-5", "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲が自身の<@ba.rem>隣接4マスになり、物理回避<@ba.vup>+{prob:0%}、ブロック中の敵全員を同時に攻撃", "skillType": "MANUAL", "durationType": 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"MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 0.0, "valueStr": null } ] }, { "name": "変化自在", "rangeId": "x-5", "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲が自身の<@ba.rem>隣接4マスになり、攻撃速度<@ba.vup>+{attack_speed}、物理回避<@ba.vup>+{prob:0%}、ブロック中の敵全員を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null } ] }, { "name": "変化自在", "rangeId": "x-5", "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲が自身の<@ba.rem>隣接4マスになり、攻撃速度<@ba.vup>+{attack_speed}、物理回避<@ba.vup>+{prob:0%}、ブロック中の敵全員を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 15.0, "valueStr": null } ] }, { "name": "変化自在", "rangeId": "x-5", "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲が自身の<@ba.rem>隣接4マスになり、攻撃速度<@ba.vup>+{attack_speed}、物理回避<@ba.vup>+{prob:0%}、ブロック中の敵全員を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null } ] }, { "name": "変化自在", "rangeId": "x-5", "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲が自身の<@ba.rem>隣接4マスになり、攻撃速度<@ba.vup>+{attack_speed}、物理回避<@ba.vup>+{prob:0%}、ブロック中の敵全員を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.35, "valueStr": null }, { "key": "attack_speed", "value": 25.0, "valueStr": null } ] }, { "name": "変化自在", "rangeId": "x-5", "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲が自身の<@ba.rem>隣接4マスになり、攻撃速度<@ba.vup>+{attack_speed}、物理回避<@ba.vup>+{prob:0%}、ブロック中の敵全員を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.35, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null } ] }, { "name": "変化自在", "rangeId": "x-5", "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲が自身の<@ba.rem>隣接4マスになり、攻撃速度<@ba.vup>+{attack_speed}、物理回避<@ba.vup>+{prob:0%}、ブロック中の敵全員を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.35, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null } ] }, { "name": "変化自在", "rangeId": "x-5", "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲が自身の<@ba.rem>隣接4マスになり、攻撃速度<@ba.vup>+{attack_speed}、物理回避<@ba.vup>+{prob:0%}、ブロック中の敵全員を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.45, "valueStr": null }, { "key": "attack_speed", "value": 40.0, "valueStr": null } ] } ] }, "skchr_lolxh_2": { "skillId": "skchr_lolxh_2", "iconId": null, "hidden": false, "levels": [ { "name": "金属操作", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+1、特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃対象のHPが最大値の50%未満の場合、追加でその対象に防御力を<@ba.vup>{attack@def_penetrate_fixed}無視する攻撃を1回与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@def_penetrate_fixed", "value": 100.0, "valueStr": null } ] }, { "name": "金属操作", "rangeId": null, "description": 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"blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@def_penetrate_fixed", "value": 120.0, "valueStr": null } ] }, { "name": "金属操作", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+1、特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃対象のHPが最大値の50%未満の場合、追加でその対象に防御力を<@ba.vup>{attack@def_penetrate_fixed}無視する攻撃を1回与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_lolxh_2", "duration": 17.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@def_penetrate_fixed", "value": 130.0, "valueStr": null } ] }, { "name": "金属操作", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+1、特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃対象のHPが最大値の50%未満の場合、追加でその対象に防御力を<@ba.vup>{attack@def_penetrate_fixed}無視する攻撃を1回与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_lolxh_2", "duration": 17.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@def_penetrate_fixed", "value": 140.0, "valueStr": null } ] }, { "name": "金属操作", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+1、特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃対象のHPが最大値の50%未満の場合、追加でその対象に防御力を<@ba.vup>{attack@def_penetrate_fixed}無視する攻撃を1回与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_lolxh_2", "duration": 17.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@def_penetrate_fixed", "value": 150.0, "valueStr": null } ] }, { "name": "金属操作", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+1、特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃対象のHPが最大値の50%未満の場合、追加でその対象に防御力を<@ba.vup>{attack@def_penetrate_fixed}無視する攻撃を1回与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_lolxh_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@def_penetrate_fixed", "value": 160.0, "valueStr": null } ] }, { "name": "金属操作", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+1、特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃対象のHPが最大値の50%未満の場合、追加でその対象に防御力を<@ba.vup>{attack@def_penetrate_fixed}無視する攻撃を1回与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_lolxh_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@def_penetrate_fixed", "value": 170.0, "valueStr": null } ] }, { "name": "金属操作", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+1、特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃対象のHPが最大値の50%未満の場合、追加でその対象に防御力を<@ba.vup>{attack@def_penetrate_fixed}無視する攻撃を1回与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_lolxh_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@def_penetrate_fixed", "value": 180.0, "valueStr": null } ] }, { "name": "金属操作", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+1、特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃対象のHPが最大値の50%未満の場合、追加でその対象に防御力を<@ba.vup>{attack@def_penetrate_fixed}無視する攻撃を1回与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_lolxh_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@def_penetrate_fixed", "value": 200.0, "valueStr": null } ] } ] }, "skchr_estell_2": { "skillId": "skchr_estell_2", "iconId": null, "hidden": false, "levels": [ { "name": "捨て身の覚悟", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、ただし味方の治療対象外になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_estell_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.85, "valueStr": null }, { "key": "block_cnt", "value": 0.0, "valueStr": null } ] }, { "name": "捨て身の覚悟", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、ただし味方の治療対象外になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_estell_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "block_cnt", "value": 0.0, "valueStr": null } ] }, { "name": "捨て身の覚悟", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、ただし味方の治療対象外になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_estell_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.95, "valueStr": null }, { "key": "block_cnt", "value": 0.0, "valueStr": null } ] }, { "name": "捨て身の覚悟", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、ただし味方の治療対象外になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_estell_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "block_cnt", "value": 0.0, "valueStr": null } ] }, { "name": "捨て身の覚悟", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、ただし味方の治療対象外になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_estell_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.05, "valueStr": null }, { "key": "block_cnt", "value": 0.0, "valueStr": null } ] }, { "name": "捨て身の覚悟", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、ただし味方の治療対象外になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_estell_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "block_cnt", "value": 0.0, "valueStr": null } ] }, { "name": "捨て身の覚悟", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、ただし味方の治療対象外になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_estell_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.15, "valueStr": null }, { "key": "block_cnt", "value": 0.0, "valueStr": null } ] }, { "name": "捨て身の覚悟", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、ただし味方の治療対象外になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_estell_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.25, "valueStr": null }, { "key": "block_cnt", "value": 0.0, "valueStr": null } ] }, { "name": "捨て身の覚悟", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、ただし味方の治療対象外になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_estell_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.35, "valueStr": null }, { 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"maxChargeTime": 1, "spCost": 27, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_brownb_2", "duration": 10.0, "blackboard": [ { "key": "base_attack_time", "value": -0.6, "valueStr": null } ] }, { "name": "ラッシュ", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>大幅に短縮", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_brownb_2", "duration": 10.0, "blackboard": [ { "key": "base_attack_time", "value": -0.6, "valueStr": null } ] }, { "name": "ラッシュ", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>大幅に短縮", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_brownb_2", "duration": 10.0, "blackboard": [ { "key": "base_attack_time", "value": -0.6, "valueStr": null } ] } ] }, "skchr_jaksel_1": { "skillId": "skchr_jaksel_1", "iconId": null, "hidden": false, "levels": [ { "name": "全力パンチ!", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_jaksel_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null } ] }, { "name": "全力パンチ!", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_jaksel_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null } ] }, { "name": "全力パンチ!", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_jaksel_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null } ] }, { "name": "全力パンチ!", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_jaksel_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null } ] }, { "name": "全力パンチ!", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_jaksel_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null } ] }, { "name": "全力パンチ!", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_jaksel_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "全力パンチ!", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_jaksel_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null } ] }, { "name": "全力パンチ!", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_jaksel_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.2, "valueStr": null } ] }, { "name": "全力パンチ!", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_jaksel_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": null } ] }, { "name": "全力パンチ!", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_jaksel_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.5, "valueStr": null } ] } ] }, "skchr_jaksel_2": { "skillId": "skchr_jaksel_2", "iconId": null, "hidden": false, "levels": [ { "name": "全神経集中!", "rangeId": null, "description": "攻撃しなくなる。物理回避<@ba.vup>+{jaksel_skill_2[evade].prob:0%}、回避発動するたびに自身の攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<@ba.vup>{base_attack_time:0%})", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_jaksel_2", "duration": 10.0, "blackboard": [ { "key": "jaksel_skill_2[evade].prob", "value": 0.4, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.2, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "全神経集中!", "rangeId": null, "description": 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"increment": 1.0 }, "prefabId": "skchr_jaksel_2", "duration": 10.0, "blackboard": [ { "key": "jaksel_skill_2[evade].prob", "value": 0.4, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.3, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "全神経集中!", "rangeId": null, "description": "攻撃しなくなる。物理回避<@ba.vup>+{jaksel_skill_2[evade].prob:0%}、回避発動するたびに自身の攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<@ba.vup>{base_attack_time:0%})", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_jaksel_2", "duration": 10.0, "blackboard": [ { "key": "jaksel_skill_2[evade].prob", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.35, "valueStr": null }, { "key": "base_attack_time", "value": 0.8, "valueStr": null } ] }, { "name": "全神経集中!", "rangeId": null, "description": "攻撃しなくなる。物理回避<@ba.vup>+{jaksel_skill_2[evade].prob:0%}、回避発動するたびに自身の攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<@ba.vup>{base_attack_time:0%})", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_jaksel_2", "duration": 10.0, "blackboard": [ { "key": "jaksel_skill_2[evade].prob", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.4, "valueStr": null }, { "key": "base_attack_time", "value": 0.8, "valueStr": null } ] }, { "name": "全神経集中!", "rangeId": null, "description": "攻撃しなくなる。物理回避<@ba.vup>+{jaksel_skill_2[evade].prob:0%}、回避発動するたびに自身の攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<@ba.vup>{base_attack_time:0%})", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_jaksel_2", "duration": 10.0, "blackboard": [ { "key": "jaksel_skill_2[evade].prob", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.45, "valueStr": null }, { "key": "base_attack_time", "value": 0.8, "valueStr": null } ] }, { "name": "全神経集中!", "rangeId": null, "description": "攻撃しなくなる。物理回避<@ba.vup>+{jaksel_skill_2[evade].prob:0%}、回避発動するたびに自身の攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<@ba.vup>{base_attack_time:0%})", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_jaksel_2", "duration": 15.0, "blackboard": [ { "key": "jaksel_skill_2[evade].prob", "value": 0.6, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "base_attack_time", "value": 0.6, "valueStr": null } ] }, { "name": "全神経集中!", "rangeId": null, "description": "攻撃しなくなる。物理回避<@ba.vup>+{jaksel_skill_2[evade].prob:0%}、回避発動するたびに自身の攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<@ba.vup>{base_attack_time:0%})", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_jaksel_2", "duration": 16.0, "blackboard": [ { "key": "jaksel_skill_2[evade].prob", "value": 0.6, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.55, "valueStr": null }, { "key": "base_attack_time", "value": 0.6, "valueStr": null } ] }, { "name": "全神経集中!", "rangeId": null, "description": "攻撃しなくなる。物理回避<@ba.vup>+{jaksel_skill_2[evade].prob:0%}、回避発動するたびに自身の攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<@ba.vup>{base_attack_time:0%})", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_jaksel_2", "duration": 17.0, "blackboard": [ { "key": "jaksel_skill_2[evade].prob", "value": 0.6, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "base_attack_time", "value": 0.6, "valueStr": null } ] }, { "name": "全神経集中!", "rangeId": null, "description": "攻撃しなくなる。物理回避<@ba.vup>+{jaksel_skill_2[evade].prob:0%}、回避発動するたびに自身の攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージで敵1体に反撃する(反撃の発動最短間隔が攻撃間隔の<@ba.vup>{base_attack_time:0%})", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_jaksel_2", "duration": 18.0, "blackboard": [ { "key": "jaksel_skill_2[evade].prob", "value": 0.7, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null } ] } ] }, "skchr_cutter_1": { "skillId": "skchr_cutter_1", "iconId": null, "hidden": false, "levels": [ { "name": "レッドシフト", "rangeId": "3-12", "description": "<@ba.vup>{times}本のナイフを投げて前方一定範囲内の敵をランダムに攻撃し、命中した敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_cutter_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "times", "value": 4.0, "valueStr": null } ] }, { "name": "レッドシフト", "rangeId": "3-12", "description": "<@ba.vup>{times}本のナイフを投げて前方一定範囲内の敵をランダムに攻撃し、命中した敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_cutter_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 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"PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_utage_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "duration", "value": 14.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "respawn_time", "value": 1.0, "valueStr": null } ] }, { "name": "落地斬・突破", "rangeId": null, "description": "配置後HPが<@ba.vdown>{hp_ratio:0%}減少。<@ba.vup>{duration}秒間攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>術ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_utage_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "duration", "value": 14.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "respawn_time", 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"value": 16.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "respawn_time", "value": 1.0, "valueStr": null } ] } ] }, "skchr_quartz_2": { "skillId": "skchr_quartz_2", "iconId": null, "hidden": false, "levels": [ { "name": "フルスイング", "rangeId": null, "description": "自身の被ダメージ<@ba.vdown>+{fake_damage:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃時、攻撃対象に攻撃力の<@ba.vup>{attack@s2_atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@s2_buff_prob:0%}の確率で対象を<@ba.vup>{attack@s2_stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_quartz_2", "duration": 20.0, "blackboard": [ { "key": "damage_scale", "value": 1.25, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "attack@s2_atk_scale", "value": 0.8, "valueStr": null }, { "key": "attack@s2_buff_prob", "value": 0.25, 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"アクティブ:残りHPが最大値の<@ba.vup>{max_hp_ratio:0%}を下回ると攻撃しなくなり、ブロック数が0になる。さらに敵に狙われにくくなり、1秒ごとにHPを最大値の<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}回復\nパッシブ:<@ba.rem>自身のブロック数+1", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nothin_1", "duration": 5.0, "blackboard": [ { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "max_hp_ratio", "value": 0.2, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.15, "valueStr": null } ] } ] }, "skchr_nothin_2": { "skillId": "skchr_nothin_2", "iconId": null, "hidden": false, "levels": [ { "name": "諸行無常", "rangeId": null, "description": "スキル発動中、攻撃力<@ba.vup>+{atk:0%}。そしてランダムで次の効果から一つを発動する:攻撃した敵の攻撃速度を<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒間<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(重複不可)、攻撃速度<@ba.vup>+{attack_speed}、物理回避<@ba.vup>+{prob:0%}、ブロック数<@ba.vup>+{block_cnt}\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nothin_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].attack_speed", "value": -20.0, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 15.0, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "諸行無常", "rangeId": null, "description": "スキル発動中、攻撃力<@ba.vup>+{atk:0%}。そしてランダムで次の効果から一つを発動する:攻撃した敵の攻撃速度を<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒間<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(重複不可)、攻撃速度<@ba.vup>+{attack_speed}、物理回避<@ba.vup>+{prob:0%}、ブロック数<@ba.vup>+{block_cnt}\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nothin_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.23, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].attack_speed", "value": -20.0, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 15.0, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "諸行無常", "rangeId": null, "description": "スキル発動中、攻撃力<@ba.vup>+{atk:0%}。そしてランダムで次の効果から一つを発動する:攻撃した敵の攻撃速度を<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒間<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(重複不可)、攻撃速度<@ba.vup>+{attack_speed}、物理回避<@ba.vup>+{prob:0%}、ブロック数<@ba.vup>+{block_cnt}\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nothin_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.26, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].attack_speed", "value": -20.0, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 15.0, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "諸行無常", "rangeId": null, "description": "スキル発動中、攻撃力<@ba.vup>+{atk:0%}。そしてランダムで次の効果から一つを発動する:攻撃した敵の攻撃速度を<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒間<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(重複不可)、攻撃速度<@ba.vup>+{attack_speed}、物理回避<@ba.vup>+{prob:0%}、ブロック数<@ba.vup>+{block_cnt}\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nothin_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].attack_speed", "value": -25.0, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "prob", "value": 0.35, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "諸行無常", "rangeId": null, "description": "スキル発動中、攻撃力<@ba.vup>+{atk:0%}。そしてランダムで次の効果から一つを発動する:攻撃した敵の攻撃速度を<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒間<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(重複不可)、攻撃速度<@ba.vup>+{attack_speed}、物理回避<@ba.vup>+{prob:0%}、ブロック数<@ba.vup>+{block_cnt}\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nothin_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.33, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].attack_speed", "value": -25.0, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "prob", "value": 0.35, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "諸行無常", "rangeId": null, "description": "スキル発動中、攻撃力<@ba.vup>+{atk:0%}。そしてランダムで次の効果から一つを発動する:攻撃した敵の攻撃速度を<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒間<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(重複不可)、攻撃速度<@ba.vup>+{attack_speed}、物理回避<@ba.vup>+{prob:0%}、ブロック数<@ba.vup>+{block_cnt}\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nothin_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.36, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].attack_speed", "value": -25.0, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "prob", "value": 0.35, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "諸行無常", "rangeId": null, "description": "スキル発動中、攻撃力<@ba.vup>+{atk:0%}。そしてランダムで次の効果から一つを発動する:攻撃した敵の攻撃速度を<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒間<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(重複不可)、攻撃速度<@ba.vup>+{attack_speed}、物理回避<@ba.vup>+{prob:0%}、ブロック数<@ba.vup>+{block_cnt}\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nothin_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].attack_speed", "value": -30.0, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 25.0, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "諸行無常", "rangeId": null, "description": "スキル発動中、攻撃力<@ba.vup>+{atk:0%}。そしてランダムで次の効果から一つを発動する:攻撃した敵の攻撃速度を<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒間<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(重複不可)、攻撃速度<@ba.vup>+{attack_speed}、物理回避<@ba.vup>+{prob:0%}、ブロック数<@ba.vup>+{block_cnt}\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nothin_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].attack_speed", "value": -30.0, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 25.0, "valueStr": null }, { "key": "prob", "value": 0.45, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "諸行無常", "rangeId": null, "description": "スキル発動中、攻撃力<@ba.vup>+{atk:0%}。そしてランダムで次の効果から一つを発動する:攻撃した敵の攻撃速度を<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒間<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(重複不可)、攻撃速度<@ba.vup>+{attack_speed}、物理回避<@ba.vup>+{prob:0%}、ブロック数<@ba.vup>+{block_cnt}\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nothin_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].attack_speed", "value": -30.0, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 28.0, "valueStr": null }, { "key": "prob", "value": 0.45, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "諸行無常", "rangeId": null, "description": "スキル発動中、攻撃力<@ba.vup>+{atk:0%}。そしてランダムで次の効果から一つを発動する:攻撃した敵の攻撃速度を<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒間<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(重複不可)、攻撃速度<@ba.vup>+{attack_speed}、物理回避<@ba.vup>+{prob:0%}、ブロック数<@ba.vup>+{block_cnt}\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nothin_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].attack_speed", "value": -35.0, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 28.0, "valueStr": null }, { "key": "prob", "value": 0.5, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] } ] }, "skchr_talr_1": { "skillId": "skchr_talr_1", "iconId": null, "hidden": false, "levels": [ { "name": "採寸用メジャー", "rangeId": null, "description": "攻撃範囲<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_talr_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null } ] }, { "name": "採寸用メジャー", "rangeId": null, "description": "攻撃範囲<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_talr_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.23, "valueStr": null }, { "key": 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"key": "heal_scale", "value": 2.6, "valueStr": null } ] }, { "name": "ヒールウェーブ", "rangeId": null, "description": "攻撃範囲内味方全員のHPをセイリュウの攻撃力の<@ba.vup>{heal_scale:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_finlpp_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 2.9, "valueStr": null } ] }, { "name": "ヒールウェーブ", "rangeId": null, "description": "攻撃範囲内味方全員のHPをセイリュウの攻撃力の<@ba.vup>{heal_scale:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_finlpp_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 3.2, "valueStr": null } ] }, { "name": "ヒールウェーブ", "rangeId": null, "description": "攻撃範囲内味方全員のHPをセイリュウの攻撃力の<@ba.vup>{heal_scale:0%}回復", "skillType": 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"通常攻撃の間隔を<@ba.vup>大幅に短縮。攻撃時、ランダムで攻撃範囲内の負傷した味方のHPをセイリュウの攻撃力の<@ba.vup>{attack@heal_scale:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 69, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_finlpp_2", "duration": 25.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.3, "valueStr": null }, { "key": "base_attack_time", "value": 0.12, "valueStr": null } ] }, { "name": "ピュアスプリング", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>大幅に短縮。攻撃時、ランダムで攻撃範囲内の負傷した味方のHPをセイリュウの攻撃力の<@ba.vup>{attack@heal_scale:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 68, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_finlpp_2", "duration": 25.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.3, "valueStr": null }, { "key": "base_attack_time", "value": 0.12, "valueStr": null } ] }, { "name": "ピュアスプリング", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>大幅に短縮。攻撃時、ランダムで攻撃範囲内の負傷した味方のHPをセイリュウの攻撃力の<@ba.vup>{attack@heal_scale:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 67, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_finlpp_2", "duration": 25.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.35, "valueStr": null }, { "key": "base_attack_time", "value": 0.12, "valueStr": null } ] }, { "name": "ピュアスプリング", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>大幅に短縮。攻撃時、ランダムで攻撃範囲内の負傷した味方のHPをセイリュウの攻撃力の<@ba.vup>{attack@heal_scale:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 66, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_finlpp_2", "duration": 25.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.35, "valueStr": null }, { "key": "base_attack_time", "value": 0.12, "valueStr": null } ] }, { "name": "ピュアスプリング", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>大幅に短縮。攻撃時、ランダムで攻撃範囲内の負傷した味方のHPをセイリュウの攻撃力の<@ba.vup>{attack@heal_scale:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_finlpp_2", "duration": 25.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.35, "valueStr": null }, { "key": "base_attack_time", "value": 0.12, "valueStr": null } ] }, { "name": "ピュアスプリング", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>大幅に短縮。攻撃時、ランダムで攻撃範囲内の負傷した味方のHPをセイリュウの攻撃力の<@ba.vup>{attack@heal_scale:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 64, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_finlpp_2", "duration": 25.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.4, "valueStr": null }, { "key": "base_attack_time", "value": 0.12, "valueStr": null } ] }, { "name": "ピュアスプリング", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>大幅に短縮。攻撃時、ランダムで攻撃範囲内の負傷した味方のHPをセイリュウの攻撃力の<@ba.vup>{attack@heal_scale:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 63, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_finlpp_2", "duration": 25.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.43, "valueStr": null }, { "key": "base_attack_time", "value": 0.12, "valueStr": null } ] }, { "name": "ピュアスプリング", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>大幅に短縮。攻撃時、ランダムで攻撃範囲内の負傷した味方のHPをセイリュウの攻撃力の<@ba.vup>{attack@heal_scale:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 62, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_finlpp_2", "duration": 25.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.46, "valueStr": null }, { "key": "base_attack_time", "value": 0.12, "valueStr": null } ] }, { "name": "ピュアスプリング", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>大幅に短縮。攻撃時、ランダムで攻撃範囲内の負傷した味方のHPをセイリュウの攻撃力の<@ba.vup>{attack@heal_scale:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_finlpp_2", "duration": 25.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": 0.12, "valueStr": null } ] } ] }, "skchr_chnut_1": { "skillId": "skchr_chnut_1", "iconId": null, "hidden": false, "levels": [ { "name": "積土成山", "rangeId": null, "description": "治療行動を行い、<$ba.dt.element>元素損傷に対する治療値が<@ba.vup>{trait_scale:0%}まで上昇する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chnut_1", "duration": 0.0, "blackboard": [ { "key": "trait_scale", "value": 1.5, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "積土成山", "rangeId": null, "description": "治療行動を行い、<$ba.dt.element>元素損傷に対する治療値が<@ba.vup>{trait_scale:0%}まで上昇する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chnut_1", "duration": 0.0, "blackboard": [ { "key": "trait_scale", "value": 1.6, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "積土成山", "rangeId": null, "description": "治療行動を行い、<$ba.dt.element>元素損傷に対する治療値が<@ba.vup>{trait_scale:0%}まで上昇する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chnut_1", "duration": 0.0, "blackboard": [ { "key": "trait_scale", "value": 1.7, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "積土成山", "rangeId": null, "description": "治療行動を行い、<$ba.dt.element>元素損傷に対する治療値が<@ba.vup>{trait_scale:0%}まで上昇する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_chnut_1", "duration": 0.0, "blackboard": [ { "key": "trait_scale", "value": 2.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "積土成山", "rangeId": null, "description": "治療行動を行い、<$ba.dt.element>元素損傷に対する治療値が<@ba.vup>{trait_scale:0%}まで上昇する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_chnut_1", "duration": 0.0, "blackboard": [ { "key": "trait_scale", "value": 2.1, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "積土成山", "rangeId": null, "description": "治療行動を行い、<$ba.dt.element>元素損傷に対する治療値が<@ba.vup>{trait_scale:0%}まで上昇する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_chnut_1", "duration": 0.0, "blackboard": [ { "key": "trait_scale", "value": 2.2, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "積土成山", "rangeId": null, "description": "治療行動を行い、<$ba.dt.element>元素損傷に対する治療値が<@ba.vup>{trait_scale:0%}まで上昇する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 14, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_chnut_1", "duration": 0.0, "blackboard": [ { "key": "trait_scale", "value": 2.5, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null } ] }, { "name": "積土成山", "rangeId": null, "description": "治療行動を行い、<$ba.dt.element>元素損傷に対する治療値が<@ba.vup>{trait_scale:0%}まで上昇する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 13, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_chnut_1", "duration": 0.0, "blackboard": [ { "key": "trait_scale", "value": 2.7, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null } ] }, { "name": "積土成山", "rangeId": null, "description": "治療行動を行い、<$ba.dt.element>元素損傷に対する治療値が<@ba.vup>{trait_scale:0%}まで上昇する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 12, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_chnut_1", "duration": 0.0, "blackboard": [ { "key": "trait_scale", "value": 2.8, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null } ] }, { "name": "積土成山", "rangeId": null, "description": "治療行動を行い、<$ba.dt.element>元素損傷に対する治療値が<@ba.vup>{trait_scale:0%}まで上昇する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 10, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_chnut_1", "duration": 0.0, "blackboard": [ { "key": "trait_scale", "value": 3.0, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null } ] } ] }, "skchr_chnut_2": { "skillId": "skchr_chnut_2", "iconId": null, "hidden": false, "levels": [ { "name": "厚土の脈動", "rangeId": "3-2", "description": "攻撃範囲<@ba.vdown>縮小、攻撃速度<@ba.vup>+{attack_speed}、同一対象を連続して治療する時、HP回復量と<$ba.dt.element>元素損傷に対する治療値が<@ba.vup>{attack@heal_continuously_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_chnut_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 80.0, "valueStr": null }, { "key": "attack@heal_continuously_scale", "value": 1.05, "valueStr": null } ] }, { "name": "厚土の脈動", "rangeId": "3-2", "description": "攻撃範囲<@ba.vdown>縮小、攻撃速度<@ba.vup>+{attack_speed}、同一対象を連続して治療する時、HP回復量と<$ba.dt.element>元素損傷に対する治療値が<@ba.vup>{attack@heal_continuously_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 88, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_chnut_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 80.0, "valueStr": null }, { "key": "attack@heal_continuously_scale", "value": 1.1, "valueStr": null } ] }, { "name": "厚土の脈動", "rangeId": "3-2", "description": "攻撃範囲<@ba.vdown>縮小、攻撃速度<@ba.vup>+{attack_speed}、同一対象を連続して治療する時、HP回復量と<$ba.dt.element>元素損傷に対する治療値が<@ba.vup>{attack@heal_continuously_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 86, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_chnut_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 80.0, "valueStr": null }, { "key": "attack@heal_continuously_scale", "value": 1.15, "valueStr": null } ] }, { "name": "厚土の脈動", "rangeId": "3-2", "description": "攻撃範囲<@ba.vdown>縮小、攻撃速度<@ba.vup>+{attack_speed}、同一対象を連続して治療する時、HP回復量と<$ba.dt.element>元素損傷に対する治療値が<@ba.vup>{attack@heal_continuously_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 82, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_chnut_2", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 90.0, "valueStr": null }, { "key": "attack@heal_continuously_scale", "value": 1.2, "valueStr": null } ] }, { "name": "厚土の脈動", "rangeId": "3-2", "description": "攻撃範囲<@ba.vdown>縮小、攻撃速度<@ba.vup>+{attack_speed}、同一対象を連続して治療する時、HP回復量と<$ba.dt.element>元素損傷に対する治療値が<@ba.vup>{attack@heal_continuously_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_chnut_2", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 90.0, "valueStr": null }, { "key": "attack@heal_continuously_scale", "value": 1.2, "valueStr": null } ] }, { "name": "厚土の脈動", "rangeId": "3-2", "description": "攻撃範囲<@ba.vdown>縮小、攻撃速度<@ba.vup>+{attack_speed}、同一対象を連続して治療する時、HP回復量と<$ba.dt.element>元素損傷に対する治療値が<@ba.vup>{attack@heal_continuously_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 78, "initSp": 27, "increment": 1.0 }, "prefabId": "skchr_chnut_2", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 90.0, "valueStr": null }, { "key": "attack@heal_continuously_scale", "value": 1.3, "valueStr": null } ] }, { "name": "厚土の脈動", "rangeId": "3-2", "description": "攻撃範囲<@ba.vdown>縮小、攻撃速度<@ba.vup>+{attack_speed}、同一対象を連続して治療する時、HP回復量と<$ba.dt.element>元素損傷に対する治療値が<@ba.vup>{attack@heal_continuously_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 74, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_chnut_2", "duration": 35.0, "blackboard": [ { "key": "attack_speed", "value": 100.0, "valueStr": null }, { "key": "attack@heal_continuously_scale", "value": 1.35, "valueStr": null } ] }, { "name": "厚土の脈動", "rangeId": "3-2", "description": "攻撃範囲<@ba.vdown>縮小、攻撃速度<@ba.vup>+{attack_speed}、同一対象を連続して治療する時、HP回復量と<$ba.dt.element>元素損傷に対する治療値が<@ba.vup>{attack@heal_continuously_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 72, "initSp": 34, "increment": 1.0 }, "prefabId": "skchr_chnut_2", "duration": 35.0, "blackboard": [ { "key": "attack_speed", "value": 110.0, "valueStr": null }, { "key": "attack@heal_continuously_scale", "value": 1.4, "valueStr": null } ] }, { "name": "厚土の脈動", "rangeId": "3-2", "description": "攻撃範囲<@ba.vdown>縮小、攻撃速度<@ba.vup>+{attack_speed}、同一対象を連続して治療する時、HP回復量と<$ba.dt.element>元素損傷に対する治療値が<@ba.vup>{attack@heal_continuously_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 72, "initSp": 36, "increment": 1.0 }, "prefabId": "skchr_chnut_2", "duration": 35.0, "blackboard": [ { "key": "attack_speed", "value": 110.0, "valueStr": null }, { "key": "attack@heal_continuously_scale", "value": 1.45, "valueStr": null } ] }, { "name": "厚土の脈動", "rangeId": "3-2", "description": "攻撃範囲<@ba.vdown>縮小、攻撃速度<@ba.vup>+{attack_speed}、同一対象を連続して治療する時、HP回復量と<$ba.dt.element>元素損傷に対する治療値が<@ba.vup>{attack@heal_continuously_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_chnut_2", "duration": 35.0, "blackboard": [ { "key": "attack_speed", "value": 130.0, "valueStr": null }, { "key": "attack@heal_continuously_scale", "value": 1.5, "valueStr": null } ] } ] }, "skchr_plosis_2": { "skillId": "skchr_plosis_2", "iconId": null, "hidden": false, "levels": [ { "name": "エンケファリン", 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100, "initSp": 65, "increment": 1.0 }, "prefabId": "skchr_plosis_2", "duration": 32.0, "blackboard": [ { "key": "base_attack_time", "value": -1.65, "valueStr": null } ] }, { "name": "エンケファリン", "rangeId": "y-7", "description": "攻撃範囲拡大、通常攻撃の間隔を<@ba.vup>かなり短縮", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 70, "increment": 1.0 }, "prefabId": "skchr_plosis_2", "duration": 33.0, "blackboard": [ { "key": "base_attack_time", "value": -1.8, "valueStr": null } ] }, { "name": "エンケファリン", "rangeId": "y-7", "description": "攻撃範囲拡大、通常攻撃の間隔を<@ba.vup>かなり短縮", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 70, "increment": 1.0 }, "prefabId": "skchr_plosis_2", "duration": 34.0, "blackboard": [ { "key": "base_attack_time", "value": -1.8, "valueStr": null } ] }, { "name": "エンケファリン", 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"spCost": 100, "initSp": 78, "increment": 1.0 }, "prefabId": "skchr_plosis_2", "duration": 37.0, "blackboard": [ { "key": "base_attack_time", "value": -1.9, "valueStr": null } ] }, { "name": "エンケファリン", "rangeId": "y-7", "description": "攻撃範囲拡大、通常攻撃の間隔を<@ba.vup>大幅に短縮", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 82, "increment": 1.0 }, "prefabId": "skchr_plosis_2", "duration": 38.0, "blackboard": [ { "key": "base_attack_time", "value": -1.9, "valueStr": null } ] }, { "name": "エンケファリン", "rangeId": "y-7", "description": "攻撃範囲拡大、通常攻撃の間隔を<@ba.vup>超大幅に短縮", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 85, "increment": 1.0 }, "prefabId": "skchr_plosis_2", "duration": 40.0, "blackboard": [ { "key": "base_attack_time", "value": -2.1, "valueStr": null } ] } ] }, 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"blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null } ] }, { "name": "集中療法", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、同時治療人数<@ba.vdown>-1", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_breeze_1", "duration": 28.0, "blackboard": [ { "key": "atk", "value": 0.95, "valueStr": null } ] }, { "name": "集中療法", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、同時治療人数<@ba.vdown>-1", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_breeze_1", "duration": 31.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null } ] }, { "name": "集中療法", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、同時治療人数<@ba.vdown>-1", "skillType": "MANUAL", "durationType": "NONE", 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"value": 1.4, "valueStr": null } ] } ] }, "skchr_breeze_2": { "skillId": "skchr_breeze_2", "iconId": null, "hidden": false, "levels": [ { "name": "拡散療法", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常治療行動が次のように変更:攻撃範囲内の味方を対象として医療弾を撃ち、対象と対象周囲8マスの味方のHPを治療(周囲の味方に対するHP治療効果が50%になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_breeze_2", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "attack@scale", "value": 0.5, "valueStr": null } ] }, { "name": "拡散療法", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常治療行動が次のように変更:攻撃範囲内の味方を対象として医療弾を撃ち、対象と対象周囲8マスの味方のHPを治療(周囲の味方に対するHP治療効果が50%になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_breeze_2", "duration": 36.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "attack@scale", "value": 0.5, "valueStr": null } ] }, { "name": "拡散療法", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常治療行動が次のように変更:攻撃範囲内の味方を対象として医療弾を撃ち、対象と対象周囲8マスの味方のHPを治療(周囲の味方に対するHP治療効果が50%になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_breeze_2", "duration": 37.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "attack@scale", "value": 0.5, "valueStr": null } ] }, { "name": "拡散療法", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常治療行動が次のように変更:攻撃範囲内の味方を対象として医療弾を撃ち、対象と対象周囲8マスの味方のHPを治療(周囲の味方に対するHP治療効果が50%になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 44, "increment": 1.0 }, "prefabId": "skchr_breeze_2", "duration": 38.0, "blackboard": [ { "key": "atk", "value": 1.5, "valueStr": null }, { "key": "attack@scale", "value": 0.5, "valueStr": null } ] }, { "name": "拡散療法", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常治療行動が次のように変更:攻撃範囲内の味方を対象として医療弾を撃ち、対象と対象周囲8マスの味方のHPを治療(周囲の味方に対するHP治療効果が50%になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 44, "increment": 1.0 }, "prefabId": "skchr_breeze_2", "duration": 39.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "attack@scale", "value": 0.5, "valueStr": null } ] }, { "name": "拡散療法", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常治療行動が次のように変更:攻撃範囲内の味方を対象として医療弾を撃ち、対象と対象周囲8マスの味方のHPを治療(周囲の味方に対するHP治療効果が50%になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 44, "increment": 1.0 }, "prefabId": "skchr_breeze_2", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 1.7, "valueStr": null }, { "key": "attack@scale", "value": 0.5, "valueStr": null } ] }, { "name": "拡散療法", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常治療行動が次のように変更:攻撃範囲内の味方を対象として医療弾を撃ち、対象と対象周囲8マスの味方のHPを治療(周囲の味方に対するHP治療効果が50%になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 48, "increment": 1.0 }, "prefabId": "skchr_breeze_2", "duration": 41.0, "blackboard": [ { "key": "atk", "value": 1.9, "valueStr": null }, { "key": "attack@scale", "value": 0.5, "valueStr": null } ] }, { "name": "拡散療法", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常治療行動が次のように変更:攻撃範囲内の味方を対象として医療弾を撃ち、対象と対象周囲8マスの味方のHPを治療(周囲の味方に対するHP治療効果が50%になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 52, "increment": 1.0 }, "prefabId": "skchr_breeze_2", "duration": 42.0, "blackboard": [ { "key": "atk", "value": 2.1, "valueStr": null }, { "key": "attack@scale", "value": 0.5, "valueStr": null } ] }, { "name": "拡散療法", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常治療行動が次のように変更:攻撃範囲内の味方を対象として医療弾を撃ち、対象と対象周囲8マスの味方のHPを治療(周囲の味方に対するHP治療効果が50%になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 56, "increment": 1.0 }, "prefabId": "skchr_breeze_2", "duration": 43.0, "blackboard": [ { "key": "atk", "value": 2.3, "valueStr": null }, { "key": "attack@scale", "value": 0.5, "valueStr": null } ] }, { "name": "拡散療法", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常治療行動が次のように変更:攻撃範囲内の味方を対象として医療弾を撃ち、対象と対象周囲8マスの味方のHPを治療(周囲の味方に対するHP治療効果が50%になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 60, "increment": 1.0 }, "prefabId": "skchr_breeze_2", "duration": 45.0, "blackboard": [ { "key": "atk", "value": 2.5, "valueStr": null }, { "key": "attack@scale", "value": 0.5, "valueStr": null } ] } ] }, "skchr_rosesa_1": { "skillId": "skchr_rosesa_1", "iconId": null, "hidden": false, "levels": [ { "name": "急なケガにはこの薬!", "rangeId": null, "description": "次に味方を治療する時、対象のHPを攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosesa_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.4, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "急なケガにはこの薬!", "rangeId": null, "description": "次に味方を治療する時、対象のHPを攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosesa_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.45, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "急なケガにはこの薬!", "rangeId": null, "description": "次に味方を治療する時、対象のHPを攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosesa_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.5, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "急なケガにはこの薬!", "rangeId": null, "description": "次に味方を治療する時、対象のHPを攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosesa_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.5, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "急なケガにはこの薬!", "rangeId": null, "description": "次に味方を治療する時、対象のHPを攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosesa_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.55, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "急なケガにはこの薬!", "rangeId": null, "description": "次に味方を治療する時、対象のHPを攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosesa_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.6, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "急なケガにはこの薬!", "rangeId": null, "description": "次に味方を治療する時、対象のHPを攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosesa_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.65, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "急なケガにはこの薬!", "rangeId": null, "description": "次に味方を治療する時、対象のHPを攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosesa_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.7, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null } ] }, { "name": "急なケガにはこの薬!", "rangeId": null, "description": "次に味方を治療する時、対象のHPを攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosesa_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.8, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null } ] }, { "name": "急なケガにはこの薬!", "rangeId": null, "description": "次に味方を治療する時、対象のHPを攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosesa_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.9, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null } ] } ] }, "skchr_rosesa_2": { "skillId": "skchr_rosesa_2", "iconId": null, "hidden": false, "levels": [ { "name": "長く効くのがこの薬!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>わずかに短縮し、攻撃範囲内のオペレーターが物理/術ダメージを受けた際、被ダメージを<@ba.vup>{damage_reduce_scale_display:0%}軽減し、軽減したダメージ分のHPを<@ba.vup>{attack@final_duration}秒間にかけて継続的に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_rosesa_2", "duration": 27.0, "blackboard": [ { "key": "attack@interval", "value": 1.0, "valueStr": null }, { "key": "attack@final_duration", "value": 5.0, "valueStr": null }, { "key": "base_attack_time", "value": -0.75, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.9, "valueStr": null }, { "key": "damage_reduce_scale_display", "value": 0.1, "valueStr": null } ] }, { "name": "長く効くのがこの薬!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>わずかに短縮し、攻撃範囲内のオペレーターが物理/術ダメージを受けた際、被ダメージを<@ba.vup>{damage_reduce_scale_display:0%}軽減し、軽減したダメージ分のHPを<@ba.vup>{attack@final_duration}秒間にかけて継続的に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_rosesa_2", "duration": 27.0, "blackboard": [ { "key": "attack@interval", "value": 1.0, "valueStr": null }, { "key": "attack@final_duration", "value": 5.0, "valueStr": null }, { "key": "base_attack_time", "value": -0.75, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.85, "valueStr": null }, { "key": "damage_reduce_scale_display", "value": 0.15, "valueStr": null } ] }, { "name": "長く効くのがこの薬!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>わずかに短縮し、攻撃範囲内のオペレーターが物理/術ダメージを受けた際、被ダメージを<@ba.vup>{damage_reduce_scale_display:0%}軽減し、軽減したダメージ分のHPを<@ba.vup>{attack@final_duration}秒間にかけて継続的に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_rosesa_2", "duration": 27.0, "blackboard": [ { "key": "attack@interval", "value": 1.0, "valueStr": null }, { "key": "attack@final_duration", "value": 5.0, "valueStr": null }, { "key": "base_attack_time", "value": -0.75, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.8, "valueStr": null }, { "key": "damage_reduce_scale_display", "value": 0.2, "valueStr": null } ] }, { "name": "長く効くのがこの薬!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>やや短縮し、攻撃範囲内のオペレーターが物理/術ダメージを受けた際、被ダメージを<@ba.vup>{damage_reduce_scale_display:0%}軽減し、軽減したダメージ分のHPを<@ba.vup>{attack@final_duration}秒間にかけて継続的に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 19, "increment": 1.0 }, "prefabId": "skchr_rosesa_2", "duration": 27.0, "blackboard": [ { "key": "attack@interval", "value": 1.0, "valueStr": null }, { "key": "attack@final_duration", "value": 5.0, "valueStr": null }, { "key": "base_attack_time", "value": -1.05, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.8, "valueStr": null }, { "key": "damage_reduce_scale_display", "value": 0.2, "valueStr": null } ] }, { "name": "長く効くのがこの薬!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>やや短縮し、攻撃範囲内のオペレーターが物理/術ダメージを受けた際、被ダメージを<@ba.vup>{damage_reduce_scale_display:0%}軽減し、軽減したダメージ分のHPを<@ba.vup>{attack@final_duration}秒間にかけて継続的に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 19, "increment": 1.0 }, "prefabId": "skchr_rosesa_2", "duration": 27.0, "blackboard": [ { "key": "attack@interval", "value": 1.0, "valueStr": null }, { "key": "attack@final_duration", "value": 5.0, "valueStr": null }, { "key": "base_attack_time", "value": -1.05, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.75, "valueStr": null }, { "key": "damage_reduce_scale_display", "value": 0.25, "valueStr": null } ] }, { "name": "長く効くのがこの薬!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>やや短縮し、攻撃範囲内のオペレーターが物理/術ダメージを受けた際、被ダメージを<@ba.vup>{damage_reduce_scale_display:0%}軽減し、軽減したダメージ分のHPを<@ba.vup>{attack@final_duration}秒間にかけて継続的に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 19, "increment": 1.0 }, "prefabId": "skchr_rosesa_2", "duration": 27.0, "blackboard": [ { "key": "attack@interval", "value": 1.0, "valueStr": null }, { "key": "attack@final_duration", "value": 5.0, "valueStr": null }, { "key": "base_attack_time", "value": -1.05, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.7, "valueStr": null }, { "key": "damage_reduce_scale_display", "value": 0.3, "valueStr": null } ] }, { "name": "長く効くのがこの薬!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮し、攻撃範囲内のオペレーターが物理/術ダメージを受けた際、被ダメージを<@ba.vup>{damage_reduce_scale_display:0%}軽減し、軽減したダメージ分のHPを<@ba.vup>{attack@final_duration}秒間にかけて継続的に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_rosesa_2", "duration": 27.0, "blackboard": [ { "key": "attack@interval", "value": 1.0, "valueStr": null }, { "key": "attack@final_duration", "value": 5.0, "valueStr": null }, { "key": "base_attack_time", "value": -1.35, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.7, "valueStr": null }, { "key": "damage_reduce_scale_display", "value": 0.3, "valueStr": null } ] }, { "name": "長く効くのがこの薬!", "rangeId": 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"rangeId": "1-1", "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、第一素質の発動確率が<@ba.vup>{talent@prob_scaler:0.0}倍まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_rfalcn_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 9.0, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null }, { "key": "atk", "value": 0.04, "valueStr": null }, { "key": "rfalcn_s_2[cost].interval", "value": 1.6, "valueStr": null }, { "key": "rfalcn_s_2[cost].cost", "value": 1.0, "valueStr": null }, { "key": "talent@prob_scaler", "value": 1.3, "valueStr": null } ] }, { "name": "酔刃乱舞", "rangeId": "1-1", "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、第一素質の発動確率が<@ba.vup>{talent@prob_scaler:0.0}倍まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_rfalcn_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 9.0, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null }, { "key": "atk", "value": 0.08, "valueStr": null }, { "key": "rfalcn_s_2[cost].interval", "value": 1.6, "valueStr": null }, { "key": "rfalcn_s_2[cost].cost", "value": 1.0, "valueStr": null }, { "key": "talent@prob_scaler", "value": 1.3, "valueStr": null } ] }, { "name": "酔刃乱舞", "rangeId": "1-1", "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、第一素質の発動確率が<@ba.vup>{talent@prob_scaler:0.0}倍まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_rfalcn_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 9.0, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null }, { "key": "atk", "value": 0.12, "valueStr": null }, { "key": "rfalcn_s_2[cost].interval", "value": 1.6, "valueStr": null }, { "key": "rfalcn_s_2[cost].cost", "value": 1.0, "valueStr": null }, { "key": "talent@prob_scaler", "value": 1.3, "valueStr": null } ] }, { "name": "酔刃乱舞", "rangeId": "1-1", "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、第一素質の発動確率が<@ba.vup>{talent@prob_scaler:0.0}倍まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_rfalcn_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 10.0, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "atk", "value": 0.16, "valueStr": null }, { "key": "rfalcn_s_2[cost].interval", "value": 1.5, "valueStr": null }, { "key": "rfalcn_s_2[cost].cost", "value": 1.0, "valueStr": null }, { "key": "talent@prob_scaler", "value": 1.6, "valueStr": null } ] }, { "name": "酔刃乱舞", "rangeId": "1-1", "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、第一素質の発動確率が<@ba.vup>{talent@prob_scaler:0.0}倍まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_rfalcn_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 10.0, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "rfalcn_s_2[cost].interval", "value": 1.5, "valueStr": null }, { "key": "rfalcn_s_2[cost].cost", "value": 1.0, "valueStr": null }, { "key": "talent@prob_scaler", "value": 1.6, "valueStr": null } ] }, { "name": "酔刃乱舞", "rangeId": "1-1", "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、第一素質の発動確率が<@ba.vup>{talent@prob_scaler:0.0}倍まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_rfalcn_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 10.0, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "atk", "value": 0.24, "valueStr": null }, { "key": "rfalcn_s_2[cost].interval", "value": 1.5, "valueStr": null }, { "key": "rfalcn_s_2[cost].cost", "value": 1.0, "valueStr": null }, { "key": "talent@prob_scaler", "value": 1.6, "valueStr": null } ] }, { "name": "酔刃乱舞", "rangeId": "1-1", "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、第一素質の発動確率が<@ba.vup>{talent@prob_scaler:0.0}倍まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_rfalcn_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 11.0, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "atk", "value": 0.28, "valueStr": null }, { "key": "rfalcn_s_2[cost].interval", "value": 1.3, "valueStr": null }, { "key": "rfalcn_s_2[cost].cost", "value": 1.0, "valueStr": null }, { "key": "talent@prob_scaler", "value": 1.9, "valueStr": null } ] }, { "name": "酔刃乱舞", "rangeId": "1-1", "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、第一素質の発動確率が<@ba.vup>{talent@prob_scaler:0.0}倍まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_rfalcn_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 11.0, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "atk", "value": 0.32, "valueStr": null }, { "key": "rfalcn_s_2[cost].interval", "value": 1.3, "valueStr": null }, { "key": "rfalcn_s_2[cost].cost", "value": 1.0, "valueStr": null }, { "key": "talent@prob_scaler", "value": 2.1, "valueStr": null } ] }, { "name": "酔刃乱舞", "rangeId": "1-1", "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、第一素質の発動確率が<@ba.vup>{talent@prob_scaler:0.0}倍まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_rfalcn_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 11.0, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "atk", "value": 0.36, "valueStr": null }, { "key": "rfalcn_s_2[cost].interval", "value": 1.3, "valueStr": null }, { "key": "rfalcn_s_2[cost].cost", "value": 1.0, "valueStr": null }, { "key": "talent@prob_scaler", "value": 2.3, "valueStr": null } ] }, { "name": "酔刃乱舞", "rangeId": "1-1", "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、第一素質の発動確率が<@ba.vup>{talent@prob_scaler:0.0}倍まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_rfalcn_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 12.0, "valueStr": null }, { "key": "attack_speed", "value": 40.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "rfalcn_s_2[cost].interval", "value": 1.25, "valueStr": null }, { "key": "rfalcn_s_2[cost].cost", "value": 1.0, "valueStr": null }, { "key": "talent@prob_scaler", "value": 2.5, "valueStr": null } ] } ] }, "skchr_makiri_1": { "skillId": "skchr_makiri_1", "iconId": null, "hidden": false, "levels": [ { "name": "場ならし", "rangeId": "1-1", "description": "所持コスト<@ba.vup>+{cost}、配置待機エリアの右から最大<@ba.vup>{cnt}名のオペレーターの配置コスト<@ba.vup>{value}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_makiri_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": -4.0, "valueStr": null } ] }, { "name": "場ならし", "rangeId": "1-1", "description": "所持コスト<@ba.vup>+{cost}、配置待機エリアの右から最大<@ba.vup>{cnt}名のオペレーターの配置コスト<@ba.vup>{value}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_makiri_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": -4.0, "valueStr": null } ] }, { "name": "場ならし", "rangeId": "1-1", "description": "所持コスト<@ba.vup>+{cost}、配置待機エリアの右から最大<@ba.vup>{cnt}名のオペレーターの配置コスト<@ba.vup>{value}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_makiri_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": -4.0, "valueStr": null } ] }, { "name": "場ならし", "rangeId": "1-1", "description": "所持コスト<@ba.vup>+{cost}、配置待機エリアの右から最大<@ba.vup>{cnt}名のオペレーターの配置コスト<@ba.vup>{value}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_makiri_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": -4.0, "valueStr": null } ] }, { "name": "場ならし", "rangeId": "1-1", "description": "所持コスト<@ba.vup>+{cost}、配置待機エリアの右から最大<@ba.vup>{cnt}名のオペレーターの配置コスト<@ba.vup>{value}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_makiri_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": -4.0, "valueStr": null } ] }, { "name": "場ならし", "rangeId": "1-1", "description": "所持コスト<@ba.vup>+{cost}、配置待機エリアの右から最大<@ba.vup>{cnt}名のオペレーターの配置コスト<@ba.vup>{value}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_makiri_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": -4.0, "valueStr": null } ] }, { "name": "場ならし", "rangeId": "1-1", "description": "所持コスト<@ba.vup>+{cost}、配置待機エリアの右から最大<@ba.vup>{cnt}名のオペレーターの配置コスト<@ba.vup>{value}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_makiri_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": -4.0, "valueStr": null } ] }, { "name": "場ならし", "rangeId": "1-1", "description": "所持コスト<@ba.vup>+{cost}、配置待機エリアの右から最大<@ba.vup>{cnt}名のオペレーターの配置コスト<@ba.vup>{value}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_makiri_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": -4.0, "valueStr": null } ] }, { "name": "場ならし", "rangeId": "1-1", "description": "所持コスト<@ba.vup>+{cost}、配置待機エリアの右から最大<@ba.vup>{cnt}名のオペレーターの配置コスト<@ba.vup>{value}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_makiri_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": -4.0, "valueStr": null } ] }, { "name": "場ならし", "rangeId": "1-1", "description": "所持コスト<@ba.vup>+{cost}、配置待機エリアの右から最大<@ba.vup>{cnt}名のオペレーターの配置コスト<@ba.vup>{value}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_makiri_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": -4.0, "valueStr": null } ] } ] }, "skchr_makiri_2": { "skillId": "skchr_makiri_2", "iconId": null, "hidden": false, "levels": [ { "name": "万手の一局", "rangeId": "1-1", "description": "所持コストが徐々に増加(合計<@ba.vup>{value})、攻撃力<@ba.vup>+{makiri_s_2[passive].atk:0%}、1秒ごとに最大HPの<@ba.vup>{makiri_s_2[passive].hp_recovery_per_sec_by_max_hp_ratio:0%}を回復する。スキル発動時、配置待機エリア内の全ての【重装】・【補助】の配置コスト<@ba.vup>{cost_decrease}、最大HP<@ba.vup>+{max_hp:0%}(最大HP上昇効果は最大<@ba.vup>{max_stack_cnt}回まで重複可能、対象の次の撤退まで持続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_makiri_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "max_hp", "value": 0.1, "valueStr": null }, { "key": "makiri_s_2[passive].hp_recovery_per_sec_by_max_hp_ratio", "value": 0.05, "valueStr": null }, { "key": "makiri_s_2[passive].atk", "value": 0.25, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "cost_decrease", "value": -1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "value", "value": 15.0, "valueStr": null } ] }, { "name": "万手の一局", "rangeId": "1-1", "description": "所持コストが徐々に増加(合計<@ba.vup>{value})、攻撃力<@ba.vup>+{makiri_s_2[passive].atk:0%}、1秒ごとに最大HPの<@ba.vup>{makiri_s_2[passive].hp_recovery_per_sec_by_max_hp_ratio:0%}を回復する。スキル発動時、配置待機エリア内の全ての【重装】・【補助】の配置コスト<@ba.vup>{cost_decrease}、最大HP<@ba.vup>+{max_hp:0%}(最大HP上昇効果は最大<@ba.vup>{max_stack_cnt}回まで重複可能、対象の次の撤退まで持続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_makiri_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "max_hp", "value": 0.1, "valueStr": null }, { "key": "makiri_s_2[passive].hp_recovery_per_sec_by_max_hp_ratio", "value": 0.05, "valueStr": null }, { "key": "makiri_s_2[passive].atk", "value": 0.3, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "cost_decrease", "value": -1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "value", "value": 15.0, "valueStr": null } ] }, { "name": "万手の一局", "rangeId": "1-1", "description": "所持コストが徐々に増加(合計<@ba.vup>{value})、攻撃力<@ba.vup>+{makiri_s_2[passive].atk:0%}、1秒ごとに最大HPの<@ba.vup>{makiri_s_2[passive].hp_recovery_per_sec_by_max_hp_ratio:0%}を回復する。スキル発動時、配置待機エリア内の全ての【重装】・【補助】の配置コスト<@ba.vup>{cost_decrease}、最大HP<@ba.vup>+{max_hp:0%}(最大HP上昇効果は最大<@ba.vup>{max_stack_cnt}回まで重複可能、対象の次の撤退まで持続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_makiri_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "max_hp", "value": 0.1, "valueStr": null }, { "key": "makiri_s_2[passive].hp_recovery_per_sec_by_max_hp_ratio", "value": 0.05, "valueStr": null }, { "key": "makiri_s_2[passive].atk", "value": 0.35, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "cost_decrease", "value": -1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "value", "value": 15.0, "valueStr": null } ] }, { "name": "万手の一局", "rangeId": "1-1", "description": "所持コストが徐々に増加(合計<@ba.vup>{value})、攻撃力<@ba.vup>+{makiri_s_2[passive].atk:0%}、1秒ごとに最大HPの<@ba.vup>{makiri_s_2[passive].hp_recovery_per_sec_by_max_hp_ratio:0%}を回復する。スキル発動時、配置待機エリア内の全ての【重装】・【補助】の配置コスト<@ba.vup>{cost_decrease}、最大HP<@ba.vup>+{max_hp:0%}(最大HP上昇効果は最大<@ba.vup>{max_stack_cnt}回まで重複可能、対象の次の撤退まで持続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_makiri_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "max_hp", "value": 0.1, "valueStr": null }, { "key": "makiri_s_2[passive].hp_recovery_per_sec_by_max_hp_ratio", "value": 0.06, "valueStr": null }, { "key": "makiri_s_2[passive].atk", "value": 0.4, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "cost_decrease", "value": -1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "value", "value": 15.0, "valueStr": null } ] }, { "name": "万手の一局", "rangeId": "1-1", "description": "所持コストが徐々に増加(合計<@ba.vup>{value})、攻撃力<@ba.vup>+{makiri_s_2[passive].atk:0%}、1秒ごとに最大HPの<@ba.vup>{makiri_s_2[passive].hp_recovery_per_sec_by_max_hp_ratio:0%}を回復する。スキル発動時、配置待機エリア内の全ての【重装】・【補助】の配置コスト<@ba.vup>{cost_decrease}、最大HP<@ba.vup>+{max_hp:0%}(最大HP上昇効果は最大<@ba.vup>{max_stack_cnt}回まで重複可能、対象の次の撤退まで持続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_makiri_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "max_hp", "value": 0.1, "valueStr": null }, { "key": "makiri_s_2[passive].hp_recovery_per_sec_by_max_hp_ratio", "value": 0.06, "valueStr": null }, { "key": "makiri_s_2[passive].atk", "value": 0.45, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "cost_decrease", "value": -1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "value", "value": 15.0, "valueStr": null } ] }, { "name": "万手の一局", "rangeId": "1-1", "description": "所持コストが徐々に増加(合計<@ba.vup>{value})、攻撃力<@ba.vup>+{makiri_s_2[passive].atk:0%}、1秒ごとに最大HPの<@ba.vup>{makiri_s_2[passive].hp_recovery_per_sec_by_max_hp_ratio:0%}を回復する。スキル発動時、配置待機エリア内の全ての【重装】・【補助】の配置コスト<@ba.vup>{cost_decrease}、最大HP<@ba.vup>+{max_hp:0%}(最大HP上昇効果は最大<@ba.vup>{max_stack_cnt}回まで重複可能、対象の次の撤退まで持続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_makiri_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "max_hp", "value": 0.1, "valueStr": null }, { "key": "makiri_s_2[passive].hp_recovery_per_sec_by_max_hp_ratio", "value": 0.06, "valueStr": null }, { "key": "makiri_s_2[passive].atk", "value": 0.5, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "cost_decrease", "value": -1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "value", "value": 15.0, "valueStr": null } ] }, { "name": "万手の一局", "rangeId": "1-1", "description": "所持コストが徐々に増加(合計<@ba.vup>{value})、攻撃力<@ba.vup>+{makiri_s_2[passive].atk:0%}、1秒ごとに最大HPの<@ba.vup>{makiri_s_2[passive].hp_recovery_per_sec_by_max_hp_ratio:0%}を回復する。スキル発動時、配置待機エリア内の全ての【重装】・【補助】の配置コスト<@ba.vup>{cost_decrease}、最大HP<@ba.vup>+{max_hp:0%}(最大HP上昇効果は最大<@ba.vup>{max_stack_cnt}回まで重複可能、対象の次の撤退まで持続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_makiri_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "max_hp", "value": 0.12, "valueStr": null }, { "key": "makiri_s_2[passive].hp_recovery_per_sec_by_max_hp_ratio", "value": 0.08, "valueStr": null }, { "key": "makiri_s_2[passive].atk", "value": 0.55, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "cost_decrease", "value": -1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "value", "value": 15.0, "valueStr": null } ] }, { "name": "万手の一局", "rangeId": "1-1", "description": "所持コストが徐々に増加(合計<@ba.vup>{value})、攻撃力<@ba.vup>+{makiri_s_2[passive].atk:0%}、1秒ごとに最大HPの<@ba.vup>{makiri_s_2[passive].hp_recovery_per_sec_by_max_hp_ratio:0%}を回復する。スキル発動時、配置待機エリア内の全ての【重装】・【補助】の配置コスト<@ba.vup>{cost_decrease}、最大HP<@ba.vup>+{max_hp:0%}(最大HP上昇効果は最大<@ba.vup>{max_stack_cnt}回まで重複可能、対象の次の撤退まで持続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_makiri_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "max_hp", "value": 0.13, "valueStr": null }, { "key": "makiri_s_2[passive].hp_recovery_per_sec_by_max_hp_ratio", "value": 0.08, "valueStr": null }, { "key": "makiri_s_2[passive].atk", "value": 0.6, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "cost_decrease", "value": -1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "value", "value": 15.0, "valueStr": null } ] }, { "name": "万手の一局", "rangeId": "1-1", "description": "所持コストが徐々に増加(合計<@ba.vup>{value})、攻撃力<@ba.vup>+{makiri_s_2[passive].atk:0%}、1秒ごとに最大HPの<@ba.vup>{makiri_s_2[passive].hp_recovery_per_sec_by_max_hp_ratio:0%}を回復する。スキル発動時、配置待機エリア内の全ての【重装】・【補助】の配置コスト<@ba.vup>{cost_decrease}、最大HP<@ba.vup>+{max_hp:0%}(最大HP上昇効果は最大<@ba.vup>{max_stack_cnt}回まで重複可能、対象の次の撤退まで持続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_makiri_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "max_hp", "value": 0.14, "valueStr": null }, { "key": "makiri_s_2[passive].hp_recovery_per_sec_by_max_hp_ratio", "value": 0.08, "valueStr": null }, { "key": "makiri_s_2[passive].atk", "value": 0.65, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "cost_decrease", "value": -1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "value", "value": 15.0, "valueStr": null } ] }, { "name": "万手の一局", "rangeId": "1-1", "description": "所持コストが徐々に増加(合計<@ba.vup>{value})、攻撃力<@ba.vup>+{makiri_s_2[passive].atk:0%}、1秒ごとに最大HPの<@ba.vup>{makiri_s_2[passive].hp_recovery_per_sec_by_max_hp_ratio:0%}を回復する。スキル発動時、配置待機エリア内の全ての【重装】・【補助】の配置コスト<@ba.vup>{cost_decrease}、最大HP<@ba.vup>+{max_hp:0%}(最大HP上昇効果は最大<@ba.vup>{max_stack_cnt}回まで重複可能、対象の次の撤退まで持続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_makiri_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "max_hp", "value": 0.15, "valueStr": null }, { "key": "makiri_s_2[passive].hp_recovery_per_sec_by_max_hp_ratio", "value": 0.1, "valueStr": null }, { "key": "makiri_s_2[passive].atk", "value": 0.7, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "cost_decrease", "value": -1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "value", "value": 15.0, "valueStr": null } ] } ] }, "skchr_grani_2": { "skillId": "skchr_grani_2", "iconId": null, "hidden": false, "levels": [ { "name": "引かない!", "rangeId": "0-1", "description": "攻撃範囲<@ba.vdown>縮小、攻撃力と防御力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_grani_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "引かない!", "rangeId": "0-1", "description": "攻撃範囲<@ba.vdown>縮小、攻撃力と防御力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 79, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_grani_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "def", "value": 0.35, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "引かない!", "rangeId": "0-1", "description": "攻撃範囲<@ba.vdown>縮小、攻撃力と防御力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 78, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_grani_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "引かない!", "rangeId": "0-1", "description": "攻撃範囲<@ba.vdown>縮小、攻撃力と防御力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 77, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_grani_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "def", "value": 0.45, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "引かない!", "rangeId": "0-1", "description": "攻撃範囲<@ba.vdown>縮小、攻撃力と防御力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 76, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_grani_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "引かない!", "rangeId": "0-1", "description": "攻撃範囲<@ba.vdown>縮小、攻撃力と防御力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 75, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_grani_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "def", "value": 0.55, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "引かない!", "rangeId": "0-1", "description": "攻撃範囲<@ba.vdown>縮小、攻撃力と防御力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 74, "initSp": 50, 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"INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_fang2_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "ペネトレイトスピア", "rangeId": null, "description": "次の通常攻撃が攻撃力<@ba.vup>{atk_scale:0%}の2連撃になり、敵を倒す度さらに所持コスト<@ba.vup>+{cost}<@ba.rem>\n{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_fang2_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.35, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "ペネトレイトスピア", "rangeId": null, "description": "次の通常攻撃が攻撃力<@ba.vup>{atk_scale:0%}の2連撃になり、敵を倒す度さらに所持コスト<@ba.vup>+{cost}<@ba.rem>\n{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_fang2_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "ペネトレイトスピア", "rangeId": null, "description": "次の通常攻撃が攻撃力<@ba.vup>{atk_scale:0%}の2連撃になり、敵を倒す度さらに所持コスト<@ba.vup>+{cost}<@ba.rem>\n{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_fang2_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.45, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "ペネトレイトスピア", "rangeId": null, "description": "次の通常攻撃が攻撃力<@ba.vup>{atk_scale:0%}の2連撃になり、敵を倒す度さらに所持コスト<@ba.vup>+{cost}<@ba.rem>\n{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_fang2_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "ペネトレイトスピア", "rangeId": null, "description": "次の通常攻撃が攻撃力<@ba.vup>{atk_scale:0%}の2連撃になり、敵を倒す度さらに所持コスト<@ba.vup>+{cost}<@ba.rem>\n{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_fang2_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "ペネトレイトスピア", "rangeId": null, "description": "次の通常攻撃が攻撃力<@ba.vup>{atk_scale:0%}の2連撃になり、敵を倒す度さらに所持コスト<@ba.vup>+{cost}<@ba.rem>\n{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_fang2_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "ペネトレイトスピア", "rangeId": null, "description": "次の通常攻撃が攻撃力<@ba.vup>{atk_scale:0%}の2連撃になり、敵を倒す度さらに所持コスト<@ba.vup>+{cost}<@ba.rem>\n{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_fang2_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] } ] }, "skchr_fang2_2": { "skillId": "skchr_fang2_2", "iconId": null, "hidden": false, "levels": [ { "name": "前線維持", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_fang2_2", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "def", "value": 0.2, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "前線維持", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_fang2_2", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "def", "value": 0.2, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "前線維持", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_fang2_2", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "def", "value": 0.25, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "前線維持", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_fang2_2", "duration": 14.0, "blackboard": [ { "key": "atk", "value": 0.85, "valueStr": null }, { "key": "def", "value": 0.25, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "前線維持", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_fang2_2", "duration": 14.0, "blackboard": [ { "key": "atk", "value": 0.85, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "前線維持", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_fang2_2", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "前線維持", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_fang2_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.95, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "前線維持", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_fang2_2", "duration": 19.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "前線維持", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_fang2_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "前線維持", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_fang2_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] } ] }, "skchr_elysm_2": { "skillId": "skchr_elysm_2", "iconId": null, "hidden": false, "levels": [ { "name": "集音", "rangeId": "x-2", "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃しなくなり、周囲最大<@ba.vup>{max_target}体の敵をマークする\nマークされた敵はスキル発動中で移動速度<@ba.vup>-{-move_speed:0%}、防御力<@ba.vup>-{-def:0%}、<$ba.invisible>ステルス状態が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_elysm_2", "duration": 15.0, "blackboard": [ { "key": "max_target", "value": 3.0, "valueStr": null }, { "key": "move_speed", "value": -0.6, "valueStr": null }, { "key": "def", "value": -0.2, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "interval", "value": 0.75, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "集音", "rangeId": "x-2", "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃しなくなり、周囲最大<@ba.vup>{max_target}体の敵をマークする\nマークされた敵はスキル発動中で移動速度<@ba.vup>-{-move_speed:0%}、防御力<@ba.vup>-{-def:0%}、<$ba.invisible>ステルス状態が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_elysm_2", "duration": 15.0, "blackboard": [ { "key": "max_target", "value": 3.0, "valueStr": null }, { "key": "move_speed", "value": -0.6, "valueStr": null }, { "key": "def", "value": -0.2, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "interval", "value": 0.75, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "集音", "rangeId": "x-2", "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃しなくなり、周囲最大<@ba.vup>{max_target}体の敵をマークする\nマークされた敵はスキル発動中で移動速度<@ba.vup>-{-move_speed:0%}、防御力<@ba.vup>-{-def:0%}、<$ba.invisible>ステルス状態が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_elysm_2", "duration": 15.0, "blackboard": [ { "key": "max_target", "value": 3.0, "valueStr": null }, { "key": "move_speed", "value": -0.6, "valueStr": null }, { "key": "def", "value": -0.2, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "interval", "value": 0.75, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "集音", "rangeId": "x-2", "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃しなくなり、周囲最大<@ba.vup>{max_target}体の敵をマークする\nマークされた敵はスキル発動中で移動速度<@ba.vup>-{-move_speed:0%}、防御力<@ba.vup>-{-def:0%}、<$ba.invisible>ステルス状態が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_elysm_2", "duration": 15.0, "blackboard": [ { "key": "max_target", "value": 3.0, "valueStr": null }, { "key": "move_speed", "value": -0.6, "valueStr": null }, { "key": "def", "value": -0.22, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "interval", "value": 0.75, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "集音", "rangeId": "x-2", "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃しなくなり、周囲最大<@ba.vup>{max_target}体の敵をマークする\nマークされた敵はスキル発動中で移動速度<@ba.vup>-{-move_speed:0%}、防御力<@ba.vup>-{-def:0%}、<$ba.invisible>ステルス状態が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_elysm_2", "duration": 15.0, "blackboard": [ { "key": "max_target", "value": 3.0, "valueStr": null }, { "key": "move_speed", "value": -0.6, "valueStr": null }, { "key": "def", "value": -0.22, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "interval", "value": 0.75, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "集音", "rangeId": "x-2", "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃しなくなり、周囲最大<@ba.vup>{max_target}体の敵をマークする\nマークされた敵はスキル発動中で移動速度<@ba.vup>-{-move_speed:0%}、防御力<@ba.vup>-{-def:0%}、<$ba.invisible>ステルス状態が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_elysm_2", "duration": 15.0, "blackboard": [ { "key": "max_target", "value": 3.0, "valueStr": null }, { "key": "move_speed", "value": -0.6, "valueStr": null }, { "key": "def", "value": -0.22, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "interval", "value": 0.75, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "集音", "rangeId": "x-2", "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃しなくなり、周囲最大<@ba.vup>{max_target}体の敵をマークする\nマークされた敵はスキル発動中で移動速度<@ba.vup>-{-move_speed:0%}、防御力<@ba.vup>-{-def:0%}、<$ba.invisible>ステルス状態が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_elysm_2", "duration": 15.0, "blackboard": [ { "key": "max_target", "value": 4.0, "valueStr": null }, { "key": "move_speed", "value": -0.6, "valueStr": null }, { "key": "def", "value": -0.25, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "interval", "value": 0.75, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "集音", "rangeId": "x-2", "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃しなくなり、周囲最大<@ba.vup>{max_target}体の敵をマークする\nマークされた敵はスキル発動中で移動速度<@ba.vup>-{-move_speed:0%}、防御力<@ba.vup>-{-def:0%}、<$ba.invisible>ステルス状態が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_elysm_2", "duration": 15.0, "blackboard": [ { "key": "max_target", "value": 4.0, "valueStr": null }, { "key": "move_speed", "value": -0.6, "valueStr": null }, { "key": "def", "value": -0.28, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "interval", "value": 0.75, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "集音", "rangeId": "x-2", "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃しなくなり、周囲最大<@ba.vup>{max_target}体の敵をマークする\nマークされた敵はスキル発動中で移動速度<@ba.vup>-{-move_speed:0%}、防御力<@ba.vup>-{-def:0%}、<$ba.invisible>ステルス状態が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_elysm_2", "duration": 15.0, "blackboard": [ { "key": "max_target", "value": 4.0, "valueStr": null }, { "key": "move_speed", "value": -0.6, "valueStr": null }, { "key": "def", "value": -0.31, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "interval", "value": 0.75, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "集音", "rangeId": "x-2", "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃しなくなり、周囲最大<@ba.vup>{max_target}体の敵をマークする\nマークされた敵はスキル発動中で移動速度<@ba.vup>-{-move_speed:0%}、防御力<@ba.vup>-{-def:0%}、<$ba.invisible>ステルス状態が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_elysm_2", "duration": 15.0, "blackboard": [ { "key": "max_target", "value": 4.0, "valueStr": null }, { "key": "move_speed", "value": -0.6, "valueStr": null }, { "key": "def", "value": -0.35, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "interval", "value": 0.75, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] } ] }, "skchr_wanqin_2": { "skillId": "skchr_wanqin_2", "iconId": null, "hidden": false, "levels": [ { "name": "応東風", "rangeId": "x-4", "description": "攻撃しなくなり、スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n周囲一定範囲内の味方オペレーターのHPを毎秒ワンチィンの攻撃力の<@ba.vup>{attack@heal_scale:0%}回復し、範囲内のワンチィンと同じ配置方向の味方オペレーターの攻撃速度<@ba.vup>+{attack@attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_wanqin_2", "duration": 15.0, "blackboard": [ { "key": "attack@attack_speed", "value": 10.0, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.1, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "wanqin_s_2[cost].interval", "value": 0.75, "valueStr": null }, { "key": "wanqin_s_2[cost].cost", "value": 1.0, "valueStr": null } ] }, { "name": "応東風", "rangeId": "x-4", "description": "攻撃しなくなり、スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n周囲一定範囲内の味方オペレーターのHPを毎秒ワンチィンの攻撃力の<@ba.vup>{attack@heal_scale:0%}回復し、範囲内のワンチィンと同じ配置方向の味方オペレーターの攻撃速度<@ba.vup>+{attack@attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_wanqin_2", "duration": 15.0, "blackboard": [ { "key": "attack@attack_speed", "value": 12.0, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.1, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "wanqin_s_2[cost].interval", "value": 0.75, "valueStr": null }, { "key": "wanqin_s_2[cost].cost", "value": 1.0, "valueStr": null } ] }, { "name": "応東風", "rangeId": "x-4", "description": "攻撃しなくなり、スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n周囲一定範囲内の味方オペレーターのHPを毎秒ワンチィンの攻撃力の<@ba.vup>{attack@heal_scale:0%}回復し、範囲内のワンチィンと同じ配置方向の味方オペレーターの攻撃速度<@ba.vup>+{attack@attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_wanqin_2", "duration": 15.0, "blackboard": [ { "key": "attack@attack_speed", "value": 12.0, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.12, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "wanqin_s_2[cost].interval", "value": 0.75, "valueStr": null }, { "key": "wanqin_s_2[cost].cost", "value": 1.0, "valueStr": null } ] }, { "name": "応東風", "rangeId": "x-4", "description": "攻撃しなくなり、スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n周囲一定範囲内の味方オペレーターのHPを毎秒ワンチィンの攻撃力の<@ba.vup>{attack@heal_scale:0%}回復し、範囲内のワンチィンと同じ配置方向の味方オペレーターの攻撃速度<@ba.vup>+{attack@attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_wanqin_2", "duration": 15.0, "blackboard": [ { "key": "attack@attack_speed", "value": 15.0, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.12, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "wanqin_s_2[cost].interval", "value": 0.75, "valueStr": null }, { "key": "wanqin_s_2[cost].cost", "value": 1.0, "valueStr": null } ] }, { "name": "応東風", "rangeId": "x-4", "description": "攻撃しなくなり、スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n周囲一定範囲内の味方オペレーターのHPを毎秒ワンチィンの攻撃力の<@ba.vup>{attack@heal_scale:0%}回復し、範囲内のワンチィンと同じ配置方向の味方オペレーターの攻撃速度<@ba.vup>+{attack@attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_wanqin_2", "duration": 15.0, "blackboard": [ { "key": "attack@attack_speed", "value": 15.0, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.15, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "wanqin_s_2[cost].interval", "value": 0.75, "valueStr": null }, { "key": "wanqin_s_2[cost].cost", "value": 1.0, "valueStr": null } ] }, { "name": "応東風", "rangeId": "x-4", "description": "攻撃しなくなり、スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n周囲一定範囲内の味方オペレーターのHPを毎秒ワンチィンの攻撃力の<@ba.vup>{attack@heal_scale:0%}回復し、範囲内のワンチィンと同じ配置方向の味方オペレーターの攻撃速度<@ba.vup>+{attack@attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_wanqin_2", "duration": 15.0, "blackboard": [ { "key": "attack@attack_speed", "value": 20.0, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.15, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "wanqin_s_2[cost].interval", "value": 0.75, "valueStr": null }, { "key": "wanqin_s_2[cost].cost", "value": 1.0, "valueStr": null } ] }, { "name": "応東風", "rangeId": "x-4", "description": "攻撃しなくなり、スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n周囲一定範囲内の味方オペレーターのHPを毎秒ワンチィンの攻撃力の<@ba.vup>{attack@heal_scale:0%}回復し、範囲内のワンチィンと同じ配置方向の味方オペレーターの攻撃速度<@ba.vup>+{attack@attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_wanqin_2", "duration": 15.0, "blackboard": [ { "key": "attack@attack_speed", "value": 20.0, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.2, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "wanqin_s_2[cost].interval", "value": 0.75, "valueStr": null }, { "key": "wanqin_s_2[cost].cost", "value": 1.0, "valueStr": null } ] }, { "name": "応東風", "rangeId": "x-4", "description": "攻撃しなくなり、スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n周囲一定範囲内の味方オペレーターのHPを毎秒ワンチィンの攻撃力の<@ba.vup>{attack@heal_scale:0%}回復し、範囲内のワンチィンと同じ配置方向の味方オペレーターの攻撃速度<@ba.vup>+{attack@attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_wanqin_2", "duration": 15.0, "blackboard": [ { "key": "attack@attack_speed", "value": 23.0, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.2, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "wanqin_s_2[cost].interval", "value": 0.75, "valueStr": null }, { "key": "wanqin_s_2[cost].cost", "value": 1.0, "valueStr": null } ] }, { "name": "応東風", "rangeId": "x-4", "description": "攻撃しなくなり、スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n周囲一定範囲内の味方オペレーターのHPを毎秒ワンチィンの攻撃力の<@ba.vup>{attack@heal_scale:0%}回復し、範囲内のワンチィンと同じ配置方向の味方オペレーターの攻撃速度<@ba.vup>+{attack@attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_wanqin_2", "duration": 15.0, "blackboard": [ { "key": "attack@attack_speed", "value": 23.0, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.25, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "wanqin_s_2[cost].interval", "value": 0.75, "valueStr": null }, { "key": "wanqin_s_2[cost].cost", "value": 1.0, "valueStr": null } ] }, { "name": "応東風", "rangeId": "x-4", "description": "攻撃しなくなり、スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n周囲一定範囲内の味方オペレーターのHPを毎秒ワンチィンの攻撃力の<@ba.vup>{attack@heal_scale:0%}回復し、範囲内のワンチィンと同じ配置方向の味方オペレーターの攻撃速度<@ba.vup>+{attack@attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_wanqin_2", "duration": 15.0, "blackboard": [ { "key": "attack@attack_speed", "value": 25.0, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.25, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "wanqin_s_2[cost].interval", "value": 0.75, "valueStr": null }, { "key": "wanqin_s_2[cost].cost", "value": 1.0, "valueStr": null } ] } ] }, "skchr_blkngt_1": { "skillId": "skchr_blkngt_1", "iconId": null, "hidden": false, "levels": [ { "name": "うたた寝", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}\n眠獣が休眠状態に入り、休眠状態中HPが1秒ごとに最大値の<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}回復する。休眠状態の眠獣がダメージを受けると目を覚まし、<@ba.vup>{blkngt_hypnos_s_1[rage].duration}秒間攻撃力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}、攻撃速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_blkngt_1", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.07, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].atk", "value": 0.2, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].attack_speed", "value": 0.2, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].duration", "value": 10.0, "valueStr": null } ] }, { "name": "うたた寝", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}\n眠獣が休眠状態に入り、休眠状態中HPが1秒ごとに最大値の<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}回復する。休眠状態の眠獣がダメージを受けると目を覚まし、<@ba.vup>{blkngt_hypnos_s_1[rage].duration}秒間攻撃力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}、攻撃速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_blkngt_1", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.08, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].atk", "value": 0.23, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].attack_speed", "value": 0.23, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].duration", "value": 10.0, "valueStr": null } ] }, { "name": "うたた寝", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}\n眠獣が休眠状態に入り、休眠状態中HPが1秒ごとに最大値の<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}回復する。休眠状態の眠獣がダメージを受けると目を覚まし、<@ba.vup>{blkngt_hypnos_s_1[rage].duration}秒間攻撃力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}、攻撃速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_blkngt_1", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.09, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].atk", "value": 0.26, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].attack_speed", "value": 0.26, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].duration", "value": 10.0, "valueStr": null } ] }, { "name": "うたた寝", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}\n眠獣が休眠状態に入り、休眠状態中HPが1秒ごとに最大値の<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}回復する。休眠状態の眠獣がダメージを受けると目を覚まし、<@ba.vup>{blkngt_hypnos_s_1[rage].duration}秒間攻撃力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}、攻撃速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_blkngt_1", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.1, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].atk", "value": 0.3, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].attack_speed", "value": 0.3, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].duration", "value": 10.0, "valueStr": null } ] }, { "name": "うたた寝", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}\n眠獣が休眠状態に入り、休眠状態中HPが1秒ごとに最大値の<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}回復する。休眠状態の眠獣がダメージを受けると目を覚まし、<@ba.vup>{blkngt_hypnos_s_1[rage].duration}秒間攻撃力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}、攻撃速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_blkngt_1", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.11, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].atk", "value": 0.33, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].attack_speed", "value": 0.33, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].duration", "value": 10.0, "valueStr": null } ] }, { "name": "うたた寝", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}\n眠獣が休眠状態に入り、休眠状態中HPが1秒ごとに最大値の<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}回復する。休眠状態の眠獣がダメージを受けると目を覚まし、<@ba.vup>{blkngt_hypnos_s_1[rage].duration}秒間攻撃力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}、攻撃速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_blkngt_1", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.12, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].atk", "value": 0.36, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].attack_speed", "value": 0.36, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].duration", "value": 10.0, "valueStr": null } ] }, { "name": "うたた寝", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}\n眠獣が休眠状態に入り、休眠状態中HPが1秒ごとに最大値の<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}回復する。休眠状態の眠獣がダメージを受けると目を覚まし、<@ba.vup>{blkngt_hypnos_s_1[rage].duration}秒間攻撃力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}、攻撃速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_blkngt_1", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.13, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].atk", "value": 0.4, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].attack_speed", "value": 0.4, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].duration", "value": 10.0, "valueStr": null } ] }, { "name": "うたた寝", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}\n眠獣が休眠状態に入り、休眠状態中HPが1秒ごとに最大値の<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}回復する。休眠状態の眠獣がダメージを受けると目を覚まし、<@ba.vup>{blkngt_hypnos_s_1[rage].duration}秒間攻撃力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}、攻撃速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_blkngt_1", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.14, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].atk", "value": 0.45, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].attack_speed", "value": 0.45, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].duration", "value": 10.0, "valueStr": null } ] }, { "name": "うたた寝", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}\n眠獣が休眠状態に入り、休眠状態中HPが1秒ごとに最大値の<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}回復する。休眠状態の眠獣がダメージを受けると目を覚まし、<@ba.vup>{blkngt_hypnos_s_1[rage].duration}秒間攻撃力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}、攻撃速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_blkngt_1", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.14, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].atk", "value": 0.5, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].attack_speed", "value": 0.5, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].duration", "value": 10.0, "valueStr": null } ] }, { "name": "うたた寝", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}\n眠獣が休眠状態に入り、休眠状態中HPが1秒ごとに最大値の<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}回復する。休眠状態の眠獣がダメージを受けると目を覚まし、<@ba.vup>{blkngt_hypnos_s_1[rage].duration}秒間攻撃力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}、攻撃速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_blkngt_1", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.14, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].atk", "value": 0.55, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].attack_speed", "value": 0.55, "valueStr": null }, { "key": "blkngt_hypnos_s_1[rage].duration", "value": 10.0, "valueStr": null } ] } ] }, "skchr_blkngt_2": { "skillId": "skchr_blkngt_2", "iconId": null, "hidden": false, "levels": [ { "name": "深き眠り", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}\n戦術召集点周囲の地面上の敵全員に<@ba.vup>{blkngt_s_2.duration}秒の<$ba.sleep>睡眠状態を付与する。<@ba.vup>{blkngt_s_2.duration}秒間、眠獣の攻撃が範囲術攻撃になり、<$ba.sleep>睡眠状態の敵を攻撃する時、攻撃力が<@ba.vup>{blkngt_s_2.atk_scale:0%}まで上昇\n<@ba.rem>1回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blkngt_2", "duration": 0.0, "blackboard": [ { "key": "blkngt_s_2.atk_scale", "value": 1.2, "valueStr": null }, { "key": "cost", "value": 4.0, "valueStr": null }, { "key": "blkngt_s_2.duration", "value": 4.0, "valueStr": null } ] }, { "name": "深き眠り", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}\n戦術召集点周囲の地面上の敵全員に<@ba.vup>{blkngt_s_2.duration}秒の<$ba.sleep>睡眠状態を付与する。<@ba.vup>{blkngt_s_2.duration}秒間、眠獣の攻撃が範囲術攻撃になり、<$ba.sleep>睡眠状態の敵を攻撃する時、攻撃力が<@ba.vup>{blkngt_s_2.atk_scale:0%}まで上昇\n<@ba.rem>1回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blkngt_2", "duration": 0.0, "blackboard": [ { "key": "blkngt_s_2.atk_scale", "value": 1.25, "valueStr": null }, { "key": "cost", "value": 4.0, "valueStr": null }, { "key": "blkngt_s_2.duration", "value": 4.0, "valueStr": null } ] }, { "name": "深き眠り", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}\n戦術召集点周囲の地面上の敵全員に<@ba.vup>{blkngt_s_2.duration}秒の<$ba.sleep>睡眠状態を付与する。<@ba.vup>{blkngt_s_2.duration}秒間、眠獣の攻撃が範囲術攻撃になり、<$ba.sleep>睡眠状態の敵を攻撃する時、攻撃力が<@ba.vup>{blkngt_s_2.atk_scale:0%}まで上昇\n<@ba.rem>1回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blkngt_2", "duration": 0.0, "blackboard": [ { "key": "blkngt_s_2.atk_scale", "value": 1.3, "valueStr": null }, { "key": "cost", "value": 4.0, "valueStr": null }, { "key": "blkngt_s_2.duration", "value": 4.0, "valueStr": null } ] }, { "name": "深き眠り", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}\n戦術召集点周囲の地面上の敵全員に<@ba.vup>{blkngt_s_2.duration}秒の<$ba.sleep>睡眠状態を付与する。<@ba.vup>{blkngt_s_2.duration}秒間、眠獣の攻撃が範囲術攻撃になり、<$ba.sleep>睡眠状態の敵を攻撃する時、攻撃力が<@ba.vup>{blkngt_s_2.atk_scale:0%}まで上昇\n<@ba.rem>1回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_blkngt_2", "duration": 0.0, "blackboard": [ { "key": "blkngt_s_2.atk_scale", "value": 1.35, "valueStr": null }, { "key": "cost", "value": 4.0, "valueStr": null }, { "key": "blkngt_s_2.duration", "value": 4.0, "valueStr": null } ] }, { "name": "深き眠り", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}\n戦術召集点周囲の地面上の敵全員に<@ba.vup>{blkngt_s_2.duration}秒の<$ba.sleep>睡眠状態を付与する。<@ba.vup>{blkngt_s_2.duration}秒間、眠獣の攻撃が範囲術攻撃になり、<$ba.sleep>睡眠状態の敵を攻撃する時、攻撃力が<@ba.vup>{blkngt_s_2.atk_scale:0%}まで上昇\n<@ba.rem>1回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_blkngt_2", "duration": 0.0, "blackboard": [ { "key": "blkngt_s_2.atk_scale", "value": 1.4, "valueStr": null }, { "key": "cost", "value": 4.0, "valueStr": null }, { "key": "blkngt_s_2.duration", "value": 4.0, "valueStr": null } ] }, { "name": "深き眠り", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}\n戦術召集点周囲の地面上の敵全員に<@ba.vup>{blkngt_s_2.duration}秒の<$ba.sleep>睡眠状態を付与する。<@ba.vup>{blkngt_s_2.duration}秒間、眠獣の攻撃が範囲術攻撃になり、<$ba.sleep>睡眠状態の敵を攻撃する時、攻撃力が<@ba.vup>{blkngt_s_2.atk_scale:0%}まで上昇\n<@ba.rem>1回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_blkngt_2", "duration": 0.0, "blackboard": [ { "key": "blkngt_s_2.atk_scale", "value": 1.45, "valueStr": null }, { "key": "cost", "value": 4.0, "valueStr": null }, { "key": "blkngt_s_2.duration", "value": 4.0, "valueStr": null } ] }, { "name": "深き眠り", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}\n戦術召集点周囲の地面上の敵全員に<@ba.vup>{blkngt_s_2.duration}秒の<$ba.sleep>睡眠状態を付与する。<@ba.vup>{blkngt_s_2.duration}秒間、眠獣の攻撃が範囲術攻撃になり、<$ba.sleep>睡眠状態の敵を攻撃する時、攻撃力が<@ba.vup>{blkngt_s_2.atk_scale:0%}まで上昇\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 17, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_blkngt_2", "duration": 0.0, "blackboard": [ { "key": "blkngt_s_2.atk_scale", "value": 1.5, "valueStr": null }, { "key": "cost", "value": 4.0, "valueStr": null }, { "key": "blkngt_s_2.duration", "value": 5.0, "valueStr": null } ] }, { "name": "深き眠り", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}\n戦術召集点周囲の地面上の敵全員に<@ba.vup>{blkngt_s_2.duration}秒の<$ba.sleep>睡眠状態を付与する。<@ba.vup>{blkngt_s_2.duration}秒間、眠獣の攻撃が範囲術攻撃になり、<$ba.sleep>睡眠状態の敵を攻撃する時、攻撃力が<@ba.vup>{blkngt_s_2.atk_scale:0%}まで上昇\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 17, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_blkngt_2", "duration": 0.0, "blackboard": [ { "key": "blkngt_s_2.atk_scale", "value": 1.7, "valueStr": null }, { "key": "cost", "value": 4.0, "valueStr": null }, { "key": "blkngt_s_2.duration", "value": 5.0, "valueStr": null } ] }, { "name": "深き眠り", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}\n戦術召集点周囲の地面上の敵全員に<@ba.vup>{blkngt_s_2.duration}秒の<$ba.sleep>睡眠状態を付与する。<@ba.vup>{blkngt_s_2.duration}秒間、眠獣の攻撃が範囲術攻撃になり、<$ba.sleep>睡眠状態の敵を攻撃する時、攻撃力が<@ba.vup>{blkngt_s_2.atk_scale:0%}まで上昇\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 16, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_blkngt_2", "duration": 0.0, "blackboard": [ { "key": "blkngt_s_2.atk_scale", "value": 1.9, "valueStr": null }, { "key": "cost", "value": 4.0, "valueStr": null }, { "key": "blkngt_s_2.duration", "value": 5.0, "valueStr": null } ] }, { "name": "深き眠り", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}\n戦術召集点周囲の地面上の敵全員に<@ba.vup>{blkngt_s_2.duration}秒の<$ba.sleep>睡眠状態を付与する。<@ba.vup>{blkngt_s_2.duration}秒間、眠獣の攻撃が範囲術攻撃になり、<$ba.sleep>睡眠状態の敵を攻撃する時、攻撃力が<@ba.vup>{blkngt_s_2.atk_scale:0%}まで上昇\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 16, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_blkngt_2", "duration": 0.0, "blackboard": [ { "key": "blkngt_s_2.atk_scale", "value": 2.1, "valueStr": null }, { "key": "cost", "value": 4.0, "valueStr": null }, { "key": "blkngt_s_2.duration", "value": 6.0, "valueStr": null } ] } ] }, "skchr_mitm_1": { "skillId": "skchr_mitm_1", "iconId": null, "hidden": false, "levels": [ { "name": "リモートパージ", "rangeId": "x-5", "description": "所持コスト<@ba.vup>+{cost}、チェリー3号を破壊し隣接4マスの敵にミトムの攻撃力の<@ba.vup>{aoe_damage_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_mitm_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "aoe_damage_scale", "value": 2.9, "valueStr": null } ] }, { "name": "リモートパージ", "rangeId": "x-5", "description": "所持コスト<@ba.vup>+{cost}、チェリー3号を破壊し隣接4マスの敵にミトムの攻撃力の<@ba.vup>{aoe_damage_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_mitm_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "aoe_damage_scale", "value": 3.0, "valueStr": null } ] }, { "name": "リモートパージ", "rangeId": "x-5", "description": "所持コスト<@ba.vup>+{cost}、チェリー3号を破壊し隣接4マスの敵にミトムの攻撃力の<@ba.vup>{aoe_damage_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_mitm_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "aoe_damage_scale", "value": 3.1, "valueStr": null } ] }, { "name": "リモートパージ", "rangeId": "x-5", "description": "所持コスト<@ba.vup>+{cost}、チェリー3号を破壊し隣接4マスの敵にミトムの攻撃力の<@ba.vup>{aoe_damage_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_mitm_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "aoe_damage_scale", "value": 3.2, "valueStr": null } ] }, { "name": "リモートパージ", "rangeId": "x-5", "description": "所持コスト<@ba.vup>+{cost}、チェリー3号を破壊し隣接4マスの敵にミトムの攻撃力の<@ba.vup>{aoe_damage_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_mitm_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "aoe_damage_scale", "value": 3.3, "valueStr": null } ] }, { "name": "リモートパージ", "rangeId": "x-5", "description": "所持コスト<@ba.vup>+{cost}、チェリー3号を破壊し隣接4マスの敵にミトムの攻撃力の<@ba.vup>{aoe_damage_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_mitm_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "aoe_damage_scale", "value": 3.4, "valueStr": null } ] }, { "name": "リモートパージ", "rangeId": "x-5", "description": "所持コスト<@ba.vup>+{cost}、チェリー3号を破壊し隣接4マスの敵にミトムの攻撃力の<@ba.vup>{aoe_damage_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_mitm_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "aoe_damage_scale", "value": 3.55, "valueStr": null } ] }, { "name": "リモートパージ", "rangeId": "x-5", "description": "所持コスト<@ba.vup>+{cost}、チェリー3号を破壊し隣接4マスの敵にミトムの攻撃力の<@ba.vup>{aoe_damage_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_mitm_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "aoe_damage_scale", "value": 3.7, "valueStr": null } ] }, { "name": "リモートパージ", "rangeId": "x-5", "description": "所持コスト<@ba.vup>+{cost}、チェリー3号を破壊し隣接4マスの敵にミトムの攻撃力の<@ba.vup>{aoe_damage_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_mitm_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "aoe_damage_scale", "value": 3.85, "valueStr": null } ] }, { "name": "リモートパージ", "rangeId": "x-5", "description": "所持コスト<@ba.vup>+{cost}、チェリー3号を破壊し隣接4マスの敵にミトムの攻撃力の<@ba.vup>{aoe_damage_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_mitm_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "aoe_damage_scale", "value": 4.0, "valueStr": null } ] } ] }, "skchr_mitm_2": { "skillId": "skchr_mitm_2", "iconId": null, "hidden": false, "levels": [ { "name": "負荷テスト", "rangeId": null, "description": 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"mitm_s_2[cost].display", "value": 12.0, "valueStr": null }, { "key": "block_cnt_display", "value": 1.0, "valueStr": null } ] }, { "name": "負荷テスト", "rangeId": null, "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{mitm_s_2[cost].display})、攻撃力<@ba.vup>+{atk:0%}\nチェリー3号が<@ba.vdown>攻撃しなくなり、ブロック数<@ba.vup>+{block_cnt_display}、防御力<@ba.vup>+{mitm_s_2[to_token].def:0%}\n<@ba.rem>スキル終了後チェリー3号が破壊される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mitm_2", "duration": 15.0, "blackboard": [ { "key": "attack@max_target", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "mode", "value": 1.0, "valueStr": null }, { "key": "mitm_s_2[to_token].block_cnt", "value": 2.0, "valueStr": null }, { "key": "mitm_s_2[to_token].def", "value": 0.85, "valueStr": null }, { "key": "mitm_s_2[to_token].hp", "value": 1.0, "valueStr": null }, { "key": "mitm_s_2[cost].cost", "value": 1.0, "valueStr": null }, { "key": "mitm_s_2[cost].interval", "value": 1.25, "valueStr": null }, { "key": "mitm_s_2[cost].display", "value": 12.0, "valueStr": null }, { "key": "block_cnt_display", "value": 1.0, "valueStr": null } ] }, { "name": "負荷テスト", "rangeId": null, "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{mitm_s_2[cost].display})、攻撃力<@ba.vup>+{atk:0%}\nチェリー3号が<@ba.vdown>攻撃しなくなり、ブロック数<@ba.vup>+{block_cnt_display}、防御力<@ba.vup>+{mitm_s_2[to_token].def:0%}\n<@ba.rem>スキル終了後チェリー3号が破壊される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mitm_2", "duration": 15.0, "blackboard": [ { "key": "attack@max_target", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "mode", "value": 1.0, "valueStr": null }, { "key": "mitm_s_2[to_token].block_cnt", "value": 2.0, "valueStr": null }, { "key": "mitm_s_2[to_token].def", "value": 0.9, "valueStr": null }, { "key": "mitm_s_2[to_token].hp", "value": 1.0, "valueStr": null }, { "key": "mitm_s_2[cost].cost", "value": 1.0, "valueStr": null }, { "key": "mitm_s_2[cost].interval", "value": 1.25, "valueStr": null }, { "key": "mitm_s_2[cost].display", "value": 12.0, "valueStr": null }, { "key": "block_cnt_display", "value": 1.0, "valueStr": null } ] }, { "name": "負荷テスト", "rangeId": null, "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{mitm_s_2[cost].display})、攻撃力<@ba.vup>+{atk:0%}\nチェリー3号が<@ba.vdown>攻撃しなくなり、ブロック数<@ba.vup>+{block_cnt_display}、防御力<@ba.vup>+{mitm_s_2[to_token].def:0%}\n<@ba.rem>スキル終了後チェリー3号が破壊される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mitm_2", "duration": 15.0, "blackboard": [ { "key": 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"initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ctable_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.13, "valueStr": null }, { "key": "attack_speed", "value": 14.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 13.0, "valueStr": null } ] }, { "name": "水光", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、<$ba.camou>迷彩状態になり、攻撃するたびに所持コスト<@ba.vup>+{cost}\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ctable_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.16, "valueStr": null }, { "key": "attack_speed", "value": 18.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 13.0, "valueStr": null } ] }, { "name": "水光", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、<$ba.camou>迷彩状態になり、攻撃するたびに所持コスト<@ba.vup>+{cost}\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ctable_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.19, "valueStr": null }, { "key": "attack_speed", "value": 22.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 14.0, "valueStr": null } ] }, { "name": "水光", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、<$ba.camou>迷彩状態になり、攻撃するたびに所持コスト<@ba.vup>+{cost}\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ctable_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.22, "valueStr": null }, { "key": "attack_speed", "value": 26.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 14.0, "valueStr": null } ] }, { "name": "水光", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、<$ba.camou>迷彩状態になり、攻撃するたびに所持コスト<@ba.vup>+{cost}\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ctable_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 14.0, "valueStr": null } ] }, { "name": "水光", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、<$ba.camou>迷彩状態になり、攻撃するたびに所持コスト<@ba.vup>+{cost}\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ctable_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.28, "valueStr": null }, { "key": "attack_speed", "value": 34.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 15.0, "valueStr": null } ] }, { "name": "水光", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、<$ba.camou>迷彩状態になり、攻撃するたびに所持コスト<@ba.vup>+{cost}\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ctable_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.32, "valueStr": null }, { "key": "attack_speed", "value": 38.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 16.0, "valueStr": null } ] }, { "name": "水光", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、<$ba.camou>迷彩状態になり、攻撃するたびに所持コスト<@ba.vup>+{cost}\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ctable_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.36, "valueStr": null }, { "key": "attack_speed", "value": 44.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 17.0, "valueStr": null } ] }, { "name": "水光", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、<$ba.camou>迷彩状態になり、攻撃するたびに所持コスト<@ba.vup>+{cost}\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ctable_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 18.0, "valueStr": null } ] } ] }, "sktok_blkngt_hypnos_s_1": { "skillId": "sktok_blkngt_hypnos_s_1", "iconId": "sktok_blkngt_hypnos", "hidden": false, "levels": [ { "name": "夢喰い", "rangeId": null, "description": "<$ba.sleep>睡眠状態の敵を攻撃でき、優先して攻撃する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": null, "duration": 0.0, "blackboard": {} } ] }, "sktok_blkngt_hypnos_s_2": { "skillId": "sktok_blkngt_hypnos_s_2", "iconId": "sktok_blkngt_hypnos", "hidden": false, "levels": [ { "name": "夢喰い", "rangeId": null, "description": "<$ba.sleep>睡眠状態の敵を攻撃でき、優先して攻撃する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": null, "duration": 0.0, "blackboard": {} } ] }, "skchr_puzzle_1": { "skillId": "skchr_puzzle_1", "iconId": null, "hidden": false, "levels": [ { "name": "証拠追跡", "rangeId": null, "description": "次の通常攻撃時、所持コスト+<@ba.vup>{cost}、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_puzzle_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null } ] }, { "name": "証拠追跡", "rangeId": null, "description": "次の通常攻撃時、所持コスト+<@ba.vup>{cost}、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_puzzle_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null } ] }, { "name": "証拠追跡", "rangeId": null, "description": "次の通常攻撃時、所持コスト+<@ba.vup>{cost}、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_puzzle_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null } ] }, { "name": "証拠追跡", "rangeId": null, "description": "次の通常攻撃時、所持コスト+<@ba.vup>{cost}、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_puzzle_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null } ] }, { "name": "証拠追跡", "rangeId": null, "description": "次の通常攻撃時、所持コスト+<@ba.vup>{cost}、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_puzzle_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null } ] }, { "name": "証拠追跡", "rangeId": null, "description": "次の通常攻撃時、所持コスト+<@ba.vup>{cost}、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_puzzle_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null } ] }, { "name": "証拠追跡", "rangeId": null, "description": "次の通常攻撃時、所持コスト+<@ba.vup>{cost}、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_puzzle_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null } ] }, { "name": "証拠追跡", "rangeId": null, "description": "次の通常攻撃時、所持コスト+<@ba.vup>{cost}、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_puzzle_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.5, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null } ] }, { "name": "証拠追跡", "rangeId": null, "description": "次の通常攻撃時、所持コスト+<@ba.vup>{cost}、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_puzzle_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.7, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null } ] }, { "name": "証拠追跡", "rangeId": null, "description": "次の通常攻撃時、所持コスト+<@ba.vup>{cost}、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_puzzle_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 3.0, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null } ] } ] }, "skchr_puzzle_2": { "skillId": "skchr_puzzle_2", "iconId": null, "hidden": false, "levels": [ { "name": "徹底追及", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。攻撃が命中した対象は16秒間、1秒ごとにパズルの攻撃力の<@ba.vup>{attack@atk_scale_2:0%}の術ダメージを受ける(最大<@ba.vup>10回まで重複可能)。攻撃するたびに所持コスト+<@ba.vup>{cost}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_puzzle_2", "duration": 8.0, "blackboard": [ { "key": "attack_speed", "value": 45.0, "valueStr": null }, { "key": "attack@atk_scale_2", "value": 0.06, "valueStr": null }, { "key": "attack@addtion_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@max_cnt", "value": 10.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@duration_2", "value": 16.0, "valueStr": null } ] }, { "name": "徹底追及", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。攻撃が命中した対象は16秒間、1秒ごとにパズルの攻撃力の<@ba.vup>{attack@atk_scale_2:0%}の術ダメージを受ける(最大<@ba.vup>10回まで重複可能)。攻撃するたびに所持コスト+<@ba.vup>{cost}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_puzzle_2", "duration": 8.0, "blackboard": [ { "key": "attack_speed", "value": 47.0, "valueStr": null }, { "key": "attack@atk_scale_2", "value": 0.07, "valueStr": null }, { "key": "attack@addtion_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@max_cnt", "value": 10.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@duration_2", "value": 16.0, "valueStr": null } ] }, { "name": "徹底追及", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。攻撃が命中した対象は16秒間、1秒ごとにパズルの攻撃力の<@ba.vup>{attack@atk_scale_2:0%}の術ダメージを受ける(最大<@ba.vup>10回まで重複可能)。攻撃するたびに所持コスト+<@ba.vup>{cost}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_puzzle_2", "duration": 8.0, "blackboard": [ { "key": "attack_speed", "value": 49.0, "valueStr": null }, { "key": "attack@atk_scale_2", "value": 0.08, "valueStr": null }, { "key": "attack@addtion_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@max_cnt", "value": 10.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@duration_2", "value": 16.0, "valueStr": null } ] }, { "name": "徹底追及", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。攻撃が命中した対象は16秒間、1秒ごとにパズルの攻撃力の<@ba.vup>{attack@atk_scale_2:0%}の術ダメージを受ける(最大<@ba.vup>10回まで重複可能)。攻撃するたびに所持コスト+<@ba.vup>{cost}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_puzzle_2", "duration": 8.0, "blackboard": [ { "key": "attack_speed", "value": 52.0, "valueStr": null }, { "key": "attack@atk_scale_2", "value": 0.09, "valueStr": null }, { "key": "attack@addtion_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@max_cnt", "value": 10.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@duration_2", "value": 16.0, "valueStr": null } ] }, { "name": "徹底追及", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。攻撃が命中した対象は16秒間、1秒ごとにパズルの攻撃力の<@ba.vup>{attack@atk_scale_2:0%}の術ダメージを受ける(最大<@ba.vup>10回まで重複可能)。攻撃するたびに所持コスト+<@ba.vup>{cost}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_puzzle_2", "duration": 8.0, "blackboard": [ { "key": "attack_speed", "value": 54.0, "valueStr": null }, { "key": "attack@atk_scale_2", "value": 0.1, "valueStr": null }, { "key": "attack@addtion_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@max_cnt", "value": 10.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@duration_2", "value": 16.0, "valueStr": null } ] }, { "name": "徹底追及", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。攻撃が命中した対象は16秒間、1秒ごとにパズルの攻撃力の<@ba.vup>{attack@atk_scale_2:0%}の術ダメージを受ける(最大<@ba.vup>10回まで重複可能)。攻撃するたびに所持コスト+<@ba.vup>{cost}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_puzzle_2", "duration": 8.0, "blackboard": [ { "key": "attack_speed", "value": 56.0, "valueStr": null }, { "key": "attack@atk_scale_2", "value": 0.11, "valueStr": null }, { "key": "attack@addtion_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@max_cnt", "value": 10.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@duration_2", "value": 16.0, "valueStr": null } ] }, { "name": "徹底追及", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。攻撃が命中した対象は16秒間、1秒ごとにパズルの攻撃力の<@ba.vup>{attack@atk_scale_2:0%}の術ダメージを受ける(最大<@ba.vup>10回まで重複可能)。攻撃するたびに所持コスト+<@ba.vup>{cost}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_puzzle_2", "duration": 8.0, "blackboard": [ { "key": "attack_speed", "value": 60.0, "valueStr": null }, { "key": "attack@atk_scale_2", "value": 0.12, "valueStr": null }, { "key": "attack@addtion_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@max_cnt", "value": 10.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@duration_2", "value": 16.0, "valueStr": null } ] }, { "name": "徹底追及", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。攻撃が命中した対象は16秒間、1秒ごとにパズルの攻撃力の<@ba.vup>{attack@atk_scale_2:0%}の術ダメージを受ける(最大<@ba.vup>10回まで重複可能)。攻撃するたびに所持コスト+<@ba.vup>{cost}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_puzzle_2", "duration": 8.0, "blackboard": [ { "key": "attack_speed", "value": 63.0, "valueStr": null }, { "key": "attack@atk_scale_2", "value": 0.13, "valueStr": null }, { "key": "attack@addtion_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@max_cnt", "value": 10.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@duration_2", "value": 16.0, "valueStr": null } ] }, { "name": "徹底追及", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。攻撃が命中した対象は16秒間、1秒ごとにパズルの攻撃力の<@ba.vup>{attack@atk_scale_2:0%}の術ダメージを受ける(最大<@ba.vup>10回まで重複可能)。攻撃するたびに所持コスト+<@ba.vup>{cost}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_puzzle_2", "duration": 8.0, "blackboard": [ { "key": "attack_speed", "value": 66.0, "valueStr": null }, { "key": "attack@atk_scale_2", "value": 0.14, "valueStr": null }, { "key": "attack@addtion_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@max_cnt", "value": 10.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@duration_2", "value": 16.0, "valueStr": null } ] }, { "name": "徹底追及", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。攻撃が命中した対象は16秒間、1秒ごとにパズルの攻撃力の<@ba.vup>{attack@atk_scale_2:0%}の術ダメージを受ける(最大<@ba.vup>10回まで重複可能)。攻撃するたびに所持コスト+<@ba.vup>{cost}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_puzzle_2", "duration": 8.0, "blackboard": [ { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "attack@atk_scale_2", "value": 0.15, "valueStr": null }, { "key": "attack@addtion_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@max_cnt", "value": 10.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@duration_2", "value": 16.0, "valueStr": null } ] } ] }, "skchr_chilc_1": { "skillId": "skchr_chilc_1", "iconId": null, "hidden": false, "levels": [ { "name": "ピッキングツール", "rangeId": null, "description": "攻撃しなくなり、スキル終了後ランダムで<@ba.vup>{ground}-<@ba.vup>{floor}のコストを獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_chilc_1", "duration": 3.0, "blackboard": [ { "key": "mid_cost", "value": 4.0, "valueStr": null }, { "key": "step", "value": 3.0, "valueStr": null }, { "key": "prob_add", "value": 0.4, "valueStr": null }, { "key": "prob_stay", "value": 0.2, "valueStr": null }, { "key": "prob_minus", "value": 0.4, "valueStr": null }, { "key": "floor", "value": 7.0, "valueStr": null }, { "key": "ground", "value": 1.0, "valueStr": null } ] }, { "name": "ピッキングツール", "rangeId": null, "description": "攻撃しなくなり、スキル終了後ランダムで<@ba.vup>{ground}-<@ba.vup>{floor}のコストを獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_chilc_1", "duration": 3.0, "blackboard": [ { "key": "mid_cost", "value": 4.0, "valueStr": null }, { "key": "step", "value": 3.0, "valueStr": null }, { "key": "prob_add", "value": 0.4, "valueStr": null }, { "key": "prob_stay", "value": 0.2, "valueStr": null }, { "key": "prob_minus", "value": 0.4, "valueStr": null }, { "key": "floor", "value": 7.0, "valueStr": null }, { "key": "ground", "value": 1.0, "valueStr": null } ] }, { "name": "ピッキングツール", "rangeId": null, "description": "攻撃しなくなり、スキル終了後ランダムで<@ba.vup>{ground}-<@ba.vup>{floor}のコストを獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_chilc_1", "duration": 3.0, "blackboard": [ { "key": "mid_cost", "value": 5.0, "valueStr": null }, { "key": "step", "value": 3.0, "valueStr": null }, { "key": "prob_add", "value": 0.4, "valueStr": null }, { "key": "prob_stay", "value": 0.2, "valueStr": null }, { "key": "prob_minus", "value": 0.4, "valueStr": null }, { "key": "floor", "value": 8.0, "valueStr": null }, { "key": "ground", "value": 2.0, "valueStr": null } ] }, { "name": "ピッキングツール", "rangeId": null, "description": "攻撃しなくなり、スキル終了後ランダムで<@ba.vup>{ground}-<@ba.vup>{floor}のコストを獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_chilc_1", "duration": 3.0, "blackboard": [ { "key": "mid_cost", "value": 5.0, "valueStr": null }, { "key": "step", "value": 3.0, "valueStr": null }, { "key": "prob_add", "value": 0.4, "valueStr": null }, { "key": "prob_stay", "value": 0.2, "valueStr": null }, { "key": "prob_minus", "value": 0.4, "valueStr": null }, { "key": "floor", "value": 8.0, "valueStr": null }, { "key": "ground", "value": 2.0, "valueStr": null } ] }, { "name": "ピッキングツール", "rangeId": null, "description": "攻撃しなくなり、スキル終了後ランダムで<@ba.vup>{ground}-<@ba.vup>{floor}のコストを獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 13, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_chilc_1", "duration": 3.0, "blackboard": [ { "key": "mid_cost", "value": 6.0, "valueStr": null }, { "key": "step", "value": 3.0, "valueStr": null }, { "key": "prob_add", "value": 0.4, "valueStr": null }, { "key": "prob_stay", "value": 0.2, "valueStr": null }, { "key": "prob_minus", "value": 0.4, "valueStr": null }, { "key": "floor", "value": 9.0, "valueStr": null }, { "key": "ground", "value": 3.0, "valueStr": null } ] }, { "name": "ピッキングツール", "rangeId": null, "description": "攻撃しなくなり、スキル終了後ランダムで<@ba.vup>{ground}-<@ba.vup>{floor}のコストを獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 13, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_chilc_1", "duration": 3.0, "blackboard": [ { "key": "mid_cost", "value": 6.0, "valueStr": null }, { "key": "step", "value": 3.0, "valueStr": null }, { "key": "prob_add", "value": 0.4, "valueStr": null }, { "key": "prob_stay", "value": 0.2, "valueStr": null }, { "key": "prob_minus", "value": 0.4, "valueStr": null }, { "key": "floor", "value": 9.0, "valueStr": null }, { "key": "ground", "value": 3.0, "valueStr": null } ] }, { "name": "ピッキングツール", "rangeId": null, "description": "攻撃しなくなり、スキル終了後ランダムで<@ba.vup>{ground}-<@ba.vup>{floor}のコストを獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_chilc_1", "duration": 3.0, "blackboard": [ { "key": "mid_cost", "value": 6.0, "valueStr": null }, { "key": "step", "value": 3.0, "valueStr": null }, { "key": "prob_add", "value": 0.4, "valueStr": null }, { "key": "prob_stay", "value": 0.2, "valueStr": null }, { "key": "prob_minus", "value": 0.4, "valueStr": null }, { "key": "floor", "value": 9.0, "valueStr": null }, { "key": "ground", "value": 3.0, "valueStr": null } ] }, { "name": "ピッキングツール", "rangeId": null, "description": "攻撃しなくなり、スキル終了後ランダムで<@ba.vup>{ground}-<@ba.vup>{floor}のコストを獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_chilc_1", "duration": 3.0, "blackboard": [ { "key": "mid_cost", "value": 7.0, "valueStr": null }, { "key": "step", "value": 3.0, "valueStr": null }, { "key": "prob_add", "value": 0.4, "valueStr": null }, { "key": "prob_stay", "value": 0.2, "valueStr": null }, { "key": "prob_minus", "value": 0.4, "valueStr": null }, { "key": "floor", "value": 10.0, "valueStr": null }, { "key": "ground", "value": 4.0, "valueStr": null } ] }, { "name": "ピッキングツール", "rangeId": null, "description": "攻撃しなくなり、スキル終了後ランダムで<@ba.vup>{ground}-<@ba.vup>{floor}のコストを獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_chilc_1", "duration": 3.0, "blackboard": [ { "key": "mid_cost", "value": 7.0, "valueStr": null }, { "key": "step", "value": 3.0, "valueStr": null }, { "key": "prob_add", "value": 0.4, "valueStr": null }, { "key": "prob_stay", "value": 0.2, "valueStr": null }, { "key": "prob_minus", "value": 0.4, "valueStr": null }, { "key": "floor", "value": 10.0, "valueStr": null }, { "key": "ground", "value": 4.0, "valueStr": null } ] }, { "name": "ピッキングツール", "rangeId": null, "description": "攻撃しなくなり、スキル終了後ランダムで<@ba.vup>{ground}-<@ba.vup>{floor}のコストを獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_chilc_1", "duration": 3.0, "blackboard": [ { "key": "mid_cost", "value": 7.0, "valueStr": null }, { "key": "step", "value": 3.0, "valueStr": null }, { "key": "prob_add", "value": 0.4, "valueStr": null }, { "key": "prob_stay", "value": 0.2, "valueStr": null }, { "key": "prob_minus", "value": 0.4, "valueStr": null }, { "key": "floor", "value": 10.0, "valueStr": null }, { "key": "ground", "value": 4.0, "valueStr": null } ] } ] }, "skchr_chilc_2": { "skillId": "skchr_chilc_2", "iconId": null, "hidden": false, "levels": [ { "name": "臨機応変", "rangeId": null, "description": "物理回避<@ba.vup>+{prob:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃するたびに所持コスト<@ba.vup>+{cost}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_chilc_2", "duration": 10.0, "blackboard": [ { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "臨機応変", "rangeId": null, "description": "物理回避<@ba.vup>+{prob:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃するたびに所持コスト<@ba.vup>+{cost}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_chilc_2", "duration": 10.0, "blackboard": [ { "key": "attack_speed", "value": 37.0, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "臨機応変", "rangeId": null, "description": "物理回避<@ba.vup>+{prob:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃するたびに所持コスト<@ba.vup>+{cost}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_chilc_2", "duration": 10.0, "blackboard": [ { "key": "attack_speed", "value": 39.0, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "臨機応変", "rangeId": null, "description": "物理回避<@ba.vup>+{prob:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃するたびに所持コスト<@ba.vup>+{cost}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_chilc_2", "duration": 10.0, "blackboard": [ { "key": "attack_speed", "value": 42.0, "valueStr": null }, { "key": "prob", "value": 0.35, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "臨機応変", "rangeId": null, "description": "物理回避<@ba.vup>+{prob:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃するたびに所持コスト<@ba.vup>+{cost}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_chilc_2", "duration": 10.0, "blackboard": [ { "key": "attack_speed", "value": 44.0, "valueStr": null }, { "key": "prob", "value": 0.35, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "臨機応変", "rangeId": null, "description": "物理回避<@ba.vup>+{prob:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃するたびに所持コスト<@ba.vup>+{cost}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_chilc_2", "duration": 10.0, "blackboard": [ { "key": "attack_speed", "value": 46.0, "valueStr": null }, { "key": "prob", "value": 0.35, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "臨機応変", "rangeId": null, "description": "物理回避<@ba.vup>+{prob:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃するたびに所持コスト<@ba.vup>+{cost}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_chilc_2", "duration": 10.0, "blackboard": [ { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "prob", "value": 0.38, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "臨機応変", "rangeId": null, "description": "物理回避<@ba.vup>+{prob:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃するたびに所持コスト<@ba.vup>+{cost}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_chilc_2", "duration": 10.0, "blackboard": [ { "key": "attack_speed", "value": 54.0, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "臨機応変", "rangeId": null, "description": "物理回避<@ba.vup>+{prob:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃するたびに所持コスト<@ba.vup>+{cost}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_chilc_2", "duration": 10.0, "blackboard": [ { "key": "attack_speed", "value": 57.0, "valueStr": null }, { "key": "prob", "value": 0.42, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "臨機応変", "rangeId": null, "description": "物理回避<@ba.vup>+{prob:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃するたびに所持コスト<@ba.vup>+{cost}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", 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20, "increment": 1.0 }, "prefabId": "skchr_sophia_2", "duration": 20.0, "blackboard": [ { "key": "talent_scale", "value": 1.2, "valueStr": null }, { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "鞭刃解放", "rangeId": null, "description": "第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇\n攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ABILITY_RANGE_FORWARD_EXTEND}マス、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 68, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_sophia_2", "duration": 20.0, "blackboard": [ { "key": "talent_scale", "value": 1.3, "valueStr": null }, { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "鞭刃解放", "rangeId": null, "description": "第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇\n攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ABILITY_RANGE_FORWARD_EXTEND}マス、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 67, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_sophia_2", "duration": 21.0, "blackboard": [ { "key": "talent_scale", "value": 1.4, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "鞭刃解放", "rangeId": null, "description": "第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇\n攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ABILITY_RANGE_FORWARD_EXTEND}マス、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 66, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_sophia_2", "duration": 21.0, "blackboard": [ { "key": "talent_scale", "value": 1.5, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "鞭刃解放", "rangeId": null, "description": "第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇\n攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ABILITY_RANGE_FORWARD_EXTEND}マス、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_sophia_2", "duration": 21.0, "blackboard": [ { "key": "talent_scale", "value": 1.6, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "鞭刃解放", "rangeId": null, "description": "第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇\n攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ABILITY_RANGE_FORWARD_EXTEND}マス、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 64, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_sophia_2", "duration": 22.0, "blackboard": [ { "key": "talent_scale", "value": 1.7, "valueStr": null }, { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "鞭刃解放", "rangeId": null, "description": "第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇\n攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ABILITY_RANGE_FORWARD_EXTEND}マス、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 63, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_sophia_2", "duration": 23.0, "blackboard": [ { "key": "talent_scale", "value": 1.8, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "鞭刃解放", "rangeId": null, "description": "第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇\n攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ABILITY_RANGE_FORWARD_EXTEND}マス、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 62, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_sophia_2", "duration": 24.0, "blackboard": [ { "key": "talent_scale", "value": 1.9, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "鞭刃解放", "rangeId": null, "description": "第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇\n攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ABILITY_RANGE_FORWARD_EXTEND}マス、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_sophia_2", "duration": 25.0, "blackboard": [ { "key": "talent_scale", "value": 2.0, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] } ] }, "skchr_bryota_1": { "skillId": "skchr_bryota_1", "iconId": "skcom_powerstrike[2]", "hidden": false, "levels": [ { "name": "強撃β", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bryota_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null } ] }, { "name": "強撃β", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bryota_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.75, "valueStr": null } ] }, { "name": "強撃β", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bryota_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null } ] }, { "name": "強撃β", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bryota_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.85, "valueStr": null } ] }, { "name": "強撃β", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bryota_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null } ] }, { "name": "強撃β", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bryota_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.95, "valueStr": null } ] }, { "name": "強撃β", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bryota_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "強撃β", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bryota_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null } ] }, { "name": "強撃β", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bryota_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.2, "valueStr": null } ] }, { "name": "強撃β", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bryota_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": null } ] } ] }, "skchr_bryota_2": { "skillId": "skchr_bryota_2", "iconId": null, "hidden": false, "levels": [ { "name": "岩石の根気", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、周囲8マス内でブロック数が最も多い味方近距離オペレーターの防御力<@ba.vup>+{def:0%}(周囲8マス内に近距離オペレーターがいない場合、効果の付与対象が自身になる)\n<@ba.rem>効果時間終了後対象が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_bryota_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "stun", "value": 8.0, "valueStr": null } ] }, { "name": "岩石の根気", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、周囲8マス内でブロック数が最も多い味方近距離オペレーターの防御力<@ba.vup>+{def:0%}(周囲8マス内に近距離オペレーターがいない場合、効果の付与対象が自身になる)\n<@ba.rem>効果時間終了後対象が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_bryota_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "def", "value": 0.35, "valueStr": null }, { "key": "stun", "value": 8.0, "valueStr": null } ] }, { "name": "岩石の根気", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、周囲8マス内でブロック数が最も多い味方近距離オペレーターの防御力<@ba.vup>+{def:0%}(周囲8マス内に近距離オペレーターがいない場合、効果の付与対象が自身になる)\n<@ba.rem>効果時間終了後対象が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_bryota_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "stun", "value": 8.0, "valueStr": null } ] }, { "name": "岩石の根気", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、周囲8マス内でブロック数が最も多い味方近距離オペレーターの防御力<@ba.vup>+{def:0%}(周囲8マス内に近距離オペレーターがいない場合、効果の付与対象が自身になる)\n<@ba.rem>効果時間終了後対象が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_bryota_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "def", "value": 0.45, "valueStr": null }, { "key": "stun", "value": 7.0, "valueStr": null } ] }, { "name": "岩石の根気", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、周囲8マス内でブロック数が最も多い味方近距離オペレーターの防御力<@ba.vup>+{def:0%}(周囲8マス内に近距離オペレーターがいない場合、効果の付与対象が自身になる)\n<@ba.rem>効果時間終了後対象が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_bryota_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "stun", "value": 7.0, "valueStr": null } ] }, { "name": "岩石の根気", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、周囲8マス内でブロック数が最も多い味方近距離オペレーターの防御力<@ba.vup>+{def:0%}(周囲8マス内に近距離オペレーターがいない場合、効果の付与対象が自身になる)\n<@ba.rem>効果時間終了後対象が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_bryota_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "def", "value": 0.55, "valueStr": null }, { "key": "stun", "value": 7.0, "valueStr": null } ] }, { "name": "岩石の根気", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、周囲8マス内でブロック数が最も多い味方近距離オペレーターの防御力<@ba.vup>+{def:0%}(周囲8マス内に近距離オペレーターがいない場合、効果の付与対象が自身になる)\n<@ba.rem>効果時間終了後対象が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_bryota_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "def", "value": 0.6, "valueStr": null }, { "key": "stun", "value": 6.0, "valueStr": null } ] }, { "name": "岩石の根気", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、周囲8マス内でブロック数が最も多い味方近距離オペレーターの防御力<@ba.vup>+{def:0%}(周囲8マス内に近距離オペレーターがいない場合、効果の付与対象が自身になる)\n<@ba.rem>効果時間終了後対象が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_bryota_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "def", "value": 0.65, "valueStr": null }, { "key": "stun", "value": 6.0, "valueStr": null } ] }, { "name": "岩石の根気", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、周囲8マス内でブロック数が最も多い味方近距離オペレーターの防御力<@ba.vup>+{def:0%}(周囲8マス内に近距離オペレーターがいない場合、効果の付与対象が自身になる)\n<@ba.rem>効果時間終了後対象が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_bryota_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "def", "value": 0.7, "valueStr": null }, { "key": "stun", "value": 6.0, "valueStr": null } ] }, { "name": "岩石の根気", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、周囲8マス内でブロック数が最も多い味方近距離オペレーターの防御力<@ba.vup>+{def:0%}(周囲8マス内に近距離オペレーターがいない場合、効果の付与対象が自身になる)\n<@ba.rem>効果時間終了後対象が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_bryota_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "def", "value": 0.8, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null } ] } ] }, "skchr_rdoc_1": { "skillId": "skchr_rdoc_1", "iconId": null, "hidden": false, "levels": [ { "name": "カウンターバイオレンス", "rangeId": null, "description": "自身のHPを攻撃力の<@ba.vup>{heal_scale:0%}治療し、その後攻撃間隔が<@ba.vup>わずかに短縮\n<@ba.rem>合計31発の銃弾を撃ち切るとスキルが終了(手動でスキルを停止可能)。1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_rdoc_1", "duration": -1.0, "blackboard": [ { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 31.0, "valueStr": null }, { "key": "heal_scale", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": -0.3, "valueStr": null } ] }, { "name": "カウンターバイオレンス", "rangeId": null, "description": "自身のHPを攻撃力の<@ba.vup>{heal_scale:0%}治療し、その後攻撃間隔が<@ba.vup>わずかに短縮\n<@ba.rem>合計31発の銃弾を撃ち切るとスキルが終了(手動でスキルを停止可能)。1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_rdoc_1", "duration": -1.0, "blackboard": [ { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 31.0, "valueStr": null }, { "key": "heal_scale", "value": 1.3, "valueStr": null }, { "key": "base_attack_time", "value": -0.3, "valueStr": null } ] }, { "name": "カウンターバイオレンス", "rangeId": null, "description": "自身のHPを攻撃力の<@ba.vup>{heal_scale:0%}治療し、その後攻撃間隔が<@ba.vup>わずかに短縮\n<@ba.rem>合計31発の銃弾を撃ち切るとスキルが終了(手動でスキルを停止可能)。1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_rdoc_1", "duration": -1.0, "blackboard": [ { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 31.0, "valueStr": null }, { "key": "heal_scale", "value": 1.7, "valueStr": null }, { "key": "base_attack_time", "value": -0.3, "valueStr": null } ] }, { "name": "カウンターバイオレンス", "rangeId": null, "description": "自身のHPを攻撃力の<@ba.vup>{heal_scale:0%}治療し、その後攻撃間隔が<@ba.vup>短縮\n<@ba.rem>合計31発の銃弾を撃ち切るとスキルが終了(手動でスキルを停止可能)。1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_rdoc_1", "duration": -1.0, "blackboard": [ { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 31.0, "valueStr": null }, { "key": "heal_scale", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": -0.5, "valueStr": null } ] }, { "name": "カウンターバイオレンス", "rangeId": null, "description": "自身のHPを攻撃力の<@ba.vup>{heal_scale:0%}治療し、その後攻撃間隔が<@ba.vup>短縮\n<@ba.rem>合計31発の銃弾を撃ち切るとスキルが終了(手動でスキルを停止可能)。1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_rdoc_1", "duration": -1.0, "blackboard": [ { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 31.0, "valueStr": null }, { "key": "heal_scale", "value": 2.3, "valueStr": null }, { "key": "base_attack_time", "value": -0.5, "valueStr": null } ] }, { "name": "カウンターバイオレンス", "rangeId": null, "description": "自身のHPを攻撃力の<@ba.vup>{heal_scale:0%}治療し、その後攻撃間隔が<@ba.vup>短縮\n<@ba.rem>合計31発の銃弾を撃ち切るとスキルが終了(手動でスキルを停止可能)。1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_rdoc_1", "duration": -1.0, "blackboard": [ { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 31.0, "valueStr": null }, { "key": "heal_scale", "value": 2.7, "valueStr": null }, { "key": "base_attack_time", "value": -0.5, "valueStr": null } ] }, { "name": "カウンターバイオレンス", "rangeId": null, "description": "自身のHPを攻撃力の<@ba.vup>{heal_scale:0%}治療し、その後攻撃間隔が<@ba.vup>大幅に短縮\n<@ba.rem>合計31発の銃弾を撃ち切るとスキルが終了(手動でスキルを停止可能)。1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_rdoc_1", "duration": -1.0, "blackboard": [ { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 31.0, "valueStr": null }, { "key": "heal_scale", "value": 3.0, "valueStr": null }, { "key": "base_attack_time", "value": -0.7, "valueStr": null } ] }, { "name": "カウンターバイオレンス", "rangeId": null, "description": "自身のHPを攻撃力の<@ba.vup>{heal_scale:0%}治療し、その後攻撃間隔が<@ba.vup>大幅に短縮\n<@ba.rem>合計31発の銃弾を撃ち切るとスキルが終了(手動でスキルを停止可能)。1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_rdoc_1", "duration": -1.0, "blackboard": [ { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 31.0, "valueStr": null }, { "key": "heal_scale", "value": 3.5, "valueStr": null }, { "key": "base_attack_time", "value": -0.7, "valueStr": null } ] }, { "name": "カウンターバイオレンス", "rangeId": null, "description": "自身のHPを攻撃力の<@ba.vup>{heal_scale:0%}治療し、その後攻撃間隔が<@ba.vup>大幅に短縮\n<@ba.rem>合計31発の銃弾を撃ち切るとスキルが終了(手動でスキルを停止可能)。1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_rdoc_1", "duration": -1.0, "blackboard": [ { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 31.0, "valueStr": null }, { "key": "heal_scale", "value": 3.8, "valueStr": null }, { "key": "base_attack_time", "value": -0.7, "valueStr": null } ] }, { "name": "カウンターバイオレンス", "rangeId": null, "description": "自身のHPを攻撃力の<@ba.vup>{heal_scale:0%}治療し、その後攻撃間隔が<@ba.vup>大幅に短縮\n<@ba.rem>合計31発の銃弾を撃ち切るとスキルが終了(手動でスキルを停止可能)。1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_rdoc_1", "duration": -1.0, "blackboard": [ { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 31.0, "valueStr": null }, { "key": "heal_scale", "value": 4.0, "valueStr": null }, { "key": "base_attack_time", "value": -0.7, "valueStr": null } ] } ] }, "skchr_rdoc_2": { "skillId": "skchr_rdoc_2", "iconId": null, "hidden": false, "levels": [ { "name": "スティムピストル", "rangeId": "4-1", "description": "直ちに前方に注射器を1発発射。初めて命中した対象が味方のオペレーターであった場合、対象のHPを攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rdoc_2", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 3.0, "valueStr": null }, { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null } ] }, { "name": "スティムピストル", "rangeId": "4-1", "description": "直ちに前方に注射器を1発発射。初めて命中した対象が味方のオペレーターであった場合、対象のHPを攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_rdoc_2", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 3.5, "valueStr": null }, { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null } ] }, { "name": "スティムピストル", "rangeId": "4-1", "description": "直ちに前方に注射器を1発発射。初めて命中した対象が味方のオペレーターであった場合、対象のHPを攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_rdoc_2", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 4.0, "valueStr": null }, { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null } ] }, { "name": "スティムピストル", "rangeId": "4-1", "description": "直ちに前方に注射器を1発発射。初めて命中した対象が味方のオペレーターであった場合、対象のHPを攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_rdoc_2", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 4.5, "valueStr": null }, { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null } ] }, { "name": "スティムピストル", "rangeId": "4-1", "description": "直ちに前方に注射器を1発発射。初めて命中した対象が味方のオペレーターであった場合、対象のHPを攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_rdoc_2", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 5.0, "valueStr": null }, { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null } ] }, { "name": "スティムピストル", "rangeId": "4-1", "description": "直ちに前方に注射器を1発発射。初めて命中した対象が味方のオペレーターであった場合、対象のHPを攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_rdoc_2", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 5.5, "valueStr": null }, { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null } ] }, { "name": "スティムピストル", "rangeId": "4-1", "description": "直ちに前方に注射器を1発発射。初めて命中した対象が味方のオペレーターであった場合、対象のHPを攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_rdoc_2", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 6.0, "valueStr": null }, { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null } ] }, { "name": "スティムピストル", "rangeId": "4-1", "description": "直ちに前方に注射器を1発発射。初めて命中した対象が味方のオペレーターであった場合、対象のHPを攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_rdoc_2", 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"attack@hp_ratio", "value": 0.12, "valueStr": null } ] }, { "name": "ストリートパンク", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、自身のHPが現在値の<@ba.vdown>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_morgan_1", "duration": 10.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.25, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.12, "valueStr": null } ] }, { "name": "ストリートパンク", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、自身のHPが現在値の<@ba.vdown>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_morgan_1", "duration": 10.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.3, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.12, "valueStr": null } ] }, { "name": "ストリートパンク", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、自身のHPが現在値の<@ba.vdown>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_morgan_1", "duration": 11.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.4, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.12, "valueStr": null } ] }, { "name": "ストリートパンク", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、自身のHPが現在値の<@ba.vdown>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_morgan_1", "duration": 11.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.45, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.12, "valueStr": null } ] }, { "name": "ストリートパンク", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、自身のHPが現在値の<@ba.vdown>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_morgan_1", "duration": 11.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.12, "valueStr": null } ] }, { "name": "ストリートパンク", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、自身のHPが現在値の<@ba.vdown>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_morgan_1", "duration": 12.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.12, "valueStr": null } ] }, { "name": "ストリートパンク", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、自身のHPが現在値の<@ba.vdown>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_morgan_1", "duration": 13.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.12, "valueStr": null } ] }, { "name": "ストリートパンク", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、自身のHPが現在値の<@ba.vdown>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_morgan_1", "duration": 14.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.12, "valueStr": null } ] }, { "name": "ストリートパンク", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、自身のHPが現在値の<@ba.vdown>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_morgan_1", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.12, "valueStr": null } ] } ] }, "skchr_morgan_2": { "skillId": "skchr_morgan_2", "iconId": null, "hidden": false, "levels": [ { "name": "大胆不敵", "rangeId": null, "description": "配置後、HPが最大値の<@ba.vdown>{morgan_s_2.hp_ratio:0%}減少し、同時に最大HPの<@ba.vup>{hp_ratio:0%}までの被ダメージが吸収可能な<$ba.barrier>バリアを獲得する(<$ba.barrier>バリアは<@ba.vup>{shield_duration}秒持続し、その間消耗し続ける)。通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_morgan_2", "duration": 12.0, "blackboard": [ { "key": "hp_ratio", "value": 0.7, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "morgan_s_2.hp_ratio", "value": 0.7, "valueStr": null }, { "key": "shield_duration", "value": 6.0, "valueStr": null } ] }, { "name": "大胆不敵", "rangeId": null, "description": "配置後、HPが最大値の<@ba.vdown>{morgan_s_2.hp_ratio:0%}減少し、同時に最大HPの<@ba.vup>{hp_ratio:0%}までの被ダメージが吸収可能な<$ba.barrier>バリアを獲得する(<$ba.barrier>バリアは<@ba.vup>{shield_duration}秒持続し、その間消耗し続ける)。通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_morgan_2", "duration": 12.0, "blackboard": [ { "key": "hp_ratio", "value": 0.7, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.1, "valueStr": null }, { "key": "morgan_s_2.hp_ratio", "value": 0.7, "valueStr": null }, { "key": "shield_duration", "value": 6.0, "valueStr": null } ] }, { "name": "大胆不敵", "rangeId": null, "description": "配置後、HPが最大値の<@ba.vdown>{morgan_s_2.hp_ratio:0%}減少し、同時に最大HPの<@ba.vup>{hp_ratio:0%}までの被ダメージが吸収可能な<$ba.barrier>バリアを獲得する(<$ba.barrier>バリアは<@ba.vup>{shield_duration}秒持続し、その間消耗し続ける)。通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_morgan_2", "duration": 12.0, "blackboard": [ { "key": "hp_ratio", "value": 0.7, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.2, "valueStr": null }, { "key": "morgan_s_2.hp_ratio", "value": 0.7, "valueStr": null }, { "key": "shield_duration", "value": 6.0, "valueStr": null } ] }, { "name": "大胆不敵", "rangeId": null, "description": "配置後、HPが最大値の<@ba.vdown>{morgan_s_2.hp_ratio:0%}減少し、同時に最大HPの<@ba.vup>{hp_ratio:0%}までの被ダメージが吸収可能な<$ba.barrier>バリアを獲得する(<$ba.barrier>バリアは<@ba.vup>{shield_duration}秒持続し、その間消耗し続ける)。通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_morgan_2", "duration": 15.0, "blackboard": [ { "key": "hp_ratio", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.3, "valueStr": null }, { "key": "morgan_s_2.hp_ratio", "value": 0.7, "valueStr": null }, { "key": "shield_duration", "value": 6.0, "valueStr": null } ] }, { "name": "大胆不敵", "rangeId": null, "description": "配置後、HPが最大値の<@ba.vdown>{morgan_s_2.hp_ratio:0%}減少し、同時に最大HPの<@ba.vup>{hp_ratio:0%}までの被ダメージが吸収可能な<$ba.barrier>バリアを獲得する(<$ba.barrier>バリアは<@ba.vup>{shield_duration}秒持続し、その間消耗し続ける)。通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_morgan_2", "duration": 15.0, "blackboard": [ { "key": "hp_ratio", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.4, "valueStr": null }, { "key": "morgan_s_2.hp_ratio", "value": 0.7, "valueStr": null }, { "key": "shield_duration", "value": 6.0, "valueStr": null } ] }, { "name": "大胆不敵", "rangeId": null, "description": "配置後、HPが最大値の<@ba.vdown>{morgan_s_2.hp_ratio:0%}減少し、同時に最大HPの<@ba.vup>{hp_ratio:0%}までの被ダメージが吸収可能な<$ba.barrier>バリアを獲得する(<$ba.barrier>バリアは<@ba.vup>{shield_duration}秒持続し、その間消耗し続ける)。通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_morgan_2", "duration": 15.0, "blackboard": [ { "key": "hp_ratio", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "morgan_s_2.hp_ratio", "value": 0.7, "valueStr": null }, { "key": "shield_duration", "value": 6.0, "valueStr": null } ] }, { "name": "大胆不敵", "rangeId": null, "description": "配置後、HPが最大値の<@ba.vdown>{morgan_s_2.hp_ratio:0%}減少し、同時に最大HPの<@ba.vup>{hp_ratio:0%}までの被ダメージが吸収可能な<$ba.barrier>バリアを獲得する(<$ba.barrier>バリアは<@ba.vup>{shield_duration}秒持続し、その間消耗し続ける)。通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_morgan_2", "duration": 18.0, "blackboard": [ { "key": "hp_ratio", "value": 1.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "morgan_s_2.hp_ratio", "value": 0.7, "valueStr": null }, { "key": "shield_duration", "value": 6.0, "valueStr": null } ] }, { "name": "大胆不敵", "rangeId": null, "description": "配置後、HPが最大値の<@ba.vdown>{morgan_s_2.hp_ratio:0%}減少し、同時に最大HPの<@ba.vup>{hp_ratio:0%}までの被ダメージが吸収可能な<$ba.barrier>バリアを獲得する(<$ba.barrier>バリアは<@ba.vup>{shield_duration}秒持続し、その間消耗し続ける)。通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_morgan_2", "duration": 18.0, "blackboard": [ { "key": "hp_ratio", "value": 1.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "morgan_s_2.hp_ratio", "value": 0.7, "valueStr": null }, { "key": "shield_duration", "value": 6.0, "valueStr": null } ] }, { "name": "大胆不敵", "rangeId": null, "description": "配置後、HPが最大値の<@ba.vdown>{morgan_s_2.hp_ratio:0%}減少し、同時に最大HPの<@ba.vup>{hp_ratio:0%}までの被ダメージが吸収可能な<$ba.barrier>バリアを獲得する(<$ba.barrier>バリアは<@ba.vup>{shield_duration}秒持続し、その間消耗し続ける)。通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_morgan_2", "duration": 18.0, "blackboard": [ { "key": "hp_ratio", "value": 1.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "morgan_s_2.hp_ratio", "value": 0.7, "valueStr": null }, { "key": "shield_duration", "value": 6.0, "valueStr": null } ] }, { "name": "大胆不敵", "rangeId": null, "description": "配置後、HPが最大値の<@ba.vdown>{morgan_s_2.hp_ratio:0%}減少し、同時に最大HPの<@ba.vup>{hp_ratio:0%}までの被ダメージが吸収可能な<$ba.barrier>バリアを獲得する(<$ba.barrier>バリアは<@ba.vup>{shield_duration}秒持続し、その間消耗し続ける)。通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_morgan_2", "duration": 18.0, "blackboard": [ { "key": "hp_ratio", "value": 1.5, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "morgan_s_2.hp_ratio", "value": 0.7, "valueStr": null }, { "key": "shield_duration", "value": 6.0, "valueStr": null } ] } ] }, "skchr_aguard_1": { "skillId": "skchr_aguard_1", "iconId": null, "hidden": false, "levels": [ { "name": "鋭刃", "rangeId": null, "description": "防御力が<@ba.vdown>0になり、最大HP<@ba.vup>+{max_hp:0%}、攻撃時攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aguard_1", "duration": 30.0, "blackboard": [ { "key": "max_hp", "value": 0.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.7, "valueStr": null } ] }, { "name": "鋭刃", "rangeId": null, "description": "防御力が<@ba.vdown>0になり、最大HP<@ba.vup>+{max_hp:0%}、攻撃時攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_aguard_1", "duration": 30.0, "blackboard": [ { "key": "max_hp", "value": 0.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.8, "valueStr": null } ] }, { "name": "鋭刃", "rangeId": null, "description": "防御力が<@ba.vdown>0になり、最大HP<@ba.vup>+{max_hp:0%}、攻撃時攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_aguard_1", "duration": 30.0, "blackboard": [ { "key": "max_hp", "value": 0.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.9, "valueStr": null } ] }, { "name": "鋭刃", "rangeId": null, "description": "防御力が<@ba.vdown>0になり、最大HP<@ba.vup>+{max_hp:0%}、攻撃時攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_aguard_1", "duration": 30.0, "blackboard": [ { "key": "max_hp", "value": 0.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "鋭刃", "rangeId": null, "description": "防御力が<@ba.vdown>0になり、最大HP<@ba.vup>+{max_hp:0%}、攻撃時攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇する", 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"levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_flint_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "ストマックブロー", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、敵を攻撃方向に<@ba.vup>普通の力で突き飛ばし、1秒<$ba.sluggish>足止めする", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_flint_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "ストマックブロー", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、敵を攻撃方向に<@ba.vup>普通の力で突き飛ばし、1秒<$ba.sluggish>足止めする", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_flint_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "ストマックブロー", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、敵を攻撃方向に<@ba.vup>普通の力で突き飛ばし、1秒<$ba.sluggish>足止めする", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_flint_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "ストマックブロー", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、敵を攻撃方向に<@ba.vup>普通の力で突き飛ばし、1秒<$ba.sluggish>足止めする", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_flint_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "ストマックブロー", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、敵を攻撃方向に<@ba.vup>普通の力で突き飛ばし、1秒<$ba.sluggish>足止めする", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_flint_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null } ] } ] }, "skchr_flint_2": { "skillId": "skchr_flint_2", "iconId": null, "hidden": false, "levels": [ { "name": "鳥舞蜂刺", "rangeId": null, "description": "ブロック数が0になり、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃対象を0.3秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_flint_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null }, { "key": "attack@sluggish", "value": 0.3, "valueStr": null } ] }, { "name": "鳥舞蜂刺", "rangeId": null, "description": "ブロック数が0になり、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃対象を0.3秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_flint_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack_speed", "value": 15.0, "valueStr": null }, { "key": "attack@sluggish", "value": 0.3, "valueStr": null } ] }, { "name": "鳥舞蜂刺", "rangeId": null, "description": "ブロック数が0になり、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃対象を0.3秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_flint_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "attack@sluggish", "value": 0.3, "valueStr": null } ] }, { "name": "鳥舞蜂刺", "rangeId": null, "description": "ブロック数が0になり、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃対象を0.3秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_flint_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack_speed", "value": 25.0, "valueStr": null }, { "key": "attack@sluggish", "value": 0.3, "valueStr": null } ] }, { "name": "鳥舞蜂刺", "rangeId": null, "description": "ブロック数が0になり、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃対象を0.3秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_flint_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "attack@sluggish", "value": 0.3, "valueStr": null } ] }, { "name": "鳥舞蜂刺", "rangeId": null, "description": "ブロック数が0になり、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃対象を0.3秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_flint_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "attack@sluggish", "value": 0.3, "valueStr": null } ] }, { "name": "鳥舞蜂刺", "rangeId": null, "description": "ブロック数が0になり、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃対象を0.3秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_flint_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack_speed", "value": 40.0, "valueStr": null }, { "key": "attack@sluggish", "value": 0.3, "valueStr": null } ] }, { "name": "鳥舞蜂刺", "rangeId": null, "description": "ブロック数が0になり、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃対象を0.3秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_flint_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack_speed", "value": 45.0, "valueStr": null }, { "key": "attack@sluggish", "value": 0.3, "valueStr": null } ] }, { "name": "鳥舞蜂刺", "rangeId": null, "description": "ブロック数が0になり、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃対象を0.3秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_flint_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "attack@sluggish", "value": 0.3, "valueStr": null } ] }, { "name": "鳥舞蜂刺", "rangeId": null, "description": "ブロック数が0になり、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃対象を0.3秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_flint_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack_speed", "value": 55.0, "valueStr": null }, { "key": "attack@sluggish", "value": 0.3, "valueStr": null } ] } ] }, "skchr_dagda_1": { "skillId": "skchr_dagda_1", "iconId": null, "hidden": false, "levels": [ { "name": "カウンターテクニック", "rangeId": null, "description": "次に受ける物理ダメージ<@ba.vup>-{damage_resistance:0%}\n効果発動後、次の通常攻撃時、攻撃力が<@ba.vup>{attack@defensive_atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_dagda_1", "duration": 0.0, "blackboard": [ { "key": "damage_resistance", "value": 0.3, "valueStr": null }, { "key": "attack@defensive_atk_scale", "value": 1.2, "valueStr": null } ] }, { "name": "カウンターテクニック", "rangeId": null, "description": "次に受ける物理ダメージ<@ba.vup>-{damage_resistance:0%}\n効果発動後、次の通常攻撃時、攻撃力が<@ba.vup>{attack@defensive_atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_dagda_1", "duration": 0.0, "blackboard": [ { "key": "damage_resistance", "value": 0.3, "valueStr": null }, { "key": "attack@defensive_atk_scale", "value": 1.3, "valueStr": null } ] }, { "name": "カウンターテクニック", "rangeId": null, "description": "次に受ける物理ダメージ<@ba.vup>-{damage_resistance:0%}\n効果発動後、次の通常攻撃時、攻撃力が<@ba.vup>{attack@defensive_atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_dagda_1", "duration": 0.0, "blackboard": [ { "key": "damage_resistance", "value": 0.3, "valueStr": null }, { "key": "attack@defensive_atk_scale", "value": 1.4, "valueStr": null } ] }, { "name": "カウンターテクニック", "rangeId": null, "description": "次に受ける物理ダメージ<@ba.vup>-{damage_resistance:0%}\n効果発動後、次の通常攻撃時、攻撃力が<@ba.vup>{attack@defensive_atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_dagda_1", "duration": 0.0, "blackboard": [ { "key": "damage_resistance", "value": 0.4, "valueStr": null }, { "key": "attack@defensive_atk_scale", "value": 1.5, "valueStr": null } ] }, { "name": "カウンターテクニック", "rangeId": null, "description": "次に受ける物理ダメージ<@ba.vup>-{damage_resistance:0%}\n効果発動後、次の通常攻撃時、攻撃力が<@ba.vup>{attack@defensive_atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_dagda_1", "duration": 0.0, "blackboard": [ { "key": "damage_resistance", "value": 0.4, "valueStr": null }, { "key": "attack@defensive_atk_scale", "value": 1.6, "valueStr": null } ] }, { "name": "カウンターテクニック", "rangeId": null, "description": "次に受ける物理ダメージ<@ba.vup>-{damage_resistance:0%}\n効果発動後、次の通常攻撃時、攻撃力が<@ba.vup>{attack@defensive_atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_dagda_1", "duration": 0.0, "blackboard": [ { "key": "damage_resistance", "value": 0.4, "valueStr": null }, { "key": "attack@defensive_atk_scale", "value": 1.7, "valueStr": null } ] }, { "name": "カウンターテクニック", "rangeId": null, "description": "次に受ける物理ダメージ<@ba.vup>-{damage_resistance:0%}\n効果発動後、次の通常攻撃時、攻撃力が<@ba.vup>{attack@defensive_atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_dagda_1", "duration": 0.0, "blackboard": [ { "key": "damage_resistance", "value": 0.5, "valueStr": null }, { "key": "attack@defensive_atk_scale", "value": 1.8, "valueStr": null } ] }, { "name": "カウンターテクニック", "rangeId": null, "description": "次に受ける物理ダメージ<@ba.vup>-{damage_resistance:0%}\n効果発動後、次の通常攻撃時、攻撃力が<@ba.vup>{attack@defensive_atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_dagda_1", "duration": 0.0, "blackboard": [ { "key": "damage_resistance", "value": 0.5, "valueStr": null }, { "key": "attack@defensive_atk_scale", "value": 1.9, "valueStr": null } ] }, { "name": "カウンターテクニック", "rangeId": null, "description": "次に受ける物理ダメージ<@ba.vup>-{damage_resistance:0%}\n効果発動後、次の通常攻撃時、攻撃力が<@ba.vup>{attack@defensive_atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_dagda_1", "duration": 0.0, "blackboard": [ { "key": "damage_resistance", "value": 0.5, "valueStr": null }, { "key": "attack@defensive_atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "カウンターテクニック", "rangeId": null, "description": "次に受ける物理ダメージ<@ba.vup>-{damage_resistance:0%}\n効果発動後、次の通常攻撃時、攻撃力が<@ba.vup>{attack@defensive_atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_dagda_1", "duration": 0.0, "blackboard": [ { "key": "damage_resistance", "value": 0.6, "valueStr": null }, { "key": "attack@defensive_atk_scale", "value": 2.1, "valueStr": null } ] } ] }, "skchr_dagda_2": { "skillId": "skchr_dagda_2", "iconId": null, "hidden": false, "levels": [ { "name": "ハンティングタイム", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が2連撃になり、素質の発動確率が<@ba.vup>{talent@prob:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, 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"durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ayer_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.25, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "多目標型散弾", "rangeId": null, "description": "次の通常攻撃時、攻撃範囲内の敵最大<@ba.vup>{max_target}体に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、攻撃対象を<@ba.vup>{sluggish:0.0}秒<$ba.sluggish>足止めする", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ayer_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "多目標型散弾", "rangeId": null, "description": "次の通常攻撃時、攻撃範囲内の敵最大<@ba.vup>{max_target}体に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、攻撃対象を<@ba.vup>{sluggish:0.0}秒<$ba.sluggish>足止めする", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ayer_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.35, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "多目標型散弾", "rangeId": null, "description": "次の通常攻撃時、攻撃範囲内の敵最大<@ba.vup>{max_target}体に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、攻撃対象を<@ba.vup>{sluggish:0.0}秒<$ba.sluggish>足止めする", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ayer_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "max_target", "value": 3.0, "valueStr": null } ] }, { "name": "多目標型散弾", "rangeId": null, "description": "次の通常攻撃時、攻撃範囲内の敵最大<@ba.vup>{max_target}体に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、攻撃対象を<@ba.vup>{sluggish:0.0}秒<$ba.sluggish>足止めする", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ayer_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.45, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "max_target", "value": 3.0, "valueStr": null } ] }, { "name": "多目標型散弾", "rangeId": null, "description": "次の通常攻撃時、攻撃範囲内の敵最大<@ba.vup>{max_target}体に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、攻撃対象を<@ba.vup>{sluggish:0.0}秒<$ba.sluggish>足止めする", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ayer_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "max_target", "value": 3.0, "valueStr": null } ] }, { "name": "多目標型散弾", "rangeId": null, "description": "次の通常攻撃時、攻撃範囲内の敵最大<@ba.vup>{max_target}体に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、攻撃対象を<@ba.vup>{sluggish:0.0}秒<$ba.sluggish>足止めする", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ayer_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "max_target", "value": 3.0, "valueStr": null } ] } ] }, "skchr_ayer_2": { "skillId": "skchr_ayer_2", "iconId": null, "hidden": false, "levels": [ { "name": "ブレイドビット起動", "rangeId": "3-1", "description": "攻撃範囲<@ba.vup>拡大、通常攻撃が<@ba.vup>術攻撃になり、攻撃時周囲8マスにいる味方がブロック中の敵にも攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える(近接攻撃と見なす)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ayer_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 0.7, "valueStr": null } ] }, { "name": "ブレイドビット起動", "rangeId": "3-1", "description": "攻撃範囲<@ba.vup>拡大、通常攻撃が<@ba.vup>術攻撃になり、攻撃時周囲8マスにいる味方がブロック中の敵にも攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える(近接攻撃と見なす)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_ayer_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 0.8, "valueStr": null } ] }, { "name": "ブレイドビット起動", "rangeId": "3-1", "description": "攻撃範囲<@ba.vup>拡大、通常攻撃が<@ba.vup>術攻撃になり、攻撃時周囲8マスにいる味方がブロック中の敵にも攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える(近接攻撃と見なす)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_ayer_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 0.9, "valueStr": null } ] }, { "name": "ブレイドビット起動", "rangeId": "3-1", "description": "攻撃範囲<@ba.vup>拡大、通常攻撃が<@ba.vup>術攻撃になり、攻撃時周囲8マスにいる味方がブロック中の敵にも攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える(近接攻撃と見なす)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 54, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_ayer_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 1.0, "valueStr": null } ] }, { "name": "ブレイドビット起動", "rangeId": "3-1", "description": "攻撃範囲<@ba.vup>拡大、通常攻撃が<@ba.vup>術攻撃になり、攻撃時周囲8マスにいる味方がブロック中の敵にも攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える(近接攻撃と見なす)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 54, "initSp": 19, "increment": 1.0 }, "prefabId": "skchr_ayer_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 1.1, "valueStr": null } ] }, { "name": "ブレイドビット起動", "rangeId": "3-1", "description": "攻撃範囲<@ba.vup>拡大、通常攻撃が<@ba.vup>術攻撃になり、攻撃時周囲8マスにいる味方がブロック中の敵にも攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える(近接攻撃と見なす)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 54, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ayer_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 1.2, "valueStr": null } ] }, { "name": "ブレイドビット起動", "rangeId": "3-1", "description": "攻撃範囲<@ba.vup>拡大、通常攻撃が<@ba.vup>術攻撃になり、攻撃時周囲8マスにいる味方がブロック中の敵にも攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える(近接攻撃と見なす)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 53, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_ayer_2", "duration": 21.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 1.3, "valueStr": null } ] }, { "name": "ブレイドビット起動", "rangeId": "3-1", "description": "攻撃範囲<@ba.vup>拡大、通常攻撃が<@ba.vup>術攻撃になり、攻撃時周囲8マスにいる味方がブロック中の敵にも攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える(近接攻撃と見なす)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_ayer_2", "duration": 22.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 1.4, "valueStr": null } ] }, { "name": "ブレイドビット起動", "rangeId": "3-1", "description": "攻撃範囲<@ba.vup>拡大、通常攻撃が<@ba.vup>術攻撃になり、攻撃時周囲8マスにいる味方がブロック中の敵にも攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える(近接攻撃と見なす)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 51, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_ayer_2", "duration": 23.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 1.5, "valueStr": null } ] }, { "name": "ブレイドビット起動", "rangeId": "3-1", "description": "攻撃範囲<@ba.vup>拡大、通常攻撃が<@ba.vup>術攻撃になり、攻撃時周囲8マスにいる味方がブロック中の敵にも攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える(近接攻撃と見なす)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_ayer_2", "duration": 25.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 1.7, "valueStr": null } ] } ] }, "skchr_leto_2": { "skillId": "skchr_leto_2", "iconId": null, "hidden": false, "levels": [ { "name": "夏将軍の号令", "rangeId": null, "description": "スキルが発動可能な状態の味方【ウルサス学生自治団】全員のスキルを同時に発動させ、自身の攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+1。さらに遠距離攻撃時の攻撃力低下が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_leto_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "夏将軍の号令", "rangeId": null, "description": "スキルが発動可能な状態の味方【ウルサス学生自治団】全員のスキルを同時に発動させ、自身の攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+1。さらに遠距離攻撃時の攻撃力低下が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_leto_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "夏将軍の号令", "rangeId": null, "description": "スキルが発動可能な状態の味方【ウルサス学生自治団】全員のスキルを同時に発動させ、自身の攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+1。さらに遠距離攻撃時の攻撃力低下が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_leto_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "夏将軍の号令", "rangeId": null, "description": "スキルが発動可能な状態の味方【ウルサス学生自治団】全員のスキルを同時に発動させ、自身の攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+1。さらに遠距離攻撃時の攻撃力低下が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_leto_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "夏将軍の号令", "rangeId": null, "description": "スキルが発動可能な状態の味方【ウルサス学生自治団】全員のスキルを同時に発動させ、自身の攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+1。さらに遠距離攻撃時の攻撃力低下が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_leto_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "夏将軍の号令", "rangeId": null, "description": "スキルが発動可能な状態の味方【ウルサス学生自治団】全員のスキルを同時に発動させ、自身の攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+1。さらに遠距離攻撃時の攻撃力低下が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_leto_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "夏将軍の号令", "rangeId": null, "description": "スキルが発動可能な状態の味方【ウルサス学生自治団】全員のスキルを同時に発動させ、自身の攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+1。さらに遠距離攻撃時の攻撃力低下が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 12, "increment": 1.0 }, "prefabId": 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}, { "key": "base_attack_time", "value": 0.65, "valueStr": null }, { "key": "stun", "value": 7.0, "valueStr": null } ] }, { "name": "ハイボルテージ", "rangeId": "3-2", "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>術ダメージを与え、攻撃対象を<@ba.vup>{attack@sluggish:0.0}秒<$ba.sluggish>足止めする\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_broca_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "attack@sluggish", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": 0.65, "valueStr": null }, { "key": "stun", "value": 7.0, "valueStr": null } ] }, { "name": "ハイボルテージ", "rangeId": "3-2", "description": 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"levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_broca_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "attack@sluggish", "value": 0.9, "valueStr": null }, { "key": "base_attack_time", "value": 0.65, "valueStr": null }, { "key": "stun", "value": 6.0, "valueStr": null } ] }, { "name": "ハイボルテージ", "rangeId": "3-2", "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>術ダメージを与え、攻撃対象を<@ba.vup>{attack@sluggish:0.0}秒<$ba.sluggish>足止めする\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_broca_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "attack@sluggish", "value": 0.9, "valueStr": null }, { "key": "base_attack_time", "value": 0.65, "valueStr": null }, { "key": "stun", "value": 6.0, "valueStr": null } ] }, { "name": "ハイボルテージ", "rangeId": "3-2", "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>術ダメージを与え、攻撃対象を<@ba.vup>{attack@sluggish:0.0}秒<$ba.sluggish>足止めする\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_broca_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.7, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.65, "valueStr": null }, { "key": "stun", "value": 6.0, "valueStr": null } ] }, { "name": "ハイボルテージ", "rangeId": "3-2", "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>術ダメージを与え、攻撃対象を<@ba.vup>{attack@sluggish:0.0}秒<$ba.sluggish>足止めする\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_broca_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.9, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.65, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null } ] } ] }, "skchr_savage_1": { "skillId": "skchr_savage_1", "iconId": "skcom_powerstrike[2]", "hidden": false, "levels": [ { "name": "強撃β", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_savage_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null } ] }, { "name": "強撃β", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_savage_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.75, "valueStr": null } ] }, { "name": "強撃β", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_savage_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null } ] }, { "name": "強撃β", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_savage_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.85, "valueStr": null } ] }, { "name": "強撃β", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_savage_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null } ] }, { "name": "強撃β", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_savage_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.95, "valueStr": null } ] }, { "name": "強撃β", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_savage_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "強撃β", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_savage_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null } ] }, { "name": "強撃β", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_savage_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.2, "valueStr": null } ] }, { "name": "強撃β", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_savage_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": null } ] } ] }, "skchr_fuze_1": { "skillId": "skchr_fuze_1", "iconId": null, "hidden": false, "levels": [ { "name": "威力偵察", "rangeId": null, "description": "攻撃距離<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}\n<@ba.rem>合計{attack@trigger_time}発の銃弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_fuze_1", "duration": 0.0, "blackboard": [ { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack_speed", "value": 60.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 100.0, "valueStr": null } ] }, { "name": "威力偵察", "rangeId": null, "description": "攻撃距離<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}\n<@ba.rem>合計{attack@trigger_time}発の銃弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 54, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_fuze_1", "duration": 0.0, "blackboard": [ { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.11, "valueStr": null }, { "key": "attack_speed", "value": 60.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 100.0, "valueStr": null } ] }, { "name": "威力偵察", "rangeId": null, "description": "攻撃距離<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}\n<@ba.rem>合計{attack@trigger_time}発の銃弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 53, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_fuze_1", "duration": 0.0, "blackboard": [ { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.12, "valueStr": null }, { "key": "attack_speed", "value": 60.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 100.0, "valueStr": null } ] }, { "name": "威力偵察", "rangeId": null, "description": "攻撃距離<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}\n<@ba.rem>合計{attack@trigger_time}発の銃弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_fuze_1", "duration": 0.0, "blackboard": [ { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.13, "valueStr": null }, { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 100.0, "valueStr": null } ] }, { "name": "威力偵察", "rangeId": null, "description": "攻撃距離<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}\n<@ba.rem>合計{attack@trigger_time}発の銃弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 51, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_fuze_1", "duration": 0.0, "blackboard": [ { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.14, "valueStr": null }, { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 100.0, "valueStr": null } ] }, { "name": "威力偵察", "rangeId": null, "description": "攻撃距離<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}\n<@ba.rem>合計{attack@trigger_time}発の銃弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_fuze_1", "duration": 0.0, "blackboard": [ { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 100.0, "valueStr": null } ] }, { "name": "威力偵察", "rangeId": null, "description": "攻撃距離<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}\n<@ba.rem>合計{attack@trigger_time}発の銃弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_fuze_1", "duration": 0.0, "blackboard": [ { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.17, "valueStr": null }, { "key": "attack_speed", "value": 75.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 100.0, "valueStr": null } ] }, { "name": "威力偵察", "rangeId": null, "description": "攻撃距離<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}\n<@ba.rem>合計{attack@trigger_time}発の銃弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_fuze_1", "duration": 0.0, "blackboard": [ { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.22, "valueStr": null }, { "key": "attack_speed", "value": 80.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 100.0, "valueStr": null } ] }, { "name": "威力偵察", "rangeId": null, "description": "攻撃距離<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}\n<@ba.rem>合計{attack@trigger_time}発の銃弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_fuze_1", "duration": 0.0, "blackboard": [ { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack_speed", "value": 85.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 100.0, "valueStr": null } ] }, { "name": "威力偵察", "rangeId": null, "description": "攻撃距離<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}\n<@ba.rem>合計{attack@trigger_time}発の銃弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_fuze_1", "duration": 0.0, "blackboard": [ { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 90.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 100.0, "valueStr": null } ] } ] }, "skchr_fuze_2": { "skillId": "skchr_fuze_2", "iconId": null, "hidden": false, "levels": [ { "name": "クラスターチャージ", "rangeId": null, "description": "スキル発動時、前方の高台マスにクラスターチャージを射出。射出後、高台マスの向こう側の通行可能な地面マスで5回爆発し、1回の爆発につき周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える。<@ba.rem>このスキルは自身が高台マスに面し、かつ高台マスの奥1マスに通行可能な地面マスがある場合のみ使用でき、1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_fuze_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 3.8, "valueStr": null }, { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null } ] }, { "name": "クラスターチャージ", "rangeId": null, "description": "スキル発動時、前方の高台マスにクラスターチャージを射出。射出後、高台マスの向こう側の通行可能な地面マスで5回爆発し、1回の爆発につき周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える。<@ba.rem>このスキルは自身が高台マスに面し、かつ高台マスの奥1マスに通行可能な地面マスがある場合のみ使用でき、1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_fuze_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 3.9, "valueStr": null }, { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null } ] }, { "name": "クラスターチャージ", "rangeId": null, "description": "スキル発動時、前方の高台マスにクラスターチャージを射出。射出後、高台マスの向こう側の通行可能な地面マスで5回爆発し、1回の爆発につき周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える。<@ba.rem>このスキルは自身が高台マスに面し、かつ高台マスの奥1マスに通行可能な地面マスがある場合のみ使用でき、1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_fuze_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 4.0, "valueStr": null }, { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null } ] }, { "name": "クラスターチャージ", "rangeId": null, "description": "スキル発動時、前方の高台マスにクラスターチャージを射出。射出後、高台マスの向こう側の通行可能な地面マスで5回爆発し、1回の爆発につき周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える。<@ba.rem>このスキルは自身が高台マスに面し、かつ高台マスの奥1マスに通行可能な地面マスがある場合のみ使用でき、1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_fuze_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 4.1, "valueStr": null }, { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null } ] }, { "name": "クラスターチャージ", "rangeId": null, "description": "スキル発動時、前方の高台マスにクラスターチャージを射出。射出後、高台マスの向こう側の通行可能な地面マスで5回爆発し、1回の爆発につき周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える。<@ba.rem>このスキルは自身が高台マスに面し、かつ高台マスの奥1マスに通行可能な地面マスがある場合のみ使用でき、1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_fuze_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 4.2, "valueStr": null }, { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null } ] }, { "name": "クラスターチャージ", "rangeId": null, "description": "スキル発動時、前方の高台マスにクラスターチャージを射出。射出後、高台マスの向こう側の通行可能な地面マスで5回爆発し、1回の爆発につき周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える。<@ba.rem>このスキルは自身が高台マスに面し、かつ高台マスの奥1マスに通行可能な地面マスがある場合のみ使用でき、1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_fuze_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 4.3, "valueStr": null }, { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null } ] }, { "name": "クラスターチャージ", "rangeId": null, "description": "スキル発動時、前方の高台マスにクラスターチャージを射出。射出後、高台マスの向こう側の通行可能な地面マスで5回爆発し、1回の爆発につき周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える。<@ba.rem>このスキルは自身が高台マスに面し、かつ高台マスの奥1マスに通行可能な地面マスがある場合のみ使用でき、1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_fuze_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 4.4, "valueStr": null }, { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null } ] }, { "name": "クラスターチャージ", "rangeId": null, "description": 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"prefabId": "skchr_fuze_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 4.6, "valueStr": null }, { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null } ] }, { "name": "クラスターチャージ", "rangeId": null, "description": "スキル発動時、前方の高台マスにクラスターチャージを射出。射出後、高台マスの向こう側の通行可能な地面マスで5回爆発し、1回の爆発につき周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える。<@ba.rem>このスキルは自身が高台マスに面し、かつ高台マスの奥1マスに通行可能な地面マスがある場合のみ使用でき、1回の配置につき、3回まで使用可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_fuze_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 4.8, "valueStr": null }, { "key": "skill_max_trigger_time", "value": 3.0, "valueStr": null } ] } ] }, "skchr_savage_2": { "skillId": "skchr_savage_2", "iconId": null, "hidden": false, "levels": [ { "name": "精密起爆", "rangeId": "3-2", "description": "前方3マス内の敵最大<@ba.vup>{max_target}体に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_savage_2", "duration": 0.0, "blackboard": [ { "key": "max_target", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 3.0, "valueStr": null } ] }, { "name": "精密起爆", "rangeId": "3-2", "description": "前方3マス内の敵最大<@ba.vup>{max_target}体に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_savage_2", "duration": 0.0, "blackboard": [ { "key": "max_target", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 3.1, "valueStr": null } ] }, { "name": "精密起爆", "rangeId": "3-2", "description": "前方3マス内の敵最大<@ba.vup>{max_target}体に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_savage_2", "duration": 0.0, "blackboard": [ { "key": "max_target", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 3.2, "valueStr": null } ] }, { "name": "精密起爆", "rangeId": "3-2", "description": "前方3マス内の敵最大<@ba.vup>{max_target}体に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_savage_2", "duration": 0.0, "blackboard": [ { "key": "max_target", "value": 4.0, "valueStr": null }, { "key": "atk_scale", "value": 3.3, "valueStr": null } ] }, { "name": "精密起爆", "rangeId": "3-2", "description": 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"前方3マス内の敵最大<@ba.vup>{max_target}体に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_savage_2", "duration": 0.0, "blackboard": [ { "key": "max_target", "value": 5.0, "valueStr": null }, { "key": "atk_scale", "value": 3.8, "valueStr": null } ] }, { "name": "精密起爆", "rangeId": "3-2", "description": "前方3マス内の敵最大<@ba.vup>{max_target}体に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_savage_2", "duration": 0.0, "blackboard": [ { "key": "max_target", "value": 5.0, "valueStr": null }, { "key": "atk_scale", "value": 4.0, "valueStr": null } ] } ] }, "skchr_varkis_1": { "skillId": "skchr_varkis_1", "iconId": null, "hidden": false, "levels": [ { "name": "奔流", "rangeId": null, "description": "次の通常攻撃時、3回連続で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_varkis_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null } ] }, { "name": "奔流", "rangeId": null, "description": "次の通常攻撃時、3回連続で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_varkis_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.05, "valueStr": null } ] }, { "name": "奔流", "rangeId": null, "description": "次の通常攻撃時、3回連続で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_varkis_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null } ] }, { "name": "奔流", "rangeId": null, "description": "次の通常攻撃時、3回連続で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_varkis_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null } ] }, { "name": "奔流", "rangeId": null, "description": "次の通常攻撃時、3回連続で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_varkis_1", "duration": 0.0, "blackboard": [ { "key": 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"NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_varkis_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.25, "valueStr": null } ] }, { "name": "奔流", "rangeId": null, "description": "次の通常攻撃時、3回連続で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_varkis_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null } ] }, { "name": "奔流", "rangeId": null, "description": "次の通常攻撃時、3回連続で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_varkis_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.35, "valueStr": null } ] } ] }, "skchr_varkis_2": { "skillId": "skchr_varkis_2", "iconId": null, "hidden": false, "levels": [ { "name": "同胞への誓い", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@s2_atk_scale:0%}の物理ダメージを与え、HPを最大値の<@ba.vup>{attack@hp_ratio:0%}回復し、HP最大値を超えた分は等量の<$ba.barrier>バリアに変換される\n<@ba.rem>この効果による<$ba.barrier>バリアの最大値は自身の最大HPの{max_hp_ratio:0%}まで。スキル終了後、この効果によって獲得したバリアを徐々に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_varkis_2", "duration": 30.0, "blackboard": [ { "key": "attack@s2_atk_scale", "value": 1.35, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.05, "valueStr": null }, { "key": "max_hp_ratio", "value": 1.0, "valueStr": null }, { "key": "dynamic_dec_per_sec", "value": 100.0, "valueStr": null } ] }, { "name": "同胞への誓い", "rangeId": null, 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"通常攻撃時、敵に攻撃力の<@ba.vup>{attack@s2_atk_scale:0%}の物理ダメージを与え、HPを最大値の<@ba.vup>{attack@hp_ratio:0%}回復し、HP最大値を超えた分は等量の<$ba.barrier>バリアに変換される\n<@ba.rem>この効果による<$ba.barrier>バリアの最大値は自身の最大HPの{max_hp_ratio:0%}まで。スキル終了後、この効果によって獲得したバリアを徐々に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_varkis_2", "duration": 30.0, "blackboard": [ { "key": "attack@s2_atk_scale", "value": 1.55, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.06, "valueStr": null }, { "key": "max_hp_ratio", "value": 1.0, "valueStr": null }, { "key": "dynamic_dec_per_sec", "value": 100.0, "valueStr": null } ] }, { "name": "同胞への誓い", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@s2_atk_scale:0%}の物理ダメージを与え、HPを最大値の<@ba.vup>{attack@hp_ratio:0%}回復し、HP最大値を超えた分は等量の<$ba.barrier>バリアに変換される\n<@ba.rem>この効果による<$ba.barrier>バリアの最大値は自身の最大HPの{max_hp_ratio:0%}まで。スキル終了後、この効果によって獲得したバリアを徐々に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 51, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_varkis_2", "duration": 30.0, "blackboard": [ { "key": "attack@s2_atk_scale", "value": 1.6, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.06, "valueStr": null }, { "key": "max_hp_ratio", "value": 1.0, "valueStr": null }, { "key": "dynamic_dec_per_sec", "value": 100.0, "valueStr": null } ] }, { "name": "同胞への誓い", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@s2_atk_scale:0%}の物理ダメージを与え、HPを最大値の<@ba.vup>{attack@hp_ratio:0%}回復し、HP最大値を超えた分は等量の<$ba.barrier>バリアに変換される\n<@ba.rem>この効果による<$ba.barrier>バリアの最大値は自身の最大HPの{max_hp_ratio:0%}まで。スキル終了後、この効果によって獲得したバリアを徐々に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_varkis_2", "duration": 30.0, "blackboard": [ { "key": "attack@s2_atk_scale", "value": 1.65, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.06, "valueStr": null }, { "key": "max_hp_ratio", "value": 1.0, "valueStr": null }, { "key": "dynamic_dec_per_sec", "value": 100.0, "valueStr": null } ] }, { "name": "同胞への誓い", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@s2_atk_scale:0%}の物理ダメージを与え、HPを最大値の<@ba.vup>{attack@hp_ratio:0%}回復し、HP最大値を超えた分は等量の<$ba.barrier>バリアに変換される\n<@ba.rem>この効果による<$ba.barrier>バリアの最大値は自身の最大HPの{max_hp_ratio:0%}まで。スキル終了後、この効果によって獲得したバリアを徐々に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_varkis_2", "duration": 30.0, "blackboard": [ { "key": "attack@s2_atk_scale", "value": 1.75, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.07, "valueStr": null }, { "key": "max_hp_ratio", "value": 1.0, "valueStr": null }, { "key": "dynamic_dec_per_sec", "value": 100.0, "valueStr": null } ] }, { "name": "同胞への誓い", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@s2_atk_scale:0%}の物理ダメージを与え、HPを最大値の<@ba.vup>{attack@hp_ratio:0%}回復し、HP最大値を超えた分は等量の<$ba.barrier>バリアに変換される\n<@ba.rem>この効果による<$ba.barrier>バリアの最大値は自身の最大HPの{max_hp_ratio:0%}まで。スキル終了後、この効果によって獲得したバリアを徐々に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_varkis_2", "duration": 30.0, "blackboard": [ { "key": "attack@s2_atk_scale", "value": 1.85, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.07, "valueStr": null }, { "key": "max_hp_ratio", "value": 1.0, "valueStr": null }, { "key": "dynamic_dec_per_sec", "value": 100.0, "valueStr": null } ] }, { "name": "同胞への誓い", "rangeId": null, "description": 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"initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya2_2", "duration": 31.0, "blackboard": [ { "key": "times", "value": 10.0, "valueStr": null }, { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "atk_scale_2", "value": 3.2, "valueStr": null }, { "key": "amiya2_s_2[kill].atk", "value": 0.25, "valueStr": null }, { "key": "amiya2_s_2[kill].magic_resistance", "value": 20.0, "valueStr": null }, { "key": "amiya2_s_2[kill].max_stack_cnt", "value": 3.0, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "影霄・絶影", "rangeId": "x-2", "description": "一定範囲内のHPが最も低い敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを<@ba.vup>{times}回与える(最後の一撃はダメージ計算係数が倍増し、<@ba.vup>確定ダメージになる)。連撃中で撃破した敵1体につき、攻撃力<@ba.vup>+{amiya2_s_2[kill].atk:0%}、術耐性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}(上限<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}回まで)。連撃終了後、スキル発動中の通常攻撃が<@ba.vup>確定ダメージを与えるようになる\n<@ba.rem>1回の作戦につき発動上限1回", "skillType": "MANUAL", "durationType": "NONE", "spData": { 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"攻撃範囲<@ba.vup>拡大、攻撃対象数<@ba.vup>+1、攻撃時、対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える\n<$ba.charged>オーバーチャージ追加効果:攻撃対象数がさらに<@ba.vup>+1、継続時間が<@ba.vup>{enhance_duration}秒まで延長\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 20, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_takila_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.1, "valueStr": null }, { "key": "enhance_duration", "value": 30.0, "valueStr": null }, { "key": "attack@plus_max_target", "value": 3.0, "valueStr": null }, { "key": "attack@plus_atk_scale", "value": 2.1, "valueStr": null }, { "key": "duration_plus", "value": 15.0, "valueStr": null } ] }, { "name": "極刃奇襲", "rangeId": "2-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃対象数<@ba.vup>+1、攻撃時、対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える\n<$ba.charged>オーバーチャージ追加効果:攻撃対象数がさらに<@ba.vup>+1、継続時間が<@ba.vup>{enhance_duration}秒まで延長\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 20, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_takila_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.2, "valueStr": null }, { "key": "enhance_duration", "value": 30.0, "valueStr": null }, { "key": "attack@plus_max_target", "value": 3.0, "valueStr": null }, { "key": "attack@plus_atk_scale", "value": 2.2, "valueStr": null }, { "key": "duration_plus", "value": 15.0, "valueStr": null } ] }, { "name": "極刃奇襲", "rangeId": "2-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃対象数<@ba.vup>+1、攻撃時、対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える\n<$ba.charged>オーバーチャージ追加効果:攻撃対象数がさらに<@ba.vup>+1、継続時間が<@ba.vup>{enhance_duration}秒まで延長\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 20, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_takila_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.3, "valueStr": null }, { "key": "enhance_duration", "value": 30.0, "valueStr": null }, { "key": "attack@plus_max_target", "value": 3.0, "valueStr": null }, { "key": "attack@plus_atk_scale", "value": 2.3, "valueStr": null }, { "key": "duration_plus", "value": 15.0, "valueStr": null } ] } ] }, "skchr_chimes_2": { "skillId": "skchr_chimes_2", "iconId": null, "hidden": false, "levels": [ { "name": "郷思の念", "rangeId": null, "description": "攻撃しなくなり、<@ba.vup>{damage_resistance:0%}の<$ba.protect>加護を獲得し、攻撃力が<@ba.vup>+{atk:0%}になるまで徐々に上昇。スキル終了時に前方の地面にいる敵全員にその時の攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.2, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.4, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "郷思の念", "rangeId": null, "description": "攻撃しなくなり、<@ba.vup>{damage_resistance:0%}の<$ba.protect>加護を獲得し、攻撃力が<@ba.vup>+{atk:0%}になるまで徐々に上昇。スキル終了時に前方の地面にいる敵全員にその時の攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.2, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "郷思の念", "rangeId": null, "description": "攻撃しなくなり、<@ba.vup>{damage_resistance:0%}の<$ba.protect>加護を獲得し、攻撃力が<@ba.vup>+{atk:0%}になるまで徐々に上昇。スキル終了時に前方の地面にいる敵全員にその時の攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.2, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "郷思の念", "rangeId": null, "description": "攻撃しなくなり、<@ba.vup>{damage_resistance:0%}の<$ba.protect>加護を獲得し、攻撃力が<@ba.vup>+{atk:0%}になるまで徐々に上昇。スキル終了時に前方の地面にいる敵全員にその時の攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.25, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "郷思の念", "rangeId": null, "description": "攻撃しなくなり、<@ba.vup>{damage_resistance:0%}の<$ba.protect>加護を獲得し、攻撃力が<@ba.vup>+{atk:0%}になるまで徐々に上昇。スキル終了時に前方の地面にいる敵全員にその時の攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.25, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "郷思の念", "rangeId": null, "description": "攻撃しなくなり、<@ba.vup>{damage_resistance:0%}の<$ba.protect>加護を獲得し、攻撃力が<@ba.vup>+{atk:0%}になるまで徐々に上昇。スキル終了時に前方の地面にいる敵全員にその時の攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.25, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "郷思の念", "rangeId": null, "description": "攻撃しなくなり、<@ba.vup>{damage_resistance:0%}の<$ba.protect>加護を獲得し、攻撃力が<@ba.vup>+{atk:0%}になるまで徐々に上昇。スキル終了時に前方の地面にいる敵全員にその時の攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.3, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "郷思の念", "rangeId": null, "description": "攻撃しなくなり、<@ba.vup>{damage_resistance:0%}の<$ba.protect>加護を獲得し、攻撃力が<@ba.vup>+{atk:0%}になるまで徐々に上昇。スキル終了時に前方の地面にいる敵全員にその時の攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.32, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.1, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "郷思の念", "rangeId": null, "description": "攻撃しなくなり、<@ba.vup>{damage_resistance:0%}の<$ba.protect>加護を獲得し、攻撃力が<@ba.vup>+{atk:0%}になるまで徐々に上昇。スキル終了時に前方の地面にいる敵全員にその時の攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.35, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.2, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "郷思の念", "rangeId": null, "description": "攻撃しなくなり、<@ba.vup>{damage_resistance:0%}の<$ba.protect>加護を獲得し、攻撃力が<@ba.vup>+{atk:0%}になるまで徐々に上昇。スキル終了時に前方の地面にいる敵全員にその時の攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.4, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.3, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] } ] }, "skchr_odda_1": { "skillId": "skchr_odda_1", "iconId": null, "hidden": false, "levels": [ { "name": "散火槌", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、ダメージ発生範囲が<@ba.vup>拡大する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "ability_range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "散火槌", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、ダメージ発生範囲が<@ba.vup>拡大する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.45, "valueStr": null }, { "key": "ability_range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "散火槌", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、ダメージ発生範囲が<@ba.vup>拡大する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "ability_range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "散火槌", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、ダメージ発生範囲が<@ba.vup>拡大する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "ability_range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "散火槌", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、ダメージ発生範囲が<@ba.vup>拡大する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.65, "valueStr": null }, { "key": "ability_range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "散火槌", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、ダメージ発生範囲が<@ba.vup>拡大する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "ability_range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "散火槌", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、ダメージ発生範囲が<@ba.vup>拡大する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "ability_range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "散火槌", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、ダメージ発生範囲が<@ba.vup>拡大する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "ability_range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "散火槌", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、ダメージ発生範囲が<@ba.vup>拡大する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "ability_range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "散火槌", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、ダメージ発生範囲が<@ba.vup>拡大する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 2, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.4, "valueStr": null }, { "key": "ability_range_radius", "value": 1.5, "valueStr": null } ] } ] }, "skchr_odda_2": { "skillId": "skchr_odda_2", "iconId": null, "hidden": false, "levels": [ { "name": "炎撃槌", "rangeId": null, "description": 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"skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_graceb_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "max_target", "value": 5.0, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "開胸の弥撒", "rangeId": "x-4", "description": "周囲の地上にいる最大<@ba.vup>{max_target}体の敵に、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを3回与える。対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、代わりに元素ダメージを与える\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_graceb_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.05, "valueStr": null }, { "key": "max_target", "value": 5.0, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "開胸の弥撒", "rangeId": "x-4", "description": "周囲の地上にいる最大<@ba.vup>{max_target}体の敵に、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを3回与える。対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、代わりに元素ダメージを与える\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_graceb_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null }, { "key": "max_target", "value": 5.0, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "開胸の弥撒", "rangeId": "x-4", "description": "周囲の地上にいる最大<@ba.vup>{max_target}体の敵に、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを3回与える。対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、代わりに元素ダメージを与える\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 18, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_graceb_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "max_target", "value": 5.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null } ] }, { "name": "開胸の弥撒", "rangeId": "x-4", "description": "周囲の地上にいる最大<@ba.vup>{max_target}体の敵に、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを3回与える。対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、代わりに元素ダメージを与える\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 17, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_graceb_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null } ] }, { "name": "開胸の弥撒", "rangeId": "x-4", "description": 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"通常攻撃が特殊な3連撃になる。1撃目の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_heavy:0%}になり、ダメージ発生範囲が<@ba.vup>拡大。2撃目、3撃目の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_light:0%}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amoris_1", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale_heavy", "value": 1.32, "valueStr": null }, { "key": "attack@atk_scale_light", "value": 0.2, "valueStr": null } ] }, { "name": "炎のように熱く", "rangeId": null, "description": "通常攻撃が特殊な3連撃になる。1撃目の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_heavy:0%}になり、ダメージ発生範囲が<@ba.vup>拡大。2撃目、3撃目の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_light:0%}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_amoris_1", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale_heavy", "value": 1.35, "valueStr": null }, { "key": "attack@atk_scale_light", "value": 0.2, "valueStr": null } ] }, { "name": "炎のように熱く", "rangeId": null, "description": "通常攻撃が特殊な3連撃になる。1撃目の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_heavy:0%}になり、ダメージ発生範囲が<@ba.vup>拡大。2撃目、3撃目の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_light:0%}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_amoris_1", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale_heavy", "value": 1.38, "valueStr": null }, { "key": "attack@atk_scale_light", "value": 0.2, "valueStr": null } ] }, { "name": "炎のように熱く", "rangeId": null, "description": "通常攻撃が特殊な3連撃になる。1撃目の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_heavy:0%}になり、ダメージ発生範囲が<@ba.vup>拡大。2撃目、3撃目の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_light:0%}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": 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"通常攻撃が特殊な3連撃になる。1撃目の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_heavy:0%}になり、ダメージ発生範囲が<@ba.vup>拡大。2撃目、3撃目の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_light:0%}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_amoris_1", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale_heavy", "value": 1.47, "valueStr": null }, { "key": "attack@atk_scale_light", "value": 0.2, "valueStr": null } ] }, { "name": "炎のように熱く", "rangeId": null, "description": "通常攻撃が特殊な3連撃になる。1撃目の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_heavy:0%}になり、ダメージ発生範囲が<@ba.vup>拡大。2撃目、3撃目の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_light:0%}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_amoris_1", "duration": 15.0, "blackboard": [ { "key": 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"valueStr": null } ] }, { "name": "麦のように強く", "rangeId": "x-4", "description": "攻撃範囲<@ba.vup>拡大、通常攻撃が特殊な8連撃になる。ランダムで攻撃範囲内にいる敵を攻撃し、そのうち1撃目と5撃目の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_heavy:0%}になり、それ以外の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_light:0%}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 19, "increment": 1.0 }, "prefabId": "skchr_amoris_2", "duration": 24.0, "blackboard": [ { "key": "attack@atk_scale_heavy", "value": 1.02, "valueStr": null }, { "key": "attack@atk_scale_light", "value": 0.1, "valueStr": null } ] }, { "name": "麦のように強く", "rangeId": "x-4", "description": "攻撃範囲<@ba.vup>拡大、通常攻撃が特殊な8連撃になる。ランダムで攻撃範囲内にいる敵を攻撃し、そのうち1撃目と5撃目の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_heavy:0%}になり、それ以外の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_light:0%}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_amoris_2", "duration": 24.0, "blackboard": [ { "key": "attack@atk_scale_heavy", "value": 1.04, "valueStr": null }, { "key": "attack@atk_scale_light", "value": 0.1, "valueStr": null } ] }, { "name": "麦のように強く", "rangeId": "x-4", "description": "攻撃範囲<@ba.vup>拡大、通常攻撃が特殊な8連撃になる。ランダムで攻撃範囲内にいる敵を攻撃し、そのうち1撃目と5撃目の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_heavy:0%}になり、それ以外の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_light:0%}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_amoris_2", "duration": 24.0, "blackboard": [ { "key": "attack@atk_scale_heavy", "value": 1.07, "valueStr": null }, { "key": "attack@atk_scale_light", "value": 0.1, "valueStr": null } ] }, { "name": "麦のように強く", "rangeId": "x-4", "description": "攻撃範囲<@ba.vup>拡大、通常攻撃が特殊な8連撃になる。ランダムで攻撃範囲内にいる敵を攻撃し、そのうち1撃目と5撃目の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_heavy:0%}になり、それ以外の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_light:0%}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_amoris_2", "duration": 24.0, "blackboard": [ { "key": "attack@atk_scale_heavy", "value": 1.09, "valueStr": null }, { "key": "attack@atk_scale_light", "value": 0.1, "valueStr": null } ] }, { "name": "麦のように強く", "rangeId": "x-4", "description": "攻撃範囲<@ba.vup>拡大、通常攻撃が特殊な8連撃になる。ランダムで攻撃範囲内にいる敵を攻撃し、そのうち1撃目と5撃目の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_heavy:0%}になり、それ以外の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_light:0%}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_amoris_2", "duration": 24.0, "blackboard": [ { "key": "attack@atk_scale_heavy", "value": 1.12, "valueStr": null }, { "key": "attack@atk_scale_light", "value": 0.1, "valueStr": null } ] }, { "name": "麦のように強く", "rangeId": "x-4", "description": "攻撃範囲<@ba.vup>拡大、通常攻撃が特殊な8連撃になる。ランダムで攻撃範囲内にいる敵を攻撃し、そのうち1撃目と5撃目の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_heavy:0%}になり、それ以外の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_light:0%}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_amoris_2", "duration": 24.0, "blackboard": [ { "key": "attack@atk_scale_heavy", "value": 1.15, "valueStr": null }, { "key": "attack@atk_scale_light", "value": 0.1, "valueStr": null } ] }, { "name": "麦のように強く", "rangeId": "x-4", "description": "攻撃範囲<@ba.vup>拡大、通常攻撃が特殊な8連撃になる。ランダムで攻撃範囲内にいる敵を攻撃し、そのうち1撃目と5撃目の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_heavy:0%}になり、それ以外の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_light:0%}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_amoris_2", "duration": 24.0, "blackboard": [ { "key": "attack@atk_scale_heavy", "value": 1.18, "valueStr": null }, { "key": "attack@atk_scale_light", "value": 0.1, "valueStr": null } ] }, { "name": "麦のように強く", "rangeId": "x-4", "description": "攻撃範囲<@ba.vup>拡大、通常攻撃が特殊な8連撃になる。ランダムで攻撃範囲内にいる敵を攻撃し、そのうち1撃目と5撃目の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_heavy:0%}になり、それ以外の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_light:0%}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_amoris_2", "duration": 24.0, "blackboard": [ { "key": "attack@atk_scale_heavy", "value": 1.22, "valueStr": null }, { "key": "attack@atk_scale_light", "value": 0.1, "valueStr": null } ] }, { "name": "麦のように強く", "rangeId": "x-4", "description": "攻撃範囲<@ba.vup>拡大、通常攻撃が特殊な8連撃になる。ランダムで攻撃範囲内にいる敵を攻撃し、そのうち1撃目と5撃目の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_heavy:0%}になり、それ以外の攻撃時は攻撃力が<@ba.vup>{attack@atk_scale_light:0%}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 24, "increment": 1.0 }, "prefabId": "skchr_amoris_2", "duration": 24.0, "blackboard": [ { "key": "attack@atk_scale_heavy", "value": 1.25, "valueStr": null }, { "key": "attack@atk_scale_light", "value": 0.1, "valueStr": null } ] } ] }, "skchr_hadiya_1": { "skillId": "skchr_hadiya_1", "iconId": null, "hidden": false, "levels": [ { "name": "砂地適応戦術", "rangeId": null, "description": "防御力<@ba.vup>+{def:0%}\n<$ba.alter>戦術換装:コストを<@ba.vdown>10消費し、攻撃力<@ba.vup>+{extra.atk:0%}(スキル終了まで継続)\n<@ba.rem>SPが最大値に達している場合、<$ba.alter>戦術換装によりスキルを発動可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hadiya_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 0.4, "valueStr": null }, { "key": "extra.atk", "value": 0.4, "valueStr": null }, { "key": "retrigger_cost", "value": 10.0, "valueStr": null } ] }, { "name": "砂地適応戦術", "rangeId": null, "description": "防御力<@ba.vup>+{def:0%}\n<$ba.alter>戦術換装:コストを<@ba.vdown>10消費し、攻撃力<@ba.vup>+{extra.atk:0%}(スキル終了まで継続)\n<@ba.rem>SPが最大値に達している場合、<$ba.alter>戦術換装によりスキルを発動可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_hadiya_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 0.45, "valueStr": null }, { "key": "extra.atk", "value": 0.45, "valueStr": null }, { "key": "retrigger_cost", "value": 10.0, "valueStr": null } ] }, { "name": "砂地適応戦術", "rangeId": null, "description": "防御力<@ba.vup>+{def:0%}\n<$ba.alter>戦術換装:コストを<@ba.vdown>10消費し、攻撃力<@ba.vup>+{extra.atk:0%}(スキル終了まで継続)\n<@ba.rem>SPが最大値に達している場合、<$ba.alter>戦術換装によりスキルを発動可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_hadiya_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 0.5, "valueStr": null }, { "key": "extra.atk", "value": 0.5, "valueStr": null }, { "key": "retrigger_cost", "value": 10.0, "valueStr": null } ] }, { "name": "砂地適応戦術", "rangeId": null, "description": "防御力<@ba.vup>+{def:0%}\n<$ba.alter>戦術換装:コストを<@ba.vdown>10消費し、攻撃力<@ba.vup>+{extra.atk:0%}(スキル終了まで継続)\n<@ba.rem>SPが最大値に達している場合、<$ba.alter>戦術換装によりスキルを発動可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_hadiya_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 0.55, "valueStr": null }, { "key": "extra.atk", "value": 0.55, "valueStr": null }, { "key": "retrigger_cost", "value": 10.0, "valueStr": null } ] }, { "name": "砂地適応戦術", "rangeId": null, "description": "防御力<@ba.vup>+{def:0%}\n<$ba.alter>戦術換装:コストを<@ba.vdown>10消費し、攻撃力<@ba.vup>+{extra.atk:0%}(スキル終了まで継続)\n<@ba.rem>SPが最大値に達している場合、<$ba.alter>戦術換装によりスキルを発動可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_hadiya_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 0.6, "valueStr": null }, { "key": "extra.atk", "value": 0.6, "valueStr": null }, { "key": "retrigger_cost", "value": 10.0, "valueStr": null } ] }, { "name": "砂地適応戦術", "rangeId": null, "description": "防御力<@ba.vup>+{def:0%}\n<$ba.alter>戦術換装:コストを<@ba.vdown>10消費し、攻撃力<@ba.vup>+{extra.atk:0%}(スキル終了まで継続)\n<@ba.rem>SPが最大値に達している場合、<$ba.alter>戦術換装によりスキルを発動可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_hadiya_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 0.65, "valueStr": null }, { "key": "extra.atk", "value": 0.65, "valueStr": null }, { "key": "retrigger_cost", "value": 10.0, "valueStr": null } ] }, { "name": "砂地適応戦術", "rangeId": null, "description": "防御力<@ba.vup>+{def:0%}\n<$ba.alter>戦術換装:コストを<@ba.vdown>10消費し、攻撃力<@ba.vup>+{extra.atk:0%}(スキル終了まで継続)\n<@ba.rem>SPが最大値に達している場合、<$ba.alter>戦術換装によりスキルを発動可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_hadiya_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 0.7, "valueStr": null }, { "key": "extra.atk", "value": 0.7, "valueStr": null }, { "key": "retrigger_cost", "value": 10.0, "valueStr": null } ] }, { "name": "砂地適応戦術", "rangeId": null, "description": "防御力<@ba.vup>+{def:0%}\n<$ba.alter>戦術換装:コストを<@ba.vdown>10消費し、攻撃力<@ba.vup>+{extra.atk:0%}(スキル終了まで継続)\n<@ba.rem>SPが最大値に達している場合、<$ba.alter>戦術換装によりスキルを発動可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_hadiya_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 0.8, "valueStr": null }, { "key": "extra.atk", "value": 0.8, "valueStr": null }, { "key": "retrigger_cost", "value": 10.0, "valueStr": null } ] }, { "name": "砂地適応戦術", "rangeId": null, "description": "防御力<@ba.vup>+{def:0%}\n<$ba.alter>戦術換装:コストを<@ba.vdown>10消費し、攻撃力<@ba.vup>+{extra.atk:0%}(スキル終了まで継続)\n<@ba.rem>SPが最大値に達している場合、<$ba.alter>戦術換装によりスキルを発動可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_hadiya_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 0.9, "valueStr": null }, { "key": "extra.atk", "value": 0.9, "valueStr": null }, { "key": "retrigger_cost", "value": 10.0, "valueStr": null } ] }, { "name": "砂地適応戦術", "rangeId": null, "description": "防御力<@ba.vup>+{def:0%}\n<$ba.alter>戦術換装:コストを<@ba.vdown>10消費し、攻撃力<@ba.vup>+{extra.atk:0%}(スキル終了まで継続)\n<@ba.rem>SPが最大値に達している場合、<$ba.alter>戦術換装によりスキルを発動可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_hadiya_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 1.0, "valueStr": null }, { "key": "extra.atk", "value": 1.0, "valueStr": null }, { "key": "retrigger_cost", "value": 10.0, "valueStr": null } ] } ] }, "skchr_hadiya_2": { "skillId": "skchr_hadiya_2", "iconId": null, "hidden": false, "levels": [ { "name": "カルンサイフの鋭鋒", "rangeId": "3-2", "description": "コストを<@ba.vdown>10消費し、剣と杖を組み合わせる。攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、敵最大<@ba.vup>{attack@max_target:0}体を同時に攻撃する\nスキル発動中、コストを<@ba.vdown>15消費して<$ba.alter>戦術換装を発動し、スキル発動時間を<@ba.vup>15秒延長可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_hadiya_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.85, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "retrigger_cost", "value": 15.0, "valueStr": null }, { "key": "extra.duration", "value": 15.0, "valueStr": null } ] }, { "name": "カルンサイフの鋭鋒", "rangeId": "3-2", "description": "コストを<@ba.vdown>10消費し、剣と杖を組み合わせる。攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、敵最大<@ba.vup>{attack@max_target:0}体を同時に攻撃する\nスキル発動中、コストを<@ba.vdown>15消費して<$ba.alter>戦術換装を発動し、スキル発動時間を<@ba.vup>15秒延長可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_hadiya_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.95, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "retrigger_cost", "value": 15.0, "valueStr": null }, { "key": "extra.duration", "value": 15.0, "valueStr": null } ] }, { "name": "カルンサイフの鋭鋒", "rangeId": "3-2", "description": "コストを<@ba.vdown>10消費し、剣と杖を組み合わせる。攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、敵最大<@ba.vup>{attack@max_target:0}体を同時に攻撃する\nスキル発動中、コストを<@ba.vdown>15消費して<$ba.alter>戦術換装を発動し、スキル発動時間を<@ba.vup>15秒延長可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_hadiya_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.05, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "retrigger_cost", "value": 15.0, "valueStr": null }, { "key": "extra.duration", "value": 15.0, "valueStr": null } ] }, { "name": "カルンサイフの鋭鋒", "rangeId": "3-2", "description": "コストを<@ba.vdown>10消費し、剣と杖を組み合わせる。攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、敵最大<@ba.vup>{attack@max_target:0}体を同時に攻撃する\nスキル発動中、コストを<@ba.vdown>15消費して<$ba.alter>戦術換装を発動し、スキル発動時間を<@ba.vup>15秒延長可能", "skillType": "MANUAL", 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[ { "key": "atk", "value": 1.15, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "retrigger_cost", "value": 15.0, "valueStr": null }, { "key": "extra.duration", "value": 15.0, "valueStr": null } ] }, { "name": "カルンサイフの鋭鋒", "rangeId": "3-2", "description": "コストを<@ba.vdown>10消費し、剣と杖を組み合わせる。攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、敵最大<@ba.vup>{attack@max_target:0}体を同時に攻撃する\nスキル発動中、コストを<@ba.vdown>15消費して<$ba.alter>戦術換装を発動し、スキル発動時間を<@ba.vup>15秒延長可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_hadiya_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.25, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "retrigger_cost", "value": 15.0, 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"durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_hadiya_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.45, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "retrigger_cost", "value": 15.0, "valueStr": null }, { "key": "extra.duration", "value": 15.0, "valueStr": null } ] }, { "name": "カルンサイフの鋭鋒", "rangeId": "3-2", "description": "コストを<@ba.vdown>10消費し、剣と杖を組み合わせる。攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、敵最大<@ba.vup>{attack@max_target:0}体を同時に攻撃する\nスキル発動中、コストを<@ba.vdown>15消費して<$ba.alter>戦術換装を発動し、スキル発動時間を<@ba.vup>15秒延長可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_hadiya_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.5, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "retrigger_cost", "value": 15.0, "valueStr": null }, { "key": "extra.duration", "value": 15.0, "valueStr": null } ] } ] }, "skchr_bluep_1": { "skillId": "skchr_bluep_1", "iconId": null, "hidden": false, "levels": [ { "name": "ダブルショット", "rangeId": null, "description": "次の通常攻撃時、敵2体に攻撃力の<@ba.vup>{atk_scale:0%}のダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bluep_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.25, "valueStr": null } ] }, { "name": "ダブルショット", "rangeId": null, "description": "次の通常攻撃時、敵2体に攻撃力の<@ba.vup>{atk_scale:0%}のダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 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"攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>2回連続攻撃になり、自身が<$ba.camou>迷彩状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 11.0, "blackboard": [ { "key": "atk", "value": 0.13, "valueStr": null } ] }, { "name": "無痕", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>2回連続攻撃になり、自身が<$ba.camou>迷彩状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 11.0, "blackboard": [ { "key": "atk", "value": 0.16, "valueStr": null } ] }, { "name": "無痕", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>2回連続攻撃になり、自身が<$ba.camou>迷彩状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null } ] }, { "name": "無痕", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>2回連続攻撃になり、自身が<$ba.camou>迷彩状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.23, "valueStr": null } ] }, { "name": "無痕", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>2回連続攻撃になり、自身が<$ba.camou>迷彩状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.26, "valueStr": null } ] }, { "name": "無痕", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>2回連続攻撃になり、自身が<$ba.camou>迷彩状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 13.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null } ] }, { "name": "無痕", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>2回連続攻撃になり、自身が<$ba.camou>迷彩状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 14.0, "blackboard": [ { "key": "atk", "value": 0.33, "valueStr": null } ] }, { "name": "無痕", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>2回連続攻撃になり、自身が<$ba.camou>迷彩状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 14.0, "blackboard": [ { "key": "atk", "value": 0.36, "valueStr": null } ] }, { "name": "無痕", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>2回連続攻撃になり、自身が<$ba.camou>迷彩状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null } ] } ] }, "skchr_kroos2_2": { "skillId": "skchr_kroos2_2", "iconId": null, "hidden": false, "levels": [ { "name": "矢継ぎ早", "rangeId": null, "description": "通常攻撃が<@ba.vup>2回連続攻撃になり、攻撃間隔を<@ba.vup>ごくわずかに短縮\nスキル発動中、自身の攻撃が合計<@ba.vup>{attack@max_stack_count}回命中すると、通常攻撃が<@ba.vup>4回連続攻撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_kroos2_2", "duration": 22.0, "blackboard": [ { "key": "base_attack_time", "value": -0.15, "valueStr": null }, { "key": "attack@max_stack_count", "value": 40.0, "valueStr": null } ] }, { "name": "矢継ぎ早", "rangeId": null, "description": "通常攻撃が<@ba.vup>2回連続攻撃になり、攻撃間隔を<@ba.vup>ごくわずかに短縮\nスキル発動中、自身の攻撃が合計<@ba.vup>{attack@max_stack_count}回命中すると、通常攻撃が<@ba.vup>4回連続攻撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_kroos2_2", "duration": 22.0, "blackboard": [ { "key": "base_attack_time", "value": -0.15, "valueStr": null }, { "key": "attack@max_stack_count", "value": 40.0, "valueStr": null } ] }, { "name": "矢継ぎ早", "rangeId": null, "description": "通常攻撃が<@ba.vup>2回連続攻撃になり、攻撃間隔を<@ba.vup>ごくわずかに短縮\nスキル発動中、自身の攻撃が合計<@ba.vup>{attack@max_stack_count}回命中すると、通常攻撃が<@ba.vup>4回連続攻撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_kroos2_2", "duration": 22.0, "blackboard": [ { "key": "base_attack_time", "value": -0.15, "valueStr": null }, { "key": "attack@max_stack_count", "value": 40.0, "valueStr": null } ] }, { "name": "矢継ぎ早", "rangeId": null, "description": "通常攻撃が<@ba.vup>2回連続攻撃になり、攻撃間隔を<@ba.vup>わずかに短縮\nスキル発動中、自身の攻撃が合計<@ba.vup>{attack@max_stack_count}回命中すると、通常攻撃が<@ba.vup>4回連続攻撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_kroos2_2", "duration": 24.0, "blackboard": [ { "key": "base_attack_time", "value": -0.22, "valueStr": null }, { "key": "attack@max_stack_count", "value": 40.0, "valueStr": null } ] }, { "name": "矢継ぎ早", "rangeId": null, "description": "通常攻撃が<@ba.vup>2回連続攻撃になり、攻撃間隔を<@ba.vup>わずかに短縮\nスキル発動中、自身の攻撃が合計<@ba.vup>{attack@max_stack_count}回命中すると、通常攻撃が<@ba.vup>4回連続攻撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_kroos2_2", "duration": 24.0, "blackboard": [ { "key": "base_attack_time", "value": -0.22, "valueStr": null }, { "key": "attack@max_stack_count", "value": 40.0, "valueStr": null } ] }, { "name": "矢継ぎ早", "rangeId": null, "description": "通常攻撃が<@ba.vup>2回連続攻撃になり、攻撃間隔を<@ba.vup>わずかに短縮\nスキル発動中、自身の攻撃が合計<@ba.vup>{attack@max_stack_count}回命中すると、通常攻撃が<@ba.vup>4回連続攻撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_kroos2_2", "duration": 24.0, "blackboard": [ { "key": "base_attack_time", "value": -0.22, "valueStr": null }, { "key": "attack@max_stack_count", "value": 40.0, "valueStr": null } ] }, { "name": "矢継ぎ早", "rangeId": null, "description": "通常攻撃が<@ba.vup>2回連続攻撃になり、攻撃間隔を<@ba.vup>やや短縮\nスキル発動中、自身の攻撃が合計<@ba.vup>{attack@max_stack_count}回命中すると、通常攻撃が<@ba.vup>4回連続攻撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_kroos2_2", "duration": 26.0, "blackboard": [ { "key": "base_attack_time", "value": -0.3, "valueStr": null }, { "key": "attack@max_stack_count", "value": 40.0, "valueStr": null } ] }, { "name": "矢継ぎ早", "rangeId": null, "description": "通常攻撃が<@ba.vup>2回連続攻撃になり、攻撃間隔を<@ba.vup>やや短縮\nスキル発動中、自身の攻撃が合計<@ba.vup>{attack@max_stack_count}回命中すると、通常攻撃が<@ba.vup>4回連続攻撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_kroos2_2", "duration": 28.0, "blackboard": [ { "key": "base_attack_time", "value": -0.3, "valueStr": null }, { "key": "attack@max_stack_count", "value": 36.0, "valueStr": null } ] }, { "name": "矢継ぎ早", "rangeId": null, "description": "通常攻撃が<@ba.vup>2回連続攻撃になり、攻撃間隔を<@ba.vup>やや短縮\nスキル発動中、自身の攻撃が合計<@ba.vup>{attack@max_stack_count}回命中すると、通常攻撃が<@ba.vup>4回連続攻撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_kroos2_2", "duration": 28.0, "blackboard": [ { "key": "base_attack_time", "value": -0.3, "valueStr": null }, { "key": "attack@max_stack_count", "value": 32.0, "valueStr": null } ] }, { "name": "矢継ぎ早", "rangeId": null, "description": "通常攻撃が<@ba.vup>2回連続攻撃になり、攻撃間隔を<@ba.vup>短縮\nスキル発動中、自身の攻撃が合計<@ba.vup>{attack@max_stack_count}回命中すると、通常攻撃が<@ba.vup>4回連続攻撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_kroos2_2", "duration": 30.0, "blackboard": [ { "key": "base_attack_time", "value": -0.375, "valueStr": null }, { "key": "attack@max_stack_count", "value": 32.0, "valueStr": null } ] } ] }, "skchr_inside_1": { "skillId": "skchr_inside_1", "iconId": null, "hidden": false, "levels": [ { "name": "「トラブル回避」", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_inside_1", "duration": 0.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "「トラブル回避」", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_inside_1", "duration": 0.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.75, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "「トラブル回避」", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_inside_1", "duration": 0.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "「トラブル回避」", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_inside_1", "duration": 0.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.85, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "「トラブル回避」", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_inside_1", "duration": 0.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "「トラブル回避」", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_inside_1", "duration": 0.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.95, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "「トラブル回避」", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 13, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_inside_1", "duration": 0.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "「トラブル回避」", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 13, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_inside_1", "duration": 0.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.1, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "「トラブル回避」", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 13, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_inside_1", "duration": 0.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.2, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "「トラブル回避」", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_inside_1", "duration": 0.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] } ] }, "skchr_inside_2": { "skillId": "skchr_inside_2", "iconId": null, "hidden": false, "levels": [ { "name": "「トラブル解決」", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>わずかに短縮、遠距離攻撃する敵を優先して攻撃し、敵に狙われにくくなる\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_inside_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": -0.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 14.0, "valueStr": null } ] }, { "name": "「トラブル解決」", 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"description": "通常攻撃の間隔を<@ba.vup>延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃対象を<@ba.vup>{attack@frozen_duration}秒間<$ba.root>バインドさせる、素質のダメージ計算係数倍増", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 54, "initSp": 19, "increment": 1.0 }, "prefabId": "skchr_aosta_2", "duration": 22.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@frozen_duration", "value": 1.2, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "影縫い釘", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃対象を<@ba.vup>{attack@frozen_duration}秒間<$ba.root>バインドさせる、素質のダメージ計算係数倍増", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 53, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_aosta_2", "duration": 23.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack@frozen_duration", "value": 1.2, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "影縫い釘", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃対象を<@ba.vup>{attack@frozen_duration}秒間<$ba.root>バインドさせる、素質のダメージ計算係数倍増", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_aosta_2", "duration": 24.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@frozen_duration", "value": 1.2, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "影縫い釘", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃対象を<@ba.vup>{attack@frozen_duration}秒間<$ba.root>バインドさせる、素質のダメージ計算係数倍増", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_aosta_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@frozen_duration", "value": 1.5, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] } ] }, "skchr_kichi_1": { "skillId": "skchr_kichi_1", "iconId": null, "hidden": false, "levels": [ { "name": "いらっしゃいませ!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>わずかに延長し、攻撃するたびに攻撃力<@ba.vup>+{atk:0%}(最大<@ba.vup>{max_stack_cnt}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_kichi_1", "duration": 30.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "max_stack_cnt", "value": 4.0, "valueStr": null } ] }, { "name": "いらっしゃいませ!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>わずかに延長し、攻撃するたびに攻撃力<@ba.vup>+{atk:0%}(最大<@ba.vup>{max_stack_cnt}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 58, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_kichi_1", "duration": 30.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.12, "valueStr": null }, { "key": "max_stack_cnt", "value": 4.0, "valueStr": null } ] }, { "name": "いらっしゃいませ!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>わずかに延長し、攻撃するたびに攻撃力<@ba.vup>+{atk:0%}(最大<@ba.vup>{max_stack_cnt}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 56, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_kichi_1", "duration": 30.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.14, "valueStr": null }, { "key": "max_stack_cnt", "value": 4.0, "valueStr": null } ] }, { "name": "いらっしゃいませ!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>わずかに延長し、攻撃するたびに攻撃力<@ba.vup>+{atk:0%}(最大<@ba.vup>{max_stack_cnt}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_kichi_1", "duration": 33.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "max_stack_cnt", "value": 4.0, "valueStr": null } ] }, { "name": "いらっしゃいませ!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>わずかに延長し、攻撃するたびに攻撃力<@ba.vup>+{atk:0%}(最大<@ba.vup>{max_stack_cnt}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 53, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_kichi_1", "duration": 33.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.17, "valueStr": null }, { "key": "max_stack_cnt", "value": 4.0, "valueStr": null } ] }, { "name": "いらっしゃいませ!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>わずかに延長し、攻撃するたびに攻撃力<@ba.vup>+{atk:0%}(最大<@ba.vup>{max_stack_cnt}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 51, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_kichi_1", "duration": 33.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.18, "valueStr": null }, { "key": "max_stack_cnt", "value": 4.0, "valueStr": null } ] }, { "name": "いらっしゃいませ!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>わずかに延長し、攻撃するたびに攻撃力<@ba.vup>+{atk:0%}(最大<@ba.vup>{max_stack_cnt}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_kichi_1", "duration": 36.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "max_stack_cnt", "value": 4.0, "valueStr": null } ] }, { "name": "いらっしゃいませ!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>わずかに延長し、攻撃するたびに攻撃力<@ba.vup>+{atk:0%}(最大<@ba.vup>{max_stack_cnt}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_kichi_1", "duration": 38.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.22, "valueStr": null }, { "key": "max_stack_cnt", "value": 4.0, "valueStr": null } ] }, { "name": "いらっしゃいませ!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>わずかに延長し、攻撃するたびに攻撃力<@ba.vup>+{atk:0%}(最大<@ba.vup>{max_stack_cnt}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_kichi_1", "duration": 40.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.23, "valueStr": null }, { "key": "max_stack_cnt", "value": 4.0, "valueStr": null } ] }, { "name": "いらっしゃいませ!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>わずかに延長し、攻撃するたびに攻撃力<@ba.vup>+{atk:0%}(最大<@ba.vup>{max_stack_cnt}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_kichi_1", "duration": 42.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "max_stack_cnt", "value": 4.0, "valueStr": null } ] } ] }, "skchr_kichi_2": { "skillId": "skchr_kichi_2", "iconId": null, "hidden": false, "levels": [ { "name": "輝ける吉兆の星!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}。攻撃時、以下の効果を順番に繰り返し与える:<$ba.sluggish>足止め<@ba.vup>{attack@unmoveable}秒/<$ba.root>バインド<@ba.vup>{attack@sluggish}秒/<$ba.stun>スタン<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_kichi_2", "duration": 24.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@unmoveable", "value": 1.0, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null } ] }, { "name": "輝ける吉兆の星!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}。攻撃時、以下の効果を順番に繰り返し与える:<$ba.sluggish>足止め<@ba.vup>{attack@unmoveable}秒/<$ba.root>バインド<@ba.vup>{attack@sluggish}秒/<$ba.stun>スタン<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_kichi_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack@unmoveable", "value": 1.0, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null } ] }, { "name": "輝ける吉兆の星!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}。攻撃時、以下の効果を順番に繰り返し与える:<$ba.sluggish>足止め<@ba.vup>{attack@unmoveable}秒/<$ba.root>バインド<@ba.vup>{attack@sluggish}秒/<$ba.stun>スタン<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_kichi_2", "duration": 26.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@unmoveable", "value": 1.0, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null } ] }, { "name": "輝ける吉兆の星!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}。攻撃時、以下の効果を順番に繰り返し与える:<$ba.sluggish>足止め<@ba.vup>{attack@unmoveable}秒/<$ba.root>バインド<@ba.vup>{attack@sluggish}秒/<$ba.stun>スタン<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 19, "increment": 1.0 }, "prefabId": "skchr_kichi_2", "duration": 27.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@unmoveable", "value": 1.0, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null } ] }, { "name": "輝ける吉兆の星!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}。攻撃時、以下の効果を順番に繰り返し与える:<$ba.sluggish>足止め<@ba.vup>{attack@unmoveable}秒/<$ba.root>バインド<@ba.vup>{attack@sluggish}秒/<$ba.stun>スタン<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_kichi_2", "duration": 28.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@unmoveable", "value": 1.0, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null } ] }, { "name": "輝ける吉兆の星!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}。攻撃時、以下の効果を順番に繰り返し与える:<$ba.sluggish>足止め<@ba.vup>{attack@unmoveable}秒/<$ba.root>バインド<@ba.vup>{attack@sluggish}秒/<$ba.stun>スタン<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_kichi_2", "duration": 29.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack@unmoveable", "value": 1.0, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null } ] }, { "name": "輝ける吉兆の星!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}。攻撃時、以下の効果を順番に繰り返し与える:<$ba.sluggish>足止め<@ba.vup>{attack@unmoveable}秒/<$ba.root>バインド<@ba.vup>{attack@sluggish}秒/<$ba.stun>スタン<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_kichi_2", "duration": 30.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@unmoveable", "value": 1.3, "valueStr": null }, { "key": "attack@sluggish", "value": 1.3, "valueStr": null }, { "key": "attack@stun", "value": 1.3, "valueStr": null } ] }, { "name": "輝ける吉兆の星!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}。攻撃時、以下の効果を順番に繰り返し与える:<$ba.sluggish>足止め<@ba.vup>{attack@unmoveable}秒/<$ba.root>バインド<@ba.vup>{attack@sluggish}秒/<$ba.stun>スタン<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_kichi_2", "duration": 31.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack@unmoveable", "value": 1.3, "valueStr": null }, { "key": "attack@sluggish", "value": 1.3, "valueStr": null }, { "key": "attack@stun", "value": 1.3, "valueStr": null } ] }, { "name": "輝ける吉兆の星!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}。攻撃時、以下の効果を順番に繰り返し与える:<$ba.sluggish>足止め<@ba.vup>{attack@unmoveable}秒/<$ba.root>バインド<@ba.vup>{attack@sluggish}秒/<$ba.stun>スタン<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 24, "increment": 1.0 }, "prefabId": "skchr_kichi_2", "duration": 33.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@unmoveable", "value": 1.3, "valueStr": null }, { "key": "attack@sluggish", "value": 1.3, "valueStr": null }, { "key": "attack@stun", "value": 1.3, "valueStr": null } ] }, { "name": "輝ける吉兆の星!", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}。攻撃時、以下の効果を順番に繰り返し与える:<$ba.sluggish>足止め<@ba.vup>{attack@unmoveable}秒/<$ba.root>バインド<@ba.vup>{attack@sluggish}秒/<$ba.stun>スタン<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_kichi_2", "duration": 36.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@unmoveable", "value": 1.5, "valueStr": null }, { "key": "attack@sluggish", "value": 1.5, "valueStr": null }, { "key": "attack@stun", "value": 1.5, "valueStr": null } ] } ] }, "skchr_skybx_1": { "skillId": "skchr_skybx_1", "iconId": null, "hidden": false, "levels": [ { "name": "源石火薬ご到着", "rangeId": null, "description": "次の通常攻撃時に源石爆弾を投擲し、ダメージ発生範囲が<@ba.vup>拡大、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>1回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_skybx_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null } ] }, { "name": "源石火薬ご到着", "rangeId": null, "description": "次の通常攻撃時に源石爆弾を投擲し、ダメージ発生範囲が<@ba.vup>拡大、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>1回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_skybx_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null } ] }, { "name": "源石火薬ご到着", "rangeId": null, "description": "次の通常攻撃時に源石爆弾を投擲し、ダメージ発生範囲が<@ba.vup>拡大、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>1回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_skybx_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "源石火薬ご到着", "rangeId": null, "description": "次の通常攻撃時に源石爆弾を投擲し、ダメージ発生範囲が<@ba.vup>拡大、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>1回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_skybx_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null } ] }, { "name": "源石火薬ご到着", "rangeId": null, "description": "次の通常攻撃時に源石爆弾を投擲し、ダメージ発生範囲が<@ba.vup>拡大、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>1回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_skybx_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.2, "valueStr": null } ] }, { "name": "源石火薬ご到着", "rangeId": null, "description": "次の通常攻撃時に源石爆弾を投擲し、ダメージ発生範囲が<@ba.vup>拡大、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>1回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_skybx_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": null } ] }, { "name": "源石火薬ご到着", "rangeId": null, "description": "次の通常攻撃時に源石爆弾を投擲し、ダメージ発生範囲が<@ba.vup>拡大、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_skybx_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.4, "valueStr": null } ] }, { "name": "源石火薬ご到着", "rangeId": null, "description": "次の通常攻撃時に源石爆弾を投擲し、ダメージ発生範囲が<@ba.vup>拡大、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_skybx_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.6, "valueStr": null } ] }, { "name": "源石火薬ご到着", "rangeId": null, "description": "次の通常攻撃時に源石爆弾を投擲し、ダメージ発生範囲が<@ba.vup>拡大、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_skybx_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.8, "valueStr": null } ] }, { "name": "源石火薬ご到着", "rangeId": null, "description": "次の通常攻撃時に源石爆弾を投擲し、ダメージ発生範囲が<@ba.vup>拡大、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_skybx_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 3.0, "valueStr": null } ] } ] }, "skchr_skybx_2": { "skillId": "skchr_skybx_2", "iconId": null, "hidden": false, "levels": [ { "name": "電磁パルスの洗礼", "rangeId": "3-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃時、攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇する\n<$ba.overdrive>オーバードライブ:手動でスキルを停止すると残り全ての弾薬を発射し、ランダムな敵を攻撃する\n<@ba.rem>合計<@ba.vup>{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_skybx_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.2, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null } ] }, { "name": "電磁パルスの洗礼", "rangeId": "3-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃時、攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇する\n<$ba.overdrive>オーバードライブ:手動でスキルを停止すると残り全ての弾薬を発射し、ランダムな敵を攻撃する\n<@ba.rem>合計<@ba.vup>{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_skybx_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null } ] }, { "name": "電磁パルスの洗礼", "rangeId": "3-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃時、攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇する\n<$ba.overdrive>オーバードライブ:手動でスキルを停止すると残り全ての弾薬を発射し、ランダムな敵を攻撃する\n<@ba.rem>合計<@ba.vup>{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_skybx_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.4, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null } ] }, { "name": "電磁パルスの洗礼", "rangeId": "3-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃時、攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇する\n<$ba.overdrive>オーバードライブ:手動でスキルを停止すると残り全ての弾薬を発射し、ランダムな敵を攻撃する\n<@ba.rem>合計<@ba.vup>{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_skybx_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null } ] }, { "name": "電磁パルスの洗礼", "rangeId": "3-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃時、攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇する\n<$ba.overdrive>オーバードライブ:手動でスキルを停止すると残り全ての弾薬を発射し、ランダムな敵を攻撃する\n<@ba.rem>合計<@ba.vup>{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_skybx_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null } ] }, { "name": "電磁パルスの洗礼", "rangeId": "3-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃時、攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇する\n<$ba.overdrive>オーバードライブ:手動でスキルを停止すると残り全ての弾薬を発射し、ランダムな敵を攻撃する\n<@ba.rem>合計<@ba.vup>{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_skybx_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null } ] }, { "name": "電磁パルスの洗礼", "rangeId": "3-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃時、攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇する\n<$ba.overdrive>オーバードライブ:手動でスキルを停止すると残り全ての弾薬を発射し、ランダムな敵を攻撃する\n<@ba.rem>合計<@ba.vup>{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_skybx_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null } ] }, { "name": "電磁パルスの洗礼", "rangeId": "3-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃時、攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇する\n<$ba.overdrive>オーバードライブ:手動でスキルを停止すると残り全ての弾薬を発射し、ランダムな敵を攻撃する\n<@ba.rem>合計<@ba.vup>{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_skybx_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null } ] }, { "name": "電磁パルスの洗礼", "rangeId": "3-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃時、攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇する\n<$ba.overdrive>オーバードライブ:手動でスキルを停止すると残り全ての弾薬を発射し、ランダムな敵を攻撃する\n<@ba.rem>合計<@ba.vup>{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_skybx_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.2, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null } ] }, { "name": "電磁パルスの洗礼", "rangeId": "3-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃時、攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇する\n<$ba.overdrive>オーバードライブ:手動でスキルを停止すると残り全ての弾薬を発射し、ランダムな敵を攻撃する\n<@ba.rem>合計<@ba.vup>{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_skybx_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.4, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null } ] } ] }, "skchr_serum_1": { "skillId": "skchr_serum_1", "iconId": null, "hidden": false, "levels": [ { "name": "過集中", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_serum_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "stun", "value": 10.0, "valueStr": null } ] }, { "name": "過集中", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_serum_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "stun", "value": 10.0, "valueStr": null } ] }, { "name": "過集中", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_serum_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "stun", "value": 10.0, "valueStr": null } ] }, { "name": "過集中", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_serum_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "stun", "value": 10.0, "valueStr": null } ] }, { "name": "過集中", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_serum_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "stun", "value": 10.0, "valueStr": null } ] }, { "name": "過集中", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_serum_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "stun", "value": 10.0, "valueStr": null } ] }, { "name": "過集中", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_serum_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "stun", "value": 10.0, "valueStr": null } ] }, { "name": "過集中", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_serum_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "stun", "value": 10.0, "valueStr": null } ] }, { "name": "過集中", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_serum_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "stun", "value": 10.0, "valueStr": null } ] }, { "name": "過集中", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_serum_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.35, "valueStr": null }, { "key": "stun", "value": 10.0, "valueStr": null } ] } ] }, "skchr_serum_2": { "skillId": "skchr_serum_2", "iconId": null, "hidden": false, "levels": [ { "name": "神経蝕滞弾", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象の一部の特殊能力を<@ba.vup>{attack@silence}秒間無効化する\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_serum_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack@silence", "value": 3.0, "valueStr": null } ] }, { "name": "神経蝕滞弾", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象の一部の特殊能力を<@ba.vup>{attack@silence}秒間無効化する\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_serum_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@silence", "value": 3.0, "valueStr": null } ] }, { "name": "神経蝕滞弾", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象の一部の特殊能力を<@ba.vup>{attack@silence}秒間無効化する\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_serum_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack@silence", "value": 3.0, "valueStr": null } ] }, { "name": "神経蝕滞弾", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象の一部の特殊能力を<@ba.vup>{attack@silence}秒間無効化する\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_serum_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@silence", "value": 3.2, "valueStr": null } ] }, { "name": "神経蝕滞弾", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象の一部の特殊能力を<@ba.vup>{attack@silence}秒間無効化する\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_serum_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@silence", "value": 3.2, "valueStr": null } ] }, { "name": "神経蝕滞弾", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象の一部の特殊能力を<@ba.vup>{attack@silence}秒間無効化する\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_serum_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@silence", "value": 3.2, "valueStr": null } ] }, { "name": "神経蝕滞弾", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象の一部の特殊能力を<@ba.vup>{attack@silence}秒間無効化する\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_serum_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@silence", "value": 3.5, "valueStr": null } ] }, { "name": "神経蝕滞弾", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象の一部の特殊能力を<@ba.vup>{attack@silence}秒間無効化する\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_serum_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@silence", "value": 4.0, "valueStr": null } ] }, { "name": "神経蝕滞弾", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象の一部の特殊能力を<@ba.vup>{attack@silence}秒間無効化する\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_serum_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack@silence", "value": 4.5, "valueStr": null } ] }, { "name": "神経蝕滞弾", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象の一部の特殊能力を<@ba.vup>{attack@silence}秒間無効化する\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_serum_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@silence", "value": 5.0, "valueStr": null } ] } ] }, "skchr_aroma_1": { "skillId": "skchr_aroma_1", "iconId": null, "hidden": false, "levels": [ { "name": "強力洗浄", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、空中の敵に追加で攻撃力の<@ba.vup>{atk_scale_to_fly:0%}の術ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aroma_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null }, { "key": "atk_scale_to_fly", "value": 0.4, "valueStr": null } ] }, { "name": "強力洗浄", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、空中の敵に追加で攻撃力の<@ba.vup>{atk_scale_to_fly:0%}の術ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aroma_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "atk_scale_to_fly", "value": 0.45, "valueStr": null } ] }, { "name": "強力洗浄", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、空中の敵に追加で攻撃力の<@ba.vup>{atk_scale_to_fly:0%}の術ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aroma_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "atk_scale_to_fly", "value": 0.5, "valueStr": null } ] }, { "name": "強力洗浄", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、空中の敵に追加で攻撃力の<@ba.vup>{atk_scale_to_fly:0%}の術ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aroma_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "atk_scale_to_fly", "value": 0.55, "valueStr": null } ] }, { "name": "強力洗浄", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、空中の敵に追加で攻撃力の<@ba.vup>{atk_scale_to_fly:0%}の術ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aroma_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "atk_scale_to_fly", "value": 0.6, "valueStr": null } ] }, { "name": "強力洗浄", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、空中の敵に追加で攻撃力の<@ba.vup>{atk_scale_to_fly:0%}の術ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aroma_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "atk_scale_to_fly", "value": 0.65, "valueStr": null } ] }, { "name": "強力洗浄", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、空中の敵に追加で攻撃力の<@ba.vup>{atk_scale_to_fly:0%}の術ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aroma_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "atk_scale_to_fly", "value": 0.7, "valueStr": null } ] }, { "name": "強力洗浄", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、空中の敵に追加で攻撃力の<@ba.vup>{atk_scale_to_fly:0%}の術ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aroma_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "atk_scale_to_fly", "value": 0.75, "valueStr": null } ] }, { "name": "強力洗浄", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、空中の敵に追加で攻撃力の<@ba.vup>{atk_scale_to_fly:0%}の術ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aroma_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "atk_scale_to_fly", "value": 0.8, "valueStr": null } ] }, { "name": "強力洗浄", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、空中の敵に追加で攻撃力の<@ba.vup>{atk_scale_to_fly:0%}の術ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aroma_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null }, { "key": "atk_scale_to_fly", "value": 0.9, "valueStr": null } ] } ] }, "skchr_aroma_2": { "skillId": "skchr_aroma_2", "iconId": null, "hidden": false, "levels": [ { "name": "スリップ注意", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の<@ba.vup>{attack@atk_scale_when_fly_finish:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_aroma_2", "duration": 23.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_when_fly_finish", "value": 0.5, "valueStr": null }, { "key": "attack@duration", "value": 15.0, "valueStr": null } ] }, { "name": "スリップ注意", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の<@ba.vup>{attack@atk_scale_when_fly_finish:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_aroma_2", "duration": 23.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack@atk_scale_when_fly_finish", "value": 0.55, "valueStr": null }, { "key": "attack@duration", "value": 15.0, "valueStr": null } ] }, { "name": "スリップ注意", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の<@ba.vup>{attack@atk_scale_when_fly_finish:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_aroma_2", "duration": 23.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@atk_scale_when_fly_finish", "value": 0.6, "valueStr": null }, { "key": "attack@duration", "value": 15.0, "valueStr": null } ] }, { "name": "スリップ注意", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の<@ba.vup>{attack@atk_scale_when_fly_finish:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_aroma_2", "duration": 23.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack@atk_scale_when_fly_finish", "value": 0.65, "valueStr": null }, { "key": "attack@duration", "value": 15.0, "valueStr": null } ] }, { "name": "スリップ注意", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の<@ba.vup>{attack@atk_scale_when_fly_finish:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_aroma_2", "duration": 23.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@atk_scale_when_fly_finish", "value": 0.7, "valueStr": null }, { "key": "attack@duration", "value": 15.0, "valueStr": null } ] }, { "name": "スリップ注意", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の<@ba.vup>{attack@atk_scale_when_fly_finish:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_aroma_2", "duration": 23.0, "blackboard": [ { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "attack@atk_scale_when_fly_finish", "value": 0.75, "valueStr": null }, { "key": "attack@duration", "value": 15.0, "valueStr": null } ] }, { "name": "スリップ注意", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の<@ba.vup>{attack@atk_scale_when_fly_finish:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_aroma_2", "duration": 23.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@atk_scale_when_fly_finish", "value": 0.8, "valueStr": null }, { "key": "attack@duration", "value": 15.0, "valueStr": null } ] }, { "name": "スリップ注意", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の<@ba.vup>{attack@atk_scale_when_fly_finish:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_aroma_2", "duration": 23.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack@atk_scale_when_fly_finish", "value": 0.9, "valueStr": null }, { "key": "attack@duration", "value": 15.0, "valueStr": null } ] }, { "name": "スリップ注意", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の<@ba.vup>{attack@atk_scale_when_fly_finish:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_aroma_2", "duration": 23.0, "blackboard": [ { "key": "atk", "value": 0.95, "valueStr": null }, { "key": "attack@atk_scale_when_fly_finish", "value": 1.0, "valueStr": null }, { "key": "attack@duration", "value": 15.0, "valueStr": null } ] }, { "name": "スリップ注意", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の<@ba.vup>{attack@atk_scale_when_fly_finish:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 27, "increment": 1.0 }, "prefabId": "skchr_aroma_2", "duration": 23.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_when_fly_finish", "value": 1.1, "valueStr": null }, { "key": "attack@duration", "value": 15.0, "valueStr": null } ] } ] }, "skchr_amiya_2": { "skillId": "skchr_amiya_2", "iconId": null, "hidden": false, "levels": [ { "name": "ソウルブースト", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>{attack@times}回連続攻撃になり、ランダムで範囲内の敵を攻撃する\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya_2", "duration": 25.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.33, "valueStr": null }, { "key": "attack@times", "value": 6.0, "valueStr": null }, { "key": "stun", "value": 10.0, "valueStr": null } ] }, { "name": "ソウルブースト", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>{attack@times}回連続攻撃になり、ランダムで範囲内の敵を攻撃する\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya_2", "duration": 25.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.35, "valueStr": null }, { "key": "attack@times", "value": 6.0, "valueStr": null }, { "key": "stun", "value": 10.0, "valueStr": null } ] }, { "name": "ソウルブースト", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>{attack@times}回連続攻撃になり、ランダムで範囲内の敵を攻撃する\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya_2", "duration": 25.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.37, "valueStr": null }, { "key": "attack@times", "value": 6.0, "valueStr": null }, { "key": "stun", "value": 10.0, "valueStr": null } ] }, { "name": "ソウルブースト", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>{attack@times}回連続攻撃になり、ランダムで範囲内の敵を攻撃する\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya_2", "duration": 25.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.39, "valueStr": null }, { "key": "attack@times", "value": 7.0, "valueStr": null }, { "key": "stun", "value": 10.0, "valueStr": null } ] }, { "name": "ソウルブースト", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>{attack@times}回連続攻撃になり、ランダムで範囲内の敵を攻撃する\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya_2", "duration": 25.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.41, "valueStr": null }, { "key": "attack@times", "value": 7.0, "valueStr": null }, { "key": "stun", "value": 10.0, "valueStr": null } ] }, { "name": "ソウルブースト", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>{attack@times}回連続攻撃になり、ランダムで範囲内の敵を攻撃する\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya_2", "duration": 25.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.43, "valueStr": null }, { "key": "attack@times", "value": 7.0, "valueStr": null }, { "key": "stun", "value": 10.0, "valueStr": null } ] }, { "name": "ソウルブースト", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>{attack@times}回連続攻撃になり、ランダムで範囲内の敵を攻撃する\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 0, "increment": 1.0 }, 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"spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 120, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "max_hp", "value": 0.25, "valueStr": null } ] }, { "name": "キメラ", "rangeId": "3-4", "description": "攻撃力<@ba.vup>+{atk:0%}、最大HP<@ba.vup>+{max_hp:0%}、攻撃範囲が<@ba.vup>拡大し、通常攻撃が<@ba.vup>確定ダメージを与える\n<@ba.rem>効果時間終了後強制退場", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 120, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "max_hp", "value": 0.25, "valueStr": null } ] }, { "name": "キメラ", "rangeId": "3-4", "description": "攻撃力<@ba.vup>+{atk:0%}、最大HP<@ba.vup>+{max_hp:0%}、攻撃範囲が<@ba.vup>拡大し、通常攻撃が<@ba.vup>確定ダメージを与える\n<@ba.rem>効果時間終了後強制退場", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 120, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "max_hp", "value": 0.5, "valueStr": null } ] }, { "name": "キメラ", "rangeId": "3-4", "description": "攻撃力<@ba.vup>+{atk:0%}、最大HP<@ba.vup>+{max_hp:0%}、攻撃範囲が<@ba.vup>拡大し、通常攻撃が<@ba.vup>確定ダメージを与える\n<@ba.rem>効果時間終了後強制退場", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 120, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "max_hp", "value": 0.5, "valueStr": null } ] }, { "name": "キメラ", "rangeId": "3-4", "description": "攻撃力<@ba.vup>+{atk:0%}、最大HP<@ba.vup>+{max_hp:0%}、攻撃範囲が<@ba.vup>拡大し、通常攻撃が<@ba.vup>確定ダメージを与える\n<@ba.rem>効果時間終了後強制退場", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 120, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.5, "valueStr": null }, { "key": "max_hp", "value": 0.5, "valueStr": null } ] }, { "name": "キメラ", "rangeId": "3-4", "description": "攻撃力<@ba.vup>+{atk:0%}、最大HP<@ba.vup>+{max_hp:0%}、攻撃範囲が<@ba.vup>拡大し、通常攻撃が<@ba.vup>確定ダメージを与える\n<@ba.rem>効果時間終了後強制退場", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 120, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "max_hp", "value": 0.75, "valueStr": null } ] }, { "name": "キメラ", "rangeId": "3-4", "description": "攻撃力<@ba.vup>+{atk:0%}、最大HP<@ba.vup>+{max_hp:0%}、攻撃範囲が<@ba.vup>拡大し、通常攻撃が<@ba.vup>確定ダメージを与える\n<@ba.rem>効果時間終了後強制退場", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 120, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.8, "valueStr": null }, { "key": "max_hp", "value": 0.75, "valueStr": null } ] }, { "name": "キメラ", "rangeId": "3-4", "description": "攻撃力<@ba.vup>+{atk:0%}、最大HP<@ba.vup>+{max_hp:0%}、攻撃範囲が<@ba.vup>拡大し、通常攻撃が<@ba.vup>確定ダメージを与える\n<@ba.rem>効果時間終了後強制退場", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 120, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 2.0, "valueStr": null }, { "key": "max_hp", "value": 0.75, "valueStr": null } ] }, { "name": "キメラ", "rangeId": "3-4", "description": "攻撃力<@ba.vup>+{atk:0%}、最大HP<@ba.vup>+{max_hp:0%}、攻撃範囲が<@ba.vup>拡大し、通常攻撃が<@ba.vup>確定ダメージを与える\n<@ba.rem>効果時間終了後強制退場", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 120, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 2.3, "valueStr": null }, { "key": "max_hp", "value": 1.0, "valueStr": null } ] } ] }, "skchr_nightm_1": { "skillId": "skchr_nightm_1", "iconId": null, "hidden": false, "levels": [ { "name": "ソウルドレイン", "rangeId": null, "description": "通常攻撃時、攻撃範囲内の味方最大<@ba.vup>{attack@max_target}人のHPをダメージの<@ba.vup>{attack@heal_scale:0%}分回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_nightm_1", "duration": 60.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.4, "valueStr": null }, { "key": "attack@max_target", "value": 1.0, "valueStr": null } ] }, { "name": "ソウルドレイン", "rangeId": null, "description": "通常攻撃時、攻撃範囲内の味方最大<@ba.vup>{attack@max_target}人のHPをダメージの<@ba.vup>{attack@heal_scale:0%}分回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_nightm_1", "duration": 60.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.45, "valueStr": null }, { "key": "attack@max_target", "value": 1.0, "valueStr": null } ] }, { "name": "ソウルドレイン", "rangeId": null, "description": "通常攻撃時、攻撃範囲内の味方最大<@ba.vup>{attack@max_target}人のHPをダメージの<@ba.vup>{attack@heal_scale:0%}分回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_nightm_1", "duration": 60.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.5, "valueStr": null }, { "key": "attack@max_target", "value": 1.0, "valueStr": null } ] }, { "name": "ソウルドレイン", "rangeId": null, "description": "通常攻撃時、攻撃範囲内の味方最大<@ba.vup>{attack@max_target}人のHPをダメージの<@ba.vup>{attack@heal_scale:0%}分回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_nightm_1", "duration": 60.