AccessoryInfo.fmg

[100] Summons Stalker to face invading Broken Finger

[101] Be summoned to worlds invaded by Broken Fingers

[1000] Raises maximum HP

[1001] Greatly raises maximum HP

[1002] Vastly raises maximum HP

[1010] Raises maximum FP

[1011] Greatly raises maximum FP

[1012] Vastly raises maximum FP

[1020] Raises maximum stamina

[1021] Greatly raises maximum stamina

[1022] Vastly raises maximum stamina

[1030] Raises maximum equipment load

[1031] Greatly raises maximum equip load

[1032] Vastly raises maximum equip load

[1040] Raises maximum HP, stamina and equip load

[1050] Raises attributes, but also increases damage taken

[1051] Greatly raises attributes, but also increases damage taken

[1060] Raises strength

[1070] Raises dexterity

[1080] Raises intelligence

[1090] Raises faith

[1100] Raises item discovery

[1110] Increases runes obtained from defeated enemies

[1140] Increases memory slots

[1150] Raises stamina recovery speed

[1160] Raises robustness

[1161] Greatly raises robustness

[1170] Raises immunity

[1171] Greatly raises immunity

[1180] Raises focus

[1181] Greatly raises focus

[1190] Raises vitality

[1191] Greatly raises vitality

[1200] Raises robustness, immunity, and focus

[1201] Greatly raises robustness, immunity, and focus

[1210] Raises poise

[1230] Boosts the attack power of skills

[1231] Greatly boosts the attack power of skills

[1250] Boosts dexterity, raises attack power with successive attacks

[2000] Raises magic attack, but lowers damage negation

[2010] Raises lightning attack, but lowers damage negation

[2020] Raises fire attack, but lowers damage negation

[2030] Raises holy attack, but lowers damage negation

[2040] Raises attack power when HP is low

[2050] Raises attack power when HP is at maximum

[2060] Enhances counterattacks unique to thrusting weapons

[2070] Enhances stamina-reducing attacks against blockers

[2080] Raises attack power with successive attacks

[2081] Greatly raises attack power with successive attacks

[2090] Enhances critical hits

[2100] Increases bow effective range

[2110] Raises attack power with lower equipment load

[2120] Enhances final hit of chain attacks

[2130] Enhances charge attacks

[2140] Enhances attacks on horseback

[2150] Raises attack power of arrows and bolts

[2160] Blood loss in vicinity increases attack power

[2170] Poisoning or rot in vicinity increases attack power

[2180] Enhances jump attacks

[2190] Enhances roars and breath attacks

[2200] Enhances guard counters

[2210] Raises potency of throwing pots

[2220] Raises potency of perfume items

[3000] Raises potency of sorceries

[3001] Greatly raises potency of sorceries

[3040] Raises potency of incantations

[3050] Greatly raises potency of incantations

[3060] Extends spell effect duration

[3070] Shortens spell casting time

[3080] Spells consume less FP, but maximum HP is reduced

[3090] Enhances charged spells and skills

[4000] Boosts physical damage negation

[4001] Greatly boosts physical damage negation

[4002] Vastly boosts physical damage negation

[4003] Enormously boosts physical damage negation

[4010] Boosts magical damage negation

[4011] Greatly boosts magical damage negation

[4012] Vastly boosts magical damage negation

[4020] Boosts fire damage negation

[4021] Greatly boosts fire damage negation

[4022] Vastly boosts fire damage negation

[4030] Boosts lightning damage negation

[4031] Greatly boosts lightning damage negation

[4032] Vastly boosts lightning damage negation

[4040] Boosts holy damage negation

[4041] Greatly boosts holy damage negation

[4042] Vastly boosts holy damage negation

[4050] Boosts non-physical damage negation

[4051] Greatly boosts non-physical damage negation

[4052] Vastly boosts non-physical damage negation

[4060] Reduces damage taken from critical hits

[4070] Improves dodge rolling but increases damage taken

[4080] Raises defense when HP is low

[4090] Raises defense when HP is at maximum

[4100] Boosts guarding ability

[4110] Reduces damage and impact of headshots

[5000] Boosts HP restoration from Flask of Crimson Tears

[5010] Boosts FP restoration from Flask of Cerulean Tears

[5020] Slowly restores HP

[5030] Restores HP upon defeating enemies

[5040] Successive attacks restore HP

[5050] Critical hits restore HP

[5060] Critical hits restore FP

[6000] Eliminates all sound made by the wearer during movement

[6010] Conceals wearer while crouching away from foes

[6020] Lowers FP consumed by skills

[6040] Renders the wearer immune to fall damage

[6050] Constantly attracts enemies' aggression

[6060] Increases damage taken

[6070] Will be lost on death in place of runes

[6080] Take on appearance of a Host of Fingers

[6090] Take on appearance of a cooperator

[6100] Changes demeanour of wearer's actions

[6110] Restores FP upon defeating enemies

AccessoryName.fmg

Petition for Help [100]

Online multiplayer item. Receipt of a plea for help to the maidens of the Finger Reader.

Summons a Broken Finger Stalker from another world to face an invading Broken Finger.

Maidens of the Finger Reader speak in hushed tones about the loathsome, traitorous Broken Fingers and the dangers of their base invasions.

Broken Finger Stalker Contract [101]

Online multiplayer item. Record of contract with the maidens of the Finger Reader.

Be summoned to the world of a player who has been invaded by a Broken Finger.

The Broken Fingers have betrayed the Finger Reader. They are a cancer that afflicts the ties that bind the Tarnished to one another. They must be excised, and eradicated.

Crimson Amber Medallion [1000]

A medallion with crimson amber inlaid. Boosts maximum HP.

The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.

A primordial life energy resides inside.

Crimson Amber Medallion +1 [1001]

A medallion with crimson amber inlaid. Greatly boosts maximum HP.

The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.

A primordial life energy resides inside.

Crimson Amber Medallion +2 [1002]

A medallion with crimson amber inlaid. Vastly boosts maximum HP.

The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.

A primordial life energy resides inside.

Cerulean Amber Medallion [1010]

A medallion with cerulean amber inlaid. Boosts maximum FP.

The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.

A primordial life energy resides inside.

Cerulean Amber Medallion +1 [1011]

A medallion with cerulean amber inlaid. Greatly boosts maximum FP.

The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.

A primordial life energy resides inside.

Cerulean Amber Medallion +2 [1012]

A medallion with cerulean amber inlaid. Vastly boosts maximum FP.

The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.

A primordial life energy resides inside.

Viridian Amber Medallion [1020]

A medallion with viridian amber inlaid. Boosts maximum stamina.

The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.

A primordial life energy resides inside.

Viridian Amber Medallion +1 [1021]

A medallion with viridian amber inlaid. Greatly boosts maximum stamina.

The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.

A primordial life energy resides inside.

Viridian Amber Medallion +2 [1022]

A medallion with viridian amber inlaid. Vastly boosts maximum stamina.

The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.

A primordial life energy resides inside.

Arsenal Charm [1030]

An iron charm that resembles a mass of weaponry. Boosts maximum equipment load.

This talisman was derived from an unusual greatsword once wielded by a hero hungry for vengeance.

Arsenal Charm +1 [1031]

An iron charm that resembles a mass of weaponry. Greatly boosts maximum equipment load.

This talisman was derived from an unusual greatsword once wielded by a hero hungry for vengeance.

Great-Jar's Arsenal [1032]

A charm that resembles a great jar overflowing with weaponry. Vastly boosts maximum equipment load.

The great jar grants this talisman to their warriors. Carry as much as you can—grow big and strong.

Erdtree's Favor [1040]

A talisman depicting a special blessing of the Erdtree. Slightly raises maximum HP, stamina, and equip load.

It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself.

Erdtree's Favor +1 [1041]

A talisman depicting a special blessing of the Erdtree. Raises maximum HP, stamina, and equip load.

It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself.

Erdtree's Favor +2 [1042]

A legendary talisman depicting a special blessing of the Erdtree.

Greatly raises maximum HP, stamina, and equip load.

It is said that when the Age of the Erdtree began, such blessings were personally bestowed upon their recipients by Queen Marika herself.

Radagon's Scarseal [1050]

An eye engraved with an Elden Rune. Said to be the seal of King Consort Radagon.

Raises vigor, endurance, strength, and dexterity, but also increases damage taken.

These seals represent the lifelong duty of those chosen by the gods.

Radagon's Soreseal [1051]

This legendary talisman is an eye engraved with an Elden Rune, said to be the seal of King Consort Radagon.

Greatly raises vigor, endurance, strength, and dexterity, but also increases damage taken by a similar measure.

Solemn duty weighs upon the one beholden; not unlike a gnawing curse from which there is no deliverance.

Starscourge Heirloom [1060]

A talisman engraved with a scene from a heroic tale. Raises strength.

The mightiest hero of the demigods confronted the falling stars alone—and thus did he crush them, his conquest sealing the very fate of the stars.

Prosthesis-Wearer Heirloom [1070]

A talisman engraved with a scene from a heroic tale. Raises dexterity.

Though born into the accursed rot, when the young girl encountered her mentor and his flowing blade, she gained wings of unparalleled strength.

Stargazer Heirloom [1080]

A talisman engraved with the legend of a queen. Raises intelligence.

The young astrologer gazed at the night sky as she walked. She had always chased the stars every step of her journey. Then she met the full moon—and, in time, the astrologer became a queen.

Two Fingers Heirloom [1090]

A talisman engraved with the legend of the Two Fingers. Raises faith.

Fingers cannot speak, yet these were eloquent. Persistently did they wriggle, spelling out mysteries in the air. Thus did we gain the words. The words of our faith.

Silver Scarab [1100]

A talisman facsimile of a scarab, the carrier of treasures and precious things.

This silver scarab enhances item discovery.

Gold Scarab [1110]

A talisman facsimile of a scarab, the carrier of treasures and precious things.

This golden scarab increases the amount of runes obtained from defeating enemies.

Moon of Nokstella [1140]

This legendary talisman is a treasure of Nokstella, the Eternal City.

Increases memory slots.

This talisman represents the lost black moon. The moon of Nokstella was the guide of countless stars.

Green Turtle Talisman [1150]

A talisman in the shape of a green turtle. Raises stamina recovery speed.

Turtles are known as a nutritious ingredient, symbolic of inexhaustible power.

However, those who hold turtles to be wise creatures consider the practice of eating their meat to be barbarous.

Stalwart Horn Charm [1160]

An accoutrement worn by the ancestral followers. Raises robustness. (Robustness governs resistance to blood loss and frost.)

Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.

Stalwart Horn Charm +1 [1161]

An accoutrement worn by the ancestral followers. Greatly raises robustness. (Robustness governs resistance to blood loss and frost.)

Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.

Immunizing Horn Charm [1170]

An accoutrement worn by the ancestral followers. Raises immunity. (Immunity governs resistance to poison and rot.)

Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.

Immunizing Horn Charm +1 [1171]

An accoutrement worn by the ancestral followers. Greatly raises immunity. (Immunity governs resistance to poison and rot.)

Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.

Clarifying Horn Charm [1180]

An accoutrement worn by the ancestral followers. Raises focus. (Focus governs resistance to sleep and madness.)

Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.

Clarifying Horn Charm +1 [1181]

An accoutrement worn by the ancestral followers. Greatly raises focus. (Focus governs resistance to sleep and madness.)

Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.

Prince of Death's Pustule [1190]

A fetid pustule taken from facial flesh. Raises vitality. (Vitality governs resistance to the effects of Death.)

It is said that this pustule came from the visage of the Prince of Death, he who used to be called Godwyn. As First Dead of the demigods, it's said he's buried deep under the capital, at the Erdtree's roots.

Prince of Death's Cyst [1191]

A fetid, overgrown cyst taken from facial flesh. Greatly raises vitality. (Vitality governs resistance to the effects of Death.)

It is said that this cyst came from the corrupted visage of one unable to die a true Death. Indeed, it comes from the Prince of Death, scion of the golden bough and First of the Dead among the demigods.

Mottled Necklace [1200]

A vividly-colored accoutrement precious to the ancestral followers.

Raises immunity, robustness, and focus.

Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.

Mottled Necklace +1 [1201]

A vividly-colored accoutrement precious to the ancestral followers.

Greatly raises immunity, robustness, and focus.

Said to be a budding horn. The ancestral followers believe that the horns of a long-lived beast continue to bud like antlers, over and over again, until the beast one day becomes an ancestral spirit.

Bull-Goat's Talisman [1210]

A talisman depicting the horns of a bull-goat. Raises poise.

Bull-goats are associated with the stout and mighty Tragoth, said to be unflinching in combat—now a silent comrade to those who fight.

Marika's Scarseal [1220]

An eye engraved with an Elden Rune. Said to be the seal of Queen Marika.

Raises mind, intelligence, faith, and arcane, but also increases damage taken.

These seals represent the lifelong duty of those chosen by the gods.

Marika's Soreseal [1221]

This legendary talisman is an eye engraved with an Elden Rune, said to be the seal of Queen Marika.

Greatly raises mind, intelligence, faith, and arcane, but also increases damage taken by a similar measure.

Solemn duty weighs upon the one beholden; not unlike a gnawing curse from which there is no deliverance.

Warrior Jar Shard [1230]

Shard of a shattered warrior jar.

Boosts the attack power of skills.

Scraps of stewed flesh cling to the shard, and tatters of ornaments can be seen mingled within the slime. Relics of ancient royal warriors, perhaps.

Shard of Alexander [1231]

Shard of the late Alexander, a shattered warrior jar.

Greatly boosts the attack power of skills.

Scraps of stewed flesh cling to the shard, and tatters of ornaments can be seen mingled within the slime. Relics of a red-haired champion, it would seem.

Millicent's Prosthesis [1250]

Part of the golden prosthesis used by Millicent. The hand is locked into a fist that once raised a sword aloft.

Boosts dexterity and raises attack power with successive attacks.

The despair of sweet betrayal transformed Millicent from a mere bud into a magnificent flower. And one day, she will be reborn—as a beautiful scarlet valkyrie.

Magic Scorpion Charm [2000]

A talisman carried by assassins who strike unseen. Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart that shimmers with magic.

Raises magic attack power, but lowers damage negation.

Lightning Scorpion Charm [2010]

A talisman carried by assassins who strike unseen. Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart that sparks with lightning.

Raises lightning attack power, but lowers damage negation.

Fire Scorpion Charm [2020]

A talisman carried by assassins who strike unseen. Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart that burns with fire.

Raises fire attack power, but lowers damage negation.

Sacred Scorpion Charm [2030]

A talisman carried by assassins who strike unseen. Patterned on a scorpion freshly shed of its exoskeleton, its claws seizing a heart with a blessed glow.

Raises holy attack power, but lowers damage negation.

Red-Feathered Branchsword [2040]

A talisman adorned with red feathers, once used in ancient death rituals. Raises attack power when HP is low.

The heart sings when one draws close to death, and a glorious end awaits those who cling so tenaciously to life.

Ritual Sword Talisman [2050]

A talisman patterned after swords used in ritual combat held to honor the Erdtree.

Raises attack power when HP is at maximum.

The practice had died out by the age of King Consort Radagon, but remains of the arenas where ritual combat took place can still be found in every land.

Spear Talisman [2060]

A talisman depicting a spear and a soldier. Enhances the counterattacks that are unique to thrusting weapons.

Spears are standard weapons for soldiers in the Lands Between. They made it possible to respond to a ferocious foe with an equally ferocious counterattack.

Hammer Talisman [2070]

A talisman depicting a hammer and a knight. Enhances stamina-reducing attacks against a blocking opponent.

Hammers are highly effective against shield-bearing foes, so much so that they are known as "knight-killers."

Winged Sword Insignia [2080]

A talisman depicting a raised prosthetic blade. An honor bestowed upon the knights who fought alongside Malenia the Severed.

Raises attack power with successive attacks.

The wings symbolize Malenia and her undefeated prowess. Though she never knew relief from the accursed rot she was born into, her blade was forever beautiful—and relentless.

Rotten Winged Sword Insignia [2081]

A talisman depicting a raised prosthetic blade. An honor bestowed upon the valkyries who serve the Goddess of Rot.

Greatly raises attack power with successive attacks.

The four sisters were born in the Swamp of Aeonia, and came to the Haligtree under the aegis of Gowry. And yet, those buds were doomed to never blossom.

Dagger Talisman [2090]

A talisman depicting a dagger and a surgeon. Enhances critical hits.

The white-garbed field surgeons come to the aid of friend and foe alike by dealing a final deadly thrust to spare them from the prolonged agony of a mortal wound. A sense of mercy is a catalyst for bloodlust.

Arrow's Reach Talisman [2100]

A talisman depicting three arrows. Carried by hunters of beasts.

Increases the effective range of bows.

Blue Dancer Charm [2110]

A cloth doll depicting a dancer garbed in blue. An ancient heirloom of some sort.

Raises attack power with lower equipment load.

The dancer in blue represents a fairy, who in legend bestowed a flowing sword upon a blind swordsman. Blade in hand, the swordsman sealed away an ancient god—a god that was Rot itself.

Twinblade Talisman [2120]

A talisman depicting a twinblade and a confessor. Enhances the final hit ending a chain of attacks.

The twinblade technique is a tradition of the confessors, who closely guard the secret of how they preserve the momentum of their attacks. Thus is the final strike of their onslaught all the more deadly.

Axe Talisman [2130]

A talisman depicting an axe and a warrior. Enhances charge attacks.

The Lord who led the Long March bore an axe, and his loyal warriors honored him by wielding axes of their own, making them very effective at dealing decisive blows.

Lance Talisman [2140]

A talisman depicting a lance and a knight. Enhances attacks while on horseback.

Knights on horseback are deadly foes. They see all below from their lofty position, meeting little meaningful resistance as they charge ahead.

Arrow's Sting Talisman [2150]

A talisman depicting three iron arrows. Carried by soldiers long ago.

Raises attack power of arrows and bolts.

Lord of Blood's Exultation [2160]

A talisman depicting the exultation of the Lord of Blood.

Raises attack power when blood loss occurs in the vicinity.

"Render up your offerings of blood to your Lord. Drench my consort's chamber. Slake his cocoon's thirst. His awakening shall herald the dawn of our dynasty."

Kindred of Rot's Exultation [2170]

A talisman depicting the exultation of pests.

Raises attack power when poisoning or rot occurs in the vicinity.

"Rot for the scarlet goddess. O scarlet blossoms, flourish in distant lands, and return to us, the unwanted children."

Claw Talisman [2180]

A talisman depicting a claw and an assassin. Enhances jump attacks.

The assassins of Ravenmount are killers by trade. They assail their victims while dressed as birds of prey.

Roar Medallion [2190]

A bronze medallion depicting a roaring giant. Enhances roars and breath attacks.

In ancient times, the giants were mortal enemies of the Erdtree. Their bellowing roars desolated nature, triggered avalanches, and whipped up storms of flame.

Curved Sword Talisman [2200]

A talisman depicting a curved sword and a swordsman. Enhances guard counters.

It is said that a blind swordsman was the originator of this technique—the art of allowing one's opponent to strike so as to leave them vulnerable to a well-timed reply.

Companion Jar [2210]

A talisman given by the jars to their friends. Raises potency of thrown jars.

Though the jars are brought to life by human flesh and blood, they are all rather kindly folk. Perhaps they were made to be better than their innards.

Perfumer's Talisman [2220]

A talisman depicting a set of perfume bottles. Raises potency of perfume items.

There are gardens known only to the perfumers. Whether hidden on the fringes of the highlands, or obscured by shadows inside caves, the flowers blossom in secret, waiting to impart their scent.

Graven-School Talisman [3000]

A talisman depicting a school of graven mages, the nightmare of the academy.

Raises potency of sorceries.

The primeval current is a forbidden tradition of glintstone sorcery. To those who cleave to its teachings, the act of collecting sorcerers to fashion them into the seeds of stars is but another path of scientific inquiry.

Graven-Mass Talisman [3001]

A talisman depicting the first school of graven mages—a nightmare that would continue to haunt the academy.

Greatly raises potency of sorceries.

The primeval current is a forbidden tradition of glintstone sorcery. To those who cleave to its teachings, the act of collecting sorcerers to fashion them into the seeds of stars is but another path of scientific inquiry.

Faithful's Canvas Talisman [3040]

A talisman bearing an icon that depicts a group of masked figures. Raises potency of incantations.

The figures represent the flock at prayer, their firm belief in the intangible inspiring even the solitary founder of their religion.

What is faith if not an affirmation?

Flock's Canvas Talisman [3050]

A talisman bearing an icon that depicts a mass of masked figures. Greatly raises potency of incantations.

The figures represent the flock at prayer, their firm belief in the intangible inspiring even the solitary founder of their religion.

What is faith if not an affirmation?

Old Lord's Talisman [3060]

A legendary talisman depicting the ancient king whose seat lies at the heart of the storm beyond time.

Extends the duration of sorceries and incantations.

It is said that the ancient royal city of Farum Azula has been slowly crumbling since time immemorial.

Radagon Icon [3070]

A legendary talisman depicting the Elden Lord Radagon. Shortens the casting time of sorceries and incantations.

As the husband of Rennala of Caria, the red-haired Radagon studied sorcery, and as the husband of Queen Marika, he studied incantations. Thus did the hero aspire to be complete.

Primal Glintstone Blade [3080]

An old glintstone blade that has been stained with blood.

Reduces FP consumption of sorceries and incantations at the cost of maximum HP.

The old sorcerers would slice open their hearts with these blades to imbue a primal glintstone with their soul, and thus did they die.

Godfrey Icon [3090]

A legendary talisman depicting the Elden Lord Godfrey. Raises charge attack power of sorceries, incantations, and skills.

Godfrey was a ferocious warrior. When he vowed to become a lord, he took the Beast Regent Serosh upon on his back to suppress the ceaseless lust for battle that raged within.

Dragoncrest Shield Talisman [4000]

Wrought iron talisman depicting an ancient dragon. Boosts physical damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.

Dragoncrest Shield Talisman +1 [4001]

Wrought iron talisman depicting a duo of ancient dragons. Greatly boosts physical damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.

Dragoncrest Shield Talisman +2 [4002]

Wrought iron talisman depicting a trio of ancient dragons. Vastly boosts physical damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.

Dragoncrest Greatshield Talisman [4003]

Legendary talisman of wrought iron depicting a massive ancient dragon. Enormously boosts physical damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.

Spelldrake Talisman [4010]

Talisman depicting a blue ancient dragon. Boosts magic damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.

Spelldrake Talisman +1 [4011]

Talisman depicting a duo of blue ancient dragons. Greatly boosts magic damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.

Spelldrake Talisman +2 [4012]

Talisman depicting a trio of blue ancient dragons. Vastly boosts magic damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.

Flamedrake Talisman [4020]

Talisman depicting a red ancient dragon. Boosts fire damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.

Flamedrake Talisman +1 [4021]

Talisman depicting a duo of red ancient dragons. Greatly boosts fire damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.

Flamedrake Talisman +2 [4022]

Talisman depicting a trio of red ancient dragons. Vastly boosts fire damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.

Boltdrake Talisman [4030]

Talisman depicting a yellow ancient dragon. Boosts lightning damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.

Boltdrake Talisman +1 [4031]

Talisman depicting a duo of yellow ancient dragons. Greatly boosts lightning damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.

Boltdrake Talisman +2 [4032]

Talisman depicting a trio of yellow ancient dragons. Vastly boosts lightning damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.

Haligdrake Talisman [4040]

Talisman depicting a golden ancient dragon. Boosts holy damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.

Haligdrake Talisman +1 [4041]

Talisman depicting a duo of golden ancient dragons. Greatly boosts holy damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.

Haligdrake Talisman +2 [4042]

Talisman depicting a trio of golden ancient dragons. Vastly boosts holy damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.

Pearldrake Talisman [4050]

Talisman depicting a pearlescent ancient dragon. Boosts non-physical damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.

Pearldrake Talisman +1 [4051]

Talisman depicting a duo of pearlescent ancient dragons. Greatly boosts non-physical damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.

Pearldrake Talisman +2 [4052]

Talisman depicting a trio of pearlescent ancient dragons. Vastly boosts non-physical damage negation.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock. And so it is that the shape of the dragon has become symbolic of all manner of protections.

Crucible Scale Talisman [4060]

A talisman fashioned from a scale that embodies the aspects of various creatures. Said to have grown on the human body long ago.

Reduces damage taken from critical hits.

A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced.

Crucible Feather Talisman [4070]

A talisman fashioned from feathers that embody the aspects of various creatures. Said to have grown on the human body long ago.

Improves the effectiveness of dodge rolls, but increases damage taken at all times.

A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced.

Blue-Feathered Branchsword [4080]

A talisman adorned with blue feathers, once used in ancient death rituals. Raises defense when HP is low.

The heart sings when one draws close to death, and thus does one cling so tenaciously to life—to render up a death worth offering.

Ritual Shield Talisman [4090]

A talisman patterned after shields used in ritual combat held to honor the Erdtree.

Raises defense when HP is at maximum.

The practice had died out by the age of King Consort Radagon, but remains of the arenas where ritual combat took place can still be found in every land.

Greatshield Talisman [4100]

Talisman depicting a knight holding a greatshield. Boosts guarding ability.

The knights of Leyndell once modelled themselves after the Tree Sentinels. Their purpose is to protect that which deserves protection, and thus the shield always comes before the sword.

Crucible Knot Talisman [4110]

A talisman fashioned from a bony knot that embodies the aspects of various creatures. Said to have grown on the human body long ago.

Reduces damage and impact of headshots taken.

A vestige of the crucible of primordial life. Born partially of devolution, it was considered a signifier of the divine in ancient times, but is now increasingly disdained as an impurity as civilization has advanced.

Crimson Seed Talisman [5000]

A crimson-colored talisman patterned after an Erdtree seed. Boosts HP restoration from the Flask of Crimson Tears.

The Erdtree was once perfect and eternal, and thus was it believed that Erdtree seeds could not exist.

Cerulean Seed Talisman [5010]

A cerulean-colored talisman patterned after an Erdtree seed. Boosts FP restoration from the Flask of Cerulean Tears.

The Erdtree was once perfect and eternal, and thus was it believed that Erdtree seeds could not exist.

Blessed Dew Talisman [5020]

Talisman depicting a drop of the Erdtree's sap, a blessed boon.

Gradually restores HP.

It was once thought that the blessed sap of the Erdtree would drip from its boughs forever—but that age of plenty swiftly came to a close, and with time, the Erdtree became more an object of faith.

Taker's Cameo [5030]

A talisman engraved with a stern likeness of Praetor Rykard, master of Volcano Manor.

Restores HP upon defeating enemies.

When Rykard turned to heresy, taking by force became the rule. The gods themselves were no different, after all.

Godskin Swaddling Cloth [5040]

Sacred cloth of the Godskin Apostles, made from supple skin sewn together.

Successive attacks restore HP.

The Gloam-Eyed Queen cradles newborn apostles swaddled in this cloth. Soon they will grow to become the death of the gods.

Assassin's Crimson Dagger [5050]

An assassin's dagger, misshapen and stained in crimson. Critical hits restore HP.

This charm is modelled after the darkly gleaming blades used in the Night of Black Knives. Those which gave the demigods their first taste of Death.

Assassin's Cerulean Dagger [5060]

An assassin's dagger, misshapen and stained in cerulean. Critical hits restore FP.

This charm is modelled after the darkly gleaming blades used in the Night of Black Knives. Those which gave the demigods their first taste of Death.

Crepus's Vial [6000]

Small mysterious bottle with a dark mist sealed within.

Eliminates all sound made by the wearer during movement.

A ritual implement used by Roundtable Hold assassins. There was a time when Tarnished who had strayed from guidance feared nothing more than utter silence.

Concealing Veil [6010]

Talisman put together from dark cloth with a lustrous sheen.

Completely conceals the wearer's presence while crouching at a distance from foes.

Part of one of the concealing veils used by the assassins on the Night of Black Knives.

Carian Filigreed Crest [6020]

A talisman adorned with the royal crest.

Lowers FP consumed by skills.

An honor said to have once been awarded to Carian knights who served as direct retainers to the kingdom's princesses. Now there is only one princess: Ranni, daughter of Rennala.

Longtail Cat Talisman [6040]

A brooch depicting Lacrima, the long-tailed cat.

Renders the wearer immune to fall damage. However, it cannot prevent falling to one's death.

Lacrima features in the fables of Raya Lucaria, in which she is described as a faerie cat who was fond of playing in the great bell tower.

Shabriri's Woe [6050]

Disturbing likeness of a man whose eyes have been gouged out. The corners of his mouth are upturned in an almost flirtatious manner.

Constantly attracts enemies' aggression.

It is said that the man, named Shabriri, had his eyes gouged out as punishment for the crime of slander, and, with time, the blight of the flame of frenzy came to dwell in the empty sockets.

Daedicar's Woe [6060]

Disturbing likeness of a woman whose skin was flayed. She smiles with a serene tenderness.

Increases damage taken.

It is said that this woman, named Daedica, indulged in every form of adultery and wicked pleasure imaginable, giving birth to a myriad of grotesque children.

Sacrificial Twig [6070]

A talisman fashioned from a dried twig, so slender that it might snap at the slightest touch.

Prevents rune loss upon death, but will be lost itself in exchange.

Believed to be a twig pruned from the Erdtree long, long ago.

Furled Finger's Trick-Mirror [6080]

A small, clouded mirror that reflects an image of a golden figure.

Makes the bearer take on the appearance of a Host of Fingers.

One of the ritual implements created by the Tarnished to deceive invaders.

Host's Trick-Mirror [6090]

A small, clouded mirror that reflects a flesh-and-blood figure.

Makes the bearer take on the appearance of a summoned cooperator.

One of the ritual implements created by the Tarnished to deceive invaders.

Entwining Umbilical Cord [6100]

Mysterious circular object that's oddly warped. Changes the demeanour of the wearer's actions.

Ancestral Spirit's Horn [6110]

Item cut from the horns of the Regal Ancestor Spirit.

Restore FP upon defeating enemies.

A number of new growths bud from the antler-like horns of the fallen king, each glowing with light. Thus does new life grow from death, and from death, one obtains power.

ActionButtonText.fmg

[1000] Examine

[1800] Touch grace

[1810] Rest at site of grace

[1830] Rest at table of lost grace

[2000] Pick up item

[2010] Pillage corpse

[2020] Pillage remains

[2030] Search treasure chest

[2100] OK

[2800] Acquire materials

[3000] Pull lever

[3010] Push lever

[3100] Open

[3101] Close

[3200] Traverse the mist

[3300] Climb

[3301] Descend

[3310] Kick ladder

[4000] Contraption does not move

[4010] Does not open from this side

[4020] It's locked

[4070] You are not destined to open this

[4072] Opens only to those carrying a finger

[4073] The door is blocked shut

[4081] It's tightly blocked shut

[7000] Talk

[7010] Kneel

[7020] Steal

[7030] Use smithing table

[7040] Examine altar

[7050] Touch Fractured Marika

[7060] Hand over Deathroot

[7090] Accept primal glintstone

[7100] Transplant primal glintstone

[7110] Be held

[7111] Touch Fia

[7120] Touch the Two Fingers

[7130] Summon Latenna

[7150] Touch Hyetta

[7160] Offer finger

[7161] Dye cloth with maiden's blood

[7170] Atone

[7190] Use dressing table

[7200] Speak the truth about Radagon

[7210] Where did the body go?

[7211] Administer draught

[7230] Examine remains

[7240] Receive mending rune

[7250] Return Unalloyed Gold Needle

[7280] Examine grave

[8100] Ride

[9051] Invade White Mask Varré's world

[9052] Invade Old Knight Istvan's world

[9053] Invade Rileigh the Idle's world

[9054] Invade Juno Hoslow, Knight of Blood's world

[9055] Invade Vargram the Raging Wolf's world

[9056] Invade Great Horned Tragoth's world

[9057] Be summoned to assist Yura, Hunter of Bloody Fingers

[9058] Be summoned to assist Sorceress Sellen

[9059] Be summoned to challenge Sorceress Sellen

[9060] Be summoned to assist Millicent

[9061] Be summoned to challenge Millicent

[9070] Touch cooperative sign

[9071] Touch invasion sign

[9080] Restore the power of the Great Rune

[9100] Touch

[9240] Stargaze

[9270] Use Birdseye Telescope

[9290] Return to entrance

[9500] Touch wall of thorns

[9501] Touch golden light

[9503] Examine seal

[9520] Light flame

[9521] Touch phantom

[9525] Touch horned remains

[9526] Go back

[9540] Summon Castellan Jerren

[9541] Summon Blaidd the Half-Wolf

[9542] Summon Alexander, Warrior Jar

[9543] Summon Great Horned Tragoth

[9544] Summon Okina

[9545] Summon Finger Maiden Therolina

[9546] Summon Lionel the Lionhearted

[9547] Summon Patches

[9600] Become the Elden Lord

[9610] Summon Ranni

[9620] Become the Lord of Frenzied Flame

[9630] Wear ring

[9640] Open door

[9700] Hoist medallion

[9701] Hoist secret medallion

[9710] Rest in coffin

[9720] Examine pedestal

[9721] Remove inverted statue

[9740] Lie down

[50000000] Touch gold summon sign

[50000001] Touch red summon sign

[50000100] Touch bloodstain

[50000101] Touch <?codenameIcon?><?codenamePCName?>'s bloodstain

[50000102] Touch <?codenameIcon?>'s bloodstain

[50000200] Retrieve lost runes

[50000210] Read message

[50000211] Read <?codenameIcon?><?codenamePCName?>'s message

[50000212] Read <?codenameIcon?>'s message

[50000400] Check your summon sign

[50000500] Check your message

ArtsName.fmg

No Skill [10]

No skill.

This armament has no skill. If the armament in the other hand has a skill, that skill will be used instead.

Lion's Claw [100]

Skill: Lion's Claw

Skill of the Redmanes, who fought alongside General Radahn. Somersault forwards, striking foes with armament.

Impaling Thrust [101]

Skill: Impaling Thrust

Skill that lets piercing armaments overcome enemy shields. Build power, then lunge forward for a strong thrust that pierces an enemy's guard.

Piercing Fang [102]

Skill: Piercing Fang

Skill used by Yura, the Bloody Finger Hunter. Starting with the blade held horizontally, make a powerful thrust that cannot be blocked.

Spinning Slash [103]

Skill: Spinning Slash

Skill favored by dexterous warriors. Slash foes as your body spins. Additional input allows for a follow-up attack.

Charge Forth [105]

Skill: Charge Forth

Quickly charge forward with the armament at the hip, carrying the momentum into a thrust. Hold to cover a greater distance.

Stamp (Upward Cut) [106]

Skill: Stamp (Upward Cut)

Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for an upward strike.

Stamp (Sweep) [107]

Skill: Stamp (Sweep)

Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for a sweeping strike.

Blood Tax [108]

Skill: Blood Tax

Blood Oath skill granted by the Lord of Blood. Twist to build power, then unleash a flurry of thrusts that rob the target of both their blood and their HP.

Repeating Thrust [109]

Skill: Repeating Thrust

Twist to build power, then unleash a flurry of thrusts.

Wild Strikes [110]

Skill: Wild Strikes

Swing armament with wild abandon. Hold to continue swinging. Can be followed up with a normal or strong attack.

Spinning Strikes [111]

Skill: Spinning Strikes

Polearm skill that performs continuous spinning attacks. Hold to continue the attack. Can be followed up with a normal or strong attack. Nullifies projectiles such as arrows while spinning.

Double Slash [112]

Skill: Double Slash

Skill of superior swordsmen. Perform a crossing slash attack from a low stance. Repeated inputs allow for up to two follow-up attacks.

Prelate's Charge [113]

Skill: Prelate's Charge

Slam armament into the ground to create a surge of flames, then charge in. Hold to continue the charge.

Unsheathe [114]

Skill: Unsheathe

Skill of swordsmen from the Land of Reeds. Sheathe blade, holding it at the hip in a composed stance. Follow up with a normal or strong attack to perform a swift slash attack.

Square Off [115]

Skill: Square Off

This skill starts with the sword held level. Follow up with a normal attack to slash upwards through enemy's guard, or a strong attack to perform a running thrust.

Giant Hunt [116]

Skill: Giant Hunt

Skill developed for confronting gigantic foes. Step forward from a low stance, carrying the momentum into a sudden upward thrust.

Torch Attack [117]

Skill: Torch Attack

Thrust torch forward to set foes ablaze. This skill is especially effective against foes who are weak to fire.

Loretta's Slash [118]

Skill: Loretta's Slash

Skill of Loretta the Royal Knight. Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash.

Poison Moth Flight [119]

Skill: Poison Moth Flight

Slash with a poison-infused blade. If the follow-up strike lands on a poisoned foe, it will deal significant damage.

Spinning Weapon [120]

Skill: Spinning Weapon

Defensive skill employed by Carian princesses. Lifts armament into mid-air, then makes it spin violently. Those it touches will suffer successive attacks.

Storm Assault [122]

Skill: Storm Assault

One of the skills that channel the tempests of Stormveil. Leap forward through surrounding storm winds and thrust armament downward. The attack will produce more storm winds at the point of impact.

Stormcaller [123]

Skill: Stormcaller

One of the skills that channel the tempests of Stormveil. Spin armament to create surrounding storm winds. Repeated inputs allow for up to two follow-up attacks.

Sword Dance [124]

Skill: Sword Dance

Quickly close in to perform a series of spinning upward slashes. Follow up with an additional input to finish with a downward slash.

Spinning Chain [125]

Skill: Spinning Chain

Spins the striking part of a flail at high speed to attack. Follow up with a normal or strong attack to link the momentum of this skill into a successive attack.

Glintblade Phalanx [200]

Skill: Glintblade Phalanx

Skill used by the enchanted knights who served the Carian royal family. Form an arch of magic glintblades overhead, which will attack foes automatically. Follow up with a strong attack to chain this skill into a lunging thrust.

Sacred Blade [201]

Skill: Sacred Blade

Grants armament's attacks holy essence and fires off a golden blade projectile. The armament retains its holy essence for a while.

Ice Spear [202]

Skill: Ice Spear

Skill of the warriors who served Lunar Princess Ranni. Spin armament to release cold magic, then channel it into a piercing spear of ice.

Glintstone Pebble [203]

Skill: Glintstone Pebble

Skill that employs the glintstone sorcery of the same name. Follow up with a strong attack to chain this skill into a lunging thrust, performed while the armament is still imbued with glintstone.

Bloody Slash [204]

Skill: Bloody Slash

Blood Oath skill granted by the Lord of Blood. From a low stance, coat the blade in your own blood to unleash a rending blood slash in a wide arc.

Lifesteal Fist [205]

Skill: Lifesteal Fist

Skill that demonstrates mastery of the art of controlling vital energies. A slow, controlled punch with an energy-infused fist that renders foes unconscious and steals their HP. Only effective against foes of human build.

Eruption [207]

Skill: Eruption

Skill of the knights who serve at Volcano Manor. Slam armament into the ground, spawning roiling lava which spouts up upon release.

Prayerful Strike [208]

Skill: Prayerful Strike

Raise armament aloft in prayer, then slam it into the ground. This inspired blow restores HP to the self and nearby allies if it successfully hits.

Gravitas [209]

Skill: Gravitas

Skill originating from the Alabaster Lords, who had skin of stone. Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in.

Storm Blade [210]

Skill: Storm Blade

Lost skill of Stormveil. Surround armament with shearing storm winds that can be fired forward. Can be fired in rapid succession.

Earthshaker [212]

Skill: Earthshaker

Thrust armament into the ground, then gather strength to unleash an earth-shaking shockwave. Follow up with a strong attack to swing the armament in a sweeping strike.

Golden Land [213]

Skill: Golden Land

Thrust armament into the ground, then gather strength to unleash a blast of sacred energy that coalesces into golden darts. Follow up with a strong attack to swing the armament in a sweeping strike.

Flaming Strike [214]

Skill: Flaming Strike

Skill that emits flame in a wide frontward arc. Follow up with a strong attack to perform a lunging, sweeping strike. This will also coat the armament in fire.

Thunderbolt [216]

Skill: Thunderbolt

Skill used by the capital's ancient dragon cult. Raise armament aloft to call down a bolt of lightning. Can be fired in rapid succession.

Lightning Slash [217]

Skill: Lightning Slash

Call down a bolt of lightning into armament, then swing it down to create an explosive shock. The armament retains the lightning enchantment for a while.

Carian Grandeur [218]

Skill: Carian Grandeur

Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power by up to two levels.

Carian Greatsword [219]

Skill: Carian Greatsword

Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power.

Vacuum Slice [220]

Skill: Vacuum Slice

Lost skill of ancient heroes. Hold the armament aloft to surround it with a shearing vacuum, then launch it forwards as a blade-like projectile.

Black Flame Tornado [221]

Skill: Black Flame Tornado

Spin armament overhead and then plunge it into the ground to summon a raging vortex of black flames. Hold to create an initial flame tornado while spinning the armament.

Sacred Ring of Light [222]

Skill: Sacred Ring of Light

Skill used by the commanders of the Cleanrot Knights. Gather a sacred ring of light in the armament, then fire it forwards. Can be fired in rapid succession.

Firebreather [223]

Skill: Firebreather

Blow into torch flame, spreading flames in a wide frontward arc. The flames on the ground will continue to burn for a short time.

Blood Blade [224]

Skill: Blood Blade

Wound self to coat the armament with blood, then unleash an airborne blood blade that causes hemorrhaging. Can be fired in rapid succession.

Phantom Slash [225]

Skill: Phantom Slash

Skill inspired by the fond remembrances of the Night's Cavalry. Creates an apparition of the knights' former instructor who guides a joint lunging upward swing. Additional input allows for a follow-up attack.

Spectral Lance [226]

Skill: Spectral Lance

Skill of the headless Mausoleum Knights. Hurl a phantasmic spear at foes.

Chilling Mist [227]

Skill: Chilling Mist

Coat armament in frost, and then slash, spreading frigid mist forwards. The armament retains its frost for a while.

Poisonous Mist [228]

Skill: Poisonous Mist

Bathe armament in poison, and then slash, spreading toxic mist forwards. The armament retains its poison for a while.

Shield Bash [300]

Skill: Shield Bash

Brace behind shield before using bodyweight to ram foes while maintaining guarding stance. Weaker enemies will be shoved backwards, and can even be staggered.

Barricade Shield [301]

Skill: Barricade Shield

Skill made famous by Sir Neidhardt. Focus your energy into the shield, temporarily hardening it to deflect greater blows.

Parry [302]

Skill: Parry

Use this skill in time with a foe's melee attack to deflect it and break that foe's stance. This provides an opening to perform a critical hit.

Buckler Parry [303]

Skill: Buckler Parry

Use this skill in time with a foe's melee attack to deflect it and break that foe's stance. This is faster than a regular parry.

Carian Retaliation [305]

Skill: Carian Retaliation

Swing the shield to dispel incoming sorceries and incantations, transforming the magic into retaliatory glintblades. Can also be used in the same way as a regular parry.

Storm Wall [306]

Skill: Storm Wall

Swing the shield to create a wall of storm winds in front of you, deflecting arrows and other such physical projectiles. Can also be used in the same way as a regular parry.

Golden Parry [307]

Skill: Golden Parry

Perform an Erdtree incantation and swing the shield to deflect enemy attacks and break their stance. Effective even at a slight distance.

Shield Crash [308]

Skill: Shield Crash

Two-hand the shield and charge forwards while maintaining guard. Weaker enemies will be shoved backwards and can even be staggered. Hold to extend the duration of the charge forwards.

Thops's Barrier [309]

Skill: Thops's Barrier

Erect a magical forcefield while swinging the shield to deflect sorceries and incantations. Can also be used in the same way as a regular parry.

Through and Through [400]

Skill: Through and Through

Powerful archery skill using a greatbow held in an oblique stance. Ready the greatbow, then twist the bowstring to fire a mighty greatarrow that can penetrate through enemies.

Barrage [401]

Skill: Barrage

Archery skill using a bow held horizontally. Ready the bow, then fire off a rapid succession of shots faster than the eye can see.

Mighty Shot [402]

Skill: Mighty Shot

Archery skill performed from an oblique stance. Ready the bow, then pull the bowstring to its limit to enhance the power of the shot, penetrating the enemy's guard.

Enchanted Shot [404]

Skill: Enchanted Shot

Archery skill that enlivens the arrow with spiritual essence. The resulting shot will fly faster than regular shots and change its trajectory to follow the target.

Sky Shot [405]

Skill: Sky Shot

Archery skill performed from a low stance. Ready the bow, then fire an arrow high up into the air, arcing so as to strike the enemy from above when it comes down.

Rain of Arrows [406]

Skill: Rain of Arrows

Archery skill performed from a low stance. Ready the bow, then fire a burst of arrows into the sky to shower the enemy with projectiles.

Hoarfrost Stomp [501]

Skill: Hoarfrost Stomp

Stomp hard to spread a trail of freezing mist on the ground. The mist applies the frost status effect.

Storm Stomp [502]

Skill: Storm Stomp

One of the skills that channel the tempests of Stormveil. Stomp hard on the ground to kick up a momentary storm.

Kick [503]

Skill: Kick

Push an enemy back with a high kick. Effective against enemies who are guarding, and can break a foe's stance. Sometimes a simple tool is the most effective.

Lightning Ram [504]

Skill: Lightning Ram

Skill inspired by tumbling rams. Let out a bleat, then tumble forwards, clad in lightning. Tumbles can be repeated in rapid succession.

Flame of the Redmanes [505]

Skill: Flame of the Redmanes

Skill of the Redmanes, who fought alongside General Radahn. Produce a powerful burst of flames in a wide frontward arc.

Ground Slam [506]

Skill: Ground Slam

Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends a powerful shockwave in all directions.

Golden Slam [507]

Skill: Golden Slam

Skill of the avatars who protect Minor Erdtrees. Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions.

Waves of Darkness [508]

Skill: Waves of Darkness

Plunge armament into the ground to release three waves of darkness. Follow up with a strong attack to swing the armament in a sweeping strike.

Hoarah Loux's Earthshaker [509]

Skill: Hoarah Loux's Earthshaker

Slam both hands onto the ground to violently shake the earth and unleash a shockwave. Follow up with an additional input to slam the ground again.

Determination [600]

Skill: Determination

A knightly skill. Hold the flat of the armament to your face and pledge your resolve, powering up your next attack.

Royal Knight's Resolve [601]

Skill: Royal Knight's Resolve

Skill of the knights who once served the Elden Lord. Hold the flat of the armament to your face and pledge your resolve, greatly powering up your next attack.

Assassin's Gambit [602]

Skill: Assassin's Gambit

Skill that masks the user's presence at the cost of a self-inflicted wound. Grants near-invisibility and silences footsteps.

Golden Vow [603]

Skill: Golden Vow

Skill passed down from antiquity among the knights of the capital. Raise armament aloft and pledge to honor the Erdtree in battle, granting self and nearby allies increased attack power and defense.

Sacred Order [604]

Skill: Sacred Order

Skill of the Golden Order fundamentalist knights. Perform a salute and grant the armament holy essence. Highly effective against Those Who Live in Death.

Shared Order [605]

Skill: Shared Order

Skill of the Golden Order fundamentalist knights. Grant the armament and those of nearby allies holy essence. Highly effective against Those Who Live in Death.

Seppuku [606]

Skill: Seppuku

A forbidden technique used by swordsmen from the Land of Reeds. Plunge the blade into your stomach to stain it with blood. Increases attack power and improves ability to inflict blood loss.

Cragblade [607]

Skill: Cragblade

Skill that manipulates gravity. Bury the armament in the ground, pulling rocks from the earth to reinforce it. Increases attack power and makes it easier to break enemy stance.

Barbaric Roar [650]

Skill: Barbaric Roar

Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks.

War Cry [651]

Skill: War Cry

Give a war cry to rally the spirit and increase attack power. While active, strong attacks change to charging attacks.

Beast's Roar [652]

Skill: Beast's Roar

Unleash a beastly roar, rending the air as a forward-travelling projectile.

Troll's Roar [653]

Skill: Troll's Roar

Look into the distance and let out an intense roar, generating a powerful shockwave that blows back surrounding foes. Follow up with a strong attack to slam the armament down.

Braggart's Roar [654]

Skill: Braggart's Roar

Declare your presence with a boastful roar. Raises attack power, defense, and stamina recovery speed.

Endure [700]

Skill: Endure

Assume an anchored stance to brace for incoming attacks, briefly boosting poise. Damage taken while using this skill is reduced.

Vow of the Indomitable [701]

Skill: Vow of the Indomitable

Skill of the ancient warriors of the Erdtree. Hold shield aloft to imbue yourself with golden power, granting momentary invincibility.

Holy Ground [702]

Skill: Holy Ground

Raise shield to create an Erdtree-consecrated area that continuously restores HP and boosts defense for self and allies inside it.

Quickstep [800]

Skill: Quickstep

Skill prized by the crafty and fleet of foot. Perform a quickstep maneuver that allows for circling around lock-on targets.

Bloodhound's Step [801]

Skill: Bloodhound's Step

Skill that allows the user to become temporarily invisible while dodging at high speed. Moves faster and travels farther than a regular quickstep. This skill can be used to circle around lock-on targets.

Raptor of the Mists [802]

Skill: Raptor of the Mists

Duck into a low stance, momentarily vanishing. If an enemy attack connects, avian wings will allow for a quick escape into the air.

White Shadow's Lure [850]

Skill: White Shadow's Lure

Hold armament in a brief, silent prayer to create a white shadow. The apparition lures in foes of human build who are not in combat, drawing their aggression. Effective on demi-humans even if they are already in a combat state.

Surge of Faith [1000]

Unique Skill: Surge of Faith

Set the flames of Birac's faith ablaze in the cranial vessel, then raise it aloft to rain down fireballs in all directions. Repeated inputs will continue to raise the armament aloft, continuing the attack.

Flame Spit [1001]

Unique Skill: Flame Spit

Ready the shield, then launch a fireball from the barrel. The fireball explodes on impact.

Tongues of Fire [1002]

Unique Skill: Tongues of Fire

Ready the shield, then spray violent jets of fire from the tongues protruding from its maw. Hold to continue spraying fire. This skill can be used while walking.

Oracular Bubble [1003]

Unique Skill: Oracular Bubble

Blow on the horn to release a magic bubble. The bubble floats gently through the air towards its target.

Bubble Shower [1004]

Unique Skill: Bubble Shower

Blow on the horn to release a spume of magic bubbles. The bubbles float gently before raining down on the target.

Great Oracular Bubble [1005]

Unique Skill: Great Oracular Bubble

Blow on the horn to release a massive magic bubble. The bubble floats gently through the air towards its target.

Sea of Magma [1006]

Unique Skill: Sea of Magma

Swing a molten whip overhead to temporarily cover the surrounding area in a sea of magma. Hold to continue swinging the lava whip.

Viper Bite [1007]

Unique Skill: Viper Bite

Give the shield a quick shake to temporarily bring the bronze viper to life, inciting it to lash out and bite foes.

Moonlight Greatsword [1008]

Unique Skill: Moonlight Greatsword

Raise the sword aloft, bathing it in the light of the dark moon. Temporarily increases magic attack power and imbues blade with frost. Charged attacks release blasts of moonlight.

Siluria's Woe [1009]

Unique Skill: Siluria's Woe

Thrust the treespear in a spiraling motion, surrounding it in a vortex of wind. Charged attacks have the power to blow away enemies and can fire the tornado forwards.

Rallying Standard [1010]

Unique Skill: Rallying Standard

Hoist the war banner aloft and give a rallying command. Raises attack power and defense for self and nearby allies.

Bear Witness! [1011]

Unique Skill: Bear Witness!

Grant the small dragon a fleeting glimpse of life and thrust it skyward, spewing flames over a wide frontward area.

Eochaid's Dancing Blade [1012]

Unique Skill: Eochaid's Dancing Blade

Infuse the sword with energy, then fling it forwards in a corkscrew attack. The sword continuously deals damage while violently spinning. Charge the attack to increase reach and duration of the spin.

Soul Stifler [1013]

Unique Skill: Soul Stifler

Raise the greathorn's wings to summon a soul-sapping miasma. Enemies in the affected area will temporarily suffer from reduced defense.

Taker's Flames [1014]

Unique Skill: Taker's Flames

Raise the sacred sword aloft to set it ablaze with blasphemous flames, then bring it down to fire off a forward blast. The flames steal HP from those they touch.

Shriek of Milos [1015]

Unique Skill: Shriek of Milos

Lets out a horrific cursed scream that reduces all damage negation and status resistances for nearby foes. While active, strong attacks will change to a combo attack.

Reduvia Blood Blade [1016]

Unique Skill: Reduvia Blood Blade

Slash with the wicked dagger, transforming its never-drying bloodstains into airborne blood blades that cause hemorrhaging. Can be fired in rapid succession.

Glintstone Dart [1017]

Unique Skill: Glintstone Dart

Skill that builds from the Glintstone Pebble sorcery. Charge the skill to upgrade it to Glintstone Dart. Follow up with a strong attack to chain this skill into a lunging thrust.

Flowing Form [1018]

Unique Skill: Flowing Form

Temporarily transforms armament into its liquid form. Swing the armament like a whip to perform a sweeping slice over a wide area.

Night-and-Flame Stance [1019]

Unique Skill: Night-and-Flame Stance

Hold the sword level and prepare to cast a sorcery. Follow up with a normal attack to cast the Night Comet sorcery, or a strong attack to sweep forward with a burst of flames.

Wave of Gold [1020]

Unique Skill: Wave of Gold

Imbue the sword with bygone golden glory, then fire it at foes. A wide, golden wave fans out forwards, sweeping through all enemies caught in its path.

Ruinous Ghostflame [1021]

Unique Skill: Ruinous Ghostflame

Swing the sword to bathe its blade in ghostflame. The ghostflame adds magic damage to attacks, and also has a bitterly cold bite.

Establish Order [1022]

Unique Skill: Establish Order

Raise the armament in a salute, releasing a golden explosion. Repeated inputs send out waves of golden light.

Mists of Slumber [1023]

Unique Skill: Mists of Slumber

Releases a faint purple mist that spreads across a wide frontwards area. This mist inflicts the sleep ailment upon foes.

Spearcall Ritual [1024]

Unique Skill: Spearcall Ritual

Thrust the spear high, bearing prayers into the sky to summon a downpour of spectral spears.

Wolf's Assault [1025]

Unique Skill: Wolf's Assault

Infuse the greatsword with frost, then perform a forward somersault to plunge it into the ground. Then, pull it out to release a cold blast.

Thundercloud Form [1026]

Unique Skill: Thundercloud Form

Temporarily transform into a red thundercloud and fly through the air, then plunge down with a lightning-infused blade. Hold to increase the reach of the thundercloud form.

Cursed-Blood Slice [1027]

Unique Skill: Cursed-Blood Slice

Brace, then charge forward to deliver a downward diagonal slice. The bloody trail of the blade is followed by a burst of flame. Additional input allows for a follow-up attack.

Waterfowl Dance [1028]

Unique Skill: Waterfowl Dance

Perform a series of one-footed leaps in the manner of a waterfowl to unleash a swift yet graceful slashing combo. Repeated inputs allow for up to two follow-up attacks.

Gold Breaker [1029]

Unique Skill: Gold Breaker

Leap up high and, while suspended in midair, imbue the rune shard with light before smashing it down hard onto the ground. The heroic Radagon's signature attack.

I Command Thee, Kneel! [1030]

Unique Skill: I Command Thee, Kneel!

Repeatedly smash the Axe of Godrick into the ground, unleashing two earth-shaking shockwaves. Follow up with an additional input to produce a third shockwave.

Regal Roar [1031]

Unique Skill: Regal Roar

Let loose a mighty war cry, raising attack power, while sending out a shockwave that cannot be guarded against by stomping the ground. While active, strong attack becomes a lunging slash.

Starcaller Cry [1032]

Unique Skill: Starcaller Cry

Bring the two swords together and roar into the skies, pulling in enemies with a gravitational wave. Follow up with an additional input to slam down with gravity-infused swords.

Wave of Destruction [1033]

Unique Skill: Wave of Destruction

Raise the sword up high, then strike it against the ground to fire off a wave of gravitational force.

Bloodboon Ritual [1034]

Unique Skill: Bloodboon Ritual

Raise the sacred spear and pierce the body of the Formless Mother. Stab up to three times, creating explosions of blood with each thrust. This skill will coat the armament with bloodflame for a while.

Flowing Form [1035]

Unique Skill: Flowing Form

Temporarily transforms armament into its liquid form. Swing the armament like a whip to strike surroundings before slamming its teardrop-shaped head down.

Blade of Death [1036]

Unique Skill: Blade of Death

Unleash the power of the Rune of Death to fire off a blade-like projectile. In addition to dealing immediate damage, the blade reduces the enemy's maximum HP and continues to wear down HP for a while.

Blade of Gold [1037]

Unique Skill: Blade of Gold

Leap into the air, charging the armament with golden flames that are then shot at the enemy as a single, blade-like projectile. Inflicts holy damage.

Destined Death [1038]

Unique Skill: Destined Death

Set free the remnants of Destined Death, plunging the greatsword into the ground to summon a myriad of blades. In addition to dealing immediate damage, this attack reduces the enemy's maximum HP and continues to wear down HP for a short time.

Spinning Wheel [1039]

Unique Skill: Spinning Wheel

Strike the wheel against the ground to set it spinning at top speed. Hold to keep the wheel spinning. Can be used while walking to push the armament into enemies.

Alabaster Lords' Pull [1040]

Unique Skill: Alabaster Lord's Pull

Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in. Has a greater area of effect than Gravitas.

Onyx Lords' Repulsion [1041]

Unique Skill: Onyx Lord's Repulsion

Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack sends enemies flying away.

Oath of Vengeance [1042]

Unique Skill: Oath of Vengeance

Swear an oath upon the greatsword to avenge the clan, temporarily raising all attributes for a certain duration. While the oath's effects are active, poise will also be increased.

Ice Lightning Sword [1043]

Unique Skill: Ice Lightning Sword

Call down a bolt of ice lightning into the blade and bring it down upon a foe. The ice lightning effect will persist for a while.

Regal Beastclaw [1044]

Unique Skill: Regal Beastclaw

Slam the hammer into the ground, rending the land asunder with the armament's five bestial claws.

Flame Dance [1045]

Unique Skill: Flame Dance

Imbue the red braid with the Giants' Flame and lash out in a wide range with a series of agile swings.

Claw Flick [1046]

Unique Skill: Claw Flick

Cause the finger to swell, then flex to build up strength before giving enemies an almighty flick.

Nebula [1047]

Unique Skill: Nebula

Imbue the Naturalborn's stars with magic to perform a sweeping strike. This attack leaves a dark cloud of stars in its wake that lingers briefly before exploding.

Ghostflame Ignition [1048]

Unique Skill: Ghostflame Ignition

Thrust out the barbed rod and set its tip alight with ghostflame. Follow up with a normal attack to set the ground ablaze with ghostflame, or a strong attack to trigger a massive explosion.

Ancient Lightning Spear [1049]

Unique Skill: Ancient Lightning Spear

Imbue the armament with the ancient dragons' red lightning, then throw it as a spear. Can be charged to increase its power.

Frenzyflame Thrust [1050]

Unique Skill: Frenzyflame Thrust

Imbue the spear with the flame of frenzy and leap forwards, plunging it into the ground and setting off a maddening explosion. The skill inflicts both the enemy and the user with madness.

Miquella's Ring of Light [1051]

Unique Skill: Miquella's Ring of Light

Summon Miquella's shining halo and fire it forwards. Can be fired in rapid succession.

Golden Tempering [1052]

Unique Skill: Golden Tempering

Cross the two swords to grant their attacks holy essence. While in effect, strong attack performs a dual-wielding combo attack.

Last Rites [1053]

Unique Skill: Last Rites

Raise the epitaph to grant the effect of Sacred Order to yourself and allies in the vicinity. Particularly effective at laying to rest Those Who Live in Death.

Unblockable Blade [1054]

Unique Skill: Unblockable Blade

Imbue the cipher blade with light, extending its length, then strike with a sudden sweeping attack. This attack cannot be blocked.

Corpse Wax Cutter [1167]

Unique Skill: Corpse Wax Cutter

Lost skill of ancient heroes. Lift the sword up high to release the power of corpse wax and launch it forwards as a blade-like projectile.

Zamor Ice Storm [1168]

Unique Skill: Zamor Ice Storm

Plunge the curved sword into the ground, building power before unleashing a freezing storm that batters the surroundings.

Radahn's Rain [1169]

Unique Skill: Radahn's Rain

Archery skill performed from a low stance. Ready the bow and fire a sudden flurry of arrows up into the sky. The arrows will pour on foes like rain.

The Queen's Black Flame [1170]

Unique Skill: The Queen's Black Flame

Set the blade ablaze with the god-slaying black flame before delivering a sweeping slash. Additional input allows for a follow-up attack. The black flames will continue to wear down HP for a while.

Dynast's Finesse [1171]

Unique Skill: Dynast's Finesse

Nimbly avoid an attack, securing some distance from foes. Follow up with strong attack to perform a sudden lunge, and press strong attack again to perform a sweeping slice.

Magma Shower [1172]

Unique Skill: Magma Shower

Slash at foes in a twirling motion while scattering magma all around. Additional input allows for a follow-up attack.

Nebula [1173]

Unique Skill: Nebula

Imbue the Naturalborn's wings with magic to send forth a dark cloud of stars that lingers briefly before exploding.

Death Flare [1174]

Unique Skill: Death Flare

Set the lusterless sun ablaze with the Prince of Death's flames, inflicting the death ailment upon foes. Follow up with an additional input to bring down the armament, triggering an explosion.

Bloodhound's Finesse [1175]

Unique Skill: Bloodhound's Finesse

Slash upwards with the Bloodhound's Fang, using the momentum of the strike to perform a backwards somersault and gain some distance from foes. Follow up with a strong attack to perform the Bloodhound's Step attack.

Magma Guillotine [1176]

Unique Skill: Magma Guillotine

Grab the scalesword with both hands, as a wyrm would hold it in its mouth, and leap forwards, smashing it into the ground and triggering a blast of magma. Follow up with an additional input to perform a chopping attack.

Corpse Piler [1177]

Unique Skill: Corpse Piler

Forms a blade of cursed blood for repeated, interweaving successive attacks. Follow up with an additional input for further successive attacks.

Transient Moonlight [1178]

Unique Skill: Transient Moonlight

Sheathe blade, holding it at the hip in a composed stance. Follow up with either a normal or a strong attack to draw the blade at great speed for an instant slash attack. Both attacks fire off a wave of light.

Bloodblade Dance [1179]

Unique Skill: Bloodblade Dance

Leap at foe to perform a flurry of tornado-like attacks. Follow up with an additional input to perform an attack that ends in an evasive maneuver.

Knowledge Above All [1182]

Unique Skill: Knowledge Above All

Raise the scepter to manifest the realm of the All-Knowing. Enemy magic and holy damage negation will be reduced for all within the area, including the caster.

Devourer of Worlds [1183]

Unique Skill: Devourer of Worlds

Charge the scepter with magic and strike it against the ground to steal the HP of all nearby enemies.

Familal Rancor [1184]

Unique Skill: Familial Rancor

Gently rattle the copper heads to summon vengeful spirits that chase down foes. The anguish of a spouse and children invites accursed wrath.

Rosus's Summons [1185]

Unique Skill: Rosus's Summons

Raise the axe aloft to summon those lost in death. Three skeletons will appear at a distance and attack in tandem before vanishing.

Thunderstorm [1186]

Unique Skill: Thunderstorm

Imbue the armament's wing-blade with lightning and swing it around to create a tempestuous lightning storm. Follow up with an additional input to perform up to two spinning attacks. The lightning will stay on the blade for a while.

Sacred Phalanx [1187]

Unique Skill: Sacred Phalanx

Release the power of a hidden incantation to erect a palisade of golden spears frontwards.

Great-Serpent Hunt [1188]

Unique Skill: Great-Serpent Hunt

Perform a powerful forward lunge and follow up with an upward thrust via additional input. When fighting a great serpent, a long blade of light will appear, revealing the armament's true power.

Angel's Wings [1189]

Unique Skill: Angel's Wings

Jump and imbue the wing-blade of the armament with light, then deliver a slashing attack on the enemy. The white wings impede recovery actions using a flask of tears.

Storm Kick [1190]

Unique Skill: Storm Kick

Thrust the prosthetic leg blade into the ground, creating a storm. Follow up with a strong attack to perform a lightning-infused jumping attack.

Unblockable Blade [1191]

Unique Skill: Unblockable Blade

Imbue the cipher blade with light, then lunge forward with a sudden piercing attack. This attack cannot be blocked.

Sorcery of the Crozier [1192]

Unique Skill: Sorcery of the Crozier

Channel magic into the glintstone to activate an ancient sorcery, producing floating magic projectiles that chase enemies automatically.

Erdtree Slam [1193]

Unique Skill: Erdtree Slam

Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions. This is the most powerful of all the Ground Slam skills.

Gravity Bolt [1194]

Unique Skill: Gravity Bolt

Imbue the jaw of fallingstar beast with gravitational lightning, sending a bolt crashing down a short distance away. Can be fired in rapid succession.

Fires of Slumber [1195]

Unique Skill: Fires of Slumber

Blow into the candlestick's flame, creating a stream of hazy purple fire to cover the ground ahead. The intoxicating flames inflict the sleep ailment upon foes.

Golden Retaliation [1196]

Unique Skill: Golden Retaliation

Ready the shield to unleash its protective incantation. This will dispel sorceries and incantations, retaliating with golden power.

Contagious Fury [1197]

Unique Skill: Contagious Fury

Incite the jellyfish's wrath and allow its fury to flow through you. Raises attack power for a certain duration.

Ordovis's Vortex [1198]

Unique Skill: Ordovis's Vortex

Channel the power of the crucible to spin the entire sword in midair, building momentum before slamming the blade down onto the ground. This skill can be charged to increase its power.

Spinning Weapon [1199]

Unique Skill: Spinning Weapon

Channel magic into the glintstone to suspend the scepter in mid air and cause it to spin violently. Those it touches will suffer successive magic attacks. [1] -

[104] Skill: Spinning Reaper

Skill developed to face crowds of enemies. Slice at foes while performing a great rotation with the body. The momentum generated can empower a final, heavy strike.

[407] Skill: Invisible Arrow

Nearly invisible magic arrow that leaves no trail and disappears on impact.

[1180] Skill: Death Monarch

Launch summoned death monarchs at enemies, siphoning HP from those hit and returning it to the caster.

[1181] Skill: Miquella's Hidden Blade

Conjures a blade blessed with Miquella's protection, and performs an attack that is highly damaging against those who live in death.

BloodMsg.fmg

[20] ****

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[2000] Shadow bathes in light and knows weakness

[2010] Precipice of Anticipation

[2011] Night Sky Unceasing

[2012] Crumbling Lands

[2020] The Cave of Knowledge lies below

[2030] Erudition guide thee!

[2031] May erudition light the way!

[2040] Aim for the beak

[7000] I'm bound northways for Liurnia. May fate find us doing business again.

[7010] Open for business...

[7020] There's a traitor taken care of. Onwards to Nokron, then. Go on. I'll catch up.

[7030] Find yourself maidenless? Off to Liurnia with you, then! Seek the Rose Church, west of the Gate Town.

[7040] Surely what you seek is somewhere close by...

[7050] Rainbow Stones lead the way to riches...

[7060] Stop by the shack

[7070] Stop by the shack beyond the southern gate

[7080] Forgive me

[7090] Seek a northwestern isle

[7100] I'm bound northways for Leyndell. May fate find us doing business again.

[7110] Seek the western edge of the main road

[7120] Seek a shattered bridge at the top of a bypath

[7130] Though the path be broken and uncertain, claim your place as Elden Lord!

[7140] Seluvis' puppet. Do not touch

[7150] Regression alone reveals secrets

[7151] Radagon is Marika

[7160] A chamber lies under the ruins

[7170] Far to the east, you'll find the Cathedral of Dragon Communion. A place where draconic power gathers.

[7180] I'll defile you next. Come to the outer moat.

[10000] <?bmsg?> ahead

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[10009] Why is it always <?bmsg?>?

[10010] If only I had a <?bmsg?>...

[10011] Didn't expect <?bmsg?>...

[10012] Visions of <?bmsg?>...

[10013] Could this be a <?bmsg?>?

[10014] Time for <?bmsg?>

[10015] <?bmsg?>, O <?bmsg?>

[10016] Behold, <?bmsg?>!

[10017] Offer <?bmsg?>

[10018] Praise the <?bmsg?>!

[10019] Let there be <?bmsg?>

[10020] Ahh, <?bmsg?>...

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[30000] Enemies

[30001] enemy

[30002] weak foe

[30003] strong foe

[30004] monster

[30005] dragon

[30006] boss

[30007] sentry

[30008] group

[30009] pack

[30010] decoy

[30011] undead

[30012] soldier

[30013] knight

[30014] cavalier

[30015] archer

[30016] sniper

[30017] mage

[30018] ordnance

[30019] monarch

[30020] lord

[30021] demi-human

[30022] outsider

[30023] giant

[30024] horse

[30025] dog

[30026] wolf

[30027] rat

[30028] beast

[30029] bird

[30030] raptor

[30031] snake

[30032] crab

[30033] prawn

[30034] octopus

[30035] bug

[30036] scarab

[30037] slug

[30038] wraith

[30039] skeleton

[30040] monstrosity

[30041] ill-omened creature

[31000] People

[31001] Tarnished

[31002] warrior

[31003] swordfighter

[31005] samurai

[31006] sorcerer

[31007] cleric

[31008] sage

[31009] merchant

[31010] teacher

[31011] master

[31012] friend

[31013] lover

[31014] old dear

[31015] old codger

[31016] angel

[31017] fat coinpurse

[31018] pauper

[31019] good sort

[31020] wicked sort

[31021] plump sort

[31022] skinny sort

[31023] lovable sort

[31024] pathetic sort

[31025] strange sort

[31026] nimble sort

[31027] laggardly sort

[31028] invisible sort

[31029] unfathomable sort

[31030] giant sort

[31031] sinner

[31032] thief

[31033] liar

[31034] dastard

[31035] traitor

[31036] pair

[31037] trio

[31038] noble

[31039] aristocrat

[31040] hero

[31041] champion

[31044] god

[32000] Things

[32001] item

[32002] necessary item

[32003] precious item

[32004] something

[32005] something incredible

[32006] treasure chest

[32007] corpse

[32008] coffin

[32009] trap

[32010] armament

[32011] shield

[32012] bow

[32013] projectile weapon

[32014] armor

[32015] talisman

[32016] skill

[32017] sorcery

[32018] incantation

[32019] map

[32020] material

[32021] flower

[32022] grass

[32023] tree

[32024] fruit

[32025] seed

[32026] mushroom

[32027] tear

[32028] crystal

[32029] butterfly

[32031] dung

[32032] grace

[32033] door

[32034] key

[32035] ladder

[32036] lever

[32037] lift

[32038] spiritspring

[32039] sending gate

[32040] stone astrolabe

[32041] Birdseye Telescope

[32042] message

[32043] bloodstain

[32044] Erdtree

[32045] Elden Ring

[33000] Battle Tactics

[33001] close-quarters battle

[33002] ranged battle

[33003] horseback battle

[33004] luring out

[33005] defeating one-by-one

[33006] taking on all at once

[33007] rushing in

[33008] stealth

[33009] mimicry

[33010] confusion

[33011] pursuit

[33012] fleeing

[33013] summoning

[33014] circling around

[33015] jumping off

[33016] dashing through

[33017] brief respite

[34000] Actions

[34001] attacking

[34002] jump attack

[34003] running attack

[34004] critical hit

[34005] two-handing

[34006] blocking

[34007] parrying

[34008] guard counter

[34013] throwing

[34014] healing

[34015] running

[34016] rolling

[34017] backstepping

[34018] jumping

[34019] crouching

[34020] target lock

[34021] item crafting

[34022] gesturing

[35000] Situations

[35001] morning

[35002] noon

[35003] evening

[35004] night

[35005] clear sky

[35006] overcast

[35007] rain

[35008] storm

[35009] mist

[35010] snow

[35011] patrolling

[35012] procession

[35013] crowd

[35014] surprise attack

[35015] ambush

[35016] pincer attack

[35017] beating to a pulp

[35018] battle

[35019] reinforcements

[35020] ritual

[35021] explosion

[35022] high spot

[35023] defensible spot

[35024] climbable spot

[35025] crossable spot

[35026] bright spot

[35027] dark spot

[35028] open area

[35029] cramped area

[35030] hiding place

[35031] sniping spot

[35032] recon spot

[35033] safety

[35034] danger

[35035] gorgeous view

[35036] detour

[35037] hidden path

[35038] secret passage

[35039] shortcut

[35040] dead end

[35041] looking away

[35042] unnoticed

[35043] out of stamina

[36000] Places

[36001] high road

[36002] checkpoint

[36003] bridge

[36004] castle

[36005] fort

[36006] city

[36007] ruins

[36008] church

[36009] tower

[36010] camp site

[36011] house

[36012] cemetery

[36013] underground tomb

[36014] tunnel

[36015] cave

[36016] evergaol

[36017] great tree

[36018] cellar

[36019] surface

[36020] underground

[36021] forest

[36022] river

[36023] lake

[36024] bog

[36025] mountain

[36026] valley

[36027] cliff

[36028] waterside

[36029] nest

[36030] hole

[37000] Directions

[37001] east

[37002] west

[37003] south

[37004] north

[37005] ahead

[37006] behind

[37007] left

[37008] right

[37009] center

[37010] up

[37011] down

[37012] edge

[38000] Body Parts

[38001] head

[38002] stomach

[38003] back

[38004] arms

[38005] legs

[38006] rump

[38007] tail

[38008] core

[38009] fingers

[39000] Affinities

[39001] physical

[39002] standard

[39003] striking

[39004] slashing

[39005] piercing

[39006] fire

[39007] lightning

[39008] magic

[39009] holy

[39010] poison

[39011] toxic

[39012] scarlet rot

[39013] blood loss

[39014] frost

[39015] sleep

[39016] madness

[39017] death

[40000] Concepts

[40001] life

[40002] Death

[40003] light

[40004] dark

[40005] stars

[40007] Order

[40008] chaos

[40009] joy

[40010] wrath

[40011] suffering

[40012] sadness

[40013] comfort

[40014] bliss

[40015] misfortune

[40016] good fortune

[40017] bad luck

[40018] hope

[40019] despair

[40020] victory

[40021] defeat

[40022] research

[40023] faith

[40024] abundance

[40025] rot

[40026] loyalty

[40027] injustice

[40028] secret

[40029] opportunity

[40030] pickle

[40031] clue

[40032] friendship

[40033] love

[40034] bravery

[40035] vigor

[40036] fortitude

[40037] confidence

[40038] distracted

[40039] unguarded

[40040] introspection

[40041] regret

[40042] resignation

[40043] futility

[40044] on the brink

[40045] betrayal

[40046] revenge

[40047] destruction

[40048] recklessness

[40049] calmness

[40050] vigilance

[40051] tranquility

[40052] sound

[40053] tears

[40055] depths

[40056] dregs

[40057] fear

[40058] sacrifice

[40059] ruin

[41000] Phrases

[41001] good luck

[41002] look carefully

[41003] listen carefully

[41004] think carefully

[41005] well done

[41006] I did it!

[41007] I've failed...

[41008] here!

[41009] not here!

[41010] don't you dare!

[41011] do it!

[41012] I can't take this...

[41013] don't think

[41014] so lonely...

[41015] here again...

[41016] just getting started

[41017] stay calm

[41018] keep moving

[41019] turn back

[41020] give up

[41021] don't give up

[41022] help me...

[41023] I don't believe it...

[41024] too high up

[41025] I want to go home...

[41026] it's like a dream...

[41027] seems familiar...

[41028] beautiful...

[41029] you don't have the right

[41030] are you ready?

[50000] and then

[50001] or

[50002] but

[50003] therefore

[50004] in short

[50005] except

[50006] by the way

[50007] so to speak

[50008] all the more

[50009] <?belongMsg?>,

[10030001] enemy ahead

[10030002] weak foe ahead

[10030003] strong foe ahead

[10030004] monster ahead

[10030005] dragon ahead

[10030006] boss ahead

[10030007] sentry ahead

[10030008] group ahead

[10030009] pack ahead

[10030010] decoy ahead

[10030011] undead ahead

[10030012] soldier ahead

[10030013] knight ahead

[10030014] cavalier ahead

[10030015] archer ahead

[10030016] sniper ahead

[10030017] mage ahead

[10030018] ordnance ahead

[10030019] monarch ahead

[10030020] lord ahead

[10030021] demi-human ahead

[10030022] outsider ahead

[10030023] giant ahead

[10030024] horse ahead

[10030025] dog ahead

[10030026] wolf ahead

[10030027] rat ahead

[10030028] beast ahead

[10030029] bird ahead

[10030030] raptor ahead

[10030031] snake ahead

[10030032] crab ahead

[10030033] prawn ahead

[10030034] octopus ahead

[10030035] bug ahead

[10030036] scarab ahead

[10030037] slug ahead

[10030038] wraith ahead

[10030039] skeleton ahead

[10030040] monstrosity ahead

[10030041] ill-omened creature ahead

[10031001] Tarnished ahead

[10031002] warrior ahead

[10031003] swordfighter ahead

[10031005] samurai ahead

[10031006] sorcerer ahead

[10031007] cleric ahead

[10031008] sage ahead

[10031009] merchant ahead

[10031010] teacher ahead

[10031011] master ahead

[10031012] friend ahead

[10031013] lover ahead

[10031014] old dear ahead

[10031015] old codger ahead

[10031016] angel ahead

[10031017] fat coinpurse ahead

[10031018] pauper ahead

[10031019] good sort ahead

[10031020] wicked sort ahead

[10031021] plump sort ahead

[10031022] skinny sort ahead

[10031023] lovable sort ahead

[10031024] pathetic sort ahead

[10031025] strange sort ahead

[10031026] nimble sort ahead

[10031027] laggardly sort ahead

[10031028] invisible sort ahead

[10031029] unfathomable sort ahead

[10031030] giant sort ahead

[10031031] sinner ahead

[10031032] thief ahead

[10031033] liar ahead

[10031034] dastard ahead

[10031035] traitor ahead

[10031036] pair ahead

[10031037] trio ahead

[10031038] noble ahead

[10031039] aristocrat ahead

[10031040] hero ahead

[10031041] champion ahead

[10031044] god ahead

[10032001] item ahead

[10032002] necessary item ahead

[10032003] precious item ahead

[10032004] something ahead

[10032005] something incredible ahead

[10032006] treasure chest ahead

[10032007] corpse ahead

[10032008] coffin ahead

[10032009] trap ahead

[10032010] armament ahead

[10032011] shield ahead

[10032012] bow ahead

[10032013] projectile weapon ahead

[10032014] armor ahead

[10032015] talisman ahead

[10032016] skill ahead

[10032017] sorcery ahead

[10032018] incantation ahead

[10032019] map ahead

[10032020] material ahead

[10032021] flower ahead

[10032022] grass ahead

[10032023] tree ahead

[10032024] fruit ahead

[10032025] seed ahead

[10032026] mushroom ahead

[10032027] tear ahead

[10032028] crystal ahead

[10032029] butterfly ahead

[10032031] dung ahead

[10032032] grace ahead

[10032033] door ahead

[10032034] key ahead

[10032035] ladder ahead

[10032036] lever ahead

[10032037] lift ahead

[10032038] spiritspring ahead

[10032039] sending gate ahead

[10032040] stone astrolabe ahead

[10032041] Birdseye Telescope ahead

[10032042] message ahead

[10032043] bloodstain ahead

[10032044] Erdtree ahead

[10032045] Elden Ring ahead

[10033001] close-quarters battle ahead

[10033002] ranged battle ahead

[10033003] horseback battle ahead

[10033004] luring out ahead

[10033005] defeating one-by-one ahead

[10033006] taking on all at once ahead

[10033007] rushing in ahead

[10033008] stealth ahead

[10033009] mimicry ahead

[10033010] confusion ahead

[10033011] pursuit ahead

[10033012] fleeing ahead

[10033013] summoning ahead

[10033014] circling around ahead

[10033015] jumping off ahead

[10033016] dashing through ahead

[10033017] brief respite ahead

[10034001] attacking ahead

[10034002] jump attack ahead

[10034003] running attack ahead

[10034004] critical hit ahead

[10034005] two-handing ahead

[10034006] blocking ahead

[10034007] parrying ahead

[10034008] guard counter ahead

[10034013] throwing ahead

[10034014] healing ahead

[10034015] running ahead

[10034016] rolling ahead

[10034017] backstepping ahead

[10034018] jumping ahead

[10034019] crouching ahead

[10034020] target lock ahead

[10034021] item crafting ahead

[10034022] gesturing ahead

[10035001] morning ahead

[10035002] noon ahead

[10035003] evening ahead

[10035004] night ahead

[10035005] clear sky ahead

[10035006] overcast ahead

[10035007] rain ahead

[10035008] storm ahead

[10035009] mist ahead

[10035010] snow ahead

[10035011] patrolling ahead

[10035012] procession ahead

[10035013] crowd ahead

[10035014] surprise attack ahead

[10035015] ambush ahead

[10035016] pincer attack ahead

[10035017] beating to a pulp ahead

[10035018] battle ahead

[10035019] reinforcements ahead

[10035020] ritual ahead

[10035021] explosion ahead

[10035022] high spot ahead

[10035023] defensible spot ahead

[10035024] climbable spot ahead

[10035025] crossable spot ahead

[10035026] bright spot ahead

[10035027] dark spot ahead

[10035028] open area ahead

[10035029] cramped area ahead

[10035030] hiding place ahead

[10035031] sniping spot ahead

[10035032] recon spot ahead

[10035033] safety ahead

[10035034] danger ahead

[10035035] gorgeous view ahead

[10035036] detour ahead

[10035037] hidden path ahead

[10035038] secret passage ahead

[10035039] shortcut ahead

[10035040] dead end ahead

[10035041] looking away ahead

[10035042] unnoticed ahead

[10035043] out of stamina ahead

[10036001] high road ahead

[10036002] checkpoint ahead

[10036003] bridge ahead

[10036004] castle ahead

[10036005] fort ahead

[10036006] city ahead

[10036007] ruins ahead

[10036008] church ahead

[10036009] tower ahead

[10036010] camp site ahead

[10036011] house ahead

[10036012] cemetery ahead

[10036013] underground tomb ahead

[10036014] tunnel ahead

[10036015] cave ahead

[10036016] evergaol ahead

[10036017] great tree ahead

[10036018] cellar ahead

[10036019] surface ahead

[10036020] underground ahead

[10036021] forest ahead

[10036022] river ahead

[10036023] lake ahead

[10036024] bog ahead

[10036025] mountain ahead

[10036026] valley ahead

[10036027] cliff ahead

[10036028] waterside ahead

[10036029] nest ahead

[10036030] hole ahead

[10037001] east ahead

[10037002] west ahead

[10037003] south ahead

[10037004] north ahead

[10037005] ahead ahead

[10037006] behind ahead

[10037007] left ahead

[10037008] right ahead

[10037009] center ahead

[10037010] up ahead

[10037011] down ahead

[10037012] edge ahead

[10038001] head ahead

[10038002] stomach ahead

[10038003] back ahead

[10038004] arms ahead

[10038005] legs ahead

[10038006] rump ahead

[10038007] tail ahead

[10038008] core ahead

[10038009] fingers ahead

[10039001] physical ahead

[10039002] standard ahead

[10039003] striking ahead

[10039004] slashing ahead

[10039005] piercing ahead

[10039006] fire ahead

[10039007] lightning ahead

[10039008] magic ahead

[10039009] holy ahead

[10039010] poison ahead

[10039011] toxic ahead

[10039012] scarlet rot ahead

[10039013] blood loss ahead

[10039014] frost ahead

[10039015] sleep ahead

[10039016] madness ahead

[10039017] death ahead

[10040001] life ahead

[10040002] Death ahead

[10040003] light ahead

[10040004] dark ahead

[10040005] stars ahead

[10040007] Order ahead

[10040008] chaos ahead

[10040009] joy ahead

[10040010] wrath ahead

[10040011] suffering ahead

[10040012] sadness ahead

[10040013] comfort ahead

[10040014] bliss ahead

[10040015] misfortune ahead

[10040016] good fortune ahead

[10040017] bad luck ahead

[10040018] hope ahead

[10040019] despair ahead

[10040020] victory ahead

[10040021] defeat ahead

[10040022] research ahead

[10040023] faith ahead

[10040024] abundance ahead

[10040025] rot ahead

[10040026] loyalty ahead

[10040027] injustice ahead

[10040028] secret ahead

[10040029] opportunity ahead

[10040030] pickle ahead

[10040031] clue ahead

[10040032] friendship ahead

[10040033] love ahead

[10040034] bravery ahead

[10040035] vigor ahead

[10040036] fortitude ahead

[10040037] confidence ahead

[10040038] distracted ahead

[10040039] unguarded ahead

[10040040] introspection ahead

[10040041] regret ahead

[10040042] resignation ahead

[10040043] futility ahead

[10040044] on the brink ahead

[10040045] betrayal ahead

[10040046] revenge ahead

[10040047] destruction ahead

[10040048] recklessness ahead

[10040049] calmness ahead

[10040050] vigilance ahead

[10040051] tranquility ahead

[10040052] sound ahead

[10040053] tears ahead

[10040055] depths ahead

[10040056] dregs ahead

[10040057] fear ahead

[10040058] sacrifice ahead

[10040059] ruin ahead

[10041001] good luck ahead

[10041002] look carefully ahead

[10041003] listen carefully ahead

[10041004] think carefully ahead

[10041005] well done ahead

[10041006] I did it! ahead

[10041007] I've failed... ahead

[10041008] here! ahead

[10041009] not here! ahead

[10041010] don't you dare! ahead

[10041011] do it! ahead

[10041012] I can't take this... ahead

[10041013] don't think ahead

[10041014] so lonely... ahead

[10041015] here again... ahead

[10041016] just getting started ahead

[10041017] stay calm ahead

[10041018] keep moving ahead

[10041019] turn back ahead

[10041020] give up ahead

[10041021] don't give up ahead

[10041022] help me... ahead

[10041023] I don't believe it... ahead

[10041024] too high up ahead

[10041025] I want to go home... ahead

[10041026] it's like a dream... ahead

[10041027] seems familiar... ahead

[10041028] beautiful... ahead

[10041029] you don't have the right ahead

[10041030] are you ready? ahead

[10130001] No enemy ahead

[10130002] No weak foe ahead

[10130003] No strong foe ahead

[10130004] No monster ahead

[10130005] No dragon ahead

[10130006] No boss ahead

[10130007] No sentry ahead

[10130008] No group ahead

[10130009] No pack ahead

[10130010] No decoy ahead

[10130011] No undead ahead

[10130012] No soldier ahead

[10130013] No knight ahead

[10130014] No cavalier ahead

[10130015] No archer ahead

[10130016] No sniper ahead

[10130017] No mage ahead

[10130018] No ordnance ahead

[10130019] No monarch ahead

[10130020] No lord ahead

[10130021] No demi-human ahead

[10130022] No outsider ahead

[10130023] No giant ahead

[10130024] No horse ahead

[10130025] No dog ahead

[10130026] No wolf ahead

[10130027] No rat ahead

[10130028] No beast ahead

[10130029] No bird ahead

[10130030] No raptor ahead

[10130031] No snake ahead

[10130032] No crab ahead

[10130033] No prawn ahead

[10130034] No octopus ahead

[10130035] No bug ahead

[10130036] No scarab ahead

[10130037] No slug ahead

[10130038] No wraith ahead

[10130039] No skeleton ahead

[10130040] No monstrosity ahead

[10130041] No ill-omened creature ahead

[10131001] No Tarnished ahead

[10131002] No warrior ahead

[10131003] No swordfighter ahead

[10131005] No samurai ahead

[10131006] No sorcerer ahead

[10131007] No cleric ahead

[10131008] No sage ahead

[10131009] No merchant ahead

[10131010] No teacher ahead

[10131011] No master ahead

[10131012] No friend ahead

[10131013] No lover ahead

[10131014] No old dear ahead

[10131015] No old codger ahead

[10131016] No angel ahead

[10131017] No fat coinpurse ahead

[10131018] No pauper ahead

[10131019] No good sort ahead

[10131020] No wicked sort ahead

[10131021] No plump sort ahead

[10131022] No skinny sort ahead

[10131023] No lovable sort ahead

[10131024] No pathetic sort ahead

[10131025] No strange sort ahead

[10131026] No nimble sort ahead

[10131027] No laggardly sort ahead

[10131028] No invisible sort ahead

[10131029] No unfathomable sort ahead

[10131030] No giant sort ahead

[10131031] No sinner ahead

[10131032] No thief ahead

[10131033] No liar ahead

[10131034] No dastard ahead

[10131035] No traitor ahead

[10131036] No pair ahead

[10131037] No trio ahead

[10131038] No noble ahead

[10131039] No aristocrat ahead

[10131040] No hero ahead

[10131041] No champion ahead

[10131044] No god ahead

[10132001] No item ahead

[10132002] No necessary item ahead

[10132003] No precious item ahead

[10132004] No something ahead

[10132005] No something incredible ahead

[10132006] No treasure chest ahead

[10132007] No corpse ahead

[10132008] No coffin ahead

[10132009] No trap ahead

[10132010] No armament ahead

[10132011] No shield ahead

[10132012] No bow ahead

[10132013] No projectile weapon ahead

[10132014] No armor ahead

[10132015] No talisman ahead

[10132016] No skill ahead

[10132017] No sorcery ahead

[10132018] No incantation ahead

[10132019] No map ahead

[10132020] No material ahead

[10132021] No flower ahead

[10132022] No grass ahead

[10132023] No tree ahead

[10132024] No fruit ahead

[10132025] No seed ahead

[10132026] No mushroom ahead

[10132027] No tear ahead

[10132028] No crystal ahead

[10132029] No butterfly ahead

[10132031] No dung ahead

[10132032] No grace ahead

[10132033] No door ahead

[10132034] No key ahead

[10132035] No ladder ahead

[10132036] No lever ahead

[10132037] No lift ahead

[10132038] No spiritspring ahead

[10132039] No sending gate ahead

[10132040] No stone astrolabe ahead

[10132041] No Birdseye Telescope ahead

[10132042] No message ahead

[10132043] No bloodstain ahead

[10132044] No Erdtree ahead

[10132045] No Elden Ring ahead

[10133001] No close-quarters battle ahead

[10133002] No ranged battle ahead

[10133003] No horseback battle ahead

[10133004] No luring out ahead

[10133005] No defeating one-by-one ahead

[10133006] No taking on all at once ahead

[10133007] No rushing in ahead

[10133008] No stealth ahead

[10133009] No mimicry ahead

[10133010] No confusion ahead

[10133011] No pursuit ahead

[10133012] No fleeing ahead

[10133013] No summoning ahead

[10133014] No circling around ahead

[10133015] No jumping off ahead

[10133016] No dashing through ahead

[10133017] No brief respite ahead

[10134001] No attacking ahead

[10134002] No jump attack ahead

[10134003] No running attack ahead

[10134004] No critical hit ahead

[10134005] No two-handing ahead

[10134006] No blocking ahead

[10134007] No parrying ahead

[10134008] No guard counter ahead

[10134013] No throwing ahead

[10134014] No healing ahead

[10134015] No running ahead

[10134016] No rolling ahead

[10134017] No backstepping ahead

[10134018] No jumping ahead

[10134019] No crouching ahead

[10134020] No target lock ahead

[10134021] No item crafting ahead

[10134022] No gesturing ahead

[10135001] No morning ahead

[10135002] No noon ahead

[10135003] No evening ahead

[10135004] No night ahead

[10135005] No clear sky ahead

[10135006] No overcast ahead

[10135007] No rain ahead

[10135008] No storm ahead

[10135009] No mist ahead

[10135010] No snow ahead

[10135011] No patrolling ahead

[10135012] No procession ahead

[10135013] No crowd ahead

[10135014] No surprise attack ahead

[10135015] No ambush ahead

[10135016] No pincer attack ahead

[10135017] No beating to a pulp ahead

[10135018] No battle ahead

[10135019] No reinforcements ahead

[10135020] No ritual ahead

[10135021] No explosion ahead

[10135022] No high spot ahead

[10135023] No defensible spot ahead

[10135024] No climbable spot ahead

[10135025] No crossable spot ahead

[10135026] No bright spot ahead

[10135027] No dark spot ahead

[10135028] No open area ahead

[10135029] No cramped area ahead

[10135030] No hiding place ahead

[10135031] No sniping spot ahead

[10135032] No recon spot ahead

[10135033] No safety ahead

[10135034] No danger ahead

[10135035] No gorgeous view ahead

[10135036] No detour ahead

[10135037] No hidden path ahead

[10135038] No secret passage ahead

[10135039] No shortcut ahead

[10135040] No dead end ahead

[10135041] No looking away ahead

[10135042] No unnoticed ahead

[10135043] No out of stamina ahead

[10136001] No high road ahead

[10136002] No checkpoint ahead

[10136003] No bridge ahead

[10136004] No castle ahead

[10136005] No fort ahead

[10136006] No city ahead

[10136007] No ruins ahead

[10136008] No church ahead

[10136009] No tower ahead

[10136010] No camp site ahead

[10136011] No house ahead

[10136012] No cemetery ahead

[10136013] No underground tomb ahead

[10136014] No tunnel ahead

[10136015] No cave ahead

[10136016] No evergaol ahead

[10136017] No great tree ahead

[10136018] No cellar ahead

[10136019] No surface ahead

[10136020] No underground ahead

[10136021] No forest ahead

[10136022] No river ahead

[10136023] No lake ahead

[10136024] No bog ahead

[10136025] No mountain ahead

[10136026] No valley ahead

[10136027] No cliff ahead

[10136028] No waterside ahead

[10136029] No nest ahead

[10136030] No hole ahead

[10137001] No east ahead

[10137002] No west ahead

[10137003] No south ahead

[10137004] No north ahead

[10137005] No ahead ahead

[10137006] No behind ahead

[10137007] No left ahead

[10137008] No right ahead

[10137009] No center ahead

[10137010] No up ahead

[10137011] No down ahead

[10137012] No edge ahead

[10138001] No head ahead

[10138002] No stomach ahead

[10138003] No back ahead

[10138004] No arms ahead

[10138005] No legs ahead

[10138006] No rump ahead

[10138007] No tail ahead

[10138008] No core ahead

[10138009] No fingers ahead

[10139001] No physical ahead

[10139002] No standard ahead

[10139003] No striking ahead

[10139004] No slashing ahead

[10139005] No piercing ahead

[10139006] No fire ahead

[10139007] No lightning ahead

[10139008] No magic ahead

[10139009] No holy ahead

[10139010] No poison ahead

[10139011] No toxic ahead

[10139012] No scarlet rot ahead

[10139013] No blood loss ahead

[10139014] No frost ahead

[10139015] No sleep ahead

[10139016] No madness ahead

[10139017] No death ahead

[10140001] No life ahead

[10140002] No Death ahead

[10140003] No light ahead

[10140004] No dark ahead

[10140005] No stars ahead

[10140007] No Order ahead

[10140008] No chaos ahead

[10140009] No joy ahead

[10140010] No wrath ahead

[10140011] No suffering ahead

[10140012] No sadness ahead

[10140013] No comfort ahead

[10140014] No bliss ahead

[10140015] No misfortune ahead

[10140016] No good fortune ahead

[10140017] No bad luck ahead

[10140018] No hope ahead

[10140019] No despair ahead

[10140020] No victory ahead

[10140021] No defeat ahead

[10140022] No research ahead

[10140023] No faith ahead

[10140024] No abundance ahead

[10140025] No rot ahead

[10140026] No loyalty ahead

[10140027] No injustice ahead

[10140028] No secret ahead

[10140029] No opportunity ahead

[10140030] No pickle ahead

[10140031] No clue ahead

[10140032] No friendship ahead

[10140033] No love ahead

[10140034] No bravery ahead

[10140035] No vigor ahead

[10140036] No fortitude ahead

[10140037] No confidence ahead

[10140038] No distracted ahead

[10140039] No unguarded ahead

[10140040] No introspection ahead

[10140041] No regret ahead

[10140042] No resignation ahead

[10140043] No futility ahead

[10140044] No on the brink ahead

[10140045] No betrayal ahead

[10140046] No revenge ahead

[10140047] No destruction ahead

[10140048] No recklessness ahead

[10140049] No calmness ahead

[10140050] No vigilance ahead

[10140051] No tranquility ahead

[10140052] No sound ahead

[10140053] No tears ahead

[10140055] No depths ahead

[10140056] No dregs ahead

[10140057] No fear ahead

[10140058] No sacrifice ahead

[10140059] No ruin ahead

[10141001] No good luck ahead

[10141002] No look carefully ahead

[10141003] No listen carefully ahead

[10141004] No think carefully ahead

[10141005] No well done ahead

[10141006] No I did it! ahead

[10141007] No I've failed... ahead

[10141008] No here! ahead

[10141009] No not here! ahead

[10141010] No don't you dare! ahead

[10141011] No do it! ahead

[10141012] No I can't take this... ahead

[10141013] No don't think ahead

[10141014] No so lonely... ahead

[10141015] No here again... ahead

[10141016] No just getting started ahead

[10141017] No stay calm ahead

[10141018] No keep moving ahead

[10141019] No turn back ahead

[10141020] No give up ahead

[10141021] No don't give up ahead

[10141022] No help me... ahead

[10141023] No I don't believe it... ahead

[10141024] No too high up ahead

[10141025] No I want to go home... ahead

[10141026] No it's like a dream... ahead

[10141027] No seems familiar... ahead

[10141028] No beautiful... ahead

[10141029] No you don't have the right ahead

[10141030] No are you ready? ahead

[10230001] enemy required ahead

[10230002] weak foe required ahead

[10230003] strong foe required ahead

[10230004] monster required ahead

[10230005] dragon required ahead

[10230006] boss required ahead

[10230007] sentry required ahead

[10230008] group required ahead

[10230009] pack required ahead

[10230010] decoy required ahead

[10230011] undead required ahead

[10230012] soldier required ahead

[10230013] knight required ahead

[10230014] cavalier required ahead

[10230015] archer required ahead

[10230016] sniper required ahead

[10230017] mage required ahead

[10230018] ordnance required ahead

[10230019] monarch required ahead

[10230020] lord required ahead

[10230021] demi-human required ahead

[10230022] outsider required ahead

[10230023] giant required ahead

[10230024] horse required ahead

[10230025] dog required ahead

[10230026] wolf required ahead

[10230027] rat required ahead

[10230028] beast required ahead

[10230029] bird required ahead

[10230030] raptor required ahead

[10230031] snake required ahead

[10230032] crab required ahead

[10230033] prawn required ahead

[10230034] octopus required ahead

[10230035] bug required ahead

[10230036] scarab required ahead

[10230037] slug required ahead

[10230038] wraith required ahead

[10230039] skeleton required ahead

[10230040] monstrosity required ahead

[10230041] ill-omened creature required ahead

[10231001] Tarnished required ahead

[10231002] warrior required ahead

[10231003] swordfighter required ahead

[10231005] samurai required ahead

[10231006] sorcerer required ahead

[10231007] cleric required ahead

[10231008] sage required ahead

[10231009] merchant required ahead

[10231010] teacher required ahead

[10231011] master required ahead

[10231012] friend required ahead

[10231013] lover required ahead

[10231014] old dear required ahead

[10231015] old codger required ahead

[10231016] angel required ahead

[10231017] fat coinpurse required ahead

[10231018] pauper required ahead

[10231019] good sort required ahead

[10231020] wicked sort required ahead

[10231021] plump sort required ahead

[10231022] skinny sort required ahead

[10231023] lovable sort required ahead

[10231024] pathetic sort required ahead

[10231025] strange sort required ahead

[10231026] nimble sort required ahead

[10231027] laggardly sort required ahead

[10231028] invisible sort required ahead

[10231029] unfathomable sort required ahead

[10231030] giant sort required ahead

[10231031] sinner required ahead

[10231032] thief required ahead

[10231033] liar required ahead

[10231034] dastard required ahead

[10231035] traitor required ahead

[10231036] pair required ahead

[10231037] trio required ahead

[10231038] noble required ahead

[10231039] aristocrat required ahead

[10231040] hero required ahead

[10231041] champion required ahead

[10231044] god required ahead

[10232001] item required ahead

[10232002] necessary item required ahead

[10232003] precious item required ahead

[10232004] something required ahead

[10232005] something incredible required ahead

[10232006] treasure chest required ahead

[10232007] corpse required ahead

[10232008] coffin required ahead

[10232009] trap required ahead

[10232010] armament required ahead

[10232011] shield required ahead

[10232012] bow required ahead

[10232013] projectile weapon required ahead

[10232014] armor required ahead

[10232015] talisman required ahead

[10232016] skill required ahead

[10232017] sorcery required ahead

[10232018] incantation required ahead

[10232019] map required ahead

[10232020] material required ahead

[10232021] flower required ahead

[10232022] grass required ahead

[10232023] tree required ahead

[10232024] fruit required ahead

[10232025] seed required ahead

[10232026] mushroom required ahead

[10232027] tear required ahead

[10232028] crystal required ahead

[10232029] butterfly required ahead

[10232031] dung required ahead

[10232032] grace required ahead

[10232033] door required ahead

[10232034] key required ahead

[10232035] ladder required ahead

[10232036] lever required ahead

[10232037] lift required ahead

[10232038] spiritspring required ahead

[10232039] sending gate required ahead

[10232040] stone astrolabe required ahead

[10232041] Birdseye Telescope required ahead

[10232042] message required ahead

[10232043] bloodstain required ahead

[10232044] Erdtree required ahead

[10232045] Elden Ring required ahead

[10233001] close-quarters battle required ahead

[10233002] ranged battle required ahead

[10233003] horseback battle required ahead

[10233004] luring out required ahead

[10233005] defeating one-by-one required ahead

[10233006] taking on all at once required ahead

[10233007] rushing in required ahead

[10233008] stealth required ahead

[10233009] mimicry required ahead

[10233010] confusion required ahead

[10233011] pursuit required ahead

[10233012] fleeing required ahead

[10233013] summoning required ahead

[10233014] circling around required ahead

[10233015] jumping off required ahead

[10233016] dashing through required ahead

[10233017] brief respite required ahead

[10234001] attacking required ahead

[10234002] jump attack required ahead

[10234003] running attack required ahead

[10234004] critical hit required ahead

[10234005] two-handing required ahead

[10234006] blocking required ahead

[10234007] parrying required ahead

[10234008] guard counter required ahead

[10234013] throwing required ahead

[10234014] healing required ahead

[10234015] running required ahead

[10234016] rolling required ahead

[10234017] backstepping required ahead

[10234018] jumping required ahead

[10234019] crouching required ahead

[10234020] target lock required ahead

[10234021] item crafting required ahead

[10234022] gesturing required ahead

[10235001] morning required ahead

[10235002] noon required ahead

[10235003] evening required ahead

[10235004] night required ahead

[10235005] clear sky required ahead

[10235006] overcast required ahead

[10235007] rain required ahead

[10235008] storm required ahead

[10235009] mist required ahead

[10235010] snow required ahead

[10235011] patrolling required ahead

[10235012] procession required ahead

[10235013] crowd required ahead

[10235014] surprise attack required ahead

[10235015] ambush required ahead

[10235016] pincer attack required ahead

[10235017] beating to a pulp required ahead

[10235018] battle required ahead

[10235019] reinforcements required ahead

[10235020] ritual required ahead

[10235021] explosion required ahead

[10235022] high spot required ahead

[10235023] defensible spot required ahead

[10235024] climbable spot required ahead

[10235025] crossable spot required ahead

[10235026] bright spot required ahead

[10235027] dark spot required ahead

[10235028] open area required ahead

[10235029] cramped area required ahead

[10235030] hiding place required ahead

[10235031] sniping spot required ahead

[10235032] recon spot required ahead

[10235033] safety required ahead

[10235034] danger required ahead

[10235035] gorgeous view required ahead

[10235036] detour required ahead

[10235037] hidden path required ahead

[10235038] secret passage required ahead

[10235039] shortcut required ahead

[10235040] dead end required ahead

[10235041] looking away required ahead

[10235042] unnoticed required ahead

[10235043] out of stamina required ahead

[10236001] high road required ahead

[10236002] checkpoint required ahead

[10236003] bridge required ahead

[10236004] castle required ahead

[10236005] fort required ahead

[10236006] city required ahead

[10236007] ruins required ahead

[10236008] church required ahead

[10236009] tower required ahead

[10236010] camp site required ahead

[10236011] house required ahead

[10236012] cemetery required ahead

[10236013] underground tomb required ahead

[10236014] tunnel required ahead

[10236015] cave required ahead

[10236016] evergaol required ahead

[10236017] great tree required ahead

[10236018] cellar required ahead

[10236019] surface required ahead

[10236020] underground required ahead

[10236021] forest required ahead

[10236022] river required ahead

[10236023] lake required ahead

[10236024] bog required ahead

[10236025] mountain required ahead

[10236026] valley required ahead

[10236027] cliff required ahead

[10236028] waterside required ahead

[10236029] nest required ahead

[10236030] hole required ahead

[10237001] east required ahead

[10237002] west required ahead

[10237003] south required ahead

[10237004] north required ahead

[10237005] ahead required ahead

[10237006] behind required ahead

[10237007] left required ahead

[10237008] right required ahead

[10237009] center required ahead

[10237010] up required ahead

[10237011] down required ahead

[10237012] edge required ahead

[10238001] head required ahead

[10238002] stomach required ahead

[10238003] back required ahead

[10238004] arms required ahead

[10238005] legs required ahead

[10238006] rump required ahead

[10238007] tail required ahead

[10238008] core required ahead

[10238009] fingers required ahead

[10239001] physical required ahead

[10239002] standard required ahead

[10239003] striking required ahead

[10239004] slashing required ahead

[10239005] piercing required ahead

[10239006] fire required ahead

[10239007] lightning required ahead

[10239008] magic required ahead

[10239009] holy required ahead

[10239010] poison required ahead

[10239011] toxic required ahead

[10239012] scarlet rot required ahead

[10239013] blood loss required ahead

[10239014] frost required ahead

[10239015] sleep required ahead

[10239016] madness required ahead

[10239017] death required ahead

[10240001] life required ahead

[10240002] Death required ahead

[10240003] light required ahead

[10240004] dark required ahead

[10240005] stars required ahead

[10240007] Order required ahead

[10240008] chaos required ahead

[10240009] joy required ahead

[10240010] wrath required ahead

[10240011] suffering required ahead

[10240012] sadness required ahead

[10240013] comfort required ahead

[10240014] bliss required ahead

[10240015] misfortune required ahead

[10240016] good fortune required ahead

[10240017] bad luck required ahead

[10240018] hope required ahead

[10240019] despair required ahead

[10240020] victory required ahead

[10240021] defeat required ahead

[10240022] research required ahead

[10240023] faith required ahead

[10240024] abundance required ahead

[10240025] rot required ahead

[10240026] loyalty required ahead

[10240027] injustice required ahead

[10240028] secret required ahead

[10240029] opportunity required ahead

[10240030] pickle required ahead

[10240031] clue required ahead

[10240032] friendship required ahead

[10240033] love required ahead

[10240034] bravery required ahead

[10240035] vigor required ahead

[10240036] fortitude required ahead

[10240037] confidence required ahead

[10240038] distracted required ahead

[10240039] unguarded required ahead

[10240040] introspection required ahead

[10240041] regret required ahead

[10240042] resignation required ahead

[10240043] futility required ahead

[10240044] on the brink required ahead

[10240045] betrayal required ahead

[10240046] revenge required ahead

[10240047] destruction required ahead

[10240048] recklessness required ahead

[10240049] calmness required ahead

[10240050] vigilance required ahead

[10240051] tranquility required ahead

[10240052] sound required ahead

[10240053] tears required ahead

[10240055] depths required ahead

[10240056] dregs required ahead

[10240057] fear required ahead

[10240058] sacrifice required ahead

[10240059] ruin required ahead

[10241001] good luck required ahead

[10241002] look carefully required ahead

[10241003] listen carefully required ahead

[10241004] think carefully required ahead

[10241005] well done required ahead

[10241006] I did it! required ahead

[10241007] I've failed... required ahead

[10241008] here! required ahead

[10241009] not here! required ahead

[10241010] don't you dare! required ahead

[10241011] do it! required ahead

[10241012] I can't take this... required ahead

[10241013] don't think required ahead

[10241014] so lonely... required ahead

[10241015] here again... required ahead

[10241016] just getting started required ahead

[10241017] stay calm required ahead

[10241018] keep moving required ahead

[10241019] turn back required ahead

[10241020] give up required ahead

[10241021] don't give up required ahead

[10241022] help me... required ahead

[10241023] I don't believe it... required ahead

[10241024] too high up required ahead

[10241025] I want to go home... required ahead

[10241026] it's like a dream... required ahead

[10241027] seems familiar... required ahead

[10241028] beautiful... required ahead

[10241029] you don't have the right required ahead

[10241030] are you ready? required ahead

[10330001] Be wary of enemy

[10330002] Be wary of weak foe

[10330003] Be wary of strong foe

[10330004] Be wary of monster

[10330005] Be wary of dragon

[10330006] Be wary of boss

[10330007] Be wary of sentry

[10330008] Be wary of group

[10330009] Be wary of pack

[10330010] Be wary of decoy

[10330011] Be wary of undead

[10330012] Be wary of soldier

[10330013] Be wary of knight

[10330014] Be wary of cavalier

[10330015] Be wary of archer

[10330016] Be wary of sniper

[10330017] Be wary of mage

[10330018] Be wary of ordnance

[10330019] Be wary of monarch

[10330020] Be wary of lord

[10330021] Be wary of demi-human

[10330022] Be wary of outsider

[10330023] Be wary of giant

[10330024] Be wary of horse

[10330025] Be wary of dog

[10330026] Be wary of wolf

[10330027] Be wary of rat

[10330028] Be wary of beast

[10330029] Be wary of bird

[10330030] Be wary of raptor

[10330031] Be wary of snake

[10330032] Be wary of crab

[10330033] Be wary of prawn

[10330034] Be wary of octopus

[10330035] Be wary of bug

[10330036] Be wary of scarab

[10330037] Be wary of slug

[10330038] Be wary of wraith

[10330039] Be wary of skeleton

[10330040] Be wary of monstrosity

[10330041] Be wary of ill-omened creature

[10331001] Be wary of Tarnished

[10331002] Be wary of warrior

[10331003] Be wary of swordfighter

[10331005] Be wary of samurai

[10331006] Be wary of sorcerer

[10331007] Be wary of cleric

[10331008] Be wary of sage

[10331009] Be wary of merchant

[10331010] Be wary of teacher

[10331011] Be wary of master

[10331012] Be wary of friend

[10331013] Be wary of lover

[10331014] Be wary of old dear

[10331015] Be wary of old codger

[10331016] Be wary of angel

[10331017] Be wary of fat coinpurse

[10331018] Be wary of pauper

[10331019] Be wary of good sort

[10331020] Be wary of wicked sort

[10331021] Be wary of plump sort

[10331022] Be wary of skinny sort

[10331023] Be wary of lovable sort

[10331024] Be wary of pathetic sort

[10331025] Be wary of strange sort

[10331026] Be wary of nimble sort

[10331027] Be wary of laggardly sort

[10331028] Be wary of invisible sort

[10331029] Be wary of unfathomable sort

[10331030] Be wary of giant sort

[10331031] Be wary of sinner

[10331032] Be wary of thief

[10331033] Be wary of liar

[10331034] Be wary of dastard

[10331035] Be wary of traitor

[10331036] Be wary of pair

[10331037] Be wary of trio

[10331038] Be wary of noble

[10331039] Be wary of aristocrat

[10331040] Be wary of hero

[10331041] Be wary of champion

[10331044] Be wary of god

[10332001] Be wary of item

[10332002] Be wary of necessary item

[10332003] Be wary of precious item

[10332004] Be wary of something

[10332005] Be wary of something incredible

[10332006] Be wary of treasure chest

[10332007] Be wary of corpse

[10332008] Be wary of coffin

[10332009] Be wary of trap

[10332010] Be wary of armament

[10332011] Be wary of shield

[10332012] Be wary of bow

[10332013] Be wary of projectile weapon

[10332014] Be wary of armor

[10332015] Be wary of talisman

[10332016] Be wary of skill

[10332017] Be wary of sorcery

[10332018] Be wary of incantation

[10332019] Be wary of map

[10332020] Be wary of material

[10332021] Be wary of flower

[10332022] Be wary of grass

[10332023] Be wary of tree

[10332024] Be wary of fruit

[10332025] Be wary of seed

[10332026] Be wary of mushroom

[10332027] Be wary of tear

[10332028] Be wary of crystal

[10332029] Be wary of butterfly

[10332031] Be wary of dung

[10332032] Be wary of grace

[10332033] Be wary of door

[10332034] Be wary of key

[10332035] Be wary of ladder

[10332036] Be wary of lever

[10332037] Be wary of lift

[10332038] Be wary of spiritspring

[10332039] Be wary of sending gate

[10332040] Be wary of stone astrolabe

[10332041] Be wary of Birdseye Telescope

[10332042] Be wary of message

[10332043] Be wary of bloodstain

[10332044] Be wary of Erdtree

[10332045] Be wary of Elden Ring

[10333001] Be wary of close-quarters battle

[10333002] Be wary of ranged battle

[10333003] Be wary of horseback battle

[10333004] Be wary of luring out

[10333005] Be wary of defeating one-by-one

[10333006] Be wary of taking on all at once

[10333007] Be wary of rushing in

[10333008] Be wary of stealth

[10333009] Be wary of mimicry

[10333010] Be wary of confusion

[10333011] Be wary of pursuit

[10333012] Be wary of fleeing

[10333013] Be wary of summoning

[10333014] Be wary of circling around

[10333015] Be wary of jumping off

[10333016] Be wary of dashing through

[10333017] Be wary of brief respite

[10334001] Be wary of attacking

[10334002] Be wary of jump attack

[10334003] Be wary of running attack

[10334004] Be wary of critical hit

[10334005] Be wary of two-handing

[10334006] Be wary of blocking

[10334007] Be wary of parrying

[10334008] Be wary of guard counter

[10334013] Be wary of throwing

[10334014] Be wary of healing

[10334015] Be wary of running

[10334016] Be wary of rolling

[10334017] Be wary of backstepping

[10334018] Be wary of jumping

[10334019] Be wary of crouching

[10334020] Be wary of target lock

[10334021] Be wary of item crafting

[10334022] Be wary of gesturing

[10335001] Be wary of morning

[10335002] Be wary of noon

[10335003] Be wary of evening

[10335004] Be wary of night

[10335005] Be wary of clear sky

[10335006] Be wary of overcast

[10335007] Be wary of rain

[10335008] Be wary of storm

[10335009] Be wary of mist

[10335010] Be wary of snow

[10335011] Be wary of patrolling

[10335012] Be wary of procession

[10335013] Be wary of crowd

[10335014] Be wary of surprise attack

[10335015] Be wary of ambush

[10335016] Be wary of pincer attack

[10335017] Be wary of beating to a pulp

[10335018] Be wary of battle

[10335019] Be wary of reinforcements

[10335020] Be wary of ritual

[10335021] Be wary of explosion

[10335022] Be wary of high spot

[10335023] Be wary of defensible spot

[10335024] Be wary of climbable spot

[10335025] Be wary of crossable spot

[10335026] Be wary of bright spot

[10335027] Be wary of dark spot

[10335028] Be wary of open area

[10335029] Be wary of cramped area

[10335030] Be wary of hiding place

[10335031] Be wary of sniping spot

[10335032] Be wary of recon spot

[10335033] Be wary of safety

[10335034] Be wary of danger

[10335035] Be wary of gorgeous view

[10335036] Be wary of detour

[10335037] Be wary of hidden path

[10335038] Be wary of secret passage

[10335039] Be wary of shortcut

[10335040] Be wary of dead end

[10335041] Be wary of looking away

[10335042] Be wary of unnoticed

[10335043] Be wary of out of stamina

[10336001] Be wary of high road

[10336002] Be wary of checkpoint

[10336003] Be wary of bridge

[10336004] Be wary of castle

[10336005] Be wary of fort

[10336006] Be wary of city

[10336007] Be wary of ruins

[10336008] Be wary of church

[10336009] Be wary of tower

[10336010] Be wary of camp site

[10336011] Be wary of house

[10336012] Be wary of cemetery

[10336013] Be wary of underground tomb

[10336014] Be wary of tunnel

[10336015] Be wary of cave

[10336016] Be wary of evergaol

[10336017] Be wary of great tree

[10336018] Be wary of cellar

[10336019] Be wary of surface

[10336020] Be wary of underground

[10336021] Be wary of forest

[10336022] Be wary of river

[10336023] Be wary of lake

[10336024] Be wary of bog

[10336025] Be wary of mountain

[10336026] Be wary of valley

[10336027] Be wary of cliff

[10336028] Be wary of waterside

[10336029] Be wary of nest

[10336030] Be wary of hole

[10337001] Be wary of east

[10337002] Be wary of west

[10337003] Be wary of south

[10337004] Be wary of north

[10337005] Be wary of ahead

[10337006] Be wary of behind

[10337007] Be wary of left

[10337008] Be wary of right

[10337009] Be wary of center

[10337010] Be wary of up

[10337011] Be wary of down

[10337012] Be wary of edge

[10338001] Be wary of head

[10338002] Be wary of stomach

[10338003] Be wary of back

[10338004] Be wary of arms

[10338005] Be wary of legs

[10338006] Be wary of rump

[10338007] Be wary of tail

[10338008] Be wary of core

[10338009] Be wary of fingers

[10339001] Be wary of physical

[10339002] Be wary of standard

[10339003] Be wary of striking

[10339004] Be wary of slashing

[10339005] Be wary of piercing

[10339006] Be wary of fire

[10339007] Be wary of lightning

[10339008] Be wary of magic

[10339009] Be wary of holy

[10339010] Be wary of poison

[10339011] Be wary of toxic

[10339012] Be wary of scarlet rot

[10339013] Be wary of blood loss

[10339014] Be wary of frost

[10339015] Be wary of sleep

[10339016] Be wary of madness

[10339017] Be wary of death

[10340001] Be wary of life

[10340002] Be wary of Death

[10340003] Be wary of light

[10340004] Be wary of dark

[10340005] Be wary of stars

[10340007] Be wary of Order

[10340008] Be wary of chaos

[10340009] Be wary of joy

[10340010] Be wary of wrath

[10340011] Be wary of suffering

[10340012] Be wary of sadness

[10340013] Be wary of comfort

[10340014] Be wary of bliss

[10340015] Be wary of misfortune

[10340016] Be wary of good fortune

[10340017] Be wary of bad luck

[10340018] Be wary of hope

[10340019] Be wary of despair

[10340020] Be wary of victory

[10340021] Be wary of defeat

[10340022] Be wary of research

[10340023] Be wary of faith

[10340024] Be wary of abundance

[10340025] Be wary of rot

[10340026] Be wary of loyalty

[10340027] Be wary of injustice

[10340028] Be wary of secret

[10340029] Be wary of opportunity

[10340030] Be wary of pickle

[10340031] Be wary of clue

[10340032] Be wary of friendship

[10340033] Be wary of love

[10340034] Be wary of bravery

[10340035] Be wary of vigor

[10340036] Be wary of fortitude

[10340037] Be wary of confidence

[10340038] Be wary of distracted

[10340039] Be wary of unguarded

[10340040] Be wary of introspection

[10340041] Be wary of regret

[10340042] Be wary of resignation

[10340043] Be wary of futility

[10340044] Be wary of on the brink

[10340045] Be wary of betrayal

[10340046] Be wary of revenge

[10340047] Be wary of destruction

[10340048] Be wary of recklessness

[10340049] Be wary of calmness

[10340050] Be wary of vigilance

[10340051] Be wary of tranquility

[10340052] Be wary of sound

[10340053] Be wary of tears

[10340055] Be wary of depths

[10340056] Be wary of dregs

[10340057] Be wary of fear

[10340058] Be wary of sacrifice

[10340059] Be wary of ruin

[10341001] Be wary of good luck

[10341002] Be wary of look carefully

[10341003] Be wary of listen carefully

[10341004] Be wary of think carefully

[10341005] Be wary of well done

[10341006] Be wary of I did it!

[10341007] Be wary of I've failed...

[10341008] Be wary of here!

[10341009] Be wary of not here!

[10341010] Be wary of don't you dare!

[10341011] Be wary of do it!

[10341012] Be wary of I can't take this...

[10341013] Be wary of don't think

[10341014] Be wary of so lonely...

[10341015] Be wary of here again...

[10341016] Be wary of just getting started

[10341017] Be wary of stay calm

[10341018] Be wary of keep moving

[10341019] Be wary of turn back

[10341020] Be wary of give up

[10341021] Be wary of don't give up

[10341022] Be wary of help me...

[10341023] Be wary of I don't believe it...

[10341024] Be wary of too high up

[10341025] Be wary of I want to go home...

[10341026] Be wary of it's like a dream...

[10341027] Be wary of seems familiar...

[10341028] Be wary of beautiful...

[10341029] Be wary of you don't have the right

[10341030] Be wary of are you ready?

[10430001] Try enemy

[10430002] Try weak foe

[10430003] Try strong foe

[10430004] Try monster

[10430005] Try dragon

[10430006] Try boss

[10430007] Try sentry

[10430008] Try group

[10430009] Try pack

[10430010] Try decoy

[10430011] Try undead

[10430012] Try soldier

[10430013] Try knight

[10430014] Try cavalier

[10430015] Try archer

[10430016] Try sniper

[10430017] Try mage

[10430018] Try ordnance

[10430019] Try monarch

[10430020] Try lord

[10430021] Try demi-human

[10430022] Try outsider

[10430023] Try giant

[10430024] Try horse

[10430025] Try dog

[10430026] Try wolf

[10430027] Try rat

[10430028] Try beast

[10430029] Try bird

[10430030] Try raptor

[10430031] Try snake

[10430032] Try crab

[10430033] Try prawn

[10430034] Try octopus

[10430035] Try bug

[10430036] Try scarab

[10430037] Try slug

[10430038] Try wraith

[10430039] Try skeleton

[10430040] Try monstrosity

[10430041] Try ill-omened creature

[10431001] Try Tarnished

[10431002] Try warrior

[10431003] Try swordfighter

[10431005] Try samurai

[10431006] Try sorcerer

[10431007] Try cleric

[10431008] Try sage

[10431009] Try merchant

[10431010] Try teacher

[10431011] Try master

[10431012] Try friend

[10431013] Try lover

[10431014] Try old dear

[10431015] Try old codger

[10431016] Try angel

[10431017] Try fat coinpurse

[10431018] Try pauper

[10431019] Try good sort

[10431020] Try wicked sort

[10431021] Try plump sort

[10431022] Try skinny sort

[10431023] Try lovable sort

[10431024] Try pathetic sort

[10431025] Try strange sort

[10431026] Try nimble sort

[10431027] Try laggardly sort

[10431028] Try invisible sort

[10431029] Try unfathomable sort

[10431030] Try giant sort

[10431031] Try sinner

[10431032] Try thief

[10431033] Try liar

[10431034] Try dastard

[10431035] Try traitor

[10431036] Try pair

[10431037] Try trio

[10431038] Try noble

[10431039] Try aristocrat

[10431040] Try hero

[10431041] Try champion

[10431044] Try god

[10432001] Try item

[10432002] Try necessary item

[10432003] Try precious item

[10432004] Try something

[10432005] Try something incredible

[10432006] Try treasure chest

[10432007] Try corpse

[10432008] Try coffin

[10432009] Try trap

[10432010] Try armament

[10432011] Try shield

[10432012] Try bow

[10432013] Try projectile weapon

[10432014] Try armor

[10432015] Try talisman

[10432016] Try skill

[10432017] Try sorcery

[10432018] Try incantation

[10432019] Try map

[10432020] Try material

[10432021] Try flower

[10432022] Try grass

[10432023] Try tree

[10432024] Try fruit

[10432025] Try seed

[10432026] Try mushroom

[10432027] Try tear

[10432028] Try crystal

[10432029] Try butterfly

[10432031] Try dung

[10432032] Try grace

[10432033] Try door

[10432034] Try key

[10432035] Try ladder

[10432036] Try lever

[10432037] Try lift

[10432038] Try spiritspring

[10432039] Try sending gate

[10432040] Try stone astrolabe

[10432041] Try Birdseye Telescope

[10432042] Try message

[10432043] Try bloodstain

[10432044] Try Erdtree

[10432045] Try Elden Ring

[10433001] Try close-quarters battle

[10433002] Try ranged battle

[10433003] Try horseback battle

[10433004] Try luring out

[10433005] Try defeating one-by-one

[10433006] Try taking on all at once

[10433007] Try rushing in

[10433008] Try stealth

[10433009] Try mimicry

[10433010] Try confusion

[10433011] Try pursuit

[10433012] Try fleeing

[10433013] Try summoning

[10433014] Try circling around

[10433015] Try jumping off

[10433016] Try dashing through

[10433017] Try brief respite

[10434001] Try attacking

[10434002] Try jump attack

[10434003] Try running attack

[10434004] Try critical hit

[10434005] Try two-handing

[10434006] Try blocking

[10434007] Try parrying

[10434008] Try guard counter

[10434013] Try throwing

[10434014] Try healing

[10434015] Try running

[10434016] Try rolling

[10434017] Try backstepping

[10434018] Try jumping

[10434019] Try crouching

[10434020] Try target lock

[10434021] Try item crafting

[10434022] Try gesturing

[10435001] Try morning

[10435002] Try noon

[10435003] Try evening

[10435004] Try night

[10435005] Try clear sky

[10435006] Try overcast

[10435007] Try rain

[10435008] Try storm

[10435009] Try mist

[10435010] Try snow

[10435011] Try patrolling

[10435012] Try procession

[10435013] Try crowd

[10435014] Try surprise attack

[10435015] Try ambush

[10435016] Try pincer attack

[10435017] Try beating to a pulp

[10435018] Try battle

[10435019] Try reinforcements

[10435020] Try ritual

[10435021] Try explosion

[10435022] Try high spot

[10435023] Try defensible spot

[10435024] Try climbable spot

[10435025] Try crossable spot

[10435026] Try bright spot

[10435027] Try dark spot

[10435028] Try open area

[10435029] Try cramped area

[10435030] Try hiding place

[10435031] Try sniping spot

[10435032] Try recon spot

[10435033] Try safety

[10435034] Try danger

[10435035] Try gorgeous view

[10435036] Try detour

[10435037] Try hidden path

[10435038] Try secret passage

[10435039] Try shortcut

[10435040] Try dead end

[10435041] Try looking away

[10435042] Try unnoticed

[10435043] Try out of stamina

[10436001] Try high road

[10436002] Try checkpoint

[10436003] Try bridge

[10436004] Try castle

[10436005] Try fort

[10436006] Try city

[10436007] Try ruins

[10436008] Try church

[10436009] Try tower

[10436010] Try camp site

[10436011] Try house

[10436012] Try cemetery

[10436013] Try underground tomb

[10436014] Try tunnel

[10436015] Try cave

[10436016] Try evergaol

[10436017] Try great tree

[10436018] Try cellar

[10436019] Try surface

[10436020] Try underground

[10436021] Try forest

[10436022] Try river

[10436023] Try lake

[10436024] Try bog

[10436025] Try mountain

[10436026] Try valley

[10436027] Try cliff

[10436028] Try waterside

[10436029] Try nest

[10436030] Try hole

[10437001] Try east

[10437002] Try west

[10437003] Try south

[10437004] Try north

[10437005] Try ahead

[10437006] Try behind

[10437007] Try left

[10437008] Try right

[10437009] Try center

[10437010] Try up

[10437011] Try down

[10437012] Try edge

[10438001] Try head

[10438002] Try stomach

[10438003] Try back

[10438004] Try arms

[10438005] Try legs

[10438006] Try rump

[10438007] Try tail

[10438008] Try core

[10438009] Try fingers

[10439001] Try physical

[10439002] Try standard

[10439003] Try striking

[10439004] Try slashing

[10439005] Try piercing

[10439006] Try fire

[10439007] Try lightning

[10439008] Try magic

[10439009] Try holy

[10439010] Try poison

[10439011] Try toxic

[10439012] Try scarlet rot

[10439013] Try blood loss

[10439014] Try frost

[10439015] Try sleep

[10439016] Try madness

[10439017] Try death

[10440001] Try life

[10440002] Try Death

[10440003] Try light

[10440004] Try dark

[10440005] Try stars

[10440007] Try Order

[10440008] Try chaos

[10440009] Try joy

[10440010] Try wrath

[10440011] Try suffering

[10440012] Try sadness

[10440013] Try comfort

[10440014] Try bliss

[10440015] Try misfortune

[10440016] Try good fortune

[10440017] Try bad luck

[10440018] Try hope

[10440019] Try despair

[10440020] Try victory

[10440021] Try defeat

[10440022] Try research

[10440023] Try faith

[10440024] Try abundance

[10440025] Try rot

[10440026] Try loyalty

[10440027] Try injustice

[10440028] Try secret

[10440029] Try opportunity

[10440030] Try pickle

[10440031] Try clue

[10440032] Try friendship

[10440033] Try love

[10440034] Try bravery

[10440035] Try vigor

[10440036] Try fortitude

[10440037] Try confidence

[10440038] Try distracted

[10440039] Try unguarded

[10440040] Try introspection

[10440041] Try regret

[10440042] Try resignation

[10440043] Try futility

[10440044] Try on the brink

[10440045] Try betrayal

[10440046] Try revenge

[10440047] Try destruction

[10440048] Try recklessness

[10440049] Try calmness

[10440050] Try vigilance

[10440051] Try tranquility

[10440052] Try sound

[10440053] Try tears

[10440055] Try depths

[10440056] Try dregs

[10440057] Try fear

[10440058] Try sacrifice

[10440059] Try ruin

[10441001] Try good luck

[10441002] Try look carefully

[10441003] Try listen carefully

[10441004] Try think carefully

[10441005] Try well done

[10441006] Try I did it!

[10441007] Try I've failed...

[10441008] Try here!

[10441009] Try not here!

[10441010] Try don't you dare!

[10441011] Try do it!

[10441012] Try I can't take this...

[10441013] Try don't think

[10441014] Try so lonely...

[10441015] Try here again...

[10441016] Try just getting started

[10441017] Try stay calm

[10441018] Try keep moving

[10441019] Try turn back

[10441020] Try give up

[10441021] Try don't give up

[10441022] Try help me...

[10441023] Try I don't believe it...

[10441024] Try too high up

[10441025] Try I want to go home...

[10441026] Try it's like a dream...

[10441027] Try seems familiar...

[10441028] Try beautiful...

[10441029] Try you don't have the right

[10441030] Try are you ready?

[10530001] Likely enemy

[10530002] Likely weak foe

[10530003] Likely strong foe

[10530004] Likely monster

[10530005] Likely dragon

[10530006] Likely boss

[10530007] Likely sentry

[10530008] Likely group

[10530009] Likely pack

[10530010] Likely decoy

[10530011] Likely undead

[10530012] Likely soldier

[10530013] Likely knight

[10530014] Likely cavalier

[10530015] Likely archer

[10530016] Likely sniper

[10530017] Likely mage

[10530018] Likely ordnance

[10530019] Likely monarch

[10530020] Likely lord

[10530021] Likely demi-human

[10530022] Likely outsider

[10530023] Likely giant

[10530024] Likely horse

[10530025] Likely dog

[10530026] Likely wolf

[10530027] Likely rat

[10530028] Likely beast

[10530029] Likely bird

[10530030] Likely raptor

[10530031] Likely snake

[10530032] Likely crab

[10530033] Likely prawn

[10530034] Likely octopus

[10530035] Likely bug

[10530036] Likely scarab

[10530037] Likely slug

[10530038] Likely wraith

[10530039] Likely skeleton

[10530040] Likely monstrosity

[10530041] Likely ill-omened creature

[10531001] Likely Tarnished

[10531002] Likely warrior

[10531003] Likely swordfighter

[10531005] Likely samurai

[10531006] Likely sorcerer

[10531007] Likely cleric

[10531008] Likely sage

[10531009] Likely merchant

[10531010] Likely teacher

[10531011] Likely master

[10531012] Likely friend

[10531013] Likely lover

[10531014] Likely old dear

[10531015] Likely old codger

[10531016] Likely angel

[10531017] Likely fat coinpurse

[10531018] Likely pauper

[10531019] Likely good sort

[10531020] Likely wicked sort

[10531021] Likely plump sort

[10531022] Likely skinny sort

[10531023] Likely lovable sort

[10531024] Likely pathetic sort

[10531025] Likely strange sort

[10531026] Likely nimble sort

[10531027] Likely laggardly sort

[10531028] Likely invisible sort

[10531029] Likely unfathomable sort

[10531030] Likely giant sort

[10531031] Likely sinner

[10531032] Likely thief

[10531033] Likely liar

[10531034] Likely dastard

[10531035] Likely traitor

[10531036] Likely pair

[10531037] Likely trio

[10531038] Likely noble

[10531039] Likely aristocrat

[10531040] Likely hero

[10531041] Likely champion

[10531044] Likely god

[10532001] Likely item

[10532002] Likely necessary item

[10532003] Likely precious item

[10532004] Likely something

[10532005] Likely something incredible

[10532006] Likely treasure chest

[10532007] Likely corpse

[10532008] Likely coffin

[10532009] Likely trap

[10532010] Likely armament

[10532011] Likely shield

[10532012] Likely bow

[10532013] Likely projectile weapon

[10532014] Likely armor

[10532015] Likely talisman

[10532016] Likely skill

[10532017] Likely sorcery

[10532018] Likely incantation

[10532019] Likely map

[10532020] Likely material

[10532021] Likely flower

[10532022] Likely grass

[10532023] Likely tree

[10532024] Likely fruit

[10532025] Likely seed

[10532026] Likely mushroom

[10532027] Likely tear

[10532028] Likely crystal

[10532029] Likely butterfly

[10532031] Likely dung

[10532032] Likely grace

[10532033] Likely door

[10532034] Likely key

[10532035] Likely ladder

[10532036] Likely lever

[10532037] Likely lift

[10532038] Likely spiritspring

[10532039] Likely sending gate

[10532040] Likely stone astrolabe

[10532041] Likely Birdseye Telescope

[10532042] Likely message

[10532043] Likely bloodstain

[10532044] Likely Erdtree

[10532045] Likely Elden Ring

[10533001] Likely close-quarters battle

[10533002] Likely ranged battle

[10533003] Likely horseback battle

[10533004] Likely luring out

[10533005] Likely defeating one-by-one

[10533006] Likely taking on all at once

[10533007] Likely rushing in

[10533008] Likely stealth

[10533009] Likely mimicry

[10533010] Likely confusion

[10533011] Likely pursuit

[10533012] Likely fleeing

[10533013] Likely summoning

[10533014] Likely circling around

[10533015] Likely jumping off

[10533016] Likely dashing through

[10533017] Likely brief respite

[10534001] Likely attacking

[10534002] Likely jump attack

[10534003] Likely running attack

[10534004] Likely critical hit

[10534005] Likely two-handing

[10534006] Likely blocking

[10534007] Likely parrying

[10534008] Likely guard counter

[10534013] Likely throwing

[10534014] Likely healing

[10534015] Likely running

[10534016] Likely rolling

[10534017] Likely backstepping

[10534018] Likely jumping

[10534019] Likely crouching

[10534020] Likely target lock

[10534021] Likely item crafting

[10534022] Likely gesturing

[10535001] Likely morning

[10535002] Likely noon

[10535003] Likely evening

[10535004] Likely night

[10535005] Likely clear sky

[10535006] Likely overcast

[10535007] Likely rain

[10535008] Likely storm

[10535009] Likely mist

[10535010] Likely snow

[10535011] Likely patrolling

[10535012] Likely procession

[10535013] Likely crowd

[10535014] Likely surprise attack

[10535015] Likely ambush

[10535016] Likely pincer attack

[10535017] Likely beating to a pulp

[10535018] Likely battle

[10535019] Likely reinforcements

[10535020] Likely ritual

[10535021] Likely explosion

[10535022] Likely high spot

[10535023] Likely defensible spot

[10535024] Likely climbable spot

[10535025] Likely crossable spot

[10535026] Likely bright spot

[10535027] Likely dark spot

[10535028] Likely open area

[10535029] Likely cramped area

[10535030] Likely hiding place

[10535031] Likely sniping spot

[10535032] Likely recon spot

[10535033] Likely safety

[10535034] Likely danger

[10535035] Likely gorgeous view

[10535036] Likely detour

[10535037] Likely hidden path

[10535038] Likely secret passage

[10535039] Likely shortcut

[10535040] Likely dead end

[10535041] Likely looking away

[10535042] Likely unnoticed

[10535043] Likely out of stamina

[10536001] Likely high road

[10536002] Likely checkpoint

[10536003] Likely bridge

[10536004] Likely castle

[10536005] Likely fort

[10536006] Likely city

[10536007] Likely ruins

[10536008] Likely church

[10536009] Likely tower

[10536010] Likely camp site

[10536011] Likely house

[10536012] Likely cemetery

[10536013] Likely underground tomb

[10536014] Likely tunnel

[10536015] Likely cave

[10536016] Likely evergaol

[10536017] Likely great tree

[10536018] Likely cellar

[10536019] Likely surface

[10536020] Likely underground

[10536021] Likely forest

[10536022] Likely river

[10536023] Likely lake

[10536024] Likely bog

[10536025] Likely mountain

[10536026] Likely valley

[10536027] Likely cliff

[10536028] Likely waterside

[10536029] Likely nest

[10536030] Likely hole

[10537001] Likely east

[10537002] Likely west

[10537003] Likely south

[10537004] Likely north

[10537005] Likely ahead

[10537006] Likely behind

[10537007] Likely left

[10537008] Likely right

[10537009] Likely center

[10537010] Likely up

[10537011] Likely down

[10537012] Likely edge

[10538001] Likely head

[10538002] Likely stomach

[10538003] Likely back

[10538004] Likely arms

[10538005] Likely legs

[10538006] Likely rump

[10538007] Likely tail

[10538008] Likely core

[10538009] Likely fingers

[10539001] Likely physical

[10539002] Likely standard

[10539003] Likely striking

[10539004] Likely slashing

[10539005] Likely piercing

[10539006] Likely fire

[10539007] Likely lightning

[10539008] Likely magic

[10539009] Likely holy

[10539010] Likely poison

[10539011] Likely toxic

[10539012] Likely scarlet rot

[10539013] Likely blood loss

[10539014] Likely frost

[10539015] Likely sleep

[10539016] Likely madness

[10539017] Likely death

[10540001] Likely life

[10540002] Likely Death

[10540003] Likely light

[10540004] Likely dark

[10540005] Likely stars

[10540007] Likely Order

[10540008] Likely chaos

[10540009] Likely joy

[10540010] Likely wrath

[10540011] Likely suffering

[10540012] Likely sadness

[10540013] Likely comfort

[10540014] Likely bliss

[10540015] Likely misfortune

[10540016] Likely good fortune

[10540017] Likely bad luck

[10540018] Likely hope

[10540019] Likely despair

[10540020] Likely victory

[10540021] Likely defeat

[10540022] Likely research

[10540023] Likely faith

[10540024] Likely abundance

[10540025] Likely rot

[10540026] Likely loyalty

[10540027] Likely injustice

[10540028] Likely secret

[10540029] Likely opportunity

[10540030] Likely pickle

[10540031] Likely clue

[10540032] Likely friendship

[10540033] Likely love

[10540034] Likely bravery

[10540035] Likely vigor

[10540036] Likely fortitude

[10540037] Likely confidence

[10540038] Likely distracted

[10540039] Likely unguarded

[10540040] Likely introspection

[10540041] Likely regret

[10540042] Likely resignation

[10540043] Likely futility

[10540044] Likely on the brink

[10540045] Likely betrayal

[10540046] Likely revenge

[10540047] Likely destruction

[10540048] Likely recklessness

[10540049] Likely calmness

[10540050] Likely vigilance

[10540051] Likely tranquility

[10540052] Likely sound

[10540053] Likely tears

[10540055] Likely depths

[10540056] Likely dregs

[10540057] Likely fear

[10540058] Likely sacrifice

[10540059] Likely ruin

[10541001] Likely good luck

[10541002] Likely look carefully

[10541003] Likely listen carefully

[10541004] Likely think carefully

[10541005] Likely well done

[10541006] Likely I did it!

[10541007] Likely I've failed...

[10541008] Likely here!

[10541009] Likely not here!

[10541010] Likely don't you dare!

[10541011] Likely do it!

[10541012] Likely I can't take this...

[10541013] Likely don't think

[10541014] Likely so lonely...

[10541015] Likely here again...

[10541016] Likely just getting started

[10541017] Likely stay calm

[10541018] Likely keep moving

[10541019] Likely turn back

[10541020] Likely give up

[10541021] Likely don't give up

[10541022] Likely help me...

[10541023] Likely I don't believe it...

[10541024] Likely too high up

[10541025] Likely I want to go home...

[10541026] Likely it's like a dream...

[10541027] Likely seems familiar...

[10541028] Likely beautiful...

[10541029] Likely you don't have the right

[10541030] Likely are you ready?

[10630001] First off, enemy

[10630002] First off, weak foe

[10630003] First off, strong foe

[10630004] First off, monster

[10630005] First off, dragon

[10630006] First off, boss

[10630007] First off, sentry

[10630008] First off, group

[10630009] First off, pack

[10630010] First off, decoy

[10630011] First off, undead

[10630012] First off, soldier

[10630013] First off, knight

[10630014] First off, cavalier

[10630015] First off, archer

[10630016] First off, sniper

[10630017] First off, mage

[10630018] First off, ordnance

[10630019] First off, monarch

[10630020] First off, lord

[10630021] First off, demi-human

[10630022] First off, outsider

[10630023] First off, giant

[10630024] First off, horse

[10630025] First off, dog

[10630026] First off, wolf

[10630027] First off, rat

[10630028] First off, beast

[10630029] First off, bird

[10630030] First off, raptor

[10630031] First off, snake

[10630032] First off, crab

[10630033] First off, prawn

[10630034] First off, octopus

[10630035] First off, bug

[10630036] First off, scarab

[10630037] First off, slug

[10630038] First off, wraith

[10630039] First off, skeleton

[10630040] First off, monstrosity

[10630041] First off, ill-omened creature

[10631001] First off, Tarnished

[10631002] First off, warrior

[10631003] First off, swordfighter

[10631005] First off, samurai

[10631006] First off, sorcerer

[10631007] First off, cleric

[10631008] First off, sage

[10631009] First off, merchant

[10631010] First off, teacher

[10631011] First off, master

[10631012] First off, friend

[10631013] First off, lover

[10631014] First off, old dear

[10631015] First off, old codger

[10631016] First off, angel

[10631017] First off, fat coinpurse

[10631018] First off, pauper

[10631019] First off, good sort

[10631020] First off, wicked sort

[10631021] First off, plump sort

[10631022] First off, skinny sort

[10631023] First off, lovable sort

[10631024] First off, pathetic sort

[10631025] First off, strange sort

[10631026] First off, nimble sort

[10631027] First off, laggardly sort

[10631028] First off, invisible sort

[10631029] First off, unfathomable sort

[10631030] First off, giant sort

[10631031] First off, sinner

[10631032] First off, thief

[10631033] First off, liar

[10631034] First off, dastard

[10631035] First off, traitor

[10631036] First off, pair

[10631037] First off, trio

[10631038] First off, noble

[10631039] First off, aristocrat

[10631040] First off, hero

[10631041] First off, champion

[10631044] First off, god

[10632001] First off, item

[10632002] First off, necessary item

[10632003] First off, precious item

[10632004] First off, something

[10632005] First off, something incredible

[10632006] First off, treasure chest

[10632007] First off, corpse

[10632008] First off, coffin

[10632009] First off, trap

[10632010] First off, armament

[10632011] First off, shield

[10632012] First off, bow

[10632013] First off, projectile weapon

[10632014] First off, armor

[10632015] First off, talisman

[10632016] First off, skill

[10632017] First off, sorcery

[10632018] First off, incantation

[10632019] First off, map

[10632020] First off, material

[10632021] First off, flower

[10632022] First off, grass

[10632023] First off, tree

[10632024] First off, fruit

[10632025] First off, seed

[10632026] First off, mushroom

[10632027] First off, tear

[10632028] First off, crystal

[10632029] First off, butterfly

[10632031] First off, dung

[10632032] First off, grace

[10632033] First off, door

[10632034] First off, key

[10632035] First off, ladder

[10632036] First off, lever

[10632037] First off, lift

[10632038] First off, spiritspring

[10632039] First off, sending gate

[10632040] First off, stone astrolabe

[10632041] First off, Birdseye Telescope

[10632042] First off, message

[10632043] First off, bloodstain

[10632044] First off, Erdtree

[10632045] First off, Elden Ring

[10633001] First off, close-quarters battle

[10633002] First off, ranged battle

[10633003] First off, horseback battle

[10633004] First off, luring out

[10633005] First off, defeating one-by-one

[10633006] First off, taking on all at once

[10633007] First off, rushing in

[10633008] First off, stealth

[10633009] First off, mimicry

[10633010] First off, confusion

[10633011] First off, pursuit

[10633012] First off, fleeing

[10633013] First off, summoning

[10633014] First off, circling around

[10633015] First off, jumping off

[10633016] First off, dashing through

[10633017] First off, brief respite

[10634001] First off, attacking

[10634002] First off, jump attack

[10634003] First off, running attack

[10634004] First off, critical hit

[10634005] First off, two-handing

[10634006] First off, blocking

[10634007] First off, parrying

[10634008] First off, guard counter

[10634013] First off, throwing

[10634014] First off, healing

[10634015] First off, running

[10634016] First off, rolling

[10634017] First off, backstepping

[10634018] First off, jumping

[10634019] First off, crouching

[10634020] First off, target lock

[10634021] First off, item crafting

[10634022] First off, gesturing

[10635001] First off, morning

[10635002] First off, noon

[10635003] First off, evening

[10635004] First off, night

[10635005] First off, clear sky

[10635006] First off, overcast

[10635007] First off, rain

[10635008] First off, storm

[10635009] First off, mist

[10635010] First off, snow

[10635011] First off, patrolling

[10635012] First off, procession

[10635013] First off, crowd

[10635014] First off, surprise attack

[10635015] First off, ambush

[10635016] First off, pincer attack

[10635017] First off, beating to a pulp

[10635018] First off, battle

[10635019] First off, reinforcements

[10635020] First off, ritual

[10635021] First off, explosion

[10635022] First off, high spot

[10635023] First off, defensible spot

[10635024] First off, climbable spot

[10635025] First off, crossable spot

[10635026] First off, bright spot

[10635027] First off, dark spot

[10635028] First off, open area

[10635029] First off, cramped area

[10635030] First off, hiding place

[10635031] First off, sniping spot

[10635032] First off, recon spot

[10635033] First off, safety

[10635034] First off, danger

[10635035] First off, gorgeous view

[10635036] First off, detour

[10635037] First off, hidden path

[10635038] First off, secret passage

[10635039] First off, shortcut

[10635040] First off, dead end

[10635041] First off, looking away

[10635042] First off, unnoticed

[10635043] First off, out of stamina

[10636001] First off, high road

[10636002] First off, checkpoint

[10636003] First off, bridge

[10636004] First off, castle

[10636005] First off, fort

[10636006] First off, city

[10636007] First off, ruins

[10636008] First off, church

[10636009] First off, tower

[10636010] First off, camp site

[10636011] First off, house

[10636012] First off, cemetery

[10636013] First off, underground tomb

[10636014] First off, tunnel

[10636015] First off, cave

[10636016] First off, evergaol

[10636017] First off, great tree

[10636018] First off, cellar

[10636019] First off, surface

[10636020] First off, underground

[10636021] First off, forest

[10636022] First off, river

[10636023] First off, lake

[10636024] First off, bog

[10636025] First off, mountain

[10636026] First off, valley

[10636027] First off, cliff

[10636028] First off, waterside

[10636029] First off, nest

[10636030] First off, hole

[10637001] First off, east

[10637002] First off, west

[10637003] First off, south

[10637004] First off, north

[10637005] First off, ahead

[10637006] First off, behind

[10637007] First off, left

[10637008] First off, right

[10637009] First off, center

[10637010] First off, up

[10637011] First off, down

[10637012] First off, edge

[10638001] First off, head

[10638002] First off, stomach

[10638003] First off, back

[10638004] First off, arms

[10638005] First off, legs

[10638006] First off, rump

[10638007] First off, tail

[10638008] First off, core

[10638009] First off, fingers

[10639001] First off, physical

[10639002] First off, standard

[10639003] First off, striking

[10639004] First off, slashing

[10639005] First off, piercing

[10639006] First off, fire

[10639007] First off, lightning

[10639008] First off, magic

[10639009] First off, holy

[10639010] First off, poison

[10639011] First off, toxic

[10639012] First off, scarlet rot

[10639013] First off, blood loss

[10639014] First off, frost

[10639015] First off, sleep

[10639016] First off, madness

[10639017] First off, death

[10640001] First off, life

[10640002] First off, Death

[10640003] First off, light

[10640004] First off, dark

[10640005] First off, stars

[10640007] First off, Order

[10640008] First off, chaos

[10640009] First off, joy

[10640010] First off, wrath

[10640011] First off, suffering

[10640012] First off, sadness

[10640013] First off, comfort

[10640014] First off, bliss

[10640015] First off, misfortune

[10640016] First off, good fortune

[10640017] First off, bad luck

[10640018] First off, hope

[10640019] First off, despair

[10640020] First off, victory

[10640021] First off, defeat

[10640022] First off, research

[10640023] First off, faith

[10640024] First off, abundance

[10640025] First off, rot

[10640026] First off, loyalty

[10640027] First off, injustice

[10640028] First off, secret

[10640029] First off, opportunity

[10640030] First off, pickle

[10640031] First off, clue

[10640032] First off, friendship

[10640033] First off, love

[10640034] First off, bravery

[10640035] First off, vigor

[10640036] First off, fortitude

[10640037] First off, confidence

[10640038] First off, distracted

[10640039] First off, unguarded

[10640040] First off, introspection

[10640041] First off, regret

[10640042] First off, resignation

[10640043] First off, futility

[10640044] First off, on the brink

[10640045] First off, betrayal

[10640046] First off, revenge

[10640047] First off, destruction

[10640048] First off, recklessness

[10640049] First off, calmness

[10640050] First off, vigilance

[10640051] First off, tranquility

[10640052] First off, sound

[10640053] First off, tears

[10640055] First off, depths

[10640056] First off, dregs

[10640057] First off, fear

[10640058] First off, sacrifice

[10640059] First off, ruin

[10641001] First off, good luck

[10641002] First off, look carefully

[10641003] First off, listen carefully

[10641004] First off, think carefully

[10641005] First off, well done

[10641006] First off, I did it!

[10641007] First off, I've failed...

[10641008] First off, here!

[10641009] First off, not here!

[10641010] First off, don't you dare!

[10641011] First off, do it!

[10641012] First off, I can't take this...

[10641013] First off, don't think

[10641014] First off, so lonely...

[10641015] First off, here again...

[10641016] First off, just getting started

[10641017] First off, stay calm

[10641018] First off, keep moving

[10641019] First off, turn back

[10641020] First off, give up

[10641021] First off, don't give up

[10641022] First off, help me...

[10641023] First off, I don't believe it...

[10641024] First off, too high up

[10641025] First off, I want to go home...

[10641026] First off, it's like a dream...

[10641027] First off, seems familiar...

[10641028] First off, beautiful...

[10641029] First off, you don't have the right

[10641030] First off, are you ready?