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.55, "valueStr": null }, { "key": "attack@max_target", "value": 1.0, "valueStr": null } ] }, { "name": "ソウルドレイン", "rangeId": null, "description": "通常攻撃時、攻撃範囲内の味方最大<@ba.vup>{attack@max_target}人のHPをダメージの<@ba.vup>{attack@heal_scale:0%}分回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, 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"valueStr": null }, { "key": "duration", "value": 7.0, "valueStr": null } ] }, { "name": "ナイトシャドウ", "rangeId": null, "description": "攻撃範囲内の敵最大<@ba.vup>{max_target}体に次の状態を付与:\n<@ba.vup>{duration}秒間、移動速度<@ba.vup>-{-move_speed:0%}、移動距離に応じて<@ba.vup>確定ダメージを受ける", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nightm_2", "duration": -1.0, "blackboard": [ { "key": "move_speed", "value": -0.6, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null }, { "key": "interval", "value": 0.066, "valueStr": null }, { "key": "value", "value": 1200.0, "valueStr": null }, { "key": "duration", "value": 8.0, "valueStr": null } ] }, { "name": "ナイトシャドウ", "rangeId": null, "description": "攻撃範囲内の敵最大<@ba.vup>{max_target}体に次の状態を付与:\n<@ba.vup>{duration}秒間、移動速度<@ba.vup>-{-move_speed:0%}、移動距離に応じて<@ba.vup>確定ダメージを受ける", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nightm_2", "duration": -1.0, "blackboard": [ { "key": "move_speed", "value": -0.6, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null }, { "key": "interval", "value": 0.066, "valueStr": null }, { "key": "value", "value": 1200.0, "valueStr": null }, { "key": "duration", "value": 9.0, "valueStr": null } ] }, { "name": "ナイトシャドウ", "rangeId": null, "description": "攻撃範囲内の敵最大<@ba.vup>{max_target}体に次の状態を付与:\n<@ba.vup>{duration}秒間、移動速度<@ba.vup>-{-move_speed:0%}、移動距離に応じて<@ba.vup>確定ダメージを受ける", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nightm_2", "duration": -1.0, "blackboard": [ { "key": "move_speed", "value": -0.6, "valueStr": null }, { "key": "max_target", "value": 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"maxChargeTime": 1, "spCost": 78, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_absin_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null } ] }, { "name": "執行態勢", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、残りHPの割合が一番少ない敵を優先して攻撃する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 76, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_absin_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null } ] }, { "name": "執行態勢", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、残りHPの割合が一番少ない敵を優先して攻撃する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 74, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_absin_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null } ] }, { "name": "執行態勢", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、残りHPの割合が一番少ない敵を優先して攻撃する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_absin_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null } ] } ] }, "skchr_absin_2": { "skillId": "skchr_absin_2", "iconId": null, "hidden": false, "levels": [ { "name": "告死の弾雨", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>{attack@times}回連続攻撃になり、HPが<@ba.vup>50%以上の敵を攻撃しなくなる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_absin_2", "duration": 25.0, "blackboard": [ { "key": "attack@times", "value": 4.0, "valueStr": null }, { "key": "attack@atk_scale", 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1, "spCost": 52, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_absin_2", "duration": 29.0, "blackboard": [ { "key": "attack@times", "value": 4.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.85, "valueStr": null } ] }, { "name": "告死の弾雨", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>{attack@times}回連続攻撃になり、HPが<@ba.vup>50%以上の敵を攻撃しなくなる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_absin_2", "duration": 30.0, "blackboard": [ { "key": "attack@times", "value": 4.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.9, "valueStr": null } ] } ] }, "skchr_tomimi_1": { "skillId": "skchr_tomimi_1", "iconId": null, "hidden": false, "levels": [ { "name": "部族の教え", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", 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"攻撃時<@ba.vup>{attack@tomimi_s_2.prob:0%}の確率で次の効果からランダムで一つ発動する:攻撃対象を<@ba.vup>{attack@tomimi_s_2.stun}秒間<$ba.stun>スタンさせる/その攻撃のみ攻撃力が<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}まで上昇/その攻撃のみ範囲ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_tomimi_2", "duration": 25.0, "blackboard": [ { "key": "attack@tomimi_s_2.stun", "value": 0.6, "valueStr": null }, { "key": "attack@tomimi_s_2.atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@tomimi_s_2.prob", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": 0.0, "valueStr": null }, { "key": "atk", "value": 0.0, "valueStr": null } ] }, { "name": "ガヴィル保護プラン", "rangeId": null, "description": "攻撃時<@ba.vup>{attack@tomimi_s_2.prob:0%}の確率で次の効果からランダムで一つ発動する:攻撃対象を<@ba.vup>{attack@tomimi_s_2.stun}秒間<$ba.stun>スタンさせる/その攻撃のみ攻撃力が<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}まで上昇/その攻撃のみ範囲ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_tomimi_2", "duration": 25.0, "blackboard": [ { "key": "attack@tomimi_s_2.stun", "value": 0.6, "valueStr": null }, { "key": "attack@tomimi_s_2.atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@tomimi_s_2.prob", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": 0.0, "valueStr": null }, { "key": "atk", "value": 0.0, "valueStr": null } ] }, { "name": "ガヴィル保護プラン", "rangeId": null, "description": "攻撃時<@ba.vup>{attack@tomimi_s_2.prob:0%}の確率で次の効果からランダムで一つ発動する:攻撃対象を<@ba.vup>{attack@tomimi_s_2.stun}秒間<$ba.stun>スタンさせる/その攻撃のみ攻撃力が<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}まで上昇/その攻撃のみ範囲ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_tomimi_2", "duration": 25.0, "blackboard": [ { "key": "attack@tomimi_s_2.stun", "value": 0.6, "valueStr": null }, { "key": "attack@tomimi_s_2.atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@tomimi_s_2.prob", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": 0.0, "valueStr": null }, { "key": "atk", "value": 0.0, "valueStr": null } ] }, { "name": "ガヴィル保護プラン", "rangeId": null, "description": "攻撃時<@ba.vup>{attack@tomimi_s_2.prob:0%}の確率で次の効果からランダムで一つ発動する:攻撃対象を<@ba.vup>{attack@tomimi_s_2.stun}秒間<$ba.stun>スタンさせる/その攻撃のみ攻撃力が<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}まで上昇/その攻撃のみ範囲ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_tomimi_2", "duration": 26.0, "blackboard": [ { "key": "attack@tomimi_s_2.stun", "value": 0.9, "valueStr": null }, { "key": "attack@tomimi_s_2.atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@tomimi_s_2.prob", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": 0.0, "valueStr": null }, { "key": "atk", "value": 0.0, "valueStr": null } ] }, { "name": "ガヴィル保護プラン", "rangeId": null, "description": "攻撃時<@ba.vup>{attack@tomimi_s_2.prob:0%}の確率で次の効果からランダムで一つ発動する:攻撃対象を<@ba.vup>{attack@tomimi_s_2.stun}秒間<$ba.stun>スタンさせる/その攻撃のみ攻撃力が<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}まで上昇/その攻撃のみ範囲ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_tomimi_2", "duration": 26.0, "blackboard": [ { "key": "attack@tomimi_s_2.stun", "value": 0.9, "valueStr": null }, { "key": "attack@tomimi_s_2.atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@tomimi_s_2.prob", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": 0.0, "valueStr": null }, { "key": "atk", "value": 0.0, "valueStr": null } ] }, { "name": "ガヴィル保護プラン", "rangeId": null, "description": "攻撃時<@ba.vup>{attack@tomimi_s_2.prob:0%}の確率で次の効果からランダムで一つ発動する:攻撃対象を<@ba.vup>{attack@tomimi_s_2.stun}秒間<$ba.stun>スタンさせる/その攻撃のみ攻撃力が<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}まで上昇/その攻撃のみ範囲ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_tomimi_2", "duration": 26.0, "blackboard": [ { "key": "attack@tomimi_s_2.stun", "value": 0.9, "valueStr": null }, { "key": "attack@tomimi_s_2.atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@tomimi_s_2.prob", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": 0.0, "valueStr": null }, { "key": "atk", "value": 0.0, "valueStr": null } ] }, { "name": "ガヴィル保護プラン", "rangeId": null, "description": "攻撃時<@ba.vup>{attack@tomimi_s_2.prob:0%}の確率で次の効果からランダムで一つ発動する:攻撃対象を<@ba.vup>{attack@tomimi_s_2.stun}秒間<$ba.stun>スタンさせる/その攻撃のみ攻撃力が<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}まで上昇/その攻撃のみ範囲ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_tomimi_2", "duration": 27.0, "blackboard": [ { "key": "attack@tomimi_s_2.stun", "value": 1.2, "valueStr": null }, { "key": "attack@tomimi_s_2.atk_scale", "value": 1.9, "valueStr": null }, { "key": "attack@tomimi_s_2.prob", "value": 0.7, "valueStr": null }, { "key": "base_attack_time", "value": 0.0, "valueStr": null }, { "key": "atk", "value": 0.0, "valueStr": null } ] }, { "name": "ガヴィル保護プラン", "rangeId": null, "description": 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"効果範囲内の地面上にいる敵最大<@ba.vup>{max_target}体に<@ba.vup>{interval}秒ごとに攻撃力の<@ba.vup>{trigger_atk_scale:0%}の術ダメージを与え、<@ba.vup>{levitate_duration}秒間<$ba.levitate>浮遊させる\n対象の<$ba.levitate>浮遊状態終了時、対象の周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{critical_damage_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_qanik_2", "duration": 7.0, "blackboard": [ { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "trigger_atk_scale", "value": 0.7, "valueStr": null }, { "key": "critical_damage_scale", "value": 2.7, "valueStr": null }, { "key": "levitate_duration", "value": 7.0, "valueStr": null } ] }, { "name": "駆けのぼる氷雪", "rangeId": null, "description": 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"通常攻撃の間隔を<@ba.vdown>延長し、隕石を召喚する\n隕石は衝突まで時間がかかるが、衝突後一定範囲内の敵全員に攻撃力<@ba.vup>{attack@atk_scale:0%}分の術ダメージを与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_skfire_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@stun", "value": 0.1, "valueStr": null } ] }, { "name": "メテオフレイム", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、隕石を召喚する\n隕石は衝突まで時間がかかるが、衝突後一定範囲内の敵全員に攻撃力<@ba.vup>{attack@atk_scale:0%}分の術ダメージを与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_skfire_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.75, "valueStr": null }, { "key": "attack@stun", "value": 0.1, "valueStr": null } ] }, { "name": "メテオフレイム", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、隕石を召喚する\n隕石は衝突まで時間がかかるが、衝突後一定範囲内の敵全員に攻撃力<@ba.vup>{attack@atk_scale:0%}分の術ダメージを与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_skfire_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@stun", "value": 0.1, "valueStr": null } ] }, { "name": "メテオフレイム", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、隕石を召喚する\n隕石は衝突まで時間がかかるが、衝突後一定範囲内の敵全員に攻撃力<@ba.vup>{attack@atk_scale:0%}分の術ダメージを与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_skfire_2", "duration": 28.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "attack@stun", "value": 0.15, "valueStr": null } ] }, { "name": "メテオフレイム", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、隕石を召喚する\n隕石は衝突まで時間がかかるが、衝突後一定範囲内の敵全員に攻撃力<@ba.vup>{attack@atk_scale:0%}分の術ダメージを与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_skfire_2", "duration": 28.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.95, "valueStr": null }, { "key": "attack@stun", "value": 0.15, "valueStr": null } ] }, { "name": "メテオフレイム", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、隕石を召喚する\n隕石は衝突まで時間がかかるが、衝突後一定範囲内の敵全員に攻撃力<@ba.vup>{attack@atk_scale:0%}分の術ダメージを与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_skfire_2", "duration": 28.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "attack@stun", "value": 0.15, "valueStr": null } ] }, { "name": "メテオフレイム", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、隕石を召喚する\n隕石は衝突まで時間がかかるが、衝突後一定範囲内の敵全員に攻撃力<@ba.vup>{attack@atk_scale:0%}分の術ダメージを与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_skfire_2", "duration": 31.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.1, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "メテオフレイム", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、隕石を召喚する\n隕石は衝突まで時間がかかるが、衝突後一定範囲内の敵全員に攻撃力<@ba.vup>{attack@atk_scale:0%}分の術ダメージを与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_skfire_2", "duration": 33.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.2, "valueStr": null }, { "key": "attack@stun", "value": 0.4, "valueStr": null } ] }, { "name": "メテオフレイム", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、隕石を召喚する\n隕石は衝突まで時間がかかるが、衝突後一定範囲内の敵全員に攻撃力<@ba.vup>{attack@atk_scale:0%}分の術ダメージを与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_skfire_2", "duration": 35.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.3, "valueStr": null }, { "key": "attack@stun", "value": 0.6, "valueStr": null } ] }, { "name": "メテオフレイム", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、隕石を召喚する\n隕石は衝突まで時間がかかるが、衝突後一定範囲内の敵全員に攻撃力<@ba.vup>{attack@atk_scale:0%}分の術ダメージを与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_skfire_2", "duration": 40.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.4, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null } ] } ] }, "skchr_acast_1": { "skillId": "skchr_acast_1", "iconId": null, "hidden": false, "levels": [ { "name": "「我が成すことを成せ」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、味方【術師】全員の攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 56, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_acast_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null } ] }, { "name": "「我が成すことを成せ」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、味方【術師】全員の攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_acast_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack_speed", "value": 25.0, "valueStr": null } ] }, { "name": "「我が成すことを成せ」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、味方【術師】全員の攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 54, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_acast_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null } ] }, { "name": "「我が成すことを成せ」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、味方【術師】全員の攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 53, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_acast_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null } ] }, { "name": "「我が成すことを成せ」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、味方【術師】全員の攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_acast_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack_speed", "value": 40.0, "valueStr": null } ] }, { "name": "「我が成すことを成せ」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、味方【術師】全員の攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 51, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_acast_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack_speed", "value": 45.0, "valueStr": null } ] }, { "name": "「我が成すことを成せ」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、味方【術師】全員の攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_acast_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null } ] }, { "name": "「我が成すことを成せ」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、味方【術師】全員の攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_acast_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 55.0, "valueStr": null } ] }, { "name": "「我が成すことを成せ」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、味方【術師】全員の攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_acast_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack_speed", "value": 60.0, "valueStr": null } ] }, { "name": "「我が成すことを成せ」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、味方【術師】全員の攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_acast_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack_speed", "value": 70.0, "valueStr": null } ] } ] }, "skchr_leizi_2": { "skillId": "skchr_leizi_2", "iconId": null, "hidden": false, "levels": [ { "name": "初雷", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、跳躍時のダメージ減衰が<@ba.vup>発生しなくなる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_leizi_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null } ] }, { "name": "初雷", "rangeId": 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"skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_mint_1", "duration": 16.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.35, "valueStr": null } ] }, { "name": "風のささやき", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_mint_1", "duration": 17.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.4, "valueStr": null } ] }, { "name": "風のささやき", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, 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0.36, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "童話の守り人", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.37, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "童話の守り人", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.4, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "童話の守り人", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.43, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "童話の守り人", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.46, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "童話の守り人", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] } ] }, "skchr_iris_2": { "skillId": "skchr_iris_2", "iconId": null, "hidden": false, "levels": [ { "name": "夢想揺籃", "rangeId": null, "description": "攻撃範囲内の敵最大<@ba.vup>{max_target}体に<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させる。効果時間終了時、対象の周囲一定範囲内にいる敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_iris_2", "duration": 0.0, "blackboard": [ { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "sleep", "value": 7.0, "valueStr": null } ] }, { "name": "夢想揺籃", "rangeId": null, "description": "攻撃範囲内の敵最大<@ba.vup>{max_target}体に<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させる。効果時間終了時、対象の周囲一定範囲内にいる敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_iris_2", "duration": 0.0, "blackboard": [ { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "sleep", "value": 7.0, "valueStr": null } ] }, { "name": "夢想揺籃", "rangeId": null, "description": "攻撃範囲内の敵最大<@ba.vup>{max_target}体に<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させる。効果時間終了時、対象の周囲一定範囲内にいる敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_iris_2", "duration": 0.0, "blackboard": [ { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "sleep", "value": 7.0, "valueStr": null } ] }, { "name": "夢想揺籃", "rangeId": null, "description": "攻撃範囲内の敵最大<@ba.vup>{max_target}体に<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させる。効果時間終了時、対象の周囲一定範囲内にいる敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_iris_2", "duration": 0.0, "blackboard": [ { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "sleep", "value": 7.0, "valueStr": null } ] }, { "name": "夢想揺籃", "rangeId": null, "description": "攻撃範囲内の敵最大<@ba.vup>{max_target}体に<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させる。効果時間終了時、対象の周囲一定範囲内にいる敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_iris_2", "duration": 0.0, "blackboard": [ { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 2.1, "valueStr": null }, { "key": "sleep", "value": 7.0, "valueStr": null } ] }, { "name": "夢想揺籃", "rangeId": null, "description": "攻撃範囲内の敵最大<@ba.vup>{max_target}体に<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させる。効果時間終了時、対象の周囲一定範囲内にいる敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_iris_2", "duration": 0.0, "blackboard": [ { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "sleep", "value": 7.0, "valueStr": null } ] }, { "name": "夢想揺籃", "rangeId": null, "description": "攻撃範囲内の敵最大<@ba.vup>{max_target}体に<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させる。効果時間終了時、対象の周囲一定範囲内にいる敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_iris_2", "duration": 0.0, "blackboard": [ { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 2.3, "valueStr": null }, { "key": "sleep", "value": 7.0, "valueStr": null } ] }, { "name": "夢想揺籃", "rangeId": null, "description": "攻撃範囲内の敵最大<@ba.vup>{max_target}体に<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させる。効果時間終了時、対象の周囲一定範囲内にいる敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_iris_2", "duration": 0.0, "blackboard": [ { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 2.5, "valueStr": null }, { "key": "sleep", "value": 7.0, "valueStr": null } ] }, { "name": "夢想揺籃", "rangeId": null, "description": "攻撃範囲内の敵最大<@ba.vup>{max_target}体に<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させる。効果時間終了時、対象の周囲一定範囲内にいる敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_iris_2", "duration": 0.0, "blackboard": [ { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 2.7, "valueStr": null }, { "key": "sleep", "value": 7.0, "valueStr": null } ] }, { "name": "夢想揺籃", "rangeId": null, "description": "攻撃範囲内の敵最大<@ba.vup>{max_target}体に<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させる。効果時間終了時、対象の周囲一定範囲内にいる敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_iris_2", "duration": 0.0, "blackboard": [ { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 3.0, "valueStr": null }, { "key": "sleep", "value": 7.0, "valueStr": null } ] } ] }, "skchr_hamoni_1": { "skillId": "skchr_hamoni_1", "iconId": null, "hidden": false, "levels": [ { "name": "舞は軽やかに", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_hamoni_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.3, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "舞は軽やかに", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_hamoni_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.31, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "舞は軽やかに", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_hamoni_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.32, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "舞は軽やかに", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_hamoni_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.35, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "舞は軽やかに", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_hamoni_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.36, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "舞は軽やかに", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_hamoni_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.37, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "舞は軽やかに", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_hamoni_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.4, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "舞は軽やかに", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_hamoni_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.43, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "舞は軽やかに", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_hamoni_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.46, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "舞は軽やかに", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_hamoni_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] } ] }, "skchr_hamoni_2": { "skillId": "skchr_hamoni_2", "iconId": null, "hidden": false, "levels": [ { "name": "耽溺の結末", "rangeId": null, "description": "スキル発動後、ブロックされている敵のみを攻撃するようになり、攻撃間隔を<@ba.vup>ごくわずかに短縮。攻撃範囲内に水域を一つ生成し、水域の範囲内にいる敵全員に1秒ごとに<@ba.vup>{damage_value}の術ダメージを与え、移動速度を<@ba.vup>{-move_speed:0%}低下させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_hamoni_2", "duration": 30.0, "blackboard": [ { "key": "damage_value", "value": 100.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.8, "valueStr": null }, { "key": "move_speed", "value": -0.45, "valueStr": null } ] }, { "name": "耽溺の結末", "rangeId": null, "description": "スキル発動後、ブロックされている敵のみを攻撃するようになり、攻撃間隔を<@ba.vup>ごくわずかに短縮。攻撃範囲内に水域を一つ生成し、水域の範囲内にいる敵全員に1秒ごとに<@ba.vup>{damage_value}の術ダメージを与え、移動速度を<@ba.vup>{-move_speed:0%}低下させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_hamoni_2", "duration": 30.0, "blackboard": [ { "key": "damage_value", "value": 120.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.8, "valueStr": null }, { "key": "move_speed", "value": -0.45, "valueStr": null } ] }, { "name": "耽溺の結末", "rangeId": null, "description": "スキル発動後、ブロックされている敵のみを攻撃するようになり、攻撃間隔を<@ba.vup>ごくわずかに短縮。攻撃範囲内に水域を一つ生成し、水域の範囲内にいる敵全員に1秒ごとに<@ba.vup>{damage_value}の術ダメージを与え、移動速度を<@ba.vup>{-move_speed:0%}低下させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 20, "increment": 1.0 }, "prefabId": 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"skchr_hamoni_2", "duration": 30.0, "blackboard": [ { "key": "damage_value", "value": 230.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.65, "valueStr": null }, { "key": "move_speed", "value": -0.6, "valueStr": null } ] }, { "name": "耽溺の結末", "rangeId": null, "description": "スキル発動後、ブロックされている敵のみを攻撃するようになり、攻撃間隔を<@ba.vup>短縮し、攻撃範囲内に水域を一つ生成し、水域の範囲内にいる敵全員に1秒ごとに<@ba.vup>{damage_value}の術ダメージを与え、移動速度を<@ba.vup>{-move_speed:0%}低下させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_hamoni_2", "duration": 30.0, "blackboard": [ { "key": "damage_value", "value": 250.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.6, "valueStr": null }, { "key": "move_speed", "value": -0.6, "valueStr": null } ] } ] }, "skchr_delphn_1": { "skillId": "skchr_delphn_1", "iconId": null, "hidden": false, "levels": [ { "name": "「集中」", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_delphn_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.3, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "「集中」", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_delphn_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.31, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "「集中」", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_delphn_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.32, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "「集中」", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_delphn_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.35, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "「集中」", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_delphn_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.36, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "「集中」", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_delphn_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.37, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "「集中」", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_delphn_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.4, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "「集中」", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_delphn_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.43, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "「集中」", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_delphn_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.46, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "「集中」", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_delphn_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] } ] }, "skchr_delphn_2": { "skillId": "skchr_delphn_2", "iconId": null, "hidden": false, "levels": [ { "name": "「制圧」", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、HPが<@ba.vup>50%未満の敵を攻撃しなくなる。攻撃を受けた対象は毎秒デルフィーンの攻撃力の<@ba.vup>{damage_addition:0%}の術ダメージを受ける(最大4回まで重複し、スキル終了まで持続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_delphn_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "max_cnt", "value": 0.24, "valueStr": null }, { "key": "attack@max_cnt", "value": 0.24, "valueStr": null }, { "key": "damage_addition", "value": 0.06, "valueStr": null }, { "key": "attack@damage_addition", "value": 0.06, "valueStr": null } ] }, { "name": "「制圧」", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、HPが<@ba.vup>50%未満の敵を攻撃しなくなる。攻撃を受けた対象は毎秒デルフィーンの攻撃力の<@ba.vup>{damage_addition:0%}の術ダメージを受ける(最大4回まで重複し、スキル終了まで持続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_delphn_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "max_cnt", "value": 0.24, "valueStr": null }, { "key": "attack@max_cnt", "value": 0.24, "valueStr": null }, { "key": "damage_addition", "value": 0.06, "valueStr": null }, { "key": "attack@damage_addition", "value": 0.06, "valueStr": null } ] }, { "name": "「制圧」", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、HPが<@ba.vup>50%未満の敵を攻撃しなくなる。攻撃を受けた対象は毎秒デルフィーンの攻撃力の<@ba.vup>{damage_addition:0%}の術ダメージを受ける(最大4回まで重複し、スキル終了まで持続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_delphn_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "max_cnt", "value": 0.24, "valueStr": null }, { "key": "attack@max_cnt", "value": 0.24, "valueStr": null }, { "key": "damage_addition", "value": 0.06, "valueStr": null }, { "key": "attack@damage_addition", "value": 0.06, "valueStr": null } ] }, { "name": "「制圧」", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、HPが<@ba.vup>50%未満の敵を攻撃しなくなる。攻撃を受けた対象は毎秒デルフィーンの攻撃力の<@ba.vup>{damage_addition:0%}の術ダメージを受ける(最大4回まで重複し、スキル終了まで持続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_delphn_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "max_cnt", "value": 0.24, "valueStr": null }, { "key": "attack@max_cnt", "value": 0.24, "valueStr": null }, { "key": "damage_addition", "value": 0.06, "valueStr": null }, { "key": "attack@damage_addition", "value": 0.06, "valueStr": null } ] }, { "name": "「制圧」", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、HPが<@ba.vup>50%未満の敵を攻撃しなくなる。攻撃を受けた対象は毎秒デルフィーンの攻撃力の<@ba.vup>{damage_addition:0%}の術ダメージを受ける(最大4回まで重複し、スキル終了まで持続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_delphn_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "max_cnt", "value": 0.24, "valueStr": null }, { "key": "attack@max_cnt", "value": 0.24, "valueStr": null }, { "key": "damage_addition", "value": 0.06, "valueStr": null }, { "key": "attack@damage_addition", "value": 0.06, "valueStr": null } ] }, { "name": "「制圧」", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、HPが<@ba.vup>50%未満の敵を攻撃しなくなる。攻撃を受けた対象は毎秒デルフィーンの攻撃力の<@ba.vup>{damage_addition:0%}の術ダメージを受ける(最大4回まで重複し、スキル終了まで持続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_delphn_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "max_cnt", "value": 0.24, "valueStr": null }, { "key": "attack@max_cnt", "value": 0.24, "valueStr": null }, { "key": "damage_addition", "value": 0.06, "valueStr": null }, { "key": "attack@damage_addition", "value": 0.06, "valueStr": null } ] }, { "name": "「制圧」", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、HPが<@ba.vup>50%未満の敵を攻撃しなくなる。攻撃を受けた対象は毎秒デルフィーンの攻撃力の<@ba.vup>{damage_addition:0%}の術ダメージを受ける(最大4回まで重複し、スキル終了まで持続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_delphn_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "max_cnt", "value": 0.24, "valueStr": null }, { "key": "attack@max_cnt", "value": 0.24, "valueStr": null }, { "key": "damage_addition", "value": 0.06, "valueStr": null }, { "key": "attack@damage_addition", "value": 0.06, "valueStr": null } ] }, { "name": "「制圧」", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、HPが<@ba.vup>50%未満の敵を攻撃しなくなる。攻撃を受けた対象は毎秒デルフィーンの攻撃力の<@ba.vup>{damage_addition:0%}の術ダメージを受ける(最大4回まで重複し、スキル終了まで持続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_delphn_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "max_cnt", "value": 0.24, "valueStr": null }, { "key": "attack@max_cnt", "value": 0.24, "valueStr": null }, { "key": "damage_addition", "value": 0.06, "valueStr": null }, { "key": "attack@damage_addition", "value": 0.06, "valueStr": null } ] }, { "name": "「制圧」", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、HPが<@ba.vup>50%未満の敵を攻撃しなくなる。攻撃を受けた対象は毎秒デルフィーンの攻撃力の<@ba.vup>{damage_addition:0%}の術ダメージを受ける(最大4回まで重複し、スキル終了まで持続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_delphn_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "max_cnt", "value": 0.24, "valueStr": null }, { "key": "attack@max_cnt", "value": 0.24, "valueStr": null }, { "key": "damage_addition", "value": 0.06, "valueStr": null }, { "key": "attack@damage_addition", "value": 0.06, "valueStr": null } ] }, { "name": "「制圧」", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、HPが<@ba.vup>50%未満の敵を攻撃しなくなる。攻撃を受けた対象は毎秒デルフィーンの攻撃力の<@ba.vup>{damage_addition:0%}の術ダメージを受ける(最大4回まで重複し、スキル終了まで持続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_delphn_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "max_cnt", "value": 0.24, "valueStr": null }, { "key": "attack@max_cnt", "value": 0.24, "valueStr": null }, { "key": "damage_addition", "value": 0.06, "valueStr": null }, { "key": "attack@damage_addition", "value": 0.06, "valueStr": null } ] } ] }, "skchr_kjera_2": { "skillId": "skchr_kjera_2", "iconId": null, "hidden": false, "levels": [ { "name": "心意のままに", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットの数<@ba.vup>+{attack@cnt}、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、<@ba.vup>{attack@prob:0%}の確率で攻撃対象に<@ba.vup>{attack@cold}秒の<$ba.cold>寒冷状態を付与する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_kjera_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null }, { "key": "attack@prob", "value": 0.15, "valueStr": null }, { "key": "attack@cold", "value": 2.5, "valueStr": null } ] }, { "name": "心意のままに", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットの数<@ba.vup>+{attack@cnt}、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、<@ba.vup>{attack@prob:0%}の確率で攻撃対象に<@ba.vup>{attack@cold}秒の<$ba.cold>寒冷状態を付与する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_kjera_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.23, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null }, { "key": "attack@prob", "value": 0.15, "valueStr": null }, { "key": "attack@cold", "value": 2.5, "valueStr": null } ] }, { "name": "心意のままに", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットの数<@ba.vup>+{attack@cnt}、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、<@ba.vup>{attack@prob:0%}の確率で攻撃対象に<@ba.vup>{attack@cold}秒の<$ba.cold>寒冷状態を付与する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_kjera_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.26, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null }, { "key": "attack@prob", "value": 0.15, "valueStr": null }, { "key": "attack@cold", "value": 2.5, "valueStr": null } ] }, { "name": "心意のままに", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットの数<@ba.vup>+{attack@cnt}、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、<@ba.vup>{attack@prob:0%}の確率で攻撃対象に<@ba.vup>{attack@cold}秒の<$ba.cold>寒冷状態を付与する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_kjera_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.29, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null }, { "key": "attack@prob", "value": 0.15, "valueStr": null }, { "key": "attack@cold", "value": 2.5, "valueStr": null } ] }, { "name": "心意のままに", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットの数<@ba.vup>+{attack@cnt}、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、<@ba.vup>{attack@prob:0%}の確率で攻撃対象に<@ba.vup>{attack@cold}秒の<$ba.cold>寒冷状態を付与する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_kjera_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.32, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null }, { "key": "attack@prob", "value": 0.15, "valueStr": null }, { "key": "attack@cold", "value": 2.5, "valueStr": null } ] }, { "name": "心意のままに", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットの数<@ba.vup>+{attack@cnt}、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、<@ba.vup>{attack@prob:0%}の確率で攻撃対象に<@ba.vup>{attack@cold}秒の<$ba.cold>寒冷状態を付与する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_kjera_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null }, { "key": "attack@prob", "value": 0.15, "valueStr": null }, { "key": "attack@cold", "value": 2.5, "valueStr": null } ] }, { "name": "心意のままに", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットの数<@ba.vup>+{attack@cnt}、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、<@ba.vup>{attack@prob:0%}の確率で攻撃対象に<@ba.vup>{attack@cold}秒の<$ba.cold>寒冷状態を付与する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_kjera_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "attack@cold", "value": 2.5, "valueStr": null } ] }, { "name": "心意のままに", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットの数<@ba.vup>+{attack@cnt}、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、<@ba.vup>{attack@prob:0%}の確率で攻撃対象に<@ba.vup>{attack@cold}秒の<$ba.cold>寒冷状態を付与する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_kjera_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null }, { "key": "attack@prob", "value": 0.22, "valueStr": null }, { "key": "attack@cold", "value": 2.5, "valueStr": null } ] }, { "name": "心意のままに", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットの数<@ba.vup>+{attack@cnt}、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、<@ba.vup>{attack@prob:0%}の確率で攻撃対象に<@ba.vup>{attack@cold}秒の<$ba.cold>寒冷状態を付与する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_kjera_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null }, { "key": "attack@prob", "value": 0.22, "valueStr": null }, { "key": "attack@cold", "value": 2.5, "valueStr": null } ] }, { "name": "心意のままに", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットの数<@ba.vup>+{attack@cnt}、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、<@ba.vup>{attack@prob:0%}の確率で攻撃対象に<@ba.vup>{attack@cold}秒の<$ba.cold>寒冷状態を付与する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_kjera_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null }, { "key": "attack@prob", "value": 0.22, "valueStr": null }, { "key": "attack@cold", "value": 2.5, "valueStr": null } ] } ] }, "skchr_rockr_2": { "skillId": "skchr_rockr_2", "iconId": null, "hidden": false, "levels": [ { "name": "軛を背負う", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、自動索敵して攻撃する浮遊ユニットを放出する\n<$ba.overdrive>オーバードライブ:特性による浮遊ユニットのダメージ上限が<@ba.vup>{scale}倍まで上昇し、攻撃力<@ba.vup>+{atk:0%}、スキルの効果時間終了後オーバードライブ継続時間と同等の時間<$ba.stun>スタン状態になる\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_rockr_2", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "attack@cnt", "value": 0.0, "valueStr": null }, { "key": "scale", "value": 1.5, "valueStr": null } ] }, { "name": "軛を背負う", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、自動索敵して攻撃する浮遊ユニットを放出する\n<$ba.overdrive>オーバードライブ:特性による浮遊ユニットのダメージ上限が<@ba.vup>{scale}倍まで上昇し、攻撃力<@ba.vup>+{atk:0%}、スキルの効果時間終了後オーバードライブ継続時間と同等の時間<$ba.stun>スタン状態になる\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_rockr_2", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "attack@cnt", "value": 0.0, 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"攻撃速度<@ba.vup>+{attack_speed}、自動索敵して攻撃する浮遊ユニットを放出する\n<$ba.overdrive>オーバードライブ:特性による浮遊ユニットのダメージ上限が<@ba.vup>{scale}倍まで上昇し、攻撃力<@ba.vup>+{atk:0%}、スキルの効果時間終了後オーバードライブ継続時間と同等の時間<$ba.stun>スタン状態になる\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_rockr_2", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack_speed", "value": 45.0, "valueStr": null }, { "key": "attack@cnt", "value": 0.0, "valueStr": null }, { "key": "scale", "value": 1.6, "valueStr": null } ] }, { "name": "軛を背負う", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、自動索敵して攻撃する浮遊ユニットを放出する\n<$ba.overdrive>オーバードライブ:特性による浮遊ユニットのダメージ上限が<@ba.vup>{scale}倍まで上昇し、攻撃力<@ba.vup>+{atk:0%}、スキルの効果時間終了後オーバードライブ継続時間と同等の時間<$ba.stun>スタン状態になる\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_rockr_2", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "attack@cnt", "value": 0.0, "valueStr": null }, { "key": "scale", "value": 1.6, "valueStr": null } ] }, { "name": "軛を背負う", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、自動索敵して攻撃する浮遊ユニットを放出する\n<$ba.overdrive>オーバードライブ:特性による浮遊ユニットのダメージ上限が<@ba.vup>{scale}倍まで上昇し、攻撃力<@ba.vup>+{atk:0%}、スキルの効果時間終了後オーバードライブ継続時間と同等の時間<$ba.stun>スタン状態になる\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_rockr_2", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack_speed", "value": 55.0, "valueStr": null }, { "key": "attack@cnt", "value": 0.0, "valueStr": null }, { "key": "scale", "value": 1.6, "valueStr": null } ] }, { "name": "軛を背負う", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、自動索敵して攻撃する浮遊ユニットを放出する\n<$ba.overdrive>オーバードライブ:特性による浮遊ユニットのダメージ上限が<@ba.vup>{scale}倍まで上昇し、攻撃力<@ba.vup>+{atk:0%}、スキルの効果時間終了後オーバードライブ継続時間と同等の時間<$ba.stun>スタン状態になる\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_rockr_2", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 60.0, "valueStr": null }, { "key": "attack@cnt", "value": 0.0, "valueStr": null }, { "key": "scale", "value": 1.7, "valueStr": null } ] }, { "name": "軛を背負う", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、自動索敵して攻撃する浮遊ユニットを放出する\n<$ba.overdrive>オーバードライブ:特性による浮遊ユニットのダメージ上限が<@ba.vup>{scale}倍まで上昇し、攻撃力<@ba.vup>+{atk:0%}、スキルの効果時間終了後オーバードライブ継続時間と同等の時間<$ba.stun>スタン状態になる\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_rockr_2", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 65.0, "valueStr": null }, { "key": "attack@cnt", "value": 0.0, "valueStr": null }, { "key": "scale", "value": 1.8, "valueStr": null } ] }, { "name": "軛を背負う", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、自動索敵して攻撃する浮遊ユニットを放出する\n<$ba.overdrive>オーバードライブ:特性による浮遊ユニットのダメージ上限が<@ba.vup>{scale}倍まで上昇し、攻撃力<@ba.vup>+{atk:0%}、スキルの効果時間終了後オーバードライブ継続時間と同等の時間<$ba.stun>スタン状態になる\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_rockr_2", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "attack@cnt", "value": 0.0, "valueStr": null }, { "key": "scale", "value": 1.9, "valueStr": null } ] }, { "name": "軛を背負う", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、自動索敵して攻撃する浮遊ユニットを放出する\n<$ba.overdrive>オーバードライブ:特性による浮遊ユニットのダメージ上限が<@ba.vup>{scale}倍まで上昇し、攻撃力<@ba.vup>+{atk:0%}、スキルの効果時間終了後オーバードライブ継続時間と同等の時間<$ba.stun>スタン状態になる\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_rockr_2", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 80.0, "valueStr": null }, { "key": "attack@cnt", "value": 0.0, "valueStr": null }, { "key": "scale", "value": 2.0, "valueStr": null } ] } ] }, "skchr_malist_2": { "skillId": "skchr_malist_2", "iconId": null, "hidden": false, "levels": [ { "name": "マスターピース", "rangeId": null, "description": "次の通常攻撃時、敵に2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_malist_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "マスターピース", "rangeId": null, "description": "次の通常攻撃時、敵に2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_malist_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "マスターピース", "rangeId": null, "description": "次の通常攻撃時、敵に2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_malist_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "マスターピース", "rangeId": null, "description": "次の通常攻撃時、敵に2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 7, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_malist_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null } ] }, { "name": "マスターピース", "rangeId": null, "description": "次の通常攻撃時、敵に2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 7, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_malist_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null } ] }, { "name": "マスターピース", "rangeId": null, "description": "次の通常攻撃時、敵に2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 7, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_malist_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null } ] }, { "name": "マスターピース", "rangeId": null, "description": "次の通常攻撃時、敵に2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 6, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_malist_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] }, { "name": "マスターピース", "rangeId": null, "description": "次の通常攻撃時、敵に2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 6, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_malist_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] }, { "name": "マスターピース", "rangeId": null, "description": "次の通常攻撃時、敵に2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 5, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_malist_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] }, { "name": "マスターピース", "rangeId": null, "description": "次の通常攻撃時、敵に2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 5, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_malist_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] } ] }, "skchr_kaitou_1": { "skillId": "skchr_kaitou_1", "iconId": null, "hidden": false, "levels": [ { "name": "レーザードリリング", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象に追加で術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_kaitou_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.1, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "レーザードリリング", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象に追加で術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_kaitou_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.1, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "レーザードリリング", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象に追加で術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_kaitou_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.1, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "レーザードリリング", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象に追加で術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_kaitou_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.1, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.3, "valueStr": null } ] }, { "name": "レーザードリリング", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象に追加で術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_kaitou_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.1, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.3, "valueStr": null } ] }, { "name": "レーザードリリング", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象に追加で術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_kaitou_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.1, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.3, "valueStr": null } ] }, { "name": "レーザードリリング", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象に追加で術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_kaitou_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.1, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.4, "valueStr": null } ] }, { "name": "レーザードリリング", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象に追加で術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_kaitou_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.15, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.4, "valueStr": null } ] }, { "name": "レーザードリリング", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象に追加で術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_kaitou_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.15, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.4, "valueStr": null } ] }, { "name": "レーザードリリング", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象に追加で術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_kaitou_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.15, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.5, "valueStr": null } ] } ] }, "skchr_kaitou_2": { "skillId": "skchr_kaitou_2", "iconId": null, "hidden": false, "levels": [ { "name": "ヒートエンハンスメント", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃対象数+<@ba.vup>1。攻撃対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_kaitou_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 40.0, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.4, "valueStr": null } ] }, { "name": "ヒートエンハンスメント", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃対象数+<@ba.vup>1。攻撃対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_kaitou_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 45.0, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.4, "valueStr": null } ] }, { "name": "ヒートエンハンスメント", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃対象数+<@ba.vup>1。攻撃対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_kaitou_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.4, "valueStr": null } ] }, { "name": "ヒートエンハンスメント", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃対象数+<@ba.vup>1。攻撃対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_kaitou_2", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 55.0, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.5, "valueStr": null } ] }, { "name": "ヒートエンハンスメント", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃対象数+<@ba.vup>1。攻撃対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_kaitou_2", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 60.0, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.5, "valueStr": null } ] }, { "name": "ヒートエンハンスメント", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃対象数+<@ba.vup>1。攻撃対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_kaitou_2", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 65.0, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.5, "valueStr": null } ] }, { "name": "ヒートエンハンスメント", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃対象数+<@ba.vup>1。攻撃対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_kaitou_2", "duration": 35.0, "blackboard": [ { "key": "attack_speed", "value": 75.0, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.6, "valueStr": null } ] }, { "name": "ヒートエンハンスメント", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃対象数+<@ba.vup>1。攻撃対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_kaitou_2", "duration": 35.0, "blackboard": [ { "key": "attack_speed", "value": 80.0, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.65, "valueStr": null } ] }, { "name": "ヒートエンハンスメント", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃対象数+<@ba.vup>1。攻撃対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_kaitou_2", "duration": 35.0, "blackboard": [ { "key": "attack_speed", "value": 85.0, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.7, "valueStr": null } ] }, { "name": "ヒートエンハンスメント", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃対象数+<@ba.vup>1。攻撃対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_kaitou_2", "duration": 35.0, "blackboard": [ { "key": "attack_speed", "value": 90.0, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.75, "valueStr": null } ] } ] }, "skchr_warmy_1": { "skillId": "skchr_warmy_1", "iconId": null, "hidden": false, "levels": [ { "name": "ぱちぱち火花", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。攻撃時に術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_warmy_1", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 40.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "ぱちぱち火花", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。攻撃時に術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_warmy_1", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 45.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "ぱちぱち火花", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。攻撃時に術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_warmy_1", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "ぱちぱち火花", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。攻撃時に術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_warmy_1", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 55.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "ぱちぱち火花", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。攻撃時に術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_warmy_1", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 60.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "ぱちぱち火花", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。攻撃時に術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_warmy_1", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 65.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "ぱちぱち火花", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。攻撃時に術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_warmy_1", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "ぱちぱち火花", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。攻撃時に術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_warmy_1", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 80.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "ぱちぱち火花", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。攻撃時に術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_warmy_1", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 90.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "ぱちぱち火花", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。攻撃時に術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_warmy_1", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 100.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.15, "valueStr": null } ] } ] }, "skchr_warmy_2": { "skillId": "skchr_warmy_2", "iconId": null, "hidden": false, "levels": [ { "name": "めらめら焔", "rangeId": null, "description": "通常攻撃の間隔が<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、敵<@ba.vup>2体を同時に攻撃\n<$ba.charged>オーバーチャージ追加効果:代わりに敵<@ba.vup>3体を同時に攻撃する。継続時間が<@ba.vup>{enhanced_duration}秒まで延長する。攻撃時に対象が<$ba.dt.burning2>灼熱損傷の爆発効果を受けている場合、対象に追加で攻撃力の<@ba.vup>{attack@ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_warmy_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "base_attack_time", "value": 0.9, "valueStr": null }, { "key": "enhanced_duration", "value": 30.0, "valueStr": null }, { "key": "attack@ep_damage_scale", "value": 0.5, "valueStr": null } ] }, { "name": "めらめら焔", "rangeId": null, "description": "通常攻撃の間隔が<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、敵<@ba.vup>2体を同時に攻撃\n<$ba.charged>オーバーチャージ追加効果:代わりに敵<@ba.vup>3体を同時に攻撃する。継続時間が<@ba.vup>{enhanced_duration}秒まで延長する。攻撃時に対象が<$ba.dt.burning2>灼熱損傷の爆発効果を受けている場合、対象に追加で攻撃力の<@ba.vup>{attack@ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_warmy_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "base_attack_time", "value": 0.9, "valueStr": null }, { "key": "enhanced_duration", "value": 30.0, "valueStr": null }, { "key": "attack@ep_damage_scale", "value": 0.5, "valueStr": null } ] }, { "name": "めらめら焔", "rangeId": null, "description": "通常攻撃の間隔が<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、敵<@ba.vup>2体を同時に攻撃\n<$ba.charged>オーバーチャージ追加効果:代わりに敵<@ba.vup>3体を同時に攻撃する。継続時間が<@ba.vup>{enhanced_duration}秒まで延長する。攻撃時に対象が<$ba.dt.burning2>灼熱損傷の爆発効果を受けている場合、対象に追加で攻撃力の<@ba.vup>{attack@ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_warmy_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "base_attack_time", "value": 0.9, "valueStr": null }, { "key": "enhanced_duration", "value": 30.0, "valueStr": null }, { "key": "attack@ep_damage_scale", "value": 0.5, "valueStr": null } ] }, { "name": "めらめら焔", "rangeId": null, "description": "通常攻撃の間隔が<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、敵<@ba.vup>2体を同時に攻撃\n<$ba.charged>オーバーチャージ追加効果:代わりに敵<@ba.vup>3体を同時に攻撃する。継続時間が<@ba.vup>{enhanced_duration}秒まで延長する。攻撃時に対象が<$ba.dt.burning2>灼熱損傷の爆発効果を受けている場合、対象に追加で攻撃力の<@ba.vup>{attack@ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_warmy_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "base_attack_time", "value": 0.9, "valueStr": null }, { "key": "enhanced_duration", "value": 30.0, "valueStr": null }, { "key": "attack@ep_damage_scale", "value": 0.5, "valueStr": null } ] }, { "name": "めらめら焔", "rangeId": null, "description": "通常攻撃の間隔が<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、敵<@ba.vup>2体を同時に攻撃\n<$ba.charged>オーバーチャージ追加効果:代わりに敵<@ba.vup>3体を同時に攻撃する。継続時間が<@ba.vup>{enhanced_duration}秒まで延長する。攻撃時に対象が<$ba.dt.burning2>灼熱損傷の爆発効果を受けている場合、対象に追加で攻撃力の<@ba.vup>{attack@ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_warmy_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.5, "valueStr": null }, { "key": "base_attack_time", "value": 0.9, "valueStr": null }, { "key": "enhanced_duration", "value": 30.0, "valueStr": null }, { "key": "attack@ep_damage_scale", "value": 0.5, "valueStr": null } ] }, { "name": "めらめら焔", "rangeId": null, "description": "通常攻撃の間隔が<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、敵<@ba.vup>2体を同時に攻撃\n<$ba.charged>オーバーチャージ追加効果:代わりに敵<@ba.vup>3体を同時に攻撃する。継続時間が<@ba.vup>{enhanced_duration}秒まで延長する。攻撃時に対象が<$ba.dt.burning2>灼熱損傷の爆発効果を受けている場合、対象に追加で攻撃力の<@ba.vup>{attack@ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_warmy_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "base_attack_time", "value": 0.9, "valueStr": null }, { "key": "enhanced_duration", "value": 30.0, "valueStr": null }, { "key": "attack@ep_damage_scale", "value": 0.5, "valueStr": null } ] }, { "name": "めらめら焔", "rangeId": null, "description": "通常攻撃の間隔が<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、敵<@ba.vup>2体を同時に攻撃\n<$ba.charged>オーバーチャージ追加効果:代わりに敵<@ba.vup>3体を同時に攻撃する。継続時間が<@ba.vup>{enhanced_duration}秒まで延長する。攻撃時に対象が<$ba.dt.burning2>灼熱損傷の爆発効果を受けている場合、対象に追加で攻撃力の<@ba.vup>{attack@ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 20, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_warmy_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.7, "valueStr": null }, { "key": "base_attack_time", "value": 0.9, "valueStr": null }, { "key": "enhanced_duration", "value": 30.0, "valueStr": null }, { "key": "attack@ep_damage_scale", "value": 0.5, "valueStr": null } ] }, { "name": "めらめら焔", "rangeId": null, "description": "通常攻撃の間隔が<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、敵<@ba.vup>2体を同時に攻撃\n<$ba.charged>オーバーチャージ追加効果:代わりに敵<@ba.vup>3体を同時に攻撃する。継続時間が<@ba.vup>{enhanced_duration}秒まで延長する。攻撃時に対象が<$ba.dt.burning2>灼熱損傷の爆発効果を受けている場合、対象に追加で攻撃力の<@ba.vup>{attack@ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 20, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_warmy_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.8, "valueStr": null }, { "key": "base_attack_time", "value": 0.9, "valueStr": null }, { "key": "enhanced_duration", "value": 30.0, "valueStr": null }, { "key": "attack@ep_damage_scale", "value": 0.5, "valueStr": null } ] }, { "name": "めらめら焔", "rangeId": null, "description": "通常攻撃の間隔が<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、敵<@ba.vup>2体を同時に攻撃\n<$ba.charged>オーバーチャージ追加効果:代わりに敵<@ba.vup>3体を同時に攻撃する。継続時間が<@ba.vup>{enhanced_duration}秒まで延長する。攻撃時に対象が<$ba.dt.burning2>灼熱損傷の爆発効果を受けている場合、対象に追加で攻撃力の<@ba.vup>{attack@ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 20, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_warmy_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.9, "valueStr": null }, { "key": "base_attack_time", "value": 0.9, "valueStr": null }, { "key": "enhanced_duration", "value": 30.0, "valueStr": null }, { "key": "attack@ep_damage_scale", "value": 0.5, "valueStr": null } ] }, { "name": "めらめら焔", "rangeId": null, "description": "通常攻撃の間隔が<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、敵<@ba.vup>2体を同時に攻撃\n<$ba.charged>オーバーチャージ追加効果:代わりに敵<@ba.vup>3体を同時に攻撃する。継続時間が<@ba.vup>{enhanced_duration}秒まで延長する。攻撃時に対象が<$ba.dt.burning2>灼熱損傷の爆発効果を受けている場合、対象に追加で攻撃力の<@ba.vup>{attack@ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 20, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_warmy_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.9, "valueStr": null }, { "key": "enhanced_duration", "value": 30.0, "valueStr": null }, { "key": "attack@ep_damage_scale", "value": 0.5, "valueStr": null } ] } ] }, "skchr_christ_1": { "skillId": "skchr_christ_1", "iconId": null, "hidden": false, "levels": [ { "name": "食事は気ままに", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、敵<@ba.vup>2体を同時に攻撃できる。攻撃時に与えた術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.neural2>神経損傷を追加で与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_christ_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "食事は気ままに", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、敵<@ba.vup>2体を同時に攻撃できる。攻撃時に与えた術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.neural2>神経損傷を追加で与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_christ_1", "duration": 25.0, "blackboard": [ { "key": "atk", 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30, "increment": 1.0 }, "prefabId": "skchr_lava2_2", "duration": 37.0, "blackboard": [ { "key": "atk_scale", "value": 0.4, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null } ] }, { "name": "プルガトリオ", "rangeId": null, "description": "攻撃しなくなる。攻撃範囲内にいるHPが最も高い味方を選択し、対象と自身を炎の輪で覆い、1秒ごとに周囲8マスの敵全員に攻撃力<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 72, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_lava2_2", "duration": 38.0, "blackboard": [ { "key": "atk_scale", "value": 0.4, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null } ] }, { "name": "プルガトリオ", "rangeId": null, "description": "攻撃しなくなる。攻撃範囲内にいるHPが最も高い味方を選択し、対象と自身を炎の輪で覆い、1秒ごとに周囲8マスの敵全員に攻撃力<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_lava2_2", "duration": 40.0, "blackboard": [ { "key": "atk_scale", "value": 0.5, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null } ] } ] }, "skchr_sntlla_2": { "skillId": "skchr_sntlla_2", "iconId": null, "hidden": false, "levels": [ { "name": "「魔女の涙」", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔を<@ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<@ba.vup>{attack@cold}秒の<$ba.cold>寒冷状態を付与すると同時に、攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_sntlla_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -2.4, "valueStr": null }, { "key": "attack@cold", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.55, "valueStr": null } ] }, { "name": "「魔女の涙」", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔を<@ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<@ba.vup>{attack@cold}秒の<$ba.cold>寒冷状態を付与すると同時に、攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_sntlla_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -2.4, "valueStr": null }, { "key": "attack@cold", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.58, "valueStr": null } ] }, { "name": "「魔女の涙」", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔を<@ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<@ba.vup>{attack@cold}秒の<$ba.cold>寒冷状態を付与すると同時に、攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_sntlla_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -2.4, "valueStr": null }, { "key": "attack@cold", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.61, "valueStr": null } ] }, { "name": "「魔女の涙」", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔を<@ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<@ba.vup>{attack@cold}秒の<$ba.cold>寒冷状態を付与すると同時に、攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_sntlla_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -2.4, "valueStr": null }, { "key": "attack@cold", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.65, "valueStr": null } ] }, { "name": "「魔女の涙」", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔を<@ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<@ba.vup>{attack@cold}秒の<$ba.cold>寒冷状態を付与すると同時に、攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_sntlla_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -2.4, "valueStr": null }, { "key": "attack@cold", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.68, "valueStr": null } ] }, { "name": "「魔女の涙」", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔を<@ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<@ba.vup>{attack@cold}秒の<$ba.cold>寒冷状態を付与すると同時に、攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_sntlla_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -2.4, "valueStr": null }, { "key": "attack@cold", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.71, "valueStr": null } ] }, { "name": "「魔女の涙」", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔を<@ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<@ba.vup>{attack@cold}秒の<$ba.cold>寒冷状態を付与すると同時に、攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_sntlla_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -2.4, "valueStr": null }, { "key": "attack@cold", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.75, "valueStr": null } ] }, { "name": "「魔女の涙」", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔を<@ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<@ba.vup>{attack@cold}秒の<$ba.cold>寒冷状態を付与すると同時に、攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_sntlla_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -2.4, "valueStr": null }, { "key": "attack@cold", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.8, "valueStr": null } ] }, { "name": "「魔女の涙」", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔を<@ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<@ba.vup>{attack@cold}秒の<$ba.cold>寒冷状態を付与すると同時に、攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_sntlla_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -2.4, "valueStr": null }, { "key": "attack@cold", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.85, "valueStr": null } ] }, { "name": "「魔女の涙」", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔を<@ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<@ba.vup>{attack@cold}秒の<$ba.cold>寒冷状態を付与すると同時に、攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_sntlla_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -2.4, "valueStr": null }, { "key": "attack@cold", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.9, "valueStr": null } ] } ] }, "skchr_liesel_1": { "skillId": "skchr_liesel_1", "iconId": null, "hidden": false, "levels": [ { "name": "合奏の始まり", "rangeId": null, "description": "次の通常攻撃時、ダメージ発生範囲<@ba.vup>拡大、攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>1回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liesel_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null } ] }, { "name": "合奏の始まり", "rangeId": null, "description": "次の通常攻撃時、ダメージ発生範囲<@ba.vup>拡大、攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>1回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liesel_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null } ] }, { "name": "合奏の始まり", "rangeId": null, "description": "次の通常攻撃時、ダメージ発生範囲<@ba.vup>拡大、攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>1回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liesel_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null } ] }, { "name": "合奏の始まり", "rangeId": null, "description": "次の通常攻撃時、ダメージ発生範囲<@ba.vup>拡大、攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>1回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liesel_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null } ] }, { "name": "合奏の始まり", "rangeId": null, "description": "次の通常攻撃時、ダメージ発生範囲<@ba.vup>拡大、攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>1回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liesel_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null } ] }, { "name": "合奏の始まり", "rangeId": null, "description": "次の通常攻撃時、ダメージ発生範囲<@ba.vup>拡大、攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>1回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liesel_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null } ] }, { "name": "合奏の始まり", "rangeId": null, "description": "次の通常攻撃時、ダメージ発生範囲<@ba.vup>拡大、攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liesel_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null } ] }, { "name": "合奏の始まり", "rangeId": null, "description": "次の通常攻撃時、ダメージ発生範囲<@ba.vup>拡大、攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liesel_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null } ] }, { "name": "合奏の始まり", "rangeId": null, "description": "次の通常攻撃時、ダメージ発生範囲<@ba.vup>拡大、攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liesel_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "合奏の始まり", "rangeId": null, "description": "次の通常攻撃時、ダメージ発生範囲<@ba.vup>拡大、攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liesel_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null } ] } ] }, "skchr_liesel_2": { "skillId": "skchr_liesel_2", "iconId": null, "hidden": false, "levels": [ { "name": "終曲に至る", "rangeId": null, "description": "ダメージ発生範囲が<@ba.vup>拡大し、攻撃範囲内の最大<@ba.vup>3体の敵を対象に攻撃力の<@ba.vup>{atk_scale:0%}の術攻撃を順番に行う。さらに命中した全ての敵に「6秒間毎秒リプレーザの攻撃力の<@ba.vup>{liesel_s_2[dot].atk_scale:0%}の術ダメージを受ける」の効果を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liesel_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.05, "valueStr": null }, { "key": "max_target_cnt", "value": 3.0, "valueStr": null }, { "key": "liesel_s_2[dot].duration", "value": 6.0, "valueStr": null }, { "key": "liesel_s_2[dot].atk_scale", "value": 0.1, "valueStr": null } ] }, { "name": "終曲に至る", "rangeId": null, "description": "ダメージ発生範囲が<@ba.vup>拡大し、攻撃範囲内の最大<@ba.vup>3体の敵を対象に攻撃力の<@ba.vup>{atk_scale:0%}の術攻撃を順番に行う。さらに命中した全ての敵に「6秒間毎秒リプレーザの攻撃力の<@ba.vup>{liesel_s_2[dot].atk_scale:0%}の術ダメージを受ける」の効果を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liesel_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null }, { "key": "max_target_cnt", "value": 3.0, "valueStr": null }, { "key": "liesel_s_2[dot].duration", "value": 6.0, "valueStr": null }, { "key": "liesel_s_2[dot].atk_scale", "value": 0.1, "valueStr": null } ] }, { "name": "終曲に至る", "rangeId": null, "description": "ダメージ発生範囲が<@ba.vup>拡大し、攻撃範囲内の最大<@ba.vup>3体の敵を対象に攻撃力の<@ba.vup>{atk_scale:0%}の術攻撃を順番に行う。さらに命中した全ての敵に「6秒間毎秒リプレーザの攻撃力の<@ba.vup>{liesel_s_2[dot].atk_scale:0%}の術ダメージを受ける」の効果を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liesel_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null }, { "key": "max_target_cnt", "value": 3.0, "valueStr": null }, { "key": "liesel_s_2[dot].duration", "value": 6.0, "valueStr": null }, { "key": "liesel_s_2[dot].atk_scale", "value": 0.1, "valueStr": null } ] }, { "name": "終曲に至る", "rangeId": null, "description": 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"levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liesel_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "max_target_cnt", "value": 3.0, "valueStr": null }, { "key": "liesel_s_2[dot].duration", "value": 6.0, "valueStr": null }, { "key": "liesel_s_2[dot].atk_scale", "value": 0.2, "valueStr": null } ] }, { "name": "終曲に至る", "rangeId": null, "description": "ダメージ発生範囲が<@ba.vup>拡大し、攻撃範囲内の最大<@ba.vup>3体の敵を対象に攻撃力の<@ba.vup>{atk_scale:0%}の術攻撃を順番に行う。さらに命中した全ての敵に「6秒間毎秒リプレーザの攻撃力の<@ba.vup>{liesel_s_2[dot].atk_scale:0%}の術ダメージを受ける」の効果を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liesel_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "max_target_cnt", "value": 3.0, "valueStr": null 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"NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_tecno_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.33, "valueStr": null }, { "key": "max_hp", "value": 0.33, "valueStr": null }, { "key": "def", "value": 0.8, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "関節部補強", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、パペットダンサーのブロック数<@ba.vup>+{block_cnt}、最大HP<@ba.vup>+{max_hp:0%}、防御力<@ba.vup>+{def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_tecno_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.36, "valueStr": null }, { "key": "max_hp", "value": 0.36, "valueStr": null }, { "key": "def", "value": 0.8, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "関節部補強", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、パペットダンサーのブロック数<@ba.vup>+{block_cnt}、最大HP<@ba.vup>+{max_hp:0%}、防御力<@ba.vup>+{def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_tecno_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "max_hp", "value": 0.4, "valueStr": null }, { "key": "def", "value": 0.9, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "関節部補強", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、パペットダンサーのブロック数<@ba.vup>+{block_cnt}、最大HP<@ba.vup>+{max_hp:0%}、防御力<@ba.vup>+{def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 7, "increment": 1.0 }, 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{ "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "trait_scale", "value": 1.4, "valueStr": null } ] }, { "name": "重体優先", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。<$ba.dt.element>元素損傷の蓄積値が最も高い味方を優先して治療する。元素損傷の蓄積値が最大値の50%を超える対象を治療する場合、<$ba.dt.element>元素損傷の治療値が<@ba.vup>{trait_scale:0%}まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_harold_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 55.0, "valueStr": null }, { "key": "trait_scale", "value": 1.6, "valueStr": null } ] }, { "name": "重体優先", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。<$ba.dt.element>元素損傷の蓄積値が最も高い味方を優先して治療する。元素損傷の蓄積値が最大値の50%を超える対象を治療する場合、<$ba.dt.element>元素損傷の治療値が<@ba.vup>{trait_scale:0%}まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_harold_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 60.0, "valueStr": null }, { "key": "trait_scale", "value": 1.8, "valueStr": null } ] }, { "name": "重体優先", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。<$ba.dt.element>元素損傷の蓄積値が最も高い味方を優先して治療する。元素損傷の蓄積値が最大値の50%を超える対象を治療する場合、<$ba.dt.element>元素損傷の治療値が<@ba.vup>{trait_scale:0%}まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_harold_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "trait_scale", "value": 1.9, "valueStr": null } ] }, { "name": "重体優先", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。<$ba.dt.element>元素損傷の蓄積値が最も高い味方を優先して治療する。元素損傷の蓄積値が最大値の50%を超える対象を治療する場合、<$ba.dt.element>元素損傷の治療値が<@ba.vup>{trait_scale:0%}まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_harold_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 80.0, "valueStr": null }, { "key": "trait_scale", "value": 2.0, "valueStr": null } ] }, { "name": "重体優先", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。<$ba.dt.element>元素損傷の蓄積値が最も高い味方を優先して治療する。元素損傷の蓄積値が最大値の50%を超える対象を治療する場合、<$ba.dt.element>元素損傷の治療値が<@ba.vup>{trait_scale:0%}まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_harold_2", "duration": 25.0, "blackboard": [ { "key": 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"levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_harold_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 100.0, "valueStr": null }, { "key": "trait_scale", "value": 2.5, "valueStr": null } ] } ] }, "skchr_hbisc2_2": { "skillId": "skchr_hbisc2_2", "iconId": null, "hidden": false, "levels": [ { "name": "業の救済", "rangeId": null, "description": "範囲内の敵最大2体に1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、その対象の移動速度を<@ba.vup>{move_speed:0%}にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_hbisc2_2", "duration": 8.0, "blackboard": [ { "key": "atk_scale", "value": 0.8, "valueStr": null }, { "key": "move_speed", "value": -0.25, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "hit_duration", "value": 8.0, "valueStr": null } ] }, { "name": "業の救済", "rangeId": null, "description": "範囲内の敵最大2体に1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、その対象の移動速度を<@ba.vup>{move_speed:0%}にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_hbisc2_2", "duration": 8.0, "blackboard": [ { "key": "atk_scale", "value": 0.9, "valueStr": null }, { "key": "move_speed", "value": -0.25, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "hit_duration", "value": 8.0, "valueStr": null } ] }, { "name": "業の救済", "rangeId": null, "description": "範囲内の敵最大2体に1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、その対象の移動速度を<@ba.vup>{move_speed:0%}にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_hbisc2_2", "duration": 8.0, 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"key": "hit_duration", "value": 8.0, "valueStr": null } ] }, { "name": "業の救済", "rangeId": null, "description": "範囲内の敵最大2体に1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、その対象の移動速度を<@ba.vup>{move_speed:0%}にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_hbisc2_2", "duration": 8.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "move_speed", "value": -0.45, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "hit_duration", "value": 8.0, "valueStr": null } ] } ] }, "skchr_vendla_2": { "skillId": "skchr_vendla_2", "iconId": null, "hidden": false, "levels": [ { "name": "茨の庇護", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、その味方にのみヴァンデラの特性を発動する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_vendla_2", "duration": 15.0, "blackboard": [ { "key": "atk_scale", "value": 0.1, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null } ] }, { "name": "茨の庇護", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、その味方にのみヴァンデラの特性を発動する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_vendla_2", "duration": 15.0, "blackboard": [ { "key": "atk_scale", "value": 0.15, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null } ] }, { "name": "茨の庇護", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、その味方にのみヴァンデラの特性を発動する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_vendla_2", "duration": 15.0, "blackboard": [ { "key": "atk_scale", "value": 0.18, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null } ] }, { "name": "茨の庇護", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、その味方にのみヴァンデラの特性を発動する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_vendla_2", "duration": 15.0, "blackboard": [ { "key": "atk_scale", "value": 0.2, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.55, "valueStr": null } ] }, { "name": "茨の庇護", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、その味方にのみヴァンデラの特性を発動する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_vendla_2", "duration": 15.0, "blackboard": [ { "key": "atk_scale", "value": 0.25, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null } ] }, { "name": "茨の庇護", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、その味方にのみヴァンデラの特性を発動する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_vendla_2", "duration": 15.0, "blackboard": [ { "key": "atk_scale", "value": 0.28, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.7, "valueStr": null } ] }, { "name": "茨の庇護", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、その味方にのみヴァンデラの特性を発動する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_vendla_2", "duration": 15.0, "blackboard": [ { "key": "atk_scale", "value": 0.3, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.75, "valueStr": null } ] }, { "name": "茨の庇護", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、その味方にのみヴァンデラの特性を発動する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_vendla_2", "duration": 15.0, "blackboard": [ { "key": "atk_scale", "value": 0.35, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.75, "valueStr": null } ] }, { "name": "茨の庇護", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、その味方にのみヴァンデラの特性を発動する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_vendla_2", "duration": 15.0, "blackboard": [ { "key": "atk_scale", "value": 0.4, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.8, "valueStr": null } ] }, { "name": "茨の庇護", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、その味方にのみヴァンデラの特性を発動する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_vendla_2", "duration": 15.0, "blackboard": [ { "key": "atk_scale", "value": 0.5, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.8, "valueStr": null } ] } ] }, "skchr_amiya3_1": { "skillId": "skchr_amiya3_1", "iconId": null, "hidden": false, "levels": [ { "name": "悲痛共感", "rangeId": "x-1", "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃するたびに追加で一定範囲内の味方全員のHPを攻撃力の<@ba.vup>{heal_scale:0%}治療する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_amiya3_1", "duration": 50.0, "blackboard": [ { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "heal_scale", "value": 0.1, "valueStr": null } ] }, { "name": "悲痛共感", "rangeId": "x-1", "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃するたびに追加で一定範囲内の味方全員のHPを攻撃力の<@ba.vup>{heal_scale:0%}治療する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_amiya3_1", "duration": 50.0, "blackboard": [ { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "heal_scale", "value": 0.1, "valueStr": null } ] }, { "name": "悲痛共感", "rangeId": "x-1", "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃するたびに追加で一定範囲内の味方全員のHPを攻撃力の<@ba.vup>{heal_scale:0%}治療する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_amiya3_1", "duration": 50.0, "blackboard": [ { "key": "attack_speed", "value": 40.0, "valueStr": null }, { "key": "heal_scale", "value": 0.1, "valueStr": null } ] }, { "name": "悲痛共感", "rangeId": "x-1", "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃するたびに追加で一定範囲内の味方全員のHPを攻撃力の<@ba.vup>{heal_scale:0%}治療する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_amiya3_1", "duration": 50.0, "blackboard": [ { "key": "attack_speed", "value": 45.0, "valueStr": null }, { "key": "heal_scale", "value": 0.15, "valueStr": null } ] }, { "name": "悲痛共感", "rangeId": "x-1", "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃するたびに追加で一定範囲内の味方全員のHPを攻撃力の<@ba.vup>{heal_scale:0%}治療する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_amiya3_1", "duration": 50.0, "blackboard": [ { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "heal_scale", "value": 0.15, "valueStr": null } ] }, { "name": "悲痛共感", "rangeId": "x-1", "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃するたびに追加で一定範囲内の味方全員のHPを攻撃力の<@ba.vup>{heal_scale:0%}治療する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_amiya3_1", "duration": 50.0, "blackboard": [ { "key": "attack_speed", "value": 55.0, "valueStr": null }, { "key": "heal_scale", "value": 0.15, "valueStr": null } ] }, { "name": "悲痛共感", "rangeId": "x-1", "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃するたびに追加で一定範囲内の味方全員のHPを攻撃力の<@ba.vup>{heal_scale:0%}治療する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_amiya3_1", "duration": 50.0, "blackboard": [ { "key": "attack_speed", "value": 60.0, "valueStr": null }, { "key": "heal_scale", "value": 0.2, "valueStr": null } ] }, { "name": "悲痛共感", "rangeId": "x-1", "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃するたびに追加で一定範囲内の味方全員のHPを攻撃力の<@ba.vup>{heal_scale:0%}治療する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 33, "increment": 1.0 }, "prefabId": "skchr_amiya3_1", "duration": 50.0, "blackboard": [ { "key": "attack_speed", "value": 65.0, "valueStr": null }, { "key": "heal_scale", "value": 0.2, "valueStr": null } ] }, { "name": "悲痛共感", "rangeId": "x-1", "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃するたびに追加で一定範囲内の味方全員のHPを攻撃力の<@ba.vup>{heal_scale:0%}治療する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 36, "increment": 1.0 }, "prefabId": "skchr_amiya3_1", "duration": 50.0, "blackboard": [ { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "heal_scale", "value": 0.2, "valueStr": null } ] }, { "name": "悲痛共感", "rangeId": "x-1", "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃するたびに追加で一定範囲内の味方全員のHPを攻撃力の<@ba.vup>{heal_scale:0%}治療する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_amiya3_1", "duration": 50.0, "blackboard": [ { "key": "attack_speed", "value": 75.0, "valueStr": null }, { "key": "heal_scale", "value": 0.25, "valueStr": null } ] } ] }, "skchr_amiya3_2": { "skillId": "skchr_amiya3_2", "iconId": null, "hidden": false, "levels": [ { "name": "慈悲先途", "rangeId": null, "description": "攻撃範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}で一度攻撃を行い、<@ba.vup>{amiya3_s_2[debuff].duration}秒間、対象の攻撃速度<@ba.vup>{amiya3_s_2[debuff].attack_speed}、移動速度<@ba.vup>{amiya3_s_2[debuff].move_speed:0%}。命中した敵1体につき、攻撃力<@ba.vup>+{atk:0%}(上限<@ba.vup>{max_stack_cnt}回まで)、その後の通常攻撃は<@ba.vup>確定ダメージを与えるようになり、敵<@ba.vup>2体を同時に攻撃可能。<@ba.rem>1回の作戦につき発動上限1回", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya3_2", "duration": 32.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "max_stack_cnt", "value": 5.0, "valueStr": null }, { "key": "skill_max_trigger_time", "value": 1.0, "valueStr": null }, { "key": "amiya3_s_2[debuff].duration", "value": 5.0, "valueStr": null }, { "key": "amiya3_s_2[debuff].attack_speed", "value": -60.0, "valueStr": null }, { "key": "amiya3_s_2[debuff].move_speed", "value": -0.6, "valueStr": null } ] }, { "name": "慈悲先途", "rangeId": null, "description": "攻撃範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}で一度攻撃を行い、<@ba.vup>{amiya3_s_2[debuff].duration}秒間、対象の攻撃速度<@ba.vup>{amiya3_s_2[debuff].attack_speed}、移動速度<@ba.vup>{amiya3_s_2[debuff].move_speed:0%}。命中した敵1体につき、攻撃力<@ba.vup>+{atk:0%}(上限<@ba.vup>{max_stack_cnt}回まで)、その後の通常攻撃は<@ba.vup>確定ダメージを与えるようになり、敵<@ba.vup>2体を同時に攻撃可能。<@ba.rem>1回の作戦につき発動上限1回", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya3_2", "duration": 32.0, "blackboard": [ { "key": "atk_scale", "value": 1.45, "valueStr": null }, { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "max_stack_cnt", "value": 5.0, "valueStr": null }, { "key": "skill_max_trigger_time", "value": 1.0, "valueStr": null }, { "key": "amiya3_s_2[debuff].duration", "value": 5.0, "valueStr": null }, { "key": "amiya3_s_2[debuff].attack_speed", "value": -60.0, "valueStr": null }, { "key": "amiya3_s_2[debuff].move_speed", "value": -0.6, "valueStr": null } ] }, { "name": "慈悲先途", "rangeId": null, "description": "攻撃範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}で一度攻撃を行い、<@ba.vup>{amiya3_s_2[debuff].duration}秒間、対象の攻撃速度<@ba.vup>{amiya3_s_2[debuff].attack_speed}、移動速度<@ba.vup>{amiya3_s_2[debuff].move_speed:0%}。命中した敵1体につき、攻撃力<@ba.vup>+{atk:0%}(上限<@ba.vup>{max_stack_cnt}回まで)、その後の通常攻撃は<@ba.vup>確定ダメージを与えるようになり、敵<@ba.vup>2体を同時に攻撃可能。<@ba.rem>1回の作戦につき発動上限1回", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 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0.65, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null }, { "key": "talent@hp_ratio", "value": 0.7, "valueStr": null } ] }, { "name": "仲間意識", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、治療の跳躍回数<@ba.vup>+{attack@chain.extra_value}、素質の発動条件が「最大HPの<@ba.vup>{talent@hp_ratio:0%}未満」になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_peper_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null }, { "key": "talent@hp_ratio", "value": 0.8, "valueStr": null } ] } ] }, "skchr_papyrs_1": { "skillId": "skchr_papyrs_1", "iconId": null, "hidden": false, "levels": [ { "name": "「ひらめいた!」", "rangeId": null, "description": 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"value": 1.5, "valueStr": null } ] }, { "name": "「ひらめいた!」", "rangeId": null, "description": "次に味方を治療する時、治療量が攻撃力の<@ba.vup>{heal_scale:0%}まで上昇し、素質によるバリア付与の効果が<@ba.vup>{shield_scale_skill:0%}まで上昇する\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_papyrs_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.6, "valueStr": null }, { "key": "shield_scale_skill", "value": 1.5, "valueStr": null } ] }, { "name": "「ひらめいた!」", "rangeId": null, "description": "次に味方を治療する時、治療量が攻撃力の<@ba.vup>{heal_scale:0%}まで上昇し、素質によるバリア付与の効果が<@ba.vup>{shield_scale_skill:0%}まで上昇する\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_papyrs_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.6, "valueStr": null }, { "key": "shield_scale_skill", "value": 1.5, "valueStr": null } ] }, { "name": "「ひらめいた!」", "rangeId": null, "description": "次に味方を治療する時、治療量が攻撃力の<@ba.vup>{heal_scale:0%}まで上昇し、素質によるバリア付与の効果が<@ba.vup>{shield_scale_skill:0%}まで上昇する\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_papyrs_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.6, "valueStr": null }, { "key": "shield_scale_skill", "value": 2.0, "valueStr": null } ] }, { "name": "「ひらめいた!」", "rangeId": null, "description": "次に味方を治療する時、治療量が攻撃力の<@ba.vup>{heal_scale:0%}まで上昇し、素質によるバリア付与の効果が<@ba.vup>{shield_scale_skill:0%}まで上昇する\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_papyrs_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.7, "valueStr": null }, { "key": "shield_scale_skill", "value": 2.0, "valueStr": null } ] }, { "name": "「ひらめいた!」", "rangeId": null, "description": "次に味方を治療する時、治療量が攻撃力の<@ba.vup>{heal_scale:0%}まで上昇し、素質によるバリア付与の効果が<@ba.vup>{shield_scale_skill:0%}まで上昇する\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_papyrs_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.75, "valueStr": null }, { "key": "shield_scale_skill", "value": 2.0, "valueStr": null } ] }, { "name": "「ひらめいた!」", "rangeId": null, "description": "次に味方を治療する時、治療量が攻撃力の<@ba.vup>{heal_scale:0%}まで上昇し、素質によるバリア付与の効果が<@ba.vup>{shield_scale_skill:0%}まで上昇する\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_papyrs_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.8, "valueStr": null }, { "key": "shield_scale_skill", "value": 2.0, "valueStr": null } ] }, { "name": "「ひらめいた!」", "rangeId": null, "description": "次に味方を治療する時、治療量が攻撃力の<@ba.vup>{heal_scale:0%}まで上昇し、素質によるバリア付与の効果が<@ba.vup>{shield_scale_skill:0%}まで上昇する\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_papyrs_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.9, "valueStr": null }, { "key": "shield_scale_skill", "value": 2.0, "valueStr": null } ] }, { "name": "「ひらめいた!」", "rangeId": null, "description": "次に味方を治療する時、治療量が攻撃力の<@ba.vup>{heal_scale:0%}まで上昇し、素質によるバリア付与の効果が<@ba.vup>{shield_scale_skill:0%}まで上昇する\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_papyrs_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 2.0, "valueStr": null }, { "key": "shield_scale_skill", "value": 2.0, "valueStr": null } ] } ] }, "skchr_papyrs_2": { "skillId": "skchr_papyrs_2", "iconId": null, "hidden": false, "levels": [ { "name": "「なるようになれー!」", "rangeId": null, "description": "スキル発動中、攻撃範囲内にいる自身を除く最大HPが最も高いオペレーターのみ治療主対象とする。攻撃間隔が<@ba.vup>短くなり、攻撃力<@ba.vup>+{atk:0%}、治療の跳躍回数<@ba.vup>+{attack@chain.extra_value} ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_papyrs_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -1.1, "valueStr": null }, { "key": "atk", "value": 0.05, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "「なるようになれー!」", "rangeId": null, "description": "スキル発動中、攻撃範囲内にいる自身を除く最大HPが最も高いオペレーターのみ治療主対象とする。攻撃間隔が<@ba.vup>短くなり、攻撃力<@ba.vup>+{atk:0%}、治療の跳躍回数<@ba.vup>+{attack@chain.extra_value} ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_papyrs_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -1.1, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "「なるようになれー!」", "rangeId": null, "description": "スキル発動中、攻撃範囲内にいる自身を除く最大HPが最も高いオペレーターのみ治療主対象とする。攻撃間隔が<@ba.vup>短くなり、攻撃力<@ba.vup>+{atk:0%}、治療の跳躍回数<@ba.vup>+{attack@chain.extra_value} ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_papyrs_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -1.1, "valueStr": null }, { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "「なるようになれー!」", "rangeId": null, "description": "スキル発動中、攻撃範囲内にいる自身を除く最大HPが最も高いオペレーターのみ治療主対象とする。攻撃間隔が<@ba.vup>短くなり、攻撃力<@ba.vup>+{atk:0%}、治療の跳躍回数<@ba.vup>+{attack@chain.extra_value} ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_papyrs_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -1.1, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "「なるようになれー!」", "rangeId": null, "description": "スキル発動中、攻撃範囲内にいる自身を除く最大HPが最も高いオペレーターのみ治療主対象とする。攻撃間隔が<@ba.vup>短くなり、攻撃力<@ba.vup>+{atk:0%}、治療の跳躍回数<@ba.vup>+{attack@chain.extra_value} ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_papyrs_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -1.1, "valueStr": null }, { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "「なるようになれー!」", "rangeId": null, "description": "スキル発動中、攻撃範囲内にいる自身を除く最大HPが最も高いオペレーターのみ治療主対象とする。攻撃間隔が<@ba.vup>短くなり、攻撃力<@ba.vup>+{atk:0%}、治療の跳躍回数<@ba.vup>+{attack@chain.extra_value} ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_papyrs_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -1.1, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "「なるようになれー!」", "rangeId": null, "description": "スキル発動中、攻撃範囲内にいる自身を除く最大HPが最も高いオペレーターのみ治療主対象とする。攻撃間隔が<@ba.vup>短くなり、攻撃力<@ba.vup>+{atk:0%}、治療の跳躍回数<@ba.vup>+{attack@chain.extra_value} ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_papyrs_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -1.1, "valueStr": null }, { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "「なるようになれー!」", "rangeId": null, "description": "スキル発動中、攻撃範囲内にいる自身を除く最大HPが最も高いオペレーターのみ治療主対象とする。攻撃間隔が<@ba.vup>短くなり、攻撃力<@ba.vup>+{atk:0%}、治療の跳躍回数<@ba.vup>+{attack@chain.extra_value} ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_papyrs_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -1.1, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "「なるようになれー!」", "rangeId": null, "description": "スキル発動中、攻撃範囲内にいる自身を除く最大HPが最も高いオペレーターのみ治療主対象とする。攻撃間隔が<@ba.vup>短くなり、攻撃力<@ba.vup>+{atk:0%}、治療の跳躍回数<@ba.vup>+{attack@chain.extra_value} ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_papyrs_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -1.1, "valueStr": null }, { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "「なるようになれー!」", "rangeId": null, "description": "スキル発動中、攻撃範囲内にいる自身を除く最大HPが最も高いオペレーターのみ治療主対象とする。攻撃間隔が<@ba.vup>短くなり、攻撃力<@ba.vup>+{atk:0%}、治療の跳躍回数<@ba.vup>+{attack@chain.extra_value} ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_papyrs_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -1.1, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] } ] }, "skchr_turdus_1": { "skillId": "skchr_turdus_1", "iconId": null, "hidden": false, "levels": [ { "name": "火箸の秘呪", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、治療の跳躍回数<@ba.vup>+{attack@chain.extra_value}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_turdus_1", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 25.0, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "火箸の秘呪", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、治療の跳躍回数<@ba.vup>+{attack@chain.extra_value}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_turdus_1", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "火箸の秘呪", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、治療の跳躍回数<@ba.vup>+{attack@chain.extra_value}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_turdus_1", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "火箸の秘呪", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、治療の跳躍回数<@ba.vup>+{attack@chain.extra_value}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_turdus_1", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 40.0, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "火箸の秘呪", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、治療の跳躍回数<@ba.vup>+{attack@chain.extra_value}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_turdus_1", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 45.0, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "火箸の秘呪", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、治療の跳躍回数<@ba.vup>+{attack@chain.extra_value}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_turdus_1", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "火箸の秘呪", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、治療の跳躍回数<@ba.vup>+{attack@chain.extra_value}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_turdus_1", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 55.0, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "火箸の秘呪", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、治療の跳躍回数<@ba.vup>+{attack@chain.extra_value}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_turdus_1", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 60.0, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "火箸の秘呪", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、治療の跳躍回数<@ba.vup>+{attack@chain.extra_value}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_turdus_1", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "火箸の秘呪", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、治療の跳躍回数<@ba.vup>+{attack@chain.extra_value}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_turdus_1", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 80.0, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] } ] }, "skchr_turdus_2": { "skillId": "skchr_turdus_2", "iconId": null, "hidden": false, "levels": [ { "name": "「プリャートキ!」", "rangeId": null, "description": "自身の現在HPの<@ba.vdown>{turdus_s2[self_damage].hp_ratio:0%}を失い、直ちに治療を1回行う。対象に1秒ごとに攻撃力の<@ba.vup>{turdus_s2[continues_heal].heal_scale:0%}のHP継続回復効果を付与し、治療対象全員に<@ba.vup>{bonus_duration}秒間の<$ba.camou>迷彩状態を付与", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_turdus_2", "duration": 0.0, "blackboard": [ { "key": "turdus_s2[continues_heal].heal_scale", "value": 0.14, "valueStr": null }, { "key": "bonus_duration", "value": 8.0, "valueStr": null }, { "key": "turdus_s2[self_damage].hp_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "「プリャートキ!」", "rangeId": null, "description": "自身の現在HPの<@ba.vdown>{turdus_s2[self_damage].hp_ratio:0%}を失い、直ちに治療を1回行う。対象に1秒ごとに攻撃力の<@ba.vup>{turdus_s2[continues_heal].heal_scale:0%}のHP継続回復効果を付与し、治療対象全員に<@ba.vup>{bonus_duration}秒間の<$ba.camou>迷彩状態を付与", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_turdus_2", "duration": 0.0, "blackboard": [ { "key": "turdus_s2[continues_heal].heal_scale", "value": 0.16, "valueStr": null }, { "key": "bonus_duration", "value": 8.0, "valueStr": null }, { "key": "turdus_s2[self_damage].hp_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "「プリャートキ!」", "rangeId": null, "description": "自身の現在HPの<@ba.vdown>{turdus_s2[self_damage].hp_ratio:0%}を失い、直ちに治療を1回行う。対象に1秒ごとに攻撃力の<@ba.vup>{turdus_s2[continues_heal].heal_scale:0%}のHP継続回復効果を付与し、治療対象全員に<@ba.vup>{bonus_duration}秒間の<$ba.camou>迷彩状態を付与", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_turdus_2", "duration": 0.0, "blackboard": [ { "key": "turdus_s2[continues_heal].heal_scale", "value": 0.18, "valueStr": null }, { "key": "bonus_duration", "value": 8.0, "valueStr": null }, { "key": "turdus_s2[self_damage].hp_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "「プリャートキ!」", "rangeId": null, "description": "自身の現在HPの<@ba.vdown>{turdus_s2[self_damage].hp_ratio:0%}を失い、直ちに治療を1回行う。対象に1秒ごとに攻撃力の<@ba.vup>{turdus_s2[continues_heal].heal_scale:0%}のHP継続回復効果を付与し、治療対象全員に<@ba.vup>{bonus_duration}秒間の<$ba.camou>迷彩状態を付与", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_turdus_2", "duration": 0.0, "blackboard": [ { "key": "turdus_s2[continues_heal].heal_scale", "value": 0.2, "valueStr": null }, { "key": "bonus_duration", "value": 10.0, "valueStr": null }, { "key": "turdus_s2[self_damage].hp_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "「プリャートキ!」", "rangeId": null, "description": "自身の現在HPの<@ba.vdown>{turdus_s2[self_damage].hp_ratio:0%}を失い、直ちに治療を1回行う。対象に1秒ごとに攻撃力の<@ba.vup>{turdus_s2[continues_heal].heal_scale:0%}のHP継続回復効果を付与し、治療対象全員に<@ba.vup>{bonus_duration}秒間の<$ba.camou>迷彩状態を付与", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_turdus_2", "duration": 0.0, "blackboard": [ { "key": "turdus_s2[continues_heal].heal_scale", "value": 0.22, "valueStr": null }, { "key": "bonus_duration", "value": 10.0, "valueStr": null }, { "key": "turdus_s2[self_damage].hp_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "「プリャートキ!」", "rangeId": null, "description": "自身の現在HPの<@ba.vdown>{turdus_s2[self_damage].hp_ratio:0%}を失い、直ちに治療を1回行う。対象に1秒ごとに攻撃力の<@ba.vup>{turdus_s2[continues_heal].heal_scale:0%}のHP継続回復効果を付与し、治療対象全員に<@ba.vup>{bonus_duration}秒間の<$ba.camou>迷彩状態を付与", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_turdus_2", "duration": 0.0, "blackboard": [ { "key": "turdus_s2[continues_heal].heal_scale", "value": 0.24, "valueStr": null }, { "key": "bonus_duration", "value": 10.0, "valueStr": null }, { "key": "turdus_s2[self_damage].hp_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "「プリャートキ!」", "rangeId": null, "description": "自身の現在HPの<@ba.vdown>{turdus_s2[self_damage].hp_ratio:0%}を失い、直ちに治療を1回行う。対象に1秒ごとに攻撃力の<@ba.vup>{turdus_s2[continues_heal].heal_scale:0%}のHP継続回復効果を付与し、治療対象全員に<@ba.vup>{bonus_duration}秒間の<$ba.camou>迷彩状態を付与", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_turdus_2", "duration": 0.0, "blackboard": [ { "key": "turdus_s2[continues_heal].heal_scale", "value": 0.26, "valueStr": null }, { "key": "bonus_duration", "value": 12.0, "valueStr": null }, { "key": "turdus_s2[self_damage].hp_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "「プリャートキ!」", "rangeId": null, "description": "自身の現在HPの<@ba.vdown>{turdus_s2[self_damage].hp_ratio:0%}を失い、直ちに治療を1回行う。対象に1秒ごとに攻撃力の<@ba.vup>{turdus_s2[continues_heal].heal_scale:0%}のHP継続回復効果を付与し、治療対象全員に<@ba.vup>{bonus_duration}秒間の<$ba.camou>迷彩状態を付与", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_turdus_2", "duration": 0.0, "blackboard": [ { "key": "turdus_s2[continues_heal].heal_scale", "value": 0.29, "valueStr": null }, { "key": "bonus_duration", "value": 12.0, "valueStr": null }, { "key": "turdus_s2[self_damage].hp_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "「プリャートキ!」", "rangeId": null, "description": "自身の現在HPの<@ba.vdown>{turdus_s2[self_damage].hp_ratio:0%}を失い、直ちに治療を1回行う。対象に1秒ごとに攻撃力の<@ba.vup>{turdus_s2[continues_heal].heal_scale:0%}のHP継続回復効果を付与し、治療対象全員に<@ba.vup>{bonus_duration}秒間の<$ba.camou>迷彩状態を付与", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_turdus_2", "duration": 0.0, "blackboard": [ { "key": "turdus_s2[continues_heal].heal_scale", "value": 0.32, "valueStr": null }, { "key": "bonus_duration", "value": 12.0, "valueStr": null }, { "key": "turdus_s2[self_damage].hp_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "「プリャートキ!」", "rangeId": null, "description": "自身の現在HPの<@ba.vdown>{turdus_s2[self_damage].hp_ratio:0%}を失い、直ちに治療を1回行う。対象に1秒ごとに攻撃力の<@ba.vup>{turdus_s2[continues_heal].heal_scale:0%}のHP継続回復効果を付与し、治療対象全員に<@ba.vup>{bonus_duration}秒間の<$ba.camou>迷彩状態を付与", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_turdus_2", "duration": 0.0, "blackboard": [ { "key": "turdus_s2[continues_heal].heal_scale", "value": 0.35, "valueStr": null }, { "key": "bonus_duration", "value": 12.0, "valueStr": null }, { "key": "turdus_s2[self_damage].hp_ratio", "value": 0.15, "valueStr": null } ] } ] }, "skchr_taraxa_1": { "skillId": "skchr_taraxa_1", "iconId": null, "hidden": false, "levels": [ { "name": "綿毛の行方", "rangeId": null, "description": "即座に<$ba.liftoff>離陸し、通常攻撃の間隔を<@ba.vup>大幅に短縮。攻撃時、ランダムで攻撃範囲内の負傷した味方1名のHPを攻撃力の<@ba.vup>{attack@heal_scale:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 66, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_taraxa_1", "duration": 40.0, "blackboard": [ { "key": "attack@base_attack_time", "value": 0.2, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.4, "valueStr": null }, { "key": "attack@fly_height", "value": 0.4, "valueStr": null }, { "key": "attack@fly_duration", "value": 0.5, "valueStr": null }, { "key": "attack@fly_end_duration", "value": 0.35, "valueStr": null } ] }, { "name": "綿毛の行方", "rangeId": null, "description": "即座に<$ba.liftoff>離陸し、通常攻撃の間隔を<@ba.vup>大幅に短縮。攻撃時、ランダムで攻撃範囲内の負傷した味方1名のHPを攻撃力の<@ba.vup>{attack@heal_scale:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_taraxa_1", "duration": 40.0, "blackboard": [ { "key": "attack@base_attack_time", "value": 0.2, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.4, "valueStr": null }, { "key": "attack@fly_height", "value": 0.4, "valueStr": null }, { "key": "attack@fly_duration", "value": 0.5, "valueStr": null }, { "key": "attack@fly_end_duration", "value": 0.35, "valueStr": null } ] }, { "name": "綿毛の行方", "rangeId": null, "description": "即座に<$ba.liftoff>離陸し、通常攻撃の間隔を<@ba.vup>大幅に短縮。攻撃時、ランダムで攻撃範囲内の負傷した味方1名のHPを攻撃力の<@ba.vup>{attack@heal_scale:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 64, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_taraxa_1", "duration": 40.0, "blackboard": [ { "key": "attack@base_attack_time", "value": 0.2, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.4, "valueStr": null }, { "key": "attack@fly_height", "value": 0.4, "valueStr": null }, { "key": "attack@fly_duration", "value": 0.5, "valueStr": null }, { "key": "attack@fly_end_duration", "value": 0.35, "valueStr": null } ] }, { "name": "綿毛の行方", "rangeId": null, "description": "即座に<$ba.liftoff>離陸し、通常攻撃の間隔を<@ba.vup>大幅に短縮。攻撃時、ランダムで攻撃範囲内の負傷した味方1名のHPを攻撃力の<@ba.vup>{attack@heal_scale:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 63, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_taraxa_1", "duration": 43.0, "blackboard": [ { "key": "attack@base_attack_time", "value": 0.2, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.45, "valueStr": null }, { "key": "attack@fly_height", "value": 0.4, "valueStr": null }, { "key": "attack@fly_duration", "value": 0.5, "valueStr": null }, { "key": "attack@fly_end_duration", "value": 0.35, "valueStr": null } ] }, { "name": "綿毛の行方", "rangeId": null, "description": "即座に<$ba.liftoff>離陸し、通常攻撃の間隔を<@ba.vup>大幅に短縮。攻撃時、ランダムで攻撃範囲内の負傷した味方1名のHPを攻撃力の<@ba.vup>{attack@heal_scale:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 62, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_taraxa_1", "duration": 43.0, "blackboard": [ { "key": "attack@base_attack_time", "value": 0.2, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.45, "valueStr": null }, { "key": "attack@fly_height", "value": 0.4, "valueStr": null }, { "key": "attack@fly_duration", "value": 0.5, "valueStr": null }, { "key": "attack@fly_end_duration", "value": 0.35, "valueStr": null } ] }, { "name": 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"即座に<$ba.liftoff>離陸し、攻撃力<@ba.vup>+{attack@atk:0%}、追加で<$ba.liftoff>離陸したオペレーター1名を治療可能となる。治療する際、治療対象の周囲最大<@ba.vup>{attack@splash_num}体の味方に攻撃力の<@ba.vup>{attack@heal_scale_2:0%}の治療効果を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_taraxa_2", "duration": 25.0, "blackboard": [ { "key": "attack@atk", "value": 1.16, "valueStr": null }, { "key": "attack@splash_num", "value": 2.0, "valueStr": null }, { "key": "attack@heal_scale", "value": 1.0, "valueStr": null }, { "key": "attack@heal_scale_2", "value": 0.5, "valueStr": null }, { "key": "attack@fly_height", "value": 0.4, "valueStr": null }, { "key": "attack@fly_duration", "value": 0.5, "valueStr": null }, { "key": "attack@fly_end_duration", "value": 0.35, "valueStr": null } ] }, { "name": "乗風の飛翔", "rangeId": null, "description": "即座に<$ba.liftoff>離陸し、攻撃力<@ba.vup>+{attack@atk:0%}、追加で<$ba.liftoff>離陸したオペレーター1名を治療可能となる。治療する際、治療対象の周囲最大<@ba.vup>{attack@splash_num}体の味方に攻撃力の<@ba.vup>{attack@heal_scale_2:0%}の治療効果を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_taraxa_2", "duration": 25.0, "blackboard": [ { "key": "attack@atk", "value": 1.2, "valueStr": null }, { "key": "attack@splash_num", "value": 2.0, "valueStr": null }, { "key": "attack@heal_scale", "value": 1.0, "valueStr": null }, { "key": "attack@heal_scale_2", "value": 0.5, "valueStr": null }, { "key": "attack@fly_height", "value": 0.4, "valueStr": null }, { "key": "attack@fly_duration", "value": 0.5, "valueStr": null }, { "key": "attack@fly_end_duration", "value": 0.35, "valueStr": null } ] } ] }, "skchr_deepcl_1": { "skillId": "skchr_deepcl_1", "iconId": null, "hidden": false, "levels": [ { "name": "光陰ノ触", 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"spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_robrta_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.26, "valueStr": null }, { "key": "def", "value": 0.26, "valueStr": null } ] }, { "name": "シラクーザ式化粧術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_robrta_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null } ] }, { "name": "シラクーザ式化粧術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_robrta_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "def", "value": 0.35, "valueStr": null } ] }, { "name": "シラクーザ式化粧術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_robrta_1", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null } ] }, { "name": "シラクーザ式化粧術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_robrta_1", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "def", "value": 0.45, "valueStr": null } ] }, { "name": "シラクーザ式化粧術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_robrta_1", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null } ] } ] }, "skchr_robrta_2": { "skillId": "skchr_robrta_2", "iconId": null, "hidden": false, "levels": [ { "name": "メイクアップマシン", "rangeId": null, "description": "攻撃しなくなり、ブロック数<@ba.vup>+{block_cnt}、防御力<@ba.vup>+{def:0%}\nスキルの効果時間終了時、「メイクアップマシン」を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_robrta_2", "duration": 25.0, "blackboard": [ { "key": "block_cnt", "value": 1.0, 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"skchr_baslin_2", "duration": 60.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "base_attack_time", "value": 1.3, "valueStr": null }, { "key": "attack@scale", "value": 0.4, "valueStr": null } ] }, { "name": "低音の調べ", "rangeId": "x-4", "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が周囲一定範囲内にいる味方に対する治療行動になり、治療のたびに対象にベースラインの攻撃力の<@ba.vup>{attack@scale:0%}までの<@ba.vup>術の被ダメージを吸収可能な<$ba.barrier>バリアを付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 45, "increment": 1.0 }, "prefabId": "skchr_baslin_2", "duration": 60.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "base_attack_time", "value": 1.3, "valueStr": null }, { "key": "attack@scale", "value": 0.4, "valueStr": null } ] }, { "name": "低音の調べ", "rangeId": "x-4", "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が周囲一定範囲内にいる味方に対する治療行動になり、治療のたびに対象にベースラインの攻撃力の<@ba.vup>{attack@scale:0%}までの<@ba.vup>術の被ダメージを吸収可能な<$ba.barrier>バリアを付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 45, "increment": 1.0 }, "prefabId": "skchr_baslin_2", "duration": 60.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "base_attack_time", "value": 1.3, "valueStr": null }, { "key": "attack@scale", "value": 0.4, "valueStr": null } ] }, { "name": "低音の調べ", "rangeId": "x-4", "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が周囲一定範囲内にいる味方に対する治療行動になり、治療のたびに対象にベースラインの攻撃力の<@ba.vup>{attack@scale:0%}までの<@ba.vup>術の被ダメージを吸収可能な<$ba.barrier>バリアを付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_baslin_2", "duration": 60.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": 1.3, "valueStr": null }, { "key": "attack@scale", "value": 0.5, "valueStr": null } ] }, { "name": "低音の調べ", "rangeId": "x-4", "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が周囲一定範囲内にいる味方に対する治療行動になり、治療のたびに対象にベースラインの攻撃力の<@ba.vup>{attack@scale:0%}までの<@ba.vup>術の被ダメージを吸収可能な<$ba.barrier>バリアを付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 51, "increment": 1.0 }, "prefabId": "skchr_baslin_2", "duration": 60.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": 1.3, "valueStr": null }, { "key": "attack@scale", "value": 0.5, "valueStr": null } ] }, { "name": "低音の調べ", "rangeId": "x-4", "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が周囲一定範囲内にいる味方に対する治療行動になり、治療のたびに対象にベースラインの攻撃力の<@ba.vup>{attack@scale:0%}までの<@ba.vup>術の被ダメージを吸収可能な<$ba.barrier>バリアを付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 52, "increment": 1.0 }, "prefabId": "skchr_baslin_2", "duration": 60.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "base_attack_time", "value": 1.3, "valueStr": null }, { "key": "attack@scale", "value": 0.5, "valueStr": null } ] }, { "name": "低音の調べ", "rangeId": "x-4", "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が周囲一定範囲内にいる味方に対する治療行動になり、治療のたびに対象にベースラインの攻撃力の<@ba.vup>{attack@scale:0%}までの<@ba.vup>術の被ダメージを吸収可能な<$ba.barrier>バリアを付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 53, "increment": 1.0 }, "prefabId": "skchr_baslin_2", "duration": 60.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": 1.3, "valueStr": null }, { "key": "attack@scale", "value": 0.6, "valueStr": null } ] } ] }, "skchr_sensi_1": { "skillId": "skchr_sensi_1", "iconId": null, "hidden": false, "levels": [ { "name": "一人分の料理", "rangeId": "x-4", "description": "3秒間調理状態になり、攻撃しなくなる。調理終了後、周囲一定範囲内にいる味方1名のHPをセンシの攻撃力の<@ba.vup>{heal_scale:0%}分回復し、<@ba.vup>{up_duration:0}秒間次の効果からランダムで一つ付与する:攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed:0}、最大HP<@ba.vup>+{max_hp:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sensi_1", "duration": 3.0, "blackboard": [ { "key": "heal_scale", "value": 1.9, "valueStr": null }, { "key": "atk", "value": 0.11, "valueStr": null }, { "key": "attack_speed", "value": 11.0, "valueStr": null }, { "key": "max_hp", "value": 0.16, "valueStr": null }, { "key": "up_duration", "value": 6.0, "valueStr": null } ] }, { "name": "一人分の料理", "rangeId": "x-4", "description": "3秒間調理状態になり、攻撃しなくなる。調理終了後、周囲一定範囲内にいる味方1名のHPをセンシの攻撃力の<@ba.vup>{heal_scale:0%}分回復し、<@ba.vup>{up_duration:0}秒間次の効果からランダムで一つ付与する:攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed:0}、最大HP<@ba.vup>+{max_hp:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sensi_1", "duration": 3.0, "blackboard": [ { "key": "heal_scale", "value": 2.0, "valueStr": null }, { "key": "atk", "value": 0.12, "valueStr": null }, { "key": "attack_speed", "value": 12.0, "valueStr": null }, { "key": "max_hp", "value": 0.17, "valueStr": null }, { "key": "up_duration", "value": 6.0, "valueStr": null } ] }, { "name": "一人分の料理", "rangeId": "x-4", "description": "3秒間調理状態になり、攻撃しなくなる。調理終了後、周囲一定範囲内にいる味方1名のHPをセンシの攻撃力の<@ba.vup>{heal_scale:0%}分回復し、<@ba.vup>{up_duration:0}秒間次の効果からランダムで一つ付与する:攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed:0}、最大HP<@ba.vup>+{max_hp:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sensi_1", "duration": 3.0, "blackboard": [ { "key": "heal_scale", "value": 2.1, "valueStr": null }, { "key": "atk", "value": 0.13, "valueStr": null }, { "key": "attack_speed", "value": 13.0, "valueStr": null }, { "key": "max_hp", "value": 0.18, "valueStr": null }, { "key": "up_duration", "value": 6.0, "valueStr": null } ] }, { "name": "一人分の料理", "rangeId": "x-4", "description": "3秒間調理状態になり、攻撃しなくなる。調理終了後、周囲一定範囲内にいる味方1名のHPをセンシの攻撃力の<@ba.vup>{heal_scale:0%}分回復し、<@ba.vup>{up_duration:0}秒間次の効果からランダムで一つ付与する:攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed:0}、最大HP<@ba.vup>+{max_hp:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sensi_1", "duration": 3.0, "blackboard": [ { "key": "heal_scale", "value": 2.2, "valueStr": null }, { "key": "atk", "value": 0.14, "valueStr": null }, { "key": "attack_speed", "value": 14.0, "valueStr": null }, { "key": "max_hp", "value": 0.19, "valueStr": null }, { "key": "up_duration", "value": 7.0, "valueStr": null } ] }, { "name": "一人分の料理", "rangeId": "x-4", "description": "3秒間調理状態になり、攻撃しなくなる。調理終了後、周囲一定範囲内にいる味方1名のHPをセンシの攻撃力の<@ba.vup>{heal_scale:0%}分回復し、<@ba.vup>{up_duration:0}秒間次の効果からランダムで一つ付与する:攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed:0}、最大HP<@ba.vup>+{max_hp:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sensi_1", "duration": 3.0, "blackboard": [ { "key": "heal_scale", "value": 2.3, "valueStr": null }, { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack_speed", "value": 15.0, "valueStr": null }, { "key": "max_hp", "value": 0.2, "valueStr": null }, { "key": "up_duration", "value": 7.0, "valueStr": null } ] }, { "name": "一人分の料理", "rangeId": "x-4", "description": "3秒間調理状態になり、攻撃しなくなる。調理終了後、周囲一定範囲内にいる味方1名のHPをセンシの攻撃力の<@ba.vup>{heal_scale:0%}分回復し、<@ba.vup>{up_duration:0}秒間次の効果からランダムで一つ付与する:攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed:0}、最大HP<@ba.vup>+{max_hp:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sensi_1", "duration": 3.0, "blackboard": [ { "key": "heal_scale", "value": 2.4, "valueStr": null }, { "key": "atk", "value": 0.16, "valueStr": null }, { "key": "attack_speed", "value": 16.0, "valueStr": null }, { "key": "max_hp", "value": 0.21, "valueStr": null }, { "key": "up_duration", "value": 7.0, "valueStr": null } ] }, { "name": "一人分の料理", "rangeId": "x-4", "description": "3秒間調理状態になり、攻撃しなくなる。調理終了後、周囲一定範囲内にいる味方1名のHPをセンシの攻撃力の<@ba.vup>{heal_scale:0%}分回復し、<@ba.vup>{up_duration:0}秒間次の効果からランダムで一つ付与する:攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed:0}、最大HP<@ba.vup>+{max_hp:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sensi_1", "duration": 3.0, "blackboard": [ { "key": "heal_scale", "value": 2.5, "valueStr": null }, { "key": "atk", "value": 0.17, "valueStr": null }, { "key": "attack_speed", "value": 17.0, "valueStr": null }, { "key": "max_hp", "value": 0.22, "valueStr": null }, { "key": "up_duration", "value": 8.0, "valueStr": null } ] }, { "name": "一人分の料理", "rangeId": "x-4", "description": "3秒間調理状態になり、攻撃しなくなる。調理終了後、周囲一定範囲内にいる味方1名のHPをセンシの攻撃力の<@ba.vup>{heal_scale:0%}分回復し、<@ba.vup>{up_duration:0}秒間次の効果からランダムで一つ付与する:攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed:0}、最大HP<@ba.vup>+{max_hp:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sensi_1", "duration": 3.0, "blackboard": [ { "key": "heal_scale", "value": 2.6, "valueStr": null }, { "key": "atk", "value": 0.18, "valueStr": null }, { "key": "attack_speed", "value": 18.0, "valueStr": null }, { "key": "max_hp", "value": 0.23, "valueStr": null }, { "key": "up_duration", "value": 8.0, "valueStr": null } ] }, { "name": "一人分の料理", "rangeId": "x-4", "description": "3秒間調理状態になり、攻撃しなくなる。調理終了後、周囲一定範囲内にいる味方1名のHPをセンシの攻撃力の<@ba.vup>{heal_scale:0%}分回復し、<@ba.vup>{up_duration:0}秒間次の効果からランダムで一つ付与する:攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed:0}、最大HP<@ba.vup>+{max_hp:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sensi_1", "duration": 3.0, "blackboard": [ { "key": "heal_scale", "value": 2.7, "valueStr": null }, { "key": "atk", "value": 0.19, "valueStr": null }, { "key": "attack_speed", "value": 19.0, "valueStr": null }, { "key": "max_hp", "value": 0.24, "valueStr": null }, { "key": "up_duration", "value": 8.0, "valueStr": null } ] }, { "name": "一人分の料理", "rangeId": "x-4", "description": "3秒間調理状態になり、攻撃しなくなる。調理終了後、周囲一定範囲内にいる味方1名のHPをセンシの攻撃力の<@ba.vup>{heal_scale:0%}分回復し、<@ba.vup>{up_duration:0}秒間次の効果からランダムで一つ付与する:攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed:0}、最大HP<@ba.vup>+{max_hp:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sensi_1", "duration": 3.0, 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"description": "配置後周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_red_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null }, { "key": "stun", "value": 2.3, "valueStr": null } ] }, { "name": "群狼", "rangeId": "x-5", "description": "配置後周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_red_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": null }, { "key": "stun", "value": 2.6, "valueStr": null } ] }, { "name": "群狼", "rangeId": "x-5", "description": "配置後周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_red_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.5, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null } ] } ] }, "skchr_waaifu_1": { "skillId": "skchr_waaifu_1", "iconId": null, "hidden": false, "levels": [ { "name": "寸勁", "rangeId": null, "description": "配置後、攻撃力<@ba.vup>+{waaifu_s_1[self].atk:0%}、攻撃対象の攻撃力を<@ba.vup>{attack@waaifu_s_1[debuff].duration}秒間<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_waaifu_1", "duration": 10.0, "blackboard": [ { "key": "waaifu_s_1[self].atk", "value": 0.25, "valueStr": null }, { "key": "attack@waaifu_s_1[debuff].atk", "value": -0.2, "valueStr": null }, { "key": "attack@waaifu_s_1[debuff].duration", "value": 2.0, "valueStr": null } ] }, { "name": "寸勁", "rangeId": null, "description": "配置後、攻撃力<@ba.vup>+{waaifu_s_1[self].atk:0%}、攻撃対象の攻撃力を<@ba.vup>{attack@waaifu_s_1[debuff].duration}秒間<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_waaifu_1", "duration": 10.0, "blackboard": [ { "key": "waaifu_s_1[self].atk", "value": 0.3, "valueStr": null }, { "key": "attack@waaifu_s_1[debuff].atk", "value": -0.2, "valueStr": null }, { "key": "attack@waaifu_s_1[debuff].duration", "value": 2.0, "valueStr": null } ] }, { "name": "寸勁", "rangeId": null, "description": "配置後、攻撃力<@ba.vup>+{waaifu_s_1[self].atk:0%}、攻撃対象の攻撃力を<@ba.vup>{attack@waaifu_s_1[debuff].duration}秒間<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_waaifu_1", "duration": 10.0, "blackboard": [ { "key": "waaifu_s_1[self].atk", "value": 0.35, "valueStr": null }, { "key": "attack@waaifu_s_1[debuff].atk", "value": -0.2, "valueStr": null }, { "key": "attack@waaifu_s_1[debuff].duration", "value": 2.0, "valueStr": null } ] }, { "name": "寸勁", "rangeId": null, "description": "配置後、攻撃力<@ba.vup>+{waaifu_s_1[self].atk:0%}、攻撃対象の攻撃力を<@ba.vup>{attack@waaifu_s_1[debuff].duration}秒間<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_waaifu_1", "duration": 10.0, "blackboard": [ { "key": "waaifu_s_1[self].atk", "value": 0.4, "valueStr": null }, { "key": "attack@waaifu_s_1[debuff].atk", "value": -0.25, "valueStr": null }, { "key": "attack@waaifu_s_1[debuff].duration", "value": 2.0, "valueStr": null } ] }, { "name": "寸勁", "rangeId": null, "description": "配置後、攻撃力<@ba.vup>+{waaifu_s_1[self].atk:0%}、攻撃対象の攻撃力を<@ba.vup>{attack@waaifu_s_1[debuff].duration}秒間<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_waaifu_1", "duration": 10.0, "blackboard": [ { "key": "waaifu_s_1[self].atk", "value": 0.45, "valueStr": null }, { "key": "attack@waaifu_s_1[debuff].atk", "value": -0.25, "valueStr": null }, { "key": "attack@waaifu_s_1[debuff].duration", "value": 2.0, "valueStr": null } ] }, { "name": "寸勁", "rangeId": null, "description": "配置後、攻撃力<@ba.vup>+{waaifu_s_1[self].atk:0%}、攻撃対象の攻撃力を<@ba.vup>{attack@waaifu_s_1[debuff].duration}秒間<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_waaifu_1", "duration": 10.0, "blackboard": [ { "key": "waaifu_s_1[self].atk", "value": 0.5, "valueStr": null }, { "key": "attack@waaifu_s_1[debuff].atk", "value": -0.25, "valueStr": null }, { "key": "attack@waaifu_s_1[debuff].duration", "value": 2.0, "valueStr": null } ] }, { "name": "寸勁", "rangeId": null, "description": "配置後、攻撃力<@ba.vup>+{waaifu_s_1[self].atk:0%}、攻撃対象の攻撃力を<@ba.vup>{attack@waaifu_s_1[debuff].duration}秒間<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_waaifu_1", "duration": 10.0, "blackboard": [ { "key": "waaifu_s_1[self].atk", "value": 0.55, "valueStr": null }, { "key": "attack@waaifu_s_1[debuff].atk", "value": -0.3, "valueStr": null }, { "key": "attack@waaifu_s_1[debuff].duration", "value": 3.0, "valueStr": null } ] }, { "name": "寸勁", "rangeId": null, "description": "配置後、攻撃力<@ba.vup>+{waaifu_s_1[self].atk:0%}、攻撃対象の攻撃力を<@ba.vup>{attack@waaifu_s_1[debuff].duration}秒間<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_waaifu_1", "duration": 10.0, "blackboard": [ { "key": "waaifu_s_1[self].atk", "value": 0.6, "valueStr": null }, { "key": "attack@waaifu_s_1[debuff].atk", "value": -0.33, "valueStr": null }, { "key": "attack@waaifu_s_1[debuff].duration", "value": 3.0, "valueStr": null } ] }, { "name": "寸勁", "rangeId": null, "description": "配置後、攻撃力<@ba.vup>+{waaifu_s_1[self].atk:0%}、攻撃対象の攻撃力を<@ba.vup>{attack@waaifu_s_1[debuff].duration}秒間<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_waaifu_1", "duration": 10.0, "blackboard": [ { "key": "waaifu_s_1[self].atk", "value": 0.65, "valueStr": null }, { "key": "attack@waaifu_s_1[debuff].atk", "value": -0.36, "valueStr": null }, { "key": "attack@waaifu_s_1[debuff].duration", "value": 3.0, "valueStr": null } ] }, { "name": "寸勁", "rangeId": null, "description": "配置後、攻撃力<@ba.vup>+{waaifu_s_1[self].atk:0%}、攻撃対象の攻撃力を<@ba.vup>{attack@waaifu_s_1[debuff].duration}秒間<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_waaifu_1", "duration": 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"durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_waaifu_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "silence", "value": 5.0, "valueStr": null } ] }, { "name": "七武掠陣脚", "rangeId": "x-4", "description": "配置後周囲一定範囲内の敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、攻撃対象の一部の特殊能力を<@ba.vup>{silence}秒間無効化する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_waaifu_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "silence", "value": 5.0, "valueStr": null } ] }, { "name": "七武掠陣脚", "rangeId": "x-4", "description": "配置後周囲一定範囲内の敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、攻撃対象の一部の特殊能力を<@ba.vup>{silence}秒間無効化する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { 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"maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_waaifu_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": null }, { "key": "silence", "value": 6.0, "valueStr": null } ] }, { "name": "七武掠陣脚", "rangeId": "x-4", "description": "配置後周囲一定範囲内の敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、攻撃対象の一部の特殊能力を<@ba.vup>{silence}秒間無効化する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_waaifu_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.4, "valueStr": null }, { "key": "silence", "value": 7.0, "valueStr": null } ] }, { "name": "七武掠陣脚", "rangeId": "x-4", "description": "配置後周囲一定範囲内の敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、攻撃対象の一部の特殊能力を<@ba.vup>{silence}秒間無効化する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, 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"valueStr": null }, { "key": "duration", "value": 8.0, "valueStr": null } ] }, { "name": "チャージガード", "rangeId": null, "description": "次に受けるダメージを無効化し、<@ba.vup>{duration}秒間防御力<@ba.vup>+{def:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liskam_1", "duration": -1.0, "blackboard": [ { "key": "def", "value": 0.9, "valueStr": null }, { "key": "duration", "value": 8.0, "valueStr": null } ] }, { "name": "チャージガード", "rangeId": null, "description": "次に受けるダメージを無効化し、<@ba.vup>{duration}秒間防御力<@ba.vup>+{def:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liskam_1", "duration": -1.0, "blackboard": [ { "key": "def", "value": 1.0, "valueStr": null }, { "key": "duration", "value": 8.0, "valueStr": null } ] } ] }, "skchr_liskam_2": { "skillId": "skchr_liskam_2", "iconId": null, "hidden": false, "levels": [ { "name": "カウンターアーク", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、通常攻撃時敵最大<@ba.vup>{attack@max_target}体に<@ba.vup>術ダメージを与え、<@ba.vup>{attack@buff_prob:0%}の確率で<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liskam_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.85, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.1, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "カウンターアーク", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、通常攻撃時敵最大<@ba.vup>{attack@max_target}体に<@ba.vup>術ダメージを与え、<@ba.vup>{attack@buff_prob:0%}の確率で<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liskam_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.1, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "カウンターアーク", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、通常攻撃時敵最大<@ba.vup>{attack@max_target}体に<@ba.vup>術ダメージを与え、<@ba.vup>{attack@buff_prob:0%}の確率で<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liskam_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.95, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.1, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "カウンターアーク", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、通常攻撃時敵最大<@ba.vup>{attack@max_target}体に<@ba.vup>術ダメージを与え、<@ba.vup>{attack@buff_prob:0%}の確率で<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liskam_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.05, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.15, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "カウンターアーク", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、通常攻撃時敵最大<@ba.vup>{attack@max_target}体に<@ba.vup>術ダメージを与え、<@ba.vup>{attack@buff_prob:0%}の確率で<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liskam_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.15, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "カウンターアーク", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、通常攻撃時敵最大<@ba.vup>{attack@max_target}体に<@ba.vup>術ダメージを与え、<@ba.vup>{attack@buff_prob:0%}の確率で<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liskam_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.15, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.15, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "カウンターアーク", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、通常攻撃時敵最大<@ba.vup>{attack@max_target}体に<@ba.vup>術ダメージを与え、<@ba.vup>{attack@buff_prob:0%}の確率で<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liskam_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.25, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.2, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "カウンターアーク", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、通常攻撃時敵最大<@ba.vup>{attack@max_target}体に<@ba.vup>術ダメージを与え、<@ba.vup>{attack@buff_prob:0%}の確率で<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liskam_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.5, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.2, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "カウンターアーク", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、通常攻撃時敵最大<@ba.vup>{attack@max_target}体に<@ba.vup>術ダメージを与え、<@ba.vup>{attack@buff_prob:0%}の確率で<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liskam_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.75, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.2, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "カウンターアーク", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、通常攻撃時敵最大<@ba.vup>{attack@max_target}体に<@ba.vup>術ダメージを与え、<@ba.vup>{attack@buff_prob:0%}の確率で<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_liskam_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.25, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "attack@max_target", "value": 4.0, "valueStr": null } ] } ] }, "skchr_udflow_1": { "skillId": "skchr_udflow_1", "iconId": null, "hidden": false, "levels": [ { "name": "侵攻への備え", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_udflow_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "def", "value": 0.25, "valueStr": null } ] }, { "name": "侵攻への備え", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_udflow_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.27, "valueStr": null }, { "key": "def", "value": 0.27, "valueStr": null } ] }, { "name": "侵攻への備え", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_udflow_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.29, "valueStr": null }, { "key": "def", "value": 0.29, "valueStr": null } ] }, { "name": "侵攻への備え", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_udflow_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.32, "valueStr": null }, { "key": "def", "value": 0.32, "valueStr": null } ] }, { "name": "侵攻への備え", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 5, 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}, "prefabId": "skchr_ashlok_2", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "base_attack_time", "value": -0.4, "valueStr": null } ] }, { "name": "砲撃専念", "rangeId": null, "description": "ブロック数が0になり、遠距離攻撃のみを行い、攻撃間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ashlok_2", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "base_attack_time", "value": -0.5, "valueStr": null } ] }, { "name": "砲撃専念", "rangeId": null, "description": "ブロック数が0になり、遠距離攻撃のみを行い、攻撃間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ashlok_2", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "base_attack_time", "value": -0.5, "valueStr": null } ] }, { "name": "砲撃専念", "rangeId": null, "description": "ブロック数が0になり、遠距離攻撃のみを行い、攻撃間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ashlok_2", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": -0.5, "valueStr": null } ] }, { "name": "砲撃専念", "rangeId": null, "description": "ブロック数が0になり、遠距離攻撃のみを行い、攻撃間隔を<@ba.vup>大幅に短縮し、攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ashlok_2", "duration": 10.0, "blackboard": [ { "key": "atk", 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"次の通常攻撃時、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、さらにダメージを与えた敵を燃焼状態にする。燃焼状態の敵は<@ba.vup>{burn_duration}秒の間、1秒ごとにファイヤーホイッスルの攻撃力の<@ba.vup>{burn.atk_scale:0%}の術ダメージを受ける", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_firwhl_1", "duration": -1.0, "blackboard": [ { "key": "burn_duration", "value": 3.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.3, "valueStr": null }, { "key": "atk_scale", "value": 1.1, "valueStr": null } ] }, { "name": "ワイルドファイア", "rangeId": null, "description": "次の通常攻撃時、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、さらにダメージを与えた敵を燃焼状態にする。燃焼状態の敵は<@ba.vup>{burn_duration}秒の間、1秒ごとにファイヤーホイッスルの攻撃力の<@ba.vup>{burn.atk_scale:0%}の術ダメージを受ける", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_firwhl_1", "duration": -1.0, "blackboard": [ { "key": "burn_duration", "value": 3.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.3, "valueStr": null }, { "key": "atk_scale", "value": 1.2, "valueStr": null } ] }, { "name": "ワイルドファイア", "rangeId": null, "description": "次の通常攻撃時、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、さらにダメージを与えた敵を燃焼状態にする。燃焼状態の敵は<@ba.vup>{burn_duration}秒の間、1秒ごとにファイヤーホイッスルの攻撃力の<@ba.vup>{burn.atk_scale:0%}の術ダメージを受ける", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_firwhl_1", "duration": -1.0, "blackboard": [ { "key": "burn_duration", "value": 3.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.4, "valueStr": null }, { "key": "atk_scale", "value": 1.25, "valueStr": null } ] }, { "name": "ワイルドファイア", "rangeId": null, "description": "次の通常攻撃時、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、さらにダメージを与えた敵を燃焼状態にする。燃焼状態の敵は<@ba.vup>{burn_duration}秒の間、1秒ごとにファイヤーホイッスルの攻撃力の<@ba.vup>{burn.atk_scale:0%}の術ダメージを受ける", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_firwhl_1", "duration": -1.0, "blackboard": [ { "key": "burn_duration", "value": 3.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.4, "valueStr": null }, { "key": "atk_scale", "value": 1.35, "valueStr": null } ] }, { "name": "ワイルドファイア", "rangeId": null, "description": "次の通常攻撃時、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、さらにダメージを与えた敵を燃焼状態にする。燃焼状態の敵は<@ba.vup>{burn_duration}秒の間、1秒ごとにファイヤーホイッスルの攻撃力の<@ba.vup>{burn.atk_scale:0%}の術ダメージを受ける", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_firwhl_1", "duration": -1.0, "blackboard": [ { "key": "burn_duration", "value": 3.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.4, "valueStr": null }, { "key": "atk_scale", "value": 1.45, "valueStr": null } ] }, { "name": "ワイルドファイア", "rangeId": null, "description": "次の通常攻撃時、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、さらにダメージを与えた敵を燃焼状態にする。燃焼状態の敵は<@ba.vup>{burn_duration}秒の間、1秒ごとにファイヤーホイッスルの攻撃力の<@ba.vup>{burn.atk_scale:0%}の術ダメージを受ける", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_firwhl_1", "duration": -1.0, "blackboard": [ { "key": "burn_duration", "value": 4.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.4, "valueStr": null }, { "key": "atk_scale", "value": 1.5, "valueStr": null } ] }, { "name": "ワイルドファイア", "rangeId": null, "description": "次の通常攻撃時、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、さらにダメージを与えた敵を燃焼状態にする。燃焼状態の敵は<@ba.vup>{burn_duration}秒の間、1秒ごとにファイヤーホイッスルの攻撃力の<@ba.vup>{burn.atk_scale:0%}の術ダメージを受ける", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_firwhl_1", "duration": -1.0, "blackboard": [ { "key": "burn_duration", "value": 4.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.4, "valueStr": null }, { "key": "atk_scale", "value": 1.6, "valueStr": null } ] }, { "name": "ワイルドファイア", "rangeId": null, "description": "次の通常攻撃時、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、さらにダメージを与えた敵を燃焼状態にする。燃焼状態の敵は<@ba.vup>{burn_duration}秒の間、1秒ごとにファイヤーホイッスルの攻撃力の<@ba.vup>{burn.atk_scale:0%}の術ダメージを受ける", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_firwhl_1", "duration": -1.0, "blackboard": [ { "key": "burn_duration", "value": 4.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.4, "valueStr": null }, { "key": "atk_scale", "value": 1.75, "valueStr": null } ] }, { "name": "ワイルドファイア", "rangeId": null, "description": "次の通常攻撃時、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、さらにダメージを与えた敵を燃焼状態にする。燃焼状態の敵は<@ba.vup>{burn_duration}秒の間、1秒ごとにファイヤーホイッスルの攻撃力の<@ba.vup>{burn.atk_scale:0%}の術ダメージを受ける", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_firwhl_1", "duration": -1.0, "blackboard": [ { "key": "burn_duration", "value": 4.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.5, "valueStr": null }, { "key": "atk_scale", "value": 1.85, "valueStr": null } ] } ] }, "skchr_firwhl_2": { "skillId": "skchr_firwhl_2", "iconId": null, "hidden": false, "levels": [ { "name": "バーングラウンド", "rangeId": null, "description": "攻撃時、攻撃対象の隣接4マス内に<@ba.vup>{projectile_life_time}秒持続する燃焼エリアを生成する。燃焼エリア内の地面にいる敵全員に1秒ごとに、ファイヤーホイッスルの攻撃力の<@ba.vup>{burn.atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 3.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.3, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 3.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.3, "valueStr": null } ] }, { "name": "バーングラウンド", "rangeId": null, "description": "攻撃時、攻撃対象の隣接4マス内に<@ba.vup>{projectile_life_time}秒持続する燃焼エリアを生成する。燃焼エリア内の地面にいる敵全員に1秒ごとに、ファイヤーホイッスルの攻撃力の<@ba.vup>{burn.atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 3.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.35, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 3.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.35, "valueStr": null } ] }, { "name": "バーングラウンド", "rangeId": null, "description": "攻撃時、攻撃対象の隣接4マス内に<@ba.vup>{projectile_life_time}秒持続する燃焼エリアを生成する。燃焼エリア内の地面にいる敵全員に1秒ごとに、ファイヤーホイッスルの攻撃力の<@ba.vup>{burn.atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 3.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.4, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 3.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.4, "valueStr": null } ] }, { "name": "バーングラウンド", "rangeId": null, "description": "攻撃時、攻撃対象の隣接4マス内に<@ba.vup>{projectile_life_time}秒持続する燃焼エリアを生成する。燃焼エリア内の地面にいる敵全員に1秒ごとに、ファイヤーホイッスルの攻撃力の<@ba.vup>{burn.atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 4.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.45, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 4.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.45, "valueStr": null } ] }, { "name": "バーングラウンド", "rangeId": null, "description": "攻撃時、攻撃対象の隣接4マス内に<@ba.vup>{projectile_life_time}秒持続する燃焼エリアを生成する。燃焼エリア内の地面にいる敵全員に1秒ごとに、ファイヤーホイッスルの攻撃力の<@ba.vup>{burn.atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 4.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.5, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 4.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "バーングラウンド", "rangeId": null, "description": "攻撃時、攻撃対象の隣接4マス内に<@ba.vup>{projectile_life_time}秒持続する燃焼エリアを生成する。燃焼エリア内の地面にいる敵全員に1秒ごとに、ファイヤーホイッスルの攻撃力の<@ba.vup>{burn.atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 4.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.6, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 4.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.6, "valueStr": null } ] }, { "name": "バーングラウンド", "rangeId": null, "description": "攻撃時、攻撃対象の隣接4マス内に<@ba.vup>{projectile_life_time}秒持続する燃焼エリアを生成する。燃焼エリア内の地面にいる敵全員に1秒ごとに、ファイヤーホイッスルの攻撃力の<@ba.vup>{burn.atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 19, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.65, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 5.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.65, "valueStr": null } ] }, { "name": "バーングラウンド", "rangeId": null, "description": "攻撃時、攻撃対象の隣接4マス内に<@ba.vup>{projectile_life_time}秒持続する燃焼エリアを生成する。燃焼エリア内の地面にいる敵全員に1秒ごとに、ファイヤーホイッスルの攻撃力の<@ba.vup>{burn.atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.75, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 5.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.75, "valueStr": null } ] }, { "name": "バーングラウンド", "rangeId": null, "description": "攻撃時、攻撃対象の隣接4マス内に<@ba.vup>{projectile_life_time}秒持続する燃焼エリアを生成する。燃焼エリア内の地面にいる敵全員に1秒ごとに、ファイヤーホイッスルの攻撃力の<@ba.vup>{burn.atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.8, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 5.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.8, "valueStr": null } ] }, { "name": "バーングラウンド", "rangeId": null, "description": "攻撃時、攻撃対象の隣接4マス内に<@ba.vup>{projectile_life_time}秒持続する燃焼エリアを生成する。燃焼エリア内の地面にいる敵全員に1秒ごとに、ファイヤーホイッスルの攻撃力の<@ba.vup>{burn.atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 6.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.85, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 6.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.85, "valueStr": null } ] } ] }, "skchr_aurora_1": { "skillId": "skchr_aurora_1", "iconId": null, "hidden": false, "levels": [ { "name": "故郷の守り人", "rangeId": null, "description": "ブロック数<@ba.vup>+{block_cnt}、防御力<@ba.vup>+{def:0%}、<$ba.buffres>レジスト状態になる\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 0.6, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "故郷の守り人", "rangeId": null, "description": "ブロック数<@ba.vup>+{block_cnt}、防御力<@ba.vup>+{def:0%}、<$ba.buffres>レジスト状態になる\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 0.8, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "故郷の守り人", "rangeId": null, "description": "ブロック数<@ba.vup>+{block_cnt}、防御力<@ba.vup>+{def:0%}、<$ba.buffres>レジスト状態になる\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 1.0, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "故郷の守り人", "rangeId": null, "description": "ブロック数<@ba.vup>+{block_cnt}、防御力<@ba.vup>+{def:0%}、<$ba.buffres>レジスト状態になる\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 1.2, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "故郷の守り人", "rangeId": null, "description": "ブロック数<@ba.vup>+{block_cnt}、防御力<@ba.vup>+{def:0%}、<$ba.buffres>レジスト状態になる\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 1.4, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "故郷の守り人", "rangeId": null, "description": "ブロック数<@ba.vup>+{block_cnt}、防御力<@ba.vup>+{def:0%}、<$ba.buffres>レジスト状態になる\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 1.6, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "故郷の守り人", "rangeId": null, "description": "ブロック数<@ba.vup>+{block_cnt}、防御力<@ba.vup>+{def:0%}、<$ba.buffres>レジスト状態になる\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 1.8, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "故郷の守り人", "rangeId": null, "description": "ブロック数<@ba.vup>+{block_cnt}、防御力<@ba.vup>+{def:0%}、<$ba.buffres>レジスト状態になる\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 1.9, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "故郷の守り人", "rangeId": null, "description": "ブロック数<@ba.vup>+{block_cnt}、防御力<@ba.vup>+{def:0%}、<$ba.buffres>レジスト状態になる\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 2.0, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "故郷の守り人", "rangeId": null, "description": "ブロック数<@ba.vup>+{block_cnt}、防御力<@ba.vup>+{def:0%}、<$ba.buffres>レジスト状態になる\n<@ba.rem>効果時間終了後自身が{stun}秒間<$ba.stun>スタン状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 2.1, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] } ] }, "skchr_aurora_2": { "skillId": "skchr_aurora_2", "iconId": null, "hidden": false, "levels": [ { "name": "人工降雪", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃の間隔を<@ba.vdown>わずかに延長し、攻撃対象に<@ba.vup>{attack@cold}秒の<$ba.cold>寒冷状態を付与する。<$ba.frozen>凍結状態の敵を攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇\n<@ba.rem>合計9発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_aurora_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "base_attack_time", "value": 0.25, "valueStr": null }, { "key": "attack@cold", "value": 2.5, "valueStr": null }, { "key": "atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "人工降雪", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃の間隔を<@ba.vdown>わずかに延長し、攻撃対象に<@ba.vup>{attack@cold}秒の<$ba.cold>寒冷状態を付与する。<$ba.frozen>凍結状態の敵を攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇\n<@ba.rem>合計9発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_aurora_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "base_attack_time", "value": 0.25, "valueStr": null }, { "key": "attack@cold", "value": 2.5, "valueStr": null }, { "key": "atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "人工降雪", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃の間隔を<@ba.vdown>わずかに延長し、攻撃対象に<@ba.vup>{attack@cold}秒の<$ba.cold>寒冷状態を付与する。<$ba.frozen>凍結状態の敵を攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇\n<@ba.rem>合計9発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": 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"maxChargeTime": 1, "spCost": 50, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_milu_2", "duration": 0.0, "blackboard": [ { "key": "max_cnt", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "爆撃要請", "rangeId": null, "description": "攻撃範囲内のランダムな位置に爆弾を<@ba.vup>{max_cnt}個投下(敵がいる位置を優先する)\n爆弾は一個につき周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_milu_2", "duration": 0.0, "blackboard": [ { "key": "max_cnt", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 2.1, "valueStr": null } ] }, { "name": "爆撃要請", "rangeId": null, "description": "攻撃範囲内のランダムな位置に爆弾を<@ba.vup>{max_cnt}個投下(敵がいる位置を優先する)\n爆弾は一個につき周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_milu_2", "duration": 0.0, "blackboard": [ { "key": "max_cnt", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 2.2, "valueStr": null } ] }, { "name": "爆撃要請", "rangeId": null, "description": "攻撃範囲内のランダムな位置に爆弾を<@ba.vup>{max_cnt}個投下(敵がいる位置を優先する)\n爆弾は一個につき周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_milu_2", "duration": 0.0, "blackboard": [ { "key": "max_cnt", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 2.3, "valueStr": null } ] }, { "name": "爆撃要請", "rangeId": null, "description": "攻撃範囲内のランダムな位置に爆弾を<@ba.vup>{max_cnt}個投下(敵がいる位置を優先する)\n爆弾は一個につき周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_milu_2", "duration": 0.0, "blackboard": [ { "key": "max_cnt", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 2.4, "valueStr": null } ] }, { "name": "爆撃要請", "rangeId": null, "description": "攻撃範囲内のランダムな位置に爆弾を<@ba.vup>{max_cnt}個投下(敵がいる位置を優先する)\n爆弾は一個につき周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_milu_2", "duration": 0.0, "blackboard": [ { "key": "max_cnt", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 2.6, "valueStr": null } ] }, { "name": "爆撃要請", "rangeId": null, "description": "攻撃範囲内のランダムな位置に爆弾を<@ba.vup>{max_cnt}個投下(敵がいる位置を優先する)\n爆弾は一個につき周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_milu_2", "duration": 0.0, "blackboard": [ { "key": "max_cnt", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 2.8, "valueStr": null } ] }, { "name": "爆撃要請", "rangeId": null, "description": "攻撃範囲内のランダムな位置に爆弾を<@ba.vup>{max_cnt}個投下(敵がいる位置を優先する)\n爆弾は一個につき周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_milu_2", "duration": 0.0, "blackboard": [ { "key": "max_cnt", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 3.0, "valueStr": null } ] } ] }, "skchr_cuttle_2": { "skillId": "skchr_cuttle_2", "iconId": null, "hidden": false, "levels": [ { "name": "脅威妨害戦術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、HPが<@ba.vup>50%以下の敵を攻撃しなくなり、攻撃対象の移動速度が<@ba.vup>{attack@duration}秒間<@ba.vup>-{-attack@move_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_cuttle_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "attack@move_speed", "value": -0.2, "valueStr": null }, { "key": "attack@duration", "value": 3.0, "valueStr": null } ] }, { "name": "脅威妨害戦術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、HPが<@ba.vup>50%以下の敵を攻撃しなくなり、攻撃対象の移動速度が<@ba.vup>{attack@duration}秒間<@ba.vup>-{-attack@move_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_cuttle_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "attack@move_speed", "value": -0.2, "valueStr": null }, { "key": "attack@duration", "value": 3.0, "valueStr": null } ] }, { "name": "脅威妨害戦術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、HPが<@ba.vup>50%以下の敵を攻撃しなくなり、攻撃対象の移動速度が<@ba.vup>{attack@duration}秒間<@ba.vup>-{-attack@move_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_cuttle_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.5, "valueStr": null }, { "key": "attack@move_speed", "value": -0.2, "valueStr": null }, { "key": "attack@duration", "value": 3.0, "valueStr": null } ] }, { "name": "脅威妨害戦術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、HPが<@ba.vup>50%以下の敵を攻撃しなくなり、攻撃対象の移動速度が<@ba.vup>{attack@duration}秒間<@ba.vup>-{-attack@move_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_cuttle_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "attack@move_speed", "value": -0.2, "valueStr": null }, { "key": "attack@duration", "value": 3.0, "valueStr": null } ] }, { "name": "脅威妨害戦術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、HPが<@ba.vup>50%以下の敵を攻撃しなくなり、攻撃対象の移動速度が<@ba.vup>{attack@duration}秒間<@ba.vup>-{-attack@move_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_cuttle_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.7, "valueStr": null }, { "key": "attack@move_speed", "value": -0.2, "valueStr": null }, { "key": "attack@duration", "value": 3.0, "valueStr": null } ] }, { "name": "脅威妨害戦術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、HPが<@ba.vup>50%以下の敵を攻撃しなくなり、攻撃対象の移動速度が<@ba.vup>{attack@duration}秒間<@ba.vup>-{-attack@move_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_cuttle_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.8, "valueStr": null }, { "key": "attack@move_speed", "value": -0.2, "valueStr": null }, { "key": "attack@duration", "value": 3.0, "valueStr": null } ] }, { "name": "脅威妨害戦術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、HPが<@ba.vup>50%以下の敵を攻撃しなくなり、攻撃対象の移動速度が<@ba.vup>{attack@duration}秒間<@ba.vup>-{-attack@move_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_cuttle_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.9, "valueStr": null }, { "key": "attack@move_speed", "value": -0.3, "valueStr": null }, { "key": "attack@duration", "value": 4.0, "valueStr": null } ] }, { "name": "脅威妨害戦術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、HPが<@ba.vup>50%以下の敵を攻撃しなくなり、攻撃対象の移動速度が<@ba.vup>{attack@duration}秒間<@ba.vup>-{-attack@move_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_cuttle_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 2.05, "valueStr": null }, { "key": "attack@move_speed", "value": -0.35, "valueStr": null }, { "key": "attack@duration", "value": 4.0, "valueStr": null } ] }, { "name": "脅威妨害戦術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、HPが<@ba.vup>50%以下の敵を攻撃しなくなり、攻撃対象の移動速度が<@ba.vup>{attack@duration}秒間<@ba.vup>-{-attack@move_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_cuttle_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 2.2, "valueStr": null }, { "key": "attack@move_speed", "value": -0.35, "valueStr": null }, { "key": "attack@duration", "value": 5.0, "valueStr": null } ] }, { "name": "脅威妨害戦術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、HPが<@ba.vup>50%以下の敵を攻撃しなくなり、攻撃対象の移動速度が<@ba.vup>{attack@duration}秒間<@ba.vup>-{-attack@move_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_cuttle_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 2.4, "valueStr": null }, { "key": "attack@move_speed", "value": -0.4, "valueStr": null }, { "key": "attack@duration", "value": 6.0, "valueStr": null } ] } ] }, "skchr_lunacu_1": { "skillId": "skchr_lunacu_1", "iconId": null, "hidden": false, "levels": [ { "name": "狩猟開始", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_lunacu_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null } ] }, { "name": "狩猟開始", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_lunacu_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null } ] }, { "name": "狩猟開始", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_lunacu_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null } ] }, { "name": "狩猟開始", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_lunacu_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null } ] }, { "name": "狩猟開始", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_lunacu_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null } ] }, { "name": "狩猟開始", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_lunacu_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null } ] }, { "name": "狩猟開始", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_lunacu_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null } ] }, { "name": "狩猟開始", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_lunacu_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.75, "valueStr": null } ] }, { "name": "狩猟開始", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_lunacu_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null } ] }, { "name": "狩猟開始", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_lunacu_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null } ] } ] }, "skchr_lunacu_2": { "skillId": "skchr_lunacu_2", "iconId": null, "hidden": false, "levels": [ { "name": "影に潜む狩人", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}\n<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒間、<$ba.camou>迷彩状態になり、スキル期間中、敵を倒すたびに<@ba.vup>{lunacu_s_2[cam].cam_duration}秒の<$ba.camou>迷彩状態を獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_lunacu_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "lunacu_s_2[cam].cam_duration", "value": 6.0, "valueStr": null }, { "key": "lunacu_s_2[start_cam].start_cam_duration", "value": 3.0, "valueStr": null } ] }, { "name": "影に潜む狩人", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}\n<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒間、<$ba.camou>迷彩状態になり、スキル期間中、敵を倒すたびに<@ba.vup>{lunacu_s_2[cam].cam_duration}秒の<$ba.camou>迷彩状態を獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 59, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_lunacu_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 75.0, "valueStr": null }, { "key": "lunacu_s_2[cam].cam_duration", "value": 6.0, "valueStr": null }, { "key": "lunacu_s_2[start_cam].start_cam_duration", "value": 3.0, "valueStr": null } ] }, { "name": "影に潜む狩人", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}\n<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒間、<$ba.camou>迷彩状態になり、スキル期間中、敵を倒すたびに<@ba.vup>{lunacu_s_2[cam].cam_duration}秒の<$ba.camou>迷彩状態を獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 58, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_lunacu_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 80.0, "valueStr": null }, { "key": "lunacu_s_2[cam].cam_duration", "value": 6.0, "valueStr": null }, { "key": "lunacu_s_2[start_cam].start_cam_duration", "value": 3.0, "valueStr": null } ] }, { "name": "影に潜む狩人", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}\n<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒間、<$ba.camou>迷彩状態になり、スキル期間中、敵を倒すたびに<@ba.vup>{lunacu_s_2[cam].cam_duration}秒の<$ba.camou>迷彩状態を獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 57, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_lunacu_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 90.0, "valueStr": null }, { "key": "lunacu_s_2[cam].cam_duration", "value": 6.0, "valueStr": null }, { "key": "lunacu_s_2[start_cam].start_cam_duration", "value": 4.0, "valueStr": null } ] }, { "name": "影に潜む狩人", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}\n<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒間、<$ba.camou>迷彩状態になり、スキル期間中、敵を倒すたびに<@ba.vup>{lunacu_s_2[cam].cam_duration}秒の<$ba.camou>迷彩状態を獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 56, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_lunacu_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 95.0, "valueStr": null }, { "key": "lunacu_s_2[cam].cam_duration", "value": 6.0, "valueStr": null }, { "key": "lunacu_s_2[start_cam].start_cam_duration", "value": 4.0, "valueStr": null } ] }, { "name": "影に潜む狩人", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}\n<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒間、<$ba.camou>迷彩状態になり、スキル期間中、敵を倒すたびに<@ba.vup>{lunacu_s_2[cam].cam_duration}秒の<$ba.camou>迷彩状態を獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_lunacu_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 100.0, "valueStr": null }, { "key": "lunacu_s_2[cam].cam_duration", "value": 6.0, "valueStr": null }, { "key": "lunacu_s_2[start_cam].start_cam_duration", "value": 4.0, "valueStr": null } ] }, { "name": "影に潜む狩人", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}\n<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒間、<$ba.camou>迷彩状態になり、スキル期間中、敵を倒すたびに<@ba.vup>{lunacu_s_2[cam].cam_duration}秒の<$ba.camou>迷彩状態を獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 54, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_lunacu_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 110.0, "valueStr": null }, { "key": "lunacu_s_2[cam].cam_duration", "value": 7.0, "valueStr": null }, { "key": "lunacu_s_2[start_cam].start_cam_duration", "value": 5.0, "valueStr": null } ] }, { "name": "影に潜む狩人", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}\n<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒間、<$ba.camou>迷彩状態になり、スキル期間中、敵を倒すたびに<@ba.vup>{lunacu_s_2[cam].cam_duration}秒の<$ba.camou>迷彩状態を獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 53, "initSp": 27, "increment": 1.0 }, "prefabId": "skchr_lunacu_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 120.0, "valueStr": null }, { "key": "lunacu_s_2[cam].cam_duration", "value": 7.0, "valueStr": null }, { "key": "lunacu_s_2[start_cam].start_cam_duration", "value": 6.0, "valueStr": null } ] }, { "name": "影に潜む狩人", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}\n<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒間、<$ba.camou>迷彩状態になり、スキル期間中、敵を倒すたびに<@ba.vup>{lunacu_s_2[cam].cam_duration}秒の<$ba.camou>迷彩状態を獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 29, "increment": 1.0 }, "prefabId": "skchr_lunacu_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 130.0, "valueStr": null }, { "key": "lunacu_s_2[cam].cam_duration", "value": 7.0, "valueStr": null }, { "key": "lunacu_s_2[start_cam].start_cam_duration", "value": 7.0, "valueStr": null } ] }, { "name": "影に潜む狩人", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}\n<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒間、<$ba.camou>迷彩状態になり、スキル期間中、敵を倒すたびに<@ba.vup>{lunacu_s_2[cam].cam_duration}秒の<$ba.camou>迷彩状態を獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_lunacu_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 140.0, "valueStr": null }, { "key": "lunacu_s_2[cam].cam_duration", "value": 8.0, "valueStr": null }, { "key": "lunacu_s_2[start_cam].start_cam_duration", "value": 8.0, "valueStr": null } ] } ] }, "skchr_toddi_1": { "skillId": "skchr_toddi_1", "iconId": null, "hidden": false, "levels": [ { "name": "信号矢", "rangeId": null, "description": "攻撃範囲内の敵1体(最も重い敵【サルカズ】を優先して選択)をマークし、対象の防御力<@ba.vup>{def:0%}、味方ユニットから狙われやすくさせる。通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_toddi_1", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.2, "valueStr": null }, { "key": "def", "value": -0.2, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null } ] }, { "name": "信号矢", "rangeId": null, "description": "攻撃範囲内の敵1体(最も重い敵【サルカズ】を優先して選択)をマークし、対象の防御力<@ba.vup>{def:0%}、味方ユニットから狙われやすくさせる。通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_toddi_1", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.25, "valueStr": null }, { "key": "def", "value": -0.2, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null } ] }, { "name": "信号矢", "rangeId": null, "description": "攻撃範囲内の敵1体(最も重い敵【サルカズ】を優先して選択)をマークし、対象の防御力<@ba.vup>{def:0%}、味方ユニットから狙われやすくさせる。通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_toddi_1", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.3, "valueStr": null }, { "key": "def", "value": -0.2, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null } ] }, { "name": "信号矢", "rangeId": null, "description": "攻撃範囲内の敵1体(最も重い敵【サルカズ】を優先して選択)をマークし、対象の防御力<@ba.vup>{def:0%}、味方ユニットから狙われやすくさせる。通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_toddi_1", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.35, "valueStr": null }, { "key": "def", "value": -0.2, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null } ] }, { "name": "信号矢", "rangeId": null, "description": "攻撃範囲内の敵1体(最も重い敵【サルカズ】を優先して選択)をマークし、対象の防御力<@ba.vup>{def:0%}、味方ユニットから狙われやすくさせる。通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_toddi_1", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.4, "valueStr": null }, { "key": "def", "value": -0.2, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null } ] }, { "name": "信号矢", "rangeId": null, "description": "攻撃範囲内の敵1体(最も重い敵【サルカズ】を優先して選択)をマークし、対象の防御力<@ba.vup>{def:0%}、味方ユニットから狙われやすくさせる。通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_toddi_1", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.45, "valueStr": null }, { "key": "def", "value": -0.2, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null } ] }, { "name": "信号矢", "rangeId": null, "description": "攻撃範囲内の敵1体(最も重い敵【サルカズ】を優先して選択)をマークし、対象の防御力<@ba.vup>{def:0%}、味方ユニットから狙われやすくさせる。通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_toddi_1", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "def", "value": -0.25, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null } ] }, { "name": "信号矢", "rangeId": null, "description": "攻撃範囲内の敵1体(最も重い敵【サルカズ】を優先して選択)をマークし、対象の防御力<@ba.vup>{def:0%}、味方ユニットから狙われやすくさせる。通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_toddi_1", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "def", "value": -0.25, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null } ] }, { "name": "信号矢", "rangeId": null, "description": "攻撃範囲内の敵1体(最も重い敵【サルカズ】を優先して選択)をマークし、対象の防御力<@ba.vup>{def:0%}、味方ユニットから狙われやすくさせる。通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_toddi_1", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "def", "value": -0.3, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null } ] }, { "name": "信号矢", "rangeId": null, "description": "攻撃範囲内の敵1体(最も重い敵【サルカズ】を優先して選択)をマークし、対象の防御力<@ba.vup>{def:0%}、味方ユニットから狙われやすくさせる。通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_toddi_1", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "def", "value": -0.3, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null } ] } ] }, "skchr_toddi_2": { "skillId": "skchr_toddi_2", "iconId": null, "hidden": false, "levels": [ { "name": "携帯破城矢", "rangeId": null, "description": "通常攻撃の間隔をわずかに延長し、竜矢を射出して敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}物理ダメージを与え、一定時間後爆発して攻撃対象と周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{attack@splash_atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}本の矢を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.6, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "携帯破城矢", "rangeId": null, "description": "通常攻撃の間隔をわずかに延長し、竜矢を射出して敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}物理ダメージを与え、一定時間後爆発して攻撃対象と周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{attack@splash_atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}本の矢を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.6, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "携帯破城矢", "rangeId": null, "description": "通常攻撃の間隔をわずかに延長し、竜矢を射出して敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}物理ダメージを与え、一定時間後爆発して攻撃対象と周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{attack@splash_atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}本の矢を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.6, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "携帯破城矢", "rangeId": null, "description": "通常攻撃の間隔をわずかに延長し、竜矢を射出して敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}物理ダメージを与え、一定時間後爆発して攻撃対象と周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{attack@splash_atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}本の矢を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.65, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "携帯破城矢", "rangeId": null, "description": "通常攻撃の間隔をわずかに延長し、竜矢を射出して敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}物理ダメージを与え、一定時間後爆発して攻撃対象と周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{attack@splash_atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}本の矢を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.65, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "携帯破城矢", "rangeId": null, "description": "通常攻撃の間隔をわずかに延長し、竜矢を射出して敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}物理ダメージを与え、一定時間後爆発して攻撃対象と周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{attack@splash_atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}本の矢を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.65, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "携帯破城矢", "rangeId": null, "description": "通常攻撃の間隔をわずかに延長し、竜矢を射出して敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}物理ダメージを与え、一定時間後爆発して攻撃対象と周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{attack@splash_atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}本の矢を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.1, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.7, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "携帯破城矢", "rangeId": null, "description": "通常攻撃の間隔をわずかに延長し、竜矢を射出して敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}物理ダメージを与え、一定時間後爆発して攻撃対象と周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{attack@splash_atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}本の矢を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.2, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.7, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "携帯破城矢", "rangeId": null, "description": "通常攻撃の間隔をわずかに延長し、竜矢を射出して敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}物理ダメージを与え、一定時間後爆発して攻撃対象と周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{attack@splash_atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}本の矢を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 24, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.3, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.7, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "携帯破城矢", "rangeId": null, "description": "通常攻撃の間隔をわずかに延長し、竜矢を射出して敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}物理ダメージを与え、一定時間後爆発して攻撃対象と周囲一定範囲内の敵全員に攻撃力の<@ba.vup>{attack@splash_atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}本の矢を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.4, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.8, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] } ] }, "skchr_erato_1": { "skillId": "skchr_erato_1", "iconId": null, "hidden": false, "levels": [ { "name": "安眠のメローディア", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させ、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_erato_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.85, "valueStr": null }, { "key": "sleep", "value": 5.0, "valueStr": null } ] }, { "name": "安眠のメローディア", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させ、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_erato_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "sleep", "value": 5.0, "valueStr": null } ] }, { "name": "安眠のメローディア", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させ、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_erato_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.95, "valueStr": null }, { "key": "sleep", "value": 5.0, "valueStr": null } ] }, { "name": "安眠のメローディア", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させ、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_erato_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "sleep", "value": 5.0, "valueStr": null } ] }, { "name": "安眠のメローディア", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させ、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_erato_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.05, "valueStr": null }, { "key": "sleep", "value": 5.0, "valueStr": null } ] }, { "name": "安眠のメローディア", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させ、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_erato_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null }, { "key": "sleep", "value": 5.0, "valueStr": null } ] }, { "name": "安眠のメローディア", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させ、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_erato_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.15, "valueStr": null }, { "key": "sleep", "value": 5.0, "valueStr": null } ] }, { "name": "安眠のメローディア", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させ、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_erato_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "sleep", "value": 5.0, "valueStr": null } ] }, { "name": "安眠のメローディア", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させ、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_erato_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": null }, { "key": "sleep", "value": 5.0, "valueStr": null } ] }, { "name": "安眠のメローディア", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させ、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_erato_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.4, "valueStr": null }, { "key": "sleep", "value": 5.0, "valueStr": null } ] } ] }, "skchr_erato_2": { "skillId": "skchr_erato_2", "iconId": null, "hidden": false, "levels": [ { "name": "英雄へのイムヌス", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、<$ba.sleep>睡眠状態の敵を優先して攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_erato_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack_speed", "value": 25.0, "valueStr": null } ] }, { "name": "英雄へのイムヌス", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、<$ba.sleep>睡眠状態の敵を優先して攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_erato_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.27, "valueStr": null }, { "key": "attack_speed", "value": 25.0, 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null } ] }, { "name": "英雄へのイムヌス", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、<$ba.sleep>睡眠状態の敵を優先して攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_erato_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.33, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null } ] }, { "name": "英雄へのイムヌス", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、<$ba.sleep>睡眠状態の敵を優先して攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_erato_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null } ] }, { 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"対象がいる位置に<@ba.vup>{projectile_delay_time}秒間継続するライトニングボールを1つ発射し、ライトニングボールは<@ba.vup>{interval}秒ごとに周囲の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{prob:0%}の確率で<@ba.vup>{sluggish}秒<$ba.sluggish>足止めする\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_greyy2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.8, "valueStr": null }, { "key": "projectile_delay_time", "value": 6.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "sluggish", "value": 1.4, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null } ] }, { "name": "明けの明星", "rangeId": null, "description": "対象がいる位置に<@ba.vup>{projectile_delay_time}秒間継続するライトニングボールを1つ発射し、ライトニングボールは<@ba.vup>{interval}秒ごとに周囲の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{prob:0%}の確率で<@ba.vup>{sluggish}秒<$ba.sluggish>足止めする\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_greyy2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.85, "valueStr": null }, { "key": "projectile_delay_time", "value": 6.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "sluggish", "value": 1.4, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null } ] }, { "name": "明けの明星", "rangeId": null, "description": "対象がいる位置に<@ba.vup>{projectile_delay_time}秒間継続するライトニングボールを1つ発射し、ライトニングボールは<@ba.vup>{interval}秒ごとに周囲の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{prob:0%}の確率で<@ba.vup>{sluggish}秒<$ba.sluggish>足止めする\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_greyy2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.9, "valueStr": null }, { "key": "projectile_delay_time", "value": 6.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "sluggish", "value": 1.4, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null } ] }, { "name": "明けの明星", "rangeId": null, "description": "対象がいる位置に<@ba.vup>{projectile_delay_time}秒間継続するライトニングボールを1つ発射し、ライトニングボールは<@ba.vup>{interval}秒ごとに周囲の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{prob:0%}の確率で<@ba.vup>{sluggish}秒<$ba.sluggish>足止めする\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_greyy2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.95, "valueStr": null }, { "key": "projectile_delay_time", "value": 8.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "sluggish", "value": 1.4, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null } ] }, { "name": "明けの明星", "rangeId": null, "description": "対象がいる位置に<@ba.vup>{projectile_delay_time}秒間継続するライトニングボールを1つ発射し、ライトニングボールは<@ba.vup>{interval}秒ごとに周囲の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{prob:0%}の確率で<@ba.vup>{sluggish}秒<$ba.sluggish>足止めする\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_greyy2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "projectile_delay_time", "value": 8.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "sluggish", "value": 1.4, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null } ] }, { "name": "明けの明星", "rangeId": null, "description": "対象がいる位置に<@ba.vup>{projectile_delay_time}秒間継続するライトニングボールを1つ発射し、ライトニングボールは<@ba.vup>{interval}秒ごとに周囲の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{prob:0%}の確率で<@ba.vup>{sluggish}秒<$ba.sluggish>足止めする\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_greyy2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.05, "valueStr": null }, { "key": "projectile_delay_time", "value": 8.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "sluggish", "value": 1.4, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null } ] }, { "name": "明けの明星", "rangeId": null, "description": "対象がいる位置に<@ba.vup>{projectile_delay_time}秒間継続するライトニングボールを1つ発射し、ライトニングボールは<@ba.vup>{interval}秒ごとに周囲の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{prob:0%}の確率で<@ba.vup>{sluggish}秒<$ba.sluggish>足止めする\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 29, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_greyy2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null }, { "key": "projectile_delay_time", "value": 10.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "sluggish", "value": 1.4, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null } ] }, { "name": "明けの明星", "rangeId": null, "description": "対象がいる位置に<@ba.vup>{projectile_delay_time}秒間継続するライトニングボールを1つ発射し、ライトニングボールは<@ba.vup>{interval}秒ごとに周囲の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{prob:0%}の確率で<@ba.vup>{sluggish}秒<$ba.sluggish>足止めする\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_greyy2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null }, { "key": "projectile_delay_time", "value": 10.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "sluggish", "value": 1.4, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null } ] }, { "name": "明けの明星", "rangeId": null, "description": "対象がいる位置に<@ba.vup>{projectile_delay_time}秒間継続するライトニングボールを1つ発射し、ライトニングボールは<@ba.vup>{interval}秒ごとに周囲の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{prob:0%}の確率で<@ba.vup>{sluggish}秒<$ba.sluggish>足止めする\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 27, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_greyy2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.25, "valueStr": null }, { "key": "projectile_delay_time", "value": 10.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "sluggish", "value": 1.5, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null } ] }, { "name": "明けの明星", "rangeId": null, "description": "対象がいる位置に<@ba.vup>{projectile_delay_time}秒間継続するライトニングボールを1つ発射し、ライトニングボールは<@ba.vup>{interval}秒ごとに周囲の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{prob:0%}の確率で<@ba.vup>{sluggish}秒<$ba.sluggish>足止めする\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_greyy2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "projectile_delay_time", "value": 12.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "sluggish", "value": 1.6, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null } ] } ] }, "skchr_coldst_2": { "skillId": "skchr_coldst_2", "iconId": null, "hidden": false, "levels": [ { "name": "夜に酔いしれて", "rangeId": null, "description": "装填間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃した対象を<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_coldst_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "reload_interval", "value": 0.8, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "夜に酔いしれて", "rangeId": null, "description": "装填間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃した対象を<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_coldst_2", "duration": 23.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "reload_interval", "value": 0.8, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "夜に酔いしれて", "rangeId": null, "description": "装填間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃した対象を<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_coldst_2", "duration": 26.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "reload_interval", "value": 0.8, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "夜に酔いしれて", "rangeId": null, "description": "装填間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃した対象を<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_coldst_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "reload_interval", "value": 0.8, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "夜に酔いしれて", "rangeId": null, "description": "装填間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃した対象を<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_coldst_2", "duration": 33.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "reload_interval", "value": 0.8, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "夜に酔いしれて", "rangeId": null, "description": "装填間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃した対象を<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_coldst_2", "duration": 36.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "reload_interval", "value": 0.8, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "夜に酔いしれて", "rangeId": null, "description": "装填間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃した対象を<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_coldst_2", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "reload_interval", "value": 0.8, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "夜に酔いしれて", 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{ "key": "reload_interval", "value": 0.8, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "夜に酔いしれて", "rangeId": null, "description": "装填間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃した対象を<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_coldst_2", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "reload_interval", "value": 0.8, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] } ] }, "skchr_snhunt_1": { "skillId": "skchr_snhunt_1", "iconId": "skcom_powerstrike[2]", "hidden": false, "levels": [ { "name": "強撃β", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", 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"次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、旋回投擲物が敵の間で数回跳躍する(最大<@ba.vup>{times}回まで)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_brigid_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null }, { "key": "times", "value": 3.0, "valueStr": null } ] }, { "name": "ノマドの心得", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、旋回投擲物が敵の間で数回跳躍する(最大<@ba.vup>{times}回まで)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_brigid_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.15, "valueStr": null }, { "key": "times", "value": 3.0, "valueStr": null } ] }, { "name": "ノマドの心得", "rangeId": null, "description": 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"攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+1、攻撃範囲内の【エリート】と【ボス】を除く敵の移動速度<@ba.vup>{attack@move_speed:0%}、それらの対象が倒されるたびに自身の素質の効果が<@ba.vup>{attack@talent_up:0.0}倍上乗せされ、最大<@ba.vup>{attack@max_talent_up:0.0}倍まで上昇する(スキル終了まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_haini_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.23, "valueStr": null }, { "key": "attack@move_speed", "value": -0.33, "valueStr": null }, { "key": "attack@talent_up", "value": 0.3, "valueStr": null }, { "key": "attack@max_talent_up", "value": 2.2, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "遮断性発色剤", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+1、攻撃範囲内の【エリート】と【ボス】を除く敵の移動速度<@ba.vup>{attack@move_speed:0%}、それらの対象が倒されるたびに自身の素質の効果が<@ba.vup>{attack@talent_up:0.0}倍上乗せされ、最大<@ba.vup>{attack@max_talent_up:0.0}倍まで上昇する(スキル終了まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_haini_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.26, "valueStr": null }, { "key": "attack@move_speed", "value": -0.36, "valueStr": null }, { "key": "attack@talent_up", "value": 0.3, "valueStr": null }, { "key": "attack@max_talent_up", "value": 2.2, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "遮断性発色剤", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+1、攻撃範囲内の【エリート】と【ボス】を除く敵の移動速度<@ba.vup>{attack@move_speed:0%}、それらの対象が倒されるたびに自身の素質の効果が<@ba.vup>{attack@talent_up:0.0}倍上乗せされ、最大<@ba.vup>{attack@max_talent_up:0.0}倍まで上昇する(スキル終了まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 19, "increment": 1.0 }, "prefabId": "skchr_haini_2", "duration": 26.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@move_speed", "value": -0.4, "valueStr": null }, { "key": "attack@talent_up", "value": 0.4, "valueStr": null }, { "key": "attack@max_talent_up", "value": 2.6, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "遮断性発色剤", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+1、攻撃範囲内の【エリート】と【ボス】を除く敵の移動速度<@ba.vup>{attack@move_speed:0%}、それらの対象が倒されるたびに自身の素質の効果が<@ba.vup>{attack@talent_up:0.0}倍上乗せされ、最大<@ba.vup>{attack@max_talent_up:0.0}倍まで上昇する(スキル終了まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_haini_2", "duration": 26.0, "blackboard": [ { "key": "atk", "value": 0.33, "valueStr": null }, { "key": "attack@move_speed", "value": -0.43, "valueStr": null }, { "key": "attack@talent_up", "value": 0.4, "valueStr": null }, { "key": "attack@max_talent_up", "value": 2.6, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "遮断性発色剤", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+1、攻撃範囲内の【エリート】と【ボス】を除く敵の移動速度<@ba.vup>{attack@move_speed:0%}、それらの対象が倒されるたびに自身の素質の効果が<@ba.vup>{attack@talent_up:0.0}倍上乗せされ、最大<@ba.vup>{attack@max_talent_up:0.0}倍まで上昇する(スキル終了まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_haini_2", "duration": 26.0, "blackboard": [ { "key": "atk", "value": 0.36, "valueStr": null }, { "key": "attack@move_speed", "value": -0.46, "valueStr": null }, { "key": "attack@talent_up", "value": 0.4, "valueStr": null }, { "key": "attack@max_talent_up", "value": 2.6, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "遮断性発色剤", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+1、攻撃範囲内の【エリート】と【ボス】を除く敵の移動速度<@ba.vup>{attack@move_speed:0%}、それらの対象が倒されるたびに自身の素質の効果が<@ba.vup>{attack@talent_up:0.0}倍上乗せされ、最大<@ba.vup>{attack@max_talent_up:0.0}倍まで上昇する(スキル終了まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_haini_2", "duration": 27.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@move_speed", "value": -0.5, "valueStr": null }, { "key": "attack@talent_up", "value": 0.5, "valueStr": null }, { "key": "attack@max_talent_up", "value": 3.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "遮断性発色剤", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+1、攻撃範囲内の【エリート】と【ボス】を除く敵の移動速度<@ba.vup>{attack@move_speed:0%}、それらの対象が倒されるたびに自身の素質の効果が<@ba.vup>{attack@talent_up:0.0}倍上乗せされ、最大<@ba.vup>{attack@max_talent_up:0.0}倍まで上昇する(スキル終了まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_haini_2", "duration": 28.0, "blackboard": [ { "key": "atk", "value": 0.43, "valueStr": null }, { "key": "attack@move_speed", "value": -0.55, "valueStr": null }, { "key": "attack@talent_up", "value": 0.5, "valueStr": null }, { "key": "attack@max_talent_up", "value": 3.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "遮断性発色剤", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+1、攻撃範囲内の【エリート】と【ボス】を除く敵の移動速度<@ba.vup>{attack@move_speed:0%}、それらの対象が倒されるたびに自身の素質の効果が<@ba.vup>{attack@talent_up:0.0}倍上乗せされ、最大<@ba.vup>{attack@max_talent_up:0.0}倍まで上昇する(スキル終了まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 24, "increment": 1.0 }, "prefabId": "skchr_haini_2", "duration": 29.0, "blackboard": [ { "key": "atk", "value": 0.46, "valueStr": null }, { "key": "attack@move_speed", "value": -0.55, "valueStr": null }, { "key": "attack@talent_up", "value": 0.5, "valueStr": null }, { "key": "attack@max_talent_up", "value": 3.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "遮断性発色剤", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+1、攻撃範囲内の【エリート】と【ボス】を除く敵の移動速度<@ba.vup>{attack@move_speed:0%}、それらの対象が倒されるたびに自身の素質の効果が<@ba.vup>{attack@talent_up:0.0}倍上乗せされ、最大<@ba.vup>{attack@max_talent_up:0.0}倍まで上昇する(スキル終了まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_haini_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@move_speed", "value": -0.6, "valueStr": null }, { "key": "attack@talent_up", "value": 0.5, "valueStr": null }, { "key": "attack@max_talent_up", "value": 3.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] } ] }, "skchr_glassb_1": { "skillId": "skchr_glassb_1", "iconId": null, "hidden": false, "levels": [ { "name": "一心不乱", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_glassb_1", "duration": 20.0, "blackboard": [ { "key": "base_attack_time", "value": -0.8, "valueStr": null } ] }, { "name": "一心不乱", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_glassb_1", "duration": 21.0, "blackboard": [ { "key": "base_attack_time", "value": -0.8, "valueStr": null } ] }, { "name": "一心不乱", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_glassb_1", "duration": 22.0, "blackboard": [ { "key": "base_attack_time", "value": -0.8, "valueStr": null } ] }, { "name": "一心不乱", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>かなり短縮", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_glassb_1", "duration": 23.0, "blackboard": [ { "key": "base_attack_time", "value": -0.9, "valueStr": null } ] }, { "name": "一心不乱", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>かなり短縮", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_glassb_1", "duration": 24.0, "blackboard": [ { "key": "base_attack_time", "value": -0.9, "valueStr": null } ] }, { "name": "一心不乱", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>かなり短縮", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_glassb_1", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.9, "valueStr": null } ] }, { "name": "一心不乱", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>大幅に短縮", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_glassb_1", "duration": 26.0, "blackboard": [ { "key": "base_attack_time", "value": -1.0, "valueStr": null } ] }, { "name": "一心不乱", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>大幅に短縮", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_glassb_1", "duration": 27.0, "blackboard": [ { "key": "base_attack_time", "value": -1.0, "valueStr": null } ] }, { "name": "一心不乱", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>大幅に短縮", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_glassb_1", "duration": 28.0, "blackboard": [ { "key": "base_attack_time", "value": -1.0, "valueStr": null } ] }, { "name": "一心不乱", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>超大幅に短縮", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_glassb_1", "duration": 30.0, "blackboard": [ { "key": "base_attack_time", "value": -1.1, "valueStr": null } ] } ] }, "skchr_glassb_2": { "skillId": "skchr_glassb_2", "iconId": null, "hidden": false, "levels": [ { "name": "嵐より生まれしもの", "rangeId": "x-2", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、攻撃対象数<@ba.vup>+1", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_glassb_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "嵐より生まれしもの", "rangeId": "x-2", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、攻撃対象数<@ba.vup>+1", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_glassb_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "嵐より生まれしもの", "rangeId": "x-2", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、攻撃対象数<@ba.vup>+1", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": 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"maxChargeTime": 1, "spCost": 50, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_glassb_2", "duration": 22.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "嵐より生まれしもの", "rangeId": "x-2", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、攻撃対象数<@ba.vup>+2", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_glassb_2", "duration": 22.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "嵐より生まれしもの", "rangeId": "x-2", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、攻撃対象数<@ba.vup>+2", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 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}, "prefabId": "skchr_grabds_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] }, { "name": "吹笛遠鳴", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、攻撃対象数+1\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_grabds_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] } ] }, "skchr_grabds_2": { "skillId": "skchr_grabds_2", "iconId": null, "hidden": false, "levels": [ { "name": "郷愁を誘う子守歌", "rangeId": "y-2", "description": "攻撃しなくなり、攻撃範囲内にいる<@ba.vup>{max_target}体の敵に<@ba.vup>{sleep}秒の<$ba.sleep>睡眠状態を付与する。その後、通常攻撃が同時に最大<@ba.vup>{max_target}体の敵を攻撃するようになり、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", 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1, "spCost": 30, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_grabds_2", "duration": 14.0, "blackboard": [ { "key": "max_target", "value": 3.0, "valueStr": null }, { "key": "sleep", "value": 4.0, "valueStr": null }, { "key": "attack_speed", "value": 45.0, "valueStr": null } ] }, { "name": "郷愁を誘う子守歌", "rangeId": "y-2", "description": "攻撃しなくなり、攻撃範囲内にいる<@ba.vup>{max_target}体の敵に<@ba.vup>{sleep}秒の<$ba.sleep>睡眠状態を付与する。その後、通常攻撃が同時に最大<@ba.vup>{max_target}体の敵を攻撃するようになり、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_grabds_2", "duration": 14.0, "blackboard": [ { "key": "max_target", "value": 3.0, "valueStr": null }, { "key": "sleep", "value": 4.0, "valueStr": null }, { "key": "attack_speed", "value": 60.0, "valueStr": null } ] }, { "name": "郷愁を誘う子守歌", "rangeId": "y-2", "description": "攻撃しなくなり、攻撃範囲内にいる<@ba.vup>{max_target}体の敵に<@ba.vup>{sleep}秒の<$ba.sleep>睡眠状態を付与する。その後、通常攻撃が同時に最大<@ba.vup>{max_target}体の敵を攻撃するようになり、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_grabds_2", "duration": 14.0, "blackboard": [ { "key": "max_target", "value": 3.0, "valueStr": null }, { "key": "sleep", "value": 4.0, "valueStr": null }, { "key": "attack_speed", "value": 75.0, "valueStr": null } ] }, { "name": "郷愁を誘う子守歌", "rangeId": "y-2", "description": "攻撃しなくなり、攻撃範囲内にいる<@ba.vup>{max_target}体の敵に<@ba.vup>{sleep}秒の<$ba.sleep>睡眠状態を付与する。その後、通常攻撃が同時に最大<@ba.vup>{max_target}体の敵を攻撃するようになり、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": 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"次の通常攻撃時、周囲8マスの地面にいる敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、全ての高信頼性バッテリーの効果作用対象のSPを<@ba.vup>{attack@sp}回復する\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_windft_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.65, "valueStr": null }, { "key": "attack@sp", "value": 1.0, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "この身で築かす", "rangeId": "x-4", "description": "次の通常攻撃時、周囲8マスの地面にいる敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、全ての高信頼性バッテリーの効果作用対象のSPを<@ba.vup>{attack@sp}回復する\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_windft_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 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"skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_alanna_2", "duration": 11.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack_speed", "value": 25.0, "valueStr": null }, { "key": "multi", "value": 1.6, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "ウルトラジャッキ", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、素質の効果が<@ba.vup>{multi}倍まで上昇、スキル終了後に支援装置を<@ba.vup>{cnt}個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_alanna_2", "duration": 13.0, "blackboard": [ { "key": "atk", "value": 0.28, "valueStr": null }, { "key": "attack_speed", "value": 28.0, "valueStr": null }, { "key": "multi", 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"maxChargeTime": 1, "spCost": 22, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_alanna_2", "duration": 13.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "multi", "value": 2.1, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "ウルトラジャッキ", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、素質の効果が<@ba.vup>{multi}倍まで上昇、スキル終了後に支援装置を<@ba.vup>{cnt}個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_alanna_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.38, "valueStr": null }, { "key": "attack_speed", "value": 38.0, "valueStr": null }, { "key": "multi", "value": 2.2, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "ウルトラジャッキ", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、素質の効果が<@ba.vup>{multi}倍まで上昇、スキル終了後に支援装置を<@ba.vup>{cnt}個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_alanna_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.42, "valueStr": null }, { "key": "attack_speed", "value": 42.0, "valueStr": null }, { "key": "multi", "value": 2.3, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "ウルトラジャッキ", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、素質の効果が<@ba.vup>{multi}倍まで上昇、スキル終了後に支援装置を<@ba.vup>{cnt}個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_alanna_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack_speed", "value": 45.0, "valueStr": null }, { "key": "multi", "value": 2.5, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "ウルトラジャッキ", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、素質の効果が<@ba.vup>{multi}倍まで上昇、スキル終了後に支援装置を<@ba.vup>{cnt}個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_alanna_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "multi", "value": 2.7, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] } ] }, "skchr_sora_1": { "skillId": "skchr_sora_1", "iconId": null, "hidden": false, "levels": [ { "name": "すやすやナンバー", "rangeId": "x-2", 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"攻撃範囲内の味方全員のブロック数<@ba.vup>+1、ハイディの防御力の<@ba.vup>{def:0%}と最大HPの<@ba.vup>{max_hp:0%}の<$ba.inspire>鼓舞状態を付与して、特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_heidi_2", "duration": 15.0, "blackboard": [ { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "def", "value": 0.2, "valueStr": null }, { "key": "max_hp", "value": 0.12, "valueStr": null }, { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.16, "valueStr": null } ] }, { "name": "架空の物語・錆びた城", "rangeId": null, "description": "攻撃範囲内の味方全員のブロック数<@ba.vup>+1、ハイディの防御力の<@ba.vup>{def:0%}と最大HPの<@ba.vup>{max_hp:0%}の<$ba.inspire>鼓舞状態を付与して、特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_heidi_2", "duration": 15.0, "blackboard": [ { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "def", "value": 0.25, "valueStr": null }, { "key": "max_hp", "value": 0.13, "valueStr": null }, { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.18, "valueStr": null } ] }, { "name": "架空の物語・錆びた城", "rangeId": null, "description": "攻撃範囲内の味方全員のブロック数<@ba.vup>+1、ハイディの防御力の<@ba.vup>{def:0%}と最大HPの<@ba.vup>{max_hp:0%}の<$ba.inspire>鼓舞状態を付与して、特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_heidi_2", "duration": 17.0, "blackboard": [ { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "max_hp", "value": 0.16, "valueStr": null }, { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.2, "valueStr": null } ] }, { "name": "架空の物語・錆びた城", "rangeId": null, "description": "攻撃範囲内の味方全員のブロック数<@ba.vup>+1、ハイディの防御力の<@ba.vup>{def:0%}と最大HPの<@ba.vup>{max_hp:0%}の<$ba.inspire>鼓舞状態を付与して、特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_heidi_2", "duration": 17.0, "blackboard": [ { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "def", "value": 0.35, "valueStr": null }, { "key": "max_hp", "value": 0.17, "valueStr": null }, { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.21, "valueStr": null } ] }, { "name": "架空の物語・錆びた城", "rangeId": null, "description": "攻撃範囲内の味方全員のブロック数<@ba.vup>+1、ハイディの防御力の<@ba.vup>{def:0%}と最大HPの<@ba.vup>{max_hp:0%}の<$ba.inspire>鼓舞状態を付与して、特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_heidi_2", "duration": 17.0, "blackboard": [ { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "max_hp", "value": 0.18, "valueStr": null }, { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.22, "valueStr": null } ] }, { "name": "架空の物語・錆びた城", "rangeId": null, "description": "攻撃範囲内の味方全員のブロック数<@ba.vup>+1、ハイディの防御力の<@ba.vup>{def:0%}と最大HPの<@ba.vup>{max_hp:0%}の<$ba.inspire>鼓舞状態を付与して、特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_heidi_2", "duration": 20.0, "blackboard": [ { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "max_hp", "value": 0.2, "valueStr": null }, { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.23, "valueStr": null } ] }, { "name": "架空の物語・錆びた城", "rangeId": null, "description": "攻撃範囲内の味方全員のブロック数<@ba.vup>+1、ハイディの防御力の<@ba.vup>{def:0%}と最大HPの<@ba.vup>{max_hp:0%}の<$ba.inspire>鼓舞状態を付与して、特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_heidi_2", "duration": 20.0, "blackboard": [ { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "def", "value": 0.55, "valueStr": null }, { "key": "max_hp", "value": 0.23, "valueStr": null }, { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.25, "valueStr": null } ] }, { "name": "架空の物語・錆びた城", "rangeId": null, "description": "攻撃範囲内の味方全員のブロック数<@ba.vup>+1、ハイディの防御力の<@ba.vup>{def:0%}と最大HPの<@ba.vup>{max_hp:0%}の<$ba.inspire>鼓舞状態を付与して、特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_heidi_2", "duration": 20.0, "blackboard": [ { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "def", "value": 0.6, "valueStr": null }, { "key": "max_hp", "value": 0.26, "valueStr": null }, { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.28, "valueStr": null } ] }, { "name": "架空の物語・錆びた城", "rangeId": null, "description": "攻撃範囲内の味方全員のブロック数<@ba.vup>+1、ハイディの防御力の<@ba.vup>{def:0%}と最大HPの<@ba.vup>{max_hp:0%}の<$ba.inspire>鼓舞状態を付与して、特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_heidi_2", "duration": 20.0, "blackboard": [ { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "def", "value": 0.7, "valueStr": null }, { "key": "max_hp", "value": 0.3, "valueStr": null }, { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.3, "valueStr": null } ] } ] }, "skchr_dolris_1": { "skillId": "skchr_dolris_1", "iconId": null, "hidden": false, "levels": [ { "name": "われ思う、ゆえに", "rangeId": "x-2", "description": "攻撃範囲拡大、攻撃範囲内の味方全員に三角初華の攻撃力と防御力の<@ba.vup>{attack@atk:0%}の<$ba.inspire>鼓舞状態と、「ダメージを受けるたびに三角初華が治療を行いHPを<@ba.vup>{attack@heal_value_s1}回復」の効果を付与", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_dolris_1", "duration": 30.0, "blackboard": [ { "key": "attack@atk", "value": 0.2, "valueStr": null }, { "key": "attack@def", "value": 0.2, "valueStr": null }, { "key": "attack@heal_value_s1", "value": 50.0, "valueStr": null } ] }, { "name": "われ思う、ゆえに", "rangeId": "x-2", "description": "攻撃範囲拡大、攻撃範囲内の味方全員に三角初華の攻撃力と防御力の<@ba.vup>{attack@atk:0%}の<$ba.inspire>鼓舞状態と、「ダメージを受けるたびに三角初華が治療を行いHPを<@ba.vup>{attack@heal_value_s1}回復」の効果を付与", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_dolris_1", "duration": 30.0, "blackboard": [ { "key": "attack@atk", "value": 0.23, "valueStr": null }, { "key": "attack@def", "value": 0.23, "valueStr": null }, { "key": "attack@heal_value_s1", "value": 55.0, "valueStr": null } ] }, { "name": "われ思う、ゆえに", "rangeId": "x-2", "description": "攻撃範囲拡大、攻撃範囲内の味方全員に三角初華の攻撃力と防御力の<@ba.vup>{attack@atk:0%}の<$ba.inspire>鼓舞状態と、「ダメージを受けるたびに三角初華が治療を行いHPを<@ba.vup>{attack@heal_value_s1}回復」の効果を付与", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_dolris_1", "duration": 30.0, "blackboard": [ { "key": "attack@atk", "value": 0.27, "valueStr": null }, { "key": "attack@def", "value": 0.27, "valueStr": null }, { "key": "attack@heal_value_s1", "value": 60.0, "valueStr": null } ] }, { "name": "われ思う、ゆえに", "rangeId": "x-2", "description": "攻撃範囲拡大、攻撃範囲内の味方全員に三角初華の攻撃力と防御力の<@ba.vup>{attack@atk:0%}の<$ba.inspire>鼓舞状態と、「ダメージを受けるたびに三角初華が治療を行いHPを<@ba.vup>{attack@heal_value_s1}回復」の効果を付与", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, 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"攻撃範囲拡大、攻撃範囲内の味方全員に三角初華の攻撃力と防御力の<@ba.vup>{attack@atk:0%}の<$ba.inspire>鼓舞状態と、「ダメージを受けるたびに三角初華が治療を行いHPを<@ba.vup>{attack@heal_value_s1}回復」の効果を付与", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_dolris_1", "duration": 30.0, "blackboard": [ { "key": "attack@atk", "value": 0.37, "valueStr": null }, { "key": "attack@def", "value": 0.37, "valueStr": null }, { "key": "attack@heal_value_s1", "value": 75.0, "valueStr": null } ] }, { "name": "われ思う、ゆえに", "rangeId": "x-2", "description": "攻撃範囲拡大、攻撃範囲内の味方全員に三角初華の攻撃力と防御力の<@ba.vup>{attack@atk:0%}の<$ba.inspire>鼓舞状態と、「ダメージを受けるたびに三角初華が治療を行いHPを<@ba.vup>{attack@heal_value_s1}回復」の効果を付与", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_dolris_1", "duration": 30.0, "blackboard": [ { "key": "attack@atk", "value": 0.4, "valueStr": null }, { "key": "attack@def", "value": 0.4, "valueStr": null }, { "key": "attack@heal_value_s1", "value": 80.0, "valueStr": null } ] }, { "name": "われ思う、ゆえに", "rangeId": "x-2", "description": "攻撃範囲拡大、攻撃範囲内の味方全員に三角初華の攻撃力と防御力の<@ba.vup>{attack@atk:0%}の<$ba.inspire>鼓舞状態と、「ダメージを受けるたびに三角初華が治療を行いHPを<@ba.vup>{attack@heal_value_s1}回復」の効果を付与", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_dolris_1", "duration": 30.0, "blackboard": [ { "key": "attack@atk", "value": 0.45, "valueStr": null }, { "key": "attack@def", "value": 0.45, "valueStr": null }, { "key": "attack@heal_value_s1", "value": 85.0, "valueStr": null } ] }, { "name": "われ思う、ゆえに", "rangeId": "x-2", "description": "攻撃範囲拡大、攻撃範囲内の味方全員に三角初華の攻撃力と防御力の<@ba.vup>{attack@atk:0%}の<$ba.inspire>鼓舞状態と、「ダメージを受けるたびに三角初華が治療を行いHPを<@ba.vup>{attack@heal_value_s1}回復」の効果を付与", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 24, "increment": 1.0 }, "prefabId": "skchr_dolris_1", "duration": 30.0, "blackboard": [ { "key": "attack@atk", "value": 0.5, "valueStr": null }, { "key": "attack@def", "value": 0.5, "valueStr": null }, { "key": "attack@heal_value_s1", "value": 90.0, "valueStr": null } ] }, { "name": "われ思う、ゆえに", "rangeId": "x-2", "description": "攻撃範囲拡大、攻撃範囲内の味方全員に三角初華の攻撃力と防御力の<@ba.vup>{attack@atk:0%}の<$ba.inspire>鼓舞状態と、「ダメージを受けるたびに三角初華が治療を行いHPを<@ba.vup>{attack@heal_value_s1}回復」の効果を付与", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_dolris_1", "duration": 30.0, "blackboard": [ { "key": "attack@atk", "value": 0.55, "valueStr": null }, { "key": "attack@def", "value": 0.55, "valueStr": null }, { "key": "attack@heal_value_s1", "value": 100.0, "valueStr": null } ] } ] }, "skchr_dolris_2": { "skillId": "skchr_dolris_2", "iconId": null, "hidden": false, "levels": [ { "name": "われ悲しむ、ゆえに", "rangeId": null, "description": "スキル発動中、特性による回復が行われなくなり、{interval}秒ごとにランダムで攻撃範囲内にいる敵1体に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、味方1体のHPを攻撃力の<@ba.vup>{attack@heal_scale:0%}で治療する。さらに、攻撃範囲内の味方全員に三角初華の攻撃力<@ba.vup>{attack@atk:0%}の鼓舞状態を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_dolris_2", "duration": 12.0, "blackboard": [ { "key": "attack@atk", "value": 0.7, "valueStr": null }, { "key": "interval", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.6, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.1, "valueStr": null } ] }, { "name": "われ悲しむ、ゆえに", "rangeId": null, "description": "スキル発動中、特性による回復が行われなくなり、{interval}秒ごとにランダムで攻撃範囲内にいる敵1体に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、味方1体のHPを攻撃力の<@ba.vup>{attack@heal_scale:0%}で治療する。さらに、攻撃範囲内の味方全員に三角初華の攻撃力<@ba.vup>{attack@atk:0%}の鼓舞状態を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_dolris_2", "duration": 12.0, "blackboard": [ { "key": "attack@atk", "value": 0.7, "valueStr": null }, { "key": "interval", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.6, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.1, "valueStr": null } ] }, { "name": "われ悲しむ、ゆえに", "rangeId": null, "description": "スキル発動中、特性による回復が行われなくなり、{interval}秒ごとにランダムで攻撃範囲内にいる敵1体に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、味方1体のHPを攻撃力の<@ba.vup>{attack@heal_scale:0%}で治療する。さらに、攻撃範囲内の味方全員に三角初華の攻撃力<@ba.vup>{attack@atk:0%}の鼓舞状態を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_dolris_2", "duration": 12.0, "blackboard": [ { "key": "attack@atk", "value": 0.7, "valueStr": null }, { "key": "interval", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.6, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.1, "valueStr": null } ] }, { "name": "われ悲しむ、ゆえに", "rangeId": null, "description": "スキル発動中、特性による回復が行われなくなり、{interval}秒ごとにランダムで攻撃範囲内にいる敵1体に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、味方1体のHPを攻撃力の<@ba.vup>{attack@heal_scale:0%}で治療する。さらに、攻撃範囲内の味方全員に三角初華の攻撃力<@ba.vup>{attack@atk:0%}の鼓舞状態を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_dolris_2", "duration": 12.0, "blackboard": [ { "key": "attack@atk", "value": 0.8, "valueStr": null }, { "key": "interval", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.7, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.15, "valueStr": null } ] }, { "name": "われ悲しむ、ゆえに", "rangeId": null, "description": "スキル発動中、特性による回復が行われなくなり、{interval}秒ごとにランダムで攻撃範囲内にいる敵1体に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、味方1体のHPを攻撃力の<@ba.vup>{attack@heal_scale:0%}で治療する。さらに、攻撃範囲内の味方全員に三角初華の攻撃力<@ba.vup>{attack@atk:0%}の鼓舞状態を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_dolris_2", "duration": 12.0, "blackboard": [ { "key": "attack@atk", "value": 0.8, "valueStr": null }, { "key": "interval", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.7, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.15, "valueStr": null } ] }, { "name": "われ悲しむ、ゆえに", "rangeId": null, "description": "スキル発動中、特性による回復が行われなくなり、{interval}秒ごとにランダムで攻撃範囲内にいる敵1体に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、味方1体のHPを攻撃力の<@ba.vup>{attack@heal_scale:0%}で治療する。さらに、攻撃範囲内の味方全員に三角初華の攻撃力<@ba.vup>{attack@atk:0%}の鼓舞状態を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_dolris_2", "duration": 12.0, "blackboard": [ { "key": "attack@atk", "value": 0.8, "valueStr": null }, { "key": "interval", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.7, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.15, "valueStr": null } ] }, { "name": "われ悲しむ、ゆえに", "rangeId": null, "description": "スキル発動中、特性による回復が行われなくなり、{interval}秒ごとにランダムで攻撃範囲内にいる敵1体に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、味方1体のHPを攻撃力の<@ba.vup>{attack@heal_scale:0%}で治療する。さらに、攻撃範囲内の味方全員に三角初華の攻撃力<@ba.vup>{attack@atk:0%}の鼓舞状態を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_dolris_2", "duration": 12.0, "blackboard": [ { "key": "attack@atk", "value": 0.9, "valueStr": null }, { "key": "interval", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.8, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.2, "valueStr": null } ] }, { "name": "われ悲しむ、ゆえに", "rangeId": null, "description": "スキル発動中、特性による回復が行われなくなり、{interval}秒ごとにランダムで攻撃範囲内にいる敵1体に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、味方1体のHPを攻撃力の<@ba.vup>{attack@heal_scale:0%}で治療する。さらに、攻撃範囲内の味方全員に三角初華の攻撃力<@ba.vup>{attack@atk:0%}の鼓舞状態を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_dolris_2", "duration": 12.0, "blackboard": [ { "key": "attack@atk", "value": 0.9, "valueStr": null }, { "key": "interval", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.85, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.2, "valueStr": null } ] }, { "name": "われ悲しむ、ゆえに", "rangeId": null, "description": "スキル発動中、特性による回復が行われなくなり、{interval}秒ごとにランダムで攻撃範囲内にいる敵1体に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、味方1体のHPを攻撃力の<@ba.vup>{attack@heal_scale:0%}で治療する。さらに、攻撃範囲内の味方全員に三角初華の攻撃力<@ba.vup>{attack@atk:0%}の鼓舞状態を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_dolris_2", "duration": 12.0, "blackboard": [ { "key": "attack@atk", "value": 0.9, "valueStr": null }, { "key": "interval", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.9, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.25, "valueStr": null } ] }, { "name": "われ悲しむ、ゆえに", "rangeId": null, "description": "スキル発動中、特性による回復が行われなくなり、{interval}秒ごとにランダムで攻撃範囲内にいる敵1体に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、味方1体のHPを攻撃力の<@ba.vup>{attack@heal_scale:0%}で治療する。さらに、攻撃範囲内の味方全員に三角初華の攻撃力<@ba.vup>{attack@atk:0%}の鼓舞状態を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_dolris_2", "duration": 12.0, "blackboard": [ { "key": "attack@atk", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.25, "valueStr": null } ] } ] }, "skchr_tknogi_1": { "skillId": "skchr_tknogi_1", "iconId": null, "hidden": false, "levels": [ { "name": "跡無", "rangeId": null, "description": "攻撃範囲内の味方の物理回避と術回避<@ba.vup>+{attack@prob:0%}、敵の<$ba.invisible>ステルス状態を無効にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_tknogi_1", "duration": 25.0, "blackboard": [ { "key": "attack@prob", "value": 0.25, "valueStr": null } ] }, { "name": "跡無", "rangeId": null, "description": "攻撃範囲内の味方の物理回避と術回避<@ba.vup>+{attack@prob:0%}、敵の<$ba.invisible>ステルス状態を無効にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_tknogi_1", "duration": 26.0, "blackboard": [ { "key": "attack@prob", "value": 0.25, "valueStr": null } ] }, { "name": "跡無", "rangeId": null, "description": "攻撃範囲内の味方の物理回避と術回避<@ba.vup>+{attack@prob:0%}、敵の<$ba.invisible>ステルス状態を無効にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_tknogi_1", "duration": 27.0, "blackboard": [ { "key": "attack@prob", "value": 0.25, "valueStr": null } ] }, { "name": "跡無", "rangeId": null, "description": "攻撃範囲内の味方の物理回避と術回避<@ba.vup>+{attack@prob:0%}、敵の<$ba.invisible>ステルス状態を無効にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_tknogi_1", "duration": 28.0, "blackboard": [ { "key": "attack@prob", "value": 0.28, "valueStr": null } ] }, { "name": "跡無", "rangeId": null, "description": "攻撃範囲内の味方の物理回避と術回避<@ba.vup>+{attack@prob:0%}、敵の<$ba.invisible>ステルス状態を無効にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 19, "increment": 1.0 }, "prefabId": "skchr_tknogi_1", "duration": 29.0, "blackboard": [ { "key": "attack@prob", "value": 0.28, "valueStr": null } ] }, { "name": "跡無", "rangeId": null, "description": "攻撃範囲内の味方の物理回避と術回避<@ba.vup>+{attack@prob:0%}、敵の<$ba.invisible>ステルス状態を無効にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_tknogi_1", "duration": 30.0, "blackboard": [ { "key": "attack@prob", "value": 0.28, "valueStr": null } ] }, { "name": "跡無", "rangeId": null, "description": "攻撃範囲内の味方の物理回避と術回避<@ba.vup>+{attack@prob:0%}、敵の<$ba.invisible>ステルス状態を無効にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_tknogi_1", "duration": 31.0, "blackboard": [ { "key": "attack@prob", "value": 0.31, "valueStr": null } ] }, { "name": "跡無", "rangeId": null, "description": "攻撃範囲内の味方の物理回避と術回避<@ba.vup>+{attack@prob:0%}、敵の<$ba.invisible>ステルス状態を無効にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_tknogi_1", "duration": 32.0, "blackboard": [ { "key": "attack@prob", "value": 0.32, "valueStr": null } ] }, { "name": "跡無", "rangeId": null, "description": "攻撃範囲内の味方の物理回避と術回避<@ba.vup>+{attack@prob:0%}、敵の<$ba.invisible>ステルス状態を無効にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_tknogi_1", "duration": 33.0, "blackboard": [ { "key": "attack@prob", "value": 0.33, "valueStr": null } ] }, { "name": "跡無", 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null, "maxChargeTime": 1, "spCost": 75, "initSp": 60, "increment": 1.0 }, "prefabId": "skchr_xingzh_2", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@xingzh_s_2[heal].interval", "value": 1.0, "valueStr": null }, { "key": "attack@xingzh_s_2[heal].atk_to_hp_recovery_ratio", "value": 0.2, "valueStr": null } ] } ] }, "skchr_flwr2_1": { "skillId": "skchr_flwr2_1", "iconId": null, "hidden": false, "levels": [ { "name": "「山中の喜び」", "rangeId": null, "description": "攻撃力の<@ba.vup>{heal_scale:0%}で治療行動を行い、<@ba.vup>10秒間対象の防御力<@ba.vup>+{def:0%}(重複不可)\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_flwr2_1", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 2.0, "valueStr": null }, { "key": "def", "value": 0.1, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "duration", "value": 10.0, "valueStr": null } ] }, { "name": "「山中の喜び」", "rangeId": null, "description": "攻撃力の<@ba.vup>{heal_scale:0%}で治療行動を行い、<@ba.vup>10秒間対象の防御力<@ba.vup>+{def:0%}(重複不可)\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_flwr2_1", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 2.2, "valueStr": null }, { "key": "def", "value": 0.1, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "duration", "value": 10.0, "valueStr": null } ] }, { "name": "「山中の喜び」", "rangeId": null, "description": "攻撃力の<@ba.vup>{heal_scale:0%}で治療行動を行い、<@ba.vup>10秒間対象の防御力<@ba.vup>+{def:0%}(重複不可)\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_flwr2_1", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 2.4, "valueStr": null }, { "key": "def", "value": 0.1, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "duration", "value": 10.0, "valueStr": null } ] }, { "name": "「山中の喜び」", "rangeId": null, "description": "攻撃力の<@ba.vup>{heal_scale:0%}で治療行動を行い、<@ba.vup>10秒間対象の防御力<@ba.vup>+{def:0%}(重複不可)\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 11, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_flwr2_1", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 2.6, "valueStr": null }, { "key": "def", "value": 0.15, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "duration", "value": 10.0, "valueStr": null } ] }, { "name": "「山中の喜び」", "rangeId": null, "description": "攻撃力の<@ba.vup>{heal_scale:0%}で治療行動を行い、<@ba.vup>10秒間対象の防御力<@ba.vup>+{def:0%}(重複不可)\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 11, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_flwr2_1", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 3.1, "valueStr": null }, { "key": "def", "value": 0.15, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "duration", "value": 10.0, "valueStr": null } ] }, { "name": "「山中の喜び」", "rangeId": null, "description": "攻撃力の<@ba.vup>{heal_scale:0%}で治療行動を行い、<@ba.vup>10秒間対象の防御力<@ba.vup>+{def:0%}(重複不可)\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 11, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_flwr2_1", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 3.3, "valueStr": null }, { "key": "def", "value": 0.15, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "duration", "value": 10.0, "valueStr": null } ] }, { "name": "「山中の喜び」", "rangeId": null, "description": "攻撃力の<@ba.vup>{heal_scale:0%}で治療行動を行い、<@ba.vup>10秒間対象の防御力<@ba.vup>+{def:0%}(重複不可)\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 10, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_flwr2_1", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 3.5, "valueStr": null }, { "key": "def", "value": 0.2, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "duration", "value": 10.0, "valueStr": null } ] }, { "name": "「山中の喜び」", "rangeId": null, "description": 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"valueStr": null }, { "key": "def", "value": 0.2, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "duration", "value": 10.0, "valueStr": null } ] }, { "name": "「山中の喜び」", "rangeId": null, "description": "攻撃力の<@ba.vup>{heal_scale:0%}で治療行動を行い、<@ba.vup>10秒間対象の防御力<@ba.vup>+{def:0%}(重複不可)\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 9, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_flwr2_1", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 5.0, "valueStr": null }, { "key": "def", "value": 0.25, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "duration", "value": 10.0, "valueStr": null } ] } ] }, "skchr_flwr2_2": { "skillId": "skchr_flwr2_2", "iconId": null, "hidden": false, "levels": [ { "name": "「神殿の余燼」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、素質による<$ba.protect>加護の効果が<@ba.vup>{talent_scale}倍まで上昇。治療するたび、<@ba.vup>{attack@buff_duration}秒間対象の攻撃力<@ba.vup>+{attack@atk:0%}、対象はHPを毎秒最大値の<@ba.vdown>{attack@hp_ratio:0%}失う(重複不可)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_flwr2_2", "duration": 18.0, "blackboard": [ { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "talent_scale", "value": 1.1, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.01, "valueStr": null }, { "key": "attack@atk", "value": 0.1, "valueStr": null }, { "key": "attack@buff_duration", "value": 3.0, "valueStr": null } ] }, { "name": "「神殿の余燼」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、素質による<$ba.protect>加護の効果が<@ba.vup>{talent_scale}倍まで上昇。治療するたび、<@ba.vup>{attack@buff_duration}秒間対象の攻撃力<@ba.vup>+{attack@atk:0%}、対象はHPを毎秒最大値の<@ba.vdown>{attack@hp_ratio:0%}失う(重複不可)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_flwr2_2", "duration": 19.0, "blackboard": [ { "key": "attack_speed", "value": 23.0, "valueStr": null }, { "key": "talent_scale", "value": 1.2, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.01, "valueStr": null }, { "key": "attack@atk", "value": 0.1, "valueStr": null }, { "key": "attack@buff_duration", "value": 3.0, "valueStr": null } ] }, { "name": "「神殿の余燼」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、素質による<$ba.protect>加護の効果が<@ba.vup>{talent_scale}倍まで上昇。治療するたび、<@ba.vup>{attack@buff_duration}秒間対象の攻撃力<@ba.vup>+{attack@atk:0%}、対象はHPを毎秒最大値の<@ba.vdown>{attack@hp_ratio:0%}失う(重複不可)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_flwr2_2", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 26.0, "valueStr": null }, { "key": "talent_scale", "value": 1.3, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.01, "valueStr": null }, { "key": "attack@atk", "value": 0.1, "valueStr": null }, { "key": "attack@buff_duration", "value": 3.0, "valueStr": null } ] }, { "name": "「神殿の余燼」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、素質による<$ba.protect>加護の効果が<@ba.vup>{talent_scale}倍まで上昇。治療するたび、<@ba.vup>{attack@buff_duration}秒間対象の攻撃力<@ba.vup>+{attack@atk:0%}、対象はHPを毎秒最大値の<@ba.vdown>{attack@hp_ratio:0%}失う(重複不可)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_flwr2_2", "duration": 21.0, "blackboard": [ { "key": "attack_speed", "value": 29.0, "valueStr": null }, { "key": "talent_scale", "value": 1.4, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.01, "valueStr": null }, { "key": "attack@atk", "value": 0.15, "valueStr": null }, { "key": "attack@buff_duration", "value": 3.0, "valueStr": null } ] }, { "name": "「神殿の余燼」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、素質による<$ba.protect>加護の効果が<@ba.vup>{talent_scale}倍まで上昇。治療するたび、<@ba.vup>{attack@buff_duration}秒間対象の攻撃力<@ba.vup>+{attack@atk:0%}、対象はHPを毎秒最大値の<@ba.vdown>{attack@hp_ratio:0%}失う(重複不可)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_flwr2_2", "duration": 22.0, "blackboard": [ { "key": "attack_speed", "value": 32.0, "valueStr": null }, { "key": "talent_scale", "value": 1.5, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.01, "valueStr": null }, { "key": "attack@atk", "value": 0.15, "valueStr": null }, { "key": "attack@buff_duration", "value": 3.0, "valueStr": null } ] }, { "name": "「神殿の余燼」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、素質による<$ba.protect>加護の効果が<@ba.vup>{talent_scale}倍まで上昇。治療するたび、<@ba.vup>{attack@buff_duration}秒間対象の攻撃力<@ba.vup>+{attack@atk:0%}、対象はHPを毎秒最大値の<@ba.vdown>{attack@hp_ratio:0%}失う(重複不可)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_flwr2_2", "duration": 23.0, "blackboard": [ { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "talent_scale", "value": 1.6, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.01, "valueStr": null }, { "key": "attack@atk", "value": 0.15, "valueStr": null }, { "key": "attack@buff_duration", "value": 3.0, "valueStr": null } ] }, { "name": "「神殿の余燼」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、素質による<$ba.protect>加護の効果が<@ba.vup>{talent_scale}倍まで上昇。治療するたび、<@ba.vup>{attack@buff_duration}秒間対象の攻撃力<@ba.vup>+{attack@atk:0%}、対象はHPを毎秒最大値の<@ba.vdown>{attack@hp_ratio:0%}失う(重複不可)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_flwr2_2", "duration": 24.0, "blackboard": [ { "key": "attack_speed", "value": 38.0, "valueStr": null }, { "key": "talent_scale", "value": 1.7, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.01, "valueStr": null }, { "key": "attack@atk", "value": 0.2, "valueStr": null }, { "key": "attack@buff_duration", "value": 3.0, "valueStr": null } ] }, { "name": "「神殿の余燼」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、素質による<$ba.protect>加護の効果が<@ba.vup>{talent_scale}倍まで上昇。治療するたび、<@ba.vup>{attack@buff_duration}秒間対象の攻撃力<@ba.vup>+{attack@atk:0%}、対象はHPを毎秒最大値の<@ba.vdown>{attack@hp_ratio:0%}失う(重複不可)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_flwr2_2", "duration": 26.0, "blackboard": [ { "key": "attack_speed", "value": 42.0, "valueStr": null }, { "key": "talent_scale", "value": 1.8, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.01, "valueStr": null }, { "key": "attack@atk", "value": 0.25, "valueStr": null }, { "key": "attack@buff_duration", "value": 3.0, "valueStr": null } ] }, { "name": "「神殿の余燼」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、素質による<$ba.protect>加護の効果が<@ba.vup>{talent_scale}倍まで上昇。治療するたび、<@ba.vup>{attack@buff_duration}秒間対象の攻撃力<@ba.vup>+{attack@atk:0%}、対象はHPを毎秒最大値の<@ba.vdown>{attack@hp_ratio:0%}失う(重複不可)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_flwr2_2", "duration": 28.0, "blackboard": [ { "key": "attack_speed", "value": 46.0, "valueStr": null }, { "key": "talent_scale", "value": 1.9, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.01, "valueStr": null }, { "key": "attack@atk", "value": 0.25, "valueStr": null }, { "key": "attack@buff_duration", "value": 3.0, "valueStr": null } ] }, { "name": "「神殿の余燼」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、素質による<$ba.protect>加護の効果が<@ba.vup>{talent_scale}倍まで上昇。治療するたび、<@ba.vup>{attack@buff_duration}秒間対象の攻撃力<@ba.vup>+{attack@atk:0%}、対象はHPを毎秒最大値の<@ba.vdown>{attack@hp_ratio:0%}失う(重複不可)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_flwr2_2", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.01, "valueStr": null }, { "key": "attack@atk", "value": 0.3, "valueStr": null }, { "key": "attack@buff_duration", "value": 3.0, "valueStr": null } ] } ] }, "skchr_threye_1": { "skillId": "skchr_threye_1", "iconId": null, "hidden": false, "levels": [ { "name": "崩壊を視しとき", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_threye_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.4, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.3, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "崩壊を視しとき", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_threye_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.5, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.3, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "崩壊を視しとき", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_threye_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.6, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.3, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "崩壊を視しとき", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 14, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_threye_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.7, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.4, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null } ] }, { "name": "崩壊を視しとき", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 13, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_threye_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.8, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.4, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null } ] }, { "name": "崩壊を視しとき", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_threye_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.9, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.4, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null } ] }, { "name": "崩壊を視しとき", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_threye_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.5, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null } ] }, { "name": "崩壊を視しとき", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_threye_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.6, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null } ] }, { "name": "崩壊を視しとき", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_threye_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.7, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null } ] }, { "name": "崩壊を視しとき", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_threye_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.8, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null } ] } ] }, "skchr_threye_2": { "skillId": "skchr_threye_2", "iconId": null, "hidden": false, "levels": [ { "name": "枯朽を視たりて", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃対象数+1、攻撃時、対象に追加で攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_threye_2", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 10.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "枯朽を視たりて", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃対象数+1、攻撃時、対象に追加で攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_threye_2", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 14.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "枯朽を視たりて", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃対象数+1、攻撃時、対象に追加で攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_threye_2", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 18.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "枯朽を視たりて", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃対象数+1、攻撃時、対象に追加で攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_threye_2", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 22.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.2, "valueStr": null } ] }, { "name": "枯朽を視たりて", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃対象数+1、攻撃時、対象に追加で攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_threye_2", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 26.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.2, "valueStr": null } ] }, { "name": "枯朽を視たりて", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃対象数+1、攻撃時、対象に追加で攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_threye_2", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.2, "valueStr": null } ] }, { "name": "枯朽を視たりて", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃対象数+1、攻撃時、対象に追加で攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_threye_2", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.25, "valueStr": null } ] }, { "name": "枯朽を視たりて", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃対象数+1、攻撃時、対象に追加で攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_threye_2", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 40.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.3, "valueStr": null } ] }, { "name": "枯朽を視たりて", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃対象数+1、攻撃時、対象に追加で攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_threye_2", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 45.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.3, "valueStr": null } ] }, { "name": "枯朽を視たりて", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃対象数+1、攻撃時、対象に追加で攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_threye_2", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.35, "valueStr": null } ] } ] }, "skchr_bobb_1": { "skillId": "skchr_bobb_1", "iconId": null, "hidden": false, "levels": [ { "name": "非友好的交渉", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える。灼熱損傷の爆発効果中でない敵を優先して攻撃", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bobb_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.6, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "非友好的交渉", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える。灼熱損傷の爆発効果中でない敵を優先して攻撃", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bobb_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.65, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "非友好的交渉", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える。灼熱損傷の爆発効果中でない敵を優先して攻撃", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bobb_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.7, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "非友好的交渉", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える。灼熱損傷の爆発効果中でない敵を優先して攻撃", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bobb_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.8, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "非友好的交渉", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える。灼熱損傷の爆発効果中でない敵を優先して攻撃", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bobb_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.85, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "非友好的交渉", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える。灼熱損傷の爆発効果中でない敵を優先して攻撃", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bobb_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.9, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "非友好的交渉", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える。灼熱損傷の爆発効果中でない敵を優先して攻撃", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 13, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bobb_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "ep_damage_ratio", "value": 1.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "非友好的交渉", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える。灼熱損傷の爆発効果中でない敵を優先して攻撃", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bobb_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "ep_damage_ratio", "value": 1.1, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "非友好的交渉", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える。灼熱損傷の爆発効果中でない敵を優先して攻撃", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bobb_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "ep_damage_ratio", "value": 1.15, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "非友好的交渉", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える。灼熱損傷の爆発効果中でない敵を優先して攻撃", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bobb_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "ep_damage_ratio", "value": 1.2, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] } ] }, "skchr_bobb_2": { "skillId": "skchr_bobb_2", "iconId": null, "hidden": false, "levels": [ { "name": "「通行止め」", "rangeId": null, "description": "攻撃しなくなり、攻撃範囲内の敵1体のいる位置を参照して灼熱エリアを生成する。エリア内の地面にいる敵は1秒ごとにボビングの攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージと攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bobb_2", "duration": 11.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.6, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.1, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 11.0, "valueStr": null } ] }, { "name": "「通行止め」", "rangeId": null, "description": "攻撃しなくなり、攻撃範囲内の敵1体のいる位置を参照して灼熱エリアを生成する。エリア内の地面にいる敵は1秒ごとにボビングの攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージと攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bobb_2", "duration": 11.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.65, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.11, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 11.0, "valueStr": null } ] }, { "name": "「通行止め」", "rangeId": null, "description": "攻撃しなくなり、攻撃範囲内の敵1体のいる位置を参照して灼熱エリアを生成する。エリア内の地面にいる敵は1秒ごとにボビングの攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージと攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bobb_2", "duration": 11.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.7, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.12, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 11.0, "valueStr": null } ] }, { "name": "「通行止め」", "rangeId": null, "description": "攻撃しなくなり、攻撃範囲内の敵1体のいる位置を参照して灼熱エリアを生成する。エリア内の地面にいる敵は1秒ごとにボビングの攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージと攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_bobb_2", "duration": 11.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.75, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.13, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 11.0, "valueStr": null } ] }, { "name": "「通行止め」", "rangeId": null, "description": "攻撃しなくなり、攻撃範囲内の敵1体のいる位置を参照して灼熱エリアを生成する。エリア内の地面にいる敵は1秒ごとにボビングの攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージと攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_bobb_2", "duration": 11.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.8, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.14, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 11.0, "valueStr": null } ] }, { "name": "「通行止め」", "rangeId": null, "description": "攻撃しなくなり、攻撃範囲内の敵1体のいる位置を参照して灼熱エリアを生成する。エリア内の地面にいる敵は1秒ごとにボビングの攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージと攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_bobb_2", "duration": 11.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.9, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.15, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 11.0, "valueStr": null } ] }, { "name": "「通行止め」", "rangeId": null, "description": "攻撃しなくなり、攻撃範囲内の敵1体のいる位置を参照して灼熱エリアを生成する。エリア内の地面にいる敵は1秒ごとにボビングの攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージと攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_bobb_2", "duration": 11.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.17, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 11.0, "valueStr": null } ] }, { "name": "「通行止め」", "rangeId": null, "description": "攻撃しなくなり、攻撃範囲内の敵1体のいる位置を参照して灼熱エリアを生成する。エリア内の地面にいる敵は1秒ごとにボビングの攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージと攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_bobb_2", "duration": 11.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.1, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.18, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 11.0, "valueStr": null } ] }, { "name": "「通行止め」", "rangeId": null, "description": "攻撃しなくなり、攻撃範囲内の敵1体のいる位置を参照して灼熱エリアを生成する。エリア内の地面にいる敵は1秒ごとにボビングの攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージと攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_bobb_2", "duration": 11.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.2, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.19, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 11.0, "valueStr": null } ] }, { "name": "「通行止め」", "rangeId": null, "description": "攻撃しなくなり、攻撃範囲内の敵1体のいる位置を参照して灼熱エリアを生成する。エリア内の地面にいる敵は1秒ごとにボビングの攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージと攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_bobb_2", "duration": 11.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.4, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.2, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 11.0, "valueStr": null } ] } ] }, "skchr_botany_1": { "skillId": "skchr_botany_1", "iconId": null, "hidden": false, "levels": [ { "name": "高調波破壊", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える。対象が<$ba.dt.erosion2>侵蝕損傷を受けていない場合、追加で攻撃力の<@ba.vup>{botany_s1_extra.atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{botany_s1_extra.ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_botany_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.55, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.55, "valueStr": null }, { "key": "botany_s1_extra.atk_scale", "value": 0.3, "valueStr": null }, { "key": "botany_s1_extra.ep_damage_ratio", "value": 0.2, "valueStr": null } ] }, { "name": "高調波破壊", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える。対象が<$ba.dt.erosion2>侵蝕損傷を受けていない場合、追加で攻撃力の<@ba.vup>{botany_s1_extra.atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{botany_s1_extra.ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_botany_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.6, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.6, "valueStr": null }, { "key": "botany_s1_extra.atk_scale", "value": 0.3, "valueStr": null }, { "key": "botany_s1_extra.ep_damage_ratio", "value": 0.2, "valueStr": null } ] }, { "name": "高調波破壊", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える。対象が<$ba.dt.erosion2>侵蝕損傷を受けていない場合、追加で攻撃力の<@ba.vup>{botany_s1_extra.atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{botany_s1_extra.ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 13, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_botany_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.65, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.65, "valueStr": null }, { "key": "botany_s1_extra.atk_scale", "value": 0.3, "valueStr": null }, { "key": "botany_s1_extra.ep_damage_ratio", "value": 0.2, "valueStr": null } ] }, { "name": "高調波破壊", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える。対象が<$ba.dt.erosion2>侵蝕損傷を受けていない場合、追加で攻撃力の<@ba.vup>{botany_s1_extra.atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{botany_s1_extra.ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_botany_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.7, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.7, "valueStr": null }, { "key": "botany_s1_extra.atk_scale", "value": 0.4, "valueStr": null }, { "key": "botany_s1_extra.ep_damage_ratio", "value": 0.3, "valueStr": null } ] }, { "name": "高調波破壊", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える。対象が<$ba.dt.erosion2>侵蝕損傷を受けていない場合、追加で攻撃力の<@ba.vup>{botany_s1_extra.atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{botany_s1_extra.ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_botany_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.75, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.75, "valueStr": null }, { "key": "botany_s1_extra.atk_scale", "value": 0.4, "valueStr": null }, { "key": "botany_s1_extra.ep_damage_ratio", "value": 0.3, "valueStr": null } ] }, { "name": "高調波破壊", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える。対象が<$ba.dt.erosion2>侵蝕損傷を受けていない場合、追加で攻撃力の<@ba.vup>{botany_s1_extra.atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{botany_s1_extra.ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_botany_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.8, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.8, "valueStr": null }, { "key": "botany_s1_extra.atk_scale", "value": 0.4, "valueStr": null }, { "key": "botany_s1_extra.ep_damage_ratio", "value": 0.3, "valueStr": null } ] }, { "name": "高調波破壊", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える。対象が<$ba.dt.erosion2>侵蝕損傷を受けていない場合、追加で攻撃力の<@ba.vup>{botany_s1_extra.atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{botany_s1_extra.ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_botany_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.85, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.85, "valueStr": null }, { "key": "botany_s1_extra.atk_scale", "value": 0.4, "valueStr": null }, { "key": "botany_s1_extra.ep_damage_ratio", "value": 0.3, "valueStr": null } ] }, { "name": "高調波破壊", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える。対象が<$ba.dt.erosion2>侵蝕損傷を受けていない場合、追加で攻撃力の<@ba.vup>{botany_s1_extra.atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{botany_s1_extra.ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_botany_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.9, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.9, "valueStr": null }, { "key": "botany_s1_extra.atk_scale", "value": 0.5, "valueStr": null }, { "key": "botany_s1_extra.ep_damage_ratio", "value": 0.35, "valueStr": null } ] }, { "name": "高調波破壊", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える。対象が<$ba.dt.erosion2>侵蝕損傷を受けていない場合、追加で攻撃力の<@ba.vup>{botany_s1_extra.atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{botany_s1_extra.ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_botany_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.95, "valueStr": null }, { "key": "botany_s1_extra.atk_scale", "value": 0.5, "valueStr": null }, { "key": "botany_s1_extra.ep_damage_ratio", "value": 0.35, "valueStr": null } ] }, { "name": "高調波破壊", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える。対象が<$ba.dt.erosion2>侵蝕損傷を受けていない場合、追加で攻撃力の<@ba.vup>{botany_s1_extra.atk_scale:0%}の術ダメージを与え、さらに攻撃力の<@ba.vup>{botany_s1_extra.ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_botany_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null }, { "key": "ep_damage_ratio", "value": 1.0, "valueStr": null }, { "key": "botany_s1_extra.atk_scale", "value": 0.5, "valueStr": null }, { "key": "botany_s1_extra.ep_damage_ratio", "value": 0.35, "valueStr": null } ] } ] }, "skchr_botany_2": { "skillId": "skchr_botany_2", "iconId": null, "hidden": false, "levels": [ { "name": "静寂に響く声", "rangeId": "y-7", "description": "攻撃範囲拡大、敵最大<@ba.vup>2体を同時に攻撃。攻撃時、対象に追加で攻撃力の<@ba.vup>{attack@extra_atk_scale:0%}の物理ダメージと攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える。攻撃範囲内の敵の<$ba.dt.erosion2>侵蝕損傷が爆発してから再度爆発可能になるまでの回復速度<@ba.vup>+{attack@ep_break_recover_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_botany_2", "duration": 30.0, "blackboard": [ { "key": "attack@extra_atk_scale", "value": 0.9, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.4, "valueStr": null }, { "key": "attack@ep_break_recover_speed", "value": 0.25, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "静寂に響く声", "rangeId": "y-7", "description": "攻撃範囲拡大、敵最大<@ba.vup>2体を同時に攻撃。攻撃時、対象に追加で攻撃力の<@ba.vup>{attack@extra_atk_scale:0%}の物理ダメージと攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える。攻撃範囲内の敵の<$ba.dt.erosion2>侵蝕損傷が爆発してから再度爆発可能になるまでの回復速度<@ba.vup>+{attack@ep_break_recover_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 54, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_botany_2", "duration": 30.0, "blackboard": [ { "key": "attack@extra_atk_scale", "value": 0.95, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.4, "valueStr": null }, { "key": "attack@ep_break_recover_speed", "value": 0.25, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "静寂に響く声", "rangeId": "y-7", "description": "攻撃範囲拡大、敵最大<@ba.vup>2体を同時に攻撃。攻撃時、対象に追加で攻撃力の<@ba.vup>{attack@extra_atk_scale:0%}の物理ダメージと攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える。攻撃範囲内の敵の<$ba.dt.erosion2>侵蝕損傷が爆発してから再度爆発可能になるまでの回復速度<@ba.vup>+{attack@ep_break_recover_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 53, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_botany_2", "duration": 30.0, "blackboard": [ { "key": "attack@extra_atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.4, "valueStr": null }, { "key": "attack@ep_break_recover_speed", "value": 0.25, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "静寂に響く声", "rangeId": "y-7", "description": "攻撃範囲拡大、敵最大<@ba.vup>2体を同時に攻撃。攻撃時、対象に追加で攻撃力の<@ba.vup>{attack@extra_atk_scale:0%}の物理ダメージと攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える。攻撃範囲内の敵の<$ba.dt.erosion2>侵蝕損傷が爆発してから再度爆発可能になるまでの回復速度<@ba.vup>+{attack@ep_break_recover_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_botany_2", "duration": 30.0, "blackboard": [ { "key": "attack@extra_atk_scale", "value": 1.05, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@ep_break_recover_speed", "value": 0.25, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "静寂に響く声", "rangeId": "y-7", "description": "攻撃範囲拡大、敵最大<@ba.vup>2体を同時に攻撃。攻撃時、対象に追加で攻撃力の<@ba.vup>{attack@extra_atk_scale:0%}の物理ダメージと攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える。攻撃範囲内の敵の<$ba.dt.erosion2>侵蝕損傷が爆発してから再度爆発可能になるまでの回復速度<@ba.vup>+{attack@ep_break_recover_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 51, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_botany_2", "duration": 30.0, "blackboard": [ { "key": "attack@extra_atk_scale", "value": 1.1, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@ep_break_recover_speed", "value": 0.25, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "静寂に響く声", "rangeId": "y-7", "description": "攻撃範囲拡大、敵最大<@ba.vup>2体を同時に攻撃。攻撃時、対象に追加で攻撃力の<@ba.vup>{attack@extra_atk_scale:0%}の物理ダメージと攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える。攻撃範囲内の敵の<$ba.dt.erosion2>侵蝕損傷が爆発してから再度爆発可能になるまでの回復速度<@ba.vup>+{attack@ep_break_recover_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_botany_2", "duration": 30.0, "blackboard": [ { "key": "attack@extra_atk_scale", "value": 1.15, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@ep_break_recover_speed", "value": 0.25, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "静寂に響く声", "rangeId": "y-7", "description": "攻撃範囲拡大、敵最大<@ba.vup>2体を同時に攻撃。攻撃時、対象に追加で攻撃力の<@ba.vup>{attack@extra_atk_scale:0%}の物理ダメージと攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える。攻撃範囲内の敵の<$ba.dt.erosion2>侵蝕損傷が爆発してから再度爆発可能になるまでの回復速度<@ba.vup>+{attack@ep_break_recover_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_botany_2", "duration": 30.0, "blackboard": [ { "key": "attack@extra_atk_scale", "value": 1.2, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.6, "valueStr": null }, { "key": "attack@ep_break_recover_speed", "value": 0.25, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "静寂に響く声", "rangeId": "y-7", "description": "攻撃範囲拡大、敵最大<@ba.vup>2体を同時に攻撃。攻撃時、対象に追加で攻撃力の<@ba.vup>{attack@extra_atk_scale:0%}の物理ダメージと攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える。攻撃範囲内の敵の<$ba.dt.erosion2>侵蝕損傷が爆発してから再度爆発可能になるまでの回復速度<@ba.vup>+{attack@ep_break_recover_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_botany_2", "duration": 30.0, "blackboard": [ { "key": "attack@extra_atk_scale", "value": 1.3, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.6, "valueStr": null }, { "key": "attack@ep_break_recover_speed", "value": 0.25, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "静寂に響く声", "rangeId": "y-7", "description": "攻撃範囲拡大、敵最大<@ba.vup>2体を同時に攻撃。攻撃時、対象に追加で攻撃力の<@ba.vup>{attack@extra_atk_scale:0%}の物理ダメージと攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える。攻撃範囲内の敵の<$ba.dt.erosion2>侵蝕損傷が爆発してから再度爆発可能になるまでの回復速度<@ba.vup>+{attack@ep_break_recover_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_botany_2", "duration": 30.0, "blackboard": [ { "key": "attack@extra_atk_scale", "value": 1.4, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.6, "valueStr": null }, { "key": "attack@ep_break_recover_speed", "value": 0.25, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "静寂に響く声", "rangeId": "y-7", "description": "攻撃範囲拡大、敵最大<@ba.vup>2体を同時に攻撃。攻撃時、対象に追加で攻撃力の<@ba.vup>{attack@extra_atk_scale:0%}の物理ダメージと攻撃力の<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.erosion2>侵蝕損傷を与える。攻撃範囲内の敵の<$ba.dt.erosion2>侵蝕損傷が爆発してから再度爆発可能になるまでの回復速度<@ba.vup>+{attack@ep_break_recover_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_botany_2", "duration": 30.0, "blackboard": [ { "key": "attack@extra_atk_scale", "value": 1.5, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.65, "valueStr": null }, { "key": "attack@ep_break_recover_speed", "value": 0.25, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] } ] }, "skchr_mantic_1": { "skillId": "skchr_mantic_1", "iconId": null, "hidden": false, "levels": [ { "name": "アジトキシン", "rangeId": null, "description": "攻撃した敵を<@ba.vup>{duration}秒間移動速度<@ba.vup>-{-move_speed:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_mantic_1", "duration": -1.0, "blackboard": [ { "key": "move_speed", "value": -0.23, "valueStr": null }, { "key": "duration", "value": 3.0, "valueStr": null } ] }, { "name": "アジトキシン", "rangeId": null, "description": "攻撃した敵を<@ba.vup>{duration}秒間移動速度<@ba.vup>-{-move_speed:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_mantic_1", "duration": -1.0, "blackboard": [ { "key": "move_speed", "value": -0.25, "valueStr": null }, { "key": "duration", "value": 3.0, "valueStr": null } ] }, { "name": "アジトキシン", "rangeId": null, "description": "攻撃した敵を<@ba.vup>{duration}秒間移動速度<@ba.vup>-{-move_speed:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_mantic_1", "duration": -1.0, "blackboard": [ { "key": "move_speed", "value": -0.27, "valueStr": null }, { "key": "duration", "value": 3.0, "valueStr": null } ] }, { "name": "アジトキシン", "rangeId": null, "description": "攻撃した敵を<@ba.vup>{duration}秒間移動速度<@ba.vup>-{-move_speed:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_mantic_1", "duration": -1.0, "blackboard": [ { "key": "move_speed", "value": -0.29, "valueStr": null }, { "key": "duration", "value": 3.5, "valueStr": null } ] }, { "name": "アジトキシン", "rangeId": null, "description": "攻撃した敵を<@ba.vup>{duration}秒間移動速度<@ba.vup>-{-move_speed:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_mantic_1", "duration": -1.0, "blackboard": [ { "key": "move_speed", "value": -0.31, "valueStr": null }, { "key": "duration", "value": 3.5, "valueStr": null } ] }, { "name": "アジトキシン", "rangeId": null, "description": "攻撃した敵を<@ba.vup>{duration}秒間移動速度<@ba.vup>-{-move_speed:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_mantic_1", "duration": -1.0, "blackboard": [ { "key": "move_speed", "value": -0.33, "valueStr": null }, { "key": "duration", "value": 3.5, "valueStr": null } ] }, { "name": "アジトキシン", "rangeId": null, "description": "攻撃した敵を<@ba.vup>{duration}秒間移動速度<@ba.vup>-{-move_speed:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_mantic_1", "duration": -1.0, "blackboard": [ { "key": "move_speed", "value": -0.35, "valueStr": null }, { "key": "duration", "value": 4.0, "valueStr": null } ] }, { "name": "アジトキシン", "rangeId": null, "description": "攻撃した敵を<@ba.vup>{duration}秒間移動速度<@ba.vup>-{-move_speed:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_mantic_1", "duration": -1.0, "blackboard": [ { "key": "move_speed", "value": -0.4, "valueStr": null }, { "key": "duration", "value": 4.0, "valueStr": null } ] }, { "name": "アジトキシン", "rangeId": null, "description": "攻撃した敵を<@ba.vup>{duration}秒間移動速度<@ba.vup>-{-move_speed:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_mantic_1", "duration": -1.0, "blackboard": [ { "key": "move_speed", "value": -0.45, "valueStr": null }, { "key": "duration", "value": 4.0, "valueStr": null } ] }, { "name": "アジトキシン", "rangeId": null, "description": "攻撃した敵を<@ba.vup>{duration}秒間移動速度<@ba.vup>-{-move_speed:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_mantic_1", "duration": -1.0, "blackboard": [ { "key": "move_speed", "value": -0.5, "valueStr": null }, { "key": "duration", "value": 5.0, "valueStr": null } ] } ] }, "skchr_mantic_2": { "skillId": "skchr_mantic_2", "iconId": null, "hidden": false, "levels": [ { "name": "スコーピオンテール", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃した敵を<@ba.vup>{attack@stun:0.0}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_mantic_2", "duration": 31.0, "blackboard": [ { "key": "base_attack_time", "value": 1.7, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@stun", "value": 0.5, "valueStr": null } ] }, { "name": "スコーピオンテール", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃した敵を<@ba.vup>{attack@stun:0.0}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_mantic_2", "duration": 32.0, "blackboard": [ { "key": "base_attack_time", "value": 1.7, "valueStr": null }, { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack@stun", "value": 0.5, "valueStr": null } ] }, { "name": "スコーピオンテール", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃した敵を<@ba.vup>{attack@stun:0.0}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, 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"素質の効果が<@ba.vup>{talent_scale}倍まで上昇、1秒ごとに攻撃範囲内にいる敵全員に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_kirara_2", "duration": 8.0, "blackboard": [ { "key": "talent_scale", "value": 2.8, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.8, "valueStr": null }, { "key": "attack@duration", "value": 1.0, "valueStr": null } ] }, { "name": "アンカーポイント", "rangeId": null, "description": "素質の効果が<@ba.vup>{talent_scale}倍まで上昇、1秒ごとに攻撃範囲内にいる敵全員に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_kirara_2", "duration": 8.0, "blackboard": [ { "key": "talent_scale", "value": 2.9, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.9, "valueStr": null }, { "key": "attack@duration", "value": 1.0, "valueStr": null } ] }, { "name": "アンカーポイント", "rangeId": null, "description": "素質の効果が<@ba.vup>{talent_scale}倍まで上昇、1秒ごとに攻撃範囲内にいる敵全員に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_kirara_2", "duration": 8.0, "blackboard": [ { "key": "talent_scale", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@duration", "value": 1.0, "valueStr": null } ] } ] }, "skchr_tmoris_1": { "skillId": "skchr_tmoris_1", "iconId": null, "hidden": false, "levels": [ { "name": "おののく五弦", "rangeId": null, "description": "攻撃範囲内の地面上にいる敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える<@ba.vup>{times}連撃を行う\n<@ba.rem>他の味方<$ba.mujica>Ave Mujicaがスキルを発動した際、八幡海鈴はSPの蓄積状況を無視してこのスキルを1回発動\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_tmoris_1", "duration": 2.1, "blackboard": [ { "key": "atk_scale", "value": 0.55, "valueStr": null }, { "key": "times", "value": 5.0, "valueStr": null } ] }, { "name": "おののく五弦", "rangeId": null, "description": "攻撃範囲内の地面上にいる敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える<@ba.vup>{times}連撃を行う\n<@ba.rem>他の味方<$ba.mujica>Ave Mujicaがスキルを発動した際、八幡海鈴はSPの蓄積状況を無視してこのスキルを1回発動\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_tmoris_1", "duration": 2.1, "blackboard": [ { "key": "atk_scale", "value": 0.57, "valueStr": null }, { "key": "times", "value": 5.0, "valueStr": null } ] }, { "name": "おののく五弦", "rangeId": null, "description": "攻撃範囲内の地面上にいる敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える<@ba.vup>{times}連撃を行う\n<@ba.rem>他の味方<$ba.mujica>Ave Mujicaがスキルを発動した際、八幡海鈴はSPの蓄積状況を無視してこのスキルを1回発動\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_tmoris_1", "duration": 2.1, "blackboard": [ { "key": "atk_scale", "value": 0.6, "valueStr": null }, { "key": "times", "value": 5.0, "valueStr": null } ] }, { "name": "おののく五弦", "rangeId": null, "description": "攻撃範囲内の地面上にいる敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える<@ba.vup>{times}連撃を行う\n<@ba.rem>他の味方<$ba.mujica>Ave Mujicaがスキルを発動した際、八幡海鈴はSPの蓄積状況を無視してこのスキルを1回発動\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_tmoris_1", "duration": 2.1, "blackboard": [ { "key": "atk_scale", "value": 0.61, "valueStr": null }, { "key": "times", "value": 5.0, "valueStr": null } ] }, { "name": "おののく五弦", "rangeId": null, "description": "攻撃範囲内の地面上にいる敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える<@ba.vup>{times}連撃を行う\n<@ba.rem>他の味方<$ba.mujica>Ave Mujicaがスキルを発動した際、八幡海鈴はSPの蓄積状況を無視してこのスキルを1回発動\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_tmoris_1", "duration": 2.1, "blackboard": [ { "key": "atk_scale", "value": 0.62, "valueStr": null }, { "key": "times", "value": 5.0, "valueStr": null } ] }, { "name": "おののく五弦", "rangeId": null, "description": "攻撃範囲内の地面上にいる敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える<@ba.vup>{times}連撃を行う\n<@ba.rem>他の味方<$ba.mujica>Ave Mujicaがスキルを発動した際、八幡海鈴はSPの蓄積状況を無視してこのスキルを1回発動\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_tmoris_1", "duration": 2.1, "blackboard": [ { "key": "atk_scale", "value": 0.63, "valueStr": null }, { "key": "times", "value": 5.0, "valueStr": null } ] }, { "name": "おののく五弦", "rangeId": null, "description": "攻撃範囲内の地面上にいる敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える<@ba.vup>{times}連撃を行う\n<@ba.rem>他の味方<$ba.mujica>Ave Mujicaがスキルを発動した際、八幡海鈴はSPの蓄積状況を無視してこのスキルを1回発動\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_tmoris_1", "duration": 2.1, "blackboard": [ { "key": "atk_scale", "value": 0.65, "valueStr": null }, { "key": "times", "value": 5.0, "valueStr": null } ] }, { "name": "おののく五弦", "rangeId": null, "description": "攻撃範囲内の地面上にいる敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える<@ba.vup>{times}連撃を行う\n<@ba.rem>他の味方<$ba.mujica>Ave Mujicaがスキルを発動した際、八幡海鈴はSPの蓄積状況を無視してこのスキルを1回発動\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_tmoris_1", "duration": 2.1, "blackboard": [ { "key": "atk_scale", "value": 0.67, "valueStr": null }, { "key": "times", "value": 5.0, "valueStr": null } ] }, { "name": "おののく五弦", "rangeId": null, "description": "攻撃範囲内の地面上にいる敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える<@ba.vup>{times}連撃を行う\n<@ba.rem>他の味方<$ba.mujica>Ave Mujicaがスキルを発動した際、八幡海鈴はSPの蓄積状況を無視してこのスキルを1回発動\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_tmoris_1", "duration": 2.1, "blackboard": [ { "key": "atk_scale", "value": 0.68, "valueStr": null }, { "key": "times", "value": 5.0, "valueStr": null } ] }, { "name": "おののく五弦", "rangeId": null, "description": "攻撃範囲内の地面上にいる敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える<@ba.vup>{times}連撃を行う\n<@ba.rem>他の味方<$ba.mujica>Ave Mujicaがスキルを発動した際、八幡海鈴はSPの蓄積状況を無視してこのスキルを1回発動\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_tmoris_1", "duration": 2.1, "blackboard": [ { "key": "atk_scale", "value": 0.7, "valueStr": null }, { "key": "times", "value": 5.0, "valueStr": null } ] } ] }, "skchr_tmoris_2": { "skillId": "skchr_tmoris_2", "iconId": null, "hidden": false, "levels": [ { "name": "居場所なき者", "rangeId": null, "description": "攻撃範囲内の敵を1.5秒間<$ba.fear>恐怖状態にする。1秒ごとに攻撃範囲内の敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、第一素質による<$ba.sluggish>足止めの発動確率が<@ba.vup>{talent_scale}倍まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_tmoris_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.7, "valueStr": null }, { "key": "attack@interval", "value": 1.0, "valueStr": null }, { "key": "fear", "value": 1.5, "valueStr": null }, { "key": "talent_scale", "value": 1.5, "valueStr": null } ] }, { "name": "居場所なき者", "rangeId": null, "description": "攻撃範囲内の敵を1.5秒間<$ba.fear>恐怖状態にする。1秒ごとに攻撃範囲内の敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、第一素質による<$ba.sluggish>足止めの発動確率が<@ba.vup>{talent_scale}倍まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_tmoris_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.73, "valueStr": null }, { "key": "attack@interval", "value": 1.0, "valueStr": null }, { "key": "fear", "value": 1.5, "valueStr": null }, { "key": "talent_scale", "value": 1.5, "valueStr": null } ] }, { "name": "居場所なき者", "rangeId": null, "description": "攻撃範囲内の敵を1.5秒間<$ba.fear>恐怖状態にする。1秒ごとに攻撃範囲内の敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、第一素質による<$ba.sluggish>足止めの発動確率が<@ba.vup>{talent_scale}倍まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_tmoris_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.75, "valueStr": null }, { "key": "attack@interval", "value": 1.0, "valueStr": null }, { "key": "fear", "value": 1.5, "valueStr": null }, { "key": "talent_scale", "value": 1.6, "valueStr": null } ] }, { "name": "居場所なき者", "rangeId": null, "description": "攻撃範囲内の敵を1.5秒間<$ba.fear>恐怖状態にする。1秒ごとに攻撃範囲内の敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、第一素質による<$ba.sluggish>足止めの発動確率が<@ba.vup>{talent_scale}倍まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_tmoris_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.78, "valueStr": null }, { "key": "attack@interval", "value": 1.0, "valueStr": null }, { "key": "fear", "value": 1.5, "valueStr": null }, { "key": "talent_scale", "value": 1.7, "valueStr": null } ] }, { "name": "居場所なき者", "rangeId": null, "description": "攻撃範囲内の敵を1.5秒間<$ba.fear>恐怖状態にする。1秒ごとに攻撃範囲内の敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、第一素質による<$ba.sluggish>足止めの発動確率が<@ba.vup>{talent_scale}倍まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_tmoris_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.82, "valueStr": null }, { "key": "attack@interval", "value": 1.0, "valueStr": null }, { "key": "fear", "value": 1.5, "valueStr": null }, { "key": "talent_scale", "value": 1.7, "valueStr": null } ] }, { "name": "居場所なき者", "rangeId": null, "description": "攻撃範囲内の敵を1.5秒間<$ba.fear>恐怖状態にする。1秒ごとに攻撃範囲内の敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、第一素質による<$ba.sluggish>足止めの発動確率が<@ba.vup>{talent_scale}倍まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_tmoris_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.85, "valueStr": null }, { "key": "attack@interval", "value": 1.0, "valueStr": null }, { "key": "fear", "value": 1.5, "valueStr": null }, { "key": "talent_scale", "value": 1.8, "valueStr": null } ] }, { "name": "居場所なき者", "rangeId": null, "description": "攻撃範囲内の敵を1.5秒間<$ba.fear>恐怖状態にする。1秒ごとに攻撃範囲内の敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、第一素質による<$ba.sluggish>足止めの発動確率が<@ba.vup>{talent_scale}倍まで上昇する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_tmoris_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.88, "valueStr": null }, { "key": "attack@interval", "value": 1.0, "valueStr": null }, { "key": "fear", "value": 1.5, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "居場所なき者", "rangeId": null, "description": "攻撃範囲内の敵を1.5秒間<$ba.fear>恐怖状態にする。1秒ごとに攻撃範囲内の敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、第一素質による<$ba.sluggish>足止めの発動確率が<@ba.vup>{talent_scale}倍まで上昇する", "skillType": "MANUAL", 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"maxChargeTime": 1, "spCost": 5, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_iana_2", "duration": 10.0, "blackboard": [ { "key": "attack_speed", "value": 300.0, "valueStr": null }, { "key": "anti_invisible_duration", "value": 10.0, "valueStr": null } ] } ] }, "skchr_mortis_1": { "skillId": "skchr_mortis_1", "iconId": null, "hidden": false, "levels": [ { "name": "多頭の怪物", "rangeId": null, "description": "防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、敵に狙われやすくなる。スキル発動中に倒された場合、<身替り>も敵をブロック可能となり、さらに退場までスキルの効果を引き継ぐ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_mortis_1", "duration": 13.0, "blackboard": [ { "key": "def", "value": 0.5, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null } ] }, { "name": "多頭の怪物", "rangeId": null, "description": "防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、敵に狙われやすくなる。スキル発動中に倒された場合、<身替り>も敵をブロック可能となり、さらに退場までスキルの効果を引き継ぐ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_mortis_1", "duration": 13.0, "blackboard": [ { "key": "def", "value": 0.55, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null } ] }, { "name": "多頭の怪物", "rangeId": null, "description": "防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、敵に狙われやすくなる。スキル発動中に倒された場合、<身替り>も敵をブロック可能となり、さらに退場までスキルの効果を引き継ぐ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_mortis_1", "duration": 13.0, "blackboard": [ { "key": "def", "value": 0.6, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null } ] }, { "name": "多頭の怪物", "rangeId": null, "description": "防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、敵に狙われやすくなる。スキル発動中に倒された場合、<身替り>も敵をブロック可能となり、さらに退場までスキルの効果を引き継ぐ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mortis_1", "duration": 14.0, "blackboard": [ { "key": "def", "value": 0.65, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null } ] }, { "name": "多頭の怪物", "rangeId": null, "description": "防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、敵に狙われやすくなる。スキル発動中に倒された場合、<身替り>も敵をブロック可能となり、さらに退場までスキルの効果を引き継ぐ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mortis_1", "duration": 14.0, "blackboard": [ { "key": "def", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null } ] }, { "name": "多頭の怪物", "rangeId": null, "description": "防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、敵に狙われやすくなる。スキル発動中に倒された場合、<身替り>も敵をブロック可能となり、さらに退場までスキルの効果を引き継ぐ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mortis_1", "duration": 14.0, "blackboard": [ { "key": "def", "value": 0.75, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null } ] }, { "name": "多頭の怪物", "rangeId": null, "description": "防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、敵に狙われやすくなる。スキル発動中に倒された場合、<身替り>も敵をブロック可能となり、さらに退場までスキルの効果を引き継ぐ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mortis_1", "duration": 15.0, "blackboard": [ { "key": "def", "value": 0.8, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null } ] }, { "name": "多頭の怪物", "rangeId": null, "description": "防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、敵に狙われやすくなる。スキル発動中に倒された場合、<身替り>も敵をブロック可能となり、さらに退場までスキルの効果を引き継ぐ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mortis_1", "duration": 15.0, "blackboard": [ { "key": "def", "value": 0.9, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null } ] }, { "name": "多頭の怪物", "rangeId": null, "description": "防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、敵に狙われやすくなる。スキル発動中に倒された場合、<身替り>も敵をブロック可能となり、さらに退場までスキルの効果を引き継ぐ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mortis_1", "duration": 15.0, "blackboard": [ { "key": "def", "value": 1.0, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null } ] }, { "name": "多頭の怪物", "rangeId": null, "description": "防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、敵に狙われやすくなる。スキル発動中に倒された場合、<身替り>も敵をブロック可能となり、さらに退場までスキルの効果を引き継ぐ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mortis_1", "duration": 15.0, "blackboard": [ { "key": "def", "value": 1.2, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null } ] } ] }, "skchr_mortis_2": { "skillId": "skchr_mortis_2", "iconId": null, "hidden": false, "levels": [ { "name": "破壊と再生", "rangeId": "2-1", "description": "攻撃範囲拡大、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での3回連続術攻撃になり、ランダムで範囲内の敵を攻撃する。敵を攻撃するたびに、自身は<@ba.vdown>{value}の術ダメージを受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_mortis_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.6, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null } ] }, { "name": "破壊と再生", "rangeId": "2-1", "description": "攻撃範囲拡大、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での3回連続術攻撃になり、ランダムで範囲内の敵を攻撃する。敵を攻撃するたびに、自身は<@ba.vdown>{value}の術ダメージを受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_mortis_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.65, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null } ] }, { "name": "破壊と再生", "rangeId": "2-1", "description": "攻撃範囲拡大、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での3回連続術攻撃になり、ランダムで範囲内の敵を攻撃する。敵を攻撃するたびに、自身は<@ba.vdown>{value}の術ダメージを受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_mortis_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.7, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null } ] }, { "name": "破壊と再生", "rangeId": "2-1", "description": "攻撃範囲拡大、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での3回連続術攻撃になり、ランダムで範囲内の敵を攻撃する。敵を攻撃するたびに、自身は<@ba.vdown>{value}の術ダメージを受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_mortis_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.75, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null } ] }, { "name": "破壊と再生", "rangeId": "2-1", "description": "攻撃範囲拡大、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での3回連続術攻撃になり、ランダムで範囲内の敵を攻撃する。敵を攻撃するたびに、自身は<@ba.vdown>{value}の術ダメージを受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_mortis_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.8, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null } ] }, { "name": "破壊と再生", "rangeId": "2-1", "description": "攻撃範囲拡大、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での3回連続術攻撃になり、ランダムで範囲内の敵を攻撃する。敵を攻撃するたびに、自身は<@ba.vdown>{value}の術ダメージを受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_mortis_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.85, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null } ] }, { "name": "破壊と再生", "rangeId": "2-1", "description": "攻撃範囲拡大、攻撃間隔をわずかに短縮し、攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える3連撃になる。ランダムで攻撃範囲内にいる敵を攻撃し、攻撃が命中するたびに、自身は<@ba.vdown>{value}の術ダメージを受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_mortis_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.9, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null } ] }, { "name": "破壊と再生", "rangeId": "2-1", "description": "攻撃範囲拡大、攻撃間隔をわずかに短縮し、攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える3連撃になる。ランダムで攻撃範囲内にいる敵を攻撃し、攻撃が命中するたびに、自身は<@ba.vdown>{value}の術ダメージを受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_mortis_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null } ] }, { "name": "破壊と再生", "rangeId": "2-1", "description": "攻撃範囲拡大、攻撃間隔をわずかに短縮し、攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える3連撃になる。ランダムで攻撃範囲内にいる敵を攻撃し、攻撃が命中するたびに、自身は<@ba.vdown>{value}の術ダメージを受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mortis_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.1, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null } ] }, { "name": "破壊と再生", "rangeId": "2-1", "description": "攻撃範囲拡大、攻撃間隔をわずかに短縮し、攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える3連撃になる。ランダムで攻撃範囲内にいる敵を攻撃し、攻撃が命中するたびに、自身は<@ba.vdown>{value}の術ダメージを受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_mortis_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.2, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null } ] } ] }, "skchr_tinman_1": { "skillId": "skchr_tinman_1", "iconId": null, "hidden": false, "levels": [ { "name": "「オールドカーリー」", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地上にいる敵全員に<@ba.vup>{-atk:0%}の<$ba.weaken>虚弱状態を付与し、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_tinman_1", "duration": -1.0, "blackboard": [ { "key": "projectile_delay_time", "value": 8.0, "valueStr": null }, { "key": "atk", "value": -0.15, "valueStr": null }, { "key": "atk_scale", "value": 0.3, "valueStr": null }, { "key": "projectile_range", "value": 1.0, "valueStr": null } ] }, { "name": "「オールドカーリー」", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地上にいる敵全員に<@ba.vup>{-atk:0%}の<$ba.weaken>虚弱状態を付与し、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_tinman_1", "duration": -1.0, "blackboard": [ { "key": "projectile_delay_time", "value": 8.0, "valueStr": null }, { "key": "atk", "value": -0.15, "valueStr": null }, { "key": "atk_scale", "value": 0.35, "valueStr": null }, { "key": "projectile_range", "value": 1.0, "valueStr": null } ] }, { "name": "「オールドカーリー」", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地上にいる敵全員に<@ba.vup>{-atk:0%}の<$ba.weaken>虚弱状態を付与し、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_tinman_1", "duration": -1.0, "blackboard": [ { "key": "projectile_delay_time", "value": 8.0, "valueStr": null }, { "key": "atk", "value": -0.15, "valueStr": null }, { "key": "atk_scale", "value": 0.4, "valueStr": null }, { "key": "projectile_range", "value": 1.0, "valueStr": null } ] }, { "name": "「オールドカーリー」", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地上にいる敵全員に<@ba.vup>{-atk:0%}の<$ba.weaken>虚弱状態を付与し、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_tinman_1", "duration": -1.0, "blackboard": [ { "key": "projectile_delay_time", "value": 8.0, "valueStr": null }, { "key": "atk", "value": -0.2, "valueStr": null }, { "key": "atk_scale", "value": 0.45, "valueStr": null }, { "key": "projectile_range", "value": 1.0, "valueStr": null } ] }, { "name": "「オールドカーリー」", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地上にいる敵全員に<@ba.vup>{-atk:0%}の<$ba.weaken>虚弱状態を付与し、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_tinman_1", "duration": -1.0, "blackboard": [ { "key": "projectile_delay_time", "value": 8.0, "valueStr": null }, { "key": "atk", "value": -0.2, "valueStr": null }, { "key": "atk_scale", "value": 0.5, "valueStr": null }, { "key": "projectile_range", "value": 1.0, "valueStr": null } ] }, { "name": "「オールドカーリー」", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地上にいる敵全員に<@ba.vup>{-atk:0%}の<$ba.weaken>虚弱状態を付与し、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_tinman_1", "duration": -1.0, "blackboard": [ { "key": "projectile_delay_time", "value": 8.0, "valueStr": null }, { "key": "atk", "value": -0.2, "valueStr": null }, { "key": "atk_scale", "value": 0.55, "valueStr": null }, { "key": "projectile_range", "value": 1.0, "valueStr": null } ] }, { "name": "「オールドカーリー」", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地上にいる敵全員に<@ba.vup>{-atk:0%}の<$ba.weaken>虚弱状態を付与し、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_tinman_1", "duration": -1.0, "blackboard": [ { "key": "projectile_delay_time", "value": 8.0, "valueStr": null }, { "key": "atk", "value": -0.25, "valueStr": null }, { "key": "atk_scale", "value": 0.6, "valueStr": null }, { "key": "projectile_range", "value": 1.0, "valueStr": null } ] }, { "name": "「オールドカーリー」", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地上にいる敵全員に<@ba.vup>{-atk:0%}の<$ba.weaken>虚弱状態を付与し、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_tinman_1", "duration": -1.0, "blackboard": [ { "key": "projectile_delay_time", "value": 9.0, "valueStr": null }, { "key": "atk", "value": -0.25, "valueStr": null }, { "key": "atk_scale", "value": 0.65, "valueStr": null }, { "key": "projectile_range", "value": 1.0, "valueStr": null } ] }, { "name": "「オールドカーリー」", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地上にいる敵全員に<@ba.vup>{-atk:0%}の<$ba.weaken>虚弱状態を付与し、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_tinman_1", "duration": -1.0, "blackboard": [ { "key": "projectile_delay_time", "value": 9.0, "valueStr": null }, { "key": "atk", "value": -0.25, "valueStr": null }, { "key": "atk_scale", "value": 0.7, "valueStr": null }, { "key": "projectile_range", "value": 1.0, "valueStr": null } ] }, { "name": "「オールドカーリー」", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地上にいる敵全員に<@ba.vup>{-atk:0%}の<$ba.weaken>虚弱状態を付与し、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_tinman_1", "duration": -1.0, "blackboard": [ { "key": "projectile_delay_time", "value": 10.0, "valueStr": null }, { "key": "atk", "value": -0.3, "valueStr": null }, { "key": "atk_scale", "value": 0.75, "valueStr": null }, { "key": "projectile_range", "value": 1.0, "valueStr": null } ] } ] }, "skchr_tinman_2": { "skillId": "skchr_tinman_2", "iconId": null, "hidden": false, "levels": [ { "name": "「ビッグラリー」", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio:0%}回復する\n<@ba.rem>1回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_tinman_2", "duration": -1.0, "blackboard": [ { "key": "projectile_delay_time", "value": 10.0, "valueStr": null }, { "key": "hp_recovery_per_sec_ratio", "value": 0.1, "valueStr": null }, { "key": "atk_scale", "value": 0.5, "valueStr": null }, { "key": "projectile_range", "value": 2.0, "valueStr": null } ] }, { "name": "「ビッグラリー」", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio:0%}回復する\n<@ba.rem>1回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_tinman_2", "duration": -1.0, "blackboard": [ { "key": "projectile_delay_time", "value": 10.0, "valueStr": null }, { "key": "hp_recovery_per_sec_ratio", "value": 0.1, "valueStr": null }, { "key": "atk_scale", "value": 0.55, "valueStr": null }, { "key": "projectile_range", "value": 2.0, "valueStr": null } ] }, { "name": "「ビッグラリー」", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio:0%}回復する\n<@ba.rem>1回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_tinman_2", "duration": -1.0, "blackboard": [ { "key": "projectile_delay_time", "value": 10.0, "valueStr": null }, { "key": "hp_recovery_per_sec_ratio", "value": 0.1, "valueStr": null }, { "key": "atk_scale", "value": 0.6, "valueStr": null }, { "key": "projectile_range", "value": 2.0, "valueStr": null } ] }, { "name": "「ビッグラリー」", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio:0%}回復する\n<@ba.rem>1回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_tinman_2", "duration": -1.0, "blackboard": [ { "key": "projectile_delay_time", "value": 11.0, "valueStr": null }, { "key": "hp_recovery_per_sec_ratio", "value": 0.15, "valueStr": null }, { "key": "atk_scale", "value": 0.65, "valueStr": null }, { "key": "projectile_range", "value": 2.0, "valueStr": null } ] }, { "name": "「ビッグラリー」", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio:0%}回復する\n<@ba.rem>1回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_tinman_2", "duration": -1.0, "blackboard": [ { "key": "projectile_delay_time", "value": 11.0, "valueStr": null }, { "key": "hp_recovery_per_sec_ratio", "value": 0.15, "valueStr": null }, { "key": "atk_scale", "value": 0.7, "valueStr": null }, { "key": "projectile_range", "value": 2.0, "valueStr": null } ] }, { "name": "「ビッグラリー」", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio:0%}回復する\n<@ba.rem>1回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_tinman_2", "duration": -1.0, "blackboard": [ { "key": "projectile_delay_time", "value": 11.0, "valueStr": null }, { "key": "hp_recovery_per_sec_ratio", "value": 0.15, "valueStr": null }, { "key": "atk_scale", "value": 0.75, "valueStr": null }, { "key": "projectile_range", "value": 2.0, "valueStr": null } ] }, { "name": "「ビッグラリー」", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio:0%}回復する\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 25, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_tinman_2", "duration": -1.0, "blackboard": [ { "key": "projectile_delay_time", "value": 12.0, "valueStr": null }, { "key": "hp_recovery_per_sec_ratio", "value": 0.2, "valueStr": null }, { "key": "atk_scale", "value": 0.8, "valueStr": null }, { "key": "projectile_range", "value": 2.0, "valueStr": null } ] }, { "name": "「ビッグラリー」", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio:0%}回復する\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 25, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_tinman_2", "duration": -1.0, "blackboard": [ { "key": "projectile_delay_time", 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"次の通常攻撃時、<@ba.vup>{times}回連続で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_angel_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.29, "valueStr": null }, { "key": "times", "value": 3.0, "valueStr": null } ] }, { "name": "アサルトモード", "rangeId": null, "description": "次の通常攻撃時、<@ba.vup>{times}回連続で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_angel_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.37, "valueStr": null }, { "key": "times", "value": 3.0, "valueStr": null } ] }, { "name": "アサルトモード", "rangeId": null, "description": "次の通常攻撃時、<@ba.vup>{times}回連続で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_angel_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.45, "valueStr": null }, { "key": "times", "value": 3.0, "valueStr": null } ] } ] }, "skchr_angel_2": { "skillId": "skchr_angel_2", "iconId": null, "hidden": false, "levels": [ { "name": "バーストモード", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>{attack@times}回連続攻撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_angel_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@times", "value": 4.0, "valueStr": null } ] }, { "name": "バーストモード", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>{attack@times}回連続攻撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_angel_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@times", "value": 4.0, "valueStr": null } ] }, { "name": "バーストモード", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>{attack@times}回連続攻撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_angel_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@times", "value": 4.0, "valueStr": null } ] }, { "name": "バーストモード", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>{attack@times}回連続攻撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_angel_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.05, "valueStr": null }, { "key": "attack@times", "value": 4.0, "valueStr": null } ] }, { "name": "バーストモード", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>{attack@times}回連続攻撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_angel_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.05, "valueStr": null }, { "key": "attack@times", "value": 4.0, "valueStr": null } ] }, { "name": "バーストモード", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>{attack@times}回連続攻撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_angel_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.05, "valueStr": null }, { "key": "attack@times", "value": 4.0, "valueStr": null } ] }, { "name": "バーストモード", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>{attack@times}回連続攻撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_angel_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.1, "valueStr": null }, { "key": "attack@times", "value": 4.0, "valueStr": null } ] }, { "name": "バーストモード", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>{attack@times}回連続攻撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_angel_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.15, "valueStr": null }, { "key": "attack@times", "value": 4.0, "valueStr": null } ] }, { "name": "バーストモード", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>{attack@times}回連続攻撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_angel_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.2, "valueStr": null }, { "key": "attack@times", "value": 4.0, "valueStr": null } ] }, { "name": "バーストモード", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>{attack@times}回連続攻撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_angel_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.25, "valueStr": null }, { "key": "attack@times", "value": 4.0, "valueStr": null } ] } ] }, "skchr_angel_3": { "skillId": "skchr_angel_3", "iconId": null, "hidden": false, "levels": [ { "name": "オーバーロード", "rangeId": null, "description": "通常攻撃が<@ba.vup>{attack@times}回連続攻撃になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_angel_3", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@times", "value": 5.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.0, "valueStr": null } ] }, { "name": "オーバーロード", "rangeId": null, "description": "通常攻撃が<@ba.vup>{attack@times}回連続攻撃になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_angel_3", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@times", "value": 5.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.0, "valueStr": null } ] }, { "name": "オーバーロード", "rangeId": null, "description": "通常攻撃が<@ba.vup>{attack@times}回連続攻撃になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_angel_3", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@times", "value": 5.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.0, "valueStr": null } ] }, { "name": "オーバーロード", "rangeId": null, "description": "通常攻撃が<@ba.vup>{attack@times}回連続攻撃になり、攻撃間隔を<@ba.vup>わずかに短縮", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_angel_3", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@times", "value": 5.0, "valueStr": null }, { "key": "base_attack_time", "value": -0.05, "valueStr": null } ] }, { "name": "オーバーロード", "rangeId": null, "description": "通常攻撃が<@ba.vup>{attack@times}回連続攻撃になり、攻撃間隔を<@ba.vup>わずかに短縮", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_angel_3", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@times", "value": 5.0, "valueStr": null }, { "key": "base_attack_time", "value": -0.05, "valueStr": null } ] }, { "name": "オーバーロード", "rangeId": null, "description": "通常攻撃が<@ba.vup>{attack@times}回連続攻撃になり、攻撃間隔を<@ba.vup>わずかに短縮", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_angel_3", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@times", "value": 5.0, "valueStr": null }, { "key": "base_attack_time", "value": -0.05, "valueStr": null } ] }, { "name": "オーバーロード", "rangeId": null, "description": "通常攻撃が<@ba.vup>{attack@times}回連続攻撃になり、攻撃間隔を<@ba.vup>やや短縮", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_angel_3", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@times", "value": 5.0, "valueStr": null }, { "key": "base_attack_time", "value": -0.08, "valueStr": null } ] }, { "name": "オーバーロード", "rangeId": null, "description": "通常攻撃が<@ba.vup>{attack@times}回連続攻撃になり、攻撃間隔を<@ba.vup>やや短縮し、攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_angel_3", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.03, "valueStr": null }, { "key": "attack@times", "value": 5.0, "valueStr": null }, { "key": "base_attack_time", "value": -0.08, "valueStr": null } ] }, { "name": "オーバーロード", "rangeId": null, "description": "通常攻撃が<@ba.vup>{attack@times}回連続攻撃になり、攻撃間隔を<@ba.vup>やや短縮し、攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_angel_3", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.07, "valueStr": null }, { "key": "attack@times", "value": 5.0, "valueStr": null }, { "key": "base_attack_time", "value": -0.08, "valueStr": null } ] }, { "name": "オーバーロード", "rangeId": null, "description": "通常攻撃が<@ba.vup>{attack@times}回連続攻撃になり、攻撃間隔を<@ba.vup>短縮し、攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_angel_3", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.1, "valueStr": null }, { "key": "attack@times", "value": 5.0, "valueStr": null }, { "key": "base_attack_time", "value": -0.11, "valueStr": null } ] } ] }, "skchr_archet_1": { "skillId": "skchr_archet_1", "iconId": null, "hidden": false, "levels": [ { "name": "飛散の矢", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、対象の周囲一定範囲内他の敵最大<@ba.vup>{show_max_target}体に攻撃力の<@ba.vup>{atk_scale_2:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_archet_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "atk_scale_2", "value": 1.2, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null }, { "key": "show_max_target", "value": 3.0, "valueStr": null } ] }, { "name": "飛散の矢", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、対象の周囲一定範囲内他の敵最大<@ba.vup>{show_max_target}体に攻撃力の<@ba.vup>{atk_scale_2:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_archet_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.75, "valueStr": null }, { "key": "atk_scale_2", "value": 1.25, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null }, { "key": "show_max_target", "value": 3.0, "valueStr": null } ] }, { "name": "飛散の矢", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、対象の周囲一定範囲内他の敵最大<@ba.vup>{show_max_target}体に攻撃力の<@ba.vup>{atk_scale_2:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_archet_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "atk_scale_2", "value": 1.3, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null }, { "key": "show_max_target", "value": 3.0, "valueStr": null } ] }, { "name": "飛散の矢", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、対象の周囲一定範囲内他の敵最大<@ba.vup>{show_max_target}体に攻撃力の<@ba.vup>{atk_scale_2:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_archet_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.85, "valueStr": null }, { "key": "atk_scale_2", "value": 1.35, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null }, { "key": "show_max_target", "value": 3.0, "valueStr": null } ] }, { "name": "飛散の矢", "rangeId": null, 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"initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ash_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.08, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] }, { "name": "援護射撃", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>{attack@times}連撃になる\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 51, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ash_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.09, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] }, { "name": "援護射撃", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>{attack@times}連撃になる\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 1.0 }, 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-1.0, "blackboard": [ { "key": "atk", "value": 0.12, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] }, { "name": "援護射撃", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>{attack@times}連撃になる\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ash_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.13, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] }, { "name": "援護射撃", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>{attack@times}連撃になる\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ash_1", "duration": -1.0, "blackboard": [ { "key": "atk", 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"durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ash_2", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": -0.8, "valueStr": null }, { "key": "ash_s_2[atk_scale].atk_scale", "value": 2.1, "valueStr": null } ] }, { "name": "突撃戦法", "rangeId": null, "description": "直ちに第一素質を発動し、通常攻撃の間隔を<@ba.vup>大幅に短縮する。<$ba.stun>スタン状態の敵を攻撃する時、攻撃力が<@ba.vup>{ash_s_2[atk_scale].atk_scale:0%}まで上昇\n<@ba.rem>合計31発の銃弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ash_2", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": -0.8, "valueStr": null }, { "key": "ash_s_2[atk_scale].atk_scale", "value": 2.2, "valueStr": null } ] }, { "name": "突撃戦法", "rangeId": null, "description": "直ちに第一素質を発動し、通常攻撃の間隔を<@ba.vup>大幅に短縮する。<$ba.stun>スタン状態の敵を攻撃する時、攻撃力が<@ba.vup>{ash_s_2[atk_scale].atk_scale:0%}まで上昇\n<@ba.rem>合計31発の銃弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ash_2", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": -0.8, "valueStr": null }, { "key": "ash_s_2[atk_scale].atk_scale", "value": 2.3, "valueStr": null } ] }, { "name": "突撃戦法", "rangeId": null, "description": "直ちに第一素質を発動し、通常攻撃の間隔を<@ba.vup>大幅に短縮する。<$ba.stun>スタン状態の敵を攻撃する時、攻撃力が<@ba.vup>{ash_s_2[atk_scale].atk_scale:0%}まで上昇\n<@ba.rem>合計31発の銃弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ash_2", "duration": -1.0, 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"前方にブリーチング弾を発射し、途中で接触した敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>相当の力で突き飛ばす。その後、爆発で周囲一定範囲内の敵に攻撃力の<@ba.vup>{not_hitwall_scale:0%}の物理ダメージを与える(高台にぶつかると直ちに爆発し、攻撃力の<@ba.vup>{hitwall_scale:0%}の物理ダメージを与える)\n<@ba.rem>1回の配置につき、2回まで使用可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ash_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.4, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "not_hitwall_scale", "value": 3.4, "valueStr": null }, { "key": "hitwall_scale", "value": 6.8, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "ブリーチング弾", "rangeId": "4-1", "description": "前方にブリーチング弾を発射し、途中で接触した敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>相当の力で突き飛ばす。その後、爆発で周囲一定範囲内の敵に攻撃力の<@ba.vup>{not_hitwall_scale:0%}の物理ダメージを与える(高台にぶつかると直ちに爆発し、攻撃力の<@ba.vup>{hitwall_scale:0%}の物理ダメージを与える)\n<@ba.rem>1回の配置につき、2回まで使用可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ash_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.5, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "not_hitwall_scale", "value": 3.5, "valueStr": null }, { "key": "hitwall_scale", "value": 7.0, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "ブリーチング弾", "rangeId": "4-1", "description": "前方にブリーチング弾を発射し、途中で接触した敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>かなりの力で突き飛ばす。その後、爆発で周囲一定範囲内の敵に攻撃力の<@ba.vup>{not_hitwall_scale:0%}の物理ダメージを与える(高台にぶつかると直ちに爆発し、攻撃力の<@ba.vup>{hitwall_scale:0%}の物理ダメージを与える)\n<@ba.rem>1回の配置につき、2回まで使用可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ash_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.6, "valueStr": null }, { "key": "force", "value": 2.0, "valueStr": null }, { "key": "not_hitwall_scale", "value": 3.6, "valueStr": null }, { "key": "hitwall_scale", "value": 7.2, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "ブリーチング弾", "rangeId": "4-1", "description": "前方にブリーチング弾を発射し、途中で接触した敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>かなりの力で突き飛ばす。その後、爆発で周囲一定範囲内の敵に攻撃力の<@ba.vup>{not_hitwall_scale:0%}の物理ダメージを与える(高台にぶつかると直ちに爆発し、攻撃力の<@ba.vup>{hitwall_scale:0%}の物理ダメージを与える)\n<@ba.rem>1回の配置につき、2回まで使用可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ash_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.7, "valueStr": null }, { "key": "force", "value": 2.0, "valueStr": null }, { "key": "not_hitwall_scale", "value": 3.7, "valueStr": null }, { "key": "hitwall_scale", "value": 7.4, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "ブリーチング弾", "rangeId": "4-1", "description": "前方にブリーチング弾を発射し、途中で接触した敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>かなりの力で突き飛ばす。その後、爆発で周囲一定範囲内の敵に攻撃力の<@ba.vup>{not_hitwall_scale:0%}の物理ダメージを与える(高台にぶつかると直ちに爆発し、攻撃力の<@ba.vup>{hitwall_scale:0%}の物理ダメージを与える)\n<@ba.rem>1回の配置につき、2回まで使用可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ash_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.8, "valueStr": null }, { "key": "force", "value": 2.0, "valueStr": null }, { "key": "not_hitwall_scale", "value": 3.8, "valueStr": null }, { "key": "hitwall_scale", "value": 7.6, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "ブリーチング弾", "rangeId": "4-1", "description": "前方にブリーチング弾を発射し、途中で接触した敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>かなりの力で突き飛ばす。その後、爆発で周囲一定範囲内の敵に攻撃力の<@ba.vup>{not_hitwall_scale:0%}の物理ダメージを与える(高台にぶつかると直ちに爆発し、攻撃力の<@ba.vup>{hitwall_scale:0%}の物理ダメージを与える)\n<@ba.rem>1回の配置につき、2回まで使用可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ash_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 3.0, "valueStr": null }, { "key": "force", "value": 2.0, "valueStr": null }, { "key": "not_hitwall_scale", "value": 4.0, "valueStr": null }, { "key": "hitwall_scale", "value": 8.0, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] } ] }, "skchr_acnipe_1": { "skillId": "skchr_acnipe_1", "iconId": null, "hidden": false, "levels": [ { "name": "破空", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、対象の防御力を100無視する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_acnipe_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 100.0, "valueStr": null } ] }, { "name": "破空", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、対象の防御力を100無視する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_acnipe_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack_speed", "value": 15.0, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 100.0, "valueStr": null } ] }, { "name": "破空", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、対象の防御力を100無視する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_acnipe_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 100.0, "valueStr": null } ] }, { "name": "破空", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、対象の防御力を100無視する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_acnipe_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 100.0, "valueStr": null } ] }, { "name": "破空", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、対象の防御力を100無視する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_acnipe_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 100.0, "valueStr": null } ] }, { "name": "破空", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、対象の防御力を100無視する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_acnipe_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.15, 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"duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "atk_scale", "value": 1.3, "valueStr": null } ] }, { "name": "イアンボス", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃時、<@ba.vup>{prob:0%}の確率でその攻撃のみ攻撃力が<@ba.vup>{atk_scale:0%}に上昇\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bgsnow_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "atk_scale", "value": 1.35, "valueStr": null } ] }, { "name": "イアンボス", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃時、<@ba.vup>{prob:0%}の確率でその攻撃のみ攻撃力が<@ba.vup>{atk_scale:0%}に上昇\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bgsnow_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "atk_scale", "value": 1.4, "valueStr": null } ] }, { "name": "イアンボス", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃時、<@ba.vup>{prob:0%}の確率でその攻撃のみ攻撃力が<@ba.vup>{atk_scale:0%}に上昇\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bgsnow_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "atk_scale", "value": 1.45, "valueStr": null } ] }, { "name": "イアンボス", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃時、<@ba.vup>{prob:0%}の確率でその攻撃のみ攻撃力が<@ba.vup>{atk_scale:0%}に上昇\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bgsnow_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "atk_scale", "value": 1.5, "valueStr": null } ] }, { "name": "イアンボス", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃時、<@ba.vup>{prob:0%}の確率でその攻撃のみ攻撃力が<@ba.vup>{atk_scale:0%}に上昇\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bgsnow_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "atk_scale", "value": 1.55, "valueStr": null } ] }, { "name": "イアンボス", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃時、<@ba.vup>{prob:0%}の確率でその攻撃のみ攻撃力が<@ba.vup>{atk_scale:0%}に上昇\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bgsnow_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "atk_scale", "value": 1.6, "valueStr": null } ] }, { "name": "イアンボス", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃時、<@ba.vup>{prob:0%}の確率でその攻撃のみ攻撃力が<@ba.vup>{atk_scale:0%}に上昇\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bgsnow_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.53, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "atk_scale", "value": 1.85, "valueStr": null } ] }, { "name": "イアンボス", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃時、<@ba.vup>{prob:0%}の確率でその攻撃のみ攻撃力が<@ba.vup>{atk_scale:0%}に上昇\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bgsnow_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.56, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null }, { "key": "atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "イアンボス", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃時、<@ba.vup>{prob:0%}の確率でその攻撃のみ攻撃力が<@ba.vup>{atk_scale:0%}に上昇\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bgsnow_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null }, { "key": "atk_scale", "value": 2.25, "valueStr": null } ] } ] }, "skchr_bgsnow_2": { "skillId": "skchr_bgsnow_2", "iconId": null, "hidden": false, "levels": [ { "name": "リフレイン", "rangeId": "3-1", "description": "パッシブ:「タイプライター」再配置時間が<@ba.vup>{respawn_time:0%}まで短縮\nアクティブ:前方の敵に3回連続で自身の攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>1回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bgsnow_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "respawn_time", "value": 0.7, "valueStr": null } ] }, { "name": "リフレイン", "rangeId": "3-1", "description": "パッシブ:「タイプライター」再配置時間が<@ba.vup>{respawn_time:0%}まで短縮\nアクティブ:前方の敵に3回連続で自身の攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>1回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bgsnow_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.65, "valueStr": null }, { "key": "respawn_time", "value": 0.7, "valueStr": null } ] }, { "name": "リフレイン", "rangeId": "3-1", "description": "パッシブ:「タイプライター」再配置時間が<@ba.vup>{respawn_time:0%}まで短縮\nアクティブ:前方の敵に3回連続で自身の攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>1回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_bgsnow_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "respawn_time", "value": 0.7, "valueStr": null } ] }, { "name": "リフレイン", "rangeId": "3-1", "description": "パッシブ:「タイプライター」再配置時間が<@ba.vup>{respawn_time:0%}まで短縮\nアクティブ:前方の敵に3回連続で自身の攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 11, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_bgsnow_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "respawn_time", "value": 0.65, "valueStr": null } ] }, { "name": "リフレイン", "rangeId": "3-1", "description": "パッシブ:「タイプライター」再配置時間が<@ba.vup>{respawn_time:0%}まで短縮\nアクティブ:前方の敵に3回連続で自身の攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 11, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_bgsnow_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.85, "valueStr": null }, { "key": "respawn_time", "value": 0.65, "valueStr": null } ] }, { "name": "リフレイン", "rangeId": "3-1", "description": "パッシブ:「タイプライター」再配置時間が<@ba.vup>{respawn_time:0%}まで短縮\nアクティブ:前方の敵に3回連続で自身の攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 11, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_bgsnow_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "respawn_time", "value": 0.65, "valueStr": null } ] }, { "name": "リフレイン", "rangeId": "3-1", "description": "パッシブ:「タイプライター」再配置時間が<@ba.vup>{respawn_time:0%}まで短縮\nアクティブ:前方の敵に3回連続で自身の攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 10, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_bgsnow_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "respawn_time", "value": 0.6, "valueStr": null } ] }, { "name": "リフレイン", "rangeId": "3-1", "description": "パッシブ:「タイプライター」再配置時間が<@ba.vup>{respawn_time:0%}まで短縮\nアクティブ:前方の敵に3回連続で自身の攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 10, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_bgsnow_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null }, { "key": "respawn_time", "value": 0.6, "valueStr": null } ] }, { "name": "リフレイン", "rangeId": "3-1", "description": "パッシブ:「タイプライター」再配置時間が<@ba.vup>{respawn_time:0%}まで短縮\nアクティブ:前方の敵に3回連続で自身の攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 10, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_bgsnow_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "respawn_time", "value": 0.6, "valueStr": null } ] }, { "name": "リフレイン", "rangeId": "3-1", "description": "パッシブ:「タイプライター」再配置時間が<@ba.vup>{respawn_time:0%}まで短縮\nアクティブ:前方の敵に3回連続で自身の攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 9, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_bgsnow_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": null }, { "key": "respawn_time", "value": 0.5, "valueStr": null } ] } ] }, "skchr_bgsnow_3": { "skillId": "skchr_bgsnow_3", "iconId": null, "hidden": false, "levels": [ { "name": "レザーシャープペン", "rangeId": "3-1", "description": "攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>短縮し、攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、前方直線3マス以内の敵を攻撃時、上昇の効果値が<@ba.vup>{bgsnow_s_3[atk_up].atk_scale:0%}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_bgsnow_3", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.6, "valueStr": null }, { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "bgsnow_s_3[atk_up].atk_scale", "value": 1.55, "valueStr": null } ] }, { "name": "レザーシャープペン", "rangeId": "3-1", "description": "攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>短縮し、攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、前方直線3マス以内の敵を攻撃時、上昇の効果値が<@ba.vup>{bgsnow_s_3[atk_up].atk_scale:0%}になる", "skillType": 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2.4, "valueStr": null }, { "key": "base_attack_time", "value": -0.6, "valueStr": null } ] }, { "name": "レザーシャープペン", "rangeId": "4-1", "description": null, "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_bgsnow_3", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.55, "valueStr": null }, { "key": "base_attack_time", "value": -0.6, "valueStr": null } ] } ] }, "skchr_fartth_2": { "skillId": "skchr_fartth_2", "iconId": null, "hidden": false, "levels": [ { "name": "戦術連携", "rangeId": null, "description": "攻撃範囲外のブロックされている敵を攻撃可能になり、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_fartth_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 60.0, "valueStr": null } ] }, { "name": "戦術連携", "rangeId": null, "description": "攻撃範囲外のブロックされている敵を攻撃可能になり、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_fartth_2", "duration": 26.0, "blackboard": [ { "key": "attack_speed", "value": 65.0, "valueStr": null } ] }, { "name": "戦術連携", "rangeId": null, "description": "攻撃範囲外のブロックされている敵を攻撃可能になり、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_fartth_2", "duration": 27.0, "blackboard": [ { "key": "attack_speed", "value": 70.0, "valueStr": null } ] }, { "name": "戦術連携", "rangeId": null, "description": "攻撃範囲外のブロックされている敵を攻撃可能になり、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_fartth_2", "duration": 28.0, "blackboard": [ { "key": "attack_speed", "value": 75.0, "valueStr": null } ] }, { "name": "戦術連携", "rangeId": null, "description": "攻撃範囲外のブロックされている敵を攻撃可能になり、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_fartth_2", "duration": 29.0, "blackboard": [ { "key": "attack_speed", "value": 80.0, "valueStr": null } ] }, { "name": "戦術連携", "rangeId": null, "description": "攻撃範囲外のブロックされている敵を攻撃可能になり、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_fartth_2", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 85.0, "valueStr": null } ] }, { "name": "戦術連携", "rangeId": null, "description": "攻撃範囲外のブロックされている敵を攻撃可能になり、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_fartth_2", "duration": 31.0, "blackboard": [ { "key": "attack_speed", "value": 90.0, "valueStr": null } ] }, { "name": "戦術連携", "rangeId": null, "description": "攻撃範囲外のブロックされている敵を攻撃可能になり、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_fartth_2", "duration": 32.0, "blackboard": [ { "key": "attack_speed", "value": 95.0, "valueStr": null } ] }, { "name": "戦術連携", "rangeId": null, "description": "攻撃範囲外のブロックされている敵を攻撃可能になり、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_fartth_2", "duration": 33.0, "blackboard": [ { "key": "attack_speed", "value": 100.0, "valueStr": null } ] }, { "name": "戦術連携", "rangeId": null, "description": "攻撃範囲外のブロックされている敵を攻撃可能になり、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_fartth_2", "duration": 35.0, "blackboard": [ { "key": "attack_speed", "value": 110.0, "valueStr": null } ] } ] }, "skchr_fartth_3": { "skillId": "skchr_fartth_3", "iconId": null, "hidden": false, "levels": [ { "name": "フェザーアロー", "rangeId": null, "description": "攻撃範囲が前方<@ba.rem>距離無限の直線になり、攻撃力<@ba.vup>+{atk:0%}、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが<@ba.vup>{damage_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_fartth_3", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "damage_scale", "value": 1.2, "valueStr": null } ] }, { "name": "フェザーアロー", "rangeId": null, "description": "攻撃範囲が前方<@ba.rem>距離無限の直線になり、攻撃力<@ba.vup>+{atk:0%}、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが<@ba.vup>{damage_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_fartth_3", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "damage_scale", "value": 1.2, "valueStr": null } ] }, { "name": "フェザーアロー", "rangeId": null, "description": "攻撃範囲が前方<@ba.rem>距離無限の直線になり、攻撃力<@ba.vup>+{atk:0%}、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが<@ba.vup>{damage_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_fartth_3", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "damage_scale", "value": 1.2, "valueStr": null } ] }, { "name": "フェザーアロー", "rangeId": null, "description": "攻撃範囲が前方<@ba.rem>距離無限の直線になり、攻撃力<@ba.vup>+{atk:0%}、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが<@ba.vup>{damage_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_fartth_3", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "damage_scale", "value": 1.25, "valueStr": null } ] }, { "name": "フェザーアロー", "rangeId": null, "description": "攻撃範囲が前方<@ba.rem>距離無限の直線になり、攻撃力<@ba.vup>+{atk:0%}、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが<@ba.vup>{damage_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_fartth_3", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.85, "valueStr": null }, { "key": "damage_scale", "value": 1.25, "valueStr": null } ] }, { "name": "フェザーアロー", "rangeId": null, "description": "攻撃範囲が前方<@ba.rem>距離無限の直線になり、攻撃力<@ba.vup>+{atk:0%}、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが<@ba.vup>{damage_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_fartth_3", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "damage_scale", "value": 1.25, "valueStr": null } ] }, { "name": "フェザーアロー", "rangeId": null, "description": "攻撃範囲が前方<@ba.rem>距離無限の直線になり、攻撃力<@ba.vup>+{atk:0%}、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが<@ba.vup>{damage_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_fartth_3", "duration": 17.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "damage_scale", "value": 1.3, "valueStr": null } ] }, { "name": "フェザーアロー", "rangeId": null, "description": "攻撃範囲が前方<@ba.rem>距離無限の直線になり、攻撃力<@ba.vup>+{atk:0%}、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが<@ba.vup>{damage_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_fartth_3", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "damage_scale", "value": 1.3, "valueStr": null } ] }, { "name": "フェザーアロー", "rangeId": null, "description": "攻撃範囲が前方<@ba.rem>距離無限の直線になり、攻撃力<@ba.vup>+{atk:0%}、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが<@ba.vup>{damage_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_fartth_3", "duration": 19.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "damage_scale", "value": 1.3, "valueStr": null } ] }, { "name": "フェザーアロー", "rangeId": null, "description": "攻撃範囲が前方<@ba.rem>距離無限の直線になり、攻撃力<@ba.vup>+{atk:0%}、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが<@ba.vup>{damage_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_fartth_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "damage_scale", "value": 1.4, "valueStr": null } ] } ] }, "skchr_lemuen_1": { "skillId": "skchr_lemuen_1", "iconId": null, "hidden": false, "levels": [ { "name": "再会の挨拶", "rangeId": null, "description": "攻撃時、攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇し、攻撃対象数+1\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lemuen_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 5.0, "valueStr": null } ] }, { "name": "再会の挨拶", "rangeId": null, "description": "攻撃時、攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇し、攻撃対象数+1\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lemuen_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.55, "valueStr": null }, { "key": "attack@trigger_time", "value": 5.0, "valueStr": null } ] }, { "name": "再会の挨拶", "rangeId": null, "description": "攻撃時、攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇し、攻撃対象数+1\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lemuen_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "attack@trigger_time", "value": 5.0, "valueStr": null } ] }, { "name": "再会の挨拶", "rangeId": null, "description": "攻撃時、攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇し、攻撃対象数+1\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lemuen_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.65, "valueStr": null }, { "key": "attack@trigger_time", "value": 5.0, "valueStr": null } ] }, { "name": "再会の挨拶", "rangeId": null, "description": "攻撃時、攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇し、攻撃対象数+1\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lemuen_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@trigger_time", "value": 5.0, "valueStr": null } ] }, { "name": "再会の挨拶", "rangeId": null, "description": "攻撃時、攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇し、攻撃対象数+1\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lemuen_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.75, "valueStr": null }, { "key": "attack@trigger_time", "value": 5.0, "valueStr": null } ] }, { "name": "再会の挨拶", "rangeId": null, "description": "攻撃時、攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇し、攻撃対象数+1\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lemuen_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@trigger_time", "value": 5.0, "valueStr": null } ] }, { "name": "再会の挨拶", "rangeId": null, "description": "攻撃時、攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇し、攻撃対象数+1\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lemuen_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "attack@trigger_time", "value": 5.0, "valueStr": null } ] }, { "name": "再会の挨拶", "rangeId": null, "description": "攻撃時、攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇し、攻撃対象数+1\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lemuen_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 6.0, "valueStr": null } ] }, { "name": "再会の挨拶", "rangeId": null, "description": "攻撃時、攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇し、攻撃対象数+1\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lemuen_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.1, "valueStr": null }, { "key": "attack@trigger_time", "value": 6.0, "valueStr": null } ] } ] }, "skchr_lemuen_2": { "skillId": "skchr_lemuen_2", "iconId": null, "hidden": false, "levels": [ { "name": "帰郷の誘い", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃力<@ba.vup>+{atk:0%}。戦場に指名手配中の敵がいる場合、対象に最大<@ba.vup>{attack@aim_duration}秒間照準を合わせた後、弾薬を消費して回避不可の狙撃を行う(その間攻撃力が<@ba.vup>{attack@main_atk_scale:0%}から<@ba.vup>{attack@fin_atk_scale:0%}まで徐々に上昇し、攻撃力が敵の残りHPと防御力の合計値よりも高くなった場合、照準を停止し即座に攻撃を行う)\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_lemuen_2", "duration": -1.0, "blackboard": [ { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 5.0, "valueStr": null }, { "key": "attack@aim_duration", "value": 2.0, "valueStr": null }, { "key": "attack@trig_cnt", "value": 8.0, "valueStr": null }, { "key": "attack@interval", "value": 0.25, "valueStr": null }, { "key": "attack@ex_atk_scale", "value": 0.175, "valueStr": null }, { "key": "attack@main_atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@fin_atk_scale", "value": 3.2, "valueStr": null } ] }, { "name": "帰郷の誘い", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃力<@ba.vup>+{atk:0%}。戦場に指名手配中の敵がいる場合、対象に最大<@ba.vup>{attack@aim_duration}秒間照準を合わせた後、弾薬を消費して回避不可の狙撃を行う(その間攻撃力が<@ba.vup>{attack@main_atk_scale:0%}から<@ba.vup>{attack@fin_atk_scale:0%}まで徐々に上昇し、攻撃力が敵の残りHPと防御力の合計値よりも高くなった場合、照準を停止し即座に攻撃を行う)\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_lemuen_2", "duration": -1.0, "blackboard": [ { "key": "attack_speed", "value": 40.0, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 5.0, "valueStr": null }, { "key": "attack@aim_duration", "value": 2.0, "valueStr": null }, { "key": "attack@trig_cnt", "value": 8.0, "valueStr": null }, { "key": "attack@interval", "value": 0.25, "valueStr": null }, { "key": "attack@ex_atk_scale", "value": 0.175, "valueStr": null }, { "key": "attack@main_atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@fin_atk_scale", "value": 3.2, "valueStr": null } ] }, { "name": "帰郷の誘い", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃力<@ba.vup>+{atk:0%}。戦場に指名手配中の敵がいる場合、対象に最大<@ba.vup>{attack@aim_duration}秒間照準を合わせた後、弾薬を消費して回避不可の狙撃を行う(その間攻撃力が<@ba.vup>{attack@main_atk_scale:0%}から<@ba.vup>{attack@fin_atk_scale:0%}まで徐々に上昇し、攻撃力が敵の残りHPと防御力の合計値よりも高くなった場合、照準を停止し即座に攻撃を行う)\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_lemuen_2", "duration": -1.0, "blackboard": [ { "key": "attack_speed", "value": 45.0, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 5.0, "valueStr": null }, { "key": "attack@aim_duration", "value": 2.0, "valueStr": null }, { "key": "attack@trig_cnt", "value": 8.0, "valueStr": null }, { "key": "attack@interval", "value": 0.25, "valueStr": null }, { "key": "attack@ex_atk_scale", "value": 0.175, "valueStr": null }, { "key": "attack@main_atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@fin_atk_scale", "value": 3.2, "valueStr": null } ] }, { "name": "帰郷の誘い", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃力<@ba.vup>+{atk:0%}。戦場に指名手配中の敵がいる場合、対象に最大<@ba.vup>{attack@aim_duration}秒間照準を合わせた後、弾薬を消費して回避不可の狙撃を行う(その間攻撃力が<@ba.vup>{attack@main_atk_scale:0%}から<@ba.vup>{attack@fin_atk_scale:0%}まで徐々に上昇し、攻撃力が敵の残りHPと防御力の合計値よりも高くなった場合、照準を停止し即座に攻撃を行う)\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_lemuen_2", "duration": -1.0, "blackboard": [ { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@trigger_time", "value": 6.0, "valueStr": null }, { "key": "attack@aim_duration", "value": 2.5, "valueStr": null }, { "key": "attack@trig_cnt", "value": 10.0, "valueStr": null }, { "key": "attack@interval", "value": 0.25, "valueStr": null }, { "key": "attack@ex_atk_scale", "value": 0.175, "valueStr": null }, { "key": "attack@main_atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@fin_atk_scale", "value": 3.55, "valueStr": null } ] }, { "name": "帰郷の誘い", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃力<@ba.vup>+{atk:0%}。戦場に指名手配中の敵がいる場合、対象に最大<@ba.vup>{attack@aim_duration}秒間照準を合わせた後、弾薬を消費して回避不可の狙撃を行う(その間攻撃力が<@ba.vup>{attack@main_atk_scale:0%}から<@ba.vup>{attack@fin_atk_scale:0%}まで徐々に上昇し、攻撃力が敵の残りHPと防御力の合計値よりも高くなった場合、照準を停止し即座に攻撃を行う)\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_lemuen_2", "duration": -1.0, "blackboard": [ { "key": "attack_speed", "value": 55.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@trigger_time", "value": 6.0, "valueStr": null }, { "key": "attack@aim_duration", "value": 2.5, "valueStr": null }, { "key": "attack@trig_cnt", "value": 10.0, "valueStr": null }, { "key": "attack@interval", "value": 0.25, "valueStr": null }, { "key": "attack@ex_atk_scale", "value": 0.175, "valueStr": null }, { "key": "attack@main_atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@fin_atk_scale", "value": 3.55, "valueStr": null } ] }, { "name": "帰郷の誘い", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃力<@ba.vup>+{atk:0%}。戦場に指名手配中の敵がいる場合、対象に最大<@ba.vup>{attack@aim_duration}秒間照準を合わせた後、弾薬を消費して回避不可の狙撃を行う(その間攻撃力が<@ba.vup>{attack@main_atk_scale:0%}から<@ba.vup>{attack@fin_atk_scale:0%}まで徐々に上昇し、攻撃力が敵の残りHPと防御力の合計値よりも高くなった場合、照準を停止し即座に攻撃を行う)\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_lemuen_2", "duration": -1.0, "blackboard": [ { "key": "attack_speed", "value": 60.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@trigger_time", "value": 6.0, "valueStr": null }, { "key": "attack@aim_duration", "value": 2.5, "valueStr": null }, { "key": "attack@trig_cnt", "value": 10.0, "valueStr": null }, { "key": "attack@interval", "value": 0.25, "valueStr": null }, { "key": "attack@ex_atk_scale", "value": 0.175, "valueStr": null }, { "key": "attack@main_atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@fin_atk_scale", "value": 3.55, "valueStr": null } ] }, { "name": "帰郷の誘い", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃力<@ba.vup>+{atk:0%}。戦場に指名手配中の敵がいる場合、対象に最大<@ba.vup>{attack@aim_duration}秒間照準を合わせた後、弾薬を消費して回避不可の狙撃を行う(その間攻撃力が<@ba.vup>{attack@main_atk_scale:0%}から<@ba.vup>{attack@fin_atk_scale:0%}まで徐々に上昇し、攻撃力が敵の残りHPと防御力の合計値よりも高くなった場合、照準を停止し即座に攻撃を行う)\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_lemuen_2", "duration": -1.0, "blackboard": [ { "key": "attack_speed", "value": 65.0, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 6.0, "valueStr": null }, { "key": "attack@aim_duration", "value": 3.0, "valueStr": null }, { "key": "attack@trig_cnt", "value": 12.0, "valueStr": null }, { "key": "attack@interval", "value": 0.25, "valueStr": null }, { "key": "attack@ex_atk_scale", "value": 0.175, "valueStr": null }, { "key": "attack@main_atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@fin_atk_scale", "value": 3.9, "valueStr": null } ] }, { "name": "帰郷の誘い", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃力<@ba.vup>+{atk:0%}。戦場に指名手配中の敵がいる場合、対象に最大<@ba.vup>{attack@aim_duration}秒間照準を合わせた後、弾薬を消費して回避不可の狙撃を行う(その間攻撃力が<@ba.vup>{attack@main_atk_scale:0%}から<@ba.vup>{attack@fin_atk_scale:0%}まで徐々に上昇し、攻撃力が敵の残りHPと防御力の合計値よりも高くなった場合、照準を停止し即座に攻撃を行う)\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_lemuen_2", "duration": -1.0, "blackboard": [ { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@trigger_time", "value": 6.0, "valueStr": null }, { "key": "attack@aim_duration", "value": 3.0, "valueStr": null }, { "key": "attack@trig_cnt", "value": 12.0, "valueStr": null }, { "key": "attack@interval", "value": 0.25, "valueStr": null }, { "key": "attack@ex_atk_scale", "value": 0.175, "valueStr": null }, { "key": "attack@main_atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@fin_atk_scale", "value": 3.9, "valueStr": null } ] }, { "name": "帰郷の誘い", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃力<@ba.vup>+{atk:0%}。戦場に指名手配中の敵がいる場合、対象に最大<@ba.vup>{attack@aim_duration}秒間照準を合わせた後、弾薬を消費して回避不可の狙撃を行う(その間攻撃力が<@ba.vup>{attack@main_atk_scale:0%}から<@ba.vup>{attack@fin_atk_scale:0%}まで徐々に上昇し、攻撃力が敵の残りHPと防御力の合計値よりも高くなった場合、照準を停止し即座に攻撃を行う)\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_lemuen_2", "duration": -1.0, "blackboard": [ { "key": "attack_speed", "value": 75.0, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@trigger_time", "value": 7.0, "valueStr": null }, { "key": "attack@aim_duration", "value": 3.0, "valueStr": null }, { "key": "attack@trig_cnt", "value": 12.0, "valueStr": null }, { "key": "attack@interval", "value": 0.25, "valueStr": null }, { "key": "attack@ex_atk_scale", "value": 0.175, "valueStr": null }, { "key": "attack@main_atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@fin_atk_scale", "value": 3.9, "valueStr": null } ] }, { "name": "帰郷の誘い", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃力<@ba.vup>+{atk:0%}。戦場に指名手配中の敵がいる場合、対象に最大<@ba.vup>{attack@aim_duration}秒間照準を合わせた後、弾薬を消費して回避不可の狙撃を行う(その間攻撃力が<@ba.vup>{attack@main_atk_scale:0%}から<@ba.vup>{attack@fin_atk_scale:0%}まで徐々に上昇し、攻撃力が敵の残りHPと防御力の合計値よりも高くなった場合、照準を停止し即座に攻撃を行う)\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_lemuen_2", "duration": -1.0, "blackboard": [ { "key": "attack_speed", "value": 80.0, "valueStr": null }, { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@trigger_time", "value": 7.0, "valueStr": null }, { "key": "attack@aim_duration", "value": 3.5, "valueStr": null }, { "key": "attack@trig_cnt", "value": 14.0, "valueStr": null }, { "key": "attack@interval", "value": 0.25, "valueStr": null }, { "key": "attack@ex_atk_scale", "value": 0.175, "valueStr": null }, { "key": "attack@main_atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@fin_atk_scale", "value": 4.25, "valueStr": null } ] } ] }, "skchr_lemuen_3": { "skillId": "skchr_lemuen_3", "iconId": null, "hidden": false, "levels": [ { "name": "礼砲・強制追悼", "rangeId": null, "description": "攻撃を停止し、<@ba.vup>{attack@aim_interval}秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の<@ba.vup>{attack@proj_atk_scale_2:0%}の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の<@ba.vup>{attack@proj_atk_scale_1:0%}まで上昇)\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_lemuen_3", "duration": -1.0, "blackboard": [ { "key": "attack@trigger_time", "value": 5.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.5, "valueStr": null }, { "key": "attack@aim_interval", "value": 0.5, "valueStr": null }, { "key": "attack@emit_offset", "value": 0.2, "valueStr": null }, { "key": "attack@proj_atk_scale_1", "value": 3.3, "valueStr": null }, { "key": "attack@dist_1", "value": 0.8, "valueStr": null }, { "key": "attack@proj_atk_scale_2", "value": 2.1, "valueStr": null }, { "key": "attack@dist_2", "value": 1.5, "valueStr": null }, { "key": "attack@limited_hit_time", "value": 1.0, "valueStr": null } ] }, { "name": "礼砲・強制追悼", "rangeId": null, "description": "攻撃を停止し、<@ba.vup>{attack@aim_interval}秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の<@ba.vup>{attack@proj_atk_scale_2:0%}の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の<@ba.vup>{attack@proj_atk_scale_1:0%}まで上昇)\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 24, "increment": 1.0 }, "prefabId": "skchr_lemuen_3", "duration": -1.0, "blackboard": [ { "key": "attack@trigger_time", "value": 5.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.5, "valueStr": null }, { "key": "attack@aim_interval", "value": 0.5, "valueStr": null }, { "key": "attack@emit_offset", "value": 0.2, "valueStr": null }, { "key": "attack@proj_atk_scale_1", "value": 3.4, "valueStr": null }, { "key": "attack@dist_1", "value": 0.8, "valueStr": null }, { "key": "attack@proj_atk_scale_2", "value": 2.2, "valueStr": null }, { "key": "attack@dist_2", "value": 1.5, "valueStr": null }, { "key": "attack@limited_hit_time", "value": 1.0, "valueStr": null } ] }, { "name": "礼砲・強制追悼", "rangeId": null, "description": "攻撃を停止し、<@ba.vup>{attack@aim_interval}秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の<@ba.vup>{attack@proj_atk_scale_2:0%}の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の<@ba.vup>{attack@proj_atk_scale_1:0%}まで上昇)\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_lemuen_3", "duration": -1.0, "blackboard": [ { "key": "attack@trigger_time", "value": 5.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.5, "valueStr": null }, { "key": "attack@aim_interval", "value": 0.5, "valueStr": null }, { "key": "attack@emit_offset", "value": 0.2, "valueStr": null }, { "key": "attack@proj_atk_scale_1", "value": 3.5, "valueStr": null }, { "key": "attack@dist_1", "value": 0.8, "valueStr": null }, { "key": "attack@proj_atk_scale_2", "value": 2.3, "valueStr": null }, { "key": "attack@dist_2", "value": 1.5, "valueStr": null }, { "key": "attack@limited_hit_time", "value": 1.0, "valueStr": null } ] }, { "name": "礼砲・強制追悼", "rangeId": null, "description": "攻撃を停止し、<@ba.vup>{attack@aim_interval}秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の<@ba.vup>{attack@proj_atk_scale_2:0%}の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の<@ba.vup>{attack@proj_atk_scale_1:0%}まで上昇)\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_lemuen_3", "duration": -1.0, "blackboard": [ { "key": "attack@trigger_time", "value": 5.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.5, "valueStr": null }, { "key": "attack@aim_interval", "value": 0.5, "valueStr": null }, { "key": "attack@emit_offset", "value": 0.2, "valueStr": null }, { "key": "attack@proj_atk_scale_1", "value": 3.6, "valueStr": null }, { "key": "attack@dist_1", "value": 0.8, "valueStr": null }, { "key": "attack@proj_atk_scale_2", "value": 2.4, "valueStr": null }, { "key": "attack@dist_2", "value": 1.5, "valueStr": null }, { "key": "attack@limited_hit_time", "value": 1.0, "valueStr": null } ] }, { "name": "礼砲・強制追悼", "rangeId": null, "description": "攻撃を停止し、<@ba.vup>{attack@aim_interval}秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の<@ba.vup>{attack@proj_atk_scale_2:0%}の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の<@ba.vup>{attack@proj_atk_scale_1:0%}まで上昇)\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 27, "increment": 1.0 }, "prefabId": "skchr_lemuen_3", "duration": -1.0, "blackboard": [ { "key": "attack@trigger_time", "value": 5.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.5, "valueStr": null }, { "key": "attack@aim_interval", "value": 0.5, "valueStr": null }, { "key": "attack@emit_offset", "value": 0.2, "valueStr": null }, { "key": "attack@proj_atk_scale_1", "value": 3.7, "valueStr": null }, { "key": "attack@dist_1", "value": 0.8, "valueStr": null }, { "key": "attack@proj_atk_scale_2", "value": 2.5, "valueStr": null }, { "key": "attack@dist_2", "value": 1.5, "valueStr": null }, { "key": "attack@limited_hit_time", "value": 1.0, "valueStr": null } ] }, { "name": "礼砲・強制追悼", "rangeId": null, "description": "攻撃を停止し、<@ba.vup>{attack@aim_interval}秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の<@ba.vup>{attack@proj_atk_scale_2:0%}の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の<@ba.vup>{attack@proj_atk_scale_1:0%}まで上昇)\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_lemuen_3", "duration": -1.0, "blackboard": [ { "key": "attack@trigger_time", "value": 5.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.5, "valueStr": null }, { "key": "attack@aim_interval", "value": 0.5, "valueStr": null }, { "key": "attack@emit_offset", "value": 0.2, "valueStr": null }, { "key": "attack@proj_atk_scale_1", "value": 3.8, "valueStr": null }, { "key": "attack@dist_1", "value": 0.8, "valueStr": null }, { "key": "attack@proj_atk_scale_2", "value": 2.6, "valueStr": null }, { "key": "attack@dist_2", "value": 1.5, "valueStr": null }, { "key": "attack@limited_hit_time", "value": 1.0, "valueStr": null } ] }, { "name": "礼砲・強制追悼", "rangeId": null, "description": "攻撃を停止し、<@ba.vup>{attack@aim_interval}秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の<@ba.vup>{attack@proj_atk_scale_2:0%}の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の<@ba.vup>{attack@proj_atk_scale_1:0%}まで上昇)\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 29, "increment": 1.0 }, "prefabId": "skchr_lemuen_3", "duration": -1.0, "blackboard": [ { "key": "attack@trigger_time", "value": 5.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.5, "valueStr": null }, { "key": "attack@aim_interval", "value": 0.5, "valueStr": null }, { "key": "attack@emit_offset", "value": 0.2, "valueStr": null }, { "key": "attack@proj_atk_scale_1", "value": 3.9, "valueStr": null }, { "key": "attack@dist_1", "value": 0.8, "valueStr": null }, { "key": "attack@proj_atk_scale_2", "value": 2.7, "valueStr": null }, { "key": "attack@dist_2", "value": 1.5, "valueStr": null }, { "key": "attack@limited_hit_time", "value": 1.0, "valueStr": null } ] }, { "name": "礼砲・強制追悼", "rangeId": null, "description": "攻撃を停止し、<@ba.vup>{attack@aim_interval}秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の<@ba.vup>{attack@proj_atk_scale_2:0%}の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の<@ba.vup>{attack@proj_atk_scale_1:0%}まで上昇)\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_lemuen_3", "duration": -1.0, "blackboard": [ { "key": "attack@trigger_time", "value": 5.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.5, "valueStr": null }, { "key": "attack@aim_interval", "value": 0.5, "valueStr": null }, { "key": "attack@emit_offset", "value": 0.2, "valueStr": null }, { "key": "attack@proj_atk_scale_1", "value": 4.1, "valueStr": null }, { "key": "attack@dist_1", "value": 0.8, "valueStr": null }, { "key": "attack@proj_atk_scale_2", "value": 2.8, "valueStr": null }, { "key": "attack@dist_2", "value": 1.5, "valueStr": null }, { "key": "attack@limited_hit_time", "value": 1.0, "valueStr": null } ] }, { "name": "礼砲・強制追悼", "rangeId": null, "description": "攻撃を停止し、<@ba.vup>{attack@aim_interval}秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の<@ba.vup>{attack@proj_atk_scale_2:0%}の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の<@ba.vup>{attack@proj_atk_scale_1:0%}まで上昇)\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 31, "increment": 1.0 }, "prefabId": "skchr_lemuen_3", "duration": -1.0, "blackboard": [ { "key": "attack@trigger_time", "value": 5.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.5, "valueStr": null }, { "key": "attack@aim_interval", "value": 0.5, "valueStr": null }, { "key": "attack@emit_offset", "value": 0.2, "valueStr": null }, { "key": "attack@proj_atk_scale_1", "value": 4.3, "valueStr": null }, { "key": "attack@dist_1", "value": 0.8, "valueStr": null }, { "key": "attack@proj_atk_scale_2", "value": 2.9, "valueStr": null }, { "key": "attack@dist_2", "value": 1.5, "valueStr": null }, { "key": "attack@limited_hit_time", "value": 1.0, "valueStr": null } ] }, { "name": "礼砲・強制追悼", "rangeId": null, "description": "攻撃を停止し、<@ba.vup>{attack@aim_interval}秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の<@ba.vup>{attack@proj_atk_scale_2:0%}の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の<@ba.vup>{attack@proj_atk_scale_1:0%}まで上昇)\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 32, "increment": 1.0 }, "prefabId": "skchr_lemuen_3", "duration": -1.0, "blackboard": [ { "key": "attack@trigger_time", "value": 5.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.5, "valueStr": null }, { "key": "attack@aim_interval", "value": 0.5, "valueStr": null }, { "key": "attack@emit_offset", "value": 0.2, "valueStr": null }, { "key": "attack@proj_atk_scale_1", "value": 4.5, "valueStr": null }, { "key": "attack@dist_1", "value": 0.8, "valueStr": null }, { "key": "attack@proj_atk_scale_2", "value": 3.0, "valueStr": null }, { "key": "attack@dist_2", "value": 1.5, "valueStr": null }, { "key": "attack@limited_hit_time", "value": 1.0, "valueStr": null } ] } ] }, "skchr_cqbw_1": { "skillId": "skchr_cqbw_1", "iconId": null, "hidden": false, "levels": [ { "name": "ハートのK", "rangeId": null, "description": "榴弾を発射し、爆破範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cqbw_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": 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"攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに矢を<@ba.vup>2本放ち(違う対象を優先して攻撃)、さらに<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@stun}秒間スタンさせる\n<@ba.rem>2回目以降スキル使用時は退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 53, "initSp": 37, "increment": 1.0 }, "prefabId": "skchr_typhon_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.26, "valueStr": null }, { "key": "attack@prob", "value": 0.4, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "first_duration", "value": 20.0, "valueStr": null } ] }, { "name": "氷原の掟", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに矢を<@ba.vup>2本放ち(違う対象を優先して攻撃)、さらに<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@stun}秒間スタンさせる\n<@ba.rem>2回目以降スキル使用時は退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 53, "initSp": 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] }, { "name": "氷原の掟", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに矢を<@ba.vup>2本放ち(違う対象を優先して攻撃)、さらに<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@stun}秒間スタンさせる\n<@ba.rem>2回目以降スキル使用時は退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 51, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_typhon_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack@prob", "value": 0.4, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "first_duration", "value": 20.0, "valueStr": null } ] }, { "name": "氷原の掟", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに矢を<@ba.vup>2本放ち(違う対象を優先して攻撃)、さらに<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@stun}秒間スタンさせる\n<@ba.rem>2回目以降スキル使用時は退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 51, "initSp": 41, "increment": 1.0 }, "prefabId": "skchr_typhon_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@prob", "value": 0.4, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "first_duration", "value": 20.0, "valueStr": null } ] }, { "name": "氷原の掟", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに矢を<@ba.vup>2本放ち(違う対象を優先して攻撃)、さらに<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@stun}秒間スタンさせる\n<@ba.rem>2回目以降スキル使用時は退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 51, "initSp": 41, "increment": 1.0 }, "prefabId": "skchr_typhon_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@prob", "value": 0.4, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "first_duration", "value": 20.0, "valueStr": null } ] }, { "name": "氷原の掟", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに矢を<@ba.vup>2本放ち(違う対象を優先して攻撃)、さらに<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@stun}秒間スタンさせる\n<@ba.rem>2回目以降スキル使用時は退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 42, "increment": 1.0 }, "prefabId": "skchr_typhon_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@prob", "value": 0.4, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "first_duration", "value": 20.0, "valueStr": null } ] } ] }, "skchr_typhon_3": { "skillId": "skchr_typhon_3", "iconId": null, "hidden": false, "levels": [ { "name": "「永久なる狩猟」", "rangeId": null, "description": "攻撃範囲内の敵を1体マークする。攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が対象へ矢の雨を降らせる攻撃に変化する。矢の雨はマークした対象の周囲にいる敵をランダムで攻撃し、攻撃力の<@ba.vup>{attack@s3_atk_scale:0%}の物理ダメージを<@ba.vup>{attack@s3_max_hit_num}回与え、さらに対象を<@ba.vup>{attack@s3_stun}秒スタンさせる\n<@ba.rem>合計{attack@s3_trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_typhon_3", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": 3.1, "valueStr": null }, { "key": "attack@s3_stun", "value": 0.4, "valueStr": null }, { "key": "attack@s3_atk_scale", "value": 1.3, "valueStr": null }, { "key": "attack@s3_trigger_time", "value": 6.0, "valueStr": null }, { "key": "attack@s3_max_hit_num", "value": 4.0, "valueStr": null } ] }, { "name": "「永久なる狩猟」", "rangeId": null, "description": "攻撃範囲内の敵を1体マークする。攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が対象へ矢の雨を降らせる攻撃に変化する。矢の雨はマークした対象の周囲にいる敵をランダムで攻撃し、攻撃力の<@ba.vup>{attack@s3_atk_scale:0%}の物理ダメージを<@ba.vup>{attack@s3_max_hit_num}回与え、さらに対象を<@ba.vup>{attack@s3_stun}秒スタンさせる\n<@ba.rem>合計{attack@s3_trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_typhon_3", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": 3.1, "valueStr": null }, { "key": "attack@s3_stun", "value": 0.4, "valueStr": null }, { "key": "attack@s3_atk_scale", "value": 1.35, "valueStr": null }, { "key": "attack@s3_trigger_time", "value": 6.0, "valueStr": null }, { "key": "attack@s3_max_hit_num", "value": 4.0, "valueStr": null } ] }, { "name": "「永久なる狩猟」", "rangeId": null, "description": "攻撃範囲内の敵を1体マークする。攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が対象へ矢の雨を降らせる攻撃に変化する。矢の雨はマークした対象の周囲にいる敵をランダムで攻撃し、攻撃力の<@ba.vup>{attack@s3_atk_scale:0%}の物理ダメージを<@ba.vup>{attack@s3_max_hit_num}回与え、さらに対象を<@ba.vup>{attack@s3_stun}秒スタンさせる\n<@ba.rem>合計{attack@s3_trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_typhon_3", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": 3.1, "valueStr": null }, { "key": "attack@s3_stun", "value": 0.4, "valueStr": null }, { "key": "attack@s3_atk_scale", "value": 1.4, "valueStr": null }, { "key": "attack@s3_trigger_time", "value": 6.0, "valueStr": null }, { "key": "attack@s3_max_hit_num", "value": 4.0, "valueStr": null } ] }, { "name": "「永久なる狩猟」", "rangeId": null, "description": "攻撃範囲内の敵を1体マークする。攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が対象へ矢の雨を降らせる攻撃に変化する。矢の雨はマークした対象の周囲にいる敵をランダムで攻撃し、攻撃力の<@ba.vup>{attack@s3_atk_scale:0%}の物理ダメージを<@ba.vup>{attack@s3_max_hit_num}回与え、さらに対象を<@ba.vup>{attack@s3_stun}秒スタンさせる\n<@ba.rem>合計{attack@s3_trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_typhon_3", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": 3.1, "valueStr": null }, { "key": "attack@s3_stun", "value": 0.4, "valueStr": null }, { "key": "attack@s3_atk_scale", "value": 1.45, "valueStr": null }, { "key": "attack@s3_trigger_time", "value": 7.0, "valueStr": null }, { "key": "attack@s3_max_hit_num", "value": 4.0, "valueStr": null } ] }, { "name": "「永久なる狩猟」", "rangeId": null, "description": "攻撃範囲内の敵を1体マークする。攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が対象へ矢の雨を降らせる攻撃に変化する。矢の雨はマークした対象の周囲にいる敵をランダムで攻撃し、攻撃力の<@ba.vup>{attack@s3_atk_scale:0%}の物理ダメージを<@ba.vup>{attack@s3_max_hit_num}回与え、さらに対象を<@ba.vup>{attack@s3_stun}秒スタンさせる\n<@ba.rem>合計{attack@s3_trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_typhon_3", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": 3.1, "valueStr": null }, { "key": "attack@s3_stun", "value": 0.4, "valueStr": null }, { "key": "attack@s3_atk_scale", "value": 1.5, "valueStr": null }, { "key": "attack@s3_trigger_time", "value": 7.0, "valueStr": null }, { "key": "attack@s3_max_hit_num", "value": 4.0, "valueStr": null } ] }, { "name": "「永久なる狩猟」", "rangeId": null, "description": "攻撃範囲内の敵を1体マークする。攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が対象へ矢の雨を降らせる攻撃に変化する。矢の雨はマークした対象の周囲にいる敵をランダムで攻撃し、攻撃力の<@ba.vup>{attack@s3_atk_scale:0%}の物理ダメージを<@ba.vup>{attack@s3_max_hit_num}回与え、さらに対象を<@ba.vup>{attack@s3_stun}秒スタンさせる\n<@ba.rem>合計{attack@s3_trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_typhon_3", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": 3.1, "valueStr": null }, { "key": "attack@s3_stun", "value": 0.4, "valueStr": null }, { "key": "attack@s3_atk_scale", "value": 1.55, "valueStr": null }, { "key": "attack@s3_trigger_time", "value": 7.0, "valueStr": null }, { "key": "attack@s3_max_hit_num", "value": 4.0, "valueStr": null } ] }, { "name": "「永久なる狩猟」", "rangeId": null, "description": "攻撃範囲内の敵を1体マークする。攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が対象へ矢の雨を降らせる攻撃に変化する。矢の雨はマークした対象の周囲にいる敵をランダムで攻撃し、攻撃力の<@ba.vup>{attack@s3_atk_scale:0%}の物理ダメージを<@ba.vup>{attack@s3_max_hit_num}回与え、さらに対象を<@ba.vup>{attack@s3_stun}秒スタンさせる\n<@ba.rem>合計{attack@s3_trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_typhon_3", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": 3.1, "valueStr": null }, { "key": "attack@s3_stun", "value": 0.4, "valueStr": null }, { "key": "attack@s3_atk_scale", "value": 1.6, "valueStr": null }, { "key": "attack@s3_trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@s3_max_hit_num", "value": 4.0, "valueStr": null } ] }, { "name": "「永久なる狩猟」", "rangeId": null, "description": "攻撃範囲内の敵を1体マークする。攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が対象へ矢の雨を降らせる攻撃に変化する。矢の雨はマークした対象の周囲にいる敵をランダムで攻撃し、攻撃力の<@ba.vup>{attack@s3_atk_scale:0%}の物理ダメージを<@ba.vup>{attack@s3_max_hit_num}回与え、さらに対象を<@ba.vup>{attack@s3_stun}秒スタンさせる\n<@ba.rem>合計{attack@s3_trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_typhon_3", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": 3.1, "valueStr": null }, { "key": "attack@s3_stun", "value": 0.4, "valueStr": null }, { "key": "attack@s3_atk_scale", "value": 1.65, "valueStr": null }, { "key": "attack@s3_trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@s3_max_hit_num", "value": 5.0, "valueStr": null } ] }, { "name": "「永久なる狩猟」", "rangeId": null, "description": "攻撃範囲内の敵を1体マークする。攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が対象へ矢の雨を降らせる攻撃に変化する。矢の雨はマークした対象の周囲にいる敵をランダムで攻撃し、攻撃力の<@ba.vup>{attack@s3_atk_scale:0%}の物理ダメージを<@ba.vup>{attack@s3_max_hit_num}回与え、さらに対象を<@ba.vup>{attack@s3_stun}秒スタンさせる\n<@ba.rem>合計{attack@s3_trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_typhon_3", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": 3.1, "valueStr": null }, { "key": "attack@s3_stun", "value": 0.4, "valueStr": null }, { "key": "attack@s3_atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@s3_trigger_time", "value": 9.0, "valueStr": null }, { "key": "attack@s3_max_hit_num", "value": 5.0, "valueStr": null } ] }, { "name": "「永久なる狩猟」", "rangeId": null, "description": "攻撃範囲内の敵を1体マークする。攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が対象へ矢の雨を降らせる攻撃に変化する。矢の雨はマークした対象の周囲にいる敵をランダムで攻撃し、攻撃力の<@ba.vup>{attack@s3_atk_scale:0%}の物理ダメージを<@ba.vup>{attack@s3_max_hit_num}回与え、さらに対象を<@ba.vup>{attack@s3_stun}秒スタンさせる\n<@ba.rem>合計{attack@s3_trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_typhon_3", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": 3.1, "valueStr": null }, { "key": "attack@s3_stun", "value": 0.4, "valueStr": null }, { "key": "attack@s3_atk_scale", "value": 1.75, "valueStr": null }, { "key": "attack@s3_trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@s3_max_hit_num", "value": 5.0, "valueStr": null } ] } ] }, "skchr_rosmon_1": { "skillId": "skchr_rosmon_1", "iconId": null, "hidden": false, "levels": [ { "name": "意識拡張", "rangeId": null, "description": "次の通常攻撃時、追加で攻撃力の<@ba.vup>{extra_atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosmon_1", "duration": 0.0, "blackboard": [ { "key": "extra_atk_scale", "value": 0.8, "valueStr": null }, { "key": "append_atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "意識拡張", "rangeId": null, "description": "次の通常攻撃時、追加で攻撃力の<@ba.vup>{extra_atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosmon_1", "duration": 0.0, "blackboard": [ { "key": "extra_atk_scale", "value": 0.85, "valueStr": null }, { "key": "append_atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "意識拡張", "rangeId": null, "description": "次の通常攻撃時、追加で攻撃力の<@ba.vup>{extra_atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosmon_1", "duration": 0.0, "blackboard": [ { "key": "extra_atk_scale", "value": 0.95, "valueStr": null }, { "key": "append_atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "意識拡張", "rangeId": null, "description": "次の通常攻撃時、追加で攻撃力の<@ba.vup>{extra_atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosmon_1", "duration": 0.0, "blackboard": [ { "key": "extra_atk_scale", "value": 1.0, "valueStr": null }, { "key": "append_atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "意識拡張", "rangeId": null, "description": "次の通常攻撃時、追加で攻撃力の<@ba.vup>{extra_atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosmon_1", "duration": 0.0, "blackboard": [ { "key": "extra_atk_scale", "value": 1.05, "valueStr": null }, { "key": "append_atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "意識拡張", "rangeId": null, "description": "次の通常攻撃時、追加で攻撃力の<@ba.vup>{extra_atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosmon_1", "duration": 0.0, "blackboard": [ { "key": "extra_atk_scale", "value": 1.1, "valueStr": null }, { "key": "append_atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "意識拡張", "rangeId": null, "description": "次の通常攻撃時、追加で攻撃力の<@ba.vup>{extra_atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosmon_1", "duration": 0.0, "blackboard": [ { "key": "extra_atk_scale", "value": 1.2, "valueStr": null }, { "key": "append_atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "意識拡張", "rangeId": null, "description": "次の通常攻撃時、追加で攻撃力の<@ba.vup>{extra_atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosmon_1", "duration": 0.0, "blackboard": [ { "key": "extra_atk_scale", "value": 1.4, "valueStr": null }, { "key": "append_atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "意識拡張", "rangeId": null, "description": "次の通常攻撃時、追加で攻撃力の<@ba.vup>{extra_atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosmon_1", "duration": 0.0, "blackboard": [ { "key": "extra_atk_scale", "value": 1.6, "valueStr": null }, { "key": "append_atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "意識拡張", "rangeId": null, "description": "次の通常攻撃時、追加で攻撃力の<@ba.vup>{extra_atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 2, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosmon_1", "duration": 0.0, "blackboard": [ { "key": "extra_atk_scale", "value": 1.8, "valueStr": null }, { "key": "append_atk_scale", "value": 0.5, "valueStr": null } ] } ] }, "skchr_rosmon_2": { "skillId": "skchr_rosmon_2", "iconId": null, "hidden": false, "levels": [ { "name": "神経遮断", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、ダメージ発生範囲<@ba.vup>拡大、余震がさらに<@ba.vup>2回発生する。攻撃と余震が敵に命中時、<@ba.vup>{attack@prob:0%}の確率で<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_rosmon_2", "duration": 30.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "add_times", "value": 2.0, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "attack@stun", "value": 0.7, "valueStr": null } ] }, { "name": "神経遮断", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、ダメージ発生範囲<@ba.vup>拡大、余震がさらに<@ba.vup>2回発生する。攻撃と余震が敵に命中時、<@ba.vup>{attack@prob:0%}の確率で<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_rosmon_2", "duration": 31.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "add_times", "value": 2.0, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "attack@stun", "value": 0.7, "valueStr": null } ] }, { "name": "神経遮断", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、ダメージ発生範囲<@ba.vup>拡大、余震がさらに<@ba.vup>2回発生する。攻撃と余震が敵に命中時、<@ba.vup>{attack@prob:0%}の確率で<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_rosmon_2", "duration": 32.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "add_times", "value": 2.0, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "attack@stun", "value": 0.7, "valueStr": null } ] }, { "name": "神経遮断", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、ダメージ発生範囲<@ba.vup>拡大、余震がさらに<@ba.vup>2回発生する。攻撃と余震が敵に命中時、<@ba.vup>{attack@prob:0%}の確率で<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_rosmon_2", "duration": 33.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "add_times", "value": 2.0, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "attack@stun", "value": 0.9, "valueStr": null } ] }, { "name": "神経遮断", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、ダメージ発生範囲<@ba.vup>拡大、余震がさらに<@ba.vup>2回発生する。攻撃と余震が敵に命中時、<@ba.vup>{attack@prob:0%}の確率で<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_rosmon_2", "duration": 34.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "add_times", "value": 2.0, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "attack@stun", "value": 0.9, "valueStr": null } ] }, { "name": "神経遮断", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、ダメージ発生範囲<@ba.vup>拡大、余震がさらに<@ba.vup>2回発生する。攻撃と余震が敵に命中時、<@ba.vup>{attack@prob:0%}の確率で<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_rosmon_2", "duration": 35.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "add_times", "value": 2.0, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "attack@stun", "value": 0.9, "valueStr": null } ] }, { "name": "神経遮断", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、ダメージ発生範囲<@ba.vup>拡大、余震がさらに<@ba.vup>2回発生する。攻撃と余震が敵に命中時、<@ba.vup>{attack@prob:0%}の確率で<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_rosmon_2", "duration": 36.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "add_times", "value": 2.0, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "attack@stun", "value": 1.1, "valueStr": null } ] }, { "name": "神経遮断", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、ダメージ発生範囲<@ba.vup>拡大、余震がさらに<@ba.vup>2回発生する。攻撃と余震が敵に命中時、<@ba.vup>{attack@prob:0%}の確率で<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_rosmon_2", "duration": 37.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.37, "valueStr": null }, { "key": "add_times", "value": 2.0, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "attack@stun", "value": 1.2, "valueStr": null } ] }, { "name": "神経遮断", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、ダメージ発生範囲<@ba.vup>拡大、余震がさらに<@ba.vup>2回発生する。攻撃と余震が敵に命中時、<@ba.vup>{attack@prob:0%}の確率で<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_rosmon_2", "duration": 38.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "add_times", "value": 2.0, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "attack@stun", "value": 1.3, "valueStr": null } ] }, { "name": "神経遮断", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、ダメージ発生範囲<@ba.vup>拡大、余震がさらに<@ba.vup>2回発生する。攻撃と余震が敵に命中時、<@ba.vup>{attack@prob:0%}の確率で<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_rosmon_2", "duration": 40.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "add_times", "value": 2.0, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "attack@stun", "value": 1.5, "valueStr": null } ] } ] }, "skchr_rosmon_3": { "skillId": "skchr_rosmon_3", "iconId": null, "hidden": false, "levels": [ { "name": "「君が望むままに」", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+{atk:0%}。通常攻撃が<@ba.rem>ブロックされている敵のみを選択し、<@ba.vup>{attack@max_target}体を同時に攻撃する。攻撃範囲内の近距離配置マスに戦術装備を配置(配置後、周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる、戦術装備にブロックされている敵の防御力<@ba.vup>-160)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_rosmon_3", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "attack@append_atk_scale", "value": 0.5, "valueStr": null }, { "key": "stun", "value": 1.5, "valueStr": null } ] }, { "name": "「君が望むままに」", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+{atk:0%}。通常攻撃が<@ba.rem>ブロックされている敵のみを選択し、<@ba.vup>{attack@max_target}体を同時に攻撃する。攻撃範囲内の近距離配置マスに戦術装備を配置(配置後、周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる、戦術装備にブロックされている敵の防御力<@ba.vup>-160)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 79, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_rosmon_3", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "attack@append_atk_scale", "value": 0.5, "valueStr": null }, { "key": "stun", "value": 1.5, "valueStr": null } ] }, { "name": "「君が望むままに」", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+{atk:0%}。通常攻撃が<@ba.rem>ブロックされている敵のみを選択し、<@ba.vup>{attack@max_target}体を同時に攻撃する。攻撃範囲内の近距離配置マスに戦術装備を配置(配置後、周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる、戦術装備にブロックされている敵の防御力<@ba.vup>-160)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 78, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_rosmon_3", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "attack@append_atk_scale", "value": 0.5, "valueStr": null }, { "key": "stun", "value": 1.5, "valueStr": null } ] }, { "name": "「君が望むままに」", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+{atk:0%}。通常攻撃が<@ba.rem>ブロックされている敵のみを選択し、<@ba.vup>{attack@max_target}体を同時に攻撃する。攻撃範囲内の近距離配置マスに戦術装備を配置(配置後、周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる、戦術装備にブロックされている敵の防御力<@ba.vup>-160)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 77, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_rosmon_3", "duration": 26.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "attack@append_atk_scale", "value": 0.5, "valueStr": null }, { "key": "stun", "value": 2.0, "valueStr": null } ] }, { "name": "「君が望むままに」", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+{atk:0%}。通常攻撃が<@ba.rem>ブロックされている敵のみを選択し、<@ba.vup>{attack@max_target}体を同時に攻撃する。攻撃範囲内の近距離配置マスに戦術装備を配置(配置後、周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる、戦術装備にブロックされている敵の防御力<@ba.vup>-160)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 76, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_rosmon_3", "duration": 26.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "attack@append_atk_scale", "value": 0.5, "valueStr": null }, { "key": "stun", "value": 2.0, "valueStr": null } ] }, { "name": "「君が望むままに」", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+{atk:0%}。通常攻撃が<@ba.rem>ブロックされている敵のみを選択し、<@ba.vup>{attack@max_target}体を同時に攻撃する。攻撃範囲内の近距離配置マスに戦術装備を配置(配置後、周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる、戦術装備にブロックされている敵の防御力<@ba.vup>-160)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 75, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_rosmon_3", "duration": 26.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "attack@append_atk_scale", "value": 0.5, "valueStr": null }, { "key": "stun", "value": 2.0, "valueStr": null } ] }, { "name": "「君が望むままに」", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+{atk:0%}。通常攻撃が<@ba.rem>ブロックされている敵のみを選択し、<@ba.vup>{attack@max_target}体を同時に攻撃する。攻撃範囲内の近距離配置マスに戦術装備を配置(配置後、周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる、戦術装備にブロックされている敵の防御力<@ba.vup>-160)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 74, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_rosmon_3", "duration": 27.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "attack@append_atk_scale", "value": 0.5, "valueStr": null }, { "key": "stun", "value": 2.5, "valueStr": null } ] }, { "name": "「君が望むままに」", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+{atk:0%}。通常攻撃が<@ba.rem>ブロックされている敵のみを選択し、<@ba.vup>{attack@max_target}体を同時に攻撃する。攻撃範囲内の近距離配置マスに戦術装備を配置(配置後、周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる、戦術装備にブロックされている敵の防御力<@ba.vup>-160)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_rosmon_3", "duration": 28.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "attack@append_atk_scale", "value": 0.5, "valueStr": null }, { "key": "stun", "value": 2.5, "valueStr": null } ] }, { "name": "「君が望むままに」", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+{atk:0%}。通常攻撃が<@ba.rem>ブロックされている敵のみを選択し、<@ba.vup>{attack@max_target}体を同時に攻撃する。攻撃範囲内の近距離配置マスに戦術装備を配置(配置後、周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる、戦術装備にブロックされている敵の防御力<@ba.vup>-160)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 66, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_rosmon_3", "duration": 29.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "attack@append_atk_scale", "value": 0.5, "valueStr": null }, { "key": "stun", "value": 2.5, "valueStr": null } ] }, { "name": "「君が望むままに」", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+{atk:0%}。通常攻撃が<@ba.rem>ブロックされている敵のみを選択し、<@ba.vup>{attack@max_target}体を同時に攻撃する。攻撃範囲内の近距離配置マスに戦術装備を配置(配置後、周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる、戦術装備にブロックされている敵の防御力<@ba.vup>-160)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_rosmon_3", "duration": 30.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "attack@append_atk_scale", "value": 0.5, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null } ] } ] }, "sktok_rosmon": { "skillId": "sktok_rosmon", "iconId": null, "hidden": false, "levels": [ { "name": "戦術装備配置", "rangeId": null, "description": "出現時、周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_rosmon", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "attack@append_atk_scale", "value": 0.5, "valueStr": null }, { "key": "stun", "value": 1.5, "valueStr": null } ] }, { "name": "戦術装備配置", "rangeId": null, "description": "出現時、周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_rosmon", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "attack@append_atk_scale", "value": 0.5, "valueStr": null }, { "key": "stun", "value": 1.5, "valueStr": null } ] }, { "name": "戦術装備配置", "rangeId": null, "description": "出現時、周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_rosmon", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "attack@append_atk_scale", "value": 0.5, "valueStr": null }, { "key": "stun", "value": 1.5, "valueStr": null } ] }, { "name": "戦術装備配置", "rangeId": null, "description": "出現時、周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_rosmon", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "attack@append_atk_scale", "value": 0.5, "valueStr": null }, { "key": "stun", "value": 2.0, "valueStr": null } ] }, { "name": "戦術装備配置", "rangeId": null, "description": "出現時、周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_rosmon", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "attack@append_atk_scale", "value": 0.5, "valueStr": null }, { "key": "stun", "value": 2.0, "valueStr": null } ] }, { "name": "戦術装備配置", "rangeId": null, "description": "出現時、周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_rosmon", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "attack@append_atk_scale", "value": 0.5, "valueStr": null }, { "key": "stun", "value": 2.0, "valueStr": null } ] }, { "name": "戦術装備配置", "rangeId": null, "description": "出現時、周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_rosmon", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "attack@append_atk_scale", "value": 0.5, "valueStr": null }, { "key": "stun", "value": 2.5, "valueStr": null } ] }, { "name": "戦術装備配置", "rangeId": null, "description": "出現時、周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_rosmon", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "attack@append_atk_scale", "value": 0.5, "valueStr": null }, { "key": "stun", "value": 2.5, "valueStr": null } ] }, { "name": "戦術装備配置", "rangeId": null, "description": "出現時、周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_rosmon", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "attack@append_atk_scale", "value": 0.5, "valueStr": null }, { "key": "stun", "value": 2.5, "valueStr": null } ] }, { "name": "戦術装備配置", "rangeId": null, "description": "出現時、周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_rosmon", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "attack@append_atk_scale", "value": 0.5, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null } ] } ] }, "skchr_wisdel_1": { "skillId": "skchr_wisdel_1", "iconId": null, "hidden": false, "levels": [ { "name": "クリアランス", "rangeId": null, "description": "次の通常攻撃は余震がさらに2回発生し、対象全員を<@ba.vup>{stun_duration}秒間<$ba.stun>スタンさせる。この攻撃はダメージ発生範囲が<@ba.vup>やや拡大し、余震のダメージが攻撃力の<@ba.vup>{append_atk_scale:0%}になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wisdel_1", "duration": 0.0, "blackboard": [ { "key": "append_atk_scale", "value": 0.6, "valueStr": null }, { "key": "stun_duration", "value": 0.5, "valueStr": null } ] }, { "name": "クリアランス", "rangeId": null, "description": "次の通常攻撃は余震がさらに2回発生し、対象全員を<@ba.vup>{stun_duration}秒間<$ba.stun>スタンさせる。この攻撃はダメージ発生範囲が<@ba.vup>やや拡大し、余震のダメージが攻撃力の<@ba.vup>{append_atk_scale:0%}になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wisdel_1", "duration": 0.0, "blackboard": [ { "key": "append_atk_scale", "value": 0.65, "valueStr": null }, { "key": "stun_duration", "value": 0.5, "valueStr": null } ] }, { "name": "クリアランス", "rangeId": null, "description": "次の通常攻撃は余震がさらに2回発生し、対象全員を<@ba.vup>{stun_duration}秒間<$ba.stun>スタンさせる。この攻撃はダメージ発生範囲が<@ba.vup>やや拡大し、余震のダメージが攻撃力の<@ba.vup>{append_atk_scale:0%}になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wisdel_1", "duration": 0.0, "blackboard": [ { "key": "append_atk_scale", "value": 0.7, "valueStr": null }, { "key": "stun_duration", "value": 0.5, "valueStr": null } ] }, { "name": "クリアランス", "rangeId": null, "description": "次の通常攻撃は余震がさらに2回発生し、対象全員を<@ba.vup>{stun_duration}秒間<$ba.stun>スタンさせる。この攻撃はダメージ発生範囲が<@ba.vup>やや拡大し、余震のダメージが攻撃力の<@ba.vup>{append_atk_scale:0%}になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wisdel_1", "duration": 0.0, "blackboard": [ { "key": "append_atk_scale", "value": 0.75, "valueStr": null }, { "key": "stun_duration", "value": 0.5, "valueStr": null } ] }, { "name": "クリアランス", "rangeId": null, "description": "次の通常攻撃は余震がさらに2回発生し、対象全員を<@ba.vup>{stun_duration}秒間<$ba.stun>スタンさせる。この攻撃はダメージ発生範囲が<@ba.vup>やや拡大し、余震のダメージが攻撃力の<@ba.vup>{append_atk_scale:0%}になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wisdel_1", "duration": 0.0, "blackboard": [ { "key": "append_atk_scale", "value": 0.8, "valueStr": null }, { "key": "stun_duration", "value": 0.5, "valueStr": null } ] }, { "name": "クリアランス", "rangeId": null, "description": "次の通常攻撃は余震がさらに2回発生し、対象全員を<@ba.vup>{stun_duration}秒間<$ba.stun>スタンさせる。この攻撃はダメージ発生範囲が<@ba.vup>やや拡大し、余震のダメージが攻撃力の<@ba.vup>{append_atk_scale:0%}になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wisdel_1", "duration": 0.0, "blackboard": [ { "key": "append_atk_scale", "value": 0.85, "valueStr": null }, { "key": "stun_duration", "value": 0.5, "valueStr": null } ] }, { "name": "クリアランス", "rangeId": null, "description": "次の通常攻撃は余震がさらに2回発生し、対象全員を<@ba.vup>{stun_duration}秒間<$ba.stun>スタンさせる。この攻撃はダメージ発生範囲が<@ba.vup>やや拡大し、余震のダメージが攻撃力の<@ba.vup>{append_atk_scale:0%}になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wisdel_1", "duration": 0.0, "blackboard": [ { "key": "append_atk_scale", "value": 0.9, "valueStr": null }, { "key": "stun_duration", "value": 1.0, "valueStr": null } ] }, { "name": "クリアランス", "rangeId": null, "description": "次の通常攻撃は余震がさらに2回発生し、対象全員を<@ba.vup>{stun_duration}秒間<$ba.stun>スタンさせる。この攻撃はダメージ発生範囲が<@ba.vup>やや拡大し、余震のダメージが攻撃力の<@ba.vup>{append_atk_scale:0%}になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wisdel_1", "duration": 0.0, "blackboard": [ { "key": "append_atk_scale", "value": 1.0, "valueStr": null }, { "key": "stun_duration", "value": 1.0, "valueStr": null } ] }, { "name": "クリアランス", "rangeId": null, "description": "次の通常攻撃は余震がさらに2回発生し、対象全員を<@ba.vup>{stun_duration}秒間<$ba.stun>スタンさせる。この攻撃はダメージ発生範囲が<@ba.vup>やや拡大し、余震のダメージが攻撃力の<@ba.vup>{append_atk_scale:0%}になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wisdel_1", "duration": 0.0, "blackboard": [ { "key": "append_atk_scale", "value": 1.1, "valueStr": null }, { "key": "stun_duration", "value": 1.0, "valueStr": null } ] }, { "name": "クリアランス", "rangeId": null, "description": "次の通常攻撃は余震がさらに2回発生し、対象全員を<@ba.vup>{stun_duration}秒間<$ba.stun>スタンさせる。この攻撃はダメージ発生範囲が<@ba.vup>やや拡大し、余震のダメージが攻撃力の<@ba.vup>{append_atk_scale:0%}になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 2, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wisdel_1", "duration": 0.0, "blackboard": [ { "key": "append_atk_scale", "value": 1.2, "valueStr": null }, { "key": "stun_duration", "value": 1.5, "valueStr": null } ] } ] }, "skchr_wisdel_2": { "skillId": "skchr_wisdel_2", "iconId": null, "hidden": false, "levels": [ { "name": "オーバーレネゲード", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>わずかに短縮、敵<@ba.vup>3体を同時に攻撃可能\n<$ba.overdrive>オーバードライブ:通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale_ol:0%}の<@ba.vup>4連撃になり、攻撃範囲内の敵をランダムで攻撃する\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_wisdel_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack@atk_scale_ol", "value": 0.6, "valueStr": null } ] }, { "name": "オーバーレネゲード", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>わずかに短縮、敵<@ba.vup>3体を同時に攻撃可能\n<$ba.overdrive>オーバードライブ:通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale_ol:0%}の<@ba.vup>4連撃になり、攻撃範囲内の敵をランダムで攻撃する\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_wisdel_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.12, "valueStr": null }, { "key": "attack@atk_scale_ol", "value": 0.6, "valueStr": null } ] }, { "name": "オーバーレネゲード", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>わずかに短縮、敵<@ba.vup>3体を同時に攻撃可能\n<$ba.overdrive>オーバードライブ:通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale_ol:0%}の<@ba.vup>4連撃になり、攻撃範囲内の敵をランダムで攻撃する\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_wisdel_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.14, "valueStr": null }, { "key": "attack@atk_scale_ol", "value": 0.6, "valueStr": null } ] }, { "name": "オーバーレネゲード", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>わずかに短縮、敵<@ba.vup>3体を同時に攻撃可能\n<$ba.overdrive>オーバードライブ:通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale_ol:0%}の<@ba.vup>4連撃になり、攻撃範囲内の敵をランダムで攻撃する\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_wisdel_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.16, "valueStr": null }, { "key": "attack@atk_scale_ol", "value": 0.65, "valueStr": null } ] }, { "name": "オーバーレネゲード", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>わずかに短縮、敵<@ba.vup>3体を同時に攻撃可能\n<$ba.overdrive>オーバードライブ:通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale_ol:0%}の<@ba.vup>4連撃になり、攻撃範囲内の敵をランダムで攻撃する\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_wisdel_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.18, "valueStr": null }, { "key": "attack@atk_scale_ol", "value": 0.65, "valueStr": null } ] }, { "name": "オーバーレネゲード", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>わずかに短縮、敵<@ba.vup>3体を同時に攻撃可能\n<$ba.overdrive>オーバードライブ:通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale_ol:0%}の<@ba.vup>4連撃になり、攻撃範囲内の敵をランダムで攻撃する\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_wisdel_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack@atk_scale_ol", "value": 0.65, "valueStr": null } ] }, { "name": "オーバーレネゲード", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>短縮、敵<@ba.vup>3体を同時に攻撃可能\n<$ba.overdrive>オーバードライブ:通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale_ol:0%}の<@ba.vup>4連撃になり、攻撃範囲内の敵をランダムで攻撃する\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_wisdel_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack@atk_scale_ol", "value": 0.7, "valueStr": null } ] }, { "name": "オーバーレネゲード", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>短縮、敵<@ba.vup>3体を同時に攻撃可能\n<$ba.overdrive>オーバードライブ:通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale_ol:0%}の<@ba.vup>4連撃になり、攻撃範囲内の敵をランダムで攻撃する\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_wisdel_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 0.28, "valueStr": null }, { "key": "attack@atk_scale_ol", "value": 0.75, "valueStr": null } ] }, { "name": "オーバーレネゲード", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>短縮、敵<@ba.vup>3体を同時に攻撃可能\n<$ba.overdrive>オーバードライブ:通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale_ol:0%}の<@ba.vup>4連撃になり、攻撃範囲内の敵をランダムで攻撃する\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_wisdel_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale_ol", "value": 0.75, "valueStr": null } ] }, { "name": "オーバーレネゲード", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>短縮、敵<@ba.vup>3体を同時に攻撃可能\n<$ba.overdrive>オーバードライブ:通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale_ol:0%}の<@ba.vup>4連撃になり、攻撃範囲内の敵をランダムで攻撃する\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_wisdel_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack@atk_scale_ol", "value": 0.8, "valueStr": null } ] } ] }, "skchr_wisdel_3": { "skillId": "skchr_wisdel_3", "iconId": null, "hidden": false, "levels": [ { "name": "デイブレイクバースト", "rangeId": null, "description": "即座に攻撃範囲内に「レヴァナントの影」を<@ba.vup>{max_cnt}体召喚し(最大3体まで、スキル終了後も消失しない)、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔が<@ba.vdown>大幅に延長し、攻撃時の攻撃力が<@ba.vup>{attack@atk_scale_3:0%}まで上昇する。ダメージ発生範囲が<@ba.vup>大幅に拡大し、第一素質の発動率が<@ba.vup>{attack@prob:0%}まで上昇する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_wisdel_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.95, "valueStr": null }, { "key": "max_cnt", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 2.9, "valueStr": null }, { "key": "attack@atk_scale_3", "value": 1.6, "valueStr": null }, { "key": "attack@prob", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 6.0, "valueStr": null }, { "key": "sp", "value": 3.0, "valueStr": null } ] }, { "name": "デイブレイクバースト", "rangeId": null, "description": "即座に攻撃範囲内に「レヴァナントの影」を<@ba.vup>{max_cnt}体召喚し(最大3体まで、スキル終了後も消失しない)、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔が<@ba.vdown>大幅に延長し、攻撃時の攻撃力が<@ba.vup>{attack@atk_scale_3:0%}まで上昇する。ダメージ発生範囲が<@ba.vup>大幅に拡大し、第一素質の発動率が<@ba.vup>{attack@prob:0%}まで上昇する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 68, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_wisdel_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "max_cnt", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 2.9, "valueStr": null }, { "key": "attack@atk_scale_3", "value": 1.65, "valueStr": null }, { "key": "attack@prob", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 6.0, "valueStr": null }, { "key": "sp", "value": 3.0, "valueStr": null } ] }, { "name": "デイブレイクバースト", "rangeId": null, "description": "即座に攻撃範囲内に「レヴァナントの影」を<@ba.vup>{max_cnt}体召喚し(最大3体まで、スキル終了後も消失しない)、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔が<@ba.vdown>大幅に延長し、攻撃時の攻撃力が<@ba.vup>{attack@atk_scale_3:0%}まで上昇する。ダメージ発生範囲が<@ba.vup>大幅に拡大し、第一素質の発動率が<@ba.vup>{attack@prob:0%}まで上昇する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 66, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_wisdel_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "max_cnt", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 2.9, "valueStr": null }, { "key": "attack@atk_scale_3", "value": 1.7, "valueStr": null }, { "key": "attack@prob", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 6.0, "valueStr": null }, { "key": "sp", "value": 3.0, "valueStr": null } ] }, { "name": "デイブレイクバースト", "rangeId": null, "description": "即座に攻撃範囲内に「レヴァナントの影」を<@ba.vup>{max_cnt}体召喚し(最大3体まで、スキル終了後も消失しない)、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔が<@ba.vdown>大幅に延長し、攻撃時の攻撃力が<@ba.vup>{attack@atk_scale_3:0%}まで上昇する。ダメージ発生範囲が<@ba.vup>大幅に拡大し、第一素質の発動率が<@ba.vup>{attack@prob:0%}まで上昇する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 64, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_wisdel_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "max_cnt", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 2.9, "valueStr": null }, { "key": "attack@atk_scale_3", "value": 1.75, "valueStr": null }, { "key": "attack@prob", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 6.0, "valueStr": null }, { "key": "sp", "value": 3.0, "valueStr": null } ] }, { "name": "デイブレイクバースト", "rangeId": null, "description": "即座に攻撃範囲内に「レヴァナントの影」を<@ba.vup>{max_cnt}体召喚し(最大3体まで、スキル終了後も消失しない)、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔が<@ba.vdown>大幅に延長し、攻撃時の攻撃力が<@ba.vup>{attack@atk_scale_3:0%}まで上昇する。ダメージ発生範囲が<@ba.vup>大幅に拡大し、第一素質の発動率が<@ba.vup>{attack@prob:0%}まで上昇する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 62, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_wisdel_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "max_cnt", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 2.9, "valueStr": null }, { "key": "attack@atk_scale_3", "value": 1.8, "valueStr": null }, { "key": "attack@prob", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 6.0, "valueStr": null }, { "key": "sp", "value": 3.0, "valueStr": null } ] }, { "name": "デイブレイクバースト", "rangeId": null, "description": "即座に攻撃範囲内に「レヴァナントの影」を<@ba.vup>{max_cnt}体召喚し(最大3体まで、スキル終了後も消失しない)、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔が<@ba.vdown>大幅に延長し、攻撃時の攻撃力が<@ba.vup>{attack@atk_scale_3:0%}まで上昇する。ダメージ発生範囲が<@ba.vup>大幅に拡大し、第一素質の発動率が<@ba.vup>{attack@prob:0%}まで上昇する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_wisdel_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "max_cnt", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 2.9, "valueStr": null }, { "key": "attack@atk_scale_3", "value": 1.85, "valueStr": null }, { "key": "attack@prob", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 6.0, "valueStr": null }, { "key": "sp", "value": 3.0, "valueStr": null } ] }, { "name": "デイブレイクバースト", "rangeId": null, "description": "即座に攻撃範囲内に「レヴァナントの影」を<@ba.vup>{max_cnt}体召喚し(最大3体まで、スキル終了後も消失しない)、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔が<@ba.vdown>大幅に延長し、攻撃時の攻撃力が<@ba.vup>{attack@atk_scale_3:0%}まで上昇する。ダメージ発生範囲が<@ba.vup>大幅に拡大し、第一素質の発動率が<@ba.vup>{attack@prob:0%}まで上昇する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 58, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_wisdel_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.5, "valueStr": null }, { "key": "max_cnt", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 2.9, "valueStr": null }, { "key": "attack@atk_scale_3", "value": 1.9, "valueStr": null }, { "key": "attack@prob", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 6.0, "valueStr": null }, { "key": "sp", "value": 3.0, "valueStr": null } ] }, { "name": "デイブレイクバースト", "rangeId": null, "description": "即座に攻撃範囲内に「レヴァナントの影」を<@ba.vup>{max_cnt}体召喚し(最大3体まで、スキル終了後も消失しない)、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔が<@ba.vdown>大幅に延長し、攻撃時の攻撃力が<@ba.vup>{attack@atk_scale_3:0%}まで上昇する。ダメージ発生範囲が<@ba.vup>大幅に拡大し、第一素質の発動率が<@ba.vup>{attack@prob:0%}まで上昇する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 36, "increment": 1.0 }, "prefabId": "skchr_wisdel_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "max_cnt", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 2.9, "valueStr": null }, { "key": "attack@atk_scale_3", "value": 2.0, "valueStr": null }, { "key": "attack@prob", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 6.0, "valueStr": null }, { "key": "sp", "value": 3.0, "valueStr": null } ] }, { "name": "デイブレイクバースト", "rangeId": null, "description": "即座に攻撃範囲内に「レヴァナントの影」を<@ba.vup>{max_cnt}体召喚し(最大3体まで、スキル終了後も消失しない)、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔が<@ba.vdown>大幅に延長し、攻撃時の攻撃力が<@ba.vup>{attack@atk_scale_3:0%}まで上昇する。ダメージ発生範囲が<@ba.vup>大幅に拡大し、第一素質の発動率が<@ba.vup>{attack@prob:0%}まで上昇する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 53, "initSp": 38, "increment": 1.0 }, "prefabId": "skchr_wisdel_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.7, "valueStr": null }, { "key": "max_cnt", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 2.9, "valueStr": null }, { "key": "attack@atk_scale_3", "value": 2.1, "valueStr": null }, { "key": "attack@prob", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 6.0, "valueStr": null }, { "key": "sp", "value": 3.0, "valueStr": null } ] }, { "name": "デイブレイクバースト", "rangeId": null, "description": "即座に攻撃範囲内に「レヴァナントの影」を<@ba.vup>{max_cnt}体召喚し(最大3体まで、スキル終了後も消失しない)、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔が<@ba.vdown>大幅に延長し、攻撃時の攻撃力が<@ba.vup>{attack@atk_scale_3:0%}まで上昇する。ダメージ発生範囲が<@ba.vup>大幅に拡大し、第一素質の発動率が<@ba.vup>{attack@prob:0%}まで上昇する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_wisdel_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.8, "valueStr": null }, { "key": "max_cnt", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 2.9, "valueStr": null }, { "key": "attack@atk_scale_3", "value": 2.2, "valueStr": null }, { "key": "attack@prob", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 6.0, "valueStr": null }, { "key": "sp", "value": 3.0, "valueStr": null } ] } ] }, "sktok_wisdel_wward": { "skillId": "sktok_wisdel_wward", "iconId": null, "hidden": false, "levels": [ { "name": "レヴァナントの影", "rangeId": null, "description": "ウィシャデルの攻撃範囲内にいる敵1体に術攻撃を行い、<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めすると同時に残影を付与する。その後SPをランダムで最大2回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wisdel_wward", "duration": 0.0, "blackboard": [ { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "sp_min", "value": 0.0, "valueStr": null }, { "key": "sp_max", "value": 3.0, "valueStr": null } ] }, { "name": "レヴァナントの影", "rangeId": null, "description": "ウィシャデルの攻撃範囲内にいる敵1体に術攻撃を行い、<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めすると同時に残影を付与する。その後SPをランダムで最大2回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wisdel_wward", "duration": 0.0, "blackboard": [ { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "sp_min", "value": 0.0, "valueStr": null }, { "key": "sp_max", "value": 3.0, "valueStr": null } ] }, { "name": "レヴァナントの影", "rangeId": null, "description": "ウィシャデルの攻撃範囲内にいる敵1体に術攻撃を行い、<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めすると同時に残影を付与する。その後SPをランダムで最大2回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wisdel_wward", "duration": 0.0, "blackboard": [ { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "sp_min", "value": 0.0, "valueStr": null }, { "key": "sp_max", "value": 3.0, "valueStr": null } ] }, { "name": "レヴァナントの影", "rangeId": null, "description": "ウィシャデルの攻撃範囲内にいる敵1体に術攻撃を行い、<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めすると同時に残影を付与する。その後SPをランダムで最大2回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wisdel_wward", "duration": 0.0, "blackboard": [ { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "sp_min", "value": 0.0, "valueStr": null }, { "key": "sp_max", "value": 3.0, "valueStr": null } ] }, { "name": "レヴァナントの影", "rangeId": null, "description": "ウィシャデルの攻撃範囲内にいる敵1体に術攻撃を行い、<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めすると同時に残影を付与する。その後SPをランダムで最大2回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wisdel_wward", "duration": 0.0, "blackboard": [ { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "sp_min", "value": 0.0, "valueStr": null }, { "key": "sp_max", "value": 3.0, "valueStr": null } ] }, { "name": "レヴァナントの影", "rangeId": null, "description": "ウィシャデルの攻撃範囲内にいる敵1体に術攻撃を行い、<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めすると同時に残影を付与する。その後SPをランダムで最大2回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wisdel_wward", "duration": 0.0, "blackboard": [ { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "sp_min", "value": 0.0, "valueStr": null }, { "key": "sp_max", "value": 3.0, "valueStr": null } ] }, { "name": "レヴァナントの影", "rangeId": null, "description": "ウィシャデルの攻撃範囲内にいる敵1体に術攻撃を行い、<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めすると同時に残影を付与する。その後SPをランダムで最大2回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wisdel_wward", "duration": 0.0, "blackboard": [ { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "sp_min", "value": 0.0, "valueStr": null }, { "key": "sp_max", "value": 3.0, "valueStr": null } ] }, { "name": "レヴァナントの影", "rangeId": null, "description": "ウィシャデルの攻撃範囲内にいる敵1体に術攻撃を行い、<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めすると同時に残影を付与する。その後SPをランダムで最大2回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wisdel_wward", "duration": 0.0, "blackboard": [ { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "sp_min", "value": 0.0, "valueStr": null }, { "key": "sp_max", "value": 3.0, "valueStr": null } ] }, { "name": "レヴァナントの影", "rangeId": null, "description": "ウィシャデルの攻撃範囲内にいる敵1体に術攻撃を行い、<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めすると同時に残影を付与する。その後SPをランダムで最大2回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wisdel_wward", "duration": 0.0, "blackboard": [ { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "sp_min", "value": 0.0, "valueStr": null }, { "key": "sp_max", "value": 3.0, "valueStr": null } ] }, { "name": "レヴァナントの影", "rangeId": null, "description": "ウィシャデルの攻撃範囲内にいる敵1体に術攻撃を行い、<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めすると同時に残影を付与する。その後SPをランダムで最大2回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wisdel_wward", "duration": 0.0, "blackboard": [ { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "sp_min", "value": 0.0, "valueStr": null }, { "key": "sp_max", "value": 3.0, "valueStr": null } ] } ] }, "skchr_chen2_1": { "skillId": "skchr_chen2_1", "iconId": null, "hidden": false, "levels": [ { "name": "高圧ショット", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、特性の効果を攻撃範囲内の敵全員に適用する\n<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "高圧ショット", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、特性の効果を攻撃範囲内の敵全員に適用する\n<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "高圧ショット", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、特性の効果を攻撃範囲内の敵全員に適用する\n<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "高圧ショット", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、特性の効果を攻撃範囲内の敵全員に適用する\n<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "高圧ショット", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、特性の効果を攻撃範囲内の敵全員に適用する\n<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "高圧ショット", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、特性の効果を攻撃範囲内の敵全員に適用する\n<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "高圧ショット", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、特性の効果を攻撃範囲内の敵全員に適用する\n<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "高圧ショット", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、特性の効果を攻撃範囲内の敵全員に適用する\n<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "高圧ショット", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、特性の効果を攻撃範囲内の敵全員に適用する\n<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "高圧ショット", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、特性の効果を攻撃範囲内の敵全員に適用する\n<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] } ] }, "skchr_chen2_2": { "skillId": "skchr_chen2_2", "iconId": null, "hidden": false, "levels": [ { "name": "バイオレットナイト", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃時、攻撃範囲内に{attack@projectile_life_time}秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(同一対象への効果は重複しない)\n<$ba.charged>オーバーチャージ追加効果:装弾数が{attack@another_trigger_time}発になる\n<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack@move_speed", "value": -0.1, "valueStr": null }, { "key": "attack@def", "value": -50.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] }, { "name": "バイオレットナイト", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃時、攻撃範囲内に{attack@projectile_life_time}秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(同一対象への効果は重複しない)\n<$ba.charged>オーバーチャージ追加効果:装弾数が{attack@another_trigger_time}発になる\n<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 29, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@move_speed", "value": -0.1, "valueStr": null }, { "key": "attack@def", "value": -50.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] }, { "name": "バイオレットナイト", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃時、攻撃範囲内に{attack@projectile_life_time}秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(同一対象への効果は重複しない)\n<$ba.charged>オーバーチャージ追加効果:装弾数が{attack@another_trigger_time}発になる\n<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@move_speed", "value": -0.1, "valueStr": null }, { "key": "attack@def", "value": -50.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] }, { "name": "バイオレットナイト", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃時、攻撃範囲内に{attack@projectile_life_time}秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(同一対象への効果は重複しない)\n<$ba.charged>オーバーチャージ追加効果:装弾数が{attack@another_trigger_time}発になる\n<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 27, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@move_speed", "value": -0.2, "valueStr": null }, { "key": "attack@def", "value": -100.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] }, { "name": "バイオレットナイト", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃時、攻撃範囲内に{attack@projectile_life_time}秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(同一対象への効果は重複しない)\n<$ba.charged>オーバーチャージ追加効果:装弾数が{attack@another_trigger_time}発になる\n<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 26, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack@move_speed", "value": -0.2, "valueStr": null }, { "key": "attack@def", "value": -100.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] }, { "name": "バイオレットナイト", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃時、攻撃範囲内に{attack@projectile_life_time}秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(同一対象への効果は重複しない)\n<$ba.charged>オーバーチャージ追加効果:装弾数が{attack@another_trigger_time}発になる\n<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@move_speed", "value": -0.2, "valueStr": null }, { "key": "attack@def", "value": -100.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] }, { "name": "バイオレットナイト", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃時、攻撃範囲内に{attack@projectile_life_time}秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(同一対象への効果は重複しない)\n<$ba.charged>オーバーチャージ追加効果:装弾数が{attack@another_trigger_time}発になる\n<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 24, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack@move_speed", "value": -0.3, "valueStr": null }, { "key": "attack@def", "value": -150.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] }, { "name": "バイオレットナイト", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃時、攻撃範囲内に{attack@projectile_life_time}秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(同一対象への効果は重複しない)\n<$ba.charged>オーバーチャージ追加効果:装弾数が{attack@another_trigger_time}発になる\n<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 23, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@move_speed", "value": -0.3, "valueStr": null }, { "key": "attack@def", "value": -150.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] }, { "name": "バイオレットナイト", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃時、攻撃範囲内に{attack@projectile_life_time}秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(同一対象への効果は重複しない)\n<$ba.charged>オーバーチャージ追加効果:装弾数が{attack@another_trigger_time}発になる\n<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 22, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "attack@move_speed", "value": -0.35, "valueStr": null }, { "key": "attack@def", "value": -170.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] }, { "name": "バイオレットナイト", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃時、攻撃範囲内に{attack@projectile_life_time}秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(同一対象への効果は重複しない)\n<$ba.charged>オーバーチャージ追加効果:装弾数が{attack@another_trigger_time}発になる\n<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 20, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@move_speed", "value": -0.35, "valueStr": null }, { "key": "attack@def", "value": -170.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] } ] }, "skchr_chen2_3": { "skillId": "skchr_chen2_3", "iconId": null, "hidden": false, "levels": [ { "name": "ホリデーストーム", "rangeId": "2-6", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が敵に<@ba.kw>2回ダメージを与え、攻撃範囲内の敵全員に特性の効果を適用する。攻撃時、攻撃範囲内に{attack@projectile_life_time}秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(同一対象への効果は重複しない)\n攻撃するたびに水弾が2発消費され、<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_chen2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@move_speed", "value": -0.2, "valueStr": null }, { "key": "attack@def", "value": -100.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 32.0, "valueStr": null } ] }, { "name": "ホリデーストーム", "rangeId": "2-6", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が敵に<@ba.kw>2回ダメージを与え、攻撃範囲内の敵全員に特性の効果を適用する。攻撃時、攻撃範囲内に{attack@projectile_life_time}秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(同一対象への効果は重複しない)\n攻撃するたびに水弾が2発消費され、<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_chen2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@move_speed", "value": -0.2, "valueStr": null }, { "key": "attack@def", "value": -100.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 32.0, "valueStr": null } ] }, { "name": "ホリデーストーム", "rangeId": "2-6", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が敵に<@ba.kw>2回ダメージを与え、攻撃範囲内の敵全員に特性の効果を適用する。攻撃時、攻撃範囲内に{attack@projectile_life_time}秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(同一対象への効果は重複しない)\n攻撃するたびに水弾が2発消費され、<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_chen2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@move_speed", "value": -0.2, "valueStr": null }, { "key": "attack@def", "value": -100.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 32.0, "valueStr": null } ] }, { "name": "ホリデーストーム", "rangeId": "2-6", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が敵に<@ba.kw>2回ダメージを与え、攻撃範囲内の敵全員に特性の効果を適用する。攻撃時、攻撃範囲内に{attack@projectile_life_time}秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(同一対象への効果は重複しない)\n攻撃するたびに水弾が2発消費され、<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_chen2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack@move_speed", "value": -0.3, "valueStr": null }, { "key": "attack@def", "value": -150.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 32.0, "valueStr": null } ] }, { "name": "ホリデーストーム", "rangeId": "2-6", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が敵に<@ba.kw>2回ダメージを与え、攻撃範囲内の敵全員に特性の効果を適用する。攻撃時、攻撃範囲内に{attack@projectile_life_time}秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(同一対象への効果は重複しない)\n攻撃するたびに水弾が2発消費され、<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_chen2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@move_speed", "value": -0.3, "valueStr": null }, { "key": "attack@def", "value": -150.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 32.0, "valueStr": null } ] }, { "name": "ホリデーストーム", "rangeId": "2-6", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が敵に<@ba.kw>2回ダメージを与え、攻撃範囲内の敵全員に特性の効果を適用する。攻撃時、攻撃範囲内に{attack@projectile_life_time}秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(同一対象への効果は重複しない)\n攻撃するたびに水弾が2発消費され、<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_chen2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack@move_speed", "value": -0.3, "valueStr": null }, { "key": "attack@def", "value": -150.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 32.0, "valueStr": null } ] }, { "name": "ホリデーストーム", "rangeId": "2-6", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が敵に<@ba.kw>2回ダメージを与え、攻撃範囲内の敵全員に特性の効果を適用する。攻撃時、攻撃範囲内に{attack@projectile_life_time}秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(同一対象への効果は重複しない)\n攻撃するたびに水弾が2発消費され、<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_chen2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@move_speed", "value": -0.4, "valueStr": null }, { "key": "attack@def", "value": -200.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 32.0, "valueStr": null } ] }, { "name": "ホリデーストーム", "rangeId": "2-6", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が敵に<@ba.kw>2回ダメージを与え、攻撃範囲内の敵全員に特性の効果を適用する。攻撃時、攻撃範囲内に{attack@projectile_life_time}秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(同一対象への効果は重複しない)\n攻撃するたびに水弾が2発消費され、<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 58, "initSp": 27, "increment": 1.0 }, "prefabId": "skchr_chen2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@move_speed", "value": -0.45, "valueStr": null }, { "key": "attack@def", "value": -220.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 32.0, "valueStr": null } ] }, { "name": "ホリデーストーム", "rangeId": "2-6", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が敵に<@ba.kw>2回ダメージを与え、攻撃範囲内の敵全員に特性の効果を適用する。攻撃時、攻撃範囲内に{attack@projectile_life_time}秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(同一対象への効果は重複しない)\n攻撃するたびに水弾が2発消費され、<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 56, "initSp": 29, "increment": 1.0 }, "prefabId": "skchr_chen2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack@move_speed", "value": -0.45, "valueStr": null }, { "key": "attack@def", "value": -220.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 32.0, "valueStr": null } ] }, { "name": "ホリデーストーム", "rangeId": "2-6", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が敵に<@ba.kw>2回ダメージを与え、攻撃範囲内の敵全員に特性の効果を適用する。攻撃時、攻撃範囲内に{attack@projectile_life_time}秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(同一対象への効果は重複しない)\n攻撃するたびに水弾が2発消費され、<@ba.rem>合計{attack@trigger_time}発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_chen2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@move_speed", "value": -0.45, "valueStr": null }, { "key": "attack@def", "value": -220.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 32.0, "valueStr": null } ] } ] }, "skchr_ray_1": { "skillId": "skchr_ray_1", "iconId": null, "hidden": false, "levels": [ { "name": "スラストショット", "rangeId": null, "description": "追加の特殊弾で対象を攻撃し、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与えると同時に<@ba.vup>相当の力で突き飛ばす。この攻撃で対象を撃破した場合、次に装填を行う際に<@ba.vup>{cnt}発の弾を追加装填できる\n<@ba.rem>1回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ray_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "スラストショット", "rangeId": null, "description": "追加の特殊弾で対象を攻撃し、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与えると同時に<@ba.vup>相当の力で突き飛ばす。この攻撃で対象を撃破した場合、次に装填を行う際に<@ba.vup>{cnt}発の弾を追加装填できる\n<@ba.rem>1回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ray_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.4, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "スラストショット", "rangeId": null, "description": "追加の特殊弾で対象を攻撃し、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与えると同時に<@ba.vup>相当の力で突き飛ばす。この攻撃で対象を撃破した場合、次に装填を行う際に<@ba.vup>{cnt}発の弾を追加装填できる\n<@ba.rem>1回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ray_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.6, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "スラストショット", "rangeId": null, "description": "追加の特殊弾で対象を攻撃し、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与えると同時に<@ba.vup>相当の力で突き飛ばす。この攻撃で対象を撃破した場合、次に装填を行う際に<@ba.vup>{cnt}発の弾を追加装填できる\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 14, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ray_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.9, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "スラストショット", "rangeId": null, "description": "追加の特殊弾で対象を攻撃し、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与えると同時に<@ba.vup>相当の力で突き飛ばす。この攻撃で対象を撃破した場合、次に装填を行う際に<@ba.vup>{cnt}発の弾を追加装填できる\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 14, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ray_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 3.1, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "スラストショット", "rangeId": null, "description": "追加の特殊弾で対象を攻撃し、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与えると同時に<@ba.vup>相当の力で突き飛ばす。この攻撃で対象を撃破した場合、次に装填を行う際に<@ba.vup>{cnt}発の弾を追加装填できる\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 14, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ray_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 3.3, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "スラストショット", "rangeId": null, "description": "追加の特殊弾で対象を攻撃し、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与えると同時に<@ba.vup>相当の力で突き飛ばす。この攻撃で対象を撃破した場合、次に装填を行う際に<@ba.vup>{cnt}発の弾を追加装填できる\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 12, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ray_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 3.6, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "スラストショット", "rangeId": null, "description": "追加の特殊弾で対象を攻撃し、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与えると同時に<@ba.vup>相当の力で突き飛ばす。この攻撃で対象を撃破した場合、次に装填を行う際に<@ba.vup>{cnt}発の弾を追加装填できる\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 12, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ray_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 3.9, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "スラストショット", "rangeId": null, "description": "追加の特殊弾で対象を攻撃し、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与えると同時に<@ba.vup>相当の力で突き飛ばす。この攻撃で対象を撃破した場合、次に装填を行う際に<@ba.vup>{cnt}発の弾を追加装填できる\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 12, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ray_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 4.2, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "スラストショット", "rangeId": null, "description": "追加の特殊弾で対象を攻撃し、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与えると同時に<@ba.vup>かなりの力で突き飛ばす。この攻撃で対象を撃破した場合、次に装填を行う際に<@ba.vup>{cnt}発の弾を追加装填できる\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 10, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ray_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 4.5, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "force", "value": 2.0, "valueStr": null } ] } ] }, "skchr_ray_2": { "skillId": "skchr_ray_2", "iconId": null, "hidden": false, "levels": [ { "name": "広域警戒", "rangeId": "4-10", "description": "パッシブ:サンドビースト撤退時、その周囲のマスにいた対象に着弾した弾を回収する\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、サンドビーストの再配置時間<@ba.vup>{respawn_time:0%}\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ray_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "respawn_time", "value": -0.1, "valueStr": null } ] }, { "name": "広域警戒", "rangeId": "4-10", "description": "パッシブ:サンドビースト撤退時、その周囲のマスにいた対象に着弾した弾を回収する\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、サンドビーストの再配置時間<@ba.vup>{respawn_time:0%}\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ray_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "respawn_time", "value": -0.1, "valueStr": null } ] }, { "name": "広域警戒", "rangeId": "4-10", "description": "パッシブ:サンドビースト撤退時、その周囲のマスにいた対象に着弾した弾を回収する\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、サンドビーストの再配置時間<@ba.vup>{respawn_time:0%}\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ray_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "respawn_time", "value": -0.1, "valueStr": null } ] }, { "name": "広域警戒", "rangeId": "4-10", "description": "パッシブ:サンドビースト撤退時、その周囲のマスにいた対象に着弾した弾を回収する\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、サンドビーストの再配置時間<@ba.vup>{respawn_time:0%}\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ray_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "respawn_time", "value": -0.2, "valueStr": null } ] }, { "name": "広域警戒", "rangeId": "4-10", "description": "パッシブ:サンドビースト撤退時、その周囲のマスにいた対象に着弾した弾を回収する\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、サンドビーストの再配置時間<@ba.vup>{respawn_time:0%}\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ray_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "respawn_time", "value": -0.2, "valueStr": null } ] }, { "name": "広域警戒", "rangeId": "4-10", "description": "パッシブ:サンドビースト撤退時、その周囲のマスにいた対象に着弾した弾を回収する\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、サンドビーストの再配置時間<@ba.vup>{respawn_time:0%}\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ray_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "respawn_time", "value": -0.2, "valueStr": null } ] }, { "name": "広域警戒", "rangeId": "4-10", "description": "パッシブ:サンドビースト撤退時、その周囲のマスにいた対象に着弾した弾を回収する\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、サンドビーストの再配置時間<@ba.vup>{respawn_time:0%}\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ray_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "respawn_time", "value": -0.3, "valueStr": null } ] }, { "name": "広域警戒", "rangeId": "4-10", "description": "パッシブ:サンドビースト撤退時、その周囲のマスにいた対象に着弾した弾を回収する\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、サンドビーストの再配置時間<@ba.vup>{respawn_time:0%}\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ray_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "respawn_time", "value": -0.3, "valueStr": null } ] }, { "name": "広域警戒", "rangeId": "4-10", "description": "パッシブ:サンドビースト撤退時、その周囲のマスにいた対象に着弾した弾を回収する\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、サンドビーストの再配置時間<@ba.vup>{respawn_time:0%}\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ray_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "respawn_time", "value": -0.3, "valueStr": null } ] }, { "name": "広域警戒", "rangeId": "4-10", "description": "パッシブ:サンドビースト撤退時、その周囲のマスにいた対象に着弾した弾を回収する\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、サンドビーストの再配置時間<@ba.vup>{respawn_time:0%}\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ray_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "respawn_time", "value": -0.4, "valueStr": null } ] } ] }, "sktok_ray_2": { "skillId": "sktok_ray_2", "iconId": "sktok_ray_sndbst", "hidden": false, "levels": [ { "name": "広域警戒", "rangeId": null, "description": "撤退時、周囲のマスの対象に着弾した弾を回収する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ray_2", "duration": -1.0, "blackboard": {} }, { "name": "広域警戒", "rangeId": null, "description": "撤退時、周囲のマスの対象に着弾した弾を回収する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ray_2", "duration": -1.0, "blackboard": {} }, { "name": "広域警戒", "rangeId": null, "description": "撤退時、周囲のマスの対象に着弾した弾を回収する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ray_2", "duration": -1.0, "blackboard": {} }, { "name": "広域警戒", "rangeId": null, "description": "撤退時、周囲のマスの対象に着弾した弾を回収する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ray_2", "duration": -1.0, "blackboard": {} }, { "name": "広域警戒", "rangeId": null, "description": "撤退時、周囲のマスの対象に着弾した弾を回収する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ray_2", "duration": -1.0, "blackboard": {} }, { "name": "広域警戒", "rangeId": null, "description": "撤退時、周囲のマスの対象に着弾した弾を回収する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ray_2", "duration": -1.0, "blackboard": {} }, { "name": "広域警戒", "rangeId": null, "description": "撤退時、周囲のマスの対象に着弾した弾を回収する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ray_2", "duration": -1.0, "blackboard": {} }, { "name": "広域警戒", "rangeId": null, "description": "撤退時、周囲のマスの対象に着弾した弾を回収する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ray_2", "duration": -1.0, "blackboard": {} }, { "name": "広域警戒", "rangeId": null, "description": "撤退時、周囲のマスの対象に着弾した弾を回収する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ray_2", "duration": -1.0, "blackboard": {} }, { "name": "広域警戒", "rangeId": null, "description": "撤退時、周囲のマスの対象に着弾した弾を回収する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ray_2", "duration": -1.0, "blackboard": {} } ] }, "skchr_ray_3": { "skillId": "skchr_ray_3", "iconId": null, "hidden": false, "levels": [ { "name": "「求めた光」", "rangeId": "3-8", "description": "即座に弾の装填を行い、装弾数が最大になるまで<@ba.vdown>攻撃しなくなる\n装填間隔が<@ba.vup>大幅に短縮、攻撃範囲<@ba.vup>拡大。通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与えると同時に対象を<@ba.vup>{attack@unmove_duration}秒間バインドする\n<@ba.rem>スキル発動中に敵を撃破すると、スキル終了時にSPを{sp}回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ray_3", "duration": 16.0, "blackboard": [ { "key": "reload_interval", "value": -1.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "attack@unmove_duration", "value": 2.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "「求めた光」", "rangeId": "3-8", "description": "即座に弾の装填を行い、装弾数が最大になるまで<@ba.vdown>攻撃しなくなる\n装填間隔が<@ba.vup>大幅に短縮、攻撃範囲<@ba.vup>拡大。通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与えると同時に対象を<@ba.vup>{attack@unmove_duration}秒間バインドする\n<@ba.rem>スキル発動中に敵を撃破すると、スキル終了時にSPを{sp}回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ray_3", "duration": 16.0, "blackboard": [ { "key": "reload_interval", "value": -1.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "attack@unmove_duration", "value": 2.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "「求めた光」", "rangeId": "3-8", "description": "即座に弾の装填を行い、装弾数が最大になるまで<@ba.vdown>攻撃しなくなる\n装填間隔が<@ba.vup>大幅に短縮、攻撃範囲<@ba.vup>拡大。通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与えると同時に対象を<@ba.vup>{attack@unmove_duration}秒間バインドする\n<@ba.rem>スキル発動中に敵を撃破すると、スキル終了時にSPを{sp}回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ray_3", "duration": 16.0, "blackboard": [ { "key": "reload_interval", "value": -1.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.1, "valueStr": null }, { "key": "attack@unmove_duration", "value": 2.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "「求めた光」", "rangeId": "3-8", "description": "即座に弾の装填を行い、装弾数が最大になるまで<@ba.vdown>攻撃しなくなる\n装填間隔が<@ba.vup>大幅に短縮、攻撃範囲<@ba.vup>拡大。通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与えると同時に対象を<@ba.vup>{attack@unmove_duration}秒間バインドする\n<@ba.rem>スキル発動中に敵を撃破すると、スキル終了時にSPを{sp}回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ray_3", "duration": 16.0, "blackboard": [ { "key": "reload_interval", "value": -1.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.3, "valueStr": null }, { "key": "attack@unmove_duration", "value": 2.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "「求めた光」", "rangeId": "3-8", "description": "即座に弾の装填を行い、装弾数が最大になるまで<@ba.vdown>攻撃しなくなる\n装填間隔が<@ba.vup>大幅に短縮、攻撃範囲<@ba.vup>拡大。通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与えると同時に対象を<@ba.vup>{attack@unmove_duration}秒間バインドする\n<@ba.rem>スキル発動中に敵を撃破すると、スキル終了時にSPを{sp}回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ray_3", "duration": 16.0, "blackboard": [ { "key": "reload_interval", "value": -1.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.4, "valueStr": null }, { "key": "attack@unmove_duration", "value": 2.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "「求めた光」", "rangeId": "3-8", "description": "即座に弾の装填を行い、装弾数が最大になるまで<@ba.vdown>攻撃しなくなる\n装填間隔が<@ba.vup>大幅に短縮、攻撃範囲<@ba.vup>拡大。通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与えると同時に対象を<@ba.vup>{attack@unmove_duration}秒間バインドする\n<@ba.rem>スキル発動中に敵を撃破すると、スキル終了時にSPを{sp}回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ray_3", "duration": 16.0, "blackboard": [ { "key": "reload_interval", "value": -1.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@unmove_duration", "value": 2.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "「求めた光」", "rangeId": "3-8", "description": "即座に弾の装填を行い、装弾数が最大になるまで<@ba.vdown>攻撃しなくなる\n装填間隔が<@ba.vup>大幅に短縮、攻撃範囲<@ba.vup>拡大。通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与えると同時に対象を<@ba.vup>{attack@unmove_duration}秒間バインドする\n<@ba.rem>スキル発動中に敵を撃破すると、スキル終了時にSPを{sp}回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ray_3", "duration": 16.0, "blackboard": [ { "key": "reload_interval", "value": -1.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.7, "valueStr": null }, { "key": "attack@unmove_duration", "value": 2.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "「求めた光」", "rangeId": "3-8", "description": "即座に弾の装填を行い、装弾数が最大になるまで<@ba.vdown>攻撃しなくなる\n装填間隔が<@ba.vup>大幅に短縮、攻撃範囲<@ba.vup>拡大。通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与えると同時に対象を<@ba.vup>{attack@unmove_duration}秒間バインドする\n<@ba.rem>スキル発動中に敵を撃破すると、スキル終了時にSPを{sp}回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ray_3", "duration": 16.0, "blackboard": [ { "key": "reload_interval", "value": -1.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.9, "valueStr": null }, { "key": "attack@unmove_duration", "value": 2.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "「求めた光」", "rangeId": "3-8", "description": "即座に弾の装填を行い、装弾数が最大になるまで<@ba.vdown>攻撃しなくなる\n装填間隔が<@ba.vup>大幅に短縮、攻撃範囲<@ba.vup>拡大。通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与えると同時に対象を<@ba.vup>{attack@unmove_duration}秒間バインドする\n<@ba.rem>スキル発動中に敵を撃破すると、スキル終了時にSPを{sp}回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ray_3", "duration": 16.0, "blackboard": [ { "key": "reload_interval", "value": -1.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 3.1, "valueStr": null }, { "key": "attack@unmove_duration", "value": 2.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "「求めた光」", "rangeId": "3-8", "description": "即座に弾の装填を行い、装弾数が最大になるまで<@ba.vdown>攻撃しなくなる\n装填間隔が<@ba.vup>大幅に短縮、攻撃範囲<@ba.vup>拡大。通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与えると同時に対象を<@ba.vup>{attack@unmove_duration}秒間バインドする\n<@ba.rem>スキル発動中に敵を撃破すると、スキル終了時にSPを{sp}回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ray_3", "duration": 16.0, "blackboard": [ { "key": "reload_interval", "value": -1.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 3.3, "valueStr": null }, { "key": "attack@unmove_duration", "value": 2.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] } ] }, "skchr_narant_1": { "skillId": "skchr_narant_1", "iconId": null, "hidden": false, "levels": [ { "name": "旋刃", "rangeId": null, "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃距離<@ba.vdown>-1、旋回投擲物が攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、敵の間で数回跳躍する(最大<@ba.vup>{attack@times}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_narant_1", "duration": 0.0, "blackboard": [ { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.2, "valueStr": null }, { "key": "ability_range_forward_extend", "value": -1.0, "valueStr": null } ] }, { "name": "旋刃", "rangeId": null, "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃距離<@ba.vdown>-1、旋回投擲物が攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、敵の間で数回跳躍する(最大<@ba.vup>{attack@times}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_narant_1", "duration": 0.0, "blackboard": [ { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.25, "valueStr": null }, { "key": "ability_range_forward_extend", "value": -1.0, "valueStr": null } ] }, { "name": "旋刃", "rangeId": null, "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃距離<@ba.vdown>-1、旋回投擲物が攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、敵の間で数回跳躍する(最大<@ba.vup>{attack@times}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_narant_1", "duration": 0.0, "blackboard": [ { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.3, "valueStr": null }, { "key": "ability_range_forward_extend", "value": -1.0, "valueStr": null } ] }, { "name": "旋刃", "rangeId": null, "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃距離<@ba.vdown>-1、旋回投擲物が攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、敵の間で数回跳躍する(最大<@ba.vup>{attack@times}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_narant_1", "duration": 0.0, "blackboard": [ { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.4, "valueStr": null }, { "key": "ability_range_forward_extend", "value": -1.0, "valueStr": null } ] }, { "name": "旋刃", "rangeId": null, "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃距離<@ba.vdown>-1、旋回投擲物が攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、敵の間で数回跳躍する(最大<@ba.vup>{attack@times}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_narant_1", "duration": 0.0, "blackboard": [ { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.45, "valueStr": null }, { "key": "ability_range_forward_extend", "value": -1.0, "valueStr": null } ] }, { "name": "旋刃", "rangeId": null, "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃距離<@ba.vdown>-1、旋回投擲物が攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、敵の間で数回跳躍する(最大<@ba.vup>{attack@times}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_narant_1", "duration": 0.0, "blackboard": [ { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "ability_range_forward_extend", "value": -1.0, "valueStr": null } ] }, { "name": "旋刃", "rangeId": null, "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃距離<@ba.vdown>-1、旋回投擲物が攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、敵の間で数回跳躍する(最大<@ba.vup>{attack@times}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_narant_1", "duration": 0.0, "blackboard": [ { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "ability_range_forward_extend", "value": -1.0, "valueStr": null } ] }, { "name": "旋刃", "rangeId": null, "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃距離<@ba.vdown>-1、旋回投擲物が攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、敵の間で数回跳躍する(最大<@ba.vup>{attack@times}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_narant_1", "duration": 0.0, "blackboard": [ { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "ability_range_forward_extend", "value": -1.0, "valueStr": null } ] }, { "name": "旋刃", "rangeId": null, "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃距離<@ba.vdown>-1、旋回投擲物が攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、敵の間で数回跳躍する(最大<@ba.vup>{attack@times}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_narant_1", "duration": 0.0, "blackboard": [ { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "ability_range_forward_extend", "value": -1.0, "valueStr": null } ] }, { "name": "旋刃", "rangeId": null, "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃距離<@ba.vdown>-1、旋回投擲物が攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、敵の間で数回跳躍する(最大<@ba.vup>{attack@times}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_narant_1", "duration": 0.0, "blackboard": [ { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "ability_range_forward_extend", "value": -1.0, "valueStr": null } ] } ] }, "skchr_narant_2": { "skillId": "skchr_narant_2", "iconId": null, "hidden": false, "levels": [ { "name": "悪夢", "rangeId": null, "description": "攻撃時、対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@sluggish}秒間<$ba.sluggish>足止めする。投擲物が対象に命中すると、さらに前方にわずかに進んでから手元に戻る。戻る途中に通過した全ての敵に攻撃力<@ba.vup>{attack@atk_scale_comeback:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_narant_2", "duration": 30.0, "blackboard": [ { "key": "attack@move_ahead_time", "value": 0.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "attack@atk_scale_comeback", "value": 1.4, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "悪夢", "rangeId": null, "description": "攻撃時、対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@sluggish}秒間<$ba.sluggish>足止めする。投擲物が対象に命中すると、さらに前方にわずかに進んでから手元に戻る。戻る途中に通過した全ての敵に攻撃力<@ba.vup>{attack@atk_scale_comeback:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_narant_2", "duration": 30.0, "blackboard": [ { "key": "attack@move_ahead_time", "value": 0.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "attack@atk_scale_comeback", "value": 1.45, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "悪夢", "rangeId": null, "description": "攻撃時、対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@sluggish}秒間<$ba.sluggish>足止めする。投擲物が対象に命中すると、さらに前方にわずかに進んでから手元に戻る。戻る途中に通過した全ての敵に攻撃力<@ba.vup>{attack@atk_scale_comeback:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_narant_2", "duration": 30.0, "blackboard": [ { "key": "attack@move_ahead_time", "value": 0.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.05, "valueStr": null }, { "key": "attack@atk_scale_comeback", "value": 1.5, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "悪夢", "rangeId": null, "description": "攻撃時、対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@sluggish}秒間<$ba.sluggish>足止めする。投擲物が対象に命中すると、さらに前方にわずかに進んでから手元に戻る。戻る途中に通過した全ての敵に攻撃力<@ba.vup>{attack@atk_scale_comeback:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_narant_2", "duration": 30.0, "blackboard": [ { "key": "attack@move_ahead_time", "value": 0.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.1, "valueStr": null }, { "key": "attack@atk_scale_comeback", "value": 1.55, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "悪夢", "rangeId": null, "description": "攻撃時、対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@sluggish}秒間<$ba.sluggish>足止めする。投擲物が対象に命中すると、さらに前方にわずかに進んでから手元に戻る。戻る途中に通過した全ての敵に攻撃力<@ba.vup>{attack@atk_scale_comeback:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_narant_2", "duration": 30.0, "blackboard": [ { "key": "attack@move_ahead_time", "value": 0.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.15, "valueStr": null }, { "key": "attack@atk_scale_comeback", "value": 1.6, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "悪夢", "rangeId": null, "description": "攻撃時、対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@sluggish}秒間<$ba.sluggish>足止めする。投擲物が対象に命中すると、さらに前方にわずかに進んでから手元に戻る。戻る途中に通過した全ての敵に攻撃力<@ba.vup>{attack@atk_scale_comeback:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_narant_2", "duration": 30.0, "blackboard": [ { "key": "attack@move_ahead_time", "value": 0.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.2, "valueStr": null }, { "key": "attack@atk_scale_comeback", "value": 1.65, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "悪夢", "rangeId": null, "description": "攻撃時、対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@sluggish}秒間<$ba.sluggish>足止めする。投擲物が対象に命中すると、さらに前方にわずかに進んでから手元に戻る。戻る途中に通過した全ての敵に攻撃力<@ba.vup>{attack@atk_scale_comeback:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_narant_2", "duration": 30.0, "blackboard": [ { "key": "attack@move_ahead_time", "value": 0.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.25, "valueStr": null }, { "key": "attack@atk_scale_comeback", "value": 1.7, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "悪夢", "rangeId": null, "description": "攻撃時、対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@sluggish}秒間<$ba.sluggish>足止めする。投擲物が対象に命中すると、さらに前方にわずかに進んでから手元に戻る。戻る途中に通過した全ての敵に攻撃力<@ba.vup>{attack@atk_scale_comeback:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_narant_2", "duration": 30.0, "blackboard": [ { "key": "attack@move_ahead_time", "value": 0.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.3, "valueStr": null }, { "key": "attack@atk_scale_comeback", "value": 1.8, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "悪夢", "rangeId": null, "description": "攻撃時、対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@sluggish}秒間<$ba.sluggish>足止めする。投擲物が対象に命中すると、さらに前方にわずかに進んでから手元に戻る。戻る途中に通過した全ての敵に攻撃力<@ba.vup>{attack@atk_scale_comeback:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_narant_2", "duration": 30.0, "blackboard": [ { "key": "attack@move_ahead_time", "value": 0.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.4, "valueStr": null }, { "key": "attack@atk_scale_comeback", "value": 1.9, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "悪夢", "rangeId": null, "description": "攻撃時、対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@sluggish}秒間<$ba.sluggish>足止めする。投擲物が対象に命中すると、さらに前方にわずかに進んでから手元に戻る。戻る途中に通過した全ての敵に攻撃力<@ba.vup>{attack@atk_scale_comeback:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_narant_2", "duration": 30.0, "blackboard": [ { "key": "attack@move_ahead_time", "value": 0.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@atk_scale_comeback", "value": 2.0, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] } ] }, "skchr_narant_3": { "skillId": "skchr_narant_3", "iconId": null, "hidden": false, "levels": [ { "name": "日喰", "rangeId": null, "description": "攻撃時、同時に<@ba.vup>{cnt}個の旋回投擲物を放つ(それぞれ攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える)。投擲物を全て回収した時ナラントゥヤは周囲8マスにいる最大<@ba.vup>{attack@aoe.max_target}体の敵に攻撃力の<@ba.vup>{atk_scale_AOE:0%}の物理ダメージを与え<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_narant_3", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.3, "valueStr": null }, { "key": "atk_scale_aoe", "value": 1.2, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@aoe.max_target", "value": 3.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] }, { "name": "日喰", "rangeId": null, "description": "攻撃時、同時に<@ba.vup>{cnt}個の旋回投擲物を放つ(それぞれ攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える)。投擲物を全て回収した時ナラントゥヤは周囲8マスにいる最大<@ba.vup>{attack@aoe.max_target}体の敵に攻撃力の<@ba.vup>{atk_scale_AOE:0%}の物理ダメージを与え<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_narant_3", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.35, "valueStr": null }, { "key": "atk_scale_aoe", "value": 1.2, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@aoe.max_target", "value": 3.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] }, { "name": "日喰", "rangeId": null, "description": "攻撃時、同時に<@ba.vup>{cnt}個の旋回投擲物を放つ(それぞれ攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える)。投擲物を全て回収した時ナラントゥヤは周囲8マスにいる最大<@ba.vup>{attack@aoe.max_target}体の敵に攻撃力の<@ba.vup>{atk_scale_AOE:0%}の物理ダメージを与え<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_narant_3", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.4, "valueStr": null }, { "key": "atk_scale_aoe", "value": 1.2, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@aoe.max_target", "value": 3.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] }, { "name": "日喰", "rangeId": null, "description": "攻撃時、同時に<@ba.vup>{cnt}個の旋回投擲物を放つ(それぞれ攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える)。投擲物を全て回収した時ナラントゥヤは周囲8マスにいる最大<@ba.vup>{attack@aoe.max_target}体の敵に攻撃力の<@ba.vup>{atk_scale_AOE:0%}の物理ダメージを与え<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_narant_3", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.45, "valueStr": null }, { "key": "atk_scale_aoe", "value": 1.3, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@aoe.max_target", "value": 3.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] }, { "name": "日喰", "rangeId": null, "description": "攻撃時、同時に<@ba.vup>{cnt}個の旋回投擲物を放つ(それぞれ攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える)。投擲物を全て回収した時ナラントゥヤは周囲8マスにいる最大<@ba.vup>{attack@aoe.max_target}体の敵に攻撃力の<@ba.vup>{atk_scale_AOE:0%}の物理ダメージを与え<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_narant_3", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "atk_scale_aoe", "value": 1.3, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@aoe.max_target", "value": 3.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] }, { "name": "日喰", "rangeId": null, "description": "攻撃時、同時に<@ba.vup>{cnt}個の旋回投擲物を放つ(それぞれ攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える)。投擲物を全て回収した時ナラントゥヤは周囲8マスにいる最大<@ba.vup>{attack@aoe.max_target}体の敵に攻撃力の<@ba.vup>{atk_scale_AOE:0%}の物理ダメージを与え<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_narant_3", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.55, "valueStr": null }, { "key": "atk_scale_aoe", "value": 1.3, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@aoe.max_target", "value": 3.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] }, { "name": "日喰", "rangeId": null, "description": "攻撃時、同時に<@ba.vup>{cnt}個の旋回投擲物を放つ(それぞれ攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える)。投擲物を全て回収した時ナラントゥヤは周囲8マスにいる最大<@ba.vup>{attack@aoe.max_target}体の敵に攻撃力の<@ba.vup>{atk_scale_AOE:0%}の物理ダメージを与え<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_narant_3", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "atk_scale_aoe", "value": 1.4, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@aoe.max_target", "value": 3.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] }, { "name": "日喰", "rangeId": null, "description": "攻撃時、同時に<@ba.vup>{cnt}個の旋回投擲物を放つ(それぞれ攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える)。投擲物を全て回収した時ナラントゥヤは周囲8マスにいる最大<@ba.vup>{attack@aoe.max_target}体の敵に攻撃力の<@ba.vup>{atk_scale_AOE:0%}の物理ダメージを与え<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_narant_3", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.65, "valueStr": null }, { "key": "atk_scale_aoe", "value": 1.45, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@aoe.max_target", "value": 3.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] }, { "name": "日喰", "rangeId": null, "description": "攻撃時、同時に<@ba.vup>{cnt}個の旋回投擲物を放つ(それぞれ攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える)。投擲物を全て回収した時ナラントゥヤは周囲8マスにいる最大<@ba.vup>{attack@aoe.max_target}体の敵に攻撃力の<@ba.vup>{atk_scale_AOE:0%}の物理ダメージを与え<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 19, "increment": 1.0 }, "prefabId": "skchr_narant_3", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "atk_scale_aoe", "value": 1.5, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@aoe.max_target", "value": 3.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] }, { "name": "日喰", "rangeId": null, "description": "攻撃時、同時に<@ba.vup>{cnt}個の旋回投擲物を放つ(それぞれ攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える)。投擲物を全て回収した時ナラントゥヤは周囲8マスにいる最大<@ba.vup>{attack@aoe.max_target}体の敵に攻撃力の<@ba.vup>{atk_scale_AOE:0%}の物理ダメージを与え<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_narant_3", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.75, "valueStr": null }, { "key": "atk_scale_aoe", "value": 1.6, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@aoe.max_target", "value": 3.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] } ] }, "skchr_siege_2": { "skillId": "skchr_siege_2", "iconId": null, "hidden": false, "levels": [ { "name": "スカイスマッシュ", "rangeId": "x-5", "description": "次の通常攻撃時、所持コスト<@ba.vup>+{cost}、周囲の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "スカイスマッシュ", "rangeId": "x-5", "description": "次の通常攻撃時、所持コスト<@ba.vup>+{cost}、周囲の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "スカイスマッシュ", "rangeId": "x-5", "description": "次の通常攻撃時、所持コスト<@ba.vup>+{cost}、周囲の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.4, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "スカイスマッシュ", "rangeId": "x-5", "description": "次の通常攻撃時、所持コスト<@ba.vup>+{cost}、周囲の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 11, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_siege_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.5, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null } ] }, { "name": "スカイスマッシュ", "rangeId": "x-5", "description": "次の通常攻撃時、所持コスト<@ba.vup>+{cost}、周囲の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 11, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_siege_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.6, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null } ] }, { "name": "スカイスマッシュ", "rangeId": "x-5", "description": "次の通常攻撃時、所持コスト<@ba.vup>+{cost}、周囲の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 11, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_siege_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.7, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null } ] }, { "name": "スカイスマッシュ", "rangeId": "x-5", "description": "次の通常攻撃時、所持コスト<@ba.vup>+{cost}、周囲の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 11, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_siege_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.8, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] }, { "name": "スカイスマッシュ", "rangeId": "x-5", "description": "次の通常攻撃時、所持コスト<@ba.vup>+{cost}、周囲の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 10, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_siege_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 3.0, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] }, { "name": "スカイスマッシュ", "rangeId": "x-5", "description": "次の通常攻撃時、所持コスト<@ba.vup>+{cost}、周囲の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 10, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_siege_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 3.2, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] }, { "name": "スカイスマッシュ", "rangeId": "x-5", "description": "次の通常攻撃時、所持コスト<@ba.vup>+{cost}、周囲の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 10, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_siege_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 3.4, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] } ] }, "skchr_siege_3": { "skillId": "skchr_siege_3", "iconId": null, "hidden": false, "levels": [ { "name": "スカルクラッシュ", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長し、攻撃時攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇、<@ba.vup>更に{attack@buff_prob:0%}の確率で攻撃した敵を<@ba.vup>{attack@stun:0.0}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege_3", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.6, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.4, "valueStr": null }, { "key": "attack@stun", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "スカルクラッシュ", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長し、攻撃時攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇、<@ba.vup>更に{attack@buff_prob:0%}の確率で攻撃した敵を<@ba.vup>{attack@stun:0.0}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege_3", "duration": 16.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.7, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.4, "valueStr": null }, { "key": "attack@stun", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "スカルクラッシュ", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長し、攻撃時攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇、<@ba.vup>更に{attack@buff_prob:0%}の確率で攻撃した敵を<@ba.vup>{attack@stun:0.0}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege_3", "duration": 17.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.8, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.4, "valueStr": null }, { "key": "attack@stun", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "スカルクラッシュ", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長し、攻撃時攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇、<@ba.vup>更に{attack@buff_prob:0%}の確率で攻撃した敵を<@ba.vup>{attack@stun:0.0}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": 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"攻撃間隔を<@ba.vdown>延長し、攻撃時攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇、<@ba.vup>更に{attack@buff_prob:0%}の確率で攻撃した敵を<@ba.vup>{attack@stun:0.0}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_siege_3", "duration": 21.0, "blackboard": [ { "key": "attack@atk_scale", "value": 3.2, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.4, "valueStr": null }, { "key": "attack@stun", "value": 1.1, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "スカルクラッシュ", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長し、攻撃時攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇、<@ba.vup>更に{attack@buff_prob:0%}の確率で攻撃した敵を<@ba.vup>{attack@stun:0.0}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_siege_3", "duration": 22.0, "blackboard": [ { "key": "attack@atk_scale", "value": 3.4, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.4, "valueStr": null }, { "key": "attack@stun", "value": 1.2, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "スカルクラッシュ", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長し、攻撃時攻撃力が<@ba.vup>{attack@atk_scale:0%}まで上昇、<@ba.vup>更に{attack@buff_prob:0%}の確率で攻撃した敵を<@ba.vup>{attack@stun:0.0}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_siege_3", "duration": 23.0, "blackboard": [ { "key": "attack@atk_scale", "value": 3.6, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.4, "valueStr": null }, { "key": "attack@stun", "value": 1.3, "valueStr": null }, { "key": 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"levelUpCost": null, "maxChargeTime": 3, "spCost": 14, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_saga_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 3.7, "valueStr": null }, { "key": "cost", "value": 4.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] }, { "name": "懲悪", "rangeId": "x-6", "description": "所持コスト<@ba.vup>+{cost}\n十字範囲内にいる地面上の敵最大<@ba.vup>6体に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与えた後、<$ba.dying>重傷の敵を倒す。\n<@ba.rem>{cnt}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 13, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_saga_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 4.0, "valueStr": null }, { "key": "cost", "value": 4.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] } ] }, "skchr_saga_3": { "skillId": "skchr_saga_3", "iconId": null, "hidden": false, "levels": [ { "name": "怒目", "rangeId": null, "description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{value})、通常攻撃の間隔を<@ba.vdown>わずかに延長、攻撃範囲<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、ブロック中の敵全員を同時に攻撃し、さらにHPが最大値の半分以下の敵に追加でもう一度攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_saga_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null } ] }, { "name": "怒目", "rangeId": null, "description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{value})、通常攻撃の間隔を<@ba.vdown>わずかに延長、攻撃範囲<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、ブロック中の敵全員を同時に攻撃し、さらにHPが最大値の半分以下の敵に追加でもう一度攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_saga_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null } ] }, { "name": "怒目", "rangeId": null, "description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{value})、通常攻撃の間隔を<@ba.vdown>わずかに延長、攻撃範囲<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、ブロック中の敵全員を同時に攻撃し、さらにHPが最大値の半分以下の敵に追加でもう一度攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_saga_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null } ] }, { "name": "怒目", "rangeId": null, "description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{value})、通常攻撃の間隔を<@ba.vdown>わずかに延長、攻撃範囲<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、ブロック中の敵全員を同時に攻撃し、さらにHPが最大値の半分以下の敵に追加でもう一度攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_saga_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null } ] }, { "name": "怒目", "rangeId": null, "description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{value})、通常攻撃の間隔を<@ba.vdown>わずかに延長、攻撃範囲<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、ブロック中の敵全員を同時に攻撃し、さらにHPが最大値の半分以下の敵に追加でもう一度攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_saga_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null } ] }, { "name": "怒目", "rangeId": null, "description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{value})、通常攻撃の間隔を<@ba.vdown>わずかに延長、攻撃範囲<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、ブロック中の敵全員を同時に攻撃し、さらにHPが最大値の半分以下の敵に追加でもう一度攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_saga_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null } ] }, { "name": "怒目", "rangeId": null, "description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{value})、通常攻撃の間隔を<@ba.vdown>わずかに延長、攻撃範囲<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、ブロック中の敵全員を同時に攻撃し、さらにHPが最大値の半分以下の敵に追加でもう一度攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 27, "increment": 1.0 }, "prefabId": "skchr_saga_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null } ] }, { "name": "怒目", "rangeId": null, "description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{value})、通常攻撃の間隔を<@ba.vdown>わずかに延長、攻撃範囲<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、ブロック中の敵全員を同時に攻撃し、さらにHPが最大値の半分以下の敵に追加でもう一度攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_saga_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null } ] }, { "name": "怒目", "rangeId": null, "description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{value})、通常攻撃の間隔を<@ba.vdown>わずかに延長、攻撃範囲<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、ブロック中の敵全員を同時に攻撃し、さらにHPが最大値の半分以下の敵に追加でもう一度攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_saga_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null } ] }, { "name": "怒目", "rangeId": null, "description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{value})、通常攻撃の間隔を<@ba.vdown>わずかに延長、攻撃範囲<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、ブロック中の敵全員を同時に攻撃し、さらにHPが最大値の半分以下の敵に追加でもう一度攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_saga_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null } ] } ] }, "skchr_bpipe_2": { "skillId": "skchr_bpipe_2", "iconId": null, "hidden": false, "levels": [ { "name": "ハイパーインパクト", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、追加でもう一度攻撃する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bpipe_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "ハイパーインパクト", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、追加でもう一度攻撃する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bpipe_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.35, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "ハイパーインパクト", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、追加でもう一度攻撃する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bpipe_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "ハイパーインパクト", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、追加でもう一度攻撃する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bpipe_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.45, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "ハイパーインパクト", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、追加でもう一度攻撃する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bpipe_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "ハイパーインパクト", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、追加でもう一度攻撃する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bpipe_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.55, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "ハイパーインパクト", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、追加でもう一度攻撃する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bpipe_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null } ] }, { "name": "ハイパーインパクト", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、追加でもう一度攻撃する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bpipe_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null } ] }, { "name": "ハイパーインパクト", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、追加でもう一度攻撃する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bpipe_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] }, { "name": "ハイパーインパクト", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、追加でもう一度攻撃する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_bpipe_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] } ] }, "skchr_bpipe_3": { "skillId": "skchr_bpipe_3", "iconId": null, "hidden": false, "levels": [ { "name": "クローズドボルト連射", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長。ブロック数<@ba.vup>+{block_cnt}、攻撃力、防御力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>3連撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_bpipe_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "クローズドボルト連射", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長。ブロック数<@ba.vup>+{block_cnt}、攻撃力、防御力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>3連撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_bpipe_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "クローズドボルト連射", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長。ブロック数<@ba.vup>+{block_cnt}、攻撃力、防御力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>3連撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_bpipe_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "クローズドボルト連射", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長。ブロック数<@ba.vup>+{block_cnt}、攻撃力、防御力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>3連撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_bpipe_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "def", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "クローズドボルト連射", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長。ブロック数<@ba.vup>+{block_cnt}、攻撃力、防御力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>3連撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_bpipe_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "def", "value": 0.7, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "クローズドボルト連射", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長。ブロック数<@ba.vup>+{block_cnt}、攻撃力、防御力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>3連撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_bpipe_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "def", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "クローズドボルト連射", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長。ブロック数<@ba.vup>+{block_cnt}、攻撃力、防御力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>3連撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_bpipe_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "def", "value": 0.9, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "クローズドボルト連射", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長。ブロック数<@ba.vup>+{block_cnt}、攻撃力、防御力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>3連撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_bpipe_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "クローズドボルト連射", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長。ブロック数<@ba.vup>+{block_cnt}、攻撃力、防御力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>3連撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_bpipe_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "def", "value": 1.1, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "クローズドボルト連射", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長。ブロック数<@ba.vup>+{block_cnt}、攻撃力、防御力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>3連撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_bpipe_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "def", "value": 1.2, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] } ] }, "skchr_sleach_2": { "skillId": "skchr_sleach_2", "iconId": null, "hidden": false, "levels": [ { "name": "信念の義旗", "rangeId": "x-1", "description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃しなくなり、軍旗を効果範囲内のHP割合が最も低い味方のいるマスに投擲し、そのマス内の味方に防御力<@ba.vup>+{def:0%}と1秒ごとにHPがサイラッハの攻撃力の<@ba.vup>{atk_to_hp_recovery_ratio:0%}を回復する効果を付与する\nスキルの効果時間終了時、軍旗を回収する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_sleach_2", "duration": 15.0, "blackboard": [ { "key": "def", "value": 0.1, "valueStr": null }, { "key": "atk_to_hp_recovery_ratio", "value": 0.1, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "sleach_s_2[cost].interval", "value": 0.75, "valueStr": null }, { "key": "sleach_s_2[cost].cost", "value": 1.0, "valueStr": null } ] }, { "name": "信念の義旗", "rangeId": "x-1", "description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃しなくなり、軍旗を効果範囲内のHP割合が最も低い味方のいるマスに投擲し、そのマス内の味方に防御力<@ba.vup>+{def:0%}と1秒ごとにHPがサイラッハの攻撃力の<@ba.vup>{atk_to_hp_recovery_ratio:0%}を回復する効果を付与する\nスキルの効果時間終了時、軍旗を回収する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_sleach_2", "duration": 15.0, "blackboard": [ { "key": "def", "value": 0.14, "valueStr": null }, { "key": "atk_to_hp_recovery_ratio", "value": 0.14, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "sleach_s_2[cost].interval", "value": 0.75, "valueStr": null }, { "key": "sleach_s_2[cost].cost", "value": 1.0, "valueStr": null } ] }, { "name": "信念の義旗", "rangeId": "x-1", "description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃しなくなり、軍旗を効果範囲内のHP割合が最も低い味方のいるマスに投擲し、そのマス内の味方に防御力<@ba.vup>+{def:0%}と1秒ごとにHPがサイラッハの攻撃力の<@ba.vup>{atk_to_hp_recovery_ratio:0%}を回復する効果を付与する\nスキルの効果時間終了時、軍旗を回収する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_sleach_2", "duration": 15.0, "blackboard": [ { "key": "def", "value": 0.18, "valueStr": null }, { "key": "atk_to_hp_recovery_ratio", "value": 0.18, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "sleach_s_2[cost].interval", "value": 0.75, "valueStr": null }, { "key": "sleach_s_2[cost].cost", "value": 1.0, "valueStr": null } ] }, { "name": "信念の義旗", "rangeId": "x-1", "description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃しなくなり、軍旗を効果範囲内のHP割合が最も低い味方のいるマスに投擲し、そのマス内の味方に防御力<@ba.vup>+{def:0%}と1秒ごとにHPがサイラッハの攻撃力の<@ba.vup>{atk_to_hp_recovery_ratio:0%}を回復する効果を付与する\nスキルの効果時間終了時、軍旗を回収する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_sleach_2", "duration": 15.0, "blackboard": [ { "key": "def", "value": 0.22, "valueStr": null }, { "key": "atk_to_hp_recovery_ratio", "value": 0.22, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "sleach_s_2[cost].interval", "value": 0.75, "valueStr": null }, { "key": "sleach_s_2[cost].cost", "value": 1.0, "valueStr": null } ] }, { "name": "信念の義旗", "rangeId": "x-1", "description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃しなくなり、軍旗を効果範囲内のHP割合が最も低い味方のいるマスに投擲し、そのマス内の味方に防御力<@ba.vup>+{def:0%}と1秒ごとにHPがサイラッハの攻撃力の<@ba.vup>{atk_to_hp_recovery_ratio:0%}を回復する効果を付与する\nスキルの効果時間終了時、軍旗を回収する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_sleach_2", "duration": 15.0, "blackboard": [ { "key": "def", "value": 0.26, "valueStr": null }, { "key": "atk_to_hp_recovery_ratio", "value": 0.26, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "sleach_s_2[cost].interval", "value": 0.75, "valueStr": null }, { "key": "sleach_s_2[cost].cost", "value": 1.0, "valueStr": null } ] }, { "name": "信念の義旗", "rangeId": "x-1", "description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃しなくなり、軍旗を効果範囲内のHP割合が最も低い味方のいるマスに投擲し、そのマス内の味方に防御力<@ba.vup>+{def:0%}と1秒ごとにHPがサイラッハの攻撃力の<@ba.vup>{atk_to_hp_recovery_ratio:0%}を回復する効果を付与する\nスキルの効果時間終了時、軍旗を回収する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_sleach_2", "duration": 15.0, "blackboard": [ { "key": "def", "value": 0.3, "valueStr": null }, { "key": "atk_to_hp_recovery_ratio", "value": 0.3, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "sleach_s_2[cost].interval", "value": 0.75, "valueStr": null }, { "key": "sleach_s_2[cost].cost", "value": 1.0, "valueStr": null } ] }, { "name": "信念の義旗", "rangeId": "x-1", "description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃しなくなり、軍旗を効果範囲内のHP割合が最も低い味方のいるマスに投擲し、そのマス内の味方に防御力<@ba.vup>+{def:0%}と1秒ごとにHPがサイラッハの攻撃力の<@ba.vup>{atk_to_hp_recovery_ratio:0%}を回復する効果を付与する\nスキルの効果時間終了時、軍旗を回収する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_sleach_2", "duration": 15.0, "blackboard": [ { "key": "def", "value": 0.35, "valueStr": null }, { "key": "atk_to_hp_recovery_ratio", "value": 0.35, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "sleach_s_2[cost].interval", "value": 0.75, "valueStr": null }, { "key": "sleach_s_2[cost].cost", "value": 1.0, "valueStr": null } ] }, { "name": "信念の義旗", "rangeId": "x-1", "description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃しなくなり、軍旗を効果範囲内のHP割合が最も低い味方のいるマスに投擲し、そのマス内の味方に防御力<@ba.vup>+{def:0%}と1秒ごとにHPがサイラッハの攻撃力の<@ba.vup>{atk_to_hp_recovery_ratio:0%}を回復する効果を付与する\nスキルの効果時間終了時、軍旗を回収する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_sleach_2", "duration": 15.0, "blackboard": [ { "key": "def", "value": 0.4, "valueStr": null }, { "key": "atk_to_hp_recovery_ratio", "value": 0.4, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "sleach_s_2[cost].interval", "value": 0.75, "valueStr": null }, { "key": "sleach_s_2[cost].cost", "value": 1.0, "valueStr": null } ] }, { "name": "信念の義旗", "rangeId": "x-1", "description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃しなくなり、軍旗を効果範囲内のHP割合が最も低い味方のいるマスに投擲し、そのマス内の味方に防御力<@ba.vup>+{def:0%}と1秒ごとにHPがサイラッハの攻撃力の<@ba.vup>{atk_to_hp_recovery_ratio:0%}を回復する効果を付与する\nスキルの効果時間終了時、軍旗を回収する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_sleach_2", "duration": 15.0, "blackboard": [ { "key": "def", "value": 0.45, "valueStr": null }, { "key": "atk_to_hp_recovery_ratio", "value": 0.45, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "sleach_s_2[cost].interval", "value": 0.75, "valueStr": null }, { "key": "sleach_s_2[cost].cost", "value": 1.0, "valueStr": null } ] }, { "name": "信念の義旗", "rangeId": "x-1", "description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{value})\n攻撃しなくなり、軍旗を効果範囲内のHP割合が最も低い味方のいるマスに投擲し、そのマス内の味方に防御力<@ba.vup>+{def:0%}と1秒ごとにHPがサイラッハの攻撃力の<@ba.vup>{atk_to_hp_recovery_ratio:0%}を回復する効果を付与する\nスキルの効果時間終了時、軍旗を回収する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_sleach_2", "duration": 15.0, "blackboard": [ { "key": "def", "value": 0.5, "valueStr": null }, { "key": "atk_to_hp_recovery_ratio", "value": 0.5, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "sleach_s_2[cost].interval", "value": 0.75, "valueStr": null }, { "key": "sleach_s_2[cost].cost", "value": 1.0, "valueStr": null } ] } ] }, "skchr_sleach_3": { "skillId": "skchr_sleach_3", "iconId": null, "hidden": false, "levels": [ { "name": "光輝の御旗", "rangeId": "2-1", "description": "所持コスト<@ba.vup>+{cost}\n攻撃しなくなり、軍旗を効果範囲内地面上の敵がいるマスに投擲し、周囲一定範囲内の敵全員に<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる。スキル発動中、軍旗の周囲8マス以内の敵全員に<$ba.sluggish>足止めと<@ba.vup>{debuff.damage_scale:0%}の<$ba.fragile>脆弱を付与する\nスキルの効果時間終了時、軍旗を回収する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sleach_3", "duration": 10.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "stun", "value": 2.5, "valueStr": null }, { "key": "damage_scale", "value": 1.15, "valueStr": null }, { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "debuff.damage_scale", "value": 0.15, "valueStr": null } ] }, { "name": "光輝の御旗", "rangeId": "2-1", "description": "所持コスト<@ba.vup>+{cost}\n攻撃しなくなり、軍旗を効果範囲内地面上の敵がいるマスに投擲し、周囲一定範囲内の敵全員に<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる。スキル発動中、軍旗の周囲8マス以内の敵全員に<$ba.sluggish>足止めと<@ba.vup>{debuff.damage_scale:0%}の<$ba.fragile>脆弱を付与する\nスキルの効果時間終了時、軍旗を回収する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sleach_3", "duration": 10.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "stun", "value": 2.5, "valueStr": null }, { "key": "damage_scale", "value": 1.15, "valueStr": null }, { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "debuff.damage_scale", "value": 0.15, "valueStr": null } ] }, { "name": "光輝の御旗", "rangeId": "2-1", "description": "所持コスト<@ba.vup>+{cost}\n攻撃しなくなり、軍旗を効果範囲内地面上の敵がいるマスに投擲し、周囲一定範囲内の敵全員に<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる。スキル発動中、軍旗の周囲8マス以内の敵全員に<$ba.sluggish>足止めと<@ba.vup>{debuff.damage_scale:0%}の<$ba.fragile>脆弱を付与する\nスキルの効果時間終了時、軍旗を回収する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sleach_3", "duration": 10.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "stun", "value": 2.5, "valueStr": null }, { "key": "damage_scale", "value": 1.15, "valueStr": null }, { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "debuff.damage_scale", "value": 0.15, "valueStr": null } ] }, { "name": "光輝の御旗", "rangeId": "2-1", "description": "所持コスト<@ba.vup>+{cost}\n攻撃しなくなり、軍旗を効果範囲内地面上の敵がいるマスに投擲し、周囲一定範囲内の敵全員に<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる。スキル発動中、軍旗の周囲8マス以内の敵全員に<$ba.sluggish>足止めと<@ba.vup>{debuff.damage_scale:0%}の<$ba.fragile>脆弱を付与する\nスキルの効果時間終了時、軍旗を回収する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_sleach_3", "duration": 10.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null }, { "key": "damage_scale", "value": 1.2, "valueStr": null }, { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "debuff.damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "光輝の御旗", "rangeId": "2-1", "description": "所持コスト<@ba.vup>+{cost}\n攻撃しなくなり、軍旗を効果範囲内地面上の敵がいるマスに投擲し、周囲一定範囲内の敵全員に<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる。スキル発動中、軍旗の周囲8マス以内の敵全員に<$ba.sluggish>足止めと<@ba.vup>{debuff.damage_scale:0%}の<$ba.fragile>脆弱を付与する\nスキルの効果時間終了時、軍旗を回収する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_sleach_3", "duration": 10.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null }, { "key": "damage_scale", "value": 1.2, "valueStr": null }, { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "debuff.damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "光輝の御旗", "rangeId": "2-1", "description": "所持コスト<@ba.vup>+{cost}\n攻撃しなくなり、軍旗を効果範囲内地面上の敵がいるマスに投擲し、周囲一定範囲内の敵全員に<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる。スキル発動中、軍旗の周囲8マス以内の敵全員に<$ba.sluggish>足止めと<@ba.vup>{debuff.damage_scale:0%}の<$ba.fragile>脆弱を付与する\nスキルの効果時間終了時、軍旗を回収する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_sleach_3", "duration": 10.0, "blackboard": [ { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null }, { "key": "damage_scale", "value": 1.2, "valueStr": null }, { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "debuff.damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "光輝の御旗", "rangeId": "2-1", "description": "所持コスト<@ba.vup>+{cost}\n攻撃しなくなり、軍旗を効果範囲内地面上の敵がいるマスに投擲し、周囲一定範囲内の敵全員に<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる。スキル発動中、軍旗の周囲8マス以内の敵全員に<$ba.sluggish>足止めと<@ba.vup>{debuff.damage_scale:0%}の<$ba.fragile>脆弱を付与する\nスキルの効果時間終了時、軍旗を回収する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_sleach_3", "duration": 10.0, "blackboard": [ { "key": "atk_scale", "value": 2.4, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null }, { "key": "damage_scale", "value": 1.25, "valueStr": null }, { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "debuff.damage_scale", "value": 0.25, "valueStr": null } ] }, { "name": "光輝の御旗", "rangeId": "2-1", "description": "所持コスト<@ba.vup>+{cost}\n攻撃しなくなり、軍旗を効果範囲内地面上の敵がいるマスに投擲し、周囲一定範囲内の敵全員に<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる。スキル発動中、軍旗の周囲8マス以内の敵全員に<$ba.sluggish>足止めと<@ba.vup>{debuff.damage_scale:0%}の<$ba.fragile>脆弱を付与する\nスキルの効果時間終了時、軍旗を回収する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_sleach_3", "duration": 10.0, "blackboard": [ { "key": "atk_scale", "value": 2.6, "valueStr": null }, { "key": "stun", "value": 3.5, "valueStr": null }, { "key": "damage_scale", "value": 1.25, "valueStr": null }, { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "debuff.damage_scale", "value": 0.25, "valueStr": null } ] }, { "name": "光輝の御旗", "rangeId": "2-1", "description": "所持コスト<@ba.vup>+{cost}\n攻撃しなくなり、軍旗を効果範囲内地面上の敵がいるマスに投擲し、周囲一定範囲内の敵全員に<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる。スキル発動中、軍旗の周囲8マス以内の敵全員に<$ba.sluggish>足止めと<@ba.vup>{debuff.damage_scale:0%}の<$ba.fragile>脆弱を付与する\nスキルの効果時間終了時、軍旗を回収する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_sleach_3", "duration": 10.0, "blackboard": [ { "key": "atk_scale", "value": 2.8, "valueStr": null }, { "key": "stun", "value": 3.5, "valueStr": null }, { "key": "damage_scale", "value": 1.27, "valueStr": null }, { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "debuff.damage_scale", "value": 0.27, "valueStr": null } ] }, { "name": "光輝の御旗", "rangeId": "2-1", "description": "所持コスト<@ba.vup>+{cost}\n攻撃しなくなり、軍旗を効果範囲内地面上の敵がいるマスに投擲し、周囲一定範囲内の敵全員に<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる。スキル発動中、軍旗の周囲8マス以内の敵全員に<$ba.sluggish>足止めと<@ba.vup>{debuff.damage_scale:0%}の<$ba.fragile>脆弱を付与する\nスキルの効果時間終了時、軍旗を回収する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_sleach_3", "duration": 10.0, "blackboard": [ { "key": "atk_scale", "value": 3.0, "valueStr": null }, { "key": "stun", "value": 3.5, "valueStr": null }, { "key": "damage_scale", "value": 1.3, "valueStr": null }, { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "debuff.damage_scale", "value": 0.3, "valueStr": null } ] } ] }, "skchr_flamtl_1": { "skillId": "skchr_flamtl_1", "iconId": null, "hidden": false, "levels": [ { "name": "俊敏なる直覚", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、次に受ける物理攻撃を回避する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_flamtl_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null } ] }, { "name": "俊敏なる直覚", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、次に受ける物理攻撃を回避する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_flamtl_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null } ] }, { "name": "俊敏なる直覚", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、次に受ける物理攻撃を回避する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_flamtl_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null } ] }, { "name": "俊敏なる直覚", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、次に受ける物理攻撃を回避する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_flamtl_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null } ] }, { "name": "俊敏なる直覚", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、次に受ける物理攻撃を回避する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_flamtl_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null } ] }, { "name": "俊敏なる直覚", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、次に受ける物理攻撃を回避する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_flamtl_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null } ] }, { "name": "俊敏なる直覚", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、次に受ける物理攻撃を回避する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_flamtl_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null } ] }, { "name": "俊敏なる直覚", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、次に受ける物理攻撃を回避する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_flamtl_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null } ] }, { "name": "俊敏なる直覚", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、次に受ける物理攻撃を回避する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_flamtl_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null } ] }, { "name": "俊敏なる直覚", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、次に受ける物理攻撃を回避する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_flamtl_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null } ] } ] }, "skchr_flamtl_2": { "skillId": "skchr_flamtl_2", "iconId": null, "hidden": false, "levels": [ { "name": "「レッドパイン」", "rangeId": "x-1", "description": "所持コスト<@ba.vup>+{cost}\n周囲一定範囲内の敵最大6体に<@ba.vup>2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる。効果範囲内の味方全員に<@ba.vup>{flamtl_s_2.duration}秒間物理回避<@ba.vup>+{flamtl_s_2.prob:0%}の効果を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_flamtl_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "stun", "value": 0.5, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "flamtl_s_2.prob", "value": 0.35, "valueStr": null }, { "key": "flamtl_s_2.duration", "value": 10.0, "valueStr": null } ] }, { "name": "「レッドパイン」", "rangeId": "x-1", "description": "所持コスト<@ba.vup>+{cost}\n周囲一定範囲内の敵最大6体に<@ba.vup>2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる。効果範囲内の味方全員に<@ba.vup>{flamtl_s_2.duration}秒間物理回避<@ba.vup>+{flamtl_s_2.prob:0%}の効果を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_flamtl_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "stun", "value": 0.5, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "flamtl_s_2.prob", "value": 0.35, "valueStr": null }, { "key": "flamtl_s_2.duration", "value": 10.0, "valueStr": null } ] }, { "name": "「レッドパイン」", "rangeId": "x-1", "description": "所持コスト<@ba.vup>+{cost}\n周囲一定範囲内の敵最大6体に<@ba.vup>2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる。効果範囲内の味方全員に<@ba.vup>{flamtl_s_2.duration}秒間物理回避<@ba.vup>+{flamtl_s_2.prob:0%}の効果を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_flamtl_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "stun", "value": 0.5, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "flamtl_s_2.prob", "value": 0.35, "valueStr": null }, { "key": "flamtl_s_2.duration", "value": 10.0, "valueStr": null } ] }, { "name": "「レッドパイン」", "rangeId": "x-1", "description": "所持コスト<@ba.vup>+{cost}\n周囲一定範囲内の敵最大6体に<@ba.vup>2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる。効果範囲内の味方全員に<@ba.vup>{flamtl_s_2.duration}秒間物理回避<@ba.vup>+{flamtl_s_2.prob:0%}の効果を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_flamtl_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "stun", "value": 0.5, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "flamtl_s_2.prob", "value": 0.4, "valueStr": null }, { "key": "flamtl_s_2.duration", "value": 10.0, "valueStr": null } ] }, { "name": "「レッドパイン」", "rangeId": "x-1", "description": 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"所持コスト<@ba.vup>+{cost}\n周囲一定範囲内の敵最大6体に<@ba.vup>2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる。効果範囲内の味方全員に<@ba.vup>{flamtl_s_2.duration}秒間物理回避<@ba.vup>+{flamtl_s_2.prob:0%}の効果を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_flamtl_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 13.0, "valueStr": null }, { "key": "atk_scale", "value": 2.4, "valueStr": null }, { "key": "stun", "value": 0.5, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "flamtl_s_2.prob", "value": 0.5, "valueStr": null }, { "key": "flamtl_s_2.duration", "value": 10.0, "valueStr": null } ] } ] }, "skchr_flamtl_3": { "skillId": "skchr_flamtl_3", "iconId": null, "hidden": false, "levels": [ { "name": "フレイムハート", "rangeId": null, "description": 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"levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_flamtl_3", "duration": 8.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": 8.0, "valueStr": null } ] }, { "name": "フレイムハート", "rangeId": null, "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、物理と術回避<@ba.vup>+{prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_flamtl_3", "duration": 8.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": 8.0, "valueStr": null } ] }, { "name": "フレイムハート", "rangeId": null, "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、物理と術回避<@ba.vup>+{prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_flamtl_3", "duration": 8.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": 8.0, "valueStr": null } ] }, { "name": "フレイムハート", "rangeId": null, "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、物理と術回避<@ba.vup>+{prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_flamtl_3", "duration": 8.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": 8.0, "valueStr": null } ] }, { "name": "フレイムハート", "rangeId": null, "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、物理と術回避<@ba.vup>+{prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_flamtl_3", "duration": 8.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": 8.0, "valueStr": null } ] }, { "name": "フレイムハート", "rangeId": null, "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、物理と術回避<@ba.vup>+{prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_flamtl_3", "duration": 8.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": 8.0, "valueStr": null } ] }, { "name": "フレイムハート", "rangeId": null, "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、物理と術回避<@ba.vup>+{prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_flamtl_3", "duration": 8.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": 8.0, "valueStr": null } ] }, { "name": "フレイムハート", "rangeId": null, "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})\n通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、物理と術回避<@ba.vup>+{prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_flamtl_3", "duration": 8.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": 8.0, "valueStr": null } ] }, { "name": "フレイムハート", "rangeId": null, "description": 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"value": 1.7, "valueStr": null }, { "key": "vigil_wolf_s_2.hp_ratio", "value": 0.15, "valueStr": null }, { "key": "vigil_wolf_s_2.cost", "value": 1.0, "valueStr": null } ] }, { "name": "統率者の恩賞", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}\n「狼の群れ」の次の攻撃時、攻撃力が<@ba.vup>{vigil_wolf_s_2.atk_scale:0%}まで上昇し、HPが最大値の<@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}回復する。敵を倒すと所持コストがさらに<@ba.vup>+{vigil_wolf_s_2.cost}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_vigil_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "vigil_wolf_s_2.atk_scale", "value": 1.8, "valueStr": null }, { "key": "vigil_wolf_s_2.hp_ratio", "value": 0.15, "valueStr": null }, { "key": "vigil_wolf_s_2.cost", "value": 1.0, "valueStr": null } ] }, { "name": "統率者の恩賞", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}\n「狼の群れ」の次の攻撃時、攻撃力が<@ba.vup>{vigil_wolf_s_2.atk_scale:0%}まで上昇し、HPが最大値の<@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}回復する。敵を倒すと所持コストがさらに<@ba.vup>+{vigil_wolf_s_2.cost}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_vigil_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "vigil_wolf_s_2.atk_scale", "value": 1.9, "valueStr": null }, { "key": "vigil_wolf_s_2.hp_ratio", "value": 0.15, "valueStr": null }, { "key": "vigil_wolf_s_2.cost", "value": 1.0, "valueStr": null } ] }, { "name": "統率者の恩賞", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}\n「狼の群れ」の次の攻撃時、攻撃力が<@ba.vup>{vigil_wolf_s_2.atk_scale:0%}まで上昇し、HPが最大値の<@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}回復する。敵を倒すと所持コストがさらに<@ba.vup>+{vigil_wolf_s_2.cost}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_vigil_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "vigil_wolf_s_2.atk_scale", "value": 2.0, "valueStr": null }, { "key": "vigil_wolf_s_2.hp_ratio", "value": 0.2, "valueStr": null }, { "key": "vigil_wolf_s_2.cost", "value": 1.0, "valueStr": null } ] } ] }, "skchr_vigil_3": { "skillId": "skchr_vigil_3", "iconId": null, "hidden": false, "levels": [ { "name": "統率者の威厳", "rangeId": null, "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})し、通常攻撃が<@ba.vup>3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の<@ba.vup>{attack@vigil_s_3.atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_vigil_3", "duration": 15.0, "blackboard": [ { "key": "attack@vigil_s_3.atk_scale", "value": 0.1, "valueStr": null }, { "key": "value", "value": 9.0, "valueStr": null }, { "key": "interval", "value": 1.667, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "統率者の威厳", "rangeId": null, "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})し、通常攻撃が<@ba.vup>3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の<@ba.vup>{attack@vigil_s_3.atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_vigil_3", "duration": 15.0, "blackboard": [ { "key": "attack@vigil_s_3.atk_scale", "value": 0.13, "valueStr": null }, { "key": "value", "value": 9.0, "valueStr": null }, { "key": "interval", "value": 1.667, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "統率者の威厳", "rangeId": null, "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})し、通常攻撃が<@ba.vup>3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の<@ba.vup>{attack@vigil_s_3.atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_vigil_3", "duration": 15.0, "blackboard": [ { "key": "attack@vigil_s_3.atk_scale", "value": 0.16, "valueStr": null }, { "key": "value", "value": 9.0, "valueStr": null }, { "key": "interval", "value": 1.667, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "統率者の威厳", "rangeId": null, "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})し、通常攻撃が<@ba.vup>3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の<@ba.vup>{attack@vigil_s_3.atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_vigil_3", "duration": 15.0, "blackboard": [ { "key": "attack@vigil_s_3.atk_scale", "value": 0.2, "valueStr": null }, { "key": "value", "value": 10.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "統率者の威厳", "rangeId": null, "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})し、通常攻撃が<@ba.vup>3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の<@ba.vup>{attack@vigil_s_3.atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_vigil_3", "duration": 15.0, "blackboard": [ { "key": "attack@vigil_s_3.atk_scale", "value": 0.23, "valueStr": null }, { "key": "value", "value": 10.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "統率者の威厳", "rangeId": null, "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})し、通常攻撃が<@ba.vup>3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の<@ba.vup>{attack@vigil_s_3.atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_vigil_3", "duration": 15.0, "blackboard": [ { "key": "attack@vigil_s_3.atk_scale", "value": 0.26, "valueStr": null }, { "key": "value", "value": 10.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "統率者の威厳", "rangeId": null, "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})し、通常攻撃が<@ba.vup>3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の<@ba.vup>{attack@vigil_s_3.atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_vigil_3", "duration": 15.0, "blackboard": [ { "key": "attack@vigil_s_3.atk_scale", "value": 0.3, "valueStr": null }, { "key": "value", "value": 11.0, "valueStr": null }, { "key": "interval", "value": 1.364, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "統率者の威厳", "rangeId": null, "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})し、通常攻撃が<@ba.vup>3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の<@ba.vup>{attack@vigil_s_3.atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_vigil_3", "duration": 15.0, "blackboard": [ { "key": "attack@vigil_s_3.atk_scale", "value": 0.35, "valueStr": null }, { "key": "value", "value": 11.0, "valueStr": null }, { "key": "interval", "value": 1.364, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "統率者の威厳", "rangeId": null, "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})し、通常攻撃が<@ba.vup>3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の<@ba.vup>{attack@vigil_s_3.atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_vigil_3", "duration": 15.0, "blackboard": [ { "key": "attack@vigil_s_3.atk_scale", "value": 0.4, "valueStr": null }, { "key": "value", "value": 11.0, "valueStr": null }, { "key": "interval", "value": 1.364, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "統率者の威厳", "rangeId": null, "description": "スキル発動中所持コストが徐々に増加(合計<@ba.vup>{value})し、通常攻撃が<@ba.vup>3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の<@ba.vup>{attack@vigil_s_3.atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_vigil_3", "duration": 15.0, "blackboard": [ { "key": "attack@vigil_s_3.atk_scale", "value": 0.5, "valueStr": null }, { "key": "value", "value": 12.0, "valueStr": null }, { "key": "interval", "value": 1.25, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] } ] }, "sktok_vigil_wolf_1": { "skillId": "sktok_vigil_wolf_1", "iconId": "sktok_vigil_wolf_1", "hidden": false, "levels": [ { "name": "群狼", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_vigil_wolf_1", "duration": -1.0, "blackboard": {} } ] }, "sktok_vigil_wolf_2": { "skillId": "sktok_vigil_wolf_2", "iconId": "sktok_vigil_wolf_2", "hidden": false, "levels": [ { "name": "群狼", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_vigil_wolf_2", "duration": -1.0, "blackboard": {} } ] }, "sktok_vigil_wolf_3": { "skillId": "sktok_vigil_wolf_3", "iconId": "sktok_vigil_wolf_3", "hidden": false, "levels": [ { "name": "群狼", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_vigil_wolf_3", "duration": -1.0, "blackboard": [ { "key": "attack@vigil_wolf_s_3.atk_scale", "value": 0.1, "valueStr": null } ] }, { "name": "群狼", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_vigil_wolf_3", "duration": -1.0, "blackboard": [ { "key": "attack@vigil_wolf_s_3.atk_scale", "value": 0.13, "valueStr": null } ] }, { "name": "群狼", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_vigil_wolf_3", "duration": -1.0, "blackboard": [ { "key": "attack@vigil_wolf_s_3.atk_scale", "value": 0.16, "valueStr": null } ] }, { "name": "群狼", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_vigil_wolf_3", "duration": -1.0, "blackboard": [ { "key": "attack@vigil_wolf_s_3.atk_scale", "value": 0.2, "valueStr": null } ] }, { "name": "群狼", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_vigil_wolf_3", "duration": -1.0, "blackboard": [ { "key": "attack@vigil_wolf_s_3.atk_scale", "value": 0.23, "valueStr": null } ] }, { "name": "群狼", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_vigil_wolf_3", "duration": -1.0, "blackboard": [ { "key": "attack@vigil_wolf_s_3.atk_scale", "value": 0.26, "valueStr": null } ] }, { "name": "群狼", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_vigil_wolf_3", "duration": -1.0, "blackboard": [ { "key": "attack@vigil_wolf_s_3.atk_scale", "value": 0.3, "valueStr": null } ] }, { "name": "群狼", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_vigil_wolf_3", "duration": -1.0, "blackboard": [ { "key": "attack@vigil_wolf_s_3.atk_scale", "value": 0.35, "valueStr": null } ] }, { "name": "群狼", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_vigil_wolf_3", "duration": -1.0, "blackboard": [ { "key": "attack@vigil_wolf_s_3.atk_scale", "value": 0.4, "valueStr": null } ] }, { "name": "群狼", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_vigil_wolf_3", "duration": -1.0, "blackboard": [ { "key": "attack@vigil_wolf_s_3.atk_scale", "value": 0.5, "valueStr": null } ] } ] }, "skchr_mlyss_1": { "skillId": "skchr_mlyss_1", "iconId": null, "hidden": false, "levels": [ { "name": "段階的湿潤化", "rangeId": null, "description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{fake_cost})\n自身と「うつろう水影」の攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_mlyss_1", "duration": 15.0, "blackboard": [ { "key": "mlyss_s_1[cost].cost", "value": 1.0, "valueStr": null }, { "key": "mlyss_s_1[cost].interval", "value": 1.501, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack_speed", "value": 10.0, 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"description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{fake_cost})\n自身と「うつろう水影」の攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_mlyss_1", "duration": 15.0, "blackboard": [ { "key": "mlyss_s_1[cost].cost", "value": 1.0, "valueStr": null }, { "key": "mlyss_s_1[cost].interval", "value": 1.364, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "fake_cost", "value": 11.0, "valueStr": null } ] }, { "name": "段階的湿潤化", "rangeId": null, "description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{fake_cost})\n自身と「うつろう水影」の攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 8, 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"attack_speed", "value": 40.0, "valueStr": null }, { "key": "fake_cost", "value": 12.0, "valueStr": null } ] }, { "name": "段階的湿潤化", "rangeId": null, "description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{fake_cost})\n自身と「うつろう水影」の攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_mlyss_1", "duration": 15.0, "blackboard": [ { "key": "mlyss_s_1[cost].cost", "value": 1.0, "valueStr": null }, { "key": "mlyss_s_1[cost].interval", "value": 1.25, "valueStr": null }, { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack_speed", "value": 45.0, "valueStr": null }, { "key": "fake_cost", "value": 12.0, "valueStr": null } ] }, { "name": "段階的湿潤化", "rangeId": null, "description": "スキル発動中、所持コストが徐々に増加(合計<@ba.vup>{fake_cost})\n自身と「うつろう水影」の攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_mlyss_1", "duration": 15.0, "blackboard": [ { "key": "mlyss_s_1[cost].cost", "value": 1.0, "valueStr": null }, { "key": "mlyss_s_1[cost].interval", "value": 1.154, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "fake_cost", "value": 13.0, "valueStr": null } ] } ] }, "skchr_mlyss_2": { "skillId": "skchr_mlyss_2", "iconId": null, "hidden": false, "levels": [ { "name": "生態系統結合", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、自身と「うつろう水影」の攻撃力<@ba.vup>+{atk:0%}。「うつろう水影」が近距離オペレーターをコピーしている場合、1秒ごとにHPが最大値の<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}回復し、<@ba.vup>{damage_resistance:0%}の<$ba.protect>加護を獲得する。遠距離オペレーターをコピーしている場合、「うつろう水影」の通常攻撃が<@ba.vup>2連撃になり、ランダムで攻撃範囲内の対象を攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_mlyss_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 12.0, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "damage_resistance", "value": 0.1, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.01, "valueStr": null } ] }, { "name": "生態系統結合", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、自身と「うつろう水影」の攻撃力<@ba.vup>+{atk:0%}。「うつろう水影」が近距離オペレーターをコピーしている場合、1秒ごとにHPが最大値の<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}回復し、<@ba.vup>{damage_resistance:0%}の<$ba.protect>加護を獲得する。遠距離オペレーターをコピーしている場合、「うつろう水影」の通常攻撃が<@ba.vup>2連撃になり、ランダムで攻撃範囲内の対象を攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 5, "increment": 1.0 }, "prefabId": 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null, "description": "所持コスト<@ba.vup>+{cost}、自身と「うつろう水影」の攻撃力<@ba.vup>+{atk:0%}。「うつろう水影」が近距離オペレーターをコピーしている場合、1秒ごとにHPが最大値の<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}回復し、<@ba.vup>{damage_resistance:0%}の<$ba.protect>加護を獲得する。遠距離オペレーターをコピーしている場合、「うつろう水影」の通常攻撃が<@ba.vup>2連撃になり、ランダムで攻撃範囲内の対象を攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mlyss_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 13.0, "valueStr": null }, { "key": "atk", "value": 0.26, "valueStr": null }, { "key": "damage_resistance", "value": 0.15, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.02, "valueStr": null } ] }, { "name": "生態系統結合", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、自身と「うつろう水影」の攻撃力<@ba.vup>+{atk:0%}。「うつろう水影」が近距離オペレーターをコピーしている場合、1秒ごとにHPが最大値の<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}回復し、<@ba.vup>{damage_resistance:0%}の<$ba.protect>加護を獲得する。遠距離オペレーターをコピーしている場合、「うつろう水影」の通常攻撃が<@ba.vup>2連撃になり、ランダムで攻撃範囲内の対象を攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mlyss_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 13.0, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "damage_resistance", "value": 0.15, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.02, "valueStr": null } ] }, { "name": "生態系統結合", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、自身と「うつろう水影」の攻撃力<@ba.vup>+{atk:0%}。「うつろう水影」が近距離オペレーターをコピーしている場合、1秒ごとにHPが最大値の<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}回復し、<@ba.vup>{damage_resistance:0%}の<$ba.protect>加護を獲得する。遠距離オペレーターをコピーしている場合、「うつろう水影」の通常攻撃が<@ba.vup>2連撃になり、ランダムで攻撃範囲内の対象を攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mlyss_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 14.0, "valueStr": null }, { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "damage_resistance", "value": 0.2, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.03, "valueStr": null } ] }, { "name": "生態系統結合", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、自身と「うつろう水影」の攻撃力<@ba.vup>+{atk:0%}。「うつろう水影」が近距離オペレーターをコピーしている場合、1秒ごとにHPが最大値の<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}回復し、<@ba.vup>{damage_resistance:0%}の<$ba.protect>加護を獲得する。遠距離オペレーターをコピーしている場合、「うつろう水影」の通常攻撃が<@ba.vup>2連撃になり、ランダムで攻撃範囲内の対象を攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_mlyss_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 14.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "damage_resistance", "value": 0.2, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.04, "valueStr": null } ] }, { "name": "生態系統結合", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、自身と「うつろう水影」の攻撃力<@ba.vup>+{atk:0%}。「うつろう水影」が近距離オペレーターをコピーしている場合、1秒ごとにHPが最大値の<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}回復し、<@ba.vup>{damage_resistance:0%}の<$ba.protect>加護を獲得する。遠距離オペレーターをコピーしている場合、「うつろう水影」の通常攻撃が<@ba.vup>2連撃になり、ランダムで攻撃範囲内の対象を攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_mlyss_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 14.0, "valueStr": null }, { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "damage_resistance", "value": 0.25, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.04, "valueStr": null } ] }, { "name": "生態系統結合", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、自身と「うつろう水影」の攻撃力<@ba.vup>+{atk:0%}。「うつろう水影」が近距離オペレーターをコピーしている場合、1秒ごとにHPが最大値の<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}回復し、<@ba.vup>{damage_resistance:0%}の<$ba.protect>加護を獲得する。遠距離オペレーターをコピーしている場合、「うつろう水影」の通常攻撃が<@ba.vup>2連撃になり、ランダムで攻撃範囲内の対象を攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_mlyss_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 15.0, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "damage_resistance", "value": 0.25, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.05, "valueStr": null } ] } ] }, "skchr_mlyss_3": { "skillId": "skchr_mlyss_3", "iconId": null, "hidden": false, "levels": [ { "name": "ノンエントロピー適応", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、自身と「うつろう水影」の攻撃力<@ba.vup>+{atk:0%}。「うつろう水影」が近距離オペレーターをコピーしている場合、<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒ごとに周囲8マス内にいる敵全員を<@ba.vup>普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的に<$ba.stun>スタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を<@ba.vup>{mlyss_s_3[unmoveable].duration}秒間<$ba.root>バインド状態にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_mlyss_3", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 12.0, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "mlyss_s_3[token_melee_trigger].interval", "value": 2.0, "valueStr": null }, { "key": "mlyss_s_3[unmoveable].duration", "value": 1.5, "valueStr": null } ] }, { "name": "ノンエントロピー適応", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、自身と「うつろう水影」の攻撃力<@ba.vup>+{atk:0%}。「うつろう水影」が近距離オペレーターをコピーしている場合、<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒ごとに周囲8マス内にいる敵全員を<@ba.vup>普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的に<$ba.stun>スタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を<@ba.vup>{mlyss_s_3[unmoveable].duration}秒間<$ba.root>バインド状態にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_mlyss_3", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 12.0, "valueStr": null }, { "key": "atk", "value": 0.14, "valueStr": null }, { "key": "mlyss_s_3[token_melee_trigger].interval", "value": 2.0, "valueStr": null }, { "key": "mlyss_s_3[unmoveable].duration", "value": 1.5, "valueStr": null } ] }, { "name": "ノンエントロピー適応", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、自身と「うつろう水影」の攻撃力<@ba.vup>+{atk:0%}。「うつろう水影」が近距離オペレーターをコピーしている場合、<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒ごとに周囲8マス内にいる敵全員を<@ba.vup>普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的に<$ba.stun>スタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を<@ba.vup>{mlyss_s_3[unmoveable].duration}秒間<$ba.root>バインド状態にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_mlyss_3", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 12.0, "valueStr": null }, { "key": "atk", "value": 0.18, "valueStr": null }, { "key": "mlyss_s_3[token_melee_trigger].interval", "value": 2.0, "valueStr": null }, { "key": "mlyss_s_3[unmoveable].duration", "value": 1.5, "valueStr": null } ] }, { "name": "ノンエントロピー適応", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、自身と「うつろう水影」の攻撃力<@ba.vup>+{atk:0%}。「うつろう水影」が近距離オペレーターをコピーしている場合、<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒ごとに周囲8マス内にいる敵全員を<@ba.vup>普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的に<$ba.stun>スタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を<@ba.vup>{mlyss_s_3[unmoveable].duration}秒間<$ba.root>バインド状態にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mlyss_3", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 13.0, "valueStr": null }, { "key": "atk", "value": 0.22, "valueStr": null }, { "key": "mlyss_s_3[token_melee_trigger].interval", "value": 2.0, "valueStr": null }, { "key": "mlyss_s_3[unmoveable].duration", "value": 1.5, "valueStr": null } ] }, { "name": "ノンエントロピー適応", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、自身と「うつろう水影」の攻撃力<@ba.vup>+{atk:0%}。「うつろう水影」が近距離オペレーターをコピーしている場合、<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒ごとに周囲8マス内にいる敵全員を<@ba.vup>普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的に<$ba.stun>スタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を<@ba.vup>{mlyss_s_3[unmoveable].duration}秒間<$ba.root>バインド状態にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mlyss_3", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 13.0, "valueStr": null }, { "key": "atk", "value": 0.26, "valueStr": null }, { "key": "mlyss_s_3[token_melee_trigger].interval", "value": 2.0, "valueStr": null }, { "key": "mlyss_s_3[unmoveable].duration", "value": 1.5, "valueStr": null } ] }, { "name": "ノンエントロピー適応", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、自身と「うつろう水影」の攻撃力<@ba.vup>+{atk:0%}。「うつろう水影」が近距離オペレーターをコピーしている場合、<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒ごとに周囲8マス内にいる敵全員を<@ba.vup>普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的に<$ba.stun>スタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を<@ba.vup>{mlyss_s_3[unmoveable].duration}秒間<$ba.root>バインド状態にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mlyss_3", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 13.0, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "mlyss_s_3[token_melee_trigger].interval", "value": 2.0, "valueStr": null }, { "key": "mlyss_s_3[unmoveable].duration", "value": 1.5, "valueStr": null } ] }, { "name": "ノンエントロピー適応", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、自身と「うつろう水影」の攻撃力<@ba.vup>+{atk:0%}。「うつろう水影」が近距離オペレーターをコピーしている場合、<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒ごとに周囲8マス内にいる敵全員を<@ba.vup>普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的に<$ba.stun>スタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を<@ba.vup>{mlyss_s_3[unmoveable].duration}秒間<$ba.root>バインド状態にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mlyss_3", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 14.0, "valueStr": null }, { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "mlyss_s_3[token_melee_trigger].interval", "value": 2.0, "valueStr": null }, { "key": "mlyss_s_3[unmoveable].duration", "value": 1.5, "valueStr": null } ] }, { "name": "ノンエントロピー適応", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、自身と「うつろう水影」の攻撃力<@ba.vup>+{atk:0%}。「うつろう水影」が近距離オペレーターをコピーしている場合、<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒ごとに周囲8マス内にいる敵全員を<@ba.vup>普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的に<$ba.stun>スタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を<@ba.vup>{mlyss_s_3[unmoveable].duration}秒間<$ba.root>バインド状態にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_mlyss_3", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 14.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "mlyss_s_3[token_melee_trigger].interval", "value": 2.0, "valueStr": null }, { "key": "mlyss_s_3[unmoveable].duration", "value": 1.5, "valueStr": null } ] }, { "name": "ノンエントロピー適応", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、自身と「うつろう水影」の攻撃力<@ba.vup>+{atk:0%}。「うつろう水影」が近距離オペレーターをコピーしている場合、<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒ごとに周囲8マス内にいる敵全員を<@ba.vup>普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的に<$ba.stun>スタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を<@ba.vup>{mlyss_s_3[unmoveable].duration}秒間<$ba.root>バインド状態にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_mlyss_3", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 14.0, "valueStr": null }, { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "mlyss_s_3[token_melee_trigger].interval", "value": 2.0, "valueStr": null }, { "key": "mlyss_s_3[unmoveable].duration", "value": 1.5, "valueStr": null } ] }, { "name": "ノンエントロピー適応", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}、自身と「うつろう水影」の攻撃力<@ba.vup>+{atk:0%}。「うつろう水影」が近距離オペレーターをコピーしている場合、<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒ごとに周囲8マス内にいる敵全員を<@ba.vup>普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的に<$ba.stun>スタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を<@ba.vup>{mlyss_s_3[unmoveable].duration}秒間<$ba.root>バインド状態にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_mlyss_3", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 15.0, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "mlyss_s_3[token_melee_trigger].interval", "value": 2.0, "valueStr": null }, { "key": "mlyss_s_3[unmoveable].duration", "value": 1.5, "valueStr": null } ] } ] }, "sktok_mlyss_wtrman_1": { "skillId": "sktok_mlyss_wtrman_1", "iconId": "sktok_mlyss_wtrman", "hidden": false, "levels": [ { "name": "うつろう水影", "rangeId": null, "description": "配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、<@ba.vup>10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(<@ba.vup>25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を<@ba.vup>10ずつ<$ba.steal>奪取(最大で<@ba.vup>250まで奪取可能、再びコピーするとリセットされる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 95, "increment": 1.0 }, "prefabId": "sktok_mlyss_wtrman_1", "duration": 20.0, "blackboard": {} } ] }, "sktok_mlyss_wtrman_2": { "skillId": "sktok_mlyss_wtrman_2", "iconId": "sktok_mlyss_wtrman", "hidden": false, "levels": [ { "name": "うつろう水影", "rangeId": null, "description": "配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、<@ba.vup>10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(<@ba.vup>25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を<@ba.vup>10ずつ<$ba.steal>奪取(最大で<@ba.vup>250まで奪取可能、再びコピーするとリセットされる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 95, "increment": 1.0 }, "prefabId": "sktok_mlyss_wtrman_2", "duration": 20.0, "blackboard": {} } ] }, "sktok_mlyss_wtrman_3": { "skillId": "sktok_mlyss_wtrman_3", "iconId": "sktok_mlyss_wtrman", "hidden": false, "levels": [ { "name": "うつろう水影", "rangeId": null, "description": "配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、<@ba.vup>10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(<@ba.vup>25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を<@ba.vup>10ずつ<$ba.steal>奪取(最大で<@ba.vup>250まで奪取可能、再びコピーするとリセットされる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 95, "increment": 1.0 }, "prefabId": "sktok_mlyss_wtrman_3", "duration": 20.0, "blackboard": [ { "key": "interval", "value": 25.0, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null } ] } ] }, "skchr_ines_1": { "skillId": "skchr_ines_1", "iconId": null, "hidden": false, "levels": [ { "name": "影纏う刃", "rangeId": null, "description": "次の通常攻撃時、所持コスト<@ba.vup>+{cost}、攻撃対象に<@ba.vup>{bleed_duration}秒間、1秒ごとにイネスの攻撃力の<@ba.vup>{bleed_atk_scale:0%}の術ダメージを与える(重複不可)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.25, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "影纏う刃", "rangeId": null, "description": "次の通常攻撃時、所持コスト<@ba.vup>+{cost}、攻撃対象に<@ba.vup>{bleed_duration}秒間、1秒ごとにイネスの攻撃力の<@ba.vup>{bleed_atk_scale:0%}の術ダメージを与える(重複不可)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.3, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "影纏う刃", "rangeId": null, "description": "次の通常攻撃時、所持コスト<@ba.vup>+{cost}、攻撃対象に<@ba.vup>{bleed_duration}秒間、1秒ごとにイネスの攻撃力の<@ba.vup>{bleed_atk_scale:0%}の術ダメージを与える(重複不可)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.35, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "影纏う刃", "rangeId": null, "description": "次の通常攻撃時、所持コスト<@ba.vup>+{cost}、攻撃対象に<@ba.vup>{bleed_duration}秒間、1秒ごとにイネスの攻撃力の<@ba.vup>{bleed_atk_scale:0%}の術ダメージを与える(重複不可)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.4, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "影纏う刃", "rangeId": null, "description": "次の通常攻撃時、所持コスト<@ba.vup>+{cost}、攻撃対象に<@ba.vup>{bleed_duration}秒間、1秒ごとにイネスの攻撃力の<@ba.vup>{bleed_atk_scale:0%}の術ダメージを与える(重複不可)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.45, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "影纏う刃", "rangeId": null, "description": "次の通常攻撃時、所持コスト<@ba.vup>+{cost}、攻撃対象に<@ba.vup>{bleed_duration}秒間、1秒ごとにイネスの攻撃力の<@ba.vup>{bleed_atk_scale:0%}の術ダメージを与える(重複不可)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.5, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "影纏う刃", "rangeId": null, "description": "次の通常攻撃時、所持コスト<@ba.vup>+{cost}、攻撃対象に<@ba.vup>{bleed_duration}秒間、1秒ごとにイネスの攻撃力の<@ba.vup>{bleed_atk_scale:0%}の術ダメージを与える(重複不可)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.55, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "影纏う刃", "rangeId": null, "description": "次の通常攻撃時、所持コスト<@ba.vup>+{cost}、攻撃対象に<@ba.vup>{bleed_duration}秒間、1秒ごとにイネスの攻撃力の<@ba.vup>{bleed_atk_scale:0%}の術ダメージを与える(重複不可)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.65, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "影纏う刃", "rangeId": null, "description": "次の通常攻撃時、所持コスト<@ba.vup>+{cost}、攻撃対象に<@ba.vup>{bleed_duration}秒間、1秒ごとにイネスの攻撃力の<@ba.vup>{bleed_atk_scale:0%}の術ダメージを与える(重複不可)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.7, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "影纏う刃", "rangeId": null, "description": "次の通常攻撃時、所持コスト<@ba.vup>+{cost}、攻撃対象に<@ba.vup>{bleed_duration}秒間、1秒ごとにイネスの攻撃力の<@ba.vup>{bleed_atk_scale:0%}の術ダメージを与える(重複不可)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.8, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] } ] }, "skchr_ines_2": { "skillId": "skchr_ines_2", "iconId": null, "hidden": false, "levels": [ { "name": "光亡き闇", "rangeId": "3-13", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、自身が<$ba.invisible>ステルス状態になる。攻撃するたびに所持コスト<@ba.vup>+{cost}、さらに対象の攻撃速度を<@ba.vup>{attack@steal_atk_speed}<$ba.steal>奪取(最大{attack@steal_atk_speed_max}まで奪取可能。スキル終了、またはイネスが退場まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_ines_2", "duration": 12.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 4.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 40.0, "valueStr": null } ] }, { "name": "光亡き闇", "rangeId": "3-13", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、自身が<$ba.invisible>ステルス状態になる。攻撃するたびに所持コスト<@ba.vup>+{cost}、さらに対象の攻撃速度を<@ba.vup>{attack@steal_atk_speed}<$ba.steal>奪取(最大{attack@steal_atk_speed_max}まで奪取可能。スキル終了、またはイネスが退場まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_ines_2", "duration": 12.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 4.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 40.0, "valueStr": null } ] }, { "name": "光亡き闇", "rangeId": "3-13", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、自身が<$ba.invisible>ステルス状態になる。攻撃するたびに所持コスト<@ba.vup>+{cost}、さらに対象の攻撃速度を<@ba.vup>{attack@steal_atk_speed}<$ba.steal>奪取(最大{attack@steal_atk_speed_max}まで奪取可能。スキル終了、またはイネスが退場まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_ines_2", "duration": 12.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 4.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 40.0, "valueStr": null } ] }, { "name": "光亡き闇", "rangeId": "3-13", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、自身が<$ba.invisible>ステルス状態になる。攻撃するたびに所持コスト<@ba.vup>+{cost}、さらに対象の攻撃速度を<@ba.vup>{attack@steal_atk_speed}<$ba.steal>奪取(最大{attack@steal_atk_speed_max}まで奪取可能。スキル終了、またはイネスが退場まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ines_2", "duration": 12.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 5.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 50.0, "valueStr": null } ] }, { "name": "光亡き闇", "rangeId": "3-13", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、自身が<$ba.invisible>ステルス状態になる。攻撃するたびに所持コスト<@ba.vup>+{cost}、さらに対象の攻撃速度を<@ba.vup>{attack@steal_atk_speed}<$ba.steal>奪取(最大{attack@steal_atk_speed_max}まで奪取可能。スキル終了、またはイネスが退場まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ines_2", "duration": 12.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 5.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 50.0, "valueStr": null } ] }, { "name": "光亡き闇", "rangeId": "3-13", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、自身が<$ba.invisible>ステルス状態になる。攻撃するたびに所持コスト<@ba.vup>+{cost}、さらに対象の攻撃速度を<@ba.vup>{attack@steal_atk_speed}<$ba.steal>奪取(最大{attack@steal_atk_speed_max}まで奪取可能。スキル終了、またはイネスが退場まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ines_2", "duration": 12.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 5.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 50.0, "valueStr": null } ] }, { "name": "光亡き闇", "rangeId": "3-13", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、自身が<$ba.invisible>ステルス状態になる。攻撃するたびに所持コスト<@ba.vup>+{cost}、さらに対象の攻撃速度を<@ba.vup>{attack@steal_atk_speed}<$ba.steal>奪取(最大{attack@steal_atk_speed_max}まで奪取可能。スキル終了、またはイネスが退場まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ines_2", "duration": 12.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 6.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 60.0, "valueStr": null } ] }, { "name": "光亡き闇", "rangeId": "3-13", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、自身が<$ba.invisible>ステルス状態になる。攻撃するたびに所持コスト<@ba.vup>+{cost}、さらに対象の攻撃速度を<@ba.vup>{attack@steal_atk_speed}<$ba.steal>奪取(最大{attack@steal_atk_speed_max}まで奪取可能。スキル終了、またはイネスが退場まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ines_2", "duration": 12.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 6.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 60.0, "valueStr": null } ] }, { "name": "光亡き闇", "rangeId": "3-13", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、自身が<$ba.invisible>ステルス状態になる。攻撃するたびに所持コスト<@ba.vup>+{cost}、さらに対象の攻撃速度を<@ba.vup>{attack@steal_atk_speed}<$ba.steal>奪取(最大{attack@steal_atk_speed_max}まで奪取可能。スキル終了、またはイネスが退場まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ines_2", "duration": 12.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 6.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 60.0, "valueStr": null } ] }, { "name": "光亡き闇", "rangeId": "3-13", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、自身が<$ba.invisible>ステルス状態になる。攻撃するたびに所持コスト<@ba.vup>+{cost}、さらに対象の攻撃速度を<@ba.vup>{attack@steal_atk_speed}<$ba.steal>奪取(最大{attack@steal_atk_speed_max}まで奪取可能。スキル終了、またはイネスが退場まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ines_2", "duration": 12.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 7.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 70.0, "valueStr": null } ] } ] }, 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"skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ines_3", "duration": 9.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null }, { "key": "projectile_range", "value": 1.4, "valueStr": null } ] }, { "name": "孤影の帰路", "rangeId": null, "description": "<@ba.rem>初回配置時は所持コストを消費せず、配置マスに「影哨」を1体配置した後戦場から離脱し、再配置時間がリセットされる\n配置時、攻撃力<@ba.vup>+{atk:0%}、「影哨」を直線状に回収し、それが貫通した敵の内最大<@ba.vup>{max_target}体に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える。スキル発動中、敵にダメージを与えるたびに所持コスト<@ba.vup>+{cost}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ines_3", "duration": 11.0, "blackboard": [ { 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"<@ba.rem>初回配置時は所持コストを消費せず、配置マスに「影哨」を1体配置した後戦場から離脱し、再配置時間がリセットされる\n配置時、攻撃力<@ba.vup>+{atk:0%}、「影哨」を直線状に回収し、それが貫通した敵の内最大<@ba.vup>{max_target}体に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える。スキル発動中、敵にダメージを与えるたびに所持コスト<@ba.vup>+{cost}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ines_3", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 1.5, "valueStr": null }, { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "max_target", "value": 5.0, "valueStr": null }, { "key": "projectile_range", "value": 1.4, "valueStr": null } ] }, { "name": "孤影の帰路", "rangeId": null, "description": 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"durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 6, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_vulpis_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "extra_damage_ratio", "value": 1.9, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] }, { "name": "お仕置き", "rangeId": null, "description": "次の通常攻撃時、追加で攻撃力の<@ba.vup>{extra_damage_ratio:0%}の術ダメージを与え、所持コスト<@ba.vup>+{cost}\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 6, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_vulpis_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "extra_damage_ratio", "value": 1.95, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] }, { "name": "お仕置き", "rangeId": null, "description": "次の通常攻撃時、追加で攻撃力の<@ba.vup>{extra_damage_ratio:0%}の術ダメージを与え、所持コスト<@ba.vup>+{cost}\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 6, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_vulpis_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "extra_damage_ratio", "value": 2.1, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] }, { "name": "お仕置き", "rangeId": null, "description": "次の通常攻撃時、追加で攻撃力の<@ba.vup>{extra_damage_ratio:0%}の術ダメージを与え、所持コスト<@ba.vup>+{cost}\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 6, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_vulpis_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "extra_damage_ratio", "value": 2.15, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] }, { "name": "お仕置き", "rangeId": null, "description": "次の通常攻撃時、追加で攻撃力の<@ba.vup>{extra_damage_ratio:0%}の術ダメージを与え、所持コスト<@ba.vup>+{cost}\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 6, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_vulpis_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "extra_damage_ratio", "value": 2.2, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] }, { "name": "お仕置き", "rangeId": null, "description": "次の通常攻撃時、追加で攻撃力の<@ba.vup>{extra_damage_ratio:0%}の術ダメージを与え、所持コスト<@ba.vup>+{cost}\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 6, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_vulpis_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "extra_damage_ratio", "value": 2.3, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] }, { "name": "お仕置き", "rangeId": null, "description": "次の通常攻撃時、追加で攻撃力の<@ba.vup>{extra_damage_ratio:0%}の術ダメージを与え、所持コスト<@ba.vup>+{cost}\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 5, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_vulpis_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "extra_damage_ratio", "value": 2.45, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] }, { "name": "お仕置き", "rangeId": null, "description": "次の通常攻撃時、追加で攻撃力の<@ba.vup>{extra_damage_ratio:0%}の術ダメージを与え、所持コスト<@ba.vup>+{cost}\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 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"次の通常攻撃時、追加で攻撃力の<@ba.vup>{extra_damage_ratio:0%}の術ダメージを与え、所持コスト<@ba.vup>+{cost}\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 4, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_vulpis_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "extra_damage_ratio", "value": 2.9, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] } ] }, "skchr_vulpis_2": { "skillId": "skchr_vulpis_2", "iconId": null, "hidden": false, "levels": [ { "name": "鋭利な尋問", "rangeId": "3-12", "description": "所持コスト<@ba.vup>+{cost}、周囲一定範囲内の敵最大6体に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする。既に<$ba.sluggish>足止め状態の対象に対しては、追加で<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, 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"所持コスト<@ba.vup>+{cost}、周囲一定範囲内の敵最大6体に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする。既に<$ba.sluggish>足止め状態の対象に対しては、追加で<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 21, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_vulpis_2", "duration": 0.0, "blackboard": [ { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "atk_scale", "value": 2.45, "valueStr": null }, { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "sluggish", "value": 4.5, "valueStr": null }, { "key": "stun", "value": 4.5, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null } ] }, { "name": "鋭利な尋問", "rangeId": "3-12", "description": "所持コスト<@ba.vup>+{cost}、周囲一定範囲内の敵最大6体に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする。既に<$ba.sluggish>足止め状態の対象に対しては、追加で<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 21, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_vulpis_2", "duration": 0.0, "blackboard": [ { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "atk_scale", "value": 2.6, "valueStr": null }, { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "sluggish", "value": 5.0, "valueStr": null }, { "key": "stun", "value": 4.5, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null } ] }, { "name": "鋭利な尋問", "rangeId": "3-12", "description": "所持コスト<@ba.vup>+{cost}、周囲一定範囲内の敵最大6体に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする。既に<$ba.sluggish>足止め状態の対象に対しては、追加で<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 21, "initSp": 19, "increment": 1.0 }, "prefabId": "skchr_vulpis_2", "duration": 0.0, "blackboard": [ { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "atk_scale", "value": 2.8, "valueStr": null }, { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "sluggish", "value": 5.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null } ] }, { "name": "鋭利な尋問", "rangeId": "3-12", "description": "所持コスト<@ba.vup>+{cost}、周囲一定範囲内の敵最大6体に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする。既に<$ba.sluggish>足止め状態の対象に対しては、追加で<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 20, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_vulpis_2", "duration": 0.0, "blackboard": [ { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "atk_scale", "value": 3.0, "valueStr": null }, { "key": "cost", "value": 7.0, "valueStr": null }, { "key": "sluggish", "value": 5.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null } ] } ] }, "skchr_vulpis_3": { "skillId": "skchr_vulpis_3", "iconId": null, "hidden": false, "levels": [ { "name": "狐隠れの技", "rangeId": "2-2", "description": "所持コスト<@ba.vup>+{cost}、攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+{atk:0%}、攻撃速度が<@ba.vup>+{attack_speed}から+0まで徐々に減衰していき、ブロック中の敵全員を同時に攻撃し、攻撃するたびに<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる。\n<@ba.rem>スキル発動中に敵を倒した場合、スキル終了時から次のスキル発動時まで迷彩状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_vulpis_3", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 7.0, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 160.0, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "狐隠れの技", "rangeId": "2-2", "description": "所持コスト<@ba.vup>+{cost}、攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+{atk:0%}、攻撃速度が<@ba.vup>+{attack_speed}から+0まで徐々に減衰していき、ブロック中の敵全員を同時に攻撃し、攻撃するたびに<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる。\n<@ba.rem>スキル発動中に敵を倒した場合、スキル終了時から次のスキル発動時まで迷彩状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_vulpis_3", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 7.0, "valueStr": null }, { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack_speed", "value": 160.0, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "狐隠れの技", "rangeId": "2-2", "description": "所持コスト<@ba.vup>+{cost}、攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+{atk:0%}、攻撃速度が<@ba.vup>+{attack_speed}から+0まで徐々に減衰していき、ブロック中の敵全員を同時に攻撃し、攻撃するたびに<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる。\n<@ba.rem>スキル発動中に敵を倒した場合、スキル終了時から次のスキル発動時まで迷彩状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_vulpis_3", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 7.0, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack_speed", "value": 160.0, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "狐隠れの技", "rangeId": "2-2", "description": "所持コスト<@ba.vup>+{cost}、攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+{atk:0%}、攻撃速度が<@ba.vup>+{attack_speed}から+0まで徐々に減衰していき、ブロック中の敵全員を同時に攻撃し、攻撃するたびに<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる。\n<@ba.rem>スキル発動中に敵を倒した場合、スキル終了時から次のスキル発動時まで迷彩状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_vulpis_3", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 7.0, "valueStr": null }, { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack_speed", "value": 160.0, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "狐隠れの技", "rangeId": "2-2", "description": "所持コスト<@ba.vup>+{cost}、攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+{atk:0%}、攻撃速度が<@ba.vup>+{attack_speed}から+0まで徐々に減衰していき、ブロック中の敵全員を同時に攻撃し、攻撃するたびに<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる。\n<@ba.rem>スキル発動中に敵を倒した場合、スキル終了時から次のスキル発動時まで迷彩状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_vulpis_3", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 7.0, "valueStr": null }, { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack_speed", "value": 160.0, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "狐隠れの技", "rangeId": "2-2", "description": "所持コスト<@ba.vup>+{cost}、攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+{atk:0%}、攻撃速度が<@ba.vup>+{attack_speed}から+0まで徐々に減衰していき、ブロック中の敵全員を同時に攻撃し、攻撃するたびに<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる。\n<@ba.rem>スキル発動中に敵を倒した場合、スキル終了時から次のスキル発動時まで迷彩状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_vulpis_3", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 7.0, "valueStr": null }, { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "attack_speed", "value": 160.0, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "狐隠れの技", "rangeId": "2-2", "description": "所持コスト<@ba.vup>+{cost}、攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+{atk:0%}、攻撃速度が<@ba.vup>+{attack_speed}から+0まで徐々に減衰していき、ブロック中の敵全員を同時に攻撃し、攻撃するたびに<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる。\n<@ba.rem>スキル発動中に敵を倒した場合、スキル終了時から次のスキル発動時まで迷彩状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_vulpis_3", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 8.0, "valueStr": null }, { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack_speed", "value": 170.0, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "狐隠れの技", "rangeId": "2-2", "description": "所持コスト<@ba.vup>+{cost}、攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+{atk:0%}、攻撃速度が<@ba.vup>+{attack_speed}から+0まで徐々に減衰していき、ブロック中の敵全員を同時に攻撃し、攻撃するたびに<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる。\n<@ba.rem>スキル発動中に敵を倒した場合、スキル終了時から次のスキル発動時まで迷彩状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_vulpis_3", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 8.0, "valueStr": null }, { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack_speed", "value": 170.0, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "狐隠れの技", "rangeId": "2-2", "description": "所持コスト<@ba.vup>+{cost}、攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+{atk:0%}、攻撃速度が<@ba.vup>+{attack_speed}から+0まで徐々に減衰していき、ブロック中の敵全員を同時に攻撃し、攻撃するたびに<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる。\n<@ba.rem>スキル発動中に敵を倒した場合、スキル終了時から次のスキル発動時まで迷彩状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_vulpis_3", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 8.0, "valueStr": null }, { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack_speed", "value": 170.0, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "狐隠れの技", "rangeId": "2-2", "description": "所持コスト<@ba.vup>+{cost}、攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+{atk:0%}、攻撃速度が<@ba.vup>+{attack_speed}から+0まで徐々に減衰していき、ブロック中の敵全員を同時に攻撃し、攻撃するたびに<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる。\n<@ba.rem>スキル発動中に敵を倒した場合、スキル終了時から次のスキル発動時まで迷彩状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_vulpis_3", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 9.0, "valueStr": null }, { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "attack_speed", "value": 180.0, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] } ] }, "skchr_svash2_1": { "skillId": "skchr_svash2_1", "iconId": null, "hidden": false, "levels": [ { "name": "ポーンブレイク", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-{svash2_s_1[deck].cost}(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)、さらに対象は配置後、凛御シルバーアッシュのHP最大値の<@ba.vup>{svash2_s_1[deck].shield:0%}の<$ba.barrier>バリアを獲得する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_svash2_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "svash2_s_1[deck].cost", "value": 5.0, "valueStr": null }, { "key": "svash2_s_1[deck].shield", "value": 0.5, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "ポーンブレイク", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-{svash2_s_1[deck].cost}(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)、さらに対象は配置後、凛御シルバーアッシュのHP最大値の<@ba.vup>{svash2_s_1[deck].shield:0%}の<$ba.barrier>バリアを獲得する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_svash2_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "svash2_s_1[deck].cost", "value": 5.0, "valueStr": null }, { "key": "svash2_s_1[deck].shield", "value": 0.5, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "ポーンブレイク", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-{svash2_s_1[deck].cost}(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)、さらに対象は配置後、凛御シルバーアッシュのHP最大値の<@ba.vup>{svash2_s_1[deck].shield:0%}の<$ba.barrier>バリアを獲得する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_svash2_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "svash2_s_1[deck].cost", "value": 5.0, "valueStr": null }, { "key": "svash2_s_1[deck].shield", "value": 0.5, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "ポーンブレイク", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-{svash2_s_1[deck].cost}(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)、さらに対象は配置後、凛御シルバーアッシュのHP最大値の<@ba.vup>{svash2_s_1[deck].shield:0%}の<$ba.barrier>バリアを獲得する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_svash2_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "svash2_s_1[deck].cost", "value": 5.0, "valueStr": null }, { "key": "svash2_s_1[deck].shield", "value": 0.5, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "ポーンブレイク", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-{svash2_s_1[deck].cost}(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)、さらに対象は配置後、凛御シルバーアッシュのHP最大値の<@ba.vup>{svash2_s_1[deck].shield:0%}の<$ba.barrier>バリアを獲得する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_svash2_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "svash2_s_1[deck].cost", "value": 5.0, "valueStr": null }, { "key": "svash2_s_1[deck].shield", "value": 0.5, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "ポーンブレイク", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-{svash2_s_1[deck].cost}(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)、さらに対象は配置後、凛御シルバーアッシュのHP最大値の<@ba.vup>{svash2_s_1[deck].shield:0%}の<$ba.barrier>バリアを獲得する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_svash2_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "svash2_s_1[deck].cost", "value": 5.0, "valueStr": null }, { "key": "svash2_s_1[deck].shield", "value": 0.5, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "ポーンブレイク", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-{svash2_s_1[deck].cost}(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)、さらに対象は配置後、凛御シルバーアッシュのHP最大値の<@ba.vup>{svash2_s_1[deck].shield:0%}の<$ba.barrier>バリアを獲得する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_svash2_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "svash2_s_1[deck].cost", "value": 5.0, "valueStr": null }, { "key": "svash2_s_1[deck].shield", "value": 0.5, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "ポーンブレイク", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-{svash2_s_1[deck].cost}(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)、さらに対象は配置後、凛御シルバーアッシュのHP最大値の<@ba.vup>{svash2_s_1[deck].shield:0%}の<$ba.barrier>バリアを獲得する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_svash2_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "svash2_s_1[deck].cost", "value": 5.0, "valueStr": null }, { "key": "svash2_s_1[deck].shield", "value": 0.5, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "ポーンブレイク", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-{svash2_s_1[deck].cost}(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)、さらに対象は配置後、凛御シルバーアッシュのHP最大値の<@ba.vup>{svash2_s_1[deck].shield:0%}の<$ba.barrier>バリアを獲得する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_svash2_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "svash2_s_1[deck].cost", "value": 5.0, "valueStr": null }, { "key": "svash2_s_1[deck].shield", "value": 0.5, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "ポーンブレイク", "rangeId": null, "description": "所持コスト<@ba.vup>+{cost}。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-{svash2_s_1[deck].cost}(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)、さらに対象は配置後、凛御シルバーアッシュのHP最大値の<@ba.vup>{svash2_s_1[deck].shield:0%}の<$ba.barrier>バリアを獲得する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 19, "increment": 1.0 }, "prefabId": "skchr_svash2_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "svash2_s_1[deck].cost", "value": 5.0, "valueStr": null }, { "key": "svash2_s_1[deck].shield", "value": 0.5, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] } ] }, "skchr_svash2_2": { "skillId": "skchr_svash2_2", "iconId": null, "hidden": false, "levels": [ { "name": "カウンターギャンビット", "rangeId": "3-7", "description": "前方に斬撃を放ち、敵6体に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{cold}秒間<$ba.cold>寒冷状態を付与し、<$ba.invisible>ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-{cost}(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後<@ba.vup>自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 17, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_svash2_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "cold", "value": 3.0, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-7" }, { "key": "cost_scale_display", "value": 7.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "カウンターギャンビット", "rangeId": "3-7", "description": "前方に斬撃を放ち、敵6体に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{cold}秒間<$ba.cold>寒冷状態を付与し、<$ba.invisible>ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-{cost}(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後<@ba.vup>自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 17, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_svash2_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "cold", "value": 3.0, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-7" }, { "key": "cost_scale_display", "value": 7.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "カウンターギャンビット", "rangeId": "3-7", "description": "前方に斬撃を放ち、敵6体に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{cold}秒間<$ba.cold>寒冷状態を付与し、<$ba.invisible>ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-{cost}(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後<@ba.vup>自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 17, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_svash2_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "atk_scale", "value": 2.4, "valueStr": null }, { "key": "cold", "value": 3.0, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-7" }, { "key": "cost_scale_display", "value": 7.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "カウンターギャンビット", "rangeId": "3-7", "description": "前方に斬撃を放ち、敵6体に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{cold}秒間<$ba.cold>寒冷状態を付与し、<$ba.invisible>ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-{cost}(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後<@ba.vup>自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 17, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_svash2_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "atk_scale", "value": 2.6, "valueStr": null }, { "key": "cold", "value": 4.0, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-7" }, { "key": "cost_scale_display", "value": 7.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "カウンターギャンビット", "rangeId": "3-7", "description": "前方に斬撃を放ち、敵6体に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{cold}秒間<$ba.cold>寒冷状態を付与し、<$ba.invisible>ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-{cost}(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後<@ba.vup>自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 17, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_svash2_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "atk_scale", "value": 2.8, "valueStr": null }, { "key": "cold", "value": 4.0, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-7" }, { "key": "cost_scale_display", "value": 7.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "カウンターギャンビット", "rangeId": "3-7", "description": "前方に斬撃を放ち、敵6体に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{cold}秒間<$ba.cold>寒冷状態を付与し、<$ba.invisible>ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-{cost}(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後<@ba.vup>自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 17, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_svash2_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "atk_scale", "value": 3.0, "valueStr": null }, { "key": "cold", "value": 4.0, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-7" }, { "key": "cost_scale_display", "value": 7.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "カウンターギャンビット", "rangeId": "3-7", "description": "前方に斬撃を放ち、敵6体に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{cold}秒間<$ba.cold>寒冷状態を付与し、<$ba.invisible>ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-{cost}(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後<@ba.vup>自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 17, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_svash2_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "atk_scale", "value": 3.2, "valueStr": null }, { "key": "cold", "value": 5.0, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-7" }, { "key": "cost_scale_display", "value": 7.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "カウンターギャンビット", "rangeId": "3-7", "description": "前方に斬撃を放ち、敵6体に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{cold}秒間<$ba.cold>寒冷状態を付与し、<$ba.invisible>ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-{cost}(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後<@ba.vup>自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 17, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_svash2_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "atk_scale", "value": 3.4, "valueStr": null }, { "key": "cold", "value": 5.0, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-7" }, { "key": "cost_scale_display", "value": 7.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "カウンターギャンビット", "rangeId": "3-7", "description": "前方に斬撃を放ち、敵6体に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{cold}秒間<$ba.cold>寒冷状態を付与し、<$ba.invisible>ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-{cost}(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後<@ba.vup>自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 17, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_svash2_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "atk_scale", "value": 3.6, "valueStr": null }, { "key": "cold", "value": 5.0, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-7" }, { "key": "cost_scale_display", "value": 7.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "カウンターギャンビット", "rangeId": "3-7", "description": "前方に斬撃を放ち、敵6体に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{cold}秒間<$ba.cold>寒冷状態を付与し、<$ba.invisible>ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-{cost}(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後<@ba.vup>自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 17, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_svash2_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "atk_scale", "value": 3.8, "valueStr": null }, { "key": "cold", "value": 6.0, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-7" }, { "key": "cost_scale_display", "value": 7.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] } ] }, "skchr_svash2_3": { "skillId": "skchr_svash2_3", "iconId": null, "hidden": false, "levels": [ { "name": "キャスリング", "rangeId": "3-1", "description": "攻撃範囲<@ba.vup>拡大、敵の<$ba.invisible>ステルス状態を無効にし、通常攻撃が攻撃力の<@ba.vup>{bird_atk_scale:0%}の物理ダメージを与える範囲直線攻撃になり、攻撃対象に<@ba.vup>{damage_scale_display:0%}の<$ba.fragile>脆弱状態を付与する。所持コスト<@ba.vup>+{svash2_s_3[start_cost].cost}、その後所持コストが徐々に増加(合計<@ba.vup>24)。\n<@ba.rem>初めてのスキル発動時に配置待機エリアの配置コストが最も高いオペレーター(【前衛】・【術師】・【狙撃】が優先的に選ばれる)と最も低いオペレーターの配置コストを交換する\n<@ba.rem>スキル発動中「風雪の眼」が配置可能になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 36, "increment": 1.0 }, "prefabId": "skchr_svash2_3", "duration": 48.0, "blackboard": [ { "key": "svash2_s_3[start_cost].cost", "value": 4.0, "valueStr": null }, { "key": "svash2_s_3[cost].cost", "value": 1.0, "valueStr": null }, { "key": "svash2_s_3[cost].interval", "value": 2.0, "valueStr": null }, { "key": "change_cnt", "value": 1.0, "valueStr": null }, { "key": "bird_atk_scale", "value": 1.2, "valueStr": null }, { "key": "damage_scale", "value": 1.15, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "weak[limit]", "value": 2.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-1" }, { "key": "damage_scale_display", "value": 0.15, "valueStr": null }, { "key": "cost_reduce_max", "value": 0.0, "valueStr": null } ] }, { "name": "キャスリング", "rangeId": "3-1", "description": "攻撃範囲<@ba.vup>拡大、敵の<$ba.invisible>ステルス状態を無効にし、通常攻撃が攻撃力の<@ba.vup>{bird_atk_scale:0%}の物理ダメージを与える範囲直線攻撃になり、攻撃対象に<@ba.vup>{damage_scale_display:0%}の<$ba.fragile>脆弱状態を付与する。所持コスト<@ba.vup>+{svash2_s_3[start_cost].cost}、その後所持コストが徐々に増加(合計<@ba.vup>24)。\n<@ba.rem>初めてのスキル発動時に配置待機エリアの配置コストが最も高いオペレーター(【前衛】・【術師】・【狙撃】が優先的に選ばれる)と最も低いオペレーターの配置コストを交換する\n<@ba.rem>スキル発動中「風雪の眼」が配置可能になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 37, "increment": 1.0 }, "prefabId": "skchr_svash2_3", "duration": 48.0, "blackboard": [ { "key": "svash2_s_3[start_cost].cost", "value": 4.0, "valueStr": null }, { "key": "svash2_s_3[cost].cost", "value": 1.0, "valueStr": null }, { "key": "svash2_s_3[cost].interval", "value": 2.0, "valueStr": null }, { "key": "change_cnt", "value": 1.0, "valueStr": null }, { "key": "bird_atk_scale", "value": 1.25, "valueStr": null }, { "key": "damage_scale", "value": 1.15, "valueStr": 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}, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "weak[limit]", "value": 2.