[10730001] Seek enemy

[10730002] Seek weak foe

[10730003] Seek strong foe

[10730004] Seek monster

[10730005] Seek dragon

[10730006] Seek boss

[10730007] Seek sentry

[10730008] Seek group

[10730009] Seek pack

[10730010] Seek decoy

[10730011] Seek undead

[10730012] Seek soldier

[10730013] Seek knight

[10730014] Seek cavalier

[10730015] Seek archer

[10730016] Seek sniper

[10730017] Seek mage

[10730018] Seek ordnance

[10730019] Seek monarch

[10730020] Seek lord

[10730021] Seek demi-human

[10730022] Seek outsider

[10730023] Seek giant

[10730024] Seek horse

[10730025] Seek dog

[10730026] Seek wolf

[10730027] Seek rat

[10730028] Seek beast

[10730029] Seek bird

[10730030] Seek raptor

[10730031] Seek snake

[10730032] Seek crab

[10730033] Seek prawn

[10730034] Seek octopus

[10730035] Seek bug

[10730036] Seek scarab

[10730037] Seek slug

[10730038] Seek wraith

[10730039] Seek skeleton

[10730040] Seek monstrosity

[10730041] Seek ill-omened creature

[10731001] Seek Tarnished

[10731002] Seek warrior

[10731003] Seek swordfighter

[10731005] Seek samurai

[10731006] Seek sorcerer

[10731007] Seek cleric

[10731008] Seek sage

[10731009] Seek merchant

[10731010] Seek teacher

[10731011] Seek master

[10731012] Seek friend

[10731013] Seek lover

[10731014] Seek old dear

[10731015] Seek old codger

[10731016] Seek angel

[10731017] Seek fat coinpurse

[10731018] Seek pauper

[10731019] Seek good sort

[10731020] Seek wicked sort

[10731021] Seek plump sort

[10731022] Seek skinny sort

[10731023] Seek lovable sort

[10731024] Seek pathetic sort

[10731025] Seek strange sort

[10731026] Seek nimble sort

[10731027] Seek laggardly sort

[10731028] Seek invisible sort

[10731029] Seek unfathomable sort

[10731030] Seek giant sort

[10731031] Seek sinner

[10731032] Seek thief

[10731033] Seek liar

[10731034] Seek dastard

[10731035] Seek traitor

[10731036] Seek pair

[10731037] Seek trio

[10731038] Seek noble

[10731039] Seek aristocrat

[10731040] Seek hero

[10731041] Seek champion

[10731044] Seek god

[10732001] Seek item

[10732002] Seek necessary item

[10732003] Seek precious item

[10732004] Seek something

[10732005] Seek something incredible

[10732006] Seek treasure chest

[10732007] Seek corpse

[10732008] Seek coffin

[10732009] Seek trap

[10732010] Seek armament

[10732011] Seek shield

[10732012] Seek bow

[10732013] Seek projectile weapon

[10732014] Seek armor

[10732015] Seek talisman

[10732016] Seek skill

[10732017] Seek sorcery

[10732018] Seek incantation

[10732019] Seek map

[10732020] Seek material

[10732021] Seek flower

[10732022] Seek grass

[10732023] Seek tree

[10732024] Seek fruit

[10732025] Seek seed

[10732026] Seek mushroom

[10732027] Seek tear

[10732028] Seek crystal

[10732029] Seek butterfly

[10732031] Seek dung

[10732032] Seek grace

[10732033] Seek door

[10732034] Seek key

[10732035] Seek ladder

[10732036] Seek lever

[10732037] Seek lift

[10732038] Seek spiritspring

[10732039] Seek sending gate

[10732040] Seek stone astrolabe

[10732041] Seek Birdseye Telescope

[10732042] Seek message

[10732043] Seek bloodstain

[10732044] Seek Erdtree

[10732045] Seek Elden Ring

[10733001] Seek close-quarters battle

[10733002] Seek ranged battle

[10733003] Seek horseback battle

[10733004] Seek luring out

[10733005] Seek defeating one-by-one

[10733006] Seek taking on all at once

[10733007] Seek rushing in

[10733008] Seek stealth

[10733009] Seek mimicry

[10733010] Seek confusion

[10733011] Seek pursuit

[10733012] Seek fleeing

[10733013] Seek summoning

[10733014] Seek circling around

[10733015] Seek jumping off

[10733016] Seek dashing through

[10733017] Seek brief respite

[10734001] Seek attacking

[10734002] Seek jump attack

[10734003] Seek running attack

[10734004] Seek critical hit

[10734005] Seek two-handing

[10734006] Seek blocking

[10734007] Seek parrying

[10734008] Seek guard counter

[10734013] Seek throwing

[10734014] Seek healing

[10734015] Seek running

[10734016] Seek rolling

[10734017] Seek backstepping

[10734018] Seek jumping

[10734019] Seek crouching

[10734020] Seek target lock

[10734021] Seek item crafting

[10734022] Seek gesturing

[10735001] Seek morning

[10735002] Seek noon

[10735003] Seek evening

[10735004] Seek night

[10735005] Seek clear sky

[10735006] Seek overcast

[10735007] Seek rain

[10735008] Seek storm

[10735009] Seek mist

[10735010] Seek snow

[10735011] Seek patrolling

[10735012] Seek procession

[10735013] Seek crowd

[10735014] Seek surprise attack

[10735015] Seek ambush

[10735016] Seek pincer attack

[10735017] Seek beating to a pulp

[10735018] Seek battle

[10735019] Seek reinforcements

[10735020] Seek ritual

[10735021] Seek explosion

[10735022] Seek high spot

[10735023] Seek defensible spot

[10735024] Seek climbable spot

[10735025] Seek crossable spot

[10735026] Seek bright spot

[10735027] Seek dark spot

[10735028] Seek open area

[10735029] Seek cramped area

[10735030] Seek hiding place

[10735031] Seek sniping spot

[10735032] Seek recon spot

[10735033] Seek safety

[10735034] Seek danger

[10735035] Seek gorgeous view

[10735036] Seek detour

[10735037] Seek hidden path

[10735038] Seek secret passage

[10735039] Seek shortcut

[10735040] Seek dead end

[10735041] Seek looking away

[10735042] Seek unnoticed

[10735043] Seek out of stamina

[10736001] Seek high road

[10736002] Seek checkpoint

[10736003] Seek bridge

[10736004] Seek castle

[10736005] Seek fort

[10736006] Seek city

[10736007] Seek ruins

[10736008] Seek church

[10736009] Seek tower

[10736010] Seek camp site

[10736011] Seek house

[10736012] Seek cemetery

[10736013] Seek underground tomb

[10736014] Seek tunnel

[10736015] Seek cave

[10736016] Seek evergaol

[10736017] Seek great tree

[10736018] Seek cellar

[10736019] Seek surface

[10736020] Seek underground

[10736021] Seek forest

[10736022] Seek river

[10736023] Seek lake

[10736024] Seek bog

[10736025] Seek mountain

[10736026] Seek valley

[10736027] Seek cliff

[10736028] Seek waterside

[10736029] Seek nest

[10736030] Seek hole

[10737001] Seek east

[10737002] Seek west

[10737003] Seek south

[10737004] Seek north

[10737005] Seek ahead

[10737006] Seek behind

[10737007] Seek left

[10737008] Seek right

[10737009] Seek center

[10737010] Seek up

[10737011] Seek down

[10737012] Seek edge

[10738001] Seek head

[10738002] Seek stomach

[10738003] Seek back

[10738004] Seek arms

[10738005] Seek legs

[10738006] Seek rump

[10738007] Seek tail

[10738008] Seek core

[10738009] Seek fingers

[10739001] Seek physical

[10739002] Seek standard

[10739003] Seek striking

[10739004] Seek slashing

[10739005] Seek piercing

[10739006] Seek fire

[10739007] Seek lightning

[10739008] Seek magic

[10739009] Seek holy

[10739010] Seek poison

[10739011] Seek toxic

[10739012] Seek scarlet rot

[10739013] Seek blood loss

[10739014] Seek frost

[10739015] Seek sleep

[10739016] Seek madness

[10739017] Seek death

[10740001] Seek life

[10740002] Seek Death

[10740003] Seek light

[10740004] Seek dark

[10740005] Seek stars

[10740007] Seek Order

[10740008] Seek chaos

[10740009] Seek joy

[10740010] Seek wrath

[10740011] Seek suffering

[10740012] Seek sadness

[10740013] Seek comfort

[10740014] Seek bliss

[10740015] Seek misfortune

[10740016] Seek good fortune

[10740017] Seek bad luck

[10740018] Seek hope

[10740019] Seek despair

[10740020] Seek victory

[10740021] Seek defeat

[10740022] Seek research

[10740023] Seek faith

[10740024] Seek abundance

[10740025] Seek rot

[10740026] Seek loyalty

[10740027] Seek injustice

[10740028] Seek secret

[10740029] Seek opportunity

[10740030] Seek pickle

[10740031] Seek clue

[10740032] Seek friendship

[10740033] Seek love

[10740034] Seek bravery

[10740035] Seek vigor

[10740036] Seek fortitude

[10740037] Seek confidence

[10740038] Seek distracted

[10740039] Seek unguarded

[10740040] Seek introspection

[10740041] Seek regret

[10740042] Seek resignation

[10740043] Seek futility

[10740044] Seek on the brink

[10740045] Seek betrayal

[10740046] Seek revenge

[10740047] Seek destruction

[10740048] Seek recklessness

[10740049] Seek calmness

[10740050] Seek vigilance

[10740051] Seek tranquility

[10740052] Seek sound

[10740053] Seek tears

[10740055] Seek depths

[10740056] Seek dregs

[10740057] Seek fear

[10740058] Seek sacrifice

[10740059] Seek ruin

[10741001] Seek good luck

[10741002] Seek look carefully

[10741003] Seek listen carefully

[10741004] Seek think carefully

[10741005] Seek well done

[10741006] Seek I did it!

[10741007] Seek I've failed...

[10741008] Seek here!

[10741009] Seek not here!

[10741010] Seek don't you dare!

[10741011] Seek do it!

[10741012] Seek I can't take this...

[10741013] Seek don't think

[10741014] Seek so lonely...

[10741015] Seek here again...

[10741016] Seek just getting started

[10741017] Seek stay calm

[10741018] Seek keep moving

[10741019] Seek turn back

[10741020] Seek give up

[10741021] Seek don't give up

[10741022] Seek help me...

[10741023] Seek I don't believe it...

[10741024] Seek too high up

[10741025] Seek I want to go home...

[10741026] Seek it's like a dream...

[10741027] Seek seems familiar...

[10741028] Seek beautiful...

[10741029] Seek you don't have the right

[10741030] Seek are you ready?

[10830001] Still no enemy...

[10830002] Still no weak foe...

[10830003] Still no strong foe...

[10830004] Still no monster...

[10830005] Still no dragon...

[10830006] Still no boss...

[10830007] Still no sentry...

[10830008] Still no group...

[10830009] Still no pack...

[10830010] Still no decoy...

[10830011] Still no undead...

[10830012] Still no soldier...

[10830013] Still no knight...

[10830014] Still no cavalier...

[10830015] Still no archer...

[10830016] Still no sniper...

[10830017] Still no mage...

[10830018] Still no ordnance...

[10830019] Still no monarch...

[10830020] Still no lord...

[10830021] Still no demi-human...

[10830022] Still no outsider...

[10830023] Still no giant...

[10830024] Still no horse...

[10830025] Still no dog...

[10830026] Still no wolf...

[10830027] Still no rat...

[10830028] Still no beast...

[10830029] Still no bird...

[10830030] Still no raptor...

[10830031] Still no snake...

[10830032] Still no crab...

[10830033] Still no prawn...

[10830034] Still no octopus...

[10830035] Still no bug...

[10830036] Still no scarab...

[10830037] Still no slug...

[10830038] Still no wraith...

[10830039] Still no skeleton...

[10830040] Still no monstrosity...

[10830041] Still no ill-omened creature...

[10831001] Still no Tarnished...

[10831002] Still no warrior...

[10831003] Still no swordfighter...

[10831005] Still no samurai...

[10831006] Still no sorcerer...

[10831007] Still no cleric...

[10831008] Still no sage...

[10831009] Still no merchant...

[10831010] Still no teacher...

[10831011] Still no master...

[10831012] Still no friend...

[10831013] Still no lover...

[10831014] Still no old dear...

[10831015] Still no old codger ...

[10831016] Still no angel...

[10831017] Still no fat coinpurse...

[10831018] Still no pauper...

[10831019] Still no good sort...

[10831020] Still no wicked sort...

[10831021] Still no plump sort...

[10831022] Still no skinny sort...

[10831023] Still no lovable sort...

[10831024] Still no pathetic sort...

[10831025] Still no strange sort...

[10831026] Still no nimble sort...

[10831027] Still no laggardly sort...

[10831028] Still no invisible sort...

[10831029] Still no unfathomable sort...

[10831030] Still no giant sort...

[10831031] Still no sinner...

[10831032] Still no thief...

[10831033] Still no liar...

[10831034] Still no dastard...

[10831035] Still no traitor...

[10831036] Still no pair...

[10831037] Still no trio...

[10831038] Still no noble...

[10831039] Still no aristocrat...

[10831040] Still no hero...

[10831041] Still no champion...

[10831044] Still no god...

[10832001] Still no item...

[10832002] Still no necessary item...

[10832003] Still no precious item...

[10832004] Still no something...

[10832005] Still no something incredible...

[10832006] Still no treasure chest...

[10832007] Still no corpse...

[10832008] Still no coffin...

[10832009] Still no trap...

[10832010] Still no armament...

[10832011] Still no shield...

[10832012] Still no bow...

[10832013] Still no projectile weapon...

[10832014] Still no armor...

[10832015] Still no talisman...

[10832016] Still no skill...

[10832017] Still no sorcery...

[10832018] Still no incantation...

[10832019] Still no map...

[10832020] Still no material...

[10832021] Still no flower...

[10832022] Still no grass...

[10832023] Still no tree...

[10832024] Still no fruit...

[10832025] Still no seed...

[10832026] Still no mushroom...

[10832027] Still no tear...

[10832028] Still no crystal...

[10832029] Still no butterfly...

[10832031] Still no dung...

[10832032] Still no grace...

[10832033] Still no door...

[10832034] Still no key...

[10832035] Still no ladder...

[10832036] Still no lever...

[10832037] Still no lift...

[10832038] Still no spiritspring...

[10832039] Still no sending gate...

[10832040] Still no stone astrolabe...

[10832041] Still no Birdseye Telescope...

[10832042] Still no message...

[10832043] Still no bloodstain...

[10832044] Still no Erdtree...

[10832045] Still no Elden Ring...

[10833001] Still no close-quarters battle...

[10833002] Still no ranged battle...

[10833003] Still no horseback battle...

[10833004] Still no luring out...

[10833005] Still no defeating one-by-one...

[10833006] Still no taking on all at once...

[10833007] Still no rushing in...

[10833008] Still no stealth...

[10833009] Still no mimicry...

[10833010] Still no confusion...

[10833011] Still no pursuit...

[10833012] Still no fleeing...

[10833013] Still no summoning...

[10833014] Still no circling around...

[10833015] Still no jumping off...

[10833016] Still no dashing through...

[10833017] Still no brief respite...

[10834001] Still no attacking...

[10834002] Still no jump attack...

[10834003] Still no running attack...

[10834004] Still no critical hit...

[10834005] Still no two-handing...

[10834006] Still no blocking...

[10834007] Still no parrying...

[10834008] Still no guard counter...

[10834013] Still no throwing...

[10834014] Still no healing...

[10834015] Still no running...

[10834016] Still no rolling...

[10834017] Still no backstepping...

[10834018] Still no jumping...

[10834019] Still no crouching...

[10834020] Still no target lock...

[10834021] Still no item crafting...

[10834022] Still no gesturing...

[10835001] Still no morning...

[10835002] Still no noon...

[10835003] Still no evening...

[10835004] Still no night...

[10835005] Still no clear sky...

[10835006] Still no overcast...

[10835007] Still no rain...

[10835008] Still no storm...

[10835009] Still no mist...

[10835010] Still no snow...

[10835011] Still no patrolling...

[10835012] Still no procession...

[10835013] Still no crowd...

[10835014] Still no surprise attack...

[10835015] Still no ambush...

[10835016] Still no pincer attack...

[10835017] Still no beating to a pulp...

[10835018] Still no battle...

[10835019] Still no reinforcements...

[10835020] Still no ritual...

[10835021] Still no explosion...

[10835022] Still no high spot...

[10835023] Still no defensible spot...

[10835024] Still no climbable spot...

[10835025] Still no crossable spot...

[10835026] Still no bright spot...

[10835027] Still no dark spot...

[10835028] Still no open area...

[10835029] Still no cramped area...

[10835030] Still no hiding place...

[10835031] Still no sniping spot...

[10835032] Still no recon spot...

[10835033] Still no safety...

[10835034] Still no danger...

[10835035] Still no gorgeous view...

[10835036] Still no detour...

[10835037] Still no hidden path...

[10835038] Still no secret passage...

[10835039] Still no shortcut...

[10835040] Still no dead end...

[10835041] Still no looking away...

[10835042] Still no unnoticed...

[10835043] Still no out of stamina...

[10836001] Still no high road...

[10836002] Still no checkpoint...

[10836003] Still no bridge...

[10836004] Still no castle...

[10836005] Still no fort...

[10836006] Still no city...

[10836007] Still no ruins...

[10836008] Still no church...

[10836009] Still no tower...

[10836010] Still no camp site...

[10836011] Still no house...

[10836012] Still no cemetery...

[10836013] Still no underground tomb...

[10836014] Still no tunnel...

[10836015] Still no cave...

[10836016] Still no evergaol...

[10836017] Still no great tree...

[10836018] Still no cellar...

[10836019] Still no surface...

[10836020] Still no underground...

[10836021] Still no forest...

[10836022] Still no river...

[10836023] Still no lake...

[10836024] Still no bog...

[10836025] Still no mountain...

[10836026] Still no valley...

[10836027] Still no cliff...

[10836028] Still no waterside...

[10836029] Still no nest...

[10836030] Still no hole...

[10837001] Still no east...

[10837002] Still no west...

[10837003] Still no south...

[10837004] Still no north...

[10837005] Still no ahead...

[10837006] Still no behind...

[10837007] Still no left...

[10837008] Still no right...

[10837009] Still no center...

[10837010] Still no up...

[10837011] Still no down...

[10837012] Still no edge...

[10838001] Still no head...

[10838002] Still no stomach...

[10838003] Still no back...

[10838004] Still no arms...

[10838005] Still no legs...

[10838006] Still no rump...

[10838007] Still no tail...

[10838008] Still no core...

[10838009] Still no fingers...

[10839001] Still no physical...

[10839002] Still no standard...

[10839003] Still no striking...

[10839004] Still no slashing...

[10839005] Still no piercing...

[10839006] Still no fire...

[10839007] Still no lightning...

[10839008] Still no magic...

[10839009] Still no holy...

[10839010] Still no poison...

[10839011] Still no toxic...

[10839012] Still no scarlet rot...

[10839013] Still no blood loss...

[10839014] Still no frost...

[10839015] Still no sleep...

[10839016] Still no madness...

[10839017] Still no death...

[10840001] Still no life...

[10840002] Still no Death...

[10840003] Still no light...

[10840004] Still no dark...

[10840005] Still no stars...

[10840007] Still no Order...

[10840008] Still no chaos...

[10840009] Still no joy...

[10840010] Still no wrath...

[10840011] Still no suffering...

[10840012] Still no sadness...

[10840013] Still no comfort...

[10840014] Still no bliss...

[10840015] Still no misfortune...

[10840016] Still no good fortune...

[10840017] Still no bad luck...

[10840018] Still no hope...

[10840019] Still no despair...

[10840020] Still no victory...

[10840021] Still no defeat...

[10840022] Still no research...

[10840023] Still no faith...

[10840024] Still no abundance...

[10840025] Still no rot...

[10840026] Still no loyalty...

[10840027] Still no injustice...

[10840028] Still no secret...

[10840029] Still no opportunity...

[10840030] Still no pickle...

[10840031] Still no clue...

[10840032] Still no friendship...

[10840033] Still no love...

[10840034] Still no bravery...

[10840035] Still no vigor...

[10840036] Still no fortitude...

[10840037] Still no confidence...

[10840038] Still no distracted...

[10840039] Still no unguarded...

[10840040] Still no introspection...

[10840041] Still no regret...

[10840042] Still no resignation...

[10840043] Still no futility...

[10840044] Still no on the brink...

[10840045] Still no betrayal...

[10840046] Still no revenge...

[10840047] Still no destruction...

[10840048] Still no recklessness...

[10840049] Still no calmness...

[10840050] Still no vigilance...

[10840051] Still no tranquility...

[10840052] Still no sound...

[10840053] Still no tears...

[10840055] Still no depths...

[10840056] Still no dregs...

[10840057] Still no fear...

[10840058] Still no sacrifice...

[10840059] Still no ruin...

[10841001] Still no good luck...

[10841002] Still no look carefully...

[10841003] Still no listen carefully...

[10841004] Still no think carefully...

[10841005] Still no well done...

[10841006] Still no I did it!...

[10841007] Still no I've failed......

[10841008] Still no here!...

[10841009] Still no not here!...

[10841010] Still no don't you dare!...

[10841011] Still no do it!...

[10841012] Still no I can't take this......

[10841013] Still no don't think...

[10841014] Still no so lonely......

[10841015] Still no here again......

[10841016] Still no just getting started...

[10841017] Still no stay calm...

[10841018] Still no keep moving...

[10841019] Still no turn back...

[10841020] Still no give up...

[10841021] Still no don't give up...

[10841022] Still no help me......

[10841023] Still no I don't believe it......

[10841024] Still no too high up...

[10841025] Still no I want to go home......

[10841026] Still no it's like a dream......

[10841027] Still no seems familiar......

[10841028] Still no beautiful......

[10841029] Still no you don't have the right...

[10841030] Still no are you ready?...

[10930001] Why is it always enemy?

[10930002] Why is it always weak foe?

[10930003] Why is it always strong foe?

[10930004] Why is it always monster?

[10930005] Why is it always dragon?

[10930006] Why is it always boss?

[10930007] Why is it always sentry?

[10930008] Why is it always group?

[10930009] Why is it always pack?

[10930010] Why is it always decoy?

[10930011] Why is it always undead?

[10930012] Why is it always soldier?

[10930013] Why is it always knight?

[10930014] Why is it always cavalier?

[10930015] Why is it always archer?

[10930016] Why is it always sniper?

[10930017] Why is it always mage?

[10930018] Why is it always ordnance?

[10930019] Why is it always monarch?

[10930020] Why is it always lord?

[10930021] Why is it always demi-human?

[10930022] Why is it always outsider?

[10930023] Why is it always giant?

[10930024] Why is it always horse?

[10930025] Why is it always dog?

[10930026] Why is it always wolf?

[10930027] Why is it always rat?

[10930028] Why is it always beast?

[10930029] Why is it always bird?

[10930030] Why is it always raptor?

[10930031] Why is it always snake?

[10930032] Why is it always crab?

[10930033] Why is it always prawn?

[10930034] Why is it always octopus?

[10930035] Why is it always bug?

[10930036] Why is it always scarab?

[10930037] Why is it always slug?

[10930038] Why is it always wraith?

[10930039] Why is it always skeleton?

[10930040] Why is it always monstrosity?

[10930041] Why is it always ill-omened creature?

[10931001] Why is it always Tarnished?

[10931002] Why is it always warrior?

[10931003] Why is it always swordfighter?

[10931005] Why is it always samurai?

[10931006] Why is it always sorcerer?

[10931007] Why is it always cleric?

[10931008] Why is it always sage?

[10931009] Why is it always merchant?

[10931010] Why is it always teacher?

[10931011] Why is it always master?

[10931012] Why is it always friend?

[10931013] Why is it always lover?

[10931014] Why is it always old dear?

[10931015] Why is it always old codger ?

[10931016] Why is it always angel?

[10931017] Why is it always fat coinpurse?

[10931018] Why is it always pauper?

[10931019] Why is it always good sort?

[10931020] Why is it always wicked sort?

[10931021] Why is it always plump sort?

[10931022] Why is it always skinny sort?

[10931023] Why is it always lovable sort?

[10931024] Why is it always pathetic sort?

[10931025] Why is it always strange sort?

[10931026] Why is it always nimble sort?

[10931027] Why is it always laggardly sort?

[10931028] Why is it always invisible sort?

[10931029] Why is it always unfathomable sort?

[10931030] Why is it always giant sort?

[10931031] Why is it always sinner?

[10931032] Why is it always thief?

[10931033] Why is it always liar?

[10931034] Why is it always dastard?

[10931035] Why is it always traitor?

[10931036] Why is it always pair?

[10931037] Why is it always trio?

[10931038] Why is it always noble?

[10931039] Why is it always aristocrat?

[10931040] Why is it always hero?

[10931041] Why is it always champion?

[10931044] Why is it always god?

[10932001] Why is it always item?

[10932002] Why is it always necessary item?

[10932003] Why is it always precious item?

[10932004] Why is it always something?

[10932005] Why is it always something incredible?

[10932006] Why is it always treasure chest?

[10932007] Why is it always corpse?

[10932008] Why is it always coffin?

[10932009] Why is it always trap?

[10932010] Why is it always armament?

[10932011] Why is it always shield?

[10932012] Why is it always bow?

[10932013] Why is it always projectile weapon?

[10932014] Why is it always armor?

[10932015] Why is it always talisman?

[10932016] Why is it always skill?

[10932017] Why is it always sorcery?

[10932018] Why is it always incantation?

[10932019] Why is it always map?

[10932020] Why is it always material?

[10932021] Why is it always flower?

[10932022] Why is it always grass?

[10932023] Why is it always tree?

[10932024] Why is it always fruit?

[10932025] Why is it always seed?

[10932026] Why is it always mushroom?

[10932027] Why is it always tear?

[10932028] Why is it always crystal?

[10932029] Why is it always butterfly?

[10932031] Why is it always dung?

[10932032] Why is it always grace?

[10932033] Why is it always door?

[10932034] Why is it always key?

[10932035] Why is it always ladder?

[10932036] Why is it always lever?

[10932037] Why is it always lift?

[10932038] Why is it always spiritspring?

[10932039] Why is it always sending gate?

[10932040] Why is it always stone astrolabe?

[10932041] Why is it always Birdseye Telescope?

[10932042] Why is it always message?

[10932043] Why is it always bloodstain?

[10932044] Why is it always Erdtree?

[10932045] Why is it always Elden Ring?

[10933001] Why is it always close-quarters battle?

[10933002] Why is it always ranged battle?

[10933003] Why is it always horseback battle?

[10933004] Why is it always luring out?

[10933005] Why is it always defeating one-by-one?

[10933006] Why is it always taking on all at once?

[10933007] Why is it always rushing in?

[10933008] Why is it always stealth?

[10933009] Why is it always mimicry?

[10933010] Why is it always confusion?

[10933011] Why is it always pursuit?

[10933012] Why is it always fleeing?

[10933013] Why is it always summoning?

[10933014] Why is it always circling around?

[10933015] Why is it always jumping off?

[10933016] Why is it always dashing through?

[10933017] Why is it always brief respite?

[10934001] Why is it always attacking?

[10934002] Why is it always jump attack?

[10934003] Why is it always running attack?

[10934004] Why is it always critical hit?

[10934005] Why is it always two-handing?

[10934006] Why is it always blocking?

[10934007] Why is it always parrying?

[10934008] Why is it always guard counter?

[10934013] Why is it always throwing?

[10934014] Why is it always healing?

[10934015] Why is it always running?

[10934016] Why is it always rolling?

[10934017] Why is it always backstepping?

[10934018] Why is it always jumping?

[10934019] Why is it always crouching?

[10934020] Why is it always target lock?

[10934021] Why is it always item crafting?

[10934022] Why is it always gesturing?

[10935001] Why is it always morning?

[10935002] Why is it always noon?

[10935003] Why is it always evening?

[10935004] Why is it always night?

[10935005] Why is it always clear sky?

[10935006] Why is it always overcast?

[10935007] Why is it always rain?

[10935008] Why is it always storm?

[10935009] Why is it always mist?

[10935010] Why is it always snow?

[10935011] Why is it always patrolling?

[10935012] Why is it always procession?

[10935013] Why is it always crowd?

[10935014] Why is it always surprise attack?

[10935015] Why is it always ambush?

[10935016] Why is it always pincer attack?

[10935017] Why is it always beating to a pulp?

[10935018] Why is it always battle?

[10935019] Why is it always reinforcements?

[10935020] Why is it always ritual?

[10935021] Why is it always explosion?

[10935022] Why is it always high spot?

[10935023] Why is it always defensible spot?

[10935024] Why is it always climbable spot?

[10935025] Why is it always crossable spot?

[10935026] Why is it always bright spot?

[10935027] Why is it always dark spot?

[10935028] Why is it always open area?

[10935029] Why is it always cramped area?

[10935030] Why is it always hiding place?

[10935031] Why is it always sniping spot?

[10935032] Why is it always recon spot?

[10935033] Why is it always safety?

[10935034] Why is it always danger?

[10935035] Why is it always gorgeous view?

[10935036] Why is it always detour?

[10935037] Why is it always hidden path?

[10935038] Why is it always secret passage?

[10935039] Why is it always shortcut?

[10935040] Why is it always dead end?

[10935041] Why is it always looking away?

[10935042] Why is it always unnoticed?

[10935043] Why is it always out of stamina?

[10936001] Why is it always high road?

[10936002] Why is it always checkpoint?

[10936003] Why is it always bridge?

[10936004] Why is it always castle?

[10936005] Why is it always fort?

[10936006] Why is it always city?

[10936007] Why is it always ruins?

[10936008] Why is it always church?

[10936009] Why is it always tower?

[10936010] Why is it always camp site?

[10936011] Why is it always house?

[10936012] Why is it always cemetery?

[10936013] Why is it always underground tomb?

[10936014] Why is it always tunnel?

[10936015] Why is it always cave?

[10936016] Why is it always evergaol?

[10936017] Why is it always great tree?

[10936018] Why is it always cellar?

[10936019] Why is it always surface?

[10936020] Why is it always underground?

[10936021] Why is it always forest?

[10936022] Why is it always river?

[10936023] Why is it always lake?

[10936024] Why is it always bog?

[10936025] Why is it always mountain?

[10936026] Why is it always valley?

[10936027] Why is it always cliff?

[10936028] Why is it always waterside?

[10936029] Why is it always nest?

[10936030] Why is it always hole?

[10937001] Why is it always east?

[10937002] Why is it always west?

[10937003] Why is it always south?

[10937004] Why is it always north?

[10937005] Why is it always ahead?

[10937006] Why is it always behind?

[10937007] Why is it always left?

[10937008] Why is it always right?

[10937009] Why is it always center?

[10937010] Why is it always up?

[10937011] Why is it always down?

[10937012] Why is it always edge?

[10938001] Why is it always head?

[10938002] Why is it always stomach?

[10938003] Why is it always back?

[10938004] Why is it always arms?

[10938005] Why is it always legs?

[10938006] Why is it always rump?

[10938007] Why is it always tail?

[10938008] Why is it always core?

[10938009] Why is it always fingers?

[10939001] Why is it always physical?

[10939002] Why is it always standard?

[10939003] Why is it always striking?

[10939004] Why is it always slashing?

[10939005] Why is it always piercing?

[10939006] Why is it always fire?

[10939007] Why is it always lightning?

[10939008] Why is it always magic?

[10939009] Why is it always holy?

[10939010] Why is it always poison?

[10939011] Why is it always toxic?

[10939012] Why is it always scarlet rot?

[10939013] Why is it always blood loss?

[10939014] Why is it always frost?

[10939015] Why is it always sleep?

[10939016] Why is it always madness?

[10939017] Why is it always death?

[10940001] Why is it always life?

[10940002] Why is it always Death?

[10940003] Why is it always light?

[10940004] Why is it always dark?

[10940005] Why is it always stars?

[10940007] Why is it always Order?

[10940008] Why is it always chaos?

[10940009] Why is it always joy?

[10940010] Why is it always wrath?

[10940011] Why is it always suffering?

[10940012] Why is it always sadness?

[10940013] Why is it always comfort?

[10940014] Why is it always bliss?

[10940015] Why is it always misfortune?

[10940016] Why is it always good fortune?

[10940017] Why is it always bad luck?

[10940018] Why is it always hope?

[10940019] Why is it always despair?

[10940020] Why is it always victory?

[10940021] Why is it always defeat?

[10940022] Why is it always research?

[10940023] Why is it always faith?

[10940024] Why is it always abundance?

[10940025] Why is it always rot?

[10940026] Why is it always loyalty?

[10940027] Why is it always injustice?

[10940028] Why is it always secret?

[10940029] Why is it always opportunity?

[10940030] Why is it always pickle?

[10940031] Why is it always clue?

[10940032] Why is it always friendship?

[10940033] Why is it always love?

[10940034] Why is it always bravery?

[10940035] Why is it always vigor?

[10940036] Why is it always fortitude?

[10940037] Why is it always confidence?

[10940038] Why is it always distracted?

[10940039] Why is it always unguarded?

[10940040] Why is it always introspection?

[10940041] Why is it always regret?

[10940042] Why is it always resignation?

[10940043] Why is it always futility?

[10940044] Why is it always on the brink?

[10940045] Why is it always betrayal?

[10940046] Why is it always revenge?

[10940047] Why is it always destruction?

[10940048] Why is it always recklessness?

[10940049] Why is it always calmness?

[10940050] Why is it always vigilance?

[10940051] Why is it always tranquility?

[10940052] Why is it always sound?

[10940053] Why is it always tears?

[10940055] Why is it always depths?

[10940056] Why is it always dregs?

[10940057] Why is it always fear?

[10940058] Why is it always sacrifice?

[10940059] Why is it always ruin?

[10941001] Why is it always good luck?

[10941002] Why is it always look carefully?

[10941003] Why is it always listen carefully?

[10941004] Why is it always think carefully?

[10941005] Why is it always well done?

[10941006] Why is it always I did it!?

[10941007] Why is it always I've failed...?

[10941008] Why is it always here!?

[10941009] Why is it always not here!?

[10941010] Why is it always don't you dare!?

[10941011] Why is it always do it!?

[10941012] Why is it always I can't take this...?

[10941013] Why is it always don't think?

[10941014] Why is it always so lonely...?

[10941015] Why is it always here again...?

[10941016] Why is it always just getting started?

[10941017] Why is it always stay calm?

[10941018] Why is it always keep moving?

[10941019] Why is it always turn back?

[10941020] Why is it always give up?

[10941021] Why is it always don't give up?

[10941022] Why is it always help me...?

[10941023] Why is it always I don't believe it...?

[10941024] Why is it always too high up?

[10941025] Why is it always I want to go home...?

[10941026] Why is it always it's like a dream...?

[10941027] Why is it always seems familiar...?

[10941028] Why is it always beautiful...?

[10941029] Why is it always you don't have the right?

[10941030] Why is it always are you ready??

[11030001] If only I had a enemy...

[11030002] If only I had a weak foe...

[11030003] If only I had a strong foe...

[11030004] If only I had a monster...

[11030005] If only I had a dragon...

[11030006] If only I had a boss...

[11030007] If only I had a sentry...

[11030008] If only I had a group...

[11030009] If only I had a pack...

[11030010] If only I had a decoy...

[11030011] If only I had a undead...

[11030012] If only I had a soldier...

[11030013] If only I had a knight...

[11030014] If only I had a cavalier...

[11030015] If only I had a archer...

[11030016] If only I had a sniper...

[11030017] If only I had a mage...

[11030018] If only I had a ordnance...

[11030019] If only I had a monarch...

[11030020] If only I had a lord...

[11030021] If only I had a demi-human...

[11030022] If only I had a outsider...

[11030023] If only I had a giant...

[11030024] If only I had a horse...

[11030025] If only I had a dog...

[11030026] If only I had a wolf...

[11030027] If only I had a rat...

[11030028] If only I had a beast...

[11030029] If only I had a bird...

[11030030] If only I had a raptor...

[11030031] If only I had a snake...

[11030032] If only I had a crab...

[11030033] If only I had a prawn...

[11030034] If only I had a octopus...

[11030035] If only I had a bug...

[11030036] If only I had a scarab...

[11030037] If only I had a slug...

[11030038] If only I had a wraith...

[11030039] If only I had a skeleton...

[11030040] If only I had a monstrosity...

[11030041] If only I had a ill-omened creature...

[11031001] If only I had a Tarnished...

[11031002] If only I had a warrior...

[11031003] If only I had a swordfighter...

[11031005] If only I had a samurai...

[11031006] If only I had a sorcerer...

[11031007] If only I had a cleric...

[11031008] If only I had a sage...

[11031009] If only I had a merchant...

[11031010] If only I had a teacher...

[11031011] If only I had a master...

[11031012] If only I had a friend...

[11031013] If only I had a lover...

[11031014] If only I had a old dear...

[11031015] If only I had a old codger ...

[11031016] If only I had a angel...

[11031017] If only I had a fat coinpurse...

[11031018] If only I had a pauper...

[11031019] If only I had a good sort...

[11031020] If only I had a wicked sort...

[11031021] If only I had a plump sort...

[11031022] If only I had a skinny sort...

[11031023] If only I had a lovable sort...

[11031024] If only I had a pathetic sort...

[11031025] If only I had a strange sort...

[11031026] If only I had a nimble sort...

[11031027] If only I had a laggardly sort...

[11031028] If only I had a invisible sort...

[11031029] If only I had a unfathomable sort...

[11031030] If only I had a giant sort...

[11031031] If only I had a sinner...

[11031032] If only I had a thief...

[11031033] If only I had a liar...

[11031034] If only I had a dastard...

[11031035] If only I had a traitor...

[11031036] If only I had a pair...

[11031037] If only I had a trio...

[11031038] If only I had a noble...

[11031039] If only I had a aristocrat...

[11031040] If only I had a hero...

[11031041] If only I had a champion...

[11031044] If only I had a god...

[11032001] If only I had a item...

[11032002] If only I had a necessary item...

[11032003] If only I had a precious item...

[11032004] If only I had a something...

[11032005] If only I had a something incredible...

[11032006] If only I had a treasure chest...

[11032007] If only I had a corpse...

[11032008] If only I had a coffin...

[11032009] If only I had a trap...

[11032010] If only I had a armament...

[11032011] If only I had a shield...

[11032012] If only I had a bow...

[11032013] If only I had a projectile weapon...

[11032014] If only I had a armor...

[11032015] If only I had a talisman...

[11032016] If only I had a skill...

[11032017] If only I had a sorcery...

[11032018] If only I had a incantation...

[11032019] If only I had a map...

[11032020] If only I had a material...

[11032021] If only I had a flower...

[11032022] If only I had a grass...

[11032023] If only I had a tree...

[11032024] If only I had a fruit...

[11032025] If only I had a seed...

[11032026] If only I had a mushroom...

[11032027] If only I had a tear...

[11032028] If only I had a crystal...

[11032029] If only I had a butterfly...

[11032031] If only I had a dung...

[11032032] If only I had a grace...

[11032033] If only I had a door...

[11032034] If only I had a key...

[11032035] If only I had a ladder...

[11032036] If only I had a lever...

[11032037] If only I had a lift...

[11032038] If only I had a spiritspring...

[11032039] If only I had a sending gate...

[11032040] If only I had a stone astrolabe...

[11032041] If only I had a Birdseye Telescope...

[11032042] If only I had a message...

[11032043] If only I had a bloodstain...

[11032044] If only I had a Erdtree...

[11032045] If only I had a Elden Ring...

[11033001] If only I had a close-quarters battle...

[11033002] If only I had a ranged battle...

[11033003] If only I had a horseback battle...

[11033004] If only I had a luring out...

[11033005] If only I had a defeating one-by-one...

[11033006] If only I had a taking on all at once...

[11033007] If only I had a rushing in...

[11033008] If only I had a stealth...

[11033009] If only I had a mimicry...

[11033010] If only I had a confusion...

[11033011] If only I had a pursuit...

[11033012] If only I had a fleeing...

[11033013] If only I had a summoning...

[11033014] If only I had a circling around...

[11033015] If only I had a jumping off...

[11033016] If only I had a dashing through...

[11033017] If only I had a brief respite...

[11034001] If only I had a attacking...

[11034002] If only I had a jump attack...

[11034003] If only I had a running attack...

[11034004] If only I had a critical hit...

[11034005] If only I had a two-handing...

[11034006] If only I had a blocking...

[11034007] If only I had a parrying...

[11034008] If only I had a guard counter...

[11034013] If only I had a throwing...

[11034014] If only I had a healing...

[11034015] If only I had a running...

[11034016] If only I had a rolling...

[11034017] If only I had a backstepping...

[11034018] If only I had a jumping...

[11034019] If only I had a crouching...

[11034020] If only I had a target lock...

[11034021] If only I had a item crafting...

[11034022] If only I had a gesturing...

[11035001] If only I had a morning...

[11035002] If only I had a noon...

[11035003] If only I had a evening...

[11035004] If only I had a night...

[11035005] If only I had a clear sky...

[11035006] If only I had a overcast...

[11035007] If only I had a rain...

[11035008] If only I had a storm...

[11035009] If only I had a mist...

[11035010] If only I had a snow...

[11035011] If only I had a patrolling...

[11035012] If only I had a procession...

[11035013] If only I had a crowd...

[11035014] If only I had a surprise attack...

[11035015] If only I had a ambush...

[11035016] If only I had a pincer attack...

[11035017] If only I had a beating to a pulp...

[11035018] If only I had a battle...

[11035019] If only I had a reinforcements...

[11035020] If only I had a ritual...

[11035021] If only I had a explosion...

[11035022] If only I had a high spot...

[11035023] If only I had a defensible spot...

[11035024] If only I had a climbable spot...

[11035025] If only I had a crossable spot...

[11035026] If only I had a bright spot...

[11035027] If only I had a dark spot...

[11035028] If only I had a open area...

[11035029] If only I had a cramped area...

[11035030] If only I had a hiding place...

[11035031] If only I had a sniping spot...

[11035032] If only I had a recon spot...

[11035033] If only I had a safety...

[11035034] If only I had a danger...

[11035035] If only I had a gorgeous view...

[11035036] If only I had a detour...

[11035037] If only I had a hidden path...

[11035038] If only I had a secret passage...

[11035039] If only I had a shortcut...

[11035040] If only I had a dead end...

[11035041] If only I had a looking away...

[11035042] If only I had a unnoticed...

[11035043] If only I had a out of stamina...

[11036001] If only I had a high road...

[11036002] If only I had a checkpoint...

[11036003] If only I had a bridge...

[11036004] If only I had a castle...

[11036005] If only I had a fort...

[11036006] If only I had a city...

[11036007] If only I had a ruins...

[11036008] If only I had a church...

[11036009] If only I had a tower...

[11036010] If only I had a camp site...

[11036011] If only I had a house...

[11036012] If only I had a cemetery...

[11036013] If only I had a underground tomb...

[11036014] If only I had a tunnel...

[11036015] If only I had a cave...

[11036016] If only I had a evergaol...

[11036017] If only I had a great tree...

[11036018] If only I had a cellar...

[11036019] If only I had a surface...

[11036020] If only I had a underground...

[11036021] If only I had a forest...

[11036022] If only I had a river...

[11036023] If only I had a lake...

[11036024] If only I had a bog...

[11036025] If only I had a mountain...

[11036026] If only I had a valley...

[11036027] If only I had a cliff...

[11036028] If only I had a waterside...

[11036029] If only I had a nest...

[11036030] If only I had a hole...

[11037001] If only I had a east...

[11037002] If only I had a west...

[11037003] If only I had a south...

[11037004] If only I had a north...

[11037005] If only I had a ahead...

[11037006] If only I had a behind...

[11037007] If only I had a left...

[11037008] If only I had a right...

[11037009] If only I had a center...

[11037010] If only I had a up...

[11037011] If only I had a down...

[11037012] If only I had a edge...

[11038001] If only I had a head...

[11038002] If only I had a stomach...

[11038003] If only I had a back...

[11038004] If only I had a arms...

[11038005] If only I had a legs...

[11038006] If only I had a rump...

[11038007] If only I had a tail...

[11038008] If only I had a core...

[11038009] If only I had a fingers...

[11039001] If only I had a physical...

[11039002] If only I had a standard...

[11039003] If only I had a striking...

[11039004] If only I had a slashing...

[11039005] If only I had a piercing...

[11039006] If only I had a fire...

[11039007] If only I had a lightning...

[11039008] If only I had a magic...

[11039009] If only I had a holy...

[11039010] If only I had a poison...

[11039011] If only I had a toxic...

[11039012] If only I had a scarlet rot...

[11039013] If only I had a blood loss...

[11039014] If only I had a frost...

[11039015] If only I had a sleep...

[11039016] If only I had a madness...

[11039017] If only I had a death...

[11040001] If only I had a life...

[11040002] If only I had a Death...

[11040003] If only I had a light...

[11040004] If only I had a dark...

[11040005] If only I had a stars...

[11040007] If only I had a Order...

[11040008] If only I had a chaos...

[11040009] If only I had a joy...

[11040010] If only I had a wrath...

[11040011] If only I had a suffering...

[11040012] If only I had a sadness...

[11040013] If only I had a comfort...

[11040014] If only I had a bliss...

[11040015] If only I had a misfortune...

[11040016] If only I had a good fortune...

[11040017] If only I had a bad luck...

[11040018] If only I had a hope...

[11040019] If only I had a despair...

[11040020] If only I had a victory...

[11040021] If only I had a defeat...

[11040022] If only I had a research...

[11040023] If only I had a faith...

[11040024] If only I had a abundance...

[11040025] If only I had a rot...

[11040026] If only I had a loyalty...

[11040027] If only I had a injustice...

[11040028] If only I had a secret...

[11040029] If only I had a opportunity...

[11040030] If only I had a pickle...

[11040031] If only I had a clue...

[11040032] If only I had a friendship...

[11040033] If only I had a love...

[11040034] If only I had a bravery...

[11040035] If only I had a vigor...

[11040036] If only I had a fortitude...

[11040037] If only I had a confidence...

[11040038] If only I had a distracted...

[11040039] If only I had a unguarded...

[11040040] If only I had a introspection...

[11040041] If only I had a regret...

[11040042] If only I had a resignation...

[11040043] If only I had a futility...

[11040044] If only I had a on the brink...

[11040045] If only I had a betrayal...

[11040046] If only I had a revenge...

[11040047] If only I had a destruction...

[11040048] If only I had a recklessness...

[11040049] If only I had a calmness...

[11040050] If only I had a vigilance...

[11040051] If only I had a tranquility...

[11040052] If only I had a sound...

[11040053] If only I had a tears...

[11040055] If only I had a depths...

[11040056] If only I had a dregs...

[11040057] If only I had a fear...

[11040058] If only I had a sacrifice...

[11040059] If only I had a ruin...

[11041001] If only I had a good luck...

[11041002] If only I had a look carefully...

[11041003] If only I had a listen carefully...

[11041004] If only I had a think carefully...

[11041005] If only I had a well done...

[11041006] If only I had a I did it!...

[11041007] If only I had a I've failed......

[11041008] If only I had a here!...

[11041009] If only I had a not here!...

[11041010] If only I had a don't you dare!...

[11041011] If only I had a do it!...

[11041012] If only I had a I can't take this......

[11041013] If only I had a don't think...

[11041014] If only I had a so lonely......

[11041015] If only I had a here again......

[11041016] If only I had a just getting started...

[11041017] If only I had a stay calm...

[11041018] If only I had a keep moving...

[11041019] If only I had a turn back...

[11041020] If only I had a give up...

[11041021] If only I had a don't give up...

[11041022] If only I had a help me......

[11041023] If only I had a I don't believe it......

[11041024] If only I had a too high up...

[11041025] If only I had a I want to go home......

[11041026] If only I had a it's like a dream......

[11041027] If only I had a seems familiar......

[11041028] If only I had a beautiful......

[11041029] If only I had a you don't have the right...

[11041030] If only I had a are you ready?...

[11130001] Didn't expect enemy...

[11130002] Didn't expect weak foe...

[11130003] Didn't expect strong foe...

[11130004] Didn't expect monster...

[11130005] Didn't expect dragon...

[11130006] Didn't expect boss...

[11130007] Didn't expect sentry...

[11130008] Didn't expect group...

[11130009] Didn't expect pack...

[11130010] Didn't expect decoy...

[11130011] Didn't expect undead...

[11130012] Didn't expect soldier...

[11130013] Didn't expect knight...

[11130014] Didn't expect cavalier...

[11130015] Didn't expect archer...

[11130016] Didn't expect sniper...

[11130017] Didn't expect mage...

[11130018] Didn't expect ordnance...

[11130019] Didn't expect monarch...

[11130020] Didn't expect lord...

[11130021] Didn't expect demi-human...

[11130022] Didn't expect outsider...

[11130023] Didn't expect giant...

[11130024] Didn't expect horse...

[11130025] Didn't expect dog...

[11130026] Didn't expect wolf...

[11130027] Didn't expect rat...

[11130028] Didn't expect beast...

[11130029] Didn't expect bird...

[11130030] Didn't expect raptor...

[11130031] Didn't expect snake...

[11130032] Didn't expect crab...

[11130033] Didn't expect prawn...

[11130034] Didn't expect octopus...

[11130035] Didn't expect bug...

[11130036] Didn't expect scarab...

[11130037] Didn't expect slug...

[11130038] Didn't expect wraith...

[11130039] Didn't expect skeleton...

[11130040] Didn't expect monstrosity...

[11130041] Didn't expect ill-omened creature...

[11131001] Didn't expect Tarnished...

[11131002] Didn't expect warrior...

[11131003] Didn't expect swordfighter...

[11131005] Didn't expect samurai...

[11131006] Didn't expect sorcerer...

[11131007] Didn't expect cleric...

[11131008] Didn't expect sage...

[11131009] Didn't expect merchant...

[11131010] Didn't expect teacher...

[11131011] Didn't expect master...

[11131012] Didn't expect friend...

[11131013] Didn't expect lover...

[11131014] Didn't expect old dear...

[11131015] Didn't expect old codger ...

[11131016] Didn't expect angel...

[11131017] Didn't expect fat coinpurse...

[11131018] Didn't expect pauper...

[11131019] Didn't expect good sort...

[11131020] Didn't expect wicked sort...

[11131021] Didn't expect plump sort...

[11131022] Didn't expect skinny sort...

[11131023] Didn't expect lovable sort...

[11131024] Didn't expect pathetic sort...

[11131025] Didn't expect strange sort...

[11131026] Didn't expect nimble sort...

[11131027] Didn't expect laggardly sort...

[11131028] Didn't expect invisible sort...

[11131029] Didn't expect unfathomable sort...

[11131030] Didn't expect giant sort...

[11131031] Didn't expect sinner...

[11131032] Didn't expect thief...

[11131033] Didn't expect liar...

[11131034] Didn't expect dastard...

[11131035] Didn't expect traitor...

[11131036] Didn't expect pair...

[11131037] Didn't expect trio...

[11131038] Didn't expect noble...

[11131039] Didn't expect aristocrat...

[11131040] Didn't expect hero...

[11131041] Didn't expect champion...

[11131044] Didn't expect god...

[11132001] Didn't expect item...

[11132002] Didn't expect necessary item...

[11132003] Didn't expect precious item...

[11132004] Didn't expect something...

[11132005] Didn't expect something incredible...

[11132006] Didn't expect treasure chest...

[11132007] Didn't expect corpse...

[11132008] Didn't expect coffin...

[11132009] Didn't expect trap...

[11132010] Didn't expect armament...

[11132011] Didn't expect shield...

[11132012] Didn't expect bow...

[11132013] Didn't expect projectile weapon...

[11132014] Didn't expect armor...

[11132015] Didn't expect talisman...

[11132016] Didn't expect skill...

[11132017] Didn't expect sorcery...

[11132018] Didn't expect incantation...

[11132019] Didn't expect map...

[11132020] Didn't expect material...

[11132021] Didn't expect flower...

[11132022] Didn't expect grass...

[11132023] Didn't expect tree...

[11132024] Didn't expect fruit...

[11132025] Didn't expect seed...

[11132026] Didn't expect mushroom...

[11132027] Didn't expect tear...

[11132028] Didn't expect crystal...

[11132029] Didn't expect butterfly...

[11132031] Didn't expect dung...

[11132032] Didn't expect grace...

[11132033] Didn't expect door...

[11132034] Didn't expect key...

[11132035] Didn't expect ladder...

[11132036] Didn't expect lever...

[11132037] Didn't expect lift...

[11132038] Didn't expect spiritspring...

[11132039] Didn't expect sending gate...

[11132040] Didn't expect stone astrolabe...

[11132041] Didn't expect Birdseye Telescope...

[11132042] Didn't expect message...

[11132043] Didn't expect bloodstain...

[11132044] Didn't expect Erdtree...

[11132045] Didn't expect Elden Ring...

[11133001] Didn't expect close-quarters battle...

[11133002] Didn't expect ranged battle...

[11133003] Didn't expect horseback battle...

[11133004] Didn't expect luring out...

[11133005] Didn't expect defeating one-by-one...

[11133006] Didn't expect taking on all at once...

[11133007] Didn't expect rushing in...

[11133008] Didn't expect stealth...

[11133009] Didn't expect mimicry...

[11133010] Didn't expect confusion...

[11133011] Didn't expect pursuit...

[11133012] Didn't expect fleeing...

[11133013] Didn't expect summoning...

[11133014] Didn't expect circling around...

[11133015] Didn't expect jumping off...

[11133016] Didn't expect dashing through...

[11133017] Didn't expect brief respite...

[11134001] Didn't expect attacking...

[11134002] Didn't expect jump attack...

[11134003] Didn't expect running attack...

[11134004] Didn't expect critical hit...

[11134005] Didn't expect two-handing...

[11134006] Didn't expect blocking...

[11134007] Didn't expect parrying...

[11134008] Didn't expect guard counter...

[11134013] Didn't expect throwing...

[11134014] Didn't expect healing...

[11134015] Didn't expect running...

[11134016] Didn't expect rolling...

[11134017] Didn't expect backstepping...

[11134018] Didn't expect jumping...

[11134019] Didn't expect crouching...

[11134020] Didn't expect target lock...

[11134021] Didn't expect item crafting...

[11134022] Didn't expect gesturing...

[11135001] Didn't expect morning...

[11135002] Didn't expect noon...

[11135003] Didn't expect evening...

[11135004] Didn't expect night...

[11135005] Didn't expect clear sky...

[11135006] Didn't expect overcast...

[11135007] Didn't expect rain...

[11135008] Didn't expect storm...

[11135009] Didn't expect mist...

[11135010] Didn't expect snow...

[11135011] Didn't expect patrolling...

[11135012] Didn't expect procession...

[11135013] Didn't expect crowd...

[11135014] Didn't expect surprise attack...

[11135015] Didn't expect ambush...

[11135016] Didn't expect pincer attack...

[11135017] Didn't expect beating to a pulp...

[11135018] Didn't expect battle...

[11135019] Didn't expect reinforcements...

[11135020] Didn't expect ritual...

[11135021] Didn't expect explosion...

[11135022] Didn't expect high spot...

[11135023] Didn't expect defensible spot...

[11135024] Didn't expect climbable spot...

[11135025] Didn't expect crossable spot...

[11135026] Didn't expect bright spot...

[11135027] Didn't expect dark spot...

[11135028] Didn't expect open area...

[11135029] Didn't expect cramped area...

[11135030] Didn't expect hiding place...

[11135031] Didn't expect sniping spot...

[11135032] Didn't expect recon spot...

[11135033] Didn't expect safety...

[11135034] Didn't expect danger...

[11135035] Didn't expect gorgeous view...

[11135036] Didn't expect detour...

[11135037] Didn't expect hidden path...

[11135038] Didn't expect secret passage...

[11135039] Didn't expect shortcut...

[11135040] Didn't expect dead end...

[11135041] Didn't expect looking away...

[11135042] Didn't expect unnoticed...

[11135043] Didn't expect out of stamina...

[11136001] Didn't expect high road...

[11136002] Didn't expect checkpoint...

[11136003] Didn't expect bridge...

[11136004] Didn't expect castle...

[11136005] Didn't expect fort...

[11136006] Didn't expect city...

[11136007] Didn't expect ruins...

[11136008] Didn't expect church...

[11136009] Didn't expect tower...

[11136010] Didn't expect camp site...

[11136011] Didn't expect house...

[11136012] Didn't expect cemetery...

[11136013] Didn't expect underground tomb...

[11136014] Didn't expect tunnel...

[11136015] Didn't expect cave...

[11136016] Didn't expect evergaol...

[11136017] Didn't expect great tree...

[11136018] Didn't expect cellar...

[11136019] Didn't expect surface...

[11136020] Didn't expect underground...

[11136021] Didn't expect forest...

[11136022] Didn't expect river...

[11136023] Didn't expect lake...

[11136024] Didn't expect bog...

[11136025] Didn't expect mountain...

[11136026] Didn't expect valley...

[11136027] Didn't expect cliff...

[11136028] Didn't expect waterside...

[11136029] Didn't expect nest...

[11136030] Didn't expect hole...

[11137001] Didn't expect east...

[11137002] Didn't expect west...

[11137003] Didn't expect south...

[11137004] Didn't expect north...

[11137005] Didn't expect ahead...

[11137006] Didn't expect behind...

[11137007] Didn't expect left...

[11137008] Didn't expect right...

[11137009] Didn't expect center...

[11137010] Didn't expect up...

[11137011] Didn't expect down...

[11137012] Didn't expect edge...

[11138001] Didn't expect head...

[11138002] Didn't expect stomach...

[11138003] Didn't expect back...

[11138004] Didn't expect arms...

[11138005] Didn't expect legs...

[11138006] Didn't expect rump...

[11138007] Didn't expect tail...

[11138008] Didn't expect core...

[11138009] Didn't expect fingers...

[11139001] Didn't expect physical...

[11139002] Didn't expect standard...

[11139003] Didn't expect striking...

[11139004] Didn't expect slashing...

[11139005] Didn't expect piercing...

[11139006] Didn't expect fire...

[11139007] Didn't expect lightning...

[11139008] Didn't expect magic...

[11139009] Didn't expect holy...

[11139010] Didn't expect poison...

[11139011] Didn't expect toxic...

[11139012] Didn't expect scarlet rot...

[11139013] Didn't expect blood loss...

[11139014] Didn't expect frost...

[11139015] Didn't expect sleep...

[11139016] Didn't expect madness...

[11139017] Didn't expect death...

[11140001] Didn't expect life...

[11140002] Didn't expect Death...

[11140003] Didn't expect light...

[11140004] Didn't expect dark...

[11140005] Didn't expect stars...

[11140007] Didn't expect Order...

[11140008] Didn't expect chaos...

[11140009] Didn't expect joy...

[11140010] Didn't expect wrath...

[11140011] Didn't expect suffering...

[11140012] Didn't expect sadness...

[11140013] Didn't expect comfort...

[11140014] Didn't expect bliss...

[11140015] Didn't expect misfortune...

[11140016] Didn't expect good fortune...

[11140017] Didn't expect bad luck...

[11140018] Didn't expect hope...

[11140019] Didn't expect despair...

[11140020] Didn't expect victory...

[11140021] Didn't expect defeat...

[11140022] Didn't expect research...

[11140023] Didn't expect faith...

[11140024] Didn't expect abundance...

[11140025] Didn't expect rot...

[11140026] Didn't expect loyalty...

[11140027] Didn't expect injustice...

[11140028] Didn't expect secret...

[11140029] Didn't expect opportunity...

[11140030] Didn't expect pickle...

[11140031] Didn't expect clue...

[11140032] Didn't expect friendship...

[11140033] Didn't expect love...

[11140034] Didn't expect bravery...

[11140035] Didn't expect vigor...

[11140036] Didn't expect fortitude...

[11140037] Didn't expect confidence...

[11140038] Didn't expect distracted...

[11140039] Didn't expect unguarded...

[11140040] Didn't expect introspection...

[11140041] Didn't expect regret...

[11140042] Didn't expect resignation...

[11140043] Didn't expect futility...

[11140044] Didn't expect on the brink...

[11140045] Didn't expect betrayal...

[11140046] Didn't expect revenge...

[11140047] Didn't expect destruction...

[11140048] Didn't expect recklessness...

[11140049] Didn't expect calmness...

[11140050] Didn't expect vigilance...

[11140051] Didn't expect tranquility...

[11140052] Didn't expect sound...

[11140053] Didn't expect tears...

[11140055] Didn't expect depths...

[11140056] Didn't expect dregs...

[11140057] Didn't expect fear...

[11140058] Didn't expect sacrifice...

[11140059] Didn't expect ruin...

[11141001] Didn't expect good luck...

[11141002] Didn't expect look carefully...

[11141003] Didn't expect listen carefully...

[11141004] Didn't expect think carefully...

[11141005] Didn't expect well done...

[11141006] Didn't expect I did it!...

[11141007] Didn't expect I've failed......

[11141008] Didn't expect here!...

[11141009] Didn't expect not here!...

[11141010] Didn't expect don't you dare!...

[11141011] Didn't expect do it!...

[11141012] Didn't expect I can't take this......

[11141013] Didn't expect don't think...

[11141014] Didn't expect so lonely......

[11141015] Didn't expect here again......

[11141016] Didn't expect just getting started...

[11141017] Didn't expect stay calm...

[11141018] Didn't expect keep moving...

[11141019] Didn't expect turn back...

[11141020] Didn't expect give up...

[11141021] Didn't expect don't give up...

[11141022] Didn't expect help me......

[11141023] Didn't expect I don't believe it......

[11141024] Didn't expect too high up...

[11141025] Didn't expect I want to go home......

[11141026] Didn't expect it's like a dream......

[11141027] Didn't expect seems familiar......

[11141028] Didn't expect beautiful......

[11141029] Didn't expect you don't have the right...

[11141030] Didn't expect are you ready?...

[11230001] Visions of enemy...

[11230002] Visions of weak foe...

[11230003] Visions of strong foe...

[11230004] Visions of monster...

[11230005] Visions of dragon...

[11230006] Visions of boss...

[11230007] Visions of sentry...

[11230008] Visions of group...

[11230009] Visions of pack...

[11230010] Visions of decoy...

[11230011] Visions of undead...

[11230012] Visions of soldier...

[11230013] Visions of knight...

[11230014] Visions of cavalier...

[11230015] Visions of archer...

[11230016] Visions of sniper...

[11230017] Visions of mage...

[11230018] Visions of ordnance...

[11230019] Visions of monarch...

[11230020] Visions of lord...

[11230021] Visions of demi-human...

[11230022] Visions of outsider...

[11230023] Visions of giant...

[11230024] Visions of horse...

[11230025] Visions of dog...

[11230026] Visions of wolf...

[11230027] Visions of rat...

[11230028] Visions of beast...

[11230029] Visions of bird...

[11230030] Visions of raptor...

[11230031] Visions of snake...

[11230032] Visions of crab...

[11230033] Visions of prawn...

[11230034] Visions of octopus...

[11230035] Visions of bug...

[11230036] Visions of scarab...

[11230037] Visions of slug...

[11230038] Visions of wraith...

[11230039] Visions of skeleton...

[11230040] Visions of monstrosity...

[11230041] Visions of ill-omened creature...

[11231001] Visions of Tarnished...

[11231002] Visions of warrior...

[11231003] Visions of swordfighter...

[11231005] Visions of samurai...

[11231006] Visions of sorcerer...

[11231007] Visions of cleric...

[11231008] Visions of sage...

[11231009] Visions of merchant...

[11231010] Visions of teacher...

[11231011] Visions of master...

[11231012] Visions of friend...

[11231013] Visions of lover...

[11231014] Visions of old dear...

[11231015] Visions of old codger ...

[11231016] Visions of angel...

[11231017] Visions of fat coinpurse...

[11231018] Visions of pauper...

[11231019] Visions of good sort...

[11231020] Visions of wicked sort...

[11231021] Visions of plump sort...

[11231022] Visions of skinny sort...

[11231023] Visions of lovable sort...

[11231024] Visions of pathetic sort...

[11231025] Visions of strange sort...

[11231026] Visions of nimble sort...

[11231027] Visions of laggardly sort...

[11231028] Visions of invisible sort...

[11231029] Visions of unfathomable sort...

[11231030] Visions of giant sort...

[11231031] Visions of sinner...

[11231032] Visions of thief...

[11231033] Visions of liar...

[11231034] Visions of dastard...

[11231035] Visions of traitor...

[11231036] Visions of pair...

[11231037] Visions of trio...

[11231038] Visions of noble...

[11231039] Visions of aristocrat...

[11231040] Visions of hero...

[11231041] Visions of champion...

[11231044] Visions of god...

[11232001] Visions of item...

[11232002] Visions of necessary item...

[11232003] Visions of precious item...

[11232004] Visions of something...

[11232005] Visions of something incredible...

[11232006] Visions of treasure chest...

[11232007] Visions of corpse...

[11232008] Visions of coffin...

[11232009] Visions of trap...

[11232010] Visions of armament...

[11232011] Visions of shield...

[11232012] Visions of bow...

[11232013] Visions of projectile weapon...

[11232014] Visions of armor...

[11232015] Visions of talisman...

[11232016] Visions of skill...

[11232017] Visions of sorcery...

[11232018] Visions of incantation...

[11232019] Visions of map...

[11232020] Visions of material...

[11232021] Visions of flower...

[11232022] Visions of grass...

[11232023] Visions of tree...

[11232024] Visions of fruit...

[11232025] Visions of seed...

[11232026] Visions of mushroom...

[11232027] Visions of tear...

[11232028] Visions of crystal...

[11232029] Visions of butterfly...

[11232031] Visions of dung...

[11232032] Visions of grace...

[11232033] Visions of door...

[11232034] Visions of key...

[11232035] Visions of ladder...

[11232036] Visions of lever...

[11232037] Visions of lift...

[11232038] Visions of spiritspring...

[11232039] Visions of sending gate...

[11232040] Visions of stone astrolabe...

[11232041] Visions of Birdseye Telescope...

[11232042] Visions of message...

[11232043] Visions of bloodstain...

[11232044] Visions of Erdtree...

[11232045] Visions of Elden Ring...

[11233001] Visions of close-quarters battle...

[11233002] Visions of ranged battle...

[11233003] Visions of horseback battle...

[11233004] Visions of luring out...

[11233005] Visions of defeating one-by-one...

[11233006] Visions of taking on all at once...

[11233007] Visions of rushing in...

[11233008] Visions of stealth...

[11233009] Visions of mimicry...

[11233010] Visions of confusion...

[11233011] Visions of pursuit...

[11233012] Visions of fleeing...

[11233013] Visions of summoning...

[11233014] Visions of circling around...

[11233015] Visions of jumping off...

[11233016] Visions of dashing through...

[11233017] Visions of brief respite...

[11234001] Visions of attacking...

[11234002] Visions of jump attack...

[11234003] Visions of running attack...

[11234004] Visions of critical hit...

[11234005] Visions of two-handing...

[11234006] Visions of blocking...

[11234007] Visions of parrying...

[11234008] Visions of guard counter...

[11234013] Visions of throwing...

[11234014] Visions of healing...

[11234015] Visions of running...

[11234016] Visions of rolling...

[11234017] Visions of backstepping...

[11234018] Visions of jumping...

[11234019] Visions of crouching...

[11234020] Visions of target lock...

[11234021] Visions of item crafting...

[11234022] Visions of gesturing...

[11235001] Visions of morning...

[11235002] Visions of noon...

[11235003] Visions of evening...

[11235004] Visions of night...

[11235005] Visions of clear sky...

[11235006] Visions of overcast...

[11235007] Visions of rain...

[11235008] Visions of storm...

[11235009] Visions of mist...

[11235010] Visions of snow...

[11235011] Visions of patrolling...

[11235012] Visions of procession...

[11235013] Visions of crowd...

[11235014] Visions of surprise attack...

[11235015] Visions of ambush...

[11235016] Visions of pincer attack...

[11235017] Visions of beating to a pulp...

[11235018] Visions of battle...

[11235019] Visions of reinforcements...

[11235020] Visions of ritual...

[11235021] Visions of explosion...

[11235022] Visions of high spot...

[11235023] Visions of defensible spot...

[11235024] Visions of climbable spot...

[11235025] Visions of crossable spot...

[11235026] Visions of bright spot...

[11235027] Visions of dark spot...

[11235028] Visions of open area...

[11235029] Visions of cramped area...

[11235030] Visions of hiding place...

[11235031] Visions of sniping spot...

[11235032] Visions of recon spot...

[11235033] Visions of safety...

[11235034] Visions of danger...

[11235035] Visions of gorgeous view...

[11235036] Visions of detour...

[11235037] Visions of hidden path...

[11235038] Visions of secret passage...

[11235039] Visions of shortcut...

[11235040] Visions of dead end...

[11235041] Visions of looking away...

[11235042] Visions of unnoticed...

[11235043] Visions of out of stamina...

[11236001] Visions of high road...

[11236002] Visions of checkpoint...

[11236003] Visions of bridge...

[11236004] Visions of castle...

[11236005] Visions of fort...

[11236006] Visions of city...

[11236007] Visions of ruins...

[11236008] Visions of church...

[11236009] Visions of tower...

[11236010] Visions of camp site...

[11236011] Visions of house...

[11236012] Visions of cemetery...

[11236013] Visions of underground tomb...

[11236014] Visions of tunnel...

[11236015] Visions of cave...

[11236016] Visions of evergaol...

[11236017] Visions of great tree...

[11236018] Visions of cellar...

[11236019] Visions of surface...

[11236020] Visions of underground...

[11236021] Visions of forest...

[11236022] Visions of river...

[11236023] Visions of lake...

[11236024] Visions of bog...

[11236025] Visions of mountain...

[11236026] Visions of valley...

[11236027] Visions of cliff...

[11236028] Visions of waterside...

[11236029] Visions of nest...

[11236030] Visions of hole...

[11237001] Visions of east...

[11237002] Visions of west...

[11237003] Visions of south...

[11237004] Visions of north...

[11237005] Visions of ahead...

[11237006] Visions of behind...

[11237007] Visions of left...

[11237008] Visions of right...

[11237009] Visions of center...

[11237010] Visions of up...

[11237011] Visions of down...

[11237012] Visions of edge...

[11238001] Visions of head...

[11238002] Visions of stomach...

[11238003] Visions of back...

[11238004] Visions of arms...

[11238005] Visions of legs...

[11238006] Visions of rump...

[11238007] Visions of tail...

[11238008] Visions of core...

[11238009] Visions of fingers...

[11239001] Visions of physical...

[11239002] Visions of standard...

[11239003] Visions of striking...

[11239004] Visions of slashing...

[11239005] Visions of piercing...

[11239006] Visions of fire...

[11239007] Visions of lightning...

[11239008] Visions of magic...

[11239009] Visions of holy...

[11239010] Visions of poison...

[11239011] Visions of toxic...

[11239012] Visions of scarlet rot...

[11239013] Visions of blood loss...

[11239014] Visions of frost...

[11239015] Visions of sleep...

[11239016] Visions of madness...

[11239017] Visions of death...

[11240001] Visions of life...

[11240002] Visions of Death...

[11240003] Visions of light...

[11240004] Visions of dark...

[11240005] Visions of stars...

[11240007] Visions of Order...

[11240008] Visions of chaos...

[11240009] Visions of joy...

[11240010] Visions of wrath...

[11240011] Visions of suffering...

[11240012] Visions of sadness...

[11240013] Visions of comfort...

[11240014] Visions of bliss...

[11240015] Visions of misfortune...

[11240016] Visions of good fortune...

[11240017] Visions of bad luck...

[11240018] Visions of hope...

[11240019] Visions of despair...

[11240020] Visions of victory...

[11240021] Visions of defeat...

[11240022] Visions of research...

[11240023] Visions of faith...

[11240024] Visions of abundance...

[11240025] Visions of rot...

[11240026] Visions of loyalty...

[11240027] Visions of injustice...

[11240028] Visions of secret...

[11240029] Visions of opportunity...

[11240030] Visions of pickle...

[11240031] Visions of clue...

[11240032] Visions of friendship...

[11240033] Visions of love...

[11240034] Visions of bravery...

[11240035] Visions of vigor...

[11240036] Visions of fortitude...

[11240037] Visions of confidence...

[11240038] Visions of distracted...

[11240039] Visions of unguarded...

[11240040] Visions of introspection...

[11240041] Visions of regret...

[11240042] Visions of resignation...

[11240043] Visions of futility...

[11240044] Visions of on the brink...

[11240045] Visions of betrayal...

[11240046] Visions of revenge...

[11240047] Visions of destruction...

[11240048] Visions of recklessness...

[11240049] Visions of calmness...

[11240050] Visions of vigilance...

[11240051] Visions of tranquility...

[11240052] Visions of sound...

[11240053] Visions of tears...

[11240055] Visions of depths...

[11240056] Visions of dregs...

[11240057] Visions of fear...

[11240058] Visions of sacrifice...

[11240059] Visions of ruin...

[11241001] Visions of good luck...

[11241002] Visions of look carefully...

[11241003] Visions of listen carefully...

[11241004] Visions of think carefully...

[11241005] Visions of well done...

[11241006] Visions of I did it!...

[11241007] Visions of I've failed......

[11241008] Visions of here!...

[11241009] Visions of not here!...

[11241010] Visions of don't you dare!...

[11241011] Visions of do it!...

[11241012] Visions of I can't take this......

[11241013] Visions of don't think...

[11241014] Visions of so lonely......

[11241015] Visions of here again......

[11241016] Visions of just getting started...

[11241017] Visions of stay calm...

[11241018] Visions of keep moving...

[11241019] Visions of turn back...

[11241020] Visions of give up...

[11241021] Visions of don't give up...

[11241022] Visions of help me......

[11241023] Visions of I don't believe it......

[11241024] Visions of too high up...

[11241025] Visions of I want to go home......

[11241026] Visions of it's like a dream......

[11241027] Visions of seems familiar......

[11241028] Visions of beautiful......

[11241029] Visions of you don't have the right...

[11241030] Visions of are you ready?...

[11330001] Could this be a enemy?

[11330002] Could this be a weak foe?

[11330003] Could this be a strong foe?

[11330004] Could this be a monster?

[11330005] Could this be a dragon?

[11330006] Could this be a boss?

[11330007] Could this be a sentry?

[11330008] Could this be a group?

[11330009] Could this be a pack?

[11330010] Could this be a decoy?

[11330011] Could this be a undead?

[11330012] Could this be a soldier?

[11330013] Could this be a knight?

[11330014] Could this be a cavalier?

[11330015] Could this be a archer?

[11330016] Could this be a sniper?

[11330017] Could this be a mage?

[11330018] Could this be a ordnance?

[11330019] Could this be a monarch?

[11330020] Could this be a lord?

[11330021] Could this be a demi-human?

[11330022] Could this be a outsider?

[11330023] Could this be a giant?

[11330024] Could this be a horse?

[11330025] Could this be a dog?

[11330026] Could this be a wolf?

[11330027] Could this be a rat?

[11330028] Could this be a beast?

[11330029] Could this be a bird?

[11330030] Could this be a raptor?

[11330031] Could this be a snake?

[11330032] Could this be a crab?

[11330033] Could this be a prawn?

[11330034] Could this be a octopus?

[11330035] Could this be a bug?

[11330036] Could this be a scarab?

[11330037] Could this be a slug?

[11330038] Could this be a wraith?

[11330039] Could this be a skeleton?

[11330040] Could this be a monstrosity?

[11330041] Could this be a ill-omened creature?

[11331001] Could this be a Tarnished?

[11331002] Could this be a warrior?

[11331003] Could this be a swordfighter?

[11331005] Could this be a samurai?

[11331006] Could this be a sorcerer?

[11331007] Could this be a cleric?

[11331008] Could this be a sage?

[11331009] Could this be a merchant?

[11331010] Could this be a teacher?

[11331011] Could this be a master?

[11331012] Could this be a friend?

[11331013] Could this be a lover?

[11331014] Could this be a old dear?

[11331015] Could this be a old codger ?

[11331016] Could this be a angel?

[11331017] Could this be a fat coinpurse?

[11331018] Could this be a pauper?

[11331019] Could this be a good sort?

[11331020] Could this be a wicked sort?

[11331021] Could this be a plump sort?

[11331022] Could this be a skinny sort?

[11331023] Could this be a lovable sort?

[11331024] Could this be a pathetic sort?

[11331025] Could this be a strange sort?

[11331026] Could this be a nimble sort?

[11331027] Could this be a laggardly sort?

[11331028] Could this be a invisible sort?

[11331029] Could this be a unfathomable sort?

[11331030] Could this be a giant sort?

[11331031] Could this be a sinner?

[11331032] Could this be a thief?

[11331033] Could this be a liar?

[11331034] Could this be a dastard?

[11331035] Could this be a traitor?

[11331036] Could this be a pair?

[11331037] Could this be a trio?

[11331038] Could this be a noble?

[11331039] Could this be a aristocrat?

[11331040] Could this be a hero?

[11331041] Could this be a champion?

[11331044] Could this be a god?

[11332001] Could this be a item?

[11332002] Could this be a necessary item?

[11332003] Could this be a precious item?

[11332004] Could this be a something?

[11332005] Could this be a something incredible?

[11332006] Could this be a treasure chest?

[11332007] Could this be a corpse?

[11332008] Could this be a coffin?

[11332009] Could this be a trap?

[11332010] Could this be a armament?

[11332011] Could this be a shield?

[11332012] Could this be a bow?

[11332013] Could this be a projectile weapon?

[11332014] Could this be a armor?

[11332015] Could this be a talisman?

[11332016] Could this be a skill?

[11332017] Could this be a sorcery?

[11332018] Could this be a incantation?

[11332019] Could this be a map?

[11332020] Could this be a material?

[11332021] Could this be a flower?

[11332022] Could this be a grass?

[11332023] Could this be a tree?

[11332024] Could this be a fruit?

[11332025] Could this be a seed?

[11332026] Could this be a mushroom?

[11332027] Could this be a tear?

[11332028] Could this be a crystal?

[11332029] Could this be a butterfly?

[11332031] Could this be a dung?

[11332032] Could this be a grace?

[11332033] Could this be a door?

[11332034] Could this be a key?

[11332035] Could this be a ladder?

[11332036] Could this be a lever?

[11332037] Could this be a lift?

[11332038] Could this be a spiritspring?

[11332039] Could this be a sending gate?

[11332040] Could this be a stone astrolabe?

[11332041] Could this be a Birdseye Telescope?

[11332042] Could this be a message?

[11332043] Could this be a bloodstain?

[11332044] Could this be a Erdtree?

[11332045] Could this be a Elden Ring?

[11333001] Could this be a close-quarters battle?

[11333002] Could this be a ranged battle?

[11333003] Could this be a horseback battle?

[11333004] Could this be a luring out?

[11333005] Could this be a defeating one-by-one?

[11333006] Could this be a taking on all at once?

[11333007] Could this be a rushing in?

[11333008] Could this be a stealth?

[11333009] Could this be a mimicry?

[11333010] Could this be a confusion?

[11333011] Could this be a pursuit?

[11333012] Could this be a fleeing?

[11333013] Could this be a summoning?

[11333014] Could this be a circling around?

[11333015] Could this be a jumping off?

[11333016] Could this be a dashing through?

[11333017] Could this be a brief respite?

[11334001] Could this be a attacking?

[11334002] Could this be a jump attack?

[11334003] Could this be a running attack?

[11334004] Could this be a critical hit?

[11334005] Could this be a two-handing?

[11334006] Could this be a blocking?

[11334007] Could this be a parrying?

[11334008] Could this be a guard counter?

[11334013] Could this be a throwing?

[11334014] Could this be a healing?

[11334015] Could this be a running?

[11334016] Could this be a rolling?

[11334017] Could this be a backstepping?

[11334018] Could this be a jumping?

[11334019] Could this be a crouching?

[11334020] Could this be a target lock?

[11334021] Could this be a item crafting?

[11334022] Could this be a gesturing?

[11335001] Could this be a morning?

[11335002] Could this be a noon?

[11335003] Could this be a evening?

[11335004] Could this be a night?

[11335005] Could this be a clear sky?

[11335006] Could this be a overcast?

[11335007] Could this be a rain?

[11335008] Could this be a storm?

[11335009] Could this be a mist?

[11335010] Could this be a snow?

[11335011] Could this be a patrolling?

[11335012] Could this be a procession?

[11335013] Could this be a crowd?

[11335014] Could this be a surprise attack?

[11335015] Could this be a ambush?

[11335016] Could this be a pincer attack?

[11335017] Could this be a beating to a pulp?

[11335018] Could this be a battle?

[11335019] Could this be a reinforcements?

[11335020] Could this be a ritual?

[11335021] Could this be a explosion?

[11335022] Could this be a high spot?

[11335023] Could this be a defensible spot?

[11335024] Could this be a climbable spot?

[11335025] Could this be a crossable spot?

[11335026] Could this be a bright spot?

[11335027] Could this be a dark spot?

[11335028] Could this be a open area?

[11335029] Could this be a cramped area?

[11335030] Could this be a hiding place?

[11335031] Could this be a sniping spot?

[11335032] Could this be a recon spot?

[11335033] Could this be a safety?

[11335034] Could this be a danger?

[11335035] Could this be a gorgeous view?

[11335036] Could this be a detour?

[11335037] Could this be a hidden path?

[11335038] Could this be a secret passage?

[11335039] Could this be a shortcut?

[11335040] Could this be a dead end?

[11335041] Could this be a looking away?

[11335042] Could this be a unnoticed?

[11335043] Could this be a out of stamina?

[11336001] Could this be a high road?

[11336002] Could this be a checkpoint?

[11336003] Could this be a bridge?

[11336004] Could this be a castle?

[11336005] Could this be a fort?

[11336006] Could this be a city?

[11336007] Could this be a ruins?

[11336008] Could this be a church?

[11336009] Could this be a tower?

[11336010] Could this be a camp site?

[11336011] Could this be a house?

[11336012] Could this be a cemetery?

[11336013] Could this be a underground tomb?

[11336014] Could this be a tunnel?

[11336015] Could this be a cave?

[11336016] Could this be a evergaol?

[11336017] Could this be a great tree?

[11336018] Could this be a cellar?

[11336019] Could this be a surface?

[11336020] Could this be a underground?

[11336021] Could this be a forest?

[11336022] Could this be a river?

[11336023] Could this be a lake?

[11336024] Could this be a bog?

[11336025] Could this be a mountain?

[11336026] Could this be a valley?

[11336027] Could this be a cliff?

[11336028] Could this be a waterside?

[11336029] Could this be a nest?

[11336030] Could this be a hole?

[11337001] Could this be a east?

[11337002] Could this be a west?

[11337003] Could this be a south?

[11337004] Could this be a north?

[11337005] Could this be a ahead?

[11337006] Could this be a behind?

[11337007] Could this be a left?

[11337008] Could this be a right?

[11337009] Could this be a center?

[11337010] Could this be a up?

[11337011] Could this be a down?

[11337012] Could this be a edge?

[11338001] Could this be a head?

[11338002] Could this be a stomach?

[11338003] Could this be a back?

[11338004] Could this be a arms?

[11338005] Could this be a legs?

[11338006] Could this be a rump?

[11338007] Could this be a tail?

[11338008] Could this be a core?

[11338009] Could this be a fingers?

[11339001] Could this be a physical?

[11339002] Could this be a standard?

[11339003] Could this be a striking?

[11339004] Could this be a slashing?

[11339005] Could this be a piercing?

[11339006] Could this be a fire?

[11339007] Could this be a lightning?

[11339008] Could this be a magic?

[11339009] Could this be a holy?

[11339010] Could this be a poison?

[11339011] Could this be a toxic?

[11339012] Could this be a scarlet rot?

[11339013] Could this be a blood loss?

[11339014] Could this be a frost?

[11339015] Could this be a sleep?

[11339016] Could this be a madness?

[11339017] Could this be a death?

[11340001] Could this be a life?

[11340002] Could this be a Death?

[11340003] Could this be a light?

[11340004] Could this be a dark?

[11340005] Could this be a stars?

[11340007] Could this be a Order?

[11340008] Could this be a chaos?

[11340009] Could this be a joy?

[11340010] Could this be a wrath?

[11340011] Could this be a suffering?

[11340012] Could this be a sadness?

[11340013] Could this be a comfort?

[11340014] Could this be a bliss?

[11340015] Could this be a misfortune?

[11340016] Could this be a good fortune?

[11340017] Could this be a bad luck?

[11340018] Could this be a hope?

[11340019] Could this be a despair?

[11340020] Could this be a victory?

[11340021] Could this be a defeat?

[11340022] Could this be a research?

[11340023] Could this be a faith?

[11340024] Could this be a abundance?

[11340025] Could this be a rot?

[11340026] Could this be a loyalty?

[11340027] Could this be a injustice?

[11340028] Could this be a secret?

[11340029] Could this be a opportunity?

[11340030] Could this be a pickle?

[11340031] Could this be a clue?

[11340032] Could this be a friendship?

[11340033] Could this be a love?

[11340034] Could this be a bravery?

[11340035] Could this be a vigor?

[11340036] Could this be a fortitude?

[11340037] Could this be a confidence?

[11340038] Could this be a distracted?

[11340039] Could this be a unguarded?

[11340040] Could this be a introspection?

[11340041] Could this be a regret?

[11340042] Could this be a resignation?

[11340043] Could this be a futility?

[11340044] Could this be a on the brink?

[11340045] Could this be a betrayal?

[11340046] Could this be a revenge?

[11340047] Could this be a destruction?

[11340048] Could this be a recklessness?

[11340049] Could this be a calmness?

[11340050] Could this be a vigilance?

[11340051] Could this be a tranquility?

[11340052] Could this be a sound?

[11340053] Could this be a tears?

[11340055] Could this be a depths?

[11340056] Could this be a dregs?

[11340057] Could this be a fear?

[11340058] Could this be a sacrifice?

[11340059] Could this be a ruin?

[11341001] Could this be a good luck?

[11341002] Could this be a look carefully?

[11341003] Could this be a listen carefully?

[11341004] Could this be a think carefully?

[11341005] Could this be a well done?

[11341006] Could this be a I did it!?

[11341007] Could this be a I've failed...?

[11341008] Could this be a here!?

[11341009] Could this be a not here!?

[11341010] Could this be a don't you dare!?

[11341011] Could this be a do it!?

[11341012] Could this be a I can't take this...?

[11341013] Could this be a don't think?

[11341014] Could this be a so lonely...?

[11341015] Could this be a here again...?

[11341016] Could this be a just getting started?

[11341017] Could this be a stay calm?

[11341018] Could this be a keep moving?

[11341019] Could this be a turn back?

[11341020] Could this be a give up?

[11341021] Could this be a don't give up?

[11341022] Could this be a help me...?

[11341023] Could this be a I don't believe it...?

[11341024] Could this be a too high up?

[11341025] Could this be a I want to go home...?

[11341026] Could this be a it's like a dream...?

[11341027] Could this be a seems familiar...?

[11341028] Could this be a beautiful...?

[11341029] Could this be a you don't have the right?

[11341030] Could this be a are you ready??

[11430001] Time for enemy

[11430002] Time for weak foe

[11430003] Time for strong foe

[11430004] Time for monster

[11430005] Time for dragon

[11430006] Time for boss

[11430007] Time for sentry

[11430008] Time for group

[11430009] Time for pack

[11430010] Time for decoy

[11430011] Time for undead

[11430012] Time for soldier

[11430013] Time for knight

[11430014] Time for cavalier

[11430015] Time for archer

[11430016] Time for sniper

[11430017] Time for mage

[11430018] Time for ordnance

[11430019] Time for monarch

[11430020] Time for lord

[11430021] Time for demi-human

[11430022] Time for outsider

[11430023] Time for giant

[11430024] Time for horse

[11430025] Time for dog

[11430026] Time for wolf

[11430027] Time for rat

[11430028] Time for beast

[11430029] Time for bird

[11430030] Time for raptor

[11430031] Time for snake

[11430032] Time for crab

[11430033] Time for prawn

[11430034] Time for octopus

[11430035] Time for bug

[11430036] Time for scarab

[11430037] Time for slug

[11430038] Time for wraith

[11430039] Time for skeleton

[11430040] Time for monstrosity

[11430041] Time for ill-omened creature

[11431001] Time for Tarnished

[11431002] Time for warrior

[11431003] Time for swordfighter

[11431005] Time for samurai

[11431006] Time for sorcerer

[11431007] Time for cleric

[11431008] Time for sage

[11431009] Time for merchant

[11431010] Time for teacher

[11431011] Time for master

[11431012] Time for friend

[11431013] Time for lover

[11431014] Time for old dear

[11431015] Time for old codger

[11431016] Time for angel

[11431017] Time for fat coinpurse

[11431018] Time for pauper

[11431019] Time for good sort

[11431020] Time for wicked sort

[11431021] Time for plump sort

[11431022] Time for skinny sort

[11431023] Time for lovable sort

[11431024] Time for pathetic sort

[11431025] Time for strange sort

[11431026] Time for nimble sort

[11431027] Time for laggardly sort

[11431028] Time for invisible sort

[11431029] Time for unfathomable sort

[11431030] Time for giant sort

[11431031] Time for sinner

[11431032] Time for thief

[11431033] Time for liar

[11431034] Time for dastard

[11431035] Time for traitor

[11431036] Time for pair

[11431037] Time for trio

[11431038] Time for noble

[11431039] Time for aristocrat

[11431040] Time for hero

[11431041] Time for champion

[11431044] Time for god

[11432001] Time for item

[11432002] Time for necessary item

[11432003] Time for precious item

[11432004] Time for something

[11432005] Time for something incredible

[11432006] Time for treasure chest

[11432007] Time for corpse

[11432008] Time for coffin

[11432009] Time for trap

[11432010] Time for armament

[11432011] Time for shield

[11432012] Time for bow

[11432013] Time for projectile weapon

[11432014] Time for armor

[11432015] Time for talisman

[11432016] Time for skill

[11432017] Time for sorcery

[11432018] Time for incantation

[11432019] Time for map

[11432020] Time for material

[11432021] Time for flower

[11432022] Time for grass

[11432023] Time for tree

[11432024] Time for fruit

[11432025] Time for seed

[11432026] Time for mushroom

[11432027] Time for tear

[11432028] Time for crystal

[11432029] Time for butterfly

[11432031] Time for dung

[11432032] Time for grace

[11432033] Time for door

[11432034] Time for key

[11432035] Time for ladder

[11432036] Time for lever

[11432037] Time for lift

[11432038] Time for spiritspring

[11432039] Time for sending gate

[11432040] Time for stone astrolabe

[11432041] Time for Birdseye Telescope

[11432042] Time for message

[11432043] Time for bloodstain

[11432044] Time for Erdtree

[11432045] Time for Elden Ring

[11433001] Time for close-quarters battle

[11433002] Time for ranged battle

[11433003] Time for horseback battle

[11433004] Time for luring out

[11433005] Time for defeating one-by-one

[11433006] Time for taking on all at once

[11433007] Time for rushing in

[11433008] Time for stealth

[11433009] Time for mimicry

[11433010] Time for confusion

[11433011] Time for pursuit

[11433012] Time for fleeing

[11433013] Time for summoning

[11433014] Time for circling around

[11433015] Time for jumping off

[11433016] Time for dashing through

[11433017] Time for brief respite

[11434001] Time for attacking

[11434002] Time for jump attack

[11434003] Time for running attack

[11434004] Time for critical hit

[11434005] Time for two-handing

[11434006] Time for blocking

[11434007] Time for parrying

[11434008] Time for guard counter

[11434013] Time for throwing

[11434014] Time for healing

[11434015] Time for running

[11434016] Time for rolling

[11434017] Time for backstepping

[11434018] Time for jumping

[11434019] Time for crouching

[11434020] Time for target lock

[11434021] Time for item crafting

[11434022] Time for gesturing

[11435001] Time for morning

[11435002] Time for noon

[11435003] Time for evening

[11435004] Time for night

[11435005] Time for clear sky

[11435006] Time for overcast

[11435007] Time for rain

[11435008] Time for storm

[11435009] Time for mist

[11435010] Time for snow

[11435011] Time for patrolling

[11435012] Time for procession

[11435013] Time for crowd

[11435014] Time for surprise attack

[11435015] Time for ambush

[11435016] Time for pincer attack

[11435017] Time for beating to a pulp

[11435018] Time for battle

[11435019] Time for reinforcements

[11435020] Time for ritual

[11435021] Time for explosion

[11435022] Time for high spot

[11435023] Time for defensible spot

[11435024] Time for climbable spot

[11435025] Time for crossable spot

[11435026] Time for bright spot

[11435027] Time for dark spot

[11435028] Time for open area

[11435029] Time for cramped area

[11435030] Time for hiding place

[11435031] Time for sniping spot

[11435032] Time for recon spot

[11435033] Time for safety

[11435034] Time for danger

[11435035] Time for gorgeous view

[11435036] Time for detour

[11435037] Time for hidden path

[11435038] Time for secret passage

[11435039] Time for shortcut

[11435040] Time for dead end

[11435041] Time for looking away

[11435042] Time for unnoticed

[11435043] Time for out of stamina

[11436001] Time for high road

[11436002] Time for checkpoint

[11436003] Time for bridge

[11436004] Time for castle

[11436005] Time for fort

[11436006] Time for city

[11436007] Time for ruins

[11436008] Time for church

[11436009] Time for tower

[11436010] Time for camp site

[11436011] Time for house

[11436012] Time for cemetery

[11436013] Time for underground tomb

[11436014] Time for tunnel

[11436015] Time for cave

[11436016] Time for evergaol

[11436017] Time for great tree

[11436018] Time for cellar

[11436019] Time for surface

[11436020] Time for underground

[11436021] Time for forest

[11436022] Time for river

[11436023] Time for lake

[11436024] Time for bog

[11436025] Time for mountain

[11436026] Time for valley

[11436027] Time for cliff

[11436028] Time for waterside

[11436029] Time for nest

[11436030] Time for hole

[11437001] Time for east

[11437002] Time for west

[11437003] Time for south

[11437004] Time for north

[11437005] Time for ahead

[11437006] Time for behind

[11437007] Time for left

[11437008] Time for right

[11437009] Time for center

[11437010] Time for up

[11437011] Time for down

[11437012] Time for edge

[11438001] Time for head

[11438002] Time for stomach

[11438003] Time for back

[11438004] Time for arms

[11438005] Time for legs

[11438006] Time for rump

[11438007] Time for tail

[11438008] Time for core

[11438009] Time for fingers

[11439001] Time for physical

[11439002] Time for standard

[11439003] Time for striking

[11439004] Time for slashing

[11439005] Time for piercing

[11439006] Time for fire

[11439007] Time for lightning

[11439008] Time for magic

[11439009] Time for holy

[11439010] Time for poison

[11439011] Time for toxic

[11439012] Time for scarlet rot

[11439013] Time for blood loss

[11439014] Time for frost

[11439015] Time for sleep

[11439016] Time for madness

[11439017] Time for death

[11440001] Time for life

[11440002] Time for Death

[11440003] Time for light

[11440004] Time for dark

[11440005] Time for stars

[11440007] Time for Order

[11440008] Time for chaos

[11440009] Time for joy

[11440010] Time for wrath

[11440011] Time for suffering

[11440012] Time for sadness

[11440013] Time for comfort

[11440014] Time for bliss

[11440015] Time for misfortune

[11440016] Time for good fortune

[11440017] Time for bad luck

[11440018] Time for hope

[11440019] Time for despair

[11440020] Time for victory

[11440021] Time for defeat

[11440022] Time for research

[11440023] Time for faith

[11440024] Time for abundance

[11440025] Time for rot

[11440026] Time for loyalty

[11440027] Time for injustice

[11440028] Time for secret

[11440029] Time for opportunity

[11440030] Time for pickle

[11440031] Time for clue

[11440032] Time for friendship

[11440033] Time for love

[11440034] Time for bravery

[11440035] Time for vigor

[11440036] Time for fortitude

[11440037] Time for confidence

[11440038] Time for distracted

[11440039] Time for unguarded

[11440040] Time for introspection

[11440041] Time for regret

[11440042] Time for resignation

[11440043] Time for futility

[11440044] Time for on the brink

[11440045] Time for betrayal

[11440046] Time for revenge

[11440047] Time for destruction

[11440048] Time for recklessness

[11440049] Time for calmness

[11440050] Time for vigilance

[11440051] Time for tranquility

[11440052] Time for sound

[11440053] Time for tears

[11440055] Time for depths

[11440056] Time for dregs

[11440057] Time for fear

[11440058] Time for sacrifice

[11440059] Time for ruin

[11441001] Time for good luck

[11441002] Time for look carefully

[11441003] Time for listen carefully

[11441004] Time for think carefully

[11441005] Time for well done

[11441006] Time for I did it!

[11441007] Time for I've failed...

[11441008] Time for here!

[11441009] Time for not here!

[11441010] Time for don't you dare!

[11441011] Time for do it!

[11441012] Time for I can't take this...

[11441013] Time for don't think

[11441014] Time for so lonely...

[11441015] Time for here again...

[11441016] Time for just getting started

[11441017] Time for stay calm

[11441018] Time for keep moving

[11441019] Time for turn back

[11441020] Time for give up

[11441021] Time for don't give up

[11441022] Time for help me...

[11441023] Time for I don't believe it...

[11441024] Time for too high up

[11441025] Time for I want to go home...

[11441026] Time for it's like a dream...

[11441027] Time for seems familiar...

[11441028] Time for beautiful...

[11441029] Time for you don't have the right

[11441030] Time for are you ready?

[11530001] enemy, O enemy

[11530002] weak foe, O weak foe

[11530003] strong foe, O strong foe

[11530004] monster, O monster

[11530005] dragon, O dragon

[11530006] boss, O boss

[11530007] sentry, O sentry

[11530008] group, O group

[11530009] pack, O pack

[11530010] decoy, O decoy

[11530011] undead, O undead

[11530012] soldier, O soldier

[11530013] knight, O knight

[11530014] cavalier, O cavalier

[11530015] archer, O archer

[11530016] sniper, O sniper

[11530017] mage, O mage

[11530018] ordnance, O ordnance

[11530019] monarch, O monarch

[11530020] lord, O lord

[11530021] demi-human, O demi-human

[11530022] outsider, O outsider

[11530023] giant, O giant

[11530024] horse, O horse

[11530025] dog, O dog

[11530026] wolf, O wolf

[11530027] rat, O rat

[11530028] beast, O beast

[11530029] bird, O bird

[11530030] raptor, O raptor

[11530031] snake, O snake

[11530032] crab, O crab

[11530033] prawn, O prawn

[11530034] octopus, O octopus

[11530035] bug, O bug

[11530036] scarab, O scarab

[11530037] slug, O slug

[11530038] wraith, O wraith

[11530039] skeleton, O skeleton

[11530040] monstrosity, O monstrosity

[11530041] ill-omened creature, O ill-omened creature

[11531001] Tarnished, O Tarnished

[11531002] warrior, O warrior

[11531003] swordfighter, O swordfighter

[11531005] samurai, O samurai

[11531006] sorcerer, O sorcerer

[11531007] cleric, O cleric

[11531008] sage, O sage

[11531009] merchant, O merchant

[11531010] teacher, O teacher

[11531011] master, O master

[11531012] friend, O friend

[11531013] lover, O lover

[11531014] old dear, O old dear

[11531015] old codger , O old codger

[11531016] angel, O angel

[11531017] fat coinpurse, O fat coinpurse

[11531018] pauper, O pauper

[11531019] good sort, O good sort

[11531020] wicked sort, O wicked sort

[11531021] plump sort, O plump sort

[11531022] skinny sort, O skinny sort

[11531023] lovable sort, O lovable sort

[11531024] pathetic sort, O pathetic sort

[11531025] strange sort, O strange sort

[11531026] nimble sort, O nimble sort

[11531027] laggardly sort, O laggardly sort

[11531028] invisible sort, O invisible sort

[11531029] unfathomable sort, O unfathomable sort

[11531030] giant sort, O giant sort

[11531031] sinner, O sinner

[11531032] thief, O thief

[11531033] liar, O liar

[11531034] dastard, O dastard

[11531035] traitor, O traitor

[11531036] pair, O pair

[11531037] trio, O trio

[11531038] noble, O noble

[11531039] aristocrat, O aristocrat

[11531040] hero, O hero

[11531041] champion, O champion

[11531044] god, O god

[11532001] item, O item

[11532002] necessary item, O necessary item

[11532003] precious item, O precious item

[11532004] something, O something

[11532005] something incredible, O something incredible

[11532006] treasure chest, O treasure chest

[11532007] corpse, O corpse

[11532008] coffin, O coffin

[11532009] trap, O trap

[11532010] armament, O armament

[11532011] shield, O shield

[11532012] bow, O bow

[11532013] projectile weapon, O projectile weapon

[11532014] armor, O armor

[11532015] talisman, O talisman

[11532016] skill, O skill

[11532017] sorcery, O sorcery

[11532018] incantation, O incantation

[11532019] map, O map

[11532020] material, O material

[11532021] flower, O flower

[11532022] grass, O grass

[11532023] tree, O tree

[11532024] fruit, O fruit

[11532025] seed, O seed

[11532026] mushroom, O mushroom

[11532027] tear, O tear

[11532028] crystal, O crystal

[11532029] butterfly, O butterfly

[11532031] dung, O dung

[11532032] grace, O grace

[11532033] door, O door

[11532034] key, O key

[11532035] ladder, O ladder

[11532036] lever, O lever

[11532037] lift, O lift

[11532038] spiritspring, O spiritspring

[11532039] sending gate, O sending gate

[11532040] stone astrolabe, O stone astrolabe

[11532041] Birdseye Telescope, O Birdseye Telescope

[11532042] message, O message

[11532043] bloodstain, O bloodstain

[11532044] Erdtree, O Erdtree

[11532045] Elden Ring, O Elden Ring

[11533001] close-quarters battle, O close-quarters battle

[11533002] ranged battle, O ranged battle

[11533003] horseback battle, O horseback battle

[11533004] luring out, O luring out

[11533005] defeating one-by-one, O defeating one-by-one

[11533006] taking on all at once, O taking on all at once

[11533007] rushing in, O rushing in

[11533008] stealth, O stealth

[11533009] mimicry, O mimicry

[11533010] confusion, O confusion

[11533011] pursuit, O pursuit

[11533012] fleeing, O fleeing

[11533013] summoning, O summoning

[11533014] circling around, O circling around

[11533015] jumping off, O jumping off

[11533016] dashing through, O dashing through

[11533017] brief respite, O brief respite

[11534001] attacking, O attacking

[11534002] jump attack, O jump attack

[11534003] running attack, O running attack

[11534004] critical hit, O critical hit

[11534005] two-handing, O two-handing

[11534006] blocking, O blocking

[11534007] parrying, O parrying

[11534008] guard counter, O guard counter

[11534013] throwing, O throwing

[11534014] healing, O healing

[11534015] running, O running

[11534016] rolling, O rolling

[11534017] backstepping, O backstepping

[11534018] jumping, O jumping

[11534019] crouching, O crouching

[11534020] target lock, O target lock

[11534021] item crafting, O item crafting

[11534022] gesturing, O gesturing

[11535001] morning, O morning

[11535002] noon, O noon

[11535003] evening, O evening

[11535004] night, O night

[11535005] clear sky, O clear sky

[11535006] overcast, O overcast

[11535007] rain, O rain

[11535008] storm, O storm

[11535009] mist, O mist

[11535010] snow, O snow

[11535011] patrolling, O patrolling

[11535012] procession, O procession

[11535013] crowd, O crowd

[11535014] surprise attack, O surprise attack

[11535015] ambush, O ambush

[11535016] pincer attack, O pincer attack

[11535017] beating to a pulp, O beating to a pulp

[11535018] battle, O battle

[11535019] reinforcements, O reinforcements

[11535020] ritual, O ritual

[11535021] explosion, O explosion

[11535022] high spot, O high spot

[11535023] defensible spot, O defensible spot

[11535024] climbable spot, O climbable spot

[11535025] crossable spot, O crossable spot

[11535026] bright spot, O bright spot

[11535027] dark spot, O dark spot

[11535028] open area, O open area

[11535029] cramped area, O cramped area

[11535030] hiding place, O hiding place

[11535031] sniping spot, O sniping spot

[11535032] recon spot, O recon spot

[11535033] safety, O safety

[11535034] danger, O danger

[11535035] gorgeous view, O gorgeous view

[11535036] detour, O detour

[11535037] hidden path, O hidden path

[11535038] secret passage, O secret passage

[11535039] shortcut, O shortcut

[11535040] dead end, O dead end

[11535041] looking away, O looking away

[11535042] unnoticed, O unnoticed

[11535043] out of stamina, O out of stamina

[11536001] high road, O high road

[11536002] checkpoint, O checkpoint

[11536003] bridge, O bridge

[11536004] castle, O castle

[11536005] fort, O fort

[11536006] city, O city

[11536007] ruins, O ruins

[11536008] church, O church

[11536009] tower, O tower

[11536010] camp site, O camp site

[11536011] house, O house

[11536012] cemetery, O cemetery

[11536013] underground tomb, O underground tomb

[11536014] tunnel, O tunnel

[11536015] cave, O cave

[11536016] evergaol, O evergaol

[11536017] great tree, O great tree

[11536018] cellar, O cellar

[11536019] surface, O surface

[11536020] underground, O underground

[11536021] forest, O forest

[11536022] river, O river

[11536023] lake, O lake

[11536024] bog, O bog

[11536025] mountain, O mountain

[11536026] valley, O valley

[11536027] cliff, O cliff

[11536028] waterside, O waterside

[11536029] nest, O nest

[11536030] hole, O hole

[11537001] east, O east

[11537002] west, O west

[11537003] south, O south

[11537004] north, O north

[11537005] ahead, O ahead

[11537006] behind, O behind

[11537007] left, O left

[11537008] right, O right

[11537009] center, O center

[11537010] up, O up

[11537011] down, O down

[11537012] edge, O edge

[11538001] head, O head

[11538002] stomach, O stomach

[11538003] back, O back

[11538004] arms, O arms

[11538005] legs, O legs

[11538006] rump, O rump

[11538007] tail, O tail

[11538008] core, O core

[11538009] fingers, O fingers

[11539001] physical, O physical

[11539002] standard, O standard

[11539003] striking, O striking

[11539004] slashing, O slashing

[11539005] piercing, O piercing

[11539006] fire, O fire

[11539007] lightning, O lightning

[11539008] magic, O magic

[11539009] holy, O holy

[11539010] poison, O poison

[11539011] toxic, O toxic

[11539012] scarlet rot, O scarlet rot

[11539013] blood loss, O blood loss

[11539014] frost, O frost

[11539015] sleep, O sleep

[11539016] madness, O madness

[11539017] death, O death

[11540001] life, O life

[11540002] Death, O Death

[11540003] light, O light

[11540004] dark, O dark

[11540005] stars, O stars

[11540007] Order, O Order

[11540008] chaos, O chaos

[11540009] joy, O joy

[11540010] wrath, O wrath

[11540011] suffering, O suffering

[11540012] sadness, O sadness

[11540013] comfort, O comfort

[11540014] bliss, O bliss

[11540015] misfortune, O misfortune

[11540016] good fortune, O good fortune

[11540017] bad luck, O bad luck

[11540018] hope, O hope

[11540019] despair, O despair

[11540020] victory, O victory

[11540021] defeat, O defeat

[11540022] research, O research

[11540023] faith, O faith

[11540024] abundance, O abundance

[11540025] rot, O rot

[11540026] loyalty, O loyalty

[11540027] injustice, O injustice

[11540028] secret, O secret

[11540029] opportunity, O opportunity

[11540030] pickle, O pickle

[11540031] clue, O clue

[11540032] friendship, O friendship

[11540033] love, O love

[11540034] bravery, O bravery

[11540035] vigor, O vigor

[11540036] fortitude, O fortitude

[11540037] confidence, O confidence

[11540038] distracted, O distracted

[11540039] unguarded, O unguarded

[11540040] introspection, O introspection

[11540041] regret, O regret

[11540042] resignation, O resignation

[11540043] futility, O futility

[11540044] on the brink, O on the brink

[11540045] betrayal, O betrayal

[11540046] revenge, O revenge

[11540047] destruction, O destruction

[11540048] recklessness, O recklessness

[11540049] calmness, O calmness

[11540050] vigilance, O vigilance

[11540051] tranquility, O tranquility

[11540052] sound, O sound

[11540053] tears, O tears

[11540055] depths, O depths

[11540056] dregs, O dregs

[11540057] fear, O fear

[11540058] sacrifice, O sacrifice

[11540059] ruin, O ruin

[11541001] good luck, O good luck

[11541002] look carefully, O look carefully

[11541003] listen carefully, O listen carefully

[11541004] think carefully, O think carefully

[11541005] well done, O well done

[11541006] I did it!, O I did it!

[11541007] I've failed..., O I've failed...

[11541008] here!, O here!

[11541009] not here!, O not here!

[11541010] don't you dare!, O don't you dare!

[11541011] do it!, O do it!

[11541012] I can't take this..., O I can't take this...

[11541013] don't think, O don't think

[11541014] so lonely..., O so lonely...

[11541015] here again..., O here again...

[11541016] just getting started, O just getting started

[11541017] stay calm, O stay calm

[11541018] keep moving, O keep moving

[11541019] turn back, O turn back

[11541020] give up, O give up

[11541021] don't give up, O don't give up

[11541022] help me..., O help me...

[11541023] I don't believe it..., O I don't believe it...

[11541024] too high up, O too high up

[11541025] I want to go home..., O I want to go home...

[11541026] it's like a dream..., O it's like a dream...

[11541027] seems familiar..., O seems familiar...

[11541028] beautiful..., O beautiful...

[11541029] you don't have the right, O you don't have the right

[11541030] are you ready?, O are you ready?

[11630001] Behold, enemy!

[11630002] Behold, weak foe!

[11630003] Behold, strong foe!

[11630004] Behold, monster!

[11630005] Behold, dragon!

[11630006] Behold, boss!

[11630007] Behold, sentry!

[11630008] Behold, group!

[11630009] Behold, pack!

[11630010] Behold, decoy!

[11630011] Behold, undead!

[11630012] Behold, soldier!

[11630013] Behold, knight!

[11630014] Behold, cavalier!

[11630015] Behold, archer!

[11630016] Behold, sniper!

[11630017] Behold, mage!

[11630018] Behold, ordnance!

[11630019] Behold, monarch!

[11630020] Behold, lord!

[11630021] Behold, demi-human!

[11630022] Behold, outsider!

[11630023] Behold, giant!

[11630024] Behold, horse!

[11630025] Behold, dog!

[11630026] Behold, wolf!

[11630027] Behold, rat!

[11630028] Behold, beast!

[11630029] Behold, bird!

[11630030] Behold, raptor!

[11630031] Behold, snake!

[11630032] Behold, crab!

[11630033] Behold, prawn!

[11630034] Behold, octopus!

[11630035] Behold, bug!

[11630036] Behold, scarab!

[11630037] Behold, slug!

[11630038] Behold, wraith!

[11630039] Behold, skeleton!

[11630040] Behold, monstrosity!

[11630041] Behold, ill-omened creature!

[11631001] Behold, Tarnished!

[11631002] Behold, warrior!

[11631003] Behold, swordfighter!

[11631005] Behold, samurai!

[11631006] Behold, sorcerer!

[11631007] Behold, cleric!

[11631008] Behold, sage!

[11631009] Behold, merchant!

[11631010] Behold, teacher!

[11631011] Behold, master!

[11631012] Behold, friend!

[11631013] Behold, lover!

[11631014] Behold, old dear!

[11631015] Behold, old codger !

[11631016] Behold, angel!

[11631017] Behold, fat coinpurse!

[11631018] Behold, pauper!

[11631019] Behold, good sort!

[11631020] Behold, wicked sort!

[11631021] Behold, plump sort!

[11631022] Behold, skinny sort!

[11631023] Behold, lovable sort!

[11631024] Behold, pathetic sort!

[11631025] Behold, strange sort!

[11631026] Behold, nimble sort!

[11631027] Behold, laggardly sort!

[11631028] Behold, invisible sort!

[11631029] Behold, unfathomable sort!

[11631030] Behold, giant sort!

[11631031] Behold, sinner!

[11631032] Behold, thief!

[11631033] Behold, liar!

[11631034] Behold, dastard!

[11631035] Behold, traitor!

[11631036] Behold, pair!

[11631037] Behold, trio!

[11631038] Behold, noble!

[11631039] Behold, aristocrat!

[11631040] Behold, hero!

[11631041] Behold, champion!

[11631044] Behold, god!

[11632001] Behold, item!

[11632002] Behold, necessary item!

[11632003] Behold, precious item!

[11632004] Behold, something!

[11632005] Behold, something incredible!

[11632006] Behold, treasure chest!

[11632007] Behold, corpse!

[11632008] Behold, coffin!

[11632009] Behold, trap!

[11632010] Behold, armament!

[11632011] Behold, shield!

[11632012] Behold, bow!

[11632013] Behold, projectile weapon!

[11632014] Behold, armor!

[11632015] Behold, talisman!

[11632016] Behold, skill!

[11632017] Behold, sorcery!

[11632018] Behold, incantation!

[11632019] Behold, map!

[11632020] Behold, material!

[11632021] Behold, flower!

[11632022] Behold, grass!

[11632023] Behold, tree!

[11632024] Behold, fruit!

[11632025] Behold, seed!

[11632026] Behold, mushroom!

[11632027] Behold, tear!

[11632028] Behold, crystal!

[11632029] Behold, butterfly!

[11632031] Behold, dung!

[11632032] Behold, grace!

[11632033] Behold, door!

[11632034] Behold, key!

[11632035] Behold, ladder!

[11632036] Behold, lever!

[11632037] Behold, lift!

[11632038] Behold, spiritspring!

[11632039] Behold, sending gate!

[11632040] Behold, stone astrolabe!

[11632041] Behold, Birdseye Telescope!

[11632042] Behold, message!

[11632043] Behold, bloodstain!

[11632044] Behold, Erdtree!

[11632045] Behold, Elden Ring!

[11633001] Behold, close-quarters battle!

[11633002] Behold, ranged battle!

[11633003] Behold, horseback battle!

[11633004] Behold, luring out!

[11633005] Behold, defeating one-by-one!

[11633006] Behold, taking on all at once!

[11633007] Behold, rushing in!

[11633008] Behold, stealth!

[11633009] Behold, mimicry!

[11633010] Behold, confusion!

[11633011] Behold, pursuit!

[11633012] Behold, fleeing!

[11633013] Behold, summoning!

[11633014] Behold, circling around!

[11633015] Behold, jumping off!

[11633016] Behold, dashing through!

[11633017] Behold, brief respite!

[11634001] Behold, attacking!

[11634002] Behold, jump attack!

[11634003] Behold, running attack!

[11634004] Behold, critical hit!

[11634005] Behold, two-handing!

[11634006] Behold, blocking!

[11634007] Behold, parrying!

[11634008] Behold, guard counter!

[11634013] Behold, throwing!

[11634014] Behold, healing!

[11634015] Behold, running!

[11634016] Behold, rolling!

[11634017] Behold, backstepping!

[11634018] Behold, jumping!

[11634019] Behold, crouching!

[11634020] Behold, target lock!

[11634021] Behold, item crafting!

[11634022] Behold, gesturing!

[11635001] Behold, morning!

[11635002] Behold, noon!

[11635003] Behold, evening!

[11635004] Behold, night!

[11635005] Behold, clear sky!

[11635006] Behold, overcast!

[11635007] Behold, rain!

[11635008] Behold, storm!

[11635009] Behold, mist!

[11635010] Behold, snow!

[11635011] Behold, patrolling!

[11635012] Behold, procession!

[11635013] Behold, crowd!

[11635014] Behold, surprise attack!

[11635015] Behold, ambush!

[11635016] Behold, pincer attack!

[11635017] Behold, beating to a pulp!

[11635018] Behold, battle!

[11635019] Behold, reinforcements!

[11635020] Behold, ritual!

[11635021] Behold, explosion!

[11635022] Behold, high spot!

[11635023] Behold, defensible spot!

[11635024] Behold, climbable spot!

[11635025] Behold, crossable spot!

[11635026] Behold, bright spot!

[11635027] Behold, dark spot!

[11635028] Behold, open area!

[11635029] Behold, cramped area!

[11635030] Behold, hiding place!

[11635031] Behold, sniping spot!

[11635032] Behold, recon spot!

[11635033] Behold, safety!

[11635034] Behold, danger!

[11635035] Behold, gorgeous view!

[11635036] Behold, detour!

[11635037] Behold, hidden path!

[11635038] Behold, secret passage!

[11635039] Behold, shortcut!

[11635040] Behold, dead end!

[11635041] Behold, looking away!

[11635042] Behold, unnoticed!

[11635043] Behold, out of stamina!

[11636001] Behold, high road!

[11636002] Behold, checkpoint!

[11636003] Behold, bridge!

[11636004] Behold, castle!

[11636005] Behold, fort!

[11636006] Behold, city!

[11636007] Behold, ruins!

[11636008] Behold, church!

[11636009] Behold, tower!

[11636010] Behold, camp site!

[11636011] Behold, house!

[11636012] Behold, cemetery!

[11636013] Behold, underground tomb!

[11636014] Behold, tunnel!

[11636015] Behold, cave!

[11636016] Behold, evergaol!

[11636017] Behold, great tree!

[11636018] Behold, cellar!

[11636019] Behold, surface!

[11636020] Behold, underground!

[11636021] Behold, forest!

[11636022] Behold, river!

[11636023] Behold, lake!

[11636024] Behold, bog!

[11636025] Behold, mountain!

[11636026] Behold, valley!

[11636027] Behold, cliff!

[11636028] Behold, waterside!

[11636029] Behold, nest!

[11636030] Behold, hole!

[11637001] Behold, east!

[11637002] Behold, west!

[11637003] Behold, south!

[11637004] Behold, north!

[11637005] Behold, ahead!

[11637006] Behold, behind!

[11637007] Behold, left!

[11637008] Behold, right!

[11637009] Behold, center!

[11637010] Behold, up!

[11637011] Behold, down!

[11637012] Behold, edge!

[11638001] Behold, head!

[11638002] Behold, stomach!

[11638003] Behold, back!

[11638004] Behold, arms!

[11638005] Behold, legs!

[11638006] Behold, rump!

[11638007] Behold, tail!

[11638008] Behold, core!

[11638009] Behold, fingers!

[11639001] Behold, physical!

[11639002] Behold, standard!

[11639003] Behold, striking!

[11639004] Behold, slashing!

[11639005] Behold, piercing!

[11639006] Behold, fire!

[11639007] Behold, lightning!

[11639008] Behold, magic!

[11639009] Behold, holy!

[11639010] Behold, poison!

[11639011] Behold, toxic!

[11639012] Behold, scarlet rot!

[11639013] Behold, blood loss!

[11639014] Behold, frost!

[11639015] Behold, sleep!

[11639016] Behold, madness!

[11639017] Behold, death!

[11640001] Behold, life!

[11640002] Behold, Death!

[11640003] Behold, light!

[11640004] Behold, dark!

[11640005] Behold, stars!

[11640007] Behold, Order!

[11640008] Behold, chaos!

[11640009] Behold, joy!

[11640010] Behold, wrath!

[11640011] Behold, suffering!

[11640012] Behold, sadness!

[11640013] Behold, comfort!

[11640014] Behold, bliss!

[11640015] Behold, misfortune!

[11640016] Behold, good fortune!

[11640017] Behold, bad luck!

[11640018] Behold, hope!

[11640019] Behold, despair!

[11640020] Behold, victory!

[11640021] Behold, defeat!

[11640022] Behold, research!

[11640023] Behold, faith!

[11640024] Behold, abundance!

[11640025] Behold, rot!

[11640026] Behold, loyalty!

[11640027] Behold, injustice!

[11640028] Behold, secret!

[11640029] Behold, opportunity!

[11640030] Behold, pickle!

[11640031] Behold, clue!

[11640032] Behold, friendship!

[11640033] Behold, love!

[11640034] Behold, bravery!

[11640035] Behold, vigor!

[11640036] Behold, fortitude!

[11640037] Behold, confidence!

[11640038] Behold, distracted!

[11640039] Behold, unguarded!

[11640040] Behold, introspection!

[11640041] Behold, regret!

[11640042] Behold, resignation!

[11640043] Behold, futility!

[11640044] Behold, on the brink!

[11640045] Behold, betrayal!

[11640046] Behold, revenge!

[11640047] Behold, destruction!

[11640048] Behold, recklessness!

[11640049] Behold, calmness!

[11640050] Behold, vigilance!

[11640051] Behold, tranquility!

[11640052] Behold, sound!

[11640053] Behold, tears!

[11640055] Behold, depths!

[11640056] Behold, dregs!

[11640057] Behold, fear!

[11640058] Behold, sacrifice!

[11640059] Behold, ruin!

[11641001] Behold, good luck!

[11641002] Behold, look carefully!

[11641003] Behold, listen carefully!

[11641004] Behold, think carefully!

[11641005] Behold, well done!

[11641006] Behold, I did it!!

[11641007] Behold, I've failed...!

[11641008] Behold, here!!

[11641009] Behold, not here!!

[11641010] Behold, don't you dare!!

[11641011] Behold, do it!!

[11641012] Behold, I can't take this...!

[11641013] Behold, don't think!

[11641014] Behold, so lonely...!

[11641015] Behold, here again...!

[11641016] Behold, just getting started!

[11641017] Behold, stay calm!

[11641018] Behold, keep moving!

[11641019] Behold, turn back!

[11641020] Behold, give up!

[11641021] Behold, don't give up!

[11641022] Behold, help me...!

[11641023] Behold, I don't believe it...!

[11641024] Behold, too high up!

[11641025] Behold, I want to go home...!

[11641026] Behold, it's like a dream...!

[11641027] Behold, seems familiar...!

[11641028] Behold, beautiful...!

[11641029] Behold, you don't have the right!

[11641030] Behold, are you ready?!

[11730001] Offer enemy

[11730002] Offer weak foe

[11730003] Offer strong foe

[11730004] Offer monster

[11730005] Offer dragon

[11730006] Offer boss

[11730007] Offer sentry

[11730008] Offer group

[11730009] Offer pack

[11730010] Offer decoy

[11730011] Offer undead

[11730012] Offer soldier

[11730013] Offer knight

[11730014] Offer cavalier

[11730015] Offer archer

[11730016] Offer sniper

[11730017] Offer mage

[11730018] Offer ordnance

[11730019] Offer monarch

[11730020] Offer lord

[11730021] Offer demi-human

[11730022] Offer outsider

[11730023] Offer giant

[11730024] Offer horse

[11730025] Offer dog

[11730026] Offer wolf

[11730027] Offer rat

[11730028] Offer beast

[11730029] Offer bird

[11730030] Offer raptor

[11730031] Offer snake

[11730032] Offer crab

[11730033] Offer prawn

[11730034] Offer octopus

[11730035] Offer bug

[11730036] Offer scarab

[11730037] Offer slug

[11730038] Offer wraith

[11730039] Offer skeleton

[11730040] Offer monstrosity

[11730041] Offer ill-omened creature

[11731001] Offer Tarnished

[11731002] Offer warrior

[11731003] Offer swordfighter

[11731005] Offer samurai

[11731006] Offer sorcerer

[11731007] Offer cleric

[11731008] Offer sage

[11731009] Offer merchant

[11731010] Offer teacher

[11731011] Offer master

[11731012] Offer friend

[11731013] Offer lover

[11731014] Offer old dear

[11731015] Offer old codger

[11731016] Offer angel

[11731017] Offer fat coinpurse

[11731018] Offer pauper

[11731019] Offer good sort

[11731020] Offer wicked sort

[11731021] Offer plump sort

[11731022] Offer skinny sort

[11731023] Offer lovable sort

[11731024] Offer pathetic sort

[11731025] Offer strange sort

[11731026] Offer nimble sort

[11731027] Offer laggardly sort

[11731028] Offer invisible sort

[11731029] Offer unfathomable sort

[11731030] Offer giant sort

[11731031] Offer sinner

[11731032] Offer thief

[11731033] Offer liar

[11731034] Offer dastard

[11731035] Offer traitor

[11731036] Offer pair

[11731037] Offer trio

[11731038] Offer noble

[11731039] Offer aristocrat

[11731040] Offer hero

[11731041] Offer champion

[11731044] Offer god

[11732001] Offer item

[11732002] Offer necessary item

[11732003] Offer precious item

[11732004] Offer something

[11732005] Offer something incredible

[11732006] Offer treasure chest

[11732007] Offer corpse

[11732008] Offer coffin

[11732009] Offer trap

[11732010] Offer armament

[11732011] Offer shield

[11732012] Offer bow

[11732013] Offer projectile weapon

[11732014] Offer armor

[11732015] Offer talisman

[11732016] Offer skill

[11732017] Offer sorcery

[11732018] Offer incantation

[11732019] Offer map

[11732020] Offer material

[11732021] Offer flower

[11732022] Offer grass

[11732023] Offer tree

[11732024] Offer fruit

[11732025] Offer seed

[11732026] Offer mushroom

[11732027] Offer tear

[11732028] Offer crystal

[11732029] Offer butterfly

[11732031] Offer dung

[11732032] Offer grace

[11732033] Offer door

[11732034] Offer key

[11732035] Offer ladder

[11732036] Offer lever

[11732037] Offer lift

[11732038] Offer spiritspring

[11732039] Offer sending gate

[11732040] Offer stone astrolabe

[11732041] Offer Birdseye Telescope

[11732042] Offer message

[11732043] Offer bloodstain

[11732044] Offer Erdtree

[11732045] Offer Elden Ring

[11733001] Offer close-quarters battle

[11733002] Offer ranged battle

[11733003] Offer horseback battle

[11733004] Offer luring out

[11733005] Offer defeating one-by-one

[11733006] Offer taking on all at once

[11733007] Offer rushing in

[11733008] Offer stealth

[11733009] Offer mimicry

[11733010] Offer confusion

[11733011] Offer pursuit

[11733012] Offer fleeing

[11733013] Offer summoning

[11733014] Offer circling around

[11733015] Offer jumping off

[11733016] Offer dashing through

[11733017] Offer brief respite

[11734001] Offer attacking

[11734002] Offer jump attack

[11734003] Offer running attack

[11734004] Offer critical hit

[11734005] Offer two-handing

[11734006] Offer blocking

[11734007] Offer parrying

[11734008] Offer guard counter

[11734013] Offer throwing

[11734014] Offer healing

[11734015] Offer running

[11734016] Offer rolling

[11734017] Offer backstepping

[11734018] Offer jumping

[11734019] Offer crouching

[11734020] Offer target lock

[11734021] Offer item crafting

[11734022] Offer gesturing

[11735001] Offer morning

[11735002] Offer noon

[11735003] Offer evening

[11735004] Offer night

[11735005] Offer clear sky

[11735006] Offer overcast

[11735007] Offer rain

[11735008] Offer storm

[11735009] Offer mist

[11735010] Offer snow

[11735011] Offer patrolling

[11735012] Offer procession

[11735013] Offer crowd

[11735014] Offer surprise attack

[11735015] Offer ambush

[11735016] Offer pincer attack

[11735017] Offer beating to a pulp

[11735018] Offer battle

[11735019] Offer reinforcements

[11735020] Offer ritual

[11735021] Offer explosion

[11735022] Offer high spot

[11735023] Offer defensible spot

[11735024] Offer climbable spot

[11735025] Offer crossable spot

[11735026] Offer bright spot

[11735027] Offer dark spot

[11735028] Offer open area

[11735029] Offer cramped area

[11735030] Offer hiding place

[11735031] Offer sniping spot

[11735032] Offer recon spot

[11735033] Offer safety

[11735034] Offer danger

[11735035] Offer gorgeous view

[11735036] Offer detour

[11735037] Offer hidden path

[11735038] Offer secret passage

[11735039] Offer shortcut

[11735040] Offer dead end

[11735041] Offer looking away

[11735042] Offer unnoticed

[11735043] Offer out of stamina

[11736001] Offer high road

[11736002] Offer checkpoint

[11736003] Offer bridge

[11736004] Offer castle

[11736005] Offer fort

[11736006] Offer city

[11736007] Offer ruins

[11736008] Offer church

[11736009] Offer tower

[11736010] Offer camp site

[11736011] Offer house

[11736012] Offer cemetery

[11736013] Offer underground tomb

[11736014] Offer tunnel

[11736015] Offer cave

[11736016] Offer evergaol

[11736017] Offer great tree

[11736018] Offer cellar

[11736019] Offer surface

[11736020] Offer underground

[11736021] Offer forest

[11736022] Offer river

[11736023] Offer lake

[11736024] Offer bog

[11736025] Offer mountain

[11736026] Offer valley

[11736027] Offer cliff

[11736028] Offer waterside

[11736029] Offer nest

[11736030] Offer hole

[11737001] Offer east

[11737002] Offer west

[11737003] Offer south

[11737004] Offer north

[11737005] Offer ahead

[11737006] Offer behind

[11737007] Offer left

[11737008] Offer right

[11737009] Offer center

[11737010] Offer up

[11737011] Offer down

[11737012] Offer edge

[11738001] Offer head

[11738002] Offer stomach

[11738003] Offer back

[11738004] Offer arms

[11738005] Offer legs

[11738006] Offer rump

[11738007] Offer tail

[11738008] Offer core

[11738009] Offer fingers

[11739001] Offer physical

[11739002] Offer standard

[11739003] Offer striking

[11739004] Offer slashing

[11739005] Offer piercing

[11739006] Offer fire

[11739007] Offer lightning

[11739008] Offer magic

[11739009] Offer holy

[11739010] Offer poison

[11739011] Offer toxic

[11739012] Offer scarlet rot

[11739013] Offer blood loss

[11739014] Offer frost

[11739015] Offer sleep

[11739016] Offer madness

[11739017] Offer death

[11740001] Offer life

[11740002] Offer Death

[11740003] Offer light

[11740004] Offer dark

[11740005] Offer stars

[11740007] Offer Order

[11740008] Offer chaos

[11740009] Offer joy

[11740010] Offer wrath

[11740011] Offer suffering

[11740012] Offer sadness

[11740013] Offer comfort

[11740014] Offer bliss

[11740015] Offer misfortune

[11740016] Offer good fortune

[11740017] Offer bad luck

[11740018] Offer hope

[11740019] Offer despair

[11740020] Offer victory

[11740021] Offer defeat

[11740022] Offer research

[11740023] Offer faith

[11740024] Offer abundance

[11740025] Offer rot

[11740026] Offer loyalty

[11740027] Offer injustice

[11740028] Offer secret

[11740029] Offer opportunity

[11740030] Offer pickle

[11740031] Offer clue

[11740032] Offer friendship

[11740033] Offer love

[11740034] Offer bravery

[11740035] Offer vigor

[11740036] Offer fortitude

[11740037] Offer confidence

[11740038] Offer distracted

[11740039] Offer unguarded

[11740040] Offer introspection

[11740041] Offer regret

[11740042] Offer resignation

[11740043] Offer futility

[11740044] Offer on the brink

[11740045] Offer betrayal

[11740046] Offer revenge

[11740047] Offer destruction

[11740048] Offer recklessness

[11740049] Offer calmness

[11740050] Offer vigilance

[11740051] Offer tranquility

[11740052] Offer sound

[11740053] Offer tears

[11740055] Offer depths

[11740056] Offer dregs

[11740057] Offer fear

[11740058] Offer sacrifice

[11740059] Offer ruin

[11741001] Offer good luck

[11741002] Offer look carefully

[11741003] Offer listen carefully

[11741004] Offer think carefully

[11741005] Offer well done

[11741006] Offer I did it!

[11741007] Offer I've failed...

[11741008] Offer here!

[11741009] Offer not here!

[11741010] Offer don't you dare!

[11741011] Offer do it!

[11741012] Offer I can't take this...

[11741013] Offer don't think

[11741014] Offer so lonely...

[11741015] Offer here again...

[11741016] Offer just getting started

[11741017] Offer stay calm

[11741018] Offer keep moving

[11741019] Offer turn back

[11741020] Offer give up

[11741021] Offer don't give up

[11741022] Offer help me...

[11741023] Offer I don't believe it...

[11741024] Offer too high up

[11741025] Offer I want to go home...

[11741026] Offer it's like a dream...

[11741027] Offer seems familiar...

[11741028] Offer beautiful...

[11741029] Offer you don't have the right

[11741030] Offer are you ready?

[11830001] Praise the enemy!

[11830002] Praise the weak foe!

[11830003] Praise the strong foe!

[11830004] Praise the monster!

[11830005] Praise the dragon!

[11830006] Praise the boss!

[11830007] Praise the sentry!

[11830008] Praise the group!

[11830009] Praise the pack!

[11830010] Praise the decoy!

[11830011] Praise the undead!

[11830012] Praise the soldier!

[11830013] Praise the knight!

[11830014] Praise the cavalier!

[11830015] Praise the archer!

[11830016] Praise the sniper!

[11830017] Praise the mage!

[11830018] Praise the ordnance!

[11830019] Praise the monarch!

[11830020] Praise the lord!

[11830021] Praise the demi-human!

[11830022] Praise the outsider!

[11830023] Praise the giant!

[11830024] Praise the horse!

[11830025] Praise the dog!

[11830026] Praise the wolf!

[11830027] Praise the rat!

[11830028] Praise the beast!

[11830029] Praise the bird!

[11830030] Praise the raptor!

[11830031] Praise the snake!

[11830032] Praise the crab!

[11830033] Praise the prawn!

[11830034] Praise the octopus!

[11830035] Praise the bug!

[11830036] Praise the scarab!

[11830037] Praise the slug!

[11830038] Praise the wraith!

[11830039] Praise the skeleton!

[11830040] Praise the monstrosity!

[11830041] Praise the ill-omened creature!

[11831001] Praise the Tarnished!

[11831002] Praise the warrior!

[11831003] Praise the swordfighter!

[11831005] Praise the samurai!

[11831006] Praise the sorcerer!

[11831007] Praise the cleric!

[11831008] Praise the sage!

[11831009] Praise the merchant!

[11831010] Praise the teacher!

[11831011] Praise the master!

[11831012] Praise the friend!

[11831013] Praise the lover!

[11831014] Praise the old dear!

[11831015] Praise the old codger !

[11831016] Praise the angel!

[11831017] Praise the fat coinpurse!

[11831018] Praise the pauper!

[11831019] Praise the good sort!

[11831020] Praise the wicked sort!

[11831021] Praise the plump sort!

[11831022] Praise the skinny sort!

[11831023] Praise the lovable sort!

[11831024] Praise the pathetic sort!

[11831025] Praise the strange sort!

[11831026] Praise the nimble sort!

[11831027] Praise the laggardly sort!

[11831028] Praise the invisible sort!

[11831029] Praise the unfathomable sort!

[11831030] Praise the giant sort!

[11831031] Praise the sinner!

[11831032] Praise the thief!

[11831033] Praise the liar!

[11831034] Praise the dastard!

[11831035] Praise the traitor!

[11831036] Praise the pair!

[11831037] Praise the trio!

[11831038] Praise the noble!

[11831039] Praise the aristocrat!

[11831040] Praise the hero!

[11831041] Praise the champion!

[11831044] Praise the god!

[11832001] Praise the item!

[11832002] Praise the necessary item!

[11832003] Praise the precious item!

[11832004] Praise the something!

[11832005] Praise the something incredible!

[11832006] Praise the treasure chest!

[11832007] Praise the corpse!

[11832008] Praise the coffin!

[11832009] Praise the trap!

[11832010] Praise the armament!

[11832011] Praise the shield!

[11832012] Praise the bow!

[11832013] Praise the projectile weapon!

[11832014] Praise the armor!

[11832015] Praise the talisman!

[11832016] Praise the skill!

[11832017] Praise the sorcery!

[11832018] Praise the incantation!

[11832019] Praise the map!

[11832020] Praise the material!

[11832021] Praise the flower!

[11832022] Praise the grass!

[11832023] Praise the tree!

[11832024] Praise the fruit!

[11832025] Praise the seed!

[11832026] Praise the mushroom!

[11832027] Praise the tear!

[11832028] Praise the crystal!

[11832029] Praise the butterfly!

[11832031] Praise the dung!

[11832032] Praise the grace!

[11832033] Praise the door!

[11832034] Praise the key!

[11832035] Praise the ladder!

[11832036] Praise the lever!

[11832037] Praise the lift!

[11832038] Praise the spiritspring!

[11832039] Praise the sending gate!

[11832040] Praise the stone astrolabe!

[11832041] Praise the Birdseye Telescope!

[11832042] Praise the message!

[11832043] Praise the bloodstain!

[11832044] Praise the Erdtree!

[11832045] Praise the Elden Ring!

[11833001] Praise the close-quarters battle!

[11833002] Praise the ranged battle!

[11833003] Praise the horseback battle!

[11833004] Praise the luring out!

[11833005] Praise the defeating one-by-one!

[11833006] Praise the taking on all at once!

[11833007] Praise the rushing in!

[11833008] Praise the stealth!

[11833009] Praise the mimicry!

[11833010] Praise the confusion!

[11833011] Praise the pursuit!

[11833012] Praise the fleeing!

[11833013] Praise the summoning!

[11833014] Praise the circling around!

[11833015] Praise the jumping off!

[11833016] Praise the dashing through!

[11833017] Praise the brief respite!

[11834001] Praise the attacking!

[11834002] Praise the jump attack!

[11834003] Praise the running attack!

[11834004] Praise the critical hit!

[11834005] Praise the two-handing!

[11834006] Praise the blocking!

[11834007] Praise the parrying!

[11834008] Praise the guard counter!

[11834013] Praise the throwing!

[11834014] Praise the healing!

[11834015] Praise the running!

[11834016] Praise the rolling!

[11834017] Praise the backstepping!

[11834018] Praise the jumping!

[11834019] Praise the crouching!

[11834020] Praise the target lock!

[11834021] Praise the item crafting!

[11834022] Praise the gesturing!

[11835001] Praise the morning!

[11835002] Praise the noon!

[11835003] Praise the evening!

[11835004] Praise the night!

[11835005] Praise the clear sky!

[11835006] Praise the overcast!

[11835007] Praise the rain!

[11835008] Praise the storm!

[11835009] Praise the mist!

[11835010] Praise the snow!

[11835011] Praise the patrolling!

[11835012] Praise the procession!

[11835013] Praise the crowd!

[11835014] Praise the surprise attack!

[11835015] Praise the ambush!

[11835016] Praise the pincer attack!

[11835017] Praise the beating to a pulp!

[11835018] Praise the battle!

[11835019] Praise the reinforcements!

[11835020] Praise the ritual!

[11835021] Praise the explosion!

[11835022] Praise the high spot!

[11835023] Praise the defensible spot!

[11835024] Praise the climbable spot!

[11835025] Praise the crossable spot!

[11835026] Praise the bright spot!

[11835027] Praise the dark spot!

[11835028] Praise the open area!

[11835029] Praise the cramped area!

[11835030] Praise the hiding place!

[11835031] Praise the sniping spot!

[11835032] Praise the recon spot!

[11835033] Praise the safety!

[11835034] Praise the danger!

[11835035] Praise the gorgeous view!

[11835036] Praise the detour!

[11835037] Praise the hidden path!

[11835038] Praise the secret passage!

[11835039] Praise the shortcut!

[11835040] Praise the dead end!

[11835041] Praise the looking away!

[11835042] Praise the unnoticed!

[11835043] Praise the out of stamina!

[11836001] Praise the high road!

[11836002] Praise the checkpoint!

[11836003] Praise the bridge!

[11836004] Praise the castle!

[11836005] Praise the fort!

[11836006] Praise the city!

[11836007] Praise the ruins!

[11836008] Praise the church!

[11836009] Praise the tower!

[11836010] Praise the camp site!

[11836011] Praise the house!

[11836012] Praise the cemetery!

[11836013] Praise the underground tomb!

[11836014] Praise the tunnel!

[11836015] Praise the cave!

[11836016] Praise the evergaol!

[11836017] Praise the great tree!

[11836018] Praise the cellar!

[11836019] Praise the surface!

[11836020] Praise the underground!

[11836021] Praise the forest!

[11836022] Praise the river!

[11836023] Praise the lake!

[11836024] Praise the bog!

[11836025] Praise the mountain!

[11836026] Praise the valley!

[11836027] Praise the cliff!

[11836028] Praise the waterside!

[11836029] Praise the nest!

[11836030] Praise the hole!

[11837001] Praise the east!

[11837002] Praise the west!

[11837003] Praise the south!

[11837004] Praise the north!

[11837005] Praise the ahead!

[11837006] Praise the behind!

[11837007] Praise the left!

[11837008] Praise the right!

[11837009] Praise the center!

[11837010] Praise the up!

[11837011] Praise the down!

[11837012] Praise the edge!

[11838001] Praise the head!

[11838002] Praise the stomach!

[11838003] Praise the back!

[11838004] Praise the arms!

[11838005] Praise the legs!

[11838006] Praise the rump!

[11838007] Praise the tail!

[11838008] Praise the core!

[11838009] Praise the fingers!

[11839001] Praise the physical!

[11839002] Praise the standard!

[11839003] Praise the striking!

[11839004] Praise the slashing!

[11839005] Praise the piercing!

[11839006] Praise the fire!

[11839007] Praise the lightning!

[11839008] Praise the magic!

[11839009] Praise the holy!

[11839010] Praise the poison!

[11839011] Praise the toxic!

[11839012] Praise the scarlet rot!

[11839013] Praise the blood loss!

[11839014] Praise the frost!

[11839015] Praise the sleep!

[11839016] Praise the madness!

[11839017] Praise the death!

[11840001] Praise the life!

[11840002] Praise the Death!

[11840003] Praise the light!

[11840004] Praise the dark!

[11840005] Praise the stars!

[11840007] Praise the Order!

[11840008] Praise the chaos!

[11840009] Praise the joy!

[11840010] Praise the wrath!

[11840011] Praise the suffering!

[11840012] Praise the sadness!

[11840013] Praise the comfort!

[11840014] Praise the bliss!

[11840015] Praise the misfortune!

[11840016] Praise the good fortune!

[11840017] Praise the bad luck!

[11840018] Praise the hope!

[11840019] Praise the despair!

[11840020] Praise the victory!

[11840021] Praise the defeat!

[11840022] Praise the research!

[11840023] Praise the faith!

[11840024] Praise the abundance!

[11840025] Praise the rot!

[11840026] Praise the loyalty!

[11840027] Praise the injustice!

[11840028] Praise the secret!

[11840029] Praise the opportunity!

[11840030] Praise the pickle!

[11840031] Praise the clue!

[11840032] Praise the friendship!

[11840033] Praise the love!

[11840034] Praise the bravery!

[11840035] Praise the vigor!

[11840036] Praise the fortitude!

[11840037] Praise the confidence!

[11840038] Praise the distracted!

[11840039] Praise the unguarded!

[11840040] Praise the introspection!

[11840041] Praise the regret!

[11840042] Praise the resignation!

[11840043] Praise the futility!

[11840044] Praise the on the brink!

[11840045] Praise the betrayal!

[11840046] Praise the revenge!

[11840047] Praise the destruction!

[11840048] Praise the recklessness!

[11840049] Praise the calmness!

[11840050] Praise the vigilance!

[11840051] Praise the tranquility!

[11840052] Praise the sound!

[11840053] Praise the tears!

[11840055] Praise the depths!

[11840056] Praise the dregs!

[11840057] Praise the fear!

[11840058] Praise the sacrifice!

[11840059] Praise the ruin!

[11841001] Praise the good luck!

[11841002] Praise the look carefully!

[11841003] Praise the listen carefully!

[11841004] Praise the think carefully!

[11841005] Praise the well done!

[11841006] Praise the I did it!!

[11841007] Praise the I've failed...!

[11841008] Praise the here!!

[11841009] Praise the not here!!

[11841010] Praise the don't you dare!!

[11841011] Praise the do it!!

[11841012] Praise the I can't take this...!

[11841013] Praise the don't think!

[11841014] Praise the so lonely...!

[11841015] Praise the here again...!

[11841016] Praise the just getting started!

[11841017] Praise the stay calm!

[11841018] Praise the keep moving!

[11841019] Praise the turn back!

[11841020] Praise the give up!

[11841021] Praise the don't give up!

[11841022] Praise the help me...!

[11841023] Praise the I don't believe it...!

[11841024] Praise the too high up!

[11841025] Praise the I want to go home...!

[11841026] Praise the it's like a dream...!

[11841027] Praise the seems familiar...!

[11841028] Praise the beautiful...!

[11841029] Praise the you don't have the right!

[11841030] Praise the are you ready?!

[11930001] Let there be enemy

[11930002] Let there be weak foe

[11930003] Let there be strong foe

[11930004] Let there be monster

[11930005] Let there be dragon

[11930006] Let there be boss

[11930007] Let there be sentry

[11930008] Let there be group

[11930009] Let there be pack

[11930010] Let there be decoy

[11930011] Let there be undead

[11930012] Let there be soldier

[11930013] Let there be knight

[11930014] Let there be cavalier

[11930015] Let there be archer

[11930016] Let there be sniper

[11930017] Let there be mage

[11930018] Let there be ordnance

[11930019] Let there be monarch

[11930020] Let there be lord

[11930021] Let there be demi-human

[11930022] Let there be outsider

[11930023] Let there be giant

[11930024] Let there be horse

[11930025] Let there be dog

[11930026] Let there be wolf

[11930027] Let there be rat

[11930028] Let there be beast

[11930029] Let there be bird

[11930030] Let there be raptor

[11930031] Let there be snake

[11930032] Let there be crab

[11930033] Let there be prawn

[11930034] Let there be octopus

[11930035] Let there be bug

[11930036] Let there be scarab

[11930037] Let there be slug

[11930038] Let there be wraith

[11930039] Let there be skeleton

[11930040] Let there be monstrosity

[11930041] Let there be ill-omened creature

[11931001] Let there be Tarnished

[11931002] Let there be warrior

[11931003] Let there be swordfighter

[11931005] Let there be samurai

[11931006] Let there be sorcerer

[11931007] Let there be cleric

[11931008] Let there be sage

[11931009] Let there be merchant

[11931010] Let there be teacher

[11931011] Let there be master

[11931012] Let there be friend

[11931013] Let there be lover

[11931014] Let there be old dear

[11931015] Let there be old codger

[11931016] Let there be angel

[11931017] Let there be fat coinpurse

[11931018] Let there be pauper

[11931019] Let there be good sort

[11931020] Let there be wicked sort

[11931021] Let there be plump sort

[11931022] Let there be skinny sort

[11931023] Let there be lovable sort

[11931024] Let there be pathetic sort

[11931025] Let there be strange sort

[11931026] Let there be nimble sort

[11931027] Let there be laggardly sort

[11931028] Let there be invisible sort

[11931029] Let there be unfathomable sort

[11931030] Let there be giant sort

[11931031] Let there be sinner

[11931032] Let there be thief

[11931033] Let there be liar

[11931034] Let there be dastard

[11931035] Let there be traitor

[11931036] Let there be pair

[11931037] Let there be trio

[11931038] Let there be noble

[11931039] Let there be aristocrat

[11931040] Let there be hero

[11931041] Let there be champion

[11931044] Let there be god

[11932001] Let there be item

[11932002] Let there be necessary item

[11932003] Let there be precious item

[11932004] Let there be something

[11932005] Let there be something incredible

[11932006] Let there be treasure chest

[11932007] Let there be corpse

[11932008] Let there be coffin

[11932009] Let there be trap

[11932010] Let there be armament

[11932011] Let there be shield

[11932012] Let there be bow

[11932013] Let there be projectile weapon

[11932014] Let there be armor

[11932015] Let there be talisman

[11932016] Let there be skill

[11932017] Let there be sorcery

[11932018] Let there be incantation

[11932019] Let there be map

[11932020] Let there be material

[11932021] Let there be flower

[11932022] Let there be grass

[11932023] Let there be tree

[11932024] Let there be fruit

[11932025] Let there be seed

[11932026] Let there be mushroom

[11932027] Let there be tear

[11932028] Let there be crystal

[11932029] Let there be butterfly

[11932031] Let there be dung

[11932032] Let there be grace

[11932033] Let there be door

[11932034] Let there be key

[11932035] Let there be ladder

[11932036] Let there be lever

[11932037] Let there be lift

[11932038] Let there be spiritspring

[11932039] Let there be sending gate

[11932040] Let there be stone astrolabe

[11932041] Let there be Birdseye Telescope

[11932042] Let there be message

[11932043] Let there be bloodstain

[11932044] Let there be Erdtree

[11932045] Let there be Elden Ring

[11933001] Let there be close-quarters battle

[11933002] Let there be ranged battle

[11933003] Let there be horseback battle

[11933004] Let there be luring out

[11933005] Let there be defeating one-by-one

[11933006] Let there be taking on all at once

[11933007] Let there be rushing in

[11933008] Let there be stealth

[11933009] Let there be mimicry

[11933010] Let there be confusion

[11933011] Let there be pursuit

[11933012] Let there be fleeing

[11933013] Let there be summoning

[11933014] Let there be circling around

[11933015] Let there be jumping off

[11933016] Let there be dashing through

[11933017] Let there be brief respite

[11934001] Let there be attacking

[11934002] Let there be jump attack

[11934003] Let there be running attack

[11934004] Let there be critical hit

[11934005] Let there be two-handing

[11934006] Let there be blocking

[11934007] Let there be parrying

[11934008] Let there be guard counter

[11934013] Let there be throwing

[11934014] Let there be healing

[11934015] Let there be running

[11934016] Let there be rolling

[11934017] Let there be backstepping

[11934018] Let there be jumping

[11934019] Let there be crouching

[11934020] Let there be target lock

[11934021] Let there be item crafting

[11934022] Let there be gesturing

[11935001] Let there be morning

[11935002] Let there be noon

[11935003] Let there be evening

[11935004] Let there be night

[11935005] Let there be clear sky

[11935006] Let there be overcast

[11935007] Let there be rain

[11935008] Let there be storm

[11935009] Let there be mist

[11935010] Let there be snow

[11935011] Let there be patrolling

[11935012] Let there be procession

[11935013] Let there be crowd

[11935014] Let there be surprise attack

[11935015] Let there be ambush

[11935016] Let there be pincer attack

[11935017] Let there be beating to a pulp

[11935018] Let there be battle

[11935019] Let there be reinforcements

[11935020] Let there be ritual

[11935021] Let there be explosion

[11935022] Let there be high spot

[11935023] Let there be defensible spot

[11935024] Let there be climbable spot

[11935025] Let there be crossable spot

[11935026] Let there be bright spot

[11935027] Let there be dark spot

[11935028] Let there be open area

[11935029] Let there be cramped area

[11935030] Let there be hiding place

[11935031] Let there be sniping spot

[11935032] Let there be recon spot

[11935033] Let there be safety

[11935034] Let there be danger

[11935035] Let there be gorgeous view

[11935036] Let there be detour

[11935037] Let there be hidden path

[11935038] Let there be secret passage

[11935039] Let there be shortcut

[11935040] Let there be dead end

[11935041] Let there be looking away

[11935042] Let there be unnoticed

[11935043] Let there be out of stamina

[11936001] Let there be high road

[11936002] Let there be checkpoint

[11936003] Let there be bridge

[11936004] Let there be castle

[11936005] Let there be fort

[11936006] Let there be city

[11936007] Let there be ruins

[11936008] Let there be church

[11936009] Let there be tower

[11936010] Let there be camp site

[11936011] Let there be house

[11936012] Let there be cemetery

[11936013] Let there be underground tomb

[11936014] Let there be tunnel

[11936015] Let there be cave

[11936016] Let there be evergaol

[11936017] Let there be great tree

[11936018] Let there be cellar

[11936019] Let there be surface

[11936020] Let there be underground

[11936021] Let there be forest

[11936022] Let there be river

[11936023] Let there be lake

[11936024] Let there be bog

[11936025] Let there be mountain

[11936026] Let there be valley

[11936027] Let there be cliff

[11936028] Let there be waterside

[11936029] Let there be nest

[11936030] Let there be hole

[11937001] Let there be east

[11937002] Let there be west

[11937003] Let there be south

[11937004] Let there be north

[11937005] Let there be ahead

[11937006] Let there be behind

[11937007] Let there be left

[11937008] Let there be right

[11937009] Let there be center

[11937010] Let there be up

[11937011] Let there be down

[11937012] Let there be edge

[11938001] Let there be head

[11938002] Let there be stomach

[11938003] Let there be back

[11938004] Let there be arms

[11938005] Let there be legs

[11938006] Let there be rump

[11938007] Let there be tail

[11938008] Let there be core

[11938009] Let there be fingers

[11939001] Let there be physical

[11939002] Let there be standard

[11939003] Let there be striking

[11939004] Let there be slashing

[11939005] Let there be piercing

[11939006] Let there be fire

[11939007] Let there be lightning

[11939008] Let there be magic

[11939009] Let there be holy

[11939010] Let there be poison

[11939011] Let there be toxic

[11939012] Let there be scarlet rot

[11939013] Let there be blood loss

[11939014] Let there be frost

[11939015] Let there be sleep

[11939016] Let there be madness

[11939017] Let there be death

[11940001] Let there be life

[11940002] Let there be Death

[11940003] Let there be light

[11940004] Let there be dark

[11940005] Let there be stars

[11940007] Let there be Order

[11940008] Let there be chaos

[11940009] Let there be joy

[11940010] Let there be wrath

[11940011] Let there be suffering

[11940012] Let there be sadness

[11940013] Let there be comfort

[11940014] Let there be bliss

[11940015] Let there be misfortune

[11940016] Let there be good fortune

[11940017] Let there be bad luck

[11940018] Let there be hope

[11940019] Let there be despair

[11940020] Let there be victory

[11940021] Let there be defeat

[11940022] Let there be research

[11940023] Let there be faith

[11940024] Let there be abundance

[11940025] Let there be rot

[11940026] Let there be loyalty

[11940027] Let there be injustice

[11940028] Let there be secret

[11940029] Let there be opportunity

[11940030] Let there be pickle

[11940031] Let there be clue

[11940032] Let there be friendship

[11940033] Let there be love

[11940034] Let there be bravery

[11940035] Let there be vigor

[11940036] Let there be fortitude

[11940037] Let there be confidence

[11940038] Let there be distracted

[11940039] Let there be unguarded

[11940040] Let there be introspection

[11940041] Let there be regret

[11940042] Let there be resignation

[11940043] Let there be futility

[11940044] Let there be on the brink

[11940045] Let there be betrayal

[11940046] Let there be revenge

[11940047] Let there be destruction

[11940048] Let there be recklessness

[11940049] Let there be calmness

[11940050] Let there be vigilance

[11940051] Let there be tranquility

[11940052] Let there be sound

[11940053] Let there be tears

[11940055] Let there be depths

[11940056] Let there be dregs

[11940057] Let there be fear

[11940058] Let there be sacrifice

[11940059] Let there be ruin

[11941001] Let there be good luck

[11941002] Let there be look carefully

[11941003] Let there be listen carefully

[11941004] Let there be think carefully

[11941005] Let there be well done

[11941006] Let there be I did it!

[11941007] Let there be I've failed...

[11941008] Let there be here!

[11941009] Let there be not here!

[11941010] Let there be don't you dare!

[11941011] Let there be do it!

[11941012] Let there be I can't take this...

[11941013] Let there be don't think

[11941014] Let there be so lonely...

[11941015] Let there be here again...

[11941016] Let there be just getting started

[11941017] Let there be stay calm

[11941018] Let there be keep moving

[11941019] Let there be turn back

[11941020] Let there be give up

[11941021] Let there be don't give up

[11941022] Let there be help me...

[11941023] Let there be I don't believe it...

[11941024] Let there be too high up

[11941025] Let there be I want to go home...

[11941026] Let there be it's like a dream...

[11941027] Let there be seems familiar...

[11941028] Let there be beautiful...

[11941029] Let there be you don't have the right

[11941030] Let there be are you ready?

[12030001] Ahh, enemy...

[12030002] Ahh, weak foe...

[12030003] Ahh, strong foe...

[12030004] Ahh, monster...

[12030005] Ahh, dragon...

[12030006] Ahh, boss...

[12030007] Ahh, sentry...

[12030008] Ahh, group...

[12030009] Ahh, pack...

[12030010] Ahh, decoy...

[12030011] Ahh, undead...

[12030012] Ahh, soldier...

[12030013] Ahh, knight...

[12030014] Ahh, cavalier...

[12030015] Ahh, archer...

[12030016] Ahh, sniper...

[12030017] Ahh, mage...

[12030018] Ahh, ordnance...

[12030019] Ahh, monarch...

[12030020] Ahh, lord...

[12030021] Ahh, demi-human...

[12030022] Ahh, outsider...

[12030023] Ahh, giant...

[12030024] Ahh, horse...

[12030025] Ahh, dog...

[12030026] Ahh, wolf...

[12030027] Ahh, rat...

[12030028] Ahh, beast...

[12030029] Ahh, bird...

[12030030] Ahh, raptor...

[12030031] Ahh, snake...

[12030032] Ahh, crab...

[12030033] Ahh, prawn...

[12030034] Ahh, octopus...

[12030035] Ahh, bug...

[12030036] Ahh, scarab...

[12030037] Ahh, slug...

[12030038] Ahh, wraith...

[12030039] Ahh, skeleton...

[12030040] Ahh, monstrosity...

[12030041] Ahh, ill-omened creature...

[12031001] Ahh, Tarnished...

[12031002] Ahh, warrior...

[12031003] Ahh, swordfighter...

[12031005] Ahh, samurai...

[12031006] Ahh, sorcerer...

[12031007] Ahh, cleric...

[12031008] Ahh, sage...

[12031009] Ahh, merchant...

[12031010] Ahh, teacher...

[12031011] Ahh, master...

[12031012] Ahh, friend...

[12031013] Ahh, lover...

[12031014] Ahh, old dear...

[12031015] Ahh, old codger ...

[12031016] Ahh, angel...

[12031017] Ahh, fat coinpurse...

[12031018] Ahh, pauper...

[12031019] Ahh, good sort...

[12031020] Ahh, wicked sort...

[12031021] Ahh, plump sort...

[12031022] Ahh, skinny sort...

[12031023] Ahh, lovable sort...

[12031024] Ahh, pathetic sort...

[12031025] Ahh, strange sort...

[12031026] Ahh, nimble sort...

[12031027] Ahh, laggardly sort...

[12031028] Ahh, invisible sort...

[12031029] Ahh, unfathomable sort...

[12031030] Ahh, giant sort...

[12031031] Ahh, sinner...

[12031032] Ahh, thief...

[12031033] Ahh, liar...

[12031034] Ahh, dastard...

[12031035] Ahh, traitor...

[12031036] Ahh, pair...

[12031037] Ahh, trio...

[12031038] Ahh, noble...

[12031039] Ahh, aristocrat...

[12031040] Ahh, hero...

[12031041] Ahh, champion...

[12031044] Ahh, god...

[12032001] Ahh, item...

[12032002] Ahh, necessary item...

[12032003] Ahh, precious item...

[12032004] Ahh, something...

[12032005] Ahh, something incredible...

[12032006] Ahh, treasure chest...

[12032007] Ahh, corpse...

[12032008] Ahh, coffin...

[12032009] Ahh, trap...

[12032010] Ahh, armament...

[12032011] Ahh, shield...

[12032012] Ahh, bow...

[12032013] Ahh, projectile weapon...

[12032014] Ahh, armor...

[12032015] Ahh, talisman...

[12032016] Ahh, skill...

[12032017] Ahh, sorcery...

[12032018] Ahh, incantation...

[12032019] Ahh, map...

[12032020] Ahh, material...

[12032021] Ahh, flower...

[12032022] Ahh, grass...

[12032023] Ahh, tree...