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-1" }, { "key": "damage_scale_display", "value": 0.3, "valueStr": null }, { "key": "cost_reduce_max", "value": 0.0, "valueStr": null } ] } ] }, "sktok_svash2_1": { "skillId": "sktok_svash2_1", "iconId": "sktok_svash2_eagle", "hidden": false, "levels": [ { "name": "オープンゲーム", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": 0.0, "blackboard": {} }, { "name": "オープンゲーム", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": 0.0, "blackboard": {} }, { "name": "オープンゲーム", 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"blackboard": [ { "key": "atk_scale", "value": 2.35, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] }, { "name": "工筆入魂", "rangeId": null, "description": "次の通常攻撃時、ダメージ発生範囲<@ba.vup>拡大、攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_dusk_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.5, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] } ] }, "skchr_dusk_2": { "skillId": "skchr_dusk_2", "iconId": null, "hidden": false, "levels": [ { "name": "潑墨淋漓", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、範囲内にいる敵全員を同時に攻撃。さらにHPが最大値の半分以下の敵に与える術ダメージが<@ba.vup>{damage_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_dusk_2", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "damage_scale", "value": 1.15, "valueStr": null } ] }, { "name": "潑墨淋漓", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、範囲内にいる敵全員を同時に攻撃。さらにHPが最大値の半分以下の敵に与える術ダメージが<@ba.vup>{damage_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_dusk_2", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.23, "valueStr": null }, { "key": "attack_speed", "value": 23.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "damage_scale", "value": 1.15, "valueStr": null } ] }, { "name": "潑墨淋漓", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、範囲内にいる敵全員を同時に攻撃。さらにHPが最大値の半分以下の敵に与える術ダメージが<@ba.vup>{damage_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_dusk_2", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.26, "valueStr": null }, { "key": "attack_speed", "value": 26.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "damage_scale", "value": 1.15, "valueStr": null } ] }, { "name": "潑墨淋漓", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、範囲内にいる敵全員を同時に攻撃。さらにHPが最大値の半分以下の敵に与える術ダメージが<@ba.vup>{damage_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_dusk_2", "duration": 17.0, "blackboard": [ { "key": "atk", "value": 0.29, "valueStr": null }, { "key": "attack_speed", "value": 29.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "damage_scale", "value": 1.2, "valueStr": null } ] }, { "name": "潑墨淋漓", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、範囲内にいる敵全員を同時に攻撃。さらにHPが最大値の半分以下の敵に与える術ダメージが<@ba.vup>{damage_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_dusk_2", "duration": 17.0, "blackboard": [ { "key": "atk", "value": 0.32, "valueStr": null }, { "key": "attack_speed", "value": 32.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "damage_scale", "value": 1.2, "valueStr": null } ] }, { "name": "潑墨淋漓", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、範囲内にいる敵全員を同時に攻撃。さらにHPが最大値の半分以下の敵に与える術ダメージが<@ba.vup>{damage_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_dusk_2", "duration": 17.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "damage_scale", "value": 1.2, "valueStr": null } ] }, { "name": "潑墨淋漓", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、範囲内にいる敵全員を同時に攻撃。さらにHPが最大値の半分以下の敵に与える術ダメージが<@ba.vup>{damage_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_dusk_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack_speed", "value": 40.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "damage_scale", "value": 1.25, "valueStr": null } ] }, { "name": "潑墨淋漓", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、範囲内にいる敵全員を同時に攻撃。さらにHPが最大値の半分以下の敵に与える術ダメージが<@ba.vup>{damage_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_dusk_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack_speed", "value": 45.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "damage_scale", "value": 1.3, "valueStr": null } ] }, { "name": "潑墨淋漓", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、範囲内にいる敵全員を同時に攻撃。さらにHPが最大値の半分以下の敵に与える術ダメージが<@ba.vup>{damage_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_dusk_2", "duration": 19.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "damage_scale", "value": 1.3, "valueStr": null } ] }, { "name": "潑墨淋漓", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、範囲内にいる敵全員を同時に攻撃。さらにHPが最大値の半分以下の敵に与える術ダメージが<@ba.vup>{damage_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_dusk_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack_speed", "value": 55.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "damage_scale", "value": 1.3, "valueStr": null } ] } ] }, "skchr_dusk_3": { "skillId": "skchr_dusk_3", "iconId": null, "hidden": false, "levels": [ { "name": "写意攻苦", "rangeId": "3-15", "description": "通常攻撃の間隔を<@ba.vdown>延長し、ブロックされていない敵を優先して攻撃する。攻撃範囲とダメージ発生範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに攻撃対象のいるマス(配置可能な地面マス)に<@ba.vup>「小自在」(召喚から25秒後強制退場)を召喚/再召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 110, "initSp": 45, "increment": 1.0 }, "prefabId": "skchr_dusk_3", "duration": 60.0, "blackboard": [ { "key": "base_attack_time", "value": 0.4, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null } ] }, { "name": "写意攻苦", "rangeId": "3-15", "description": "通常攻撃の間隔を<@ba.vdown>延長し、ブロックされていない敵を優先して攻撃する。攻撃範囲とダメージ発生範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに攻撃対象のいるマス(配置可能な地面マス)に<@ba.vup>「小自在」(召喚から25秒後強制退場)を召喚/再召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 109, "initSp": 45, "increment": 1.0 }, "prefabId": "skchr_dusk_3", "duration": 60.0, "blackboard": [ { "key": "base_attack_time", "value": 0.4, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null } ] }, { "name": "写意攻苦", "rangeId": "3-15", "description": "通常攻撃の間隔を<@ba.vdown>延長し、ブロックされていない敵を優先して攻撃する。攻撃範囲とダメージ発生範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに攻撃対象のいるマス(配置可能な地面マス)に<@ba.vup>「小自在」(召喚から25秒後強制退場)を召喚/再召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 108, "initSp": 45, "increment": 1.0 }, "prefabId": "skchr_dusk_3", "duration": 60.0, "blackboard": [ { "key": "base_attack_time", "value": 0.4, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null } ] }, { "name": "写意攻苦", "rangeId": "3-15", "description": "通常攻撃の間隔を<@ba.vdown>延長し、ブロックされていない敵を優先して攻撃する。攻撃範囲とダメージ発生範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに攻撃対象のいるマス(配置可能な地面マス)に<@ba.vup>「小自在」(召喚から25秒後強制退場)を召喚/再召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 107, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_dusk_3", "duration": 60.0, "blackboard": [ { "key": "base_attack_time", "value": 0.4, "valueStr": null }, { "key": "atk", "value": 0.7, "valueStr": null } ] }, { "name": "写意攻苦", "rangeId": "3-15", "description": "通常攻撃の間隔を<@ba.vdown>延長し、ブロックされていない敵を優先して攻撃する。攻撃範囲とダメージ発生範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに攻撃対象のいるマス(配置可能な地面マス)に<@ba.vup>「小自在」(召喚から25秒後強制退場)を召喚/再召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 106, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_dusk_3", "duration": 60.0, "blackboard": [ { "key": "base_attack_time", "value": 0.4, "valueStr": null }, { "key": "atk", "value": 0.8, "valueStr": null } ] }, { "name": "写意攻苦", "rangeId": "3-15", "description": "通常攻撃の間隔を<@ba.vdown>延長し、ブロックされていない敵を優先して攻撃する。攻撃範囲とダメージ発生範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに攻撃対象のいるマス(配置可能な地面マス)に<@ba.vup>「小自在」(召喚から25秒後強制退場)を召喚/再召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 105, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_dusk_3", "duration": 60.0, "blackboard": [ { "key": "base_attack_time", "value": 0.4, "valueStr": null }, { "key": "atk", "value": 0.9, "valueStr": null } ] }, { "name": "写意攻苦", "rangeId": "3-15", "description": "通常攻撃の間隔を<@ba.vdown>延長し、ブロックされていない敵を優先して攻撃する。攻撃範囲とダメージ発生範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに攻撃対象のいるマス(配置可能な地面マス)に<@ba.vup>「小自在」(召喚から25秒後強制退場)を召喚/再召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 104, "initSp": 55, "increment": 1.0 }, "prefabId": "skchr_dusk_3", "duration": 60.0, "blackboard": [ { "key": "base_attack_time", "value": 0.4, "valueStr": null }, { "key": "atk", "value": 1.0, "valueStr": null } ] }, { "name": "写意攻苦", "rangeId": "3-15", "description": "通常攻撃の間隔を<@ba.vdown>延長し、ブロックされていない敵を優先して攻撃する。攻撃範囲とダメージ発生範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに攻撃対象のいるマス(配置可能な地面マス)に<@ba.vup>「小自在」(召喚から25秒後強制退場)を召喚/再召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 103, "initSp": 60, "increment": 1.0 }, "prefabId": "skchr_dusk_3", "duration": 60.0, "blackboard": [ { "key": "base_attack_time", "value": 0.4, "valueStr": null }, { "key": "atk", "value": 1.1, "valueStr": null } ] }, { "name": "写意攻苦", "rangeId": "3-15", "description": "通常攻撃の間隔を<@ba.vdown>延長し、ブロックされていない敵を優先して攻撃する。攻撃範囲とダメージ発生範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに攻撃対象のいるマス(配置可能な地面マス)に<@ba.vup>「小自在」(召喚から25秒後強制退場)を召喚/再召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 102, "initSp": 65, "increment": 1.0 }, "prefabId": "skchr_dusk_3", "duration": 60.0, "blackboard": [ { "key": "base_attack_time", "value": 0.4, "valueStr": null }, { "key": "atk", "value": 1.15, "valueStr": null } ] }, { "name": "写意攻苦", "rangeId": "3-15", "description": "通常攻撃の間隔を<@ba.vdown>延長し、ブロックされていない敵を優先して攻撃する。攻撃範囲とダメージ発生範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに攻撃対象のいるマス(配置可能な地面マス)に<@ba.vup>「小自在」(召喚から25秒後強制退場)を召喚/再召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 70, "increment": 1.0 }, "prefabId": "skchr_dusk_3", "duration": 60.0, "blackboard": [ { "key": "base_attack_time", "value": 0.4, "valueStr": null }, { "key": "atk", "value": 1.2, "valueStr": null } ] } ] }, "skchr_marcil_1": { "skillId": "skchr_marcil_1", "iconId": null, "hidden": false, "levels": [ { "name": "才女の実力", "rangeId": null, "description": "短い<$ba.chant>詠唱を行ったあと、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに<$ba.magicpoint>魔力を<@ba.vdown>{sp_cost}消費する。攻撃対象がいない場合は、味方オペレーターを治療する。\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 25, "increment": 0.0 }, "prefabId": "skchr_marcil_1", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 1.5, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 2.0, "valueStr": null }, { "key": "mana_init", "value": 25.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "sp_cost", "value": 2.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null } ] }, { "name": "才女の実力", "rangeId": null, "description": "短い<$ba.chant>詠唱を行ったあと、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに<$ba.magicpoint>魔力を<@ba.vdown>{sp_cost}消費する。攻撃対象がいない場合は、味方オペレーターを治療する。\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 25, "increment": 0.0 }, "prefabId": "skchr_marcil_1", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 1.5, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 2.0, "valueStr": null }, { "key": "mana_init", "value": 25.0, "valueStr": null }, { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "sp_cost", "value": 2.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null } ] }, { "name": "才女の実力", "rangeId": null, "description": "短い<$ba.chant>詠唱を行ったあと、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに<$ba.magicpoint>魔力を<@ba.vdown>{sp_cost}消費する。攻撃対象がいない場合は、味方オペレーターを治療する。\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 25, "increment": 0.0 }, "prefabId": "skchr_marcil_1", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 1.5, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 2.0, "valueStr": null }, { "key": "mana_init", "value": 25.0, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "sp_cost", "value": 2.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null } ] }, { "name": "才女の実力", "rangeId": null, "description": "短い<$ba.chant>詠唱を行ったあと、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに<$ba.magicpoint>魔力を<@ba.vdown>{sp_cost}消費する。攻撃対象がいない場合は、味方オペレーターを治療する。\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 25, "increment": 0.0 }, "prefabId": "skchr_marcil_1", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 1.5, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 2.0, "valueStr": null }, { "key": "mana_init", "value": 25.0, "valueStr": null }, { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "sp_cost", "value": 2.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null } ] }, { "name": "才女の実力", "rangeId": null, "description": "短い<$ba.chant>詠唱を行ったあと、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに<$ba.magicpoint>魔力を<@ba.vdown>{sp_cost}消費する。攻撃対象がいない場合は、味方オペレーターを治療する。\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 25, "increment": 0.0 }, "prefabId": "skchr_marcil_1", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 1.5, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 2.0, "valueStr": null }, { "key": "mana_init", "value": 25.0, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "sp_cost", "value": 2.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null } ] }, { "name": "才女の実力", "rangeId": null, "description": "短い<$ba.chant>詠唱を行ったあと、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに<$ba.magicpoint>魔力を<@ba.vdown>{sp_cost}消費する。攻撃対象がいない場合は、味方オペレーターを治療する。\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 25, "increment": 0.0 }, "prefabId": "skchr_marcil_1", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 1.5, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 2.0, "valueStr": null }, { "key": "mana_init", "value": 25.0, "valueStr": null }, { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "sp_cost", "value": 2.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null } ] }, { "name": "才女の実力", "rangeId": null, "description": "短い<$ba.chant>詠唱を行ったあと、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに<$ba.magicpoint>魔力を<@ba.vdown>{sp_cost}消費する。攻撃対象がいない場合は、味方オペレーターを治療する。\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 25, "increment": 0.0 }, "prefabId": "skchr_marcil_1", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 1.5, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 2.0, "valueStr": null }, { "key": "mana_init", "value": 25.0, "valueStr": null }, { "key": "atk", "value": 0.85, "valueStr": null }, { "key": "sp_cost", "value": 2.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null } ] }, { "name": "才女の実力", "rangeId": null, "description": "短い<$ba.chant>詠唱を行ったあと、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに<$ba.magicpoint>魔力を<@ba.vdown>{sp_cost}消費する。攻撃対象がいない場合は、味方オペレーターを治療する。\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 25, "increment": 0.0 }, "prefabId": "skchr_marcil_1", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 1.5, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 2.0, "valueStr": null }, { "key": "mana_init", "value": 25.0, "valueStr": null }, { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "sp_cost", "value": 2.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null } ] }, { "name": "才女の実力", "rangeId": null, "description": "短い<$ba.chant>詠唱を行ったあと、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに<$ba.magicpoint>魔力を<@ba.vdown>{sp_cost}消費する。攻撃対象がいない場合は、味方オペレーターを治療する。\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 25, "increment": 0.0 }, "prefabId": "skchr_marcil_1", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 1.5, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 2.0, "valueStr": null }, { "key": "mana_init", "value": 25.0, "valueStr": null }, { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "sp_cost", "value": 2.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null } ] }, { "name": "才女の実力", "rangeId": null, "description": "短い<$ba.chant>詠唱を行ったあと、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに<$ba.magicpoint>魔力を<@ba.vdown>{sp_cost}消費する。攻撃対象がいない場合は、味方オペレーターを治療する。\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 25, "increment": 0.0 }, "prefabId": "skchr_marcil_1", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 1.5, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 2.0, "valueStr": null }, { "key": "mana_init", "value": 25.0, "valueStr": null }, { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "sp_cost", "value": 2.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null } ] } ] }, "skchr_marcil_2": { "skillId": "skchr_marcil_2", "iconId": null, "hidden": false, "levels": [ { "name": "使い魔召喚", "rangeId": null, "description": "<$ba.chant>詠唱を<@ba.vdown>{chant_duration}秒間行ったあと、<$ba.magicpoint>魔力を<@ba.vdown>{sp_cost}消費して使い魔を召喚する。その後通常攻撃が使い魔による攻撃に切り替わり、攻撃力<@ba.vup>+{atk:0%}、攻撃を受けた敵全員を<@ba.vup>{attack@sluggish}秒間<$ba.sluggish>足止めする\n2回目のスキル発動時、より強力な使い魔を召喚し、追加で攻撃距離<@ba.vup>+1、攻撃速度<@ba.vup>+{attack_speed}、攻撃時に攻撃主目標を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>(退場まで効果継続、1回目の発動時は手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 10, "increment": 0.0 }, "prefabId": "skchr_marcil_2", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 11.0, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 35.0, "valueStr": null }, { "key": "mana_init", "value": 10.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@sluggish", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "attack@stun", "value": 0.5, "valueStr": null }, { "key": "sp_cost", "value": 35.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null } ] }, { "name": "使い魔召喚", "rangeId": null, "description": "<$ba.chant>詠唱を<@ba.vdown>{chant_duration}秒間行ったあと、<$ba.magicpoint>魔力を<@ba.vdown>{sp_cost}消費して使い魔を召喚する。その後通常攻撃が使い魔による攻撃に切り替わり、攻撃力<@ba.vup>+{atk:0%}、攻撃を受けた敵全員を<@ba.vup>{attack@sluggish}秒間<$ba.sluggish>足止めする\n2回目のスキル発動時、より強力な使い魔を召喚し、追加で攻撃距離<@ba.vup>+1、攻撃速度<@ba.vup>+{attack_speed}、攻撃時に攻撃主目標を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>(退場まで効果継続、1回目の発動時は手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 10, "increment": 0.0 }, "prefabId": "skchr_marcil_2", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 11.0, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 35.0, "valueStr": null }, { "key": "mana_init", "value": 10.0, "valueStr": null }, { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@sluggish", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "attack@stun", "value": 0.5, "valueStr": null }, { "key": "sp_cost", "value": 35.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null } ] }, { "name": "使い魔召喚", "rangeId": null, "description": "<$ba.chant>詠唱を<@ba.vdown>{chant_duration}秒間行ったあと、<$ba.magicpoint>魔力を<@ba.vdown>{sp_cost}消費して使い魔を召喚する。その後通常攻撃が使い魔による攻撃に切り替わり、攻撃力<@ba.vup>+{atk:0%}、攻撃を受けた敵全員を<@ba.vup>{attack@sluggish}秒間<$ba.sluggish>足止めする\n2回目のスキル発動時、より強力な使い魔を召喚し、追加で攻撃距離<@ba.vup>+1、攻撃速度<@ba.vup>+{attack_speed}、攻撃時に攻撃主目標を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>(退場まで効果継続、1回目の発動時は手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 10, "increment": 0.0 }, "prefabId": "skchr_marcil_2", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 11.0, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 35.0, "valueStr": null }, { "key": "mana_init", "value": 10.0, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@sluggish", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "attack@stun", "value": 0.5, "valueStr": null }, { "key": "sp_cost", "value": 35.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null } ] }, { "name": "使い魔召喚", "rangeId": null, "description": "<$ba.chant>詠唱を<@ba.vdown>{chant_duration}秒間行ったあと、<$ba.magicpoint>魔力を<@ba.vdown>{sp_cost}消費して使い魔を召喚する。その後通常攻撃が使い魔による攻撃に切り替わり、攻撃力<@ba.vup>+{atk:0%}、攻撃を受けた敵全員を<@ba.vup>{attack@sluggish}秒間<$ba.sluggish>足止めする\n2回目のスキル発動時、より強力な使い魔を召喚し、追加で攻撃距離<@ba.vup>+1、攻撃速度<@ba.vup>+{attack_speed}、攻撃時に攻撃主目標を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>(退場まで効果継続、1回目の発動時は手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 10, "increment": 0.0 }, "prefabId": "skchr_marcil_2", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 11.0, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 35.0, "valueStr": null }, { "key": "mana_init", "value": 10.0, "valueStr": null }, { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack@sluggish", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "attack@stun", "value": 0.5, "valueStr": null }, { "key": "sp_cost", "value": 35.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null } ] }, { "name": "使い魔召喚", "rangeId": null, "description": "<$ba.chant>詠唱を<@ba.vdown>{chant_duration}秒間行ったあと、<$ba.magicpoint>魔力を<@ba.vdown>{sp_cost}消費して使い魔を召喚する。その後通常攻撃が使い魔による攻撃に切り替わり、攻撃力<@ba.vup>+{atk:0%}、攻撃を受けた敵全員を<@ba.vup>{attack@sluggish}秒間<$ba.sluggish>足止めする\n2回目のスキル発動時、より強力な使い魔を召喚し、追加で攻撃距離<@ba.vup>+1、攻撃速度<@ba.vup>+{attack_speed}、攻撃時に攻撃主目標を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>(退場まで効果継続、1回目の発動時は手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 10, "increment": 0.0 }, "prefabId": "skchr_marcil_2", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 11.0, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 35.0, "valueStr": null }, { "key": "mana_init", "value": 10.0, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@sluggish", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "attack@stun", "value": 0.5, "valueStr": null }, { "key": "sp_cost", "value": 35.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null } ] }, { "name": "使い魔召喚", "rangeId": null, "description": "<$ba.chant>詠唱を<@ba.vdown>{chant_duration}秒間行ったあと、<$ba.magicpoint>魔力を<@ba.vdown>{sp_cost}消費して使い魔を召喚する。その後通常攻撃が使い魔による攻撃に切り替わり、攻撃力<@ba.vup>+{atk:0%}、攻撃を受けた敵全員を<@ba.vup>{attack@sluggish}秒間<$ba.sluggish>足止めする\n2回目のスキル発動時、より強力な使い魔を召喚し、追加で攻撃距離<@ba.vup>+1、攻撃速度<@ba.vup>+{attack_speed}、攻撃時に攻撃主目標を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>(退場まで効果継続、1回目の発動時は手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 10, "increment": 0.0 }, "prefabId": "skchr_marcil_2", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 11.0, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 35.0, "valueStr": null }, { "key": "mana_init", "value": 10.0, "valueStr": null }, { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack@sluggish", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "attack@stun", "value": 0.5, "valueStr": null }, { "key": "sp_cost", "value": 35.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null } ] }, { "name": "使い魔召喚", "rangeId": null, "description": "<$ba.chant>詠唱を<@ba.vdown>{chant_duration}秒間行ったあと、<$ba.magicpoint>魔力を<@ba.vdown>{sp_cost}消費して使い魔を召喚する。その後通常攻撃が使い魔による攻撃に切り替わり、攻撃力<@ba.vup>+{atk:0%}、攻撃を受けた敵全員を<@ba.vup>{attack@sluggish}秒間<$ba.sluggish>足止めする\n2回目のスキル発動時、より強力な使い魔を召喚し、追加で攻撃距離<@ba.vup>+1、攻撃速度<@ba.vup>+{attack_speed}、攻撃時に攻撃主目標を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>(退場まで効果継続、1回目の発動時は手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 10, "increment": 0.0 }, "prefabId": "skchr_marcil_2", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 11.0, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 35.0, "valueStr": null }, { "key": "mana_init", "value": 10.0, "valueStr": null }, { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@sluggish", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 45.0, "valueStr": null }, { "key": "attack@stun", "value": 0.5, "valueStr": null }, { "key": "sp_cost", "value": 35.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null } ] }, { "name": "使い魔召喚", "rangeId": null, "description": "<$ba.chant>詠唱を<@ba.vdown>{chant_duration}秒間行ったあと、<$ba.magicpoint>魔力を<@ba.vdown>{sp_cost}消費して使い魔を召喚する。その後通常攻撃が使い魔による攻撃に切り替わり、攻撃力<@ba.vup>+{atk:0%}、攻撃を受けた敵全員を<@ba.vup>{attack@sluggish}秒間<$ba.sluggish>足止めする\n2回目のスキル発動時、より強力な使い魔を召喚し、追加で攻撃距離<@ba.vup>+1、攻撃速度<@ba.vup>+{attack_speed}、攻撃時に攻撃主目標を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>(退場まで効果継続、1回目の発動時は手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 10, "increment": 0.0 }, "prefabId": "skchr_marcil_2", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 11.0, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 35.0, "valueStr": null }, { "key": "mana_init", "value": 10.0, "valueStr": null }, { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@sluggish", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "attack@stun", "value": 0.5, "valueStr": null }, { "key": "sp_cost", "value": 35.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null } ] }, { "name": "使い魔召喚", "rangeId": null, "description": "<$ba.chant>詠唱を<@ba.vdown>{chant_duration}秒間行ったあと、<$ba.magicpoint>魔力を<@ba.vdown>{sp_cost}消費して使い魔を召喚する。その後通常攻撃が使い魔による攻撃に切り替わり、攻撃力<@ba.vup>+{atk:0%}、攻撃を受けた敵全員を<@ba.vup>{attack@sluggish}秒間<$ba.sluggish>足止めする\n2回目のスキル発動時、より強力な使い魔を召喚し、追加で攻撃距離<@ba.vup>+1、攻撃速度<@ba.vup>+{attack_speed}、攻撃時に攻撃主目標を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>(退場まで効果継続、1回目の発動時は手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 10, "increment": 0.0 }, "prefabId": "skchr_marcil_2", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 11.0, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 35.0, "valueStr": null }, { "key": "mana_init", "value": 10.0, "valueStr": null }, { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack@sluggish", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 55.0, "valueStr": null }, { "key": "attack@stun", "value": 0.5, "valueStr": null }, { "key": "sp_cost", "value": 35.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null } ] }, { "name": "使い魔召喚", "rangeId": null, "description": "<$ba.chant>詠唱を<@ba.vdown>{chant_duration}秒間行ったあと、<$ba.magicpoint>魔力を<@ba.vdown>{sp_cost}消費して使い魔を召喚する。その後通常攻撃が使い魔による攻撃に切り替わり、攻撃力<@ba.vup>+{atk:0%}、攻撃を受けた敵全員を<@ba.vup>{attack@sluggish}秒間<$ba.sluggish>足止めする\n2回目のスキル発動時、より強力な使い魔を召喚し、追加で攻撃距離<@ba.vup>+1、攻撃速度<@ba.vup>+{attack_speed}、攻撃時に攻撃主目標を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>(退場まで効果継続、1回目の発動時は手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 10, "increment": 0.0 }, "prefabId": "skchr_marcil_2", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 11.0, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 35.0, "valueStr": null }, { "key": "mana_init", "value": 10.0, "valueStr": null }, { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@sluggish", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 60.0, "valueStr": null }, { "key": "attack@stun", "value": 0.5, "valueStr": null }, { "key": "sp_cost", "value": 35.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null } ] } ] }, "skchr_marcil_3": { "skillId": "skchr_marcil_3", "iconId": null, "hidden": false, "levels": [ { "name": "爆破魔法", "rangeId": null, "description": "<$ba.chant>詠唱を<@ba.vdown>{chant_duration}秒間行ったあと、<$ba.magicpoint>魔力を<@ba.vdown>{skill_cost_min_sp}消費して、前方のマスに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える爆発を起こす。高台が爆発に巻き込まれると、その周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\nスキルは追加で<@ba.vdown>{extra_chant_duration}秒間<$ba.chant>詠唱することもでき、追加の詠唱を完了させ次第、残り<@ba.vdown>すべての<$ba.magicpoint>魔力を消費して発動する。<$ba.magicpoint>魔力を追加で<@ba.vdown>{sp_cost_extra}消費するごとに、爆発の回数が1回増加する\n<@ba.rem>手動で追加の詠唱を停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 40, "increment": 0.0 }, "prefabId": "skchr_marcil_3", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 5.0, "valueStr": null }, { "key": "extra_chant_duration", "value": 10.0, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 8.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null }, { "key": "mana_init", "value": 40.0, "valueStr": null }, { "key": "sp_cost_extra", "value": 8.0, "valueStr": null }, { "key": "atk_scale", "value": 2.8, "valueStr": null }, { "key": "interval", "value": 0.45, "valueStr": null }, { "key": "stun", "value": 2.0, "valueStr": null }, { "key": "trig_cnt", "value": 49.0, "valueStr": null } ] }, { "name": "爆破魔法", "rangeId": null, "description": "<$ba.chant>詠唱を<@ba.vdown>{chant_duration}秒間行ったあと、<$ba.magicpoint>魔力を<@ba.vdown>{skill_cost_min_sp}消費して、前方のマスに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える爆発を起こす。高台が爆発に巻き込まれると、その周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\nスキルは追加で<@ba.vdown>{extra_chant_duration}秒間<$ba.chant>詠唱することもでき、追加の詠唱を完了させ次第、残り<@ba.vdown>すべての<$ba.magicpoint>魔力を消費して発動する。<$ba.magicpoint>魔力を追加で<@ba.vdown>{sp_cost_extra}消費するごとに、爆発の回数が1回増加する\n<@ba.rem>手動で追加の詠唱を停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 40, "increment": 0.0 }, "prefabId": "skchr_marcil_3", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 5.0, "valueStr": null }, { "key": "extra_chant_duration", "value": 10.0, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 8.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null }, { "key": "mana_init", "value": 40.0, "valueStr": null }, { "key": "sp_cost_extra", "value": 8.0, "valueStr": null }, { "key": "atk_scale", "value": 2.9, "valueStr": null }, { "key": "interval", "value": 0.45, "valueStr": null }, { "key": "stun", "value": 2.0, "valueStr": null }, { "key": "trig_cnt", "value": 49.0, "valueStr": null } ] }, { "name": "爆破魔法", "rangeId": null, "description": "<$ba.chant>詠唱を<@ba.vdown>{chant_duration}秒間行ったあと、<$ba.magicpoint>魔力を<@ba.vdown>{skill_cost_min_sp}消費して、前方のマスに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える爆発を起こす。高台が爆発に巻き込まれると、その周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\nスキルは追加で<@ba.vdown>{extra_chant_duration}秒間<$ba.chant>詠唱することもでき、追加の詠唱を完了させ次第、残り<@ba.vdown>すべての<$ba.magicpoint>魔力を消費して発動する。<$ba.magicpoint>魔力を追加で<@ba.vdown>{sp_cost_extra}消費するごとに、爆発の回数が1回増加する\n<@ba.rem>手動で追加の詠唱を停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 40, "increment": 0.0 }, "prefabId": "skchr_marcil_3", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 5.0, "valueStr": null }, { "key": "extra_chant_duration", "value": 10.0, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 8.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null }, { "key": "mana_init", "value": 40.0, "valueStr": null }, { "key": "sp_cost_extra", "value": 8.0, "valueStr": null }, { "key": "atk_scale", "value": 3.0, "valueStr": null }, { "key": "interval", "value": 0.45, "valueStr": null }, { "key": "stun", "value": 2.0, "valueStr": null }, { "key": "trig_cnt", "value": 49.0, "valueStr": null } ] }, { "name": "爆破魔法", "rangeId": null, "description": "<$ba.chant>詠唱を<@ba.vdown>{chant_duration}秒間行ったあと、<$ba.magicpoint>魔力を<@ba.vdown>{skill_cost_min_sp}消費して、前方のマスに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える爆発を起こす。高台が爆発に巻き込まれると、その周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\nスキルは追加で<@ba.vdown>{extra_chant_duration}秒間<$ba.chant>詠唱することもでき、追加の詠唱を完了させ次第、残り<@ba.vdown>すべての<$ba.magicpoint>魔力を消費して発動する。<$ba.magicpoint>魔力を追加で<@ba.vdown>{sp_cost_extra}消費するごとに、爆発の回数が1回増加する\n<@ba.rem>手動で追加の詠唱を停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 40, "increment": 0.0 }, "prefabId": "skchr_marcil_3", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 5.0, "valueStr": null }, { "key": "extra_chant_duration", "value": 10.0, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 8.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null }, { "key": "mana_init", "value": 40.0, "valueStr": null }, { "key": "sp_cost_extra", "value": 8.0, "valueStr": null }, { "key": "atk_scale", "value": 3.1, "valueStr": null }, { "key": "interval", "value": 0.45, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null }, { "key": "trig_cnt", "value": 49.0, "valueStr": null } ] }, { "name": "爆破魔法", "rangeId": null, "description": "<$ba.chant>詠唱を<@ba.vdown>{chant_duration}秒間行ったあと、<$ba.magicpoint>魔力を<@ba.vdown>{skill_cost_min_sp}消費して、前方のマスに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える爆発を起こす。高台が爆発に巻き込まれると、その周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\nスキルは追加で<@ba.vdown>{extra_chant_duration}秒間<$ba.chant>詠唱することもでき、追加の詠唱を完了させ次第、残り<@ba.vdown>すべての<$ba.magicpoint>魔力を消費して発動する。<$ba.magicpoint>魔力を追加で<@ba.vdown>{sp_cost_extra}消費するごとに、爆発の回数が1回増加する\n<@ba.rem>手動で追加の詠唱を停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 40, "increment": 0.0 }, "prefabId": "skchr_marcil_3", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 5.0, "valueStr": null }, { "key": "extra_chant_duration", "value": 10.0, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 8.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null }, { "key": "mana_init", "value": 40.0, "valueStr": null }, { "key": "sp_cost_extra", "value": 8.0, "valueStr": null }, { "key": "atk_scale", "value": 3.2, "valueStr": null }, { "key": "interval", "value": 0.45, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null }, { "key": "trig_cnt", "value": 49.0, "valueStr": null } ] }, { "name": "爆破魔法", "rangeId": null, "description": "<$ba.chant>詠唱を<@ba.vdown>{chant_duration}秒間行ったあと、<$ba.magicpoint>魔力を<@ba.vdown>{skill_cost_min_sp}消費して、前方のマスに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える爆発を起こす。高台が爆発に巻き込まれると、その周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\nスキルは追加で<@ba.vdown>{extra_chant_duration}秒間<$ba.chant>詠唱することもでき、追加の詠唱を完了させ次第、残り<@ba.vdown>すべての<$ba.magicpoint>魔力を消費して発動する。<$ba.magicpoint>魔力を追加で<@ba.vdown>{sp_cost_extra}消費するごとに、爆発の回数が1回増加する\n<@ba.rem>手動で追加の詠唱を停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 40, "increment": 0.0 }, "prefabId": "skchr_marcil_3", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 5.0, "valueStr": null }, { "key": "extra_chant_duration", "value": 10.0, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 8.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null }, { "key": "mana_init", "value": 40.0, "valueStr": null }, { "key": "sp_cost_extra", "value": 8.0, "valueStr": null }, { "key": "atk_scale", "value": 3.3, "valueStr": null }, { "key": "interval", "value": 0.45, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null }, { "key": "trig_cnt", "value": 49.0, "valueStr": null } ] }, { "name": "爆破魔法", "rangeId": null, "description": "<$ba.chant>詠唱を<@ba.vdown>{chant_duration}秒間行ったあと、<$ba.magicpoint>魔力を<@ba.vdown>{skill_cost_min_sp}消費して、前方のマスに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える爆発を起こす。高台が爆発に巻き込まれると、その周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\nスキルは追加で<@ba.vdown>{extra_chant_duration}秒間<$ba.chant>詠唱することもでき、追加の詠唱を完了させ次第、残り<@ba.vdown>すべての<$ba.magicpoint>魔力を消費して発動する。<$ba.magicpoint>魔力を追加で<@ba.vdown>{sp_cost_extra}消費するごとに、爆発の回数が1回増加する\n<@ba.rem>手動で追加の詠唱を停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 40, "increment": 0.0 }, "prefabId": "skchr_marcil_3", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 5.0, "valueStr": null }, { "key": "extra_chant_duration", "value": 10.0, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 8.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null }, { "key": "mana_init", "value": 40.0, "valueStr": null }, { "key": "sp_cost_extra", "value": 8.0, "valueStr": null }, { "key": "atk_scale", "value": 3.4, "valueStr": null }, { "key": "interval", "value": 0.45, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null }, { "key": "trig_cnt", "value": 49.0, "valueStr": null } ] }, { "name": "爆破魔法", "rangeId": null, "description": "<$ba.chant>詠唱を<@ba.vdown>{chant_duration}秒間行ったあと、<$ba.magicpoint>魔力を<@ba.vdown>{skill_cost_min_sp}消費して、前方のマスに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える爆発を起こす。高台が爆発に巻き込まれると、その周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\nスキルは追加で<@ba.vdown>{extra_chant_duration}秒間<$ba.chant>詠唱することもでき、追加の詠唱を完了させ次第、残り<@ba.vdown>すべての<$ba.magicpoint>魔力を消費して発動する。<$ba.magicpoint>魔力を追加で<@ba.vdown>{sp_cost_extra}消費するごとに、爆発の回数が1回増加する\n<@ba.rem>手動で追加の詠唱を停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 40, "increment": 0.0 }, "prefabId": "skchr_marcil_3", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 5.0, "valueStr": null }, { "key": "extra_chant_duration", "value": 10.0, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 8.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null }, { "key": "mana_init", "value": 40.0, "valueStr": null }, { "key": "sp_cost_extra", "value": 8.0, "valueStr": null }, { "key": "atk_scale", "value": 3.5, "valueStr": null }, { "key": "interval", "value": 0.45, "valueStr": null }, { "key": "stun", "value": 3.5, "valueStr": null }, { "key": "trig_cnt", "value": 49.0, "valueStr": null } ] }, { "name": "爆破魔法", "rangeId": null, "description": "<$ba.chant>詠唱を<@ba.vdown>{chant_duration}秒間行ったあと、<$ba.magicpoint>魔力を<@ba.vdown>{skill_cost_min_sp}消費して、前方のマスに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える爆発を起こす。高台が爆発に巻き込まれると、その周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\nスキルは追加で<@ba.vdown>{extra_chant_duration}秒間<$ba.chant>詠唱することもでき、追加の詠唱を完了させ次第、残り<@ba.vdown>すべての<$ba.magicpoint>魔力を消費して発動する。<$ba.magicpoint>魔力を追加で<@ba.vdown>{sp_cost_extra}消費するごとに、爆発の回数が1回増加する\n<@ba.rem>手動で追加の詠唱を停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 40, "increment": 0.0 }, "prefabId": "skchr_marcil_3", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 5.0, "valueStr": null }, { "key": "extra_chant_duration", "value": 10.0, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 8.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null }, { "key": "mana_init", "value": 40.0, "valueStr": null }, { "key": "sp_cost_extra", "value": 8.0, "valueStr": null }, { "key": "atk_scale", "value": 3.7, "valueStr": null }, { "key": "interval", "value": 0.45, "valueStr": null }, { "key": "stun", "value": 3.5, "valueStr": null }, { "key": "trig_cnt", "value": 49.0, "valueStr": null } ] }, { "name": "爆破魔法", "rangeId": null, "description": "<$ba.chant>詠唱を<@ba.vdown>{chant_duration}秒間行ったあと、<$ba.magicpoint>魔力を<@ba.vdown>{skill_cost_min_sp}消費して、前方のマスに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える爆発を起こす。高台が爆発に巻き込まれると、その周囲にいる敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\nスキルは追加で<@ba.vdown>{extra_chant_duration}秒間<$ba.chant>詠唱することもでき、追加の詠唱を完了させ次第、残り<@ba.vdown>すべての<$ba.magicpoint>魔力を消費して発動する。<$ba.magicpoint>魔力を追加で<@ba.vdown>{sp_cost_extra}消費するごとに、爆発の回数が1回増加する\n<@ba.rem>手動で追加の詠唱を停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 40, "increment": 0.0 }, "prefabId": "skchr_marcil_3", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 5.0, "valueStr": null }, { "key": "extra_chant_duration", "value": 10.0, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 8.0, "valueStr": null }, { "key": "mana_max", "value": 80.0, "valueStr": null }, { "key": "mana_init", "value": 40.0, "valueStr": null }, { "key": "sp_cost_extra", "value": 8.0, "valueStr": null }, { "key": "atk_scale", "value": 3.9, "valueStr": null }, { "key": "interval", "value": 0.45, "valueStr": null }, { "key": "stun", "value": 4.0, "valueStr": null }, { "key": "trig_cnt", "value": 49.0, "valueStr": null } ] } ] }, "skchr_accast_1": { "skillId": "skchr_accast_1", "iconId": null, "hidden": false, "levels": [ { "name": "「我が記すものを記せ」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、ダメージ発生範囲が<@ba.vup>拡大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_accast_1", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.5, "valueStr": null } ] }, { "name": "「我が記すものを記せ」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、ダメージ発生範囲が<@ba.vup>拡大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_accast_1", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.5, "valueStr": null } ] }, { "name": "「我が記すものを記せ」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、ダメージ発生範囲が<@ba.vup>拡大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_accast_1", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 25.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.5, "valueStr": null } ] }, { "name": "「我が記すものを記せ」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、ダメージ発生範囲が<@ba.vup>拡大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_accast_1", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.5, "valueStr": null } ] }, { "name": "「我が記すものを記せ」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、ダメージ発生範囲が<@ba.vup>拡大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_accast_1", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.5, "valueStr": null } ] }, { "name": "「我が記すものを記せ」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、ダメージ発生範囲が<@ba.vup>拡大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_accast_1", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.5, "valueStr": null } ] }, { "name": "「我が記すものを記せ」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、ダメージ発生範囲が<@ba.vup>拡大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_accast_1", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 40.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.5, "valueStr": null } ] }, { "name": "「我が記すものを記せ」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、ダメージ発生範囲が<@ba.vup>拡大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_accast_1", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.5, "valueStr": null } ] }, { "name": "「我が記すものを記せ」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、ダメージ発生範囲が<@ba.vup>拡大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 19, "increment": 1.0 }, "prefabId": "skchr_accast_1", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.5, "valueStr": null } ] }, { "name": "「我が記すものを記せ」", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、ダメージ発生範囲が<@ba.vup>拡大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, 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"description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>大幅に短縮、ランダムで攻撃範囲内の敵最大<@ba.vup>{attack@max_target}体を攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 45, "increment": 1.0 }, "prefabId": "skchr_amgoat_3", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": -1.1, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null } ] }, { "name": "イラプション", "rangeId": "x-3", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>大幅に短縮、ランダムで攻撃範囲内の敵最大<@ba.vup>{attack@max_target}体を攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_amgoat_3", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.15, "valueStr": null }, { "key": "base_attack_time", "value": -1.1, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null } ] }, { "name": "イラプション", "rangeId": "x-3", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>大幅に短縮、ランダムで攻撃範囲内の敵最大<@ba.vup>{attack@max_target}体を攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 55, "increment": 1.0 }, "prefabId": "skchr_amgoat_3", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "base_attack_time", "value": -1.1, "valueStr": null }, { "key": "attack@max_target", "value": 6.0, "valueStr": null } ] } ] }, "skchr_cerber_1": { "skillId": "skchr_cerber_1", "iconId": null, "hidden": false, "levels": [ { "name": "「つめたいおの」", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象に<@ba.vup>{duration}秒間<$ba.root>バインドさせる。ブロックされていない敵を優先して攻撃する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cerber_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "duration", "value": 1.5, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "「つめたいおの」", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象に<@ba.vup>{duration}秒間<$ba.root>バインドさせる。ブロックされていない敵を優先して攻撃する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cerber_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.55, "valueStr": null }, { "key": "duration", "value": 1.5, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "「つめたいおの」", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象に<@ba.vup>{duration}秒間<$ba.root>バインドさせる。ブロックされていない敵を優先して攻撃する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cerber_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "duration", "value": 1.5, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "「つめたいおの」", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象に<@ba.vup>{duration}秒間<$ba.root>バインドさせる。ブロックされていない敵を優先して攻撃する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cerber_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.65, "valueStr": null }, { "key": "duration", "value": 2.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "「つめたいおの」", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象に<@ba.vup>{duration}秒間<$ba.root>バインドさせる。ブロックされていない敵を優先して攻撃する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cerber_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "duration", "value": 2.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "「つめたいおの」", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象に<@ba.vup>{duration}秒間<$ba.root>バインドさせる。ブロックされていない敵を優先して攻撃する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cerber_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.75, "valueStr": null }, { "key": "duration", "value": 2.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "「つめたいおの」", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象に<@ba.vup>{duration}秒間<$ba.root>バインドさせる。ブロックされていない敵を優先して攻撃する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cerber_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "duration", "value": 2.5, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null } ] }, { "name": "「つめたいおの」", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象に<@ba.vup>{duration}秒間<$ba.root>バインドさせる。ブロックされていない敵を優先して攻撃する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cerber_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "duration", "value": 2.5, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null } ] }, { "name": "「つめたいおの」", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象に<@ba.vup>{duration}秒間<$ba.root>バインドさせる。ブロックされていない敵を優先して攻撃する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cerber_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "duration", "value": 2.5, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] }, { "name": "「つめたいおの」", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象に<@ba.vup>{duration}秒間<$ba.root>バインドさせる。ブロックされていない敵を優先して攻撃する\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cerber_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null }, { "key": "duration", "value": 3.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] } ] }, "skchr_cerber_2": { "skillId": "skchr_cerber_2", "iconId": null, "hidden": false, "levels": [ { "name": "「あついないふ」", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>やや短縮し、防御力が一番高い敵を優先して攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_cerber_2", "duration": 30.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null } ] }, { "name": "「あついないふ」", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>やや短縮し、防御力が一番高い敵を優先して攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_cerber_2", "duration": 31.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null } ] }, { "name": "「あついないふ」", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>やや短縮し、防御力が一番高い敵を優先して攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_cerber_2", "duration": 32.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null } ] }, { "name": "「あついないふ」", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮し、防御力が一番高い敵を優先して攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_cerber_2", "duration": 33.0, "blackboard": [ { "key": "base_attack_time", "value": 0.6, "valueStr": null } ] }, { "name": "「あついないふ」", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮し、防御力が一番高い敵を優先して攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_cerber_2", "duration": 34.0, "blackboard": [ { "key": "base_attack_time", "value": 0.6, "valueStr": null } ] }, { "name": "「あついないふ」", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮し、防御力が一番高い敵を優先して攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_cerber_2", "duration": 35.0, "blackboard": [ { "key": "base_attack_time", "value": 0.6, "valueStr": null } ] }, { "name": "「あついないふ」", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>かなり短縮し、防御力が一番高い敵を優先して攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_cerber_2", "duration": 36.0, "blackboard": [ { "key": "base_attack_time", "value": 0.4, "valueStr": null } ] }, { "name": "「あついないふ」", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>大幅に短縮し、防御力が一番高い敵を優先して攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_cerber_2", "duration": 37.0, "blackboard": [ { "key": "base_attack_time", "value": 0.36, "valueStr": null } ] }, { "name": "「あついないふ」", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>大幅に短縮し、防御力が一番高い敵を優先して攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_cerber_2", "duration": 38.0, "blackboard": [ { "key": "base_attack_time", "value": 0.36, "valueStr": null } ] }, { "name": "「あついないふ」", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>超大幅に短縮し、防御力が一番高い敵を優先して攻撃する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_cerber_2", "duration": 40.0, "blackboard": [ { "key": "base_attack_time", "value": 0.33, "valueStr": null } ] } ] }, "skchr_cerber_3": { "skillId": "skchr_cerber_3", "iconId": null, "hidden": false, "levels": [ { "name": "「おもたいやり」", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>物理攻撃になり、防御力が一番低い敵を優先して攻撃し、対象の一部の特殊能力を<@ba.vup>{attack@silence}秒間無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_cerber_3", "duration": 55.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@silence", "value": 2.0, "valueStr": null } ] }, { "name": "「おもたいやり」", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>物理攻撃になり、防御力が一番低い敵を優先して攻撃し、対象の一部の特殊能力を<@ba.vup>{attack@silence}秒間無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 37, "increment": 1.0 }, "prefabId": "skchr_cerber_3", "duration": 55.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "attack@silence", "value": 2.0, "valueStr": null } ] }, { "name": "「おもたいやり」", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>物理攻撃になり、防御力が一番低い敵を優先して攻撃し、対象の一部の特殊能力を<@ba.vup>{attack@silence}秒間無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 39, "increment": 1.0 }, "prefabId": "skchr_cerber_3", "duration": 55.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "attack@silence", "value": 2.0, "valueStr": null } ] }, { "name": "「おもたいやり」", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>物理攻撃になり、防御力が一番低い敵を優先して攻撃し、対象の一部の特殊能力を<@ba.vup>{attack@silence}秒間無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 41, "increment": 1.0 }, "prefabId": "skchr_cerber_3", "duration": 56.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "attack@silence", "value": 2.5, "valueStr": null } ] }, { "name": "「おもたいやり」", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>物理攻撃になり、防御力が一番低い敵を優先して攻撃し、対象の一部の特殊能力を<@ba.vup>{attack@silence}秒間無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 43, "increment": 1.0 }, "prefabId": "skchr_cerber_3", "duration": 56.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "attack@silence", "value": 2.5, "valueStr": null } ] }, { "name": "「おもたいやり」", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>物理攻撃になり、防御力が一番低い敵を優先して攻撃し、対象の一部の特殊能力を<@ba.vup>{attack@silence}秒間無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 45, "increment": 1.0 }, "prefabId": "skchr_cerber_3", "duration": 56.0, "blackboard": [ { "key": "atk", "value": 1.5, "valueStr": null }, { "key": "attack@silence", "value": 2.5, "valueStr": null } ] }, { "name": "「おもたいやり」", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>物理攻撃になり、防御力が一番低い敵を優先して攻撃し、対象の一部の特殊能力を<@ba.vup>{attack@silence}秒間無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 47, "increment": 1.0 }, "prefabId": "skchr_cerber_3", "duration": 57.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "attack@silence", "value": 3.0, "valueStr": null } ] }, { "name": "「おもたいやり」", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>物理攻撃になり、防御力が一番低い敵を優先して攻撃し、対象の一部の特殊能力を<@ba.vup>{attack@silence}秒間無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 49, "increment": 1.0 }, "prefabId": "skchr_cerber_3", "duration": 58.0, "blackboard": [ { "key": "atk", "value": 1.75, "valueStr": null }, { "key": "attack@silence", "value": 3.5, "valueStr": null } ] }, { "name": "「おもたいやり」", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>物理攻撃になり、防御力が一番低い敵を優先して攻撃し、対象の一部の特殊能力を<@ba.vup>{attack@silence}秒間無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 52, "increment": 1.0 }, "prefabId": "skchr_cerber_3", "duration": 59.0, "blackboard": [ { "key": "atk", "value": 1.9, "valueStr": null }, { "key": "attack@silence", "value": 4.0, "valueStr": null } ] }, { "name": "「おもたいやり」", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>物理攻撃になり、防御力が一番低い敵を優先して攻撃し、対象の一部の特殊能力を<@ba.vup>{attack@silence}秒間無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 55, "increment": 1.0 }, "prefabId": "skchr_cerber_3", "duration": 60.0, "blackboard": [ { "key": "atk", "value": 2.1, "valueStr": null }, { "key": "attack@silence", "value": 5.0, "valueStr": null } ] } ] }, "skchr_heyak_1": { "skillId": "skchr_heyak_1", "iconId": null, "hidden": false, "levels": [ { "name": "探求せんがため", "rangeId": null, "description": "次の通常攻撃時、攻撃対象数+1、対象に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。攻撃対象が<@ba.vup>1体のみの場合、相手を<@ba.vup>{levitate}秒間<$ba.levitate>浮遊させる\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_heyak_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "levitate", "value": 2.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "探求せんがため", "rangeId": null, "description": "次の通常攻撃時、攻撃対象数+1、対象に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。攻撃対象が<@ba.vup>1体のみの場合、相手を<@ba.vup>{levitate}秒間<$ba.levitate>浮遊させる\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_heyak_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "levitate", "value": 2.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "探求せんがため", "rangeId": null, "description": "次の通常攻撃時、攻撃対象数+1、対象に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。攻撃対象が<@ba.vup>1体のみの場合、相手を<@ba.vup>{levitate}秒間<$ba.levitate>浮遊させる\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_heyak_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "levitate", "value": 2.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "探求せんがため", "rangeId": null, "description": "次の通常攻撃時、攻撃対象数+1、対象に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。攻撃対象が<@ba.vup>1体のみの場合、相手を<@ba.vup>{levitate}秒間<$ba.levitate>浮遊させる\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_heyak_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "levitate", "value": 2.5, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "探求せんがため", "rangeId": null, "description": "次の通常攻撃時、攻撃対象数+1、対象に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。攻撃対象が<@ba.vup>1体のみの場合、相手を<@ba.vup>{levitate}秒間<$ba.levitate>浮遊させる\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_heyak_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null }, { "key": "levitate", "value": 2.5, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "探求せんがため", "rangeId": null, "description": "次の通常攻撃時、攻撃対象数+1、対象に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。攻撃対象が<@ba.vup>1体のみの場合、相手を<@ba.vup>{levitate}秒間<$ba.levitate>浮遊させる\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_heyak_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "levitate", "value": 2.5, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "探求せんがため", "rangeId": null, "description": "次の通常攻撃時、攻撃対象数+1、対象に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。攻撃対象が<@ba.vup>1体のみの場合、相手を<@ba.vup>{levitate}秒間<$ba.levitate>浮遊させる\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_heyak_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.4, "valueStr": null }, { "key": "levitate", "value": 3.0, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null } ] }, { "name": "探求せんがため", "rangeId": null, "description": "次の通常攻撃時、攻撃対象数+1、対象に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。攻撃対象が<@ba.vup>1体のみの場合、相手を<@ba.vup>{levitate}秒間<$ba.levitate>浮遊させる\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_heyak_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.6, "valueStr": null }, { "key": "levitate", "value": 3.5, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null } ] }, { "name": "探求せんがため", "rangeId": null, "description": "次の通常攻撃時、攻撃対象数+1、対象に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。攻撃対象が<@ba.vup>1体のみの場合、相手を<@ba.vup>{levitate}秒間<$ba.levitate>浮遊させる\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_heyak_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.8, "valueStr": null }, { "key": "levitate", "value": 3.5, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] }, { "name": "探求せんがため", "rangeId": null, "description": "次の通常攻撃時、攻撃対象数+1、対象に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。攻撃対象が<@ba.vup>1体のみの場合、相手を<@ba.vup>{levitate}秒間<$ba.levitate>浮遊させる\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_heyak_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 3.0, "valueStr": null }, { "key": "levitate", "value": 4.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] } ] }, "skchr_heyak_2": { "skillId": "skchr_heyak_2", "iconId": null, "hidden": false, "levels": [ { "name": "星々のうねり", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>9回連続攻撃になり、ランダムで範囲内の敵を攻撃する。1回攻撃するごとに<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@levitate}秒間<$ba.levitate>浮遊させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_heyak_2", "duration": 16.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.2, "valueStr": null }, { "key": "attack@prob", "value": 0.08, "valueStr": null }, { "key": "attack@levitate", "value": 1.0, "valueStr": null } ] }, { "name": "星々のうねり", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>9回連続攻撃になり、ランダムで範囲内の敵を攻撃する。1回攻撃するごとに<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@levitate}秒間<$ba.levitate>浮遊させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_heyak_2", "duration": 16.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.22, "valueStr": null }, { "key": "attack@prob", "value": 0.08, "valueStr": null }, { "key": "attack@levitate", "value": 1.0, "valueStr": null } ] }, { "name": "星々のうねり", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>9回連続攻撃になり、ランダムで範囲内の敵を攻撃する。1回攻撃するごとに<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@levitate}秒間<$ba.levitate>浮遊させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_heyak_2", "duration": 16.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.24, "valueStr": null }, { "key": "attack@prob", "value": 0.08, "valueStr": null }, { "key": "attack@levitate", "value": 1.0, "valueStr": null } ] }, { "name": "星々のうねり", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>9回連続攻撃になり、ランダムで範囲内の敵を攻撃する。1回攻撃するごとに<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@levitate}秒間<$ba.levitate>浮遊させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_heyak_2", "duration": 16.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.27, "valueStr": null }, { "key": "attack@prob", "value": 0.1, "valueStr": null }, { "key": "attack@levitate", "value": 1.0, "valueStr": null } ] }, { "name": "星々のうねり", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>9回連続攻撃になり、ランダムで範囲内の敵を攻撃する。1回攻撃するごとに<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@levitate}秒間<$ba.levitate>浮遊させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_heyak_2", "duration": 16.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.29, "valueStr": null }, { "key": "attack@prob", "value": 0.1, "valueStr": null }, { "key": "attack@levitate", "value": 1.0, "valueStr": null } ] }, { "name": "星々のうねり", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>9回連続攻撃になり、ランダムで範囲内の敵を攻撃する。1回攻撃するごとに<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@levitate}秒間<$ba.levitate>浮遊させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_heyak_2", "duration": 16.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.31, "valueStr": null }, { "key": "attack@prob", "value": 0.1, "valueStr": null }, { "key": "attack@levitate", "value": 1.0, "valueStr": null } ] }, { "name": "星々のうねり", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>9回連続攻撃になり、ランダムで範囲内の敵を攻撃する。1回攻撃するごとに<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@levitate}秒間<$ba.levitate>浮遊させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_heyak_2", "duration": 16.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.35, "valueStr": null }, { "key": "attack@prob", "value": 0.12, "valueStr": null }, { "key": "attack@levitate", "value": 1.0, "valueStr": null } ] }, { "name": "星々のうねり", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>9回連続攻撃になり、ランダムで範囲内の敵を攻撃する。1回攻撃するごとに<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@levitate}秒間<$ba.levitate>浮遊させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_heyak_2", "duration": 16.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.38, "valueStr": null }, { "key": "attack@prob", "value": 0.13, "valueStr": null }, { "key": "attack@levitate", "value": 1.0, "valueStr": null } ] }, { "name": "星々のうねり", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>9回連続攻撃になり、ランダムで範囲内の敵を攻撃する。1回攻撃するごとに<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@levitate}秒間<$ba.levitate>浮遊させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 24, "increment": 1.0 }, "prefabId": "skchr_heyak_2", "duration": 16.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.41, "valueStr": null }, { "key": "attack@prob", "value": 0.14, "valueStr": null }, { "key": "attack@levitate", "value": 1.0, "valueStr": null } ] }, { "name": "星々のうねり", "rangeId": null, "description": "通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>9回連続攻撃になり、ランダムで範囲内の敵を攻撃する。1回攻撃するごとに<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@levitate}秒間<$ba.levitate>浮遊させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_heyak_2", "duration": 16.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.45, "valueStr": null }, { "key": "attack@prob", "value": 0.15, "valueStr": null }, { "key": "attack@levitate", "value": 1.0, "valueStr": null } ] } ] }, "skchr_heyak_3": { "skillId": "skchr_heyak_3", "iconId": null, "hidden": false, "levels": [ { "name": "博識者の妄言", "rangeId": "3-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔<@ba.vdown>延長、通常攻撃が前方へ直線で移動する旋風になる。旋風の与ダメージは移動距離に応じて上昇し、3マス目で最大に達する。また、旋風が最初に命中した対象を<@ba.vup>{attack@levitate}秒間<$ba.levitate>浮遊させ、最大で攻撃力の<@ba.vup>{attack@max_atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_heyak_3", "duration": 45.0, "blackboard": [ { "key": "attack@min_atk_scale", "value": 2.13, "valueStr": null }, { "key": "attack@max_atk_scale", "value": 3.2, "valueStr": null }, { "key": "attack@levitate", "value": 1.6, "valueStr": null }, { "key": "base_attack_time", "value": 1.4, "valueStr": null } ] }, { "name": "博識者の妄言", "rangeId": "3-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔<@ba.vdown>延長、通常攻撃が前方へ直線で移動する旋風になる。旋風の与ダメージは移動距離に応じて上昇し、3マス目で最大に達する。また、旋風が最初に命中した対象を<@ba.vup>{attack@levitate}秒間<$ba.levitate>浮遊させ、最大で攻撃力の<@ba.vup>{attack@max_atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 69, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_heyak_3", "duration": 45.0, "blackboard": [ { "key": "attack@min_atk_scale", "value": 2.2, "valueStr": null }, { "key": "attack@max_atk_scale", "value": 3.3, "valueStr": null }, { "key": "attack@levitate", "value": 1.6, "valueStr": null }, { "key": "base_attack_time", "value": 1.4, "valueStr": null } ] }, { "name": "博識者の妄言", "rangeId": "3-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔<@ba.vdown>延長、通常攻撃が前方へ直線で移動する旋風になる。旋風の与ダメージは移動距離に応じて上昇し、3マス目で最大に達する。また、旋風が最初に命中した対象を<@ba.vup>{attack@levitate}秒間<$ba.levitate>浮遊させ、最大で攻撃力の<@ba.vup>{attack@max_atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 68, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_heyak_3", "duration": 45.0, "blackboard": [ { "key": "attack@min_atk_scale", "value": 2.27, "valueStr": null }, { "key": "attack@max_atk_scale", "value": 3.4, "valueStr": null }, { "key": "attack@levitate", "value": 1.6, "valueStr": null }, { "key": "base_attack_time", "value": 1.4, "valueStr": null } ] }, { "name": "博識者の妄言", "rangeId": "3-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔<@ba.vdown>延長、通常攻撃が前方へ直線で移動する旋風になる。旋風の与ダメージは移動距離に応じて上昇し、3マス目で最大に達する。また、旋風が最初に命中した対象を<@ba.vup>{attack@levitate}秒間<$ba.levitate>浮遊させ、最大で攻撃力の<@ba.vup>{attack@max_atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 67, "initSp": 41, "increment": 1.0 }, "prefabId": "skchr_heyak_3", "duration": 45.0, "blackboard": [ { "key": "attack@min_atk_scale", "value": 2.33, "valueStr": null }, { "key": "attack@max_atk_scale", "value": 3.5, "valueStr": null }, { "key": "attack@levitate", "value": 1.8, "valueStr": null }, { "key": "base_attack_time", "value": 1.4, "valueStr": null } ] }, { "name": "博識者の妄言", "rangeId": "3-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔<@ba.vdown>延長、通常攻撃が前方へ直線で移動する旋風になる。旋風の与ダメージは移動距離に応じて上昇し、3マス目で最大に達する。また、旋風が最初に命中した対象を<@ba.vup>{attack@levitate}秒間<$ba.levitate>浮遊させ、最大で攻撃力の<@ba.vup>{attack@max_atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 66, "initSp": 41, "increment": 1.0 }, "prefabId": "skchr_heyak_3", "duration": 45.0, "blackboard": [ { "key": "attack@min_atk_scale", "value": 2.4, "valueStr": null }, { "key": "attack@max_atk_scale", "value": 3.6, "valueStr": null }, { "key": "attack@levitate", "value": 1.8, "valueStr": null }, { "key": "base_attack_time", "value": 1.4, "valueStr": null } ] }, { "name": "博識者の妄言", "rangeId": "3-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔<@ba.vdown>延長、通常攻撃が前方へ直線で移動する旋風になる。旋風の与ダメージは移動距離に応じて上昇し、3マス目で最大に達する。また、旋風が最初に命中した対象を<@ba.vup>{attack@levitate}秒間<$ba.levitate>浮遊させ、最大で攻撃力の<@ba.vup>{attack@max_atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 41, "increment": 1.0 }, "prefabId": "skchr_heyak_3", "duration": 45.0, "blackboard": [ { "key": "attack@min_atk_scale", "value": 2.47, "valueStr": null }, { "key": "attack@max_atk_scale", "value": 3.7, "valueStr": null }, { "key": "attack@levitate", "value": 1.8, "valueStr": null }, { "key": "base_attack_time", "value": 1.4, "valueStr": null } ] }, { "name": "博識者の妄言", "rangeId": "3-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔<@ba.vdown>延長、通常攻撃が前方へ直線で移動する旋風になる。旋風の与ダメージは移動距離に応じて上昇し、3マス目で最大に達する。また、旋風が最初に命中した対象を<@ba.vup>{attack@levitate}秒間<$ba.levitate>浮遊させ、最大で攻撃力の<@ba.vup>{attack@max_atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 64, "initSp": 42, "increment": 1.0 }, "prefabId": "skchr_heyak_3", "duration": 45.0, "blackboard": [ { "key": "attack@min_atk_scale", "value": 2.53, "valueStr": null }, { "key": "attack@max_atk_scale", "value": 3.8, "valueStr": null }, { "key": "attack@levitate", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.4, "valueStr": null } ] }, { "name": "博識者の妄言", "rangeId": "3-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔<@ba.vdown>延長、通常攻撃が前方へ直線で移動する旋風になる。旋風の与ダメージは移動距離に応じて上昇し、3マス目で最大に達する。また、旋風が最初に命中した対象を<@ba.vup>{attack@levitate}秒間<$ba.levitate>浮遊させ、最大で攻撃力の<@ba.vup>{attack@max_atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 63, "initSp": 43, "increment": 1.0 }, "prefabId": "skchr_heyak_3", "duration": 45.0, "blackboard": [ { "key": "attack@min_atk_scale", "value": 2.67, "valueStr": null }, { "key": "attack@max_atk_scale", "value": 4.0, "valueStr": null }, { "key": "attack@levitate", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.4, "valueStr": null } ] }, { "name": "博識者の妄言", "rangeId": "3-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔<@ba.vdown>延長、通常攻撃が前方へ直線で移動する旋風になる。旋風の与ダメージは移動距離に応じて上昇し、3マス目で最大に達する。また、旋風が最初に命中した対象を<@ba.vup>{attack@levitate}秒間<$ba.levitate>浮遊させ、最大で攻撃力の<@ba.vup>{attack@max_atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 62, "initSp": 44, "increment": 1.0 }, "prefabId": "skchr_heyak_3", "duration": 45.0, "blackboard": [ { "key": "attack@min_atk_scale", "value": 2.73, "valueStr": null }, { "key": "attack@max_atk_scale", "value": 4.1, "valueStr": null }, { "key": "attack@levitate", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.4, "valueStr": null } ] }, { "name": "博識者の妄言", "rangeId": "3-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔<@ba.vdown>延長、通常攻撃が前方へ直線で移動する旋風になる。旋風の与ダメージは移動距離に応じて上昇し、3マス目で最大に達する。また、旋風が最初に命中した対象を<@ba.vup>{attack@levitate}秒間<$ba.levitate>浮遊させ、最大で攻撃力の<@ba.vup>{attack@max_atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 45, "increment": 1.0 }, "prefabId": "skchr_heyak_3", "duration": 45.0, "blackboard": [ { "key": "attack@min_atk_scale", "value": 2.8, "valueStr": null }, { "key": "attack@max_atk_scale", "value": 4.2, "valueStr": null }, { "key": "attack@levitate", "value": 2.2, "valueStr": null }, { "key": "base_attack_time", "value": 1.4, "valueStr": null } ] } ] }, "skchr_logos_1": { "skillId": "skchr_logos_1", "iconId": null, "hidden": false, "levels": [ { "name": "歿亡", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内にいるHP残量がロゴスの攻撃力の<@ba.vup>{attack@kill_atk_scale:0%}より低い敵を即座に倒し、対象の倒れる直前のHPと同等の術ダメージを範囲内のランダムな敵1体に与える\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_logos_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack@kill_atk_scale", "value": 0.6, "valueStr": null }, { "key": "attack@kill_damage", "value": 9999999.0, "valueStr": null } ] }, { "name": "歿亡", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内にいるHP残量がロゴスの攻撃力の<@ba.vup>{attack@kill_atk_scale:0%}より低い敵を即座に倒し、対象の倒れる直前のHPと同等の術ダメージを範囲内のランダムな敵1体に与える\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 78, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_logos_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack@kill_atk_scale", "value": 0.7, "valueStr": null }, { "key": "attack@kill_damage", "value": 9999999.0, "valueStr": null } ] }, { "name": "歿亡", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内にいるHP残量がロゴスの攻撃力の<@ba.vup>{attack@kill_atk_scale:0%}より低い敵を即座に倒し、対象の倒れる直前のHPと同等の術ダメージを範囲内のランダムな敵1体に与える\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 76, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_logos_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@kill_atk_scale", "value": 0.8, "valueStr": null }, { "key": "attack@kill_damage", "value": 9999999.0, "valueStr": null } ] }, { "name": "歿亡", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内にいるHP残量がロゴスの攻撃力の<@ba.vup>{attack@kill_atk_scale:0%}より低い敵を即座に倒し、対象の倒れる直前のHPと同等の術ダメージを範囲内のランダムな敵1体に与える\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 74, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_logos_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@kill_atk_scale", "value": 0.9, "valueStr": null }, { "key": "attack@kill_damage", "value": 9999999.0, "valueStr": null } ] }, { "name": "歿亡", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内にいるHP残量がロゴスの攻撃力の<@ba.vup>{attack@kill_atk_scale:0%}より低い敵を即座に倒し、対象の倒れる直前のHPと同等の術ダメージを範囲内のランダムな敵1体に与える\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 72, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_logos_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@kill_atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@kill_damage", "value": 9999999.0, "valueStr": null } ] }, { "name": "歿亡", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内にいるHP残量がロゴスの攻撃力の<@ba.vup>{attack@kill_atk_scale:0%}より低い敵を即座に倒し、対象の倒れる直前のHPと同等の術ダメージを範囲内のランダムな敵1体に与える\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_logos_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@kill_atk_scale", "value": 1.1, "valueStr": null }, { "key": "attack@kill_damage", "value": 9999999.0, "valueStr": null } ] }, { "name": "歿亡", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内にいるHP残量がロゴスの攻撃力の<@ba.vup>{attack@kill_atk_scale:0%}より低い敵を即座に倒し、対象の倒れる直前のHPと同等の術ダメージを範囲内のランダムな敵1体に与える\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 68, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_logos_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@kill_atk_scale", "value": 1.2, "valueStr": null }, { "key": "attack@kill_damage", "value": 9999999.0, "valueStr": null } ] }, { "name": "歿亡", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内にいるHP残量がロゴスの攻撃力の<@ba.vup>{attack@kill_atk_scale:0%}より低い敵を即座に倒し、対象の倒れる直前のHPと同等の術ダメージを範囲内のランダムな敵1体に与える\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 64, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_logos_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@kill_atk_scale", "value": 1.3, "valueStr": null }, { "key": "attack@kill_damage", "value": 9999999.0, "valueStr": null } ] }, { "name": "歿亡", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内にいるHP残量がロゴスの攻撃力の<@ba.vup>{attack@kill_atk_scale:0%}より低い敵を即座に倒し、対象の倒れる直前のHPと同等の術ダメージを範囲内のランダムな敵1体に与える\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 62, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_logos_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack@kill_atk_scale", "value": 1.4, "valueStr": null }, { "key": "attack@kill_damage", "value": 9999999.0, "valueStr": null } ] }, { "name": "歿亡", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内にいるHP残量がロゴスの攻撃力の<@ba.vup>{attack@kill_atk_scale:0%}より低い敵を即座に倒し、対象の倒れる直前のHPと同等の術ダメージを範囲内のランダムな敵1体に与える\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_logos_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@kill_atk_scale", "value": 1.5, "valueStr": null }, { "key": "attack@kill_damage", "value": 9999999.0, "valueStr": null } ] } ] }, "skchr_logos_2": { "skillId": "skchr_logos_2", "iconId": null, "hidden": false, "levels": [ { "name": "提喩", "rangeId": null, "description": "術耐性<@ba.vup>+{magic_resistance}、通常攻撃が敵1体をロックオンし、<@ba.vup>{attack@cooldown}秒ごとに攻撃力の<@ba.vup>{attack@atk_scale_base:0%}の術ダメージを与えるものに変化する。同一対象への与ダメージは徐々に<@ba.vup>3倍まで上昇し、対象の移動速度を徐々に<@ba.vup>40%まで低下させる(ロックオンから5秒後に上限に達する)。中断されるか、対象が倒れると効果がリセットされ、新たな対象をロックオンして攻撃を継続する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_logos_2", "duration": 20.0, "blackboard": [ { "key": "magic_resistance", "value": 30.0, "valueStr": null }, { "key": "attack@cooldown", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_base", "value": 0.2, "valueStr": null }, { "key": "attack@atk_scale_delta", "value": 0.04, "valueStr": null }, { "key": "attack@move_speed", "value": -0.06, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 10.0, "valueStr": null } ] }, { "name": "提喩", "rangeId": null, "description": "術耐性<@ba.vup>+{magic_resistance}、通常攻撃が敵1体をロックオンし、<@ba.vup>{attack@cooldown}秒ごとに攻撃力の<@ba.vup>{attack@atk_scale_base:0%}の術ダメージを与えるものに変化する。同一対象への与ダメージは徐々に<@ba.vup>3倍まで上昇し、対象の移動速度を徐々に<@ba.vup>40%まで低下させる(ロックオンから5秒後に上限に達する)。中断されるか、対象が倒れると効果がリセットされ、新たな対象をロックオンして攻撃を継続する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_logos_2", "duration": 20.0, "blackboard": [ { "key": "magic_resistance", "value": 30.0, "valueStr": null }, { "key": "attack@cooldown", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_base", "value": 0.25, "valueStr": null }, { "key": "attack@atk_scale_delta", "value": 0.05, "valueStr": null }, { "key": "attack@move_speed", "value": -0.06, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 10.0, "valueStr": null } ] }, { "name": "提喩", "rangeId": null, "description": "術耐性<@ba.vup>+{magic_resistance}、通常攻撃が敵1体をロックオンし、<@ba.vup>{attack@cooldown}秒ごとに攻撃力の<@ba.vup>{attack@atk_scale_base:0%}の術ダメージを与えるものに変化する。同一対象への与ダメージは徐々に<@ba.vup>3倍まで上昇し、対象の移動速度を徐々に<@ba.vup>40%まで低下させる(ロックオンから5秒後に上限に達する)。中断されるか、対象が倒れると効果がリセットされ、新たな対象をロックオンして攻撃を継続する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_logos_2", "duration": 20.0, "blackboard": [ { "key": "magic_resistance", "value": 30.0, "valueStr": null }, { "key": "attack@cooldown", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_base", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale_delta", "value": 0.06, "valueStr": null }, { "key": "attack@move_speed", "value": -0.06, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 10.0, "valueStr": null } ] }, { "name": "提喩", "rangeId": null, "description": "術耐性<@ba.vup>+{magic_resistance}、通常攻撃が敵1体をロックオンし、<@ba.vup>{attack@cooldown}秒ごとに攻撃力の<@ba.vup>{attack@atk_scale_base:0%}の術ダメージを与えるものに変化する。同一対象への与ダメージは徐々に<@ba.vup>3倍まで上昇し、対象の移動速度を徐々に<@ba.vup>40%まで低下させる(ロックオンから5秒後に上限に達する)。中断されるか、対象が倒れると効果がリセットされ、新たな対象をロックオンして攻撃を継続する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_logos_2", "duration": 20.0, "blackboard": [ { "key": "magic_resistance", "value": 40.0, "valueStr": null }, { "key": "attack@cooldown", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_base", "value": 0.35, "valueStr": null }, { "key": "attack@atk_scale_delta", "value": 0.07, "valueStr": null }, { "key": "attack@move_speed", "value": -0.06, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 10.0, "valueStr": null } ] }, { "name": "提喩", "rangeId": null, "description": "術耐性<@ba.vup>+{magic_resistance}、通常攻撃が敵1体をロックオンし、<@ba.vup>{attack@cooldown}秒ごとに攻撃力の<@ba.vup>{attack@atk_scale_base:0%}の術ダメージを与えるものに変化する。同一対象への与ダメージは徐々に<@ba.vup>3倍まで上昇し、対象の移動速度を徐々に<@ba.vup>40%まで低下させる(ロックオンから5秒後に上限に達する)。中断されるか、対象が倒れると効果がリセットされ、新たな対象をロックオンして攻撃を継続する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_logos_2", "duration": 20.0, "blackboard": [ { "key": "magic_resistance", "value": 40.0, "valueStr": null }, { "key": "attack@cooldown", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_base", "value": 0.4, "valueStr": null }, { "key": "attack@atk_scale_delta", "value": 0.08, "valueStr": null }, { "key": "attack@move_speed", "value": -0.06, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 10.0, "valueStr": null } ] }, { "name": "提喩", "rangeId": null, "description": "術耐性<@ba.vup>+{magic_resistance}、通常攻撃が敵1体をロックオンし、<@ba.vup>{attack@cooldown}秒ごとに攻撃力の<@ba.vup>{attack@atk_scale_base:0%}の術ダメージを与えるものに変化する。同一対象への与ダメージは徐々に<@ba.vup>3倍まで上昇し、対象の移動速度を徐々に<@ba.vup>40%まで低下させる(ロックオンから5秒後に上限に達する)。中断されるか、対象が倒れると効果がリセットされ、新たな対象をロックオンして攻撃を継続する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_logos_2", "duration": 20.0, "blackboard": [ { "key": "magic_resistance", "value": 40.0, "valueStr": null }, { "key": "attack@cooldown", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_base", "value": 0.45, "valueStr": null }, { "key": "attack@atk_scale_delta", "value": 0.09, "valueStr": null }, { "key": "attack@move_speed", "value": -0.06, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 10.0, "valueStr": null } ] }, { "name": "提喩", "rangeId": null, "description": "術耐性<@ba.vup>+{magic_resistance}、通常攻撃が敵1体をロックオンし、<@ba.vup>{attack@cooldown}秒ごとに攻撃力の<@ba.vup>{attack@atk_scale_base:0%}の術ダメージを与えるものに変化する。同一対象への与ダメージは徐々に<@ba.vup>3倍まで上昇し、対象の移動速度を徐々に<@ba.vup>40%まで低下させる(ロックオンから5秒後に上限に達する)。中断されるか、対象が倒れると効果がリセットされ、新たな対象をロックオンして攻撃を継続する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_logos_2", "duration": 20.0, "blackboard": [ { "key": "magic_resistance", "value": 50.0, "valueStr": null }, { "key": "attack@cooldown", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_base", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_delta", "value": 0.1, "valueStr": null }, { "key": "attack@move_speed", "value": -0.06, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 10.0, "valueStr": null } ] }, { "name": "提喩", "rangeId": null, "description": "術耐性<@ba.vup>+{magic_resistance}、通常攻撃が敵1体をロックオンし、<@ba.vup>{attack@cooldown}秒ごとに攻撃力の<@ba.vup>{attack@atk_scale_base:0%}の術ダメージを与えるものに変化する。同一対象への与ダメージは徐々に<@ba.vup>3倍まで上昇し、対象の移動速度を徐々に<@ba.vup>40%まで低下させる(ロックオンから5秒後に上限に達する)。中断されるか、対象が倒れると効果がリセットされ、新たな対象をロックオンして攻撃を継続する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_logos_2", "duration": 20.0, "blackboard": [ { "key": "magic_resistance", "value": 60.0, "valueStr": null }, { "key": "attack@cooldown", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_base", "value": 0.6, "valueStr": null }, { "key": "attack@atk_scale_delta", "value": 0.12, "valueStr": null }, { "key": "attack@move_speed", "value": -0.06, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 10.0, "valueStr": null } ] }, { "name": "提喩", "rangeId": null, "description": "術耐性<@ba.vup>+{magic_resistance}、通常攻撃が敵1体をロックオンし、<@ba.vup>{attack@cooldown}秒ごとに攻撃力の<@ba.vup>{attack@atk_scale_base:0%}の術ダメージを与えるものに変化する。同一対象への与ダメージは徐々に<@ba.vup>3倍まで上昇し、対象の移動速度を徐々に<@ba.vup>40%まで低下させる(ロックオンから5秒後に上限に達する)。中断されるか、対象が倒れると効果がリセットされ、新たな対象をロックオンして攻撃を継続する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_logos_2", "duration": 20.0, "blackboard": [ { "key": "magic_resistance", "value": 60.0, "valueStr": null }, { "key": "attack@cooldown", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_base", "value": 0.65, "valueStr": null }, { "key": "attack@atk_scale_delta", "value": 0.13, "valueStr": null }, { "key": "attack@move_speed", "value": -0.06, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 10.0, "valueStr": null } ] }, { "name": "提喩", "rangeId": null, "description": "術耐性<@ba.vup>+{magic_resistance}、通常攻撃が敵1体をロックオンし、<@ba.vup>{attack@cooldown}秒ごとに攻撃力の<@ba.vup>{attack@atk_scale_base:0%}の術ダメージを与えるものに変化する。同一対象への与ダメージは徐々に<@ba.vup>3倍まで上昇し、対象の移動速度を徐々に<@ba.vup>40%まで低下させる(ロックオンから5秒後に上限に達する)。中断されるか、対象が倒れると効果がリセットされ、新たな対象をロックオンして攻撃を継続する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_logos_2", "duration": 20.0, "blackboard": [ { "key": "magic_resistance", "value": 70.0, "valueStr": null }, { "key": "attack@cooldown", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_base", "value": 0.75, "valueStr": null }, { "key": "attack@atk_scale_delta", "value": 0.15, "valueStr": null }, { "key": "attack@move_speed", "value": -0.06, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 10.0, "valueStr": null } ] } ] }, "skchr_logos_3": { "skillId": "skchr_logos_3", "iconId": null, "hidden": false, "levels": [ { "name": "差延視界", "rangeId": "3-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、敵<@ba.vup>{attack@max_target}体を同時に攻撃する。攻撃範囲内にいる敵の投射物の飛行速度を<@ba.vup>大幅に低下させ、スキル終了時に範囲内の投射物をすべて<@ba.vup>除去する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_logos_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "projectile_move_scale", "value": 0.05, "valueStr": null } ] }, { "name": "差延視界", "rangeId": "3-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、敵<@ba.vup>{attack@max_target}体を同時に攻撃する。攻撃範囲内にいる敵の投射物の飛行速度を<@ba.vup>大幅に低下させ、スキル終了時に範囲内の投射物をすべて<@ba.vup>除去する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_logos_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "projectile_move_scale", "value": 0.05, "valueStr": null } ] }, { "name": "差延視界", "rangeId": "3-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、敵<@ba.vup>{attack@max_target}体を同時に攻撃する。攻撃範囲内にいる敵の投射物の飛行速度を<@ba.vup>大幅に低下させ、スキル終了時に範囲内の投射物をすべて<@ba.vup>除去する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_logos_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "projectile_move_scale", "value": 0.05, "valueStr": null } ] }, { "name": "差延視界", "rangeId": "3-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、敵<@ba.vup>{attack@max_target}体を同時に攻撃する。攻撃範囲内にいる敵の投射物の飛行速度を<@ba.vup>大幅に低下させ、スキル終了時に範囲内の投射物をすべて<@ba.vup>除去する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_logos_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "projectile_move_scale", "value": 0.05, "valueStr": null } ] }, { "name": "差延視界", "rangeId": "3-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、敵<@ba.vup>{attack@max_target}体を同時に攻撃する。攻撃範囲内にいる敵の投射物の飛行速度を<@ba.vup>大幅に低下させ、スキル終了時に範囲内の投射物をすべて<@ba.vup>除去する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_logos_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.8, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "projectile_move_scale", "value": 0.05, "valueStr": null } ] }, { "name": "差延視界", "rangeId": "3-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、敵<@ba.vup>{attack@max_target}体を同時に攻撃する。攻撃範囲内にいる敵の投射物の飛行速度を<@ba.vup>大幅に低下させ、スキル終了時に範囲内の投射物をすべて<@ba.vup>除去する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_logos_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 2.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "projectile_move_scale", "value": 0.05, "valueStr": null } ] }, { "name": "差延視界", "rangeId": "3-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、敵<@ba.vup>{attack@max_target}体を同時に攻撃する。攻撃範囲内にいる敵の投射物の飛行速度を<@ba.vup>大幅に低下させ、スキル終了時に範囲内の投射物をすべて<@ba.vup>除去する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_logos_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 2.2, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "projectile_move_scale", "value": 0.05, "valueStr": null } ] }, { "name": "差延視界", "rangeId": "3-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、敵<@ba.vup>{attack@max_target}体を同時に攻撃する。攻撃範囲内にいる敵の投射物の飛行速度を<@ba.vup>大幅に低下させ、スキル終了時に範囲内の投射物をすべて<@ba.vup>除去する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_logos_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 2.4, "valueStr": null }, { "key": "attack@max_target", "value": 4.0, "valueStr": null }, { "key": "projectile_move_scale", "value": 0.05, "valueStr": null } ] }, { "name": "差延視界", "rangeId": "3-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、敵<@ba.vup>{attack@max_target}体を同時に攻撃する。攻撃範囲内にいる敵の投射物の飛行速度を<@ba.vup>大幅に低下させ、スキル終了時に範囲内の投射物をすべて<@ba.vup>除去する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_logos_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 2.6, "valueStr": null }, { "key": "attack@max_target", "value": 4.0, "valueStr": null }, { "key": "projectile_move_scale", "value": 0.05, "valueStr": null } ] }, { "name": "差延視界", "rangeId": "3-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、敵<@ba.vup>{attack@max_target}体を同時に攻撃する。攻撃範囲内にいる敵の投射物の飛行速度を<@ba.vup>大幅に低下させ、スキル終了時に範囲内の投射物をすべて<@ba.vup>除去する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_logos_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 3.0, "valueStr": null }, { "key": "attack@max_target", "value": 4.0, "valueStr": null }, { "key": "projectile_move_scale", "value": 0.05, "valueStr": null } ] } ] }, "skchr_pasngr_1": { "skillId": "skchr_pasngr_1", "iconId": null, "hidden": false, "levels": [ { "name": "エレキチェーン", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{pasngr_s_1.atk_scale:0%}まで上昇し、跳躍の最大対象数が<@ba.vup>{pasngr_s_1.max_target}体になり、<$ba.sluggish>足止めの効果時間が<@ba.vup>{pasngr_s_1.sluggish}秒になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_1", "duration": -1.0, "blackboard": [ { "key": "pasngr_s_1.atk_scale", "value": 1.5, "valueStr": null }, { "key": "pasngr_s_1.sluggish", "value": 1.5, "valueStr": null }, { "key": "pasngr_s_1.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "エレキチェーン", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{pasngr_s_1.atk_scale:0%}まで上昇し、跳躍の最大対象数が<@ba.vup>{pasngr_s_1.max_target}体になり、<$ba.sluggish>足止めの効果時間が<@ba.vup>{pasngr_s_1.sluggish}秒になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_1", "duration": -1.0, "blackboard": [ { "key": "pasngr_s_1.atk_scale", "value": 1.6, "valueStr": null }, { "key": "pasngr_s_1.sluggish", "value": 1.5, "valueStr": null }, { "key": "pasngr_s_1.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "エレキチェーン", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{pasngr_s_1.atk_scale:0%}まで上昇し、跳躍の最大対象数が<@ba.vup>{pasngr_s_1.max_target}体になり、<$ba.sluggish>足止めの効果時間が<@ba.vup>{pasngr_s_1.sluggish}秒になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_1", "duration": -1.0, "blackboard": [ { "key": "pasngr_s_1.atk_scale", "value": 1.7, "valueStr": null }, { "key": "pasngr_s_1.sluggish", "value": 1.5, "valueStr": null }, { "key": "pasngr_s_1.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "エレキチェーン", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{pasngr_s_1.atk_scale:0%}まで上昇し、跳躍の最大対象数が<@ba.vup>{pasngr_s_1.max_target}体になり、<$ba.sluggish>足止めの効果時間が<@ba.vup>{pasngr_s_1.sluggish}秒になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_1", "duration": -1.0, "blackboard": [ { "key": "pasngr_s_1.atk_scale", "value": 1.8, "valueStr": null }, { "key": "pasngr_s_1.sluggish", "value": 1.5, "valueStr": null }, { "key": "pasngr_s_1.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "エレキチェーン", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{pasngr_s_1.atk_scale:0%}まで上昇し、跳躍の最大対象数が<@ba.vup>{pasngr_s_1.max_target}体になり、<$ba.sluggish>足止めの効果時間が<@ba.vup>{pasngr_s_1.sluggish}秒になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_1", "duration": -1.0, "blackboard": [ { "key": "pasngr_s_1.atk_scale", "value": 1.9, "valueStr": null }, { "key": "pasngr_s_1.sluggish", "value": 1.5, "valueStr": null }, { "key": "pasngr_s_1.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "エレキチェーン", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{pasngr_s_1.atk_scale:0%}まで上昇し、跳躍の最大対象数が<@ba.vup>{pasngr_s_1.max_target}体になり、<$ba.sluggish>足止めの効果時間が<@ba.vup>{pasngr_s_1.sluggish}秒になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_1", "duration": -1.0, "blackboard": [ { "key": "pasngr_s_1.atk_scale", "value": 2.0, "valueStr": null }, { "key": "pasngr_s_1.sluggish", "value": 1.5, "valueStr": null }, { "key": "pasngr_s_1.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "エレキチェーン", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{pasngr_s_1.atk_scale:0%}まで上昇し、跳躍の最大対象数が<@ba.vup>{pasngr_s_1.max_target}体になり、<$ba.sluggish>足止めの効果時間が<@ba.vup>{pasngr_s_1.sluggish}秒になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_1", "duration": -1.0, "blackboard": [ { "key": "pasngr_s_1.atk_scale", "value": 2.1, "valueStr": null }, { "key": "pasngr_s_1.sluggish", "value": 1.5, "valueStr": null }, { "key": "pasngr_s_1.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "エレキチェーン", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{pasngr_s_1.atk_scale:0%}まで上昇し、跳躍の最大対象数が<@ba.vup>{pasngr_s_1.max_target}体になり、<$ba.sluggish>足止めの効果時間が<@ba.vup>{pasngr_s_1.sluggish}秒になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_1", "duration": -1.0, "blackboard": [ { "key": "pasngr_s_1.atk_scale", "value": 2.2, "valueStr": null }, { "key": "pasngr_s_1.sluggish", "value": 1.5, "valueStr": null }, { "key": "pasngr_s_1.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "エレキチェーン", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{pasngr_s_1.atk_scale:0%}まで上昇し、跳躍の最大対象数が<@ba.vup>{pasngr_s_1.max_target}体になり、<$ba.sluggish>足止めの効果時間が<@ba.vup>{pasngr_s_1.sluggish}秒になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_1", "duration": -1.0, "blackboard": [ { "key": "pasngr_s_1.atk_scale", "value": 2.3, "valueStr": null }, { "key": "pasngr_s_1.sluggish", "value": 1.5, "valueStr": null }, { "key": "pasngr_s_1.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "エレキチェーン", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{pasngr_s_1.atk_scale:0%}まで上昇し、跳躍の最大対象数が<@ba.vup>{pasngr_s_1.max_target}体になり、<$ba.sluggish>足止めの効果時間が<@ba.vup>{pasngr_s_1.sluggish}秒になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_1", "duration": -1.0, "blackboard": [ { "key": "pasngr_s_1.atk_scale", "value": 2.5, "valueStr": null }, { "key": "pasngr_s_1.sluggish", "value": 1.5, "valueStr": null }, { "key": "pasngr_s_1.max_target", "value": 4.0, "valueStr": null } ] } ] }, "skchr_pasngr_2": { "skillId": "skchr_pasngr_2", "iconId": null, "hidden": false, "levels": [ { "name": "フォーカスオーダー", "rangeId": null, "description": "攻撃距離<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔<@ba.vup>わずかに短縮し、攻撃の最大跳躍回数が<@ba.vup>{attack@max_target}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_pasngr_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.2, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null } ] }, { "name": "フォーカスオーダー", "rangeId": null, "description": "攻撃距離<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔<@ba.vup>わずかに短縮し、攻撃の最大跳躍回数が<@ba.vup>{attack@max_target}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_pasngr_2", "duration": 26.0, "blackboard": [ { "key": "base_attack_time", "value": -0.2, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null } ] }, { "name": "フォーカスオーダー", "rangeId": null, "description": "攻撃距離<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔<@ba.vup>わずかに短縮し、攻撃の最大跳躍回数が<@ba.vup>{attack@max_target}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_pasngr_2", "duration": 27.0, "blackboard": [ { "key": "base_attack_time", "value": -0.2, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null } ] }, { "name": "フォーカスオーダー", "rangeId": null, "description": "攻撃距離<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔<@ba.vup>やや短縮し、攻撃の最大跳躍回数が<@ba.vup>{attack@max_target}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_pasngr_2", "duration": 28.0, "blackboard": [ { "key": "base_attack_time", "value": -0.3, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null } ] }, { "name": "フォーカスオーダー", "rangeId": null, "description": "攻撃距離<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔<@ba.vup>やや短縮し、攻撃の最大跳躍回数が<@ba.vup>{attack@max_target}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_pasngr_2", "duration": 29.0, "blackboard": [ { "key": "base_attack_time", "value": -0.3, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null } ] }, { "name": "フォーカスオーダー", "rangeId": null, "description": "攻撃距離<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔<@ba.vup>やや短縮し、攻撃の最大跳躍回数が<@ba.vup>{attack@max_target}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_pasngr_2", "duration": 30.0, "blackboard": [ { "key": "base_attack_time", "value": -0.3, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null } ] }, { "name": "フォーカスオーダー", "rangeId": null, "description": "攻撃距離<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔<@ba.vup>短縮し、攻撃の最大跳躍回数が<@ba.vup>{attack@max_target}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_pasngr_2", "duration": 31.0, "blackboard": [ { "key": "base_attack_time", "value": -0.4, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null } ] }, { "name": "フォーカスオーダー", "rangeId": null, "description": "攻撃距離<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔<@ba.vup>短縮し、攻撃の最大跳躍回数が<@ba.vup>{attack@max_target}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_pasngr_2", "duration": 32.0, "blackboard": [ { "key": "base_attack_time", "value": -0.4, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null } ] }, { "name": "フォーカスオーダー", "rangeId": null, "description": "攻撃距離<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔<@ba.vup>短縮し、攻撃の最大跳躍回数が<@ba.vup>{attack@max_target}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_pasngr_2", "duration": 33.0, "blackboard": [ { "key": "base_attack_time", "value": -0.4, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null } ] }, { "name": "フォーカスオーダー", "rangeId": null, "description": "攻撃距離<@ba.vup>+{ability_range_forward_extend}、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔<@ba.vup>かなり短縮し、攻撃の最大跳躍回数が<@ba.vup>{attack@max_target}になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_pasngr_2", "duration": 35.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null } ] } ] }, "skchr_pasngr_3": { "skillId": "skchr_pasngr_3", "iconId": null, "hidden": false, "levels": [ { "name": "ルミナスフラグメンツ", "rangeId": "x-3", "description": "HPが最も高い敵1体の位置を中心に継続<@ba.vup>{duration}秒のサンダーストームを生成し<@ba.vup>{interval}秒ごとにサンダーストーム範囲内ランダムの敵1体に攻撃力の<@ba.vup>{atk_scale:0%}の追加攻撃を行う\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 35, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "duration", "value": 4.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null }, { "key": "projectile_delay_time", "value": 4.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "chain.max_target", "value": 4.0, "valueStr": null }, { "key": "sluggish", "value": 0.5, "valueStr": null } ] }, { "name": "ルミナスフラグメンツ", "rangeId": "x-3", "description": "HPが最も高い敵1体の位置を中心に継続<@ba.vup>{duration}秒のサンダーストームを生成し<@ba.vup>{interval}秒ごとにサンダーストーム範囲内ランダムの敵1体に攻撃力の<@ba.vup>{atk_scale:0%}の追加攻撃を行う\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 35, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.05, "valueStr": null }, { "key": "duration", "value": 4.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null }, { "key": "projectile_delay_time", 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"HPが最も高い敵1体の位置を中心に継続<@ba.vup>{duration}秒のサンダーストームを生成し<@ba.vup>{interval}秒ごとにサンダーストーム範囲内ランダムの敵1体に攻撃力の<@ba.vup>{atk_scale:0%}の追加攻撃を行う\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 35, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null }, { "key": "duration", "value": 4.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null }, { "key": "projectile_delay_time", "value": 4.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "chain.max_target", "value": 4.0, "valueStr": null }, { "key": "sluggish", "value": 0.5, "valueStr": null } ] }, { "name": "ルミナスフラグメンツ", "rangeId": "x-3", "description": "HPが最も高い敵1体の位置を中心に継続<@ba.vup>{duration}秒のサンダーストームを生成し<@ba.vup>{interval}秒ごとにサンダーストーム範囲内ランダムの敵1体に攻撃力の<@ba.vup>{atk_scale:0%}の追加攻撃を行う\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 35, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.25, "valueStr": null }, { "key": "duration", "value": 4.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null }, { "key": "projectile_delay_time", "value": 4.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "chain.max_target", "value": 4.0, "valueStr": null }, { "key": "sluggish", "value": 0.5, "valueStr": null } ] }, { "name": "ルミナスフラグメンツ", "rangeId": "x-3", "description": "HPが最も高い敵1体の位置を中心に継続<@ba.vup>{duration}秒のサンダーストームを生成し<@ba.vup>{interval}秒ごとにサンダーストーム範囲内ランダムの敵1体に攻撃力の<@ba.vup>{atk_scale:0%}の追加攻撃を行う\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 34, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "duration", "value": 4.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null }, { "key": "projectile_delay_time", "value": 4.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "chain.max_target", "value": 4.0, "valueStr": null }, { "key": "sluggish", "value": 0.5, "valueStr": null } ] }, { "name": "ルミナスフラグメンツ", "rangeId": "x-3", "description": "HPが最も高い敵1体の位置を中心に継続<@ba.vup>{duration}秒のサンダーストームを生成し<@ba.vup>{interval}秒ごとにサンダーストーム範囲内ランダムの敵1体に攻撃力の<@ba.vup>{atk_scale:0%}の追加攻撃を行う\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 33, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.35, "valueStr": null }, { "key": "duration", "value": 4.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null }, { "key": "projectile_delay_time", "value": 4.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "chain.max_target", "value": 4.0, "valueStr": null }, { "key": "sluggish", "value": 0.5, "valueStr": null } ] }, { "name": "ルミナスフラグメンツ", "rangeId": "x-3", "description": "HPが最も高い敵1体の位置を中心に継続<@ba.vup>{duration}秒のサンダーストームを生成し<@ba.vup>{interval}秒ごとにサンダーストーム範囲内ランダムの敵1体に攻撃力の<@ba.vup>{atk_scale:0%}の追加攻撃を行う\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 32, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "duration", "value": 4.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null }, { "key": "projectile_delay_time", "value": 4.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "chain.max_target", "value": 4.0, "valueStr": null }, { "key": "sluggish", "value": 0.5, "valueStr": null } ] }, { "name": "ルミナスフラグメンツ", "rangeId": "x-3", "description": "HPが最も高い敵1体の位置を中心に継続<@ba.vup>{duration}秒のサンダーストームを生成し<@ba.vup>{interval}秒ごとにサンダーストーム範囲内ランダムの敵1体に攻撃力の<@ba.vup>{atk_scale:0%}の追加攻撃を行う\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "duration", "value": 4.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null }, { "key": "projectile_delay_time", "value": 4.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "chain.max_target", "value": 4.0, "valueStr": null }, { "key": "sluggish", "value": 0.5, "valueStr": null } ] } ] }, "skchr_billro_1": { "skillId": "skchr_billro_1", "iconId": null, "hidden": false, "levels": [ { "name": "熱砂護陣", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}\n<$ba.charged>オーバーチャージ追加効果:特性の効果はスキル発動期間中も有効になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 18, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_billro_1", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "def", "value": 0.1, "valueStr": null } ] }, { "name": "熱砂護陣", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}\n<$ba.charged>オーバーチャージ追加効果:特性の効果はスキル発動期間中も有効になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 18, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_billro_1", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "def", "value": 0.2, "valueStr": null } ] }, { "name": "熱砂護陣", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}\n<$ba.charged>オーバーチャージ追加効果:特性の効果はスキル発動期間中も有効になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 18, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_billro_1", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null } ] }, { "name": "熱砂護陣", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}\n<$ba.charged>オーバーチャージ追加効果:特性の効果はスキル発動期間中も有効になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 18, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_billro_1", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null } ] }, { "name": "熱砂護陣", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}\n<$ba.charged>オーバーチャージ追加効果:特性の効果はスキル発動期間中も有効になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 18, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_billro_1", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null } ] }, { "name": "熱砂護陣", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}\n<$ba.charged>オーバーチャージ追加効果:特性の効果はスキル発動期間中も有効になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 18, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_billro_1", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "def", "value": 0.6, "valueStr": null } ] }, { "name": "熱砂護陣", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}\n<$ba.charged>オーバーチャージ追加効果:特性の効果はスキル発動期間中も有効になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 18, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_billro_1", "duration": 17.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "def", "value": 0.7, "valueStr": null } ] }, { "name": "熱砂護陣", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}\n<$ba.charged>オーバーチャージ追加効果:特性の効果はスキル発動期間中も有効になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 18, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_billro_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "def", "value": 0.8, "valueStr": null } ] }, { "name": "熱砂護陣", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}\n<$ba.charged>オーバーチャージ追加効果:特性の効果はスキル発動期間中も有効になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 18, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_billro_1", "duration": 19.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "def", "value": 0.9, "valueStr": null } ] }, { "name": "熱砂護陣", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}\n<$ba.charged>オーバーチャージ追加効果:特性の効果はスキル発動期間中も有効になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 18, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_billro_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null } ] } ] }, "skchr_billro_2": { "skillId": "skchr_billro_2", "iconId": null, "hidden": false, "levels": [ { "name": "砂縛地獄", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>やや短縮し、攻撃対象を{attack@sluggish}秒<$ba.sluggish>足止めする\n<$ba.charged>オーバーチャージ追加効果:攻撃力<@ba.vup>+{atk:0%}、「<@ba.vup>{attack@sluggish}秒の<$ba.sluggish>足止め」が「<@ba.vup>{attack@root}秒の<$ba.root>バインド」に変化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 25, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_billro_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.4, "valueStr": null }, { "key": "attack@sluggish", "value": 0.3, "valueStr": null }, { "key": "atk", "value": 0.05, "valueStr": null }, { "key": "attack@root", "value": 0.2, "valueStr": null } ] }, { "name": "砂縛地獄", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>やや短縮し、攻撃対象を{attack@sluggish}秒<$ba.sluggish>足止めする\n<$ba.charged>オーバーチャージ追加効果:攻撃力<@ba.vup>+{atk:0%}、「<@ba.vup>{attack@sluggish}秒の<$ba.sluggish>足止め」が「<@ba.vup>{attack@root}秒の<$ba.root>バインド」に変化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 25, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_billro_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.4, "valueStr": null }, { "key": "attack@sluggish", "value": 0.3, "valueStr": null }, { "key": "atk", "value": 0.05, "valueStr": null }, { "key": "attack@root", "value": 0.3, "valueStr": null } ] }, { "name": "砂縛地獄", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>やや短縮し、攻撃対象を{attack@sluggish}秒<$ba.sluggish>足止めする\n<$ba.charged>オーバーチャージ追加効果:攻撃力<@ba.vup>+{atk:0%}、「<@ba.vup>{attack@sluggish}秒の<$ba.sluggish>足止め」が「<@ba.vup>{attack@root}秒の<$ba.root>バインド」に変化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 25, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_billro_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.4, "valueStr": null }, { "key": "attack@sluggish", "value": 0.3, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack@root", "value": 0.3, "valueStr": null } ] }, { "name": "砂縛地獄", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮し、攻撃対象を{attack@sluggish}秒<$ba.sluggish>足止めする\n<$ba.charged>オーバーチャージ追加効果:攻撃力<@ba.vup>+{atk:0%}、「<@ba.vup>{attack@sluggish}秒の<$ba.sluggish>足止め」が「<@ba.vup>{attack@root}秒の<$ba.root>バインド」に変化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 25, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_billro_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.6, "valueStr": null }, { "key": "attack@sluggish", "value": 0.3, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack@root", "value": 0.3, "valueStr": null } ] }, { "name": "砂縛地獄", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮し、攻撃対象を{attack@sluggish}秒<$ba.sluggish>足止めする\n<$ba.charged>オーバーチャージ追加効果:攻撃力<@ba.vup>+{atk:0%}、「<@ba.vup>{attack@sluggish}秒の<$ba.sluggish>足止め」が「<@ba.vup>{attack@root}秒の<$ba.root>バインド」に変化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_billro_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.6, "valueStr": null }, { "key": "attack@sluggish", "value": 0.3, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack@root", "value": 0.4, "valueStr": null } ] }, { "name": "砂縛地獄", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮し、攻撃対象を{attack@sluggish}秒<$ba.sluggish>足止めする\n<$ba.charged>オーバーチャージ追加効果:攻撃力<@ba.vup>+{atk:0%}、「<@ba.vup>{attack@sluggish}秒の<$ba.sluggish>足止め」が「<@ba.vup>{attack@root}秒の<$ba.root>バインド」に変化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 25, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_billro_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.6, "valueStr": null }, { "key": "attack@sluggish", "value": 0.3, "valueStr": null }, { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack@root", "value": 0.4, "valueStr": null } ] }, { "name": "砂縛地獄", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>かなり短縮し、攻撃対象を{attack@sluggish}秒<$ba.sluggish>足止めする\n<$ba.charged>オーバーチャージ追加効果:攻撃力<@ba.vup>+{atk:0%}、「<@ba.vup>{attack@sluggish}秒の<$ba.sluggish>足止め」が「<@ba.vup>{attack@root}秒の<$ba.root>バインド」に変化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 25, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_billro_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.8, "valueStr": null }, { "key": "attack@sluggish", "value": 0.3, "valueStr": null }, { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack@root", "value": 0.4, "valueStr": null } ] }, { "name": "砂縛地獄", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>かなり短縮し、攻撃対象を{attack@sluggish}秒<$ba.sluggish>足止めする\n<$ba.charged>オーバーチャージ追加効果:攻撃力<@ba.vup>+{atk:0%}、「<@ba.vup>{attack@sluggish}秒の<$ba.sluggish>足止め」が「<@ba.vup>{attack@root}秒の<$ba.root>バインド」に変化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 25, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_billro_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.8, "valueStr": null }, { "key": "attack@sluggish", "value": 0.3, "valueStr": null }, { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack@root", "value": 0.5, "valueStr": null } ] }, { "name": "砂縛地獄", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>かなり短縮し、攻撃対象を{attack@sluggish}秒<$ba.sluggish>足止めする\n<$ba.charged>オーバーチャージ追加効果:攻撃力<@ba.vup>+{atk:0%}、「<@ba.vup>{attack@sluggish}秒の<$ba.sluggish>足止め」が「<@ba.vup>{attack@root}秒の<$ba.root>バインド」に変化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 25, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_billro_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.8, "valueStr": null }, { "key": "attack@sluggish", "value": 0.3, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack@root", "value": 0.5, "valueStr": null } ] }, { "name": "砂縛地獄", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>大幅に短縮し、攻撃対象を{attack@sluggish}秒<$ba.sluggish>足止めする\n<$ba.charged>オーバーチャージ追加効果:攻撃力<@ba.vup>+{atk:0%}、「<@ba.vup>{attack@sluggish}秒の<$ba.sluggish>足止め」が「<@ba.vup>{attack@root}秒の<$ba.root>バインド」に変化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_billro_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -1.1, "valueStr": null }, { "key": "attack@sluggish", "value": 0.3, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack@root", "value": 0.6, "valueStr": null } ] } ] }, "skchr_billro_3": { "skillId": "skchr_billro_3", "iconId": null, "hidden": false, "levels": [ { "name": "喰殺ノ刻印", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、攻撃力が<@ba.vup>+{atk:0%}になるまで徐々に上昇\n<$ba.charged>オーバーチャージ追加効果:攻撃が命中した対象のカーネリアンからの被ダメージは、スキル終了まで<@ba.vup>+{attack@damage_scale:0%}(最大<@ba.vup>5回まで重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_billro_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "喰殺ノ刻印", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、攻撃力が<@ba.vup>+{atk:0%}になるまで徐々に上昇\n<$ba.charged>オーバーチャージ追加効果:攻撃が命中した対象のカーネリアンからの被ダメージは、スキル終了まで<@ba.vup>+{attack@damage_scale:0%}(最大<@ba.vup>5回まで重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_billro_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "喰殺ノ刻印", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、攻撃力が<@ba.vup>+{atk:0%}になるまで徐々に上昇\n<$ba.charged>オーバーチャージ追加効果:攻撃が命中した対象のカーネリアンからの被ダメージは、スキル終了まで<@ba.vup>+{attack@damage_scale:0%}(最大<@ba.vup>5回まで重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_billro_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "喰殺ノ刻印", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、攻撃力が<@ba.vup>+{atk:0%}になるまで徐々に上昇\n<$ba.charged>オーバーチャージ追加効果:攻撃が命中した対象のカーネリアンからの被ダメージは、スキル終了まで<@ba.vup>+{attack@damage_scale:0%}(最大<@ba.vup>5回まで重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_billro_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "喰殺ノ刻印", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、攻撃力が<@ba.vup>+{atk:0%}になるまで徐々に上昇\n<$ba.charged>オーバーチャージ追加効果:攻撃が命中した対象のカーネリアンからの被ダメージは、スキル終了まで<@ba.vup>+{attack@damage_scale:0%}(最大<@ba.vup>5回まで重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_billro_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "喰殺ノ刻印", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、攻撃力が<@ba.vup>+{atk:0%}になるまで徐々に上昇\n<$ba.charged>オーバーチャージ追加効果:攻撃が命中した対象のカーネリアンからの被ダメージは、スキル終了まで<@ba.vup>+{attack@damage_scale:0%}(最大<@ba.vup>5回まで重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_billro_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 1.8, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "喰殺ノ刻印", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、攻撃力が<@ba.vup>+{atk:0%}になるまで徐々に上昇\n<$ba.charged>オーバーチャージ追加効果:攻撃が命中した対象のカーネリアンからの被ダメージは、スキル終了まで<@ba.vup>+{attack@damage_scale:0%}(最大<@ba.vup>5回まで重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_billro_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 2.0, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "喰殺ノ刻印", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、攻撃力が<@ba.vup>+{atk:0%}になるまで徐々に上昇\n<$ba.charged>オーバーチャージ追加効果:攻撃が命中した対象のカーネリアンからの被ダメージは、スキル終了まで<@ba.vup>+{attack@damage_scale:0%}(最大<@ba.vup>5回まで重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_billro_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 2.2, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "喰殺ノ刻印", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、攻撃力が<@ba.vup>+{atk:0%}になるまで徐々に上昇\n<$ba.charged>オーバーチャージ追加効果:攻撃が命中した対象のカーネリアンからの被ダメージは、スキル終了まで<@ba.vup>+{attack@damage_scale:0%}(最大<@ba.vup>5回まで重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_billro_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 2.4, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "喰殺ノ刻印", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、攻撃力が<@ba.vup>+{atk:0%}になるまで徐々に上昇\n<$ba.charged>オーバーチャージ追加効果:攻撃が命中した対象のカーネリアンからの被ダメージは、スキル終了まで<@ba.vup>+{attack@damage_scale:0%}(最大<@ba.vup>5回まで重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_billro_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 2.8, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.2, "valueStr": null } ] } ] }, "skchr_lin_1": { "skillId": "skchr_lin_1", "iconId": null, "hidden": false, "levels": [ { "name": "玲瓏", "rangeId": null, "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+{atk:0%}。攻撃した対象を<@ba.vup>{attack@sluggish:0.0}秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack@sluggish", "value": 0.7, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲瓏", "rangeId": null, "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+{atk:0%}。攻撃した対象を<@ba.vup>{attack@sluggish:0.0}秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack@sluggish", "value": 0.7, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲瓏", "rangeId": null, "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+{atk:0%}。攻撃した対象を<@ba.vup>{attack@sluggish:0.0}秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack@sluggish", "value": 0.7, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲瓏", "rangeId": null, "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+{atk:0%}。攻撃した対象を<@ba.vup>{attack@sluggish:0.0}秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack@sluggish", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲瓏", "rangeId": null, "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+{atk:0%}。攻撃した対象を<@ba.vup>{attack@sluggish:0.0}秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@sluggish", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲瓏", "rangeId": null, "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+{atk:0%}。攻撃した対象を<@ba.vup>{attack@sluggish:0.0}秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack@sluggish", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲瓏", "rangeId": null, "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+{atk:0%}。攻撃した対象を<@ba.vup>{attack@sluggish:0.0}秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@sluggish", "value": 0.9, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲瓏", "rangeId": null, "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+{atk:0%}。攻撃した対象を<@ba.vup>{attack@sluggish:0.0}秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@sluggish", "value": 0.9, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲瓏", "rangeId": null, "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+{atk:0%}。攻撃した対象を<@ba.vup>{attack@sluggish:0.0}秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲瓏", "rangeId": null, "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+{atk:0%}。攻撃した対象を<@ba.vup>{attack@sluggish:0.0}秒<$ba.sluggish>足止めする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] } ] }, "skchr_lin_2": { "skillId": "skchr_lin_2", "iconId": null, "hidden": false, "levels": [ { "name": "木陰", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。敵に狙われにくくなり、スキル発動中は攻撃範囲内にいる味方全員に第一素質の効果を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_lin_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 10.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null } ] }, { "name": "木陰", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。敵に狙われにくくなり、スキル発動中は攻撃範囲内にいる味方全員に第一素質の効果を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_lin_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null } ] }, { "name": "木陰", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。敵に狙われにくくなり、スキル発動中は攻撃範囲内にいる味方全員に第一素質の効果を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_lin_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null } ] }, { "name": "木陰", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。敵に狙われにくくなり、スキル発動中は攻撃範囲内にいる味方全員に第一素質の効果を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_lin_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null } ] }, { "name": "木陰", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。敵に狙われにくくなり、スキル発動中は攻撃範囲内にいる味方全員に第一素質の効果を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_lin_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 60.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null } ] }, { "name": "木陰", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。敵に狙われにくくなり、スキル発動中は攻撃範囲内にいる味方全員に第一素質の効果を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_lin_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null } ] }, { "name": "木陰", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。敵に狙われにくくなり、スキル発動中は攻撃範囲内にいる味方全員に第一素質の効果を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_lin_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 90.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null } ] }, { "name": "木陰", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。敵に狙われにくくなり、スキル発動中は攻撃範囲内にいる味方全員に第一素質の効果を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_lin_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 100.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null } ] }, { "name": "木陰", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。敵に狙われにくくなり、スキル発動中は攻撃範囲内にいる味方全員に第一素質の効果を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_lin_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 110.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null } ] }, { "name": "木陰", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}。敵に狙われにくくなり、スキル発動中は攻撃範囲内にいる味方全員に第一素質の効果を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_lin_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 130.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null } ] } ] }, "skchr_lin_3": { "skillId": "skchr_lin_3", "iconId": null, "hidden": false, "levels": [ { "name": "流光炸裂", "rangeId": "x-2", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲と浄瑠壁の破壊ダメージ範囲が<@ba.vup>拡大。浄瑠壁の破壊に必要な被ダメージが<@ba.vup>{talent_scale}倍に上昇し、敵を倒すたびに、浄瑠壁が破壊されまたすぐに生成される\n<@ba.rem>(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_lin_3", "duration": 24.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "talent_scale", "value": 1.5, "valueStr": null } ] }, { "name": "流光炸裂", "rangeId": "x-2", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲と浄瑠壁の破壊ダメージ範囲が<@ba.vup>拡大。浄瑠壁の破壊に必要な被ダメージが<@ba.vup>{talent_scale}倍に上昇し、敵を倒すたびに、浄瑠壁が破壊されまたすぐに生成される\n<@ba.rem>(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 59, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_lin_3", "duration": 24.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "talent_scale", "value": 1.5, "valueStr": null } ] }, { "name": "流光炸裂", "rangeId": "x-2", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲と浄瑠壁の破壊ダメージ範囲が<@ba.vup>拡大。浄瑠壁の破壊に必要な被ダメージが<@ba.vup>{talent_scale}倍に上昇し、敵を倒すたびに、浄瑠壁が破壊されまたすぐに生成される\n<@ba.rem>(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 58, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_lin_3", "duration": 24.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "talent_scale", "value": 1.5, "valueStr": null } ] }, { "name": "流光炸裂", "rangeId": "x-2", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲と浄瑠壁の破壊ダメージ範囲が<@ba.vup>拡大。浄瑠壁の破壊に必要な被ダメージが<@ba.vup>{talent_scale}倍に上昇し、敵を倒すたびに、浄瑠壁が破壊されまたすぐに生成される\n<@ba.rem>(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 56, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_lin_3", "duration": 26.0, "blackboard": [ { "key": "atk", "value": 1.25, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "流光炸裂", "rangeId": "x-2", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲と浄瑠壁の破壊ダメージ範囲が<@ba.vup>拡大。浄瑠壁の破壊に必要な被ダメージが<@ba.vup>{talent_scale}倍に上昇し、敵を倒すたびに、浄瑠壁が破壊されまたすぐに生成される\n<@ba.rem>(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_lin_3", "duration": 26.0, "blackboard": [ { "key": "atk", "value": 1.35, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "流光炸裂", "rangeId": "x-2", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲と浄瑠壁の破壊ダメージ範囲が<@ba.vup>拡大。浄瑠壁の破壊に必要な被ダメージが<@ba.vup>{talent_scale}倍に上昇し、敵を倒すたびに、浄瑠壁が破壊されまたすぐに生成される\n<@ba.rem>(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 54, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_lin_3", "duration": 26.0, "blackboard": [ { "key": "atk", "value": 1.45, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "流光炸裂", "rangeId": "x-2", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲と浄瑠壁の破壊ダメージ範囲が<@ba.vup>拡大。浄瑠壁の破壊に必要な被ダメージが<@ba.vup>{talent_scale}倍に上昇し、敵を倒すたびに、浄瑠壁が破壊されまたすぐに生成される\n<@ba.rem>(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_lin_3", "duration": 28.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "talent_scale", "value": 2.5, "valueStr": null } ] }, { "name": "流光炸裂", "rangeId": "x-2", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲と浄瑠壁の破壊ダメージ範囲が<@ba.vup>拡大。浄瑠壁の破壊に必要な被ダメージが<@ba.vup>{talent_scale}倍に上昇し、敵を倒すたびに、浄瑠壁が破壊されまたすぐに生成される\n<@ba.rem>(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 24, "increment": 1.0 }, "prefabId": "skchr_lin_3", "duration": 28.0, "blackboard": [ { "key": "atk", "value": 1.75, "valueStr": null }, { "key": "talent_scale", "value": 2.5, "valueStr": null } ] }, { "name": "流光炸裂", "rangeId": "x-2", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲と浄瑠壁の破壊ダメージ範囲が<@ba.vup>拡大。浄瑠壁の破壊に必要な被ダメージが<@ba.vup>{talent_scale}倍に上昇し、敵を倒すたびに、浄瑠壁が破壊されまたすぐに生成される\n<@ba.rem>(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_lin_3", "duration": 28.0, "blackboard": [ { "key": "atk", "value": 1.85, "valueStr": null }, { "key": "talent_scale", "value": 2.5, "valueStr": null } ] }, { "name": "流光炸裂", "rangeId": "x-2", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲と浄瑠壁の破壊ダメージ範囲が<@ba.vup>拡大。浄瑠壁の破壊に必要な被ダメージが<@ba.vup>{talent_scale}倍に上昇し、敵を倒すたびに、浄瑠壁が破壊されまたすぐに生成される\n<@ba.rem>(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_lin_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 2.0, "valueStr": null }, { "key": "talent_scale", "value": 3.0, "valueStr": null } ] } ] }, "skchr_sbell2_1": { "skillId": "skchr_sbell2_1", "iconId": null, "hidden": false, "levels": [ { "name": "雪嵐呼ぶ鈴音", "rangeId": null, "description": "範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{cold}秒間<$ba.cold>寒冷状態を付与し、対象を配置方向に相当の力で突き飛ばす。その後積雪が前方の地面マスに拡散(最大前方5マスまで)\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 18, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sbell2_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 3.0, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "cold", "value": 3.5, "valueStr": null }, { "key": "trig_cnt", "value": 5.0, "valueStr": null } ] }, { "name": "雪嵐呼ぶ鈴音", "rangeId": null, "description": "範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{cold}秒間<$ba.cold>寒冷状態を付与し、対象を配置方向に相当の力で突き飛ばす。その後積雪が前方の地面マスに拡散(最大前方5マスまで)\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 18, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sbell2_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 3.3, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "cold", "value": 3.5, "valueStr": null }, { "key": "trig_cnt", "value": 5.0, "valueStr": null } ] }, { "name": "雪嵐呼ぶ鈴音", "rangeId": null, "description": "範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{cold}秒間<$ba.cold>寒冷状態を付与し、対象を配置方向に相当の力で突き飛ばす。その後積雪が前方の地面マスに拡散(最大前方5マスまで)\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 18, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sbell2_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 3.6, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "cold", "value": 3.5, "valueStr": null }, { "key": "trig_cnt", "value": 5.0, "valueStr": null } ] }, { "name": "雪嵐呼ぶ鈴音", "rangeId": null, "description": "範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{cold}秒間<$ba.cold>寒冷状態を付与し、対象を配置方向に相当の力で突き飛ばす。その後積雪が前方の地面マスに拡散(最大前方5マスまで)\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 15, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_sbell2_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 3.9, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "cold", "value": 3.5, "valueStr": null }, { "key": "trig_cnt", "value": 5.0, "valueStr": null } ] }, { "name": "雪嵐呼ぶ鈴音", "rangeId": null, "description": "範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{cold}秒間<$ba.cold>寒冷状態を付与し、対象を配置方向に相当の力で突き飛ばす。その後積雪が前方の地面マスに拡散(最大前方5マスまで)\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 15, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_sbell2_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 4.2, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "cold", "value": 3.5, "valueStr": null }, { "key": "trig_cnt", "value": 5.0, "valueStr": null } ] }, { "name": "雪嵐呼ぶ鈴音", "rangeId": null, "description": "範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{cold}秒間<$ba.cold>寒冷状態を付与し、対象を配置方向に相当の力で突き飛ばす。その後積雪が前方の地面マスに拡散(最大前方5マスまで)\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 15, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_sbell2_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 4.5, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "cold", "value": 3.5, "valueStr": null }, { "key": "trig_cnt", "value": 5.0, "valueStr": null } ] }, { "name": "雪嵐呼ぶ鈴音", "rangeId": null, "description": "範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{cold}秒間<$ba.cold>寒冷状態を付与し、対象を配置方向に相当の力で突き飛ばす。その後積雪が前方の地面マスに拡散(最大前方5マスまで)\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 12, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_sbell2_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 4.8, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "cold", "value": 3.5, "valueStr": null }, { "key": "trig_cnt", "value": 5.0, "valueStr": null } ] }, { "name": "雪嵐呼ぶ鈴音", "rangeId": null, "description": "範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{cold}秒間<$ba.cold>寒冷状態を付与し、対象を配置方向に相当の力で突き飛ばす。その後積雪が前方の地面マスに拡散(最大前方5マスまで)\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 12, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_sbell2_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 5.0, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "cold", "value": 3.5, "valueStr": null }, { "key": "trig_cnt", "value": 5.0, "valueStr": null } ] }, { "name": "雪嵐呼ぶ鈴音", "rangeId": null, "description": "範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{cold}秒間<$ba.cold>寒冷状態を付与し、対象を配置方向に相当の力で突き飛ばす。その後積雪が前方の地面マスに拡散(最大前方5マスまで)\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 12, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_sbell2_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 5.1, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "cold", "value": 3.5, "valueStr": null }, { "key": "trig_cnt", "value": 5.0, "valueStr": null } ] }, { "name": "雪嵐呼ぶ鈴音", "rangeId": null, "description": "範囲内の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{cold}秒間<$ba.cold>寒冷状態を付与し、対象を配置方向に相当の力で突き飛ばす。その後積雪が前方の地面マスに拡散(最大前方5マスまで)\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 12, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_sbell2_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 5.2, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "cold", "value": 3.5, "valueStr": null }, { "key": "trig_cnt", "value": 5.0, "valueStr": null } ] } ] }, "skchr_sbell2_2": { "skillId": "skchr_sbell2_2", "iconId": null, "hidden": false, "levels": [ { "name": "峰覆う霜の波", "rangeId": null, "description": "攻撃時、攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の術ダメージを与える。積雪が5層を超えると、周囲のマスに1層拡散(攻撃範囲外に最大20マス分まで拡散可能)するようになる。さらに積雪マスの地上にいる敵は1秒ごとに聖聆プラマニクスの攻撃力の<@ba.vup>{talent@s2_magic_scale:0%}の術ダメージを受け、積雪マスを離れると<@ba.vup>5秒間<$ba.cold>寒冷状態になる。積雪が防衛ラインに5層蓄積すると、防衛ラインを凍結状態にする\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sbell2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 2.5, "valueStr": null }, { "key": "talent@s2_magic_scale", "value": 0.2, "valueStr": null }, { "key": "talent@max_cast_tile_count", "value": 20.0, "valueStr": null }, { "key": "talent@cold", "value": 5.0, "valueStr": null }, { "key": "talent@token_key", "value": 0.0, "valueStr": "token_10058_sbell2_icetgt" } ] }, { "name": "峰覆う霜の波", "rangeId": null, "description": "攻撃時、攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の術ダメージを与える。積雪が5層を超えると、周囲のマスに1層拡散(攻撃範囲外に最大20マス分まで拡散可能)するようになる。さらに積雪マスの地上にいる敵は1秒ごとに聖聆プラマニクスの攻撃力の<@ba.vup>{talent@s2_magic_scale:0%}の術ダメージを受け、積雪マスを離れると<@ba.vup>5秒間<$ba.cold>寒冷状態になる。積雪が防衛ラインに5層蓄積すると、防衛ラインを凍結状態にする\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sbell2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 2.7, "valueStr": null }, { "key": "talent@s2_magic_scale", "value": 0.2, "valueStr": null }, { "key": "talent@max_cast_tile_count", "value": 20.0, "valueStr": null }, { "key": "talent@cold", "value": 5.0, "valueStr": null }, { "key": "talent@token_key", "value": 0.0, "valueStr": "token_10058_sbell2_icetgt" } ] }, { "name": "峰覆う霜の波", "rangeId": null, "description": "攻撃時、攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の術ダメージを与える。積雪が5層を超えると、周囲のマスに1層拡散(攻撃範囲外に最大20マス分まで拡散可能)するようになる。さらに積雪マスの地上にいる敵は1秒ごとに聖聆プラマニクスの攻撃力の<@ba.vup>{talent@s2_magic_scale:0%}の術ダメージを受け、積雪マスを離れると<@ba.vup>5秒間<$ba.cold>寒冷状態になる。積雪が防衛ラインに5層蓄積すると、防衛ラインを凍結状態にする\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sbell2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 2.9, "valueStr": null }, { "key": "talent@s2_magic_scale", "value": 0.2, "valueStr": null }, { "key": "talent@max_cast_tile_count", "value": 20.0, "valueStr": null }, { "key": "talent@cold", "value": 5.0, "valueStr": null }, { "key": "talent@token_key", "value": 0.0, "valueStr": "token_10058_sbell2_icetgt" } ] }, { "name": "峰覆う霜の波", "rangeId": null, "description": "攻撃時、攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の術ダメージを与える。積雪が5層を超えると、周囲のマスに1層拡散(攻撃範囲外に最大20マス分まで拡散可能)するようになる。さらに積雪マスの地上にいる敵は1秒ごとに聖聆プラマニクスの攻撃力の<@ba.vup>{talent@s2_magic_scale:0%}の術ダメージを受け、積雪マスを離れると<@ba.vup>5秒間<$ba.cold>寒冷状態になる。積雪が防衛ラインに5層蓄積すると、防衛ラインを凍結状態にする\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sbell2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 3.1, "valueStr": null }, { "key": "talent@s2_magic_scale", "value": 0.2, "valueStr": null }, { "key": "talent@max_cast_tile_count", "value": 20.0, "valueStr": null }, { "key": "talent@cold", "value": 5.0, "valueStr": null }, { "key": "talent@token_key", "value": 0.0, "valueStr": "token_10058_sbell2_icetgt" } ] }, { "name": "峰覆う霜の波", "rangeId": null, "description": "攻撃時、攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の術ダメージを与える。積雪が5層を超えると、周囲のマスに1層拡散(攻撃範囲外に最大20マス分まで拡散可能)するようになる。さらに積雪マスの地上にいる敵は1秒ごとに聖聆プラマニクスの攻撃力の<@ba.vup>{talent@s2_magic_scale:0%}の術ダメージを受け、積雪マスを離れると<@ba.vup>5秒間<$ba.cold>寒冷状態になる。積雪が防衛ラインに5層蓄積すると、防衛ラインを凍結状態にする\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sbell2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 3.2, "valueStr": null }, { "key": "talent@s2_magic_scale", "value": 0.2, "valueStr": null }, { "key": "talent@max_cast_tile_count", "value": 20.0, "valueStr": null }, { "key": "talent@cold", "value": 5.0, "valueStr": null }, { "key": "talent@token_key", "value": 0.0, "valueStr": "token_10058_sbell2_icetgt" } ] }, { "name": "峰覆う霜の波", "rangeId": null, "description": "攻撃時、攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の術ダメージを与える。積雪が5層を超えると、周囲のマスに1層拡散(攻撃範囲外に最大20マス分まで拡散可能)するようになる。さらに積雪マスの地上にいる敵は1秒ごとに聖聆プラマニクスの攻撃力の<@ba.vup>{talent@s2_magic_scale:0%}の術ダメージを受け、積雪マスを離れると<@ba.vup>5秒間<$ba.cold>寒冷状態になる。積雪が防衛ラインに5層蓄積すると、防衛ラインを凍結状態にする\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sbell2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 3.3, "valueStr": null }, { "key": "talent@s2_magic_scale", "value": 0.2, "valueStr": null }, { "key": "talent@max_cast_tile_count", "value": 20.0, "valueStr": null }, { "key": "talent@cold", "value": 5.0, "valueStr": null }, { "key": "talent@token_key", "value": 0.0, "valueStr": "token_10058_sbell2_icetgt" } ] }, { "name": "峰覆う霜の波", "rangeId": null, "description": "攻撃時、攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の術ダメージを与える。積雪が5層を超えると、周囲のマスに1層拡散(攻撃範囲外に最大20マス分まで拡散可能)するようになる。さらに積雪マスの地上にいる敵は1秒ごとに聖聆プラマニクスの攻撃力の<@ba.vup>{talent@s2_magic_scale:0%}の術ダメージを受け、積雪マスを離れると<@ba.vup>5秒間<$ba.cold>寒冷状態になる。積雪が防衛ラインに5層蓄積すると、防衛ラインを凍結状態にする\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sbell2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 3.5, "valueStr": null }, { "key": "talent@s2_magic_scale", "value": 0.2, "valueStr": null }, { "key": "talent@max_cast_tile_count", "value": 20.0, "valueStr": null }, { "key": "talent@cold", "value": 5.0, "valueStr": null }, { "key": "talent@token_key", "value": 0.0, "valueStr": "token_10058_sbell2_icetgt" } ] }, { "name": "峰覆う霜の波", "rangeId": null, "description": "攻撃時、攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の術ダメージを与える。積雪が5層を超えると、周囲のマスに1層拡散(攻撃範囲外に最大20マス分まで拡散可能)するようになる。さらに積雪マスの地上にいる敵は1秒ごとに聖聆プラマニクスの攻撃力の<@ba.vup>{talent@s2_magic_scale:0%}の術ダメージを受け、積雪マスを離れると<@ba.vup>5秒間<$ba.cold>寒冷状態になる。積雪が防衛ラインに5層蓄積すると、防衛ラインを凍結状態にする\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sbell2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 3.6, "valueStr": null }, { "key": "talent@s2_magic_scale", "value": 0.2, "valueStr": null }, { "key": "talent@max_cast_tile_count", "value": 20.0, "valueStr": null }, { "key": "talent@cold", "value": 5.0, "valueStr": null }, { "key": "talent@token_key", "value": 0.0, "valueStr": "token_10058_sbell2_icetgt" } ] }, { "name": "峰覆う霜の波", "rangeId": null, "description": "攻撃時、攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の術ダメージを与える。積雪が5層を超えると、周囲のマスに1層拡散(攻撃範囲外に最大20マス分まで拡散可能)するようになる。さらに積雪マスの地上にいる敵は1秒ごとに聖聆プラマニクスの攻撃力の<@ba.vup>{talent@s2_magic_scale:0%}の術ダメージを受け、積雪マスを離れると<@ba.vup>5秒間<$ba.cold>寒冷状態になる。積雪が防衛ラインに5層蓄積すると、防衛ラインを凍結状態にする\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sbell2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 3.7, "valueStr": null }, { "key": "talent@s2_magic_scale", "value": 0.2, "valueStr": null }, { "key": "talent@max_cast_tile_count", "value": 20.0, "valueStr": null }, { "key": "talent@cold", "value": 5.0, "valueStr": null }, { "key": "talent@token_key", "value": 0.0, "valueStr": "token_10058_sbell2_icetgt" } ] }, { "name": "峰覆う霜の波", "rangeId": null, "description": "攻撃時、攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の術ダメージを与える。積雪が5層を超えると、周囲のマスに1層拡散(攻撃範囲外に最大20マス分まで拡散可能)するようになる。さらに積雪マスの地上にいる敵は1秒ごとに聖聆プラマニクスの攻撃力の<@ba.vup>{talent@s2_magic_scale:0%}の術ダメージを受け、積雪マスを離れると<@ba.vup>5秒間<$ba.cold>寒冷状態になる。積雪が防衛ラインに5層蓄積すると、防衛ラインを凍結状態にする\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sbell2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 3.8, "valueStr": null }, { "key": "talent@s2_magic_scale", "value": 0.2, "valueStr": null }, { "key": "talent@max_cast_tile_count", "value": 20.0, "valueStr": null }, { "key": "talent@cold", "value": 5.0, "valueStr": null }, { "key": "talent@token_key", "value": 0.0, "valueStr": "token_10058_sbell2_icetgt" } ] } ] }, "skchr_sbell2_3": { "skillId": "skchr_sbell2_3", "iconId": null, "hidden": false, "levels": [ { "name": "首を垂れる山々", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、即座に攻撃範囲内にいる敵全員を<@ba.vup>{attract_time}秒間、自身周囲の到達可能な地面マスに<$ba.attract>誘導する。積雪がより早く生成されるようになり、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃時に対象の術耐性を<@ba.vup>10無視し、攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_sbell2_3", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "magic_resist_penetrate_fixed", "value": 10.0, "valueStr": null }, { "key": "attract_time", "value": 10.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 1.5, "valueStr": null } ] }, { "name": "首を垂れる山々", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、即座に攻撃範囲内にいる敵全員を<@ba.vup>{attract_time}秒間、自身周囲の到達可能な地面マスに<$ba.attract>誘導する。積雪がより早く生成されるようになり、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃時に対象の術耐性を<@ba.vup>10無視し、攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 59, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_sbell2_3", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "magic_resist_penetrate_fixed", "value": 10.0, "valueStr": null }, { "key": "attract_time", "value": 10.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 1.6, "valueStr": null } ] }, { "name": "首を垂れる山々", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、即座に攻撃範囲内にいる敵全員を<@ba.vup>{attract_time}秒間、自身周囲の到達可能な地面マスに<$ba.attract>誘導する。積雪がより早く生成されるようになり、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃時に対象の術耐性を<@ba.vup>10無視し、攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 58, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_sbell2_3", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "magic_resist_penetrate_fixed", "value": 10.0, "valueStr": null }, { "key": "attract_time", "value": 10.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 1.7, "valueStr": null } ] }, { "name": "首を垂れる山々", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、即座に攻撃範囲内にいる敵全員を<@ba.vup>{attract_time}秒間、自身周囲の到達可能な地面マスに<$ba.attract>誘導する。積雪がより早く生成されるようになり、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃時に対象の術耐性を<@ba.vup>10無視し、攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 56, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_sbell2_3", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "magic_resist_penetrate_fixed", "value": 10.0, "valueStr": null }, { "key": "attract_time", "value": 10.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 1.8, "valueStr": null } ] }, { "name": "首を垂れる山々", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、即座に攻撃範囲内にいる敵全員を<@ba.vup>{attract_time}秒間、自身周囲の到達可能な地面マスに<$ba.attract>誘導する。積雪がより早く生成されるようになり、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃時に対象の術耐性を<@ba.vup>10無視し、攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_sbell2_3", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "magic_resist_penetrate_fixed", "value": 10.0, "valueStr": null }, { "key": "attract_time", "value": 10.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 1.9, "valueStr": null } ] }, { "name": "首を垂れる山々", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、即座に攻撃範囲内にいる敵全員を<@ba.vup>{attract_time}秒間、自身周囲の到達可能な地面マスに<$ba.attract>誘導する。積雪がより早く生成されるようになり、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃時に対象の術耐性を<@ba.vup>10無視し、攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 32, "increment": 1.0 }, "prefabId": "skchr_sbell2_3", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "magic_resist_penetrate_fixed", "value": 10.0, "valueStr": null }, { "key": "attract_time", "value": 10.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 2.0, "valueStr": null } ] }, { "name": "首を垂れる山々", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、即座に攻撃範囲内にいる敵全員を<@ba.vup>{attract_time}秒間、自身周囲の到達可能な地面マスに<$ba.attract>誘導する。積雪がより早く生成されるようになり、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃時に対象の術耐性を<@ba.vup>10無視し、攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 53, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_sbell2_3", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "magic_resist_penetrate_fixed", "value": 10.0, "valueStr": null }, { "key": "attract_time", "value": 10.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 2.1, "valueStr": null } ] }, { "name": "首を垂れる山々", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、即座に攻撃範囲内にいる敵全員を<@ba.vup>{attract_time}秒間、自身周囲の到達可能な地面マスに<$ba.attract>誘導する。積雪がより早く生成されるようになり、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃時に対象の術耐性を<@ba.vup>10無視し、攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 53, "initSp": 36, "increment": 1.0 }, "prefabId": "skchr_sbell2_3", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "magic_resist_penetrate_fixed", "value": 10.0, "valueStr": null }, { "key": "attract_time", "value": 10.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 2.3, "valueStr": null } ] }, { "name": "首を垂れる山々", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、即座に攻撃範囲内にいる敵全員を<@ba.vup>{attract_time}秒間、自身周囲の到達可能な地面マスに<$ba.attract>誘導する。積雪がより早く生成されるようになり、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃時に対象の術耐性を<@ba.vup>10無視し、攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 38, "increment": 1.0 }, "prefabId": "skchr_sbell2_3", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "magic_resist_penetrate_fixed", "value": 10.0, "valueStr": null }, { "key": "attract_time", "value": 10.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 2.5, "valueStr": null } ] }, { "name": "首を垂れる山々", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、即座に攻撃範囲内にいる敵全員を<@ba.vup>{attract_time}秒間、自身周囲の到達可能な地面マスに<$ba.attract>誘導する。積雪がより早く生成されるようになり、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃時に対象の術耐性を<@ba.vup>10無視し、攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 42, "increment": 1.0 }, "prefabId": "skchr_sbell2_3", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "magic_resist_penetrate_fixed", "value": 10.0, "valueStr": null }, { "key": "attract_time", "value": 10.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 2.6, "valueStr": null } ] } ] }, "skchr_gdglow_1": { "skillId": "skchr_gdglow_1", "iconId": null, "hidden": false, "levels": [ { "name": "スパーキング", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_gdglow_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "スパーキング", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_gdglow_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.22, "valueStr": null }, { "key": "attack_speed", "value": 23.0, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "スパーキング", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_gdglow_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.24, "valueStr": null }, { "key": "attack_speed", "value": 26.0, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "スパーキング", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_gdglow_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.26, "valueStr": null }, { "key": "attack_speed", "value": 29.0, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "スパーキング", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_gdglow_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.28, "valueStr": null }, { "key": "attack_speed", "value": 32.0, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "スパーキング", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_gdglow_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "スパーキング", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_gdglow_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.32, "valueStr": null }, { "key": "attack_speed", "value": 38.0, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "スパーキング", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_gdglow_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.34, "valueStr": null }, { "key": "attack_speed", "value": 42.0, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "スパーキング", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_gdglow_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.36, "valueStr": null }, { "key": "attack_speed", "value": 46.0, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "スパーキング", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_gdglow_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] } ] }, "skchr_gdglow_2": { "skillId": "skchr_gdglow_2", "iconId": null, "hidden": false, "levels": [ { "name": "インパルスカレント", "rangeId": "3-18", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_gdglow_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "インパルスカレント", "rangeId": "3-18", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_gdglow_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.24, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "インパルスカレント", "rangeId": "3-18", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_gdglow_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.28, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "インパルスカレント", "rangeId": "3-18", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 75, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_gdglow_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.32, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "インパルスカレント", "rangeId": "3-18", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 75, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_gdglow_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.36, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "インパルスカレント", "rangeId": "3-18", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 75, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_gdglow_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "インパルスカレント", "rangeId": "3-18", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_gdglow_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "インパルスカレント", "rangeId": "3-18", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_gdglow_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "インパルスカレント", "rangeId": "3-18", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_gdglow_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "インパルスカレント", "rangeId": "3-18", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_gdglow_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] } ] }, "skchr_gdglow_3": { "skillId": "skchr_gdglow_3", "iconId": null, "hidden": false, "levels": [ { "name": "ゴールデングロー", "rangeId": null, "description": "攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲が戦場全体まで<@ba.vup>拡大し、浮遊ユニットの数<@ba.vup>+2、自動索敵して攻撃する浮遊ユニットを放出し、浮遊ユニットが攻撃時、攻撃対象を<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_gdglow_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack@cnt", "value": 2.0, "valueStr": null }, { "key": "attack@sluggish", "value": 0.5, "valueStr": null } ] }, { "name": "ゴールデングロー", "rangeId": null, "description": "攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲が戦場全体まで<@ba.vup>拡大し、浮遊ユニットの数<@ba.vup>+2、自動索敵して攻撃する浮遊ユニットを放出し、浮遊ユニットが攻撃時、攻撃対象を<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_gdglow_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@cnt", "value": 2.0, "valueStr": null }, { "key": "attack@sluggish", "value": 0.5, "valueStr": null } ] }, { "name": "ゴールデングロー", "rangeId": null, "description": "攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲が戦場全体まで<@ba.vup>拡大し、浮遊ユニットの数<@ba.vup>+2、自動索敵して攻撃する浮遊ユニットを放出し、浮遊ユニットが攻撃時、攻撃対象を<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_gdglow_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack@cnt", "value": 2.0, "valueStr": null }, { "key": "attack@sluggish", "value": 0.5, "valueStr": null } ] }, { "name": "ゴールデングロー", "rangeId": null, "description": "攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲が戦場全体まで<@ba.vup>拡大し、浮遊ユニットの数<@ba.vup>+2、自動索敵して攻撃する浮遊ユニットを放出し、浮遊ユニットが攻撃時、攻撃対象を<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_gdglow_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@cnt", "value": 2.0, "valueStr": null }, { "key": "attack@sluggish", "value": 0.5, "valueStr": null } ] }, { "name": "ゴールデングロー", "rangeId": null, "description": "攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲が戦場全体まで<@ba.vup>拡大し、浮遊ユニットの数<@ba.vup>+2、自動索敵して攻撃する浮遊ユニットを放出し、浮遊ユニットが攻撃時、攻撃対象を<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_gdglow_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@cnt", "value": 2.0, "valueStr": null }, { "key": "attack@sluggish", "value": 0.5, "valueStr": null } ] }, { "name": "ゴールデングロー", "rangeId": null, "description": "攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲が戦場全体まで<@ba.vup>拡大し、浮遊ユニットの数<@ba.vup>+2、自動索敵して攻撃する浮遊ユニットを放出し、浮遊ユニットが攻撃時、攻撃対象を<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_gdglow_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@cnt", "value": 2.0, "valueStr": null }, { "key": "attack@sluggish", "value": 0.5, "valueStr": null } ] }, { "name": "ゴールデングロー", "rangeId": null, "description": "攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲が戦場全体まで<@ba.vup>拡大し、浮遊ユニットの数<@ba.vup>+2、自動索敵して攻撃する浮遊ユニットを放出し、浮遊ユニットが攻撃時、攻撃対象を<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_gdglow_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack@cnt", "value": 2.0, "valueStr": null }, { "key": "attack@sluggish", "value": 0.5, "valueStr": null } ] }, { "name": "ゴールデングロー", "rangeId": null, "description": "攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲が戦場全体まで<@ba.vup>拡大し、浮遊ユニットの数<@ba.vup>+2、自動索敵して攻撃する浮遊ユニットを放出し、浮遊ユニットが攻撃時、攻撃対象を<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_gdglow_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@cnt", "value": 2.0, "valueStr": null }, { "key": "attack@sluggish", "value": 0.5, "valueStr": null } ] }, { "name": "ゴールデングロー", "rangeId": null, "description": "攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲が戦場全体まで<@ba.vup>拡大し、浮遊ユニットの数<@ba.vup>+2、自動索敵して攻撃する浮遊ユニットを放出し、浮遊ユニットが攻撃時、攻撃対象を<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_gdglow_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@cnt", "value": 2.0, "valueStr": null }, { "key": "attack@sluggish", "value": 0.5, "valueStr": null } ] }, { "name": "ゴールデングロー", "rangeId": null, "description": "攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲が戦場全体まで<@ba.vup>拡大し、浮遊ユニットの数<@ba.vup>+2、自動索敵して攻撃する浮遊ユニットを放出し、浮遊ユニットが攻撃時、攻撃対象を<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_gdglow_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@cnt", "value": 2.0, "valueStr": null }, { "key": "attack@sluggish", "value": 0.5, "valueStr": null } ] } ] }, "skchr_whitw2_1": { "skillId": "skchr_whitw2_1", "iconId": null, "hidden": false, "levels": [ { "name": "怠け者の悲鳴", "rangeId": null, "description": "パッシブ:浮遊ユニットの数<@ba.vup>+1\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットを放出し、戦場全体の移動していない敵をランダムに対象として攻撃する。浮遊ユニットは目標が移動するか倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_whitw2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.05, "valueStr": null }, { "key": "attack@cnt", "value": 0.0, "valueStr": null } ] }, { "name": "怠け者の悲鳴", "rangeId": null, "description": "パッシブ:浮遊ユニットの数<@ba.vup>+1\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットを放出し、戦場全体の移動していない敵をランダムに対象として攻撃する。浮遊ユニットは目標が移動するか倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_whitw2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.08, "valueStr": null }, { "key": "attack@cnt", "value": 0.0, "valueStr": null } ] }, { "name": "怠け者の悲鳴", "rangeId": null, "description": "パッシブ:浮遊ユニットの数<@ba.vup>+1\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットを放出し、戦場全体の移動していない敵をランダムに対象として攻撃する。浮遊ユニットは目標が移動するか倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_whitw2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.11, "valueStr": null }, { "key": "attack@cnt", "value": 0.0, "valueStr": null } ] }, { "name": "怠け者の悲鳴", "rangeId": null, "description": "パッシブ:浮遊ユニットの数<@ba.vup>+1\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットを放出し、戦場全体の移動していない敵をランダムに対象として攻撃する。浮遊ユニットは目標が移動するか倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_whitw2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.14, "valueStr": null }, { "key": "attack@cnt", "value": 0.0, "valueStr": null } ] }, { "name": "怠け者の悲鳴", "rangeId": null, "description": "パッシブ:浮遊ユニットの数<@ba.vup>+1\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットを放出し、戦場全体の移動していない敵をランダムに対象として攻撃する。浮遊ユニットは目標が移動するか倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_whitw2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.17, "valueStr": null }, { "key": "attack@cnt", "value": 0.0, "valueStr": null } ] }, { "name": "怠け者の悲鳴", "rangeId": null, "description": "パッシブ:浮遊ユニットの数<@ba.vup>+1\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットを放出し、戦場全体の移動していない敵をランダムに対象として攻撃する。浮遊ユニットは目標が移動するか倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_whitw2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack@cnt", "value": 0.0, "valueStr": null } ] }, { "name": "怠け者の悲鳴", "rangeId": null, "description": "パッシブ:浮遊ユニットの数<@ba.vup>+1\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットを放出し、戦場全体の移動していない敵をランダムに対象として攻撃する。浮遊ユニットは目標が移動するか倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_whitw2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.23, "valueStr": null }, { "key": "attack@cnt", "value": 0.0, "valueStr": null } ] }, { "name": "怠け者の悲鳴", "rangeId": null, "description": "パッシブ:浮遊ユニットの数<@ba.vup>+1\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットを放出し、戦場全体の移動していない敵をランダムに対象として攻撃する。浮遊ユニットは目標が移動するか倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_whitw2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.27, "valueStr": null }, { "key": "attack@cnt", "value": 0.0, "valueStr": null } ] }, { "name": "怠け者の悲鳴", "rangeId": null, "description": "パッシブ:浮遊ユニットの数<@ba.vup>+1\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットを放出し、戦場全体の移動していない敵をランダムに対象として攻撃する。浮遊ユニットは目標が移動するか倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_whitw2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.31, "valueStr": null }, { "key": "attack@cnt", "value": 0.0, "valueStr": null } ] }, { "name": "怠け者の悲鳴", "rangeId": null, "description": "パッシブ:浮遊ユニットの数<@ba.vup>+1\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットを放出し、戦場全体の移動していない敵をランダムに対象として攻撃する。浮遊ユニットは目標が移動するか倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_whitw2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack@cnt", "value": 0.0, "valueStr": null } ] } ] }, "skchr_whitw2_2": { "skillId": "skchr_whitw2_2", "iconId": null, "hidden": false, "levels": [ { "name": "狼たちの戯れ", "rangeId": "3-18", "description": "浮遊ユニットの数<@ba.vup>+{attack@cnt}、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットを放出し、範囲内の敵をランダムに対象として攻撃する。浮遊ユニット攻撃時、<@ba.vup>{attack@prob:0%}の確率で敵を<@ba.vup>{attack@fear}秒間<$ba.fear>恐怖状態にする。\n<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_whitw2_2", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@cnt", "value": 3.0, "valueStr": null }, { "key": "attack@prob", "value": 0.1, "valueStr": null }, { "key": "attack@fear", "value": 1.0, "valueStr": null } ] }, { "name": "狼たちの戯れ", "rangeId": "3-18", "description": "浮遊ユニットの数<@ba.vup>+{attack@cnt}、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットを放出し、範囲内の敵をランダムに対象として攻撃する。浮遊ユニット攻撃時、<@ba.vup>{attack@prob:0%}の確率で敵を<@ba.vup>{attack@fear}秒間<$ba.fear>恐怖状態にする。\n<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_whitw2_2", "duration": 13.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@cnt", "value": 3.0, "valueStr": null }, { "key": "attack@prob", "value": 0.1, "valueStr": null }, { "key": "attack@fear", "value": 1.0, "valueStr": null } ] }, { "name": "狼たちの戯れ", "rangeId": "3-18", "description": "浮遊ユニットの数<@ba.vup>+{attack@cnt}、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットを放出し、範囲内の敵をランダムに対象として攻撃する。浮遊ユニット攻撃時、<@ba.vup>{attack@prob:0%}の確率で敵を<@ba.vup>{attack@fear}秒間<$ba.fear>恐怖状態にする。\n<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_whitw2_2", "duration": 14.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@cnt", "value": 3.0, "valueStr": null }, { "key": "attack@prob", "value": 0.1, "valueStr": null }, { "key": "attack@fear", "value": 1.0, "valueStr": null } ] }, { "name": "狼たちの戯れ", "rangeId": "3-18", "description": "浮遊ユニットの数<@ba.vup>+{attack@cnt}、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットを放出し、範囲内の敵をランダムに対象として攻撃する。浮遊ユニット攻撃時、<@ba.vup>{attack@prob:0%}の確率で敵を<@ba.vup>{attack@fear}秒間<$ba.fear>恐怖状態にする。\n<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_whitw2_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@cnt", "value": 3.0, "valueStr": null }, { "key": "attack@prob", "value": 0.1, "valueStr": null }, { "key": "attack@fear", "value": 1.0, "valueStr": null } ] }, { "name": "狼たちの戯れ", "rangeId": "3-18", "description": "浮遊ユニットの数<@ba.vup>+{attack@cnt}、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットを放出し、範囲内の敵をランダムに対象として攻撃する。浮遊ユニット攻撃時、<@ba.vup>{attack@prob:0%}の確率で敵を<@ba.vup>{attack@fear}秒間<$ba.fear>恐怖状態にする。\n<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_whitw2_2", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack@cnt", "value": 3.0, "valueStr": null }, { "key": "attack@prob", "value": 0.1, "valueStr": null }, { "key": "attack@fear", "value": 1.0, "valueStr": null } ] }, { "name": "狼たちの戯れ", "rangeId": "3-18", "description": "浮遊ユニットの数<@ba.vup>+{attack@cnt}、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットを放出し、範囲内の敵をランダムに対象として攻撃する。浮遊ユニット攻撃時、<@ba.vup>{attack@prob:0%}の確率で敵を<@ba.vup>{attack@fear}秒間<$ba.fear>恐怖状態にする。\n<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_whitw2_2", "duration": 17.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@cnt", "value": 3.0, "valueStr": null }, { "key": "attack@prob", "value": 0.1, "valueStr": null }, { "key": "attack@fear", "value": 1.0, "valueStr": null } ] }, { "name": "狼たちの戯れ", "rangeId": "3-18", "description": "浮遊ユニットの数<@ba.vup>+{attack@cnt}、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットを放出し、範囲内の敵をランダムに対象として攻撃する。浮遊ユニット攻撃時、<@ba.vup>{attack@prob:0%}の確率で敵を<@ba.vup>{attack@fear}秒間<$ba.fear>恐怖状態にする。\n<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_whitw2_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@cnt", "value": 3.0, "valueStr": null }, { "key": "attack@prob", "value": 0.1, "valueStr": null }, { "key": "attack@fear", "value": 1.0, "valueStr": null } ] }, { "name": "狼たちの戯れ", "rangeId": "3-18", "description": "浮遊ユニットの数<@ba.vup>+{attack@cnt}、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットを放出し、範囲内の敵をランダムに対象として攻撃する。浮遊ユニット攻撃時、<@ba.vup>{attack@prob:0%}の確率で敵を<@ba.vup>{attack@fear}秒間<$ba.fear>恐怖状態にする。\n<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_whitw2_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.95, "valueStr": null }, { "key": "attack@cnt", "value": 3.0, "valueStr": null }, { "key": "attack@prob", "value": 0.1, "valueStr": null }, { "key": "attack@fear", "value": 1.0, "valueStr": null } ] }, { "name": "狼たちの戯れ", "rangeId": "3-18", "description": "浮遊ユニットの数<@ba.vup>+{attack@cnt}、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットを放出し、範囲内の敵をランダムに対象として攻撃する。浮遊ユニット攻撃時、<@ba.vup>{attack@prob:0%}の確率で敵を<@ba.vup>{attack@fear}秒間<$ba.fear>恐怖状態にする。\n<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_whitw2_2", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 1.05, "valueStr": null }, { "key": "attack@cnt", "value": 3.0, "valueStr": null }, { "key": "attack@prob", "value": 0.1, "valueStr": null }, { "key": "attack@fear", "value": 1.0, "valueStr": null } ] }, { "name": "狼たちの戯れ", "rangeId": "3-18", "description": "浮遊ユニットの数<@ba.vup>+{attack@cnt}、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、浮遊ユニットを放出し、範囲内の敵をランダムに対象として攻撃する。浮遊ユニット攻撃時、<@ba.vup>{attack@prob:0%}の確率で敵を<@ba.vup>{attack@fear}秒間<$ba.fear>恐怖状態にする。\n<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_whitw2_2", "duration": 22.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "attack@cnt", "value": 3.0, "valueStr": null }, { "key": "attack@prob", "value": 0.1, "valueStr": null }, { "key": "attack@fear", "value": 1.0, "valueStr": null } ] } ] }, "skchr_whitw2_3": { "skillId": "skchr_whitw2_3", "iconId": null, "hidden": false, "levels": [ { "name": "ディザストロ・フィナーレ", "rangeId": null, "description": "浮遊ユニットの数<@ba.vup>+{attack@cnt}、攻撃力<@ba.vup>+{atk:0%}、<@ba.vup>特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を<@ba.vup>{attack@fear}秒間の<$ba.fear>恐怖状態にし、浮遊ユニット周囲の敵の移動速度<@ba.vup>{attack@move_speed:0%}、さらに1秒ごとに攻撃力の<@ba.vup>{attack@magic_atk_scale:0%}の術ダメージを与える(重複不可)。<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 75, "initSp": 38, "increment": 1.0 }, "prefabId": "skchr_whitw2_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@cnt", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 1.3, "valueStr": null }, { "key": "attack@move_speed", "value": -0.2, "valueStr": null }, { "key": "attack@magic_atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@fear", "value": 2.0, "valueStr": null }, { "key": "attack@projectile_move_speed", "value": 1.0, "valueStr": null }, { "key": "attack@range_radius", "value": 0.9, "valueStr": null }, { "key": "attack@projectile_turn_speed", "value": 5.0, "valueStr": null } ] }, { "name": "ディザストロ・フィナーレ", "rangeId": null, "description": "浮遊ユニットの数<@ba.vup>+{attack@cnt}、攻撃力<@ba.vup>+{atk:0%}、<@ba.vup>特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を<@ba.vup>{attack@fear}秒間の<$ba.fear>恐怖状態にし、浮遊ユニット周囲の敵の移動速度<@ba.vup>{attack@move_speed:0%}、さらに1秒ごとに攻撃力の<@ba.vup>{attack@magic_atk_scale:0%}の術ダメージを与える(重複不可)。<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 73, "initSp": 38, "increment": 1.0 }, "prefabId": "skchr_whitw2_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack@cnt", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 1.3, "valueStr": null }, { "key": "attack@move_speed", "value": -0.2, "valueStr": null }, { "key": "attack@magic_atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@fear", "value": 2.0, "valueStr": null }, { "key": "attack@projectile_move_speed", "value": 1.0, "valueStr": null }, { "key": "attack@range_radius", "value": 0.9, "valueStr": null }, { "key": "attack@projectile_turn_speed", "value": 5.0, "valueStr": null } ] }, { "name": "ディザストロ・フィナーレ", "rangeId": null, "description": "浮遊ユニットの数<@ba.vup>+{attack@cnt}、攻撃力<@ba.vup>+{atk:0%}、<@ba.vup>特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を<@ba.vup>{attack@fear}秒間の<$ba.fear>恐怖状態にし、浮遊ユニット周囲の敵の移動速度<@ba.vup>{attack@move_speed:0%}、さらに1秒ごとに攻撃力の<@ba.vup>{attack@magic_atk_scale:0%}の術ダメージを与える(重複不可)。<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 71, "initSp": 38, "increment": 1.0 }, "prefabId": "skchr_whitw2_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@cnt", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 1.3, "valueStr": null }, { "key": "attack@move_speed", "value": -0.2, "valueStr": null }, { "key": "attack@magic_atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@fear", "value": 2.0, "valueStr": null }, { "key": "attack@projectile_move_speed", "value": 1.0, "valueStr": null }, { "key": "attack@range_radius", "value": 0.9, "valueStr": null }, { "key": "attack@projectile_turn_speed", "value": 5.0, "valueStr": null } ] }, { "name": "ディザストロ・フィナーレ", "rangeId": null, "description": "浮遊ユニットの数<@ba.vup>+{attack@cnt}、攻撃力<@ba.vup>+{atk:0%}、<@ba.vup>特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を<@ba.vup>{attack@fear}秒間の<$ba.fear>恐怖状態にし、浮遊ユニット周囲の敵の移動速度<@ba.vup>{attack@move_speed:0%}、さらに1秒ごとに攻撃力の<@ba.vup>{attack@magic_atk_scale:0%}の術ダメージを与える(重複不可)。<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 69, "initSp": 38, "increment": 1.0 }, "prefabId": "skchr_whitw2_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@cnt", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 1.3, "valueStr": null }, { "key": "attack@move_speed", "value": -0.3, "valueStr": null }, { "key": "attack@magic_atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@fear", "value": 2.0, "valueStr": null }, { "key": "attack@projectile_move_speed", "value": 1.0, "valueStr": null }, { "key": "attack@range_radius", "value": 0.9, "valueStr": null }, { "key": "attack@projectile_turn_speed", "value": 5.0, "valueStr": null } ] }, { "name": "ディザストロ・フィナーレ", "rangeId": null, "description": "浮遊ユニットの数<@ba.vup>+{attack@cnt}、攻撃力<@ba.vup>+{atk:0%}、<@ba.vup>特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を<@ba.vup>{attack@fear}秒間の<$ba.fear>恐怖状態にし、浮遊ユニット周囲の敵の移動速度<@ba.vup>{attack@move_speed:0%}、さらに1秒ごとに攻撃力の<@ba.vup>{attack@magic_atk_scale:0%}の術ダメージを与える(重複不可)。<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 67, "initSp": 38, "increment": 1.0 }, "prefabId": "skchr_whitw2_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@cnt", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 1.3, "valueStr": null }, { "key": "attack@move_speed", "value": -0.3, "valueStr": null }, { "key": "attack@magic_atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@fear", "value": 2.0, "valueStr": null }, { "key": "attack@projectile_move_speed", "value": 1.0, "valueStr": null }, { "key": "attack@range_radius", "value": 0.9, "valueStr": null }, { "key": "attack@projectile_turn_speed", "value": 5.0, "valueStr": null } ] }, { "name": "ディザストロ・フィナーレ", "rangeId": null, "description": "浮遊ユニットの数<@ba.vup>+{attack@cnt}、攻撃力<@ba.vup>+{atk:0%}、<@ba.vup>特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を<@ba.vup>{attack@fear}秒間の<$ba.fear>恐怖状態にし、浮遊ユニット周囲の敵の移動速度<@ba.vup>{attack@move_speed:0%}、さらに1秒ごとに攻撃力の<@ba.vup>{attack@magic_atk_scale:0%}の術ダメージを与える(重複不可)。<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 38, "increment": 1.0 }, "prefabId": "skchr_whitw2_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack@cnt", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 1.3, "valueStr": null }, { "key": "attack@move_speed", "value": -0.3, "valueStr": null }, { "key": "attack@magic_atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@fear", "value": 2.0, "valueStr": null }, { "key": "attack@projectile_move_speed", "value": 1.0, "valueStr": null }, { "key": "attack@range_radius", "value": 0.9, "valueStr": null }, { "key": "attack@projectile_turn_speed", "value": 5.0, "valueStr": null } ] }, { "name": "ディザストロ・フィナーレ", "rangeId": null, "description": "浮遊ユニットの数<@ba.vup>+{attack@cnt}、攻撃力<@ba.vup>+{atk:0%}、<@ba.vup>特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を<@ba.vup>{attack@fear}秒間の<$ba.fear>恐怖状態にし、浮遊ユニット周囲の敵の移動速度<@ba.vup>{attack@move_speed:0%}、さらに1秒ごとに攻撃力の<@ba.vup>{attack@magic_atk_scale:0%}の術ダメージを与える(重複不可)。<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 63, "initSp": 38, "increment": 1.0 }, "prefabId": "skchr_whitw2_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@cnt", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 1.3, "valueStr": null }, { "key": "attack@move_speed", "value": -0.4, "valueStr": null }, { "key": "attack@magic_atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@fear", "value": 2.0, "valueStr": null }, { "key": "attack@projectile_move_speed", "value": 1.0, "valueStr": null }, { "key": "attack@range_radius", "value": 0.9, "valueStr": null }, { "key": "attack@projectile_turn_speed", "value": 5.0, "valueStr": null } ] }, { "name": "ディザストロ・フィナーレ", "rangeId": null, "description": "浮遊ユニットの数<@ba.vup>+{attack@cnt}、攻撃力<@ba.vup>+{atk:0%}、<@ba.vup>特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を<@ba.vup>{attack@fear}秒間の<$ba.fear>恐怖状態にし、浮遊ユニット周囲の敵の移動速度<@ba.vup>{attack@move_speed:0%}、さらに1秒ごとに攻撃力の<@ba.vup>{attack@magic_atk_scale:0%}の術ダメージを与える(重複不可)。<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 38, "increment": 1.0 }, "prefabId": "skchr_whitw2_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack@cnt", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 1.3, "valueStr": null }, { "key": "attack@move_speed", "value": -0.4, "valueStr": null }, { "key": "attack@magic_atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@fear", "value": 3.0, "valueStr": null }, { "key": "attack@projectile_move_speed", "value": 1.0, "valueStr": null }, { "key": "attack@range_radius", "value": 0.9, "valueStr": null }, { "key": "attack@projectile_turn_speed", "value": 5.0, "valueStr": null } ] }, { "name": "ディザストロ・フィナーレ", "rangeId": null, "description": "浮遊ユニットの数<@ba.vup>+{attack@cnt}、攻撃力<@ba.vup>+{atk:0%}、<@ba.vup>特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を<@ba.vup>{attack@fear}秒間の<$ba.fear>恐怖状態にし、浮遊ユニット周囲の敵の移動速度<@ba.vup>{attack@move_speed:0%}、さらに1秒ごとに攻撃力の<@ba.vup>{attack@magic_atk_scale:0%}の術ダメージを与える(重複不可)。<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 57, "initSp": 38, "increment": 1.0 }, "prefabId": "skchr_whitw2_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@cnt", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 1.3, "valueStr": null }, { "key": "attack@move_speed", "value": -0.4, "valueStr": null }, { "key": "attack@magic_atk_scale", "value": 1.2, "valueStr": null }, { "key": "attack@fear", "value": 3.0, "valueStr": null }, { "key": "attack@projectile_move_speed", "value": 1.0, "valueStr": null }, { "key": "attack@range_radius", "value": 0.9, "valueStr": null }, { "key": "attack@projectile_turn_speed", "value": 5.0, "valueStr": null } ] }, { "name": "ディザストロ・フィナーレ", "rangeId": null, "description": "浮遊ユニットの数<@ba.vup>+{attack@cnt}、攻撃力<@ba.vup>+{atk:0%}、<@ba.vup>特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を<@ba.vup>{attack@fear}秒間の<$ba.fear>恐怖状態にし、浮遊ユニット周囲の敵の移動速度<@ba.vup>{attack@move_speed:0%}、さらに1秒ごとに攻撃力の<@ba.vup>{attack@magic_atk_scale:0%}の術ダメージを与える(重複不可)。<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 54, "initSp": 38, "increment": 1.0 }, "prefabId": "skchr_whitw2_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@cnt", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 1.3, "valueStr": null }, { "key": "attack@move_speed", "value": -0.5, "valueStr": null }, { "key": "attack@magic_atk_scale", "value": 1.2, "valueStr": null }, { "key": "attack@fear", "value": 3.0, "valueStr": null }, { "key": "attack@projectile_move_speed", "value": 1.0, "valueStr": null }, { "key": "attack@range_radius", "value": 0.9, "valueStr": null }, { "key": "attack@projectile_turn_speed", "value": 5.0, "valueStr": null } ] } ] }, "skchr_ebnhlz_1": { "skillId": "skchr_ebnhlz_1", "iconId": null, "hidden": false, "levels": [ { "name": "アッチェレランド", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_1", "duration": 5.0, "blackboard": [ { "key": "base_attack_time", "value": 0.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.3, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "アッチェレランド", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_1", "duration": 5.0, "blackboard": [ { "key": "base_attack_time", "value": 0.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.31, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "アッチェレランド", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_1", "duration": 5.0, "blackboard": [ { "key": "base_attack_time", "value": 0.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.32, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "アッチェレランド", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_1", "duration": 5.0, "blackboard": [ { "key": "base_attack_time", "value": 0.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.35, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "アッチェレランド", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_1", "duration": 5.0, "blackboard": [ { "key": "base_attack_time", "value": 0.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.36, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "アッチェレランド", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_1", "duration": 5.0, "blackboard": [ { "key": "base_attack_time", "value": 0.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.37, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "アッチェレランド", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_1", "duration": 5.0, "blackboard": [ { "key": "base_attack_time", "value": 0.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.4, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "アッチェレランド", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>超大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_1", "duration": 5.0, "blackboard": [ { "key": "base_attack_time", "value": 0.17, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.43, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "アッチェレランド", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>超大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_1", "duration": 5.0, "blackboard": [ { "key": "base_attack_time", "value": 0.17, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.46, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] }, { "name": "アッチェレランド", "rangeId": "4-1", "description": "攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>超大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_1", "duration": 5.0, "blackboard": [ { "key": "base_attack_time", "value": 0.17, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.5, "valueStr": null }, { "key": "attack@cnt", "value": 1.0, "valueStr": null } ] } ] }, "skchr_ebnhlz_2": { "skillId": "skchr_ebnhlz_2", "iconId": null, "hidden": false, "levels": [ { "name": "旧日の残響", "rangeId": null, "description": "全ての攻撃エネルギーを消費し、攻撃範囲内の配置可能マスに<@ba.vup>消費エネルギー数+1体の「過去の残像」を召喚(30秒継続)、残像は敵が接近時に発動し、周囲の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "旧日の残響", "rangeId": null, "description": "全ての攻撃エネルギーを消費し、攻撃範囲内の配置可能マスに<@ba.vup>消費エネルギー数+1体の「過去の残像」を召喚(30秒継続)、残像は敵が接近時に発動し、周囲の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "旧日の残響", "rangeId": null, "description": "全ての攻撃エネルギーを消費し、攻撃範囲内の配置可能マスに<@ba.vup>消費エネルギー数+1体の「過去の残像」を召喚(30秒継続)、残像は敵が接近時に発動し、周囲の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "旧日の残響", "rangeId": null, "description": "全ての攻撃エネルギーを消費し、攻撃範囲内の配置可能マスに<@ba.vup>消費エネルギー数+1体の「過去の残像」を召喚(30秒継続)、残像は敵が接近時に発動し、周囲の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "旧日の残響", "rangeId": null, "description": "全ての攻撃エネルギーを消費し、攻撃範囲内の配置可能マスに<@ba.vup>消費エネルギー数+1体の「過去の残像」を召喚(30秒継続)、残像は敵が接近時に発動し、周囲の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "旧日の残響", "rangeId": null, "description": "全ての攻撃エネルギーを消費し、攻撃範囲内の配置可能マスに<@ba.vup>消費エネルギー数+1体の「過去の残像」を召喚(30秒継続)、残像は敵が接近時に発動し、周囲の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "旧日の残響", "rangeId": null, "description": "全ての攻撃エネルギーを消費し、攻撃範囲内の配置可能マスに<@ba.vup>消費エネルギー数+1体の「過去の残像」を召喚(30秒継続)、残像は敵が接近時に発動し、周囲の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "旧日の残響", "rangeId": null, "description": "全ての攻撃エネルギーを消費し、攻撃範囲内の配置可能マスに<@ba.vup>消費エネルギー数+1体の「過去の残像」を召喚(30秒継続)、残像は敵が接近時に発動し、周囲の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.15, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "旧日の残響", "rangeId": null, "description": "全ての攻撃エネルギーを消費し、攻撃範囲内の配置可能マスに<@ba.vup>消費エネルギー数+1体の「過去の残像」を召喚(30秒継続)、残像は敵が接近時に発動し、周囲の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 13, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "旧日の残響", "rangeId": null, "description": "全ての攻撃エネルギーを消費し、攻撃範囲内の配置可能マスに<@ba.vup>消費エネルギー数+1体の「過去の残像」を召喚(30秒継続)、残像は敵が接近時に発動し、周囲の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 13, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.45, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] } ] }, "sktok_ebnhlz_token": { "skillId": "sktok_ebnhlz_token", "iconId": "sktok_ebnhlz_rcube", "hidden": false, "levels": [ { "name": "フラッシュバック", "rangeId": null, "description": "敵が接近時に発動し、発動時周囲の敵全員に術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ebnhlz_token", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "フラッシュバック", "rangeId": null, "description": "敵が接近時に発動し、発動時周囲の敵全員に術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ebnhlz_token", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "フラッシュバック", "rangeId": null, "description": "敵が接近時に発動し、発動時周囲の敵全員に術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ebnhlz_token", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "フラッシュバック", "rangeId": null, "description": "敵が接近時に発動し、発動時周囲の敵全員に術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ebnhlz_token", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "フラッシュバック", "rangeId": null, "description": "敵が接近時に発動し、発動時周囲の敵全員に術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ebnhlz_token", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "フラッシュバック", "rangeId": null, "description": "敵が接近時に発動し、発動時周囲の敵全員に術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ebnhlz_token", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "フラッシュバック", "rangeId": null, "description": "敵が接近時に発動し、発動時周囲の敵全員に術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ebnhlz_token", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "フラッシュバック", "rangeId": null, "description": "敵が接近時に発動し、発動時周囲の敵全員に術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ebnhlz_token", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.15, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "フラッシュバック", "rangeId": null, "description": "敵が接近時に発動し、発動時周囲の敵全員に術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ebnhlz_token", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "フラッシュバック", "rangeId": null, "description": "敵が接近時に発動し、発動時周囲の敵全員に術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ebnhlz_token", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.45, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] } ] }, "skchr_ebnhlz_3": { "skillId": "skchr_ebnhlz_3", "iconId": null, "hidden": false, "levels": [ { "name": "無響の声", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃力<@ba.vup>+{atk:0%}、敵【エリート】・【ボス】のみを攻撃対象とし、第一素質のダメージ上昇効果を元々の<@ba.vup>{talent_scale_multiplier:0%}まで上昇\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_3", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 40.0, "valueStr": null }, { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "talent_scale_multiplier", "value": 1.15, "valueStr": null } ] }, { "name": "無響の声", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃力<@ba.vup>+{atk:0%}、敵【エリート】・【ボス】のみを攻撃対象とし、第一素質のダメージ上昇効果を元々の<@ba.vup>{talent_scale_multiplier:0%}まで上昇\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_3", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "atk", "value": 0.38, "valueStr": null }, { "key": "talent_scale_multiplier", "value": 1.18, "valueStr": null } ] }, { "name": "無響の声", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃力<@ba.vup>+{atk:0%}、敵【エリート】・【ボス】のみを攻撃対象とし、第一素質のダメージ上昇効果を元々の<@ba.vup>{talent_scale_multiplier:0%}まで上昇\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_3", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "talent_scale_multiplier", "value": 1.2, "valueStr": null } ] }, { "name": "無響の声", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃力<@ba.vup>+{atk:0%}、敵【エリート】・【ボス】のみを攻撃対象とし、第一素質のダメージ上昇効果を元々の<@ba.vup>{talent_scale_multiplier:0%}まで上昇\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_3", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "atk", "value": 0.43, "valueStr": null }, { "key": "talent_scale_multiplier", "value": 1.23, "valueStr": null } ] }, { "name": "無響の声", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃力<@ba.vup>+{atk:0%}、敵【エリート】・【ボス】のみを攻撃対象とし、第一素質のダメージ上昇効果を元々の<@ba.vup>{talent_scale_multiplier:0%}まで上昇\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_3", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 60.0, "valueStr": null }, { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "talent_scale_multiplier", "value": 1.25, "valueStr": null } ] }, { "name": "無響の声", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃力<@ba.vup>+{atk:0%}、敵【エリート】・【ボス】のみを攻撃対象とし、第一素質のダメージ上昇効果を元々の<@ba.vup>{talent_scale_multiplier:0%}まで上昇\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_3", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 60.0, "valueStr": null }, { "key": "atk", "value": 0.48, "valueStr": null }, { "key": "talent_scale_multiplier", "value": 1.28, "valueStr": null } ] }, { "name": "無響の声", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃力<@ba.vup>+{atk:0%}、敵【エリート】・【ボス】のみを攻撃対象とし、第一素質のダメージ上昇効果を元々の<@ba.vup>{talent_scale_multiplier:0%}まで上昇\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_3", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 60.0, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "talent_scale_multiplier", "value": 1.3, "valueStr": null } ] }, { "name": "無響の声", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃力<@ba.vup>+{atk:0%}、敵【エリート】・【ボス】のみを攻撃対象とし、第一素質のダメージ上昇効果を元々の<@ba.vup>{talent_scale_multiplier:0%}まで上昇\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_3", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "talent_scale_multiplier", "value": 1.33, "valueStr": null } ] }, { "name": "無響の声", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃力<@ba.vup>+{atk:0%}、敵【エリート】・【ボス】のみを攻撃対象とし、第一素質のダメージ上昇効果を元々の<@ba.vup>{talent_scale_multiplier:0%}まで上昇\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_3", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "talent_scale_multiplier", "value": 1.36, "valueStr": null } ] }, { "name": "無響の声", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、攻撃力<@ba.vup>+{atk:0%}、敵【エリート】・【ボス】のみを攻撃対象とし、第一素質のダメージ上昇効果を元々の<@ba.vup>{talent_scale_multiplier:0%}まで上昇\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ebnhlz_3", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 80.0, "valueStr": null }, { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "talent_scale_multiplier", "value": 1.4, "valueStr": null } ] } ] }, "skchr_nymph_1": { "skillId": "skchr_nymph_1", "iconId": null, "hidden": false, "levels": [ { "name": "心の笞刑", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象に追加で術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nymph_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.1, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "心の笞刑", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象に追加で術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nymph_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.1, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "心の笞刑", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象に追加で術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nymph_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.1, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "心の笞刑", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象に追加で術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_nymph_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.1, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.3, "valueStr": null } ] }, { "name": "心の笞刑", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象に追加で術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_nymph_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.1, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.3, "valueStr": null } ] }, { "name": "心の笞刑", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象に追加で術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_nymph_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.1, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.3, "valueStr": null } ] }, { "name": "心の笞刑", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象に追加で術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_nymph_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.1, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.4, "valueStr": null } ] }, { "name": "心の笞刑", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象に追加で術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_nymph_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.15, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.4, "valueStr": null } ] }, { "name": "心の笞刑", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象に追加で術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_nymph_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.15, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.4, "valueStr": null } ] }, { "name": "心の笞刑", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象に追加で術ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@extra_ep_damage_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_nymph_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.15, "valueStr": null }, { "key": "attack@extra_ep_damage_scale", "value": 0.5, "valueStr": null } ] } ] }, "skchr_nymph_2": { "skillId": "skchr_nymph_2", "iconId": null, "hidden": false, "levels": [ { "name": "心の戦慄", "rangeId": null, "description": "敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{fear}秒間<$ba.fear>恐怖状態にし、対象の周囲にいる敵全員に同等の術範囲ダメージを与えると同時に、与えた術ダメージの<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える。攻撃を受けた敵が壊死損傷の爆発効果中の場合、第一素質の与ダメージが攻撃力<@ba.vup>{element_atk_scale:0%}まで上昇する\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nymph_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.4, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.16, "valueStr": null }, { "key": "fear", "value": 3.0, "valueStr": null }, { "key": "element_atk_scale", "value": 0.6, "valueStr": null }, { "key": "projectile_range", "value": 1.5, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "心の戦慄", "rangeId": null, "description": "敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{fear}秒間<$ba.fear>恐怖状態にし、対象の周囲にいる敵全員に同等の術範囲ダメージを与えると同時に、与えた術ダメージの<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える。攻撃を受けた敵が壊死損傷の爆発効果中の場合、第一素質の与ダメージが攻撃力<@ba.vup>{element_atk_scale:0%}まで上昇する\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_nymph_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.5, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.16, "valueStr": null }, { "key": "fear", "value": 3.0, "valueStr": null }, { "key": "element_atk_scale", "value": 0.6, "valueStr": null }, { "key": "projectile_range", "value": 1.5, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "心の戦慄", "rangeId": null, "description": "敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{fear}秒間<$ba.fear>恐怖状態にし、対象の周囲にいる敵全員に同等の術範囲ダメージを与えると同時に、与えた術ダメージの<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.apoptosis2>壊死損傷を与える。攻撃を受けた敵が壊死損傷の爆発効果中の場合、第一素質の与ダメージが攻撃力<@ba.vup>{element_atk_scale:0%}まで上昇する\n<@ba.rem>{ct}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_nymph_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.6, "valueStr": null }, { "key": "ep_damage_ratio", 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-0.5, "valueStr": null } ] }, { "name": "燎原の血潮", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>変化、通常攻撃の間隔を<@ba.vdown>延長、攻撃力<@ba.vup>+{atk:0%}、最大<@ba.vup>{attack@max_target}体の敵を同時に攻撃できる。攻撃時にHPを<@ba.vdown>{attack@hp_ratio:0%}失い、対象のいる位置に灼熱エリアを生成する。灼熱エリアにいる敵は移動速度<@ba.vup>{move_speed:0%}、毎秒熾炎ブレイズの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージと術ダメージの<@ba.vup>{element_damage_scale:0%}の<$ba.dt.burning2>灼熱損傷を受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_blaze2_2", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "base_attack_time", "value": 0.9, "valueStr": null }, { "key": "atk_scale", "value": 0.35, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.05, "valueStr": null }, { "key": "element_damage_scale", "value": 0.3, "valueStr": null }, { "key": "move_speed", "value": -0.5, "valueStr": null } ] }, { "name": "燎原の血潮", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>変化、通常攻撃の間隔を<@ba.vdown>延長、攻撃力<@ba.vup>+{atk:0%}、最大<@ba.vup>{attack@max_target}体の敵を同時に攻撃できる。攻撃時にHPを<@ba.vdown>{attack@hp_ratio:0%}失い、対象のいる位置に灼熱エリアを生成する。灼熱エリアにいる敵は移動速度<@ba.vup>{move_speed:0%}、毎秒熾炎ブレイズの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージと術ダメージの<@ba.vup>{element_damage_scale:0%}の<$ba.dt.burning2>灼熱損傷を受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_blaze2_2", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.9, "valueStr": null }, { "key": "atk_scale", "value": 0.35, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.05, "valueStr": null }, { "key": "element_damage_scale", "value": 0.3, "valueStr": null }, { "key": "move_speed", "value": -0.5, "valueStr": null } ] }, { "name": "燎原の血潮", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>変化、通常攻撃の間隔を<@ba.vdown>延長、攻撃力<@ba.vup>+{atk:0%}、最大<@ba.vup>{attack@max_target}体の敵を同時に攻撃できる。攻撃時にHPを<@ba.vdown>{attack@hp_ratio:0%}失い、対象のいる位置に灼熱エリアを生成する。灼熱エリアにいる敵は移動速度<@ba.vup>{move_speed:0%}、毎秒熾炎ブレイズの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージと術ダメージの<@ba.vup>{element_damage_scale:0%}の<$ba.dt.burning2>灼熱損傷を受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_blaze2_2", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "base_attack_time", "value": 0.9, "valueStr": null }, { "key": "atk_scale", "value": 0.35, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.05, "valueStr": null }, { "key": "element_damage_scale", "value": 0.3, "valueStr": null }, { "key": "move_speed", "value": -0.5, "valueStr": null } ] }, { "name": "燎原の血潮", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>変化、通常攻撃の間隔を<@ba.vdown>延長、攻撃力<@ba.vup>+{atk:0%}、最大<@ba.vup>{attack@max_target}体の敵を同時に攻撃できる。攻撃時にHPを<@ba.vdown>{attack@hp_ratio:0%}失い、対象のいる位置に灼熱エリアを生成する。灼熱エリアにいる敵は移動速度<@ba.vup>{move_speed:0%}、毎秒熾炎ブレイズの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージと術ダメージの<@ba.vup>{element_damage_scale:0%}の<$ba.dt.burning2>灼熱損傷を受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_blaze2_2", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "base_attack_time", "value": 0.9, "valueStr": null }, { "key": "atk_scale", "value": 0.35, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.05, "valueStr": null }, { "key": "element_damage_scale", "value": 0.3, "valueStr": null }, { "key": "move_speed", "value": -0.5, "valueStr": null } ] }, { "name": "燎原の血潮", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>変化、通常攻撃の間隔を<@ba.vdown>延長、攻撃力<@ba.vup>+{atk:0%}、最大<@ba.vup>{attack@max_target}体の敵を同時に攻撃できる。攻撃時にHPを<@ba.vdown>{attack@hp_ratio:0%}失い、対象のいる位置に灼熱エリアを生成する。灼熱エリアにいる敵は移動速度<@ba.vup>{move_speed:0%}、毎秒熾炎ブレイズの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージと術ダメージの<@ba.vup>{element_damage_scale:0%}の<$ba.dt.burning2>灼熱損傷を受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_blaze2_2", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "base_attack_time", "value": 0.9, "valueStr": null }, { "key": "atk_scale", "value": 0.35, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.05, "valueStr": null }, { "key": "element_damage_scale", "value": 0.3, "valueStr": null }, { "key": "move_speed", "value": -0.5, "valueStr": null } ] }, { "name": "燎原の血潮", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>変化、通常攻撃の間隔を<@ba.vdown>延長、攻撃力<@ba.vup>+{atk:0%}、最大<@ba.vup>{attack@max_target}体の敵を同時に攻撃できる。攻撃時にHPを<@ba.vdown>{attack@hp_ratio:0%}失い、対象のいる位置に灼熱エリアを生成する。灼熱エリアにいる敵は移動速度<@ba.vup>{move_speed:0%}、毎秒熾炎ブレイズの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージと術ダメージの<@ba.vup>{element_damage_scale:0%}の<$ba.dt.burning2>灼熱損傷を受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_blaze2_2", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "base_attack_time", "value": 0.9, "valueStr": null }, { "key": "atk_scale", "value": 0.35, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.05, "valueStr": null }, { "key": "element_damage_scale", "value": 0.3, "valueStr": null }, { "key": "move_speed", "value": -0.5, "valueStr": null } ] }, { "name": "燎原の血潮", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>変化、通常攻撃の間隔を<@ba.vdown>延長、攻撃力<@ba.vup>+{atk:0%}、最大<@ba.vup>{attack@max_target}体の敵を同時に攻撃できる。攻撃時にHPを<@ba.vdown>{attack@hp_ratio:0%}失い、対象のいる位置に灼熱エリアを生成する。灼熱エリアにいる敵は移動速度<@ba.vup>{move_speed:0%}、毎秒熾炎ブレイズの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージと術ダメージの<@ba.vup>{element_damage_scale:0%}の<$ba.dt.burning2>灼熱損傷を受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_blaze2_2", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 1.5, "valueStr": null }, { "key": "base_attack_time", "value": 0.9, "valueStr": null }, { "key": "atk_scale", "value": 0.35, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.05, "valueStr": null }, { "key": "element_damage_scale", "value": 0.3, "valueStr": null }, { "key": "move_speed", "value": -0.5, "valueStr": null } ] } ] }, "skchr_blaze2_3": { "skillId": "skchr_blaze2_3", "iconId": null, "hidden": false, "levels": [ { "name": "衆悪の焚獄", "rangeId": "4-11", "description": "攻撃範囲<@ba.vup>変化、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が範囲攻撃になり、攻撃間隔を<@ba.vup>大幅に短縮する。対象が<$ba.dt.burning2>灼熱損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@atk_scale:0%}の元素ダメージを与える\n<@ba.rem>自身のHPが1秒ごとに最大値の{lose_hp_scale:0%}減少、合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の<$ba.dt.burning2>灼熱損傷が爆発するたびに、{ammo_recover}発の弾薬を追加で獲得", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_blaze2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "base_attack_time", "value": -1.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 15.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.5, "valueStr": null }, { "key": "lose_hp_scale", "value": 0.03, "valueStr": null }, { "key": "ammo_recover", "value": 2.0, "valueStr": null }, { "key": "skill_max_trigger_time", "value": -1.0, "valueStr": null } ] }, { "name": "衆悪の焚獄", "rangeId": "4-11", "description": "攻撃範囲<@ba.vup>変化、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が範囲攻撃になり、攻撃間隔を<@ba.vup>大幅に短縮する。対象が<$ba.dt.burning2>灼熱損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@atk_scale:0%}の元素ダメージを与える\n<@ba.rem>自身のHPが1秒ごとに最大値の{lose_hp_scale:0%}減少、合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の<$ba.dt.burning2>灼熱損傷が爆発するたびに、{ammo_recover}発の弾薬を追加で獲得", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_blaze2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": -1.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 16.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.5, "valueStr": null }, { "key": "lose_hp_scale", "value": 0.03, "valueStr": null }, { "key": "ammo_recover", "value": 2.0, "valueStr": null }, { "key": "skill_max_trigger_time", "value": -1.0, "valueStr": null } ] }, { "name": "衆悪の焚獄", "rangeId": "4-11", "description": "攻撃範囲<@ba.vup>変化、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が範囲攻撃になり、攻撃間隔を<@ba.vup>大幅に短縮する。対象が<$ba.dt.burning2>灼熱損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@atk_scale:0%}の元素ダメージを与える\n<@ba.rem>自身のHPが1秒ごとに最大値の{lose_hp_scale:0%}減少、合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の<$ba.dt.burning2>灼熱損傷が爆発するたびに、{ammo_recover}発の弾薬を追加で獲得", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_blaze2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "base_attack_time", "value": -1.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 17.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.5, "valueStr": null }, { "key": "lose_hp_scale", "value": 0.03, "valueStr": null }, { "key": "ammo_recover", "value": 2.0, "valueStr": null }, { "key": "skill_max_trigger_time", "value": -1.0, "valueStr": null } ] }, { "name": "衆悪の焚獄", "rangeId": "4-11", "description": "攻撃範囲<@ba.vup>変化、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が範囲攻撃になり、攻撃間隔を<@ba.vup>大幅に短縮する。対象が<$ba.dt.burning2>灼熱損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@atk_scale:0%}の元素ダメージを与える\n<@ba.rem>自身のHPが1秒ごとに最大値の{lose_hp_scale:0%}減少、合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の<$ba.dt.burning2>灼熱損傷が爆発するたびに、{ammo_recover}発の弾薬を追加で獲得", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_blaze2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "base_attack_time", "value": -1.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 18.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.6, "valueStr": null }, { "key": "lose_hp_scale", "value": 0.03, "valueStr": null }, { "key": "ammo_recover", "value": 2.0, "valueStr": null }, { "key": "skill_max_trigger_time", "value": -1.0, "valueStr": null } ] }, { "name": "衆悪の焚獄", "rangeId": "4-11", "description": "攻撃範囲<@ba.vup>変化、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が範囲攻撃になり、攻撃間隔を<@ba.vup>大幅に短縮する。対象が<$ba.dt.burning2>灼熱損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@atk_scale:0%}の元素ダメージを与える\n<@ba.rem>自身のHPが1秒ごとに最大値の{lose_hp_scale:0%}減少、合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の<$ba.dt.burning2>灼熱損傷が爆発するたびに、{ammo_recover}発の弾薬を追加で獲得", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_blaze2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "base_attack_time", "value": -1.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 19.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.6, "valueStr": null }, { "key": "lose_hp_scale", "value": 0.03, "valueStr": null }, { "key": "ammo_recover", "value": 2.0, "valueStr": null }, { "key": "skill_max_trigger_time", "value": -1.0, "valueStr": null } ] }, { "name": "衆悪の焚獄", "rangeId": "4-11", "description": "攻撃範囲<@ba.vup>変化、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が範囲攻撃になり、攻撃間隔を<@ba.vup>大幅に短縮する。対象が<$ba.dt.burning2>灼熱損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@atk_scale:0%}の元素ダメージを与える\n<@ba.rem>自身のHPが1秒ごとに最大値の{lose_hp_scale:0%}減少、合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の<$ba.dt.burning2>灼熱損傷が爆発するたびに、{ammo_recover}発の弾薬を追加で獲得", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_blaze2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": -1.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 20.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.6, "valueStr": null }, { "key": "lose_hp_scale", "value": 0.03, "valueStr": null }, { "key": "ammo_recover", "value": 2.0, "valueStr": null }, { "key": "skill_max_trigger_time", "value": -1.0, "valueStr": null } ] }, { "name": "衆悪の焚獄", "rangeId": "4-11", "description": "攻撃範囲<@ba.vup>変化、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が範囲攻撃になり、攻撃間隔を<@ba.vup>大幅に短縮する。対象が<$ba.dt.burning2>灼熱損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@atk_scale:0%}の元素ダメージを与える\n<@ba.rem>自身のHPが1秒ごとに最大値の{lose_hp_scale:0%}減少、合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の<$ba.dt.burning2>灼熱損傷が爆発するたびに、{ammo_recover}発の弾薬を追加で獲得", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_blaze2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.85, "valueStr": null }, { "key": "base_attack_time", "value": -1.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 21.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.7, "valueStr": null }, { "key": "lose_hp_scale", "value": 0.03, "valueStr": null }, { "key": "ammo_recover", "value": 2.0, "valueStr": null }, { "key": "skill_max_trigger_time", "value": -1.0, "valueStr": null } ] }, { "name": "衆悪の焚獄", "rangeId": "4-11", "description": "攻撃範囲<@ba.vup>変化、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が範囲攻撃になり、攻撃間隔を<@ba.vup>大幅に短縮する。対象が<$ba.dt.burning2>灼熱損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@atk_scale:0%}の元素ダメージを与える\n<@ba.rem>自身のHPが1秒ごとに最大値の{lose_hp_scale:0%}減少、合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の<$ba.dt.burning2>灼熱損傷が爆発するたびに、{ammo_recover}発の弾薬を追加で獲得", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_blaze2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.95, "valueStr": null }, { "key": "base_attack_time", "value": -1.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 23.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.7, "valueStr": null }, { "key": "lose_hp_scale", "value": 0.03, "valueStr": null }, { "key": "ammo_recover", "value": 2.0, "valueStr": null }, { "key": "skill_max_trigger_time", "value": -1.0, "valueStr": null } ] }, { "name": "衆悪の焚獄", "rangeId": "4-11", "description": "攻撃範囲<@ba.vup>変化、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が範囲攻撃になり、攻撃間隔を<@ba.vup>大幅に短縮する。対象が<$ba.dt.burning2>灼熱損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@atk_scale:0%}の元素ダメージを与える\n<@ba.rem>自身のHPが1秒ごとに最大値の{lose_hp_scale:0%}減少、合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の<$ba.dt.burning2>灼熱損傷が爆発するたびに、{ammo_recover}発の弾薬を追加で獲得", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_blaze2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.05, "valueStr": null }, { "key": "base_attack_time", "value": -1.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 25.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.7, "valueStr": null }, { "key": "lose_hp_scale", "value": 0.03, "valueStr": null }, { "key": "ammo_recover", "value": 2.0, "valueStr": null }, { "key": "skill_max_trigger_time", "value": -1.0, "valueStr": null } ] }, { "name": "衆悪の焚獄", "rangeId": "4-11", "description": "攻撃範囲<@ba.vup>変化、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が範囲攻撃になり、攻撃間隔を<@ba.vup>大幅に短縮する。対象が<$ba.dt.burning2>灼熱損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@atk_scale:0%}の元素ダメージを与える\n<@ba.rem>自身のHPが1秒ごとに最大値の{lose_hp_scale:0%}減少、合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の<$ba.dt.burning2>灼熱損傷が爆発するたびに、{ammo_recover}発の弾薬を追加で獲得", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_blaze2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.15, "valueStr": null }, { "key": "base_attack_time", "value": -1.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 25.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.8, "valueStr": null }, { "key": "lose_hp_scale", "value": 0.03, "valueStr": null }, { "key": "ammo_recover", "value": 2.0, "valueStr": null }, { "key": "skill_max_trigger_time", "value": -1.0, "valueStr": null } ] } ] }, "skchr_mantra_1": { "skillId": "skchr_mantra_1", "iconId": null, "hidden": false, "levels": [ { "name": "共鳴崩壊", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに与ダメージの<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.neural2>神経損傷を与える。対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{element_atk_scale:0%}の元素ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_mantra_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.1, "valueStr": null }, { "key": "element_atk_scale", "value": 1.5, "valueStr": null } ] }, { "name": "共鳴崩壊", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに与ダメージの<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.neural2>神経損傷を与える。対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{element_atk_scale:0%}の元素ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_mantra_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.1, "valueStr": null }, { "key": "element_atk_scale", "value": 1.5, "valueStr": null } ] }, { "name": "共鳴崩壊", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに与ダメージの<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.neural2>神経損傷を与える。対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{element_atk_scale:0%}の元素ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_mantra_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.1, "valueStr": null }, { "key": "element_atk_scale", "value": 1.5, "valueStr": null } ] }, { "name": "共鳴崩壊", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに与ダメージの<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.neural2>神経損傷を与える。対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{element_atk_scale:0%}の元素ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_mantra_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.15, "valueStr": null }, { "key": "element_atk_scale", "value": 1.5, "valueStr": null } ] }, { "name": "共鳴崩壊", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに与ダメージの<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.neural2>神経損傷を与える。対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{element_atk_scale:0%}の元素ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_mantra_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.5, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.15, "valueStr": null }, { "key": "element_atk_scale", "value": 1.6, "valueStr": null } ] }, { "name": "共鳴崩壊", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに与ダメージの<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.neural2>神経損傷を与える。対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{element_atk_scale:0%}の元素ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_mantra_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.5, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.2, "valueStr": null }, { "key": "element_atk_scale", "value": 1.6, "valueStr": null } ] }, { "name": "共鳴崩壊", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに与ダメージの<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.neural2>神経損傷を与える。対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{element_atk_scale:0%}の元素ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_mantra_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.75, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.2, "valueStr": null }, { "key": "element_atk_scale", "value": 1.6, "valueStr": null } ] }, { "name": "共鳴崩壊", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに与ダメージの<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.neural2>神経損傷を与える。対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{element_atk_scale:0%}の元素ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_mantra_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.75, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.25, "valueStr": null }, { "key": "element_atk_scale", "value": 1.8, "valueStr": null } ] }, { "name": "共鳴崩壊", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに与ダメージの<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.neural2>神経損傷を与える。対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{element_atk_scale:0%}の元素ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_mantra_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 3.0, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.3, "valueStr": null }, { "key": "element_atk_scale", "value": 1.8, "valueStr": null } ] }, { "name": "共鳴崩壊", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、さらに与ダメージの<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.neural2>神経損傷を与える。対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{element_atk_scale:0%}の元素ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 2, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_mantra_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 3.25, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.3, "valueStr": null }, { "key": "element_atk_scale", "value": 2.0, "valueStr": null } ] } ] }, "skchr_mantra_2": { "skillId": "skchr_mantra_2", "iconId": null, "hidden": false, "levels": [ { "name": "意識連携", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>やや短縮し、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える。さらに攻撃が最大<@ba.vup>{chain_times}体の他の敵まで跳躍し、攻撃力の<@ba.vup>{attack@chain.atk_scale:0%}の術ダメージを与える。対象全員に追加で与ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.neural2>神経損傷を与え、対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@element_atk_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mantra_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "attack@chain.atk_scale", "value": 0.9, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.12, "valueStr": null }, { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "chain_times", "value": 2.0, "valueStr": null }, { "key": "attack@element_atk_scale", "value": 0.16, "valueStr": null } ] }, { "name": "意識連携", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>やや短縮し、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える。さらに攻撃が最大<@ba.vup>{chain_times}体の他の敵まで跳躍し、攻撃力の<@ba.vup>{attack@chain.atk_scale:0%}の術ダメージを与える。対象全員に追加で与ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.neural2>神経損傷を与え、対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@element_atk_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mantra_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "attack@chain.atk_scale", "value": 0.9, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.12, "valueStr": null }, { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "chain_times", "value": 2.0, "valueStr": null }, { "key": "attack@element_atk_scale", "value": 0.16, "valueStr": null } ] }, { "name": "意識連携", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>やや短縮し、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える。さらに攻撃が最大<@ba.vup>{chain_times}体の他の敵まで跳躍し、攻撃力の<@ba.vup>{attack@chain.atk_scale:0%}の術ダメージを与える。対象全員に追加で与ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.neural2>神経損傷を与え、対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@element_atk_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mantra_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.5, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "attack@chain.atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.12, "valueStr": null }, { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "chain_times", "value": 2.0, "valueStr": null }, { "key": "attack@element_atk_scale", "value": 0.16, "valueStr": null } ] }, { "name": "意識連携", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>やや短縮し、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える。さらに攻撃が最大<@ba.vup>{chain_times}体の他の敵まで跳躍し、攻撃力の<@ba.vup>{attack@chain.atk_scale:0%}の術ダメージを与える。対象全員に追加で与ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.neural2>神経損傷を与え、対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@element_atk_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_mantra_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.6, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@chain.atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.13, "valueStr": null }, { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "chain_times", "value": 2.0, "valueStr": null }, { "key": "attack@element_atk_scale", "value": 0.18, "valueStr": null } ] }, { "name": "意識連携", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>やや短縮し、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える。さらに攻撃が最大<@ba.vup>{chain_times}体の他の敵まで跳躍し、攻撃力の<@ba.vup>{attack@chain.atk_scale:0%}の術ダメージを与える。対象全員に追加で与ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.neural2>神経損傷を与え、対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@element_atk_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_mantra_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.6, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@chain.atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.13, "valueStr": null }, { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "chain_times", "value": 2.0, "valueStr": null }, { "key": "attack@element_atk_scale", "value": 0.18, "valueStr": null } ] }, { "name": "意識連携", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>やや短縮し、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える。さらに攻撃が最大<@ba.vup>{chain_times}体の他の敵まで跳躍し、攻撃力の<@ba.vup>{attack@chain.atk_scale:0%}の術ダメージを与える。対象全員に追加で与ダメージの<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.neural2>神経損傷を与え、対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@element_atk_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_mantra_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.6, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "attack@chain.atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.13, "valueStr": null }, { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "chain_times", "value": 2.0, "valueStr": null }, { "key": "attack@element_atk_scale", "value": 0.18, "valueStr": null } ] }, { "name": "意識連携", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮し、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える。さらに攻撃が最大<@ba.vup>{chain_times}体の他の敵まで跳躍し、攻撃力の<@ba.vup>{attack@chain.atk_scale:0%}の術ダメージを与える。対象全員に追加で<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.neural2>神経損傷を与え、対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@element_atk_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_mantra_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.1, "valueStr": null }, { "key": "attack@chain.atk_scale", "value": 1.1, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.15, "valueStr": null }, { "key": "attack@times", "value": 4.0, "valueStr": null }, { "key": "chain_times", "value": 3.0, "valueStr": null }, { "key": "attack@element_atk_scale", "value": 0.2, "valueStr": null } ] }, { "name": "意識連携", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮し、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える。さらに攻撃が最大<@ba.vup>{chain_times}体の他の敵まで跳躍し、攻撃力の<@ba.vup>{attack@chain.atk_scale:0%}の術ダメージを与える。対象全員に追加で<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.neural2>神経損傷を与え、対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@element_atk_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_mantra_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.1, "valueStr": null }, { "key": "attack@chain.atk_scale", "value": 1.2, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.15, "valueStr": null }, { "key": "attack@times", "value": 4.0, "valueStr": null }, { "key": "chain_times", "value": 3.0, "valueStr": null }, { "key": "attack@element_atk_scale", "value": 0.22, "valueStr": null } ] }, { "name": "意識連携", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮し、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える。さらに攻撃が最大<@ba.vup>{chain_times}体の他の敵まで跳躍し、攻撃力の<@ba.vup>{attack@chain.atk_scale:0%}の術ダメージを与える。対象全員に追加で<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.neural2>神経損傷を与え、対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@element_atk_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_mantra_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.1, "valueStr": null }, { "key": "attack@chain.atk_scale", "value": 1.2, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.18, "valueStr": null }, { "key": "attack@times", "value": 4.0, "valueStr": null }, { "key": "chain_times", "value": 3.0, "valueStr": null }, { "key": "attack@element_atk_scale", "value": 0.25, "valueStr": null } ] }, { "name": "意識連携", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮し、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える。さらに攻撃が最大<@ba.vup>{chain_times}体の他の敵まで跳躍し、攻撃力の<@ba.vup>{attack@chain.atk_scale:0%}の術ダメージを与える。対象全員に追加で<@ba.vup>{attack@ep_damage_ratio:0%}の<$ba.dt.neural2>神経損傷を与え、対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>{attack@element_atk_scale:0%}の元素ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_mantra_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.8, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.4, "valueStr": null }, { "key": "attack@chain.atk_scale", "value": 1.2, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.18, "valueStr": null }, { "key": "attack@times", "value": 4.0, "valueStr": null }, { "key": "chain_times", "value": 3.0, "valueStr": null }, { "key": "attack@element_atk_scale", "value": 0.25, "valueStr": null } ] } ] }, "skchr_mantra_3": { "skillId": "skchr_mantra_3", "iconId": null, "hidden": false, "levels": [ { "name": "言葉無き真言", "rangeId": "3-17", "description": "攻撃範囲<@ba.vup>拡大、範囲内の敵の<$ba.invisible>ステルス状態を無効化し、<$ba.palsy>麻痺の重複数上限を<@ba.vdown>2回分まで減少させる。攻撃力<@ba.vup>+{atk:0%}、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃し、範囲内のオペレーター(自身を含む)がスキルを発動する際、範囲内の敵に<$ba.palsy>麻痺を{per_active}回分付与する(最大{max_trigger_cnt}回発動)。範囲内の敵の<$ba.palsy>麻痺の重複数が<@ba.vup>上限を1回分超えるごとに、対象と他の敵{chain_times}体の間で攻撃力の<@ba.vup>{atk_scale:0%}の元素ダメージが1回跳躍する(跳躍には短い発動間隔がある)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_mantra_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 1.45, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 0.8, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "chain_times", "value": 1.0, "valueStr": null }, { "key": "max_trigger_cnt", "value": 3.0, "valueStr": null }, { "key": "interval_projectile_trigger", "value": 1.5, "valueStr": null }, { "key": "per_active", "value": 2.0, "valueStr": null } ] }, { "name": "言葉無き真言", "rangeId": "3-17", "description": "攻撃範囲<@ba.vup>拡大、範囲内の敵の<$ba.invisible>ステルス状態を無効化し、<$ba.palsy>麻痺の重複数上限を<@ba.vdown>2回分まで減少させる。攻撃力<@ba.vup>+{atk:0%}、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃し、範囲内のオペレーター(自身を含む)がスキルを発動する際、範囲内の敵に<$ba.palsy>麻痺を{per_active}回分付与する(最大{max_trigger_cnt}回発動)。範囲内の敵の<$ba.palsy>麻痺の重複数が<@ba.vup>上限を1回分超えるごとに、対象と他の敵{chain_times}体の間で攻撃力の<@ba.vup>{atk_scale:0%}の元素ダメージが1回跳躍する(跳躍には短い発動間隔がある)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 54, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_mantra_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 1.5, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 0.9, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "chain_times", "value": 1.0, "valueStr": null }, { "key": "max_trigger_cnt", "value": 3.0, "valueStr": null }, { "key": "interval_projectile_trigger", "value": 1.5, "valueStr": null }, { "key": "per_active", "value": 2.0, "valueStr": null } ] }, { "name": "言葉無き真言", "rangeId": "3-17", "description": "攻撃範囲<@ba.vup>拡大、範囲内の敵の<$ba.invisible>ステルス状態を無効化し、<$ba.palsy>麻痺の重複数上限を<@ba.vdown>2回分まで減少させる。攻撃力<@ba.vup>+{atk:0%}、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃し、範囲内のオペレーター(自身を含む)がスキルを発動する際、範囲内の敵に<$ba.palsy>麻痺を{per_active}回分付与する(最大{max_trigger_cnt}回発動)。範囲内の敵の<$ba.palsy>麻痺の重複数が<@ba.vup>上限を1回分超えるごとに、対象と他の敵{chain_times}体の間で攻撃力の<@ba.vup>{atk_scale:0%}の元素ダメージが1回跳躍する(跳躍には短い発動間隔がある)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 53, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_mantra_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "chain_times", "value": 1.0, "valueStr": null }, { "key": "max_trigger_cnt", "value": 3.0, "valueStr": null }, { "key": "interval_projectile_trigger", "value": 1.5, "valueStr": null }, { "key": "per_active", "value": 2.0, "valueStr": null } ] }, { "name": "言葉無き真言", "rangeId": "3-17", "description": "攻撃範囲<@ba.vup>拡大、範囲内の敵の<$ba.invisible>ステルス状態を無効化し、<$ba.palsy>麻痺の重複数上限を<@ba.vdown>2回分まで減少させる。攻撃力<@ba.vup>+{atk:0%}、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃し、範囲内のオペレーター(自身を含む)がスキルを発動する際、範囲内の敵に<$ba.palsy>麻痺を{per_active}回分付与する(最大{max_trigger_cnt}回発動)。範囲内の敵の<$ba.palsy>麻痺の重複数が<@ba.vup>上限を1回分超えるごとに、対象と他の敵{chain_times}体の間で攻撃力の<@ba.vup>{atk_scale:0%}の元素ダメージが1回跳躍する(跳躍には短い発動間隔がある)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 24, "increment": 1.0 }, "prefabId": "skchr_mantra_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 1.7, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 1.1, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "chain_times", "value": 1.0, "valueStr": null }, { "key": "max_trigger_cnt", "value": 3.0, "valueStr": null }, { "key": "interval_projectile_trigger", "value": 1.5, "valueStr": null }, { "key": "per_active", "value": 2.0, "valueStr": null } ] }, { "name": "言葉無き真言", "rangeId": "3-17", "description": "攻撃範囲<@ba.vup>拡大、範囲内の敵の<$ba.invisible>ステルス状態を無効化し、<$ba.palsy>麻痺の重複数上限を<@ba.vdown>2回分まで減少させる。攻撃力<@ba.vup>+{atk:0%}、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃し、範囲内のオペレーター(自身を含む)がスキルを発動する際、範囲内の敵に<$ba.palsy>麻痺を{per_active}回分付与する(最大{max_trigger_cnt}回発動)。範囲内の敵の<$ba.palsy>麻痺の重複数が<@ba.vup>上限を1回分超えるごとに、対象と他の敵{chain_times}体の間で攻撃力の<@ba.vup>{atk_scale:0%}の元素ダメージが1回跳躍する(跳躍には短い発動間隔がある)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 24, "increment": 1.0 }, "prefabId": "skchr_mantra_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 1.8, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 1.2, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "chain_times", "value": 1.0, "valueStr": null }, { "key": "max_trigger_cnt", "value": 3.0, "valueStr": null }, { "key": "interval_projectile_trigger", "value": 1.5, "valueStr": null }, { "key": "per_active", "value": 2.0, "valueStr": null } ] }, { "name": "言葉無き真言", "rangeId": "3-17", "description": "攻撃範囲<@ba.vup>拡大、範囲内の敵の<$ba.invisible>ステルス状態を無効化し、<$ba.palsy>麻痺の重複数上限を<@ba.vdown>2回分まで減少させる。攻撃力<@ba.vup>+{atk:0%}、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃し、範囲内のオペレーター(自身を含む)がスキルを発動する際、範囲内の敵に<$ba.palsy>麻痺を{per_active}回分付与する(最大{max_trigger_cnt}回発動)。範囲内の敵の<$ba.palsy>麻痺の重複数が<@ba.vup>上限を1回分超えるごとに、対象と他の敵{chain_times}体の間で攻撃力の<@ba.vup>{atk_scale:0%}の元素ダメージが1回跳躍する(跳躍には短い発動間隔がある)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 24, "increment": 1.0 }, "prefabId": "skchr_mantra_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 1.9, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "chain_times", "value": 1.0, "valueStr": null }, { "key": "max_trigger_cnt", "value": 3.0, "valueStr": null }, { "key": "interval_projectile_trigger", "value": 1.5, "valueStr": null }, { "key": "per_active", "value": 2.0, "valueStr": null } ] }, { "name": "言葉無き真言", "rangeId": "3-17", "description": "攻撃範囲<@ba.vup>拡大、範囲内の敵の<$ba.invisible>ステルス状態を無効化し、<$ba.palsy>麻痺の重複数上限を<@ba.vdown>2回分まで減少させる。攻撃力<@ba.vup>+{atk:0%}、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃し、範囲内のオペレーター(自身を含む)がスキルを発動する際、範囲内の敵に<$ba.palsy>麻痺を{per_active}回分付与する(最大{max_trigger_cnt}回発動)。範囲内の敵の<$ba.palsy>麻痺の重複数が<@ba.vup>上限を1回分超えるごとに、対象と他の敵{chain_times}体の間で攻撃力の<@ba.vup>{atk_scale:0%}の元素ダメージが1回跳躍する(跳躍には短い発動間隔がある)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_mantra_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 2.1, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 1.45, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "chain_times", "value": 1.0, "valueStr": null }, { "key": "max_trigger_cnt", "value": 3.0, "valueStr": null }, { "key": "interval_projectile_trigger", "value": 1.5, "valueStr": null }, { "key": "per_active", "value": 2.0, "valueStr": null } ] }, { "name": "言葉無き真言", "rangeId": "3-17", "description": "攻撃範囲<@ba.vup>拡大、範囲内の敵の<$ba.invisible>ステルス状態を無効化し、<$ba.palsy>麻痺の重複数上限を<@ba.vdown>2回分まで減少させる。攻撃力<@ba.vup>+{atk:0%}、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃し、範囲内のオペレーター(自身を含む)がスキルを発動する際、範囲内の敵に<$ba.palsy>麻痺を{per_active}回分付与する(最大{max_trigger_cnt}回発動)。範囲内の敵の<$ba.palsy>麻痺の重複数が<@ba.vup>上限を1回分超えるごとに、対象と他の敵{chain_times}体の間で攻撃力の<@ba.vup>{atk_scale:0%}の元素ダメージが1回跳躍する(跳躍には短い発動間隔がある)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_mantra_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 2.3, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 1.65, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "chain_times", "value": 1.0, "valueStr": null }, { "key": "max_trigger_cnt", "value": 3.0, "valueStr": null }, { "key": "interval_projectile_trigger", "value": 1.5, "valueStr": null }, { "key": "per_active", "value": 2.0, "valueStr": null } ] }, { "name": "言葉無き真言", "rangeId": "3-17", "description": "攻撃範囲<@ba.vup>拡大、範囲内の敵の<$ba.invisible>ステルス状態を無効化し、<$ba.palsy>麻痺の重複数上限を<@ba.vdown>2回分まで減少させる。攻撃力<@ba.vup>+{atk:0%}、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃し、範囲内のオペレーター(自身を含む)がスキルを発動する際、範囲内の敵に<$ba.palsy>麻痺を{per_active}回分付与する(最大{max_trigger_cnt}回発動)。範囲内の敵の<$ba.palsy>麻痺の重複数が<@ba.vup>上限を1回分超えるごとに、対象と他の敵{chain_times}体の間で攻撃力の<@ba.vup>{atk_scale:0%}の元素ダメージが1回跳躍する(跳躍には短い発動間隔がある)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_mantra_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 2.5, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 1.65, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "chain_times", "value": 1.0, "valueStr": null }, { "key": "max_trigger_cnt", "value": 3.0, "valueStr": null }, { "key": "interval_projectile_trigger", "value": 1.5, "valueStr": null }, { "key": "per_active", "value": 2.0, "valueStr": null } ] }, { "name": "言葉無き真言", "rangeId": "3-17", "description": "攻撃範囲<@ba.vup>拡大、範囲内の敵の<$ba.invisible>ステルス状態を無効化し、<$ba.palsy>麻痺の重複数上限を<@ba.vdown>2回分まで減少させる。攻撃力<@ba.vup>+{atk:0%}、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃し、範囲内のオペレーター(自身を含む)がスキルを発動する際、範囲内の敵に<$ba.palsy>麻痺を{per_active}回分付与する(最大{max_trigger_cnt}回発動)。範囲内の敵の<$ba.palsy>麻痺の重複数が<@ba.vup>上限を1回分超えるごとに、対象と他の敵{chain_times}体の間で攻撃力の<@ba.vup>{atk_scale:0%}の元素ダメージが1回跳躍する(跳躍には短い発動間隔がある)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 31, "increment": 1.0 }, "prefabId": "skchr_mantra_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 2.75, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 1.85, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "chain_times", "value": 1.0, "valueStr": null }, { "key": "max_trigger_cnt", "value": 3.0, "valueStr": null }, { "key": "interval_projectile_trigger", "value": 1.5, "valueStr": null }, { "key": "per_active", "value": 2.0, "valueStr": null } ] } ] }, "skchr_necras_1": { "skillId": "skchr_necras_1", "iconId": null, "hidden": false, "levels": [ { "name": "禍呼ぶ願い", "rangeId": null, "description": "パッシブ:「悲嘆する下僕」が召喚されるかグレードアップした際、周囲の敵全員にネクラスの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\nアクティブ:全ての「悲嘆する下僕」を即座に再召喚する。戦場に「悲嘆する下僕」が存在しない場合は1体召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_necras_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.5, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "禍呼ぶ願い", "rangeId": null, "description": "パッシブ:「悲嘆する下僕」が召喚されるかグレードアップした際、周囲の敵全員にネクラスの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\nアクティブ:全ての「悲嘆する下僕」を即座に再召喚する。戦場に「悲嘆する下僕」が存在しない場合は1体召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_necras_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.7, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "禍呼ぶ願い", "rangeId": null, "description": "パッシブ:「悲嘆する下僕」が召喚されるかグレードアップした際、周囲の敵全員にネクラスの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\nアクティブ:全ての「悲嘆する下僕」を即座に再召喚する。戦場に「悲嘆する下僕」が存在しない場合は1体召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_necras_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.9, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "禍呼ぶ願い", "rangeId": null, "description": "パッシブ:「悲嘆する下僕」が召喚されるかグレードアップした際、周囲の敵全員にネクラスの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\nアクティブ:全ての「悲嘆する下僕」を即座に再召喚する。戦場に「悲嘆する下僕」が存在しない場合は1体召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_necras_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 3.1, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "禍呼ぶ願い", "rangeId": null, "description": "パッシブ:「悲嘆する下僕」が召喚されるかグレードアップした際、周囲の敵全員にネクラスの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\nアクティブ:全ての「悲嘆する下僕」を即座に再召喚する。戦場に「悲嘆する下僕」が存在しない場合は1体召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_necras_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 3.3, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "禍呼ぶ願い", "rangeId": null, "description": "パッシブ:「悲嘆する下僕」が召喚されるかグレードアップした際、周囲の敵全員にネクラスの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\nアクティブ:全ての「悲嘆する下僕」を即座に再召喚する。戦場に「悲嘆する下僕」が存在しない場合は1体召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_necras_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 3.5, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "禍呼ぶ願い", "rangeId": null, "description": "パッシブ:「悲嘆する下僕」が召喚されるかグレードアップした際、周囲の敵全員にネクラスの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\nアクティブ:全ての「悲嘆する下僕」を即座に再召喚する。戦場に「悲嘆する下僕」が存在しない場合は1体召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_necras_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 3.7, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "禍呼ぶ願い", "rangeId": null, "description": "パッシブ:「悲嘆する下僕」が召喚されるかグレードアップした際、周囲の敵全員にネクラスの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\nアクティブ:全ての「悲嘆する下僕」を即座に再召喚する。戦場に「悲嘆する下僕」が存在しない場合は1体召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_necras_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 4.0, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "禍呼ぶ願い", "rangeId": null, "description": "パッシブ:「悲嘆する下僕」が召喚されるかグレードアップした際、周囲の敵全員にネクラスの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\nアクティブ:全ての「悲嘆する下僕」を即座に再召喚する。戦場に「悲嘆する下僕」が存在しない場合は1体召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_necras_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 4.2, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "禍呼ぶ願い", "rangeId": null, "description": "パッシブ:「悲嘆する下僕」が召喚されるかグレードアップした際、周囲の敵全員にネクラスの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\nアクティブ:全ての「悲嘆する下僕」を即座に再召喚する。戦場に「悲嘆する下僕」が存在しない場合は1体召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 13, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_necras_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 4.5, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] } ] }, "skchr_necras_2": { "skillId": "skchr_necras_2", "iconId": null, "hidden": false, "levels": [ { "name": "枯れゆく命", "rangeId": null, "description": "攻撃範囲内の敵最大<@ba.vup>{max_target}体を<$ba.sleep>睡眠させ、対象に<@ba.vup>{interval}秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。スキル発動中に対象が撃破されると、「悲嘆する下僕」を追加で<@ba.vup>{additional_token_cnt}体召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_necras_2", "duration": 12.0, "blackboard": [ { "key": "atk_scale", "value": 0.7, "valueStr": null }, { "key": "additional_token_cnt", "value": 2.0, "valueStr": null }, { "key": "hit_duration", "value": 12.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "枯れゆく命", "rangeId": null, "description": "攻撃範囲内の敵最大<@ba.vup>{max_target}体を<$ba.sleep>睡眠させ、対象に<@ba.vup>{interval}秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。スキル発動中に対象が撃破されると、「悲嘆する下僕」を追加で<@ba.vup>{additional_token_cnt}体召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_necras_2", "duration": 12.0, "blackboard": [ { "key": "atk_scale", "value": 0.8, "valueStr": null }, { "key": "additional_token_cnt", "value": 2.0, "valueStr": null }, { "key": "hit_duration", "value": 12.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "枯れゆく命", "rangeId": null, "description": "攻撃範囲内の敵最大<@ba.vup>{max_target}体を<$ba.sleep>睡眠させ、対象に<@ba.vup>{interval}秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。スキル発動中に対象が撃破されると、「悲嘆する下僕」を追加で<@ba.vup>{additional_token_cnt}体召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_necras_2", "duration": 12.0, "blackboard": [ { "key": "atk_scale", "value": 0.9, "valueStr": null }, { "key": "additional_token_cnt", "value": 2.0, "valueStr": null }, { "key": "hit_duration", "value": 12.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "枯れゆく命", "rangeId": null, "description": "攻撃範囲内の敵最大<@ba.vup>{max_target}体を<$ba.sleep>睡眠させ、対象に<@ba.vup>{interval}秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。スキル発動中に対象が撃破されると、「悲嘆する下僕」を追加で<@ba.vup>{additional_token_cnt}体召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_necras_2", "duration": 12.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "additional_token_cnt", "value": 2.0, "valueStr": null }, { "key": "hit_duration", "value": 12.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "枯れゆく命", "rangeId": null, "description": "攻撃範囲内の敵最大<@ba.vup>{max_target}体を<$ba.sleep>睡眠させ、対象に<@ba.vup>{interval}秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。スキル発動中に対象が撃破されると、「悲嘆する下僕」を追加で<@ba.vup>{additional_token_cnt}体召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_necras_2", "duration": 12.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null }, { "key": "additional_token_cnt", "value": 2.0, "valueStr": null }, { "key": "hit_duration", "value": 12.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "枯れゆく命", "rangeId": null, "description": "攻撃範囲内の敵最大<@ba.vup>{max_target}体を<$ba.sleep>睡眠させ、対象に<@ba.vup>{interval}秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。スキル発動中に対象が撃破されると、「悲嘆する下僕」を追加で<@ba.vup>{additional_token_cnt}体召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_necras_2", "duration": 12.0, "blackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null }, { "key": "additional_token_cnt", "value": 2.0, "valueStr": null }, { "key": "hit_duration", "value": 12.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "枯れゆく命", "rangeId": null, "description": "攻撃範囲内の敵最大<@ba.vup>{max_target}体を<$ba.sleep>睡眠させ、対象に<@ba.vup>{interval}秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。スキル発動中に対象が撃破されると、「悲嘆する下僕」を追加で<@ba.vup>{additional_token_cnt}体召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_necras_2", "duration": 12.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "additional_token_cnt", "value": 2.0, "valueStr": null }, { "key": "hit_duration", "value": 12.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "枯れゆく命", "rangeId": null, "description": "攻撃範囲内の敵最大<@ba.vup>{max_target}体を<$ba.sleep>睡眠させ、対象に<@ba.vup>{interval}秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。スキル発動中に対象が撃破されると、「悲嘆する下僕」を追加で<@ba.vup>{additional_token_cnt}体召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_necras_2", "duration": 12.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "additional_token_cnt", "value": 2.0, "valueStr": null }, { "key": "hit_duration", "value": 12.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "枯れゆく命", "rangeId": null, "description": "攻撃範囲内の敵最大<@ba.vup>{max_target}体を<$ba.sleep>睡眠させ、対象に<@ba.vup>{interval}秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。スキル発動中に対象が撃破されると、「悲嘆する下僕」を追加で<@ba.vup>{additional_token_cnt}体召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_necras_2", "duration": 12.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "additional_token_cnt", "value": 2.0, "valueStr": null }, { "key": "hit_duration", "value": 12.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "枯れゆく命", "rangeId": null, "description": "攻撃範囲内の敵最大<@ba.vup>{max_target}体を<$ba.sleep>睡眠させ、対象に<@ba.vup>{interval}秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。スキル発動中に対象が撃破されると、「悲嘆する下僕」を追加で<@ba.vup>{additional_token_cnt}体召喚する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_necras_2", "duration": 12.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "additional_token_cnt", "value": 2.0, "valueStr": null }, { "key": "hit_duration", "value": 12.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] } ] }, "skchr_necras_3": { "skillId": "skchr_necras_3", "iconId": null, "hidden": false, "levels": [ { "name": "死に授く冠", "rangeId": "3-3", "description": "パッシブ:最大1体の「悲嘆する下僕」が特殊形態で召喚される。この形態の下僕はスキルでのみグレードアップ可能(最大{attack@max_stack_cnt}回まで)\nアクティブ:範囲内の敵全員に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、その後「悲嘆する下僕」1体を退場させ、特殊形態の下僕のHPを<@ba.vup>{attack@hp_ratio:0%}回復(退場した対象がグレードアップ済みの場合は回復量が2倍となる)し、グレードアップさせる。これを<@ba.vup>{attack@necras_s_3[attack_cnt].max_stack_cnt}回繰り返す", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_necras_3", "duration": -1.0, "blackboard": [ { "key": "attack@atk", "value": 0.8, "valueStr": null }, { "key": "attack@atk_scale", "value": 4.5, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 6.0, "valueStr": null }, { "key": "attack@max_valid_stack_cnt", "value": -1.0, "valueStr": null }, { "key": "attack@necras_s_3[attack_cnt].max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.2, "valueStr": null }, { "key": "attack@def", "value": 0.4, "valueStr": null }, { "key": "attack@max_hp", "value": 0.8, "valueStr": null }, { "key": "attack@magic_resistance", "value": 0.0, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 1.0, "valueStr": null } ] }, { "name": "死に授く冠", "rangeId": "3-3", "description": "パッシブ:最大1体の「悲嘆する下僕」が特殊形態で召喚される。この形態の下僕はスキルでのみグレードアップ可能(最大{attack@max_stack_cnt}回まで)\nアクティブ:範囲内の敵全員に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、その後「悲嘆する下僕」1体を退場させ、特殊形態の下僕のHPを<@ba.vup>{attack@hp_ratio:0%}回復(退場した対象がグレードアップ済みの場合は回復量が2倍となる)し、グレードアップさせる。これを<@ba.vup>{attack@necras_s_3[attack_cnt].max_stack_cnt}回繰り返す", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_necras_3", "duration": -1.0, "blackboard": [ { "key": "attack@atk", "value": 0.8, "valueStr": null }, { "key": "attack@atk_scale", "value": 4.8, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 6.0, "valueStr": null }, { "key": "attack@max_valid_stack_cnt", "value": -1.0, "valueStr": null }, { "key": "attack@necras_s_3[attack_cnt].max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.2, "valueStr": null }, { "key": "attack@def", "value": 0.4, "valueStr": null }, { "key": "attack@max_hp", "value": 0.8, "valueStr": null }, { "key": "attack@magic_resistance", "value": 0.0, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 1.0, "valueStr": null } ] }, { "name": "死に授く冠", "rangeId": "3-3", "description": "パッシブ:最大1体の「悲嘆する下僕」が特殊形態で召喚される。この形態の下僕はスキルでのみグレードアップ可能(最大{attack@max_stack_cnt}回まで)\nアクティブ:範囲内の敵全員に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、その後「悲嘆する下僕」1体を退場させ、特殊形態の下僕のHPを<@ba.vup>{attack@hp_ratio:0%}回復(退場した対象がグレードアップ済みの場合は回復量が2倍となる)し、グレードアップさせる。これを<@ba.vup>{attack@necras_s_3[attack_cnt].max_stack_cnt}回繰り返す", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_necras_3", "duration": -1.0, "blackboard": [ { "key": "attack@atk", "value": 0.8, "valueStr": null }, { "key": "attack@atk_scale", "value": 5.2, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 6.0, "valueStr": null }, { "key": "attack@max_valid_stack_cnt", "value": -1.0, "valueStr": null }, { "key": "attack@necras_s_3[attack_cnt].max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.2, "valueStr": null }, { "key": "attack@def", "value": 0.4, "valueStr": null }, { "key": "attack@max_hp", "value": 0.8, "valueStr": null }, { "key": "attack@magic_resistance", "value": 0.0, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 1.0, "valueStr": null } ] }, { "name": "死に授く冠", "rangeId": "3-3", "description": "パッシブ:最大1体の「悲嘆する下僕」が特殊形態で召喚される。この形態の下僕はスキルでのみグレードアップ可能(最大{attack@max_stack_cnt}回まで)\nアクティブ:範囲内の敵全員に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、その後「悲嘆する下僕」1体を退場させ、特殊形態の下僕のHPを<@ba.vup>{attack@hp_ratio:0%}回復(退場した対象がグレードアップ済みの場合は回復量が2倍となる)し、グレードアップさせる。これを<@ba.vup>{attack@necras_s_3[attack_cnt].max_stack_cnt}回繰り返す", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_necras_3", "duration": -1.0, "blackboard": [ { "key": "attack@atk", "value": 0.8, "valueStr": null }, { "key": "attack@atk_scale", "value": 5.5, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 6.0, "valueStr": null }, { "key": "attack@max_valid_stack_cnt", "value": -1.0, "valueStr": null }, { "key": "attack@necras_s_3[attack_cnt].max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.2, "valueStr": null }, { "key": "attack@def", "value": 0.4, "valueStr": null }, { "key": "attack@max_hp", "value": 0.8, "valueStr": null }, { "key": "attack@magic_resistance", "value": 0.0, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 1.0, "valueStr": null } ] }, { "name": "死に授く冠", "rangeId": "3-3", "description": "パッシブ:最大1体の「悲嘆する下僕」が特殊形態で召喚される。この形態の下僕はスキルでのみグレードアップ可能(最大{attack@max_stack_cnt}回まで)\nアクティブ:範囲内の敵全員に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、その後「悲嘆する下僕」1体を退場させ、特殊形態の下僕のHPを<@ba.vup>{attack@hp_ratio:0%}回復(退場した対象がグレードアップ済みの場合は回復量が2倍となる)し、グレードアップさせる。これを<@ba.vup>{attack@necras_s_3[attack_cnt].max_stack_cnt}回繰り返す", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_necras_3", "duration": -1.0, "blackboard": [ { "key": "attack@atk", "value": 0.8, "valueStr": null }, { "key": "attack@atk_scale", "value": 5.8, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 6.0, "valueStr": null }, { "key": "attack@max_valid_stack_cnt", "value": -1.0, "valueStr": null }, { "key": "attack@necras_s_3[attack_cnt].max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.2, "valueStr": null }, { "key": "attack@def", "value": 0.4, "valueStr": null }, { "key": "attack@max_hp", "value": 0.8, "valueStr": null }, { "key": "attack@magic_resistance", "value": 0.0, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 1.0, "valueStr": null } ] }, { "name": "死に授く冠", "rangeId": "3-3", "description": "パッシブ:最大1体の「悲嘆する下僕」が特殊形態で召喚される。この形態の下僕はスキルでのみグレードアップ可能(最大{attack@max_stack_cnt}回まで)\nアクティブ:範囲内の敵全員に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、その後「悲嘆する下僕」1体を退場させ、特殊形態の下僕のHPを<@ba.vup>{attack@hp_ratio:0%}回復(退場した対象がグレードアップ済みの場合は回復量が2倍となる)し、グレードアップさせる。これを<@ba.vup>{attack@necras_s_3[attack_cnt].max_stack_cnt}回繰り返す", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_necras_3", "duration": -1.0, "blackboard": [ { "key": "attack@atk", "value": 0.8, "valueStr": null }, { "key": "attack@atk_scale", "value": 6.2, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 6.0, "valueStr": null }, { "key": "attack@max_valid_stack_cnt", "value": -1.0, "valueStr": null }, { "key": "attack@necras_s_3[attack_cnt].max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.2, "valueStr": null }, { "key": "attack@def", "value": 0.4, "valueStr": null }, { "key": "attack@max_hp", "value": 0.8, "valueStr": null }, { "key": "attack@magic_resistance", "value": 0.0, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 1.0, "valueStr": null } ] }, { "name": "死に授く冠", "rangeId": "3-3", "description": "パッシブ:最大1体の「悲嘆する下僕」が特殊形態で召喚される。この形態の下僕はスキルでのみグレードアップ可能(最大{attack@max_stack_cnt}回まで)\nアクティブ:範囲内の敵全員に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、その後「悲嘆する下僕」1体を退場させ、特殊形態の下僕のHPを<@ba.vup>{attack@hp_ratio:0%}回復(退場した対象がグレードアップ済みの場合は回復量が2倍となる)し、グレードアップさせる。これを<@ba.vup>{attack@necras_s_3[attack_cnt].max_stack_cnt}回繰り返す", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_necras_3", "duration": -1.0, "blackboard": [ { "key": "attack@atk", "value": 0.8, "valueStr": null }, { "key": "attack@atk_scale", "value": 6.5, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 6.0, "valueStr": null }, { "key": "attack@max_valid_stack_cnt", "value": -1.0, "valueStr": null }, { "key": "attack@necras_s_3[attack_cnt].max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.2, "valueStr": null }, { "key": "attack@def", "value": 0.4, "valueStr": null }, { "key": "attack@max_hp", "value": 0.8, "valueStr": null }, { "key": "attack@magic_resistance", "value": 0.0, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 1.0, "valueStr": null } ] }, { "name": "死に授く冠", "rangeId": "3-3", "description": "パッシブ:最大1体の「悲嘆する下僕」が特殊形態で召喚される。この形態の下僕はスキルでのみグレードアップ可能(最大{attack@max_stack_cnt}回まで)\nアクティブ:範囲内の敵全員に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、その後「悲嘆する下僕」1体を退場させ、特殊形態の下僕のHPを<@ba.vup>{attack@hp_ratio:0%}回復(退場した対象がグレードアップ済みの場合は回復量が2倍となる)し、グレードアップさせる。これを<@ba.vup>{attack@necras_s_3[attack_cnt].max_stack_cnt}回繰り返す", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_necras_3", "duration": -1.0, "blackboard": [ { "key": "attack@atk", "value": 0.8, "valueStr": null }, { "key": "attack@atk_scale", "value": 7.0, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 6.0, "valueStr": null }, { "key": "attack@max_valid_stack_cnt", "value": -1.0, "valueStr": null }, { "key": "attack@necras_s_3[attack_cnt].max_stack_cnt", "value": 3.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.2, "valueStr": null }, { "key": "attack@def", "value": 0.4, "valueStr": null }, { "key": "attack@max_hp", "value": 0.8, "valueStr": null }, { "key": "attack@magic_resistance", "value": 0.0, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 1.0, "valueStr": null } ] }, { "name": "死に授く冠", "rangeId": "3-3", "description": "パッシブ:最大1体の「悲嘆する下僕」が特殊形態で召喚される。この形態の下僕はスキルでのみグレードアップ可能(最大{attack@max_stack_cnt}回まで)\nアクティブ:範囲内の敵全員に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、その後「悲嘆する下僕」1体を退場させ、特殊形態の下僕のHPを<@ba.vup>{attack@hp_ratio:0%}回復(退場した対象がグレードアップ済みの場合は回復量が2倍となる)し、グレードアップさせる。これを<@ba.vup>{attack@necras_s_3[attack_cnt].max_stack_cnt}回繰り返す", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_necras_3", "duration": -1.0, "blackboard": [ { "key": "attack@atk", "value": 0.8, "valueStr": null }, { "key": "attack@atk_scale", "value": 7.5, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 6.0, "valueStr": null }, { "key": "attack@max_valid_stack_cnt", "value": -1.0, "valueStr": null }, { "key": "attack@necras_s_3[attack_cnt].max_stack_cnt", "value": 3.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.2, "valueStr": null }, { "key": "attack@def", "value": 0.4, "valueStr": null }, { "key": "attack@max_hp", "value": 0.8, "valueStr": null }, { "key": "attack@magic_resistance", "value": 0.0, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 1.0, "valueStr": null } ] }, { "name": "死に授く冠", "rangeId": "3-3", "description": "パッシブ:最大1体の「悲嘆する下僕」が特殊形態で召喚される。この形態の下僕はスキルでのみグレードアップ可能(最大{attack@max_stack_cnt}回まで)\nアクティブ:範囲内の敵全員に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、その後「悲嘆する下僕」1体を退場させ、特殊形態の下僕のHPを<@ba.vup>{attack@hp_ratio:0%}回復(退場した対象がグレードアップ済みの場合は回復量が2倍となる)し、グレードアップさせる。これを<@ba.vup>{attack@necras_s_3[attack_cnt].max_stack_cnt}回繰り返す", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_necras_3", "duration": -1.0, "blackboard": [ { "key": "attack@atk", "value": 0.8, "valueStr": null }, { "key": "attack@atk_scale", "value": 8.0, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 6.0, "valueStr": null }, { "key": "attack@max_valid_stack_cnt", "value": -1.0, "valueStr": null }, { "key": "attack@necras_s_3[attack_cnt].max_stack_cnt", "value": 3.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.2, "valueStr": null }, { "key": "attack@def", "value": 0.4, "valueStr": null }, { "key": "attack@max_hp", "value": 0.8, "valueStr": null }, { "key": "attack@magic_resistance", "value": 0.0, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 1.0, "valueStr": null } ] } ] }, "sktok_necras_skeltn_1": { "skillId": "sktok_necras_skeltn_1", "iconId": null, "hidden": false, "levels": [ { "name": "纏わりつく紫炎", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_necras_skeltn_1", "duration": -1.0, "blackboard": {} } ] }, "sktok_necras_skeltn_2": { "skillId": "sktok_necras_skeltn_2", "iconId": null, "hidden": false, "levels": [ { "name": "纏わりつく紫炎", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_necras_skeltn_2", "duration": -1.0, "blackboard": {} } ] }, "sktok_necras_skeltn_3": { "skillId": "sktok_necras_skeltn_3", "iconId": "sktok_necras_skeltn", "hidden": false, "levels": [ { "name": "纏わりつく紫炎", "rangeId": "1-1", "description": "範囲内の敵全員に1秒ごとに自身の攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_necras_skeltn_3", "duration": 8.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.2, "valueStr": null }, { "key": "attack@duration", "value": 8.0, "valueStr": null } ] } ] }, "skchr_gnosis_1": { "skillId": "skchr_gnosis_1", "iconId": null, "hidden": false, "levels": [ { "name": "思考加速", "rangeId": null, "description": "次の通常攻撃時、<@ba.vup>2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_gnosis_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null } ] }, { "name": "思考加速", "rangeId": null, "description": "次の通常攻撃時、<@ba.vup>2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_gnosis_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.25, "valueStr": null } ] }, { "name": "思考加速", "rangeId": null, "description": "次の通常攻撃時、<@ba.vup>2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_gnosis_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null } ] }, { "name": "思考加速", "rangeId": null, "description": "次の通常攻撃時、<@ba.vup>2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_gnosis_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.35, "valueStr": null } ] }, { "name": "思考加速", "rangeId": null, "description": "次の通常攻撃時、<@ba.vup>2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", 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"<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、第二素質の効果が<@ba.vup>{scale_delta_to_one}倍まで上昇、攻撃範囲内の敵全員が<$ba.sluggish><@ba.vup>足止めされ、範囲内の味方全員のHPを1秒ごとにスズランの攻撃力の<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 42, "increment": 1.0 }, "prefabId": "skchr_lisa_3", "duration": 25.0, "blackboard": [ { "key": "scale_delta_to_one", "value": 1.3, "valueStr": null }, { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.07, "valueStr": null } ] }, { "name": "渺然たる狐火", "rangeId": "y-8", "description": "<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、第二素質の効果が<@ba.vup>{scale_delta_to_one}倍まで上昇、攻撃範囲内の敵全員が<$ba.sluggish><@ba.vup>足止めされ、範囲内の味方全員のHPを1秒ごとにスズランの攻撃力の<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 43, 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"<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、第二素質の効果が<@ba.vup>{scale_delta_to_one}倍まで上昇、攻撃範囲内の敵全員が<$ba.sluggish><@ba.vup>足止めされ、範囲内の味方全員のHPを1秒ごとにスズランの攻撃力の<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 45, "increment": 1.0 }, "prefabId": "skchr_lisa_3", "duration": 27.0, "blackboard": [ { "key": "scale_delta_to_one", "value": 1.6, "valueStr": null }, { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.09, "valueStr": null } ] }, { "name": "渺然たる狐火", "rangeId": "y-8", "description": "<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、第二素質の効果が<@ba.vup>{scale_delta_to_one}倍まで上昇、攻撃範囲内の敵全員が<$ba.sluggish><@ba.vup>足止めされ、範囲内の味方全員のHPを1秒ごとにスズランの攻撃力の<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 46, "increment": 1.0 }, "prefabId": "skchr_lisa_3", "duration": 29.0, "blackboard": [ { "key": "scale_delta_to_one", "value": 1.7, "valueStr": null }, { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.11, "valueStr": null } ] }, { "name": "渺然たる狐火", "rangeId": "y-8", "description": "<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、第二素質の効果が<@ba.vup>{scale_delta_to_one}倍まで上昇、攻撃範囲内の敵全員が<$ba.sluggish><@ba.vup>足止めされ、範囲内の味方全員のHPを1秒ごとにスズランの攻撃力の<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 47, "increment": 1.0 }, "prefabId": "skchr_lisa_3", "duration": 31.0, "blackboard": [ { "key": "scale_delta_to_one", "value": 1.8, "valueStr": null }, { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.14, "valueStr": null } ] }, { "name": "渺然たる狐火", "rangeId": "y-8", "description": "<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、第二素質の効果が<@ba.vup>{scale_delta_to_one}倍まで上昇、攻撃範囲内の敵全員が<$ba.sluggish><@ba.vup>足止めされ、範囲内の味方全員のHPを1秒ごとにスズランの攻撃力の<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 48, "increment": 1.0 }, "prefabId": "skchr_lisa_3", "duration": 33.0, "blackboard": [ { "key": "scale_delta_to_one", "value": 1.9, "valueStr": null }, { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.17, "valueStr": null } ] }, { "name": "渺然たる狐火", "rangeId": "y-8", "description": "<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、第二素質の効果が<@ba.vup>{scale_delta_to_one}倍まで上昇、攻撃範囲内の敵全員が<$ba.sluggish><@ba.vup>足止めされ、範囲内の味方全員のHPを1秒ごとにスズランの攻撃力の<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 50, 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"increment": 1.0 }, "prefabId": "skchr_acsupo_2", "duration": 14.0, "blackboard": [ { "key": "base_attack_time", "value": -0.1, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@sluggish", "value": 1.1, "valueStr": null } ] }, { "name": "三形", "rangeId": null, "description": "通常攻撃が敵3体を同時に攻撃し、攻撃間隔が<@ba.vup>やや短縮、<$ba.sluggish>足止めの効果時間が<@ba.vup>{attack@sluggish}秒になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_acsupo_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -0.1, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@sluggish", "value": 1.1, "valueStr": null } ] }, { "name": "三形", "rangeId": null, "description": "通常攻撃が敵3体を同時に攻撃し、攻撃間隔が<@ba.vup>やや短縮、<$ba.sluggish>足止めの効果時間が<@ba.vup>{attack@sluggish}秒になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_acsupo_2", "duration": 16.0, "blackboard": [ { "key": "base_attack_time", "value": -0.1, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@sluggish", "value": 1.1, "valueStr": null } ] }, { "name": "三形", "rangeId": null, "description": "通常攻撃が敵3体を同時に攻撃し、攻撃間隔が<@ba.vup>短縮、<$ba.sluggish>足止めの効果時間が<@ba.vup>{attack@sluggish}秒になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_acsupo_2", "duration": 17.0, "blackboard": [ { "key": "base_attack_time", "value": -0.2, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@sluggish", "value": 1.2, "valueStr": null } ] }, { "name": "三形", "rangeId": null, "description": "通常攻撃が敵3体を同時に攻撃し、攻撃間隔が<@ba.vup>短縮、<$ba.sluggish>足止めの効果時間が<@ba.vup>{attack@sluggish}秒になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_acsupo_2", "duration": 18.0, "blackboard": [ { "key": "base_attack_time", "value": -0.2, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@sluggish", "value": 1.2, "valueStr": null } ] }, { "name": "三形", "rangeId": null, "description": "通常攻撃が敵3体を同時に攻撃し、攻撃間隔が<@ba.vup>短縮、<$ba.sluggish>足止めの効果時間が<@ba.vup>{attack@sluggish}秒になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_acsupo_2", "duration": 19.0, "blackboard": [ { "key": "base_attack_time", "value": -0.2, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@sluggish", "value": 1.25, "valueStr": null } ] }, { "name": "三形", "rangeId": null, "description": "通常攻撃が敵3体を同時に攻撃し、攻撃間隔が<@ba.vup>かなり短縮、<$ba.sluggish>足止めの効果時間が<@ba.vup>{attack@sluggish}秒になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_acsupo_2", "duration": 20.0, "blackboard": [ { "key": "base_attack_time", "value": -0.3, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@sluggish", "value": 1.25, "valueStr": null } ] } ] }, "skchr_acsupo_3": { "skillId": "skchr_acsupo_3", "iconId": null, "hidden": false, "levels": [ { "name": "躍動するシグナル", "rangeId": "y-4", "description": "攻撃範囲拡大、攻撃力<@ba.vup>+{acsupo_s_3.atk:0%}、第一素質の効果が<@ba.vup>{talent_scale:0.0}倍まで上昇し、攻撃範囲内の敵全員に<@ba.vup>10%の<$ba.fragile>脆弱状態と<@ba.vup>10%の<$ba.weaken>虚弱状態を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_acsupo_3", "duration": 25.0, "blackboard": [ { "key": "acsupo_s_3.atk", "value": 0.3, "valueStr": null }, { "key": "talent_scale", "value": 1.5, "valueStr": null }, { "key": "damage_scale", "value": 1.1, "valueStr": null }, { "key": "atk", "value": 0.9, "valueStr": null } ] }, { "name": "躍動するシグナル", "rangeId": "y-4", "description": "攻撃範囲拡大、攻撃力<@ba.vup>+{acsupo_s_3.atk:0%}、第一素質の効果が<@ba.vup>{talent_scale:0.0}倍まで上昇し、攻撃範囲内の敵全員に<@ba.vup>10%の<$ba.fragile>脆弱状態と<@ba.vup>10%の<$ba.weaken>虚弱状態を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_acsupo_3", "duration": 25.0, "blackboard": [ { "key": "acsupo_s_3.atk", "value": 0.33, "valueStr": null }, { "key": "talent_scale", "value": 1.5, "valueStr": null }, { "key": "damage_scale", "value": 1.1, "valueStr": null }, { "key": "atk", "value": 0.9, "valueStr": null } ] }, { "name": "躍動するシグナル", "rangeId": "y-4", "description": "攻撃範囲拡大、攻撃力<@ba.vup>+{acsupo_s_3.atk:0%}、第一素質の効果が<@ba.vup>{talent_scale:0.0}倍まで上昇し、攻撃範囲内の敵全員に<@ba.vup>10%の<$ba.fragile>脆弱状態と<@ba.vup>10%の<$ba.weaken>虚弱状態を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_acsupo_3", "duration": 25.0, "blackboard": [ { "key": "acsupo_s_3.atk", "value": 0.36, "valueStr": null }, { "key": "talent_scale", "value": 1.5, "valueStr": null }, { "key": "damage_scale", "value": 1.1, "valueStr": null }, { "key": "atk", "value": 0.9, "valueStr": null } ] }, { "name": "躍動するシグナル", "rangeId": "y-4", "description": "攻撃範囲拡大、攻撃力<@ba.vup>+{acsupo_s_3.atk:0%}、第一素質の効果が<@ba.vup>{talent_scale:0.0}倍まで上昇し、攻撃範囲内の敵全員に<@ba.vup>10%の<$ba.fragile>脆弱状態と<@ba.vup>10%の<$ba.weaken>虚弱状態を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 45, "increment": 1.0 }, "prefabId": "skchr_acsupo_3", "duration": 30.0, "blackboard": [ { "key": "acsupo_s_3.atk", "value": 0.4, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null }, { "key": "damage_scale", "value": 1.1, "valueStr": null }, { "key": "atk", "value": 0.9, "valueStr": null } ] }, { "name": "躍動するシグナル", "rangeId": "y-4", "description": "攻撃範囲拡大、攻撃力<@ba.vup>+{acsupo_s_3.atk:0%}、第一素質の効果が<@ba.vup>{talent_scale:0.0}倍まで上昇し、攻撃範囲内の敵全員に<@ba.vup>10%の<$ba.fragile>脆弱状態と<@ba.vup>10%の<$ba.weaken>虚弱状態を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 45, "increment": 1.0 }, "prefabId": "skchr_acsupo_3", "duration": 30.0, "blackboard": [ { "key": "acsupo_s_3.atk", "value": 0.43, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null }, { "key": "damage_scale", "value": 1.1, "valueStr": null }, { "key": "atk", "value": 0.9, "valueStr": null } ] }, { "name": "躍動するシグナル", "rangeId": "y-4", "description": "攻撃範囲拡大、攻撃力<@ba.vup>+{acsupo_s_3.atk:0%}、第一素質の効果が<@ba.vup>{talent_scale:0.0}倍まで上昇し、攻撃範囲内の敵全員に<@ba.vup>10%の<$ba.fragile>脆弱状態と<@ba.vup>10%の<$ba.weaken>虚弱状態を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 45, "increment": 1.0 }, "prefabId": "skchr_acsupo_3", "duration": 30.0, "blackboard": [ { "key": "acsupo_s_3.atk", "value": 0.46, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null }, { "key": "damage_scale", "value": 1.1, "valueStr": null }, { "key": "atk", "value": 0.9, "valueStr": null } ] }, { "name": "躍動するシグナル", "rangeId": "y-4", "description": "攻撃範囲拡大、攻撃力<@ba.vup>+{acsupo_s_3.atk:0%}、第一素質の効果が<@ba.vup>{talent_scale:0.0}倍まで上昇し、攻撃範囲内の敵全員に<@ba.vup>20%の<$ba.fragile>脆弱状態と<@ba.vup>20%の<$ba.weaken>虚弱状態を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_acsupo_3", "duration": 35.0, "blackboard": [ { "key": "acsupo_s_3.atk", "value": 0.5, "valueStr": null }, { "key": "talent_scale", "value": 2.5, "valueStr": null }, { "key": "damage_scale", "value": 1.2, "valueStr": null }, { "key": "atk", "value": 0.8, "valueStr": null } ] }, { "name": "躍動するシグナル", "rangeId": "y-4", "description": "攻撃範囲拡大、攻撃力<@ba.vup>+{acsupo_s_3.atk:0%}、第一素質の効果が<@ba.vup>{talent_scale:0.0}倍まで上昇し、攻撃範囲内の敵全員に<@ba.vup>20%の<$ba.fragile>脆弱状態と<@ba.vup>20%の<$ba.weaken>虚弱状態を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_acsupo_3", "duration": 35.0, "blackboard": [ { "key": "acsupo_s_3.atk", "value": 0.65, "valueStr": null }, { "key": "talent_scale", "value": 2.5, "valueStr": null }, { "key": "damage_scale", "value": 1.2, "valueStr": null }, { "key": "atk", "value": 0.8, "valueStr": null } ] }, { "name": "躍動するシグナル", "rangeId": "y-4", "description": "攻撃範囲拡大、攻撃力<@ba.vup>+{acsupo_s_3.atk:0%}、第一素質の効果が<@ba.vup>{talent_scale:0.0}倍まで上昇し、攻撃範囲内の敵全員に<@ba.vup>20%の<$ba.fragile>脆弱状態と<@ba.vup>20%の<$ba.weaken>虚弱状態を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_acsupo_3", "duration": 40.0, "blackboard": [ { "key": "acsupo_s_3.atk", "value": 0.8, "valueStr": null }, { "key": "talent_scale", "value": 2.5, "valueStr": null }, { "key": "damage_scale", "value": 1.2, "valueStr": null }, { "key": "atk", "value": 0.8, "valueStr": null } ] }, { "name": "躍動するシグナル", "rangeId": "y-4", "description": "攻撃範囲拡大、攻撃力<@ba.vup>+{acsupo_s_3.atk:0%}、第一素質の効果が<@ba.vup>{talent_scale:0.0}倍まで上昇し、攻撃範囲内の敵全員に<@ba.vup>25%の<$ba.fragile>脆弱状態と<@ba.vup>25%の<$ba.weaken>虚弱状態を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_acsupo_3", "duration": 40.0, "blackboard": [ { "key": "acsupo_s_3.atk", "value": 1.0, "valueStr": null }, { "key": "talent_scale", "value": 3.0, "valueStr": null }, { "key": "damage_scale", "value": 1.25, "valueStr": null }, { "key": "atk", "value": 0.75, "valueStr": null } ] } ] }, "skchr_halo2_1": { "skillId": "skchr_halo2_1", "iconId": null, "hidden": false, "levels": [ { "name": "スターチャート", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が最大<@ba.vup>{attack@chain.max_target}回まで跳躍し、跳躍済みの対象にも再跳躍可能になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_halo2_1", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@chain.max_target", "value": 3.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.7, "valueStr": null } ] }, { "name": "スターチャート", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が最大<@ba.vup>{attack@chain.max_target}回まで跳躍し、跳躍済みの対象にも再跳躍可能になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_halo2_1", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack@chain.max_target", "value": 3.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.7, "valueStr": null } ] }, { "name": "スターチャート", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が最大<@ba.vup>{attack@chain.max_target}回まで跳躍し、跳躍済みの対象にも再跳躍可能になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_halo2_1", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@chain.max_target", "value": 3.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.7, "valueStr": null } ] }, { "name": "スターチャート", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が最大<@ba.vup>{attack@chain.max_target}回まで跳躍し、跳躍済みの対象にも再跳躍可能になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_halo2_1", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@chain.max_target", "value": 3.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.7, "valueStr": null } ] }, { "name": "スターチャート", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が最大<@ba.vup>{attack@chain.max_target}回まで跳躍し、跳躍済みの対象にも再跳躍可能になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_halo2_1", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@chain.max_target", "value": 3.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.7, "valueStr": null } ] }, { "name": "スターチャート", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が最大<@ba.vup>{attack@chain.max_target}回まで跳躍し、跳躍済みの対象にも再跳躍可能になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_halo2_1", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack@chain.max_target", "value": 3.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.7, "valueStr": null } ] }, { "name": "スターチャート", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が最大<@ba.vup>{attack@chain.max_target}回まで跳躍し、跳躍済みの対象にも再跳躍可能になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_halo2_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@chain.max_target", "value": 3.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.7, "valueStr": null } ] }, { "name": "スターチャート", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が最大<@ba.vup>{attack@chain.max_target}回まで跳躍し、跳躍済みの対象にも再跳躍可能になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_halo2_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@chain.max_target", "value": 3.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.7, "valueStr": null } ] }, { "name": "スターチャート", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が最大<@ba.vup>{attack@chain.max_target}回まで跳躍し、跳躍済みの対象にも再跳躍可能になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_halo2_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@chain.max_target", "value": 3.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.7, "valueStr": null } ] }, { "name": "スターチャート", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が最大<@ba.vup>{attack@chain.max_target}回まで跳躍し、跳躍済みの対象にも再跳躍可能になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_halo2_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@chain.max_target", "value": 3.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.7, "valueStr": null } ] } ] }, "skchr_halo2_2": { "skillId": "skchr_halo2_2", "iconId": null, "hidden": false, "levels": [ { "name": "アストラルグラビティ", "rangeId": null, "description": "次の通常攻撃時、範囲内の防衛ラインから最も遠い敵<@ba.vup>{max_target_attack}体に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<$ba.sluggish>足止めの効果時間が<@ba.vup>{sluggish}秒まで増加。さらに攻撃対象周囲一定範囲内の敵最大<@ba.vup>{max_target}体を<@ba.vup>普通の力で対象のいる位置に引き寄せ、同量の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_halo2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "sluggish", "value": 3.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "ability_range_radius", "value": 2.0, "valueStr": null }, { "key": "atk_scale_link", "value": 1.0, "valueStr": null }, { "key": "max_target_attack", "value": 1.0, "valueStr": null } ] }, { "name": "アストラルグラビティ", "rangeId": null, "description": "次の通常攻撃時、範囲内の防衛ラインから最も遠い敵<@ba.vup>{max_target_attack}体に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<$ba.sluggish>足止めの効果時間が<@ba.vup>{sluggish}秒まで増加。