[12032024] Ahh, fruit...

[12032025] Ahh, seed...

[12032026] Ahh, mushroom...

[12032027] Ahh, tear...

[12032028] Ahh, crystal...

[12032029] Ahh, butterfly...

[12032031] Ahh, dung...

[12032032] Ahh, grace...

[12032033] Ahh, door...

[12032034] Ahh, key...

[12032035] Ahh, ladder...

[12032036] Ahh, lever...

[12032037] Ahh, lift...

[12032038] Ahh, spiritspring...

[12032039] Ahh, sending gate...

[12032040] Ahh, stone astrolabe...

[12032041] Ahh, Birdseye Telescope...

[12032042] Ahh, message...

[12032043] Ahh, bloodstain...

[12032044] Ahh, Erdtree...

[12032045] Ahh, Elden Ring...

[12033001] Ahh, close-quarters battle...

[12033002] Ahh, ranged battle...

[12033003] Ahh, horseback battle...

[12033004] Ahh, luring out...

[12033005] Ahh, defeating one-by-one...

[12033006] Ahh, taking on all at once...

[12033007] Ahh, rushing in...

[12033008] Ahh, stealth...

[12033009] Ahh, mimicry...

[12033010] Ahh, confusion...

[12033011] Ahh, pursuit...

[12033012] Ahh, fleeing...

[12033013] Ahh, summoning...

[12033014] Ahh, circling around...

[12033015] Ahh, jumping off...

[12033016] Ahh, dashing through...

[12033017] Ahh, brief respite...

[12034001] Ahh, attacking...

[12034002] Ahh, jump attack...

[12034003] Ahh, running attack...

[12034004] Ahh, critical hit...

[12034005] Ahh, two-handing...

[12034006] Ahh, blocking...

[12034007] Ahh, parrying...

[12034008] Ahh, guard counter...

[12034013] Ahh, throwing...

[12034014] Ahh, healing...

[12034015] Ahh, running...

[12034016] Ahh, rolling...

[12034017] Ahh, backstepping...

[12034018] Ahh, jumping...

[12034019] Ahh, crouching...

[12034020] Ahh, target lock...

[12034021] Ahh, item crafting...

[12034022] Ahh, gesturing...

[12035001] Ahh, morning...

[12035002] Ahh, noon...

[12035003] Ahh, evening...

[12035004] Ahh, night...

[12035005] Ahh, clear sky...

[12035006] Ahh, overcast...

[12035007] Ahh, rain...

[12035008] Ahh, storm...

[12035009] Ahh, mist...

[12035010] Ahh, snow...

[12035011] Ahh, patrolling...

[12035012] Ahh, procession...

[12035013] Ahh, crowd...

[12035014] Ahh, surprise attack...

[12035015] Ahh, ambush...

[12035016] Ahh, pincer attack...

[12035017] Ahh, beating to a pulp...

[12035018] Ahh, battle...

[12035019] Ahh, reinforcements...

[12035020] Ahh, ritual...

[12035021] Ahh, explosion...

[12035022] Ahh, high spot...

[12035023] Ahh, defensible spot...

[12035024] Ahh, climbable spot...

[12035025] Ahh, crossable spot...

[12035026] Ahh, bright spot...

[12035027] Ahh, dark spot...

[12035028] Ahh, open area...

[12035029] Ahh, cramped area...

[12035030] Ahh, hiding place...

[12035031] Ahh, sniping spot...

[12035032] Ahh, recon spot...

[12035033] Ahh, safety...

[12035034] Ahh, danger...

[12035035] Ahh, gorgeous view...

[12035036] Ahh, detour...

[12035037] Ahh, hidden path...

[12035038] Ahh, secret passage...

[12035039] Ahh, shortcut...

[12035040] Ahh, dead end...

[12035041] Ahh, looking away...

[12035042] Ahh, unnoticed...

[12035043] Ahh, out of stamina...

[12036001] Ahh, high road...

[12036002] Ahh, checkpoint...

[12036003] Ahh, bridge...

[12036004] Ahh, castle...

[12036005] Ahh, fort...

[12036006] Ahh, city...

[12036007] Ahh, ruins...

[12036008] Ahh, church...

[12036009] Ahh, tower...

[12036010] Ahh, camp site...

[12036011] Ahh, house...

[12036012] Ahh, cemetery...

[12036013] Ahh, underground tomb...

[12036014] Ahh, tunnel...

[12036015] Ahh, cave...

[12036016] Ahh, evergaol...

[12036017] Ahh, great tree...

[12036018] Ahh, cellar...

[12036019] Ahh, surface...

[12036020] Ahh, underground...

[12036021] Ahh, forest...

[12036022] Ahh, river...

[12036023] Ahh, lake...

[12036024] Ahh, bog...

[12036025] Ahh, mountain...

[12036026] Ahh, valley...

[12036027] Ahh, cliff...

[12036028] Ahh, waterside...

[12036029] Ahh, nest...

[12036030] Ahh, hole...

[12037001] Ahh, east...

[12037002] Ahh, west...

[12037003] Ahh, south...

[12037004] Ahh, north...

[12037005] Ahh, ahead...

[12037006] Ahh, behind...

[12037007] Ahh, left...

[12037008] Ahh, right...

[12037009] Ahh, center...

[12037010] Ahh, up...

[12037011] Ahh, down...

[12037012] Ahh, edge...

[12038001] Ahh, head...

[12038002] Ahh, stomach...

[12038003] Ahh, back...

[12038004] Ahh, arms...

[12038005] Ahh, legs...

[12038006] Ahh, rump...

[12038007] Ahh, tail...

[12038008] Ahh, core...

[12038009] Ahh, fingers...

[12039001] Ahh, physical...

[12039002] Ahh, standard...

[12039003] Ahh, striking...

[12039004] Ahh, slashing...

[12039005] Ahh, piercing...

[12039006] Ahh, fire...

[12039007] Ahh, lightning...

[12039008] Ahh, magic...

[12039009] Ahh, holy...

[12039010] Ahh, poison...

[12039011] Ahh, toxic...

[12039012] Ahh, scarlet rot...

[12039013] Ahh, blood loss...

[12039014] Ahh, frost...

[12039015] Ahh, sleep...

[12039016] Ahh, madness...

[12039017] Ahh, death...

[12040001] Ahh, life...

[12040002] Ahh, Death...

[12040003] Ahh, light...

[12040004] Ahh, dark...

[12040005] Ahh, stars...

[12040007] Ahh, Order...

[12040008] Ahh, chaos...

[12040009] Ahh, joy...

[12040010] Ahh, wrath...

[12040011] Ahh, suffering...

[12040012] Ahh, sadness...

[12040013] Ahh, comfort...

[12040014] Ahh, bliss...

[12040015] Ahh, misfortune...

[12040016] Ahh, good fortune...

[12040017] Ahh, bad luck...

[12040018] Ahh, hope...

[12040019] Ahh, despair...

[12040020] Ahh, victory...

[12040021] Ahh, defeat...

[12040022] Ahh, research...

[12040023] Ahh, faith...

[12040024] Ahh, abundance...

[12040025] Ahh, rot...

[12040026] Ahh, loyalty...

[12040027] Ahh, injustice...

[12040028] Ahh, secret...

[12040029] Ahh, opportunity...

[12040030] Ahh, pickle...

[12040031] Ahh, clue...

[12040032] Ahh, friendship...

[12040033] Ahh, love...

[12040034] Ahh, bravery...

[12040035] Ahh, vigor...

[12040036] Ahh, fortitude...

[12040037] Ahh, confidence...

[12040038] Ahh, distracted...

[12040039] Ahh, unguarded...

[12040040] Ahh, introspection...

[12040041] Ahh, regret...

[12040042] Ahh, resignation...

[12040043] Ahh, futility...

[12040044] Ahh, on the brink...

[12040045] Ahh, betrayal...

[12040046] Ahh, revenge...

[12040047] Ahh, destruction...

[12040048] Ahh, recklessness...

[12040049] Ahh, calmness...

[12040050] Ahh, vigilance...

[12040051] Ahh, tranquility...

[12040052] Ahh, sound...

[12040053] Ahh, tears...

[12040055] Ahh, depths...

[12040056] Ahh, dregs...

[12040057] Ahh, fear...

[12040058] Ahh, sacrifice...

[12040059] Ahh, ruin...

[12041001] Ahh, good luck...

[12041002] Ahh, look carefully...

[12041003] Ahh, listen carefully...

[12041004] Ahh, think carefully...

[12041005] Ahh, well done...

[12041006] Ahh, I did it!...

[12041007] Ahh, I've failed......

[12041008] Ahh, here!...

[12041009] Ahh, not here!...

[12041010] Ahh, don't you dare!...

[12041011] Ahh, do it!...

[12041012] Ahh, I can't take this......

[12041013] Ahh, don't think...

[12041014] Ahh, so lonely......

[12041015] Ahh, here again......

[12041016] Ahh, just getting started...

[12041017] Ahh, stay calm...

[12041018] Ahh, keep moving...

[12041019] Ahh, turn back...

[12041020] Ahh, give up...

[12041021] Ahh, don't give up...

[12041022] Ahh, help me......

[12041023] Ahh, I don't believe it......

[12041024] Ahh, too high up...

[12041025] Ahh, I want to go home......

[12041026] Ahh, it's like a dream......

[12041027] Ahh, seems familiar......

[12041028] Ahh, beautiful......

[12041029] Ahh, you don't have the right...

[12041030] Ahh, are you ready?...

[12230001] enemy!

[12230002] weak foe!

[12230003] strong foe!

[12230004] monster!

[12230005] dragon!

[12230006] boss!

[12230007] sentry!

[12230008] group!

[12230009] pack!

[12230010] decoy!

[12230011] undead!

[12230012] soldier!

[12230013] knight!

[12230014] cavalier!

[12230015] archer!

[12230016] sniper!

[12230017] mage!

[12230018] ordnance!

[12230019] monarch!

[12230020] lord!

[12230021] demi-human!

[12230022] outsider!

[12230023] giant!

[12230024] horse!

[12230025] dog!

[12230026] wolf!

[12230027] rat!

[12230028] beast!

[12230029] bird!

[12230030] raptor!

[12230031] snake!

[12230032] crab!

[12230033] prawn!

[12230034] octopus!

[12230035] bug!

[12230036] scarab!

[12230037] slug!

[12230038] wraith!

[12230039] skeleton!

[12230040] monstrosity!

[12230041] ill-omened creature!

[12231001] Tarnished!

[12231002] warrior!

[12231003] swordfighter!

[12231005] samurai!

[12231006] sorcerer!

[12231007] cleric!

[12231008] sage!

[12231009] merchant!

[12231010] teacher!

[12231011] master!

[12231012] friend!

[12231013] lover!

[12231014] old dear!

[12231015] old codger !

[12231016] angel!

[12231017] fat coinpurse!

[12231018] pauper!

[12231019] good sort!

[12231020] wicked sort!

[12231021] plump sort!

[12231022] skinny sort!

[12231023] lovable sort!

[12231024] pathetic sort!

[12231025] strange sort!

[12231026] nimble sort!

[12231027] laggardly sort!

[12231028] invisible sort!

[12231029] unfathomable sort!

[12231030] giant sort!

[12231031] sinner!

[12231032] thief!

[12231033] liar!

[12231034] dastard!

[12231035] traitor!

[12231036] pair!

[12231037] trio!

[12231038] noble!

[12231039] aristocrat!

[12231040] hero!

[12231041] champion!

[12231044] god!

[12232001] item!

[12232002] necessary item!

[12232003] precious item!

[12232004] something!

[12232005] something incredible!

[12232006] treasure chest!

[12232007] corpse!

[12232008] coffin!

[12232009] trap!

[12232010] armament!

[12232011] shield!

[12232012] bow!

[12232013] projectile weapon!

[12232014] armor!

[12232015] talisman!

[12232016] skill!

[12232017] sorcery!

[12232018] incantation!

[12232019] map!

[12232020] material!

[12232021] flower!

[12232022] grass!

[12232023] tree!

[12232024] fruit!

[12232025] seed!

[12232026] mushroom!

[12232027] tear!

[12232028] crystal!

[12232029] butterfly!

[12232031] dung!

[12232032] grace!

[12232033] door!

[12232034] key!

[12232035] ladder!

[12232036] lever!

[12232037] lift!

[12232038] spiritspring!

[12232039] sending gate!

[12232040] stone astrolabe!

[12232041] Birdseye Telescope!

[12232042] message!

[12232043] bloodstain!

[12232044] Erdtree!

[12232045] Elden Ring!

[12233001] close-quarters battle!

[12233002] ranged battle!

[12233003] horseback battle!

[12233004] luring out!

[12233005] defeating one-by-one!

[12233006] taking on all at once!

[12233007] rushing in!

[12233008] stealth!

[12233009] mimicry!

[12233010] confusion!

[12233011] pursuit!

[12233012] fleeing!

[12233013] summoning!

[12233014] circling around!

[12233015] jumping off!

[12233016] dashing through!

[12233017] brief respite!

[12234001] attacking!

[12234002] jump attack!

[12234003] running attack!

[12234004] critical hit!

[12234005] two-handing!

[12234006] blocking!

[12234007] parrying!

[12234008] guard counter!

[12234013] throwing!

[12234014] healing!

[12234015] running!

[12234016] rolling!

[12234017] backstepping!

[12234018] jumping!

[12234019] crouching!

[12234020] target lock!

[12234021] item crafting!

[12234022] gesturing!

[12235001] morning!

[12235002] noon!

[12235003] evening!

[12235004] night!

[12235005] clear sky!

[12235006] overcast!

[12235007] rain!

[12235008] storm!

[12235009] mist!

[12235010] snow!

[12235011] patrolling!

[12235012] procession!

[12235013] crowd!

[12235014] surprise attack!

[12235015] ambush!

[12235016] pincer attack!

[12235017] beating to a pulp!

[12235018] battle!

[12235019] reinforcements!

[12235020] ritual!

[12235021] explosion!

[12235022] high spot!

[12235023] defensible spot!

[12235024] climbable spot!

[12235025] crossable spot!

[12235026] bright spot!

[12235027] dark spot!

[12235028] open area!

[12235029] cramped area!

[12235030] hiding place!

[12235031] sniping spot!

[12235032] recon spot!

[12235033] safety!

[12235034] danger!

[12235035] gorgeous view!

[12235036] detour!

[12235037] hidden path!

[12235038] secret passage!

[12235039] shortcut!

[12235040] dead end!

[12235041] looking away!

[12235042] unnoticed!

[12235043] out of stamina!

[12236001] high road!

[12236002] checkpoint!

[12236003] bridge!

[12236004] castle!

[12236005] fort!

[12236006] city!

[12236007] ruins!

[12236008] church!

[12236009] tower!

[12236010] camp site!

[12236011] house!

[12236012] cemetery!

[12236013] underground tomb!

[12236014] tunnel!

[12236015] cave!

[12236016] evergaol!

[12236017] great tree!

[12236018] cellar!

[12236019] surface!

[12236020] underground!

[12236021] forest!

[12236022] river!

[12236023] lake!

[12236024] bog!

[12236025] mountain!

[12236026] valley!

[12236027] cliff!

[12236028] waterside!

[12236029] nest!

[12236030] hole!

[12237001] east!

[12237002] west!

[12237003] south!

[12237004] north!

[12237005] ahead!

[12237006] behind!

[12237007] left!

[12237008] right!

[12237009] center!

[12237010] up!

[12237011] down!

[12237012] edge!

[12238001] head!

[12238002] stomach!

[12238003] back!

[12238004] arms!

[12238005] legs!

[12238006] rump!

[12238007] tail!

[12238008] core!

[12238009] fingers!

[12239001] physical!

[12239002] standard!

[12239003] striking!

[12239004] slashing!

[12239005] piercing!

[12239006] fire!

[12239007] lightning!

[12239008] magic!

[12239009] holy!

[12239010] poison!

[12239011] toxic!

[12239012] scarlet rot!

[12239013] blood loss!

[12239014] frost!

[12239015] sleep!

[12239016] madness!

[12239017] death!

[12240001] life!

[12240002] Death!

[12240003] light!

[12240004] dark!

[12240005] stars!

[12240007] Order!

[12240008] chaos!

[12240009] joy!

[12240010] wrath!

[12240011] suffering!

[12240012] sadness!

[12240013] comfort!

[12240014] bliss!

[12240015] misfortune!

[12240016] good fortune!

[12240017] bad luck!

[12240018] hope!

[12240019] despair!

[12240020] victory!

[12240021] defeat!

[12240022] research!

[12240023] faith!

[12240024] abundance!

[12240025] rot!

[12240026] loyalty!

[12240027] injustice!

[12240028] secret!

[12240029] opportunity!

[12240030] pickle!

[12240031] clue!

[12240032] friendship!

[12240033] love!

[12240034] bravery!

[12240035] vigor!

[12240036] fortitude!

[12240037] confidence!

[12240038] distracted!

[12240039] unguarded!

[12240040] introspection!

[12240041] regret!

[12240042] resignation!

[12240043] futility!

[12240044] on the brink!

[12240045] betrayal!

[12240046] revenge!

[12240047] destruction!

[12240048] recklessness!

[12240049] calmness!

[12240050] vigilance!

[12240051] tranquility!

[12240052] sound!

[12240053] tears!

[12240055] depths!

[12240056] dregs!

[12240057] fear!

[12240058] sacrifice!

[12240059] ruin!

[12241001] good luck!

[12241002] look carefully!

[12241003] listen carefully!

[12241004] think carefully!

[12241005] well done!

[12241006] I did it!!

[12241007] I've failed...!

[12241008] here!!

[12241009] not here!!

[12241010] don't you dare!!

[12241011] do it!!

[12241012] I can't take this...!

[12241013] don't think!

[12241014] so lonely...!

[12241015] here again...!

[12241016] just getting started!

[12241017] stay calm!

[12241018] keep moving!

[12241019] turn back!

[12241020] give up!

[12241021] don't give up!

[12241022] help me...!

[12241023] I don't believe it...!

[12241024] too high up!

[12241025] I want to go home...!

[12241026] it's like a dream...!

[12241027] seems familiar...!

[12241028] beautiful...!

[12241029] you don't have the right!

[12241030] are you ready?!

[12330001] enemy?

[12330002] weak foe?

[12330003] strong foe?

[12330004] monster?

[12330005] dragon?

[12330006] boss?

[12330007] sentry?

[12330008] group?

[12330009] pack?

[12330010] decoy?

[12330011] undead?

[12330012] soldier?

[12330013] knight?

[12330014] cavalier?

[12330015] archer?

[12330016] sniper?

[12330017] mage?

[12330018] ordnance?

[12330019] monarch?

[12330020] lord?

[12330021] demi-human?

[12330022] outsider?

[12330023] giant?

[12330024] horse?

[12330025] dog?

[12330026] wolf?

[12330027] rat?

[12330028] beast?

[12330029] bird?

[12330030] raptor?

[12330031] snake?

[12330032] crab?

[12330033] prawn?

[12330034] octopus?

[12330035] bug?

[12330036] scarab?

[12330037] slug?

[12330038] wraith?

[12330039] skeleton?

[12330040] monstrosity?

[12330041] ill-omened creature?

[12331001] Tarnished?

[12331002] warrior?

[12331003] swordfighter?

[12331005] samurai?

[12331006] sorcerer?

[12331007] cleric?

[12331008] sage?

[12331009] merchant?

[12331010] teacher?

[12331011] master?

[12331012] friend?

[12331013] lover?

[12331014] old dear?

[12331015] old codger ?

[12331016] angel?

[12331017] fat coinpurse?

[12331018] pauper?

[12331019] good sort?

[12331020] wicked sort?

[12331021] plump sort?

[12331022] skinny sort?

[12331023] lovable sort?

[12331024] pathetic sort?

[12331025] strange sort?

[12331026] nimble sort?

[12331027] laggardly sort?

[12331028] invisible sort?

[12331029] unfathomable sort?

[12331030] giant sort?

[12331031] sinner?

[12331032] thief?

[12331033] liar?

[12331034] dastard?

[12331035] traitor?

[12331036] pair?

[12331037] trio?

[12331038] noble?

[12331039] aristocrat?

[12331040] hero?

[12331041] champion?

[12331044] god?

[12332001] item?

[12332002] necessary item?

[12332003] precious item?

[12332004] something?

[12332005] something incredible?

[12332006] treasure chest?

[12332007] corpse?

[12332008] coffin?

[12332009] trap?

[12332010] armament?

[12332011] shield?

[12332012] bow?

[12332013] projectile weapon?

[12332014] armor?

[12332015] talisman?

[12332016] skill?

[12332017] sorcery?

[12332018] incantation?

[12332019] map?

[12332020] material?

[12332021] flower?

[12332022] grass?

[12332023] tree?

[12332024] fruit?

[12332025] seed?

[12332026] mushroom?

[12332027] tear?

[12332028] crystal?

[12332029] butterfly?

[12332031] dung?

[12332032] grace?

[12332033] door?

[12332034] key?

[12332035] ladder?

[12332036] lever?

[12332037] lift?

[12332038] spiritspring?

[12332039] sending gate?

[12332040] stone astrolabe?

[12332041] Birdseye Telescope?

[12332042] message?

[12332043] bloodstain?

[12332044] Erdtree?

[12332045] Elden Ring?

[12333001] close-quarters battle?

[12333002] ranged battle?

[12333003] horseback battle?

[12333004] luring out?

[12333005] defeating one-by-one?

[12333006] taking on all at once?

[12333007] rushing in?

[12333008] stealth?

[12333009] mimicry?

[12333010] confusion?

[12333011] pursuit?

[12333012] fleeing?

[12333013] summoning?

[12333014] circling around?

[12333015] jumping off?

[12333016] dashing through?

[12333017] brief respite?

[12334001] attacking?

[12334002] jump attack?

[12334003] running attack?

[12334004] critical hit?

[12334005] two-handing?

[12334006] blocking?

[12334007] parrying?

[12334008] guard counter?

[12334013] throwing?

[12334014] healing?

[12334015] running?

[12334016] rolling?

[12334017] backstepping?

[12334018] jumping?

[12334019] crouching?

[12334020] target lock?

[12334021] item crafting?

[12334022] gesturing?

[12335001] morning?

[12335002] noon?

[12335003] evening?

[12335004] night?

[12335005] clear sky?

[12335006] overcast?

[12335007] rain?

[12335008] storm?

[12335009] mist?

[12335010] snow?

[12335011] patrolling?

[12335012] procession?

[12335013] crowd?

[12335014] surprise attack?

[12335015] ambush?

[12335016] pincer attack?

[12335017] beating to a pulp?

[12335018] battle?

[12335019] reinforcements?

[12335020] ritual?

[12335021] explosion?

[12335022] high spot?

[12335023] defensible spot?

[12335024] climbable spot?

[12335025] crossable spot?

[12335026] bright spot?

[12335027] dark spot?

[12335028] open area?

[12335029] cramped area?

[12335030] hiding place?

[12335031] sniping spot?

[12335032] recon spot?

[12335033] safety?

[12335034] danger?

[12335035] gorgeous view?

[12335036] detour?

[12335037] hidden path?

[12335038] secret passage?

[12335039] shortcut?

[12335040] dead end?

[12335041] looking away?

[12335042] unnoticed?

[12335043] out of stamina?

[12336001] high road?

[12336002] checkpoint?

[12336003] bridge?

[12336004] castle?

[12336005] fort?

[12336006] city?

[12336007] ruins?

[12336008] church?

[12336009] tower?

[12336010] camp site?

[12336011] house?

[12336012] cemetery?

[12336013] underground tomb?

[12336014] tunnel?

[12336015] cave?

[12336016] evergaol?

[12336017] great tree?

[12336018] cellar?

[12336019] surface?

[12336020] underground?

[12336021] forest?

[12336022] river?

[12336023] lake?

[12336024] bog?

[12336025] mountain?

[12336026] valley?

[12336027] cliff?

[12336028] waterside?

[12336029] nest?

[12336030] hole?

[12337001] east?

[12337002] west?

[12337003] south?

[12337004] north?

[12337005] ahead?

[12337006] behind?

[12337007] left?

[12337008] right?

[12337009] center?

[12337010] up?

[12337011] down?

[12337012] edge?

[12338001] head?

[12338002] stomach?

[12338003] back?

[12338004] arms?

[12338005] legs?

[12338006] rump?

[12338007] tail?

[12338008] core?

[12338009] fingers?

[12339001] physical?

[12339002] standard?

[12339003] striking?

[12339004] slashing?

[12339005] piercing?

[12339006] fire?

[12339007] lightning?

[12339008] magic?

[12339009] holy?

[12339010] poison?

[12339011] toxic?

[12339012] scarlet rot?

[12339013] blood loss?

[12339014] frost?

[12339015] sleep?

[12339016] madness?

[12339017] death?

[12340001] life?

[12340002] Death?

[12340003] light?

[12340004] dark?

[12340005] stars?

[12340007] Order?

[12340008] chaos?

[12340009] joy?

[12340010] wrath?

[12340011] suffering?

[12340012] sadness?

[12340013] comfort?

[12340014] bliss?

[12340015] misfortune?

[12340016] good fortune?

[12340017] bad luck?

[12340018] hope?

[12340019] despair?

[12340020] victory?

[12340021] defeat?

[12340022] research?

[12340023] faith?

[12340024] abundance?

[12340025] rot?

[12340026] loyalty?

[12340027] injustice?

[12340028] secret?

[12340029] opportunity?

[12340030] pickle?

[12340031] clue?

[12340032] friendship?

[12340033] love?

[12340034] bravery?

[12340035] vigor?

[12340036] fortitude?

[12340037] confidence?

[12340038] distracted?

[12340039] unguarded?

[12340040] introspection?

[12340041] regret?

[12340042] resignation?

[12340043] futility?

[12340044] on the brink?

[12340045] betrayal?

[12340046] revenge?

[12340047] destruction?

[12340048] recklessness?

[12340049] calmness?

[12340050] vigilance?

[12340051] tranquility?

[12340052] sound?

[12340053] tears?

[12340055] depths?

[12340056] dregs?

[12340057] fear?

[12340058] sacrifice?

[12340059] ruin?

[12341001] good luck?

[12341002] look carefully?

[12341003] listen carefully?

[12341004] think carefully?

[12341005] well done?

[12341006] I did it!?

[12341007] I've failed...?

[12341008] here!?

[12341009] not here!?

[12341010] don't you dare!?

[12341011] do it!?

[12341012] I can't take this...?

[12341013] don't think?

[12341014] so lonely...?

[12341015] here again...?

[12341016] just getting started?

[12341017] stay calm?

[12341018] keep moving?

[12341019] turn back?

[12341020] give up?

[12341021] don't give up?

[12341022] help me...?

[12341023] I don't believe it...?

[12341024] too high up?

[12341025] I want to go home...?

[12341026] it's like a dream...?

[12341027] seems familiar...?

[12341028] beautiful...?

[12341029] you don't have the right?

[12341030] are you ready??

[12430001] enemy...

[12430002] weak foe...

[12430003] strong foe...

[12430004] monster...

[12430005] dragon...

[12430006] boss...

[12430007] sentry...

[12430008] group...

[12430009] pack...

[12430010] decoy...

[12430011] undead...

[12430012] soldier...

[12430013] knight...

[12430014] cavalier...

[12430015] archer...

[12430016] sniper...

[12430017] mage...

[12430018] ordnance...

[12430019] monarch...

[12430020] lord...

[12430021] demi-human...

[12430022] outsider...

[12430023] giant...

[12430024] horse...

[12430025] dog...

[12430026] wolf...

[12430027] rat...

[12430028] beast...

[12430029] bird...

[12430030] raptor...

[12430031] snake...

[12430032] crab...

[12430033] prawn...

[12430034] octopus...

[12430035] bug...

[12430036] scarab...

[12430037] slug...

[12430038] wraith...

[12430039] skeleton...

[12430040] monstrosity...

[12430041] ill-omened creature...

[12431001] Tarnished...

[12431002] warrior...

[12431003] swordfighter...

[12431005] samurai...

[12431006] sorcerer...

[12431007] cleric...

[12431008] sage...

[12431009] merchant...

[12431010] teacher...

[12431011] master...

[12431012] friend...

[12431013] lover...

[12431014] old dear...

[12431015] old codger ...

[12431016] angel...

[12431017] fat coinpurse...

[12431018] pauper...

[12431019] good sort...

[12431020] wicked sort...

[12431021] plump sort...

[12431022] skinny sort...

[12431023] lovable sort...

[12431024] pathetic sort...

[12431025] strange sort...

[12431026] nimble sort...

[12431027] laggardly sort...

[12431028] invisible sort...

[12431029] unfathomable sort...

[12431030] giant sort...

[12431031] sinner...

[12431032] thief...

[12431033] liar...

[12431034] dastard...

[12431035] traitor...

[12431036] pair...

[12431037] trio...

[12431038] noble...

[12431039] aristocrat...

[12431040] hero...

[12431041] champion...

[12431044] god...

[12432001] item...

[12432002] necessary item...

[12432003] precious item...

[12432004] something...

[12432005] something incredible...

[12432006] treasure chest...

[12432007] corpse...

[12432008] coffin...

[12432009] trap...

[12432010] armament...

[12432011] shield...

[12432012] bow...

[12432013] projectile weapon...

[12432014] armor...

[12432015] talisman...

[12432016] skill...

[12432017] sorcery...

[12432018] incantation...

[12432019] map...

[12432020] material...

[12432021] flower...

[12432022] grass...

[12432023] tree...

[12432024] fruit...

[12432025] seed...

[12432026] mushroom...

[12432027] tear...

[12432028] crystal...

[12432029] butterfly...

[12432031] dung...

[12432032] grace...

[12432033] door...

[12432034] key...

[12432035] ladder...

[12432036] lever...

[12432037] lift...

[12432038] spiritspring...

[12432039] sending gate...

[12432040] stone astrolabe...

[12432041] Birdseye Telescope...

[12432042] message...

[12432043] bloodstain...

[12432044] Erdtree...

[12432045] Elden Ring...

[12433001] close-quarters battle...

[12433002] ranged battle...

[12433003] horseback battle...

[12433004] luring out...

[12433005] defeating one-by-one...

[12433006] taking on all at once...

[12433007] rushing in...

[12433008] stealth...

[12433009] mimicry...

[12433010] confusion...

[12433011] pursuit...

[12433012] fleeing...

[12433013] summoning...

[12433014] circling around...

[12433015] jumping off...

[12433016] dashing through...

[12433017] brief respite...

[12434001] attacking...

[12434002] jump attack...

[12434003] running attack...

[12434004] critical hit...

[12434005] two-handing...

[12434006] blocking...

[12434007] parrying...

[12434008] guard counter...

[12434013] throwing...

[12434014] healing...

[12434015] running...

[12434016] rolling...

[12434017] backstepping...

[12434018] jumping...

[12434019] crouching...

[12434020] target lock...

[12434021] item crafting...

[12434022] gesturing...

[12435001] morning...

[12435002] noon...

[12435003] evening...

[12435004] night...

[12435005] clear sky...

[12435006] overcast...

[12435007] rain...

[12435008] storm...

[12435009] mist...

[12435010] snow...

[12435011] patrolling...

[12435012] procession...

[12435013] crowd...

[12435014] surprise attack...

[12435015] ambush...

[12435016] pincer attack...

[12435017] beating to a pulp...

[12435018] battle...

[12435019] reinforcements...

[12435020] ritual...

[12435021] explosion...

[12435022] high spot...

[12435023] defensible spot...

[12435024] climbable spot...

[12435025] crossable spot...

[12435026] bright spot...

[12435027] dark spot...

[12435028] open area...

[12435029] cramped area...

[12435030] hiding place...

[12435031] sniping spot...

[12435032] recon spot...

[12435033] safety...

[12435034] danger...

[12435035] gorgeous view...

[12435036] detour...

[12435037] hidden path...

[12435038] secret passage...

[12435039] shortcut...

[12435040] dead end...

[12435041] looking away...

[12435042] unnoticed...

[12435043] out of stamina...

[12436001] high road...

[12436002] checkpoint...

[12436003] bridge...

[12436004] castle...

[12436005] fort...

[12436006] city...

[12436007] ruins...

[12436008] church...

[12436009] tower...

[12436010] camp site...

[12436011] house...

[12436012] cemetery...

[12436013] underground tomb...

[12436014] tunnel...

[12436015] cave...

[12436016] evergaol...

[12436017] great tree...

[12436018] cellar...

[12436019] surface...

[12436020] underground...

[12436021] forest...

[12436022] river...

[12436023] lake...

[12436024] bog...

[12436025] mountain...

[12436026] valley...

[12436027] cliff...

[12436028] waterside...

[12436029] nest...

[12436030] hole...

[12437001] east...

[12437002] west...

[12437003] south...

[12437004] north...

[12437005] ahead...

[12437006] behind...

[12437007] left...

[12437008] right...

[12437009] center...

[12437010] up...

[12437011] down...

[12437012] edge...

[12438001] head...

[12438002] stomach...

[12438003] back...

[12438004] arms...

[12438005] legs...

[12438006] rump...

[12438007] tail...

[12438008] core...

[12438009] fingers...

[12439001] physical...

[12439002] standard...

[12439003] striking...

[12439004] slashing...

[12439005] piercing...

[12439006] fire...

[12439007] lightning...

[12439008] magic...

[12439009] holy...

[12439010] poison...

[12439011] toxic...

[12439012] scarlet rot...

[12439013] blood loss...

[12439014] frost...

[12439015] sleep...

[12439016] madness...

[12439017] death...

[12440001] life...

[12440002] Death...

[12440003] light...

[12440004] dark...

[12440005] stars...

[12440007] Order...

[12440008] chaos...

[12440009] joy...

[12440010] wrath...

[12440011] suffering...

[12440012] sadness...

[12440013] comfort...

[12440014] bliss...

[12440015] misfortune...

[12440016] good fortune...

[12440017] bad luck...

[12440018] hope...

[12440019] despair...

[12440020] victory...

[12440021] defeat...

[12440022] research...

[12440023] faith...

[12440024] abundance...

[12440025] rot...

[12440026] loyalty...

[12440027] injustice...

[12440028] secret...

[12440029] opportunity...

[12440030] pickle...

[12440031] clue...

[12440032] friendship...

[12440033] love...

[12440034] bravery...

[12440035] vigor...

[12440036] fortitude...

[12440037] confidence...

[12440038] distracted...

[12440039] unguarded...

[12440040] introspection...

[12440041] regret...

[12440042] resignation...

[12440043] futility...

[12440044] on the brink...

[12440045] betrayal...

[12440046] revenge...

[12440047] destruction...

[12440048] recklessness...

[12440049] calmness...

[12440050] vigilance...

[12440051] tranquility...

[12440052] sound...

[12440053] tears...

[12440055] depths...

[12440056] dregs...

[12440057] fear...

[12440058] sacrifice...

[12440059] ruin...

[12441001] good luck...

[12441002] look carefully...

[12441003] listen carefully...

[12441004] think carefully...

[12441005] well done...

[12441006] I did it!...

[12441007] I've failed......

[12441008] here!...

[12441009] not here!...

[12441010] don't you dare!...

[12441011] do it!...

[12441012] I can't take this......

[12441013] don't think...

[12441014] so lonely......

[12441015] here again......

[12441016] just getting started...

[12441017] stay calm...

[12441018] keep moving...

[12441019] turn back...

[12441020] give up...

[12441021] don't give up...

[12441022] help me......

[12441023] I don't believe it......

[12441024] too high up...

[12441025] I want to go home......

[12441026] it's like a dream......

[12441027] seems familiar......

[12441028] beautiful......

[12441029] you don't have the right...

[12441030] are you ready?...

EventTextForMap.fmg

[2000] Cannot proceed until game is fully installed

[4001] Locked by some contraption

[4010] Cannot open from this side

[4080] The door is shut tight

[4100] Return to entrance?

[4200] Somewhere, a heavy door has opened

[4210] Guide and gatekeeper for those returning to the roots

[4300] Travel to another location?

[6000] Summon signs can now be sent to summoning pools

[20000] Impenetrable thorns refuse all. None may enter the Erdtree.

[20003] You cannot proceed without more Great Runes

[20004] You cannot use this without more Great Runes

[20005] Sealed by Morgott the Grace-Given

[20006] You cannot proceed without a ring of oath

[20020] You do not have the required medallion

[20030] You cannot proceed without a glintstone key

[20031] You cannot proceed without a sealbreaker

[20040] Something fits on this pedestal

[20100] Summon broken spirit?

[20200] You must solve the puzzle to enter

[20210] The seal on the rise opened

[20300] Enter evergaol?

[20500] Closed with an imp's seal

[20510] The imp's seal is in effect

[20600] The Beast Eye quivers

[20700] Ensnared in a transporter trap!

[30000] A seal was broken in town somewhere

[30010] Power gathers somewhere in horned remains

[30020] A seal was broken in town

[30023] Held shut by a seal

[30030] A seal was broken somewhere

[30040] Cannot be used now

[30050] Blocked shut for now

[30060] A new draconic power is available at the Cathedral of Dragon Communion

[30080] Seal can only be broken by a sealbreaker

[30090] Here lie Aurelia and Aureliette, who never saw the stars

[30100] You found a simple map. Check in inventory.

[60011] Seek three wise beasts

[60021] Endow the eyes of the mask in light

[60026] Seek three great wise beasts

[60027] Access to those outside of the royal family is strictly forbidden

[60031] Touch three phantom crests

[60051] Falling snow marks something unseen

[60100] Light the four figures in the evergaol

[61010] Godrick the Golden, humiliated Having tasted defeat by the Blade of Miquella Now on his knees, begging for mercy

[61011] Lord Godfrey, at last at the end of his campaign His golden armies unvanquished and unbowed Yet finds grace lost, tattered and faded

[61012] The siege of Castle Morne A lone hero fights for his vengeance Only to fall at the hand of Lord Godfrey

[61020] This marks Malenia's southward march The Blade of Miquella and her Cleanrot Knights Grant her wings never to be clipped

[61021] The Second Liurnian War No victory for the golden, nor for the moon No prize but atonement; the birth of a vow

[61022] The resting place of the contemptible Cuckoos Lost in the siege of Caria Manor

[61023] The First Liurnian War Radagon's glory burns red as his hair

[61030] The Routing of the Ancient Dragons Godwyn the Golden fought to the last, Earning the friendship of dread Fortissax

[61031] The First Defense of Leyndell A sovereign alliance rots from within Traces yet remain of bloody conspiracy

[61032] The Second Defense of Leyndell The Fell Omen stacks high the corpses of heroes Yet the Erdtree remains unshaken

[61033] The Assault on Volcano Manor The squalid, the sick, the blasphemous; a wretched, unending war with no glory

[61040] The Battle of Aeonia Radahn and Malenia locked in stalemate Then, the scarlet rot blooms

[61041] The Starscourge Conflict Radahn alone holds Sellia secure And stands tall, to shatter the stars

[61050] The War against the Giants Champions battle, trolls betray Fire vanquished, the era of the Erdtree begins

[79000] Redeemer Guilbert has invaded!

[79001] Redeemer Guilbert died

[79002] Redeemer Guilbert returned home

[80000] Bloody Finger Hunter Yura was summoned

[80001] With his objective accomplished, Bloody Finger Hunter Yura returned to his world

[80002] Bloody Finger Hunter Yura has died

[80003] Bloody Finger Hunter Yura returned to his world

[80010] Bloody Finger Nerijus returned to his world

[80020] Invaded by Tanith's Knight!

[80021] Tanith's Knight has died

[80601] Invade White Mask Varré's world?

[80602] Invade Old Knight Istvan's world?

[80603] Invade Rileigh the Idle's world?

[80604] Invade Juno Hoslow, Knight of Blood's world?

[80605] Invade Vargram the Raging Wolf and Errant Sorcerer Wilhelm's world?

[80606] Invade Great Horned Tragoth's world?

[80607] Be summoned to assist Yura, Hunter of Bloody Fingers?

[80608] Be summoned to assist Sorceress Sellen?

[80609] Be summoned to challenge Sorceress Sellen?

[80610] Be summoned to assist Millicent?

[80611] Be summoned to challenge Millicent?

[80800] Summoned Castellan Jerren

[80801] Castellan Jerren has died

[80802] Castellan Jerren returned to his world

[80810] Summoned Blaidd the Half-Wolf

[80811] Blaidd the Half-Wolf has died

[80812] Blaidd the Half-Wolf returned to his world

[80820] Summoned Alexander, Warrior Jar

[80821] Alexander, Warrior Jar has died

[80822] Alexander, Warrior Jar returned to his world

[80830] Summoned Great Horned Tragoth

[80831] Great Horned Tragoth has died

[80832] Great Horned Tragoth returned to his world

[80840] Summoned Okina

[80841] Okina has died

[80842] Okina returned to his world

[80850] Summoned Finger Maiden Therolina

[80851] Finger Maiden Therolina has died

[80852] Finger Maiden Therolina returned to her world

[80860] Summoned Lionel the Lionhearted

[80861] Lionel the Lionhearted has died

[80862] Lionel the Lionhearted returned to his world

[80870] Summoned Patches

[80871] Patches has died

[80872] Patches returned to his world

[90000] More awaits you, in the official release

[90010] Cannot use this now

[108000] Use ?gdsparam@8000??

[108010] Use ?gdsparam@8010??

[108186] Use ?gdsparam@8186??

[208000] ?gdsparam@8000? was lost with use

[208010] Used ?gdsparam@8010?

[208134] Used ?gdsparam@8134?

[208169] Used ?gdsparam@8169?

[208178] Used ?gdsparam@8178?

[208186] ?gdsparam@8186? was lost with use

[208197] Used ?gdsparam@8197?

[208199] Used ?gdsparam@8199?

[308000] No ?gdsparam@8000? in inventory

[308186] No ?gdsparam@8186? in inventory

[408000] Not enough ?gdsparam@8000?

EventTextForTalk.fmg

[10011952] Last site of grace visited

[13040000] The amount of HP/FP your flasks replenish cannot be increased any further

[13040020] Increased the amount of HP/FP replenished by your flasks

[13040100] No Flask of Crimson Tears in inventory

[13040110] No Flask of Cerulean Tears in inventory

[13040120] Flask charges already at maximum

[13040130] No Golden Seed in inventory

[13040140] Added a charge to Flask of Crimson Tears

[15000370] Add charge to flask

[15000371] Flasks

[15000372] Cancel

[15000380] Increase amount replenished by flasks

[15000385] Allocate flask charges

[15000390] Memorize spell

[15000395] Sort chest

[15000420] Pass time

[15000430] Until morning

[15000440] Until noon

[15000450] Until nightfall

[15000510] Mix Wondrous Physick

[15000520] Great Runes

[15000530] Ashes of War

[15000540] Level Up

[15000700] Purchase

[15000710] Sell

[15000720] Leave

[20010080] Begin Journey <?nextLoopCount?>

[20010101] Listen to the sounds of flame

[20011000] No Sacred Tear in inventory

[20011001] Use a Sacred Tear to increase the amount of HP/FP replenished by your flasks?

[20011010] Not enough Golden Seeds

[20011011] Use one Golden Seed to increase your number of flask uses?

[20011012] Use two Golden Seeds to increase your number of flask uses?

[20011013] Use three Golden Seeds to increase your number of flask uses?

[20011014] Use four Golden Seeds to increase your number of flask uses?

[20011015] Use five Golden Seeds to increase your number of flask uses?

[20011020] Cannot rest at sites of grace right now

[20011080] Begin Journey <?nextLoopCount?>?

[20011081] If you begin Journey <?nextLoopCount?>, you will not be able to return to the present world of Journey <?loopCount?>. Begin Journey <?nextLoopCount?>?

[21000001] Talk to Melina

[21000050] Tell her you're off to Roundtable Hold

[21001000] Accept

[21001001] Refuse

[21001002] I'm interested

[21001003] I'm not interested

[21001004] I'll go, too

[21001005] I'm ready

[21001006] I'd like you to wait

[21011000] Show your right hand

[21011001] Show your left hand

[21011002] Show hands

[21020000] Receive power from remembrance

[21020001] About Great Runes

[21020002] About Queen Marika

[21020003] How to burn thorns

[21020004] I want to burn the impenetrable thorns

[21060900] Talk to miniature Ranni

[21060903] Talk to Ranni

[21061000] I can call the spectral steed

[21061001] I cannot call the spectral steed

[21061004] You must be Ranni the Witch, behind the Night of the Black Knives

[21061005] I wish to serve you

[21061006] No particular reason

[21061007] Serve Ranni the Witch

[21061008] Do not serve

[21061009] Administer Amber Draught?

[21121000] Tell him that Radagon is Marika

[22000000] Rebirth

[22000001] Cosmetics

[22001000] Use a Larval Tear to accept rebirth?

[22001001] Since you weren't reborn with new attributes, the Larval Tear was not spent

[22001002] A Larval Tear is required for rebirth

[22021003] Choose how many to hand over

[22130001] Strengthen armament

[22130002] Repair Weapon

[22130004] About prayer

[22130005] About Roderika

[22130009] Let's talk a while

[22130010] About the chains on your legs

[22130011] You're a prisoner?

[22130012] About the god-slaying weapon

[22130014] Why are you still making weapons?

[22130015] What happened to her?

[22130016] About yourself

[22130017] What's that little knife for?

[22130018] Ash of War duplication

[22131000] Would you watch over Roderika?

[22131001] Nothing

[22131002] It's what she wants

[22131003] Understood

[22161000] I still don't understand

[22161001] Tell Sellen's story

[22161002] Don't say anything

[22161003] Tell Iji's story

[22161004] Open the evergaol

[22161005] Don't open it

[22201000] Help him out

[22201001] Don't help

[22230000] Alter garments

[22230001] Don't tell me...

[22230002] I'm sorry...

[22230003] Give the Gold Sewing Needle

[22230004] Surely she'd be happy for you?

[22230005] Have you ever thought so?

[22230006] Give a Larval Tear

[22230007] Please wait

[22230008] What do you really think?

[22230009] I heard a voice

[22230010] The voice was mine

[22230011] I have a favor to ask

[22230012] You may call me lord

[22230013] Did you see it?

[22231000] Give the Sewing Needle

[22231001] Don't give it

[22231003] Don't call me that

[22231004] That's right

[22231005] Not at all

[22240000] Strengthen armaments

[22240002] Please take care

[22240003] About Nokron

[22240005] About Blaidd

[22240006] About Jerren

[22240007] Please go to the festival grounds

[22240011] Why is Blaidd in the Evergaol?

[22240012] Blaidd's death

[22240013] About advice

[22240014] Blaidd sent me

[22241010] Cannot do this during multiplayer

[22261000] I'll be your Potentate

[22261001] I'm no Potentate

[22261002] Give Alexander's Insides

[22281000] Show the secret medallion

[22281001] Don't show it

[22281002] Hear her request

[22281004] Hear her request after all

[23001000] Join Volcano Manor

[23001001] Don't join

[23001004] See the Lord

[23001005] Don't see the Lord

[23001007] Zorayas's form

[23001008] Zorayas's troubles

[23001009] Zorayas's absence

[23001010] I gave her the potion

[23001011] Zorayas is dead

[23001012] Give the Dancer's Castanets

[23001013] Don't give them

[23011000] I'll fly straight and true!

[23011001] I don't need a seat

[23011002] They didn't seem right

[23011003] They were magnificent

[23011004] Anoint me

[23011005] I refuse

[23011006] Two Fingers seemed off

[23021000] No, I'll use the main gate

[23021001] Very well

[23021002] I want to use the main gate

[23070006] Study sorcery

[23070007] Obtain a puppet

[23070008] About your chambers

[23070010] I want a new puppet

[23070011] About the scheme

[23070012] Give Amber Starlight

[23070013] About the draught

[23070015] About your scheme

[23070016] About Nepheli

[23070018] About Amber Starlight

[23070019] Hand over the scroll

[23071001] Accept the task

[23071002] Don't accept

[23071014] Ask about Nokron

[23090000] About the bandits

[23090001] That chest...

[23090003] What you spoke of before

[23090004] Speaking of...

[23090008] About the previous request

[23090010] The request is done

[23090011] About Patches

[23090012] What is the reward?

[23091000] Forgive and forget

[23091001] Some things can't be forgiven

[23101000] Deliver the letter

[23101002] They're human eyes

[23101004] Give a Shabriri Grape

[23101005] Don't give a grape

[23101006] Give a Fingerprint Grape

[23101009] She's dead

[23111000] Deliver Irina's Letter

[23111001] Don't give the letter

[23121000] I love a good festival

[23121001] I'm not the festive type

[23121003] About Iji

[23121004] Ready as I'll ever be

[23121005] Not yet

[23131000] Hear the request

[23131002] Take Rya's hand

[23131003] Refuse Rya's hand

[23131004] Tell her of the dark side of Volcano Manor

[23131005] Don't tell her

[23131006] Give Serpent's Amnion

[23131009] Give Tonic of Forgetfulness

[23131010] Give Rya's Necklace

[23141000] You defended them

[23141001] I'm afraid not

[23160006] I need to speak with you later

[23160007] About the request

[23160009] Show letter of introduction

[23160010] Show Azur's sorcery

[23160011] Tell me your story

[23160012] I'll help restore the primeval current

[23160014] Lusat's location

[23160015] About glintstone sorcery

[23160018] About Lusat

[23160020] Give a scroll

[23160021] Give the Conspectus Scroll

[23160022] Give the Royal House Scroll

[23160023] Give Ranni's Scroll

[23160024] Give Sellian Scroll

[23160025] Give Gelmirian Scroll

[23160026] Don't give a scroll

[23160027] Lead on Lusat

[23160028] Give the Academy Scroll

[23161000] I want to learn sorcery

[23161001] Never mind

[23161002] I still want to learn

[23161003] Let me reconsider

[23161006] Let us journey together

[23161007] Let me think about it

[23161010] I still want to learn sorcery

[23161011] I need a bit more time to think

[23161012] You can now learn new sorcery

[23190000] Study incantations

[23190001] About D

[23190002] About Rogier

[23190003] Give the Weathered Dagger

[23191002] Accept introduction

[23191004] Show Deathroot

[23191008] Give the Twinned Armor set

[23191010] Hand over the Twinned Armor set?

[23191011] A red mark was made on the map

[23200000] Spirit Tuning

[23200002] About Hewg

[23200003] What's happened to Hewg

[23200004] There's something you should know

[23200006] About the spirits' voices

[23200009] Please

[23201002] Give Chrysalids' Memento

[23201003] Tell her what the blacksmith said

[23211000] Pledge service

[23211001] Do not pledge service

[23220000] Talk in secret

[23220001] May I ask a favor?

[23220002] About the dagger

[23220003] Do you know...?

[23220004] About the Black Knifeprint

[23220012] Give Cursemark of Death

[23221000] Let her hold you

[23221003] No, I want to be held

[23221004] Enter the Deathbed Dream

[23221005] Don't enter

[23221006] Enter the Deathbed Dream?

[23231000] Leave your gaol!

[23231001] Say nothing

[23231002] Administer Seluvis's Potion

[23231003] Use the Seedbed Curse

[23240008] Nepheli's despair

[23240009] About Ensha

[23240012] About Godrick

[23240013] About Radahn

[23240014] About Rykard

[23240015] About Morgott

[23240016] About Rennala

[23240017] Unlocated demigods

[23240021] About the secret medallions

[23240022] The secret medallions are reunited

[23240024] Where should I go?

[23240027] Using the secret medallions

[23240028] About the Haligtree roots

[23240029] Mohgwyn Palace

[23240030] About the Lord of Blood's cocoon

[23240031] Show him Seluvis's Potion

[23240032] Give Gideon Seluvis's Potion

[23241000] What do you mean, a house guest?

[23241002] Hand over Seluvis's Potion

[23241003] Don't hand it over

[23250000] Learn skills

[23250002] I've defeated Godrick

[23250003] About the corpse under Stormveil

[23250004] Give the Black Knifeprint

[23250005] Ranni cast off her cursemark

[23250008] Why do you want a cursemark?

[23250010] Rogier's proposition

[23250013] Ranni's whereabouts

[23251000] I'm here to defeat Godrick

[23251001] I can't tell you

[23251004] Handed over the Black Knifeprint

[23261000] My faith holds firm

[23261001] I'm not sure

[23261002] I understand

[23261003] I don't understand

[23300002] Show Celestial Dew

[23300005] About the miracle

[23300006] About absolution

[23300007] About Radagon

[23300012] Give a prayerbook

[23301000] I don't know

[23301001] You don't need absolution

[23301002] No Celestial Dew in inventory

[23301003] Use Celestial Dew to receive absolution?

[23301004] Your sins are absolved

[23310000] About Rya

[23310002] You should probably know...

[23310003] About the Dung Eater

[23311000] Give me the necklace

[23311002] Deal

[23330002] About the glintstone key

[23330005] Give the Academy Glintstone Key

[23330006] About Sellen

[23330010] Don't give the scroll

[23331000] Donate <?evntAcquittalPrice?> runes

[23331001] Don't donate runes

[23331003] Not enough runes to donate

[23341000] Give Seluvis's Potion

[23341001] Give the Stormhawk King

[23341002] I heard from Gideon

[23481000] Give an Unalloyed Gold Needle

[23481002] Give the Valkyrie's Prosthesis

[23490001] Millicent paid a visit

[23490002] I gave Millicent the prosthesis

[23490003] About Millicent

[23490004] About Malenia

[23490005] What Millicent said

[23490006] Why are you crying?

[23490009] Become a flower?

[23510002] About the noble Goldmask

[23510003] Tell the noble Goldmask's whereabouts

[23510011] Give the Fire Monks' Prayerbook

[23510012] Give the Giant's Prayerbook

[23510013] Give the Godskin Prayerbook

[23510014] Give the Two Fingers' Prayerbook

[23510015] Give the Assassin's Prayerbook

[23510016] Give the Erdtree Prayerbook

[23510017] Give the Erdtree Codex

[23510018] Give the Golden Order Principia

[23510019] Give the Golden Order Canon

[23510020] Give the Dragon Cult Prayerbook

[23510021] Give the Ancient Dragon Prayerbook

[23510022] Don't give a prayerbook

[23511000] I see it

[23511001] I don't see it

[26000000] Offer a bell bearing

[26000011] Bell Bearing Shop 1

[26000012] Bell Bearing Shop 2

[26000013] Bell Bearing Shop 3

[26000014] Bell Bearing Shop 4

[26000020] Sellen's Bell Bearing

[26000021] Seluvis's Bell Bearing

[26000023] Thops's Bell Bearing

[26000024] Corhyn's Bell Bearing

[26000025] Miriel's Bell Bearing (Sorcery)

[26000026] D's Bell Bearing

[26000027] Gowry's Bell Bearing

[26000028] Rogier's Bell Bearing

[26000029] Bernahl's Bell Bearing

[26000030] Iji's Bell Bearing

[26000031] Miriel's Bell Bearing (Incantations)

[26000040] Gostoc's Bell Bearing

[26000041] Pidia's Bell Bearing

[26000042] Patches' Bell Bearing

[26000043] Blackguard's Bell Bearing

[26000050] Nomadic Merchant's Bell Bearing [1]

[26000051] Nomadic Merchant's Bell Bearing [2]

[26000052] Nomadic Merchant's Bell Bearing [3]

[26000053] Nomadic Merchant's Bell Bearing [4]

[26000054] Nomadic Merchant's Bell Bearing [5]

[26000055] Nomadic Merchant's Bell Bearing [6]

[26000056] Nomadic Merchant's Bell Bearing [7]

[26000057] Nomadic Merchant's Bell Bearing [8]

[26000058] Nomadic Merchant's Bell Bearing [9]

[26000059] Nomadic Merchant's Bell Bearing [10]

[26000060] Nomadic Merchant's Bell Bearing [11]

[26000070] Kalé's Bell Bearing

[26000071] Isolated Merchant's Bell Bearing [1]

[26000072] Isolated Merchant's Bell Bearing [2]

[26000073] Hermit Merchant's Bell Bearing [1]

[26000074] Isolated Merchant's Bell Bearing [3]

[26000075] Hermit Merchant's Bell Bearing [2]

[26000076] Abandoned Merchant's Bell Bearing

[26000077] Hermit Merchant's Bell Bearing [3]

[26000078] Imprisoned Merchant's Bell Bearing

[26000110] Offer Pidia's Bell Bearing

[26000111] Offer Seluvis's Bell Bearing

[26000112] Offer Patches' Bell Bearing

[26000113] Offer Sellen's Bell Bearing

[26000115] Offer D's Bell Bearing

[26000116] Offer Bernahl's Bell Bearing

[26000117] Offer Miriel's Bell Bearing

[26000118] Offer Gostoc's Bell Bearing

[26000119] Offer Thops's Bell Bearing

[26000120] Offer Kalé's Bell Bearing

[26000121] Offer Nomadic Merchant's Bell Bearing [1]

[26000122] Offer Nomadic Merchant's Bell Bearing [2]

[26000123] Offer Nomadic Merchant's Bell Bearing [3]

[26000124] Offer Nomadic Merchant's Bell Bearing [4]

[26000125] Offer Nomadic Merchant's Bell Bearing [5]

[26000126] Offer Isolated Merchant's Bell Bearing [1]

[26000127] Offer Isolated Merchant's Bell Bearing [2]

[26000128] Offer Nomadic Merchant's Bell Bearing [6]

[26000129] Offer Hermit Merchant's Bell Bearing [1]

[26000130] Offer Nomadic Merchant's Bell Bearing [7]

[26000131] Offer Nomadic Merchant's Bell Bearing [8]

[26000132] Offer Nomadic Merchant's Bell Bearing [9]

[26000133] Offer Nomadic Merchant's Bell Bearing [10]

[26000134] Offer Nomadic Merchant's Bell Bearing [11]

[26000135] Offer Isolated Merchant's Bell Bearing [3]

[26000136] Offer Hermit Merchant's Bell Bearing [2]

[26000137] Offer Abandoned Merchant's Bell Bearing

[26000138] Offer Hermit Merchant's Bell Bearing [3]

[26000139] Offer Imprisoned Merchant's Bell Bearing

[26000140] Offer Iji's Bell Bearing

[26000141] Offer Rogier's Bell Bearing

[26000142] Offer Blackguard's Bell Bearing

[26000143] Offer Corhyn's Bell Bearing

[26000144] Offer Gowry's Bell Bearing

[26000145] Offer Bone Peddler's Bell Bearing

[26000146] Offer Meat Peddler's Bell Bearing

[26000147] Offer Medicine Peddler's Bell Bearing

[26000148] Offer Gravity Stone Peddler's Bell Bearing

[26000151] Offer Smithing Miner's Bell Bearing [1]

[26000152] Offer Smithing Miner's Bell Bearing [2]

[26000153] Offer Smithing Miner's Bell Bearing [3]

[26000154] Offer Smithing Miner's Bell Bearing [4]

[26000155] Offer Somber Miner's Bell Bearing [1]

[26000156] Offer Somber Miner's Bell Bearing [2]

[26000157] Offer Somber Miner's Bell Bearing [3]

[26000158] Offer Somber Miner's Bell Bearing [4]

[26000159] Offer Somber Miner's Bell Bearing [5]

[26000160] Offer Glovewort Picker's Bell Bearing [1]

[26000161] Offer Glovewort Picker's Bell Bearing [2]

[26000162] Offer Glovewort Picker's Bell Bearing [3]

[26000163] Offer Ghostform Picker's Bell Bearing [1]

[26000164] Offer Ghostform Picker's Bell Bearing [2]

[26000165] Offer Ghostform Picker's Bell Bearing [3]

[26001000] No bell bearings offered

[26001001] No bell bearing to offer

[26001110] Offered Pidia's Bell Bearing

[26001111] Offered Seluvis's Bell Bearing

[26001112] Offered Patches' Bell Bearing

[26001113] Offered Sellen's Bell Bearing

[26001114] Offered Monk Jiko's Ashes

[26001115] Offered D's Bell Bearing

[26001116] Offered Bernahl's Bell Bearing

[26001117] Offered Miriel's Bell Bearing

[26001118] Offered Gostoc's Bell Bearing

[26001119] Offered Thops's Bell Bearing

[26001120] Offered Kalé's Bell Bearing

[26001121] Offered Nomadic Merchant's Bell Bearing [1]

[26001122] Offered Nomadic Merchant's Bell Bearing [2]

[26001123] Offered Nomadic Merchant's Bell Bearing [3]

[26001124] Offered Nomadic Merchant's Bell Bearing [4]

[26001125] Offered Nomadic Merchant's Bell Bearing [5]

[26001126] Offered Isolated Merchant's Bell Bearing [1]

[26001127] Offered Isolated Merchant's Bell Bearing [2]

[26001128] Offered Nomadic Merchant's Bell Bearing [6]

[26001129] Offered Hermit Merchant's Bell Bearing [1]

[26001130] Offered Nomadic Merchant's Bell Bearing [7]

[26001131] Offered Nomadic Merchant's Bell Bearing [8]

[26001132] Offered Nomadic Merchant's Bell Bearing [9]

[26001133] Offered Nomadic Merchant's Bell Bearing [10]

[26001134] Offered Nomadic Merchant's Bell Bearing [11]

[26001135] Offered Isolated Merchant's Bell Bearing [3]

[26001136] Offered Hermit Merchant's Bell Bearing [2]

[26001137] Offered Abandoned Merchant's Bell Bearing

[26001138] Offered Hermit Merchant's Bell Bearing [3]

[26001139] Offered Imprisoned Merchant's Bell Bearing

[26001140] Offered Iji's Bell Bearing

[26001141] Offered Rogier's Bell Bearing

[26001142] Offered Blackguard's Bell Bearing

[26001143] Offered Corhyn's Bell Bearing

[26001144] Offered Gowry's Bell Bearing

[26001145] Offered Bone Peddler's Bell Bearing

[26001146] Offered Meat Peddler's Bell Bearing

[26001147] Offered Medicine Peddler's Bell Bearing

[26001148] Offered Gravity Stone Peddler's Bell Bearing

[26001151] Offered Smithing Miner's Bell Bearing [1]

[26001152] Offered Smithing Miner's Bell Bearing [2]

[26001153] Offered Smithing Miner's Bell Bearing [3]

[26001154] Offered Smithing Miner's Bell Bearing [4]

[26001155] Offered Somber Miner's Bell Bearing [1]

[26001156] Offered Somber Miner's Bell Bearing [2]

[26001157] Offered Somber Miner's Bell Bearing [3]

[26001158] Offered Somber Miner's Bell Bearing [4]

[26001159] Offered Somber Miner's Bell Bearing [5]

[26001160] Offered Glovewort Picker's Bell Bearing [1]

[26001161] Offered Glovewort Picker's Bell Bearing [2]

[26001162] Offered Glovewort Picker's Bell Bearing [3]

[26001163] Offered Ghostform Picker's Bell Bearing [1]

[26001164] Offered Ghostform Picker's Bell Bearing [2]

[26001165] Offered Ghostform Picker's Bell Bearing [3]

[26010000] Ritual of Dragon Communion

[26020001] Affix gem

[26071000] Mend the Elden Ring

[26071001] Use Mending Rune of Perfect Order

[26071002] Use Mending Rune of the Death-Prince

[26071003] Use Mending Rune of the Fell Curse

[26080000] Apply cosmetics

[28000002] About Kalé

[28000003] Recommendation

[28000014] About the howling in Mistwood

[99990205] Level up

[99990301] Speak with Merina

[99990302] You can now summon spirits at rebirth monuments

[99990400] Your sins will be pardoned for <?evntAcquittalPrice?> runes Request absolution?

[99990401] Your sins have been pardoned

[99990402] Insufficient runes

[99990403] You are already absolved

[99990404] Request absolution? (仮)

[99990405] No item (仮)

GemEffect.fmg

GemInfo.fmg

[10000] Grants affinities and skills to an armament

[11700] Grants affinities and Skills to an armament

[12100] Assign attack type and skill to weapon

GemName.fmg

test gem 1 [10]

Ash of War: Lion's Claw [10000]

This Ash of War grants an armament the Heavy affinity and the following skill:

"Lion's Claw: Skill of the Redmanes, who fought alongside General Radahn. Somersault forwards, striking foes with armament."

Usable on swords, axes, and hammers (small armaments and thrusting swords excepted).

Ash of War: Impaling Thrust [10100]

This Ash of War grants an armament the Keen affinity and the following skill:

"Impaling Thrust: Skill that lets piercing armaments overcome enemy shields. Build power, then lunge forward for a strong thrust that pierces an enemy's guard."

Usable on armaments capable of thrusting (colossal weapons excepted).

Ash of War: Piercing Fang [10200]

This Ash of War grants an armament the Keen affinity and the following skill:

"Piercing Fang: Skill used by Yura, the Bloody Finger Hunter. Starting with the blade held horizontally, make a powerful thrust that cannot be blocked."

Usable on medium and large armaments capable of thrusting.

Ash of War: Spinning Slash [10300]

This Ash of War grants an armament the Keen affinity and the following skill:

"Spinning Slash: Skill favored by dexterous warriors. Slash foes as your body spins. Additional input allows for a follow-up attack."

Usable on swords, axes, and polearms (colossal weapons excepted).

Ash of War: Charge Forth [10500]

This Ash of War grants an armament the Quality affinity and the following skill:

"Charge Forth: Quickly charge forward with the armament at the hip, carrying the momentum into a thrust. Hold to cover a greater distance."

Usable on polearms capable of thrusting, heavy thrusting swords, and twinblades.

Ash of War: Stamp (Upward Cut) [10600]

This Ash of War grants an armament the Heavy affinity and the following skill:

"Stamp (Upward Cut): Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for an upward strike."

Usable on swords, axes, and hammers (small and medium swords excepted).

Ash of War: Stamp (Sweep) [10700]

This Ash of War grants an armament the Heavy affinity and the following skill:

"Stamp (Sweep): Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for a sweeping strike."

Usable on swords, axes, and hammers (small and medium swords excepted).

Ash of War: Blood Tax [10800]

This Ash of War grants an armament the Blood affinity and the following skill:

"Blood Tax: Blood Oath skill granted by the Lord of Blood. Twist to build power, then unleash a flurry of thrusts that rob the target of both their blood and their HP."

Usable on armaments capable of thrusting (colossal weapons excepted).

Ash of War: Repeating Thrust [10900]

This Ash of War grants an armament the Keen affinity and the following skill:

"Repeating Thrust: Twist to build power, then unleash a flurry of thrusts."

Usable on armaments capable of thrusting (colossal weapons excepted).

Ash of War: Wild Strikes [11000]

This Ash of War grants an armament the Heavy affinity and the following skill:

"Wild Strikes: Swing armament with wild abandon. Hold to continue swinging. Can be followed up with a normal or strong attack."

Usable on axes and hammers as well as curved swords and greatswords (colossal weapons excepted).

Ash of War: Spinning Strikes [11100]

This Ash of War grants an armament the Quality affinity and the following skill:

"Spinning Strikes: Polearm skill that performs continuous spinning attacks. Hold to continue the attack. Can be followed up with a normal or strong attack. Nullifies projectiles such as arrows while spinning."

Usable on polearms (great spears excepted).

Ash of War: Double Slash [11200]

This Ash of War grants an armament the Keen affinity and the following skill:

"Double Slash: Skill of superior swordsmen. Perform a crossing slash attack from a low stance. Repeated inputs allow for up to two follow-up attacks."

Usable on swords and polearms capable of slashing (colossal weapons excepted).

Ash of War: Prelate's Charge [11300]

This Ash of War grants an armament the Flame Art affinity and the following skill:

"Prelate's Charge: Slam armament into the ground to create a surge of flames, then charge in. Hold to continue the charge."

Usable on large and colossal axes and hammers.

Ash of War: Unsheathe [11400]

This Ash of War grants an armament the Keen affinity and the following skill:

"Unsheathe: Skill of swordsmen from the Land of Reeds. Sheathe blade, holding it at the hip in a composed stance. Follow up with a normal or strong attack to perform a swift slash attack."

Usable on katana.

Ash of War: Square Off [11500]

This Ash of War grants an armament the Quality affinity and the following skill:

"Square Off: This skill starts with the sword held level. Follow up with a normal attack to slash upwards through enemy's guard, or a strong attack to perform a running thrust."

Usable on straight swords.

Ash of War: Giant Hunt [11600]

This Ash of War grants an armament the Quality affinity and the following skill:

"Giant Hunt: Skill developed for confronting gigantic foes. Step forward from a low stance, carrying the momentum into a sudden upward thrust."

Usable on large and colossal weapons capable of thrusting, spears, and twinblades.

Ash of War: Torch Attack [11700]

This Ash of War grants an armament the Skill: Torch Attack.

Ash of War: Loretta's Slash [11800]

This Ash of War grants an armament the Magic affinity and the following skill:

"Loretta's Slash: Skill of Loretta the Royal Knight. Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash."

Usable on polearms and twinblades.

Ash of War: Poison Moth Flight [11900]

This Ash of War grants an armament the Poison affinity and the following skill:

"Poison Moth Flight: Slash with a poison-infused blade. If the follow-up strike lands on a poisoned foe, it will deal significant damage."

Usable on small and medium swords (twinblades excepted).

Ash of War: Spinning Weapon [12000]

This Ash of War grants an armament the Magic affinity and the following skill:

"Spinning Weapon: Defensive skill employed by Carian princesses. Lifts armament into mid-air, then makes it spin violently. Those it touches will suffer successive attacks."

Usable on small and medium swords, axes, and hammers, as well as polearms and staves (great spears excepted)

Ashes of War: Wicked Stance [12100]

Affix to weapon to enable use of the Skill: Wicked Stance

Ash of War: Storm Assault [12200]

This Ash of War grants an armament the Quality affinity and the following skill:

"Storm Assault: One of the skills that channel the tempests of Stormveil. Leap forward through surrounding storm winds and thrust armament downward. The attack will produce more storm winds at the point of impact."

Usable on polearms capable of thrusting, heavy thrusting swords, and twinblades.

Ash of War: Stormcaller [12300]

This Ash of War grants an armament the Quality affinity and the following skill:

"Stormcaller: One of the skills that channel the tempests of Stormveil. Spin armament to create surrounding storm winds. Repeated inputs allow for up to two follow-up attacks."

Usable on swords capable of slashing, axes, hammers, and polearms (small and colossal weapons excepted)

Ash of War: Sword Dance [12400]

This Ash of War grants an armament the Keen affinity and the following skill:

"Sword Dance: Quickly close in to perform a series of spinning upward slashes. Follow up with an additional input to finish with a downward slash."

Usable on swords, axes, and polearms capable of slashing (colossal weapons and great spears excepted).

Ash of War: Spinning Chain [12500]

This Ash of War grants an armament the Skill: Pulverize.

Ash of War: Glintblade Phalanx [20000]

This Ash of War grants an armament the Magic affinity and the following skill:

"Glintblade Phalanx: Skill used by the enchanted knights who served the Carian royal family. Form an arch of magic glintblades overhead, which will attack foes automatically. Follow up with a strong attack to chain this skill into a lunging thrust."

Usable on swords as well as polearms capable of thrusting (colossal weapons excepted).

Ash of War: Sacred Blade [20100]

This Ash of War grants an armament the Sacred affinity and the following skill:

"Sacred Blade: Grants armament's attacks holy essence and fires off a golden blade projectile. The armament retains its holy essence for a while."

Usable on melee armaments (whips, fists, and claws excepted).

Ash of War: Ice Spear [20200]

This Ash of War grants an armament the Cold affinity and the following skill:

"Ice Spear: Skill of the warriors who served Lunar Princess Ranni. Spin armament to release cold magic, then channel it into a piercing spear of ice."

Usable on polearms capable of thrusting and twinblades.

Ash of War: Glintstone Pebble [20300]

This Ash of War grants an armament the Magic affinity and the following skill:

"Glintstone Pebble: Skill that employs the glintstone sorcery of the same name. Follow up with a strong attack to chain this skill into a lunging thrust, performed while the armament is still imbued with glintstone."

Usable on swords as well as polearms capable of thrusting (colossal weapons excepted).

Ash of War: Bloody Slash [20400]

This Ash of War grants an armament the Blood affinity and the following skill:

"Bloody Slash: Blood Oath skill granted by the Lord of Blood. From a low stance, coat the blade in your own blood to unleash a rending blood slash in a wide arc."

Usable on swords (colossal weapons excepted).

Ash of War: Lifesteal Fist [20500]

This Ash of War grants an armament the Occult affinity and the following skill:

"Lifesteal Fist: Skill that demonstrates mastery of the art of controlling vital energies. A slow, controlled punch with an energy-infused fist that renders foes unconscious and steals their HP. Only effective against foes of human build."

Usable on fists and claws.

Ash of War: Eruption [20700]

This Ash of War grants an armament the Fire affinity and the following skill:

"Eruption: Skill of the knights who serve at Volcano Manor. Slam armament into the ground, spawning roiling lava which spouts up upon release."

Usable on large and colossal swords, axes, and hammers.

Ash of War: Prayerful Strike [20800]

This Ash of War grants an armament the Sacred affinity and the following skill:

"Prayerful Strike: Raise armament aloft in prayer, then slam it into the ground. This inspired blow restores HP to the self and nearby allies if it successfully hits."

Usable on axes and hammers.

Ash of War: Gravitas [20900]

This Ash of War grants an armament the Magic affinity and the following skill:

"Gravitas: Skill originating from the Alabaster Lords, who had skin of stone. Thrust the armament into the ground to create a gravity well. In addition to dealing damage, this attack pulls enemies in."

Usable on melee armaments (small armaments and whips excepted).

Ash of War: Storm Blade [21000]

This Ash of War grants an armament the Quality affinity and the following skill:

"Storm Blade: Lost skill of Stormveil. Surround armament with shearing storm winds that can be fired forward. Can be fired in rapid succession."

Usable on swords (colossal weapons and twinblades excepted).

Ash of War: Earthshaker [21200]

This Ash of War grants an armament the Heavy affinity and the following skill:

"Earthshaker: Thrust armament into the ground, then gather strength to unleash an earth-shaking shockwave. Follow up with a strong attack to swing the armament in a sweeping strike."

Usable on greataxes, warhammers, and colossal weapons.

Ash of War: Golden Land [21300]

This Ash of War grants an armament the Sacred affinity and the following skill:

"Golden Land: Thrust armament into the ground, then gather strength to unleash a blast of sacred energy that coalesces into golden darts. Follow up with a strong attack to swing the armament in a sweeping strike."

Usable on greataxes, warhammers, and colossal weapons.

Ash of War: Flaming Strike [21400]

This Ash of War grants an armament the Fire affinity and the following skill:

"Flaming Strike: Skill that emits flame in a wide frontward arc. Follow up with a strong attack to perform a lunging, sweeping strike. This will also coat the armament in fire."

Usable on melee armaments (colossal weapons and whips excepted).

Ash of War: Thunderbolt [21600]

This Ash of War grants an armament the Lightning affinity and the following skill:

"Thunderbolt: Skill used by the capital's ancient dragon cult. Raise armament aloft to call down a bolt of lightning. Can be fired in rapid succession."

Usable on all melee armaments.

Ash of War: Lightning Slash [21700]

This Ash of War grants an armament the Lightning affinity and the following skill:

"Lightning Slash: Call down a bolt of lightning into armament, then swing it down to create an explosive shock. The armament retains the lightning enchantment for a while."

Usable on swords, axes, and hammers.

Ash of War: Carian Grandeur [21800]

This Ash of War grants an armament the Magic affinity and the following skill:

"Carian Grandeur: Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power by up to two levels."

Usable on swords (colossal weapons excepted).

Ash of War: Carian Greatsword [21900]

This Ash of War grants an armament the Magic affinity and the following skill:

"Carian Greatsword: Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power."

Usable on swords (colossal weapons excepted).

Ash of War: Vacuum Slice [22000]

This Ash of War grants an armament the Quality affinity and the following skill:

"Vacuum Slice: Lost skill of ancient heroes. Hold the armament aloft to surround it with a shearing vacuum, then launch it forwards as a blade-like projectile."

Usable on swords and axes (small and colossal axes excepted).

Ash of War: Black Flame Tornado [22100]

This Ash of War grants an armament the Flame Art affinity and the following skill:

"Black Flame Tornado: Spin armament overhead and then plunge it into the ground to summon a raging vortex of black flames. Hold to create an initial flame tornado while spinning the armament."

Usable on polearms and twinblades.

Ash of War: Sacred Ring of Light [22200]

This Ash of War grants an armament the Sacred affinity and the following skill:

"Sacred Ring of Light: Skill used by the commanders of the Cleanrot Knights. Gather a sacred ring of light in the armament, then fire it forwards. Can be fired in rapid succession."

Usable on polearms (great spears excepted).

Ash of War: Firebreather [22300]

This Ash of War grants an armament the Skill: Fire Breath.

Ash of War: Blood Blade [22400]

This Ash of War grants an armament the Blood affinity and the following skill:

"Blood Blade: Wound self to coat the armament with blood, then unleash an airborne blood blade that causes hemorrhaging. Can be fired in rapid succession."

Usable on small and medium swords.

Ash of War: Phantom Slash [22500]

This Ash of War grants an armament the Quality affinity and the following skill:

"Phantom Slash: Skill inspired by the fond remembrances of the Night's Cavalry. Creates an apparition of the knights' former instructor who guides a joint lunging upward swing. Additional input allows for a follow-up attack."

Usable on polearms and twinblades (great spears excepted).

Ash of War: Spectral Lance [22600]

This Ash of War grants an armament the Occult affinity and the following skill:

"Spectral Lance: Skill of the headless Mausoleum Knights. Hurl a phantasmic spear at foes."

Usable on polearms (reapers excepted).

Ash of War: Chilling Mist [22700]

This Ash of War grants an armament the Cold affinity and the following skill:

"Chilling Mist: Coat armament in frost, and then slash, spreading frigid mist forwards. The armament retains its frost for a while."

Usable on melee armaments (whips, fists, and claws excepted).

Ash of War: Poisonous Mist [22800]

This Ash of War grants an armament the Poison affinity and the following skill:

"Poisonous Mist: Bathe armament in poison, and then slash, spreading toxic mist forwards. The armament retains its poison for a while."

Usable on melee armaments (whips, fists, and claws excepted).

Ash of War: Shield Bash [30000]

This Ash of War grants no affinity to an armament, but imparts the following skill:

"Shield Bash: Brace behind shield before using bodyweight to ram foes while maintaining guarding stance. Weaker enemies will be shoved backwards, and can even be staggered."

Usable on all shields.

Ash of War: Barricade Shield [30100]

This Ash of War grants no affinity to an armament, but imparts the following skill:

"Barricade Shield: Skill made famous by Sir Neidhardt. Focus your energy into the shield, temporarily hardening it to deflect greater blows."

Usable on all shields.

Ash of War: Parry [30200]

This Ash of War grants no affinity to an armament, but imparts the following skill:

"Parry: Use this skill in time with a foe's melee attack to deflect it and break that foe's stance. This provides an opening to perform a critical hit."

Usable on daggers, curved swords, thrusting swords, fists, claws, and small and medium shields.

Ash of War: Buckler Parry [30300]

This Ash of War grants an armament the Skill: Buckler Parry.

Ash of War: Parry [30400]

This Ash of War grants an armament the Skill: Parry.

Ash of War: Carian Retaliation [30500]

This Ash of War grants an armament the Magic affinity and the following skill:

"Carian Retaliation: Swing the shield to dispel incoming sorceries and incantations, transforming the magic into retaliatory glintblades. Can also be used in the same way as a regular parry."

Usable on small and medium shields.

Ash of War: Storm Wall [30600]

This Ash of War grants no affinity to an armament, but imparts the following skill:

"Storm Wall: Swing the shield to create a wall of storm winds in front of you, deflecting arrows and other such physical projectiles. Can also be used in the same way as a regular parry."

Usable on small and medium shields.

Ash of War: Golden Parry [30700]

This Ash of War grants an armament the Sacred affinity and the following skill:

"Golden Parry: Perform an Erdtree incantation and swing the shield to deflect enemy attacks and break their stance. Effective even at a slight distance."

Usable on small and medium shields.

Ash of War: Shield Crash [30800]

This Ash of War grants no affinity to an armament, but imparts the following skill:

"Shield Crash: Two-hand the shield and charge forwards while maintaining guard. Weaker enemies will be shoved backwards and can even be staggered. Hold to extend the duration of the charge forwards."

Usable on all shields.

Ash of War: No Skill [30900]

This Ash of War grants no affinity to an armament and replaces any skill present with the following:

"No skill: This armament has no skill. If the armament in the other hand has a skill, that skill will be used instead."

Usable on shields and torches.

Ash of War: Thops's Barrier [31000]

This Ash of War grants an armament the Magic affinity and the following skill:

"Thops's Barrier: Erect a magical forcefield while swinging the shield to deflect sorceries and incantations. Can also be used in the same way as a regular parry."

Usable on small and medium shields.

Ash of War: Through and Through [40000]

This Ash of War grants no affinity to an armament, but imparts the following skill:

"Through and Through: Powerful archery skill using a greatbow held in an oblique stance. Ready the greatbow, then twist the bowstring to fire a mighty greatarrow that can penetrate through enemies."

Usable on greatbows.

Ash of War: Barrage [40100]

This Ash of War grants no affinity to an armament, but imparts the following skill:

"Barrage: Archery skill using a bow held horizontally. Ready the bow, then fire off a rapid succession of shots faster than the eye can see."

Usable on light bows.

Ash of War: Mighty Shot [40200]

This Ash of War grants no affinity to an armament, but imparts the following skill:

"Mighty Shot: Archery skill performed from an oblique stance. Ready the bow, then pull the bowstring to its limit to enhance the power of the shot, penetrating the enemy's guard."

Usable on light bows and longbows.

Ash of War: Enchanted Shot [40400]

This Ash of War grants no affinity to an armament, but imparts the following skill:

"Enchanted Shot: Archery skill that enlivens the arrow with spiritual essence. The resulting shot will fly faster than regular shots and change its trajectory to follow the target."

Usable on light bows and longbows.

Ash of War: Sky Shot [40500]

This Ash of War grants no affinity to an armament, but imparts the following skill:

"Sky Shot: Archery skill performed from a low stance. Ready the bow, then fire an arrow high up into the air, arcing so as to strike the enemy from above when it comes down."

Usable on light bows and longbows.

Ash of War: Rain of Arrows [40600]

This Ash of War grants no affinity to an armament, but imparts the following skill:

"Rain of Arrows: Archery skill performed from a low stance. Ready the bow, then fire a burst of arrows into the sky to shower the enemy with projectiles."

Usable on all bows.

Ashes of War: Invisible Arrow [40700]

Affix to weapon to enable use of the Skill: Invisible Arrow

Ash of War: Hoarfrost Stomp [50100]

This Ash of War grants an armament the Cold affinity and the following skill:

"Hoarfrost Stomp: Stomp hard to spread a trail of freezing mist on the ground. The mist applies the frost status effect."

Usable on all melee armaments.

Ash of War: Storm Stomp [50200]

This Ash of War grants an armament the Quality affinity and the following skill:

"Storm Stomp: One of the skills that channel the tempests of Stormveil. Stomp hard on the ground to kick up a momentary storm."

Usable on all melee armaments.

Ash of War: Kick [50300]

This Ash of War grants an armament the Heavy affinity and the following skill:

"Kick: Push an enemy back with a high kick. Effective against enemies who are guarding, and can break a foe's stance. Sometimes a simple tool is the most effective."

Usable on all melee armaments.

Ash of War: Lightning Ram [50400]

This Ash of War grants an armament the Lightning affinity and the following skill:

"Lightning Ram: Skill inspired by tumbling rams. Let out a bleat, then tumble forwards, clad in lightning. Tumbles can be repeated in rapid succession."

Usable on all melee armaments.

Ash of War: Flame of the Redmanes [50500]

This Ash of War grants an armament the Fire affinity and the following skill:

"Flame of the Redmanes: Skill of the Redmanes, who fought alongside General Radahn. Produce a powerful burst of flames in a wide frontward arc."

Usable on all melee armaments.

Ash of War: Ground Slam [50600]

This Ash of War grants an armament the Heavy affinity and the following skill:

"Ground Slam: Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends a powerful shockwave in all directions."

Usable on all melee armaments.

Ash of War: Golden Slam [50700]

This Ash of War grants an armament the Sacred affinity and the following skill:

"Golden Slam: Skill of the avatars who protect Minor Erdtrees. Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends golden shockwaves in all directions."

Usable on all melee armaments.

Ash of War: Waves of Darkness [50800]

This Ash of War grants an armament the Magic affinity and the following skill:

"Waves of Darkness: Plunge armament into the ground to release three waves of darkness. Follow up with a strong attack to swing the armament in a sweeping strike."

Usable on greataxes, warhammers, and colossal weapons.

Ash of War: Hoarah Loux's Earthshaker [50900]

This Ash of War grants an armament the Heavy affinity and the following skill:

"Hoarah Loux's Earthshaker: Slam both hands onto the ground to violently shake the earth and unleash a shockwave. Follow up with an additional input to slam the ground again."

Usable on all melee armaments.

Ash of War: Determination [60000]

This Ash of War grants an armament the Quality affinity and the following skill:

"Determination: A knightly skill. Hold the flat of the armament to your face and pledge your resolve, powering up your next attack."

Usable on all melee armaments.

Ash of War: Royal Knight's Resolve [60100]

This Ash of War grants an armament the Quality affinity and the following skill:

"Royal Knight's Resolve: Skill of the knights who once served the Elden Lord. Hold the flat of the armament to your face and pledge your resolve, greatly powering up your next attack."

Usable on all melee armaments.

Ash of War: Assassin's Gambit [60200]

This Ash of War grants an armament the Occult affinity and the following skill:

"Assassin's Gambit: Skill that masks the user's presence at the cost of a self-inflicted wound. Grants near-invisibility and silences footsteps."

Usable on small and medium straight swords and thrusting swords.

Ash of War: Golden Vow [60300]

This Ash of War grants an armament the Sacred affinity and the following skill:

"Golden Vow: Skill passed down from antiquity among the knights of the capital. Raise armament aloft and pledge to honor the Erdtree in battle, granting self and nearby allies increased attack power and defense."

Usable on all melee armaments.

Ash of War: Sacred Order [60400]

This Ash of War grants an armament the Sacred affinity and the following skill:

"Sacred Order: Skill of the Golden Order fundamentalist knights. Perform a salute and grant the armament holy essence. Highly effective against Those Who Live in Death."

Usable on all melee armaments.

Ash of War: Shared Order [60500]

This Ash of War grants an armament the Sacred affinity and the following skill:

"Shared Order: Skill of the Golden Order fundamentalist knights. Grant the armament and those of nearby allies holy essence. Highly effective against Those Who Live in Death."

Usable on all melee armaments.

Ash of War: Seppuku [60600]

This Ash of War grants an armament the Blood affinity and the following skill:

"Seppuku: A forbidden technique used by swordsmen from the Land of Reeds. Plunge the blade into your stomach to stain it with blood. Increases attack power and improves ability to inflict blood loss."

Usable on swords as well as polearms capable of thrusting (small and colossal weapons excepted).

Ash of War: Cragblade [60700]

This Ash of War grants an armament the Heavy affinity and the following skill:

"Cragblade: Skill that manipulates gravity. Bury the armament in the ground, pulling rocks from the earth to reinforce it. Increases attack power and makes it easier to break enemy stance."

Usable on melee armaments (whips excepted).

Ash of War: Barbaric Roar [65000]

This Ash of War grants an armament the Heavy affinity and the following skill:

"Barbaric Roar: Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks."

Usable on melee armaments (daggers, thrusting swords, and whips excepted).

Ash of War: War Cry [65100]

This Ash of War grants an armament the Heavy affinity and the following skill:

"War Cry: Give a war cry to rally the spirit and increase attack power. While active, strong attacks change to charging attacks."

Usable on melee armaments (daggers, thrusting swords, and whips excepted).

Ash of War: Beast's Roar [65200]

This Ash of War grants an armament the Keen affinity and the following skill:

"Beast's Roar: Unleash a beastly roar, rending the air as a forward-travelling projectile."

Usable on all melee armaments.

Ash of War: Troll's Roar [65300]

This Ash of War grants an armament the Heavy affinity and the following skill:

"Troll's Roar: Look into the distance and let out an intense roar, generating a powerful shockwave that blows back surrounding foes. Follow up with a strong attack to slam the armament down."

Usable on large and colossal swords, axes, and hammers.

Ash of War: Braggart's Roar [65400]

This Ash of War grants an armament the Heavy affinity and the following skill:

"Braggart's Roar: Declare your presence with a boastful roar. Raises attack power, defense, and stamina recovery speed."

Usable on melee armaments (daggers, thrusting swords, and whips excepted).

Ash of War: Endure [70000]

This Ash of War grants an armament the Heavy affinity and the following skill:

"Endure: Assume an anchored stance to brace for incoming attacks, briefly boosting poise. Damage taken while using this skill is reduced."

Usable on all melee armaments.

Ash of War: Vow of the Indomitable [70100]

This Ash of War grants an armament the Sacred affinity and the following skill:

"Vow of the Indomitable: Skill of the ancient warriors of the Erdtree. Hold shield aloft to imbue yourself with golden power, granting momentary invincibility."

Usable on all shields.

Ash of War: Holy Ground [70200]

This Ash of War grants an armament the Sacred affinity and the following skill:

"Holy Ground: Raise shield to create an Erdtree-consecrated area that continuously restores HP and boosts defense for self and allies inside it."

Usable on all shields.

Ash of War: Quickstep [80000]

This Ash of War grants an armament the Keen affinity and the following skill:

"Quickstep: Skill prized by the crafty and fleet of foot. Perform a quickstep maneuver that allows for circling around lock-on targets."

Usable on all melee armaments.

Ash of War: Bloodhound's Step [80100]

This Ash of War grants an armament the Keen affinity and the following skill:

"Bloodhound's Step: Skill that allows the user to become temporarily invisible while dodging at high speed. Moves faster and travels farther than a regular quickstep. This skill can be used to circle around lock-on targets."

Usable on all melee armaments.

Ash of War: Raptor of the Mists [80200]

This Ash of War grants an armament the Keen affinity and the following skill:

"Raptor of the Mists: Duck into a low stance, momentarily vanishing. If an enemy attack connects, avian wings will allow for a quick escape into the air."

Usable on all melee armaments.

Ash of War: White Shadow's Lure [85000]

This Ash of War grants an armament the Occult affinity and the following skill:

"White Shadow's Lure: Hold armament in a brief, silent prayer to create a white shadow. The apparition lures in foes of human build who are not in combat, drawing their aggression. Effective on demi-humans even if they are already in a combat state."

Usable on all melee armaments.

GoodsDialog.fmg

[10010670] Talisman effects have prevented your runes from being lost upon death, at the cost of your Sacrificial Twig

[10010680] Physick effects have prevented your runes from being lost upon death

[10010800] Use ?gdsparam@390??

[10010801] Use ?gdsparam@2950??

[10010802] Use ?gdsparam@2951??

[10010803] Use ?gdsparam@2952??

[10010804] Use ?gdsparam@2953??

[10010805] Use ?gdsparam@2954??

[10010806] Use ?gdsparam@2955??

[10010807] Use ?gdsparam@2956??

[10010808] Use ?gdsparam@2957??

[10010809] Use ?gdsparam@2958??

[10010810] Use ?gdsparam@2959??

[10010811] Use ?gdsparam@2960??

[10010812] Use ?gdsparam@2961??

[10010813] Use ?gdsparam@2962??

[10010814] Use ?gdsparam@2963??

[10010815] Use ?gdsparam@2964??

[10010830] Use Miquella's Needle to tame the flame of frenzy?

[10010840] Go to the audience grounds?

[10011954] Lose all runes to return to the last site of grace visited?

[20000001] Finger Remedy effect will be nullified. OK?

[20000010] Attempt to invade another world?

[20000011] Cancel invasion of other world?

[20000021] Withdraw summon request?

[20000031] Stop answering requests to be summoned as a rescuer?

[20000040] Lure in invaders?

[20000041] Stop luring in invaders?

[20000050] Send a co-op sign to summoning pools?

[20000051] Withdraw a co-op sign from summoning pools?

[20000060] Send a hostile sign to summoning pools?

[20000061] Withdraw a hostile sign from summoning pools?

[20000070] Return to your world?

[20000600] Send summoned spirit back to the beyond?

[20000610] Summoning a new spirit will send any spirits present away. OK?

[20000700] This Dream Mist has been already acquired

[20000800] Resummon steed by consuming one charge of the Flask of Crimson Tears?

GoodsInfo.fmg

[100] Creates a summon sign for cooperative multiplayer

[101] Creates a summon sign for competitive multiplayer

[102] Attempts invasion of other player's world

[103] Sends another, or oneself, home

[104] When invaded, requests the aid of a hunter

[105] Answers requests for summoning from hunters

[106] Used to write messages to other worlds

[107] Attempts repeat invasion of last targeted world

[108] Lures in invaders

[109] Sends a co-op sign to summoning pools

[110] Sends a hostile sign to summoning pools

[115] Lose all runes, return to last site of lost grace visited

[130] Summon and ride Torrent, the spectral steed

[135] Give blessing of blood to enemies in invaded world

[150] Reveals co-op and hostile summoning signs

[179] Sends a co-op summoning sign to summoning pools

[180] Sends a hostile summoning sign to summoning pools

[190] Grants the blessing of an equipped Great Rune upon use

[191] Raises all attributes

[192] Raises maximum HP, FP and stamina

[194] Restores HP upon attacking enemies

[195] Grants a blessing of blood to phantoms

[196] Attacks recover HP after damage is taken

[200] Restores HP, but is currently empty

[201] Restores HP

[220] Restores FP, but is currently empty

[221] Restores FP

[250] Bestows various special effects

[251] Bestows various special effects, but is empty now

[300] Throw at enemies to inflict fire damage

[301] Throw at enemies to inflict heavy fire damage

[302] Uses FP. Throw at enemies to inflict heavy fire damage.

[320] Throw at enemies to inflict lightning damage

[321] Throw at enemies to inflict heavy lightning damage

[330] Throw at enemies to cause buildup of deadly poison

[340] Throw at enemies to release a swarm of flies

[350] Uses FP. Throw at enemies to inflict holy damage.

[351] Uses FP. Throw at enemies to inflict heavy holy damage.

[360] Throw at enemies to cause buildup of frost

[370] Throw at enemies to cause buildup of poison

[380] Throw at enemies to soak them in oil

[390] Uses FP. Throw to lure foes of human build only.

[391] Uses FP. Lures beasts only.

[400] Throw behind to inflict fire damage

[420] Throw behind to inflict lightning damage

[430] Throw behind to cause buildup of deadly poison

[440] Throw behind to cause buildup of poison

[450] Throw behind to douse enemies in oil

[460] Uses FP. Throw behind to inflict magic damage.

[470] Throw behind to release a swarm of flies

[480] Throw behind to cause frostbite build-up

[490] Creates heat cloud, causing continuous fire damage

[510] Uses FP. Throw behind to inflict holy damage.

[610] Uses FP. Throw to impede healing using a flask of tears.

[630] Throw to douse enemy with accursed blood

[640] Uses FP. Throw to cause buildup of sleep.

[650] Uses FP. Throw to spawn vengeful spirits.

[660] Uses FP. Throw to inflict magic damage.

[661] Uses FP. Throw to inflict heavy magic damage.

[670] Throw at enemies to cause buildup of scarlet rot

[810] On horseback, feed to Torrent to restore HP

[811] On horseback, feed to Torrent to greatly restore HP

[812] On horseback, feed to Torrent to vastly restore HP

[820] Greatly boosts physical damage negation for a time

[830] Boosts physical damage negation for a time

[900] Alleviates poison buildup and cures poison

[910] Alleviates impending blood loss

[920] Alleviates buildup of frost

[930] Alleviates buildup of sleep

[940] Alleviates scarlet rot buildup and cures rot

[950] Alleviates death blight buildup

[960] Alleviates madness buildup

[1100] Temporarily boosts stamina recovery

[1110] Temporarily boosts immunity

[1120] Temporarily boosts robustness

[1130] Temporarily boosts focus

[1140] Temporarily boosts immunity, robustness and focus

[1150] Temporarily boosts magic damage negation

[1160] Temporarily boosts fire damage negation

[1170] Temporarily boosts lightning damage negation

[1180] Temporarily boosts holy damage negation

[1190] Temporarily boosts item discovery

[1200] Boosts rune acquisition for a time

[1210] Temporarily boosts physical attack

[1220] Boost instant death resistance for a short time

[1235] Restores HP but causes poison buildup

[1240] Yellowing, oozing eyeball of the infirm

[1290] Use to gradually recover FP

[1400] Coats armament, inflicting fire damage

[1410] Coats armament, inflicting lightning damage

[1420] Coats armament, inflicting magic damage

[1430] Coats armament, inflicting holy damage

[1440] Coats armament, inflicting blood loss

[1450] Coats armament, inflicting sleep

[1460] Coats armament, inflicting poison

[1470] Coats armament, inflicting frost

[1480] Coats armament, granting special dragon attacks

[1490] Coats armament, inflicting scarlet rot

[1500] Quickly coats armament, inflicting fire damage

[1510] Quickly coats armament, inflicting lightning damage

[1520] Quickly coats armament, inflicting magic damage

[1530] Quickly coats armament, inflicting holy damage

[1540] Quickly coats armament, inflicting blood loss

[1550] Quickly coats armament, inflicting sleep

[1560] Quickly coats armament, inflicting poison

[1570] Quickly coats weapon, inflicting frostbite

[1590] Quickly coats armament, inflicting scarlet rot

[1690] Boosts guarding ability and all damage negation

[1700] Throw at enemies to inflict damage

[1720] Throw at enemies to inflict damage and build up poison

[1730] Throw at enemies to inflict damage and build up onset of blood loss

[1750] Throw fanned-out knives at enemies to inflict damage

[1760] Material used for crafting items

[1810] Utterly entrances wild beasts

[1830] Explodes when thrown, inflicting fire damage

[1831] Explodes when thrown together, inflicting fire damage

[1841] Throw together to cause buildup of poison

[2020] Shines with colored light when placed, serving as a guide

[2030] Emits a faint light from the location it is placed

[2040] Allows viewer to see faraway things

[2050] Light shows the path, but without order

[2070] Attach to waist to illuminate surroundings

[2080] Deflects the power of the Black Blade

[2090] Beast Clergyman seeks and devours these

[2100] Temporarily reduces fall damage and sound

[2120] Removes filth and accumulations on the body

[2130] Carry out Absolution at the Church of Vows

[2140] Briefly binds Margit, once imprisoned, to earth

[2150] Briefly binds Mohg, once imprisoned, to earth

[2160] Audience with Mohg will be granted, one day

[2190] Subdues a once-accepted frenzied flame

[2200] Emits a voice that says "Hello"

[2201] Emits a voice that says "Thank you"

[2202] Emits a voice that says "Apologies"

[2203] Emits a voice that says "Wonderful"

[2204] Emits a voice that says "Please help"

[2205] Emits a voice that says "My beloved"

[2206] Emits a voice that says "Let's get to it"

[2207] Emits a voice that says "You're beautiful"

[2290] Use to gain many runes

[2900] Use to gain a small number of runes

[2902] Use to gain runes

[2909] Use to gain a great many runes

[2913] Use to gain a multitude of runes

[2914] Use to gain an abundance of runes

[2919] Use to gain an enormous abundance of runes

[2950] Take the power of its namesake via Finger Reader

[3000] Uses FP to spray spirit vapor

[3010] Uses FP to unleash wraiths that chase down foes

[3011] Uses FP to unleash many wraiths that chase down foes

[3020] Uses FP to call down a deluge of light

[3030] Uses FP to produce a magic bolt

[3040] Uses FP to mimic nearby objects

[3050] Break gem and use FP to produce a magic bolt

[3051] Break gem and use FP to produce many magic bolts

[3060] Uses FP to emit fan-shaped gravitational shockwave

[3070] Uses FP to cause a gravitational explosion

[3080] Uses FP to ring bell and calls prowling wraiths

[3300] Consumes FP, allowing weapon to purify undead foes

[3310] Uses FP to continuously heal nearby allies

[3311] Uses FP to continuously heal chaos followers

[3320] Reveals more messages from other worlds

[3350] Uses FP to charm pierced enemy

[3360] Uses FP to temporarily boost poise

[3500] Boosts ally attack power and reduces incoming damage once

[3510] Uses FP to scatter sparks in a wide area

[3520] Uses FP to temporarily turn wielder's body to steel

[3550] Uses FP to enter a temporary state of fervor

[3580] Uses FP to release poison mist from the mouth

[3610] Uses FP to release acid mist from the mouth

[4000] Fires magic projectiles from glintstone

[4001] Fires larger magic projectiles from glintstone

[4010] Swiftly fires magic projectiles from glintstone

[4020] Fires a magic comet with a trailing tail

[4021] Fires a great magic comet

[4030] Fires twin spiraling projectiles

[4040] Fires three shooting stars that pursue foes

[4050] Fires six shooting stars that pursue foes

[4060] Fires a volley of glintstone crystal shards

[4070] Fires a horizontally-widening magic arc

[4080] Lobs an explosive magic projectile in an arc

[4090] Fires a burst of glintstone crystal shards

[4100] Thrust staff into ground to emit a shockwave

[4110] Thrust staff into ground to emit a massive shockwave

[4120] Attacks using a magic greathammer

[4130] Raises the magic strength of those within the sigil

[4140] Creates star light to illuminate surroundings

[4200] Fires a tremendous comet within a starry torrent

[4210] Releases a downpour of star rain for a while

[4220] Fires twelve dark shooting stars that pursue foes

[4300] Forms a defensive arch of magic glintblades

[4301] Forms a defensive arch of numerous magic glintblades

[4302] Forms a defensive arch of larger magic glintblades

[4360] Incarnate a full moon and launch it at foes

[4361] Incarnate a cold, dark moon and launch it at foes

[4370] Summon a magic mass that sprays projectiles over area

[4380] Fires great arrow from a magic greatbow

[4381] Fires four great arrows from magic greatbow at once

[4390] Creates sigil that forms a projectile glintblade after delay

[4400] Fires mass of cold magic from glintstone

[4410] Thrust staff into ground to create freezing tornado

[4420] Releases cold mist before caster

[4430] Performs sweeping slash using magical greatsword

[4431] Sweeping slash followed by cold blade projectile

[4440] Performs swift sweeping slash using magical sword

[4450] Impales foes with magical greatsword

[4460] Enchants right-hand armament with magic damage

[4470] Enhances left-hand shield damage negation

[4480] Alleviates buildup of sleep and madness

[4490] Enchants right-hand armament with frost

[4500] Creates crystal mass that shatters in forward burst

[4510] Scours area with violent rain of crystal shards

[4520] Creates crystal mass that fires stream of crystal shards

[4600] Strikes from behind with projectile fired from distance

[4610] Swiftly fires semi-invisible magic projectile

[4620] Fires semi-invisible magic comet

[4630] Erect a magic forcefield to deflect spells

[4640] Dispels enemy spells and retaliates with glintblades

[4650] Creates dark space that draws in spells

[4660] Makes right-hand armament completely invisible

[4670] Makes the caster semi-invisible

[4700] Calls small meteorites down from the sky

[4701] Calls a hail of small meteorites from the void

[4710] Summons rocks from the earth and sends it flying

[4720] Pulls foes toward caster with gravity projectile

[4721] Pulls foes toward caster with gravity projectile volley

[4800] Fires lump of magma that explodes on contact

[4810] Covers area with surge of magma from the earth

[4820] Fires lump of magma that explodes after delay

[4830] Releases searing spirits that repeatedly explode after delay

[4900] Summons thorns from a whorl of own blood

[4910] Wounds caster to unleash trail of bloodthorns

[5000] Summons vengeful spirits that chase down foes

[5001] Summons horde of vengeful spirits that chase down foes

[5010] Causes ghostflame explosion that burns wide area

[5020] Releases a mist of death before caster

[5030] Summons Those Who Live in Death

[5040] Strikes surroundings with storm of death lightning

[5100] Launches several small magic bubbles

[5110] Launches a large magic bubble

[6000] Momentarily sparks flame from hand

[6001] Momentarily sparks roaring flame from hand

[6010] Throws ball of raging fire

[6020] Hurls several balls of fire at once

[6030] Sweeps area before caster with stream of fire

[6040] Alleviates buildup & cures poison and scarlet rot

[6050] Raises physical and fire-affinity attack power

[6060] Greatly increases fire damage negation

[6100] Hurls massive ball of raging fire

[6110] Summons raging fireball that explodes and sets the area ablaze

[6120] Raises a series of flame pillars around caster

[6210] Throws a ball of raging black fire

[6220] Incinerates area before caster with stream of fire

[6230] Sweeps area before caster with black flame

[6240] Summons circle of black flame pillars around caster

[6250] Enchants right-hand armament with black flame

[6260] Increases physical damage negation

[6270] Thrust out belly with gusto to unleash repelling shockwave

[6300] Creates bloodflame lacerations that then explode

[6310] Scatters bloodflame before caster to set area aflame

[6320] Enchants right-hand armament with bloodflame

[6330] Greatly increases magic damage negation for self & allies

[6340] Increases affinity damage negation for self & allies

[6400] Produces a shockwave that pushes away foes

[6410] Produces golden shockwave that knocks back foes

[6420] Heals a small amount of HP

[6421] Heals HP for self and nearby allies

[6422] Greatly heals HP for self and nearby allies

[6423] Massively heals HP for self and nearby allies

[6424] Vastly heals HP for self and nearby allies

[6430] Grants blessing to self and nearby allies

[6431] Grants greater blessing to self and nearby allies

[6441] Alleviates poison/blood loss/sleep buildup for self/allies

[6450] Increases fire damage negation

[6460] Increases magic damage negation

[6470] Increases lightning damage negation

[6480] Increases holy damage negation

[6490] Greatly increases holy damage negation incl. allies

[6500] Releases life-sapping silver mist before caster

[6510] Silences footsteps, reduces fall damage/sound

[6520] Creates shadow that lures the aggression of foes of human build

[6530] Creates area of darkness that conceals caster

[6600] Increases attack and defense for self and allies

[6700] Fires ring of light before the caster

[6701] Fires three rings of light before the caster

[6710] Creates golden ring of light to attack wide area

[6720] Creates a stream of golden shooting stars that assail the area

[6730] Heals all ailments and dispels all special effects

[6740] Increases left-hand shield's affinity/ailment resistance

[6750] Creates image of Order to deal holy damage

[6760] Retaliates upon receiving a number of blows

[6770] Enchanted right-hand armament with holy damage

[6800] Swiftly flings numerous sharp rock shards

[6810] Hurls a boulder before the caster

[6820] Creates beast claws that tear through the land

[6830] Creates beast claws to rend surroundings with shockwaves

[6840] Heals HP over a period of time

[6850] Alleviates blood loss and frost buildup

[6900] Hurls lightning spear before caster

[6910] Summons red lightning that spreads from impact

[6920] Summons lightning bolt that spreads from impact

[6921] Stabs with ice lightning spear from above

[6930] Strikes foe with lightning bolt from above

[6940] Stabs with red lightning spear from above

[6941] Stabs from above with two red lightning spears in tandem

[6950] Sweeps from above with red lightning glaive

[6960] Enchants right-hand armament with lightning damage

[6970] Bolsters right-hand armament & body with red lightning

[6971] Bolsters caster's body with lightning

[7000] Channels dragon to spew flame breath

[7001] Spews flame breath of Agheel from above

[7010] Channels wyrm to spew magma breath

[7011] Spews magma breath of Theodorix from above

[7020] Channels dragon to spew icy breath

[7021] Spews icy breath of Borealis from above

[7030] Channels dragon to spew scarlet rot breath

[7031] Spews scarlet rot breath of Ekzykes from above

[7040] Channels dragon to spew magic breath

[7041] Spews magic breath of Glintstone Dragon Smarag from above

[7050] Spews golden breath of Dragonlord Placidusax

[7060] Channels dragon to rend foes with dragon claws

[7080] Channels dragon to bite foes before caster

[7090] Emits the roar of Elder Dragon Greyoll

[7200] Launches countless sticky threads before caster

[7210] Releases a swarm of bloodflies before caster

[7220] Releases poison mist before caster

[7230] Enchants right-hand armament with poison

[7240] Creates giant flower that explodes with scarlet rot

[7300] Latches onto foes to spread madness

[7310] Emits burst of yellow flame of frenzy from eyes

[7311] Emits violent burst of yellow flame of frenzy from eyes

[7320] Emits concentrated blast of yellow flame of frenzy from eyes

[7330] Shrieks, building up madness in nearby foes

[7500] Creates supple tail to sweep area before caster

[7510] Creates shoulder horn to gore foes from low stance

[7520] Creates throat pouch to spew fire while walking

[7530] Black blade spinning slash that emits wave of light

[7900] Sets area and self ablaze with raging flames

[7903] Greatly increases lightning resistance for self and allies

[8000] Use to break one imp statue seal

[8010] Opens a locked door in Stormveil Castle

[8102] Raise in prayer to gain protection

[8105] Join medallions to operate Grand Lift of Dectus

[8107] Operates Grand Lift of Rold

[8109] Key to open the academy's two sealed gates

[8111] Key revealing the hidden form of Carian Study Hall

[8121] Ring of Lunar Princess Ranni's cold oath

[8126] Eyeball of the knight Vyke, inflamed yellow

[8127] Request from Volcano Manor Examine using ?keyicon@31?

[8128] Tonic that banishes distress and bitter memories

[8129] Amnion from a womb that bore unintended offspring

[8130] Necklace worn everywhere by Irina

[8131] Letter addressed to the commander of Castle Morne

[8134] Key to the Volcano Manor drawing room

[8136] Rya's necklace, stolen by a blackguard

[8137] Letter of invitation to Volcano Manor

[8142] Ingredient used in special draught

[8143] Letter of introduction addressed to Sellen

[8144] Glintstone from within Sellen's body

[8146] Doll resembling Ranni the Witch

[8147] Asimi that has infected a tarnished

[8148] Godrick's Great Rune, devoid of any benediction

[8149] Radahn's Great Rune, devoid of any benediction

[8150] Morgott's Great Rune, devoid of any benediction

[8151] Rykard's Great Rune, devoid of any benediction

[8152] Mohg's Great Rune, devoid of any benediction

[8153] Malenia's Great Rune, devoid of any benediction

[8154] Pure white oath-cloth given by Varré

[8155] Bloodied white oath-cloth, dyed in a maiden's blood

[8156] Letter affixed to a graveyard crow's leg

[8158] Bell that summons various spirits from ashen items

[8159] Hidden treasure of the Eternal City of Nokron

[8161] Boc the demi-human's prized sewing needle

[8162] Special sewing needle for demigod attire

[8163] Enables armor adjustment at sites of grace

[8164] Small flask received from Preceptor Seluvis

[8166] Glistening amber draught made for a scheme

[8167] Request from Volcano Manor to Patches Examine using ?keyicon@31?

[8168] Castanets used by dancers from distant lands

[8169] Can release Master Lusat from his confinement

[8171] Broach wrapped in red velvet

[8172] Mark of the Night of the Black Knives ritual

[8173] Request from Volcano Manor to Bernahl Examine using ?keyicon@31?

[8175] Join medallions to operate Grand Lift of Rold

[8181] Letter written about the caravans

[8182] Can be used to mend the shattered Elden Ring

[8185] Material needed by Rennala to grant rebirth

[8186] Unseals sending gate, but disappears upon use

[8188] Allows demigod garb alteration at sites of grace

[8189] Letter of confession found on Iji's corpse

[8190] Simple map showing location of black knifeprint Examine using ?keyicon@31?

[8191] Cursemark carved into Lunar Princess Ranni's discarded flesh

[8192] The shedding of an Asimi that infected a tarnished

[8193] Curse grown on a body defiled by the Dung Eater

[8194] Ashes of a hawk which heeds no summons

[8195] An Asimi that infected a tarnished

[8196] Intricate needle of unalloyed gold

[8197] Unlocks sewer-gaol door beneath Leyndell

[8198] Simple map showing a meeting place Examine using ?keyicon@31?

[8199] Key to treasure chest for Carian Princesses

[8200] Reminiscence of the painting "Homing Instinct" Examine using ?keyicon@31?

[8201] Reminiscence of the painting "Resurrection" Examine using ?keyicon@31?

[8202] Reminiscence of the painting "Champion's Song" Examine using ?keyicon@31?

[8203] Reminiscence of the painting "Sorcerer" Examine using ?keyicon@31?

[8204] Reminiscence of the painting "Prophecy" Examine using ?keyicon@31?

[8205] Reminiscence of the painting "Flightless Bird" Examine using ?keyicon@31?

[8206] Reminiscence of the painting "Redmane" Examine using ?keyicon@31?

[8221] Farewell letter written in an inexpert hand Examine using ?keyicon@31?

[8222] Keepsake of the warrior jar Alexander

[8223] Letter written in a trembling hand Examine using ?keyicon@31?

[8500] Enables the practice of item crafting

[8590] Can add new battle arts and affinities to weapons

[8600] Map of Limgrave's western region

[8601] Map of Weeping peninsula

[8602] Map of Limgrave's eastern region

[8603] Map of Liurnia's eastern region

[8604] Map of Liurnia's northern region

[8605] Map of Liurnia's western region

[8606] Map of Altus Plateau and environs

[8607] Map of Leyndell Capital and environs

[8608] Map of Mt. Gelmir and environs

[8609] Map of Caelid and environs

[8610] Map of Dragonbarrow and environs

[8611] Map of Western Mountaintops of the Giants

[8612] Map of Eastern Mountaintops of the Giants

[8613] Map of Ainsel River and environs

[8614] Map of Lake of Rot and environs

[8615] Map of Siofra River and environs

[8616] Map of Mohgwyn Palace and environs

[8617] Map of Deeproot Depths and environs

[8618] Map of Consecrated Snowfield and environs

[8660] Simple map taken from an imp statue Examine using ?keyicon@31?

[8700] Note imparting knowledge in brief Examine using ?keyicon@31?

[8750] Note imparting knowledge in brief

[8850] Give to a learned sorcerer to acquire new sorceries

[8855] Give to a learned cleric to acquire new incantations

[8860] Scroll containing incantations

[8910] Offer to Twin Maiden Husks for new item access

[8970] Grants choice of affinity upgrade to weapon

[8975] Snapped intricate needle of unalloyed gold

[8976] Repaired intricate needle of unalloyed gold

[8977] Golden prosthesis used by the one-armed Valkyrie

[8978] A piece of paper given by Sage Gowry Examine using ?keyicon@31?

[8979] Said to tremble when close to Deathroot

[8980] Dagger received from Fia, Deathbed Companion

[9000] A bow

[9001] A formal bow

[9002] A stiff bow

[9004] A reverential bow

[9007] Wave hand

[9009] A tough fist gesture

[9020] Raise morale

[9022] Pledge on one's sword

[9023] A threatening gesture

[9024] Inspire fellow warriors

[9025] The Carian oath

[9027] A gleeful leap

[9031] Slump to the floor

[9034] Rest on the floor

[9040] A dismissive gesture

[9042] A prayer borne of despair

[9100] Information about sites of grace Examine using ?keyicon@31?

[9101] Information about sorceries and incantations Examine using ?keyicon@31?

[9102] Information about bows Examine using ?keyicon@31?

[9103] Information about crouching Examine using ?keyicon@31?

[9104] Information about stance-breaking Examine using ?keyicon@31?

[9105] Information about Stakes of Marika Examine using ?keyicon@31?

[9106] Information about guard counters Examine using ?keyicon@31?

[9107] Information about the map Examine using ?keyicon@31?

[9108] Information about Guidance of Grace Examine using ?keyicon@31?

[9109] Information about horseback riding Examine using ?keyicon@31?

[9110] Information about death Examine using ?keyicon@31?

[9111] Information about summoning spirits Examine using ?keyicon@31?

[9112] Information about guarding Examine using ?keyicon@31?

[9113] Information about item crafting Examine using ?keyicon@31?

[9115] Information about Flask of Wondrous Physick Examine using ?keyicon@31?

[9116] Information about adding skills Examine using ?keyicon@31?

[9117] Information about birdseye telescopes Examine using ?keyicon@31?

[9118] Information about spiritspring jumping Examine using ?keyicon@31?

[9119] Information about vanquishing enemy groups Examine using ?keyicon@31?

[9120] Information about Teardrop Scarabs Examine using ?keyicon@31?

[9121] Information about summoning other players Examine using ?keyicon@31?

[9122] Information about cooperative multiplayer Examine using ?keyicon@31?

[9123] Information about competitive multiplayer Examine using ?keyicon@31?

[9124] Information about invasion multiplayer Examine using ?keyicon@31?

[9125] Information about hunter multiplayer Examine using ?keyicon@31?

[9126] Information about the summoning pools Examine using ?keyicon@31?

[9127] Information about Monument Icon Examine using ?keyicon@31?

[9128] Information about requesting help from hunters Examine using ?keyicon@31?

[9129] Information about skills Examine using ?keyicon@31?

[9130] Information about fast travel to sites of grace Examine using ?keyicon@31?

[9131] Information about strengthening armaments Examine using ?keyicon@31?

[9132] Information about the Roundtable Hold Examine using ?keyicon@31?

[9134] Information about materials Examine using ?keyicon@31?

[9135] Information about containers Examine using ?keyicon@31?

[9136] Information about adding affinities to armaments Examine using ?keyicon@31?

[9137] Information about pouches Examine using ?keyicon@31?

[9138] Information about dodging Examine using ?keyicon@31?

[9140] Information about wielding armaments Examine using ?keyicon@31?

[9195] Information about multiplayer Examine using ?keyicon@31?

[9200] Letter concerning traces of silvery slime found

[9300] Expands crafting repertoire

[9304] Fugitive warrior recipe. Adds craft able items

[9500] Container required for crafting cracked pot items

[9501] Container required for crafting ritual pot items

[9510] Container required for crafting perfume items

[10000] Shard of filthy glass. Worthless rubbish.

[10010] Increases Sacred Flask's number of uses

[10020] Improves Sacred Flask's potency

[10040] Increases talisman equip slots

[10060] Gain power of the dragon at the Dragon Communion altar

[10070] Used to duplicate Ashes of War

[10080] Used to perfect rebirth

[10100] Reinforce armaments up to +3

[10101] Reinforce armaments up to +6

[10102] Reinforce armaments up to +9

[10103] Reinforce armaments up to +12

[10104] Reinforce armaments up to +15

[10105] Reinforce armaments up to +18

[10106] Reinforce armaments up to +21

[10107] Reinforce armaments up to +24

[10140] Reinforce armaments to +25

[10160] Reinforce special armaments to +1

[10161] Reinforce special armaments to +2

[10162] Reinforce special armaments to +3

[10163] Reinforce special armaments to +4

[10164] Reinforce special armaments to +5

[10165] Reinforce special armaments to +6

[10166] Reinforce special armaments to +7

[10167] Reinforce special armaments to +8

[10168] Reinforce special armaments to +10

[10200] Reinforce special armaments to +9

[10900] Strengthen ashes to +1

[10901] Strengthen ashes to +2

[10902] Strengthen ashes to +3

[10903] Strengthen ashes to +4

[10904] Strengthen ashes to +5

[10905] Strengthen ashes to +6

[10906] Strengthen ashes to +7

[10907] Strengthen ashes to +8

[10908] Strengthen ashes to +9

[10909] Strengthen ashes to +10

[10910] Strengthen renowned ashes to +1

[10911] Strengthen renowned ashes to +2

[10912] Strengthen renowned ashes to +3

[10913] Strengthen renowned ashes to +4

[10914] Strengthen renowned ashes to +5

[10915] Strengthen renowned ashes to +6

[10916] Strengthen renowned ashes to +7

[10917] Strengthen renowned ashes to +8

[10918] Strengthen renowned ashes to +9

[10919] Strengthen renowned ashes to +10

[11000] Temporarily boosts max HP in mixed physick

[11001] Temporarily boosts stamina in mixed physick

[11002] Restores half of total HP in mixed physick

[11004] Restores half of total FP in mixed physick

[11006] Boosts resistance and heals status in mixed physick

[11007] Restores HP when near death in mixed physick

[11008] Significantly negates damage in mixed physick

[11009] Steadily restores HP for a time in mixed physick

[11010] Temporarily boosts stamina recovery speed in mixed physick

[11011] Temporarily boosts all damage negation in physick

[11012] Temporarily reduces equip load in mixed physick

[11013] Makes consecutive attacks grow stronger in mixed physick

[11014] Enhances charged attacks for a time in mixed physick

[11015] Enhances dodge rolls for a time in mixed physick

[11016] Causes concoction to explode in mixed physick

[11018] Temporarily boosts poise in mixed physick

[11019] Briefly stop rune loss on death in mixed physick

[11020] Converts damage received into HP in mixed physick

[11021] Temporarily boosts strength in mixed physick

[11022] Temporarily boosts dexterity in mixed physick

[11023] Temporarily boosts intelligence in mixed physick

[11024] Temporarily boosts faith in mixed physick

[11025] Eliminates all FP consumption in mixed physick

[11026] Makes attacks more likely to break enemy stances in a mixed physick

[11027] Purifies the Lord of Blood's curse in a mixed physick

[11028] Temporarily boosts fire attacks in mixed physick

[11029] Temporarily boosts magic attacks in mixed physick

[11030] Temporarily boosts lightning attacks in mixed physick

[11031] Temporarily boosts holy attacks in mixed physick

[200000] Summons spirit of Black Knife Tiche

[201000] Summons spirit of Banished Knight Oleg

[202000] Summons spirit of Banished Knight Engvall

[203000] Summons two fanged imp spirits

[204000] Summons spirit of Latenna the Albinauric

[205000] Summons nomad spirit

[206000] Summons nightmaiden & swordstress spirits

[207000] Summons mimic tear spirit

[208000] Summons Crystalian spirit

[209000] Summons ancestral follower spirit

[210000] Summons winged misbegotten spirit

[211000] Summons two Albinauric spirits

[212000] Summons two skeletal militiaman spirits

[213000] Summons skeletal bandit spirit

[214000] Summons four Oracle Envoy spirits

[215000] Summons four putrid corpse spirits

[216000] Summons spirit of Depraved Perfumer Carmaan

[217000] Summons spirit of Perfumer Tricia

[218000] Summons glintstone sorcerer spirit

[219000] Summons Twinsage sorcerer spirit

[220000] Summons page spirit

[221000] Summons spirit of Battlemage Hugues

[222000] Summons two clayman spirits

[223000] Summons spirit of Cleanrot Knight Finlay

[224000] Summons Kindred of Rot spirit

[225000] Summons two marionette soldier spirits

[226000] Summons two avionette soldier spirits

[227000] Summons Fire Monk spirit

[228000] Summons spirit of Blackflame Monk Amon

[229000] Summons man-serpent spirit

[230000] Summons two Azula beastman spirits

[231000] Summons Kaiden sellsword spirit

[232000] Summons three lone wolf spirits

[233000] Summons three giant rat spirits

[233005] Summons four giant rat spirits

[233010] Summons five giant rat spirits

[234000] Summons five demi-human spirits

[235000] Summons rotten stray spirit

[236000] Summons spirit jellyfish

[237000] Summons warhawk spirit

[238000] Summons spirit of Stormhawk Deenh

[239000] Summons spirit of Bloodhound Knight Floh

[240000] Summons five wandering noble spirits

[241000] Summons noble sorcerer spirit

[242000] Summons three vulgar militia spirits

[243000] Summons mad pumpkin head spirit

[244000] Summons three land squirt spirits

[245000] Summons five miranda sprout spirits

[246000] Summons three little living jar spirits

[247000] Summons spirit of Omenkiller Rollo

[248000] Summons five greatshield soldier spirits

[249000] Summons three archer spirits

[250000] Summons two Godrick soldier spirits

[251000] Summons three Raya Lucaria soldier spirits

[252000] Summons two Leyndell soldier spirits

[253000] Summons two Radahn soldier spirits

[254000] Summons five mausoleum soldier spirits

[255000] Summons four Haligtree soldier spirits

[256000] Summons spirit of Ancient Dragon Knight Kristoff

[257000] Summons spirit of Redmane Knight Ogha

[258000] Summons spirit of Lhutel the Headless

[259000] Summons spirit of Nepheli Loux

[260000] Summons spirit of the Dung Eater

[261000] Summons spirit of Finger Maiden Therolina

[262000] Summons spirit of Dolores the Sleeping Arrow

[263000] Summons Jarwight spirit

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[1760] Found near the remains of fallen ruins

[11000] Temporarily raises max HP

[11001] Temporarily raises max stamina

[11002] Restores half of max HP

[11004] Restores half of max FP

[11006] Heals status and raises resistance

[11007] Restores HP when near death

[11008] Significantly negates damage received

[11009] Steadily restores HP for a time

[11010] Temporarily boosts stamina recovery speed

[11011] Temporarily boosts all damage negation

[11012] Temporarily reduces equip load

[11013] Temporarily boosts successive attack power

[11014] Temporarily boosts charged attack power

[11015] Temporarily increases rolling efficiency

[11016] Causes an explosion

[11018] Temporarily boosts stability

[11019] Temporarily stops rune loss on death

[11020] Converts damage received into HP

[11021] Temporarily boosts strength

[11022] Temporarily boosts dexterity

[11023] Temporarily boosts intelligence

[11024] Temporarily boosts faith

[11025] Eliminates all FP consumption

[11026] Temporarily makes stance break easier

[11027] Purifies the curse of the Lord of Blood

[11028] Temporarily boosts fire attacks

[11029] Temporarily boosts magic attacks

[11030] Temporarily boosts lightning attacks

[11031] Temporarily boosts holy attacks

[15000] Found by hunting herbivorous beasts

[15020] Found by hunting carnivorous beasts

[15060] Found by hunting birds

[15070] Sometimes found by hunting birds

[15090] Found by hunting turtles

[15100] Found by hunting Those Who Live in Death

[15110] Found by hunting large dragonflies

[15120] Found by hunting owls

[15130] Found by hunting large crabs

[15140] Found by hunting land octopuses

[15150] Found by killing miranda flowers

[15160] Found by hunting creatures bloodless creatures

[15310] Often hidden in woods and thickets

[15340] Found by hunting beasts

[15341] Found by hunting particularly large beasts

[15390] Found along roadways everywhere

[15400] Often carried by demi-humans

[15410] Found by killing living jars

[15420] Found by killing Albinaurics

[15430] Found by killing stormhawks

[20650] Blooms in toxic terrain

[20651] Exceedingly rare to find

[20652] Blooms in lightning-struck lands

[20654] Blooms in graveyards

[20660] Blooms in rotten lands

[20680] Found throughout the Lands Between

[20681] Blooms on the Altus Plateau

[20682] Blooms on the Mountaintops of the Giants

[20683] Found near Minor Erdtrees

[20690] Found in thickets and elsewhere

[20710] Found in and around the Eternal City

[20720] Easily found everywhere in the Lands Between

[20721] Easily found near the Erdtree

[20722] Found in frigid highlands

[20723] Blooms in blood-soaked soil

[20740] Grown in lands afflicted by frenzy

[20750] Widely found in Liurnia Lake

[20751] Widely found in cold regions

[20760] Thrives in damp thickets and elsewhere

[20770] Grows in rotten lands

[20775] Secreted from the roots of the Greattree. Can also be found near trees on the surface.

[20780] Widely found in crystal tunnels

[20795] Found near the remains of fallen ruins, but rarely

[20801] Found in the Swamp of Aeonia

[20802] Found near wildfires and elsewhere

[20810] Found near cold waters untouched by sunlight

[20811] Found near waters close to Minor Erdtrees

[20820] Found near churches and similar

[20831] Found in the land of the new dynasty

[20840] Gives off pale light in dark caves

[20845] Found in lands afflicted by frenzy

[20850] Found on Mt. Gelmir

[20852] Found near Ainsel River and other places where giant ants live

[20855] Found in lands once beset by ancient dragons

[200000] Black Knife Tiche

[201000] Banished Knight Oleg

[202000] Banished Knight Engvall

[203000] Fanged Imps

[204000] Latenna the Albinauric

[205000] Nomad

[206000] Nightmaiden & Swordstress

[207000] Mimic Tear

[208000] Crystalian

[209000] Ancestral Follower

[210000] Winged Misbegotten

[211000] Albinaurics

[212000] Skeletal Militiamen

[213000] Skeletal Bandits

[215000] Putrid Corpses

[216000] Fallen Perfumer Carmaan

[217000] Perfumer Tricia

[218000] Glintstone Sorcerer

[219000] Twinsage Sorcerer

[220000] Page

[221000] Battlemage Hugues

[222000] Claymen

[223000] Cleanrot Knight Finlay

[224000] Kindred of Rot

[225000] Marionette Soldiers

[226000] Avionette Soldiers

[227000] Fire Monk

[228000] Blackflame Monk Amon

[229000] Man-Serpent

[230000] Azula Beastmen

[231000] Kaiden Mercenary

[232000] Lone Wolves

[233000] Giant Rats

[234000] Demi-Humans

[235000] Rotten Stray

[236000] Spirit Jellyfish

[237000] Warhawk

[238000] Stormhawk Deenh

[239000] Bloodhound Knight Floh

[240000] Wandering Nobles

[241000] Noble Sorcerer

[242000] Vulgar Militia

[243000] Mad Pumpkin Head

[244000] Land Squirts

[245000] Miranda Sprouts

[246000] Soldjars of Fortune

[247000] Omenkiller Rollo

[248000] Greatshield Soldiers

[249000] Archers

[250000] Godrick Soldiers

[251000] Raya Lucaria Soldiers

[252000] Leyndell Soldiers

[253000] Radahn Soldiers

[254000] Mausoleum Soldiers

[255000] Haligtree Soldiers

[256000] Ancient Dragon Knight Kristoff

[257000] Redmane Knight Ogha

[258000] Lhutel the Headless

[259000] Nepheli Loux

[260000] Dung Eater

[261000] Finger Maiden Therolina

[262000] Dolores the Sleeping Arrow

[263000] Jarwight

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Tarnished's Furled Finger [100]

Item for online play. (Can also be used from the Multiplayer menu.)

Creates a summon sign for cooperative multiplayer. Arrive as a cooperator (Furled Finger) with the objective of defeating the area boss of the world to which you were summoned.

A finger of corpse wax, furled like a hook. It is a relic of those who came before, left to help those who would come after.

Duelist's Furled Finger [101]

Item for online play. (Can also be used from the Multiplayer menu.)

Creates a summon sign for competitive multiplayer. Arrive as an adversary (Duelist) with the objective of defeating the Host of Fingers of the world to which you were summoned.

A finger of corpse wax, furled like a hook. The bronze adornments are the mark of a duelist.

Bloody Finger [102]

Item for online play. (Can also be used from the Multiplayer menu.)

Attempts an invasion of another player's world. If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world.

Glistening blood has been siphoned into the nail of this finger. Its sickly pale skin feels nothing now, but the nail still aches with sweetest pain.

Finger Severer [103]

Item for online play. (Can also be used from the Multiplayer menu.)

Use as a Host of Fingers to select a summoned player and send them back to their world.

Use when you have been summoned to another player's world to return to your own world.

This phantom blade severs the link formed by a Furled Finger, but the maidens scorn those who abuse its use.

White Cipher Ring [104]

Item for online play. (Can also be used from the Multiplayer menu.)

Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded. (Summoning is not always possible.)

One of the lost mystic codes said to have been bestowed by the Two Fingers.

Blue Cipher Ring [105]

Item for online play. (Can also be used from the Multiplayer menu.)

Puts the wearer in ready state to answer should someone in another world call for rescue. You will be summoned to their world as a hunter.

During hunter multiplayer, your objective will be to defeat the invader of the summoned world.

Tarnished's Wizened Finger [106]

Item for online play. (Can also be used from the Messages menu.)

Use to write messages. Your messages will be conveyed to other worlds, allowing other players to read them.

A finger of corpse wax, so emaciated the bone is visible. It is a relic of those who came before, left to help those who would come after.

Phantom Bloody Finger [107]

Item for online play. Obtained after invading another world. Consumed upon use.

Attempts another invasion of the most recently invaded world. This may come in handy should separation from the Host of Fingers force a temporary retreat.

Taunter's Tongue [108]

Item for online play. (Can also be used from the Multiplayer menu.)

Lures in invaders. This allows your world to be invaded without any Furled Finger cooperators present, and it also shortens the interval between windows of opportunity for invasion.

Additionally, enables the arrival of a second invader to join when a cooperator is present. (With two invaders, the maximum number of cooperators becomes one.)

Small Golden Effigy [109]

Item for online play. (Can also be used from the Multiplayer menu.)

Send a cooperative summon sign to several nearby summoning pools (activated pools only).

In cooperative multiplayer, your objective will be to defeat the area boss of the world to which you were summoned.

Small Red Effigy [110]

Item for online play. (Can also be used from the Multiplayer menu.)

Send a competitive summon sign to several nearby summoning pools (activated pools only).

In competitive multiplayer, your objective will be to defeat the Host of Fingers of the world to which you were summoned.

Festering Bloody Finger [111]

Item for online play. (Can also be used from the Multiplayer menu.) Consumed upon use.

Attempts an invasion of another player's world. If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world.

This furled finger is blackened with blood congestion. It seems to have been chopped off rather unceremoniously.

Recusant Finger [112]

Item for online play. (Can also be used from the Multiplayer menu.)

Attempts an invasion of another player's world. If successful, you will arrive as an invader (Recusant) with the objective of defeating the Host of Fingers of that world.

This furled finger is covered in snake scales. An heirloom of the lord of the Volcano Manor, bequeathed to Tarnished who have become family.

Memory of Grace [115]

The memory of first grace, which once guided bygone Tarnished to the Lands Between.

Lose all runes and return to last site of grace visited.

It is merely a cycle. Stand before the Elden Ring. Become the Elden Lord.

Spectral Steed Whistle [130]

A delicate goldwork ring. Can be used as a finger whistle.

Sound the whistle to summon and ride Torrent, the spectral steed. (Dismounts steed when used while on horseback.)

Upon his death, the spectral steed can be summoned again, but doing so drains the Flask of Crimson Tears.

Phantom Great Rune [135]

Item for online play. Obtained after using the Mohg's Great Rune and invading another world. Consumed upon use.

Enemies inside the invaded world receive a blessing of blood, which boosts their attack power when blood loss occurs nearby. Also, your HP recovers when blessed enemies defeat a player.

Furlcalling Finger Remedy [150]

Item for online play. (Can also be used from the Multiplayer menu.) Craftable item.

Reveals cooperative and competitive multiplayer signs. Co-op summoning signs will be shown in gold, while hostile summoning signs will be shown in red.

Multiplayer begins when you summon a player from another world through their sign.

Rune Arc [190]

A shard of the shattered Elden Ring. Grants the blessing of an equipped Great Rune upon use.

Even if no Great Rune is equipped, it will slightly increase maximum HP upon use.

It is said that the lower arch of the Elden Ring receive its bounty, and this is a shard of one such arch.

Godrick's Great Rune [191]

A Great Rune of the shardbearer Godrick. Its blessing raises all attributes.

This Great Rune is known as the anchor ring, found in the center of the Elden Ring.

The first demigods were The Elden Lord Godfrey and his offspring, the golden lineage.

Radahn's Great Rune [192]

A Great Rune of the shardbearer Radahn. Its blessing raises maximum HP, FP and Stamina.

Radahn was amongst the children of Rennala and Radagon, who became demigod stepchildren after Radagon's union with Queen Marika.

The Great Rune burns, to resist the encroachment of the scarlet rot.

Morgott's Great Rune [193]

A Great Rune of the shardbearer Morgott. Its blessing greatly raises maximum HP.

This Great Rune is the anchor ring that houses the base, and proves two things:

That the Omen King was born of the golden lineage, and that he was indeed the Lord of Leyndell.

Rykard's Great Rune [194]

A Great Rune of the shardbearer Rykard. Its blessing restores HP upon defeating enemies.

Rykard was amongst the children of Rennala and Radagon, who became demigod stepchildren after Radagon's union with Queen Marika.

But Rykard fed himself to the blasphemous serpent, Great Rune and all.

Mohg's Great Rune [195]

A Great Rune of the shardbearer Mohg. Its blessing grants a blessing of blood to summoned phantoms, and imparts a Phantom Great Rune upon successful invasion.

Mohg and Morgott are twin brothers, and their Great Runes are naturally similar.

But Mohg's rune is soaked in accursed blood, from his devout love for the wretched mire that he was born into far below the earth.

Malenia's Great Rune [196]

A Great Rune of the shardbearer Malenia. The blessing of this half-rotted rune reduces the healing power of Flask of Crimson Tears.

And yet, due to the infusion of Malenia's spirit of resistance, attacks made immediately after receiving damage will partially recover HP.

Malenia is daughter to Queen Marika and Radagon, and her Great Rune should have been the most sacred of all.

Flask of Crimson Tears [200]

A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.

Flask of Crimson Tears [201]

A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.

Flask of Cerulean Tears [220]

A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.

Flask of Cerulean Tears [221]

A sacred flask modelled after a golden holy chalice that was once graced by a tear of life.

Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish.

It is said that a Finger Maiden will bestow two such chalices upon the chosen Tarnished when they meet.

Flask of Wondrous Physick [250]

A relic of the physick chemists, priests of the Erdtree. Harnesses the powers of crystal tears, which only form after the passage of many moons.

Various special effects are bestowed upon the drinker, dependent on the specific mixture of crystal tears. Rest at a site of grace to replenish.

Basins are placed at the feet of Minor Erdtrees throughout the Lands Between in order to collect their crystallized tears.

Flask of Wondrous Physick [251]

A relic of the physick chemists, priests of the Erdtree. Harnesses the powers of crystal tears, which only form after the passage of many moons.

Various special effects are bestowed upon the drinker, dependent on the specific mixture of crystal tears. Though currently empty, simply rest at a site of grace to replenish.

Basins are placed at the feet of Minor Erdtrees throughout the Lands Between in order to collect their crystallized tears.

Fire Pot [300]

Craftable item prepared using a cracked pot. A cocktail of incendiary materials is sealed inside.

Throw at enemies to inflict fire damage.

Redmane Fire Pot [301]

Craftable item prepared using a ritual pot. Engraved with the crest of red-maned lion.

Throw at enemies to inflict heavy fire damage.

Even today, the survivors of Radahn's battalion employ fire to stave off the scarlet rot.

Giantsflame Fire Pot [302]

Craftable item prepared using a ritual pot. Enchanted by incantations of the Giants' Flame.

Consumes FP. Throw at enemies to inflict heavy fire damage.

Damage scales with faith.

Lightning Pot [320]

Craftable item prepared using a cracked pot. A cocktail of fulminating materials is sealed inside.

Throw at enemies to inflict lightning damage.

Ancient Dragonbolt Pot [321]

Craftable item prepared using a ritual pot. Engraved with the crest of the ancient dragon.

Throw at enemies to inflict heavy lightning damage.

Allows one to wield ancient drake lightning regardless of faith. The residual power of relics is a purely natural phenomenon.

Fetid Pot [330]

Craftable item prepared using a cracked pot. A cocktail of effluents is sealed inside. As the mixture ferments, toxins are produced alongside a putrid stench that seeps out once ripe.

Throw at enemies to cause buildup of deadly poison.

Beware though; those who carry these pots will slowly accumulate poison in their own bodies.

Push someone in a privy; expect to get dung on your hands.

Swarm Pot [340]

Craftable item prepared using a cracked pot. A cocktail of effluents is sealed inside.

Throw at enemies to set a swarm of bloodflies upon them. The vile swarm deals damage and builds up onset of blood loss. The cacophony of their wings assails the sanity of berserkers.

The maggots found in waste feed on blood and turn into vicious flies that are pitiably short-lived.

Holy Water Pot [350]

Craftable item prepared using a cracked pot. Enchanted by incantations of the Golden Order.

Consumes FP. Throw at enemies to inflict holy damage.

Highly effective against Those Who Live in Death, even preventing them from rising again. The Golden Order has no mercy for those who trespass beyond life's bounds.

Sacred Order Pot [351]

Craftable item prepared using a ritual pot. Enchanted by incantations of the Golden Order.

Consumes FP. Throw at enemies to inflict heavy holy damage.

Highly effective against Those Who Live in Death, even preventing them from rising again. The Golden Order has no mercy for those who trespass beyond life's bounds.

Freezing Pot [360]

Craftable item prepared using a ritual pot. Engraved with the crest of the Carian Royals.

Throw at enemies to cause buildup of frost.

Originates from the cold, dark moon of Ranni, the Carian princess.

Poison Pot [370]

Craftable item prepared using a cracked pot. A cocktail of poisonous materials is sealed inside.

Throw at enemies to cause buildup of poison.

Oil Pot [380]

Craftable item prepared using a cracked pot. A cocktail of oil-infused materials is sealed inside.

Throw at enemies to soak them in oil, making them heavily susceptible to fire damage.

Alluring Pot [390]

Craftable item prepared using a ritual pot. Enchanted with assassin incantations.

Consumes FP. Throw to create a pale shadow.

The illusion will lure in and distract foes of human build outside of combat, while demi-humans will be lured in even during combat.

Beastlure Pot [391]

Craftable item prepared using a ritual pot. Enchanted with assassin incantations.

Consumes FP. Throw to create a red shadow.

The illusion lures in beasts into attacking it. This effect does not change even during combat.

Roped Fire Pot [400]

Craftable item prepared using a cracked pot. A cocktail of incendiary materials is sealed inside, and a short rope that aids throwing has been secured around the pot.

Throw at rearward enemies to inflict fire damage.

Roped Lightning Pot [420]

Craftable item prepared using a cracked pot. A cocktail of fulminating materials is sealed inside, and a short rope that aids throwing has been secured around the pot.

Throw at rearward enemies to inflict lightning damage.

Roped Fetid Pot [430]

Craftable item prepared using a cracked pot. A cocktail of effluents is sealed inside, and a short rope that aids throwing has been secured around the pot.

Throw at rearward enemies to cause buildup of deadly poison.

Beware though; those who carry these pots will slowly accumulate poison in their own bodies.

Push someone in a privy; expect to get dung on your hands.

Roped Poison Pot [440]

Craftable item prepared using a cracked pot. A cocktail of poisonous materials is sealed inside, and a short rope that aids throwing has been secured around the pot.

Throw at rearward enemies to cause buildup of poison.

Roped Oil Pot [450]

Craftable item prepared using a cracked pot. A cocktail of oil-infused materials is sealed inside, and a short rope that aids throwing has been secured around the pot.

Throw at rearward enemies to soak them in oil, making them heavily susceptible to fire damage.

Roped Magic Pot [460]

Craftable item prepared using a cracked pot. A cocktail of magically resonant materials is sealed inside, and a short rope that aids throwing has been secured around the pot.

Consumes FP. Throw at rearward enemies to inflict magic damage.

Roped Fly Pot [470]

Craftable item prepared using a cracked pot. A cocktail of effluents is sealed inside, and a short rope that aids throwing has been secured around the pot.

Throw at rearward enemies to release a swarm of flies. Their fangs inflict countless painful lacerations on the victim while the grating sound of their wings assails their sanity.

The maggots found in waste feed on blood and turn into vicious flies that are pitiably short-lived.

Roped Freezing Pot [480]

Craftable with a cracked pot. Frost has been sealed inside. A short rope that aids throwing is attached.

Thrown at rearward enemies using the rope, the pot explodes, causing frostbite buildup in enemies.

Roped Volcano Pot [490]

Craftable item prepared using a cracked pot. Powdered volcanic rock is sealed inside, and a short rope that aids throwing has been secured around the pot.

Thrown at rearward enemies to disperse a cloud of heat, dealing continuous damage to those caught inside for a short duration.

Roped Holy Water Pot [510]

Craftable item prepared using a cracked pot. Enchanted by incantations of the Golden Order, and a short rope that aids throwing has been secured around the pot.

Consumes FP. Throw at rearward enemies to inflict holy damage.

Highly effective against Those Who Live in Death, even preventing them from rising again. The Golden Order has no mercy for those who trespass beyond life's bounds.

Volcano Pot [600]

Craftable item prepared using a cracked pot. Powdered volcanic rock is sealed inside.

Throw at enemies to disperse a cloud of heat, dealing continuous damage to those caught inside for a short duration.

Albinauric Pot [610]

Craftable item prepared using a ritual pot. Enchanted by sorceries of the Cuckoos.

Consumes FP. Throw at enemies to impede recovery actions using a flask of tears for a certain duration.

The Knights of the Cuckoos do declare. Behold, thy defiled blood. Unlike any humor that flows in our grand realm.

Cursed-Blood Pot [630]

Craftable item prepared using a ritual pot. Decorated with the crest of the Lord of Blood.

Throw at enemies to douse them in accursed blood, causing summoned spirits to assail them with a rabid fervor.

A childhood memory of the Lord of Blood.

Sleep Pot [640]

Craftable item prepared using a cracked pot. Enchanted by the incantations of St. Trina.

Consumes FP. Throw enemies to cause buildup of sleep.

Like a lullaby, or a quagmire, its light-purple haze irresistibly draws its victims down into sleep. Sweet dreams.

Rancor Pot [650]

Craftable item prepared using a cracked pot. Enchanted by the ancient death hex.

Consumes FP. Throw at enemies to spawn vengeful spirits that chase down foes.

In times of old, the dead were burned with ghostflame, and from those cinders arose vengeful spirits.

Magic Pot [660]

Craftable item prepared using a cracked pot. A cocktail of magically resonant materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Called a "faux sorcery" in Raya Lucaria.

Consumes FP. Throw at enemies to inflict magic damage.

Academy Magic Pot [661]

Craftable item prepared using a ritual pot. Enchanted by Raya Lucaria sorceries.

Consumes FP. Throw at enemies to inflict heavy magic damage.

This pot, considered a "faux sorcery," was employed to protect the academy.

Rot Pot [670]

Craftable item prepared using a ritual pot. Decorated with the crest of scarlet wings.

Throw at enemies to cause buildup of scarlet rot.

The rot bubbles up from the Swamp of Aeonia, and eats away at life like a vicious plague.

Rowa Raisin [810]

Preparation of dried Rowa fruit. Craftable item.

Feed to Torrent, the spectral steed, while riding to restore his HP.

Humans are unable to digest Rowa fruit, but Torrent seems to have a taste for it.

Sweet Raisin [811]

Preparation of dried Golden Rowa fruit. Craftable item.

Feed to Torrent, the spectral steed, while riding to greatly restore his HP.

Golden Rowa fruit is not unlike honey, and Torrent seems to have a taste for it.

Frozen Raisin [812]

Preparation of dried Rimed Rowa. Craftable item.

Feed to Torrent, the spectral steed, while riding to vastly restore his HP.

Torrent seems to enjoy the sensation of chewing this frozen, dried seed.

Boiled Crab [820]

Boiled crab meat. A prime specimen of plump and moist meat. True connoisseurs know how to keep from over-salting.

Greatly boosts physical damage negation for a certain duration.

Unlike the "prawn" sold, this truly is crab. Not that it matters, it's delicious all the same.

Boiled Prawn [830]

Boiled prawn meat. A prime specimen of plump and moist meat. True connoisseurs know how to keep from over-salting.

Boosts physical damage negation for a certain duration.

The meat actually looks to have come from a crayfish. Not that it matters, it's delicious all the same.

Neutralizing Boluses [900]

Green boluses made from cave moss. Craftable item.

Alleviates poison buildup and cures poison ailment.

Poison accumulates gradually, coming into effect once the threshold is reached. Poison ailment lowers HP in steady increments for a period.

Stanching Boluses [910]

Red boluses made from cave moss. Craftable item.

Alleviates impending blood loss.

Blood loss escalates gradually, causing great damage once the threshold is reached. Take one of these in timely fashion to avoid such an event.

Thawfrost Boluses [920]

Ice-hued boluses made from cave moss. Craftable item.

Alleviates buildup of frost and cures frostbite ailment.

Frost accumulates gradually, causing damage and inflicting frostbite once the threshold is reached. Vulnerability to damage increases for a certain duration.

Stimulating Boluses [930]

Light-purple boluses made from cave moss. Craftable item.

Alleviates buildup of sleep.

Sleep accumulates gradually, causing sudden fogginess and loss of FP once the threshold is reached, even if it does not force the afflicted into true slumber.

Take one of these in timely fashion to avoid such events.

Preserving Boluses [940]

Scarlet boluses made of cave moss. Craftable item.

Alleviates scarlet rot buildup and cures rot aliment.

Scarlet rot accumulates gradually, coming into effect once the threshold is reached. Scarlet rot ailment greatly lowers HP in steady increments for a period.

Rejuvenating Boluses [950]

Black boluses made of cave moss. Craftable item.

Alleviates death blight buildup.

Blight accumulates slowly, causing instant death once the threshold is reached.

Take one of these in timely fashion to avoid such an event.

Clarifying Boluses [960]

Yellow boluses made of cave moss. Craftable item.

Alleviates madness buildup.

Madness accumulates slowly, inflicting heavy damage and reducing FP once the threshold is reached.

Take one of these in timely fashion to avoid such events.

Flask of Crimson Tears [1000]

A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.

Flask of Crimson Tears [1001]

A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with crimson tears, this flask restores HP with use. Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.

Flask of Cerulean Tears [1050]

A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use. Though currently empty, simply rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.

Flask of Cerulean Tears [1051]

A sacred flask modelled after a golden holy chalice that was once graced by a tear of blessing.

Filled with cerulean tears, this flask restores FP with use. Rest at a site of grace to replenish.

The one washed up on the gravesite was sure to die, until this flask offered its gift of rejuvenation. To seek the Elden Ring.

Pickled Turtle Neck [1100]

Turtle neck meat, pickled in a bitter medicinal solution. Craftable item.

Temporarily boosts stamina recovery.

The nutrients churn through the body, practically boiling out endless power.

Immunizing Cured Meat [1110]

Cured strip of meat, dried out after pickling in a green medicinal solution. Craftable item.

Temporarily boosts immunity.

Higher immunity helps to mitigate the buildup of various poisons and scarlet rot.

Invigorating Cured Meat [1120]

Cured strip of meat, dried out after pickling in a red medicinal solution. Craftable item.

Temporarily boosts robustness.

Higher robustness helps to mitigate the buildup of frost and blood loss.

Clarifying Cured Meat [1130]

Cured strip of meat, dried out after pickling in a purple medicinal solution. Craftable item.

Temporarily boosts focus.

Higher focus helps to mitigate the buildup of sleep and madness.

Dappled Cured Meat [1140]

Cured strip of meat, dried out after pickling in a dappled medicinal solution. Craftable item.

Temporarily boosts immunity, robustness, and focus.

Spellproof Dried Liver [1150]

Cured animal liver, dried out after pickling in a blue medicinal solution. Craftable item.

Temporarily boosts magic damage negation, improving damage mitigation against attacks imbued with magic.

Fireproof Dried Liver [1160]

Cured animal liver, dried out after pickling in a red medicinal solution. Craftable item.

Temporarily boosts fire damage negation, improving damage mitigation against attacks imbued with fire.

Lightningproof Dried Liver [1170]

Cured animal liver, dried out after pickling in an yellow medicinal solution. Craftable item.

Temporarily boosts lightning damage negation, improving damage mitigation against attacks imbued with lightning.

Holyproof Dried Liver [1180]

Cured animal liver, dried out after pickling in a golden medicinal solution. Craftable item.

Temporarily boosts holy damage negation, improving damage mitigation against attacks imbued with holiness.

Silver-Pickled Fowl Foot [1190]

Four-toed foot of a fowl, pickled in a silvery medicinal solution. Craftable item.

Temporarily boosts item discovery.

Since old times, the needy would scrape the meat clean even from a fowl's claw.

Gold-Pickled Fowl Foot [1200]

Four-toed foot of a fowl, pickled in a golden medicinal solution. Craftable item.

Boosts the amount of runes obtained from defeating enemies for a certain duration.

Since old times, the needy would scrape the meat clean even from a fowl's claw.

Exalted Flesh [1210]

A lump of animal flesh pickled in a medicinal solution mixed with fiery spices. Craftable item.

Temporarily boosts physical attack.

Considered a delicacy in the badlands, this invigorating repast was for the exclusive benefit of those who they deem heroes.

Deathsbane Jerky [1220]

A grey colored cured liver, dried out after pickling in a medicinal solution. Craftable item.

Boosts instant death resistance for a short time.

Raw Meat Dumpling [1235]

A pungent raw meatball, made succulent by virtue of being on the verge of turning.

Restores HP but also poisons the user.

Not recommended for those who prefer to know the origin of their meats.

Shabriri Grape [1240]

A yellowing, oozing eyeball of the infirm. The surface is shriveled, and the inside is squishy, not unlike a large, overly-ripe grape.

Give to the blind maiden to guide her to the distant light.

Starlight Shards [1290]

An ephemeral sliver that gives off a pale blue glow. What remains of a passing flash of starlight.

Use to gradually recover FP.

A prized item that was once used in the Eternal City as an ingredient in intoxicating draughts.

Immunizing White Cured Meat [1310]

A white sliced meat, dried out after pickling in a green medicinal solution. Craftable item.

Temporarily boosts immunity.

Lasts longer than traditional cured meat, but with reduced effectiveness.

Invigorating White Cured Meat [1320]

A white sliced meat, dried out after pickling in a red medicinal solution. Craftable item.

Temporarily boosts robustness.

Lasts longer than traditional cured meat, but with reduced effectiveness.

Clarifying White Cured Meat [1330]

A white sliced meat, dried out after pickling in a purple medicinal solution. Craftable item.

Temporarily boosts focus.

Lasts longer than traditional cured meat, but with reduced effectiveness.

Dappled White Cured Meat [1340]

A white sliced meat, dried out after pickling in a dappled medicinal solution. Craftable item.

Temporarily boosts immunity, robustness, and focus.

Lasts longer than traditional cured meat, but with reduced effectiveness.

Deathsbane White Jerky [1350]

A black-gold colored cured liver, dried out after pickling in a medicinal solution. Craftable item.

Boosts resistance to instant death for a short time. The blood has been properly drained, giving it a longer effect than traditional dried meat.

Fire Grease [1400]

Solidified grease made from a mixture of incendiary materials. Craftable item.

Coats armament, adding fire damage to attacks. The effect lasts only for a short time.

Lightning Grease [1410]

Solidified grease made from a mixture of fulminating materials. Craftable item.

Coats armament, adding lightning damage to attacks. The effect lasts only for a short time.

Magic Grease [1420]

Solidified grease made from a mixture of magically resonant materials. Craftable item.

Coats armament, adding magic damage to attacks. The effect lasts only for a short time.

Holy Grease [1430]

Solidified grease made from a mixture of holy resonant materials. Craftable item.

Coats armament, adding holy damage to attacks. The effect lasts only for a short time.

Blood Grease [1440]

Solidified grease made from a mixture of blood-red materials. Craftable item.

Coats armament, inflicting blood loss. The effect lasts only for a short time.

Soporific Grease [1450]

Solidified grease made from a mixture of light-purple materials. Craftable item.

Coats armament, inflicting sleep. The effect lasts only for a short time.

Poison Grease [1460]

Solidified grease made from a mixture of poison-green materials. Craftable item.

Coats armament, inflicting poison. The effect lasts only for a short time.

Freezing Grease [1470]

Solidified grease made from a mixture of frozen materials. Craftable item.

Coats armament, inflicting frost. The effect lasts only for a short time.

Dragonwound Grease [1480]

Solidified grease made from a mixture of Gravel Stones. Craftable item.

Coats armament, granting anti-dragon effects.

When the dragons were born from their ancient kin, they lost their stone scales, which can now be used to cause them mortal harm.

Rot Grease [1490]

Solidified grease made from a mixture of rotten materials. Craftable item.

Coats armament, inflicting scarlet rot. The effect lasts only for a short time.

Drawstring Fire Grease [1500]

Solidified grease made from a mixture of incendiary materials. Craftable item. A short string is attached to this lump.

Quickly coats armament, inflicting fire damage, but with a brief effect, owing to its small size.