さらに攻撃対象周囲一定範囲内の敵最大<@ba.vup>{max_target}体を<@ba.vup>普通の力で対象のいる位置に引き寄せ、同量の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_halo2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.05, "valueStr": null }, { "key": "sluggish", "value": 3.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "ability_range_radius", "value": 2.0, "valueStr": null }, { "key": "atk_scale_link", "value": 1.05, "valueStr": null }, { "key": "max_target_attack", "value": 1.0, "valueStr": null } ] }, { "name": "アストラルグラビティ", "rangeId": null, "description": "次の通常攻撃時、範囲内の防衛ラインから最も遠い敵<@ba.vup>{max_target_attack}体に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<$ba.sluggish>足止めの効果時間が<@ba.vup>{sluggish}秒まで増加。さらに攻撃対象周囲一定範囲内の敵最大<@ba.vup>{max_target}体を<@ba.vup>普通の力で対象のいる位置に引き寄せ、同量の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_halo2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null }, { "key": "sluggish", "value": 3.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "ability_range_radius", "value": 2.0, "valueStr": null }, { "key": "atk_scale_link", "value": 1.1, "valueStr": null }, { "key": "max_target_attack", "value": 1.0, "valueStr": null } ] }, { "name": "アストラルグラビティ", "rangeId": null, "description": "次の通常攻撃時、範囲内の防衛ラインから最も遠い敵<@ba.vup>{max_target_attack}体に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<$ba.sluggish>足止めの効果時間が<@ba.vup>{sluggish}秒まで増加。さらに攻撃対象周囲一定範囲内の敵最大<@ba.vup>{max_target}体を<@ba.vup>普通の力で対象のいる位置に引き寄せ、同量の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_halo2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.15, "valueStr": null }, { "key": "sluggish", "value": 3.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "ability_range_radius", "value": 2.0, "valueStr": null }, { "key": "atk_scale_link", "value": 1.15, "valueStr": null }, { "key": "max_target_attack", "value": 1.0, "valueStr": null } ] }, { "name": "アストラルグラビティ", "rangeId": null, "description": "次の通常攻撃時、範囲内の防衛ラインから最も遠い敵<@ba.vup>{max_target_attack}体に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<$ba.sluggish>足止めの効果時間が<@ba.vup>{sluggish}秒まで増加。さらに攻撃対象周囲一定範囲内の敵最大<@ba.vup>{max_target}体を<@ba.vup>普通の力で対象のいる位置に引き寄せ、同量の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_halo2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null }, { "key": "sluggish", "value": 3.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "ability_range_radius", "value": 2.0, "valueStr": null }, { "key": "atk_scale_link", "value": 1.2, "valueStr": null }, { "key": "max_target_attack", "value": 1.0, "valueStr": null } ] }, { "name": "アストラルグラビティ", "rangeId": null, "description": "次の通常攻撃時、範囲内の防衛ラインから最も遠い敵<@ba.vup>{max_target_attack}体に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<$ba.sluggish>足止めの効果時間が<@ba.vup>{sluggish}秒まで増加。さらに攻撃対象周囲一定範囲内の敵最大<@ba.vup>{max_target}体を<@ba.vup>普通の力で対象のいる位置に引き寄せ、同量の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_halo2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.25, "valueStr": null }, { "key": "sluggish", "value": 3.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "ability_range_radius", "value": 2.0, "valueStr": null }, { "key": "atk_scale_link", "value": 1.25, "valueStr": null }, { "key": "max_target_attack", "value": 1.0, "valueStr": null } ] }, { "name": "アストラルグラビティ", "rangeId": null, "description": "次の通常攻撃時、範囲内の防衛ラインから最も遠い敵<@ba.vup>{max_target_attack}体に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<$ba.sluggish>足止めの効果時間が<@ba.vup>{sluggish}秒まで増加。さらに攻撃対象周囲一定範囲内の敵最大<@ba.vup>{max_target}体を<@ba.vup>相当の力で対象のいる位置に引き寄せ、同量の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_halo2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "sluggish", "value": 3.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "ability_range_radius", "value": 2.0, "valueStr": null }, { "key": "atk_scale_link", "value": 1.3, "valueStr": null }, { "key": "max_target_attack", "value": 1.0, "valueStr": null } ] }, { "name": "アストラルグラビティ", "rangeId": null, "description": "次の通常攻撃時、範囲内の防衛ラインから最も遠い敵<@ba.vup>{max_target_attack}体に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<$ba.sluggish>足止めの効果時間が<@ba.vup>{sluggish}秒まで増加。さらに攻撃対象周囲一定範囲内の敵最大<@ba.vup>{max_target}体を<@ba.vup>相当の力で対象のいる位置に引き寄せ、同量の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_halo2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.35, "valueStr": null }, { "key": "sluggish", "value": 3.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "ability_range_radius", "value": 2.0, "valueStr": null }, { "key": "atk_scale_link", "value": 1.35, "valueStr": null }, { "key": "max_target_attack", "value": 2.0, "valueStr": null } ] }, { "name": "アストラルグラビティ", "rangeId": null, "description": "次の通常攻撃時、範囲内の防衛ラインから最も遠い敵<@ba.vup>{max_target_attack}体に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<$ba.sluggish>足止めの効果時間が<@ba.vup>{sluggish}秒まで増加。さらに攻撃対象周囲一定範囲内の敵最大<@ba.vup>{max_target}体を<@ba.vup>相当の力で対象のいる位置に引き寄せ、同量の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_halo2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "sluggish", "value": 3.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "ability_range_radius", "value": 2.0, "valueStr": null }, { "key": "atk_scale_link", "value": 1.4, "valueStr": null }, { "key": "max_target_attack", "value": 2.0, "valueStr": null } ] }, { "name": "アストラルグラビティ", "rangeId": null, "description": "次の通常攻撃時、範囲内の防衛ラインから最も遠い敵<@ba.vup>{max_target_attack}体に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<$ba.sluggish>足止めの効果時間が<@ba.vup>{sluggish}秒まで増加。さらに攻撃対象周囲一定範囲内の敵最大<@ba.vup>{max_target}体を<@ba.vup>相当の力で対象のいる位置に引き寄せ、同量の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_halo2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.45, "valueStr": null }, { "key": "sluggish", "value": 3.0, "valueStr": null }, { "key": "max_target", "value": 3.0, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "ability_range_radius", "value": 2.0, "valueStr": null }, { "key": "atk_scale_link", "value": 1.45, "valueStr": null }, { "key": "max_target_attack", "value": 2.0, "valueStr": null } ] } ] }, "skchr_halo2_3": { "skillId": "skchr_halo2_3", "iconId": null, "hidden": false, "levels": [ { "name": "コンカレントチェイン", "rangeId": "y-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃の間隔を<@ba.vup>短縮し、敵<@ba.vup>{attack@max_target}体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの<@ba.vup>{attack@atk_share:0%}を追加で他の連結対象に伝導する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_halo2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@atk_share", "value": 0.15, "valueStr": null } ] }, { "name": "コンカレントチェイン", "rangeId": "y-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃の間隔を<@ba.vup>短縮し、敵<@ba.vup>{attack@max_target}体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの<@ba.vup>{attack@atk_share:0%}を追加で他の連結対象に伝導する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_halo2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@atk_share", "value": 0.15, "valueStr": null } ] }, { "name": "コンカレントチェイン", "rangeId": "y-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃の間隔を<@ba.vup>短縮し、敵<@ba.vup>{attack@max_target}体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの<@ba.vup>{attack@atk_share:0%}を追加で他の連結対象に伝導する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_halo2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@atk_share", "value": 0.15, "valueStr": null } ] }, { "name": "コンカレントチェイン", "rangeId": "y-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃の間隔を<@ba.vup>短縮し、敵<@ba.vup>{attack@max_target}体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの<@ba.vup>{attack@atk_share:0%}を追加で他の連結対象に伝導する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_halo2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@atk_share", "value": 0.15, "valueStr": null } ] }, { "name": "コンカレントチェイン", "rangeId": "y-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃の間隔を<@ba.vup>短縮し、敵<@ba.vup>{attack@max_target}体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの<@ba.vup>{attack@atk_share:0%}を追加で他の連結対象に伝導する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 19, "increment": 1.0 }, "prefabId": "skchr_halo2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@atk_share", "value": 0.15, "valueStr": null } ] }, { "name": "コンカレントチェイン", "rangeId": "y-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃の間隔を<@ba.vup>短縮し、敵<@ba.vup>{attack@max_target}体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの<@ba.vup>{attack@atk_share:0%}を追加で他の連結対象に伝導する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_halo2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@atk_share", "value": 0.15, "valueStr": null } ] }, { "name": "コンカレントチェイン", "rangeId": "y-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃の間隔を<@ba.vup>短縮し、敵<@ba.vup>{attack@max_target}体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの<@ba.vup>{attack@atk_share:0%}を追加で他の連結対象に伝導する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_halo2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@atk_share", "value": 0.2, "valueStr": null } ] }, { "name": "コンカレントチェイン", "rangeId": "y-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃の間隔を<@ba.vup>短縮し、敵<@ba.vup>{attack@max_target}体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの<@ba.vup>{attack@atk_share:0%}を追加で他の連結対象に伝導する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_halo2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@atk_share", "value": 0.2, "valueStr": null } ] }, { "name": "コンカレントチェイン", "rangeId": "y-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃の間隔を<@ba.vup>短縮し、敵<@ba.vup>{attack@max_target}体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの<@ba.vup>{attack@atk_share:0%}を追加で他の連結対象に伝導する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_halo2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@atk_share", "value": 0.2, "valueStr": null } ] }, { "name": "コンカレントチェイン", "rangeId": "y-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃の間隔を<@ba.vup>短縮し、敵<@ba.vup>{attack@max_target}体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの<@ba.vup>{attack@atk_share:0%}を追加で他の連結対象に伝導する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_halo2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@atk_share", "value": 0.25, "valueStr": null } ] } ] }, "skchr_mgllan_1": { "skillId": "skchr_mgllan_1", "iconId": null, "hidden": false, "levels": [ { "name": "フリーズモジュール", "rangeId": null, "description": "パッシブ:自身とドローンの攻撃範囲内の敵を<@ba.vup>{attack@interval}秒ごとに<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする\nアクティブ:「<@ba.vup>{attack@sluggish}秒の<$ba.sluggish>足止め」が「<@ba.vup>{attack@frozen_duration}秒の<$ba.root>バインド」に変化する\n<@ba.rem>スキル終了時配置中のドローンを全て回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mgllan_1", "duration": 15.0, "blackboard": [ { "key": "attack@interval", "value": 3.0, "valueStr": null }, { "key": "attack@frozen_duration", "value": 1.6, "valueStr": null }, { "key": "attack@sluggish", "value": 0.7, "valueStr": null } ] }, { "name": "フリーズモジュール", "rangeId": null, "description": "パッシブ:自身とドローンの攻撃範囲内の敵を<@ba.vup>{attack@interval}秒ごとに<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする\nアクティブ:「<@ba.vup>{attack@sluggish}秒の<$ba.sluggish>足止め」が「<@ba.vup>{attack@frozen_duration}秒の<$ba.root>バインド」に変化する\n<@ba.rem>スキル終了時配置中のドローンを全て回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_mgllan_1", "duration": 15.0, "blackboard": [ { "key": "attack@interval", "value": 3.0, "valueStr": null }, { "key": "attack@frozen_duration", "value": 1.7, "valueStr": null }, { "key": "attack@sluggish", "value": 0.7, "valueStr": null } ] }, { "name": "フリーズモジュール", "rangeId": null, "description": "パッシブ:自身とドローンの攻撃範囲内の敵を<@ba.vup>{attack@interval}秒ごとに<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする\nアクティブ:「<@ba.vup>{attack@sluggish}秒の<$ba.sluggish>足止め」が「<@ba.vup>{attack@frozen_duration}秒の<$ba.root>バインド」に変化する\n<@ba.rem>スキル終了時配置中のドローンを全て回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_mgllan_1", "duration": 15.0, "blackboard": [ { "key": "attack@interval", "value": 3.0, "valueStr": null }, { "key": "attack@frozen_duration", "value": 1.8, "valueStr": null }, { "key": "attack@sluggish", "value": 0.7, "valueStr": null } ] }, { "name": "フリーズモジュール", "rangeId": null, "description": "パッシブ:自身とドローンの攻撃範囲内の敵を<@ba.vup>{attack@interval}秒ごとに<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする\nアクティブ:「<@ba.vup>{attack@sluggish}秒の<$ba.sluggish>足止め」が「<@ba.vup>{attack@frozen_duration}秒の<$ba.root>バインド」に変化する\n<@ba.rem>スキル終了時配置中のドローンを全て回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_mgllan_1", "duration": 15.0, "blackboard": [ { "key": "attack@interval", "value": 3.0, "valueStr": null }, { "key": "attack@frozen_duration", "value": 1.9, "valueStr": null }, { "key": "attack@sluggish", "value": 0.8, "valueStr": null } ] }, { "name": "フリーズモジュール", "rangeId": null, "description": "パッシブ:自身とドローンの攻撃範囲内の敵を<@ba.vup>{attack@interval}秒ごとに<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする\nアクティブ:「<@ba.vup>{attack@sluggish}秒の<$ba.sluggish>足止め」が「<@ba.vup>{attack@frozen_duration}秒の<$ba.root>バインド」に変化する\n<@ba.rem>スキル終了時配置中のドローンを全て回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_mgllan_1", "duration": 15.0, "blackboard": [ { "key": "attack@interval", "value": 3.0, "valueStr": null }, { "key": "attack@frozen_duration", "value": 2.0, "valueStr": null }, { "key": "attack@sluggish", "value": 0.8, "valueStr": null } ] }, { "name": "フリーズモジュール", "rangeId": null, "description": "パッシブ:自身とドローンの攻撃範囲内の敵を<@ba.vup>{attack@interval}秒ごとに<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする\nアクティブ:「<@ba.vup>{attack@sluggish}秒の<$ba.sluggish>足止め」が「<@ba.vup>{attack@frozen_duration}秒の<$ba.root>バインド」に変化する\n<@ba.rem>スキル終了時配置中のドローンを全て回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mgllan_1", "duration": 15.0, "blackboard": [ { "key": "attack@interval", "value": 3.0, "valueStr": null }, { "key": "attack@frozen_duration", "value": 2.1, "valueStr": null }, { "key": "attack@sluggish", "value": 0.8, "valueStr": null } ] }, { "name": "フリーズモジュール", "rangeId": null, "description": "パッシブ:自身とドローンの攻撃範囲内の敵を<@ba.vup>{attack@interval}秒ごとに<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする\nアクティブ:「<@ba.vup>{attack@sluggish}秒の<$ba.sluggish>足止め」が「<@ba.vup>{attack@frozen_duration}秒の<$ba.root>バインド」に変化する\n<@ba.rem>スキル終了時配置中のドローンを全て回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_mgllan_1", "duration": 15.0, "blackboard": [ { "key": "attack@interval", "value": 3.0, "valueStr": null }, { "key": "attack@frozen_duration", "value": 2.2, "valueStr": null }, { "key": "attack@sluggish", "value": 0.9, "valueStr": null } ] }, { "name": "フリーズモジュール", "rangeId": null, "description": "パッシブ:自身とドローンの攻撃範囲内の敵を<@ba.vup>{attack@interval}秒ごとに<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする\nアクティブ:「<@ba.vup>{attack@sluggish}秒の<$ba.sluggish>足止め」が「<@ba.vup>{attack@frozen_duration}秒の<$ba.root>バインド」に変化する\n<@ba.rem>スキル終了時配置中のドローンを全て回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_mgllan_1", "duration": 15.0, "blackboard": [ { "key": "attack@interval", "value": 3.0, "valueStr": null }, { "key": "attack@frozen_duration", "value": 2.3, "valueStr": null }, { "key": "attack@sluggish", "value": 0.9, "valueStr": null } ] }, { "name": "フリーズモジュール", "rangeId": null, "description": "パッシブ:自身とドローンの攻撃範囲内の敵を<@ba.vup>{attack@interval}秒ごとに<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする\nアクティブ:「<@ba.vup>{attack@sluggish}秒の<$ba.sluggish>足止め」が「<@ba.vup>{attack@frozen_duration}秒の<$ba.root>バインド」に変化する\n<@ba.rem>スキル終了時配置中のドローンを全て回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_mgllan_1", "duration": 15.0, "blackboard": [ { "key": "attack@interval", "value": 3.0, "valueStr": null }, { "key": "attack@frozen_duration", "value": 2.4, "valueStr": null }, { "key": "attack@sluggish", "value": 0.9, "valueStr": null } ] }, { "name": "フリーズモジュール", "rangeId": null, "description": "パッシブ:自身とドローンの攻撃範囲内の敵を<@ba.vup>{attack@interval}秒ごとに<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする\nアクティブ:「<@ba.vup>{attack@sluggish}秒の<$ba.sluggish>足止め」が「<@ba.vup>{attack@frozen_duration}秒の<$ba.root>バインド」に変化する\n<@ba.rem>スキル終了時配置中のドローンを全て回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_mgllan_1", "duration": 15.0, "blackboard": [ { "key": "attack@interval", "value": 3.0, "valueStr": null }, { "key": "attack@frozen_duration", "value": 2.5, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] } ] }, "skchr_mgllan_2": { "skillId": "skchr_mgllan_2", "iconId": null, "hidden": false, "levels": [ { "name": "レーザーモジュール", "rangeId": null, "description": "パッシブ:ドローンが術攻撃を行い、近距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃速度<@ba.vup>+{attack_speed}、ドローンが<@ba.vup>範囲攻撃を行う。<@ba.rem>スキル終了時配置中のドローンを全て回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_mgllan_2", "duration": 15.0, "blackboard": [ { "key": "attack_speed", "value": 60.0, "valueStr": null } ] }, { "name": "レーザーモジュール", "rangeId": null, "description": "パッシブ:ドローンが術攻撃を行い、近距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃速度<@ba.vup>+{attack_speed}、ドローンが<@ba.vup>範囲攻撃を行う。<@ba.rem>スキル終了時配置中のドローンを全て回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_mgllan_2", "duration": 15.0, "blackboard": [ { "key": "attack_speed", "value": 65.0, "valueStr": null } ] }, { "name": "レーザーモジュール", "rangeId": null, "description": "パッシブ:ドローンが術攻撃を行い、近距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃速度<@ba.vup>+{attack_speed}、ドローンが<@ba.vup>範囲攻撃を行う。<@ba.rem>スキル終了時配置中のドローンを全て回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_mgllan_2", "duration": 15.0, "blackboard": [ { "key": "attack_speed", "value": 70.0, "valueStr": null } ] }, { "name": "レーザーモジュール", "rangeId": null, "description": "パッシブ:ドローンが術攻撃を行い、近距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃速度<@ba.vup>+{attack_speed}、ドローンが<@ba.vup>範囲攻撃を行う。<@ba.rem>スキル終了時配置中のドローンを全て回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_mgllan_2", "duration": 15.0, "blackboard": [ { "key": "attack_speed", "value": 80.0, "valueStr": null } ] }, { "name": "レーザーモジュール", "rangeId": null, "description": "パッシブ:ドローンが術攻撃を行い、近距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃速度<@ba.vup>+{attack_speed}、ドローンが<@ba.vup>範囲攻撃を行う。<@ba.rem>スキル終了時配置中のドローンを全て回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_mgllan_2", "duration": 15.0, "blackboard": [ { "key": "attack_speed", "value": 85.0, "valueStr": null } ] }, { "name": "レーザーモジュール", "rangeId": null, "description": "パッシブ:ドローンが術攻撃を行い、近距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃速度<@ba.vup>+{attack_speed}、ドローンが<@ba.vup>範囲攻撃を行う。<@ba.rem>スキル終了時配置中のドローンを全て回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_mgllan_2", "duration": 15.0, "blackboard": [ { "key": "attack_speed", "value": 90.0, "valueStr": null } ] }, { "name": "レーザーモジュール", "rangeId": null, "description": "パッシブ:ドローンが術攻撃を行い、近距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃速度<@ba.vup>+{attack_speed}、ドローンが<@ba.vup>範囲攻撃を行う。<@ba.rem>スキル終了時配置中のドローンを全て回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_mgllan_2", "duration": 15.0, "blackboard": [ { "key": "attack_speed", "value": 100.0, "valueStr": null } ] }, { "name": "レーザーモジュール", "rangeId": null, "description": "パッシブ:ドローンが術攻撃を行い、近距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃速度<@ba.vup>+{attack_speed}、ドローンが<@ba.vup>範囲攻撃を行う。<@ba.rem>スキル終了時配置中のドローンを全て回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_mgllan_2", "duration": 15.0, "blackboard": [ { "key": "attack_speed", "value": 115.0, "valueStr": null } ] }, { "name": "レーザーモジュール", "rangeId": null, "description": "パッシブ:ドローンが術攻撃を行い、近距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃速度<@ba.vup>+{attack_speed}、ドローンが<@ba.vup>範囲攻撃を行う。<@ba.rem>スキル終了時配置中のドローンを全て回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_mgllan_2", "duration": 15.0, "blackboard": [ { "key": "attack_speed", "value": 130.0, "valueStr": null } ] }, { "name": "レーザーモジュール", "rangeId": null, "description": "パッシブ:ドローンが術攻撃を行い、近距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃速度<@ba.vup>+{attack_speed}、ドローンが<@ba.vup>範囲攻撃を行う。<@ba.rem>スキル終了時配置中のドローンを全て回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_mgllan_2", "duration": 15.0, "blackboard": [ { "key": "attack_speed", "value": 150.0, "valueStr": null } ] } ] }, "skchr_mgllan_3": { "skillId": "skchr_mgllan_3", "iconId": null, "hidden": false, "levels": [ { "name": "アサルトモジュール", "rangeId": null, "description": "パッシブ:ドローンが範囲物理攻撃を行い、遠距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃力<@ba.vup>+{atk:0%}、ドローンの通常攻撃のダメージ発生範囲<@ba.vup>拡大。<@ba.rem>スキル終了時配置中の全てのドローンを回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_mgllan_3", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null } ] }, { "name": "アサルトモジュール", "rangeId": null, "description": 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"パッシブ:ドローンが範囲物理攻撃を行い、遠距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃力<@ba.vup>+{atk:0%}、ドローンの通常攻撃のダメージ発生範囲<@ba.vup>拡大。<@ba.rem>スキル終了時配置中の全てのドローンを回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_mgllan_3", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null } ] }, { "name": "アサルトモジュール", "rangeId": null, "description": "パッシブ:ドローンが範囲物理攻撃を行い、遠距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃力<@ba.vup>+{atk:0%}、ドローンの通常攻撃のダメージ発生範囲<@ba.vup>拡大。<@ba.rem>スキル終了時配置中の全てのドローンを回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_mgllan_3", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null } ] }, { "name": "アサルトモジュール", "rangeId": null, "description": "パッシブ:ドローンが範囲物理攻撃を行い、遠距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃力<@ba.vup>+{atk:0%}、ドローンの通常攻撃のダメージ発生範囲<@ba.vup>拡大。<@ba.rem>スキル終了時配置中の全てのドローンを回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_mgllan_3", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.15, "valueStr": null } ] }, { "name": "アサルトモジュール", "rangeId": null, "description": "パッシブ:ドローンが範囲物理攻撃を行い、遠距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃力<@ba.vup>+{atk:0%}、ドローンの通常攻撃のダメージ発生範囲<@ba.vup>拡大。<@ba.rem>スキル終了時配置中の全てのドローンを回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_mgllan_3", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null } ] }, { "name": "アサルトモジュール", "rangeId": null, "description": "パッシブ:ドローンが範囲物理攻撃を行い、遠距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃力<@ba.vup>+{atk:0%}、ドローンの通常攻撃のダメージ発生範囲<@ba.vup>拡大。<@ba.rem>スキル終了時配置中の全てのドローンを回収", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_mgllan_3", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.5, "valueStr": null } ] } ] }, "sktok_mgllan_drone1": { "skillId": "sktok_mgllan_drone1", "iconId": "sktok_mgllan_drone", "hidden": false, "levels": [ { "name": "回収", "rangeId": null, "description": "スキルの効果時間終了後回収される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_mgllan_drone1", "duration": 0.0, "blackboard": {} }, { "name": "回収", "rangeId": null, "description": "スキルの効果時間終了後回収される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_mgllan_drone1", "duration": 0.0, "blackboard": {} }, { "name": "回収", "rangeId": null, "description": "スキルの効果時間終了後回収される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_mgllan_drone1", "duration": 0.0, "blackboard": {} }, { "name": "回収", "rangeId": null, "description": "スキルの効果時間終了後回収される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_mgllan_drone1", "duration": 0.0, "blackboard": {} }, { "name": "回収", "rangeId": null, "description": "スキルの効果時間終了後回収される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_mgllan_drone1", "duration": 0.0, "blackboard": {} }, { "name": "回収", "rangeId": null, "description": "スキルの効果時間終了後回収される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_mgllan_drone1", "duration": 0.0, "blackboard": {} }, { "name": "回収", "rangeId": null, "description": "スキルの効果時間終了後回収される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_mgllan_drone1", "duration": 0.0, "blackboard": {} }, { "name": "回収", "rangeId": null, "description": "スキルの効果時間終了後回収される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_mgllan_drone1", "duration": 0.0, "blackboard": {} }, { "name": "回収", "rangeId": null, "description": "スキルの効果時間終了後回収される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_mgllan_drone1", "duration": 0.0, "blackboard": {} }, { "name": "回収", "rangeId": null, "description": "スキルの効果時間終了後回収される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_mgllan_drone1", "duration": 0.0, "blackboard": {} } ] }, "sktok_mgllan_drone2": { "skillId": "sktok_mgllan_drone2", "iconId": "sktok_mgllan_drone", "hidden": false, "levels": [ { "name": "回収", "rangeId": null, "description": "スキルの効果時間終了後回収される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_mgllan_drone2", "duration": 0.0, "blackboard": {} }, { "name": "回収", "rangeId": null, "description": "スキルの効果時間終了後回収される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_mgllan_drone2", "duration": 0.0, "blackboard": {} }, { "name": "回収", "rangeId": null, "description": "スキルの効果時間終了後回収される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_mgllan_drone2", "duration": 0.0, "blackboard": {} }, { "name": "回収", "rangeId": null, "description": "スキルの効果時間終了後回収される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", 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}, { "name": "重ねて酒を進み", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ling_soul1", "duration": -1.0, "blackboard": {} }, { "name": "重ねて酒を進み", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ling_soul1", "duration": -1.0, "blackboard": {} } ] }, "skchr_ling_2": { "skillId": "skchr_ling_2", "iconId": null, "hidden": false, "levels": [ { "name": "笑いて瑟を鼓せ", "rangeId": null, "description": "パッシブ:<@ba.vup>術攻撃を行う召喚物を遠距離ユニットとして配置可能\nアクティブ:自身と召喚物が攻撃範囲内の敵<@ba.vup>2体に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{ling_s2_unmovable.duration}秒間<$ba.root>バインドさせる\n<@ba.rem>スキル終了時、HPが最大値の半分以下の召喚物を全て回収する。{value}回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", 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"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物の攻撃範囲内に自身の召喚物が存在する場合、両者が合体して<@ba.vup>上位形態になる\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、召喚物が<@ba.vup>{interval}秒ごとに隣接4マス内にいる敵全員にリィンの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>スキル終了時、召喚物を1体獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_ling_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "atk_scale", "value": 0.2, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "寧ろ吾をなさん", "rangeId": null, "description": "パッシブ:召喚物を近距離ユニットとして配置可能。召喚物の攻撃範囲内に自身の召喚物が存在する場合、両者が合体して<@ba.vup>上位形態になる\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、召喚物が<@ba.vup>{interval}秒ごとに隣接4マス内にいる敵全員にリィンの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>スキル終了時、召喚物を1体獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_ling_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "atk_scale", "value": 0.2, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "寧ろ吾をなさん", "rangeId": null, "description": "パッシブ:召喚物を近距離ユニットとして配置可能。召喚物の攻撃範囲内に自身の召喚物が存在する場合、両者が合体して<@ba.vup>上位形態になる\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、召喚物が<@ba.vup>{interval}秒ごとに隣接4マス内にいる敵全員にリィンの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>スキル終了時、召喚物を1体獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ling_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "def", "value": 0.6, "valueStr": null }, { "key": "atk_scale", "value": 0.2, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "寧ろ吾をなさん", "rangeId": null, "description": "パッシブ:召喚物を近距離ユニットとして配置可能。召喚物の攻撃範囲内に自身の召喚物が存在する場合、両者が合体して<@ba.vup>上位形態になる\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、召喚物が<@ba.vup>{interval}秒ごとに隣接4マス内にいる敵全員にリィンの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>スキル終了時、召喚物を1体獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ling_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "def", "value": 0.7, "valueStr": null }, { "key": "atk_scale", "value": 0.2, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "寧ろ吾をなさん", "rangeId": null, "description": "パッシブ:召喚物を近距離ユニットとして配置可能。召喚物の攻撃範囲内に自身の召喚物が存在する場合、両者が合体して<@ba.vup>上位形態になる\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、召喚物が<@ba.vup>{interval}秒ごとに隣接4マス内にいる敵全員にリィンの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>スキル終了時、召喚物を1体獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ling_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "def", "value": 0.85, "valueStr": null }, { "key": "atk_scale", "value": 0.2, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "寧ろ吾をなさん", "rangeId": null, "description": "パッシブ:召喚物を近距離ユニットとして配置可能。召喚物の攻撃範囲内に自身の召喚物が存在する場合、両者が合体して<@ba.vup>上位形態になる\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、召喚物が<@ba.vup>{interval}秒ごとに隣接4マス内にいる敵全員にリィンの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\n<@ba.rem>スキル終了時、召喚物を1体獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ling_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 0.2, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] } ] }, "sktok_ling_soul3": { "skillId": "sktok_ling_soul3", "iconId": null, "hidden": false, "levels": [ { "name": "寧ろ吾をなさん", "rangeId": null, "description": "通常形態:攻撃が攻撃対象に物理ダメージを与える\n上位形態:ステータスが大幅に上昇し、通常攻撃が<@ba.vup>術攻撃になる。配置可能数は<@ba.vup>2消費する(撤退するか撃破されると、配置可能数が<@ba.vup>2返還される)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ling_soul3", "duration": -1.0, "blackboard": [ { "key": "2.max_hp", "value": 1.0, "valueStr": null }, { "key": "2.atk", "value": 0.8, "valueStr": null }, { "key": "2.def", "value": 0.8, "valueStr": null }, { "key": "2.magic_resistance", "value": 1.0, "valueStr": null }, { "key": "2.base_attack_time", "value": 0.8, "valueStr": null }, { "key": "2.block_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "寧ろ吾をなさん", "rangeId": null, "description": "通常形態:攻撃が攻撃対象に物理ダメージを与える\n上位形態:ステータスが大幅に上昇し、通常攻撃が<@ba.vup>術攻撃になる。配置可能数は<@ba.vup>2消費する(撤退するか撃破されると、配置可能数が<@ba.vup>2返還される)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ling_soul3", "duration": -1.0, "blackboard": [ { "key": "2.max_hp", "value": 1.0, "valueStr": null }, { "key": "2.atk", "value": 0.8, "valueStr": null }, { "key": "2.def", "value": 0.8, "valueStr": null }, { "key": "2.magic_resistance", "value": 1.0, "valueStr": null }, { "key": "2.base_attack_time", "value": 0.8, "valueStr": null }, { "key": "2.block_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "寧ろ吾をなさん", "rangeId": null, "description": "通常形態:攻撃が攻撃対象に物理ダメージを与える\n上位形態:ステータスが大幅に上昇し、通常攻撃が<@ba.vup>術攻撃になる。配置可能数は<@ba.vup>2消費する(撤退するか撃破されると、配置可能数が<@ba.vup>2返還される)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ling_soul3", "duration": -1.0, "blackboard": [ { "key": "2.max_hp", "value": 1.0, "valueStr": null }, { "key": "2.atk", "value": 0.8, "valueStr": null }, { "key": "2.def", "value": 0.8, "valueStr": null }, { "key": "2.magic_resistance", "value": 1.0, "valueStr": null }, { "key": "2.base_attack_time", "value": 0.8, "valueStr": null }, { "key": "2.block_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "寧ろ吾をなさん", "rangeId": null, "description": "通常形態:攻撃が攻撃対象に物理ダメージを与える\n上位形態:ステータスが大幅に上昇し、通常攻撃が<@ba.vup>術攻撃になる。配置可能数は<@ba.vup>2消費する(撤退するか撃破されると、配置可能数が<@ba.vup>2返還される)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ling_soul3", "duration": -1.0, "blackboard": [ { "key": "2.max_hp", "value": 1.0, "valueStr": null }, { "key": "2.atk", "value": 0.8, "valueStr": null }, { "key": "2.def", "value": 0.8, "valueStr": null }, { "key": "2.magic_resistance", "value": 1.0, "valueStr": null }, { "key": "2.base_attack_time", "value": 0.8, "valueStr": null }, { "key": "2.block_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "寧ろ吾をなさん", "rangeId": null, "description": "通常形態:攻撃が攻撃対象に物理ダメージを与える\n上位形態:ステータスが大幅に上昇し、通常攻撃が<@ba.vup>術攻撃になる。配置可能数は<@ba.vup>2消費する(撤退するか撃破されると、配置可能数が<@ba.vup>2返還される)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ling_soul3", "duration": -1.0, "blackboard": [ { "key": "2.max_hp", "value": 1.0, "valueStr": null }, { "key": "2.atk", "value": 0.8, "valueStr": null }, { "key": "2.def", "value": 0.8, "valueStr": null }, { "key": "2.magic_resistance", "value": 1.0, "valueStr": null }, { "key": "2.base_attack_time", "value": 0.8, "valueStr": null }, { "key": "2.block_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "寧ろ吾をなさん", "rangeId": null, "description": "通常形態:攻撃が攻撃対象に物理ダメージを与える\n上位形態:ステータスが大幅に上昇し、通常攻撃が<@ba.vup>術攻撃になる。配置可能数は<@ba.vup>2消費する(撤退するか撃破されると、配置可能数が<@ba.vup>2返還される)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ling_soul3", "duration": -1.0, "blackboard": [ { "key": "2.max_hp", "value": 1.0, "valueStr": null }, { "key": "2.atk", "value": 0.8, "valueStr": null }, { "key": "2.def", "value": 0.8, "valueStr": null }, { "key": "2.magic_resistance", "value": 1.0, "valueStr": null }, { "key": "2.base_attack_time", "value": 0.8, "valueStr": null }, { "key": "2.block_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "寧ろ吾をなさん", "rangeId": null, "description": "通常形態:攻撃が攻撃対象に物理ダメージを与える\n上位形態:ステータスが大幅に上昇し、通常攻撃が<@ba.vup>術攻撃になる。配置可能数は<@ba.vup>2消費する(撤退するか撃破されると、配置可能数が<@ba.vup>2返還される)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ling_soul3", "duration": -1.0, "blackboard": [ { "key": "2.max_hp", "value": 1.0, "valueStr": null }, { "key": "2.atk", "value": 0.8, "valueStr": null }, { "key": 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"durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_radian_3", "duration": -1.0, "blackboard": [ { "key": "attack@token_radian_tower3_s_3[normal_aoe].max_target", "value": 0.0, "valueStr": null }, { "key": "talent@prism_max_target", "value": 0.0, "valueStr": null } ] }, { "name": "ハンドインハンド", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_radian_3", "duration": -1.0, "blackboard": [ { "key": "attack@token_radian_tower3_s_3[normal_aoe].max_target", "value": 0.0, "valueStr": null }, { "key": "talent@prism_max_target", "value": 0.0, "valueStr": null } ] } ] }, "skchr_skadi2_1": { "skillId": "skchr_skadi2_1", "iconId": null, "hidden": false, "levels": [ { "name": "同帰殊塗の吟", "rangeId": null, "description": 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"initSp": 30, "increment": 1.0 }, "prefabId": "skchr_skadi2_1", "duration": 30.0, "blackboard": [ { "key": "max_hp", "value": 0.9, "valueStr": null }, { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.4, "valueStr": null }, { "key": "damage_resistance", "value": 0.5, "valueStr": null } ] }, { "name": "同帰殊塗の吟", "rangeId": null, "description": "自身の最大HP<@ba.vup>+{max_hp:0%}、HPを最大値まで回復し、特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇し、濁心スカジが攻撃範囲内の味方全員の被ダメージの<@ba.vup>{damage_resistance:0%}を代わりに受ける(同種の効果は高いほうのみ適用)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 58, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_skadi2_1", "duration": 30.0, "blackboard": [ { "key": "max_hp", "value": 1.0, "valueStr": null }, { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.4, "valueStr": null }, { "key": "damage_resistance", "value": 0.5, "valueStr": null } ] }, { "name": "同帰殊塗の吟", 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"duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.25, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null } ] }, { "name": "共鳴", "rangeId": null, "description": "攻撃範囲は濁心スカジの追加攻撃範囲と見なす", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_skadi2_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.3, "valueStr": null }, { "key": "atk", "value": 0.55, "valueStr": null } ] }, { "name": "共鳴", "rangeId": null, "description": "攻撃範囲は濁心スカジの追加攻撃範囲と見なす", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_skadi2_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.35, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null } ] }, { "name": "共鳴", "rangeId": null, 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null } ] }, { "name": "共鳴", "rangeId": null, "description": "攻撃範囲は濁心スカジの追加攻撃範囲と見なす", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_skadi2_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.65, "valueStr": null }, { "key": "atk", "value": 1.0, "valueStr": null } ] }, { "name": "共鳴", "rangeId": null, "description": "攻撃範囲は濁心スカジの追加攻撃範囲と見なす", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_skadi2_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.7, "valueStr": null }, { "key": "atk", "value": 1.1, "valueStr": null } ] } ] }, "skchr_cetsyr_1": { "skillId": "skchr_cetsyr_1", "iconId": null, "hidden": false, "levels": [ { "name": "身に纏わる過去", "rangeId": null, "description": "特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇し、「微塵」の再生速度を速める\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cetsyr_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.12, "valueStr": null }, { "key": "talent_cool_down", "value": 3.0, "valueStr": null } ] }, { "name": "身に纏わる過去", "rangeId": null, "description": "特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇し、「微塵」の再生速度を速める\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cetsyr_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.15, "valueStr": null }, { "key": "talent_cool_down", "value": 3.0, "valueStr": null } ] }, { "name": "身に纏わる過去", "rangeId": null, "description": "特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇し、「微塵」の再生速度を速める\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cetsyr_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.18, "valueStr": null }, { "key": "talent_cool_down", "value": 3.0, "valueStr": null } ] }, { "name": "身に纏わる過去", "rangeId": null, "description": "特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇し、「微塵」の再生速度を速める\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cetsyr_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.2, "valueStr": null }, { "key": "talent_cool_down", "value": 3.0, "valueStr": null } ] }, { "name": "身に纏わる過去", "rangeId": null, "description": "特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇し、「微塵」の再生速度を速める\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cetsyr_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.22, "valueStr": null }, { "key": "talent_cool_down", "value": 3.0, "valueStr": null } ] }, { "name": "身に纏わる過去", "rangeId": null, "description": "特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇し、「微塵」の再生速度を速める\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cetsyr_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.25, "valueStr": null }, { "key": "talent_cool_down", "value": 3.0, "valueStr": null } ] }, { "name": "身に纏わる過去", "rangeId": null, "description": "特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇し、「微塵」の再生速度を速める\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 75, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cetsyr_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.28, "valueStr": null }, { "key": "talent_cool_down", "value": 3.0, "valueStr": null } ] }, { "name": "身に纏わる過去", "rangeId": null, "description": "特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇し、「微塵」の再生速度を速める\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cetsyr_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.3, "valueStr": null }, { "key": "talent_cool_down", "value": 3.0, "valueStr": null } ] }, { "name": "身に纏わる過去", "rangeId": null, "description": "特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇し、「微塵」の再生速度を速める\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 68, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cetsyr_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.32, "valueStr": null }, { "key": "talent_cool_down", "value": 3.0, "valueStr": null } ] }, { "name": "身に纏わる過去", "rangeId": null, "description": "特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇し、「微塵」の再生速度を速める\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cetsyr_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.35, "valueStr": null }, { "key": "talent_cool_down", "value": 3.0, "valueStr": null } ] } ] }, "skchr_cetsyr_2": { "skillId": "skchr_cetsyr_2", "iconId": null, "hidden": false, "levels": [ { "name": "未だ届かぬ明日", "rangeId": null, "description": "「微塵」の上限<@ba.vup>+3、即座に「微塵」を<@ba.vup>{extra_cnt}個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の<@ba.vup>{attack@atk:0%}の<$ba.inspire>鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の<@ba.vup>{atk_scale:0%}の確定ダメージを与え、対象を<@ba.vup>{unmoveable_duration}秒間<$ba.root>バインドする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cetsyr_2", "duration": 35.0, "blackboard": [ { "key": "extra_cnt", "value": 6.0, "valueStr": null }, { "key": "outside_radius", "value": 2.0, "valueStr": null }, { "key": "attack@atk", "value": 0.5, "valueStr": null }, { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "unmoveable_duration", "value": 3.0, "valueStr": null }, { "key": "dynamic_spd", "value": 0.9, "valueStr": null } ] }, { "name": "未だ届かぬ明日", "rangeId": null, "description": "「微塵」の上限<@ba.vup>+3、即座に「微塵」を<@ba.vup>{extra_cnt}個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の<@ba.vup>{attack@atk:0%}の<$ba.inspire>鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の<@ba.vup>{atk_scale:0%}の確定ダメージを与え、対象を<@ba.vup>{unmoveable_duration}秒間<$ba.root>バインドする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cetsyr_2", "duration": 35.0, "blackboard": [ { "key": "extra_cnt", "value": 6.0, "valueStr": null }, { "key": "outside_radius", "value": 2.0, "valueStr": null }, { "key": "attack@atk", "value": 0.55, "valueStr": null }, { "key": "atk_scale", "value": 2.1, "valueStr": null }, { "key": "unmoveable_duration", "value": 3.0, "valueStr": null }, { "key": "dynamic_spd", "value": 0.9, "valueStr": null } ] }, { "name": "未だ届かぬ明日", "rangeId": null, "description": "「微塵」の上限<@ba.vup>+3、即座に「微塵」を<@ba.vup>{extra_cnt}個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の<@ba.vup>{attack@atk:0%}の<$ba.inspire>鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の<@ba.vup>{atk_scale:0%}の確定ダメージを与え、対象を<@ba.vup>{unmoveable_duration}秒間<$ba.root>バインドする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cetsyr_2", "duration": 35.0, "blackboard": [ { "key": "extra_cnt", "value": 6.0, "valueStr": null }, { "key": "outside_radius", "value": 2.0, "valueStr": null }, { "key": "attack@atk", "value": 0.6, "valueStr": null }, { "key": "atk_scale", "value": 2.15, "valueStr": null }, { "key": "unmoveable_duration", "value": 3.0, "valueStr": null }, { "key": "dynamic_spd", "value": 0.9, "valueStr": null } ] }, { "name": "未だ届かぬ明日", "rangeId": null, "description": "「微塵」の上限<@ba.vup>+3、即座に「微塵」を<@ba.vup>{extra_cnt}個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の<@ba.vup>{attack@atk:0%}の<$ba.inspire>鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の<@ba.vup>{atk_scale:0%}の確定ダメージを与え、対象を<@ba.vup>{unmoveable_duration}秒間<$ba.root>バインドする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_cetsyr_2", "duration": 35.0, "blackboard": [ { "key": "extra_cnt", "value": 6.0, "valueStr": null }, { "key": "outside_radius", "value": 2.0, "valueStr": null }, { "key": "attack@atk", "value": 0.65, "valueStr": null }, { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "unmoveable_duration", "value": 3.0, "valueStr": null }, { "key": "dynamic_spd", "value": 0.9, "valueStr": null } ] }, { "name": "未だ届かぬ明日", "rangeId": null, "description": "「微塵」の上限<@ba.vup>+3、即座に「微塵」を<@ba.vup>{extra_cnt}個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の<@ba.vup>{attack@atk:0%}の<$ba.inspire>鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の<@ba.vup>{atk_scale:0%}の確定ダメージを与え、対象を<@ba.vup>{unmoveable_duration}秒間<$ba.root>バインドする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_cetsyr_2", "duration": 35.0, "blackboard": [ { "key": "extra_cnt", "value": 6.0, "valueStr": null }, { "key": "outside_radius", "value": 2.0, "valueStr": null }, { "key": "attack@atk", "value": 0.7, "valueStr": null }, { "key": "atk_scale", "value": 2.35, "valueStr": null }, { "key": "unmoveable_duration", "value": 3.0, "valueStr": null }, { "key": "dynamic_spd", "value": 0.9, "valueStr": null } ] }, { "name": "未だ届かぬ明日", "rangeId": null, "description": "「微塵」の上限<@ba.vup>+3、即座に「微塵」を<@ba.vup>{extra_cnt}個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の<@ba.vup>{attack@atk:0%}の<$ba.inspire>鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の<@ba.vup>{atk_scale:0%}の確定ダメージを与え、対象を<@ba.vup>{unmoveable_duration}秒間<$ba.root>バインドする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_cetsyr_2", "duration": 35.0, "blackboard": [ { "key": "extra_cnt", "value": 6.0, "valueStr": null }, { "key": "outside_radius", "value": 2.0, "valueStr": null }, { "key": "attack@atk", "value": 0.75, "valueStr": null }, { "key": "atk_scale", "value": 2.5, "valueStr": null }, { "key": "unmoveable_duration", "value": 3.0, "valueStr": null }, { "key": "dynamic_spd", "value": 0.9, "valueStr": null } ] }, { "name": "未だ届かぬ明日", "rangeId": null, "description": "「微塵」の上限<@ba.vup>+3、即座に「微塵」を<@ba.vup>{extra_cnt}個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の<@ba.vup>{attack@atk:0%}の<$ba.inspire>鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の<@ba.vup>{atk_scale:0%}の確定ダメージを与え、対象を<@ba.vup>{unmoveable_duration}秒間<$ba.root>バインドする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_cetsyr_2", "duration": 35.0, "blackboard": [ { "key": "extra_cnt", "value": 6.0, "valueStr": null }, { "key": "outside_radius", "value": 2.0, "valueStr": null }, { "key": "attack@atk", "value": 0.8, "valueStr": null }, { "key": "atk_scale", "value": 2.6, "valueStr": null }, { "key": "unmoveable_duration", "value": 3.0, "valueStr": null }, { "key": "dynamic_spd", "value": 0.9, "valueStr": null } ] }, { "name": "未だ届かぬ明日", "rangeId": null, "description": "「微塵」の上限<@ba.vup>+3、即座に「微塵」を<@ba.vup>{extra_cnt}個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の<@ba.vup>{attack@atk:0%}の<$ba.inspire>鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の<@ba.vup>{atk_scale:0%}の確定ダメージを与え、対象を<@ba.vup>{unmoveable_duration}秒間<$ba.root>バインドする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_cetsyr_2", "duration": 35.0, "blackboard": [ { "key": "extra_cnt", "value": 6.0, "valueStr": null }, { "key": "outside_radius", "value": 2.0, "valueStr": null }, { "key": "attack@atk", "value": 0.85, "valueStr": null }, { "key": "atk_scale", "value": 2.65, "valueStr": null }, { "key": "unmoveable_duration", "value": 3.0, "valueStr": null }, { "key": "dynamic_spd", "value": 0.9, "valueStr": null } ] }, { "name": "未だ届かぬ明日", "rangeId": null, "description": "「微塵」の上限<@ba.vup>+3、即座に「微塵」を<@ba.vup>{extra_cnt}個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の<@ba.vup>{attack@atk:0%}の<$ba.inspire>鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の<@ba.vup>{atk_scale:0%}の確定ダメージを与え、対象を<@ba.vup>{unmoveable_duration}秒間<$ba.root>バインドする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_cetsyr_2", "duration": 35.0, "blackboard": [ { "key": "extra_cnt", "value": 6.0, "valueStr": null }, { "key": "outside_radius", "value": 2.0, "valueStr": null }, { "key": "attack@atk", "value": 0.9, "valueStr": null }, { "key": "atk_scale", "value": 2.7, "valueStr": null }, { "key": "unmoveable_duration", "value": 3.0, "valueStr": null }, { "key": "dynamic_spd", "value": 0.9, "valueStr": null } ] }, { "name": "未だ届かぬ明日", "rangeId": null, "description": "「微塵」の上限<@ba.vup>+3、即座に「微塵」を<@ba.vup>{extra_cnt}個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の<@ba.vup>{attack@atk:0%}の<$ba.inspire>鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の<@ba.vup>{atk_scale:0%}の確定ダメージを与え、対象を<@ba.vup>{unmoveable_duration}秒間<$ba.root>バインドする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_cetsyr_2", "duration": 35.0, "blackboard": [ { "key": "extra_cnt", "value": 6.0, "valueStr": null }, { "key": "outside_radius", "value": 2.0, "valueStr": null }, { "key": "attack@atk", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 2.75, "valueStr": null }, { "key": "unmoveable_duration", "value": 3.5, "valueStr": null }, { "key": "dynamic_spd", "value": 0.9, "valueStr": null } ] } ] }, "skchr_cetsyr_3": { "skillId": "skchr_cetsyr_3", "iconId": null, "hidden": false, "levels": [ { "name": "紡ぎ直される現世", "rangeId": "x-2", "description": "攻撃範囲拡大、特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>{max_hp:0%}の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_cetsyr_3", "duration": 30.0, "blackboard": [ { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.5, "valueStr": null }, { "key": "max_hp", "value": 0.5, "valueStr": null }, { "key": "attack@cetsyr_s_3[cal_hp_ratio].interval", "value": 2.0, "valueStr": null }, { "key": "attack@cetsyr_s_3[collect_hp_ratio].interval", "value": 2.0, "valueStr": null } ] }, { "name": "紡ぎ直される現世", "rangeId": "x-2", "description": "攻撃範囲拡大、特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>{max_hp:0%}の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_cetsyr_3", "duration": 30.0, "blackboard": [ { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.55, "valueStr": null }, { "key": "max_hp", "value": 0.55, "valueStr": null }, { "key": "attack@cetsyr_s_3[cal_hp_ratio].interval", "value": 2.0, "valueStr": null }, { "key": "attack@cetsyr_s_3[collect_hp_ratio].interval", "value": 2.0, "valueStr": null } ] }, { "name": "紡ぎ直される現世", "rangeId": "x-2", "description": "攻撃範囲拡大、特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>{max_hp:0%}の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_cetsyr_3", "duration": 30.0, "blackboard": [ { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.6, "valueStr": null }, { "key": "max_hp", "value": 0.6, "valueStr": null }, { "key": "attack@cetsyr_s_3[cal_hp_ratio].interval", "value": 2.0, "valueStr": null }, { "key": "attack@cetsyr_s_3[collect_hp_ratio].interval", "value": 2.0, "valueStr": null } ] }, { "name": "紡ぎ直される現世", "rangeId": "x-2", "description": "攻撃範囲拡大、特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>{max_hp:0%}の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_cetsyr_3", "duration": 30.0, "blackboard": [ { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.65, "valueStr": null }, { "key": "max_hp", "value": 0.65, "valueStr": null }, { "key": "attack@cetsyr_s_3[cal_hp_ratio].interval", "value": 2.0, "valueStr": null }, { "key": "attack@cetsyr_s_3[collect_hp_ratio].interval", "value": 2.0, "valueStr": null } ] }, { "name": "紡ぎ直される現世", "rangeId": "x-2", "description": "攻撃範囲拡大、特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>{max_hp:0%}の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 75, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_cetsyr_3", "duration": 30.0, "blackboard": [ { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.7, "valueStr": null }, { "key": "max_hp", "value": 0.7, "valueStr": null }, { "key": "attack@cetsyr_s_3[cal_hp_ratio].interval", "value": 2.0, "valueStr": null }, { "key": "attack@cetsyr_s_3[collect_hp_ratio].interval", "value": 2.0, "valueStr": null } ] }, { "name": "紡ぎ直される現世", "rangeId": "x-2", "description": "攻撃範囲拡大、特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>{max_hp:0%}の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 75, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_cetsyr_3", "duration": 30.0, "blackboard": [ { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.72, "valueStr": null }, { "key": "max_hp", "value": 0.75, "valueStr": null }, { "key": "attack@cetsyr_s_3[cal_hp_ratio].interval", "value": 2.0, "valueStr": null }, { "key": "attack@cetsyr_s_3[collect_hp_ratio].interval", "value": 2.0, "valueStr": null } ] }, { "name": "紡ぎ直される現世", "rangeId": "x-2", "description": "攻撃範囲拡大、特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>{max_hp:0%}の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_cetsyr_3", "duration": 30.0, "blackboard": [ { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.75, "valueStr": null }, { "key": "max_hp", "value": 0.8, "valueStr": null }, { "key": "attack@cetsyr_s_3[cal_hp_ratio].interval", "value": 2.0, "valueStr": null }, { "key": "attack@cetsyr_s_3[collect_hp_ratio].interval", "value": 2.0, "valueStr": null } ] }, { "name": "紡ぎ直される現世", "rangeId": "x-2", "description": "攻撃範囲拡大、特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>{max_hp:0%}の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_cetsyr_3", "duration": 30.0, "blackboard": [ { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.8, "valueStr": null }, { "key": "max_hp", "value": 0.85, "valueStr": null }, { "key": "attack@cetsyr_s_3[cal_hp_ratio].interval", "value": 2.0, "valueStr": null }, { "key": "attack@cetsyr_s_3[collect_hp_ratio].interval", "value": 2.0, "valueStr": null } ] }, { "name": "紡ぎ直される現世", "rangeId": "x-2", "description": "攻撃範囲拡大、特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>{max_hp:0%}の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_cetsyr_3", "duration": 30.0, "blackboard": [ { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.85, "valueStr": null }, { "key": "max_hp", "value": 0.9, "valueStr": null }, { "key": "attack@cetsyr_s_3[cal_hp_ratio].interval", "value": 2.0, "valueStr": null }, { "key": "attack@cetsyr_s_3[collect_hp_ratio].interval", "value": 2.0, "valueStr": null } ] }, { "name": "紡ぎ直される現世", "rangeId": "x-2", "description": "攻撃範囲拡大、特性の効果が<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>{max_hp:0%}の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_cetsyr_3", "duration": 30.0, "blackboard": [ { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.9, "valueStr": null }, { "key": "max_hp", "value": 1.0, "valueStr": null }, { "key": "attack@cetsyr_s_3[cal_hp_ratio].interval", "value": 2.0, "valueStr": null }, { "key": "attack@cetsyr_s_3[collect_hp_ratio].interval", "value": 2.0, "valueStr": null } ] } ] }, "skchr_slent2_1": { "skillId": "skchr_slent2_1", "iconId": null, "hidden": false, "levels": [ { "name": "止まらぬ歩み", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_slent2_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null } ] }, { "name": "止まらぬ歩み", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_slent2_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null } ] }, { "name": "止まらぬ歩み", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_slent2_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null } ] }, { "name": "止まらぬ歩み", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_slent2_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null } ] }, { "name": "止まらぬ歩み", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_slent2_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null } ] }, { "name": "止まらぬ歩み", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_slent2_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null } ] }, { "name": "止まらぬ歩み", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_slent2_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null } ] }, { "name": "止まらぬ歩み", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_slent2_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null } ] }, { "name": "止まらぬ歩み", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_slent2_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null } ] }, { "name": "止まらぬ歩み", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_slent2_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null } ] } ] }, "skchr_slent2_2": { "skillId": "skchr_slent2_2", "iconId": null, "hidden": false, "levels": [ { "name": "俯瞰する視点", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、スキル発動中は支援ドローンを1体使用可能\n<@ba.rem>ドローンは配置後、周囲の味方に淬羽サイレンスの第一素質の{damage_resistance_scale}倍の効果を付与。スキルが終了するか、淬羽サイレンスが退場するとドローンも消滅", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_slent2_2", "duration": 12.0, "blackboard": [ { "key": "attack_speed", "value": 10.0, "valueStr": null }, { "key": "damage_resistance_scale", "value": 1.8, "valueStr": null } ] }, { "name": "俯瞰する視点", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、スキル発動中は支援ドローンを1体使用可能\n<@ba.rem>ドローンは配置後、周囲の味方に淬羽サイレンスの第一素質の{damage_resistance_scale}倍の効果を付与。スキルが終了するか、淬羽サイレンスが退場するとドローンも消滅", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_slent2_2", "duration": 12.0, "blackboard": [ { "key": "attack_speed", "value": 10.0, "valueStr": null }, { "key": "damage_resistance_scale", "value": 1.9, "valueStr": null } ] }, { "name": "俯瞰する視点", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、スキル発動中は支援ドローンを1体使用可能\n<@ba.rem>ドローンは配置後、周囲の味方に淬羽サイレンスの第一素質の{damage_resistance_scale}倍の効果を付与。スキルが終了するか、淬羽サイレンスが退場するとドローンも消滅", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_slent2_2", "duration": 12.0, "blackboard": [ { "key": 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}, { "key": "atk_scale_extra", "value": 1.6, "valueStr": null } ] }, { "name": "暗きに宿る蛍", "rangeId": null, "description": "味方ユニットがハルカの治療効果を受けた時、周囲最大<@ba.vup>{max_target_extra}体の敵に治療量の<@ba.vup>{atk_scale_extra:0%}の術ダメージを与える\n<@ba.rem>2回目以降スキル使用時、攻撃力<@ba.vup>+{atk:0%}、退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_haruka_2", "duration": 22.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "haruka_s_2[first].atk", "value": 0.0, "valueStr": null }, { "key": "attack@max_target_heal_add", "value": 0.0, "valueStr": null }, { "key": "max_target_shield_add", "value": 0.0, "valueStr": null }, { "key": "ability_range_radius", "value": 1.7, "valueStr": null }, { "key": "max_target_extra", "value": 2.0, "valueStr": null }, { "key": "atk_scale_extra", "value": 1.8, "valueStr": null } ] }, { "name": "暗きに宿る蛍", 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{ "name": "晩夏に泳ぐ", "rangeId": "y-8", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>わずかに短縮し、スキル発動中に「シャボン玉」が提供する<$ba.protect>加護が<@ba.vup>{damage_resistance_scale}倍になる\n味方に付与した「シャボン玉」を攻撃した敵を<@ba.vup>{levitate_duration}秒間<$ba.levitate>浮遊させ、浮遊している間は、1秒ごとにハルカの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 41, "increment": 1.0 }, "prefabId": "skchr_haruka_3", "duration": 40.0, "blackboard": [ { "key": "base_attack_time", "value": -0.2, "valueStr": null }, { "key": "damage_resistance_scale", "value": 1.2, "valueStr": null }, { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "levitate_duration", "value": 2.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "晩夏に泳ぐ", "rangeId": "y-8", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>わずかに短縮し、スキル発動中に「シャボン玉」が提供する<$ba.protect>加護が<@ba.vup>{damage_resistance_scale}倍になる\n味方に付与した「シャボン玉」を攻撃した敵を<@ba.vup>{levitate_duration}秒間<$ba.levitate>浮遊させ、浮遊している間は、1秒ごとにハルカの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 42, "increment": 1.0 }, "prefabId": "skchr_haruka_3", "duration": 40.0, "blackboard": [ { "key": "base_attack_time", "value": -0.2, "valueStr": null }, { "key": "damage_resistance_scale", "value": 1.3, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "levitate_duration", "value": 2.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "晩夏に泳ぐ", "rangeId": "y-8", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>やや短縮し、スキル発動中に「シャボン玉」が提供する<$ba.protect>加護が<@ba.vup>{damage_resistance_scale}倍になる\n味方に付与した「シャボン玉」を攻撃した敵を<@ba.vup>{levitate_duration}秒間<$ba.levitate>浮遊させ、浮遊している間は、1秒ごとにハルカの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 43, "increment": 1.0 }, "prefabId": "skchr_haruka_3", "duration": 40.0, "blackboard": [ { "key": "base_attack_time", "value": -0.4, "valueStr": null }, { "key": "damage_resistance_scale", "value": 1.4, "valueStr": null }, { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "levitate_duration", "value": 3.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 0.6, "valueStr": null } ] }, { "name": "晩夏に泳ぐ", "rangeId": "y-8", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>やや短縮し、スキル発動中に「シャボン玉」が提供する<$ba.protect>加護が<@ba.vup>{damage_resistance_scale}倍になる\n味方に付与した「シャボン玉」を攻撃した敵を<@ba.vup>{levitate_duration}秒間<$ba.levitate>浮遊させ、浮遊している間は、1秒ごとにハルカの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 44, "increment": 1.0 }, "prefabId": "skchr_haruka_3", "duration": 40.0, "blackboard": [ { "key": "base_attack_time", "value": -0.4, "valueStr": null }, { "key": "damage_resistance_scale", "value": 1.5, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "levitate_duration", "value": 3.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 0.6, "valueStr": null } ] }, { "name": "晩夏に泳ぐ", "rangeId": "y-8", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>やや短縮し、スキル発動中に「シャボン玉」が提供する<$ba.protect>加護が<@ba.vup>{damage_resistance_scale}倍になる\n味方に付与した「シャボン玉」を攻撃した敵を<@ba.vup>{levitate_duration}秒間<$ba.levitate>浮遊させ、浮遊している間は、1秒ごとにハルカの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 45, "increment": 1.0 }, "prefabId": "skchr_haruka_3", "duration": 40.0, "blackboard": [ { "key": "base_attack_time", "value": -0.4, "valueStr": null }, { "key": "damage_resistance_scale", "value": 1.6, "valueStr": null }, { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "levitate_duration", "value": 3.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 0.6, "valueStr": null } ] }, { "name": "晩夏に泳ぐ", "rangeId": "y-8", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>短縮し、スキル発動中に「シャボン玉」が提供する<$ba.protect>加護が<@ba.vup>{damage_resistance_scale}倍になる\n味方に付与した「シャボン玉」を攻撃した敵を<@ba.vup>{levitate_duration}秒間<$ba.levitate>浮遊させ、浮遊している間は、1秒ごとにハルカの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 46, "increment": 1.0 }, "prefabId": "skchr_haruka_3", "duration": 40.0, "blackboard": [ { "key": "base_attack_time", "value": -0.6, "valueStr": null }, { "key": "damage_resistance_scale", "value": 1.7, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "levitate_duration", "value": 4.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 0.7, "valueStr": null } ] }, { "name": "晩夏に泳ぐ", "rangeId": "y-8", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>短縮し、スキル発動中に「シャボン玉」が提供する<$ba.protect>加護が<@ba.vup>{damage_resistance_scale}倍になる\n味方に付与した「シャボン玉」を攻撃した敵を<@ba.vup>{levitate_duration}秒間<$ba.levitate>浮遊させ、浮遊している間は、1秒ごとにハルカの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 48, "increment": 1.0 }, "prefabId": "skchr_haruka_3", "duration": 40.0, "blackboard": [ { "key": "base_attack_time", "value": -0.6, "valueStr": null }, { "key": "damage_resistance_scale", "value": 1.8, "valueStr": null }, { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "levitate_duration", "value": 4.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 0.7, "valueStr": null } ] }, { "name": "晩夏に泳ぐ", "rangeId": "y-8", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>短縮し、スキル発動中に「シャボン玉」が提供する<$ba.protect>加護が<@ba.vup>{damage_resistance_scale}倍になる\n味方に付与した「シャボン玉」を攻撃した敵を<@ba.vup>{levitate_duration}秒間<$ba.levitate>浮遊させ、浮遊している間は、1秒ごとにハルカの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_haruka_3", "duration": 40.0, "blackboard": [ { "key": "base_attack_time", "value": -0.6, "valueStr": null }, { "key": "damage_resistance_scale", "value": 1.9, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "levitate_duration", "value": 4.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 0.7, "valueStr": null } ] }, { "name": "晩夏に泳ぐ", "rangeId": "y-8", "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>短縮し、スキル発動中に「シャボン玉」が提供する<$ba.protect>加護が<@ba.vup>{damage_resistance_scale}倍になる\n味方に付与した「シャボン玉」を攻撃した敵を<@ba.vup>{levitate_duration}秒間<$ba.levitate>浮遊させ、浮遊している間は、1秒ごとにハルカの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 53, "increment": 1.0 }, "prefabId": "skchr_haruka_3", "duration": 40.0, "blackboard": [ { "key": "base_attack_time", "value": -0.6, "valueStr": null }, { "key": "damage_resistance_scale", "value": 2.0, "valueStr": null }, { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "levitate_duration", "value": 4.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 0.8, "valueStr": null } ] } ] }, "skchr_ironmn_1": { "skillId": "skchr_ironmn_1", "iconId": null, "hidden": false, "levels": [ { "name": "ハイパーブースト", "rangeId": null, "description": "パッシブ:装置の効果対象の攻撃力<@ba.vup>+12%\nアクティブ:装置を1個獲得し、通常攻撃が攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、装置の効果が<@ba.vup>{fake_scale}倍まで上昇\n<@ba.rem>スキル終了時、配置中の装置を全て破壊", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ironmn_1", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.1, "valueStr": null }, { "key": "fake_scale", "value": 2.0, "valueStr": null } ] }, { "name": "ハイパーブースト", "rangeId": null, "description": "パッシブ:装置の効果対象の攻撃力<@ba.vup>+12%\nアクティブ:装置を1個獲得し、通常攻撃が攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、装置の効果が<@ba.vup>{fake_scale}倍まで上昇\n<@ba.rem>スキル終了時、配置中の装置を全て破壊", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ironmn_1", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.2, "valueStr": null }, { "key": "fake_scale", "value": 2.0, "valueStr": null } ] }, { "name": "ハイパーブースト", "rangeId": null, "description": "パッシブ:装置の効果対象の攻撃力<@ba.vup>+12%\nアクティブ:装置を1個獲得し、通常攻撃が攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、装置の効果が<@ba.vup>{fake_scale}倍まで上昇\n<@ba.rem>スキル終了時、配置中の装置を全て破壊", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ironmn_1", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.3, "valueStr": null }, { "key": "fake_scale", "value": 2.0, "valueStr": null } ] }, { "name": "ハイパーブースト", "rangeId": null, "description": "パッシブ:装置の効果対象の攻撃力<@ba.vup>+12%\nアクティブ:装置を1個獲得し、通常攻撃が攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、装置の効果が<@ba.vup>{fake_scale}倍まで上昇\n<@ba.rem>スキル終了時、配置中の装置を全て破壊", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ironmn_1", "duration": 16.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.4, "valueStr": null }, { "key": "fake_scale", "value": 2.5, "valueStr": null } ] }, { "name": "ハイパーブースト", "rangeId": null, "description": "パッシブ:装置の効果対象の攻撃力<@ba.vup>+12%\nアクティブ:装置を1個獲得し、通常攻撃が攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、装置の効果が<@ba.vup>{fake_scale}倍まで上昇\n<@ba.rem>スキル終了時、配置中の装置を全て破壊", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ironmn_1", "duration": 16.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "fake_scale", "value": 2.5, "valueStr": null } ] }, { "name": "ハイパーブースト", "rangeId": null, "description": "パッシブ:装置の効果対象の攻撃力<@ba.vup>+12%\nアクティブ:装置を1個獲得し、通常攻撃が攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、装置の効果が<@ba.vup>{fake_scale}倍まで上昇\n<@ba.rem>スキル終了時、配置中の装置を全て破壊", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ironmn_1", "duration": 16.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "fake_scale", "value": 2.5, "valueStr": null } ] }, { "name": "ハイパーブースト", "rangeId": null, "description": "パッシブ:装置の効果対象の攻撃力<@ba.vup>+12%\nアクティブ:装置を1個獲得し、通常攻撃が攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、装置の効果が<@ba.vup>{fake_scale}倍まで上昇\n<@ba.rem>スキル終了時、配置中の装置を全て破壊", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ironmn_1", "duration": 17.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "fake_scale", "value": 3.0, "valueStr": null } ] }, { "name": "ハイパーブースト", "rangeId": null, "description": "パッシブ:装置の効果対象の攻撃力<@ba.vup>+12%\nアクティブ:装置を1個獲得し、通常攻撃が攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、装置の効果が<@ba.vup>{fake_scale}倍まで上昇\n<@ba.rem>スキル終了時、配置中の装置を全て破壊", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ironmn_1", "duration": 18.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "fake_scale", "value": 3.5, "valueStr": null } ] }, { "name": "ハイパーブースト", "rangeId": null, "description": "パッシブ:装置の効果対象の攻撃力<@ba.vup>+12%\nアクティブ:装置を1個獲得し、通常攻撃が攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、装置の効果が<@ba.vup>{fake_scale}倍まで上昇\n<@ba.rem>スキル終了時、配置中の装置を全て破壊", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ironmn_1", "duration": 19.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "fake_scale", "value": 3.5, "valueStr": null } ] }, { "name": "ハイパーブースト", "rangeId": null, "description": "パッシブ:装置の効果対象の攻撃力<@ba.vup>+12%\nアクティブ:装置を1個獲得し、通常攻撃が攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与え、装置の効果が<@ba.vup>{fake_scale}倍まで上昇\n<@ba.rem>スキル終了時、配置中の装置を全て破壊", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ironmn_1", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "fake_scale", "value": 4.0, "valueStr": null } ] } ] }, "sktok_ironmn_pile1": { "skillId": "sktok_ironmn_pile1", "iconId": null, "hidden": false, "levels": [ { "name": "ハイパーブースト", "rangeId": null, "description": "ステインレスがスキル発動中、素質の攻撃力上昇効果が<@ba.vup>{talent_scale}倍まで上昇\n<@ba.rem>スキル終了時、破壊される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ironmn_pile1", "duration": -1.0, "blackboard": [ { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "ハイパーブースト", "rangeId": null, "description": "ステインレスがスキル発動中、素質の攻撃力上昇効果が<@ba.vup>{talent_scale}倍まで上昇\n<@ba.rem>スキル終了時、破壊される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ironmn_pile1", "duration": -1.0, "blackboard": [ { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "ハイパーブースト", "rangeId": null, "description": "ステインレスがスキル発動中、素質の攻撃力上昇効果が<@ba.vup>{talent_scale}倍まで上昇\n<@ba.rem>スキル終了時、破壊される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ironmn_pile1", "duration": -1.0, "blackboard": [ { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "ハイパーブースト", "rangeId": null, "description": "ステインレスがスキル発動中、素質の攻撃力上昇効果が<@ba.vup>{talent_scale}倍まで上昇\n<@ba.rem>スキル終了時、破壊される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ironmn_pile1", "duration": -1.0, "blackboard": [ { "key": "talent_scale", "value": 2.5, "valueStr": null } ] }, { "name": "ハイパーブースト", "rangeId": null, "description": "ステインレスがスキル発動中、素質の攻撃力上昇効果が<@ba.vup>{talent_scale}倍まで上昇\n<@ba.rem>スキル終了時、破壊される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ironmn_pile1", "duration": -1.0, "blackboard": [ { "key": "talent_scale", "value": 2.5, "valueStr": null } ] }, { "name": "ハイパーブースト", "rangeId": null, "description": "ステインレスがスキル発動中、素質の攻撃力上昇効果が<@ba.vup>{talent_scale}倍まで上昇\n<@ba.rem>スキル終了時、破壊される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ironmn_pile1", "duration": -1.0, "blackboard": [ { "key": "talent_scale", "value": 2.5, "valueStr": null } ] }, { "name": "ハイパーブースト", "rangeId": null, "description": "ステインレスがスキル発動中、素質の攻撃力上昇効果が<@ba.vup>{talent_scale}倍まで上昇\n<@ba.rem>スキル終了時、破壊される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ironmn_pile1", "duration": -1.0, "blackboard": [ { "key": "talent_scale", "value": 3.0, "valueStr": null } ] }, { "name": "ハイパーブースト", "rangeId": null, "description": "ステインレスがスキル発動中、素質の攻撃力上昇効果が<@ba.vup>{talent_scale}倍まで上昇\n<@ba.rem>スキル終了時、破壊される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ironmn_pile1", "duration": -1.0, "blackboard": [ { "key": "talent_scale", "value": 3.5, "valueStr": null } ] }, { "name": "ハイパーブースト", "rangeId": null, "description": "ステインレスがスキル発動中、素質の攻撃力上昇効果が<@ba.vup>{talent_scale}倍まで上昇\n<@ba.rem>スキル終了時、破壊される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ironmn_pile1", "duration": -1.0, "blackboard": [ { "key": "talent_scale", "value": 3.5, "valueStr": null } ] }, { "name": "ハイパーブースト", "rangeId": null, "description": "ステインレスがスキル発動中、素質の攻撃力上昇効果が<@ba.vup>{talent_scale}倍まで上昇\n<@ba.rem>スキル終了時、破壊される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ironmn_pile1", "duration": -1.0, "blackboard": [ { "key": "talent_scale", "value": 4.0, "valueStr": null } ] } ] }, "skchr_ironmn_2": { "skillId": "skchr_ironmn_2", "iconId": null, "hidden": false, "levels": [ { "name": "供給効率化システム", "rangeId": null, "description": "パッシブ:装置の効果対象のSPを3.5秒ごとに<@ba.vup>1回復\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「対象のSPを<@ba.vup>{fake_interval}秒ごとに<@ba.vup>1回復」になるが、装置のHP減少速度+100%\n<@ba.rem>スキル終了時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ironmn_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "def", "value": 0.1, "valueStr": null }, { "key": "fake_interval", "value": 3.0, "valueStr": null } ] }, { "name": "供給効率化システム", "rangeId": null, "description": "パッシブ:装置の効果対象のSPを3.5秒ごとに<@ba.vup>1回復\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「対象のSPを<@ba.vup>{fake_interval}秒ごとに<@ba.vup>1回復」になるが、装置のHP減少速度+100%\n<@ba.rem>スキル終了時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ironmn_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "def", "value": 0.15, "valueStr": null }, { "key": "fake_interval", "value": 3.0, "valueStr": null } ] }, { "name": "供給効率化システム", "rangeId": null, "description": "パッシブ:装置の効果対象のSPを3.5秒ごとに<@ba.vup>1回復\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「対象のSPを<@ba.vup>{fake_interval}秒ごとに<@ba.vup>1回復」になるが、装置のHP減少速度+100%\n<@ba.rem>スキル終了時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ironmn_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "def", "value": 0.2, "valueStr": null }, { "key": "fake_interval", "value": 3.0, "valueStr": null } ] }, { "name": "供給効率化システム", "rangeId": null, "description": "パッシブ:装置の効果対象のSPを3.5秒ごとに<@ba.vup>1回復\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「対象のSPを<@ba.vup>{fake_interval}秒ごとに<@ba.vup>1回復」になるが、装置のHP減少速度+100%\n<@ba.rem>スキル終了時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ironmn_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "def", "value": 0.25, "valueStr": null }, { "key": "fake_interval", "value": 2.5, "valueStr": null } ] }, { "name": "供給効率化システム", "rangeId": null, "description": "パッシブ:装置の効果対象のSPを3.5秒ごとに<@ba.vup>1回復\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「対象のSPを<@ba.vup>{fake_interval}秒ごとに<@ba.vup>1回復」になるが、装置のHP減少速度+100%\n<@ba.rem>スキル終了時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ironmn_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "fake_interval", "value": 2.5, "valueStr": null } ] }, { "name": "供給効率化システム", "rangeId": null, "description": "パッシブ:装置の効果対象のSPを3.5秒ごとに<@ba.vup>1回復\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「対象のSPを<@ba.vup>{fake_interval}秒ごとに<@ba.vup>1回復」になるが、装置のHP減少速度+100%\n<@ba.rem>スキル終了時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ironmn_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "def", "value": 0.35, "valueStr": null }, { "key": "fake_interval", "value": 2.5, "valueStr": null } ] }, { "name": "供給効率化システム", "rangeId": null, "description": "パッシブ:装置の効果対象のSPを3.5秒ごとに<@ba.vup>1回復\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「対象のSPを<@ba.vup>{fake_interval}秒ごとに<@ba.vup>1回復」になるが、装置のHP減少速度+100%\n<@ba.rem>スキル終了時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ironmn_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "fake_interval", "value": 2.0, "valueStr": null } ] }, { "name": "供給効率化システム", "rangeId": null, "description": "パッシブ:装置の効果対象のSPを3.5秒ごとに<@ba.vup>1回復\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「対象のSPを<@ba.vup>{fake_interval}秒ごとに<@ba.vup>1回復」になるが、装置のHP減少速度+100%\n<@ba.rem>スキル終了時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 53, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_ironmn_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "def", "value": 0.45, "valueStr": null }, { "key": "fake_interval", "value": 2.0, "valueStr": null } ] }, { "name": "供給効率化システム", "rangeId": null, "description": "パッシブ:装置の効果対象のSPを3.5秒ごとに<@ba.vup>1回復\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「対象のSPを<@ba.vup>{fake_interval}秒ごとに<@ba.vup>1回復」になるが、装置のHP減少速度+100%\n<@ba.rem>スキル終了時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 51, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_ironmn_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "fake_interval", "value": 2.0, "valueStr": null } ] }, { "name": "供給効率化システム", "rangeId": null, "description": "パッシブ:装置の効果対象のSPを3.5秒ごとに<@ba.vup>1回復\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「対象のSPを<@ba.vup>{fake_interval}秒ごとに<@ba.vup>1回復」になるが、装置のHP減少速度+100%\n<@ba.rem>スキル終了時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_ironmn_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "def", "value": 0.6, "valueStr": null }, { "key": "fake_interval", "value": 2.0, "valueStr": null } ] } ] }, "sktok_ironmn_pile2": { "skillId": "sktok_ironmn_pile2", "iconId": null, "hidden": false, "levels": [ { "name": "供給効率化システム", "rangeId": null, "description": "ステインレスがスキル発動中、素質のSP回復効果が<@ba.vup>{s2.interval}秒ごとに<@ba.vup>1回復になるが、装置のHP減少速度+100%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ironmn_pile2", "duration": -1.0, "blackboard": [ { "key": "s2.interval", "value": 3.0, "valueStr": null }, { "key": "s2.hp_ratio", "value": 0.008, "valueStr": null } ] }, { "name": "供給効率化システム", "rangeId": null, "description": "ステインレスがスキル発動中、素質のSP回復効果が<@ba.vup>{s2.interval}秒ごとに<@ba.vup>1回復になるが、装置のHP減少速度+100%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ironmn_pile2", "duration": -1.0, "blackboard": [ { "key": "s2.interval", "value": 3.0, "valueStr": null }, { "key": "s2.hp_ratio", "value": 0.008, "valueStr": null } ] }, { "name": "供給効率化システム", "rangeId": null, "description": "ステインレスがスキル発動中、素質のSP回復効果が<@ba.vup>{s2.interval}秒ごとに<@ba.vup>1回復になるが、装置のHP減少速度+100%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ironmn_pile2", "duration": -1.0, "blackboard": [ { "key": "s2.interval", "value": 3.0, "valueStr": null }, { "key": "s2.hp_ratio", "value": 0.008, "valueStr": null } ] }, { "name": "供給効率化システム", "rangeId": null, "description": "ステインレスがスキル発動中、素質のSP回復効果が<@ba.vup>{s2.interval}秒ごとに<@ba.vup>1回復になるが、装置のHP減少速度+100%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ironmn_pile2", "duration": -1.0, "blackboard": [ { "key": "s2.interval", "value": 2.5, "valueStr": null }, { "key": "s2.hp_ratio", "value": 0.008, "valueStr": null } ] }, { "name": "供給効率化システム", "rangeId": null, "description": "ステインレスがスキル発動中、素質のSP回復効果が<@ba.vup>{s2.interval}秒ごとに<@ba.vup>1回復になるが、装置のHP減少速度+100%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ironmn_pile2", "duration": -1.0, "blackboard": [ { "key": "s2.interval", "value": 2.5, "valueStr": null }, { "key": "s2.hp_ratio", "value": 0.008, "valueStr": null } ] }, { "name": "供給効率化システム", "rangeId": null, "description": "ステインレスがスキル発動中、素質のSP回復効果が<@ba.vup>{s2.interval}秒ごとに<@ba.vup>1回復になるが、装置のHP減少速度+100%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ironmn_pile2", "duration": -1.0, "blackboard": [ { "key": "s2.interval", "value": 2.5, "valueStr": null }, { "key": "s2.hp_ratio", "value": 0.008, "valueStr": null } ] }, { "name": "供給効率化システム", "rangeId": null, "description": "ステインレスがスキル発動中、素質のSP回復効果が<@ba.vup>{s2.interval}秒ごとに<@ba.vup>1回復になるが、装置のHP減少速度+100%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ironmn_pile2", "duration": -1.0, "blackboard": [ { "key": "s2.interval", "value": 2.0, "valueStr": null }, { "key": "s2.hp_ratio", "value": 0.008, "valueStr": null } ] }, { "name": "供給効率化システム", "rangeId": null, "description": "ステインレスがスキル発動中、素質のSP回復効果が<@ba.vup>{s2.interval}秒ごとに<@ba.vup>1回復になるが、装置のHP減少速度+100%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ironmn_pile2", "duration": -1.0, "blackboard": [ { "key": "s2.interval", "value": 2.0, "valueStr": null }, { "key": "s2.hp_ratio", "value": 0.008, "valueStr": null } ] }, { "name": "供給効率化システム", "rangeId": null, "description": "ステインレスがスキル発動中、素質のSP回復効果が<@ba.vup>{s2.interval}秒ごとに<@ba.vup>1回復になるが、装置のHP減少速度+100%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ironmn_pile2", "duration": -1.0, "blackboard": [ { "key": "s2.interval", "value": 2.0, "valueStr": null }, { "key": "s2.hp_ratio", "value": 0.008, "valueStr": null } ] }, { "name": "供給効率化システム", "rangeId": null, "description": "ステインレスがスキル発動中、素質のSP回復効果が<@ba.vup>{s2.interval}秒ごとに<@ba.vup>1回復になるが、装置のHP減少速度+100%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ironmn_pile2", "duration": -1.0, "blackboard": [ { "key": "s2.interval", "value": 2.0, "valueStr": null }, { "key": "s2.hp_ratio", "value": 0.008, "valueStr": null } ] } ] }, "skchr_ironmn_3": { "skillId": "skchr_ironmn_3", "iconId": null, "hidden": false, "levels": [ { "name": "鉄鉗号・プロトタイプ", "rangeId": null, "description": "パッシブ:装置が味方の攻撃対象になるが、味方の攻撃によってHPは減少しない。装置自身のスキルが発動すると、装置前方の敵に範囲物理ダメージを与え、装置のHPが減少する\nアクティブ:装置を1個獲得し、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ironmn_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null } ] }, { "name": "鉄鉗号・プロトタイプ", "rangeId": null, "description": "パッシブ:装置が味方の攻撃対象になるが、味方の攻撃によってHPは減少しない。装置自身のスキルが発動すると、装置前方の敵に範囲物理ダメージを与え、装置のHPが減少する\nアクティブ:装置を1個獲得し、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ironmn_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack_speed", "value": 15.0, "valueStr": null } ] }, { "name": "鉄鉗号・プロトタイプ", "rangeId": null, "description": "パッシブ:装置が味方の攻撃対象になるが、味方の攻撃によってHPは減少しない。装置自身のスキルが発動すると、装置前方の敵に範囲物理ダメージを与え、装置のHPが減少する\nアクティブ:装置を1個獲得し、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ironmn_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null } ] }, { "name": "鉄鉗号・プロトタイプ", "rangeId": null, "description": "パッシブ:装置が味方の攻撃対象になるが、味方の攻撃によってHPは減少しない。装置自身のスキルが発動すると、装置前方の敵に範囲物理ダメージを与え、装置のHPが減少する\nアクティブ:装置を1個獲得し、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ironmn_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack_speed", "value": 25.0, "valueStr": null } ] }, { "name": "鉄鉗号・プロトタイプ", "rangeId": null, "description": "パッシブ:装置が味方の攻撃対象になるが、味方の攻撃によってHPは減少しない。装置自身のスキルが発動すると、装置前方の敵に範囲物理ダメージを与え、装置のHPが減少する\nアクティブ:装置を1個獲得し、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ironmn_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null } ] }, { "name": "鉄鉗号・プロトタイプ", "rangeId": null, "description": "パッシブ:装置が味方の攻撃対象になるが、味方の攻撃によってHPは減少しない。装置自身のスキルが発動すると、装置前方の敵に範囲物理ダメージを与え、装置のHPが減少する\nアクティブ:装置を1個獲得し、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ironmn_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null } ] }, { "name": "鉄鉗号・プロトタイプ", "rangeId": null, "description": "パッシブ:装置が味方の攻撃対象になるが、味方の攻撃によってHPは減少しない。装置自身のスキルが発動すると、装置前方の敵に範囲物理ダメージを与え、装置のHPが減少する\nアクティブ:装置を1個獲得し、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ironmn_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack_speed", "value": 40.0, "valueStr": null } ] }, { "name": "鉄鉗号・プロトタイプ", "rangeId": null, "description": "パッシブ:装置が味方の攻撃対象になるが、味方の攻撃によってHPは減少しない。装置自身のスキルが発動すると、装置前方の敵に範囲物理ダメージを与え、装置のHPが減少する\nアクティブ:装置を1個獲得し、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ironmn_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack_speed", "value": 45.0, "valueStr": null } ] }, { "name": "鉄鉗号・プロトタイプ", "rangeId": null, "description": "パッシブ:装置が味方の攻撃対象になるが、味方の攻撃によってHPは減少しない。装置自身のスキルが発動すると、装置前方の敵に範囲物理ダメージを与え、装置のHPが減少する\nアクティブ:装置を1個獲得し、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ironmn_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null } ] }, { "name": "鉄鉗号・プロトタイプ", "rangeId": null, "description": "パッシブ:装置が味方の攻撃対象になるが、味方の攻撃によってHPは減少しない。装置自身のスキルが発動すると、装置前方の敵に範囲物理ダメージを与え、装置のHPが減少する\nアクティブ:装置を1個獲得し、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ironmn_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack_speed", "value": 55.0, "valueStr": null } ] } ] }, "sktok_ironmn_pile3": { "skillId": "sktok_ironmn_pile3", "iconId": null, "hidden": false, "levels": [ { "name": "鉄鉗号・プロトタイプ", "rangeId": "3-13", "description": "スキル発動時、自身のHPが<@ba.vup>{hp_ratio:0.0%}減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>{atk_scale_2:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ironmn_pile3", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "atk_scale_2", "value": 1.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.025, "valueStr": null } ] }, { "name": "鉄鉗号・プロトタイプ", "rangeId": "3-13", "description": "スキル発動時、自身のHPが<@ba.vup>{hp_ratio:0.0%}減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>{atk_scale_2:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ironmn_pile3", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null }, { "key": "atk_scale_2", "value": 1.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.025, "valueStr": null } ] }, { "name": "鉄鉗号・プロトタイプ", "rangeId": "3-13", "description": "スキル発動時、自身のHPが<@ba.vup>{hp_ratio:0.0%}減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>{atk_scale_2:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ironmn_pile3", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "atk_scale_2", "value": 1.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.025, "valueStr": null } ] }, { "name": "鉄鉗号・プロトタイプ", "rangeId": "3-13", "description": "スキル発動時、自身のHPが<@ba.vup>{hp_ratio:0.0%}減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>{atk_scale_2:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ironmn_pile3", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": null }, { "key": "atk_scale_2", "value": 1.1, "valueStr": null }, { "key": "hp_ratio", "value": 0.025, "valueStr": null } ] }, { "name": "鉄鉗号・プロトタイプ", "rangeId": "3-13", "description": "スキル発動時、自身のHPが<@ba.vup>{hp_ratio:0.0%}減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>{atk_scale_2:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ironmn_pile3", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.4, "valueStr": null }, { "key": "atk_scale_2", "value": 1.1, "valueStr": null }, { "key": "hp_ratio", "value": 0.025, "valueStr": null } ] }, { "name": "鉄鉗号・プロトタイプ", "rangeId": "3-13", "description": "スキル発動時、自身のHPが<@ba.vup>{hp_ratio:0.0%}減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>{atk_scale_2:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ironmn_pile3", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.5, "valueStr": null }, { "key": "atk_scale_2", "value": 1.1, "valueStr": null }, { "key": "hp_ratio", "value": 0.025, "valueStr": null } ] }, { "name": "鉄鉗号・プロトタイプ", "rangeId": "3-13", "description": "スキル発動時、自身のHPが<@ba.vup>{hp_ratio:0.0%}減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>{atk_scale_2:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ironmn_pile3", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.6, "valueStr": null }, { "key": "atk_scale_2", "value": 1.2, "valueStr": null }, { "key": "hp_ratio", "value": 0.025, "valueStr": null } ] }, { "name": "鉄鉗号・プロトタイプ", "rangeId": "3-13", "description": "スキル発動時、自身のHPが<@ba.vup>{hp_ratio:0.0%}減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>{atk_scale_2:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ironmn_pile3", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.7, "valueStr": null }, { "key": "atk_scale_2", "value": 1.3, "valueStr": null }, { "key": "hp_ratio", "value": 0.025, "valueStr": null } ] }, { "name": "鉄鉗号・プロトタイプ", "rangeId": "3-13", "description": "スキル発動時、自身のHPが<@ba.vup>{hp_ratio:0.0%}減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>{atk_scale_2:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ironmn_pile3", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.85, "valueStr": null }, { "key": "atk_scale_2", "value": 1.4, "valueStr": null }, { "key": "hp_ratio", "value": 0.025, "valueStr": null } ] }, { "name": "鉄鉗号・プロトタイプ", "rangeId": "3-13", "description": "スキル発動時、自身のHPが<@ba.vup>{hp_ratio:0.0%}減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>{atk_scale_2:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ironmn_pile3", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 3.0, "valueStr": null }, { "key": "atk_scale_2", "value": 1.5, "valueStr": null }, { "key": "hp_ratio", "value": 0.025, "valueStr": null } ] } ] }, "skchr_nasti_1": { "skillId": "skchr_nasti_1", "iconId": null, "hidden": false, "levels": [ { "name": "「衛護」", "rangeId": null, "description": "パッシブ:装置の前方にいるオペレーターの防御力が上昇\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「前方にいるオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+{talent@def:0%}」になるが、1秒ごとに装置のHPが最大値の2%減少\n<@ba.rem>スキル発動時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_nasti_1", "duration": 35.0, "blackboard": [ { "key": "talent@def", "value": 0.35, "valueStr": null }, { "key": "atk", "value": 0.42, "valueStr": null }, { "key": "def", "value": 0.42, "valueStr": null } ] }, { "name": "「衛護」", "rangeId": null, "description": "パッシブ:装置の前方にいるオペレーターの防御力が上昇\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「前方にいるオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+{talent@def:0%}」になるが、1秒ごとに装置のHPが最大値の2%減少\n<@ba.rem>スキル発動時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 19, "increment": 1.0 }, "prefabId": "skchr_nasti_1", "duration": 35.0, "blackboard": [ { "key": "talent@def", "value": 0.36, "valueStr": null }, { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "def", "value": 0.45, "valueStr": null } ] }, { "name": "「衛護」", "rangeId": null, "description": "パッシブ:装置の前方にいるオペレーターの防御力が上昇\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「前方にいるオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+{talent@def:0%}」になるが、1秒ごとに装置のHPが最大値の2%減少\n<@ba.rem>スキル発動時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_nasti_1", "duration": 35.0, "blackboard": [ { "key": "talent@def", "value": 0.38, "valueStr": null }, { "key": "atk", "value": 0.48, "valueStr": null }, { "key": "def", "value": 0.48, "valueStr": null } ] }, { "name": "「衛護」", "rangeId": null, "description": "パッシブ:装置の前方にいるオペレーターの防御力が上昇\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「前方にいるオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+{talent@def:0%}」になるが、1秒ごとに装置のHPが最大値の2%減少\n<@ba.rem>スキル発動時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_nasti_1", "duration": 38.0, "blackboard": [ { "key": "talent@def", "value": 0.4, "valueStr": null }, { "key": "atk", "value": 0.52, "valueStr": null }, { "key": "def", "value": 0.52, "valueStr": null } ] }, { "name": "「衛護」", "rangeId": null, "description": "パッシブ:装置の前方にいるオペレーターの防御力が上昇\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「前方にいるオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+{talent@def:0%}」になるが、1秒ごとに装置のHPが最大値の2%減少\n<@ba.rem>スキル発動時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_nasti_1", "duration": 38.0, "blackboard": [ { "key": "talent@def", "value": 0.42, "valueStr": null }, { "key": "atk", "value": 0.56, "valueStr": null }, { "key": "def", "value": 0.56, "valueStr": null } ] }, { "name": "「衛護」", "rangeId": null, "description": "パッシブ:装置の前方にいるオペレーターの防御力が上昇\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「前方にいるオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+{talent@def:0%}」になるが、1秒ごとに装置のHPが最大値の2%減少\n<@ba.rem>スキル発動時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_nasti_1", "duration": 38.0, "blackboard": [ { "key": "talent@def", "value": 0.44, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "def", "value": 0.6, "valueStr": null } ] }, { "name": "「衛護」", "rangeId": null, "description": "パッシブ:装置の前方にいるオペレーターの防御力が上昇\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「前方にいるオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+{talent@def:0%}」になるが、1秒ごとに装置のHPが最大値の2%減少\n<@ba.rem>スキル発動時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_nasti_1", "duration": 40.0, "blackboard": [ { "key": "talent@def", "value": 0.46, "valueStr": null }, { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "def", "value": 0.65, "valueStr": null } ] }, { "name": "「衛護」", "rangeId": null, "description": "パッシブ:装置の前方にいるオペレーターの防御力が上昇\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「前方にいるオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+{talent@def:0%}」になるが、1秒ごとに装置のHPが最大値の2%減少\n<@ba.rem>スキル発動時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_nasti_1", "duration": 40.0, "blackboard": [ { "key": "talent@def", "value": 0.49, "valueStr": null }, { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "def", "value": 0.7, "valueStr": null } ] }, { "name": "「衛護」", "rangeId": null, "description": "パッシブ:装置の前方にいるオペレーターの防御力が上昇\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「前方にいるオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+{talent@def:0%}」になるが、1秒ごとに装置のHPが最大値の2%減少\n<@ba.rem>スキル発動時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 27, "increment": 1.0 }, "prefabId": "skchr_nasti_1", "duration": 40.0, "blackboard": [ { "key": "talent@def", "value": 0.52, "valueStr": null }, { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "def", "value": 0.75, "valueStr": null } ] }, { "name": "「衛護」", "rangeId": null, "description": "パッシブ:装置の前方にいるオペレーターの防御力が上昇\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「前方にいるオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+{talent@def:0%}」になるが、1秒ごとに装置のHPが最大値の2%減少\n<@ba.rem>スキル発動時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_nasti_1", "duration": 40.0, "blackboard": [ { "key": "talent@def", "value": 0.55, "valueStr": null }, { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "def", "value": 0.8, "valueStr": null } ] } ] }, "sktok_nasti_nstdef": { "skillId": "sktok_nasti_nstdef", "iconId": null, "hidden": false, "levels": [ { "name": "「衛護」", "rangeId": null, "description": "ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+{talent@def:0%}」になるが、1秒ごとに装置のHPが最大値の2%減少", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstdef", "duration": -1.0, "blackboard": [ { "key": "talent@hp_ratio", "value": 0.02, "valueStr": null }, { "key": "talent@def", "value": 0.35, "valueStr": null }, { "key": "talent@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "「衛護」", "rangeId": null, "description": "ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+{talent@def:0%}」になるが、1秒ごとに装置のHPが最大値の2%減少", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstdef", "duration": -1.0, "blackboard": [ { "key": "talent@hp_ratio", "value": 0.02, "valueStr": null }, { "key": "talent@def", "value": 0.36, "valueStr": null }, { "key": "talent@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "「衛護」", "rangeId": null, "description": "ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+{talent@def:0%}」になるが、1秒ごとに装置のHPが最大値の2%減少", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstdef", "duration": -1.0, "blackboard": [ { "key": "talent@hp_ratio", "value": 0.02, "valueStr": null }, { "key": "talent@def", "value": 0.38, "valueStr": null }, { "key": "talent@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "「衛護」", "rangeId": null, "description": "ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+{talent@def:0%}」になるが、1秒ごとに装置のHPが最大値の2%減少", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstdef", "duration": -1.0, "blackboard": [ { "key": "talent@hp_ratio", "value": 0.02, "valueStr": null }, { "key": "talent@def", "value": 0.4, "valueStr": null }, { "key": "talent@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "「衛護」", "rangeId": null, "description": "ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+{talent@def:0%}」になるが、1秒ごとに装置のHPが最大値の2%減少", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstdef", "duration": -1.0, "blackboard": [ { "key": "talent@hp_ratio", "value": 0.02, "valueStr": null }, { "key": "talent@def", "value": 0.42, "valueStr": null }, { "key": "talent@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "「衛護」", "rangeId": null, "description": "ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+{talent@def:0%}」になるが、1秒ごとに装置のHPが最大値の2%減少", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstdef", "duration": -1.0, "blackboard": [ { "key": "talent@hp_ratio", "value": 0.02, "valueStr": null }, { "key": "talent@def", "value": 0.44, "valueStr": null }, { "key": "talent@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "「衛護」", "rangeId": null, "description": "ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+{talent@def:0%}」になるが、1秒ごとに装置のHPが最大値の2%減少", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstdef", "duration": -1.0, "blackboard": [ { "key": "talent@hp_ratio", "value": 0.02, "valueStr": null }, { "key": "talent@def", "value": 0.46, "valueStr": null }, { "key": "talent@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "「衛護」", "rangeId": null, "description": "ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+{talent@def:0%}」になるが、1秒ごとに装置のHPが最大値の2%減少", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstdef", "duration": -1.0, "blackboard": [ { "key": "talent@hp_ratio", "value": 0.02, "valueStr": null }, { "key": "talent@def", "value": 0.49, "valueStr": null }, { "key": "talent@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "「衛護」", "rangeId": null, "description": "ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+{talent@def:0%}」になるが、1秒ごとに装置のHPが最大値の2%減少", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstdef", "duration": -1.0, "blackboard": [ { "key": "talent@hp_ratio", "value": 0.02, "valueStr": null }, { "key": "talent@def", "value": 0.52, "valueStr": null }, { "key": "talent@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "「衛護」", "rangeId": null, "description": "ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+{talent@def:0%}」になるが、1秒ごとに装置のHPが最大値の2%減少", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstdef", "duration": -1.0, "blackboard": [ { "key": "talent@hp_ratio", "value": 0.02, "valueStr": null }, { "key": "talent@def", "value": 0.55, "valueStr": null }, { "key": "talent@block_cnt", "value": 1.0, "valueStr": null } ] } ] }, "skchr_nasti_2": { "skillId": "skchr_nasti_2", "iconId": null, "hidden": false, "levels": [ { "name": "「執行」", "rangeId": null, "description": "パッシブ:配置中の装置のHPが徐々に回復。起動後の装置が0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>{talent@shield_each_hp_rate:0%}までの被ダメージを吸収可能な<$ba.barrier>バリアを付与\nアクティブ:攻撃しなくなり、0.5秒ごとに最大HPの<@ba.vup>{attack@nasti_s2[update_shield].shield_each_hp_rate:0%}までの被ダメージを吸収できるバリア(バリアの上限は最大HPの{talent@shield_max_hp_rate:0%}まで)を獲得し、配置中の装置をすべて起動する\n<@ba.rem>スキル終了時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_nasti_2", "duration": 4.0, "blackboard": [ { "key": "attack@nasti_s2[update_shield].interval", "value": 0.5, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_each_hp_rate", "value": 0.04, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_max_hp_rate", "value": 0.32, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.32, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.02, "valueStr": null } ] }, { "name": "「執行」", "rangeId": null, "description": "パッシブ:配置中の装置のHPが徐々に回復。起動後の装置が0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>{talent@shield_each_hp_rate:0%}までの被ダメージを吸収可能な<$ba.barrier>バリアを付与\nアクティブ:攻撃しなくなり、0.5秒ごとに最大HPの<@ba.vup>{attack@nasti_s2[update_shield].shield_each_hp_rate:0%}までの被ダメージを吸収できるバリア(バリアの上限は最大HPの{talent@shield_max_hp_rate:0%}まで)を獲得し、配置中の装置をすべて起動する\n<@ba.rem>スキル終了時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_nasti_2", "duration": 4.0, "blackboard": [ { "key": "attack@nasti_s2[update_shield].interval", "value": 0.5, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_each_hp_rate", "value": 0.04, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_max_hp_rate", "value": 0.32, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.32, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.02, "valueStr": null } ] }, { "name": "「執行」", "rangeId": null, "description": "パッシブ:配置中の装置のHPが徐々に回復。起動後の装置が0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>{talent@shield_each_hp_rate:0%}までの被ダメージを吸収可能な<$ba.barrier>バリアを付与\nアクティブ:攻撃しなくなり、0.5秒ごとに最大HPの<@ba.vup>{attack@nasti_s2[update_shield].shield_each_hp_rate:0%}までの被ダメージを吸収できるバリア(バリアの上限は最大HPの{talent@shield_max_hp_rate:0%}まで)を獲得し、配置中の装置をすべて起動する\n<@ba.rem>スキル終了時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_nasti_2", "duration": 4.0, "blackboard": [ { "key": "attack@nasti_s2[update_shield].interval", "value": 0.5, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_each_hp_rate", "value": 0.04, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_max_hp_rate", "value": 0.32, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.32, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.02, "valueStr": null } ] }, { "name": "「執行」", "rangeId": null, "description": "パッシブ:配置中の装置のHPが徐々に回復。起動後の装置が0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>{talent@shield_each_hp_rate:0%}までの被ダメージを吸収可能な<$ba.barrier>バリアを付与\nアクティブ:攻撃しなくなり、0.5秒ごとに最大HPの<@ba.vup>{attack@nasti_s2[update_shield].shield_each_hp_rate:0%}までの被ダメージを吸収できるバリア(バリアの上限は最大HPの{talent@shield_max_hp_rate:0%}まで)を獲得し、配置中の装置をすべて起動する\n<@ba.rem>スキル終了時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 19, "increment": 1.0 }, "prefabId": "skchr_nasti_2", "duration": 4.0, "blackboard": [ { "key": "attack@nasti_s2[update_shield].interval", "value": 0.5, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_each_hp_rate", "value": 0.06, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_max_hp_rate", "value": 0.48, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.48, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.03, "valueStr": null } ] }, { "name": "「執行」", "rangeId": null, "description": "パッシブ:配置中の装置のHPが徐々に回復。起動後の装置が0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>{talent@shield_each_hp_rate:0%}までの被ダメージを吸収可能な<$ba.barrier>バリアを付与\nアクティブ:攻撃しなくなり、0.5秒ごとに最大HPの<@ba.vup>{attack@nasti_s2[update_shield].shield_each_hp_rate:0%}までの被ダメージを吸収できるバリア(バリアの上限は最大HPの{talent@shield_max_hp_rate:0%}まで)を獲得し、配置中の装置をすべて起動する\n<@ba.rem>スキル終了時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_nasti_2", "duration": 4.0, "blackboard": [ { "key": "attack@nasti_s2[update_shield].interval", "value": 0.5, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_each_hp_rate", "value": 0.06, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_max_hp_rate", "value": 0.48, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.48, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.03, "valueStr": null } ] }, { "name": "「執行」", "rangeId": null, "description": "パッシブ:配置中の装置のHPが徐々に回復。起動後の装置が0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>{talent@shield_each_hp_rate:0%}までの被ダメージを吸収可能な<$ba.barrier>バリアを付与\nアクティブ:攻撃しなくなり、0.5秒ごとに最大HPの<@ba.vup>{attack@nasti_s2[update_shield].shield_each_hp_rate:0%}までの被ダメージを吸収できるバリア(バリアの上限は最大HPの{talent@shield_max_hp_rate:0%}まで)を獲得し、配置中の装置をすべて起動する\n<@ba.rem>スキル終了時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_nasti_2", "duration": 4.0, "blackboard": [ { "key": "attack@nasti_s2[update_shield].interval", "value": 0.5, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_each_hp_rate", "value": 0.06, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_max_hp_rate", "value": 0.48, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.48, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.03, "valueStr": null } ] }, { "name": "「執行」", "rangeId": null, "description": "パッシブ:配置中の装置のHPが徐々に回復。起動後の装置が0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>{talent@shield_each_hp_rate:0%}までの被ダメージを吸収可能な<$ba.barrier>バリアを付与\nアクティブ:攻撃しなくなり、0.5秒ごとに最大HPの<@ba.vup>{attack@nasti_s2[update_shield].shield_each_hp_rate:0%}までの被ダメージを吸収できるバリア(バリアの上限は最大HPの{talent@shield_max_hp_rate:0%}まで)を獲得し、配置中の装置をすべて起動する\n<@ba.rem>スキル終了時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_nasti_2", "duration": 4.0, "blackboard": [ { "key": "attack@nasti_s2[update_shield].interval", "value": 0.5, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_each_hp_rate", "value": 0.08, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_max_hp_rate", "value": 0.64, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.64, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.04, "valueStr": null } ] }, { "name": "「執行」", "rangeId": null, "description": "パッシブ:配置中の装置のHPが徐々に回復。起動後の装置が0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>{talent@shield_each_hp_rate:0%}までの被ダメージを吸収可能な<$ba.barrier>バリアを付与\nアクティブ:攻撃しなくなり、0.5秒ごとに最大HPの<@ba.vup>{attack@nasti_s2[update_shield].shield_each_hp_rate:0%}までの被ダメージを吸収できるバリア(バリアの上限は最大HPの{talent@shield_max_hp_rate:0%}まで)を獲得し、配置中の装置をすべて起動する\n<@ba.rem>スキル終了時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_nasti_2", "duration": 4.0, "blackboard": [ { "key": "attack@nasti_s2[update_shield].interval", "value": 0.5, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_each_hp_rate", "value": 0.08, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_max_hp_rate", "value": 0.64, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.64, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.04, "valueStr": null } ] }, { "name": "「執行」", "rangeId": null, "description": "パッシブ:配置中の装置のHPが徐々に回復。起動後の装置が0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>{talent@shield_each_hp_rate:0%}までの被ダメージを吸収可能な<$ba.barrier>バリアを付与\nアクティブ:攻撃しなくなり、0.5秒ごとに最大HPの<@ba.vup>{attack@nasti_s2[update_shield].shield_each_hp_rate:0%}までの被ダメージを吸収できるバリア(バリアの上限は最大HPの{talent@shield_max_hp_rate:0%}まで)を獲得し、配置中の装置をすべて起動する\n<@ba.rem>スキル終了時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_nasti_2", "duration": 4.0, "blackboard": [ { "key": "attack@nasti_s2[update_shield].interval", "value": 0.5, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_each_hp_rate", "value": 0.08, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_max_hp_rate", "value": 0.64, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.64, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.04, "valueStr": null } ] }, { "name": "「執行」", "rangeId": null, "description": "パッシブ:配置中の装置のHPが徐々に回復。起動後の装置が0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>{talent@shield_each_hp_rate:0%}までの被ダメージを吸収可能な<$ba.barrier>バリアを付与\nアクティブ:攻撃しなくなり、0.5秒ごとに最大HPの<@ba.vup>{attack@nasti_s2[update_shield].shield_each_hp_rate:0%}までの被ダメージを吸収できるバリア(バリアの上限は最大HPの{talent@shield_max_hp_rate:0%}まで)を獲得し、配置中の装置をすべて起動する\n<@ba.rem>スキル終了時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_nasti_2", "duration": 4.0, "blackboard": [ { "key": "attack@nasti_s2[update_shield].interval", "value": 0.5, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_each_hp_rate", "value": 0.1, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_max_hp_rate", "value": 0.8, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.8, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.05, "valueStr": null } ] } ] }, "sktok_nasti_nstchr": { "skillId": "sktok_nasti_nstchr", "iconId": null, "hidden": false, "levels": [ { "name": "「執行」", "rangeId": null, "description": "スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>{talent@shield_each_hp_rate:0%}までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの{talent@shield_max_hp_rate:0%}まで)。起動した装置はナスティのスキル終了時に撤退する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_nasti_nstchr", "duration": -1.0, "blackboard": [ { "key": "value", "value": 1.0, "valueStr": null }, { "key": "talent@hp", "value": 1.0, "valueStr": null }, { "key": "talent@sp", "value": 1.0, "valueStr": null }, { "key": "talent@interval", "value": 0.5, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.32, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.02, "valueStr": null } ] }, { "name": "「執行」", "rangeId": null, "description": "スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>{talent@shield_each_hp_rate:0%}までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの{talent@shield_max_hp_rate:0%}まで)。起動した装置はナスティのスキル終了時に撤退する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_nasti_nstchr", "duration": -1.0, "blackboard": [ { "key": "value", "value": 1.0, "valueStr": null }, { "key": "talent@hp", "value": 1.0, "valueStr": null }, { "key": "talent@sp", "value": 1.0, "valueStr": null }, { "key": "talent@interval", "value": 0.5, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.32, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.02, "valueStr": null } ] }, { "name": "「執行」", "rangeId": null, "description": "スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>{talent@shield_each_hp_rate:0%}までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの{talent@shield_max_hp_rate:0%}まで)。起動した装置はナスティのスキル終了時に撤退する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_nasti_nstchr", "duration": -1.0, "blackboard": [ { "key": "value", "value": 1.0, "valueStr": null }, { "key": "talent@hp", "value": 1.0, "valueStr": null }, { "key": "talent@sp", "value": 1.0, "valueStr": null }, { "key": "talent@interval", "value": 0.5, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.32, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.02, "valueStr": null } ] }, { "name": "「執行」", "rangeId": null, "description": "スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>{talent@shield_each_hp_rate:0%}までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの{talent@shield_max_hp_rate:0%}まで)。起動した装置はナスティのスキル終了時に撤退する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_nasti_nstchr", "duration": -1.0, "blackboard": [ { "key": "value", "value": 1.0, "valueStr": null }, { "key": "talent@hp", "value": 1.0, "valueStr": null }, { "key": "talent@sp", "value": 1.0, "valueStr": null }, { "key": "talent@interval", "value": 0.5, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.48, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.03, "valueStr": null } ] }, { "name": "「執行」", "rangeId": null, "description": "スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>{talent@shield_each_hp_rate:0%}までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの{talent@shield_max_hp_rate:0%}まで)。起動した装置はナスティのスキル終了時に撤退する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_nasti_nstchr", "duration": -1.0, "blackboard": [ { "key": "value", "value": 1.0, "valueStr": null }, { "key": "talent@hp", "value": 1.0, "valueStr": null }, { "key": "talent@sp", "value": 1.0, "valueStr": null }, { "key": "talent@interval", "value": 0.5, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.48, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.03, "valueStr": null } ] }, { "name": "「執行」", "rangeId": null, "description": "スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>{talent@shield_each_hp_rate:0%}までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの{talent@shield_max_hp_rate:0%}まで)。起動した装置はナスティのスキル終了時に撤退する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_nasti_nstchr", "duration": -1.0, "blackboard": [ { "key": "value", "value": 1.0, "valueStr": null }, { "key": "talent@hp", "value": 1.0, "valueStr": null }, { "key": "talent@sp", "value": 1.0, "valueStr": null }, { "key": "talent@interval", "value": 0.5, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.48, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.03, "valueStr": null } ] }, { "name": "「執行」", "rangeId": null, "description": "スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>{talent@shield_each_hp_rate:0%}までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの{talent@shield_max_hp_rate:0%}まで)。起動した装置はナスティのスキル終了時に撤退する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_nasti_nstchr", "duration": -1.0, "blackboard": [ { "key": "value", "value": 1.0, "valueStr": null }, { "key": "talent@hp", "value": 1.0, "valueStr": null }, { "key": "talent@sp", "value": 1.0, "valueStr": null }, { "key": "talent@interval", "value": 0.5, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.64, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.04, "valueStr": null } ] }, { "name": "「執行」", "rangeId": null, "description": "スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>{talent@shield_each_hp_rate:0%}までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの{talent@shield_max_hp_rate:0%}まで)。起動した装置はナスティのスキル終了時に撤退する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_nasti_nstchr", "duration": -1.0, "blackboard": [ { "key": "value", "value": 1.0, "valueStr": null }, { "key": "talent@hp", "value": 1.0, "valueStr": null }, { "key": "talent@sp", "value": 1.0, "valueStr": null }, { "key": "talent@interval", "value": 0.5, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.64, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.04, "valueStr": null } ] }, { "name": "「執行」", "rangeId": null, "description": "スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>{talent@shield_each_hp_rate:0%}までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの{talent@shield_max_hp_rate:0%}まで)。起動した装置はナスティのスキル終了時に撤退する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_nasti_nstchr", "duration": -1.0, "blackboard": [ { "key": "value", "value": 1.0, "valueStr": null }, { "key": "talent@hp", "value": 1.0, "valueStr": null }, { "key": "talent@sp", "value": 1.0, "valueStr": null }, { "key": "talent@interval", "value": 0.5, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.64, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.04, "valueStr": null } ] }, { "name": "「執行」", "rangeId": null, "description": "スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>{talent@shield_each_hp_rate:0%}までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの{talent@shield_max_hp_rate:0%}まで)。起動した装置はナスティのスキル終了時に撤退する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_nasti_nstchr", "duration": -1.0, "blackboard": [ { "key": "value", "value": 1.0, "valueStr": null }, { "key": "talent@hp", "value": 1.0, "valueStr": null }, { "key": "talent@sp", "value": 1.0, "valueStr": null }, { "key": "talent@interval", "value": 0.5, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.8, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.05, "valueStr": null } ] } ] }, "skchr_nasti_3": { "skillId": "skchr_nasti_3", "iconId": null, "hidden": false, "levels": [ { "name": "止まり木", "rangeId": null, "description": "パッシブ:装置は遠距離オペレーターを配置可能かつ強化可能な高台を建設・アップグレードできる\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、エンジニア形態の装置による高台形態の装置へのSP・HP回復効果が2倍になる\n<@ba.rem>スキル発動時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_nasti_3", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "def", "value": 0.8, "valueStr": null } ] }, { "name": "止まり木", "rangeId": null, "description": "パッシブ:装置は遠距離オペレーターを配置可能かつ強化可能な高台を建設・アップグレードできる\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、エンジニア形態の装置による高台形態の装置へのSP・HP回復効果が2倍になる\n<@ba.rem>スキル発動時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_nasti_3", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.85, "valueStr": null }, { "key": "def", "value": 0.85, "valueStr": null } ] }, { "name": "止まり木", "rangeId": null, "description": "パッシブ:装置は遠距離オペレーターを配置可能かつ強化可能な高台を建設・アップグレードできる\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、エンジニア形態の装置による高台形態の装置へのSP・HP回復効果が2倍になる\n<@ba.rem>スキル発動時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_nasti_3", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "def", "value": 0.9, "valueStr": null } ] }, { "name": "止まり木", "rangeId": null, "description": "パッシブ:装置は遠距離オペレーターを配置可能かつ強化可能な高台を建設・アップグレードできる\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、エンジニア形態の装置による高台形態の装置へのSP・HP回復効果が2倍になる\n<@ba.rem>スキル発動時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_nasti_3", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null } ] }, { "name": "止まり木", "rangeId": null, "description": "パッシブ:装置は遠距離オペレーターを配置可能かつ強化可能な高台を建設・アップグレードできる\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、エンジニア形態の装置による高台形態の装置へのSP・HP回復効果が2倍になる\n<@ba.rem>スキル発動時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_nasti_3", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "def", "value": 1.1, "valueStr": null } ] }, { "name": "止まり木", "rangeId": null, "description": "パッシブ:装置は遠距離オペレーターを配置可能かつ強化可能な高台を建設・アップグレードできる\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、エンジニア形態の装置による高台形態の装置へのSP・HP回復効果が2倍になる\n<@ba.rem>スキル発動時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_nasti_3", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "def", "value": 1.2, "valueStr": null } ] }, { "name": "止まり木", "rangeId": null, "description": "パッシブ:装置は遠距離オペレーターを配置可能かつ強化可能な高台を建設・アップグレードできる\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、エンジニア形態の装置による高台形態の装置へのSP・HP回復効果が2倍になる\n<@ba.rem>スキル発動時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_nasti_3", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "def", "value": 1.3, "valueStr": null } ] }, { "name": "止まり木", "rangeId": null, "description": "パッシブ:装置は遠距離オペレーターを配置可能かつ強化可能な高台を建設・アップグレードできる\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、エンジニア形態の装置による高台形態の装置へのSP・HP回復効果が2倍になる\n<@ba.rem>スキル発動時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_nasti_3", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "def", "value": 1.4, "valueStr": null } ] }, { "name": "止まり木", "rangeId": null, "description": "パッシブ:装置は遠距離オペレーターを配置可能かつ強化可能な高台を建設・アップグレードできる\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、エンジニア形態の装置による高台形態の装置へのSP・HP回復効果が2倍になる\n<@ba.rem>スキル発動時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_nasti_3", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.5, "valueStr": null }, { "key": "def", "value": 1.5, "valueStr": null } ] }, { "name": "止まり木", "rangeId": null, "description": "パッシブ:装置は遠距離オペレーターを配置可能かつ強化可能な高台を建設・アップグレードできる\nアクティブ:攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、エンジニア形態の装置による高台形態の装置へのSP・HP回復効果が2倍になる\n<@ba.rem>スキル発動時、装置を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_nasti_3", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "def", "value": 1.6, "valueStr": null } ] } ] }, "sktok_nasti_nstbld": { "skillId": "sktok_nasti_nstbld", "iconId": null, "hidden": false, "levels": [ { "name": "止まり木", "rangeId": null, "description": "エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+{attack@nasti_nstbld[m4_bonus].atk:0%}の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstbld", "duration": -1.0, "blackboard": [ { "key": "attack@nasti_nstbld[m4_bonus].max_hp", "value": 0.06, "valueStr": null }, { "key": "attack@nasti_nstbld[m4_bonus].atk", "value": 0.06, "valueStr": null }, { "key": "attack@nasti_nstbld[m5_bonus].max_hp", "value": 0.12, "valueStr": null }, { "key": "attack@nasti_nstbld[m5_bonus].atk", "value": 0.12, "valueStr": null }, { "key": "attack@nasti_nstbld[m6_bonus].max_hp", "value": 0.18, "valueStr": null }, { "key": "attack@nasti_nstbld[m6_bonus].atk", "value": 0.18, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].max_hp", "value": 1000.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].def", "value": 100.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].magic_resistance", "value": 5.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].max_hp", "value": 2000.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].def", "value": 200.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].magic_resistance", "value": 10.0, "valueStr": null } ] }, { "name": "止まり木", "rangeId": null, "description": "エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+{attack@nasti_nstbld[m4_bonus].atk:0%}の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstbld", "duration": -1.0, "blackboard": [ { "key": "attack@nasti_nstbld[m4_bonus].max_hp", "value": 0.08, "valueStr": null }, { "key": "attack@nasti_nstbld[m4_bonus].atk", "value": 0.08, "valueStr": null }, { "key": "attack@nasti_nstbld[m5_bonus].max_hp", "value": 0.16, "valueStr": null }, { "key": "attack@nasti_nstbld[m5_bonus].atk", "value": 0.16, "valueStr": null }, { "key": "attack@nasti_nstbld[m6_bonus].max_hp", "value": 0.24, "valueStr": null }, { "key": "attack@nasti_nstbld[m6_bonus].atk", "value": 0.24, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].max_hp", "value": 1000.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].def", "value": 100.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].magic_resistance", "value": 5.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].max_hp", "value": 2000.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].def", "value": 200.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].magic_resistance", "value": 10.0, "valueStr": null } ] }, { "name": "止まり木", "rangeId": null, "description": "エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+{attack@nasti_nstbld[m4_bonus].atk:0%}の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstbld", "duration": -1.0, "blackboard": [ { "key": "attack@nasti_nstbld[m4_bonus].max_hp", "value": 0.1, "valueStr": null }, { "key": "attack@nasti_nstbld[m4_bonus].atk", "value": 0.1, "valueStr": null }, { "key": "attack@nasti_nstbld[m5_bonus].max_hp", "value": 0.2, "valueStr": null }, { "key": "attack@nasti_nstbld[m5_bonus].atk", "value": 0.2, "valueStr": null }, { "key": "attack@nasti_nstbld[m6_bonus].max_hp", "value": 0.3, "valueStr": null }, { "key": "attack@nasti_nstbld[m6_bonus].atk", "value": 0.3, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].max_hp", "value": 1000.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].def", "value": 100.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].magic_resistance", "value": 5.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].max_hp", "value": 2000.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].def", "value": 200.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].magic_resistance", "value": 10.0, "valueStr": null } ] }, { "name": "止まり木", "rangeId": null, "description": "エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+{attack@nasti_nstbld[m4_bonus].atk:0%}の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstbld", "duration": -1.0, "blackboard": [ { "key": "attack@nasti_nstbld[m4_bonus].max_hp", "value": 0.12, "valueStr": null }, { "key": "attack@nasti_nstbld[m4_bonus].atk", "value": 0.12, "valueStr": null }, { "key": "attack@nasti_nstbld[m5_bonus].max_hp", "value": 0.24, "valueStr": null }, { "key": "attack@nasti_nstbld[m5_bonus].atk", "value": 0.24, "valueStr": null }, { "key": "attack@nasti_nstbld[m6_bonus].max_hp", "value": 0.36, "valueStr": null }, { "key": "attack@nasti_nstbld[m6_bonus].atk", "value": 0.36, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].max_hp", "value": 1000.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].def", "value": 100.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].magic_resistance", "value": 5.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].max_hp", "value": 2000.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].def", "value": 200.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].magic_resistance", "value": 10.0, "valueStr": null } ] }, { "name": "止まり木", "rangeId": null, "description": "エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+{attack@nasti_nstbld[m4_bonus].atk:0%}の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstbld", "duration": -1.0, "blackboard": [ { "key": "attack@nasti_nstbld[m4_bonus].max_hp", "value": 0.13, "valueStr": null }, { "key": "attack@nasti_nstbld[m4_bonus].atk", "value": 0.13, "valueStr": null }, { "key": "attack@nasti_nstbld[m5_bonus].max_hp", "value": 0.26, "valueStr": null }, { "key": "attack@nasti_nstbld[m5_bonus].atk", "value": 0.26, "valueStr": null }, { "key": "attack@nasti_nstbld[m6_bonus].max_hp", "value": 0.39, "valueStr": null }, { "key": "attack@nasti_nstbld[m6_bonus].atk", "value": 0.39, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].max_hp", "value": 1000.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].def", "value": 100.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].magic_resistance", "value": 5.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].max_hp", "value": 2000.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].def", "value": 200.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].magic_resistance", "value": 10.0, "valueStr": null } ] }, { "name": "止まり木", "rangeId": null, "description": "エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+{attack@nasti_nstbld[m4_bonus].atk:0%}の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstbld", "duration": -1.0, "blackboard": [ { "key": "attack@nasti_nstbld[m4_bonus].max_hp", "value": 0.14, "valueStr": null }, { "key": "attack@nasti_nstbld[m4_bonus].atk", "value": 0.14, "valueStr": null }, { "key": "attack@nasti_nstbld[m5_bonus].max_hp", "value": 0.28, "valueStr": null }, { "key": "attack@nasti_nstbld[m5_bonus].atk", "value": 0.28, "valueStr": null }, { "key": "attack@nasti_nstbld[m6_bonus].max_hp", "value": 0.42, "valueStr": null }, { "key": "attack@nasti_nstbld[m6_bonus].atk", "value": 0.42, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].max_hp", "value": 1000.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].def", "value": 100.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].magic_resistance", "value": 5.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].max_hp", "value": 2000.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].def", "value": 200.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].magic_resistance", "value": 10.0, "valueStr": null } ] }, { "name": "止まり木", "rangeId": null, "description": "エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+{attack@nasti_nstbld[m4_bonus].atk:0%}の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstbld", "duration": -1.0, "blackboard": [ { "key": "attack@nasti_nstbld[m4_bonus].max_hp", "value": 0.15, "valueStr": null }, { "key": "attack@nasti_nstbld[m4_bonus].atk", "value": 0.15, "valueStr": null }, { "key": "attack@nasti_nstbld[m5_bonus].max_hp", "value": 0.3, "valueStr": null }, { "key": "attack@nasti_nstbld[m5_bonus].atk", "value": 0.3, "valueStr": null }, { "key": "attack@nasti_nstbld[m6_bonus].max_hp", "value": 0.45, "valueStr": null }, { "key": "attack@nasti_nstbld[m6_bonus].atk", "value": 0.45, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].max_hp", "value": 1000.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].def", "value": 100.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].magic_resistance", "value": 5.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].max_hp", "value": 2000.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].def", "value": 200.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].magic_resistance", "value": 10.0, "valueStr": null } ] }, { "name": "止まり木", "rangeId": null, "description": "エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+{attack@nasti_nstbld[m4_bonus].atk:0%}の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstbld", "duration": -1.0, "blackboard": [ { "key": "attack@nasti_nstbld[m4_bonus].max_hp", "value": 0.16, "valueStr": null }, { "key": "attack@nasti_nstbld[m4_bonus].atk", "value": 0.16, "valueStr": null }, { "key": "attack@nasti_nstbld[m5_bonus].max_hp", "value": 0.32, "valueStr": null }, { "key": "attack@nasti_nstbld[m5_bonus].atk", "value": 0.32, "valueStr": null }, { "key": "attack@nasti_nstbld[m6_bonus].max_hp", "value": 0.48, "valueStr": null }, { "key": "attack@nasti_nstbld[m6_bonus].atk", "value": 0.48, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].max_hp", "value": 1000.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].def", "value": 100.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].magic_resistance", "value": 5.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].max_hp", "value": 2000.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].def", "value": 200.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].magic_resistance", "value": 10.0, "valueStr": null } ] }, { "name": "止まり木", "rangeId": null, "description": "エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+{attack@nasti_nstbld[m4_bonus].atk:0%}の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstbld", "duration": -1.0, "blackboard": [ { "key": "attack@nasti_nstbld[m4_bonus].max_hp", "value": 0.18, "valueStr": null }, { "key": "attack@nasti_nstbld[m4_bonus].atk", "value": 0.18, "valueStr": null }, { "key": "attack@nasti_nstbld[m5_bonus].max_hp", "value": 0.36, "valueStr": null }, { "key": "attack@nasti_nstbld[m5_bonus].atk", "value": 0.36, "valueStr": null }, { "key": "attack@nasti_nstbld[m6_bonus].max_hp", "value": 0.54, "valueStr": null }, { "key": "attack@nasti_nstbld[m6_bonus].atk", "value": 0.54, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].max_hp", "value": 1000.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].def", "value": 100.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m5[attribute_up].magic_resistance", "value": 5.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].max_hp", "value": 2000.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].def", "value": 200.0, "valueStr": null }, { "key": "attack@nasti_nstbld_m6[attribute_up].magic_resistance", "value": 10.0, "valueStr": null } ] }, { "name": "止まり木", "rangeId": null, "description": "エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+{attack@nasti_nstbld[m4_bonus].atk:0%}の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstbld", "duration": -1.0, "blackboard": [ { "key": "attack@nasti_nstbld[m4_bonus].max_hp", "value": 0.2, "valueStr": null }, { "key": "attack@nasti_nstbld[m4_bonus].atk", "value": 0.2, "valueStr": null }, { "key": "attack@nasti_nstbld[m5_bonus].max_hp", "value": 0.4, "valueStr": null }, { "key": "attack@nasti_nstbld[m5_bonus].atk", "value": 0.4, "valueStr": null }, { "key": "attack@nasti_nstbld[m6_bonus].max_hp", "value": 0.6, "valueStr": null }, { "key": "attack@nasti_nstbld[m6_bonus].atk", "value": 0.6, 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"<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、第二素質の効果が<@ba.vup>{scale_delta_to_one}倍まで上昇。スキル発動中、攻撃範囲内の自身を除くオペレーターを対象に、最大HPが最も高い者の最大HP<@ba.vup>+{cello_s_3[max_hp].max_hp:0%}、攻撃力が最も高い者の攻撃力<@ba.vup>+{cello_s_3[atk].atk:0%}、防御力が最も高い者の防御力<@ba.vup>+{cello_s_3[def].def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 24, "increment": 1.0 }, "prefabId": "skchr_cello_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "scale_delta_to_one", "value": 1.8, "valueStr": null }, { "key": "cello_s_3[max_hp].max_hp", "value": 0.15, "valueStr": null }, { "key": "cello_s_3[atk].atk", "value": 0.15, "valueStr": null }, { "key": "cello_s_3[def].def", "value": 0.15, "valueStr": null } ] }, { "name": "「自由のタンゴ」", "rangeId": "y-8", "description": "<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、第二素質の効果が<@ba.vup>{scale_delta_to_one}倍まで上昇。スキル発動中、攻撃範囲内の自身を除くオペレーターを対象に、最大HPが最も高い者の最大HP<@ba.vup>+{cello_s_3[max_hp].max_hp:0%}、攻撃力が最も高い者の攻撃力<@ba.vup>+{cello_s_3[atk].atk:0%}、防御力が最も高い者の防御力<@ba.vup>+{cello_s_3[def].def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_cello_3", "duration": 32.0, "blackboard": [ { "key": "atk", "value": 1.05, "valueStr": null }, { "key": "scale_delta_to_one", "value": 1.9, "valueStr": null }, { "key": "cello_s_3[max_hp].max_hp", "value": 0.2, "valueStr": null }, { "key": "cello_s_3[atk].atk", "value": 0.2, "valueStr": null }, { "key": "cello_s_3[def].def", "value": 0.2, "valueStr": null } ] }, { "name": "「自由のタンゴ」", "rangeId": "y-8", "description": "<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、第二素質の効果が<@ba.vup>{scale_delta_to_one}倍まで上昇。スキル発動中、攻撃範囲内の自身を除くオペレーターを対象に、最大HPが最も高い者の最大HP<@ba.vup>+{cello_s_3[max_hp].max_hp:0%}、攻撃力が最も高い者の攻撃力<@ba.vup>+{cello_s_3[atk].atk:0%}、防御力が最も高い者の防御力<@ba.vup>+{cello_s_3[def].def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_cello_3", "duration": 32.0, "blackboard": [ { "key": "atk", "value": 1.15, "valueStr": null }, { "key": "scale_delta_to_one", "value": 2.0, "valueStr": null }, { "key": "cello_s_3[max_hp].max_hp", "value": 0.2, "valueStr": null }, { "key": "cello_s_3[atk].atk", "value": 0.2, "valueStr": null }, { "key": "cello_s_3[def].def", "value": 0.2, "valueStr": null } ] }, { "name": "「自由のタンゴ」", "rangeId": "y-8", "description": "<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、第二素質の効果が<@ba.vup>{scale_delta_to_one}倍まで上昇。スキル発動中、攻撃範囲内の自身を除くオペレーターを対象に、最大HPが最も高い者の最大HP<@ba.vup>+{cello_s_3[max_hp].max_hp:0%}、攻撃力が最も高い者の攻撃力<@ba.vup>+{cello_s_3[atk].atk:0%}、防御力が最も高い者の防御力<@ba.vup>+{cello_s_3[def].def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_cello_3", "duration": 32.0, "blackboard": [ { "key": "atk", "value": 1.25, "valueStr": null }, { "key": "scale_delta_to_one", "value": 2.1, "valueStr": null }, { "key": "cello_s_3[max_hp].max_hp", "value": 0.2, "valueStr": null }, { "key": "cello_s_3[atk].atk", "value": 0.2, "valueStr": null }, { "key": "cello_s_3[def].def", "value": 0.2, "valueStr": null } ] }, { "name": "「自由のタンゴ」", "rangeId": "y-8", "description": "<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、第二素質の効果が<@ba.vup>{scale_delta_to_one}倍まで上昇。スキル発動中、攻撃範囲内の自身を除くオペレーターを対象に、最大HPが最も高い者の最大HP<@ba.vup>+{cello_s_3[max_hp].max_hp:0%}、攻撃力が最も高い者の攻撃力<@ba.vup>+{cello_s_3[atk].atk:0%}、防御力が最も高い者の防御力<@ba.vup>+{cello_s_3[def].def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 32, "increment": 1.0 }, "prefabId": "skchr_cello_3", "duration": 34.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "scale_delta_to_one", "value": 2.2, "valueStr": null }, { "key": "cello_s_3[max_hp].max_hp", "value": 0.25, "valueStr": null }, { "key": "cello_s_3[atk].atk", "value": 0.25, "valueStr": null }, { "key": "cello_s_3[def].def", "value": 0.25, "valueStr": null } ] }, { "name": "「自由のタンゴ」", "rangeId": "y-8", "description": "<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、第二素質の効果が<@ba.vup>{scale_delta_to_one}倍まで上昇。スキル発動中、攻撃範囲内の自身を除くオペレーターを対象に、最大HPが最も高い者の最大HP<@ba.vup>+{cello_s_3[max_hp].max_hp:0%}、攻撃力が最も高い者の攻撃力<@ba.vup>+{cello_s_3[atk].atk:0%}、防御力が最も高い者の防御力<@ba.vup>+{cello_s_3[def].def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_cello_3", "duration": 36.0, "blackboard": [ { "key": "atk", "value": 1.55, "valueStr": null }, { "key": "scale_delta_to_one", "value": 2.3, "valueStr": null }, { "key": "cello_s_3[max_hp].max_hp", "value": 0.25, "valueStr": null }, { "key": "cello_s_3[atk].atk", "value": 0.25, "valueStr": null }, { "key": "cello_s_3[def].def", "value": 0.25, "valueStr": null } ] }, { "name": "「自由のタンゴ」", "rangeId": "y-8", "description": "<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、第二素質の効果が<@ba.vup>{scale_delta_to_one}倍まで上昇。スキル発動中、攻撃範囲内の自身を除くオペレーターを対象に、最大HPが最も高い者の最大HP<@ba.vup>+{cello_s_3[max_hp].max_hp:0%}、攻撃力が最も高い者の攻撃力<@ba.vup>+{cello_s_3[atk].atk:0%}、防御力が最も高い者の防御力<@ba.vup>+{cello_s_3[def].def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 37, "increment": 1.0 }, "prefabId": "skchr_cello_3", "duration": 38.0, "blackboard": [ { "key": "atk", "value": 1.65, "valueStr": null }, { "key": "scale_delta_to_one", "value": 2.4, "valueStr": null }, { "key": "cello_s_3[max_hp].max_hp", "value": 0.25, "valueStr": null }, { "key": "cello_s_3[atk].atk", "value": 0.25, "valueStr": null }, { "key": "cello_s_3[def].def", "value": 0.25, "valueStr": null } ] }, { "name": "「自由のタンゴ」", "rangeId": "y-8", "description": "<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、第二素質の効果が<@ba.vup>{scale_delta_to_one}倍まで上昇。スキル発動中、攻撃範囲内の自身を除くオペレーターを対象に、最大HPが最も高い者の最大HP<@ba.vup>+{cello_s_3[max_hp].max_hp:0%}、攻撃力が最も高い者の攻撃力<@ba.vup>+{cello_s_3[atk].atk:0%}、防御力が最も高い者の防御力<@ba.vup>+{cello_s_3[def].def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_cello_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 1.8, "valueStr": null }, { "key": "scale_delta_to_one", "value": 2.5, "valueStr": null }, { "key": "cello_s_3[max_hp].max_hp", "value": 0.3, "valueStr": null }, { "key": "cello_s_3[atk].atk", "value": 0.3, "valueStr": null }, { "key": "cello_s_3[def].def", "value": 0.3, "valueStr": null } ] } ] }, "skchr_phatm2_1": { "skillId": "skchr_phatm2_1", "iconId": null, "hidden": false, "levels": [ { "name": "闇夜の反響", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを2回与え、さらに対象を<@ba.vup>{unmove}秒間<$ba.root>バインドする。このスキルによる<$ba.root>バインド状態中の対象が受ける<$ba.dt.neural2>神経損傷が<@ba.vup>{ep_damage_scale}倍まで上昇する。爆発効果中でない敵を優先して攻撃する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_phatm2_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.9, "valueStr": null }, { "key": "ep_damage_scale", "value": 1.2, "valueStr": null }, { "key": "unmove", "value": 1.5, "valueStr": null }, { "key": "times", "value": 2.0, "valueStr": null } ] }, { "name": "闇夜の反響", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを2回与え、さらに対象を<@ba.vup>{unmove}秒間<$ba.root>バインドする。このスキルによる<$ba.root>バインド状態中の対象が受ける<$ba.dt.neural2>神経損傷が<@ba.vup>{ep_damage_scale}倍まで上昇する。爆発効果中でない敵を優先して攻撃する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_phatm2_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.95, "valueStr": null }, { "key": "ep_damage_scale", "value": 1.2, "valueStr": null }, { "key": "unmove", "value": 1.5, "valueStr": null }, { "key": "times", "value": 2.0, "valueStr": null } ] }, { "name": "闇夜の反響", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを2回与え、さらに対象を<@ba.vup>{unmove}秒間<$ba.root>バインドする。このスキルによる<$ba.root>バインド状態中の対象が受ける<$ba.dt.neural2>神経損傷が<@ba.vup>{ep_damage_scale}倍まで上昇する。爆発効果中でない敵を優先して攻撃する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_phatm2_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "ep_damage_scale", "value": 1.2, "valueStr": null }, { "key": "unmove", "value": 1.5, "valueStr": null }, { "key": "times", "value": 2.0, "valueStr": null } ] }, { "name": "闇夜の反響", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを2回与え、さらに対象を<@ba.vup>{unmove}秒間<$ba.root>バインドする。このスキルによる<$ba.root>バインド状態中の対象が受ける<$ba.dt.neural2>神経損傷が<@ba.vup>{ep_damage_scale}倍まで上昇する。爆発効果中でない敵を優先して攻撃する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_phatm2_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.05, "valueStr": null }, { "key": "ep_damage_scale", "value": 1.3, "valueStr": null }, { "key": "unmove", "value": 2.0, "valueStr": null }, { "key": "times", "value": 2.0, "valueStr": null } ] }, { "name": "闇夜の反響", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを2回与え、さらに対象を<@ba.vup>{unmove}秒間<$ba.root>バインドする。このスキルによる<$ba.root>バインド状態中の対象が受ける<$ba.dt.neural2>神経損傷が<@ba.vup>{ep_damage_scale}倍まで上昇する。爆発効果中でない敵を優先して攻撃する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_phatm2_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null }, { "key": "ep_damage_scale", "value": 1.3, "valueStr": null }, { "key": "unmove", "value": 2.0, "valueStr": null }, { "key": "times", "value": 2.0, "valueStr": null } ] }, { "name": "闇夜の反響", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを2回与え、さらに対象を<@ba.vup>{unmove}秒間<$ba.root>バインドする。このスキルによる<$ba.root>バインド状態中の対象が受ける<$ba.dt.neural2>神経損傷が<@ba.vup>{ep_damage_scale}倍まで上昇する。爆発効果中でない敵を優先して攻撃する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_phatm2_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.15, "valueStr": null }, { "key": "ep_damage_scale", "value": 1.3, "valueStr": null }, { "key": "unmove", "value": 2.0, "valueStr": null }, { "key": "times", "value": 2.0, "valueStr": null } ] }, { "name": "闇夜の反響", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを2回与え、さらに対象を<@ba.vup>{unmove}秒間<$ba.root>バインドする。このスキルによる<$ba.root>バインド状態中の対象が受ける<$ba.dt.neural2>神経損傷が<@ba.vup>{ep_damage_scale}倍まで上昇する。爆発効果中でない敵を優先して攻撃する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_phatm2_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null }, { "key": "ep_damage_scale", "value": 1.5, "valueStr": null }, { "key": "unmove", "value": 3.0, "valueStr": null }, { "key": "times", "value": 2.0, "valueStr": null } ] }, { "name": "闇夜の反響", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを2回与え、さらに対象を<@ba.vup>{unmove}秒間<$ba.root>バインドする。このスキルによる<$ba.root>バインド状態中の対象が受ける<$ba.dt.neural2>神経損傷が<@ba.vup>{ep_damage_scale}倍まで上昇する。爆発効果中でない敵を優先して攻撃する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_phatm2_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "ep_damage_scale", "value": 1.6, "valueStr": null }, { "key": "unmove", "value": 3.0, "valueStr": null }, { "key": "times", "value": 2.0, "valueStr": null } ] }, { "name": "闇夜の反響", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを2回与え、さらに対象を<@ba.vup>{unmove}秒間<$ba.root>バインドする。このスキルによる<$ba.root>バインド状態中の対象が受ける<$ba.dt.neural2>神経損傷が<@ba.vup>{ep_damage_scale}倍まで上昇する。爆発効果中でない敵を優先して攻撃する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_phatm2_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "ep_damage_scale", "value": 1.7, "valueStr": null }, { "key": "unmove", "value": 3.0, "valueStr": null }, { "key": "times", "value": 2.0, "valueStr": null } ] }, { "name": "闇夜の反響", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを2回与え、さらに対象を<@ba.vup>{unmove}秒間<$ba.root>バインドする。このスキルによる<$ba.root>バインド状態中の対象が受ける<$ba.dt.neural2>神経損傷が<@ba.vup>{ep_damage_scale}倍まで上昇する。爆発効果中でない敵を優先して攻撃する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 2, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_phatm2_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "ep_damage_scale", "value": 1.8, "valueStr": null }, { "key": "unmove", "value": 3.0, "valueStr": null }, { "key": "times", "value": 2.0, "valueStr": null } ] } ] }, "skchr_phatm2_2": { "skillId": "skchr_phatm2_2", "iconId": null, "hidden": false, "levels": [ { "name": "群体性譫妄", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、第一素質による神経損傷発生範囲が<@ba.vup>拡大し、スキル発動中は「本能の召喚」を1体配置可能になる。「本能の召喚」は配置後<@ba.vup>10秒間、周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大<@ba.vup>{max_target}体まで<$ba.attract>誘導する。いずれかの<$ba.attract>誘導中の対象が自身の位置に到達すると、「本能の召喚」は撤退して周囲の敵全員を<@ba.vup>{buff_time}秒間<$ba.sluggish>足止めし、<@ba.vup>{interval_damage}秒ごとにトラゴーディアの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージと<@ba.vup>{ep_damage_ratio_token:0%}の<$ba.dt.neural2>神経損傷を与える\n<@ba.rem>退場まで効果継続、本能の召喚は独立した再配置時間を持つ", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_phatm2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.85, "valueStr": null }, { "key": "ep_damage_ratio_token", "value": 0.15, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "buff_time", "value": 6.0, "valueStr": null }, { "key": "sluggish", "value": 6.0, "valueStr": null }, { "key": "interval_damage", "value": 0.5, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null }, { "key": "attack_speed", "value": 15.0, "valueStr": null }, { "key": "talent@range_radius", "value": 1.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 0.0, "valueStr": "x-1" } ] }, { "name": "群体性譫妄", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、第一素質による神経損傷発生範囲が<@ba.vup>拡大し、スキル発動中は「本能の召喚」を1体配置可能になる。「本能の召喚」は配置後<@ba.vup>10秒間、周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大<@ba.vup>{max_target}体まで<$ba.attract>誘導する。いずれかの<$ba.attract>誘導中の対象が自身の位置に到達すると、「本能の召喚」は撤退して周囲の敵全員を<@ba.vup>{buff_time}秒間<$ba.sluggish>足止めし、<@ba.vup>{interval_damage}秒ごとにトラゴーディアの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージと<@ba.vup>{ep_damage_ratio_token:0%}の<$ba.dt.neural2>神経損傷を与える\n<@ba.rem>退場まで効果継続、本能の召喚は独立した再配置時間を持つ", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_phatm2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.9, "valueStr": null }, { "key": "ep_damage_ratio_token", "value": 0.15, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "buff_time", "value": 6.0, "valueStr": null }, { "key": "sluggish", "value": 6.0, "valueStr": null }, { "key": "interval_damage", "value": 0.5, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null }, { "key": "attack_speed", "value": 15.0, "valueStr": null }, { "key": "talent@range_radius", "value": 1.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 0.0, "valueStr": "x-1" } ] }, { "name": "群体性譫妄", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、第一素質による神経損傷発生範囲が<@ba.vup>拡大し、スキル発動中は「本能の召喚」を1体配置可能になる。「本能の召喚」は配置後<@ba.vup>10秒間、周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大<@ba.vup>{max_target}体まで<$ba.attract>誘導する。いずれかの<$ba.attract>誘導中の対象が自身の位置に到達すると、「本能の召喚」は撤退して周囲の敵全員を<@ba.vup>{buff_time}秒間<$ba.sluggish>足止めし、<@ba.vup>{interval_damage}秒ごとにトラゴーディアの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージと<@ba.vup>{ep_damage_ratio_token:0%}の<$ba.dt.neural2>神経損傷を与える\n<@ba.rem>退場まで効果継続、本能の召喚は独立した再配置時間を持つ", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_phatm2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.95, "valueStr": null }, { "key": "ep_damage_ratio_token", "value": 0.15, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "buff_time", "value": 6.0, "valueStr": null }, { "key": "sluggish", "value": 6.0, "valueStr": null }, { "key": "interval_damage", "value": 0.5, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null }, { "key": "attack_speed", "value": 15.0, "valueStr": null }, { "key": "talent@range_radius", "value": 1.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 0.0, "valueStr": "x-1" } ] }, { "name": "群体性譫妄", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、第一素質による神経損傷発生範囲が<@ba.vup>拡大し、スキル発動中は「本能の召喚」を1体配置可能になる。「本能の召喚」は配置後<@ba.vup>10秒間、周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大<@ba.vup>{max_target}体まで<$ba.attract>誘導する。いずれかの<$ba.attract>誘導中の対象が自身の位置に到達すると、「本能の召喚」は撤退して周囲の敵全員を<@ba.vup>{buff_time}秒間<$ba.sluggish>足止めし、<@ba.vup>{interval_damage}秒ごとにトラゴーディアの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージと<@ba.vup>{ep_damage_ratio_token:0%}の<$ba.dt.neural2>神経損傷を与える\n<@ba.rem>退場まで効果継続、本能の召喚は独立した再配置時間を持つ", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_phatm2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "ep_damage_ratio_token", "value": 0.15, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "buff_time", "value": 6.0, "valueStr": null }, { "key": "sluggish", "value": 6.0, "valueStr": null }, { "key": "interval_damage", "value": 0.5, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "talent@range_radius", "value": 1.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 0.0, "valueStr": "x-1" } ] }, { "name": "群体性譫妄", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、第一素質による神経損傷発生範囲が<@ba.vup>拡大し、スキル発動中は「本能の召喚」を1体配置可能になる。「本能の召喚」は配置後<@ba.vup>10秒間、周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大<@ba.vup>{max_target}体まで<$ba.attract>誘導する。いずれかの<$ba.attract>誘導中の対象が自身の位置に到達すると、「本能の召喚」は撤退して周囲の敵全員を<@ba.vup>{buff_time}秒間<$ba.sluggish>足止めし、<@ba.vup>{interval_damage}秒ごとにトラゴーディアの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージと<@ba.vup>{ep_damage_ratio_token:0%}の<$ba.dt.neural2>神経損傷を与える\n<@ba.rem>退場まで効果継続、本能の召喚は独立した再配置時間を持つ", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_phatm2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.05, "valueStr": null }, { "key": "ep_damage_ratio_token", "value": 0.15, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "buff_time", "value": 6.0, "valueStr": null }, { "key": "sluggish", "value": 6.0, "valueStr": null }, { "key": "interval_damage", "value": 0.5, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "talent@range_radius", "value": 1.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 0.0, "valueStr": "x-1" } ] }, { "name": "群体性譫妄", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、第一素質による神経損傷発生範囲が<@ba.vup>拡大し、スキル発動中は「本能の召喚」を1体配置可能になる。「本能の召喚」は配置後<@ba.vup>10秒間、周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大<@ba.vup>{max_target}体まで<$ba.attract>誘導する。いずれかの<$ba.attract>誘導中の対象が自身の位置に到達すると、「本能の召喚」は撤退して周囲の敵全員を<@ba.vup>{buff_time}秒間<$ba.sluggish>足止めし、<@ba.vup>{interval_damage}秒ごとにトラゴーディアの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージと<@ba.vup>{ep_damage_ratio_token:0%}の<$ba.dt.neural2>神経損傷を与える\n<@ba.rem>退場まで効果継続、本能の召喚は独立した再配置時間を持つ", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_phatm2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null }, { "key": "ep_damage_ratio_token", "value": 0.15, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "buff_time", "value": 6.0, "valueStr": null }, { "key": "sluggish", "value": 6.0, "valueStr": null }, { "key": "interval_damage", "value": 0.5, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "talent@range_radius", "value": 1.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 0.0, "valueStr": "x-1" } ] }, { "name": "群体性譫妄", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、第一素質による神経損傷発生範囲が<@ba.vup>拡大し、スキル発動中は「本能の召喚」を1体配置可能になる。「本能の召喚」は配置後<@ba.vup>10秒間、周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大<@ba.vup>{max_target}体まで<$ba.attract>誘導する。いずれかの<$ba.attract>誘導中の対象が自身の位置に到達すると、「本能の召喚」は撤退して周囲の敵全員を<@ba.vup>{buff_time}秒間<$ba.sluggish>足止めし、<@ba.vup>{interval_damage}秒ごとにトラゴーディアの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージと<@ba.vup>{ep_damage_ratio_token:0%}の<$ba.dt.neural2>神経損傷を与える\n<@ba.rem>退場まで効果継続、本能の召喚は独立した再配置時間を持つ", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_phatm2_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null }, { "key": "ep_damage_ratio_token", "value": 0.2, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "buff_time", "value": 6.0, "valueStr": null }, { "key": "sluggish", "value": 6.0, "valueStr": null }, { "key": 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"maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_texas2_1", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@texas2_s_1[dot].duration", "value": 3.0, "valueStr": null }, { "key": "attack@texas2_s_1[dot].dot_damage", "value": 220.0, "valueStr": null }, { "key": "attack@texas2_s_1[dot].interval", "value": 1.0, "valueStr": null }, { "key": "attack@silence", "value": 3.0, "valueStr": null } ] }, { "name": "ピオヴィッジネ", "rangeId": null, "description": "配置後攻撃力<@ba.vup>+{atk:0%}、攻撃対象へ<@ba.vup>{attack@silence}秒間毎秒<@ba.vup>{attack@texas2_s_1[dot].dot_damage}の術ダメージを与え、一部の特殊能力を無効化する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_texas2_1", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack@texas2_s_1[dot].duration", "value": 3.0, "valueStr": null }, { "key": "attack@texas2_s_1[dot].dot_damage", "value": 240.0, "valueStr": null }, { "key": "attack@texas2_s_1[dot].interval", "value": 1.0, "valueStr": null }, { "key": "attack@silence", "value": 3.0, "valueStr": null } ] }, { "name": "ピオヴィッジネ", "rangeId": null, "description": "配置後攻撃力<@ba.vup>+{atk:0%}、攻撃対象へ<@ba.vup>{attack@silence}秒間毎秒<@ba.vup>{attack@texas2_s_1[dot].dot_damage}の術ダメージを与え、一部の特殊能力を無効化する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_texas2_1", "duration": 11.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@texas2_s_1[dot].duration", "value": 5.0, "valueStr": null }, { "key": "attack@texas2_s_1[dot].dot_damage", "value": 260.0, "valueStr": null }, { "key": "attack@texas2_s_1[dot].interval", "value": 1.0, "valueStr": null }, { "key": "attack@silence", "value": 5.0, "valueStr": null } ] }, { "name": "ピオヴィッジネ", "rangeId": null, "description": "配置後攻撃力<@ba.vup>+{atk:0%}、攻撃対象へ<@ba.vup>{attack@silence}秒間毎秒<@ba.vup>{attack@texas2_s_1[dot].dot_damage}の術ダメージを与え、一部の特殊能力を無効化する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_texas2_1", "duration": 11.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@texas2_s_1[dot].duration", "value": 5.0, "valueStr": null }, { "key": "attack@texas2_s_1[dot].dot_damage", "value": 280.0, "valueStr": null }, { "key": "attack@texas2_s_1[dot].interval", "value": 1.0, "valueStr": null }, { "key": "attack@silence", "value": 5.0, "valueStr": null } ] }, { "name": "ピオヴィッジネ", "rangeId": null, "description": "配置後攻撃力<@ba.vup>+{atk:0%}、攻撃対象へ<@ba.vup>{attack@silence}秒間毎秒<@ba.vup>{attack@texas2_s_1[dot].dot_damage}の術ダメージを与え、一部の特殊能力を無効化する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_texas2_1", "duration": 11.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@texas2_s_1[dot].duration", "value": 5.0, "valueStr": null }, { "key": "attack@texas2_s_1[dot].dot_damage", "value": 300.0, "valueStr": null }, { "key": "attack@texas2_s_1[dot].interval", "value": 1.0, "valueStr": null }, { "key": "attack@silence", "value": 5.0, "valueStr": null } ] }, { "name": "ピオヴィッジネ", "rangeId": null, "description": "配置後攻撃力<@ba.vup>+{atk:0%}、攻撃対象へ<@ba.vup>{attack@silence}秒間毎秒<@ba.vup>{attack@texas2_s_1[dot].dot_damage}の術ダメージを与え、一部の特殊能力を無効化する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_texas2_1", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack@texas2_s_1[dot].duration", "value": 8.0, "valueStr": null }, { "key": "attack@texas2_s_1[dot].dot_damage", "value": 320.0, "valueStr": null }, { "key": "attack@texas2_s_1[dot].interval", "value": 1.0, "valueStr": null }, { "key": "attack@silence", "value": 8.0, "valueStr": null } ] }, { "name": "ピオヴィッジネ", "rangeId": null, "description": "配置後攻撃力<@ba.vup>+{atk:0%}、攻撃対象へ<@ba.vup>{attack@silence}秒間毎秒<@ba.vup>{attack@texas2_s_1[dot].dot_damage}の術ダメージを与え、一部の特殊能力を無効化する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_texas2_1", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@texas2_s_1[dot].duration", "value": 8.0, "valueStr": null }, { "key": "attack@texas2_s_1[dot].dot_damage", "value": 350.0, "valueStr": null }, { "key": "attack@texas2_s_1[dot].interval", "value": 1.0, "valueStr": null }, { "key": "attack@silence", "value": 8.0, "valueStr": null } ] }, { "name": "ピオヴィッジネ", "rangeId": null, "description": "配置後攻撃力<@ba.vup>+{atk:0%}、攻撃対象へ<@ba.vup>{attack@silence}秒間毎秒<@ba.vup>{attack@texas2_s_1[dot].dot_damage}の術ダメージを与え、一部の特殊能力を無効化する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_texas2_1", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack@texas2_s_1[dot].duration", "value": 8.0, "valueStr": null }, { "key": "attack@texas2_s_1[dot].dot_damage", "value": 380.0, "valueStr": null }, { "key": "attack@texas2_s_1[dot].interval", "value": 1.0, "valueStr": null }, { "key": "attack@silence", "value": 8.0, "valueStr": null } ] }, { "name": "ピオヴィッジネ", "rangeId": null, "description": "配置後攻撃力<@ba.vup>+{atk:0%}、攻撃対象へ<@ba.vup>{attack@silence}秒間毎秒<@ba.vup>{attack@texas2_s_1[dot].dot_damage}の術ダメージを与え、一部の特殊能力を無効化する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_texas2_1", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@texas2_s_1[dot].duration", "value": 10.0, "valueStr": null }, { "key": "attack@texas2_s_1[dot].dot_damage", "value": 400.0, "valueStr": null }, { "key": "attack@texas2_s_1[dot].interval", "value": 1.0, "valueStr": null }, { "key": "attack@silence", "value": 10.0, "valueStr": null } ] } ] }, "skchr_texas2_2": { "skillId": "skchr_texas2_2", "iconId": null, "hidden": false, "levels": [ { "name": "アクアツォーネ", "rangeId": "x-4", "description": "配置後周囲にいる敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、対象の術耐性が<@ba.vup>{debuff_duration}秒間<@ba.vup>-{-magic_resistance:0%}\n攻撃力<@ba.vup>+{atk:0%}、通常攻撃が2連撃となり、攻撃対象に術ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_texas2_2", "duration": 8.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "magic_resistance", "value": -0.1, "valueStr": null }, { "key": "atk_scale", "value": 1.2, "valueStr": null }, { "key": "debuff_duration", "value": 8.0, "valueStr": null } ] }, { "name": "アクアツォーネ", "rangeId": "x-4", "description": "配置後周囲にいる敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、対象の術耐性が<@ba.vup>{debuff_duration}秒間<@ba.vup>-{-magic_resistance:0%}\n攻撃力<@ba.vup>+{atk:0%}、通常攻撃が2連撃となり、攻撃対象に術ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_texas2_2", "duration": 8.0, "blackboard": [ { "key": "atk", "value": 0.23, "valueStr": null }, { "key": "magic_resistance", "value": -0.1, "valueStr": null }, { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "debuff_duration", "value": 8.0, "valueStr": null } ] }, { "name": "アクアツォーネ", "rangeId": "x-4", "description": "配置後周囲にいる敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、対象の術耐性が<@ba.vup>{debuff_duration}秒間<@ba.vup>-{-magic_resistance:0%}\n攻撃力<@ba.vup>+{atk:0%}、通常攻撃が2連撃となり、攻撃対象に術ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_texas2_2", "duration": 8.0, "blackboard": [ { "key": "atk", "value": 0.26, "valueStr": null }, { "key": "magic_resistance", "value": -0.1, "valueStr": null }, { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "debuff_duration", "value": 8.0, "valueStr": null } ] }, { "name": "アクアツォーネ", "rangeId": "x-4", "description": "配置後周囲にいる敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、対象の術耐性が<@ba.vup>{debuff_duration}秒間<@ba.vup>-{-magic_resistance:0%}\n攻撃力<@ba.vup>+{atk:0%}、通常攻撃が2連撃となり、攻撃対象に術ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_texas2_2", "duration": 8.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "magic_resistance", "value": -0.15, "valueStr": null }, { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "debuff_duration", "value": 8.0, "valueStr": null } ] }, { "name": "アクアツォーネ", "rangeId": "x-4", "description": "配置後周囲にいる敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、対象の術耐性が<@ba.vup>{debuff_duration}秒間<@ba.vup>-{-magic_resistance:0%}\n攻撃力<@ba.vup>+{atk:0%}、通常攻撃が2連撃となり、攻撃対象に術ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_texas2_2", "duration": 8.0, "blackboard": [ { "key": "atk", "value": 0.33, "valueStr": null }, { "key": "magic_resistance", "value": -0.15, "valueStr": null }, { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "debuff_duration", "value": 8.0, "valueStr": null } ] }, { "name": "アクアツォーネ", "rangeId": "x-4", "description": "配置後周囲にいる敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、対象の術耐性が<@ba.vup>{debuff_duration}秒間<@ba.vup>-{-magic_resistance:0%}\n攻撃力<@ba.vup>+{atk:0%}、通常攻撃が2連撃となり、攻撃対象に術ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_texas2_2", "duration": 8.0, "blackboard": [ { "key": "atk", "value": 0.36, "valueStr": null }, { "key": "magic_resistance", "value": -0.15, "valueStr": null }, { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "debuff_duration", "value": 8.0, "valueStr": null } ] }, { "name": "アクアツォーネ", "rangeId": "x-4", "description": "配置後周囲にいる敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、対象の術耐性が<@ba.vup>{debuff_duration}秒間<@ba.vup>-{-magic_resistance:0%}\n攻撃力<@ba.vup>+{atk:0%}、通常攻撃が2連撃となり、攻撃対象に術ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_texas2_2", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "magic_resistance", "value": -0.2, "valueStr": null }, { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "debuff_duration", "value": 10.0, "valueStr": null } ] }, { "name": "アクアツォーネ", "rangeId": "x-4", "description": "配置後周囲にいる敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、対象の術耐性が<@ba.vup>{debuff_duration}秒間<@ba.vup>-{-magic_resistance:0%}\n攻撃力<@ba.vup>+{atk:0%}、通常攻撃が2連撃となり、攻撃対象に術ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_texas2_2", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "magic_resistance", "value": -0.25, "valueStr": null }, { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "debuff_duration", "value": 10.0, "valueStr": null } ] }, { "name": "アクアツォーネ", "rangeId": "x-4", "description": "配置後周囲にいる敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、対象の術耐性が<@ba.vup>{debuff_duration}秒間<@ba.vup>-{-magic_resistance:0%}\n攻撃力<@ba.vup>+{atk:0%}、通常攻撃が2連撃となり、攻撃対象に術ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_texas2_2", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "magic_resistance", "value": -0.3, "valueStr": null }, { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "debuff_duration", "value": 10.0, "valueStr": null } ] }, { "name": "アクアツォーネ", "rangeId": "x-4", "description": "配置後周囲にいる敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、対象の術耐性が<@ba.vup>{debuff_duration}秒間<@ba.vup>-{-magic_resistance:0%}\n攻撃力<@ba.vup>+{atk:0%}、通常攻撃が2連撃となり、攻撃対象に術ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_texas2_2", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "magic_resistance", "value": -0.3, "valueStr": null }, { "key": "atk_scale", "value": 2.4, "valueStr": null }, { "key": "debuff_duration", "value": 10.0, "valueStr": null } ] } ] }, "skchr_texas2_3": { "skillId": "skchr_texas2_3", "iconId": null, "hidden": false, "levels": [ { "name": "ロヴェーショ", "rangeId": "x-4", "description": "配置後周囲にいる敵全員に2回連続で攻撃力の<@ba.vup>{appear.atk_scale:0%}の術ダメージを与え、対象を<@ba.vup>{appear.stun}秒間<$ba.stun>スタンさせる。その後、1秒ごとに効果範囲内の敵最大<@ba.vup>{max_target}体を対象に剣雨を放ち、攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_texas2_3", "duration": 6.0, "blackboard": [ { "key": "atk_scale", "value": 0.7, "valueStr": null }, { "key": "stun", "value": 0.2, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "texas2_s_3[sword].interval", "value": 1.0, "valueStr": null }, { "key": "appear.atk_scale", "value": 1.0, "valueStr": null }, { "key": "appear.stun", "value": 1.0, "valueStr": null } ] }, { "name": "ロヴェーショ", "rangeId": "x-4", "description": "配置後周囲にいる敵全員に2回連続で攻撃力の<@ba.vup>{appear.atk_scale:0%}の術ダメージを与え、対象を<@ba.vup>{appear.stun}秒間<$ba.stun>スタンさせる。その後、1秒ごとに効果範囲内の敵最大<@ba.vup>{max_target}体を対象に剣雨を放ち、攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_texas2_3", "duration": 6.0, "blackboard": [ { "key": "atk_scale", "value": 0.75, "valueStr": null }, { "key": "stun", "value": 0.2, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "texas2_s_3[sword].interval", "value": 1.0, "valueStr": null }, { "key": "appear.atk_scale", "value": 1.05, "valueStr": null }, { "key": "appear.stun", "value": 1.0, "valueStr": null } ] }, { "name": "ロヴェーショ", "rangeId": "x-4", "description": "配置後周囲にいる敵全員に2回連続で攻撃力の<@ba.vup>{appear.atk_scale:0%}の術ダメージを与え、対象を<@ba.vup>{appear.stun}秒間<$ba.stun>スタンさせる。その後、1秒ごとに効果範囲内の敵最大<@ba.vup>{max_target}体を対象に剣雨を放ち、攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_texas2_3", "duration": 6.0, "blackboard": [ { "key": "atk_scale", "value": 0.8, "valueStr": null }, { "key": "stun", "value": 0.2, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "texas2_s_3[sword].interval", "value": 1.0, "valueStr": null }, { "key": "appear.atk_scale", "value": 1.1, "valueStr": null }, { "key": "appear.stun", "value": 1.0, "valueStr": null } ] }, { "name": "ロヴェーショ", "rangeId": "x-4", "description": 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"duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 50.0, "valueStr": null } ] }, { "name": "鬼人化", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、通常攻撃が<@ba.vup>2回攻撃になり、スキル発動中同一対象に対する3度目の攻撃が<@ba.vup>6回攻撃になる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_yato2_1", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 60.0, "valueStr": null } ] }, { "name": "鬼人化", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、通常攻撃が<@ba.vup>2回攻撃になり、スキル発動中同一対象に対する3度目の攻撃が<@ba.vup>6回攻撃になる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_yato2_1", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 70.0, "valueStr": null } ] }, { "name": "鬼人化", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、通常攻撃が<@ba.vup>2回攻撃になり、スキル発動中同一対象に対する3度目の攻撃が<@ba.vup>6回攻撃になる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_yato2_1", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 80.0, "valueStr": null } ] }, { "name": "鬼人化", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、通常攻撃が<@ba.vup>2回攻撃になり、スキル発動中同一対象に対する3度目の攻撃が<@ba.vup>6回攻撃になる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_yato2_1", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 90.0, "valueStr": null } ] }, { "name": "鬼人化", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、通常攻撃が<@ba.vup>2回攻撃になり、スキル発動中同一対象に対する3度目の攻撃が<@ba.vup>6回攻撃になる", "skillType": "PASSIVE", 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"valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null } ] }, { "name": "煙塵の目眩まし", "rangeId": "1-1", "description": "配置後攻撃力<@ba.vup>+{atk:0%}、物理回避と術回避<@ba.vup>+{prob:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_1", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null } ] }, { "name": "煙塵の目眩まし", "rangeId": "1-1", "description": "配置後攻撃力<@ba.vup>+{atk:0%}、物理回避と術回避<@ba.vup>+{prob:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_1", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null } ] }, { "name": "煙塵の目眩まし", "rangeId": "1-1", "description": "配置後攻撃力<@ba.vup>+{atk:0%}、物理回避と術回避<@ba.vup>+{prob:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_1", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null } ] }, { "name": "煙塵の目眩まし", "rangeId": "1-1", "description": "配置後攻撃力<@ba.vup>+{atk:0%}、物理回避と術回避<@ba.vup>+{prob:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_1", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.85, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null } ] }, { "name": "煙塵の目眩まし", "rangeId": "1-1", "description": "配置後攻撃力<@ba.vup>+{atk:0%}、物理回避と術回避<@ba.vup>+{prob:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_1", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null } ] }, { "name": "煙塵の目眩まし", "rangeId": "1-1", "description": "配置後攻撃力<@ba.vup>+{atk:0%}、物理回避と術回避<@ba.vup>+{prob:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_1", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.5, "valueStr": null } ] } ] }, "skchr_crosly_2": { "skillId": "skchr_crosly_2", "iconId": null, "hidden": false, "levels": [ { "name": "硝煙の爆震", "rangeId": "1-1", "description": "配置後、<@ba.vup>{duration}秒間攻撃しなくなり、敵に狙われにくくなり、第一素質の地面上にいる敵に対する物理・術攻撃の命中低下効果が<@ba.vup>{talent_scale}倍まで上昇。スキル終了時、煙幕内の地面上にいる敵全員に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の物理ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_2", "duration": -1.0, "blackboard": [ { "key": "duration", "value": 8.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null }, { "key": "attack@atk_scale_s2", "value": 2.0, "valueStr": null }, { "key": "talent_scale", "value": 1.5, "valueStr": null } ] }, { "name": "硝煙の爆震", "rangeId": "1-1", "description": "配置後、<@ba.vup>{duration}秒間攻撃しなくなり、敵に狙われにくくなり、第一素質の地面上にいる敵に対する物理・術攻撃の命中低下効果が<@ba.vup>{talent_scale}倍まで上昇。スキル終了時、煙幕内の地面上にいる敵全員に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の物理ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_2", "duration": -1.0, "blackboard": [ { "key": "duration", "value": 8.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null }, { "key": "attack@atk_scale_s2", "value": 2.2, "valueStr": null }, { "key": "talent_scale", "value": 1.5, "valueStr": null } ] }, { "name": "硝煙の爆震", "rangeId": "1-1", "description": "配置後、<@ba.vup>{duration}秒間攻撃しなくなり、敵に狙われにくくなり、第一素質の地面上にいる敵に対する物理・術攻撃の命中低下効果が<@ba.vup>{talent_scale}倍まで上昇。スキル終了時、煙幕内の地面上にいる敵全員に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の物理ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_2", "duration": -1.0, "blackboard": [ { "key": "duration", "value": 8.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null }, { "key": "attack@atk_scale_s2", "value": 2.4, "valueStr": null }, { "key": "talent_scale", "value": 1.5, "valueStr": null } ] }, { "name": "硝煙の爆震", "rangeId": "1-1", "description": "配置後、<@ba.vup>{duration}秒間攻撃しなくなり、敵に狙われにくくなり、第一素質の地面上にいる敵に対する物理・術攻撃の命中低下効果が<@ba.vup>{talent_scale}倍まで上昇。スキル終了時、煙幕内の地面上にいる敵全員に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の物理ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_2", "duration": -1.0, "blackboard": [ { "key": "duration", "value": 8.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null }, { "key": "attack@atk_scale_s2", "value": 2.7, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "硝煙の爆震", "rangeId": "1-1", "description": "配置後、<@ba.vup>{duration}秒間攻撃しなくなり、敵に狙われにくくなり、第一素質の地面上にいる敵に対する物理・術攻撃の命中低下効果が<@ba.vup>{talent_scale}倍まで上昇。スキル終了時、煙幕内の地面上にいる敵全員に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の物理ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_2", "duration": -1.0, "blackboard": [ { "key": "duration", "value": 8.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null }, { "key": "attack@atk_scale_s2", "value": 2.9, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "硝煙の爆震", "rangeId": "1-1", "description": "配置後、<@ba.vup>{duration}秒間攻撃しなくなり、敵に狙われにくくなり、第一素質の地面上にいる敵に対する物理・術攻撃の命中低下効果が<@ba.vup>{talent_scale}倍まで上昇。スキル終了時、煙幕内の地面上にいる敵全員に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の物理ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_2", "duration": -1.0, "blackboard": [ { "key": "duration", "value": 8.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null }, { "key": "attack@atk_scale_s2", "value": 3.1, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "硝煙の爆震", "rangeId": "1-1", "description": "配置後、<@ba.vup>{duration}秒間攻撃しなくなり、敵に狙われにくくなり、第一素質の地面上にいる敵に対する物理・術攻撃の命中低下効果が<@ba.vup>{talent_scale}倍まで上昇。スキル終了時、煙幕内の地面上にいる敵全員に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の物理ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_2", "duration": -1.0, "blackboard": [ { "key": "duration", "value": 8.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null }, { "key": "attack@atk_scale_s2", "value": 3.5, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "硝煙の爆震", "rangeId": "1-1", "description": "配置後、<@ba.vup>{duration}秒間攻撃しなくなり、敵に狙われにくくなり、第一素質の地面上にいる敵に対する物理・術攻撃の命中低下効果が<@ba.vup>{talent_scale}倍まで上昇。スキル終了時、煙幕内の地面上にいる敵全員に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の物理ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_2", "duration": -1.0, "blackboard": [ { "key": "duration", "value": 8.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null }, { "key": "attack@atk_scale_s2", "value": 4.0, "valueStr": null }, { "key": "talent_scale", "value": 2.5, "valueStr": null } ] }, { "name": "硝煙の爆震", "rangeId": "1-1", "description": "配置後、<@ba.vup>{duration}秒間攻撃しなくなり、敵に狙われにくくなり、第一素質の地面上にいる敵に対する物理・術攻撃の命中低下効果が<@ba.vup>{talent_scale}倍まで上昇。スキル終了時、煙幕内の地面上にいる敵全員に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の物理ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_2", "duration": -1.0, "blackboard": [ { "key": "duration", "value": 8.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null }, { "key": "attack@atk_scale_s2", "value": 4.5, "valueStr": null }, { "key": "talent_scale", "value": 2.5, "valueStr": null } ] }, { "name": "硝煙の爆震", "rangeId": "1-1", "description": "配置後、<@ba.vup>{duration}秒間攻撃しなくなり、敵に狙われにくくなり、第一素質の地面上にいる敵に対する物理・術攻撃の命中低下効果が<@ba.vup>{talent_scale}倍まで上昇。スキル終了時、煙幕内の地面上にいる敵全員に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の物理ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_2", "duration": -1.0, "blackboard": [ { "key": "duration", "value": 8.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null }, { "key": "attack@atk_scale_s2", "value": 5.0, "valueStr": null }, { "key": "talent_scale", "value": 2.5, "valueStr": null } ] } ] }, "skchr_crosly_3": { "skillId": "skchr_crosly_3", "iconId": null, "hidden": false, "levels": [ { "name": "狼煙の処刑場", "rangeId": "x-1", "description": "配置後、第一素質の効果範囲が拡大し、クラウンスレイヤーが煙幕内に消え、ブロック数が0、<$ba.invisible>ステルス状態になる。その後<@ba.vup>{attack@times}秒ごとに姿を現して煙幕内の地面上にいる敵1体に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の物理ダメージを2回与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる(同一対象には<@ba.vup>{mark_duration}秒ごとに1回まで攻撃可能)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_3", "duration": 16.0, "blackboard": [ { "key": "attack@s3_cd", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null }, { "key": "attack@hit_interval", "value": 0.1, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 1.1, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "mark_duration", "value": 6.0, "valueStr": null } ] }, { "name": "狼煙の処刑場", "rangeId": "x-1", "description": "配置後、第一素質の効果範囲が拡大し、クラウンスレイヤーが煙幕内に消え、ブロック数が0、<$ba.invisible>ステルス状態になる。その後<@ba.vup>{attack@times}秒ごとに姿を現して煙幕内の地面上にいる敵1体に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の物理ダメージを2回与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる(同一対象には<@ba.vup>{mark_duration}秒ごとに1回まで攻撃可能)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_3", "duration": 16.0, "blackboard": [ { "key": "attack@s3_cd", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null }, { "key": "attack@hit_interval", "value": 0.1, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 1.2, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "mark_duration", "value": 6.0, "valueStr": null } ] }, { "name": "狼煙の処刑場", "rangeId": "x-1", "description": "配置後、第一素質の効果範囲が拡大し、クラウンスレイヤーが煙幕内に消え、ブロック数が0、<$ba.invisible>ステルス状態になる。その後<@ba.vup>{attack@times}秒ごとに姿を現して煙幕内の地面上にいる敵1体に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の物理ダメージを2回与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる(同一対象には<@ba.vup>{mark_duration}秒ごとに1回まで攻撃可能)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_3", "duration": 16.0, "blackboard": [ { "key": "attack@s3_cd", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null }, { "key": "attack@hit_interval", "value": 0.1, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 1.3, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "mark_duration", "value": 6.0, "valueStr": null } ] }, { "name": "狼煙の処刑場", "rangeId": "x-1", "description": "配置後、第一素質の効果範囲が拡大し、クラウンスレイヤーが煙幕内に消え、ブロック数が0、<$ba.invisible>ステルス状態になる。その後<@ba.vup>{attack@times}秒ごとに姿を現して煙幕内の地面上にいる敵1体に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の物理ダメージを2回与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる(同一対象には<@ba.vup>{mark_duration}秒ごとに1回まで攻撃可能)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_3", "duration": 16.0, "blackboard": [ { "key": "attack@s3_cd", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null }, { "key": "attack@hit_interval", "value": 0.1, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 1.5, "valueStr": null }, { "key": "attack@stun", "value": 1.5, "valueStr": null }, { "key": "mark_duration", "value": 6.0, "valueStr": null } ] }, { "name": "狼煙の処刑場", "rangeId": "x-1", "description": "配置後、第一素質の効果範囲が拡大し、クラウンスレイヤーが煙幕内に消え、ブロック数が0、<$ba.invisible>ステルス状態になる。その後<@ba.vup>{attack@times}秒ごとに姿を現して煙幕内の地面上にいる敵1体に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の物理ダメージを2回与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる(同一対象には<@ba.vup>{mark_duration}秒ごとに1回まで攻撃可能)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_3", "duration": 16.0, "blackboard": [ { "key": "attack@s3_cd", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null }, { "key": "attack@hit_interval", "value": 0.1, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 1.6, "valueStr": null }, { "key": "attack@stun", "value": 1.5, "valueStr": null }, { "key": "mark_duration", "value": 6.0, "valueStr": null } ] }, { "name": "狼煙の処刑場", "rangeId": "x-1", "description": "配置後、第一素質の効果範囲が拡大し、クラウンスレイヤーが煙幕内に消え、ブロック数が0、<$ba.invisible>ステルス状態になる。その後<@ba.vup>{attack@times}秒ごとに姿を現して煙幕内の地面上にいる敵1体に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の物理ダメージを2回与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる(同一対象には<@ba.vup>{mark_duration}秒ごとに1回まで攻撃可能)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_3", "duration": 16.0, "blackboard": [ { "key": "attack@s3_cd", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null }, { "key": "attack@hit_interval", "value": 0.1, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 1.7, "valueStr": null }, { "key": "attack@stun", "value": 1.5, "valueStr": null }, { "key": "mark_duration", "value": 6.0, "valueStr": null } ] }, { "name": "狼煙の処刑場", "rangeId": "x-1", "description": "配置後、第一素質の効果範囲が拡大し、クラウンスレイヤーが煙幕内に消え、ブロック数が0、<$ba.invisible>ステルス状態になる。その後<@ba.vup>{attack@times}秒ごとに姿を現して煙幕内の地面上にいる敵1体に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の物理ダメージを2回与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる(同一対象には<@ba.vup>{mark_duration}秒ごとに1回まで攻撃可能)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_3", "duration": 16.0, "blackboard": [ { "key": "attack@s3_cd", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null }, { "key": "attack@hit_interval", "value": 0.1, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 1.9, "valueStr": null }, { "key": "attack@stun", "value": 1.5, "valueStr": null }, { "key": "mark_duration", "value": 6.0, "valueStr": null } ] }, { "name": "狼煙の処刑場", "rangeId": "x-1", "description": "配置後、第一素質の効果範囲が拡大し、クラウンスレイヤーが煙幕内に消え、ブロック数が0、<$ba.invisible>ステルス状態になる。その後<@ba.vup>{attack@times}秒ごとに姿を現して煙幕内の地面上にいる敵1体に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の物理ダメージを2回与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる(同一対象には<@ba.vup>{mark_duration}秒ごとに1回まで攻撃可能)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_3", "duration": 16.0, "blackboard": [ { "key": "attack@s3_cd", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null }, { "key": "attack@hit_interval", "value": 0.1, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 2.1, "valueStr": null }, { "key": "attack@stun", "value": 2.0, "valueStr": null }, { "key": "mark_duration", "value": 6.0, "valueStr": null } ] }, { "name": "狼煙の処刑場", "rangeId": "x-1", "description": "配置後、第一素質の効果範囲が拡大し、クラウンスレイヤーが煙幕内に消え、ブロック数が0、<$ba.invisible>ステルス状態になる。その後<@ba.vup>{attack@times}秒ごとに姿を現して煙幕内の地面上にいる敵1体に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の物理ダメージを2回与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる(同一対象には<@ba.vup>{mark_duration}秒ごとに1回まで攻撃可能)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_3", "duration": 16.0, "blackboard": [ { "key": "attack@s3_cd", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null }, { "key": "attack@hit_interval", "value": 0.1, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 2.3, "valueStr": null }, { "key": "attack@stun", "value": 3.0, "valueStr": null }, { "key": "mark_duration", "value": 6.0, "valueStr": null } ] }, { "name": "狼煙の処刑場", "rangeId": "x-1", "description": "配置後、第一素質の効果範囲が拡大し、クラウンスレイヤーが煙幕内に消え、ブロック数が0、<$ba.invisible>ステルス状態になる。その後<@ba.vup>{attack@times}秒ごとに姿を現して煙幕内の地面上にいる敵1体に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の物理ダメージを2回与え、<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる(同一対象には<@ba.vup>{mark_duration}秒ごとに1回まで攻撃可能)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_3", "duration": 16.0, "blackboard": [ { "key": "attack@s3_cd", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null }, { "key": "attack@hit_interval", "value": 0.1, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 2.5, "valueStr": null }, { "key": "attack@stun", "value": 4.0, "valueStr": null }, { "key": "mark_duration", "value": 6.0, "valueStr": null } ] } ] }, "skchr_acspec_1": { "skillId": "skchr_acspec_1", "iconId": null, "hidden": false, "levels": [ { "name": "服従せし法則", "rangeId": null, "description": "配置後、第一素質の発動確率が<@ba.vup>{attack@prob:0%}まで上昇し、物理回避<@ba.vup>+{prob:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_1", "duration": 10.0, "blackboard": [ { "key": "attack@normal_prob", "value": 0.8, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null } ] }, { "name": "服従せし法則", "rangeId": null, "description": "配置後、第一素質の発動確率が<@ba.vup>{attack@prob:0%}まで上昇し、物理回避<@ba.vup>+{prob:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_1", "duration": 10.0, "blackboard": [ { "key": "attack@normal_prob", "value": 0.8, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "prob", "value": 0.35, "valueStr": null } ] }, { "name": "服従せし法則", "rangeId": null, "description": "配置後、第一素質の発動確率が<@ba.vup>{attack@prob:0%}まで上昇し、物理回避<@ba.vup>+{prob:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_1", "duration": 10.0, "blackboard": [ { "key": "attack@normal_prob", "value": 0.8, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null } ] }, { "name": "服従せし法則", "rangeId": null, "description": "配置後、第一素質の発動確率が<@ba.vup>{attack@prob:0%}まで上昇し、物理回避<@ba.vup>+{prob:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_1", "duration": 10.0, "blackboard": [ { "key": "attack@normal_prob", "value": 0.75, "valueStr": null }, { "key": "attack@prob", "value": 0.25, "valueStr": null }, { "key": "prob", "value": 0.45, "valueStr": null } ] }, { "name": "服従せし法則", "rangeId": null, "description": "配置後、第一素質の発動確率が<@ba.vup>{attack@prob:0%}まで上昇し、物理回避<@ba.vup>+{prob:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_1", "duration": 10.0, "blackboard": [ { "key": "attack@normal_prob", "value": 0.75, "valueStr": null }, { "key": "attack@prob", "value": 0.25, "valueStr": null }, { "key": "prob", "value": 0.5, "valueStr": null } ] }, { "name": "服従せし法則", "rangeId": null, "description": "配置後、第一素質の発動確率が<@ba.vup>{attack@prob:0%}まで上昇し、物理回避<@ba.vup>+{prob:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_1", "duration": 10.0, "blackboard": [ { "key": "attack@normal_prob", "value": 0.75, "valueStr": null }, { "key": "attack@prob", "value": 0.25, "valueStr": null }, { "key": "prob", "value": 0.55, "valueStr": null } ] }, { "name": "服従せし法則", "rangeId": null, "description": "配置後、第一素質の発動確率が<@ba.vup>{attack@prob:0%}まで上昇し、物理回避<@ba.vup>+{prob:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_1", "duration": 10.0, "blackboard": [ { "key": "attack@normal_prob", "value": 0.75, "valueStr": null }, { "key": "attack@prob", "value": 0.25, "valueStr": null }, { "key": "prob", "value": 0.6, "valueStr": null } ] }, { "name": "服従せし法則", "rangeId": null, "description": "配置後、第一素質の発動確率が<@ba.vup>{attack@prob:0%}まで上昇し、物理回避<@ba.vup>+{prob:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_1", "duration": 10.0, "blackboard": [ { "key": "attack@normal_prob", "value": 0.7, "valueStr": null }, { "key": "attack@prob", "value": 0.3, "valueStr": null }, { "key": "prob", "value": 0.65, "valueStr": null } ] }, { "name": "服従せし法則", "rangeId": null, "description": "配置後、第一素質の発動確率が<@ba.vup>{attack@prob:0%}まで上昇し、物理回避<@ba.vup>+{prob:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_1", "duration": 10.0, "blackboard": [ { "key": "attack@normal_prob", "value": 0.6, "valueStr": null }, { "key": "attack@prob", "value": 0.4, "valueStr": null }, { "key": "prob", "value": 0.7, "valueStr": null } ] }, { "name": "服従せし法則", "rangeId": null, "description": "配置後、第一素質の発動確率が<@ba.vup>{attack@prob:0%}まで上昇し、物理回避<@ba.vup>+{prob:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_1", "duration": 10.0, "blackboard": [ { "key": "attack@normal_prob", "value": 0.5, "valueStr": null }, { "key": "attack@prob", "value": 0.5, "valueStr": null }, { "key": "prob", "value": 0.75, "valueStr": null } ] } ] }, "skchr_acspec_2": { "skillId": "skchr_acspec_2", "iconId": null, "hidden": false, "levels": [ { "name": "恭順せし戦争", "rangeId": null, "description": "配置後、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_2", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null } ] }, { "name": "恭順せし戦争", "rangeId": null, "description": "配置後、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_2", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null } ] }, { "name": "恭順せし戦争", "rangeId": null, "description": "配置後、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_2", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null } ] }, { "name": "恭順せし戦争", "rangeId": null, "description": "配置後、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_2", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 15.0, "valueStr": null } ] }, { "name": "恭順せし戦争", "rangeId": null, "description": "配置後、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_2", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack_speed", "value": 15.0, "valueStr": null } ] }, { "name": "恭順せし戦争", "rangeId": null, "description": "配置後、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_2", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack_speed", "value": 15.0, "valueStr": null } ] }, { "name": "恭順せし戦争", "rangeId": null, "description": "配置後、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_2", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack_speed", "value": 15.0, "valueStr": null } ] }, { "name": "恭順せし戦争", "rangeId": null, "description": "配置後、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_2", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null } ] }, { "name": "恭順せし戦争", "rangeId": null, "description": 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"duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "prob", "value": 0.35, "valueStr": null } ] }, { "name": "邪気退散", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、術回避<@ba.vup>+{prob:0%}\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lmlee_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null } ] } ] }, "skchr_lmlee_2": { "skillId": "skchr_lmlee_2", "iconId": null, "hidden": false, "levels": [ { "name": "辟邪除災", "rangeId": null, "description": "パッシブ:攻撃速度<@ba.vup>+{attack_speed}\nアクティブ:敵1体をマークして、対象を味方ユニットから狙われやすくさせる。<@ba.vup>{paper_duration}秒後マークが爆発して周囲一定範囲内の敵全員にリーの攻撃力の<@ba.vup>{default_atk_scale:0%}の術ダメージを与える。マークの継続時間内に対象が攻撃を受けるたびに、爆発の与ダメージがリーの攻撃力の<@ba.vup>{factor_atk_scale:0%}増加する(最大<@ba.vup>{max_stack_cnt}回分まで増加し、上限に達するか対象が撃破されると、マークが即座に爆発する)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lmlee_2", "duration": 0.0, "blackboard": [ { "key": "default_atk_scale", "value": 2.0, "valueStr": null }, { "key": "factor_atk_scale", "value": 0.05, "valueStr": null }, { "key": "max_stack_cnt", "value": 20.0, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "paper_duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null } ] }, { "name": "辟邪除災", "rangeId": null, "description": "パッシブ:攻撃速度<@ba.vup>+{attack_speed}\nアクティブ:敵1体をマークして、対象を味方ユニットから狙われやすくさせる。<@ba.vup>{paper_duration}秒後マークが爆発して周囲一定範囲内の敵全員にリーの攻撃力の<@ba.vup>{default_atk_scale:0%}の術ダメージを与える。マークの継続時間内に対象が攻撃を受けるたびに、爆発の与ダメージがリーの攻撃力の<@ba.vup>{factor_atk_scale:0%}増加する(最大<@ba.vup>{max_stack_cnt}回分まで増加し、上限に達するか対象が撃破されると、マークが即座に爆発する)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lmlee_2", "duration": 0.0, "blackboard": [ { "key": "default_atk_scale", "value": 2.1, "valueStr": null }, { "key": "factor_atk_scale", "value": 0.05, "valueStr": null }, { "key": "max_stack_cnt", "value": 20.0, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "paper_duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null } ] }, { "name": "辟邪除災", "rangeId": null, "description": "パッシブ:攻撃速度<@ba.vup>+{attack_speed}\nアクティブ:敵1体をマークして、対象を味方ユニットから狙われやすくさせる。<@ba.vup>{paper_duration}秒後マークが爆発して周囲一定範囲内の敵全員にリーの攻撃力の<@ba.vup>{default_atk_scale:0%}の術ダメージを与える。マークの継続時間内に対象が攻撃を受けるたびに、爆発の与ダメージがリーの攻撃力の<@ba.vup>{factor_atk_scale:0%}増加する(最大<@ba.vup>{max_stack_cnt}回分まで増加し、上限に達するか対象が撃破されると、マークが即座に爆発する)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lmlee_2", "duration": 0.0, "blackboard": [ { "key": "default_atk_scale", "value": 2.2, "valueStr": null }, { "key": "factor_atk_scale", "value": 0.05, "valueStr": null }, { "key": "max_stack_cnt", "value": 20.0, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "paper_duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null } ] }, { "name": "辟邪除災", "rangeId": null, "description": "パッシブ:攻撃速度<@ba.vup>+{attack_speed}\nアクティブ:敵1体をマークして、対象を味方ユニットから狙われやすくさせる。<@ba.vup>{paper_duration}秒後マークが爆発して周囲一定範囲内の敵全員にリーの攻撃力の<@ba.vup>{default_atk_scale:0%}の術ダメージを与える。マークの継続時間内に対象が攻撃を受けるたびに、爆発の与ダメージがリーの攻撃力の<@ba.vup>{factor_atk_scale:0%}増加する(最大<@ba.vup>{max_stack_cnt}回分まで増加し、上限に達するか対象が撃破されると、マークが即座に爆発する)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lmlee_2", "duration": 0.0, "blackboard": [ { "key": "default_atk_scale", "value": 2.3, "valueStr": null }, { "key": "factor_atk_scale", "value": 0.1, "valueStr": null }, { "key": "max_stack_cnt", "value": 20.0, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "paper_duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 15.0, "valueStr": null } ] }, { "name": "辟邪除災", "rangeId": null, "description": "パッシブ:攻撃速度<@ba.vup>+{attack_speed}\nアクティブ:敵1体をマークして、対象を味方ユニットから狙われやすくさせる。<@ba.vup>{paper_duration}秒後マークが爆発して周囲一定範囲内の敵全員にリーの攻撃力の<@ba.vup>{default_atk_scale:0%}の術ダメージを与える。マークの継続時間内に対象が攻撃を受けるたびに、爆発の与ダメージがリーの攻撃力の<@ba.vup>{factor_atk_scale:0%}増加する(最大<@ba.vup>{max_stack_cnt}回分まで増加し、上限に達するか対象が撃破されると、マークが即座に爆発する)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lmlee_2", "duration": 0.0, "blackboard": [ { "key": "default_atk_scale", "value": 2.4, "valueStr": null }, { "key": "factor_atk_scale", "value": 0.1, "valueStr": null }, { "key": "max_stack_cnt", "value": 20.0, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "paper_duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 15.0, "valueStr": null } ] }, { "name": "辟邪除災", "rangeId": null, "description": "パッシブ:攻撃速度<@ba.vup>+{attack_speed}\nアクティブ:敵1体をマークして、対象を味方ユニットから狙われやすくさせる。<@ba.vup>{paper_duration}秒後マークが爆発して周囲一定範囲内の敵全員にリーの攻撃力の<@ba.vup>{default_atk_scale:0%}の術ダメージを与える。マークの継続時間内に対象が攻撃を受けるたびに、爆発の与ダメージがリーの攻撃力の<@ba.vup>{factor_atk_scale:0%}増加する(最大<@ba.vup>{max_stack_cnt}回分まで増加し、上限に達するか対象が撃破されると、マークが即座に爆発する)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lmlee_2", "duration": 0.0, "blackboard": [ { "key": "default_atk_scale", "value": 2.5, "valueStr": null }, { "key": "factor_atk_scale", "value": 0.1, "valueStr": null }, { "key": "max_stack_cnt", "value": 20.0, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "paper_duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 15.0, "valueStr": null } ] }, { "name": "辟邪除災", "rangeId": null, "description": "パッシブ:攻撃速度<@ba.vup>+{attack_speed}\nアクティブ:敵1体をマークして、対象を味方ユニットから狙われやすくさせる。<@ba.vup>{paper_duration}秒後マークが爆発して周囲一定範囲内の敵全員にリーの攻撃力の<@ba.vup>{default_atk_scale:0%}の術ダメージを与える。マークの継続時間内に対象が攻撃を受けるたびに、爆発の与ダメージがリーの攻撃力の<@ba.vup>{factor_atk_scale:0%}増加する(最大<@ba.vup>{max_stack_cnt}回分まで増加し、上限に達するか対象が撃破されると、マークが即座に爆発する)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lmlee_2", "duration": 0.0, "blackboard": [ { "key": "default_atk_scale", "value": 2.6, "valueStr": null }, { "key": "factor_atk_scale", "value": 0.15, "valueStr": null }, { "key": "max_stack_cnt", "value": 25.0, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "paper_duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null } ] }, { "name": "辟邪除災", "rangeId": null, "description": "パッシブ:攻撃速度<@ba.vup>+{attack_speed}\nアクティブ:敵1体をマークして、対象を味方ユニットから狙われやすくさせる。<@ba.vup>{paper_duration}秒後マークが爆発して周囲一定範囲内の敵全員にリーの攻撃力の<@ba.vup>{default_atk_scale:0%}の術ダメージを与える。マークの継続時間内に対象が攻撃を受けるたびに、爆発の与ダメージがリーの攻撃力の<@ba.vup>{factor_atk_scale:0%}増加する(最大<@ba.vup>{max_stack_cnt}回分まで増加し、上限に達するか対象が撃破されると、マークが即座に爆発する)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lmlee_2", "duration": 0.0, "blackboard": [ { "key": "default_atk_scale", "value": 2.7, "valueStr": null }, { "key": "factor_atk_scale", "value": 0.15, "valueStr": null }, { "key": "max_stack_cnt", "value": 25.0, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "paper_duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null } ] }, { "name": "辟邪除災", "rangeId": null, "description": "パッシブ:攻撃速度<@ba.vup>+{attack_speed}\nアクティブ:敵1体をマークして、対象を味方ユニットから狙われやすくさせる。<@ba.vup>{paper_duration}秒後マークが爆発して周囲一定範囲内の敵全員にリーの攻撃力の<@ba.vup>{default_atk_scale:0%}の術ダメージを与える。マークの継続時間内に対象が攻撃を受けるたびに、爆発の与ダメージがリーの攻撃力の<@ba.vup>{factor_atk_scale:0%}増加する(最大<@ba.vup>{max_stack_cnt}回分まで増加し、上限に達するか対象が撃破されると、マークが即座に爆発する)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lmlee_2", "duration": 0.0, "blackboard": [ { "key": "default_atk_scale", "value": 2.8, "valueStr": null }, { "key": "factor_atk_scale", "value": 0.15, "valueStr": null }, { "key": "max_stack_cnt", "value": 25.0, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "paper_duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null } ] }, { "name": "辟邪除災", "rangeId": null, "description": "パッシブ:攻撃速度<@ba.vup>+{attack_speed}\nアクティブ:敵1体をマークして、対象を味方ユニットから狙われやすくさせる。<@ba.vup>{paper_duration}秒後マークが爆発して周囲一定範囲内の敵全員にリーの攻撃力の<@ba.vup>{default_atk_scale:0%}の術ダメージを与える。マークの継続時間内に対象が攻撃を受けるたびに、爆発の与ダメージがリーの攻撃力の<@ba.vup>{factor_atk_scale:0%}増加する(最大<@ba.vup>{max_stack_cnt}回分まで増加し、上限に達するか対象が撃破されると、マークが即座に爆発する)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lmlee_2", "duration": 0.0, "blackboard": [ { "key": "default_atk_scale", "value": 3.0, "valueStr": null }, { "key": "factor_atk_scale", "value": 0.2, "valueStr": null }, { "key": "max_stack_cnt", "value": 30.0, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "paper_duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null } ] } ] }, "skchr_lmlee_3": { "skillId": "skchr_lmlee_3", "iconId": null, "hidden": false, "levels": [ { "name": "千客万来", "rangeId": "x-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力と防御力<@ba.vup>+{atk:0%}\n通常攻撃時、範囲内の攻撃対象以外の敵全員を<@ba.vup>普通の力で突き飛ばす。敵に狙われやすくなり、<@ba.vup>{prob:0%}の確率でスキル効果範囲外からの物理、術ダメージを回避する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lmlee_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "def", "value": 0.25, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.5, "valueStr": null }, { "key": "attack@prob_knockback", "value": 1.0, "valueStr": null }, { "key": "attack@force", "value": 0.0, "valueStr": null } ] }, { "name": "千客万来", "rangeId": "x-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力と防御力<@ba.vup>+{atk:0%}\n通常攻撃時、範囲内の攻撃対象以外の敵全員を<@ba.vup>普通の力で突き飛ばす。敵に狙われやすくなり、<@ba.vup>{prob:0%}の確率でスキル効果範囲外からの物理、術ダメージを回避する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lmlee_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.27, "valueStr": null }, { "key": "def", "value": 0.27, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.5, "valueStr": null }, { "key": "attack@prob_knockback", "value": 1.0, "valueStr": null }, { "key": "attack@force", "value": 0.0, "valueStr": null } ] }, { "name": "千客万来", "rangeId": "x-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力と防御力<@ba.vup>+{atk:0%}\n通常攻撃時、範囲内の攻撃対象以外の敵全員を<@ba.vup>普通の力で突き飛ばす。敵に狙われやすくなり、<@ba.vup>{prob:0%}の確率でスキル効果範囲外からの物理、術ダメージを回避する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lmlee_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.29, "valueStr": null }, { "key": "def", "value": 0.29, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.5, "valueStr": null }, { "key": "attack@prob_knockback", "value": 1.0, "valueStr": null }, { "key": "attack@force", "value": 0.0, "valueStr": null } ] }, { "name": "千客万来", "rangeId": "x-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力と防御力<@ba.vup>+{atk:0%}\n通常攻撃時、範囲内の攻撃対象以外の敵全員を<@ba.vup>普通の力で突き飛ばす。敵に狙われやすくなり、<@ba.vup>{prob:0%}の確率でスキル効果範囲外からの物理、術ダメージを回避する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lmlee_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.31, "valueStr": null }, { "key": "def", "value": 0.31, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.55, "valueStr": null }, { "key": "attack@prob_knockback", "value": 1.0, "valueStr": null }, { "key": "attack@force", "value": 0.0, "valueStr": null } ] }, { "name": "千客万来", "rangeId": "x-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力と防御力<@ba.vup>+{atk:0%}\n通常攻撃時、範囲内の攻撃対象以外の敵全員を<@ba.vup>普通の力で突き飛ばす。敵に狙われやすくなり、<@ba.vup>{prob:0%}の確率でスキル効果範囲外からの物理、術ダメージを回避する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lmlee_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.33, "valueStr": null }, { "key": "def", "value": 0.33, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.55, "valueStr": null }, { "key": "attack@prob_knockback", "value": 1.0, "valueStr": null }, { "key": "attack@force", "value": 0.0, "valueStr": null } ] }, { "name": "千客万来", "rangeId": "x-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力と防御力<@ba.vup>+{atk:0%}\n通常攻撃時、範囲内の攻撃対象以外の敵全員を<@ba.vup>普通の力で突き飛ばす。敵に狙われやすくなり、<@ba.vup>{prob:0%}の確率でスキル効果範囲外からの物理、術ダメージを回避する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lmlee_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "def", "value": 0.35, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.55, "valueStr": null }, { "key": "attack@prob_knockback", "value": 1.0, "valueStr": null }, { "key": "attack@force", "value": 0.0, "valueStr": null } ] }, { "name": "千客万来", "rangeId": "x-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力と防御力<@ba.vup>+{atk:0%}\n通常攻撃時、範囲内の攻撃対象以外の敵全員を<@ba.vup>普通の力で突き飛ばす。敵に狙われやすくなり、<@ba.vup>{prob:0%}の確率でスキル効果範囲外からの物理、術ダメージを回避する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lmlee_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.37, "valueStr": null }, { "key": "def", "value": 0.37, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.6, "valueStr": null }, { "key": "attack@prob_knockback", "value": 1.0, "valueStr": null }, { "key": "attack@force", "value": 0.0, "valueStr": null } ] }, { "name": "千客万来", "rangeId": "x-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力と防御力<@ba.vup>+{atk:0%}\n通常攻撃時、範囲内の攻撃対象以外の敵全員を<@ba.vup>普通の力で突き飛ばす。敵に狙われやすくなり、<@ba.vup>{prob:0%}の確率でスキル効果範囲外からの物理、術ダメージを回避する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lmlee_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.6, "valueStr": null }, { "key": "attack@prob_knockback", "value": 1.0, "valueStr": null }, { "key": "attack@force", "value": 0.0, "valueStr": null } ] }, { "name": "千客万来", "rangeId": "x-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力と防御力<@ba.vup>+{atk:0%}\n通常攻撃時、範囲内の攻撃対象以外の敵全員を<@ba.vup>普通の力で突き飛ばす。敵に狙われやすくなり、<@ba.vup>{prob:0%}の確率でスキル効果範囲外からの物理、術ダメージを回避する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lmlee_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "def", "value": 0.45, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.6, "valueStr": null }, { "key": "attack@prob_knockback", "value": 1.0, "valueStr": null }, { "key": "attack@force", "value": 0.0, "valueStr": null } ] }, { "name": "千客万来", "rangeId": "x-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力と防御力<@ba.vup>+{atk:0%}\n通常攻撃時、範囲内の攻撃対象以外の敵全員を<@ba.vup>普通の力で突き飛ばす。敵に狙われやすくなり、<@ba.vup>{prob:0%}の確率でスキル効果範囲外からの物理、術ダメージを回避する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lmlee_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.7, "valueStr": null }, { "key": "attack@prob_knockback", "value": 1.0, "valueStr": null }, { "key": "attack@force", "value": 0.0, "valueStr": null } ] } ] }, "skchr_swire2_1": { "skillId": "skchr_swire2_1", "iconId": null, "hidden": false, "levels": [ { "name": "資金援助", "rangeId": "1-1", "description": "コインを<@ba.vup>1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>{attack@heal_scale:0%}回復する\n<@ba.rem>コインの所持上限:1", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_1", "duration": -1.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.25, "valueStr": null }, { "key": "sp", "value": 1.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "資金援助", "rangeId": "1-1", "description": "コインを<@ba.vup>1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>{attack@heal_scale:0%}回復する\n<@ba.rem>コインの所持上限:1", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_1", "duration": -1.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.3, "valueStr": null }, { "key": "sp", "value": 1.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "資金援助", "rangeId": "1-1", "description": "コインを<@ba.vup>1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>{attack@heal_scale:0%}回復する\n<@ba.rem>コインの所持上限:1", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_1", "duration": -1.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.35, "valueStr": null }, { "key": "sp", "value": 1.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "資金援助", "rangeId": "1-1", "description": "コインを<@ba.vup>1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>{attack@heal_scale:0%}回復する\n<@ba.rem>コインの所持上限:2", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_1", "duration": -1.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.4, "valueStr": null }, { "key": "sp", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "資金援助", "rangeId": "1-1", "description": "コインを<@ba.vup>1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>{attack@heal_scale:0%}回復する\n<@ba.rem>コインの所持上限:2", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_1", "duration": -1.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.45, "valueStr": null }, { "key": "sp", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "資金援助", "rangeId": "1-1", "description": "コインを<@ba.vup>1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>{attack@heal_scale:0%}回復する\n<@ba.rem>コインの所持上限:2", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_1", "duration": -1.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.5, "valueStr": null }, { "key": "sp", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "資金援助", "rangeId": "1-1", "description": "コインを<@ba.vup>1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>{attack@heal_scale:0%}回復する\n<@ba.rem>コインの所持上限:2", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_1", "duration": -1.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.55, "valueStr": null }, { "key": "sp", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "資金援助", "rangeId": "1-1", "description": "コインを<@ba.vup>1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>{attack@heal_scale:0%}回復する\n<@ba.rem>コインの所持上限:3", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_1", "duration": -1.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.6, "valueStr": null }, { "key": "sp", "value": 3.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "資金援助", "rangeId": "1-1", "description": "コインを<@ba.vup>1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>{attack@heal_scale:0%}回復する\n<@ba.rem>コインの所持上限:3", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_1", "duration": -1.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.7, "valueStr": null }, { "key": "sp", "value": 3.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "資金援助", "rangeId": "1-1", "description": "コインを<@ba.vup>1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>{attack@heal_scale:0%}回復する\n<@ba.rem>コインの所持上限:3", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_1", "duration": -1.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.8, "valueStr": null }, { "key": "sp", "value": 3.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] } ] }, "skchr_swire2_2": { "skillId": "skchr_swire2_2", "iconId": null, "hidden": false, "levels": [ { "name": "「おもてなし」", "rangeId": "1-1", "description": "コインを<@ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、対象を<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:3", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_2", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "sluggish", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "「おもてなし」", "rangeId": "1-1", "description": "コインを<@ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、対象を<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:3", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_2", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 1.45, "valueStr": null }, { "key": "sluggish", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "「おもてなし」", "rangeId": "1-1", "description": "コインを<@ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、対象を<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:3", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_2", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "sluggish", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "「おもてなし」", "rangeId": "1-1", "description": "コインを<@ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、対象を<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:3", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_2", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 1.55, "valueStr": null }, { "key": "sluggish", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "「おもてなし」", "rangeId": "1-1", "description": "コインを<@ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、対象を<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:3", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_2", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "sluggish", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "「おもてなし」", "rangeId": "1-1", "description": "コインを<@ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、対象を<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:3", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_2", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 1.65, "valueStr": null }, { "key": "sluggish", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "「おもてなし」", "rangeId": "1-1", "description": "コインを<@ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、対象を<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:4", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_2", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 4.0, "valueStr": null }, { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "sluggish", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "「おもてなし」", "rangeId": "1-1", "description": "コインを<@ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、対象を<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:4", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_2", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 4.0, "valueStr": null }, { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "sluggish", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "「おもてなし」", "rangeId": "1-1", "description": "コインを<@ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、対象を<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:5", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_2", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 5.0, "valueStr": null }, { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "sluggish", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "「おもてなし」", "rangeId": "1-1", "description": "コインを<@ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、対象を<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:5", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_2", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 5.0, "valueStr": null }, { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "sluggish", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] } ] }, "sktok_swire2_gdtrap": { "skillId": "sktok_swire2_gdtrap", "iconId": null, "hidden": false, "levels": [ { "name": "「おもてなし」", "rangeId": null, "description": "最初に触れた敵に物理ダメージを与え、対象を<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_swire2_gdtrap", "duration": 0.0, "blackboard": [ { "key": "duration_switch", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.4, "valueStr": null }, { "key": "attack@sluggish", "value": 2.0, "valueStr": null } ] }, { "name": "「おもてなし」", "rangeId": null, "description": "最初に触れた敵に物理ダメージを与え、対象を<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_swire2_gdtrap", "duration": 0.0, "blackboard": [ { "key": "duration_switch", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.45, "valueStr": null }, { "key": "attack@sluggish", "value": 2.0, "valueStr": null } ] }, { "name": "「おもてなし」", "rangeId": null, "description": "最初に触れた敵に物理ダメージを与え、対象を<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_swire2_gdtrap", "duration": 0.0, "blackboard": [ { "key": "duration_switch", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "attack@sluggish", "value": 2.0, "valueStr": null } ] }, { "name": "「おもてなし」", "rangeId": null, "description": "最初に触れた敵に物理ダメージを与え、対象を<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_swire2_gdtrap", "duration": 0.0, "blackboard": [ { "key": "duration_switch", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.55, "valueStr": null }, { "key": "attack@sluggish", "value": 2.0, "valueStr": null } ] }, { "name": "「おもてなし」", "rangeId": null, "description": "最初に触れた敵に物理ダメージを与え、対象を<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_swire2_gdtrap", "duration": 0.0, "blackboard": [ { "key": "duration_switch", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "attack@sluggish", "value": 2.0, "valueStr": null } ] }, { "name": "「おもてなし」", "rangeId": null, "description": "最初に触れた敵に物理ダメージを与え、対象を<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_swire2_gdtrap", "duration": 0.0, "blackboard": [ { "key": "duration_switch", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.65, "valueStr": null }, { "key": "attack@sluggish", "value": 2.0, "valueStr": null } ] }, { "name": "「おもてなし」", "rangeId": null, "description": "最初に触れた敵に物理ダメージを与え、対象を<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_swire2_gdtrap", "duration": 0.0, "blackboard": [ { "key": "duration_switch", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@sluggish", "value": 2.0, "valueStr": null } ] }, { "name": "「おもてなし」", "rangeId": null, "description": "最初に触れた敵に物理ダメージを与え、対象を<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_swire2_gdtrap", "duration": 0.0, "blackboard": [ { "key": "duration_switch", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@sluggish", "value": 2.0, "valueStr": null } ] }, { "name": "「おもてなし」", "rangeId": null, "description": "最初に触れた敵に物理ダメージを与え、対象を<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_swire2_gdtrap", "duration": 0.0, "blackboard": [ { "key": "duration_switch", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "attack@sluggish", "value": 2.0, "valueStr": null } ] }, { "name": "「おもてなし」", "rangeId": null, "description": "最初に触れた敵に物理ダメージを与え、対象を<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_swire2_gdtrap", "duration": 0.0, "blackboard": [ { "key": "duration_switch", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "attack@sluggish", "value": 2.0, "valueStr": null } ] } ] }, "skchr_swire2_3": { "skillId": "skchr_swire2_3", "iconId": null, "hidden": false, "levels": [ { "name": "千金一擲", "rangeId": "1-1", "description": "通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、<@ba.vup>全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを1回与え、対象を<@ba.vup>普通の力で突き飛ばす。\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_swire2_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.8, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "千金一擲", "rangeId": "1-1", "description": "通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、<@ba.vup>全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを1回与え、対象を<@ba.vup>普通の力で突き飛ばす。\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_swire2_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.85, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "千金一擲", "rangeId": "1-1", "description": "通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、<@ba.vup>全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを1回与え、対象を<@ba.vup>普通の力で突き飛ばす。\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_swire2_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.9, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "千金一擲", "rangeId": "1-1", "description": "通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、<@ba.vup>全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを1回与え、対象を<@ba.vup>普通の力で突き飛ばす。\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_swire2_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "千金一擲", "rangeId": "1-1", "description": "通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、<@ba.vup>全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを1回与え、対象を<@ba.vup>普通の力で突き飛ばす。\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_swire2_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.05, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "千金一擲", "rangeId": "1-1", "description": "通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、<@ba.vup>全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを1回与え、対象を<@ba.vup>普通の力で突き飛ばす。\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_swire2_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "千金一擲", "rangeId": "1-1", "description": "通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、<@ba.vup>全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを1回与え、対象を<@ba.vup>普通の力で突き飛ばす。\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_swire2_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "千金一擲", "rangeId": "1-1", "description": "通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、<@ba.vup>全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを1回与え、対象を<@ba.vup>普通の力で突き飛ばす。\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_swire2_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "千金一擲", "rangeId": "1-1", "description": 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"initSp": 0, "increment": 1.0 }, "prefabId": "skchr_swire2_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] } ] }, "skchr_weedy_1": { "skillId": "skchr_weedy_1", "iconId": null, "hidden": false, "levels": [ { "name": "砲身強打", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>普通の力で突き飛ばし、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_weedy_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.05, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "stun", "value": 0.8, "valueStr": null } ] }, { "name": "砲身強打", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>普通の力で突き飛ばし、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_weedy_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "stun", "value": 0.8, "valueStr": null } ] }, { "name": "砲身強打", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>普通の力で突き飛ばし、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_weedy_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.15, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "stun", "value": 0.8, "valueStr": null } ] }, { "name": "砲身強打", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>相当の力で突き飛ばし、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_weedy_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "stun", "value": 0.8, "valueStr": null } ] }, { "name": "砲身強打", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>相当の力で突き飛ばし、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_weedy_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.25, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "stun", "value": 0.8, "valueStr": null } ] }, { "name": "砲身強打", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>相当の力で突き飛ばし、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_weedy_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "stun", "value": 0.8, "valueStr": null } ] }, { "name": "砲身強打", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>相当の力で突き飛ばし、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_weedy_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.35, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "stun", "value": 0.9, "valueStr": null } ] }, { "name": "砲身強打", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>相当の力で突き飛ばし、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_weedy_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "stun", "value": 1.0, "valueStr": null } ] }, { "name": "砲身強打", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>相当の力で突き飛ばし、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_weedy_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.45, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "stun", "value": 1.1, "valueStr": null } ] }, { "name": "砲身強打", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>かなりの力で突き飛ばし、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_weedy_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "force", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 1.2, "valueStr": null } ] } ] }, "skchr_weedy_2": { "skillId": "skchr_weedy_2", "iconId": null, "hidden": false, "levels": [ { "name": "ハイドロキャノン", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、通常攻撃が遠距離範囲攻撃になり、攻撃対象を<@ba.vup>かすかな力で突き飛ばす\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_weedy_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 2.2, "valueStr": null }, { "key": "base_force_level", "value": -1.0, "valueStr": null } ] }, { "name": "ハイドロキャノン", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、通常攻撃が遠距離範囲攻撃になり、攻撃対象を<@ba.vup>かすかな力で突き飛ばす\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 88, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_weedy_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 2.2, "valueStr": null }, { "key": "base_force_level", "value": -1.0, "valueStr": null } ] }, { "name": "ハイドロキャノン", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、通常攻撃が遠距離範囲攻撃になり、攻撃対象を<@ba.vup>かすかな力で突き飛ばす\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 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"prefabId": "skchr_haak_2", "duration": 30.0, "blackboard": [ { "key": "max_hp", "value": 0.4, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "damage", "value": 500.0, "valueStr": null } ] }, { "name": "劇性増強剤・γ", "rangeId": null, "description": "前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>{damage}の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の防御力、最大HP<@ba.vup>+{max_hp:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_haak_2", "duration": 30.0, "blackboard": [ { "key": "max_hp", "value": 0.4, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "damage", "value": 500.0, "valueStr": null } ] }, { "name": "劇性増強剤・γ", "rangeId": null, "description": "前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>{damage}の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の防御力、最大HP<@ba.vup>+{max_hp:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_haak_2", "duration": 30.0, "blackboard": [ { "key": "max_hp", "value": 0.4, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "damage", "value": 500.0, "valueStr": null } ] }, { "name": "劇性増強剤・γ", "rangeId": null, "description": "前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>{damage}の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の防御力、最大HP<@ba.vup>+{max_hp:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_haak_2", "duration": 30.0, "blackboard": [ { "key": "max_hp", "value": 0.5, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "damage", "value": 500.0, "valueStr": null } ] }, { "name": "劇性増強剤・γ", "rangeId": null, "description": "前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>{damage}の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の防御力、最大HP<@ba.vup>+{max_hp:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_haak_2", "duration": 30.0, "blackboard": [ { "key": "max_hp", "value": 0.6, "valueStr": null }, { "key": "def", "value": 0.6, "valueStr": null }, { "key": "damage", "value": 500.0, "valueStr": null } ] }, { "name": "劇性増強剤・γ", "rangeId": null, "description": "前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>{damage}の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の防御力、最大HP<@ba.vup>+{max_hp:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 24, "increment": 1.0 }, "prefabId": "skchr_haak_2", "duration": 30.0, "blackboard": [ { "key": "max_hp", "value": 0.7, "valueStr": null }, { "key": "def", "value": 0.7, "valueStr": null }, { "key": "damage", "value": 500.0, "valueStr": null } ] }, { "name": "劇性増強剤・γ", "rangeId": null, "description": "前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>{damage}の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の防御力、最大HP<@ba.vup>+{max_hp:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_haak_2", "duration": 30.0, "blackboard": [ { "key": "max_hp", "value": 0.8, "valueStr": null }, { "key": "def", "value": 0.8, "valueStr": null }, { "key": "damage", "value": 500.0, "valueStr": null } ] } ] }, "skchr_haak_3": { "skillId": "skchr_haak_3", "iconId": null, "hidden": false, "levels": [ { "name": "劇性増強剤・ドリアン", "rangeId": null, "description": "前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>{damage}の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_haak_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack_speed", "value": 25.0, "valueStr": null }, { "key": "damage", "value": 500.0, "valueStr": null } ] }, { "name": "劇性増強剤・ドリアン", "rangeId": null, "description": "前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>{damage}の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_haak_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack_speed", "value": 25.0, "valueStr": null }, { "key": "damage", "value": 500.0, "valueStr": null } ] }, { "name": "劇性増強剤・ドリアン", "rangeId": null, "description": "前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>{damage}の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_haak_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack_speed", "value": 25.0, "valueStr": null }, { "key": "damage", "value": 500.0, "valueStr": null } ] }, { "name": "劇性増強剤・ドリアン", "rangeId": null, "description": "前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>{damage}の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_haak_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "damage", "value": 500.0, "valueStr": null } ] }, { "name": "劇性増強剤・ドリアン", "rangeId": null, "description": "前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>{damage}の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_haak_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "damage", "value": 500.0, "valueStr": null } ] }, { "name": "劇性増強剤・ドリアン", "rangeId": null, "description": "前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>{damage}の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_haak_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "damage", "value": 500.0, "valueStr": null } ] }, { "name": "劇性増強剤・ドリアン", "rangeId": null, "description": "前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>{damage}の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 27, "increment": 1.0 }, "prefabId": "skchr_haak_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "damage", "value": 500.0, "valueStr": null } ] }, { "name": "劇性増強剤・ドリアン", "rangeId": null, "description": "前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>{damage}の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_haak_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack_speed", "value": 40.0, "valueStr": null }, { "key": "damage", "value": 500.0, "valueStr": null } ] }, { "name": "劇性増強剤・ドリアン", "rangeId": null, "description": "前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>{damage}の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 29, "increment": 1.0 }, "prefabId": "skchr_haak_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack_speed", "value": 45.0, "valueStr": null }, { "key": "damage", "value": 500.0, "valueStr": null } ] }, { "name": "劇性増強剤・ドリアン", "rangeId": null, "description": "前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>{damage}の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_haak_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "damage", "value": 500.0, "valueStr": null } ] } ] }, "skchr_angel2_1": { "skillId": "skchr_angel2_1", "iconId": null, "hidden": false, "levels": [ { "name": "スカイスイーパー", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。飛行ユニットを優先して攻撃する。手動でスキルを停止すると残りの弾薬全てを攻撃範囲内の敵にランダムで発射する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_angel2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-3" } ] }, { "name": "スカイスイーパー", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。飛行ユニットを優先して攻撃する。手動でスキルを停止すると残りの弾薬全てを攻撃範囲内の敵にランダムで発射する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_angel2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-3" } ] }, { "name": "スカイスイーパー", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。飛行ユニットを優先して攻撃する。手動でスキルを停止すると残りの弾薬全てを攻撃範囲内の敵にランダムで発射する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_angel2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-3" } ] }, { "name": "スカイスイーパー", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。飛行ユニットを優先して攻撃する。手動でスキルを停止すると残りの弾薬全てを攻撃範囲内の敵にランダムで発射する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_angel2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-3" } ] }, { "name": "スカイスイーパー", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。飛行ユニットを優先して攻撃する。手動でスキルを停止すると残りの弾薬全てを攻撃範囲内の敵にランダムで発射する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_angel2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-3" } ] }, { "name": "スカイスイーパー", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。飛行ユニットを優先して攻撃する。手動でスキルを停止すると残りの弾薬全てを攻撃範囲内の敵にランダムで発射する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_angel2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-3" } ] }, { "name": "スカイスイーパー", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。飛行ユニットを優先して攻撃する。手動でスキルを停止すると残りの弾薬全てを攻撃範囲内の敵にランダムで発射する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_angel2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.1, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-3" } ] }, { "name": "スカイスイーパー", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。飛行ユニットを優先して攻撃する。手動でスキルを停止すると残りの弾薬全てを攻撃範囲内の敵にランダムで発射する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_angel2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.2, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-3" } ] }, { "name": "スカイスイーパー", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。飛行ユニットを優先して攻撃する。手動でスキルを停止すると残りの弾薬全てを攻撃範囲内の敵にランダムで発射する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_angel2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-3" } ] }, { "name": "スカイスイーパー", "rangeId": null, "description": "通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。飛行ユニットを優先して攻撃する。手動でスキルを停止すると残りの弾薬全てを攻撃範囲内の敵にランダムで発射する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_angel2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-3" } ] } ] }, "skchr_angel2_2": { "skillId": "skchr_angel2_2", "iconId": null, "hidden": false, "levels": [ { "name": "トリガーハッピー", "rangeId": null, "description": "攻撃範囲内の味方オペレーター<@ba.vup>1名の攻撃速度を即座に<@ba.vup>{steal}<$ba.steal>奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの<@ba.vup>{shield_max_hp_ratio:0%}の<$ba.barrier>バリアを付与する(<$ba.barrier>バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を<$ba.steal>奪取できた場合追加で弾薬を5発獲得する", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_angel2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 35.0, "valueStr": null }, { "key": "addtional_ammo_each", "value": 5.0, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null }, { "key": "recover_each_cnt", "value": 5.0, "valueStr": null }, { "key": "shield_max_hp_ratio", "value": 1.5, "valueStr": null }, { "key": "shield_max_duration", "value": 30.0, "valueStr": null }, { "key": "steal", "value": 70.0, "valueStr": null }, { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "steal_max", "value": 999.0, "valueStr": null } ] }, { "name": "トリガーハッピー", "rangeId": null, "description": "攻撃範囲内の味方オペレーター<@ba.vup>1名の攻撃速度を即座に<@ba.vup>{steal}<$ba.steal>奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの<@ba.vup>{shield_max_hp_ratio:0%}の<$ba.barrier>バリアを付与する(<$ba.barrier>バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を<$ba.steal>奪取できた場合追加で弾薬を5発獲得する", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_angel2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.1, "valueStr": null }, { "key": "attack@trigger_time", "value": 35.0, "valueStr": null }, { "key": "addtional_ammo_each", "value": 5.0, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null }, { "key": "recover_each_cnt", "value": 5.0, "valueStr": null }, { "key": "shield_max_hp_ratio", "value": 1.5, "valueStr": null }, { "key": "shield_max_duration", "value": 30.0, "valueStr": null }, { "key": "steal", "value": 70.0, "valueStr": null }, { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "steal_max", "value": 999.0, "valueStr": null } ] }, { "name": "トリガーハッピー", "rangeId": null, "description": "攻撃範囲内の味方オペレーター<@ba.vup>1名の攻撃速度を即座に<@ba.vup>{steal}<$ba.steal>奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの<@ba.vup>{shield_max_hp_ratio:0%}の<$ba.barrier>バリアを付与する(<$ba.barrier>バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を<$ba.steal>奪取できた場合追加で弾薬を5発獲得する", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_angel2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.2, "valueStr": null }, { "key": "attack@trigger_time", "value": 35.0, "valueStr": null }, { "key": "addtional_ammo_each", "value": 5.0, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null }, { "key": "recover_each_cnt", "value": 5.0, "valueStr": null }, { "key": "shield_max_hp_ratio", "value": 1.5, "valueStr": null }, { "key": "shield_max_duration", "value": 30.0, "valueStr": null }, { "key": "steal", "value": 70.0, "valueStr": null }, { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "steal_max", "value": 999.0, "valueStr": null } ] }, { "name": "トリガーハッピー", "rangeId": null, "description": "攻撃範囲内の味方オペレーター<@ba.vup>1名の攻撃速度を即座に<@ba.vup>{steal}<$ba.steal>奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの<@ba.vup>{shield_max_hp_ratio:0%}の<$ba.barrier>バリアを付与する(<$ba.barrier>バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を<$ba.steal>奪取できた場合追加で弾薬を5発獲得する", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_angel2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 35.0, "valueStr": null }, { "key": "addtional_ammo_each", "value": 5.0, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null }, { "key": "recover_each_cnt", "value": 5.0, "valueStr": null }, { "key": "shield_max_hp_ratio", "value": 1.8, "valueStr": null }, { "key": "shield_max_duration", "value": 30.0, "valueStr": null }, { "key": "steal", "value": 70.0, "valueStr": null }, { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "steal_max", "value": 999.0, "valueStr": null } ] }, { "name": "トリガーハッピー", "rangeId": null, "description": "攻撃範囲内の味方オペレーター<@ba.vup>1名の攻撃速度を即座に<@ba.vup>{steal}<$ba.steal>奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの<@ba.vup>{shield_max_hp_ratio:0%}の<$ba.barrier>バリアを付与する(<$ba.barrier>バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を<$ba.steal>奪取できた場合追加で弾薬を5発獲得する", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_angel2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.4, "valueStr": null }, { "key": "attack@trigger_time", "value": 35.0, "valueStr": null }, { "key": "addtional_ammo_each", "value": 5.0, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null }, { "key": "recover_each_cnt", "value": 5.0, "valueStr": null }, { "key": "shield_max_hp_ratio", "value": 1.8, "valueStr": null }, { "key": "shield_max_duration", "value": 30.0, "valueStr": null }, { "key": "steal", "value": 70.0, "valueStr": null }, { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "steal_max", "value": 999.0, "valueStr": null } ] }, { "name": "トリガーハッピー", "rangeId": null, "description": "攻撃範囲内の味方オペレーター<@ba.vup>1名の攻撃速度を即座に<@ba.vup>{steal}<$ba.steal>奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの<@ba.vup>{shield_max_hp_ratio:0%}の<$ba.barrier>バリアを付与する(<$ba.barrier>バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を<$ba.steal>奪取できた場合追加で弾薬を5発獲得する", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_angel2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 35.0, "valueStr": null }, { "key": "addtional_ammo_each", "value": 5.0, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null }, { "key": "recover_each_cnt", "value": 5.0, "valueStr": null }, { "key": "shield_max_hp_ratio", "value": 1.8, "valueStr": null }, { "key": "shield_max_duration", "value": 30.0, "valueStr": null }, { "key": "steal", "value": 70.0, "valueStr": null }, { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "steal_max", "value": 999.0, "valueStr": null } ] }, { "name": "トリガーハッピー", "rangeId": null, "description": "攻撃範囲内の味方オペレーター<@ba.vup>1名の攻撃速度を即座に<@ba.vup>{steal}<$ba.steal>奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの<@ba.vup>{shield_max_hp_ratio:0%}の<$ba.barrier>バリアを付与する(<$ba.barrier>バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を<$ba.steal>奪取できた場合追加で弾薬を5発獲得する", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_angel2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.7, "valueStr": null }, { "key": "attack@trigger_time", "value": 35.0, "valueStr": null }, { "key": "addtional_ammo_each", "value": 5.0, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null }, { "key": "recover_each_cnt", "value": 5.0, "valueStr": null }, { "key": "shield_max_hp_ratio", "value": 2.0, "valueStr": null }, { "key": "shield_max_duration", "value": 30.0, "valueStr": null }, { "key": "steal", "value": 70.0, "valueStr": null }, { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "steal_max", "value": 999.0, "valueStr": null } ] }, { "name": "トリガーハッピー", "rangeId": null, "description": "攻撃範囲内の味方オペレーター<@ba.vup>1名の攻撃速度を即座に<@ba.vup>{steal}<$ba.steal>奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの<@ba.vup>{shield_max_hp_ratio:0%}の<$ba.barrier>バリアを付与する(<$ba.barrier>バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を<$ba.steal>奪取できた場合追加で弾薬を5発獲得する", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_angel2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.8, "valueStr": null }, { "key": "attack@trigger_time", "value": 35.0, "valueStr": null }, { "key": "addtional_ammo_each", "value": 5.0, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null }, { "key": "recover_each_cnt", "value": 5.0, "valueStr": null }, { "key": "shield_max_hp_ratio", "value": 2.2, "valueStr": null }, { "key": "shield_max_duration", "value": 30.0, "valueStr": null }, { "key": "steal", "value": 70.0, "valueStr": null }, { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "steal_max", "value": 999.0, "valueStr": null } ] }, { "name": "トリガーハッピー", "rangeId": null, "description": "攻撃範囲内の味方オペレーター<@ba.vup>1名の攻撃速度を即座に<@ba.vup>{steal}<$ba.steal>奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの<@ba.vup>{shield_max_hp_ratio:0%}の<$ba.barrier>バリアを付与する(<$ba.barrier>バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を<$ba.steal>奪取できた場合追加で弾薬を5発獲得する", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_angel2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.9, "valueStr": null }, { "key": "attack@trigger_time", "value": 35.0, "valueStr": null }, { "key": "addtional_ammo_each", "value": 5.0, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null }, { "key": "recover_each_cnt", "value": 5.0, "valueStr": null }, { "key": "shield_max_hp_ratio", "value": 2.3, "valueStr": null }, { "key": "shield_max_duration", "value": 30.0, "valueStr": null }, { "key": "steal", "value": 70.0, "valueStr": null }, { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "steal_max", "value": 999.0, "valueStr": null } ] }, { "name": "トリガーハッピー", "rangeId": null, "description": "攻撃範囲内の味方オペレーター<@ba.vup>1名の攻撃速度を即座に<@ba.vup>{steal}<$ba.steal>奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの<@ba.vup>{shield_max_hp_ratio:0%}の<$ba.barrier>バリアを付与する(<$ba.barrier>バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を<$ba.steal>奪取できた場合追加で弾薬を5発獲得する", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_angel2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 3.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 35.0, "valueStr": null }, { "key": "addtional_ammo_each", "value": 5.0, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null }, { "key": "recover_each_cnt", "value": 5.0, "valueStr": null }, { "key": "shield_max_hp_ratio", "value": 2.5, "valueStr": null }, { "key": "shield_max_duration", "value": 30.0, "valueStr": null }, { "key": "steal", "value": 70.0, "valueStr": null }, { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "steal_max", "value": 999.0, "valueStr": null } ] } ] }, "skchr_angel2_3": { "skillId": "skchr_angel2_3", "iconId": null, "hidden": false, "levels": [ { "name": "絶対に、確実に!", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>5回連続攻撃になる。「配達先座標」が配置されている場合、その場所に攻撃力の<@ba.vup>{attack@cannon_atk_scale:0%}の物理範囲ダメージを与え、再配置時間が最も長い近距離オペレーター1名をその場所に配置し、当該オペレーターのSPを<@ba.vup>{attack@sp}回復する\n<@ba.rem>配置後「配達先座標」を獲得。攻撃するたびに弾薬が5発消費され、合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_angel2_3", "duration": -1.0, "blackboard": [ { "key": "attack@cannon_atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 50.0, "valueStr": null }, { "key": "max_deploy_character", "value": 99.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@sp", "value": 6.0, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null } ] }, { "name": "絶対に、確実に!", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>5回連続攻撃になる。「配達先座標」が配置されている場合、その場所に攻撃力の<@ba.vup>{attack@cannon_atk_scale:0%}の物理範囲ダメージを与え、再配置時間が最も長い近距離オペレーター1名をその場所に配置し、当該オペレーターのSPを<@ba.vup>{attack@sp}回復する\n<@ba.rem>配置後「配達先座標」を獲得。攻撃するたびに弾薬が5発消費され、合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_angel2_3", "duration": -1.0, "blackboard": [ { "key": "attack@cannon_atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 50.0, "valueStr": null }, { "key": "max_deploy_character", "value": 99.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.05, "valueStr": null }, { "key": "attack@sp", "value": 6.0, "valueStr": null }, { "key": "atk", "value": 0.12, "valueStr": null } ] }, { "name": "絶対に、確実に!", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>5回連続攻撃になる。「配達先座標」が配置されている場合、その場所に攻撃力の<@ba.vup>{attack@cannon_atk_scale:0%}の物理範囲ダメージを与え、再配置時間が最も長い近距離オペレーター1名をその場所に配置し、当該オペレーターのSPを<@ba.vup>{attack@sp}回復する\n<@ba.rem>配置後「配達先座標」を獲得。攻撃するたびに弾薬が5発消費され、合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_angel2_3", "duration": -1.0, "blackboard": [ { "key": "attack@cannon_atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 50.0, "valueStr": null }, { "key": "max_deploy_character", "value": 99.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.1, "valueStr": null }, { "key": "attack@sp", "value": 6.0, "valueStr": null }, { "key": "atk", "value": 0.13, "valueStr": null } ] }, { "name": "絶対に、確実に!", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>5回連続攻撃になる。「配達先座標」が配置されている場合、その場所に攻撃力の<@ba.vup>{attack@cannon_atk_scale:0%}の物理範囲ダメージを与え、再配置時間が最も長い近距離オペレーター1名をその場所に配置し、当該オペレーターのSPを<@ba.vup>{attack@sp}回復する\n<@ba.rem>配置後「配達先座標」を獲得。攻撃するたびに弾薬が5発消費され、合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_angel2_3", "duration": -1.0, "blackboard": [ { "key": "attack@cannon_atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 50.0, "valueStr": null }, { "key": "max_deploy_character", "value": 99.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.15, "valueStr": null }, { "key": "attack@sp", "value": 6.0, "valueStr": null }, { "key": "atk", "value": 0.15, "valueStr": null } ] }, { "name": "絶対に、確実に!", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>5回連続攻撃になる。「配達先座標」が配置されている場合、その場所に攻撃力の<@ba.vup>{attack@cannon_atk_scale:0%}の物理範囲ダメージを与え、再配置時間が最も長い近距離オペレーター1名をその場所に配置し、当該オペレーターのSPを<@ba.vup>{attack@sp}回復する\n<@ba.rem>配置後「配達先座標」を獲得。攻撃するたびに弾薬が5発消費され、合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_angel2_3", "duration": -1.0, "blackboard": [ { "key": "attack@cannon_atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 50.0, "valueStr": null }, { "key": "max_deploy_character", "value": 99.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.2, "valueStr": null }, { "key": "attack@sp", "value": 6.0, "valueStr": null }, { "key": "atk", "value": 0.16, "valueStr": null } ] }, { "name": "絶対に、確実に!", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>5回連続攻撃になる。「配達先座標」が配置されている場合、その場所に攻撃力の<@ba.vup>{attack@cannon_atk_scale:0%}の物理範囲ダメージを与え、再配置時間が最も長い近距離オペレーター1名をその場所に配置し、当該オペレーターのSPを<@ba.vup>{attack@sp}回復する\n<@ba.rem>配置後「配達先座標」を獲得。攻撃するたびに弾薬が5発消費され、合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_angel2_3", "duration": -1.0, "blackboard": [ { "key": "attack@cannon_atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 50.0, "valueStr": null }, { "key": "max_deploy_character", "value": 99.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.25, "valueStr": null }, { "key": "attack@sp", "value": 6.0, "valueStr": null }, { "key": "atk", "value": 0.18, "valueStr": null } ] }, { "name": "絶対に、確実に!", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>5回連続攻撃になる。「配達先座標」が配置されている場合、その場所に攻撃力の<@ba.vup>{attack@cannon_atk_scale:0%}の物理範囲ダメージを与え、再配置時間が最も長い近距離オペレーター1名をその場所に配置し、当該オペレーターのSPを<@ba.vup>{attack@sp}回復する\n<@ba.rem>配置後「配達先座標」を獲得。攻撃するたびに弾薬が5発消費され、合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_angel2_3", "duration": -1.0, "blackboard": [ { "key": "attack@cannon_atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 50.0, "valueStr": null }, { "key": "max_deploy_character", "value": 99.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.35, "valueStr": null }, { "key": "attack@sp", "value": 6.0, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null } ] }, { "name": "絶対に、確実に!", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>5回連続攻撃になる。「配達先座標」が配置されている場合、その場所に攻撃力の<@ba.vup>{attack@cannon_atk_scale:0%}の物理範囲ダメージを与え、再配置時間が最も長い近距離オペレーター1名をその場所に配置し、当該オペレーターのSPを<@ba.vup>{attack@sp}回復する\n<@ba.rem>配置後「配達先座標」を獲得。攻撃するたびに弾薬が5発消費され、合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 27, "increment": 1.0 }, "prefabId": "skchr_angel2_3", "duration": -1.0, "blackboard": [ { "key": "attack@cannon_atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 50.0, "valueStr": null }, { "key": "max_deploy_character", "value": 99.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "attack@sp", "value": 6.0, "valueStr": null }, { "key": "atk", "value": 0.22, "valueStr": null } ] }, { "name": "絶対に、確実に!", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>5回連続攻撃になる。「配達先座標」が配置されている場合、その場所に攻撃力の<@ba.vup>{attack@cannon_atk_scale:0%}の物理範囲ダメージを与え、再配置時間が最も長い近距離オペレーター1名をその場所に配置し、当該オペレーターのSPを<@ba.vup>{attack@sp}回復する\n<@ba.rem>配置後「配達先座標」を獲得。攻撃するたびに弾薬が5発消費され、合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_angel2_3", "duration": -1.0, "blackboard": [ { "key": "attack@cannon_atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 50.0, "valueStr": null }, { "key": "max_deploy_character", "value": 99.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.55, "valueStr": null }, { "key": "attack@sp", "value": 6.0, "valueStr": null }, { "key": "atk", "value": 0.25, "valueStr": null } ] }, { "name": "絶対に、確実に!", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}での<@ba.vup>5回連続攻撃になる。「配達先座標」が配置されている場合、その場所に攻撃力の<@ba.vup>{attack@cannon_atk_scale:0%}の物理範囲ダメージを与え、再配置時間が最も長い近距離オペレーター1名をその場所に配置し、当該オペレーターのSPを<@ba.vup>{attack@sp}回復する\n<@ba.rem>配置後「配達先座標」を獲得。攻撃するたびに弾薬が5発消費され、合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_angel2_3", "duration": -1.0, "blackboard": [ { "key": "attack@cannon_atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 50.0, "valueStr": null }, { "key": "max_deploy_character", "value": 99.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "attack@sp", "value": 6.0, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null } ] } ] }, "sktok_angel2_target_1": { "skillId": "sktok_angel2_target_1", "iconId": null, "hidden": false, "levels": [ { "name": "スカイスイーパー", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_1", "duration": -1.0, "blackboard": {} }, { "name": "スカイスイーパー", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_1", "duration": -1.0, "blackboard": {} }, { "name": "スカイスイーパー", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_1", "duration": -1.0, "blackboard": {} }, { "name": "スカイスイーパー", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_1", "duration": -1.0, "blackboard": {} }, { "name": "スカイスイーパー", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_1", "duration": -1.0, "blackboard": {} }, { "name": "スカイスイーパー", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_1", "duration": -1.0, "blackboard": {} }, { "name": "スカイスイーパー", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_1", "duration": -1.0, "blackboard": {} }, { "name": "スカイスイーパー", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_1", "duration": -1.0, "blackboard": {} }, { "name": "スカイスイーパー", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_1", "duration": -1.0, "blackboard": {} }, { "name": "スカイスイーパー", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_1", "duration": -1.0, "blackboard": {} } ] }, "sktok_angel2_target_2": { "skillId": "sktok_angel2_target_2", "iconId": null, "hidden": false, "levels": [ { "name": "トリガーハッピー", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_2", "duration": -1.0, "blackboard": {} }, { "name": "トリガーハッピー", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_2", "duration": -1.0, "blackboard": {} }, { "name": "トリガーハッピー", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_2", "duration": -1.0, "blackboard": {} }, { "name": "トリガーハッピー", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_2", "duration": -1.0, "blackboard": {} }, { "name": "トリガーハッピー", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_2", "duration": -1.0, "blackboard": {} }, { "name": "トリガーハッピー", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_2", "duration": -1.0, "blackboard": {} }, { "name": "トリガーハッピー", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_2", "duration": -1.0, "blackboard": {} }, { "name": "トリガーハッピー", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_2", "duration": -1.0, "blackboard": {} }, { "name": "トリガーハッピー", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_2", "duration": -1.0, "blackboard": {} }, { "name": "トリガーハッピー", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_2", "duration": -1.0, "blackboard": {} } ] }, "sktok_angel2_target_3": { "skillId": "sktok_angel2_target_3", "iconId": null, "hidden": false, "levels": [ { "name": "絶対に、確実に!", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_3", "duration": -1.0, "blackboard": {} }, { "name": "絶対に、確実に!", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_3", "duration": -1.0, "blackboard": {} }, { "name": "絶対に、確実に!", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_3", "duration": -1.0, "blackboard": {} }, { "name": "絶対に、確実に!", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_3", "duration": -1.0, "blackboard": {} }, { "name": "絶対に、確実に!", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_3", "duration": -1.0, "blackboard": {} }, { "name": "絶対に、確実に!", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_3", "duration": -1.0, "blackboard": {} }, { "name": "絶対に、確実に!", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_3", "duration": -1.0, "blackboard": {} }, { "name": "絶対に、確実に!", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_3", "duration": -1.0, "blackboard": {} }, { "name": "絶対に、確実に!", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_3", "duration": -1.0, "blackboard": {} }, { "name": "絶対に、確実に!", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_angel2_target_3", "duration": -1.0, "blackboard": {} } ] }, "skchr_glady_1": { "skillId": "skchr_glady_1", "iconId": null, "hidden": false, "levels": [ { "name": "渇水の大洋裂断", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>普通の力で引き寄せ、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_glady_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "渇水の大洋裂断", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>普通の力で引き寄せ、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_glady_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "渇水の大洋裂断", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>普通の力で引き寄せ、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_glady_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "渇水の大洋裂断", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>相当の力で引き寄せ、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_glady_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null } ] }, { "name": "渇水の大洋裂断", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>相当の力で引き寄せ、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_glady_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null } ] }, { "name": "渇水の大洋裂断", "rangeId": null, "description": "次の通常攻撃時、敵を<@ba.vup>相当の力で引き寄せ、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える\n<@ba.rem>{cnt}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_glady_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": 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"通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+{atk:0%}、第一素質の効果対象が<@ba.vup>1体追加され、効果対象を<@ba.vup>{attack@unmovable}秒間<$ba.root>バインドする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_mizuki_2", "duration": 19.0, "blackboard": [ { "key": "base_attack_time", "value": -1.2, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack@unmovable", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 1.0, "valueStr": null } ] }, { "name": "ジレンマ", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+{atk:0%}、第一素質の効果対象が<@ba.vup>1体追加され、効果対象を<@ba.vup>{attack@unmovable}秒間<$ba.root>バインドする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_mizuki_2", "duration": 19.0, "blackboard": [ { "key": "base_attack_time", "value": -1.2, "valueStr": null }, { "key": "atk", "value": 0.23, "valueStr": null }, { "key": "attack@unmovable", "value": 1.1, "valueStr": null }, { "key": "attack@max_target", "value": 1.0, "valueStr": null } ] }, { "name": "ジレンマ", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+{atk:0%}、第一素質の効果対象が<@ba.vup>1体追加され、効果対象を<@ba.vup>{attack@unmovable}秒間<$ba.root>バインドする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mizuki_2", "duration": 19.0, "blackboard": [ { "key": "base_attack_time", "value": -1.2, "valueStr": null }, { "key": "atk", "value": 0.26, "valueStr": null }, { "key": "attack@unmovable", "value": 1.2, "valueStr": null }, { "key": "attack@max_target", "value": 1.0, "valueStr": null } ] }, { "name": "ジレンマ", "rangeId": null, "description": "通常攻撃の間隔を<@ba.vup>かなり短縮し、攻撃力<@ba.vup>+{atk:0%}、第一素質の効果対象が<@ba.vup>1体追加され、効果対象を<@ba.vup>{attack@unmovable}秒間<$ba.root>バインドする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mizuki_2", "duration": 21.0, "blackboard": [ { "key": "base_attack_time", "value": -1.5, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@unmovable", "value": 1.3, "valueStr": null }, { "key": "attack@max_target", "value": 1.0, "valueStr": null } ] } ] }, "skchr_mizuki_3": { "skillId": "skchr_mizuki_3", "iconId": null, "hidden": false, "levels": [ { "name": "鏡花水月", "rangeId": "y-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、第一素質の効果対象が<@ba.vup>2体追加され、効果対象を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n攻撃時、攻撃対象が2体以下なら自身のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_mizuki_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "attack@stun", "value": 0.5, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.15, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "鏡花水月", "rangeId": "y-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、第一素質の効果対象が<@ba.vup>2体追加され、効果対象を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n攻撃時、攻撃対象が2体以下なら自身のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_mizuki_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@stun", "value": 0.5, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.15, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "鏡花水月", "rangeId": "y-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、第一素質の効果対象が<@ba.vup>2体追加され、効果対象を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n攻撃時、攻撃対象が2体以下なら自身のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_mizuki_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.85, "valueStr": null }, { "key": "attack@stun", "value": 0.5, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.15, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "鏡花水月", "rangeId": "y-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、第一素質の効果対象が<@ba.vup>2体追加され、効果対象を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n攻撃時、攻撃対象が2体以下なら自身のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 75, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_mizuki_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack@stun", "value": 0.7, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.15, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "鏡花水月", "rangeId": "y-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、第一素質の効果対象が<@ba.vup>2体追加され、効果対象を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n攻撃時、攻撃対象が2体以下なら自身のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 75, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_mizuki_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.95, "valueStr": null }, { "key": "attack@stun", "value": 0.7, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.15, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "鏡花水月", "rangeId": "y-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、第一素質の効果対象が<@ba.vup>2体追加され、効果対象を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n攻撃時、攻撃対象が2体以下なら自身のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 75, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_mizuki_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@stun", "value": 0.7, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.15, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "鏡花水月", "rangeId": "y-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、第一素質の効果対象が<@ba.vup>2体追加され、効果対象を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n攻撃時、攻撃対象が2体以下なら自身のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_mizuki_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.05, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.15, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "鏡花水月", "rangeId": "y-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、第一素質の効果対象が<@ba.vup>2体追加され、効果対象を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n攻撃時、攻撃対象が2体以下なら自身のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_mizuki_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.15, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "鏡花水月", "rangeId": "y-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、第一素質の効果対象が<@ba.vup>2体追加され、効果対象を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n攻撃時、攻撃対象が2体以下なら自身のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_mizuki_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.35, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.12, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "鏡花水月", "rangeId": "y-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、第一素質の効果対象が<@ba.vup>2体追加され、効果対象を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる\n攻撃時、攻撃対象が2体以下なら自身のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_mizuki_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.12, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] } ] }, "skchr_ghost2_1": { "skillId": "skchr_ghost2_1", "iconId": null, "hidden": false, "levels": [ { "name": "生存の技巧", "rangeId": "x-4", "description": "発動後、範囲内のHP割合が最も低い他の味方オペレーターとHP割合を交換し、自身の攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_ghost2_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null } ] }, { "name": "生存の技巧", "rangeId": "x-4", "description": "発動後、範囲内のHP割合が最も低い他の味方オペレーターとHP割合を交換し、自身の攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_ghost2_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null } ] }, { "name": "生存の技巧", "rangeId": "x-4", "description": "発動後、範囲内のHP割合が最も低い他の味方オペレーターとHP割合を交換し、自身の攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_ghost2_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null } ] }, { "name": "生存の技巧", "rangeId": "x-4", "description": "発動後、範囲内のHP割合が最も低い他の味方オペレーターとHP割合を交換し、自身の攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ghost2_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null } ] }, { "name": "生存の技巧", "rangeId": "x-4", "description": "発動後、範囲内のHP割合が最も低い他の味方オペレーターとHP割合を交換し、自身の攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ghost2_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null } ] }, { "name": "生存の技巧", "rangeId": "x-4", "description": "発動後、範囲内のHP割合が最も低い他の味方オペレーターとHP割合を交換し、自身の攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ghost2_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null } ] }, { "name": "生存の技巧", "rangeId": "x-4", "description": "発動後、範囲内のHP割合が最も低い他の味方オペレーターとHP割合を交換し、自身の攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ghost2_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null } ] }, { "name": "生存の技巧", "rangeId": "x-4", "description": "発動後、範囲内のHP割合が最も低い他の味方オペレーターとHP割合を交換し、自身の攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ghost2_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null } ] }, { "name": "生存の技巧", "rangeId": "x-4", "description": "発動後、範囲内のHP割合が最も低い他の味方オペレーターとHP割合を交換し、自身の攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ghost2_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null } ] }, { "name": "生存の技巧", "rangeId": "x-4", "description": "発動後、範囲内のHP割合が最も低い他の味方オペレーターとHP割合を交換し、自身の攻撃力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_ghost2_1", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.5, "valueStr": null } ] } ] }, "skchr_ghost2_2": { "skillId": "skchr_ghost2_2", "iconId": null, "hidden": false, "levels": [ { "name": "生への渇望", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>効果時間終了後<身替り>と入れ替わる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ghost2_2", "duration": 13.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null } ] }, { "name": "生への渇望", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>効果時間終了後<身替り>と入れ替わる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ghost2_2", "duration": 13.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 14.0, "valueStr": null } ] }, { "name": "生への渇望", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>効果時間終了後<身替り>と入れ替わる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ghost2_2", "duration": 13.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack_speed", "value": 18.0, "valueStr": null } ] }, { "name": "生への渇望", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>効果時間終了後<身替り>と入れ替わる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ghost2_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack_speed", "value": 22.0, "valueStr": null } ] }, { "name": "生への渇望", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>効果時間終了後<身替り>と入れ替わる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ghost2_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack_speed", "value": 26.0, "valueStr": null } ] }, { "name": "生への渇望", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>効果時間終了後<身替り>と入れ替わる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ghost2_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null } ] }, { "name": "生への渇望", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>効果時間終了後<身替り>と入れ替わる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_ghost2_2", "duration": 17.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack_speed", "value": 34.0, "valueStr": null } ] }, { "name": "生への渇望", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>効果時間終了後<身替り>と入れ替わる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_ghost2_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "attack_speed", "value": 38.0, "valueStr": null } ] }, { "name": "生への渇望", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>効果時間終了後<身替り>と入れ替わる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_ghost2_2", "duration": 19.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "attack_speed", "value": 44.0, "valueStr": null } ] }, { "name": "生への渇望", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>効果時間終了後<身替り>と入れ替わる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_ghost2_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null } ] } ] }, "skchr_ghost2_3": { "skillId": "skchr_ghost2_3", "iconId": null, "hidden": false, "levels": [ { "name": "生からの重圧", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長し、ブロック中の敵全員を同時に攻撃、攻撃力<@ba.vup>+{atk:0%}、最大HP<@ba.vup>+{max_hp:0%}、HP割合が自身と同等以上の敵を攻撃する時追加で攻撃力の<@ba.vup>{attack@atk_scale_ex:0%}の物理ダメージを与える。HP割合が自身よりも低い敵を攻撃するたびHPが<@ba.vdown>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ghost2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "max_hp", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_ex", "value": 0.4, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.03, "valueStr": null } ] }, { "name": "生からの重圧", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長し、ブロック中の敵全員を同時に攻撃、攻撃力<@ba.vup>+{atk:0%}、最大HP<@ba.vup>+{max_hp:0%}、HP割合が自身と同等以上の敵を攻撃する時追加で攻撃力の<@ba.vup>{attack@atk_scale_ex:0%}の物理ダメージを与える。HP割合が自身よりも低い敵を攻撃するたびHPが<@ba.vdown>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ghost2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "max_hp", "value": 1.1, "valueStr": null }, { "key": "attack@atk_scale_ex", "value": 0.4, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.03, "valueStr": null } ] }, { "name": "生からの重圧", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長し、ブロック中の敵全員を同時に攻撃、攻撃力<@ba.vup>+{atk:0%}、最大HP<@ba.vup>+{max_hp:0%}、HP割合が自身と同等以上の敵を攻撃する時追加で攻撃力の<@ba.vup>{attack@atk_scale_ex:0%}の物理ダメージを与える。HP割合が自身よりも低い敵を攻撃するたびHPが<@ba.vdown>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ghost2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "max_hp", "value": 1.2, "valueStr": null }, { "key": "attack@atk_scale_ex", "value": 0.4, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.03, "valueStr": null } ] }, { "name": "生からの重圧", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長し、ブロック中の敵全員を同時に攻撃、攻撃力<@ba.vup>+{atk:0%}、最大HP<@ba.vup>+{max_hp:0%}、HP割合が自身と同等以上の敵を攻撃する時追加で攻撃力の<@ba.vup>{attack@atk_scale_ex:0%}の物理ダメージを与える。HP割合が自身よりも低い敵を攻撃するたびHPが<@ba.vdown>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ghost2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.7, "valueStr": null }, { "key": "max_hp", "value": 1.3, "valueStr": null }, { "key": "attack@atk_scale_ex", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.03, "valueStr": null } ] }, { "name": "生からの重圧", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長し、ブロック中の敵全員を同時に攻撃、攻撃力<@ba.vup>+{atk:0%}、最大HP<@ba.vup>+{max_hp:0%}、HP割合が自身と同等以上の敵を攻撃する時追加で攻撃力の<@ba.vup>{attack@atk_scale_ex:0%}の物理ダメージを与える。HP割合が自身よりも低い敵を攻撃するたびHPが<@ba.vdown>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ghost2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.8, "valueStr": null }, { "key": "max_hp", "value": 1.4, "valueStr": null }, { "key": "attack@atk_scale_ex", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.03, "valueStr": null } ] }, { "name": "生からの重圧", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長し、ブロック中の敵全員を同時に攻撃、攻撃力<@ba.vup>+{atk:0%}、最大HP<@ba.vup>+{max_hp:0%}、HP割合が自身と同等以上の敵を攻撃する時追加で攻撃力の<@ba.vup>{attack@atk_scale_ex:0%}の物理ダメージを与える。HP割合が自身よりも低い敵を攻撃するたびHPが<@ba.vdown>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ghost2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.9, "valueStr": null }, { "key": "max_hp", "value": 1.5, "valueStr": null }, { "key": "attack@atk_scale_ex", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.03, "valueStr": null } ] }, { "name": "生からの重圧", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長し、ブロック中の敵全員を同時に攻撃、攻撃力<@ba.vup>+{atk:0%}、最大HP<@ba.vup>+{max_hp:0%}、HP割合が自身と同等以上の敵を攻撃する時追加で攻撃力の<@ba.vup>{attack@atk_scale_ex:0%}の物理ダメージを与える。HP割合が自身よりも低い敵を攻撃するたびHPが<@ba.vdown>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ghost2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 2.0, "valueStr": null }, { "key": "max_hp", "value": 1.6, "valueStr": null }, { "key": "attack@atk_scale_ex", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.03, "valueStr": null } ] }, { "name": "生からの重圧", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長し、ブロック中の敵全員を同時に攻撃、攻撃力<@ba.vup>+{atk:0%}、最大HP<@ba.vup>+{max_hp:0%}、HP割合が自身と同等以上の敵を攻撃する時追加で攻撃力の<@ba.vup>{attack@atk_scale_ex:0%}の物理ダメージを与える。