Drawstring Lightning Grease [1510]

Solidified grease made from a mixture of fulminating materials. Craftable item. A short string is attached to this lump.

Quickly coats armament, inflicting lightning damage, but with a brief effect, owing to its small size.

Drawstring Magic Grease [1520]

Solidified grease made from a mixture of magically resonant materials. Craftable item. A short string is attached to this lump.

Quickly coats armament, inflicting magic damage, but with a brief effect, owing to its small size.

Drawstring Holy Grease [1530]

Solidified grease made from a mixture of holy resonant materials. Craftable item. A short string is attached to this lump.

Quickly coats armament, inflicting holy damage, but with a brief effect, owing to its small size.

Drawstring Blood Grease [1540]

Blistered solid grease made from a mixture of blood-red materials. Craftable item. A short string is attached to this lump.

Quickly coats armament, inflicting blood loss, but with a brief effect, owing to its small size.

Drawstring Soporific Grease [1550]

Solidified grease made from a mixture of light-purple materials. Craftable item. A short string is attached to this lump.

Quickly coats armament, inflicting sleep, but with a brief effect, owing to its small size.

Drawstring Poison Grease [1560]

Solidified grease made from a mixture of poison-green materials. Craftable item. A short string is attached to this lump.

Quickly coats armament, inflicting poison, but with a brief effect, owing to its small size.

Drawstring Freezing Grease [1570]

Solidified grease made using Rani's furtive arts. Craftable item.

A short string is attached to this lump. Quickly coats weapon, inflicting frostbite.

The women of the Carian royal family look to the moon to guide their fates. Rani's is a moon dark and blanketed with rime.

Drawstring Rot Grease [1590]

Solidified grease made from a mixture of rotten materials. Craftable item. A short string is attached to this lump.

Quickly coats armament, inflicting scarlet rot, but with a brief effect, owing to its small size.

Shield Grease [1690]

Solidified grease made from a mixture of magically resonant materials. Craftable item.

Coats left-hand armament, boosting guarding ability and all forms of damage negation.

Primarily used on shields.

Throwing Dagger [1700]

Short dagger for throwing. It has no handguard. The blade is polished, and its weight is expertly balanced.

Throw at enemies to deal damage.

This auxiliary weapon, used primarily to constrain an enemy's movements, can still be deadly in the right hands.

Bone Dart [1710]

Animal bone sharpened into a knife for throwing. Craftable item.

Throw at enemies to inflict damage.

Poisonbone Dart [1720]

Animal bone sharpened into a knife for throwing, with a poison-laced tip. Craftable item.

Throw at enemies to inflict damage and build up poison.

Kukri [1730]

A large knife used for throwing. Its curved blade is sharp enough to slice flesh cleanly.

Throw at enemies to inflict damage and build up onset of blood loss.

This heavy throwing weapon is unsuitable for swift attacks, but is able to inflict heavy damage.

Crystal Dart [1740]

Throwing knife chiseled from impure crystal. Craftable item.

Consumes FP. Throw at enemies to deal magic damage.

Long ago, it is said that a golem crafter employed a similar crystal tool.

Fan Daggers [1750]

A set of five throwing knives bundled together. A concealed weapon cherished by the raptor assassins.

The thin knives fan out when thrown, dealing damage to the target.

Each knife deals paltry damage, but the wide range makes it suitable for constraining enemies.

Ruin Fragment [1760]

Stone fragment found near places where ruins have fallen from the sky. Can be used for crafting, or simply for throwing at enemies.

These shards of stone are believed to have once been part of a temple in the sky. They glow with a faint light from within.

Fetid Flesh [1810]

A lump of beast flesh pickled in egg wash. Craftable item.

Beasts are highly attracted to its scent.

The rancid scent prevents ingestion by any ordinary human.

Explosive Stone [1830]

A small stone with a smoldering core.

Explodes when thrown at enemies, inflicting fire damage.

Miners employ these stones as tools for rock blasting, but have long forgotten how to craft them.

Explosive Stone Clump [1831]

A clump of small stones with smoldering cores.

Explodes when thrown together at enemies, inflicting fire damage.

Miners employ these stones as tools for rock blasting, but have long forgotten how to craft them.

Poisoned Stone [1840]

A small stone with a poison core.

Throw at enemies to cause buildup of poison.

Miners employ these stones as tools for pest extermination, but have long forgotten how to craft them.

Poisoned Stone Clump [1841]

A clump of small stones with poison cores.

Throw together at enemies to cause buildup of poison.

Miners employ these stones as tools for pest extermination, but have long forgotten how to craft them.

Rainbow Stone [2020]

Ruin Fragment that has undergone some simple processing. Craftable item.

Stones such as these shine with the colors of the rainbow, making them useful markers when placed on the ground.

Can also be dropped to gauge the distance of a fall. The higher the pitch of the sound, the higher the likelihood of the fall being fatal.

Once used to entertain children on the fringes of the Lands Between.

Glowstone [2030]

Polished Ruin Fragment that shines brighter than Rainbow Stone. Craftable item.

Emits light from the location it is placed, illuminating surroundings. However, the effect is short-lived, and it lacks the diverse colors of rainbow stones.

May serve some benefit in dark places, or at night.

Telescope [2040]

Astrology tool used by members of the Carian royal family. A stolen part of a larger instrument.

Allows the viewer to better see faraway things.

During the age of the Erdtree, Carian astrology withered on the vine. The fate once writ in the night skies had been fettered by the Golden Order.

Grace Mimic [2050]

A fetish indicating the guidance of grace. Craftable item.

Similar to grace, this fetish draws rays guiding the way, only without any sense of order.

Useful as a last resort for those who have lost their way, or for use by those who believe that unrefined guidance will lead to truer encounters.

Lantern [2070]

A small waist-worn lantern that illuminates surroundings.

Use once to turn on, and again to turn off.

While its light is dimmer than that of a torch, it has the advantage of freeing up the user's hands.

Blasphemous Claw [2080]

A slab of rock engraved with traces of the Rune of Death.

Can deflect the power of the Black Blade.

On the night of the dire plot, Ranni rewarded Praetor Rykard with these traces. Should the coming trespass one day transpire, they would serve as a last-resort foil, allowing Rykard to challenge Maliketh the Black Blade, the black beast of Destined Death.

Deathroot [2090]

A source that gives rise to Those Who Live in Death.

The beast clergyman, found at Bestial Sanctum in the distant east, collects and devours these roots.

On the night of the dire plot the stolen Rune of Death enabled the first Death of a demigod. Later, the Rune of Death spread across the Lands Between through the underground roots of the Greattree, sprouting in the form of Deathroot.

Soft Cotton [2100]

A soft but sturdy cotton formed from splitting open Rowa fruit in a particular manner. Craftable item.

Attaching this cotton to the bottom of one's feet allows for a temporary reduction in fall damage and sound.

If you must court danger, at the very least, tread lightly.

Soap [2120]

A plant-based soap made from mushroom juice. Craftable item.

Cleans off filth and other accumulations on the body while also slightly reducing poison buildup.

Filth covering the exterior eventually seeps inside, soiling one's very spirit.

Celestial Dew [2130]

A hidden Tear found in the Eternal City. Also known as a Night Tear.

Allows one to carry out an Absolution at the Church of Vows, reversing all antagonizations.

Once upon a time, the stars of the night sky guided fate, and this is a recollection of those times.

Margit's Shackle [2140]

A fetish bathed in golden magic. Shackles were used to bind the accursed people called the Omen, and these ones were made to keep a particular Omen under strictest confinement.

Though faint, the shackles still retain vestiges of power—enough to trap the once-bound Margit on earth, if only for a short time.

Mohg's Shackle [2150]

A fetish bathed in golden magic. Shackles were used to bind the accursed people called the Omen, and these ones were made to keep a particular Omen under strictest confinement.

Though faint, the shackles still retain vestiges of power—enough to trap the once-bound Mohg on earth, if only for a short time.

Pureblood Knight's Medal [2160]

Proof that one is a glorious knight of the new Dynasty of Mohgwyn that the Lord of Blood will inaugurate.

Use to be granted audience with Mohg. Only, it is not yet time.

For Mohg yet slumbers beside the Divinity. Be patient. The new dynasty is nigh.

Miquella's Needle [2190]

One of the unalloyed gold needles that Miquella crafted to ward away the meddling of outer gods.

Capable of subduing the flame of frenzy if inherited, allowing one to cheat fate and avoid becoming Lord of Frenzied Flame.

However, the needle is as yet unfinished and can only be used in the heart of the storm beyond time said to be found in Faram Azula.

Prattling Pate "Hello" [2200]

Twisted clay sculpt in the shape of a human head. Emits a voice that says "Hello."

A wistful fetish that imparts voices and words on an eternal journey.

Prattling Pate "Thank you" [2201]

Twisted clay sculpt in the shape of a human head. Emits a voice that says "Thank you."

A wistful fetish that imparts voices and words on an eternal journey.

Prattling Pate "Apologies" [2202]

Twisted clay sculpt in the shape of a human head. Emits a voice that says "Apologies."

A wistful fetish that imparts voices and words on an eternal journey.

Prattling Pate "Wonderful" [2203]

Twisted clay sculpt in the shape of a human head. Emits a voice that says "Wonderful."

A wistful fetish that imparts voices and words on an eternal journey.

Prattling Pate "Please help" [2204]

Twisted clay sculpt in the shape of a human head. Emits a voice that says "Please help."

A wistful fetish that imparts voices and words on an eternal journey.

Prattling Pate "My beloved" [2205]

Twisted clay sculpt in the shape of a human head. Emits a voice that says "My beloved."

A wistful fetish that imparts voices and words on an eternal journey.

Expressions of love are among the most fickle.

Prattling Pate "Let's get to it" [2206]

Twisted clay sculpt in the shape of a human head. Emits a voice that says "Let's get to it."

A wistful fetish that imparts voices and words on an eternal journey.

Prattling Pate "You're beautiful" [2207]

Twisted clay sculpt in the shape of a demi-human head. Emits a voice that says "You're beautiful."

A wistful fetish that imparts voices and words on an eternal journey.

Unconditional love. Unrestrained assurance. It must have been a mother speaking.

Golden Rune [1] [2900]

Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold.

Use to gain a small number of runes.

Runes are nourishment for the development of any Tarnished. Provided a Finger Maiden can be found...

Golden Rune [3] [2902]

Grace that dwells within the inhabitants of the Lands Between; the lingering trace of gold.

Use to gain runes.

Even now, runes are still imbued with the power of life itself. Do you see the Erdtree towering o'er?

Golden Rune [6] [2905]

Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.

Use to gain many runes.

Those born at the foot of the Erdtree are blessed. At least, that is the enduring belief of the people of the plateau.

Golden Rune [10] [2909]

Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.

Use to gain a great many runes.

The grace of gold blessed those who were first to serve it with the most vivid coloration.

Numen's Rune [2913]

Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.

Use to gain a multitude of runes.

The Numen are said to have come from outside the Lands Between, and are in fact of the same stock as Queen Marika herself.

Hero's Rune [1] [2914]

Grace that dwells within the inhabitants of the Lands Between; the lingering residue of gold.

Use to gain an abundance of runes.

There were once heroes who walked the battlefields, abundantly blessed by the Erdtree itself, who upon earning their honor simply died.

Lord's Rune [2919]

Grace that dwells within the inhabitants of the Lands Between; true vestiges of gold.

Use to gain an enormous abundance of runes.

Runes of one who was destined to become a Lord, but when the Elden Ring was shattered, all that remained was a distant duty.

Remembrance of the Grafted [2950]

Remembrance of Godrick, the Grafted, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes.

A feeble man sought power through the grotesque act of grafting. "One day we'll return together, to our home, bathed in rays of gold."

Remembrance of the Starscourge [2951]

Remembrance of Starscourge Radahn, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes.

The Red Lion General wielded gravitational powers which he learned in Sellia during his younger days. All so he would never have to abandon his beloved but scrawny steed.

Remembrance of the Omen King [2952]

Remembrance of Morgott, the Omen King, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes.

Though born one of the graceless Omen, Morgott took it upon himself to become the Erdtree's protector. He loved not in return, for he was never loved, but nevertheless, love it he did.

Remembrance of the Blasphemous [2953]

Remembrance of Rykard, Lord of Blasphemy, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes.

Rykard took the form of a giant serpent that he might devour, grow, and live eternally. "I understand. The road of blasphemy is long and perilous. One cannot walk it unprepared to sin."

Remembrance of the Rot Goddess [2954]

Remembrance of Malenia, Goddess of Rot, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes.

Miquella and Malenia are both the children of a single god. As such they are both Empyreans, but suffered afflictions from birth. One was cursed with eternal childhood, and the other harbored rot within.

Remembrance of the Blood Lord [2955]

Remembrance of Mohg, Lord of Blood, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes.

Wishing to raise Miquella to full godhood, Mohg wished to become his consort, taking the role of monarch. But no matter how much of his bloody bedchamber he tried to share, he received no response from the young Empyrean.

Remembrance of the Black Blade [2956]

Remembrance of Maliketh, the Black Blade, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes.

Maliketh was a shadowbound beast given to his Empyrean. Marika's sole need of her shadow was a vessel to lock away Destined Death. Even then, she betrayed him.

Remembrance of Hoarah Loux [2957]

Remembrance of the warrior Hoarah Loux, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes.

When Godfrey, first Elden Lord was robbed of his grace, becoming Tarnished, he took with him his kinfolk and left the Lands Between.

After the Long March of the Tarnished came to an end, Godfrey divested himself of kingship, becoming a simple warrior once more.

Remembrance of the Dragonlord [2958]

Remembrance of Dragonlord Placidusax, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes.

The Dragonlord whose seat lies at the heart of the storm beyond time is said to have been Elden Lord in the age before the Erdtree. Once his god was fled, the lord continued to await its return.

Remembrance of the Full Moon Queen [2959]

Remembrance of Rennala, Queen of the Full Moon, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes.

In her youth, Rennala was a prominent champion who charmed the academy with her lunar magic, becoming its master. She also led the Glintstone Knights and established the house of Caria as royalty.

Remembrance of the Lichdragon [2960]

Remembrance of Lichdragon Fortissax, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes.

After Godwyn the Golden became the Prince of Death, the ancient dragon fought long and hard against the Death within its companion. Alas, victory was never achieved and its only reward was corruption.

Remembrance of the Fire Giant [2961]

Remembrance of Fire Giant, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes.

The Fire Giant is a survivor of the War against the Giants. Upon realizing the flames of their forge would never die, Queen Marika marked him with a curse. "O trifling giant, mayest thou tend thy flame for eternity."

Remembrance of the Regal Ancestor [2962]

Remembrance of the Regal Ancestor Spirit, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes.

Ancestral spirits exist as a phenomenon beyond the purview of the Erdtree. Life sprouts from death, as it does from birth. Such is the way of the living.

Elden Remembrance [2963]

Remembrance of the Elden Beast, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes.

It was the vassal beast of the Greater Will and living incarnation of the concept of Order.

Remembrance of the Naturalborn [2964]

Remembrance of Astel, Naturalborn of the Void, hewn into the Erdtree.

The power of its namesake can be unlocked by the Finger Reader. Alternatively, it can be used to gain a great bounty of runes.

A malformed star born in the lightless void far away. Once destroyed an Eternal City and took away their sky. An falling star of ill omen.

Lands Between Rune [2990]

Grace said to have once dwelled in the eyes of the inhabitants of the Lands Between; the lingering residue of gold.

Use to gain many runes.

No grace resides in the eyes of the Tarnished; if it ever did, it is now lost.

Ancestral Infant's Head [3000]

Skull of a very young ancestral spirit. Just think how many sproutings It might bear.

Uses FP to spray spirit vapor inflicting magic damage.

The vapor becomes a temporary geyser which deals continuous damage to everything it touches until it disappears.

Omen Bairn [3010]

Doll of a curseborn bairn.

Uses FP to unleash wraiths that chase down foes.

Omen babies have all their horns excised, causing most to perish. These fetishes are made to memorialize them.

"Please, don't hate me, or curse me. Please."

Regal Omen Bairn [3011]

Doll of a curseborn bairn from the Erdtree's royal line.

Uses FP to unleash many wraiths that chase down foes.

Omen babies born of royalty do not have their horns excised, but instead are kept underground, unbeknownst to anyone, imprisoned for eternity.

These memorial fetishes are fashioned in secret.

Miranda's Prayer [3020]

This statuette depicts a flower that preys on humans, posed in prayer.

Uses FP to call down a deluge of light.

Miranda, maiden of the Flower Crucible is said to have been the very first of this breed.

Cuckoo Glintstone [3030]

Lump of broken glintstone enwreathed with magic power. A "faux sorcery" used by the Knights of the Cuckoo. Craftable item.

Launched straight ahead, using FP. A magic bolt springs forth from the point of impact.

Mimic's Veil [3040]

Golden veil of intricate design.

Uses FP to mimic nearby objects.

When Godrick was hounded from Leyndell, the Royal Capital, this was one of a multitude of treasures he took with him. Also known as "Marika's Mischief."

Glintstone Scrap [3050]

Piece of glintstone tinged with unstable magic. Found in crystal tunnels.

Break gem, using FP to produce a magic bolt.

Poor quality and thereby easily broken, a sorcerer wouldn't give it a second look.

Large Glintstone Scrap [3051]

Large piece of glintstone tinged with unstable magic. Found in crystal tunnels.

Break gem, using FP to produce a magic bolt.

Poor quality and thereby easily broken, a sorcerer wouldn't give it a second look.

Gravity Stone Fan [3060]

Shard of rock found in the wake of a meteorite strike. It is imbued with a particularly weighty magic.

Uses FP to emit gravitational shockwave.

The desperate ones who scavenge for these shards dub themselves "starcallers."

Gravity Stone Chunk [3070]

Shard of rock found in the wake of a meteorite strike. It is imbued with a particularly weighty magic.

Throw at enemies, using FP to cause a gravitational explosion.

The desperate ones who scavenge for these shards dub themselves "starcallers."

Wraith Calling Bell [3080]

Bell used by worshippers of revenants.

Ring bell, using FP to summon prowling wraiths. This can be done multiple times in a row.

Wraiths are said to be the vengeful spirits of those who died when cursed.

Holy Water Grease [3300]

Grease which holds the blessing of the Erdtree. Craftable item.

Consumes FP when coated on weapon, allowing it to deal magical damage and purify those who have lived beyond death.

There is no place in the Golden Order for those who have exceeded life's bounds. These blemishes must be hunted down by the Virtuous.

Warming Stone [3310]

Ruin Fragment blessed with an incantation of the Two Fingers. Craftable item.

Uses FP to generate warmth, continuously restoring the HP of those nearby.

It's said that the Erdtree was once as warm as the gentle sun, and would gradually heal all who bathed in its rays.

Frenzyflame Stone [3311]

Ruin Fragment blessed with an incantation of the Three Fingers. Craftable item.

Uses FP to generate warmth, continuously restoring the HP of those who host the frenzied flame.

Confers madness upon those who have not adopted the flame. Take care not to mistake this for its gentler cousin.

Scriptstone [3320]

Ruin Fragment with a cipher inscription. Craftable item.

Uses FP to reveal more messages from other worlds.

Words are gregarious things, drawn to one another much as people are.

Bewitching Branch [3350]

Tree branch blessed with an incantation of unalloyed gold. Craftable item.

Pierce a foe, using FP to turn them into a temporary ally.

The Empyrean Miquella is loved by many people. Indeed, he has learned very well how to compel such affection.

Baldachin's Blessing [3360]

Favor bestowed by a deathbed companion. Protection of a hidden temple in the guise of a bedchamber.

Uses FP to temporarily boost poise.

The favor allows one to forget any aches and pains. In Death, there is only peace, for in Death, there can be no sensation.

Radiant Baldachin's Blessing [3361]

Protection of a hidden temple in the guise of a bedchamber. This blessing is of the utmost rarity.

Uses FP to temporarily raise poise. The effect lasts longer than a mere favor.

It's said a deathbed companion will only produce a blessing of this kind for a champion but once in her entire life. The sole blessing which she imbues of her own volition.

Uplifting Aromatic [3500]

Art of the perfumers who fought in the Shattering. Craftable with a perfume bottle.

Uses FP to raise the attack power of the user and nearby allies while also reducing the damage from one incoming attack by half.

This aromatic has an extremely potent morale-raising effect that makes those accustomed to it fearless in the face of death. It was this influence that made the perfumers exceptional commanders.

Spark Aromatic [3510]

Art of the perfumers who fought In the Shattering. Craftable with a perfume bottle.

Uses FP to broadly scatter sparks in a wide arc straight ahead.

Though fire was prohibited to those who served the Erdtree, this rule was forgotten as the war drew ever on.

Ironjar Aromatic [3520]

Forbidden art of depraved perfumers. Craftable with a perfume bottle.

Uses FP to temporarily turn body to steel, boosting poise, resistances and damage negation at the expense of mobility and vulnerability to lightning.

An art that requires fragments of hunted noble jars. Depraved perfumers are plainly in league with jar poachers.

Bloodboil Aromatic [3550]

Forbidden art of depraved perfumers. Craftable with a perfume bottle.

Uses FP to enter a temporary state of fervor, raising maximum attack power and stamina while also increasing damage received.

"Even upon the battlefield, do you fear being wounded? Take a good look. Your limbs are frozen stiff."

Poison Spraymist [3580]

Forbidden art of depraved perfumers. Craftable with a perfume bottle.

Uses FP to release a poison mist from user's mouth, causing a buildup of poison.

Perfumed powder is held in the mouth to dissolve before being expelled. It was once a restorative art, or so it is said.

Acid Spraymist [3610]

Forbidden art of depraved perfumers. Craftable with a perfume bottle.

Uses FP to release an acidic mist from user's mouth, damaging armaments and temporarily lowering attack power.

Perfumed powder is held in the mouth to dissolve before being expelled. It was once a restorative art, or so it is said.

Glintstone Pebble [4000]

The most basic glintstone sorcery of the Academy of Raya Lucaria.

The glintstone serves as a conduit, launching magical projectiles at foes. This sorcery can be cast repeatedly and while in motion.

This is a universal first step on the journey to true knowledge of sorcery.

Great Glintstone Shard [4001]

One of the glintstone sorceries of the Academy of Raya Lucaria.

The glintstone serves as a conduit, launching large magical projectiles at foes. This sorcery can be cast repeatedly and while in motion.

Those unworthy of the stone crown typically end their brief journey into sorcery here.

Swift Glintstone Shard [4010]

One of the glintstone sorceries of the Academy of Raya Lucaria.

The glintstone serves as a conduit, launching swift magical projectiles at foes. This sorcery can be used without delay after performing another action.

Those unworthy of the stone crown typically end their brief journey into sorcery here.

Glintstone Cometshard [4020]

One of the glintstone sorceries of the Academy of Raya Lucaria.

Fires a magical comet with a trailing tail. This sorcery can be cast repeatedly and while in motion. Charging enhances potency.

A sorcery of the Karolos Conspectus, the most venerable of the academy.

Comet [4021]

One of the glintstone sorceries of the Academy of Raya Lucaria.

Fires a great magical comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency.

The greatest of the Karolos Conspectus's sorceries, that only a very few sorcerers have ever mastered.

Shard Spiral [4030]

One of the glintstone sorceries of the Academy of Raya Lucaria.

Fires twin projectiles that form a spiral as they travel. This sorcery can be cast repeatedly and while in motion. Charging enhances potency.

A sorcery of the Karolos Conspectus, the most venerable of the academy. This was the product of a failed attempt to create a new comet.

Glintstone Stars [4040]

One of the glintstone sorceries of the Academy of Raya Lucaria.

Fires three magic shooting stars that pursue the target. This sorcery can be cast while in motion. Charging enhances potency.

A sorcery of the Olivinus Conspectus, which attracts sorcerers from Sellia, Town of Sorcery.

Star Shower [4050]

One of the glintstone sorceries of the Academy of Raya Lucaria.

Fires six magic shooting stars that pursue the target. This sorcery can be cast while in motion. Charging enhances potency.

The most difficult to master of the Olivinus Conspectus sorceries.

Crystal Barrage [4060]

One of the glintstone sorceries of the Academy of Raya Lucaria.

Fires a volley of glintstone crystal shards. Charging increases potency.

A sorcery of the Crystal Cadre, a group of sorcerers who pursue the wisdom of stone—the secrets locked in the faint cogitation of the Crystalians.

Glintstone Arc [4070]

One of the glintstone sorceries of the Academy of Raya Lucaria.

Fires a horizontal arc of magic that spreads outward. This sorcery can be cast repeatedly and while in motion.

Granted to sorcerers who depart from the academy to embark on journeys, in order to fend off large groups of would-be adversaries. Fools often roam in packs.

Cannon of Haima [4080]

One of the glintstone sorceries of the Academy of Raya Lucaria.

Lobs an explosive magic projectile that flies in an arc. Charging enhances potency.

Drawn from the conspectus of Haima, the adjudicator of the academy, this sorcery employs might as a means to quell conflict.

Crystal Burst [4090]

One of the glintstone sorceries of the Academy of Raya Lucaria.

Fires a burst of glintstone crystal shards. This sorcery can be cast repeatedly and while in motion. Charging increases potency.

A sorcery of the Crystal Cadre, a group of sorcerers who pursued the wisdom of stone—the secrets locked in the faint cogitation of the Crystalians.

Shatter Earth [4100]

One of the glintstone sorceries of the Academy of Raya Lucaria.

Imbues the ferrule of the caster's staff with magic, then thrusts it into the ground to create a magical shockwave. Allows one follow-up attack.

A Stonedigger sorcery used by the glintstone miners of the crystal tunnel. At the academy, use of this sorcery was a stigma that marked out failed scholars.

Rock Blaster [4110]

One of the glintstone sorceries of the Academy of Raya Lucaria.

Imbues the ferrule of the caster's staff with magic, then thrusts it into the ground to create a massive magical shockwave.

Hold to continue moving without striking the ground, and then push the end of the staff into enemies.

An enhanced version of the glintstone miners' Stonedigger sorcery.

Gavel of Haima [4120]

One of the glintstone sorceries of the Academy of Raya Lucaria.

Creates a magical greathammer and slams it down. Allows one follow-up attack.

Drawn from the scholarly conspectus of Haima, the adjudicator of the academy, this sorcery employs might as a means to quell conflict.

Terra Magicus [4130]

One of the glintstone sorceries of the Academy of Raya Lucaria.

Draws an academy sigil upon the ground, raising the magic strength of those within.

Once, the sigil would be cast from the highest belfry of the academy, covering the entire institution's grounds. This spell allows such vivid experience of spell-casting success, it turns many a fledgling into a true sorcerer in a flash of newfound understanding.

Starlight [4140]

One of the glintstone sorceries of the Academy of Raya Lucaria.

Creates a small, floating star light that illuminates surroundings. This sorcery can be cast while in motion.

Granted to sorcerers who depart from the academy to embark on journeys. Even during the blackest nights, sojourns underground, or imprisonment in gaol, the stars are never far from a sorcerer's side.

Comet Azur [4200]

Legendary sorcery devised by Azur, primeval sorcerer.

Fires a tremendous comet in a torrent akin to the distant starry expanse, the place said to be the origin of glintstone. Hold to continue releasing the sorcery's power.

When Azur glimpsed into the primeval current, he saw darkness. He was left both bewitched and fearful of the abyss.

Founding Rain of Stars [4210]

The eldest primeval sorcery, said to have been discovered by an ancient astrologer. A sorcery of legendary status.

Summons a dark cloud of stars overhead. Shortly after, the cloud will release a violent deluge of star rain. This sorcery can be cast while in motion. Charging increases potency.

Thought to be the founding glintstone sorcery. The glimpse of the primeval current that the astrologer saw became real, and the stars' amber rained down on this land.

Stars of Ruin [4220]

Legendary sorcery devised by Lusat, primeval sorcerers.

Fires twelve dark shooting stars that pursue the target. This sorcery can be cast while in motion. Charging increases potency.

When Lusat glimpsed into the primeval current, he beheld the final moments of a great star cluster, and upon seeing it, he too was broken.

Glintblade Phalanx [4300]

One of the sorceries of the Carian royal family.

Creates a defensive arch of magic glintblades overhead, which automatically attack nearby foes. This sorcery can be cast while in motion.

Bestowed upon the enchanted Carian knights, who combined this art with their swordsmanship to maintain pressure upon their foes, striking in waves of steel and sorcery.

Carian Phalanx [4301]

One of the sorceries of the Carian royal family.

Creates a defensive arch of numerous magic glintblades overhead, which automatically attack nearby foes. This sorcery can be used cast while in motion.

An enhanced version of the glintblade sorcery used by enchanted knights.

Greatblade Phalanx [4302]

One of the sorceries of the Carian royal family.

Creates a defensive arch of larger magic glintblades overhead, which automatically attack nearby foes.

Used by the enchanted troll knights. They were the comrades of the young Rennala, bound by oath.

Rennala's Full Moon [4360]

Sorcery associated with the Carian queen.

Uses the caster as a vessel to incarnate a full moon, then sends it floating toward foes. The full moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes.

Queen Rennala encountered this enchanting moon when she was young, and later, it would bewitch the academy.

Ranni's Dark Moon [4361]

Legendary sorcery associated with the Carian queen.

Uses the caster as a vessel to incarnate a cold, dark moon, then sends it floating toward foes. The dark moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes.

This moon was encountered by a young Ranni, led by the hand of her mother, Rennala. What she beheld was cold, dark, and veiled in occult mystery.

Magic Downpour [4370]

One of the sorceries of the Carian royal family.

Summons a mass of magic that fires projectiles over a wide area. This sorcery can be cast while in motion. Charging extends duration.

Said to have been taught by the Crystalians to mark the swearing of the old concord.

Loretta's Greatbow [4380]

Sorcery used by Royal Knight Loretta.

Creates a magic greatbow and fires a great arrow. Charging enhances potency. Hold to keep the great arrow nocked.

It is said that the bow was Loretta's favored weapon.

Loretta's Mastery [4381]

Sorcery used by Loretta, Knight of the Haligtree.

Creates a magic greatbow and fires four great arrows simultaneously. Charging enhances potency. Hold to keep the great arrows nocked.

Developed by Loretta after her long, bloody journey to seek out a place where the Albinaurics could live in peace.

Magic Glintblade [4390]

An old sorcery of the Carian royal family.

Creates a sigil overhead, from which an enemy-seeking glintblade appears after a brief delay. This sorcery can be used while in motion. Charging increases the delay.

Said to be the prototype of the sword-phalanx sorceries wielded by royal enchanted knights.

Glintstone Icecrag [4400]

Sorcery said to have been used by the old snow witch.

The glintstone serves as a conduit, launching a mass of cold magic. This sorcery can be cast repeatedly and while in motion.

The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery.

Zamor Ice Storm [4410]

Ice sorcery of the Town of Zamor.

Strike the ground with the staff to create a freezing tornado. Charging enhances potency.

Cloaked in icy tempests, the knights of Zamor have challenged the Fire Giants since ancient times.

Freezing Mist [4420]

Sorcery said to have been used by the old snow witch.

Releases a cold mist before the caster. This sorcery can be cast while in motion. Charging enhances range of the mist.

The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery.

Carian Greatsword [4430]

One of the sorceries of the Carian royal family.

Conjures a magic greatsword and then delivers a sweeping blow. This sorcery can be cast repeatedly.

Armed with this spell, sorcerers gain the strength of knights, their loyalty sworn to the moon.

Adula's Moonblade [4431]

Sorcery of Adula, the Glintstone Dragon.

Conjures a cold magic greatsword, then delivers a sweeping blow that launches a blade-like projectile of frost. This sorcery can be cast repeatedly.

Adula, a devourer of sorcerers, was bested by Ranni and subsequently swore a knightly oath to her Dark Moon.

Carian Slicer [4440]

One of the sorceries of the Carian royal family.

Conjures a magic sword and delivers a swift sweeping slash. This sorcery can be used without delay after performing another action.

Even among the Carian sword sorceries, this is a notably effective technique.

Carian Piercer [4450]

One of the sorceries of the Carian royal family.

Conjures a magic greatsword to impale foes. Charging lengthens the initial step in.

This sorcery forms a counterpart to Carian Greatsword. Highly lethal when used against single foes riding alone.

Scholar's Armament [4460]

One of the glintstone sorceries of the Academy of Raya Lucaria.

Enchants armament held in the right hand with magic-affinity attacks. This sorcery can be cast while in motion.

Taught to the Knights of the Cuckoo by the academy as payment for their contract.

Scholar's Shield [4470]

One of the glintstone sorceries of the Academy of Raya Lucaria.

Enchants shield held in the left hand with additional damage negation. This sorcery can be cast while in motion.

Taught to the Knights of the Cuckoo by the academy as payment for their contract.

Lucidity [4480]

One of the sorceries of the Carian royal family.

Alleviates buildup of sleep and madness. This sorcery can be cast while in motion.

The Carian knights never waver.

Frozen Armament [4490]

Sorcery said to have been used by the old snow witch.

Enchants armament held in the right hand with frost. This sorcery can be cast while in motion.

The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery.

Shattering Crystal [4500]

Sorcery of the mysterious Crystalians.

Creates a mass of crystal, then shatters it in a forward burst. Charging enhances potency.

The Crystalians are inorganic beings, yet they live. They cleave close to the ideals of the primeval current, and as such, they are revered guests of the sorcerers.

Crystal Release [4510]

Sorcery of the mysterious Crystalians.

Creates a mass of crystal, then shatters it to scour a wide area with a violent rain of crystal shards.

This sorcery is used by high-ranking adepts among the Crystalians. Some also call this sorcery "the Crystal Sun."

Crystal Torrent [4520]

Sorcery of the mysterious Crystalians.

Creates a mass of crystal, then fires off shards in rapid succession. Hold to continue firing shards.

The wrath of the Crystalians encapsulated in sorcery. Each shard is of substantial size, making even a stray blow capable of inflicting a severe wound.

Ambush Shard [4600]

One of the night sorceries of Sellia, Town of Sorcery.

Launches a projectile from a distance removed from the caster, so as to strike the enemy from behind. This sorcery can be cast repeatedly.

The Sellian sorcerers were assassins, and it is said that they often hunted their fellows.

Night Shard [4610]

One of the night sorceries of Sellia, Town of Sorcery.

Swiftly fires a semi-invisible projectile. This sorcery can be used without delay after performing another action.

The Sellian sorcerers were assassins, and it is said that they often hunted their fellows.

Night Comet [4620]

One of the night sorceries of Sellia, Town of Sorcery.

Fires a semi-invisible magic comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency.

The Sellian sorcerers were assassins, and it is said that they often hunted their fellows.

Thops's Barrier [4630]

The lifelong pursuit of Thops the Bluntstone.

Creates a magic forcefield that deflects sorceries and incantations. Hold to continuously create barriers.

Future generations will learn. They will know the foolishness of the sneering sorcerers who ridiculed this theory, little realizing that it was in fact a discovery worthy of a new conspectus of the academy.

Carian Retaliation [4640]

One of the sorceries of the Carian royal family.

Swing your staff to dispel incoming sorceries and incantations, using their power to retaliate with glintblades.

This was the Carian royal family's secret means to prepare against the disloyalty of the academy. The moon and stars would one day go their separate ways.

Eternal Darkness [4650]

Forbidden sorcery of Sellia, Town of Sorcery.

Creates a space of darkness that draws in sorceries and incantations. This sorcery can be cast while in motion.

Originally a lost sorcery of the Eternal City; the despair that brought about its ruin made manifest.

Unseen Blade [4660]

One of the night sorceries of Sellia, Town of Sorcery.

Enchants armament held in right hand, making it completely invisible. This sorcery can be cast while in motion.

Used by Sellian assassins to present themselves as unarmed sorcerers.

Unseen Form [4670]

One of the night sorceries of Sellia, Town of Sorcery.

Makes the caster semi-invisible. While on horseback, effect extends to cover the mount. This sorcery can be cast while in motion.

The Sellian assassins considered every option that aided their dirty work.

Meteorite [4700]

One of the glintstone sorceries that manipulates gravitational forces.

Summons a void that emits a rain of small meteorites. Hold to continue the effect.

This sorcery originates from the Onyx Lords, who had skin of stone, and were called lords in reverential fear of their destructive power.

Meteorite of Astel [4701]

One of the glintstone sorceries that manipulates gravitational forces.

Summons a void that emits a hail of meteorites. Hold to continue the effect.

A manifestation of the power with which Astel leveled the Eternal City.

Rock Sling [4710]

One of the glintstone sorceries that manipulates gravitational forces.

Pulls a clump of rocks from the earth and sends them flying. This sorcery can be cast while in motion.

A gravitational technique studied by the young Radahn. His master was an Alabaster Lord with skin of stone.

Gravity Well [4720]

One of the glintstone sorceries that manipulates gravitational forces.

Fires a projectile of condensed gravitational force. Those struck by it will be pulled toward the caster. Charging enhances potency.

A gravitational technique studied by the young Radahn. His master was an Alabaster Lord with skin of stone.

Collapsing Stars [4721]

One of the glintstone sorceries that manipulates gravitational forces.

Fires numerous gravitational projectiles. Any foes struck will be pulled toward the caster. Charging enhances potency.

A gravitational technique mastered by the young Radahn. "I thank you for your tutelage, for now I can challenge the stars."

Magma Shot [4800]

One of the sorceries developed from the magma of Mt. Gelmir.

Fires a lump of magma that explodes on contact. Charging enhances potency.

After discovering the ancient hexes of Gelmir, Rykard, son of Queen Rennala, brought them back into practical use as new forms of sorcery.

Gelmir's Fury [4810]

One of the sorceries developed from the magma of Mt. Gelmir.

Conjures a surge of magma from the earth, covering the area. Charging extends the surge of magma.

This sorcery is held to represent the fury of the volcano, but the arrogance of attempting to harness it is solely that of men and serpents.

Roiling Magma [4820]

One of the sorceries developed from the magma of Mt. Gelmir.

Fires a lump of condensed magma that explodes a short delay after hitting the target. Charging enhances potency and further delays the explosion.

After discovering the ancient hexes of Gelmir, Rykard, son of Queen Rennala, brought them back into practical use as new forms of sorcery.

Rykard's Rancor [4830]

The terrible power of Rykard, Lord of Blasphemy.

Summons searing spirits that leave a trail of delayed explosions in their wake.

These spirits manifest from the rancor of heroes who met a violent end. The lord granted them an audience, whereupon they were welcomed by the maw of the great serpent—and within the serpent's bowels, they became the lord's kin.

Briars of Sin [4900]

An aberrant sorcery discovered by exiled criminals. Theirs are the sorceries most reviled by the academy.

Wounds the caster with thorns of sin, creating a spiral of bloodthorns. This sorcery can be cast repeatedly, up to three times.

The guilty, their eyes gouged by thorns, lived in eternal darkness. There, they discovered the blood star.

Briars of Punishment [4910]

An aberrant sorcery discovered by exiled criminals. Theirs are the sorceries most reviled by the academy.

Wounds the caster with thorns of sin, sending a trail of bloodthorns running over the ground to impale enemies from below. This sorcery can be cast repeatedly.

The guilty, their eyes gouged by thorns, lived in eternal darkness. There, they discovered the blood star.

Rancorcall [5000]

Sorcery of the servants of Death.

Summons vengeful spirits that chase down foes. Charging enhances potency.

Once thought lost, this ancient death hex was rediscovered by the necromancer Garris.

Ancient Death Rancor [5001]

Sorcery of the servants of Death.

Summons a horde of vengeful spirits that chase down foes. Charging enhances potency.

They are cinders of the ancient death hex, raked from the fires of ghostflame by Deathbirds.

Explosive Ghostflame [5010]

Sorcery of the servants of Death.

Strike the ground with the staff, triggering an explosion of ghostflame that burns the surrounding area.

In the time when there was no Erdtree, death was burned in ghostflame. Deathbirds were the keepers of that fire.

Fia's Mist [5020]

Sorcery of Fia, the Deathbed Companion.

Creates a deathly mist before the caster, which inflicts Death blight upon those who enter. This sorcery can be cast while in motion. Charging enhances range of the mist.

This sorcery was developed to oppose the Roundtable Hold, and is effective only against the Tarnished.

Tibia's Summons [5030]

Sorcery of the servants of Death.

Summons a group of Those Lost in Death. Three skeletons will appear some distance from the caster and attack foes before disappearing.

The dead have long been left to wander; what they need is leadership.

Death Lightning [5040]

Incantation that channels the power of the ancient dragon Fortissax, now corrupted by Death.

Strikes surroundings with a storm of Death lightning. Inflicts Death blight upon foes. Charging extends duration of the storm.

It said that this golden lightning was wielded by Godwyn, who befriended Fortissax.

Oracle Bubbles [5100]

Sorcery of the claymen who served as priests in the ancient dynasty.

Produces several small magical bubbles that drift towards foes before they naturally pop. Charging increases the delay before the bubbles pop.

The claymen search for lost oracles within their bubbles.

Great Oracular Bubble [5110]

Sorcery of the claymen who served as priests in the ancient dynasty.

Produces a gigantic magical bubble that drifts towards foes before it naturally ruptures. Charging increases the delay before the bubble pops.

The claymen search for lost oracles within their bubbles.

Catch Flame [6000]

Incantation originating from a sinister prophecy.

Momentarily sparks flame from the caster's hand. This incantation can be cast without delay after performing another action.

The flame of ruin is anathema to the Erdtree. But prophets sometimes glimpse it within the faith all the same. Sadly when this occurs their sole reward is banishment.

O, Flame! [6001]

Incantation of the Fire Monks.

Momentarily sparks roaring flame from the caster's hand. Charging enhances potency.

The Giants' Flame still smolders upon the distant northern mountaintop, and the Fire Monks are its guardians.

Flame Sling [6010]

Incantation originating from a sinister prophecy.

Throws a ball of raging fire. Charging enhances potency and causes the ball of fire to explode.

The flame of ruin is anathema to the Erdtree. But prophets sometimes glimpse it within the faith all the same. Sadly when this occurs their sole reward is banishment.

Flame, Fall Upon Them [6020]

One of the incantations that draws directly from the power of the Fire Giants.

Hurls several balls of fire at once. Charging enhances potency and causes the balls of fire to explode.

There is no record of this incantation in common prayerbooks. Only a select few prelates know of its existence.

Whirl, O Flame! [6030]

Superior incantation of the Fire Monks.

Creates a spiraling stream of fire that burns the area before the caster. Charging enhances potency and reach.

Fire beguiles those who gaze into it. And so the guardians of the Flame are also its worshippers.

Flame, Cleanse Me [6040]

One of the incantations of the Fire Monks.

Creates a fire within that burns away toxins. Alleviates poison and scarlet rot buildup and cures these ailments.

This incantation leaves the caster with subtle burns—a reminder that they must fear the flame.

Flame, Grant Me Strength [6050]

Superior incantation of the Fire Monks.

Creates an invigorating fire within that enhances physical and fire-affinity attack power.

This incantation does not burn the caster, and so it is considered forbidden by the guardians of the Flame.

Flame, Protect Me [6060]

The most ancient of the Fire Monks' incantations.

Creates a fire within that greatly increases fire damage negation.

It is said that this incantation was used during the War against the Giants long ago, during which it protected the champions of the Erdtree.

Giantsflame Take Thee [6100]

One of the incantations that draws directly from the power of the Fire Giants.

Hurls a massive ball of raging fire. Charging enhances potency and causes the ball of fire to explode.

There is no record of this incantation in common prayerbooks. Only a select few prelates know of its existence.

Flame of the Fell God [6110]

This legendary incantation is one of several that draws directly from the power of the Fire Giants.

Releases a ball of raging fire said to be inhabited by a fell god. The fireball floats toward enemies and explodes, setting the area ablaze.

Arghanthy, the chief guardian of the Flame, had kept this incantation a well-kept secret until it was stolen by Adan. The fell god still lurks within the Fire Giants.

Burn, O Flame! [6120]

One of the incantations that draws directly from the power of the Fire Giants.

Raises a series of flame pillars around the caster. Charging further increases the number of flame pillars.

The Fire Giants borrowed from the power of a fell god, and still they were defeated. Yet their failure released them from their solitary curse: to serve as keepers of the Flame for eternity.

Black Flame [6210]

A black flame incantation of the Godskin Apostles.

Throws a ball of raging black fire. Charging enhances potency and causes the fireball to explode.

Black flame is weighty. After dealing damage it continues to sap foes' HP for a very short time.

Surge, O Flame! [6220]

Superior incantation of the Fire Monks.

Creates a stream of fire to burn the area before the caster. This incantation can be cast while in motion. Hold to maintain the effect.

The Giants' Flame is the flame of ruin, capable of burning the Erdtree. And so, following the War against the Giants, its ruinous blaze was sealed, and guardians were appointed to watch over it.

Scouring Black Flame [6230]

A black flame incantation of the Godskin Apostles.

Sweeps a wide area before the caster with black flame. Charging enhances range.

The black flame could once slay gods. But when Maliketh sealed Destined Death, the true power of the black flame was lost.

Black Flame Ritual [6240]

Superior black flame incantation of the Godskin Apostles.

Summons a circle of black flame pillars around the caster. Charging increases the size of the circle.

The Gloam-Eyed Queen led the apostles. It is said that she was an Empyrean chosen by the Fingers.

Black Flame Blade [6250]

A black flame incantation of the Godskin Apostles.

Engulfs armament held in the right hand with black flame. This incantation can be cast without delay after performing another action.

Black flame is weighty. After dealing damage it continues to sap foes' HP for a very short time.

Black Flame's Protection [6260]

A black flame incantation of the Godskin Apostles.

Summons black fire within, increasing physical damage negation. However, sacred flasks and other such forms of HP restoration are impaired.

The Apostles were all embraced by the Gloam-Eyed Queen, and the black flame was their armor within.

Noble Presence [6270]

Ancient power of the Godskin Nobles.

Thrust out belly with gusto to produce a shockwave that knocks back nearby foes. Charging enhances potency, knocking enemies into the air.

Once a sign of the gods' wrath, this incantation became a trophy of the Nobles' god hunt.

Bloodflame Talons [6300]

A Blood Oath incantation, granted by the Lord of Blood.

Creates bloodflame lacerations before the caster, which explode in an instant. This incantation can be cast repeatedly.

After dealing damage, bloodflame continues to build up onset of blood loss for a very short time.

Bloodboon [6310]

Sacred incantation of Mohg, Lord of Blood.

Thrust arm into the body of the Formless Mother, then scatter the bloodflame to set the area ablaze. This incantation can be cast while in motion.

The mother of truth craves wounds. When Mohg stood before her, deep underground, his accursed blood erupted with fire, and he was besotted with the defilement that he was born into.

Bloodflame Blade [6320]

A Blood Oath incantation, granted by the Lord of Blood.

Engulfs armament held in the right hand with bloodflame. This incantation can be cast while in motion.

After dealing damage, bloodflame continues to build up onset of blood loss for a very short time.

Barrier of Gold [6330]

One of the incantations of Erdtree Worship.

Greatly increases magic damage negation for the caster and nearby allies. Hold to continue praying and delay activation.

This incantation was used by the champions of the Erdtree in the First and Second Liurnian Wars, during which the red-haired Radagon joined the heroes' ranks.

Protection of the Erdtree [6340]

A superior incantation of Erdtree Worship.

Increase damage negation for all affinities except physical, for both the caster and nearby allies. Hold to continue praying and delay activation.

In the beginning, everything was in opposition to the Erdtree. But through countless victories in war, it became the embodiment of Order.

Rejection [6400]

Incantation of the Two Fingers' faithful.

Produces a shockwave that knocks back nearby foes. Charging increases the size of the shockwave.

Hark, Tarnished! If you truly walk in faith, you must be prepared to reject all else.

Wrath of Gold [6410]

Superior Erdtree Worship incantation.

Produces a golden shockwave that knocks back nearby foes. Charging increases the size of the shockwave.

This incantation was discovered when the Elden Ring was shattered, and it was feared as a sign of the Erdtree's wrath.

Urgent Heal [6420]

Incantation of the Two Fingers' faithful.

Heals a small amount of HP. This incantation can be cast while in motion.

The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.

Heal [6421]

Incantation of the Two Fingers' faithful.

Heals HP for the caster and nearby allies. Hold to continue praying and delay activation.

The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.

Great Heal [6422]

Superior incantation of the Two Fingers' faithful.

Greatly heals HP for the caster and nearby allies. Hold to continue praying and delay activation.

The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.

Lord's Heal [6423]

Incantation bestowed by the Two Fingers upon the Tarnished deemed worthy of becoming a lord.

Heals a massive amount of HP for the caster and nearby allies. Hold to continue praying and delay activation.

Tarnished—O, Tarnished! Seek the Erdtree and stand before Marika, its Queen. Become the Elden Lord!

Erdtree Heal [6424]

One of the ancient Erdtree incantations.

Heals a vast amount of HP for the caster and nearby allies. Hold to continue praying and delay activation.

The Erdtree once flourished with abundance—yet it was only for a fleeting moment. Such is the course of all life.

Blessing's Boon [6430]

One of the ancient Erdtree incantations.

Grants a blessing to the caster and nearby allies, gradually restoring HP. Hold to continue praying and delay activation.

Blessings once fell like tears from the Erdtree, and this incantation is but a lingering remnant of their power.

Blessing of the Erdtree [6431]

One of the ancient Erdtree incantations.

Grants a greater blessing to the caster and nearby allies, gradually restoring a large amount of HP. Hold to continue praying and delay activation.

The Erdtree once flourished with abundance—yet it was only for a fleeting moment. Such is the course of all life.

Cure Poison [6440]

Incantation of the Two Fingers' faithful.

Alleviates poison buildup and cures poison. This incantation can be cast while in motion.

The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty.

Lord's Aid [6441]

Incantation bestowed by the Two Fingers upon the Tarnished deemed worthy of becoming a lord.

Alleviates buildup of poison, blood loss, and sleep for the caster and nearby allies. Additionally, cures poison.

Hold to continue praying and delay activation.

Flame Fortification [6450]

Incantation of the Two Fingers' faithful.

Increases fire damage negation. This incantation can be cast while in motion.

Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.

Magic Fortification [6460]

Incantation of the Two Fingers' faithful.

Increases magic damage negation. This incantation can be cast while in motion.

Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.

Lightning Fortification [6470]

Incantation of the Two Fingers' faithful.

Increases lightning damage negation. This incantation can be cast while in motion.

Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.

Divine Fortification [6480]

Incantation of the Two Fingers' faithful.

Increases holy damage negation. This incantation can be cast while in motion.

Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.

Lord's Divine Fortification [6490]

Incantation taught to Gideon the All-Knowing by the Two Fingers.

Greatly increases holy damage negation for the caster and nearby allies. Hold to continue praying and delay activation.

Gideon gained true knowledge after his long exchange with the Two Fingers—discovering all had been broken long ago; that the trembling fingers, bent with age, and the Erdtree itself, were no exception.

Night Maiden's Mist [6500]

One of the night sorceries of Sellia, Town of Sorcery.

Releases a life-sapping silver mist before the caster, dealing damage to all caught within, including the caster. This sorcery can be cast while in motion.

Below Sellia, the Eternal City of Nokron sleeps. This sorcery originates from the maiden of that place.

Assassin's Approach [6510]

Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold.

Completely silences the footsteps of the caster. Additionally, reduces fall damage and the sound produced by falling. This sorcery can be cast while in motion or crouching.

The assassins were charged with eliminating Tarnished who had strayed from guidance.

Shadow Bait [6520]

Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold.

Creates a pale gold shadow before the caster, luring foes of human build and attracting their aggression. This incantation can be cast while in motion or crouching, and will still affect foes that are already in a combat state.

It is said that those beguiled by the shadow see within it a hated foe.

Darkness [6530]

Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold.

Creates a veil of darkness that conceals the caster. This incantation can be cast while in motion or crouching.

The assassins were themselves once Tarnished who had strayed from guidance, and they pursued their duty in the darkness that is without grace.

Golden Vow [6600]

An incantation of Erdtree Worship.

Increases attack power and defense for the caster and nearby allies. Hold to continue praying and delay activation.

This incantation has been taught to knights of the royal capital for generations, and knights sent on distant expeditions lean on it as a source of courage.

Discus of Light [6700]

One of the incantations of the Golden Order fundamentalists.

Produces a ring of light and fires it forwards. The ring of light returns to a position close to the caster before disappearing. This incantation can be cast repeatedly.

A gift from the young Miquella to his father, Radagon.

Triple Rings of Light [6701]

One of the incantations of the Golden Order fundamentalists.

Produces three rings of light and fires them forwards. The rings of light return to a position close to the caster before disappearing. This incantation can be cast repeatedly.

A gift from the young Miquella to his father, Radagon.

Radagon's Rings of Light [6710]

One of the incantations of the Golden Order fundamentalists. A gift of gratitude to the young Miquella from his father, Radagon.

Produces a golden ring of light and fires it across a wide area. Charging enhances range.

And yet, the young Miquella abandoned fundamentalism, for it could do nothing to treat Malenia's accursed rot. This was the beginning of unalloyed gold.

Elden Stars [6720]

This legendary incantation is the most ancient of those that derive from the Erdtree.

Creates a stream of golden shooting stars that assail the area.

It is said that long ago, the Greater Will sent a golden star bearing a beast into the Lands Between, which would later become the Elden Ring.

Law of Regression [6730]

Incantation of the Golden Order fundamentalists. One of the key fundamentals.

Heals all negative statuses, dispels special effects, and reveals mimicry in all its forms.

The fundamentalists describe the Golden Order through the powers of regression and causality. Regression is the pull of meaning; that all things yearn eternally to converge.

Immutable Shield [6740]

One of the incantations of the Golden Order fundamentalists.

Enchants shield held in the left hand with the light of regression, increasing all forms of non-physical damage negation and ailment resistance.

Two concepts form the basis for Golden Order fundamentalism. One is the law of regression, to which this incantation relates.

Litany of Proper Death [6750]

One of the incantations of the Golden Order fundamentalists. Used by hunters of Those Who Live in Death.

Creates an image of Order, dealing holy damage to nearby foes. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived.

The role of the hunters is to stamp out defiled reason—all for the perfection of the Golden Order.

Law of Causality [6760]

One of the incantations of the Golden Order fundamentalists. One of the key fundamentals.

Manifests a small ring of causality within that allows the caster to automatically retaliate upon receiving a certain number of blows.

The fundamentalists describe the Golden Order through the powers of regression and causality. Causality is the pull between meanings; it is the connections that form the relationships of all things.

Order's Blade [6770]

One of the incantations of the Golden Order fundamentalists. Used by hunters of Those Who Live in Death.

Enchants armament held in the right hand with holy-affinity attacks. This incantation is especially damaging to Those Who Live in Death. Any felled by this incantation cannot be revived.

The role of the hunters is to stamp out defiled reason—all for the perfection of the Golden Order.

Order Healing [6780]

One of the incantations of the Golden Order fundamentalists. Used by hunters of Those Who Live in Death.

Alleviates death blight buildup.

The noble Goldmask lamented what had become of the hunters. How easy it is for learning and learnedness to be reduced to the ravings of fanatics; all the good and the great wanted, in their foolishness, was an absolute evil to contend with.

Does such a notion exist in the fundamentals of Order?

Bestial Sling [6800]

Incantation taught by Gurranq, the Beast Clergyman.

Swiftly flings a number of sharp rock shards. This incantation can be cast without delay after performing another action.

It is said that in the time before the Erdtree, stones were the first weapons of the beasts who had gained intelligence.

Stone of Gurranq [6810]

Superior incantation taught by Gurranq, the Beast Clergyman.

Hurls a boulder before the caster. This incantation can be cast repeatedly.

Long ago, Gurranq was a beast of such terrifying ferocity that his former name meant "Death of the Demigods."

Beast Claw [6820]

Incantation taught by Gurranq, the Beast Clergyman.

Creates beast claws that rend the land with shockwaves. Charging enhances potency.

This incantation represents the fury of Gurranq, his bestial nature returned, as much as it does his restless agitation.

Gurranq's Beast Claw [6830]

Superior incantation taught by Gurranq, the Beast Clergyman.

Creates beast claws that rend surroundings with shockwaves.

Long ago, Gurranq was a beast of such terrifying ferocity that his former name meant "Death of the Demigods."

Bestial Vitality [6840]

Incantation taught by Gurranq, the Beast Clergyman.

Fills the body with bestial vigor, restoring HP over a period of time.

Having gained intelligence, the beasts must have felt how their wildness slipped away as civilization took hold.

Bestial Constitution [6850]

Incantation taught by Gurranq, the Beast Clergyman.

Fills the body with bestial vigor, alleviating buildup of frost and blood loss.

Having gained intelligence, the beasts must have felt how their wildness slipped away as civilization took hold.

Lightning Spear [6900]

One of the incantations of the capital's ancient dragon cult.

Summons a lightning spear and hurls it before the caster. Charging causes a lightning bolt to strike the point of impact.

Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital.

Ancient Dragons' Lightning Strike [6910]

A secret incantation of the capital's ancient dragon cult.

Summons a red bolt of lightning that scatters and spreads around the surrounding area. Charging enhances the range of the lightning bolt.

Spoken of in legend, red lightning is the weapon wielded by the ancient dragons.

Lightning Strike [6920]

One of the incantations of the capital's ancient dragon cult.

Summons a bolt of lightning that scatters and spreads around the surrounding area. This incantation can be cast repeatedly.

Ancestors of the modern dragons, the ancient dragons had scales of Gravel Stone and wielded lightning as their weapon. It is said that once they attacked Leyndell, the Royal Capital.

Frozen Lightning Spear [6921]

Incantation that channels the power of the Dragonkin Soldiers.

Creates a spear of ice lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning advancing forwards.

The Dragonkin were born in the Eternal City, where they knew no true sky, nor true lightning. Instead, ice lightning was their weapon.

Honed Bolt [6930]

One of the incantations of the capital's ancient dragon cult.

Summons a bolt of lightning to strike foes from above. This incantation can be cast repeatedly.

Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital.

Ancient Dragons' Lightning Spear [6940]

A secret incantation of the capital's ancient dragon cult.

Creates a spear of red lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning covering the area.

Spoken of in legend, red lightning is the weapon wielded by the ancient dragons.

Fortissax's Lightning Spear [6941]

Incantation that channels the power of the ancient dragon Fortissax.

Creates two spears of red lightning and stabs them into the ground from above, one after another. On impact, each spear will burst into trails of lightning covering the area.

During the War of the Ancient Dragons, these twin red lightning stakes were the hallmark of one ancient dragon who was called the mightiest boulderstone.

Lansseax's Glaive [6950]

Incantation that channels the power of the ancient dragon Lansseax.

Creates a red-lightning glaive and sweeps the area from above. This attack unleashes trails of lightning.

Lansseax was the sister of Fortissax. It is said that she took the form of a human to commune with the knights as a priestess of the ancient dragon cult.

Electrify Armament [6960]

One of the incantations of the capital's ancient dragon cult.

Enchants armament held in the right hand with lightning-affinity attacks.

Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital.

Vyke's Dragonbolt [6970]

Incantation of Vyke, knight of the Roundtable Hold.

Summons red lightning to bolster both the caster's body and their armament held in the right hand. Enchants armament with lightning-affinity attacks and increases maximum equipment load. However, lightning damage negation will be reduced.

Of all the knights, Vyke the Dragonspear was the one Lansseax loved the most.

Dragonbolt Blessing [6971]

Superior incantation of the capital's ancient dragon cult.

Summons lightning to bolster the caster's body. Attacks become easier to deflect and resistance to all ailments is increased. However, lightning damage negation will be reduced.

Only those loved by dragons can survive the ordeal of cladding their bodies in lightning.

Dragonfire [7000]

One of the incantations of Dragon Communion.

Transforms caster into a dragon to spew flaming breath. Charging extends duration.

Incantation of those who have hunted dragons and feasted upon their hearts. Theirs is a pure and overwhelming power.

Agheel's Flame [7001]

Superior incantation of Dragon Communion. Channels the power of the flying dragon Agheel.

Transforms caster into a dragon to spew flaming breath from above. Charging extends duration. This incantation can be used while jumping.

The dead gazed at the skies over the lakes of Limgrave, praying that the dragons' flames would burn them to ash.

Magma Breath [7010]

One of the incantations of Dragon Communion.

Transforms caster into a wyrm to spew magma breath. Allows one follow-up attack.

Those who have performed the Dragon Communion will find their humanity slowly slipping away. Once they fully succumb to their fate, they are left no more than wyrms that crawl the earth.

Theodorix's Magma [7011]

Superior incantation of Dragon Communion. Channels the power of the great wyrm Theodorix.

Transforms caster into a great wyrm to spew a large volume of magma breath. Allows one follow-up attack.

The name of the ancient troll warrior Theodorix lives on—as a hero of the War against the Giants.

Dragonice [7020]

One of the incantations of Dragon Communion.

Transforms caster into a dragon to spew icy breath. Charging extends duration.

Those extraordinary individuals who perpetuate Dragon Communion are called the dragon-hearted.

Borealis's Mist [7021]

Superior incantation of Dragon Communion. Channels the power of Borealis, the Freezing Fog.

Transforms caster into a dragon to spew icy breath from above. Charging extends duration. This incantation can be cast while jumping.

The ice dragons were once lords of the mountaintops long ago, until they were defeated by the Fire Giants and chased from the peak.

Rotten Breath [7030]

One of the incantations of Dragon Communion.

Transforms caster into a dragon to spew scarlet rot breath. Charging extends duration.

Those extraordinary individuals who perpetuate Dragon Communion are called the dragon-hearted.

Ekzykes's Decay [7031]

Superior incantation of Dragon Communion. Channels the power of Ekzykes, the Decaying.

Transforms caster into a dragon to spew scarlet rot breath from above. Charging extends duration. This incantation can be cast while jumping.

Ekzykes, Dragon Communion Revenger, did not forget his hatred even as he succumbed to the scarlet rot.

Glintstone Breath [7040]

One of the incantations of Dragon Communion.

Transforms caster into a dragon to spew magic breath. Charging extends duration.

Those extraordinary individuals who perpetuate Dragon Communion are called the dragon-hearted.

Smarag's Glintstone Breath [7041]

Superior incantation of Dragon Communion. Channels the power of Smarag, the Glintstone Dragon.

Transforms caster into a dragon to spew magic breath from above. Charging extends duration. This incantation can be cast while jumping.

Smarag was a devourer of sorcerers, and over time, his body became corrupted by their glintstones.

Placidusax's Ruin [7050]

Power gleaned from the remembrance of Dragonlord Placidusax.

Transforms caster into the Dragonlord to spew golden breath from above. This incantation can be cast while jumping.

These are the dying wails of the Dragonlord who once dwelled eternally beyond time.

Dragonclaw [7060]

One of the incantations of Dragon Communion.

Transforms caster into a dragon to tear through foes with dragon claws. Allows one follow-up attack.

Incantation of those who have hunted dragons and feasted upon their hearts. Theirs is a pure and overwhelming power.

Dragonmaw [7080]

One of the incantations of Dragon Communion.

Transforms caster into a dragon to bite enemies before them.

Incantation of those who have hunted dragons and feasted upon their hearts. Theirs is a pure and overwhelming power.

Greyoll's Roar [7090]

Superior incantation of Dragon Communion. Channels the power of Greyoll, the Elder Dragon. An incantation of legendary status.

Transforms caster into a dragon to emit a terrible roar, reducing the attack power and defense of nearby enemies.

Greyoll was the mother of all dragons, dwarfing all who stood before her like a looming mountain.

Pest Threads [7200]

Incantation of the servants of rot.

Secretes countless sticky threads, launching them forwards.

A technique of the pale pests who crawl through the lands afflicted by scarlet rot; the abandoned children of the goddess. "Do you have an interest in rot incantations?"

Swarm of Flies [7210]

A Blood Oath incantation, shared from the Lord of Blood's power.

Releases a swarm of bloodflies before the caster to assault foes. The vile swarm deals damage and builds up onset of blood loss. This incantation can be cast while in motion.

The new palace of the Lord of Blood lies in a swamp of festering blood, and these flies are said to spawn from excrement in that land.

Poison Mist [7220]

Incantation of the servants of rot.

Releases a poisonous mist before the caster. This incantation can be cast while in motion.

Those who dwell within poison know rot all too well. The death that begets life, that comes to all equally. That is to say: it is the cycle of rebirth put into practice.

Poison Armament [7230]

Incantation of the servants of rot.

Enchants armament held in the right hand with poison. This incantation can be cast while in motion.

Those who dwell within poison know rot all too well. The death that begets life, that comes to all equally. That is to say: it is the cycle of rebirth put into practice.

Scarlet Aeonia [7240]

Technique of Malenia, the Goddess of Rot.

Creates a gigantic flower that blooms into an explosion of scarlet rot.

Each time the scarlet flower blooms, Malenia's rot advances. It has bloomed twice already. With the third bloom, she will become a true goddess.

Inescapable Frenzy [7300]

Incantation originating from the maddening Three Fingers.

Causes the yellow flame of frenzy to blaze from the caster's eyes. The caster then latches onto foes, spreading the madness. This incantation also causes buildup of madness in the caster, and is only effective against Tarnished.

To gaze into one another's eyes is truly the most intimate form of human contact.

The Flame of Frenzy [7310]

Incantation originating from the maddening Three Fingers.

Causes the yellow flame of frenzy to burst forth from the caster's eyes. Charging increases the range of the burst.

The flame of frenzy deals damage and causes buildup of madness. This incantation also causes buildup of madness in the caster, and is only effective against Tarnished.

Unendurable Frenzy [7311]

Incantation originating from the maddening Three Fingers.

Causes the yellow flame of frenzy to violently burst forth from the caster's eyes. Hold to continue channeling the flame. This incantation can be used while in motion.

It is the maddening pain and unstoppable tears of those afflicted with the flame of frenzy brought into being.

Frenzied Burst [7320]

Incantation originating from the maddening Three Fingers.

Releases concentrated blasts of the yellow flame of frenzy from the caster's eyes. Charging enhances potency, enabling the blasts to penetrate the enemy's guard.

In times past, every single person who attempted to control the flame of frenzy succumbed to madness after a desperate internal struggle. This incantation is testament to a meager victory.

Howl of Shabriri [7330]

Incantation originating from the maddening Three Fingers.

Releases a maddening shriek that causes madness buildup in foes nearby. This incantation also causes madness buildup in the caster and makes enemies more likely to target them.

It is said that the sickness of the flame of frenzy began with Shabriri, the most reviled man in all history.

Aspects of the Crucible: Tail [7500]

One of the ancient Erdtree incantations.

Creates a supple tail that sweeps through foes before the caster. Charging enhances potency.

This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together.

Aspects of the Crucible: Horns [7510]

One of the ancient Erdtree incantations.

Creates a mighty horn on the caster's shoulder to gore foes from a low stance. Charging allows the caster to barrel into foes before delivering the final attack.

This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together.

Aspects of the Crucible: Breath [7520]

One of the ancient Erdtree incantations.

Creates a throat pouch on the caster's neck, allowing them to spew fiery breath while walking. Charging increases duration of the breath.

This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together.

Black Blade [7530]

Power gleaned from the remembrance of Maliketh.

Caster creates an illusory black blade, then leaps forward to deliver a spinning slash that emits a wave of light. This can be followed up with one additional attack.

This blade was once imbued with Destined Death. In addition to dealing damage, it reduces foes' maximum HP and continues to sap their current HP for a very short time.

Fire's Deadly Sin [7900]

Incantation originating from a deeply ominous prophecy.

Sets both the caster and the surrounding area ablaze with raging flames. The caster's body will remain engulfed in flame for a while, burning them and any who draw near. Charging enhances potency.

The prophet despaired, looking up at the Erdtree, for soon the kindling would burst into flame, bringing ruin.

"The burning of the Erdtree is the first cardinal sin. That is not the domain of mere men."

Golden Lightning Fortification [7903]

An incantation of Erdtree Worship.

Greatly increases lightning damage negation for the caster and nearby allies. Hold to continue praying, delaying the effect.

This incantation was used by the knights of the Erdtree during the assault by the great ancient dragon Gransax, and the bitter War of the Ancient Dragons that followed.

Stonesword Key [8000]

A sword-shaped stone key.

Breaks the seal on imp statues, but remains embedded in the statue after use, meaning it can only be used once as an item.

Think well before using one.

Rusty Key [8010]

Rusted iron key.

Opens a locked door in Stormveil Castle.

Lucent Baldachin's Blessing [8102]

Sacred seal of a hidden shrine that looks much like a bedchamber. A faint light leaks through a crack in its fastened doors, as if the Firefly is beckoning to come inside.

Raise in prayer to gain protection.

Gaining protection consumes this item, but can grant unique effects. Take care though, these effects cannot be undone.

Dectus Medallion (Left) [8105]

Left half of a split medallion depicting the Erdtree.

Brandishing the medallion with both halves conjoined will activate the Grand Lift of Dectus, connecting the Altus Plateau to Liurnia.

The right half is said to reside in Fort Faroth in the Dragonbarrow, far to the east.

Dectus Medallion (Right) [8106]

Right half of a split medallion depicting the Erdtree.

Brandishing the medallion with both halves conjoined will activate the Grand Lift of Dectus, connecting the Altus Plateau to Liurnia.

The left half is said to reside in the coastal Fort Haight to the far west.

Rold Medallion [8107]

Conjoined split medallion depicting the Flame Peak.

Brandishing the medallion activates the Grand Lift of Rold, connecting Leyndell to the Mountaintops of the Giants.

The forge of the flame of ruin is said to be found upon their peaks, and it is here Melina wishes to travel in resuming your journey together.

Academy Glintstone Key [8109]

Key to the seals binding both gates to the Academy of Raya Lucaria.

Activates warp magic bound within the seals.

A glintstone key will remember its user, meaning once used it can never be passed on to another. The academy does not welcome the indolent.

Carian Inverted Statue [8111]

Statuette of a scholar, with ground and sky inverted.

Reveals the hidden form of the Carian Study Hall, which connects to the divine tower.

To unveil the secret, affix it to the pedestal of the celestial globe.

Dark Moon Ring [8121]

Ring depicting a leaden full moon. Symbolic of a cold oath, the ring is supposed to be given by Lunar Princess Ranni to her consort.

Ranni is an Empyrean, meaning her consort would by rights earn the title of lord.

A warning is engraved within; "Whoever thou mayest be, take not the ring from this place, the solitude beyond the night is better mine alone."

Fingerprint Grape [8126]

Eyeball of the knight Vyke, inflamed yellow. Seared with a repulsive fingerprint burn akin to those that marred his entire body.

If offered to the blind maiden, it will lead her to the source of the distant light, allowing her to become a Finger Maiden.

Letter from Volcano Manor [8127]

A written request from Volcano Manor disclosing the name of a Tarnished to be hunted.

"Old Knight Istvan"

He can be found in Limgrave. Find the red mark on your map for the exact location.

Tonic of Forgetfulness [8128]

Tonic in a small brass vial.

Banishes distress and bitter memories.

A gift bestowed by Rykard, sworn to blasphemy, to Lady Tanith, who unfortunately had no use for it. "My Lord, there could be no greater distress than to forget you."

Serpent's Amnion [8129]

Amnion from the mother's womb which cradled the poor unwanted offspring of a repellant birthing ritual.

It will never dry out, remaining damp indefinitely.

Rya's Necklace [8130]

A necklace worn and treasured by Irina. Given to her as a farewell gift.

Irina's Letter [8131]

Letter given by Irina, addressed to her father, the commander of Castle Morne.

Gorgeous silken handkerchief, lightly stained with blood. Words can be made out within.

Letter from Volcano Manor [8132]

A written request from Volcano Manor disclosing the name of a Tarnished to be hunted.

"Rileigh the Idle"

He can be found in Altus Plateau. Find the red mark on your map for the exact location.

Red Letter [8133]

A written request from Volcano Manor disclosing the name of a Tarnished to be hunted. As the final request, the letter is vivid red.

"Juno Hoslow, Knight of Blood"

He can be found in the Mountaintops of the Giants. Find the red mark on your map for the exact location.

Drawing-Room Key [8134]

Key to Volcano Manor's drawing room.

The door can be found in the westward corridor, upon the left hand side.

Rya's Necklace [8136]

Necklace stolen from Rya by the blackguard. Features a relief of a dignified looking woman from a foreign country.

It appears to hold great significance for Rya.

Volcano Manor Invitation [8137]

Letter given by Rya as thanks for retrieving her necklace.

Contains an invitation to Volcano Manor.

"Brave Tarnished, Seek the Altus Plateau in the realm of the Erdtree.

Prove yourself by making this journey, and the Volcano Manor will fully extend its invitation. To fight, amongst a family of champions."

Amber Starlight [8142]

An ephemeral sliver that gives off a pale amber glow. What remains of a passing flash of starlight.

If the stars command our fates, then amber-hued stars must command the fates of the gods. Such is the belief that inspired the use of these shards to prepare a most special draught.

Seluvis's Introduction [8143]

Scroll bearing a royal coat of arms. A letter of introduction written by Preceptor Seluvis.

Addressed to a glintstone sorceress by the name of Sellen.

The contents of the scroll cannot be discerned.

Sellen's Primal Glintstone [8144]

Glintstone from within the sorceress Sellen's body. Seemingly half-alive, blood vessels are visible within.

In essence, a primal glintstone is a sorcerer's soul. If transplanted into a compatible new body, Sellen will rise again.

"My apprentice, do you think it distasteful?"

Miniature Ranni [8146]

A doll resembling Ranni the Witch. From head to toe every detail is perfect.

This unresponsive doll seems pleasantly cool.

Asimi, Silver Tear [8147]

An asimi that has infected a tarnished.

An intelligent silver sludge; asimi infect the body of tarnished, granting the host power.

Godrick's Great Rune [8148]

The Great Rune of the shardbearer Godrick, devoid of any benediction.

Seek the Divine Tower of Limgrave, which stands beyond the great bridge from Stormveil Castle.

Radahn's Great Rune [8149]

The Great Rune of the shardbearer Radahn, devoid of any benediction.

Seek the Divine Tower of Caelid, which stands upon the precipice at the Dragonbarrow's shore.

Morgott's Great Rune [8150]

The Great Rune of the shardbearer Morgott, devoid of any benediction.

Seek the Divine Tower of East Altus, which stands beyond the great bridge from Leyndell's eastern ward.

Rykard's Great Rune [8151]

The Great Rune of the shardbearer Rykard, devoid of any benediction.

Seek the Divine Tower of West Altus, which stands upon the precipice at the coast southwest of Leyndell.

Mohg's Great Rune [8152]

The Great Rune of the shardbearer Mohg, devoid of any benediction.

Seek the Divine Tower of East Altus, which stands beyond the great bridge from Leyndell's eastern ward.

Malenia's Great Rune [8153]

The Great Rune of the shardbearer Malenia, devoid of any benediction.

Seek the Isolated Divine Tower, which stands beyond the lost great bridge.

Lord of Blood's Favor [8154]

Pure white oath-cloth given by Varré. The final trial to be anointed a Knight of Mohg, Lord of Blood.

"Soak the cloth with a maiden's blood... The blood of anyone's maiden will do. You are maidenless, after all."

Lord of Blood's Favor [8155]

Fully reddened oath-cloth, dyed in a maiden's blood.

The final trial is complete. Luminary Mohg is sure to welcome you into his service, as a knight who will lay the foundations for his dynasty.

Burial Crow's Letter [8156]

A letter affixed to a graveyard crow's leg. Sought after by Kalé.

Spirit Calling Bell [8158]

A bell capable of summoning various spirits from ashen remains. It usually requires FP to use.

Spirits can only be summoned in the vicinity of a rebirth monument. When summoning is possible, the monument icon will be visible on the left side of the screen.

Only one type of spirit may be summoned at once, and none may be summoned during multiplayer.

Fingerslayer Blade [8159]

The hidden treasure of the Eternal City of Nokron; a blade said to have been born of a corpse.

This blood-drenched fetish is proof of the high treason committed by the Eternal City and symbolizes its downfall.

Cannot be wielded by those without a fate, but is said to be able to harm the Greater Will and its vassals.

Sewing Needle [8161]

A large sewing needle, curved like a fang. Boc the demi-human's prized possession.

Gold Sewing Needle [8162]

Sewing needle made of gold. Unique item made to alter demigod attire.

One of the tools brought by Radagon when he entered into marriage with Rennala, Queen of the Full Moon, and joined the Carian line.

Tailoring Tools [8163]

A portable set of tailoring tools.

Enables armor alterations at sites of grace.

Seluvis's Potion [8164]

Small flask received from Preceptor Seluvis containing a cloudy tonic of bluish black.

"Find Nepheli, and ensure she drinks it."

Amber Draught [8166]

Small flask received from Preceptor Seluvis containing a gleaming amber draught for use in a scheme.

"Give it to Ranni and ensure she drinks it. And we'll be in a position to claim the very finest puppet ever crafted."

Letter to Patches [8167]

A written request from Volcano Manor addressed to Patches disclosing the name of a Tarnished to be hunted.

"Great Horned Tragoth"

He can be found at the Ruin-Strewn Precipice. Find the red mark on your map for the exact location.

Dancer's Castanets [8168]

Castanets used by dancers from foreign lands. Received from Patches.

The passionate dance comprises no seductiveness, but merely a dignified beauty.

Sellian Sealbreaker [8169]

Glintstone key received from the sorceress Sellen.

Capable of breaking the seal that keeps Master Lusat confined.

Sellia, Town of Sorcery can be found in Caelid. This key was said to have been found in the possession of a Sellian sorcerer.

Chrysalids' Memento [8171]

Memento left by the chrysalids sacrificed for grafting. A brooch wrapped in red velvet. Traces of blood are visible.

Faintly visible spirits try to convey something, but their voices cannot be heard.

Black Knifeprint [8172]

On the Night of the Black Knives, someone stole a fragment of Death from Maliketh, the Black Blade, and imbued its power into the assassins' daggers.

This mark is evidence of the ritual, and hides the truth of the conspiracy.

Letter to Bernahl [8173]

A written request from Volcano Manor addressed to Bernahl disclosing the names of two Tarnished to be hunted.

"Vargram the Raging Wolf" "Errant Sorcerer Wilhelm"

Both men can be found in the Royal Capital of Leyndell. Find the red mark on your map for the exact location.

Academy Glintstone Key [8174]

Key to the seals binding both gates to the Academy of Raya Lucaria.

Activates warp magic bound within the seals.

This glintstone key is still brand new, unused by anyone.

Haligtree Secret Medallion (Left) [8175]

Left half of a split medallion depicting the Haligtree.

Brandishing the medallion with both halves conjoined will activate the Grand Lift of Rold, granting access to a hidden path.

In other words, this secret medallion will guide the bearer to the land of Miquella's Haligtree.

Haligtree Secret Medallion (Right) [8176]

Right half of a split medallion depicting the Haligtree.

Brandishing the medallion with both halves conjoined will activate the Grand Lift of Rold, granting access to a hidden path.

In other words, this secret medallion will guide the bearer to the land of Miquella's Haligtree.

Burial Crow's Letter [8181]

A letter written about the caravans. It seems to have been sent from the capital underground.

Mending Rune of Perfect Order [8182]

Rune discovered by the noble Goldmask. Used to restore the fractured Elden Ring when brandished by the Elden Lord.

A rune of transcendental ideology which will attempt to perfect the Golden Order.

The current imperfection of the Golden Order, or instability of ideology, can be blamed upon the fickleness of the gods no better than men. That is the fly in the ointment.

Mending Rune of the Death-Prince [8183]

Rune gestated by Fia, the Deathbed Companion. Used to restore the fractured Elden Ring when brandished by the Elden Lord.

Formed of the two hallowbrand half-wheels combined, it will embed the principle of life within Death into Order.

The Golden Order was created by confining Destined Death. Thus, this new Order will be one of Death restored.

Mending Rune of the Fell Curse [8184]

Loathsome rune gestated by the Dung Eater. Used to restore the fractured Elden Ring when brandished by the Elden Lord.

The reviled curse will last eternally, and the world's children, grandchildren, and every generation hence, will be its pustules.

If Order is defiled entirely, defilement is defilement no more, and for every curse, a cursed blessing.

Larval Tear [8185]

Core of a creature of mimicry known as a silver tear. As much a substance as it is a living organism.

Material required by the amber egg cradled by Rennala, Queen of the Full Moon, to birth people anew.

Being born anew allows the reallocation of attributes boosted by leveling up.

Imbued Sword Key [8186]

Stone key shaped like a sword. A special item, imbued with rich blue magic.

Breaks the seal on the imp statues guarding the sending gates enshrined in each belfry, but remains embedded in the statue after use, meaning it can only be used once as an item.

Think well before using one.

Miniature Ranni [8187]

A doll resembling Ranni the Witch. From head to toe every detail is perfect.

The chilliness is gone, feeling now like an empty husk.

There is no response.

Golden Tailoring Tools [8188]

Tailoring tools made from gold. Tools brought with the red-haired Radagon when he married into the Carian line.

With these, even demigod attire can be altered at a site of grace.

Iji's Confession [8189]

A letter of confession found on Iji's corpse.

He declares his own guilt for having sealed away Blaidd.

Knifeprint Clue [8190]

A simple map given by Fia.

A clue to the whereabouts of a black knifeprint.

Cursemark of Death [8191]

Cursemark carved into the discarded flesh of Ranni the Witch. Also known as the half-wheel wound of the centipede.

This cursemark was carved at the moment of Death of the first demigod, and should have taken the shape of a circle.

However, two demigods perished at the same time, breaking the cursemark into two half-wheels.

Ranni was the first of the demigods whose flesh perished, while the Prince of Death perished in soul alone.

Asimi's Husk [8192]

The shedding of an Asimi that infected a tarnished.

Seedbed Curse [8193]

Curse grown on a corpse killed and defiled by the Dung Eater. A tender pox afflicted with omen horns.

The Dung Eater cultivates the seedbed curse on corpses.

By doing so he prevents dead souls returning to the Erdtree, leaving them forever cursed. One of the most loathsome things found in all the Lands Between.

The Stormhawk King [8194]

Ashes of a hawk revered by all others as sovereign back in the days when Stormveil's winds still raged like no other.

This ancient monarch is proud however, refusing to answer anyone's summons.

Asimi, Silver Chrysalid [8195]

An Asimi that infected a tarnished.

Unalloyed Gold Needle [8196]

An intricately crafted needle of unalloyed gold. Removed by Millicent from her flesh. Bears no trace of befouled blood, but is faintly moist with dew.

"There is something I must return to Malenia. The dignity, the sense of self, that allowed her to resist the call of the scarlet rot."

Sewer-Gaol Key [8197]

Filthy key received from the Dung Eater.

Unlocks sewer-gaol door said to lie beneath Leyndell, the Royal Capital.

Meeting Place Map [8198]

Simple map found on a corpse. Seems to point to a meeting place.

The man it came from surely desired one. The sole means of gaining entry into the academy: a glintstone key.

Discarded Palace Key [8199]

A key discarded by Lunar Princess Ranni alongside her very flesh.

Opens a treasure chest passed down to Carian Princesses.

It is said to be found in the Grand Library of Raya Lucaria with her mother Rennala.

"Homing Instinct" Painting [8200]

Work of a wandering artist. Reminiscence of a painting titled "Homing Instinct."

This painter is said have captured the landscapes seen during the last moments of those welcomed into death's embrace.

The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.

"Resurrection" Painting [8201]

Work of a wandering artist. Reminiscence of a painting titled "Resurrection."

This painter is said have captured the landscapes seen during the last moments of those welcomed into death's embrace.

The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.

"Champion's Song" Painting [8202]

Work of a wandering artist. Reminiscence of a painting titled "Champion's Song."

This painter is said have captured the landscapes seen during the last moments of those welcomed into death's embrace.

The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.

"Sorcerer" Painting [8203]

Work of a wandering artist. Reminiscence of a painting titled "Sorcerer."

This painter is said have captured the landscapes seen during the last moments of those welcomed into death's embrace.

The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.

"Prophecy" Painting [8204]

Work of a wandering artist. Reminiscence of a painting titled "Prophecy."

This painter is said have captured the landscapes seen during the last moments of those welcomed into death's embrace.

The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.

"Flightless Bird" Painting [8205]

Work of a wandering artist. Reminiscence of a painting titled "Flightless Bird."

This painter is said have captured the landscapes seen during the last moments of those welcomed into death's embrace.

The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.

"Redmane" Painting [8206]

Work of a wandering artist. Reminiscence of a painting titled "Redmane."

This painter is said have captured the landscapes seen during the last moments of those welcomed into death's embrace.

The soul of the painter, and vestiges of the dead's last moments can be discovered by visiting the location depicted even now.

Zorayas's Letter [8221]

Farewell letter written in an inexpert hand.

"I wish to set out on a journey. So that one day, I can carry on Mother's work. Be the proud daughter of Tanith of Volcano Manor.

Farewell. You've always been so kind. So uncompromising. My champion."

Alexander's Innards [8222]

A keepsake of the warrior jar Alexander. Found at the core of the dead flesh that once filled the great jar.

The jars contain dregs inherited from those who came before. Thus are warriors passed from jar to jar, carrying dreams of greatness.

Rogier's Letter [8223]

Letter written in a trembling hand.

"I forgot to tell you, but it seems D has a younger brother.

I heard he lies in a deep sleep in the aqueduct beside the Eternal City of Nokron.

And it's said he stood before the Prince of Death not far beyond that spot."

Crafting Kit [8500]

Leather bag containing a pestle and mortar, small blade, and various other tools.

Enables item crafting from the main menu.

Provides both means to fight and means to survive.

Whetstone Knife [8590]

Whetstone with a cipher inscription, made to look like a small knifeblade.

Allows the use of ashes of war at a site of grace to bestow new battle arts and affinities to armaments as skills.

The battle arts and affinities will depend on the ashes of war used.

Map: Limgrave, West [8600]

Map of the western region of Limgrave.

The demesne of Limgrave, far south of the Erdtree, is bordered to the northwest by the cliffs of Stormveil, and under its ever-clouded skies roll the great steppes of the pale lands.

Map: Weeping Peninsula [8601]

Map of the Weeping Peninsula.

The peninsula, to Limgrave's south, is named for its unceasing rainfall, redolent of lament.

Map: Limgrave, East [8602]

Map of the eastern region of Limgrave.

Other than the Mistwood which envelops the south, it is known for its lands which lead to Caelid, a path trod by many a soldier in the past.

Map: Liurnia, East [8603]

Map of Liurnia's eastern region.

The majority of Liurnia, known for its vast forests and ever-present fog, is sinking into a lake. The eastern coast is home to a highroad running north and south.

Map: Liurnia, North [8604]

Map of Liurnia's northern region.

The Academy of Raya Lucaria towers over the north, while at its base spreads the town built around it, now flooded. Two highroads end their journeys here.

Map: Liurnia, West [8605]

Map of Liurnia's western region.

The majority of Liurnia, known for its vast forests and ever-present fog, is sinking into a lake. The western coast has always been closely associated with Carian royalty.

Map: Altus Plateau [8606]

Map of Altus Plateau and environs.

The Altus Plateau, where the Erdtree's base can be found, contains the Royal Capital of Leyndell to the east, and Mt. Gelmir to the west. Scars from the Shattering remain apparent to this day.

Map: Leyndell, Royal Capital [8607]

Map of the Royal Capital of Leyndell and environs.

Leyndell, City of the Erdtree, is a metropolis enclosed by double ramparts. The inner wall remains unbreached to this day.

Map: Mt. Gelmir [8608]

Map of Mt. Gelmir and environs.

Mt. Gelmir, which houses the Volcano Manor at its summit, is characterized by sheer cliffs and ominous skies. These qualities only became more pronounced after the Shattering.

Map: Caelid [8609]

Map of Caelid and environs.

Caelid, known as the locale of the last battle between General Radahn and Malenia, Blade of Miquella, is a vast land consummately marred by scarlet rot.

Map: Dragonbarrow [8610]

Map of Dragonbarrow and environs.

The dragons that escaped the scarlet rot made a nest of the plateau to Caelid's north. Thus it was named "Dragonbarrow," and none dare to enter.

Map: Mountaintops of the Giants, West [8611]

Map of Western Mountaintops of the Giants.

Marching ground during the War against the Giants. They carved winding paths in the cliff walls right up to the summit, leading to the untrodden snow-laden region beyond.

Map: Mountaintops of the Giants, East [8612]

Map of Eastern Mountaintops of the Giants.

The remote, desolate eastern summit is the highest point in all the Lands Between, overlooking even the Flame Peak to the south.

Map: Ainsel River [8613]

Map of Ainsel River and environs.

Two great rivers flow beneath the Lands Between, the Siofra and the Ainsel. This vast region is said to be the grave of civilizations that flourished before the Erdtree.

Map: Lake of Rot [8614]

Map of Lake of Rot and environs.

A great lake of standing water downstream of the Ainsel River. It is said that the divine essence of an outer god is sealed away in this land.

Map: Siofra River [8615]

Map of Siofra River and environs

Two great rivers flow beneath the Lands Between, the Siofra and the Ainsel. This vast region is said to be the grave of civilizations that flourished before the Erdtree.

Map: Mohgwyn Palace [8616]

Map of Mohgwyn Palace and environs.

In the lightless depths lies the grave of an ancient civilization. It is here Mohg, the Lord of Blood, is building his palace, to be the seat of his coming dynasty named Mohgwyn. And whatever nightmares that may bring.

Map: Deeproot Depths [8617]

Map of Deeproot Depths and environs.

At the very depths of the Erdtree's majestic roots lies the source of the Ainsel and the Siofra rivers. Here too begins the network of Greattree roots that spread throughout the Lands Between.

Map: Consecrated Snowfield [8618]

Map of Consecrated Snowfield and environs.

The route through this land, crossed east to west by a frozen river, leads to Miquella's Haligtree. This is the path taken by those unchosen, though it is a trial all the same.

Mirage Riddle [8660]

Simple map taken from an imp statue.

A riddle concerning a rise that vanishes like a mirage.

Note: Hidden Cave [8700]

Note sold by a nomadic merchant imparting knowledge in brief.

"There is a hidden cave in the town of Sellia. Look beyond the graveyard at the precipice."

Note: Imp Shades [8701]

Note sold by a nomadic merchant imparting knowledge in brief.

"Nothing can touch the shades of imps in the heroes' graveyard.

Only Rosus's light can give them form."

Note: Flask of Wondrous Physick [8702]

Note sold by a nomadic merchant imparting knowledge in brief.

"A Flask of Wondrous Physick still remains in the Third Church of Marika, north of the Mistwood.

Cross the highway bridge and follow the animal trail north."

Note: Stonedigger Trolls [8703]

Note sold by a nomadic merchant imparting knowledge in brief.

"The heads of the stonedigger trolls bear old wounds."

Note: Walking Mausoleum [8704]

Note sold by a nomadic merchant imparting knowledge in brief.

"To stop the mausoleum's stride, you'll need to clean up around its feet first."

Note: Unseen Assassins [8705]

Note sold by a nomadic merchant imparting knowledge in brief.

"Some assassins cannot be seen with the naked eye.

Seems the Erdtree sentries once carried torches that could cast light on these prowlers."

Note: Great Coffins [8706]

Note sold by a nomadic merchant imparting knowledge in brief.

"Great coffins travel the Lands Between, carrying the bodies of nameless fallen warriors.

Might be a good source of armaments..."

Note: Flame Chariots [8707]

Note sold by a nomadic merchant imparting knowledge in brief.

"Beware the Fire Monks' chariots bearing the faces of giants.

A well-aimed blow to the chimney on top may prove effective, but opportunities for a plunging attack will be rare indeed."

Note: Demi-human Mobs [8708]

Note sold by a nomadic merchant imparting knowledge in brief.

"Slay the demi-human mob's leader first, and the rest will lose hope and panic."

Note: Land Squirts [8709]

Note sold by a nomadic merchant imparting knowledge in brief.

"Land squirts are soft where they touch the ground, and poison will cause them to rupture."

Note: Gravity's Advantage [8710]

Note sold by a nomadic merchant imparting knowledge in brief.

"Gravitational power that pulls can bring flying foes low."

Note: Revenants [8711]

Note sold by a nomadic merchant imparting knowledge in brief.

"The crawling royal revenants and their followers are all cursed.

Healing powers will harm rather than mend."

Note: Waypoint Ruins [8712]

Note sold by a nomadic merchant imparting knowledge in brief.

"Someone lurks among the waypoint ruins on the roads through Limgrave."

Note: Gateway [8713]

Note sold by a nomadic merchant imparting knowledge in brief.

"Fort Gael in Caelid houses a gateway that leads to Redmane Castle."

Note: Miquella's Needle [8714]

Note written by a nomadic merchant succinctly detailing knowledge acquired.

"The Empyrean Miquella crafted a needle to resist the influence of outer gods.

Those who have inherited the flame of frenzy, yet wish not to become its lord would do well to seek Miquella's needle."

Note: Frenzied Flame Village [8715]

Note sold by a nomadic merchant imparting knowledge in brief.

"South of the Grand Lift of Dectus lies the Frenzied Flame Village, inhabited by the sick. Stay well away."

Note: The Lord of Frenzied Flame [8716]

Note written by a nomadic merchant succinctly detailing knowledge acquired.

"Beneath Leyndell, at the very bottom lies our lord, lord of the frenzied. The Three Fingers who holds us in thrall."

Note: Hidden Cave [8750]

A note sold by a nomadic merchant. Contains information about a hidden cave.

Further details are available only to paying customers.

Note: Imp Shades [8751]

A note sold by a nomadic merchant. Contains information about imp shades.

Further details are available only to paying customers.

Note: Flask of Wondrous Physick [8752]

A note sold by a nomadic merchant. Contains information about a Flask of Wondrous Physick.

Further details are available only to paying customers.

Note: Stonedigger Trolls [8753]

A note sold by a nomadic merchant. Contains information about stonedigger trolls.

Further details are available only to paying customers.

Note: Walking Mausoleum [8754]

A note sold by a nomadic merchant. Contains information about the Wandering Mausoleum.

Further details are available only to paying customers.

Note: Unseen Assassins [8755]

A note sold by a nomadic merchant. Contains information about unseen assassins.

Further details are available only to paying customers.

Note: Great Coffins [8756]

A note sold by a nomadic merchant. Contains information about great coffins.

Further details are available only to paying customers.

Note: Flame Chariots [8757]

A note sold by a nomadic merchant. Contains information about flame chariots.

Further details are available only to paying customers.

Note: Demi-human Mobs [8758]

A note sold by a nomadic merchant. Contains information about demi-human mobs.

Further details are available only to paying customers.

Note: Land Squirts [8759]

A note sold by a nomadic merchant. Contains information about land squirts.

Further details are available only to paying customers.

Note: Gravity's Advantage [8760]

A note sold by a nomadic merchant. Contains information about advantageous use of gravity.

Further details are available only to paying customers.

Note: Revenants [8761]

A note sold by a nomadic merchant. Contains information about revenants.

Further details are available only to paying customers.

Note: Waypoint Ruins [8762]

A note sold by a nomadic merchant. Contains information about waypoint ruins.

Further details are available only to paying customers.

Note: Gateway [8763]

A note sold by a nomadic merchant. Contains information about a gateway.

Further details are available only to paying customers.

Note: Frenzied Flame Village [8765]

A note sold by a nomadic merchant. Contains information about the Frenzied Flame Village.

Further details are available only to paying customers.

Conspectus Scroll [8850]

A sorcery scroll from the Academy of Raya Lucaria. Details superior sorceries taught to scholars worthy of donning the stone crown and studying a certain conspectus.

Can be given to a learned sorcerer to gain access to the following sorceries:

Royal House Scroll [8851]

Sorcery scroll of the Carian royal family, the heads of the Academy of Raya Lucaria.

Can be given to a learned sorcerer to gain access to the following sorceries:

Fire Monks' Prayerbook [8855]

Prayerbook of the Fire Monks, who came from the Mountaintops of the Giants far to the north.

Can be given to a learned cleric to gain access to the following incantations:

Giant's Prayerbook [8856]

Prayerbook that contains the secrets of the Fire Giants. Kept hidden by the prelates who monitor the Giant's Flame.

Can be given to a learned cleric to gain access to the following incantations:

Godskin Prayerbook [8857]

Prayerbook bound in supple skin. Incantations of the god-slaying black flame are written within.

Can be given to a learned cleric to gain access to the following incantations:

Two Fingers' Prayerbook [8858]

Prayerbook containing incantations of the Two Fingers. An item once entrusted to Tarnished worthy of lordship.

Can be given to a learned cleric to gain access to the following incantations:

Assassin's Prayerbook [8859]

Prayerbook of the Roundtable Hold's assassins.

Can be given to a learned cleric to gain access to the following incantations:

Erdtree Prayerbook [8860]

Scroll containing incantations. Can be given to a learned cleric in order to learn incantations.

Golden Order Principia [8862]

Prayerbook of the Golden Order fundamentalists. A dense and complex academic treatise that contains the Order's fundamental principles.

Can be given to a learned cleric to gain access to the following incantations:

Dragon Cult Prayerbook [8864]

Prayerbook of the capital's ancient dragon cult. A text of the knights' faith that arose after the War of the Ancient Dragons.

Can be given to a learned cleric to gain access to the following incantations:

Ancient Dragon Prayerbook [8865]

Prayerbook of the capital's ancient dragon cult. A lost tome that never reached the Lands Between. Contains red lightning incantations.

Can be given to a learned cleric to gain access to the following incantations:

Academy Scroll [8866]

Scroll of the Academy of Raya Lucaria, the glintstone sorcerers' place of study.

Can be given to a learned sorcerer to gain access to the following sorceries:

Pidia's Bell Bearing [8910]

Servant Pidia's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.

Seluvis's Bell Bearing [8911]

Preceptor Seluvis's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.

Patches' Bell Bearing [8912]

Patches' bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.

Sellen's Bell Bearing [8913]

Sorceress Sellen's bell bearing, found upon her perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.

D's Bell Bearing [8915]

D's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.

Bernahl's Bell Bearing [8916]

Knight Bernahl's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.

Miriel's Bell Bearing [8917]

Miriel, Pastor of Vows' bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.

Gostoc's Bell Bearing [8918]

Gatekeeper Gostoc's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.

Thops's Bell Bearing [8919]

Sorcerer Thops's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.

Kalé's Bell Bearing [8920]

Merchant Kalé's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.

Nomadic Merchant's Bell Bearing [1] [8921]

A nomadic merchant's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.

Isolated Merchant's Bell Bearing [1] [8926]

An isolated merchant's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.

Hermit Merchant's Bell Bearing [1] [8929]

Bell bearing of a hermetic merchant, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.

Abandoned Merchant's Bell Bearing [8937]

Bell bearing of a merchant left behind, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.

Imprisoned Merchant's Bell Bearing [8939]

An imprisoned merchant's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.

Iji's Bell Bearing [8940]

Iji the Smithing Master's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.

Rogier's Bell Bearing [8941]

Rogier the Sorcerer's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.

Blackguard's Bell Bearing [8942]

The Blackguard's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.

Corhyn's Bell Bearing [8943]

Brother Corhyn's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.

Gowry's Bell Bearing [8944]

Sage Gowry's bell bearing, found upon his perished flesh.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to new items.

Bone Peddler's Bell Bearing [8945]

Bell bearing of an unfortunate bone peddler who was slain by the Bell Bearing Hunter.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

Meat Peddler's Bell Bearing [8946]

Bell bearing of an unfortunate meat peddler who was slain by the Bell Bearing Hunter.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

Medicine Peddler's Bell Bearing [8947]

Bell bearing of an unfortunate medicine peddler who was slain by the Bell Bearing Hunter.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

Gravity Stone Peddler's Bell Bearing [8948]

Bell bearing of an unfortunate gravity stone peddler who was slain by the Bell Bearing Hunter.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

Smithing-Stone Miner's Bell Bearing [1] [8951]

The bell bearing of a miner who once dug for smithing stone.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

Smithing-Stone Miner's Bell Bearing [2] [8952]

The bell bearing of a miner who once dug for smithing stone.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

Smithing-Stone Miner's Bell Bearing [3] [8953]

The bell bearing of a miner who once dug for smithing stone.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

Smithing-Stone Miner's Bell Bearing [4] [8954]

The bell bearing of a miner who once dug for smithing stone.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

Somberstone Miner's Bell Bearing [1] [8955]

The bell bearing of a miner who once dug for somber smithing stone.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

Somberstone Miner's Bell Bearing [2] [8956]

The bell bearing of a miner who once dug for somber smithing stone.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

Somberstone Miner's Bell Bearing [3] [8957]

The bell bearing of a miner who once dug for somber smithing stone.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

Somberstone Miner's Bell Bearing [4] [8958]

The bell bearing of a miner who once dug for somber smithing stone.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

Somberstone Miner's Bell Bearing [5] [8959]

The bell bearing of a miner who once dug for somber smithing stone.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

Glovewort Picker's Bell Bearing [1] [8960]

The bell bearing of a forager who once picked grave glovewort flowers.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

Glovewort Picker's Bell Bearing [2] [8961]

The bell bearing of a forager who once picked grave glovewort flowers.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

Glovewort Picker's Bell Bearing [3] [8962]

The bell bearing of a forager who once picked grave glovewort flowers.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

Ghost-Glovewort Picker's Bell Bearing [1] [8963]

The bell bearing of a forager who once picked ghost glovewort flowers.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

Ghost-Glovewort Picker's Bell Bearing [2] [8964]

The bell bearing of a forager who once picked ghost glovewort flowers.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

Ghost-Glovewort Picker's Bell Bearing [3] [8965]

The bell bearing of a forager who once picked ghost glovewort flowers.

Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items:

Iron Whetblade [8970]

Iron whetblade with a cipher engraved. Can be used as a whetstone knife.

When applying an affinity using ashes of war, an additional affinity of heavy, keen, or quality can be chosen.

Red-Hot Whetblade [8971]

Red-hot whetblade with a cipher engraved. Can be used as a whetstone knife.

When applying an affinity using physical or flame-type ashes of war, an additional affinity of fire or flame art can be chosen.

Sanctified Whetblade [8972]

Sanctified whetblade with a cipher engraved. Can be used as a whetstone knife.

When applying an affinity using physical or golden-type ashes of war, an additional affinity of sacred or lightning can be chosen.

Glintstone Whetblade [8973]

Glintstone whetblade with a cipher engraved. Can be used as a whetstone knife.

When applying an affinity using physical or magic-type ashes of war, an additional affinity of magic or frost can be chosen.

Black Whetblade [8974]

Black whetblade with a cipher engraved. Can be used as a whetstone knife.

When applying an affinity using physical or occult-type ashes of war, an additional affinity of poison, blood, or occult can be chosen.

Unalloyed Gold Needle [8975]

An intricately crafted needle of unalloyed gold, snapped in half.

A ritual implement crafted to ward away the meddling of outer gods, it is thought capable of forestalling the incurable rotting sickness.

Sage Gowry has designs for this needle.

Unalloyed Gold Needle [8976]

An intricately crafted needle of unalloyed gold. Once snapped in half, it has been repaired by Sage Gowry.

A ritual implement crafted to ward away the meddling of outer gods, it is thought capable of forestalling the incurable rotting sickness.

"Now, all you need do is deliver the needle to Millicent, convalescing in the church atop the cliff just beyond Sellia."

Valkyrie's Prosthesis [8977]

Golden prosthesis once used by the one-armed valkyrie. A masterwork of craftsmanship, with practice and skill it can be used as proficiently as a real arm.

When Maleigh Marais, Lord of the Shaded Castle, embraced this prosthesis, he claimed to feel the presence of his personal goddess.

Sellia's Secret [8978]

Note given by Sage Gowry detailing the secret he promised.

The Town of Sellia hides the source.

Light three flames atop the candle towers to break the seal.

Beast Eye [8979]

Claw-marked stone eye received from Gurranq, Beast Clergyman.

It is said to tremble when near Deathroot.

The murky violet iris writhes as if alive. "I am not sated... Feed me more...Death..."

Weathered Dagger [8980]

Dagger received from Fia, the Deathbed Companion.

She wishes for it to be returned to its rightful owner.

It was once a special weapon of gold and silver intertwined, but is now worn down and marred by a black gash.

Hoslow's Oath [9023]

An inspiriting gesture

About Sites of Grace [9100]

Resting at a site of grace will restore your HP, FP, and cleanse any status ailments. It will also refill your sacred flasks.

However, most of the enemies you've defeated will be revived.

You can find sites of grace by going where light converges.

About Sorceries and Incantations [9101]

You can memorize sorceries and incantations at sites of grace.

You must have a staff equipped to cast sorceries, or a sacred seal equipped to cast incantations. Casting sorceries and incantations consumes FP.

:

About Bows [9102]

Equip a bow to fire arrows. You can equip up to two types of arrows to choose from at once.

When wielding a bow with two hands, hold ?keyicon@24? for precision aiming. Use <?keyControlCamera?> to adjust your aim.

: Fire arrow type 1

: Fire arrow type 2

: Precision aiming

About Crouching [9103]

Crouch to make it harder for enemies to discover you. Especially effective in tall grass.

Attacking an enemy that hasn't noticed you will cause more damage than usual.

:

About Stance-Breaking [9104]

Some attacks may break an enemy's stance, giving you a chance to perform a critical hit.

Charge attacks and jump attacks make it particularly easy to break an enemy's stance.

Hold ?keyicon@23?: Charge attack

while jumping: Jump attack

About Stakes of Marika [9105]

Upon dying, you will be revived at the last site of grace that you visited.

However, if there is a Stake of Marika near where you died, you can choose to be revived there instead.

About Guard Counters [9106]

You can perform a counterattack immediately after blocking an enemy attack.

Guard counters make it easy to break an enemy's stance.

immediately after blocking an attack: Guard Counter

About the Map [9107]

Use your map to check your current position, as well as the terrain and surrounding structures.

You can update your map with new information by finding Map fragments at steles along the road.

You can also use the map to freely place beacons of light to serve as landmarks as you explore.

:

About Guidance of Grace [9108]

Grace exists to guide the Tarnished and lead them along the proper path.

Even now, some sites of grace retain that power. Their golden rays will guide you along your way.

About Horseback Riding [9109]

Use the Spectral Steed Whistle to summon and ride your spectral steed.

If your spectral steed dies, you can summon it again, but it will cost one Flask of Crimson Tears to do so.

You can dismount by using the whistle again or by pressing ?keyicon@0009?.

About Death [9110]

Upon dying, you will be revived at the last site of grace that you visited.

You will drop any runes in your possession at the site of your death. If you die again before reclaiming those runes, they will be lost forever.

The compass at the top of the screen indicates the direction of the lost runes.

About Summoning Spirits [9111]

With a Spirit Calling Bell, you can use ashes to summon various spirits. Summoning typically consumes FP.

You can only summon one type of spirit at a time. You cannot summon spirits during multiplayer.

About Guarding [9112]

Use an armament in your left hand or both hands to guard against incoming attacks. Guarding is especially effective when done with a shield.

Guarding consumes stamina. If your stamina runs out, your stance will be broken.

: Guard

About Item Crafting [9113]

If you have a Crafting Kit, you can make various items from materials that you find.

Select "Item Crafting" from the main menu to make items.

You can learn to craft more items by finding cookbooks.

:

About Flask of Wondrous Physick [9115]

You can find crystal tears at the bases of Minor Erdtrees and elsewhere throughout the Lands Between.

At sites of grace, you can mix two crystal tears in the Flask of Wondrous Physick. This will allow you to create elixirs with various custom effects.

About Adding Skills [9116]

With a Whetstone Knife, you can use ashes of war to grant your armaments new skills at sites of grace.

An armament can only have one skill. Any skill it previously had will be removed.

An armament's type determines what skills it can have. Some special armaments have unique skills and cannot be granted new ones.

About Birdseye Telescopes [9117]

Use the Birdseye Telescopes in each area to see into the distance like a bird and get a better view of your destination.

: Zoom in

: Zoom out

About Spiritspring Jumping [9118]

Jump while on horseback near a spiritspring to ride its current high into the air.

You won't take damage from jumping into a spiritspring while on horseback, even from a great height.

at a spiritspring while on horseback: Spiritspring jump

About Vanquishing Enemy Groups [9119]

Vanquishing an enemy group will replenish your flasks.

The number and type of flasks to be replenished varies, depending on the enemy group.

You cannot replenish more flasks than your maximum amount allows.

About Teardrop Scarabs [9120]

There are both Crimson and Cerulean Teardrop Scarabs. Defeat them to replenish the flasks that match their type.

However, you cannot replenish more flasks than your maximum amount allows.

About Summoning Other Players [9121]

Use Furlcalling Finger Remedy to reveal summon signs of players from other worlds.

Gold signs indicate an ally. Red signs indicate an adversary. The multiplayer session will begin once either type has been summoned. (You will take the role of the Host of Fingers.)

About Cooperative Multiplayer [9122]

Use Tarnished's Furled Finger to write a gold summon sign.

Cooperative multiplayer will begin once you have been summoned by a player from another world.

You will take the role of an ally (Furled Finger) and your objective is to defeat the area boss.

The compass at the top of the screen indicates the direction of the summoner (Host of Fingers).

About Competitive Multiplayer [9123]

Use Duelist's Furled Finger to write a red summon sign.

Competitive multiplayer will begin once you have been summoned by a player from another world.

You will take the role of an adversary (Duelist) and your objective is to defeat the Host of Fingers who summoned you.

About Invasion Multiplayer [9124]

Use Festering Bloody Finger to attempt to invade the world of another player.

The multiplayer session will begin once the invasion succeeds.

You will take the role of an invader (Bloody Finger) and your objective is to defeat the Host of Fingers of that world.

If you stray far from the Host of Fingers, the compass at the top of the screen points to their location.

About Hunter Multiplayer [9125]

If you use a Blue Cipher Ring, you will make yourself open to summons for rescue from other worlds.

The multiplayer session will begin once you have been summoned as a hunter, and your objective is to defeat the invader of that world.

The compass at the top of the screen indicates the direction of the summoner (Host of Fingers).

About Summoning Pools [9126]

In each area, you may find effigies of martyrs. These effigies are summoning pools.

You'll find it easy to summon other players at these locations, as co-op and hostile summoning signs created with small effigies gather at summoning pools.

About Monument Icon [9127]

You must be near a rebirth monument to summon spirits from ashes.

When you are close to a rebirth monument and able to summon, a monument icon will appear on the left side of the screen.

About Requesting Help from Hunters [9128]

If you use a White Cipher Ring, you will automatically request for a hunter from another world to come to your rescue when your world is invaded. (Can also be used after you are invaded.)

The hunter will be summoned once the request succeeds, and their objective is to defeat the invader of your world.

About Skills [9129]

Armaments have special abilities called skills.

Skills are highly varied, and range from powerful attacks to temporary effects. Using skills consumes FP.

:

About Fast Travel to Sites of Grace [9130]

Through your map, you can instantly travel to any sites of grace that you've discovered.

However, there are some dungeons and other areas where this cannot be done.

About Strengthening Armaments [9131]

At a smithing table, you can spend runes and smithing stones to strengthen your armaments.

Somewhere in the Lands Between, you may meet a blacksmith who can make your armaments even stronger.

About Roundtable Hold [9132]

The Roundtable Hold is a place where Tarnished gather, guided by grace. Combat is prohibited on the premises due to a pact of non-aggression. (This rule is in effect when the Roundtable icon is displayed.)

The Roundtable Hold is located outside of this world. It can only be reached through sites of grace. (Can also be accessed by using the map to travel.)

:

About Materials [9134]

In every corner of the Lands Between, you will find fruits and flowers, mushrooms and butterflies, and various other useful materials.

These materials can be used for item crafting.

About Containers [9135]

You will need cracked pots or other containers to craft certain items. You will not be able to make more of those items than you have containers.

Containers will be consumed when crafting, but they can be reused when emptied.

About Adding Affinities [9136]

With a Whetstone Knife, you can use ashes of war to grant affinities to your armaments at sites of grace.

This way, you can alter an armament's attack affinity, boost attribute scaling, and more.

An armament's type determines what affinities it can have. Some special armaments, like those with unique skills, cannot be granted new affinities.

About Pouches [9137]

From "Pouch" in the main menu, you can equip six items to your pouches.

Four of those items can be used without opening the main menu.

+: Use item in Pouch 1

+: Use item in Pouch 2

+: Use item in Pouch 3

+: Use item in Pouch 4

About Dodging [9138]

You can avoid enemy attacks with a dodge roll or backstep. Both of these actions consume stamina.

+: Dodge roll

: Backstep

About Wielding Armaments [9140]

Each hand can be equipped with up to three armaments, allowing you to toggle between them.

Armaments can also be two-handed, making attacks more difficult to repel with shields and boosting effective strength by 50%.

:

:

+/: Wield with two hands

About Multiplayer [9195]

You will need certain items to participate in each type of multiplayer: cooperative, invasion, or competitive.

Select "Multiplayer" from the main menu to see your multiplayer items. You can also use them directly from this menu.

:

Carrier Pigeon Letter [1] [9200]

Letter addressed to someone:

Confirmed traces of silvery slime in the ruins in front of Stormgate.

Found on the soldiers' camp supplies.

Carrier Pigeon Letter [2] [9201]

Letter addressed to someone:

Traces of silvery slime found on Godwyn's Highroad.

Just after until the procession with the big coffin passed by.

Nomadic Warrior's Cookbook [1] [9300]

A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

Nomadic Warrior's Cookbook [3] [9301]

A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

Nomadic Warrior's Cookbook [6] [9302]

A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

Nomadic Warrior's Cookbook [10] [9303]

A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

Fugitive Warrior's Recipe [5] [9304]

Recipe book written by a roaming warrior, chased by someone through the Lands Between. Adds more craftable items.

Includes techniques for survival in extreme situations and prolonged battle.

Nomadic Warrior's Cookbook [7] [9305]

A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

Nomadic Warrior's Cookbook [12] [9306]

A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

Nomadic Warrior's Cookbook [19] [9307]

A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

Nomadic Warrior's Cookbook [13] [9308]

A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

Nomadic Warrior's Cookbook [23] [9309]

A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

Nomadic Warrior's Cookbook [17] [9310]

A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

Nomadic Warrior's Cookbook [2] [9311]

A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

Nomadic Warrior's Cookbook [21] [9312]

A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

Missionary's Cookbook [6] [9313]

A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.

Acquire the knowledge to craft the following:

Armorer's Cookbook [1] [9320]

A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular.

Acquire the knowledge to craft the following:

Armorer's Cookbook [2] [9321]

A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular.

Acquire the knowledge to craft the following:

Nomadic Warrior's Cookbook [11] [9322]

A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

Nomadic Warrior's Cookbook [20] [9323]

A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

Armorer's Cookbook [7] [9325]

A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular.

Acquire the knowledge to craft the following:

Armorer's Cookbook [4] [9326]

A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular.

Acquire the knowledge to craft the following:

Nomadic Warrior's Cookbook [18] [9327]

A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

Armorer's Cookbook [3] [9328]

A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular.

Acquire the knowledge to craft the following:

Nomadic Warrior's Cookbook [16] [9329]

A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

Armorer's Cookbook [6] [9330]

A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular.

Acquire the knowledge to craft the following:

Armorer's Cookbook [5] [9331]

A record of crafting techniques left by an armorer who served the great general Radahn. Contains knowledge of dealing with rot; the application of fire in particular.

Acquire the knowledge to craft the following:

Glintstone Craftsman's Cookbook [4] [9340]

A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called.

Acquire the knowledge to craft the following:

Glintstone Craftsman's Cookbook [1] [9341]

A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called.

Acquire the knowledge to craft the following:

Glintstone Craftsman's Cookbook [5] [9342]

A record of crafting techniques left by a glintstone craftsman who served the academy. Contains information on "faux sorceries," such as they were called.

Acquire the knowledge to craft the following:

Nomadic Warrior's Cookbook [9] [9343]

A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

Glintstone Craftsman's Cookbook [8] [9344]

A record of crafting techniques left by a glintstone craftsman who served the Academy. Contains information on "faux sorceries," such as they were called.

Acquire the knowledge to craft the following:

Glintstone Craftsman's Cookbook [2] [9345]

A record of crafting techniques left by a glintstone craftsman who served the Academy. Contains information on "faux sorceries," such as they were called.

Acquire the knowledge to craft the following:

Glintstone Craftsman's Cookbook [6] [9346]

A record of crafting techniques left by a glintstone craftsman who served the Academy. Contains information on "faux sorceries," such as they were called.

Acquire the knowledge to craft the following:

Glintstone Craftsman's Cookbook [7] [9347]

A record of crafting techniques left by a glintstone craftsman who served the Academy. Contains information on "faux sorceries," such as they were called.

Acquire the knowledge to craft the following:

Glintstone Craftsman's Cookbook [3] [9348]

A record of crafting techniques left by a glintstone craftsman who served the Academy. Contains information on "faux sorceries," such as they were called.

Acquire the knowledge to craft the following:

Missionary's Cookbook [2] [9360]

A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.

Acquire the knowledge to craft the following:

Missionary's Cookbook [1] [9361]

A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.

Acquire the knowledge to craft the following:

Missionary's Cookbook [5] [9363]

A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.

Acquire the knowledge to craft the following: - Sacred Order Pot

Missionary's Cookbook [4] [9364]

A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.

Acquire the knowledge to craft the following:

Missionary's Cookbook [3] [9365]

A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.

Acquire the knowledge to craft the following:

Nomadic Warrior's Cookbook [4] [9380]

A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

Nomadic Warrior's Cookbook [5] [9383]

A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

Perfumer's Cookbook [1] [9384]

A record of crafting techniques left by a military perfumer. Contains martial techniques beyond the repertoire of an ordinary physician.

Acquire the knowledge to craft the following:

Perfumer's Cookbook [2] [9385]

A record of crafting techniques left by a depraved perfumer. Contains perilous techniques no ordinary physician would attempt.

Acquire the knowledge to craft the following:

Perfumer's Cookbook [3] [9386]

A record of crafting techniques left by a depraved perfumer. Contains perilous techniques no ordinary physician would attempt.

Acquire the knowledge to craft the following:

Nomadic Warrior's Cookbook [14] [9387]

A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

Nomadic Warrior's Cookbook [8] [9388]

A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

Nomadic Warrior's Cookbook [22] [9389]

A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

Nomadic Warrior's Cookbook [15] [9390]

A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

Nomadic Warrior's Cookbook [24] [9391]

A record of crafting techniques left by roaming nomad warriors. Contains knowledge for surviving in the face of utter scarcity.

Acquire the knowledge to craft the following:

Perfumer's Cookbook [4] [9392]

A record of crafting techniques left by a depraved perfumer. Contains perilous techniques no ordinary physician would attempt.

Acquire the knowledge to craft the following:

Perfumer's Cookbook (13) [9393]

A record of crafting techniques left by a travelling perfumer who served in the Shattering. Expands crafting repertoire.

Acquire the knowledge to craft the following:

-Maddening Boluses

Ancient Dragon Apostle's Cookbook [1] [9400]

A record of crafting techniques taught by the capital's ancient dragon cult. Details techniques that harness lightning, the weapon of the ancient dragons.

Acquire the knowledge to craft the following:

Ancient Dragon Apostle's Cookbook [2] [9401]

A record of crafting techniques taught by the capital's ancient dragon cult. Details techniques that harness lightning, the weapon of the ancient dragons.

Acquire the knowledge to craft the following:

Ancient Dragon Apostle's Cookbook [4] [9402]

A record of crafting techniques taught by the capital's ancient dragon cult. Details techniques that harness lightning, the weapon of the ancient dragons.

Acquire the knowledge to craft the following:

Ancient Dragon Apostle's Cookbook [3] [9403]

A record of crafting techniques taught by the capital's ancient dragon cult. Details techniques that harness lightning, the weapon of the ancient dragons.

Acquire the knowledge to craft the following:

Fevor's Cookbook [1] [9420]

A record of crafting techniques left by a man who was utterly captivated by St. Trina. He continued the search for her in his slumber.

Acquire the knowledge to craft the following:

Fevor's Cookbook [3] [9421]

A record of crafting techniques left by a man who was utterly captivated by St. Trina. He continued the search for her in his slumber.

Acquire the knowledge to craft the following:

Fevor's Cookbook [2] [9422]

A record of crafting techniques left by a man who was utterly captivated by St. Trina. He continued the search for her in his slumber.

Acquire the knowledge to craft the following:

Missionary's Cookbook [7] [9423]

A record of crafting techniques left by a man who, unable to become a Finger Maiden, instead became a missionary, and went forth to spread holy teachings.

Acquire the knowledge to craft the following:

Frenzied's Cookbook [1] [9440]

A record of crafting techniques left by those afflicted by the madness of the flame of frenzy. Contains techniques discovered in desperation.

Acquire the knowledge to craft the following:

Frenzied's Cookbook [2] [9441]

A record of crafting techniques left by those afflicted by the madness of the flame of frenzy. Contains techniques discovered in desperation.

Acquire the knowledge to craft the following:

Cracked Pot [9500]

This empty pot somehow mends itself when broken. Essential vessel for crafting cracked pot items.

The materials and magics sealed within deploy their effects when the pot is thrown.

Ritual Pot [9501]

This empty pot somehow mends itself when broken. Special item with greater durability than a cracked pot.

Essential vessel for crafting ritual pot items.

The materials and magics sealed within deploy their effects when the pot is thrown.

Perfume Bottle [9510]

Glass bottles used by perfumers. Used to seal various scent compounds.

Essential vessel for crafting perfume items.

The art of perfuming was once jealously guarded in the capital, but after the perfumers were drafted into service during the Shattering, the art became widely practiced throughout the Lands Between.

Glass Shard [10000]

Glass shard covered in dirt.

Because it sparkles in the light, it might be mistaken for an object of value when seen from afar.

It cannot produce light by itself. Essentially worthless.

Golden Seed [10010]

A golden seed, found at the base of an illusory tree.

Increases a Sacred Flask's number of uses. (Can be used after resting at a site of grace.)

When the Elden Ring was shattered, these seeds flew from the Erdtree, scattering across the various lands, as if life itself knew that its end had come.

Sacred Tear [10020]

Blessing of the Erdtree, worshiped in the churches of all lands; this is but a faint vestige.

Increases the potency of a Sacred Flask's restorative effects. (Can be used after resting at a site of grace.)

During the age of the Erdtree, these tears were used to spread the faith, for theirs was once a certain blessing.

Memory Stone [10030]

A black, lightly beguiling stone. Prized by the sorcerers who produce them.

Increases memory slots.

Said to be a fragment of the black moon that once hung above the Eternal City.

Talisman Pouch [10040]

Small, withered bag, knitted by hand. Bestowed upon the ruling lord, or those attempting to become lord, by the elderly Finger Reader.

Increases talisman equip slots.

As the voices of the Two Fingers, Finger Readers are said to live lives eternal, and one is even supposed to have served as a wetnurse to royalty.

Dragon Heart [10060]

Dragon heart seized by a dragon tracker. Riddled with Gravel Stone, this grotesque organ continues to beat vivaciously.

An offering used in the Dragon Communion. Consume a dragon's heart at the altar to make its power yours.

While a terrible and savage-looking thing, the heart has a peculiar beauty to it.

Lost Ashes of War [10070]

Empty ashes of war, devoid of any memories of battle.

Unable to apply any kind of affinity in their current state, but can be used by Smithing Master Hewg of the Roundtable Hold to recreate other ashes.

Thus does the copy pass into becoming the genuine article.

Great Rune of the Unborn [10080]

Amber egg clutched by Rennala, Queen of the Full Moon. Great Rune of unborn demigods.

Perfects those who have been born anew.

Children born anew by Rennala are all frail and short-lived. Imperfect beings, each and all.

Smithing Stone [1] [10100]

Stone used to smith a variety of armaments. A shard found in plenty.

Strengthens armaments up to +3.

Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.

Smithing Stone [2] [10101]

Stone used to smith a variety of armaments. A large shard found in plenty.

Strengthens armaments up to +6.

Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.

Smithing Stone [3] [10102]

Stone used to smith a variety of armaments. A particularly hard specimen.

Strengthens armaments up to +9.

Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.

Smithing Stone [4] [10103]

Stone used to smith a variety of armaments. A large and particularly hard specimen.

Strengthens armaments up to +12.

Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.

Smithing Stone [5] [10104]

Stone used to smith a variety of armaments. A rare specimen, it is tinged with gold.

Strengthens armaments up to +15.

Mined near the foot of the Erdtree, these stones are said to have been used to bolster the strength of the Royal forces.

Smithing Stone [6] [10105]

Stone used to smith a variety of armaments. A larger rare specimen, it is tinged with gold.

Strengthens armaments up to +18.

Mined near the foot of the Erdtree, these stones are said to have been used to bolster the strength of the Royal forces.

Smithing Stone [7] [10106]

Stone used to smith a variety of armaments. Found in a polar region, it is semi-vitrified.

Strengthens armaments up to +21.

Thought to have been used to hone the weapons of the champions of the War against the Giants at the birth of the Erdtree.

Smithing Stone [8] [10107]

Stone used to smith a variety of armaments. Found in a polar region, it is semi-vitrified.

Strengthens armaments up to +24.

Thought to have been used to hone the weapons of the champions of the War against the Giants at the birth of the Erdtree.

Ancient Dragon Smithing Stone [10140]

Smithing stone made by polishing a golden Gravel Stone. A scale of the Ancient Dragonlord, and hidden treasure of Farum Azula.

Strengthens armaments to +25.

The Ancient Dragonlord's seat is said to lie beyond time. This stone lightly twists time, allowing the creation of a weapon capable of slaying a god.

Somber Smithing Stone [1] [10160]

Shard of smithing stone drained of color.

Strengthens special armaments to +1.

Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.

Somber Smithing Stone [2] [10161]

Large shard of smithing stone drained of color.

Strengthens special armaments to +2.

Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.

Somber Smithing Stone [3] [10162]

Hard smithing stone drained of color.

Strengthens special armaments to +3.

Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.

Somber Smithing Stone [4] [10163]

Large hard smithing stone drained of color.

Strengthens special armaments to +4.

Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.

Somber Smithing Stone [5] [10164]

Gold smithing stone drained of color.

Strengthens special armaments to +5.

Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.

Somber Smithing Stone [6] [10165]

Large gold smithing stone drained of color.

Strengthens special armaments to +6.

Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.

Somber Smithing Stone [7] [10166]

Polar smithing stone drained of color.

Strengthens special armaments to +7.

Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.

Somber Smithing Stone [8] [10167]

Large polar smithing stone drained of color.

Strengthens special armaments to +8.

Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.

Somber Ancient Dragon Smithing Stone [10168]

Ancient dragonrock smithing stone drained of color. A scale of the Ancient Dragonlord, and hidden treasure of Farum Azula.

Strengthens special armaments to +10.

The Ancient Dragonlord's seat is said to lie beyond time. This stone lightly twists time, allowing the creation of a weapon capable of slaying a god.

Somber Smithing Stone [9] [10200]

Ancient smithing stone drained of color.

Strengthens special armaments to +9.

Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.

Grave Glovewort [1] [10900]

White flower that blooms in catacombs. Each a soundless bell used to summon spirits.

Strengthens ashes to +1.

The art of strengthening ashes is known as spirit tuning. Only a spirit tuner may perform this deed.

Grave Glovewort [2] [10901]

White flower that blooms in catacombs. Each a soundless bell used to summon spirits.

Strengthens ashes to +2.

Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.

Grave Glovewort [3] [10902]

White flower that blooms in catacombs. Each a soundless bell used to summon spirits.

Strengthens ashes to +3.

Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.

Grave Glovewort [4] [10903]

White flower that blooms in catacombs. Each a soundless bell used to summon spirits.

Strengthens ashes to +4.

Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.

Grave Glovewort [5] [10904]

White flower that blooms in catacombs. Each a soundless bell used to summon spirits.

Strengthens ashes to +5.

Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.

Grave Glovewort [6] [10905]

White flower that blooms in catacombs. Each a soundless bell used to summon spirits.

Strengthens ashes to +6.

Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.

Grave Glovewort [7] [10906]

White flower that blooms in catacombs. Each a soundless bell used to summon spirits.

Strengthens ashes to +7.

Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.

Grave Glovewort [8] [10907]

White flower that blooms in catacombs. Each a soundless bell used to summon spirits.

Strengthens ashes to +8.

Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.

Grave Glovewort [9] [10908]

White flower that blooms in catacombs. Each a soundless bell used to summon spirits.

Strengthens ashes to +9.

Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.

Great Grave Glovewort [10909]

White flower that blooms in catacombs. An especially large specimen.

Strengthens ashes to +10.

Since times of old, large gloveworts were used to comfort heroic spirits. Given in tribute to those who died the most glorious of deaths, in the hope their stories would become legend.

Ghost Glovewort [1] [10910]

White flower that blooms in catacombs. A spirit nestles close to it.

Strengthens renowned ashes to +1.

Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.

Ghost Glovewort [2] [10911]

White flower that blooms in catacombs. A spirit nestles close to it.

Strengthens renowned ashes to +2.

Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.

Ghost Glovewort [3] [10912]

White flower that blooms in catacombs. A spirit nestles close to it.

Strengthens renowned ashes to +3.

Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.

Ghost Glovewort [4] [10913]

White flower that blooms in catacombs. A spirit nestles close to it.

Strengthens renowned ashes to +4.

Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.

Ghost Glovewort [5] [10914]

White flower that blooms in catacombs. A spirit nestles close to it.

Strengthens renowned ashes to +5.

Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.

Ghost Glovewort [6] [10915]

White flower that blooms in catacombs. A spirit nestles close to it.

Strengthens renowned ashes to +6.

Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.

Ghost Glovewort [7] [10916]

White flower that blooms in catacombs. A spirit nestles close to it.

Strengthens renowned ashes to +7.

Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.

Ghost Glovewort [8] [10917]

White flower that blooms in catacombs. A spirit nestles close to it.

Strengthens renowned ashes to +8.

Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.

Ghost Glovewort [9] [10918]

White flower that blooms in catacombs. A spirit nestles close to it.

Strengthens renowned ashes to +9.

Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.

Great Ghost Glovewort [10919]

White flower that blooms in catacombs. A spirit nestles close to this grand specimen

Strengthens renowned ashes to +10.

Since times of old, large gloveworts were used to comfort heroic spirits. Given in tribute to those who died the most glorious of deaths, in the hope their stories would become legend.

Crimsonspill Crystal Tear [11000]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily raises one's maximum HP.

Greenspill Crystal Tear [11001]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily raises one's maximum stamina.

Crimson Crystal Tear [11002]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction restores half of one's maximum HP.

Cerulean Crystal Tear [11004]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction restores half of one's maximum FP.

Speckled Hardtear [11006]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily raises all resistances and heals all status ailments.

Crimson Bubbletear [11007]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction automatically heals one's HP in the moment before death.

However, this effect only occurs once, and will expire after a certain duration.

Opaline Bubbletear [11008]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. Provides significant damage negation.

However, this effect only occurs once, and will expire after a certain duration.

Crimsonburst Crystal Tear [11009]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction gradually restores one's HP over time.

Greenburst Crystal Tear [11010]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts stamina recovery speed.

Opaline Hardtear [11011]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts all forms of damage negation.

Winged Crystal Tear [11012]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. Temporarily reduces equipment load.

Thorny Cracked Tear [11013]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction makes consecutive attacks grow stronger the longer they continue. However, the effect lasts only for a short time.

Spiked Cracked Tear [11014]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction increases the power of charged attacks for a certain duration.

Windy Crystal Tear [11015]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction increases the effectiveness of dodge rolls for a certain duration. However, damage taken is also increased during the concoction's effect.

Ruptured Crystal Tear [11016]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. Causes the resulting concoction to explode.

A defective crystal tear which possesses absolutely no medicinal qualities. A lesson said to be learned the hard way for some; faith can be a volatile matter, after all.

Leaden Hardtear [11018]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's poise.

Twiggy Cracked Tear [11019]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction prevents one's runes from being lost upon death. However, the effect lasts only for a short time.

Crimsonwhorl Bubbletear [11020]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction converts incoming damage into recovered HP instead. However, physical damage cannot be converted.

This effect is only brief and will quickly expire.

Strength-knot Crystal Tear [11021]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's strength.

Dexterity-knot Crystal Tear [11022]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's dexterity.

Intelligence-knot Crystal Tear [11023]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's intelligence.

Faith-knot Crystal Tear [11024]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's faith.

Cerulean Hidden Tear [11025]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction eliminates all FP consumption.

However, this effect is only brief and will quickly expire.

Stonebarb Cracked Tear [11026]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction makes one's attacks more likely to break enemy stances. However, the effect lasts only for a short time.

Purifying Crystal Tear [11027]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction purifies the curse from Mohg, Lord of Blood's terrifying rite of blood.

Flame-Shrouding Cracked Tear [11028]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts the power of one's fire attacks.

Magic-Shrouding Cracked Tear [11029]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts the power of one's magic attacks.

Lightning-Shrouding Cracked Tear [11030]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts the power of one's lightning attacks.

Holy-Shrouding Cracked Tear [11031]

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts the power of one's holy attacks.

Sliver of Meat [15000]

A slice of thinly carved beast flesh. Material used for crafting items. Found by hunting herbivorous beasts.

The dried meat toughens the constitution.

Beast Liver [15010]

The fresh liver of a beast; a luscious fruit of life. Material used for crafting items. Found by hunting herbivorous beasts.

Dried liver boosts damage negation.

Lump of Flesh [15020]

A lump of beast flesh filled with rich juices. Material used for crafting items. Found by hunting carnivorous beasts.

Meat suitable for a rustic feast.

Beast Blood [15030]

Fresh beast blood, glinting with gold. Material used for crafting items. Found by hunting carnivorous beasts.

This glimmering blood never rots or decays.

Old Fang [15040]

A rarely-seen specimen of beast fang. Material used for crafting items. Found by hunting carnivorous beasts.

These multiple, overlapping fangs grow from a single root. Perhaps they're a vestige of the primordial crucible.

Budding Horn [15050]

A rarely-seen specimen of a young, budding horn. Material used for crafting items. Found by hunting herbivorous beasts.

This horn began to sprout on a beast that typically bears no horn. Perhaps it's a vestige of the primordial crucible.

Flight Pinion [15060]

Flight feather of birds.

Material used for crafting items.

Commonly used for arrow fletchings.

Hidden Plumage [15070]

Rarely-seen dark plumage found inside the wing.

Material used for crafting items.

Death's bearers were once said to have taken the form of birds, symbolized by these black feathers.

Four-Toed Fowl Foot [15080]

A four-toed fowl's foot. Material used for crafting items.

In the Lands Between, having three digits is seen as a bad omen. As such, the four-toed fowl's foot is a gift of great luck indeed.

Turtle Neck Meat [15090]

A splendid, lengthy cut of turtle neck meat. Material used for crafting items.

Considered an especially nutritious ingredient In the south of the Lands Between.

Human Bone Shard [15100]

Fragment of bone with dun mottling. Material used for crafting items. Found by hunting Those Who Live in Death.

Lamentably brittle, it crumbles at the lightest caress.

Great Dragonfly Head [15110]

Head of a large dragonfly. Material used for crafting items.

Long believed to have the ability to neutralize poisons.

Slumbering Egg [15120]

Owl eggs that will never hatch. Material used for crafting items.

Prized as a symbol of the most sublime slumber.

Crab Eggs [15130]

Eggs of large crabs which dwell in the shallows. Material used for crafting items.

A nutritious foodstuff that warms from within. The flavor is exquisite. Only those of comfort and means know the truth: a crab's eggs are more delectable than its meat.

Land Octopus Ovary [15140]

Puffy, milky white ovary of a land octopus. Material used for crafting items.

Land octopuses eat humans in order to bear young, and theirs is the blood that runs through these ovaries.

Miranda Powder [15150]

Pollen from a man-eating miranda flower. Material used for crafting items.

Throughout history, perfumers have prized this extremely fragrant form of miranda pollen, not yet scattered into the air.

Strip of White Flesh [15160]

Thin strips of flesh taken from a bloodless creature. Material used for crafting items.

The dried meat toughens the constitution, boosting resistance. It's known for its long-lasting effect.

Golden Dung [15310]

Someone's excrement. It has a golden tinge. Material used for crafting items.

Gold-tinged excrement is a highly stable substance; it doesn't dry out, nor does it lose its customary warmth or scent. For better or for worse, it remains as it is.

Thin Beast Bones [15340]

Thin, hard beast bones. Material used for crafting items. Found by hunting beasts.

Commonly used to make disposable weapons.

Hefty Beast Bone [15341]

Thick, solid beast bones. Material used for crafting items. Found by hunting particularly large beasts.

Commonly used to make disposable weapons.

Glinstone Scrap [15390]

Unremarkable glintstone, found along roadways everywhere. Material used for crafting items.

Though too impure to use as a permanent catalyst for glintstone sorcery, it's just about sufficient for crafting disposable sorcerous items.

String [15400]

Boasting no special qualities, this is merely a goodly length of string.

Material used for crafting items. Often carried by demi-humans.

Used to make certain items easier to use.

Living Jar Shard [15410]

A fragment of a living jar, hardened after its death. Material used for crafting items.

Such fragments command a high price due to the magical power locked within. This leaves the living jars unfortunate targets for poachers.

Albinauric Bloodclot [15420]

The thick, coagulated blood of the Albinaurics. Material used for crafting items.

Albinaurics are lifeforms made by human hands. Thus, many believe them to live impure lives, untouched by the Erdtree's grace.

Stormhawk Feather [15430]

A feather from a hawk that lived as one with the storms. Material used for crafting items.

These feathers, enveloped in swirling winds, are often used for arrow fletching.

Poisonbloom [20650]

Flower that grows in toxic terrain. Material used for crafting items.

Dripping with a deep-green poisonous liquid.

Trina's Lily [20651]

A light-purple water lily that is on the verge of wilting. Material used for crafting items. Exceedingly rare to find.

A symbol of faith in St. Trina. Dulls the senses, preventing agitation.

Fulgurbloom [20652]

Yellow flower that grows in lightning-struck lands. Material used for crafting items.

Imbued with traces of lightning's essence.

Miquella's Lily [20653]

A delicate water lily of unalloyed gold that has started to fade and wilt. Material used for crafting items. Exceedingly rare to find.

A flower signifying faith in the Haligtree. Thought to be beloved by the Empyrean Miquella in his youth.

Grave Violet [20654]

A purple flower than blooms in graveyards. Material used for crafting items.

The hue of ghostflame, it's believed to be useful in calling forth spirits.

Faded Erdleaf Flower [20660]

An Erdleaf flower that has faded to a pale scarlet, found blooming in rotten lands. Material used in crafting items.

Said to be fed by leaves that fell from the Erdtree in days of antiquity.

Erdleaf Flower [20680]

A dusky yellow flower that has started to fade to brown, found throughout the Lands Between. Material used for crafting items.

Said to be fed by leaves that fell from the Erdtree in days of antiquity.

Altus Bloom [20681]

A golden-tinged flower from a succulent plant that blooms on the Altus Plateau. Material used for crafting items.

Said to be a funereal flower in an era long past, before the Erdtree grew.

Fire Blossom [20682]

A half-ashen and smoldering flower that blooms on the Mountaintops of the Giants. Material used for crafting items.

Fertilized by the sparks from the forge at the peak where burns the flame of ruin.

Golden Sunflower [20683]

A golden sunflower that grows facing the Erdtree. Material used for crafting items. Found near Minor Erdtrees.

At the foot of the Erdtree, they retain their color, along with a powerful holy essence.

Tarnished Golden Sunflower [20685]

A large flower that blooms facing the Erdtree. Material used for crafting items. Found near Minor Erdtrees.

Though wilted and faded, it still retains holy essence.

Herba [20690]

Evergreen leaves that give off a faint light. Material used for crafting items.

This very common medicinal plant can be found in thickets and elsewhere.

Arteria Leaf [20691]

Dark red leaves with thick, swollen veins. Material used for crafting items. Exceedingly rare to find.

A faint pulse can be felt in the veins. Stirs the blood, providing an enlivening effect.

Dewkissed Herba [20710]

A herb that grows in the false night in and around the Eternal City. Material used for crafting items.

Soaked in arcane dew, it gives off the faint glow of starlight.

Rowa Fruit [20720]

Berry-like red fruits that grow in shrubs. Material used for crafting items.

Easily found everywhere in the Lands Between, it has a wide variety of uses.

Golden Rowa [20721]

A Rowa fruit tinted with gold. Material used for crafting items.

Easily found near the Erdtree.

Rimed Rowa [20722]

A berry-like fruit, thought to be the original strain of Rowa. Material used for crafting items. Found in frigid highlands.

This hardy species takes root even when frozen solid.

Bloodrose [20723]

Blood-slick roses that bloom in blood-soaked soil. Material used for crafting items.

Particularly beloved by those who serve the Lord of Blood. Glory to his inevitable reign.

Eye of Yelough [20740]

A shrub fruit bursting with ripened pulp. Material used for crafting items.

Grown in lands afflicted by frenzy, it's used for its pain-relieving properties... Though it's also known to be a dangerous intoxicant.

Crystal Bud [20750]

A young plant, crystalized before it could mature. Material used for crafting items.

Widely found in Liurnia Lake.

Rimed Crystal Bud [20751]

A young plant, frozen into a crystal before it could mature. Material used for crafting items.

Widely found in cold regions.

Sacramental Bud [20753]

An immature bud containing fresh blood. Material used for crafting items.

Believed to originate long ago from a strain of buds cultivated with youthful, sacramental blood.

Mushroom [20760]

A fungal growth that thrives in damp thickets and elsewhere. Material used for crafting items.

Its thick, spongy flesh makes it a key component in throwing pots.

Melted Mushroom [20761]

A mushroom that grows in the false night in and around the Eternal City. Material used for crafting items.

It drips with a viscous fluid that behaves much like oil.

Toxic Mushroom [20770]

A mushroom covered in toxic mold that grows in rotten lands. Material used for crafting items.

A skilled hand can repurpose its toxic mold into an effective ward against scarlet rot.

Root Resin [20775]

Resin secreted from the roots of the Greattree. Can also be found near trees on the surface. Material used in crafting items.

The roots of the Greattree were once linked to those of the Erdtree, or so they say, and it is for this reason catacombs are built around Greattree roots.

Cracked Crystal [20780]

A cracked, impure, degraded, and altogether unremarkable crystal. Material used for crafting items.

Widely found in crystal tunnels.

Sanctuary Stone [20795]

A rare piece of stone fragment found near places where ruins have fallen from the sky. Material used for crafting items.

It feeds and strengthens the light as it shines.

Nascent Butterfly [20800]

An arcane butterfly with translucent wings. Material used for crafting items. Exceedingly rare to find.

This butterfly appears as if it's just emerged from its cocoon for its entire life.

Aeonian Butterfly [20801]

A butterfly with withered, scarlet wings found in the Swamp of Aeonia. Material used for crafting items.

According to myth, these butterflies were once the wings of the Goddess of Rot herself.

Smoldering Butterfly [20802]

An eternally burning butterfly found near wildfires and elsewhere. Material used for crafting items.

Serves as the kindling for a number of items.

Silver Firefly [20810]

Firefly that gives off a silvery light. Material used in crafting items. Found near bodies of cold water untouched by sunlight.

The light of fireflies is believed to have an alluring magic. Silver light is considered to invite riches.

Gold Firefly [20811]

Firefly that gives off a golden light. Material used in crafting items. Found near bodies of water close to Minor Erdtrees.

The light of fireflies is believed to have an alluring magic. Golden light is considered to invite runes.

Glintstone Firefly [20812]

A firefly whose glowing tail has hardened into glintstone, widely found in Liurnia Lake. Material used for crafting items.

Alas, now that its tail is glintstone, it can no longer beguile potential mates.

Golden Centipede [20820]

The golden, desiccated remains of a centipede. Material used for crafting items.

Kept as a fetish by Golden Order fundamentalists, especially the hunters of Those Who Live in Death. As such, they're found near churches and similar.

Silver Tear Husk [20825]

A hardened husk shed by a formless life form known as the Silver Tear, found in and around the Eternal City. Material used for crafting items.

The Silver Tear makes mockery of life, reborn again and again into imitation. Perhaps, one day, it will be reborn a lord...

Gold-Tinged Excrement [20830]

Someone's excrement. It has a golden tinge. Material used for crafting items. Often hidden in woods and thickets.

Gold-tinged excrement is a highly stable substance; it doesn't dry out, nor does it lose its customary warmth or scent. For better or for worse, it remains as it is.

Blood-Tainted Excrement [20831]

The bloody excrement of a carnivorous beast. Material used for crafting items. Found in the land of the new dynasty.

Mixed inside with half-digested flesh are dense colonies of tiny eggs of unknown but assuredly revolting origin.

Cave Moss [20840]

Faintly luminescent moss that grows in dark caves. Material used in crafting items.

A fundamental ingredient for medicinal boluses.

Budding Cave Moss [20841]

Faintly luminescent moss that grows in dark caves, speckled with tiny, yellow flowers. Material used for crafting items.

It is primarily used in perfumes.

Crystal Cave Moss [20842]

Faintly luminescent moss that grows in dark caves, laced with fine crystals. Material used for crafting items.

Among the mosses, it possesses unique medicinal properties.

Yellow Ember [20845]

An ember taken from the eye socket of a corpse. Material used for crafting items.

A sign that the deceased suffered from the flame of frenzy. This grape has ripened and burst.

Volcanic Stone [20850]

A smoldering rock containing hot gas. Material used for crafting items.

Found on Mt. Gelmir.

Formic Rock [20852]

Rock formed from solidified giant ant venom. Highly acidic. Material used for crafting items.

Found near Ainsel River and other places where giant ants live.

Gravel Stone [20855]

A small clump of sharp, pointed stones. Material used for crafting items.

Such compound stones, found in lands once beset by ancient dragons, are said to be the scales of those very beasts.

Black Knife Tiche [200000]

Legendary ashen remains. Use to summon the spirit of Black Knife Tiche.

Tiche was one of the assassins who, on the night of the plot, imbued her black knife with the Rune of Death and slew Godwyn the Golden. She was the daughter of the Black Knife Ringleader, Alecto, and was killed protecting her mother during their flight from the royal capital.

Banished Knight Oleg [201000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight.

One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg earned the hero's honor of Erdtree Burial.

Banished Knight Oleg +1 [201001]

Ashen remains in which spirits yet dwell. Use to summon the spirit of Oleg, the Banished Knight.

One of the two knights known as the Wings of the Storm. After his banishment, he attracted the notice of the Grace-Given Lord and later, having slain a hundred traitors as the Lord's hand, Oleg was welcomed back to the Erdtree as a hero.

Banished Knight Engvall [202000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of Engvall, the Banished Knight.

One of the two knights dubbed the Wings of the Storm. Despite his banishment, he rejected the invitation of the Grace-Given Lord, instead keeping watch over a masterless castle for many years, gaining renown as a hero of the fringes.

Fanged Imp Ashes [203000]

Ashen remains in which spirits yet dwell. Use to summon two fanged imp spirits.

These spirits are well suited to causing a disturbance, moving nimbly like pests and hurling magic pots. The two imps seem fond of each other's company.

Latenna the Albinauric [204000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of Latenna the Albinauric.

A rare case of one who chose to become a spirit voluntarily.

Latenna was renowned as a deft magic archer. But having lost her beloved wolf companion, Lobo, she cannot move from the place where she was summoned.

Nomad Ashes [205000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of a nomad.

A member of a tribe that was entombed in the earth so as to bury the maddening disease that followed them. Able to emit the terrible flame of frenzy from his eyes, but has low HP and is frail, unable to take much in the way of punishment.

Nightmaiden & Swordstress Puppets [206000]

An old puppet crafted in the Eternal City. Use to summon the spirits of a nightmaiden and a swordstress.

These sisters, members of a cold-blooded race who wield flowing weapons, became puppets of their own volition.

Mimic Tear Ashes [207000]

Legendary ashen remains. Use to summon the spirit of a mimic tear. Summoning consumes HP rather than FP.

This spirit takes the form of the summoner to fight alongside them, but its mimicry does not extend to imitating the summoner's will. Mimic tears are the result of an attempt by the Eternal City to forge a lord.

Crystalian Ashes [208000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of a Crystalian.

Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from bludgeoning weapons can shatter it easily.

Crystalian Ashes +1 [208001]

Ashen remains in which spirits yet dwell. Use to summon the spirit of a Crystalian.

Spirit that wields round crystalline blades, both big and small. Its sturdy body, itself hewn from crystal long ago, is hard enough to blunt its opponent's blades, but blows from blunt weapons can shatter it easily.

Ancestral Follower Ashes [209000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of an ancestral follower.

A spirit of the horned folk who eschew letters and metalworking. Brawny, and versed in distinctive spiritual arts, this particular tribesman wields a heavy bow.

Winged Misbegotten Ashes [210000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of a winged misbegotten.

A spirit with the aspect of wings which takes flight to loose arrows from its bow. The misbegotten are held to be a punishment for making contact with the Crucible, and from birth they are treated as slaves, or worse.

Albinauric Ashes [211000]

Ashen remains in which spirits yet dwell. Use to summon the spirits of two Albinaurics.

A strapping duo of cartwheeling spirits who wield ripple swords and spew freezing breath. Both are second-generation Albinaurics, with dumpy heads that resemble those of frogs.

Skeletal Militiaman Ashes [212000]

Ashen remains in which spirits yet dwell. Use to summon the spirits of two skeletal militiamen.

These are the spirits of militiamen who live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot.

Skeletal Bandit Ashes [213000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of a skeletal bandit.

This is the spirit of a bandit who lives in Death, and will continue to rise again until properly finished off. After the night of the plot, Deathroot appeared in the Lands Between, and Those Who Live in Death soon followed.

Oracle Envoy Ashes [214000]

Ashen remains in which spirits yet dwell. Use to summon the spirits of four Oracle Envoys.

Spirits of a monstrous band of musicians who employ sacred arts. It is said that when Oracle Envoys appear, playing their pipes, they do so to herald the arrival of a new god, or a new age.

Putrid Corpse Ashes [215000]

Ashen remains in which spirits yet dwell. Use to summon the spirits of four putrid corpses.

These spirits appear some distance from the summoner. Though their movements are dull and confused, their low moans make them effective at drawing the attention of enemies. True death does not come easily for them.

Depraved Perfumer Carmaan [216000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of Carmaan, the depraved perfumer.

Depraved perfumers practice their art for themselves alone. Carmaan was a notably formidable perfumer whose strength rivaled that of heroes, and it is said that he was in search of a secret physick of revivification.

Perfumer Tricia [217000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of Tricia, the perfumer.

Tricia was once known as a healer who dedicated her efforts to treating Misbegotten, Omen, and all those seen as impure. When her efforts failed, she was their companion as they died, watching over them to ensure that they could pass peacefully, free of pain.

A tale akin to the origins of the deathbed companions.

Glintstone Sorcerer Ashes [218000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of a glintstone sorcerer.

Spirit of a Raya Lucaria sorcerer wearing a stone crown. A scholar of the Olivinus Conspectus, who has mastered the use of the Glintstone Stars sorcery.

Twinsage Sorcerer Ashes [219000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of a Twinsage sorcerer.

Spirit of a Raya Lucaria sorcerer wearing a stone crown. Those who study the Twinsage Conspectus are the academy's elite, capable of mastering the Glintstone Cometshard and Crystal Burst sorceries.

Page Ashes [220000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of a page.

Spirit of a page who traveled at the side of the noble he served. Uses a piercing sword and crossbow to defend his master. One becomes a page merely by accident of being born into obscurity; nothing is asked of ability, talent, or volition.

Battlemage Hugues [221000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of Battlemage Hugues.

Hugues came from Sellia to study the Haima Conspectus at the academy, where he became a battlemage. Haima scholars seek to quell conflict with cannon fire and the gavel, but Hugues developed a longing for it.

Clayman Ashes [222000]

Ashen remains in which spirits yet dwell. Use to summon the spirits of two claymen.

Bowed with age, these spirits are sluggish but hard to stagger. The warped remains of priests who searched for revelation in service of the ancient dynasty, they employ two sorceries that produce smaller and larger bubbles.

Cleanrot Knight Finlay [223000]

Legendary ashen remains. Use to summon the spirit of the Cleanrot Knight Finlay.

Finlay was one of the few survivors of the Battle of Aeonia, who in an unimaginable act of heroism carried the slumbering demigod Malenia all the way back to the Haligtree. She managed the feat alone, fending off all manner of foes along the way.

Kindred of Rot Ashes [224000]

Ashen remains in which spirits yet dwell. Use to summon a spirit of the Kindred of Rot.

This spirit takes the form of a crawling pest, its chitinous body making a dry rustling sound. Attacks enemies by secreting sticky threads. The Kindred of Rot are the servants of the Goddess of Rot—servants that have been forsaken.

Marionette Soldier Ashes [225000]

Ashen remains in which spirits yet dwell. Use to summon the spirits of two marionette soldiers.

Spirits of marionette soldiers created to serve a sorcerer. These marionettes are archers, each equipped with a pair of bows. On the verge of falling apart, they are ill-disciplined and attack without warning.

Avionette Soldier Ashes [226000]

Ashen remains in which spirits yet dwell. Use to summon the spirits of two avionette soldiers.

Spirits of marionette soldiers with avian features that were created to serve a sorcerer. Equipped with long-hafted scythes, they also attack from the skies by lobbing fire pots. Can sometimes malfunction when damaged.

Fire Monk Ashes [227000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of a Fire Monk.

Spirit of a stout monk who monitored the Giants' Flame. Versed in fire incantations, and himself steeled against fire. Though he was charged with keeping watch over the Flame, after many years of solemn duty, he has succumbed to its allure.

Blackflame Monk Amon [228000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of Amon, the Blackflame Monk.

Amon swore fealty to the god-slaying black flame, and so became the first fire monk to turn traitor. Or perhaps it is better said that he fled from the Giants' Flame—out of cowardice.

Man-Serpent Ashes [229000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of a man-serpent.

Spirit of a deformed man-serpent that wields a whip of magma. It is said that long ago, the elder serpent that dwelled on Mt. Gelmir devoured a demigod, and the birth of the man-serpents followed.

Azula Beastman Ashes [230000]

Ashen remains in which spirits yet dwell. Use to summon the spirits of two Azula beastmen.

Spirits of beastmen from doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.

Kaiden Sellsword Ashes [231000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of a Kaiden sellsword.

Spirit of a mercenary belonging to a horse-riding folk. Skillfully uses a massive blade made for dismounting other riders, and enhances his already considerable strength with war cries. The sellswords of Kaiden made their prowess known on countless battlefields.

Lone Wolf Ashes [232000]

Ashen remains in which spirits yet dwell. Use to summon the spirits of three lone wolves.

Spirits of wolves chased from their pack. They later encountered a nameless Tarnished, who welcomed them as hunting companions. The wolf spirits overwhelm enemies with their agility, aiding the summoner in combat.

Giant Rat Ashes [233000]

Ashen remains in which spirits yet dwell. Use to summon the spirits of three giant rats.

Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers.

Giant Rat Ashes +5 [233005]

Ashen remains in which spirits yet dwell. Use to summon the spirits of four giant rats.

Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. Even as spirits, these vermin seem to multiply endlessly. Enhancing these ashes can increase their numbers.

Giant Rat Ashes +10 [233010]

Ashen remains in which spirits yet dwell. Use to summon the spirits of five giant rats.

Spirits that do not require FP to summon. The rat spirits appear at a distance from the summoner, swarming upon their victim to start the fight. These vermin once seemed to multiply incessantly, but their fecundity in death has abated for now.

Demi-Human Ashes [234000]

Ashen remains in which spirits yet dwell. Use to summon the spirits of five demi-humans.

Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they seem somewhat intelligent, when night falls, their blood boils and they become feral.

Demi-Human Ashes +1 [234001]

Ashen remains in which spirits yet dwell. Use to summon the spirits of five demi-humans.

Spirits of demi-humans that are small in stature, but have a violent, brutish disposition. Though they may seem intelligent, when night falls, their blood boils and they become feral.

Rotten Stray Ashes [235000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of a rotten stray.

Spirit of a stray dog corrupted by the scarlet rot. Though it is only a small creature, it is as violent as it is nimble, and its fangs fester with poisonous rot.

Spirit Jellyfish Ashes [236000]

Ashen remains in which spirits yet dwell. Use to summon a spirit jellyfish.

A floating spirit that illuminates its surroundings. Prone to tears, the jellyfish girl searches for her distant home. Will bravely spew poison at foes on her summoner's behalf.

It seems her name is Aurelia.

Warhawk Ashes [237000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk.

Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm is a warhawk's cradle.

Warhawk Ashes +1 [237001]

Ashen remains in which spirits yet dwell. Use to summon the spirit of a warhawk.

Spirit of a Stormveil warhawk, the talons of which have been sliced off so that razor-fine swords could be grafted in their place. With its lord vanquished, and its wings wounded, the hawk perished as it solemnly gazed at its former home. The storm was its cradle.

Stormhawk Deenh [238000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of Deenh the Stormhawk.

Spirit of a fierce hawk that faithfully rendered lifelong service to the old king of Stormveil long ago, when the true storm raged. Its cries embolden its fellows in battle, and the tempestuous winds that encircle it shred through foes.

Bloodhound Knight Floh [239000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of Floh, the Bloodhound Knight.

Spirit of a Bloodhound Knight they called the Rabid Stray. Will attack without pause immediately after being summoned. Floh vowed that there was only one lord he would serve: a true king. And so, the Rabid Stray never found a master.

Wandering Noble Ashes [240000]

Ashen remains in which spirits yet dwell. Use to summon the spirits of five wandering nobles.

The spirits of nobles who, after death, now wander the Lands Between. Surely they were in search of something once—but whatever it was has long been forgotten.

Noble Sorcerer Ashes [241000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of a noble sorcerer.

Spirit of a nobleman who once asked to be given a place at Raya Lucaria to learn glintstone sorceries. His talents were insufficient to be worthy of donning the stone crown, however, and he is only capable of using the most rudimentary sorcery.

Vulgar Militia Ashes [242000]

Ashen remains in which spirits yet dwell. Use to summon the spirits of three vulgar militiamen.

Spirits of the vulgar militia who wield long-hafted, serrated hatchets. These brutal weapons are particularly effective at causing blood loss to opponents. In the Lands Between, the small were scorned, and so they formed their vulgar militia as a means to make a living, albeit in ignominy.

Mad Pumpkin Head Ashes [243000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of a mad pumpkin head.

Spirit of a mad soldier with a large, brawny physique. Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects. This mad soldier is all that is left of a broken gladiator.

Land Squirt Ashes [244000]

Ashen remains in which spirits yet dwell. Use to summon the spirits of three land squirts Summoning consumes HP rather than FP.

These spirits appear some distance from the summoner. The firm, fleshy tubes of the creatures remain rooted to the spot, spraying poisonous liquid over their surroundings.

Miranda Sprout Ashes [245000]

Ashen remains in which spirits yet dwell. Use to summon the spirits of five miranda sprouts. Summoning consumes HP rather than FP.

Spirits of sweet little miranda flowers, carnivorous blossoms that feed upon human flesh. They creep slowly, scattering toxic pollen. Vulnerable to fire—do take care of the little darlings.

Soldjars of Fortune Ashes [246000]

Ashen remains in which spirits yet dwell. Use to summon the spirits of three little living jars. Summoning consumes HP rather than FP.

These reckless spirits sacrifice themselves to vanquish their summoner's foes, and explode upon death. Though their bravery is admirable, their explosions can harm friend as well as foe, and they will also immediately explode on contact with fire.

"Tell the others—tell them how brightly a fire jar burns."

Omenkiller Rollo [247000]

Ashen remains in which spirits yet dwell. Use to summon the spirit of Omenkiller Rollo.

Spirit of Rollo, known as the first Omenkiller. Once a famous perfumer, Rollo imbibed a physick to rid himself of emotion, thus enabling him to enact his nightmarish labor, hunting the Omen.

Greatshield Soldier Ashes [248000]

Ashen remains in which spirits yet dwell. Use to summon five greatshield soldier spirits.

Spirits of greatshield soldiers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Stout defenders with a steady guard. Though their methods are somewhat crude, they work well as a squadron, and will attract the attention of enemies or lob ghostflame from the rearguard.

Archer Ashes [249000]

Ashen remains in which spirits yet dwell. Use to summon three archer spirits.

Spirits of archers who belonged to the Fallen Hawks, a band of soldiers that once explored the Eternal City. Their arrows are imbued with cold ghostflame. Though their methods are somewhat crude, they work well as a squadron, firing a hail of arrows in unison at the sound of a war cry.

Godrick Soldier Ashes [250000]

Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers.

A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal capital of the Erdtree.

Godrick Soldier Ashes +1 [250001]

Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Godrick's soldiers.

A duo of spirits, consisting of a wielder of devastating charged hammer attacks in the vanguard and a crossbowman bringing up the rear. The soldiers who serve Godrick the Grafted are what remains of the army that fled the royal city of the Erdtree.

Raya Lucaria Soldier Ashes [251000]

Ashen remains in which spirits yet dwell. Use to summon the spirits of three Raya Lucaria soldiers.

A trio of spirits, consisting of two disposable foot soldiers and their superior. The soldiers of Raya Lucaria were also known as the Cuckoos. They were given free rein by the academy to wage war as they pleased, and they were infamous for their rapacious ways.

Leyndell Soldier Ashes [252000]

Ashen remains in which spirits yet dwell. Use to summon the spirits of two Leyndell soldiers.

Spirits of soldiers each equipped with a spear and greatshield. The soldiers of Leyndell fight their battles defensively. During the Shattering, they were the ramparts that fortified the royal capital.

Radahn Soldier Ashes [253000]

Ashen remains in which spirits yet dwell. Use to summon the spirits of two of Radahn's soldiers.

Both spirits wield fiery weapons to perform powerful skills. Such is their valor that they will immediately attack after being summoned.

General Radahn's soldiers were all reputed to be masterful warriors, and it was popularly said that the Redmanes knew no weakness.

Mausoleum Soldier Ashes [254000]

Ashen remains in which spirits yet dwell. Use to summon the spirits of five mausoleum soldiers.

Spirits of five headless soldiers who confound foes by disappearing and reappearing at will. The mausoleum is where the bodies of soulless demigods are lain to rest, and these soldiers followed their masters into Death by severing their own heads from their bodies.

Haligtree Soldier Ashes [255000]

Ashen remains in which spirits yet dwell. Use to summon the spirits of four Haligtree soldiers.

Spirits of common soldiers who carry the sacred light. When weakened, they explode to deliver a last-ditch attack. This was the bitter revelation discovered by the desperate soldiers who awaited the return of their lord to the rotted Haligtree.

May the flash of our deaths guide Miquella's return.

Ancient Dragon Knight Kristoff [256000]

Legendary ashen remains. Use to summon the spirit of Kristoff, the Ancient Dragon Knight.

Spirit of Kristoff, an honorable knight of Leyndell who was also a devout worshipper of the ancient dragons. His skills strike down foes with thunderbolts, the dragons' weapon of choice.

After the First Defense of Leyndell, Kristoff earned the hero's honor of Erdtree Burial for the feat of capturing Godefroy the Grafted.

Redmane Knight Ogha [257000]

Legendary ashen remains. Use to summon the spirit of Ogha, the Redmane Knight.

Spirit of a mighty knight versed in the use of a greatbow. A valiant warrior who will attack immediately after being summoned.

The longest-serving member of the Redmane Knights, Ogha studied techniques to manipulate gravity alongside Radahn. May use a rain of gravitational arrows in response to a war cry, but only once.

Lhutel the Headless [258000]

Legendary ashen remains. Use to summon the spirit of Lhutel the Headless.

Spirit of a headless knight who leads the mausoleum soldiers. Wields a lance enrobed in Death and hurls spectral lances at foes.

Lhutel sacrificed her life so that in Death she could continue to protect a soulless demigod until their revival, earning her the hero's honor of Erdtree Burial.

Nepheli Loux Puppet [259000]

One of Seluvis's favorite puppets. Use to summon the spirit of Nepheli Loux.

Puppet of a warrior who was betrayed by her pure heart. Wields a Stormhawk Axe in both hands and uses the Thunderstorm skill.

A diamond in the rough, deserving of special care lest its potential be squandered. Nepheli Loux truly was a warrior.

Dung Eater Puppet [260000]

One of Seluvis's puppets. Use to summon the spirit of the Dung Eater.

Spirit of a man who murdered thousands and defiled their corpses with the Seedbed Curse. Wields a spine greatsword and hurls curses.

The Dung Eater despaired at how he met his end. How hideous and sinister this puppet is, and yet, its utter despair invites one to care for it.

Finger Maiden Therolina Puppet [261000]

One of Seluvis's puppets. Use to summon the spirit of the Finger Maiden Therolina.

Spirit of Finger Maiden who never met the Tarnished she was meant to guide. Uses healing incantations and Holy Water Pots, but she is not a fighter by nature and is ill-suited to battle.

A Maiden without a Tarnished. A Tarnished without a Maiden. And yet no guide to bring them together.

Dolores the Sleeping Arrow Puppet [262000]

One of Seluvis's favorite puppets. Use to summon the spirit of Dolores the Sleeping Arrow

Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.

Dolores once belonged to the Roundtable Hold, where she was both a critic and a friend of Gideon the All-Knowing. It was because of her that he and Seluvis went their separate ways.

Jarwight Puppet [263000]

One of Seluvis's puppets. Use to summon the spirit of a jarwight

Spirit of a man who wished to become the innards of a living jar. A jar-hurling specialist who throws all manner of pots and jars.

The warrior jar once told the nameless man this: "You are not yet ready to join the warriors inside. No, you must apply yourself! Better yourself, and one day I will return for you." [2290] Grace that dwells within the inhabitants of The Lands Between; the lingering residue of gold.

Use to gain many runes.

Grace was brought to the very fringes and lowlands of the Lands Between. And with the Golden Order came the weight of its history. A history of conquest and subjugation.

GR_Dialogues.fmg

[2] CANCEL

[3] YES

[4] NO

[15] RETRY

[16] CONTINUE

[17] RETURN TO TITLE

[40201] Additional items required

[40202] Insufficient items/runes

[40300] Returning to default settings. Is that okay?

[40500] Restoring all default settings. Is that okay?

[102000] Leaving <?itemName?>. Is that okay?

[102001] Discarding <?itemName?>. Is that okay?

[102002] Leaving all selected items. Is that okay?

[102003] Discarding all selected items. Is that okay?

[102004] Only eight items can be left at once. If you leave any more items, the items you left earlier will be lost, starting with the oldest. Is that okay?

[102005] Ashes of War are applied to <?itemName?>. If this item is lost, its Ashes of War will be lost as well. Is that okay?

[102006] Ashes of War are applied to <?itemName?>. If you discard this item, its Ashes of War will be lost. Is that okay?

[102007] Ashes of War are applied to an item you've selected. If that item is lost, its Ashes of War will be lost as well. Is that okay?

[102008] Ashes of War are applied to an item you've selected. If you discard that item, its Ashes of War will be lost. Is that okay?

[102010] This action will exceed maximum runes. Runes exceeding maximum will be lost. Use regardless?

[103000] Unable to use this item effectively with present attributes

[103001] Unable to use this item effectively with present attributes, unless wielded with both hands

[103005] Cannot summon this spirit at present level

[103110] Cannot equip talisman as an incompatible talisman is currently equipped

[103130] Cannot change equipment at this time

[103140] Loss of memory slots will result in removal of any excess sorceries or incantations. Is that okay?

[103141] Sorceries and incantations exceeding the number of memory slots have been removed

[104000] Multiplayer password history

[104001] Select password

[104002] Group password history

[104004] No multiplayer password history

[104005] No group password history

[104010] Using a Finger Remedy will send summoned spirits home. Is that okay?

[104020] Using a Finger Remedy will retract your summon sign. Is that okay?

[110000] Save the game and return to title menu?

[110316] Return to the title menu to change language settings

[111100] Settings have been changed. This will revert to the previous setting in <?remainingSec?> seconds. Keep current settings?

[111101] Keep current settings?

[111102] Some settings will only be applied after returning to title menu

[111103] This setting will be applied after restarting the game

[111106] HDR turned off

[111107] HDR turned on

[111110] Some setting changes have not been applied. To apply these changes, return to the title menu.

[211001] Traveling to <?placeName?>. Is that okay?

[211002] Cannot travel to a site of grace from this location

[211003] Cannot travel to a site of grace during multiplayer

[211004] You cannot travel to a site of grace now

[211005] You have been trapped. You cannot travel to sites of grace until you rest at one.

[211006] Cannot travel to a site of grace right now

[211100] Removing all markers placed. Is that okay?

[211101] You have placed the maximum number of markers and cannot place any more

[211200] Cannot focus on your current location

[211300] You have marked the maximum number of sites of grace and cannot mark any more

[211400] Removing the marker from this site of grace. Is that okay?

[212000] Spend <?demandSoul?> runes and level up?

[212001] Canceling level up. Is that okay?

[212002] Select at least one attribute to level up

[212010] Level at maximum. Cannot raise level any further.

[212750] Undergo rebirth?

[212751] Canceling rebirth

[212752] Reallocate attributes until you reach your original level

[212760] This will reduce your memory slots. Loss of memory slots will result in removal of any excess sorceries or incantations. Undergo rebirth?

[212761] Sorceries/incantations exceeding the number of memory slots have been removed

[214000] Remove these Ashes of War from <?itemNameBeforeForge?> and apply them to <?itemNameAfterForge?>?

[215000] If you change the equipped Great Rune, the current Great Rune's effects will be removed. Is that okay?

[216000] Strengthen <?itemNameBeforeForge?> into <?itemNameAfterForge?>?

[216010] This cannot be strengthened, as you already have <?itemNameAfterForge?>

[221000] Strengthen <?itemNameBeforeForge?> to make <?itemNameAfterForge?>?

[221011] Armament cannot be strengthened any further at the smithing table

[225000] Offer <?demandSoul?> Dragon Hearts to make <?itemName?> thine own

[225100] This strength is already thine own

[226000] Give <?demandSoul?> starlight shards to receive <?itemName?>

[226100] This puppet is already yours

[227000] Duplicate <?itemName?>

[227100] Cannot further duplicate this Ash of War

[230000] Receive <?itemName?>

[230010] Items exceeding maximum have been placed in chest

[230020] Cannot receive. The number you would receive would exceed the maximum able to be held in inventory and storage.

[230120] Cannot duplicate. The number you would receive would exceed the maximum able to be held in inventory and storage.

[230150] Cannot further duplicate this remembrance

[231000] Purchase <?itemName?> for <?demandSoul?> runes

[231020] Cannot purchase. The number you wish to buy would exceed the maximum able to be held in inventory and storage.

[231100] Out of stock. Cannot purchase anymore.

[232000] Sell <?itemName?> for <?sellSouls?> runes

[232002] Cannot sell currently equipped items

[232003] Cannot sell this item

[232004] Ashes of War are applied to <?itemName?> . If you sell this item, its Ashes of War will be lost. Is that okay?

[235000] Allocate?

[235001] Canceling allocation. Is that okay?

[236001] Craft <?itemName?>

[236010] Crafted items exceeding maximum have been placed in chest

[236011] Cannot craft this item. The number you wish to craft would exceed the maximum able to be held in inventory and storage.

[236020] Cannot craft this item as you do not have enough cracked pots

[236021] Cannot craft this item as you do not have enough perfume bottles

[236030] Cannot craft this item as you do not have enough ritual pots

[236050] Cannot craft this item as you do not have any cracked pots

[236055] Cannot craft this item as you do not have any ritual pots

[236060] Cannot craft this item as you do not have any perfume bottles

[236201] Spend remembrance and <?demandSoul?> runes to receive <?itemName?>

[236202] Acquire <?itemName?> in exchange for remembrance

[236211] You cannot receive this power. The number you would receive would exceed the maximum able to be held in inventory and storage.

[236220] You cannot receive any more power from this remembrance, as you have reached its maximum

[236401] Alter to <?itemName?>

[236402] Use <?demandSoul?> runes to alter to <?itemName?>

[236410] Altered items exceeding maximum have been placed in chest

[236411] You cannot alter these items. The number you would receive would exceed the maximum able to be held in inventory and storage.

[236420] You cannot alter any more of these items, as you have reached the maximum

[237000] Flask of Crimson Tears

[237001] Flask of Cerulean Tears

[241000] A new map has been found. (Limgrave, West)

[241001] A new map has been found. (Weeping Peninsula)

[241002] A new map has been found. (Limgrave, East)

[241003] A new map has been found. (Liurnia, East)

[241004] A new map has been found. (Liurnia, North)

[241005] A new map has been found. (Liurnia, West)

[241006] A new map has been found. (Altus Plateau)

[241007] A new map has been found. (Leyndell, Royal Capital)

[241008] A new map has been found. (Mt. Gelmir)

[241009] A new map has been found. (Caelid)

[241010] A new map has been found. (Dragonbarrow)

[241011] A new map has been found. (Mountaintops of the Giants, West)

[241012] A new map has been found. (Mountaintops of the Giants, East)

[241013] A new map has been found. (Consecrated Snowfield)

[241014] A new map has been found

[241100] A new map has been found. (Ainsel River)

[241101] A new map has been found. (Lake of Rot)

[241102] A new map has been found. (Mohgwyn Palace)

[241103] A new map has been found. (Siofra River)

[241104] A new map has been found. (Deeproot Depths)

[251020] Cannot store currently equipped items

[251021] Selected item cannot be placed in storage

[251030] Cannot store item. Storage is full.

[251031] Cannot retrieve item. Inventory is full.

[261000] Insufficient memory slots

[261001] Insufficient free slots

[261002] No memory slots

[261003] Cannot memorize duplicate sorceries or incantations

[261004] Cannot use this sorcery or incantation with present attributes

[281000] Cannot set duplicate items

[290001] Abandon this character and return to character base selection?

[290002] Starting game with this character. Is that okay?

[290003] A name is required.

Enter a name to finish creating this character.

[290004] Failed to save character information

[290011] Changes will be discarded. Is that okay?

[290020] Selected spelling contained inappropriate language and could not be used as a character name.

Enter another name.

[290030] Changing gender will reset certain changes.

Okay?

[290040] Changing appearance will mean losing any unsaved changes.

Is that okay?

[290101] Discard changes and stop applying cosmetics?

[290102] Finish applying cosmetics and proceed with this character?

[290103] A name is required. Enter a name to finish applying cosmetics.

[290200] Save present appearance as a favorite?

[290201] Overwrite favorite slot and save present appearance?

[290202] Discard present changes and load favorite?

[290203] Cannot load appearances corresponding to a different body type

[290204] Deleting selected favorite. Is that okay?

[290210] No favorites saved

[290300] Cannot be edited at this time. Please set "Eye Alteration" to OFF to edit this.

[311000] Deleting this message. Is that okay?

[311001] Applaud this message?

[311002] Disparage this message?

[321000] Create this message

[321001] This will delete message in progress. Is that okay?

[322000] Delete this message from list?

[334510] Unable to acquire <?itemName?>. This would exceed the maximum able to be held in inventory and storage.

[334511] Unable to acquire every <?itemName?>. This would exceed the maximum able to be held in inventory and storage.

[334520] Some items could not be acquired as they would exceed the maximum able to be held in inventory and storage

[401172] Online connection is required to play ELDEN RING Network Test Version. Returning to title menu.

[401701] ?sysmsg@401701?

[404010] Discard present changes and return to previous page?

[404020] With HDR setting ON: Picture can be adjusted from the in-game system menu

[406011] Starting with selected profile

[406012] Delete selected profile and begin a new game?

[406013] Deleting selected profile. Is that okay?

[450000] Begin Journey <?nextLoopCount?>? If you do not start over now, you can choose to begin Journey <?nextLoopCount?> later at the Table of Lost Grace in Roundtable Hold.

[502000] Send chosen player back to their world?

[502001] No player to send back

[550000] Multiplayer is temporarily disabled due to repeated irregular termination of multiplayer sessions

[550100] You were returned to your world due to inactivity

[620001] Return to title menu?

[620010] Close control guide and begin game?

[620100] As this product is still in development, some functionality (including features that use the Xbox network) may not be working as intended, and may result in shutdown

[620110] Unlike the final release, this product cannot be played without a network connection

GR_KeyGuide.fmg

[100001] Confirm

[100003] Edit

[100008] Equip/Remove

[100020] Travel

[100030] Next

[100050] Remove

[110000] Back

[120001] Use

[120002] Finish

[120003] Protect ON/OFF

[120005] Switch view

[120008] Sample

[120010] Switch display (mid)

[120012] Materials needed

[120020] Sort

[120030] Test now

[120040] Copy

[120041] Compare

[120045] Restore

[120050] Auto-refill ON

[120051] Auto-refill OFF

[120060] Show history

[120080] Show helm

[120081] Hide helm

[120090] Delete

[120100] Asc.

[120101] Desc.

[120110] Place beacon

[120111] Remove beacon

[120112] Go to Roundtable Hold

[130000] Switch view (right)

[130001] Swap screen

[130005] Switch action

[130010] Simple view

[130011] Detailed view

[130015] Show status

[130016] Hide status

[130020] Adjust color

[130030] Switch

[130040] Set password

[130045] Settings

[130063] End

[130070] Marker

[130071] Sites of grace

[130072] Toggle list

[130090] Defaults

[140000] Switch menu tab

[140002] Toggle message format

[140004] Change equip slot

[140039] Greatly change hue

[140040] Change by 10

[140041] -10

[140042] +10

[140050] Show underground

[140060] Show above ground

[140070] Show multiplayer status

[140080] Hide multiplayer status

[140090] Zoom out

[140091] Zoom in

[140100] Switch tab

[140110] Mark site of grace

[140111] Remove mark

[140120] Swap above and below

[150000] Switch to chest

[150001] Switch to inventory

[150004] Scroll

[150005] Page up

[150006] Page down

[150040] Zoom

[160000] Help

[160020] Skip

[160030] Map

[160040] Close map

[200000] Select

[200001] Modify

[202910] Hue

[203000] Select site of grace

[204000] Select marker

[301000] Move cursor

[302910] Saturation/Shade

[310040] Rotate

[320000] Compare details

[320001] Reset camera

[320050] Center on current location

[400004] Good

[400005] Poor

GR_LineHelp.fmg

[4100] Use selected item

[4101] Leave selected item here

[4102] Discard selected item

[4110] Use selected items

[4111] Leave selected items here

[4112] Discard selected items

[4121] Select items to leave here

[4122] Select items to discard

[5100] Use selected number of items

[5101] Leave selected number of items here

[5102] Discard selected number of items

[5104] Purchase selected number of items

[5105] Sell selected number of items

[5106] Store selected number of items

[5107] Take out selected number of items

[6000] Select a sorting method

[30000] Select entry to check

[40331] Confirm settings and continue

[40500] Restore default settings

[102000] Select an item to interact with

[103000] Select slot to equip

[103500] Select item to equip

[105000] Check character status

[106000] Select entry to execute

[106001] Choose setting to adjust

[110001] Change up/down camera movement

[110002] Change left/right camera movement

[110003] Camera reset also resets the camera y-axis

[110004] Set camera movement speed

[110005] Set auto lock-on to new target when former target dies

[110006] Automatically target an enemy when attacking with no lock

[110007] Set whether the camera automatically avoids walls

[110009] Set controls used for jumping

[110010] Allows for manual control of aiming of large weapons when locked-on

[110020] Decide whether to prioritize visual quality or frame rate

[110101] Switch depiction of blood on or off, or set to mild

[110102] Switch in-game subtitles on or off

[110103] Configure how in-game HUD is displayed

[110104] Configure cinematic effects used during special attacks

[110105] Adjust music level

[110106] Adjust sound effect level

[110107] Adjust voice level

[110117] Set overall audio volume

[110118] Set automatic camera rotation for left/right movement

[110201] Adjust screen brightness

[110202] Adjust image quality when HDR is enabled

[110209] Enable/disable HDR

[110301] Allow or restrict voice chat

[110302] Allow or restrict cross-region matching

[110303] Edit to match with players using the same password

[110304] Choose whether or not to display other players' names

[110305] Choose whether to launch the game in online or offline mode

[110306] Block your summon sign in worlds with adversaries present

[110307] Review and update your consent to the data usage agreement

[110500] Save the game and return to title menu

[110900] View controls

[111006] Set keys to assign to actions

[111010] Set device for on-screen prompts

[111011] Set whether tutorials will be shown or not

[111020] Set mouse sensitivity for camera movement

[111022] Set horizontal camera controls with the mouse

[111023] Set vertical camera controls with the mouse

[111110] Set the screen mode in which to launch the game

[111111] Set the resolution

[111112] Set whether to simplify rendering in the case of reduced performance

[111113] Set graphics quality

[111114] Set advanced graphics quality

[111210] Set texture quality

[111211] Select antialiasing quality

[111212] Select SSAO quality

[111213] Select DOF quality

[111214] Select motion blur quality

[111215] Select shadow quality

[111216] Select lighting quality

[111217] Select effects quality

[111218] Select volumetric quality

[111219] Select reflection quality

[111220] Select water surface quality

[111221] Select shader quality

[111222] Select ray tracing quality

[111223] Select global illumination quality

[111224] Select grass quality

[212000] Choose attribute to level up

[212001] Spending runes to level up

[212751] Reset attributes with rebirth

[214000] Select an armament to enhance with Ashes of War

[214001] Select an Ash of War to apply

[214002] Select an affinity to grant to this armament

[215000] Select a slot to hold a Great Rune

[215001] Select a rune to hold

[216000] Select ashes to strengthen

[221000] Select an armament to strengthen

[222000] Select memory slot

[222001] Select sorcery/incantation to memorize

[225000] Choose which dragon ability to make thine own

[226000] Select puppet to obtain

[227000] Select Ashes of War to duplicate

[230100] Select remembrance to duplicate

[231000] Select item to purchase

[232000] Select item to sell

[236000] Select item to craft

[236200] Select which remembrance to plumb for power

[236201] Select power to draw from remembrance

[236400] Select garment to alter

[236401] Select garment after alterations

[238000] Select mixture slot

[238001] Select crystal tear to mix

[241000] View map

[241100] Set marker

[241101] Remove marker

[241102] Remove all markers

[241200] Select the site of grace where you wish to go

[251000] Select item to store in chest

[251001] Select item to take from chest

[280005] Select which action to assign

[280011] Press the key you want to assign to this action

[280100] Press while moving to walk

[280101] Move forwards

[280102] Move to the rear

[280103] Move to the left

[280104] Move to the right

[280105] Press while standing still to backstep. Press while moving for a dodge roll, or hold to dash.

[280106] Jump

[280107] Switch between standing and crouching

[280200] Move the camera up. Change target upwards during lock-on.

[280201] Move the camera down. Change target downwards during lock-on.

[280202] Move the camera to the left. Change target to the left during lock-on.

[280203] Move the camera to the right. Change target to the right during lock-on.

[280204] Reset the camera's position. Turn lock-on fixation on or off during lock-on.

[280300] Change your Quick Item

[280301] Change your right-hand armament

[280302] Change your left-hand armament

[280303] Change your selected sorcery or incantation

[280400] Normal attack with your right-hand armament

[280401] Strong attack with your right-hand armament. Hold to charge the attack.

[280402] Guard with your left-hand armament

[280403] Perform a skill

[280404] Perform various actions

[280405] Use an item

[280406] Wield your right-hand armament in both hands. Hold to wield your left-hand armament in both hands instead.

[288000] Select which character to use

[288001] Select a base for creating your character

[291000] Enter name

[291001] Select body type

[291002] Select apparent age

[291003] Select voice

[291010] Select origin

[291011] Select keepsake

[291020] Choose a template appearance

[291021] Alter facial features

[291022] Alter general figure

[291023] Alter skin color and details

[291025] Edit details of character appearance

[291030] Save present settings as a favorite

[291031] Load saved favorite

[291050] Finalize character

[291051] Start over with a new appearance

[292000] Edit character's facial features

[292001] Edit character's facial shape

[292010] Edit character's hair

[292011] Edit character's eyebrows

[292012] Edit character's facial hair

[292013] Edit character's eyelashes

[292020] Edit character's eyes

[292025] Edit character's skin features

[292030] Edit character's makeup

[292040] Edit character's tattoos/marks/eyepatch

[292050] Select face similar to present face

[292060] Adjust character's head

[292061] Adjust character's chest

[292062] Adjust character's abdomen

[292063] Adjust character's arms

[292064] Adjust character's legs

[292070] Adjust character's body hair

[292071] Adjust character's body hair color

[292072] Select musculature

[292080] Set whether to display burn marks

[293000] Choose bone structure

[293001] Adjust facial feature strength

[293002] Adjust apparent age

[293003] Adjust facial aesthetic

[293010] Edit facial balance

[293011] Edit forehead and glabella

[293012] Edit brow ridge

[293013] Edit eyes

[293014] Edit nose ridge

[293015] Edit nostrils

[293016] Edit cheeks

[293017] Edit lips

[293018] Edit mouth

[293019] Edit chin

[293020] Edit jaw

[293100] Select hair style

[293101] Edit hair color

[293102] Adjust hair luster

[293103] Adjust hair root darkness

[293104] Adjust quantity of white hairs

[293110] Select brow shape

[293111] Edit brow color

[293112] Adjust eyebrow luster

[293113] Adjust eyebrow root darkness

[293114] Adjust quantity of white eyebrow hairs

[293120] Select beard type

[293121] Edit beard color

[293122] Adjust facial hair luster

[293123] Adjust facial hair root darkness

[293124] Adjust quantity of white facial hair

[293125] Adjust stubble thickness

[293130] Select eyelash shape

[293131] Edit eyelash color

[293140] Adjust right eye size

[293141] Edit color of right iris

[293142] Adjust opacity of right eye clouding

[293143] Adjust color of right eye clouding

[293144] Adjust color of right eye white

[293145] Adjust right eye's distance from the center of the face

[293150] Adjust left eye size

[293151] Edit color of left iris

[293152] Adjust opacity of left eye clouding

[293153] Adjust color of left eye clouding

[293154] Adjust color of left eye white

[293155] Adjust left eye's distance from the center of the face

[293156] Apply eye alterations

[293160] Alter visibility of pores

[293161] Adjust skin luster

[293162] Adjust darkness of bags under eyes

[293163] Adjust the color of bags under eyes

[293164] Adjust cheek makeup intensity

[293165] Adjust cheek color

[293166] Adjust eyeliner darkness

[293167] Adjust eyeliner color

[293168] Adjust eyeshadow darkness on upper eyelid

[293169] Adjust eyeshadow color on upper eyelid

[293170] Adjust eyeshadow darkness on lower eyelid

[293171] Adjust eyeshadow color on lower eyelid

[293172] Adjust lipstick intensity

[293173] Adjust lipstick color

[293180] Select appearance of tattoo/mark

[293181] Edit tattoo/mark color

[293182] Adjust position of tattoo/mark

[293190] Choose an eyepatch

[293191] Adjust eyepatch color

[297100] Buff body Body type has no bearing on ability

[297101] Slender body Body type has no bearing on ability

[297110] Young Age only affects appearance, has no bearing on ability

[297111] Mature Age only affects appearance, has no bearing on ability

[297112] Aged Age only affects appearance, has no bearing on ability

[297120] Young voice type 1

[297121] Mature voice type 1

[297122] Aged voice type 1

[297125] Young voice type 2

[297126] Mature voice type 2

[297127] Aged voice type 2

[297130] A knight exiled from their homeland to wander. A solid, armor-clad origin.

[297131] A nomad warrior who fights wielding two blades at once. An origin of exceptional technique.

[297132] A stalwart hero, at home with a battleaxe, descended from a badlands chieftain.

[297133] A dangerous bandit who strikes for weak points. Excels at ranged combat with bows.

[297134] A scholar who reads fate in the stars. Heir to the school of glintstone sorcery.

[297135] A seer ostracized for inauspicious prophecies. Well-versed in healing incantations.

[297136] A capable fighter from the distant Land of Reeds. Handy with katana and longbows.

[297137] A prisoner bound in an iron mask. Studied in glintstone sorcery, having lived among the elite prior to sentencing.

[297138] A church spy adept at covert operations. Equally adept with a sword as they are with their incantations.

[297139] A poor, purposeless sod, naked as the day they were born. A nice club is all they have.

[297150] No keepsake. The past has been well and truly left behind.

[297151] A medallion inlaid with crimson amber. Increases maximum HP.

[297152] The gold of grace shining in the eyes of the people of the Lands Between. Use to gain many runes.

[297153] A golden seed washed ashore from the Lands Between. Said to reinforce Sacred Flasks.

[297154] The ashes of small, diminutive golems. Ashes are said to hold spirits within.

[297156] Three strange cracked pots that somehow mend themselves. A container for certain thrown items.

[297157] Two stone keys shaped like swords. Breaks the seal on imp statues, but can only be used once.

[297158] Five sacred branches charged with beguiling power. Said to originate from the demigod Miquella.

[297159] Five pieces of boiled prawn. Boosts physical damage negation.

[297160] The crazed likeness of a noble whose eyes have been gouged out. Attracts enemies' aggression.

[297170] Average physique

[297171] Muscular physique

[297180] Mirror tattoos and marks

[297181] Do not mirror tattoos and marks

[297186] Do not apply eye alterations

[297187] Display burn marks

[297188] Do not display burn marks

[297200] The most common face among the Tarnished. After all, they were all warriors once.

[297201] The face of an austere pilgrim. There are many roads to truth.

[297202] A regal face found among those who claim noble blood in the Lands Between.

[297203] Face found among a proud and seclusive tribe of folk well-versed in ancient legends and heresies alike.

[297204] A face found among the hardy people of the unforgiving north. Some say they're descended from giants.

[297205] The face of one who wanders the seas in search of their home in the Lands Between.

[297206] A face from the faraway, isolated Land of Reeds, where blood is a familiar sight.

[297207] The stony face of the people of the ancient dragons, among whom life is typically short.

[297208] The features of those known as Nightfolk. Few in number, they were said to bleed silver long ago.

[297209] The face of the Numen, supposed descendants of denizens of another world. Long-lived but seldom born.

[301000] Select gesture for this slot

[301001] Select gesture to use

[321000] Edit message composition

[321001] Change bound gesture

[321002] Finish writing message

[321003] Select template

[321005] Select word category

[321007] Select word

[321008] Select conjunction

[322000] View composed messages

[324000] See recently viewed messages

[406000] Select profile to load

[406001] Select profile to delete

GR_MenuText.fmg

[1010] x

[3010] <?null?>

[3020]

[3500] Choose revival location

[3501] Stake of Marika

[4102] Discard

[4110] Use selected

[4111] Leave selected

[4112] Discard selected

[5100] Use how many?

[5101] Leave how many?

[5102] Discard how many?

[5104] Purchase how many?

[5105] Sell how many?

[5106] Store how many?

[5107] Take how many?

[5108] Make how many?

[5501] Explanation

[5502] View Controls

[5600] Menu Explanation

[5700] Toggle multiplayer status display

[6100] Default Order

[6105] Item Type

[6110] Number Held

[6111] Weight

[6120] FP Cost

[6121] Slots Used

[6130] Attack Power

[6140] Guarded Damage Negation

[6170] Damage Negation

[6180] Resistance

[6190] Order of Acquisition

[10100] Name

[10101] Body Type

[10102] Origin

[10103] Keepsake

[10200] Level

[10201] Runes Held

[10202] Runes Needed

[10300] Faction

[10301] Age

[10400] Vigor

[10401] Endurance

[10402] Mind

[10403] Strength

[10404] Dexterity

[10406] Intelligence

[10407] Faith

[10409] Arcane

[10500] HP

[10501] FP

[10502] Stamina

[10510] Equip Load

[10512] Max Equip Load

[10513] Light Load

[10514] Med. Load

[10515] Heavy Load

[10516] Overloaded

[10520] R Armament 1

[10521] R Armament 2

[10522] R Armament 3

[10523] L Armament 1

[10524] L Armament 2

[10525] L Armament 3

[10530] Physical

[10531] VS Strike

[10532] VS Slash

[10533] VS Pierce

[10534] Magic

[10535] Fire

[10536] Lightning

[10537] Holy

[10540] Immunity

[10541] Robustness

[10542] Focus

[10543] Vitality

[10561] Memory Slots

[10562] Discovery

[10570] Poise

[11001] Armament Type

[11002] Spell Type

[11003] Attack Affinity

[11004] No. Held

[11005] Stored

[11006] Skill

[11007] Held

[11009] Containers

[11030] Critical

[11031] Guard Boost

[11032] Range

[11035] Sorcery Scaling

[11036] Incant Scaling

[11043] HP Cost

[11300] Str

[11301] Dex

[11302] Int

[11303] Fai

[11304] Arc

[11321] S

[11322] A

[11323] B

[11324] C

[11325] D

[11326] E

[11330] Consumable

[11331] Reusable

[11400] Containers Held

[12000] Runes Required

[12010] Runes Offered

[20002] Attributes Required

[20003] Attribute Scaling

[20004] Passive Effects

[20006] Item Effect

[20007] Obtained

[20008] Attribute Points

[20009] Base Stats

[20010] Defense/Dmg Negation

[20011] Defense Power

[20013] Protection

[20014] Body

[20015] Lineage

[20016] Equipment

[20100] Mixing Status

[20200] Necessary Stats

[30100] This character's name

[30101] This character's body type

[30102] This character's background What winding paths brought them here

[30103] The keepsake held by this character Each a reflection of its owner

[30200] A cumulative figure that represents overall attribute strength. You can level up using runes.

[30201] Total runes in possession. Upon dying, you will drop any runes in your possession at the site of your death.

[30202] Number of runes required to raise a level. When you level up, you can choose an attribute to increase.

[30204] The number of Great Runes in your possession

[30301] Character's apparent age

[30400] Attribute governing HP. Also affects fire resistance and immunity.

[30401] Attribute governing stamina. Also affects robustness. This attribute also determines how heavy your equipment can be.

[30402] Attribute that determines FP. Also affects focus.

[30403] Attribute required to wield heavy armaments. Also boosts attack power of strength-scaling armaments and affects your physical defense.

[30404] Attribute required to wield advanced armaments. Also boosts attack power of dexterity-scaling armaments, reduces casting time of spells, softens fall damage, and makes it harder to be knocked off your horse.

[30406] Attribute required to perform glintstone sorceries. Also boosts magic power of intelligence-scaling sorceries and improves magic resistance.

[30407] Attribute required to perform sacred incantations. Also boosts magic power of faith-scaling incantations.

[30409] Attribute governing discovery. Also affects holy defense, vitality, and certain sorceries and incantations.

[30500] Your life. If reduced to nothing, you die. Replenish it by drinking from the Flask of Crimson Tears or resting at a site of grace.

[30501] Energy consumed to use spells and skills. Replenish it by drinking from the Flask of Cerulean Tears or resting at a site of grace.

[30502] Required for various actions. Depletes when certain actions are taken, but recovers automatically.

[30510] Total weight of equipped armaments and armor. Movement slows as load increases. The rightmost number is the maximum weight that can be equipped; exceed it and movement slows dramatically.

[30512] Max weight of equippable armaments and armor. Movement slows as load increases. Exceed this number and movement slows dramatically.

[30520] Attack power of the armament equipped in right hand slot 1

[30521] Attack power of the armament equipped in right hand slot 2

[30522] Attack power of the armament equipped in right hand slot 3

[30523] Attack power of the armament equipped in left hand slot 1

[30524] Attack power of the armament equipped in left hand slot 2

[30525] Attack power of the armament equipped in left hand slot 3

[30530] The body's capacity to endure standard physical damage

[30531] The body's capacity to endure striking physical damage

[30532] The body's capacity to endure slashing physical damage

[30533] The body's capacity to endure piercing physical damage

[30534] The body's capacity to endure magical damage

[30535] The body's capacity to endure fire damage

[30536] The body's capacity to endure lightning damage

[30537] The body's capacity to endure holy damage

[30540] The body's capacity to resist various poisons and rot. Higher values make it more difficult to succumb to these ailments.

[30541] The body's capacity to resist blood loss and frostbite. Higher values make it more difficult to succumb to these ailments.

[30542] The body's capacity to resist sleep and bouts of madness. Higher values make it more difficult to succumb to these ailments.

[30543] The body's capacity to resist death. Higher values make it more difficult to be afflicted with instant death.

[30561] The number of slots available for memorizing sorceries and incantations

[30562] Governs likelihood of finding items on the corpses of defeated foes

[30570] The degree to which you can resist collapsing under enemy attacks

[30580] Your defense power and damage negation against standard physical attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects.

[30581] Your defense power and damage negation against striking physical attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects.

[30582] Your defense power and damage negation against slashing physical attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects.

[30583] Your defense power and damage negation against piercing physical attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects.

[30584] Your defense power and damage negation against magical attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects.

[30585] Your defense power and damage negation against fire attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects.

[30586] Your defense power and damage negation against lightning attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects.

[30587] Your defense power and damage negation against holy attacks. The former is calculated via attributes, while the latter is calculated via defensive gear and any additional effects.

[30590] Your resistance to various poisons and rot. The higher the number, the lower your susceptibility. Governed by your attributes, as well as defensive gear and any additional effects.

[30591] Your resistance to blood loss and frostbite. The higher the number, the lower your susceptibility. Governed by your attributes, as well as defensive gear and any additional effects.

[30592] Your resistance to sleep and bouts of madness. The higher the number, the lower your susceptibility. Governed by your attributes, as well as defensive gear and any additional effects.

[30593] Your resistance to death. The higher the number, the lower your susceptibility to instant death. Governed by your attributes, as well as defensive gear and any additional effects.

[31001] Armament category. Armaments belonging to the same category exhibit similar properties.

[31002] Sorceries and incantations

[31003] The types of physical damage dealt by this armament. Other than standard physical damage, striking, slashing, and piercing damage can also be dealt.

[31004] Number of this item currently held. The rightmost number indicates the maximum you may hold at one time.

[31005] Number of this item currently stored in chest. The rightmost number indicates the maximum you may hold at one time.

[31006] The names of skills you can use. Using most skills consumes FP.

[31007] Number of containers currently held

[31008] Container items, essential to crafting, come in various forms, such as cracked pots and perfume bottles. The left number indicates how many containers are currently in use. The right number indicates how many you possess.

[31009] Number of containers remaining to use in crafting

[31010] Physical attack power

[31011] Magic attack power

[31012] Fire attack power

[31013] Lightning attack power

[31014] Holy attack power

[31020] The degree to which physical damage is negated while guarding

[31021] The degree to which magic damage is negated while guarding

[31022] The degree to which fire damage is negated while guarding

[31023] The degree to which lightning damage is negated while guarding

[31024] The degree to which holy damage is negated while guarding

[31030] The strength of critical hits, which can be performed on enemies you have got behind or stance-broken.

[31031] The stability of character's defense. The higher this value, the smaller the amount of stamina consumed when guarding attacks.

[31032] Distance of ranged weapons

[31034] The amount of FP required to perform this skill

[31035] The degree to which sorceries increase in power

[31036] The degree to which incantations increase in power

[31040] The number of slots needed to memorize sorceries and incantations

[31041] The amount of FP required to cast this spell

[31042] The amount of FP required to use this item

[31043] The amount of HP required to use this item

[31180] The degree to which incoming standard physical damage is negated

[31181] The degree to which incoming striking physical damage is negated

[31182] The degree to which incoming slashing physical damage is negated

[31183] The degree to which incoming piercing physical damage is negated

[31184] The degree to which incoming magic damage is negated

[31185] The degree to which incoming fire damage is negated

[31186] The degree to which incoming lightning damage is negated

[31187] The degree to which incoming holy damage is negated

[31190] The resistance your armor offers to various poisons and rot. Higher values make it more difficult to succumb to these ailments.

[31191] The resistance your armor offers to blood loss and frostbite. Higher values make it more difficult to succumb to these ailments.

[31192] The resistance your armor offers to sleep and bouts of madness. Higher values make it more difficult to succumb to these ailments.

[31193] The resistance your armor offers to death. Higher values make it more difficult to be afflicted with instant death.

[31300] Strength required to master this armament. Without sufficient strength, this armament's damage is greatly reduced.

[31301] Dexterity required to master this armament. Without sufficient dexterity, this armament's damage is greatly reduced.

[31302] Intelligence required to master this armament. Without sufficient intelligence, this armament's damage is greatly reduced.

[31303] Faith required to master this armament. Without sufficient faith, this armament's damage is greatly reduced.

[31304] Arcane required to master this armament. Without sufficient arcane, this armament's damage is greatly reduced.

[31307] Intelligence required to cast this sorcery or incantation. Without sufficient intelligence, it cannot be used.

[31308] Faith required to cast this sorcery or incantation. Without sufficient faith, it cannot be used.

[31309] Arcane required to cast this sorcery or incantation. Without sufficient arcane, it cannot be used.

[31310] The degree to which this armament's attacks scale with strength

[31311] The degree to which this armament's attacks scale with dexterity

[31312] The degree to which this armament's attacks scale with intelligence

[31313] The degree to which this armament's attacks scale with faith

[31314] The degree to which this armament's power or passive effects scale with strength

[31315] The degree to which this armament's power or passive effects scale with dexterity

[31316] The degree to which this armament's power or passive effects scale with intelligence

[31317] The degree to which this armament's power or passive effects scale with faith

[31318] The degree to which this armament's power or passive effects scale with arcane

[31319] The degree to which this armament's attacks scale with arcane

[31351] Weight of this equipment

[31360] Type of item. Shows whether or not it will be consumed with use.

[31500] This armament's innate effects

[31511] Skill granted by these Ashes of War

[31512] Armament types that these Ashes of War can alter

[31513] Affinity that these Ashes of War can grant. This can be expanded with whetblades.

[32000] Number of runes required to buy

[32001] Number of runes required to upgrade

[32002] Number of runes required to grant

[32004] Number of runes required to receive power from remembrances

[32010] Number of runes gained when sold

[40120] None entered

[40300] On

[40301] Off

[40302] Mild

[40303] Auto

[40310] Normal

[40311] Reversed

[40320] Allowed

[40321] Restricted

[40340] Perform Matchmaking

[40341] No Matchmaking

[40350] No Password

[40360] Play Online

[40361] Play Offline

[40362] Asynchronous Online Play

[40370] Disable

[40371] Enable

[40375] Agree

[40376] Decline

[40377] Prioritize Quality

[40378] Prioritize Frame Rate

[40380] Game Pad

[40381] Keyboard and Mouse

[40400] Fullscreen

[40401] Windowed

[40402] Borderless Windowed

[40420] Custom

[40421] Low

[40422] Medium

[40423] High

[40424] Maximum

[40500] Tools

[40501] Melee Armaments

[40504] Shields

[40505] Head

[40506] Chest

[40507] Arms

[40508] Legs

[40509] Talismans

[40510] Sorceries/Incantations

[40511] Arrows/Bolts

[40512] Bolstering Materials

[40513] Key Items

[40516] Crafting Materials

[40517] Info

[40518] Crystal Tears

[40519] Ranged Weapons / Catalysts

[40520] Ashes

[40521] Sorceries

[40522] Incantations

[40530] Equipped Armaments

[40531] Equipped Ashes

[40550] Armaments

[40551] Armor

[40560] All Items

[40562] Consumables

[40571] Throwing Pots

[40572] Perfume Arts

[40581] Special Ashes

[40591] Offensive Sorceries

[40592] Support Sorceries

[40593] Offensive Incantations

[40594] Support Incantations

[40602] Character Status

[50000] None

[50005] Standard

[50050] Strike

[50055] Standard/Strike

[50500] Slash

[50505] Standard/Slash

[50550] Strike/Slash

[50555] Standard/Strike/Slash

[55000] Pierce

[55005] Standard/Pierce

[55050] Strike/Pierce

[55055] Standard/Strike/Pierce

[55500] Slash/Pierce

[55505] Standard/Slash/Pierce

[55550] Strike/Slash/Pierce

[55555] Standard/Strike/Slash/Pierce

[60000] All Armaments

[60001] ,

[60010] Dagger

[60015] Straight Sword

[60020] Greatsword

[60025] Colossal Sword

[60030] Curved Sword

[60035] Curved Greatsword

[60040] Katana

[60043] Twinblade

[60045] Thrusting Sword

[60046] Heavy Thrusting Sword

[60050] Axe

[60055] Greataxe

[60060] Hammer

[60065] Warhammer

[60067] Flail

[60070] Spear

[60077] Great Spear

[60080] Halberd

[60085] Reaper

[60090] Fist

[60100] Claw

[60102] Colossal Weapon

[60104] Light Bow

[60105] Bow

[60110] Greatbow

[60115] Crossbow

[60117] Ballista

[60120] Glintstone Staff

[60125] Tattoo

[60130] Sacred Seal

[60140] Small Shield

[60145] Medium Shield

[60150] Greatshield

[60155] Whip

[60160] Arrow

[60165] Greatarrow

[60170] Bolt

[60171] Greatbolt

[60175] Torch

[61000] Sorcery

[61002] Incantation

[62001] Heavy

[62002] Keen

[62003] Quality

[62005] Flame Art

[62007] Sacred

[62009] Occult

[62010] Cold

[62011] Poison

[62012] Blood

[63000] Usable on swords, axes, and hammers (small armaments and thrusting swords excepted)

[63001] Usable on medium and large armaments capable of thrusting

[63002] Usable on swords, axes, and polearms (colossal weapons excepted)

[63003] Usable on swords, axes, and hammers (small and medium swords excepted)

[63004] Usable on armaments capable of thrusting (colossal weapons excepted)

[63005] Usable on axes and hammers, as well as curved swords, greatswords, and reapers (colossal weapons excepted)

[63006] Usable on swords and polearms capable of slashing (colossal weapons excepted)

[63007] Usable on large and colossal axes and hammers

[63008] Usable on katana

[63009] Usable on straight swords

[63010] Usable on large and colossal weapons capable of thrusting, spears, and twinblades

[63011] Usable on small and medium swords (twinblades excepted)

[63012] Usable on small and medium swords, axes, and hammers, as well as polearms and staves (great spears excepted)

[63013] Usable on polearms capable of thrusting, heavy thrusting swords, and twinblades

[63014] Usable on swords capable of slashing, axes, hammers, and polearms (small and colossal weapons excepted)

[63015] Usable on swords, axes, and polearms capable of slashing (colossal weapons and great spears excepted)

[63016] Usable on polearms capable of thrusting and twinblades

[63017] Usable on fists and claws

[63018] Usable on axes and hammers

[63019] Usable on melee armaments (small armaments and whips excepted)

[63020] Usable on swords (colossal weapons and twinblades excepted)

[63021] Usable on swords, axes, and hammers

[63022] Usable on swords (colossal weapons excepted)

[63023] Usable on swords and axes (small and colossal axes excepted)

[63024] Usable on polearms and twinblades

[63025] Usable on polearms (great spears excepted)

[63026] Usable on small and medium swords

[63027] Usable on polearms and twinblades (great spears excepted)

[63028] Usable on polearms (reapers excepted)

[63029] Usable on small melee armaments and curved swords

[63030] Usable on small and medium shields

[63031] Usable on shields and torches

[63032] Usable on greatbows

[63033] Usable on light bows and longbows

[63034] Usable on all bows

[63035] Usable on greataxes, warhammers, and colossal weapons

[63036] Usable on small and medium straight swords and thrusting swords

[63037] Usable on swords as well as polearms capable of thrusting (colossal weapons excepted)

[63038] Usable on melee armaments (whips excepted)

[63039] Usable on large and colossal swords, axes, and hammers

[63040] Usable on melee armaments (daggers, thrusting swords, and whips excepted)

[63041] Usable on all shields

[63042] Usable on all melee armaments

[63043] Usable on axes and hammers as well as curved swords and greatswords (colossal weapons excepted)

[63044] Usable on melee armaments (whips, fists, and claws excepted)

[63045] Usable on melee armaments (colossal weapons and whips excepted)

[63046] Usable on swords as well as polearms capable of thrusting (small and colossal weapons excepted)

[63047] Usable on daggers, curved swords, thrusting swords, fists, claws, and small and medium shields

[63048] Usable on light bows

[63900] Usable on large thrusting weapons

[63901] Usable on all thrusting weapons

[63902] Usable on standard slashing weapons

[63903] Usable on all melee weapons

[63904] Usable on large melee weapons

[63905] Usable on all swords

[80000] Cracked Pot

[80001] Perfume Bottle

[80010] Ritual Pot

[90000] Morning

[90001] Early Day

[90002] Late Day

[90003] Evening

[90004] Night

[90005] Late Night

[101001] Inventory

[101002] Status

[101003] System

[101004] Messages

[101005] Pouch

[101007] Gestures

[101008] Multiplayer

[101009] Item Crafting

[103000] Right Hand Armament 1

[103001] Right Hand Armament 2

[103002] Right Hand Armament 3

[103011] Left Hand Armament 1

[103012] Left Hand Armament 2

[103013] Left Hand Armament 3

[103020] Arrows 1

[103021] Arrows 2

[103030] Bolts 1

[103031] Bolts 2

[103040] Quick Item 1

[103041] Quick Item 2

[103042] Quick Item 3

[103043] Quick Item 4

[103044] Quick Item 5

[103045] Quick Item 6

[103046] Quick Item 7

[103047] Quick Item 8

[103048] Quick Item 9

[103049] Quick Item 10

[103050] Talisman 1

[103051] Talisman 2

[103052] Talisman 3

[103053] Talisman 4

[103060] Pouch 1

[103061] Pouch 2

[103062] Pouch 3

[103063] Pouch 4

[103064] Pouch 5

[103065] Pouch 6

[103070] Gesture 1

[103071] Gesture 2

[103072] Gesture 3

[103073] Gesture 4

[103074] Gesture 5

[103075] Gesture 6

[110000] Game Options

[110001] Camera Options

[110010] Camera Y-Axis

[110011] Camera X-Axis

[110012] Reset Camera Y-Axis

[110013] Camera Speed

[110014] Toggle Auto Lock-On

[110015] Auto-Target

[110016] Camera Auto Wall Recovery

[110018] Jump Controls

[110019] Manual Attack Aiming

[110020] Performance Settings

[110100] Sound and Display

[110110] Display Blood

[110111] Subtitles

[110112] HUD

[110113] Cinematic Effects

[110114] Music

[110115] Sound Effects

[110116] Voice

[110117] Master Volume

[110118] Camera Auto Rotation

[110200] Brightness

[110201] Adjust brightness until the image on the right is barely visible

[110202] Adjust brightness to your liking

[110203] Adjust TV brightness to the highest setting

[110204] Adjust saturation to your liking

[110209] HDR

[110210] Adjust Brightness

[110211] Adjust Image Quality

[110212] Maximum Brightness

[110213] Adjust Saturation

[110300] Network

[110310] Voice Chat

[110311] Cross-Region Play

[110313] Display Player Names

[110314] Launch Setting

[110315] Send Summon Sign

[110316] Data Usage Agreement

[110500] Quit Game

[111001] Controls

[111005] Keyboard/Mouse Settings

[111010] Device for On-Screen Prompts

[111011] Show Tutorials

[111020] Mouse Sensitivity

[111022] Mouse X-Axis

[111023] Mouse Y-Axis

[111031] Key Bindings

[111100] Graphics

[111105] Changes applied from title screen

[111110] Screen Mode

[111111] Resolution

[111112] Auto-Detect Best Rendering Settings

[111113] Quality Settings

[111114] Advanced Settings

[111210] Texture Quality

[111211] Antialiasing Quality

[111212] SSAO

[111213] Depth of Field

[111214] Motion Blur

[111215] Shadow Quality

[111216] Lighting Quality

[111217] Effects Quality

[111218] Volumetric Quality

[111219] Reflection Quality

[111220] Water Surface Quality

[111221] Shader Quality

[111222] Ray Tracing Quality

[111223] Global Illumination Quality

[111224] Grass Quality

[121000] Multiplayer Password Setting

[121001] Group Password Setting

[121010] If you set a multiplayer password, you'll only be matched with other players using the same password for most multiplayer features.

However, multiplayer passwords do not apply to invasion or support multiplayer.

[121011] If you set a group password, you'll be more likely to see messages, summon signs, bloodstains, phantoms, and so on from others using the same password.

Elements given this special priority will appear differently from others.

[121100] With a Furlcalling Finger Remedy, you can see summon signs, which can be used to summon players from other worlds. (Finger Remedies are consumed with use.)

There are various types of summon signs. Gold signs summon Furled Finger cooperators. Red signs summon duelist adversaries. (For either type of multiplayer, the summoning player becomes Host of Fingers.)

[121102] You can leave a gold summon sign to play cooperative multiplayer.

This sign will appear in other players' worlds and allow them to summon you as a Furled Finger for cooperative multiplayer. Multiplayer begins once you are summoned. (Your objective will be to defeat the area boss.)

If you leave a second summon sign, the older sign will vanish.

[121104] You can leave a red summon sign to play competitive multiplayer.

This sign will appear in other players' worlds and allow them to summon you as a duelist adversary for competitive multiplayer. Multiplayer begins once you are summoned. (Your objective will be to defeat the Host of Fingers.)

If you leave a second summon sign, the older sign will vanish.

[121106] Attempt to invade another player's world as a Bloody Finger.

If you successfully invade, invasion multiplayer will begin. (Your objective will be to defeat the Host of Fingers.)

You can attempt another invasion of the same world by using a Phantom Finger item. (These items are consumed upon use.)

[121107] Cancel invasion of other world

[121108] Choose a summoned player to send back to their own world.

This player will be removed from the multiplayer session.

[121109] Removed from multiplayer session. Returning to own world.

[121110] Lures in invaders.

This allows your world to be invaded without any Furled Finger cooperators present, and it also shortens the interval between windows of opportunity for invasion.

Additionally, enables the arrival of a second invader to join when a cooperator is present. (With two invaders, the maximum number of cooperators becomes one.)

[121111] Stop beckoning invaders to your world

[121112] Puts you into a ready state to answer, should someone in another world call for rescue. You will be summoned to their world as a hunter.

Multiplayer will begin once you are summoned. (Your objective will be to defeat invaders.)

[121113] Stop accepting summons requests

[121114] Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded.

You can also use this after being invaded to summon a hunter for help. (Summoning rescuers may not always be possible.)

[121115] Cancel summons request

[121116] Send a cooperative summon sign to several nearby summoning pools (activated pools only).

If you are summoned, you will be transported to that summoning pool's location in the host player's world and multiplayer will begin. (Your objective will be to help the host player defeat the area boss.)

[121117] Remove co-op summon sign from summoning pool

[121118] Send a competitive summon sign to several nearby summoning pools (activated pools only).

If you are summoned, you will be transported to that summoning pool's location in the host player's world and multiplayer will begin. (Your objective will be to defeat the Host of Fingers.)

[121119] Remove hostile summon sign from summoning pool

[121120] Attempt to invade another player's world as a Bloody Finger.

If you successfully invade, your Festering Bloody Finger will be spent and invasion multiplayer will begin. (Your objective will be to defeat the Host of Fingers.)

You can attempt another invasion of the same world by using a Phantom Finger item. (These items are consumed upon use.)

[121121] Stop invading another world

[121122] Attempt to invade another player's world as a recusant.

If you successfully invade, invasion multiplayer will begin. (Your objective will be to defeat the Host of Fingers.)

You can attempt another invasion of the same world by using a Phantom Finger item. (These items are consumed upon use.)

[122010] Furled Finger Rank

[122011] 1.0

[122012] 2.0

[122013] 3.0

[122020] Duelist Rank

[122030] Bloody Finger Rank

[122040] Recusant Rank

[122050] Hunter Rank

[122110] Contribution

[123000] Multiplayer Password

[123001] Group Password

[123010] None set

[123020] Please set multiplayer password

[123021] Please set group password

[123030] Password

[213000] Blacksmith

[213001] Required Items

[213010] Smithing Table

[214020] To be Enhanced

[214030] Affinity Granted

[214110] Undo Enhancement

[225000] Dragon Communion

[225010] Offerings

[225020] No. Required (No. Held)

[226000] Puppet

[226010] Exchange

[227000] Ash of War Duplication

[227010] Consumable Material

[230100] Remembrance Duplication

[231000] Purchase Item

[231003] Limit

[231010] Sorcery Instruction

[231020] Incantation Instruction

[231030] Skill Instruction

[232000] Sell Item

[233000] Memorize Spells

[233102] Empty Slots

[234020] ----

[235000] Please allocate your flask uses

[236003] Created Items

[236200] Power of Remembrance

[236210] Usable Remembrances

[236211] Received Power

[236400] Alter Garments

[236410] Before Alterations

[236411] After Alterations

[238000] Wondrous Physick Mix

[241100] Markers

[241110] Remove All Markers

[241200] Sites of Grace

[241210] Marked Sites of Grace

[241300] Stormveil Castle

[241301] Chapel of Anticipation

[241302] Leyndell, Royal Capital

[241303] Leyndell, Ashen Capital

[241304] Roundtable Hold

[241305] Ainsel River Main

[241306] Lake of Rot

[241307] Ainsel River

[241308] Nokron, Eternal City

[241309] Siofra River

[241310] Deeproot Depths

[241312] Crumbling Farum Azula

[241313] Academy of Raya Lucaria

[241314] Miquella's Haligtree

[241315] Elphael, Brace of the Haligtree

[241316] Volcano Manor

[241317] Stranded Graveyard

[241318] Stone Platform

[241319] Subterranean Shunning-Grounds

[241320] Ruin-Strewn Precipice

[241321] Limgrave

[241322] Stormhill

[241323] Weeping Peninsula

[241324] Liurnia of the Lakes

[241325] Bellum Highway

[241326] Moonlight Altar

[241327] Altus Plateau

[241328] Mt. Gelmir

[241330] Forbidden Lands

[241331] Caelid

[241332] Greyoll's Dragonbarrow

[241333] Mountaintops of the Giants

[241334] Flame Peak

[241335] Consecrated Snowfield

[241336] Swamp of Aeonia

[241415] Giants' Peak

[251000] Sort Chest

[280005] Keyboard

[280006] Mouse

[280010] Move

[280020] Camera Controls

[280030] Switch Armament

[280040] Attack

[280099] No Key Binding

[280100] Movement Control

[280101] Move Forwards

[280102] Move Backwards

[280103] Move Left

[280104] Move Right

[280105] Backstep, Dodge Roll, Dash

[280107] Crouch / Stand Up

[280110] Movement

[280199] Move Camera / Change Target

[280200] Move Camera / Change Target (Up)

[280201] Move Camera / Change Target (Down)

[280202] Move Camera / Change Target (Left)

[280203] Move Camera / Change Target (Right)

[280204] Reset Camera, Lock-On/Remove Target

[280300] Switch Item

[280301] Switch Right-Hand Armament

[280302] Switch Left-Hand Armament

[280303] Switch Sorcery/Incantation

[280400] Attack (RH & Two-Handed Armament)

[280401] Strong Attack (RH & 2H Armament)

[280402] Guard (LH Armament)

[280404] Event Action (Examine, Open, etc.)

[280405] Use Item

[280406] Two-Hand Current Armament

[280500] Main Menu

[288000] Character Selection

[288001] Select Character Base

[288050] Knight

[288051] Enchanted Knight

[288052] Prophet

[288053] Champion

[288054] Bloody Wolf

[288100] Vagabond

[288101] Warrior

[288102] Hero

[288103] Bandit

[288104] Astrologer

[288106] Confessor

[288107] Samurai

[288108] Prisoner

[288109] Wretch

[288500] Please choose a body type

[288501] Type A

[288502] Type B

[290000] Create Character

[290010] >

[291020] Choose Base Template

[291021] Alter Face & Hair

[291022] Alter Body

[291023] Alter Skin Color

[291025] Detailed Appearance

[291030] Save to Favorites

[291031] Load Favorite

[291051] Finish Cosmetics

[292000] Adjust Face Template

[292001] Face Structure

[292010] Hair

[292011] Eyebrows

[292012] Facial Hair

[292013] Eyelashes

[292020] Eyes

[292025] Skin Features

[292040] Tattoo/Mark/Eyepatch

[292050] Similar Face

[292062] Abdomen

[292070] Body Hair

[292071] Body Hair Color

[292072] Musculature

[292080] Burn Marks

[293000] Bone Structure

[293001] Form Emphasis

[293002] Apparent Age

[293003] Facial Aesthetic

[293010] Facial Balance

[293011] Forehead/Glabella

[293012] Brow Ridge

[293014] Nose Ridge

[293015] Nostrils

[293016] Cheeks

[293017] Lips

[293018] Mouth

[293019] Chin

[293020] Jaw

[293101] Hair Color

[293102] Luster

[293103] Root Darkness

[293104] White Hairs

[293110] Brow

[293111] Brow Color

[293120] Beard

[293121] Beard Color

[293125] Stubble

[293131] Eyelash Color

[293140] Right Iris Size

[293141] Right Iris Color

[293142] R Eye Clouding

[293143] R Clouding Color

[293144] R Eye White Color

[293145] R Eye Position

[293150] Left Iris Size

[293151] Left Iris Color

[293152] L Eye Clouding

[293153] L Clouding Color

[293154] L Eye White Color

[293155] L Eye Position

[293156] Eye Alteration

[293160] Pores

[293161] Skin Luster

[293162] Dark Circles

[293163] Dark Circle Color

[293165] Cheek Color

[293166] Eyeliner

[293167] Eyeliner Color

[293168] Eyeshadow (Upper)

[293169] Eyeshadow Color (Upper)

[293170] Eyeshadow (Lower)

[293171] Eyeshadow Color (Lower)

[293172] Lipstick

[293173] Lipstick Color

[293180] Tattoo/Mark

[293181] Tattoo/Mark Color

[293182] Tweak Tattoo/Mark

[293190] Eyepatch

[293191] Eyepatch Color

[294050] Nose Size

[294051] Nose/Forehead Ratio

[294052] Face Protrusion

[294053] Vert. Face Ratio

[294054] Facial Feature Slant

[294055] Horiz. Face Ratio

[294060] Forehead Depth

[294061] Forehead Protrusion

[294062] Nose Bridge Height

[294063] Bridge Protrusion 1

[294064] Bridge Protrusion 2

[294065] Nose Bridge Width

[294070] Brow Ridge Height

[294071] Inner Brow Ridge

[294072] Outer Brow Ridge

[294080] Eye Position

[294081] Eye Size

[294082] Eye Slant

[294083] Eye Spacing

[294090] Nose Ridge Depth

[294091] Nose Ridge Length

[294092] Nose Position

[294093] Nose Tip Height

[294094] Nose Protrusion

[294095] Nose Height

[294096] Nose Slant

[294100] Nostril Slant

[294101] Nostril Size

[294102] Nostril Width

[294110] Cheekbone Height

[294111] Cheekbone Depth

[294112] Cheekbone Width

[294113] Cheekbone Protrusion

[294120] Lip Shape

[294121] Mouth Expression

[294122] Lip Fullness

[294123] Lip Size

[294124] Lip Protrusion

[294125] Lip Thickness

[294130] Mouth Protrusion

[294131] Mouth Slant

[294132] Occlusion

[294133] Mouth Position

[294134] Mouth Width

[294135] Mouth-Chin Distance

[294140] Chin Tip Position

[294141] Chin Length

[294142] Chin Protrusion

[294143] Chin Depth

[294144] Chin Size

[294145] Chin Height

[294146] Chin Width

[294150] Jaw Protrusion

[294151] Jaw Width

[294152] Lower Jaw

[294153] Jaw Contour

[294160] Position (Vert.)

[294161] Position (Horiz.)

[294162] Angle

[294163] Expansion

[294164] Flip

[296009] Change Value

[296010] Match Right Eye

[296011] Match Left Eye

[296100] Small

[296101] Large

[296110] Sparse

[296111] Abundant

[296112] Weak

[296113] Strong

[296114] Young

[296115] Aged

[296116] Masculine

[296117] Feminine

[296118] Gentle

[296120] Light

[296121] Dark

[296136] Thin

[296137] Thick

[296140] Clear

[296141] Opaque

[296143] Far

[296150] Closed

[296152] Plain

[296153] Lustrous

[296164] Subtle

[296165] Vibrant

[296166] Narrow

[296167] Wide

[296168] Nose

[296169] Forehead

[296170] Concave

[296171] Convex

[296174] Down

[296175] Up

[296178] Slight

[296179] Deep

[296200] In

[296201] Out

[296206] Short

[296207] Long

[296236] Purse

[296238] Sad

[296239] Happy

[296260] Front

[296284] Left

[296285] Right

[296286] Rotate Left

[296287] Rotate Right

[297111] Mature

[297120] Young Voice 1

[297121] Mature Voice 1

[297122] Aged Voice 1

[297125] Young Voice 2

[297126] Mature Voice 2

[297127] Aged Voice 2

[297151] Crimson Amber Medallion

[297152] Lands Between Rune

[297153] Golden Seed

[297154] Fanged Imp Ashes

[297157] Stonesword Key

[297158] Bewitching Branch

[297159] Boiled Prawn

[297160] Shabriri's Woe

[297171] Muscular

[297180] ON

[297181] OFF

[297201] Truth-Seeker

[297202] Aristocrat

[297203] Loner

[297204] Northerner

[297205] Seafarer

[297206] Reedlander

[297207] Draconian

[297208] Nightfolk

[297209] Numen

[299005] Temporary Colors

[299006] Preset Colors

[299009] Change Color

[299020] Match Hair

[299050] Color Adjustment

[299060] R

[299061] G

[303000] NEW

[310000] Write Message

[310001] Messages Written

[310002] Messages Discovered

[311000] Appraisals

[311011] Rated Good

[311012] Rated Poor

[321000] Templates

[321001] Words

[321002] Conjunctions

[321003] Templates (2nd Line)

[321004] Words (2nd Line)

[331100] Host of Fingers

[331101] Furled Finger

[331102] Bloody Finger

[331103] Duelist

[331104] Recusant

[331111] Hunter

[331200] FROSTBITE

[331201] BLOOD LOSS

[331202] POISON

[331203] SCARLET ROT

[331204] SLEEP

[331205] MADNESS

[331207] DEATH BLIGHTED

[331208] ! WEAPON BROKEN !

[331209] ! ARMOR AT RISK !

[331210] ! ARMOR BROKEN !

[331301] DEMIGOD FELLED

[331302] LEGEND FELLED

[331303] GREAT ENEMY FELLED

[331304] ENEMY FELLED

[331305] YOU DIED

[331306] Enemy Defeated

[331307] HOST VANQUISHED

[331308] BLOODY FINGER VANQUISHED

[331309] DUTY FULFILLED

[331311] LOST GRACE DISCOVERED

[331317] MAP FOUND

[331318] REDEEMER DIED

[331321] GREAT RUNE RESTORED

[331322] GOD SLAIN

[331323] DUELIST VANQUISHED

[331324] RECUSANT VANQUISHED

[331325] INVADER VANQUISHED

[331330] FURLED FINGER RANK ADVANCED

[331332] DUELIST RANK ADVANCED

[331334] BLOODY FINGER RANK ADVANCED

[331336] RECUSANT RANK ADVANCED

[331338] HUNTER RANK ADVANCED

[401001] ©2022 BANDAI NAMCO Entertainment Inc. / ©2022 FromSoftware, Inc.

[401002] ELDEN RING™ & ©2022 BANDAI NAMCO Entertainment Inc. / ©2022 FromSoftware, Inc.

[401100] ™

[401302] LOAD GAME

[401303] NEW GAME

[401304] SYSTEM

[401305] INFORMATION

[401306] LOG IN

[401307] SWITCH PROFILE

[401309] QUIT GAME

[401310] ONLINE

[401311] OFFLINE

[401312] PRE-ORDER

[401313] CONVERT SAVE DATA

[401320] App Ver.

[401321] Server Ver.

[401322] Calibrations Ver.

[401401] There is no new information

[401500] TERMS OF SERVICE FOR ONLINE SERVICES FOR ELDEN RING

[401900] Network Test

[401901] This game is still under development

[401904] An internet connection is required to play the Network Test

[502000] Send selected player back home

GR_System_Message_win64.fmg

[2100] Profile

[2500] Reset assignments

[3000] Set controller vibration strength

[3010] Assign controller buttons

[3020] Press a button to assign this action

[4101] Cannot connect to network. Returning to title menu.

[4102] The connection to the ELDEN RING game server was lost. Returning to title menu.

[4160] Connection to Steam interrupted. Returning to title menu.

[4161] Frame rate unsuitable for online play. Returning to title menu.

[4190] A network error occurred. Returning to title menu.

[4191] Failed to save game. Save data is corrupted.

Select "Yes" to try again.

Select "No" to return to title menu without saving.

[4192] Failed to save game. Save data is corrupted.

Returning to title menu.

[4193] Failed to save game. Save data is corrupted.

[20023] Register gesture at top of main menu for quick access

[100000] RB

[100001] LB

[100002] RT

[100003] LT

[100010] Gamertag

[100011] Character name

[101000] PRESS ANY BUTTON

[102000] DLC STORE

[110000] Controller Settings

[110010] Controller Vibration

[111030] Button Settings

[200100] Text includes unsupported characters. Unsupported characters will be replaced with asterisks (*).

[280000] This key binding cannot be removed

[280002] Please check your settings. One or more keys are bound to more than one function.

[280003] One or more keys are bound to more than one function. Leave menu without saving settings?

[400003] At the end of the previous session, Quit Game might not have been selected from the system menu. Please use Quit Game from the system menu when you wish to end your play session.

Failure to end session with Quit Game may result in loss of progress.

[401102] Failed to create save data. Select "OK" to try again.

[401103] Failed to load save data. Select "OK" to try again.

[401106] Failed to save game. Save data is corrupted.

Select "OK" to try again.

[401107] The save data is corrupted. Delete corrupted data and create a new save?

[401110] Checking save data...

[401111] Creating save data...

[401112] Updating save data...

[401113] The game version and save data version are different. Quit the game and use the Steam client to update game data to the latest version before trying again.

[401114] This profile is from a newer version of the game and cannot be loaded on the version that is currently running. Quit the game and sign in to Steam to update game data to the latest version.

[401120] Checking network connection status...

[401150] Logging in to the ELDEN RING game server...

[401160] Retrieving data from the ELDEN RING game server...

[401165] Saving data to the ELDEN RING game server...

[401170] Starting in offline mode.

To use network features, check to see if your connection is set up properly, and select "LOG IN" from title menu.

[401171] Returning to title menu

[401172] ELDEN RING Network Test Ver. can only be played online. Returning to title menu.

[401201] Unable to connect to the network. Please check your network settings.

[401202] Network status check failed

[401310] New downloadable content has been installed. You must return to the title menu to apply this content in-game. Select "OK" to return to title menu.

[401400] Unable to start in online mode due to a detected frame rate issue.

Please restart the game after resolving the issue to play online.

[401401] Inappropriate activity detected. Unable to start in online mode.

[401402] Inappropriate activity detected. Returning to title menu.

[401502] Your account is currently not permitted to access ELDEN RING game server services

[401503] Failed to log in to the ELDEN RING game server. Select "OK" to attempt to log in again.

[401504] An update to the game is available. To use network features, please install the update and restart the game.

[401505] Cannot log in to the ELDEN RING game server because it has been temporarily disabled or is undergoing maintenance.

[401507] Cheating detected on your account by Valve Anti-Cheat. You may no longer utilize services provided by the ELDEN RING game servers.

[401601] Failed to acquire information. Select "OK" to try again.

[401701] Cannot create any more profiles. Delete an existing profile and create a new one?

Note: You may create up to 10 profiles.

[401721] Failed to load save data. Save data is corrupted.

[401731] Failed to initialize character info for online play. Select "OK" to try again.

[401991] An error has occurred. Returning to title menu.

[600000] These Terms of Service (hereinafter referred to as the "TOS") shall apply to any matters between Players, as defined in the TOS, and FromSoftware, Inc. (hereinafter referred to as the "Company") of the use of online services (hereinafter referred to as the "Services") for the game software, "ELDEN RING" (hereinafter referred to as the "Software") developed by the Company. Players shall use the Services in accordance with the TOS. Should any Player fail to consent to the TOS, such Player may not use the Services. Players shall be deemed to have consented to the TOS when using the Services.

[600001] Article 1. Scope and Modification of TOS 1. The Company may, in addition to the TOS, separately notify Players of terms of use, precautions, guidelines and other terms and conditions (hereinafter referred to as "Individual Terms") where appropriate by posting Individual Terms on the official website operated by the Company (hereinafter referred to as the "Website") or through other means. Individual Terms shall constitute part of the TOS, and if any provision of Individual Terms conflicts with the TOS, the provision of Individual Terms shall apply and supersede the TOS. 2. The Company shall be entitled to modify or revise the TOS and Individual Terms where appropriate from time to time, and in this case, may notify Players of such modification or revision by posting the same on the Website or through other means the Company thinks it reasonable. 3. If any Player fails to consent to the modification or revision of the TOS and Individual Terms, the Company shall be entitled to have the Player cease or suspend his/her use of the Services. 4. Players shall be deemed to have consented to the modified or revised the TOS through their continuous use of the Services after the Players have been notified of such modification or revision through any means set forth in Paragraph 1 of this Article. 5. When Players use the Services, the necessary terms and conditions for the use of STEAM® shall apply.

[600002] Article 2. Definition of Players The term "Player" means a customer who consents to the TOS (in the plural, "Players"). Players less than twenty (20) years of age shall be deemed to have obtained the consent of their parents or other persons who have parental authority when consenting to the TOS.

[600003] Article 3. Principle of Self-responsibility 1. Players shall use the Services at their own responsibility, and if any Player causes any loss or damage to another or the Company when using the Services, the Player shall pay damages therefor at his/her own expense and responsibility. 2. Players shall, when giving and receiving any information or service to and from any third party other than the Company through the Services, be fully liable for any acts and contents incidental thereto. If any Player causes any loss or damage to another or to the Company when giving and receiving any such information or service, the Player shall pay damages therefor at his/her own expense and responsibility. 3. Players shall, if any problem arises through the Services with any third party other than the Company, deal with and resolve the problem at their own expense and responsibility. The Company shall not be obligated or liable in any way whatsoever for arbitration, dealing, compensation, damages or any other matters with respect to such problem.

[600004] Article 4. Liability for Fees and Charges 1. The Services are free of charge; however, Players shall prepare the necessary hardware, lines and any other items for their use of the Services at their own expense and responsibility. 2. Fees for the Software and contents and services provided accompanying the Services will be determined by the Company at its discretion depending on the details and time of such provision.

[600005] Article 5. Management of Personal Information 1. For the protection of personal information, Players shall not include information that leads to his/her identification in any information posted or disclosed by him/her through the Services when using the Services. 2. The Company shall not protect information posted on or disclosed in the Services.

[600006] Article 6. Ownership of Rights 1. Any rights in and to the Software and the Services, including intellectual property rights (any and all rights including, but not limited to patent rights, utility model rights, trademark rights, design rights, knowhow, trade secrets and copyrights) shall belong to the Company or the third parties in question. 2. Players shall not be entitled to alter, adapt, copy, edit, reproduce, distribute, transmit or publish all pieces of information included in the Software and the Services (any and all kinds of information including, but not limited to images, pictures, characters, scenarios, plots, programs, software and ideas) without the prior approval of the Company. 3. When using the Services, Players shall not have any intellectual property right or claim with respect to data stored on any storage device such as a server for the Services (hereinafter referred to as "Recorded Data"), and Players hereby grant the Company or the third party designated by the Company the right to copy, edit and distribute Recorded Data.

[600007] Article 7. Outsourcing of Operation of the Services The Company shall be entitled to assign to another all or any part of its rights and obligations related to the operation of the Services or outsource to another the operation of all or any part of the Services.

[600008] Article 8. Suspension of the Services The Company shall, in cases falling under the following items, suspend any part or all of the Services without prior notice to Players: (1) Where any failure or other defect occurs in any of the systems used for the Services (including, but not limited to communication lines, power sources, and any structures where the foregoing is accommodated); (2) Where maintenance, inspection, repair or modification work is regularly or urgently carried out on any systems used for the Services; (3) Where services for STEAM® cease or are suspended; or (4) Otherwise where the Company determines that it is necessary to suspend the Services for operational or technical reasons.

[600009] Article 9 Discontinuation of Provision of the Services The Company shall, at any time upon giving prior notice of termination to Players, be entitled to discontinue the provision of all or any part of the Services. In this case, the Company shall notify Players of that fact by posting the same on the Website, by e-mail or through other means the Company thinks reasonable. The notice of termination shall be deemed to have reached all Players upon expiration of thirty (30) days after the Company has started posting such notice on the Website.

[600010] Article 10 Prohibited Matters 1. No Player shall be entitled to assign to, transfer to, sell to or buy from another, change the name to another's name of, or provide another as pledge or other security with, any of his/her rights held as a Player, and items, characters and saved data within the game related to the Software which are obtained in the Services (including so-called "real money trading"). 2. No Player shall perform any of the following other acts on the Services: (1) Playing a game in a manner offensive to other Players; (2) Playing a game using falsified data regardless of the circumstances; (3) Playing a game in a manner not intended by the Company using any function or failure of the Software or the Services; or (4) Performing any other act determined to be inappropriate by the Company or a third party providing any of the systems used for the Services. 3. With respect to Players who have performed acts prohibited under this Article, the Company or the third party providing any of the systems used for the Services shall be entitled at its discretion to give such Players warnings, delete the Recorded Data of such Players, or have such Players suspend or cease their use of the Services.

[600011] Article 11 Third-Party Software: Easy Anti-Cheat The company shall employ the use of the “Easy Anti-Cheat” anti-cheat service (hereinafter referred to as "EAC”) for the sake of preventing acts detailed to in Article 10, Section 2., Subsections (2), (3) and (4). EAC is operated by a third-party service provider. EAC has a client software that is integrated into the Software. When starting the Software, the EAC client software will automatically load and install its latest version to the Hardware. EAC will monitor the Hardware, analyze the Software binaries and scan Hardware memory for the purpose of detecting and preventing cheating in the Software (hereinafter referred to as the “Purpose”). For the Purpose, EAC stores information regarding cheating methods used in the Software (hereinafter referred to as “Cheat Data”). By agreeing to this Agreement, or otherwise using the Software or the Services, the Player gives their consent that EAC may gather, store, share, and publish Cheat Data for the Purpose. The Cheat Data will be used solely for the Purpose. This includes but is not limited to identifying and banning Players who are cheating in the Software or the Services, analyzing cheating behavior and cheating codes, as well as sharing data about cheats with affiliates of EAC. You can find more information about the privacy practices of EAC by viewing the privacy statement of EAC service provider EPIC GAMES (https://www.epicgames.com/site/ja/privacypolicy). If the Player denies EAC the ability to process personal data in accordance with their privacy statement or requests EAC to remove or delete personal data, the Company has the right to block the Player’s access to the Software or the Services and prevent use of the Software or the Services.

[600012] Article 12 Damages 1. Excluding cases of bad faith or gross negligence, the Company shall not be liable in any way to Players for any loss or damage caused to Players and third parties due to the Players' use of the Services, nor shall the Company be obligated to pay damages therefor. 2. With respect to the deletion of the Recorded Data of Players, the cessation or cancellation of Players' registration, or the cessation, suspension or discontinuation of Players' use of the Services by the Company, the Company shall not be obligated to pay any damages, unless the Company acts in bad faith or gross negligence. 3. Even if the Company is liable for damages for any reason, the Company shall not be liable to pay damages of an amount exceeding those for the loss or damage directly caused to Players, nor shall the Company be liable to pay damages for any incidental, indirect, special or future damage, or lost profits. 4. If any Player causes any loss or damage to other Players or third parties due to his/her use of the Services, the Player shall resolve such issue at his/her own expense and responsibility, and not cause any loss or damage to the Company. 5. If any Player causes any loss or damage to the Company due to his/her act in violation of the TOS or his/her improper or illegal actions, the Company shall be entitled to make a claim for damages against the Player.

[600013] Article 13 Disclaimers 1. Each Player shall, if another makes any inquiry or complaint to him/her in connection with his/her use of the Services, or he/she has any request, question or complaint about another's act, deal with and resolve such issue at his/her own expense and responsibility, and the Company shall not be liable or obligated in any way therefor. 2. Players shall note that they will avoid using the Services at their discretion in an excessive manner that may disturb their sound lifestyle. The Company shall not be liable in any way for any social, mental or physical damage caused to any Player due to the Player's deviant behavior therefrom. 3. For conflicts of interests or problems between Players arising in connection with the Players' use of the Services, or for measures taken thereunder by the Company or third parties, the Company shall not be liable in any way whatsoever. 4. Since there is a possibility for the Services to be unavailable depending on the individual environment of each Player due to the nature of the Services, the Company shall not warrant that the Services will be available in any environment. 5. The Company shall not warrant in any way that the Services are free of errors or viruses, or otherwise games will progress in a safe manner.

[600014] Article 14 Governing Law and Dispute Resolution The TOS shall, including the execution, validity, interpretation and performance hereof, be governed by the laws and regulations of Japan by all means. If any problem, dispute, difficulty or other issue arises in connection with the Services between any Player and the Company, the Player and the Company shall resolve the issue through consultation in good faith, and in the event of a failure in resolving it through consultation, it shall be subject to the exclusive jurisdiction of the Tokyo District Court in the first instance as agreed upon between the parties.

[600015]

Supplementary Provisions The TOS shall come into effect upon sale of the Software. The TOS may be modified from time to time. The latest information shall be posted on the Website and made referenceable by Players from time to time.

[601000] Terms and Conditions

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LoadingTitle.fmg

Crouching [1]

Crouch to make it harder for enemies to discover you. Especially effective in tall grass. Attacking an enemy that hasn't noticed you will cause more damage than usual.

:

Guarding [2]

Use an armament in your left hand or both hands to guard against incoming attacks. Shields are particularly effective for guarding. Guarding consumes stamina. If your stamina runs out, your stance will be broken.

: Guard

Guard Counters [3]

You can perform a counterattack immediately after blocking an enemy attack. Guard counters make it easy to break an enemy's stance.

immediately after blocking an attack: Guard Counter

Two-Handing Armaments [4]

Wielding an armament in two hands will increase your effective strength for that armament by 50%. This eases attribute requirements, and armaments that scale with strength will do more damage. In addition, attacks with that armament are more difficult to repel with shields.

+/: Wield with two hands

Charge and Jump Attacks [5]

Charge attacks and jump attacks are powerful. Using them makes it easy to break an enemy's stance. They are also likely to knock mounted enemies off of their mounts.

Hold ?keyicon@23?: Charge attack

while jumping: Jump attack

Skill [6]

Armaments have special abilities called skills. Skills are highly varied, and range from powerful attacks to temporary effects. Using skills consumes FP.

:

Parrying [7]

Shields allow you to use the "Parry" skill to deflect enemies' close-range attacks. A successful parry will break the attacker's stance, giving you a chance to perform a critical hit.

in time with an enemy attack: Parry

Setting a Target [8]

Lock-on to an enemy to keep it targeted, making it easier to focus on it as you fight.

:

while locked-on to a target: Change target

Precision Aiming [9]

When wielding a bow with two hands, you can hold ?keyicon@24? for precision aiming. This lets you aim more precisely with <?keyControlCamera?>. You can do major damage to foes of human or similar build by aiming for their heads.

while wielding a bow with two hands: Precision aiming

Equipping Armaments [10]

You can equip up to three armaments each to your left and right hands.

Some armaments, such as shields, have different actions depending on which hand equips them.

Using Items [11]

You can equip up to ten items at a time. Equipped items can be used without accessing the item menu. You can also assign items to your pouch to use them directly from the main menu.

:

:

Using Torches [12]

Raise your torch to see further into dark spaces.

with torch equipped in left hand: Raise torch

Critical Hits [13]

If you get behind an enemy, you'll have a chance to perform a critical hit. You can also perform a critical hit after breaking an enemy's stance. Stance-break critical hits cause more damage than critical hits from behind.

when near a backturned enemy: Critical hit

when near a stance-broken enemy: Critical hit

Gestures [14]

Use "Gestures" from the main menu to perform a variety of basic poses.

The Map [15]

Use your map to check your current position, as well as the terrain and surrounding structures. You can update your map with new information by finding map fragments at steles along the road.

:

Spiritspring Jumping [16]

Jump while on horseback near a spiritspring to ride its current high into the air. You won't take damage from jumping into a spiritspring while on horseback, even from a great height.

at a spiritspring while on horseback: Spiritspring jump

Item Shortcut [17]

When you have multiple items equipped, you can hold ?keyicon@18? to quickly select the item in your first item slot.

Hold ?keyicon@18?: Select first equipped item

Dying and Dropping Runes [50]

Upon dying, you will drop any runes in your possession at the site of your death. You can reclaim those runes by reaching that same spot again. However, if you die again before reclaiming those dropped runes, they will be lost forever.

Summoning Spirits [52]

When the monument icon is shown on the left side of the screen, you can summon spirits from ashes. There are several different types of spirits that can be summoned. Summoning spirits typically consumes FP.

Resting at Sites of Grace [53]

Resting at a site of grace will restore your HP, FP, and cleanse any status ailments. It will also refill your sacred flasks.

However, most of the enemies you've defeated will be revived.

Finding Sites of Grace [54]

Sites of grace that you haven't discovered yet illuminate their surroundings. If you see light while exploring, seek it out—you might find a site of grace.

Guidance of Grace [55]

Grace exists to guide the Tarnished and lead them along the proper path. Even now, some sites of grace retain that power. Their golden rays will guide you along your way.

Sacred Flasks [56]

The Flask of Crimson Tears replenishes your HP. The Flask of Cerulean Tears replenishes your FP.

At sites of grace, you can allocate portions of doses to each flask. You can also use certain items to upgrade your flasks at sites of grace.

Fast Travel to Sites of Grace [57]

Through your map, you can instantly travel to any sites of grace that you've discovered. However, there are some dungeons and other areas where this cannot be done.

Mounted Attacks [58]

While on horseback, you can attack with armaments equipped in your right hand or in both hands. If you take a certain amount of damage while on horseback, you will fall from your horse. This will leave you greatly vulnerable.

No-Riding Areas [59]

You cannot enter large buildings, caves, catacombs, or similar spaces while on horseback. You also cannot summon your horse while inside such spaces.

Item Crafting [60]

If you have a Crafting Kit, you can make various items from materials that you find. Select "Item Crafting" from the main menu to make items.

:

Container Items [61]

You will need cracked pots or other containers to craft certain items. Container items will run out with use, but the containers themselves will remain.

Armament Customization [62]

Ashes of War are memories of the affinities and skills imbued in armaments wielded long ago. With a Whetstone Knife, you can use Ashes of War to customize your armaments at sites of grace.

Equip Load [65]

When you carry more than 70% of your maximum equipment load, your dodge rolling will become slower and clumsier. If you exceed your maximum equipment load entirely, you will be unable to roll at all.

While in Combat [66]

While in combat, you are unable to craft items or open your map.

Strengthening Spirits [67]

Spirits that you've summoned from ashes can be made more powerful by a spirit tuner. You'll need glovewort to upgrade spirits.

Leveling Up [68]

When you level up, you can spend runes to increase your attributes. As your attributes increase, your level rises—and so does the amount of runes required for your next attribute increase.

Status: Poison [70]

When the poison gauge is full, you will become poisoned and take continuous damage. The higher your immunity, the longer it takes for the poison gauge to fill.

Status: Scarlet Rot [71]

When the scarlet rot gauge is full, you will become sick and take continuous damage. The scarlet rot is a very dangerous status ailment, but the higher your immunity, the longer it takes for the gauge to fill.

Status: Blood Loss [72]

When the blood loss gauge is full, you will hemorrhage blood. This causes a large amount of damage relative to your maximum HP. The higher your robustness, the longer it takes for the blood loss gauge to fill.

Status: Frost/Frostbite [73]

When the frost gauge is full, you will take damage and become frostbitten for a while. While suffering from frostbite, you will take increased damage from other sources. The higher your robustness, the longer it takes for the frost gauge to fill.

Status: Sleep [74]

When the sleep gauge is full, you will become drowsy. Weaker characters will fall asleep entirely. The higher your focus, the longer it takes for the sleep gauge to fill.

Status: Madness [75]

When the madness gauge is full, you will go mad and lose a great deal of both HP and FP. Only humans can be afflicted with madness. The higher your focus, the longer it takes for the madness gauge to fill.

Status: Death [76]

When your death gauge is full, you will be struck with instant death. This is a very dangerous status ailment, but the higher your resistance to death, the longer it takes for the death gauge to fill.

Poise [77]

Heavy armor provides high poise, making you less likely to recoil from enemy attacks. Wielding a heavy weapon with two hands may also provide similar effects.

Cooperator's Objective (Furled Finger) [100]

During cooperative multiplayer, a Furled Finger's objective is to help the Host of Fingers defeat the boss of the area. A Furled Finger will return to their own world when they die or the boss is defeated, whichever happens first.

Adversary's Objective (Duelist) [101]

During competitive multiplayer, a duelist's objective is to defeat the Host of Fingers. A duelist will return to their own world when they die or the Host of Fingers is defeated, whichever happens first.

Multiplayer Maximums [102]

In typical multiplayer, there can be up to two cooperators and one invader or adversary present at once.

The host player can use a Taunter's Tongue to increase the maximum number of invaders or adversaries.

Seeing Summon Signs [103]

With a Furlcalling Finger Remedy, you can see summon signs left by players in other worlds.

If you summon another player through their sign, multiplayer will begin, with you as the Host of Fingers.

Leaving Co-op Signs [104]

With a Tarnished's Furled Finger, you can leave a gold summon sign. This sign will appear in other players' worlds and allow them to summon you as a Furled Finger for cooperative multiplayer.

Leaving Hostile Signs [105]

With a Duelist's Furled Finger, you can leave a red summon sign. This sign will appear in other players' worlds and allow them to summon you as a duelist adversary for competitive multiplayer.

Invasion [106]

With a Festering Bloody Finger, you can enter another player's world as an invading Bloody Finger. There are other items that allow you to invade other worlds as well.

Requesting Support [107]

If you use a White Cipher Ring, you will automatically request for a hunter from another world to come to your rescue when your world is invaded. (Summoning is not always possible.)

Supporting [108]

If you use a Blue Cipher Ring, you will make yourself open to summons for rescue from other worlds. You will be summoned to their world as a hunter.

Summoning Pools [109]

In each area, you may find effigies of martyrs. These effigies are summoning pools.

Summon signs made with small effigies are gathered at these summoning pools. You'll find it easy to summon other players at these locations.

Group Passwords [110]

If you set a group password, you'll be more likely to see messages, summon signs, bloodstains, and phantoms from other players using the same password.

Multiplayer Passwords [111]

If you set a multiplayer password, you'll only be matched with other players using the same password for most multiplayer features.

However, multiplayer passwords do not apply to invasion multiplayer.

Messages [112]

You can use the Messages menu to leave messages for other players.

Your message will appear in other players' worlds at the spot where you stood when you wrote it.

Multiplayer Movement Limits [113]

During multiplayer, you can only explore a limited area. Areas beyond those limits are blocked off with a wall of light. They will be accessible again after multiplayer ends.

Phantoms [114]

You may occasionally see faint, white phantoms. These are traces of players in other worlds and the actions they recently performed.

Bloodstains [115]

Bloodstains are left behind in spots where players in other worlds have died. You can examine them to see how those players died.

Support Objective (Hunter) [116]

During supportive multiplayer, a hunter's objective is to defeat an invader. A hunter will return to their own world when they die or the invader is defeated, whichever happens first.

Summon Signs [117]

There are two types of summon signs left by players in other worlds.

Gold signs will summon Furled Finger cooperators. Red signs will summon duelist adversaries.

Advanced Messages [118]

You can change the message format to leave more complex messages. You can also attach gestures to your messages.

: Change message format

Invader Objective [119]

During invasion multiplayer, the invader's objective is to defeat the Host of Fingers. An invader will return to their own world when they die or the Host of Fingers is defeated, whichever happens first.

Limits of Guarding [150]

Attacks with certain affinities, such as fire or lightning, may make guarding less effective than it is against normal physical attacks.

Guarding does not work against many grappling attacks.

Stance-Breaking [151]

Some attacks may break an enemy's stance, giving you a chance to perform a critical hit. Charge attacks and jump attacks make it particularly easy to break an enemy's stance.

Knocking Down Mounted Enemies [152]

Repeatedly attack a mounted enemy to knock them off of their mount and break their stance. This will give you a chance to perform a critical hit. Charge attacks and jump attacks are particularly likely to knock enemies off of their mounts.

Hardened Foes [153]

The slashing attacks of sharp weapons are largely ineffective against hardened armor and scales. Strike attacks are likely to hit the mark.

Teardrop Scarabs [200]

There are both Crimson and Cerulean Teardrop Scarabs. Defeat them to replenish the flasks that match their type. However, you cannot replenish more flasks than your maximum amount allows.

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[0] The fallen leaves tell a story.

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[2120000] Summon this cooperator?

[2120100] Summon this adversary?

[2120200] Hunters from other worlds will be automatically summoned to rescue you when your world is invaded

[2120201] Hunters will no longer be summoned automatically

[2120210] You will now respond to calls for rescue from other worlds

[2120211] You are no longer responding to calls for rescue from other worlds

[2121000] Cancel summon sign?

[2200000] Your summon sign disappeared

[2200200] Invasion canceled

[2200300] Finger Remedy effects wore off

[2210000] Failed to create summon sign

[2300000] Summoning cooperator...

[2300100] Summoning adversary...

[2301000] You are being summoned to another world...

[2301200] Invading another world...

[2302000] Summoning another cooperator...

[2302100] Summoning another adversary...

[2311000] Being summoned to another world as a cooperator...

[2311100] Being summoned to another world as an adversary...

[2311304] Being summoned to another world as a hunter...

[2331200] Attempting to invade another world...

[2331201] Searching for world to be summoned to as an ally...

[2331202] Requesting the summons of a Broken Finger Stalker

[2331300] Sending co-op sign to summoning pool

[2331301] Sending hostile sign to summoning pool

[2410000] Could not summon cooperator. Cooperator was unable to join session.

[2410100] Could not summon adversary. Adversary was unable to join session.

[2411000] Summoning aborted. Unable to join session.

[2411200] Could not invade. Unable to join session.

[2450000] Summoning of cooperator aborted. Cooperator died in their world.

[2450100] Summoning of adversary aborted. Adversary died in their world.

[2460000] Unable to summon cooperator due to time out

[2460100] Unable to summon adversary due to time out

[2461000] Summoning aborted due to time out

[2461200] Invasion aborted due to time out

[2490000] Unable to summon cooperator

[2490100] Unable to summon adversary

[2491000] Unable to be summoned

[2491200] Unable to invade

[2510000] Could not summon cooperator. Failed to create session.

[2510100] Could not summon adversary. Failed to create session.

[2521000] Unable to be summoned. Failed to join session.

[2521200] Could not invade. Failed to join session.

[2600000] Furled Finger <?joinName?> summoned as a cooperator

[2600010] <?joinName?> summoned as a cooperator

[2600100] Duelist <?joinName?> summoned as an adversary

[2600200] Invaded by Bloody Finger <?joinName?>!

[2600210] Invaded by Recusant <?joinName?>!

[2600220] Invaded by <?joinName?>!

[2600304] Hunter <?joinName?> summoned

[2601000] Summoned as a Furled Finger cooperator. Help <?hostName?>, Host of Fingers, defeat the area boss!

[2601100] Summoned as a duelist adversary. Defeat <?hostName?>, Host of Fingers!

[2601200] Invading another world. Defeat <?hostName?>, Host of Fingers!

[2601304] Summoned to the world of <?hostName?>, Host of Fingers, as a hunter. Help them defeat Bloody Finger <?joinName?>!

[2601409] Summoned to another world.

[2601410] Invading another world. Defeat <?hostName?>!

[2601412] Invading another world. Defeat White Mask Varré!

[2601413] Invading another world. Defeat Old Knight Istvan!

[2601414] Invading another world. Defeat Rileigh the Idle!

[2601415] Invading another world. Defeat Juno Hoslow, Knight of Blood!

[2601416] Invading another world. Defeat Vargram the Raging Wolf and Errant Sorcerer Wilhelm!

[2601417] Invading another world. Defeat Great Horned Tragoth!

[2601418] Summoned to another world. Defeat Bloody Finger Ravenmount Assassin!

[2601419] Summoned to another world. Defeat Sorceress Sellen!

[2601420] Summoned to another world. Defeat Witch-Hunter Jerren!

[2601421] Summoned to another world. Defeat Millicent's sisters!

[2601422] Summoned to another world. Defeat Millicent!

[2601423] You have been ambushed! Defeat Ensha of the Royal Remains!

[2602250] Bloody Finger <?joinName?> has invaded

[2602260] Recusant <?joinName?> has invaded

[2602270] <?joinName?> has invaded

[2610304] With their objective accomplished, Hunter <?leaveName?> returned to their world

[2611000] Objective accomplished. Returning to your world.

[2611010] The Host of Fingers accomplished their objective in a distant location. Returning to your world.

[2611100] Host of Fingers defeated. Returning to your world.

[2611304] Invader defeated. Returning to your world.

[2611412] White Mask Varré defeated. Returning to your world.

[2611413] Old Knight Istvan defeated. Returning to your world.

[2611414] Rileigh the Idle defeated. Returning to your world.

[2611415] Juno Hoslow, Knight of Blood defeated. Returning to your world.

[2611416] Vargram the Raging Wolf and Errant Sorcerer Wilhelm defeated. Returning to your world.

[2611417] Great Horned Tragoth defeated. Returning to your world.

[2611418] Bloody Finger Ravenmount Assassin defeated. Returning to your world.

[2611419] Sorceress Sellen defeated. Returning to your world.

[2611420] Witch-Hunter Jerren defeated. Returning to your world.

[2611421] Millicent's sisters defeated. Returning to your world.

[2611422] Millicent defeated. Returning to your world.

[2611423] Defeated Ensha of the Royal Remains.

[2620000] Furled Finger <?deadName?> has died

[2620010] <?deadName?> has died

[2620100] Duelist <?deadName?> has died

[2620200] Bloody Finger <?deadName?> has died

[2620210] Recusant <?deadName?> has died

[2620304] Hunter <?deadName?> has died

[2621000] You died. Returning to your world.

[2621423] You died

[2630000] Furled Finger <?leaveName?> has returned to their world

[2630010] <?leaveName?> has returned to their world

[2630100] Duelist <?leaveName?> has returned to their world

[2630200] Bloody Finger <?leaveName?> has returned to their world

[2630210] Recusant <?leaveName?> has returned to their world

[2630304] Hunter <?leaveName?> has returned to their world

[2631000] Returning to your world

[2640000] Furled Finger <?leaveName?> was sent back to their world

[2640010] <?leaveName?> was sent back to their world

[2640304] Hunter <?leaveName?> was sent back to their world

[2640305] Duelist <?leaveName?> was sent back to their world

[2641000] Sent home by the Host of Fingers. Returning to your world.

[2642000] Furled Finger <?leaveName?> has been sent back to their world

[2642010] <?leaveName?> has been sent back to their world

[2642304] Hunter <?leaveName?> has been sent back to their world

[2642305] Duelist <?leaveName?> has been sent back to their world

[2651000] The Host of Fingers has died. Returning to your world.

[2651420] Sorceress Sellen has died. Returning to your world.

[2651421] Millicent has died. Returning to your world.

[2661000] You may now challenge the area boss

[2661100] The Host of Fingers has begun fighting the area boss. Returning to your world.

[2661210] The Host of Fingers has accomplished their objective. Returning to your world.

[2681100] The Host of Fingers has left the area. Returning to your world.

[2701000] A connection error occurred. Returning to your world.

[2712200] Bloody Finger <?deadName?> defeated. Objective accomplished. Returning to your world.

[2712210] Recusant <?deadName?> defeated. Objective accomplished. Returning to your world.

[2712220] Defeated <?deadName?>. Objective accomplished. Returning to your world.

[2722200] Bloody Finger <?leaveName?> has returned to their world. Objective accomplished. Returning to your world.

[2722210] Recusant <?leaveName?> has returned to their world. Objective accomplished. Returning to your world.

[2722220] <?leaveName?> has returned to their world. Returning to your world.

[2920000] You are beyond the boundaries of the multiplayer area. Returning inside.

[3000000] Message was appraised

[3000001] Failed to create message due to network error

[3000100] This summoning pool is now functional

[3000200] <?codenameIcon?><?codenamePCName?> defeated the shardbearer!

[3000201] Someone in the <?codenameIcon?> group defeated the shardbearer!

[3000202] Someone in your group has accomplished something remarkable!

[3000210] <?codenameIcon?><?codenamePCName?> has become the Elden Lord

[3000211] Someone in the <?codenameIcon?> group has become the Elden Lord

[3000250] <?codenameIcon?><?codenamePCName?> has become a Lord

[3000251] Someone in the <?codenameIcon?> group has become a Lord

NpcName.fmg

[110000] Melina

[110200] Finger Reader Enia

[110400] The Two Fingers

[110600] Ranni the Witch

[110610] Renna the Witch

[111000] Primeval Sorcerer Lusat

[111100] Primeval Sorcerer Azur

[111200] The Noble Goldmask

[120000] Rennala, Queen of the Full Moon

[120200] Gurranq, Beast Clergyman

[121300] Smithing Master Hewg

[121600] Blaidd the Half-Wolf

[121610] Baleful Shadow

[121700] Pidia, Carian Servant

[121800] Asimi, Silver Tear

[121810] Asimi, Eternal King

[121900] Old Albus

[122000] Alexander, Warrior Jar

[122300] Demi-Human Boc

[122310] Boc the Seamster

[122400] Smithing Master Iji

[122401] War Counselor Iji

[122600] Jar-Bairn

[123000] Tanith's Knight

[123300] Phillia, Towering Little Sister

[130000] Tanith, Volcano Manor Proprietress

[130100] White Mask Varré

[130200] Gatekeeper Gostoc

[130400] Festering Fingerprint Vyke

[130401] Roundtable Knight Vyke

[130700] Preceptor Seluvis

[130900] Patches

[131000] Irina of Morne

[131010] Lightseeker Hyetta

[131011] Finger Maiden Hyetta

[131100] Castellan Edgar

[131101] Edgar the Revenger

[131200] Castellan Jerren

[131201] Witch-Hunter Jerren

[131300] Rya the Scout

[131310] Zorayas the Scout

[131400] Knight Diallos

[131401] Potentate Diallos

[131600] Sorceress Sellen

[131800] Yura, Hunter of Bloody Fingers

[131801] Shabriri

[131900] D, Hunter of the Dead

[132000] Heartbroken Maiden

[132001] Roderika

[132002] Roderika, Spirit Tuner

[132100] Kenneth Haight, Limgrave Heir

[132200] Fia, Deathbed Companion

[132400] Sir Gideon Ofnir, the All-Knowing

[132500] Sorcerer Rogier

[132600] Knight Bernahl

[132601] Recusant Bernahl

[132700] Eleonora, Violet Bloody Finger

[132900] Lionel the Lionhearted

[133000] Miriel, Pastor of Vows

[133100] Blackguard

[133300] Sorcerer Thops

[133400] Nepheli Loux, Warrior

[133500] Reeling Rico

[133600] Vyke's Finger Maiden

[133800] Finger Maiden

[133900] Ensha of the Royal Remains

[134000] Bloody Finger Ravenmount Assassin

[134300] Bloody Finger Nerijus

[134310] Sanguine Noble

[134400] Great Horned Tragoth

[134500] Old Knight Istvan

[134600] Rileigh the Idle

[134700] Juno Hoslow, Knight of Blood

[134800] Millicent

[134900] Sage Gowry

[135100] Brother Corhyn

[135101] Scribe Corhyn

[135200] Preceptor Miriam

[135300] Anastasia, Tarnished-Eater

[135500] Okina

[135501] Bloody Finger Okina

[135600] Adan, Thief of Fire

[135900] Moongrum, Carian Knight

[136000] Vargram the Raging Wolf

[136100] Fia's Champion

[136700] Inaba, Disciple of Okina

[136800] Silver Tear

[136900] Recusant Henricus

[137200] Maleigh Marais, Shaded Castle Castellan

[137300] Knight of the Great Jar

[137600] Necromancer Garris

[137700] Nameless White Mask

[138000] Errant Sorcerer Wilhelm

[138200] Chief Guardian Arghanthy

[138300] Flame Guardian

[138400] Inquisitor Ghiza

[138500] Mad Tongue Alberich

[138600] Esgar, Priest of Blood

[138700] Mary, Eldest Sister

[138800] Maureen, Second Sister

[138900] Amy, Third Sister

[139000] Polyanna, Youngest Sister

[160000] Twin Maiden Husks

[160100] Church of Dragon Communion

[160300] Walking Mausoleum Corpse

[160400] Basin of Atonement

[160500] Cathedral of Dragon Communion

[160700] Fractured Marika

[160800] Clouded Mirror Stand

[160900] Sword of Bernahl

[175000] Finger Reader Crone

[175007] Keeper of Forbidden Lands

[175008] Godwyn's Wet Nurse

[180000] Merchant Kalé

[180101] Nomadic Merchant

[180106] Isolated Merchant

[180109] Hermit Merchant

[180117] Abandoned Merchant

[180119] Imprisoned Merchant

[10104137] Someone Yet Unseen

[900000521] Vyke the Dragonspear

[902100300] Black Knife Assassin

[902100521] Alecto, Black Knife Ringleader

[902110000] Beast Clergyman

[902110001] Maliketh, the Black Blade

[902120000] Malenia, Blade of Miquella

[902120001] Malenia, Goddess of Rot

[902130000] Margit, the Fell Omen

[902130002] Morgott, the Omen King

[902140000] Fell Twin

[902190000] Radagon of the Golden Order

[902200000] Elden Beast

[902500300] Crucible Knight Ordovis

[902500301] Crucible Knight

[902500600] Crucible Knight Siluria

[903050500] Commander Niall

[903050600] Commander O'Neil

[903100500] Elemer of the Briar

[903100600] Bell Bearing Hunter

[903150600] Night's Cavalry

[903150608] Night's Cavalry (Glaive)

[903150609] Night's Cavalry (Flail)

[903181000] Red Wolf of Radagon

[903181300] Red Wolf of the Champion

[903250600] Draconic Tree Sentinel

[903251600] Tree Sentinel

[903252000] Loretta, Knight of the Haligtree

[903253500] Royal Knight Loretta

[903300560] Nox Priest

[903300561] Nox Swordstress

[903320000] Mimic Tear

[903320300] Stray Mimic Tear

[903350310] Crystalian (Staff)

[903350311] Crystalian (Spear)

[903350312] Putrid Crystalian (Ringblade)

[903350313] Putrid Crystalian (Spear)

[903350314] Putrid Crystalian (Staff)

[903350321] Crystalian (Ringblade)

[903400300] Grave Warden Duelist

[903400302] Putrid Grave Warden Duelist

[903400310] Frenzied Duelist

[903451320] Scaly Misbegotten

[903460300] Misbegotten Warrior

[903460310] Misbegotten Crusader

[903460500] Leonine Misbegotten

[903560000] Godskin Apostle

[903570000] Godskin Noble

[903575000] Godskin Duo

[903600320] Onyx Lord

[903600520] Alabaster Lord

[903664300] Cemetery Shade

[903800310] Cleanrot Knight

[903800311] Cleanrot Knight (Spear)

[903800312] Cleanrot Knight (Sickle)

[903970310] Beastman of Farum Azula

[903970311] Beastman of Farum Azula (Greatsword)

[903970312] Beastman of Farum Azula (Throwing Knife)

[904020540] Royal Revenant

[904120310] Demi-Human Chief

[904130310] Demi-Human Queen Margot

[904130540] Demi-Human Queen Gilika

[904130600] Demi-Human Queen Maggie

[904140300] Spirit-Caller Snail

[904260300] Erdtree Burial Watchdog

[904260304] Erdtree Burial Watchdog (Sword)

[904260305] Erdtree Burial Watchdog (Scepter)

[904290310] Bloodhound Knight

[904290520] Bloodhound Knight Darriwil

[904311000] Soldier of Godrick

[904340541] Mad Pumpkin Head (Hammer)

[904340542] Mad Pumpkin Head (Flail)

[904470000] Abductor Virgin (Swinging Sickle)

[904470001] Abductor Virgin (Wheel)

[904480310] Miranda the Blighted Bloom

[904480311] Miranda Blossom

[904500600] Flying Dragon Agheel

[904500601] Flying Dragon Greyll

[904501600] Decaying Ekzykes

[904502600] Glintstone Dragon Smarag

[904502601] Glintstone Dragon Adula

[904503600] Borealis the Freezing Fog

[904510000] Lichdragon Fortissax

[904510600] Ancient Dragon Lansseax

[904520000] Dragonlord Placidusax

[904580600] Wormface

[904600320] Stonedigger Troll

[904600520] Bols, Carian Knight

[904620001] Astel, Naturalborn of the Void

[904620320] Astel, Stars of Darkness

[904630310] Runebear

[904640000] Ulcerated Tree Spirit

[904640300] Putrid Tree Spirit

[904650000] Dragonkin Soldier of Nokstella

[904650600] Dragonkin Soldier

[904660310] Guardian Golem

[904670000] Ancestor Spirit

[904670001] Regal Ancestor Spirit

[904680320] Fallingstar Beast

[904680603] Full-Grown Fallingstar Beast

[904690000] Grafted Scion

[904710000] God-Devouring Serpent

[904710001] Rykard, Lord of Blasphemy

[904720000] Godfrey, First Elden Lord

[904720001] Hoarah Loux, Warrior

[904730000] Starscourge Radahn

[904750000] Godrick the Grafted

[904750520] Godefroy the Grafted

[904760000] Fire Giant

[904770000] Valiant Gargoyle

[904770001] Valiant Gargoyle (Twinblade)

[904770600] Black Blade Kindred

[904800000] Mohg, Lord of Blood

[904800002] Mohg, the Omen

[904810600] Erdtree Avatar

[904811600] Putrid Avatar

[904820310] Omenkiller

[904910000] Magma Wyrm Makar

[904910320] Magma Wyrm

[904911600] Great Wyrm Theodorix

[904950600] Tibia Mariner

[904980600] Death Rite Bird

[904980601] Deathbird

[907100300] Ancient Hero of Zamor

PlaceName.fmg

[18001] Fringefolk Hero's Grave

[30000] Tombsward Catacombs

[30010] Impaler's Catacombs

[30020] Stormfoot Catacombs

[30030] Road's End Catacombs

[30040] Murkwater Catacombs

[30050] Black Knife Catacombs

[30060] Cliffbottom Catacombs

[30070] Wyndham Catacombs

[30080] Sainted Hero's Grave

[30090] Gelmir Hero's Grave

[30100] Auriza Hero's Grave

[30110] Deathtouched Catacombs

[30120] Unsightly Catacombs

[30130] Auriza Side Tomb

[30140] Minor Erdtree Catacombs

[30150] Caelid Catacombs

[30160] War-Dead Catacombs

[30170] Giant-Conquering Hero's Grave

[30180] Giants' Mountaintop Catacombs

[30190] Consecrated Snowfield Catacombs

[30200] Hidden Path to the Haligtree

[31000] Murkwater Cave

[31010] Earthbore Cave

[31020] Tombsward Cave

[31030] Groveside Cave

[31040] Stillwater Cave

[31050] Lakeside Crystal Cave

[31060] Academy Crystal Cave

[31070] Seethewater Cave

[31090] Volcano Cave

[31100] Dragonbarrow Cave

[31110] Sellia Hideaway

[31120] Cave of the Forlorn

[31150] Coastal Cave

[31170] Highroad Cave

[31180] Perfumer's Grotto

[31190] Sage's Cave

[31200] Abandoned Cave

[31210] Gaol Cave

[31220] Spiritcaller's Cave

[32000] Morne Tunnel

[32010] Limgrave Tunnels

[32020] Raya Lucaria Crystal Tunnel

[32040] Old Altus Tunnel

[32050] Altus Tunnel

[32070] Gael Tunnel

[32080] Sellia Crystal Tunnel

[32110] Yelough Anix Tunnel

[34100] Divine Tower of Limgrave

[34110] Carian Study Hall

[34111] Divine Tower of Liurnia

[34120] Sealed Tunnel

[34121] Divine Tower of West Altus

[34130] Divine Tower of Caelid

[34140] Divine Tower of East Altus

[34150] Isolated Divine Tower

[35002] Leyndell Catacombs

[63002] Capital Outskirts

[100002] Castleward Tunnel

[100003] Gateside Chamber

[100004] Stormveil Cliffside

[100005] Rampart Tower

[100006] Liftside Chamber

[100007] Secluded Cell

[100008] Stormveil Main Gate

[110000] Elden Throne

[110001] Erdtree Sanctuary

[110002] East Capital Rampart

[110003] Lower Capital Church

[110004] Avenue Balcony

[110005] West Capital Rampart

[110007] Queen's Bedchamber

[110008] Fortified Manor, First Floor

[110009] Divine Bridge

[110070] Volcano Manor Request: Vargram

[110503] Leyndell, Capital of Ash

[111000] Table of Lost Grace

[120101] Ainsel River Well Depths

[120102] Ainsel River Sluice Gate

[120103] Ainsel River Downstream

[120105] Nokstella, Eternal City

[120106] Lake of Rot Shoreside

[120108] Grand Cloister

[120109] Nokstella Waterfall Basin

[120200] Great Waterfall Basin

[120203] Siofra River Bank

[120204] Worshippers' Woods

[120206] Ancestral Woods

[120207] Aqueduct-Facing Cliffs

[120208] Night's Sacred Ground

[120209] Below the Well

[120300] Prince of Death's Throne

[120301] Root-Facing Cliffs

[120302] Great Waterfall Crest

[120304] The Nameless Eternal City

[120305] Across the Roots

[120500] Cocoon of the Empyrean

[120501] Palace Approach Ledge-Road

[120502] Dynasty Mausoleum Entrance

[120503] Dynasty Mausoleum Midpoint

[120700] Siofra River Well Depths

[130002] Dragon Temple Altar

[130003] Crumbling Beast Grave

[130004] Crumbling Beast Grave Depths

[130005] Tempest-Facing Balcony

[130006] Dragon Temple

[130007] Dragon Temple Transept

[130008] Dragon Temple Lift

[130009] Dragon Temple Rooftop

[130010] Beside the Great Bridge

[140000] Raya Lucaria Grand Library

[140001] Debate Parlor

[140002] Church of the Cuckoo

[140003] Schoolhouse Classroom

[150001] Prayer Room

[150002] Elphael Inner Wall

[150003] Drainage Channel

[150004] Haligtree Roots

[150005] Haligtree Promenade

[150006] Haligtree Canopy

[150007] Haligtree Town

[150008] Haligtree Town Plaza

[160001] Temple of Eiglay

[160003] Prison Town Church

[160004] Guest Hall

[160005] Audience Pathway

[160006] Abductor Virgin

[160007] Subterranean Inquisition Chamber

[180000] Cave of Knowledge

[320701] Rear Gael Tunnel Entrance

[341000] Limgrave Tower Bridge

[341100] Study Hall Entrance

[341101] Liurnia Tower Bridge

[341202] Divine Tower of West Altus: Gate

[341301] Divine Tower of Caelid: Basement

[341302] Divine Tower of Caelid: Center

[341400] Divine Tower of East Altus: Gate

[350000] Cathedral of the Forsaken

[350001] Underground Roadside

[350002] Forsaken Depths

[350004] Frenzied Flame Proscription

[390002] Ruin-Strewn Precipice Overlook

[392070] Volcano Manor Request: Tragoth

[610000] Church of Elleh

[610001] Stormhill Shack

[610002] Artist's Shack

[610003] Third Church of Marika

[610004] Fort Haight West

[610005] Agheel Lake South

[610007] Agheel Lake North

[610009] Gatefront

[610010] Garden Beyond the Bridge

[610011] Seaside Ruins

[610012] Mistwood Outskirts

[610013] Mistwood

[610014] Murkwater Coast

[610015] Saintsbridge

[610016] Summonwater Village Outskirts

[610017] Warmaster's Shack

[610018] Waypoint Ruins Cellar

[610019] The First Step

[611000] Fourth Church of Marika

[611001] Castle Morne Rampart

[611002] Tombsward

[611003] South of the Lookout Tower

[611004] Ailing Village Outskirts

[611005] Beside the Crater-Pocked Glade

[611006] Isolated Merchant's Shack

[611007] Bridge of Sacrifice

[611008] Castle Morne Lift

[611009] Behind the Castle

[611010] Beside the Rampart Gaol

[611011] Morne Moangrave

[611012] Church of Pilgrimage

[620000] Lake-Facing Cliffs

[620001] Liurnia Lake Shore

[620002] Laskyar Ruins

[620003] Scenic Isle

[620004] Academy Gate Town

[620005] Main Academy Gate

[620010] East Raya Lucaria Gate

[620011] Bellum Church

[620012] Grand Lift of Dectus

[620020] Foot of the Four Belfries

[620021] Sorcerer's Isle

[620022] Northern Liurnia Lake Shore

[620023] Road to the Manor

[620024] Main Caria Manor Gate

[620030] Slumbering Wolf's Shack

[620031] Boilprawn Shack

[620033] Revenger's Shack

[620034] Folly on the Lake

[620035] Village of the Albinaurics

[620036] Liurnia Highway North

[620037] Gate Town Bridge

[620038] Eastern Liurnia Lake Shore

[620039] Church of Vows

[620040] Ruined Labyrinth

[620041] Mausoleum Compound

[620042] The Four Belfries

[620043] Ranni's Rise

[620044] Ravine-Veiled Village

[620045] Manor Upper Level

[620046] Manor Lower Level

[620047] Royal Moongazing Grounds

[620048] Gate Town North

[620049] Eastern Tableland

[620050] The Ravine

[620051] Fallen Ruins of the Lake

[620052] Converted Tower

[620053] Behind Caria Manor

[620054] Frenzied Flame Village Outskirts

[620055] Church of Inhibition

[620056] Temple Quarter

[620057] East Gate Bridge Trestle

[620058] Crystalline Woods

[620059] Liurnia Highway South

[620060] Jarburg

[620061] South Raya Lucaria Gate

[620062] Ranni's Chamber

[621001] Cathedral of Manus Celes

[621002] Altar South

[630000] Erdtree-Gazing Hill

[630001] Windmill Village

[630002] Minor Erdtree Church

[630003] Altus Highway Junction

[630004] Rampartside Path

[630005] Hermit Merchant's Shack

[630006] Road of Iniquity Side Path

[630007] Forest-Spanning Greatbridge

[630008] Abandoned Coffin

[630010] Bower of Bounty

[630011] Outer Wall Phantom Tree

[630012] Outer Wall Battleground

[630013] Windmill Heights

[630014] Capital Rampart

[630050] Castellan's Hall

[630051] Shaded Castle Ramparts

[630052] Shaded Castle Inner Gate

[631000] Bridge of Iniquity

[631001] Ninth Mt. Gelmir Campsite

[631002] First Mt. Gelmir Campsite

[631003] Road of Iniquity

[631004] Seethewater River

[631005] Seethewater Terminus

[631006] Craftsman's Shack

[640000] Smoldering Church

[640001] Rotview Balcony

[640003] Smoldering Wall

[640004] Deep Siofra Well

[640005] Caelem Ruins

[640007] Heart of Aeonia

[640008] Chair-Crypt of Sellia

[640009] Impassable Greatbridge

[640010] Redmane Castle Plaza

[640011] Chamber Outside the Plaza

[640013] Fort Gael North

[640015] Aeonia Swamp Shore

[640016] Southern Aeonia Swamp Bank

[640017] Sellia Under-Stair

[640018] Church of the Plague

[640019] Caelid Highway South

[640020] Dragonbarrow West

[640021] Fort Faroth

[640022] Dragonbarrow Fork

[640023] Lenne's Rise

[640024] Farum Greatbridge

[640025] Bestial Sanctum

[640026] Astray from Caelid Highway North

[640028] Inner Aeonia

[640029] Sellia Backstreets

[650001] Zamor Ruins

[650002] Ancient Snow Valley Ruins

[650003] Freezing Lake

[650004] First Church of Marika

[650005] Giants' Gravepost

[650006] Church of Repose

[650007] Foot of the Forge

[650009] Forge of the Giants

[650010] Grand Lift of Rold

[650050] Whiteridge Road

[650051] Snow Valley Ruins Overlook

[650052] Castle Sol Main Gate

[650053] Church of the Eclipse

[650054] Castle Sol Rooftop

[651001] Inner Consecrated Snowfield

[651002] Ordina, Liturgical Town

[651003] Apostate Derelict

[6100500] Mistwood Ruins

[6100501] Waypoint Ruins

[6100502] Dragon-Burnt Ruins

[6100503] Gatefront Ruins

[6100504] Summonwater Village

[6100900] Forlorn Hound Evergaol

[6100901] Stormhill Evergaol

[6101000] Stormgate

[6101500] Siofra River Well

[6101800] Fort Haight

[6103000] Minor Erdtree

[6108100] Agheel Lake

[6108700] Sending Gate

[6108701] Volcano Manor Request: Istvan

[6110302] Callu Baptismal Church

[6110500] Witchbane Ruins

[6110501] Tombsward Ruins

[6110502] Demi-Human Forest Ruins

[6110700] Ailing Village

[6110800] Forest Lookout Tower

[6110801] Tower of Return

[6110900] Weeping Evergaol

[6111700] Oridys's Rise

[6112500] Castle Morne

[6200000] Uld Palace Ruins

[6200001] Three Sisters

[6200300] Church of Irith

[6200302] Rose Church

[6200500] Purified Ruins

[6200501] Kingsrealm Ruins

[6200701] Frenzied Flame Village

[6200800] Highway Lookout Tower

[6200801] Frenzy-Flaming Tower

[6200900] Malefactor's Evergaol

[6200901] Cuckoo's Evergaol

[6200902] Royal Grave Evergaol

[6201500] Ainsel River Well

[6201701] Testu's Rise

[6201702] Seluvis's Rise

[6201704] Renna's Rise

[6201705] Converted Fringe Tower

[6202600] Caria Manor

[6210500] Moonfolk Ruins

[6210501] Lunar Estate Ruins

[6210900] Ringleader's Evergaol

[6211500] Deep Ainsel Well

[6211700] Chelona's Rise

[6300300] Stormcaller Church

[6300301] Second Church of Marika

[6300500] Woodfolk Ruins

[6300501] Lux Ruins

[6300502] Perfumer's Ruins

[6300503] Writheblood Ruins

[6300600] St. Trina's Hideaway

[6300700] Dominula, Windmill Village

[6300900] Golden Lineage Evergaol

[6301700] Mirage Rise

[6301900] West Windmill Pasture

[6301901] East Windmill Pasture

[6301902] Village Windmill Pasture

[6301903] Dominula Checkpoint

[6302700] The Shaded Castle

[6308700] Volcano Manor Request: Rileigh

[6310501] Wyndham Ruins

[6310600] Corpse-Stench Shack

[6310601] Hermit's Shack

[6310700] Hermit Village

[6311800] Fort Laiedd

[6400000] Wailing Dunes

[6400500] Forsaken Ruins

[6400501] Caelid Waypoint Ruins

[6400502] Street of Sages Ruins

[6400600] Shack of the Rotting

[6400601] Gowry's Shack

[6400800] Swamp Lookout Tower

[6401000] Sellia Gateway

[6401800] Fort Gael

[6402800] Redmane Castle

[6403300] Sellia, Town of Sorcery

[6410900] Sellia Evergaol

[6500501] Stargazers' Ruins

[6500600] Shack of the Lofty

[6500900] Lord Contender's Evergaol

[6501700] Heretical Rise

[6501800] Guardians' Garrison

[6502900] Castle Sol

[6508701] Volcano Manor Request: Juno Hoslow

[6510500] Yelough Anix Ruins

[6511700] Albinauric Rise

[6604700] Uhl Palace Ruins

[6654602] Siofra Aqueduct

[6654604] Hallowhorn Grounds

[6664500] Mohgwyn Dynasty Mausoleum

[8000400] Liurnia

[8100001] Tenebrae Demesne

ProtectorInfo.fmg

[40000] An ordinary iron helmet

[40100] Armor composed of small metal plates

[40200] Ordinary iron gauntlets

[40300] Well-made leather trousers

[50000] Helm worn by Kaiden sellswords

[50100] Armor worn by Kaiden sellswords

[50200] Gauntlets worn by Kaiden sellswords

[50300] Trousers worn by Kaiden sellswords

[60000] Malformed helm fused with dragon flesh

[60100] Malformed armor fused with dragon flesh

[60200] Malformed gauntlets fused with dragon flesh

[60300] Malformed greaves fused with dragon flesh

[61000] Malformed light helm fused with dragon flesh

[80000] Helm made from layered ancient dragon scales

[80100] Armor made from layered ancient dragon scales

[80200] Gauntlets made from layered ancient dragon scales

[80300] Greaves made from layered ancient dragon scales

[81100] Armor made of layered ancient dragon scales

[90000] Hood of an Erdtree Capital perfumer

[90100] Robe of an Erdtree Capital perfumer

[90200] Gloves of an Erdtree Capital perfumer

[90300] Sarong of an Erdtree Capital perfumer

[91100] Tunic of an Erdtree Capital perfumer

[100000] Leather tricorne of an unaffiliated perfumer

[100100] Robe of an unaffiliated perfumer

[100200] Gloves of an unaffiliated perfumer

[100300] Trousers of an unaffiliated perfumer

[101100] Tunic of an unaffiliated perfumer

[120000] Hat of a defected glintstone sorcerer

[120100] Robe of a defected glintstone sorcerer

[120200] Gloves of a defected glintstone sorcerer

[120300] Boots of a defected glintstone sorcerer

[121000] Cowl of a defected glintstone sorcerer

[121100] Tunic of a defected glintstone sorcerer

[130000] Glintstone sorcerer Rogier's hat

[130100] Glintstone sorcerer Rogier's cape

[130200] Glintstone sorcerer Rogier's gloves

[130300] Glintstone sorcerer Rogier's Trousers

[131100] Glintstone sorcerer Rogier's vest

[140000] Great Horned Tragoth's helm

[140100] Great Horned Tragoth's armor

[140200] Great Horned Tragoth's gauntlets

[140300] Great Horned Tragoth's greaves

[150000] Bloody Finger Hunter Yura's umbrella

[150100] Bloody Finger Hunter Yura's armor

[150200] Bloody Finger Hunter Yura's gauntlets

[150300] Bloody Finger Hunter Yura's greaves

[151100] Bloody Finger Hunter's armor

[160000] Coarse hooded cloak of olive brown

[160100] Garb made of rough material

[160200] Arm wraps made of rough material

[160300] Trousers made of rough material

[170000] Helm made with the head of an old wolf

[170100] Armor of Blaidd, Knight of Ranni

[170200] Gauntlets of Blaidd, Knight of Ranni

[170300] Greaves of Blaidd, Knight of Ranni

[180000] Hood used by the Black Blade Assassins

[180100] Armor used by the Black Blade Assassins

[180200] Gauntlets used by the Black Blade Assassins

[180300] Greaves used by the Black Blade Assassins

[190000] Deep red hood that covers the whole head

[190100] Worn body armor, wrapped in a great cloth

[190200] Iron gauntlets worn by salt winds and battle

[190300] Iron greaves worn by salt winds and battle

[200000] Knight's helm covered in a long cloth of deep red

[200100] Knight's armor, worn by salt winds and battle

[200200] Knight's gauntlets, worn by salt winds and battle

[200300] Knight's greaves, worn by salt winds and battle

[201000] Helm of a Stormveil Knight

[201100] Armor of a Stormveil Knight

[210000] Helm worn by Condor Knights

[210100] Armor worn by Condor Knights

[210200] Gauntlets worn by Condor Knights

[210300] Greaves worn by Condor Knights

[220000] Hood worn by pages

[220100] Garb worn by pages

[220300] Trousers worn by pages

[221100] Tunic worn by pages

[230000] Helm covered in blackened bloodstains

[230100] Armor covered in blackened bloodstains

[230200] Gauntlets covered in blackened bloodstains

[230300] Greaves covered in blackened bloodstains

[231000] Light helm covered in blackened bloodstains

[240000] Chainmail hood made of motherly silver

[240100] Chainmail armor made of motherly silver

[240200] Bracelets made of motherly silver

[240300] Chainmail skirt made of motherly silver

[241100] Armor made of motherly silver

[250000] Peddler Kalé's hat

[250100] Peddler Kalé's cloak

[250300] Peddler Kalé's trousers

[251100] Peddler Kalé's vest

[260000] Malformed, golden helm used by Gnarrl

[260100] Malformed, golden armor used by Gnarrl

[260200] Malformed, golden gauntlets used by Gnarrl

[260300] Malformed, golden greaves used by Gnarrl

[270000] Helm of a Tree Sentinel

[270100] Armor of a Tree Sentinel

[270200] Gauntlets of a Tree Sentinel

[270300] Greaves of a Tree Sentinel

[280000] Helm of an Arbor Sentinel

[280100] Armor of an Arbor Sentinel

[280200] Gauntlets of an Arbor Sentinel

[280300] Greaves of an Arbor Sentinel

[290000] Hood worn by members of the Empyrean family

[290100] Armor worn by members of the Empyrean family

[290200] Bracelets worn by members of the Empyrean family

[290300] Waistcloth worn by members of the Empyrean family

[291000] Headband worn by members of the Empyrean family

[291100] Vest worn by members of the Empyrean family

[292000] Crown worn by members of the Empyrean family

[292100] Robe worn by members of the Empyrean family

[293100] Tunic worn by members of the Empyrean family

[300000] Headband worn by worshippers of stag specters

[300100] Garb worn by worshippers of stag specters

[300300] Leggings worn by worshippers of stag specters

[310000] Bronze helm adorned with many snakes

[310100] Robe made from a beast pelt

[310300] Bronze anklets adorned with snakes

[311100] Bronze bracelets adorned with snakes

[320000] Hood of dyed black cloth featuring gold embroidery

[320100] Robe of dyed black cloth featuring gold embroidery

[320300] Waistcloth of dyed black material

[330000] Mask worn by the people of rotted abundance

[330100] Armor worn by the people of rotted abundance

[330200] Gauntlets worn by the people of rotted abundance

[330300] Greaves worn by the people of rotted abundance

[331100] Vest worn by the people of rotted abundance

[340000] Helm of a Wing Knight. Somewhat decayed...

[340100] Armor of a Wing Knight. Somewhat decayed...

[340200] Gauntlets of a Wing Knight. Somewhat decayed...

[340300] Greaves of a Wing Knight. Somewhat decayed...

[341000] Light helm of a Wing Knight. Somewhat decayed…

[341100] Armor of a Wing Knight. Somewhat decayed…

[350000] Mail helm covering a headband engraved with flames

[350100] Fire Monk armor adorned with a red cloth

[350200] Fire Monk gauntlets which resemble flames

[350300] Fire Monk greaves which resemble flames

[351000] Chain helm worn above a fire shaped crown

[351100] Godskin Monk armor adorned with a white cloth

[351200] Godskin Monk gauntlets which resemble flames

[351300] Godskin Monk greaves which resemble flames

[360000] Fire Prelate helm sculpted in the image of a sage

[360100] Fire Prelate armor adorned with a red cloth

[360200] Fire Prelate gauntlets which resemble flames

[360300] Fire Prelate greaves which resemble flames

[370000] Aristocrat headband, decorated with fine goldwork

[370100] Aristocrat garb featuring fine gold embroidery

[370300] Aristocrat boots, made of thick leather

[371100] Aristocrat garb, adorned with golden embroidery

[380000] Aristocrat hat, decorated with a marcescent feather

[380100] Aristocrat coat featuring fine gold embroidery

[390000] Aristocrat hood, made from superior cloth

[390100] Aristocrat gown featuring fine gold embroidery

[390300] Aristocrat shoes made from sturdy leather

[420000] Helm worn by wandering soldiers

[420100] Armor worn by wandering soldiers

[420200] Gloves worn by wandering soldiers

[420300] Boots worn by wandering soldiers

[430000] Hood of a travelling musician gripped by death

[430100] Robe of a travelling musician gripped by death

[430300] Waistcloth of travelling musician gripped by death

[440000] Oval helmet large enough to cover any head

[460000] Crown of Godfrey, the first Elden Lord

[460100] Armor of Godfrey, the first Elden Lord

[460200] Gauntlets of Godfrey, the first Elden Lord

[460300] Greaves of Godfrey, the first Elden Lord

[470000] Helm of Radahn, God of War

[470100] Armor of Radahn, God of War

[470200] Gauntlets of Radahn, God of War

[470300] Greaves of Radahn, God of War

[480100] Robe of Mohg, Lord of Blood

[481100] Gown of Mohg, Lord of Blood

[510000] Crown of Rennala, the Full Moon Witch

[510100] Robe of Rennala, the Full Moon Witch

[510200] Bracelet of Rennala, the Full Moon Witch

[510300] Trousers of Rennala, the Full Moon Witch

[520000] Hood made from tanned Demigod skin

[520100] Robe made from tanned Demigod skin

[520200] Bracelets made from tanned Demigod skin

[520300] Boots made from tanned Demigod skin

[530000] Hood made from tanned corpulent Demigod skin

[530100] Robe made from tanned corpulent Demigod skin

[530200] Bracelets made from tanned corpulent Demigod skin

[530300] Boots made from tanned corpulent Demigod skin

[540000] Hood of a depraved perfumer gripped by madness

[540100] Robe of a depraved perfumer gripped by madness

[540200] Gloves of a depraved perfumer gripped by madness

[540300] Boots of a depraved perfumer gripped by madness

[541100] Tunic of a depraved perfumer gripped by madness

[570000] Helm used by Ordovis of the Crucible and his men

[570100] Armor used by Ordovis of the Crucible and his men

[570200] Gauntlets used by the Crucible Knights

[570300] Greaves used by the Crucible Knights

[571000] Helm used by Siluria of the Crucible and her men

[571100] Armor used by Siluria of the Crucible and her men

[580000] Skull-merged Crown of a Crystal Sorcerer

[580100] Dull red robe of a Crystal Sorcerer

[580200] Dull red arm wraps of a Crystal Sorcerer

[580300] Dull red waistcloth of a Crystal Sorcerer

[581000] Blue transparent crown of a Crystal Sorcerer

[581100] Blue transparent robe of a Crystal Sorcerer

[581200] Blue transparent arm wraps of a Crystal Sorcerer

[590000] Helm of Gideon Ofnir, the All-Knowing

[590100] Armor of Gideon Ofnir, the All-Knowing

[590200] Gauntlets of Gideon Ofnir, the All-Knowing

[590300] Greaves of Gideon Ofnir, the All-Knowing

[600000] Helm worn by D, Knight of the Golden Order

[600100] Armor worn by D, Knight of the Golden Order

[600200] Gauntlets worn by D, Knight of the Golden Order

[600300] Greaves worn by D, Knight of the Golden Order

[610000] Helm pieced together from scavenged metal

[610100] Armor pieced together from scavenged metal

[610200] Gauntlets pieced together from scavenged metal

[610300] Greaves pieced together from scavenged metal

[620000] Blindfold of the exiled prophets

[620100] Robe of the exiled prophets

[620300] Trousers of the exiled prophets

[622100] Tunic of the exiled prophets

[630000] Hood of the glintstone polishers

[630100] Robe of the glintstone polishers

[630200] Gloves of the glintstone polishers

[630300] Trousers of the glintstone polishers

[640000] Oddly shaped helm used by foreign knights

[640100] Oddly shaped armor used by foreign knights

[640200] Oddly shaped gauntlets used by foreign knights

[640300] Oddly shaped greaves used by foreign knights

[650000] Heavy helm passed down through the Hoslow family

[650100] Armor passed down through the Hoslow family

[650200] Gauntlets passed down through the Hoslow family

[650300] Greaves passed down through the Hoslow family

[651000] Helm passed down through the Hoslow family

[660000] Helm of a banished knight

[660100] Armor of a banished knight

[660200] Gauntlets of a banished knight

[660300] Greaves of a banished knight

[661100] Chest Piece of a banished knight

[670000] Cowl of a nomadic warrior, made of blue cloth

[670100] Vest of a nomadic warrior, made of blue cloth

[670200] Gauntlets of a nomadic warrior

[670300] Greaves of a nomadic warrior

[680000] Strange birch mask that hides one's expression

[680100] Old white tunic, stained with blood

[680200] Physician's gloves made from thick leather

[680300] Physician's trousers made from thick leather

[681100] Physician's vest made from thick leather

[690000] Mask that mediates via body of famed ancestor

[690100] Armor that mediates via body of famed ancestor

[690200] Gauntlets that mediate via body of famed ancestor

[690300] Greaves that mediate via body of famed ancestor

[700000] Headband of a warrior of the frigid uplands

[700100] Battlewear of a warrior of the frigid uplands

[700200] Gauntlets of a warrior of the frigid uplands

[700300] Greaves of a warrior of the frigid uplands

[701000] Helm of a warrior of the frigid uplands

[720000] Helm of Belnahr the Traitor

[720100] Armor of Belnahr the Traitor

[720200] Gauntlets of Belnahr the Traitor

[720300] Greaves of Belnahr the Traitor

[730000] Headband reserved for the badlands' bravest

[730100] Pauldron reserved for the badlands' bravest

[730200] Gauntlets reserved for the badlands' bravest

[730300] Gaiters formed only of leather straps

[740000] Hooded cloak of expatriated royalty

[740100] Armor of expatriated royalty

[740200] Gloves of expatriated royalty

[740300] Trousers of expatriated royalty

[760000] Helm of Maliketh the Black Blade

[760100] Armor of Maliketh the Black Blade

[760200] Gauntlets of Maliketh the Black Blade

[760300] Greaves of Maliketh the Black Blade

[770000] Helm of Arbitress Malenia

[770100] Armor of Arbitress Malenia

[770200] Gauntlets of Arbitress Malenia

[770300] Greaves of Arbitress Malenia

[780000] Veteran General's old helm

[780100] Veteran General's old armor

[780200] Veteran General's old gauntlets

[780300] Veteran General's old greaves

[790000] Beast-like helm of the Bloodhound Knights

[790100] Beast-like armor of the Bloodhound Knights

[790200] Beast-like gauntlets of the Bloodhound Knights

[790300] Beast-like greaves of the Bloodhound Knights

[800000] Hood worn for a humble festival

[800100] Cloak worn for a humble festival

[801000] Wreath of flowers worn for a humble festival

[801100] Ceremonial garb worn for a humble festival

[810000] Hood of a rune cursed citizen

[810100] Garb of a rune cursed citizen

[810300] Waistcloth of a rune cursed citizen

[812000] Crown of a rune cursed citizen

[820000] Head concealing silver robe

[830000] Stone mask of the Twin Crystal Sage

[830100] Robe worn by Raya Lucaria's magic scholars

[830200] Manchettes worn by Raya Lucaria's magic scholars

[830300] Leggings worn by Raya Lucaria's magic scholars

[831000] Stone mask of a Gold Amber Sage

[832000] Stone mask of a Red Glintstone Sage

[833000] Stone mask depicting the wise Karolos

[834000] Stone mask of a Green Glintstone Sage

[834100] Broken stone mask with fractured Glintstone

[840000] Cylindrical helm worn by marionette soldiers

[840100] Armor of lattice plate worn by marionette soldiers

[850000] Iron mask worn by marionette soldiers

[860000] Helm of Vargram the Bloody Wolf

[860100] Armor of Vargram the Bloody Wolf

[860200] Gauntlets of Vargram the Bloody Wolf

[860300] Greaves of Vargram the Bloody Wolf

[861100] Breastplate of Vargram the Bloody Wolf

[870000] Helm of a warrior from the land of reeds

[870100] Chest piece of a warrior from the land of reeds

[870200] Gauntlets of a warrior from the land of reeds

[870300] Greaves of a warrior from the land of reeds

[871100] Armor of a warrior from the land of reeds

[872000] Mask adorned with a land of reeds veteran warrior

[872100] Stomach band of a land of reeds veteran warrior

[872200] Gauntlets of a land of reeds veteran warrior

[872300] Greaves of a land of reeds veteran warrior

[880000] Black hood of those who kill for a living

[880100] Black robe of those who kill for a living

[880200] Gloves of those who kill for a living

[880300] Boots of those who kill for a living

[881000] Mask of those who kill for a living

[881100] Vest of those who kill for a living

[890000] Iron mask worn by grave offenders

[890100] Tattered clothing

[890300] Tattered trousers

[891000] Iron mask worn by only the most violent offenders

[900000] Hood worn by traveling clerics

[900100] Robe worn by traveling clerics

[900200] Gloves worn by traveling clerics

[900300] Skirt worn by traveling clerics

[901100] Tunic worn by traveling clerics

[902000] Crown worn by Saints

[902100] Dress worn by Saints

[902300] Skirt worn by Saints

[903100] Tunic worn by Saints

[910000] Hat worn by ruthless Chaplains

[910100] Gown worn by ruthless Chaplains

[910200] Gloves worn by ruthless Chaplains

[910300] Boots worn by ruthless Chaplains

[911000] Hood worn by ruthless Chaplains

[911100] Vest worn by ruthless Chaplains

[920000] Headdress made from wildflowers

[930000] Hood worn by followers of the deadly birds

[930100] Cloak worn by followers of the deadly birds

[930200] Wraps worn by followers of the deadly birds

[930300] Trousers worn by followers of the deadly birds

[931100] Vest worn by followers of the deadly birds

[940000] Deathwatch, Jerren's hood

[940100] Deathwatch, Jerren's armor

[940200] Deathwatch, Jerren's gauntlets

[940300] Deathwatch, Jerren's tights

[941000] Deathwatch, Jerren's helm

[950000] Deformed helm of a mad knight in despair

[950100] Deformed armor of a mad knight in despair

[950200] Deformed gauntlets of a mad knight in despair

[950300] Deformed greaves of a mad knight in despair

[960000] White mask of Tanith, Lady of the Volcano Manor

[960100] Dress of Tanith, Lady of the Volcano Manor

[960300] Skirt of Tanith, Lady of the Volcano Manor

[961000] Stone mask of Rya, servant to the Volcano Manor

[961100] Extravagantly embroidered noble's robe

[962100] Extravagantly embroidered noble's gown

[963000] An eerie white haired silver mask

[963100] Noble's cape woven with sturdy fabric

[963200] Noble's waistcloth woven with sturdy fabric

[964000] Bandages dirtied with blood

[964100] Noble's gown woven with sturdy fabric

[970000] Mask of a curse gnawed Omen

[970100] Armor of a curse gnawed Omen

[970200] Gauntlets of a curse gnawed Omen

[970300] Greaves of a curse gnawed Omen

[980000] Helm of enchanted Carian knights

[980100] Armor of enchanted Carian knights

[980200] Gauntlets of enchanted Carian knights

[980300] Greaves of enchanted Carian knights

[990000] Eyepatch worn by a great sorcerer turned hermit

[990100] Cape worn by a great sorcerer turned hermit

[990200] Arm wraps worn by a great sorcerer turned hermit

[990300] Shoes worn by a great sorcerer turned hermit

[991100] Tunic worn by a great sorcerer turned hermit

[1000000] Mask of an unaffiliated glintstone sorcerer

[1000100] Robe of an unaffiliated glintstone sorcerer

[1000200] Arm wraps of an unaffiliated glintstone sorcerer

[1000300] Waistcloth of an unaffiliated glintstone sorcerer

[1010000] Hat worn by Enchantress Ranni

[1010100] Robe worn by Enchantress Ranni

[1010300] Skirt worn by Enchantress Ranni

[1011100] Dress worn by Enchantress Ranni

[1020100] Robe worn by Malenia

[1020200] Arm wraps worn by Malenia

[1020300] Skirt worn by Malenia

[1030000] Cap worn by students of the Raya Lucaria Academy

[1030100] Robe worn by students of the Raya Lucaria Academy

[1040000] Mask worn by researchers of the Golden Order

[1040100] Robe worn by researchers of the Golden Order

[1040200] Arm wraps worn by researchers of the Golden Order

[1040300] Waistcloth worn by researchers of the Golden Order

[1050100] Robe worn by Morgott, the Elden Lord

[1060000] Helm modeled after the silent Frog People

[1060100] Chainmail worn by the silent Frog People

[1070000] Mask worn by an ancient hero

[1070100] Armor worn by an ancient hero

[1070200] Arm wraps worn by an ancient hero

[1070300] Waistcloth worn by an ancient hero

[1080000] Ancient mask with an animal motif

[1090000] Head covering formed from silver tears

[1100000] Helm made of woven chain

[1100100] Chest piece made of woven chain

[1100200] Gauntlets made of woven chain

[1100300] Greaves made of woven chain

[1101000] Sturdy helm made from iron

[1101100] Iron armor with a surcoat attached

[1102100] Iron armor with a blue surcoat attached

[1110000] Helm modeled after a Land Octopus

[1120000] This sturdy jar might serve well as a helm

[1130000] Helm with slime mold growing on it

[1130100] Armor with slime mold growing on it

[1130200] Arm wraps with slime mold growing on them

[1130300] Leg wraps with slime mold growing on it

[1300000] Shining helm decorated with a mirror

[1301000] Shining helm decorated on all sides with mirrors

[1400000] Dirty hood worn by bandits

[1400100] Dirty leather armor worn by bandits

[1400200] Dirty gloves worn by bandits

[1400300] Dirty boots worn by bandits

[1401000] Dirty garb worn by bandits

[1500000] Iron helm worn by foreign knights

[1500100] Iron armor worn by foreign knights

[1500200] Iron gauntlets worn by foreign knights

[1500300] Iron greaves worn by foreign knights

[1600000] Hood with a mysterious silhouette

[1700000] Helm used by Stormveil Knights

[1700100] Armor used by Stormveil Knights

[1700200] Gauntlets used by Stormveil Knights

[1700300] Greaves used by Stormveil Knights

[1710000] Helm used by Raya Lucaria Academy Knights

[1710100] Armor used by Raya Lucaria Academy Knights

[1710200] Gauntlets used by Raya Lucaria Academy Knights

[1710300] Greaves used by Raya Lucaria Academy Knights

[1720000] Helm used by Capital Knights

[1720100] Armor used by Capital Knights

[1720200] Gauntlets used by Capital Knights

[1720300] Greaves used by Capital Knights

[1730000] Helm used by Caelid Wilds Knights

[1730100] Armor used by Caelid Wilds Knights

[1730200] Gauntlets used by Caelid Wilds Knights

[1730300] Greaves used by Caelid Wilds Knights

[1740100] Armor used by Mausoleum Knights

[1740200] Gauntlets used by Mausoleum Knights

[1740300] Greaves used by Mausoleum Knights

[1750000] Helm used by Knights of Miquella

[1750100] Armor used by Knights of Miquella

[1750200] Gauntlets used by Knights of Miquella

[1750300] Greaves used by Knights of Miquella

[1770000] Helm used by Stormveil Elite Knights

[1770100] Armor used by Stormveil Elite Knights

[1770200] Gauntlets used by Stormveil Elite Knights

[1770300] Greaves used by Stormveil Elite Knights

[1780000] Helm of Raya Lucaria Academy Elite Knights

[1780100] Armor of Raya Lucaria Academy Elite Knights

[1780200] Gauntlets of Raya Lucaria Academy Elite Knights

[1780300] Greaves of Raya Lucaria Academy Elite Knights

[1790000] Helm used by Elite Capital Knights

[1790100] Armor used by Elite Capital Knights

[1790200] Gauntlets used by Elite Capital Knights

[1790300] Greaves used by Elite Capital Knights

[1800000] Helm used by Elite Caelid Wilds Knights

[1800100] Armor used by Elite Caelid Wilds Knights

[1800200] Gauntlets used by Elite Caelid Wilds Knights

[1800300] Greaves used by Elite Caelid Wilds Knights

[1810100] Armor used by Elite Mausoleum Knights

[1810200] Gauntlets used by Elite Mausoleum Knights

[1810300] Greaves used by Elite Mausoleum Knights

[1820000] Helm used by Elite Knights of Miquella

[1820100] Armor used by Elite Knights of Miquella

[1820200] Gauntlets used by Elite Knights of Miquella

[1820300] Greaves used by Elite Knights of Miquella

[1830000] Helm used by Stormveil Soldiers

[1830100] Armor used by Stormveil Soldiers

[1830200] Gauntlets used by Stormveil Soldiers

[1830300] Greaves used by Stormveil Soldiers

[1840000] Helm used by Raya Lucaria Academy Soldiers

[1840100] Armor used by Raya Lucaria Academy Soldiers

[1850000] Helm used by Capital Soldiers

[1850100] Armor used by Capital Soldiers

[1860000] Helm used by Caelid Wilds Patrol Soldiers

[1860100] Armor used by Caelid Wilds Patrol Soldiers

[1870100] Armor used by Mausoleum Soldiers

[1880000] Helm used by Miquella's Soldiers

[1880100] Armor used by Miquella's Soldiers

[1890000] Mask worn by Executioners

[1890100] Robe worn by Executioners

[1890200] Gloves worn by Executioners

[1890300] Boots worn by Executioners

[1900000] Mask made from a large, old white scarab's body

[1900100] Mask made from a large, old red scarab's body

[1900200] Mask made from a large, old blue scarab's body

[1910000] Mask made from a large, old yellow scarab's body

[1920000] Mask made from a large, old green scarab's body

[1930100] Dress worn by Phia, the Deathbed Companion

[1930300] Skirt worn by Phia, the Deathbed Companion

[1940000] Hood worn by Phia, the Deathbed Companion

[1940100] Robe worn by Phia, the Deathbed Companion

[1941100] Gown worn by Phia, the Deathbed Companion

[1950100] Robe worn by Millicent the Rotting

[1950200] Gloves worn by Millicent the Rotting

[1950300] Boots worn by Millicent the Rotting

[1970100] Tunic worn by Millicent the Rotting

[1970200] Golden prosthetic forged using ancient techniques

[1980000] Hood worn by cave-dwelling foot soldiers

[1980100] Robe worn by cave-dwelling foot soldiers

[1980200] Gloves worn by cave-dwelling foot soldiers

[1990000] Hood of a Page loyal to a certain noble family

[1990100] Garb of a Page loyal to a certain noble family

[1991100] Vest of a Page loyal to a certain noble family

[2000000] Scarlet-bronze helm adorned with many snakes

[2000100] Robe fashioned from the pelt of a deadly beast

[2000300] Scarlet-bronze bracelet depicting coiled snakes

[2001100] Scarlet-bronze anklet depicting coiled snakes

[2010000] Garland crown of large flowers rotted by poison

[2020000] Red cloth blindfold used to cover prisoners' eyes

[2030000] Sorcerer's robe, dyed in a beautiful cerulean hue

ProtectorName.fmg

Head [10000]

Bare head with no armor equipped.

Body [10100]

Bare torso with no armor equipped.

Arms [10200]

Bare arms with no armor equipped.

Legs [10300]

Bare legs with no armor equipped.

Iron Helmet [40000]

An iron helmet showing rust on its edges.

Cloth covering the mouth and neck provides some resistance to poison and other irritants.

Scale Armor [40100]

Armor reinforced with small metal scales.

The cape covering the shoulders is made with treated rock lizard skin, and provides ample protection against fire.

Iron Gauntlets [40200]

Ordinary iron gauntlets.

Leather Trousers [40300]

Well-made leather trousers.

The lower legs are each bound in cord for ease of movement.

Kaiden Helm [50000]

Helm worn by Kaiden sellswords.

These hulking, fearless mercenaries, said to hail from the mountaintops of the wintry north, are adept at fighting on horseback. Kaiden is the name of their home settlement.

Kaiden Armor [50100]

Armor worn by Kaiden sellswords. Made with the pelt of a snow-wolf, which protects against the cold.