HP割合が自身よりも低い敵を攻撃するたびHPが<@ba.vdown>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_ghost2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 2.2, "valueStr": null }, { "key": "max_hp", "value": 1.7, "valueStr": null }, { "key": "attack@atk_scale_ex", "value": 0.7, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.03, "valueStr": null } ] }, { "name": "生からの重圧", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長し、ブロック中の敵全員を同時に攻撃、攻撃力<@ba.vup>+{atk:0%}、最大HP<@ba.vup>+{max_hp:0%}、HP割合が自身と同等以上の敵を攻撃する時追加で攻撃力の<@ba.vup>{attack@atk_scale_ex:0%}の物理ダメージを与える。HP割合が自身よりも低い敵を攻撃するたびHPが<@ba.vdown>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_ghost2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 2.4, "valueStr": null }, { "key": "max_hp", "value": 1.85, "valueStr": null }, { "key": "attack@atk_scale_ex", "value": 0.7, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.03, "valueStr": null } ] }, { "name": "生からの重圧", "rangeId": null, "description": "攻撃間隔を<@ba.vdown>延長し、ブロック中の敵全員を同時に攻撃、攻撃力<@ba.vup>+{atk:0%}、最大HP<@ba.vup>+{max_hp:0%}、HP割合が自身と同等以上の敵を攻撃する時追加で攻撃力の<@ba.vup>{attack@atk_scale_ex:0%}の物理ダメージを与える。HP割合が自身よりも低い敵を攻撃するたびHPが<@ba.vdown>{attack@hp_ratio:0%}減少", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_ghost2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 2.6, "valueStr": null }, { "key": "max_hp", "value": 2.0, "valueStr": null }, { "key": "attack@atk_scale_ex", "value": 0.7, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.03, "valueStr": null } ] } ] }, "skchr_doroth_1": { "skillId": "skchr_doroth_1", "iconId": null, "hidden": false, "levels": [ { "name": "脅威排除", "rangeId": null, "description": "パッシブ:罠発動時、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、その対象を<@ba.vup>{duration}秒間防御力<@ba.vup>-{-def:0%}にする\nアクティブ:罠を1個獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_doroth_1", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 3.0, "valueStr": null }, { "key": "def", "value": -0.25, "valueStr": null }, { "key": "duration", "value": 5.0, "valueStr": null } ] }, { "name": "脅威排除", "rangeId": null, "description": "パッシブ:罠発動時、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、その対象を<@ba.vup>{duration}秒間防御力<@ba.vup>-{-def:0%}にする\nアクティブ:罠を1個獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_doroth_1", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 3.1, "valueStr": null }, { "key": "def", "value": -0.25, "valueStr": null }, { "key": "duration", "value": 5.0, "valueStr": null } ] }, { "name": "脅威排除", "rangeId": null, "description": "パッシブ:罠発動時、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、その対象を<@ba.vup>{duration}秒間防御力<@ba.vup>-{-def:0%}にする\nアクティブ:罠を1個獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_doroth_1", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 3.2, "valueStr": null }, { "key": "def", "value": -0.25, "valueStr": null }, { "key": "duration", "value": 5.0, "valueStr": null } ] }, { "name": "脅威排除", "rangeId": null, "description": "パッシブ:罠発動時、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、その対象を<@ba.vup>{duration}秒間防御力<@ba.vup>-{-def:0%}にする\nアクティブ:罠を1個獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_doroth_1", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 3.3, "valueStr": null }, { "key": "def", "value": -0.25, "valueStr": null }, { "key": "duration", "value": 5.0, "valueStr": null } ] }, { "name": "脅威排除", "rangeId": null, "description": "パッシブ:罠発動時、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、その対象を<@ba.vup>{duration}秒間防御力<@ba.vup>-{-def:0%}にする\nアクティブ:罠を1個獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_doroth_1", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 3.5, "valueStr": null }, { "key": "def", "value": -0.25, "valueStr": null }, { "key": "duration", "value": 5.0, "valueStr": null } ] }, { "name": "脅威排除", "rangeId": null, "description": "パッシブ:罠発動時、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、その対象を<@ba.vup>{duration}秒間防御力<@ba.vup>-{-def:0%}にする\nアクティブ:罠を1個獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_doroth_1", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 3.6, "valueStr": null }, { "key": "def", "value": -0.25, "valueStr": null }, { "key": "duration", "value": 5.0, "valueStr": null } ] }, { "name": "脅威排除", "rangeId": null, "description": "パッシブ:罠発動時、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、その対象を<@ba.vup>{duration}秒間防御力<@ba.vup>-{-def:0%}にする\nアクティブ:罠を1個獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_doroth_1", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 3.7, "valueStr": null }, { "key": "def", "value": -0.3, "valueStr": null }, { "key": "duration", "value": 5.0, "valueStr": null } ] }, { "name": "脅威排除", "rangeId": null, "description": "パッシブ:罠発動時、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、その対象を<@ba.vup>{duration}秒間防御力<@ba.vup>-{-def:0%}にする\nアクティブ:罠を1個獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_doroth_1", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 3.9, "valueStr": null }, { "key": "def", "value": -0.32, "valueStr": null }, { "key": "duration", "value": 5.0, "valueStr": null } ] }, { "name": "脅威排除", "rangeId": null, "description": "パッシブ:罠発動時、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、その対象を<@ba.vup>{duration}秒間防御力<@ba.vup>-{-def:0%}にする\nアクティブ:罠を1個獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_doroth_1", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 4.2, "valueStr": null }, { "key": "def", "value": -0.33, "valueStr": null }, { "key": "duration", "value": 5.0, "valueStr": null } ] }, { "name": "脅威排除", "rangeId": null, "description": "パッシブ:罠発動時、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、その対象を<@ba.vup>{duration}秒間防御力<@ba.vup>-{-def:0%}にする\nアクティブ:罠を1個獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_doroth_1", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 4.5, "valueStr": null }, { "key": "def", "value": -0.35, "valueStr": null }, { "key": "duration", "value": 5.0, "valueStr": null } ] } ] }, "sktok_doroth_1": { "skillId": "sktok_doroth_1", "iconId": null, "hidden": false, "levels": [ { "name": "脅威排除", "rangeId": null, "description": "発動時、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{duration}秒間防御力<@ba.vup>-{-def:0%}にする", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": 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"skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_doroth_1", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 3.2, "valueStr": null }, { "key": "def", "value": -0.25, "valueStr": null }, { "key": "duration", "value": 5.0, "valueStr": null } ] }, { "name": "脅威排除", "rangeId": null, "description": "発動時、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{duration}秒間防御力<@ba.vup>-{-def:0%}にする", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_doroth_1", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 3.3, "valueStr": null }, { "key": "def", "value": -0.25, "valueStr": null }, { "key": "duration", "value": 5.0, 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"発動時、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{duration}秒間防御力<@ba.vup>-{-def:0%}にする", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_doroth_1", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 4.5, "valueStr": null }, { "key": "def", "value": -0.35, "valueStr": null }, { "key": "duration", "value": 5.0, "valueStr": null } ] } ] }, "skchr_doroth_2": { "skillId": "skchr_doroth_2", "iconId": null, "hidden": false, "levels": [ { "name": "流砂生成", "rangeId": null, "description": "パッシブ:罠発動時、周囲の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{duration}秒間の<$ba.root>バインドを付与、罠が敵<@ba.vup>1体にのみ命中した場合、<@ba.vup>{duration_2}秒間の<$ba.root>バインドを付与\nアクティブ:罠を1個獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_doroth_2", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "cnt_2", "value": 1.0, "valueStr": null }, { "key": "duration", "value": 2.0, "valueStr": null }, { "key": "duration_2", "value": 3.5, "valueStr": null } ] }, { "name": "流砂生成", "rangeId": null, "description": "パッシブ:罠発動時、周囲の敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{duration}秒間の<$ba.root>バインドを付与、罠が敵<@ba.vup>1体にのみ命中した場合、<@ba.vup>{duration_2}秒間の<$ba.root>バインドを付与\nアクティブ:罠を1個獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_doroth_2", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 2.1, "valueStr": null }, { "key": "cnt_2", "value": 1.0, "valueStr": null 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"maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ela_1", "duration": -1.0, "blackboard": [ { "key": "duration", "value": 9.0, "valueStr": null }, { "key": "sluggish", "value": 9.0, "valueStr": null }, { "key": "projectile_range", "value": 1.7, "valueStr": null }, { "key": "damage_hitrate_physical", "value": -0.35, "valueStr": null }, { "key": "damage_hitrate_magical", "value": -0.35, "valueStr": null } ] }, { "name": "視界遮断", "rangeId": null, "description": "パッシブ:罠発動時、範囲内の敵全員を<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めし、効果時間中対象の物理・術攻撃の命中率<@ba.vup>{damage_hitrate_physical:0%}\nアクティブ:罠を1個獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ela_1", "duration": -1.0, "blackboard": [ { "key": "duration", "value": 9.0, "valueStr": null }, { "key": "sluggish", "value": 9.0, "valueStr": null }, { "key": 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"sktok_ela_grzmot", "hidden": false, "levels": [ { "name": "視界遮断", "rangeId": null, "description": "発動時、周囲一定範囲内の敵全員を<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めし、効果時間中対象の物理・術攻撃の命中率<@ba.vup>{damage_hitrate_physical:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ela_1", "duration": -1.0, "blackboard": [ { "key": "duration", "value": 7.0, "valueStr": null }, { "key": "sluggish", "value": 7.0, "valueStr": null }, { "key": "projectile_range", "value": 1.7, "valueStr": null }, { "key": "damage_hitrate_physical", "value": -0.1, "valueStr": null }, { "key": "damage_hitrate_magical", "value": -0.1, "valueStr": null } ] }, { "name": "視界遮断", "rangeId": null, "description": "発動時、周囲一定範囲内の敵全員を<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めし、効果時間中対象の物理・術攻撃の命中率<@ba.vup>{damage_hitrate_physical:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": 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"key": "damage_hitrate_magical", "value": -0.3, "valueStr": null } ] }, { "name": "視界遮断", "rangeId": null, "description": "発動時、周囲一定範囲内の敵全員を<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めし、効果時間中対象の物理・術攻撃の命中率<@ba.vup>{damage_hitrate_physical:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ela_1", "duration": -1.0, "blackboard": [ { "key": "duration", "value": 9.0, "valueStr": null }, { "key": "sluggish", "value": 9.0, "valueStr": null }, { "key": "projectile_range", "value": 1.7, "valueStr": null }, { "key": "damage_hitrate_physical", "value": -0.35, "valueStr": null }, { "key": "damage_hitrate_magical", "value": -0.35, "valueStr": null } ] }, { "name": "視界遮断", "rangeId": null, "description": "発動時、周囲一定範囲内の敵全員を<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めし、効果時間中対象の物理・術攻撃の命中率<@ba.vup>{damage_hitrate_physical:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { 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"projectile_range", "value": 1.7, "valueStr": null }, { "key": "damage_hitrate_physical", "value": -0.4, "valueStr": null }, { "key": "damage_hitrate_magical", "value": -0.4, "valueStr": null } ] } ] }, "skchr_ela_2": { "skillId": "skchr_ela_2", "iconId": null, "hidden": false, "levels": [ { "name": "ショックディフェンス", "rangeId": "3-6", "description": "パッシブ:罠発動時、周囲一定範囲内の敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\nアクティブ:展開型シールドを設置し、防御力<@ba.vup>+{def:0%}。さらに自身の攻撃範囲が<@ba.vdown>縮小し、通常攻撃が範囲物理攻撃になり、攻撃対象の防御力を<@ba.vup>{def_penetrate_fixed}無視する\n<@ba.rem>スキル終了時、罠を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ela_2", "duration": 20.0, "blackboard": [ { "key": "stun", "value": 4.0, "valueStr": null }, { "key": "projectile_range", "value": 1.7, "valueStr": null }, { "key": "def", "value": 1.5, "valueStr": null }, { "key": "def_penetrate_fixed", 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"パッシブ:罠発動時、周囲一定範囲内の敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\nアクティブ:展開型シールドを設置し、防御力<@ba.vup>+{def:0%}。さらに自身の攻撃範囲が<@ba.vdown>縮小し、通常攻撃が範囲物理攻撃になり、攻撃対象の防御力を<@ba.vup>{def_penetrate_fixed}無視する\n<@ba.rem>スキル終了時、罠を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ela_2", "duration": 20.0, "blackboard": [ { "key": "stun", "value": 4.0, "valueStr": null }, { "key": "projectile_range", "value": 1.7, "valueStr": null }, { "key": "def", "value": 1.5, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 300.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.1, "valueStr": null } ] }, { "name": "ショックディフェンス", "rangeId": "3-6", "description": "パッシブ:罠発動時、周囲一定範囲内の敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\nアクティブ:展開型シールドを設置し、防御力<@ba.vup>+{def:0%}。さらに自身の攻撃範囲が<@ba.vdown>縮小し、通常攻撃が範囲物理攻撃になり、攻撃対象の防御力を<@ba.vup>{def_penetrate_fixed}無視する\n<@ba.rem>スキル終了時、罠を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_ela_2", "duration": 20.0, "blackboard": [ { "key": "stun", "value": 4.0, "valueStr": null }, { "key": "projectile_range", "value": 1.7, "valueStr": null }, { "key": "def", "value": 2.0, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 350.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.1, "valueStr": null } ] }, { "name": "ショックディフェンス", "rangeId": "3-6", "description": "パッシブ:罠発動時、周囲一定範囲内の敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\nアクティブ:展開型シールドを設置し、防御力<@ba.vup>+{def:0%}。さらに自身の攻撃範囲が<@ba.vdown>縮小し、通常攻撃が範囲物理攻撃になり、攻撃対象の防御力を<@ba.vup>{def_penetrate_fixed}無視する\n<@ba.rem>スキル終了時、罠を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_ela_2", "duration": 20.0, "blackboard": [ { "key": "stun", "value": 4.0, "valueStr": null }, { "key": "projectile_range", "value": 1.7, "valueStr": null }, { "key": "def", "value": 2.0, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 400.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.1, "valueStr": null } ] }, { "name": "ショックディフェンス", "rangeId": "3-6", "description": "パッシブ:罠発動時、周囲一定範囲内の敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\nアクティブ:展開型シールドを設置し、防御力<@ba.vup>+{def:0%}。さらに自身の攻撃範囲が<@ba.vdown>縮小し、通常攻撃が範囲物理攻撃になり、攻撃対象の防御力を<@ba.vup>{def_penetrate_fixed}無視する\n<@ba.rem>スキル終了時、罠を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_ela_2", "duration": 20.0, "blackboard": [ { "key": "stun", "value": 4.0, "valueStr": null }, { "key": "projectile_range", "value": 1.7, "valueStr": null }, { "key": "def", "value": 2.0, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 450.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.1, "valueStr": null } ] }, { "name": "ショックディフェンス", "rangeId": "3-6", "description": "パッシブ:罠発動時、周囲一定範囲内の敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\nアクティブ:展開型シールドを設置し、防御力<@ba.vup>+{def:0%}。さらに自身の攻撃範囲が<@ba.vdown>縮小し、通常攻撃が範囲物理攻撃になり、攻撃対象の防御力を<@ba.vup>{def_penetrate_fixed}無視する\n<@ba.rem>スキル終了時、罠を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_ela_2", "duration": 20.0, "blackboard": [ { "key": "stun", "value": 4.0, "valueStr": null }, { "key": "projectile_range", "value": 1.7, "valueStr": null }, { "key": "def", "value": 2.5, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 500.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.1, "valueStr": null } ] }, { "name": "ショックディフェンス", "rangeId": "3-6", "description": "パッシブ:罠発動時、周囲一定範囲内の敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\nアクティブ:展開型シールドを設置し、防御力<@ba.vup>+{def:0%}。さらに自身の攻撃範囲が<@ba.vdown>縮小し、通常攻撃が範囲物理攻撃になり、攻撃対象の防御力を<@ba.vup>{def_penetrate_fixed}無視する\n<@ba.rem>スキル終了時、罠を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_ela_2", "duration": 20.0, "blackboard": [ { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "projectile_range", "value": 1.7, "valueStr": null }, { "key": "def", "value": 2.5, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 600.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.1, "valueStr": null } ] }, { "name": "ショックディフェンス", "rangeId": "3-6", "description": "パッシブ:罠発動時、周囲一定範囲内の敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\nアクティブ:展開型シールドを設置し、防御力<@ba.vup>+{def:0%}。さらに自身の攻撃範囲が<@ba.vdown>縮小し、通常攻撃が範囲物理攻撃になり、攻撃対象の防御力を<@ba.vup>{def_penetrate_fixed}無視する\n<@ba.rem>スキル終了時、罠を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_ela_2", "duration": 20.0, "blackboard": [ { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "projectile_range", "value": 1.7, "valueStr": null }, { "key": "def", "value": 2.5, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 700.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.1, "valueStr": null } ] }, { "name": "ショックディフェンス", "rangeId": "3-6", "description": "パッシブ:罠発動時、周囲一定範囲内の敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\nアクティブ:展開型シールドを設置し、防御力<@ba.vup>+{def:0%}。さらに自身の攻撃範囲が<@ba.vdown>縮小し、通常攻撃が範囲物理攻撃になり、攻撃対象の防御力を<@ba.vup>{def_penetrate_fixed}無視する\n<@ba.rem>スキル終了時、罠を1個獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_ela_2", "duration": 20.0, "blackboard": [ { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "projectile_range", "value": 1.7, "valueStr": null }, { "key": "def", "value": 3.0, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 800.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.1, "valueStr": null } ] } ] }, "sktok_ela_2": { "skillId": "sktok_ela_2", "iconId": "sktok_ela_grzmot", "hidden": false, "levels": [ { "name": "ショックディフェンス", "rangeId": null, "description": "発動時、周囲一定範囲内の敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ela_2", "duration": -1.0, "blackboard": [ { "key": "stun", "value": 4.0, "valueStr": null }, { "key": "projectile_range", "value": 1.7, "valueStr": null }, { "key": "def", "value": 1.5, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 200.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.1, "valueStr": null } ] }, { "name": "ショックディフェンス", "rangeId": null, "description": "発動時、周囲一定範囲内の敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ela_2", "duration": -1.0, "blackboard": [ { "key": "stun", "value": 4.0, "valueStr": null }, { "key": "projectile_range", "value": 1.7, "valueStr": null }, { "key": "def", "value": 1.5, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 250.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.1, "valueStr": null } ] }, { "name": "ショックディフェンス", "rangeId": null, "description": "発動時、周囲一定範囲内の敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ela_2", "duration": -1.0, "blackboard": [ { "key": "stun", "value": 4.0, "valueStr": null }, { "key": "projectile_range", "value": 1.7, "valueStr": null }, { "key": "def", "value": 1.5, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 300.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.1, "valueStr": null } ] }, { "name": "ショックディフェンス", "rangeId": null, "description": "発動時、周囲一定範囲内の敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ela_2", "duration": -1.0, "blackboard": [ { "key": "stun", "value": 4.0, "valueStr": null }, { "key": "projectile_range", "value": 1.7, "valueStr": null }, { "key": "def", "value": 2.0, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 350.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.1, "valueStr": null } ] }, { "name": "ショックディフェンス", "rangeId": null, "description": "発動時、周囲一定範囲内の敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ela_2", "duration": -1.0, "blackboard": [ { "key": "stun", "value": 4.0, "valueStr": null }, { "key": "projectile_range", "value": 1.7, "valueStr": null }, { "key": "def", "value": 2.0, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 400.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.1, "valueStr": null } ] }, { "name": "ショックディフェンス", "rangeId": null, "description": "発動時、周囲一定範囲内の敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ela_2", "duration": -1.0, "blackboard": [ { "key": "stun", "value": 4.0, "valueStr": null }, { "key": "projectile_range", "value": 1.7, "valueStr": null }, { "key": "def", "value": 2.0, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 450.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.1, "valueStr": null } ] }, { "name": "ショックディフェンス", "rangeId": null, "description": "発動時、周囲一定範囲内の敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ela_2", "duration": -1.0, "blackboard": [ { "key": "stun", "value": 4.0, "valueStr": null }, { "key": "projectile_range", "value": 1.7, "valueStr": null }, { "key": "def", "value": 2.5, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 500.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.1, "valueStr": null } ] }, { "name": "ショックディフェンス", "rangeId": null, "description": "発動時、周囲一定範囲内の敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ela_2", "duration": -1.0, "blackboard": [ { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "projectile_range", "value": 1.7, "valueStr": null }, { "key": "def", "value": 2.5, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 600.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.1, "valueStr": null } ] }, { "name": "ショックディフェンス", "rangeId": null, "description": "発動時、周囲一定範囲内の敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ela_2", "duration": -1.0, "blackboard": [ { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "projectile_range", "value": 1.7, "valueStr": null }, { "key": "def", "value": 2.5, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 700.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.1, "valueStr": null } ] }, { "name": "ショックディフェンス", "rangeId": null, "description": "発動時、周囲一定範囲内の敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ela_2", "duration": -1.0, "blackboard": [ { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "projectile_range", "value": 1.7, "valueStr": null }, { "key": "def", "value": 3.0, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 800.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.1, "valueStr": null } ] } ] }, "skchr_ela_3": { "skillId": "skchr_ela_3", "iconId": null, "hidden": false, "levels": [ { "name": "「ボサックテンペスト」", "rangeId": null, "description": "パッシブ:罠発動時、周囲一定範囲内の敵全員を<@ba.vup>{sluggish}秒間<$ba.sluggish>足止めし、<@ba.vup>{fake_damage_scale:0%}の<$ba.fragile>脆弱状態を付与する\nアクティブ:攻撃間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+{atk:0%}。GRZMOTマインの影響を受けている敵を優先して攻撃\n<@ba.rem>合計40発の銃弾を撃ち切るとスキルが終了(手動でスキルを停止可能)。スキル終了時に罠を2個獲得", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ela_3", "duration": -1.0, "blackboard": [ { "key": "sluggish", "value": 5.0, "valueStr": null }, { "key": "weak[limit]", "value": 5.0, "valueStr": null }, 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}, { "name": "争先", "rangeId": null, "description": "発動時、対象の敵を<@ba.vup>{sluggish}秒間足止めし、毎秒ウァンの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wang_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "sluggish", "value": 6.5, "valueStr": null } ] }, { "name": "争先", "rangeId": null, "description": "発動時、対象の敵を<@ba.vup>{sluggish}秒間足止めし、毎秒ウァンの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wang_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.05, "valueStr": null }, { "key": "sluggish", "value": 6.5, "valueStr": null } ] }, { "name": "争先", "rangeId": null, "description": 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"発動時、対象の敵を<@ba.vup>{sluggish}秒間足止めし、毎秒ウァンの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wang_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null }, { "key": "sluggish", "value": 6.5, "valueStr": null } ] }, { "name": "争先", "rangeId": null, "description": "発動時、対象の敵を<@ba.vup>{sluggish}秒間足止めし、毎秒ウァンの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wang_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.25, "valueStr": null }, { "key": "sluggish", "value": 6.5, "valueStr": null } ] }, { "name": "争先", "rangeId": null, "description": 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"AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wang_2", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 3.8, "valueStr": null }, { "key": "attack@move_speed", "value": -0.3, "valueStr": null }, { "key": "attack@duration", "value": 6.0, "valueStr": null }, { "key": "display_move_speed", "value": 0.3, "valueStr": null } ] }, { "name": "連星", "rangeId": null, "description": "パッシブ:碁石発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、<@ba.vup>{attack@duration}秒間対象の移動速度<@ba.vup>-{display_move_speed:0%}\nアクティブ:碁石を2個獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wang_2", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 4.0, "valueStr": null }, { "key": "attack@move_speed", "value": -0.3, "valueStr": null }, { "key": "attack@duration", "value": 6.0, "valueStr": null }, { "key": "display_move_speed", "value": 0.3, "valueStr": null } ] }, { "name": "連星", "rangeId": null, "description": "パッシブ:碁石発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、<@ba.vup>{attack@duration}秒間対象の移動速度<@ba.vup>-{display_move_speed:0%}\nアクティブ:碁石を2個獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wang_2", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 4.2, "valueStr": null }, { "key": "attack@move_speed", "value": -0.35, "valueStr": null }, { "key": "attack@duration", "value": 6.0, 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"パッシブ:碁石発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、<@ba.vup>{attack@duration}秒間対象の移動速度<@ba.vup>-{display_move_speed:0%}\nアクティブ:碁石を2個獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wang_2", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 4.6, "valueStr": null }, { "key": "attack@move_speed", "value": -0.35, "valueStr": null }, { "key": "attack@duration", "value": 6.0, "valueStr": null }, { "key": "display_move_speed", "value": 0.35, "valueStr": null } ] }, { "name": "連星", "rangeId": null, "description": "パッシブ:碁石発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、<@ba.vup>{attack@duration}秒間対象の移動速度<@ba.vup>-{display_move_speed:0%}\nアクティブ:碁石を2個獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wang_2", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 4.8, "valueStr": null }, { "key": "attack@move_speed", "value": -0.4, "valueStr": null }, { "key": "attack@duration", "value": 6.0, "valueStr": null }, { "key": "display_move_speed", "value": 0.4, "valueStr": null } ] }, { "name": "連星", "rangeId": null, "description": "パッシブ:碁石発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、<@ba.vup>{attack@duration}秒間対象の移動速度<@ba.vup>-{display_move_speed:0%}\nアクティブ:碁石を2個獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wang_2", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 5.1, "valueStr": null }, { "key": "attack@move_speed", "value": -0.4, "valueStr": null }, { "key": "attack@duration", "value": 6.0, "valueStr": null }, { "key": "display_move_speed", "value": 0.4, "valueStr": null } ] }, { "name": "連星", "rangeId": null, "description": "パッシブ:碁石発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、<@ba.vup>{attack@duration}秒間対象の移動速度<@ba.vup>-{display_move_speed:0%}\nアクティブ:碁石を2個獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wang_2", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 5.4, "valueStr": null }, { "key": "attack@move_speed", "value": -0.4, "valueStr": null }, { "key": "attack@duration", "value": 6.0, "valueStr": null }, { "key": "display_move_speed", "value": 0.4, "valueStr": null } ] }, { "name": "連星", "rangeId": null, "description": "パッシブ:碁石発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを与え、<@ba.vup>{attack@duration}秒間対象の移動速度<@ba.vup>-{display_move_speed:0%}\nアクティブ:碁石を2個獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_wang_2", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 5.8, "valueStr": null }, { "key": "attack@move_speed", "value": -0.5, "valueStr": null }, { "key": "attack@duration", "value": 6.0, "valueStr": null }, { "key": "display_move_speed", "value": 0.5, "valueStr": null } ] } ] }, "sktok_wang_2": { "skillId": "sktok_wang_2", "iconId": "sktok_wang_stone2", "hidden": false, "levels": [ { "name": "連星", "rangeId": null, "description": "発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{duration}秒間対象の移動速度<@ba.vup>-{display_move_speed:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wang_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 3.6, "valueStr": null }, { "key": "move_speed", "value": -0.3, "valueStr": null }, { "key": "duration", "value": 6.0, "valueStr": null }, { "key": "tile_count", "value": 6.0, "valueStr": null }, { "key": "display_move_speed", "value": 0.3, "valueStr": null } ] }, { "name": "連星", "rangeId": null, "description": "発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{duration}秒間対象の移動速度<@ba.vup>-{display_move_speed:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wang_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 3.8, "valueStr": null }, { "key": "move_speed", "value": -0.3, "valueStr": null }, { "key": "duration", "value": 6.0, "valueStr": null }, { "key": "tile_count", "value": 6.0, "valueStr": null }, { "key": "display_move_speed", "value": 0.3, "valueStr": null } ] }, { "name": "連星", "rangeId": null, "description": "発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{duration}秒間対象の移動速度<@ba.vup>-{display_move_speed:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wang_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 4.0, "valueStr": null }, { "key": "move_speed", "value": -0.3, "valueStr": null }, { "key": "duration", "value": 6.0, "valueStr": null }, { "key": "tile_count", "value": 6.0, "valueStr": null }, { "key": "display_move_speed", "value": 0.3, "valueStr": null } ] }, { "name": "連星", "rangeId": null, "description": "発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{duration}秒間対象の移動速度<@ba.vup>-{display_move_speed:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wang_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 4.2, "valueStr": null }, { "key": "move_speed", "value": -0.35, "valueStr": null }, { "key": "duration", "value": 6.0, "valueStr": null }, { "key": "tile_count", "value": 6.0, "valueStr": null }, { "key": "display_move_speed", "value": 0.35, "valueStr": null } ] }, { "name": "連星", "rangeId": null, "description": "発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{duration}秒間対象の移動速度<@ba.vup>-{display_move_speed:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wang_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 4.4, "valueStr": null }, { "key": "move_speed", "value": -0.35, "valueStr": null }, { "key": "duration", "value": 6.0, "valueStr": null }, { "key": "tile_count", "value": 6.0, "valueStr": null }, { "key": "display_move_speed", "value": 0.35, "valueStr": null } ] }, { "name": "連星", "rangeId": null, "description": "発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{duration}秒間対象の移動速度<@ba.vup>-{display_move_speed:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wang_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 4.6, "valueStr": null }, { "key": "move_speed", "value": -0.35, "valueStr": null }, { "key": "duration", "value": 6.0, "valueStr": null }, { "key": "tile_count", "value": 6.0, "valueStr": null }, { "key": "display_move_speed", "value": 0.35, "valueStr": null } ] }, { "name": "連星", "rangeId": null, "description": "発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{duration}秒間対象の移動速度<@ba.vup>-{display_move_speed:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wang_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 4.8, "valueStr": null }, { "key": "move_speed", "value": -0.4, "valueStr": null }, { "key": "duration", "value": 6.0, "valueStr": null }, { "key": "tile_count", "value": 6.0, "valueStr": null }, { "key": "display_move_speed", "value": 0.4, "valueStr": null } ] }, { "name": "連星", "rangeId": null, "description": "発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{duration}秒間対象の移動速度<@ba.vup>-{display_move_speed:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wang_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 5.1, "valueStr": null }, { "key": "move_speed", "value": -0.4, "valueStr": null }, { "key": "duration", "value": 6.0, "valueStr": null }, { "key": "tile_count", "value": 6.0, "valueStr": null }, { "key": "display_move_speed", "value": 0.4, "valueStr": null } ] }, { "name": "連星", "rangeId": null, "description": "発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{duration}秒間対象の移動速度<@ba.vup>-{display_move_speed:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wang_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 5.4, "valueStr": null }, { "key": "move_speed", "value": -0.4, "valueStr": null }, { "key": "duration", "value": 6.0, "valueStr": null }, { "key": "tile_count", "value": 6.0, "valueStr": null }, { "key": "display_move_speed", "value": 0.4, "valueStr": null } ] }, { "name": "連星", "rangeId": null, "description": "発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、<@ba.vup>{duration}秒間対象の移動速度<@ba.vup>-{display_move_speed:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wang_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 5.8, "valueStr": null }, { "key": "move_speed", "value": -0.5, "valueStr": null }, { "key": "duration", "value": 6.0, "valueStr": null }, { "key": "tile_count", "value": 6.0, "valueStr": null }, { "key": "display_move_speed", "value": 0.5, "valueStr": null } ] } ] }, "skchr_wang_3": { "skillId": "skchr_wang_3", "iconId": null, "hidden": false, "levels": [ { "name": "天下劫", "rangeId": "4-12", "description": "パッシブ:碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\nアクティブ:<@ba.vdown>攻撃しなくなり、<@ba.vup>攻撃範囲が拡大\n即座に碁石を<@ba.vup>{cnt}個獲得し、所持上限を超えた碁石は<@ba.vup>敵のいるマスを優先して、攻撃範囲内に自動配置される。攻撃範囲内に手動で碁石を配置する際、<@ba.vup>敵のいるマスにも配置可能となり、第一素質により自動で配置される碁石の数が<@ba.vup>最大3個増加し、自動で配置された碁石と同量の弾薬を消費する\n<@ba.rem>合計{trigger_time}発の弾薬が尽きるとスキルが終了(手動でスキルを停止可能。その際、残った弾薬は碁石として返還される)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 38, "increment": 1.0 }, "prefabId": "skchr_wang_3", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 8.0, "valueStr": null }, { "key": "trigger_time", "value": 20.0, "valueStr": null }, { "key": "atk_scale", "value": 2.5, "valueStr": null }, { "key": "ammo_discard_limit_count", "value": 1.0, "valueStr": null } ] }, { "name": "天下劫", "rangeId": "4-12", "description": "パッシブ:碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\nアクティブ:<@ba.vdown>攻撃しなくなり、<@ba.vup>攻撃範囲が拡大\n即座に碁石を<@ba.vup>{cnt}個獲得し、所持上限を超えた碁石は<@ba.vup>敵のいるマスを優先して、攻撃範囲内に自動配置される。攻撃範囲内に手動で碁石を配置する際、<@ba.vup>敵のいるマスにも配置可能となり、第一素質により自動で配置される碁石の数が<@ba.vup>最大3個増加し、自動で配置された碁石と同量の弾薬を消費する\n<@ba.rem>合計{trigger_time}発の弾薬が尽きるとスキルが終了(手動でスキルを停止可能。その際、残った弾薬は碁石として返還される)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 59, "initSp": 38, "increment": 1.0 }, "prefabId": "skchr_wang_3", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 8.0, "valueStr": null }, { "key": "trigger_time", "value": 20.0, "valueStr": null }, { "key": "atk_scale", "value": 2.6, "valueStr": null }, { "key": "ammo_discard_limit_count", "value": 1.0, "valueStr": null } ] }, { "name": "天下劫", "rangeId": "4-12", "description": "パッシブ:碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\nアクティブ:<@ba.vdown>攻撃しなくなり、<@ba.vup>攻撃範囲が拡大\n即座に碁石を<@ba.vup>{cnt}個獲得し、所持上限を超えた碁石は<@ba.vup>敵のいるマスを優先して、攻撃範囲内に自動配置される。攻撃範囲内に手動で碁石を配置する際、<@ba.vup>敵のいるマスにも配置可能となり、第一素質により自動で配置される碁石の数が<@ba.vup>最大3個増加し、自動で配置された碁石と同量の弾薬を消費する\n<@ba.rem>合計{trigger_time}発の弾薬が尽きるとスキルが終了(手動でスキルを停止可能。その際、残った弾薬は碁石として返還される)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 58, "initSp": 38, "increment": 1.0 }, "prefabId": "skchr_wang_3", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 8.0, "valueStr": null }, { "key": "trigger_time", "value": 20.0, "valueStr": null }, { "key": "atk_scale", "value": 2.7, "valueStr": null }, { "key": "ammo_discard_limit_count", "value": 1.0, "valueStr": null } ] }, { "name": "天下劫", "rangeId": "4-12", "description": "パッシブ:碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\nアクティブ:<@ba.vdown>攻撃しなくなり、<@ba.vup>攻撃範囲が拡大\n即座に碁石を<@ba.vup>{cnt}個獲得し、所持上限を超えた碁石は<@ba.vup>敵のいるマスを優先して、攻撃範囲内に自動配置される。攻撃範囲内に手動で碁石を配置する際、<@ba.vup>敵のいるマスにも配置可能となり、第一素質により自動で配置される碁石の数が<@ba.vup>最大3個増加し、自動で配置された碁石と同量の弾薬を消費する\n<@ba.rem>合計{trigger_time}発の弾薬が尽きるとスキルが終了(手動でスキルを停止可能。その際、残った弾薬は碁石として返還される)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 57, "initSp": 38, "increment": 1.0 }, "prefabId": "skchr_wang_3", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 8.0, "valueStr": null }, { "key": "trigger_time", "value": 20.0, "valueStr": null }, { "key": "atk_scale", "value": 2.9, "valueStr": null }, { "key": "ammo_discard_limit_count", "value": 1.0, "valueStr": null } ] }, { "name": "天下劫", "rangeId": "4-12", "description": "パッシブ:碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\nアクティブ:<@ba.vdown>攻撃しなくなり、<@ba.vup>攻撃範囲が拡大\n即座に碁石を<@ba.vup>{cnt}個獲得し、所持上限を超えた碁石は<@ba.vup>敵のいるマスを優先して、攻撃範囲内に自動配置される。攻撃範囲内に手動で碁石を配置する際、<@ba.vup>敵のいるマスにも配置可能となり、第一素質により自動で配置される碁石の数が<@ba.vup>最大3個増加し、自動で配置された碁石と同量の弾薬を消費する\n<@ba.rem>合計{trigger_time}発の弾薬が尽きるとスキルが終了(手動でスキルを停止可能。その際、残った弾薬は碁石として返還される)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 56, "initSp": 38, "increment": 1.0 }, "prefabId": "skchr_wang_3", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 8.0, "valueStr": null }, { "key": "trigger_time", "value": 20.0, "valueStr": null }, { "key": "atk_scale", "value": 3.0, "valueStr": null }, { "key": "ammo_discard_limit_count", "value": 1.0, "valueStr": null } ] }, { "name": "天下劫", "rangeId": "4-12", "description": "パッシブ:碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\nアクティブ:<@ba.vdown>攻撃しなくなり、<@ba.vup>攻撃範囲が拡大\n即座に碁石を<@ba.vup>{cnt}個獲得し、所持上限を超えた碁石は<@ba.vup>敵のいるマスを優先して、攻撃範囲内に自動配置される。攻撃範囲内に手動で碁石を配置する際、<@ba.vup>敵のいるマスにも配置可能となり、第一素質により自動で配置される碁石の数が<@ba.vup>最大3個増加し、自動で配置された碁石と同量の弾薬を消費する\n<@ba.rem>合計{trigger_time}発の弾薬が尽きるとスキルが終了(手動でスキルを停止可能。その際、残った弾薬は碁石として返還される)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 38, "increment": 1.0 }, "prefabId": "skchr_wang_3", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 8.0, "valueStr": null }, { "key": "trigger_time", "value": 20.0, "valueStr": null }, { "key": "atk_scale", "value": 3.1, "valueStr": null }, { "key": "ammo_discard_limit_count", "value": 1.0, "valueStr": null } ] }, { "name": "天下劫", "rangeId": "4-12", "description": "パッシブ:碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\nアクティブ:<@ba.vdown>攻撃しなくなり、<@ba.vup>攻撃範囲が拡大\n即座に碁石を<@ba.vup>{cnt}個獲得し、所持上限を超えた碁石は<@ba.vup>敵のいるマスを優先して、攻撃範囲内に自動配置される。攻撃範囲内に手動で碁石を配置する際、<@ba.vup>敵のいるマスにも配置可能となり、第一素質により自動で配置される碁石の数が<@ba.vup>最大3個増加し、自動で配置された碁石と同量の弾薬を消費する\n<@ba.rem>合計{trigger_time}発の弾薬が尽きるとスキルが終了(手動でスキルを停止可能。その際、残った弾薬は碁石として返還される)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 54, "initSp": 38, "increment": 1.0 }, "prefabId": "skchr_wang_3", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 8.0, "valueStr": null }, { "key": "trigger_time", "value": 20.0, "valueStr": null }, { "key": "atk_scale", "value": 3.2, "valueStr": null }, { "key": "ammo_discard_limit_count", "value": 1.0, "valueStr": null } ] }, { "name": "天下劫", "rangeId": "4-12", "description": "パッシブ:碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\nアクティブ:<@ba.vdown>攻撃しなくなり、<@ba.vup>攻撃範囲が拡大\n即座に碁石を<@ba.vup>{cnt}個獲得し、所持上限を超えた碁石は<@ba.vup>敵のいるマスを優先して、攻撃範囲内に自動配置される。攻撃範囲内に手動で碁石を配置する際、<@ba.vup>敵のいるマスにも配置可能となり、第一素質により自動で配置される碁石の数が<@ba.vup>最大3個増加し、自動で配置された碁石と同量の弾薬を消費する\n<@ba.rem>合計{trigger_time}発の弾薬が尽きるとスキルが終了(手動でスキルを停止可能。その際、残った弾薬は碁石として返還される)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 53, "initSp": 38, "increment": 1.0 }, "prefabId": "skchr_wang_3", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 8.0, "valueStr": null }, { "key": "trigger_time", "value": 20.0, "valueStr": null }, { "key": "atk_scale", "value": 3.4, "valueStr": null }, { "key": "ammo_discard_limit_count", "value": 1.0, "valueStr": null } ] }, { "name": "天下劫", "rangeId": "4-12", "description": "パッシブ:碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\nアクティブ:<@ba.vdown>攻撃しなくなり、<@ba.vup>攻撃範囲が拡大\n即座に碁石を<@ba.vup>{cnt}個獲得し、所持上限を超えた碁石は<@ba.vup>敵のいるマスを優先して、攻撃範囲内に自動配置される。攻撃範囲内に手動で碁石を配置する際、<@ba.vup>敵のいるマスにも配置可能となり、第一素質により自動で配置される碁石の数が<@ba.vup>最大3個増加し、自動で配置された碁石と同量の弾薬を消費する\n<@ba.rem>合計{trigger_time}発の弾薬が尽きるとスキルが終了(手動でスキルを停止可能。その際、残った弾薬は碁石として返還される)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 38, "increment": 1.0 }, "prefabId": "skchr_wang_3", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 8.0, "valueStr": null }, { "key": "trigger_time", "value": 20.0, "valueStr": null }, { "key": "atk_scale", "value": 3.6, "valueStr": null }, { "key": "ammo_discard_limit_count", "value": 1.0, "valueStr": null } ] }, { "name": "天下劫", "rangeId": "4-12", "description": "パッシブ:碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える\nアクティブ:<@ba.vdown>攻撃しなくなり、<@ba.vup>攻撃範囲が拡大\n即座に碁石を<@ba.vup>{cnt}個獲得し、所持上限を超えた碁石は<@ba.vup>敵のいるマスを優先して、攻撃範囲内に自動配置される。攻撃範囲内に手動で碁石を配置する際、<@ba.vup>敵のいるマスにも配置可能となり、第一素質により自動で配置される碁石の数が<@ba.vup>最大3個増加し、自動で配置された碁石と同量の弾薬を消費する\n<@ba.rem>合計{trigger_time}発の弾薬が尽きるとスキルが終了(手動でスキルを停止可能。その際、残った弾薬は碁石として返還される)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 38, "increment": 1.0 }, "prefabId": "skchr_wang_3", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 8.0, "valueStr": null }, { "key": "trigger_time", "value": 20.0, "valueStr": null }, { "key": "atk_scale", "value": 3.8, "valueStr": null }, { "key": "ammo_discard_limit_count", "value": 1.0, "valueStr": null } ] } ] }, "sktok_wang_3": { "skillId": "sktok_wang_3", "iconId": "sktok_wang_stone3", "hidden": false, "levels": [ { "name": "天下劫", "rangeId": "x-6", "description": "碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wang_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.5, "valueStr": null } ] }, { "name": "天下劫", "rangeId": "x-6", "description": "碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wang_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.6, "valueStr": null } ] }, { "name": "天下劫", "rangeId": "x-6", "description": "碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wang_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.7, "valueStr": null } ] }, { "name": "天下劫", "rangeId": "x-6", "description": "碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wang_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.9, "valueStr": null } ] }, { "name": "天下劫", "rangeId": "x-6", "description": "碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wang_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 3.0, "valueStr": null } ] }, { "name": "天下劫", "rangeId": 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"description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の地上にいる敵全員の移動速度<@ba.vup>{move_speed:0%}、対象が撃破される際、その周囲にいる敵全員に第一素質の効果を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_ascln_2", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "move_speed", "value": -0.45, "valueStr": null }, { "key": "range_radius", "value": 1.3, "valueStr": null } ] }, { "name": "恩賜", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の地上にいる敵全員の移動速度<@ba.vup>{move_speed:0%}、対象が撃破される際、その周囲にいる敵全員に第一素質の効果を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_ascln_2", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "move_speed", "value": -0.5, "valueStr": null }, { "key": "range_radius", "value": 1.3, "valueStr": null } ] }, { "name": "恩賜", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の地上にいる敵全員の移動速度<@ba.vup>{move_speed:0%}、対象が撃破される際、その周囲にいる敵全員に第一素質の効果を付与する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ascln_2", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "move_speed", "value": -0.6, "valueStr": null }, { "key": "range_radius", "value": 1.3, "valueStr": null } ] } ] }, "skchr_ascln_3": { "skillId": "skchr_ascln_3", "iconId": null, "hidden": false, "levels": [ { "name": "降臨", "rangeId": "y-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔が<@ba.vup>やや短縮する。攻撃範囲内の地上にいる敵の物理・術攻撃の命中率<@ba.vup>{attack@damage_hitrate_physical:0%}。敵に狙われやすくなり、敵の攻撃が外れるか、自身が回避に成功した時、HPが最大値の<@ba.vup>{attack@hp_ratio:0%}回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ascln_3", "duration": 45.0, "blackboard": [ { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "taunt_level", "value": 2.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.03, "valueStr": null }, { "key": "attack@damage_hitrate_physical", "value": -0.1, "valueStr": null }, { "key": "attack@damage_hitrate_magical", "value": -0.1, "valueStr": null } ] }, { "name": "降臨", "rangeId": "y-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔が<@ba.vup>やや短縮する。攻撃範囲内の地上にいる敵の物理・術攻撃の命中率<@ba.vup>{attack@damage_hitrate_physical:0%}。敵に狙われやすくなり、敵の攻撃が外れるか、自身が回避に成功した時、HPが最大値の<@ba.vup>{attack@hp_ratio:0%}回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 58, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ascln_3", "duration": 45.0, "blackboard": [ { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "taunt_level", "value": 2.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.03, "valueStr": null }, { "key": "attack@damage_hitrate_physical", "value": -0.1, "valueStr": null }, { "key": "attack@damage_hitrate_magical", "value": -0.1, "valueStr": null } ] }, { "name": "降臨", "rangeId": "y-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔が<@ba.vup>やや短縮する。攻撃範囲内の地上にいる敵の物理・術攻撃の命中率<@ba.vup>{attack@damage_hitrate_physical:0%}。敵に狙われやすくなり、敵の攻撃が外れるか、自身が回避に成功した時、HPが最大値の<@ba.vup>{attack@hp_ratio:0%}回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 56, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ascln_3", "duration": 45.0, "blackboard": [ { "key": "base_attack_time", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "taunt_level", "value": 2.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.03, "valueStr": null }, { "key": "attack@damage_hitrate_physical", "value": -0.15, "valueStr": null }, { "key": "attack@damage_hitrate_magical", "value": -0.15, "valueStr": null } ] }, { "name": "降臨", "rangeId": "y-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔が<@ba.vup>短縮する。攻撃範囲内の地上にいる敵の物理・術攻撃の命中率<@ba.vup>{attack@damage_hitrate_physical:0%}。敵に狙われやすくなり、敵の攻撃が外れる、または自身が回避に成功した時、自身のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 53, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_ascln_3", "duration": 45.0, "blackboard": [ { "key": "base_attack_time", "value": -1.2, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "taunt_level", "value": 2.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.04, "valueStr": null }, { "key": "attack@damage_hitrate_physical", "value": -0.15, "valueStr": null }, { "key": "attack@damage_hitrate_magical", "value": -0.15, "valueStr": null } ] }, { "name": "降臨", "rangeId": "y-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔が<@ba.vup>短縮する。攻撃範囲内の地上にいる敵の物理・術攻撃の命中率<@ba.vup>{attack@damage_hitrate_physical:0%}。敵に狙われやすくなり、敵の攻撃が外れる、または自身が回避に成功した時、自身のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_ascln_3", "duration": 45.0, "blackboard": [ { "key": "base_attack_time", "value": -1.2, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "taunt_level", "value": 2.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.04, "valueStr": null }, { "key": "attack@damage_hitrate_physical", "value": -0.2, "valueStr": null }, { "key": "attack@damage_hitrate_magical", "value": -0.2, "valueStr": null } ] }, { "name": "降臨", "rangeId": "y-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔が<@ba.vup>短縮する。攻撃範囲内の地上にいる敵の物理・術攻撃の命中率<@ba.vup>{attack@damage_hitrate_physical:0%}。敵に狙われやすくなり、敵の攻撃が外れる、または自身が回避に成功した時、自身のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 51, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_ascln_3", "duration": 45.0, "blackboard": [ { "key": "base_attack_time", "value": -1.2, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "taunt_level", "value": 2.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.04, "valueStr": null }, { "key": "attack@damage_hitrate_physical", "value": -0.25, "valueStr": null }, { "key": "attack@damage_hitrate_magical", "value": -0.25, "valueStr": null } ] }, { "name": "降臨", "rangeId": "y-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔が<@ba.vup>かなり短縮する。攻撃範囲内の地上にいる敵の物理・術攻撃の命中率<@ba.vup>{attack@damage_hitrate_physical:0%}敵に狙われやすくなり、敵の攻撃が外れる、または自身が回避に成功した時、自身のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_ascln_3", "duration": 45.0, "blackboard": [ { "key": "base_attack_time", "value": -1.5, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "taunt_level", "value": 2.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.05, "valueStr": null }, { "key": "attack@damage_hitrate_physical", "value": -0.3, "valueStr": null }, { "key": "attack@damage_hitrate_magical", "value": -0.3, "valueStr": null } ] }, { "name": "降臨", "rangeId": "y-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔が<@ba.vup>かなり短縮する。攻撃範囲内の地上にいる敵の物理・術攻撃の命中率<@ba.vup>{attack@damage_hitrate_physical:0%}敵に狙われやすくなり、敵の攻撃が外れる、または自身が回避に成功した時、自身のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_ascln_3", "duration": 45.0, "blackboard": [ { "key": "base_attack_time", "value": -1.5, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "taunt_level", "value": 2.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.06, "valueStr": null }, { "key": "attack@damage_hitrate_physical", "value": -0.35, "valueStr": null }, { "key": "attack@damage_hitrate_magical", "value": -0.35, "valueStr": null } ] }, { "name": "降臨", "rangeId": "y-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔が<@ba.vup>かなり短縮する。攻撃範囲内の地上にいる敵の物理・術攻撃の命中率<@ba.vup>{attack@damage_hitrate_physical:0%}敵に狙われやすくなり、敵の攻撃が外れる、または自身が回避に成功した時、自身のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_ascln_3", "duration": 45.0, "blackboard": [ { "key": "base_attack_time", "value": -1.5, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "taunt_level", "value": 2.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.07, "valueStr": null }, { "key": "attack@damage_hitrate_physical", "value": -0.5, "valueStr": null }, { "key": "attack@damage_hitrate_magical", "value": -0.5, "valueStr": null } ] }, { "name": "降臨", "rangeId": "y-10", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔が<@ba.vup>かなり短縮する。攻撃範囲内の地上にいる敵の物理・術攻撃の命中率<@ba.vup>{attack@damage_hitrate_physical:0%}敵に狙われやすくなり、敵の攻撃が外れる、または自身が回避に成功した時、自身のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}回復する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_ascln_3", "duration": 45.0, "blackboard": [ { "key": "base_attack_time", "value": -1.5, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "taunt_level", "value": 2.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.08, "valueStr": null }, { "key": "attack@damage_hitrate_physical", "value": -0.5, "valueStr": null }, { "key": "attack@damage_hitrate_magical", "value": -0.5, "valueStr": null } ] } ] }, "skchr_thorn2_1": { "skillId": "skchr_thorn2_1", "iconId": null, "hidden": false, "levels": [ { "name": "波を計りて", "rangeId": null, "description": "攻撃範囲内の味方ユニットのいる位置へ錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点とその周囲8マスにいる味方全員の防御力<@ba.vup>+{def}、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio:0%}回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_thorn2_1", "duration": -1.0, "blackboard": [ { "key": "hp_recovery_per_sec_ratio", "value": 0.08, "valueStr": null }, { "key": "projectile_delay_time", "value": 5.0, "valueStr": null }, { "key": "def", "value": 45.0, "valueStr": null }, { "key": "projectile_range", "value": 0.0, "valueStr": "x-4" } ] }, { "name": "波を計りて", "rangeId": null, "description": "攻撃範囲内の味方ユニットのいる位置へ錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点とその周囲8マスにいる味方全員の防御力<@ba.vup>+{def}、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio:0%}回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_thorn2_1", "duration": -1.0, "blackboard": [ { "key": "hp_recovery_per_sec_ratio", "value": 0.09, "valueStr": null }, { "key": "projectile_delay_time", "value": 5.0, "valueStr": null }, { "key": "def", "value": 50.0, "valueStr": null }, { "key": "projectile_range", "value": 0.0, "valueStr": "x-4" } ] }, { "name": "波を計りて", "rangeId": null, "description": "攻撃範囲内の味方ユニットのいる位置へ錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点とその周囲8マスにいる味方全員の防御力<@ba.vup>+{def}、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio:0%}回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_thorn2_1", "duration": -1.0, "blackboard": [ { "key": "hp_recovery_per_sec_ratio", "value": 0.1, "valueStr": null }, { "key": "projectile_delay_time", "value": 5.0, "valueStr": null }, { "key": "def", "value": 55.0, "valueStr": null }, { "key": "projectile_range", "value": 0.0, "valueStr": "x-4" } ] }, { "name": "波を計りて", "rangeId": null, "description": "攻撃範囲内の味方ユニットのいる位置へ錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点とその周囲8マスにいる味方全員の防御力<@ba.vup>+{def}、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio:0%}回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_thorn2_1", "duration": -1.0, "blackboard": [ { "key": "hp_recovery_per_sec_ratio", "value": 0.11, "valueStr": null }, { "key": "projectile_delay_time", "value": 6.0, "valueStr": null }, { "key": "def", "value": 60.0, "valueStr": null }, { "key": "projectile_range", "value": 0.0, "valueStr": "x-4" } ] }, { "name": "波を計りて", "rangeId": null, "description": "攻撃範囲内の味方ユニットのいる位置へ錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点とその周囲8マスにいる味方全員の防御力<@ba.vup>+{def}、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio:0%}回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_thorn2_1", "duration": -1.0, "blackboard": [ { "key": "hp_recovery_per_sec_ratio", "value": 0.12, "valueStr": null }, { "key": "projectile_delay_time", "value": 6.0, "valueStr": null }, { "key": "def", "value": 65.0, "valueStr": null }, { "key": "projectile_range", "value": 0.0, "valueStr": "x-4" } ] }, { "name": "波を計りて", "rangeId": null, "description": "攻撃範囲内の味方ユニットのいる位置へ錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点とその周囲8マスにいる味方全員の防御力<@ba.vup>+{def}、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio:0%}回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_thorn2_1", "duration": -1.0, "blackboard": [ { "key": "hp_recovery_per_sec_ratio", "value": 0.13, "valueStr": null }, { "key": "projectile_delay_time", "value": 6.0, "valueStr": null }, { "key": "def", "value": 70.0, "valueStr": null }, { "key": "projectile_range", "value": 0.0, "valueStr": "x-4" } ] }, { "name": "波を計りて", "rangeId": null, "description": "攻撃範囲内の味方ユニットのいる位置へ錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点とその周囲8マスにいる味方全員の防御力<@ba.vup>+{def}、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio:0%}回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_thorn2_1", "duration": -1.0, "blackboard": [ { "key": "hp_recovery_per_sec_ratio", "value": 0.14, "valueStr": null }, { "key": "projectile_delay_time", "value": 7.0, "valueStr": null }, { "key": "def", "value": 75.0, "valueStr": null }, { "key": "projectile_range", "value": 0.0, "valueStr": "x-4" } ] }, { "name": "波を計りて", "rangeId": null, "description": "攻撃範囲内の味方ユニットのいる位置へ錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点とその周囲8マスにいる味方全員の防御力<@ba.vup>+{def}、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio:0%}回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_thorn2_1", "duration": -1.0, "blackboard": [ { "key": "hp_recovery_per_sec_ratio", "value": 0.16, "valueStr": null }, { "key": "projectile_delay_time", "value": 7.0, "valueStr": null }, { "key": "def", "value": 80.0, "valueStr": null }, { "key": "projectile_range", "value": 0.0, "valueStr": "x-4" } ] }, { "name": "波を計りて", "rangeId": null, "description": "攻撃範囲内の味方ユニットのいる位置へ錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点とその周囲8マスにいる味方全員の防御力<@ba.vup>+{def}、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio:0%}回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_thorn2_1", "duration": -1.0, "blackboard": [ { "key": "hp_recovery_per_sec_ratio", "value": 0.18, "valueStr": null }, { "key": "projectile_delay_time", "value": 7.0, "valueStr": null }, { "key": "def", "value": 90.0, "valueStr": null }, { "key": "projectile_range", "value": 0.0, "valueStr": "x-4" } ] }, { "name": "波を計りて", "rangeId": null, "description": "攻撃範囲内の味方ユニットのいる位置へ錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点とその周囲8マスにいる味方全員の防御力<@ba.vup>+{def}、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio:0%}回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_thorn2_1", "duration": -1.0, "blackboard": [ { "key": "hp_recovery_per_sec_ratio", "value": 0.2, "valueStr": null }, { "key": "projectile_delay_time", "value": 8.0, "valueStr": null }, { "key": "def", "value": 100.0, "valueStr": null }, { "key": "projectile_range", "value": 0.0, "valueStr": "x-4" } ] } ] }, "skchr_thorn2_2": { "skillId": "skchr_thorn2_2", "iconId": null, "hidden": false, "levels": [ { "name": "潮を解析す", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を<@ba.vup>-{heal_scale:0%}し、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio_chr:0%}回復する。錬金ユニットは、<@ba.vup>{remaining_time}秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n<@ba.rem>1回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_thorn2_2", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 0.5, "valueStr": null }, { "key": "hp_recovery_per_sec", "value": -0.5, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": -0.5, "valueStr": null }, { "key": "projectile_delay_time", "value": 10.0, "valueStr": null }, { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "value", "value": 0.13, "valueStr": null }, { "key": "projectile_move_speed", "value": 0.1, "valueStr": null }, { "key": "projectile_range", "value": 1.1, "valueStr": null }, { "key": "remaining_time", "value": 10.0, "valueStr": null }, { "key": "hp_recovery_per_sec_ratio_chr", "value": 0.09, "valueStr": null } ] }, { "name": "潮を解析す", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を<@ba.vup>-{heal_scale:0%}し、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio_chr:0%}回復する。錬金ユニットは、<@ba.vup>{remaining_time}秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n<@ba.rem>1回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_thorn2_2", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 0.5, "valueStr": null }, { "key": "hp_recovery_per_sec", "value": -0.5, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": -0.5, "valueStr": null }, { "key": "projectile_delay_time", "value": 10.0, "valueStr": null }, { "key": "atk_scale", "value": 1.05, "valueStr": null }, { "key": "value", "value": 0.13, "valueStr": null }, { "key": "projectile_move_speed", "value": 0.1, "valueStr": null }, { "key": "projectile_range", "value": 1.1, "valueStr": null }, { "key": "remaining_time", "value": 10.0, "valueStr": null }, { "key": "hp_recovery_per_sec_ratio_chr", "value": 0.1, "valueStr": null } ] }, { "name": "潮を解析す", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を<@ba.vup>-{heal_scale:0%}し、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio_chr:0%}回復する。錬金ユニットは、<@ba.vup>{remaining_time}秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n<@ba.rem>1回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_thorn2_2", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 0.5, "valueStr": null }, { "key": "hp_recovery_per_sec", "value": -0.5, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": -0.5, "valueStr": null }, { "key": "projectile_delay_time", "value": 10.0, "valueStr": null }, { "key": "atk_scale", "value": 1.1, "valueStr": null }, { "key": "value", "value": 0.13, "valueStr": null }, { "key": "projectile_move_speed", "value": 0.1, "valueStr": null }, { "key": "projectile_range", "value": 1.1, "valueStr": null }, { "key": "remaining_time", "value": 10.0, "valueStr": null }, { "key": "hp_recovery_per_sec_ratio_chr", "value": 0.11, "valueStr": null } ] }, { "name": "潮を解析す", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を<@ba.vup>-{heal_scale:0%}し、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio_chr:0%}回復する。錬金ユニットは、<@ba.vup>{remaining_time}秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n<@ba.rem>1回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_thorn2_2", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 0.5, "valueStr": null }, { "key": "hp_recovery_per_sec", "value": -0.5, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": -0.5, "valueStr": null }, { "key": "projectile_delay_time", "value": 12.0, "valueStr": null }, { "key": "atk_scale", "value": 1.2, "valueStr": null }, { "key": "value", "value": 0.13, "valueStr": null }, { "key": "projectile_move_speed", "value": 0.1, "valueStr": null }, { "key": "projectile_range", "value": 1.1, "valueStr": null }, { "key": "remaining_time", "value": 12.0, "valueStr": null }, { "key": "hp_recovery_per_sec_ratio_chr", "value": 0.12, "valueStr": null } ] }, { "name": "潮を解析す", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を<@ba.vup>-{heal_scale:0%}し、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio_chr:0%}回復する。錬金ユニットは、<@ba.vup>{remaining_time}秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n<@ba.rem>1回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_thorn2_2", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 0.5, "valueStr": null }, { "key": "hp_recovery_per_sec", "value": -0.5, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": -0.5, "valueStr": null }, { "key": "projectile_delay_time", "value": 12.0, "valueStr": null }, { "key": "atk_scale", "value": 1.25, "valueStr": null }, { "key": "value", "value": 0.13, "valueStr": null }, { "key": "projectile_move_speed", "value": 0.1, "valueStr": null }, { "key": "projectile_range", "value": 1.1, "valueStr": null }, { "key": "remaining_time", "value": 12.0, "valueStr": null }, { "key": "hp_recovery_per_sec_ratio_chr", "value": 0.13, "valueStr": null } ] }, { "name": "潮を解析す", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を<@ba.vup>-{heal_scale:0%}し、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio_chr:0%}回復する。錬金ユニットは、<@ba.vup>{remaining_time}秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n<@ba.rem>1回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_thorn2_2", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 0.5, "valueStr": null }, { "key": "hp_recovery_per_sec", "value": -0.5, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": -0.5, "valueStr": null }, { "key": "projectile_delay_time", "value": 12.0, "valueStr": null }, { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "value", "value": 0.13, "valueStr": null }, { "key": "projectile_move_speed", "value": 0.1, "valueStr": null }, { "key": "projectile_range", "value": 1.1, "valueStr": null }, { "key": "remaining_time", "value": 12.0, "valueStr": null }, { "key": "hp_recovery_per_sec_ratio_chr", "value": 0.14, "valueStr": null } ] }, { "name": "潮を解析す", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を<@ba.vup>-{heal_scale:0%}し、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio_chr:0%}回復する。錬金ユニットは、<@ba.vup>{remaining_time}秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 24, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_thorn2_2", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 0.5, "valueStr": null }, { "key": "hp_recovery_per_sec", "value": -0.5, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": -0.5, "valueStr": null }, { "key": "projectile_delay_time", "value": 15.0, "valueStr": null }, { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "value", "value": 0.13, "valueStr": null }, { "key": "projectile_move_speed", "value": 0.1, "valueStr": null }, { "key": "projectile_range", "value": 1.1, "valueStr": null }, { "key": "remaining_time", "value": 15.0, "valueStr": null }, { "key": "hp_recovery_per_sec_ratio_chr", "value": 0.15, "valueStr": null } ] }, { "name": "潮を解析す", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を<@ba.vup>-{heal_scale:0%}し、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio_chr:0%}回復する。錬金ユニットは、<@ba.vup>{remaining_time}秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 23, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_thorn2_2", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 0.5, "valueStr": null }, { "key": "hp_recovery_per_sec", "value": -0.5, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": -0.5, "valueStr": null }, { "key": "projectile_delay_time", "value": 15.0, "valueStr": null }, { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "value", "value": 0.13, "valueStr": null }, { "key": "projectile_move_speed", "value": 0.1, "valueStr": null }, { "key": "projectile_range", "value": 1.1, "valueStr": null }, { "key": "remaining_time", "value": 15.0, "valueStr": null }, { "key": "hp_recovery_per_sec_ratio_chr", "value": 0.16, "valueStr": null } ] }, { "name": "潮を解析す", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を<@ba.vup>-{heal_scale:0%}し、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio_chr:0%}回復する。錬金ユニットは、<@ba.vup>{remaining_time}秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 22, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_thorn2_2", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 0.5, "valueStr": null }, { "key": "hp_recovery_per_sec", "value": -0.5, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": -0.5, "valueStr": null }, { "key": "projectile_delay_time", "value": 15.0, "valueStr": null }, { "key": "atk_scale", "value": 1.65, "valueStr": null }, { "key": "value", "value": 0.13, "valueStr": null }, { "key": "projectile_move_speed", "value": 0.1, "valueStr": null }, { "key": "projectile_range", "value": 1.1, "valueStr": null }, { "key": "remaining_time", "value": 15.0, "valueStr": null }, { "key": "hp_recovery_per_sec_ratio_chr", "value": 0.17, "valueStr": null } ] }, { "name": "潮を解析す", "rangeId": null, "description": "錬金ユニットを一つ投げ、<@ba.vup>{projectile_delay_time}秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を<@ba.vup>-{heal_scale:0%}し、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>{hp_recovery_per_sec_ratio_chr:0%}回復する。錬金ユニットは、<@ba.vup>{remaining_time}秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 20, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_thorn2_2", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 0.5, "valueStr": null }, { "key": "hp_recovery_per_sec", "value": -0.5, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": -0.5, "valueStr": null }, { "key": "projectile_delay_time", "value": 15.0, "valueStr": null }, { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "value", "value": 0.13, "valueStr": null }, { "key": "projectile_move_speed", "value": 0.1, "valueStr": null }, { "key": "projectile_range", "value": 1.1, "valueStr": null }, { "key": "remaining_time", "value": 15.0, "valueStr": null }, { "key": "hp_recovery_per_sec_ratio_chr", "value": 0.18, "valueStr": null } ] } ] }, "skchr_thorn2_3": { "skillId": "skchr_thorn2_3", "iconId": null, "hidden": false, "levels": [ { "name": "「我が海域」", "rangeId": "3-9", "description": "パッシブ:攻撃範囲拡大\nアクティブ:攻撃範囲内のブロック数が最も低い<@ba.vup>{max_target_token}名のオペレーターのいる位置へ錬金ユニットを投げ、<@ba.vup>{projectile_delay_time}秒間錬金ユニットが囲んだ範囲内にいる敵の攻撃力<@ba.vup>-{-atk:0%}、防御力<@ba.vup>-{-def:0%}、術耐性<@ba.vup>-{-magic_resistance:0%}(重複不可)、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。効果値は徐々に上昇する(<@ba.vup>{max_stack_cnt}秒後に効果が最大に達し、攻撃力<@ba.vup>-{-max_atk:0%}、防御力<@ba.vup>-{-max_def:0%}、術耐性<@ba.vup>-{-max_magic_resistance:0%}、毎秒の与ダメージが<@ba.vup>{max_atk_scale:0%}になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 32, "increment": 1.0 }, "prefabId": "skchr_thorn2_3", "duration": -1.0, "blackboard": [ { "key": "max_target_token", "value": 3.0, "valueStr": null }, { "key": "projectile_delay_time", "value": 18.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 15.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 0.9, "valueStr": null }, { "key": "max_atk_scale", "value": 2.7, "valueStr": null }, { "key": "atk_scale_per_interval", "value": 0.12, "valueStr": null }, { "key": "atk", "value": -0.11, "valueStr": null }, { "key": "max_atk", "value": -0.17, "valueStr": null }, { "key": "atk_per_interval", "value": -0.004, "valueStr": null }, { "key": "def", "value": -0.31, "valueStr": null }, { "key": "max_def", "value": -0.37, "valueStr": null }, { "key": "def_per_interval", "value": -0.004, "valueStr": null }, { "key": "magic_resistance", "value": -0.31, "valueStr": null }, { "key": "max_magic_resistance", "value": -0.37, "valueStr": null }, { "key": "magic_resistance_per_interval", "value": -0.004, "valueStr": null } ] }, { "name": "「我が海域」", "rangeId": "3-9", "description": "パッシブ:攻撃範囲拡大\nアクティブ:攻撃範囲内のブロック数が最も低い<@ba.vup>{max_target_token}名のオペレーターのいる位置へ錬金ユニットを投げ、<@ba.vup>{projectile_delay_time}秒間錬金ユニットが囲んだ範囲内にいる敵の攻撃力<@ba.vup>-{-atk:0%}、防御力<@ba.vup>-{-def:0%}、術耐性<@ba.vup>-{-magic_resistance:0%}(重複不可)、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。効果値は徐々に上昇する(<@ba.vup>{max_stack_cnt}秒後に効果が最大に達し、攻撃力<@ba.vup>-{-max_atk:0%}、防御力<@ba.vup>-{-max_def:0%}、術耐性<@ba.vup>-{-max_magic_resistance:0%}、毎秒の与ダメージが<@ba.vup>{max_atk_scale:0%}になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 33, "increment": 1.0 }, "prefabId": "skchr_thorn2_3", "duration": -1.0, "blackboard": [ { "key": "max_target_token", "value": 3.0, "valueStr": null }, { "key": "projectile_delay_time", "value": 18.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 15.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "max_atk_scale", "value": 2.8, "valueStr": null }, { "key": "atk_scale_per_interval", "value": 0.12, "valueStr": null }, { "key": "atk", "value": -0.11, "valueStr": null }, { "key": "max_atk", "value": -0.17, "valueStr": null }, { "key": "atk_per_interval", "value": -0.004, "valueStr": null }, { "key": "def", "value": -0.31, "valueStr": null }, { "key": "max_def", "value": -0.37, "valueStr": null }, { "key": "def_per_interval", "value": -0.004, "valueStr": null }, { "key": "magic_resistance", "value": -0.31, "valueStr": null }, { "key": "max_magic_resistance", "value": -0.37, "valueStr": null }, { "key": "magic_resistance_per_interval", "value": -0.004, "valueStr": null } ] }, { "name": "「我が海域」", "rangeId": "3-9", "description": "パッシブ:攻撃範囲拡大\nアクティブ:攻撃範囲内のブロック数が最も低い<@ba.vup>{max_target_token}名のオペレーターのいる位置へ錬金ユニットを投げ、<@ba.vup>{projectile_delay_time}秒間錬金ユニットが囲んだ範囲内にいる敵の攻撃力<@ba.vup>-{-atk:0%}、防御力<@ba.vup>-{-def:0%}、術耐性<@ba.vup>-{-magic_resistance:0%}(重複不可)、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。効果値は徐々に上昇する(<@ba.vup>{max_stack_cnt}秒後に効果が最大に達し、攻撃力<@ba.vup>-{-max_atk:0%}、防御力<@ba.vup>-{-max_def:0%}、術耐性<@ba.vup>-{-max_magic_resistance:0%}、毎秒の与ダメージが<@ba.vup>{max_atk_scale:0%}になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 34, "increment": 1.0 }, "prefabId": "skchr_thorn2_3", "duration": -1.0, "blackboard": [ { "key": "max_target_token", "value": 3.0, "valueStr": null }, { "key": "projectile_delay_time", "value": 18.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 15.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 1.1, "valueStr": null }, { "key": "max_atk_scale", "value": 2.9, "valueStr": null }, { "key": "atk_scale_per_interval", "value": 0.12, "valueStr": null }, { "key": "atk", "value": -0.11, "valueStr": null }, { "key": "max_atk", "value": -0.17, "valueStr": null }, { "key": "atk_per_interval", "value": -0.004, "valueStr": null }, { "key": "def", "value": -0.31, "valueStr": null }, { "key": "max_def", "value": -0.37, "valueStr": null }, { "key": "def_per_interval", "value": -0.004, "valueStr": null }, { "key": "magic_resistance", "value": -0.31, "valueStr": null }, { "key": "max_magic_resistance", "value": -0.37, "valueStr": null }, { "key": "magic_resistance_per_interval", "value": -0.004, "valueStr": null } ] }, { "name": "「我が海域」", "rangeId": "3-9", "description": "パッシブ:攻撃範囲拡大\nアクティブ:攻撃範囲内のブロック数が最も低い<@ba.vup>{max_target_token}名のオペレーターのいる位置へ錬金ユニットを投げ、<@ba.vup>{projectile_delay_time}秒間錬金ユニットが囲んだ範囲内にいる敵の攻撃力<@ba.vup>-{-atk:0%}、防御力<@ba.vup>-{-def:0%}、術耐性<@ba.vup>-{-magic_resistance:0%}(重複不可)、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。効果値は徐々に上昇する(<@ba.vup>{max_stack_cnt}秒後に効果が最大に達し、攻撃力<@ba.vup>-{-max_atk:0%}、防御力<@ba.vup>-{-max_def:0%}、術耐性<@ba.vup>-{-max_magic_resistance:0%}、毎秒の与ダメージが<@ba.vup>{max_atk_scale:0%}になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 67, "initSp": 36, "increment": 1.0 }, "prefabId": "skchr_thorn2_3", "duration": -1.0, "blackboard": [ { "key": "max_target_token", "value": 3.0, "valueStr": null }, { "key": "projectile_delay_time", "value": 19.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 15.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 1.2, "valueStr": null }, { "key": "max_atk_scale", "value": 3.0, "valueStr": null }, { "key": "atk_scale_per_interval", "value": 0.12, "valueStr": null }, { "key": "atk", "value": -0.12, "valueStr": null }, { "key": "max_atk", "value": -0.21, "valueStr": null }, { "key": "atk_per_interval", "value": -0.006, "valueStr": null }, { "key": "def", "value": -0.32, "valueStr": null }, { "key": "max_def", "value": -0.41, "valueStr": null }, { "key": "def_per_interval", "value": -0.006, "valueStr": null }, { "key": "magic_resistance", "value": -0.32, "valueStr": null }, { "key": "max_magic_resistance", "value": -0.41, "valueStr": null }, { "key": "magic_resistance_per_interval", "value": -0.006, "valueStr": null } ] }, { "name": "「我が海域」", "rangeId": "3-9", "description": "パッシブ:攻撃範囲拡大\nアクティブ:攻撃範囲内のブロック数が最も低い<@ba.vup>{max_target_token}名のオペレーターのいる位置へ錬金ユニットを投げ、<@ba.vup>{projectile_delay_time}秒間錬金ユニットが囲んだ範囲内にいる敵の攻撃力<@ba.vup>-{-atk:0%}、防御力<@ba.vup>-{-def:0%}、術耐性<@ba.vup>-{-magic_resistance:0%}(重複不可)、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。効果値は徐々に上昇する(<@ba.vup>{max_stack_cnt}秒後に効果が最大に達し、攻撃力<@ba.vup>-{-max_atk:0%}、防御力<@ba.vup>-{-max_def:0%}、術耐性<@ba.vup>-{-max_magic_resistance:0%}、毎秒の与ダメージが<@ba.vup>{max_atk_scale:0%}になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 67, "initSp": 37, "increment": 1.0 }, "prefabId": "skchr_thorn2_3", "duration": -1.0, "blackboard": [ { "key": "max_target_token", "value": 3.0, "valueStr": null }, { "key": "projectile_delay_time", "value": 19.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 15.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "max_atk_scale", "value": 3.1, "valueStr": null }, { "key": "atk_scale_per_interval", "value": 0.12, "valueStr": null }, { "key": "atk", "value": -0.12, "valueStr": null }, { "key": "max_atk", "value": -0.21, "valueStr": null }, { "key": "atk_per_interval", "value": -0.006, "valueStr": null }, { "key": "def", "value": -0.32, "valueStr": null }, { "key": "max_def", "value": -0.41, "valueStr": null }, { "key": "def_per_interval", "value": -0.006, "valueStr": null }, { "key": "magic_resistance", "value": -0.32, "valueStr": null }, { "key": "max_magic_resistance", "value": -0.41, "valueStr": null }, { "key": "magic_resistance_per_interval", "value": -0.006, "valueStr": null } ] }, { "name": "「我が海域」", "rangeId": "3-9", "description": "パッシブ:攻撃範囲拡大\nアクティブ:攻撃範囲内のブロック数が最も低い<@ba.vup>{max_target_token}名のオペレーターのいる位置へ錬金ユニットを投げ、<@ba.vup>{projectile_delay_time}秒間錬金ユニットが囲んだ範囲内にいる敵の攻撃力<@ba.vup>-{-atk:0%}、防御力<@ba.vup>-{-def:0%}、術耐性<@ba.vup>-{-magic_resistance:0%}(重複不可)、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。効果値は徐々に上昇する(<@ba.vup>{max_stack_cnt}秒後に効果が最大に達し、攻撃力<@ba.vup>-{-max_atk:0%}、防御力<@ba.vup>-{-max_def:0%}、術耐性<@ba.vup>-{-max_magic_resistance:0%}、毎秒の与ダメージが<@ba.vup>{max_atk_scale:0%}になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 67, "initSp": 38, "increment": 1.0 }, "prefabId": "skchr_thorn2_3", "duration": -1.0, "blackboard": [ { "key": "max_target_token", "value": 3.0, "valueStr": null }, { "key": "projectile_delay_time", "value": 19.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 15.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "max_atk_scale", "value": 3.2, "valueStr": null }, { "key": "atk_scale_per_interval", "value": 0.12, "valueStr": null }, { "key": "atk", "value": -0.12, "valueStr": null }, { "key": "max_atk", "value": -0.21, "valueStr": null }, { "key": "atk_per_interval", "value": -0.006, "valueStr": null }, { "key": "def", "value": -0.32, "valueStr": null }, { "key": "max_def", "value": -0.41, "valueStr": null }, { "key": "def_per_interval", "value": -0.006, "valueStr": null }, { "key": "magic_resistance", "value": -0.32, "valueStr": null }, { "key": "max_magic_resistance", "value": -0.41, "valueStr": null }, { "key": "magic_resistance_per_interval", "value": -0.006, "valueStr": null } ] }, { "name": "「我が海域」", "rangeId": "3-9", "description": "パッシブ:攻撃範囲拡大\nアクティブ:攻撃範囲内のブロック数が最も低い<@ba.vup>{max_target_token}名のオペレーターのいる位置へ錬金ユニットを投げ、<@ba.vup>{projectile_delay_time}秒間錬金ユニットが囲んだ範囲内にいる敵の攻撃力<@ba.vup>-{-atk:0%}、防御力<@ba.vup>-{-def:0%}、術耐性<@ba.vup>-{-magic_resistance:0%}(重複不可)、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。効果値は徐々に上昇する(<@ba.vup>{max_stack_cnt}秒後に効果が最大に達し、攻撃力<@ba.vup>-{-max_atk:0%}、防御力<@ba.vup>-{-max_def:0%}、術耐性<@ba.vup>-{-max_magic_resistance:0%}、毎秒の与ダメージが<@ba.vup>{max_atk_scale:0%}になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 64, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_thorn2_3", "duration": -1.0, "blackboard": [ { "key": "max_target_token", "value": 3.0, "valueStr": null }, { "key": "projectile_delay_time", "value": 20.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 15.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "max_atk_scale", "value": 3.3, "valueStr": null }, { "key": "atk_scale_per_interval", "value": 0.12, "valueStr": null }, { "key": "atk", "value": -0.13, "valueStr": null }, { "key": "max_atk", "value": -0.25, "valueStr": null }, { "key": "atk_per_interval", "value": -0.008, "valueStr": null }, { "key": "def", "value": -0.33, "valueStr": null }, { "key": "max_def", "value": -0.45, "valueStr": null }, { "key": "def_per_interval", "value": -0.008, "valueStr": null }, { "key": "magic_resistance", "value": -0.33, "valueStr": null }, { "key": "max_magic_resistance", "value": -0.45, "valueStr": null }, { "key": "magic_resistance_per_interval", "value": -0.008, "valueStr": null } ] }, { "name": "「我が海域」", "rangeId": "3-9", "description": "パッシブ:攻撃範囲拡大\nアクティブ:攻撃範囲内のブロック数が最も低い<@ba.vup>{max_target_token}名のオペレーターのいる位置へ錬金ユニットを投げ、<@ba.vup>{projectile_delay_time}秒間錬金ユニットが囲んだ範囲内にいる敵の攻撃力<@ba.vup>-{-atk:0%}、防御力<@ba.vup>-{-def:0%}、術耐性<@ba.vup>-{-magic_resistance:0%}(重複不可)、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。効果値は徐々に上昇する(<@ba.vup>{max_stack_cnt}秒後に効果が最大に達し、攻撃力<@ba.vup>-{-max_atk:0%}、防御力<@ba.vup>-{-max_def:0%}、術耐性<@ba.vup>-{-max_magic_resistance:0%}、毎秒の与ダメージが<@ba.vup>{max_atk_scale:0%}になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 64, "initSp": 42, "increment": 1.0 }, "prefabId": "skchr_thorn2_3", "duration": -1.0, "blackboard": [ { "key": "max_target_token", "value": 4.0, "valueStr": null }, { "key": "projectile_delay_time", "value": 21.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 15.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "max_atk_scale", "value": 3.5, "valueStr": null }, { "key": "atk_scale_per_interval", "value": 0.12, "valueStr": null }, { "key": "atk", "value": -0.14, "valueStr": null }, { "key": "max_atk", "value": -0.26, "valueStr": null }, { "key": "atk_per_interval", "value": -0.008, "valueStr": null }, { "key": "def", "value": -0.34, "valueStr": null }, { "key": "max_def", "value": -0.46, "valueStr": null }, { "key": "def_per_interval", "value": -0.008, "valueStr": null }, { "key": "magic_resistance", "value": -0.34, "valueStr": null }, { "key": "max_magic_resistance", "value": -0.46, "valueStr": null }, { "key": "magic_resistance_per_interval", "value": -0.008, "valueStr": null } ] }, { "name": "「我が海域」", "rangeId": "3-9", "description": "パッシブ:攻撃範囲拡大\nアクティブ:攻撃範囲内のブロック数が最も低い<@ba.vup>{max_target_token}名のオペレーターのいる位置へ錬金ユニットを投げ、<@ba.vup>{projectile_delay_time}秒間錬金ユニットが囲んだ範囲内にいる敵の攻撃力<@ba.vup>-{-atk:0%}、防御力<@ba.vup>-{-def:0%}、術耐性<@ba.vup>-{-magic_resistance:0%}(重複不可)、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。効果値は徐々に上昇する(<@ba.vup>{max_stack_cnt}秒後に効果が最大に達し、攻撃力<@ba.vup>-{-max_atk:0%}、防御力<@ba.vup>-{-max_def:0%}、術耐性<@ba.vup>-{-max_magic_resistance:0%}、毎秒の与ダメージが<@ba.vup>{max_atk_scale:0%}になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 64, "initSp": 45, "increment": 1.0 }, "prefabId": "skchr_thorn2_3", "duration": -1.0, "blackboard": [ { "key": "max_target_token", "value": 4.0, "valueStr": null }, { "key": "projectile_delay_time", "value": 22.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 15.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "max_atk_scale", "value": 3.7, "valueStr": null }, { "key": "atk_scale_per_interval", "value": 0.12, "valueStr": null }, { "key": "atk", "value": -0.15, "valueStr": null }, { "key": "max_atk", "value": -0.27, "valueStr": null }, { "key": "atk_per_interval", "value": -0.008, "valueStr": null }, { "key": "def", "value": -0.35, "valueStr": null }, { "key": "max_def", "value": -0.47, "valueStr": null }, { "key": "def_per_interval", "value": -0.008, "valueStr": null }, { "key": "magic_resistance", "value": -0.35, "valueStr": null }, { "key": "max_magic_resistance", "value": -0.47, "valueStr": null }, { "key": "magic_resistance_per_interval", "value": -0.008, "valueStr": null } ] }, { "name": "「我が海域」", "rangeId": "3-9", "description": "パッシブ:攻撃範囲拡大\nアクティブ:攻撃範囲内のブロック数が最も低い<@ba.vup>{max_target_token}名のオペレーターのいる位置へ錬金ユニットを投げ、<@ba.vup>{projectile_delay_time}秒間錬金ユニットが囲んだ範囲内にいる敵の攻撃力<@ba.vup>-{-atk:0%}、防御力<@ba.vup>-{-def:0%}、術耐性<@ba.vup>-{-magic_resistance:0%}(重複不可)、1秒ごとに攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。効果値は徐々に上昇する(<@ba.vup>{max_stack_cnt}秒後に効果が最大に達し、攻撃力<@ba.vup>-{-max_atk:0%}、防御力<@ba.vup>-{-max_def:0%}、術耐性<@ba.vup>-{-max_magic_resistance:0%}、毎秒の与ダメージが<@ba.vup>{max_atk_scale:0%}になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 48, "increment": 1.0 }, "prefabId": "skchr_thorn2_3", "duration": -1.0, "blackboard": [ { "key": "max_target_token", "value": 4.0, "valueStr": null }, { "key": "projectile_delay_time", "value": 23.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 15.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 2.1, "valueStr": null }, { "key": "max_atk_scale", "value": 3.9, "valueStr": null }, { "key": "atk_scale_per_interval", "value": 0.12, "valueStr": null }, { "key": "atk", "value": -0.15, "valueStr": null }, { "key": "max_atk", "value": -0.3, "valueStr": null }, { "key": "atk_per_interval", "value": -0.01, "valueStr": null }, { "key": "def", "value": -0.35, "valueStr": null }, { "key": "max_def", "value": -0.5, "valueStr": null }, { "key": "def_per_interval", "value": -0.01, "valueStr": null }, { "key": "magic_resistance", "value": -0.35, "valueStr": null }, { "key": "max_magic_resistance", "value": -0.5, "valueStr": null }, { "key": "magic_resistance_per_interval", "value": -0.01, "valueStr": null } ] } ] }, "skchr_shining_1": { "skillId": "skchr_shining_1", "iconId": null, "hidden": false, "levels": [ { "name": "信条", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shining_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null } ] }, { "name": "信条", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shining_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.48, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null } ] }, { "name": "信条", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shining_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null } ] }, { "name": "信条", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_shining_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.58, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null } ] }, { "name": "信条", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_shining_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.61, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null } ] }, { "name": "信条", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_shining_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.64, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null } ] }, { "name": "信条", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_shining_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.67, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null } ] }, { "name": "信条", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_shining_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null } ] }, { "name": "信条", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_shining_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null } ] }, { "name": "信条", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_shining_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null } ] } ] }, "skchr_shining_2": { "skillId": "skchr_shining_2", "iconId": null, "hidden": false, "levels": [ { "name": "オートカバー", "rangeId": null, "description": "次に味方を治療する時、対象に<@ba.vup>{duration}秒間持続可能な<$ba.barrier>バリアを付与。バリアはシャイニングの攻撃力の<@ba.vup>{atk_scale:0%}までの被ダメージを吸収可能、存続中対象の防御力<@ba.vup>+{def:0%}\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shining_2", "duration": -1.0, "blackboard": [ { "key": "def", "value": 0.2, "valueStr": null }, { "key": "atk_scale", "value": 0.2, "valueStr": null }, { "key": "duration", "value": 2.0, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "オートカバー", "rangeId": null, "description": "次に味方を治療する時、対象に<@ba.vup>{duration}秒間持続可能な<$ba.barrier>バリアを付与。バリアはシャイニングの攻撃力の<@ba.vup>{atk_scale:0%}までの被ダメージを吸収可能、存続中対象の防御力<@ba.vup>+{def:0%}\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shining_2", "duration": -1.0, "blackboard": [ { "key": "def", "value": 0.2, "valueStr": null }, { "key": "atk_scale", "value": 0.23, "valueStr": null }, { "key": "duration", "value": 2.0, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "オートカバー", "rangeId": null, "description": "次に味方を治療する時、対象に<@ba.vup>{duration}秒間持続可能な<$ba.barrier>バリアを付与。バリアはシャイニングの攻撃力の<@ba.vup>{atk_scale:0%}までの被ダメージを吸収可能、存続中対象の防御力<@ba.vup>+{def:0%}\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shining_2", "duration": -1.0, "blackboard": [ { "key": "def", "value": 0.2, "valueStr": null }, { "key": "atk_scale", "value": 0.25, "valueStr": null }, { "key": "duration", "value": 2.0, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "オートカバー", "rangeId": null, "description": "次に味方を治療する時、対象に<@ba.vup>{duration}秒間持続可能な<$ba.barrier>バリアを付与。バリアはシャイニングの攻撃力の<@ba.vup>{atk_scale:0%}までの被ダメージを吸収可能、存続中対象の防御力<@ba.vup>+{def:0%}\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, 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1, "increment": 1.0 }, "prefabId": "skchr_acmedc_2", "duration": 30.0, "blackboard": [ { "key": "attack@atk", "value": 0.15, "valueStr": null }, { "key": "mode", "value": 2.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "天啓の光", "rangeId": "3-10", "description": "攻撃距離<@ba.vup>+1、味方<@ba.vup>{attack@max_target}名を同時に治療する。味方【医療】全員の攻撃力<@ba.vup>+{attack@atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_acmedc_2", "duration": 30.0, "blackboard": [ { "key": "attack@atk", "value": 0.18, "valueStr": null }, { "key": "mode", "value": 2.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "天啓の光", "rangeId": "3-10", "description": "攻撃距離<@ba.vup>+1、味方<@ba.vup>{attack@max_target}名を同時に治療する。味方【医療】全員の攻撃力<@ba.vup>+{attack@atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_acmedc_2", "duration": 30.0, "blackboard": [ { "key": "attack@atk", "value": 0.21, "valueStr": null }, { "key": "mode", "value": 2.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "天啓の光", "rangeId": "3-10", "description": "攻撃距離<@ba.vup>+1、味方<@ba.vup>{attack@max_target}名を同時に治療する。味方【医療】全員の攻撃力<@ba.vup>+{attack@atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_acmedc_2", "duration": 30.0, "blackboard": [ { "key": "attack@atk", "value": 0.24, "valueStr": null }, { "key": "mode", "value": 2.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "天啓の光", "rangeId": "3-10", "description": "攻撃距離<@ba.vup>+1、味方<@ba.vup>{attack@max_target}名を同時に治療する。味方【医療】全員の攻撃力<@ba.vup>+{attack@atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_acmedc_2", "duration": 30.0, "blackboard": [ { "key": "attack@atk", "value": 0.27, "valueStr": null }, { "key": "mode", "value": 2.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "天啓の光", "rangeId": "3-10", "description": "攻撃距離<@ba.vup>+1、味方<@ba.vup>{attack@max_target}名を同時に治療する。味方【医療】全員の攻撃力<@ba.vup>+{attack@atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_acmedc_2", "duration": 30.0, "blackboard": [ { "key": "attack@atk", "value": 0.3, "valueStr": null }, { "key": "mode", "value": 2.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "天啓の光", "rangeId": "3-10", "description": "攻撃距離<@ba.vup>+1、味方<@ba.vup>{attack@max_target}名を同時に治療する。味方【医療】全員の攻撃力<@ba.vup>+{attack@atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_acmedc_2", "duration": 30.0, "blackboard": [ { "key": "attack@atk", "value": 0.33, "valueStr": null }, { "key": "mode", "value": 2.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "天啓の光", "rangeId": "3-10", "description": "攻撃距離<@ba.vup>+1、味方<@ba.vup>{attack@max_target}名を同時に治療する。味方【医療】全員の攻撃力<@ba.vup>+{attack@atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_acmedc_2", "duration": 30.0, "blackboard": [ { "key": "attack@atk", "value": 0.37, "valueStr": null }, { "key": "mode", "value": 2.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "天啓の光", "rangeId": "3-10", "description": "攻撃距離<@ba.vup>+1、味方<@ba.vup>{attack@max_target}名を同時に治療する。味方【医療】全員の攻撃力<@ba.vup>+{attack@atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_acmedc_2", "duration": 30.0, "blackboard": [ { "key": "attack@atk", "value": 0.4, "valueStr": null }, { "key": "mode", "value": 2.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] } ] }, "skchr_acmedc_3": { "skillId": "skchr_acmedc_3", "iconId": null, "hidden": false, "levels": [ { "name": "懇願の福音", "rangeId": "5-2", "description": "攻撃距離<@ba.vup>+2、攻撃力<@ba.vup>+{atk:0%}、味方<@ba.vup>{attack@max_target}人を同時に治療し、治療対象もしくはその隣の味方1人を追加で治療する(治療量は治療主対象の<@ba.vup>{attack@addition_heal_scale:0%})。HPが半分以下の味方へのHP回復量は本来の<@ba.vup>{heal_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_acmedc_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "mode", "value": 3.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "heal_scale", "value": 1.3, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@addition_heal_scale", "value": 0.3, "valueStr": null } ] }, { "name": "懇願の福音", "rangeId": "5-2", "description": "攻撃距離<@ba.vup>+2、攻撃力<@ba.vup>+{atk:0%}、味方<@ba.vup>{attack@max_target}人を同時に治療し、治療対象もしくはその隣の味方1人を追加で治療する(治療量は治療主対象の<@ba.vup>{attack@addition_heal_scale:0%})。HPが半分以下の味方へのHP回復量は本来の<@ba.vup>{heal_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_acmedc_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.13, "valueStr": null }, { "key": "mode", "value": 3.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "heal_scale", "value": 1.3, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@addition_heal_scale", "value": 0.3, "valueStr": null } ] }, { "name": "懇願の福音", "rangeId": "5-2", "description": "攻撃距離<@ba.vup>+2、攻撃力<@ba.vup>+{atk:0%}、味方<@ba.vup>{attack@max_target}人を同時に治療し、治療対象もしくはその隣の味方1人を追加で治療する(治療量は治療主対象の<@ba.vup>{attack@addition_heal_scale:0%})。HPが半分以下の味方へのHP回復量は本来の<@ba.vup>{heal_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_acmedc_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.16, "valueStr": null }, { "key": "mode", "value": 3.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "heal_scale", "value": 1.3, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@addition_heal_scale", "value": 0.3, "valueStr": null } ] }, { "name": "懇願の福音", "rangeId": "5-2", "description": "攻撃距離<@ba.vup>+2、攻撃力<@ba.vup>+{atk:0%}、味方<@ba.vup>{attack@max_target}人を同時に治療し、治療対象もしくはその隣の味方1人を追加で治療する(治療量は治療主対象の<@ba.vup>{attack@addition_heal_scale:0%})。HPが半分以下の味方へのHP回復量は本来の<@ba.vup>{heal_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_acmedc_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "mode", "value": 3.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "heal_scale", "value": 1.35, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@addition_heal_scale", "value": 0.3, "valueStr": null } ] }, { "name": "懇願の福音", "rangeId": "5-2", "description": "攻撃距離<@ba.vup>+2、攻撃力<@ba.vup>+{atk:0%}、味方<@ba.vup>{attack@max_target}人を同時に治療し、治療対象もしくはその隣の味方1人を追加で治療する(治療量は治療主対象の<@ba.vup>{attack@addition_heal_scale:0%})。HPが半分以下の味方へのHP回復量は本来の<@ba.vup>{heal_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_acmedc_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.23, "valueStr": null }, { "key": "mode", "value": 3.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "heal_scale", "value": 1.35, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@addition_heal_scale", "value": 0.3, "valueStr": null } ] }, { "name": "懇願の福音", "rangeId": "5-2", "description": "攻撃距離<@ba.vup>+2、攻撃力<@ba.vup>+{atk:0%}、味方<@ba.vup>{attack@max_target}人を同時に治療し、治療対象もしくはその隣の味方1人を追加で治療する(治療量は治療主対象の<@ba.vup>{attack@addition_heal_scale:0%})。HPが半分以下の味方へのHP回復量は本来の<@ba.vup>{heal_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_acmedc_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.26, "valueStr": null }, { "key": "mode", "value": 3.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "heal_scale", "value": 1.35, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@addition_heal_scale", "value": 0.3, "valueStr": null } ] }, { "name": "懇願の福音", "rangeId": "5-2", "description": "攻撃距離<@ba.vup>+2、攻撃力<@ba.vup>+{atk:0%}、味方<@ba.vup>{attack@max_target}人を同時に治療し、治療対象もしくはその隣の味方1人を追加で治療する(治療量は治療主対象の<@ba.vup>{attack@addition_heal_scale:0%})。HPが半分以下の味方へのHP回復量は本来の<@ba.vup>{heal_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 45, "increment": 1.0 }, "prefabId": "skchr_acmedc_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "mode", "value": 3.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "heal_scale", "value": 1.4, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@addition_heal_scale", "value": 0.3, "valueStr": null } ] }, { "name": "懇願の福音", "rangeId": "5-2", "description": "攻撃距離<@ba.vup>+2、攻撃力<@ba.vup>+{atk:0%}、味方<@ba.vup>{attack@max_target}人を同時に治療し、治療対象もしくはその隣の味方1人を追加で治療する(治療量は治療主対象の<@ba.vup>{attack@addition_heal_scale:0%})。HPが半分以下の味方へのHP回復量は本来の<@ba.vup>{heal_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 45, "increment": 1.0 }, "prefabId": "skchr_acmedc_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.33, "valueStr": null }, { "key": "mode", "value": 3.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "heal_scale", "value": 1.43, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@addition_heal_scale", "value": 0.3, "valueStr": null } ] }, { "name": "懇願の福音", "rangeId": "5-2", "description": "攻撃距離<@ba.vup>+2、攻撃力<@ba.vup>+{atk:0%}、味方<@ba.vup>{attack@max_target}人を同時に治療し、治療対象もしくはその隣の味方1人を追加で治療する(治療量は治療主対象の<@ba.vup>{attack@addition_heal_scale:0%})。HPが半分以下の味方へのHP回復量は本来の<@ba.vup>{heal_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 45, "increment": 1.0 }, "prefabId": "skchr_acmedc_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.36, "valueStr": null }, { "key": "mode", "value": 3.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "heal_scale", "value": 1.46, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@addition_heal_scale", "value": 0.3, "valueStr": null } ] }, { "name": "懇願の福音", "rangeId": "5-2", "description": "攻撃距離<@ba.vup>+2、攻撃力<@ba.vup>+{atk:0%}、味方<@ba.vup>{attack@max_target}人を同時に治療し、治療対象もしくはその隣の味方1人を追加で治療する(治療量は治療主対象の<@ba.vup>{attack@addition_heal_scale:0%})。HPが半分以下の味方へのHP回復量は本来の<@ba.vup>{heal_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_acmedc_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "mode", "value": 3.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "heal_scale", "value": 1.5, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@addition_heal_scale", "value": 0.3, "valueStr": null } ] } ] }, "skchr_kalts_1": { "skillId": "skchr_kalts_1", "iconId": null, "hidden": false, "levels": [ { "name": "指令:構造強化", "rangeId": null, "description": "自身と「Mon3tr」の防御力<@ba.vup>+{def:0%}、自身が<@ba.vup>{prob:0%}の確率で物理被ダメージを無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_kalts_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 0.6, "valueStr": null }, { "key": "attack@def", "value": 0.6, "valueStr": null }, { "key": "prob", "value": 0.2, "valueStr": null } ] }, { "name": "指令:構造強化", "rangeId": null, "description": "自身と「Mon3tr」の防御力<@ba.vup>+{def:0%}、自身が<@ba.vup>{prob:0%}の確率で物理被ダメージを無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_kalts_1", "duration": 31.0, "blackboard": [ { "key": "def", "value": 0.7, "valueStr": null }, { "key": "attack@def", "value": 0.7, "valueStr": null }, { "key": "prob", "value": 0.2, "valueStr": null } ] }, { "name": "指令:構造強化", "rangeId": null, "description": "自身と「Mon3tr」の防御力<@ba.vup>+{def:0%}、自身が<@ba.vup>{prob:0%}の確率で物理被ダメージを無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_kalts_1", "duration": 32.0, "blackboard": [ { "key": "def", "value": 0.8, "valueStr": null }, { "key": "attack@def", "value": 0.8, "valueStr": null }, { "key": "prob", "value": 0.2, "valueStr": null } ] }, { "name": "指令:構造強化", "rangeId": null, "description": "自身と「Mon3tr」の防御力<@ba.vup>+{def:0%}、自身が<@ba.vup>{prob:0%}の確率で物理被ダメージを無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_kalts_1", "duration": 33.0, "blackboard": [ { "key": "def", "value": 0.9, "valueStr": null }, { "key": "attack@def", "value": 0.9, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null } ] }, { "name": "指令:構造強化", "rangeId": null, "description": "自身と「Mon3tr」の防御力<@ba.vup>+{def:0%}、自身が<@ba.vup>{prob:0%}の確率で物理被ダメージを無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_kalts_1", "duration": 34.0, "blackboard": [ { "key": "def", "value": 1.0, "valueStr": null }, { "key": "attack@def", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null } ] }, { "name": "指令:構造強化", "rangeId": null, "description": "自身と「Mon3tr」の防御力<@ba.vup>+{def:0%}、自身が<@ba.vup>{prob:0%}の確率で物理被ダメージを無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_kalts_1", "duration": 35.0, "blackboard": [ { "key": "def", "value": 1.1, "valueStr": null }, { "key": "attack@def", "value": 1.1, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null } ] }, { "name": "指令:構造強化", "rangeId": null, "description": "自身と「Mon3tr」の防御力<@ba.vup>+{def:0%}、自身が<@ba.vup>{prob:0%}の確率で物理被ダメージを無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_kalts_1", "duration": 36.0, "blackboard": [ { "key": "def", "value": 1.2, "valueStr": null }, { "key": "attack@def", "value": 1.2, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null } ] }, { "name": "指令:構造強化", "rangeId": null, "description": "自身と「Mon3tr」の防御力<@ba.vup>+{def:0%}、自身が<@ba.vup>{prob:0%}の確率で物理被ダメージを無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_kalts_1", "duration": 37.0, "blackboard": [ { "key": "def", "value": 1.3, "valueStr": null }, { "key": "attack@def", "value": 1.3, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null } ] }, { "name": "指令:構造強化", "rangeId": null, "description": "自身と「Mon3tr」の防御力<@ba.vup>+{def:0%}、自身が<@ba.vup>{prob:0%}の確率で物理被ダメージを無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_kalts_1", "duration": 38.0, "blackboard": [ { "key": "def", "value": 1.4, "valueStr": null }, { "key": "attack@def", "value": 1.4, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null } ] }, { "name": "指令:構造強化", "rangeId": null, "description": "自身と「Mon3tr」の防御力<@ba.vup>+{def:0%}、自身が<@ba.vup>{prob:0%}の確率で物理被ダメージを無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_kalts_1", "duration": 40.0, "blackboard": [ { "key": "def", "value": 1.5, "valueStr": null }, { "key": "attack@def", "value": 1.5, "valueStr": null }, { "key": "prob", "value": 0.5, "valueStr": null } ] } ] }, "skchr_kalts_2": { "skillId": "skchr_kalts_2", "iconId": null, "hidden": false, "levels": [ { "name": "指令:戦術連携", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、「Mon3tr」の攻撃力<@ba.vup>+{attack@atk:0%}、「Mon3tr」がブロック中の敵全員を同時に攻撃\n<@ba.rem>このスキルは「Mon3tr」と<$ba.binding><@ba.rem>連動<@ba.rem>する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_kalts_2", "duration": 15.0, "blackboard": [ { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "attack@atk", "value": 0.2, "valueStr": null } ] }, { "name": "指令:戦術連携", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、「Mon3tr」の攻撃力<@ba.vup>+{attack@atk:0%}、「Mon3tr」がブロック中の敵全員を同時に攻撃\n<@ba.rem>このスキルは「Mon3tr」と<$ba.binding><@ba.rem>連動<@ba.rem>する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_kalts_2", "duration": 15.0, "blackboard": [ { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "attack@atk", "value": 0.25, "valueStr": null } ] }, { "name": "指令:戦術連携", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、「Mon3tr」の攻撃力<@ba.vup>+{attack@atk:0%}、「Mon3tr」がブロック中の敵全員を同時に攻撃\n<@ba.rem>このスキルは「Mon3tr」と<$ba.binding><@ba.rem>連動<@ba.rem>する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_kalts_2", "duration": 15.0, "blackboard": [ { "key": "attack_speed", "value": 40.0, "valueStr": null }, { "key": "attack@atk", "value": 0.3, "valueStr": null } ] }, { "name": "指令:戦術連携", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、「Mon3tr」の攻撃力<@ba.vup>+{attack@atk:0%}、「Mon3tr」がブロック中の敵全員を同時に攻撃\n<@ba.rem>このスキルは「Mon3tr」と<$ba.binding><@ba.rem>連動<@ba.rem>する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 13, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_kalts_2", "duration": 16.0, "blackboard": [ { "key": "attack_speed", "value": 45.0, "valueStr": null }, { "key": "attack@atk", "value": 0.35, "valueStr": null } ] }, { "name": "指令:戦術連携", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、「Mon3tr」の攻撃力<@ba.vup>+{attack@atk:0%}、「Mon3tr」がブロック中の敵全員を同時に攻撃\n<@ba.rem>このスキルは「Mon3tr」と<$ba.binding><@ba.rem>連動<@ba.rem>する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 13, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_kalts_2", "duration": 16.0, "blackboard": [ { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "attack@atk", "value": 0.4, "valueStr": null } ] }, { "name": "指令:戦術連携", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、「Mon3tr」の攻撃力<@ba.vup>+{attack@atk:0%}、「Mon3tr」がブロック中の敵全員を同時に攻撃\n<@ba.rem>このスキルは「Mon3tr」と<$ba.binding><@ba.rem>連動<@ba.rem>する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 13, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_kalts_2", "duration": 16.0, "blackboard": [ { "key": "attack_speed", "value": 55.0, "valueStr": null }, { "key": "attack@atk", "value": 0.45, "valueStr": null } ] }, { "name": "指令:戦術連携", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、「Mon3tr」の攻撃力<@ba.vup>+{attack@atk:0%}、「Mon3tr」がブロック中の敵全員を同時に攻撃\n<@ba.rem>このスキルは「Mon3tr」と<$ba.binding><@ba.rem>連動<@ba.rem>する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_kalts_2", "duration": 17.0, "blackboard": [ { "key": "attack_speed", "value": 60.0, "valueStr": null }, { "key": "attack@atk", "value": 0.5, "valueStr": null } ] }, { "name": "指令:戦術連携", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、「Mon3tr」の攻撃力<@ba.vup>+{attack@atk:0%}、「Mon3tr」がブロック中の敵全員を同時に攻撃\n<@ba.rem>このスキルは「Mon3tr」と<$ba.binding><@ba.rem>連動<@ba.rem>する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_kalts_2", "duration": 18.0, "blackboard": [ { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "attack@atk", "value": 0.6, "valueStr": null } ] }, { "name": "指令:戦術連携", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、「Mon3tr」の攻撃力<@ba.vup>+{attack@atk:0%}、「Mon3tr」がブロック中の敵全員を同時に攻撃\n<@ba.rem>このスキルは「Mon3tr」と<$ba.binding><@ba.rem>連動<@ba.rem>する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_kalts_2", "duration": 19.0, "blackboard": [ { "key": "attack_speed", "value": 80.0, "valueStr": null }, { "key": "attack@atk", "value": 0.75, "valueStr": null } ] }, { "name": "指令:戦術連携", "rangeId": null, "description": "攻撃速度<@ba.vup>+{attack_speed}、「Mon3tr」の攻撃力<@ba.vup>+{attack@atk:0%}、「Mon3tr」がブロック中の敵全員を同時に攻撃\n<@ba.rem>このスキルは「Mon3tr」と<$ba.binding><@ba.rem>連動<@ba.rem>する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_kalts_2", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 100.0, "valueStr": null }, { "key": "attack@atk", "value": 0.9, "valueStr": null } ] } ] }, "skchr_kalts_3": { "skillId": "skchr_kalts_3", "iconId": null, "hidden": false, "levels": [ { "name": "指令:メルトダウン", "rangeId": null, "description": "「Mon3tr」の防御力<@ba.vup>+{attack@def:0%}、攻撃力<@ba.vup>+{attack@atk:0%}、通常攻撃が<@ba.vup>確定ダメージを与える。攻撃力の上昇効果が徐々に減少し、スキル終了時に上昇効果が+0%になる。スキル効果期間内で敵を1体も倒さなかった場合、スキル終了時「Mon3tr」のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}減少\n<@ba.rem>このスキルは「Mon3tr」と<$ba.binding><@ba.rem>連動<@ba.rem>する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_kalts_3", "duration": 18.0, "blackboard": [ { "key": "attack@atk", "value": 1.3, "valueStr": null }, { "key": "attack@def", "value": 1.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null } ] }, { "name": "指令:メルトダウン", "rangeId": null, "description": "「Mon3tr」の防御力<@ba.vup>+{attack@def:0%}、攻撃力<@ba.vup>+{attack@atk:0%}、通常攻撃が<@ba.vup>確定ダメージを与える。攻撃力の上昇効果が徐々に減少し、スキル終了時に上昇効果が+0%になる。スキル効果期間内で敵を1体も倒さなかった場合、スキル終了時「Mon3tr」のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}減少\n<@ba.rem>このスキルは「Mon3tr」と<$ba.binding><@ba.rem>連動<@ba.rem>する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_kalts_3", "duration": 18.0, "blackboard": [ { "key": "attack@atk", "value": 1.4, "valueStr": null }, { "key": "attack@def", "value": 1.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null } ] }, { "name": "指令:メルトダウン", "rangeId": null, "description": "「Mon3tr」の防御力<@ba.vup>+{attack@def:0%}、攻撃力<@ba.vup>+{attack@atk:0%}、通常攻撃が<@ba.vup>確定ダメージを与える。攻撃力の上昇効果が徐々に減少し、スキル終了時に上昇効果が+0%になる。スキル効果期間内で敵を1体も倒さなかった場合、スキル終了時「Mon3tr」のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}減少\n<@ba.rem>このスキルは「Mon3tr」と<$ba.binding><@ba.rem>連動<@ba.rem>する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_kalts_3", "duration": 18.0, "blackboard": [ { "key": "attack@atk", "value": 1.5, "valueStr": null }, { "key": "attack@def", "value": 1.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null } ] }, { "name": "指令:メルトダウン", "rangeId": null, "description": "「Mon3tr」の防御力<@ba.vup>+{attack@def:0%}、攻撃力<@ba.vup>+{attack@atk:0%}、通常攻撃が<@ba.vup>確定ダメージを与える。攻撃力の上昇効果が徐々に減少し、スキル終了時に上昇効果が+0%になる。スキル効果期間内で敵を1体も倒さなかった場合、スキル終了時「Mon3tr」のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}減少\n<@ba.rem>このスキルは「Mon3tr」と<$ba.binding><@ba.rem>連動<@ba.rem>する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_kalts_3", "duration": 18.0, "blackboard": [ { "key": "attack@atk", "value": 1.6, "valueStr": null }, { "key": "attack@def", "value": 1.2, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null } ] }, { "name": "指令:メルトダウン", "rangeId": null, "description": "「Mon3tr」の防御力<@ba.vup>+{attack@def:0%}、攻撃力<@ba.vup>+{attack@atk:0%}、通常攻撃が<@ba.vup>確定ダメージを与える。攻撃力の上昇効果が徐々に減少し、スキル終了時に上昇効果が+0%になる。スキル効果期間内で敵を1体も倒さなかった場合、スキル終了時「Mon3tr」のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}減少\n<@ba.rem>このスキルは「Mon3tr」と<$ba.binding><@ba.rem>連動<@ba.rem>する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_kalts_3", "duration": 18.0, "blackboard": [ { "key": "attack@atk", "value": 1.7, "valueStr": null }, { "key": "attack@def", "value": 1.2, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null } ] }, { "name": "指令:メルトダウン", "rangeId": null, "description": "「Mon3tr」の防御力<@ba.vup>+{attack@def:0%}、攻撃力<@ba.vup>+{attack@atk:0%}、通常攻撃が<@ba.vup>確定ダメージを与える。攻撃力の上昇効果が徐々に減少し、スキル終了時に上昇効果が+0%になる。スキル効果期間内で敵を1体も倒さなかった場合、スキル終了時「Mon3tr」のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}減少\n<@ba.rem>このスキルは「Mon3tr」と<$ba.binding><@ba.rem>連動<@ba.rem>する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_kalts_3", "duration": 18.0, "blackboard": [ { "key": "attack@atk", "value": 1.8, "valueStr": null }, { "key": "attack@def", "value": 1.2, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null } ] }, { "name": "指令:メルトダウン", "rangeId": null, "description": 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"「Mon3tr」の防御力<@ba.vup>+{attack@def:0%}、攻撃力<@ba.vup>+{attack@atk:0%}、通常攻撃が<@ba.vup>確定ダメージを与える。攻撃力の上昇効果が徐々に減少し、スキル終了時に上昇効果が+0%になる。スキル効果期間内で敵を1体も倒さなかった場合、スキル終了時「Mon3tr」のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}減少\n<@ba.rem>このスキルは「Mon3tr」と<$ba.binding><@ba.rem>連動<@ba.rem>する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_kalts_3", "duration": 19.0, "blackboard": [ { "key": "attack@atk", "value": 2.3, "valueStr": null }, { "key": "attack@def", "value": 1.8, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null } ] }, { "name": "指令:メルトダウン", "rangeId": null, "description": "「Mon3tr」の防御力<@ba.vup>+{attack@def:0%}、攻撃力<@ba.vup>+{attack@atk:0%}、通常攻撃が<@ba.vup>確定ダメージを与える。攻撃力の上昇効果が徐々に減少し、スキル終了時に上昇効果が+0%になる。スキル効果期間内で敵を1体も倒さなかった場合、スキル終了時「Mon3tr」のHPが最大値の<@ba.vup>{attack@hp_ratio:0%}減少\n<@ba.rem>このスキルは「Mon3tr」と<$ba.binding><@ba.rem>連動<@ba.rem>する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_kalts_3", "duration": 20.0, "blackboard": [ { "key": "attack@atk", "value": 2.6, "valueStr": null }, { "key": "attack@def", "value": 2.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null } ] } ] }, "skchr_cgbird_2": { "skillId": "skchr_cgbird_2", "iconId": null, "hidden": false, "levels": [ { "name": "アーツシールド", "rangeId": null, "description": 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"levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cgbird_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.43, "valueStr": null }, { "key": "magic_resistance", "value": 5.0, "valueStr": null }, { "key": "duration", "value": 3.0, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "アーツシールド", "rangeId": null, "description": "次に味方を治療する時、全ての対象に<@ba.vup>{duration}秒間持続可能な<$ba.barrier>バリアを付与。バリアはナイチンゲールの攻撃力の<@ba.vup>{atk_scale:0%}までの<@ba.vup>術被ダメージを吸収可能、存続中対象の術耐性<@ba.vup>+{magic_resistance}\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cgbird_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.46, "valueStr": null }, { "key": "magic_resistance", "value": 5.0, "valueStr": null }, { "key": "duration", "value": 3.0, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "アーツシールド", "rangeId": null, "description": "次に味方を治療する時、全ての対象に<@ba.vup>{duration}秒間持続可能な<$ba.barrier>バリアを付与。バリアはナイチンゲールの攻撃力の<@ba.vup>{atk_scale:0%}までの<@ba.vup>術被ダメージを吸収可能、存続中対象の術耐性<@ba.vup>+{magic_resistance}\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cgbird_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.5, "valueStr": null }, { "key": "magic_resistance", "value": 10.0, "valueStr": null }, { "key": "duration", "value": 3.5, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null } ] }, { "name": "アーツシールド", "rangeId": null, "description": "次に味方を治療する時、全ての対象に<@ba.vup>{duration}秒間持続可能な<$ba.barrier>バリアを付与。バリアはナイチンゲールの攻撃力の<@ba.vup>{atk_scale:0%}までの<@ba.vup>術被ダメージを吸収可能、存続中対象の術耐性<@ba.vup>+{magic_resistance}\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cgbird_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.53, "valueStr": null }, { "key": "magic_resistance", "value": 10.0, "valueStr": null }, { "key": "duration", "value": 3.5, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null } ] }, { "name": "アーツシールド", "rangeId": null, "description": "次に味方を治療する時、全ての対象に<@ba.vup>{duration}秒間持続可能な<$ba.barrier>バリアを付与。バリアはナイチンゲールの攻撃力の<@ba.vup>{atk_scale:0%}までの<@ba.vup>術被ダメージを吸収可能、存続中対象の術耐性<@ba.vup>+{magic_resistance}\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cgbird_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.56, "valueStr": null }, { "key": "magic_resistance", "value": 10.0, "valueStr": null }, { "key": "duration", "value": 3.5, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null } ] }, { "name": "アーツシールド", "rangeId": null, "description": "次に味方を治療する時、全ての対象に<@ba.vup>{duration}秒間持続可能な<$ba.barrier>バリアを付与。バリアはナイチンゲールの攻撃力の<@ba.vup>{atk_scale:0%}までの<@ba.vup>術被ダメージを吸収可能、存続中対象の術耐性<@ba.vup>+{magic_resistance}\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cgbird_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.6, "valueStr": null }, { "key": "magic_resistance", "value": 15.0, "valueStr": null }, { "key": "duration", "value": 4.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null } ] }, { "name": "アーツシールド", "rangeId": null, "description": "次に味方を治療する時、全ての対象に<@ba.vup>{duration}秒間持続可能な<$ba.barrier>バリアを付与。バリアはナイチンゲールの攻撃力の<@ba.vup>{atk_scale:0%}までの<@ba.vup>術被ダメージを吸収可能、存続中対象の術耐性<@ba.vup>+{magic_resistance}\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cgbird_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.7, "valueStr": null }, { "key": "magic_resistance", "value": 15.0, "valueStr": null }, { "key": "duration", "value": 4.0, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] }, { "name": "アーツシールド", "rangeId": null, "description": "次に味方を治療する時、全ての対象に<@ba.vup>{duration}秒間持続可能な<$ba.barrier>バリアを付与。バリアはナイチンゲールの攻撃力の<@ba.vup>{atk_scale:0%}までの<@ba.vup>術被ダメージを吸収可能、存続中対象の術耐性<@ba.vup>+{magic_resistance}\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cgbird_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.8, "valueStr": null }, { "key": "magic_resistance", "value": 15.0, "valueStr": null }, { "key": "duration", "value": 4.0, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] }, { "name": "アーツシールド", "rangeId": null, "description": "次に味方を治療する時、全ての対象に<@ba.vup>{duration}秒間持続可能な<$ba.barrier>バリアを付与。バリアはナイチンゲールの攻撃力の<@ba.vup>{atk_scale:0%}までの<@ba.vup>術被ダメージを吸収可能、存続中対象の術耐性<@ba.vup>+{magic_resistance}\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_cgbird_2", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.9, "valueStr": null }, { "key": "magic_resistance", "value": 20.0, "valueStr": null }, { "key": "duration", "value": 5.0, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] } ] }, "skchr_cgbird_3": { "skillId": "skchr_cgbird_3", "iconId": null, "hidden": false, "levels": [ { "name": "聖域", "rangeId": "y-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の味方全員の術耐性<@ba.vup>+{magic_resistance:0%}、術回避<@ba.vup>+{prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 120, "initSp": 100, "increment": 1.0 }, "prefabId": "skchr_cgbird_3", "duration": 60.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "magic_resistance", "value": 0.75, "valueStr": null }, { "key": "prob", "value": 0.1, "valueStr": null } ] }, { "name": "聖域", "rangeId": "y-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の味方全員の術耐性<@ba.vup>+{magic_resistance:0%}、術回避<@ba.vup>+{prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 120, "initSp": 100, "increment": 1.0 }, "prefabId": "skchr_cgbird_3", "duration": 60.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "magic_resistance", "value": 0.8, "valueStr": null }, { "key": "prob", "value": 0.1, "valueStr": null } ] }, { "name": "聖域", "rangeId": "y-4", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の味方全員の術耐性<@ba.vup>+{magic_resistance:0%}、術回避<@ba.vup>+{prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 120, "initSp": 100, "increment": 1.0 }, "prefabId": "skchr_cgbird_3", 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"spCost": 13, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_lumen_2", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 2.6, "valueStr": null }, { "key": "max_target", "value": 3.0, "valueStr": null } ] } ] }, "skchr_lumen_3": { "skillId": "skchr_lumen_3", "iconId": null, "hidden": false, "levels": [ { "name": "不滅の灯火", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、<$ba.debuff>状態異常中のユニットを優先して治療。<$ba.debuff>状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の<@ba.vup>{heal_scale:0%}まで上昇、対象が受けている<$ba.debuff>状態異常を解除する\n<@ba.rem>合計<@ba.vup>{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lumen_3", "duration": -1.0, "blackboard": [ { "key": "attack_speed", "value": 10.0, "valueStr": null }, { "key": "heal_scale", "value": 1.2, "valueStr": null }, { "key": "attack@trigger_time", "value": 3.0, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null } ] }, { "name": "不滅の灯火", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、<$ba.debuff>状態異常中のユニットを優先して治療。<$ba.debuff>状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の<@ba.vup>{heal_scale:0%}まで上昇、対象が受けている<$ba.debuff>状態異常を解除する\n<@ba.rem>合計<@ba.vup>{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 64, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lumen_3", "duration": -1.0, "blackboard": [ { "key": "attack_speed", "value": 10.0, "valueStr": null }, { "key": "heal_scale", "value": 1.25, "valueStr": null }, { "key": "attack@trigger_time", "value": 3.0, "valueStr": null }, { "key": "atk", "value": 0.23, "valueStr": null } ] }, { "name": "不滅の灯火", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、<$ba.debuff>状態異常中のユニットを優先して治療。<$ba.debuff>状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の<@ba.vup>{heal_scale:0%}まで上昇、対象が受けている<$ba.debuff>状態異常を解除する\n<@ba.rem>合計<@ba.vup>{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 63, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lumen_3", "duration": -1.0, "blackboard": [ { "key": "attack_speed", "value": 10.0, "valueStr": null }, { "key": "heal_scale", "value": 1.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null }, { "key": "atk", "value": 0.26, "valueStr": null } ] }, { "name": "不滅の灯火", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、<$ba.debuff>状態異常中のユニットを優先して治療。<$ba.debuff>状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の<@ba.vup>{heal_scale:0%}まで上昇、対象が受けている<$ba.debuff>状態異常を解除する\n<@ba.rem>合計<@ba.vup>{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 61, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lumen_3", "duration": -1.0, "blackboard": [ { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "heal_scale", "value": 1.35, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null } ] }, { "name": "不滅の灯火", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、<$ba.debuff>状態異常中のユニットを優先して治療。<$ba.debuff>状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の<@ba.vup>{heal_scale:0%}まで上昇、対象が受けている<$ba.debuff>状態異常を解除する\n<@ba.rem>合計<@ba.vup>{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lumen_3", "duration": -1.0, "blackboard": [ { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "heal_scale", "value": 1.4, "valueStr": null }, { "key": "attack@trigger_time", "value": 5.0, "valueStr": null }, { "key": "atk", "value": 0.33, "valueStr": null } ] }, { "name": "不滅の灯火", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、<$ba.debuff>状態異常中のユニットを優先して治療。<$ba.debuff>状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の<@ba.vup>{heal_scale:0%}まで上昇、対象が受けている<$ba.debuff>状態異常を解除する\n<@ba.rem>合計<@ba.vup>{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 59, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lumen_3", "duration": -1.0, "blackboard": [ { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "heal_scale", "value": 1.45, "valueStr": null }, { "key": "attack@trigger_time", "value": 5.0, "valueStr": null }, { "key": "atk", "value": 0.36, "valueStr": null } ] }, { "name": "不滅の灯火", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、<$ba.debuff>状態異常中のユニットを優先して治療。<$ba.debuff>状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の<@ba.vup>{heal_scale:0%}まで上昇、対象が受けている<$ba.debuff>状態異常を解除する\n<@ba.rem>合計<@ba.vup>{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 57, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lumen_3", "duration": -1.0, "blackboard": [ { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "heal_scale", "value": 1.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 6.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null } ] }, { "name": "不滅の灯火", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、<$ba.debuff>状態異常中のユニットを優先して治療。<$ba.debuff>状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の<@ba.vup>{heal_scale:0%}まで上昇、対象が受けている<$ba.debuff>状態異常を解除する\n<@ba.rem>合計<@ba.vup>{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lumen_3", "duration": -1.0, "blackboard": [ { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "heal_scale", "value": 1.7, "valueStr": null }, { "key": "attack@trigger_time", "value": 6.0, "valueStr": null }, { "key": "atk", "value": 0.45, "valueStr": null } ] }, { "name": "不滅の灯火", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、<$ba.debuff>状態異常中のユニットを優先して治療。<$ba.debuff>状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の<@ba.vup>{heal_scale:0%}まで上昇、対象が受けている<$ba.debuff>状態異常を解除する\n<@ba.rem>合計<@ba.vup>{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 53, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lumen_3", "duration": -1.0, "blackboard": [ { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "heal_scale", "value": 1.85, "valueStr": null }, { "key": "attack@trigger_time", "value": 7.0, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null } ] }, { "name": "不滅の灯火", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、<$ba.debuff>状態異常中のユニットを優先して治療。<$ba.debuff>状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の<@ba.vup>{heal_scale:0%}まで上昇、対象が受けている<$ba.debuff>状態異常を解除する\n<@ba.rem>合計<@ba.vup>{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lumen_3", "duration": -1.0, "blackboard": [ { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "heal_scale", "value": 2.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "atk", "value": 0.55, "valueStr": null } ] } ] }, "skchr_agoat2_1": { "skillId": "skchr_agoat2_1", "iconId": null, "hidden": false, "levels": [ { "name": "無垢なる恵み", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、治療対象数+1、攻撃範囲内の全ての味方ユニットの<$ba.dt.element>元素損傷を1秒ごとに純燼エイヤフィヤトラの攻撃力の<@ba.vup>{agoat2_s_1[aura].ep_heal_ratio:0%}治療する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_agoat2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "agoat2_s_1[aura].ep_heal_ratio", "value": 0.02, "valueStr": null } ] }, { "name": "無垢なる恵み", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、治療対象数+1、攻撃範囲内の全ての味方ユニットの<$ba.dt.element>元素損傷を1秒ごとに純燼エイヤフィヤトラの攻撃力の<@ba.vup>{agoat2_s_1[aura].ep_heal_ratio:0%}治療する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 78, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_agoat2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "agoat2_s_1[aura].ep_heal_ratio", "value": 0.03, "valueStr": null } ] }, { "name": "無垢なる恵み", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、治療対象数+1、攻撃範囲内の全ての味方ユニットの<$ba.dt.element>元素損傷を1秒ごとに純燼エイヤフィヤトラの攻撃力の<@ba.vup>{agoat2_s_1[aura].ep_heal_ratio:0%}治療する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 76, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_agoat2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "agoat2_s_1[aura].ep_heal_ratio", "value": 0.04, "valueStr": null } ] }, { "name": "無垢なる恵み", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、治療対象数+1、攻撃範囲内の全ての味方ユニットの<$ba.dt.element>元素損傷を1秒ごとに純燼エイヤフィヤトラの攻撃力の<@ba.vup>{agoat2_s_1[aura].ep_heal_ratio:0%}治療する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", 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"attack@heal_scale", "value": 0.6, "valueStr": null }, { "key": "talent_scale", "value": 5.0, "valueStr": null } ] } ] }, "skchr_reed2_2": { "skillId": "skchr_reed2_2", "iconId": null, "hidden": false, "levels": [ { "name": "盛衰を共に", "rangeId": null, "description": "味方<@ba.vup>1人(地面マスに配置中のオペレーターを優先する)に火球を3つ付与する。火球:<@ba.vup>{cooldown}秒ごとに、接触した敵1体に焔影リードの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。また、火球の付与対象にのみ焔影リードの特性と同様の治療効果をもたらす", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_reed2_2", "duration": 15.0, "blackboard": [ { "key": "projectile_life_time", "value": 15.0, "valueStr": null }, { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "cooldown", "value": 1.5, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null } ] }, { "name": "盛衰を共に", "rangeId": null, "description": 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38, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_reed2_2", "duration": 15.0, "blackboard": [ { "key": "projectile_life_time", "value": 15.0, "valueStr": null }, { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "cooldown", "value": 1.5, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null } ] }, { "name": "盛衰を共に", "rangeId": null, "description": "味方<@ba.vup>1人(地面マスに配置中のオペレーターを優先する)に火球を3つ付与する。火球:<@ba.vup>{cooldown}秒ごとに、接触した敵1体に焔影リードの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。また、火球の付与対象にのみ焔影リードの特性と同様の治療効果をもたらす", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_reed2_2", "duration": 20.0, "blackboard": [ { "key": "projectile_life_time", "value": 20.0, "valueStr": null }, { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "cooldown", "value": 1.5, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null } ] }, { "name": "盛衰を共に", "rangeId": null, "description": "味方<@ba.vup>1人(地面マスに配置中のオペレーターを優先する)に火球を3つ付与する。火球:<@ba.vup>{cooldown}秒ごとに、接触した敵1体に焔影リードの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。また、火球の付与対象にのみ焔影リードの特性と同様の治療効果をもたらす", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_reed2_2", "duration": 20.0, "blackboard": [ { "key": "projectile_life_time", "value": 20.0, "valueStr": null }, { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "cooldown", "value": 1.5, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null } ] }, { "name": "盛衰を共に", "rangeId": null, "description": "味方<@ba.vup>1人(地面マスに配置中のオペレーターを優先する)に火球を3つ付与する。火球:<@ba.vup>{cooldown}秒ごとに、接触した敵1体に焔影リードの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。また、火球の付与対象にのみ焔影リードの特性と同様の治療効果をもたらす", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_reed2_2", "duration": 20.0, "blackboard": [ { "key": "projectile_life_time", "value": 20.0, "valueStr": null }, { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "cooldown", "value": 1.5, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null } ] }, { "name": "盛衰を共に", "rangeId": null, "description": "味方<@ba.vup>2人(地面マスに配置中のオペレーターを優先する)に火球を3つ付与する。火球:<@ba.vup>{cooldown}秒ごとに、接触した敵1体に焔影リードの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。また、火球の付与対象にのみ焔影リードの特性と同様の治療効果をもたらす", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_reed2_2", "duration": 20.0, "blackboard": [ { "key": "projectile_life_time", "value": 20.0, "valueStr": null }, { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "cooldown", "value": 1.5, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "盛衰を共に", "rangeId": null, "description": "味方<@ba.vup>2人(地面マスに配置中のオペレーターを優先する)に火球を3つ付与する。火球:<@ba.vup>{cooldown}秒ごとに、接触した敵1体に焔影リードの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。また、火球の付与対象にのみ焔影リードの特性と同様の治療効果をもたらす", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_reed2_2", "duration": 20.0, "blackboard": [ { "key": "projectile_life_time", "value": 20.0, "valueStr": null }, { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "cooldown", "value": 1.5, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "盛衰を共に", "rangeId": null, "description": "味方<@ba.vup>2人(地面マスに配置中のオペレーターを優先する)に火球を3つ付与する。火球:<@ba.vup>{cooldown}秒ごとに、接触した敵1体に焔影リードの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。また、火球の付与対象にのみ焔影リードの特性と同様の治療効果をもたらす", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_reed2_2", "duration": 20.0, "blackboard": [ { "key": "projectile_life_time", "value": 20.0, "valueStr": null }, { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "cooldown", "value": 1.5, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "盛衰を共に", "rangeId": null, "description": "味方<@ba.vup>2人(地面マスに配置中のオペレーターを優先する)に火球を3つ付与する。火球:<@ba.vup>{cooldown}秒ごとに、接触した敵1体に焔影リードの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。また、火球の付与対象にのみ焔影リードの特性と同様の治療効果をもたらす", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_reed2_2", "duration": 20.0, "blackboard": [ { "key": "projectile_life_time", "value": 20.0, "valueStr": null }, { "key": "atk_scale", "value": 2.4, "valueStr": null }, { "key": "cooldown", "value": 1.5, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] } ] }, "skchr_reed2_3": { "skillId": "skchr_reed2_3", "iconId": null, "hidden": false, "levels": [ { "name": "命の火種", "rangeId": null, "description": "敵最大<@ba.vup>2体を同時に攻撃し、攻撃力<@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}。第一素質の発動確率が<@ba.vup>100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の<@ba.vup>{talent@s3_atk_scale:0%}の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の<@ba.vup>{talent@aoe_scale:0%}の術ダメージを与え、灼痕を付与する。\n<@ba.rem>付与した灼痕はスキル終了まで効果が持続する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_reed2_3", "duration": 30.0, "blackboard": [ { "key": "talent@prob", "value": 1.0, "valueStr": null }, { "key": "reed2_skil_3[switch_mode].atk", "value": 0.1, "valueStr": null }, { "key": "talent@s3_atk_scale", "value": 0.1, "valueStr": null }, { "key": "talent@aoe_scale", "value": 0.9, "valueStr": null }, { "key": "talent@range_radius", "value": 1.7, "valueStr": null }, { "key": "talent@atk", "value": 0.0, "valueStr": null }, { "key": "talent@damage_scale", "value": 1.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "命の火種", "rangeId": null, "description": "敵最大<@ba.vup>2体を同時に攻撃し、攻撃力<@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}。第一素質の発動確率が<@ba.vup>100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の<@ba.vup>{talent@s3_atk_scale:0%}の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の<@ba.vup>{talent@aoe_scale:0%}の術ダメージを与え、灼痕を付与する。\n<@ba.rem>付与した灼痕はスキル終了まで効果が持続する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_reed2_3", "duration": 30.0, "blackboard": [ { "key": "talent@prob", "value": 1.0, "valueStr": null }, { "key": "reed2_skil_3[switch_mode].atk", "value": 0.15, "valueStr": null }, { "key": "talent@s3_atk_scale", "value": 0.1, "valueStr": null }, { "key": "talent@aoe_scale", "value": 0.9, "valueStr": null }, { "key": "talent@range_radius", "value": 1.7, "valueStr": null }, { "key": "talent@atk", "value": 0.0, "valueStr": null }, { "key": "talent@damage_scale", "value": 1.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "命の火種", "rangeId": null, "description": "敵最大<@ba.vup>2体を同時に攻撃し、攻撃力<@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}。第一素質の発動確率が<@ba.vup>100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の<@ba.vup>{talent@s3_atk_scale:0%}の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の<@ba.vup>{talent@aoe_scale:0%}の術ダメージを与え、灼痕を付与する。\n<@ba.rem>付与した灼痕はスキル終了まで効果が持続する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_reed2_3", "duration": 30.0, "blackboard": [ { "key": "talent@prob", "value": 1.0, "valueStr": null }, { "key": "reed2_skil_3[switch_mode].atk", "value": 0.2, "valueStr": null }, { "key": "talent@s3_atk_scale", "value": 0.1, "valueStr": null }, { "key": "talent@aoe_scale", "value": 0.9, "valueStr": null }, { "key": "talent@range_radius", "value": 1.7, "valueStr": null }, { "key": "talent@atk", "value": 0.0, "valueStr": null }, { "key": "talent@damage_scale", "value": 1.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "命の火種", "rangeId": null, "description": "敵最大<@ba.vup>2体を同時に攻撃し、攻撃力<@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}。第一素質の発動確率が<@ba.vup>100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の<@ba.vup>{talent@s3_atk_scale:0%}の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の<@ba.vup>{talent@aoe_scale:0%}の術ダメージを与え、灼痕を付与する。\n<@ba.rem>付与した灼痕はスキル終了まで効果が持続する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_reed2_3", "duration": 30.0, "blackboard": [ { "key": "talent@prob", "value": 1.0, "valueStr": null }, { "key": "reed2_skil_3[switch_mode].atk", "value": 0.25, "valueStr": null }, { "key": "talent@s3_atk_scale", "value": 0.2, "valueStr": null }, { "key": "talent@aoe_scale", "value": 1.0, "valueStr": null }, { "key": "talent@range_radius", "value": 1.7, "valueStr": null }, { "key": "talent@atk", "value": 0.0, "valueStr": null }, { "key": "talent@damage_scale", "value": 1.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "命の火種", "rangeId": null, "description": "敵最大<@ba.vup>2体を同時に攻撃し、攻撃力<@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}。第一素質の発動確率が<@ba.vup>100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の<@ba.vup>{talent@s3_atk_scale:0%}の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の<@ba.vup>{talent@aoe_scale:0%}の術ダメージを与え、灼痕を付与する。\n<@ba.rem>付与した灼痕はスキル終了まで効果が持続する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_reed2_3", "duration": 30.0, "blackboard": [ { "key": "talent@prob", "value": 1.0, "valueStr": null }, { "key": "reed2_skil_3[switch_mode].atk", "value": 0.3, "valueStr": null }, { "key": "talent@s3_atk_scale", "value": 0.2, "valueStr": null }, { "key": "talent@aoe_scale", "value": 1.0, "valueStr": null }, { "key": "talent@range_radius", "value": 1.7, "valueStr": null }, { "key": "talent@atk", "value": 0.0, "valueStr": null }, { "key": "talent@damage_scale", "value": 1.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "命の火種", "rangeId": null, "description": "敵最大<@ba.vup>2体を同時に攻撃し、攻撃力<@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}。第一素質の発動確率が<@ba.vup>100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の<@ba.vup>{talent@s3_atk_scale:0%}の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の<@ba.vup>{talent@aoe_scale:0%}の術ダメージを与え、灼痕を付与する。\n<@ba.rem>付与した灼痕はスキル終了まで効果が持続する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_reed2_3", "duration": 30.0, "blackboard": [ { "key": "talent@prob", "value": 1.0, "valueStr": null }, { "key": "reed2_skil_3[switch_mode].atk", "value": 0.35, "valueStr": null }, { "key": "talent@s3_atk_scale", "value": 0.2, "valueStr": null }, { "key": "talent@aoe_scale", "value": 1.0, "valueStr": null }, { "key": "talent@range_radius", "value": 1.7, "valueStr": null }, { "key": "talent@atk", "value": 0.0, "valueStr": null }, { "key": "talent@damage_scale", "value": 1.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "命の火種", "rangeId": null, "description": "敵最大<@ba.vup>2体を同時に攻撃し、攻撃力<@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}。第一素質の発動確率が<@ba.vup>100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の<@ba.vup>{talent@s3_atk_scale:0%}の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の<@ba.vup>{talent@aoe_scale:0%}の術ダメージを与え、灼痕を付与する。\n<@ba.rem>付与した灼痕はスキル終了まで効果が持続する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_reed2_3", "duration": 30.0, "blackboard": [ { "key": "talent@prob", "value": 1.0, "valueStr": null }, { "key": "reed2_skil_3[switch_mode].atk", "value": 0.4, "valueStr": null }, { "key": "talent@s3_atk_scale", "value": 0.3, "valueStr": null }, { "key": "talent@aoe_scale", "value": 1.1, "valueStr": null }, { "key": "talent@range_radius", "value": 1.7, "valueStr": null }, { "key": "talent@atk", "value": 0.0, "valueStr": null }, { "key": "talent@damage_scale", "value": 1.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "命の火種", "rangeId": null, "description": "敵最大<@ba.vup>2体を同時に攻撃し、攻撃力<@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}。第一素質の発動確率が<@ba.vup>100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の<@ba.vup>{talent@s3_atk_scale:0%}の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の<@ba.vup>{talent@aoe_scale:0%}の術ダメージを与え、灼痕を付与する。\n<@ba.rem>付与した灼痕はスキル終了まで効果が持続する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_reed2_3", "duration": 30.0, "blackboard": [ { "key": "talent@prob", "value": 1.0, "valueStr": null }, { "key": "reed2_skil_3[switch_mode].atk", "value": 0.45, "valueStr": null }, { "key": "talent@s3_atk_scale", "value": 0.4, "valueStr": null }, { "key": "talent@aoe_scale", "value": 1.2, "valueStr": null }, { "key": "talent@range_radius", "value": 1.7, "valueStr": null }, { "key": "talent@atk", "value": 0.0, "valueStr": null }, { "key": "talent@damage_scale", "value": 1.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "命の火種", "rangeId": null, "description": "敵最大<@ba.vup>2体を同時に攻撃し、攻撃力<@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}。第一素質の発動確率が<@ba.vup>100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の<@ba.vup>{talent@s3_atk_scale:0%}の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の<@ba.vup>{talent@aoe_scale:0%}の術ダメージを与え、灼痕を付与する。\n<@ba.rem>付与した灼痕はスキル終了まで効果が持続する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_reed2_3", "duration": 30.0, "blackboard": [ { "key": "talent@prob", "value": 1.0, "valueStr": null }, { "key": "reed2_skil_3[switch_mode].atk", "value": 0.5, "valueStr": null }, { "key": "talent@s3_atk_scale", "value": 0.5, "valueStr": null }, { "key": "talent@aoe_scale", "value": 1.3, "valueStr": null }, { "key": "talent@range_radius", "value": 1.7, "valueStr": null }, { "key": "talent@atk", "value": 0.0, "valueStr": null }, { "key": "talent@damage_scale", "value": 1.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "命の火種", "rangeId": null, "description": "敵最大<@ba.vup>2体を同時に攻撃し、攻撃力<@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}。第一素質の発動確率が<@ba.vup>100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の<@ba.vup>{talent@s3_atk_scale:0%}の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の<@ba.vup>{talent@aoe_scale:0%}の術ダメージを与え、灼痕を付与する。\n<@ba.rem>付与した灼痕はスキル終了まで効果が持続する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_reed2_3", "duration": 30.0, "blackboard": [ { "key": "talent@prob", "value": 1.0, "valueStr": null }, { "key": "reed2_skil_3[switch_mode].atk", "value": 0.6, "valueStr": null }, { "key": "talent@s3_atk_scale", "value": 0.6, "valueStr": null }, { "key": "talent@aoe_scale", "value": 1.4, "valueStr": null }, { "key": "talent@range_radius", "value": 1.7, "valueStr": null }, { "key": "talent@atk", "value": 0.0, "valueStr": null }, { "key": "talent@damage_scale", "value": 1.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] } ] }, "skchr_titi_1": { "skillId": "skchr_titi_1", "iconId": null, "hidden": false, "levels": [ { "name": "腐食抑制", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@sleep}秒間<$ba.sleep>睡眠させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 58, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_titi_1", "duration": 17.0, "blackboard": [ { "key": "attack@sleep", "value": 1.5, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null } ] }, { "name": "腐食抑制", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@sleep}秒間<$ba.sleep>睡眠させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 56, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_titi_1", "duration": 17.0, "blackboard": [ { "key": "attack@sleep", "value": 1.5, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "atk", "value": 0.55, "valueStr": null } ] }, { "name": "腐食抑制", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@sleep}秒間<$ba.sleep>睡眠させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 54, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_titi_1", "duration": 17.0, "blackboard": [ { "key": "attack@sleep", "value": 1.5, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null } ] }, { "name": "腐食抑制", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@sleep}秒間<$ba.sleep>睡眠させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_titi_1", "duration": 17.0, "blackboard": [ { "key": "attack@sleep", "value": 2.0, "valueStr": null }, { "key": "attack@prob", "value": 0.3, "valueStr": null }, { "key": "atk", "value": 0.65, "valueStr": null } ] }, { "name": "腐食抑制", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@sleep}秒間<$ba.sleep>睡眠させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_titi_1", "duration": 17.0, "blackboard": [ { "key": "attack@sleep", "value": 2.0, "valueStr": null }, { "key": "attack@prob", "value": 0.3, "valueStr": null }, { "key": "atk", "value": 0.7, "valueStr": null } ] }, { "name": "腐食抑制", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@sleep}秒間<$ba.sleep>睡眠させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_titi_1", "duration": 17.0, "blackboard": [ { "key": "attack@sleep", "value": 2.0, "valueStr": null }, { "key": "attack@prob", "value": 0.3, "valueStr": null }, { "key": "atk", "value": 0.75, "valueStr": null } ] }, { "name": "腐食抑制", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@sleep}秒間<$ba.sleep>睡眠させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_titi_1", "duration": 17.0, "blackboard": [ { "key": "attack@sleep", "value": 2.4, "valueStr": null }, { "key": "attack@prob", "value": 0.4, "valueStr": null }, { "key": "atk", "value": 0.8, "valueStr": null } ] }, { "name": "腐食抑制", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@sleep}秒間<$ba.sleep>睡眠させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_titi_1", "duration": 17.0, "blackboard": [ { "key": "attack@sleep", "value": 2.6, "valueStr": null }, { "key": "attack@prob", "value": 0.4, "valueStr": null }, { "key": "atk", "value": 0.9, "valueStr": null } ] }, { "name": "腐食抑制", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@sleep}秒間<$ba.sleep>睡眠させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_titi_1", "duration": 17.0, "blackboard": [ { "key": "attack@sleep", "value": 2.8, "valueStr": null }, { "key": "attack@prob", "value": 0.4, "valueStr": null }, { "key": "atk", "value": 0.95, "valueStr": null } ] }, { "name": "腐食抑制", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>{attack@prob:0%}の確率で対象を<@ba.vup>{attack@sleep}秒間<$ba.sleep>睡眠させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_titi_1", "duration": 17.0, "blackboard": [ { "key": "attack@sleep", "value": 3.0, "valueStr": null }, { "key": "attack@prob", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 1.0, "valueStr": null } ] } ] }, "skchr_titi_2": { "skillId": "skchr_titi_2", "iconId": null, "hidden": false, "levels": [ { "name": "密閉保存", "rangeId": null, "description": "<@ba.vdown>攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇。スキル発動時、自身と攻撃範囲内で残りHPの割合が最も低いオペレーターをスキル終了まで<$ba.sleep>睡眠させ、その間、自身と対象の周囲の敵を<$ba.sleep>睡眠させ続ける\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_titi_2", "duration": 10.0, "blackboard": [ { "key": "talent_scale", "value": 2.0, "valueStr": null }, { "key": "atk", "value": 1.0, "valueStr": null } ] }, { "name": "密閉保存", "rangeId": null, "description": "<@ba.vdown>攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇。スキル発動時、自身と攻撃範囲内で残りHPの割合が最も低いオペレーターをスキル終了まで<$ba.sleep>睡眠させ、その間、自身と対象の周囲の敵を<$ba.sleep>睡眠させ続ける\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_titi_2", "duration": 10.0, "blackboard": [ { "key": "talent_scale", "value": 2.1, "valueStr": null }, { "key": "atk", "value": 1.05, "valueStr": null } ] }, { "name": "密閉保存", "rangeId": null, "description": "<@ba.vdown>攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇。スキル発動時、自身と攻撃範囲内で残りHPの割合が最も低いオペレーターをスキル終了まで<$ba.sleep>睡眠させ、その間、自身と対象の周囲の敵を<$ba.sleep>睡眠させ続ける\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_titi_2", "duration": 10.0, "blackboard": [ { "key": "talent_scale", "value": 2.3, "valueStr": null }, { "key": "atk", "value": 1.1, "valueStr": null } ] }, { "name": "密閉保存", "rangeId": null, "description": "<@ba.vdown>攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇。スキル発動時、自身と攻撃範囲内で残りHPの割合が最も低いオペレーターをスキル終了まで<$ba.sleep>睡眠させ、その間、自身と対象の周囲の敵を<$ba.sleep>睡眠させ続ける\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_titi_2", "duration": 12.0, "blackboard": [ { "key": "talent_scale", "value": 2.4, "valueStr": null }, { "key": "atk", "value": 1.15, "valueStr": null } ] }, { "name": "密閉保存", "rangeId": null, "description": "<@ba.vdown>攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇。スキル発動時、自身と攻撃範囲内で残りHPの割合が最も低いオペレーターをスキル終了まで<$ba.sleep>睡眠させ、その間、自身と対象の周囲の敵を<$ba.sleep>睡眠させ続ける\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_titi_2", "duration": 12.0, "blackboard": [ { "key": "talent_scale", "value": 2.5, "valueStr": null }, { "key": "atk", "value": 1.2, "valueStr": null } ] }, { "name": "密閉保存", "rangeId": null, "description": "<@ba.vdown>攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇。スキル発動時、自身と攻撃範囲内で残りHPの割合が最も低いオペレーターをスキル終了まで<$ba.sleep>睡眠させ、その間、自身と対象の周囲の敵を<$ba.sleep>睡眠させ続ける\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_titi_2", "duration": 12.0, "blackboard": [ { "key": "talent_scale", "value": 2.6, "valueStr": null }, { "key": "atk", "value": 1.3, "valueStr": null } ] }, { "name": "密閉保存", "rangeId": null, "description": "<@ba.vdown>攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇。スキル発動時、自身と攻撃範囲内で残りHPの割合が最も低いオペレーターをスキル終了まで<$ba.sleep>睡眠させ、その間、自身と対象の周囲の敵を<$ba.sleep>睡眠させ続ける\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_titi_2", "duration": 15.0, "blackboard": [ { "key": "talent_scale", "value": 2.8, "valueStr": null }, { "key": "atk", "value": 1.5, "valueStr": null } ] }, { "name": "密閉保存", "rangeId": null, "description": "<@ba.vdown>攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇。スキル発動時、自身と攻撃範囲内で残りHPの割合が最も低いオペレーターをスキル終了まで<$ba.sleep>睡眠させ、その間、自身と対象の周囲の敵を<$ba.sleep>睡眠させ続ける\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_titi_2", "duration": 15.0, "blackboard": [ { "key": "talent_scale", "value": 2.9, "valueStr": null }, { "key": "atk", "value": 1.6, "valueStr": null } ] }, { "name": "密閉保存", "rangeId": null, "description": "<@ba.vdown>攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇。スキル発動時、自身と攻撃範囲内で残りHPの割合が最も低いオペレーターをスキル終了まで<$ba.sleep>睡眠させ、その間、自身と対象の周囲の敵を<$ba.sleep>睡眠させ続ける\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_titi_2", "duration": 15.0, "blackboard": [ { "key": "talent_scale", "value": 3.1, "valueStr": null }, { "key": "atk", "value": 1.7, "valueStr": null } ] }, { "name": "密閉保存", "rangeId": null, "description": "<@ba.vdown>攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇。スキル発動時、自身と攻撃範囲内で残りHPの割合が最も低いオペレーターをスキル終了まで<$ba.sleep>睡眠させ、その間、自身と対象の周囲の敵を<$ba.sleep>睡眠させ続ける\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_titi_2", "duration": 15.0, "blackboard": [ { "key": "talent_scale", "value": 3.3, "valueStr": null }, { "key": "atk", "value": 1.8, "valueStr": null } ] } ] }, "skchr_titi_3": { "skillId": "skchr_titi_3", "iconId": null, "hidden": false, "levels": [ { "name": "往日の栄華", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}。敵最大2体を同時に攻撃し、<$ba.sleep>睡眠状態でない対象を攻撃する場合、対象を<@ba.vup>{attack@sleep}秒間<$ba.sleep>睡眠させる。スキル発動中、敵が<$ba.sleep>睡眠から目覚めるか、<$ba.sleep>睡眠中に撃破された場合、対象に術ダメージ(対象の<$ba.sleep>睡眠時間に応じて攻撃力の<@ba.vup>{max_atk_scale:0%}まで上昇)を与え、対象の周囲の他の敵1体を<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで<$ba.sleep>睡眠状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_titi_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@sleep", "value": 5.0, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null }, { "key": "min_atk_scale", "value": 1.0, "valueStr": null }, { "key": "max_atk_scale", "value": 3.4, "valueStr": null }, { "key": "sleep", "value": 5.0, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "往日の栄華", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}。敵最大2体を同時に攻撃し、<$ba.sleep>睡眠状態でない対象を攻撃する場合、対象を<@ba.vup>{attack@sleep}秒間<$ba.sleep>睡眠させる。スキル発動中、敵が<$ba.sleep>睡眠から目覚めるか、<$ba.sleep>睡眠中に撃破された場合、対象に術ダメージ(対象の<$ba.sleep>睡眠時間に応じて攻撃力の<@ba.vup>{max_atk_scale:0%}まで上昇)を与え、対象の周囲の他の敵1体を<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで<$ba.sleep>睡眠状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_titi_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@sleep", "value": 5.0, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null }, { "key": "min_atk_scale", "value": 1.0, "valueStr": null }, { "key": "max_atk_scale", "value": 3.5, "valueStr": null }, { "key": "sleep", "value": 5.0, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "往日の栄華", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}。敵最大2体を同時に攻撃し、<$ba.sleep>睡眠状態でない対象を攻撃する場合、対象を<@ba.vup>{attack@sleep}秒間<$ba.sleep>睡眠させる。スキル発動中、敵が<$ba.sleep>睡眠から目覚めるか、<$ba.sleep>睡眠中に撃破された場合、対象に術ダメージ(対象の<$ba.sleep>睡眠時間に応じて攻撃力の<@ba.vup>{max_atk_scale:0%}まで上昇)を与え、対象の周囲の他の敵1体を<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで<$ba.sleep>睡眠状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_titi_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@sleep", "value": 5.0, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null }, { "key": "min_atk_scale", "value": 1.0, "valueStr": null }, { "key": "max_atk_scale", "value": 3.6, "valueStr": null }, { "key": "sleep", "value": 5.0, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "往日の栄華", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}。敵最大2体を同時に攻撃し、<$ba.sleep>睡眠状態でない対象を攻撃する場合、対象を<@ba.vup>{attack@sleep}秒間<$ba.sleep>睡眠させる。スキル発動中、敵が<$ba.sleep>睡眠から目覚めるか、<$ba.sleep>睡眠中に撃破された場合、対象に術ダメージ(対象の<$ba.sleep>睡眠時間に応じて攻撃力の<@ba.vup>{max_atk_scale:0%}まで上昇)を与え、対象の周囲の他の敵1体を<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで<$ba.sleep>睡眠状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_titi_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@sleep", "value": 5.0, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null }, { "key": "min_atk_scale", "value": 1.0, "valueStr": null }, { "key": "max_atk_scale", "value": 3.7, "valueStr": null }, { "key": "sleep", "value": 5.0, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "往日の栄華", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}。敵最大2体を同時に攻撃し、<$ba.sleep>睡眠状態でない対象を攻撃する場合、対象を<@ba.vup>{attack@sleep}秒間<$ba.sleep>睡眠させる。スキル発動中、敵が<$ba.sleep>睡眠から目覚めるか、<$ba.sleep>睡眠中に撃破された場合、対象に術ダメージ(対象の<$ba.sleep>睡眠時間に応じて攻撃力の<@ba.vup>{max_atk_scale:0%}まで上昇)を与え、対象の周囲の他の敵1体を<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで<$ba.sleep>睡眠状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_titi_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@sleep", "value": 5.0, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null }, { "key": "min_atk_scale", "value": 1.0, "valueStr": null }, { "key": "max_atk_scale", "value": 3.8, "valueStr": null }, { "key": "sleep", "value": 5.0, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "往日の栄華", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}。敵最大2体を同時に攻撃し、<$ba.sleep>睡眠状態でない対象を攻撃する場合、対象を<@ba.vup>{attack@sleep}秒間<$ba.sleep>睡眠させる。スキル発動中、敵が<$ba.sleep>睡眠から目覚めるか、<$ba.sleep>睡眠中に撃破された場合、対象に術ダメージ(対象の<$ba.sleep>睡眠時間に応じて攻撃力の<@ba.vup>{max_atk_scale:0%}まで上昇)を与え、対象の周囲の他の敵1体を<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで<$ba.sleep>睡眠状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_titi_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@sleep", "value": 5.0, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null }, { "key": "min_atk_scale", "value": 1.0, "valueStr": null }, { "key": "max_atk_scale", "value": 3.9, "valueStr": null }, { "key": "sleep", "value": 5.0, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "往日の栄華", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}。敵最大2体を同時に攻撃し、<$ba.sleep>睡眠状態でない対象を攻撃する場合、対象を<@ba.vup>{attack@sleep}秒間<$ba.sleep>睡眠させる。スキル発動中、敵が<$ba.sleep>睡眠から目覚めるか、<$ba.sleep>睡眠中に撃破された場合、対象に術ダメージ(対象の<$ba.sleep>睡眠時間に応じて攻撃力の<@ba.vup>{max_atk_scale:0%}まで上昇)を与え、対象の周囲の他の敵1体を<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで<$ba.sleep>睡眠状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_titi_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.5, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@sleep", "value": 5.0, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null }, { "key": "min_atk_scale", "value": 1.0, "valueStr": null }, { "key": "max_atk_scale", "value": 4.0, "valueStr": null }, { "key": "sleep", "value": 5.0, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "往日の栄華", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}。敵最大2体を同時に攻撃し、<$ba.sleep>睡眠状態でない対象を攻撃する場合、対象を<@ba.vup>{attack@sleep}秒間<$ba.sleep>睡眠させる。スキル発動中、敵が<$ba.sleep>睡眠から目覚めるか、<$ba.sleep>睡眠中に撃破された場合、対象に術ダメージ(対象の<$ba.sleep>睡眠時間に応じて攻撃力の<@ba.vup>{max_atk_scale:0%}まで上昇)を与え、対象の周囲の他の敵1体を<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで<$ba.sleep>睡眠状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 24, "increment": 1.0 }, "prefabId": "skchr_titi_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@sleep", "value": 5.0, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null }, { "key": "min_atk_scale", "value": 1.0, "valueStr": null }, { "key": "max_atk_scale", "value": 4.2, "valueStr": null }, { "key": "sleep", "value": 5.0, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "往日の栄華", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}。敵最大2体を同時に攻撃し、<$ba.sleep>睡眠状態でない対象を攻撃する場合、対象を<@ba.vup>{attack@sleep}秒間<$ba.sleep>睡眠させる。スキル発動中、敵が<$ba.sleep>睡眠から目覚めるか、<$ba.sleep>睡眠中に撃破された場合、対象に術ダメージ(対象の<$ba.sleep>睡眠時間に応じて攻撃力の<@ba.vup>{max_atk_scale:0%}まで上昇)を与え、対象の周囲の他の敵1体を<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで<$ba.sleep>睡眠状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_titi_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.7, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@sleep", "value": 5.0, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null }, { "key": "min_atk_scale", "value": 1.0, "valueStr": null }, { "key": "max_atk_scale", "value": 4.4, "valueStr": null }, { "key": "sleep", "value": 5.0, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "往日の栄華", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}。敵最大2体を同時に攻撃し、<$ba.sleep>睡眠状態でない対象を攻撃する場合、対象を<@ba.vup>{attack@sleep}秒間<$ba.sleep>睡眠させる。スキル発動中、敵が<$ba.sleep>睡眠から目覚めるか、<$ba.sleep>睡眠中に撃破された場合、対象に術ダメージ(対象の<$ba.sleep>睡眠時間に応じて攻撃力の<@ba.vup>{max_atk_scale:0%}まで上昇)を与え、対象の周囲の他の敵1体を<@ba.vup>{sleep}秒間<$ba.sleep>睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで<$ba.sleep>睡眠状態になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_titi_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.8, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@sleep", "value": 5.0, "valueStr": null }, { "key": "max_target", "value": 1.0, "valueStr": null }, { "key": "min_atk_scale", "value": 1.0, "valueStr": null }, { "key": "max_atk_scale", "value": 4.6, "valueStr": null }, { "key": "sleep", "value": 5.0, "valueStr": null }, { "key": "range_radius", "value": 1.5, "valueStr": null } ] } ] }, "skchr_monstr_1": { "skillId": "skchr_monstr_1", "iconId": null, "hidden": false, "levels": [ { "name": "戦術:過圧力連結", "rangeId": "y-2", "description": "次に味方を治療する時、対象のHPを自身の攻撃力の<@ba.vup>{heal_scale:0%}回復し、その治療の跳躍回数<@ba.vup>+1", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_monstr_1", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 1.1, "valueStr": null }, { "key": "chain.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "戦術:過圧力連結", "rangeId": "y-2", "description": "次に味方を治療する時、対象のHPを自身の攻撃力の<@ba.vup>{heal_scale:0%}回復し、その治療の跳躍回数<@ba.vup>+1", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_monstr_1", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 1.2, "valueStr": null }, { "key": "chain.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "戦術:過圧力連結", "rangeId": "y-2", "description": "次に味方を治療する時、対象のHPを自身の攻撃力の<@ba.vup>{heal_scale:0%}回復し、その治療の跳躍回数<@ba.vup>+1", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_monstr_1", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 1.25, "valueStr": null }, { "key": "chain.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "戦術:過圧力連結", "rangeId": "y-2", "description": "次に味方を治療する時、対象のHPを自身の攻撃力の<@ba.vup>{heal_scale:0%}回復し、その治療の跳躍回数<@ba.vup>+1", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_monstr_1", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 1.35, "valueStr": null }, { "key": "chain.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "戦術:過圧力連結", "rangeId": "y-2", "description": "次に味方を治療する時、対象のHPを自身の攻撃力の<@ba.vup>{heal_scale:0%}回復し、その治療の跳躍回数<@ba.vup>+1", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_monstr_1", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 1.5, "valueStr": null }, { "key": "chain.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "戦術:過圧力連結", "rangeId": "y-2", "description": "次に味方を治療する時、対象のHPを自身の攻撃力の<@ba.vup>{heal_scale:0%}回復し、その治療の跳躍回数<@ba.vup>+1", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_monstr_1", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 1.6, "valueStr": null }, { "key": "chain.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "戦術:過圧力連結", "rangeId": "y-2", "description": "次に味方を治療する時、対象のHPを自身の攻撃力の<@ba.vup>{heal_scale:0%}回復し、その治療の跳躍回数<@ba.vup>+1", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_monstr_1", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 1.7, "valueStr": null }, { "key": "chain.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "戦術:過圧力連結", "rangeId": "y-2", "description": "次に味方を治療する時、対象のHPを自身の攻撃力の<@ba.vup>{heal_scale:0%}回復し、その治療の跳躍回数<@ba.vup>+1", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_monstr_1", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 1.8, "valueStr": null }, { "key": "chain.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "戦術:過圧力連結", "rangeId": "y-2", "description": "次に味方を治療する時、対象のHPを自身の攻撃力の<@ba.vup>{heal_scale:0%}回復し、その治療の跳躍回数<@ba.vup>+1", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_monstr_1", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 1.9, "valueStr": null }, { "key": "chain.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "戦術:過圧力連結", "rangeId": "y-2", "description": "次に味方を治療する時、対象のHPを自身の攻撃力の<@ba.vup>{heal_scale:0%}回復し、その治療の跳躍回数<@ba.vup>+1", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 2, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_monstr_1", "duration": -1.0, "blackboard": [ { "key": "heal_scale", "value": 2.0, "valueStr": null }, { "key": "chain.max_target", "value": 4.0, "valueStr": null } ] } ] }, "sktok_monstr_prosts1": { "skillId": "sktok_monstr_prosts1", "iconId": null, "hidden": false, "levels": [ { "name": "戦術:過圧力連結", "rangeId": "x-4", "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_monstr_prosts1", "duration": -1.0, "blackboard": {} }, { "name": "戦術:過圧力連結", "rangeId": "x-4", "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_monstr_prosts1", "duration": -1.0, "blackboard": {} }, { "name": "戦術:過圧力連結", "rangeId": "x-4", "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_monstr_prosts1", "duration": -1.0, "blackboard": {} }, { "name": "戦術:過圧力連結", "rangeId": "x-4", "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_monstr_prosts1", "duration": -1.0, "blackboard": {} }, { "name": "戦術:過圧力連結", "rangeId": "x-4", "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, 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"範囲内の味方全員を治療し、対象のHPをサリアの攻撃力の<@ba.vup>{heal_scale:0%}回復", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_demkni_2", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 0.9, "valueStr": null } ] }, { "name": "薬剤配置", "rangeId": "x-2", "description": "範囲内の味方全員を治療し、対象のHPをサリアの攻撃力の<@ba.vup>{heal_scale:0%}回復", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_demkni_2", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 0.95, "valueStr": null } ] }, { "name": "薬剤配置", "rangeId": "x-2", "description": "範囲内の味方全員を治療し、対象のHPをサリアの攻撃力の<@ba.vup>{heal_scale:0%}回復", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_demkni_2", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.0, "valueStr": null } ] }, { "name": "薬剤配置", "rangeId": "x-2", "description": "範囲内の味方全員を治療し、対象のHPをサリアの攻撃力の<@ba.vup>{heal_scale:0%}回復", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_demkni_2", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.05, "valueStr": null } ] }, { "name": "薬剤配置", "rangeId": "x-2", "description": "範囲内の味方全員を治療し、対象のHPをサリアの攻撃力の<@ba.vup>{heal_scale:0%}回復", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_demkni_2", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.1, "valueStr": null } ] }, { "name": "薬剤配置", "rangeId": "x-2", "description": "範囲内の味方全員を治療し、対象のHPをサリアの攻撃力の<@ba.vup>{heal_scale:0%}回復", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_demkni_2", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.2, "valueStr": null } ] }, { "name": "薬剤配置", "rangeId": "x-2", "description": "範囲内の味方全員を治療し、対象のHPをサリアの攻撃力の<@ba.vup>{heal_scale:0%}回復", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_demkni_2", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.3, "valueStr": null } ] }, { "name": "薬剤配置", "rangeId": "x-2", "description": "範囲内の味方全員を治療し、対象のHPをサリアの攻撃力の<@ba.vup>{heal_scale:0%}回復", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_demkni_2", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.4, "valueStr": null } ] } ] }, "skchr_demkni_3": { "skillId": "skchr_demkni_3", "iconId": null, "hidden": false, "levels": [ { "name": "硬質化", "rangeId": "x-3", "description": "近くにいる味方全員のHPを1秒ごとにサリアの攻撃力<@ba.vup>{attack@heal_scale:0%}分回復\n近くにいる敵全員の受ける術ダメージ<@ba.vup>+{fake.b:0%}、移動速度<@ba.vup>-{-demkni_s_3.move_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 45, "increment": 1.0 }, "prefabId": "skchr_demkni_3", "duration": 10.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.1, "valueStr": null }, { "key": "demkni_s_3.move_speed", "value": -0.6, "valueStr": null }, { "key": "demkni_s_3.damage_scale", "value": 1.2, "valueStr": null }, { "key": "fake.b", "value": 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"INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 45, "increment": 1.0 }, "prefabId": "skchr_demkni_3", "duration": 14.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.1, "valueStr": null }, { "key": "demkni_s_3.move_speed", "value": -0.6, "valueStr": null }, { "key": "demkni_s_3.damage_scale", "value": 1.2, "valueStr": null }, { "key": "fake.b", "value": 0.2, "valueStr": null } ] }, { "name": "硬質化", "rangeId": "x-3", "description": "近くにいる味方全員のHPを1秒ごとにサリアの攻撃力<@ba.vup>{attack@heal_scale:0%}分回復\n近くにいる敵全員の受ける術ダメージ<@ba.vup>+{fake.b:0%}、移動速度<@ba.vup>-{-demkni_s_3.move_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_demkni_3", "duration": 16.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.15, "valueStr": null }, { "key": "demkni_s_3.move_speed", "value": -0.6, "valueStr": null }, { "key": "demkni_s_3.damage_scale", "value": 1.3, "valueStr": null }, { "key": "fake.b", "value": 0.3, "valueStr": null } ] }, { "name": "硬質化", "rangeId": "x-3", "description": "近くにいる味方全員のHPを1秒ごとにサリアの攻撃力<@ba.vup>{attack@heal_scale:0%}分回復\n近くにいる敵全員の受ける術ダメージ<@ba.vup>+{fake.b:0%}、移動速度<@ba.vup>-{-demkni_s_3.move_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_demkni_3", "duration": 18.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.15, "valueStr": null }, { "key": "demkni_s_3.move_speed", "value": -0.6, "valueStr": null }, { "key": "demkni_s_3.damage_scale", "value": 1.3, "valueStr": null }, { "key": "fake.b", "value": 0.3, "valueStr": null } ] }, { "name": "硬質化", "rangeId": "x-3", "description": "近くにいる味方全員のHPを1秒ごとにサリアの攻撃力<@ba.vup>{attack@heal_scale:0%}分回復\n近くにいる敵全員の受ける術ダメージ<@ba.vup>+{fake.b:0%}、移動速度<@ba.vup>-{-demkni_s_3.move_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_demkni_3", "duration": 20.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.15, "valueStr": null }, { "key": "demkni_s_3.move_speed", "value": -0.6, "valueStr": null }, { "key": "demkni_s_3.damage_scale", "value": 1.3, "valueStr": null }, { "key": "fake.b", "value": 0.3, "valueStr": null } ] }, { "name": "硬質化", "rangeId": "x-3", "description": "近くにいる味方全員のHPを1秒ごとにサリアの攻撃力<@ba.vup>{attack@heal_scale:0%}分回復\n近くにいる敵全員の受ける術ダメージ<@ba.vup>+{fake.b:0%}、移動速度<@ba.vup>-{-demkni_s_3.move_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 55, "increment": 1.0 }, "prefabId": "skchr_demkni_3", "duration": 22.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.2, "valueStr": null }, { "key": "demkni_s_3.move_speed", "value": -0.6, "valueStr": null }, { "key": "demkni_s_3.damage_scale", "value": 1.4, "valueStr": null }, { "key": "fake.b", "value": 0.4, "valueStr": null } ] }, { "name": "硬質化", "rangeId": "x-3", "description": "近くにいる味方全員のHPを1秒ごとにサリアの攻撃力<@ba.vup>{attack@heal_scale:0%}分回復\n近くにいる敵全員の受ける術ダメージ<@ba.vup>+{fake.b:0%}、移動速度<@ba.vup>-{-demkni_s_3.move_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 60, "increment": 1.0 }, "prefabId": "skchr_demkni_3", "duration": 24.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.25, "valueStr": null }, { "key": "demkni_s_3.move_speed", "value": -0.6, "valueStr": null }, { "key": "demkni_s_3.damage_scale", "value": 1.45, "valueStr": null }, { "key": "fake.b", "value": 0.45, "valueStr": null } ] }, { "name": "硬質化", "rangeId": "x-3", "description": "近くにいる味方全員のHPを1秒ごとにサリアの攻撃力<@ba.vup>{attack@heal_scale:0%}分回復\n近くにいる敵全員の受ける術ダメージ<@ba.vup>+{fake.b:0%}、移動速度<@ba.vup>-{-demkni_s_3.move_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 65, "increment": 1.0 }, "prefabId": "skchr_demkni_3", "duration": 27.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.3, "valueStr": null }, { "key": "demkni_s_3.move_speed", "value": -0.6, "valueStr": null }, { "key": "demkni_s_3.damage_scale", "value": 1.5, "valueStr": null }, { "key": "fake.b", "value": 0.5, "valueStr": null } ] }, { "name": "硬質化", "rangeId": "x-3", "description": "近くにいる味方全員のHPを1秒ごとにサリアの攻撃力<@ba.vup>{attack@heal_scale:0%}分回復\n近くにいる敵全員の受ける術ダメージ<@ba.vup>+{fake.b:0%}、移動速度<@ba.vup>-{-demkni_s_3.move_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 70, "increment": 1.0 }, "prefabId": "skchr_demkni_3", "duration": 30.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.35, "valueStr": null }, { "key": "demkni_s_3.move_speed", "value": -0.6, "valueStr": null }, { "key": "demkni_s_3.damage_scale", "value": 1.55, "valueStr": null }, { "key": "fake.b", "value": 0.55, "valueStr": null } ] } ] }, "skchr_blemsh_1": { "skillId": "skchr_blemsh_1", "iconId": null, "hidden": false, "levels": [ { "name": "光芒奔溢", "rangeId": "x-4", "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、周囲一定範囲内にいる味方1人を治療し、対象のHPをブレミシャインの攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blemsh_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "heal_scale", "value": 1.0, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "光芒奔溢", "rangeId": "x-4", "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、周囲一定範囲内にいる味方1人を治療し、対象のHPをブレミシャインの攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blemsh_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.85, "valueStr": null }, { "key": "heal_scale", "value": 1.0, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "光芒奔溢", "rangeId": "x-4", "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、周囲一定範囲内にいる味方1人を治療し、対象のHPをブレミシャインの攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blemsh_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "heal_scale", "value": 1.0, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "光芒奔溢", "rangeId": "x-4", "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、周囲一定範囲内にいる味方1人を治療し、対象のHPをブレミシャインの攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blemsh_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "heal_scale", "value": 1.1, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "光芒奔溢", "rangeId": "x-4", "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、周囲一定範囲内にいる味方1人を治療し、対象のHPをブレミシャインの攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blemsh_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.05, "valueStr": null }, { "key": "heal_scale", "value": 1.1, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "光芒奔溢", "rangeId": "x-4", "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、周囲一定範囲内にいる味方1人を治療し、対象のHPをブレミシャインの攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blemsh_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 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"次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、周囲一定範囲内にいる味方1人を治療し、対象のHPをブレミシャインの攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blemsh_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.6, "valueStr": null }, { "key": "heal_scale", "value": 1.5, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] } ] }, "skchr_blemsh_2": { "skillId": "skchr_blemsh_2", "iconId": null, "hidden": false, "levels": [ { "name": "破邪輝光", "rangeId": "x-1", "description": "攻撃力<@ba.vup>+{atk:0%}、自身と同じマス内にいる地面上の敵全員を<$ba.sleep>睡眠させ、周囲一定範囲内の味方全員のHPを1秒ごとに攻撃力の<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blemsh_2", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "破邪輝光", "rangeId": "x-1", "description": "攻撃力<@ba.vup>+{atk:0%}、自身と同じマス内にいる地面上の敵全員を<$ba.sleep>睡眠させ、周囲一定範囲内の味方全員のHPを1秒ごとに攻撃力の<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blemsh_2", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "破邪輝光", "rangeId": "x-1", "description": "攻撃力<@ba.vup>+{atk:0%}、自身と同じマス内にいる地面上の敵全員を<$ba.sleep>睡眠させ、周囲一定範囲内の味方全員のHPを1秒ごとに攻撃力の<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blemsh_2", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "破邪輝光", "rangeId": "x-1", "description": "攻撃力<@ba.vup>+{atk:0%}、自身と同じマス内にいる地面上の敵全員を<$ba.sleep>睡眠させ、周囲一定範囲内の味方全員のHPを1秒ごとに攻撃力の<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blemsh_2", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.16, "valueStr": null } ] }, { "name": "破邪輝光", "rangeId": "x-1", "description": 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}, { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.16, "valueStr": null } ] }, { "name": "破邪輝光", "rangeId": "x-1", "description": "攻撃力<@ba.vup>+{atk:0%}、自身と同じマス内にいる地面上の敵全員を<$ba.sleep>睡眠させ、周囲一定範囲内の味方全員のHPを1秒ごとに攻撃力の<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blemsh_2", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.17, "valueStr": null } ] }, { "name": "破邪輝光", "rangeId": "x-1", "description": "攻撃力<@ba.vup>+{atk:0%}、自身と同じマス内にいる地面上の敵全員を<$ba.sleep>睡眠させ、周囲一定範囲内の味方全員のHPを1秒ごとに攻撃力の<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blemsh_2", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.18, "valueStr": null } ] }, { "name": "破邪輝光", "rangeId": "x-1", "description": "攻撃力<@ba.vup>+{atk:0%}、自身と同じマス内にいる地面上の敵全員を<$ba.sleep>睡眠させ、周囲一定範囲内の味方全員のHPを1秒ごとに攻撃力の<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blemsh_2", "duration": 10.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack@atk_to_hp_recovery_ratio", "value": 0.19, "valueStr": null } ] }, { "name": "破邪輝光", "rangeId": "x-1", "description": "攻撃力<@ba.vup>+{atk:0%}、自身と同じマス内にいる地面上の敵全員を<$ba.sleep>睡眠させ、周囲一定範囲内の味方全員のHPを1秒ごとに攻撃力の<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}回復", "skillType": 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"valueStr": null }, { "key": "def", "value": 0.2, "valueStr": null }, { "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale", "value": 0.5, "valueStr": null }, { "key": "heal_scale", "value": 0.6, "valueStr": null } ] }, { "name": "英霊顕現", "rangeId": "x-1", "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、攻撃時追加で対象に攻撃力の<@ba.vup>{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}の術ダメージを与え、周囲一定範囲内の<@ba.rem>自身以外の味方1体のHPを攻撃力の<@ba.vup>{heal_scale:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_blemsh_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "def", "value": 0.2, "valueStr": null }, { "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale", "value": 0.5, "valueStr": null }, { "key": "heal_scale", "value": 0.6, "valueStr": null } ] }, { "name": "英霊顕現", "rangeId": 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null }, { "key": "def", "value": 0.25, "valueStr": null }, { "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale", "value": 0.6, "valueStr": null }, { "key": "heal_scale", "value": 0.7, "valueStr": null } ] }, { "name": "英霊顕現", "rangeId": "x-1", "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、攻撃時追加で対象に攻撃力の<@ba.vup>{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}の術ダメージを与え、周囲一定範囲内の<@ba.rem>自身以外の味方1体のHPを攻撃力の<@ba.vup>{heal_scale:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_blemsh_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "def", "value": 0.25, "valueStr": null }, { "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale", "value": 0.6, "valueStr": null }, { "key": "heal_scale", "value": 0.7, "valueStr": null } ] }, { "name": "英霊顕現", "rangeId": "x-1", 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"key": "def", "value": 0.5, "valueStr": null }, { "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale", "value": 0.9, "valueStr": null }, { "key": "heal_scale", "value": 0.9, "valueStr": null } ] }, { "name": "英霊顕現", "rangeId": "x-1", "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、攻撃時追加で対象に攻撃力の<@ba.vup>{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}の術ダメージを与え、周囲一定範囲内の<@ba.rem>自身以外の味方1体のHPを攻撃力の<@ba.vup>{heal_scale:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_blemsh_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "def", "value": 0.6, "valueStr": null }, { "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale", "value": 1.0, "valueStr": null }, { "key": "heal_scale", "value": 1.0, "valueStr": null } ] } ] }, "skchr_shu_1": { "skillId": "skchr_shu_1", "iconId": null, "hidden": false, "levels": [ { "name": "化被草木", "rangeId": "x-4", "description": "次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shu_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.1, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "化被草木", "rangeId": "x-4", "description": "次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shu_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.15, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "化被草木", "rangeId": "x-4", "description": "次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shu_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.2, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "化被草木", "rangeId": "x-4", "description": "次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shu_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.3, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "化被草木", "rangeId": "x-4", "description": "次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shu_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.35, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "化被草木", "rangeId": "x-4", "description": "次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shu_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.4, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "化被草木", "rangeId": "x-4", "description": "次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shu_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.5, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null } ] }, { "name": "化被草木", "rangeId": "x-4", "description": "次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shu_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.6, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null } ] }, { "name": "化被草木", "rangeId": "x-4", "description": "次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shu_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.7, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null } ] }, { "name": "化被草木", "rangeId": "x-4", "description": "次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>{heal_scale:0%}回復\n<@ba.rem>{ct}回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shu_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.8, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] } ] }, "skchr_shu_2": { "skillId": "skchr_shu_2", "iconId": null, "hidden": false, "levels": [ { "name": "嘉禾満作", "rangeId": "x-1", "description": "通常攻撃が周囲一定範囲内にいる最大<@ba.vup>2人の味方に対する治療行動になる。攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、第一素質の効果が<@ba.vup>{extra_extend_scale}倍まで上昇\n<@ba.rem>治療行動の間隔は通常攻撃の間隔と異なる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_shu_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "extra_extend_scale", "value": 1.2, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.3, "valueStr": null } ] }, { "name": "嘉禾満作", "rangeId": "x-1", "description": "通常攻撃が周囲一定範囲内にいる最大<@ba.vup>2人の味方に対する治療行動になる。攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、第一素質の効果が<@ba.vup>{extra_extend_scale}倍まで上昇\n<@ba.rem>治療行動の間隔は通常攻撃の間隔と異なる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_shu_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "extra_extend_scale", "value": 1.2, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.3, "valueStr": null } ] }, { "name": "嘉禾満作", "rangeId": "x-1", "description": "通常攻撃が周囲一定範囲内にいる最大<@ba.vup>2人の味方に対する治療行動になる。攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、第一素質の効果が<@ba.vup>{extra_extend_scale}倍まで上昇\n<@ba.rem>治療行動の間隔は通常攻撃の間隔と異なる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_shu_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "extra_extend_scale", "value": 1.2, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.3, "valueStr": null } ] }, { "name": "嘉禾満作", "rangeId": "x-1", "description": "通常攻撃が周囲一定範囲内にいる最大<@ba.vup>2人の味方に対する治療行動になる。攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、第一素質の効果が<@ba.vup>{extra_extend_scale}倍まで上昇\n<@ba.rem>治療行動の間隔は通常攻撃の間隔と異なる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_shu_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "extra_extend_scale", "value": 1.3, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.3, "valueStr": null } ] }, { "name": "嘉禾満作", "rangeId": "x-1", "description": "通常攻撃が周囲一定範囲内にいる最大<@ba.vup>2人の味方に対する治療行動になる。攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、第一素質の効果が<@ba.vup>{extra_extend_scale}倍まで上昇\n<@ba.rem>治療行動の間隔は通常攻撃の間隔と異なる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_shu_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "extra_extend_scale", "value": 1.3, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.3, "valueStr": null } ] }, { "name": "嘉禾満作", "rangeId": "x-1", "description": "通常攻撃が周囲一定範囲内にいる最大<@ba.vup>2人の味方に対する治療行動になる。攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、第一素質の効果が<@ba.vup>{extra_extend_scale}倍まで上昇\n<@ba.rem>治療行動の間隔は通常攻撃の間隔と異なる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_shu_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "extra_extend_scale", "value": 1.3, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.3, "valueStr": null } ] }, { "name": "嘉禾満作", "rangeId": "x-1", "description": "通常攻撃が周囲一定範囲内にいる最大<@ba.vup>2人の味方に対する治療行動になる。攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、第一素質の効果が<@ba.vup>{extra_extend_scale}倍まで上昇\n<@ba.rem>治療行動の間隔は通常攻撃の間隔と異なる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_shu_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "extra_extend_scale", "value": 1.4, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.3, "valueStr": null } ] }, { "name": "嘉禾満作", "rangeId": "x-1", "description": "通常攻撃が周囲一定範囲内にいる最大<@ba.vup>2人の味方に対する治療行動になる。攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、第一素質の効果が<@ba.vup>{extra_extend_scale}倍まで上昇\n<@ba.rem>治療行動の間隔は通常攻撃の間隔と異なる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_shu_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "extra_extend_scale", "value": 1.4, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.3, "valueStr": null } ] }, { "name": "嘉禾満作", "rangeId": "x-1", "description": "通常攻撃が周囲一定範囲内にいる最大<@ba.vup>2人の味方に対する治療行動になる。攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、第一素質の効果が<@ba.vup>{extra_extend_scale}倍まで上昇\n<@ba.rem>治療行動の間隔は通常攻撃の間隔と異なる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_shu_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "extra_extend_scale", "value": 1.4, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.3, "valueStr": null } ] }, { "name": "嘉禾満作", "rangeId": "x-1", "description": "通常攻撃が周囲一定範囲内にいる最大<@ba.vup>2人の味方に対する治療行動になる。攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、第一素質の効果が<@ba.vup>{extra_extend_scale}倍まで上昇\n<@ba.rem>治療行動の間隔は通常攻撃の間隔と異なる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_shu_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "extra_extend_scale", "value": 1.5, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.3, "valueStr": null } ] } ] }, "skchr_shu_3": { "skillId": "skchr_shu_3", "iconId": null, "hidden": false, "levels": [ { "name": "離離枯栄", "rangeId": "x-2", "description": "治療範囲が<@ba.vup>拡大し、通常攻撃と同時に味方に対する治療行動をでき、攻撃力<@ba.vup>+{atk:0%}。育種マスの上に敵がいる場合、スキル範囲内の味方ユニットの攻撃力<@ba.vup>+{e_atk:0%}、攻撃速度<@ba.vup>+{e_attack_speed}。育種マスを通った敵に以下の効果を付与する:対象マスから<@ba.vup>{max_distance}マス以上離れると、対象マスに転移される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_shu_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "e_atk", "value": 0.1, "valueStr": null }, { "key": "e_attack_speed", "value": 10.0, "valueStr": null }, { "key": "e_max_stack_cnt", "value": 1.0, "valueStr": null }, { "key": "max_distance", "value": 4.0, "valueStr": null } ] }, { "name": "離離枯栄", "rangeId": "x-2", "description": "治療範囲が<@ba.vup>拡大し、通常攻撃と同時に味方に対する治療行動をでき、攻撃力<@ba.vup>+{atk:0%}。育種マスの上に敵がいる場合、スキル範囲内の味方ユニットの攻撃力<@ba.vup>+{e_atk:0%}、攻撃速度<@ba.vup>+{e_attack_speed}。育種マスを通った敵に以下の効果を付与する:対象マスから<@ba.vup>{max_distance}マス以上離れると、対象マスに転移される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_shu_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.14, "valueStr": null }, { "key": "e_atk", "value": 0.1, "valueStr": null }, { "key": "e_attack_speed", "value": 10.0, "valueStr": null }, { "key": "e_max_stack_cnt", "value": 1.0, "valueStr": null }, { "key": "max_distance", "value": 4.0, "valueStr": null } ] }, { "name": "離離枯栄", "rangeId": "x-2", "description": "治療範囲が<@ba.vup>拡大し、通常攻撃と同時に味方に対する治療行動をでき、攻撃力<@ba.vup>+{atk:0%}。育種マスの上に敵がいる場合、スキル範囲内の味方ユニットの攻撃力<@ba.vup>+{e_atk:0%}、攻撃速度<@ba.vup>+{e_attack_speed}。育種マスを通った敵に以下の効果を付与する:対象マスから<@ba.vup>{max_distance}マス以上離れると、対象マスに転移される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_shu_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.18, "valueStr": null }, { "key": "e_atk", "value": 0.1, "valueStr": null }, { "key": "e_attack_speed", "value": 10.0, "valueStr": null }, { "key": "e_max_stack_cnt", "value": 1.0, "valueStr": null }, { "key": "max_distance", "value": 4.0, "valueStr": null } ] }, { "name": "離離枯栄", "rangeId": "x-2", "description": "治療範囲が<@ba.vup>拡大し、通常攻撃と同時に味方に対する治療行動をでき、攻撃力<@ba.vup>+{atk:0%}。育種マスの上に敵がいる場合、スキル範囲内の味方ユニットの攻撃力<@ba.vup>+{e_atk:0%}、攻撃速度<@ba.vup>+{e_attack_speed}。育種マスを通った敵に以下の効果を付与する:対象マスから<@ba.vup>{max_distance}マス以上離れると、対象マスに転移される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_shu_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.22, "valueStr": null }, { "key": "e_atk", "value": 0.15, "valueStr": null }, { "key": "e_attack_speed", "value": 15.0, "valueStr": null }, { "key": "e_max_stack_cnt", "value": 1.0, "valueStr": null }, { "key": "max_distance", "value": 4.0, "valueStr": null } ] }, { "name": "離離枯栄", "rangeId": "x-2", "description": "治療範囲が<@ba.vup>拡大し、通常攻撃と同時に味方に対する治療行動をでき、攻撃力<@ba.vup>+{atk:0%}。育種マスの上に敵がいる場合、スキル範囲内の味方ユニットの攻撃力<@ba.vup>+{e_atk:0%}、攻撃速度<@ba.vup>+{e_attack_speed}。育種マスを通った敵に以下の効果を付与する:対象マスから<@ba.vup>{max_distance}マス以上離れると、対象マスに転移される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_shu_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.26, "valueStr": null }, { "key": "e_atk", "value": 0.15, "valueStr": null }, { "key": "e_attack_speed", "value": 15.0, "valueStr": null }, { "key": "e_max_stack_cnt", "value": 1.0, "valueStr": null }, { "key": "max_distance", "value": 4.0, "valueStr": null } ] }, { "name": "離離枯栄", "rangeId": "x-2", "description": "治療範囲が<@ba.vup>拡大し、通常攻撃と同時に味方に対する治療行動をでき、攻撃力<@ba.vup>+{atk:0%}。育種マスの上に敵がいる場合、スキル範囲内の味方ユニットの攻撃力<@ba.vup>+{e_atk:0%}、攻撃速度<@ba.vup>+{e_attack_speed}。育種マスを通った敵に以下の効果を付与する:対象マスから<@ba.vup>{max_distance}マス以上離れると、対象マスに転移される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_shu_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "e_atk", "value": 0.15, "valueStr": null }, { "key": "e_attack_speed", "value": 15.0, "valueStr": null }, { "key": "e_max_stack_cnt", "value": 1.0, "valueStr": null }, { "key": "max_distance", "value": 4.0, "valueStr": null } ] }, { "name": "離離枯栄", "rangeId": "x-2", "description": "治療範囲が<@ba.vup>拡大し、通常攻撃と同時に味方に対する治療行動をでき、攻撃力<@ba.vup>+{atk:0%}。育種マスの上に敵がいる場合、スキル範囲内の味方ユニットの攻撃力<@ba.vup>+{e_atk:0%}、攻撃速度<@ba.vup>+{e_attack_speed}。育種マスを通った敵に以下の効果を付与する:対象マスから<@ba.vup>{max_distance}マス以上離れると、対象マスに転移される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_shu_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.34, "valueStr": null }, { "key": "e_atk", "value": 0.2, "valueStr": null }, { "key": "e_attack_speed", "value": 20.0, "valueStr": null }, { "key": "e_max_stack_cnt", "value": 1.0, "valueStr": null }, { "key": "max_distance", "value": 3.0, "valueStr": null } ] }, { "name": "離離枯栄", "rangeId": "x-2", "description": "治療範囲が<@ba.vup>拡大し、通常攻撃と同時に味方に対する治療行動をでき、攻撃力<@ba.vup>+{atk:0%}。育種マスの上に敵がいる場合、スキル範囲内の味方ユニットの攻撃力<@ba.vup>+{e_atk:0%}、攻撃速度<@ba.vup>+{e_attack_speed}。育種マスを通った敵に以下の効果を付与する:対象マスから<@ba.vup>{max_distance}マス以上離れると、対象マスに転移される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_shu_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.38, "valueStr": null }, { "key": "e_atk", "value": 0.2, "valueStr": null }, { "key": "e_attack_speed", "value": 20.0, "valueStr": null }, { "key": "e_max_stack_cnt", "value": 1.0, "valueStr": null }, { "key": "max_distance", "value": 3.0, "valueStr": null } ] }, { "name": "離離枯栄", "rangeId": "x-2", "description": "治療範囲が<@ba.vup>拡大し、通常攻撃と同時に味方に対する治療行動をでき、攻撃力<@ba.vup>+{atk:0%}。育種マスの上に敵がいる場合、スキル範囲内の味方ユニットの攻撃力<@ba.vup>+{e_atk:0%}、攻撃速度<@ba.vup>+{e_attack_speed}。育種マスを通った敵に以下の効果を付与する:対象マスから<@ba.vup>{max_distance}マス以上離れると、対象マスに転移される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_shu_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.44, "valueStr": null }, { "key": "e_atk", "value": 0.25, "valueStr": null }, { "key": "e_attack_speed", "value": 25.0, "valueStr": null }, { "key": "e_max_stack_cnt", "value": 1.0, "valueStr": null }, { "key": "max_distance", "value": 3.0, "valueStr": null } ] }, { "name": "離離枯栄", "rangeId": "x-2", "description": "治療範囲が<@ba.vup>拡大し、通常攻撃と同時に味方に対する治療行動をでき、攻撃力<@ba.vup>+{atk:0%}。育種マスの上に敵がいる場合、スキル範囲内の味方ユニットの攻撃力<@ba.vup>+{e_atk:0%}、攻撃速度<@ba.vup>+{e_attack_speed}。育種マスを通った敵に以下の効果を付与する:対象マスから<@ba.vup>{max_distance}マス以上離れると、対象マスに転移される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_shu_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "e_atk", "value": 0.25, "valueStr": null }, { "key": "e_attack_speed", "value": 25.0, "valueStr": null }, { "key": "e_max_stack_cnt", "value": 1.0, "valueStr": null }, { "key": "max_distance", "value": 2.0, "valueStr": null } ] } ] }, "skchr_nian_1": { "skillId": "skchr_nian_1", "iconId": null, "hidden": false, "levels": [ { "name": "錫灼", "rangeId": null, "description": "防御力<@ba.vup>+{def:0%}、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>術攻撃になる", "skillType": "MANUAL", "durationType": 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}, { "key": "attack@s2.magic_atk_scale", "value": 0.3, "valueStr": null }, { "key": "attack@s2.hp_ratio", "value": 0.6, "valueStr": null }, { "key": "attack@s2.trigger_time", "value": 10.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.6, "valueStr": null } ] }, { "name": "テンペストオーダー", "rangeId": null, "description": "通常攻撃が敵に攻撃力の<@ba.vup>{attack@s2.atk_scale:0%}の物理範囲ダメージを与える\n<$ba.overdrive>オーバードライブ:通常攻撃時、追加で敵に攻撃力の<@ba.vup>{attack@s2.magic_atk_scale:0%}の<@ba.vup>術範囲ダメージを与え、手動でスキルを停止すると残り全ての弾薬を発射し、HPが最大値の<@ba.vdown>{attack@s2.hp_ratio:0%}減少\n<@ba.rem>弾薬数は10発、手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_horn_2", "duration": -1.0, "blackboard": [ { "key": "attack@s2.atk_scale", "value": 1.5, "valueStr": null }, { "key": "attack@s2.magic_atk_scale", "value": 0.3, "valueStr": null }, { "key": "attack@s2.hp_ratio", "value": 0.6, "valueStr": null }, { "key": "attack@s2.trigger_time", "value": 10.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.6, "valueStr": null } ] }, { "name": "テンペストオーダー", "rangeId": null, "description": "通常攻撃が敵に攻撃力の<@ba.vup>{attack@s2.atk_scale:0%}の物理範囲ダメージを与える\n<$ba.overdrive>オーバードライブ:通常攻撃時、追加で敵に攻撃力の<@ba.vup>{attack@s2.magic_atk_scale:0%}の<@ba.vup>術範囲ダメージを与え、手動でスキルを停止すると残り全ての弾薬を発射し、HPが最大値の<@ba.vdown>{attack@s2.hp_ratio:0%}減少\n<@ba.rem>弾薬数は10発、手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_horn_2", "duration": -1.0, "blackboard": [ { "key": "attack@s2.atk_scale", "value": 1.6, "valueStr": null }, { "key": "attack@s2.magic_atk_scale", "value": 0.35, "valueStr": null }, { "key": "attack@s2.hp_ratio", "value": 0.6, "valueStr": null }, { "key": "attack@s2.trigger_time", "value": 10.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.6, "valueStr": null } ] }, { "name": "テンペストオーダー", "rangeId": null, "description": "通常攻撃が敵に攻撃力の<@ba.vup>{attack@s2.atk_scale:0%}の物理範囲ダメージを与える\n<$ba.overdrive>オーバードライブ:通常攻撃時、追加で敵に攻撃力の<@ba.vup>{attack@s2.magic_atk_scale:0%}の<@ba.vup>術範囲ダメージを与え、手動でスキルを停止すると残り全ての弾薬を発射し、HPが最大値の<@ba.vdown>{attack@s2.hp_ratio:0%}減少\n<@ba.rem>弾薬数は10発、手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_horn_2", "duration": -1.0, "blackboard": [ { "key": "attack@s2.atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@s2.magic_atk_scale", "value": 0.35, "valueStr": null }, { "key": "attack@s2.hp_ratio", "value": 0.6, "valueStr": null }, { "key": "attack@s2.trigger_time", "value": 10.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.6, "valueStr": null } ] }, { "name": "テンペストオーダー", "rangeId": null, "description": "通常攻撃が敵に攻撃力の<@ba.vup>{attack@s2.atk_scale:0%}の物理範囲ダメージを与える\n<$ba.overdrive>オーバードライブ:通常攻撃時、追加で敵に攻撃力の<@ba.vup>{attack@s2.magic_atk_scale:0%}の<@ba.vup>術範囲ダメージを与え、手動でスキルを停止すると残り全ての弾薬を発射し、HPが最大値の<@ba.vdown>{attack@s2.hp_ratio:0%}減少\n<@ba.rem>弾薬数は10発、手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_horn_2", "duration": -1.0, "blackboard": [ { "key": "attack@s2.atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@s2.magic_atk_scale", "value": 0.35, "valueStr": null }, { "key": "attack@s2.hp_ratio", "value": 0.6, "valueStr": null }, { "key": "attack@s2.trigger_time", "value": 10.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.6, "valueStr": null } ] }, { "name": "テンペストオーダー", "rangeId": null, "description": "通常攻撃が敵に攻撃力の<@ba.vup>{attack@s2.atk_scale:0%}の物理範囲ダメージを与える\n<$ba.overdrive>オーバードライブ:通常攻撃時、追加で敵に攻撃力の<@ba.vup>{attack@s2.magic_atk_scale:0%}の<@ba.vup>術範囲ダメージを与え、手動でスキルを停止すると残り全ての弾薬を発射し、HPが最大値の<@ba.vdown>{attack@s2.hp_ratio:0%}減少\n<@ba.rem>弾薬数は10発、手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_horn_2", "duration": -1.0, "blackboard": [ { "key": "attack@s2.atk_scale", "value": 1.9, "valueStr": null }, { "key": "attack@s2.magic_atk_scale", "value": 0.4, "valueStr": null }, { "key": "attack@s2.hp_ratio", "value": 0.6, "valueStr": null }, { "key": "attack@s2.trigger_time", "value": 10.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.6, "valueStr": null } ] }, { "name": "テンペストオーダー", "rangeId": null, "description": "通常攻撃が敵に攻撃力の<@ba.vup>{attack@s2.atk_scale:0%}の物理範囲ダメージを与える\n<$ba.overdrive>オーバードライブ:通常攻撃時、追加で敵に攻撃力の<@ba.vup>{attack@s2.magic_atk_scale:0%}の<@ba.vup>術範囲ダメージを与え、手動でスキルを停止すると残り全ての弾薬を発射し、HPが最大値の<@ba.vdown>{attack@s2.hp_ratio:0%}減少\n<@ba.rem>弾薬数は10発、手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_horn_2", "duration": -1.0, "blackboard": [ { "key": "attack@s2.atk_scale", "value": 2.0, "valueStr": null }, { "key": "attack@s2.magic_atk_scale", "value": 0.5, "valueStr": null }, { "key": "attack@s2.hp_ratio", "value": 0.6, "valueStr": null }, { "key": "attack@s2.trigger_time", "value": 10.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.6, "valueStr": null } ] }, { "name": "テンペストオーダー", "rangeId": null, "description": "通常攻撃が敵に攻撃力の<@ba.vup>{attack@s2.atk_scale:0%}の物理範囲ダメージを与える\n<$ba.overdrive>オーバードライブ:通常攻撃時、追加で敵に攻撃力の<@ba.vup>{attack@s2.magic_atk_scale:0%}の<@ba.vup>術範囲ダメージを与え、手動でスキルを停止すると残り全ての弾薬を発射し、HPが最大値の<@ba.vdown>{attack@s2.hp_ratio:0%}減少\n<@ba.rem>弾薬数は10発、手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_horn_2", "duration": -1.0, "blackboard": [ { "key": "attack@s2.atk_scale", "value": 2.2, "valueStr": null }, { "key": "attack@s2.magic_atk_scale", "value": 0.5, "valueStr": null }, { "key": "attack@s2.hp_ratio", "value": 0.6, "valueStr": null }, { "key": "attack@s2.trigger_time", "value": 10.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.6, "valueStr": null } ] }, { "name": "テンペストオーダー", "rangeId": null, "description": "通常攻撃が敵に攻撃力の<@ba.vup>{attack@s2.atk_scale:0%}の物理範囲ダメージを与える\n<$ba.overdrive>オーバードライブ:通常攻撃時、追加で敵に攻撃力の<@ba.vup>{attack@s2.magic_atk_scale:0%}の<@ba.vup>術範囲ダメージを与え、手動でスキルを停止すると残り全ての弾薬を発射し、HPが最大値の<@ba.vdown>{attack@s2.hp_ratio:0%}減少\n<@ba.rem>弾薬数は10発、手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_horn_2", "duration": -1.0, "blackboard": [ { "key": "attack@s2.atk_scale", "value": 2.4, "valueStr": null }, { "key": "attack@s2.magic_atk_scale", "value": 0.6, "valueStr": null }, { "key": "attack@s2.hp_ratio", "value": 0.6, "valueStr": null }, { "key": "attack@s2.trigger_time", "value": 10.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.6, "valueStr": null } ] } ] }, "skchr_horn_3": { "skillId": "skchr_horn_3", "iconId": null, "hidden": false, "levels": [ { "name": "死地戦線", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>わずかに短縮\n<$ba.overdrive>オーバードライブ:攻撃力上昇値が<@ba.vup>+{horn_s_3[overload_start].atk:0%}になり、HPが徐々に減少(減少割合は時間と共に増加し、{horn_s_3[overload_start].damage_duration}秒後に最大HPの{horn_s_3[overload_start].hp_ratio:0%}/秒になる)<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_horn_3", "duration": 24.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "base_attack_time", "value": -0.6, "valueStr": null }, { "key": "horn_s_3[overload_start].atk", "value": 0.2, "valueStr": null }, { "key": "horn_s_3[overload_start].interval", "value": 0.2, "valueStr": null }, { "key": "horn_s_3[overload_start].hp_ratio", "value": 0.12, "valueStr": null }, { "key": "horn_s_3[overload_start].damage_duration", "value": 12.0, "valueStr": null } ] }, { "name": "死地戦線", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>わずかに短縮\n<$ba.overdrive>オーバードライブ:攻撃力上昇値が<@ba.vup>+{horn_s_3[overload_start].atk:0%}になり、HPが徐々に減少(減少割合は時間と共に増加し、{horn_s_3[overload_start].damage_duration}秒後に最大HPの{horn_s_3[overload_start].hp_ratio:0%}/秒になる)<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_horn_3", "duration": 24.0, "blackboard": [ { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "base_attack_time", "value": -0.6, "valueStr": null }, { "key": "horn_s_3[overload_start].atk", "value": 0.3, "valueStr": null }, { "key": "horn_s_3[overload_start].interval", "value": 0.2, "valueStr": null }, { "key": "horn_s_3[overload_start].hp_ratio", "value": 0.12, "valueStr": null }, { "key": "horn_s_3[overload_start].damage_duration", "value": 12.0, "valueStr": null } ] }, { "name": "死地戦線", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>わずかに短縮\n<$ba.overdrive>オーバードライブ:攻撃力上昇値が<@ba.vup>+{horn_s_3[overload_start].atk:0%}になり、HPが徐々に減少(減少割合は時間と共に増加し、{horn_s_3[overload_start].damage_duration}秒後に最大HPの{horn_s_3[overload_start].hp_ratio:0%}/秒になる)<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_horn_3", "duration": 24.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "base_attack_time", "value": -0.6, "valueStr": null }, { "key": "horn_s_3[overload_start].atk", "value": 0.4, "valueStr": null }, { "key": "horn_s_3[overload_start].interval", "value": 0.2, "valueStr": null }, { "key": "horn_s_3[overload_start].hp_ratio", "value": 0.12, "valueStr": null }, { "key": "horn_s_3[overload_start].damage_duration", "value": 12.0, "valueStr": null } ] }, { "name": "死地戦線", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>短縮\n<$ba.overdrive>オーバードライブ:攻撃力上昇値が<@ba.vup>+{horn_s_3[overload_start].atk:0%}になり、HPが徐々に減少(減少割合は時間と共に増加し、{horn_s_3[overload_start].damage_duration}秒後に最大HPの{horn_s_3[overload_start].hp_ratio:0%}/秒になる)<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_horn_3", "duration": 24.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "base_attack_time", "value": -1.2, "valueStr": null }, { "key": "horn_s_3[overload_start].atk", "value": 0.5, "valueStr": null }, { "key": "horn_s_3[overload_start].interval", "value": 0.2, "valueStr": null }, { "key": "horn_s_3[overload_start].hp_ratio", "value": 0.12, "valueStr": null }, { "key": "horn_s_3[overload_start].damage_duration", "value": 12.0, "valueStr": null } ] }, { "name": "死地戦線", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>短縮\n<$ba.overdrive>オーバードライブ:攻撃力上昇値が<@ba.vup>+{horn_s_3[overload_start].atk:0%}になり、HPが徐々に減少(減少割合は時間と共に増加し、{horn_s_3[overload_start].damage_duration}秒後に最大HPの{horn_s_3[overload_start].hp_ratio:0%}/秒になる)<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_horn_3", "duration": 24.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "base_attack_time", "value": -1.2, "valueStr": null }, { "key": "horn_s_3[overload_start].atk", "value": 0.6, "valueStr": null }, { "key": "horn_s_3[overload_start].interval", "value": 0.2, "valueStr": null }, { "key": "horn_s_3[overload_start].hp_ratio", "value": 0.12, "valueStr": null }, { "key": "horn_s_3[overload_start].damage_duration", "value": 12.0, "valueStr": null } ] }, { "name": "死地戦線", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>短縮\n<$ba.overdrive>オーバードライブ:攻撃力上昇値が<@ba.vup>+{horn_s_3[overload_start].atk:0%}になり、HPが徐々に減少(減少割合は時間と共に増加し、{horn_s_3[overload_start].damage_duration}秒後に最大HPの{horn_s_3[overload_start].hp_ratio:0%}/秒になる)<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_horn_3", "duration": 24.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "base_attack_time", "value": -1.2, "valueStr": null }, { "key": "horn_s_3[overload_start].atk", "value": 0.7, "valueStr": null }, { "key": "horn_s_3[overload_start].interval", "value": 0.2, "valueStr": null }, { "key": "horn_s_3[overload_start].hp_ratio", "value": 0.12, "valueStr": null }, { "key": "horn_s_3[overload_start].damage_duration", "value": 12.0, "valueStr": null } ] }, { "name": "死地戦線", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>大幅に短縮\n<$ba.overdrive>オーバードライブ:攻撃力上昇値が<@ba.vup>+{horn_s_3[overload_start].atk:0%}になり、HPが徐々に減少(減少割合は時間と共に増加し、{horn_s_3[overload_start].damage_duration}秒後に最大HPの{horn_s_3[overload_start].hp_ratio:0%}/秒になる)<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_horn_3", "duration": 24.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "base_attack_time", "value": -1.8, "valueStr": null }, { "key": "horn_s_3[overload_start].atk", "value": 0.8, "valueStr": null }, { "key": "horn_s_3[overload_start].interval", "value": 0.2, "valueStr": null }, { "key": "horn_s_3[overload_start].hp_ratio", "value": 0.12, "valueStr": null }, { "key": "horn_s_3[overload_start].damage_duration", "value": 12.0, "valueStr": null } ] }, { "name": "死地戦線", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>大幅に短縮\n<$ba.overdrive>オーバードライブ:攻撃力上昇値が<@ba.vup>+{horn_s_3[overload_start].atk:0%}になり、HPが徐々に減少(減少割合は時間と共に増加し、{horn_s_3[overload_start].damage_duration}秒後に最大HPの{horn_s_3[overload_start].hp_ratio:0%}/秒になる)<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_horn_3", "duration": 24.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": -1.8, "valueStr": null }, { "key": "horn_s_3[overload_start].atk", "value": 1.0, "valueStr": null }, { "key": "horn_s_3[overload_start].interval", "value": 0.2, "valueStr": null }, { "key": "horn_s_3[overload_start].hp_ratio", "value": 0.12, "valueStr": null }, { "key": "horn_s_3[overload_start].damage_duration", "value": 12.0, "valueStr": null } ] }, { "name": "死地戦線", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>大幅に短縮\n<$ba.overdrive>オーバードライブ:攻撃力上昇値が<@ba.vup>+{horn_s_3[overload_start].atk:0%}になり、HPが徐々に減少(減少割合は時間と共に増加し、{horn_s_3[overload_start].damage_duration}秒後に最大HPの{horn_s_3[overload_start].hp_ratio:0%}/秒になる)<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_horn_3", "duration": 24.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": -1.8, "valueStr": null }, { "key": "horn_s_3[overload_start].atk", "value": 1.2, "valueStr": null }, { "key": "horn_s_3[overload_start].interval", "value": 0.2, "valueStr": null }, { "key": "horn_s_3[overload_start].hp_ratio", "value": 0.12, "valueStr": null }, { "key": "horn_s_3[overload_start].damage_duration", "value": 12.0, "valueStr": null } ] }, { "name": "死地戦線", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>大幅に短縮\n<$ba.overdrive>オーバードライブ:攻撃力上昇値が<@ba.vup>+{horn_s_3[overload_start].atk:0%}になり、HPが徐々に減少(減少割合は時間と共に増加し、{horn_s_3[overload_start].damage_duration}秒後に最大HPの{horn_s_3[overload_start].hp_ratio:0%}/秒になる)<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_horn_3", "duration": 24.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "base_attack_time", "value": -1.8, "valueStr": null }, { "key": "horn_s_3[overload_start].atk", "value": 1.4, "valueStr": null }, { "key": "horn_s_3[overload_start].interval", "value": 0.2, "valueStr": null }, { "key": "horn_s_3[overload_start].hp_ratio", "value": 0.12, "valueStr": null }, { "key": "horn_s_3[overload_start].damage_duration", "value": 12.0, "valueStr": null } ] } ] }, "skchr_jesca2_1": { "skillId": "skchr_jesca2_1", 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1, "spCost": 100, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_jesca2_1", "duration": -1.0, "blackboard": [ { "key": "def", "value": 0.4, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "duration", "value": 20.0, "valueStr": null } ] }, { "name": "戦線維持", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、自身と機動防盾の防御力<@ba.vup>+{def:0%}、機動防盾の継続時間<@ba.vup>+{duration}秒\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_jesca2_1", "duration": -1.0, "blackboard": [ { "key": "def", "value": 0.45, "valueStr": null }, { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "duration", "value": 20.0, "valueStr": null } ] }, { "name": "戦線維持", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、自身と機動防盾の防御力<@ba.vup>+{def:0%}、機動防盾の継続時間<@ba.vup>+{duration}秒\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_jesca2_1", "duration": -1.0, "blackboard": [ { "key": "def", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "duration", "value": 20.0, "valueStr": null } ] }, { "name": "戦線維持", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、自身と機動防盾の防御力<@ba.vup>+{def:0%}、機動防盾の継続時間<@ba.vup>+{duration}秒\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_jesca2_1", "duration": -1.0, "blackboard": [ { "key": "def", "value": 0.55, "valueStr": null }, { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "duration", "value": 20.0, "valueStr": null } ] }, { "name": "戦線維持", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、自身と機動防盾の防御力<@ba.vup>+{def:0%}、機動防盾の継続時間<@ba.vup>+{duration}秒\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_jesca2_1", "duration": -1.0, "blackboard": [ { "key": "def", "value": 0.6, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "duration", "value": 25.0, "valueStr": null } ] }, { "name": "戦線維持", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、自身と機動防盾の防御力<@ba.vup>+{def:0%}、機動防盾の継続時間<@ba.vup>+{duration}秒\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 75, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_jesca2_1", "duration": -1.0, "blackboard": [ { "key": "def", "value": 0.65, "valueStr": null }, { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "duration", "value": 25.0, "valueStr": null } ] }, { "name": "戦線維持", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、自身と機動防盾の防御力<@ba.vup>+{def:0%}、機動防盾の継続時間<@ba.vup>+{duration}秒\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_jesca2_1", "duration": -1.0, "blackboard": [ { "key": "def", "value": 0.7, "valueStr": null }, { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "duration", "value": 30.0, "valueStr": null } ] } ] }, "skchr_jesca2_2": { "skillId": "skchr_jesca2_2", "iconId": null, "hidden": false, "levels": [ { "name": "掩護弾幕", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>大幅に短縮し、物理回避と術回避+<@ba.vup>75%", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_jesca2_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "base_attack_time", "value": -0.9, "valueStr": null }, { "key": "prob", "value": 0.75, "valueStr": null } ] }, { "name": "掩護弾幕", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>大幅に短縮し、物理回避と術回避+<@ba.vup>75%", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_jesca2_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "base_attack_time", "value": -0.9, "valueStr": null }, { "key": "prob", "value": 0.75, "valueStr": null } ] }, { "name": "掩護弾幕", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>大幅に短縮し、物理回避と術回避+<@ba.vup>75%", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_jesca2_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "base_attack_time", "value": -0.9, "valueStr": null }, { "key": "prob", "value": 0.75, "valueStr": null } ] }, { "name": "掩護弾幕", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>大幅に短縮し、物理回避と術回避+<@ba.vup>75%", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_jesca2_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "base_attack_time", "value": -0.9, "valueStr": null }, { "key": "prob", "value": 0.75, "valueStr": null } ] }, { "name": "掩護弾幕", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>大幅に短縮し、物理回避と術回避+<@ba.vup>75%", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_jesca2_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": -0.9, "valueStr": null }, { "key": "prob", "value": 0.75, "valueStr": null } ] }, { "name": "掩護弾幕", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>大幅に短縮し、物理回避と術回避+<@ba.vup>75%", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_jesca2_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "base_attack_time", "value": -0.9, "valueStr": null }, { "key": "prob", "value": 0.75, "valueStr": null } ] }, { "name": "掩護弾幕", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>大幅に短縮し、物理回避と術回避+<@ba.vup>75%", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_jesca2_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": -0.9, "valueStr": null }, { "key": "prob", "value": 0.75, "valueStr": null } ] }, { "name": "掩護弾幕", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>大幅に短縮し、物理回避と術回避+<@ba.vup>75%", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_jesca2_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "base_attack_time", "value": -0.9, "valueStr": null }, { "key": "prob", "value": 0.75, "valueStr": null } ] }, { "name": "掩護弾幕", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>大幅に短縮し、物理回避と術回避+<@ba.vup>75%", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_jesca2_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "base_attack_time", "value": -0.9, "valueStr": null }, { "key": "prob", "value": 0.75, "valueStr": null } ] }, { "name": "掩護弾幕", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃間隔を<@ba.vup>大幅に短縮し、物理回避と術回避+<@ba.vup>75%", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_jesca2_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "base_attack_time", "value": -0.9, "valueStr": null }, { "key": "prob", "value": 0.75, "valueStr": null } ] } ] }, "skchr_jesca2_3": { "skillId": "skchr_jesca2_3", "iconId": null, "hidden": false, "levels": [ { "name": "飽和射撃", "rangeId": null, "description": "攻撃範囲<@ba.vup>+1、攻撃間隔が<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{jesca2_s_3[def].def:0%}、機動防盾の防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の<@ba.vup>{attack@extrabomb.atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@extrabomb.stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_jesca2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 2.0, "valueStr": null }, { "key": "jesca2_s_3_token[def].def", "value": 0.75, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.6, "valueStr": null }, { "key": "attack@extrabomb.stun", "value": 5.0, "valueStr": null }, { "key": "attack@extrabomb.atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 20.0, "valueStr": null }, { "key": "attack@extrabomb.projectile_range", "value": 1.7, "valueStr": null }, { "key": "jesca2_s_3[def].def", "value": 0.2, "valueStr": null } ] }, { "name": "飽和射撃", "rangeId": null, "description": "攻撃範囲<@ba.vup>+1、攻撃間隔が<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{jesca2_s_3[def].def:0%}、機動防盾の防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の<@ba.vup>{attack@extrabomb.atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@extrabomb.stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_jesca2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 2.1, "valueStr": null }, { "key": "jesca2_s_3_token[def].def", "value": 0.8, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.6, "valueStr": null }, { "key": "attack@extrabomb.stun", "value": 5.0, "valueStr": null }, { "key": "attack@extrabomb.atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 20.0, "valueStr": null }, { "key": "attack@extrabomb.projectile_range", "value": 1.7, "valueStr": null }, { "key": "jesca2_s_3[def].def", "value": 0.3, "valueStr": null } ] }, { "name": "飽和射撃", "rangeId": null, "description": "攻撃範囲<@ba.vup>+1、攻撃間隔が<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{jesca2_s_3[def].def:0%}、機動防盾の防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の<@ba.vup>{attack@extrabomb.atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@extrabomb.stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_jesca2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 2.3, "valueStr": null }, { "key": "jesca2_s_3_token[def].def", "value": 0.9, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.6, "valueStr": null }, { "key": "attack@extrabomb.stun", "value": 5.0, "valueStr": null }, { "key": "attack@extrabomb.atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 20.0, "valueStr": null }, { "key": "attack@extrabomb.projectile_range", "value": 1.7, "valueStr": null }, { "key": "jesca2_s_3[def].def", "value": 0.35, "valueStr": null } ] }, { "name": "飽和射撃", "rangeId": null, "description": "攻撃範囲<@ba.vup>+1、攻撃間隔が<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{jesca2_s_3[def].def:0%}、機動防盾の防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の<@ba.vup>{attack@extrabomb.atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@extrabomb.stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_jesca2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 2.4, "valueStr": null }, { "key": "jesca2_s_3_token[def].def", "value": 1.0, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.6, "valueStr": null }, { "key": "attack@extrabomb.stun", "value": 5.0, "valueStr": null }, { "key": "attack@extrabomb.atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 20.0, "valueStr": null }, { "key": "attack@extrabomb.projectile_range", "value": 1.7, "valueStr": null }, { "key": "jesca2_s_3[def].def", "value": 0.5, "valueStr": null } ] }, { "name": "飽和射撃", "rangeId": null, "description": "攻撃範囲<@ba.vup>+1、攻撃間隔が<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{jesca2_s_3[def].def:0%}、機動防盾の防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の<@ba.vup>{attack@extrabomb.atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@extrabomb.stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_jesca2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 2.5, "valueStr": null }, { "key": "jesca2_s_3_token[def].def", "value": 1.1, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.6, "valueStr": null }, { "key": "attack@extrabomb.stun", "value": 5.0, "valueStr": null }, { "key": "attack@extrabomb.atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 20.0, "valueStr": null }, { "key": "attack@extrabomb.projectile_range", "value": 1.7, "valueStr": null }, { "key": "jesca2_s_3[def].def", "value": 0.55, "valueStr": null } ] }, { "name": "飽和射撃", "rangeId": null, "description": "攻撃範囲<@ba.vup>+1、攻撃間隔が<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{jesca2_s_3[def].def:0%}、機動防盾の防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の<@ba.vup>{attack@extrabomb.atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@extrabomb.stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_jesca2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 2.6, "valueStr": null }, { "key": "jesca2_s_3_token[def].def", "value": 1.2, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.6, "valueStr": null }, { "key": "attack@extrabomb.stun", "value": 5.0, "valueStr": null }, { "key": "attack@extrabomb.atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 20.0, "valueStr": null }, { "key": "attack@extrabomb.projectile_range", "value": 1.7, "valueStr": null }, { "key": "jesca2_s_3[def].def", "value": 0.6, "valueStr": null } ] }, { "name": "飽和射撃", "rangeId": null, "description": "攻撃範囲<@ba.vup>+1、攻撃間隔が<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{jesca2_s_3[def].def:0%}、機動防盾の防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の<@ba.vup>{attack@extrabomb.atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@extrabomb.stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_jesca2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 2.7, "valueStr": null }, { "key": "jesca2_s_3_token[def].def", "value": 1.35, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.6, "valueStr": null }, { "key": "attack@extrabomb.stun", "value": 5.0, "valueStr": null }, { "key": "attack@extrabomb.atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 20.0, "valueStr": null }, { "key": "attack@extrabomb.projectile_range", "value": 1.7, "valueStr": null }, { "key": "jesca2_s_3[def].def", "value": 0.65, "valueStr": null } ] }, { "name": "飽和射撃", "rangeId": null, "description": "攻撃範囲<@ba.vup>+1、攻撃間隔が<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{jesca2_s_3[def].def:0%}、機動防盾の防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の<@ba.vup>{attack@extrabomb.atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@extrabomb.stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_jesca2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 2.8, "valueStr": null }, { "key": "jesca2_s_3_token[def].def", "value": 1.5, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.6, "valueStr": null }, { "key": "attack@extrabomb.stun", "value": 5.5, "valueStr": null }, { "key": "attack@extrabomb.atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 20.0, "valueStr": null }, { "key": "attack@extrabomb.projectile_range", "value": 1.7, "valueStr": null }, { "key": "jesca2_s_3[def].def", "value": 0.7, "valueStr": null } ] }, { "name": "飽和射撃", "rangeId": null, "description": "攻撃範囲<@ba.vup>+1、攻撃間隔が<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{jesca2_s_3[def].def:0%}、機動防盾の防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の<@ba.vup>{attack@extrabomb.atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@extrabomb.stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_jesca2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 2.9, "valueStr": null }, { "key": "jesca2_s_3_token[def].def", "value": 1.6, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.6, "valueStr": null }, { "key": "attack@extrabomb.stun", "value": 5.5, "valueStr": null }, { "key": "attack@extrabomb.atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 20.0, "valueStr": null }, { "key": "attack@extrabomb.projectile_range", "value": 1.7, "valueStr": null }, { "key": "jesca2_s_3[def].def", "value": 0.75, "valueStr": null } ] }, { "name": "飽和射撃", "rangeId": null, "description": "攻撃範囲<@ba.vup>+1、攻撃間隔が<@ba.vdown>延長し、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{jesca2_s_3[def].def:0%}、機動防盾の防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の<@ba.vup>{attack@extrabomb.atk_scale:0%}の物理ダメージを与え、<@ba.vup>{attack@extrabomb.stun}秒間<$ba.stun>スタンさせる\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_jesca2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 3.1, "valueStr": null }, { "key": "jesca2_s_3_token[def].def", "value": 1.7, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.6, "valueStr": null }, { "key": "attack@extrabomb.stun", "value": 6.0, "valueStr": null }, { "key": "attack@extrabomb.atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 20.0, "valueStr": null }, { "key": "attack@extrabomb.projectile_range", "value": 1.7, "valueStr": null }, { "key": "jesca2_s_3[def].def", "value": 0.8, "valueStr": null } ] } ] }, "skchr_rmixer_1": { "skillId": "skchr_rmixer_1", "iconId": null, "hidden": false, "levels": [ { "name": "銃騎士主任試験官", "rangeId": null, "description": "次の通常攻撃が、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える<@ba.vup>3連撃になり、自身の周囲8マスで弾薬消費系スキルを発動している他の味方【ラテラーノ】1名に<@ba.vup>{charge}発<$ba.addbullet>給弾する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rmixer_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "charge", "value": 1.0, "valueStr": null } ] }, { "name": "銃騎士主任試験官", "rangeId": null, "description": "次の通常攻撃が、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える<@ba.vup>3連撃になり、自身の周囲8マスで弾薬消費系スキルを発動している他の味方【ラテラーノ】1名に<@ba.vup>{charge}発<$ba.addbullet>給弾する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rmixer_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null }, { "key": "charge", "value": 1.0, "valueStr": null } ] }, { "name": "銃騎士主任試験官", "rangeId": null, "description": "次の通常攻撃が、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える<@ba.vup>3連撃になり、自身の周囲8マスで弾薬消費系スキルを発動している他の味方【ラテラーノ】1名に<@ba.vup>{charge}発<$ba.addbullet>給弾する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rmixer_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null }, { "key": "charge", "value": 1.0, "valueStr": null } ] }, { "name": "銃騎士主任試験官", "rangeId": null, "description": "次の通常攻撃が、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える<@ba.vup>3連撃になり、自身の周囲8マスで弾薬消費系スキルを発動している他の味方【ラテラーノ】1名に<@ba.vup>{charge}発<$ba.addbullet>給弾する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rmixer_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "charge", "value": 1.0, "valueStr": null } ] }, { "name": "銃騎士主任試験官", "rangeId": null, "description": "次の通常攻撃が、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える<@ba.vup>3連撃になり、自身の周囲8マスで弾薬消費系スキルを発動している他の味方【ラテラーノ】1名に<@ba.vup>{charge}発<$ba.addbullet>給弾する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rmixer_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "charge", "value": 1.0, "valueStr": null } ] }, { "name": "銃騎士主任試験官", "rangeId": null, "description": "次の通常攻撃が、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える<@ba.vup>3連撃になり、自身の周囲8マスで弾薬消費系スキルを発動している他の味方【ラテラーノ】1名に<@ba.vup>{charge}発<$ba.addbullet>給弾する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rmixer_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "charge", "value": 1.0, "valueStr": null } ] }, { "name": "銃騎士主任試験官", "rangeId": null, "description": "次の通常攻撃が、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える<@ba.vup>3連撃になり、自身の周囲8マスで弾薬消費系スキルを発動している他の味方【ラテラーノ】1名に<@ba.vup>{charge}発<$ba.addbullet>給弾する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rmixer_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "charge", "value": 1.0, "valueStr": null } ] }, { "name": "銃騎士主任試験官", "rangeId": null, "description": "次の通常攻撃が、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える<@ba.vup>3連撃になり、自身の周囲8マスで弾薬消費系スキルを発動している他の味方【ラテラーノ】1名に<@ba.vup>{charge}発<$ba.addbullet>給弾する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_rmixer_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "charge", "value": 1.0, "valueStr": null } ] }, { "name": "銃騎士主任試験官", "rangeId": null, "description": "次の通常攻撃が、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える<@ba.vup>3連撃になり、自身の周囲8マスで弾薬消費系スキルを発動している他の味方【ラテラーノ】1名に<@ba.vup>{charge}発<$ba.addbullet>給弾する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_rmixer_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "charge", "value": 1.0, "valueStr": null } ] }, { "name": "銃騎士主任試験官", "rangeId": null, "description": "次の通常攻撃が、攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える<@ba.vup>3連撃になり、自身の周囲8マスで弾薬消費系スキルを発動している他の味方【ラテラーノ】1名に<@ba.vup>{charge}発<$ba.addbullet>給弾する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_rmixer_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "charge", "value": 1.0, "valueStr": null } ] } ] }, "skchr_rmixer_2": { "skillId": "skchr_rmixer_2", "iconId": null, "hidden": false, "levels": [ { "name": "オクトパス・チェーンソー", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、スキル発動中致命的なダメージを受けた際、即座に<@ba.vup>{ammo_cost}発の弾薬を消費してその被ダメージを無効化する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 27, "increment": 1.0 }, "prefabId": "skchr_rmixer_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "ammo_cost", "value": 30.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 40.0, "valueStr": null } ] }, { "name": "オクトパス・チェーンソー", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、スキル発動中致命的なダメージを受けた際、即座に<@ba.vup>{ammo_cost}発の弾薬を消費してその被ダメージを無効化する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 27, "increment": 1.0 }, "prefabId": "skchr_rmixer_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "def", "value": 0.55, "valueStr": null }, { "key": "ammo_cost", "value": 30.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 40.0, "valueStr": null } ] }, { "name": "オクトパス・チェーンソー", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、スキル発動中致命的なダメージを受けた際、即座に<@ba.vup>{ammo_cost}発の弾薬を消費してその被ダメージを無効化する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 27, "increment": 1.0 }, "prefabId": "skchr_rmixer_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "def", "value": 0.6, "valueStr": null }, { "key": "ammo_cost", "value": 30.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 40.0, "valueStr": null } ] }, { "name": "オクトパス・チェーンソー", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、スキル発動中致命的なダメージを受けた際、即座に<@ba.vup>{ammo_cost}発の弾薬を消費してその被ダメージを無効化する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_rmixer_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "def", "value": 0.7, "valueStr": null }, { "key": "ammo_cost", "value": 30.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 42.0, "valueStr": null } ] }, { "name": "オクトパス・チェーンソー", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、スキル発動中致命的なダメージを受けた際、即座に<@ba.vup>{ammo_cost}発の弾薬を消費してその被ダメージを無効化する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_rmixer_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.85, "valueStr": null }, { "key": "def", "value": 0.75, "valueStr": null }, { "key": "ammo_cost", "value": 30.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 42.0, "valueStr": null } ] }, { "name": "オクトパス・チェーンソー", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、スキル発動中致命的なダメージを受けた際、即座に<@ba.vup>{ammo_cost}発の弾薬を消費してその被ダメージを無効化する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_rmixer_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "def", "value": 0.8, "valueStr": null }, { "key": "ammo_cost", "value": 30.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 42.0, "valueStr": null } ] }, { "name": "オクトパス・チェーンソー", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、スキル発動中致命的なダメージを受けた際、即座に<@ba.vup>{ammo_cost}発の弾薬を消費してその被ダメージを無効化する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 33, "increment": 1.0 }, "prefabId": "skchr_rmixer_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.05, "valueStr": null }, { "key": "def", "value": 0.9, "valueStr": null }, { "key": "ammo_cost", "value": 25.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 45.0, "valueStr": null } ] }, { "name": "オクトパス・チェーンソー", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、スキル発動中致命的なダメージを受けた際、即座に<@ba.vup>{ammo_cost}発の弾薬を消費してその被ダメージを無効化する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 53, "initSp": 34, "increment": 1.0 }, "prefabId": "skchr_rmixer_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "def", "value": 1.05, "valueStr": null }, { "key": "ammo_cost", "value": 25.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 47.0, "valueStr": null } ] }, { "name": "オクトパス・チェーンソー", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、スキル発動中致命的なダメージを受けた際、即座に<@ba.vup>{ammo_cost}発の弾薬を消費してその被ダメージを無効化する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 34, "increment": 1.0 }, "prefabId": "skchr_rmixer_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.35, "valueStr": null }, { "key": "def", "value": 1.15, "valueStr": null }, { "key": "ammo_cost", "value": 20.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 47.0, "valueStr": null } ] }, { "name": "オクトパス・チェーンソー", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、スキル発動中致命的なダメージを受けた際、即座に<@ba.vup>{ammo_cost}発の弾薬を消費してその被ダメージを無効化する\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_rmixer_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.5, "valueStr": null }, { "key": "def", "value": 1.3, "valueStr": null }, { "key": "ammo_cost", "value": 20.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 50.0, "valueStr": null } ] } ] }, "skchr_rmixer_3": { "skillId": "skchr_rmixer_3", "iconId": null, "hidden": false, "levels": [ { "name": "引退前の布教", "rangeId": "3-13", "description": "スキル発動時に他の味方【ラテラーノ】全員に<@ba.vup>{ammo}発<$ba.addbullet>給弾する。攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大<@ba.vup>{attack@max_target}体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の<@ba.vup>{base_attack_time:0%}\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_rmixer_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "def", "value": 0.2, "valueStr": null }, { "key": "max_hp", "value": 0.2, "valueStr": null }, { "key": "ammo", "value": 2.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 30.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "引退前の布教", "rangeId": "3-13", "description": "スキル発動時に他の味方【ラテラーノ】全員に<@ba.vup>{ammo}発<$ba.addbullet>給弾する。攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大<@ba.vup>{attack@max_target}体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の<@ba.vup>{base_attack_time:0%}\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_rmixer_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "def", "value": 0.25, "valueStr": null }, { "key": "max_hp", "value": 0.25, "valueStr": null }, { "key": "ammo", "value": 2.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 30.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "引退前の布教", "rangeId": "3-13", "description": "スキル発動時に他の味方【ラテラーノ】全員に<@ba.vup>{ammo}発<$ba.addbullet>給弾する。攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大<@ba.vup>{attack@max_target}体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の<@ba.vup>{base_attack_time:0%}\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_rmixer_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "max_hp", "value": 0.3, "valueStr": null }, { "key": "ammo", "value": 2.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 30.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "引退前の布教", "rangeId": "3-13", "description": "スキル発動時に他の味方【ラテラーノ】全員に<@ba.vup>{ammo}発<$ba.addbullet>給弾する。攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大<@ba.vup>{attack@max_target}体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の<@ba.vup>{base_attack_time:0%}\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_rmixer_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "def", "value": 0.35, "valueStr": null }, { "key": "max_hp", "value": 0.35, "valueStr": null }, { "key": "ammo", "value": 2.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 30.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.6, "valueStr": null } ] }, { "name": "引退前の布教", "rangeId": "3-13", "description": "スキル発動時に他の味方【ラテラーノ】全員に<@ba.vup>{ammo}発<$ba.addbullet>給弾する。攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大<@ba.vup>{attack@max_target}体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の<@ba.vup>{base_attack_time:0%}\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_rmixer_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.5, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "max_hp", "value": 0.4, "valueStr": null }, { "key": "ammo", "value": 2.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 30.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.6, "valueStr": null } ] }, { "name": "引退前の布教", "rangeId": "3-13", "description": "スキル発動時に他の味方【ラテラーノ】全員に<@ba.vup>{ammo}発<$ba.addbullet>給弾する。攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大<@ba.vup>{attack@max_target}体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の<@ba.vup>{base_attack_time:0%}\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_rmixer_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "max_hp", "value": 0.5, "valueStr": null }, { "key": "ammo", "value": 2.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 30.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.6, "valueStr": null } ] }, { "name": "引退前の布教", "rangeId": "3-13", "description": "スキル発動時に他の味方【ラテラーノ】全員に<@ba.vup>{ammo}発<$ba.addbullet>給弾する。攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大<@ba.vup>{attack@max_target}体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の<@ba.vup>{base_attack_time:0%}\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_rmixer_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.7, "valueStr": null }, { "key": "def", "value": 0.55, "valueStr": null }, { "key": "max_hp", "value": 0.55, "valueStr": null }, { "key": "ammo", "value": 3.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 30.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.3, "valueStr": null } ] }, { "name": "引退前の布教", "rangeId": "3-13", "description": "スキル発動時に他の味方【ラテラーノ】全員に<@ba.vup>{ammo}発<$ba.addbullet>給弾する。攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大<@ba.vup>{attack@max_target}体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の<@ba.vup>{base_attack_time:0%}\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_rmixer_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.85, "valueStr": null }, { "key": "def", "value": 0.6, "valueStr": null }, { "key": "max_hp", "value": 0.6, "valueStr": null }, { "key": "ammo", "value": 3.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 30.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.3, "valueStr": null } ] }, { "name": "引退前の布教", "rangeId": "3-13", "description": "スキル発動時に他の味方【ラテラーノ】全員に<@ba.vup>{ammo}発<$ba.addbullet>給弾する。攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大<@ba.vup>{attack@max_target}体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の<@ba.vup>{base_attack_time:0%}\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 24, "increment": 1.0 }, "prefabId": "skchr_rmixer_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 2.0, "valueStr": null }, { "key": "def", "value": 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"def", "value": 0.8, "valueStr": null }, { "key": "max_hp", "value": 0.8, "valueStr": null }, { "key": "ammo", "value": 4.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 30.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.1, "valueStr": null } ] } ] }, "skchr_yu_1": { "skillId": "skchr_yu_1", "iconId": null, "hidden": false, "levels": [ { "name": "椀飯振舞", "rangeId": null, "description": "パッシブ:敵に狙われやすくなる\nアクティブ:最大HP<@ba.vup>+{max_hp:0%}、防御力<@ba.vup>+{def:0%}、攻撃されるたび攻撃者にユーの攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_yu_1", "duration": 30.0, "blackboard": [ { "key": "max_hp", "value": 0.1, "valueStr": null }, { "key": "def", "value": 0.1, "valueStr": null }, { "key": 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"value": 1.0, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "客至如帰", "rangeId": "x-1", "description": "周囲一定範囲内にいる敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、範囲内の地上にいる転移可能な対象を自身の位置に転移させる。ブロック数<@ba.vup>+{block_cnt}、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>術攻撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_yu_2", "duration": 20.0, "blackboard": [ { "key": "max_hp", "value": 1.5, "valueStr": null }, { "key": "atk", "value": 2.6, "valueStr": null }, { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "客至如帰", "rangeId": "x-1", "description": "周囲一定範囲内にいる敵全員に攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与え、範囲内の地上にいる転移可能な対象を自身の位置に転移させる。ブロック数<@ba.vup>+{block_cnt}、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>術攻撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_yu_2", "duration": 20.0, "blackboard": [ { "key": "max_hp", "value": 1.6, "valueStr": null }, { "key": "atk", "value": 2.9, "valueStr": null }, { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null } ] } ] }, "skchr_yu_3": { "skillId": "skchr_yu_3", "iconId": null, "hidden": false, "levels": [ { "name": "竈中乾坤", "rangeId": null, "description": "最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、<@ba.vup>{prob:0%}の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_yu_3", "duration": 40.0, "blackboard": [ { "key": "max_hp", "value": 0.2, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "def", "value": 0.2, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.05, "valueStr": null }, { "key": "prob", "value": 0.1, "valueStr": null } ] }, { "name": "竈中乾坤", "rangeId": null, "description": "最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、<@ba.vup>{prob:0%}の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_yu_3", "duration": 40.0, "blackboard": [ { "key": "max_hp", "value": 0.3, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.05, "valueStr": null }, { "key": "prob", "value": 0.1, "valueStr": null } ] }, { "name": "竈中乾坤", "rangeId": null, "description": "最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、<@ba.vup>{prob:0%}の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_yu_3", "duration": 40.0, "blackboard": [ { "key": "max_hp", "value": 0.4, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.05, "valueStr": null }, { "key": "prob", "value": 0.1, "valueStr": null } ] }, { "name": "竈中乾坤", "rangeId": null, "description": "最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、<@ba.vup>{prob:0%}の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 24, "increment": 1.0 }, "prefabId": "skchr_yu_3", "duration": 41.0, "blackboard": [ { "key": "max_hp", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.06, "valueStr": null }, { "key": "prob", "value": 0.1, "valueStr": null } ] }, { "name": "竈中乾坤", "rangeId": null, "description": "最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、<@ba.vup>{prob:0%}の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 27, "increment": 1.0 }, "prefabId": "skchr_yu_3", "duration": 41.0, "blackboard": [ { "key": "max_hp", "value": 0.6, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "def", "value": 0.6, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.06, "valueStr": null }, { "key": "prob", "value": 0.1, "valueStr": null } ] }, { "name": "竈中乾坤", "rangeId": null, "description": "最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、<@ba.vup>{prob:0%}の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_yu_3", "duration": 41.0, "blackboard": [ { "key": "max_hp", "value": 0.7, "valueStr": null }, { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "def", "value": 0.7, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.06, "valueStr": null }, { "key": "prob", "value": 0.1, "valueStr": null } ] }, { "name": "竈中乾坤", "rangeId": null, "description": "最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、<@ba.vup>{prob:0%}の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 33, "increment": 1.0 }, "prefabId": "skchr_yu_3", "duration": 42.0, "blackboard": [ { "key": "max_hp", "value": 0.8, "valueStr": null }, { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "def", "value": 0.8, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.07, "valueStr": null }, { "key": "prob", "value": 0.15, "valueStr": null } ] }, { "name": "竈中乾坤", "rangeId": null, "description": "最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、<@ba.vup>{prob:0%}の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 36, "increment": 1.0 }, "prefabId": "skchr_yu_3", "duration": 43.0, "blackboard": [ { "key": "max_hp", "value": 0.9, "valueStr": null }, { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "def", "value": 0.9, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.08, "valueStr": null }, { "key": "prob", "value": 0.15, "valueStr": null } ] }, { "name": "竈中乾坤", "rangeId": null, "description": "最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、<@ba.vup>{prob:0%}の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 39, "increment": 1.0 }, "prefabId": "skchr_yu_3", "duration": 44.0, "blackboard": [ { "key": "max_hp", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.09, "valueStr": null }, { "key": "prob", "value": 0.15, "valueStr": null } ] }, { "name": "竈中乾坤", "rangeId": null, "description": "最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、<@ba.vup>{prob:0%}の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の<@ba.vup>{ep_damage_ratio:0%}の<$ba.dt.burning2>灼熱損傷を与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 42, "increment": 1.0 }, "prefabId": "skchr_yu_3", "duration": 45.0, "blackboard": [ { "key": "max_hp", "value": 1.1, "valueStr": null }, { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "def", "value": 1.1, "valueStr": null }, { "key": "ep_damage_ratio", "value": 0.1, "valueStr": null }, { "key": "prob", "value": 0.2, "valueStr": null } ] } ] }, "skchr_hsgma2_1": { "skillId": "skchr_hsgma2_1", "iconId": null, "hidden": false, "levels": [ { "name": "悪因苦果", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、攻撃を受けるたびに、斬業ホシグマの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージで攻撃者に反撃する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hsgma2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "def", "value": 0.25, "valueStr": null }, { "key": "atk_scale", "value": 0.7, "valueStr": null } ] }, { "name": "悪因苦果", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、攻撃を受けるたびに、斬業ホシグマの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージで攻撃者に反撃する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hsgma2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "atk_scale", "value": 0.8, "valueStr": null } ] }, { "name": "悪因苦果", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、攻撃を受けるたびに、斬業ホシグマの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージで攻撃者に反撃する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hsgma2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "def", "value": 0.35, "valueStr": null }, { "key": "atk_scale", "value": 0.9, "valueStr": null } ] }, { "name": "悪因苦果", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、攻撃を受けるたびに、斬業ホシグマの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージで攻撃者に反撃する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hsgma2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "atk_scale", "value": 1.0, "valueStr": null } ] }, { "name": "悪因苦果", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、攻撃を受けるたびに、斬業ホシグマの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージで攻撃者に反撃する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hsgma2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "def", "value": 0.45, "valueStr": null }, { "key": "atk_scale", "value": 1.1, "valueStr": null } ] }, { "name": "悪因苦果", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、攻撃を受けるたびに、斬業ホシグマの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージで攻撃者に反撃する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hsgma2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "atk_scale", "value": 1.2, "valueStr": null } ] }, { "name": "悪因苦果", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、攻撃を受けるたびに、斬業ホシグマの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージで攻撃者に反撃する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hsgma2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "def", "value": 0.55, "valueStr": null }, { "key": "atk_scale", "value": 1.3, "valueStr": null } ] }, { "name": "悪因苦果", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、攻撃を受けるたびに、斬業ホシグマの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージで攻撃者に反撃する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hsgma2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "def", "value": 0.6, "valueStr": null }, { "key": "atk_scale", "value": 1.45, "valueStr": null } ] }, { "name": "悪因苦果", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、攻撃を受けるたびに、斬業ホシグマの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージで攻撃者に反撃する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hsgma2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "def", "value": 0.65, "valueStr": null }, { "key": "atk_scale", "value": 1.6, "valueStr": null } ] }, { "name": "悪因苦果", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、攻撃を受けるたびに、斬業ホシグマの攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージで攻撃者に反撃する\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hsgma2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "def", "value": 0.7, "valueStr": null }, { "key": "atk_scale", "value": 1.75, "valueStr": null } ] } ] }, "skchr_hsgma2_2": { "skillId": "skchr_hsgma2_2", "iconId": null, "hidden": false, "levels": [ { "name": "無始無明", "rangeId": null, "description": "攻撃力の<@ba.vup>{attack@atk_scale:0%}の3連撃でブロックしている全ての敵を攻撃し、盾を投げて自身の周囲を<@ba.vup>一周させる。盾に接触した敵を<$ba.sluggish>足止めし、{interval}秒ごとに攻撃力の<@ba.vup>{shield_atk_scale:0%}の術ダメージを与え、自身は盾による与ダメージの<@ba.vup>{heal_ratio:0%}のHPを回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hsgma2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.4, "valueStr": null }, { "key": "shield_atk_scale", "value": 0.5, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "heal_ratio", "value": 0.1, "valueStr": null } ] }, { "name": "無始無明", "rangeId": null, "description": "攻撃力の<@ba.vup>{attack@atk_scale:0%}の3連撃でブロックしている全ての敵を攻撃し、盾を投げて自身の周囲を<@ba.vup>一周させる。盾に接触した敵を<$ba.sluggish>足止めし、{interval}秒ごとに攻撃力の<@ba.vup>{shield_atk_scale:0%}の術ダメージを与え、自身は盾による与ダメージの<@ba.vup>{heal_ratio:0%}のHPを回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hsgma2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.45, "valueStr": null }, { "key": "shield_atk_scale", "value": 0.6, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "heal_ratio", "value": 0.1, "valueStr": null } ] }, { "name": "無始無明", "rangeId": null, "description": "攻撃力の<@ba.vup>{attack@atk_scale:0%}の3連撃でブロックしている全ての敵を攻撃し、盾を投げて自身の周囲を<@ba.vup>一周させる。盾に接触した敵を<$ba.sluggish>足止めし、{interval}秒ごとに攻撃力の<@ba.vup>{shield_atk_scale:0%}の術ダメージを与え、自身は盾による与ダメージの<@ba.vup>{heal_ratio:0%}のHPを回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hsgma2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.5, "valueStr": null }, { "key": "shield_atk_scale", "value": 0.7, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "heal_ratio", "value": 0.1, "valueStr": null } ] }, { "name": "無始無明", "rangeId": null, "description": "攻撃力の<@ba.vup>{attack@atk_scale:0%}の3連撃でブロックしている全ての敵を攻撃し、盾を投げて自身の周囲を<@ba.vup>一周させる。盾に接触した敵を<$ba.sluggish>足止めし、{interval}秒ごとに攻撃力の<@ba.vup>{shield_atk_scale:0%}の術ダメージを与え、自身は盾による与ダメージの<@ba.vup>{heal_ratio:0%}のHPを回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hsgma2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.55, "valueStr": null }, { "key": "shield_atk_scale", "value": 0.8, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "heal_ratio", "value": 0.1, "valueStr": null } ] }, { "name": "無始無明", "rangeId": null, "description": "攻撃力の<@ba.vup>{attack@atk_scale:0%}の3連撃でブロックしている全ての敵を攻撃し、盾を投げて自身の周囲を<@ba.vup>一周させる。盾に接触した敵を<$ba.sluggish>足止めし、{interval}秒ごとに攻撃力の<@ba.vup>{shield_atk_scale:0%}の術ダメージを与え、自身は盾による与ダメージの<@ba.vup>{heal_ratio:0%}のHPを回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hsgma2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.6, "valueStr": null }, { "key": "shield_atk_scale", "value": 0.9, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "heal_ratio", "value": 0.1, "valueStr": null } ] }, { "name": "無始無明", "rangeId": null, "description": "攻撃力の<@ba.vup>{attack@atk_scale:0%}の3連撃でブロックしている全ての敵を攻撃し、盾を投げて自身の周囲を<@ba.vup>一周させる。盾に接触した敵を<$ba.sluggish>足止めし、{interval}秒ごとに攻撃力の<@ba.vup>{shield_atk_scale:0%}の術ダメージを与え、自身は盾による与ダメージの<@ba.vup>{heal_ratio:0%}のHPを回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hsgma2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.65, "valueStr": null }, { "key": "shield_atk_scale", "value": 1.0, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "heal_ratio", "value": 0.1, "valueStr": null } ] }, { "name": "無始無明", "rangeId": null, "description": "攻撃力の<@ba.vup>{attack@atk_scale:0%}の3連撃でブロックしている全ての敵を攻撃し、盾を投げて自身の周囲を<@ba.vup>一周させる。盾に接触した敵を<$ba.sluggish>足止めし、{interval}秒ごとに攻撃力の<@ba.vup>{shield_atk_scale:0%}の術ダメージを与え、自身は盾による与ダメージの<@ba.vup>{heal_ratio:0%}のHPを回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hsgma2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.7, "valueStr": null }, { "key": "shield_atk_scale", "value": 1.1, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "heal_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "無始無明", "rangeId": null, "description": "攻撃力の<@ba.vup>{attack@atk_scale:0%}の3連撃でブロックしている全ての敵を攻撃し、盾を投げて自身の周囲を<@ba.vup>一周させる。盾に接触した敵を<$ba.sluggish>足止めし、{interval}秒ごとに攻撃力の<@ba.vup>{shield_atk_scale:0%}の術ダメージを与え、自身は盾による与ダメージの<@ba.vup>{heal_ratio:0%}のHPを回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hsgma2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.75, "valueStr": null }, { "key": "shield_atk_scale", "value": 1.2, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "heal_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "無始無明", "rangeId": null, "description": "攻撃力の<@ba.vup>{attack@atk_scale:0%}の3連撃でブロックしている全ての敵を攻撃し、盾を投げて自身の周囲を<@ba.vup>一周させる。盾に接触した敵を<$ba.sluggish>足止めし、{interval}秒ごとに攻撃力の<@ba.vup>{shield_atk_scale:0%}の術ダメージを与え、自身は盾による与ダメージの<@ba.vup>{heal_ratio:0%}のHPを回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hsgma2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.8, "valueStr": null }, { "key": "shield_atk_scale", "value": 1.25, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "heal_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "無始無明", "rangeId": null, "description": "攻撃力の<@ba.vup>{attack@atk_scale:0%}の3連撃でブロックしている全ての敵を攻撃し、盾を投げて自身の周囲を<@ba.vup>一周させる。盾に接触した敵を<$ba.sluggish>足止めし、{interval}秒ごとに攻撃力の<@ba.vup>{shield_atk_scale:0%}の術ダメージを与え、自身は盾による与ダメージの<@ba.vup>{heal_ratio:0%}のHPを回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hsgma2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.9, "valueStr": null }, { "key": "shield_atk_scale", "value": 1.3, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "heal_ratio", "value": 0.15, "valueStr": null } ] } ] }, "skchr_hsgma2_3": { "skillId": "skchr_hsgma2_3", "iconId": null, "hidden": false, "levels": [ { "name": "地獄変相", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が最大<@ba.vup>{attack@max_target}体の敵を同時に攻撃する2連撃になる\n手動でスキルを停止すると、<@ba.vup>{before_dead_duration}秒間スキル効果を保持し、致命的なダメージを受けても撤退しない。また、通常攻撃が4連撃になり、攻撃範囲内にいる味方オペレーターが受ける致命的なダメージを肩代わりし、<@ba.vup>{before_dead_duration}秒後に強制退場となる\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_hsgma2_3", "duration": 32.0, "blackboard": [ { "key": "max_hp", "value": 0.4, "valueStr": null }, { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "before_dead_duration", "value": 11.0, "valueStr": null } ] }, { "name": "地獄変相", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が最大<@ba.vup>{attack@max_target}体の敵を同時に攻撃する2連撃になる\n手動でスキルを停止すると、<@ba.vup>{before_dead_duration}秒間スキル効果を保持し、致命的なダメージを受けても撤退しない。また、通常攻撃が4連撃になり、攻撃範囲内にいる味方オペレーターが受ける致命的なダメージを肩代わりし、<@ba.vup>{before_dead_duration}秒後に強制退場となる\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_hsgma2_3", "duration": 32.0, "blackboard": [ { "key": "max_hp", "value": 0.45, "valueStr": null }, { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "before_dead_duration", "value": 11.0, "valueStr": null } ] }, { "name": "地獄変相", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が最大<@ba.vup>{attack@max_target}体の敵を同時に攻撃する2連撃になる\n手動でスキルを停止すると、<@ba.vup>{before_dead_duration}秒間スキル効果を保持し、致命的なダメージを受けても撤退しない。また、通常攻撃が4連撃になり、攻撃範囲内にいる味方オペレーターが受ける致命的なダメージを肩代わりし、<@ba.vup>{before_dead_duration}秒後に強制退場となる\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 27, "increment": 1.0 }, "prefabId": "skchr_hsgma2_3", "duration": 32.0, "blackboard": [ { "key": "max_hp", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "before_dead_duration", "value": 11.0, "valueStr": null } ] }, { "name": "地獄変相", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が最大<@ba.vup>{attack@max_target}体の敵を同時に攻撃する2連撃になる\n手動でスキルを停止すると、<@ba.vup>{before_dead_duration}秒間スキル効果を保持し、致命的なダメージを受けても撤退しない。また、通常攻撃が4連撃になり、攻撃範囲内にいる味方オペレーターが受ける致命的なダメージを肩代わりし、<@ba.vup>{before_dead_duration}秒後に強制退場となる\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_hsgma2_3", "duration": 32.0, "blackboard": [ { "key": "max_hp", "value": 0.55, "valueStr": null }, { "key": "atk", "value": 1.5, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "before_dead_duration", "value": 11.0, "valueStr": null } ] }, { "name": "地獄変相", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が最大<@ba.vup>{attack@max_target}体の敵を同時に攻撃する2連撃になる\n手動でスキルを停止すると、<@ba.vup>{before_dead_duration}秒間スキル効果を保持し、致命的なダメージを受けても撤退しない。また、通常攻撃が4連撃になり、攻撃範囲内にいる味方オペレーターが受ける致命的なダメージを肩代わりし、<@ba.vup>{before_dead_duration}秒後に強制退場となる\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 29, "increment": 1.0 }, "prefabId": "skchr_hsgma2_3", "duration": 32.0, "blackboard": [ { "key": "max_hp", "value": 0.6, "valueStr": null }, { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "before_dead_duration", "value": 11.0, "valueStr": null } ] }, { "name": "地獄変相", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が最大<@ba.vup>{attack@max_target}体の敵を同時に攻撃する2連撃になる\n手動でスキルを停止すると、<@ba.vup>{before_dead_duration}秒間スキル効果を保持し、致命的なダメージを受けても撤退しない。また、通常攻撃が4連撃になり、攻撃範囲内にいる味方オペレーターが受ける致命的なダメージを肩代わりし、<@ba.vup>{before_dead_duration}秒後に強制退場となる\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_hsgma2_3", "duration": 32.0, "blackboard": [ { "key": "max_hp", "value": 0.65, "valueStr": null }, { "key": "atk", "value": 1.7, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "before_dead_duration", "value": 11.0, "valueStr": null } ] }, { "name": "地獄変相", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が最大<@ba.vup>{attack@max_target}体の敵を同時に攻撃する2連撃になる\n手動でスキルを停止すると、<@ba.vup>{before_dead_duration}秒間スキル効果を保持し、致命的なダメージを受けても撤退しない。また、通常攻撃が4連撃になり、攻撃範囲内にいる味方オペレーターが受ける致命的なダメージを肩代わりし、<@ba.vup>{before_dead_duration}秒後に強制退場となる\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 31, "increment": 1.0 }, "prefabId": "skchr_hsgma2_3", "duration": 32.0, "blackboard": [ { "key": "max_hp", "value": 0.7, "valueStr": null }, { "key": "atk", "value": 1.8, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "before_dead_duration", "value": 11.0, "valueStr": null } ] }, { "name": "地獄変相", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が最大<@ba.vup>{attack@max_target}体の敵を同時に攻撃する2連撃になる\n手動でスキルを停止すると、<@ba.vup>{before_dead_duration}秒間スキル効果を保持し、致命的なダメージを受けても撤退しない。また、通常攻撃が4連撃になり、攻撃範囲内にいる味方オペレーターが受ける致命的なダメージを肩代わりし、<@ba.vup>{before_dead_duration}秒後に強制退場となる\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 33, "increment": 1.0 }, "prefabId": "skchr_hsgma2_3", "duration": 32.0, "blackboard": [ { "key": "max_hp", "value": 0.8, "valueStr": null }, { "key": "atk", "value": 1.9, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "before_dead_duration", "value": 11.0, "valueStr": null } ] }, { "name": "地獄変相", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が最大<@ba.vup>{attack@max_target}体の敵を同時に攻撃する2連撃になる\n手動でスキルを停止すると、<@ba.vup>{before_dead_duration}秒間スキル効果を保持し、致命的なダメージを受けても撤退しない。また、通常攻撃が4連撃になり、攻撃範囲内にいる味方オペレーターが受ける致命的なダメージを肩代わりし、<@ba.vup>{before_dead_duration}秒後に強制退場となる\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_hsgma2_3", "duration": 32.0, "blackboard": [ { "key": "max_hp", "value": 0.9, "valueStr": null }, { "key": "atk", "value": 2.1, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "before_dead_duration", "value": 11.0, "valueStr": null } ] }, { "name": "地獄変相", "rangeId": "x-2", "description": "攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が最大<@ba.vup>{attack@max_target}体の敵を同時に攻撃する2連撃になる\n手動でスキルを停止すると、<@ba.vup>{before_dead_duration}秒間スキル効果を保持し、致命的なダメージを受けても撤退しない。また、通常攻撃が4連撃になり、攻撃範囲内にいる味方オペレーターが受ける致命的なダメージを肩代わりし、<@ba.vup>{before_dead_duration}秒後に強制退場となる\n<@ba.rem>手動でスキルを停止可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 37, "increment": 1.0 }, "prefabId": "skchr_hsgma2_3", "duration": 32.0, "blackboard": [ { "key": "max_hp", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 2.3, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "before_dead_duration", "value": 11.0, "valueStr": null } ] } ] }, "skchr_skadi_2": { "skillId": "skchr_skadi_2", "iconId": null, "hidden": false, "levels": [ { "name": "波濤の裂刃", "rangeId": null, "description": "配置後の<@ba.vup>{duration}秒間、攻撃力<@ba.vup>+{atk:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_skadi_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "duration", "value": 15.0, "valueStr": null } ] }, { "name": "波濤の裂刃", "rangeId": null, "description": "配置後の<@ba.vup>{duration}秒間、攻撃力<@ba.vup>+{atk:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_skadi_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.85, "valueStr": null }, { "key": "duration", "value": 16.0, "valueStr": null } ] }, { "name": "波濤の裂刃", "rangeId": null, "description": "配置後の<@ba.vup>{duration}秒間、攻撃力<@ba.vup>+{atk:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_skadi_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "duration", "value": 17.0, "valueStr": null } ] }, { "name": "波濤の裂刃", "rangeId": null, "description": "配置後の<@ba.vup>{duration}秒間、攻撃力<@ba.vup>+{atk:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_skadi_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "duration", "value": 20.0, "valueStr": null } ] }, { "name": "波濤の裂刃", "rangeId": null, "description": "配置後の<@ba.vup>{duration}秒間、攻撃力<@ba.vup>+{atk:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_skadi_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.05, "valueStr": null }, { "key": "duration", "value": 21.0, "valueStr": null } ] }, { "name": "波濤の裂刃", "rangeId": null, "description": "配置後の<@ba.vup>{duration}秒間、攻撃力<@ba.vup>+{atk:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_skadi_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "duration", "value": 22.0, "valueStr": null } ] }, { "name": "波濤の裂刃", "rangeId": null, "description": "配置後の<@ba.vup>{duration}秒間、攻撃力<@ba.vup>+{atk:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_skadi_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "duration", "value": 25.0, "valueStr": null } ] }, { "name": "波濤の裂刃", "rangeId": null, "description": "配置後の<@ba.vup>{duration}秒間、攻撃力<@ba.vup>+{atk:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_skadi_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.35, "valueStr": null }, { "key": "duration", "value": 27.0, "valueStr": null } ] }, { "name": "波濤の裂刃", "rangeId": null, "description": "配置後の<@ba.vup>{duration}秒間、攻撃力<@ba.vup>+{atk:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_skadi_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.5, "valueStr": null }, { "key": "duration", "value": 28.0, "valueStr": null } ] }, { "name": "波濤の裂刃", "rangeId": null, "description": "配置後の<@ba.vup>{duration}秒間、攻撃力<@ba.vup>+{atk:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_skadi_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.7, "valueStr": null }, { "key": "duration", "value": 30.0, "valueStr": null } ] } ] }, "skchr_skadi_3": { "skillId": "skchr_skadi_3", "iconId": null, "hidden": false, "levels": [ { "name": "海嘯の悲歌", "rangeId": null, "description": "攻撃力・防御力・最大HP<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_skadi_3", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "def", "value": 0.7, "valueStr": null }, { "key": "max_hp", "value": 0.7, "valueStr": null } ] }, { "name": "海嘯の悲歌", "rangeId": null, "description": "攻撃力・防御力・最大HP<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_skadi_3", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "def", "value": 0.75, "valueStr": null }, { "key": "max_hp", "value": 0.75, "valueStr": null } ] }, { "name": "海嘯の悲歌", "rangeId": null, "description": "攻撃力・防御力・最大HP<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_skadi_3", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "def", "value": 0.8, "valueStr": null }, { "key": "max_hp", "value": 0.8, "valueStr": null } ] }, { "name": "海嘯の悲歌", "rangeId": null, "description": "攻撃力・防御力・最大HP<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 55, "increment": 1.0 }, "prefabId": "skchr_skadi_3", "duration": 38.0, "blackboard": [ { "key": "atk", "value": 0.85, "valueStr": null }, { "key": "def", "value": 0.85, "valueStr": null }, { "key": "max_hp", "value": 0.85, "valueStr": null } ] }, { "name": "海嘯の悲歌", "rangeId": null, "description": "攻撃力・防御力・最大HP<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 55, "increment": 1.0 }, "prefabId": "skchr_skadi_3", "duration": 38.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "def", "value": 0.9, "valueStr": null }, { "key": "max_hp", "value": 0.9, "valueStr": null } ] }, { "name": "海嘯の悲歌", "rangeId": null, "description": "攻撃力・防御力・最大HP<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 55, "increment": 1.0 }, "prefabId": "skchr_skadi_3", "duration": 38.0, "blackboard": [ { "key": "atk", "value": 0.95, "valueStr": null }, { "key": "def", "value": 0.95, "valueStr": null }, { "key": "max_hp", "value": 0.95, "valueStr": null } ] }, { "name": "海嘯の悲歌", "rangeId": null, "description": "攻撃力・防御力・最大HP<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 60, "increment": 1.0 }, "prefabId": "skchr_skadi_3", "duration": 41.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "max_hp", "value": 1.0, "valueStr": null } ] }, { "name": "海嘯の悲歌", "rangeId": null, "description": "攻撃力・防御力・最大HP<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 63, "increment": 1.0 }, "prefabId": "skchr_skadi_3", "duration": 44.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "def", "value": 1.1, "valueStr": null }, { "key": "max_hp", "value": 1.1, "valueStr": null } ] }, { "name": "海嘯の悲歌", "rangeId": null, "description": "攻撃力・防御力・最大HP<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 66, "increment": 1.0 }, "prefabId": "skchr_skadi_3", "duration": 47.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "def", "value": 1.2, "valueStr": null }, { "key": "max_hp", "value": 1.2, "valueStr": null } ] }, { "name": "海嘯の悲歌", "rangeId": null, "description": "攻撃力・防御力・最大HP<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 70, "increment": 1.0 }, "prefabId": "skchr_skadi_3", "duration": 50.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "def", "value": 1.3, "valueStr": null }, { "key": "max_hp", "value": 1.3, "valueStr": null } ] } ] }, "skchr_nearl2_1": { "skillId": "skchr_nearl2_1", "iconId": null, "hidden": false, "levels": [ { "name": "夜に灯る白焔", "rangeId": "2-2", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nearl2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack_speed", "value": 14.0, "valueStr": null } ] }, { "name": "夜に灯る白焔", "rangeId": "2-2", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nearl2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 18.0, "valueStr": null } ] }, { "name": "夜に灯る白焔", "rangeId": "2-2", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nearl2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack_speed", "value": 22.0, "valueStr": null } ] }, { "name": "夜に灯る白焔", "rangeId": "2-2", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nearl2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack_speed", "value": 26.0, "valueStr": null } ] }, { "name": "夜に灯る白焔", "rangeId": "2-2", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nearl2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null } ] }, { "name": "夜に灯る白焔", "rangeId": "2-2", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nearl2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 34.0, "valueStr": null } ] }, { "name": "夜に灯る白焔", "rangeId": "2-2", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nearl2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack_speed", "value": 38.0, "valueStr": null } ] }, { "name": "夜に灯る白焔", "rangeId": "2-2", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nearl2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack_speed", "value": 42.0, "valueStr": null } ] }, { "name": "夜に灯る白焔", "rangeId": "2-2", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nearl2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack_speed", "value": 46.0, "valueStr": null } ] }, { "name": "夜に灯る白焔", "rangeId": "2-2", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nearl2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null } ] } ] }, "skchr_nearl2_2": { "skillId": "skchr_nearl2_2", "iconId": null, "hidden": false, "levels": [ { "name": "闇を払う暁光", "rangeId": null, "description": "パッシブ:配置可能数に<@ba.vup>カウントされない\n配置後、攻撃力<@ba.vup>+{atk:0%}、<$ba.shield>シールド<@ba.vup>{times}枚獲得\n効果時間終了後、自動的に撤退する。