These hulking, fearless mercenaries, said to hail from the mountaintops of the wintry north, are adept at fighting on horseback. Kaiden is the name of their home settlement.

Kaiden Gauntlets [50200]

Gauntlets worn by Kaiden sellswords.

These hulking, fearless mercenaries, said to hail from the mountaintops of the wintry north, are adept at fighting on horseback. Kaiden is the name of their home settlement.

Kaiden Trousers [50300]

Trousers worn by Kaiden sellswords.

These hulking, fearless mercenaries, said to hail from the mountaintops of the wintry north, are adept at fighting on horseback. Kaiden is the name of their home settlement.

Drake Knight Helm [60000]

Black iron helm worn by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion.

From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe.

Drake Knight Armor [60100]

Black iron armor worn by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion.

The cape is crafted with dragon wing membrane.

Drake Knight Gauntlets [60200]

Black iron gauntlets worn by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion.

From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe.

Drake Knight Greaves [60300]

Black iron greaves by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion.

From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe.

Drake Knight Armor (Altered) [61100]

Black iron armor worn by drake knights. Features the spoils of a dragon catch as an emblem of pride as both dragon hunter and partaker of communion.

From birth, drake knights speak not a word. They spend their lives pursuing the strength of dragons, for its sublime beauty and inspiration of awe.

Scaled Helm [80000]

Helm worn by Old Knight Istvan. The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks.

Istvan is one of a few wizened Tarnished who survive to this day.

Scaled Armor [80100]

Armor worn by Old Knight Istvan. The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks.

Istvan is one of a few wizened Tarnished who survive to this day.

Scaled Gauntlets [80200]

Gauntlets worn by Old Knight Istvan. The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks.

Istvan is one of a few wizened Tarnished who survive to this day.

Scaled Greaves [80300]

Greaves worn by Old Knight Istvan. The corroded metal is reinforced with rock-hard scales, making it highly effective against non-physical attacks.

Istvan is one of a few wizened Tarnished who survive to this day.

Perfumer Hood [90000]

Hood of an Erdtree Capital perfumer.

In times past, the role of perfumer was much respected; a blessed apothecary in the eyes of the many. But after entering the battlefields of the Shattering they performed no such role, trading their aromatics for poisons and explosives.

Perfumer Robe [90100]

Robe of an Erdtree Capital perfumer.

The thick front apron embroidered with a depiction of the Erdtree is proof of mastery of the apothecarial arts, and its weight symbolizes the onus of both pride and responsibility.

Perfumer Gloves [90200]

Gloves of an Erdtree Capital perfumer.

In times past, the role of perfumer was much respected; a blessed apothecary in the eyes of the many. But after entering the battlefields of the Shattering they performed no such role, trading their aromatics for poisons and explosives.

Perfumer Sarong [90300]

Sarong of an Erdtree Capital perfumer.

In times past, the role of perfumer was much respected; a blessed apothecary in the eyes of the many. But after entering the battlefields of the Shattering they performed no such role, trading their aromatics for poisons and explosives.

Traveler's Hat [100000]

Hat of a traveling perfumer of no renown.

An associate of a healer, he is said to be in search of new aromatics and flower gardens, in hopes of treating Misbegotten, Omen, and all those seen as impure.

Perfumer's Traveling Garb [100100]

Garb of a traveling perfumer of no renown.

The thick front apron, the badge of a perfumer, has been replaced with a more simple one made from soft leather.

Traveler's Gloves [100200]

Gloves of a traveling perfumer of no renown.

An associate of a healer, he is said to be in search of new aromatics and flower gardens, in hopes of treating Misbegotten, Omen, and all those seen as impure.

Traveler's Slops [100300]

Slops of a traveling perfumer of no renown.

An associate of a healer, he is said to be in search of new aromatics and flower gardens, in hopes of treating Misbegotten, Omen, and all those seen as impure.

Alberich's Pointed Hat [120000]

Mad Tongue Alberich's pointed hat, a sign of a heretical practitioner.

Set with red glintstones, said to be formed by the blood of sacrifices. Strengthens thorn sorcery.

Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.

Alberich's Robe [120100]

Mad Tongue Alberich's robe.

Set with red glintstones, said to be formed by the blood of sacrifices. Strengthens thorn sorcery.

Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.

Alberich's Bracers [120200]

Mad Tongue Alberich's bracers.

Set with red glintstones, said to be formed by the blood of sacrifices. Strengthen thorn sorcery.

Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.

Alberich's Trousers [120300]

Mad Tongue Alberich's trousers.

Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.

Alberich's Robe (Altered) [121100]

Mad Tongue Alberich's robe.

Alberich was an aloof yet disturbed heretical sorcerer said to have been driven mad by jeering tongues during his service to the Roundtable Hold long ago.

Spellblade's Pointed Hat [130000]

Glintstone sorcerer Rogier's pointed hat, a sign of a heretical practitioner. Strengthens glintstone sorcery skills.

Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it.

Spellblade's Traveling Attire [130100]

Glintstone sorcerer Rogier's traveling attire, graced with an intricate, aristocratic decoration. Strengthens glintstone sorcery skills.

Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it.

Spellblade's Gloves [130200]

Glintstone sorcerer Rogier's gloves, graced with an intricate, aristocratic decoration. Strengthen glintstone sorcery skills.

Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it.

Spellblade's Trousers [130300]

Glintstone sorcerer Rogier's trousers, graced with an intricate, aristocratic decoration. Strengthen glintstone sorcery skills.

Rogier spent his entire life behaving with utter detachment. No one noticed the anger, grief, regret, or fear that existed along with it.

Bull-Goat Helm [140000]

Great Horned Tragoth's helm, adorned with a gold bull-goat motif. Provides high poise.

Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid.

Bull-Goat Armor [140100]

Great Horned Tragoth's armor. Covers its wearer with a pair of giant horns, providing staunch poise.

Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid.

Bull-Goat Gauntlets [140200]

Great Horned Tragoth's gauntlets, adorned with a gold bull-goat motif. Provide high poise.

Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid.

Bull-Goat Greaves [140300]

Great Horned Tragoth's greaves, adorned with a gold bull-goat motif. Provide high poise.

Tragoth is a famed knight of assistance. Countless Tarnished, facing adversity in the Lands Between, have survived thanks only to the Great Horned One's aid.

Iron Kasa [150000]

Iron kasa of the man who calls himself Shabriri. Crafted to imitate the woven straw hats worn in the Land of Reeds.

The man, once known as Yura, kept a woman in the deepest reaches of his heart.

Ronin's Armor [150100]

Armor of the man who calls himself Shabriri. Highly functional and heavily worn.

The man, once known as Yura, kept a woman in the deepest reaches of his heart.

Ronin's Gauntlets [150200]

Gauntlets of the man who calls himself Shabriri. Highly functional and heavily worn.

The man, once known as Yura, kept a woman in the deepest reaches of his heart.

Ronin's Greaves [150300]

Greaves of the man who calls himself Shabriri. Highly functional and heavily worn.

The man, once known as Yura, kept a woman in the deepest reaches of his heart.

Guilty Hood [160000]

Coarse hooded cloak of olive brown.

The garb of those accused of lesser crimes, indicated by the collar of sharpened branches.

Cloth Garb [160100]

Clothing made of coarse material, commonly worn in the Lands Between.

Tarnished Wrap [160200]

Arm wraps made of coarse material. Garb of spurned Tarnished who were forced into slavery in the Lands Between.

Cloth Trousers [160300]

Trousers made of coarse material, commonly worn in the Lands Between.

Black Wolf Mask [170000]

A mask fashioned after the head of a black wolf.

Relic of an assassin who assumed the guise of Ranni the Witch's loyal shadow. The likeness is striking.

Blaidd's Armor [170100]

Well-worn black armor of the man-wolf Blaidd.

The pelt serves as a cape, protecting from cold. Blaidd was the blade of Ranni, but the cold bothered him anyway.

Blaidd's Gauntlets [170200]

Well-worn black gauntlets of the man-wolf Blaidd.

Blaidd, who served as Ranni's shadow, was a loyal ally who would defy destiny itself if it would have him turn upon his Lady.

Blaidd's Greaves [170300]

Well-worn black greaves of the man-wolf Blaidd.

Blaidd, who served as Ranni's shadow, was a loyal ally who would defy destiny itself if it would have him turn upon his Lady.

Blaidd's Armor (Altered) [171100]

Well-worn black armor of the man-wolf Blaidd.

Blaidd, who served as Ranni's shadow, was a loyal ally who would defy destiny itself if it would have him turn upon his Lady.

Black Knife Hood [180000]

Hood used by the Black Knife Assassins.

The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.

Black Knife Armor [180100]

Scale armor used by the Black Knife Assassins, forged to make no sound.

Traces of power yet remain in its concealing veil, which muffles the sound of footsteps.

The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.

Black Knife Gauntlets [180200]

Gauntlets used by the Black Knife Assassins. Crafted with scale armor that makes no sound.

The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.

Black Knife Greaves [180300]

Greaves used by the Black Knife Assassins. Crafted with scale armor that makes no sound.

The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.

Black Knife Armor (Altered) [181100]

Armor used by the Black Knife Assassins. Crafted with scale armor that makes no sound.

The assassins that carried out the deeds of the Night of the Black Knives were all women, and rumored to be Numen who had close ties with Marika herself.

Exile Hood [190000]

Deep red hood that covers the whole head.

Worn by soldiers sent to the penal colonies, who were required to keep their faces hidden.

Exile Armor [190100]

Damaged armor draped with a large deep-red cloth. Worn by soldiers sent to the penal colonies.

Exile Gauntlets [190200]

Damaged iron gauntlets. Worn by soldiers sent to the penal colonies.

Exile Greaves [190300]

Damaged iron greaves. Worn by soldiers sent to the penal colonies.

Banished Knight Helm [200000]

Thick, full set of armor covering the entire body. This helm was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes.

Perhaps the deep-red scarf was used to block the winds, for on the outskirts, the winds bite with a stinging fierceness.

Banished Knight Armor [200100]

Thick, full set of armor covering the entire body. This armor was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes.

These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights.

Banished Knight Gauntlets [200200]

Thick, full set of armor covering the entire body. These gauntlets were worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes.

These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights.

Banished Knight Greaves [200300]

Thick, full set of armor covering the entire body. These greaves were worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes.

These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights.

Banished Knight Helm (Altered) [201000]

Thick, full set of armor covering the entire body. This helm was worn by knights who, whether by misfortune or misdeed, were forced to abandon their homes.

These fierce warriors were each and all accomplished. Perhaps that is why, despite their territorial losses, they were still named knights.

Briar Helm [210000]

Battered iron helm from a foreign land. Worn by Elemer of the Briar.

The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter.

Briar Armor [210100]

Battered iron armor from a foreign land. Worn by Elemer of the Briar.

The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter.

Briar Gauntlets [210200]

Battered gauntlets from a foreign land. Worn by Elemer of the Briar.

The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter.

Briar Greaves [210300]

Battered greaves from a foreign land. Worn by Elemer of the Briar.

The winding, rusted iron briars are a mark of the guilty, and typically indicate a sentence of death. Elemer murdered numerous instructors and merchants, and was known as the Bell Bearing Hunter.

Page Hood [220000]

Hood worn by pages who serve the nobility and are mindful to keep them out of harm's way.

The unassuming sack-like appearance befits their unseen and unknown stature.

Page Garb [220100]

Garb worn by pages who serve the nobility and are mindful to keep them out of harm's way.

Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master.

Page Trousers [220300]

Trousers worn by pages who serve the nobility and are mindful to keep them out of harm's way.

Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master.

Night's Cavalry Helm [230000]

Pitch-black helm with flowing black hair. Worn by the Night's Cavalry who ride funeral steeds.

The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.

Night's Cavalry Armor [230100]

Pitch-black armor thinly painted with dried blood. Worn by the Night's Cavalry who ride funeral steeds.

The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.

Night's Cavalry Gauntlets [230200]

Pitch-black gauntlets thinly painted with dried blood. Worn by the Night's Cavalry who ride funeral steeds.

The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.

Night's Cavalry Greaves [230300]

Pitch-black greaves thinly painted with dried blood. Worn by the Night's Cavalry who ride funeral steeds.

The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.

Night's Cavalry Helm (Altered) [231000]

Pitch-black helm thinly painted with dried blood. Worn by the Night's Cavalry who ride funeral steeds.

The Night's Cavalry, who now wander the dim roads of night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions.

Blue Silver Mail Hood [240000]

Chainmail hood crafted with blue silver. Worn by the wolf-riding Albinauric archers.

Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost.

Blue Silver Mail Armor [240100]

Chainmail armor crafted with blue silver. Worn by the wolf-riding Albinauric archers.

Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost.

Blue Silver Bracelets [240200]

Bracelets crafted with blue silver. Worn by the wolf-riding Albinauric archers.

Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost.

Blue Silver Mail Skirt [240300]

Chainmail skirt crafted with blue silver. Worn by the wolf-riding Albinauric archers.

Blue silver is a metal born from the same mother as the archers themselves, and provides protection from magic and frost.

Nomadic Merchant's Chapeau [250000]

Chapeau of the nomadic merchants. Decorated with tiny gems in a wide spectrum of colors.

These merchants once thrived as the Great Caravan, but after being accused of heretical beliefs, their entire clan was rounded up and buried alive far underground.

Then, they chanted a curse of despair, and summoned the flame of frenzy.

Nomadic Merchant's Finery [250100]

Finery of the nomadic merchants. Decorated with tiny gems in a wide spectrum of colors.

These merchants once thrived as the Great Caravan, but after being accused of heretical beliefs, their entire clan was rounded up and buried alive far underground.

Then, they chanted a curse of despair, and summoned the flame of frenzy.

Nomadic Merchant's Trousers [250300]

Trousers of the nomadic merchants.

These merchants once thrived as the Great Caravan, but after being accused of heretical beliefs, their entire clan was rounded up and buried alive far underground.

Then, they chanted a curse of despair, and summoned the flame of frenzy.

Malformed Dragon Helm [260000]

A malformed golden helm. Adorned with various dragon imagery and worn by the misshapen Tree Sentinels.

After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves.

Malformed Dragon Armor [260100]

Malformed golden armor. Adorned with various dragon imagery and worn by the misshapen Tree Sentinels.

After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves.

Malformed Dragon Gauntlets [260200]

Malformed golden gauntlets. Adorned with various dragon imagery and worn by the misshapen Tree Sentinels.

After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves.

Malformed Dragon Greaves [260300]

Malformed golden greaves. Adorned with various dragon imagery and worn by the misshapen Tree Sentinels.

After the great ancient dragon Gransax attacked, the sentinels had an epiphany. The only way to truly protect the Erdtree was to become dragons themselves.

Tree Sentinel Helm [270000]

Golden helm of the heavy cavalry Tree Sentinels who serve the Erdtree.

Very few are permitted to wear a golden wood crest of such size as seen on this helm.

Tree Sentinel Armor [270100]

Golden armor of the heavy cavalry Tree Sentinels who serve the Erdtree.

Adorned with a cape featuring the mark of the sacred tree.

Imposingly sturdy and nigh unbreakable, the grace of old yet lingers.

Tree Sentinel Gauntlets [270200]

Golden gauntlets of the heavy cavalry Tree Sentinels who serve the Erdtree.

Imposingly sturdy and nigh unbreakable, the grace of old yet lingers.

Tree Sentinel Greaves [270300]

Golden greaves of the heavy cavalry Tree Sentinels who serve the Erdtree.

Imposingly sturdy and nigh unbreakable, the grace of old yet lingers.

Tree Sentinel Armor (Altered) [271100]

Golden armor of the heavy cavalry Tree Sentinels who serve the Erdtree.

Imposingly sturdy and nigh unbreakable, the grace of old yet lingers.

Royal Knight Helm [280000]

Silver helm of Loretta, a knight who served Miquella's Haligtree.

Loretta, once a royal Carian knight, went on a journey in search of a haven for Albinaurics, and determined that the Haligtree was their best chance for eventual salvation.

Royal Knight Armor [280100]

Silver armor of Loretta, a knight who served Miquella's Haligtree.

Loretta was once a royal Carian knight, and her lapis-lazuli blue cape is the emblem of the knightly pride that continues to guide her.

Royal Knight Gauntlets [280200]

Silver gauntlets of Loretta, a knight who served Miquella's Haligtree.

Loretta, once a royal Carian knight, went on a journey in search of a haven for Albinaurics, and determined that the Haligtree was their best chance for eventual salvation.

Royal Knight Greaves [280300]

Silver greaves of Loretta, a knight who served Miquella's Haligtree.

Loretta, once a royal Carian knight, went on a journey in search of a haven for Albinaurics, and determined that the Haligtree was their best chance for eventual salvation.

Royal Knight Armor (Altered) [281100]

Silver armor of Loretta, a knight who served Miquella's Haligtree.

Loretta, once a royal Carian knight, went on a journey in search of a haven for Albinaurics, and determined that the Haligtree was their best chance for eventual salvation.

Nox Monk Hood [290000]

Silk hood worn by the monks of the Eternal City.

Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.

Nox Monk Armor [290100]

Armor worn by the monks of the Eternal City, with a silk cape attached.

Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.

Nox Monk Bracelets [290200]

Bracelets worn by the monks of the Eternal City.

Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.

Nox Monk Greaves [290300]

Greaves worn by the monks of the Eternal City.

Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.

Nox Monk Hood (Altered) [291000]

Hood worn by the monks of the Eternal City.

Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.

Nox Monk Armor (Altered) [291100]

Armor worn by the monks of the Eternal City.

Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.

Nox Swordstress Crown [292000]

Crown worn by swordstresses of the Eternal City. These women are the personal guards of the nightmaidens, and the silk hides their eyes.

Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.

Nox Swordstress Armor [292100]

Armor worn by swordstresses of the Eternal City. These women are the personal guards of the nightmaidens, and wear silk capes.

Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.

Night Maiden Twin Crown [293000]

Twin crowns worn by the nightmaidens of the Eternal City. Indicates the highest clerical rank, and hides the eyes with silk.

Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.

Night Maiden Armor [293100]

Armor worn by the nightmaidens of the Eternal City. Indicates the highest clerical rank, and includes a silk cape.

Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.

Nox Swordstress Crown (Altered) [294000]

Crown worn by swordstresses of the Eternal City. The silk eye covering is removed, flaunting convention.

Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.

Nox Swordstress Armor (Altered) [294100]

Armor worn by swordstresses of the Eternal City. These women are the personal guards of the nightmaidens.

Long ago, the Nox invoked the ire of the Greater Will, and were banished deep underground. Now they live under a false night sky, in eternal anticipation of their liege. Of the coming age of the stars. And their Lord of Night.

Great Horned Headband [300000]

Headband decorated by a pair of great horns. Worn by ancestral follower warriors.

The ancestral followers keep their distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls.

Fur Raiment [300100]

Raiment fashioned from a bristly pelt. Worn by ancestral follower warriors.

The ancestral followers keep their distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls.

Fur Leggings [300300]

Leggings fashioned from bristly pelts. Worn by ancestral follower warriors.

The ancestral followers keep their distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls.

Shining Horned Headband [301000]

Headband decorated by a pair of shining horns. Worn by ancestral follower shamans.

Horns with buds that also shine are ideal ceremonial items for ancestral worship. Strengthens Ancestral Infant's Head.

Shaman Furs [301100]

Raiment fashioned from a bristly pelt. Worn by ancestral follower shamans.

The ancestral followers live a distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls.

Shaman Leggings [301300]

Leggings fashioned from bristly pelts. Worn by ancestral follower shamans.

The ancestral followers live a distance from the Erdtree, awaiting new buds. They are certain to sprout from their very flesh, and indeed, their souls.

Duelist Helm [310000]

Bronze helm decorated with innumerable snakes. Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes.

The snake is viewed as a traitor to the Erdtree, and the audience delighted in seeing these bronze effigies beaten and battered.

Gravekeeper Cloak [310100]

Thick, bristly cloak that is the symbol of an underground gravekeeper.

Those who once fought for a living were driven from the colosseum, and becoming guardians of Erdtree Burial.

Duelist Greaves [310300]

Greaves encircled by bronze snakes. Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes.

The snake is viewed as a traitor to the Erdtree, and the audience delighted in seeing these bronze effigies beaten and battered.

Gravekeeper Cloak (Altered) [311100]

Defensive wear encircled by bronze snakes. Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes.

The snake is viewed as a traitor to the Erdtree, and the audience delighted in seeing these bronze effigies beaten and battered.

Sanguine Noble Hood [320000]

Hood of dyed black cloth featuring gold embroidery. Worn by the nobles who serve the Lord of Blood.

Known to strike from pools of blood, these assassins are missionaries come to share the gospel of accursed blood.

Sanguine Noble Robe [320100]

Robe of dyed black cloth featuring gold embroidery. Worn by the nobles who serve the Lord of Blood.

The grand metallic pattern on the shoulder is a signifier of the noble rank they intend to claim upon the advent of the new dynasty they are working to install.

Sanguine Noble Waistcloth [320300]

Waistcloth sewn from black cloth. Worn by the nobles who serve the Lord of Blood.

Known to strike from pools of blood, these assassins are missionaries come to share the gospel of accursed blood.

Guardian Mask [330000]

Engraved golden mask. Worn by the guardians of the Minor Erdtrees.

In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians.

Guardian Garb (Full Bloom) [330100]

Engraved golden garb. Worn by the guardians of the Minor Erdtrees.

Raises the HP recovery effects of the Flask of Crimson Tears, but greatly lowers fire damage negation.

It is said that the blood-red flowers blooming on their backs mark the senescence of their ancient pact. Perhaps the guardians are part tree already.

Guardian Bracers [330200]

Engraved golden bracers. Worn by the guardians of the Minor Erdtrees.

In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians.

Guardian Greaves [330300]

Engraved golden greaves. Worn by the guardians of the Minor Erdtrees.

In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians.

Guardian Garb [331100]

Engraved golden garb. Worn by the guardians of the Minor Erdtrees.

In accordance with an ancient pact with the Erdtree, it is said that their deaths led not to destruction, but instead to renewed, eternal life as guardians.

Cleanrot Helm [340000]

Winged helm of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering.

The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.

Cleanrot Armor [340100]

Armor of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering.

The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.

Cleanrot Gauntlets [340200]

Gauntlets of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering.

The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.

Cleanrot Greaves [340300]

Greaves of the Cleanrot Knights, celebrated for their undefeated campaign in the Shattering.

The Cleanrot Knights vowed to fight alongside Malenia, despite the inevitable, if gradual, putrefaction of their flesh. Their acceptance of their fate made these battles the fiercest of all.

Fire Monk Hood [350000]

Mail hood of iron links covering a headband engraved with flames. Attire of the Fire Monks.

The Fire Monks are guardians of the flame of ruin, forbidden by the Erdtree and said to be kept high in the Mountaintops of the Giants.

Fire Monk Armor [350100]

Black iron armor adorned with a red cloth. Attire of the Fire Monks.

The grotesque face sculpted on the chest is said to depict the corrupt ancient god of the flame. Taboos transform into lasting obsessions by virtue of the fear that they inspire.

Fire Monk Gauntlets [350200]

Black iron gauntlets featuring a flame motif. Attire of the Fire Monks.

The Fire Monks are guardians of the flame of ruin, forbidden by the Erdtree and said to be kept high in the Mountaintops of the Giants.

Fire Monk Greaves [350300]

Black iron greaves featuring a flame motif. Attire of the Fire Monks.

The Fire Monks are guardians of the flame of ruin, forbidden by the Erdtree and said to be kept high in the Mountaintops of the Giants.

Blackflame Monk Hood [351000]

Mail hood of iron links covering a headband engraved with flames. Attire of the Blackflame Monks.

The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned.

Blackflame Monk Armor [351100]

Black iron armor adorned with ashen cloth. Attire of the Blackflame Monks.

The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned.

Blackflame Monk Gauntlets [351200]

Black iron gauntlets featuring a flame motif. Attire of the Blackflame Monks.

The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned.

Blackflame Monk Greaves [351300]

Black iron greaves featuring a flame motif. Attire of the Blackflame Monks.

The Blackflame Monks, enthralled by the god-slaying black flame, became traitors, abandoning their posts as guardians. The seduction of a taboo is never easily spurned.

Fire Prelate Helm [360000]

Helm engraved with a sacred countenance and housing a cauldron. Attire of the Fire Prelates, commanders of the Fire Monks.

It is said the cauldron perched atop the head was originally furnished with embers, and would surge into flames when the wearer's faith reached its zenith. The fire of this cauldron has since died out, however.

Fire Prelate Armor [360100]

Black iron armor adorned with a red cloth. Attire of the Fire Prelates, commanders of the Fire Monks.

The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity."

Fire Prelate Gauntlets [360200]

Black iron gauntlets with the appearance of flames. Attire of the Fire Prelates, commanders of the Fire Monks.

The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity."

Fire Prelate Greaves [360300]

Black iron greaves with the appearance of flames. Attire of the Fire Prelates, commanders of the Fire Monks.

The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity."

Fire Prelate Armor (Altered) [361100]

Black iron armor. Attire of the Fire Prelates, commanders of the Fire Monks.

The weighty frames of the Prelates symbolized the onus of their grave vows as guardians of the flame. "Etch this sight upon thine breast. Of my thunderous gravity."

Aristocrat Headband [370000]

Valuable headband featuring fine goldwork. Travel attire worn by nobles in the capital.

Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.

Aristocrat Garb [370100]

High quality garb adorned with fine golden embroidery. Travel attire worn by nobles in the capital. Terribly faded and tattered.

Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.

Aristocrat Boots [370300]

Boots made from tanned leather. Travel attire worn by nobles in the capital.

Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.

Aristocrat Hat [380000]

Leather hat decorated with a withered feather. Travel attire worn by nobles in the capital, and the belonging of a family which claims a knight as an ancestor.

Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.

Aristocrat Coat [380100]

Tanned leather coat adorned with fine gold embroidery. Travel attire worn by nobles in the capital, and the belonging of a family which claims a knight as an ancestor.

Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.

Old Aristocrat Cowl [390000]

Cowl made of soft cloth. Travel attire worn by nobles in the capital. Garb favored by the aged.

Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.

Old Aristocrat Gown [390100]

Gown of soft cloth adorned with fine gold embroidery. Travel attire worn by nobles in the capital. Garb favored by the aged.

Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.

Old Aristocrat Shoes [390300]

Hard-wearing shoes made of leather. Travel attire worn by nobles in the capital. Garb favored by the aged.

Abandoning their birthplace after the Shattering, these undead wanderers are the pitiful product of unending life.

Vulgar Militia Helm [420000]

Helm worn by lean, mean, and filthy militiamen.

The upward extension serves to create an appearance of larger size, however slightly.

Vulgar Militia Armor [420100]

Armor worn by lean, mean, and filthy militiamen.

Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. This is where the vulgar militia serve, as untiring, unsung watchkeepers.

Vulgar Militia Gauntlets [420200]

Gauntlets worn by lean, mean, and filthy militiamen.

Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. This is where the vulgar militia serve, as untiring, unsung watchkeepers.

Vulgar Militia Greaves [420300]

Greaves worn by lean, mean, and filthy militiamen.

Freshly-singed battlegrounds effusing with the stench of the dead. Forbidden lands that will be excised from the memory of history. This is where the vulgar militia serve, as untiring, unsung watchkeepers.

Sage Hood [430000]

A burgundy pointed hood. Attire of the wise sages who were deemed heretical.

Evidence that the wearer was driven from town.

Sage Robe [430100]

Thick burgundy robe. Attire of the wise sages who were deemed heretical.

Evidence that the wearer was driven from town.

Sage Trousers [430300]

Thick burgundy trousers. Attire of the wise sages who were deemed heretical.

Evidence that the wearer was driven from town.

Pumpkin Helm [440000]

An oval helm large enough to cover any head. Very heavy and very hard.

Reduces damage from headshots and impacts.

The inside of the helm is pitch black, keeping the crazed warrior within from panicking. Perhaps its rather roomy interior also helps alleviate feelings of pressure and claustrophobia.

Elden Lord Crown [460000]

Crown of Godfrey, the first Elden Lord.

The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield.

He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded.

Elden Lord Armor [460100]

Armor of Godfrey, the first Elden Lord.

The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield.

He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded.

Elden Lord Bracers [460200]

Bracers of Godfrey, the first Elden Lord.

The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield.

He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded.

Elden Lord Greaves [460300]

Greaves of Godfrey, the first Elden Lord.

The age of the Erdtree began amongst conflict, when Godfrey was lord of the battlefield.

He led the War against the Giants. Faced the Storm Lord, alone. And then, there came a moment. When his last worthy enemy fell. And it was then, as the story is told, that the hue of Lord Godfrey's eyes faded.

Radahn's Redmane Helm [470000]

Helm of the golden lion, with flowing red hair. Worn by General Radahn.

Radahn inherited the furious, flaming red hair of his father Radagon, and is fond of its heroic implications.

"I was born a champion's cub. Now I am the Lord of the Battlefield's lion."

Radahn's Lion Armor [470100]

Armor depicting the golden lion. Worn by General Radahn.

The golden lion is said to symbolize Godfrey, the first Elden Lord, and his beast regent, Serosh. From his youngest years, Radahn was naturally captivated by the Lord of the Battlefield.

Radahn's Gauntlets [470200]

Gauntlets depicting the golden lion. Worn by General Radahn.

The golden lion is said to symbolize Godfrey, the first Elden Lord, and his beast regent, Serosh. From his youngest years, Radahn was naturally captivated by the Lord of the Battlefield.

Radahn's Greaves [470300]

Greaves depicting the golden lion. Worn by General Radahn.

The golden lion is said to symbolize Godfrey, the first Elden Lord, and his beast regent, Serosh. From his youngest years, Radahn was naturally captivated by the Lord of the Battlefield.

Lord of Blood's Robe [480100]

Attire of Mohg, Lord of Blood, embroidered with an extravagant gold emblem on black cloth.

The dress of a Luminary, the reigning lord and hierarch of the coming dynasty of Mohgwyn. Or perhaps, of a raving lunatic.

Queen's Crescent Crown [510000]

A tall crown depicting the moon. Worn by Rennala, Queen of the Full Moon. Increases intelligence.

When Rennala, head of both the Academy of Raya Lucaria and the Carian royal family, lost her husband Radagon, her heart went along with him.

And then, those at the academy realized. That Rennala was no champion, after all.

Queen's Robe [510100]

Robe indicating the highest order of sorcerer. Worn by Rennala, Queen of the Full Moon.

When Rennala, head of both the Academy of Raya Lucaria and the Carian royal family, lost her husband Radagon, her heart went along with him.

And then, those at the academy realized. That Rennala was no champion, after all.

Queen's Bracelets [510200]

Bracelets indicating the highest order of sorcerer. Worn by Rennala, Queen of the Full Moon.

When Rennala, head of both the Academy of Raya Lucaria and the Carian royal family, lost her husband Radagon, her heart went along with him.

And then, those at the academy realized. That Rennala was no champion, after all.

Queen's Leggings [510300]

Leggings indicating the highest order of sorcerer. Worn by Rennala, Queen of the Full Moon.

When Rennala, head of both the Academy of Raya Lucaria and the Carian royal family, lost her husband Radagon, her heart went along with him.

And then, those at the academy realized. That Rennala was no champion, after all.

Godskin Apostle Hood [520000]

Hood made by sewing together patches of smooth skin. Worn by the Godskin Apostles.

The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away.

Godskin Apostle Robe [520100]

Robe made by sewing together patches of smooth skin. Worn by the Godskin Apostles.

The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away.

Godskin Apostle Bracelets [520200]

Black bracelets of the Godskin Apostles.

The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away.

Godskin Apostle Trousers [520300]

Trousers made by sewing together patches of smooth skin. Worn by the Godskin Apostles.

The apostles, once said to serve Destined Death, are wielders of the god-slaying black flame. But after their defeat by Maliketh, the Black Blade, the source of their power was sealed away.

Godskin Noble Hood [530000]

Hood made by sewing together patches of smooth skin. Subcutaneous fat makes it plump and soft. Worn by Godskin Nobles.

Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form.

Godskin Noble Robe [530100]

Robe made by sewing together patches of smooth skin. Subcutaneous fat makes it plump and soft. Worn by Godskin Nobles, known for their seven-face aprons.

Strengthens the Noble Presence incantation.

Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form.

Godskin Noble Bracelets [530200]

Black bracelets of the Godskin Nobles.

Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form.

Godskin Noble Trousers [530300]

Trousers made by sewing together patches of smooth skin. Subcutaneous fat makes them plump and soft. Worn by Godskin Nobles.

Nobles are the most ancient apostles who are said to have assimilated inhuman physiology. Not unlike the crucible, the Erdtree in its primordial form.

Depraved Perfumer Headscarf [540000]

Headscarf worn by depraved perfumers.

These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name.

Depraved Perfumer Robe [540100]

Robe worn by depraved perfumers. The embroidery on the apron is itself a curse upon the Erdtree.

These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name.

Depraved Perfumer Gloves [540200]

Gloves worn by depraved perfumers.

These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name.

Depraved Perfumer Trousers [540300]

Trousers worn by depraved perfumers.

These heresy-inclined perfumers imbibe their own spices to alter body and mind. Their slow descent into self-destruction is what earned them their name.

Crucible Axe Helm [570000]

Helm of the Crucible Knights who served Godfrey, the first Elden Lord.

The axe ornamentation is the knight Ordovis's mark, displayed also by his men.

Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations.

Crucible Axe Armor [570100]

Armor of the Crucible Knights who served Godfrey, the first Elden Lord.

Worn by the knight Ordovis and his men.

Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations.

Crucible Gauntlets [570200]

Gauntlets of the Crucible Knights who served Godfrey, the first Elden Lord.

Hold the power of the crucible of life, the primordial form of the Erdtree. Strengthen Aspects of the Crucible incantations.

In time, the strength shown by these knights, and even their appearance, was seen as chaotic and deserving of scorn.

Crucible Greaves [570300]

Greaves of the Crucible Knights who served Godfrey, the first Elden Lord.

Hold the power of the crucible of life, the primordial form of the Erdtree. Strengthen Aspects of the Crucible incantations.

In time, the strength shown by these knights, and even their appearance, was seen as chaotic and deserving of scorn.

Crucible Tree Helm [571000]

Helm of the Crucible Knights who served Godfrey, the first Elden Lord.

The great tree ornamentation is the knight Siluria's mark, displayed also by her men.

Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations.

Crucible Tree Armor [571100]

Armor of the Crucible Knights who served Godfrey, the first Elden Lord.

Worn by the knight Siluria and her men.

Holds the power of the crucible of life, the primordial form of the Erdtree. Strengthens Aspects of the Crucible incantations.

Lusat's Glintstone Crown [580000]

The giant blue glintstone crown worn by Lusat, primeval current sorcerer.

This crown replaced Lusat's brain and skull altogether, and now, removed from his body, it is all but dead. What power remains within raises the potency of Lusat's primeval current sorceries at the cost of additional FP consumption.

Lusat's Robe [580100]

A robe reserved for grand masters at the Academy of Raya Lucaria. Corroded by blue glintstones.

Since the grand masters Azur and Lusat were driven from the academy, no one has achieved their formerly-held rank.

Lusat's Manchettes [580200]

Manchettes corroded by blue glintstones. Worn by Lusat, primeval current sorcerer.

Lusat had reached a near-inorganic state.

Old Sorcerer's Legwraps [580300]

Ragged waistcloth that extends to the thighs. Common amongst old-fashioned sorcerers.

Azur's Glintstone Crown [581000]

Crown of Azur, primeval current sorcerer, set with a prominent blue-green glintstone.

This crown replaced Azur's brain and skull altogether, and now, removed from his body, it is all but dead. What power remains within raises the potency of Azur's primeval current sorceries at the cost of additional FP consumption.

Azur's Glintstone Robe [581100]

A robe reserved for grand masters at the Academy of Raya Lucaria. Corroded by blue-green glintstones.

Since the grand masters Azur and Lusat were driven from the academy, no one has achieved their formerly-held rank.

Azur's Manchettes [581200]

Manchettes corroded by blue-green glintstones. Worn by Azur, primeval current sorcerer.

Azur had reached a near-inorganic state.

All-Knowing Helm [590000]

Helm set with countless eyes and ears. Worn by Gideon Ofnir, the All-Knowing.

Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear.

At the end that should not be.

All-Knowing Armor [590100]

Armor set with countless eyes and ears. Worn by Gideon Ofnir, the All-Knowing.

Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear.

At the end that should not be.

All-Knowing Gauntlets [590200]

Gauntlets set with countless eyes and ears. Worn by Gideon Ofnir, the All-Knowing.

Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear.

At the end that should not be.

All-Knowing Greaves [590300]

Greaves set with countless eyes and ears. Worn by Gideon Ofnir, the All-Knowing.

Knowledge begins with the recognition of one's ignorance. The realization that the search for knowledge is unending. But when Gideon glimpsed into the will of Queen Marika, he shuddered in fear.

At the end that should not be.

Twinned Helm [600000]

Helm depicting entwined twins of gold and silver.

The two known as D are inseparable twins. They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another.

Perhaps this armor longs to find its way to the other D.

Twinned Armor [600100]

Armor depicting entwined twins of gold and silver.

The two known as D are inseparable twins. They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another.

Perhaps this armor longs to find its way to the other D.

Twinned Gauntlets [600200]

Gauntlets depicting entwined twins of gold and silver.

The two known as D are inseparable twins. They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another.

Perhaps this armor longs to find its way to the other D.

Twinned Greaves [600300]

Greaves depicting entwined twins of gold and silver.

The two known as D are inseparable twins. They are of two bodies and two minds, but one single soul. Not once do they stand together; not one word do they speak to one another.

Perhaps this armor longs to find its way to the other D.

Ragged Hat [610000]

Helm pieced together from scavenged metal.

Ragged Armor [610100]

Armor pieced together from scavenged metal.

Ragged Gloves [610200]

Gauntlets pieced together from scavenged metal.

Ragged Loincloth [610300]

Greaves pieced together from scavenged metal.

Prophet Blindfold [620000]

Blindfold of exiled prophets who foretold misfortune—and were persecuted and driven from their homes as a result.

Why hesitate, if the path leading to the future is clear? Just close your eyes, and walk.

Corhyn's Robe [620100]

Robe of Corhyn the cleric.

Even after exile, Corhyn refused to recant his prophecies. And for this, he was blessed with the guidance of grace.

Since then, the cart wheel draped on his neck has served as a reminder. That true guidance awaits those with iron wills. Those with unwavering faith.

Prophet Trousers [620300]

Trousers of exiled prophets who foretold misfortune—and were persecuted and driven from their homes as a result.

Made from rough fabric that scrapes against the skin like a sharpening file.

Prophet Robe (Altered) [621100]

Robe of exiled prophets who foretold misfortune—and were persecuted and driven from their homes as a result.

Made from rough fabric that scrapes against the skin like a sharpening file.

Prophet Robe [622100]

Robe of exiled prophets who foretold misfortune—and were persecuted and driven from their homes as a result.

The shackles around the neck warn passersby not to lend an ear to their sermons.

Astrologer Hood [630000]

Hood fashioned from supple cloth. Worn by those who look to the cosmos above.

They read fate in the stars, and are said to be heirs of the glintstone sorcerers.

But alas, the night sky no longer cradles fate.

Astrologer Robe [630100]

Robe fashioned from supple cloth. Worn by those who look to the cosmos above.

They read fate in the stars, and are said to be heirs of the glintstone sorcerers.

But alas, the night sky no longer cradles fate.

Astrologer Gloves [630200]

Gloves fashioned from fine, supple cloth. Worn by those who look to the cosmos above.

They read fate in the stars, and are said to be heirs of the glintstone sorcerers.

But alas, the night sky no longer cradles fate.

Astrologer Trousers [630300]

Trousers worn inside a robe. Worn by those who look to the cosmos above.

They read fate in the stars, and are said to be heirs of the glintstone sorcerers.

But alas, the night sky no longer cradles fate.

Lionel's Helm [640000]

Round iron helm with a distinctive large brim. Worn by Lionel the Lionhearted.

When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself to be her father.

Lionel's Armor [640100]

Round iron armor with a banner extending from its back. Worn by Lionel the Lionhearted.

When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself to be her father.

Lionel's Gauntlets [640200]

Rounded iron gauntlets. Worn by Lionel the Lionhearted.

When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself to be her father.

Lionel's Greaves [640300]

Rounded iron greaves. Worn by Lionel the Lionhearted.

When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself her father.

Lionel's Armor (Altered) [641100]

Round iron armor. Worn by Lionel the Lionhearted.

When this chivalrous, dauntless knight met Fia, who had been driven from her home, he declared himself to be her father.

Hoslow's Helm [650000]

A twin-tailed silver helm decorated with flowery adornments. Symbol of the head of the revered House of Hoslow.

Juno Hoslow had a younger brother who was all talk and no trousers.

His inability to commit to action was such that Juno inherited the Hoslow legacy without resistance, granting him the freedom to shower his little brother with adoration.

Hoslow's Armor [650100]

Garish silver armor decorated with red embellishments. Passed down through the Hoslow family.

When Juno Hoslow received an invitation to the Volcano Manor, he discreetly refused.

"I have already walked many a road drenched in blood, yet never would I consider myself a champion."

Hoslow's Gauntlets [650200]

Garish silver gauntlets decorated with red embellishments. Passed down through the Hoslow family.

When Juno Hoslow received an invitation to the Volcano Manor, he discreetly refused.

"I have already walked many a road drenched in blood, yet never would I consider myself a champion."

Hoslow's Greaves [650300]

Garish silver greaves decorated with red embellishments. Passed down through the Hoslow family.

When Juno Hoslow received an invitation to the Volcano Manor, he discreetly refused.

"I have already walked many a road drenched in blood, yet never would I consider myself a champion."

Diallos's Mask [651000]

Replica of a twin-tailed silver helm with flowery adornments. Only, without the twin tails.

Diallos Hoslow had an older brother who was a stern, self-possessed man of few words. His achievements made him seem out of reach.

And so the younger aspired to be like the older. Yearning for the day that he would tell the tale of House Hoslow, in blood. Knowing full well that it would break his brother's heart.

Vagabond Knight Helm [660000]

Helm of a knight banished from their motherland. Dirty and battered after enduring a lengthy vagabond journey.

The visor is broken and can no longer be lowered.

Metal armor is heavy, but also sturdy, offering significant damage negation.

Vagabond Knight Armor [660100]

Chest piece of a knight banished from their motherland. Dirty and battered after enduring a lengthy vagabond journey.

The crest emblazoned on the front is worn and dingy, no longer able to evoke sentiment.

Metal armor is heavy, but also sturdy, offering significant damage negation.

Vagabond Knight Gauntlets [660200]

Gauntlets of a knight banished from their motherland. Dirty and battered after enduring a lengthy vagabond journey.

Metal armor is heavy, but also sturdy, offering significant damage negation.

Vagabond Knight Greaves [660300]

Greaves of a knight banished from their motherland. Dirty and battered after enduring a lengthy vagabond journey.

Metal armor is heavy, but also sturdy, offering significant damage negation.

Blue Cloth Cowl [670000]

Cowl of a nomadic warrior. The blue color of its fabric symbolizes brisk waters, as fluid and flowing as the sword in the hand of its wearer.

Just as still waters turn foul, stagnation leads to decay. Warriors must remain ever drifting.

Blue Cloth Vest [670100]

Vest of a nomadic warrior. The blue color of its fabric symbolizes brisk waters, as fluid and flowing as the sword in the hand of its wearer.

Just as still waters turn foul, stagnation leads to decay. Warriors must remain ever drifting.

Warrior Gauntlets [670200]

Gauntlets of a nomadic warrior. Crafted from sturdy leather.

Warrior Greaves [670300]

Greaves of a nomadic warrior. Crafted from sturdy leather.

White Mask [680000]

Bloodstained, faintly grinning white mask. Worn by war surgeons who were effectively mercy killers.

The Lord of Blood's curse enlivens the wearer when bloodletting occurs. Slightly raises attack power when there is blood loss nearby.

War Surgeon Gown [680100]

Bloodstained white gown of the war surgeons who were effectively mercy killers.

Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood. None but Varré, that is; though he was an exception.

War Surgeon Gloves [680200]

Bloodstained white gloves of the war surgeons who were effectively mercy killers.

Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood. None but Varré, that is; though he was an exception.

War Surgeon Trousers [680300]

Bloodstained trousers of the war surgeons who were effectively mercy killers.

Of the surgeons that were abducted by the Lord of Blood, none were able to tame the accursed blood. None but Varré, that is; though he was an exception.

Royal Remains Helm [690000]

Helm graced with gold human bones. Worn by the unspeaking adherent of Sir Gideon the All-Knowing.

Slowly replenishes HP when HP is reduced.

It is said that the bones belong to an ancient lord―the soulless king. The lord of the lost and desperate, who was known as Ensha.

Royal Remains Armor [690100]

Armor graced with gold human bones. Worn by the unspeaking adherent of Sir Gideon the All-Knowing.

Slowly replenishes HP when HP is reduced.

It is said that the bones belong to an ancient lord―the soulless king. The lord of the lost and desperate, who was known as Ensha.

Royal Remains Gauntlets [690200]

Gauntlets graced with gold human bones. Worn by the unspeaking adherent of Sir Gideon the All-Knowing.

Slowly replenishes HP when HP is reduced.

It is said that the bones belong to an ancient lord―the soulless king. The lord of the lost and desperate, who was known as Ensha.

Royal Remains Greaves [690300]

Greaves graced with gold human bones. Worn by the unspeaking adherent of Sir Gideon the All-Knowing.

Slowly replenishes HP when HP is reduced.

It is said that the bones belong to an ancient lord―the soulless king. The lord of the lost and desperate, who was known as Ensha.

Brave's Cord Circlet [700000]

Warrior's headband of woven leather. Garb worn by warriors of the frigid uplands.

The small flags, white cloths and sheaves of wheat often found hung from these headbands are prayers of farewell from the people of their home. In bidding farewell to warriors departing on a journey from which they aren't like to return, this small act offers only meager relief.

Brave's Battlewear [700100]

Battlewear fashioned from leather armor adorned with a large sheet of cloth. Garb worn by warriors of the frigid uplands.

The red cloth signifies participation in the Long March long, long ago and this ceremonial garb beseeches the favor of the Warrior King who led them.

Brave's Bracer [700200]

Gauntlets wrapped in thick leather. Garb worn by warriors of the frigid uplands.

Has a fur lining which excels at keeping the cold at bay.

Brave's Legwraps [700300]

Greaves wrapped in thick leather. Garb worn by warriors of the frigid uplands.

Has a fur lining which excels at keeping the cold at bay.

Brave's Leather Helm [701000]

Battlewear wrapped in thick leather. Garb worn by warriors of the frigid uplands.

Brave's Battlewear (Altered) [702000]

Helm wrapped in thick leather. Garb worn by warriors of the frigid uplands.

Beast Champion Helm [720000]

Silver helm engraved with tiny beasts. Worn by Bernahl the Recusant.

The beasts, their eyes and ears covered, represent an oath: "See nothing, hear nothing, doubt nothing, and carry on, along the path set in stone."

Beast Champion Armor [720100]

Silver armor engraved with tiny beasts. Worn by Bernahl the Recusant.

Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was.

Until his maiden threw herself into the fire.

Beast Champion Gauntlets [720200]

Silver gauntlets engraved with tiny beasts. Worn by Bernahl the Recusant.

Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was.

Until his maiden threw herself into the fire.

Beast Champion Greaves [720300]

Silver greaves engraved with tiny beasts. Worn by Bernahl the Recusant.

Beasts are drawn to champions, and to lords. And this armor befits a champion worthy of becoming a lord. And that is what Bernahl was.

Until his maiden threw herself into the fire.

Champion Headband [730000]

Headband reserved for the badlands' bravest. Proof that the wearer has slaughtered countless foes.

Following the example of their chieftain Hoarah Loux, the brave warriors of the badlands shun excess adornment.

Champion Pauldron [730100]

Pauldron reserved for the badlands' bravest. Proof that the wearer has slaughtered countless foes.

Following the example of their chieftain Hoarah Loux, the brave warriors of the badlands shun excess adornment.

Champion Bracers [730200]

Bracers reserved for the badlands' bravest. Proof that the wearer has slaughtered countless foes.

Following the example of their chieftain Hoarah Loux, the brave warriors of the badlands shun excess adornment.

Champion Gaiters [730300]

Gaiters formed only with leather straps. Common wear in the badlands.

Crimson Hood [740000]

A hooded cloak of vivid crimson. Worn by expatriated royalty. Increases vigor.

Such cloaks were gifted to those who departed on journeys without specific orders, to faraway lands from which they would never return. In other words, the gift of a cloak made it easier for undesirables to be on their way.

Roderika never once saw the guidance of grace.

Noble's Traveling Garb [740100]

Traveling attire fashioned from metallic white silk thread. Worn by expatriated royalty.

A gift of such rare beauty, a royal wouldn't disgrace their illustrious heritage even if found dead, in a ditch, in the middle of nowhere, while wearing such splendid raiment.

Noble's Gloves [740200]

Gloves of plush leather. Worn by expatriated royalty.

A gift of such rare beauty, a royal wouldn't disgrace their illustrious heritage even if found dead, in a ditch, in the middle of nowhere, while wearing such splendid raiment.

Noble's Trousers [740300]

White trousers of superior craftsmanship. Worn by expatriated royalty.

A gift of such rare beauty, a royal wouldn't disgrace their illustrious heritage even if found dead, in a ditch, in the middle of nowhere, while wearing such splendid raiment.

Navy Hood [741000]

A hooded cloak of deep navy. Worn by expatriated royalty. Increases mind.

Such cloaks were gifted to those who departed on missions to faraway lands, from which they would never return. But what choice did they have, having seen the guidance of grace?

Maliketh's Helm [760000]

Beast's helm made of black iron and decorated with gold. Worn by Maliketh the Black Blade.

Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him.

Champions knew what was at stake. Indeed, that is what made them champions.

Maliketh's Armor [760100]

Beast's armor made of black iron and decorated with gold. Worn by Maliketh the Black Blade.

Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him.

Champions knew what was at stake. Indeed, that is what made them champions.

Maliketh's Gauntlets [760200]

Beast's gauntlets made of black iron and decorated with gold. Worn by Maliketh the Black Blade.

Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him.

Champions knew what was at stake. Indeed, that is what made them champions.

Maliketh's Greaves [760300]

Beast's greaves made of black iron and decorated with gold. Worn by Maliketh the Black Blade.

Maliketh, Queen Marika's loyal half-brother, bore a blade imbued with Destined Death, and there was not one demigod who did not fear him.

Champions knew what was at stake. Indeed, that is what made them champions.

Malenia's Winged Helm [770000]

Winged helm made of unalloyed gold. Worn by Malenia, Blade of Miquella.

Malenia awaited Miquella at the foot of the husk.

"My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all."

Malenia's Armor [770100]

Armor made of unalloyed gold. Worn by Malenia, Blade of Miquella.

Malenia awaited Miquella at the foot of the husk.

"My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all."

Malenia's Gauntlet [770200]

Gauntlet made of unalloyed gold. Worn by Malenia, Blade of Miquella.

Malenia awaited Miquella at the foot of the husk.

"My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all."

Malenia's Greaves [770300]

Greaves made of unalloyed gold. Worn by Malenia, Blade of Miquella.

Malenia awaited Miquella at the foot of the husk.

"My brother will keep his promise. He possesses the wisdom, the allure, of a god—he is the most fearsome Empyrean of all."

Veteran's Helm [780000]

An old helm that has seen many battles. Worn by Niall, the veteran general of Sol.

Niall was a lone survivor who commanded spirits to defend his long-passed master.

This aging general could not die, nor did he have anywhere to fade away.

Veteran's Armor [780100]

Old armor that has seen many battles. Worn by Niall, the veteran general of Sol.

Niall was a lone survivor who commanded spirits to defend his long-passed master.

This aging general could not die, nor did he have anywhere to fade away.

Veteran's Gauntlets [780200]

Old gauntlets that have seen many battles. Worn by Niall, the veteran general of Sol.

Niall was a lone survivor who commanded spirits to defend his long-passed master.

This aging general could not die, nor did he have anywhere to fade away.

Veteran's Greaves [780300]

Old greaves that have seen many battles. Worn by Niall, the veteran general of Sol.

Niall was a lone survivor who commanded spirits to defend his long-passed master.

This aging general could not die, nor did he have anywhere to fade away.

Bloodhound Knight Helm [790000]

Metal helm with a pointed beak. Worn by the Bloodhound Knights.

The Bloodhound Knights are trained as hunters and known to be unshakable trackers.

Without the use of language, each knight chooses his own master. Once the decision has been made, the knight stays loyal for life.

Bloodhound Knight Armor [790100]

Metal armor with a jutting breastplate. Worn by the Bloodhound Knights.

The Bloodhound Knights are trained as hunters and known to be unshakable trackers.

Without the use of language, each knight chooses his own master. Once the decision has been made, the knight stays loyal for life.

Bloodhound Knight Gauntlets [790200]

Metal gauntlets of the Bloodhound Knights.

The Bloodhound Knights are trained as hunters and known to be unshakable trackers.

Without the use of language, each knight chooses his own master. Once the decision has been made, the knight stays loyal for life.

Bloodhound Knight Greaves [790300]

Metal greaves of the Bloodhound Knights.

The Bloodhound Knights are trained as hunters and known to be unshakable trackers.

Without the use of language, each knight chooses his own master. Once the decision has been made, the knight stays loyal for life.

Festive Hood [800000]

Hood worn by dancers at the festivities in Dominula, the village of windmills.

Decorated with many-colored flowers.

Festive Garb [800100]

Ceremonial garb worn by dancers at the festivities in Dominula, the village of windmills.

Faintly bloodstained.

Festive Hood (Altered) [801000]

Hood worn by dancers at the festivities in Dominula, the village of windmills.

Decorated with a stunning array of flowers.

Blue Festive Hood [802000]

Hood worn by dancers at the festivities in Dominula, the village of windmills.

Use of this hood, dyed in a stunning blue, is only permitted for the young maids who play the central role in the festival.

Blue Festive Garb [802100]

Ceremonial garb worn by dancers at the festivities in Dominula, the village of windmills.

Use of this garb, dyed in a stunning blue, is only permitted for the young maids who play the central role in the festival.

Commoner's Headband [810000]

A headband that holds cloth in place. Standard wear for commoners of the Lands Between.

Only, there are no commoners remaining with their wits about them.

Commoner's Garb [810100]

Garb with a thick embroidered cape attached. Standard wear for commoners of the Lands Between.

The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith.

Commoner's Shoes [810300]

Modest shoes made of cloth. Standard wear for commoners of the Lands Between.

Only, there are no commoners remaining with their wits about them.

Commoner's Headband (Altered) [811000]

A headband with the cloth removed. Standard wear for commoners of the Lands Between.

Only, there are no commoners remaining with their wits about them.

Commoner's Garb (Altered) [811100]

Garb decorated with intricate embroidery. Standard wear for commoners of the Lands Between.

The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith.

Commoner's Simple Garb [812000]

Garb with a modest cloth cape attached. Standard wear for commoners of the Lands Between.

The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith.

Commoner's Simple Garb (Altered) [812100]

Modest garb made of cloth. Standard wear for commoners of the Lands Between.

The board hung from the neck depicts a sprawling tree, its roots and branches forming two holes. This is a self-imposed shackle, a voluntary display of allegiance to the Erdtree that increases faith.

Envoy Crown [820000]

The soft bundle worn on the head by Oracle Envoys. Densely wrapped in several layers of cloth.

Raises the potency of bubble-based skills.

No one knows what the cloth hides, but some claim to have heard a faint whimpering from inside. It must have been their imagination.

Twinsage Glintstone Crown [830000]

One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy.

Greatly increases intelligence to the detriment of HP and stamina.

Scholars of the Twinsage Conspectus were the elites of the academy, permitted to study and excel in sorceries of all kinds.

Raya Lucarian Robe [830100]

Robe worn by Raya Lucaria's scholars of sorcery.

Those who dedicate themselves to the study of glintstones formed from starry amber receive this modest yet elegant deep navy garb after making their vows of virtue and austerity.

But with extended life, one is apt to forget old vows.

Sorcerer Manchettes [830200]

Manchettes worn by Raya Lucaria's scholars of sorcery. Made by wrapping a simple cloth around the forearms.

Sorcerer Leggings [830300]

Leggings worn by Raya Lucaria's scholars of sorcery. Made by wrapping a simple cloth around the legs.

Olivinus Glintstone Crown [831000]

One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy.

Increases intelligence to the detriment of HP.

The lineage of the Olivinus Conspectus began with the sorcerer Lusat, and its adherents continue his study of meteors.

Lazuli Glintstone Crown [832000]

One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy.

Increases intelligence and dexterity to the detriment of HP.

Scholars of the Lazuli Conspectus study Carian sorceries—a heterodox pursuit that views the moon as equal to the stars.

Karolos Glintstone Crown [833000]

One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy.

Increases intelligence to the detriment of stamina.

The Karolos Conspectus is the oldest of the academy's lineages of study, begat by the sorcerer Azur. Scholars who follow in his footsteps pursue the mysteries of comets.

Witch's Glintstone Crown [834000]

One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy.

Increases intelligence and arcane to the detriment of stamina.

This gentle-looking crown was granted to a scholar who excelled in her studies, which also merited the title of "witch."

Marionette Soldier Helm [840000]

Cylindrical helm of plate metal reinforced with a lattice. Worn by marionette soldiers, crafted to serve the sorcerers.

The construction of this helm is remarkably crude.

For a doll, the only thing that matters is that it does not break.

Marionette Soldier Armor [840100]

Armor of metal bands arranged in a lattice. Worn by marionette soldiers, crafted to serve the sorcerers.

The construction of this armor is remarkably crude, now rusted over and severely dented.

For a doll, the only thing that matters is that it does not break.

Marionette Soldier Birdhelm [850000]

Metal helm formed in the likeness of the face of a bird. Worn by avionette soldiers, crafted to serve the sorcerers.

The construction of this helm is remarkably crude.

For a doll, the only thing that matters is that it does not break.

Raging Wolf Helm [860000]

Helm worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold.

Vargram's nickname comes from the white wolf's mane that decorates this helm.

Raging Wolf Armor [860100]

Armor worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold.

According to the old legends, wolves are the shadows of the Empyrean, and this is what Vargram aspired to be.

Raging Wolf Gauntlets [860200]

Gauntlets worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold.

According to the old legends, wolves are the shadows of the Empyrean, and this is what Vargram aspired to be.

Raging Wolf Greaves [860300]

Greaves worn by Vargram the Raging Wolf, one of the first Tarnished to visit the Roundtable Hold.

According to the old legends, wolves are the shadows of the Empyrean, and this is what Vargram aspired to be.

Land of Reeds Helm [870000]

Helm made from strips of iron fastened together. Worn by warriors of the Land of Reeds.

The Land of Reeds has long been locked in a miserable civil war, during which time it has remained alienated from the cultures of its neighbors. Little wonder that the entire nation has succumbed to blood-soaked madness, or so it is said.

Land of Reeds Armor [870100]

Armor made from strips of iron fastened together. Worn by warriors of the Land of Reeds.

The grimy outer mantle is made from withered reeds from the warrior's birthplace. Perhaps its comforts extend to nostalgic thoughts of home.

Land of Reeds Gauntlets [870200]

Gauntlets wrapped in tough leather. Worn by warriors of the Land of Reeds.

Land of Reeds Greaves [870300]

Greaves wrapped in tough leather. Worn by warriors of the Land of Reeds.

Land of Reeds Armor (Altered) [871100]

Armor made from strips of iron fastened together. Worn by warriors of the Land of Reeds.

The Land of Reeds has long been locked in a miserable civil war, during which time it has remained alienated from the cultures of its neighbors. Little wonder that the entire nation has succumbed to blood-soaked madness, or so it is said.

Okina Mask [872000]

A wooden mask that depicts an old man bearing his teeth. The source of the sobriquet of the great swordsman of the Land of Reeds. Raises dexterity as it lowers focus.

The more he sharpened his mind, the more the absurdities of the world came into stark relief. And so Okina renounced it all, and rose to a higher plane. There was only himself. His katana. And its mastery.

Before long, Okina became a demon of a swordsman.

White Reed Armor [872100]

Armor of the White Reeds, fashioned from banded iron plates. Worn by the Inaba, head disciples of the great swordsman Okina.

The Inaba traveled in pursuit of not only the master who abandoned them, but also proper deaths, won honorably through hard-fought combat. To be a White Reed is to seek death; fitting for the Inaba, who desired nothing more than to die by the sword.

White Reed Gauntlets [872200]

Gauntlets of the White Reeds, fashioned from banded iron plates. Worn by the Inaba, head disciples of the great swordsman Okina.

The Inaba traveled in pursuit of not only the master who abandoned them, but also proper deaths, won honorably through hard-fought combat. To be a White Reed is to seek death; fitting for the Inaba, who desired nothing more than to die by the sword.

White Reed Greaves [872300]

Greaves of the White Reeds, fashioned from banded iron plates. Worn by the Inaba, head disciples of the great swordsman Okina.

The Inaba traveled in pursuit of not only the master who abandoned them, but also proper deaths, won honorably through hard-fought combat. To be a White Reed is to seek death; fitting for the Inaba, who desired nothing more than to die by the sword.

Confessor Hood [880000]

Black hood for blending in with the darkness. Worn by church confessors.

The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace.

The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies.

Confessor Armor [880100]

Black leather armor for blending in with the darkness. Worn by church confessors.

The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace.

The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies.

Confessor Gloves [880200]

Black leather gloves of the church confessors.

The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace.

The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies.

Confessor Boots [880300]

Leather boots of the church confessors.

The churches outside the Lands Between, dedicated to the teachings of the Two Fingers, send confessors out to follow the guidance of grace.

The confessors are loyal servants to the Two Fingers, ready to hunt down and quietly dispose of their enemies.

Confessor Hood (Altered) [881000]

Cloth headwrap worn under a church confessor's black hood. Such hoods are made for blending in with the darkness.

Prisoner Iron Mask [890000]

Iron mask forced on a prisoner convicted of an appalling crime. Thick, heavy, and utterly stifling.

A foul creation designed to torment the wearer, either slowly fermenting hatred within their heart, or a spiritual fervor that is near indistinguishable from it.

Prisoner Clothing [890100]

Tattered clothing. Worn by a prisoner convicted of an appalling crime.

Never once washed, every fiber is filthy.

Prisoner Trousers [890300]

Tattered trousers. Worn by a prisoner convicted of an appalling crime.

Never once washed, every fiber is filthy. The smell is beyond belief.

Blackguard's Iron Mask [891000]

Iron mask forced on convicted prisoners. Worn by the blackguard Big Boggart.

To Boggart, the mask made him all the more threatening, and helped him get what he wanted. But it was also a mirror of his emptiness.

Traveling Maiden Hood [900000]

Hood worn by traveling maidens.

Maidens traversed the Lands Between for different reasons. Some to seek audience with the Fingers. Others, to find the Tarnished who they were destined to guide.

Traveling Maiden Robe [900100]

Robe worn by traveling maidens.

Maidens traversed the Lands Between for different reasons. Some to seek audience with the Fingers. Others, to find the Tarnished who they were destined to guide.

Traveling Maiden Gloves [900200]

Gloves worn by traveling maidens.

Maidens traversed the Lands Between for different reasons. Some to seek audience with the Fingers. Others, to find the Tarnished who they were destined to guide.

Traveling Maiden Boots [900300]

Boots worn by traveling maidens.

Maidens traversed the Lands Between for different reasons. Some to seek audience with the Fingers. Others, to find the Tarnished who they were destined to guide.

Traveling Maiden Robe (Altered) [901100]

Modest garb of traveling maidens, typically worn under their robes.

Finger Maiden Fillet [902000]

Fillet worn by maidens who serve the Two Fingers.

The maidens live to serve a chosen Tarnished, sharing their guidance and the wisdom of the Two Fingers.

The guidance of grace would ensure that the pair be brought together. Or at least, such was the promise long ago.

Finger Maiden Robe [902100]

Robe worn by maidens who serve the Two Fingers.

The maidens live to serve a chosen Tarnished, sharing their guidance and the wisdom of the Two Fingers.

The guidance of grace would ensure that the pair be brought together. Or at least, such was the promise long ago.

Finger Maiden Shoes [902300]

Shoes worn by maidens who serve the Two Fingers.

The maidens live to serve a chosen Tarnished, sharing their guidance and the wisdom of the Two Fingers.

The guidance of grace would ensure that the pair be brought together. Or at least, such was the promise long ago.

Preceptor's Big Hat [910000]

Large hat with the movements of the stars drawn on the inside of the brim. Worn by the magic preceptors who served the Carian royals.

Increases mind to the detriment of stamina.

Glintstone sorcerers are the descendants of astrologers, a fact that the Carians remain aware of. Even if their fate has been long severed from the stars.

Preceptor's Long Gown [910100]

A long, bright blue gown with the movements of the stars drawn upon it. Worn by the magic preceptors who served the Carian royals.

Glintstone sorcerers are the descendants of astrologers, a fact that the Carians remain aware of. Even if their fate has been long severed from the stars.

Preceptor's Gloves [910200]

Gloves of the magic preceptors who serve the Carian royals. Black and perfectly discreet.

Preceptor's Trousers [910300]

Trousers of the magic preceptors who serve the Carian royals. Black and perfectly discreet.

Mask of Confidence [911000]

Mask with the mouth sewn shut with gold thread. Increases arcane.

When Radagon married Rennala, he ordered the Carian magic preceptors to don these masks. To make it clear that all of their matters were to be kept strictly private.

Preceptor's Long Gown (Altered) [911100]

Modest garb, previously worn under a long, bright blue gown with the movements of the stars drawn upon it.

Grass Hair Ornament [920000]

A headdress made from wildflowers. Wearing this might make you less easy to spot.

Skeletal Mask [930000]

Skeletal mask that tightly grips the face. Worn by the assassins of Ravenmount.

This ritual implement relentlessly digs into the wearer's face, preserving one's human instincts while dressed in imitation of the Deathbirds.

Raptor's Black Feathers [930100]

Robe crafted with the black feathers of a bird of prey. Worn by the assassins of Ravenmount.

A ritual implement for transforming into a Deathbird, if only by imitation. Strengthens jump attacks.

"We are birds of prey, bringers of death."

Bandit Manchettes [930200]

Manchettes made by simply wrapping dirty cloth around the arms. Worn by bandits.

Bandit Boots [930300]

Leather boots worn by bandits.

Light for ease of movement, and supple for masking sound. In trade, they offer little damage negation.

Bandit Garb [931100]

Leather garb worn by bandits.

Light for ease of movement, and supple for masking sound. In trade, they offer little damage negation.

Eccentric's Hood [940000]

A pointy, ragged hood. Worn by the knight Jerren.

The hood hides an aged, bearded mask.

Jerren served General Radahn as a guest commander, and they are said to have sworn an oath of honorable death to one another.

Eccentric's Armor [940100]

Unusually colorful armor. Worn by the knight Jerren.

Jerren preferred a nomadic existence, but after spending time as a guest of the Carian royals, he became a guest commander for General Radahn.

And for the first time, the restless tumbleweed would be bound by honorable oath.

Eccentric's Manchettes [940200]

The knight Jerren's manchettes.

Jerren preferred a nomadic existence, but after spending time as a guest of the Carian royals, he became the guest commander for General Radahn.

And for the first time, the restless tumbleweed would be bound by honorable oath.

Eccentric's Breeches [940300]

The knight Jerren's breeches.

Jerren preferred a nomadic existence, but after spending time as a guest of the Carian royals, he became the guest commander for General Radahn.

And for the first time, the restless tumbleweed would be bound by honorable oath.

Fingerprint Helm [950000]

Iron helm singed and blistered by fingers. Worn by Vyke, knight of the Roundtable Hold.

No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy.

Did he make his choice for his maiden, or did some other force lure him with suggestion?

Fingerprint Armor [950100]

Iron armor singed and blistered by fingers. Worn by Vyke, knight of the Roundtable Hold.

No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy.

Did he make his choice for his maiden, or did some other force lure him with suggestion?

Fingerprint Gauntlets [950200]

Iron gauntlets singed and blistered by fingers. Worn by Vyke, knight of the Roundtable Hold.

No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy.

Did he make his choice for his maiden, or did some other force lure him with suggestion?

Fingerprint Greaves [950300]

Iron greaves singed and blistered by fingers. Worn by Vyke, knight of the Roundtable Hold.

No other Tarnished was closer to the throne of the Elden Lord than Vyke. But without announcement, Vyke traveled far below the capital, and was scorched by the flame of frenzy.

Did he make his choice for his maiden, or did some other force lure him with suggestion?

Consort's Mask [960000]

Mask worn by Tanith, Lady of the Volcano Manor, in the image of a foreign queen. Increases dexterity.

Long ago, when Rykard first set eyes on Tanith, she was working as a dancer in a foreign land. Soon, he made her his consort. She was the only human to remain by his side when he became the serpent of blasphemy.

In that moment, Tanith was truly charmed by him.

Consort's Robe [960100]

Fine robe of white silk worn by Tanith, Lady of the Volcano Manor.

Long ago, when Rykard first set eyes on Tanith, she was working as a dancer in a foreign land. Soon, he made her his consort. She was the only human to remain by his side when he became the serpent of blasphemy.

In that moment, Tanith was truly charmed by him.

Consort's Trousers [960300]

Fine white trousers, perfectly suited for wearing beneath a silk robe.

Ruler's Mask [961000]

Mask in the image of a wizened sage. Customary dress among lords in a smaller nation. Increases faith.

Such a mask illustrates the qualities of an ideal lord: chiefly, wise and possessing a certain defanged geniality. One at the center of society often finds these qualities most expedient.

Ruler's Robe [961100]

Luxurious robe worn by lords in a smaller nation. Its fine blue mantle serves to prove its wearer's status.

Upper-Class Robe [962100]

Embroidered, bright green robe worn by noble children. Donning such a robe is traditionally the child's first show of burgeoning independence.

Marais Mask [963000]

Mask in the image of a white-haired young noble. Customarily worn by the head of House Marais. Increases arcane.

The Marais family has a dual history spanning generations, serving as both executioners and castellans of the Shaded Castle. This mask bears the likeness of the first of their line.

Marais Robe [963100]

Robe with a black mantle across the shoulders. Customarily worn by the head of House Marais.

The sons of House Marais are all sickly born. Little wonder that Maleigh Marais would be so beguiled by the beautiful and fierce goddess who was born into rot.

Bloodsoaked Manchettes [963200]

Manchettes formed from tightly-wound bandages soaked through with blood.

Any protection is welcome for the festering arms beneath.

Bloodsoaked Mask [964000]

Mask formed from tightly-wound bandages soaked through with blood.

Even the most ghastly cover is more inviting than the festering face beneath.

Official's Attire [964100]

Grubby blue robe worn by magisterial officials to carry out their grim tasks.

Surveillance, executions, gruesome rituals… The darkest duties drive the wheels of mankind.

Omen Helm [970000]

Malformed helm resembling an Omen with its horns cut off.

Worn by the Dung Eater, its form is a vision of the landscape of his mind, and of his appearance as he wished to see it.

The heart of an Omen without the body to match; could there be any crueler existence? What does it matter, then, if the curse claims it all?

Omen Armor [970100]

Malformed armor resembling an Omen with its horns cut off.

Worn by the Dung Eater. The heavy, sun-shaped medallion represents both the guidance he once saw, and the ring to which it will one day lead.

Omen Gauntlets [970200]

Malformed gauntlets resembling an Omen with its horns cut off.

Worn by the Dung Eater, their form is a vision of the landscape of his mind, and of his appearance as he wished to see it.

The heart of an Omen without the body to match; could there be any crueler existence? What does it matter, then, if the curse claims it all?

Omen Greaves [970300]

Malformed greaves resembling an Omen with its horns cut off.

Worn by the Dung Eater, their form is a vision of the landscape of his mind, and of his appearance as he wished to see it.

The heart of an Omen without the body to match; could there be any crueler existence? What does it matter, then, if the curse claims it all?

Carian Knight Helm [980000]

Helm of the enchanted knights that once served the Carian royal family.

The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family.

Carian Knight Armor [980100]

Armor of the enchanted knights that once served the Carian royal family.

The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family.

Carian Knight Gauntlets [980200]

Gauntlets of the enchanted knights that once served the Carian royal family.

The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family.

Carian Knight Greaves [980300]

Greaves of the enchanted knights that once served the Carian royal family.

The enchanted knights, anointed by the Lunar Queen, were all heroes of the highest honors, but fell into disarray with the decline of the royal family.

Hierodas Glintstone Crown [990000]

One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy.

Increases intelligence and endurance to the detriment of FP.

The crown of Hierodas was granted to scholars who engaged in nomadic study away from the academy.

Errant Sorcerer Robe [990100]

Commonplace robe made of thick cloth. Worn by the Errant Sorcerer Wilhelm, one of the first Tarnished to visit Roundtable Hold.

A silent seeker of sorcery, who had gone so far as to make contact with the primeval current, Wilhelm was led by guidance into confrontation with his friend Vargram, and it is said that he was then taken prisoner in Roundtable Hold.

Errant Sorcerer Manchettes [990200]

Commonplace leather manchettes. Their hands are inlaid with dulled glintstone.

Errant Sorcerer Boots [990300]

Commonplace leather boots, sturdy enough to withstand a long journey.

Haima Glintstone Crown [1000000]

One of the glintstone crowns bestowed upon Raya Lucaria scholars whose pursuits were deemed worthy.

Increases intelligence and strength to the detriment of FP.

Scholars of the Haima Conspectus sought the power to quell conflict, and to this end studied the sorceries of cannon fire and the gavel.

Battlemage Robe [1000100]

Robe worn by scholars of the Raya Lucaria Academy scholar, tattered from being worn on the battlefield.

Whenever war broke out and the academy sealed its gates, only Haima's scholars dared venture outside. Seclusion is no way to foster discovery; it is only a convenient form of escape.

Battlemage Manchettes [1000200]

Manchettes worn by scholars of the Raya Lucaria Academy, tattered from being worn on the battlefield.

Battlemage Legwraps [1000300]

Legwraps worn by scholars of the Raya Lucaria Academy, tattered from being worn on the battlefield.

Snow Witch Hat [1010000]

Witch's pointed hat, frigid and frozen through. Of a style associated with practitioners of heretical sorcery. Strengthens cold sorcery.

Once worn by the snowy crone who the young Ranni encountered deep in the woods. She was a witch, and well versed in cold sorceries. It is said that the doll that houses Ranni's soul was modeled after her.

That old witch was Ranni's secret mentor.

Snow Witch Robe [1010100]

Witch's robe in the color of snow.

Once worn by the snowy crone who the young Ranni encountered deep in the woods. She was a witch, and well versed in cold sorceries. It is said that the doll that houses Ranni's soul was modeled after her.

That old witch was Ranni's secret mentor.

Snow Witch Skirt [1010300]

Witch's skirt in the color of snow.

Once worn by the snowy crone who the young Ranni encountered deep in the woods. She was a witch, and well versed in cold sorceries. It is said that the doll that houses Ranni's soul was modeled after her.

That old witch was Ranni's secret mentor.

Traveler's Clothes [1020100]

Light yet sturdy clothes.

Worn by young women who set off into the world to confront their fate.

Traveler's Manchettes [1020200]

Light yet sturdy leather manchettes.

Worn by young women who set off into the world to confront their fate.

Traveler's Boots [1020300]

Light yet sturdy leather boots.

Worn by young women who set off into the world to confront their fate.

Juvenile Scholar Cap [1030000]

Cap worn by young academy scholars, the juveniles birthed anew by the amber egg of Queen Rennala, the head of Raya Lucaria Academy.

Yet their rebirth is not without imperfections, and thus do they repeat the process, eventually becoming utterly dependent upon it.

Rebirth is as sleep to them, and with each awakening, memory fades into oblivion.

Juvenile Scholar Robe [1030100]

Robe worn by young academy scholars, the juveniles birthed anew by the amber egg of Queen Rennala, the head of Raya Lucaria Academy.

Yet their rebirth is not without imperfections, and thus do they repeat the process, eventually becoming utterly dependent upon it.

Rebirth is as sleep to them, and with each awakening, memory fades into oblivion.

Radiant Gold Mask [1040000]

A mask designed to resemble a blazing golden halo. Created and left behind by Lord Goldmask, a staunch pursuer of Golden Order fundamentalism.

Strengthens Golden Order incantations.

Its striking design represents both the brilliant inspiration that once shone upon him, and the vision of a ring that he will surely find at the end of his pursuit.

"To you who seek to shine as I do, wear it well!"

Goldmask's Rags [1040100]

Worn rags that just barely cover the body.

Lord Goldmask felt no draw to the vain excesses of clothing; what use is finery to one who seeks greater brilliance?

Gold Bracelets [1040200]

Bracelets made in the image of Erdtree branches. Minimal adornments made by Lord Goldmask's disciples.

Those disciples have long since left him.

Gold Waistwrap [1040300]

Waistwrap made in the image of Erdtree branches. A minimal adornment made by Lord Goldmask's disciples.

Those disciples have long since left him.

Fell Omen Cloak [1050100]

A cloak of ragged fur worn about the exposed body of Margit, the Fell Omen.

Having slaughtered countless champions during the Shattering, the Fell Omen has become a horror to those who harbor ambitions for the Erdtree, or for Lordship.

Albinauric Mask [1060000]

Mask made from the largely unaltered hide of a young Albinauric.

Raises arcane, but reduces the HP recovery effects of the Flask of Crimson Tears.

A far cry from godskin, this Albinauric hide mask is the product of malicious mockery.

Dirty Chainmail [1060100]

Chainmail worn by young Albinaurics. The appearance of a protruding belly provides no benefits worthy of note.

Zamor Mask [1070000]

Mask worn by knights of Zamor, hailed as heroes in the War against the Giants.

These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial.

Zamor Armor [1070100]

Armor worn by knights of Zamor, hailed as heroes in the War against the Giants.

These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial.

Zamor Bracelets [1070200]

Bracelets worn by knights of Zamor, hailed as heroes in the War against the Giants.

These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial.

Zamor Legwraps [1070300]

Legwraps worn by knights of Zamor, hailed as heroes in the War against the Giants.

These long-lived warriors, clad in biting, freezing winds, are said to have been the mortal enemies of the Fire Giants since time immemorial.

Imp Head (Cat) [1080000]

Head covering made from the largely unaltered head of an impish golem.

Resembling a cat, it holds trace amounts of feline intelligence.

Imp Head (Fanged) [1081000]

Head covering made from the largely unaltered head of an impish golem.

Resembling a fanged demon, it holds trace amounts of bestial strength.

Imp Head (Long-Tongued) [1082000]

Head covering made from the largely unaltered head of an impish golem.

Resembling a long-tongued demon, it holds trace amounts of vexatious dexterity.

Imp Head (Corpse) [1083000]

Head covering made from the largely unaltered head of an impish golem.

Resembling the visage of a corpse, it holds trace amounts of lingering faith.

Imp Head (Wolf) [1084000]

Head covering made from the largely unaltered head of an impish golem.

Resembling a wolf, it holds trace amounts of lupine endurance.

Imp Head (Elder) [1085000]

Head covering made from the largely unaltered head of an impish golem.

Resembling an elder, it holds trace amounts of arcane knowledge.

Silver Tear Mask [1090000]

Mask fashioned from the corpse of a formless Silver Tear, supported by its hardened, shed husk.

Greatly increases arcane to the detriment of physical attack power.

To imitate the imitator is a cunning play indeed.

Chain Coif [1100000]

Coif made of woven chain. Standard issue for ordinary soldiers.

Though plain in appearance, it offers dependable protection.

Chain Armor [1100100]

Armor made of woven chain. Standard issue for ordinary soldiers.

Though plain in appearance, it offers dependable protection.

Chain Gauntlets [1100200]

Gauntlets made of woven chain. Standard issue for ordinary soldiers.

Though plain in appearance, they offer dependable protection.

Chain Leggings [1100300]

Leggings made of woven chain. Standard issue for ordinary soldiers.

Though plain in appearance, they offer dependable protection.

Greathelm [1101000]

Sturdy greathelm made from iron.

Though it is uncomfortably heavy and obstructs the vision of the wearer, it provides considerable damage negation.

Eye Surcoat [1101100]

Brown surcoat draped over chainmail.

The insignia emblazoned on the front marks out the wearer as the eyes and ears of Sir Gideon the All-Knowing.

Tree Surcoat [1102100]

Blue surcoat draped over chainmail.

The tree insignia emblazoned on the front depicts the Erdtree, and is a design beloved throughout the Lands Between.

Octopus Head [1110000]

A land octopus whelp worn directly on the head. Has a lingering warmth reminiscent of human skin.

Those who can withstand the smell will find its organic elasticity excellent for negating strikes.

Jar [1120000]

Jar that fits cleanly over the head when upturned. Made with pride by Iron Fist Alexander.

In a uniquely jarlike gesture of friendship, it boosts the power of throwing pot items.

Mushroom Head [1130000]

Mushrooms found growing all over the body. These overgrown mushrooms have colonized the head.

To those enraptured by the scarlet rot, they are holy vestments that root one to the earth.

Mushroom Body [1130100]

Mushrooms found growing all over the body. These overgrown mushrooms have colonized the torso.

To those enraptured by the scarlet rot, they are holy vestments that root one to the earth.

Mushroom Arms [1130200]

Mushrooms found growing all over the body. These overgrown mushrooms have colonized the arms.

To those enraptured by the scarlet rot, they are holy vestments that root one to the earth.

Mushroom Legs [1130300]

Mushrooms found growing all over the body. These overgrown mushrooms have colonized the legs.

To those enraptured by the scarlet rot, they are holy vestments that root one to the earth.

Nox Mirrorhelm [1300000]

Helm fashioned from a crystal looking-glass. One among the Eternal City's ritual implements. Easily broken and weak against striking attacks.

Worn by those committed to high treason, it wards off the intervention of the Greater Will and its vassal Fingers.

Iji's Mirrorhelm [1301000]

Helm fashioned from a crystal looking-glass, said to have never left War Counselor Iji's head. Easily broken and weak against striking attacks.

Worn by those committed to high treason, it wards off the intervention of the Greater Will and its vassal Fingers.

Iji was afraid. Terrified of his own treachery.

Black Hood [1400000]

Hood of lusterless black fabric that conceals its wearer's identity.

In this world, there is very little that must necessarily be known.

Leather Armor [1400100]

Lightweight and battle-proven leather armor worn by a savvy soldier.

Many admire the wearer of this armor for his chivalrous and forthright spirit.

Leather Gloves [1400200]

Lightweight and battle-proven leather gloves worn by a savvy soldier.

Many admire the wearer of this armor for his chivalrous and forthright spirit.

Leather Boots [1400300]

Lightweight and battle-proven leather boots worn by a savvy soldier.

Many admire the wearer of this armor for his chivalrous and forthright spirit.

Bandit Mask [1401000]

Mask of black cloth that covers the mouth.

Favored by bandits for hiding their faces, it also provides some protection against poison.

Knight Helm [1500000]

Iron helm of an unknown knight. It is made of thin iron plate.

Such metal armor is heavy, but provides considerable damage negation.

Knight Armor [1500100]

Iron armor of an unknown knight. It is made of thin iron plate.

Such metal armor is heavy, but provides considerable damage negation.

Knight Gauntlets [1500200]

Iron gauntlets of an unknown knight. It is made of thin iron plate.

Such metal armor is heavy, but provides considerable damage negation.

Knight Greaves [1500300]

Iron greaves of an unknown knight. It is made of thin iron plate.

Such metal armor is heavy, but provides considerable damage negation.

Greathood [1600000]

Hood far larger than the head it is meant to cover. A burial shroud of sorts for those who discover, at long last, the truth they sought.

Increases intelligence and faith to the detriment of HP.

"Yes, surely this is the moon that young Rennala gazed upon."

Godrick Soldier Helm [1700000]

Helm worn by soldiers loyal to Godrick the Grafted. Made from durable iron, layered with a chainmail coif beneath.

Tree-and-Beast Surcoat [1700100]

Armor worn by soldiers loyal to Godrick the Grafted.

The surcoat depicts the distant Erdtree and the beast regent, an emblem of the golden lineage. Both are symbols of glory now past.

Godrick Soldier Gauntlets [1700200]

Gauntlets worn by soldiers loyal to Godrick the Grafted. Rust-worn and stained through unending conflict.

Godrick Soldier Greaves [1700300]

Greaves worn by soldiers loyal to Godrick the Grafted. Rust-worn and stained through unending conflict.

Raya Lucarian Helm [1710000]

Helm worn by Raya Lucaria Academy soldiers. Its brow is adorned with a single cuckoo's feather.

Cuckoo Surcoat [1710100]

Armor worn by Raya Lucaria Academy soldiers.

The surcoat depicts twinned cuckoos peering into a flourishing mass of glintstone. To a glintstone sorcerer, the body is a transient thing. The Cuckoo alone knows its insignificance, yet watches over it all the same.

Raya Lucarian Gauntlets [1710200]

Gauntlets worn by Raya Lucaria Academy soldiers. Rust-worn and stained through unending conflict.

Raya Lucarian Greaves [1710300]

Greaves worn by Raya Lucaria Academy soldiers. Rust-worn and stained through unending conflict.

Leyndell Soldier Helm [1720000]

Helm worn by soldiers sworn to defend the royal capital of Leyndell. Made from durable iron, layered with a chainmail coif beneath.

Erdtree Surcoat [1720100]

Armor worn by soldiers sworn to defend the royal capital of Leyndell.

The surcoat bears a majestic likeness of the Erdtree. Its golden backing is an honor bestowed on no other soldiers.

Leyndell Soldier Gauntlets [1720200]

Gauntlets worn by soldiers sworn to defend the royal capital of Leyndell. Rust-worn and stained through unending conflict.

Leyndell Soldier Greaves [1720300]

Greaves worn by soldiers sworn to defend the royal capital of Leyndell. Rust-worn and stained through unending conflict.

Radahn Soldier Helm [1730000]

Helm worn by soldiers who fought by General Radahn's side. Its visor is fashioned after a lion's fangs.

Redmane Surcoat [1730100]

Armor worn by soldiers who fought by General Radahn's side.

The surcoat depicts a red-maned lion raising a sword in the image of Radahn. Thus, they were Redmanes, and all proved they were worthy of the name.

Radahn Soldier Gauntlets [1730200]

Gauntlets worn by soldiers who fought by General Radahn's side. Rust-worn and stained through unending conflict.

Radahn Soldier Greaves [1730300]

Greaves worn by soldiers who fought by General Radahn's side. Rust-worn and stained through unending conflict.

Mausoleum Surcoat [1740100]

Armor worn by headless soldiers who endlessly guard the Wandering Mausoleum.

The surcoat depicts the mausoleum bell, which rings in constant mourning for the soulless demigods.

Mausoleum Gauntlets [1740200]

Gauntlets worn by headless soldiers who endlessly guard the Wandering Mausoleum. Rust-worn and stained through unending conflict.

Mausoleum Greaves [1740300]

Greaves worn by headless soldiers who endlessly guard the Wandering Mausoleum. Rust-worn and stained through unending conflict.

Haligtree Helm [1750000]

Helm worn by soldiers sworn to the Haligtree. An iron helm graced by a crown of unalloyed gold.

Increases faith.

Haligtree Crest Surcoat [1750100]

Armor worn by soldiers sworn to the Haligtree.

The surcoat bears the crest of the Haligtree. Though watered with Miquella's own blood since it was a sapling, the Haligtree ultimately failed to grow into an Erdtree.

Haligtree Gauntlets [1750200]

Gauntlets worn by soldiers sworn to the Haligtree. Rust-worn and stained through unending conflict.

Haligtree Greaves [1750300]

Greaves worn by soldiers sworn to the Haligtree. Rust-worn and stained through unending conflict.

Gelmir Knight Helm [1760000]

Helm worn by knights once loyal to Praetor Rykard. Its crest of red feathers symbolizes Rykard's pedigree as Lord Radagon's son.

Gelmir Knight Armor [1760100]

Armor worn by knights once loyal to Praetor Rykard.

It bears an emblem that none wear any longer, standing as it does for a lord that fell from lofty ambition into gluttonous depravity. As the lord lost his dignity, so too did these knights lose their master.

Gelmir Knight Gauntlets [1760200]

Gauntlets worn by knights once loyal to Praetor Rykard. Time has yet to dull their luster.

Gelmir Knight Greaves [1760300]

Greaves worn by knights once loyal to Praetor Rykard. Time has yet to dull their luster.

Godrick Knight Helm [1770000]

Helm worn by knights loyal to Godrick the Grafted. Adorned with a plume of withered, ashen hair.

Godrick Knight Armor [1770100]

Armor worn by knights loyal to Godrick the Grafted.

Its left breast is emblazoned with a two-headed war axe, an emblem of the golden lineage. The knights surely boasted of their strength in days long gone.

Godrick Knight Gauntlets [1770200]

Gauntlets worn by knights loyal to Godrick the Grafted. Time has yet to dull their luster.

Godrick Knight Greaves [1770300]

Greaves worn by knights loyal to Godrick the Grafted. Time has yet to dull their luster.

Cuckoo Knight Helm [1780000]

Helm worn by Raya Lucaria Academy knights. Its brow is adorned with a single cuckoo's feather.

Cuckoo Knight Armor [1780100]

Armor worn by Raya Lucaria Academy knights.

Its left breast is emblazoned with a peering cuckoo, whence came their name. Perhaps the bird's shrewd gaze is an expression of their refusal to be mere servants of the academy.

Cuckoo Knight Gauntlets [1780200]

Gauntlets worn by Raya Lucaria Academy knights. Time has yet to dull their luster.

Cuckoo Knight Greaves [1780300]

Greaves worn by Raya Lucaria Academy knights. Time has yet to dull their luster.

Leyndell Knight Helm [1790000]

Helm worn by knights sworn to defend the royal capital of Leyndell.

The golden canopy represents the honor of standing among the tree's defenders.

Leyndell Knight Armor [1790100]

Armor worn by knights sworn to defend the royal capital of Leyndell.

Its left breast is emblazoned with a symbol of Erdtree Worship, said to have once been imbued with an incantation of protection.

Leyndell Knight Gauntlets [1790200]

Gauntlets worn by knights sworn to defend the royal capital of Leyndell. Time has yet to dull their luster.

Leyndell Knight Greaves [1790300]

Greaves worn by knights sworn to defend the royal capital of Leyndell. Time has yet to dull their luster.

Redmane Knight Helm [1800000]

Helm worn by knights who fought by General Radahn's side.

The red plume is a symbol of Radahn's pedigree as Lord Radagon's son—the mane of the proud Red Lion.

Redmane Knight Armor [1800100]

Armor worn by knights who fought by General Radahn's side.

When they were driven to defeat by Malenia's scarlet rot, the Redmane Knights burned the crest on the left breast of their armor to indicate their resolve.

"Alas, dear home, I shan't see you again! For our duty is to remain here, a bulwark against the blight."

Redmane Knight Gauntlets [1800200]

Black iron gauntlets worn by knights who fought by General Radahn's side. Time has yet to dull their luster.

Redmane Knight Greaves [1800300]

Black iron greaves worn by knights who fought by General Radahn's side. Time has yet to dull their luster.

Mausoleum Knight Armor [1810100]

Armor worn by headless knights who endlessly guard the Wandering Mausoleum.

The wing-shaped ornaments on its back evoke the Deathbird. A self-inflicted curse that ties the spirits of these loyal knights to the land, having willingly beheaded themselves so that they may serve their masters in death.

Mausoleum Knight Gauntlets [1810200]

Gauntlets worn by headless knights who endlessly guard the Wandering Mausoleum. Time has yet to dull their luster.

Mausoleum Knight Greaves [1810300]

Greaves worn by headless knights who endlessly guard the Wandering Mausoleum. Time has yet to dull their luster.

Haligtree Knight Helm [1820000]

Helm worn by knights sworn to the Haligtree. Graced by a crown of unalloyed gold.

Increases faith.

Haligtree Knight Armor [1820100]

Armor worn by knights sworn to the Haligtree.

Its left breast is emblazoned with the crest of the Haligtree. Though watered with Miquella's own blood since it was a sapling, the Haligtree ultimately failed to grow into an Erdtree.

Haligtree Knight Gauntlets [1820200]

Gauntlets worn by knights sworn to the Haligtree. Time has yet to dull their luster.

Haligtree Knight Greaves [1820300]

Greaves worn by knights sworn to the Haligtree. Time has yet to dull their luster.

Foot Soldier Cap [1830000]

Flanged iron cap widely issued to foot soldiers in a lord's army.

Chain-Draped Tabard [1830100]

Padded cloth armor with a chainmail shawl draped over the shoulders.

Widely issued to foot soldiers in a lord's army.

Foot Soldier Gauntlets [1830200]

Metal gauntlets covered in nicks and dents. Widely issued to foot soldiers in a lord's army.

Foot Soldier Greaves [1830300]

Metal greaves that have already been mended countless times. Widely issued to foot soldiers in a lord's army.

Foot Soldier Helmet [1840000]

Helmet with a protective metal plate. Widely issued to foot soldiers in a lord's army.

Foot Soldier Tabard [1840100]

Padded cloth armor with more than a few stains. Widely issued to foot soldiers in a lord's army.

Gilded Foot Soldier Cap [1850000]

Flanged cap made from gilded iron. Issued to foot soldiers protecting the royal capital of Leyndell.

Leather-Draped Tabard [1850100]

Padded cloth armor with a leather shawl draped over the shoulders.

Widely issued to foot soldiers in a lord's army.

Foot Soldier Helm [1860000]

Wholly unembellished iron helm. Widely issued to foot soldiers in a lord's army.

Scarlet Tabard [1860100]

Padded cloth armor with the telltale stains of the scarlet rot.

Worn by foot soldiers in General Radahn's army.

Bloodsoaked Tabard [1870100]

Padded cloth armor with indelible bloodstains around the neck.

Worn by headless foot soldiers who endlessly guard the Wandering Mausoleum.

Sacred Crown Helm [1880000]

Flanged iron cap adorned with a crown of unalloyed gold. Increases faith.

Worn by foot soldiers sworn to the Haligtree.

Who is it that Miquella shall bless, if not the low and the meek?

Ivory-Draped Tabard [1880100]

Padded cloth armor with a shawl in the color of ivory draped over the shoulders.

Worn by foot soldiers sworn to the Haligtree.

Omensmirk Mask [1890000]

Mask with long, hideously twisted horns worn by the Omenkillers. Increases strength.

Bears the smirking face of an elder, twisted in wicked delight.

This visage is carved in the image of the evil spirits that haunt the Omen in their nightmares.

Omenkiller Robe [1890100]

Robe worn by the Omenkillers, butchers of twisted conscience.

Its thick apron is worn in remembrance of Rollo, the progenitor of the Omenkillers and a perfumer of antiquity.

Omenkiller Long Gloves [1890200]

Long, stiff leather gloves worn by the Omenkillers.

Omenkiller Boots [1890300]

Stiff leather boots worn by the Omenkillers.

Ash-of-War Scarab [1900000]

Gray scarab worn directly on the head. These scarabs roll clumps of Ashes of War during their labors.

Slightly reduces the FP cost of skills, but increases damage taken.

Incantation Scarab [1901000]

Golden scarab worn directly on the head. These scarabs roll clumps of incantations during their labors.

Slightly reduces the FP costs of incantations, but increases damage taken.

As a scarab approaches death, it abandons its rolled treasure and stretches its wings wide for the long journey to its home nest.

Glintstone Scarab [1902000]

Blue-green scarab worn directly on the head. These scarabs roll clumps of sorcery during their labors.

Slightly reduces the FP costs of sorceries, but increases damage taken.

Crimson Tear Scarab [1910000]

Red scarab worn directly on the head. The red scarabs roll clumps of crimson tears during their labors.

Slightly increases the recovery effects of the Flask of Crimson Tears, but increases damage taken.

Cerulean Tear Scarab [1920000]

Blue scarab worn directly on the head. These scarabs roll clumps of cerulean tears during their labors.

Slightly increases the recovery effects of the Flask of Cerulean Tears, but increases damage taken.

Deathbed Dress [1930100]

Extremely thin and sheer white dress worn by the Deathbed Companion as she embraces the dead.

Slowly replenishes the HP of nearby allies, but not that of the wearer.

The touch of the fabric is exceedingly soft, so as not to harm even the most withered corpse, while still sharing her warmth.

Deathbed Smalls [1930300]

Skirt worn by Phia, the Deathbed Companion.

Fia's Hood [1940000]

Hood of black cloth that covers the whole head. Worn by Fia, the Deathbed Companion, on her journey after being exiled from her home.

The fabric itself is soft as silk.

Fia's Robe [1940100]

Robe of black cloth that covers the entire body. Worn by Fia, the Deathbed Companion, on her journey after being exiled from her home.

The fabric itself is soft as silk and thin enough that those embraced can feel every pulse; every bit of her warmth.

Highwayman Hood [1980000]

Hideously stained and ragged hood. Worn by former foot soldiers who have turned to banditry.

Highwayman Cloth Armor [1980100]

Hideously stained and ragged cloth armor. Worn by former foot soldiers who have turned to banditry.

Highwayman Gauntlets [1980200]

Hideously stained and dented gauntlets. Worn by former foot soldiers who have turned to banditry.

High Page Hood [1990000]

Hood of a page selected for special privileges by the noble they serve.

The unassuming sack-like appearance befits their unseen and unknown stature.

High Page Clothes [1990100]

Clothes of a page selected for special privileges by the noble they serve.

Traveling wear tailored with exquisite precision, to avoid any undue shame for the page's master.

Rotten Duelist Helm [2000000]

Bronze helm decorated with innumerable snakes, eaten through by scarlet rot.

Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes.

Rotten Gravekeeper Cloak [2000100]

Thick, bristly cloak eaten through by scarlet rot.

The symbol of an underground gravekeeper's station.

Rotten Duelist Greaves [2000300]

Greaves wrapped with bronze snakes, eaten through by scarlet rot.

Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes.

Rotten Gravekeeper Cloak (Altered) [2001100]

Cloak wrapped with bronze snakes, eaten through by scarlet rot.

Worn by gladiators who were driven from the colosseum. The wearer becomes a slightly easier target for foes.

Mushroom Crown [2010000]

Mushrooms found growing all over the body. These overgrown mushrooms form a towering headpiece.

Raises attack power when something nearby suffers from poison or rot.

Long ago, great lords served the scarlet rot. Perhaps such fungal bodies served as their crowns.

Black Dumpling [2020000]

Mask forced on a victim's head to lend torture an extra degree of cruelty. It magnifies one's fears and makes them acutely aware of all forms of pain.

Raises attack power when the wearer suffers from madness.

When the Black Dumpling goes on, the torturer no longer seeks answers; only to inflict suffering without hope of relief.

Lazuli Robe [2030000]

Robe worn by scholars of the Lazuli Conspectus, singular among the greater Raya Lucaria Academy.

These scholars, who sought to master Carian sorcery, instead learned to see the moon as equal to the stars. This robe, in the hue of the full moon, signifies their heresy. [834100] Stone mask of a Green Glintstone Sage. This mask is broken, its glintstone fractured.

TalkMsg.fmg

[100] (dummyText)
[200] (dummyText)

Section 01

[1000] The Tarnished will soon return.
[1001] Guided by Grace once lost.
[1002] The Golden Order is broken to its core.
[1003] They will fight. And they will die. In an unending curse.
[1004] For how else is a champion, or a lord, to be born?
[1005] Brandish the Elden Ring.
[1006] ...for all of us.
[1100] The fallen leaves have spoken.
[1101] Of the return of the Tarnished. To the Lands Between.

0100

Section 00

[10000000] Elden Ring, O, Elden Ring.
[10000100] Shaper of life, arbiter of fate.
[10000200] Lord of the very stars above.
[10000300] Tarnished warrior, spurned by the grace of gold.
[10000400] Seek that which hath been lost to thee.
[10000500] Across the Sea of Fog, to the Lands Between.
[10000600] Seek the Elden Ring!

0110

Section 00

[11000000] Brave Tarnished. Mighty warriors, who fought at my side.
[11000100] Await the summons. It will call to thee one day.
[11000200] Heed the fading grace. Listen to the Fingers.
[11000300] Gold commandeth the very stars,
[11000400] giving life its fullest brilliance.
[11000500] Elden Ring, O, Elden Ring.
[11000600] Be ready, once it is shattered.
[11000700] Seek the Elden Ring, O Tarnished.
[11000800] Across the Sea of Fog, to the Lands Between.
[11000900] Become Lord. Enact thy will!

Section 01

[11001000] Seek the Elden Ring!

0120

Section 00

[12000000] Long ago, ye Tarnished lost something most dear.
[12000100] The Elden Ring. O Elden Ring.
[12000200] Its gold commanded the very stars,
[12000300] giving life its fullest brilliance.
[12000400] Though shattered, it yet guides thy kin.
[12000410] Though fractured, it yet guides thy kin.
[12000500] Across the Sea of Fog, to the Lands Between.
[12000600] Hoarah Roux, the Gold Mask.
[12000700] Lady Yuliya, the Deathbed Companion.
[12000800] The hideous Dung Eater.
[12000900] And Sir Gideon Orphnier, the All-knowing.

Section 01

[12001000] Each coveteth the Elden Ring.
[12001100] But their ambitions are yet unmet.
[12001200] Surely thou hast thine own design?
[12001300] Then implore the Two Fingers, for guidance.
[12001400] Across the Sea of Fog, to the Lands Between.
[12001500] To face the Elden Ring.
[12001510] To stand before the Elden Ring.
[12001600] Face the Elden Ring.
[12001610] And reclaim what was thine.

0130

Section 00

[13000000] Elden Ring, O Elden Ring.
[13000100] Its gold commanded the very stars,
[13000200] giving life its fullest brilliance.
[13000300] Shattered, by someone, or something.
[13000310] Fractured, by someone, or something.
[13000400] Godrick, the feeble.
[13000500] Malenia, decayed from birth.
[13000600] General Radahn, slayer of giants.
[13000700] Rykard, the tyrannical serpent.
[13000800] And Morgott, Prince of the Omen.
[13000900] Each, inheriting their own shard, played a part in the Shattering,

Section 01

[13001000] a war with no end, and no victor.
[13001100] And so the Two Fingers call upon ye, the Tarnished.
[13001200] To cross the Sea of Fog, to the Lands Between.
[13001300] To seek the Elden Ring.
[13001400] Seek the Elden Ring.

0140

Section 00

[14000000] The fallen leaves tell a story.
[14000100] The great Elden Ring was shattered.
[14000200] In our home, across the fog, the Lands Between.
[14000300] Now, Queen Marika the Eternal is nowhere to be found,
[14000400] and in the Night of the Black Knives, Godwyn the Golden was first to perish.
[14000500] Soon, Marika's offspring, demigods all, claimed the shards of the Elden Ring.
[14000600] The mad taint of their newfound strength triggered the Shattering.
[14000800] A war from which no lord arose.
[14000900] A war leading to abandonment by the Greater Will.

0150

Section 00

[15000000] Arise now, ye Tarnished.
[15000100] Ye dead, who yet live.
[15000200] The call of long-lost grace speaks to us all.
[15000300] Hoarah Loux, chieftain of the badlands.
[15000400] The ever-brilliant Goldmask.
[15000500] Fia, the Deathbed Companion.
[15000600] The loathsome Dung Eater.
[15000700] And Sir Gideon Ofnir, the All-knowing.

0160

Section 00

[16000000] It happened an age ago.
[16000100] But when I recall, I see it true.
[16000200] On a night of wint'ry fog.
[16000300] The Rune of Death was stolen,
[16000400] And the demigods began to fall, starting with Godwyn the Golden.
[16000500] Queen Marika was driven to the brink.
[16000600] The Elden Ring was broken,
[16000700] triggering the Shattering, an internecine war between demigods.
[16000800] The conqueror of the stars, General Radahn.
[16000900] And the Blade of Miquella, Malenia the Severed.

Section 01

[16001000] These two were the mightiest to remain, and locked horns in combat.
[16001100] But there would be no victor.
[16001200] And so, we inhabit a fractured world.
[16001300] Awaiting the arrival of the Elden Lord.
[16001400] Unless of course, thou shouldst take the crown?

0165

Section 00

[16500000] It happened an age ago.
[16500100] But when I recall, I see it true.
[16500200] On a night of wint'ry fog.
[16500300] Bearers of Black Knives stole into the dark.
[16500400] And the demigods began to fall, starting with Godwyn the Golden.
[16500500] Queen Marika was driven to the brink.
[16500600] The Shattering ensued; a war that wrought only darkness.
[16500700] The Elden Ring was broken, but by whom? And why?
[16500800] What could the Demigods ever hope to win by warring?
[16500900] The conqueror of the stars, General Radahn.

Section 01

[16501000] And the Blade of Miquella, Malenia the Severed.
[16501100] These two were the mightiest to remain, and locked horns in combat.
[16501200] But why was there no victor?
[16501300] And so, we inhabit a fractured world.
[16501400] Awaiting the arrival of the Elden Lord.
[16501500] Unless of course, thou shouldst take the crown?

0200

Section 10

[20010000] You think this is the one, Torrent?
[20010010] Is that him, Torrent?
[20010011] Is that her, Torrent?
[20010100] Don't worry, it's not too late.
[20010200] He is sure to seek the Elden Ring.
[20010201] She is sure to seek the Elden Ring.
[20010300] ...For that is their curse.

Section 15

[20015000] Don't worry Torrent, fortune is on his side.
[20015001] Don't worry Torrent, fortune is on her side.
[20015100] We found him here, after all.
[20015101] We found her here, after all.
[20015200] One of his kind is sure to seek the Elden Ring.
[20015201] One of her kind is sure to seek the Elden Ring.
[20015300] ...Even if it does violate the Golden Order...

Section 30

[20030000] Foul Tarnished,
[20030100] In search of the Elden Ring.
[20030200] Emboldened by the flame of ambition.
[20030300] Hrah!
[20030400] Someone must extinguish thy flame.
[20030500] Let it be Margit the Fell!

Section 40

[20040000] Mighty dragon, thou'rt a trueborn heir.
[20040100] Lend me thy strength, o kindred.
[20040200] Deliver me unto greater heights.
[20040300] ...Well.
[20040400] A lowly Tarnished,
[20040410] playing as a lord.
[20040500] I command thee, kneel!
[20040600] I am the lord of all that is golden!

Section 50

[20050000]
[20050010]
[20050100]
[20050200] Ahh, truest of dragons.
[20050300] Lend me thy strength...
[20050400] Nnngh!
[20050500]
[20050600] Forefathers, one and all...
[20050700] Great King Godfrey...
[20050800] Bear witness!

Section 70

[20070000] It's been a long while, Morgott.
[20070100] Long and hard didst thou fight.
[20070200] Tarnished Warrior.
[20070210] Spurned by the grace of gold.
[20070300] Be assured, the Elden Ring
[20070400] resteth close at hand.
[20070500] Alas, I am returned.
[20070600] To be granted audience once more.
[20070700] Upon my name as Godfrey,
[20070800] The first Elden Lord!

Section 80

[20080000] Nngh!
[20080100] That will be all.
[20080200] Thou didst me good service, Serosh.
[20080300] I've given thee courtesy enough.
[20080500] Rrraaargh!
[20080600]
[20080700] Now I fight as Hoarah Loux!
[20080800] Warrior!

0201

Section 40

[20140000] Dearest Miquella.
[20140100] You must abide alone a while.
[20140200] No one else will take you.
[20140300] Never again, I swear!

Section 45

[20145200] Welcome, honoured guest.
[20145300] To the birthplace of our dynasty!

0202

Section 10

[20210000] Foul Tarnished.
[20210100] Graceless Tarnished.
[20210200] What is thy business with these thrones?
[20210300] Ahh...
[20210400] Godrick the Golden.
[20210500] The twin prodigies, Miquella and Malenia.
[20210600] General Radahn.
[20210700] Praetor Rykard.
[20210800] Lunar Princess Ranni.
[20210900] Wilful traitors, all.

Section 11

[20211000] Thy kind are all of a piece.
[20211100] Pillagers, come seeking vengeance upon the Erdtree.
[20211110] Pillagers. Emboldened by the flame of ambition.
[20211200] Ngh!
[20211300] Have it writ upon thy meagre grave:
[20211400] Felled by King Morgott! Last of all kings.

Section 30

[20230000]
[20230100] O, Death.
[20230110] O Destined Death...
[20230200] Become my blade, once more.
[20230300]
[20230400]
[20230500]

Section 40

[20240100] Ahh, art thou come to be born anew?
[20240200] Be not afraid, there is no pain...
[20240300]

Section 45

[20245100] Hush, little culver.
[20245101] Hush, fair maid.
[20245200] I'll soon birth thee anew, a sweeting fresh and pure...

Section 50

[20250000] Ahh, my beloved...
[20250100] Have no fear, I will hold thee. Patience...
[20250200] Ye will be countless born, forever and ever.
[20250210] Ye will be countless, born, forever.
[20250300] Defiler of mother's rich slumber.
[20250400] Upon my name as Ranni the Witch, thou wilt not go unpunished.
[20250500] After death, quite the tale will be thine to tell.
[20250600] Of the last Queen of Caria, Rennala of the Full Moon.
[20250700] And the majesty of the night she conjureth.

Section 55

[20255000] Ahh, my sweet children...
[20255100] Have no fear, I will hold thee. Patience...
[20255200] Ye will be countless born, forever and ever.
[20255300] Upon my name as Ranni the Witch.
[20255410] Mother's rich slumber shall not be disturbed by thee.
[20255500] Foul trespasser.
[20255600] Send word far and wide.
[20255700] Of the last Queen of Caria, Rennala of the Full Moon.
[20255800] And the majesty of the night she conjureth.

Section 60

[20260000] I dreamt for so long.
[20260100] My flesh was dull gold...and my blood, rotted.
[20260200] Corpse after corpse, left in my wake...
[20260300] As I awaited...his return.
[20260400] ...Heed my words.
[20260500] I am Malenia. Blade of Miquella.
[20260600] And I have never known defeat.

Section 65

[20265000] Sweet Tarnished...
[20265010] Dearest companion...
[20265100] Did you not heed my warning?
[20265200] Your greed knows no end.
[20265300] You would steal the last drop of warmth from his empty frame?
[20265310] After all you've taken, you still want more?
[20265400] Then you will have to kill me.
[20265500] I am Malenia, Sword of Miquella.
[20265600] And I have never known defeat.

Section 70

[20270000] My dear twin, accept this gift.
[20270100] A gift of abundance, my last drop of dew.
[20270200] Let all things flourish,
[20270300] whether graceful, or malign.

Section 75

[20275000] Wait.
[20275100] The scarlet bloom flowers once more.
[20275200] You will witness true horror.
[20275300] Now, rot!

Section 90

[20290000] Farewell, then.
[20290100] May your visit be fruitful.

0203

Section 00

[20300000] Hmm...
[20300100] Very well.
[20300200] You...
[20300300] A fitting sacrifice you shall be, for the Serpent King.
[20300310] Join the Serpent King, as family...
[20300400] And devour the gods with me!
[20300410] Together, we will devour the very gods!

Section 90

[20390000]
[20390100]
[20390200]
[20390300]
[20390400]

Section 91

[20391000] General Radahn is cursed ever to wander.
[20391010] Before we begin, allow me to paint you the full picture.
[20391100] Eaten from the inside, by Malenia's scarlet rot, his wits are long gone.
[20391200] Now he gathers the corpses of former friends and foes alike, gorging on them, like a dog.
[20391300] Howling at the sky.

0204

Section 30

[20430000] O Erdtree, you shall burn.
[20430100] Burn, for the sake of the new Lord.
[20430200] Thank you. For guiding me here.
[20430300] The one who walks alongside flame,
[20430400] Shall one day meet the road of Destined Death.
[20430500] Good-bye.
[20430600] I hope you will become Lord. Lord of each and all.

Section 50

[20450000] Aaargh! Aargh!
[20450100]
[20450200] Nngghaa!
[20450300] Argh!
[20450400]

Section 80

[20480000] Now wilt ye serve, each and all.
[20480010] The Elden Lord is crowned.
[20480100] The new Elden Lord, steward of a fracturing world.
[20480110] And so beginneth the age of fracture...

Section 81

[20481000] The fallen leaves tell a story.
[20481100] Of how a Tarnished, of no renown, became Elden Lord.

Section 82

[20482000] The fallen leaves tell a story.
[20482100] Of how a Tarnished became Elden Lord.
[20482200] In our home, across the fog, the Lands Between.

Section 83

[20483000] Our seed will look back upon us, and recall.
[20483100] An Age of Fracture.

Section 84

[20484000] Our seed will look back upon us, and recall.
[20484100] The Age of Order.
[20484150] The Age Absolute.

Section 85

[20485000] Our seed will look back upon us, and recall.
[20485100] The Age of the Duskborn

Section 86

[20486000] Our seed will look back upon us, and recall.
[20486100] The reviled curse that defined our age.
[20486200] The Blessing of Despair.

Section 90

[20490000] ...The battle is over, I see.
[20490100] I do solemnly swear.
[20490200] To every living being, and every living soul.
[20490300] Now cometh the age of the stars.
[20490400] A thousand year voyage under the wisdom of the Moon.
[20490500] Here beginneth the chill night that encompasses all, reaching the great beyond.
[20490600] Into fear, doubt, and loneliness...
[20490700] As the path stretcheth into darkness...
[20490800] Well then. Shall we?
[20490900] My fair consort, eternal.

Section 95

[20495000] ...The battle is over, I see.
[20495010] ...All matters are settled, then.
[20495100] I do solemnly swear.
[20495200] To all the hearts that remain in thy thrall.
[20495210] To all life, and the souls harboured therein.
[20495300] Now comes the age of the mind.
[20495400] A thousand year voyage, governed by the wisdom of the Moon.
[20495500] All shall be encompassed, in a still and silent night, unending. And thought shall turn to fear,
[20495600] emptiness, life...
[20495700] And a path stretching into the darkness...
[20495850] Let us go, together.
[20495950] My dear consort, eternal.

0205

Section 00

[20500000] Lord of Frenzied Flame...
[20500110] I will seek you, as far as you may travel...
[20500200] To deliver you what is yours.
[20500300] Destined Death.

Section 40

[20540000] Young seedling, young seedling.
[20540100] Return to the bosom of earth.
[20540200] But remember well,
[20540300] Thou'rt mine.
[20540400] So shall I give of myself. This is for thee.
[20540500] Mine abundance, my drop of dew.
[20540600] Quench thy thirst, throughout thy frame.
[20540700] Blossom and burgeon, time and again.
[20540800] Grow larger, stronger.
[20540900] Until the day cometh.

Section 41

[20541000] When thou canst share in my dream.
[20541100] Elden Ring, O Elden Ring.
[20541200] Beget Order most elegant, from my tender reverie.

Section 60

[20560000] If thou covetest the throne,
[20560100] Impress my vision upon thine heart.
[20560200] In the new world of thy making,
[20560300] all things will flourish,
[20560400] whether graceful, or malign.

Section 80

[20580000] Greetings.
[20580100] Traveller from beyond the Fog.
[20580200] I am Melina.
[20580300] I offer you an accord.

0206

Section 40

[20640000] And one other. Whom grace would again bless.
[20640100] A Tarnished of no renown.
[20640200] Cross the fog, to the Lands Between.
[20640300] to stand before the Elden Ring.
[20640400] And become the Elden Lord.

0207

Section 00

[20700000] The Rune of Death is unbound.
[20700100] Black flames have devoured the Erdtree,
[20700110] and the Lands Between are shrouded by Death's dark fate.
[20700200] But the flames will also burn the impenetrable thorns.
[20700300] Farewell it is, then.
[20700400] You'll be Elden Lord, yet.

Section 30

[20730000] Well, if you really are that gullible...
[20730010] Ngh!
[20730100] then stay away from the Volcano Manor!
[20730200] Bye now!
[20730300] Take care!

Section 50

[20750100] Lord host, I could not be more content.
[20750200] I found knowledge, and then found someone. That someone was you.
[20750300] And now, inside you, here I am...

Section 70

[20770000] Well well well?
[20770100] I should have known, you scheming little thief.
[20770200] The gods demand vengeance. Vengeance!

Section 80

[20780000] He he he he he...
[20780100] My sincerest gratitude. I thought I'd never wrench that thing open.
[20780200] You're the finest customer a man ever had!

0208

Section 30

[20830000]
[20830100] This is how you die, you disgusting Tarnished.
[20830200] Don't worry, I've got big plans for you. After you snuff it...

Section 40

[20840000]
[20840100]
[20840200]

Section 50

[20850000]
[20850100]
[20850200]

Section 60

[20860000]
[20860100]
[20860200] (explained above)
[20860300] Unleash it upon them! A cursed blessing to all!
[20860400] (scream of pain)

Melina [1000]

Section 10

[100010000] Have you heard of the Finger Maidens?
[100010010] They serve the Two Fingers, offering guidance, and aid, to the Tarnished.
[100010020] But you, I am afraid, are maidenless.
[100010030] I can play the role of maiden.
[100010040] Turning runes into strength.
[100010050] To aid you in your search for the Elden Ring.
[100010060] You need only take me with you.
[100010070] To the foot of the Erdtree.

Section 11

[100011000] Then it's settled.
[100011010] Summon me by grace to turn runes into strength.
[100011020] Ahh, another matter.
[100011030] I bequeath to you this ring.
[100011040] Use it to traverse great distances.
[100011050] It will summon a spectral steed named Torrent.
[100011060] Torrent has chosen you.
[100011070] Treat him with respect.

Section 12

[100012000] I understand. I'm asking you to put faith in but a stranger.
[100012010] Yet I'm certain that we can reach an understanding.
[100012020] Summon me by grace if you should reconsider.

Section 13

[100013000] Have you reconsidered my offer?

Section 20

[100020000] Shall I turn your runes to strength?
[100020010] Let my hand rest upon you, for but a moment.

Section 21

[100021000]

Section 22

[100022000] Phew. It is done.

Section 30

[100030000] This tiny golden aura is the grace of the Erdtree.
[100030010] This light once shone in the eyes of your Tarnished brethren.
[100030020] But now it is all that guides you. Or so I hear.
[100030030] You can see them, can't you?
[100030040] The rays of grace, that guide you through your burden.

Section 31

[100031000] Me?
[100031010] I'm searching.
[100031020] For my purpose, given to me by my mother inside the Erdtree, long ago.
[100031030] For the reason that I yet live, burned and bodiless.
[100031040] There is something for which I must apologise.
[100031050] I've acted the Finger Maiden, yet can offer no guidance.
[100031060] I am no maiden. My purpose…was long ago lost.

Section 32

[100032000] Upon the cliff, in Castle Stormveil, is a shardbearer.
[100032010] A demigod who inherited a fragment of the shattered Elden Ring.
[100032020] If the rays of grace signal the castle,
[100032030] then the Elden Ring beckons you.
[100032040] As an ally by pact,
[100032050] ...I pray that you are fit...
[100032060] To face the challenge presented by the Ring.

Section 40

[100040000] Spoken echoes linger here.
[100040010] Words of Queen Marika, who vanished long ago.
[100040020] If you wish, I will share them with you.

Section 41

[100041000] Very well. In Marika's own words.
[100041010] My Lord, and thy warriors. I divest each of thee of thy grace.
[100041020] With thine eyes dimmed, ye will be driven from the Lands Between.
[100041030] Ye will wage war in a land afar, where ye will live, and die.
[100041040] Well? Perhaps that might serve you in lieu of a maiden's guidance.

Section 42

[100042000] Of course. Perhaps there is no need.
[100042010] Tell me if you should change your mind.

Section 43

[100043000] Spoken echoes of Queen Marika linger here, as well.
[100043010] Shall I share them with you?

Section 44

[100044000] In Marika's own words.
[100044010] Then, after thy death, I will give back what I once claimed.
[100044020] Return to the Lands Between, wage war, and brandish the Elden Ring.
[100044030] Grow strong in the face of death. Warriors of my lord. Lord Godfrey.

Section 45

[100045000] In Marika's own words.
[100045010] The Erdtree governs all. The choice is thine.
[100045020] Become one with the Order. Or divest thyself of it.
[100045030] To wallow at the fringes; a powerless upstart.

1001

Section 01

[100101000] In Marika's own words.
[100101010] Hear me, Demigods. My children beloved.
[100101020] Make of thyselves that which ye desire. Be it a Lord. Be it a God.
[100101030] But should ye fail to become aught at all, ye will be forsaken.
[100101040] Amounting only to sacrifices...

Section 02

[100102000] In Marika's own words.
[100102010] O Radagon, leal hound of the Golden Order.
[100102020] Thou'rt yet to become me. Thou'rt yet to become a god.
[100102030] Let us be shattered, both. Mine other self.

Section 03

[100103000] In Marika's own words.
[100103010] I declare mine intent, to search the depths of the Golden Order.
[100103020] Through understanding of the proper way, our faith, our grace, is increased.
[100103030] Those blissful early days of blind belief are long past.
[100103040] My comrades; why must ye falter?

Section 04

[100104000] In Marika's own words.
[100104010] Hark, brave warriors. Hark, my lord Godfrey. We commend your deeds.
[100104020] Guidance hath delivered ye through each ordeal, to the place ye stand.
[100104030] Put the Giants to the sword, and confine the flame atop the mount.
[100104040] Let a new epoch begin. An epoch glistening with life.
[100104050] Brandish the Elden Ring, for the Age of the Erdtree!

Section 05

[100105000] Forgive me. I've been...testing you.
[100105010] To see whether or not grace truly does guide you.
[100105020] And...whether you are fit to face the challenge that entails.
[100105030] It seems my worries were unfounded.
[100105040] Torrent had your measure from the very start.
[100105050] Whereas I merely pretended.
[100105060] There is but one other thing I can do to offer you guidance.
[100105070] I can take you to the Roundtable Hold...
[100105080] Gathering place of Tarnished champions, guided by Grace...

Section 06

[100106000] Very well.
[100106010] Let my hand rest upon you, for but a moment.

Section 07

[100107000] Forgive me. I've been...testing you.
[100107010] To determine if the Elden Ring would truly have you.
[100107020] If you had the mettle to endure this long and arduous path.
[100107030] It seems my worries were unfounded.
[100107040] Torrent had your measure from the very start.
[100107050] Whereas I merely pretended.
[100107060] There is but one other thing I can do to offer you guidance.
[100107070] I can take you to the Roundtable Hold...
[100107080] Gathering place of Tarnished champions, guided by Grace...

Section 10

[100110000] Your seamster, Boc...
[100110010] He is always eager to see your return.
[100110020] Please, will you talk to him, when you can?
[100110030] I'm sure he would be much contented.

Section 11

[100111000] Your seamster, Boc...
[100111010] I see him crying, from time to time.
[100111020] I think he misses his mother.
[100111030] He wants someone to tell him he's beautiful.
[100111040] Does being born of a mother...
[100111050] Mean one behaves in such a manner?

Section 20

[100120000] ...
[100120010] Is there...another person inside of you?
[100120020] Did you...want that to happen?
[100120030] I sense no malice. Do as you think best.
[100120040] Hello, other you.
[100120050] I am Melina, and I have an accord with this person.
[100120060] We might be together for some time.
[100120070] Pleased to meet you.

Section 21

[100121000] ...
[100121010] Is there...another person inside of you?
[100121020] Did you...want that to happen?
[100121030] I sense no malice. Do as you think best.
[100121040] Hello, other you.
[100121050] I am Melina, and I am travelling with this person.
[100121060] We might be together for some time.
[100121070] Pleased to meet you.

Section 30

[100130000] The Erdtree...is close.
[100130010] Only a little further till the foot of the Erdtree, and the accord is fulfilled.
[100130020] It takes me back.
[100130030] I was born at the foot of the Erdtree.
[100130040] Where mother gave me my purpose.
[100130050] Though now, everything is lost to me.
[100130060] I...have to ascertain for myself.
[100130070] The reason for which I live, burned and bodiless.

Section 31

[100131000] My utmost thanks.
[100131010] For bringing me to the base of the Erdtree.
[100131020] Here, I can govern my own movement.
[100131030] And thus, the accord is fulfilled.
[100131040] I shall depart to ascertain the purpose I was given.
[100131050] Farewell.
[100131060] I shall leave Torrent, and the power to turn runes into strength, here with you.
[100131070] I wish you luck, in realising your ambition.
[100131080] You have fought long and hard.
[100131090] I have no doubt you will become Elden Lord. May you take the throne.

Section 40

[100140000] Hello again, old friend.
[100140010] It's me, Melina. Your travelling companion.
[100140020] Allow me a moment to converse with you.
[100140030] You were unable to enter the Erdtree, no?
[100140040] Prevented by the mantle of barbs.
[100140050] The thorns are impenetrable.
[100140060] A husk of the Erdtree's being; that spurns all that exists without.
[100140070] The only way to stand before the Elden Ring...
[100140080] and become the Elden Lord...is to pass the thorns.
[100140090] My purpose serves to aid in that very act.
[100140100] So I'd like you to undertake a new journey, with me.
[100140110] To the flame of ruin, far above the clouds, upon the snowy mountaintops of the giants.
[100140120] Then I can set the Erdtree aflame.
[100140130] And guide you. Down the path to becoming Elden Lord.

Section 41

[100141000] I wish to journey with you once more.
[100141010] To the flame of ruin, far above the clouds, upon the snowy mountaintops of the giants.
[100141020] Then I can set the Erdtree aflame.
[100141030] And guide you. Down the path to becoming Elden Lord.

Section 50

[100150000] Think not, of the kindling.
[100150010] I shall see to that.
[100150020] All I ask of you is to make the journey.
[100150030] To the snowy mountaintops of the giants, far above the clouds.
[100150040] I know...
[100150050] I'm asking you to commit a cardinal sin.
[100150060] But it must be done to reach the path beyond.
[100150070] And that is the path I wish to travel.
[100150080] What is your mind?

Section 60

[100160000] There is something I'd like to say.
[100160010] My purpose was given to me by my mother.
[100160020] But now, I act of my own volition.
[100160030] I have set my heart upon the world that I would have.
[100160040] Regardless of my mother's designs.
[100160050] I won't allow anyone to speak ill of that.
[100160060] Not even you.

Section 70

[100170000] We're almost there.
[100170010] The flame of ruin lies just ahead.
[100170020] I'm glad it was you I travelled with.
[100170030] I must tender my thanks to Torrent, too.
[100170040] Thank you, Torrent.
[100170050] Please continue to lend your aid. Till the end.

Section 71

[100171000] I have long observed the Lands Between.
[100171010] This world is in dire need of repair...
[100171020] and Death...indiscriminate...
[100171030] Are you prepared...
[100171040] To commit a cardinal sin?

Section 72

[100172000] Very well.
[100172010] Let my hand rest upon you, for but a moment.

Section 73

[100173000] Very well.
[100173010] Tell me, when you are fully prepared.

Section 74

[100174000] Are you ready to commit a cardinal sin?

Section 80

[100180000] If you intend to claim the frenzied flame,
[100180010] I ask that you cease.
[100180020] It is not to be meddled with.
[100180030] It is chaos, devouring life and thought unending.
[100180040] However ruined this world has become, however mired in torment and despair...
[100180050] Life endures. Births continue.
[100180060] There is beauty in that, is there not?
[100180070] If you would become Lord, do not deny this notion.
[100180080] Please, leave the frenzied flame alone.

Section 81

[100181000] I shall see to the kindling.
[100181010] It is a purpose which I choose to fulfil.
[100181020] So, please... Leave the frenzied flame alone.

Section 82

[100182000] The frenzied flame is not to be meddled with.
[100182010] It is chaos, devouring life and thought unending.
[100182020] So, please... Leave the frenzied flame alone.

Section 85

[100185000] I ask you, one more time.
[100185010] Please, seek not the frenzied flame.
[100185020] As one who strives to become a Lord,
[100185030] deny not the lives, the new births of this world.
[100185040] Those who would are not fit to be called Lord.
[100185050] When the land they preside over is lifeless.

Section 86

[100186000] Please, put a stop to this madness.
[100186010] The Lord of Frenzied Flame is no lord at all.
[100186020] When the land they preside over is lifeless.

Section 90

[100190000] You...have inherited the frenzied flame.
[100190010] A pity. You are no longer fit.
[100190020] Our accord ends here.
[100190030] But remember...
[100190040] Should you rise, as the Lord of Chaos,
[100190050] I will kill you, as sure as night follows day.
[100190060] Such is my duty, for allowing you the strength of runes.
[100190070] Goodbye, my companion.
[100190080] Goodbye, Torrent...

Section 91

[100191000] You...have inherited the frenzied flame.
[100191010] A pity. You are no longer fit.
[100191020] Our journey together ends here.
[100191030] And remember...
[100191040] Should you rise as the Lord of Chaos,
[100191050] I will kill you, as sure as night follows day.
[100191060] Such is my duty, for allowing you the strength of runes.
[100191070] Goodbye, my companion.
[100191080] Goodbye, Torrent...

1009

Section 00

[100900000]
[100900010]
[100900020]

1010

Section 01

[101001000] You, please, I can read them.
[101001010] Your fingers, please, your fingers...

Section 02

[101002000] Oh, bless you.
[101002010] Oh..ohh!
[101002020] Within the fog, a gaping hole. Beyond the fog, one cursed by blood.
[101002030] Below the surface, traces of those who lurk in the shadows.
[101002040] In the east, the east. Should you desire…

Section 03

[101003000] Oh, bless you.
[101003010] Oh..ohh!
[101003020] ...
[101003030] Heavens, how can this be!
[101003040] A dreadful sign! Truly dreadful!
[101003050] You will face wrath, then madness, and finally, chaos.
[101003060] Turn back.
[101003070] This is a path you must forsake.
[101003080] Dread awaits you in the south. Blackest dread!

Section 10

[101010000] Dragon slayer...
[101010010] Ohhh, dragon slayer...
[101010020] You unfeeling barbarian.
[101010030] Planning to feast? On dragon?
[101010040] At an abandoned church on that wee isle.
[101010050] You would devour the heart of an ancient?
[101010060] You wretched, undeserving brute!

Section 50

[101050000] Oh, bless you.
[101050010] Oh..ohh!
[101050020] Head to the foundation of gold, Tarnished...
[101050030] Traverse Raya Lucaria; "Glintstone Eventide"…
[101050040] …and reunite the half crescents, at the Grand Lift.
[101050050] Oh, but the bridge is collapsed, and cannot be crossed.
[101050060] Only, why should that matter!
[101050070] Stormveil Castle still stands tall!

Section 60

[101060000] Oh, bless you.
[101060010] Oh..ohh!
[101060020] ...
[101060030] Miquella's favour can be yours…
[101060040] Slaughter, slaughter, slaughter... The all-hearing slaughtered, but alas, it was for naught.
[101060050] But all you need do, is snatch it from the big pot.
[101060060] ...
[101060070] Pity the poor, poor fool!

Section 70

[101070000] Oh, bless you.
[101070010] Oh..ohh!
[101070020] ...
[101070030] …Are you one for festivals? Or flowers?
[101070040] To the South, a grand festival to make the stars turn.
[101070050] To the East, the hardened bud of a flower to be.
[101070060] But dare you enter?
[101070070] Into the heart of the scarlet rot?
[101070080] Ah...ahhh...

Section 80

[101080000] What a pity it is, to be without the right.
[101080010] All you can do is stand, at a loss.
[101080020] Without even the half crescents that wish to be whole.
[101080030] Before the unmoving, unfeeling Grand Lift ahead.
[101080040] ...
[101080050] Or, are you planning to throw yourself to the waters?
[101080060] To find the coward's passage, through the dim cavern?
[101080070] What a pity it is, to be without the right.

Section 81

[101081000] Oh, bless you...
[101081010] Bless you...
[101081020] ...
[101081030] You. The one who holds both half crescents.
[101081040] Take the path to the Grand Lift ahead.
[101081050] For you...are the one who will be Lord.
[101081060] ...
[101081070] Bear witness, one and all! The Lord is returned!
[101081080] The Elden Lord is come again!

Section 90

[101090000] Oh, bless you...
[101090010] Oh..ohh!
[101090020] ...
[101090030] To the east...ruins of gold. To the west...the serpent's sacrilege.
[101090040] Wherever the path leads, so shall you follow.
[101090050] Wherever the path leads, only more sorrow.
[101090060] Tis a curse! A curse! The curse of Queen Marika!
[101090070] Ah...ahh... Ha...ha...

1011

Section 00

[101100000] The Fingers I served once prophesied...
[101100010] A Tarnished would one day become Elden Lord and restore the Golden Order.
[101100020] ...
[101100030] Surely you see it, too?
[101100040] The gold that enshrouds the heavens. The great tree which begets the pillars of light.
[101100050] O Tarnished, hasten to the foot of the tree.
[101100060] ...
[101100070] And whatever you might face...
[101100080] The Fingers will surely guide you...

Section 10

[101110000] Turn back.
[101110010] Ahead lies the Land of the Giants' Flame.
[101110020] And the way forth is forbidden.
[101110030] ...
[101110040] Hear me. The burning of the Erdtree is the first cardinal sin.
[101110050] Doing so will unbind Destined Death, and slay the world itself.
[101110060] ...
[101110070] Who would dare put you up to such a task?
[101110080] Most certainly not the Fingers!

Section 20

[101120000] Ohh...
[101120010] Oh, Lord Godwyn...
[101120020] Such cruelty, such humiliation...
[101120030] My poor, sweet lordling should have died a true death.
[101120040] As the first of the demigods to die.
[101120050] As a martyr to Destined Death.
[101120060] But why must it yet bring such disgrace?
[101120070] A scion of the golden bough, sentenced to live in Death...
[101120080] How could such a thing come to be...
[101120090]

Section 21

[101121000] Ohh...
[101121010] Oh, Lord Godwyn...
[101121020] My poor, sweet lordling should have died a true death.
[101121030] A scion of the golden bough, sentenced to live in Death...
[101121040] How could such a thing come to be...
[101121050]

1018

Section 00

[101800000] Ha, ha, ha!

Section 01

[101801000] A curse! A curse upon you!
[101801010] Your path leads only to death!

Section 02

[101802000] You godless brute.
[101802010] You'll soil your hands soon enough.
[101802020] With mortal sin!

Finger Reader Enia [1020]

Section 01

[102001000] Are you that new Tarnished?
[102001010] You've done well. I am Enia, the Finger Reader.
[102001020] I interpret the words of the Fingers, envoys to the Greater Will.
[102001030] Look there. The Fingers tremble. To welcome you, shardbearer.
[102001040] Let their wisdom wash over you.
[102001050] "Great Elden Ring, root of the Golden Order."
[102001060] "Anchor of all lands, giver of grace, wellspring of all joy."
[102001070] "Until it was shattered."
[102001080] "The tragic corruption of the Order has taken its toll."
[102001090] "Across the realm, life lies in ruin. Fallen to pieces."
[102001100] "Foul curses and misery spread, unabating."
[102001110] "But the Greater Will has not abandoned the realm, nor the life that inhabits it."
[102001120] "So it is that the Tarnished are guided by grace. Called to act."
[102001130] "Brave Tarnished, your Great Rune is a handsome shard of the Elden Ring."
[102001140] "Seek another of its kind."
[102001150] "To become Elden Lord, and restore the Golden Order."
[102001170] Let the words of the Fingers guide you.

Section 02

[102002000] Ahh, Great Runes are the stuff of demigods;
[102002010] the children of the goddess, Queen Marika. She who is vessel of the Elden Ring.
[102002020] Tainted by the strength of their runes, her children warred, but none could become Elden Lord.
[102002030] And so grace was extended, to your kind, the Tarnished.
[102002040] Listen, the Fingers speak.
[102002050] "The Greater Will has long renounced the demigods."
[102002060] "Tarnished, show no mercy. Have their heads. Take all they have left."
[102002070] "The Fingers have willed it so."
[102002080] ...Indeed. But remember one thing.
[102002090] The demigods are each and all the direct offspring of Queen Marika.
[102002100] Godrick the Grafted was but a distant relation...
[102002110] The runt of the litter, his divine blood sorely diluted.

Section 03

[102003000] Well, well… I see…
[102003010] A remembrance of gold has found its way into your possession.
[102003020] Demigods, and even the greater of the champions,
[102003030] are hewn by the Erdtree upon their end, into remembrances.
[102003040] They are…valuable indeed.
[102003050] These remembrances yet house the power of their former masters.
[102003060] And should you wish to wield that same power, well…
[102003070] I will lend you the strength of the Fingers.
[102003080] Heh… Do not recoil from my offer.
[102003090] The Fingers guide us all. And you Tarnished, you are here to take, are you not?

Section 04

[102004000] Ah. You have returned. What is it?

Section 05

[102005000] Now, go forth.
[102005010] Let the words of the Fingers guide you.

Section 10

[102010000] I had my doubts, but...my, look at you.
[102010010] Only once before have I seen two Great Runes together.
[102010020] Look there. The Fingers shudder with exuberance.
[102010030] "Fine work, brave Tarnished. The Greater Will is pleased."
[102010040] "You have earned the right to become Elden Lord."
[102010050] "Now, seek the Erdtree, and an audience with Queen Marika."
[102010060] "To become Elden Lord, and restore the Golden Order."
[102010070] The Fingers expect...
[102010080] As much from you as they do young Gideon.
[102010090] Take this. A token of farewell.

Section 11

[102011000] Now, go forth.
[102011010] Become Elden Lord.

Section 12

[102012000] Queen Marika is the vessel of the Elden Ring, carrier of its vision.
[102012010] A god, in truth.
[102012020] But after the Elden Ring's shattering, she was imprisoned in the Erdtree.
[102012030] A grim punishment for shattering the Order, despite her godhood.
[102012040] The Fingers speak...
[102012050] "Marika's trespass demanded a heavy sentence."
[102012060] "But even in shackles, she remains a god, and the vision's vessel."
[102012070] "Confer Great Runes to become Elden Lord, and join Queen Marika as her consort."
[102012080] "The Fingers have willed it so."
[102012090] Now, you may go.

Section 20

[102020000] Well, you managed to return.
[102020010] You know what this means. The Erdtree has spurned you.
[102020020] The Fingers remain still.
[102020030] Shaken by this turn of events, they are busy consulting the Greater Will.
[102020040] When they are finished, the Fingers will again offer their guidance.
[102020050] But thousands, if not tens of thousands, of moons must first pass.
[102020060] No matter for me. But you? How will you ever manage the wait...
[102020070] My, oh, my...

Section 21

[102021000] It may be thousands upon thousands of moons before the fingers again offer their guidance.
[102021010] My, oh, my. Whatever will you do…

Section 30

[102030000] Heavens forbid...
[102030010] That is not the domain of mere men.
[102030020] The burning of the Erdtree is the first cardinal sin. And you say you seek the power of the Rune of Death, too?
[102030030] The Rune of Death goes by two names; the other is Destined Death.
[102030040] The forbidden shadow, plucked from the Golden Order upon its creation…
[102030050] Unleashing the rune now would be unthinkable...
[102030060] The Fingers would never permit it. Nor would the Greater Will.
[102030070] ...
[102030080] ...
[102030090] But here we are...
[102030100] The Fingers, dormant, severing our link to the Greater Will.
[102030110] The realm, and all life, in ruins. Impossible events transpire, beyond the ken of the Fingers.
[102030120] Who is to say that the cardinal sin must be cardinal forever?
[102030130] Go on. Finish the job.
[102030140] Take the course you deem most worthy.

Section 31

[102031000] You must find kindling.
[102031010] Only the smoldering flame in the Great Forge of the Giants, on the highest peak in the Lands Between, can burn the Erdtree.
[102031020] But special kindling is required to reignite the flame.
[102031030] For the flame to burn the Erdtree, a sacrifice is needed. Of one who envisions the flame.
[102031040] And can lead you to the Rune of Death.

Section 40

[102040000] You've done it, I see.
[102040010] What use do you have for me, now?
[102040020] I am a Finger Reader. I will remain here, until their dialogue ends, and the Fingers speak again.
[102040030] Do as you please. Take whatever course seems most worthy to you.
[102040040] Now, you may go.

Section 41

[102041000] Heh, heh, heh.
[102041010] You'd force this tired old crone to work, even now?
[102041020] A harder taskmaster have I never met.

Section 42

[102042000] Don't worry, my dear.
[102042010] I'll see it to the end with you, if it please.

Section 43

[102043000] Now, go forth.
[102043010] Do what you believe is right.

1021

Section 00

[102100000] Oh, such a fine gift, I will gladly accept.
[102100010] But don't raise your hopes;
[102100020] I have no secrets for you to plunder.
[102100030] I lost my appetite for them a lifetime ago, or more.

Section 01

[102101000]

Ranni the Witch [1060]

Section 01

[106001000] A pleasure to meet thee, Tarnished.
[106001010] I am the witch Renna.
[106001020] I'd heard tell of a Tarnished hurtling about atop a spectral steed.
[106001030] And upon looking into the matter,
[106001040] the talk, I surmise, is of thee.
[106001050] Thou'rt possessed of the power, no?
[106001060] To call forth the spectral steed named Torrent.

Section 02

[106002000] Ah. As I had hoped.
[106002010] I was entrusted this, for thee.
[106002020] By Torrent's former master.
[106002030] Tis a bell for calling forth spirits.
[106002040] Summon them with it, from ash unreturned to the Erdtree.
[106002050] The spirits will obey thine command but briefly, as they recall battles past.
[106002060] Now it is thine. To do with as thou wishest.

Section 03

[106003000] Forgive mine intrusion, Tarnished.
[106003010] I doubt we shall again meet. But all the same, learn well the Lands Between.
[106003020] How long will it be, I wonder...
[106003030] Before the Tarnished tire of obeisance to the Two Fingers?
[106003040] ...

Section 04

[106004000] This way, Tarnished.
[106004010] May I have a word?

Section 10

[106010000] Trifle not with me, Tarnished.
[106010010] Or didst thou merely forget?
[106010020] The name of the spectral steed thou callest?

Section 11

[106011000] I will ask thee again.
[106011010] Thou'rt possessed of the power, no?
[106011020] To call forth the spectral steed named Torrent.

Section 12

[106012000] Quite the stubborn one, aren't we?
[106012010] Wise, in a way. The Lands Between are home to liars and cheats aplenty.
[106012020] Perhaps thine ample mistrust will be to thy benefit.
[106012030] I shall leave this for thee, at the behest of Torrent's former master.
[106012040] Take it, shouldst thou overcome thy suspicion.
[106012050] ...

Section 20

[106020000] What hopest thou to profit?
[106020010] ...
[106020020] No sense in arguing, I see.
[106020030] Thou'rt a wild one, indeed.
[106020040] Torrent hath quite the ruffian chosen...
[106020050] ...

Section 30

[106030000] Let us speak of the past, a while.
[106030010] I was once an Empyrean.
[106030020] Of the demigods, only I, Miquella, and Malenia could claim that title.
[106030030] Each of us was chosen by our own Two Fingers, as a candidate to succeed Queen Marika, to become the new god of the coming age.
[106030040] But I would not acquiesce to the Two Fingers.
[106030050] I stole the Rune of Death, slew mine own Empyrean flesh, casting it away.
[106030060] I would not be controlled by that thing.
[106030070] The Two Fingers and I have been cursing each other ever since...
[106030080] And the Baleful Shadows...are their assassins.

Renna the Witch [1061]

Section 01

[106101000] Oh, again we cross paths.
[106101010] I believe I said my name was Renna, when last we met.
[106101020] It pleaseth me to see Torrent hale and hearty...
[106101030] But Tarnished, what business hast thou here?
[106101040] I have no memory of inking thee an invitation.

Section 02

[106102000] Mm? a Tarnished, here?
[106102010] Thou must have some business in mind, to come all this way.
[106102020] Though I have no memory of inking thee an invitation.

Section 10

[106110000] I see. Quite the sleuth, aren't we.
[106110010] Indeed, I am the witch Ranni.
[106110020] I stole a fragment of the Rune of Death, and used it to forge the godslaying black knives through fearsome rite.
[106110030] I did it all.
[106110040] But sadly for thee, the cursemark thou seekest is not to be found here.
[106110050] I have slain the body I was born into, and cast it away.
[106110060] And it is upon that flesh the cursemark is carved.

Section 11

[106111000] Hah!
[106111010] And why should I reveal that to thee?
[106111020] I performed the act not to bury the past, nor in shame of the deed,
[106111030] but all the same, thy begging compels me not a jot.
[106111040] The cursemark thou seekest is not here. That is all I will say.
[106111050] Now, begone.

Section 12

[106112000] The cursemark thou seekest is not here. That is all I will say.
[106112010] Now, begone.

Section 13

[106113000] Oh, is that so?
[106113010] Thou wouldst render me aid, is that thy proposal?
[106113020] Affording thyself opportunity to grope about for the cursemark's location, no doubt?
[106113030] ...
[106113040] Very well...
[106113050] There's nothing wrong with a well-laid scheme.
[106113060] What's more, if my past and past wounds beckon to thee,
[106113070] I am curious enough to see what thy destiny portends...
[106113080] I'll allow it. Enter my service.
[106113090] And good hunting to thee.

Section 20

[106120000] Hah!
[106120010] No reason in particular, thou claimest?
[106120020] Intriguing. Then mayhaps fate hath steered thee to this reunion.
[106120030] Intriguing. Then mayhaps fate hath steered thee to this encounter.
[106120040] ...
[106120050] Wilt thou enter into my service?
[106120060] I am the witch Ranni. I stole Death long ago, and search now for the dark path.
[106120070] That I might one day upend the whole of it, and rid the world of all that came before.
[106120080] Well? Has that roused thy interest?

Section 21

[106121000] I see. A choice well made.
[106121010] Thou'rt a rare sort. Not many would have accepted the offer.
[106121020] But I require as much of those under my command.
[106121030] I anticipate good work from thee.

Section 22

[106122000] I see. More's the pity.
[106122010] Come to me again, shouldst thou change thy heart.
[106122020] Surrendering thyself into the service of a doll-witch...
[106122030] Is not as frightful as thou fearest...

Section 23

[106123000] Ah, art thou persuaded to my cause?
[106123010] Then, again I shall ask, wilt thou enter into my service?

Section 30

[106130000] Good, then I ask we proceed with haste.
[106130010] There is, in my service, a half-wolven warrior by the name of Blaidd.
[106130020] I would have thee join him in searching for the hidden treasure of Nokron, the Eternal City.
[106130030] I have called for Blaidd to greet thee below. Take from him the particulars.
[106130040] Ah, and there wilt thou find Iji, my war counselor, and Seluvis, preceptor in the sorcerous arts, also.
[106130050] Heed not their peculiarities; feel secure in gaining from them what advantage thou canst.
[106130060] I am sure the others will be doing just the same.

Section 31

[106131000] Speak with the three who await thee below.
[106131010] Thou needst not indulge them unduly, but they too wish to appraise thy worth.
[106131020] It hath been a passing long time since a newcomer entered my service, after all.

Section 35

[106135000] Good, then I ask we proceed with haste.
[106135010] Art thou aware of the star that struck Limgrave?
[106135020] It left a vast crater, and through it lieth the Eternal City of Nokron.
[106135030] Go there to find the city's hidden treasure.

Section 36

[106136000] Ah, yes. Iji, my war counselor, and Seluvis, preceptor in the sorcerous arts, can be found below.
[106136010] Like thee, they are in my service.
[106136020] Heed not their peculiarities; feel secure in gaining from them what advantage thou canst.
[106136030] I am sure the others will be doing just the same.

Section 37

[106137000] Speak with the three who await thee below.
[106137010] Thou needst not indulge them unduly, but they too wish to appraise thy worth.
[106137020] It hath been a passing long time since a newcomer entered my service, after all.

Section 40

[106140000] Ah, allow me to forewarn thee.
[106140010] I shall soon enter my slumber.
[106140020] And it will be some time before I wake.
[106140030] This doll's body is not without its hindrances...
[106140040] Still, I have high hopes for thee.
[106140050] I look forward to the good news when I arise.

Section 41

[106141000] I shall soon enter my slumber.
[106141010] And it will be some time before I wake.
[106141020] I have high hopes for thee.
[106141030] I look forward to the good news when I arise.

Section 45

[106145000] ...

Section 70

[106170000] Ahh...It was thee.
[106170010] Not Blaidd, it seemeth.
[106170020] Even in my slumber, I sensed it.
[106170030] It is in thy possession, is it not? The hidden treasure of Nokron?
[106170040] My thanks. Finally, all the pieces are in place.
[106170050] Soon must I begin my journey. Upon the dark path only I may tread.

Section 71

[106171000] Ah, but before I leave, I must entrust thee with this.
[106171010] Take it.
[106171020] My discarded flesh lieth beyond the seal unlocked by it.
[106171030] Upon which is carved the cursemark of thy desire.
[106171040] I can fathom what thy purpose might be.
[106171050] Neither of us is welcomed by the brighter path, I see.
[106171060] You may leave now.
[106171070] It was but brief, but thou gavest me fine service.

Section 72

[106172000] What is it?
[106172010] Thy purpose in approaching me was to obtain the cursemark, was it not?
[106172020] You may leave now.
[106172030] I, too, am to depart on a journey. Upon the dark path only I may tread.

Section 75

[106175000] Ah, but before I leave, I shall entrust thee with this.
[106175010] My thanks, for thy sterling efforts.
[106175020] A strange gift, perhaps, but a rare sort such as thee would welcome it, I am sure.
[106175030] I am certain now, fate steered us to our reunion.
[106175040] I am certain now, fate steered us to our first encounter.
[106175050] I must thank Torrent too, for his part.
[106175060] You may leave now.
[106175070] It was but brief, but thou gavest me fine service.

Section 76

[106176000] What is it? You may go.
[106176010] I, too, am to depart on a journey. Upon the dark path only I may tread.

Section 90

[106190000] ...

Section 91

[106191000] ...

Section 92

[106192000] ...
[106192010] Oh? A dogged fellow, aren't we?
[106192020] Or is it merely thy habit, to talk to dolls?
[106192030] Fine...fine.
[106192040] I hadn't expected any soul to recognise me in this guise.
[106192050] But now the cat is out the bag, I cannot allow thee thy freedoms.
[106192060] Perform for me a service, as recompense.
[106192070] Eliminate the Baleful Shadows which prowl these lands.
[106192080] The name of Ranni the Witch is already sullied by thee.
[106192090] I will not brook disobedience in this matter.

Section 93

[106193000] Perform for me a service, as recompense.
[106193010] Eliminate the Baleful Shadows which prowl these lands.
[106193020] The name of Ranni the Witch is already sullied by thee.
[106193030] I will not brook disobedience in this matter.

1062

Section 00

[106200000] Let us speak of the past, a while.
[106200010] I was once an Empyrean.
[106200020] Of the demigods, only I, Miquella, and Malenia could claim that title.
[106200030] Each of us was chosen by our own Two Fingers, as a candidate to succeed Queen Marika, to become the new god of the coming age.
[106200040] Which is when I received Blaidd. In the form of a vassal tailored for an Empyrean.
[106200050] But I would not acquiesce to the Two Fingers.
[106200060] I stole the Rune of Death, slew mine own Empyrean flesh, casting it away.
[106200070] I would not be controlled by that thing.
[106200080] The Two Fingers and I have been cursing each other ever since...
[106200090] And the Baleful Shadows...are their assassins.

Section 01

[106201000] I turned my back on the Two Fingers and we have each been cursing the other since.
[106201010] The Baleful Shadows...are their assassins.

Section 10

[106210000] Even when I turned my back upon the Two Fingers.
[106210010] Blaidd remained my loyal ally.
[106210020] Heh.
[106210030] Though he was created a vassal for an Empyrean,
[106210040] He was a colossal failure, on the part of the Two Fingers.
[106210050] Blaidd, and Iji both... Art willing to give too much to me.
[106210060] Yet they both understand. What lieth beyond the dark path...
[106210070] That I must betray everything, and rid the world of what came before.
[106210080] Ah, should I add thee to the list?
[106210090] Another one, kind of heart. As kind of heart as they.

Section 11

[106211000] Ach, this form hath loosened my tongue.
[106211010] I've let slip too much.
[106211020] Forget what thou'st heard. Forget.

Section 20

[106220000] O Shadow, thou'rt the last.
[106220010] Tell the Two Fingers,
[106220020] That Ranni the Witch cometh, to rend thy flesh.
[106220030] With a fateful wound, ne'er to heal.

Section 30

[106230000] Beautifully fought.
[106230010] My thanks. 'Twas more of a challenge than I envisioned.
[106230020] Now I can finally stand before them.
[106230030] This is farewell, my dear.
[106230040] Tell Blaidd, and Iji...
[106230050] I love them.

Section 40

[106240000] So, it was thee, who would become my Lord.
[106240010] Perhaps I needn't have warned thee.
[106240020] I am pleased, however. Thou'rt a fitting choice.
[106240030] I go now, to the night sky. It is there I shall find mine order.
[106240040] I bid thee travel the path of the Lord.
[106240050] And once all is done, we shall see each other, once more.

Section 50

[106250000] ...
[106250010] I take it thou'st noticed? I shouldn't be surprised.
[106250020] I thought I might expound a little further...
[106250030] Upon the order I envision.
[106250040] Mine will be an order not of gold, but the stars and moon of the chill night.
[106250050] I would keep them far from the earth beneath our feet.
[106250060] As it is now, life, and souls, and order are bound tightly together, but I would have them at a great remove.
[106250070] And have the certainties of sight, emotion, faith, and touch...
[106250080] All become impossibilities.
[106250090] Which is why I would abandon this soil, with mine order.
[106250100] Wouldst thou come to me, even now, my one and only Lord?

Section 51

[106251000] Mine will be an order not of gold, but the stars and moon of the chill night.
[106251010] And I would abandon this soil, with mine Order.
[106251020] Wouldst thou come to me, even now, my one and only Lord?

Section 60

[106260000] Well, this is a most unpleasant awakening.
[106260010] The depths of wickedness never fail to surprise me.
[106260020] I am saddened. That thou wouldst succumb to such depravity.
[106260030] Led astray by Seluvis, with devious tonic in hand,
[106260040] Didst thou think to have thy way with me?
[106260050] Be gone. Hapless scum.
[106260060] I won't have another whiff of thy rotten breath.

Section 61

[106261000] I have spoken. Away from my sight.

Section 62

[106262000] This is the third time, fiend.
[106262010] Enough of thy unbearable breath.

1063

Section 00

[106300000] What hopest thou to profit?
[106300010] ...
[106300020] To think such was thy plot.
[106300030] Well, I refuse to indulge thy fantasies.
[106300040] I relinquished a natural death long, long ago.
[106300050] ...

Section 01

[106301000] What hopest thou to profit?
[106301010] ...
[106301020] Hmph.
[106301030] So, this is the measure of my Lord?
[106301040] Perhaps it is precisely what I deserve.
[106301050] …For surrendering myself to delusion.
[106301060] ...

The Noble Goldmask [1120]

Section 01

[112001000] ...

Section 02

[112002000] ...

Section 03

[112003000] ...

Section 04

[112004000] ...

Section 05

[112005000] ...

Section 10

[112010000] ...

Section 11

[112011000] ...!

Rennala, Queen of the Full Moon [2000]

Section 01

[200001000] Come, sweetings, become what ye desire.
[200001900] Come, sweetings, time to be born, anew.

Section 02

[200002000] Be not afeard, little culver.
[200002900] Hush, little culver.
[200002901] Hush, fair maid.
[200002910] I'll soon birth thee anew, a sweeting fresh and pure...

Section 03

[200003000]
[200003100]

Section 04

[200004000] Come, Oath-sworn giant!
[200004010] Come, Oath-sworn dragon!
[200004020] Come, Oath-sworn beasts!
[200004030] Come, Blaidd, my child!

Section 05

[200005000] Fair child, Hermes!

Section 06

[200006000] Thy fate lieth under my moon.

Section 07

[200007000] Guide thy moon as thou wishest.
[200007010] Ranni, my little baby...
[200007020] I thank thee...
[200007900] Oh little Ranni, my dear daughter.
[200007910] Weave thy night into being...

Section 08

[200008000]
[200008100]

Section 09

[200009000] Where did ye flee, my sweetings?
[200009010] Come out, from whence ye hide. There are books and light aplenty.
[200009020] Dither not; come out say I!
[200009030] Or will ye be gravestones? To be better born anew?

Section 10

[200010000] Ah...thou...
[200010010] Is it thy wish to be born anew?
[200010020] To become a sweeting, reborn of my beloved egg?

Section 11

[200011000] Ah...thou...
[200011010] Is it thy wish to yet again be born anew?

Section 12

[200012000] Now, bear this sweeting into life anew.

Section 13

[200013000] Be not alarmed, nor afeard.
[200013010] I would birth thee as a sweeting, fair and fine.

Section 14

[200014000] Ah...thou...
[200014010] Art thou now assured of thy want, to be born anew?

Section 15

[200015000] Ah, it seemeth thou'rt a sweeting rather fair.
[200015010] And if thou wert born anew once more, thou wouldst be fairer still.
[200015020] Ye will be countless born, forever.

Section 16

[200016000] Ah, thou'rt now a sweeting full fine and fair.
[200016010] My thanks. For being born of my beloved egg, time and time again.

Section 20

[200020000] Oh...my thanks to thee.

Section 21

[200021000]

Section 30

[200030000] Where did ye flee, my sweetings?
[200030010] Come out, from whence ye hide. Of the dark, be not afeard.
[200030020] My beloved egg is with us. Come out, I prithee.

2010

Section 01

[201001000]

Section 02

[201002000] Who's that? Who could it be?
[201002050] A new child, Mother's newborn.
[201002100] A new friend. A new playmate for us.
[201002150] Just watch, he'll be born again.
[201002151] Just watch, she'll be born again.
[201002200] Then Mother will hold him tight.
[201002201] Then Mother will hold her tight.
[201002250] He'll be so warm, warm and cosy.
[201002251] She'll be so warm, warm and cosy.
[201002300] That'd be nice, so very nice.
[201002350] If we're turned to stone, will we be born again?
[201002400] Will Mother hold us again?
[201002450] Will we? Will she?
[201002500]
[201002550]

Section 03

[201003000] That hurts. Please, stop that.
[201003050] Did he just die? And him, too?
[201003100] Is he not a friend? I can't tell…
[201003101] Is she not a friend? I can't tell…
[201003150] Maybe he's something else?
[201003151] Maybe she's something else?
[201003200] Can we still be friends, if we try?
[201003250] Yes, we can be friends, I'm sure.
[201003300] He'll understand, if we just explain.
[201003301] She'll understand, if we just explain.
[201003350]
[201003400]

Section 04

[201004000] Catch!
[201004100] There!
[201004200] Off you go!
[201004300] Squish him!
[201004301] Squish her!
[201004400] Smoosh him!
[201004401] Smoosh her!

Section 05

[201005000] Sleep tight, bound tight
[201005010] by Mother's amber.
[201005020] Sleep tight, find life,
[201005030] in Mother's umbra.
[201005900]

Section 06

[201006000]
[201006100]
[201006200]

Gurranq, Beast Clergyman [2020]

Section 01

[202001000] ...

Section 02

[202002000] ...
[202002010] I smell it... Death...
[202002020] Feed it me...
[202002030] ...
[202002040] Tarnished...bring more...Death...
[202002050] I shall grant thee... eye...and claw.
[202002060] Feed me...more.

Section 03

[202003000] ...
[202003010] More... I am not...sated.
[202003020] Feed me more...Death.

Section 04

[202004000] ...
[202004010] My thanks...Tarnished...
[202004020] Death... My sin... Should not be touched...by the hand of man...
[202004030] I shall grant thee...my claws...
[202004040] Feed me...more.

Section 05

[202005000] I shall grant thee... eye...and claw.
[202005010] Feed me...more.

Section 06

[202006000] More... I am not...sated.
[202006010] Feed me more...Death.

Section 07

[202007000] I shall grant thee...my claws...
[202007010] Feed me...more.

Section 10

[202010000]
[202010010] It is... It is all...consumed.
[202010020] Still, I am not sated... Not nearly sated...
[202010030] Rrarrgh!
[202010040] Marika... Is this...what it is...to sin?
[202010050] Will things...never be the same...again?
[202010060] ...
[202010070] Tarnished...my thanks...for thy long...labour.
[202010080] But I have done...all I can...in this land...
[202010090] Henceforth, mine appetite shall be my sole companion.
[202010100] Farewell.
[202010110]

Section 11

[202011000] Tarnished...my thanks...for thy long...labour.
[202011010] But I have done...all I can...in this land...
[202011020] Henceforth, mine appetite shall be my sole companion.
[202011030] Farewell.
[202011040]

Section 20

[202020000]

Section 30

[202030000] O Marika...
[202030010] What...happened?
[202030020] Was I...myself the fool?
[202030030] Or was I tricked...by thee?
[202030040] O Marika...
[202030050] Why wouldst thou...relinquish...
[202030060] Why...

Section 40

[202040000] ...
[202040010] ...
[202040020] ...

Section 50

[202050000] ...
[202050010] Strange... There's something else...
[202050020] But the Death...yet quenches...
[202050030] Bring more...

Section 51

[202051000]
[202051010] ...
[202051020]
[202051030] Put it away.
[202051040] I won't forget...again...
[202051050] mine appetite... My sin...
[202051060] So please...enough...

Section 52

[202052000]

Section 53

[202053000]
[202053010] I won't forget...again...
[202053020] mine appetite... My sin...
[202053030] I must have more... I must consume more...

Section 60

[202060000] Thou, who approacheth Destined Death.
[202060010] I will not have it stolen from me again.

Section 61

[202061000] Tarnished. Why wouldst thou...
[202061010] Why...
[202061020] Tis no matter. I hereby vow,
[202061030] that Destined Death shall not be stolen again.

2028

Section 00

[202800000] I shall not part with it again.

Section 01

[202801000] Stay away from Destined Death.

Section 02

[202802000] Cower. Before Maliketh, the Black Blade.

Section 03

[202803000] Cower. Before Maliketh, Marika's Black Blade.

Section 04

[202804000] Witless Tarnished... Why covet Destined Death?
[202804010] To kill what?
[202804910] To destroy what?

Section 05

[202805000] Forgive me, Marika...
[202805010] The Golden Order...cannot be restored.

Section 10

[202810010] I must consume more...
[202810020]

Section 11

[202811000] Marika...why...
[202811010] wouldst thou...gull me?
[202811020] Why...shatter...

2029

Section 00

[202900000]
[202900100]
[202900200]

Section 01

[202901000]
[202901100]
[202901200]

Section 10

[202910000]
[202910100]

2039

Section 00

[203900010] I am Malenia. Blade of Miquella.

Section 01

[203901000] Let your flesh be consumed.
[203901010] By the scarlet rot.

Section 03

[203903000]
[203903100]
[203903200]

Section 04

[203904000] Is this...my first...defeat?
[203904010] Bravely fought, sir.
[203904011] Bravely fought, my lady.
[203904020] But remember...
[203904030] One day, the scarlet bloom will flower again...

Section 05

[203905000] Your strength, extraordinary...
[203905010] The mark...of a true Lord...
[203905020] O, dear Miquella...
[203905030] O, dearest Miquella, my brother...
[203905040] I'm sorry. I finally met my match...

2040

Section 01

[204001000] Well, thou art of passing skill.
[204001010] Warrior blood must truly run in thy veins, Tarnished.

Section 02

[204002000] As I thought, thou'rt of passing valour...
[204002010] but the dark of night is yet to lift.
[204002020] The hands of the Fell Omen shall brook thee no quarter.

Section 03

[204003000] Foul Tarnished.
[204003010] Put these foolish ambitions to rest.
[204003020] The Erdtree is firmly rooted, always.

Section 04

[204004000] I'll remember thee, Tarnished.
[204004010] The flame of ambition leadeth thee astray.
[204004020] Come, hands of the Fell Omen. Snuff out this wretch's flame.

Section 06

[204006000] I see thee, little Tarnished.
[204006010] Smould'ring with that wretched flame of ambition.
[204006020] Tremble now, with fear.
[204006030] For the hands of the Fell Omen will soon be upon thee.
[204006040] To put out thy little flame.

Section 07

[204007000] Hrghraah!
[204007100] The thrones...stained by my curse...
[204007110] Such shame I cannot bear.
[204007120] Thy part in this shall not be forgiven.

Section 08

[204008000] Have it writ upon thy meagre grave:
[204008010] Felled by King Morgott! Last of all kings.

Section 09

[204009000] May the curse seep to thy very soul.
[204009010] An apt reward for thy brash ambition.

Section 10

[204010000] ...
[204010100] Tarnished, thou art mistaken.
[204010110] The Erdtree welcometh no man.
[204010200]
[204010300] No one will be Elden Lord again.
[204010310] Not even I.
[204010400]

Section 11

[204011000]
[204011100]
[204011200]

2048

Section 00

[204800000] Well, thou art of passing skill.
[204800010] Warrior blood must truly run in thy veins, Tarnished.

Section 01

[204801000] Foul Tarnished.
[204801010] Put these foolish ambitions to rest.
[204801020] The Erdtree is firmly rooted, always.

Section 02

[204802000] I shall remember thee, Tarnished.
[204802010] Smould'ring with thy meagre flame.
[204802020] Cower in fear. Of the night.
[204802030] The hands of the Fell Omen shall brook thee no quarter.

Section 20

[204820000] Hrghraah!
[204820010] The thrones...stained by my curse...
[204820020] Such shame I cannot bear.
[204820030] Thy part in this shall not be forgiven.

Section 21

[204821000] Have it writ upon thy meagre grave:
[204821010] Felled by King Morgott! Elden Lord!

Section 22

[204822000] May the curse seep to thy very soul.

Section 23

[204823000] ...

Section 24

[204824000] Tarnished, thou'rt but a fool.
[204824010] The Erdtree wards off all who deign approach.
[204824020] We are...we are all forsaken.

Section 25

[204825000]

Section 26

[204826000] None may claim the title of Elden Lord.
[204826010] Thy deeds shall be met with failure, just as I.

Section 27

[204827000]

2049

Section 00

[204900000]
[204900010]
[204900020]

Section 01

[204901000]
[204901010]
[204901020]

2068

Section 00

[206800000] Tarnished Warrior. 'Twas nobly fought.

Section 01

[206801000] Dearest Marika...
[206801010] I am returned.

Section 02

[206802000] A crown is warranted with strength!

Section 03

[206803000] O Marika!
[206803010] I will take thee in mine arms once more!

Section 04

[206804000] Brave Tarnished...
[206804010] Thy strength befits a crown.
[206804020]

2069

Section 00

[206900000]
[206900100]

Section 01

[206901000]
[206901100]
[206901200]

2070

Section 01

[207001000] One day, we'll return together.
[207001010] To our home, bathed in rays of gold.
[207001020] There is only one tree, and only its branches.
[207001030] That bathe in true rays of gold.
[207001040] Not the fool Omen King.
[207001050] Nor the rank malformed twins.
[207001060] O, we are the Golden Ones. The true and rightful heirs.
[207001070] Our land's grown old, now ashen, and cold.
[207001080] But look up, the Erdtree glows!
[207001090] One day, we'll return together.
[207001100] To our home, bathed in rays of gold.
[207001110] And grace will surely guide us safe.
[207001120] To our home, bathed in rays of gold.

Section 02

[207002000] Hear me, my knights! Proud warriors and true.
[207002020] Let the hunt begin! Fetch me a mighty branch to make mine own!
[207002030] A fresh offering to graft!
[207002040] Raaargh!
[207002050] Graaargh!
[207002920] Hunt me down a new branch! Bring me a tarnished!

2078

Section 00

[207800000] Lowly Tarnished...
[207800010] Thou'rt unfit even to graft...

Section 01

[207801000] Great Godfrey, didst thou witness?

Section 02

[207802000] ...I am the Lord of all that is Golden...
[207802020] ...And one day, we'll return together...
[207802030] ...To our home, bathed in rays of gold...
[207802040]

2079

Section 00

[207900000]
[207900010]
[207900020]
[207900030]

2099

Section 00

[209900000] sex
[209900010] quīnque
[209900020] quattuor
[209900030] trēs
[209900040] duo
[209900050] ūnus
[209900060] nihil
[209900070] nihil
[209900080] nihil

Section 01

[209901000]
[209901100]
[209901200]

Section 03

[209903000] Miquella is mine and mine alone.

Section 04

[209904000] Now, surrender yourself.
[209904010] To my blood, to our coming dynasty.

Section 05

[209905000] Ahh, I can see it, as clear as day!
[209905010] The coming of our dynasty!
[209905020] Mohgwyn!

Section 06

[209906000] Ahh, Miquella...
[209906010] Why do you abandon me?

Smithing Master Hewg [2130]

Section 01

[213001000] You're a new face.
[213001010] No matter, it's all the same.
[213001020] Lay out your arms. Let's get smithing.

Section 02

[213002000] Back already?
[213002010] No matter. Lay out your arms.

Section 03

[213003000] Back already? Can't get enough, eh.

Section 10

[213010000] Well, where've you been hiding?
[213010010] I took you for dead.
[213010020] No matter. It's all the same.
[213010030] Lay out your arms, then.

Section 20

[213020000] I see you've noticed the chains.
[213020010] Nothing special. I'm a prisoner, and these are my chains.
[213020020] I'm trapped by the Hold, undying, smithing for you fools.
[213020030] That's all there is to it.

Section 21

[213021000] Nah, don't read too much into it.
[213021010] I've no grudge against you.
[213021020] My being a prisoner is no fault of yours.
[213021030] Besides, I don't mind smithing.
[213021040] Despite my differences, the weapons get stronger, all the same. Given time, technique never fails.
[213021050] Besides, it helps me forget. The sheer terror of her...

Section 22

[213022000] Like the look of that whetstone knife, do you?
[213022010] I've no need for it.
[213022020] You're welcome to take it. Go ahead.

Section 30

[213030000] Now, look at you.
[213030010] Those eyes tell a story.
[213030020] Of a challenger, who's felled his mark.
[213030021] Of a challenger, who's felled her mark.
[213030030] Fine and well. Now, lay out your arms.

Section 40

[213040000] Your divinity, have mercy, and grant me forgiveness.
[213040010] The road is yet long. A god is not easily felled.
[213040020] But one day, without fail, you will have your wish.
[213040030] So please, grant me forgiveness, Queen Marika...

Section 41

[213041000] Those words were not meant for you.
[213041010] I may be prisoner to you Tarnished lot.
[213041020] But my prayers are mine and mine alone.
[213041030] Good. I'll be more careful too.
[213041040] Well, I've had my say. I'll be more careful, too.

Section 42

[213042000] Ah. You, is it?
[213042010] I...didn't notice you there.
[213042020] I'll be doing my job, same as ever.
[213042030] Just lay out your arms.

Section 50

[213050000] The girl you brought here...
[213050010] She's crestfallen, and can scarcely swing a blade,
[213050020] but she has a gift for spirit tuning.
[213050030] I saw another one like her, long ago.
[213050040] Their eyes share the same hue.

Section 51

[213051000] The girl? What about her?

Section 52

[213052000] Are you out of your mind?
[213052010] Who'd stay with an ugly brute who only knows how to smith?
[213052020] Absurd. And besides, she'd never agree to it.

Section 53

[213053000] I refuse to believe it.
[213053010] I don't doubt you, but I know when something's too good to be true.

Section 60

[213060000] I spoke with the girl.
[213060010] She has a gift for spirit tuning.
[213060020] So I told her everything I know.
[213060030] I'm indebted to a spirit tuner I met long ago.
[213060040] It was all I could do to honour her.
[213060050] I'm sorry I doubted you.

Section 70

[213070000] The girl has come a long way.
[213070010] As ever, time and technique have made her stronger.
[213070020] Tis good to see.
[213070030] An imprisoned monster does not deserve an apprentice, or a daughter.
[213070040] But at times, that's precisely what she feels like to me.
[213070050] I've gone soft. And it isn't easy.

Section 80

[213080000] No, no, no, no...
[213080010] I need to do better than this! This'll never kill a god.
[213080020] I can do better than this! It needs to slay a bloody god!

Section 81

[213081000] Oh, it's you.
[213081010] Don't pay me any mind. It's not important.
[213081020] Just lay out your arms.

Section 90

[213090000] Are you having second thoughts?
[213090010] Might I have a word, then?
[213090020] Your kind are meant to challenge them. To slay them.
[213090030] The demigods. And their god.
[213090040] If you remain loyal to your calling,
[213090050] then no matter what you do, no matter what happens to me,
[213090060] I will never cease to smith your weapons.
[213090070] Until you have one to slay a god.

2131

Section 00

[213100000] I knew you'd be back.
[213100010] Lay out your arms. Let's get smithing.

Section 01

[213101000] Lay out your arms. Let's get smithing.

Section 10

[213110000] Weren't you listening?
[213110010] As I've always said.
[213110020] You came to challenge the demigods, and their god. To slay them.
[213110030] And as long as you do, I will always smith your weapons.
[213110040] It is what I wish. To smith a weapon for you to slay a god.

Section 11

[213111000] I've upset the girl.
[213111010] She says that now that my chains are broken, I'm free.
[213111020] That if I stay here, I will be ruined with the Roundtable.
[213111030]
[213111040] What use have I for freedom now?
[213111050] I smith weapons to slay a god.
[213111060] I have lived, and will die, doing so, upon this spot.
[213111070] Is there any other way?

Section 20

[213120000] Oh, finally! It's complete!
[213120010] I've done it! A weapon to slay a god!
[213120020] Oh, you have my deepest gratitude.
[213120030] Thanks to you, my wish is granted.
[213120040] Now wield it, and kill them.
[213120050] The demigods. And their god.
[213120060] Queen Marika herself wishes it so.

Section 21

[213121000] You seek better weapons still?
[213121010] Very well. I'll smith another, if needed.
[213121020] A weapon to slay a god.

Section 22

[213122000] I'll smith as long as you like.
[213122010] Now, lay out your arms.

Section 23

[213123000] I'll smith...as long as you like.
[213123010] Now...lay out your...arms.

Section 24

[213124000] I'll smith...as long...as you like.
[213124010] Now...lay out...your...arms.

Section 30

[213130000] Use my masterpiece to slay a god.
[213130010] That is all that I have lived for.
[213130020] And my promise to Q-queen Marika.
[213130030] But do me a favor, and do look after the girl.

Section 31

[213131000] I can't hold on much longer.
[213131010] I'm going the way of the R-roundtable...
[213131020] It was a great honor to smith your weapons during my time here.
[213131030] Allow me to c-call you this, just once, before it ends.
[213131040] My lord, f-for that is what you are.

Section 40

[213140000] Who are you?
[213140010] Oh, I must be a blacksmith.
[213140020] Now, let's get smithing...

Section 41

[213141000] Could you tell me what happened?
[213141010] Why is the Roundtable burning, in ruins?
[213141020] Why does that girl weep for me?
[213141030] Have I forgotten something of dire importance?

Section 50

[213150000] Now, let's get smithing...

Section 60

[213160000] ...
[213160010] I-I smith... I do...

Section 71

[213171000]

2149

Section 00

[214900000] A fine sacrifice indeed.
[214900010] Let us devour the gods, together!
[214900900] Now you are family.

Section 01

[214901000] Now, we can devour the gods, together!

Section 02

[214902000] O shapers of gods, meddlers in fortune.
[214902010] I do not abide! By your suffocating Order.

Section 03

[214903000]
[214903100]
[214903200]

Section 04

[214904000] So must it be.
[214904010] Eveligne, show him the way...
[214904011] Eveligne, show her the way...
[214904020] ...to devour the gods.

Section 05

[214905000] No one will hold me captive.
[214905010] A serpent never dies.
[214905020] Ha ha ha...

Blaidd the Half-Wolf [2160]

Section 01

[216001000]

Section 02

[216002000] Who goes there?
[216002010] Kalé send you, did he? Ever the bloody busybody.
[216002020] Hmm. Maybe to him, you don't seem so strange.
[216002030] The name's Blaidd. I'm looking for a man who goes by "Darriwil".
[216002040] He fled somewhere nearby. Or so I've heard.
[216002050] Come tell me if you find him before I do.
[216002060] I can offer you ample reward.

Section 03

[216003000] Darriwil is nothing but a traitor.
[216003010] And in need of a fitting end to his tale.

Section 10

[216010000] Darriwil...
[216010010] Rotting in a cell is no true justice.
[216010020] No, this is where it ends for you.

Section 20

[216020000] ...Right. There you are.
[216020010] Had to work for it, but it's done.
[216020020] Don't say I'm not a man of my word. Here's your prize.

Section 21

[216021000] Oh yes, I should say,
[216021010] If you venture north to Raya Lucaria, and come across a venerable blacksmith who's a little on the large side...
[216021020] Tell him I sent you.
[216021030] And he'll be sure to treat you right.
[216021040] I owe you one, I reckon.

Section 22

[216022000] That's enough chit-chat for now.
[216022010] It's time we parted ways.

Section 30

[216030000] Ahh, long time, friend.
[216030010] Blaidd, if you've forgotten.
[216030020] Glad to have you in the service of mistress Ranni.
[216030030] Well. Getting right to business...
[216030040] I'm still in Limgrave.
[216030050] The eternal city of Nokron lies somewhere at the bottom of this land.
[216030060] I'm planning to go below through the well in the Mistwood.
[216030070] See if I can't find the road to Nokron from there...
[216030080] See if I can't find the road to Nokron from there...

Section 31

[216031000] Ah. I heard about you. Good to finally meet.
[216031010] Name's Blaidd, sworn sword to mistress Ranni.
[216031020] Glad to have you aboard.
[216031030] Well. Getting right to business...
[216031040] I'm situated in Limgrave right now.
[216031050] The eternal city of Nokron lies somewhere at the bottom of this land.
[216031060] I'm planning to go below through the well in the Mistwood.
[216031070] See if I can't find the road to Nokron from there...

Section 32

[216032000] I'm going below through the well in the Mistwood.
[216032010] See if I can't find the road to Nokron...
[216032020] Don't keep me waiting, eh.

Section 40

[216040000] Ah, good to see you.
[216040010] Apologies mate, but I don't have much to report.
[216040020] I can see bloody Nokron, right above me, but I'm absolutely stumped.
[216040030] I've tried all the gateways, to no avail...
[216040040] ...Perhaps it's time to ask Seluvis?
[216040050] I recall that spiteful little rat acting like he knew something...
[216040060] Let's give him a squeeze. Show him just how sharp my teeth are...

Section 41

[216041000] I jest, I wouldn't go that far.
[216041010] Besides, I should check on some things here.
[216041020] Leave this place to me. You just do what you feel is right.
[216041030] If either of us learns anything, we tell the other. Right?

Section 42

[216042000] Ah. Well met.
[216042010] What news?

Section 43

[216043000] Leave this place to me. You just do what you feel is right.
[216043010] If either of us learns anything, we tell the other. Right?
[216043020] And if we reach a dead end, I suppose we go back to the source.
[216043030] Seluvis rarely gives a straight answer, the first time.

Section 50

[216050000] Hmm...
[216050010] So Ranni's fate is kept in stasis by Starscourge Radahn...
[216050020] That reminds me of something I heard.
[216050030] There's a festival being held at the castle on the southern edge of the Caelid Wilds, east of Limgrave.
[216050040] It's a festival of combat. And I heard...that you can fight Radahn himself. He who was once called the strongest of all the demigods...
[216050050] Maybe it's just a coincidence, but I think it's worth investigating.
[216050060] I'll be on my way to this festival of Radahn then...

Section 51

[216051000] You're coming too, right? To Radahn's festivities...
[216051010] I'll meet you at Redmane Castle in Caelid.
[216051020] The way ahead is pleasingly simple. We fight, sword and fang.

Section 52

[216052000] Right. I see.
[216052010] Leave this place to me. You just do what you feel is right.
[216052020] If either of us learns anything, we tell the other. Right?

Section 53

[216053000] Hmm...
[216053010] So Ranni's fate is kept in stasis by Starscourge Radahn...
[216053020] And there's a festival of war being held at Redmane Castle in Caelid,
[216053030] where you can fight the man himself, once the strongest of the demigods.
[216053040] It's all coming together. Seems like Iji was on to something.
[216053050] I'll be on my way to this festival of Radahn then...

Section 60

[216060000] Ah, there you are. Took your sweet time.
[216060020] The players are all made up, and waiting for the curtain...
[216060030] Let's give them a show to remember, eh.
[216060040] Just don't you go dying on me. For Ranni's sake, too.

Section 61

[216061000] Once more into the fray together, eh.
[216061010] Heh. This might even be fun.

Section 62

[216062000] Into the fray together, eh.
[216062010] Heh. Let's see what you're made of.

Section 63

[216063000] Ah, thought I might find you here.
[216063010] I must admit I was a little worried. We missed our meeting.
[216063020] But it looks like you're still in one piece, eh.
[216063030] You must have heard by now, right?
[216063040] That Starscourge Radahn holds Ranni's fate in stasis.
[216063050] But once he's out of the way, it will spring back into motion.
[216063060] So now, we stand against the demigod once known as the strongest of them all.
[216063070] The way ahead is pleasingly simple. We fight, sword and fang.

Section 64

[216064000] Hm. Long time.
[216064010] Seems we're fated to keep crossing paths.
[216064020] Now, we find ourselves at a festival of combat, pitted against Radahn, once the strongest of the demigods.
[216064030] The way ahead is pleasingly simple. A path forged by sword and fang.

Section 65

[216065000] Mm... As a fellow combatant, allow me to introduce myself.
[216065010] Blaidd, warrior.
[216065020] Now, we find ourselves pitted against Radahn, once the strongest of the demigods.
[216065030] The way ahead is pleasingly simple; a path forged by sword and fang.

Section 66

[216066000] Hm. Nothing to do but wait. Until the festival begins.

Section 80

[216080000] Ah, good. I was waiting for you.
[216080010] What a sick way to fight, eh.
[216080020] The glory of the clash is shared, by Radahn and you.
[216080030] And hah! Did you see that, afterwards?
[216080040] A falling star, right before our eyes!
[216080050] I can't fathom how Radahn was holding back something of that scale.
[216080060] He was a living legend, if ever I saw one.
[216080070] And, the path has now been cleared.
[216080080] To Nokron, where Ranni's fate will be decided.
[216080090] Let's meet where the falling star bit the earth.
[216080100] We'll take up our swords once more. For mistress Ranni.

Section 81

[216081000] Let's meet where the falling star bit the earth.
[216081010] And we'll go into battle again, side by side.
[216081020] My only purpose is to fight for Ranni's fate, sword and fang.
[216081030] The curtain's rising...on the final act.

Section 82

[216082000] Hmph, what a sick way to fight, eh mate.
[216082010] The glory of the clash is shared, by Radahn and you.
[216082020] And then a falling star, right before our eyes!
[216082030] I can't fathom how Radahn was holding back something of that scale.
[216082040] He was a living legend, if ever I saw one.

Section 83

[216083000] Well, it's time I left.
[216083010] The wheel of fate has been set into motion.
[216083020] If it's on the cards, I'd be glad to meet again.
[216083030] You are a fine warrior.

Section 84

[216084000] If it's on the cards, I'd be glad to meet again.
[216084010] You are a fine warrior.

Section 90

[216090000]

Baleful Shadow [2161]

Section 00

[216100000] Oh, it's you...
[216100010] It's me, Blaidd.
[216100020] Old Iji trapped me here.
[216100030] Told me I'd bring nought but bale to Lady Ranni.
[216100040] But there's no chance that could happen.
[216100050] I'm part of her being. Her very shadow...
[216100060] I thought old Iji knew as much...
[216100070] Honestly, I don't know what's going on anymore...

Section 01

[216101000] I don't understand. Why would Iji do this...
[216101010] I could never intend harm to Lady Ranni. What's he thinking...

Section 10

[216110000] My thanks, friend.
[216110010] I'm going to see mistress Ranni, now.
[216110020] I don't know what came over old Iji,
[216110030] but even if the odds are slim, I need to check the mistress is safe.
[216110040] Now, Ranni can finally set in motion
[216110050] the fight against her fate she's dreamt of for so long.

Section 11

[216111000] I'm going to see mistress Ranni, now.
[216111010] I don't know what came over old Iji,
[216111020] but even if the odds are slim, I need to check the mistress is safe.

Section 20

[216120000] ...
[216120010] No. I'm part of her very being!
[216120020] I could never betray her!
[216120030] No matter what might happen...
[216120040] Ranni... She needs me...

Section 21

[216121000]

2168

Section 00

[216800000] Oh?

Section 01

[216801000] What are you playing at?

Section 02

[216802000] Fine.
[216802010] Time to douse your little flame.

Section 03

[216803000] Alright then.
[216803010] Better to put you down now.
[216803020] Before you trouble mistress Ranni.

Section 04

[216804000] Hmph. Pathetic little man.
[216804001] Hmph. Pathetic little woman.

Section 05

[216805000] Don't show your face again.
[216805010] Stay away from mistress Ranni.

Section 06

[216806000] You're...you're strong of arm.
[216806010] But ask yourself...
[216806020] What harm can be done...to a shadow?

Section 07

[216807000] Traitorous wretch...
[216807010] You're...you're a danger...
[216807011] From... From this woman…

Section 08

[216808000] Stop, please...
[216808010] You think me a bringer of bale as well?
[216808020] Fine. I am Ranni's shadow and it's for her that I fight.
[216808030] Whatever any of you might call me.

Section 09

[216809000] I am no bringer of bale.
[216809010] I must return to Ranni's side.

Section 10

[216810000] Tell...me...
[216810010] Why... Why am I...bale to Ranni?

Section 11

[216811000] Didn't I say? No harm can befall a shadow.

Section 12

[216812000] I...am shadowbound.
[216812010] Wherever mistress Ranni goes, I follow.
[216812020] You are a danger. You die here.

Section 13

[216813000] Rraargh!

2169

Section 00

[216900000]
[216900010]
[216900020]

Asimi, Silver Tear [2180]

Section 01

[218001000] Please, wait!
[218001010] Proud Tarnished warrior. Before you kill me, let me speak.
[218001020] I can aid you. Please, just hear me out.

Section 02

[218002000] Thank you for listening.
[218002010] I am Asimi. My true form is that of a silver tear.
[218002020] I am a simple being who can assume the shapes of other living things.
[218002030] But now, I've gained knowledge. I speak, and ponder, and...live in fear of death.
[218002040] O, mighty Tarnished warrior, I beg of you.
[218002050] Let me keep the life I've been granted. In exchange, I offer you power.

Section 03

[218003000] Ahh, thank you.
[218003010] Now, set your lips upon me, and breathe in deep.
[218003020] I will live inside of you, and grant you strength untold.

Section 04

[218004000] Onward, to our glorious future, my host...

Section 05

[218005000] You won't listen to me, will you?
[218005010] It's such a pity. I had a feeling you would become...

Section 06

[218006000] Please, proud Tarnished warrior, I beg you reconsider.
[218006010] The gifts I can bestow you in life far outstrip those which could be plundered from my corpse.
[218006020] Please, can't you find it in your heart to trust me?

Section 07

[218007000] So, you won't trust me.
[218007010] But you still haven't killed me, have you.
[218007020] Do you wish to think it over? Then I will wait.
[218007030] For as long as it takes for you to trust me.

Section 08

[218008000] Proud Tarnished Warrior, have you made up your mind?
[218008010] I can grant you power, if you let me live.

Section 10

[218010000] My lord host, do you hear that?
[218010010] The sound of water. The river that flows in my home, the Eternal City.
[218010020] Good lord host, I beg you, we must see the Eternal City.
[218010030] To discover the ancient wonders of the stars. A wellspring of strength.

Section 20

[218020000] My lord host, great lord host.
[218020010] May I ask something of you?
[218020020] A chalice is close by, the cradle of my kind...
[218020030] Would you mind finding it for me?
[218020040] Mm, you should find the chalice...and drink it dry.
[218020050] Ahh, my lord host. I am terribly parched.
[218020060] The chalice will quench my thirst, rejuvenate my flesh, and allow me to grant you further strength.
[218020070] Please, my lord host. It is my only desire.

Section 21

[218021000] Bless this brook of sustenance. My lord host...

Section 30

[218030000] My lord host, great lord host.
[218030010] A tear chalice lies in these lands, too.
[218030020] A tear chalice lies in these lands.
[218030030] Our mother chalice.
[218030040] Please, search out this most sacred chalice.
[218030050] It's suffused with the blessed wonders of the stars...
[218030060] It will allow us to become a perfect whole.

Section 40

[218040000] Now, lord host.
[218040010] Please, drink every last drop from the mother chalice.
[218040020] So that we may form a perfect whole.

Section 41

[218041000] Oh no...
[218041010] Excuse me, lord host.
[218041020] I'm still so very, very parched.
[218041030] In the other Eternal City, there's a cradle chalice to be found.
[218041040] And if you were to drink the entirety of that one, first...

Section 50

[218050000] Ahh, are you awake?
[218050010] We've become a perfect whole.
[218050020] There is nothing to fear. I will merely follow in your footsteps.
[218050030] Living only as you would have yourself.
[218050040] And I vow, that when I perfect your form.

Section 60

[218060000] Ahh, how could you...
[218060010] I was you, and only you. We were one...together.
[218060020] Please, I only want to live...
[218060030] I only wanted you...
[218060040] to become Lord...
[218060050] Gah...

Section 70

[218070000] Oh...you found me...
[218070010] I had hoped you wouldn't...
[218070020] You could have become Elden Lord, and I could have become Sovereign Eternal, eventually.
[218070030] If you hadn't found me, we both could have been Lords.

2188

Section 00

[218800000] I was wrong about you...

Section 01

[218801000] My apologies, lord host.
[218801010] I will take the throne.

Section 02

[218802000] I'm...dying...
[218802010] So this...is fear...

Section 03

[218803000] I'm...glad...
[218803010] My lord host, worthiest of lords...

2189

Section 00

[218900000]
[218900010]
[218900020]

Old Albus [2190]

Section 01

[219001000] Ah!
[219001010] Please, no. Dear me!
[219001020] ...
[219001030] I haven't a clue.
[219001040] No secrets lie with me, not a one.
[219001050] Oh, please. Leave me be.

Section 02

[219002000] Wait, then, you're not one of them?
[219002010] Well, what a relief.
[219002020] ...
[219002030] Oh, goodness me.
[219002040] I am Albus. An Albinauric, as you can see.
[219002050] We're finished. The whole village is finished.
[219002060] The cursemongers have destroyed everything. No one that remains has their wits about them.
[219002070] I beg you. Would you look after this medallion?
[219002080] You must keep it out of the cursemongers' hands.
[219002090] And if you should meet the young Albinauric Latenna,
[219002100] then please, give it to her.

Section 03

[219003000] A chosen land awaits us Albinaurics.
[219003010] Miquella's city, far to the north, a place called Eburion, where we are conferred eternal grace.
[219003020] The medallion is the key that leads to the city.
[219003030] It's only a quaint treasure, for we who cannot make the journey.
[219003040] But for dear Latenna, it is needed. To fulfil her purpose.

Section 04

[219004000] My legs will soon fade, and with them, my life.
[219004010] Alas, this is the immovable fate of all Albinaurics.
[219004020] ...
[219004030] If only I could have gazed upon it, even once. The great chalk buttress of Eburion.
[219004040] ...

2198

Section 00

[219800000] Ngh!

Section 01

[219801000] We are Albinaurics.
[219801010] We have caused you no harm!

Section 02

[219802000] You merciless brutes.
[219802010] Let the curse take everything.

Section 03

[219803000] I will never give this up.
[219803010] Not to your kind.

2199

Section 00

[219900000]
[219900010]
[219900020]
[219900030]

Alexander, Warrior Jar [2200]

Section 01

[220001000] Hello-o? Can you hear me?
[220001010] Help me! I'm stuck!
[220001020] Hello? Hellooo! Anyone?

Section 02

[220002000] Oh my stars I'm so happy to see you!
[220002010] I am Alexander, also known as the Iron Fist. And as you can see, I'm stuck here.
[220002020] Please, can you help me out of this?
[220002030] My thanks! A thousand thanks!
[220002040] Just give me a good smack from the rear, with something nice and big.
[220002050] And I'll pop clean out. I'm sure!
[220002060] Don't dally. No no, there's no need to fret, I'm very well trained.
[220002070] Give it your all, I say!

Section 03

[220003000] Ah!
[220003010] Ouuch!

Section 04

[220004000] S-stop please! That's a little too rough for me, friend.
[220004010] You'll crack me in half, like that! A little more gently, gently, please.

Section 05

[220005000] Ahhh!

Section 06

[220006000] Ahh! Well played, good sir. Well played!
[220006001] Ahh! Well played, good lady. Well played!
[220006010] Though that mighty wallop of yours almost spelt the end of me!
[220006020] Ha ha ha ha!
[220006030] Well, I'm out now, and that's what counts.
[220006040] I thank you, and as a token of my appreciation, I'd like you to have this.

Section 07

[220007000] Once again, the pleasure is mine. I am the warrior jar known as Alexander. Iron Fist Alexander, in fact.
[220007010] I journey to the east, where I intend to further my education in the ways of war.
[220007020] Beyond these lands lie the scarlet rot-blighted Caelid Wilds.
[220007030] And upon their southern edge is Redmane Castle, in which a festival of combat is being held.
[220007040] I'd heard whispers of such festivities before...
[220007050] Doesn't the notion set your breast aflutter!
[220007060] Ha ha ha ha!

Section 08

[220008000] I see. More's the pity.
[220008010] No no. I apologise. Don't you worry about a thing.
[220008020] Despite my appearance, I am but a chip off a greater jar. I'll pop out eventually, just you wait.

Section 09

[220009000] Ah, what's that look, good sir?
[220009001] Ah, what's that look, good lady?
[220009010] Are you willing to help me out after all?

Section 10

[220010000] Come on, give me a good smack from behind with something nice and big.
[220010010] I'll pop clean out. I'm sure, of it!

Section 11

[220011000] Don't stop now, friend.
[220011010] Just keeping clobbering away at the old behind!
[220011020] Put those doubts to rest, I'll be just fine. I'm very well trained.
[220011030] Give it your all, I say!

Section 12

[220012000] G-good gosh, stop, please! That's my face!
[220012010] Smack me from the other end! The other end!

Section 13

[220013000] I'm heading eastward.
[220013010] To Redmane Castle on the southern edge of the scarlet rot-blighted Caelid Wilds.
[220013020] I've heard there's to be a festival held there.

Section 14

[220014000] G-good gosh, stop, please! That's my lid!

Section 20

[220020000] Oh, I hadn't expected to see your face again.
[220020010] Are you heading to the festival of combat, too?
[220020020] Oh, no need to be coy with me.
[220020030] Judging by the fine wallop you gave the old backside earlier, I would venture you're something of a warrior yourself.
[220020040] The mere thought of such a festival gets the blood pumping, eh!
[220020050] Now, now, according to my calculations, passing through this road should lead us to the Caelid Wilds.
[220020060] But however you slice it, it seems we've reached a dead end.
[220020070] I'm sorry to have raised your hopes.
[220020080] It seems my calculations must have been off...

Section 21

[220021000] I was created to be a warrior vessel.
[220021010] Many great warriors reside within me, ever dreaming of becoming a great champion.
[220021020] It's my destiny. And the reason for which I quest.
[220021030] It is my ordeal, you could say. To test myself, to better myself, to fell ever greater foes.
[220021040] And then, one day, we'll be a single great champion. The greatest of them all!
[220021050] What do you think, eh? How do you rate my chances?
[220021060] Heh heh...

Section 22

[220022000] Ah, if it isn't a Tarnished warrior.
[220022010] Are you travelling my way?
[220022020] I'm heading to the festival at Redmane Castle, on the southern edge of the scarlet rot-blighted Caelid Wilds.
[220022030] Oh, no need to be coy with me.
[220022040] I can tell from your bearing you're skilled in the arts of combat.
[220022050] Ah, yes, the mere thought of such a festival gets the blood pumping, eh!
[220022060] I am the warrior jar, Iron Fist Alexander.
[220022070] And according to my calculations, passing through this road should lead us to the Caelid Wilds.
[220022080] But however you slice it, it seems we've reached a dead end.
[220022090] I'm sorry to have raised your hopes.
[220022100] It seems my calculations must have been off...

Section 30

[220030000] ...!
[220030010] Good sir, where did you spring from?
[220030011] Good lady, where did you spring from?
[220030020] This was supposed to be a dead end, I'm sure of it.
[220030030] What's going on here? A door, from thin air!
[220030040] Well, stranger things happen at sea, or so I'm told, but onward! To the Caelid Wilds.
[220030050] I suppose my calculations were right all along. You should head this way as well, friend.
[220030060] Heh heh...

Section 31

[220031000] ...!
[220031010] The esteemed warrior. Where did you spring from?
[220031020] This was supposed to be a dead end, I'm sure of it.
[220031030] What's going on here? A door, from thin air!
[220031040] Well, stranger things happen at sea, or so I'm told, but onward! To the Caelid Wilds.
[220031050] Gosh, that dead-end had me rather stumped!
[220031060] Heh heh...

Section 32

[220032000] ...!
[220032010] Where did you spring from?
[220032020] This was supposed to be a dead end, I'm sure of it.
[220032030] What's going on here? A door, from thin air!
[220032040] Well, stranger things happen at sea, or so I'm told, but onward I shall go.
[220032050] I am the warrior jar, Iron Fist Alexander.
[220032060] I was heading to Redmane Castle on the southern edge of the scarlet rot-blighted Caelid Wilds.
[220032070] Where a festival is being held. Until I was stumped by that dead end!
[220032080] Heh heh...

Section 33

[220033000] It's time I set off.
[220033010] To the festival at Redmane Castle on the southern edge of the scarlet rot-blighted Caelid Wilds.
[220033020] Doesn't the thought just set your heart aflutter!

Section 40

[220040000] Ah, you came, how delightful!
[220040010] Indeed, I thought I might find you here.
[220040020] By the by, do you know for whom this festival is being held?
[220040030] Well, it is none other than General Radahn himself!
[220040040] To think, I could face a great champion of the Shattering, a demigod in the flesh...
[220040050] In truth I quiver at the thought, such is his frightful repute.
[220040060] But! The fear simply assures me the ordeal is worth undertaking!
[220040070] Now, be sure to get a good vantage, my friend.
[220040080] I, Iron Fist Alexander, do hereby vow to unflinchingly brave this ordeal.

Section 41

[220041000] Ah, if it isn't a Tarnished warrior.
[220041010] I am the warrior jar, Iron Fist Alexander. The pleasure is mine.
[220041020] Do you know for whom this festival is being held?
[220041030] Well, it is none other than General Radahn himself!
[220041040] To think, I could face a great champion of the Shattering, a demigod in the flesh...
[220041050] In truth I quiver at the thought, such is his frightful repute.
[220041060] But! The fear simply assures me the ordeal is worth undertaking!
[220041070] Be sure to get a good vantage, my friend.
[220041080] I, Iron Fist Alexander, do hereby vow to unflinchingly brave this ordeal.

Section 42

[220042000] Be sure to get a good vantage, my friend.
[220042010] I, Iron Fist Alexander, do hereby vow to unflinchingly brave this ordeal.

Section 50

[220050000] A-ah, hello there.
[220050010] It was a battle marvellously fought. You are well and truly a champion, friend.
[220050020] I, on the other hand, am nothing but a crock.
[220050030] One hit was all it took to crack me, and for my insides to come spilling out...
[220050040] After that, I hid like a coward.
[220050050] And as such, I can hardly stand to face one such as you.

Section 51

[220051000] ...But don't you think I've given up just yet.
[220051010] As luck would have it, there's a veritable mountain of warriors' bodies right here.
[220051020] If I can just squeeze this bunch down inside me, I'll be a mighty warrior again in no time.
[220051030] And you know... The bodies found here are exceedingly fine.
[220051040] Who could expect any less from the very warriors who fought in the Shattering, the greatest of all wars!
[220051050] Just you wait and see, friend. I'll grow even stronger!
[220051060] Just you wait, when next we meet!
[220051070] Heh heh...

Section 52

[220052000] Alright lads, I'm going to take you on a little journey.
[220052010] You'll all be inside me, and be part of me.
[220052020] From now on, we're all in it together.
[220052030] So let's all of us dream big.

Section 53

[220053000] The bodies found here are exceedingly fine.
[220053010] Who could expect any less from the very warriors who fought in the Shattering, the greatest of all wars!
[220053020] Just you wait and see, friend. I'll grow even stronger!
[220053030] Just you wait, when next we meet!
[220053040] Heh heh...

Section 60

[220060000] Hello-o? Can you hear me?
[220060010] Help me! I'm stuck!
[220060020] Hello? Hellooo! Anyone?

Section 61

[220061000] Ahh, hello! How nice it is to see a friendly face!
[220061010] As you can surmise, I've got myself stuck in another hole.
[220061020] Would you mind helping me out, again?
[220061030] My thanks in advance, I know you're the man for the job!
[220061031] My thanks in advance, I know you're the woman for the job!
[220061040] You know what to do, hm?
[220061050] Give me a good smack from behind with something nice and big.
[220061060] Don't worry about my wound sustained at the festival.
[220061070] I'm stuck back together good and proper!
[220061080] Just give it your all!

Section 62

[220062000] Ah!
[220062010] Ouuch!

Section 63

[220063000] P-please! Wait. I have a terrible feeling about this!
[220063010] Would you stop hitting me for a minute!

Section 64

[220064000] I see. More's the pity.
[220064010] No no. I apologise. Don't you worry about a thing.
[220064020] Despite my appearance, I am but a chip off a greater jar. I'll pop out eventually, just you wait.

Section 65

[220065000] What's that look, good sir?
[220065001] What's that look, good lady?
[220065010] Are you willing to help me out after all?

Section 66

[220066000] Come on, give me a good smack from behind with something nice and big!

Section 67

[220067000] I can feel my lower half is stuck on something.
[220067010] I don't think you can get me out just by hitting me, this time.
[220067020] Hmm...
[220067030] Let's think... Perhaps there's a way to slide me out a little more smoothly...
[220067040] What if I could somehow be made slippery, or somesuch?

Section 68

[220068000] Hmm...
[220068010] Let's think... Perhaps there's a way to slide me out a little more smoothly...
[220068020] What if I could somehow be made slippery, or somesuch?

Section 69

[220069000] Ahh, hello! How nice it is to see a friendly face!
[220069010] As you can surmise, I've got myself stuck in a hole.
[220069020] Would you mind helping me out?

Section 70

[220070000] Ngh!
[220070010] Nngh!
[220070020] Oh, yes!
[220070030] That's the ticket!

Section 71

[220071000] Nnngh!

Section 72

[220072000] My thanks! To you and your razor-sharp wits.
[220072010] As a token of my thanks, I'd like you to have this.

Section 73

[220073000] Deary me, I'm oilier than a toad!
[220073010] There were countless oil jars back where I'm from, actually.
[220073020] And now I know what it's like to be one of them!
[220073030] Heh heh...

Section 74

[220074000] Yes, indeed, I too have a home.
[220074010] Though it is one to which I have vowed not to return.
[220074020] So, I thought I might look out from atop the cliff, but as I drew closer and closer...
[220074030] Pow! Wouldn't you know it, I was perfectly stuck in that blasted hole.
[220074040] I can feel the warriors inside admonishing me for my mawkishness.
[220074050] To walk the path of champions, one cannot cleave to the past!
[220074060] I'm headed to the fiery mount in the north.
[220074070] I can strengthen myself there, without fear of cracking this vessel.
[220074080] I will forge myself anew in its flames!

Section 75

[220075000] I'm headed to the fiery mount in the north.
[220075010] I can strengthen myself there, without fear of cracking this vessel.
[220075020] I will forge myself anew in its flames!

Section 80

[220080000] Ngh!
[220080010] Rnnngh!
[220080020] O mountain of fire! Bake me in your flames!
[220080030] Rrrrngh!

Section 81

[220081000] Nnngh!
[220081010] Ah, good sir, what business might you have in such a place as this?
[220081011] Ah, good lady, what business might you have in such a place as this?
[220081020] I hardly think you're here to temper yourself with flame, considering that fleshly form of yours.
[220081030] Your timing though, is impeccable as ever!
[220081040] I've been making just the thing for you on my journey here.
[220081050] Take it, I'm sure it'll suit you to a tee.
[220081060] But oh, it's hardly more than lukewarm here.
[220081070] I won't be able to temper my body such that it'll never crack again.
[220081080] Perhaps I'll head eastward.
[220081090] There's an old saying I've caught wind of.
[220081100] "Above the lofty clouds, the icy giant's peak doth soar, here lieth the flame of ruin, which ever burning roars."

Section 83

[220083000] Perhaps I'll head eastward.
[220083010] There's an old saying I've caught wind of.
[220083020] "Above the lofty clouds, the icy giant's peak doth soar, here lieth the flame of ruin, which ever burning roars."

Section 90

[220090000] Ah, I see you've finally made it here yourself.
[220090010] The city hanging in the air is slowly crumbling. What an incredible place we find ourselves.
[220090020] But that aside, you're certainly a force to be reckoned with, eh.
[220090030] I doubt there's a single soul who could've handled that giant, other than you. It was practically a god...
[220090040] Of course I count myself, the great Alexander, among the many.
[220090050] Which means, I've but one thing to ask of you.
[220090060] Would you kindly undertake my ordeal?
[220090070] Come and tell me when you're ready.
[220090080] I've been longing to fight a warrior as accomplished as you.

Section 91

[220091000] You are ready then, I take it?
[220091010] Then let us begin!
[220091020] I am the great jar warrior, Iron Fist Alexander!
[220091030] Lend me strength, O warriors within!
[220091040] Let us become one champion, together!

Section 92

[220092000] Ah, I see you've finally made it here yourself.
[220092010] The city hanging in the air is slowly crumbling. What an incredible place we find ourselves.
[220092020] But that aside, I can't believe you felled that giant. It was practically a god...
[220092030] I doubt there's another soul out there who could've done the same.
[220092040] Of course I count myself, the great Alexander, among the many.
[220092050] Which means, I've but one thing to ask of you.
[220092060] Would you kindly undertake my ordeal?
[220092070] Come and tell me when you're ready.
[220092080] I've been longing to fight a warrior as accomplished as you.

2201

Section 00

[220100000] As I suspected... Victory...was impossible.
[220100010] This vessel...was found lacking...

Section 01

[220101000] My thanks. I knew you were the stuff of champions.
[220101010] It was a marvellous battle.
[220101020] I implore you, take what I bequeath...from inside me...
[220101030] All vessels are destined to one day break.
[220101040] But the great Alexander lived as a warrior to his last!
[220101050] Ha ha ha ha!

Section 02

[220102000] Good sir, I can't believe your heart was in it at all.
[220102001] Good lady, I can't believe your heart was in it at all.

Section 30

[220130000] By the gods you are a man of vision!
[220130001] By the gods you are a woman of vision!
[220130010] This will have me as slippery as a toad.
[220130020] I have a good feeling about this, my friend.
[220130030] Right! Give me a good smack from behind with something nice and big!

Section 31

[220131000] Argh! Cease! Please!
[220131010] Just stop a moment, I beg!

Section 32

[220132000] My lower half is stuck on something down there!

Section 33

[220133000] I'll break! I'll break before I'm out!

Section 34

[220134000] Argh! No!
[220134010] Stop, please!
[220134020] I beg! I beg of you!

Section 35

[220135000] Argh!

Section 40

[220140000] Phew.
[220140010] I thought I was apt to split in half...
[220140020] Mm, I can feel my lower half is stuck on something.
[220140030] I don't think you can get me out just by hitting me, this time.
[220140040] Hmm...
[220140050] Let's think... Perhaps there's a way to slide me out a little more smoothly...
[220140060] W-what if I could somehow be made slippery, or somesuch?

Section 41

[220141000] My thanks! A thousand thanks!
[220141010] Just give me a good smack from the rear, with something nice and big.
[220141020] And I'll pop clean out. I'm sure!
[220141030] Don't worry about my wound sustained at the festival.
[220141040] I'm stuck back together good and proper!
[220141050] Just give it your all!

2208

Section 00

[220800000] Ngh!

Section 01

[220801000] What are you playing at?
[220801010] This is no time for games!

Section 02

[220802000] Wait, I see. I see it now.
[220802010] Humans all lose their wits, eventually.

Section 03

[220803000] Then there's nothing left to say, except...
[220803010] I am Iron Fist Alexander!
[220803020] The great jar warrior!

Section 10

[220810000] A finer battle was never witnessed.
[220810010] How do you fancy joining the lads inside, eh?

Section 20

[220820000] How could this...
[220820010] Was my whole existence... just a crock?

2209

Section 00

[220900000]
[220900010]
[220900020]

2210

Section 01

[221001000] ...

Demi-Human Boc [2230]

Section 01

[223001000] Oi! You there!
[223001010] Could you help us out, cully?
[223001020] You, yeah, you there!
[223001030] Stop pretending you can't see me!
[223001040] Why won't anyone look me in the eye?
[223001050] I-I'm not that ugly, am I?

Section 02

[223002000] Ow!
[223002010] What'd you go and do that for!

Section 03

[223003000] Hm? Oh, yes, I remember.
[223003010] Some clod turned me into a tree.
[223003020] You were just breaking the spell, weren't you.
[223003030] Thank you. The name's Boc.
[223003040] I was pushed out of the cave. Told not to come back, not ever.
[223003050] Then I ended up as a tree.
[223003060] Lucky you came along, really.

Section 04

[223004000] Oh, what a shame.
[223004010] When they threw me out of the cave, they took everything I owned,
[223004020] and so this is all I have to express my thanks.
[223004030] I hope you can forgive me.
[223004040] Or, if you can afford to wait for a while,
[223004050] I could sneak back into the cave, and bring back something of actual value.
[223004060] Then I'd be of some real use to you, I reckon.

Section 05

[223005000] Right, but I'll need a moment.
[223005010] I-I'm frightened of them... So I have to gather myself.
[223005020] My knees start knockin'...just thinking about that god-awful cave on the shore...

Section 10

[223010000] Oh, what are you doing here?
[223010010] You must leave this place at once. They'll rush in and beat you to a pulp.
[223010020] You'll end up just like me.

Section 11

[223011000] Wait, is that what I think it is?
[223011010] You got it back for me? My sewing needle!
[223011020]
[223011030] What made you go and do a thing like that...
[223011040] My mum was a seamstress...
[223011050] ...and that sewing kit was all I had to remember her by.
[223011060] I always wanted to be just like sweet old Mum.
[223011070] Then, I suppose I-I can't just curl up and die, can I.

Section 12

[223012000] Thank you.
[223012010] You're very kind.
[223012020] I always wanted to be a seamster, l-like my mum.
[223012030] Then, I suppose I can't just curl up and die, can I.

Section 13

[223013000] Oh..
[223013010] It...hurts...
[223013020] Ooh...

Section 20

[223020000] Good to see you! Master.
[223020010] Do you remember me? Boc, the demi-human.
[223020020] You helped me before, and retrieved my sewing needle.
[223020030] Please, master.
[223020040] Allow me to serve you, as your seamster.
[223020050] I can't make nothing from scratch, but…
[223020060] I'm happy to make adjustments to your garments.

Section 21

[223021000] Boc the seamster, at your service, Master.
[223021010] Ready to make adjustments to your garments.

Section 22

[223022000] Oh, going so soon?
[223022010] Please, do be safe on your journeys.

Section 23

[223023000] Master, I was wondering...
[223023010] Do you ever...make adjustments to your garb yourself?
[223023020] I would, well, rather you let me do the job when possible, please.
[223023030] I don't ask anything in return, you know, and, well...
[223023040] I am your personal seamster, after all!
[223023050] I am your personal seamster, after all!

Section 30

[223030000] Master, my apologies.
[223030010] Your wardrobe includes the garb of old demigods,
[223030020] and I'm afraid I can't make adjustments to them.
[223030030] My mum told me once.
[223030040] That a royal seamster would do them up in a jiffy.
[223030050] Just wait, master. Before long, I'll be that good, too!

Section 31

[223031000] Is that a gift for my undeserving self?
[223031010] Thank you kindly. But what on earth could it...
[223031020] Oh!
[223031030] Amazing! I've never seen a golden needle, not in all my life!
[223031040] With a spectacular royal crest, to boot...
[223031050] Are you certain that this is for me?
[223031060] Oh, I can hardly believe it.
[223031070] Have faith in me, Master!
[223031080] I'll polish my craft enough that I deserve this golden gift!
[223031090] I'll be the golden seamster, Boc!
[223031100] Now I'll be able to sew anything, even the threads of the demigods!

Section 32

[223032000] Do you think that Mum would be pleased if she knew?
[223032010] That I'm as good as any royal seamster, now.
[223032020] Oh, it's still not enough.
[223032030] I need to learn how to sew from scratch, like her.

Section 40

[223040000] Master, may I ask you something?
[223040010] Would you mind if I called you lord?
[223040020] I heard that you and the other Tarnished seek the throne of the Elden Lord.
[223040030] Well, I know that you will be the one,
[223040040] and you'd make just the manner of kind-hearted lord that I'd wish for.
[223040050] So, please, if you would.
[223040060] Allow me to call you lord.

Section 41

[223041000] You don't say! Thank you, thank you!
[223041010] M'lord, m'lord, m'lord!
[223041020] Please, become Elden Lord.
[223041030] And please, let I, Boc the seamster, remain at your side.

Section 42

[223042000] No, and why would you...
[223042010] Forgive me, for overstepping my bounds. I didn't mean it.

Section 43

[223043000] Boc the seamster, at your service, m'lord.
[223043010] Ready to make adjustments to your garments.

Section 44

[223044000] Going already, m'lord?
[223044010] Please, do be safe on your journeys.

Section 45

[223045000] Master, did you see it?
[223045010] Th-the Erdtree?
[223045020] I, oh, I don't really have the words for this...
[223045030] But I was so...so dazzled, I felt something stir, in my breast.
[223045040] The Erdtree is waiting for you, master.
[223045050] I know it, I do. I feel it in my bones.

Section 46

[223046000] M'lord, did you see it?
[223046010] Th-the Erdtree?
[223046020] I, oh, I don't really have the words for this...
[223046030] But I was so...so dazzled, I felt something stir, in my breast.
[223046040] The Erdtree is waiting for you, m'lord.
[223046050] I know it, I do. I feel it in my bones.
[223046060] O please, take the throne of Elden Lord.

Section 50

[223050000] M'lord... Have you ever wished you might be born again?
[223050010] Well, they say that Rennala of Raya Lucaria
[223050020] has the power to help people be reborn.
[223050030] Oh? Me? Reborn?
[223050040] Oh, look at me. When you're this ugly...
[223050050] well, being reborn? It would hardly make a difference, I'm afraid.

Section 51

[223051000] M'lord, what's this?
[223051010] Oh! Oh!
[223051020] It can't be… For my rebirth?
[223051030] But these are precious, are you certain that it's for me?
[223051040] Oh...
[223051050] M'lord, how did you know?
[223051060] It was my only wish, that I might honour you with a decent appearance.

Section 52

[223052000] M'lord, it shouldn't take me long.
[223052010] I'm off to see Rennala of Raya Lucaria.
[223052020] I'll be reborn, fresh and new.

Section 53

[223053000] M'lord.
[223053010] In all honesty, what do you think of me?
[223053020] Am I fit to serve a lord such as you, in all my ugliness?
[223053030] Must I be reborn, no matter what ill fate awaits me?
[223053040] Oh, I'm such a fool.
[223053050] I don't even have answers to the simplest of questions.

Section 54

[223054000] Master... Have you ever wished you might be born again?

Section 55

[223055000] Master, what's this?
[223055050] Master, how did you know?

Section 56

[223056000] Master, it shouldn't take me long.

Section 57

[223057000] Master.
[223057020] Am I fit to serve you, master, in all my ugliness?

Section 60

[223060000] Did I just hear my mum speaking?
[223060010] Thank you very much.
[223060020] Mum was always the only one who said I was beautiful.
[223060030] And now, my dear lord let me hear her voice.
[223060040] Please, if I may dream, just once...
[223060050] Do you feel the same way my mum did, m'lord?
[223060060] Do you think I'm beautiful, despite these looks?

Section 61

[223061000]
[223061010] M'lord, my dear lord...
[223061020] I, Boc the seamster, am forever in your service.
[223061030] May the throne of Elden Lord be yours.

Section 62

[223062000] No, why on earth would you...
[223062010] It was silly of me to ask. Please, forget that I did.
[223062020] But I beg, don't renounce me for my appearance.
[223062030] One day, I'll look every bit the servant.

Section 65

[223065000] Did I just hear my mum speaking?
[223065010] Thank you very much.
[223065020] Mum was always the only one who said I was beautiful.
[223065030] And now, my kind master let me hear her voice.
[223065040] Please, if I may dream, just once...
[223065050] Do you feel the same way my mum did, master?
[223065060] Do you think I'm beautiful, despite these looks?

Section 66

[223066000]
[223066010] Master, kind master...
[223066020] I, Boc the seamster, am forever in your service.

Section 67

[223067000] No, why on earth would you...
[223067010] It was silly of me to ask. Please, forget that I did.
[223067020] But I beg, don't renounce me for my appearance.
[223067030] One day, I'll look every bit the servant.

Boc the Seamster [2231]

Section 00

[223100000] S-surely, not? For me?!
[223100010] Oh no, I can't. It would be wasted on the likes of me.
[223100020] You should drink it yourself, master.
[223100030] I would be far happier knowing you enjoyed it yourself.

Section 01

[223101000] S-surely, not? For me?!
[223101010] Oh no, I can't. It would be wasted on the likes of me.
[223101020] You should drink it yourself, m'lord.
[223101030] I would be far happier knowing you enjoyed it yourself.

Section 02

[223102000] Master...
[223102010] O-oh...
[223102020] My most earnest thanks.
[223102030] I don't deserve it, but I'll savour every last drop.

Section 03

[223103000] M'lord...
[223103010] O-oh...
[223103020] My most earnest thanks.
[223103030] I don't deserve it, but I'll savour every last drop.

Section 04

[223104000]

Section 10

[223110000] ...

2238

Section 00

[223800000] Ow!
[223800010] Why'd you go and do that?
[223800020] It's because I'm ugly, isn't it?

Section 01

[223801000] Oh, now, you too, is it?
[223801010] The story of my rotten life...
[223801020] Ah...aaah!

Section 02

[223802000] No...
[223802010] I never wanted this...

Section 03

[223803000] Mum...
[223803010] I've... I've let you down...

Section 10

[223810000] Ow!
[223810010] M-master?
[223810020] Is something wrong?
[223810030] It's me! Boc, the seamster!

Section 11

[223811000] Master, what's happened...
[223811010] Did I do something wrong?
[223811020] Or is it just...because I'm ugly?

Section 12

[223812000] Oh, my...
[223812010] Master, is that the truth, your heart of hearts? My, oh my...
[223812020] Ah...aaah!

Section 13

[223813000] Oh, master, what have I done...
[223813010] Master! Master!

Section 14

[223814000] Master...
[223814010] I've failed you...please, forgive me.

Section 20

[223820000] Ow!
[223820010] M-m'lord?
[223820020] Is something wrong?
[223820030] It's me! Boc, the seamster!

Section 21

[223821000] M'lord, what's happened...
[223821010] Did I do something wrong?
[223821020] Or is it just...because I'm ugly?

Section 22

[223822000] Oh, my...
[223822010] M'lord, is that the truth, your heart of hearts? My, oh my...
[223822020] Ah...aaah!

Section 23

[223823000] M'lord, what have I done...
[223823010] M'lord! M'lord!

Section 24

[223824000] M'lord...
[223824010] I've failed you...please, forgive me.

2239

Section 00

[223900000]
[223900010]
[223900020]

Section 10

[223910000]
[223910010]
[223910020]

Section 20

[223920000]
[223920010]
[223920020]

War Counselor Iji [2240]

Section 01

[224001000] Well, look at you. We don't receive many visitors.
[224001010] I presume you are a Tarnished. What brings you here?

Section 10

[224010000] Oh, pardon me. It's hardly my place to ask, is it.
[224010010] I am Iji. A blacksmith who once served the Carian royals…
[224010020] An old codger who refuses to retire his rusty hammer.
[224010030] So, here I am, still quietly plying my trade, on this spot.
[224010040] Perhaps you'd like a display? These bones are old, but still able.

Section 11

[224011000] Well, it's kind of you to speak to me again.
[224011010] Then I presume these old bones served their purpose, more or less?

Section 12

[224012000] Brave Tarnished. Here to put my old bones to work again?

Section 13

[224013000] Brave Tarnished. A word of warning, if you please.
[224013010] This territory once belonged to the Carian royal family. Their manor lies not far beyond this point.
[224013020] When the Raya Lucaria Academy turned on the Carians, the Knights of the Cuckoo descended on this tract.
[224013030] After leveling it, they carried on to the manor.
[224013040] The Carians were taken off guard, but their strength had not waned, and they repelled the knights' onslaught...
[224013050] By conjuring an enchanted snare that remains potent to this day.
[224013060] That is why I say, Tarnished. Don't go near the manor.
[224013070] Unless you wish to lie with the corpses of the heedless Knights of the Cuckoo.

Section 14

[224014000] Oh, watch out, there.
[224014010] When I'm absorbed in my smithing, I lose sight of all else.
[224014020] If you come too close, I'm apt to cause you harm.
[224014030] I am, after all, terribly large compared to you, Tarnished.
[224014040] You don't know how hard it is not to break anything while I work.

Section 15

[224015000] Something else for you?

Section 16

[224016000] I've explained the peril.
[224016010] Of the enchanted snare that remains at the royal Carian Manor.
[224016020] Whatever you do, brave Tarnished, stay away from that deathtrap.

Section 17

[224017000] Blaidd actually did that, did he?
[224017010] Quite a rare occurrence, for such a guarded soul as he.
[224017020] Perhaps he sensed something unusual about you.
[224017030] At any rate, if you're friendly with Blaidd,
[224017040] I've a few more things that might suit you.
[224017050] I've something else that might suit you.

Section 20

[224020000] Oh, so you were the one. Lady Ranni has explained everything.
[224020040] Again, I am Iji.
[224020050] The Carian royal family's dedicated blacksmith, and Lady Ranni's war counsellor.
[224020060] I am told that you are searching for Nokron with Blaidd.
[224020070] I will give you whatever guidance I can. And pray, for your success.

Section 23

[224023020] The Carian royal family's dedicated blacksmith, and Lady Ranni's war counsellor.
[224023030] I am told that you are searching for Nokron with Blaidd.
[224023040] I will give you whatever guidance I can. And pray, for your success.

Section 24

[224024000] Oh, then you must be the one. Lady Ranni has explained everything.
[224024010] The pleasure is mine. I am Iji.

Section 30

[224030000] I take it you've heard of the Eternal City of Nokstella?
[224030010] Well, it has a twin, known as Nokron. The other Eternal City.
[224030020] After years of expeditions, we've determined the location of Nokron.
[224030030] By going underground through the well in the Mistwood of Limgrave, you can see Nokron up above.
[224030040] Only, we've failed to find a path leading to the city.
[224030050] Blaidd's made a good go of it, but I'm afraid this has him quite stumped.
[224030060] To be honest, I'm not sure where to go from here...

Section 31

[224031000] Blaidd is Lady Ranni's stepbrother.
[224031010] Ranni's mother, Queen Rennala, approved of him, and they played like siblings from childhood.
[224031020] They were always happy to have me tag along, as well.
[224031030] When Lady Ranni renounced her flesh, and chose the dark path of the Empyrean,
[224031040] Blaidd and I swore allegiance as vassals,
[224031050] but none of us will ever forget our earliest days together.
[224031060] Promise to look after Blaidd for me, will you?
[224031070] The man is honest to a fault. But fortunately, now he has you.

Section 32

[224032000] Jerren. Now, that's a name I haven't heard for a while.
[224032010] Before taking up the banner of General Radahn, he was a guest of the Carian royal family.
[224032020] An expert swordsman, to be sure, but ever the eccentric.
[224032030] No surprise he'd get wrapped up in some festival.
[224032040] Oh, no, wait...
[224032050] How did I not see it before!
[224032060] I ought to retire as war counsellor for such a gross oversight!
[224032070] Let me explain. The fate of the Carian royal family is guided by the stars.
[224032080] As is the fate of Lady Ranni, first heir in the Carian royal line.
[224032090] But General Radahn is the conqueror of the stars.
[224032100] Who stood up to the swirling constellations, halting their movement in a smashing victory.
[224032110] And so, if General Radahn were defeated, the stars would once again resume their movement.
[224032120] As would Lady Ranni's destiny.
[224032130] Perhaps, even, revealing the elusive path. That leads to Nokron.

Section 33

[224033000] My apologies for the misleading words of warning.
[224033010] I never imagined that an audience, let alone service to Lady Ranni was in your fate.
[224033020] I, for one, should have seen it, but I did not.
[224033030] Do forgive me, my fellow.
[224033040] Let us give all that we can of ourselves.
[224033050] Together, for Lady Ranni.

Section 34

[224034000] Let us give all that we can of ourselves.
[224034010] Together, for Lady Ranni.

Section 35

[224035000] Let us give all that we can of ourselves.
[224035010] Together, for Lady Ranni.

Section 36

[224036000] Well, my fellow. How may I serve you?
[224036010] As war counsellor, or as blacksmith?

Section 37

[224037000] Greetings, my fellow. How can I help?

Section 38

[224038000] Something else for you?

Section 39

[224039000] Go with Blaidd to the festival grounds.
[224039010] Should General Radahn be defeated, the stars would once again resume their movement.
[224039020] Perhaps revealing the elusive path to Nokron.

Section 40

[224040000] Ah, you've finally come. Blaidd told me everything.
[224040010] You've defeated General Radahn, unlocking the stars.
[224040020] The General was blighted by scarlet rot and driven to madness, but not long ago he was hailed as the mightiest demigod of them all.
[224040030] There is no parallel to your achievement. Nor to Lady Ranni's acute judgement of character.
[224040040] Thanks to you, Lady Ranni's fate once again stirs, and the path to Nokron has opened.
[224040050] Descend underground where the fallen star struck Limgrave.
[224040060] And make it yours. The precious treasure of Nokron.

Section 41

[224041000] Oh, Blaidd wanted me to tell you.
[224041010] Not to bother waiting for him, and head straight to Nokron.
[224041020] Blaidd has been given an important task.
[224041030] Apparently, a matter of great urgency.

Section 42

[224042000] You need not await Blaidd.
[224042010] Descend underground alone where the fallen star struck Limgrave.
[224042020] And make it yours. The precious treasure of Nokron.
[224042030] So that Lady Ranni may tread the dark path of the Empyrean.

Section 50

[224050000] Now the festival is over, and General Radahn is defeated...
[224050010] Jerren's duties are finally fulfilled.
[224050020] Though we served different masters, I could see he was truly adept in his role.
[224050030] Now the time has come to remind him of an old promise made.
[224050040] With the stars of fate set into motion, a certain sorceress is dispossessed of her immortality...
[224050050] Finally, we can be rid of a longstanding Carian weed...

Section 51

[224051000] Jerren. Now, that's a name I haven't heard for a while.
[224051010] Before taking up the banner of General Radahn, he was a guest of the Carian royal family.
[224051020] An expert swordsman, to be sure, but ever the eccentric.
[224051030] It's funny how things happen.
[224051040] Jerren and I parted ways long, long ago, yet here he is, playing his part in Lady Ranni's fate.
[224051050] I'm afraid I never saw it coming. And I thought myself a capable war counsellor...

Section 60

[224060000] I presume you've spoken with Blaidd?
[224060010] Very well. There is something you should know.
[224060020] The Two Fingers gave Blaidd to Lady Ranni, as a faithful follower. Her very shadow, incapable of treachery.
[224060030] But if Lady Ranni, as an Empyrean, resists being an instrument of the Two Fingers,
[224060040] the shadow will go mad, transforming from a follower into a horrid curse.
[224060050] But such is his destiny. In such matters, Blaidd's own thoughts hold no weight.
[224060060] It pains me so, but he must be neutralised. For Lady Ranni's sake.

Section 70

[224070000] Unthinkable, how could Blaidd...
[224070010] How did he break free from his cell?
[224070020] No, more importantly...
[224070030] Blaidd became a curse that plagued Lady Ranni, yet even in madness, gave himself to her.
[224070040] I've made a grave misjudgment. And I thought myself a capable war counsellor...
[224070050] I'll catch up with you soon enough, Blaidd.
[224070060] When I do, I only hope you'll accept my apology.

2241

Section 00

[224100000] Oh, so you were the one. Lady Ranni has explained everything.
[224100010] You've defeated General Radahn, unlocking the stars.
[224100020] A grand reward, justly procured by any measure.
[224100030] Again, I am Iji.
[224100040] The Carian royal family's dedicated blacksmith, and Lady Ranni's war counsellor.
[224100050] I welcome one of your calibre. A fellow champion in service of Lady Ranni.

Section 01

[224101000] Thanks to you, Lady Ranni's fate once again stirs, and the path to Nokron has opened.
[224101010] Descend underground where the fallen star struck Limgrave.
[224101020] And make it yours. The precious treasure of Nokron.
[224101030] So that Lady Ranni may tread the dark path of the Empyrean.

Section 02

[224102000] Oh, so you must be the one. Lady Ranni has explained everything.
[224102010] You've defeated General Radahn, unlocking the stars.
[224102020] A grand reward, justly procured by any measure.
[224102030] The pleasure is mine. I am Iji.
[224102040] The Carian royal family's dedicated blacksmith, and Lady Ranni's war counsellor.
[224102050] I welcome one of your calibre. A fellow champion in service of Lady Ranni.

Section 50

[224150000] Oh, there you are. Good of you to drop by.
[224150010] Have you heard? Lady Ranni has departed on her journey.
[224150020] Along the dark path of the Empyrean, from Renna's Rise, as she calls it.
[224150030] It would not have been possible without you.
[224150040] As Lady Ranni's war counsellor, and moreover, her childhood warden, I express my deepest gratitude.
[224150050] You, and only you, were Lady Ranni's true champion.

Section 51

[224151000] My purpose is nearing its end.
[224151010] I've served Lady Ranni for as long as I can remember...
[224151020] It has been a long and wondrous journey.
[224151030] Now Lady Ranni is in your hands.
[224151040] I pray that you serve her well, unto the very end.

Section 52

[224152000] Well, what's this?
[224152010] Are you certain? This is a fine reserve.
[224152020] Perhaps you knew that Old Iji appreciates a good drink.
[224152030] I'll save it for a quiet moment, that I might truly savour it.

Section 53

[224153000] Lady Ranni has departed on her journey.
[224153010] Along the dark path of the Empyrean, from Renna's Rise, as she calls it.
[224153020] Now Lady Ranni is in your hands.
[224153030] I pray that you serve her well, unto the very end.

Section 54

[224154000]

2248

Section 00

[224800000] Ngh!

Section 01

[224801000] Enough of that, Tarnished.
[224801010] There is no fight without a foe.

Section 02

[224802000] If that's the cloth you're cut from,
[224802010] don't ever show your face again.
[224802020] Not to me. And not to my liege.
[224802030] ...

Section 03

[224803000] Not to me. And not to my liege.
[224803010] ...

Section 04

[224804000] How could I have missed this...
[224804010] I have failed you...
[224804020] Lady... Ranni...

Section 10

[224810000] Agh.

Section 11

[224811000] Cease this treachery at once.
[224811010] Lady Ranni will be devastated.

Section 12

[224812000] This is a true shame.
[224812010] Don't ever show your face again.
[224812020] Not to me. And not to my liege.
[224812030] ...

Section 13

[224813000] ...
[224813010] Lady Ranni has seen enough.

Section 14

[224814000] Go as you must, Lady Ranni...
[224814010] Along the path of darkness...

2249

Section 10

[224910000]
[224910010]
[224910020]
[224910030]

Jar-Bairn [2260]

Section 01

[226001000] Hallo coz, what are you doing here?
[226001001] Hallo coz, what are you doing here?
[226001010] I didn't think anyone knew about this place, 'cept us jars.
[226001020] Oh! Are you going to be the new Potentate?

Section 02

[226002000] Gosh, truly? That's wonderful news!
[226002010] It's not easy being Potentate, though.
[226002020] I know, show me your hands.
[226002030] It's just a little test, coz, to see if you've got the right stuff.
[226002031] It's just a little test, coz, to see if you've got the right stuff.

Section 03

[226003000] Hmm.
[226003010] Your skin isn't so smooth, is it...
[226003020] You need slick, slidey hands to be Potentate, you know.
[226003030] I'm sorry coz, but I don't think you've got what it takes...
[226003031] I'm sorry coz, but I don't think you've got what it takes...
[226003040] What a shame...

Section 04

[226004000] Oh, hallo again, coz.
[226004001] Oh, hallo again, coz.
[226004010] I'm happy you came back.
[226004020] I have good tidings for you, coz.
[226004021] I have good tidings for you, coz.
[226004030] I have good tidings for you, coz.
[226004040] Have you noticed the rare flowers growing in this village?
[226004041] I asked the villagers if you could pick some of them.
[226004050] I asked the villagers if you could pick some of them.
[226004051] I asked the villagers if you could pick some of them.
[226004060] And they said you'd be very welcome!
[226004070] The flowers we have now are nice, but it's a bit boring having the same ones all the time.
[226004080] I think everyone would be glad of a change, actually...

Section 05

[226005000] You know the huge vase, at the centre of our village?
[226005010] If you plant lovely flower seeds inside the big vase, coz...
[226005011] If you plant lovely flower seeds inside the big vase, coz...
[226005020] Those flowers will bloom all through the whole village!

Section 06

[226006000] Oh, well, I'm sorry.

Section 07

[226007000] Coz. You'll be our Potentate after all, then?
[226007001] Coz. You'll be our Potentate after all, then?
[226007010] Coz. You'll be our Potentate after all, then?

Section 08

[226008000] Don't look so glum, coz.
[226008001] Don't look so glum, coz.
[226008010] Don't look so glum, coz.
[226008020] We can still chat, Potentate or not.
[226008030] Come back and visit me, when you can.

Section 09

[226009000] Go on, coz, you really should pick some of our flowers.
[226009001] Go on, coz, you really should pick some of our flowers.
[226009010] Go on, coz, you really should pick some of our flowers.
[226009020] Who knows, they might be of some use.

Section 10

[226010000] Oh, did you come to visit me again, coz?
[226010001] Oh, did you come to visit me again, coz?
[226010010] I'm happy you came back.
[226010020] Can you tell me about the outside?
[226010030] Oh first though, if you have some nice flower seeds,
[226010040] can you put them in the big vase in the middle of the village?
[226010050] I'm sure, when lots of them are in bloom,
[226010060] everyone will be so happy.

Section 11

[226011000] Oh, hallo again, coz.
[226011001] Oh, hallo again, coz.
[226011010] I'm happy you came back.
[226011020] Can you tell me about the outside?
[226011030] Oh, and you put seeds in the big vase, didn't you?
[226011040] Thanks, coz.
[226011041] Thanks, coz.
[226011050] I'm so excited to see what kind of flowers will blossom...

Section 20

[226020000] Oh, hallo again, coz.
[226020001] Oh, hallo again, coz.
[226020010] You put seeds in the big vase, didn't you?
[226020020] Such pretty flowers are blooming! Everyone's so happy.
[226020030] I've never seen anything like it! I'd love to see more flowers from the outside, someday. Loads more!

Section 21

[226021000] Oh, hallo again, coz.
[226021001] Oh, hallo again, coz.
[226021010] You put seeds in the big vase, didn't you?
[226021020] But...I don't really like those flowers.
[226021030] I'm sorry coz, I know you brought the seeds from all that way away...
[226021031] I'm sorry coz, I know you brought the seeds from all that way away...
[226021040] But I'm a jar, and you're not. I s'pose we just see things differently.
[226021041] But I'm a jar, and you're not. I s'pose we just see things differently.

Section 30

[226030000] Ah, hallo again.
[226030010] Say, coz. Have you met Uncle Alexander?
[226030011] Say, coz. Have you met Uncle Alexander?
[226030020] He used to live here with us, but then he left, to be a champion.
[226030030] I asked to go with him, but he said "The path of champions must be trod alone".
[226030040] So heroic, right? I miss him though.
[226030050] If you see him, you should ask him to teach you how to fight, coz.
[226030051] If you see him, you should ask him to teach you how to fight, coz.
[226030060] He's big and tough and strong!

Section 31

[226031000] Uncle Alexander said he won't be back again.
[226031010] "My home is of the past. And the past, as they say, is a different country."
[226031020] I suppose that's part of being a warrior, isn't it.
[226031030] So...please don't tell anyone, coz, but...
[226031031] So...please don't tell anyone, coz, but...
[226031040] I'm actually a warrior jar as well! One day, I'll be just like Uncle Alexander.
[226031050] And I'll have to leave the village to become a champion.

Section 32

[226032000] Uncle Alexander won't come back here again.
[226032010] "My home is of the past. And the past, as they say, is a different country."
[226032020] I suppose that's part of being a warrior, isn't it.

Section 40

[226040000] Ah, hallo again.
[226040010] Do you know what a poacher is, coz?
[226040011] Do you know what a poacher is, coz?
[226040020] They hunt us, smash us, and then take us away.
[226040030] This village is kept secret, so I think we're safe here.
[226040040] But you should be careful if you ever meet one of them, coz.
[226040041] But you should be careful if you ever meet one of them, coz.
[226040050] I hope uncle Alexander beats them all up, first...

Section 41

[226041000] Those awful poachers. I hope uncle Alexander beats them all up.

Section 50

[226050000] Oh, hallo again, coz.
[226050001] Oh, hallo again, coz.
[226050010] Have you heard? A new Potentate's come to the village!
[226050020] I think he said his name was Diallos.
[226050030] He seems a little down in the dumps, but his hands! As smooth as silk!

Section 51

[226051000] I don't know, I'm a little disappointed actually.
[226051010] Even though good sir Diallos has a wonderful suit of armour...
[226051020] He says he isn't a warrior.
[226051030] And since he's a coward, he won't be fighting anymore.
[226051040] His smooth and silky hands feel nice when he pats us.
[226051050] But I wish we had a potentate big and strong like you.
[226051051] But I wish we had a potentate big and strong like you.

Section 52

[226052000] Diallos' smooth and silky hands feel nice when he pats us...
[226052010] But I wish we had a potentate big and strong like you.
[226052011] But I wish we had a potentate big and strong like you.
[226052020] But I wish we had a potentate big and strong like you.

Section 60

[226060000] O-oh! Coz!
[226060001] O-oh! Coz!
[226060010] I'm glad you came.
[226060020] But we're fine now. Diallos fought the poacher.
[226060030] Though quite a lot of us got broken...
[226060040] ...
[226060050] I won't cry though... I'm a warrior jar. A warrior.

Section 61

[226061000] "The tale of House Hoslow is told in blood."
[226061010] That's the kind of warrior I want to be one day, coz.
[226061011] That's the kind of warrior I want to be one day, coz.
[226061020] Even if I'm scared, I'll still fight to protect everyone.

Section 62

[226062000] "The tale of House Hoslow is told in blood."
[226062010] That's the kind of warrior I'm going to be.
[226062020] One who protects everybody.

Section 70

[226070000] Thanks for coming back, coz.
[226070001] Thanks for coming back, coz.
[226070010] I've been thinking. It's time for me to set out on a journey.
[226070020] As a warrior jar, upon the path of champions.

Section 71

[226071000] Wow, coz, are these...
[226071001] Wow, coz, are these...
[226071010] Insides?
[226071020] From Uncle Alexander?
[226071030] ...
[226071040] Thank you, coz.
[226071041] Thank you, coz.
[226071050] I'm a warrior jar, so I need to be strong.
[226071060] I can really have them, right?
[226071070] I understand. I'll get strong.
[226071080] Strong enough I deserve to have Uncle's insides.

Section 72

[226072000] I'm about to go on a journey.
[226072010] As a warrior jar, in search of glory.

Section 73

[226073000] Oh, hallo again, coz.
[226073001] Oh, hallo again, coz.
[226073010] Oh, hallo again, coz.
[226073020] No, I haven't changed my mind.
[226073030] I'll begin my journey once I'm ready to go.
[226073040] As a warrior jar, in search of glory.

Section 74

[226074000] I'll begin my journey once I'm ready to go.
[226074010] As a warrior jar, in search of glory.

Section 80

[226080000] I don't think I'll see you again, when I set out.
[226080010] Warriors are supposed to work alone.
[226080020] Goodbye, coz.
[226080021] Goodbye, coz.
[226080030] And thanks for everything.
[226080040] I'll never forget you, coz.
[226080041] I'll never forget you, coz.

Section 81

[226081000] I'll never forget you, coz.
[226081001] I'll never forget you, coz.
[226081010] I'll never forget you, coz.

Section 82

[226082000] ...

Section 83

[226083000] Coz...
[226083001] Coz...
[226083010] Coz...
[226083020] Tell me a story... About the big, wide world...
[226083030] ...

Section 84

[226084000] Uncle Alexander, look!
[226084010] It's me! I'm a warrior jar too!
[226084020] ...

Section 85

[226085000] Stop, no...
[226085010] Please, no, don't break us...
[226085020] ...

Section 86

[226086000] They're wonderful, Diallos.
[226086010] So smooth, and silky...
[226086020] ...

Section 87

[226087000] The tale of House Hoslow...
[226087010] ...is told in blood...
[226087020] ...

2268

Section 00

[226800000] Oh?

Section 01

[226801000] What's the matter, coz?
[226801001] What's the matter, coz?
[226801010] What's the matter, coz?
[226801020] Don't be such a nasty brute.

Section 02

[226802000] Is this who you are, coz?
[226802001] Is this who you are, coz?
[226802010] Is this who you are, coz?
[226802020] You've cracked my heart.
[226802030] Please, don't crack the others...
[226802040] ...

Section 03

[226803000] You were a poacher, all along.
[226803001] You were a poacher, all along.
[226803010] You were a poacher, all along.
[226803020] You've cracked my heart.
[226803030] Please, don't crack the others...
[226803040] ...

Section 04

[226804000] So, you were a poacher, too.
[226804001] So, you were a poacher, too.
[226804010] So, you were a poacher, too.
[226804020] But the tale of house Hoslow is told in blood.
[226804030] I'll find you, one day, coz...
[226804031] I'll find you, one day, coz...
[226804040] I'll find you, one day, coz...
[226804050] ...

2269

Section 00

[226900000]
[226900100]
[226900200]

2270

Section 01

[227001000] Sister... Where did you go?
[227001010] You promised me. When we turned 14, we'd go to see the stars...
[227001020] I've been waiting ever so long. Forever and ever, it seems.

Section 02

[227002000] Ahh, dear sister, you're finally here.
[227002010] No time to waste. Let's see the stars.

Latenna the Albinauric [2280]

Section 01

[228001000] Foul Tarnished, what do you want?
[228001010] I told the all-hearing brute.
[228001020] That I possess no such medallion.
[228001030] Or have you come to take more from me?
[228001040] Was my other half not enough?
[228001050] I told the bastard in the bone armour.

Section 02

[228002000] I told the all-hearing brute already.
[228002010] That I possess no such medallion.
[228002020] Or have you come to take more from me?
[228002030] Was my other half not enough?
[228002040] I told the bastard in bone armour already.

Section 10

[228010000] Oh...do you speak true?
[228010010] So old Albus entrusted his medallion to you.
[228010020] ...
[228010030] Then I've no choice. But to trust that this was his dying will.
[228010040] Let's try again. I'm Latenna. An Albinauric, the same as Old Albus.
[228010050] My apologies for my coarse words earlier.
[228010060] I presumed the worst, seeing that you were another Tarnished, like that all-hearing brute.
[228010070] I hope that you will forgive me.
[228010080] I presumed the worst, seeing that you were another Tarnished, like the bastard before.

Section 11

[228011000] Mm, the medallion is better off in your hands, anyway.
[228011010] Would you consider doing me a great service?
[228011020] I must go back.
[228011030] There is something that I must do, even if I must say farewell to my wolf, Lobo.
[228011040] Will you show me the way? To the land of Miquella's Haligtree.
[228011050] If you accept, I would gladly apprise you.
[228011060] Of the whereabouts of the medallion's other half.

Section 12

[228012000] Thank you kindly.
[228012010] They say the other half of the medallion is beyond the forbidden lands north of the Erdtree.
[228012020] In Castle Sol, on the Mountaintops of the Giants, accessible by the Grand Lift of Rold.

Section 13

[228013000] Then I suppose it's time.
[228013010] Farewell, Lobo. My faithful wolf, my better half.
[228013020] I will go with the Tarnished. So that our journey will not have been in vain.
[228013030] Forgive me, Lobo.
[228013040] ...

Section 14

[228014000] Call upon me when needed.
[228014010] And I will fight at your side.

Section 15

[228015000] Well...
[228015010] I understand. You must have your own duty to fulfil.
[228015020] But please, allow me to say my piece.
[228015030] Even if you cannot take me, old Albus wished I relay to you the following:
[228015040] The other half of the medallion can be found beyond the forbidden lands north of the Erdtree.
[228015050] In Castle Sol, on the Mountaintops of the Giants, accessible by the Grand Lift of Rold.

Section 16

[228016000] If you seek the other half of the medallion, they say it's beyond the forbidden lands north of the Erdtree.
[228016010] In Castle Sol, on the Mountaintops of the Giants, accessible by the Grand Lift of Rold.

Section 17

[228017000] My thanks...
[228017010] You'll lead me then, to the land of Miquella's Haligtree.
[228017020] Farewell, Lobo. My faithful wolf, my better half.
[228017030] I will go with the Tarnished. So that our journey will not have been in vain.
[228017040] Forgive me, Lobo.
[228017050] ...

Section 18

[228018000] Do you hear me? It is I, Latenna.
[228018010] We're almost there. Castle Sol lies just off to the north,
[228018020] where the other medallion is housed. It will grant passage to the land of the Haligtree.

Section 19

[228019000] Castle Sol lies just off to the north,
[228019010] where the other medallion is housed. It will grant passage to the land of the Haligtree.

Section 20

[228020000] Oh young yet towering sister of ours.
[228020010] Let the birthing droplet in.
[228020020] And create life. For us. For all the Albinaurics.

Section 21

[228021000] Thank you.
[228021010] I've finally fulfilled my purpose.
[228021020] Our young yet towering sister will give us hope.
[228021030] Now that nothing is left unfinished,
[228021040] I will join you in battle to the bitter end.
[228021050] And when the fighting is done,
[228021060] then you may lay me to rest. Beside Lobo, my dear wolf.
[228021070] ...

Section 30

[228030000] Do you hear me? It is I, Latenna.
[228030010] We have reached the land of Miquella's Haligtree, where Lobo and I began our travels.
[228030020] It's entirely thanks to you that I'm so close to home.
[228030030] These great snow-laden lands stretch far to the north.
[228030040] And beyond the ancient bowers, and the liturgical town of Ordina,
[228030050] lies the place to which I must return.

Section 31

[228031000] We have reached the land of Miquella's Haligtree.
[228031010] These great snow-laden lands stretch far to the north.
[228031020] And beyond the ancient bowers, and the liturgical town of Ordina,
[228031030] lies the place to which I must return.

2288

Section 00

[228800000] Ngh!

Section 01

[228801000] Stop, now.
[228801010] And I'll consider that a simple mishap.

Section 02

[228802000] Are all you Tarnished the same?
[228802010] Was taking my other half not enough for you?

Section 03

[228803000] There is no meaning in a fight, lest it serve a greater duty.

Section 04

[228804000] Ohh...Phillia
[228804010] Take...the birthing...droplet...

2289

Section 00

[228900000]
[228900010]
[228900020]

Tanith, Volcano Manor Proprietress [3000]

Section 01

[300001000] Brave Tarnished, welcome to the Volcano Manor.
[300001010] I am Tanith, the proprietress of this house.
[300001020] Rya spoke well of you.
[300001030] "A warrior of promise," I believe she said.
[300001040] Perhaps you are prepared to make a commitment.
[300001050] Will you join us here at the Volcano Manor, and resist the tide?
[300001060] Why accept the burden of their grace, or be fooled by the dogmatic ramblings of the Fingers?
[300001070] Rise with us, against the Erdtree.

Section 02

[300002000] Interesting. Your decision is most welcome.
[300002010] Now you belong to the Volcano Manor family.
[300002020] The drawing room lies down the hall. Make yourself comfortable.
[300002030] But be sure to earn your keep.

Section 03

[300003000] Well. That is unfortunate.
[300003010] Rya will be disappointed, but I won't twist your arm.
[300003020] Now, time for you to leave, I should think.
[300003030] Let this intersection of our paths be the last.

Section 04

[300004000] Aren't you precocious.
[300004010] We rarely receive visitors to the Volcano Manor without invitation.
[300004020] Fascinating. And not unlike another guest we had long ago…
[300004030] So, Tarnished, have you ever harboured doubts?
[300004040] About the burden of grace, and the dogmatic ramblings of the Fingers?
[300004050] If you have, why not join the Volcano Manor, and fight with us?
[300004060] Rise with us, against the Erdtree.

Section 05

[300005000] Your decision is most welcome.
[300005010] Now you belong to the Volcano Manor family.
[300005020] The drawing room lies down the hall. Make yourself comfortable.
[300005030] I am Tanith, the proprietress of this house. An honour to have you.

Section 06

[300006000] Well. That is unfortunate.
[300006010] Now, time for you to leave, I should think.
[300006020] Let this intersection of our paths be the last.

Section 07

[300007000] Did you read the letter left for you?
[300007010] That is the task the Volcano Manor desires you enact.
[300007020] You will be compensated once the deed is done. Good luck.
[300007030] If you are loath to hunt your own kin, so be it.
[300007040] But you must leave this house at once.
[300007050] This is a war against the Erdtree.
[300007060] We have no place for the meek, nor the luxury of keeping clean hands.

Section 08

[300008000] What's this?
[300008010] Have you reconsidered the prospect?
[300008020] Of rising with us, against the Erdtree?

Section 09

[300009000] Very well.
[300009010] Your decision is most welcome.
[300009020] Now you belong to the Volcano Manor family.
[300009030] The drawing room lies down the hall. Make yourself comfortable.

Section 10

[300010000] You've completed your task.
[300010010] I am pleased. Now you are a recusant true, and a full-fledged member of the Volcano Manor.
[300010020] This is your reward, as promised.
[300010030] Never forget. That the recusant fights to tread the path of the champion.
[300010040] The way is tainted, but for this very reason,
[300010050] it is the true path to valour.

Section 12

[300012000] I see you've performed another task for us.
[300012010] Here is your usual reward. Please, take it.
[300012020] Now, perhaps the time has come to tell you.
[300012030] Of the true ruler of this manor, Lord Rykard.
[300012040] The Erdtree blessed the Tarnished with grace.
[300012050] But it was all too meagre, in the face of the enormity of their task.
[300012060] The Tarnished were forced to scavenge, squabbling for crumbs.
[300012070] Like the shardbearers, vying for power in the wake of the Shattering.
[300012080] Our Lord, indignant, has refused. To scurry about, fighting over what miserly scraps they allow us.
[300012090] If the Erdtree, and indeed the very gods, would debase us so,
[300012100] then we are willing to raise the banner of resistance, even if it means heresy.
[300012110] We at the Volcano Manor, under Lord Rykard, have sworn no rest until it is done.
[300012120] If you follow this heroic path, one day the Lord will see you.
[300012130] The Lord's visits with our champions are always a spectacle.
[300012140] It cannot come a day too soon!

Section 13

[300013000] The letter describes the task the Volcano Manor desires you enact.
[300013010] You will be compensated once the deed is done. Good luck.

Section 14

[300014000] If you follow this heroic path, one day the Lord will see you.
[300014010] It cannot come a day too soon!

Section 21

[300021000] She said that, to you?
[300021010] I should have known something was wrong. The signs were clear enough.
[300021020] Well. Zorayas has placed her trust in you. All the more reason I must tell you.
[300021030] That some things are better left unknown. Besides, no-one should be blamed for their heritage.
[300021040] Think about it. We are resisting the ways of the Erdtree itself.
[300021050] What matters one's lineage in such a crisis?

Section 22

[300022000] No, I haven't seen Zorayas anywhere.
[300022010] And she has no scouting duties now.
[300022020] Has she gone off in search of answers?
[300022030] Why won't she just listen...

Section 23

[300023000] May I ask your aid?
[300023010] Not as the Manor's proprietress, but as Zorayas' mother.
[300023020] If she discovers the answer to her question, and it causes distress,
[300023030] have her drink this potion.
[300023040] To purge that which would cause her pain.

Section 24

[300024000] Yes, I know.
[300024010] My wish is a grave disrespect to her.
[300024020] No different than the Erdtree's imposition.
[300024030] But I've no choice... It must be done.

Section 25

[300025000] Thank you, for allowing me this.
[300025010] I will never be a good mother. My heart is too frail.
[300025020] Our Lord must have known this all along.
[300025030] My meekness is all too clear...

Section 26

[300026000] Really, she is dead, then...
[300026010] My gratitude for your forthrightness.
[300026020] If you would...allow me some time alone.

Section 29

[300029000] Please, allow me some time alone.

Section 30

[300030000] I see that you've stayed the path of champions.
[300030010] This is your usual reward. Please, take it.
[300030020] Perhaps you are ready. Might you see our Lord?
[300030030] Our Lord will no doubt welcome you. Another kindred spirit, treading the path of champions.

Section 31

[300031000] Yes, as it should be.
[300031010] Now, close your eyes for a moment.
[300031020] I will transport you to the Lord's chamber.
[300031030] Farewell, then.
[300031040] May your visit be fruitful.

Section 32

[300032000] I see... Well, I cannot make you take the leap.
[300032010] But do know this.
[300032020] To follow the path of valour, an audience with our Lord is essential.
[300032030] In order to defy this debasement, and rise up against the Erdtree.
[300032040] Like a true recusant of the Volcano Manor.

Section 33

[300033000] Won't you consider having an audience with our Lord?
[300033010] Our Lord will no doubt welcome you. Another kindred spirit, treading the path of champions.

Section 40

[300040000] You...
[300040010] It's true then. You've defeated our Lord.
[300040020] No, I must thank you. Our Lord was yet weak. You have taught us that.
[300040030] Defeat is not the end. Our Lord is immortal, and will one day rise again, stronger.
[300040040] Until then, I must stay the path, and do my part.

Section 41

[300041000] I will leave the Volcano Manor before long.
[300041010] I suggest you do the same.
[300041020] Here is my thanks. For allowing our Lord to be revived, even stronger than before.
[300041030] I will miss these encounters.
[300041040] The champion who walks the tainted path shines all the more.
[300041050] I always was an admirer.

Section 50

[300050000] Oh, you...
[300050010] Allow me some time.
[300050020] Our Lord's carcass is vast, and not easily consumed.
[300050030] Dear Rykard, please find purchase within me,
[300050040] I wish to be your serpent; your family.
[300050050] One day, let us devour the gods together.

Section 51

[300051000] Dear Rykard, please find purchase within me,
[300051010] I wish to be your serpent; your family.
[300051020] One day, let us devour the gods together.

Section 76

[300076000] Now, time for you to leave, I should think.
[300076010] Let this intersection of our paths be the last.

Section 77

[300077000] The drawing room is through the hall.
[300077010] Use the key I handed you, and make yourself comfortable.

Section 78

[300078000] What's this?
[300078010] Have you reconsidered the prospect?
[300078020] Of rising with us, against the Erdtree?

Section 79

[300079000] Very well.
[300079010] Your decision is most welcome.
[300079020] Now you belong to the Volcano Manor family.
[300079030] The drawing room lies down the hall. Make yourself comfortable.

Section 80

[300080000] Now, time for you to leave, I should think.
[300080010] Let this intersection of our paths be the last.

Section 81

[300081000] The drawing room is through the hall.
[300081010] Use the key I handed you, and make yourself comfortable.

Section 82

[300082000] Now you are a recusant true, and a full-fledged member of the Volcano Manor.
[300082010] I am pleased to have you on our side.

3001

Section 10

[300110000] Did you see her?
[300110010] The girl, Rya…with her true face.
[300110020] ...
[300110030] Well, if she confided in you the name Zorayas,
[300110040] then perhaps it is not my place to speak.
[300110050] But as her adoptive mother, I ask of you.
[300110060] Please, be kind to her. Look after young Zorayas.
[300110070] Her true visage belies the purity of her heart.
[300110080] …Honestly, I hardly deserve the sweet child.

Section 11

[300111000] Please, be kind to her. Look after young Zorayas.
[300111010] Her true visage belies the purity of her heart.

Section 12

[300112000] Zorayas has placed her trust in you. All the more reason I must tell you.
[300112010] That some things are better left unknown. Besides, no-one should be blamed for their heritage.

Section 13

[300113000] My wish is a grave disrespect to her.
[300113010] But I've no choice... It must be done.

Section 14

[300114000] Sweet Zorayas, have I earned your scorn?

3002

Section 00

[300200000] This is farewell.
[300200010] Perhaps we will meet again, along the path.

Section 01

[300201000] What is it?
[300201010] I have no need of that.
[300201020] I must continue devouring my beloved lord...

Section 02

[300202000] Oh, you...
[300202010] Allow me some time.
[300202020] Our lord's carcass is not easily consumed.

3008

Section 00

[300800000]
[300800010]

Section 01

[300801000] Ngh!
[300801010] Ahh, my lord...
[300801020] Rykard...

3009

Section 00

[300900000] Oh, Rykard…
[300900010] Let me be your serpent…

White Mask Varré [3010]

Section 01

[301001000] Oh, yes... Tarnished, are we?
[301001010] Come to the Lands Between for the Elden Ring, hmm?
[301001020] Of course you have. No shame in it.
[301001030] But I'm afraid you're plumb out of luck.
[301001040] You are maidenless. A bit player, fully divorced from the strength of runes.
[301001050] Feel free to go off and die in a ditch somewhere.

Section 02

[301002000] Oh, can't seem to wrap your head around your predicament?
[301002010] It's no surprise. You poor have-nots are a stubborn lot.
[301002020] Fine, then.
[301002030] If you must have a go at it, maidenless as you are, you'll require an education.
[301002040] On the ways of the learned Tarnished.
[301002050] Are you familiar with grace? The golden light that gives life to you Tarnished.
[301002060] You may also behold its golden rays pointing in a particular direction at times.
[301002070] That is the guidance of grace. The path that a Tarnished must travel.
[301002080] It's nothing short of a miracle. That the guidance of grace can lead you,
[301002090] maidenless as you are, to the perfect place to die in obscurity.

Section 03

[301003000] What's the matter?
[301003010] Shouldn't you be off proving yourself, or some such?
[301003020] Then go on, take the hint and follow the guidance of grace.
[301003030] To Castle Stormveil, on the cliff.
[301003040] And if, by chance, you do find your way to the castle,
[301003050] you may receive a summons. To the famed Roundtable Hold…

Section 04

[301004000] Guidance will show the way, most certainly.
[301004010] To Castle Stormveil, over on the cliff.
[301004020] The home of the decrepit demigod, Godrick the Grafted.
[301004030] Although I'm afraid you'll never make it that far, hmm.
[301004040] Rest assured, I sympathise, deeply. There's no worse fate than to be maidenless.
[301004050] Oh, but if, by chance, you do find your way to the castle,
[301004060] you may receive a summons. To the famed Roundtable Hold…

Section 11

[301011000] Oh, yes... Tarnished, are we?
[301011010] Come to the Lands Between for the Elden Ring, hmm?
[301011020] Of course you have. No shame in it.
[301011030] Unfortunately for you, however, you are maidenless.
[301011040] Without guidance, without the strength of runes, and without an invitation to the Roundtable Hold...
[301011050] You are fated, it seems, to die in obscurity.

Section 12

[301012000] Luckily for you, however, there is one shining ray of hope for even the maidenless.
[301012010] Me. Varré. Take care to listen.
[301012020] Are you familiar with grace? The golden light that gives life to you Tarnished.
[301012030] You may also behold its golden rays pointing in a particular direction at times.
[301012040] That is the guidance of grace. The path that a Tarnished must travel.
[301012050] Mm, indeed. Grace's guidance holds the answers.
[301012060] It will lead you Tarnished to the path you are meant to follow.
[301012070] Even if it leads you to your grave.

Section 13

[301013000] Grace's guidance will reveal the path forward, most certainly.
[301013010] To Castle Stormveil, over on the cliff.
[301013020] The home of the decrepit demigod, Godrick the Grafted.

Section 14

[301014000] It's time you set off, I should think.
[301014010] To Castle Stormveil, on the cliff, where grace would guide you.
[301014020] If you seek the Elden Ring, maidenless as you are.

Section 20

[301020000] Ohh, well done, well done indeed.
[301020010] You made it through that entire mess, all the way to Stormveil.
[301020020] And off you trotted to the Roundtable Hold… My sincerest congratulations.
[301020030] But, how did you find the Roundtable?
[301020040] Oh, you don't have to say it.
[301020050] Before, the Roundtable was chock full of venerated warriors, but now, it's home to puff-chests and has-beens.
[301020060] I fear you've been terribly disappointed.
[301020070] I don't blame you. But still, the Roundtable has its perks.
[301020080] Why not earn a seat? Fly straight and true, so to speak.

Section 21

[301021000] Ahh, then you're interested? A wise choice indeed.
[301021010] To join the Roundtable proper, you must acquire a Great Rune, and request audience...
[301021020] ...with the Two Fingers, in the inner chamber.
[301021030] They are the purported masters of the grace that guides your kind, the Tarnished.
[301021040] Mm, yes, pay them a visit, so that you may see for yourself.

Section 22

[301022000] Challenge Godrick the Grafted, lord of Stormveil, to acquire a Great Rune.
[301022010] Decrepit, he may be, but a demigod he remains. And of course, an inheritor of a Great Rune.
[301022020] Worse yet, I hear old Godrick's acquired a ferocious new toy to graft...
[301022030] So. Prepare for the worst.

Section 23

[301023000] ...
[301023010] Yes, I see. Perhaps it's just as well.
[301023020] Besides, you are maidenless. One can only do so much with the materials provided.
[301023030] But then again, if you should realise the error of your ways,
[301023040] I'm always willing to hear you out.

Section 24

[301024000] Oh, have you decided to have a go after all? At joining the Roundtable proper?

Section 25

[301025000] What's the matter?
[301025010] Aren't you supposed to be earning your place at the Roundtable Hold?
[301025020] Then you must face Godrick the Grafted, lord of Stormveil,
[301025030] for without a Great Rune, you will not be granted audience.
[301025040] With the Two Fingers, in the inner chamber.

Section 26

[301026000] Ohh, well done, well done indeed.
[301026010] You bested Godrick the Grafted, and claimed a Great Rune.
[301026020] You felled a demigod, and claimed a Great Rune.
[301026030] My congratulations.
[301026040] Now, visit the Roundtable Hold.
[301026050] For an audience with the Two Fingers, in the inner chamber.

Section 27

[301027000] Go to the Roundtable Hold.
[301027010] For an audience with the Two Fingers, in the inner chamber.

Section 30

[301030000] Ah, there you are.
[301030010] You claimed a Great Rune, and had your audience. With the Two Fingers, at the Roundtable Hold.
[301030020] You've had your audience. With the Two Fingers, at the Roundtable Hold.
[301030030] What was your impression?

Section 31

[301031000] Ah-ha, your intuition serves you well.
[301031010] My doubts had been piling up, you see.
[301031020] ...The words of the Two Fingers cannot be trusted.
[301031030] Truly, naught but rambling, senile delusions.
[301031040] I believe, that when the Elden Ring was shattered, the Two Fingers were corrupted, their guidance; skewed.
[301031050] Even worse, the Fingers harbor no love for our kind.
[301031060] That's the part that irks the most.

Section 32

[301032000] Oh, I have a gift for you, something fit only for the wise.

Section 33

[301033000] A means for circumventing the draw of the Two Fingers.
[301033010] Give it a try, won't you?
[301033020] And if it please you, may we meet again.
[301033030] I've high hopes for you. My lambkin.

Section 34

[301034000] You don't say. Well, what a relief that must be.
[301034010] You may go, then. My work here is done.
[301034020] May the wisdom of the Two Fingers guide you.

Section 35

[301035000] Oh? Is something wrong?

Section 36

[301036000] Be sure to try that finger I gave you.
[301036010] There's no reason to dither.
[301036020] The Tarnished were spurned by grace, forsaken by the Two Fingers. And now they ask you to mend their crumbling world?
[301036030] Hah, your loyalties are misplaced with them.

Section 37

[301037000] Be sure to try that finger I gave you.
[301037010] I'm quite certain that you'll take to it.

Section 50

[301050000] Oh, lambkin, so pleased you're here.
[301050010] I'm glad that you're enjoying my gift.
[301050020] Mmm, I knew it from the very start.
[301050030] You have a taste for noble blood.
[301050040] ...
[301050050] I wish to anoint you a proper inductee.
[301050060] A knight to serve Luminary Mohg, the Lord of Blood, and establish a new dynasty.
[301050070] Luminary Mohg has strength, vision, and of course, love.
[301050080] So, what do you say, my lambkin?

Section 51

[301051000] Mm, yes, who would have it any other way?
[301051010] Now, take this.
[301051020] For your final trial. Soak the cloth with a maiden's blood.
[301051030] Normally, this ritual would involve killing one's own maiden, and recanting the wisdom of the Two Fingers.
[301051040] But since you are maidenless, the blood of anyone's maiden will do.

Section 52

[301052000] Oh my, perhaps you misheard me.
[301052010] Nothing wrong with giving you a day or two.
[301052020] For your ears to clear out.

Section 53

[301053000] Oh, it's you.
[301053010] Could you tell me once more? Your honest reply.

Section 54

[301054000] Ahh, my lambkin.
[301054010] You've completed your final trial.
[301054020] And with this, you are a formal inductee.
[301054030] A knight who will assist Luminary Mohg, the Lord of Blood, in the establishment of a new dynasty.
[301054040] Now, give me your finger.
[301054050] This noble blood will be an immutable badge of honor, once it settles. Inside of you.
[301054060] Oh, good heavens. Clench your teeth, or something.
[301054070] Never forget that feeling of agony.
[301054080] For it is what binds you, to Luminary Mohg. To all of us.
[301054090] Ha ha ha...
[301054100] You have the sweetest scream. My lambkin.

Section 55

[301055000] Oh, another thing. You should have this.

Section 56

[301056000] A medal granted by the new Mohgwyn dynasty.
[301056010] With the power to grant audience with Luminary Mohg.
[301056020] I've gone out of my way to provide one to you.
[301056030] But you mustn't use it just yet.
[301056040] The meeting must wait until the Mohgwyn dynasty commences.
[301056050] Luminary Mohg yet slumbers beside the Divinity.
[301056060] We must endure a little longer.

Section 57

[301057000] Ahh, it is trying, but we must be patient.
[301057010] One day, you will be elevated, deservedly, basking in love.
[301057020] Right, my lambkin?
[301057030] Ha ha ha...

Section 58

[301058000] The cloth is your final trial. Soak it with the blood of a maiden.
[301058010] The blood of anyone's maiden will do. You are maidenless, after all.

Section 80

[301080000] What business does a maidenless wretch like you have here?
[301080010] Did you come seeking violence, upon learning my esteemed position under Luminary Mohg?
[301080020] I'll take pleasure in ensuring you regret this.
[301080030] Before you die in obscurity.

Section 81

[301081000] You seek violence, heedless of my warning, though you have been raised to a knight of the dynasty?
[301081010] I am pained, to the very depths of my being.
[301081020] I'll ensure you regret this, my lambkin.
[301081030] Enjoy your miserable death.

Section 82

[301082000] How dare you trouble Luminary Mohg's passions.
[301082010] You vulgar churl.

Section 83

[301083000] I made a grave error.

Section 84

[301084000] Why must I be...
[301084010] Disgraced by this lowborn...

Section 85

[301085000] O...Luminary...Mohg...
[301085010] Please grant...the strength...you promised...
[301085020] I have given...everything...
[301085030] Please...my lord...

Section 86

[301086000] Please, answer me...Luminary...Mohg.
[301086010] ...
[301086020] A-ahh...
[301086030] Bless the Mohgwyn Dynasty, with love!
[301086040]
[301086050] ...

3018

Section 00

[301800000] Oh?

Section 01

[301801000] Do you even comprehend?
[301801010] The gravity of this choice.

Section 02

[301802000] Very well.
[301802010] If you mistake kindness for frailty of heart,
[301802020] then perhaps a more physical lesson is in order!

Section 03

[301803000] You disappoint me.
[301803010] Perhaps noble blood is too rich for the maidenless.
[301803020] Well, no sense in sparing your life now.

Section 04

[301804000] You were a maidenless upstart to begin with.
[301804010] You will die nameless, without ceremony.

Section 05

[301805000] Oh dear, a pity it's come to this, my lambkin.
[301805010] How does it feel to die a failure?
[301805020] Materials of quality are so hard to find, these days...

Section 06

[301806000] You maidenless runt...
[301806010] Who do you think I am?
[301806020]

Section 07

[301807000] Luminary Mohg...
[301807010] Bless the Mohgwyn Dynasty, with love!
[301807020]

3019

Section 00

[301900000]
[301900010]
[301900020]

Gatekeeper Gostoc [3020]

Section 01

[302001000] You there.
[302001010] Come over here, would you?

Section 02

[302002000] You're Tarnished, aren't you?
[302002010] I would advise against taking the main gate into the castle.
[302002020] It's tightly guarded by hardened old hands.
[302002030] Try the opening right here.
[302002040] The guards don't know about it.
[302002050] You'll breach the castle undetected.

Section 03

[302003000] Yes, that's the spirit.
[302003010] ...You're just the kind of Tarnished that I like.
[302003020] I pray for your success.

Section 04

[302004000] Fair enough, you certainly don't have to trust me.
[302004010] Well, If you must go through the gates, I'll signal them to open.
[302004020] But of course, I'd advise against it.

Section 05

[302005000] Use that opening to breach the castle.
[302005010] The guards haven't a clue about it.
[302005020] You'll slip right inside undetected.

Section 06

[302006000] Of course. I understand.
[302006010] When you approach the gates, I'll signal them to open.
[302006020] It's only your neck on the line, after all.

Section 07

[302007000] The gates! Open the gates!

Section 08

[302008000] ...You're just the kind of Tarnished that I like.
[302008010] I pray for your success.

Section 09

[302009000] The gates are open. Do as you like.
[302009010] It's only your neck on the line, after all.

Section 20

[302020000] Oh, oh, you...
[302020010] Oh, great, I'm glad you're here.
[302020020] Just a small reward, I was saving it for you.
[302020030] Please, it's all yours.

Section 21

[302021000] Good, now let's be on our way, shall we?
[302021010] Wouldn't want the guards to spot you.

Section 22

[302022000] Hop along, will you?
[302022010] What'll happen if the guards catch you strutting about?

Section 25

[302025000] Rubbish...
[302025010] Another one...another one all skin and bones.
[302025020] ...Worse than a petty squire...
[302025030] ...Ahh, not a muscle on this one either...

Section 26

[302026000] Oh, you...
[302026010] For god's sake, don't scare me like that!
[302026020] ...
[302026030] What, oh, just clearing out some corpses.
[302026040] Can't just leave them about, you know, they'll start to pong, eh.

Section 27

[302027000] Oh, hello. No, don't you mind me for a minute.
[302027010] It's my job to keep the grounds clean.

Section 28

[302028000]

Section 40

[302040000] Oh, hello... Glad to see you safe.
[302040010] I've come into some fine goods.
[302040020] Only, it turns out I can't use a one of them.
[302040030] Perhaps you'd like to take them off my hands?

Section 41

[302041000] Oh, hello, anything you'd care to purchase?

Section 45

[302045000] Fare thee well.
[302045010] I pray for your success.

Section 50

[302050000] What a pathetic excuse for a Lord you were. Craven to the bone.
[302050010] Pushing me about like that. And after all that grafting? Where did that get you?
[302050020] Look down, on me, would you?
[302050030] Godrick? You filthy slug.
[302050040] Feel it! Feel it! Feel my bloody wrath!

Section 51

[302051000] Oh...hello there.
[302051010] This weasel was... Godrick was always looking down on me.
[302051020] He got what he bloody deserved, thanks to you.
[302051030] I tell you though, what goes around comes around.
[302051040] He had an ugly heart, an uglier countenance, and met the ugliest of ends, eh.
[302051050] He he he he he...

Section 52

[302052000] Now, I suppose I'm free.
[302052010] I can do whatever takes my fancy...
[302052020] Can't I, mate?

Section 60

[302060000] You giving that to me?
[302060010] ...
[302060020] Well, I suppose I did save your life, in a way.
[302060030] I'll gladly take it off your hands. Be rude not to, eh!
[302060040] Mmm, you Tarnished are alright by me.
[302060050] The sweet ones like you, anyway.

Section 61

[302061000] ...

Section 70

[302070000] Ah, you, is it?
[302070010] Haven't seen your mug in quite some time.
[302070020] As you can see, I'm the new Lady's attendant.
[302070030] Freedom? Wasn't worth squat.
[302070040] B-besides, I like it 'round 'ere...
[302070050] Lady Nepheli's still fair of heart and countenance...

Section 71

[302071000] Still, I have the Lady's trust.
[302071010] ...So I can loot all the corpses I like.
[302071020] I'll let you take a look at the goods, if you fancy.

Section 72

[302072000] Ah, back again, are we? Curious one, you are.
[302072010] Well then, what are you after?

3028

Section 00

[302800000] Ouch!

Section 01

[302801000] Oi, what're you doing?
[302801010] Stop that!

Section 02

[302802000] Blast, what's it to you!
[302802010] Step back, you wretched Tarnished!

Section 03

[302803000] Finally given up the ghost, eh...
[302803010] Oh, don't worry, I've got big plans for what's left of you...

Section 04

[302804000] Hah! Do you feel it?
[302804010] Do you feel my bloody wrath?

Section 05

[302805000] Damn it all. Why is it always me...
[302805010] What did I do to deserve...

Section 06

[302806000] But...I'm free...
[302806010] I can do...what I like...

3029

Section 00

[302900000]
[302900010]
[302900020]

3030

Section 01

[303001000] Good Lord! Good God of Vengeance!
[303001010] Till grudges soak the lands!

Section 02

[303002000] Oh...
[303002010] I see, you're Tarnished.
[303002020] I am Guilbert. A Redeemer of vengeance. In all its forms.

Section 03

[303003000] By the way...
[303003010] Have you heard of the crucible knights?
[303003020] There's one by the name of Ordovis, and I must find him.
[303003030] He's an old hero of the Shattering, but there's a grudge out against him.
[303003040] The Lands Between are brimming with those who cannot die. It makes for a cesspool of vengeance.
[303003050] ...Gives me a shiver just thinking about it...

Section 04

[303004000] These fellows?
[303004010] Who knows, just some lads who did someone wrong.
[303004020] They got what was coming, nothing more.
[303004030] If you're intent on revenge, pray to the God of Vengeance.
[303004040] You'll have yourself a corpse in no time.

Section 05

[303005000] You're Tarnished. Then you're here to fight, aren't you?
[303005010] For the Elden Ring.
[303005020] Well, there's something you ought to know.
[303005030] There's an aberration of a blacksmith past the checkpoint that leads to Stormveil.
[303005040] He doesn't seem to think much of anyone or anything, but oddly, he's willing to smith weapons for Tarnished.
[303005050] He has a fine arm. Have him take a crack at your goods.
[303005060] ...The question for me, of course, is whether he's in need of any vengeance...

Section 06

[303006000] In the Lands Between, everyone lives longer than they should.
[303006010] They may go mad, but even so, they plead to the God of Vengeance.
[303006020] That's why I'm here. To exact revenge for those who can't do it themselves.
[303006030] Like someone did for me, when I...when I was but a tyke.

Section 10

[303010000] Oh, there you are...
[303010010] It must have been a dream. Strange.
[303010020] I was fighting at your side. Against Ordovis of the Crucible.
[303010030] It was a revenge so sweet, fit to serve the very God of Vengeance.
[303010040] Heh...
[303010050] Maybe you're meant to be a Redeemer, as well...
[303010520] I was fighting at your side. Against Ordovis, the Crucible Knight.

Section 11

[303011000] Ah, you...
[303011010] Did you defeat Ordovis of the Crucible?
[303011020] I could sense it. The God of Vengeance surely smiled upon that battle.
[303011030] Heh...
[303011040] Maybe you're meant to be a Redeemer too...
[303011510] Did you defeat Ordovis, the Crucible Knight.

Section 13

[303013000] Alright, then.
[303013010] I'm off to Stormveil Castle.
[303013020] Lord Godrick has kept busy with his grafting...
[303013030] Slicing off arms like harvesting ears of wheat. He's run up a mighty debt in blood.
[303013040] A demigod, yes, he may be...
[303013050] But no one escapes a Redeemer.

Section 14

[303014000] I was thinking...
[303014010] Godrick must have an idea.
[303014020] About the vengeance sought by General Radahn, to whom I swore my oath.
[303014030] ...Yes, Godrick's corpse will know what to do...
[303014510] Godrick must know.
[303014920] That of all the grudges born of the Shattering, Malenia the Rotted is the object of the most profound.

Section 15

[303015000] Ahh, my head is throbbing, everything is bright red...
[303015010] Master Radahn, is this how it feels to ferment with vengeance?
[303015020] I can hardly keep from trembling...

3039

Section 00

[303900000] Well, well, you've made yourself a target of vengeance.
[303900010] Perhaps this, too, was meant to be.
[303900020] Prepare to become an offering.
[303900030] Trust me, you'll rest easier as a corpse.

Section 01

[303901000] Hello there, I don't believe we've met.
[303901010] I'm afraid you've made yourself the object of somebody's ire.
[303901020] As a Redeemer, I'm bound to exact revenge.
[303901030] Prepare to become an offering.
[303901040] Trust me, you'll rest easier as a corpse.

Section 02

[303902000] Whoah, what're you playing at? (OKテイク, v303902000_ALT_3) What're you playing at?

Section 03

[303903000] ...
[303903010] This is a little awkward.
[303903020] There's no revenge to be had in this killing.

Section 04

[303904000] Not too sharp, are you?
[303904010] If you want to die, ask someone else.

Section 05

[303905000]
[303905100]
[303905200]

Section 06

[303906000] Let it be known.
[303906010] Wherever vengeance must be had, a Redeemer there will be...

Section 07

[303907000] Oh, my Lord. Good God of Vengeance!
[303907010] Till grudges soak the lands...

Section 08

[303908000] Don't you see now?
[303908010] There is no escape from a Redeemer.

Section 09

[303909000] Death ought to be earned.
[303909010] What am I to make of this?

Section 10

[303910000] Didn't I tell you before?
[303910010] No one escapes a Redeemer.
[303910020] Prepare to become an offering, once and for all.
[303910030] Trust me, you'll rest easier as a corpse.

Preceptor Seluvis [3070]

Section 01

[307001000] I see... You must be Ranni's new hireling.
[307001001] I see... You must be Ranni's new girl.
[307001010] Yes, yes, I've heard all about you.
[307001020] I am Seluvis, preceptor in the sorcerous arts.
[307001030] I don't know what it is the mistress sees in a provincial Tarnished like you,
[307001040] but since we have the misfortune of serving the same Lady,
[307001050] I ask that you kindly try not to drag us all down with you.

Section 02

[307002000] I reside...in another tower, close by.
[307002010] Come and pay me a visit...
[307002020] Should you wish to be of actual service to Mistress Ranni.
[307002030] If it were up to me, I wouldn't waste my time on the likes of you.
[307002040] But who am I to stand against the wishes of my Lady?

Section 10

[307010000] Well, well. You took me at my word.
[307010010] Did you not realise I was merely being polite? You provincials never cease to amaze...
[307010020] Hmm, I suppose you're here now.
[307010030] Perhaps I'll give you something to do.
[307010040] I'd like you to find a woman called Nepheli, to administer a potion.
[307010050] Even you can do that much, can't you?

Section 11

[307011000] Good, good.
[307011010] Now I shall hand over the potion in question.
[307011020] Find Nepheli, and ensure she drinks it.
[307011030] I expect glad tidings. And soon.

Section 12

[307012000] I see...
[307012010] What a wretched bunch you Tarnished are.
[307012020] Do you understand? I've given you a very fine chance.
[307012030] If you complete this simple task, I will graciously permit you to learn from me.
[307012040] Even you wish to serve our Lady well, do you not?
[307012050] Turn those little cogs upstairs, and return with the correct answer.

Section 13

[307013000] Have you fumbled out the correct answer now?
[307013010] Then you will undertake my task?

Section 14

[307014000] ...
[307014010] You are peerless in your dullardry.
[307014020] Fine. I can feel my wits evaporating in your mere presence.
[307014030] Don't bother wasting your breath on me again.

Section 15

[307015000] I could have sworn I told you to trouble me no more...
[307015010] Are you here to tender your sincere apology, and undertake my task?

Section 16

[307016000] Good, good.
[307016010] As a man of abundant charity, I accept your apology.
[307016020] Now I shall hand over the potion in question.
[307016030] Find Nepheli, and ensure she drinks it.
[307016040] I expect glad tidings. And soon.

Section 17

[307017000] I've no time for idle chit chat.
[307017010] The only thing I will hear from you is a report of your task's completion.
[307017020] Are we understood? Then off you trot.
[307017030] I have enough on my plate.

Section 30

[307030000] Ahh, so you made Nepheli drink the potion?
[307030010] Well done. You are a touch more useful than I had thought.
[307030011] Well done. You are a slight more useful than I had thought.
[307030020] Very well. Then you shall have your gift.
[307030030] Knowledge of the sorcerous arts, under the tutelage of the great Preceptor Seluvis.
[307030040] I doubt much of it will lay within the grasp of a mere Tarnished, but...
[307030050] If you put your mind to it, perhaps you won't embarrass our Lady.

Section 31

[307031000] You wish to begin right this moment?
[307031010] Well, your impatience, though boorish, is understandable. Let's have at it.

Section 32

[307032000] Begging for another lesson so soon?
[307032010] There remains much to be done. Make it quick.

Section 33

[307033000] Come now, the pretence of comprehension becomes you not.
[307033010] Bend over backwards any further and you're apt to break.

Section 40

[307040000] Well, well. You're asking me about that, are you?
[307040010] The task was left to you and the mongrel, was it not?
[307040020] Not only are you incompetent, but shameless to boot.
[307040030] Well...there's no helping it.
[307040040] Now's as good a time as any. I'll let you in on it.
[307040050] There's a glintstone sorcerer by the name of Sellen in Limgrave.
[307040060] She owes me for the help I gave her when she was expelled from the academy.
[307040070] I asked her to look into the matter some time ago.
[307040080] I'll write you a letter of introduction. Go ask her.

Section 41

[307041000] So, you had Nepheli drink the potion? Truly?
[307041010] Hmm. Then perhaps something was amiss with it.
[307041020] It's concocted from the finest ingredients. But perhaps I should review the recipe.
[307041030] I may have expected too much of her, to begin with.

Section 50

[307050000] You break into a man's private chambers, rooting about as you please?
[307050010] Your oafishness knows no bounds.
[307050020] Fine and well.
[307050030] You tricked Nepheli, and had her drink the potion.
[307050040] I believe that makes you my accomplice.
[307050050] You yearn for a puppet of your own, hmm?
[307050060] Well, normally one of your stature would never be allowed.
[307050070] But perhaps I can make a very special exception.
[307050080] Now, choose.

Section 51

[307051000] Ah, I knew you'd see things my way.
[307051010] You knew you were already my accomplice, and as such...
[307051020] You wanted one for yourself, hmm? A puppet, to cherish.
[307051030] Oh I can see right through you. That's just the kind of man you are.
[307051031] Oh I can see right through you. That's just the kind of woman you are.
[307051040] Well, it's been some time since a pupil of mine last walked this road.
[307051050] To mark the occasion, I shall grant you the puppet you so desire.
[307051060] Now, choose.

Section 52

[307052000] Well, this is a surprise.
[307052010] But aren't we forgetting something?
[307052020] The tipple you fooled Nepheli into drinking, yes, my little draught.
[307052030] You are already my accomplice.
[307052040] Are you ready to change your mind, now?
[307052050] It's no sin, pining for a puppet to cherish.

Section 53

[307053000] Now, hand it over, and don't make a fuss.
[307053010] Nothing bad will happen. I'll even consider giving you a puppet of your own.

Section 54

[307054000] (huge sigh)
[307054010] You truly are beyond salvation.
[307054020] Fine. Leave this place, and never darken my doorstep again.
[307054030] Ah, what a terrible pity.
[307054040] This is the last time I'll see you, in your present state.

Section 55

[307055000] I thought I told you never to show your face again.
[307055010] Have you decided to return what's mine, and proffer a sincere apology?

Section 56

[307056000] Good, good.
[307056010] As a man of abundant charity, I accept your apology.
[307056020] And well, you finally realised, did you?
[307056030] All you really wanted was a puppet to cherish. To fill that hole deep in your heart.
[307056040] Oh I can see right through you. That's just the kind of man you are.
[307056041] Oh I can see right through you. That's just the kind of woman you are.
[307056050] Well, it's been some time since a pupil of mine last walked this road.
[307056060] To mark the occasion, I shall grant you the puppet you so desire.
[307056070] Now, choose.

Section 60

[307060000] How's the puppet I gave you?
[307060010] A thing of exquisite craft, is it not?

Section 70

[307070000] What's that? You want another puppet?
[307070010] Quite the keen paramour, aren't we.
[307070011] Well, aren't you a woman of many passions.
[307070020] But, I'm afraid each and every one is like a child to me.
[307070030] I can hardly just give them away.
[307070040] Oh dear, what's to be done?
[307070050] Why don't you...fetch me some starlight shards?
[307070060] It's no mere booze, but a refined old drink of amber hue.
[307070070] If you can manage it, I'll gladly prepare a new puppet for you.
[307070080] The soul of every puppet has its own ambience. You'll soon come to know, once you possess a few.
[307070090] And once each's predilections are known to you, the better you'll be able to love them.
[307070100] Oh yes, you have much to look forward to, further down this road.

Section 80

[307080000] You're proving to be quite the puppeteer.
[307080010] I've not had an apprentice for…a very long time indeed.

Section 81

[307081000] Perhaps, you'd be interested in a little scheme of mine?
[307081010] It will produce the finest of puppets.
[307081020] Which I aspire to cherish with these very hands.
[307081030] A ploy to fool even Lady Ranni... How does that sound?

Section 82

[307082000] Ahh, I knew I had you pegged.
[307082001] Heh. I knew I had you pegged.
[307082010] You're just like me.
[307082020] Then I'd like you to procure something.
[307082030] A rather unique starlight shard that glistens with amber.
[307082040] With that, my special draught will gleam with nectar-sweetness.
[307082050] And even a demigod would be slave to its charms...
[307082060] Procure it for me.
[307082070] The rather unique starlight shard that glistens with amber.
[307082080] With that, my special draught will gleam with nectar-sweetness.
[307082090] And even a demigod would be slave to its charms...

Section 83

[307083000] Very good.
[307083010] A wise choice, indeed.
[307083020] You passed my little test with flying colours.
[307083030] I was merely gauging your loyalty to Lady Ranni.
[307083040] Well done, I'm very proud of you.
[307083050] Let's both do our utmost in service of our Lady.

Section 84

[307084000] Ah ha. Might you be interested after all?
[307084010] In a fine scheme to sport with Lady Ranni?

Section 85

[307085000] Alright, enough of these games.
[307085010] Your test is well and truly over.
[307085020] Wag your tail for master all you like, but your loyalty is merely blind.
[307085030] I fear your wretched provinciality is apt to burst. You're oozing at the seams.

Section 90

[307090000] Well, well, you managed to lay your hands on it!
[307090010] The blessed day is finally upon us...
[307090020] Goodness gracious, the way it glistens...utterly enchanting.
[307090030] To think, this was once a demigod's very fate...
[307090040] My oh my oh my...

Section 91

[307091000] Ah, are you still here?
[307091010] Oh yes, I should give you your reward.
[307091020] Please, it's all yours. Splendid work. Just marvellous.
[307091030] Now, just you wait. The merriment is soon to begin.
[307091040] The scheme I promised is to be revealed very shortly...

Section 92

[307092000] Good, I've been waiting for you.
[307092010] It's finally complete. The perfection of my draught, gleaming nectar-sweet.
[307092020] Give it to Ranni and ensure she drinks it.
[307092030] The dead-eyed doll lets down her guard in your presence, rather remarkably.
[307092040] Though she might dip her hands in the dirt, and feign that icy persona…she's a frail, gentle girl at heart.
[307092050] Though she might dip her hands in the dirt, and feign that icy persona...she's still just a feeble, pampered little girl when it comes down to it.
[307092060] Which is why you're the only one for the job.
[307092070] Now do it. Make Ranni drink my draught.

Section 93

[307093000] You...understand, don't you?
[307093010] That once you have Ranni drink my draught, my scheme will come to fruition.
[307093020] And we, well, we'll be in a position to claim the very finest puppet ever crafted.
[307093030] Just imagine...the pure elation...

Section 94

[307094000] Come now, don't make me wait.
[307094010] I can barely contain myself as it is...

Section 95

[307095000] You'll be flabbergasted, I can assure you.
[307095010] The scheme I promised is to be revealed very shortly...

3071

Section 00

[307100000] Hmm. Is that a scroll?
[307100010] I won't bother to ask where you pilfered it, but...
[307100020] You're correct to assume I'm one of the few who can decipher it.
[307100030] So, I'm perfectly happy to take it off your hands.
[307100040] That said, don't you dare get your hopes up.
[307100050] More often than not, new knowledge is merely an opportunity to reflect…
[307100060] …upon the mediocrity of one's intellect.

Section 10

[307110000] Oh, perhaps you've already noticed.
[307110010] The nightly wolf howling that's been disturbing the peace here.
[307110020] If that bothersome mutt, Blaidd, is back in town,
[307110030] then tell him to pack up and ship out.
[307110040] I never liked the din of a dog's howl.
[307110050] From a mongrel like him, it's simply agony.

Section 20

[307120000] Well, what have we here?
[307120010] Are you proposing that I partake?
[307120020] Do I appear such a gormless tomfool to you?
[307120030] A slow-wit who'd divulge his secrets for a moment of bliss?
[307120040] Well, let me give you some advice.
[307120050] Scheming has its place, but consider the one you're scheming against.
[307120060] You might find yourself on the wrong end of a proper beating one day.

3072

Section 00

[307200000] O-oh!
[307200010] Y-you! I, er, sorry, your worship...
[307200011] Y-you! I, er, sorry, madam...
[307200020] I-I apologise for any offence given.
[307200030] I am Pidia. Servant to the Carian royal family.
[307200040] I am charged with maintaining these g-ghastly dolls.

Section 01

[307201000] Ahh, your worship, allow me to be of use.
[307201001] Ahh, kind madam, allow me to be of use.
[307201010] Other than the puppets, there are some very fine things up here in this storeroom.
[307201020] Why not pick something out, before you go?
[307201030] But please, can you offer poor ill-starred Pidia...
[307201040] A little something by way of compensation?

Section 02

[307202000] Ah, a fine day to your worship.
[307202001] Ah, kind madam, a fine day to y-you.
[307202010] Please, choose whatever you like.

Section 03

[307203000] Ah, I'm sorry your worship, but poor Pidia has given all he has.
[307203001] Ah, I'm sorry kind madam, but poor Pidia has given all he has.
[307203010] I can't be of further use to you. Please, forgive me.

Section 04

[307204000] Please, find it in your heart... Forgive me...

Section 05

[307205000] Argh!
[307205010] Arrgh!
[307205020] S-stop, please, stop!
[307205030] Y-you're my puppets! I loved you with all I have!
[307205040] How could you forget...such bliss?
[307205050] Ouch!
[307205060] That hurts!
[307205070] Please, I beg you, cease this cruelty!
[307205080] Eeek
[307205090] Eeeeeeek!

Section 10

[307210000] Oh, that's very kind.
[307210010] Poor Pidia could never accept such a precious brew.
[307210020] Very sorry, really, if I... I've disappointed you,
[307210030] If you will, please forget this matter entirely.

3078

Section 00

[307800000] Agh!

Section 01

[307801000] Enough of that, now.
[307801010] Have you forgotten that we both serve the same Lady?

Section 02

[307802000] You incorrigible lout.
[307802010] Don't you dare waltz back here ever again.
[307802020] ...

3079

Section 00

[307900000]
[307900100]

Patches [3090]

Section 01

[309001000] Well, well, well?
[309001010] Thought you'd just help yourself to a man's personal belongings?
[309001020] You scheming little thief. The gods demand repentance!
[309001030] Cough up your coin, all of it!

Section 02

[309002000] Wait, wait, please!
[309002010] I surrender! White flag and all!

Section 03

[309003000] For Pete's sake! I concede!
[309003010] No one likes a bull-headed brute, you know!
[309003020] I yield, yield! You can't harm a yielding man!

Section 04

[309004000] Cripes, are you dense, boy?
[309004001] Cripes, are you dense, sweetheart?
[309004010] Fine, have it your way. You'll get what's coming.
[309004020] We're about to make out like Bandits, boys!

Section 05

[309005000] Well, finally come around, have you?
[309005010] I knew you would. You're a man of reason, through-and-through.
[309005011] I knew you would. You're a lady of reason, through-and-through.
[309005020] Ha ha ha...

Section 06

[309006000] Ahhh...
[309006010] Well, what do you know? You're Tarnished, like me.
[309006020] Now, how did I get that wrong?
[309006030] I took you for a demi-human, or some such.
[309006040] An innocent mistake, I assure you.
[309006050] Well, water under the bridge. Now we're squared up, how about we play nice from now on?

Section 07

[309007000] A true man of reason. Just what I like about you.
[309007001] A true lady of reason. Just what I like about you.
[309007010] I'm Patches. Patches the Untethered.
[309007020] Tarnished, like you, only, free-spirited. Nomadic, you might say.
[309007030] Only for now, those retired-soldiers-turned-bandits they're paying for my gruel.
[309007040] In exchange for my, well, showing them the ropes.
[309007050] But honestly... this looting racket is bloody terrifying.
[309007060] Frankly, I'm ready to wash my hands clean. Maybe set up a legitimate shop.
[309007070] So, don't be a stranger, eh?
[309007080] I'll be ready to wheel and deal, come next time.
[309007090] Ha ha ha...

Section 08

[309008000] Slow down, son...
[309008001] Slow down, madame...
[309008010] What's the matter? This simply isn't like you.
[309008020] You've always known an innocent mistake when you see one.
[309008030] Well, suit yourself.
[309008040] I'm Patches. Patches the Untethered.
[309008050] Tarnished, like you, only, free-spirited. Nomadic, you might say.
[309008060] Only for now, those retired-soldiers-turned-bandits are paying for my gruel.
[309008070] In exchange for my, well, showing them the ropes.
[309008080] But honestly... this looting racket is bloody terrifying.
[309008090] I'm ready to wash my hands clean. Maybe set up a legitimate shop.
[309008100] So, don't be a stranger, eh?
[309008110] I'll be ready to wheel and deal, come next time.
[309008120] Ha ha ha...

Section 09

[309009000] Don't forget to pop back for another visit, friend.
[309009010] I'll be ready to wheel and deal, come next time.
[309009020] Ha ha ha...

Section 20

[309020000] Well, nice of you to drop in, finally.
[309020010] It's all a bit ad hoc, but I'm sure you'll find something.
[309020020] And welcome to Patches' Emporium.
[309020030] Where you won't need a refund, 'cause everything's top notch.

Section 21

[309021000] Hello, again. Welcome to Patches' Emporium.

Section 22

[309022000] Cheers for that.

Section 23

[309023000] Stingy little beggar...
[309023010] Try to find it in your heart next time, eh?

Section 24

[309024000] Yeah, I had those bandits make a clean break.
[309024010] Now they're all suppliers, and good ones at that.
[309024020] I mean, they don't understand a word I'm saying,
[309024030] but it hardly matters, we have a natural connection.
[309024040] They're all foot soldiers. Survivors of a defeated army.
[309024050] Worked to the bone by their high-and-mighty lord, only to be thrown out with the rubbish.
[309024060] ...It's the same old story, everywhere I go. Ah, to hell with it all.

Section 25

[309025000] Hm? Wondering what's inside the treasure chest?
[309025010] Well, it's uh, nothing too special.
[309025020] Just something I'm saving as thanks, for a very valuable customer...
[309025030] But then again, it would fetch some spectacular coin...
[309025040] And besides, this valuable customer could be a long time coming...
[309025050] Eh? Everything is give and take, give and take.

Section 26

[309026000] Forgot something on your shopping list?
[309026010] No, no trouble to me.

Section 41

[309041000] By the way, friend...
[309041010] You've really been there for me, through thick and thin.
[309041020] And so, I've made up my mind. I bequeath that chest to you.
[309041030] An extra-special thanks, for an extra-special customer.

Section 42

[309042000] What's wrong? I've made up my mind.
[309042010] The treasure chest is yours, in word and deed.
[309042020] Sure, it may be worth its weight in gold.
[309042030] But a Patches Promise? Well, that's priceless!

Section 50

[309050000] Ah, oh... How in blazes... You're alive.
[309050010] You had me proper scared. Poofing away in a flash like that.
[309050020] Maybe it's a sign to keep your mitts off what's not rightly yours, hmm?
[309050030] But I'll forgive you. View it as a learning experience.
[309050040] At any rate, it's nice just to see you safe.
[309050050] And don't miss all the bargains, here at Patches' Emporium!

Section 51

[309051000] Ah, oh... How in blazes... You're alive.
[309051010] You had me proper scared. Poofing away in a flash like that.
[309051020] Who on earth spends their time booby-trapping treasure chests?
[309051030] No way I could've known, but still, I apologise. It's all very unfortunate.
[309051040] At any rate, it's nice just to see you safe.
[309051050] And don't miss all the bargains, here at Patches' Emporium!

Section 60

[309060000] Oh yes, by the way. I'm saying goodbye to the old cave.
[309060010] I'm untethered, by nature, and It's about time that I moved on.
[309060020] No worries, the old gang will inherit the shop.
[309060030] They may not speak a word, but they never forget a face.
[309060040] Spare them some coin after I'm gone, eh?

Section 70

[309070000] Oh, well! It's been a long while.
[309070010] It's me. Patches the Untethered.
[309070020] I'm still in business, if you can believe it.
[309070030] Now I'm my only supplier, so I haven't got much, but everything here is top notch.
[309070040] Patches' Emporium, now open in Raya Lucaria.

Section 71

[309071000] You have yourself a discerning eye, I can tell.
[309071010] That statuette will net you a small fortune, no doubt.
[309071020] In fact, I'll bet any of those scruffy merchants would leap at the chance to buy it...
[309071030] (laughs)

Section 72

[309072000] Oh, really? No interest in the statuette?
[309072010] I was sure it would catch your eye.
[309072020] Well, I can't force it on you, but...
[309072030] Incomparable craftsmanship, you know. I'd hate to see it go to someone else...

Section 73

[309073000] By the way, have you met that girl Rya?
[309073010] I spotted her somewhere along the highroad not long ago.
[309073020] She's a strange one, but I believe she was in need of help.
[309073030] Not that it's any of my business, but...
[309073040] If she rings your bell, why not lend her an ear?

Section 74

[309074000] Looking for Rya? Still hanging around on the high road, I suppose.

Section 80

[309080000] Oh, hello. I knew it'd all be fine...
[309080010] Oh, it's nothing, don't mind me. Welcome to Patches' Emporium!

Section 81

[309081000] You're...making your way to the Erdtree, no?
[309081010] Well I heard something that might help. A special means of reaching your destination.
[309081020] Have you ever seen an iron virgin?
[309081030] The clunky contraptions are whirlwinds of sickles and spiked wheels.
[309081040] ...but long ago, they were endowed with a spell of transposition.
[309081050] And get this. A surviving virgin sits at the bottom of the big waterwheel in the Academy of Raya Lucaria.
[309081060] Its transpositional powers fully intact.
[309081070] So, right, if you get caught in it on purpose...
[309081080] It'll chuck you out straight at the base of the Erdtree... Or so I'm told...
[309081090] Ha ha...ha ha...

Section 82

[309082000] Oh yeah, great story isn't it. I'll tell you as many times as you like.
[309082010] There's a surviving Iron Virgin at the bottom of the big waterwheel in the Academy of Raya Lucaria.
[309082020] And I heard...if you let yourself get caught in it, it'll chuck you out straight at the base of the Erdtree.
[309082030] Heh heh...ha ha...

Section 90

[309090000] Well, fancy meeting you here.
[309090010] Hold on, don't you say a word, my friend.
[309090020] I spoke no lie, not a one.
[309090030] You were trapped inside a volcano, no mistake,
[309090040] but the Erdtree was right outside. You just had to spring yourself out.
[309090050] I'm willing to admit. I could have been more clear.
[309090060] But I did not lie, and you're perfectly unscathed. All's well that ends well, right?

3091

Section 01

[309101000] Oh, erm, hello, yes.
[309101010] Strange place for a chance encounter, eh?
[309101020] Thought I could use a rest. Don't mind me, go about your business.
[309101030] Right, over there, see that? Something's shimmering, I swear.
[309101040] Heh heh heh...

Section 02

[309102000] What is it? Oh, don't mind me. Off you trot.
[309102010] Right over there, see that? Something's shimmering, I swear.
[309102020] Heh heh heh...

Section 10

[309110000] Oh, my, well, here you are again.
[309110010] So sorry for that. I meant to warn you, but whoops! There you went.
[309110020] Despite my best intentions, I've done you wrong, I have.
[309110030] But here you are, standing tall and proud. All's well that ends well, eh.
[309110040] And my warning was spot-on, you tell me different!
[309110050] Stay clear of Volcano Manor, end of discussion.
[309110060] I heard the brutes there hunt Tarnished like animals.
[309110070] Mm...heh heh...

Section 11

[309111000] You didn't listen last time, but I'm warning you again.
[309111010] Stay clear of Volcano Manor, end of discussion.
[309111020] I heard the brutes there hunt Tarnished like animals.
[309111030] Heh heh...heh heh...

Section 20

[309120000] Well, you've joined the Manor, eh?
[309120010] I don't believe it. Didn't think you had it in you.
[309120020] And here I thought Rya was barking up the wrong tree...
[309120030] All good, though. We're on the same side, now.
[309120040] We'll do good work together.

Section 21

[309121000] Oh, and of course, we can do business, if you like.
[309121010] Patches' Emporium at the Volcano Manor. Specially for you.

Section 30

[309130000] Ahh, hello, what impeccable timing.
[309130010] This is for you.

Section 31

[309131000] You're new here at the Manor.
[309131010] But if you complete the request, you can improve your standing.
[309131020] Relax, we're old friends. Time's come to pass the torch, right?
[309131030] Go on, break a leg, then.
[309131040] Heh heh...

Section 32

[309132000] What's the matter? Having trouble nabbing your prey?
[309132010] Well, I wouldn't go asking for help so soon.
[309132020] We're not here to make your life easier.
[309132030] Do you remember your vow to Tanith? To rise against the Erdtree.
[309132040] Dare I say your heart was never in it to begin with?

Section 33

[309133040] You and Diallos both. Perhaps your hearts were never in it to begin with?

Section 34

[309134000] You hunted down Tragoth?
[309134010] Are you certain?
[309134020] No, it's quite alright, fine work, indeed.
[309134030] I'll give Tanith the news.
[309134040] Have some rest, by all means.

Section 35

[309135000] Are you surprised? That I belong to the Volcano Manor.
[309135010] I always hated the gibberish about lost grace and the laughable Two Fingers.
[309135020] I thought I could lend a hand in unmasking the charade.
[309135030] Not to mention Tanith has always made me curious.
[309135040] I guess her master must really be something, cause she's pretty damn smug about it.
[309135050] Even after announcing her blasphemous ambitions, she still stands proud.
[309135060] I've never seen a woman quite like her...

Section 36

[309136000] Hmph.
[309136010] Sharper than you seem, aren't you...
[309136020] I was just holding onto it for you, you know.
[309136030] Here you go. The reward for hunting Tragoth. All yours.

Section 50

[309150000] Now you've gone and killed Rykard?
[309150010] You scheming little bastard.
[309150011] You scheming little doxie.
[309150020] Cripes, you make this nonsense seem, well, less nonsensical...
[309150030] Perhaps a Tarnished will be Elden Lord after all...
[309150040] But for now, this Manor is finished.
[309150050] The demigod beast is slain, and Tanith has lost her head.
[309150060] A fine mess, but how else could it end when daddy ambition is head over heels courting lady blasphemy.
[309150070] Heh heh...ha ha...
[309150080] Well, here I am. Untethered, once again.
[309150090] Good-bye, my friend.

Section 51

[309151000] What is it?
[309151010] Oh, come to make a parting donation to Patches' Emporium?

Section 60

[309160000] Ah, oh, you again...
[309160010] A shame you had to see me like this...
[309160020] Ohh, I had a bit of a slip-up, that's all.
[309160030] I should have stuck to what I know best...
[309160040] No matter. I know I-I can trust you.
[309160050] Gullible, yes, but a good soul.
[309160060] Make certain that Tanith gets this.
[309160070] Oh, it's nothing, it's just... Makes me sick to see her all bent out of shape.
[309160080] C'mon, Tanith, back on your high horse, where you belong.

Section 61

[309161000] You're able, then?
[309161010] Then I can rest easy, my friend...

Section 70

[309170000] Well, well, well?
[309170010] Thought you'd just help yourself to a man's personal belongings?
[309170020] You scheming little thief. The gods demand repentance!
[309170030] Cough up your coin, all of it!

Section 71

[309171000] Hm? Wait, don't tell me, is that you?
[309171010] Oh, cripes, please, wait!
[309171020] I surrender! I surrender, I swear!

Section 72

[309172000] Do you even hear me? I said "surrender", loud and clear!
[309172010] No one likes a bull-headed brute!
[309172020] You'd clobber your old mate, then, would you?

Section 73

[309173000] Cripes! Are you dense, mate?
[309173010] What in the world has gotten into you!
[309173020] Fine, have it your way. You'll get what's coming.
[309173030] Don't go thinking I'm a soft touch!

Section 74

[309174000] Well, glad to see we're on the same page.
[309174010] I'd never cross you, not even close.
[309174020] He he he...

Section 75

[309175000] Ahhh...
[309175010] It's been ages since I've seen you.
[309175020] I didn't even realise it was you.
[309175030] Took you for a demi-human, or some such.
[309175040] You know how it is, just an innocent mistake.
[309175050] Water under the bridge, eh, back to business as usual?

Section 76

[309176000] Hell's bells...
[309176010] This bandit business is hardly what it's cracked up to be...
[309176020] Especially if we keep running into the likes of you...
[309176030] ...Maybe I'll set up another shop with the lads...

Section 77

[309177000] ...Maybe I'll set up another shop with the lads...

Section 90

[309190000] Well, finally made it, eh, and just in time.
[309190010] For the grand reopening of Patches' Emporium.
[309190020] Where you won't need a refund, 'cause everything is top notch!

Section 91

[309191000] Hello, again. Welcome to Patches' Emporium.

Section 92

[309192000] Cheers for that.

Section 93

[309193000] What, do I have to beg?
[309193010] Give us a coin or two next time around, will you?

Section 94

[309194000] Forgot something on your shopping list?
[309194010] No trouble to me.

3092

Section 00

[309200000] Booze, eh? Good stuff, by the look of it.
[309200010] But, er, I'm alright, thanks.
[309200020] As my dear nan used to say, "there's no such thing as a free lunch"...

Section 01

[309201000] ...

3098

Section 00

[309800000] Ngh!

Section 01

[309801000] What are you playing at? That bloody well hurts!

Section 02

[309802000] What's wrong with you?
[309802010] It's me, Patches. Patches!
[309802020] Enough now, stop!

Section 03

[309803000] Ugh. Hard of hearing, are we?

Section 04

[309804000] Fine, have it your way. You'll get what's coming!
[309804010] Don't go thinking I'm a soft touch!

Section 06

[309806000] Last chance to surrender, mate.
[309806010] Grovel...and I'll forgive you.

Section 10

[309810000] Well... It was bound to happen some day...
[309810010] What a shit show...

Section 20

[309820010] Try not to be so slow on the uptake, eh.

Section 21

[309821010] There's a special circle, for rotten thieves like you.

Section 30

[309830000] Well, it looks like you've seen the error of your ways.
[309830010] ...
[309830020] Water under the bridge. Am I wrong?
[309830030] We'll call it a momentary lapse of judgment. "All's well", as you know.
[309830040] So, what can I do you for today?

Section 40

[309840000] Okay, I can see you mean it.
[309840010] Consider it water under the bridge.
[309840020] A momentary lapse of judgment. "All's well", as you know.

Section 41

[309841000] So. Do you need something from me?

3099

Section 00

[309900000]
[309900010]
[309900020]

Irina of Morne [3100]

Section 01

[310001000] Hello? Is somebody there?
[310001010] Might I bend your ear for a moment, please.
[310001020] My name is Irina. I've escaped from Castle Morne, to the south.
[310001030] The servants there...have rebelled.
[310001040] I-I can't be sure what it is; my eyesight's been weak since birth you see...
[310001050] But I swear I heard frightful howling from all over.
[310001060] My good father secreted me out the castle,
[310001070] but decided himself to stay. He says it's his duty, as commander.

Section 02

[310002000] I understand.
[310002010] I fear some of the castle's servants are still prowling nearby.
[310002020] Do take care on the road. I pray your journey comes to fruition.
[310002030] And if you happen to change your mind...
[310002040] Please come to see me again.

Section 03

[310003000] Hello? Is somebody there?
[310003010] Ah, you're the one from before, aren't you?
[310003020] Please, I implore you.
[310003030] Would you mind taking a letter to my father, at the castle?
[310003040] My sole wish is that he escape, even if his honour should be the price.
[310003050] Please...I just need him to be safe...

Section 04

[310004000] Thank you, dearly.
[310004010] Then please, take this.
[310004020] ...
[310004030] Deliver it to my father, who remains in the castle, if you please.

Section 05

[310005000] Please, if you wouldn't mind. Deliver the letter to my father at the castle.
[310005010] He can be stubborn, but I'm sure he'll come around.

Section 06

[310006000] I...I fear for father's life.
[310006010] The servants are full wroth. Filled with hatred for every one of us.
[310006020] They've since come for every one of the companions I escaped with. They haven't spared a soul.
[310006030] I fear it's no different at Castle Morne...
[310006040] Please, I implore you.
[310006050] Would you mind taking a letter to my father, at the castle?
[310006060] My sole wish is that he escape, even if his honour should be the price.
[310006070] Please...I just want him to be safe...

Section 10

[310010000] Hello? Is someone there?
[310010010] My name is Hyetta, and I'm journeying in search of the distant light.
[310010020] If I might be so bold as to ask...
[310010030] Would you donate any Shabriri grapes in your possession to me?
[310010040] My eyesight has been weak since birth, you see. I can't tell which way I'm supposed to go next.
[310010050] But when I eat one of those grapes, I can feel a distant light in the back of my eyes.
[310010070] It will lead me, to my true duty, as a Finger Maiden.

Section 11

[310011000] Hello? Is someone there?
[310011010] Would you donate any Shabriri grapes in your possession to me?
[310011020] I'm on a pilgrimage in search of the distant light.
[310011030] And when I eat one of those grapes, I can feel the light in the back of my eyes.