撤退後、次回までの再配置時間が<@ba.vup>+{value:0%}されるが、直前に配置したオペレーターが【カジミエーシュ】に属する場合、再配置時間延長効果を<@ba.vup>無効化する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_nearl2_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "times", "value": 2.0, "valueStr": null }, { "key": "respawn_time", "value": 1.25, "valueStr": null }, { "key": "nearl2_s_2[withdraw][combo].respawn_time", "value": 1.0, "valueStr": null }, { "key": "value", "value": 0.25, "valueStr": null } ] }, { "name": "闇を払う暁光", "rangeId": null, "description": "パッシブ:配置可能数に<@ba.vup>カウントされない\n配置後、攻撃力<@ba.vup>+{atk:0%}、<$ba.shield>シールド<@ba.vup>{times}枚獲得\n効果時間終了後、自動的に撤退する。撤退後、次回までの再配置時間が<@ba.vup>+{value:0%}されるが、直前に配置したオペレーターが【カジミエーシュ】に属する場合、再配置時間延長効果を<@ba.vup>無効化する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_nearl2_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "times", "value": 2.0, "valueStr": null }, { "key": "respawn_time", "value": 1.25, "valueStr": null }, { "key": "nearl2_s_2[withdraw][combo].respawn_time", "value": 1.0, "valueStr": null }, { "key": "value", "value": 0.25, "valueStr": null } ] }, { "name": "闇を払う暁光", "rangeId": null, "description": "パッシブ:配置可能数に<@ba.vup>カウントされない\n配置後、攻撃力<@ba.vup>+{atk:0%}、<$ba.shield>シールド<@ba.vup>{times}枚獲得\n効果時間終了後、自動的に撤退する。撤退後、次回までの再配置時間が<@ba.vup>+{value:0%}されるが、直前に配置したオペレーターが【カジミエーシュ】に属する場合、再配置時間延長効果を<@ba.vup>無効化する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_nearl2_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "times", "value": 2.0, "valueStr": null }, { "key": "respawn_time", "value": 1.25, "valueStr": null }, { "key": "nearl2_s_2[withdraw][combo].respawn_time", "value": 1.0, "valueStr": null }, { "key": "value", "value": 0.25, "valueStr": null } ] }, { "name": "闇を払う暁光", "rangeId": null, "description": "パッシブ:配置可能数に<@ba.vup>カウントされない\n配置後、攻撃力<@ba.vup>+{atk:0%}、<$ba.shield>シールド<@ba.vup>{times}枚獲得\n効果時間終了後、自動的に撤退する。撤退後、次回までの再配置時間が<@ba.vup>+{value:0%}されるが、直前に配置したオペレーターが【カジミエーシュ】に属する場合、再配置時間延長効果を<@ba.vup>無効化する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_nearl2_2", "duration": 22.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "times", "value": 3.0, "valueStr": null }, { "key": "respawn_time", "value": 1.25, "valueStr": null }, { "key": "nearl2_s_2[withdraw][combo].respawn_time", "value": 1.0, "valueStr": null }, { "key": "value", "value": 0.25, "valueStr": null } ] }, { "name": "闇を払う暁光", "rangeId": null, "description": "パッシブ:配置可能数に<@ba.vup>カウントされない\n配置後、攻撃力<@ba.vup>+{atk:0%}、<$ba.shield>シールド<@ba.vup>{times}枚獲得\n効果時間終了後、自動的に撤退する。撤退後、次回までの再配置時間が<@ba.vup>+{value:0%}されるが、直前に配置したオペレーターが【カジミエーシュ】に属する場合、再配置時間延長効果を<@ba.vup>無効化する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_nearl2_2", "duration": 22.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "times", "value": 3.0, "valueStr": null }, { "key": "respawn_time", "value": 1.25, "valueStr": null }, { "key": "nearl2_s_2[withdraw][combo].respawn_time", "value": 1.0, "valueStr": null }, { "key": "value", "value": 0.25, "valueStr": null } ] }, { "name": "闇を払う暁光", "rangeId": null, "description": "パッシブ:配置可能数に<@ba.vup>カウントされない\n配置後、攻撃力<@ba.vup>+{atk:0%}、<$ba.shield>シールド<@ba.vup>{times}枚獲得\n効果時間終了後、自動的に撤退する。撤退後、次回までの再配置時間が<@ba.vup>+{value:0%}されるが、直前に配置したオペレーターが【カジミエーシュ】に属する場合、再配置時間延長効果を<@ba.vup>無効化する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_nearl2_2", "duration": 22.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "times", "value": 3.0, "valueStr": null }, { "key": "respawn_time", "value": 1.25, "valueStr": null }, { "key": "nearl2_s_2[withdraw][combo].respawn_time", "value": 1.0, "valueStr": null }, { "key": "value", "value": 0.25, "valueStr": null } ] }, { "name": "闇を払う暁光", "rangeId": null, "description": "パッシブ:配置可能数に<@ba.vup>カウントされない\n配置後、攻撃力<@ba.vup>+{atk:0%}、<$ba.shield>シールド<@ba.vup>{times}枚獲得\n効果時間終了後、自動的に撤退する。撤退後、次回までの再配置時間が<@ba.vup>+{value:0%}されるが、直前に配置したオペレーターが【カジミエーシュ】に属する場合、再配置時間延長効果を<@ba.vup>無効化する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_nearl2_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "times", "value": 3.0, "valueStr": null }, { "key": "respawn_time", "value": 1.25, "valueStr": null }, { "key": "nearl2_s_2[withdraw][combo].respawn_time", "value": 1.0, "valueStr": null }, { "key": "value", "value": 0.25, "valueStr": null } ] }, { "name": "闇を払う暁光", "rangeId": null, "description": "パッシブ:配置可能数に<@ba.vup>カウントされない\n配置後、攻撃力<@ba.vup>+{atk:0%}、<$ba.shield>シールド<@ba.vup>{times}枚獲得\n効果時間終了後、自動的に撤退する。撤退後、次回までの再配置時間が<@ba.vup>+{value:0%}されるが、直前に配置したオペレーターが【カジミエーシュ】に属する場合、再配置時間延長効果を<@ba.vup>無効化する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_nearl2_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "times", "value": 4.0, "valueStr": null }, { "key": "respawn_time", "value": 1.25, "valueStr": null }, { "key": "nearl2_s_2[withdraw][combo].respawn_time", "value": 1.0, "valueStr": null }, { "key": "value", "value": 0.25, "valueStr": null } ] }, { "name": "闇を払う暁光", "rangeId": null, "description": "パッシブ:配置可能数に<@ba.vup>カウントされない\n配置後、攻撃力<@ba.vup>+{atk:0%}、<$ba.shield>シールド<@ba.vup>{times}枚獲得\n効果時間終了後、自動的に撤退する。撤退後、次回までの再配置時間が<@ba.vup>+{value:0%}されるが、直前に配置したオペレーターが【カジミエーシュ】に属する場合、再配置時間延長効果を<@ba.vup>無効化する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_nearl2_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.45, "valueStr": null }, { "key": "times", "value": 4.0, "valueStr": null }, { "key": "respawn_time", "value": 1.25, "valueStr": null }, { "key": "nearl2_s_2[withdraw][combo].respawn_time", "value": 1.0, "valueStr": null }, { "key": "value", "value": 0.25, "valueStr": null } ] }, { "name": "闇を払う暁光", "rangeId": null, "description": "パッシブ:配置可能数に<@ba.vup>カウントされない\n配置後、攻撃力<@ba.vup>+{atk:0%}、<$ba.shield>シールド<@ba.vup>{times}枚獲得\n効果時間終了後、自動的に撤退する。撤退後、次回までの再配置時間が<@ba.vup>+{value:0%}されるが、直前に配置したオペレーターが【カジミエーシュ】に属する場合、再配置時間延長効果を<@ba.vup>無効化する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_nearl2_2", "duration": 27.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "times", "value": 4.0, "valueStr": null }, { "key": "respawn_time", "value": 1.25, "valueStr": null }, { "key": "nearl2_s_2[withdraw][combo].respawn_time", "value": 1.0, "valueStr": null }, { "key": "value", "value": 0.25, "valueStr": null } ] } ] }, "skchr_nearl2_3": { "skillId": "skchr_nearl2_3", "iconId": null, "hidden": false, "levels": [ { "name": "大地を照らす烈陽", "rangeId": "2-1", "description": "隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>{value:0%}の確定ダメージを与え、<@ba.vup>{value2}秒間<$ba.stun>スタンさせる\n自身の攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が<@ba.vup>確定ダメージを与えるようになる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_nearl2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "def", "value": 0.2, "valueStr": null }, { "key": "value", "value": 0.8, "valueStr": null }, { "key": "value2", "value": 3.0, "valueStr": null } ] }, { "name": "大地を照らす烈陽", "rangeId": "2-1", "description": "隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>{value:0%}の確定ダメージを与え、<@ba.vup>{value2}秒間<$ba.stun>スタンさせる\n自身の攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が<@ba.vup>確定ダメージを与えるようになる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_nearl2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "def", "value": 0.25, "valueStr": null }, { "key": "value", "value": 0.8, "valueStr": null }, { "key": "value2", "value": 3.0, "valueStr": null } ] }, { "name": "大地を照らす烈陽", "rangeId": "2-1", "description": "隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>{value:0%}の確定ダメージを与え、<@ba.vup>{value2}秒間<$ba.stun>スタンさせる\n自身の攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が<@ba.vup>確定ダメージを与えるようになる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_nearl2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "value", "value": 0.8, "valueStr": null }, { "key": "value2", "value": 3.0, "valueStr": null } ] }, { "name": "大地を照らす烈陽", "rangeId": "2-1", "description": "隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>{value:0%}の確定ダメージを与え、<@ba.vup>{value2}秒間<$ba.stun>スタンさせる\n自身の攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が<@ba.vup>確定ダメージを与えるようになる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_nearl2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "value", "value": 0.9, "valueStr": null }, { "key": "value2", "value": 3.0, "valueStr": null } ] }, { "name": "大地を照らす烈陽", "rangeId": "2-1", "description": "隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>{value:0%}の確定ダメージを与え、<@ba.vup>{value2}秒間<$ba.stun>スタンさせる\n自身の攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が<@ba.vup>確定ダメージを与えるようになる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_nearl2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "value", "value": 0.9, "valueStr": null }, { "key": "value2", "value": 3.0, "valueStr": null } ] }, { "name": "大地を照らす烈陽", "rangeId": "2-1", "description": "隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>{value:0%}の確定ダメージを与え、<@ba.vup>{value2}秒間<$ba.stun>スタンさせる\n自身の攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が<@ba.vup>確定ダメージを与えるようになる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_nearl2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "def", "value": 0.6, "valueStr": null }, { "key": "value", "value": 0.9, "valueStr": null }, { "key": "value2", "value": 3.0, "valueStr": null } ] }, { "name": "大地を照らす烈陽", "rangeId": "2-1", "description": "隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>{value:0%}の確定ダメージを与え、<@ba.vup>{value2}秒間<$ba.stun>スタンさせる\n自身の攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が<@ba.vup>確定ダメージを与えるようになる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_nearl2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "def", "value": 0.7, "valueStr": null }, { "key": "value", "value": 1.0, "valueStr": null }, { "key": "value2", "value": 3.0, "valueStr": null } ] }, { "name": "大地を照らす烈陽", "rangeId": "2-1", "description": "隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>{value:0%}の確定ダメージを与え、<@ba.vup>{value2}秒間<$ba.stun>スタンさせる\n自身の攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が<@ba.vup>確定ダメージを与えるようになる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_nearl2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "def", "value": 0.8, "valueStr": null }, { "key": "value", "value": 1.1, "valueStr": null }, { "key": "value2", "value": 3.0, "valueStr": null } ] }, { "name": "大地を照らす烈陽", "rangeId": "2-1", "description": "隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>{value:0%}の確定ダメージを与え、<@ba.vup>{value2}秒間<$ba.stun>スタンさせる\n自身の攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が<@ba.vup>確定ダメージを与えるようになる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_nearl2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.25, "valueStr": null }, { "key": "def", "value": 0.9, "valueStr": null }, { "key": "value", "value": 1.1, "valueStr": null }, { "key": "value2", "value": 3.0, "valueStr": null } ] }, { "name": "大地を照らす烈陽", "rangeId": "2-1", "description": "隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>{value:0%}の確定ダメージを与え、<@ba.vup>{value2}秒間<$ba.stun>スタンさせる\n自身の攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が<@ba.vup>確定ダメージを与えるようになる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_nearl2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "value", "value": 1.1, "valueStr": null }, { "key": "value2", "value": 3.0, "valueStr": null } ] } ] }, "sktok_nearl2_3": { "skillId": "sktok_nearl2_3", "iconId": null, "hidden": false, "levels": [ { "name": "「ブレイジング・サン」", "rangeId": "x-5", "description": "配置後、隣接4マス内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>{atk_scale:0%}の確定ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nearl2_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.8, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null } ] }, { "name": "「ブレイジング・サン」", "rangeId": "x-5", "description": "配置後、隣接4マス内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>{atk_scale:0%}の確定ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nearl2_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.8, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null } ] }, { "name": "「ブレイジング・サン」", "rangeId": "x-5", "description": "配置後、隣接4マス内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>{atk_scale:0%}の確定ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nearl2_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.8, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null } ] }, { "name": "「ブレイジング・サン」", "rangeId": "x-5", "description": "配置後、隣接4マス内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>{atk_scale:0%}の確定ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nearl2_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.9, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null } ] }, { "name": "「ブレイジング・サン」", "rangeId": "x-5", "description": "配置後、隣接4マス内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>{atk_scale:0%}の確定ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nearl2_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.9, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null } ] }, { "name": "「ブレイジング・サン」", "rangeId": "x-5", "description": "配置後、隣接4マス内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>{atk_scale:0%}の確定ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nearl2_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.9, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null } ] }, { "name": "「ブレイジング・サン」", "rangeId": "x-5", "description": "配置後、隣接4マス内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>{atk_scale:0%}の確定ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nearl2_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null } ] }, { "name": "「ブレイジング・サン」", "rangeId": "x-5", "description": "配置後、隣接4マス内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>{atk_scale:0%}の確定ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nearl2_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null } ] }, { "name": "「ブレイジング・サン」", "rangeId": "x-5", "description": "配置後、隣接4マス内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>{atk_scale:0%}の確定ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nearl2_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null } ] }, { "name": "「ブレイジング・サン」", "rangeId": "x-5", "description": "配置後、隣接4マス内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>{atk_scale:0%}の確定ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nearl2_3", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null } ] } ] }, "skchr_lessng_1": { "skillId": "skchr_lessng_1", "iconId": "skcom_powerstrike[3]", "hidden": false, "levels": [ { "name": "強撃γ", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lessng_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null } ] }, { "name": "強撃γ", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lessng_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.95, "valueStr": null } ] }, { "name": "強撃γ", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lessng_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "強撃γ", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lessng_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.05, "valueStr": null } ] }, { "name": "強撃γ", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lessng_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null } ] }, { "name": "強撃γ", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lessng_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.15, "valueStr": null } ] }, { "name": "強撃γ", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lessng_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.25, "valueStr": null } ] }, { "name": "強撃γ", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lessng_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.45, "valueStr": null } ] }, { "name": "強撃γ", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lessng_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.65, "valueStr": null } ] }, { "name": "強撃γ", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 2, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lessng_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.9, "valueStr": null } ] } ] }, "skchr_lessng_2": { "skillId": "skchr_lessng_2", "iconId": null, "hidden": false, "levels": [ { "name": "苦行の縛り", "rangeId": null, "description": "配置後、第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>2連撃になる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_lessng_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "苦行の縛り", "rangeId": null, "description": "配置後、第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>2連撃になる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_lessng_2", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "苦行の縛り", "rangeId": null, "description": "配置後、第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>2連撃になる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_lessng_2", "duration": 17.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "苦行の縛り", "rangeId": null, "description": "配置後、第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>2連撃になる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_lessng_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "苦行の縛り", "rangeId": null, "description": "配置後、第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>2連撃になる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_lessng_2", "duration": 19.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "苦行の縛り", "rangeId": null, "description": "配置後、第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>2連撃になる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_lessng_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "苦行の縛り", "rangeId": null, "description": "配置後、第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>2連撃になる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_lessng_2", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "苦行の縛り", "rangeId": null, "description": "配置後、第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>2連撃になる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_lessng_2", "duration": 22.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "苦行の縛り", "rangeId": null, "description": "配置後、第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>2連撃になる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_lessng_2", "duration": 23.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "苦行の縛り", "rangeId": null, "description": "配置後、第一素質の効果が<@ba.vup>{talent_scale}倍まで上昇、攻撃力<@ba.vup>+{atk:0%}、通常攻撃が<@ba.vup>2連撃になる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_lessng_2", "duration": 24.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "talent_scale", "value": 2.2, "valueStr": null } ] } ] }, "skchr_lessng_3": { "skillId": "skchr_lessng_3", "iconId": null, "hidden": false, "levels": [ { "name": "誓いの破棄", "rangeId": null, "description": "スキル発動中<$ba.debuff>状態異常を無効化し、最大HP<@ba.vup>+{max_hp:0%}、ブロックされている敵を攻撃時、対象に攻撃力の<@ba.vup>{lessng_s3[atk_scale].atk_scale:0%}の物理ダメージを与える\n<@ba.rem>状態異常中でもスキルを発動でき、その際状態異常を解除することができるが、600の術ダメージを受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_lessng_3", "duration": 20.0, "blackboard": [ { "key": "max_hp", "value": 0.5, "valueStr": null }, { "key": "lessng_s3[atk_scale].atk_scale", "value": 1.4, "valueStr": null }, { "key": "magical_value", "value": 600.0, "valueStr": null } ] }, { "name": "誓いの破棄", "rangeId": null, "description": "スキル発動中<$ba.debuff>状態異常を無効化し、最大HP<@ba.vup>+{max_hp:0%}、ブロックされている敵を攻撃時、対象に攻撃力の<@ba.vup>{lessng_s3[atk_scale].atk_scale:0%}の物理ダメージを与える\n<@ba.rem>状態異常中でもスキルを発動でき、その際状態異常を解除することができるが、600の術ダメージを受ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_lessng_3", "duration": 20.0, "blackboard": [ { "key": "max_hp", "value": 0.55, "valueStr": null }, { "key": "lessng_s3[atk_scale].atk_scale", "value": 1.45, "valueStr": null }, { "key": "magical_value", "value": 600.0, "valueStr": null } ] }, { "name": "誓いの破棄", "rangeId": null, "description": 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"valueStr": null } ] } ] }, "skchr_acguad_3": { "skillId": "skchr_acguad_3", "iconId": null, "hidden": false, "levels": [ { "name": "死力", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに攻撃力<@ba.vup>+{atk_each_stack:0%}の効果を獲得(最大8回まで)。攻撃対象が切り替わると効果はリセットされる。スキル発動中は致命的なダメージを受けてもHPが1残る", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_acguad_3", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "atk_each_stack", "value": 0.15, "valueStr": null }, { "key": "max_atk_stack_cnt", "value": 8.0, "valueStr": null } ] }, { "name": "死力", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに攻撃力<@ba.vup>+{atk_each_stack:0%}の効果を獲得(最大8回まで)。攻撃対象が切り替わると効果はリセットされる。スキル発動中は致命的なダメージを受けてもHPが1残る", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_acguad_3", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "atk_each_stack", "value": 0.15, "valueStr": null }, { "key": "max_atk_stack_cnt", "value": 8.0, "valueStr": null } ] }, { "name": "死力", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに攻撃力<@ba.vup>+{atk_each_stack:0%}の効果を獲得(最大8回まで)。攻撃対象が切り替わると効果はリセットされる。スキル発動中は致命的なダメージを受けてもHPが1残る", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_acguad_3", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "atk_each_stack", "value": 0.15, "valueStr": null }, { "key": "max_atk_stack_cnt", "value": 8.0, "valueStr": null } ] }, { "name": "死力", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに攻撃力<@ba.vup>+{atk_each_stack:0%}の効果を獲得(最大8回まで)。攻撃対象が切り替わると効果はリセットされる。スキル発動中は致命的なダメージを受けてもHPが1残る", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_acguad_3", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "atk_each_stack", "value": 0.16, "valueStr": null }, { "key": "max_atk_stack_cnt", "value": 8.0, "valueStr": null } ] }, { "name": "死力", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに攻撃力<@ba.vup>+{atk_each_stack:0%}の効果を獲得(最大8回まで)。攻撃対象が切り替わると効果はリセットされる。スキル発動中は致命的なダメージを受けてもHPが1残る", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_acguad_3", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "atk_each_stack", "value": 0.16, "valueStr": null }, { "key": "max_atk_stack_cnt", "value": 8.0, "valueStr": null } ] }, { "name": "死力", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに攻撃力<@ba.vup>+{atk_each_stack:0%}の効果を獲得(最大8回まで)。攻撃対象が切り替わると効果はリセットされる。スキル発動中は致命的なダメージを受けてもHPが1残る", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_acguad_3", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "atk_each_stack", "value": 0.16, "valueStr": null }, { "key": "max_atk_stack_cnt", "value": 8.0, "valueStr": null } ] }, { "name": "死力", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに攻撃力<@ba.vup>+{atk_each_stack:0%}の効果を獲得(最大8回まで)。攻撃対象が切り替わると効果はリセットされる。スキル発動中は致命的なダメージを受けてもHPが1残る", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_acguad_3", "duration": 17.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "atk_each_stack", "value": 0.17, "valueStr": null }, { "key": "max_atk_stack_cnt", "value": 8.0, "valueStr": null } ] }, { "name": "死力", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに攻撃力<@ba.vup>+{atk_each_stack:0%}の効果を獲得(最大8回まで)。攻撃対象が切り替わると効果はリセットされる。スキル発動中は致命的なダメージを受けてもHPが1残る", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_acguad_3", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "atk_each_stack", "value": 0.18, "valueStr": null }, { "key": "max_atk_stack_cnt", "value": 8.0, "valueStr": null } ] }, { "name": "死力", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに攻撃力<@ba.vup>+{atk_each_stack:0%}の効果を獲得(最大8回まで)。攻撃対象が切り替わると効果はリセットされる。スキル発動中は致命的なダメージを受けてもHPが1残る", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_acguad_3", "duration": 19.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "atk_each_stack", "value": 0.19, "valueStr": null }, { "key": "max_atk_stack_cnt", "value": 8.0, "valueStr": null } ] }, { "name": "死力", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに攻撃力<@ba.vup>+{atk_each_stack:0%}の効果を獲得(最大8回まで)。攻撃対象が切り替わると効果はリセットされる。スキル発動中は致命的なダメージを受けてもHPが1残る", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_acguad_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "atk_each_stack", "value": 0.21, "valueStr": null }, { "key": "max_atk_stack_cnt", "value": 8.0, "valueStr": null } ] } ] }, "skchr_f12yin_1": { "skillId": "skchr_f12yin_1", "iconId": null, "hidden": false, "levels": [ { "name": "左鉤突き", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇、攻撃対象数+1", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "左鉤突き", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇、攻撃対象数+1", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "左鉤突き", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇、攻撃対象数+1", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "左鉤突き", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇、攻撃対象数+1", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "左鉤突き", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇、攻撃対象数+1", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "左鉤突き", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇、攻撃対象数+1", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "左鉤突き", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇、攻撃対象数+1", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "左鉤突き", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇、攻撃対象数+1", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "左鉤突き", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇、攻撃対象数+1", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "左鉤突き", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇、攻撃対象数+1", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] } ] }, "skchr_f12yin_2": { "skillId": "skchr_f12yin_2", "iconId": null, "hidden": false, "levels": [ { "name": "猛虎の構え", "rangeId": "0-1", "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n防御力<@ba.vdown>-{-def:0%}、攻撃範囲<@ba.vdown>縮小、攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃、1秒ごとにHPが最大値の<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "def", "value": -0.3, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.03, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "猛虎の構え", "rangeId": "0-1", "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n防御力<@ba.vdown>-{-def:0%}、攻撃範囲<@ba.vdown>縮小、攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃、1秒ごとにHPが最大値の<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "def", "value": -0.3, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.03, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "猛虎の構え", "rangeId": "0-1", "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n防御力<@ba.vdown>-{-def:0%}、攻撃範囲<@ba.vdown>縮小、攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃、1秒ごとにHPが最大値の<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": -0.3, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.03, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "猛虎の構え", "rangeId": "0-1", "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n防御力<@ba.vdown>-{-def:0%}、攻撃範囲<@ba.vdown>縮小、攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃、1秒ごとにHPが最大値の<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "def", "value": -0.3, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.04, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "猛虎の構え", 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null, "maxChargeTime": 1, "spCost": 31, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_demetr_2", "duration": 12.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.45, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null } ] }, { "name": "参謀の手管", "rangeId": "3-13", "description": "攻撃範囲が拡大し、攻撃速度<@ba.vup>+{attack_speed}、通常攻撃時敵最大<@ba.vup>{attack@max_target}体に攻撃力<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。スキル発動中、第一素質による防御力低下効果が最大<@ba.vup>8回まで重複可能となり、最大まで重複した敵を<$ba.sluggish>足止めし続ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_demetr_2", "duration": 12.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack_speed", "value": 40.0, "valueStr": null } ] }, { "name": "参謀の手管", "rangeId": "3-13", "description": "攻撃範囲が拡大し、攻撃速度<@ba.vup>+{attack_speed}、通常攻撃時敵最大<@ba.vup>{attack@max_target}体に攻撃力<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。スキル発動中、第一素質による防御力低下効果が最大<@ba.vup>8回まで重複可能となり、最大まで重複した敵を<$ba.sluggish>足止めし続ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_demetr_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.55, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack_speed", "value": 40.0, "valueStr": null } ] }, { "name": "参謀の手管", "rangeId": "3-13", "description": "攻撃範囲が拡大し、攻撃速度<@ba.vup>+{attack_speed}、通常攻撃時敵最大<@ba.vup>{attack@max_target}体に攻撃力<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。スキル発動中、第一素質による防御力低下効果が最大<@ba.vup>8回まで重複可能となり、最大まで重複した敵を<$ba.sluggish>足止めし続ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_demetr_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null } ] }, { "name": "参謀の手管", "rangeId": "3-13", "description": "攻撃範囲が拡大し、攻撃速度<@ba.vup>+{attack_speed}、通常攻撃時敵最大<@ba.vup>{attack@max_target}体に攻撃力<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。スキル発動中、第一素質による防御力低下効果が最大<@ba.vup>8回まで重複可能となり、最大まで重複した敵を<$ba.sluggish>足止めし続ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_demetr_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.65, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null } ] }, { "name": "参謀の手管", "rangeId": "3-13", "description": "攻撃範囲が拡大し、攻撃速度<@ba.vup>+{attack_speed}、通常攻撃時敵最大<@ba.vup>{attack@max_target}体に攻撃力<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。スキル発動中、第一素質による防御力低下効果が最大<@ba.vup>8回まで重複可能となり、最大まで重複した敵を<$ba.sluggish>足止めし続ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_demetr_2", "duration": 18.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack_speed", "value": 60.0, "valueStr": null } ] }, { "name": "参謀の手管", "rangeId": "3-13", "description": "攻撃範囲が拡大し、攻撃速度<@ba.vup>+{attack_speed}、通常攻撃時敵最大<@ba.vup>{attack@max_target}体に攻撃力<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。スキル発動中、第一素質による防御力低下効果が最大<@ba.vup>8回まで重複可能となり、最大まで重複した敵を<$ba.sluggish>足止めし続ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_demetr_2", "duration": 19.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack_speed", "value": 70.0, "valueStr": null } ] }, { "name": "参謀の手管", "rangeId": "3-13", "description": "攻撃範囲が拡大し、攻撃速度<@ba.vup>+{attack_speed}、通常攻撃時敵最大<@ba.vup>{attack@max_target}体に攻撃力<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。スキル発動中、第一素質による防御力低下効果が最大<@ba.vup>8回まで重複可能となり、最大まで重複した敵を<$ba.sluggish>足止めし続ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_demetr_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack_speed", "value": 70.0, "valueStr": null } ] }, { "name": "参謀の手管", "rangeId": "3-13", "description": "攻撃範囲が拡大し、攻撃速度<@ba.vup>+{attack_speed}、通常攻撃時敵最大<@ba.vup>{attack@max_target}体に攻撃力<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。スキル発動中、第一素質による防御力低下効果が最大<@ba.vup>8回まで重複可能となり、最大まで重複した敵を<$ba.sluggish>足止めし続ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_demetr_2", "duration": 22.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack_speed", "value": 80.0, "valueStr": null } ] } ] }, "skchr_demetr_3": { "skillId": "skchr_demetr_3", "iconId": null, "hidden": false, "levels": [ { "name": "代償の清算", "rangeId": null, "description": "攻撃力<@ba.vup>+{attack@demetr_s3[bonus].atk:0%}、攻撃速度<@ba.vup>+{attack@demetr_s3[bonus].attack_speed}、通常攻撃時に<@ba.vup>{attack@demetr_s3[bonus].prob:0%}の確率で攻撃力<@ba.vup>{attack@demetr_s3[bonus].prob_atk_scale:0%}の物理ダメージを与える。スキル発動後、即座に周囲一定範囲内にいる地上の敵1体を選択し、対象の滞在マスが配置可能な場合、自身がその位置に<$ba.addash>移動して攻撃を行う。自身が攻撃している敵【エリート】・【リーダー】が撃破されるか、自身が<@ba.vup>1秒間攻撃を行わなかった場合、即座に新たな目標を選択する\n<@ba.rem>致命的なダメージを受けてもHPが1残るが、スキルが終了する。スキルが終了すると、初期位置に戻る", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_demetr_3", "duration": 30.0, "blackboard": [ { "key": "attack@demetr_s3[bonus].attack_speed", "value": 20.0, "valueStr": null }, { "key": "attack@demetr_s3[bonus].atk", "value": 0.8, "valueStr": null }, { "key": "attack@demetr_s3[bonus].prob_atk_scale", "value": 1.3, "valueStr": null }, { "key": "attack@demetr_s3[bonus].prob", "value": 0.3, "valueStr": null }, { "key": "attack@demetr_s3[target_timer].time_stack", "value": 2.0, "valueStr": null }, { "key": "attack@finish_listener_duration", "value": 3.0, "valueStr": null }, { "key": "attack@demetr_s3[target_timer].interval", "value": 0.5, "valueStr": null } ] }, { "name": "代償の清算", "rangeId": null, "description": "攻撃力<@ba.vup>+{attack@demetr_s3[bonus].atk:0%}、攻撃速度<@ba.vup>+{attack@demetr_s3[bonus].attack_speed}、通常攻撃時に<@ba.vup>{attack@demetr_s3[bonus].prob:0%}の確率で攻撃力<@ba.vup>{attack@demetr_s3[bonus].prob_atk_scale:0%}の物理ダメージを与える。スキル発動後、即座に周囲一定範囲内にいる地上の敵1体を選択し、対象の滞在マスが配置可能な場合、自身がその位置に<$ba.addash>移動して攻撃を行う。自身が攻撃している敵【エリート】・【リーダー】が撃破されるか、自身が<@ba.vup>1秒間攻撃を行わなかった場合、即座に新たな目標を選択する\n<@ba.rem>致命的なダメージを受けてもHPが1残るが、スキルが終了する。スキルが終了すると、初期位置に戻る", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_demetr_3", "duration": 30.0, "blackboard": [ { "key": "attack@demetr_s3[bonus].attack_speed", "value": 20.0, "valueStr": null }, { "key": "attack@demetr_s3[bonus].atk", "value": 0.9, "valueStr": null }, { "key": "attack@demetr_s3[bonus].prob_atk_scale", "value": 1.3, "valueStr": null }, { "key": "attack@demetr_s3[bonus].prob", "value": 0.3, "valueStr": null }, { "key": "attack@demetr_s3[target_timer].time_stack", "value": 2.0, "valueStr": null }, { "key": "attack@finish_listener_duration", "value": 3.0, "valueStr": null }, { "key": "attack@demetr_s3[target_timer].interval", "value": 0.5, "valueStr": null } ] }, { "name": "代償の清算", "rangeId": null, "description": "攻撃力<@ba.vup>+{attack@demetr_s3[bonus].atk:0%}、攻撃速度<@ba.vup>+{attack@demetr_s3[bonus].attack_speed}、通常攻撃時に<@ba.vup>{attack@demetr_s3[bonus].prob:0%}の確率で攻撃力<@ba.vup>{attack@demetr_s3[bonus].prob_atk_scale:0%}の物理ダメージを与える。スキル発動後、即座に周囲一定範囲内にいる地上の敵1体を選択し、対象の滞在マスが配置可能な場合、自身がその位置に<$ba.addash>移動して攻撃を行う。自身が攻撃している敵【エリート】・【リーダー】が撃破されるか、自身が<@ba.vup>1秒間攻撃を行わなかった場合、即座に新たな目標を選択する\n<@ba.rem>致命的なダメージを受けてもHPが1残るが、スキルが終了する。スキルが終了すると、初期位置に戻る", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 19, "increment": 1.0 }, "prefabId": "skchr_demetr_3", "duration": 30.0, "blackboard": [ { "key": "attack@demetr_s3[bonus].attack_speed", "value": 20.0, "valueStr": null }, { "key": "attack@demetr_s3[bonus].atk", "value": 1.0, "valueStr": null }, { "key": "attack@demetr_s3[bonus].prob_atk_scale", "value": 1.3, "valueStr": null }, { "key": "attack@demetr_s3[bonus].prob", "value": 0.3, "valueStr": null }, { "key": "attack@demetr_s3[target_timer].time_stack", "value": 2.0, "valueStr": null }, { "key": "attack@finish_listener_duration", "value": 3.0, "valueStr": null }, { "key": "attack@demetr_s3[target_timer].interval", "value": 0.5, "valueStr": null } ] }, { "name": "代償の清算", "rangeId": null, "description": "攻撃力<@ba.vup>+{attack@demetr_s3[bonus].atk:0%}、攻撃速度<@ba.vup>+{attack@demetr_s3[bonus].attack_speed}、通常攻撃時に<@ba.vup>{attack@demetr_s3[bonus].prob:0%}の確率で攻撃力<@ba.vup>{attack@demetr_s3[bonus].prob_atk_scale:0%}の物理ダメージを与える。スキル発動後、即座に周囲一定範囲内にいる地上の敵1体を選択し、対象の滞在マスが配置可能な場合、自身がその位置に<$ba.addash>移動して攻撃を行う。自身が攻撃している敵【エリート】・【リーダー】が撃破されるか、自身が<@ba.vup>1秒間攻撃を行わなかった場合、即座に新たな目標を選択する\n<@ba.rem>致命的なダメージを受けてもHPが1残るが、スキルが終了する。スキルが終了すると、初期位置に戻る", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_demetr_3", "duration": 30.0, "blackboard": [ { "key": "attack@demetr_s3[bonus].attack_speed", "value": 30.0, "valueStr": null }, { "key": "attack@demetr_s3[bonus].atk", "value": 1.1, "valueStr": null }, { "key": "attack@demetr_s3[bonus].prob_atk_scale", "value": 1.4, "valueStr": null }, { "key": "attack@demetr_s3[bonus].prob", "value": 0.35, "valueStr": null }, { "key": "attack@demetr_s3[target_timer].time_stack", "value": 2.0, "valueStr": null }, { "key": "attack@finish_listener_duration", "value": 3.0, "valueStr": null }, { "key": "attack@demetr_s3[target_timer].interval", "value": 0.5, "valueStr": null } ] }, { "name": "代償の清算", "rangeId": null, "description": "攻撃力<@ba.vup>+{attack@demetr_s3[bonus].atk:0%}、攻撃速度<@ba.vup>+{attack@demetr_s3[bonus].attack_speed}、通常攻撃時に<@ba.vup>{attack@demetr_s3[bonus].prob:0%}の確率で攻撃力<@ba.vup>{attack@demetr_s3[bonus].prob_atk_scale:0%}の物理ダメージを与える。スキル発動後、即座に周囲一定範囲内にいる地上の敵1体を選択し、対象の滞在マスが配置可能な場合、自身がその位置に<$ba.addash>移動して攻撃を行う。自身が攻撃している敵【エリート】・【リーダー】が撃破されるか、自身が<@ba.vup>1秒間攻撃を行わなかった場合、即座に新たな目標を選択する\n<@ba.rem>致命的なダメージを受けてもHPが1残るが、スキルが終了する。スキルが終了すると、初期位置に戻る", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_demetr_3", "duration": 30.0, "blackboard": [ { "key": "attack@demetr_s3[bonus].attack_speed", "value": 30.0, "valueStr": null }, { "key": "attack@demetr_s3[bonus].atk", "value": 1.2, "valueStr": null }, { "key": "attack@demetr_s3[bonus].prob_atk_scale", "value": 1.4, "valueStr": null }, { "key": "attack@demetr_s3[bonus].prob", "value": 0.35, "valueStr": null }, { "key": "attack@demetr_s3[target_timer].time_stack", "value": 2.0, "valueStr": null }, { "key": "attack@finish_listener_duration", "value": 3.0, "valueStr": null }, { "key": "attack@demetr_s3[target_timer].interval", "value": 0.5, "valueStr": null } ] }, { "name": "代償の清算", "rangeId": null, "description": "攻撃力<@ba.vup>+{attack@demetr_s3[bonus].atk:0%}、攻撃速度<@ba.vup>+{attack@demetr_s3[bonus].attack_speed}、通常攻撃時に<@ba.vup>{attack@demetr_s3[bonus].prob:0%}の確率で攻撃力<@ba.vup>{attack@demetr_s3[bonus].prob_atk_scale:0%}の物理ダメージを与える。スキル発動後、即座に周囲一定範囲内にいる地上の敵1体を選択し、対象の滞在マスが配置可能な場合、自身がその位置に<$ba.addash>移動して攻撃を行う。自身が攻撃している敵【エリート】・【リーダー】が撃破されるか、自身が<@ba.vup>1秒間攻撃を行わなかった場合、即座に新たな目標を選択する\n<@ba.rem>致命的なダメージを受けてもHPが1残るが、スキルが終了する。スキルが終了すると、初期位置に戻る", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_demetr_3", "duration": 30.0, "blackboard": [ { "key": "attack@demetr_s3[bonus].attack_speed", "value": 30.0, "valueStr": null }, { "key": "attack@demetr_s3[bonus].atk", "value": 1.3, "valueStr": null }, { "key": "attack@demetr_s3[bonus].prob_atk_scale", "value": 1.4, "valueStr": null }, { "key": "attack@demetr_s3[bonus].prob", "value": 0.35, "valueStr": null }, { "key": "attack@demetr_s3[target_timer].time_stack", "value": 2.0, "valueStr": null }, { "key": "attack@finish_listener_duration", "value": 3.0, "valueStr": null }, { "key": "attack@demetr_s3[target_timer].interval", "value": 0.5, "valueStr": null } ] }, { "name": "代償の清算", "rangeId": null, "description": "攻撃力<@ba.vup>+{attack@demetr_s3[bonus].atk:0%}、攻撃速度<@ba.vup>+{attack@demetr_s3[bonus].attack_speed}、通常攻撃時に<@ba.vup>{attack@demetr_s3[bonus].prob:0%}の確率で攻撃力<@ba.vup>{attack@demetr_s3[bonus].prob_atk_scale:0%}の物理ダメージを与える。スキル発動後、即座に周囲一定範囲内にいる地上の敵1体を選択し、対象の滞在マスが配置可能な場合、自身がその位置に<$ba.addash>移動して攻撃を行う。自身が攻撃している敵【エリート】・【リーダー】が撃破されるか、自身が<@ba.vup>1秒間攻撃を行わなかった場合、即座に新たな目標を選択する\n<@ba.rem>致命的なダメージを受けてもHPが1残るが、スキルが終了する。スキルが終了すると、初期位置に戻る", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_demetr_3", "duration": 30.0, "blackboard": [ { "key": "attack@demetr_s3[bonus].attack_speed", "value": 40.0, "valueStr": null }, { "key": "attack@demetr_s3[bonus].atk", "value": 1.4, "valueStr": null }, { "key": "attack@demetr_s3[bonus].prob_atk_scale", "value": 1.5, "valueStr": null }, { "key": "attack@demetr_s3[bonus].prob", "value": 0.4, "valueStr": null }, { "key": "attack@demetr_s3[target_timer].time_stack", "value": 2.0, "valueStr": null }, { "key": "attack@finish_listener_duration", "value": 3.0, "valueStr": null }, { "key": "attack@demetr_s3[target_timer].interval", "value": 0.5, "valueStr": null } ] }, { "name": "代償の清算", "rangeId": null, "description": "攻撃力<@ba.vup>+{attack@demetr_s3[bonus].atk:0%}、攻撃速度<@ba.vup>+{attack@demetr_s3[bonus].attack_speed}、通常攻撃時に<@ba.vup>{attack@demetr_s3[bonus].prob:0%}の確率で攻撃力<@ba.vup>{attack@demetr_s3[bonus].prob_atk_scale:0%}の物理ダメージを与える。スキル発動後、即座に周囲一定範囲内にいる地上の敵1体を選択し、対象の滞在マスが配置可能な場合、自身がその位置に<$ba.addash>移動して攻撃を行う。自身が攻撃している敵【エリート】・【リーダー】が撃破されるか、自身が<@ba.vup>1秒間攻撃を行わなかった場合、即座に新たな目標を選択する\n<@ba.rem>致命的なダメージを受けてもHPが1残るが、スキルが終了する。スキルが終了すると、初期位置に戻る", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 24, "increment": 1.0 }, "prefabId": "skchr_demetr_3", "duration": 30.0, "blackboard": [ { "key": "attack@demetr_s3[bonus].attack_speed", "value": 40.0, "valueStr": null }, { "key": "attack@demetr_s3[bonus].atk", "value": 1.5, "valueStr": null }, { "key": "attack@demetr_s3[bonus].prob_atk_scale", "value": 1.6, "valueStr": null }, { "key": "attack@demetr_s3[bonus].prob", "value": 0.45, "valueStr": null }, { "key": "attack@demetr_s3[target_timer].time_stack", "value": 2.0, "valueStr": null }, { "key": "attack@finish_listener_duration", "value": 3.0, "valueStr": null }, { "key": "attack@demetr_s3[target_timer].interval", "value": 0.5, "valueStr": null } ] }, { "name": "代償の清算", "rangeId": null, "description": "攻撃力<@ba.vup>+{attack@demetr_s3[bonus].atk:0%}、攻撃速度<@ba.vup>+{attack@demetr_s3[bonus].attack_speed}、通常攻撃時に<@ba.vup>{attack@demetr_s3[bonus].prob:0%}の確率で攻撃力<@ba.vup>{attack@demetr_s3[bonus].prob_atk_scale:0%}の物理ダメージを与える。スキル発動後、即座に周囲一定範囲内にいる地上の敵1体を選択し、対象の滞在マスが配置可能な場合、自身がその位置に<$ba.addash>移動して攻撃を行う。自身が攻撃している敵【エリート】・【リーダー】が撃破されるか、自身が<@ba.vup>1秒間攻撃を行わなかった場合、即座に新たな目標を選択する\n<@ba.rem>致命的なダメージを受けてもHPが1残るが、スキルが終了する。スキルが終了すると、初期位置に戻る", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_demetr_3", "duration": 30.0, "blackboard": [ { "key": "attack@demetr_s3[bonus].attack_speed", "value": 40.0, "valueStr": null }, { "key": "attack@demetr_s3[bonus].atk", "value": 1.6, "valueStr": null }, { "key": "attack@demetr_s3[bonus].prob_atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@demetr_s3[bonus].prob", "value": 0.45, "valueStr": null }, { "key": "attack@demetr_s3[target_timer].time_stack", "value": 2.0, "valueStr": null }, { "key": "attack@finish_listener_duration", "value": 3.0, "valueStr": null }, { "key": "attack@demetr_s3[target_timer].interval", "value": 0.5, "valueStr": null } ] }, { "name": "代償の清算", "rangeId": null, "description": "攻撃力<@ba.vup>+{attack@demetr_s3[bonus].atk:0%}、攻撃速度<@ba.vup>+{attack@demetr_s3[bonus].attack_speed}、通常攻撃時に<@ba.vup>{attack@demetr_s3[bonus].prob:0%}の確率で攻撃力<@ba.vup>{attack@demetr_s3[bonus].prob_atk_scale:0%}の物理ダメージを与える。スキル発動後、即座に周囲一定範囲内にいる地上の敵1体を選択し、対象の滞在マスが配置可能な場合、自身がその位置に<$ba.addash>移動して攻撃を行う。自身が攻撃している敵【エリート】・【リーダー】が撃破されるか、自身が<@ba.vup>1秒間攻撃を行わなかった場合、即座に新たな目標を選択する\n<@ba.rem>致命的なダメージを受けてもHPが1残るが、スキルが終了する。スキルが終了すると、初期位置に戻る", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 27, "increment": 1.0 }, "prefabId": "skchr_demetr_3", "duration": 30.0, "blackboard": [ { "key": "attack@demetr_s3[bonus].attack_speed", "value": 50.0, "valueStr": null }, { "key": "attack@demetr_s3[bonus].atk", "value": 1.7, "valueStr": null }, { "key": "attack@demetr_s3[bonus].prob_atk_scale", "value": 1.85, "valueStr": null }, { "key": "attack@demetr_s3[bonus].prob", "value": 0.5, "valueStr": null }, { "key": "attack@demetr_s3[target_timer].time_stack", "value": 2.0, "valueStr": null }, { "key": "attack@finish_listener_duration", "value": 3.0, "valueStr": null }, { "key": "attack@demetr_s3[target_timer].interval", "value": 0.5, "valueStr": null } ] } ] }, "skchr_svrash_1": { "skillId": "skchr_svrash_1", "iconId": "skcom_powerstrike[3]", "hidden": false, "levels": [ { "name": "強撃γ", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_svrash_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null } ] }, { "name": "強撃γ", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_svrash_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.95, "valueStr": null } ] }, { "name": "強撃γ", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_svrash_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "強撃γ", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_svrash_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.05, "valueStr": null } ] }, { "name": "強撃γ", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_svrash_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null } ] }, { "name": "強撃γ", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_svrash_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.15, "valueStr": null } ] }, { "name": "強撃γ", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_svrash_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.25, "valueStr": null } ] }, { "name": "強撃γ", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_svrash_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.45, "valueStr": null } ] }, { "name": "強撃γ", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_svrash_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.65, "valueStr": null } ] }, { "name": "強撃γ", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 2, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_svrash_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.9, "valueStr": null } ] } ] }, "skchr_svrash_2": { "skillId": "skchr_svrash_2", "iconId": null, "hidden": false, "levels": [ { "name": "雪境生存戦略", "rangeId": "1-2", "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲<@ba.vdown>縮小、防御力<@ba.vup>+{def:0%}、1秒ごとにHPが最大値の<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_svrash_2", "duration": 0.0, "blackboard": [ { "key": "def", "value": 0.35, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.03, "valueStr": null } ] }, { "name": "雪境生存戦略", "rangeId": "1-2", "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲<@ba.vdown>縮小、防御力<@ba.vup>+{def:0%}、1秒ごとにHPが最大値の<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_svrash_2", "duration": 0.0, "blackboard": [ { "key": "def", "value": 0.4, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.03, "valueStr": null } ] }, { "name": "雪境生存戦略", "rangeId": "1-2", "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲<@ba.vdown>縮小、防御力<@ba.vup>+{def:0%}、1秒ごとにHPが最大値の<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_svrash_2", "duration": 0.0, "blackboard": [ { "key": "def", "value": 0.45, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.03, "valueStr": null } ] }, { "name": "雪境生存戦略", "rangeId": "1-2", "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲<@ba.vdown>縮小、防御力<@ba.vup>+{def:0%}、1秒ごとにHPが最大値の<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_svrash_2", "duration": 0.0, "blackboard": [ { "key": "def", "value": 0.5, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.035, "valueStr": null } ] }, { "name": "雪境生存戦略", "rangeId": "1-2", "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲<@ba.vdown>縮小、防御力<@ba.vup>+{def:0%}、1秒ごとにHPが最大値の<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_svrash_2", "duration": 0.0, "blackboard": [ { "key": "def", "value": 0.55, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.035, "valueStr": null } ] }, { "name": "雪境生存戦略", "rangeId": "1-2", "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲<@ba.vdown>縮小、防御力<@ba.vup>+{def:0%}、1秒ごとにHPが最大値の<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_svrash_2", "duration": 0.0, "blackboard": [ { "key": "def", "value": 0.6, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.035, "valueStr": null } ] }, { "name": "雪境生存戦略", "rangeId": "1-2", "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲<@ba.vdown>縮小、防御力<@ba.vup>+{def:0%}、1秒ごとにHPが最大値の<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_svrash_2", "duration": 0.0, "blackboard": [ { "key": "def", "value": 0.65, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.04, "valueStr": null } ] }, { "name": "雪境生存戦略", "rangeId": "1-2", "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲<@ba.vdown>縮小、防御力<@ba.vup>+{def:0%}、1秒ごとにHPが最大値の<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_svrash_2", "duration": 0.0, "blackboard": [ { "key": "def", "value": 0.75, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.045, "valueStr": null } ] }, { "name": "雪境生存戦略", "rangeId": "1-2", "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲<@ba.vdown>縮小、防御力<@ba.vup>+{def:0%}、1秒ごとにHPが最大値の<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_svrash_2", "duration": 0.0, "blackboard": [ { "key": "def", "value": 0.85, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.05, "valueStr": null } ] }, { "name": "雪境生存戦略", "rangeId": "1-2", "description": "<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲<@ba.vdown>縮小、防御力<@ba.vup>+{def:0%}、1秒ごとにHPが最大値の<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_svrash_2", "duration": 0.0, "blackboard": [ { "key": "def", "value": 1.0, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.06, "valueStr": null } ] } ] }, "skchr_svrash_3": { "skillId": "skchr_svrash_3", "iconId": null, "hidden": false, "levels": [ { "name": "真銀斬", "rangeId": "3-7", "description": "防御力<@ba.vdown>-{-def:0%}、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃(近接攻撃と見なす)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_svrash_3", "duration": 20.0, "blackboard": [ { "key": "def", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "真銀斬", "rangeId": "3-7", "description": "防御力<@ba.vdown>-{-def:0%}、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃(近接攻撃と見なす)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_svrash_3", "duration": 21.0, "blackboard": [ { "key": "def", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 1.15, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "真銀斬", "rangeId": "3-7", "description": "防御力<@ba.vdown>-{-def:0%}、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃(近接攻撃と見なす)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_svrash_3", "duration": 22.0, "blackboard": [ { "key": "def", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "真銀斬", "rangeId": "3-7", "description": "防御力<@ba.vdown>-{-def:0%}、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃(近接攻撃と見なす)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 55, "increment": 1.0 }, "prefabId": "skchr_svrash_3", "duration": 23.0, "blackboard": [ { "key": "def", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 1.25, "valueStr": null }, { "key": "attack@max_target", "value": 4.0, "valueStr": null } ] }, { "name": "真銀斬", "rangeId": "3-7", "description": "防御力<@ba.vdown>-{-def:0%}、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃(近接攻撃と見なす)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 55, "increment": 1.0 }, "prefabId": "skchr_svrash_3", "duration": 24.0, "blackboard": [ { "key": "def", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "attack@max_target", "value": 4.0, "valueStr": null } ] }, { "name": "真銀斬", "rangeId": "3-7", "description": "防御力<@ba.vdown>-{-def:0%}、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃(近接攻撃と見なす)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 55, "increment": 1.0 }, "prefabId": "skchr_svrash_3", "duration": 25.0, "blackboard": [ { "key": "def", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 1.35, "valueStr": null }, { "key": "attack@max_target", "value": 4.0, "valueStr": null } ] }, { "name": "真銀斬", "rangeId": "3-7", "description": "防御力<@ba.vdown>-{-def:0%}、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃(近接攻撃と見なす)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 60, "increment": 1.0 }, "prefabId": "skchr_svrash_3", "duration": 26.0, "blackboard": [ { "key": "def", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null } ] }, { "name": "真銀斬", "rangeId": "3-7", "description": "防御力<@ba.vdown>-{-def:0%}、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃(近接攻撃と見なす)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 65, "increment": 1.0 }, "prefabId": "skchr_svrash_3", "duration": 27.0, "blackboard": [ { "key": "def", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null } ] }, { "name": "真銀斬", "rangeId": "3-7", "description": "防御力<@ba.vdown>-{-def:0%}、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃(近接攻撃と見なす)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 70, "increment": 1.0 }, "prefabId": "skchr_svrash_3", "duration": 28.0, "blackboard": [ { "key": "def", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 1.8, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null } ] }, { "name": "真銀斬", "rangeId": "3-7", "description": "防御力<@ba.vdown>-{-def:0%}、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>拡大、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃(近接攻撃と見なす)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 75, "increment": 1.0 }, "prefabId": "skchr_svrash_3", "duration": 30.0, "blackboard": [ { "key": "def", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 2.0, "valueStr": null }, { "key": "attack@max_target", "value": 6.0, "valueStr": null } ] } ] }, "skchr_thorns_2": { "skillId": "skchr_thorns_2", "iconId": null, "hidden": false, "levels": [ { "name": "迎撃針棘", "rangeId": "3-1", "description": "攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、敵の通常攻撃を受ける時、前方一定範囲内の敵最大<@ba.vup>{max_target}体に遠距離攻撃を1回行う(<@ba.vup>{cooldown:0.0}秒内発動上限1回)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_thorns_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "cooldown", "value": 0.8, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null } ] }, { "name": "迎撃針棘", "rangeId": "3-1", "description": "攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、敵の通常攻撃を受ける時、前方一定範囲内の敵最大<@ba.vup>{max_target}体に遠距離攻撃を1回行う(<@ba.vup>{cooldown:0.0}秒内発動上限1回)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_thorns_2", "duration": 31.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 0.45, "valueStr": null }, { "key": "cooldown", "value": 0.8, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null } ] }, { "name": "迎撃針棘", "rangeId": "3-1", "description": "攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、敵の通常攻撃を受ける時、前方一定範囲内の敵最大<@ba.vup>{max_target}体に遠距離攻撃を1回行う(<@ba.vup>{cooldown:0.0}秒内発動上限1回)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_thorns_2", "duration": 32.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "cooldown", "value": 0.8, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null } ] }, { "name": "迎撃針棘", "rangeId": "3-1", "description": "攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、敵の通常攻撃を受ける時、前方一定範囲内の敵最大<@ba.vup>{max_target}体に遠距離攻撃を1回行う(<@ba.vup>{cooldown:0.0}秒内発動上限1回)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_thorns_2", "duration": 33.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 0.55, "valueStr": null }, { "key": "cooldown", "value": 0.8, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null } ] }, { "name": "迎撃針棘", "rangeId": "3-1", "description": "攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、敵の通常攻撃を受ける時、前方一定範囲内の敵最大<@ba.vup>{max_target}体に遠距離攻撃を1回行う(<@ba.vup>{cooldown:0.0}秒内発動上限1回)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_thorns_2", "duration": 34.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 0.6, "valueStr": null }, { "key": "cooldown", "value": 0.8, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null } ] }, { "name": "迎撃針棘", "rangeId": "3-1", "description": "攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、敵の通常攻撃を受ける時、前方一定範囲内の敵最大<@ba.vup>{max_target}体に遠距離攻撃を1回行う(<@ba.vup>{cooldown:0.0}秒内発動上限1回)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_thorns_2", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 0.65, "valueStr": null }, { "key": "cooldown", "value": 0.8, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null } ] }, { "name": "迎撃針棘", "rangeId": "3-1", "description": "攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、敵の通常攻撃を受ける時、前方一定範囲内の敵最大<@ba.vup>{max_target}体に遠距離攻撃を1回行う(<@ba.vup>{cooldown:0.0}秒内発動上限1回)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_thorns_2", "duration": 36.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "def", "value": 0.7, "valueStr": null }, { "key": "cooldown", "value": 0.75, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null } ] }, { "name": "迎撃針棘", "rangeId": "3-1", "description": "攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、敵の通常攻撃を受ける時、前方一定範囲内の敵最大<@ba.vup>{max_target}体に遠距離攻撃を1回行う(<@ba.vup>{cooldown:0.0}秒内発動上限1回)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_thorns_2", "duration": 37.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "def", "value": 0.8, "valueStr": null }, { "key": "cooldown", "value": 0.7, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null } ] }, { "name": "迎撃針棘", "rangeId": "3-1", "description": "攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、敵の通常攻撃を受ける時、前方一定範囲内の敵最大<@ba.vup>{max_target}体に遠距離攻撃を1回行う(<@ba.vup>{cooldown:0.0}秒内発動上限1回)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_thorns_2", "duration": 38.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "def", "value": 0.9, "valueStr": null }, { "key": "cooldown", "value": 0.65, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null } ] }, { "name": "迎撃針棘", "rangeId": "3-1", "description": "攻撃しなくなり、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、敵の通常攻撃を受ける時、前方一定範囲内の敵最大<@ba.vup>{max_target}体に遠距離攻撃を1回行う(<@ba.vup>{cooldown:0.0}秒内発動上限1回)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_thorns_2", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "def", "value": 1.1, "valueStr": null }, { "key": "cooldown", "value": 0.6, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null } ] } ] }, "skchr_thorns_3": { "skillId": "skchr_thorns_3", "iconId": null, "hidden": false, "levels": [ { "name": "デストレッツァ", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、特性による遠距離攻撃時の攻撃力低下が無効化される\n<@ba.rem>2回目以降スキル使用時、攻撃力と攻撃速度のスキル効果が1回目の2倍になり、退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_thorns_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.26, "valueStr": null }, { "key": "attack_speed", "value": 12.0, "valueStr": null }, { "key": "thorns_s_3[b].atk", "value": 0.52, "valueStr": null }, { "key": "thorns_s_3[b].attack_speed", "value": 24.0, "valueStr": null }, { "key": "thorns_s_3[b].duration", "value": -1.0, "valueStr": null } ] }, { "name": "デストレッツァ", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、特性による遠距離攻撃時の攻撃力低下が無効化される\n<@ba.rem>2回目以降スキル使用時、攻撃力と攻撃速度のスキル効果が1回目の2倍になり、退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_thorns_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.28, "valueStr": null }, { "key": "attack_speed", "value": 12.0, "valueStr": null }, { "key": "thorns_s_3[b].atk", "value": 0.56, "valueStr": null }, { "key": "thorns_s_3[b].attack_speed", "value": 24.0, "valueStr": null }, { "key": "thorns_s_3[b].duration", "value": -1.0, "valueStr": null } ] }, { "name": "デストレッツァ", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、特性による遠距離攻撃時の攻撃力低下が無効化される\n<@ba.rem>2回目以降スキル使用時、攻撃力と攻撃速度のスキル効果が1回目の2倍になり、退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_thorns_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 12.0, "valueStr": null }, { "key": "thorns_s_3[b].atk", "value": 0.6, "valueStr": null }, { "key": "thorns_s_3[b].attack_speed", "value": 24.0, "valueStr": null }, { "key": "thorns_s_3[b].duration", "value": -1.0, "valueStr": null } ] }, { "name": "デストレッツァ", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、特性による遠距離攻撃時の攻撃力低下が無効化される\n<@ba.rem>2回目以降スキル使用時、攻撃力と攻撃速度のスキル効果が1回目の2倍になり、退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_thorns_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.33, "valueStr": null }, { "key": "attack_speed", "value": 14.0, "valueStr": null }, { "key": "thorns_s_3[b].atk", "value": 0.66, "valueStr": null }, { "key": "thorns_s_3[b].attack_speed", "value": 28.0, "valueStr": null }, { "key": "thorns_s_3[b].duration", "value": -1.0, "valueStr": null } ] }, { "name": "デストレッツァ", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、特性による遠距離攻撃時の攻撃力低下が無効化される\n<@ba.rem>2回目以降スキル使用時、攻撃力と攻撃速度のスキル効果が1回目の2倍になり、退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_thorns_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack_speed", "value": 14.0, "valueStr": null }, { "key": "thorns_s_3[b].atk", "value": 0.7, "valueStr": null }, { "key": "thorns_s_3[b].attack_speed", "value": 28.0, "valueStr": null }, { "key": "thorns_s_3[b].duration", "value": -1.0, "valueStr": null } ] }, { "name": "デストレッツァ", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、特性による遠距離攻撃時の攻撃力低下が無効化される\n<@ba.rem>2回目以降スキル使用時、攻撃力と攻撃速度のスキル効果が1回目の2倍になり、退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_thorns_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.37, "valueStr": null }, { "key": "attack_speed", "value": 14.0, "valueStr": null }, { "key": "thorns_s_3[b].atk", "value": 0.74, "valueStr": null }, { "key": "thorns_s_3[b].attack_speed", "value": 28.0, "valueStr": null }, { "key": "thorns_s_3[b].duration", "value": -1.0, "valueStr": null } ] }, { "name": "デストレッツァ", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、特性による遠距離攻撃時の攻撃力低下が無効化される\n<@ba.rem>2回目以降スキル使用時、攻撃力と攻撃速度のスキル効果が1回目の2倍になり、退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_thorns_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack_speed", "value": 16.0, "valueStr": null }, { "key": "thorns_s_3[b].atk", "value": 0.8, "valueStr": null }, { "key": "thorns_s_3[b].attack_speed", "value": 32.0, "valueStr": null }, { "key": "thorns_s_3[b].duration", "value": -1.0, "valueStr": null } ] }, { "name": "デストレッツァ", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、特性による遠距離攻撃時の攻撃力低下が無効化される\n<@ba.rem>2回目以降スキル使用時、攻撃力と攻撃速度のスキル効果が1回目の2倍になり、退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_thorns_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack_speed", "value": 19.0, "valueStr": null }, { "key": "thorns_s_3[b].atk", "value": 0.9, "valueStr": null }, { "key": "thorns_s_3[b].attack_speed", "value": 38.0, "valueStr": null }, { "key": "thorns_s_3[b].duration", "value": -1.0, "valueStr": null } ] }, { "name": "デストレッツァ", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、特性による遠距離攻撃時の攻撃力低下が無効化される\n<@ba.rem>2回目以降スキル使用時、攻撃力と攻撃速度のスキル効果が1回目の2倍になり、退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_thorns_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 22.0, "valueStr": null }, { "key": "thorns_s_3[b].atk", "value": 1.0, "valueStr": null }, { "key": "thorns_s_3[b].attack_speed", "value": 44.0, "valueStr": null }, { "key": "thorns_s_3[b].duration", "value": -1.0, "valueStr": null } ] }, { "name": "デストレッツァ", "rangeId": "3-3", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、特性による遠距離攻撃時の攻撃力低下が無効化される\n<@ba.rem>2回目以降スキル使用時、攻撃力と攻撃速度のスキル効果が1回目の2倍になり、退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_thorns_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack_speed", "value": 25.0, "valueStr": null }, { "key": "thorns_s_3[b].atk", "value": 1.2, "valueStr": null }, { "key": "thorns_s_3[b].attack_speed", "value": 50.0, "valueStr": null }, { "key": "thorns_s_3[b].duration", "value": -1.0, "valueStr": null } ] } ] }, "skchr_qiubai_1": { "skillId": "skchr_qiubai_1", "iconId": null, "hidden": false, "levels": [ { "name": "留羽", "rangeId": null, "description": "次の通常攻撃時、対象を<@ba.vup>{duration}秒間<$ba.root>バインドさせる。<$ba.root>バインド終了時、対象とその周囲の敵全員に攻撃力の<@ba.vup>{aoe_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_qiubai_1", "duration": -1.0, "blackboard": [ { "key": "aoe_scale", "value": 1.8, "valueStr": null }, { "key": "duration", "value": 1.5, "valueStr": null } ] }, { "name": "留羽", "rangeId": null, "description": "次の通常攻撃時、対象を<@ba.vup>{duration}秒間<$ba.root>バインドさせる。<$ba.root>バインド終了時、対象とその周囲の敵全員に攻撃力の<@ba.vup>{aoe_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_qiubai_1", "duration": -1.0, "blackboard": [ { "key": "aoe_scale", "value": 1.9, "valueStr": null }, { "key": "duration", "value": 1.5, "valueStr": null } ] }, { "name": "留羽", "rangeId": null, "description": "次の通常攻撃時、対象を<@ba.vup>{duration}秒間<$ba.root>バインドさせる。<$ba.root>バインド終了時、対象とその周囲の敵全員に攻撃力の<@ba.vup>{aoe_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_qiubai_1", "duration": -1.0, "blackboard": [ { "key": "aoe_scale", "value": 2.0, "valueStr": null }, { "key": "duration", "value": 1.5, "valueStr": null } ] }, { "name": "留羽", "rangeId": null, "description": "次の通常攻撃時、対象を<@ba.vup>{duration}秒間<$ba.root>バインドさせる。<$ba.root>バインド終了時、対象とその周囲の敵全員に攻撃力の<@ba.vup>{aoe_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_qiubai_1", "duration": -1.0, "blackboard": [ { "key": "aoe_scale", "value": 2.1, "valueStr": null }, { "key": "duration", "value": 2.0, "valueStr": null } ] }, { "name": "留羽", "rangeId": null, "description": "次の通常攻撃時、対象を<@ba.vup>{duration}秒間<$ba.root>バインドさせる。<$ba.root>バインド終了時、対象とその周囲の敵全員に攻撃力の<@ba.vup>{aoe_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_qiubai_1", "duration": -1.0, "blackboard": [ { "key": "aoe_scale", "value": 2.2, "valueStr": null }, { "key": "duration", "value": 2.0, "valueStr": null } ] }, { "name": "留羽", "rangeId": null, "description": "次の通常攻撃時、対象を<@ba.vup>{duration}秒間<$ba.root>バインドさせる。<$ba.root>バインド終了時、対象とその周囲の敵全員に攻撃力の<@ba.vup>{aoe_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_qiubai_1", "duration": -1.0, "blackboard": [ { "key": "aoe_scale", "value": 2.3, "valueStr": null }, { "key": "duration", "value": 2.0, "valueStr": null } ] }, { "name": "留羽", "rangeId": null, "description": "次の通常攻撃時、対象を<@ba.vup>{duration}秒間<$ba.root>バインドさせる。<$ba.root>バインド終了時、対象とその周囲の敵全員に攻撃力の<@ba.vup>{aoe_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_qiubai_1", "duration": -1.0, "blackboard": [ { "key": "aoe_scale", "value": 2.4, "valueStr": null }, { "key": "duration", "value": 2.5, "valueStr": null } ] }, { "name": "留羽", "rangeId": null, "description": "次の通常攻撃時、対象を<@ba.vup>{duration}秒間<$ba.root>バインドさせる。<$ba.root>バインド終了時、対象とその周囲の敵全員に攻撃力の<@ba.vup>{aoe_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_qiubai_1", "duration": -1.0, "blackboard": [ { "key": "aoe_scale", "value": 2.6, "valueStr": null }, { "key": "duration", "value": 2.5, "valueStr": null } ] }, { "name": "留羽", "rangeId": null, "description": "次の通常攻撃時、対象を<@ba.vup>{duration}秒間<$ba.root>バインドさせる。<$ba.root>バインド終了時、対象とその周囲の敵全員に攻撃力の<@ba.vup>{aoe_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_qiubai_1", "duration": -1.0, "blackboard": [ { "key": "aoe_scale", "value": 2.8, "valueStr": null }, { "key": "duration", "value": 2.5, "valueStr": null } ] }, { "name": "留羽", "rangeId": null, "description": "次の通常攻撃時、対象を<@ba.vup>{duration}秒間<$ba.root>バインドさせる。<$ba.root>バインド終了時、対象とその周囲の敵全員に攻撃力の<@ba.vup>{aoe_scale:0%}の術ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_qiubai_1", "duration": -1.0, "blackboard": [ { "key": "aoe_scale", "value": 3.0, "valueStr": null }, { "key": "duration", "value": 3.0, "valueStr": null } ] } ] }, "skchr_qiubai_2": { "skillId": "skchr_qiubai_2", "iconId": null, "hidden": false, "levels": [ { "name": "承影", "rangeId": "4-1", "description": "前方範囲内の地面にいる敵に攻撃力の<@ba.vup>{sword_begin_atk_scale:0%}の術ダメージを与える\n攻撃範囲が<@ba.vup>変化し、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の地面にいる敵全員を<$ba.sluggish>足止めする。スキル終了時、範囲内の地面にいる敵に攻撃力の<@ba.vup>{sword_end_atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_qiubai_2", "duration": 5.0, "blackboard": [ { "key": "sword_begin_atk_scale", "value": 1.5, "valueStr": null }, { "key": "sword_end_atk_scale", "value": 1.5, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "sword_end_duration", "value": 4.88, "valueStr": null } ] }, { "name": "承影", "rangeId": "4-1", "description": "前方範囲内の地面にいる敵に攻撃力の<@ba.vup>{sword_begin_atk_scale:0%}の術ダメージを与える\n攻撃範囲が<@ba.vup>変化し、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の地面にいる敵全員を<$ba.sluggish>足止めする。スキル終了時、範囲内の地面にいる敵に攻撃力の<@ba.vup>{sword_end_atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_qiubai_2", "duration": 5.0, "blackboard": [ { "key": "sword_begin_atk_scale", "value": 1.65, "valueStr": null }, { "key": "sword_end_atk_scale", "value": 1.65, "valueStr": null }, { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "sword_end_duration", "value": 4.88, "valueStr": null } ] }, { "name": "承影", "rangeId": "4-1", "description": "前方範囲内の地面にいる敵に攻撃力の<@ba.vup>{sword_begin_atk_scale:0%}の術ダメージを与える\n攻撃範囲が<@ba.vup>変化し、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の地面にいる敵全員を<$ba.sluggish>足止めする。スキル終了時、範囲内の地面にいる敵に攻撃力の<@ba.vup>{sword_end_atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_qiubai_2", "duration": 5.0, "blackboard": [ { "key": "sword_begin_atk_scale", "value": 1.8, "valueStr": null }, { "key": "sword_end_atk_scale", "value": 1.8, "valueStr": null }, { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "sword_end_duration", "value": 4.88, "valueStr": null } ] }, { "name": "承影", "rangeId": "4-1", "description": "前方範囲内の地面にいる敵に攻撃力の<@ba.vup>{sword_begin_atk_scale:0%}の術ダメージを与える\n攻撃範囲が<@ba.vup>変化し、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の地面にいる敵全員を<$ba.sluggish>足止めする。スキル終了時、範囲内の地面にいる敵に攻撃力の<@ba.vup>{sword_end_atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 13, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_qiubai_2", "duration": 5.0, "blackboard": [ { "key": "sword_begin_atk_scale", "value": 1.95, "valueStr": null }, { "key": "sword_end_atk_scale", "value": 1.95, "valueStr": null }, { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "sword_end_duration", "value": 4.88, "valueStr": null } ] }, { "name": "承影", "rangeId": "4-1", "description": "前方範囲内の地面にいる敵に攻撃力の<@ba.vup>{sword_begin_atk_scale:0%}の術ダメージを与える\n攻撃範囲が<@ba.vup>変化し、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の地面にいる敵全員を<$ba.sluggish>足止めする。スキル終了時、範囲内の地面にいる敵に攻撃力の<@ba.vup>{sword_end_atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 13, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_qiubai_2", "duration": 5.0, "blackboard": [ { "key": "sword_begin_atk_scale", "value": 2.1, "valueStr": null }, { "key": "sword_end_atk_scale", "value": 2.1, "valueStr": null }, { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "sword_end_duration", "value": 4.88, "valueStr": null } ] }, { "name": "承影", "rangeId": "4-1", "description": "前方範囲内の地面にいる敵に攻撃力の<@ba.vup>{sword_begin_atk_scale:0%}の術ダメージを与える\n攻撃範囲が<@ba.vup>変化し、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の地面にいる敵全員を<$ba.sluggish>足止めする。スキル終了時、範囲内の地面にいる敵に攻撃力の<@ba.vup>{sword_end_atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 13, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_qiubai_2", "duration": 5.0, "blackboard": [ { "key": "sword_begin_atk_scale", "value": 2.25, "valueStr": null }, { "key": "sword_end_atk_scale", "value": 2.25, "valueStr": null }, { "key": "atk", "value": 0.85, "valueStr": null }, { "key": "sword_end_duration", "value": 4.88, "valueStr": null } ] }, { "name": "承影", "rangeId": "4-1", "description": "前方範囲内の地面にいる敵に攻撃力の<@ba.vup>{sword_begin_atk_scale:0%}の術ダメージを与える\n攻撃範囲が<@ba.vup>変化し、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の地面にいる敵全員を<$ba.sluggish>足止めする。スキル終了時、範囲内の地面にいる敵に攻撃力の<@ba.vup>{sword_end_atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_qiubai_2", "duration": 5.0, "blackboard": [ { "key": "sword_begin_atk_scale", "value": 2.4, "valueStr": null }, { "key": "sword_end_atk_scale", "value": 2.4, "valueStr": null }, { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "sword_end_duration", "value": 4.88, "valueStr": null } ] }, { "name": "承影", "rangeId": "4-1", "description": "前方範囲内の地面にいる敵に攻撃力の<@ba.vup>{sword_begin_atk_scale:0%}の術ダメージを与える\n攻撃範囲が<@ba.vup>変化し、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の地面にいる敵全員を<$ba.sluggish>足止めする。スキル終了時、範囲内の地面にいる敵に攻撃力の<@ba.vup>{sword_end_atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_qiubai_2", "duration": 5.0, "blackboard": [ { "key": "sword_begin_atk_scale", "value": 2.6, "valueStr": null }, { "key": "sword_end_atk_scale", "value": 2.6, "valueStr": null }, { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "sword_end_duration", "value": 4.88, "valueStr": null } ] }, { "name": "承影", "rangeId": "4-1", "description": "前方範囲内の地面にいる敵に攻撃力の<@ba.vup>{sword_begin_atk_scale:0%}の術ダメージを与える\n攻撃範囲が<@ba.vup>変化し、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の地面にいる敵全員を<$ba.sluggish>足止めする。スキル終了時、範囲内の地面にいる敵に攻撃力の<@ba.vup>{sword_end_atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 11, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_qiubai_2", "duration": 5.0, "blackboard": [ { "key": "sword_begin_atk_scale", "value": 2.8, "valueStr": null }, { "key": "sword_end_atk_scale", "value": 2.8, "valueStr": null }, { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "sword_end_duration", "value": 4.88, "valueStr": null } ] }, { "name": "承影", "rangeId": "4-1", "description": "前方範囲内の地面にいる敵に攻撃力の<@ba.vup>{sword_begin_atk_scale:0%}の術ダメージを与える\n攻撃範囲が<@ba.vup>変化し、攻撃力<@ba.vup>+{atk:0%}、攻撃範囲内の地面にいる敵全員を<$ba.sluggish>足止めする。スキル終了時、範囲内の地面にいる敵に攻撃力の<@ba.vup>{sword_end_atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_qiubai_2", "duration": 5.0, "blackboard": [ { "key": "sword_begin_atk_scale", "value": 3.0, "valueStr": null }, { "key": "sword_end_atk_scale", "value": 3.0, "valueStr": null }, { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "sword_end_duration", "value": 4.88, "valueStr": null } ] } ] }, "skchr_qiubai_3": { "skillId": "skchr_qiubai_3", "iconId": null, "hidden": false, "levels": [ { "name": "問雪", "rangeId": "3-1", "description": "攻撃範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+{atk:0%}。通常攻撃が術攻撃になり、攻撃対象数+2。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度<@ba.vup>+{attack_speed}(最大<@ba.vup>{max_stack_cnt}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 64, "initSp": 32, "increment": 1.0 }, "prefabId": "skchr_qiubai_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack_speed", "value": 8.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 4.0, "valueStr": null } ] }, { "name": "問雪", "rangeId": "3-1", "description": "攻撃範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+{atk:0%}。通常攻撃が術攻撃になり、攻撃対象数+2。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度<@ba.vup>+{attack_speed}(最大<@ba.vup>{max_stack_cnt}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 63, "initSp": 32, "increment": 1.0 }, "prefabId": "skchr_qiubai_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.23, "valueStr": null }, { "key": "attack_speed", "value": 9.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 4.0, "valueStr": null } ] }, { "name": "問雪", "rangeId": "3-1", "description": "攻撃範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+{atk:0%}。通常攻撃が術攻撃になり、攻撃対象数+2。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度<@ba.vup>+{attack_speed}(最大<@ba.vup>{max_stack_cnt}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 62, "initSp": 34, "increment": 1.0 }, "prefabId": "skchr_qiubai_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.27, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 4.0, "valueStr": null } ] }, { "name": "問雪", "rangeId": "3-1", "description": "攻撃範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+{atk:0%}。通常攻撃が術攻撃になり、攻撃対象数+2。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度<@ba.vup>+{attack_speed}(最大<@ba.vup>{max_stack_cnt}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 61, "initSp": 34, "increment": 1.0 }, "prefabId": "skchr_qiubai_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 5.0, "valueStr": null } ] }, { "name": "問雪", "rangeId": "3-1", "description": "攻撃範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+{atk:0%}。通常攻撃が術攻撃になり、攻撃対象数+2。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度<@ba.vup>+{attack_speed}(最大<@ba.vup>{max_stack_cnt}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 36, "increment": 1.0 }, "prefabId": "skchr_qiubai_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.33, "valueStr": null }, { "key": "attack_speed", "value": 11.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 5.0, "valueStr": null } ] }, { "name": "問雪", "rangeId": "3-1", "description": "攻撃範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+{atk:0%}。通常攻撃が術攻撃になり、攻撃対象数+2。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度<@ba.vup>+{attack_speed}(最大<@ba.vup>{max_stack_cnt}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 59, "initSp": 36, "increment": 1.0 }, "prefabId": "skchr_qiubai_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.37, "valueStr": null }, { "key": "attack_speed", "value": 12.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 5.0, "valueStr": null } ] }, { "name": "問雪", "rangeId": "3-1", "description": "攻撃範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+{atk:0%}。通常攻撃が術攻撃になり、攻撃対象数+2。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度<@ba.vup>+{attack_speed}(最大<@ba.vup>{max_stack_cnt}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 58, "initSp": 38, "increment": 1.0 }, "prefabId": "skchr_qiubai_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack_speed", "value": 13.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 6.0, "valueStr": null } ] }, { "name": "問雪", "rangeId": "3-1", "description": "攻撃範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+{atk:0%}。通常攻撃が術攻撃になり、攻撃対象数+2、第一素質の与ダメージが<@ba.vup>{talent_scale}倍まで上昇。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度<@ba.vup>+{attack_speed}(最大<@ba.vup>{max_stack_cnt}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 57, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_qiubai_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack_speed", "value": 13.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 6.0, "valueStr": null }, { "key": "talent_scale", "value": 1.5, "valueStr": null } ] }, { "name": "問雪", "rangeId": "3-1", "description": "攻撃範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+{atk:0%}。通常攻撃が術攻撃になり、攻撃対象数+2、第一素質の与ダメージが<@ba.vup>{talent_scale}倍まで上昇。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度<@ba.vup>+{attack_speed}(最大<@ba.vup>{max_stack_cnt}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 56, "initSp": 43, "increment": 1.0 }, "prefabId": "skchr_qiubai_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 13.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 7.0, "valueStr": null }, { "key": "talent_scale", "value": 1.75, "valueStr": null } ] }, { "name": "問雪", "rangeId": "3-1", "description": "攻撃範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+{atk:0%}。通常攻撃が術攻撃になり、攻撃対象数+2、第一素質の与ダメージが<@ba.vup>{talent_scale}倍まで上昇。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度<@ba.vup>+{attack_speed}(最大<@ba.vup>{max_stack_cnt}回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 45, "increment": 1.0 }, "prefabId": "skchr_qiubai_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack_speed", "value": 13.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 8.0, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] } ] }, "skchr_oblvns_1": { "skillId": "skchr_oblvns_1", "iconId": null, "hidden": false, "levels": [ { "name": "新月の目覚め", "rangeId": null, "description": "<@ba.vup>8つの音符を演奏する。それぞれの音符が与える術ダメージは、攻撃力の<@ba.vup>{atk_scale:0%}から<@ba.vup>{atk_scale_8:0%}まで徐々に減少する\n<@ba.rem>2回チャージ可能、スキルが最大までチャージされている場合は自動発動", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.5, "valueStr": null }, { "key": "atk_scale_2", "value": 0.46, "valueStr": null }, { "key": "atk_scale_3", "value": 0.38, "valueStr": null }, { "key": "atk_scale_4", "value": 0.29, "valueStr": null }, { "key": "atk_scale_5", "value": 0.21, "valueStr": null }, { "key": "atk_scale_6", "value": 0.17, "valueStr": null }, { "key": "atk_scale_7", "value": 0.08, "valueStr": null }, { "key": "atk_scale_8", "value": 0.03, "valueStr": null }, { "key": "angle", "value": 15.0, "valueStr": null } ] }, { "name": "新月の目覚め", "rangeId": null, "description": "<@ba.vup>8つの音符を演奏する。それぞれの音符が与える術ダメージは、攻撃力の<@ba.vup>{atk_scale:0%}から<@ba.vup>{atk_scale_8:0%}まで徐々に減少する\n<@ba.rem>2回チャージ可能、スキルが最大までチャージされている場合は自動発動", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.55, "valueStr": null }, { "key": "atk_scale_2", "value": 0.5, "valueStr": null }, { "key": "atk_scale_3", "value": 0.42, "valueStr": null }, { "key": "atk_scale_4", "value": 0.32, "valueStr": null }, { "key": "atk_scale_5", "value": 0.23, "valueStr": null }, { "key": "atk_scale_6", "value": 0.19, "valueStr": null }, { "key": "atk_scale_7", "value": 0.09, "valueStr": null }, { "key": "atk_scale_8", "value": 0.03, "valueStr": null }, { "key": "angle", "value": 15.0, "valueStr": null } ] }, { "name": "新月の目覚め", "rangeId": null, "description": "<@ba.vup>8つの音符を演奏する。それぞれの音符が与える術ダメージは、攻撃力の<@ba.vup>{atk_scale:0%}から<@ba.vup>{atk_scale_8:0%}まで徐々に減少する\n<@ba.rem>2回チャージ可能、スキルが最大までチャージされている場合は自動発動", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.6, "valueStr": null }, { "key": "atk_scale_2", "value": 0.55, "valueStr": null }, { "key": "atk_scale_3", "value": 0.45, "valueStr": null }, { "key": "atk_scale_4", "value": 0.35, "valueStr": null }, { "key": "atk_scale_5", "value": 0.25, "valueStr": null }, { "key": "atk_scale_6", "value": 0.2, "valueStr": null }, { "key": "atk_scale_7", "value": 0.1, "valueStr": null }, { "key": "atk_scale_8", "value": 0.03, "valueStr": null }, { "key": "angle", "value": 15.0, "valueStr": null } ] }, { "name": "新月の目覚め", "rangeId": null, "description": "<@ba.vup>8つの音符を演奏する。それぞれの音符が与える術ダメージは、攻撃力の<@ba.vup>{atk_scale:0%}から<@ba.vup>{atk_scale_8:0%}まで徐々に減少する\n<@ba.rem>2回チャージ可能、スキルが最大までチャージされている場合は自動発動", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.65, "valueStr": null }, { "key": "atk_scale_2", "value": 0.6, "valueStr": null }, { "key": "atk_scale_3", "value": 0.49, "valueStr": null }, { "key": "atk_scale_4", "value": 0.38, "valueStr": null }, { "key": "atk_scale_5", "value": 0.27, "valueStr": null }, { "key": "atk_scale_6", "value": 0.22, "valueStr": null }, { "key": "atk_scale_7", "value": 0.11, "valueStr": null }, { "key": "atk_scale_8", "value": 0.04, "valueStr": null }, { "key": "angle", "value": 15.0, "valueStr": null } ] }, { "name": "新月の目覚め", "rangeId": null, "description": "<@ba.vup>8つの音符を演奏する。それぞれの音符が与える術ダメージは、攻撃力の<@ba.vup>{atk_scale:0%}から<@ba.vup>{atk_scale_8:0%}まで徐々に減少する\n<@ba.rem>2回チャージ可能、スキルが最大までチャージされている場合は自動発動", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.7, "valueStr": null }, { "key": "atk_scale_2", "value": 0.64, "valueStr": null }, { "key": "atk_scale_3", "value": 0.53, "valueStr": null }, { "key": "atk_scale_4", "value": 0.41, "valueStr": null }, { "key": "atk_scale_5", "value": 0.29, "valueStr": null }, { "key": "atk_scale_6", "value": 0.24, "valueStr": null }, { "key": "atk_scale_7", "value": 0.12, "valueStr": null }, { "key": "atk_scale_8", "value": 0.04, "valueStr": null }, { "key": "angle", "value": 15.0, "valueStr": null } ] }, { "name": "新月の目覚め", "rangeId": null, "description": "<@ba.vup>8つの音符を演奏する。それぞれの音符が与える術ダメージは、攻撃力の<@ba.vup>{atk_scale:0%}から<@ba.vup>{atk_scale_8:0%}まで徐々に減少する\n<@ba.rem>2回チャージ可能、スキルが最大までチャージされている場合は自動発動", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.75, "valueStr": null }, { "key": "atk_scale_2", "value": 0.69, "valueStr": null }, { "key": "atk_scale_3", "value": 0.57, "valueStr": null }, { "key": "atk_scale_4", "value": 0.44, "valueStr": null }, { "key": "atk_scale_5", "value": 0.31, "valueStr": null }, { "key": "atk_scale_6", "value": 0.25, "valueStr": null }, { "key": "atk_scale_7", "value": 0.12, "valueStr": null }, { "key": "atk_scale_8", "value": 0.04, "valueStr": null }, { "key": "angle", "value": 15.0, "valueStr": null } ] }, { "name": "新月の目覚め", "rangeId": null, "description": "<@ba.vup>8つの音符を演奏する。それぞれの音符が与える術ダメージは、攻撃力の<@ba.vup>{atk_scale:0%}から<@ba.vup>{atk_scale_8:0%}まで徐々に減少する\n<@ba.rem>2回チャージ可能、スキルが最大までチャージされている場合は自動発動", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.8, "valueStr": null }, { "key": "atk_scale_2", "value": 0.73, "valueStr": null }, { "key": "atk_scale_3", "value": 0.6, "valueStr": null }, { "key": "atk_scale_4", "value": 0.47, "valueStr": null }, { "key": "atk_scale_5", "value": 0.33, "valueStr": null }, { "key": "atk_scale_6", "value": 0.27, "valueStr": null }, { "key": "atk_scale_7", "value": 0.13, "valueStr": null }, { "key": "atk_scale_8", "value": 0.04, "valueStr": null }, { "key": "angle", "value": 15.0, "valueStr": null } ] }, { "name": "新月の目覚め", "rangeId": null, "description": "<@ba.vup>8つの音符を演奏する。それぞれの音符が与える術ダメージは、攻撃力の<@ba.vup>{atk_scale:0%}から<@ba.vup>{atk_scale_8:0%}まで徐々に減少する\n<@ba.rem>2回チャージ可能、スキルが最大までチャージされている場合は自動発動", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.85, "valueStr": null }, { "key": "atk_scale_2", "value": 0.78, "valueStr": null }, { "key": "atk_scale_3", "value": 0.64, "valueStr": null }, { "key": "atk_scale_4", "value": 0.5, "valueStr": null }, { "key": "atk_scale_5", "value": 0.35, "valueStr": null }, { "key": "atk_scale_6", "value": 0.29, "valueStr": null }, { "key": "atk_scale_7", "value": 0.14, "valueStr": null }, { "key": "atk_scale_8", "value": 0.05, "valueStr": null }, { "key": "angle", "value": 15.0, "valueStr": null } ] }, { "name": "新月の目覚め", "rangeId": null, "description": "<@ba.vup>8つの音符を演奏する。それぞれの音符が与える術ダメージは、攻撃力の<@ba.vup>{atk_scale:0%}から<@ba.vup>{atk_scale_8:0%}まで徐々に減少する\n<@ba.rem>2回チャージ可能、スキルが最大までチャージされている場合は自動発動", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.9, "valueStr": null }, { "key": "atk_scale_2", "value": 0.83, "valueStr": null }, { "key": "atk_scale_3", "value": 0.68, "valueStr": null }, { "key": "atk_scale_4", "value": 0.53, "valueStr": null }, { "key": "atk_scale_5", "value": 0.38, "valueStr": null }, { "key": "atk_scale_6", "value": 0.3, "valueStr": null }, { "key": "atk_scale_7", "value": 0.15, "valueStr": null }, { "key": "atk_scale_8", "value": 0.05, "valueStr": null }, { "key": "angle", "value": 15.0, "valueStr": null } ] }, { "name": "新月の目覚め", "rangeId": null, "description": "<@ba.vup>8つの音符を演奏する。それぞれの音符が与える術ダメージは、攻撃力の<@ba.vup>{atk_scale:0%}から<@ba.vup>{atk_scale_8:0%}まで徐々に減少する\n<@ba.rem>2回チャージ可能、スキルが最大までチャージされている場合は自動発動", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "atk_scale_2", "value": 0.92, "valueStr": null }, { "key": "atk_scale_3", "value": 0.75, "valueStr": null }, { "key": "atk_scale_4", "value": 0.58, "valueStr": null }, { "key": "atk_scale_5", "value": 0.42, "valueStr": null }, { "key": "atk_scale_6", "value": 0.33, "valueStr": null }, { "key": "atk_scale_7", "value": 0.17, "valueStr": null }, { "key": "atk_scale_8", "value": 0.05, "valueStr": null }, { "key": "angle", "value": 15.0, "valueStr": null } ] } ] }, "skchr_oblvns_2": { "skillId": "skchr_oblvns_2", "iconId": null, "hidden": false, "levels": [ { "name": "満月の舞踏会", "rangeId": null, "description": "<@ba.rem>発動するたび<@ba.vup>「ピアノ」(初期状態)の音色と<@ba.vup>「オルガン」の音色とが切り替わる\n<@ba.vup>「ピアノ」:攻撃力<@ba.vup>+{attack@atk:0%}、音符の飛行速度が上昇、命中した敵を貫通する。<@ba.vup>物理ダメージを与える\n<@ba.vup>「オルガン」:攻撃速度<@ba.vup>+{attack@attack_speed}、音符の飛行速度が低下。<@ba.vup>術ダメージを与える\n<@ba.rem><$ba.fever>Fever状態中は現在の音色による2連撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_2", "duration": -1.0, "blackboard": [ { "key": "attack@attack_speed", "value": 60.0, "valueStr": null }, { "key": "attack@atk", "value": 0.4, "valueStr": null }, { "key": "attack@passby_delay", "value": 0.5, "valueStr": null } ] }, { "name": "満月の舞踏会", "rangeId": null, "description": "<@ba.rem>発動するたび<@ba.vup>「ピアノ」(初期状態)の音色と<@ba.vup>「オルガン」の音色とが切り替わる\n<@ba.vup>「ピアノ」:攻撃力<@ba.vup>+{attack@atk:0%}、音符の飛行速度が上昇、命中した敵を貫通する。<@ba.vup>物理ダメージを与える\n<@ba.vup>「オルガン」:攻撃速度<@ba.vup>+{attack@attack_speed}、音符の飛行速度が低下。<@ba.vup>術ダメージを与える\n<@ba.rem><$ba.fever>Fever状態中は現在の音色による2連撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_2", "duration": -1.0, "blackboard": [ { "key": "attack@attack_speed", "value": 65.0, "valueStr": null }, { "key": "attack@atk", "value": 0.45, "valueStr": null }, { "key": "attack@passby_delay", "value": 0.5, "valueStr": null } ] }, { "name": "満月の舞踏会", "rangeId": null, "description": "<@ba.rem>発動するたび<@ba.vup>「ピアノ」(初期状態)の音色と<@ba.vup>「オルガン」の音色とが切り替わる\n<@ba.vup>「ピアノ」:攻撃力<@ba.vup>+{attack@atk:0%}、音符の飛行速度が上昇、命中した敵を貫通する。<@ba.vup>物理ダメージを与える\n<@ba.vup>「オルガン」:攻撃速度<@ba.vup>+{attack@attack_speed}、音符の飛行速度が低下。<@ba.vup>術ダメージを与える\n<@ba.rem><$ba.fever>Fever状態中は現在の音色による2連撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_2", "duration": -1.0, "blackboard": [ { "key": "attack@attack_speed", "value": 70.0, "valueStr": null }, { "key": "attack@atk", "value": 0.5, "valueStr": null }, { "key": "attack@passby_delay", "value": 0.5, "valueStr": null } ] }, { "name": "満月の舞踏会", "rangeId": null, "description": "<@ba.rem>発動するたび<@ba.vup>「ピアノ」(初期状態)の音色と<@ba.vup>「オルガン」の音色とが切り替わる\n<@ba.vup>「ピアノ」:攻撃力<@ba.vup>+{attack@atk:0%}、音符の飛行速度が上昇、命中した敵を貫通する。<@ba.vup>物理ダメージを与える\n<@ba.vup>「オルガン」:攻撃速度<@ba.vup>+{attack@attack_speed}、音符の飛行速度が低下。<@ba.vup>術ダメージを与える\n<@ba.rem><$ba.fever>Fever状態中は現在の音色による2連撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_2", "duration": -1.0, "blackboard": [ { "key": "attack@attack_speed", "value": 80.0, "valueStr": null }, { "key": "attack@atk", "value": 0.6, "valueStr": null }, { "key": "attack@passby_delay", "value": 0.5, "valueStr": null } ] }, { "name": "満月の舞踏会", "rangeId": null, "description": "<@ba.rem>発動するたび<@ba.vup>「ピアノ」(初期状態)の音色と<@ba.vup>「オルガン」の音色とが切り替わる\n<@ba.vup>「ピアノ」:攻撃力<@ba.vup>+{attack@atk:0%}、音符の飛行速度が上昇、命中した敵を貫通する。<@ba.vup>物理ダメージを与える\n<@ba.vup>「オルガン」:攻撃速度<@ba.vup>+{attack@attack_speed}、音符の飛行速度が低下。<@ba.vup>術ダメージを与える\n<@ba.rem><$ba.fever>Fever状態中は現在の音色による2連撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_2", "duration": -1.0, "blackboard": [ { "key": "attack@attack_speed", "value": 90.0, "valueStr": null }, { "key": "attack@atk", "value": 0.65, "valueStr": null }, { "key": "attack@passby_delay", "value": 0.5, "valueStr": null } ] }, { "name": "満月の舞踏会", "rangeId": null, "description": "<@ba.rem>発動するたび<@ba.vup>「ピアノ」(初期状態)の音色と<@ba.vup>「オルガン」の音色とが切り替わる\n<@ba.vup>「ピアノ」:攻撃力<@ba.vup>+{attack@atk:0%}、音符の飛行速度が上昇、命中した敵を貫通する。<@ba.vup>物理ダメージを与える\n<@ba.vup>「オルガン」:攻撃速度<@ba.vup>+{attack@attack_speed}、音符の飛行速度が低下。<@ba.vup>術ダメージを与える\n<@ba.rem><$ba.fever>Fever状態中は現在の音色による2連撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_2", "duration": -1.0, "blackboard": [ { "key": "attack@attack_speed", "value": 100.0, "valueStr": null }, { "key": "attack@atk", "value": 0.7, "valueStr": null }, { "key": "attack@passby_delay", "value": 0.5, "valueStr": null } ] }, { "name": "満月の舞踏会", "rangeId": null, "description": "<@ba.rem>発動するたび<@ba.vup>「ピアノ」(初期状態)の音色と<@ba.vup>「オルガン」の音色とが切り替わる\n<@ba.vup>「ピアノ」:攻撃力<@ba.vup>+{attack@atk:0%}、音符の飛行速度が上昇、命中した敵を貫通する。<@ba.vup>物理ダメージを与える\n<@ba.vup>「オルガン」:攻撃速度<@ba.vup>+{attack@attack_speed}、音符の飛行速度が低下。<@ba.vup>術ダメージを与える\n<@ba.rem><$ba.fever>Fever状態中は現在の音色による2連撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_2", "duration": -1.0, "blackboard": [ { "key": "attack@attack_speed", "value": 110.0, "valueStr": null }, { "key": "attack@atk", "value": 0.75, "valueStr": null }, { "key": "attack@passby_delay", "value": 0.5, "valueStr": null } ] }, { "name": "満月の舞踏会", "rangeId": null, "description": "<@ba.rem>発動するたび<@ba.vup>「ピアノ」(初期状態)の音色と<@ba.vup>「オルガン」の音色とが切り替わる\n<@ba.vup>「ピアノ」:攻撃力<@ba.vup>+{attack@atk:0%}、音符の飛行速度が上昇、命中した敵を貫通する。<@ba.vup>物理ダメージを与える\n<@ba.vup>「オルガン」:攻撃速度<@ba.vup>+{attack@attack_speed}、音符の飛行速度が低下。<@ba.vup>術ダメージを与える\n<@ba.rem><$ba.fever>Fever状態中は現在の音色による2連撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_2", "duration": -1.0, "blackboard": [ { "key": "attack@attack_speed", "value": 120.0, "valueStr": null }, { "key": "attack@atk", "value": 0.8, "valueStr": null }, { "key": "attack@passby_delay", "value": 0.5, "valueStr": null } ] }, { "name": "満月の舞踏会", "rangeId": null, "description": "<@ba.rem>発動するたび<@ba.vup>「ピアノ」(初期状態)の音色と<@ba.vup>「オルガン」の音色とが切り替わる\n<@ba.vup>「ピアノ」:攻撃力<@ba.vup>+{attack@atk:0%}、音符の飛行速度が上昇、命中した敵を貫通する。<@ba.vup>物理ダメージを与える\n<@ba.vup>「オルガン」:攻撃速度<@ba.vup>+{attack@attack_speed}、音符の飛行速度が低下。<@ba.vup>術ダメージを与える\n<@ba.rem><$ba.fever>Fever状態中は現在の音色による2連撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_2", "duration": -1.0, "blackboard": [ { "key": "attack@attack_speed", "value": 130.0, "valueStr": null }, { "key": "attack@atk", "value": 0.95, "valueStr": null }, { "key": "attack@passby_delay", "value": 0.5, "valueStr": null } ] }, { "name": "満月の舞踏会", "rangeId": null, "description": "<@ba.rem>発動するたび<@ba.vup>「ピアノ」(初期状態)の音色と<@ba.vup>「オルガン」の音色とが切り替わる\n<@ba.vup>「ピアノ」:攻撃力<@ba.vup>+{attack@atk:0%}、音符の飛行速度が上昇、命中した敵を貫通する。<@ba.vup>物理ダメージを与える\n<@ba.vup>「オルガン」:攻撃速度<@ba.vup>+{attack@attack_speed}、音符の飛行速度が低下。<@ba.vup>術ダメージを与える\n<@ba.rem><$ba.fever>Fever状態中は現在の音色による2連撃になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_2", "duration": -1.0, "blackboard": [ { "key": "attack@attack_speed", "value": 140.0, "valueStr": null }, { "key": "attack@atk", "value": 1.1, "valueStr": null }, { "key": "attack@passby_delay", "value": 0.5, "valueStr": null } ] } ] }, "skchr_oblvns_3": { "skillId": "skchr_oblvns_3", "iconId": null, "hidden": false, "levels": [ { "name": "残月の余韻", "rangeId": "3-21", "description": "攻撃範囲拡大、同時に<@ba.vup>「ピアノ」と<@ba.vup>「オルガン」の音色で演奏し、攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理、術ダメージを与える音符をそれぞれ<@ba.vup>2つ生成する。物理ダメージを与える音符は術耐性が最も高い敵を、術ダメージを与える音符は防御力が最も高い敵を追尾する\n<@ba.rem><$ba.fever>Fever状態中、味方<$ba.mujica>Ave Mujicaが致命的なダメージを受けてもHPは1以下にならず、<$ba.fever>Fever状態終了後に強制退場", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_oblvns_3", "duration": 25.0, "blackboard": [ { "key": "attack@attack_speed", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.4, "valueStr": null } ] }, { "name": "残月の余韻", "rangeId": "3-21", "description": "攻撃範囲拡大、同時に<@ba.vup>「ピアノ」と<@ba.vup>「オルガン」の音色で演奏し、攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理、術ダメージを与える音符をそれぞれ<@ba.vup>2つ生成する。物理ダメージを与える音符は術耐性が最も高い敵を、術ダメージを与える音符は防御力が最も高い敵を追尾する\n<@ba.rem><$ba.fever>Fever状態中、味方<$ba.mujica>Ave Mujicaが致命的なダメージを受けてもHPは1以下にならず、<$ba.fever>Fever状態終了後に強制退場", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_oblvns_3", "duration": 25.0, "blackboard": [ { "key": "attack@attack_speed", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.45, "valueStr": null } ] }, { "name": "残月の余韻", "rangeId": "3-21", "description": "攻撃範囲拡大、同時に<@ba.vup>「ピアノ」と<@ba.vup>「オルガン」の音色で演奏し、攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理、術ダメージを与える音符をそれぞれ<@ba.vup>2つ生成する。物理ダメージを与える音符は術耐性が最も高い敵を、術ダメージを与える音符は防御力が最も高い敵を追尾する\n<@ba.rem><$ba.fever>Fever状態中、味方<$ba.mujica>Ave Mujicaが致命的なダメージを受けてもHPは1以下にならず、<$ba.fever>Fever状態終了後に強制退場", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_oblvns_3", "duration": 25.0, "blackboard": [ { "key": "attack@attack_speed", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.5, "valueStr": null } ] }, { "name": "残月の余韻", "rangeId": "3-21", "description": "攻撃範囲拡大、同時に<@ba.vup>「ピアノ」と<@ba.vup>「オルガン」の音色で演奏し、攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理、術ダメージを与える音符をそれぞれ<@ba.vup>2つ生成する。物理ダメージを与える音符は術耐性が最も高い敵を、術ダメージを与える音符は防御力が最も高い敵を追尾する\n<@ba.rem><$ba.fever>Fever状態中、味方<$ba.mujica>Ave Mujicaが致命的なダメージを受けてもHPは1以下にならず、<$ba.fever>Fever状態終了後に強制退場", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_oblvns_3", "duration": 25.0, "blackboard": [ { "key": "attack@attack_speed", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.55, "valueStr": null } ] }, { "name": "残月の余韻", "rangeId": "3-21", "description": "攻撃範囲拡大、同時に<@ba.vup>「ピアノ」と<@ba.vup>「オルガン」の音色で演奏し、攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理、術ダメージを与える音符をそれぞれ<@ba.vup>2つ生成する。物理ダメージを与える音符は術耐性が最も高い敵を、術ダメージを与える音符は防御力が最も高い敵を追尾する\n<@ba.rem><$ba.fever>Fever状態中、味方<$ba.mujica>Ave Mujicaが致命的なダメージを受けてもHPは1以下にならず、<$ba.fever>Fever状態終了後に強制退場", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 29, "increment": 1.0 }, "prefabId": "skchr_oblvns_3", "duration": 25.0, "blackboard": [ { "key": "attack@attack_speed", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.6, "valueStr": null } ] }, { "name": "残月の余韻", "rangeId": "3-21", "description": "攻撃範囲拡大、同時に<@ba.vup>「ピアノ」と<@ba.vup>「オルガン」の音色で演奏し、攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理、術ダメージを与える音符をそれぞれ<@ba.vup>2つ生成する。物理ダメージを与える音符は術耐性が最も高い敵を、術ダメージを与える音符は防御力が最も高い敵を追尾する\n<@ba.rem><$ba.fever>Fever状態中、味方<$ba.mujica>Ave Mujicaが致命的なダメージを受けてもHPは1以下にならず、<$ba.fever>Fever状態終了後に強制退場", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 29, "increment": 1.0 }, "prefabId": "skchr_oblvns_3", "duration": 25.0, "blackboard": [ { "key": "attack@attack_speed", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.7, "valueStr": null } ] }, { "name": "残月の余韻", "rangeId": "3-21", "description": "攻撃範囲拡大、同時に<@ba.vup>「ピアノ」と<@ba.vup>「オルガン」の音色で演奏し、攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理、術ダメージを与える音符をそれぞれ<@ba.vup>2つ生成する。物理ダメージを与える音符は術耐性が最も高い敵を、術ダメージを与える音符は防御力が最も高い敵を追尾する\n<@ba.rem><$ba.fever>Fever状態中、味方<$ba.mujica>Ave Mujicaが致命的なダメージを受けてもHPは1以下にならず、<$ba.fever>Fever状態終了後に強制退場", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_oblvns_3", "duration": 25.0, "blackboard": [ { "key": "attack@attack_speed", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.8, "valueStr": null } ] }, { "name": "残月の余韻", "rangeId": "3-21", "description": "攻撃範囲拡大、同時に<@ba.vup>「ピアノ」と<@ba.vup>「オルガン」の音色で演奏し、攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理、術ダメージを与える音符をそれぞれ<@ba.vup>2つ生成する。物理ダメージを与える音符は術耐性が最も高い敵を、術ダメージを与える音符は防御力が最も高い敵を追尾する\n<@ba.rem><$ba.fever>Fever状態中、味方<$ba.mujica>Ave Mujicaが致命的なダメージを受けてもHPは1以下にならず、<$ba.fever>Fever状態終了後に強制退場", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 31, "increment": 1.0 }, "prefabId": "skchr_oblvns_3", "duration": 25.0, "blackboard": [ { "key": "attack@attack_speed", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.9, "valueStr": null } ] }, { "name": "残月の余韻", "rangeId": "3-21", "description": "攻撃範囲拡大、同時に<@ba.vup>「ピアノ」と<@ba.vup>「オルガン」の音色で演奏し、攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理、術ダメージを与える音符をそれぞれ<@ba.vup>2つ生成する。物理ダメージを与える音符は術耐性が最も高い敵を、術ダメージを与える音符は防御力が最も高い敵を追尾する\n<@ba.rem><$ba.fever>Fever状態中、味方<$ba.mujica>Ave Mujicaが致命的なダメージを受けてもHPは1以下にならず、<$ba.fever>Fever状態終了後に強制退場", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 32, "increment": 1.0 }, "prefabId": "skchr_oblvns_3", "duration": 25.0, "blackboard": [ { "key": "attack@attack_speed", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.05, "valueStr": null } ] }, { "name": "残月の余韻", "rangeId": "3-21", "description": "攻撃範囲拡大、同時に<@ba.vup>「ピアノ」と<@ba.vup>「オルガン」の音色で演奏し、攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理、術ダメージを与える音符をそれぞれ<@ba.vup>2つ生成する。物理ダメージを与える音符は術耐性が最も高い敵を、術ダメージを与える音符は防御力が最も高い敵を追尾する\n<@ba.rem><$ba.fever>Fever状態中、味方<$ba.mujica>Ave Mujicaが致命的なダメージを受けてもHPは1以下にならず、<$ba.fever>Fever状態終了後に強制退場", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 34, "increment": 1.0 }, "prefabId": "skchr_oblvns_3", "duration": 25.0, "blackboard": [ { "key": "attack@attack_speed", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.2, "valueStr": null } ] } ] }, "skchr_sharp2_1": { "skillId": "skchr_sharp2_1", "iconId": null, "hidden": false, "levels": [ { "name": "静かなる爆発", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃、特性による遠距離攻撃時の攻撃力低下が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_sharp2_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.05, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "静かなる爆発", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃、特性による遠距離攻撃時の攻撃力低下が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_sharp2_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "静かなる爆発", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃、特性による遠距離攻撃時の攻撃力低下が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_sharp2_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "静かなる爆発", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃、特性による遠距離攻撃時の攻撃力低下が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_sharp2_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "静かなる爆発", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃、特性による遠距離攻撃時の攻撃力低下が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_sharp2_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.45, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "静かなる爆発", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃、特性による遠距離攻撃時の攻撃力低下が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 24, "increment": 1.0 }, "prefabId": "skchr_sharp2_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "静かなる爆発", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃、特性による遠距離攻撃時の攻撃力低下が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 24, "increment": 1.0 }, "prefabId": "skchr_sharp2_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.8, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "静かなる爆発", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃、特性による遠距離攻撃時の攻撃力低下が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_sharp2_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.95, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "静かなる爆発", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃、特性による遠距離攻撃時の攻撃力低下が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_sharp2_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 2.1, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "静かなる爆発", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃、特性による遠距離攻撃時の攻撃力低下が無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 27, "increment": 1.0 }, "prefabId": "skchr_sharp2_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 2.25, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] } ] }, "skchr_hodrer_1": { "skillId": "skchr_hodrer_1", "iconId": null, "hidden": false, "levels": [ { "name": "消えぬ炎刃", "rangeId": null, "description": "次の通常攻撃時、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、自身のHPを最大値の<@ba.vup>{hp_ratio:0%}回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hodrer_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "hp_ratio", "value": 0.1, "valueStr": null } ] }, { "name": "消えぬ炎刃", "rangeId": null, "description": "次の通常攻撃時、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、自身のHPを最大値の<@ba.vup>{hp_ratio:0%}回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hodrer_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.65, "valueStr": null }, { "key": "hp_ratio", "value": 0.1, "valueStr": null } ] }, { "name": "消えぬ炎刃", "rangeId": null, "description": "次の通常攻撃時、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、自身のHPを最大値の<@ba.vup>{hp_ratio:0%}回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hodrer_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "hp_ratio", "value": 0.1, "valueStr": null } ] }, { "name": "消えぬ炎刃", "rangeId": null, "description": "次の通常攻撃時、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、自身のHPを最大値の<@ba.vup>{hp_ratio:0%}回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hodrer_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "hp_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "消えぬ炎刃", "rangeId": null, "description": "次の通常攻撃時、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、自身のHPを最大値の<@ba.vup>{hp_ratio:0%}回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hodrer_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.85, "valueStr": null }, { "key": "hp_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "消えぬ炎刃", "rangeId": null, "description": "次の通常攻撃時、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、自身のHPを最大値の<@ba.vup>{hp_ratio:0%}回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hodrer_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "hp_ratio", "value": 0.15, "valueStr": null } ] }, { "name": "消えぬ炎刃", "rangeId": null, "description": "次の通常攻撃時、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、自身のHPを最大値の<@ba.vup>{hp_ratio:0%}回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hodrer_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.2, "valueStr": null } ] }, { "name": "消えぬ炎刃", "rangeId": null, "description": "次の通常攻撃時、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、自身のHPを最大値の<@ba.vup>{hp_ratio:0%}回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hodrer_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "hp_ratio", "value": 0.2, "valueStr": null } ] }, { "name": "消えぬ炎刃", "rangeId": null, "description": "次の通常攻撃時、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、自身のHPを最大値の<@ba.vup>{hp_ratio:0%}回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hodrer_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.4, "valueStr": null }, { "key": "hp_ratio", "value": 0.2, "valueStr": null } ] }, { "name": "消えぬ炎刃", "rangeId": null, "description": "次の通常攻撃時、対象に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、自身のHPを最大値の<@ba.vup>{hp_ratio:0%}回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 2, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hodrer_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.6, "valueStr": null }, { "key": "hp_ratio", "value": 0.25, "valueStr": null } ] } ] }, "skchr_hodrer_2": { "skillId": "skchr_hodrer_2", "iconId": null, "hidden": false, "levels": [ { "name": "重たき余燼", "rangeId": null, "description": "パッシブ:攻撃力<@ba.vup>+{atk:0%}\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔を<@ba.vdown>わずかに延長し、ブロック数<@ba.vup>+{block_cnt}、攻撃した対象を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hodrer_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.04, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null } ] }, { "name": "重たき余燼", "rangeId": null, "description": "パッシブ:攻撃力<@ba.vup>+{atk:0%}\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔を<@ba.vdown>わずかに延長し、ブロック数<@ba.vup>+{block_cnt}、攻撃した対象を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hodrer_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.08, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null } ] }, { "name": "重たき余燼", "rangeId": null, "description": "パッシブ:攻撃力<@ba.vup>+{atk:0%}\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔を<@ba.vdown>わずかに延長し、ブロック数<@ba.vup>+{block_cnt}、攻撃した対象を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hodrer_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.12, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null } ] }, { "name": "重たき余燼", "rangeId": null, "description": "パッシブ:攻撃力<@ba.vup>+{atk:0%}\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔を<@ba.vdown>わずかに延長し、ブロック数<@ba.vup>+{block_cnt}、攻撃した対象を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hodrer_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.16, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null } ] }, { "name": "重たき余燼", "rangeId": null, "description": "パッシブ:攻撃力<@ba.vup>+{atk:0%}\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔を<@ba.vdown>わずかに延長し、ブロック数<@ba.vup>+{block_cnt}、攻撃した対象を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hodrer_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null } ] }, { "name": "重たき余燼", "rangeId": null, "description": "パッシブ:攻撃力<@ba.vup>+{atk:0%}\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔を<@ba.vdown>わずかに延長し、ブロック数<@ba.vup>+{block_cnt}、攻撃した対象を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hodrer_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.24, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null } ] }, { "name": "重たき余燼", "rangeId": null, "description": "パッシブ:攻撃力<@ba.vup>+{atk:0%}\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔を<@ba.vdown>わずかに延長し、ブロック数<@ba.vup>+{block_cnt}、攻撃した対象を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hodrer_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.28, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null } ] }, { "name": "重たき余燼", "rangeId": null, "description": "パッシブ:攻撃力<@ba.vup>+{atk:0%}\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔を<@ba.vdown>わずかに延長し、ブロック数<@ba.vup>+{block_cnt}、攻撃した対象を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hodrer_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.32, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null } ] }, { "name": "重たき余燼", "rangeId": null, "description": "パッシブ:攻撃力<@ba.vup>+{atk:0%}\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔を<@ba.vdown>わずかに延長し、ブロック数<@ba.vup>+{block_cnt}、攻撃した対象を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hodrer_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.36, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null } ] }, { "name": "重たき余燼", "rangeId": null, "description": "パッシブ:攻撃力<@ba.vup>+{atk:0%}\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔を<@ba.vdown>わずかに延長し、ブロック数<@ba.vup>+{block_cnt}、攻撃した対象を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_hodrer_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null } ] } ] }, "skchr_hodrer_3": { "skillId": "skchr_hodrer_3", "iconId": null, "hidden": false, "levels": [ { "name": "死地の硝煙", "rangeId": null, "description": "1秒ごとにHPを<@ba.vdown>{attack@value}失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに<@ba.vup>{attack@damage}の確定ダメージを与える。攻撃距離<@ba.vup>+{ability_range_forward_extend}、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに自身のHPを<@ba.vup>{attack@hp_ratio:0%}回復し、<@ba.vup>{attack@buff_prob:0%}の確率で対象を<@ba.vup>{attack@stun}秒<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_hodrer_3", "duration": 70.0, "blackboard": [ { "key": "max_hp", "value": 0.15, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.05, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.25, "valueStr": null }, { "key": "attack@stun", "value": 2.0, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@value", "value": 100.0, "valueStr": null }, { "key": "attack@damage", "value": 200.0, "valueStr": null } ] }, { "name": "死地の硝煙", "rangeId": null, "description": "1秒ごとにHPを<@ba.vdown>{attack@value}失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに<@ba.vup>{attack@damage}の確定ダメージを与える。攻撃距離<@ba.vup>+{ability_range_forward_extend}、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに自身のHPを<@ba.vup>{attack@hp_ratio:0%}回復し、<@ba.vup>{attack@buff_prob:0%}の確率で対象を<@ba.vup>{attack@stun}秒<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 77, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_hodrer_3", "duration": 70.0, "blackboard": [ { "key": "max_hp", "value": 0.15, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.05, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.25, "valueStr": null }, { "key": "attack@stun", "value": 2.0, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@value", "value": 100.0, "valueStr": null }, { "key": "attack@damage", "value": 200.0, "valueStr": null } ] }, { "name": "死地の硝煙", "rangeId": null, "description": "1秒ごとにHPを<@ba.vdown>{attack@value}失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに<@ba.vup>{attack@damage}の確定ダメージを与える。攻撃距離<@ba.vup>+{ability_range_forward_extend}、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに自身のHPを<@ba.vup>{attack@hp_ratio:0%}回復し、<@ba.vup>{attack@buff_prob:0%}の確率で対象を<@ba.vup>{attack@stun}秒<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 74, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_hodrer_3", "duration": 70.0, "blackboard": [ { "key": "max_hp", "value": 0.15, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.05, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.25, "valueStr": null }, { "key": "attack@stun", "value": 2.0, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@value", "value": 100.0, "valueStr": null }, { "key": "attack@damage", "value": 200.0, "valueStr": null } ] }, { "name": "死地の硝煙", "rangeId": null, "description": "1秒ごとにHPを<@ba.vdown>{attack@value}失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに<@ba.vup>{attack@damage}の確定ダメージを与える。攻撃距離<@ba.vup>+{ability_range_forward_extend}、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに自身のHPを<@ba.vup>{attack@hp_ratio:0%}回復し、<@ba.vup>{attack@buff_prob:0%}の確率で対象を<@ba.vup>{attack@stun}秒<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_hodrer_3", "duration": 70.0, "blackboard": [ { "key": "max_hp", "value": 0.3, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.05, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.25, "valueStr": null }, { "key": "attack@stun", "value": 3.0, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@value", "value": 100.0, "valueStr": null }, { "key": "attack@damage", "value": 200.0, "valueStr": null } ] }, { "name": "死地の硝煙", "rangeId": null, "description": "1秒ごとにHPを<@ba.vdown>{attack@value}失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに<@ba.vup>{attack@damage}の確定ダメージを与える。攻撃距離<@ba.vup>+{ability_range_forward_extend}、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに自身のHPを<@ba.vup>{attack@hp_ratio:0%}回復し、<@ba.vup>{attack@buff_prob:0%}の確率で対象を<@ba.vup>{attack@stun}秒<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 67, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_hodrer_3", "duration": 70.0, "blackboard": [ { "key": "max_hp", "value": 0.3, "valueStr": null }, { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.05, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.25, "valueStr": null }, { "key": "attack@stun", "value": 3.0, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@value", "value": 100.0, "valueStr": null }, { "key": "attack@damage", "value": 200.0, "valueStr": null } ] }, { "name": "死地の硝煙", "rangeId": null, "description": "1秒ごとにHPを<@ba.vdown>{attack@value}失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに<@ba.vup>{attack@damage}の確定ダメージを与える。攻撃距離<@ba.vup>+{ability_range_forward_extend}、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに自身のHPを<@ba.vup>{attack@hp_ratio:0%}回復し、<@ba.vup>{attack@buff_prob:0%}の確率で対象を<@ba.vup>{attack@stun}秒<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 64, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_hodrer_3", "duration": 70.0, "blackboard": [ { "key": "max_hp", "value": 0.3, "valueStr": null }, { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.05, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.25, "valueStr": null }, { "key": "attack@stun", "value": 3.0, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@value", "value": 100.0, "valueStr": null }, { "key": "attack@damage", "value": 200.0, "valueStr": null } ] }, { "name": "死地の硝煙", "rangeId": null, "description": "1秒ごとにHPを<@ba.vdown>{attack@value}失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに<@ba.vup>{attack@damage}の確定ダメージを与える。攻撃距離<@ba.vup>+{ability_range_forward_extend}、最大HP<@ba.vup>+{max_hp:0%}、攻撃力<@ba.vup>+{atk:0%}、攻撃するたびに自身のHPを<@ba.vup>{attack@hp_ratio:0%}回復し、<@ba.vup>{attack@buff_prob:0%}の確率で対象を<@ba.vup>{attack@stun}秒<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_hodrer_3", "duration": 70.0, "blackboard": [ { "key": "max_hp", "value": 0.45, "valueStr": null }, { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.05, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.25, "valueStr": null }, { "key": "attack@stun", "value": 4.0, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@value", "value": 100.0, "valueStr": null }, { 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"次の攻撃で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える。<$ba.debuff>状態異常時にもスキルは発動し、その際<$ba.debuff>状態異常を解除する\n<@ba.rem>1回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pepe_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null } ] }, { "name": "ぺったん!", "rangeId": null, "description": "次の攻撃で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える。<$ba.debuff>状態異常時にもスキルは発動し、その際<$ba.debuff>状態異常を解除する\n<@ba.rem>1回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pepe_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null } ] }, { "name": "ぺったん!", "rangeId": null, "description": 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"次の攻撃で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える。<$ba.debuff>状態異常時にもスキルは発動し、その際<$ba.debuff>状態異常を解除する\n<@ba.rem>1回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pepe_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": null } ] }, { "name": "ぺったん!", "rangeId": null, "description": "次の攻撃で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える。<$ba.debuff>状態異常時にもスキルは発動し、その際<$ba.debuff>状態異常を解除する\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pepe_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.5, "valueStr": null } ] }, { "name": "ぺったん!", "rangeId": null, "description": "次の攻撃で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える。<$ba.debuff>状態異常時にもスキルは発動し、その際<$ba.debuff>状態異常を解除する\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pepe_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.7, "valueStr": null } ] }, { "name": "ぺったん!", "rangeId": null, "description": "次の攻撃で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える。<$ba.debuff>状態異常時にもスキルは発動し、その際<$ba.debuff>状態異常を解除する\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pepe_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.9, "valueStr": null } ] } ] }, "skchr_pepe_2": { "skillId": "skchr_pepe_2", "iconId": null, "hidden": false, "levels": [ { "name": "トラブル解決術", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、ランダムで攻撃範囲内の敵を攻撃する\n<@ba.rem>発動するたびに、その次に発動するスキルの攻撃速度+{attack_speed_extra}(最大{max_stack_cnt}回まで効果重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_pepe_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack_speed", "value": 40.0, "valueStr": null }, { "key": "attack_speed_extra", "value": 20.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "トラブル解決術", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、ランダムで攻撃範囲内の敵を攻撃する\n<@ba.rem>発動するたびに、その次に発動するスキルの攻撃速度+{attack_speed_extra}(最大{max_stack_cnt}回まで効果重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_pepe_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack_speed", "value": 40.0, "valueStr": null }, { "key": "attack_speed_extra", "value": 20.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "トラブル解決術", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、ランダムで攻撃範囲内の敵を攻撃する\n<@ba.rem>発動するたびに、その次に発動するスキルの攻撃速度+{attack_speed_extra}(最大{max_stack_cnt}回まで効果重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_pepe_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "attack_speed_extra", "value": 20.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "トラブル解決術", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、ランダムで攻撃範囲内の敵を攻撃する\n<@ba.rem>発動するたびに、その次に発動するスキルの攻撃速度+{attack_speed_extra}(最大{max_stack_cnt}回まで効果重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_pepe_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "attack_speed_extra", "value": 25.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "トラブル解決術", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、ランダムで攻撃範囲内の敵を攻撃する\n<@ba.rem>発動するたびに、その次に発動するスキルの攻撃速度+{attack_speed_extra}(最大{max_stack_cnt}回まで効果重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_pepe_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack_speed", "value": 60.0, "valueStr": null }, { "key": "attack_speed_extra", "value": 25.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "トラブル解決術", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、ランダムで攻撃範囲内の敵を攻撃する\n<@ba.rem>発動するたびに、その次に発動するスキルの攻撃速度+{attack_speed_extra}(最大{max_stack_cnt}回まで効果重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_pepe_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack_speed", "value": 60.0, "valueStr": null }, { "key": "attack_speed_extra", "value": 25.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "トラブル解決術", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、ランダムで攻撃範囲内の敵を攻撃する\n<@ba.rem>発動するたびに、その次に発動するスキルの攻撃速度+{attack_speed_extra}(最大{max_stack_cnt}回まで効果重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_pepe_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "attack_speed_extra", "value": 30.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "トラブル解決術", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、ランダムで攻撃範囲内の敵を攻撃する\n<@ba.rem>発動するたびに、その次に発動するスキルの攻撃速度+{attack_speed_extra}(最大{max_stack_cnt}回まで効果重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_pepe_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "attack_speed_extra", "value": 40.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "トラブル解決術", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、ランダムで攻撃範囲内の敵を攻撃する\n<@ba.rem>発動するたびに、その次に発動するスキルの攻撃速度+{attack_speed_extra}(最大{max_stack_cnt}回まで効果重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_pepe_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "attack_speed_extra", "value": 40.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "トラブル解決術", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、ランダムで攻撃範囲内の敵を攻撃する\n<@ba.rem>発動するたびに、その次に発動するスキルの攻撃速度+{attack_speed_extra}(最大{max_stack_cnt}回まで効果重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_pepe_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack_speed", "value": 80.0, "valueStr": null }, { "key": "attack_speed_extra", "value": 40.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null } ] } ] }, "skchr_pepe_3": { "skillId": "skchr_pepe_3", "iconId": null, "hidden": false, "levels": [ { "name": "時の激震", "rangeId": null, "description": "通常攻撃の間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃主対象を<@ba.vup>{attack@stun_main}秒、範囲ダメージを受けた対象を<@ba.vup>{attack@stun}秒<$ba.stun>スタンさせる。攻撃するたびにダメージ発生範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+{attack@atk:0%}(最大4回まで効果重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 63, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_pepe_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "attack@stun", "value": 0.8, "valueStr": null }, { "key": "attack@atk", "value": 0.1, "valueStr": null }, { "key": "attack@stun_main", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 0.25, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 4.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "時の激震", "rangeId": null, "description": "通常攻撃の間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃主対象を<@ba.vup>{attack@stun_main}秒、範囲ダメージを受けた対象を<@ba.vup>{attack@stun}秒<$ba.stun>スタンさせる。攻撃するたびにダメージ発生範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+{attack@atk:0%}(最大4回まで効果重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 61, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_pepe_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "attack@stun", "value": 0.8, "valueStr": null }, { "key": "attack@atk", "value": 0.1, "valueStr": null }, { "key": "attack@stun_main", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 0.25, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 4.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "時の激震", "rangeId": null, "description": "通常攻撃の間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃主対象を<@ba.vup>{attack@stun_main}秒、範囲ダメージを受けた対象を<@ba.vup>{attack@stun}秒<$ba.stun>スタンさせる。攻撃するたびにダメージ発生範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+{attack@atk:0%}(最大4回まで効果重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 59, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_pepe_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "attack@stun", "value": 0.8, "valueStr": null }, { "key": "attack@atk", "value": 0.1, "valueStr": null }, { "key": "attack@stun_main", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 0.25, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 4.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "時の激震", "rangeId": null, "description": "通常攻撃の間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃主対象を<@ba.vup>{attack@stun_main}秒、範囲ダメージを受けた対象を<@ba.vup>{attack@stun}秒<$ba.stun>スタンさせる。攻撃するたびにダメージ発生範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+{attack@atk:0%}(最大4回まで効果重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 57, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_pepe_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 1.5, "valueStr": null }, { "key": "attack@stun", "value": 0.8, "valueStr": null }, { "key": "attack@atk", "value": 0.13, "valueStr": null }, { "key": "attack@stun_main", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 0.25, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 4.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "時の激震", "rangeId": null, "description": "通常攻撃の間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃主対象を<@ba.vup>{attack@stun_main}秒、範囲ダメージを受けた対象を<@ba.vup>{attack@stun}秒<$ba.stun>スタンさせる。攻撃するたびにダメージ発生範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+{attack@atk:0%}(最大4回まで効果重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_pepe_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "attack@stun", "value": 0.8, "valueStr": null }, { "key": "attack@atk", "value": 0.13, "valueStr": null }, { "key": "attack@stun_main", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 0.25, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 4.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "時の激震", "rangeId": null, "description": "通常攻撃の間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃主対象を<@ba.vup>{attack@stun_main}秒、範囲ダメージを受けた対象を<@ba.vup>{attack@stun}秒<$ba.stun>スタンさせる。攻撃するたびにダメージ発生範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+{attack@atk:0%}(最大4回まで効果重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 53, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_pepe_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 1.7, "valueStr": null }, { "key": "attack@stun", "value": 0.8, "valueStr": null }, { "key": "attack@atk", "value": 0.13, "valueStr": null }, { "key": "attack@stun_main", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 0.25, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 4.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "時の激震", "rangeId": null, "description": "通常攻撃の間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃主対象を<@ba.vup>{attack@stun_main}秒、範囲ダメージを受けた対象を<@ba.vup>{attack@stun}秒<$ba.stun>スタンさせる。攻撃するたびにダメージ発生範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+{attack@atk:0%}(最大4回まで効果重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 51, "initSp": 32, "increment": 1.0 }, "prefabId": "skchr_pepe_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 1.8, "valueStr": null }, { "key": "attack@stun", "value": 0.8, "valueStr": null }, { "key": "attack@atk", "value": 0.16, "valueStr": null }, { "key": "attack@stun_main", "value": 1.5, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 0.25, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 4.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "時の激震", "rangeId": null, "description": "通常攻撃の間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃主対象を<@ba.vup>{attack@stun_main}秒、範囲ダメージを受けた対象を<@ba.vup>{attack@stun}秒<$ba.stun>スタンさせる。攻撃するたびにダメージ発生範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+{attack@atk:0%}(最大4回まで効果重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 32, "increment": 1.0 }, "prefabId": "skchr_pepe_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 2.0, "valueStr": null }, { "key": "attack@stun", "value": 0.8, "valueStr": null }, { "key": "attack@atk", "value": 0.2, "valueStr": null }, { "key": "attack@stun_main", "value": 1.5, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 0.25, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 4.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "時の激震", "rangeId": null, "description": "通常攻撃の間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃主対象を<@ba.vup>{attack@stun_main}秒、範囲ダメージを受けた対象を<@ba.vup>{attack@stun}秒<$ba.stun>スタンさせる。攻撃するたびにダメージ発生範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+{attack@atk:0%}(最大4回まで効果重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 32, "increment": 1.0 }, "prefabId": "skchr_pepe_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 2.2, "valueStr": null }, { "key": "attack@stun", "value": 0.8, "valueStr": null }, { "key": "attack@atk", "value": 0.2, "valueStr": null }, { "key": "attack@stun_main", "value": 1.5, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 0.25, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 4.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "時の激震", "rangeId": null, "description": "通常攻撃の間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+{atk:0%}、攻撃主対象を<@ba.vup>{attack@stun_main}秒、範囲ダメージを受けた対象を<@ba.vup>{attack@stun}秒<$ba.stun>スタンさせる。攻撃するたびにダメージ発生範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+{attack@atk:0%}(最大4回まで効果重複可能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_pepe_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 2.4, "valueStr": null }, { "key": "attack@stun", "value": 0.8, "valueStr": null }, { "key": "attack@atk", "value": 0.25, "valueStr": null }, { "key": "attack@stun_main", "value": 1.5, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 0.25, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 4.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] } ] }, "skchr_headb2_1": { "skillId": "skchr_headb2_1", "iconId": null, "hidden": false, "levels": [ { "name": "折れぬ信念", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_headb2_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null } ] }, { "name": "折れぬ信念", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_headb2_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.27, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null } ] }, { "name": "折れぬ信念", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_headb2_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.29, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null } ] }, { "name": "折れぬ信念", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_headb2_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.32, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null } ] }, { "name": "折れぬ信念", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_headb2_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.34, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null } ] }, { "name": "折れぬ信念", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_headb2_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.36, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null } ] }, { "name": "折れぬ信念", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_headb2_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.39, "valueStr": null }, { "key": "attack_speed", "value": 40.0, "valueStr": null } ] }, { "name": "折れぬ信念", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_headb2_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.42, "valueStr": null }, { "key": "attack_speed", "value": 45.0, "valueStr": null } ] }, { "name": "折れぬ信念", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_headb2_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack_speed", "value": 45.0, "valueStr": null } ] }, { "name": "折れぬ信念", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_headb2_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null } ] } ] }, "skchr_headb2_2": { "skillId": "skchr_headb2_2", "iconId": null, "hidden": false, "levels": [ { "name": "挫けぬ闘志", "rangeId": "2-5", "description": "パッシブ:高台に対して第一素質の効果が発動するたび、SPを<@ba.vup>{sp_per_highland}回復\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}\n<@ba.rem>2回目以降スキル使用時、攻撃力と防御力の上昇効果が1回目の2倍になり、退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_headb2_2", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "headb2_s_2[second].atk", "value": 0.9, "valueStr": null }, { "key": "headb2_s_2[second].def", "value": 0.6, "valueStr": null }, { "key": "sp_per_highland", "value": 1.0, "valueStr": null } ] }, { "name": "挫けぬ闘志", "rangeId": "2-5", "description": "パッシブ:高台に対して第一素質の効果が発動するたび、SPを<@ba.vup>{sp_per_highland}回復\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}\n<@ba.rem>2回目以降スキル使用時、攻撃力と防御力の上昇効果が1回目の2倍になり、退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 59, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_headb2_2", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "headb2_s_2[second].atk", "value": 1.0, "valueStr": null }, { "key": "headb2_s_2[second].def", "value": 0.6, "valueStr": null }, { "key": "sp_per_highland", "value": 1.0, "valueStr": null } ] }, { "name": "挫けぬ闘志", "rangeId": "2-5", "description": "パッシブ:高台に対して第一素質の効果が発動するたび、SPを<@ba.vup>{sp_per_highland}回復\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}\n<@ba.rem>2回目以降スキル使用時、攻撃力と防御力の上昇効果が1回目の2倍になり、退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 58, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_headb2_2", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "headb2_s_2[second].atk", "value": 1.1, "valueStr": null }, { "key": "headb2_s_2[second].def", "value": 0.6, "valueStr": null }, { "key": "sp_per_highland", "value": 1.0, "valueStr": null } ] }, { "name": "挫けぬ闘志", "rangeId": "2-5", "description": "パッシブ:高台に対して第一素質の効果が発動するたび、SPを<@ba.vup>{sp_per_highland}回復\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}\n<@ba.rem>2回目以降スキル使用時、攻撃力と防御力の上昇効果が1回目の2倍になり、退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 57, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_headb2_2", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "headb2_s_2[second].atk", "value": 1.2, "valueStr": null }, { "key": "headb2_s_2[second].def", "value": 0.8, "valueStr": null }, { "key": "sp_per_highland", "value": 1.0, "valueStr": null } ] }, { "name": "挫けぬ闘志", "rangeId": "2-5", "description": "パッシブ:高台に対して第一素質の効果が発動するたび、SPを<@ba.vup>{sp_per_highland}回復\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}\n<@ba.rem>2回目以降スキル使用時、攻撃力と防御力の上昇効果が1回目の2倍になり、退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 56, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_headb2_2", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "headb2_s_2[second].atk", "value": 1.3, "valueStr": null }, { "key": "headb2_s_2[second].def", "value": 0.8, "valueStr": null }, { "key": "sp_per_highland", "value": 1.0, "valueStr": null } ] }, { "name": "挫けぬ闘志", "rangeId": "2-5", "description": 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"次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.6, "valueStr": null }, { "key": "stun", "value": 1.5, "valueStr": null } ] }, { "name": "鞘打ち", "rangeId": null, "description": "次の通常攻撃時、敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.8, "valueStr": null }, { "key": "stun", "value": 1.5, "valueStr": null } ] }, { "name": "鞘打ち", "rangeId": null, "description": 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"spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blkkgt_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale_s1", "value": 1.75, "valueStr": null }, { "key": "max_target", "value": 5.0, "valueStr": null } ] }, { "name": "純粋なる力", "rangeId": "x-4", "description": "次の通常攻撃時、周囲の地上にいる最大<@ba.vup>{max_target}体の敵に、攻撃力の<@ba.vup>{atk_scale_s1:0%}の物理ダメージを2回与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blkkgt_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale_s1", "value": 1.8, "valueStr": null }, { "key": "max_target", "value": 5.0, "valueStr": null } ] }, { "name": "純粋なる力", "rangeId": "x-4", "description": "次の通常攻撃時、周囲の地上にいる最大<@ba.vup>{max_target}体の敵に、攻撃力の<@ba.vup>{atk_scale_s1:0%}の物理ダメージを2回与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blkkgt_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale_s1", "value": 1.85, "valueStr": null }, { "key": "max_target", "value": 5.0, "valueStr": null } ] }, { "name": "純粋なる力", "rangeId": "x-4", "description": "次の通常攻撃時、周囲の地上にいる最大<@ba.vup>{max_target}体の敵に、攻撃力の<@ba.vup>{atk_scale_s1:0%}の物理ダメージを2回与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blkkgt_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale_s1", "value": 1.9, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null } ] }, { "name": "純粋なる力", "rangeId": "x-4", "description": "次の通常攻撃時、周囲の地上にいる最大<@ba.vup>{max_target}体の敵に、攻撃力の<@ba.vup>{atk_scale_s1:0%}の物理ダメージを2回与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blkkgt_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale_s1", "value": 2.0, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null } ] }, { "name": "純粋なる力", "rangeId": "x-4", "description": "次の通常攻撃時、周囲の地上にいる最大<@ba.vup>{max_target}体の敵に、攻撃力の<@ba.vup>{atk_scale_s1:0%}の物理ダメージを2回与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blkkgt_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale_s1", "value": 2.1, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null } ] }, { "name": "純粋なる力", "rangeId": "x-4", "description": "次の通常攻撃時、周囲の地上にいる最大<@ba.vup>{max_target}体の敵に、攻撃力の<@ba.vup>{atk_scale_s1:0%}の物理ダメージを2回与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blkkgt_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale_s1", "value": 2.2, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null } ] } ] }, "skchr_blkkgt_2": { "skillId": "skchr_blkkgt_2", "iconId": null, "hidden": false, "levels": [ { "name": "声なき嘲笑", "rangeId": "1-4", "description": "前方一定範囲内の地面にいる最大<@ba.vup>{max_target}体の敵に対して、<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}回の斬撃を行う。ブロックされている敵が対象である場合、斬撃回数が<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}回になり、素質の発動率が<@ba.vup>{prob:0%}に上昇する。斬撃は1回ごとに対象に攻撃力の<@ba.vup>{dot_scale:0%}の物理ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 18, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blkkgt_2", "duration": 0.0, "blackboard": [ { "key": "dot_scale", "value": 2.2, "valueStr": null }, { "key": "max_target", "value": 5.0, "valueStr": null }, { "key": "blkkgt_s_2[not_blocked].trig_cnt", "value": 2.0, "valueStr": null }, { "key": "blkkgt_s_2[blocked].trig_cnt", "value": 3.0, "valueStr": null }, { "key": "prob", "value": 1.0, "valueStr": null } ] }, { "name": "声なき嘲笑", "rangeId": "1-4", "description": "前方一定範囲内の地面にいる最大<@ba.vup>{max_target}体の敵に対して、<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}回の斬撃を行う。ブロックされている敵が対象である場合、斬撃回数が<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}回になり、素質の発動率が<@ba.vup>{prob:0%}に上昇する。斬撃は1回ごとに対象に攻撃力の<@ba.vup>{dot_scale:0%}の物理ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 18, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blkkgt_2", "duration": 0.0, "blackboard": [ { "key": "dot_scale", "value": 2.3, "valueStr": null }, { "key": "max_target", "value": 5.0, "valueStr": null }, { "key": "blkkgt_s_2[not_blocked].trig_cnt", "value": 2.0, "valueStr": null }, { "key": "blkkgt_s_2[blocked].trig_cnt", "value": 3.0, "valueStr": null }, { "key": "prob", "value": 1.0, "valueStr": null } ] }, { "name": "声なき嘲笑", "rangeId": "1-4", "description": "前方一定範囲内の地面にいる最大<@ba.vup>{max_target}体の敵に対して、<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}回の斬撃を行う。ブロックされている敵が対象である場合、斬撃回数が<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}回になり、素質の発動率が<@ba.vup>{prob:0%}に上昇する。斬撃は1回ごとに対象に攻撃力の<@ba.vup>{dot_scale:0%}の物理ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 18, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_blkkgt_2", "duration": 0.0, "blackboard": [ { "key": "dot_scale", "value": 2.35, "valueStr": null }, { "key": "max_target", "value": 5.0, "valueStr": null }, { "key": "blkkgt_s_2[not_blocked].trig_cnt", "value": 2.0, "valueStr": null }, { "key": "blkkgt_s_2[blocked].trig_cnt", "value": 3.0, "valueStr": null }, { "key": "prob", "value": 1.0, "valueStr": null } ] }, { "name": "声なき嘲笑", "rangeId": "1-4", "description": "前方一定範囲内の地面にいる最大<@ba.vup>{max_target}体の敵に対して、<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}回の斬撃を行う。ブロックされている敵が対象である場合、斬撃回数が<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}回になり、素質の発動率が<@ba.vup>{prob:0%}に上昇する。斬撃は1回ごとに対象に攻撃力の<@ba.vup>{dot_scale:0%}の物理ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 15, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_blkkgt_2", "duration": 0.0, "blackboard": [ { "key": "dot_scale", "value": 2.5, "valueStr": null }, { "key": "max_target", "value": 5.0, "valueStr": null }, { "key": "blkkgt_s_2[not_blocked].trig_cnt", "value": 2.0, "valueStr": null }, { "key": "blkkgt_s_2[blocked].trig_cnt", "value": 3.0, "valueStr": null }, { "key": "prob", "value": 1.0, "valueStr": null } ] }, { "name": "声なき嘲笑", "rangeId": "1-4", "description": "前方一定範囲内の地面にいる最大<@ba.vup>{max_target}体の敵に対して、<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}回の斬撃を行う。ブロックされている敵が対象である場合、斬撃回数が<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}回になり、素質の発動率が<@ba.vup>{prob:0%}に上昇する。斬撃は1回ごとに対象に攻撃力の<@ba.vup>{dot_scale:0%}の物理ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 15, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_blkkgt_2", "duration": 0.0, "blackboard": [ { "key": "dot_scale", "value": 2.6, "valueStr": null }, { "key": "max_target", "value": 5.0, "valueStr": null }, { "key": "blkkgt_s_2[not_blocked].trig_cnt", "value": 2.0, "valueStr": null }, { "key": "blkkgt_s_2[blocked].trig_cnt", "value": 3.0, "valueStr": null }, { "key": "prob", "value": 1.0, "valueStr": null } ] }, { "name": "声なき嘲笑", "rangeId": "1-4", "description": "前方一定範囲内の地面にいる最大<@ba.vup>{max_target}体の敵に対して、<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}回の斬撃を行う。ブロックされている敵が対象である場合、斬撃回数が<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}回になり、素質の発動率が<@ba.vup>{prob:0%}に上昇する。斬撃は1回ごとに対象に攻撃力の<@ba.vup>{dot_scale:0%}の物理ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 15, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_blkkgt_2", "duration": 0.0, "blackboard": [ { "key": "dot_scale", "value": 2.7, "valueStr": null }, { "key": "max_target", "value": 5.0, "valueStr": null }, { "key": "blkkgt_s_2[not_blocked].trig_cnt", "value": 2.0, "valueStr": null }, { "key": "blkkgt_s_2[blocked].trig_cnt", "value": 3.0, "valueStr": null }, { "key": "prob", "value": 1.0, "valueStr": null } ] }, { "name": "声なき嘲笑", "rangeId": "1-4", "description": "前方一定範囲内の地面にいる最大<@ba.vup>{max_target}体の敵に対して、<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}回の斬撃を行う。ブロックされている敵が対象である場合、斬撃回数が<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}回になり、素質の発動率が<@ba.vup>{prob:0%}に上昇する。斬撃は1回ごとに対象に攻撃力の<@ba.vup>{dot_scale:0%}の物理ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 12, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_blkkgt_2", "duration": 0.0, "blackboard": [ { "key": "dot_scale", "value": 2.8, "valueStr": null }, { "key": "max_target", "value": 5.0, "valueStr": null }, { "key": "blkkgt_s_2[not_blocked].trig_cnt", "value": 2.0, "valueStr": null }, { "key": "blkkgt_s_2[blocked].trig_cnt", "value": 3.0, "valueStr": null }, { "key": "prob", "value": 1.0, "valueStr": null } ] }, { "name": "声なき嘲笑", "rangeId": "1-4", "description": "前方一定範囲内の地面にいる最大<@ba.vup>{max_target}体の敵に対して、<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}回の斬撃を行う。ブロックされている敵が対象である場合、斬撃回数が<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}回になり、素質の発動率が<@ba.vup>{prob:0%}に上昇する。斬撃は1回ごとに対象に攻撃力の<@ba.vup>{dot_scale:0%}の物理ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 12, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_blkkgt_2", "duration": 0.0, "blackboard": [ { "key": "dot_scale", "value": 2.9, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "blkkgt_s_2[not_blocked].trig_cnt", "value": 2.0, "valueStr": null }, { "key": "blkkgt_s_2[blocked].trig_cnt", "value": 3.0, "valueStr": null }, { "key": "prob", "value": 1.0, "valueStr": null } ] }, { "name": "声なき嘲笑", "rangeId": "1-4", "description": "前方一定範囲内の地面にいる最大<@ba.vup>{max_target}体の敵に対して、<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}回の斬撃を行う。ブロックされている敵が対象である場合、斬撃回数が<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}回になり、素質の発動率が<@ba.vup>{prob:0%}に上昇する。斬撃は1回ごとに対象に攻撃力の<@ba.vup>{dot_scale:0%}の物理ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 12, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_blkkgt_2", "duration": 0.0, "blackboard": [ { "key": "dot_scale", "value": 3.0, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "blkkgt_s_2[not_blocked].trig_cnt", "value": 2.0, "valueStr": null }, { "key": "blkkgt_s_2[blocked].trig_cnt", "value": 3.0, "valueStr": null }, { "key": "prob", "value": 1.0, "valueStr": null } ] }, { "name": "声なき嘲笑", "rangeId": "1-4", "description": "前方一定範囲内の地面にいる最大<@ba.vup>{max_target}体の敵に対して、<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}回の斬撃を行う。ブロックされている敵が対象である場合、斬撃回数が<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}回になり、素質の発動率が<@ba.vup>{prob:0%}に上昇する。斬撃は1回ごとに対象に攻撃力の<@ba.vup>{dot_scale:0%}の物理ダメージを与える\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 12, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_blkkgt_2", "duration": 0.0, "blackboard": [ { "key": "dot_scale", "value": 3.1, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "blkkgt_s_2[not_blocked].trig_cnt", "value": 2.0, "valueStr": null }, { "key": "blkkgt_s_2[blocked].trig_cnt", "value": 3.0, "valueStr": null }, { "key": "prob", "value": 1.0, "valueStr": null } ] } ] }, "skchr_blkkgt_3": { "skillId": "skchr_blkkgt_3", "iconId": null, "hidden": false, "levels": [ { "name": "静寂に帰す", "rangeId": "x-1", "description": "範囲内の敵を対象に合計<@ba.vup>10回の斬撃を発動、同時に素質の発動率が<@ba.vup>{prob:0%}に上昇。斬撃のたびに最大<@ba.vup>{max_target}体の敵に攻撃力の<@ba.vup>{d_atk_scale:0%}の物理ダメージを与えると同時に<@ba.vup>相当の力で引き寄せ、最後に攻撃力の<@ba.vup>{e_atk_scale_end:0%}の物理ダメージを1回与えると同時に<@ba.vup>かなりの力で引き寄せる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_blkkgt_3", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 1.0, "valueStr": null }, { "key": "max_target", "value": 5.0, "valueStr": null }, { "key": "d_atk_scale", "value": 1.5, "valueStr": null }, { "key": "d_hit_interval", "value": 0.3, "valueStr": null }, { "key": "p_force", "value": 1.0, "valueStr": null }, { "key": "p_hit_interval", "value": 1.0, "valueStr": null }, { "key": "e_atk_scale_end", "value": 3.0, "valueStr": null }, { "key": "e_force", "value": 2.0, "valueStr": null } ] }, { "name": "静寂に帰す", "rangeId": "x-1", "description": 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"攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、ブロック数<@ba.vup>+{block_cnt}、スキル発動中は被ダメージを<@ba.vup>{damage_resistance:0%}に軽減。スキル終了後、<@ba.vup>{final_duration}秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_gvial2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "attack_speed", "value": 80.0, "valueStr": null }, { "key": "damage_resistance", "value": 0.5, "valueStr": null }, { "key": "final_duration", "value": 20.0, "valueStr": null }, { "key": "interval", "value": 0.1, "valueStr": null }, { "key": "priority", "value": 1000.0, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "ジャングルソウル", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、ブロック数<@ba.vup>+{block_cnt}、スキル発動中は被ダメージを<@ba.vup>{damage_resistance:0%}に軽減。スキル終了後、<@ba.vup>{final_duration}秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_gvial2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "attack_speed", "value": 80.0, "valueStr": null }, { "key": "damage_resistance", "value": 0.5, "valueStr": null }, { "key": "final_duration", "value": 20.0, "valueStr": null }, { "key": "interval", "value": 0.1, "valueStr": null }, { "key": "priority", "value": 1000.0, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "ジャングルソウル", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、ブロック数<@ba.vup>+{block_cnt}、スキル発動中は被ダメージを<@ba.vup>{damage_resistance:0%}に軽減。スキル終了後、<@ba.vup>{final_duration}秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_gvial2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "attack_speed", "value": 100.0, "valueStr": null }, { "key": "damage_resistance", "value": 0.5, "valueStr": null }, { "key": "final_duration", "value": 20.0, "valueStr": null }, { "key": "interval", "value": 0.1, "valueStr": null }, { "key": "priority", "value": 1000.0, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null } ] } ] }, "skchr_surtr_1": { "skillId": "skchr_surtr_1", "iconId": null, "hidden": false, "levels": [ { "name": "レーヴァテイン", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、敵を倒すとSPを全回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_surtr_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "レーヴァテイン", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、敵を倒すとSPを全回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_surtr_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.05, "valueStr": null } ] }, { "name": "レーヴァテイン", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、敵を倒すとSPを全回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_surtr_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null } ] }, { "name": "レーヴァテイン", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、敵を倒すとSPを全回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_surtr_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.2, "valueStr": null } ] }, { "name": "レーヴァテイン", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、敵を倒すとSPを全回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_surtr_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.25, "valueStr": null } ] }, { "name": "レーヴァテイン", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、敵を倒すとSPを全回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_surtr_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": null } ] }, { "name": "レーヴァテイン", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、敵を倒すとSPを全回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_surtr_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.4, "valueStr": null } ] }, { "name": "レーヴァテイン", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、敵を倒すとSPを全回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_surtr_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.6, "valueStr": null } ] }, { "name": "レーヴァテイン", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、敵を倒すとSPを全回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_surtr_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.8, "valueStr": null } ] }, { "name": "レーヴァテイン", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、敵を倒すとSPを全回復する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 2, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_surtr_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 3.1, "valueStr": null } ] } ] }, "skchr_surtr_2": { "skillId": "skchr_surtr_2", "iconId": null, "hidden": false, "levels": [ { "name": "災厄の巨焔", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、攻撃対象数<@ba.vup>+1\n攻撃対象が1体のみの場合、攻撃力が<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_surtr_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@surtr_s_2[critical].atk_scale", "value": 1.4, "valueStr": null } ] }, { "name": "災厄の巨焔", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、攻撃対象数<@ba.vup>+1\n攻撃対象が1体のみの場合、攻撃力が<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_surtr_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@surtr_s_2[critical].atk_scale", "value": 1.4, "valueStr": null } ] }, { "name": "災厄の巨焔", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、攻撃対象数<@ba.vup>+1\n攻撃対象が1体のみの場合、攻撃力が<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_surtr_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@surtr_s_2[critical].atk_scale", "value": 1.4, "valueStr": null } ] }, { "name": "災厄の巨焔", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、攻撃対象数<@ba.vup>+1\n攻撃対象が1体のみの場合、攻撃力が<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_surtr_2", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@surtr_s_2[critical].atk_scale", "value": 1.4, "valueStr": null } ] }, { "name": "災厄の巨焔", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、攻撃対象数<@ba.vup>+1\n攻撃対象が1体のみの場合、攻撃力が<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_surtr_2", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@surtr_s_2[critical].atk_scale", "value": 1.4, "valueStr": null } ] }, { "name": "災厄の巨焔", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、攻撃対象数<@ba.vup>+1\n攻撃対象が1体のみの場合、攻撃力が<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_surtr_2", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@surtr_s_2[critical].atk_scale", "value": 1.4, "valueStr": null } ] }, { "name": "災厄の巨焔", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、攻撃対象数<@ba.vup>+1\n攻撃対象が1体のみの場合、攻撃力が<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_surtr_2", "duration": 17.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@surtr_s_2[critical].atk_scale", "value": 1.5, "valueStr": null } ] }, { "name": "災厄の巨焔", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、攻撃対象数<@ba.vup>+1\n攻撃対象が1体のみの場合、攻撃力が<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_surtr_2", "duration": 17.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@surtr_s_2[critical].atk_scale", "value": 1.5, "valueStr": null } ] }, { "name": "災厄の巨焔", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、攻撃対象数<@ba.vup>+1\n攻撃対象が1体のみの場合、攻撃力が<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_surtr_2", "duration": 17.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@surtr_s_2[critical].atk_scale", "value": 1.5, "valueStr": null } ] }, { "name": "災厄の巨焔", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、攻撃対象数<@ba.vup>+1\n攻撃対象が1体のみの場合、攻撃力が<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}まで上昇", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_surtr_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@surtr_s_2[critical].atk_scale", "value": 1.6, "valueStr": null } ] } ] }, "skchr_surtr_3": { "skillId": "skchr_surtr_3", "iconId": null, "hidden": false, "levels": [ { "name": "ラグナロク", "rangeId": null, "description": "自身のHPを最大値まで回復\n攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、攻撃対象数<@ba.vup>+2、最大HP<@ba.vup>+{max_hp}、HPが徐々に減少(減少割合は時間と共に増加し、<@ba.vup>{duration}秒後に最大HPの{hp_ratio:0%}/秒になる)\n<@ba.rem>退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_surtr_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.8, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 2.0, "valueStr": null }, { "key": "max_hp", "value": 5000.0, "valueStr": null }, { "key": "interval", "value": 0.2, "valueStr": null }, { "key": "hp_ratio", "value": 0.2, "valueStr": null }, { "key": "duration", "value": 60.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "ラグナロク", "rangeId": null, "description": "自身のHPを最大値まで回復\n攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、攻撃対象数<@ba.vup>+2、最大HP<@ba.vup>+{max_hp}、HPが徐々に減少(減少割合は時間と共に増加し、<@ba.vup>{duration}秒後に最大HPの{hp_ratio:0%}/秒になる)\n<@ba.rem>退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_surtr_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.9, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 2.0, "valueStr": null }, { "key": "max_hp", "value": 5000.0, "valueStr": null }, { "key": "interval", "value": 0.2, "valueStr": null }, { "key": "hp_ratio", "value": 0.2, "valueStr": null }, { "key": "duration", "value": 60.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "ラグナロク", "rangeId": null, "description": "自身のHPを最大値まで回復\n攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、攻撃対象数<@ba.vup>+2、最大HP<@ba.vup>+{max_hp}、HPが徐々に減少(減少割合は時間と共に増加し、<@ba.vup>{duration}秒後に最大HPの{hp_ratio:0%}/秒になる)\n<@ba.rem>退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_surtr_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 2.0, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 2.0, "valueStr": null }, { "key": "max_hp", "value": 5000.0, "valueStr": null }, { "key": "interval", "value": 0.2, "valueStr": null }, { "key": "hp_ratio", "value": 0.2, "valueStr": null }, { "key": "duration", "value": 60.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "ラグナロク", "rangeId": null, "description": "自身のHPを最大値まで回復\n攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、攻撃対象数<@ba.vup>+2、最大HP<@ba.vup>+{max_hp}、HPが徐々に減少(減少割合は時間と共に増加し、<@ba.vup>{duration}秒後に最大HPの{hp_ratio:0%}/秒になる)\n<@ba.rem>退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_surtr_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 2.1, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 2.0, "valueStr": null }, { "key": "max_hp", "value": 5000.0, "valueStr": null }, { "key": "interval", "value": 0.2, "valueStr": null }, { "key": "hp_ratio", "value": 0.2, "valueStr": null }, { "key": "duration", "value": 60.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "ラグナロク", "rangeId": null, "description": "自身のHPを最大値まで回復\n攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、攻撃対象数<@ba.vup>+2、最大HP<@ba.vup>+{max_hp}、HPが徐々に減少(減少割合は時間と共に増加し、<@ba.vup>{duration}秒後に最大HPの{hp_ratio:0%}/秒になる)\n<@ba.rem>退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_surtr_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 2.2, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 2.0, "valueStr": null }, { "key": "max_hp", "value": 5000.0, "valueStr": null }, { "key": "interval", "value": 0.2, "valueStr": null }, { "key": "hp_ratio", "value": 0.2, "valueStr": null }, { "key": "duration", "value": 60.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "ラグナロク", "rangeId": null, "description": "自身のHPを最大値まで回復\n攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、攻撃対象数<@ba.vup>+2、最大HP<@ba.vup>+{max_hp}、HPが徐々に減少(減少割合は時間と共に増加し、<@ba.vup>{duration}秒後に最大HPの{hp_ratio:0%}/秒になる)\n<@ba.rem>退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_surtr_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 2.3, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 2.0, "valueStr": null }, { "key": "max_hp", "value": 5000.0, "valueStr": null }, { "key": "interval", "value": 0.2, "valueStr": null }, { "key": "hp_ratio", "value": 0.2, "valueStr": null }, { "key": "duration", "value": 60.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "ラグナロク", "rangeId": null, "description": "自身のHPを最大値まで回復\n攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、攻撃対象数<@ba.vup>+2、最大HP<@ba.vup>+{max_hp}、HPが徐々に減少(減少割合は時間と共に増加し、<@ba.vup>{duration}秒後に最大HPの{hp_ratio:0%}/秒になる)\n<@ba.rem>退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_surtr_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 2.4, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 2.0, "valueStr": null }, { "key": "max_hp", "value": 5000.0, "valueStr": null }, { "key": "interval", "value": 0.2, "valueStr": null }, { "key": "hp_ratio", "value": 0.2, "valueStr": null }, { "key": "duration", "value": 60.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "ラグナロク", "rangeId": null, "description": "自身のHPを最大値まで回復\n攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、攻撃対象数<@ba.vup>+2、最大HP<@ba.vup>+{max_hp}、HPが徐々に減少(減少割合は時間と共に増加し、<@ba.vup>{duration}秒後に最大HPの{hp_ratio:0%}/秒になる)\n<@ba.rem>退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_surtr_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 2.7, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 2.0, "valueStr": null }, { "key": "max_hp", "value": 5000.0, "valueStr": null }, { "key": "interval", "value": 0.2, "valueStr": null }, { "key": "hp_ratio", "value": 0.2, "valueStr": null }, { "key": "duration", "value": 60.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "ラグナロク", "rangeId": null, "description": "自身のHPを最大値まで回復\n攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、攻撃対象数<@ba.vup>+2、最大HP<@ba.vup>+{max_hp}、HPが徐々に減少(減少割合は時間と共に増加し、<@ba.vup>{duration}秒後に最大HPの{hp_ratio:0%}/秒になる)\n<@ba.rem>退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_surtr_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 3.0, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 2.0, "valueStr": null }, { "key": "max_hp", "value": 5000.0, "valueStr": null }, { "key": "interval", "value": 0.2, "valueStr": null }, { "key": "hp_ratio", "value": 0.2, "valueStr": null }, { "key": "duration", "value": 60.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "ラグナロク", "rangeId": null, "description": "自身のHPを最大値まで回復\n攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、攻撃対象数<@ba.vup>+3、最大HP<@ba.vup>+{max_hp}、HPが徐々に減少(減少割合は時間と共に増加し、<@ba.vup>{duration}秒後に最大HPの{hp_ratio:0%}/秒になる)\n<@ba.rem>退場まで効果継続", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_surtr_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 3.3, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 2.0, "valueStr": null }, { "key": "max_hp", "value": 5000.0, "valueStr": null }, { "key": "interval", "value": 0.2, "valueStr": null }, { "key": "hp_ratio", "value": 0.2, "valueStr": null }, { "key": "duration", "value": 60.0, "valueStr": null }, { "key": "attack@max_target", "value": 4.0, "valueStr": null } ] } ] }, "skchr_vvana_1": { "skillId": "skchr_vvana_1", "iconId": null, "hidden": false, "levels": [ { "name": "光影穿つ剣", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象を2回攻撃する\n<$ba.charged>オーバーチャージ追加効果:攻撃距離<@ba.vup>+2、攻撃の回数が3回になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_vvana_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null } ] }, { "name": "光影穿つ剣", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象を2回攻撃する\n<$ba.charged>オーバーチャージ追加効果:攻撃距離<@ba.vup>+2、攻撃の回数が3回になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_vvana_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.45, "valueStr": null } ] }, { "name": "光影穿つ剣", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象を2回攻撃する\n<$ba.charged>オーバーチャージ追加効果:攻撃距離<@ba.vup>+2、攻撃の回数が3回になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_vvana_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null } ] }, { "name": "光影穿つ剣", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象を2回攻撃する\n<$ba.charged>オーバーチャージ追加効果:攻撃距離<@ba.vup>+2、攻撃の回数が3回になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_vvana_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.55, "valueStr": null } ] }, { "name": "光影穿つ剣", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象を2回攻撃する\n<$ba.charged>オーバーチャージ追加効果:攻撃距離<@ba.vup>+2、攻撃の回数が3回になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_vvana_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null } ] }, { "name": "光影穿つ剣", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象を2回攻撃する\n<$ba.charged>オーバーチャージ追加効果:攻撃距離<@ba.vup>+2、攻撃の回数が3回になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_vvana_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.65, "valueStr": null } ] }, { "name": "光影穿つ剣", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象を2回攻撃する\n<$ba.charged>オーバーチャージ追加効果:攻撃距離<@ba.vup>+2、攻撃の回数が3回になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_vvana_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null } ] }, { "name": "光影穿つ剣", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象を2回攻撃する\n<$ba.charged>オーバーチャージ追加効果:攻撃距離<@ba.vup>+2、攻撃の回数が3回になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_vvana_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null } ] }, { "name": "光影穿つ剣", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象を2回攻撃する\n<$ba.charged>オーバーチャージ追加効果:攻撃距離<@ba.vup>+2、攻撃の回数が3回になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_vvana_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null } ] }, { "name": "光影穿つ剣", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象を2回攻撃する\n<$ba.charged>オーバーチャージ追加効果:攻撃距離<@ba.vup>+2、攻撃の回数が3回になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_vvana_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null } ] } ] }, "skchr_vvana_2": { "skillId": "skchr_vvana_2", "iconId": null, "hidden": false, "levels": [ { "name": "影払う燭火", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃。攻撃時、<@ba.vup>{attack@prob_twice:0%}の確率で攻撃が攻撃力の<@ba.vup>{attack@atk_scale_twice:0%}の2連撃に変化し、対象の攻撃速度を<@ba.vup>{attack@steal_atk_speed}<$ba.steal>奪取(最大{attack@steal_atk_speed_max}まで奪取可能。スキル終了、またはヴィヴィアナの退場まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.2, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 20.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 20.0, "valueStr": null } ] }, { "name": "影払う燭火", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃。攻撃時、<@ba.vup>{attack@prob_twice:0%}の確率で攻撃が攻撃力の<@ba.vup>{attack@atk_scale_twice:0%}の2連撃に変化し、対象の攻撃速度を<@ba.vup>{attack@steal_atk_speed}<$ba.steal>奪取(最大{attack@steal_atk_speed_max}まで奪取可能。スキル終了、またはヴィヴィアナの退場まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.13, "valueStr": null }, { "key": "def", "value": 0.6, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.2, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 20.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 20.0, "valueStr": null } ] }, { "name": "影払う燭火", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃。攻撃時、<@ba.vup>{attack@prob_twice:0%}の確率で攻撃が攻撃力の<@ba.vup>{attack@atk_scale_twice:0%}の2連撃に変化し、対象の攻撃速度を<@ba.vup>{attack@steal_atk_speed}<$ba.steal>奪取(最大{attack@steal_atk_speed_max}まで奪取可能。スキル終了、またはヴィヴィアナの退場まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.16, "valueStr": null }, { "key": "def", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.2, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 20.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 20.0, "valueStr": null } ] }, { "name": "影払う燭火", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃。攻撃時、<@ba.vup>{attack@prob_twice:0%}の確率で攻撃が攻撃力の<@ba.vup>{attack@atk_scale_twice:0%}の2連撃に変化し、対象の攻撃速度を<@ba.vup>{attack@steal_atk_speed}<$ba.steal>奪取(最大{attack@steal_atk_speed_max}まで奪取可能。スキル終了、またはヴィヴィアナの退場まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 28.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "def", "value": 0.8, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.3, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 25.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 25.0, "valueStr": null } ] }, { "name": "影払う燭火", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃。攻撃時、<@ba.vup>{attack@prob_twice:0%}の確率で攻撃が攻撃力の<@ba.vup>{attack@atk_scale_twice:0%}の2連撃に変化し、対象の攻撃速度を<@ba.vup>{attack@steal_atk_speed}<$ba.steal>奪取(最大{attack@steal_atk_speed_max}まで奪取可能。スキル終了、またはヴィヴィアナの退場まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 28.0, "blackboard": [ { "key": "atk", "value": 0.23, "valueStr": null }, { "key": "def", "value": 0.9, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.3, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 25.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 25.0, "valueStr": null } ] }, { "name": "影払う燭火", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃。攻撃時、<@ba.vup>{attack@prob_twice:0%}の確率で攻撃が攻撃力の<@ba.vup>{attack@atk_scale_twice:0%}の2連撃に変化し、対象の攻撃速度を<@ba.vup>{attack@steal_atk_speed}<$ba.steal>奪取(最大{attack@steal_atk_speed_max}まで奪取可能。スキル終了、またはヴィヴィアナの退場まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 28.0, "blackboard": [ { "key": "atk", "value": 0.26, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.3, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 25.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 25.0, "valueStr": null } ] }, { "name": "影払う燭火", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃。攻撃時、<@ba.vup>{attack@prob_twice:0%}の確率で攻撃が攻撃力の<@ba.vup>{attack@atk_scale_twice:0%}の2連撃に変化し、対象の攻撃速度を<@ba.vup>{attack@steal_atk_speed}<$ba.steal>奪取(最大{attack@steal_atk_speed_max}まで奪取可能。スキル終了、またはヴィヴィアナの退場まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 1.1, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.4, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 30.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 30.0, "valueStr": null } ] }, { "name": "影払う燭火", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃。攻撃時、<@ba.vup>{attack@prob_twice:0%}の確率で攻撃が攻撃力の<@ba.vup>{attack@atk_scale_twice:0%}の2連撃に変化し、対象の攻撃速度を<@ba.vup>{attack@steal_atk_speed}<$ba.steal>奪取(最大{attack@steal_atk_speed_max}まで奪取可能。スキル終了、またはヴィヴィアナの退場まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 32.0, "blackboard": [ { "key": "atk", "value": 0.33, "valueStr": null }, { "key": "def", "value": 1.3, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.4, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 33.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 33.0, "valueStr": null } ] }, { "name": "影払う燭火", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃。攻撃時、<@ba.vup>{attack@prob_twice:0%}の確率で攻撃が攻撃力の<@ba.vup>{attack@atk_scale_twice:0%}の2連撃に変化し、対象の攻撃速度を<@ba.vup>{attack@steal_atk_speed}<$ba.steal>奪取(最大{attack@steal_atk_speed_max}まで奪取可能。スキル終了、またはヴィヴィアナの退場まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 33.0, "blackboard": [ { "key": "atk", "value": 0.36, "valueStr": null }, { "key": "def", "value": 1.45, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.4, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 36.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 36.0, "valueStr": null } ] }, { "name": "影払う燭火", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、ブロック中の敵全員を同時に攻撃。攻撃時、<@ba.vup>{attack@prob_twice:0%}の確率で攻撃が攻撃力の<@ba.vup>{attack@atk_scale_twice:0%}の2連撃に変化し、対象の攻撃速度を<@ba.vup>{attack@steal_atk_speed}<$ba.steal>奪取(最大{attack@steal_atk_speed_max}まで奪取可能。スキル終了、またはヴィヴィアナの退場まで効果継続)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "def", "value": 1.6, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.5, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 40.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 40.0, "valueStr": null } ] } ] }, "skchr_vvana_3": { "skillId": "skchr_vvana_3", "iconId": null, "hidden": false, "levels": [ { "name": "「明滅」", "rangeId": "1-1", "description": "攻撃間隔<@ba.vdown>延長、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、術耐性<@ba.vup>+{magic_resistance}、通常攻撃が2連撃になり、第二素質の発動確率が<@ba.vup>{talent_scale:0.0}倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<@ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_vvana_3", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "def", "value": 0.2, "valueStr": null }, { "key": "magic_resistance", "value": 10.0, "valueStr": null }, { "key": "enhance_duration", "value": 25.0, "valueStr": null }, { "key": "talent_scale", "value": 1.6, "valueStr": null }, { "key": "duration_plus", "value": 15.0, "valueStr": null } ] }, { "name": "「明滅」", "rangeId": "1-1", "description": "攻撃間隔<@ba.vdown>延長、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、術耐性<@ba.vup>+{magic_resistance}、通常攻撃が2連撃になり、第二素質の発動確率が<@ba.vup>{talent_scale:0.0}倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<@ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_vvana_3", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "def", "value": 0.25, "valueStr": null }, { "key": "magic_resistance", "value": 10.0, "valueStr": null }, { "key": "enhance_duration", "value": 25.0, "valueStr": null }, { "key": "talent_scale", "value": 1.6, "valueStr": null }, { "key": "duration_plus", "value": 15.0, "valueStr": null } ] }, { "name": "「明滅」", "rangeId": "1-1", "description": "攻撃間隔<@ba.vdown>延長、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、術耐性<@ba.vup>+{magic_resistance}、通常攻撃が2連撃になり、第二素質の発動確率が<@ba.vup>{talent_scale:0.0}倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<@ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_vvana_3", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "magic_resistance", "value": 10.0, "valueStr": null }, { "key": "enhance_duration", "value": 25.0, "valueStr": null }, { "key": "talent_scale", "value": 1.6, "valueStr": null }, { "key": "duration_plus", "value": 15.0, "valueStr": null } ] }, { "name": "「明滅」", "rangeId": "1-1", "description": "攻撃間隔<@ba.vdown>延長、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、術耐性<@ba.vup>+{magic_resistance}、通常攻撃が2連撃になり、第二素質の発動確率が<@ba.vup>{talent_scale:0.0}倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<@ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_vvana_3", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "magic_resistance", "value": 15.0, "valueStr": null }, { "key": "enhance_duration", "value": 25.0, "valueStr": null }, { "key": "talent_scale", "value": 1.8, "valueStr": null }, { "key": "duration_plus", "value": 15.0, "valueStr": null } ] }, { "name": "「明滅」", "rangeId": "1-1", "description": "攻撃間隔<@ba.vdown>延長、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、術耐性<@ba.vup>+{magic_resistance}、通常攻撃が2連撃になり、第二素質の発動確率が<@ba.vup>{talent_scale:0.0}倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<@ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_vvana_3", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "def", "value": 0.45, "valueStr": null }, { "key": "magic_resistance", "value": 15.0, "valueStr": null }, { "key": "enhance_duration", "value": 25.0, "valueStr": null }, { "key": "talent_scale", "value": 1.8, "valueStr": null }, { "key": "duration_plus", "value": 15.0, "valueStr": null } ] }, { "name": "「明滅」", "rangeId": "1-1", "description": "攻撃間隔<@ba.vdown>延長、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、術耐性<@ba.vup>+{magic_resistance}、通常攻撃が2連撃になり、第二素質の発動確率が<@ba.vup>{talent_scale:0.0}倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<@ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_vvana_3", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "magic_resistance", "value": 15.0, "valueStr": null }, { "key": "enhance_duration", "value": 25.0, "valueStr": null }, { "key": "talent_scale", "value": 1.8, "valueStr": null }, { "key": "duration_plus", "value": 15.0, "valueStr": null } ] }, { "name": "「明滅」", "rangeId": "1-1", "description": "攻撃間隔<@ba.vdown>延長、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、術耐性<@ba.vup>+{magic_resistance}、通常攻撃が2連撃になり、第二素質の発動確率が<@ba.vup>{talent_scale:0.0}倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<@ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_vvana_3", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "def", "value": 0.6, "valueStr": null }, { "key": "magic_resistance", "value": 20.0, "valueStr": null }, { "key": "enhance_duration", "value": 25.0, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null }, { "key": "duration_plus", "value": 15.0, "valueStr": null } ] }, { "name": "「明滅」", "rangeId": "1-1", "description": "攻撃間隔<@ba.vdown>延長、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、術耐性<@ba.vup>+{magic_resistance}、通常攻撃が2連撃になり、第二素質の発動確率が<@ba.vup>{talent_scale:0.0}倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<@ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_vvana_3", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.85, "valueStr": null }, { "key": "def", "value": 0.7, "valueStr": null }, { "key": "magic_resistance", "value": 25.0, "valueStr": null }, { "key": "enhance_duration", "value": 25.0, "valueStr": null }, { "key": "talent_scale", "value": 2.2, "valueStr": null }, { "key": "duration_plus", "value": 15.0, "valueStr": null } ] }, { "name": "「明滅」", "rangeId": "1-1", "description": "攻撃間隔<@ba.vdown>延長、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、術耐性<@ba.vup>+{magic_resistance}、通常攻撃が2連撃になり、第二素質の発動確率が<@ba.vup>{talent_scale:0.0}倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<@ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_vvana_3", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.95, "valueStr": null }, { "key": "def", "value": 0.8, "valueStr": null }, { "key": "magic_resistance", "value": 25.0, "valueStr": null }, { "key": "enhance_duration", "value": 25.0, "valueStr": null }, { "key": "talent_scale", "value": 2.3, "valueStr": null }, { "key": "duration_plus", "value": 15.0, "valueStr": null } ] }, { "name": "「明滅」", "rangeId": "1-1", "description": "攻撃間隔<@ba.vdown>延長、攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、術耐性<@ba.vup>+{magic_resistance}、通常攻撃が2連撃になり、第二素質の発動確率が<@ba.vup>{talent_scale:0.0}倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<@ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_vvana_3", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "def", "value": 0.9, "valueStr": null }, { "key": "magic_resistance", "value": 25.0, "valueStr": null }, { "key": "enhance_duration", "value": 25.0, "valueStr": null }, { "key": "talent_scale", "value": 2.5, "valueStr": null }, { "key": "duration_plus", "value": 15.0, "valueStr": null } ] } ] }, "skchr_siege2_1": { "skillId": "skchr_siege2_1", "iconId": null, "hidden": false, "levels": [ { "name": "栄光再鋳", "rangeId": "x-5", "description": "次の通常攻撃時、隣接4マスの地面上にいる敵全員に追加で攻撃力の<@ba.vup>{atk_scale:0%}の<@ba.vup>確定ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege2_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 0.6, "valueStr": null } ] }, { "name": "栄光再鋳", "rangeId": "x-5", "description": "次の通常攻撃時、隣接4マスの地面上にいる敵全員に追加で攻撃力の<@ba.vup>{atk_scale:0%}の<@ba.vup>確定ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege2_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 0.7, "valueStr": null } ] }, { "name": "栄光再鋳", "rangeId": "x-5", "description": "次の通常攻撃時、隣接4マスの地面上にいる敵全員に追加で攻撃力の<@ba.vup>{atk_scale:0%}の<@ba.vup>確定ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege2_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 0.8, "valueStr": null } ] }, { "name": "栄光再鋳", "rangeId": "x-5", "description": "次の通常攻撃時、隣接4マスの地面上にいる敵全員に追加で攻撃力の<@ba.vup>{atk_scale:0%}の<@ba.vup>確定ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege2_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 0.9, "valueStr": null } ] }, { "name": "栄光再鋳", "rangeId": "x-5", "description": "次の通常攻撃時、隣接4マスの地面上にいる敵全員に追加で攻撃力の<@ba.vup>{atk_scale:0%}の<@ba.vup>確定ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege2_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null } ] }, { "name": "栄光再鋳", "rangeId": "x-5", "description": "次の通常攻撃時、隣接4マスの地面上にいる敵全員に追加で攻撃力の<@ba.vup>{atk_scale:0%}の<@ba.vup>確定ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege2_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null } ] }, { "name": "栄光再鋳", "rangeId": "x-5", "description": "次の通常攻撃時、隣接4マスの地面上にいる敵全員に追加で攻撃力の<@ba.vup>{atk_scale:0%}の<@ba.vup>確定ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege2_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null } ] }, { "name": "栄光再鋳", "rangeId": "x-5", "description": "次の通常攻撃時、隣接4マスの地面上にいる敵全員に追加で攻撃力の<@ba.vup>{atk_scale:0%}の<@ba.vup>確定ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege2_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null } ] }, { "name": "栄光再鋳", "rangeId": "x-5", "description": "次の通常攻撃時、隣接4マスの地面上にいる敵全員に追加で攻撃力の<@ba.vup>{atk_scale:0%}の<@ba.vup>確定ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege2_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null } ] }, { "name": "栄光再鋳", "rangeId": "x-5", "description": "次の通常攻撃時、隣接4マスの地面上にいる敵全員に追加で攻撃力の<@ba.vup>{atk_scale:0%}の<@ba.vup>確定ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege2_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null } ] } ] }, "skchr_siege2_2": { "skillId": "skchr_siege2_2", "iconId": null, "hidden": false, "levels": [ { "name": "故地への進撃", "rangeId": "2-2", "description": "パッシブ:第一素質の効果範囲内に2名以上の味方ユニットがいる場合、自身のSP回復速度<@ba.vup>+{sp_recovery_per_sec}sp/秒\n自動発動:攻撃範囲<@ba.vup>+1マス、攻撃力<@ba.vup>+{atk:0%}、攻撃対象数<@ba.vup>+1 \n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege2_2", "duration": -1.0, "blackboard": [ { "key": "sp_recovery_per_sec", "value": 0.2, "valueStr": null }, { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "attack@max_target", "value": 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\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege2_2", "duration": -1.0, "blackboard": [ { "key": "sp_recovery_per_sec", "value": 0.2, "valueStr": null }, { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "buff_stack_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "故地への進撃", "rangeId": "2-2", "description": "パッシブ:第一素質の効果範囲内に2名以上の味方ユニットがいる場合、自身のSP回復速度<@ba.vup>+{sp_recovery_per_sec}sp/秒\n自動発動:攻撃範囲<@ba.vup>+1マス、攻撃力<@ba.vup>+{atk:0%}、攻撃対象数<@ba.vup>+1 \n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege2_2", "duration": -1.0, "blackboard": [ { "key": "sp_recovery_per_sec", 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"name": "赤霄・奔夜", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が2連撃になる。攻撃時、対象の一部の特殊能力をスキル終了まで無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_chen3_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null } ] }, { "name": "赤霄・奔夜", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が2連撃になる。攻撃時、対象の一部の特殊能力をスキル終了まで無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_chen3_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.75, "valueStr": null } ] }, { "name": "赤霄・奔夜", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が2連撃になる。攻撃時、対象の一部の特殊能力をスキル終了まで無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_chen3_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null } ] }, { "name": "赤霄・奔夜", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が2連撃になる。攻撃時、対象の一部の特殊能力をスキル終了まで無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_chen3_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null } ] }, { "name": "赤霄・奔夜", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が2連撃になる。攻撃時、対象の一部の特殊能力をスキル終了まで無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_chen3_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null } ] }, { "name": "赤霄・奔夜", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が2連撃になる。攻撃時、対象の一部の特殊能力をスキル終了まで無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_chen3_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null } ] } ] }, "skchr_chen3_2": { "skillId": "skchr_chen3_2", "iconId": null, "hidden": false, "levels": [ { "name": "赤霄・絶影-馳", "rangeId": "x-1", "description": "周囲一定範囲内の最も近い敵に対して<@ba.vup>10回斬撃をしかけ、1回につき攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。斬撃中に対象が撃破された場合、残りの斬撃回数を<@ba.vup>+1し、対象に最も近い敵1体を新たな斬撃の対象とする。斬撃終了時、対象が撃破されておらず、かつ対象のいるマスが配置可能な場合、自身がそのマスに<$ba.addash>移動する。その後、攻撃力<@ba.vup>+{chen3_s2[respawn_buff].atk:0%}、物理・術回避<@ba.vup>+{chen3_s2[respawn_buff].prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_chen3_2", "duration": 6.0, "blackboard": [ { "key": "atk_scale", "value": 3.5, "valueStr": null }, { "key": "chen3_s2[respawn_buff].atk", "value": 2.0, "valueStr": null }, { "key": "chen3_s2[respawn_buff].prob", "value": 0.3, "valueStr": null } ] }, { "name": "赤霄・絶影-馳", "rangeId": "x-1", "description": "周囲一定範囲内の最も近い敵に対して<@ba.vup>10回斬撃をしかけ、1回につき攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。斬撃中に対象が撃破された場合、残りの斬撃回数を<@ba.vup>+1し、対象に最も近い敵1体を新たな斬撃の対象とする。斬撃終了時、対象が撃破されておらず、かつ対象のいるマスが配置可能な場合、自身がそのマスに<$ba.addash>移動する。その後、攻撃力<@ba.vup>+{chen3_s2[respawn_buff].atk:0%}、物理・術回避<@ba.vup>+{chen3_s2[respawn_buff].prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_chen3_2", "duration": 6.0, "blackboard": [ { "key": "atk_scale", "value": 3.6, "valueStr": null }, { "key": "chen3_s2[respawn_buff].atk", "value": 2.1, "valueStr": null }, { "key": "chen3_s2[respawn_buff].prob", "value": 0.3, "valueStr": null } ] }, { "name": "赤霄・絶影-馳", "rangeId": "x-1", "description": "周囲一定範囲内の最も近い敵に対して<@ba.vup>10回斬撃をしかけ、1回につき攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。斬撃中に対象が撃破された場合、残りの斬撃回数を<@ba.vup>+1し、対象に最も近い敵1体を新たな斬撃の対象とする。斬撃終了時、対象が撃破されておらず、かつ対象のいるマスが配置可能な場合、自身がそのマスに<$ba.addash>移動する。その後、攻撃力<@ba.vup>+{chen3_s2[respawn_buff].atk:0%}、物理・術回避<@ba.vup>+{chen3_s2[respawn_buff].prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_chen3_2", "duration": 6.0, "blackboard": [ { "key": "atk_scale", "value": 3.7, "valueStr": null }, { "key": "chen3_s2[respawn_buff].atk", "value": 2.2, "valueStr": null }, { "key": "chen3_s2[respawn_buff].prob", "value": 0.3, "valueStr": null } ] }, { "name": "赤霄・絶影-馳", "rangeId": "x-1", "description": "周囲一定範囲内の最も近い敵に対して<@ba.vup>10回斬撃をしかけ、1回につき攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。斬撃中に対象が撃破された場合、残りの斬撃回数を<@ba.vup>+1し、対象に最も近い敵1体を新たな斬撃の対象とする。斬撃終了時、対象が撃破されておらず、かつ対象のいるマスが配置可能な場合、自身がそのマスに<$ba.addash>移動する。その後、攻撃力<@ba.vup>+{chen3_s2[respawn_buff].atk:0%}、物理・術回避<@ba.vup>+{chen3_s2[respawn_buff].prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_chen3_2", "duration": 6.0, "blackboard": [ { "key": "atk_scale", "value": 3.9, "valueStr": null }, { "key": "chen3_s2[respawn_buff].atk", "value": 2.3, "valueStr": null }, { "key": "chen3_s2[respawn_buff].prob", "value": 0.4, "valueStr": null } ] }, { "name": "赤霄・絶影-馳", "rangeId": "x-1", "description": "周囲一定範囲内の最も近い敵に対して<@ba.vup>10回斬撃をしかけ、1回につき攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。斬撃中に対象が撃破された場合、残りの斬撃回数を<@ba.vup>+1し、対象に最も近い敵1体を新たな斬撃の対象とする。斬撃終了時、対象が撃破されておらず、かつ対象のいるマスが配置可能な場合、自身がそのマスに<$ba.addash>移動する。その後、攻撃力<@ba.vup>+{chen3_s2[respawn_buff].atk:0%}、物理・術回避<@ba.vup>+{chen3_s2[respawn_buff].prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_chen3_2", "duration": 6.0, "blackboard": [ { "key": "atk_scale", "value": 4.0, "valueStr": null }, { "key": "chen3_s2[respawn_buff].atk", "value": 2.4, "valueStr": null }, { "key": "chen3_s2[respawn_buff].prob", "value": 0.4, "valueStr": null } ] }, { "name": "赤霄・絶影-馳", "rangeId": "x-1", "description": "周囲一定範囲内の最も近い敵に対して<@ba.vup>10回斬撃をしかけ、1回につき攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。斬撃中に対象が撃破された場合、残りの斬撃回数を<@ba.vup>+1し、対象に最も近い敵1体を新たな斬撃の対象とする。斬撃終了時、対象が撃破されておらず、かつ対象のいるマスが配置可能な場合、自身がそのマスに<$ba.addash>移動する。その後、攻撃力<@ba.vup>+{chen3_s2[respawn_buff].atk:0%}、物理・術回避<@ba.vup>+{chen3_s2[respawn_buff].prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_chen3_2", "duration": 6.0, "blackboard": [ { "key": "atk_scale", "value": 4.1, "valueStr": null }, { "key": "chen3_s2[respawn_buff].atk", "value": 2.5, "valueStr": null }, { "key": "chen3_s2[respawn_buff].prob", "value": 0.4, "valueStr": null } ] }, { "name": "赤霄・絶影-馳", "rangeId": "x-1", "description": "周囲一定範囲内の最も近い敵に対して<@ba.vup>10回斬撃をしかけ、1回につき攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。斬撃中に対象が撃破された場合、残りの斬撃回数を<@ba.vup>+1し、対象に最も近い敵1体を新たな斬撃の対象とする。斬撃終了時、対象が撃破されておらず、かつ対象のいるマスが配置可能な場合、自身がそのマスに<$ba.addash>移動する。その後、攻撃力<@ba.vup>+{chen3_s2[respawn_buff].atk:0%}、物理・術回避<@ba.vup>+{chen3_s2[respawn_buff].prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_chen3_2", "duration": 6.0, "blackboard": [ { "key": "atk_scale", "value": 4.3, "valueStr": null }, { "key": "chen3_s2[respawn_buff].atk", "value": 2.6, "valueStr": null }, { "key": "chen3_s2[respawn_buff].prob", "value": 0.5, "valueStr": null } ] }, { "name": "赤霄・絶影-馳", "rangeId": "x-1", "description": "周囲一定範囲内の最も近い敵に対して<@ba.vup>10回斬撃をしかけ、1回につき攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。斬撃中に対象が撃破された場合、残りの斬撃回数を<@ba.vup>+1し、対象に最も近い敵1体を新たな斬撃の対象とする。斬撃終了時、対象が撃破されておらず、かつ対象のいるマスが配置可能な場合、自身がそのマスに<$ba.addash>移動する。その後、攻撃力<@ba.vup>+{chen3_s2[respawn_buff].atk:0%}、物理・術回避<@ba.vup>+{chen3_s2[respawn_buff].prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_chen3_2", "duration": 6.0, "blackboard": [ { "key": "atk_scale", "value": 4.5, "valueStr": null }, { "key": "chen3_s2[respawn_buff].atk", "value": 2.7, "valueStr": null }, { "key": "chen3_s2[respawn_buff].prob", "value": 0.5, "valueStr": null } ] }, { "name": "赤霄・絶影-馳", "rangeId": "x-1", "description": "周囲一定範囲内の最も近い敵に対して<@ba.vup>10回斬撃をしかけ、1回につき攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。斬撃中に対象が撃破された場合、残りの斬撃回数を<@ba.vup>+1し、対象に最も近い敵1体を新たな斬撃の対象とする。斬撃終了時、対象が撃破されておらず、かつ対象のいるマスが配置可能な場合、自身がそのマスに<$ba.addash>移動する。その後、攻撃力<@ba.vup>+{chen3_s2[respawn_buff].atk:0%}、物理・術回避<@ba.vup>+{chen3_s2[respawn_buff].prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_chen3_2", "duration": 6.0, "blackboard": [ { "key": "atk_scale", "value": 4.6, "valueStr": null }, { "key": "chen3_s2[respawn_buff].atk", "value": 2.8, "valueStr": null }, { "key": "chen3_s2[respawn_buff].prob", "value": 0.5, "valueStr": null } ] }, { "name": "赤霄・絶影-馳", "rangeId": "x-1", "description": "周囲一定範囲内の最も近い敵に対して<@ba.vup>10回斬撃をしかけ、1回につき攻撃力の<@ba.vup>{atk_scale:0%}の術ダメージを与える。斬撃中に対象が撃破された場合、残りの斬撃回数を<@ba.vup>+1し、対象に最も近い敵1体を新たな斬撃の対象とする。斬撃終了時、対象が撃破されておらず、かつ対象のいるマスが配置可能な場合、自身がそのマスに<$ba.addash>移動する。その後、攻撃力<@ba.vup>+{chen3_s2[respawn_buff].atk:0%}、物理・術回避<@ba.vup>+{chen3_s2[respawn_buff].prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_chen3_2", "duration": 6.0, "blackboard": [ { "key": "atk_scale", "value": 4.8, "valueStr": null }, { "key": "chen3_s2[respawn_buff].atk", "value": 3.0, "valueStr": null }, { "key": "chen3_s2[respawn_buff].prob", "value": 0.6, "valueStr": null } ] } ] }, "skchr_chen3_3": { "skillId": "skchr_chen3_3", "iconId": null, "hidden": false, "levels": [ { "name": "赤霄・天喟", "rangeId": "3-12", "description": "スキル発動時、進行不能になると方向転換する剣気を前方に放ち、接触した敵に、対象の現在HPの<@ba.vup>{hp_ratio:0%}の術ダメージを与える(必ず自身の攻撃力の<@ba.vup>{projectile_min_atk_scale:0%}以上の術ダメージを与える)。攻撃範囲が拡大し、攻撃時に最大<@ba.vup>{attack@max_target}体の地上の敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを<@ba.vup>3回与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_chen3_3", "duration": 20.0, "blackboard": [ { "key": "hp_ratio", "value": 0.06, "valueStr": null }, { "key": "projectile_min_atk_scale", "value": 5.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "赤霄・天喟", "rangeId": "3-12", "description": "スキル発動時、進行不能になると方向転換する剣気を前方に放ち、接触した敵に、対象の現在HPの<@ba.vup>{hp_ratio:0%}の術ダメージを与える(必ず自身の攻撃力の<@ba.vup>{projectile_min_atk_scale:0%}以上の術ダメージを与える)。攻撃範囲が拡大し、攻撃時に最大<@ba.vup>{attack@max_target}体の地上の敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを<@ba.vup>3回与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_chen3_3", "duration": 20.0, "blackboard": [ { "key": "hp_ratio", "value": 0.06, "valueStr": null }, { "key": "projectile_min_atk_scale", "value": 5.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.55, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "赤霄・天喟", "rangeId": "3-12", "description": "スキル発動時、進行不能になると方向転換する剣気を前方に放ち、接触した敵に、対象の現在HPの<@ba.vup>{hp_ratio:0%}の術ダメージを与える(必ず自身の攻撃力の<@ba.vup>{projectile_min_atk_scale:0%}以上の術ダメージを与える)。攻撃範囲が拡大し、攻撃時に最大<@ba.vup>{attack@max_target}体の地上の敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを<@ba.vup>3回与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_chen3_3", "duration": 20.0, "blackboard": [ { "key": "hp_ratio", "value": 0.06, "valueStr": null }, { "key": "projectile_min_atk_scale", "value": 5.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "赤霄・天喟", "rangeId": "3-12", "description": "スキル発動時、進行不能になると方向転換する剣気を前方に放ち、接触した敵に、対象の現在HPの<@ba.vup>{hp_ratio:0%}の術ダメージを与える(必ず自身の攻撃力の<@ba.vup>{projectile_min_atk_scale:0%}以上の術ダメージを与える)。攻撃範囲が拡大し、攻撃時に最大<@ba.vup>{attack@max_target}体の地上の敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを<@ba.vup>3回与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_chen3_3", "duration": 20.0, "blackboard": [ { "key": "hp_ratio", "value": 0.06, "valueStr": null }, { "key": "projectile_min_atk_scale", "value": 5.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.65, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "赤霄・天喟", "rangeId": "3-12", "description": "スキル発動時、進行不能になると方向転換する剣気を前方に放ち、接触した敵に、対象の現在HPの<@ba.vup>{hp_ratio:0%}の術ダメージを与える(必ず自身の攻撃力の<@ba.vup>{projectile_min_atk_scale:0%}以上の術ダメージを与える)。攻撃範囲が拡大し、攻撃時に最大<@ba.vup>{attack@max_target}体の地上の敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを<@ba.vup>3回与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_chen3_3", "duration": 20.0, "blackboard": [ { "key": "hp_ratio", "value": 0.06, "valueStr": null }, { "key": "projectile_min_atk_scale", "value": 5.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "赤霄・天喟", "rangeId": "3-12", "description": "スキル発動時、進行不能になると方向転換する剣気を前方に放ち、接触した敵に、対象の現在HPの<@ba.vup>{hp_ratio:0%}の術ダメージを与える(必ず自身の攻撃力の<@ba.vup>{projectile_min_atk_scale:0%}以上の術ダメージを与える)。攻撃範囲が拡大し、攻撃時に最大<@ba.vup>{attack@max_target}体の地上の敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを<@ba.vup>3回与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_chen3_3", "duration": 20.0, "blackboard": [ { "key": "hp_ratio", "value": 0.06, "valueStr": null }, { "key": "projectile_min_atk_scale", "value": 5.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.75, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "赤霄・天喟", "rangeId": "3-12", "description": "スキル発動時、進行不能になると方向転換する剣気を前方に放ち、接触した敵に、対象の現在HPの<@ba.vup>{hp_ratio:0%}の術ダメージを与える(必ず自身の攻撃力の<@ba.vup>{projectile_min_atk_scale:0%}以上の術ダメージを与える)。攻撃範囲が拡大し、攻撃時に最大<@ba.vup>{attack@max_target}体の地上の敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを<@ba.vup>3回与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_chen3_3", "duration": 20.0, "blackboard": [ { "key": "hp_ratio", "value": 0.06, "valueStr": null }, { "key": "projectile_min_atk_scale", "value": 5.5, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "赤霄・天喟", "rangeId": "3-12", "description": "スキル発動時、進行不能になると方向転換する剣気を前方に放ち、接触した敵に、対象の現在HPの<@ba.vup>{hp_ratio:0%}の術ダメージを与える(必ず自身の攻撃力の<@ba.vup>{projectile_min_atk_scale:0%}以上の術ダメージを与える)。攻撃範囲が拡大し、攻撃時に最大<@ba.vup>{attack@max_target}体の地上の敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを<@ba.vup>3回与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_chen3_3", "duration": 20.0, "blackboard": [ { "key": "hp_ratio", "value": 0.06, "valueStr": null }, { "key": "projectile_min_atk_scale", "value": 5.6, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "attack@max_target", "value": 4.0, "valueStr": null } ] }, { "name": "赤霄・天喟", "rangeId": "3-12", "description": "スキル発動時、進行不能になると方向転換する剣気を前方に放ち、接触した敵に、対象の現在HPの<@ba.vup>{hp_ratio:0%}の術ダメージを与える(必ず自身の攻撃力の<@ba.vup>{projectile_min_atk_scale:0%}以上の術ダメージを与える)。攻撃範囲が拡大し、攻撃時に最大<@ba.vup>{attack@max_target}体の地上の敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを<@ba.vup>3回与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_chen3_3", "duration": 20.0, "blackboard": [ { "key": "hp_ratio", "value": 0.06, "valueStr": null }, { "key": "projectile_min_atk_scale", "value": 5.7, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "attack@max_target", "value": 4.0, "valueStr": null } ] }, { "name": "赤霄・天喟", "rangeId": "3-12", "description": "スキル発動時、進行不能になると方向転換する剣気を前方に放ち、接触した敵に、対象の現在HPの<@ba.vup>{hp_ratio:0%}の術ダメージを与える(必ず自身の攻撃力の<@ba.vup>{projectile_min_atk_scale:0%}以上の術ダメージを与える)。攻撃範囲が拡大し、攻撃時に最大<@ba.vup>{attack@max_target}体の地上の敵に攻撃力の<@ba.vup>{attack@atk_scale:0%}の術ダメージを<@ba.vup>3回与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_chen3_3", "duration": 20.0, "blackboard": [ { "key": "hp_ratio", "value": 0.06, "valueStr": null }, { "key": "projectile_min_atk_scale", "value": 5.8, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.1, "valueStr": null }, { "key": "attack@max_target", "value": 4.0, "valueStr": null } ] } ] }, "skchr_helage_1": { "skillId": "skchr_helage_1", "iconId": null, "hidden": false, "levels": [ { "name": "新月", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象に2回攻撃", "skillType": "AUTO", "durationType": "NONE", 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"levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_helage_2", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "prob", "value": 0.75, "valueStr": null } ] }, { "name": "弦月", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が2回攻撃になり、物理回避率<@ba.vup>+{prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_helage_2", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "prob", "value": 0.75, "valueStr": null } ] }, { "name": "弦月", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が2回攻撃になり、物理回避率<@ba.vup>+{prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_helage_2", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "prob", "value": 0.75, "valueStr": null } ] }, { "name": "弦月", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、通常攻撃が2回攻撃になり、物理回避率<@ba.vup>+{prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_helage_2", "duration": 13.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "prob", "value": 0.75, "valueStr": null } ] } ] }, "skchr_helage_3": { "skillId": "skchr_helage_3", "iconId": null, "hidden": false, "levels": [ { "name": "満月", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_helage_3", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "満月", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_helage_3", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "満月", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_helage_3", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "満月", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_helage_3", "duration": 13.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "満月", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_helage_3", "duration": 13.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "満月", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_helage_3", "duration": 13.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "満月", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_helage_3", "duration": 14.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "満月", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_helage_3", "duration": 14.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 2.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "満月", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_helage_3", "duration": 14.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 2.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "満月", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃範囲<@ba.vup>+{ability_range_forward_extend}マス、敵最大<@ba.vup>{attack@max_target}体を同時に攻撃", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_helage_3", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 2.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] } ] }, "skchr_zuole_1": { "skillId": "skchr_zuole_1", "iconId": null, "hidden": false, "levels": [ { "name": "破虜", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、自身のHPが最大値の<@ba.vup>{hp_ratio_double:0%}を下回っている場合ダメージ発生回数<@ba.vup>+1、<@ba.vup>{hp_ratio_tripple:0%}を下回っている場合は代わりに<@ba.vup>+2になる\n<@ba.rem>1回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_zuole_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "hp_ratio_double", "value": 0.8, "valueStr": null }, { "key": "hp_ratio_tripple", "value": 0.5, "valueStr": null } ] }, { "name": "破虜", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、自身のHPが最大値の<@ba.vup>{hp_ratio_double:0%}を下回っている場合ダメージ発生回数<@ba.vup>+1、<@ba.vup>{hp_ratio_tripple:0%}を下回っている場合は代わりに<@ba.vup>+2になる\n<@ba.rem>1回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_zuole_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.35, "valueStr": null }, { "key": "hp_ratio_double", "value": 0.8, "valueStr": null }, { "key": "hp_ratio_tripple", "value": 0.5, "valueStr": null } ] }, { "name": "破虜", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、自身のHPが最大値の<@ba.vup>{hp_ratio_double:0%}を下回っている場合ダメージ発生回数<@ba.vup>+1、<@ba.vup>{hp_ratio_tripple:0%}を下回っている場合は代わりに<@ba.vup>+2になる\n<@ba.rem>1回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_zuole_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "hp_ratio_double", "value": 0.8, "valueStr": null }, { "key": "hp_ratio_tripple", "value": 0.5, "valueStr": null } ] }, { "name": "破虜", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、自身のHPが最大値の<@ba.vup>{hp_ratio_double:0%}を下回っている場合ダメージ発生回数<@ba.vup>+1、<@ba.vup>{hp_ratio_tripple:0%}を下回っている場合は代わりに<@ba.vup>+2になる\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 6, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_zuole_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.45, "valueStr": null }, { "key": "hp_ratio_double", "value": 0.8, "valueStr": null }, { "key": "hp_ratio_tripple", "value": 0.5, "valueStr": null } ] }, { "name": "破虜", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、自身のHPが最大値の<@ba.vup>{hp_ratio_double:0%}を下回っている場合ダメージ発生回数<@ba.vup>+1、<@ba.vup>{hp_ratio_tripple:0%}を下回っている場合は代わりに<@ba.vup>+2になる\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 6, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_zuole_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "hp_ratio_double", "value": 0.8, "valueStr": null }, { "key": "hp_ratio_tripple", "value": 0.5, "valueStr": null } ] }, { "name": "破虜", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、自身のHPが最大値の<@ba.vup>{hp_ratio_double:0%}を下回っている場合ダメージ発生回数<@ba.vup>+1、<@ba.vup>{hp_ratio_tripple:0%}を下回っている場合は代わりに<@ba.vup>+2になる\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 6, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_zuole_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.55, "valueStr": null }, { "key": "hp_ratio_double", "value": 0.8, "valueStr": null }, { "key": "hp_ratio_tripple", "value": 0.5, "valueStr": null } ] }, { "name": "破虜", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、自身のHPが最大値の<@ba.vup>{hp_ratio_double:0%}を下回っている場合ダメージ発生回数<@ba.vup>+1、<@ba.vup>{hp_ratio_tripple:0%}を下回っている場合は代わりに<@ba.vup>+2になる\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_zuole_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "hp_ratio_double", "value": 0.8, "valueStr": null }, { "key": "hp_ratio_tripple", "value": 0.5, "valueStr": null } ] }, { "name": "破虜", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、自身のHPが最大値の<@ba.vup>{hp_ratio_double:0%}を下回っている場合ダメージ発生回数<@ba.vup>+1、<@ba.vup>{hp_ratio_tripple:0%}を下回っている場合は代わりに<@ba.vup>+2になる\n<@ba.rem>2回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_zuole_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "hp_ratio_double", "value": 0.8, "valueStr": null }, { "key": "hp_ratio_tripple", "value": 0.5, "valueStr": null } ] }, { "name": "破虜", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、自身のHPが最大値の<@ba.vup>{hp_ratio_double:0%}を下回っている場合ダメージ発生回数<@ba.vup>+1、<@ba.vup>{hp_ratio_tripple:0%}を下回っている場合は代わりに<@ba.vup>+2になる\n<@ba.rem>3回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 5, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_zuole_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "hp_ratio_double", "value": 0.8, "valueStr": null }, { "key": "hp_ratio_tripple", "value": 0.5, "valueStr": null } ] }, { "name": "破虜", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、自身のHPが最大値の<@ba.vup>{hp_ratio_double:0%}を下回っている場合ダメージ発生回数<@ba.vup>+1、<@ba.vup>{hp_ratio_tripple:0%}を下回っている場合は代わりに<@ba.vup>+2になる\n<@ba.rem>3回チャージ可能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 4, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_zuole_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "hp_ratio_double", "value": 0.8, "valueStr": null }, { "key": "hp_ratio_tripple", "value": 0.5, "valueStr": null } ] } ] }, "skchr_zuole_2": { "skillId": "skchr_zuole_2", "iconId": null, "hidden": false, "levels": [ { "name": "行険", "rangeId": null, "description": "HPが現在値の<@ba.vdown>{hp_ratio:0%}減少し、最大HPの<@ba.vup>{scale:0%}の<$ba.barrier>バリアを獲得し、攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、さらにブロック中の敵全員に攻撃\n<@ba.rem><$ba.barrier>バリアは最大HPの{max_scale}倍まで獲得でき、スキル終了後、残りのバリア値を徐々に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_zuole_2", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "scale", "value": 0.6, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "max_scale", "value": 2.0, "valueStr": null }, { "key": "shield_decrease", "value": -200.0, "valueStr": null } ] }, { "name": "行険", "rangeId": null, "description": "HPが現在値の<@ba.vdown>{hp_ratio:0%}減少し、最大HPの<@ba.vup>{scale:0%}の<$ba.barrier>バリアを獲得し、攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、さらにブロック中の敵全員に攻撃\n<@ba.rem><$ba.barrier>バリアは最大HPの{max_scale}倍まで獲得でき、スキル終了後、残りのバリア値を徐々に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_zuole_2", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "scale", "value": 0.65, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "max_scale", "value": 2.0, "valueStr": null }, { "key": "shield_decrease", "value": -200.0, "valueStr": null } ] }, { "name": "行険", "rangeId": null, "description": "HPが現在値の<@ba.vdown>{hp_ratio:0%}減少し、最大HPの<@ba.vup>{scale:0%}の<$ba.barrier>バリアを獲得し、攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、さらにブロック中の敵全員に攻撃\n<@ba.rem><$ba.barrier>バリアは最大HPの{max_scale}倍まで獲得でき、スキル終了後、残りのバリア値を徐々に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_zuole_2", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "scale", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "max_scale", "value": 2.0, "valueStr": null }, { "key": "shield_decrease", "value": -200.0, "valueStr": null } ] }, { "name": "行険", "rangeId": null, "description": "HPが現在値の<@ba.vdown>{hp_ratio:0%}減少し、最大HPの<@ba.vup>{scale:0%}の<$ba.barrier>バリアを獲得し、攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、さらにブロック中の敵全員に攻撃\n<@ba.rem><$ba.barrier>バリアは最大HPの{max_scale}倍まで獲得でき、スキル終了後、残りのバリア値を徐々に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_zuole_2", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "scale", "value": 0.75, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "max_scale", "value": 2.0, "valueStr": null }, { "key": "shield_decrease", "value": -200.0, "valueStr": null } ] }, { "name": "行険", "rangeId": null, "description": "HPが現在値の<@ba.vdown>{hp_ratio:0%}減少し、最大HPの<@ba.vup>{scale:0%}の<$ba.barrier>バリアを獲得し、攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、さらにブロック中の敵全員に攻撃\n<@ba.rem><$ba.barrier>バリアは最大HPの{max_scale}倍まで獲得でき、スキル終了後、残りのバリア値を徐々に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_zuole_2", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "scale", "value": 0.8, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "max_scale", "value": 2.0, "valueStr": null }, { "key": "shield_decrease", "value": -200.0, "valueStr": null } ] }, { "name": "行険", "rangeId": null, "description": "HPが現在値の<@ba.vdown>{hp_ratio:0%}減少し、最大HPの<@ba.vup>{scale:0%}の<$ba.barrier>バリアを獲得し、攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、さらにブロック中の敵全員に攻撃\n<@ba.rem><$ba.barrier>バリアは最大HPの{max_scale}倍まで獲得でき、スキル終了後、残りのバリア値を徐々に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_zuole_2", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "scale", "value": 0.85, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "max_scale", "value": 2.0, "valueStr": null }, { "key": "shield_decrease", "value": -200.0, "valueStr": null } ] }, { "name": "行険", "rangeId": null, "description": "HPが現在値の<@ba.vdown>{hp_ratio:0%}減少し、最大HPの<@ba.vup>{scale:0%}の<$ba.barrier>バリアを獲得し、攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、さらにブロック中の敵全員に攻撃\n<@ba.rem><$ba.barrier>バリアは最大HPの{max_scale}倍まで獲得でき、スキル終了後、残りのバリア値を徐々に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_zuole_2", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "scale", "value": 0.9, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "max_scale", "value": 2.0, "valueStr": null }, { "key": "shield_decrease", "value": -200.0, "valueStr": null } ] }, { "name": "行険", "rangeId": null, "description": "HPが現在値の<@ba.vdown>{hp_ratio:0%}減少し、最大HPの<@ba.vup>{scale:0%}の<$ba.barrier>バリアを獲得し、攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、さらにブロック中の敵全員に攻撃\n<@ba.rem><$ba.barrier>バリアは最大HPの{max_scale}倍まで獲得でき、スキル終了後、残りのバリア値を徐々に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_zuole_2", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 1.5, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "scale", "value": 1.0, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "max_scale", "value": 2.0, "valueStr": null }, { "key": "shield_decrease", "value": -200.0, "valueStr": null } ] }, { "name": "行険", "rangeId": null, "description": "HPが現在値の<@ba.vdown>{hp_ratio:0%}減少し、最大HPの<@ba.vup>{scale:0%}の<$ba.barrier>バリアを獲得し、攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、さらにブロック中の敵全員に攻撃\n<@ba.rem><$ba.barrier>バリアは最大HPの{max_scale}倍まで獲得でき、スキル終了後、残りのバリア値を徐々に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_zuole_2", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "scale", "value": 1.1, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "max_scale", "value": 2.0, "valueStr": null }, { "key": "shield_decrease", "value": -200.0, "valueStr": null } ] }, { "name": "行険", "rangeId": null, "description": "HPが現在値の<@ba.vdown>{hp_ratio:0%}減少し、最大HPの<@ba.vup>{scale:0%}の<$ba.barrier>バリアを獲得し、攻撃力<@ba.vup>+{atk:0%}、ブロック数<@ba.vup>+{block_cnt}、さらにブロック中の敵全員に攻撃\n<@ba.rem><$ba.barrier>バリアは最大HPの{max_scale}倍まで獲得でき、スキル終了後、残りのバリア値を徐々に失う", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_zuole_2", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 1.7, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "scale", "value": 1.2, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "max_scale", "value": 2.0, "valueStr": null }, { "key": "shield_decrease", "value": -200.0, "valueStr": null } ] } ] }, "skchr_zuole_3": { "skillId": "skchr_zuole_3", "iconId": null, "hidden": false, "levels": [ { "name": "右序有炎", "rangeId": "3-2", "description": "前方に<@ba.vup>{times}回斬撃を繰り出し、毎回最大<@ba.vup>3体の敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える(最後の一撃のダメージ係数は2倍、さらに対象を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる)。スキル発動中、特性によるHP回復は回復量の<@ba.vup>{shield_scale}倍に値する<$ba.barrier>バリアを獲得に変わる\n<@ba.rem><$ba.barrier>バリアは最大HPの{max_scale}倍まで獲得でき、{shield_duration}秒間持続可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_zuole_3", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.85, "valueStr": null }, { "key": "times", "value": 7.0, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null }, { "key": "last_atk_bonus", "value": 2.0, "valueStr": null }, { "key": "shield_scale", "value": 2.0, "valueStr": null }, { "key": "shield_duration", "value": 15.0, "valueStr": null }, { "key": "max_scale", "value": 2.0, "valueStr": null } ] }, { "name": "右序有炎", "rangeId": "3-2", "description": "前方に<@ba.vup>{times}回斬撃を繰り出し、毎回最大<@ba.vup>3体の敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える(最後の一撃のダメージ係数は2倍、さらに対象を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる)。スキル発動中、特性によるHP回復は回復量の<@ba.vup>{shield_scale}倍に値する<$ba.barrier>バリアを獲得に変わる\n<@ba.rem><$ba.barrier>バリアは最大HPの{max_scale}倍まで獲得でき、{shield_duration}秒間持続可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_zuole_3", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.95, "valueStr": null }, { "key": "times", "value": 7.0, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null }, { "key": "last_atk_bonus", "value": 2.0, "valueStr": null }, { "key": "shield_scale", "value": 2.0, "valueStr": null }, { "key": "shield_duration", "value": 15.0, "valueStr": null }, { "key": "max_scale", "value": 2.0, "valueStr": null } ] }, { "name": "右序有炎", "rangeId": "3-2", "description": "前方に<@ba.vup>{times}回斬撃を繰り出し、毎回最大<@ba.vup>3体の敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える(最後の一撃のダメージ係数は2倍、さらに対象を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる)。スキル発動中、特性によるHP回復は回復量の<@ba.vup>{shield_scale}倍に値する<$ba.barrier>バリアを獲得に変わる\n<@ba.rem><$ba.barrier>バリアは最大HPの{max_scale}倍まで獲得でき、{shield_duration}秒間持続可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_zuole_3", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "times", "value": 7.0, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null }, { "key": "last_atk_bonus", "value": 2.0, "valueStr": null }, { "key": "shield_scale", "value": 2.0, "valueStr": null }, { "key": "shield_duration", "value": 15.0, "valueStr": null }, { "key": "max_scale", "value": 2.0, "valueStr": null } ] }, { "name": "右序有炎", "rangeId": "3-2", "description": "前方に<@ba.vup>{times}回斬撃を繰り出し、毎回最大<@ba.vup>3体の敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える(最後の一撃のダメージ係数は2倍、さらに対象を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる)。スキル発動中、特性によるHP回復は回復量の<@ba.vup>{shield_scale}倍に値する<$ba.barrier>バリアを獲得に変わる\n<@ba.rem><$ba.barrier>バリアは最大HPの{max_scale}倍まで獲得でき、{shield_duration}秒間持続可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_zuole_3", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.05, "valueStr": null }, { "key": "times", "value": 7.0, "valueStr": null }, { "key": "stun", "value": 3.5, "valueStr": null }, { "key": "last_atk_bonus", "value": 2.0, "valueStr": null }, { "key": "shield_scale", "value": 2.5, "valueStr": null }, { "key": "shield_duration", "value": 15.0, "valueStr": null }, { "key": "max_scale", "value": 2.0, "valueStr": null } ] }, { "name": "右序有炎", "rangeId": "3-2", "description": "前方に<@ba.vup>{times}回斬撃を繰り出し、毎回最大<@ba.vup>3体の敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える(最後の一撃のダメージ係数は2倍、さらに対象を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる)。スキル発動中、特性によるHP回復は回復量の<@ba.vup>{shield_scale}倍に値する<$ba.barrier>バリアを獲得に変わる\n<@ba.rem><$ba.barrier>バリアは最大HPの{max_scale}倍まで獲得でき、{shield_duration}秒間持続可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_zuole_3", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null }, { "key": "times", "value": 7.0, "valueStr": null }, { "key": "stun", "value": 3.5, "valueStr": null }, { "key": "last_atk_bonus", "value": 2.0, "valueStr": null }, { "key": "shield_scale", "value": 2.5, "valueStr": null }, { "key": "shield_duration", "value": 15.0, "valueStr": null }, { "key": "max_scale", "value": 2.0, "valueStr": null } ] }, { "name": "右序有炎", "rangeId": "3-2", "description": "前方に<@ba.vup>{times}回斬撃を繰り出し、毎回最大<@ba.vup>3体の敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える(最後の一撃のダメージ係数は2倍、さらに対象を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる)。スキル発動中、特性によるHP回復は回復量の<@ba.vup>{shield_scale}倍に値する<$ba.barrier>バリアを獲得に変わる\n<@ba.rem><$ba.barrier>バリアは最大HPの{max_scale}倍まで獲得でき、{shield_duration}秒間持続可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_zuole_3", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.15, "valueStr": null }, { "key": "times", "value": 7.0, "valueStr": null }, { "key": "stun", "value": 3.5, "valueStr": null }, { "key": "last_atk_bonus", "value": 2.0, "valueStr": null }, { "key": "shield_scale", "value": 2.5, "valueStr": null }, { "key": "shield_duration", "value": 15.0, "valueStr": null }, { "key": "max_scale", "value": 2.0, "valueStr": null } ] }, { "name": "右序有炎", "rangeId": "3-2", "description": "前方に<@ba.vup>{times}回斬撃を繰り出し、毎回最大<@ba.vup>3体の敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える(最後の一撃のダメージ係数は2倍、さらに対象を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる)。スキル発動中、特性によるHP回復は回復量の<@ba.vup>{shield_scale}倍に値する<$ba.barrier>バリアを獲得に変わる\n<@ba.rem><$ba.barrier>バリアは最大HPの{max_scale}倍まで獲得でき、{shield_duration}秒間持続可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_zuole_3", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "times", "value": 7.0, "valueStr": null }, { "key": "stun", "value": 4.0, "valueStr": null }, { "key": "last_atk_bonus", "value": 2.0, "valueStr": null }, { "key": "shield_scale", "value": 3.0, "valueStr": null }, { "key": "shield_duration", "value": 15.0, "valueStr": null }, { "key": "max_scale", "value": 2.0, "valueStr": null } ] }, { "name": "右序有炎", "rangeId": "3-2", "description": "前方に<@ba.vup>{times}回斬撃を繰り出し、毎回最大<@ba.vup>3体の敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える(最後の一撃のダメージ係数は2倍、さらに対象を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる)。スキル発動中、特性によるHP回復は回復量の<@ba.vup>{shield_scale}倍に値する<$ba.barrier>バリアを獲得に変わる\n<@ba.rem><$ba.barrier>バリアは最大HPの{max_scale}倍まで獲得でき、{shield_duration}秒間持続可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_zuole_3", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.25, "valueStr": null }, { "key": "times", "value": 7.0, "valueStr": null }, { "key": "stun", "value": 4.0, "valueStr": null }, { "key": "last_atk_bonus", "value": 2.0, "valueStr": null }, { "key": "shield_scale", "value": 3.0, "valueStr": null }, { "key": "shield_duration", "value": 15.0, "valueStr": null }, { "key": "max_scale", "value": 2.0, "valueStr": null } ] }, { "name": "右序有炎", "rangeId": "3-2", "description": "前方に<@ba.vup>{times}回斬撃を繰り出し、毎回最大<@ba.vup>3体の敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える(最後の一撃のダメージ係数は2倍、さらに対象を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる)。スキル発動中、特性によるHP回復は回復量の<@ba.vup>{shield_scale}倍に値する<$ba.barrier>バリアを獲得に変わる\n<@ba.rem><$ba.barrier>バリアは最大HPの{max_scale}倍まで獲得でき、{shield_duration}秒間持続可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_zuole_3", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.35, "valueStr": null }, { "key": "times", "value": 7.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "last_atk_bonus", "value": 2.0, "valueStr": null }, { "key": "shield_scale", "value": 3.0, "valueStr": null }, { "key": "shield_duration", "value": 15.0, "valueStr": null }, { "key": "max_scale", "value": 2.0, "valueStr": null } ] }, { "name": "右序有炎", "rangeId": "3-2", "description": "前方に<@ba.vup>{times}回斬撃を繰り出し、毎回最大<@ba.vup>3体の敵に攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える(最後の一撃のダメージ係数は2倍、さらに対象を<@ba.vup>{stun}秒間<$ba.stun>スタンさせる)。スキル発動中、特性によるHP回復は回復量の<@ba.vup>{shield_scale}倍に値する<$ba.barrier>バリアを獲得に変わる\n<@ba.rem><$ba.barrier>バリアは最大HPの{max_scale}倍まで獲得でき、{shield_duration}秒間持続可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_zuole_3", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.45, "valueStr": null }, { "key": "times", "value": 7.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "last_atk_bonus", "value": 2.0, "valueStr": null }, { "key": "shield_scale", "value": 3.0, "valueStr": null }, { "key": "shield_duration", "value": 15.0, "valueStr": null }, { "key": "max_scale", "value": 2.0, "valueStr": null } ] } ] }, "skchr_pallas_1": { "skillId": "skchr_pallas_1", "iconId": null, "hidden": false, "levels": [ { "name": "勝敗分かつ連撃", "rangeId": null, "description": "次の通常攻撃時、2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pallas_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null } ] }, { "name": "勝敗分かつ連撃", "rangeId": null, "description": "次の通常攻撃時、2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pallas_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.15, "valueStr": null } ] }, { "name": "勝敗分かつ連撃", "rangeId": null, "description": "次の通常攻撃時、2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pallas_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null } ] }, { "name": "勝敗分かつ連撃", "rangeId": null, "description": "次の通常攻撃時、2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pallas_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.25, "valueStr": null } ] }, { "name": "勝敗分かつ連撃", "rangeId": null, "description": "次の通常攻撃時、2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pallas_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null } ] }, { "name": "勝敗分かつ連撃", "rangeId": null, "description": "次の通常攻撃時、2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pallas_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.35, "valueStr": null } ] }, { "name": "勝敗分かつ連撃", "rangeId": null, "description": "次の通常攻撃時、2回連続で攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pallas_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.45, "valueStr": null } ] }, { "name": "勝敗分かつ連撃", "rangeId": null, "description": 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"maxChargeTime": 1, "spCost": 2, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pallas_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.75, "valueStr": null } ] } ] }, "skchr_pallas_2": { "skillId": "skchr_pallas_2", "iconId": null, "hidden": false, "levels": [ { "name": "信念宿りし長鞭", "rangeId": null, "description": "攻撃範囲+1マス、攻撃力<@ba.vup>+{atk:0%}、攻撃時<@ba.vup>{attack@buff_prob:0%}の確率で敵を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pallas_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "信念宿りし長鞭", "rangeId": null, "description": "攻撃範囲+1マス、攻撃力<@ba.vup>+{atk:0%}、攻撃時<@ba.vup>{attack@buff_prob:0%}の確率で敵を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pallas_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "信念宿りし長鞭", "rangeId": null, "description": "攻撃範囲+1マス、攻撃力<@ba.vup>+{atk:0%}、攻撃時<@ba.vup>{attack@buff_prob:0%}の確率で敵を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pallas_2", "duration": 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"攻撃範囲+1マス、攻撃力<@ba.vup>+{atk:0%}、攻撃時<@ba.vup>{attack@buff_prob:0%}の確率で敵を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_pallas_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.6, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "信念宿りし長鞭", "rangeId": null, "description": "攻撃範囲+1マス、攻撃力<@ba.vup>+{atk:0%}、攻撃時<@ba.vup>{attack@buff_prob:0%}の確率で敵を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_pallas_2", "duration": 22.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.6, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "信念宿りし長鞭", "rangeId": null, "description": "攻撃範囲+1マス、攻撃力<@ba.vup>+{atk:0%}、攻撃時<@ba.vup>{attack@buff_prob:0%}の確率で敵を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_pallas_2", "duration": 22.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.7, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "信念宿りし長鞭", "rangeId": null, "description": "攻撃範囲+1マス、攻撃力<@ba.vup>+{atk:0%}、攻撃時<@ba.vup>{attack@buff_prob:0%}の確率で敵を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_pallas_2", "duration": 22.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.7, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "信念宿りし長鞭", "rangeId": null, "description": "攻撃範囲+1マス、攻撃力<@ba.vup>+{atk:0%}、攻撃時<@ba.vup>{attack@buff_prob:0%}の確率で敵を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_pallas_2", "duration": 22.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.8, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "信念宿りし長鞭", "rangeId": null, "description": "攻撃範囲+1マス、攻撃力<@ba.vup>+{atk:0%}、攻撃時<@ba.vup>{attack@buff_prob:0%}の確率で敵を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_pallas_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.85, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] } ] }, "skchr_pallas_3": { "skillId": "skchr_pallas_3", "iconId": null, "hidden": false, "levels": [ { "name": "勇士に捧ぐ祝福", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+2。自身の前方マスが近距離マスかつ味方オペレーター配置中であれば、その味方に以下の効果を付与する:HPが最大値の<@ba.vup>{attack@peak_performance.hp_ratio:0%}以上で攻撃力<@ba.vup>+{attack@peak_performance.atk:0%}の<$ba.strong>勇猛状態、防御力<@ba.vup>+{attack@def:0%}、ブロック数<@ba.vup>+{attack@block_cnt}。(前方マスが条件を満たしていなければ、効果の付与対象が自身になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.3, "valueStr": null }, { "key": "attack@def", "value": 0.15, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "勇士に捧ぐ祝福", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+2。自身の前方マスが近距離マスかつ味方オペレーター配置中であれば、その味方に以下の効果を付与する:HPが最大値の<@ba.vup>{attack@peak_performance.hp_ratio:0%}以上で攻撃力<@ba.vup>+{attack@peak_performance.atk:0%}の<$ba.strong>勇猛状態、防御力<@ba.vup>+{attack@def:0%}、ブロック数<@ba.vup>+{attack@block_cnt}。(前方マスが条件を満たしていなければ、効果の付与対象が自身になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.3, "valueStr": null }, { "key": "attack@def", "value": 0.15, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "勇士に捧ぐ祝福", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+2。自身の前方マスが近距離マスかつ味方オペレーター配置中であれば、その味方に以下の効果を付与する:HPが最大値の<@ba.vup>{attack@peak_performance.hp_ratio:0%}以上で攻撃力<@ba.vup>+{attack@peak_performance.atk:0%}の<$ba.strong>勇猛状態、防御力<@ba.vup>+{attack@def:0%}、ブロック数<@ba.vup>+{attack@block_cnt}。(前方マスが条件を満たしていなければ、効果の付与対象が自身になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.3, "valueStr": null }, { "key": "attack@def", "value": 0.15, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "勇士に捧ぐ祝福", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+2。自身の前方マスが近距離マスかつ味方オペレーター配置中であれば、その味方に以下の効果を付与する:HPが最大値の<@ba.vup>{attack@peak_performance.hp_ratio:0%}以上で攻撃力<@ba.vup>+{attack@peak_performance.atk:0%}の<$ba.strong>勇猛状態、防御力<@ba.vup>+{attack@def:0%}、ブロック数<@ba.vup>+{attack@block_cnt}。(前方マスが条件を満たしていなければ、効果の付与対象が自身になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.35, "valueStr": null }, { "key": "attack@def", "value": 0.2, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "勇士に捧ぐ祝福", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+2。自身の前方マスが近距離マスかつ味方オペレーター配置中であれば、その味方に以下の効果を付与する:HPが最大値の<@ba.vup>{attack@peak_performance.hp_ratio:0%}以上で攻撃力<@ba.vup>+{attack@peak_performance.atk:0%}の<$ba.strong>勇猛状態、防御力<@ba.vup>+{attack@def:0%}、ブロック数<@ba.vup>+{attack@block_cnt}。(前方マスが条件を満たしていなければ、効果の付与対象が自身になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.35, "valueStr": null }, { "key": "attack@def", "value": 0.2, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "勇士に捧ぐ祝福", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+2。自身の前方マスが近距離マスかつ味方オペレーター配置中であれば、その味方に以下の効果を付与する:HPが最大値の<@ba.vup>{attack@peak_performance.hp_ratio:0%}以上で攻撃力<@ba.vup>+{attack@peak_performance.atk:0%}の<$ba.strong>勇猛状態、防御力<@ba.vup>+{attack@def:0%}、ブロック数<@ba.vup>+{attack@block_cnt}。(前方マスが条件を満たしていなければ、効果の付与対象が自身になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.35, "valueStr": null }, { "key": "attack@def", "value": 0.2, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "勇士に捧ぐ祝福", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+2。自身の前方マスが近距離マスかつ味方オペレーター配置中であれば、その味方に以下の効果を付与する:HPが最大値の<@ba.vup>{attack@peak_performance.hp_ratio:0%}以上で攻撃力<@ba.vup>+{attack@peak_performance.atk:0%}の<$ba.strong>勇猛状態、防御力<@ba.vup>+{attack@def:0%}、ブロック数<@ba.vup>+{attack@block_cnt}。(前方マスが条件を満たしていなければ、効果の付与対象が自身になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.4, "valueStr": null }, { "key": "attack@def", "value": 0.25, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "勇士に捧ぐ祝福", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+2。自身の前方マスが近距離マスかつ味方オペレーター配置中であれば、その味方に以下の効果を付与する:HPが最大値の<@ba.vup>{attack@peak_performance.hp_ratio:0%}以上で攻撃力<@ba.vup>+{attack@peak_performance.atk:0%}の<$ba.strong>勇猛状態、防御力<@ba.vup>+{attack@def:0%}、ブロック数<@ba.vup>+{attack@block_cnt}。(前方マスが条件を満たしていなければ、効果の付与対象が自身になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.45, "valueStr": null }, { "key": "attack@def", "value": 0.3, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "勇士に捧ぐ祝福", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+2。自身の前方マスが近距離マスかつ味方オペレーター配置中であれば、その味方に以下の効果を付与する:HPが最大値の<@ba.vup>{attack@peak_performance.hp_ratio:0%}以上で攻撃力<@ba.vup>+{attack@peak_performance.atk:0%}の<$ba.strong>勇猛状態、防御力<@ba.vup>+{attack@def:0%}、ブロック数<@ba.vup>+{attack@block_cnt}。(前方マスが条件を満たしていなければ、効果の付与対象が自身になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.45, "valueStr": null }, { "key": "attack@def", "value": 0.3, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "勇士に捧ぐ祝福", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、攻撃対象数+2。自身の前方マスが近距離マスかつ味方オペレーター配置中であれば、その味方に以下の効果を付与する:HPが最大値の<@ba.vup>{attack@peak_performance.hp_ratio:0%}以上で攻撃力<@ba.vup>+{attack@peak_performance.atk:0%}の<$ba.strong>勇猛状態、防御力<@ba.vup>+{attack@def:0%}、ブロック数<@ba.vup>+{attack@block_cnt}。(前方マスが条件を満たしていなければ、効果の付与対象が自身になる)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.5, "valueStr": null }, { "key": "attack@def", "value": 0.35, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] } ] }, "skchr_excu2_1": { "skillId": "skchr_excu2_1", "iconId": null, "hidden": false, "levels": [ { "name": "遺言の執行", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃時に対象の防御力を<@ba.vup>{def_penetrate_fixed}無視\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 100.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遺言の執行", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃時に対象の防御力を<@ba.vup>{def_penetrate_fixed}無視\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 130.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遺言の執行", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃時に対象の防御力を<@ba.vup>{def_penetrate_fixed}無視\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 160.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遺言の執行", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃時に対象の防御力を<@ba.vup>{def_penetrate_fixed}無視\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 190.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遺言の執行", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃時に対象の防御力を<@ba.vup>{def_penetrate_fixed}無視\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 220.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遺言の執行", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃時に対象の防御力を<@ba.vup>{def_penetrate_fixed}無視\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 250.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遺言の執行", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃時に対象の防御力を<@ba.vup>{def_penetrate_fixed}無視\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 280.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遺言の執行", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃時に対象の防御力を<@ba.vup>{def_penetrate_fixed}無視\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 320.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遺言の執行", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃時に対象の防御力を<@ba.vup>{def_penetrate_fixed}無視\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 360.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遺言の執行", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃時に対象の防御力を<@ba.vup>{def_penetrate_fixed}無視\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 400.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] } ] }, "skchr_excu2_2": { "skillId": "skchr_excu2_2", "iconId": null, "hidden": false, "levels": [ { "name": "近接銃術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、近接攻撃を受けると<@ba.vup>{prob:0%}の確率で回避し、さらに弾薬を<@ba.vup>{recover_cnt}発補充\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.1, "valueStr": null }, { "key": "recover_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 12.0, "valueStr": null } ] }, { "name": "近接銃術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、近接攻撃を受けると<@ba.vup>{prob:0%}の確率で回避し、さらに弾薬を<@ba.vup>{recover_cnt}発補充\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_excu2_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "def", "value": 0.35, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.1, "valueStr": null }, { "key": "recover_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 12.0, "valueStr": null } ] }, { "name": "近接銃術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、近接攻撃を受けると<@ba.vup>{prob:0%}の確率で回避し、さらに弾薬を<@ba.vup>{recover_cnt}発補充\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_excu2_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.1, "valueStr": null }, { "key": "recover_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 12.0, "valueStr": null } ] }, { "name": "近接銃術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、近接攻撃を受けると<@ba.vup>{prob:0%}の確率で回避し、さらに弾薬を<@ba.vup>{recover_cnt}発補充\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_excu2_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "def", "value": 0.45, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.2, "valueStr": null }, { "key": "recover_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 12.0, "valueStr": null } ] }, { "name": "近接銃術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、近接攻撃を受けると<@ba.vup>{prob:0%}の確率で回避し、さらに弾薬を<@ba.vup>{recover_cnt}発補充\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_excu2_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.2, "valueStr": null }, { "key": "recover_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 12.0, "valueStr": null } ] }, { "name": "近接銃術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、近接攻撃を受けると<@ba.vup>{prob:0%}の確率で回避し、さらに弾薬を<@ba.vup>{recover_cnt}発補充\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_excu2_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "def", "value": 0.55, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.2, "valueStr": null }, { "key": "recover_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 12.0, "valueStr": null } ] }, { "name": "近接銃術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、近接攻撃を受けると<@ba.vup>{prob:0%}の確率で回避し、さらに弾薬を<@ba.vup>{recover_cnt}発補充\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_excu2_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "def", "value": 0.6, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "recover_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 12.0, "valueStr": null } ] }, { "name": "近接銃術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、近接攻撃を受けると<@ba.vup>{prob:0%}の確率で回避し、さらに弾薬を<@ba.vup>{recover_cnt}発補充\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_excu2_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "def", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "recover_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 12.0, "valueStr": null } ] }, { "name": "近接銃術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、近接攻撃を受けると<@ba.vup>{prob:0%}の確率で回避し、さらに弾薬を<@ba.vup>{recover_cnt}発補充\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 13, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_excu2_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "def", "value": 0.75, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "recover_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 12.0, "valueStr": null } ] }, { "name": "近接銃術", "rangeId": null, "description": "攻撃力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%}、ブロック数<@ba.vup>+{block_cnt}、近接攻撃を受けると<@ba.vup>{prob:0%}の確率で回避し、さらに弾薬を<@ba.vup>{recover_cnt}発補充\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_excu2_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "def", "value": 0.8, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null }, { "key": "recover_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 12.0, "valueStr": null } ] } ] }, "skchr_excu2_3": { "skillId": "skchr_excu2_3", "iconId": null, "hidden": false, "levels": [ { "name": "聖約の裁き", "rangeId": "2-5", "description": "攻撃間隔を<@ba.vdown>わずかに延長し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、弾薬を1発消費するたびに攻撃力がさらに<@ba.vup>+{attack@atk:0%}(最大{attack@max_stack_cnt}回)、特性のHP回復効果が<@ba.vup>{trait_ratio}倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の<@ba.vup>{attack@final_atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_3", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack@atk", "value": 0.03, "valueStr": null }, { "key": "trait_ratio", "value": 2.0, "valueStr": null }, { "key": "attack@final_atk_scale", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 16.0, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 30.0, "valueStr": null } ] }, { "name": "聖約の裁き", "rangeId": "2-5", "description": "攻撃間隔を<@ba.vdown>わずかに延長し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、弾薬を1発消費するたびに攻撃力がさらに<@ba.vup>+{attack@atk:0%}(最大{attack@max_stack_cnt}回)、特性のHP回復効果が<@ba.vup>{trait_ratio}倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の<@ba.vup>{attack@final_atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_excu2_3", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@atk", "value": 0.03, "valueStr": null }, { "key": "trait_ratio", "value": 2.0, "valueStr": null }, { "key": "attack@final_atk_scale", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 16.0, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 30.0, "valueStr": null } ] }, { "name": "聖約の裁き", "rangeId": "2-5", "description": "攻撃間隔を<@ba.vdown>わずかに延長し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、弾薬を1発消費するたびに攻撃力がさらに<@ba.vup>+{attack@atk:0%}(最大{attack@max_stack_cnt}回)、特性のHP回復効果が<@ba.vup>{trait_ratio}倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の<@ba.vup>{attack@final_atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_excu2_3", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "attack@atk", "value": 0.03, "valueStr": null }, { "key": "trait_ratio", "value": 2.0, "valueStr": null }, { "key": "attack@final_atk_scale", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 16.0, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 30.0, "valueStr": null } ] }, { "name": "聖約の裁き", "rangeId": "2-5", "description": "攻撃間隔を<@ba.vdown>わずかに延長し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、弾薬を1発消費するたびに攻撃力がさらに<@ba.vup>+{attack@atk:0%}(最大{attack@max_stack_cnt}回)、特性のHP回復効果が<@ba.vup>{trait_ratio}倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の<@ba.vup>{attack@final_atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_excu2_3", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "attack@atk", "value": 0.04, "valueStr": null }, { "key": "trait_ratio", "value": 2.0, "valueStr": null }, { "key": "attack@final_atk_scale", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 16.0, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 30.0, "valueStr": null } ] }, { "name": "聖約の裁き", "rangeId": "2-5", "description": "攻撃間隔を<@ba.vdown>わずかに延長し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、弾薬を1発消費するたびに攻撃力がさらに<@ba.vup>+{attack@atk:0%}(最大{attack@max_stack_cnt}回)、特性のHP回復効果が<@ba.vup>{trait_ratio}倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の<@ba.vup>{attack@final_atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_excu2_3", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "attack@atk", "value": 0.04, "valueStr": null }, { "key": "trait_ratio", "value": 2.0, "valueStr": null }, { "key": "attack@final_atk_scale", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 16.0, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 30.0, "valueStr": null } ] }, { "name": "聖約の裁き", "rangeId": "2-5", "description": "攻撃間隔を<@ba.vdown>わずかに延長し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、弾薬を1発消費するたびに攻撃力がさらに<@ba.vup>+{attack@atk:0%}(最大{attack@max_stack_cnt}回)、特性のHP回復効果が<@ba.vup>{trait_ratio}倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の<@ba.vup>{attack@final_atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_excu2_3", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "attack@atk", "value": 0.04, "valueStr": null }, { "key": "trait_ratio", "value": 2.0, "valueStr": null }, { "key": "attack@final_atk_scale", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 16.0, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 30.0, "valueStr": null } ] }, { "name": "聖約の裁き", "rangeId": "2-5", "description": "攻撃間隔を<@ba.vdown>わずかに延長し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、弾薬を1発消費するたびに攻撃力がさらに<@ba.vup>+{attack@atk:0%}(最大{attack@max_stack_cnt}回)、特性のHP回復効果が<@ba.vup>{trait_ratio}倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の<@ba.vup>{attack@final_atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_excu2_3", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 1.5, "valueStr": null }, { "key": "attack@atk", "value": 0.05, "valueStr": null }, { "key": "trait_ratio", "value": 2.0, "valueStr": null }, { "key": "attack@final_atk_scale", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 16.0, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 30.0, "valueStr": null } ] }, { "name": "聖約の裁き", "rangeId": "2-5", "description": "攻撃間隔を<@ba.vdown>わずかに延長し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、弾薬を1発消費するたびに攻撃力がさらに<@ba.vup>+{attack@atk:0%}(最大{attack@max_stack_cnt}回)、特性のHP回復効果が<@ba.vup>{trait_ratio}倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の<@ba.vup>{attack@final_atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_excu2_3", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "attack@atk", "value": 0.05, "valueStr": null }, { "key": "trait_ratio", "value": 3.0, "valueStr": null }, { "key": "attack@final_atk_scale", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 16.0, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 30.0, "valueStr": null } ] }, { "name": "聖約の裁き", "rangeId": "2-5", "description": "攻撃間隔を<@ba.vdown>わずかに延長し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、弾薬を1発消費するたびに攻撃力がさらに<@ba.vup>+{attack@atk:0%}(最大{attack@max_stack_cnt}回)、特性のHP回復効果が<@ba.vup>{trait_ratio}倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の<@ba.vup>{attack@final_atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_excu2_3", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 1.7, "valueStr": null }, { "key": "attack@atk", "value": 0.05, "valueStr": null }, { "key": "trait_ratio", "value": 3.0, "valueStr": null }, { "key": "attack@final_atk_scale", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 16.0, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 30.0, "valueStr": null } ] }, { "name": "聖約の裁き", "rangeId": "2-5", "description": "攻撃間隔を<@ba.vdown>わずかに延長し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、弾薬を1発消費するたびに攻撃力がさらに<@ba.vup>+{attack@atk:0%}(最大{attack@max_stack_cnt}回)、特性のHP回復効果が<@ba.vup>{trait_ratio}倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の<@ba.vup>{attack@final_atk_scale:0%}の物理ダメージを与える\n<@ba.rem>合計{attack@trigger_time}発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_excu2_3", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 1.8, "valueStr": null }, { "key": "attack@atk", "value": 0.06, "valueStr": null }, { "key": "trait_ratio", "value": 3.0, "valueStr": null }, { "key": "attack@final_atk_scale", "value": 2.5, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 16.0, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 30.0, "valueStr": null } ] } ] }, "skchr_etlchi_1": { "skillId": "skchr_etlchi_1", "iconId": null, "hidden": false, "levels": [ { "name": "薔薇の残影", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象に2回攻撃", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_etlchi_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null } ] }, { "name": "薔薇の残影", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象に2回攻撃", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_etlchi_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.15, "valueStr": null } ] }, { "name": "薔薇の残影", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象に2回攻撃", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_etlchi_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null } ] }, { "name": "薔薇の残影", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象に2回攻撃", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_etlchi_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.25, "valueStr": null } ] }, { "name": "薔薇の残影", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象に2回攻撃", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_etlchi_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null } ] }, { "name": "薔薇の残影", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象に2回攻撃", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_etlchi_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.35, "valueStr": null } ] }, { "name": "薔薇の残影", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象に2回攻撃", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_etlchi_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.45, "valueStr": null } ] }, { "name": "薔薇の残影", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象に2回攻撃", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_etlchi_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.55, "valueStr": null } ] }, { "name": "薔薇の残影", "rangeId": null, "description": "次の通常攻撃時、攻撃力が<@ba.vup>{atk_scale:0%}まで上昇し、攻撃対象に2回攻撃", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", 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"value": 1.75, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null } ] }, { "name": "深紅の抱擁", "rangeId": null, "description": "攻撃しなくなり、自身と地面マスにいる他の味方ユニット<@ba.vup>1名を中心に回転する血の鎌を召喚し、鎌と接触している敵に<@ba.vup>0.5秒ごとに自身の攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_etlchi_2", "duration": 12.0, "blackboard": [ { "key": "atk_scale", "value": 1.85, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null } ] }, { "name": "深紅の抱擁", "rangeId": null, "description": "攻撃しなくなり、自身と地面マスにいる他の味方ユニット<@ba.vup>1名を中心に回転する血の鎌を召喚し、鎌と接触している敵に<@ba.vup>0.5秒ごとに自身の攻撃力の<@ba.vup>{atk_scale:0%}の物理ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_etlchi_2", "duration": 12.0, "blackboard": [ { "key": "atk_scale", "value": 1.95, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null } ] } ] }, "skchr_etlchi_3": { "skillId": "skchr_etlchi_3", "iconId": null, "hidden": false, "levels": [ { "name": "霊魂と欲望の惜別", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃範囲内の地面マスにいるHPが最も高い敵を最大<@ba.vup>3体選択し、対象のステータスと残りHPの<@ba.vdown>{attack@max_hp_scale:0%}のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の<@ba.vup>35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n<@ba.rem>「心燭」はエンテレケイアの攻撃しか受けない", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_etlchi_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 100.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@max_hp_scale", "value": 0.6, "valueStr": null }, { "key": "attack@def_scale", "value": 1.0, "valueStr": null }, { "key": "attack@magic_resistance_scale", "value": 1.0, "valueStr": null } ] }, { "name": "霊魂と欲望の惜別", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃範囲内の地面マスにいるHPが最も高い敵を最大<@ba.vup>3体選択し、対象のステータスと残りHPの<@ba.vdown>{attack@max_hp_scale:0%}のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の<@ba.vup>35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n<@ba.rem>「心燭」はエンテレケイアの攻撃しか受けない", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_etlchi_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack_speed", "value": 100.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@max_hp_scale", "value": 0.6, "valueStr": null }, { "key": "attack@def_scale", "value": 1.0, "valueStr": null }, { "key": "attack@magic_resistance_scale", "value": 1.0, "valueStr": null } ] }, { "name": "霊魂と欲望の惜別", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃範囲内の地面マスにいるHPが最も高い敵を最大<@ba.vup>3体選択し、対象のステータスと残りHPの<@ba.vdown>{attack@max_hp_scale:0%}のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の<@ba.vup>35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n<@ba.rem>「心燭」はエンテレケイアの攻撃しか受けない", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_etlchi_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack_speed", "value": 100.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@max_hp_scale", "value": 0.6, "valueStr": null }, { "key": "attack@def_scale", "value": 1.0, "valueStr": null }, { "key": "attack@magic_resistance_scale", "value": 1.0, "valueStr": null } ] }, { "name": "霊魂と欲望の惜別", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃範囲内の地面マスにいるHPが最も高い敵を最大<@ba.vup>3体選択し、対象のステータスと残りHPの<@ba.vdown>{attack@max_hp_scale:0%}のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の<@ba.vup>35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n<@ba.rem>「心燭」はエンテレケイアの攻撃しか受けない", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_etlchi_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack_speed", "value": 100.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@max_hp_scale", "value": 0.6, "valueStr": null }, { "key": "attack@def_scale", "value": 1.0, "valueStr": 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"attack@magic_resistance_scale", "value": 1.0, "valueStr": null } ] }, { "name": "霊魂と欲望の惜別", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃範囲内の地面マスにいるHPが最も高い敵を最大<@ba.vup>3体選択し、対象のステータスと残りHPの<@ba.vdown>{attack@max_hp_scale:0%}のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の<@ba.vup>35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n<@ba.rem>「心燭」はエンテレケイアの攻撃しか受けない", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_etlchi_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack_speed", "value": 100.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@max_hp_scale", "value": 0.6, "valueStr": null }, { "key": "attack@def_scale", "value": 1.0, "valueStr": null }, { "key": "attack@magic_resistance_scale", "value": 1.0, "valueStr": null } ] }, { "name": "霊魂と欲望の惜別", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃範囲内の地面マスにいるHPが最も高い敵を最大<@ba.vup>3体選択し、対象のステータスと残りHPの<@ba.vdown>{attack@max_hp_scale:0%}のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の<@ba.vup>35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n<@ba.rem>「心燭」はエンテレケイアの攻撃しか受けない", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_etlchi_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "attack_speed", "value": 100.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@max_hp_scale", "value": 0.6, "valueStr": null }, { "key": "attack@def_scale", "value": 1.0, "valueStr": null }, { "key": "attack@magic_resistance_scale", "value": 1.0, "valueStr": null } ] }, { "name": "霊魂と欲望の惜別", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃範囲内の地面マスにいるHPが最も高い敵を最大<@ba.vup>3体選択し、対象のステータスと残りHPの<@ba.vdown>{attack@max_hp_scale:0%}のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の<@ba.vup>35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n<@ba.rem>「心燭」はエンテレケイアの攻撃しか受けない", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_etlchi_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "attack_speed", "value": 100.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@max_hp_scale", "value": 0.6, "valueStr": null }, { "key": "attack@def_scale", "value": 1.0, "valueStr": null }, { "key": "attack@magic_resistance_scale", "value": 1.0, "valueStr": null } ] }, { "name": "霊魂と欲望の惜別", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃範囲内の地面マスにいるHPが最も高い敵を最大<@ba.vup>3体選択し、対象のステータスと残りHPの<@ba.vdown>{attack@max_hp_scale:0%}のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の<@ba.vup>35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n<@ba.rem>「心燭」はエンテレケイアの攻撃しか受けない", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_etlchi_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "attack_speed", "value": 100.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@max_hp_scale", "value": 0.6, "valueStr": null }, { "key": "attack@def_scale", "value": 1.0, "valueStr": null }, { "key": "attack@magic_resistance_scale", "value": 1.0, "valueStr": null } ] }, { "name": "霊魂と欲望の惜別", "rangeId": "2-5", "description": "攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+{atk:0%}、攻撃速度<@ba.vup>+{attack_speed}、攻撃範囲内の地面マスにいるHPが最も高い敵を最大<@ba.vup>3体選択し、対象のステータスと残りHPの<@ba.vdown>{attack@max_hp_scale:0%}のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の<@ba.vup>35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n<@ba.rem>「心燭」はエンテレケイアの攻撃しか受けない", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_etlchi_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.35, "valueStr": null }, { "key": "attack_speed", "value": 100.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@max_hp_scale", "value": 0.6, "valueStr": null }, { "key": "attack@def_scale", "value": 1.0, "valueStr": null }, { "key": "attack@magic_resistance_scale", "value": 1.0, "valueStr": null } ] } ] }, "skchr_mlynar_1": { "skillId": "skchr_mlynar_1", "iconId": null, "hidden": false, "levels": [ { "name": "秘めたる怒り", "rangeId": null, "description": "通常攻撃が攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。防御力<@ba.vup>+{def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mlynar_1", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.3, "valueStr": null }, { "key": "def", "value": 0.2, "valueStr": null } ] }, { "name": "秘めたる怒り", "rangeId": null, "description": "通常攻撃が攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。防御力<@ba.vup>+{def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mlynar_1", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.35, "valueStr": null }, { "key": "def", "value": 0.2, "valueStr": null } ] }, { "name": "秘めたる怒り", "rangeId": null, "description": "通常攻撃が攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。防御力<@ba.vup>+{def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mlynar_1", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.4, "valueStr": null }, { "key": "def", "value": 0.2, "valueStr": null } ] }, { "name": "秘めたる怒り", "rangeId": null, "description": "通常攻撃が攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。防御力<@ba.vup>+{def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mlynar_1", "duration": 25.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.45, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null } ] }, { "name": "秘めたる怒り", "rangeId": null, "description": "通常攻撃が攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。防御力<@ba.vup>+{def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mlynar_1", "duration": 25.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null } ] }, { "name": "秘めたる怒り", "rangeId": null, "description": "通常攻撃が攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。防御力<@ba.vup>+{def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mlynar_1", "duration": 25.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null } ] }, { "name": "秘めたる怒り", "rangeId": null, "description": "通常攻撃が攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。防御力<@ba.vup>+{def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mlynar_1", "duration": 30.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null } ] }, { "name": "秘めたる怒り", "rangeId": null, "description": "通常攻撃が攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。防御力<@ba.vup>+{def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mlynar_1", "duration": 30.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "def", "value": 0.45, "valueStr": null } ] }, { "name": "秘めたる怒り", "rangeId": null, "description": "通常攻撃が攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。防御力<@ba.vup>+{def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mlynar_1", "duration": 30.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null } ] }, { "name": "秘めたる怒り", "rangeId": null, "description": "通常攻撃が攻撃対象に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。防御力<@ba.vup>+{def:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mlynar_1", "duration": 30.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "def", "value": 0.6, "valueStr": null } ] } ] }, "skchr_mlynar_2": { "skillId": "skchr_mlynar_2", "iconId": null, "hidden": false, "levels": [ { "name": "癒えぬ悲しみ", "rangeId": "2-3", "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃範囲<@ba.vup>拡大、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}の<@ba.vup>2回連続攻撃になる\n<@ba.rem>手動でスキルを停止可能。スキル発動中に敵を倒すと、スキル終了時の特性による攻撃力リセットが無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mlynar_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.3, "valueStr": null } ] }, { "name": "癒えぬ悲しみ", "rangeId": "2-3", "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃範囲<@ba.vup>拡大、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}の<@ba.vup>2回連続攻撃になる\n<@ba.rem>手動でスキルを停止可能。スキル発動中に敵を倒すと、スキル終了時の特性による攻撃力リセットが無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mlynar_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.1, "valueStr": null }, { "key": "base_attack_time", "value": 0.3, "valueStr": null } ] }, { "name": "癒えぬ悲しみ", "rangeId": "2-3", "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃範囲<@ba.vup>拡大、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}の<@ba.vup>2回連続攻撃になる\n<@ba.rem>手動でスキルを停止可能。スキル発動中に敵を倒すと、スキル終了時の特性による攻撃力リセットが無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mlynar_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.2, "valueStr": null }, { "key": "base_attack_time", "value": 0.3, "valueStr": null } ] }, { "name": "癒えぬ悲しみ", "rangeId": "2-3", "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃範囲<@ba.vup>拡大、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}の<@ba.vup>2回連続攻撃になる\n<@ba.rem>手動でスキルを停止可能。スキル発動中に敵を倒すと、スキル終了時の特性による攻撃力リセットが無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mlynar_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.3, "valueStr": null }, { "key": "base_attack_time", "value": 0.3, "valueStr": null } ] }, { "name": "癒えぬ悲しみ", "rangeId": "2-3", "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃範囲<@ba.vup>拡大、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}の<@ba.vup>2回連続攻撃になる\n<@ba.rem>手動でスキルを停止可能。スキル発動中に敵を倒すと、スキル終了時の特性による攻撃力リセットが無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mlynar_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.4, "valueStr": null }, { "key": "base_attack_time", "value": 0.3, "valueStr": null } ] }, { "name": "癒えぬ悲しみ", "rangeId": "2-3", "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃範囲<@ba.vup>拡大、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}の<@ba.vup>2回連続攻撃になる\n<@ba.rem>手動でスキルを停止可能。スキル発動中に敵を倒すと、スキル終了時の特性による攻撃力リセットが無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mlynar_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "base_attack_time", "value": 0.3, "valueStr": null } ] }, { "name": "癒えぬ悲しみ", "rangeId": "2-3", "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃範囲<@ba.vup>拡大、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}の<@ba.vup>2回連続攻撃になる\n<@ba.rem>手動でスキルを停止可能。スキル発動中に敵を倒すと、スキル終了時の特性による攻撃力リセットが無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mlynar_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "base_attack_time", "value": 0.3, "valueStr": null } ] }, { "name": "癒えぬ悲しみ", "rangeId": "2-3", "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃範囲<@ba.vup>拡大、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}の<@ba.vup>2回連続攻撃になる\n<@ba.rem>手動でスキルを停止可能。スキル発動中に敵を倒すと、スキル終了時の特性による攻撃力リセットが無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mlynar_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "base_attack_time", "value": 0.3, "valueStr": null } ] }, { "name": "癒えぬ悲しみ", "rangeId": "2-3", "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃範囲<@ba.vup>拡大、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}の<@ba.vup>2回連続攻撃になる\n<@ba.rem>手動でスキルを停止可能。スキル発動中に敵を倒すと、スキル終了時の特性による攻撃力リセットが無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mlynar_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "base_attack_time", "value": 0.3, "valueStr": null } ] }, { "name": "癒えぬ悲しみ", "rangeId": "2-3", "description": "通常攻撃の間隔を<@ba.vdown>延長し、攻撃範囲<@ba.vup>拡大、通常攻撃が攻撃力の<@ba.vup>{attack@atk_scale:0%}の<@ba.vup>2回連続攻撃になる\n<@ba.rem>手動でスキルを停止可能。スキル発動中に敵を倒すと、スキル終了時の特性による攻撃力リセットが無効化される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mlynar_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "base_attack_time", "value": 0.3, "valueStr": null } ] } ] }, "skchr_mlynar_3": { "skillId": "skchr_mlynar_3", "iconId": null, "hidden": false, "levels": [ { "name": "輝かざる栄光", "rangeId": "3-18", "description": "攻撃範囲<@ba.vup>拡大、特性の効果が<@ba.vup>{trait_up}倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率<@ba.vup>{per_kill_reduce:0%})、攻撃時、攻撃範囲内の敵最大<@ba.vup>{attack@max_target}体に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の<@ba.vup>{atk_scale:0%}の<@ba.vup>確定ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mlynar_3", "duration": 25.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.1, "valueStr": null }, { "key": "atk_scale", "value": 0.08, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null }, { "key": "trait_up", "value": 2.0, "valueStr": null }, { "key": "per_kill_reduce", "value": -0.1, "valueStr": null } ] }, { "name": "輝かざる栄光", "rangeId": "3-18", "description": "攻撃範囲<@ba.vup>拡大、特性の効果が<@ba.vup>{trait_up}倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率<@ba.vup>{per_kill_reduce:0%})、攻撃時、攻撃範囲内の敵最大<@ba.vup>{attack@max_target}体に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の<@ba.vup>{atk_scale:0%}の<@ba.vup>確定ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mlynar_3", "duration": 25.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.15, "valueStr": null }, { "key": "atk_scale", "value": 0.08, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null }, { "key": "trait_up", "value": 2.0, "valueStr": null }, { "key": "per_kill_reduce", "value": -0.1, "valueStr": null } ] }, { "name": "輝かざる栄光", "rangeId": "3-18", "description": "攻撃範囲<@ba.vup>拡大、特性の効果が<@ba.vup>{trait_up}倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率<@ba.vup>{per_kill_reduce:0%})、攻撃時、攻撃範囲内の敵最大<@ba.vup>{attack@max_target}体に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の<@ba.vup>{atk_scale:0%}の<@ba.vup>確定ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mlynar_3", "duration": 25.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.2, "valueStr": null }, { "key": "atk_scale", "value": 0.08, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null }, { "key": "trait_up", "value": 2.0, "valueStr": null }, { "key": "per_kill_reduce", "value": -0.1, "valueStr": null } ] }, { "name": "輝かざる栄光", "rangeId": "3-18", "description": "攻撃範囲<@ba.vup>拡大、特性の効果が<@ba.vup>{trait_up}倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率<@ba.vup>{per_kill_reduce:0%})、攻撃時、攻撃範囲内の敵最大<@ba.vup>{attack@max_target}体に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の<@ba.vup>{atk_scale:0%}の<@ba.vup>確定ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mlynar_3", "duration": 26.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.25, "valueStr": null }, { "key": "atk_scale", "value": 0.1, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null }, { "key": "trait_up", "value": 2.0, "valueStr": null }, { "key": "per_kill_reduce", "value": -0.1, "valueStr": null } ] }, { "name": "輝かざる栄光", "rangeId": "3-18", "description": "攻撃範囲<@ba.vup>拡大、特性の効果が<@ba.vup>{trait_up}倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率<@ba.vup>{per_kill_reduce:0%})、攻撃時、攻撃範囲内の敵最大<@ba.vup>{attack@max_target}体に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の<@ba.vup>{atk_scale:0%}の<@ba.vup>確定ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mlynar_3", "duration": 26.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.3, "valueStr": null }, { "key": "atk_scale", "value": 0.1, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null }, { "key": "trait_up", "value": 2.0, "valueStr": null }, { "key": "per_kill_reduce", "value": -0.1, "valueStr": null } ] }, { "name": "輝かざる栄光", "rangeId": "3-18", "description": "攻撃範囲<@ba.vup>拡大、特性の効果が<@ba.vup>{trait_up}倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率<@ba.vup>{per_kill_reduce:0%})、攻撃時、攻撃範囲内の敵最大<@ba.vup>{attack@max_target}体に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の<@ba.vup>{atk_scale:0%}の<@ba.vup>確定ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mlynar_3", "duration": 26.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.4, "valueStr": null }, { "key": "atk_scale", "value": 0.1, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null }, { "key": "trait_up", "value": 2.0, "valueStr": null }, { "key": "per_kill_reduce", "value": -0.1, "valueStr": null } ] }, { "name": "輝かざる栄光", "rangeId": "3-18", "description": "攻撃範囲<@ba.vup>拡大、特性の効果が<@ba.vup>{trait_up}倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率<@ba.vup>{per_kill_reduce:0%})、攻撃時、攻撃範囲内の敵最大<@ba.vup>{attack@max_target}体に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の<@ba.vup>{atk_scale:0%}の<@ba.vup>確定ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_mlynar_3", "duration": 26.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "atk_scale", "value": 0.11, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null }, { "key": "trait_up", "value": 2.0, "valueStr": null }, { "key": "per_kill_reduce", "value": -0.1, "valueStr": null } ] }, { "name": "輝かざる栄光", "rangeId": "3-18", "description": "攻撃範囲<@ba.vup>拡大、特性の効果が<@ba.vup>{trait_up}倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率<@ba.vup>{per_kill_reduce:0%})、攻撃時、攻撃範囲内の敵最大<@ba.vup>{attack@max_target}体に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の<@ba.vup>{atk_scale:0%}の<@ba.vup>確定ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_mlynar_3", "duration": 27.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "atk_scale", "value": 0.11, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null }, { "key": "trait_up", "value": 2.0, "valueStr": null }, { "key": "per_kill_reduce", "value": -0.1, "valueStr": null } ] }, { "name": "輝かざる栄光", "rangeId": "3-18", "description": "攻撃範囲<@ba.vup>拡大、特性の効果が<@ba.vup>{trait_up}倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率<@ba.vup>{per_kill_reduce:0%})、攻撃時、攻撃範囲内の敵最大<@ba.vup>{attack@max_target}体に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の<@ba.vup>{atk_scale:0%}の<@ba.vup>確定ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_mlynar_3", "duration": 27.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "atk_scale", "value": 0.11, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null }, { "key": "trait_up", "value": 2.0, "valueStr": null }, { "key": "per_kill_reduce", "value": -0.1, "valueStr": null } ] }, { "name": "輝かざる栄光", "rangeId": "3-18", "description": "攻撃範囲<@ba.vup>拡大、特性の効果が<@ba.vup>{trait_up}倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率<@ba.vup>{per_kill_reduce:0%})、攻撃時、攻撃範囲内の敵最大<@ba.vup>{attack@max_target}体に攻撃力の<@ba.vup>{attack@atk_scale:0%}の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の<@ba.vup>{atk_scale:0%}の<@ba.vup>確定ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_mlynar_3", "duration": 28.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "atk_scale", "value": 0.12, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null }, { "key": "trait_up", "value": 2.0, "valueStr": null }, { "key": "per_kill_reduce", "value": -0.1, "valueStr": null } ] } ] }, "skchr_leizi2_1": { "skillId": "skchr_leizi2_1", "iconId": null, "hidden": false, "levels": [ { "name": "浩気不滅", "rangeId": "3-19", "description": "攻撃範囲が<@ba.vup>前方と両側に拡大する。攻撃範囲内の地上にいる敵全員に司霆レイズの攻撃力の<@ba.vup>{attack@atk_scale_s1:0%}の物理ダメージを与える\n<@ba.rem>3回チャージ可能。特性による攻撃力上昇効果は、チャージ数が0になるまでリセットされない", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 15, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_leizi2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s1", "value": 2.3, "valueStr": null } ] }, { "name": "浩気不滅", "rangeId": "3-19", "description": "攻撃範囲が<@ba.vup>前方と両側に拡大する。攻撃範囲内の地上にいる敵全員に司霆レイズの攻撃力の<@ba.vup>{attack@atk_scale_s1:0%}の物理ダメージを与える\n<@ba.rem>3回チャージ可能。特性による攻撃力上昇効果は、チャージ数が0になるまでリセットされない", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 15, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_leizi2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s1", "value": 2.4, "valueStr": null } ] }, { "name": "浩気不滅", "rangeId": "3-19", "description": "攻撃範囲が<@ba.vup>前方と両側に拡大する。攻撃範囲内の地上にいる敵全員に司霆レイズの攻撃力の<@ba.vup>{attack@atk_scale_s1:0%}の物理ダメージを与える\n<@ba.rem>3回チャージ可能。特性による攻撃力上昇効果は、チャージ数が0になるまでリセットされない", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 15, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_leizi2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s1", "value": 2.5, "valueStr": null } ] }, { "name": "浩気不滅", "rangeId": "3-19", "description": "攻撃範囲が<@ba.vup>前方と両側に拡大する。攻撃範囲内の地上にいる敵全員に司霆レイズの攻撃力の<@ba.vup>{attack@atk_scale_s1:0%}の物理ダメージを与える\n<@ba.rem>3回チャージ可能。特性による攻撃力上昇効果は、チャージ数が0になるまでリセットされない", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 14, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_leizi2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s1", "value": 2.6, "valueStr": null } ] }, { "name": "浩気不滅", "rangeId": "3-19", "description": "攻撃範囲が<@ba.vup>前方と両側に拡大する。攻撃範囲内の地上にいる敵全員に司霆レイズの攻撃力の<@ba.vup>{attack@atk_scale_s1:0%}の物理ダメージを与える\n<@ba.rem>3回チャージ可能。特性による攻撃力上昇効果は、チャージ数が0になるまでリセットされない", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 14, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_leizi2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s1", "value": 2.7, "valueStr": null } ] }, { "name": "浩気不滅", "rangeId": "3-19", "description": "攻撃範囲が<@ba.vup>前方と両側に拡大する。攻撃範囲内の地上にいる敵全員に司霆レイズの攻撃力の<@ba.vup>{attack@atk_scale_s1:0%}の物理ダメージを与える\n<@ba.rem>3回チャージ可能。特性による攻撃力上昇効果は、チャージ数が0になるまでリセットされない", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 14, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_leizi2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s1", "value": 2.85, "valueStr": null } ] }, { "name": "浩気不滅", "rangeId": "3-19", "description": "攻撃範囲が<@ba.vup>前方と両側に拡大する。攻撃範囲内の地上にいる敵全員に司霆レイズの攻撃力の<@ba.vup>{attack@atk_scale_s1:0%}の物理ダメージを与える\n<@ba.rem>3回チャージ可能。特性による攻撃力上昇効果は、チャージ数が0になるまでリセットされない", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 13, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_leizi2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s1", "value": 3.0, "valueStr": null } ] }, { "name": "浩気不滅", "rangeId": "3-19", "description": "攻撃範囲が<@ba.vup>前方と両側に拡大する。攻撃範囲内の地上にいる敵全員に司霆レイズの攻撃力の<@ba.vup>{attack@atk_scale_s1:0%}の物理ダメージを与える\n<@ba.rem>3回チャージ可能。特性による攻撃力上昇効果は、チャージ数が0になるまでリセットされない", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 13, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_leizi2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s1", "value": 3.15, "valueStr": null } ] }, { "name": "浩気不滅", "rangeId": "3-19", "description": "攻撃範囲が<@ba.vup>前方と両側に拡大する。攻撃範囲内の地上にいる敵全員に司霆レイズの攻撃力の<@ba.vup>{attack@atk_scale_s1:0%}の物理ダメージを与える\n<@ba.rem>3回チャージ可能。特性による攻撃力上昇効果は、チャージ数が0になるまでリセットされない", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 13, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_leizi2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s1", "value": 3.35, "valueStr": null } ] }, { "name": "浩気不滅", "rangeId": "3-19", "description": "攻撃範囲が<@ba.vup>前方と両側に拡大する。攻撃範囲内の地上にいる敵全員に司霆レイズの攻撃力の<@ba.vup>{attack@atk_scale_s1:0%}の物理ダメージを与える\n<@ba.rem>3回チャージ可能。特性による攻撃力上昇効果は、チャージ数が0になるまでリセットされない", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 11, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_leizi2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s1", "value": 3.55, "valueStr": null } ] } ] }, "skchr_leizi2_2": { "skillId": "skchr_leizi2_2", "iconId": null, "hidden": false, "levels": [ { "name": "雷霆摂威", "rangeId": null, "description": "攻撃範囲が<@ba.vup>地面マスに沿って最大3マス先まで拡大し、攻撃時、敵最大<@ba.vup>{attack@max_target_s2}体に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の物理ダメージを与える。スキル発動中に落雷が発生するたびに攻撃力<@ba.vup>+{thunder_atk:0%}(最大25回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 53, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_leizi2_2", "duration": 36.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 1.0, "valueStr": null }, { "key": "attack@max_target_s2", "value": 3.0, "valueStr": null }, { "key": "thunder_atk", "value": 0.1, "valueStr": null }, { "key": "thunder_max_stack_cnt", "value": 25.0, "valueStr": null } ] }, { "name": "雷霆摂威", "rangeId": null, "description": "攻撃範囲が<@ba.vup>地面マスに沿って最大3マス先まで拡大し、攻撃時、敵最大<@ba.vup>{attack@max_target_s2}体に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の物理ダメージを与える。スキル発動中に落雷が発生するたびに攻撃力<@ba.vup>+{thunder_atk:0%}(最大25回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_leizi2_2", "duration": 36.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 1.03, "valueStr": null }, { "key": "attack@max_target_s2", "value": 3.0, "valueStr": null }, { "key": "thunder_atk", "value": 0.1, "valueStr": null }, { "key": "thunder_max_stack_cnt", "value": 25.0, "valueStr": null } ] }, { "name": "雷霆摂威", "rangeId": null, "description": "攻撃範囲が<@ba.vup>地面マスに沿って最大3マス先まで拡大し、攻撃時、敵最大<@ba.vup>{attack@max_target_s2}体に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の物理ダメージを与える。スキル発動中に落雷が発生するたびに攻撃力<@ba.vup>+{thunder_atk:0%}(最大25回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 51, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_leizi2_2", "duration": 36.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 1.07, "valueStr": null }, { "key": "attack@max_target_s2", "value": 3.0, "valueStr": null }, { "key": "thunder_atk", "value": 0.1, "valueStr": null }, { "key": "thunder_max_stack_cnt", "value": 25.0, "valueStr": null } ] }, { "name": "雷霆摂威", "rangeId": null, "description": "攻撃範囲が<@ba.vup>地面マスに沿って最大3マス先まで拡大し、攻撃時、敵最大<@ba.vup>{attack@max_target_s2}体に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の物理ダメージを与える。スキル発動中に落雷が発生するたびに攻撃力<@ba.vup>+{thunder_atk:0%}(最大25回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_leizi2_2", "duration": 36.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 1.1, "valueStr": null }, { "key": "attack@max_target_s2", "value": 3.0, "valueStr": null }, { "key": "thunder_atk", "value": 0.1, "valueStr": null }, { "key": "thunder_max_stack_cnt", "value": 25.0, "valueStr": null } ] }, { "name": "雷霆摂威", "rangeId": null, "description": "攻撃範囲が<@ba.vup>地面マスに沿って最大3マス先まで拡大し、攻撃時、敵最大<@ba.vup>{attack@max_target_s2}体に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の物理ダメージを与える。スキル発動中に落雷が発生するたびに攻撃力<@ba.vup>+{thunder_atk:0%}(最大25回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_leizi2_2", "duration": 36.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 1.15, "valueStr": null }, { "key": "attack@max_target_s2", "value": 3.0, "valueStr": null }, { "key": "thunder_atk", "value": 0.1, "valueStr": null }, { "key": "thunder_max_stack_cnt", "value": 25.0, "valueStr": null } ] }, { "name": "雷霆摂威", "rangeId": null, "description": "攻撃範囲が<@ba.vup>地面マスに沿って最大3マス先まで拡大し、攻撃時、敵最大<@ba.vup>{attack@max_target_s2}体に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の物理ダメージを与える。スキル発動中に落雷が発生するたびに攻撃力<@ba.vup>+{thunder_atk:0%}(最大25回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_leizi2_2", "duration": 36.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 1.2, "valueStr": null }, { "key": "attack@max_target_s2", "value": 3.0, "valueStr": null }, { "key": "thunder_atk", "value": 0.1, "valueStr": null }, { "key": "thunder_max_stack_cnt", "value": 25.0, "valueStr": null } ] }, { "name": "雷霆摂威", "rangeId": null, "description": "攻撃範囲が<@ba.vup>地面マスに沿って最大3マス先まで拡大し、攻撃時、敵最大<@ba.vup>{attack@max_target_s2}体に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の物理ダメージを与える。スキル発動中に落雷が発生するたびに攻撃力<@ba.vup>+{thunder_atk:0%}(最大25回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_leizi2_2", "duration": 36.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 1.25, "valueStr": null }, { "key": "attack@max_target_s2", "value": 3.0, "valueStr": null }, { "key": "thunder_atk", "value": 0.1, "valueStr": null }, { "key": "thunder_max_stack_cnt", "value": 25.0, "valueStr": null } ] }, { "name": "雷霆摂威", "rangeId": null, "description": "攻撃範囲が<@ba.vup>地面マスに沿って最大3マス先まで拡大し、攻撃時、敵最大<@ba.vup>{attack@max_target_s2}体に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の物理ダメージを与える。スキル発動中に落雷が発生するたびに攻撃力<@ba.vup>+{thunder_atk:0%}(最大25回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_leizi2_2", "duration": 36.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 1.3, "valueStr": null }, { "key": "attack@max_target_s2", "value": 3.0, "valueStr": null }, { "key": "thunder_atk", "value": 0.1, "valueStr": null }, { "key": "thunder_max_stack_cnt", "value": 25.0, "valueStr": null } ] }, { "name": "雷霆摂威", "rangeId": null, "description": "攻撃範囲が<@ba.vup>地面マスに沿って最大3マス先まで拡大し、攻撃時、敵最大<@ba.vup>{attack@max_target_s2}体に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の物理ダメージを与える。スキル発動中に落雷が発生するたびに攻撃力<@ba.vup>+{thunder_atk:0%}(最大25回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_leizi2_2", "duration": 36.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 1.4, "valueStr": null }, { "key": "attack@max_target_s2", "value": 3.0, "valueStr": null }, { "key": "thunder_atk", "value": 0.1, "valueStr": null }, { "key": "thunder_max_stack_cnt", "value": 25.0, "valueStr": null } ] }, { "name": "雷霆摂威", "rangeId": null, "description": "攻撃範囲が<@ba.vup>地面マスに沿って最大3マス先まで拡大し、攻撃時、敵最大<@ba.vup>{attack@max_target_s2}体に攻撃力の<@ba.vup>{attack@atk_scale_s2:0%}の物理ダメージを与える。スキル発動中に落雷が発生するたびに攻撃力<@ba.vup>+{thunder_atk:0%}(最大25回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_leizi2_2", "duration": 36.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 1.5, "valueStr": null }, { "key": "attack@max_target_s2", "value": 4.0, "valueStr": null }, { "key": "thunder_atk", "value": 0.1, "valueStr": null }, { "key": "thunder_max_stack_cnt", "value": 25.0, "valueStr": null } ] } ] }, "skchr_leizi2_3": { "skillId": "skchr_leizi2_3", "iconId": null, "hidden": false, "levels": [ { "name": "天地通明", "rangeId": "2-1", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の範囲物理ダメージを与え、攻撃対象のいるマスから十字方向に<@ba.vup>3マス先まで流れる電流を生成する。電流は司霆レイズか高台に触れると<@ba.vup>反射し、電流の流れるマスにいるすべての敵に0.6秒ごとにレイズの攻撃力の<@ba.vup>{attack@atk_scale_current:0%}の術ダメージを与え、<@ba.vup>{prob:0%}の確率で<@ba.vup>3秒間<$ba.tremble>戦慄状態にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_leizi2_3", "duration": 24.0, "blackboard": [ { "key": "attack@atk_scale_s3", "value": 1.8, "valueStr": null }, { "key": "base_attack_time", "value": 1.7, "valueStr": null }, { "key": "attack@range_radius", "value": 1.65, "valueStr": null }, { "key": "attack@atk_scale_current", "value": 0.35, "valueStr": null }, { "key": "prob", "value": 0.05, "valueStr": null }, { "key": "not_combat", "value": 3.0, "valueStr": null } ] }, { "name": "天地通明", "rangeId": "2-1", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の範囲物理ダメージを与え、攻撃対象のいるマスから十字方向に<@ba.vup>3マス先まで流れる電流を生成する。電流は司霆レイズか高台に触れると<@ba.vup>反射し、電流の流れるマスにいるすべての敵に0.6秒ごとにレイズの攻撃力の<@ba.vup>{attack@atk_scale_current:0%}の術ダメージを与え、<@ba.vup>{prob:0%}の確率で<@ba.vup>3秒間<$ba.tremble>戦慄状態にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_leizi2_3", "duration": 24.0, "blackboard": [ { "key": "attack@atk_scale_s3", "value": 1.9, "valueStr": null }, { "key": "base_attack_time", "value": 1.7, "valueStr": null }, { "key": "attack@range_radius", "value": 1.65, "valueStr": null }, { "key": "attack@atk_scale_current", "value": 0.38, "valueStr": null }, { "key": "prob", "value": 0.05, "valueStr": null }, { "key": "not_combat", "value": 3.0, "valueStr": null } ] }, { "name": "天地通明", "rangeId": "2-1", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の範囲物理ダメージを与え、攻撃対象のいるマスから十字方向に<@ba.vup>3マス先まで流れる電流を生成する。電流は司霆レイズか高台に触れると<@ba.vup>反射し、電流の流れるマスにいるすべての敵に0.6秒ごとにレイズの攻撃力の<@ba.vup>{attack@atk_scale_current:0%}の術ダメージを与え、<@ba.vup>{prob:0%}の確率で<@ba.vup>3秒間<$ba.tremble>戦慄状態にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_leizi2_3", "duration": 24.0, "blackboard": [ { "key": "attack@atk_scale_s3", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.7, "valueStr": null }, { "key": "attack@range_radius", "value": 1.65, "valueStr": null }, { "key": "attack@atk_scale_current", "value": 0.42, "valueStr": null }, { "key": "prob", "value": 0.05, "valueStr": null }, { "key": "not_combat", "value": 3.0, "valueStr": null } ] }, { "name": "天地通明", "rangeId": "2-1", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の範囲物理ダメージを与え、攻撃対象のいるマスから十字方向に<@ba.vup>3マス先まで流れる電流を生成する。電流は司霆レイズか高台に触れると<@ba.vup>反射し、電流の流れるマスにいるすべての敵に0.6秒ごとにレイズの攻撃力の<@ba.vup>{attack@atk_scale_current:0%}の術ダメージを与え、<@ba.vup>{prob:0%}の確率で<@ba.vup>3秒間<$ba.tremble>戦慄状態にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_leizi2_3", "duration": 24.0, "blackboard": [ { "key": "attack@atk_scale_s3", "value": 2.1, "valueStr": null }, { "key": "base_attack_time", "value": 1.7, "valueStr": null }, { "key": "attack@range_radius", "value": 1.65, "valueStr": null }, { "key": "attack@atk_scale_current", "value": 0.45, "valueStr": null }, { "key": "prob", "value": 0.07, "valueStr": null }, { "key": "not_combat", "value": 3.0, "valueStr": null } ] }, { "name": "天地通明", "rangeId": "2-1", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の範囲物理ダメージを与え、攻撃対象のいるマスから十字方向に<@ba.vup>3マス先まで流れる電流を生成する。電流は司霆レイズか高台に触れると<@ba.vup>反射し、電流の流れるマスにいるすべての敵に0.6秒ごとにレイズの攻撃力の<@ba.vup>{attack@atk_scale_current:0%}の術ダメージを与え、<@ba.vup>{prob:0%}の確率で<@ba.vup>3秒間<$ba.tremble>戦慄状態にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_leizi2_3", "duration": 24.0, "blackboard": [ { "key": "attack@atk_scale_s3", "value": 2.2, "valueStr": null }, { "key": "base_attack_time", "value": 1.7, "valueStr": null }, { "key": "attack@range_radius", "value": 1.65, "valueStr": null }, { "key": "attack@atk_scale_current", "value": 0.48, "valueStr": null }, { "key": "prob", "value": 0.07, "valueStr": null }, { "key": "not_combat", "value": 3.0, "valueStr": null } ] }, { "name": "天地通明", "rangeId": "2-1", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の範囲物理ダメージを与え、攻撃対象のいるマスから十字方向に<@ba.vup>3マス先まで流れる電流を生成する。電流は司霆レイズか高台に触れると<@ba.vup>反射し、電流の流れるマスにいるすべての敵に0.6秒ごとにレイズの攻撃力の<@ba.vup>{attack@atk_scale_current:0%}の術ダメージを与え、<@ba.vup>{prob:0%}の確率で<@ba.vup>3秒間<$ba.tremble>戦慄状態にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_leizi2_3", "duration": 24.0, "blackboard": [ { "key": "attack@atk_scale_s3", "value": 2.3, "valueStr": null }, { "key": "base_attack_time", "value": 1.7, "valueStr": null }, { "key": "attack@range_radius", "value": 1.65, "valueStr": null }, { "key": "attack@atk_scale_current", "value": 0.52, "valueStr": null }, { "key": "prob", "value": 0.07, "valueStr": null }, { "key": "not_combat", "value": 3.0, "valueStr": null } ] }, { "name": "天地通明", "rangeId": "2-1", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の範囲物理ダメージを与え、攻撃対象のいるマスから十字方向に<@ba.vup>3マス先まで流れる電流を生成する。電流は司霆レイズか高台に触れると<@ba.vup>反射し、電流の流れるマスにいるすべての敵に0.6秒ごとにレイズの攻撃力の<@ba.vup>{attack@atk_scale_current:0%}の術ダメージを与え、<@ba.vup>{prob:0%}の確率で<@ba.vup>3秒間<$ba.tremble>戦慄状態にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_leizi2_3", "duration": 24.0, "blackboard": [ { "key": "attack@atk_scale_s3", "value": 2.4, "valueStr": null }, { "key": "base_attack_time", "value": 1.7, "valueStr": null }, { "key": "attack@range_radius", "value": 1.65, "valueStr": null }, { "key": "attack@atk_scale_current", "value": 0.56, "valueStr": null }, { "key": "prob", "value": 0.1, "valueStr": null }, { "key": "not_combat", "value": 3.0, "valueStr": null } ] }, { "name": "天地通明", "rangeId": "2-1", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の範囲物理ダメージを与え、攻撃対象のいるマスから十字方向に<@ba.vup>3マス先まで流れる電流を生成する。電流は司霆レイズか高台に触れると<@ba.vup>反射し、電流の流れるマスにいるすべての敵に0.6秒ごとにレイズの攻撃力の<@ba.vup>{attack@atk_scale_current:0%}の術ダメージを与え、<@ba.vup>{prob:0%}の確率で<@ba.vup>3秒間<$ba.tremble>戦慄状態にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_leizi2_3", "duration": 24.0, "blackboard": [ { "key": "attack@atk_scale_s3", "value": 2.6, "valueStr": null }, { "key": "base_attack_time", "value": 1.7, "valueStr": null }, { "key": "attack@range_radius", "value": 1.65, "valueStr": null }, { "key": "attack@atk_scale_current", "value": 0.6, "valueStr": null }, { "key": "prob", "value": 0.1, "valueStr": null }, { "key": "not_combat", "value": 3.0, "valueStr": null } ] }, { "name": "天地通明", "rangeId": "2-1", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の範囲物理ダメージを与え、攻撃対象のいるマスから十字方向に<@ba.vup>3マス先まで流れる電流を生成する。電流は司霆レイズか高台に触れると<@ba.vup>反射し、電流の流れるマスにいるすべての敵に0.6秒ごとにレイズの攻撃力の<@ba.vup>{attack@atk_scale_current:0%}の術ダメージを与え、<@ba.vup>{prob:0%}の確率で<@ba.vup>3秒間<$ba.tremble>戦慄状態にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_leizi2_3", "duration": 24.0, "blackboard": [ { "key": "attack@atk_scale_s3", "value": 2.8, "valueStr": null }, { "key": "base_attack_time", "value": 1.7, "valueStr": null }, { "key": "attack@range_radius", "value": 1.65, "valueStr": null }, { "key": "attack@atk_scale_current", "value": 0.65, "valueStr": null }, { "key": "prob", "value": 0.1, "valueStr": null }, { "key": "not_combat", "value": 3.0, "valueStr": null } ] }, { "name": "天地通明", "rangeId": "2-1", "description": "攻撃範囲<@ba.vup>拡大、攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が敵に攻撃力の<@ba.vup>{attack@atk_scale_s3:0%}の範囲物理ダメージを与え、攻撃対象のいるマスから十字方向に<@ba.vup>3マス先まで流れる電流を生成する。電流は司霆レイズか高台に触れると<@ba.vup>反射し、電流の流れるマスにいるすべての敵に0.6秒ごとにレイズの攻撃力の<@ba.vup>{attack@atk_scale_current:0%}の術ダメージを与え、<@ba.vup>{prob:0%}の確率で<@ba.vup>3秒間<$ba.tremble>戦慄状態にする", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_leizi2_3", "duration": 24.0, "blackboard": [ { "key": "attack@atk_scale_s3", "value": 3.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.7, "valueStr": null }, { "key": "attack@range_radius", "value": 1.65, "valueStr": null }, { "key": "attack@atk_scale_current", "value": 0.7, "valueStr": null }, { "key": "prob", "value": 0.15, "valueStr": null }, { "key": "not_combat", "value": 3.0, "valueStr": null } ] } ] }, "skcom_withdraw": { "skillId": "skcom_withdraw", "iconId": null, "hidden": false, "levels": [ { "name": "自動消滅", "rangeId": null, "description": "<@ba.vup>10秒後自動的に消滅する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skcom_withdraw", "duration": 10.0, "blackboard": {} } ] }, "sktok_crate": { "skillId": "sktok_crate", "iconId": null, "hidden": false, "levels": [ { "name": "進路妨害", "rangeId": null, "description": "障害物を設置して敵の進路を変える\n<@ba.rem>障害物が敵をブロックすると、敵に破壊される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": 0.0, "blackboard": {} } ] }, "sktok_emp": { "skillId": "sktok_emp", "iconId": null, "hidden": false, "levels": [ { "name": "電磁パルス", "rangeId": "x-4", "description": "コスト<@ba.vup>{cost}で使用可能、使用後周囲の敵全員にダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_emp", "duration": 0.0, "blackboard": [ { "key": "stun", "value": 7.0, "valueStr": null }, { "key": "cost", "value": 10.0, "valueStr": null } ] }, { "name": "電磁パルス", "rangeId": "x-4", "description": "コスト<@ba.vup>{cost}で使用可能、使用後周囲の敵全員にダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_emp", "duration": 0.0, "blackboard": [ { "key": "stun", "value": 15.0, "valueStr": null }, { "key": "cost", "value": 10.0, "valueStr": null } ] } ] }, "sktok_gate": { "skillId": "sktok_gate", "iconId": null, "hidden": false, "levels": [ { "name": "シャッター", "rangeId": null, "description": "コスト<@ba.vup>{cost}で使用可能、使用後シャッターが閉まる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_gate", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null } ] } ] }, "sktok_sensor": { "skillId": "sktok_sensor", "iconId": null, "hidden": false, "levels": [ { "name": "アンチステルス", "rangeId": "x-3", "description": "起動後周囲一定範囲内の敵全員の<$ba.invisible>ステルス状態を無効化する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_sensor", "duration": 20.0, "blackboard": {} } ] }, "sktok_antidr": { "skillId": "sktok_antidr", "iconId": null, "hidden": false, "levels": [ { "name": "ドローン妨害", "rangeId": "x-3", "description": "範囲内の敵ドローンは<@ba.vup>攻撃不能、<@ba.vup>特殊能力が無効化、更に<@ba.vup>移動速度-50%\n<@ba.rem>敵はこの装置を優先して攻撃する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_antidr", "duration": 0.0, "blackboard": [ { "key": "move_speed", "value": 0.5, "valueStr": null } ] } ] }, "sktok_ballis": { "skillId": "sktok_ballis", "iconId": null, "hidden": false, "levels": [ { "name": "射撃", "rangeId": "1-1", "description": "前方に向けて矢を射出し、一番最初に命中した味方にダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ballis", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null } ] } ] }, "sktok_farm": { "skillId": "sktok_farm", "iconId": null, "hidden": false, "levels": [ { "name": "アクティベート!", "rangeId": null, "description": "所持コストを<@ba.vup>{cost}消費して次の効果を発動させる:防御力<@ba.vup>+{def:0%}、術耐性<@ba.vup>+{magic_resistance}、1秒ごとHPが10回復、配置可能数<@ba.vup>+{value}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 120, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_farm", "duration": 0.0, "blackboard": [ { "key": "value", "value": 1.0, "valueStr": null }, { "key": "def", "value": 2.0, "valueStr": null }, { "key": "magic_resistance", "value": 20.0, "valueStr": null }, { "key": "hp_recovery_per_sec", "value": 10.0, "valueStr": null }, { "key": "cost", "value": 20.0, "valueStr": null } ] } ] }, "sktok_frosts": { "skillId": "sktok_frosts", "iconId": null, "hidden": false, "levels": [ { "name": "氷結衝撃波", "rangeId": "x-1", "description": "一定時間ごとに、周囲一定範囲内の味方に{freeze}秒間<$ba.cold>寒冷状態を付与する衝撃波を発生する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_frosts", "duration": 0.0, "blackboard": [ { "key": "freeze", "value": 10.0, "valueStr": null } ] } ] }, "sktok_ore": { "skillId": "sktok_ore", "iconId": null, "hidden": false, "levels": [ { "name": "源石衝撃波", "rangeId": "x-1", "description": "衝撃波を発生させ、周囲一定範囲内の敵味方ユニット全員に<@ba.vup>{value}の確定ダメージを与え、一部の敵を強化する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ore", "duration": 0.0, "blackboard": [ { "key": "value", "value": 500.0, "valueStr": null } ] } ] }, "sktok_mine": { "skillId": "sktok_mine", "iconId": null, "hidden": false, "levels": [ { "name": "接触式起爆", "rangeId": null, "description": "起動後、敵がこのマスに進入時に爆発し、一定範囲内の敵全員に<@ba.vup>{damage}確定ダメージを与え、<@ba.vup>{duration}秒間被ダメージ<@ba.vup>+50%の状態を付与", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_mine", "duration": -1.0, "blackboard": [ { "key": "damage", "value": 2000.0, "valueStr": null }, { "key": "damage_scale", "value": 1.5, "valueStr": null }, { "key": "duration", "value": 15.0, "valueStr": null } ] } ] }, "sktok_blower": { "skillId": "sktok_blower", "iconId": null, "hidden": false, "levels": [ { "name": "源石気流", "rangeId": null, "description": "前方3マスに気流を排出し、気流範囲内、気流と<@ba.vup>同方向/<@ba.vdown>逆方向に配置する味方の攻撃力<@ba.vup>上昇/<@ba.vdown>低下、気流と<@ba.vup>同方向/<@ba.vdown>逆方向に移動する敵の移動速度<@ba.vup>上昇/<@ba.vdown>低下", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_blower", "duration": 0.0, "blackboard": [ { "key": "blower_s_character[equal].atk", "value": 0.3, "valueStr": null }, { "key": "blower_s_character[vertical].atk", "value": 0.0, "valueStr": null }, { "key": "blower_s_character[opposite].atk", "value": -0.3, "valueStr": null }, { "key": "blower_s_enemy[equal].move_speed", "value": 0.8, "valueStr": null }, { "key": "blower_s_enemy[opposite].move_speed", "value": -0.5, "valueStr": null } ] }, { "name": "源石気流", "rangeId": null, "description": "前方3マスに気流を排出し、気流範囲内、気流と<@ba.vup>同方向/<@ba.vdown>逆方向に配置する味方の攻撃力<@ba.vup>上昇/<@ba.vdown>低下、気流と<@ba.vup>同方向/<@ba.vdown>逆方向に移動する敵の移動速度<@ba.vup>上昇/<@ba.vdown>低下", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_blower", "duration": 0.0, "blackboard": [ { "key": "blower_s_character[equal].atk", "value": 0.3, "valueStr": null }, { "key": "blower_s_character[vertical].atk", "value": 0.0, "valueStr": null }, { "key": "blower_s_character[opposite].atk", "value": -0.3, "valueStr": null }, { "key": "blower_s_enemy[equal].move_speed", "value": 0.5, "valueStr": null }, { "key": "blower_s_enemy[opposite].move_speed", "value": -0.5, "valueStr": null } ] } ] }, "sktok_tower": { "skillId": "sktok_tower", "iconId": null, "hidden": false, "levels": [ { "name": "アーツ転送プロトコル", "rangeId": "x-5", "description": "攻撃時、敵1体に最大HPの<@ba.vup>{talent@tower_t_4[magic_attack].atk_scale:0%}の術ダメージを与える。{talent@tower_t_5[heal][persistent].interval}秒ごとに味方1人のHPを最大HPの<@ba.vup>{attack@tower_heal[target].hp_ratio:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 50, "increment": 0.0 }, "prefabId": "sktok_tower", "duration": 0.0, "blackboard": [ { "key": "talent_range_flag", "value": 1.0, "valueStr": null }, { "key": "talent@tower_t_4[magic_attack].atk_scale", "value": 0.05, "valueStr": null }, { "key": "talent@tower_t_5[heal][persistent].interval", "value": 5.0, "valueStr": null }, { "key": "attack@tower_heal[target].hp_ratio", "value": 0.1, "valueStr": null } ] }, { "name": "アーツ転送プロトコル", "rangeId": "x-5", "description": "攻撃時、敵1体に最大HPの<@ba.vup>{talent@tower_t_4[magic_attack].atk_scale:0%}の術ダメージを与える。{talent@tower_t_5[heal][persistent].interval}秒ごとに味方1人のHPを最大HPの<@ba.vup>{attack@tower_heal[target].hp_ratio:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_tower", "duration": 0.0, "blackboard": [ { "key": "talent_range_flag", "value": 1.0, "valueStr": null }, { "key": "talent@tower_t_4[magic_attack].atk_scale", "value": 0.05, "valueStr": null }, { "key": "talent@tower_t_5[heal][persistent].interval", "value": 5.0, "valueStr": null }, { "key": "attack@tower_heal[target].hp_ratio", "value": 0.1, "valueStr": null } ] }, { "name": "アーツ転送プロトコル", "rangeId": "x-5", "description": "攻撃時、敵1体に最大HPの<@ba.vup>{talent@tower_t_4[magic_attack].atk_scale:0%}の術ダメージを与える。{talent@tower_t_5[heal][persistent].interval}秒ごとに味方1人のHPを最大HPの<@ba.vup>{attack@tower_heal[target].hp_ratio:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 100, "increment": 0.0 }, "prefabId": "sktok_tower", "duration": 0.0, "blackboard": [ { "key": "talent_range_flag", "value": 1.0, "valueStr": null }, { "key": "talent@tower_t_4[magic_attack].atk_scale", "value": 0.05, "valueStr": null }, { "key": "talent@tower_t_5[heal][persistent].interval", "value": 5.0, "valueStr": null }, { "key": "attack@tower_heal[target].hp_ratio", "value": 0.1, "valueStr": null } ] } ] }, "sktok_tree": { "skillId": "sktok_tree", "iconId": null, "hidden": false, "levels": [ { "name": "きのこガード", "rangeId": "x-5", "description": "隣接4マスにいる味方ユニットの防御力<@ba.vup>上昇\n<伐採作業員>の伐採後、オペレーター配置可能な遠距離マスになる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_tree", "duration": 0.0, "blackboard": [ { "key": "def", "value": 150.0, "valueStr": null } ] } ] }, "sktok_bomb": { "skillId": "sktok_bomb", "iconId": null, "hidden": false, "levels": [ { "name": "大癇癪", "rangeId": "x-5", "description": "隣接4マス範囲以内の敵全員を<@ba.vup>{attack@stun}秒間<$ba.stun>スタンさせる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_bomb", "duration": -1.0, "blackboard": [ { "key": "attack@duration", "value": 1.5, "valueStr": null }, { "key": "attack@stun", "value": 12.0, "valueStr": null } ] } ] }, "sktok_electric": { "skillId": "sktok_electric", "iconId": null, "hidden": false, "levels": [ { "name": "通電!", "rangeId": "x-2", "description": "通電状態中:<@ba.vup>{interval}秒ごとに電流が発生し、経路上の敵に<@ba.vup>{attack@value}の術ダメージを与え、<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_electric", "duration": -1.0, "blackboard": [ { "key": "interval", "value": 2.3, "valueStr": null }, { "key": "attack@value", "value": 250.0, "valueStr": null }, { "key": "attack@sluggish", "value": 1.5, "valueStr": null } ] } ] }, "sktok_roadblock": { "skillId": "sktok_roadblock", "iconId": null, "hidden": false, "levels": [ { "name": "進路封鎖", "rangeId": null, "description": "<ウルサス民間人>と<闘士タルラ>の進路を塞ぐ。味方の攻撃によって破壊可能", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_roadblock", "duration": -1.0, "blackboard": {} } ] }, "sktok_flame": { "skillId": "sktok_flame", "iconId": null, "hidden": false, "levels": [ { "name": "エネルギー聚合体", "rangeId": null, "description": "25秒後自爆し、十字方向へ火球を放出する。火球は命中した対象に<@ba.vup>{damage}の術ダメージを与え、【灼熱の息吹】(1秒ごとに確定ダメージを受け、ダメージ量は時間経過とともに増加、<$ba.buffres>レジスト可能)を付与する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_flame", "duration": 0.0, "blackboard": [ { "key": "damage", "value": 1000.0, "valueStr": null }, { "key": "dragon_fire.duration", "value": 30.5, "valueStr": null }, { "key": "dragon_fire.basedamage", "value": 50.0, "valueStr": null }, { "key": "dragon_fire.addondamage", "value": 180.0, "valueStr": null }, { "key": "dragon_fire.addonduration", "value": 30.0, "valueStr": null } ] }, { "name": "エネルギー聚合体", "rangeId": null, "description": "25秒後自爆し、十字方向へ火球を放出する。火球は命中した対象に<@ba.vup>{damage}の術ダメージを与え、【灼熱の息吹】(1秒ごとに確定ダメージを受け、ダメージ量は時間経過とともに増加、<$ba.buffres>レジスト可能)を付与する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_flame", "duration": 0.0, "blackboard": [ { "key": "damage", "value": 1500.0, "valueStr": null }, { "key": "dragon_fire.duration", "value": 30.5, "valueStr": null }, { "key": "dragon_fire.basedamage", "value": 50.0, "valueStr": null }, { "key": "dragon_fire.addondamage", "value": 180.0, "valueStr": null }, { "key": "dragon_fire.addonduration", "value": 30.0, "valueStr": null } ] } ] }, "sktok_frosts_friend": { "skillId": "sktok_frosts_friend", "iconId": null, "hidden": false, "levels": [ { "name": "氷結衝撃波", "rangeId": "x-1", "description": "一定時間ごとに、周囲一定範囲内の敵全員に{cold}秒の<$ba.cold>寒冷状態を付与する衝撃波を発生させる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_frosts_friend", "duration": 0.0, "blackboard": [ { "key": "cold", "value": 10.0, "valueStr": null } ] } ] }, "sktok_ore_friend": { "skillId": "sktok_ore_friend", "iconId": null, "hidden": false, "levels": [ { "name": "源石衝撃波", "rangeId": "x-1", "description": "衝撃波を発生させ、周囲一定範囲内の敵全員に<@ba.vup>{value}の確定ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ore_friend", "duration": 0.0, "blackboard": [ { "key": "value", "value": 2000.0, "valueStr": null } ] } ] }, "sktok_npcsld": { "skillId": "sktok_npcsld", "iconId": null, "hidden": false, "levels": [ { "name": "構え!", "rangeId": null, "description": "敵に狙われやすい", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_npcsld", "duration": -1.0, "blackboard": [ { "key": "taunt_level", "value": 1.0, "valueStr": null } ] } ] }, "sktok_prison": { "skillId": "sktok_prison", "iconId": null, "hidden": false, "levels": [ { "name": "禁固機能起動!", "rangeId": "3-15", "description": "コスト<@ba.vup>{cost}で使用可能、範囲内の敵全員を<@ba.vup>{stun}秒間<$ba.stun>スタンさせ、禁固状態にする(すでに禁固状態中の敵の攻撃回数はリセットされない)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_prison", "duration": 0.0, "blackboard": [ { "key": "stun", "value": 2.0, "valueStr": null }, { "key": "cost", "value": 5.0, "valueStr": null } ] } ] }, "sktok_inverter": { "skillId": "sktok_inverter", "iconId": null, "hidden": false, "levels": [ { "name": "事象震動", "rangeId": "x-1", "description": "配置後爆発し、隣接4マス内にいる敵全員に<@ba.vup>{attack@damage}の術ダメージを与え、さらに範囲内にいる敵全員と晦明の印の<@ba.vup>属性変化を与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_inverter", "duration": -1.0, "blackboard": [ { "key": "attack@damage", "value": 500.0, "valueStr": null } ] } ] }, "sktok_stone": { "skillId": "sktok_stone", "iconId": null, "hidden": false, "levels": [ { "name": "進路妨害", "rangeId": null, "description": "作戦開始時ステージ内に配置され、敵の進行ルートを変える\n<@ba.rem>障害物が敵をブロックすると、敵に破壊される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": 0.0, "blackboard": {} } ] }, "sktok_cannon_1": { "skillId": "sktok_cannon_1", "iconId": null, "hidden": false, "levels": [ { "name": "衝撃集束波", "rangeId": "x-5", "description": "隣接4マスに味方ユニットが1体いるごとに、1秒ごとにSPが<@ba.vup>1回復。隣接4マスにいる味方ユニットは防御力が<@ba.vup>50%減少し、敵に狙われやすくなる。\nコスト<@ba.vup>{cost}で使用可能、<@ba.vup>下層テストエリアの敵全員に<@ba.vup>5000の確定ダメージを与え、<@ba.vup>7秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_cannon_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null } ] } ] }, "sktok_cannon_2": { "skillId": "sktok_cannon_2", "iconId": null, "hidden": false, "levels": [ { "name": "衝撃集束波", "rangeId": null, "description": "コスト<@ba.vup>{cost}で使用可能、範囲内にいる敵全員に<@ba.vup>{damage}の確定ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_cannon_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "damage", "value": 5000.0, "valueStr": null }, { "key": "stun", "value": 7.0, "valueStr": null } ] } ] }, "sktok_poison_1": { "skillId": "sktok_poison_1", "iconId": null, "hidden": false, "levels": [ { "name": "放出停止", "rangeId": "x-5", "description": "起動後、隣接4マスに味方ユニットが1体いるごとに、1秒ごとにSPが<@ba.vup>1回復。隣接4マスにいる味方ユニットは防御力が<@ba.vup>50%減少し、敵に狙われやすくなる。\n<@ba.vup>下層テストエリアの該当範囲内にいる味方全員が1秒ごとに<@ba.vup>120の確定ダメージを受ける", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_poison_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_poison_2": { "skillId": "sktok_poison_2", "iconId": null, "hidden": false, "levels": [ { "name": "ガス放出", "rangeId": "x-4", "description": "起動後、範囲内にいる味方全員が1秒ごとに<@ba.vup>120の確定ダメージを受ける", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_poison_2", "duration": 0.0, "blackboard": [ { "key": "attack@damage", "value": 120.0, "valueStr": null } ] } ] }, "sktok_factory_1": { "skillId": "sktok_factory_1", "iconId": null, "hidden": false, "levels": [ { "name": "生産ライン", "rangeId": "x-5", "description": "隣接4マスに味方ユニットが1体いるごとに、1秒ごとSPが<@ba.vup>1回復。隣接4マスにいる味方ユニットは防御力が<@ba.vup>50%減少し、敵に狙われやすくなる。\nコスト<@ba.vup>{cost}で使用可能、<@ba.vup>下層テストエリアの該当範囲内に中古ドローンを1体配置する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_factory_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null } ] } ] }, "sktok_factory_2": { "skillId": "sktok_factory_2", "iconId": null, "hidden": false, "levels": [ { "name": "生産ライン", "rangeId": null, "description": "コスト<@ba.vup>{cost}で使用可能、中古ドローンを1体配置する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_factory_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "branch_id", "value": 1.0, "valueStr": null } ] }, { "name": "生産ライン", "rangeId": null, "description": "コスト<@ba.vup>{cost}で使用可能、中古ドローンを1体配置する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_factory_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "branch_id", "value": 2.0, "valueStr": null } ] } ] }, "sktok_sleep": { "skillId": "sktok_sleep", "iconId": null, "hidden": false, "levels": [ { "name": "救援ロープ", "rangeId": null, "description": "直ちにオペレーターを撤退させ、再配置までの時間を<@ba.vup>80%減少させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_sleep", "duration": 0.0, "blackboard": [ { "key": "respawn_time", "value": 0.2, "valueStr": null } ] } ] }, "sktok_emperor": { "skillId": "sktok_emperor", "iconId": null, "hidden": false, "levels": [ { "name": "Punchline", "rangeId": null, "description": "<@ba.xa>皇<@ba.xb>帝<@ba.xc>を<@ba.xd>思<@ba.xe>い<@ba.xf>知<@ba.xg>れ<@ba.xa>、<@ba.xb>音<@ba.xc>楽<@ba.xd>に<@ba.xe>舞<@ba.xf>い<@ba.xg>上<@ba.xa>が<@ba.xb>れ<@ba.xc>!\nカリスマなラッパー、思うままにフロウを切り替える;\nボンコツなラッパー、お散歩以外に芸がない。", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_emperor", "duration": 0.0, "blackboard": {} } ] }, "sktok_mound": { "skillId": "sktok_mound", "iconId": null, "hidden": false, "levels": [ { "name": "防風壁", "rangeId": null, "description": "<@ba.vup>砂嵐を遮り、補強完成後HPを全回復し、防御力<@ba.vup>+{def}かつ<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_mound", "duration": 0.0, "blackboard": [ { "key": "hp_ratio", "value": 1.0, "valueStr": null }, { "key": "def", "value": 400.0, "valueStr": null } ] }, { "name": "防風壁", "rangeId": null, "description": "補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 10, "increment": 0.0 }, "prefabId": "sktok_mound", "duration": 0.0, "blackboard": [ { "key": "hp_ratio", "value": 1.0, "valueStr": null }, { "key": "def", "value": 400.0, "valueStr": null } ] } ] }, "sktok_sbomb": { "skillId": "sktok_sbomb", "iconId": null, "hidden": false, "levels": [ { "name": "起爆", "rangeId": null, "description": "範囲内の敵全員に攻撃力の<@ba.vup>100%の確定ダメージを与え、<土石構造>を破壊する。", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_sbomb", "duration": 0.0, "blackboard": {} } ] }, "sktok_machst": { "skillId": "sktok_machst", "iconId": null, "hidden": false, "levels": [ { "name": "補強工事", "rangeId": null, "description": "配置後、攻撃範囲内にある<土石構造>を1つ<@ba.vup>補強し、<@ba.vup>10秒後自動的に撤退。", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 99, "increment": 1.0 }, "prefabId": "sktok_machst", "duration": 10.0, "blackboard": [ { "key": "sp", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null } ] } ] }, "sktok_storm": { "skillId": "sktok_storm", "iconId": null, "hidden": false, "levels": [ { "name": "砂嵐", "rangeId": null, "description": "-", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_storm", "duration": -1.0, "blackboard": [ { "key": "damage", "value": 100.0, "valueStr": null }, { "key": "interval", "value": 2.0, "valueStr": null }, { "key": "atk", "value": -0.5, "valueStr": null }, { "key": "sand_storm[enemy].move_speed", "value": -0.4, "valueStr": null }, { "key": "respawn_time", "value": 1.5, "valueStr": null }, { "key": "duration", "value": 1500.0, "valueStr": null }, { "key": "skill_max_trigger_time", "value": 1.0, "valueStr": null } ] } ] }, "sktok_airsup": { "skillId": "sktok_airsup", "iconId": null, "hidden": false, "levels": [ { "name": "空援派遣", "rangeId": null, "description": "傭兵小隊が設置した可動式戦術格納庫。要請によってドローンを放出して小隊の作戦に支援できる。資金問題で燃料がいつも必要最小限分だけ充填する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_airsup", "duration": 0.0, "blackboard": {} } ] }, "sktok_dsbell": { "skillId": "sktok_dsbell", "iconId": null, "hidden": false, "levels": [ { "name": "応急治療プロトコル", "rangeId": "x-2", "description": "起動中に周囲一定範囲内の味方全員に蓄積された<$ba.dt.neural>神経損傷を治療し続ける。<自動メンテナンス機>に起動された場合、治療能力が大幅に上昇", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_dsbell", "duration": 0.0, "blackboard": {} } ] }, "sktok_dstnta": { "skillId": "sktok_dstnta", "iconId": null, "hidden": false, "levels": [ { "name": "摂食", "rangeId": null, "description": "対象を<$ba.stun>スタンさせ、物理と神経損傷を与え続ける", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 1, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_dstnta", "duration": 999999.0, "blackboard": [ { "key": "ep_damage_ratio", "value": 1.0, "valueStr": null } ] } ] }, "sktok_canoe_1": { "skillId": "sktok_canoe_1", "iconId": "sktok_canoe", "hidden": false, "levels": [ { "name": "ボード設置", "rangeId": null, "description": "水上に<@ba.vup>任意のユニットが配置可能なボードを設置", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_canoe_1", "duration": -1.0, "blackboard": {} } ] }, "sktok_canoe_2": { "skillId": "sktok_canoe_2", "iconId": "sktok_canoe", "hidden": false, "levels": [ { "name": "ボード設置", "rangeId": null, "description": "水上に<@ba.vup>任意のユニットが配置可能なボードを設置", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_canoe_2", "duration": -1.0, "blackboard": {} } ] }, "sktok_fcanon": { "skillId": "sktok_fcanon", "iconId": null, "hidden": false, "levels": [ { "name": "撃ち方始め!", "rangeId": "1-1", "description": "前方に向けて砲弾を射出し、一番最初に命中した味方に範囲物理ダメージを与える ", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_fcanon", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "range_radius", "value": 1.25, "valueStr": null } ] } ] }, "sktok_tidectrl_1": { "skillId": "sktok_tidectrl_1", "iconId": null, "hidden": false, "levels": [ { "name": "引き潮", "rangeId": null, "description": "-", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_tidectrl_1", "duration": -1.0, "blackboard": [ { "key": "skill_max_trigger_time", "value": 1.0, "valueStr": null }, { "key": "sea_drown[enemy].damage", "value": 40.0, "valueStr": null }, { "key": "sea_drown[enemy].attack_speed", "value": -0.6, "valueStr": null }, { "key": "sea_drown[enemy].move_speed", "value": 0.6, "valueStr": null }, { "key": "sea_drown[ally][attack_speed_down].attack_speed", "value": -0.6, "valueStr": null }, { "key": "sea_drown[ally].ep_damage_ratio", "value": 0.25, "valueStr": null }, { "key": "sea_drown[ally].value", "value": 40.0, "valueStr": null }, { "key": "duration", "value": 20.0, "valueStr": null } ] }, { "name": "引き潮", "rangeId": null, "description": "-", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_tidectrl_1", "duration": -1.0, "blackboard": [ { "key": "skill_max_trigger_time", "value": 1.0, "valueStr": null }, { "key": "sea_drown[enemy].damage", "value": 40.0, "valueStr": null }, { "key": "sea_drown[enemy].attack_speed", "value": -0.6, "valueStr": null }, { "key": "sea_drown[enemy].move_speed", "value": 0.6, "valueStr": null }, { "key": "sea_drown[ally][attack_speed_down].attack_speed", "value": -0.8, "valueStr": null }, { "key": "sea_drown[ally].ep_damage_ratio", "value": 0.25, "valueStr": null }, { "key": "sea_drown[ally].value", "value": 40.0, "valueStr": null }, { "key": "duration", "value": 20.0, "valueStr": null } ] } ] }, "sktok_tidectrl_2": { "skillId": "sktok_tidectrl_2", "iconId": null, "hidden": false, "levels": [ { "name": "満ち潮", "rangeId": null, "description": "-", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_tidectrl_2", "duration": -1.0, "blackboard": [ { "key": "skill_max_trigger_time", "value": 1.0, "valueStr": null }, { "key": "sea_drown[enemy].damage", "value": 100.0, "valueStr": null }, { "key": "sea_drown[enemy].attack_speed", "value": -0.6, "valueStr": null }, { "key": "sea_drown[enemy].move_speed", "value": 0.6, "valueStr": null }, { "key": "sea_drown[ally][attack_speed_down].attack_speed", "value": -0.6, "valueStr": null }, { "key": "sea_drown[ally].ep_damage_ratio", "value": 0.25, "valueStr": null }, { "key": "sea_drown[ally].value", "value": 40.0, "valueStr": null }, { "key": "duration", "value": 20.0, "valueStr": null } ] }, { "name": "満ち潮", "rangeId": null, "description": "-", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_tidectrl_2", "duration": -1.0, "blackboard": [ { "key": "skill_max_trigger_time", "value": 1.0, "valueStr": null }, { "key": "sea_drown[enemy].damage", "value": 100.0, "valueStr": null }, { "key": "sea_drown[enemy].attack_speed", "value": -0.6, "valueStr": null }, { "key": "sea_drown[enemy].move_speed", "value": 0.6, "valueStr": null }, { "key": "sea_drown[ally][attack_speed_down].attack_speed", "value": -0.8, "valueStr": null }, { "key": "sea_drown[ally].ep_damage_ratio", "value": 0.25, "valueStr": null }, { "key": "sea_drown[ally].value", "value": 40.0, "valueStr": null }, { "key": "duration", "value": 20.0, "valueStr": null } ] } ] }, "sktok_tidectrl_3": { "skillId": "sktok_tidectrl_3", "iconId": null, "hidden": false, "levels": [ { "name": "「深水区域」", "rangeId": null, "description": "-", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_tidectrl_3", "duration": -1.0, "blackboard": [ { "key": "skill_max_trigger_time", "value": 1.0, "valueStr": null }, { "key": "sea_drown[enemy].damage", "value": 40.0, "valueStr": null }, { "key": "sea_drown[enemy].attack_speed", "value": -0.6, "valueStr": null }, { "key": "sea_drown[enemy].move_speed", "value": 0.6, "valueStr": null } ] }, { "name": "「深水区域」", "rangeId": null, "description": "-", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_tidectrl_3", "duration": -1.0, "blackboard": [ { "key": "skill_max_trigger_time", "value": 1.0, "valueStr": null }, { "key": "sea_drown[enemy].damage", "value": 0.0, "valueStr": null }, { "key": "sea_drown[enemy].attack_speed", "value": 0.0, "valueStr": null }, { "key": "sea_drown[enemy].move_speed", "value": 1.0, "valueStr": null } ] } ] }, "sktok_dupilr": { "skillId": "sktok_dupilr", "iconId": null, "hidden": false, "levels": [ { "name": "倒壊", "rangeId": "2-2", "description": "倒された方向の直線2マス内の敵全員に確定ダメージを与え、スタンさせ、範囲内の味方全員を強制撤退させる。その後、範囲内の配置可能なマスに通行不可な<瓦礫>を生成する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 10, "increment": 0.0 }, "prefabId": "sktok_dupilr", "duration": 0.0, "blackboard": [ { "key": "stun", "value": 10.0, "valueStr": null } ] } ] }, "sktok_duruin": { "skillId": "sktok_duruin", "iconId": null, "hidden": false, "levels": [ { "name": "進路妨害", "rangeId": null, "description": "敵の進行ルートを変える\n<@ba.rem>瓦礫が敵をブロックすると、敵に破壊される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": 0.0, "blackboard": {} } ] }, "sktok_dublst": { "skillId": "sktok_dublst", "iconId": null, "hidden": false, "levels": [ { "name": "爆破", "rangeId": null, "description": "配置後即座に爆発し、前方1マスにいる敵にダメージを与え、普通の力で突き飛ばす。効果範囲内の<脆い石柱>を倒壊させる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_dublst", "duration": 0.0, "blackboard": {} } ] }, "sktok_oxygen": { "skillId": "sktok_oxygen", "iconId": null, "hidden": false, "levels": [ { "name": "耐水蝕コーティング装置", "rangeId": null, "description": "前方1マスの味方に「水蝕」無効化状態を付与する(「水蝕」:攻撃速度低下、1秒ごとに<$ba.dt.erosion>侵蝕損傷を受け、攻撃を受けた時に被ダメージと比例する<$ba.dt.erosion>侵蝕損傷を受ける)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_oxygen", "duration": -1.0, "blackboard": {} } ] }, "sktok_neonlamp": { "skillId": "sktok_neonlamp", "iconId": null, "hidden": false, "levels": [ { "name": "「文明の灯火」", "rangeId": "x-1", "description": "視野範囲拡大、継続時間無限", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_neonlamp", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 20.0, "valueStr": null } ] } ] }, "sktok_candle": { "skillId": "sktok_candle", "iconId": null, "hidden": false, "levels": [ { "name": "「騎士の栄光」", "rangeId": null, "description": "配置後、配置マスの視野を確保する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_candle", "duration": -1.0, "blackboard": {} } ] }, "sktok_blizzard": { "skillId": "sktok_blizzard", "iconId": null, "hidden": false, "levels": [ { "name": "猛吹雪", "rangeId": null, "description": "-", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_blizzard", "duration": -1.0, "blackboard": [ { "key": "cold", "value": 5.0, "valueStr": null }, { "key": "freeze", "value": 5.0, "valueStr": null }, { "key": "interval", "value": 10.0, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "skill_max_trigger_time", "value": 1.0, "valueStr": null } ] } ] }, "sktok_blizzard_2": { "skillId": "sktok_blizzard_2", "iconId": null, "hidden": false, "levels": [ { "name": "猛吹雪", "rangeId": null, "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_blizzard_2", "duration": -1.0, "blackboard": [ { "key": "cold", "value": 5.0, "valueStr": null }, { "key": "freeze", "value": 5.0, "valueStr": null }, { "key": "interval", "value": 10.0, "valueStr": null }, { "key": "another_first_interval", "value": 4.95, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null }, { "key": "skill_max_trigger_time", "value": 1.0, "valueStr": null } ] } ] }, "sktok_vultres": { "skillId": "sktok_vultres", "iconId": null, "hidden": false, "levels": [ { "name": "財宝のいざない", "rangeId": null, "description": "敵と接触されると消滅する\n戦闘終了時、宝箱が場に存在する場合、報酬に源石錐が1個追加される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": -1.0, "blackboard": {} } ] }, "sktok_slowfd": { "skillId": "sktok_slowfd", "iconId": null, "hidden": false, "levels": [ { "name": "高圧ガス", "rangeId": "x-4", "description": "周囲一定範囲内の敵全員の移動速度<@ba.vup>-60%", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_slowfd", "duration": 60.0, "blackboard": [ { "key": "move_speed", "value": 0.4, "valueStr": null } ] } ] }, "sktok_airbomb": { "skillId": "sktok_airbomb", "iconId": null, "hidden": false, "levels": [ { "name": "バン!", "rangeId": "x-4", "description": "周囲の敵全員を<@ba.vup>かなりの力で突き飛ばす", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_airbomb", "duration": -1.0, "blackboard": [ { "key": "attack@duration", "value": 1.5, "valueStr": null }, { "key": "attack@force", "value": 3.0, "valueStr": null } ] } ] }, "sktok_dancdol": { "skillId": "sktok_dancdol", "iconId": null, "hidden": false, "levels": [ { "name": "カーテンコール", "rangeId": "x-4", "description": "周囲の味方全員の攻撃力<@ba.vdown>-25%、確定ダメージを受け続ける", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_dancdol", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.5, "valueStr": null }, { "key": "interval", "value": 0.5, "valueStr": null } ] } ] }, "sktok_tileblock": { "skillId": "sktok_tileblock", "iconId": null, "hidden": false, "levels": [ { "name": "配置不可", "rangeId": null, "description": "配置不可", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": -1.0, "blackboard": {} } ] }, "sktok_wpnsts_1": { "skillId": "sktok_wpnsts_1", "iconId": "sktok_wpnsts", "hidden": false, "levels": [ { "name": "ジェラート供給", "rangeId": "x-1", "description": "周囲の味方全員が<@ba.vup>2秒ごとSPが<@ba.vup>1回復。\n制御権が奪取されると、周囲の味方全員に<@ba.vup>1000の術ダメージを与え、<@ba.vup>5秒間<$ba.stun>スタンさせる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_wpnsts_1", "duration": -1.0, "blackboard": [ { "key": "hp_recovery_per_sec", "value": 75.0, "valueStr": null } ] } ] }, "sktok_wpnsts_2": { "skillId": "sktok_wpnsts_2", "iconId": "sktok_wpnsts", "hidden": false, "levels": [ { "name": "ジェラート供給", "rangeId": "x-1", "description": "周囲の味方全員が<@ba.vup>2秒ごとSPが<@ba.vup>1回復。\n制御権が奪取されると、周囲の味方全員に<@ba.vup>1000の術ダメージを与え、<@ba.vup>5秒間<$ba.stun>スタンさせる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_wpnsts_2", "duration": -1.0, "blackboard": [ { "key": "hp_recovery_per_sec", "value": 75.0, "valueStr": null } ] } ] }, "sktok_gunctrl": { "skillId": "sktok_gunctrl", "iconId": null, "hidden": false, "levels": [ { "name": "発射", "rangeId": null, "description": "-", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 120, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_gunctrl", "duration": -1.0, "blackboard": {} }, { "name": "発射", "rangeId": null, "description": "-", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 40, "increment": 1.0 }, "prefabId": "sktok_gunctrl", "duration": -1.0, "blackboard": {} }, { "name": "発射", "rangeId": null, "description": "-", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 120, "initSp": 60, "increment": 1.0 }, "prefabId": "sktok_gunctrl", "duration": -1.0, "blackboard": {} } ] }, "sktok_peacokfool": { "skillId": "sktok_peacokfool", "iconId": null, "hidden": false, "levels": [ { "name": "断罪モード!", "rangeId": null, "description": "撃て撃て撃て撃ちまくれぇ!(更に多くのバレットを発射し、自身と味方の攻撃速度が上昇する)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_peacokfool", "duration": 45.0, "blackboard": [ { "key": "attack@times", "value": 1.0, "valueStr": null }, { "key": "attack@projectilenum", "value": 3.0, "valueStr": null }, { "key": "attack@peroffset", "value": 0.4, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "atk", "value": 0.0, "valueStr": null } ] } ] }, "sktok_bouncy_1": { "skillId": "sktok_bouncy_1", "iconId": "sktok_bouncy", "hidden": false, "levels": [ { "name": "聖徒の御手", "rangeId": null, "description": "配置方向に「聖徒の御手」を放ち、触れた敵にダメージとスタンを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_bouncy_1", "duration": -1.0, "blackboard": {} } ] }, "sktok_bouncy_2": { "skillId": "sktok_bouncy_2", "iconId": "sktok_bouncy", "hidden": false, "levels": [ { "name": "聖徒の御手・清掃モード", "rangeId": null, "description": "配置方向に「聖徒の御手」を放ち、触れた敵にダメージとスタンを与え、経路上の「溟痕」を取り除く", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_bouncy_2", "duration": -1.0, "blackboard": {} } ] }, "sktok_bouncy_3": { "skillId": "sktok_bouncy_3", "iconId": "sktok_bouncy", "hidden": false, "levels": [ { "name": "聖徒の御手・巡回モード", "rangeId": null, "description": "配置方向に「聖徒の御手」を放ち、触れた敵にダメージとスタンを与える。壁にぶつかると跳ね返り、繰り返し命中した敵のスタン時間が延長される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_bouncy_3", "duration": -1.0, "blackboard": {} } ] }, "sktok_creep": { "skillId": "sktok_creep", "iconId": null, "hidden": false, "levels": [ { "name": "溟痕", "rangeId": null, "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_creep", "duration": -1.0, "blackboard": [ { "key": "damage", "value": 120.0, "valueStr": null }, { "key": "element_damage", "value": 20.0, "valueStr": null }, { "key": "ep_damage_scale", "value": 2.0, "valueStr": null } ] }, { "name": "溟痕", "rangeId": null, "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_creep", "duration": -1.0, "blackboard": [ { "key": "damage", "value": 24.0, "valueStr": null }, { "key": "element_damage", "value": 0.0, "valueStr": null }, { "key": "ep_damage_scale", "value": 2.0, "valueStr": null } ] }, { "name": "溟痕", "rangeId": null, "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_creep", "duration": -1.0, "blackboard": [ { "key": "damage", "value": 120.0, "valueStr": null }, { "key": "element_damage", "value": 20.0, "valueStr": null }, { "key": "ep_damage_scale", "value": 2.0, "valueStr": null } ] } ] }, "sktok_magiccircle": { "skillId": "sktok_magiccircle", "iconId": null, "hidden": false, "levels": [ { "name": "チューニング", "rangeId": null, "description": "起動後、所在マスに味方ユニットを配置すると、新たな<@ba.kw>指揮光線を放つ", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_magiccircle", "duration": -1.0, "blackboard": {} } ] }, "sktok_buffcard": { "skillId": "sktok_buffcard", "iconId": null, "hidden": false, "levels": [ { "name": "強化", "rangeId": "1-1", "description": "配置後、前方のオペレーターが以下の効果を獲得する:自身の職業の<@ba.kw>戦術装備を<@ba.kw>2つ獲得(配置効果は発動しない)。\n<@ba.rem>発動後このユニットは消滅する(この戦闘ではもう出現しない)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_buffcard", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 2.0, "valueStr": null } ] } ] }, "sktok_supplycard": { "skillId": "sktok_supplycard", "iconId": null, "hidden": false, "levels": [ { "name": "派遣", "rangeId": null, "description": "配置後、<@ba.vup>準備エリアからランダムな<@ba.vup>{range_num}名のユニットがピックアップされ、その中から<@ba.vup>0-{can_select_num}名のユニットを選択して配置待機エリアに召集することができる。\n<@ba.rem>発動後このユニットは消滅する(この戦闘ではもう出現しない)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_supplycard", "duration": -1.0, "blackboard": [ { "key": "value", "value": 1.0, "valueStr": null }, { "key": "range_num", "value": 4.0, "valueStr": null }, { "key": "can_select_num", "value": 2.0, "valueStr": null } ] } ] }, "sktok_recyclecard": { "skillId": "sktok_recyclecard", "iconId": null, "hidden": false, "levels": [ { "name": "温存", "rangeId": "1-1", "description": "配置後、前方のオペレーターを再配置時間<@ba.vup>-95%、配置コスト<@ba.vup>{value}の状態で即座に配置待機エリアに戻し、次回配置時はそれまで引き継いでいた全ての戦術装備を保持する。\n<@ba.rem>発動後このユニットは消滅する(この戦闘ではもう出現しない)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_recyclecard", "duration": -1.0, "blackboard": [ { "key": "respawn_time", "value": 0.05, "valueStr": null }, { "key": "value", "value": -30.0, "valueStr": null } ] } ] }, "sktok_revivecard": { "skillId": "sktok_revivecard", "iconId": null, "hidden": false, "levels": [ { "name": "召還", "rangeId": null, "description": "配置後、<@ba.vup>休憩エリアからランダムに<@ba.vup>{range_num}名のユニットをピックアップし、そのうち<@ba.vup>0-{can_select_num}名のユニットを選択して配置待機エリアに召集することができる。\n<@ba.rem>発動後このユニットは消滅する(この戦闘ではもう出現しない)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_revivecard", "duration": -1.0, "blackboard": [ { "key": "value", "value": 3.0, "valueStr": null }, { "key": "range_num", "value": 4.0, "valueStr": null }, { "key": "can_select_num", "value": 2.0, "valueStr": null } ] } ] }, "sktok_btauntcard": { "skillId": "sktok_btauntcard", "iconId": null, "hidden": false, "levels": [ { "name": "晶化", "rangeId": null, "description": "<@ba.vup>味方ユニットで攻撃でき、25秒後に攻撃範囲内の全ての味方ユニットに<@ba.vup>{damage}の<@ba.vup>確定ダメージを与え<@ba.vup>{stun}秒間<$ba.stun>スタンさせる\n破壊された後、<@ba.vup>準備エリアから<@ba.vup>4名のユニットをランダムで確認し、<@ba.vup>0-1名のユニットを選択して消滅させ(この戦闘ではもう出現しない)、召集票<@ba.vup>15枚に変換することができる。\n<@ba.rem>発動後このユニットは消滅する(この戦闘ではもう出現しない)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_btauntcard", "duration": 25.0, "blackboard": [ { "key": "damage", "value": 1000.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null } ] } ] }, "sktok_bbombcard": { "skillId": "sktok_bbombcard", "iconId": null, "hidden": false, "levels": [ { "name": "爆発", "rangeId": null, "description": "準備エリアから移った時爆発し、味方全員に<@ba.vup>{damage}の<@ba.vup>確定ダメージを与え、<@ba.vup>{stun}秒間<$ba.stun>スタンさせる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": -1.0, "blackboard": [ { "key": "damage", "value": 500.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null } ] } ] }, "sktok_salecard": { "skillId": "sktok_salecard", "iconId": null, "hidden": false, "levels": [ { "name": "撤去", "rangeId": null, "description": "配置後、<@ba.vup>準備エリアからランダムに<@ba.vup>{range_num}名のユニットをピックアップし、<@ba.vup>0-{can_select_num}名のユニットを選択して消滅させ(この戦闘ではもう出現しない)、召集票<@ba.vup>{sell_card_gold}枚に変換することができる。\n<@ba.rem>発動後このユニットは消滅する(この戦闘ではもう出現しない)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_salecard", "duration": -1.0, "blackboard": [ { "key": "value", "value": 1.0, "valueStr": null }, { "key": "range_num", "value": 4.0, "valueStr": null }, { "key": "can_select_num", "value": 2.0, "valueStr": null }, { "key": "sell_card_gold", "value": 15.0, "valueStr": null } ] } ] }, "sktok_bgarmn_1": { "skillId": "sktok_bgarmn_1", "iconId": "sktok_bgarmn", "hidden": false, "levels": [ { "name": "研究成功", "rangeId": null, "description": "範囲内の実験産物を吸収してSPを回復し、SPが最大値に到達する時に起動する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_bgarmn_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_bgarms_1": { "skillId": "sktok_bgarms_1", "iconId": "sktok_bgarms", "hidden": false, "levels": [ { "name": "研究成功", "rangeId": null, "description": "範囲内の実験産物を吸収してSPを回復し、SPが最大値に到達する時に起動する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_bgarms_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_rmtarmn_1": { "skillId": "sktok_rmtarmn_1", "iconId": "sktok_rmtarmn", "hidden": false, "levels": [ { "name": "研究成功", "rangeId": null, "description": "範囲内の実験産物を吸収してSPを回復し、SPが最大値に到達する時に起動する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_rmtarmn_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_rmtarms_1": { "skillId": "sktok_rmtarms_1", "iconId": "sktok_rmtarms", "hidden": false, "levels": [ { "name": "研究成功", "rangeId": null, "description": "範囲内の実験産物を吸収してSPを回復し、SPが最大値に到達する時に起動する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_rmtarms_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_garage_1": { "skillId": "sktok_garage_1", "iconId": "sktok_garage", "hidden": false, "levels": [ { "name": "セルカー発進!", "rangeId": null, "description": "コストを<@ba.vup>{cost}消費して、配置方向に<@ba.vup>セルカー1台を発進させる\n<@ba.rem>発進したセルカーは直線に進み、通行不可のマスに到達すると離脱する。ターンテーブルや味方ユニットを通過する際には、対象の配置方向へと方向転換する(対象ごとに1回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_garage_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 3.0, "valueStr": null } ] } ] }, "sktok_garage_2": { "skillId": "sktok_garage_2", "iconId": "sktok_garage", "hidden": false, "levels": [ { "name": "セルカー発進!", "rangeId": null, "description": "起動後、配置方向に<@ba.vup>セルカーを発進させ続ける。セルカーを発進させるたびにコストを<@ba.vup>{cost}消費し、もう一度スキルを使うと停止する\n<@ba.rem>発進されたセルカーは直線に進み、通行不可のマスに進行すると離脱する。ターンテーブルや味方ユニットを通過する際には、対象の配置方向へと方向転換する(対象ごとに一回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_garage_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 3.0, "valueStr": null } ] } ] }, "sktok_turngear": { "skillId": "sktok_turngear", "iconId": null, "hidden": false, "levels": [ { "name": "方向転換!", "rangeId": null, "description": "通過した<@ba.vup>セルカーを自身の配置方向へと方向転換し、対象のセルカーの移動速度を一定時間上昇させる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": -1.0, "blackboard": {} } ] }, "sktok_paras": { "skillId": "sktok_paras", "iconId": null, "hidden": false, "levels": [ { "name": "繁殖", "rangeId": null, "description": "配置後、<@ba.vup>蛍殻オリジムシを<@ba.vup>{cnt}体生成する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_paras", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "offset_bound", "value": 0.3, "valueStr": null } ] } ] }, "sktok_recodr_1": { "skillId": "sktok_recodr_1", "iconId": "sktok_recodr", "hidden": false, "levels": [ { "name": "実体プログラム", "rangeId": null, "description": "当WAVE中、全てのオペレーターの攻撃力・防御力と最大HPを大幅に上昇させる。<@ba.rem>当WAVEをクリア後、再度ステージに入ると起動可能となる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_recodr_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_recodr_2": { "skillId": "sktok_recodr_2", "iconId": "sktok_recodr", "hidden": false, "levels": [ { "name": "実体プログラム", "rangeId": null, "description": "当WAVE中、全てのオペレーターの攻撃力・防御力と最大HPを大幅に上昇させる。<@ba.rem>次WAVEに進むと効果終了", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 15, "increment": 1.0 }, "prefabId": "sktok_recodr_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 2.0, "valueStr": null }, { "key": "def", "value": 2.0, "valueStr": null }, { "key": "max_hp", "value": 2.0, "valueStr": null } ] } ] }, "sktok_brctrl": { "skillId": "sktok_brctrl", "iconId": null, "hidden": false, "levels": [ { "name": "実体プログラム制御端末", "rangeId": null, "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_brctrl", "duration": 0.0, "blackboard": {} } ] }, "sktok_normbox": { "skillId": "sktok_normbox", "iconId": null, "hidden": false, "levels": [ { "name": "財宝のいざない", "rangeId": null, "description": "倒されると戦闘勝利報酬に源石錐を2個追加", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": -1.0, "blackboard": {} } ] }, "sktok_rarebox": { "skillId": "sktok_rarebox", "iconId": null, "hidden": false, "levels": [ { "name": "財宝の蠱惑", "rangeId": null, "description": "被ダメージの一部を攻撃してきた対象にも与える\n倒されると戦闘勝利報酬に源石錐を4個追加", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": -1.0, "blackboard": {} } ] }, "sktok_badbox": { "skillId": "sktok_badbox", "iconId": null, "hidden": false, "levels": [ { "name": "財宝の蕩めき", "rangeId": null, "description": "倒されると戦闘勝利報酬に源石錐を10個追加", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_badbox", "duration": -1.0, "blackboard": {} } ] }, "sktok_bunker": { "skillId": "sktok_bunker", "iconId": null, "hidden": false, "levels": [ { "name": "障害物", "rangeId": null, "description": "敵を4体までブロック", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": -1.0, "blackboard": {} } ] }, "sktok_aidkit": { "skillId": "sktok_aidkit", "iconId": null, "hidden": false, "levels": [ { "name": "応急処置", "rangeId": "1-1", "description": "攻撃範囲内の味方ユニット1体のHPを<@ba.vup>1000回復", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_aidkit", "duration": -1.0, "blackboard": [ { "key": "value", "value": 1000.0, "valueStr": null } ] } ] }, "sktok_allydonq": { "skillId": "sktok_allydonq", "iconId": null, "hidden": false, "levels": [ { "name": "突貫", "rangeId": "1-1", "description": "次の通常攻撃時、攻撃対象に攻撃力の<@ba.vup>200%の物理ダメージを与え、<@ba.vup>力強く突き飛ばす", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_allydonq", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "force", "value": 2.0, "valueStr": null } ] } ] }, "sktok_dice": { "skillId": "sktok_dice", "iconId": null, "hidden": false, "levels": [ { "name": "ダイスロール", "rangeId": null, "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_dice", "duration": 15.0, "blackboard": [ { "key": "dice_interval[0].duration", "value": 15.0, "valueStr": null }, { "key": "dice_interval[0].attack_speed", "value": -20.0, "valueStr": null }, { "key": "dice_interval[0].move_speed", "value": -0.5, "valueStr": null }, { "key": "dice_interval[1].duration", "value": 15.0, "valueStr": null }, { "key": "dice_interval[1].attack_speed", "value": -30.0, "valueStr": null }, { "key": "dice_interval[1].move_speed", "value": -0.7, "valueStr": null } ] } ] }, "sktok_dice2": { "skillId": "sktok_dice2", "iconId": null, "hidden": false, "levels": [ { "name": "ダイスロール", "rangeId": null, "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_dice2", "duration": 15.0, "blackboard": [ { "key": "dice_interval[0].duration", "value": 15.0, "valueStr": null }, { "key": "dice_interval[0].attack_speed", "value": -20.0, "valueStr": null }, { "key": "dice_interval[0].move_speed", "value": -0.5, "valueStr": null }, { "key": "dice_interval[1].duration", "value": 15.0, "valueStr": null }, { "key": "dice_interval[1].attack_speed", "value": -30.0, "valueStr": null }, { "key": "dice_interval[1].move_speed", "value": -0.7, "valueStr": null }, { "key": "dice_interval[2].duration", "value": 15.0, "valueStr": null }, { "key": "dice_interval[2].attack_speed", "value": -40.0, "valueStr": null }, { "key": "dice_interval[2].move_speed", "value": -0.8, "valueStr": null } ] } ] }, "sktok_dice3": { "skillId": "sktok_dice3", "iconId": null, "hidden": false, "levels": [ { "name": "ダイスロール", "rangeId": null, "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_dice3", "duration": 15.0, "blackboard": [ { "key": "dice_interval[0].duration", "value": 15.0, "valueStr": null }, { "key": "dice_interval[0].attack_speed", "value": -20.0, "valueStr": null }, { "key": "dice_interval[0].move_speed", "value": -0.5, "valueStr": null }, { "key": "dice_interval[1].duration", "value": 15.0, "valueStr": null }, { "key": "dice_interval[1].attack_speed", "value": -30.0, "valueStr": null }, { "key": "dice_interval[1].move_speed", "value": -0.7, "valueStr": null }, { "key": "dice_interval[2].duration", "value": 15.0, "valueStr": null }, { "key": "dice_interval[2].attack_speed", "value": -40.0, "valueStr": null }, { "key": "dice_interval[2].move_speed", "value": -0.8, "valueStr": null }, { "key": "dice_interval[3].duration", "value": 15.0, "valueStr": null }, { "key": "dice_interval[3].attack_speed", "value": -40.0, "valueStr": null }, { "key": "dice_interval[3].move_speed", "value": -0.8, "valueStr": null } ] } ] }, "sktok_tbattbc": { "skillId": "sktok_tbattbc", "iconId": null, "hidden": false, "levels": [ { "name": "鉗獣殻パウダー", "rangeId": null, "description": "「暴食の果実」の攻撃力<@ba.vup>+20%、防御力<@ba.vup>+20%(重複可能)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": -1.0, "blackboard": {} } ] }, "sktok_tbpsnc": { "skillId": "sktok_tbpsnc", "iconId": null, "hidden": false, "levels": [ { "name": "ベーキングパウダー", "rangeId": null, "description": "味方全員に1秒ごとに<@ba.vup>15の確定ダメージを与える(重複可能)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": -1.0, "blackboard": {} } ] }, "sktok_tbsmmc": { "skillId": "sktok_tbsmmc", "iconId": null, "hidden": false, "levels": [ { "name": "エッセンシャルオイル", "rangeId": null, "description": "「暴食の果実」が援軍を召喚する(使用するたびにより強い援軍を召喚する)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": -1.0, "blackboard": {} } ] }, "sktok_larva": { "skillId": "sktok_larva", "iconId": null, "hidden": false, "levels": [ { "name": "渇欲の枯枝", "rangeId": "x-5", "description": "【蝕む穢れ】を放ち、周囲一定範囲内の味方全員のHPを減少させ続ける。HPが最大値の50%以下になると、一定時間ごとに周囲にいる味方全員に壊死損傷を与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_larva", "duration": 0.0, "blackboard": [ { "key": "attack@duration", "value": 4.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@ep_dark_damage", "value": 250.0, "valueStr": null }, { "key": "level_progress_ratio", "value": 1.0, "valueStr": null }, { "key": "polluted_damage_high", "value": 25.0, "valueStr": null }, { "key": "polluted_damage_low", "value": 50.0, "valueStr": null } ] } ] }, "sktok_allady": { "skillId": "sktok_allady", "iconId": null, "hidden": false, "levels": [ { "name": "アラデルの衛護", "rangeId": null, "description": "配置後、対象と周囲にいる味方全員に1000までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_allady", "duration": -1.0, "blackboard": [ { "key": "dynamic", "value": 1000.0, "valueStr": null }, { "key": "shield_duration", "value": 10.0, "valueStr": null }, { "key": "attack@dynamic", "value": 1000.0, "valueStr": null }, { "key": "attack@shield_duration", "value": 10.0, "valueStr": null } ] } ] }, "sktok_allady_2": { "skillId": "sktok_allady_2", "iconId": null, "hidden": false, "levels": [ { "name": "アラデルの衛護", "rangeId": null, "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_allady_2", "duration": -1.0, "blackboard": {} } ] }, "sktok_vgctrl": { "skillId": "sktok_vgctrl", "iconId": null, "hidden": false, "levels": [ { "name": "報復の爪痕", "rangeId": null, "description": "復讐開始", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 500, "initSp": 0, "increment": 3.0 }, "prefabId": "sktok_vgctrl", "duration": 35.0, "blackboard": [ { "key": "max_hp", "value": 0.0, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "def", "value": 0.15, "valueStr": null } ] }, { "name": "報復の爪痕", "rangeId": null, "description": "復讐開始", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 500, "initSp": 300, "increment": 3.0 }, "prefabId": "sktok_vgctrl", "duration": 35.0, "blackboard": [ { "key": "max_hp", "value": 0.0, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "def", "value": 0.15, "valueStr": null } ] }, { "name": "報復の爪痕", "rangeId": null, "description": "復讐開始", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 500, "initSp": 400, "increment": 3.0 }, "prefabId": "sktok_vgctrl", "duration": 35.0, "blackboard": [ { "key": "max_hp", "value": 0.0, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "def", "value": 0.15, "valueStr": null } ] } ] }, "sktok_mire": { "skillId": "sktok_mire", "iconId": null, "hidden": false, "levels": [ { "name": "沼地制御", "rangeId": null, "description": "-", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_mire", "duration": -1.0, "blackboard": [ { "key": "attack_speed", "value": -0.05, "valueStr": null }, { "key": "max_stack_cnt", "value": 10.0, "valueStr": null }, { "key": "move_speed", "value": -0.05, "valueStr": null }, { "key": "value", "value": 3.0, "valueStr": null } ] } ] }, "sktok_dplant": { "skillId": "sktok_dplant", "iconId": null, "hidden": false, "levels": [ { "name": "成長抑制", "rangeId": null, "description": "範囲内の花粉を取り除く", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_dplant", "duration": 0.0, "blackboard": {} } ] }, "sktok_cdabyss": { "skillId": "sktok_cdabyss", "iconId": null, "hidden": false, "levels": [ { "name": "エーギル式振波計", "rangeId": null, "description": "準備エリアから最大4名のオペレーターがランダムでピックアップされ、その中から最大2名を選んで消滅させ、さらに配置中の味方【アビサルハンター】全員が消滅されたオペレーターの職業と同じ種類の戦術装備を獲得する。配置中の味方【アビサルハンター】がいない場合、準備エリアからランダムで【アビサルハンター】を1名召集する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_cdabyss", "duration": 0.0, "blackboard": [ { "key": "range_num", "value": 4.0, "valueStr": null }, { "key": "can_select_num", "value": 2.0, "valueStr": null } ] } ] }, "sktok_cdabyssa": { "skillId": "sktok_cdabyssa", "iconId": "sktok_cdabyss", "hidden": false, "levels": [ { "name": "エーギル式振波計", "rangeId": null, "description": "準備エリアから最大4名のオペレーターがランダムでピックアップされ、その中から最大2名を選んで消滅させ、さらに配置中の味方【アビサルハンター】全員が消滅されたオペレーターの職業と同じ種類の戦術装備を獲得する。配置中の味方【アビサルハンター】がいない場合、準備エリアからランダムで【アビサルハンター】を1名召集する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_cdabyssa", "duration": 0.0, "blackboard": [ { "key": "range_num", "value": 4.0, "valueStr": null }, { "key": "can_select_num", "value": 2.0, "valueStr": null } ] } ] }, "sktok_cdabyssb": { "skillId": "sktok_cdabyssb", "iconId": "sktok_cdabyss", "hidden": false, "levels": [ { "name": "エーギル式振波計", "rangeId": null, "description": "準備エリアから最大4名のオペレーターがランダムでピックアップされ、その中から最大2名を選んで消滅させ、さらに配置中の味方【アビサルハンター】全員が消滅されたオペレーターの職業と同じ種類の戦術装備を獲得する。配置中の味方【アビサルハンター】がいない場合、準備エリアからランダムで【アビサルハンター】を1名召集する\n上記効果発動後20秒間、【アビサルハンター】にブロックされている敵は全員<$ba.stun>スタン状態になる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_cdabyssb", "duration": 0.0, "blackboard": [ { "key": "range_num", "value": 4.0, "valueStr": null }, { "key": "can_select_num", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 20.0, "valueStr": null } ] } ] }, "sktok_cdcredit": { "skillId": "sktok_cdcredit", "iconId": null, "hidden": false, "levels": [ { "name": "多機能補給", "rangeId": null, "description": "スキル発動時、味方小隊の隊員数と同じ数の召集票を獲得できる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_cdcredit", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 1.0, "valueStr": null } ] } ] }, "sktok_cdcredita": { "skillId": "sktok_cdcredita", "iconId": "sktok_cdcredit", "hidden": false, "levels": [ { "name": "多機能補給", "rangeId": null, "description": "スキル発動時、味方小隊の隊員数と同じ数の召集票を獲得できる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_cdcredita", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 1.0, "valueStr": null } ] } ] }, "sktok_cdcreditb": { "skillId": "sktok_cdcreditb", "iconId": "sktok_cdcredit", "hidden": false, "levels": [ { "name": "多機能補給", "rangeId": null, "description": "スキル発動時、味方小隊の隊員数と同じ数の召集票を獲得できる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_cdcreditb", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 1.0, "valueStr": null } ] } ] }, "sktok_cdshield": { "skillId": "sktok_cdshield", "iconId": null, "hidden": false, "levels": [ { "name": "コーティング", "rangeId": null, "description": "前方にいるオペレーターが最大HPの<@ba.vup>{shield_scale:0%}の<$ba.barrier>バリアを獲得し、ブロック数+2", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 40, "initSp": 40, "increment": 1.0 }, "prefabId": "sktok_cdshield", "duration": -1.0, "blackboard": [ { "key": "trigger_time", "value": 3.0, "valueStr": null }, { "key": "shield_scale", "value": 1.0, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null } ] } ] }, "sktok_cdshielda": { "skillId": "sktok_cdshielda", "iconId": null, "hidden": false, "levels": [ { "name": "再稼働", "rangeId": null, "description": "配置待機エリアにいる間、他のオペレーターと戦術ユニットの配置コスト-3\n配置時、【コーティングデバイス】のチャージを1回回復し、召集を1回行う", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_cdshielda", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 40.0, "valueStr": null } ] } ] }, "sktok_cdshieldb": { "skillId": "sktok_cdshieldb", "iconId": "sktok_cdshield", "hidden": false, "levels": [ { "name": "コーティング", "rangeId": null, "description": "前方にいるオペレーターが最大HPの<@ba.vup>{shield_scale:0%}の<$ba.barrier>バリアを獲得する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 20, "initSp": 20, "increment": 1.0 }, "prefabId": "sktok_cdshieldb", "duration": -1.0, "blackboard": [ { "key": "trigger_time", "value": 3.0, "valueStr": null }, { "key": "shield_scale", "value": 1.0, "valueStr": null }, { "key": "block_cnt", "value": 0.0, "valueStr": null } ] } ] }, "sktok_cdbeacon": { "skillId": "sktok_cdbeacon", "iconId": null, "hidden": false, "levels": [ { "name": "追跡ビーコン", "rangeId": null, "description": "味方から狙われやすくなり、味方オペレーターからの攻撃を受けると攻撃者のSPを1回復させ、さらに対象の攻撃速度を上昇させる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": null, "duration": -1.0, "blackboard": {} } ] }, "sktok_cdbeacona": { "skillId": "sktok_cdbeacona", "iconId": null, "hidden": false, "levels": [ { "name": "遮断電波", "rangeId": null, "description": "召集票を15枚獲得し、【ジャングル用追跡ビーコン】の周囲にいる敵全員を10秒間<$ba.sluggish>足止めする", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_cdbeacona", "duration": -1.0, "blackboard": [ { "key": "gold_num", "value": 15.0, "valueStr": null }, { "key": "trigger_duration", "value": 10.0, "valueStr": null } ] } ] }, "sktok_cdbeaconb": { "skillId": "sktok_cdbeaconb", "iconId": null, "hidden": false, "levels": [ { "name": "妨害電波", "rangeId": null, "description": "召集を1回行い、【ジャングル用追跡ビーコン】の周囲にいる敵全員に10秒間100%の<$ba.fragile>脆弱状態を付与する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_cdbeaconb", "duration": -1.0, "blackboard": [ { "key": "trigger_duration", "value": 10.0, "valueStr": null } ] } ] }, "sktok_cdhvrk": { "skillId": "sktok_cdhvrk", "iconId": null, "hidden": false, "levels": [ { "name": "超過重・絶縁", "rangeId": null, "description": "配置待機エリアにいる間、他のオペレーターと戦術ユニットの配置コスト+2", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": null, "duration": -1.0, "blackboard": {} } ] }, "sktok_cdflsb": { "skillId": "sktok_cdflsb", "iconId": null, "hidden": false, "levels": [ { "name": "粗悪なスタングレネード", "rangeId": null, "description": "召集されると、自爆して高台にいる味方ユニット全員を8秒間<$ba.stun>スタン状態にする", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": null, "duration": -1.0, "blackboard": {} } ] }, "sktok_xbfarm": { "skillId": "sktok_xbfarm", "iconId": null, "hidden": false, "levels": [ { "name": "田植え", "rangeId": null, "description": "設置しておくと、毎日一定量の<稲>が作られる(同種の建築物は最大で12個まで設置可能)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbfortress": { "skillId": "sktok_xbfortress", "iconId": null, "hidden": false, "levels": [ { "name": "高台設置", "rangeId": null, "description": "Lv.1:堅牢な台。設置しておくと、遠距離ユニットを台の上に配置可能", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} }, { "name": "高台設置", "rangeId": null, "description": "Lv.2:より堅牢な台。設置しておくと、遠距離ユニットを台の上に配置可能", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} }, { "name": "高台設置", "rangeId": null, "description": "Lv.3:非常に堅牢な台。設置しておくと、遠距離ユニットを台の上に配置可能", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbroadblock": { "skillId": "sktok_xbroadblock", "iconId": null, "hidden": false, "levels": [ { "name": "道路封鎖", "rangeId": null, "description": "Lv.1:設置しておくと、敵の進路を阻み、迂回させることができる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} }, { "name": "道路封鎖", "rangeId": null, "description": "Lv.2:設置しておくと、敵の進路を阻み、迂回させることができる。この障壁は耐久度が上昇している", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} }, { "name": "道路封鎖", "rangeId": null, "description": "Lv.3:設置しておくと、敵の進路を阻み、迂回させることができる。この障壁は耐久度が上昇しており、<$ba.camou>迷彩状態になっている", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xboverwatch": { "skillId": "sktok_xboverwatch", "iconId": null, "hidden": false, "levels": [ { "name": "モニタリング", "rangeId": null, "description": "Lv.1:設置しておくと、監視塔の周囲一定範囲の視野を確保できる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_xboverwatch", "duration": -1.0, "blackboard": {} }, { "name": "モニタリング", "rangeId": null, "description": "Lv.2:設置しておくと、監視塔の周囲一定範囲の視野を確保できる。この塔は効果範囲と耐久度が少し上昇しており、<$ba.camou>迷彩状態になっている", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_xboverwatch", "duration": -1.0, "blackboard": {} }, { "name": "モニタリング", "rangeId": null, "description": "Lv.3:設置しておくと、監視塔の周囲一定範囲の視野を確保できる。この塔は効果範囲と耐久度がさらに上昇しており、<$ba.camou>迷彩状態になっている", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_xboverwatch", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbbase": { "skillId": "sktok_xbbase", "iconId": null, "hidden": false, "levels": [ { "name": "動力設備", "rangeId": null, "description": "壊されると演算は失敗となる。絶対に死守すること!", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbwood": { "skillId": "sktok_xbwood", "iconId": null, "hidden": false, "levels": [ { "name": "採掘可能", "rangeId": null, "description": "<木材>を採取できる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbstone": { "skillId": "sktok_xbstone", "iconId": null, "hidden": false, "levels": [ { "name": "採掘可能", "rangeId": null, "description": "<石材>を採掘できる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbiron": { "skillId": "sktok_xbiron", "iconId": null, "hidden": false, "levels": [ { "name": "採掘可能", "rangeId": null, "description": "<鉄鉱石>を採掘できる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_redtower": { "skillId": "sktok_redtower", "iconId": null, "hidden": false, "levels": [ { "name": "敵部隊運送", "rangeId": "x-1", "description": "敵の拠点。エリアにある拠点をすべて破壊すると、この場所では敵の精鋭が出現しなくなる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_redtower", "duration": -1.0, "blackboard": {} } ] }, "sktok_hiddenstone": { "skillId": "sktok_hiddenstone", "iconId": null, "hidden": false, "levels": [ { "name": "撃破可能", "rangeId": null, "description": "破壊すると隠しエリアが解放される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_hiddenstone", "duration": -1.0, "blackboard": {} } ] }, "sktok_vegetation": { "skillId": "sktok_vegetation", "iconId": null, "hidden": false, "levels": [ { "name": "採掘可能", "rangeId": null, "description": "破壊すると素材を獲得できる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_gtreasure": { "skillId": "sktok_gtreasure", "iconId": null, "hidden": false, "levels": [ { "name": "撃破可能", "rangeId": null, "description": "破壊すると宝物を獲得できる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_streasure": { "skillId": "sktok_streasure", "iconId": null, "hidden": false, "levels": [ { "name": "危険な棘", "rangeId": null, "description": "破壊すると貴重な宝物を獲得できる。攻撃を受けると攻撃者に確定ダメージを跳ね返す。", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_streasure", "duration": -1.0, "blackboard": [ { "key": "value", "value": 100.0, "valueStr": null } ] } ] }, "sktok_bondtw": { "skillId": "sktok_bondtw", "iconId": null, "hidden": false, "levels": [ { "name": "捕縛網発射", "rangeId": null, "description": "Lv.1:設置しておくと、自動で前方の敵1体に捕縛網を発射し、<@ba.vup>{unmove_duration}秒間バインドさせる。", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_bondtw", "duration": -1.0, "blackboard": [ { "key": "unmove_duration", "value": 3.0, "valueStr": null } ] }, { "name": "捕縛網発射", "rangeId": null, "description": "Lv.2:設置しておくと、自動で前方の敵1体に捕縛網を発射し、<@ba.vup>{unmove_duration}秒間バインドさせる。", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_bondtw", "duration": -1.0, "blackboard": [ { "key": "unmove_duration", "value": 3.5, "valueStr": null } ] } ] }, "sktok_pushtw": { "skillId": "sktok_pushtw", "iconId": null, "hidden": false, "levels": [ { "name": "ガス噴射", "rangeId": null, "description": "Lv.1:設置しておくと、前方の敵1体を<@ba.vup>相当の力で突き飛ばす", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_pushtw", "duration": -1.0, "blackboard": [ { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "ガス噴射", "rangeId": null, "description": "Lv.2:設置しておくと、前方の敵1体を<@ba.vup>相当の力で突き飛ばす", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_pushtw", "duration": -1.0, "blackboard": [ { "key": "force", "value": 1.0, "valueStr": null } ] } ] }, "sktok_xbwall": { "skillId": "sktok_xbwall", "iconId": null, "hidden": false, "levels": [ { "name": "防衛の要", "rangeId": null, "description": "Lv.1:設置しておくと、敵の進路を阻むことができるが、迂回させることはできない", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} }, { "name": "防衛の要", "rangeId": null, "description": "Lv.2:設置しておくと、敵の進路を阻むことができる。耐久度が上昇しているが、迂回させることはできない", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbmrcl": { "skillId": "sktok_xbmrcl", "iconId": null, "hidden": false, "levels": [ { "name": "演算", "rangeId": null, "description": "設置しておくと、演算終了時に追加の建設リソースを得る(同種の建築物は最大で4個まで設置可能)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbprsh": { "skillId": "sktok_xbprsh", "iconId": null, "hidden": false, "levels": [ { "name": "人材計画", "rangeId": null, "description": "Lv.1:設置しておくと、戦闘時の同時配置可能人数+1", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} }, { "name": "人材計画", "rangeId": null, "description": "Lv.2:設置しておくと、戦闘時の同時配置可能人数+2", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xblrsh": { "skillId": "sktok_xblrsh", "iconId": null, "hidden": false, "levels": [ { "name": "戦闘計画改善", "rangeId": null, "description": "Lv.1:設置しておくと、防衛ラインの耐久値+2", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} }, { "name": "戦闘計画改善", "rangeId": null, "description": "Lv.2:設置しておくと、防衛ラインの耐久値+3", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbescp": { "skillId": "sktok_xbescp", "iconId": null, "hidden": false, "levels": [ { "name": "通信確立", "rangeId": null, "description": "Lv.1:設置しておくと、演算の9日目以降、越境通信が開放されるようになる(同種の建築物は最大で1個まで設置可能)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} }, { "name": "通信確立", "rangeId": null, "description": "Lv.2:設置しておくと、演算の6日目以降、越境通信が開放されるようになる(同種の建築物は最大で1個まで設置可能)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_wdescp": { "skillId": "sktok_wdescp", "iconId": null, "hidden": false, "levels": [ { "name": "通信確立", "rangeId": null, "description": "近距離オペレーターを配置すると、<越境通信用端末>を獲得できる(本演算において越境通信を解放する)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_wdescp", "duration": -1.0, "blackboard": [ { "key": "dialogue_config_signal_key_appear", "value": 0.0, "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_escape" } ] } ] }, "sktok_xbgldn": { "skillId": "sktok_xbgldn", "iconId": null, "hidden": false, "levels": [ { "name": "鍛造", "rangeId": null, "description": "Lv.1:設置しておくと、<水>と<鉄鉱石>を使って<粗悪な地金>を作ることができる(同種の建築物は最大で1個まで設置可能)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} }, { "name": "鍛造", "rangeId": null, "description": "Lv.2:設置しておくと、<水>と<石材>を使って<粗悪な地金>を追加で作成することができる(同種の建築物は最大で1個まで設置可能)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} }, { "name": "鍛造", "rangeId": null, "description": "Lv.3:設置しておくと、<水>と<木材>を使って<粗悪な地金>を追加で作成することができる(同種の建築物は最大で1個まで設置可能)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbfato": { "skillId": "sktok_xbfato", "iconId": null, "hidden": false, "levels": [ { "name": "採取", "rangeId": null, "description": "<採取ロボ>を最大3台まで組み立てて発進させ、<雑木林>、<巨大な岩>、<レアな鉱脈>から素材を採取できる。<雑木林>からの採取なら使い物になるが、ほかは今一つの性能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 15, "increment": 1.0 }, "prefabId": "sktok_xbfato", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 0.0, "valueStr": null }, { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_7008_wrkwrk" }, { "key": "max_cnt", "value": 3.0, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[wood]", "value": 0.06, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[stone]", "value": 0.015, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[iron]", "value": 0.008, "valueStr": null }, { "key": "extra_count", "value": 0.0, "valueStr": null }, { "key": "live_duration", "value": 9999.0, "valueStr": null } ] } ] }, "sktok_xbfato2": { "skillId": "sktok_xbfato2", "iconId": null, "hidden": false, "levels": [ { "name": "採取", "rangeId": null, "description": "<採取ロボ>を最大3台まで組み立てて発進させ、<雑木林>、<巨大な岩>、<レアな鉱脈>から素材を採取できる。性能が上がり、<巨大な岩>からの採取効率も向上した", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 10, "increment": 1.0 }, "prefabId": "sktok_xbfato2", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 0.0, "valueStr": null }, { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_7008_wrkwrk" }, { "key": "max_cnt", "value": 3.0, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[wood]", "value": 0.07, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[stone]", "value": 0.05, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[iron]", "value": 0.01, "valueStr": null }, { "key": "extra_count", "value": 0.0, "valueStr": null }, { "key": "live_duration", "value": 9999.0, "valueStr": null } ] } ] }, "sktok_xbfato3": { "skillId": "sktok_xbfato3", "iconId": null, "hidden": false, "levels": [ { "name": "採取", "rangeId": null, "description": "<採取ロボ>を最大4台まで組み立てて発進させ、<雑木林>、<巨大な岩>、<レアな鉱脈>から素材を採取できる。性能がさらに上がり、<レアな鉱脈>からの採取効率も向上した", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 5, "increment": 1.0 }, "prefabId": "sktok_xbfato3", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 0.0, "valueStr": null }, { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_7008_wrkwrk" }, { "key": "max_cnt", "value": 4.0, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[wood]", "value": 0.08, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[stone]", "value": 0.06, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[iron]", "value": 0.05, "valueStr": null }, { "key": "extra_count", "value": 0.0, "valueStr": null }, { "key": "live_duration", "value": 9999.0, "valueStr": null } ] } ] }, "sktok_wfactory": { "skillId": "sktok_wfactory", "iconId": null, "hidden": false, "levels": [ { "name": "水汲み", "rangeId": null, "description": "<水場>に設置しておくと、<水>を{live_duration}秒間採取し続ける", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wfactory", "duration": -1.0, "blackboard": [ { "key": "live_duration", "value": 85.0, "valueStr": null } ] } ] }, "sktok_shielder": { "skillId": "sktok_shielder", "iconId": null, "hidden": false, "levels": [ { "name": "シールド付与", "rangeId": null, "description": "一定時間ごとに味方ユニット1体に<$ba.barrier>バリアを付与", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_shielder", "duration": -1.0, "blackboard": [ { "key": "shield_scale", "value": 0.1, "valueStr": null }, { "key": "shield_scale_max", "value": 2.0, "valueStr": null } ] } ] }, "sktok_smokebomb": { "skillId": "sktok_smokebomb", "iconId": null, "hidden": false, "levels": [ { "name": "惑いの香", "rangeId": "x-4", "description": "設置すると、周囲8マス内の敵全員を<@ba.vup>{duration_normal}秒間<$ba.sleep>睡眠状態にさせる。動物に対しては効き目が少し上がる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_smokebomb", "duration": -1.0, "blackboard": [ { "key": "duration_normal", "value": 5.0, "valueStr": null }, { "key": "duration_ex", "value": 15.0, "valueStr": null } ] } ] }, "sktok_enhancer": { "skillId": "sktok_enhancer", "iconId": null, "hidden": false, "levels": [ { "name": "覚醒の秘薬", "rangeId": null, "description": "設置すると、前方1マスにいるオペレーターの攻撃速度<@ba.vup>+{attack_speed}。効果終了時、その味方を強制撤退させる(配置コストは一部返還される)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_enhancer", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 100.0, "valueStr": null } ] } ] }, "sktok_umbrella": { "skillId": "sktok_umbrella", "iconId": null, "hidden": false, "levels": [ { "name": "迷彩バリア", "rangeId": "x-4", "description": "地面と高台マスの両方に設置可能。設置すると、周囲8マス内の味方ユニット全員を<$ba.camou>迷彩状態にし、<$ba.stun>スタンを無効化する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 1, "initSp": 1, "increment": 0.0 }, "prefabId": "sktok_umbrella", "duration": 40.0, "blackboard": {} } ] }, "sktok_repairman": { "skillId": "sktok_repairman", "iconId": null, "hidden": false, "levels": [ { "name": "修理", "rangeId": null, "description": "地面と高台マスの両方に設置可能。設置しておくと、目の前の建築物のHPを1秒ごとに回復させる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_repairman", "duration": 30.0, "blackboard": {} } ] }, "sktok_trademan_1": { "skillId": "sktok_trademan_1", "iconId": "sktok_npc", "hidden": false, "levels": [ { "name": "会話発生", "rangeId": null, "description": "このキャラクターと会話する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 1, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_npc_noAttack_inv", "duration": 0.0, "blackboard": [ { "key": "dialogue_config_signal_key", "value": 0.0, "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default" } ] } ] }, "sktok_oldisin_1": { "skillId": "sktok_oldisin_1", "iconId": "sktok_npc", "hidden": false, "levels": [ { "name": "会話発生", "rangeId": null, "description": "このキャラクターと会話する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 1, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_npc_noAttack_inv", "duration": 0.0, "blackboard": [ { "key": "dialogue_config_signal_key", "value": 0.0, "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default" } ] } ] }, "sktok_sandsdr_1": { "skillId": "sktok_sandsdr_1", "iconId": "sktok_npc", "hidden": false, "levels": [ { "name": "会話発生", "rangeId": null, "description": "このキャラクターと会話する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 1, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_npc_inv", "duration": 0.0, "blackboard": [ { "key": "dialogue_config_signal_key", "value": 0.0, "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default" } ] } ] }, "sktok_sandsdr_2": { "skillId": "sktok_sandsdr_2", "iconId": "sktok_npc", "hidden": false, "levels": [ { "name": "会話発生", "rangeId": null, "description": "このキャラクターと会話する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_npc_summon", "duration": 0.0, "blackboard": [ { "key": "dialogue_config_signal_key", "value": 0.0, "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default" }, { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1003_ncbow" }, { "key": "cnt", "value": 3.0, "valueStr": null } ] } ] }, "sktok_klmantc_1": { "skillId": "sktok_klmantc_1", "iconId": "sktok_npc", "hidden": false, "levels": [ { "name": "会話発生", "rangeId": null, "description": "このキャラクターと会話する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 1, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_npc_inv", "duration": 0.0, "blackboard": [ { "key": "dialogue_config_signal_key", "value": 0.0, "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default" } ] } ] }, "sktok_klmantc_2": { "skillId": "sktok_klmantc_2", "iconId": "sktok_npc", "hidden": false, "levels": [ { "name": "会話発生", "rangeId": null, "description": "このキャラクターと会話する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_npc_summon", "duration": 0.0, "blackboard": [ { "key": "dialogue_config_signal_key", "value": 0.0, "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default" }, { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1003_ncbow" }, { "key": "cnt", "value": 3.0, "valueStr": null } ] } ] }, "sktok_klmantc_3": { "skillId": "sktok_klmantc_3", "iconId": "sktok_npc", "hidden": false, "levels": [ { "name": "会話発生", "rangeId": null, "description": "このキャラクターと会話する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_npc_summon", "duration": 0.0, "blackboard": [ { "key": "dialogue_config_signal_key", "value": 0.0, "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default" }, { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1003_ncbow" }, { "key": "cnt", "value": 5.0, "valueStr": null } ] } ] }, "sktok_trsrhuntr_1": { "skillId": "sktok_trsrhuntr_1", "iconId": "sktok_npc", "hidden": false, "levels": [ { "name": "会話発生", "rangeId": null, "description": "このキャラクターと会話する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 1, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_npc_noAttack_inv", "duration": 0.0, "blackboard": [ { "key": "dialogue_config_signal_key", "value": 0.0, "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_default" } ] } ] }, "sktok_poachr": { "skillId": "sktok_poachr", "iconId": null, "hidden": false, "levels": [ { "name": "食材どろぼう", "rangeId": null, "description": "野生動物を倒すと、対象がドロップした食材を回収する。自分が倒されると、それまでに回収した食材と追加報酬をドロップする", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": 0.0, "blackboard": {} } ] }, "sktok_mhflsb": { "skillId": "sktok_mhflsb", "iconId": null, "hidden": false, "levels": [ { "name": "閃光爆弾", "rangeId": null, "description": "配置後前方に射出され起爆する。爆発の中心に背を向けていない一定範囲内の敵を<$ba.stun>スタンさせ、一部の飛行ユニットを墜落させる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_mhflsb", "duration": -1.0, "blackboard": [ { "key": "attack@stun", "value": 5.0, "valueStr": null } ] } ] }, "sktok_mhlbmb": { "skillId": "sktok_mhlbmb", "iconId": "sktok_mhlbmb", "hidden": false, "levels": [ { "name": "源石タル爆弾", "rangeId": null, "description": "配置後に手動で起爆でき、爆発により周囲に術ダメージを与える。さらに爆発範囲内にある<源石タル爆弾>を誘爆させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_mhlbmb", "duration": -1.0, "blackboard": [ { "key": "weak_duration", "value": 1.0, "valueStr": null }, { "key": "damage_scale", "value": 2.0, "valueStr": null } ] } ] }, "sktok_mhshok": { "skillId": "sktok_mhshok", "iconId": "sktok_mhshok", "hidden": false, "levels": [ { "name": "高電圧シビレ罠", "rangeId": null, "description": "配置後、展開までに一定時間必要。敵に踏まれると付近に<$ba.stun>スタンを付与する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 2, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_mhshok", "duration": -1.0, "blackboard": [ { "key": "stun", "value": 8.0, "valueStr": null } ] } ] }, "sktok_mhwrbg": { "skillId": "sktok_mhwrbg", "iconId": "sktok_mhwrbg", "hidden": false, "levels": [ { "name": "滞空牽引ドローン", "rangeId": null, "description": "味方オペレーターのいる位置に配置可能。その後さらに別の位置を指定することで、該当オペレーターが素早く指定位置に移動する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_mhwrbg", "duration": -1.0, "blackboard": {} } ] }, "sktok_mhwrct": { "skillId": "sktok_mhwrct", "iconId": null, "hidden": false, "levels": [ { "name": "滞空牽引ドローン", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_mhwrct", "duration": -1.0, "blackboard": {} } ] }, "sktok_smtree": { "skillId": "sktok_smtree", "iconId": null, "hidden": false, "levels": [ { "name": "配置妨害", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_smtree", "duration": -1.0, "blackboard": {} } ] }, "sktok_smpow": { "skillId": "sktok_smpow", "iconId": null, "hidden": false, "levels": [ { "name": "起動", "rangeId": "x-2", "description": "【天地に揺蕩う、クレイズセオン】の無敵状態を<@ba.vup>{duration}秒間無効化する\n<$ba.charged>オーバーチャージ追加効果:無効化の持続時間が<@ba.vup>{enhance_duration}秒に延長し、範囲内にある【苗床】をすべて除去する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 40, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_smpow", "duration": -1.0, "blackboard": [ { "key": "duration", "value": 5.0, "valueStr": null }, { "key": "enhance_duration", "value": 10.0, "valueStr": null } ] }, { "name": "起動", "rangeId": "x-2", "description": "【天地に揺蕩う、クレイズセオン】の無敵状態を<@ba.vup>{duration}秒間無効化する\n<$ba.charged>オーバーチャージ追加効果:無効化の持続時間が<@ba.vup>{enhance_duration}秒に延長し、範囲内にある【苗床】をすべて除去する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_smpow", "duration": -1.0, "blackboard": [ { "key": "duration", "value": 2.5, "valueStr": null }, { "key": "enhance_duration", "value": 5.0, "valueStr": null } ] } ] }, "sktok_smbox": { "skillId": "sktok_smbox", "iconId": null, "hidden": false, "levels": [ { "name": "財宝のいざない", "rangeId": null, "description": "倒されると戦闘勝利報酬に源石錐を2個追加", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": -1.0, "blackboard": {} } ] }, "sktok_smrbox": { "skillId": "sktok_smrbox", "iconId": null, "hidden": false, "levels": [ { "name": "財宝に刺あり", "rangeId": null, "description": "被ダメージの一部を攻撃してきた対象にも与える\n倒されると戦闘勝利報酬に源石錐を4個追加", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": -1.0, "blackboard": {} } ] }, "sktok_smbbox": { "skillId": "sktok_smbbox", "iconId": null, "hidden": false, "levels": [ { "name": "財宝?の誘惑", "rangeId": null, "description": "倒されると戦闘勝利報酬に源石錐を10個追加", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_smbbox", "duration": -1.0, "blackboard": {} } ] }, "sktok_stdurk_1": { "skillId": "sktok_stdurk_1", "iconId": "sktok_stdurk", "hidden": false, "levels": [ { "name": "「カシャッ!」", "rangeId": "3-6", "description": "面白いシーンを撮影して、素材ライブラリーに保存する。<@ba.vdown>{prob:0%}の確率で撮影に失敗し、自身が<@ba.vdown>{stun_duration}秒間<$ba.stun>スタンして撤退不可になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 2, "increment": 1.0 }, "prefabId": "sktok_stdurk_1", "duration": -1.0, "blackboard": [ { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "stun_duration", "value": 3.5, "valueStr": null }, { "key": "talent@respawn_time", "value": 0.0, "valueStr": null } ] }, { "name": "「カシャッ!」", "rangeId": "3-6", "description": "面白いシーンを撮影して、素材ライブラリーに保存する。<@ba.vdown>{prob:0%}の確率で撮影に失敗し、自身が<@ba.vdown>{stun_duration}秒間<$ba.stun>スタンして撤退不可になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 2, "increment": 1.0 }, "prefabId": "sktok_stdurk_1", "duration": -1.0, "blackboard": [ { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "stun_duration", "value": 3.5, "valueStr": null }, { "key": "talent@respawn_time", "value": -5.0, "valueStr": null } ] }, { "name": "「カシャッ!」", "rangeId": "3-6", "description": "面白いシーンを撮影して、素材ライブラリーに保存する。<@ba.vdown>{prob:0%}の確率で撮影に失敗し、自身が<@ba.vdown>{stun_duration}秒間<$ba.stun>スタンして撤退不可になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 2, "increment": 1.0 }, "prefabId": "sktok_stdurk_1", "duration": -1.0, "blackboard": [ { "key": "prob", "value": 0.15, "valueStr": null }, { "key": "stun_duration", "value": 3.5, "valueStr": null }, { "key": "talent@respawn_time", "value": -5.0, "valueStr": null } ] }, { "name": "「カシャッ!」", "rangeId": "3-6", "description": "面白いシーンを撮影して、素材ライブラリーに保存する。<@ba.vdown>{prob:0%}の確率で撮影に失敗し、自身が<@ba.vdown>{stun_duration}秒間<$ba.stun>スタンして撤退不可になる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 2, "increment": 1.0 }, "prefabId": "sktok_stdurk_1", "duration": -1.0, "blackboard": [ { "key": "prob", "value": 0.15, "valueStr": null }, { "key": "stun_duration", "value": 3.5, "valueStr": null }, { "key": "talent@respawn_time", "value": -5.0, "valueStr": null } ] }, { "name": "「カシャッ!」", "rangeId": "3-6", "description": "面白いシーンを撮影して、素材ライブラリーに保存する。", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 2, "increment": 1.0 }, "prefabId": "sktok_stdurk_1", "duration": -1.0, "blackboard": [ { "key": "prob", "value": 0.0, "valueStr": null }, { "key": "stun_duration", "value": 3.5, "valueStr": null }, { "key": "talent@respawn_time", "value": -5.0, "valueStr": null } ] }, { "name": "「カシャッ!」", "rangeId": "3-6", "description": "面白いシーンを撮影して、素材ライブラリーに保存する。", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 2, "increment": 1.0 }, "prefabId": "sktok_stdurk_1", "duration": -1.0, "blackboard": [ { "key": "prob", "value": 0.0, "valueStr": null }, { "key": "stun_duration", "value": 3.5, "valueStr": null }, { "key": "talent@respawn_time", "value": -7.0, "valueStr": null } ] }, { "name": "「カシャッ!」", "rangeId": "3-6", "description": "面白いシーンを撮影して、素材ライブラリーに保存する。", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 5, "increment": 1.0 }, "prefabId": "sktok_stdurk_1", "duration": -1.0, "blackboard": [ { "key": "prob", "value": 0.0, "valueStr": null }, { "key": "stun_duration", "value": 3.5, "valueStr": null }, { "key": "talent@respawn_time", "value": -7.0, "valueStr": null } ] }, { "name": "「カシャッ!」", "rangeId": "3-6", "description": "面白いシーンを撮影して、素材ライブラリーに保存する。", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 2, "increment": 1.0 }, "prefabId": "sktok_stdurk_1", "duration": -1.0, "blackboard": [ { "key": "prob", "value": 0.0, "valueStr": null }, { "key": "stun_duration", "value": 3.5, "valueStr": null }, { "key": "talent@respawn_time", "value": 0.0, "valueStr": null } ] } ] }, "sktok_wdfarm": { "skillId": "sktok_wdfarm", "iconId": null, "hidden": false, "levels": [ { "name": "補給", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": 0.0, "blackboard": {} } ] }, "sktok_crsbow": { "skillId": "sktok_crsbow", "iconId": "sktok_crsbow", "hidden": false, "levels": [ { "name": "清算プログラム", "rangeId": "1-1", "description": "前方に向けて弾丸を3連発で撃ち出す。3発それぞれが一番最初に命中した味方ユニットに物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_crsbow", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null } ] } ] }, "sktok_snflwr": { "skillId": "sktok_snflwr", "iconId": "sktok_snflwr", "hidden": false, "levels": [ { "name": "全自動送金", "rangeId": null, "description": "一定時間ごとに所持コスト-1", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_snflwr", "duration": 0.0, "blackboard": {} } ] }, "sktok_smkbmb": { "skillId": "sktok_smkbmb", "iconId": null, "hidden": false, "levels": [ { "name": "爆裂", "rangeId": null, "description": "召集された時、戦場にいる「チューマー」以外の敵全員が<@ba.vup>20秒間<$ba.invisible>ステルス状態になる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": -1.0, "blackboard": {} } ] }, "sktok_gasctrl": { "skillId": "sktok_gasctrl", "iconId": null, "hidden": false, "levels": [ { "name": "毒霧制御", "rangeId": null, "description": "毒霧のパラメーターをコントロールする", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_gasctrl", "duration": 0.0, "blackboard": [ { "key": "interval", "value": 0.5, "valueStr": null }, { "key": "level_add", "value": 1.0, "valueStr": null }, { "key": "damage", "value": 10.0, "valueStr": null } ] } ] }, "sktok_cdaltar": { "skillId": "sktok_cdaltar", "iconId": "sktok_cdaltar", "hidden": false, "levels": [ { "name": "エネルギー妨害", "rangeId": null, "description": "<@ba.vup>7秒ごとに範囲内にいる敵全員に<@ba.vup>2.5秒間の状態異常(<$ba.sluggish>足止め、<$ba.root>バインド、<$ba.cold>寒冷、<$ba.frozen>凍結、<$ba.stun>スタン、<$ba.levitate>浮遊)をランダムで1つ付与する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_cdaltar", "duration": 0.0, "blackboard": [ { "key": "sluggish", "value": 2.5, "valueStr": null }, { "key": "stun", "value": 2.5, "valueStr": null }, { "key": "bound", "value": 2.5, "valueStr": null }, { "key": "cold", "value": 2.5, "valueStr": null }, { "key": "levitate", "value": 2.5, "valueStr": null } ] } ] }, "sktok_cdaltara": { "skillId": "sktok_cdaltara", "iconId": "sktok_cdaltar", "hidden": false, "levels": [ { "name": "エネルギー妨害", "rangeId": null, "description": "<@ba.vup>7秒ごとに範囲内にいる敵全員に<@ba.vup>2.5秒間の状態異常(<$ba.sluggish>足止め、<$ba.root>バインド、<$ba.cold>寒冷、<$ba.frozen>凍結、<$ba.stun>スタン、<$ba.levitate>浮遊)をランダムで1つ付与する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_cdaltara", "duration": 0.0, "blackboard": [ { "key": "sluggish", "value": 2.5, "valueStr": null }, { "key": "stun", "value": 2.5, "valueStr": null }, { "key": "bound", "value": 2.5, "valueStr": null }, { "key": "cold", "value": 2.5, "valueStr": null }, { "key": "levitate", "value": 2.5, "valueStr": null } ] } ] }, "sktok_cdaltarb": { "skillId": "sktok_cdaltarb", "iconId": "sktok_cdaltar", "hidden": false, "levels": [ { "name": "エネルギー妨害", "rangeId": null, "description": "<@ba.vup>7秒ごとに範囲内にいる敵全員に<@ba.vup>2.5秒間の状態異常(<$ba.sluggish>足止め、<$ba.root>バインド、<$ba.cold>寒冷、<$ba.frozen>凍結、<$ba.stun>スタン、<$ba.levitate>浮遊)をランダムで1つ付与する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_cdaltarb", "duration": 0.0, "blackboard": [ { "key": "sluggish", "value": 2.5, "valueStr": null }, { "key": "stun", "value": 2.5, "valueStr": null }, { "key": "bound", "value": 2.5, "valueStr": null }, { "key": "cold", "value": 2.5, "valueStr": null }, { "key": "levitate", "value": 2.5, "valueStr": null } ] } ] }, "sktok_cddiff": { "skillId": "sktok_cddiff", "iconId": "sktok_cddiff", "hidden": false, "levels": [ { "name": "戦術装備整理", "rangeId": null, "description": "配置後、<@ba.vup>{add_status_dur}秒間、前方にいる味方ユニットの戦術装備が<@ba.vup>種類毎にそれぞれ<@ba.vup>一時的に+1される(戦術装備上限数の影響を受けない)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 5, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_cddiff", "duration": 0.0, "blackboard": [ { "key": "add_status_dur", "value": 15.0, "valueStr": null } ] } ] }, "sktok_cddiffa": { "skillId": "sktok_cddiffa", "iconId": "sktok_cddiff", "hidden": false, "levels": [ { "name": "戦術装備整理", "rangeId": null, "description": "配置後、<@ba.vup>{add_status_dur}秒間、前方にいる味方ユニットの戦術装備が<@ba.vup>種類毎にそれぞれ<@ba.vup>一時的に+1される(戦術装備上限数の影響を受けない)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 5, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_cddiffa", "duration": 0.0, "blackboard": [ { "key": "add_status_dur", "value": 15.0, "valueStr": null } ] } ] }, "sktok_cddiffb": { "skillId": "sktok_cddiffb", "iconId": "sktok_cddiff", "hidden": false, "levels": [ { "name": "戦術装備整理", "rangeId": null, "description": "配置後、<@ba.vup>{add_status_dur}秒間、前方にいる味方ユニットの戦術装備が<@ba.vup>種類毎にそれぞれ<@ba.vup>一時的に+1される(戦術装備上限数の影響を受けない)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 5, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_cddiffb", "duration": 0.0, "blackboard": [ { "key": "add_status_dur", "value": 15.0, "valueStr": null } ] } ] }, "sktok_cdheal": { "skillId": "sktok_cdheal", "iconId": "sktok_cdheal", "hidden": false, "levels": [ { "name": "携帯式医療設備", "rangeId": null, "description": "配置後、<@ba.vup>準備エリアからランダムに<@ba.vup>{range_num}名のユニットがピックアップされ、その中から<@ba.vup>0-{can_select_num}名を選択して配置待機エリアに召集することができる。召集後、配置中の味方【医療】全員が召集されたオペレーターの職業と同じ種類の戦術装備を獲得する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_cdheal", "duration": 0.0, "blackboard": [ { "key": "range_num", "value": 4.0, "valueStr": null }, { "key": "can_select_num", "value": 2.0, "valueStr": null } ] } ] }, "sktok_cdheala": { "skillId": "sktok_cdheala", "iconId": "sktok_cdheal", "hidden": false, "levels": [ { "name": "携帯式医療設備", "rangeId": null, "description": "配置後、<@ba.vup>準備エリアからランダムに<@ba.vup>{range_num}名のユニットがピックアップされ、その中から<@ba.vup>0-{can_select_num}名を選択して配置待機エリアに召集することができる。召集後、配置中の味方【医療】全員が召集されたオペレーターの職業と同じ種類の戦術装備を獲得する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_cdheala", "duration": 0.0, "blackboard": [ { "key": "range_num", "value": 4.0, "valueStr": null }, { "key": "can_select_num", "value": 2.0, "valueStr": null } ] } ] }, "sktok_cdhealb": { "skillId": "sktok_cdhealb", "iconId": "sktok_cdheal", "hidden": false, "levels": [ { "name": "携帯式医療設備", "rangeId": null, "description": "配置後、<@ba.vup>準備エリアからランダムに<@ba.vup>{range_num}名のユニットがピックアップされ、その中から<@ba.vup>0-{can_select_num}名を選択して配置待機エリアに召集することができる。召集後、配置中の味方【医療】全員が召集されたオペレーターの職業と同じ種類の戦術装備を獲得する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_cdhealb", "duration": 0.0, "blackboard": [ { "key": "range_num", "value": 4.0, "valueStr": null }, { "key": "can_select_num", "value": 2.0, "valueStr": null } ] } ] }, "sktok_gractrl": { "skillId": "sktok_gractrl", "iconId": null, "hidden": false, "levels": [ { "name": "重力生成", "rangeId": null, "description": " -", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_gractrl", "duration": 0.0, "blackboard": [ { "key": "gractrl_s_enemy[equal].mass_ristar", "value": 2.0, "valueStr": null }, { "key": "gractrl_s_enemy[opposite].mass_ristar", "value": 0.9, "valueStr": null }, { "key": "button_signal", "value": -1.0, "valueStr": null }, { "key": "gractrl_s_ally[equal].attack_speed", "value": 25.0, "valueStr": null }, { "key": "gractrl_s_ally[opposite].attack_speed", "value": -25.0, "valueStr": null }, { "key": "gractrl_s_enemy[equal].move_speed", "value": 1.2, "valueStr": null }, { "key": "gractrl_s_enemy[opposite].move_speed", "value": 0.6, "valueStr": null } ] }, { "name": "重力生成", "rangeId": null, "description": " -", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_gractrl", "duration": 0.0, "blackboard": [ { "key": "gractrl_s_enemy[equal].mass_ristar", "value": 0.9, "valueStr": null }, { "key": "gractrl_s_enemy[opposite].mass_ristar", "value": 1.5, "valueStr": null }, { "key": "button_signal", "value": -1.0, "valueStr": null }, { "key": "gractrl_s_ally[equal].attack_speed", "value": 25.0, "valueStr": null }, { "key": "gractrl_s_ally[opposite].attack_speed", "value": -25.0, "valueStr": null }, { "key": "gractrl_s_enemy[equal].move_speed", "value": 1.2, "valueStr": null }, { "key": "gractrl_s_enemy[opposite].move_speed", "value": 0.6, "valueStr": null } ] } ] }, "sktok_eradio": { "skillId": "sktok_eradio", "iconId": "sktok_eradio", "hidden": false, "levels": [ { "name": "蒸気放出", "rangeId": "5-1", "description": "パッシブ:攻撃された時、SPを<@ba.vup>{sp}回復する\n発動後<@ba.vup>{duration}秒間1秒ごとに攻撃範囲内にいる地面上の敵味方ユニット全員に<@ba.vdown>{value}の術ダメージを与え、敵の移動速度<@ba.vup>-{-move_speed:0%}、さらにエネルギーを<@ba.vdown>{energy}獲得する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 25, "increment": 1.0 }, "prefabId": "sktok_eradio", "duration": 10.0, "blackboard": [ { "key": "duration", "value": 10.0, "valueStr": null }, { "key": "buff_time", "value": 1.0, "valueStr": null }, { "key": "move_speed", "value": -0.7, "valueStr": null }, { "key": "value", "value": 200.0, "valueStr": null }, { "key": "sp", "value": 2.0, "valueStr": null }, { "key": "energy", "value": 1.0, "valueStr": null } ] }, { "name": "蒸気放出", "rangeId": "5-1", "description": "パッシブ:攻撃された時、SPを<@ba.vup>{sp}回復する\n発動後<@ba.vup>{duration}秒間1秒ごとに攻撃範囲内にいる地面上の敵味方ユニット全員に<@ba.vdown>{value}の術ダメージを与え、敵の移動速度<@ba.vup>-{-move_speed:0%}、さらにエネルギーを<@ba.vdown>{energy}獲得する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_eradio", "duration": 10.0, "blackboard": [ { "key": "duration", "value": 10.0, "valueStr": null }, { "key": "buff_time", "value": 1.0, "valueStr": null }, { "key": "move_speed", "value": -0.7, "valueStr": null }, { "key": "value", "value": 200.0, "valueStr": null }, { "key": "sp", "value": 2.0, "valueStr": null }, { "key": "energy", "value": 1.0, "valueStr": null } ] }, { "name": "蒸気放出", "rangeId": "5-1", "description": "パッシブ:攻撃された時、SPを<@ba.vup>{sp}回復する\n発動後<@ba.vup>{duration}秒間1秒ごとに攻撃範囲内にいる地面上の敵味方ユニット全員に<@ba.vdown>{value}の術ダメージを与え、敵の移動速度<@ba.vup>-{-move_speed:0%}、さらにエネルギーを<@ba.vdown>{energy}獲得する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 50, "increment": 1.0 }, "prefabId": "sktok_eradio", "duration": 10.0, "blackboard": [ { "key": "duration", "value": 10.0, "valueStr": null }, { "key": "buff_time", "value": 1.0, "valueStr": null }, { "key": "move_speed", "value": -0.7, "valueStr": null }, { "key": "value", "value": 200.0, "valueStr": null }, { "key": "sp", "value": 2.0, "valueStr": null }, { "key": "energy", "value": 1.0, "valueStr": null } ] }, { "name": "蒸気放出", "rangeId": "5-1", "description": "パッシブ:攻撃された時、SPを<@ba.vup>{sp}回復する\n発動後<@ba.vup>{duration}秒間1秒ごとに攻撃範囲内にいる地面上の敵味方ユニット全員に<@ba.vdown>{value}の術ダメージを与え、敵の移動速度<@ba.vup>-{-move_speed:0%}、さらにエネルギーを<@ba.vdown>{energy}獲得する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_eradio", "duration": 10.0, "blackboard": [ { "key": "duration", "value": 10.0, "valueStr": null }, { "key": "buff_time", "value": 1.0, "valueStr": null }, { "key": "move_speed", "value": -0.7, "valueStr": null }, { "key": "value", "value": 200.0, "valueStr": null }, { "key": "sp", "value": 1.0, "valueStr": null }, { "key": "energy", "value": 1.0, "valueStr": null } ] } ] }, "sktok_bonore": { "skillId": "sktok_bonore", "iconId": null, "hidden": false, "levels": [ { "name": "血の祭壇", "rangeId": null, "description": "衝撃波を放つと同時に範囲内の全ての<@ba.vup>血珀を吸収し、<@ba.vup>新生の血裔へと変化させる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_bonore", "duration": 0.0, "blackboard": [ { "key": "talent@branch_id", "value": 0.0, "valueStr": "bonore_dfello" }, { "key": "talent@enemy_key", "value": 0.0, "valueStr": "enemy_1367_dseed" }, { "key": "max_target", "value": 10.0, "valueStr": null } ] } ] }, "sktok_outset": { "skillId": "sktok_outset", "iconId": null, "hidden": false, "levels": [ { "name": "爆弾積込み地点", "rangeId": null, "description": "コストを10消費して、軌道上の血の祭壇に向かって進む<@ba.vup>対巫術軌道式爆弾を召喚する(すでに存在する場合は召喚不可)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_outset", "duration": 0.0, "blackboard": [ { "key": "branch_id", "value": 0.0, "valueStr": "bmbcar" }, { "key": "cost", "value": 10.0, "valueStr": null } ] } ] }, "sktok_bldore": { "skillId": "sktok_bldore", "iconId": null, "hidden": false, "levels": [ { "name": "血誓の王座", "rangeId": null, "description": "血の霧を放出する。血の霧の範囲内の味方ユニットは時間経過とともにダメージ量が増加する術ダメージを受け、攻撃速度-40。血の霧の範囲内の<@ba.vup>血珀は<@ba.vup>新生の血裔へと変化する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 15, "increment": 1.0 }, "prefabId": "sktok_bldore", "duration": 0.0, "blackboard": [ { "key": "talent@branch_id", "value": 0.0, "valueStr": "bldore_dfello" }, { "key": "talent@enemy_key", "value": 0.0, "valueStr": "enemy_1367_dseed" }, { "key": "projectile_life_time", "value": 10.0, "valueStr": null }, { "key": "projectile_range", "value": 1.7, "valueStr": null }, { "key": "basedamage", "value": 50.0, "valueStr": null }, { "key": "addondamage", "value": 150.0, "valueStr": null }, { "key": "addonduration", "value": 10.0, "valueStr": null }, { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1360_dfello" }, { "key": "delay", "value": 1.0, "valueStr": null }, { "key": "respawn_time", "value": 2.0, "valueStr": null }, { "key": "attack_speed", "value": -40.0, "valueStr": null }, { "key": "blordreborn.branch_id", "value": 0.0, "valueStr": "blord1" }, { "key": "blordreborn.duration", "value": 40.0, "valueStr": null }, { "key": "killbmbcar.branch_id", "value": 0.0, "valueStr": "blord2" }, { "key": "fountaindamage.stun", "value": 5.0, "valueStr": null }, { "key": "fountaindamage.value", "value": 800.0, "valueStr": null } ] } ] }, "sktok_toolore": { "skillId": "sktok_toolore", "iconId": "sktok_ore", "hidden": false, "levels": [ { "name": "源石衝撃波", "rangeId": "x-1", "description": "周囲にいる敵1体につき、調査熟練度+<@ba.vup>{exp}(各敵ごとに1回まで発動)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_toolore", "duration": 0.0, "blackboard": [ { "key": "exp", "value": 6.0, "valueStr": null } ] } ] }, "sktok_tooltower": { "skillId": "sktok_tooltower", "iconId": "sktok_tower", "hidden": false, "levels": [ { "name": "アーツ転送プロトコル", "rangeId": "x-5", "description": "隣接4マス内に配置されている味方ユニットのSPを回復する。\n起動後、攻撃時に敵1体に最大HPの<@ba.vup>2%の術ダメージを与え、調査熟練度+<@ba.vup>3", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_tooltower", "duration": 0.0, "blackboard": {} } ] }, "sktok_tooltree": { "skillId": "sktok_tooltree", "iconId": "sktok_tree", "hidden": false, "levels": [ { "name": "きのこガード", "rangeId": "x-5", "description": "隣接する味方ユニットの防御力が<@ba.vup>上昇し、敵を撃破する際に獲得できる調査熟練度が増える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": 0.0, "blackboard": {} } ] }, "sktok_toolgun": { "skillId": "sktok_toolgun", "iconId": null, "hidden": false, "levels": [ { "name": "発射", "rangeId": null, "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_toolgun", "duration": 0.0, "blackboard": [ { "key": "dynamic", "value": 1000.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null }, { "key": "toolgun_damage", "value": 1500.0, "valueStr": null }, { "key": "toolgun_stun_duration", "value": 10.0, "valueStr": null }, { "key": "toolgun_frozen_duration", "value": 20.0, "valueStr": null }, { "key": "trap_toolgun[sp_decrease].sp", "value": -30.0, "valueStr": null }, { "key": "toolgun_exp_1", "value": 10.0, "valueStr": null }, { "key": "toolgun_exp_2", "value": 10.0, "valueStr": null }, { "key": "toolgun_exp_3", "value": 15.0, "valueStr": null }, { "key": "toolgun_exp_4", "value": 15.0, "valueStr": null }, { "key": "toolgun_exp_5", "value": 20.0, "valueStr": null }, { "key": "toolgun_exp_6", "value": 20.0, "valueStr": null } ] } ] }, "sktok_toolinvert": { "skillId": "sktok_toolinvert", "iconId": "sktok_inverter", "hidden": false, "levels": [ { "name": "事象震動", "rangeId": null, "description": "配置すると爆発し、隣接4マス内の敵全員に<@ba.vup>{attack@damage}の術ダメージを与え、範囲内の敵1体につき調査熟練度+<@ba.vup>{attack@exp}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_toolinvert", "duration": 0.0, "blackboard": [ { "key": "attack@damage", "value": 500.0, "valueStr": null }, { "key": "attack@duration", "value": 1.5, "valueStr": null }, { "key": "attack@exp", "value": 8.0, "valueStr": null } ] } ] }, "sktok_toolgarage": { "skillId": "sktok_toolgarage", "iconId": "sktok_garage", "hidden": false, "levels": [ { "name": "セルカー発進!", "rangeId": null, "description": "コストを<@ba.vup>{cost}消費し、HPを<@ba.vdown>200失って、配置方向に自走式探査車1台を発進させる\n<@ba.rem>発進した自走式探査車は直線に進み、通行不可のマスに到達すると離脱する。味方ユニットを通過する際には、対象の配置方向へと方向転換する(対象ごとに1回まで)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_toolgarage", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 3.0, "valueStr": null } ] } ] }, "sktok_ltstat": { "skillId": "sktok_ltstat", "iconId": "sktok_ltstat", "hidden": false, "levels": [ { "name": "祈り", "rangeId": "x-4", "description": "コスト<@ba.vup>{cost}で使用可能、使用後周囲8マス内にいる修道院の住民のパニック値を減少させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 10, "increment": 1.0 }, "prefabId": "sktok_ltstat", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 20.0, "valueStr": null }, { "key": "sp", "value": -30.0, "valueStr": null } ] } ] }, "sktok_rockfl": { "skillId": "sktok_rockfl", "iconId": "sktok_rockfl", "hidden": false, "levels": [ { "name": "崩落", "rangeId": null, "description": "周期的に落石を発生させる。落石は坂に沿って前方へ転がりながら、経過した味方ユニットと仮設歩道に物理ダメージを与える。ブロックされると爆発し、ブロック相手に物理ダメージを与え、さらに爆発の中心と周囲4マスに範囲ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_rockfl", "duration": 0.0, "blackboard": {} } ] }, "sktok_rdrepair": { "skillId": "sktok_rdrepair", "iconId": null, "hidden": false, "levels": [ { "name": "歩道修復", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_rdrepair", "duration": -1.0, "blackboard": {} } ] }, "sktok_rdblock": { "skillId": "sktok_rdblock", "iconId": null, "hidden": false, "levels": [ { "name": "障害物", "rangeId": "0-1", "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_rdblock", "duration": -1.0, "blackboard": [ { "key": "sp_recovery_per_sec", "value": 1.0, "valueStr": null } ] } ] }, "sktok_stmpq": { "skillId": "sktok_stmpq", "iconId": "sktok_stmpq", "hidden": false, "levels": [ { "name": "景観噴水", "rangeId": "x-5", "description": "隣接4マス内の味方オペレーターが地面上のユニットを攻撃時、対象の所在マスにホワイトスチームが発生する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_stmpq", "duration": -1.0, "blackboard": [ { "key": "range_id", "value": 0.0, "valueStr": "x-5" } ] } ] }, "sktok_stmbot": { "skillId": "sktok_stmbot", "iconId": "sktok_stmbot", "hidden": false, "levels": [ { "name": "スチームサイダー", "rangeId": "x-5", "description": "撃破された時、周囲にホワイトスチームを発生させる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_stmbot", "duration": -1.0, "blackboard": [ { "key": "range_id", "value": 0.0, "valueStr": "x-5" } ] } ] }, "sktok_cdcvrt": { "skillId": "sktok_cdcvrt", "iconId": "sktok_cdcvrt", "hidden": false, "levels": [ { "name": "オーバーフロー・リカバリー", "rangeId": null, "description": "地面マスにいるオペレーターのブロック数の合計を<@ba.vup>{cnt}倍した数の召集票を獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_cdcvrt", "duration": 0.0, "blackboard": [ { "key": "cnt", "value": 4.0, "valueStr": null } ] } ] }, "sktok_cdcvrta": { "skillId": "sktok_cdcvrta", "iconId": "sktok_cdcvrt", "hidden": false, "levels": [ { "name": "オーバーフロー・リカバリー", "rangeId": null, "description": "地面マスにいるオペレーターのブロック数の合計を<@ba.vup>{cnt}倍した数の召集票を獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_cdcvrta", "duration": 0.0, "blackboard": [ { "key": "cnt", "value": 7.0, "valueStr": null } ] } ] }, "sktok_cdrone": { "skillId": "sktok_cdrone", "iconId": "sktok_cdrone", "hidden": false, "levels": [ { "name": "戦地支援", "rangeId": null, "description": "周期的にHPを最大値の<@ba.vdown>{hp_ratio:0%}失う代わりに(このHP減少により撤退することはない)、攻撃範囲内の全てのユニットのHPと元素損傷を均一に治療(合計HP治療量はドローンが失っているHPの<@ba.vup>{heal_scale}倍)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_cdrone", "duration": 0.0, "blackboard": [ { "key": "hp_ratio", "value": 0.08, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "heal_scale", "value": 1.5, "valueStr": null } ] } ] }, "sktok_cdkzmr": { "skillId": "sktok_cdkzmr", "iconId": "sktok_cdkzmr", "hidden": false, "levels": [ { "name": "競技記録アナライズ", "rangeId": null, "description": "配置待機エリア内の味方【カジミエーシュ】の配置コスト<@ba.vup>{value}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_cdkzmr", "duration": 0.0, "blackboard": [ { "key": "value", "value": -5.0, "valueStr": null } ] } ] }, "sktok_truamr": { "skillId": "sktok_truamr", "iconId": "sktok_truamr", "hidden": false, "levels": [ { "name": "「スイート・スーパーブレンド」", "rangeId": null, "description": "配置後、前方の地面マスにいるオペレーターのブロック数+<@ba.vup>{attack@block_cnt}(この効果は「ビッグスイートスマイル」の突撃を受けると無効化される)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_truamr", "duration": -1.0, "blackboard": [ { "key": "attack@block_cnt", "value": 2.0, "valueStr": null } ] } ] }, "sktok_ltnova": { "skillId": "sktok_ltnova", "iconId": "sktok_ltnova", "hidden": false, "levels": [ { "name": "神経再生", "rangeId": null, "description": "周囲の味方ユニットの神経損傷を<@ba.vup>{attack@ep_heal_ratio}回復し、スタンを解除する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ltnova", "duration": -1.0, "blackboard": [ { "key": "attack@ep_heal_ratio", "value": 1000.0, "valueStr": null } ] } ] }, "sktok_condtr": { "skillId": "sktok_condtr", "iconId": "sktok_condtr", "hidden": false, "levels": [ { "name": "広域調律", "rangeId": "x-1", "description": "変奏中に発動すると、<@ba.vup>トーンアップ/トーンダウンの間で切り替えられ、味方に<@ba.vup>20秒間バフ効果を付与できる\nトーンアップに切り替えると、攻撃速度<@ba.vup>+50\nトーンダウンに切り替えると、攻撃力<@ba.vup>+60%、攻撃速度<@ba.vup>-10\n戦場中で起動状態の調律器の数が増えるごとに、バフ効果が1回<@ba.vup>重複付与される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_condtr", "duration": 0.25, "blackboard": [ { "key": "trap_condtr[buff_to_char][enthu].char_buff_duration", "value": 20.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][enthu].attack_speed", "value": 50.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][depressed].char_buff_duration", "value": 20.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][depressed].attack_speed", "value": -10.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][depressed].atk", "value": 0.6, "valueStr": null } ] }, { "name": "広域調律", "rangeId": "x-1", "description": "変奏中に発動すると、<@ba.vup>トーンアップ/トーンダウンの間で切り替えられ、味方に<@ba.vup>20秒間バフ効果を付与できる\nトーンアップに切り替えると、攻撃速度<@ba.vup>+50\nトーンダウンに切り替えると、攻撃力<@ba.vup>+60%、攻撃速度<@ba.vup>-10\n戦場中で起動状態の調律器の数が増えるごとに、バフ効果が1回<@ba.vup>重複付与される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_condtr", "duration": 0.25, "blackboard": [ { "key": "trap_condtr[buff_to_char][enthu].char_buff_duration", "value": 20.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][enthu].attack_speed", "value": 50.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][depressed].char_buff_duration", "value": 20.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][depressed].attack_speed", "value": -10.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][depressed].atk", "value": 0.6, "valueStr": null } ] }, { "name": "広域調律", "rangeId": "x-1", "description": "変奏中に発動すると、<@ba.vup>トーンアップ/トーンダウンの間で切り替えられ、味方に<@ba.vup>20秒間バフ効果を付与できる\nトーンアップに切り替えると、攻撃速度<@ba.vup>+50\nトーンダウンに切り替えると、攻撃力<@ba.vup>+60%、攻撃速度<@ba.vup>-10\n戦場中で起動状態の調律器の数が増えるごとに、バフ効果が1回<@ba.vup>重複付与される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_condtr", "duration": 0.25, "blackboard": [ { "key": "trap_condtr[buff_to_char][enthu].char_buff_duration", "value": 20.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][enthu].attack_speed", "value": 50.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][depressed].char_buff_duration", "value": 20.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][depressed].attack_speed", "value": -10.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][depressed].atk", "value": 0.6, "valueStr": null } ] }, { "name": "広域調律", "rangeId": "x-1", "description": "変奏中に発動すると、<@ba.vup>トーンアップ/トーンダウンの間で切り替えられ、味方に<@ba.vup>20秒間バフ効果を付与できる\nトーンアップに切り替えると、攻撃速度<@ba.vup>+50\nトーンダウンに切り替えると、攻撃力<@ba.vup>+60%、攻撃速度<@ba.vup>-10\n戦場中で起動状態の調律器の数が増えるごとに、バフ効果が1回<@ba.vup>重複付与される", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_condtr", "duration": 0.25, "blackboard": [ { "key": "trap_condtr[buff_to_char][enthu].char_buff_duration", "value": 20.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][enthu].attack_speed", "value": 50.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][depressed].char_buff_duration", "value": 20.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][depressed].attack_speed", "value": -10.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][depressed].atk", "value": 0.6, "valueStr": null } ] } ] }, "sktok_portlent": { "skillId": "sktok_portlent", "iconId": "sktok_portlent", "hidden": false, "levels": [ { "name": "湮滅", "rangeId": null, "description": "全ての被ダメージを吸収し、創生の相へと転送する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_portlent", "duration": 20.0, "blackboard": {} } ] }, "sktok_portlexi": { "skillId": "sktok_portlexi", "iconId": "sktok_portlexi", "hidden": false, "levels": [ { "name": "創生", "rangeId": null, "description": "湮滅の相が吸収したダメージを<@ba.vup>物理ダメージに変換し、前方に向かって弾丸を放つ", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": 0.0, "blackboard": {} } ] }, "sktok_winfire": { "skillId": "sktok_winfire", "iconId": "sktok_winfire", "hidden": false, "levels": [ { "name": "着火", "rangeId": null, "description": "起動させると、周囲8マスにいる味方ユニットは<極寒>環境の効果を無効化できる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_winfire", "duration": 0.0, "blackboard": [ { "key": "attack@ex_sub_sp", "value": -5.0, "valueStr": null }, { "key": "attack@burn_sub_sp", "value": -4.0, "valueStr": null }, { "key": "attack@burn_add_sp", "value": 10.0, "valueStr": null }, { "key": "talent@fire_add_sp", "value": 30.0, "valueStr": null }, { "key": "talent@cold_add_sp", "value": 5.0, "valueStr": null }, { "key": "talent@init_mode", "value": 0.0, "valueStr": null }, { "key": "attack@chill_duration_interval", "value": 10.0, "valueStr": null } ] } ] }, "sktok_winstone": { "skillId": "sktok_winstone", "iconId": "sktok_winstone", "hidden": false, "levels": [ { "name": "緊急着火", "rangeId": null, "description": "未作動の非常用ストーブを1つ直ちに起動させる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_winstone", "duration": -1.0, "blackboard": {} } ] }, "sktok_mercha": { "skillId": "sktok_mercha", "iconId": "sktok_mercha", "hidden": false, "levels": [ { "name": "戦地の激励", "rangeId": null, "description": "前方1マスにいるオペレーターの攻撃力<@ba.vup>+{atk:0%}。所持コストが<@ba.vup>20以上なら、コストを20消費して追加で攻撃力<@ba.vup>+{atk:0%}\n(最大+80%まで。上限に達している場合はコストを追加で消費しない)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_mercha", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 20.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "cost_decrease", "value": -20.0, "valueStr": null } ] } ] }, "sktok_merchaa": { "skillId": "sktok_merchaa", "iconId": "sktok_mercha", "hidden": false, "levels": [ { "name": "戦地の激励", "rangeId": null, "description": "前方1マスにいるオペレーターの攻撃力<@ba.vup>+{atk:0%}。所持コストが<@ba.vup>20以上なら、コストを20消費して追加で攻撃力<@ba.vup>+{atk:0%}\n(最大+80%まで。上限に達している場合はコストを追加で消費しない)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_merchaa", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 20.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "cost_decrease", "value": -20.0, "valueStr": null } ] } ] }, "sktok_merchab": { "skillId": "sktok_merchab", "iconId": "sktok_mercha", "hidden": false, "levels": [ { "name": "戦地の激励", "rangeId": null, "description": "前方1マスにいるオペレーターの攻撃力<@ba.vup>+{atk:0%}。所持コストが<@ba.vup>20以上なら、コストを20消費して追加で攻撃力<@ba.vup>+{atk:0%}\n(最大+80%まで。上限に達している場合はコストを追加で消費しない)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_merchab", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 20.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "cost_decrease", "value": -20.0, "valueStr": null } ] } ] }, "sktok_sniper": { "skillId": "sktok_sniper", "iconId": "sktok_sniper", "hidden": false, "levels": [ { "name": "空域支配", "rangeId": null, "description": "準備エリアから最大4名のユニットがピックアップされ、そのうち1名を選んで配置待機エリアに追加する。<@ba.vup>狙撃オペレーターを選んだ場合、配置中のオペレーター全員は狙撃戦術装備を1個ずつ獲得でき、同時に戦闘終了まで戦術装備の装備上限数+1(最大+3まで重複可能)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_sniper", "duration": 0.0, "blackboard": [ { "key": "range_num", "value": 4.0, "valueStr": null }, { "key": "can_select_num", "value": 1.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "max_pro_cnt", "value": 3.0, "valueStr": null } ] } ] }, "sktok_snipera": { "skillId": "sktok_snipera", "iconId": "sktok_sniper", "hidden": false, "levels": [ { "name": "空域支配", "rangeId": null, "description": "準備エリアから最大4名のユニットがピックアップされ、そのうち1名を選んで配置待機エリアに追加する。<@ba.vup>狙撃オペレーターを選んだ場合、配置中のオペレーター全員は狙撃戦術装備を1個ずつ獲得でき、同時に戦闘終了まで戦術装備の装備上限数+1(最大+3まで重複可能)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_snipera", "duration": 0.0, "blackboard": [ { "key": "range_num", "value": 4.0, "valueStr": null }, { "key": "can_select_num", "value": 1.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "max_pro_cnt", "value": 3.0, "valueStr": null } ] } ] }, "sktok_sniperb": { "skillId": "sktok_sniperb", "iconId": "sktok_sniper", "hidden": false, "levels": [ { "name": "空域支配", "rangeId": null, "description": "2回のピックアップを行い、それぞれ準備エリアから最大4名のユニットがピックアップされ、そのうち1名を選んで配置待機エリアに追加する。<@ba.vup>狙撃オペレーターを選んだ場合、配置中のオペレーター全員は狙撃戦術装備を1個ずつ獲得でき、同時に戦闘終了まで戦術装備の装備上限数+1(最大+3まで重複可能)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_sniperb", "duration": 0.0, "blackboard": [ { "key": "range_num", "value": 4.0, "valueStr": null }, { "key": "can_select_num", "value": 1.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "max_pro_cnt", "value": 3.0, "valueStr": null }, { "key": "select_twice", "value": 1.0, "valueStr": null } ] } ] }, "sktok_gasbot": { "skillId": "sktok_gasbot", "iconId": "sktok_gasbot", "hidden": false, "levels": [ { "name": "即時冷却", "rangeId": null, "description": "HPを最大値の<@ba.vup>10%失うたびに、周囲一定範囲内の敵全員に<@ba.vup>{cold}秒の<$ba.cold>寒冷状態を付与する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_gasbot", "duration": 0.0, "blackboard": [ { "key": "hp_ratio", "value": -0.1, "valueStr": null }, { "key": "cold", "value": 8.0, "valueStr": null } ] } ] }, "sktok_gasbota": { "skillId": "sktok_gasbota", "iconId": "sktok_gasbot", "hidden": false, "levels": [ { "name": "即時冷却", "rangeId": null, "description": "HPを最大値の<@ba.vup>10%失うたびに、周囲一定範囲内の敵全員に<@ba.vup>{cold}秒の<$ba.cold>寒冷状態を付与する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_gasbota", "duration": 0.0, "blackboard": [ { "key": "hp_ratio", "value": -0.1, "valueStr": null }, { "key": "cold", "value": 8.0, "valueStr": null } ] } ] }, "sktok_gasbotb": { "skillId": "sktok_gasbotb", "iconId": "sktok_gasbot", "hidden": false, "levels": [ { "name": "即時冷却", "rangeId": null, "description": "HPを最大値の<@ba.vup>10%失うたびに、周囲一定範囲内の敵全員に<@ba.vup>{cold}秒の<$ba.cold>寒冷状態を付与する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_gasbotb", "duration": 0.0, "blackboard": [ { "key": "hp_ratio", "value": -0.1, "valueStr": null }, { "key": "cold", "value": 8.0, "valueStr": null } ] } ] }, "sktok_beer": { "skillId": "sktok_beer", "iconId": "sktok_beer", "hidden": false, "levels": [ { "name": "「ミード万歳!」", "rangeId": "x-4", "description": "配置後、一定時間経過で起爆し、周囲8マスの敵全員を<@ba.vup>{stun_duration}秒スタンさせる。<鉄人スピリッツ号>に命中すると、状態異常無効化能力を<@ba.vup>{break_duration}秒間失う", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_beer", "duration": 0.0, "blackboard": [ { "key": "stun_duration", "value": 10.0, "valueStr": null }, { "key": "break_duration", "value": 15.0, "valueStr": null } ] } ] }, "sktok_cdrhine": { "skillId": "sktok_cdrhine", "iconId": "sktok_cdrhine", "hidden": false, "levels": [ { "name": "共同研究", "rangeId": "0-1", "description": "配置後に召集を行うと、4回目まで召集票が<@ba.vup>半分返却される。召集対象が<@ba.vup>【ライン生命】だった場合は回数を消費しない", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_cdrhine", "duration": 0.0, "blackboard": {} } ] }, "sktok_cdrhinea": { "skillId": "sktok_cdrhinea", "iconId": "sktok_cdrhine", "hidden": false, "levels": [ { "name": "共同研究", "rangeId": "0-1", "description": "配置後に召集を行うと、4回目まで召集票が<@ba.vup>半分返却される。召集対象が<@ba.vup>【ライン生命】だった場合は回数を消費しない", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_cdrhinea", "duration": 0.0, "blackboard": {} } ] }, "sktok_cdrhineb": { "skillId": "sktok_cdrhineb", "iconId": "sktok_cdrhine", "hidden": false, "levels": [ { "name": "共同研究", "rangeId": "0-1", "description": "配置後に召集を行うと、4回目まで召集票が<@ba.vup>すべて返却される。召集対象が<@ba.vup>【ライン生命】だった場合は回数を消費しない", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_cdrhineb", "duration": 0.0, "blackboard": {} } ] }, "sktok_cd1punch": { "skillId": "sktok_cd1punch", "iconId": "sktok_cd1punch", "hidden": false, "levels": [ { "name": "レコード", "rangeId": "4-1", "description": "配置後、数値が最も高かった単発の被ダメージを記録する。撃破されると、前方の攻撃範囲内に弾を<@ba.vup>5発射出し、命中した敵に<@ba.vup>記録したダメージと同等の範囲物理ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_cd1punch", "duration": 0.0, "blackboard": {} } ] }, "sktok_cd1puncha": { "skillId": "sktok_cd1puncha", "iconId": "sktok_cd1punch", "hidden": false, "levels": [ { "name": "レコード", "rangeId": "4-1", "description": "配置後、数値が最も高かった単発の被ダメージを記録する。撃破されると、前方の攻撃範囲内に弾を<@ba.vup>5発射出し、命中した敵に<@ba.vup>記録したダメージと同等の範囲物理ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_cd1puncha", "duration": 0.0, "blackboard": {} } ] }, "sktok_cd1punchb": { "skillId": "sktok_cd1punchb", "iconId": "sktok_cd1punch", "hidden": false, "levels": [ { "name": "レコード", "rangeId": "4-1", "description": "配置後、数値が最も高かった単発の被ダメージを記録する。倒された時、前方の攻撃範囲内に弾を<@ba.vup>5発射出し、命中した敵に<@ba.vup>記録したダメージと同等の範囲物理ダメージを与える。配置後<@ba.vup>10秒間、攻撃範囲内の敵全員の移動速度<@ba.vup>-95%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_cd1punchb", "duration": 0.0, "blackboard": {} } ] }, "sktok_cdcaster": { "skillId": "sktok_cdcaster", "iconId": "sktok_cdcaster", "hidden": false, "levels": [ { "name": "エネルギー同調", "rangeId": "x-2", "description": "攻撃範囲内の敵全員に<@ba.vup>10%の<$ba.magicfragile>【対術脆弱】を付与する。この効果値は徐々に上昇する(最大80%まで)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_cdcaster", "duration": 0.0, "blackboard": {} } ] }, "sktok_cdcastera": { "skillId": "sktok_cdcastera", "iconId": "sktok_cdcaster", "hidden": false, "levels": [ { "name": "エネルギー同調", "rangeId": "x-2", "description": "攻撃範囲内の敵全員に<@ba.vup>10%の<$ba.magicfragile>【対術脆弱】を付与する。この効果値は徐々に上昇する(最大80%まで)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_cdcastera", "duration": 0.0, "blackboard": {} } ] }, "sktok_cdcasterb": { "skillId": "sktok_cdcasterb", "iconId": "sktok_cdcaster", "hidden": false, "levels": [ { "name": "エネルギー同調", "rangeId": "x-2", "description": "攻撃範囲内の敵全員に<@ba.vup>10%の<$ba.magicfragile>【対術脆弱】を付与する。この効果値は徐々に上昇する(最大80%まで)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_cdcasterb", "duration": 0.0, "blackboard": {} } ] }, "sktok_cdnest": { "skillId": "sktok_cdnest", "iconId": "sktok_cdnest", "hidden": false, "levels": [ { "name": "「ねばねばしたおまけ」", "rangeId": null, "description": "配置後、<@ba.vup>「勝手気ままな生物」を<@ba.vup>{cnt}体生成する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_cdnest", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "offset_bound", "value": 0.3, "valueStr": null } ] } ] }, "sktok_bmoney": { "skillId": "sktok_bmoney", "iconId": "sktok_bmoney", "hidden": false, "levels": [ { "name": "決定的な証拠", "rangeId": "0-1", "description": "なんて衝撃的な犯罪証拠物なんだ……いや待て、この証拠は葉無軽ではなく、白雲間薬屋を指し示しているだと!?\n配置後、召集票を<@ba.vup>3枚獲得し、ランダムで1名のオペレーターを召集する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_bmoney", "duration": 0.0, "blackboard": [ { "key": "gold", "value": 3.0, "valueStr": null } ] } ] }, "sktok_godch": { "skillId": "sktok_godch", "iconId": "sktok_godch", "hidden": false, "levels": [ { "name": "ロドス式提携", "rangeId": "1-1", "description": "配置後、前方1マスにいるオペレーターが敵撃破時に獲得できる召集票<@ba.vup>+4。また、戦術ユニットが消失するまでの間、交代を行ってもそのオペレーターは撤退とはならず、重ねたオペレーターによる戦術装備を獲得できる。この戦術ユニットの効果中は、配置時に発動するタイプの戦術装備の効果は発動しない", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_godch", "duration": 50.0, "blackboard": {} } ] }, "sktok_godcha": { "skillId": "sktok_godcha", "iconId": "sktok_godch", "hidden": false, "levels": [ { "name": "ロドス式提携", "rangeId": "1-1", "description": "配置後、前方1マスにいるオペレーターが敵撃破時に獲得できる召集票<@ba.vup>+4。また、戦術ユニットが消失するまでの間、交代を行ってもそのオペレーターは撤退とはならず、重ねたオペレーターによる戦術装備を獲得できる。この戦術ユニットの効果中は、配置時に発動するタイプの戦術装備の効果は発動しない", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_godcha", "duration": 50.0, "blackboard": {} } ] }, "sktok_godchb": { "skillId": "sktok_godchb", "iconId": "sktok_godch", "hidden": false, "levels": [ { "name": "ロドス式提携", "rangeId": "1-1", "description": "配置後、前方1マスにいるオペレーターの戦術装備上限<@ba.vup>+2(上限5)、敵撃破時に獲得できる召集票<@ba.vup>+4。また、戦術ユニットが消失するまでの間、交代を行ってもそのオペレーターは撤退とはならず、重ねたオペレーターによる戦術装備を獲得できる。この戦術ユニットの効果中は、配置時に発動するタイプの戦術装備の効果は発動しない", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_godchb", "duration": 50.0, "blackboard": {} } ] }, "sktok_bqrnge": { "skillId": "sktok_bqrnge", "iconId": "sktok_bqrnge", "hidden": false, "levels": [ { "name": "分析", "rangeId": "4-1", "description": "使用後、準備エリアからランダムな【狙撃】・【術師】<@ba.vup>2名を召集して配置待機エリアに追加し、その配置コストを<@ba.vup>0にする", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_bqrnge", "duration": 0.0, "blackboard": [ { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "value", "value": -999.0, "valueStr": null } ] } ] }, "sktok_bqrngea": { "skillId": "sktok_bqrngea", "iconId": "sktok_bqrnge", "hidden": false, "levels": [ { "name": "分析", "rangeId": "4-1", "description": "使用後、準備エリアからランダムな【狙撃】・【術師】<@ba.vup>2名を召集して配置待機エリアに追加し、その配置コストを<@ba.vup>0にする", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_bqrngea", "duration": 0.0, "blackboard": [ { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "value", "value": -999.0, "valueStr": null } ] } ] }, "sktok_bqrngeb": { "skillId": "sktok_bqrngeb", "iconId": "sktok_bqrnge", "hidden": false, "levels": [ { "name": "分析", "rangeId": "4-1", "description": "使用後、準備エリアからランダムな【狙撃】・【術師】<@ba.vup>2名を召集して配置待機エリアに追加し、その配置コストを<@ba.vup>0にする", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_bqrngeb", "duration": 0.0, "blackboard": [ { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "value", "value": -999.0, "valueStr": null } ] } ] }, "sktok_bqmlee": { "skillId": "sktok_bqmlee", "iconId": "sktok_bqmlee", "hidden": false, "levels": [ { "name": "一躍昇天", "rangeId": "1-1", "description": "オペレーター1名を選択し、対象の職業の戦術装備を対象の前方一定範囲内にいる全てのオペレーターに付与する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_bqmlee", "duration": 0.0, "blackboard": {} } ] }, "sktok_bqmleea": { "skillId": "sktok_bqmleea", "iconId": "sktok_bqmlee", "hidden": false, "levels": [ { "name": "一躍昇天", "rangeId": "1-1", "description": "オペレーター1名を選択し、対象の職業の戦術装備を対象の前方一定範囲内にいる全てのオペレーターに付与する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_bqmleea", "duration": 0.0, "blackboard": {} } ] }, "sktok_bqmleeb": { "skillId": "sktok_bqmleeb", "iconId": "sktok_bqmlee", "hidden": false, "levels": [ { "name": "一躍昇天", "rangeId": null, "description": "オペレーター1名を選択し、対象の職業の戦術装備を対象の前方直線上にいる全てのオペレーターに付与する。使用後、この戦術ユニットは配置待機エリアに戻る", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_bqmleeb", "duration": 0.0, "blackboard": {} } ] }, "sktok_supspt": { "skillId": "sktok_supspt", "iconId": "sktok_supspt", "hidden": false, "levels": [ { "name": "天工夜行", "rangeId": "0-1", "description": "所持コスト<@ba.vup>+10、ランダムでオペレーターを<@ba.vup>1名召集し、召集したオペレーターが【特殊】だった場合、アクティブ効果を再度発動する。配置待機エリアが満員の場合は効果なし", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_supspt", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null } ] } ] }, "sktok_supspta": { "skillId": "sktok_supspta", "iconId": "sktok_supspt", "hidden": false, "levels": [ { "name": "天工夜行", "rangeId": "0-1", "description": "所持コスト<@ba.vup>+10、ランダムでオペレーターを<@ba.vup>1名召集し、召集したオペレーターが【特殊】だった場合、アクティブ効果を再度発動する。配置待機エリアが満員の場合は効果なし", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_supspta", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null } ] } ] }, "sktok_supsptb": { "skillId": "sktok_supsptb", "iconId": "sktok_supspt", "hidden": false, "levels": [ { "name": "天工夜行", "rangeId": "0-1", "description": "所持コスト<@ba.vup>+30、ランダムでオペレーターを<@ba.vup>3名召集し、召集したオペレーターの中に1名でも【特殊】がいた場合、アクティブ効果を再度発動する。配置待機エリアが満員の場合は効果なし", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_supsptb", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 30.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] } ] }, "sktok_tnkspk": { "skillId": "sktok_tnkspk", "iconId": "sktok_tnkspk", "hidden": false, "levels": [ { "name": "カウンターアーマー", "rangeId": "0-1", "description": "配置後、全オペレーターのHPが1秒ごとに最大値の5%回復する。【重装】配置後、召集票+8", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_tnkspk", "duration": 60.0, "blackboard": [ { "key": "hp_recover_per_sec_by_max_hp_ratio", "value": 0.05, "valueStr": null }, { "key": "gold_cnt", "value": 8.0, "valueStr": null } ] } ] }, "sktok_tnkspka": { "skillId": "sktok_tnkspka", "iconId": "sktok_tnkspk", "hidden": false, "levels": [ { "name": "鍼治療キット", "rangeId": "0-1", "description": "配置後、全オペレーターのHPが1秒ごとに最大値の5%回復する。【重装】配置後、召集票+8", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_tnkspka", "duration": 60.0, "blackboard": [ { "key": "hp_recover_per_sec_by_max_hp_ratio", "value": 0.05, "valueStr": null }, { "key": "gold_cnt", "value": 8.0, "valueStr": null } ] } ] }, "sktok_tnkspkb": { "skillId": "sktok_tnkspkb", "iconId": "sktok_tnkspk", "hidden": false, "levels": [ { "name": "バイタルモニター", "rangeId": "0-1", "description": "配置後、全オペレーターのHPが1秒ごとに最大値の5%回復し、SPが2秒ごとに1回復する。【重装】配置後、召集票+12", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_tnkspkb", "duration": 60.0, "blackboard": [ { "key": "hp_recover_per_sec_by_max_hp_ratio", "value": 0.05, "valueStr": null }, { "key": "gold_cnt", "value": 12.0, "valueStr": null }, { "key": "interval", "value": 2.0, "valueStr": null }, { "key": "sp", "value": 1.0, "valueStr": null } ] } ] }, "sktok_fxdtwr_1": { "skillId": "sktok_fxdtwr_1", "iconId": "sktok_fxdtwr_1", "hidden": false, "levels": [ { "name": "砲弾発射", "rangeId": "5-1", "description": "前方に範囲ダメージを与える砲弾を1枚発射する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_fxdtwr_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "projectile_range", "value": 0.1, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "x-5" } ] } ] }, "sktok_supctl_1": { "skillId": "sktok_supctl_1", "iconId": "sktok_supctl", "hidden": false, "levels": [ { "name": "冷却処分", "rangeId": "3-13", "description": "HP最大値の5%を失い敵1体に寒冷弾を発射し、半径2マス内の全ての敵に5秒間の寒冷状態を付与する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_supctl_1", "duration": 0.0, "blackboard": [ { "key": "cold", "value": 5.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.05, "valueStr": null } ] } ] }, "sktok_dhtl_1": { "skillId": "sktok_dhtl_1", "iconId": "sktok_dhtl", "hidden": false, "levels": [ { "name": "水流制御", "rangeId": "0-1", "description": "<@ba.vup>3秒後に建造が完了し、水流を遮断する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 1, "initSp": 1, "increment": 1.0 }, "prefabId": "sktok_dhtl_1", "duration": 3.0, "blackboard": [ { "key": "hp_ratio", "value": 0.034, "valueStr": null } ] } ] }, "sktok_dhtl_2": { "skillId": "sktok_dhtl_2", "iconId": "sktok_dhtl", "hidden": false, "levels": [ { "name": "水流制御", "rangeId": "0-1", "description": "水流を遮断", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_dhtl_2", "duration": 0.0, "blackboard": {} } ] }, "sktok_dhsb": { "skillId": "sktok_dhsb", "iconId": "sktok_dhsb", "hidden": false, "levels": [ { "name": "汲み上げ", "rangeId": null, "description": "後方1マスの<水田>の水を前方1マスに放流する。後方の<水田>の水が澄んでいる場合は前方の<水田>の汚染度を軽減し続け、汚染されている場合は前方の<水田>が同じ汚染度かそれ以上になるまで汚染度が上昇する\n後ろに味方ユニットがいる場合、効果範囲<@ba.vup>+2", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_dhsb", "duration": 0.0, "blackboard": {} } ] }, "sktok_dhdcr": { "skillId": "sktok_dhdcr", "iconId": null, "hidden": false, "levels": [ { "name": "生成", "rangeId": null, "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_dhdcr", "duration": -1.0, "blackboard": [ { "key": "branch_id", "value": 0.0, "valueStr": "branch_dhdcr_1" } ] } ] }, "sktok_xbalis": { "skillId": "sktok_xbalis", "iconId": "sktok_common", "hidden": false, "levels": [ { "name": "発射", "rangeId": "5-1", "description": "前方に矢を放ち、初めて命中した味方ユニットにダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_xbalis", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null } ] } ] }, "sktok_xbmgbird": { "skillId": "sktok_xbmgbird", "iconId": null, "hidden": false, "levels": [ { "name": "「贈り物」", "rangeId": null, "description": "HPが最大値まで回復すると離脱し、贈り物を残す", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbtrap": { "skillId": "sktok_xbtrap", "iconId": null, "hidden": false, "levels": [ { "name": "トラップ", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbtent": { "skillId": "sktok_xbtent", "iconId": null, "hidden": false, "levels": [ { "name": "援護", "rangeId": null, "description": "スキル発動中、味方の設備はすべて<@ba.vup>100%の<$ba.protect>加護状態を獲得", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 120, "initSp": 80, "increment": 1.0 }, "prefabId": "sktok_xbtent", "duration": 8.0, "blackboard": [ { "key": "key", "value": 0.0, "valueStr": "damage_resistance" }, { "key": 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"INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 25, "increment": 1.0 }, "prefabId": "sktok_lrcore", "duration": -1.0, "blackboard": [ { "key": "unlock", "value": 4.0, "valueStr": null }, { "key": "branch_id", "value": 0.0, "valueStr": "null" } ] } ] }, "sktok_lrlgun": { "skillId": "sktok_lrlgun", "iconId": null, "hidden": false, "levels": [ { "name": "ソウルエコー", "rangeId": null, "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": null, "duration": 0.0, "blackboard": {} } ] }, "sktok_lrctrl": { "skillId": "sktok_lrctrl", "iconId": null, "hidden": false, "levels": [ { "name": "源石汚染エリア", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": null, "duration": 0.0, "blackboard": [ { "key": "sp_recover_ratio", "value": -0.8, "valueStr": null }, { "key": "damage", "value": 50.0, "valueStr": null } ] }, { "name": "源石汚染エリア", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": null, "duration": 0.0, "blackboard": [ { "key": "sp_recover_ratio", "value": -0.8, "valueStr": null }, { "key": "damage", "value": 100.0, "valueStr": null } ] }, { "name": "源石汚染エリア", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": null, "duration": 0.0, "blackboard": [ { "key": "sp_recover_ratio", "value": -0.8, "valueStr": null }, { "key": "damage", "value": 200.0, "valueStr": null } ] } ] }, "sktok_lrsiege": { "skillId": "sktok_lrsiege", "iconId": null, "hidden": false, "levels": [ { "name": "奮い立つ栄光", "rangeId": null, "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": null, "duration": -1.0, "blackboard": {} } ] }, "sktok_lrcage": { "skillId": "sktok_lrcage", "iconId": null, "hidden": false, "levels": [ { "name": "ビーコン召喚", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": null, "duration": -1.0, "blackboard": {} } ] }, "sktok_aegiret_1": { "skillId": "sktok_aegiret_1", "iconId": "sktok_aegiret", "hidden": false, "levels": [ { "name": "ビーコン起動", "rangeId": "x-2", "description": "発動後、範囲内にいる味方がダメージを与えた時、追加で与ダメージの<@ba.vup>20%の<@ba.kw><$ba.dt.burning2>灼熱損傷を与え、範囲内の敵全員の移動速度<@ba.vup>-60%\n<@ba.rem>退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_aegiret_1", "duration": -1.0, "blackboard": [ { "key": "move_speed", "value": -0.6, "valueStr": null }, { "key": "attack@ep_damage_ratio", "value": 0.2, "valueStr": null }, { "key": "attack@element_type", "value": 3.0, "valueStr": null } ] } ] }, "sktok_dsshell": { "skillId": "sktok_dsshell", "iconId": "sktok_dsshell", "hidden": false, "levels": [ { "name": "増殖甲羅", "rangeId": null, "description": "遠距離オペレーターをこの上に配置可能\n<増殖甲羅>が破壊された場合、その上に配置されたオペレーターは撤退するが、再配置時間-35%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 1, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_dsshell", "duration": -1.0, "blackboard": {} } ] }, "sktok_bounc2_1": { "skillId": "sktok_bounc2_1", "iconId": "sktok_bounc2", "hidden": false, "levels": [ { "name": "掘削ドリル", "rangeId": null, "description": "配置後、配置方向に「リトル・ハンディ」を発射し、通過したマスの<増殖甲羅>と<溟痕>を除去し、触れた敵を1秒間スタンさせ、最初に触れた敵をかなりの力で突き飛ばす", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_bounc2_1", "duration": -1.0, "blackboard": {} } ] }, "sktok_skzbox": { "skillId": "sktok_skzbox", "iconId": null, "hidden": false, "levels": [ { "name": "財宝のいざない", "rangeId": null, "description": "倒されると戦闘勝利報酬に源石錐を2個追加", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": -1.0, "blackboard": {} } ] }, "sktok_skzmbx": { "skillId": "sktok_skzmbx", "iconId": null, "hidden": false, "levels": [ { "name": "財宝?の誘惑", "rangeId": null, "description": "倒されると戦闘勝利報酬に源石錐を10個追加", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_skzmbx", "duration": -1.0, "blackboard": {} } ] }, "sktok_skzwyx": { "skillId": "sktok_skzwyx", "iconId": null, "hidden": false, "levels": [ { "name": "財宝の蠱惑", "rangeId": null, "description": "HPが最大値まで回復されると、戦闘勝利報酬に源石錐を5個追加", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": -1.0, "blackboard": {} } ] }, "sktok_duelwal": { "skillId": "sktok_duelwal", "iconId": null, "hidden": false, "levels": [ { "name": "隘路の衝突", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_duelwal", "duration": 0.0, "blackboard": {} } ] }, "sktok_duelcdt_1": { "skillId": "sktok_duelcdt_1", "iconId": null, "hidden": false, "levels": [ { "name": "隘路の衝突", "rangeId": null, "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_duelcdt_1", "duration": 0.0, "blackboard": [ { "key": "tile_col_begin_stage_1", "value": 1.0, "valueStr": null }, { "key": "tile_col_end_stage_1", "value": 8.0, "valueStr": null }, { "key": "tile_col_begin_stage_2", "value": 10.0, "valueStr": null }, { "key": "tile_col_end_stage_2", "value": 17.0, "valueStr": null }, { "key": "is_duel_2v2", "value": 0.0, "valueStr": null } ] } ] }, "sktok_duelcdt_2": { "skillId": "sktok_duelcdt_2", "iconId": null, "hidden": false, "levels": [ { "name": "隘路の衝突", "rangeId": null, "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_duelcdt_2", "duration": 0.0, "blackboard": [ { "key": "tile_col_begin_stage_1", "value": 1.0, "valueStr": null }, { "key": "tile_col_end_stage_1", "value": 8.0, "valueStr": null }, { "key": "tile_col_begin_stage_2", "value": 10.0, "valueStr": null }, { "key": "tile_col_end_stage_2", "value": 17.0, "valueStr": null }, { "key": "is_duel_2v2", "value": 1.0, "valueStr": null } ] } ] }, "sktok_skztxy_1": { "skillId": "sktok_skztxy_1", "iconId": "sktok_skztxy", "hidden": false, "levels": [ { "name": "意志の激震", "rangeId": null, "description": "全ての味方ユニットに術ダメージを与え、数体の敵を召喚する。意志の激震が発動するたびに与ダメージが上昇する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_skztxy_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale_add", "value": 0.2, "valueStr": null }, { "key": "atk_scale_now", "value": 0.5, "valueStr": null }, { "key": "atk_scale_max", "value": 5.0, "valueStr": null } ] } ] }, "sktok_sgray": { "skillId": "sktok_sgray", "iconId": "sktok_sgray", "hidden": false, "levels": [ { "name": "結晶除去杭", "rangeId": "0-1", "description": "配置後、配置方向に浄化ビームを発射し、貫通した全ての結晶を除去する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 1, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_sgray", "duration": -1.0, "blackboard": {} } ] }, "sktok_sglink": { "skillId": "sktok_sglink", "iconId": "sktok_sglink", "hidden": false, "levels": [ { "name": "純粋結晶", "rangeId": null, "description": "配置後、配置したマスに純粋結晶を一つ生成し、隣接4マスの結晶エリアを繋げる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 1, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_sglink", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbabal": { "skillId": "sktok_xbabal", "iconId": "sktok_xbabal", "hidden": false, "levels": [ { "name": "捕縛網発射", "rangeId": null, "description": "野生動物に捕獲ネットを発射する。野生動物のHPが<@ba.vup>{hp_ratio:0%}よりも低い時は捕獲することができ、<@ba.vup>{hp_ratio:0%}より高い時は<@ba.vup>{sluggish}秒間足止めする", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_xbabal", "duration": 0.0, "blackboard": [ { "key": "sluggish", "value": 5.0, "valueStr": null }, { "key": "hp_ratio", "value": 0.3, "valueStr": null } ] } ] }, "sktok_xbasky": { "skillId": "sktok_xbasky", "iconId": "sktok_xbasky", "hidden": false, "levels": [ { "name": "自慢", "rangeId": null, "description": "配置後、ナズナモドキ獣を召喚する。ナズナモドキ獣は異なる天候でそれぞれ異なる効果を獲得する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_xbasky", "duration": 0.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_7053_xbcasz" } ] } ] }, "sktok_xbaask": { "skillId": "sktok_xbaask", "iconId": "sktok_xbaask", "hidden": false, "levels": [ { "name": "自慢", "rangeId": null, "description": "配置後、レアナズナモドキ獣を召喚する。レアナズナモドキ獣は異なる天候でそれぞれ異なる効果を獲得する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_xbaask", "duration": 0.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_7060_xbcasy" } ] } ] }, "sktok_xbasmi": { "skillId": "sktok_xbasmi", "iconId": "sktok_xbasmi", "hidden": false, "levels": [ { "name": "点火", "rangeId": null, "description": "配置後、香草翼獣を召喚する。香草翼獣はマスに種をまくことができ、影響を受けたマスにいる味方の攻撃速度+40、また<巨大な岩>、<レアな鉱脈>と敵【ロボット】に与えるダメージが40%上昇する。周期的に配置中の数名のオペレーターに「次の撤退時、再配置時間-25%」の効果を付与", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_xbasmi", "duration": 0.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_7056_xbsmiz" } ] } ] }, "sktok_xbaasm": { "skillId": "sktok_xbaasm", "iconId": "sktok_xbaasm", "hidden": false, "levels": [ { "name": "点火", "rangeId": null, "description": "配置後、レア香草翼獣を召喚する。レア香草翼獣はマスに種をまくことができ、影響を受けたマスにいる味方の攻撃速度+40、また<巨大な岩>、<レアな鉱脈>と敵【ロボット】に与えるダメージが40%上昇する。周期的に配置中の数名のオペレーターに「次の撤退時、再配置時間-30%」の効果を付与", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_xbaasm", "duration": 0.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_7061_xbsmiy" } ] } ] }, "sktok_xbarok": { "skillId": "sktok_xbarok", "iconId": "sktok_xbarok", "hidden": false, "levels": [ { "name": "ロックハンマー", "rangeId": null, "description": "配置後、游砂獣を召喚する。游砂獣は自由に動き回りながら、通過した場所の携帯可能な資源を集める(数量上限なし)。また、周期的に味方1名に最大HP50%の耐久値を持つバリアを付与する(そのバリアの効果値は徐々に減少する)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_xbarok", "duration": 0.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_7059_xbrokz" } ] } ] }, "sktok_xbaaro": { "skillId": "sktok_xbaaro", "iconId": "sktok_xbaaro", "hidden": false, "levels": [ { "name": "ロックハンマー", "rangeId": null, "description": "配置後、レア游砂獣を召喚する。レア游砂獣は自由に動き回りながら、通過した場所の携帯可能な資源を集める(数量上限なし)。また、周期的に味方1名に最大HPの80%の耐久値を持つバリアを付与する(そのバリアの効果値は徐々に減少する)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_xbaaro", "duration": 0.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_7062_xbroky" } ] } ] }, "sktok_xbtwod": { "skillId": "sktok_xbtwod", "iconId": null, "hidden": false, "levels": [ { "name": "伐採", "rangeId": null, "description": "配置しておくと、演算内の一日ごとに一定量の<木材>が作られる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbtrok": { "skillId": "sktok_xbtrok", "iconId": null, "hidden": false, "levels": [ { "name": "掘削", "rangeId": null, "description": "配置しておくと、演算内の一日ごとに一定量の<石材>が作られる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbtiro": { "skillId": "sktok_xbtiro", "iconId": null, "hidden": false, "levels": [ { "name": "採鉄", "rangeId": null, "description": "配置しておくと、演算内の一日ごとに一定量の<鉄鉱石>が作られる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xblfen": { "skillId": "sktok_xblfen", "iconId": null, "hidden": false, "levels": [ { "name": "畜養", "rangeId": null, "description": "大型生物を飼育できる畜舎(最大2匹まで収容可能)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbtwal": { "skillId": "sktok_xbtwal", "iconId": null, "hidden": false, "levels": [ { "name": "進路阻害", "rangeId": null, "description": "Lv.1:設置しておくと、敵の進路を阻み、迂回させることができる。初期ブロック数は0", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} }, { "name": "進路阻害", "rangeId": null, "description": "Lv.2:設置しておくと、敵の進路を阻み、迂回させることができる。初期ブロック数は0、ステルス状態を獲得する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbabat": { "skillId": "sktok_xbabat", "iconId": null, "hidden": false, "levels": [ { "name": "補給", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbaflu": { "skillId": "sktok_xbaflu", "iconId": null, "hidden": false, "levels": [ { "name": "発射", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbaarm": { "skillId": "sktok_xbaarm", "iconId": null, "hidden": false, "levels": [ { "name": "支援", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbaice": { "skillId": "sktok_xbaice", "iconId": null, "hidden": false, "levels": [ { "name": "噴射", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbabla": { "skillId": "sktok_xbabla", "iconId": null, "hidden": false, "levels": [ { "name": "発射", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbaess": { "skillId": "sktok_xbaess", "iconId": null, "hidden": false, "levels": [ { "name": "引き寄せ", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbawea": { "skillId": "sktok_xbawea", "iconId": null, "hidden": false, "levels": [ { "name": "加護", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbadiv": { "skillId": "sktok_xbadiv", "iconId": null, "hidden": false, "levels": [ { "name": "激励", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbabut": { "skillId": "sktok_xbabut", "iconId": null, "hidden": false, "levels": [ { "name": "共感覚", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xbf1g": { "skillId": "sktok_xbf1g", "iconId": null, "hidden": false, "levels": [ { "name": "採取", "rangeId": null, "description": "<採取ロボ>を最大3台まで組み立てて発進させ、<雑木林>、<巨大な岩>、<レアな鉱脈>から素材を採取できる。<雑木林>からの採取なら使い物になるが、ほかは今一つの性能", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 15, "increment": 1.0 }, "prefabId": "sktok_xbf1g", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 0.0, "valueStr": null }, { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_7008_wrkwrk" }, { "key": "max_cnt", "value": 3.0, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[wood]", "value": 0.06, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[stone]", "value": 0.015, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[iron]", "value": 0.008, "valueStr": null }, { "key": "extra_count", "value": 0.0, "valueStr": null }, { "key": "live_duration", "value": 9999.0, "valueStr": null } ] } ] }, "sktok_xbf2g": { "skillId": "sktok_xbf2g", "iconId": null, "hidden": false, "levels": [ { "name": "採取", "rangeId": null, "description": "<採取ロボ>を最大3台まで組み立てて発進させ、<雑木林>、<巨大な岩>、<レアな鉱脈>から素材を採取できる。性能が上がり、<巨大な岩>からの採取効率も向上した", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 10, "increment": 1.0 }, "prefabId": "sktok_xbf2g", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 0.0, "valueStr": null }, { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_7008_wrkwrk" }, { "key": "max_cnt", "value": 3.0, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[wood]", "value": 0.07, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[stone]", "value": 0.05, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[iron]", "value": 0.01, "valueStr": null }, { "key": "extra_count", "value": 0.0, "valueStr": null }, { "key": "live_duration", "value": 9999.0, "valueStr": null } ] } ] }, "sktok_xbf3g": { "skillId": "sktok_xbf3g", "iconId": null, "hidden": false, "levels": [ { "name": "採取", "rangeId": null, "description": "<採取ロボ>を最大4台まで組み立てて発進させ、<雑木林>、<巨大な岩>、<レアな鉱脈>から素材を採取できる。性能がさらに上がり、<レアな鉱脈>からの採取効率も向上した", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 5, "increment": 1.0 }, "prefabId": "sktok_xbf3g", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 0.0, "valueStr": null }, { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_7008_wrkwrk" }, { "key": "max_cnt", "value": 4.0, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[wood]", "value": 0.08, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[stone]", "value": 0.06, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[iron]", "value": 0.05, "valueStr": null }, { "key": "extra_count", "value": 0.0, "valueStr": null }, { "key": "live_duration", "value": 9999.0, "valueStr": null } ] } ] }, "sktok_xbwfg": { "skillId": "sktok_xbwfg", "iconId": null, "hidden": false, "levels": [ { "name": "水汲み", "rangeId": null, "description": "<水場>に設置しておくと、<水>を{live_duration}秒間採取し続ける", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_xbwfg", "duration": -1.0, "blackboard": [ { "key": "live_duration", "value": 85.0, "valueStr": null } ] } ] }, "sktok_trpot_1": { "skillId": "sktok_trpot_1", "iconId": null, "hidden": false, "levels": [ { "name": "飯の時間だ!", "rangeId": "0-1", "description": "5秒間の調理後、全てのオペレーターの空腹効果が解消され、攻撃力+30%、食材がなくなるまでHPが徐々に回復する効果を付与", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_trpot_1", "duration": -1.0, "blackboard": [ { "key": "chant_duration", "value": 5.0, "valueStr": null }, { "key": "sp_cost", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "skill_cost_min_sp", "value": 100.0, "valueStr": null } ] } ] }, "sktok_trbox_1": { "skillId": "sktok_trbox_1", "iconId": null, "hidden": false, "levels": [ { "name": "中身はなにかな?", "rangeId": "0-1", "description": "「宝箱」を開けると、中の宝物を獲得できる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_trbox_1", "duration": -1.0, "blackboard": [ { "key": "cost_group_1", "value": 0.2, "valueStr": null }, { "key": "cost_value_1", "value": 15.0, "valueStr": null }, { "key": "cost_group_2", "value": 1.0, "valueStr": null }, { "key": "cost_value_2", "value": 5.0, "valueStr": null }, { "key": "token_group_1", "value": 1.0, "valueStr": null }, { "key": "token_cnt_1", "value": 0.0, "valueStr": "trap_173_slfrut|trap_173_slfrut" }, { "key": "enemy_key", "value": 0.0, "valueStr": "none" } ] } ] }, "sktok_trrbox_1": { "skillId": "sktok_trrbox_1", "iconId": null, "hidden": false, "levels": [ { "name": "中身はなにかな?", "rangeId": "0-1", "description": "「宝箱」を開けると、中の宝物を獲得できる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_trrbox_1", "duration": -1.0, "blackboard": [ { "key": "cost_group_1", "value": 0.2, "valueStr": null }, { "key": "cost_value_1", "value": 15.0, "valueStr": null }, { "key": "cost_group_2", "value": 1.0, "valueStr": null }, { "key": "cost_value_2", "value": 5.0, "valueStr": null }, { "key": "token_group_1", "value": 1.0, "valueStr": null }, { "key": "token_cnt_1", "value": 0.0, "valueStr": "trap_173_slfrut|trap_173_slfrut" }, { "key": "enemy_key", "value": 0.0, "valueStr": "none" } ] } ] }, "sktok_vtarsn": { "skillId": "sktok_vtarsn", "iconId": null, "hidden": false, "levels": [ { "name": "生産開始!", "rangeId": "x-4", "description": "コストを25消費して、装備を生産し始め、全ての軌道貨車を呼び寄せる。SPが最大まで達すると、周囲8マスの地面および配置可能高台マスに装備を生産する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 60, "increment": 1.0 }, "prefabId": "sktok_vtarsn", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 25.0, "valueStr": null }, { "key": "attack@sp", "value": 30.0, "valueStr": null } ] } ] }, "sktok_cnvfwks": { "skillId": "sktok_cnvfwks", "iconId": null, "hidden": false, "levels": [ { "name": "「狂宴の刻!」", "rangeId": null, "description": "導火線の火が到達すると、「狂宴の刻」が開始され、周期的に攻撃範囲内の敵・味方ユニット全員に術ダメージを与える。\n<@ba.vup>灼熱割薬:攻撃時、対象に追加で攻撃力の<@ba.vup>50%の灼熱損傷を与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": 0.0, "blackboard": {} }, { "name": "「狂宴の刻!」", "rangeId": null, "description": "導火線の火が到達すると、「狂宴の刻」が開始され、周期的に攻撃範囲内の敵・味方ユニット全員に術ダメージを与える。\n<@ba.vup>極寒割薬:攻撃時、対象に<@ba.vup>4秒間の寒冷状態を付与する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": 0.0, "blackboard": {} }, { "name": "「狂宴の刻!」", "rangeId": null, "description": "導火線の火が到達すると、「狂宴の刻」が開始され、周期的に攻撃範囲内の敵・味方ユニット全員に術ダメージを与える。\n<@ba.vup>奇怪割薬:攻撃範囲内にいる味方と敵ユニットが最大で攻撃速度<@ba.vup>+50の不屈状態を獲得する(HPが最大値の70%減少時、効果最大)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": 0.0, "blackboard": {} }, { "name": "「狂宴の刻!」", "rangeId": null, "description": "導火線の火が到達すると、「狂宴の刻」が開始され、周期的に攻撃範囲内の敵・味方ユニット全員に術ダメージを与える。\n<@ba.vup>怠惰割薬:攻撃範囲内にいる味方と敵ユニットの攻撃速度<@ba.vup>-70、敵ユニットの移動速度<@ba.vup>-70%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm000_1": { "skillId": "sktok_acarm000_1", "iconId": null, "hidden": false, "levels": [ { "name": "小盾", "rangeId": null, "description": "防御力<@ba.vup>+25%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm000_2": { "skillId": "sktok_acarm000_2", "iconId": null, "hidden": false, "levels": [ { "name": "小盾", "rangeId": null, "description": "防御力<@ba.vup>+40%、物理・術の被ダメージ<@ba.vup>-50", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm001_1": { "skillId": "sktok_acarm001_1", "iconId": null, "hidden": false, "levels": [ { "name": "短剣", "rangeId": null, "description": "攻撃力<@ba.vup>+20%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm001_2": { "skillId": "sktok_acarm001_2", "iconId": null, "hidden": false, "levels": [ { "name": "短剣", "rangeId": null, "description": "攻撃力<@ba.vup>+35%、攻撃が回避されなくなる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm002_1": { "skillId": "sktok_acarm002_1", "iconId": null, "hidden": false, "levels": [ { "name": "ラッキーコイン", "rangeId": null, "description": "最大HP<@ba.vup>+25%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm002_2": { "skillId": "sktok_acarm002_2", "iconId": null, "hidden": false, "levels": [ { "name": "ラッキーコイン", "rangeId": null, "description": "最大HP<@ba.vup>+40%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm003_1": { "skillId": "sktok_acarm003_1", "iconId": null, "hidden": false, "levels": [ { "name": "氷", "rangeId": null, "description": "ダメージを与えた際、<@ba.vup>20%の確率で対象を1秒間寒冷状態にする", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm003_2": { "skillId": "sktok_acarm003_2", "iconId": null, "hidden": false, "levels": [ { "name": "氷", "rangeId": null, "description": "ダメージを与えた際、<@ba.vup>30%の確率で対象を1秒間寒冷状態にする", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm004_1": { "skillId": "sktok_acarm004_1", "iconId": null, "hidden": false, "levels": [ { "name": "レーション", "rangeId": null, "description": "【配置時効果】ストックSP<@ba.vup>+15", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm004_2": { "skillId": "sktok_acarm004_2", "iconId": null, "hidden": false, "levels": [ { "name": "レーション", "rangeId": null, "description": "【配置時効果】ストックSP<@ba.vup>+25", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm005_1": { "skillId": "sktok_acarm005_1", "iconId": null, "hidden": false, "levels": [ { "name": "ビーコン", "rangeId": null, "description": "次のラウンド開始時に破棄され、装備者と同じ<@ba.vup>職業かつ現在の等級以下のオペレーターをランダムに<@ba.vup>1名獲得", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm005_2": { "skillId": "sktok_acarm005_2", "iconId": null, "hidden": false, "levels": [ { "name": "ビーコン", "rangeId": null, "description": "次のラウンド開始時に破棄され、装備者と同じ<@ba.vup>職業かつ現在の等級以下のオペレーターをランダムに<@ba.vup>2名獲得", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm006_1": { "skillId": "sktok_acarm006_1", "iconId": null, "hidden": false, "levels": [ { "name": "源岩ナイフ", "rangeId": null, "description": "【配置時効果】初めて配置された時、攻撃力<@ba.vup>+50%。ただしダメージを与えるたびに効果は少しずつ低下していく", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm006_2": { "skillId": "sktok_acarm006_2", "iconId": null, "hidden": false, "levels": [ { "name": "源岩ナイフ", "rangeId": null, "description": "【配置時効果】初めて配置された時、攻撃力<@ba.vup>+70%。ただしダメージを与えるたびに効果は少しずつ低下していく(最大20回、<@ba.vup>+30%まで低下)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm007_1": { "skillId": "sktok_acarm007_1", "iconId": null, "hidden": false, "levels": [ { "name": "源石溶剤", "rangeId": null, "description": "攻撃時、対象に追加で攻撃力の<@ba.vup>20%の術ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm007_2": { "skillId": "sktok_acarm007_2", "iconId": null, "hidden": false, "levels": [ { "name": "源石溶剤", "rangeId": null, "description": "攻撃時、対象に追加で攻撃力の<@ba.vup>30%の術ダメージを与える。等級<@ba.vup>1~3のオペレーターが装備した場合、与える術ダメージが攻撃力の<@ba.vup>50%になる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm008_1": { "skillId": "sktok_acarm008_1", "iconId": null, "hidden": false, "levels": [ { "name": "レーザー発射機", "rangeId": null, "description": "攻撃時、対象の術耐性を<@ba.vup>30%無視", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm008_2": { "skillId": "sktok_acarm008_2", "iconId": null, "hidden": false, "levels": [ { "name": "レーザー発射機", "rangeId": null, "description": "攻撃時、対象の術耐性を<@ba.vup>50%無視、攻撃が回避されなくなる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm009_1": { "skillId": "sktok_acarm009_1", "iconId": null, "hidden": false, "levels": [ { "name": "カランド貿易ファイル", "rangeId": null, "description": "【カランド貿易】が装備した場合、同じオペレーターの購入価格<@ba.vup>-2", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm009_2": { "skillId": "sktok_acarm009_2", "iconId": null, "hidden": false, "levels": [ { "name": "カランド貿易ファイル", "rangeId": null, "description": "【カランド貿易】が装備した場合、同じオペレーターの購入価格<@ba.vup>-1、さらに全ての【カランド貿易】の購入価格が<@ba.vup>-1", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm010_1": { "skillId": "sktok_acarm010_1", "iconId": null, "hidden": false, "levels": [ { "name": "カジミエーシュファイル", "rangeId": null, "description": "【カジミエーシュ】が装備した場合、以降合計<@ba.vup>5名のオペレーターを売却するたびに装備者と同じオペレーターを<@ba.vup>1名獲得", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm010_2": { "skillId": "sktok_acarm010_2", "iconId": null, "hidden": false, "levels": [ { "name": "カジミエーシュファイル", "rangeId": null, "description": "【カジミエーシュ】が装備した場合、以降合計<@ba.vup>3名のオペレーターを売却するたびに装備者と同じオペレーターを<@ba.vup>1名獲得", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm011_1": { "skillId": "sktok_acarm011_1", "iconId": null, "hidden": false, "levels": [ { "name": "アビサルハンターファイル", "rangeId": null, "description": "【アビサルハンター】が装備した場合、戦闘が終了するごとに、この装備が永続的に攻撃力・最大HP<@ba.vup>+7%の効果を得る", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm011_2": { "skillId": "sktok_acarm011_2", "iconId": null, "hidden": false, "levels": [ { "name": "アビサルハンターファイル", "rangeId": null, "description": "【アビサルハンター】が装備した場合、戦闘が終了するごとに、この装備が永続的に攻撃力・最大HP<@ba.vup>+15%の効果を得る", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm012_1": { "skillId": "sktok_acarm012_1", "iconId": null, "hidden": false, "levels": [ { "name": "渋茶", "rangeId": null, "description": "SP自然回復速度<@ba.vup>+0.25sp/秒", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm012_2": { "skillId": "sktok_acarm012_2", "iconId": null, "hidden": false, "levels": [ { "name": "渋茶", "rangeId": null, "description": "SP自然回復速度<@ba.vup>+0.3sp/秒、スキル終了時に<@ba.vup>50%の確率で即座にSPを最大値の50%回復", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm013_1": { "skillId": "sktok_acarm013_1", "iconId": null, "hidden": false, "levels": [ { "name": "警報器", "rangeId": null, "description": "【共同防衛陣営】が装備した場合、他のオペレーター撤退時に自身のHPを最大値の<@ba.vup>15%、SPを<@ba.vup>10回復。戦場に<@ba.vup>5名以上の【共同防衛陣営】がいる場合、全ての【共同防衛陣営】に効果が適用される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm013_2": { "skillId": "sktok_acarm013_2", "iconId": null, "hidden": false, "levels": [ { "name": "警報器", "rangeId": null, "description": "【共同防衛陣営】が装備した場合、他のオペレーター撤退時に自身のHPを最大値の<@ba.vup>30%、SPを<@ba.vup>20回復。戦場に<@ba.vup>5名以上の【共同防衛陣営】がいる場合、全ての【共同防衛陣営】に効果が適用される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm014_1": { "skillId": "sktok_acarm014_1", "iconId": null, "hidden": false, "levels": [ { "name": "倹約家の人形", "rangeId": null, "description": "装備後、各ラウンド開始時に追加で資金を<@ba.vup>1獲得", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm014_2": { "skillId": "sktok_acarm014_2", "iconId": null, "hidden": false, "levels": [ { "name": "倹約家の人形", "rangeId": null, "description": "装備後、各ラウンド開始時に追加で資金を<@ba.vup>2獲得", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm015_1": { "skillId": "sktok_acarm015_1", "iconId": null, "hidden": false, "levels": [ { "name": "守銭奴の人形", "rangeId": null, "description": "準備フェーズ終了時に資金が余っている場合、攻撃力・防御力<@ba.vup>+50%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm015_2": { "skillId": "sktok_acarm015_2", "iconId": null, "hidden": false, "levels": [ { "name": "守銭奴の人形", "rangeId": null, "description": "準備フェーズ終了時に資金が余っている場合、攻撃力・防御力<@ba.vup>+100%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm016_1": { "skillId": "sktok_acarm016_1", "iconId": null, "hidden": false, "levels": [ { "name": "予備隊員昇進許可", "rangeId": null, "description": "等級<@ba.vup>1~3のオペレーターが装備した場合、次のラウンド開始時に破棄され、装備者を<@ba.vup>精鋭に昇進させる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": [ { "key": "autochess_equip_level", "value": 3.0, "valueStr": null } ] } ] }, "sktok_acarm016_2": { "skillId": "sktok_acarm016_2", "iconId": null, "hidden": false, "levels": [ { "name": "予備隊員昇進許可", "rangeId": null, "description": "等級<@ba.vup>1~4のオペレーターが装備した場合、次のラウンド開始時に破棄され、装備者を<@ba.vup>精鋭に昇進させる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": [ { "key": "autochess_equip_level", "value": 4.0, "valueStr": null } ] } ] }, "sktok_acarm017_1": { "skillId": "sktok_acarm017_1", "iconId": null, "hidden": false, "levels": [ { "name": "戦場分析装置", "rangeId": null, "description": "【配置時効果】装備者が配置されるごとにその戦闘中の攻撃力・防御力<@ba.vup>+20%(一回の戦闘ごとに最大<@ba.vup>4回まで)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm017_2": { "skillId": "sktok_acarm017_2", "iconId": null, "hidden": false, "levels": [ { "name": "戦場分析装置", "rangeId": null, "description": "【配置時効果】装備者が配置されるごとにその戦闘中の攻撃力・防御力<@ba.vup>+30%(一回の戦闘ごとに最大<@ba.vup>4回まで)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm018_1": { "skillId": "sktok_acarm018_1", "iconId": null, "hidden": false, "levels": [ { "name": "スタングレネード", "rangeId": null, "description": "スキル発動時、攻撃範囲内の敵<@ba.vup>1体を<@ba.vup>2秒間スタンさせる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm018_2": { "skillId": "sktok_acarm018_2", "iconId": null, "hidden": false, "levels": [ { "name": "スタングレネード", "rangeId": null, "description": "スキル発動時、攻撃範囲内の敵<@ba.vup>2体を<@ba.vup>3秒間スタンさせる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm019_1": { "skillId": "sktok_acarm019_1", "iconId": null, "hidden": false, "levels": [ { "name": "制式重装シールド", "rangeId": null, "description": "【重装】のみ装備可能。攻撃を受けるたびにSPを<@ba.vup>1、HPを最大値の<@ba.vup>2%回復。戦場に<@ba.vup>4名以上の【重装】が存在する場合、全ての【重装】に効果が適用される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm019_2": { "skillId": "sktok_acarm019_2", "iconId": null, "hidden": false, "levels": [ { "name": "制式重装シールド", "rangeId": null, "description": "【重装】のみ装備可能。攻撃を受けるたびにSPを<@ba.vup>3、HPを最大値の<@ba.vup>4%回復。戦場に<@ba.vup>4名以上の【重装】が存在する場合、全ての【重装】に効果が適用される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm020_1": { "skillId": "sktok_acarm020_1", "iconId": null, "hidden": false, "levels": [ { "name": "制式狙撃ゴーグル", "rangeId": null, "description": "【狙撃】のみ装備可能。物理の与ダメージ<@ba.vup>+30%。戦場に<@ba.vup>4名以上の【狙撃】が存在する場合、全ての【狙撃】に効果が適用される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm020_2": { "skillId": "sktok_acarm020_2", "iconId": null, "hidden": false, "levels": [ { "name": "制式狙撃ゴーグル", "rangeId": null, "description": "【狙撃】のみ装備可能。物理の与ダメージ<@ba.vup>+60%。戦場に<@ba.vup>4名以上の【狙撃】が存在する場合、全ての【狙撃】に効果が適用される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm021_1": { "skillId": "sktok_acarm021_1", "iconId": null, "hidden": false, "levels": [ { "name": "制式術師ロッド", "rangeId": null, "description": "【術師】のみ装備可能。術の与ダメージ<@ba.vup>+25%。戦場に<@ba.vup>4名以上の【術師】が存在する場合、全ての【術師】に効果が適用される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm021_2": { "skillId": "sktok_acarm021_2", "iconId": null, "hidden": false, "levels": [ { "name": "制式術師ロッド", "rangeId": null, "description": "【術師】のみ装備可能。術の与ダメージ<@ba.vup>+50%。戦場に<@ba.vup>4名以上の【術師】が存在する場合、全ての【術師】に効果が適用される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm022_1": { "skillId": "sktok_acarm022_1", "iconId": null, "hidden": false, "levels": [ { "name": "携帯式アーツバリア", "rangeId": null, "description": "術耐性<@ba.vup>+25、防御力<@ba.vup>+15%。装備者の左右直線上に配置されたオペレーターも半分の効果を得る", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm022_2": { "skillId": "sktok_acarm022_2", "iconId": null, "hidden": false, "levels": [ { "name": "携帯式アーツバリア", "rangeId": null, "description": "術耐性<@ba.vup>+40、防御力<@ba.vup>+25%。装備者と左右直線上配置されたオペレーターも半分の効果を得る", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm023_1": { "skillId": "sktok_acarm023_1", "iconId": null, "hidden": false, "levels": [ { "name": "競技アーケードマシン", "rangeId": null, "description": "装備者と同じ職業のユニットを購入するごとに資金が<@ba.vup>1ストックされ、この装備を交換した際にストックされている資金を獲得できる(最大<@ba.vup>10までストック可能)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm023_2": { "skillId": "sktok_acarm023_2", "iconId": null, "hidden": false, "levels": [ { "name": "競技アーケードマシン", "rangeId": null, "description": "装備者と同じ職業のユニットを購入するごとに資金が<@ba.vup>2ストックされ、この装備を交換した際にストックされている資金を獲得できる(最大<@ba.vup>20までストック可能)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm024_1": { "skillId": "sktok_acarm024_1", "iconId": null, "hidden": false, "levels": [ { "name": "職人のハンマー", "rangeId": null, "description": "スキル発動時、<@ba.vup>50%の確率で攻撃力<@ba.vup>+20%(最大<@ba.vup>5回まで重複可能、再配置時に効果はリセットされる)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm024_2": { "skillId": "sktok_acarm024_2", "iconId": null, "hidden": false, "levels": [ { "name": "職人のハンマー", "rangeId": null, "description": "スキル発動時、<@ba.vup>50%の確率で攻撃力<@ba.vup>+30%(最大<@ba.vup>5回まで重複可能、再配置時に効果はリセットされる)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm025_1": { "skillId": "sktok_acarm025_1", "iconId": null, "hidden": false, "levels": [ { "name": "眠れる眷属", "rangeId": null, "description": "ダメージを与える際に、対象1体につき、自身のHPを最大値の<@ba.vup>2.5%回復", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm025_2": { "skillId": "sktok_acarm025_2", "iconId": null, "hidden": false, "levels": [ { "name": "眠れる眷属", "rangeId": null, "description": "ダメージを与える際に、対象1体につき、自身のHPを最大値の<@ba.vup>4%回復", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm026_1": { "skillId": "sktok_acarm026_1", "iconId": null, "hidden": false, "levels": [ { "name": "術師ドローン", "rangeId": null, "description": "自身がブロックしている敵に1秒ごとに攻撃力の<@ba.vup>30%の術ダメージを与える。敵【エリート】・【ボス】に対しては効果が<@ba.vup>2倍となる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm026_2": { "skillId": "sktok_acarm026_2", "iconId": null, "hidden": false, "levels": [ { "name": "術師ドローン", "rangeId": null, "description": "自身がブロックしている敵に1秒ごとに攻撃力の<@ba.vup>50%の術ダメージを与える。敵【エリート】・【ボス】に対しては効果が<@ba.vup>2倍となる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm027_1": { "skillId": "sktok_acarm027_1", "iconId": null, "hidden": false, "levels": [ { "name": "カジミエーシュのオブジェ", "rangeId": null, "description": "装備者は【カジミエーシュ】陣営と見なされ、配置コスト<@ba.vup>-4、ストックSP<@ba.vup>+10、再配置時間<@ba.vup>-24%。戦場に<@ba.vup>3名以上の【カジミエーシュ】が存在する場合、全ての【カジミエーシュ】に効果が適用され、<@ba.vup>6名以上存在する場合、効果が<@ba.vup>2.5倍となる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm027_2": { "skillId": "sktok_acarm027_2", "iconId": null, "hidden": false, "levels": [ { "name": "カジミエーシュのオブジェ", "rangeId": null, "description": "装備者は【カジミエーシュ】陣営と見なされ、配置コスト<@ba.vup>-8、ストックSP<@ba.vup>+20、再配置時間<@ba.vup>-36%。戦場に<@ba.vup>3名以上の【カジミエーシュ】が存在する場合、全ての【カジミエーシュ】に効果が適用され、<@ba.vup>6名以上存在する場合、効果が<@ba.vup>2.5倍となる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm028_1": { "skillId": "sktok_acarm028_1", "iconId": null, "hidden": false, "levels": [ { "name": "カランド貿易のオブジェ", "rangeId": null, "description": "装備者は【カランド貿易】陣営と見なされ、ダメージを与えた際に<@ba.vup>20%の確率で対象を<@ba.vup>1秒間寒冷状態にする。戦場に<@ba.vup>3名以上の【カランド貿易】が存在する場合、全ての【カランド貿易】に効果が適用され、<@ba.vup>6名以上存在する場合、【カランド貿易】の凍結状態の敵への与ダメージ<@ba.vup>+60%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm028_2": { "skillId": "sktok_acarm028_2", "iconId": null, "hidden": false, "levels": [ { "name": "カランド貿易のオブジェ", "rangeId": null, "description": "装備者は【カランド貿易】陣営と見なされ、ダメージを与えた際に<@ba.vup>50%の確率で対象を<@ba.vup>1秒間寒冷状態にする。戦場に<@ba.vup>3名以上の【カランド貿易】が存在する場合、全ての【カランド貿易】に効果が適用され、<@ba.vup>6名以上存在する場合、【カランド貿易】の凍結状態の敵への与ダメージ<@ba.vup>+120%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm029_1": { "skillId": "sktok_acarm029_1", "iconId": null, "hidden": false, "levels": [ { "name": "アビサルハンターのオブジェ", "rangeId": null, "description": "装備者は【アビサルハンター】陣営と見なされ、最大HP<@ba.vup>+70%。戦場に<@ba.vup>3名以上の【アビサルハンター】が存在する場合、全ての【アビサルハンター】に効果が適用され、<@ba.vup>6名以上存在する場合、全ての【アビサルハンター】が自身より残存HPが低い敵への与ダメージ<@ba.vup>+110%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm029_2": { "skillId": "sktok_acarm029_2", "iconId": null, "hidden": false, "levels": [ { "name": "アビサルハンターのオブジェ", "rangeId": null, "description": "装備者は【アビサルハンター】陣営と見なされ、最大HP<@ba.vup>+120%。戦場に<@ba.vup>3名以上の【アビサルハンター】が存在する場合、全ての【アビサルハンター】に効果が適用され、<@ba.vup>6名以上存在する場合、全ての【アビサルハンター】が自身より残存HPが低い敵への与ダメージ<@ba.vup>+220%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm030_1": { "skillId": "sktok_acarm030_1", "iconId": null, "hidden": false, "levels": [ { "name": "エリート重装セット", "rangeId": null, "description": "【重装】のみ装備可能。攻撃力・最大HP<@ba.vup>+40%、ブロック数<@ba.vup>+1。戦場に<@ba.vup>3名以上の【重装】が存在する場合、全ての【重装】に効果が適用され、<@ba.vup>6名以上存在する場合、効果が<@ba.vup>2.5倍になり、ブロック数が追加で<@ba.vup>+1", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm030_2": { "skillId": "sktok_acarm030_2", "iconId": null, "hidden": false, "levels": [ { "name": "エリート重装セット", "rangeId": null, "description": "【重装】のみ装備可能。攻撃力・最大HP<@ba.vup>+100%、ブロック数<@ba.vup>+1。戦場に<@ba.vup>3名以上の【重装】が存在する場合、全ての【重装】に効果が適用され、<@ba.vup>6名以上存在する場合、効果が<@ba.vup>2.5倍になり、ブロック数が追加で<@ba.vup>+1", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm031_1": { "skillId": "sktok_acarm031_1", "iconId": null, "hidden": false, "levels": [ { "name": "エリート狙撃セット", "rangeId": null, "description": "【狙撃】のみ装備可能。攻撃速度<@ba.vup>+40。戦場に<@ba.vup>3名以上の【狙撃】が存在する場合、全ての【狙撃】に効果が適用され、<@ba.vup>6名以上存在する場合、効果が<@ba.vup>2.5倍になる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm031_2": { "skillId": "sktok_acarm031_2", "iconId": null, "hidden": false, "levels": [ { "name": "エリート狙撃セット", "rangeId": null, "description": "【狙撃】のみ装備可能。攻撃速度<@ba.vup>+90。戦場に<@ba.vup>3名以上の【狙撃】が存在する場合、全ての【狙撃】に効果が適用され、<@ba.vup>6名以上存在する場合、効果が<@ba.vup>2.5倍になる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm032_1": { "skillId": "sktok_acarm032_1", "iconId": null, "hidden": false, "levels": [ { "name": "エリート術師セット", "rangeId": null, "description": "【術師】のみ装備可能。攻撃力<@ba.vup>+40%。戦場に<@ba.vup>3名以上の【術師】が存在する場合、全ての【術師】に効果が適用され、<@ba.vup>6名以上存在する場合、効果が<@ba.vup>2.5倍になる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm032_2": { "skillId": "sktok_acarm032_2", "iconId": null, "hidden": false, "levels": [ { "name": "エリート術師セット", "rangeId": null, "description": "【術師】のみ装備可能。攻撃力<@ba.vup>+90%。戦場に<@ba.vup>3名以上の【術師】が存在する場合、全ての【術師】に効果が適用され、<@ba.vup>6名以上存在する場合、効果が<@ba.vup>2.5倍になる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm033_1": { "skillId": "sktok_acarm033_1", "iconId": null, "hidden": false, "levels": [ { "name": "ゴリアテの兜", "rangeId": null, "description": "自身が身につけている装備品の【配置時効果】の発動回数<@ba.vup>+1", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm033_2": { "skillId": "sktok_acarm033_2", "iconId": null, "hidden": false, "levels": [ { "name": "ゴリアテの兜", "rangeId": null, "description": "戦場にいる全ての味方が身につけている装備品の【配置時効果】の発動回数<@ba.vup>+1", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm034_1": { "skillId": "sktok_acarm034_1", "iconId": null, "hidden": false, "levels": [ { "name": "M3アーマー", "rangeId": null, "description": "最大HP<@ba.vup>+70%。装備者が<@ba.vup>M3クローを同時に装備している場合、1秒ごとに最大値の<@ba.vup>5%のHPを回復", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm034_2": { "skillId": "sktok_acarm034_2", "iconId": null, "hidden": false, "levels": [ { "name": "M3アーマー", "rangeId": null, "description": "最大HP<@ba.vup>+140%。装備者が<@ba.vup>M3クローを同時に装備している場合、1秒ごとに最大値の<@ba.vup>8%のHPを回復", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm035_1": { "skillId": "sktok_acarm035_1", "iconId": null, "hidden": false, "levels": [ { "name": "M3クロー", "rangeId": null, "description": "攻撃力<@ba.vup>+70%。装備者が<@ba.vup>M3アーマーを同時に装備している場合、攻撃時に追加で攻撃力の<@ba.vup>30%の確定ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm035_2": { "skillId": "sktok_acarm035_2", "iconId": null, "hidden": false, "levels": [ { "name": "M3クロー", "rangeId": null, "description": "攻撃力<@ba.vup>+140%。装備者が<@ba.vup>M3アーマーを同時に装備している場合、攻撃時に追加で攻撃力の<@ba.vup>50%の確定ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm036_1": { "skillId": "sktok_acarm036_1", "iconId": null, "hidden": false, "levels": [ { "name": "携帯式射出装置", "rangeId": null, "description": "再配置時間<@ba.vup>-30%。【前衛】もしくは【特殊】が装備した場合、効果が2倍になる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm036_2": { "skillId": "sktok_acarm036_2", "iconId": null, "hidden": false, "levels": [ { "name": "携帯式射出装置", "rangeId": null, "description": "再配置時間<@ba.vup>-40%。【前衛】もしくは【特殊】が装備した場合、効果が2倍になる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm037_1": { "skillId": "sktok_acarm037_1", "iconId": null, "hidden": false, "levels": [ { "name": "有限加速マシン", "rangeId": null, "description": "攻撃あるいは治療をするたびに、その戦闘中の攻撃速度<@ba.vup>+2(最大<@ba.vup>30回まで)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm037_2": { "skillId": "sktok_acarm037_2", "iconId": null, "hidden": false, "levels": [ { "name": "有限加速マシン", "rangeId": null, "description": "攻撃あるいは治療をするたびに、その戦闘中の攻撃速度<@ba.vup>+2(最大<@ba.vup>60回まで)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm038_1": { "skillId": "sktok_acarm038_1", "iconId": null, "hidden": false, "levels": [ { "name": "万能ロボットアーム", "rangeId": null, "description": "装備者のSP回復速度<@ba.vup>+0.2sp/秒。戦場に異なる等級のオペレーターが<@ba.vup>3名以上存在する場合、装備者が<@ba.vup>4秒ごとにSPが追加で<@ba.vup>1回復。<@ba.vup>5名以上存在する場合、全てのオペレーターが<@ba.vup>4秒ごとにSPが追加で<@ba.vup>2回復", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm038_2": { "skillId": "sktok_acarm038_2", "iconId": null, "hidden": false, "levels": [ { "name": "万能ロボットアーム", "rangeId": null, "description": "装備者のSP回復速度<@ba.vup>+0.3sp/秒。戦場に異なる等級のオペレーターが<@ba.vup>3名以上存在する場合、装備者が<@ba.vup>3秒ごとにSPが追加で<@ba.vup>1回復。<@ba.vup>5名以上存在する場合、全てのオペレーターが<@ba.vup>3秒ごとにSPが追加で<@ba.vup>2回復", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm039_1": { "skillId": "sktok_acarm039_1", "iconId": null, "hidden": false, "levels": [ { "name": "ドクターのホログラム", "rangeId": null, "description": "全オペレーターが装備可能。次のラウンド開始時に破棄され、装備者を<@ba.vup>精鋭に昇進させる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm039_2": { "skillId": "sktok_acarm039_2", "iconId": null, "hidden": false, "levels": [ { "name": "ドクターのホログラム", "rangeId": null, "description": "全オペレーターが装備可能。即座に装備者を<@ba.vup>精鋭に昇進させる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acspell001_1": { "skillId": "sktok_acspell001_1", "iconId": null, "hidden": false, "levels": [ { "name": "アーツ:治療", "rangeId": null, "description": "任意の位置に配置すると、全てのオペレーターが1秒ごとに最大値の<@ba.vup>2%のHPを回復。ラウンド終了時に破棄される(同時配置可能なアーツは<@ba.vup>2つまで)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acspell001_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_acspell002_1": { "skillId": "sktok_acspell002_1", "iconId": null, "hidden": false, "levels": [ { "name": "アーツ:剛力", "rangeId": null, "description": "任意の位置に配置すると、全てのオペレーターの攻撃力<@ba.vup>+10%。ラウンド終了時に破棄される(同時配置可能なアーツは<@ba.vup>2つまで)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acspell002_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_acspell003_1": { "skillId": "sktok_acspell003_1", "iconId": null, "hidden": false, "levels": [ { "name": "アーツ:伝動", "rangeId": null, "description": "任意の位置に配置すると、その後の更新を3回まで資金を<@ba.vup>消費せずに行うことができる。使用後に破棄される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acspell003_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_acspell004_1": { "skillId": "sktok_acspell004_1", "iconId": null, "hidden": false, "levels": [ { "name": "アーツ:貪欲", "rangeId": null, "description": "任意の位置に配置すると、配置したラウンドの戦闘に勝利した場合、資金<@ba.vup>+2。ラウンド終了時に破棄される(同時配置可能なアーツは<@ba.vup>2つまで)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acspell004_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_acspell005_1": { "skillId": "sktok_acspell005_1", "iconId": null, "hidden": false, "levels": [ { "name": "アーツ:充足", "rangeId": "x-4", "description": "配置後、戦闘開始から10秒ごとに周囲8マス内にいるオペレーターのSPを<@ba.vup>20回復。ラウンド終了時に破棄される(同時配置可能なアーツは<@ba.vup>2つまで)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acspell005_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_acspell006_1": { "skillId": "sktok_acspell006_1", "iconId": null, "hidden": false, "levels": [ { "name": "アーツ:防壁", "rangeId": null, "description": "任意の位置に配置すると、次の戦闘で臨時シールド値<@ba.vup>+5。耐久値が半分未満の場合、資金<@ba.vup>+2。使用後に破棄される(同時配置可能なアーツは<@ba.vup>2つまで)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acspell006_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_acspell007_1": { "skillId": "sktok_acspell007_1", "iconId": null, "hidden": false, "levels": [ { "name": "アーツ:昇進", "rangeId": "1-1", "description": "配置後、前方1マスのオペレーターが等級が<@ba.vup>1つ上のランダムなオペレーターと入れ替える。使用後に破棄される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acspell007_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_acspell008_1": { "skillId": "sktok_acspell008_1", "iconId": null, "hidden": false, "levels": [ { "name": "アーツ:護身", "rangeId": null, "description": "任意の位置に配置すると、戦闘開始時に全てのオペレーターが自身の最大HPの<@ba.vup>25%のバリアを獲得。ラウンド終了時に破棄される(同時配置可能なアーツは<@ba.vup>2つまで)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acspell008_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_acspell009_1": { "skillId": "sktok_acspell009_1", "iconId": null, "hidden": false, "levels": [ { "name": "アーツ:伝心", "rangeId": null, "description": "任意の位置に配置すると、所持数の最も多い<@ba.vup>陣営に所属する現在の補給等級以下のオペレーターをランダムに<@ba.vup>1名獲得する(【共同防衛陣営】は対象外)。使用後に破棄される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acspell009_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_acspell010_1": { "skillId": "sktok_acspell010_1", "iconId": null, "hidden": false, "levels": [ { "name": "アーツ:同行", "rangeId": null, "description": "任意の位置に配置すると、所持数の最も多い<@ba.vup>職業で現在の補給等級以下のオペレーターをランダムに<@ba.vup>1名獲得する。使用後に破棄される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acspell010_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_acspell011_1": { "skillId": "sktok_acspell011_1", "iconId": null, "hidden": false, "levels": [ { "name": "アーツ:向上", "rangeId": null, "description": "任意の位置に配置すると、全てのオペレーターの攻撃力・防御力・最大HP<@ba.vup>+10%。ラウンド終了時に破棄される(同時配置可能なアーツは<@ba.vup>2つまで)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acspell011_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_acspell012_1": { "skillId": "sktok_acspell012_1", "iconId": null, "hidden": false, "levels": [ { "name": "アーツ:緩速", "rangeId": "x-4", "description": "配置後、周囲8マス内の敵の移動速度<@ba.vup>-50%。ラウンド終了時に破棄される(同時配置可能なアーツは<@ba.vup>2つまで)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acspell012_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_acspell014_1": { "skillId": "sktok_acspell014_1", "iconId": null, "hidden": false, "levels": [ { "name": "アーツ:全力", "rangeId": null, "description": "任意の位置に配置すると、次の戦闘終了まで等級<@ba.vup>1~4のオペレーターの攻撃力・防御力<@ba.vup>+30%。ラウンド終了時に破棄される(同時配置可能なアーツは<@ba.vup>2つまで)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acspell014_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_acspell015_1": { "skillId": "sktok_acspell015_1", "iconId": null, "hidden": false, "levels": [ { "name": "アーツ:血税", "rangeId": null, "description": "任意の位置に配置すると、耐久値が1になるが、資金を<@ba.vup>10獲得できる。一度のシミュレーションで一回のみ使用可能。使用後に破棄される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acspell015_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_acspell016_1": { "skillId": "sktok_acspell016_1", "iconId": null, "hidden": false, "levels": [ { "name": "アーツ:奇兵", "rangeId": "1-1", "description": "配置後、前方1マスのオペレーター<@ba.vup>1名が攻撃力<@ba.vup>+30%、迷彩状態獲得。ラウンド終了時に破棄される(同時配置可能なアーツは<@ba.vup>2つまで)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acspell016_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_acshopup_1": { "skillId": "sktok_acshopup_1", "iconId": null, "hidden": false, "levels": [ { "name": "補給強化", "rangeId": null, "description": "補給等級を昇級させ、補給船のスロット数が増加、より高い等級のオペレーターやアイテムを解禁し、シールドの最大値が増加する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acshopup_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_acshopre_1": { "skillId": "sktok_acshopre_1", "iconId": null, "hidden": false, "levels": [ { "name": "補給調達", "rangeId": null, "description": "資金を消費し、補給船内の全てのオペレーターとアイテムを再調達する(凍結中のオペレーターも含む)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acshopre_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_acshopfr_1": { "skillId": "sktok_acshopfr_1", "iconId": null, "hidden": false, "levels": [ { "name": "補給凍結", "rangeId": null, "description": "現在の補給スロットにある全てのオペレーターとアイテムを次のラウンドまで凍結する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acshopfr_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_acspell017_1": { "skillId": "sktok_acspell017_1", "iconId": null, "hidden": false, "levels": [ { "name": "昇進配分許可証", "rangeId": null, "description": "任意の位置に配置すると、等級<@ba.vup>2のオペレーターを資金を消費せずに招集できる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acspell017_1", "duration": 0.0, "blackboard": {} }, { "name": "昇進配分許可証", "rangeId": null, "description": "任意の位置に配置すると、等級<@ba.vup>3のオペレーターを資金を消費せずに招集できる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acspell017_1", "duration": 0.0, "blackboard": {} }, { "name": "昇進配分許可証", "rangeId": null, "description": "任意の位置に配置すると、等級<@ba.vup>4のオペレーターを資金を消費せずに招集できる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acspell017_1", "duration": 0.0, "blackboard": {} }, { "name": "昇進配分許可証", "rangeId": null, "description": "任意の位置に配置すると、等級<@ba.vup>5のオペレーターを資金を消費せずに招集できる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acspell017_1", "duration": 0.0, "blackboard": {} }, { "name": "昇進配分許可証", "rangeId": null, "description": "任意の位置に配置すると、等級<@ba.vup>6のオペレーターを資金を消費せずに招集できる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acspell017_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_giacan_1": { "skillId": "sktok_giacan_1", "iconId": null, "hidden": false, "levels": [ { "name": "緊急破壊プロトコル", "rangeId": null, "description": "スキルを発動すると攻撃を受けるようになる。HPが<@ba.vup>0になるたびに、「高らかな合唱」に自身の最大HPの<@ba.vup>120%の確定ダメージを与え、自身のHPを最大値まで回復する\n退場まで効果継続", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_giacan_1", "duration": 20.0, "blackboard": [ { "key": "mode", "value": 1.0, "valueStr": null } ] } ] }, "sktok_giatow": { "skillId": "sktok_giatow", "iconId": "sktok_tower", "hidden": false, "levels": [ { "name": "アーツ転送プロトコル", "rangeId": "x-5", "description": "攻撃時、敵1体に最大HPの<@ba.vup>{talent@tower_t_4[magic_attack].atk_scale:0%}の術ダメージを与える。{talent@tower_t_5[heal][persistent].interval}秒ごとに味方1人のHPを最大HPの<@ba.vup>{attack@tower_heal[target].hp_ratio:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 150, "initSp": 75, "increment": 0.0 }, "prefabId": "sktok_giatow", "duration": 0.0, "blackboard": [ { "key": "talent_range_flag", "value": 1.0, "valueStr": null }, { "key": "talent@tower_t_4[magic_attack].atk_scale", "value": 0.1, "valueStr": null }, { "key": "talent@tower_t_5[heal][persistent].interval", "value": 4.0, "valueStr": null }, { "key": "attack@tower_heal[target].hp_ratio", "value": 0.2, "valueStr": null } ] }, { "name": "アーツ転送プロトコル", "rangeId": "x-5", "description": "攻撃時、敵1体に最大HPの<@ba.vup>{talent@tower_t_4[magic_attack].atk_scale:0%}の術ダメージを与える。{talent@tower_t_5[heal][persistent].interval}秒ごとに味方1人のHPを最大HPの<@ba.vup>{attack@tower_heal[target].hp_ratio:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 150, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_giatow", "duration": 0.0, "blackboard": [ { "key": "talent_range_flag", "value": 1.0, "valueStr": null }, { "key": "talent@tower_t_4[magic_attack].atk_scale", "value": 0.1, "valueStr": null }, { "key": "talent@tower_t_5[heal][persistent].interval", "value": 4.0, "valueStr": null }, { "key": "attack@tower_heal[target].hp_ratio", "value": 0.2, "valueStr": null } ] }, { "name": "アーツ転送プロトコル", "rangeId": "x-5", "description": "攻撃時、敵1体に最大HPの<@ba.vup>{talent@tower_t_4[magic_attack].atk_scale:0%}の術ダメージを与える。{talent@tower_t_5[heal][persistent].interval}秒ごとに味方1人のHPを最大HPの<@ba.vup>{attack@tower_heal[target].hp_ratio:0%}回復", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 150, "initSp": 150, "increment": 0.0 }, "prefabId": "sktok_giatow", "duration": 0.0, "blackboard": [ { "key": "talent_range_flag", "value": 1.0, "valueStr": null }, { "key": "talent@tower_t_4[magic_attack].atk_scale", "value": 0.1, "valueStr": null }, { "key": "talent@tower_t_5[heal][persistent].interval", "value": 4.0, "valueStr": null }, { "key": "attack@tower_heal[target].hp_ratio", "value": 0.2, "valueStr": null } ] } ] }, "sktok_cnnon": { "skillId": "sktok_cnnon", "iconId": null, "hidden": false, "levels": [ { "name": "塩でも食ってろ!", "rangeId": null, "description": "前方に砲弾を放って物理範囲ダメージを与える。周囲一定範囲内の地面上にいる重量ランクが<@ba.vup>3以下の敵1体を爆発の中心地に送る", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_cnnon", "duration": 0.0, "blackboard": {} } ] }, "sktok_arcexpd": { "skillId": "sktok_arcexpd", "iconId": null, "hidden": false, "levels": [ { "name": "お助け", "rangeId": null, "description": "配置後、配置可能数+1", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_arcexpd", "duration": 5.0, "blackboard": [ { "key": "value", "value": 1.0, "valueStr": null } ] } ] }, "sktok_arcgacha": { "skillId": "sktok_arcgacha", "iconId": null, "hidden": false, "levels": [ { "name": "カプセルポン!", "rangeId": null, "description": "得点時にSPが追加で回復する。スキル発動後、ランダムなアイテムを1つ排出する\n<@ba.rem>3回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 30, "initSp": 10, "increment": 1.0 }, "prefabId": "sktok_arcgacha", "duration": -1.0, "blackboard": [ { "key": "scale", "value": 5000.0, "valueStr": null } ] } ] }, "sktok_arcgrg": { "skillId": "sktok_arcgrg", "iconId": null, "hidden": false, "levels": [ { "name": "出航!", "rangeId": null, "description": "コストを<@ba.vup>{cost}消費して、自身の配置方向に<ボトルカー「水陸両用号」>を1台発進させる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 24, "increment": 1.0 }, "prefabId": "sktok_arcgrg", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 3.0, "valueStr": null } ] } ] }, "sktok_archook": { "skillId": "sktok_archook", "iconId": null, "hidden": false, "levels": [ { "name": "発射", "rangeId": null, "description": "スキル発動後、向いている方向に向かってアームを発射し、最初に命中した敵を引き寄せる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_archook", "duration": -1.0, "blackboard": [ { "key": "projectile_range", "value": 0.35, "valueStr": null }, { "key": "projectile_speed", "value": 8.0, "valueStr": null }, { "key": "min_cnt", "value": 15.0, "valueStr": null }, { "key": "max_cnt", "value": 165.0, "valueStr": null }, { "key": "cw", "value": 1.0, "valueStr": null }, { "key": "angle", "value": 43.0, "valueStr": null }, { "key": "move_speed", "value": 30.0, "valueStr": null }, { "key": "force", "value": 11.0, "valueStr": null } ] } ] }, "sktok_arcsoda": { "skillId": "sktok_arcsoda", "iconId": null, "hidden": false, "levels": [ { "name": "シェイクアップ", "rangeId": "x-5", "description": "撃破された時、周囲にホワイトスチームを発生させる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_arcsoda", "duration": -1.0, "blackboard": [ { "key": "range_id", "value": 0.0, "valueStr": "x-5" } ] } ] }, "sktok_arcsum1": { "skillId": "sktok_arcsum1", "iconId": null, "hidden": false, "levels": [ { "name": "ジリリリンッ!", "rangeId": null, "description": "配置後、ランダムに通常の敵を召喚する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_arcsum1", "duration": 5.0, "blackboard": [ { "key": "branch_id", "value": 0.0, "valueStr": "extra_enemy_1" } ] } ] }, "sktok_arcsum2": { "skillId": "sktok_arcsum2", "iconId": null, "hidden": false, "levels": [ { "name": "ジリリリンッ!", "rangeId": null, "description": "配置後、ランダムにやや高得点の敵を召喚する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_arcsum2", "duration": 5.0, "blackboard": [ { "key": "branch_id", "value": 0.0, "valueStr": "extra_enemy_2" } ] } ] }, "sktok_arcsum3": { "skillId": "sktok_arcsum3", "iconId": null, "hidden": false, "levels": [ { "name": "ジリリリンッ!", "rangeId": null, "description": "配置後、ランダムに特殊な敵を召喚する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_arcsum3", "duration": 5.0, "blackboard": [ { "key": "branch_id", "value": 0.0, "valueStr": "extra_enemy_3" } ] } ] }, "sktok_arctoll": { "skillId": "sktok_arctoll", "iconId": null, "hidden": false, "levels": [ { "name": "カウント", "rangeId": null, "description": "スキル発動後、戦場にあるホワイトスチームの数に応じてスコアがカウントされる。スチームのスコアはスチームの数に応じて上がっていく\n<@ba.rem>2回チャージ可能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_arctoll", "duration": 5.0, "blackboard": [ { "key": "cnt", "value": 100.0, "valueStr": null }, { "key": "interval", "value": 100.0, "valueStr": null } ] } ] }, "sktok_muulwr_1": { "skillId": "sktok_muulwr_1", "iconId": "sktok_muulwr", "hidden": false, "levels": [ { "name": "防具を付けなさい!", "rangeId": null, "description": "配置後<@ba.vup>{shield_duration}秒間、双方の配置中のオペレーターは<@ba.vup>{dynamic}までの被ダメージを吸収可能なバリアを獲得する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_muulwr_1", "duration": -1.0, "blackboard": [ { "key": "dynamic", "value": 6000.0, "valueStr": null }, { "key": "shield_duration", "value": 20.0, "valueStr": null } ] } ] }, "sktok_muulas_1": { "skillId": "sktok_muulas_1", "iconId": "sktok_muulas", "hidden": false, "levels": [ { "name": "たーまやー!", "rangeId": null, "description": "配置後敵全員に<@ba.vup>{damage}ダメージを与え、双方の再配置待ちのオペレーターの<@ba.vup>再配置時間が0になる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_muulas_1", "duration": -1.0, "blackboard": [ { "key": "damage", "value": 3000.0, "valueStr": null }, { "key": "remaining_respawn_time", "value": 0.0, "valueStr": null } ] } ] }, "sktok_muulrg_1": { "skillId": "sktok_muulrg_1", "iconId": "sktok_muulrg", "hidden": false, "levels": [ { "name": "ニャアアアア!", "rangeId": null, "description": "配置後<@ba.vup>{buff_duration}秒間、双方の配置中のオペレーターの防御力と術耐性が<@ba.vdown>0になり、攻撃速度<@ba.vup>+{attack_speed}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_muulrg_1", "duration": -1.0, "blackboard": [ { "key": "buff_duration", "value": 10.0, "valueStr": null }, { "key": "def", "value": 0.0, "valueStr": null }, { "key": "magic_resistance", "value": 0.0, "valueStr": null }, { "key": "attack_speed", "value": 120.0, "valueStr": null } ] } ] }, "sktok_muulcl_1": { "skillId": "sktok_muulcl_1", "iconId": "sktok_muulcl", "hidden": false, "levels": [ { "name": "たらふく飲んでけ!", "rangeId": null, "description": "配置後、双方のオペレーターに向けてランダムにサイダーボトルを噴射し続け、命中したオペレーターのSP<@ba.vup>+3", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_muulcl_1", "duration": 20.0, "blackboard": [ { "key": "attack@sp", "value": 3.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] } ] }, "sktok_muulco_1": { "skillId": "sktok_muulco_1", "iconId": "sktok_muulco", "hidden": false, "levels": [ { "name": "ファイト!", "rangeId": null, "description": "配置後<@ba.vup>{buff_duration}秒間、双方の配置中のオペレーター全員の攻撃力<@ba.vup>+{atk:0%}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_muulco_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "buff_duration", "value": 10.0, "valueStr": null } ] } ] }, "sktok_mufrprn_1": { "skillId": "sktok_mufrprn_1", "iconId": "sktok_mufrprn", "hidden": false, "levels": [ { "name": "ヘルプ!", "rangeId": "x-2", "description": "見張りの敵を撃破すると、閉じ込められた<@ba.vup>上級施設建設作業員を救出できる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_mufrprn_1", "duration": -1.0, "blackboard": [ { "key": "attack@cnt", "value": 1.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null }, { "key": "attack@token_key", "value": 0.0, "valueStr": "trap_202_muworkg" }, { "key": "attack@range_id", "value": 0.0, "valueStr": "x-2" }, { "key": "range_id", "value": 0.0, "valueStr": "x-2" } ] } ] }, "sktok_mufrfm": { "skillId": "sktok_mufrfm", "iconId": "sktok_mufrtm", "hidden": false, "levels": [ { "name": 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"建設完了後、遠距離オペレーターが配置可能な高台マスになり、敵の進攻ルートを変える\nクラスに応じて最大HPが上昇し、クラス3まで上昇させるとこの高台に配置されたオペレーターの攻撃速度+50", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_multi_upgrade", "duration": 1.0, "blackboard": {} } ] }, "sktok_mufrst": { "skillId": "sktok_mufrst", "iconId": "sktok_mufrst", "hidden": false, "levels": [ { "name": "コンクリ防壁", "rangeId": null, "description": "建設完了後、敵をブロックできるバリケードになる\nクラスに応じて最大HPが上昇し、クラス3まで上昇させると、破壊された時爆発して周囲にいる敵全員にダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_multi_upgrade", "duration": 1.0, "blackboard": {} } ] }, "sktok_mufrbs": { "skillId": "sktok_mufrbs", "iconId": "sktok_mufrbs", "hidden": false, "levels": [ { "name": "携帯式健康器", "rangeId": null, "description": "建設完了後、双方のオペレーターの<@ba.vup>最大HPが上昇\nクラス2まで上昇させると、双方のオペレーターの攻撃力が上昇。クラス3まで上昇させると、双方のオペレーターのSP自然回復速度が上昇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_multi_upgrade", "duration": 1.0, "blackboard": {} } ] }, "sktok_cjgtow_1": { "skillId": "sktok_cjgtow_1", "iconId": null, "hidden": false, "levels": [ { "name": "火を入れる", "rangeId": null, "description": "「人間煙火」を召喚し、接触した敵全員に確定ダメージを与える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_cjgtow_1", "duration": -1.0, "blackboard": [ { "key": "hint_sp", "value": 8.0, "valueStr": null }, { "key": "branch_id", "value": 0.0, "valueStr": "summon_cjglon" } ] } ] }, "sktok_cjbtow_1": { "skillId": "sktok_cjbtow_1", "iconId": null, "hidden": false, "levels": [ { "name": "火を落とす", "rangeId": null, "description": "「飲露餐風」を召喚し、接触した味方全員に確定ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_cjbtow_1", "duration": -1.0, "blackboard": [ { "key": "hint_sp", "value": 8.0, "valueStr": null }, { "key": "branch_id", "value": 0.0, "valueStr": "summon_cjblon" } ] } ] }, "sktok_fttree_1": { "skillId": "sktok_fttree_1", "iconId": null, "hidden": false, "levels": [ { "name": "生長", "rangeId": "x-5", "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_fttree_1", "duration": -1.0, "blackboard": {} } ] }, "sktok_fttreant_1": { "skillId": "sktok_fttreant_1", "iconId": null, "hidden": false, "levels": [ { "name": "生長", "rangeId": "x-5", "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_fttreant_1", "duration": -1.0, "blackboard": {} } ] }, "sktok_ftshad_1": { "skillId": "sktok_ftshad_1", "iconId": null, "hidden": false, "levels": [ { "name": "コピー", "rangeId": null, "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ftshad_1", "duration": -1.0, "blackboard": {} } ] }, "sktok_mpweak_1": { "skillId": "sktok_mpweak_1", "iconId": "sktok_mpweak", "hidden": false, "levels": [ { "name": "弱体化", "rangeId": "x-4", "description": "PRTSにより起動されると、<@ba.vdown>20秒間周囲のオペレーターの防御力と術耐性<@ba.vdown>-50%\n<@ba.vup>{cost}の所持コストを消費して手動で起動すると、<@ba.vup>30秒間周囲の敵全員の防御力と術耐性<@ba.vup>-50%", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_mpweak_1", "duration": 30.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "duration_prts", "value": 20.0, "valueStr": null } ] } ] }, "sktok_mptxs_1": { "skillId": "sktok_mptxs_1", "iconId": "sktok_mptxs", "hidden": false, "levels": [ { "name": "斬撃", "rangeId": null, "description": null, "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 13, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_mptxs_1", "duration": 10.0, "blackboard": {} } ] }, "sktok_dqore": { "skillId": "sktok_dqore", "iconId": null, "hidden": false, "levels": [ { "name": "源石衝撃波", "rangeId": "x-1", "description": "衝撃波を発生させ、周囲一定範囲内の敵味方ユニット全員に<@ba.vup>{value}の確定ダメージを与え、一部の敵を強化する", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_dqore", "duration": 0.0, "blackboard": [ { "key": "value", "value": 500.0, "valueStr": null } ] } ] }, "sktok_dqballis": { "skillId": "sktok_dqballis", "iconId": null, "hidden": false, "levels": [ { "name": "射撃", "rangeId": "1-1", "description": "前方に向けて矢を射出し、一番最初に命中したユニットに物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_dqballis", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null } ] } ] }, "sktok_dqcrsbow": { "skillId": "sktok_dqcrsbow", "iconId": null, "hidden": false, "levels": [ { "name": "清算プログラム", "rangeId": "1-1", "description": "前方に向けて弾丸を3連発で撃ち出す。3発それぞれが一番最初に命中したユニットに物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_dqcrsbow", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null } ] } ] }, "sktok_dqelec": { "skillId": "sktok_dqelec", "iconId": null, "hidden": false, "levels": [ { "name": "通電!", "rangeId": "x-2", "description": "通電状態中:<@ba.vup>{interval}秒ごとに電流が発生し、経路上の敵に<@ba.vup>{attack@value}の術ダメージを与え、<@ba.vup>{attack@sluggish}秒<$ba.sluggish>足止めする", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_dqelec", "duration": -1.0, "blackboard": [ { "key": "interval", "value": 2.3, "valueStr": null }, { "key": "attack@value", "value": 250.0, "valueStr": null }, { "key": "attack@sluggish", "value": 1.5, "valueStr": null } ] } ] }, "sktok_hlnpcb_1": { "skillId": "sktok_hlnpcb_1", "iconId": "sktok_hlnpcb", "hidden": false, "levels": [ { "name": "目覚め", "rangeId": "x-2", "description": "範囲内の味方ユニットのSPを継続的に回復し、さらに<$ba.addbullet>給弾する。甘美な夢に囚われた味方ユニットの覚醒レベルを急速に上昇させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 60, "increment": 1.0 }, "prefabId": "sktok_hlnpcb_1", "duration": 10.0, "blackboard": [ { "key": "attack@recover_count", "value": 1.0, "valueStr": null }, { "key": "attack@sp", "value": 1.0, "valueStr": null }, { "key": "attack@sleeper_sp", "value": 2.0, "valueStr": null } ] } ] }, "sktok_rgdysm_1": { "skillId": "sktok_rgdysm_1", "iconId": "sktok_rgdysm", "hidden": false, "levels": [ { "name": "彫鬼", "rangeId": null, "description": "コストを20消費して彫像器鬼の口を一定時間塞ぎ、敵の吐き出しを停止させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 1, "initSp": 1, "increment": 0.0 }, "prefabId": "sktok_rgdysm_1", "duration": 150.0, "blackboard": [ { "key": "cost", "value": 20.0, "valueStr": null }, { "key": "stun", "value": 0.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_2101_dyspll" } ] } ] }, "sktok_dynbox": { "skillId": "sktok_dynbox", "iconId": null, "hidden": false, "levels": [ { "name": "財宝のいざない", "rangeId": null, "description": "倒されると戦闘勝利報酬に源石錐を2個追加", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": -1.0, "blackboard": {} } ] }, "sktok_dyrbox": { "skillId": "sktok_dyrbox", "iconId": null, "hidden": false, "levels": [ { "name": "財宝に刺あり", "rangeId": null, "description": "被ダメージの一部を攻撃者に反撃する\n倒されると戦闘勝利報酬に源石錐を5個追加する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": -1.0, "blackboard": {} } ] }, "sktok_dysbox": { "skillId": "sktok_dysbox", "iconId": null, "hidden": false, "levels": [ { "name": "財宝の蕩めき", "rangeId": null, "description": "倒されると戦闘勝利報酬に源石錐を10個追加", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_dysbox", "duration": -1.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_2106_dyremy" } ] } ] }, "sktok_dydfst_1": { "skillId": "sktok_dydfst_1", "iconId": "sktok_dydfst", "hidden": false, "levels": [ { "name": "謗天", "rangeId": null, "description": "一定時間ごとに、明燭台の上にいるオペレーターに落雷させ、対象とその隣接4マス内の味方ユニットに1000の術ダメージを与える。落雷するたびに、次の落雷の与ダメージ+25%", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_dydfst_1", "duration": -1.0, "blackboard": [ { "key": "addition_scale", "value": 0.25, "valueStr": null }, { "key": "atk_scale", "value": 1.0, "valueStr": null } ] } ] }, "sktok_dydfst_2": { "skillId": "sktok_dydfst_2", "iconId": "sktok_dydfst", "hidden": false, "levels": [ { "name": "迎雷", "rangeId": null, "description": "一定時間ごとに、明燭台の上にいるオペレーターに落雷させ、対象にオペレーター自身の最大HPの40%の確定ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_dydfst_2", "duration": -1.0, "blackboard": [ { "key": "hp_ratio", "value": 0.4, "valueStr": null }, { "key": "atk_scale", "value": 1.0, "valueStr": null } ] } ] }, "sktok_dydfst_3": { "skillId": "sktok_dydfst_3", "iconId": "sktok_dydfst", "hidden": false, "levels": [ { "name": "蔑震", "rangeId": null, "description": "一定時間ごとに、明燭台の上にいるオペレーターに落雷させ、対象にオペレーター自身の攻撃力の100%の物理ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_dydfst_3", "duration": -1.0, "blackboard": [ { "key": "atk_ratio", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 1.0, "valueStr": null } ] } ] }, "sktok_dydfst_4": { "skillId": "sktok_dydfst_4", "iconId": "sktok_dydfst", "hidden": false, "levels": [ { "name": "赴隕", "rangeId": null, "description": "明燭台の上にいるオペレーターに600の術ダメージを与え、所持中の源石錐4個につき、追加でもう1回ダメージを与える", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_dydfst_4", "duration": -1.0, "blackboard": [ { "key": "damage_value", "value": 600.0, "valueStr": null }, { "key": "times", "value": 1.0, "valueStr": null }, { "key": "each_gold_time", "value": 4.0, "valueStr": null }, { "key": "interval", "value": 0.4, "valueStr": null } ] } ] }, "sktok_dydfst_5": { "skillId": "sktok_dydfst_5", "iconId": "sktok_dydfst", "hidden": false, "levels": [ { "name": "斥洪", "rangeId": null, "description": "明燭台の上にいるオペレーターは敵に狙われやすくなり、かつ受ける物理・術ダメージ+50%", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 1, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_dydfst_5", "duration": -1.0, "blackboard": [ { "key": "damage_scale", "value": 1.5, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null } ] } ] }, "sktok_dyldlz": { "skillId": "sktok_dyldlz", "iconId": "sktok_dyldlz", "hidden": false, "levels": [ { "name": "聚宝斎", "rangeId": null, "description": "配置後、戦場にいるオペレーター全員のランダムなステータス(最大HP、攻撃力、防御力)の一部を順番に吸い取り、強制撤退させる。次に聚宝斎を配置したマスに配置されるオペレーターに吸収したステータスを付与する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_dyldlz", "duration": -1.0, "blackboard": {} } ] }, "sktok_pckstp": { "skillId": "sktok_pckstp", "iconId": null, "hidden": false, "levels": [ { "name": "天命襲来", "rangeId": null, "description": "発動中は「ある種の天命」を発射し続ける", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 25, "increment": 1.0 }, "prefabId": "sktok_pckstp", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 0.0, "valueStr": null }, { "key": "attack@summon_delay_normal", "value": 2.0, "valueStr": null }, { "key": "attack@summon_delay_rushtime", "value": 0.0, "valueStr": null } ] } ] }, "sktok_boxnma": { "skillId": "sktok_boxnma", "iconId": null, "hidden": false, "levels": [ { "name": "迸る天命", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_boxnma", "duration": -1.0, "blackboard": [ { "key": "born_duration", "value": 50.0, "valueStr": null }, { "key": "talent@hp_ratio", "value": 0.1, "valueStr": null }, { "key": "talent@force", "value": 6.0, "valueStr": null }, { "key": "talent@up", "value": 1.0, "valueStr": null }, { "key": "talent@down", "value": 1.0, "valueStr": null }, { "key": "talent@left", "value": 1.0, "valueStr": null }, { "key": "talent@right", "value": 1.0, "valueStr": null }, { "key": "branch_id", "value": 0.0, "valueStr": "boxnma_route" } ] } ] }, "sktok_boxmac": { "skillId": "sktok_boxmac", "iconId": null, "hidden": false, "levels": [ { "name": "迸る天命", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_boxmac", "duration": -1.0, "blackboard": [ { "key": "born_duration", "value": 50.0, "valueStr": null }, { "key": "talent@hp_ratio", "value": 0.1, "valueStr": null }, { "key": "talent@force", "value": 6.0, "valueStr": null }, { "key": "talent@up", "value": 1.0, "valueStr": null }, { "key": "talent@down", "value": 1.0, "valueStr": null }, { "key": "talent@left", "value": 1.0, "valueStr": null }, { "key": "talent@right", "value": 1.0, "valueStr": null }, { "key": "branch_id", "value": 0.0, "valueStr": "boxnma_route" } ] } ] }, "sktok_pckzhn": { "skillId": "sktok_pckzhn", "iconId": "sktok_pckzhn", "hidden": false, "levels": [ { "name": "「斬」", "rangeId": "x-7", "description": "配置後、効果範囲内にいる全てのユニットに物理ダメージを与え、「ある種の天命」を一刀両断して破壊する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": null, "duration": -1.0, "blackboard": {} } ] }, "sktok_mjcsdw": { "skillId": "sktok_mjcsdw", "iconId": "sktok_mjcsdw", "hidden": false, "levels": [ { "name": "繭より孵る刻", "rangeId": null, "description": "月光を遮る", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 999, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_mjcsdw", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "sp_moon", "value": 1.0, "valueStr": null }, { "key": "damage_resistance", "value": 0.8, "valueStr": null }, { "key": "sp_warning", "value": 900.0, "valueStr": null }, { "key": "show_fx", "value": 1.0, "valueStr": null }, { "key": "branch_id", "value": 0.0, "valueStr": "enemy_mjcsdw" } ] }, { "name": "繭より孵る刻", "rangeId": null, "description": "月光を遮る。一定時間が経過すると、繭を破って敵が出現", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 999, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_mjcsdw", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "sp_moon", "value": 1.0, "valueStr": null }, { "key": "damage_resistance", "value": 0.8, "valueStr": null }, { "key": "sp_warning", "value": 900.0, "valueStr": null }, { "key": "show_fx", "value": 1.0, "valueStr": null }, { "key": "branch_id", "value": 0.0, "valueStr": "enemy_mjcsdw" } ] } ] }, "sktok_spawnp": { "skillId": "sktok_spawnp", "iconId": "sktok_spawnp", "hidden": false, "levels": [ { "name": "協同指令", "rangeId": null, "description": "起動後、この地点に呼び集められた<坑夫遊撃隊員>の出撃/待機指令を切り替える", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_spawnp", "duration": -1.0, "blackboard": [ { "key": "talent@max_mcreep_count", "value": 5.0, "valueStr": null }, { "key": "talent@action_index", "value": 0.0, "valueStr": null }, { "key": "talent@interval", "value": 15.0, "valueStr": null }, { "key": "talent@max_mcreep_near_count", "value": 3.0, "valueStr": null }, { "key": "talent@branch_id", "value": 0.0, "valueStr": "mcreep_route" } ] } ] }, "sktok_lharen": { "skillId": "sktok_lharen", "iconId": null, "hidden": false, "levels": [ { "name": "いざ勝負!", "rangeId": "0-1", "description": "スキル発動後、<@ba.enemy><ロアー見習い騎士>、<@ba.enemy><無名の独立騎士>、<@ba.enemy><盾持ち独立騎士>、<@ba.enemy><ブラッドボイル見習い騎士>の中からランダムに1体を生成(撃破した敵に応じて<@ba.drop>昇進許可を獲得)。その敵が撃破されると、この<衝突ケージ>に配置されているオペレーターの攻撃力+3%", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_lharen", "duration": 0.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1099_nbkght|enemy_1101_plkght|enemy_1102_sdkght|enemy_1103_wdkght" }, { "key": "prob", "value": 0.0, "valueStr": "0.25|0.25|0.25|0.25" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "atk", "value": 0.03, "valueStr": null }, { "key": "max_summon_cnt", "value": 2.0, "valueStr": null } ] } ] }, "sktok_lhbat": { "skillId": "sktok_lhbat", "iconId": null, "hidden": false, "levels": [ { "name": "血の遺物", "rangeId": "x-4", "description": "SPが自然回復しない。攻撃範囲内で敵が撃破されるたび、自身のSPが1回復。スキル発動後、<@ba.enemy><大君の祝福>(撃破後、少量の<@ba.drop>訓練マニュアルを獲得)を1体生成、或いは<@ba.drop>下級戦術プラグインを1つ獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_lhbat", "duration": 0.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1220_dzoms" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "prob", "value": 0.5, "valueStr": null }, { "key": "max_summon_cnt", "value": 2.0, "valueStr": null }, { "key": "battle_item", "value": 0.0, "valueStr": "equip_1" } ] } ] }, "sktok_lhblod": { "skillId": "sktok_lhblod", "iconId": null, "hidden": false, "levels": [ { "name": "飛び散る血珀", "rangeId": "x-4", "description": "SPが自然回復しない。周期的に味方ユニットにダメージを与え、一定量のダメージを与えるとSPが回復。スキル発動時、周囲の地面マスに<@ba.enemy><血珀>を生成し、自身を破壊、少量の<@ba.drop>技術マニュアルを獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_lhblod", "duration": 2.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1367_dseed" }, { "key": "range_id", "value": 0.0, "valueStr": "x-4" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "resource", "value": 0.0, "valueStr": "trap_drop_blod" } ] } ] }, "sktok_lhcamp": { "skillId": "sktok_lhcamp", "iconId": null, "hidden": false, "levels": [ { "name": "来客", "rangeId": "0-1", "description": "SPが自然回復しない。敵がこのマスに進入時に自身のSPが回復。スキル発動時、<@ba.enemy><流れ者>(撃破すると、<@ba.drop>訓練マニュアルを獲得)を1体生成", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_lhcamp", "duration": 0.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1030_wteeth" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "max_summon_cnt", "value": 4.0, "valueStr": null } ] } ] }, "sktok_lhcampa": { "skillId": "sktok_lhcampa", "iconId": null, "hidden": false, "levels": [ { "name": "来客", "rangeId": "0-1", "description": "SPが自然回復しない。敵がこのマスに進入時に自身のSPが回復。スキル発動時、<@ba.enemy><狙撃歩兵>(撃破すると、<@ba.drop>狙撃昇進許可と<@ba.drop>特殊昇進許可を獲得)を1体生成", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_lhcampa", "duration": 0.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1047_sagent" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "max_summon_cnt", "value": 4.0, "valueStr": null } ] } ] }, "sktok_lhcampb": { "skillId": "sktok_lhcampb", "iconId": null, "hidden": false, "levels": [ { "name": "来客", "rangeId": "0-1", "description": "SPが自然回復しない。敵がこのマスに進入時に自身のSPが回復。スキル発動時、<@ba.enemy><重装兵>(撃破すると、<@ba.drop>重装昇進許可と<@ba.drop>医療昇進許可を獲得)を1体生成", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_lhcampb", "duration": 0.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1006_shield" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "max_summon_cnt", "value": 4.0, "valueStr": null } ] } ] }, "sktok_lhcampc": { "skillId": "sktok_lhcampc", "iconId": null, "hidden": false, "levels": [ { "name": "来客", "rangeId": "0-1", "description": "SPが自然回復しない。敵がこのマスに進入時に自身のSPが回復。スキル発動時、<@ba.enemy><苔生獣>(撃破すると、<@ba.drop>前衛昇進許可と<@ba.drop>先鋒昇進許可を獲得)を1体生成", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_lhcampc", "duration": 0.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_7005_xbbull" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "max_summon_cnt", "value": 4.0, "valueStr": null } ] } ] }, "sktok_lhcol": { "skillId": "sktok_lhcol", "iconId": null, "hidden": false, "levels": [ { "name": "貸出登録", "rangeId": "x-5", "description": "SPが自然回復しない。生産モジュール獲得時にSPが回復。スキル発動時、少量の<@ba.drop>技術マニュアルをドロップし、周囲の地面マスに<@ba.enemy><上級術師>(撃破すると、<@ba.drop>術師昇進許可と<@ba.drop>補助昇進許可を獲得)を生成", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_lhcol", "duration": 2.0, "blackboard": [ { "key": "range_id", "value": 0.0, "valueStr": "x-5" }, { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1018_aoemag" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "resource", "value": 0.0, "valueStr": "trap_drop_col" }, { "key": "max_summon_cnt", "value": 2.0, "valueStr": null } ] } ] }, "sktok_lhcolb": { "skillId": "sktok_lhcolb", "iconId": null, "hidden": false, "levels": [ { "name": "読書会", "rangeId": "x-5", "description": "SPが自然回復しない。生産モジュール獲得時にSPが回復。スキル発動時、<@ba.drop>技術マニュアルをドロップし、確率で<@ba.drop>生産モジュールをドロップし、周囲の地面マスに<@ba.enemy><上級バリア術師>(撃破すると、<@ba.drop>術師昇進許可と<@ba.drop>補助昇進許可を獲得)を生成", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_lhcolb", "duration": 2.0, "blackboard": [ { "key": "range_id", "value": 0.0, "valueStr": "x-5" }, { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1036_amraoe" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "resource", "value": 0.0, "valueStr": "trap_drop_col2" }, { "key": "battle_item", "value": 0.0, "valueStr": "lv_1" }, { "key": "max_summon_cnt", "value": 2.0, "valueStr": null } ] } ] }, "sktok_lhdoor": { "skillId": "sktok_lhdoor", "iconId": null, "hidden": false, "levels": [ { "name": "空間跳躍", "rangeId": "0-1", "description": "スキル発動時、自身と同じマスにいる敵1体を、最も近い到達可能位置にいるオペレーターの位置へ転送", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_lhdoor", "duration": 2.0, "blackboard": {} } ] }, "sktok_lheqp": { "skillId": "sktok_lheqp", "iconId": null, "hidden": false, "levels": [ { "name": "補給受取", "rangeId": "0-1", "description": "スキル発動後、<@ba.enemy>ブロック不可・自ら攻撃しない敵を1体生成し、その敵を撃破すると<@ba.drop>上級戦術プラグインを1つドロップ", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 1, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_lheqp", "duration": 1.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1285_sgwlf|enemy_7019_thief" }, { "key": "prob", "value": 0.0, "valueStr": "0.5|0.5" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "battle_item", "value": 0.0, "valueStr": "equip_3" } ] } ] }, "sktok_lhfac": { "skillId": "sktok_lhfac", "iconId": null, "hidden": false, "levels": [ { "name": "汚染対処", "rangeId": "x-1", "description": "スキル発動時、自身及び範囲内のすべての<源石クラスター>を破壊し、そのマスを<源石採掘場>に変化させ、隣接4マス内に<@ba.enemy><鉱脈の守護者>(撃破すると、<@ba.drop>前衛昇進許可と<@ba.drop>先鋒昇進許可を獲得)を数体生成", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_lhfac", "duration": 2.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_7002_veingd" }, { "key": "range_id", "value": 0.0, "valueStr": "x-5" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "max_summon_cnt", "value": 4.0, "valueStr": null }, { "key": "resource", "value": 0.0, "valueStr": "trap_drop_fac" } ] } ] }, "sktok_lhfacp": { "skillId": "sktok_lhfacp", "iconId": null, "hidden": false, "levels": [ { "name": "過負荷稼働", "rangeId": "x-5", "description": "フィールド上の【感染生物】が撃破されるとSPが回復。【感染生物】が自身の攻撃範囲内で撃破された場合、SPの回復量が2倍になる。スキル発動時、中量の<@ba.drop>訓練マニュアルと少量の<@ba.drop>密封鉱核を獲得し、周囲に<@ba.enemy><バクダンムシ>(撃破すると、少量の<@ba.drop>訓練マニュアルを獲得)を数体生成", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_lhfacp", "duration": 2.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1021_bslime" }, { "key": "range_id", "value": 0.0, "valueStr": "x-5" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "prob", "value": 0.5, "valueStr": null }, { "key": "max_summon_cnt", "value": 4.0, "valueStr": null }, { "key": "resource", "value": 0.0, "valueStr": "trap_drop_facp" } ] } ] }, "sktok_lhfarm": { "skillId": "sktok_lhfarm", "iconId": null, "hidden": false, "levels": [ { "name": "リサイクル", "rangeId": "x-5", "description": "フィールド上の【感染生物】が撃破されるとSPが回復。【感染生物】が自身の攻撃範囲内で撃破された場合、SPの回復量が2倍になる。スキル発動時、少量の<@ba.drop>訓練マニュアルと<@ba.drop>策略ビーコンを獲得し、周囲に<@ba.enemy><オリジムシβ>(撃破すると、微量の<@ba.drop>訓練マニュアルを獲得)を数体生成", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_lhfarm", "duration": 2.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1007_slime_3" }, { "key": "range_id", "value": 0.0, "valueStr": "x-5" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "max_summon_cnt", "value": 4.0, "valueStr": null }, { "key": "resource", "value": 0.0, "valueStr": "trap_drop_farm" } ] } ] }, "sktok_lhflwr": { "skillId": "sktok_lhflwr", "iconId": null, "hidden": false, "levels": [ { "name": "暴れ木", "rangeId": null, "description": "SPが自然回復しない。残りHPが自身の攻撃力より低い【ボス】以外の敵のみを攻撃し、敵を撃破するとSPが回復。スキル発動時、自身を破壊し、<@ba.enemy><ツリーシールド>(撃破すると、<@ba.drop>重装昇進許可と<@ba.drop>医療昇進許可を獲得)を生成", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_lhflwr", "duration": 2.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_10069_ftlsj" }, { "key": "max_summon_cnt", "value": 1.0, "valueStr": null }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" } ] } ] }, "sktok_lhhe": { "skillId": "sktok_lhhe", "iconId": null, "hidden": false, "levels": [ { "name": "灌漑", "rangeId": "x-5", "description": "フィールド端のマス、もしくは<河川>の隣接4マスにのみ設置可能。周囲の他の<地形>の効果を上昇させる。隣接4マスに地面マスがある場合、その地面マスを灌漑して<沃土>に変化させる。スキル発動時、<@ba.enemy><潜水員>(撃破すると、<@ba.drop>狙撃昇進許可と<@ba.drop>特殊昇進許可を獲得)か、<@ba.enemy><水兵>(撃破すると、<@ba.drop>前衛昇進許可と<@ba.drop>先鋒昇進許可を獲得)を生成", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_lhhe", "duration": 2.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1160_hvyslr|enemy_1158_divman" }, { "key": "range_id", "value": 0.0, "valueStr": "x-5" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "max_summon_cnt", "value": 2.0, "valueStr": null }, { "key": "prob", "value": 0.0, "valueStr": "0.5|0.5" } ] } ] }, "sktok_lhpad": { "skillId": "sktok_lhpad", "iconId": null, "hidden": false, "levels": [ { "name": "採取", "rangeId": null, "description": "SPが自然回復。敵がこのマスに進入時に自身のSPが減少。スキル発動時、少量の<@ba.drop>訓練マニュアルを獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_lhpad", "duration": -1.0, "blackboard": [ { "key": "default_pool", "value": 0.0, "valueStr": "trap_drop_pad" }, { "key": "extra_pool", "value": 0.0, "valueStr": "trap_drop_pad" } ] } ] }, "sktok_lhpad2": { "skillId": "sktok_lhpad2", "iconId": null, "hidden": false, "levels": [ { "name": "大収穫", "rangeId": null, "description": "SPが自然回復。敵がこのマスに進入時に自身のSPが減少。スキル発動時、大量の<@ba.drop>訓練マニュアルを獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_lhpad2", "duration": -1.0, "blackboard": [ { "key": "default_pool", "value": 0.0, "valueStr": "trap_drop_pad2" }, { "key": "extra_pool", "value": 0.0, "valueStr": "trap_drop_pad2" } ] } ] }, "sktok_lhplt": { "skillId": "sktok_lhplt", "iconId": null, "hidden": false, "levels": [ { "name": "汚染伝播", "rangeId": "x-5", "description": "生成時、周囲に<@ba.enemy><ホウシャムシ>が出現。スキル発動時、隣接4マスの空いているマス全てに<@ba.enemy><源石クラスター>を生成。3世代目の<@ba.enemy><源石クラスター>は新たな<@ba.enemy><源石クラスター>を生成しない", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_lhplt", "duration": 0.0, "blackboard": [ { "key": "range_id", "value": 0.0, "valueStr": "x-5" }, { "key": "max_generation", "value": 2.0, "valueStr": null } ] } ] }, "sktok_lhport": { "skillId": "sktok_lhport", "iconId": null, "hidden": false, "levels": [ { "name": "長距離輸送", "rangeId": "0-1", "description": "フィールドに<河川>で繋がっている他の<クレーン>が存在する場合、輸送艇を生成し、到達可能な<クレーン>まで向かわせる。輸送艇が目的地に到達すると、距離に応じて各種<@ba.drop>昇進許可を獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 30, "increment": 1.0 }, "prefabId": "sktok_lhport", "duration": 0.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_18001_lhship" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "max_summon_cnt", "value": 1.0, "valueStr": null } ] } ] }, "sktok_lhrift": { "skillId": "sktok_lhrift", "iconId": null, "hidden": false, "levels": [ { "name": "来客", "rangeId": "0-1", "description": "SPが自然回復しない。敵がこのマスに進入時に自身のSPが回復。スキル発動時、<@ba.enemy><吸い込み暴走マシン>(撃破すると、ランダムな1組の<@ba.drop>昇進許可を獲得)を1体生成", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_lhrift", "duration": 0.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_18003_lhkarb" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "max_summon_cnt", "value": 4.0, "valueStr": null } ] } ] }, "sktok_lhshop": { "skillId": "sktok_lhshop", "iconId": null, "hidden": false, "levels": [ { "name": "鋳造", "rangeId": null, "description": "SPが自然回復しない。新たな戦術プラグインを獲得するたびにSPが回復。スキル発動時、<@ba.drop>中級戦術プラグインまたは<@ba.drop>上級戦術プラグインを1つ獲得。スキルを2回発動するたびに、<@ba.drop><プラグイン強化地点>を1つ獲得", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_lhshop", "duration": 2.0, "blackboard": [ { "key": "count_gain_equip", "value": 1.0, "valueStr": null }, { "key": "count_trigger_gain_trap", "value": 2.0, "valueStr": null }, { "key": "count_gain_trap", "value": 1.0, "valueStr": null }, { "key": "battle_item", "value": 0.0, "valueStr": "equip_2" }, { "key": "drop_trap_pool", "value": 0.0, "valueStr": "trap_lhshop" } ] } ] }, "sktok_lhswer": { "skillId": "sktok_lhswer", "iconId": null, "hidden": false, "levels": [ { "name": "来客", "rangeId": "0-1", "description": "SPが自然回復しない。敵がこのマスに進入時に自身のSPが回復。スキル発動時、<@ba.enemy><ハガネガニ>(撃破すると、<@ba.drop>特殊昇進許可と<@ba.drop>重装昇進許可を獲得)を1体生成", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_lhswer", "duration": 0.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1016_diaman" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "max_summon_cnt", "value": 4.0, "valueStr": null } ] } ] }, "sktok_lhtown": { "skillId": "sktok_lhtown", "iconId": null, "hidden": false, "levels": [ { "name": "巡回警備", "rangeId": null, "description": "フィールドに存在する<先遣偵察機>、あるいは他の<偵察センター>1つにつき、5秒ごとに自身のSPが1回復。スキル発動後、<@ba.enemy><バリケード>(撃破すると、<@ba.drop>狙撃昇進許可と<@ba.drop>特殊昇進許可を獲得)か、<@ba.enemy><協賛ドローン>(撃破すると、<@ba.drop>狙撃昇進許可、<@ba.drop>特殊昇進許可及び1つの<@ba.drop>プラグイン補給地点を獲得)を1体生成", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_lhtown", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "summon1.enemy_key", "value": 0.0, "valueStr": "enemy_1355_mrfly" }, { "key": "summon2.enemy_key", "value": 0.0, "valueStr": "enemy_1105_tyokai" }, { "key": "max_summon_cnt", "value": 2.0, "valueStr": null } ] } ] }, "sktok_lhupgd": { "skillId": "sktok_lhupgd", "iconId": null, "hidden": false, "levels": [ { "name": "強力検収", "rangeId": "0-1", "description": "スキル発動後、<@ba.enemy>強力な敵を1体生成し、その敵を撃破すると装備中の戦術プラグイン1つがランダムでグレードアップ", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 1, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_lhupgd", "duration": 1.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_6002_trswlf|enemy_1045_hammer" }, { "key": "prob", "value": 0.0, "valueStr": "0.5|0.5" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" } ] } ] }, "sktok_lhvlg": { "skillId": "sktok_lhvlg", "iconId": null, "hidden": false, "levels": [ { "name": "作戦計画", "rangeId": "x-4", "description": "スキル発動時、スキル範囲内のランダムな敵1体の攻撃力と最大HPを+50%し、隣接4マスに新たな<先遣偵察機>を1体生成。対象の敵を撃破すると、<@ba.drop>下級戦術プラグインを1つドロップ", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_lhvlg", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "max_hp", "value": 0.5, "valueStr": null }, { "key": "key", "value": 0.0, "valueStr": "equip_1" }, { "key": "max_generation", "value": 4.0, "valueStr": null } ] } ] }, "sktok_lhbot": { "skillId": "sktok_lhbot", "iconId": null, "hidden": false, "levels": [ { "name": "鉱脈探査", "rangeId": "1-1", "description": "設置後、術攻撃を行う。<豊かな鉱山>に設置すると鉱脈探査を行い、スキル終了後に<豊かな鉱山>が<源石採掘場>に変化", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 8, "increment": 0.0 }, "prefabId": "sktok_lhbot", "duration": 10.0, "blackboard": {} } ] }, "sktok_lhside": { "skillId": "sktok_lhside", "iconId": null, "hidden": false, "levels": [ { "name": "信号増幅", "rangeId": "x-1", "description": "スキル発動時、スキル範囲内に存在する自身を除く生産モジュール1つにつき、範囲内のオペレーター全員が30秒間攻撃力+2%、最大HP+2%(重複不可)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_lhside", "duration": 2.0, "blackboard": [ { "key": "atk", "value": 0.02, "valueStr": null }, { "key": "max_hp", "value": 0.02, "valueStr": null }, { "key": "buff_duration", "value": 30.0, "valueStr": null } ] } ] }, "sktok_rgcssm": { "skillId": "sktok_rgcssm", "iconId": "sktok_rgcssm", "hidden": false, "levels": [ { "name": "いにしえの彫像器鬼", "rangeId": null, "description": "コストを20消費していにしえの彫像器鬼の口を一定時間塞ぎ、敵の吐き出しを停止させる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 1, "initSp": 1, "increment": 0.0 }, "prefabId": "sktok_rgcssm", "duration": 150.0, "blackboard": [ { "key": "cost", "value": 20.0, "valueStr": null }, { "key": "stun", "value": 0.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "talent@interval", "value": 20.0, "valueStr": null }, { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1303_mhshep_2" }, { "key": "attack@enemy_key", "value": 0.0, "valueStr": "enemy_1303_mhshep_2" } ] } ] }, "sktok_muulct": { "skillId": "sktok_muulct", "iconId": null, "hidden": false, "levels": [ { "name": "すべて虚像!", "rangeId": null, "description": "設置後<@ba.vup>40秒間、状態異常中の敵全員が受ける物理・術ダメージ<@ba.vup>+40%。10秒ごとに、攻撃範囲内の敵全員を<@ba.vup>5秒間<$ba.stun>スタンさせる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_muulct", "duration": 40.0, "blackboard": [ { "key": "damage_scale", "value": 1.4, "valueStr": null } ] } ] }, "sktok_murjet": { "skillId": "sktok_murjet", "iconId": null, "hidden": false, "levels": [ { "name": "パワースラスト", "rangeId": null, "description": "受けたダメージに応じてボートを<@ba.vup>押し進める", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_murjet", "duration": 0.0, "blackboard": [ { "key": "fx_1", "value": 200.0, "valueStr": null }, { "key": "fx_2", "value": 600.0, "valueStr": null }, { "key": "fx_time", "value": 1.0, "valueStr": null } ] } ] }, "sktok_murbas": { "skillId": "sktok_murbas", "iconId": null, "hidden": false, "levels": [ { "name": "多方向接続", "rangeId": null, "description": "オペレーターを上に配置可能", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_empty", "duration": 0.0, "blackboard": {} } ] }, "sktok_murmag": { "skillId": "sktok_murmag", "iconId": null, "hidden": false, "levels": [ { "name": "磁力ビーコン", "rangeId": null, "description": "オペレーターを上に配置可能。<ルビーウイング>、<サファイアウイング>、<ダイヤモンドウイング>および<水没物資箱>を<@ba.vup>かなりの力で自身のいるマスまで引き寄せる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_empty", "duration": 0.0, "blackboard": {} } ] }, "sktok_murtre": { "skillId": "sktok_murtre", "iconId": null, "hidden": false, "levels": [ { "name": "水上連結", "rangeId": null, "description": "破壊されなければ、スコアを<@ba.vup>200ポイント獲得できる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_empty", "duration": 0.0, 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] }, "sktok_acarm072_1": { "skillId": "sktok_acarm072_1", "iconId": null, "hidden": false, "levels": [ { "name": "変異細胞", "rangeId": null, "description": "戦闘終了後、装備者が等級が1つ上のランダムなオペレーターに変化", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm072_2": { "skillId": "sktok_acarm072_2", "iconId": null, "hidden": false, "levels": [ { "name": "変異細胞", "rangeId": null, "description": "戦闘終了後、装備者が等級が1つ上のランダムなオペレーターに変化", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm073_1": { "skillId": "sktok_acarm073_1", "iconId": null, "hidden": false, "levels": [ { "name": "変形同位体", "rangeId": null, "description": "装備者が追加の盟約を獲得(獲得する盟約は装備中の他の装備品に応じて変化する)\n<@ba.acrem>獲得する盟約の詳細は本装備品の素質欄にて確認可能", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm073_2": { "skillId": "sktok_acarm073_2", "iconId": null, "hidden": false, "levels": [ { "name": "変形同位体", "rangeId": null, "description": "装備者が追加の盟約を獲得(獲得する盟約は装備中の他の装備品に応じて変化する)\n<@ba.acrem>獲得する盟約の詳細は本装備品の素質欄にて確認可能", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm074_1": { "skillId": "sktok_acarm074_1", "iconId": null, "hidden": false, "levels": [ { "name": "プロデュース戦略", "rangeId": null, "description": "オペレーターを8名売却するごとに、装備者と同じ盟約の昇進前のオペレーターを1名獲得(管理センターのレベルを上回るオペレーターは出現しない)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm074_2": { "skillId": "sktok_acarm074_2", "iconId": null, "hidden": false, "levels": [ { "name": "プロデュース戦略", "rangeId": null, "description": "オペレーターを7名売却するごとに、装備者と同じ盟約の昇進前のオペレーターを1名獲得(管理センターのレベルを上回るオペレーターは出現しない)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm075_1": { "skillId": "sktok_acarm075_1", "iconId": null, "hidden": false, "levels": [ { "name": "呼出モジュール", "rangeId": null, "description": "装備時に破棄され、直ちに特別な更新を1回行う。この更新では、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを上回るオペレーターは出現しない)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm075_2": { "skillId": "sktok_acarm075_2", "iconId": null, "hidden": false, "levels": [ { "name": "呼出モジュール", "rangeId": null, "description": "装備時に破棄され、直ちに特別な更新を1回行う。この更新では、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを上回るオペレーターは出現しない)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm076_1": { "skillId": "sktok_acarm076_1", "iconId": null, "hidden": false, "levels": [ { "name": "銃騎士の威光", "rangeId": null, "description": "攻撃力<@ba.vup>+40%。装備者が【ラテラーノ】所属者の場合、攻撃時に35%の確率で攻撃範囲内の敵1体に弾丸を撃ち、攻撃力の<@ba.vup>150%の物理ダメージを与える\n<@ba.acrem>装備者が【ラテラーノ】所属者、かつ<ラテラーノのクリップ>を装備している場合、代わりに攻撃力の<@ba.vup>300%の物理ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm076_2": { "skillId": "sktok_acarm076_2", "iconId": null, "hidden": false, "levels": [ { "name": "銃騎士の威光", "rangeId": null, "description": "攻撃力<@ba.vup>+60%。装備者が【ラテラーノ】所属者の場合、攻撃時に35%の確率で攻撃範囲内の敵1体に弾丸を撃ち、攻撃力の<@ba.vup>150%の物理ダメージを与える\n<@ba.acrem>装備者が【ラテラーノ】所属者、かつ<ラテラーノのクリップ>を装備している場合、代わりに攻撃力の<@ba.vup>300%の物理ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm077_1": { "skillId": "sktok_acarm077_1", "iconId": null, "hidden": false, "levels": [ { "name": "天師の祭器", "rangeId": null, "description": "最大HP<@ba.vup>+45%。装備者が【炎】所属者の場合、そのラウンド中に獲得したオペレーター1名ごとに、戦闘開始後に攻撃速度<@ba.vup>+25(最大3回まで重複可能)\n<@ba.acrem>装備者が【炎】所属者、かつ<炎国の短刀>を装備している場合、オペレーター獲得時に資金を<@ba.vup>2獲得(ラウンドごとに最大3回まで獲得可能)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm077_2": { "skillId": "sktok_acarm077_2", "iconId": null, "hidden": false, "levels": [ { "name": "天師の祭器", "rangeId": null, "description": "最大HP<@ba.vup>+70%。装備者が【炎】所属者の場合、そのラウンド中に獲得したオペレーター1名ごとに、戦闘開始後に攻撃速度<@ba.vup>+25(最大3回まで重複可能)\n<@ba.acrem>装備者が【炎】所属者、かつ<炎国の短刀>を装備している場合、オペレーター獲得時に資金を<@ba.vup>2獲得(ラウンドごとに最大3回まで獲得可能)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm078_1": { "skillId": "sktok_acarm078_1", "iconId": null, "hidden": false, "levels": [ { "name": "海溝の実験体", "rangeId": null, "description": "<@ba.vup>180の<$ba.dmgresistance>被ダメージ軽減を獲得。装備者が【エーギル】所属者の場合、ダメージを受けると、攻撃者に攻撃力<@ba.vup>50%の術ダメージを与える(0.5秒間に最大1回まで発動)\n<@ba.acrem>装備者が【エーギル】所属者、かつ<エーギルのいかり>を装備している場合、ダメージを受けると、攻撃者に追加で攻撃力の<@ba.vup>50%の術ダメージを与える(0.5秒間に最大1回まで発動)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm078_2": { "skillId": "sktok_acarm078_2", "iconId": null, "hidden": false, "levels": [ { "name": "海溝の実験体", "rangeId": null, "description": "<@ba.vup>300の<$ba.dmgresistance>被ダメージ軽減状態を獲得。装備者が【エーギル】所属者の場合、ダメージを受けると、攻撃者に攻撃力<@ba.vup>50%の術ダメージを与える(0.5秒間に最大1回まで発動)\n<@ba.acrem>装備者が【エーギル】所属者、かつ<エーギルのいかり>を装備している場合、ダメージを受けると、攻撃者に追加で攻撃力の<@ba.vup>50%の術ダメージを与える(0.5秒間に最大1回まで発動)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm079_1": { "skillId": "sktok_acarm079_1", "iconId": null, "hidden": false, "levels": [ { "name": "スチームハート", "rangeId": null, "description": "攻撃速度<@ba.vup>+35。装備者が【ヴィクトリア】所属者の場合、戦場にある<ヴィクトリアの鉄鎚>が持つ特殊効果をすべて獲得\n<@ba.acrem>装備者が【ヴィクトリア】所属者、かつ<ヴィクトリアの鉄鎚>シリーズの装備品を装備している場合、装備中の<ヴィクトリアの鉄鎚>の特殊効果を強化(効果が2倍になる)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm079_2": { "skillId": "sktok_acarm079_2", "iconId": null, "hidden": false, "levels": [ { "name": "スチームハート", "rangeId": null, "description": "攻撃速度<@ba.vup>+55。装備者が【ヴィクトリア】所属者の場合、戦場にある<ヴィクトリアの鉄鎚>が持つ特殊効果をすべて獲得\n<@ba.acrem>装備者が【ヴィクトリア】所属者、かつ<ヴィクトリアの鉄鎚>シリーズの装備品を装備している場合、装備中の<ヴィクトリアの鉄鎚>の特殊効果を強化(効果が2倍になる)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm102_1": { "skillId": "sktok_acarm102_1", "iconId": null, "hidden": false, "levels": [ { "name": "イェラガンドの涙", "rangeId": null, "description": "術耐性<@ba.vup>+30。装備者が【イェラグ】所属者の場合、攻撃範囲内にいる<$ba.cold>寒冷・<$ba.frozen>凍結状態の敵が1秒ごとに装備者の攻撃力の<@ba.vup>30%の術ダメージを受ける\n<@ba.acrem>装備者が【イェラグ】所属者、かつ<イェラグの不融氷>を装備している場合、攻撃範囲内にいる<$ba.cold>寒冷・<$ba.frozen>凍結状態の敵が1秒ごとに装備者の攻撃力の<@ba.vup>100%の術ダメージを受ける", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm102_2": { "skillId": "sktok_acarm102_2", "iconId": null, "hidden": false, "levels": [ { "name": "イェラガンドの涙", "rangeId": null, "description": "術耐性<@ba.vup>+50。装備者が【イェラグ】所属者の場合、攻撃範囲内にいる<$ba.cold>寒冷・<$ba.frozen>凍結状態の敵が1秒ごとに装備者の攻撃力の<@ba.vup>30%の術ダメージを受ける\n<@ba.acrem>装備者が【イェラグ】所属者、かつ<イェラグの不融氷>を装備している場合、攻撃範囲内にいる<$ba.cold>寒冷・<$ba.frozen>凍結状態の敵が1秒ごとに装備者の攻撃力の<@ba.vup>100%の術ダメージを受ける", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm103_1": { "skillId": "sktok_acarm103_1", "iconId": null, "hidden": false, "levels": [ { "name": "黄砂のコンパス", "rangeId": null, "description": "戦闘開始時にSPが<@ba.vup>30回復。装備者が【サルゴン】所属者の場合、最初のスキル終了時にSPが<@ba.vup>30回復\n<@ba.acrem>装備者が【サルゴン】所属者、かつ<サルゴンの渋茶>を装備している場合、スキル発動時、全ての【サルゴン】所属者のSPが<@ba.vup>3回復", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm103_2": { "skillId": "sktok_acarm103_2", "iconId": null, "hidden": false, "levels": [ { "name": "黄砂のコンパス", "rangeId": null, "description": "戦闘開始時にSPが<@ba.vup>50回復。装備者が【サルゴン】所属者の場合、最初のスキル終了時にSPが<@ba.vup>30回復\n<@ba.acrem>装備者が【サルゴン】所属者、かつ<サルゴンの渋茶>を装備している場合、スキル発動時、全ての【サルゴン】所属者のSPが<@ba.vup>3回復", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm109_1": { "skillId": "sktok_acarm109_1", "iconId": null, "hidden": false, "levels": [ { "name": "ビーコン", "rangeId": null, "description": "装備すると、装備者とこの装備品を破棄し、直ちに特別な更新を1回行う。この更新では、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる\n<@ba.rem>同盟演算中、且つ他の同盟者が存在する場合、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者1名を自動的に選び、次の整備フェーズに同名の初期状態のオペレーターを1名送付する\n<@ba.acrem>同盟者間で同じ盟約に属するオペレーターの数が同数の場合、ランダムに送付される\n<@ba.acrem>自由編成オペレーターは装備不可", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm109_2": { "skillId": "sktok_acarm109_2", "iconId": null, "hidden": false, "levels": [ { "name": "ビーコン", "rangeId": null, "description": "装備すると、装備者とこの装備品を破棄し、直ちに特別な更新を1回行う。この更新では、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる\n<@ba.rem>同盟演算中、且つ他の同盟者が存在する場合、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者1名を自動的に選び、次の整備フェーズに同名の初期状態のオペレーターを1名送付する\n<@ba.acrem>同盟者間で同じ盟約に属するオペレーターの数が同数の場合、ランダムに送付される\n<@ba.acrem>自由編成オペレーターは装備不可", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_aclasert": { "skillId": "sktok_aclasert", "iconId": null, "hidden": false, "levels": [ { "name": "「ダブルリッズ」", "rangeId": null, "description": "加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_aclasert", "duration": 2.0, "blackboard": [ { "key": "attack_speed_per_stack", "value": 1.0, "valueStr": null }, { "key": "damage_scale_per_stack", "value": 0.001, "valueStr": null }, { "key": "max_attack_speed", "value": 300.0, "valueStr": null }, { "key": "max_damage_scale", "value": 1.3, "valueStr": null } ] } ] }, "sktok_accrate": { "skillId": "sktok_accrate", "iconId": null, "hidden": false, "levels": [ { "name": "バリケード", "rangeId": null, "description": "敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": 0.0, "blackboard": {} } ] }, "sktok_achplat": { "skillId": "sktok_achplat", "iconId": null, "hidden": false, "levels": [ { "name": "射撃台", "rangeId": null, "description": "遠距離オペレーターをこの上に配置可能", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 1, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_achplat", "duration": -1.0, "blackboard": {} } ] }, "sktok_acdisney_1": { "skillId": "sktok_acdisney_1", "iconId": null, "hidden": false, "levels": [ { "name": "「謎の客人」", "rangeId": "0-1", "description": "任意の位置に配置すると、特殊な懸賞任務を1つ選択して挑戦することができる。手動で破棄すると、資金を1獲得し、<「謎の客人」>を次の同盟者に送付する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acdisney_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_accopy_1": { "skillId": "sktok_accopy_1", "iconId": null, "hidden": false, "levels": [ { "name": "絵巻", "rangeId": "1-1", "description": "任意の位置に配置すると、範囲内のオペレーターを獲得(昇進状態・装備中の装備品も含む)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_accopy_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_acchal_1": { "skillId": "sktok_acchal_1", "iconId": null, "hidden": false, "levels": [ { "name": "教鞭", "rangeId": "0-1", "description": "任意の位置に配置すると、懸賞任務を1つ選択して挑戦することができる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acchal_1", "duration": 0.0, "blackboard": {} } ] }, "sktok_acblzd": { "skillId": "sktok_acblzd", "iconId": null, "hidden": false, "levels": [ { "name": "イェラグの吹雪", "rangeId": null, "description": "一定時間ごとに敵全体に一定時間持続する<$ba.cold>寒冷状態を付与", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": {} } ] }, "sktok_xdplat": { "skillId": "sktok_xdplat", "iconId": "sktok_xdplat", "hidden": false, "levels": [ { "name": "イスビット高台", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_xdplat", "duration": -1.0, "blackboard": [ { "key": "duration", "value": 999999.0, "valueStr": null }, { "key": "branch_id", "value": 0.0, "valueStr": null } ] } ] }, "sktok_xdice1": { "skillId": "sktok_xdice1", "iconId": "sktok_xdice1", "hidden": false, "levels": [ { "name": "雪崩", "rangeId": null, "description": "警告エリア内の敵全員に確定ダメージを与え、<@ba.vup>極めて力強く突き飛ばす。\n警告エリア内の味方全員を<@ba.vup>1マス突き飛ばす。突き飛ばす先が配置不可で<@ba.vup>突き飛ばせない場合、より多くの確定ダメージを与え、さらに数秒スタンさせる。\n<@ba.rem>突き飛ばす方向は巫女像の向きに準じる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 5, "increment": 0.0 }, "prefabId": "sktok_xdice1", "duration": 2.0, "blackboard": [ { "key": "sp_ratio", "value": 0.8, "valueStr": null } ] }, { "name": "雪崩", "rangeId": null, "description": "警告エリア内の敵全員に確定ダメージを与え、<@ba.vup>極めて力強く突き飛ばす。\n警告エリア内の味方全員を<@ba.vup>1マス突き飛ばす。突き飛ばす先が配置不可で<@ba.vup>突き飛ばせない場合、より多くの確定ダメージを与え、さらに数秒スタンさせる。\n<@ba.rem>突き飛ばす方向は巫女像の向きに準じる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_xdice1", "duration": 2.0, "blackboard": [ { "key": "sp_ratio", "value": 0.8, "valueStr": null } ] }, { "name": "雪崩", "rangeId": null, "description": "警告エリア内の敵全員に確定ダメージを与え、<@ba.vup>極めて力強く突き飛ばす。\n警告エリア内の味方全員を<@ba.vup>1マス突き飛ばす。突き飛ばす先が配置不可で<@ba.vup>突き飛ばせない場合、より多くの確定ダメージを与え、さらに数秒スタンさせる。\n<@ba.rem>突き飛ばす方向は巫女像の向きに準じる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 8, "increment": 0.0 }, "prefabId": "sktok_xdice1", "duration": 2.0, "blackboard": [ { "key": "sp_ratio", "value": 0.8, "valueStr": null } ] }, { "name": "雪崩", "rangeId": null, "description": "警告エリア内の敵全員に確定ダメージを与え、<@ba.vup>極めて力強く突き飛ばす。\n警告エリア内の味方全員を<@ba.vup>1マス突き飛ばす。突き飛ばす先が配置不可で<@ba.vup>突き飛ばせない場合、より多くの確定ダメージを与え、さらに数秒スタンさせる。\n<@ba.rem>突き飛ばす方向は巫女像の向きに準じる", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 12, "increment": 0.0 }, "prefabId": "sktok_xdice1", "duration": 2.0, "blackboard": [ { "key": "sp_ratio", "value": 0.8, "valueStr": null } ] } ] }, "sktok_xdmac1": { "skillId": "sktok_xdmac1", "iconId": "sktok_xdmac1", "hidden": false, "levels": [ { "name": "雪崩発生", "rangeId": null, "description": "警告エリア内に配置すると、配置された警告エリアの雪崩警戒値を短時間で大幅に増加させる", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_xdmac1", "duration": 3.0, "blackboard": [ { "key": "sp", "value": 5.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null } ] } ] }, "sktok_xdmac2": { "skillId": "sktok_xdmac2", "iconId": "sktok_xdmac2", "hidden": false, "levels": [ { "name": "積雪固定", "rangeId": null, "description": "警告エリア内に配置すると、配置された警告エリアに雪崩が発生しなくなる。一定時間後に退場", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_xdmac2", "duration": 30.0, "blackboard": {} } ] }, "sktok_xdmac3": { "skillId": "sktok_xdmac3", "iconId": "sktok_xdmac3", "hidden": false, "levels": [ { "name": "落雪防護", "rangeId": null, "description": "配置中、自身の後ろにいるすべてのユニットに対する雪崩の影響を無効化する。雪崩を一度受けると退場", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_xdmac3", "duration": 999999.0, "blackboard": {} } ] }, "sktok_pirene_1": { "skillId": "sktok_pirene_1", "iconId": null, "hidden": false, "levels": [ { "name": "漂う芳香", "rangeId": "x-5", "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_pirene_1", "duration": -1.0, "blackboard": [ { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "duration_check", "value": 2.0, "valueStr": null }, { "key": "sp", "value": 2.0, "valueStr": null }, { "key": "damage_hitrate_magical", "value": -0.4, "valueStr": null }, { "key": "damage_hitrate_physical", "value": -0.4, "valueStr": null }, { "key": "move_speed", "value": -0.2, "valueStr": null }, { "key": "delay_time", "value": 5.0, "valueStr": null }, { "key": "trap_pirene_drunk_full.interval", "value": 20.0, "valueStr": null }, { "key": "hp_ratio", "value": 1.0, "valueStr": null } ] } ] }, "sktok_pirene_2": { "skillId": "sktok_pirene_2", "iconId": null, "hidden": false, "levels": [ { "name": "漂う芳香", "rangeId": "x-5", "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_pirene_2", "duration": -1.0, "blackboard": [ { "key": "hp_ratio", "value": 1.0, "valueStr": null } ] } ] }, "sktok_newlamp": { "skillId": "sktok_newlamp", "iconId": "sktok_neonlamp", "hidden": false, "levels": [ { "name": "「文明の灯火」", "rangeId": "x-7", "description": "視野範囲拡大、継続時間無限", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_newlamp", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 20.0, "valueStr": null }, { "key": "range_id1", "value": 0.0, "valueStr": "x-5" }, { "key": "range_id2", "value": 0.0, "valueStr": "x-7" } ] } ] }, "sktok_tjgsd": { "skillId": "sktok_tjgsd", "iconId": null, "hidden": false, "levels": [ { "name": "取字", "rangeId": "0-1", "description": "字枠マス上の文字を削り取る。対象が<浪裏玄跳>または<浪裏玄跳・錆>によって生成された文字であった場合、文字は消滅する", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_tjgsd", "duration": -1.0, "blackboard": {} } ] }, "sktok_sunmao": { "skillId": "sktok_sunmao", "iconId": null, "hidden": false, "levels": [ { "name": "ツギ", "rangeId": null, "description": "戦場北部に向かい、区域内の敵を全て撃破すると、<歳・頭>が弱体化され、<歳>の攻撃力が低下し、さらに<歳・頭>のスキル【十方怨怒】の範囲が縮小する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 4, "increment": 1.0 }, "prefabId": "sktok_sunmao", "duration": 2.0, "blackboard": [ { "key": "unlock", "value": 0.0, "valueStr": "head" }, { "key": "cost", "value": 0.0, "valueStr": null } ] }, { "name": "ツギ", "rangeId": null, "description": "戦場南部に向かい、区域内の敵を全て撃破すると、<歳・尾>が弱体化され、<歳>の最大HPが減少し、さらに<歳・尾>のスキル【天崩地沈】の範囲が縮小する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 4, "increment": 1.0 }, "prefabId": "sktok_sunmao", "duration": 2.0, "blackboard": [ { "key": "unlock", "value": 0.0, "valueStr": "tail" }, { "key": "cost", "value": 0.0, "valueStr": null } ] }, { "name": "ツギ", "rangeId": null, "description": "戦場西部に向かい、区域内の敵を全て撃破すると、<歳・左足>が弱体化され、<歳>の術耐性が低下し、さらに<歳・左足>が【隠月】を発動しなくなる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 4, "increment": 1.0 }, "prefabId": "sktok_sunmao", "duration": 2.0, "blackboard": [ { "key": "unlock", "value": 0.0, "valueStr": "left_hand" }, { "key": "cost", "value": 0.0, "valueStr": null } ] }, { "name": "ツギ", "rangeId": null, "description": "戦場東部に向かい、区域内の敵を全て撃破すると、<歳・右足>が弱体化され、<歳>の防御力が低下し、さらに<歳・右足>が【覆日】を発動しなくなる", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 4, "increment": 1.0 }, "prefabId": "sktok_sunmao", "duration": 2.0, "blackboard": [ { "key": "unlock", "value": 0.0, "valueStr": "right_hand" }, { "key": "cost", "value": 0.0, "valueStr": null } ] }, { "name": "ハメ", "rangeId": null, "description": "全てのオペレーターを撤退させ、再配置までの時間をリセットし、<歳>と対峙する", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 4, "increment": 1.0 }, "prefabId": "sktok_sunmao", "duration": 2.0, "blackboard": [ { "key": "unlock", "value": 0.0, "valueStr": "main_field" }, { "key": "cost", "value": 0.0, "valueStr": null } ] } ] }, "sktok_acarm113_1": { "skillId": "sktok_acarm113_1", "iconId": null, "hidden": false, "levels": [ { "name": "倹約家の人形", "rangeId": null, "description": "装備時に破棄され、以降の各ラウンド開始時に追加で資金を<@ba.vup>1獲得", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm113_2": { "skillId": "sktok_acarm113_2", "iconId": null, "hidden": false, "levels": [ { "name": "倹約家の人形", "rangeId": null, "description": "装備後に破棄され、以降の各ラウンド開始時に追加で資金を<@ba.vup>2獲得", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm114_1": { "skillId": "sktok_acarm114_1", "iconId": null, "hidden": false, "levels": [ { "name": "簡易通信機", "rangeId": null, "description": "装備時に破棄され、装備者と同じ盟約を持つランダムなオペレーターを<@ba.vup>1名獲得", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm114_2": { "skillId": "sktok_acarm114_2", "iconId": null, "hidden": false, "levels": [ { "name": "簡易通信機", "rangeId": null, "description": "装備時に破棄され、装備者と同じ盟約を持つランダムなオペレーターを<@ba.vup>2名獲得", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm115_1": { "skillId": "sktok_acarm115_1", "iconId": null, "hidden": false, "levels": [ { "name": "緊急派遣券", "rangeId": null, "description": "装備時に破棄され、管理センターのランダムなオペレーターを<@ba.vup>1名獲得(獲得したオペレーターは管理センターから消える)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm115_2": { "skillId": "sktok_acarm115_2", "iconId": null, "hidden": false, "levels": [ { "name": "緊急派遣券", "rangeId": null, "description": "装備時に破棄され、管理センターのランダムなオペレーターを<@ba.vup>2名獲得(獲得したオペレーターは管理センターから消える)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm116_1": { "skillId": "sktok_acarm116_1", "iconId": null, "hidden": false, "levels": [ { "name": "守銭奴の人形", "rangeId": null, "description": "装備時に破棄され、次ラウンド開始時に追加で資金を<@ba.vup>2獲得", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm116_2": { "skillId": "sktok_acarm116_2", "iconId": null, "hidden": false, "levels": [ { "name": "守銭奴の人形", "rangeId": null, "description": "装備時に破棄され、次ラウンド開始時に追加で資金を<@ba.vup>4獲得", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm117_1": { "skillId": "sktok_acarm117_1", "iconId": null, "hidden": false, "levels": [ { "name": "ペガサスの槍", "rangeId": null, "description": "攻撃力<@ba.vup>+40%。<ペガサスの兜>と同時に装備している場合、攻撃時、対象に追加で<@ba.vup>30%の確定ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm117_2": { "skillId": "sktok_acarm117_2", "iconId": null, "hidden": false, "levels": [ { "name": "ペガサスの槍", "rangeId": null, "description": "攻撃力<@ba.vup>+60%。<ペガサスの兜>と同時に装備している場合、攻撃時、対象に追加で<@ba.vup>30%の確定ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm118_1": { "skillId": "sktok_acarm118_1", "iconId": null, "hidden": false, "levels": [ { "name": "ペガサスの兜", "rangeId": null, "description": "最大HP<@ba.vup>+50%。<ペガサスの槍>と同時に装備している場合、HPが1秒ごとに最大値の<@ba.vup>8%回復", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm118_2": { "skillId": "sktok_acarm118_2", "iconId": null, "hidden": false, "levels": [ { "name": "ペガサスの兜", "rangeId": null, "description": "最大HP<@ba.vup>+75%。<ペガサスの槍>と同時に装備している場合、HPが1秒ごとに最大値の<@ba.vup>8%回復", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm119_1": { "skillId": "sktok_acarm119_1", "iconId": null, "hidden": false, "levels": [ { "name": "カジミエーシュの競技旗", "rangeId": null, "description": "配置後<@ba.vup>15秒間、与ダメージが<@ba.vup>135%まで上昇し、その後効果が徐々に減衰していく", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm119_2": { "skillId": "sktok_acarm119_2", "iconId": null, "hidden": false, "levels": [ { "name": "カジミエーシュの競技旗", "rangeId": null, "description": "配置後<@ba.vup>15秒間、与ダメージが<@ba.vup>160%まで上昇し、その後効果が徐々に減衰していく", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm120_1": { "skillId": "sktok_acarm120_1", "iconId": null, "hidden": false, "levels": [ { "name": "騎士の戒律", "rangeId": null, "description": "再配置時間<@ba.vup>-40%。装備者が【カジミエーシュ】所属者の場合、スキル発動後20秒間、攻撃範囲内の敵の攻撃速度<@ba.vup>-35%、移動速度<@ba.vup>-35%\n<@ba.acrem>装備者が【カジミエーシュ】所属者、かつ<カジミエーシュの競技旗>と同時に装備している場合、スキル発動中、攻撃力<@ba.vup>+100%、致命的なダメージを受けてもHPは1以下にならず、スキル終了後に強制退場", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm120_2": { "skillId": "sktok_acarm120_2", "iconId": null, "hidden": false, "levels": [ { "name": "騎士の戒律", "rangeId": null, "description": "再配置時間<@ba.vup>-60%。装備者が【カジミエーシュ】所属者の場合、スキル発動後20秒間、攻撃範囲内の敵の攻撃速度<@ba.vup>-35%、移動速度<@ba.vup>-35%\n<@ba.acrem>装備者が【カジミエーシュ】所属者、かつ<カジミエーシュの競技旗>と同時に装備している場合、スキル発動中、攻撃力<@ba.vup>+100%、致命的なダメージを受けてもHPは1以下にならず、スキル終了後に強制退場", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm121_1": { "skillId": "sktok_acarm121_1", "iconId": null, "hidden": false, "levels": [ { "name": "シラクーザの正装", "rangeId": null, "description": "攻撃速度<@ba.vup>+15。装備者の配置方向の両側隣接2マスに配置されているオペレーターの攻撃速度<@ba.vup>+10", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm121_2": { "skillId": "sktok_acarm121_2", "iconId": null, "hidden": false, "levels": [ { "name": "シラクーザの正装", "rangeId": null, "description": "攻撃速度<@ba.vup>+25。装備者の配置方向の両側隣接2マスに配置されているオペレーターの攻撃速度<@ba.vup>+15", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm122_1": { "skillId": "sktok_acarm122_1", "iconId": null, "hidden": false, "levels": [ { "name": "ファミリーのバッジ", "rangeId": null, "description": "SP自然回復速度<@ba.vup>+0.2sp/秒。装備者が【シラクーザ】所属者の場合、ステルス状態の間、攻撃力が徐々に<@ba.vup>200%まで上昇する。上昇した攻撃力はステルス状態が解除された後にダメージを与えるか、装備者が倒されると元に戻る\n<@ba.acrem>装備者が【シラクーザ】所属者、かつ<シラクーザの正装>と同時に装備している場合、ステルス状態が解除された後に最初に行う攻撃時、対象に追加で攻撃力の<@ba.vup>800%の確定ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm122_2": { "skillId": "sktok_acarm122_2", "iconId": null, "hidden": false, "levels": [ { "name": "ファミリーのバッジ", "rangeId": null, "description": "SP自然回復速度<@ba.vup>+0.35sp/秒。装備者が【シラクーザ】所属者の場合、ステルス状態の間、攻撃力が徐々に<@ba.vup>200%まで上昇する。上昇した攻撃力はステルス状態が解除された後にダメージを与えるか、装備者が倒されると元に戻る\n<@ba.acrem>装備者が【シラクーザ】所属者、かつ<シラクーザの正装>と同時に装備している場合、ステルス状態が解除された後に最初に行う攻撃時、対象に追加で攻撃力の<@ba.vup>800%の確定ダメージを与える", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm123_1": { "skillId": "sktok_acarm123_1", "iconId": null, "hidden": false, "levels": [ { "name": "騎士の貯金箱", "rangeId": null, "description": "装備時に破棄され、資金をランダムに<@ba.vup>1~6獲得", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm123_2": { "skillId": "sktok_acarm123_2", "iconId": null, "hidden": false, "levels": [ { "name": "騎士の貯金箱", "rangeId": null, "description": "装備時に破棄され、資金をランダムに<@ba.vup>2~12獲得", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm124_1": { "skillId": "sktok_acarm124_1", "iconId": null, "hidden": false, "levels": [ { "name": "ネームタグ", "rangeId": null, "description": "装備時に破棄され、装備者が所属する盟約の加算数<@ba.vup>+3(盟約が有効化されていない場合も発動)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm124_2": { "skillId": "sktok_acarm124_2", "iconId": null, "hidden": false, "levels": [ { "name": "ネームタグ", "rangeId": null, "description": "装備時に破棄され、装備者が所属する盟約の加算数<@ba.vup>+6(盟約が有効化されていない場合も発動)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm125_1": { "skillId": "sktok_acarm125_1", "iconId": null, "hidden": false, "levels": [ { "name": "源石溶剤", "rangeId": null, "description": "装備者は1秒ごとに<@ba.vdown>60の確定ダメージを受けるが、攻撃力<@ba.vup>+40%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] }, "sktok_acarm125_2": { "skillId": "sktok_acarm125_2", "iconId": null, "hidden": false, "levels": [ { "name": "源石溶剤", "rangeId": null, "description": "装備者は1秒ごとに<@ba.vdown>60の確定ダメージを受けるが、攻撃力<@ba.vup>+60%", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": {} } ] } }