Section 12

[310012000] Oh, many thanks to you.
[310012010] Now I can feel the distant light once more.
[310012020] You are most kind, indeed.
[310012030] May the blessing of the Fingers be upon you.

Section 13

[310013000] You're not like the others who give me grapes, are you...
[310013010] They rest their trembling hands upon me.
[310013020] Howling wordlessly, they gently stroke my eyes.
[310013030] Their frail fingers, emaciated... Yet still, they give me the grapes.
[310013040] But you...seem somehow...firmer.

Section 14

[310014000] Oh, many thanks to you.
[310014010] Now I can feel the distant light once more.
[310014020] That aside, I wonder what Shabriri grapes really are?
[310014030] Delectably tender and sweet, yet searing...
[310014040] What a sight they must be to behold.

Section 15

[310015000] N-No... That's not possible...
[310015010] Not all of those people... Their own...
[310015020] So those noises I heard were...
[310015030] ...
[310015040]
[310015050] Sorry... I'm alright now.
[310015060] Don't mind me...

Section 16

[310016000] ...

Section 17

[310017000] Ah, is that you over there?
[310017010] I've gleaned something very important indeed, thanks to you.
[310017020] The reason why it was eyes I had to eat.
[310017030] The distant light is far and frail.
[310017040] So faint it can't be seen by the naked eye.
[310017050] But with everyone's eyes together, it appears.
[310017060] Finally, it all makes sense.
[310017070] I'm certain now. I will be a Finger Maiden.

Section 19

[310019000] You are most kind, indeed.
[310019010] May the blessing of the Fingers be upon you.

Section 20

[310020000] You are most kind, indeed.
[310020010] May the blessing of the Fingers be upon you.

Section 21

[310021000] I wonder, what are Shabriri grapes?
[310021010] Delectably tender and sweet, yet searing...
[310021020] What a sight they must be to behold.

Section 22

[310022000] I apologise. You only did as I asked.
[310022010] I'll be fine. Think no more of it.

Section 23

[310023000] I've gleaned something very important indeed, thanks to you.
[310023010] I'm certain now. I will be a Finger Maiden.

Section 30

[310030000] Oh hello, is that you over there?
[310030010] Have you ever heard of fingerprint grapes?
[310030020] They're special grapes which only grow on those who've been clasped by the burnt Fingers...
[310030030] I would truly love to try one...
[310030040] The distant light seems far closer than before,
[310030050] But I can't sense a thing from the usual grapes anymore...
[310030060] Please, could you donate a fingerprint grape to me?
[310030070] Without one I don't know, I feel like I might go mad.

Section 31

[310031000] Oh, Oh!
[310031010] A fingerprint grape, tried and true, what a wondrous thing! A fingerprint grape!
[310031020] Ohh, how sweet, yet, how it burns...
[310031030] Thank you. I've composed myself again.
[310031040] May the blessing of the Fingers be upon you.

Section 32

[310032000] Oh, that's right.
[310032010] ...Might I ask a boon of you?
[310032020] Look after this for me, if you please.
[310032030] It's been so long, I don't know how I came upon it, but I've been looking for its owner.
[310032040] Now I'm to be a Maiden though, it'll never find its way home.
[310032050] Which is why I'd like you to have it.
[310032060] It must be very, very precious indeed.

Section 33

[310033000] They're special grapes which only grow on those who've been clasped by the burnt Fingers...
[310033010] Please, could you donate a fingerprint grape to me?
[310033020] Without one I don't know, I feel like I might go mad.

Section 34

[310034000] Thank you from the bottom of my heart.
[310034010] I'm sure I'll be a Finger Maiden.

Section 40

[310040000] Ah, so you're here as well, are you?
[310040010] ...I realised as we've talked.
[310040020] I'll be a Maiden, and you... Surely, a Lord.
[310040030] Go to the door ahead, after divesting yourself of your possessions.
[310040040] It will surely open, and the Three Fingers will welcome you.
[310040050] May the flame of chaos find purchase within you.

Section 41

[310041000] Go to the door ahead, after divesting yourself of your possessions.
[310041010] It will surely open, and the Three Fingers will welcome you.

Section 50

[310050000] Ahh, the flame of chaos has nestled within you.
[310050010] Could you please rest your hand upon me?
[310050020] Burn me with the flame, to make me your maiden...

Section 51

[310051000] Oh, it burns...
[310051010] My eyes, my eyes, they're melting...
[310051020] Aaargh!
[310051030] ...

Section 52

[310052000] Could you please rest your hand upon me?
[310052010] Burn me with the flame, to make me your maiden...

Section 53

[310053000] ...
[310053010] Thank...thank you...
[310053020] I have touched them. The words of the Three Fingers.
[310053030] As your maiden, allow me to divine them.
[310053040] All that there is came from the One Great.
[310053050] Then came fractures, and births, and souls.
[310053060] But the Greater Will made a mistake.
[310053070] Torment, despair, affliction. Every sin, every curse.
[310053080] Every one, born of the mistake.
[310053090] And so, what was borrowed must be returned.
[310053100] Melt it all away, with the yellow chaos flame.
[310053110] Until all is One again.

Section 54

[310054000] Those who gave me grapes howled without words.
[310054010] Saying they wished they were never born.
[310054020] Become their lord.
[310054030] Take their torment, despair. Their affliction. Every sin, every curse.
[310054040] And melt it all away. As the Lord of Chaos.
[310054050] No more fractures. No more birth...
[310054060] ...

3108

Section 00

[310800000] Agh!

Section 01

[310801000] What's happened to you?
[310801010] Please, you must stop this.

Section 02

[310802000] Ah, why on earth?
[310802010] I do not wish to cause anyone harm.

Section 03

[310803000] Oh, bless the stars.
[310803010] You've chosen to reconsider.

Section 04

[310804000] Father...
[310804010] Please, be safe...

Section 05

[310805000] Ahh, the distant light...fades...
[310805010] I'm so sorry, my dears...

3109

Section 00

[310900000]
[310900010]

Edgar the Revenger [3110]

Section 01

[311001000] Ah, there's a face I've not seen before.
[311001010] I'm Edgar, warden of this castle as ordained by Lord Godrick himself.
[311001020] But you can see how things have turned out.
[311001030] The menials have all rebelled.
[311001040] They gave me good service, or so I thought, but it seems it was all an act.
[311001050] Foul creatures, as it's said. And true enough they're foul inside and out.
[311001060] I'm sorry to disappoint you,
[311001070] But whatever you've come here to do, I'm afraid Castle Morne won't hold much longer.
[311001080] Take this, by way of apology.

Section 02

[311002000] Now then, away with you.
[311002010] You've no reason to risk your neck dawdling here, eh.

Section 03

[311003000] I see, from Irina...
[311003010] Thank you. I'm in your debt.
[311003020] But I can't leave yet.
[311003030] Even if the castle should fall, as commander, I must remain.
[311003040] To ensure the treasured sword of Morne does not fall into the wrong hands.

Section 04

[311004000] If you see Irina, do tell her.
[311004010] That her father will come for her, once he's fulfilled his duty.

Section 10

[311010000] I'm in your debt.
[311010010] For keeping the sword from those fallen creatures.
[311010020] I'm no longer bound by duty.
[311010030] Once I've rescued Irina, I will spend my remaining days with her.

Section 11

[311011000] Thanks to you, I will be reunited with Irina.
[311011010] And devote my remaining days to her.
[311011020] Irina has a gentle nature, though.
[311011030] I only hope it remains intact.

Section 20

[311020000] Irina...
[311020010] How could this be…
[311020020] My daughter deserved better…
[311020030] The fault lies...with me.
[311020040] I chose duty over my daughter's safety.
[311020050] And that is how fate has answered…

Section 21

[311021000] I'll find them.
[311021010] The foul wretches responsible for this.
[311021020] I'll hunt them down, and exterminate every last one of them.
[311021030] Rest assured, Irina. It will be done.

3118

Section 00

[311800000] Ugh!

Section 01

[311801000] What's this about?
[311801010] We need not fight, I assure you.

Section 02

[311802000] I haven't a clue what's got into you,
[311802010] but as Lord of this castle, I will stand for it no longer!

Section 03

[311803000] And now even your ilk have complicated matters.

Section 04

[311804000] Please, enlighten me.
[311804010] What was the purpose of such folly?

Section 05

[311805010] Please forgive me, Lord Godrick.

Section 06

[311806000] No, not here, not yet…
[311806010] Forgive me, Iri…na…

Section 10

[311810000] Ugh!

Section 11

[311811000] What's the matter?
[311811010] Cease this at once.

Section 12

[311812000] Ah, now I see!
[311812010] You had a hand in Irina's undoing!
[311812020] What could she have done to deserve that?

Section 13

[311813010] I will not rest until they are eliminated.

Section 14

[311814000] Forgive me, Irina…
[311814010] I will join you soon enough…

3119

Section 00

[311900000]
[311900010]
[311900020]

Section 10

[311910000]
[311910010]
[311910020]

Section 20

[311920010]
[311920020]
[311920030]

Witch-Hunter Jerren [3120]

Section 01

[312001000] Oh, Tarnished, are you?
[312001010] How did you slip inside, with the gate closed?
[312001020] Hmph. No matter.
[312001030] If you can fell one of them, you're a champion, in my book.
[312001040] I am Jerren. Foolish old warrior, and witness.
[312001050] Incidentally, do you like a good festival, from time to time?
[312001060] Well, it's true, this fortress houses only the vanquished.
[312001070] But when the stars align, we celebrate.
[312001080] A war festival honoring the last battle and death of General Radahn,
[312001090] the mightiest demigod of the Shattering, and bearer of a Great Rune.

Section 02

[312002000] Well, good.
[312002010] As you should. The festival affords glory to warriors.
[312002020] Then all you need is a little patience.
[312002030] When the stars align, the festival will be declared.

Section 03

[312003000] Well, you're not much fun, are you, chum?
[312003010] No matter. One day you will see.
[312003020] That true warriors bask in glory at the festival.

Section 04

[312004000] Have patience, mm.
[312004010] When the stars align, the festival will be declared.

Section 05

[312005000] Go on, now.
[312005010] This old geezer hasn't any use for you just yet.

Section 06

[312006000] One day you will see, chum.
[312006010] That true warriors bask in glory at the festival.

Section 07

[312007000] Go on, now.
[312007010] This old geezer hasn't any use for you just yet.

Section 20

[312020000] Well, I haven't heard that name in an age.
[312020010] Then you must serve Princess Ranni?
[312020020] The next time you speak to Iji, tell him this:
[312020030] The festival of Radahn will surely set Ranni's fate back into motion.
[312020040] By the by… Is that old fool still hammering out weapons?
[312020050] His enormous frame, cramped in that little place...
[312020060] Bit of a haughty sort. Strange fella, when I knew him.
[312020070] And funny thing, his swords were all blunt as stone.
[312020080] But not one of them decayed when faced with the scarlet rot...

Section 30

[312030000] Champions, welcome!
[312030010] The stars have aligned! The festival is nigh!
[312030020] General Radahn, mightiest demigod of the Shattering, awaits you!
[312030030] Champions, prepare for battle! Defeat the General, claim glory, and grab that Great Rune!
[312030040] A celebration of war! The Radahn Festival!

Section 31

[312031000] Are you good and prepared, young chum?
[312031010] The festival begins!

Section 34

[312034000] But now, we must make merry.
[312034010] O gathering of champions, the revels begin!
[312034020] The celebration of war! The Radahn Festival!

Section 35

[312035000] You will find the field of battle past the church ahead, upon the shore under the fort.
[312035010] General Radahn is there, even now.
[312035020] Divested of his wits, devouring corpses…
[312035030] And howling at the sky...

Section 36

[312036000] I see...
[312036010] When you are ready, come to me again.

Section 40

[312040000] At last, the war festival has ended.
[312040010] Brave champion, you have our gratitude.
[312040020] The celebration was spectacular. General Radahn is surely pleased.
[312040030] Festering with rot, and crippled by madness, all he wanted was an honourable death.

Section 41

[312041000] Finally, my work is done.
[312041010] I am no longer bound to this fortress.
[312041020] I have a task in mind.
[312041030] Old business you could say. You wouldn't understand.
[312041040] May we meet again, if the fates deign it. Brave champion.

Section 42

[312042000] It's time I went on my way.
[312042010] May we meet again, if the fates deign it. Brave champion.

Section 50

[312050000] Ah, well met.
[312050010] I hardly expected to see the champion of the festival here of all places.
[312050020] You didn't...know Sellen, did you?
[312050030] Well, whatever the case, she's dead now.
[312050040] Just put it behind you.
[312050050] She was known as the Graven Witch.
[312050060] Obsessed by the primeval current, countless sorcerers fell to her hand.
[312050070] The most dangerous mage in the entire history of Raya Lucaria's Academy.

Section 51

[312051000] Oh, a Tarnished, are you?
[312051010] You didn't...know Sellen, did you?

Section 52

[312052000] It is strange, though...
[312052010] The woman, she was like a husk, her soul already fled.
[312052020] I suspect Sellen lives on, elsewhere.
[312052030] I'm sure she'll turn up eventually, in another body.
[312052040] A sickening thought, but one that won't stop gnawing at me.

Section 53

[312053000] I suspect Sellen lives on, elsewhere.
[312053010] I'm sure she'll turn up eventually, in another body.
[312053020] A sickening thought, but one that won't stop gnawing at me.

Section 60

[312060000] My thanks, for the aid given.
[312060010] I heard from Iji that Lady Ranni might have found herself a champion.
[312060020] But I didn't know he was talking about you.
[312060030] You've helped me fulfil an old promise.
[312060040] This is the least I can do for you. Please, take it.

Section 61

[312061000] My thanks, for the aid given.
[312061010] Always a pleasure to witness the festival champ put on a display.
[312061020] You've helped me fulfil an old promise.
[312061030] This is the least I can do for you. Please, take it.

Section 62

[312062000] My thanks, Tarnished, for the aid given.
[312062010] You've helped me fulfil an old promise.
[312062020] This is the least I can do for you. Please, take it.

Section 63

[312063000] Well, I must be leaving now.
[312063010] Brave warrior, if the fates deign it...
[312063020] No, we shall indeed meet again, at the next glorious tourney.

Section 64

[312064000] Well, I must be leaving now.
[312064010] If the fates deign it, may we meet again, Tarnished.

3128

Section 00

[312800000] Ugh!
[312800010] What's the matter with you?
[312800020] You trying to get revenge?

Section 01

[312801000] Very well.
[312801010] If the Graven Witch put you under her spell, you must be eliminated...
[312801020] Before you can pose a threat to Caria.

Section 02

[312802000] Rest now. Alongside the witch's corpse.

Section 03

[312803000] You...are a menace...
[312803010] Iji...beware...

Section 04

[312804000] Sellen, Graven Witch, enemy of Caria.
[312804010] I vow this time to crush both your frame and your primal glintstone.
[312804020] I am Jerren, bringer of your death. Do not forget.

Section 05

[312805000] You must be eliminated...

3129

Section 00

[312900000]
[312900010]
[312900020]

Rya the Scout [3130]

Section 01

[313001000] Hello... Hello...
[313001010] Please... Over here...

Section 02

[313002000] Hello... Hello...
[313002010] Right over here...

Section 03

[313003000] Hello.
[313003010] It's rather chilly here, isn't it?
[313003020] My mistress sent me off on an errand...
[313003030] But I was accosted by a ruffian, and now I'm in a bind.
[313003040] Could I ask you lend a hand, perhaps?
[313003050] That thug made off with a precious necklace. I need someone to retrieve it.
[313003060] I would be sure to provide ample reward.
[313003070] Only... He, too, is Tarnished.
[313003080] If you've any qualms confronting your own, I shall find another...

Section 04

[313004000] Ohh, thank you dearly.
[313004010] What a blessing that we've met like this.
[313004020] The thug should be resting at an abandoned home down the way...
[313004030] Please, I must have the necklace back.

Section 05

[313005000] Yes, I see. Most unfortunate, but I'll have to make do.
[313005010] I know that some Tarnished balk at the thought of harming their own.
[313005020] But if you should change your mind, do not hesitate to speak to me again.

Section 06

[313006000] Have you had a change of heart?

Section 07

[313007000] The thug should be resting at an abandoned home down the way...
[313007010] Please, I must have the necklace back.

Section 10

[313010000] Oh, yes, that is my missing necklace.
[313010010] Thank you kindly. I am in your debt.
[313010020] Did I forget to announce myself?
[313010030] I am Rya, in the service of Lady Tanith of the Volcano Manor.
[313010040] I seek stalwart Tarnished who might join our house.
[313010050] You are very brave yourself. Not only a steady hand,
[313010060] but a steady heart, merciless, even to your own kind.
[313010070] Such strength is precisely what my mistress seeks.
[313010080] Please, take this.
[313010090] Brave Tarnished, seek the Altus Plateau, the realm of the Erdtree.
[313010100] Most Tarnished are doomed to wander the outskirts of the Lands Between, peering wistfully at the towering Erdtree...
[313010110] But you are no ordinary Tarnished. And once that is proven,
[313010120] the Volcano Manor will fully extend its invitation. To fight, amongst a family of champions.

Section 11

[313011000] Ohh, and... One more thing, only for you...
[313011010] This land of Liurnia is connected to the Altus Plateau by the Grand Lift of Dectus, beyond the High Road.
[313011020] But the lift has been defunct for an age, meaning there's no simple means of passage.
[313011030] Instead, you must seek the old ruins in the cliff.
[313011040] At the base of the valley near the Grand Lift, there's an old tunnel.
[313011050] It was excavated from both ends, linking Liurnia to the Altus Plateau.
[313011060] I have faith in you. A champion, through and through.
[313011070] I do hope that we can meet again.

Section 12

[313012000] I've been waiting for you.
[313012010] I knew you had the stuff of champions.
[313012020] I hereby invite you to the Volcano Manor.
[313012030] Take my hand, and have audience with my mistress.
[313012040] I will pray. That you follow the same path as Lady Tanith.

Section 13

[313013000] I will pray. That you will follow the same path as Lady Tanith.

Section 14

[313014000] Very well.
[313014010] Speak to me again once you are ready.
[313014020] You will find me here.

Section 15

[313015000] Are you ready, then?
[313015010] I hereby invite you to the Volcano Manor.
[313015020] Take my hand, and have audience with my mistress.
[313015030] I will pray. That you will follow the same path as Lady Tanith.

Section 16

[313016000] Give me your hand.
[313016010] I will pray. That you follow the same path as Lady Tanith.

Section 20

[313020000] Hello... Hello...
[313020010] Right over here...
[313020020] But I hardly hold him in high regard.
[313020030] He seems to bear animosity toward the Volcano Manor.
[313020040] Perhaps it is to be expected, only...
[313020050] his intent, while vicious, is also tenuous, as if his heart is not in it.
[313020060] Doesn't really seem like champion material, to me...

Section 21

[313021000] Brave Tarnished, what is your business here?
[313021010] I'm afraid this is not a guest room.
[313021020] What's that peculiar look upon your face?
[313021030]
[313021040] Goodness, am I still a serpent?
[313021050] Oh, how dreadful...
[313021060] How dreadful indeed...
[313021070] Forgive my distress.
[313021080] I ought to be thanking you for treating me as usual, despite this appearance.
[313021090] Brave Tarnished.
[313021100] This is my true form. My real name is Zorayas.
[313021110] Please forgive the deception.
[313021120] Do understand. This duplicity is my own doing.
[313021130] Lady Tanith speaks no falsehoods, and the Volcano Manor is just as it seems.

Section 22

[313022000] Lady Tanith is my mother.
[313022010] I am told I was born by the grace of a glorious king.
[313022020] That my mother cherishes this form I inhabit.
[313022030] I am proud of what I am.
[313022040] But people are cruel. If they saw my true form, they wouldn't speak to me.
[313022050] And so I assume a guise when seeking new recruits.
[313022060] But you are not like the rest.

Section 23

[313023000] My serpentine form, and the name Zorayas,
[313023010] were secrets known only to Lady Tanith and I.
[313023020] Now I share the secrets with you, as well.
[313023030] Please keep them safe from anyone else.

Section 24

[313024000] Seek the old ruins in the cliff.
[313024010] At the base of the valley near the Grand Lift, there's an old tunnel.
[313024020] It was excavated from both ends, linking Liurnia to the Altus Plateau.
[313024030] I have faith in you. A champion, through and through.
[313024040] I do hope that we can meet again.

Section 30

[313030000] Hello again. Brave Tarnished.
[313030010] As a scout, I am pleased to see you again here at the Volcano Manor.
[313030020] Under Lady Tanith's guidance, may you tread the path of valour.

Section 31

[313031000] Have you ever...
[313031010] heard any strange sounds here at the manor?
[313031020] Something beyond the walls, like breathing, or slithering scales...
[313031030] Oh fie, what am I saying?
[313031040] It just isn't possible. I must be tired.

Section 32

[313032000] Um, oh, it's you.
[313032010] Forgive me. My mind never ceases to churn of late.
[313032020] Hmm, well...
[313032030] I know I can trust you...
[313032040] I saw something, slithering in the pitch black of night.
[313032050] It entered the room across the hall, and never came out.
[313032060] If I'm not mistaken,
[313032070] it took the form of a serpent, just like me...
[313032080] Does the Volcano Manor hide some secret,
[313032090] that Lady Tanith has kept from me?
[313032100] I realise that I shouldn't impose but,
[313032110] if you discover anything, would you please share?
[313032120] It entered the room next to this one, and never came out.

Section 33

[313033000] The serpent that lurked in the shadows that night...
[313033010] It entered the room across the hall, and never came out.
[313033020] Perhaps the manor yet holds some secrets.
[313033030] If you discover anything, would you please share?
[313033040] It entered the room next to this one, and never came out.

Section 34

[313034000] Really...
[313034010] Oh, so there was a secret after all...
[313034020] Oh my...
[313034030] Lady Tanith, my own mother, has deceived me...
[313034040] Was I not...
[313034050] born by the grace of a king?

Section 35

[313035000] Hello again. Brave Tarnished.
[313035010] It is a shame that I did not beckon you here with my own hand,
[313035020] but I am pleased that we meet again, here at the Volcano Manor.
[313035030] Under Lady Tanith's guidance, may you tread the path of valour.

Section 36

[313036000] Hello again. Brave Tarnished.
[313036010] Do you remember me? I am Rya. We spoke once in Liurnia.
[313036020] I am pleased that we meet again, here at the Volcano Manor.
[313036030] Under Lady Tanith's guidance, may you tread the path of valour.

Section 37

[313037000] A pleasure to meet you. Brave Tarnished.
[313037010] I am Rya, the scout. Very pleased to welcome you to the Volcano Manor.
[313037020] Under Lady Tanith's guidance, may you tread the path of valour.

Section 38

[313038000] Brave Tarnished.
[313038010] Under Lady Tanith's guidance, may you tread the path of valour.

Section 39

[313039000] Sometimes I hear strange sounds beyond the walls.
[313039010] Like breathing, or slithering scales.
[313039020] Oh, perhaps I'm just feeling tired.

Section 40

[313040000] Hmm, what is this?
[313040010] I remember this scent, distinctly.
[313040020] ...
[313040030] Funny, isn't it.
[313040040] I am certain of it. I was born inside this.
[313040050] It's a part of my birth mother.
[313040060] You have my gratitude.
[313040070] Thanks to you, I am no longer afraid.
[313040080] I want to know. How I was born, and met Lady Tanith.
[313040090] One day, I hope to call her mother once again, this time from the bottom of my heart.

Section 41

[313041000] Lady Tanith, my own mother, has deceived me...
[313041010] Was I not...
[313041020] born by the grace of a king?

Section 42

[313042000] I want to know. How I was born, and met Lady Tanith.
[313042010] One day, I hope to call her mother once again, this time from the bottom of my heart.

Section 50

[313050000] Oh, it's you...
[313050010] I'm afraid... there is something I must tell you.
[313050020] I was an unwanted child. Born not of grace, but of a hideous ritual.
[313050030] Something that can never be accepted, not by men, nor serpents.
[313050040] Even Lady Tanith shouldn't accept me.
[313050050] You are very brave yourself. Not only a steady hand,
[313050060] but a steady heart, merciless, even to your own kind.
[313050070] I know that you have done so much for me.
[313050080] But I wish to ask one last kindness.
[313050090] Kill me, please.
[313050100] I thought that I feared nothing. But this...
[313050110] Free me from this accursed frame.

Section 51

[313051000] Agh...
[313051010] Thank you... My champion...
[313051020] Mother...

Section 52

[313052000] I'm to drink this, then?
[313052010] Yes, of course. You always were very kind.
[313052020] ...
[313052030] Ahh... How delightfully sweet...
[313052040] And yet...

Section 60

[313060000] I know that you have done so much for me.
[313060010] But I wish to ask one last kindness.
[313060020] Kill me, please.
[313060030] I thought that I feared nothing. But this...
[313060040] Free me from this accursed frame.

Section 61

[313061000] You're not willing to kill me, are you.
[313061010] Hah...
[313061020] You've always been so kind. And uncompromising.

Section 62

[313062000] I suppose I knew in my heart of hearts.
[313062010] How kind, and uncompromising, you always were.

Section 70

[313070000] ...

Section 71

[313071000] Oh, it's you.
[313071010] Heaven knows what happened here,
[313071020] but Lady Tanith, and all the Tarnished champions, are gone.
[313071030] It feels rather quiet without them.
[313071040] But with you here, things will be just fine.

Section 72

[313072000] I await Lady Tanith.
[313072010] I am her daughter, born by the grace of a great king.
[313072020] I do not wish to burden her, or cause concern.
[313072030] Brave Tarnished. Do tread the path of valour.
[313072040] I'm certain that this is what Lady Tanith wishes.

3138

Section 00

[313800000] Please, stop, Brave Tarnished.
[313800010] You will only tire by striking this barrier.

Section 01

[313801000] Besides, I am no foe of yours.
[313801010] Please, think this over.

Section 02

[313802000] I see that you have reconsidered.
[313802010] Thank goodness.

3139

Section 00

[313900000]
[313900100]

Potentate Diallos [3140]

Section 01

[314001000] Ah, hello. You must be new here.
[314001010] I'm...
[314001020] Well, just call me Diallos.
[314001030] The honor of one's house holds little import in these lands.
[314001040] By the way, have you met a young woman named Lanya on your travels?
[314001050] She's my servant, but fickle as the wind.
[314001060] Take your eyes off her for but a moment and she's good as gone.
[314001070] If you find her, please be sure to tell me.

Section 02

[314002000] Be sure to tell me if you meet a young woman named Lanya.
[314002010] She's a servant to my house.
[314002020] She's been my companion since childhood.
[314002030] I've lost count of the number of times I've had to find her like this.
[314002040] Honestly, she's such a little tomboy.

Section 10

[314010000] Lanya... Lanya...
[314010010] It's me, Diallos. Answer me, would you?

Section 11

[314011000] Hello, friend. Tell me if you know, would you.
[314011010] The whereabouts of the hidden house of those despicable fiends. The recusants who hunt their fellow Tarnished.
[314011020] They laid hands upon my servant Lanya, and I refuse to let the insult stand.
[314011030] "The tale of House Hoslow is told in blood."
[314011040] I, Diallos, swear to deliver the message.

Section 12

[314012000] Ah, you again, is it?
[314012010] The recusants sent a lackey.
[314012020] Can you believe they invited me to join them? Now! After what they did...
[314012030] I can scarcely believe it myself. Do they think me a fool?
[314012040] You might be surprised to learn I took them up on the offer.
[314012050] Then I only had to ask. The location of the recusant hideout.
[314012060] It's on Mt. Gelmir, found off the old road that leads west from the town of windmills.
[314012070] That's where they hide. The manor on the peak.
[314012080] Just you wait, wretched recusants.
[314012090] You'll rue the day you insulted my name by laying hands on Lanya.
[314012100] "The tale of House Hoslow is told in blood" after all.

Section 13

[314013000] Who on earth are you?
[314013010] Hmph, never mind. But tell me if you know, would you.
[314013020] The whereabouts of the hidden house of those despicable fiends. The recusants who hunt their fellow Tarnished.
[314013030] They laid hands upon my servant Lanya, and I refuse to let the insult stand.
[314013040] "The tale of House Hoslow is told in blood."
[314013050] I, Diallos, swear to deliver the message.

Section 14

[314014000] They laid hands upon my servant Lanya, and I refuse to let the insult stand.
[314014010] "The tale of House Hoslow is told in blood."
[314014020] I, Diallos, swear to deliver the message.

Section 15

[314015000] It's on Mt. Gelmir, found off the old road that leads west from the town of windmills.
[314015010] That's where they hide. The manor on the peak.
[314015020] Just you wait, wretched recusants.
[314015030] "The tale of House Hoslow is told in blood" after all.

Section 20

[314020000] Ah. Oh... I-it's you, is it?
[314020010] Well. Nice to see you again.
[314020020] So you've been invited as well, I see.
[314020030] Then we're comrades in arms, henceforth. You watch my back, and I'll watch yours, yes?

Section 21

[314021000] I, um, I can tell... You're wondering about Lanya...
[314021010] Well, you see, I...
[314021020] After much internal debate, I've come to realise...
[314021030] Revenge is not the answer.
[314021040] According to Lady Tanith...
[314021050] I've got the stuff of champions.
[314021060] And champions, ironic as it is, are oft forced to walk a tainted path.
[314021070] It hit me like a bolt from the blue...
[314021080] That my former thoughts were simple naiveté.
[314021090] Of course, my heart weeps for Lanya.
[314021100] That unfortunate incident was a cruel twist of fate indeed.
[314021110] But succumbing to the pain and sadness caused won't make me a champion, will it.
[314021120] Lanya knows this, I'm certain. Fate has laid hard roads for us both.
[314021130] But such is true of any road trod by champions.

Section 22

[314022000] I always resented these hands.
[314022010] Their pale complexion, a far cry from any warrior's. The shame of House Hoslow.
[314022020] But that won't be the case for long.
[314022030] They'll be darkened by grit, once I've set out on the path of champions.
[314022040] "The tale of House Hoslow is told in blood" after all.

Section 30

[314030000] Ah, it's you, is it.
[314030010] I'm terribly sorry, but would you mind giving me some time to myself?
[314030020] I haven't achieved anything at all thus far.
[314030030] Even though I've dirtied my hands time and time again.
[314030040] I'm still yet to achieve anything.
[314030050] Perhaps I am a fool after all...
[314030060] No. It's worse than that. As things stand I've given up on the path of revenge and sullied the name of my house.
[314030070] What an easy mark I must have been...
[314030080] How did it take me so long to realise, honestly...
[314030090] There's just no end to my foolishness, is there...

Section 31

[314031000] It's just as my noble brother says.
[314031010] I'm a complete fool. I can't believe I thought I could become a champion.

Section 32

[314032000] Perhaps I am a fool after all...
[314032010] No. It's worse than that. As things stand I've given up on the path of revenge and sullied the name of my house.
[314032020] What an easy mark I must have been...

Section 40

[314040000] Well. Aren't you full of beans.
[314040010] No wonder you're covered in muck.

Section 41

[314041000] Oh? My friend, it's been far too long.
[314041010] I have to say you caught me at a rather low point.
[314041020] But...as you see, I've put all that behind me.
[314041030] Left the Volcano Manor. Forging my own path now. Making my own choices.
[314041040] Even a fool like me can look after some simple jars.
[314041050] Do you pity me? Well don't. I feel like for the first time in my life I'm on the straight and narrow.

Section 42

[314042000] A fool I may be, but I can look after some simple jars.
[314042010] Do you pity me? Well don't. I feel like for the first time in my life I'm on the straight and narrow.

Section 51

[314051000] ...Ah, you...
[314051010] Are the jars...they alright?
[314051020] Did I defend them?

Section 52

[314052000] Then all is well...
[314052010] This fool proved his worth, in the end...

Section 53

[314053000] Ha...ha ha...
[314053010] I see... I see...
[314053020] I've been a fool...to the last...

3148

Section 00

[314800000] Agh!
[314800010] What on earth was that for!

Section 01

[314801000] Now I see. You're a wretched recusant!
[314801010] May you rue the day that you thought to trample me!
[314801020] The tale of House Hoslow is told in blood!
[314801030] In blood!

Section 02

[314802000] Lanya, your honour has been restored.
[314802010] As a charge of House Hoslow, you can rest easy.

Section 03

[314803000] Ha ha...ha...
[314803010] I am the shame of House Hoslow after all...

Section 10

[314810000] Ugh!
[314810010] What's the matter? Please, stop!
[314810020] I've no quarrel with the Volcano Manor.
[314810030] I will never brandish a sword again, I swear!

Section 11

[314811000] Why on earth...?
[314811010] Wait, you're a poacher, aren't you?
[314811020] I'll turn my back on duty no more.
[314811030] The tale of House Hoslow is told in blood!
[314811040] In blood!

Section 12

[314812000] Unharmed, thank the stars.

Section 13

[314813000] Ahh, just what I deserve...
[314813010] For absconding from my duties...
[314813020] I'm sorry, my dear jars...

3149

Section 00

[314900000]
[314900010]
[314900020]

Section 10

[314910000]
[314910010]
[314910020]

Sorceress Sellen [3160]

Section 01

[316001000] Tarnished, are we? A wonder you should turn up here.
[316001010] I am Sellen, a sorcerer, quite plainly.
[316001020] Why are you here?

Section 02

[316002000] Ahh, a yen for glintstone sorceries?
[316002010] Well, your aptitude does appear...passable.
[316002020] But one must choose one's masters wisely.
[316002030] I was exiled from the Academy of Raya Lucaria,
[316002040] as a reviled, apostate witch.
[316002050] Do you still wish to learn from me?

Section 03

[316003000] Well, you are a piece of work.
[316003010] Very well. You are now my protégé in glintstone sorcery.
[316003020] But I refuse to coddle. Or cast kind words. Never.
[316003030] Anticipate grievances, young apprentice.

Section 04

[316004000] Really.
[316004010] It's not every day I meet a Tarnished just milling about.

Section 05

[316005000] What is it now? Why are you here again?

Section 06

[316006000] ...
[316006010] You are quite the enigma, aren't you...

Section 07

[316007000] I dare say your proclivities are far from ideal...
[316007010] Oh well, perhaps nurture will defy nature, with a bit of luck.

Section 08

[316008000] Yes, I think that would be wise.
[316008010] We must choose our masters wisely.

Section 09

[316009000] Well? Have you made up your mind?

Section 10

[316010000] Young apprentice. First things first.
[316010010] You are a tadpole when it comes to magic. Infantile. Without the legs to walk.
[316010020] So, to become a sorcerer, first, you must face your ignorance.
[316010030] Now, shall we start learning?

Section 11

[316011000] There you are, my apprentice.
[316011010] Shall we commence the lesson?

Section 12

[316012000] You wish to continue the lesson?
[316012010] Very well, I have time aplenty.

Section 20

[316020000] Our art draws upon the powers embedded in glintstone.
[316020010] But what is the nature of such power?
[316020020] Glintstone is the amber of the cosmos.
[316020030] Golden amber contains the remnants of ancient life, and houses its vitality,
[316020040] while glintstone contains residual life, and thus the vitality of the stars.
[316020050] It should not be forgotten,
[316020060] that glintstone sorcery is the study of the stars, and the life therein.
[316020070] A fact lost on most sorcerers, these days...

Section 21

[316021000] Your appetite for learning is impressive.
[316021010] You make me proud. To have grown little legs so readily.
[316021020] You must have a fabulous teacher.

Section 30

[316030000] Hmm? What's on your mind?

Section 31

[316031000] Well, well...
[316031010] Seluvis is not a name I ever wanted to hear again...
[316031020] But, fine. If it will help you, my apprentice, I offer my knowledge.
[316031030] The stars alter the fate of the Carian royal family. And the fate of your mistress, Ranni.
[316031040] But long ago, General Radahn challenged the swirling constellations, and in a crushing victory, arrested their cycles.
[316031050] Now, he is the force that repulses the stars.
[316031060] If General Radahn were to die, the stars would resume their movement.
[316031070] And so, too, would Ranni's destiny.

Section 40

[316040000] My apprentice, what happened to your nail?
[316040010] Perhaps you have a different view, but...
[316040020] That foul thing is eyeing you from afar, plotting to enlist you as a pawn.
[316040030] May I remove it for you?

Section 41

[316041000] A wise choice. Let me neutralize it.
[316041010] But first...
[316041020] Listen up, wretched curse-peddler.
[316041030] This is a vile craft in which you engage.
[316041040] Let it be known.
[316041050] This is the beloved apprentice of Sellen, Graven Witch.
[316041060] I set a curse upon you and your meddling hand.
[316041070] Your death will not be a pleasant one.
[316041080] May you shudder between breaths in your sleep...

Section 42

[316042000] If you prefer not, that is your prerogative.
[316042010] But let it be known.
[316042020] That foul thing is eyeing you from afar, plotting to enlist you as a pawn.
[316042030] If what I have told you one day rings true,
[316042040] by all means, come to me again.

Section 50

[316050000] What's this sorcery, my apprentice?
[316050010] Ah, then you have seen Master Azur.
[316050020] Master Azur was a founding glintstone sorcerer, and my first teacher.
[316050030] A stern judge of men, but he must see something in you.
[316050040] You make us both proud.
[316050050] We can speak more later, my apprentice.

Section 60

[316060000] If you recall, I was exiled from the Academy of Raya Lucaria.
[316060010] It was for attempting to restore the primeval current of glintstone sorcery.
[316060020] The toothless pedantry peddled by the Carian royal family can rot for all I care.
[316060030] I want glintstone sorceries that open our minds, unbound by terrestrial taboos.
[316060040] No matter what we give in return.
[316060050] My apprentice. I presume nothing.
[316060060] Teacher and student are not bound to tread the same path.
[316060070] But hear me out, my apprentice.
[316060080] I need your help to restore the primeval current of glintstone sorcery.
[316060090] Perhaps this is a journey we could take together?

Section 61

[316061000] Splendid. I thank you.
[316061010] This pleases me. It's been far too long since I found a fellow kindred spirit.
[316061020] You must have a fabulous teacher.

Section 62

[316062000] Forgive me, it was an outlandish idea to begin with.
[316062010] And I fear quite presumptuous of me, as well.
[316062020] Don't give it another thought, my apprentice.

Section 63

[316063000] Really? My apprentice.
[316063010] You must have given this quite some thought.
[316063020] Splendid. I thank you. This pleases me.
[316063030] It's been far too long since I found a fellow kindred spirit.

Section 64

[316064000] There you are, my apprentice.
[316064010] Shall we commence the lesson?

Section 65

[316065000] You wish to resume the lesson?
[316065010] Indeed, that would be the wiser option.

Section 70

[316070000] I need your help, my apprentice.
[316070010] Master Lusat is another founding glintstone sorcerer.
[316070020] And like Master Azur, he was banished from the academy. Now he languishes, imprisoned somewhere.
[316070030] My apprentice, can you find Master Lusat?
[316070040] With this glintstone key, you should be able to cross the boundary that encloses him.

Section 71

[316071000] I need him to restore the primeval current of glintstone sorcery.
[316071010] He's nigh a child of the stars, such is his body now...

Section 72

[316072000] After his expulsion from the academy, I heard that Master Lusat returned to his home.
[316072010] A place called Sellia, in the eastern Caelid Wilds.
[316072020] Thinking about it, I obtained the glintstone key I gave you from a Sellian sorcerer.
[316072030] It wouldn't be too much of a leap to suppose he's still cooped up nearby...

Section 80

[316080000] Who could've guessed. What a place to find Master Lusat...
[316080010] You have my gratitude. This is all your work.
[316080020] I am truly pleased to have you as an apprentice, and a kindred spirit.
[316080030] This is a mere token of my thanks. Please, take it.
[316080040] This brings us a full step closer.
[316080050] The bodies of Masters Azur and Lusat can be admitted to the Academy.
[316080060] If only I could undo these wretched shackles...

Section 81

[316081000] This brings us a full step closer.
[316081010] The bodies of Masters Azur and Lusat can be admitted to the academy.
[316081020] If only I could undo these wretched shackles...

Section 90

[316090000] My apprentice. Give me a moment later.
[316090010] I have a favour to ask.
[316090020] The form you see before you is merely a projection.
[316090030] My body lies elsewhere. But the academy's shackles prevent it being moved.
[316090040] My body is on the Weeping Peninsula, at the southern tip of the Lands Between,
[316090050] imprisoned in the ruins just down from the Church of Marika, past the plain of the Wandering Mausoleum.
[316090060] Can you make the journey to my body?
[316090070] I have something that I can only trust with you.

Section 92

[316092000] My body is on the Weeping Peninsula, at the southern tip of the Lands Between,
[316092010] imprisoned in the ruins just down from the Church of Marika, past the plain of the Wandering Mausoleum.
[316092020] Can you make the journey to my body?
[316092030] I have something that I can only trust with you.

3161

Section 00

[316100000] My apprentice, thank you for coming.
[316100010] These shackles take a toll on us all.
[316100020] There is something I need you to look after.
[316100030] My primal glintstone.

Section 01

[316101000] A star has fallen, and my fortunes waver.
[316101010] Someone may come for my life. And so, I entrust it with you.
[316101020] My self.

Section 02

[316102000]
[316102010]

Section 03

[316103000]
[316103010]
[316103020] Thank you...my apprentice...
[316103030] This...is my essence. Please, treat it with care.

Section 04

[316104000]
[316104010]
[316104020]
[316104030] It will do no good, I swear it...
[316104040] ...and yet you persist, you frothing degenerates...
[316104050] A...argh!
[316104060]

Section 05

[316105000] Treat it with care, my apprentice...
[316105010] What you hold is my very being...

Section 10

[316110000] My apprentice, just how long has it been?
[316110010] Thank you. You've helped me fill a new body, once again.
[316110020] And it's truly a gem. Young and full of vigor, a snug fit for my Primal Glintstone.
[316110030] Better still, I've shed those awful shackles.
[316110040] Finally, I can return to the academy.
[316110050] To expel the Carian royal family, and restore the primeval current.
[316110060] My dear apprentice, I owe this all to you.

Section 11

[316111000] Finally, I can return to the academy.
[316111010] To expel the Carian royal family, and restore the primeval current.

Section 12

[316112000] My apprentice, shall we commence the lesson?
[316112010] As thanks for procuring this new form, I'll be holding you to a higher standard.

Section 13

[316113000] You wish to resume the lesson?
[316113010] Have I not been strict enough, I wonder?

Section 20

[316120000] Ahh, my apprentice.
[316120010] You've saved my skin once again.
[316120020] Do you see this? The Queen of Caria is no more.
[316120030] With the bodies of Masters Azur and Lusat returned, the academy can hone the primeval current.
[316120040] So that we, fallen children of the stars, shall beam with brilliance once again.
[316120050] My apprentice. Will you stay with us, here at the academy?
[316120060] Oh, I know it's not possible.
[316120070] You have your own calling. To be the next Elden Lord.
[316120080] But do think of me.
[316120090] Of your teacher. On the eve of your crowning.
[316120100] You will always be my darling pupil.
[316120110] Rest assured that I...
[316120120] No, the entire academy, will swear allegiance to the new monarch.
[316120130] My apprentice. Become Elden Lord.

Section 21

[316121000] Hmm, perhaps I'm jumping ahead,
[316121010] but here is a symbol of my allegiance, and the academy's.

Section 22

[316122000] Do you recall what once I told you?
[316122010] That glintstone is the amber of the cosmos, and sorcery is the study of the stars, and the life therein.
[316122020] When you become Elden Lord, please illuminate me.
[316122030] Lay bare the secrets of life which course the Elden Ring.
[316122040] Next time, I will be your student.

Section 23

[316123000] Oh, one last thing.
[316123010] If you fail to claim your throne,
[316123020] you can always pay me a visit.
[316123030] Oh, don't fret. Even my dullest pupils will always have a place here.
[316123040]

Section 25

[316125000] What is it? My apprentice.

Section 26

[316126000] Ahh, I am glad to see you. My apprentice.
[316126010] Would you like a lesson? I'm always glad to further your education.

Section 27

[316127000] It warms my heart. That you still think of me.
[316127010] Yet I still yearn, for you to find Master Lusat.
[316127020] His body is needed. At the academy, to hone the primeval current...

Section 28

[316128000] Who could've guessed. What a place to find Master Lusat...
[316128010] Oh, this is wonderful news. Now, his body will be brought home.
[316128020] And when the bodies of Masters Azur and Lusat are together, the academy can hone the primeval current.
[316128030] So that we, fallen children of the stars, will beam once again.
[316128040] I am most grateful. There are no others who would have done this.
[316128050] What a joy to have you as an apprentice, and kindred spirit.
[316128060] This is a mere token of my thanks. Please, take it.

Section 29

[316129000] You wish to resume the lesson?
[316129010] Good. Indeed, it is better to finish what one starts, is it not?
[316129030] With the body of Master Azur returned, the academy can restore the primeval current.
[316129040] So that we, fallen children of the stars, might beam with brilliance once again.

Section 30

[316130000] Jerren, bringer of my death.
[316130010] You have my gratitude. For freeing me from my shackles.
[316130020] But I am afraid your work is done.
[316130030] Join the school. To reflect on your mistake.

Section 40

[316140000] U...urgh
[316140010] M-my...apprentice...
[316140020] I-I'm...

Section 41

[316141000] My...apprentice...

Section 50

[316150000] Oh, is that a scroll? Takes me back to my academy days.
[316150010] Very well. This is sorcery with which I'm not entirely unfamiliar.
[316150020] I'll be sure to incorporate it into one of your lessons.
[316150030] Never lose that inquisitive spirit, my apprentice.

3168

Section 00

[316800000] What's the meaning of this?

Section 01

[316801000] How unfortunate.
[316801010] That we should part ways in this manner...

Section 02

[316802000] Ngh!

Section 03

[316803000] Why, you. Are you mad?

Section 04

[316804000] My death would only be temporary.
[316804010] Your savagery achieves nothing.

Section 05

[316805000] Agh!

Section 06

[316806000] Why, you. Are you mad?
[316806010] Another moment of this, and no amount of grovelling will spare you.

Section 07

[316807000] You sadden me, my apprentice.

Section 08

[316808000] Ahh, how can this be...
[316808010] ...every fallen child... must shine again...

Section 09

[316809000] For a time, I believed us kindred spirits.
[316809010] My apprentice...

3169

Section 00

[316900000]
[316900010]
[316900020]

Shabriri [3180]

Section 01

[318001000] If it isn't Nerijus. The Bloody Finger.
[318001010] The end is nigh. For you, and your cessblood.

Section 10

[318010000] Just joining the fray, Tarnished?
[318010010] Well, you fought Nerijus and survived. That alone deserves commendation.
[318010020] I am Yura. Hunter of Bloody Fingers.
[318010030] Tarnished held in thrall by cessblood. Zealots who stalk their own.
[318010040] If you stay the path, you are certain to face more of them.
[318010050] Just remember. No kinship with their ilk remains. Their madness precludes it.
[318010060] Don't let your emotions stay your blade.
[318010900] Well, you fought Nerijus and made good your escape. Fortune favours you, it seems.

Section 11

[318011000] Oh, one other thing...
[318011010] There are other Tarnished, like me, who hunt the Bloody Fingers.
[318011020] If a Bloody Finger threatens you, use this ring.
[318011030] If fortune takes your side, a hunter will come to your aid.

Section 13

[318013000] Just joining the fray, Tarnished?
[318013010] I am Yura, hunter of Bloody Fingers.
[318013020] Have you ever faced a Bloody Finger?
[318013030] They are Tarnished held in thrall by cessblood. Zealots who stalk their own.
[318013040] If you stay the path, you will face this blight, sooner or later.
[318013050] Just remember. No kinship with their ilk remains. Their madness precludes it.
[318013060] Don't let your emotions stay your blade.

Section 14

[318014000] If fortune remains on your side, a hunter will come to your aid.

Section 15

[318015000] One last word of warning.
[318015010] Stay clear of Agheel Lake. A great dragon roosts there.

Section 16

[318016000] Be on your way.
[318016010] Perhaps we will meet again, if fate permits.

Section 20

[318020000] Well, we meet again.
[318020010] Beware. A great dragon roosts at Agheel Lake.
[318020020] And it's as fearsome as it is majestic.
[318020030] So, unless you're mad, or wish to be burned alive...
[318020040] stay clear of the lake.

Section 21

[318021000] Hmm, I gave you fair warning.
[318021010] To stay clear of Agheel Lake, a known dragon roost.
[318021020] Don't be a fool. Turn back, before it's too late.

Section 22

[318022000] Don't be a fool. Turn back, before it's too late.

Section 23

[318023000] Ah, we meet again.
[318023010] To have fought Nerijus and lived, you must have seen your share of battle.
[318023020] To have fought Nerijus and escaped, fortune must smile upon you indeed.
[318023030] I am Yura, as you might recall, hunter of Bloody Fingers.
[318023040] Tarnished held in thrall by cessblood. Zealots who stalk their own.
[318023050] If you stay the path, you are certain to face more of them.
[318023060] Just remember. No kinship with their ilk remains. Their madness precludes it.
[318023070] Don't let your emotions stay your blade.

Section 24

[318024000] Ah, you must be the new Tarnished.
[318024010] You'd do well to steer clear of Agheel Lake, fledgling. A dragon roosts there...

Section 25

[318025000] You bloody halfwit.
[318025010] Picking a fight with a dragon?
[318025020] Well, I can tell you want to see it through.
[318025030] Seems I'm forever crossing paths with hotheads like you.

Section 26

[318026000] Ah, we meet again.
[318026010] I am Yura, as you might recall, hunter of Bloody Fingers.
[318026020] Tarnished held in thrall by cessblood. Zealots who stalk their own.
[318026030] If you stay the path, you are certain to face more of them.
[318026040] Just remember. No kinship with their ilk remains. Their madness precludes it.
[318026050] Don't let your emotions stay your blade.

Section 27

[318027000] Ah, you must be the new Tarnished.
[318027010] And quite the fool, by the look of it.
[318027020] Picking a fight with a dragon? Hah.
[318027030] Well, I can tell you want to see it through.
[318027040] Seems I'm forever crossing paths with hotheads like you.

Section 28

[318028000] I can tell you want to see it through.
[318028010] Fools will be fools. Fight all the dragons you like.

Section 30

[318030000] There you are. That was my first dragon hunt in quite some time.
[318030010] Paired up with a hothead like you, it was just like old times.
[318030040] Now that you've so impressively felled that dragon, there's something you should know.
[318030050] That heart you brought back. It's used in Dragon Communion.
[318030060] If you should find yourself overcome by hunger for the heart, yearning for its strength,
[318030070] then seek the decrepit church on the little island off the western coast.

Section 31

[318031000] You must not forget, though.
[318031010] Those who partake in Dragon Communion will one day shed their humanity.
[318031020] Their hunger for dragon, their yearning, only worsens.
[318031030] Until the floodgates burst, unleashing eternal torment.
[318031040] The strength of a mighty dragon. Magnificent, but deadly.
[318031050] It's no surprise that Dragon Communion is ruinous.

Section 32

[318032000] Beautiful work, felling that dragon.
[318032010] And as such, there's something you might like to know.

Section 33

[318033000] ...
[318033010] Wretched worms, leave me be...
[318033020]

Section 34

[318034000] Ah, you must be the new Tarnished.
[318034010] That was my first dragon hunt in quite a while.
[318034020] Paired up with a hothead like you, it was just like old times.
[318034030] Now that you've so impressively felled that dragon, there's something you should know.
[318034040] The heart you brought back. It's used in Dragon Communion.
[318034050] If you should find yourself overcome by hunger for the heart, yearning for its strength,
[318034060] then seek the decrepit church on the little island off the western coast.

Section 35

[318035000] Ah, you must be the new Tarnished.
[318035010] Beautiful work, felling that dragon.
[318035020] And as such, there's something you might like to know.
[318035030] That heart you brought back. It's used in Dragon Communion.
[318035040] If you should find yourself overcome by hunger for the heart, yearning for its strength,
[318035050] then seek the decrepit church on the little island off the western coast.

Section 40

[318040000] Ah, oh, it's you. Thanks for your help there.
[318040010] That Bloody Finger was a thorn in my side. And now I'm finally rid of him.
[318040020] Here's a token of thanks. Please, take it.

Section 41

[318041000] I may not have much time.
[318041010] I'm dying to see you, Eleonora... Violet Bloody Finger...

Section 42

[318042000] Yes, I've been tracking Eleonora for quite some time.
[318042010] She is the deadliest of all Bloody Fingers. She's felled many an old hand already.
[318042020] But in spite of her cessblood zealotry, Eleonora is a proud knight.
[318042030] If she comes for you, do not think twice. You must flee.
[318042040] There is no shame in self-preservation.

Section 43

[318043000] Be on your way.
[318043010] Perhaps we will meet again, if fate permits.

Section 70

[318070000] Eleonora, it seems I am no match for you.
[318070010] But I've learned a thing or two myself, you see.
[318070020] I've sliced the finger off.
[318070030] Please, please, Eleonora, yield to the cessblood no longer.
[318070040] Do not stain the immaculacy of your sword, your flesh, your fire...

Section 80

[318080000] Finally, we meet.
[318080010] The Tarnished, who would be Lord.
[318080020] Oh my, why the long face?
[318080030] I fear that you were previously acquainted with this vessel.
[318080040] Well, that is most unfortunate. For he is dead.
[318080050] As for his flesh, he gave it to me, Shabriri.
[318080060] I hope you can make your peace with that.

Section 81

[318081000] You are about to sacrifice something precious.
[318081010] The life of a fair maiden, that you would toss into the fiery forge.
[318081020] Only so that you may be Lord.
[318081030] What a horrible thing to ponder.
[318081040] Your ascendency requires her sacrifice, whether she wishes it or not.
[318081050] But how would the Lord, crowned so, be looked upon?

Section 82

[318082000] Chosen Tarnished and would-be Lord, dare to tread the path of true rigor.
[318082010] Spare the poor girl, and singe your own flesh in her stead.
[318082020] If you are prepared to show resolve,
[318082030] and attain Lordship through righteous hardship,
[318082040] then heed the words of I, Shabriri.

Section 83

[318083000] Chosen Tarnished, and would-be Lord.
[318083010] Descend into the depths, far below the Erdtree Capital.
[318083020] Seek audience with the Three Fingers, and the flame of frenzy.
[318083030] If you inherit the flame of frenzy, your flesh will serve as kindling,
[318083040] and the girl can be spared.
[318083050] ...setting you on the righteous path of lordship.
[318083060] The path of the Lord of Chaos.
[318083070] Burn the Erdtree to the ground,
[318083080] and incinerate all that divides and distinguishes.
[318083090] Ahh, may chaos take the world!
[318083100] May chaos take the world!

Section 84

[318084000] Chosen Tarnished, and would-be Lord.
[318084010] Descend into the depths, far below the Erdtree Capital.
[318084020] Seek audience with the Three Fingers, and the flame of frenzy.

Section 85

[318085000] Burn the Erdtree to the ground,
[318085010] and incinerate all that divides and distinguishes.
[318085020] Ahh, may chaos take the world!
[318085030] May chaos take the world!

3188

Section 00

[318800000] Ugh.

Section 01

[318801000] That will be quite enough.
[318801010] What do you stand to gain by challenging me?

Section 02

[318802000] Too late for you, eh?
[318802010] Well, if you've succumbed to cessblood...
[318802020] it's better that I finish you here.

Section 03

[318803000] I had no choice.
[318803010] Your death could have been much worse.

Section 04

[318804000] What a wretched fate.
[318804010] Why did you turn foul...

Section 05

[318805000] I must not die...
[318805010] until she is eradicated...
[318805020]

Section 20

[318820000] What's this?

Section 21

[318821000] Well, this is peculiar.
[318821010] Is this how you express contempt?

Section 22

[318822000] This, I did not expect.
[318822010] But if you do not care for Lordship,
[318822020] I'm afraid you are of no use.

Section 23

[318823000] How very unfortunate.
[318823010] I did not take you for a fraud.

Section 24

[318824000] Shabriri is chaos incarnate. I cannot die.
[318824010] Until we meet again, in another place or time.
[318824020] Ahh, may chaos take the world!

3189

Section 00

[318900000]
[318900010]
[318900020]

Section 10

[318910000]
[318910010]
[318910020]

D, Hunter of the Dead [3190]

Section 01

[319001000] There's no mistake, is there?
[319001010] Death has left its mark once again.
[319001020] I'm sorry, I cannot give you your proper rites...
[319001030] But at least you did not join Those Who Live in Death.
[319001040] Your soul will return to the Erdtree, in time.
[319001050] Honeyed rays of gold, deliver this spirit.

Section 02

[319002000] Ah, a Tarnished, are you?
[319002010] I'm known as D. I hunt down Those Who Live in Death, and weed their Deathroot.
[319002020] Heed my warning.
[319002030] The village here has been touched by Death.
[319002040] And worse yet, it is home to a mariner.
[319002050] If you value your life, then go no further.

Section 03

[319003000] The village here has been touched by Death.
[319003010] Turn back, while you still can.

Section 10

[319010000] Another fool who won't listen to reason, eh?
[319010010] But with a prowess for weeding Deathroot.
[319010020] ...
[319010030] How would you like to earn the strength of beasts?
[319010040] If you're inclined to hunt more of Those Who Live in Death, and weed their Deathroot,
[319010050] then I'll introduce you to Gurranq, the beast clergyman.
[319010060] I have a matter of my own to attend to.
[319010070] And the beast himself wishes for someone to take my place.
[319010080] What say you?

Section 11

[319011000] Very well. Show me your map.
[319011010] ...
[319011020] I've marked the location for you. Of a hidden gateway.
[319011030] It will lead you to Gurranq, the beast clergyman.

Section 12

[319012000] I have a matter of my own to attend to.
[319012010] I spotted the mark of the centipede here in the village.
[319012020] An ill-omened symbol that should not be.
[319012030] Someone, or something, threatens the sanctity of the Golden Order.
[319012040] And must be eradicated.

Section 13

[319013000] What is it? Still milling about?
[319013010] The map indicates where the gateway is hidden.
[319013020] It will lead you to Gurranq, the beast clergyman.

Section 14

[319014000] Well, all right, then.
[319014010] No sense in forcing you.

Section 15

[319015000] What now? Had a change of heart?

Section 16

[319016000] Ah, a Tarnished, are you?
[319016010] With a prowess for weeding Deathroot.
[319016020] ...
[319016030] I'm known as D. I hunt down Those Who Live in Death, and weed their Deathroot.
[319016040] How would you like to earn the strength of beasts?
[319016050] If you're inclined to hunt more of Those Who Live in Death, and weed their Deathroot,
[319016060] then I'll introduce you to Gurranq, the beast clergyman.
[319016070] I have a matter of my own to attend to.
[319016080] And the beast himself wishes for someone to take my place.

Section 20

[319020000] Ha! Prince of Death, take a good long look!
[319020010] See the wrath of the Golden Order! The Order's justice, writ in blood!
[319020020] This is what's become of your precious witch! Naught but expired meat and bone!
[319020030] This is a proper death, O Prince!
[319020040] Look at this rotten whore. No more children can be got from this useless flesh!
[319020050] Behold, your mother is dead!
[319020060] Heh heh heh heh...
[319020070] This is revenge, you witch! And you, you ghoul! This is the wrath of D!

Section 21

[319021000] Ah. Hello.
[319021010] The rotten witch is dead. The Golden Order, unsullied.
[319021020] Now I can look my brother Darian in the eye.
[319021030] Honeyed rays of gold, deliver my spirit.

Section 22

[319022000] Darian, now I have no regrets.
[319022010] Honeyed rays of gold, deliver my spirit.

Section 30

[319030000]

Section 31

[319031000] Ah, aah...
[319031010] D-da...ri...
[319031020] Ngh...nnngh...
[319031030]

Section 32

[319032000] Ah, mm...
[319032010] Y-You...
[319032020] I require the sword...and raiment...of D...
[319032030] I require the sword...of D...
[319032040] For revenge...
[319032050] For the wrath...of D...

Section 33

[319033000] Yeeesss...
[319033010] YESSS!
[319033020] Soon you will know, filthy witch...
[319033030] Soon you will know... Vengeance for Darian.
[319033040] The wrath of D...

D, Hunter of the Dead [3191]

Section 20

[319120000] I don't believe we've met.
[319120010] I'm known as D. I hunt down Those Who Live in Death, and weed their Deathroot.
[319120020] Heed my warning.
[319120030] Those Who Live in Death should be left well alone.
[319120040] All the more, should you spy a mariner among their number.
[319120050] Unless you wish to lay down your life in vain.

Section 21

[319121000] Those Who Live in Death should be left well alone.
[319121010] All the more, should you spy a mariner among their number.

Section 22

[319122000] Ah...we meet again.
[319122010] I'm glad you took my warning to heart.
[319122020] Those Who Live in Death should be left well alone.
[319122030] All the more, should you spy a mariner among their number.

Section 30

[319130000] Well, well...
[319130010] Another fool who won't listen to reason, eh?
[319130020] But with a prowess for weeding Deathroot.
[319130030] With a prowess for weeding Deathroot.
[319130040] ...
[319130050] How would you like to earn the strength of beasts?
[319130060] If you're inclined to hunt more of Those Who Live in Death, and weed their Deathroot,
[319130070] then I'll introduce you to Gurranq, the beast clergyman.
[319130080] I have a matter of my own to attend to.
[319130090] And the beast himself wishes for someone to take my place.
[319130100] What say you?

Section 31

[319131000] Very well. Show me your map.
[319131010] ...
[319131020] I've marked the location for you. Of a hidden gateway.
[319131030] It will lead you to Gurranq, the beast clergyman.

Section 32

[319132000] I have a matter of my own to attend to.
[319132010] I've spotted the mark of the centipede.
[319132020] An ill-omened symbol that should not be.
[319132030] Someone, or something, threatens the sanctity of the Golden Order.
[319132040] And must be eradicated.

Section 33

[319133000] What is it? Still milling about?
[319133010] The map indicates where the gateway is hidden.
[319133020] It will lead you to Gurranq, the beast clergyman.

Section 34

[319134000] Well, all right, then.
[319134010] No sense in forcing you.

Section 35

[319135000] What's wrong? Got cold feet, have you?

Section 40

[319140000] You've met Gurranq, I take it?
[319140010] Then owing to our duties shared, we are now comrades-in-arms.
[319140020] I think you've earned this.
[319140030] The power of the Golden Order, to aid the hunt of Those Who Live in Death.

Section 41

[319141000] Did you need something else?

Section 42

[319142000] Ah, hello there. What can I do for you?

Section 43

[319143000] Ah, hello. You've been busy weeding Deathroot, I take it.
[319143010] I thank you, as your brother-in-arms.
[319143020] So what can I do for you?

Section 44

[319144000] Ah, hello again.
[319144010] You haven't gone to see Gurranq yet, have you?
[319144020] Well, no rush. You do as you please.
[319144030] Just as long as he doesn't starve to death, eh.

Section 45

[319145000] Go to Gurranq only if you feel the time is right.
[319145010] Killing Those Who Live in Death and weeding their Deathroot...
[319145020] Is a path not to be trod without ample resolve.

Section 50

[319150000] I serve the Golden Order.
[319150010] That I might put this crooked land to rights.
[319150020] Following only the guidance of the great Elden Ring.
[319150030] Those Who Live in Death fall outside the principles of the Golden Order.
[319150040] Their mere existence sullies the guidance of gold. Tainting its truth.
[319150050] And so it is the vermin must be exterminated... Down to the very last.

Section 51

[319151000] Are you acquainted with a man named Rogier?
[319151010] You know, the piteous fellow hiding away on the balcony?
[319151020] He was a formidable spellblade, in times past.
[319151030] Don't let his easy air deceive you. He was wise beyond his years, stout of heart and clear of mind.
[319151040] No more though.
[319151050] You see him now, ravaged by thorns, muttering and rambling...
[319151060] Like he's half dead already. I can't stomach to watch.
[319151070] Take well the lesson, friend.
[319151080] That's how you end up, when seduced by Those Who Live in Death.
[319151090] When grace is sullied, it rots people from the inside. Breaks them.

Section 52

[319152000] Well, what have we here?
[319152010] How did you get your hands on that dagger?
[319152020] ...
[319152030] Well. That hardly matters.
[319152040] I know very well whose dagger it is.
[319152050] Why don't I return it to them for you?
[319152060] Good work, bringing this to me.

3198

Section 00

[319800000]
[319800010] Don't you dare.
[319800020] Unless you want to die like a dog?

Section 01

[319801000] Very well.
[319801010] Honeyed rays of gold, deliver this spirit.

Section 02

[319802000] I swear, there's a blight spreading amongst the Tarnished.

Section 03

[319803000] How could this...happen...?
[319803010] Forgive me, Devin... D-Devin...

Section 10

[319810000] Oof!
[319810010] What's the meaning of this?
[319810020] Has she bewitched you?

Section 11

[319811000] Very well.
[319811010] Then you are a blight.
[319811020] A defiler of the Golden Order, and murderer of my brother!
[319811030] Die! Die! Die!
[319811040] I'll grind your corpse into that vile wench's rotting remains.
[319811050] A witch's eternal embrace, just as you wished!

Section 12

[319812000] You defiled cretin. My brother is now avenged!

Section 13

[319813000] How could this...
[319813010] Forgive me, Darian... D-Darian...

3199

Section 00

[319900000]
[319900010]
[319900020]

Section 10

[319910000]
[319910010]
[319910020]

Roderika, Spirit Tuner [3200]

Section 01

[320001000] Everyone's...been grafted.
[320001010] Everyone who came with me. They crossed the sea for me. They fought, for me.
[320001020] Heh...
[320001030] Only to have their arms taken. Their legs taken. Even their heads...taken. Taken and stuck to the spider.
[320001040] Did you know? If you're grafted by the spider, you become a chrysalid.
[320001050] It's quite the lark, when you think about it.

Section 02

[320002000] You're all on your own, are you?
[320002010] And heading to Stormveil Castle?
[320002020] Enticed by the one in the white mask, I suppose. Oh, you've come to be one with the spider?
[320002030] Well, that makes us two peas in a pod.
[320002040] But I don't have your courage.
[320002050] It's scary, you know. Having your arms cut off. Or legs. Or your head.
[320002060] I want to be like everyone else, but I'm just too scared.
[320002070] I'm nothing but a craven.

Section 03

[320003000] Oh, I know.
[320003010] Can you take this little one along with you?
[320003020] Can you take these little ones along with you?
[320003030] The poor thing deserves someone braver than myself…
[320003040] And the spirits look rather fondly upon you.
[320003050] It'll be glad of your company, I think, the little'un.
[320003060] They'd be glad of your company, I think, the little'uns.
[320003900] The poor things deserve someone braver than myself…

Section 05

[320005000] It was a pleasure to see you.
[320005010] Oh, can you pass on a message for me, if you see the little chrysalids in Stormveil Castle?
[320005020] Tell them I love them. And that despite my craven heart, I'm sure I'll be joining their club soon enough.
[320005030] I'm finally getting the hang of this whole "pain" thing, you know.
[320005040] Heh heh...

Section 13

[320013000] What's this?
[320013010] A keepsake? From my men?
[320013020] Oh, goodness me…
[320013030] I can't…
[320013040] ...

Section 14

[320014000] A pleasure to see you.
[320014010] Did you give the little chrysalids the message?
[320014020] That I love them. And that despite my craven heart, I'm sure I'll be joining their club soon enough.

Section 20

[320020000] They all...believed in me.
[320020010] They all thought I'd make something of myself. Me! Who can't do anything...
[320020020] I think I'll head to the Roundtable Hold.
[320020030] Perhaps I'll find my purpose there.

Section 21

[320021000] I think I'll head to the Roundtable Hold.
[320021010] Perhaps I'll find my purpose there.

Section 30

[320030000] Greetings. Nice to see you again.
[320030010] My name is Roderika. I should have told you sooner.
[320030020] Isn't this place impressive, though?
[320030030] The Roundtable Hold, covert quarters of the Two Fingers, and gathering place of champions who vie to become Elden Lord.
[320030040] I never knew the guidance bestowed upon us Tarnished had such fantastic roots.
[320030050] Although, it's all a bit much for me, in truth.
[320030060] I'm still looking for my own purpose.

Section 32

[320032000] You're telling me I possess some kind of gift?
[320032010] I don't believe you. But...
[320032020] If I do have this talent, and goodness knows it would be my first...
[320032030] I suppose I should try to hone it. Shouldn't I?
[320032040] I'll ask Master Hewg to teach me.
[320032050] Certainly, he does appear intimidating, and holds no love for us Tarnished...
[320032060] But I know he's trapped here, at the Roundtable Hold... So...
[320032070] I can tell. He's a gentle soul, underneath it all.

Section 33

[320033000] Oh, and…
[320033010] Please, allow to me to express my thanks.
[320033020] For giving me that keepsake from my men.
[320033030] It was as if I was frozen with self-pity. I failed them at every turn.
[320033040] You have my gratitude. Please, take this.

Section 34

[320034000] A pleasure to meet you.
[320034010] My name is Roderika. I'm a recent arrival.
[320034020] Isn't this place impressive?
[320034030] The Roundtable Hold, covert quarters of the Two Fingers, and gathering place of champions who vie to become Elden Lord.
[320034040] I never knew the guidance bestowed upon us Tarnished had such fantastic roots.
[320034050] Although, it's all a bit much for me, in truth.
[320034060] I'm still looking for my own purpose.

Section 35

[320035000] It's all a bit much for me, in truth.
[320035010] I'm still looking for my own purpose.

Section 36

[320036000] A pleasure to see you.
[320036010] Thank goodness you're safe.
[320036020] I'm still looking for my own purpose.
[320036030] It's not easy, by any means, but it's what I must do.

Section 37

[320037000] If I do have a talent for spirit tuning, and goodness knows that would be a surprise…
[320037010] I suppose I should try to hone it. Shouldn't I?
[320037020] I'll ask Master Hewg to teach me.

Section 40

[320040000] Good to see you again. Thank you very much!
[320040010] I have you to thank, don't I? For persuading Master Hewg?
[320040020] I can happily announce that he has taught me the noble toil of spirit tuning.
[320040030] I'm as yet unsure of what I might be able to accomplish,
[320040040] but if I might be any help to you all, I'd certainly like to try.
[320040050] And if there's any chance to ease the suffering of my dear men who were grafted...
[320040060] Well, I certainly must try.
[320040070] Roderika the spirit tuner prentice. Pleased to make your acquaintance.

Section 50

[320050000] Greetings.
[320050010] Are you here for spirit tuning?

Section 51

[320051000] I feel like I'm really coming to grips with spirit tuning of late.
[320051010] I can see how and why immortal essence exists as spirit under the Golden Order.
[320051020] I can understand their yearnings, what they become drawn to...
[320051030] Master Hewg said it himself, actually, that I'm no mere prentice any longer.
[320051040]
[320051050] Once again, I'm pleased to make your acquaintance. Roderika the certified spirit tuner.

Section 52

[320052000] I'd like to ask you a small favour.
[320052010] Can you take this little one along with you?
[320052020] Can you take these little ones along with you?
[320052030] They can't be summoned here.
[320052040] But the spirits look rather fondly upon you.
[320052050] It'll be glad of your company, I think, the little'un.
[320052060] They'd be glad of your company, I think, the little'uns.

Section 53

[320053000] I need to warn you about something.
[320053010] A little while ago someone started lurking in the wing on the opposite side of the roundtable.
[320053020] And I can hear, from all the way over there...
[320053030] The howling and wailing of spirits in fear of a curse. I can even hear the repulsive, twisted malison itself...
[320053040] A plethora of spirits in an unceasing cacophony...
[320053050] I can't even imagine. How much suffering, inflicted to who knows how many souls...
[320053060] Not even the grafting caused anything like this to happen...
[320053070] You should keep your distance.
[320053080] I know you're strong, but please...

Section 54

[320054000] I can hear it from across the wing, past the roundtable...
[320054010] The howling and wailing of spirits in fear of the curse. I can even hear the repulsive, twisted malison itself...
[320054020] You should keep your distance.
[320054030] I know you're strong, but please...

Section 55

[320055000] I can't hear them any more; the voices of the spirits cowering from the curse...
[320055010] I suppose the Dung Eater must have left the Roundtable.
[320055020] I just pray nothing ill comes of this.

Section 56

[320056000] Be on your guard, I beg you.
[320056010] He's back. The Dung Eater. Again.
[320056020] I can hear them; the spirits as they howl and lament in fear of the curse.
[320056030] And worse than ever, the reverberations of the twisted malison itself.
[320056040] But after all this time, I've started to grasp it now.
[320056050] I can hear, in the malison, another fearsome Order.

Section 57

[320057000] The voices of the tormented spirits are silent again..
[320057010] But it isn't like last time.
[320057020] I'm almost certain...the spirits have escaped their confinement.
[320057030] Did you...have anything to do with it, I wonder?

Section 60

[320060000] Take a look around. The Roundtable Hold is burned. Razed to the ground.
[320060010] The Two Fingers went mad, and the Tarnished have all left.
[320060020] Myself and Master Hewg are the only ones who remain.
[320060030] Don't worry, I don't blame you.
[320060040] I'll continue spirit tuning just the same as before.
[320060050] Which is why I need your help persuading Master Hewg to leave.
[320060060] His roots are so knotted in this place.
[320060070] He won't last much longer if he stays here...
[320060080] His shackles are broken. He's a free man, now.
[320060090] It's high time he put the Roundtable behind him.

Section 61

[320061000] I see. You're here for some spirit tuning?

Section 70

[320070000] Oh, is that right...
[320070010] So Master Hewg won't listen to you, either.
[320070020] You have my thanks, regardless.
[320070030] I'll try and talk him round next time.
[320070040] I know he was given this great entreaty;
[320070050] To craft a weapon which could slay a god. Though I can't help but think of it as a curse.
[320070060] A fearsome curse, put on him by Queen Marika.
[320070070] And if that's the case, I'm not sure there's anything we can do...

Section 80

[320080000] Ah. So it wasn't just me this happened to...
[320080010] To think he'd forget who you were, as well.
[320080020] I knew he'd burn himself out, old Hewg.
[320080030] I think we could talk him into leaving the Roundtable Hold, now.
[320080040] But maybe it's better that we don't.
[320080050] It's only proper that we respect his choice to stay.

Section 81

[320081000] I'll remain with Hewg.
[320081010] He made me who I am today.
[320081020] I'd like to return the kindness, in whatever small way I can.

Section 82

[320082000] Please, become Elden Lord.
[320082010] Hewg was always saying that you were a Lord, to him.
[320082020] So slay her, with the weapons he smithed.
[320082030] Slay the god, Marika, who cursed us all.

Section 90

[320090000] You're...giving it to me?
[320090010] I've never had alcohol before...
[320090020] I'm no longer a child. It's about time I took this step.

Section 91

[320091000]

3208

Section 00

[320800000] You're willing to make me a chrysalid?

Section 01

[320801000] Ah, but I'm still a milksop craven...
[320801010] I can't even govern myself to step beyond the bounds of this ward...

Section 02

[320802000] Please. You're only wasting your strength.

Section 03

[320803000] I know how you must feel.
[320803010] But please, I'm not ready.

Section 04

[320804000] Or are you like me? You're so far out of your mind with fear...
[320804010] You've divested yourself of all reason?

Section 05

[320805000] Please, stop.
[320805010] Even if you persist, your fear will not abate.

Kenneth Haight, Limgrave Heir [3210]

Section 01

[321001000] Hello? Is anybody there?
[321001010] Someone who might be interested in rescuing the great Kenneth Haight?
[321001020] Servant to the true Order, and celebrated repudiator of the false!
[321001030] O Erdtree! Grant me succour!

Section 03

[321003000] What are you waiting for? A kiss goodbye?
[321003010] My fort lies to the south, beyond the Mistwood. Take it back for me.
[321003020] Oh I see. You wish to know the reward?
[321003030] Fret not, the great Kenneth Haight is known for his considerable largesse.
[321003040] The celebrations will be lavish indeed, upon the dawn of my fort's retrieval.

Section 04

[321004000] Hmph, yes, now allow me to furnish you with a little advice.
[321004010] I would take great care to avoid Godrick's Tarnished hunts, were I in your shoes.
[321004020] That depraved lot are obsessed with sacrificing Tarnished like you for the sake of "grafting".
[321004030] Honestly, Godrick's nothing more than a jumped up country bumpkin. Lord? Don't make me laugh.
[321004040] First he hid himself amongst the womenfolk to flee the capital, then hid from Radahn in that castle...
[321004050] Then he insulted Malenia, lost to her in battle, only to lick her boots rather than die like a man.
[321004060] Has he no shame, the big girl's blouse?
[321004070] And to think, he's the blood of Godfrey! Last of the golden lineage, though you almost wouldn't know it to look at him.
[321004080] I almost feel sorry for the chap the more I think of it.

Section 05

[321005000] What are you waiting for? A kiss goodbye?
[321005010] My fort lies to the south, beyond the Mistwood. Take it back for me.

Section 10

[321010000] Ah, you've come to lend me your aid, have you?
[321010010] Well, that's very kind, but, um...
[321010020] No, no. Th-the help is very much appreciated. Even from a Tarnished.
[321010030] Despite appearances, nobility is no prerequisite to serving the true Order.
[321010040] You might have heard of me. Kenneth Haight. Next in line as the rightful ruler of Limgrave.
[321010050] Young Tarnished, I would have a boon of you.
[321010060] I want you to take back my fort. It lies to the south, beyond the Mistwood.
[321010070] A Knight commander from Stormveil took it. A fool, and plumb mad to boot. Simply obsessed with blood!

Section 14

[321014000] Hm? What's this, kind sir?
[321014001] Hm? What's this, fair lady?
[321014010] Remarkable! The Knight Commander, dead. Already!
[321014020] A blessing, if ever I chanced upon one.
[321014030] Fine work, I say, fine work, indeed.
[321014040] I doubt that it was your intention, but the deed is done, and I commend you.
[321014050] Now, this is your reward.
[321014060] Go on, it is yours, for the keeping.

Section 20

[321020000] Ah-ha! I've been waiting for you with baited breath!
[321020010] Did you manage to recapture my fort?
[321020020] Oh excellent news, just wonderful. And the knight's dead to boot!
[321020030] Well done my friend, well done indeed!
[321020040] I knew I was right to trust you!
[321020050] Now, here's your reward, as promised.
[321020060] Go ahead, it's all yours.

Section 21

[321021000] Right then. Time for me to head to the fort.
[321021010] I've much to do. First I'll have to reestablish communication with the demi-humans.
[321021020] What's that look? You don't believe me?
[321021030] Well, under the Erdtree, commingling with the demi-humans is made possible.
[321021040] Even the vulgar shall not be left behind, under the rule of true Order.
[321021050] Which is why I, Kenneth Haight, next in line as the rightful ruler of Limgrave, have sworn to uphold it.
[321021060] Just you watch, my friend. Just you watch.

Section 22

[321022000] Ah, yes. I've been meaning to ask.
[321022010] Would you like to enter my service?
[321022020] I see bright things in your future, stout warrior.
[321022030] Enter into my service and learn the workings of the Erdtree's true Order.
[321022040] And who knows, perhaps some time down the line, the grace of gold will return to those Tarnished eyes of yours.
[321022050] What say you? A fine accord, is it not?

Section 23

[321023000] Very well. Very well, indeed.
[321023010] I knew I saw something in you.
[321023020] I shall await you at my fort.
[321023030] We shall hold the ceremony for your knighting there, I think.
[321023040] I see great things ahead of us. We are truly by the Erdtree blessed.

Section 24

[321024000] Excuse me?
[321024010] Such foolishness have I never seen!
[321024020] Well...not that I can't sympathise with your choice.
[321024030] Such a miraculous manifestation of felicity is like to startle one such as yourself.
[321024040] Should you change your mind, do visit me at my fort.

Section 25

[321025000] What is it? Have you put your misgivings to rest?

Section 26

[321026000] Well...not that I can't sympathise with your choice.
[321026010] Such a miraculous manifestation of felicity is like to startle one such as yourself.
[321026020] Oh don't fret, there's no hurry.
[321026030] Should you change your mind, do visit me at my fort.

Section 40

[321040000] Why...
[321040010] Why the queen... Now all hope is...
[321040020] (dies)

Section 50

[321050000] Ah, you, is it?
[321050010] I suppose you must have seen it by now, yes, the sorry state of my fort?
[321050020] Oh, indeed, it is a foul fate for a land, to be without a ruler.
[321050030] One must be found, with haste. And not that awful Godrick.
[321050040] But a true and stalwart Lord of the proper lineage to take the reigns of Limgrave.

Section 51

[321051000] I am sorry to have lifted your hopes...
[321051010] But I haven't the authority to raise you to knighthood as things stand.
[321051020] The great Kenneth Haight issues his sincerest apology.
[321051030] But now, I must begin my search post-haste.
[321051040] For a true and stalwart Lord of the proper lineage to take the reigns of Limgrave.

Section 52

[321052000] I must begin my search post-haste.
[321052010] For a true and stalwart Lord of the proper lineage to take the reigns of Limgrave.

Section 60

[321060000] Ah, nice to see you after so long.
[321060010] Safe and sound, I take it, yes? Good.
[321060020] Ah, quite. I have indeed selected a new ruler.
[321060030] Lady Nepheli is strong and just. Worthy of the burden of Limgrave's lineage.
[321060040] Such is the sincere opinion of I, Kenneth Haight, no less.
[321060050] For the time being, I share command of the castle with my Lady, but I plan on returning to my fort afterwards.
[321060060] At which time I can fulfil my old promise.
[321060070] By raising you to the glory of knighthood.
[321060080] I hope it is just as wonderful as you imagine.

Section 61

[321061000] For the time being, I share command of the castle with my Lady, but I plan on returning to my fort afterwards.
[321061010] At which time I can fulfil my old promise.
[321061020] By raising you to the glory of knighthood.
[321061030] I hope it is just as wonderful as you imagine.

3218

Section 00

[321800000] Oof!

Section 01

[321801000] Goodness gracious!
[321801010] Calm yourself, this instant!
[321801020] Enough! This is madness!

Section 02

[321802000] Blast! You wretched Tarnished!
[321802010] I am Kenneth Haight, and I have seen quite enough!

Section 03

[321803000] The madness leaves nothing untouched.
[321803010] I fear for the integrity of the Order...

Section 04

[321804000] Where are my...men...?
[321804010] O Erdtree, why have you forsaken me...?

3219

Section 00

[321900000]
[321900010]
[321900020]

Fia, Deathbed Companion [3220]

Section 01

[322001000] Greetings, great champion called by grace.
[322001010] I am Fia.
[322001020] Circumstances have compelled my stay at the Roundtable Hold.
[322001030] Great champion, would you allow me to hold you, but briefly?
[322001040] Perhaps you might share with me some of your lifely vigour, and your stout-heartedness.
[322001050] Doing so will grant me the warmth of a champion.
[322001060] And you, I am sure, will bear a baldachin's blessing.
[322001070] Do you think it vulgar, perhaps?
[322001080] Where I come from, it is a sacred act.

Section 02

[322002000] Ah, my thanks, great champion.
[322002010] You are...very warm...
[322002020] What you felt light up inside you was a baldachin's blessing.
[322002030] Though it is but a fleeting thing, I am afraid.
[322002040] Come back to me, should you require another.
[322002050] I will take you in my arms as often as you need.

Section 03

[322003000] I understand.
[322003010] Your disdain is only natural.
[322003020] But should you change your mind...
[322003030] Come pay me another visit.

Section 04

[322004000] Oh, my dear...
[322004010] Had a change of heart already?

Section 05

[322005000] I am pleased to see you again.
[322005010] Would you like me to hold you, once more?
[322005020] The blessing is still aflame in your breast, dear.
[322005030] Would you like to be held, regardless?

Section 06

[322006000] Now, come closer...
[322006010] You are so...very warm...

Section 07

[322007000] Then good day to you, my dear.

Section 20

[322020000] I was known as a Deathbed Companion, where I come from.
[322020010] After I received the warmth and lifely vigour from a number of champions,
[322020020] I lay with the remains of an exalted noble, to grant him another chance at life.
[322020030] To do so is the purpose of my being.
[322020040] But before I could bear the noble into new life,
[322020050] I was awakened by the guidance of grace, and chased from my birthplace.
[322020060] Pray, be kind.
[322020070] Despite all that, I still wish to be a Deathbed Companion.
[322020080] So please, let me hold you like this, as often as it takes.

Section 21

[322021000] My dear...
[322021010] Might I ask something of you?
[322021020] Could you please find the owner of this dagger, and return it to them?
[322021030] A certain person gave it to me, as a gift.
[322021040] It's a very precious thing. It must have a special place in the owner's heart.
[322021050] So I would like for the original owner to have it back, if you wouldn't mind.

Section 22

[322022000] I'd like you to find the owner of the dagger I gave you, and return it to them.
[322022010] It's a very precious thing. It must have a special place in the owner's heart.

Section 23

[322023000] My dear...
[322023010] Have you ever heard of black knifeprints?
[322023020] Dear Rogier likes to talk of them when abed.
[322023030] And the ancient plot, in which the first of the Demigods was slain.
[322023040] The black knives wielded by the assassins who committed the act,
[322023050] along with the impressions they made, somehow hide the truth of the conspiracy.
[322023060] These grand affairs are hardly my forté...
[322023070] But dear Rogier began to weep as he spoke...

Section 24

[322024000] Dear Rogier likes to talk of it when abed.
[322024010] The ancient plot, in which the first of the Demigods was slain.
[322024020] The black knives wielded by the assassins who committed the act,
[322024030] along with the impressions they made, somehow hide the truth of the conspiracy.

Section 25

[322025000] I heard that you lent a hand to dear Rogier.
[322025010] He seemed positively elated.
[322025020] He must be possessed of great mental fortitude.
[322025030] It anchors his will, and sustains him, despite his grievous wounds.
[322025040] You truly are a champion.
[322025050] To dear Rogier, and myself, too.

Section 27

[322027000] In truth I've heard tell from someone else,
[322027010] about the black knifeprints that fascinate dear Rogier so.
[322027020] But It wouldn't be right to give this to him, stuck as he is in the Roundtable Hold.
[322027030] Perhaps you could make use of it?

Section 30

[322030000] Finally, it is returned to its rightful place.
[322030010] The stolen hallowbrand, of the exalted noble.
[322030020] And now, I must bid you goodbye as well.
[322030030] Though I ask you deliver this message to the Roundtable Hold.
[322030040] I am Fia, Deathbed Companion.
[322030050] Hark, Roundtable. Disturb not the Death of Godwyn, the exalted.
[322030060] We, who humbly live in Death...
[322030070] Live in waiting, to one day welcome our Lord.
[322030080] What right does anyone have to object?
[322030090] Our Lord will rise. The Lord of the many, and the meek.

Section 40

[322040000] Ah...there you are.
[322040010] I knew you would come.
[322040020] What is it you intend?
[322040030] To deny us, and our ways?
[322040040] Like the dogmatic brutes of the Golden Order?

Section 41

[322041000] I see. Then you must kill me.
[322041010] For I am the companion of Godwyn, Prince of Death.
[322041020] I wished to be a mother to Those Who Live in Death.
[322041030] So it is, that any loathing, any hatred that overshadows them...
[322041040] I must bear, as a matter of duty, with my own flesh.

Section 42

[322042000] Go on, kill me.
[322042010] You deny us, do you not?
[322042020] Because we deign to live in Death, and wish our Lord to rise to glory.

Section 43

[322043000] You are an odd one.
[322043010] I am the guardian of Those Who Live in Death.
[322043020] They call me a foul and rotten witch.
[322043030] Yet you still wish to be held by me?

Section 44

[322044000] I will soon lay with Godwyn.
[322044010] And it will surely stir within me.
[322044020] the new life of the golden prince, and first Dead of the demigods,
[322044030] as the rune of Those Who Live in Death.
[322044040] Please, do one thing for me.
[322044050] Brandish this child, my rune, and take for yourself the throne.
[322044060] Stay the persecution of Those Who Live in Death.
[322044070] By becoming our Elden Lord.

Section 45

[322045000] I will soon lay with Godwyn.
[322045010] To conceive my child, the rune.
[322045020] Brandish my rune, and take for yourself the throne.
[322045030] Stay the persecution of Those Who Live in Death.
[322045040] By becoming our Elden Lord.

Section 46

[322046000] This is goodbye, my dear.
[322046010] But I am satisfied.
[322046020] I choose to lie with Godwyn of my own will. Not the remains of one chosen for me.
[322046030] And I will bear a child.
[322046040] Who will inherit your warmth, too.
[322046050] What greater blessing could there be, but to be born a Deathbed Companion?

Section 51

[322051000] Have you ever seen a hallowbrand?
[322051010] When the first of the demigods died, his flesh was marked with the half-wheel wound of the centipede.
[322051020] Godwyn's hallowbrand has since been recovered at the Roundtable Hold.
[322051030] But there is another hallowbrand out there somewhere.
[322051040] And I must find it.
[322051050] Before the time comes we receive our Lord.

Section 52

[322052000] When Godwyn died, a hallowbrand scored his flesh.
[322052010] But another exists. Another mark in the shape of the half-wheel wound of the centipede.
[322052020] And I must find it.
[322052030] Before the time comes we receive our Lord.
[322052040] My hands will be dirtied once more by the deed.
[322052050] Will you still let me hold you, even then?

Section 53

[322053000] When Godwyn died, a hallowbrand scored his flesh.
[322053010] But another exists. Another mark in the shape of the half-wheel wound of the centipede.
[322053020] And I must find it.
[322053030] Before the time comes we receive our Lord.

Section 54

[322054000] ...!
[322054010] This...is the other hallowbrand.
[322054020] How did you...
[322054030] Oh, my utmost thanks.
[322054040] With this, Godwyn can take his rightful place as First of the Dead.
[322054050] And claim a second, illustrious life.
[322054060] You are my-- our true champion.
[322054070] And though I can't be of any use to you...
[322054080] Can I hold you tight, if only for a moment?

3228

Section 00

[322800000] Godwyn...
[322800010] Is that you, dear?

Section 01

[322801000] Will your kind never stop?
[322801010] Ravaging...the weak?

3229

Section 00

[322900000]
[322900010]

Dung Eater [3230]

Section 01

[323001000] Have you ever felt the curse, with your whole being?
[323001010] The pox upon life itself, feared and despised by all. The reviled blessing.
[323001020] ...
[323001030] Apparently not.
[323001040] You are but a lamb. A stranger to defilement. Ignorant of your own ignorance.
[323001050] You no longer interest me.
[323001060] I've been long without peace. Don't spoil my quietude.

Section 02

[323002000] I asked you not to disturb me.
[323002010] Be thankful of the Hold's serenity.
[323002020] It is all that keeps your death and defilement at bay.

Section 10

[323010000] No, wait.
[323010010] ...
[323010020] You have felt the curse.
[323010030] I can smell it on you. The pox, yet tender.
[323010040] Apparently my seedbed is ripe and waiting.
[323010050] Twas a brief respite, I must say.
[323010060] Go, and unshackle my corporeal flesh.
[323010070] Trapped in the sewer gaol, below the capital.
[323010080] I can kill you, and defile your corpse.
[323010090] Then the pox will truly be your own.

Section 11

[323011000] Go, and unshackle my corporeal flesh.
[323011010] Trapped in the sewer gaol, below the capital.
[323011020] I can kill you, and defile your corpse.
[323011030] Then the pox will truly be your own.

Section 20

[323020000] ...
[323020010] Let me out! Let me out of here!
[323020020] Must eat more! Defile more!
[323020030] Everything that matters to you!
[323020040] For generations to come!
[323020050] I am the Dung Eater!
[323020060] A scourge upon the living!

Section 21

[323021000] Who are you?

Section 22

[323022000] I've been here long enough.
[323022010] I will kill again. And defile each corpse with care.
[323022020] Just to be sure. That when they're reborn…
[323022030] They'll be cursed. Along with their children, and their children's children, for all time to come…

Section 23

[323023000] I will kill again. And defile each corpse with care.
[323023010] Just to be sure. That when they're reborn…
[323023020] They'll be cursed. Along with their children, and their children's children, for all time to come…

Section 24

[323024000] I am the Dung Eater.
[323024010] A scourge upon the living.
[323024020] I must eat more. Defile more...

Section 25

[323025000] Let me out. Let me out of here.

Section 30

[323030000] I will kill you, and defile your corpse.
[323030010] Then the pox will truly be your own.

Section 31

[323031000] I'll give you a good blessing.
[323031010] You'll be nourishment for the pox.

Section 40

[323040000] There you are.
[323040010] You warded off my blessing.
[323040020] Despite the curse stirring within you.
[323040030] No one has succeeded in that before.
[323040040] How? I thought. Then it hit me.
[323040050] That you are, in fact, me. And I...am the Dung Eater.
[323040060] It is my flesh that must receive the blessing.

Section 41

[323041000] Give me your blessing.
[323041010] Defile my flesh with the seedbed curse.
[323041020] Again and again. Until it is done.
[323041030] Until a cursed ring coalesces, that may one day defile Order itself.
[323041040] Countless, I have killed. And countless, I have defiled.
[323041050] And soon the fruits will be borne.
[323041060] Hundreds will be reborn cursed, and they'll bear thousands of cursed children, who'll bear tens of thousands more.
[323041070] A few of those will be born just like me, and they'll kill, and defile, and bless in my stead!
[323041080] The rotten fools. My fate was the grandest, most brilliant of them all!

Section 42

[323042000] My corporeal flesh lies in the sewer gaol beneath the Capital.
[323042010] Give it your blessing. Defile my flesh with the seedbed curse.
[323042020] Until a cursed ring coalesces, that may one day defile Order itself.

Section 50

[323050000] Uur...urgh...
[323050010] A curse... A curse upon them all.
[323050020] They'll be born cursed, all of them.
[323050030] Along with their children, and their children's children, heh, for all time to come…

Section 51

[323051000] Uur...urgh...
[323051010] Curse you, Golden Order.
[323051020] One day, you'll get what's coming.

Section 55

[323055000] Ah...argh...
[323055010] No... I am... the Dung Eater...
[323055020] I am...
[323055030] ...

Section 56

[323056000] ...

Section 60

[323060000] ...

3238

Section 00

[323800000]
[323800100]
[323800200]

3239

Section 00

[323900000]
[323900100]
[323900200] Bless you!
[323900300]
[323900400]

Sir Gideon Ofnir, the All-Knowing [3240]

Section 01

[324001000] Oh, this is a rare occasion.
[324001010] I can't remember the last time a new Tarnished made their way to the Roundtable.
[324001020] Very well. As your senior, I bid you welcome.
[324001030] It is safe here. You may let down your guard.

Section 02

[324002000] Allow me a word of advice, as your senior.
[324002010] You are a mere visitor to the Roundtable, nothing more.
[324002020] A house guest, yet to earn their keep.
[324002030] Remember your place, newcomer.

Section 03

[324003000] There's nothing left to say. Be at your leisure.

Section 10

[324010000] What do you need? I have little time to spare.

Section 11

[324011000] Oh, are you aggrieved? At the notion you are but a visitant here?
[324011010] Then you would do well to remember the first words of grace given to you.
[324011020] Stand before the Elden Ring, and become the Elden Lord.
[324011030] If those words held any meaning to you...
[324011040] Follow the guidance of grace, lay low the shardbearers, and claim for yourself a Great Rune.
[324011050] Do so, and the doors to the Roundtable's inner chamber will open.
[324011060] And you will receive the wisdom of the Two Fingers.

Section 12

[324012000] Once the wisdom of the Two Fingers becomes your own, I'll impart to you a proper welcome.
[324012010] As a true member of the Roundtable.
[324012020] I have high hopes for you.
[324012030] I'm sick and tired of them.
[324012040] These namby-pamby Tarnished think us no more than a shelter from the rain...

Section 13

[324013000] We've spoken long enough. I have matters to attend to.

Section 15

[324015000] If you haven't anything to say, I would prefer you didn't pester me for attention.
[324015010] Try not to make a spectacle of yourself either. Or are you as irredeemably foolish as you appear?

Section 20

[324020000] You've received the wisdom of the Two Fingers, have you not?
[324020010] Then just as promised, I bid you welcome, as a true member of the Roundtable.
[324020020] I am known as Gideon Ofnir.
[324020030] As a Tarnished who wishes to stand before the Elden Ring and become Elden Lord,
[324020040] I am accumulating knowledge. To be all-knowing.
[324020050] You now belong to a select group of fellows. As such, I ask that you remain constant.

Section 21

[324021000] You'll be after more Great Runes, now eh?
[324021010] Then as your fellow, allow me to divulge a little knowledge.
[324021020] The inheritors of the Great Runes; the shardbearers.
[324021030] We of the Roundtable know the location of five of them, including the one you defeated.
[324021040] Godrick the Grafted, Lord of Stormveil.
[324021050] General Radahn, who fought Malenia and her rot to a standstill in the Caelid Wilds.
[324021060] Praetor Rykard, Lord of the Volcano Manor of Mt. Gelmir.
[324021070] Morgott the Grace-Given, Veiled Monarch and Lord of Leyndell.
[324021080] And Rennala, Queen of the Full Moon, ruler of Raya Lucaria's Academy.
[324021090] ...You'll still be after more Great Runes, won't you?

Section 22

[324022000] So. Godrick the Grafted, Lord of Stormveil.
[324022010] Despite being the blood of Godfrey, first Elden Lord, he's a grotesque old fool, grasping for power.
[324022020] His castle lies upon the cliff to Limgrave's northwest.
[324022030] ...but I suspect you know that well enough already.

Section 23

[324023000] General Radahn, the famed Red Lion and scourge of the stars, is a ferocious warrior.
[324023010] He fought Malenia and her rot to a standstill in the Caelid Wilds to Limgrave's east.
[324023020] And now Caelid has been engulfed by the scarlet rot, even approaching the region is no mean feat.
[324023030] I've heard survivors of Radahn's army are still in the wilds, staving off the rot with fire.
[324023040] And if it's true, I suspect Radahn is still there as well, in Caelid.
[324023050] Though I doubt he much resembles his former self anymore...

Section 24

[324024000] Praetor Rykard is the Lord of the Volcano Manor on Mt. Gelmir.
[324024010] He is a ruthless justiciar who commands a company of inquisitors, reviled for his serpentine demeanour.
[324024020] The volcano, Mt. Gelmir, lies in the west of the Altus Plateau; the realm of the Erdtree.
[324024030] It was the stage of the most appalling battle in the entirety of the Shattering.
[324024040] Rykard has committed the grave sin of blasphemy. Marking himself as an enemy, never to be forgiven.

Section 25

[324025000] Morgott the Grace-Given is Lord of Leyndell, the capital city.
[324025010] It lies at the foot of the Erdtree, in the east of the Altus Plateau.
[324025020] But the Two Fingers forbid us from venturing there.
[324025030] Until we've acquired enough Great Runes to repair the Elden Ring.
[324025040] Set your sights elsewhere for the time being. The Veiled Monarch can wait.

Section 26

[324026000] The Academy of Raya Lucaria lies to Limgrave's north, towering over the mist-laden lands of Liurnia.
[324026010] Rennala is the queen of the Carian royals, who govern the academy.
[324026020] But Rennala herself is no demigod.
[324026030] She is merely the recipient of an amber egg, given to her by Radagon,
[324026040] Her beloved, Radagon, left her to become Queen Marika's second husband, taking the title of King Consort.
[324026050] The Great Rune dwells within the amber egg that was Radagon's gift to her.

Section 27

[324027000] There are four more demigods yet to be located.
[324027010] Miquella of the Haligtree, the Unalloyed.
[324027020] His twin, Malenia, the undefeated swordswoman.
[324027030] Lunar Princess Ranni, daughter to Rennala.
[324027040] And the one only known as the Lord of Blood.
[324027050] Ranni is said to have cast aside her Great Rune,
[324027060] so here at the Hold, we seek the whereabouts of the remaining three shardbearers.
[324027070] If you should learn anything of these matters,
[324027080] I'll trade your findings for a hidden treasure, or a long-lost rite, known only to me.
[324027090] We both desire to stand before the Elden Ring, and become Elden Lord.
[324027100] As such, I hope we are compelled to work together.
[324027580] I'll trade your findings for something rather special.

Section 30

[324030000] Ah, you. What is it?

Section 31

[324031000] Well...what is it now?

Section 32

[324032000] Well. I see you've found another Great Rune.
[324032010] Wonderful. You are a worthy fellow Tarnished, indeed.
[324032020] Make the journey.
[324032030] To the capital Leyndell, that lies to the east of the Altus Plateau, at the foot of the Erdtree.
[324032040] The Two Fingers will deny your passage no longer.
[324032050] You may be our best hope. Find your way to the Elden Ring.
[324032060] For we are Tarnished. And we must answer the call of grace.

Section 33

[324033000] Journey to the capital Leyndell, to the east of the Altus Plateau, at the foot of the Erdtree.
[324033010] The Two Fingers will deny your passage no longer.
[324033020] You may be our best hope. Find your way to the Elden Ring.

Section 35

[324035000] General Radahn, the famed Red Lion and scourge of the stars, is a ferocious warrior.
[324035010] He fought Malenia and her rot to a standstill in the Caelid Wilds to Limgrave's east.
[324035020] And by my reckoning Radahn remains there, even now.
[324035030] Though I doubt he much resembles his former self anymore...

Section 36

[324036000] Morgott the Grace-Given is Lord of Leyndell, the capital city.
[324036010] It lies at the foot of the Erdtree, in the east of the Altus Plateau.
[324036020] But the Two Fingers forbid us from venturing there.
[324036030] Until we've acquired enough Great Runes to repair the Elden Ring.

Section 37

[324037000] The Academy of Raya Lucaria lies to Limgrave's north, towering over the mist-laden lands of Liurnia.
[324037010] Rennala is the queen of the Carian royals, who govern the academy.
[324037020] And her Great Rune dwells within the egg she so dearly clutches.

Section 38

[324038000] You've received the wisdom of the Two Fingers, have you not?
[324038010] Then I bid you welcome, as a true member of the Roundtable.
[324038020] I am known as Gideon Ofnir.
[324038030] As a Tarnished who wishes to stand before the Elden Ring and become Elden Lord,
[324038040] I am accumulating knowledge. To be all-knowing.
[324038050] You now belong to a select group of fellows. As such, I ask that you remain constant.

Section 40

[324040000] I understand you've been speaking to Nepheli.
[324040010] She is my daughter.
[324040020] I took her in when she lost the guidance of grace.
[324040030] Though a mere axe-wielding barbarian, her youthful credulity suited my purposes.
[324040040] So I put her to work.
[324040050] Do not hesitate to employ her, should her services benefit you.
[324040060] Despite her looks, she is more than capable in the press of battle.

Section 41

[324041000] Ahh, you've already heard?
[324041010] Indeed, it seemed the whelp harboured suspicions.
[324041020] So I had no further use for her.
[324041030] Honestly, what's a man to do.
[324041040] A determined plebian is more wicked than an Omen horn, quite frankly.
[324041050] I suspect...that's just what the Queen wants.
[324041060] A dose of ambition, to incite the Tarnished.

Section 42

[324042000] Is that potion what I think it is?
[324042010] Bloody Seluvis. I suppose he's up to something again.
[324042020] Oh, I won't interfere. You go ahead and do what you must.
[324042030] The Roundtable has no code to speak of.
[324042040] But, I ask you this. Are you really going to do the bidding of that twisted dolly botherer?
[324042050] Or would you rather hand that potion to me, and see if we can't get one over on the bastard?

Section 43

[324043000] Good. I'll dispose of the potion myself.
[324043010] You go and see Seluvis, but don't give anything away.
[324043020] Just tell him that you tricked your mark into drinking the potion as planned.
[324043030] Despite knowing next to bloody nothing, he's so far up his own arse he won't suspect a thing.
[324043040] His inevitable display of arrogance will certainly be a sight to behold.

Section 44

[324044000] Well, I won't force you.
[324044010] But I think your plan would be a dreadful waste.
[324044020] She's not herself right now, and though I have no need of her, she still has potential.
[324044030] Certainly more value than she'd have as a bloody puppet.

Section 45

[324045000] I hear you helped get the girl back on her feet.
[324045010] Though I'm not her foster father anymore, I'd still like to thank you.
[324045020] Sorry. For the time you had to waste.

Section 46

[324046000] Well, I won't force you.
[324046010] If you want to do that dolly botherer's bidding, that's up to you.
[324046020] Not that I could fathom why you'd want to...

Section 50

[324050000] Oh, my apologies for that nasty business.
[324050010] Ensha got rather ahead of himself, it seems.
[324050020] As his master, I'd like to express my regret.
[324050030] But now, Ensha is slain and gone.
[324050040] Finished, forever more.

Section 51

[324051000] Ah, yes, by way of apology,
[324051010] allow me to tender some advice, in regard to the half of the secret medallion you possess.
[324051020] Find the Albinauric woman.
[324051030] She hides in a cave to the west of the Laskyar Ruins which jut from the mist-shrouded lake of Liurnia,
[324051040] She knows the location of the medallion's counterpart, I am sure.
[324051050] together with her great wolf.

Section 52

[324052000] Find the Albinauric woman.
[324052010] She hides in a cave to the west of the Laskyar Ruins which jut from the mist-shrouded lake of Liurnia,
[324052020] She knows the location of the medallion's counterpart, I am sure.
[324052030] together with her great wolf.

Section 53

[324053000] Ah, yes, by way of apology,
[324053010] allow me to tender some advice, in regard to the half of the secret medallion you possess.
[324053020] Find the village of the Albinaurics.
[324053030] It lies to the southwest of Liurnia, below the Altar clifflands.
[324053040] And some of the old village folk have hidden the secret medallion's other half somewhere.

Section 54

[324054000] Find the village of the Albinaurics.
[324054010] It lies to the southwest of Liurnia, below the Altar clifflands.
[324054020] Some of the old village folk have hidden the secret medallion's other half somewhere.

Section 60

[324060000] Ahh, I know already. You're after it too, aren't you.
[324060010] To pass the impenetrable thorns, you seek the forge of the flame of ruin, in the snowy mountaintops of the giants.
[324060020] Then you need to reach the Grand Lift of Rold, beyond the forbidden region.
[324060030] Hah, no need to pay me for that gift.
[324060040] All my knowledge is for the sake of guidance.
[324060050] That a Tarnished might stand before the Elden Ring, and become Elden Lord.
[324060060] It doesn't have to be me, my fellow.

Section 61

[324061000] If you're heading to the forge of the flame of ruin, in the snowy mountaintops of the giants.
[324061010] You'll need to find the Grand Lift of Rold, beyond the forbidden region.
[324061020] I marked your map with its location.
[324061030] Go, if you would. Take no heed of "cardinal sin".
[324061040] The Two Fingers lost their purpose a long, long time ago.

Section 70

[324070000] Ahh, I see you've laid your hands on the other secret medallion.
[324070010] I'm glad to see my counsel has borne fruit, but the honour of the deed is yours alone.
[324070020] You've made more of yourself than Ensha has...
[324070030] Now, more importantly, both secret medallions are in your hands.
[324070040] I suppose you'd like to know then? What awaits you on the path ahead?
[324070050] Me too, my friend, me too. I wait with baited breath.

Section 71

[324071000] Ahh, so the secret medallions led you to the land of the Haligtree?
[324071010] I'd expect to find Malenia there. She who fought Radahn to a standstill.
[324071020] Well, if the scarlet rot hasn't eaten her away completely.
[324071030] But...with the Haligtree as it is...
[324071040] I suppose Miquella must already be...

Section 72

[324072000] Ah, my apologies. Lost myself, for a moment there.
[324072010] The information you've shared is of great value. As promised, your reward:
[324072020] A hidden treasure, known only to me.
[324072030] A secret rite known only to me.
[324072040] You are a true fellow. All I ask is that you remain constant.
[324072530] And it is a wondrous thing indeed.

Section 73

[324073000] So. The Haligtree, now but a husk...
[324073010] I heard speculation Miquella embedded himself in the Haligtree,
[324073020] but before he could finish, someone cut the tree open and absconded with his infant form.
[324073030] Indeed, it seems those words held weight.
[324073040] How vexing. That the All-knowing didn't have the full story...
[324073050] Perhaps the Queen's sorrow was justified...

Section 74

[324074000] Oh, so that's where the so-called Lord of Blood was hiding himself eh.
[324074010] A fitting little squat for that deluded maniac to bleat about the revival of his precious dynasty, while he turns our fellow Tarnished into Bloody Fingers.
[324074020] Let him stay there. That way, his delusions will remain as they are - distant and unattainable.
[324074030] But perhaps it's worth looking into...
[324074040] If what I've heard is right, then maybe...

Section 75

[324075000] Ahh, I see! So Miquella was with the Lord of Blood after all!
[324075010] That is some fine intelligence indeed!
[324075020] With it, the final clue has been brought into the light.
[324075030] One of the last few pieces the Roundtable-- I need, to put everything together.
[324075040] As promised, allow me to impart to you
[324075050] the last of the hidden treasures known only to me.
[324075060] the last of the secret rites known only to me.
[324075070] a thing most wondrous, known only to me.

Section 76

[324076000] Well, I wonder what comes next...
[324076010] If he continues his slumber within the cocoon, all would be well.
[324076020] But perhaps it would be safer to destroy it.
[324076030] Miquella is the one thing that remains a mystery to me...

Section 77

[324077000] You...burned the Erdtree, didn't you?
[324077010] Then the Roundtable is soon to follow.
[324077020] Ah, no need to fret about that.
[324077030] The Roundtable Hold served to put a Tarnished upon the throne of Elden Lord.
[324077040] And if the Erdtree needed to burn for that to happen,
[324077050] then the Roundtable must go, as well.

Section 78

[324078000] I'll stay at the Roundtable, for a time.
[324078010] I must learn all that can be taken from this place,
[324078020] and sear it into my memory.
[324078030] How could I call myself the All-Knowing, if I did any less?

Section 79

[324079000] The pursuit of knowledge is without end, for knowledge is never a thing complete.
[324079010] Thus, I maintain the mantle of All-Knowing.
[324079020] Perhaps the same could be said of guidance.
[324079030] Who's to say whether we'll remain who we are, once the fight is finished?
[324079040] What do you think, as one who aspires to become Elden Lord?

Section 80

[324080000] Ahh, I knew you'd come.
[324080010] To stand before the Elden Ring. To become Elden Lord.
[324080020] What a sad state of affairs.
[324080030] I commend your spirit, but alas, none shall take the throne.
[324080040] Queen Marika has high hopes for us.
[324080050] That we continue to struggle. Unto eternity.

3241

Section 00

[324100000] You think I don't know what that is?
[324100010] I have no secrets for you to salaciously gawp at.
[324100020] You think too little of Gideon Ofnir, the All-knowing.

3248

Section 00

[324800000] My fellow, you've fought well, until now.

Section 01

[324801000] I know...in my bones...
[324801010] A Tarnished cannot become a Lord. Not even you.
[324801020] A man cannot kill a god...

3249

Section 00

[324900000]
[324900100] Knowledge above all!
[324900200]
[324900300]

Sorcerer Rogier [3250]

Section 01

[325001000] Ah, nice to meet you.
[325001010] The pleasure's mine. Rogier's the name. A sorcerer, as you might have guessed.
[325001020] I'm looking for a little something, here in the castle.
[325001030] When I'm not hotfooting it from the troops, that is.
[325001040] But enough about me, what are you doing here in Stormveil Castle?
[325001050] This place is bristling with Tarnished hunters, you know. They sacrifice our kind, for grafting.
[325001060] Not exactly a place I'd stroll into without a purpose in mind...

Section 02

[325002000] I see. Here to challenge Godrick, and lay your hands upon a Great Rune, are you?
[325002010] You can see it then, I take it? The guidance of grace.
[325002020] Well, enjoy it while you can.
[325002030] I'm Tarnished, like you.
[325002040] But unlike you, I've seen neither hide nor hair of this guidance for the longest time.
[325002050] Still, I won't forget how it felt when I first came here, to the Lands Between.
[325002060] I'm privy to a few magical battle arts.
[325002070] Would you care to learn one?
[325002080] As a fellow Tarnished, once guided by grace. I'd love to help you out, if it please.

Section 03

[325003000] Oh? Keen to learn another battle art, are we?

Section 04

[325004000] Oh hello there, good to see you safe.
[325004010] Stopping by to learn a battle art or two?

Section 05

[325005000] The battle art you've learned is of the glintstone family.
[325005010] They were conceived at the great Academy of Raya Lucaria, to the north of this castle.
[325005020] In the past, they obeyed laws which contravened the Golden Order, or so I'm told.
[325005030] Fascinating, isn't it?
[325005040] That the Golden Order was pliable enough to absorb practices that contradicted itself in the past.
[325005050] With the Order broken, twisted, and in need of repair,
[325005060] such adaptability is more important now than ever.

Section 06

[325006000] Of course. I understand.
[325006010] Why place trust in a perfect stranger?
[325006020] Be safe, then, stranger.
[325006030] Watch you don't get sacrificed, eh. I'll do the same.

Section 07

[325007000] Oh? Something bothering you?
[325007010] Or are you just trying to pass the time?
[325007020] I'm curious how you ended up inside this castle.

Section 20

[325020000] Ah, we meet again after all.
[325020010] I apologise for any offence given by my bearing, but I'm quite unable to move, you see.
[325020020] So. What do you need?

Section 21

[325021000] Ah, you defeated Godrick and claimed yourself a Great Rune.
[325021010] Mm, looks like we both got we wanted out of Stormveil, didn't we.
[325021020] Well done, friend.
[325021030] Something to mark the occasion. Go on, take it.
[325021040] As you might've guessed, I still can't move. My fighting days are behind me.
[325021050] No need to be polite, I've no use for it anymore.

Section 22

[325022000] The misshapen corpse under Stormveil?
[325022010] That is a sacred relic. Of the black knives plot. As that famed night of assassination is known.
[325022020] It happened during the Golden Age of the Erdtree, long before the shattering of the Elden Ring.
[325022030] Someone stole a fragment of the Rune of Death from Maliketh, the Black Blade.
[325022040] And on a bitter night, murdered Godwyn the Golden.
[325022050] That was the first recorded Death of a demigod in all history.
[325022060] And it became the catalyst. Soon, the Elden Ring was smashed, and thus sprang forth the war known as the Shattering.
[325022070] I once wished to become a scholar, you see. I've spent many an hour scouring the archives for knowledge of that fateful plot.
[325022080] The world has grown crooked, and if you intend to put it to rights,
[325022090] You'd better understand what happened to make it this way, mm?

Section 23

[325023000] This...is a black knifeprint!
[325023010] I can scarcely believe you managed to get your hands on this!
[325023020] You recall our conversation about the Night of the Black Knives, yes?
[325023030] They say the assassins who carried out the deed were scions of the Eternal City.
[325023040] A group entirely of women, arrayed in armour of silver under cloaks which fooled the eye.
[325023050] The knives they wielded though, were imparted with the power of the Rune of Death through sinister rite.
[325023060] Please, I beg of you, lend me the knifeprint for a time.
[325023070] I'd love nothing more than to tease out its secrets.
[325023080] Though only a fragment, a very specific ritual had to be performed to impart the power of the Rune of Death.
[325023090] Traces of the one who performed the rite are sure to remain in the imprint...
[325023100] Half my body has been suffused with Death. I'm certain it will help me see.

Section 24

[325024000] Oh, still need something?

Section 26

[325026000] Always good to see you safe.
[325026010] So. What do you need?

Section 27

[325027000] Ah, so you've met D.
[325027010] D is an old friend.
[325027020] We found ourselves journeying together for a time, bound by our exploration of Death.
[325027030] But our paths have since diverged. Never again to cross.
[325027040] Though that's hardly an uncommon fate for two friends.

Section 28

[325028000] Pleased to meet you.
[325028010] The name's Rogier. A sorcerer, by trade.
[325028020] But now I'm in this sorry state.
[325028030] I had a little mishap, and now I can't move.
[325028040] As you might guess, it's far from ideal...

Section 29

[325029000] Ah, I know.
[325029010] I'm privy to a few magical battle arts.
[325029020] Would you care to learn one?
[325029030] Time can move rather slowly, stuck here, you know.
[325029040] A little conversation goes a long way.

Section 30

[325030000] Ahh, hello. I was hoping to see you.
[325030010] My examination is complete. Here's the knifeprint back, with my thanks.
[325030020] Now, I have a fairly good idea who performed the rite upon the blade. The person who orchestrated the Night of the Black Knives.
[325030030] Lunar Princess Ranni. One of the children born to King Consort Radagon and his first wife, Renalla.
[325030040] Demigod and sister to General Radahn and Praetor Rykard.
[325030050] Her's was the name I discovered in the imprint.
[325030060] Truly, you have my thanks.
[325030070] But, if I might be so bold, I would also like to ask something more of you.
[325030080] If Ranni truly is the one who plotted that fateful night,
[325030090] then she should bear the cursemark of Destined Death somewhere upon her flesh.
[325030100] I would like you to procure it for me.
[325030110] And then all will be laid bare. I will have the answers I have sought for so long.
[325030120] Don't fret, it is entirely in accordance with the guidance of grace.
[325030130] If you seek to stand before the Elden Ring and become Elden Lord,
[325030140] The answers you find will surely bolster your chances.

Section 31

[325031000] I have some idea of Ranni's potential whereabouts.
[325031010] There's a manor to the north of the Academy of Raya Lucaria.
[325031020] It is the familial home of the Carian royals from whom Ranni descends.
[325031030] There's been talk of the old royals' vassals gathering there in recent years
[325031040] Ranni's whereabouts since the Shattering are a well-kept secret. She hasn't been seen even once.
[325031050] But I suspect she might have returned to the manor in which she was born...

Section 32

[325032000] If Lunar Princess Ranni truly is the one who plotted that fateful night,
[325032010] then she should bear the cursemark of Destined Death somewhere upon her flesh.
[325032020] Would you be willing to procure it for me?
[325032030] She may have returned to the manor that is her home.
[325032040] The Royal Carian residence to the north of the Academy of Raya Lucaria.

Section 33

[325033000] I'm afraid there's something I must tell you.
[325033010] Do you know of Those Who Live in Death?
[325033020] The very notion of life in death defies the Golden Order.
[325033030] By D's account, these defiled fiends must be expunged.
[325033040] But truth be told, I seek the cursemark to save them.
[325033050] You may find this peculiar,
[325033060] but I discovered something in my examination of the Night of the Black Knives.
[325033070] These souls have committed no offence. They have every right to life, only, they happened to touch upon a flaw in the Order.

Section 34

[325034000] Yes, indeed.
[325034010] If D knew what drives me now,
[325034020] he would surely boil over with rage.
[325034030] Or perhaps, he would even feel some pity.
[325034040] But no need to fret, none of that will come to pass.
[325034050] I can tell a good lie when I need to.

Section 35

[325035000] And...that thing is to blame for the shape I'm in now...
[325035010] I urge the utmost caution. Don't disturb the corpse more than necessary...

Section 36

[325036000] Oh? Forgot something, did you?

Section 37

[325037000] Alright there. Good to see you safe.

Section 40

[325040000] I see...
[325040010] When Ranni shed her flesh, she shed the cursemark, too.
[325040020] You know, not everyone would trust such a tale...
[325040030] But, if she in her current form is nothing more than the living doll you profess...
[325040040] Then perhaps it's true after all.
[325040050] Hmm.
[325040060] Forgive the bluntness of the notion, but...
[325040070] How would you like to become one of Ranni's vassals?
[325040080] Ah, only in order to get what we want, of course.
[325040090] The location of the body which bore the cursemark, which right now I haven't the faintest.
[325040100] And the best way to find out is for you to enter her service and take a poke around on the sly.
[325040110] I know you've got what it takes.
[325040120] Not only are you a superb fighter, but people want to trust you. I've seen it.

Section 41

[325041000] Can you become Ranni's vassal to advance our agenda?
[325041010] While in her service, you'll be able to take a poke around on the sly.
[325041020] And determine the location of her original body that bears the cursemark.
[325041030] I realise that I'm asking you to put yourself in grave danger.
[325041040] But I know you've got what it takes. Quite possibly the only one, in fact.
[325041050] Not only are you a superb fighter, but people want to trust you. I've seen it.

Section 45

[325045000] D was telling me.
[325045010] That he discovered the mark of the centipede.
[325045020] The centipede is an ancient symbol of the cursemark.
[325045030] As long as whoever finds and uses it is not nefarious by nature,
[325045040] then we may be able to form an alliance.
[325045050] If only I could speak to them in person.
[325045060] And if they were like you, all the better.

Section 46

[325046000] Hmm. Maybe I should tell you.
[325046010] Lately, I feel I'm on the precipice...
[325046020] Of falling into a deep...fathomless slumber.
[325046030] And I have an inkling it could spell trouble for you, somehow.
[325046040] So I just wanted to get the apology out of the way, beforehand.
[325046050] Since you're so scary and all.

Section 47

[325047000]

Section 50

[325050000]
[325050010]

Section 51

[325051000] Off..er her c-curse...m-mark
[325051010] Fi…a's… fi…a's…
[325051020] T-to... G-god... wyn
[325051030] A…fu-full...circle
[325051040] F-forms…a…r...rune...
[325051050] (Dies)

3251

Section 00

[325100000] For me, really?
[325100010] Why thank you very much.
[325100020] I'll try anything once.

Section 01

[325101000]

Section 02

[325102000] ...No thank you.
[325102010] I don't need your pity.
[325102020] Ah...
[325102030] Sorry. You were only trying to be nice.
[325102040] It would be my pleasure to take it. My thanks.

Section 03

[325103000]

3258

Section 00

[325800000] Oof!
[325800010] I fear you are mistaken.
[325800020] I am no foe of yours, far from it.

Section 01

[325801000] This is rather unfortunate.
[325801010] I don't normally find myself cornered like a rat.
[325801020] But I have my ways...

Section 02

[325802000] No need to grandstand; you're not even on stage.

Section 03

[325803000] Well, this is unfortunate.
[325803010] Couldn't change a thing...

Section 10

[325810000] Agh!
[325810010] I fear you are mistaken.
[325810020] I am no foe of yours, far from it.

Section 11

[325811000] If you think I am helpless,
[325811010] you are quite mistaken, I'm afraid.

Section 12

[325812000] If this doesn't cause you shame, nothing will.

Section 13

[325813000] Well, this is unfortunate.
[325813010] Couldn't change a thing...

Section 20

[325820000]
[325820010]
[325820020]

3259

Section 00

[325900000]
[325900010]
[325900020]

Section 10

[325910000]
[325910010]
[325910020]

Section 20

[325920000] C-curse...m-mark
[325920010] Fi…a's… fi…a's…
[325920020] T-to... G-god... wyn

Recusant Bernahl [3260]

Section 01

[326001000] Not seen you before.
[326001010] Name's Bernahl. Tarnished, just like you.
[326001020] Let me ask you something.
[326001030] Are you here in the Lands Between to take up the fight?
[326001040] Does your faith in the guidance of grace hold firm,
[326001050] despite the collapse of the Golden Order?

Section 02

[326002000] Yes, you're a Tarnished through and through.
[326002010] Takes me back, but that's a quality needed now more than ever.
[326002020] Any interest in bearing the torch, of my battle arts?
[326002030] All I know is the sword. Picked up a fair few tricks in my time, too.
[326002040] Now's the time to pass 'em on. To a good and proper Tarnished, like you.

Section 03

[326003000] Oh, not had your fill, eh? Worry not, I've enough to keep you busy.

Section 04

[326004000] Ah, hello. Glad to see you safe.
[326004010] Here to learn a battle art or two?

Section 05

[326005000] There's a myriad of battle arts in these lands that I've yet to discover.
[326005010] Mementos of all the warriors who raised their arms in battle, lost, and died.
[326005020] A fine tale, all told, of true chivalric romance.
[326005030] That's how I fell in love with the sword, and the arts of combat.
[326005040] It grants meaning even to falling in battle, to death itself.

Section 06

[326006000] Honest to a fault, I see.
[326006010] Such thoughts won't behove you, as a Tarnished.
[326006020] But there's nothing wrong with that.
[326006030] Any interest in bearing the torch, of my battle arts?
[326006040] All I know is the sword. Picked up a fair few tricks in my time, too.
[326006050] Now's the time to pass 'em on. To a good Tarnished, like you.

Section 07

[326007000] Not floating your boat, eh?
[326007010] Well, there's no rush. Knowledge of the arts can wait another day.

Section 08

[326008000] There you are. Decided to bear the torch of my battle arts?

Section 09

[326009000] Well, until we meet again.

Section 10

[326010000] You...
[326010010] What in heaven's name are you doing here?
[326010020] The Volcano Manor is a pit of recusants who spit at grace and hunt our own kind.
[326010030] I hope you understand the weight of my words.

Section 11

[326011000] Well. As long as you understand what you're saying.
[326011010] I thought you a Tarnished bred by virtue.
[326011020] Perhaps playing that part led you to your doubts, I wonder.
[326011030] But know that the path you walk is blasphemy, and leads only to a miserable death.
[326011040] Before you consider hunting any of your own kind, think on that.

Section 12

[326012000] This blasphemous path leads only to a pitiful death.
[326012010] Before you consider hunting any of your own kind, think on that.

Section 13

[326013000] So. You've bloodied your sword in the hunt.
[326013010] Then I shall introduce myself once more.
[326013020] Bernahl, a recusant, just like you.
[326013030] Recusants have particular battle arts, styled to our methods of slaughter.
[326013040] Why not add some to your repertoire?

Section 14

[326014000] Oh, not had your fill, eh?

Section 15

[326015000] You're still alive, I see.
[326015010] Why not learn another battle art, see if we can't keep it that way.

Section 16

[326016000] You've come to understand, now, eh?
[326016010] To take power and make it his own,
[326016020] The recusant must hunt his own kind.
[326016030] To raise the flag of revolt against this sanctified pillaging,
[326016040] We recusants must become the most wretched of predators.
[326016050] All you can do is laugh.

Section 17

[326017000] Look at you. A recusant through and through.
[326017010] I knew you had it in you.
[326017020] Take this.
[326017030] A special invitation, to hunt some of the first Tarnished who sat at the Roundtable Hold.
[326017040] If you should accept, I'll next see you on the field of battle.

Section 18

[326018000] Ah, I had hoped you'd soon return.
[326018010] I have the reward from Lady Tanith.
[326018020] Take it. It's yours, by right.
[326018030] Let us tread the path of the recusant together.
[326018040] Till we reach the miserable death that awaits us.

Section 20

[326020000] So. You killed Rykard?
[326020010] I harbour you no ill will. The strong take. Such is our code.
[326020020] Even he was prepared to meet a wretched end when he first took blasphemy unto his very flesh.
[326020030] But anyroad, the Volcano Manor is no more.
[326020040] Though we may yet fulfil an old promise.
[326020050] We hunted our own kind, and took what was theirs.
[326020060] And with everything in hand, the time has come to rise, against the Erdtree.

Section 21

[326021000] O Greater Will, hear my voice.
[326021010] I am the recusant Bernahl, inheritor of my brother's will, and you will fall to my blade.
[326021020] We refuse to become your pawns. Consider this fair warning.

Section 30

[326030000] Who are you?
[326030010] And what in heaven's name are you doing here?
[326030020] The Volcano Manor is a pit of recusants who spit at grace and hunt our own kind.
[326030030] I hope you understand the weight of my words.

Section 40

[326040000] Well. As long as you understand what you're saying.
[326040010] You have harboured doubts from the very beginning.
[326040020] Perhaps this day was always lurking on the horizon.
[326040030] But know that the path you walk is blasphemy, and leads only to a miserable death.
[326040040] Before you consider hunting any of your own kind, think on that.

Section 41

[326041000] Then you must leave immediately.
[326041010] Those with weak stomachs have no place here.

Section 42

[326042000] I thought I told you to leave.
[326042010] Or do you claim to understand?
[326042020] What it means to be a recusant, renouncing grace and hunting down one's own.

Section 43

[326043000] Well. As long as you understand what you're saying.
[326043010] But know that the path you walk is blasphemy, and leads only to a miserable death.
[326043020] Before you consider hunting any of your own kind, think on that.

3261

Section 00

[326100000] Oh, a brew, is it?
[326100010] Thanking me for the battle arts?
[326100020] You're one of the good ones. Thank you.

Section 01

[326101000] Oh, a brew, is it?
[326101010] Fitting, I suppose.
[326101020] For a recusant already drunk on blasphemy.

Section 02

[326102000]

3268

Section 00

[326800000] Agh!
[326800010] What's wrong with you?
[326800020] I won't say it twice. Stop this.

Section 01

[326801000] I suppose I have no choice, then.
[326801010] Is this what grace would have of us?

Section 02

[326802000] Dog eat dog, once again. A sad lot, we Tarnished.

Section 03

[326803000] You are an enigma, to be certain.
[326803010] The Volcano Manor awaits you.

3269

Section 00

[326900000]
[326900010]
[326900020]

Miriel, Pastor of Vows [3300]

Section 01

[330001000] You're Tarnished, aren't you?
[330001010] I welcome you, to the Church of Vows.
[330001020] I am Miriel, steward of this sacred chamber.
[330001030] My apologies, for the unseemly state of affairs.
[330001040] Do you know the origin of this place?
[330001050] How it came to be known as the Church of Vows?

Section 02

[330002000] Well, that is a shame. But who can blame you?
[330002010] The Shattering has caused us - all of us - to lose sight of something very dear.
[330002020] It is here, at the Church of Vows, that the great houses of the Erdtree and the Moon were joined.
[330002030] By the matrimonial bond between red-haired Radagon and Rennala of the Full Moon.
[330002040] And so, our church holds in view the monuments of both houses.
[330002050] The Erdtree of the Capital, and the Academy of Raya Lucaria.

Section 03

[330003000] Oh, was there something you needed?
[330003010] You are free to show yourself around.
[330003020] I would serve as your guide, only my legs aren't what they used to be...
[330003030] If you find anything of use, you are free to take it with you.
[330003040] Unless perhaps you are in search of instruction?
[330003050] In which case, I will share all that I know.
[330003060] Whether it be sorcery or incantations, learning should not fetter you to one side or the other.
[330003070] This is, after all, a church celebrating the union of two such opposed practitioners.

Section 04

[330004000] Is there something else?

Section 10

[330010000] Greetings. Do you need anything?

Section 11

[330011000] Do you possess any celestial dew?
[330011010] Then I would like to share my knowledge with you.
[330011020] Concerning the miracle of this Church of Vows.
[330011030] Radagon once cleansed himself with celestial dew,
[330011040] repented his territorial aggressions, and swore his love to Rennala.
[330011050] The Order of the Erdtree and the fate of the moon were conjoined, and all the wounds of war forgiven.
[330011060] This miracle blesses the church to this day.
[330011070] And so, you need only follow Radagon's example,
[330011080] to restore any bond, however strained or severed, to its rightful state of harmony.

Section 12

[330012000] My faith does not waver.
[330012010] The miracle rooted in these grounds will, once again, mend the world.
[330012020] And this time, its bounty will not be squandered.
[330012030] If you would be Elden Lord, Tarnished,
[330012040] I hope that you, too, will share my faith.

Section 14

[330014000] Are you taking the sword with you?
[330014010] Oh, fear not, I don't wish to chide you.
[330014020] Clearly, you are no conniving thief.
[330014030] The sword is telling us something, no doubt.
[330014040] Rather than collect dust in the shadows underground,
[330014050] it yearns to be wielded by your rightful hand.
[330014060] Ah, now I recall.
[330014070] As the priest of the Church of Vows, I undo the sword's seal, and bequeath it unto you.
[330014080] May you hold it high and proud.

Section 20

[330020000] Are you quite finished?
[330020010] Take this opportunity to learn to master your emotions.
[330020020] Worry not, I take no offence. But others are not always so forgiving.
[330020030] Some take to anger, others sorrow... Bonds are fragile things, wont to break under strain.
[330020040] And once they're broken, everything is lost, with naught to gain.

Section 21

[330021000] Are you quite finished?
[330021010] I suppose my ample frame must have given you quite the fright.
[330021020] Allow me to introduce myself. Miriel, steward of this sacred chamber.
[330021030] My apologies, for the unseemly state of affairs.
[330021040] Do you know the origin of this place?
[330021050] How it came to be known as the Church of Vows?

Section 22

[330022000] Are you quite finished, now?

Section 31

[330031000] To experience the miracle, kneel in the basin at the back, and cleanse yourself with celestial dew.
[330031010] Absolution will be yours. Any bond, no matter how strained, or even severed, will be put to rights.

Section 33

[330033000] Ah, I see you have undergone absolution, the miracle that blossoms from these grounds.
[330033010] Good. As such, the bond you may have strained or severed...
[330033020] Has been restored, to its rightful state of harmony.
[330033030] Be mindful, not to take for granted...
[330033040] the serenity restored by this miracle.
[330033050] And take care. Never to break a bond again.

Section 50

[330050000] You wish to know more of Lord Radagon?
[330050010] Lord Radagon was a great champion, possessed of flowing red locks.
[330050020] He came to these lands at the head of a great golden host, when he met Lady Rennala in battle.
[330050030] He soon repented his territorial aggressions though, and became husband to the Carian Queen.
[330050040] However. When Godfrey, first Elden Lord, was hounded from the Lands Between,
[330050050] Radagon left Rennala to return to the Erdtree Capital, becoming Queen Marika's second husband and King Consort.
[330050060] Taking the title...of second Elden Lord.
[330050070] The mystery endures, to this day...
[330050080] As to why Lord Radagon would cast Lady Rennala aside...
[330050090] And moreover...why a mere champion would be chosen for the seat of Elden Lord...

Section 51

[330051000] You know, it's said that Lord Radagon harboured a secret...
[330051010] A famed sculptor of the Erdtree Capital was once summoned to render Lord Radagon's likeness in giant stature.
[330051020] When he glimpsed the skeleton in Radagon's closet.
[330051030] And as such, it's said the great statue harbours his secret too.

Section 52

[330052000] You wish to know more of Lady Rennala?
[330052010] She is Queen, head of the Carian royal family, and governor of the Academy of Raya Lucaria.
[330052020] The great and beautiful Full Moon Witch.
[330052030] Sadly, her heart was broken when Lord Radagon left her.
[330052040] And then, when the academy rebelled against the royals, she was locked away in the grand library.

Section 53

[330053000] In the end, Lady Rennala was left alone, cradling the amber egg Lord Radagon bequeathed her.
[330053010] Now she devotes herself to it through forbidden rite;
[330053020] the grim art of reincarnation.
[330053030] You would do well to remember...
[330053040] Severing a vow, strongest of bonds, has consequences ever more dire.

Section 60

[330060000] Why, this is nectar, is it not?
[330060010] And you're giving it to me?
[330060020] Oh, wonderful, just wonderful.
[330060030] Truth be told, I'm rather fond of the stuff.
[330060040] I'll happily take it off your hands!

Section 61

[330061000]

3301

Section 00

[330100000] Oh, what have we here?
[330100010] Very well, let us both learn together.
[330100020] Heresy is not native to the world; it is but a contrivance.
[330100030] All things can be conjoined.

3308

Section 00

[330800000] Mngh!

Section 01

[330801000] Stop it, please.
[330801010] My flesh is akin to stone.

Section 02

[330802000] I cannot be wounded. I cannot die.
[330802010] But nor will I cause any harm unto you.
[330802020] Cease your futile efforts.

Section 03

[330803000] Well, aren't we determined.
[330803010] ...

Section 04

[330804000] ...

Section 05

[330805000] Aaa...aaargh!

Blackguard [3310]

Section 01

[331001000] What are you lookin' at?
[331001010] You trying to start something, mate?

Section 02

[331002000] Oh, that necklace what you're after, is it?
[331002010] Hmm, well…
[331002020] Show me what it's worth to you,
[331002030] and I'll consider parting ways with it.
[331002040] I'm not in love with it or nothing.

Section 03

[331003000] You're a shrewd one, chief.
[331003010] First, you hand me the runes. And don't try nothin', neither.
[331003020] Hmm...
[331003030] Alright. Take it.
[331003040] Thing's no damn use to anyone, anyway.
[331003050] Your bloody idea, mate. Don't come crying to me later.

Section 04

[331004000] Oh piss off, what is it now?
[331004010] Oh, I see. You want some of me prawn?
[331004020] Freshly cooked, it is.
[331004030] Alright then. It's yours, if you can meet me price.
[331004040] I could be persuaded to sell you some other bits too, if you've got the runes.

Section 05

[331005000] What the hell is wrong with you.
[331005010] You trying to start something?
[331005020] Piss off. Before I crack you in 'alf.

Section 06

[331006000] This bloody swine...
[331006010] Decided to play ball now, 'ave you?
[331006110] You'll be wantin' the necklace, then?

Section 07

[331007000] Think you're bloody clever, do ya?
[331007010] Then how about you piss off?
[331007110] fore I crack you in 'alf.

Section 10

[331010000] Marika's tits, you must be 'ungry.

Section 11

[331011000] Alright mate. Want some more prawn, do ya?
[331011010] Alright mate. Still 'ungry, are ya?

Section 12

[331012000] Never met someone with a taste for prawn I couldn't trust.
[331012010] We'd make good mates, I reckon.
[331012020] I'll be seeing ya.

Section 15

[331015000] Oh, so you met the girl, did ya?
[331015010] Alright, well, sod the particulars of the matter,
[331015020] But it ain't my fault she's stupid enough to get duped, is it.
[331015030] Anyway, she ain't all right, that one.
[331015040] Lucky she ain't died on the bloody roadside, I reckon.

Section 16

[331016000] You're Tarnished too, ain'tcha?
[331016010] Can you see it then? The guidance of grace, I mean.
[331016020] I can't see it at all no more.
[331016030] Makes no bloody sense anyway, why some no-name shithead like me should get called to the Lands Between.
[331016040] Cruel bloody joke, you ask me.
[331016050] Maybe something went tits up with it. Maybe... it's been broke for a good long time.
[331016060] The Erdtree, I'm sayin'.

Section 17

[331017000] You what? Sod the particulars, mate.
[331017010] Ain't my fault people are so bloody stupid, is it?
[331017020] Don't like that it's stolen? Don't sodding buy it..

Section 20

[331020000] What are you lookin' at?
[331020010] Oh...you again, is it.
[331020020] Perfect bloody timing, actually.
[331020030] I got crab, cooked up fresh.

Section 21

[331021000] Marika's tits, you must be 'ungry.

Section 22

[331022000] Alright mate. Want some more crab, do ya?
[331022010] Alright mate. Still 'ungry, are ya?

Section 23

[331023000] Never met someone with a taste for crab I couldn't trust.
[331023010] We've got a real thing here, eh, and it's only gettin' better.

Section 25

[331025000] Mate, there's somethin' I should probably tell ya.
[331025010] You 'eard of the Dung Eater?
[331025020] E's a madman, 'as it out for everyone. Curses 'em. Goes 'round in this rank armour, an' all.
[331025030] You see 'im though, stay well away.
[331025040] I was in the same gaol as him, once, so I know first 'and.
[331025050] E's a god-forsaken monster. Not just some petty thug like me.

Section 26

[331026000] E's a killer. Kills people and curses their souls...
[331026010] Does all sorts of shit to their corpses, to keep 'em cursed, forever.
[331026020] I ain't seen nothin' more disgustin' in all my years.
[331026030] I ain't ever been more scared, neither. Rooted to the bloody spot...
[331026040] While 'e did all that, to my friend...

Section 27

[331027000] Yeah...and now I seen it 'ere, again.
[331027010] Never thought I would. What 'e does to those bodies.
[331027020] It was... It was 'im, no question.
[331027030] That monster. He's lurkin' round 'ere.

Section 30

[331030000] Heh...serves me right.
[331030010] Fitting bloody end, for a jumped up little shit with big ideas...

Section 31

[331031000] Help me out, would ya, mate...
[331031010] I don't wanna get cursed. Just let me die...
[331031020] I don't wanna live like this...not anymore...
[331031030] So, please...
[331031040] ...

3318

Section 00

[331800000] Oof!

Section 01

[331801000] What's your blinkin' problem!
[331801010] You don't mess with Big Boggart, mate.

Section 02

[331802000] That bitch put you up to this, eh.
[331802010] Damn it! I'll rip you to shreds!

Section 03

[331803000] Not scared, are ya.
[331803010] Damn it! I'll rip you to shreds!

Section 04

[331804000] You feel that, eh?
[331804010] That's the fists of Big Boggart.

Section 05

[331805000] Goddamn it.
[331805010] Why ain't it me, why ain't it ever...

3319

Section 00

[331900000]
[331900010]
[331900020]

3320

Section 01

[332001000]
[332001010] Someone, please, kill him...
[332001020] That horrendous serpent... Praetor Rykard...

Section 02

[332002000] Mm, you're Tarnished.
[332002010] Here to put the demigods to the sword.
[332002020] Then please. Kill the great serpent.
[332002030] The one that devoured Praetor Rykard.
[332002040] I left the serpent-slaying spear in the Lord's Chamber.
[332002050] Worthy Tarnished, brandish the spear, and run him through.
[332002060] The great serpent...that unspeakable monstrosity.

Section 03

[332003000] Praetor Rykard's ambitions, though blasphemous, marked him a worthy sovereign.
[332003010] But they were reduced to gluttonous depravity, once he gave himself to the serpent.
[332003020] Whatever that thing is, it is no longer Praetor Rykard.
[332003030] Someone must kill him.
[332003040] To spare him, and his ambitions, from further dishonour.

Section 04

[332004000] Worthy Tarnished. I left the serpent-slaying spear in the Lord's Chamber.
[332004010] It is the only thing that can kill that horror.
[332004020] Run it through. The great serpent...that unspeakable monstrosity...

Sorcerer Thops [3330]

Section 01

[333001000] You're Tarnished, aren't you?
[333001010] Then, perhaps you could spare some runes?
[333001020] Believe it or not, I studied glintstone sorceries at the Academy of Raya Lucaria.
[333001030] For a small donation, I'd be happy to share my knowledge.

Section 02

[333002000] Well, bless you, bless you.
[333002010] You are a true saint.
[333002020] My name is Thops.
[333002030] Presuming you're interested, I can teach you sorceries, as promised.
[333002040] Only, none of them are particularly great...

Section 03

[333003000] Back to learn another?
[333003010] Wonderful. You're most welcome, to any of my anaemic little spells.

Section 04

[333004000] Back to learn another?
[333004010] Why, of course.

Section 05

[333005000] Well, I can't blame you, I suppose.
[333005010] But, in the case that you do change your mind,
[333005020] just speak up, loud and clear.

Section 06

[333006000] Oh, there you are.
[333006010] Care to donate a few runes?
[333006020] Believe it or not, I studied glintstone sorceries at the Academy of Raya Lucaria.
[333006030] For a small donation, I'd be happy to share my knowledge.

Section 20

[333020000] Apologies, friend.
[333020010] I'm afraid my meagre sorceries are no match for your generosity.
[333020020] Oh, right.
[333020030] I can tell you what I know about this place. That should help a bit.
[333020040] You've seen that structure to the north, towering over the water?
[333020050] That's the Academy of Raya Lucaria. Where we study glintstone sorceries.
[333020060] Only, its doors have been closed for quite some time now.
[333020070] After they declared they wouldn't interfere with the Shattering,
[333020080] the academy cast repelling seals on the east gate leading to the Capital and the south gate leading here.
[333020100] As you might have guessed, the seals are still active,
[333020110] making entry to the academy impossible without a glintstone key.
[333020120] And so I'm stuck here. A fledgling sorcerer, with little chance of acquiring a key.
[333020130] When they cast the seals, I'd just popped out, and now I'm uprooted from my place of learning.

Section 21

[333021000] Why not find yourself a glintstone key?
[333021010] Without one, you can't pass through the academy,
[333021020] and you'll never reach the Erdtree Capital.
[333021030] And if you find an extra glintstone key, perhaps...
[333021040] Once you've tied up all your loose ends - and I can be very patient -
[333021050] would you consider donating it to me?
[333021060] I know it. I'm a bluntstone. Nary a hint of talent for sorcery.
[333021070] But still, my place is at the academy...

Section 22

[333022000] Oh, one more thing... Beware the Albinaurics...
[333022010] ...accursed souls born of a forbidden rite of the Eternal City.
[333022020] The curse withered the legs of the old, and silenced the tongues of the Frogs.
[333022030] And now they hold deep grudges for anyone left untouched.

Section 23

[333023000] Thank you, kind soul.
[333023010] For learning my paltry sorceries.
[333023020] I never imagined that a bluntstone like myself would have the chance to play teacher.

Section 24

[333024000] Are you certain?
[333024010] You're willing to give your glintstone key to me?
[333024020] …My oh my!
[333024030] Thank you, thank you dearly.
[333024040] Now I can go back to the academy.
[333024050] To resume my study...of glintstone sorceries, and the very stars.
[333024060] ...

Section 25

[333025000] You've taken an apprenticeship with Sellen?
[333025010] Well, that is something.
[333025020] Sellen was well known. The most promising sorceress in the history of the academy.
[333025030] I followed her at school, but there may as well have been an ocean between us.
[333025040] But Sellen was expelled from the academy.
[333025050] Accused of unthinkable treatment of certain sorcerers, under the name of the Graven Witch.
[333025060] I still don't believe the accusations.
[333025070] The illustrious Sellen would never do such things...

Section 26

[333026000] Find yourself a glintstone key.
[333026010] Without one, you can't pass through the academy,
[333026020] and you'll never reach the Erdtree Capital.

Section 30

[333030000] Well, what's this?
[333030010] For me, is it? But surely, that's a passing fine brew?
[333030020] My meagre sorceries hardly warrant such a reward.
[333030030] Oh, bless you.
[333030040] I'll save it for a special occasion.
[333030050] I may never have another drink like it for as long as I live.

Section 31

[333031000] ...

Section 40

[333040000] So, you've found yourself a glintstone key.
[333040010] But I certainly can't take it from you.
[333040020] That key belongs to you.
[333040030] By rights, you should use it for yourself.
[333040040] It's true, I wish to return to my place of study.
[333040050] But that's no excuse to impose upon others.
[333040060] Ah...is this why bluntstones always finish last?

Section 41

[333041000] Head to the Academy of Raya Lucaria.
[333041010] Carry on with your journey. Press forward with your fight.
[333041020] Don't bother holding yourself up for my sake.

Section 51

[333051000] Thank you dearly.
[333051010] With your blessing, I will depart for the Academy of Raya Lucaria.
[333051020] Perhaps, one day, you'll pay me a visit?
[333051030] Who knows, I may be a decorated sorcerer by then!
[333051040] Ha ha!

3331

Section 00

[333100000] Oh, did I not mention?
[333100010] I'm a bluntstone. I don't even have a pebble's worth of power.
[333100020] So I'm afraid I can't help you decipher the scroll.
[333100030] I'm sorry I'm so useless. I truly am.

3338

Section 00

[333800000] Ow!

Section 01

[333801000] What's wrong with you?
[333801010] Stop that, now. Please.

Section 02

[333802000] There's no getting through to you, is there.

Section 03

[333803000] ...
[333803010] Why on earth...

Section 04

[333804000] Oh, Raya... Lucaria...
[333804010] The home of my studies...

3339

Section 00

[333900000]
[333900010]
[333900020]

Nepheli Loux, Warrior [3340]

Section 01

[334001000] Be proud. You were a fine warrior.
[334001010] Your only mistake was your choice of master.
[334001020] Let the winds lift you, to a higher place.

Section 02

[334002000] Well, who do we have here?
[334002020] Tarnished, are you? Clearly not one of Godrick's lot.
[334002030] I am Nepheli Loux. Tarnished and warrior, like you.
[334002040] I'm here by decree of my father.
[334002050] How utterly repellant this is.
[334002060] This "grafting" of Godrick's ill befits a Lord.
[334002070] He's tainted the very winds.

Section 03

[334003000] If you intend to challenge Godrick,
[334003010] I ask you call upon me.
[334003020] The winds run foul with his deeds.
[334003030] I'm certain father would permit me aid the fight.

Section 04

[334004000] Apologies, but I've idled long enough.
[334004010] As fellow Tarnished we must each follow our own guidance.
[334004020] Down whatever road takes us to the throne of Elden Lord.

Section 10

[334010000] You again...
[334010010] I thought you'd receive a summons to the Roundtable.
[334010020] Nepheli Loux. We met at Stormveil.
[334010030] I'm glad to see you here. I have something for you.
[334010040] I found it in Godrick's grafting grounds.
[334010050] You defeated him. You should have it.
[334010060] Make good use of it.
[334010070] I don't intend to make a habit of scavenging corpses.
[334010080] You again...
[334010090] I thought you'd receive a summons to the Roundtable.
[334010100] Nepheli Loux. We met at Stormveil.
[334010110] I'm glad to see you here. I have something for you.
[334010120] I found it in Godrick's grafting grounds.
[334010130] You were the one to defeat him, I would hazard?
[334010140] Make good use of it.
[334010150] I don't intend to make a habit of scavenging corpses.

Section 11

[334011000] Ah, yes.
[334011010] I wonder if you've met my foster father?
[334011020] He's in his study. The room Ensha's guarding just over there.
[334011030] If you haven't already, I advise you introduce yourself.
[334011040] Father is leader of the Roundtable.
[334011050] I'm sure talking to him will be worth your while.

Section 12

[334012000] It's about time I headed off.
[334012010] I'll see you again, warrior, should the fates deign it.

Section 18

[334018000] You again...
[334018010] You received a summons to the Roundtable?
[334018020] Nepheli Loux. We met at Stormveil.
[334018030] The pleasure's mine, as a fellow Tarnished, guided by grace to the Roundtable Hold.

Section 19

[334019000] Oh, hello.
[334019010] I've not seen you here before.
[334019020] I am Nepheli Loux. Warrior.
[334019030] Here by decree of my father.
[334019040] The pleasure's mine, as a fellow Tarnished, guided by grace to the Roundtable Hold.

Section 20

[334020000] Is that some kind of medicine?
[334020010] One that affects the heart, I'd wager.
[334020020] If it's what I think, I have no need of it.
[334020030] I am a warrior.
[334020040] I need no external aid.
[334020050] Not to brave the horrors of battle. Nor to bolster my resolve.

Section 30

[334030000] Oh, it's you...
[334030020] Well, what do you make of it? What's happened to this village?
[334030030] I witnessed a sight much the same, in my infancy.
[334030040] The oppression of the weak. Murder and pillage unchecked.
[334030050] A waking nightmare, made by men.

Section 31

[334031000] But this time, I'm a woman grown.
[334031010] And though the suffering cannot be undone, I can still mete out justice.
[334031020] Justice to the oppressors.
[334031030] Let the scars I carve remind them. I am Nepheli Loux. Warrior.

Section 40

[334040000] Ah, you...
[334040010] Please, leave me be.
[334040020] It's pathetic, I know, but I...need to think.

Section 41

[334041000] ...So you know already, do you?
[334041010] Right. It's true. My father cast me out.
[334041020] For indulging my emotions. Forgetting the mission. Punishment for offing his pawns.
[334041030] Father...rather, Lord Gideon has offered me guidance all my life.
[334041040] I would have done anything for him, to place him on the throne of Elden Lord.
[334041050] And yet I... Though it was not my intent...
[334041060] I betrayed him...

Section 42

[334042000] I...can no longer trust in father...
[334042010] To think he'd order his men to enact such tragedy...
[334042020] Where is the justice he purports, in that?
[334042030] He once told me that if he became Elden Lord,
[334042040] he would never allow the downtrodden to be cheated ever again.
[334042050] Was he simply lying to me?

Section 43

[334043000] No, no, no...
[334043010] How could I say that?
[334043020] Father has always given me his guidance...
[334043030] And now...I've lost it...
[334043040] ...

Section 50

[334050000] Medicine, is it?
[334050010] Fine. I'll take a dose. Perhaps it'll do me some good.
[334050020] ...
[334050030] It's very sweet...isn't it...
[334050040] And very...very...
[334050050] ...

Section 60

[334060000] Is that ash?
[334060010] I can smell the ancient storm in it...
[334060030] My thanks. I'll gladly take it.

Section 61

[334061000] I'm...not like Roderika.
[334061010] I don't feel the presence of spirits, let alone see them.
[334061020] Still, this ash..
[334061030] It reminds me of my first hawk.
[334061040] Thank you.

Section 62

[334062000] In this ash, I can smell the ancient storm.
[334062010] It reminds me of my first hawk.

Section 70

[334070000] It's been some time.
[334070010] I must thank you, for your aid.
[334070020] I told father I would be with him no longer.
[334070030] I remembered the vow I took when I first became a warrior, so many moons ago.
[334070040] This land is much like the one from which I hail.
[334070050] I will call upon the storm, to drive away the foulness that has settled on the winds.

Section 71

[334071000] Again, I am Nepheli Loux. Warrior.
[334071010] Some call me by the title of Lady, but I remain the same woman underneath.
[334071020] Though I have now abandoned my former guidance.
[334071030] I cannot express how much you've helped me.
[334071040] Should you become Elden Lord.
[334071050] I would gladly lighten your burden.

Section 72

[334072000] Farewell, fellow warrior.
[334072010] I will remain, to summon the storm.
[334072020] But your guidance, and your fight...
[334072030] Surely lie elsewhere.

Section 73

[334073000] I will remain, to summon the storm.
[334073010] But your guidance, and your fight...
[334073020] Surely lie elsewhere.

3348

Section 00

[334800000]

Section 01

[334801000] What do you intend?
[334801010] Such conduct ill befits a warrior.

Section 02

[334802000] I see. You are but a simple villain.
[334802010] Let the scars remind you; this lesson comes from Nepheli Loux!

Section 03

[334803000] You wouldn't even register as a threat to father.
[334803010] Hurry up and die.

Section 04

[334804000] Father... I am slain.
[334804010] Please...become Elden Lord...

3349

Section 00

[334900000]
[334900010]
[334900020]

Reeling Rico [3350]

Section 01

[335001000] Hm.
[335001010] A new face, are you?
[335001020] Well, while you're here. Have you, too, been seduced by the good lady alcohol?
[335001030] Perhaps you've heard of dreambrew, the nectar of the demigods, once forbidden to we mortals?
[335001040] Well, believe it or not, I know just how to make it.
[335001050] And if you were to help me gather its ingredients,
[335001060] I'd gladly share some with you.
[335001070] The Lands Between are no kind place for we Tarnished.
[335001080] And I'm getting too old to keep scavenging corpses on the battlefield...

Section 02

[335002000] You'll help me then?
[335002010] Wonderful! Music to my ears.
[335002020] Then take this with you.
[335002030] That, is St. Trina's Crystal Ball.
[335002040] It can be used to take slumber fog from those submerged in deepest sleep,
[335002050] those merry fools sunk so low they will not awaken.
[335002060] Dreambrew, I should say, is a special filtration of slumber fog.

Section 03

[335003000] Go ahead and bring me some slumber fog, my compeer.
[335003010] About two should do it, by my reckoning...
[335003020] About three should do it, by my reckoning...
[335003030] About four should do it, by my reckoning...
[335003040] About five should do it, by my reckoning...
[335003050] About six should do it, by my reckoning...
[335003060] And then I'll have enough dreambrew to share.
[335003070] Drink is a wonderful teacher. Imbibe and you will understand; this world's delights, and its futility.

Section 04

[335004000] You what? You hardly know what you're missing out on.
[335004010] Well, suit yourself. But I'm sure you'll be after a drink before long.
[335004020] Perhaps you'll tire of this crumbling world...
[335004030] Or maybe you'll wish to uncover someone's deepest, darkest secrets...

Section 05

[335005000] What? Taken an interest in the finer things, after all?
[335005010] Like dreambrew, the nectar of the demigods, once forbidden to we mortals?
[335005020] Well, believe it or not, I know just how to make it.
[335005030] And if you were to help me gather its ingredients,
[335005040] I'd gladly share some with you.
[335005050] What do you say?

Section 10

[335010000] Ah, I've been eagerly awaiting your return.
[335010010] How did you fare? Find any slumber fog?

Section 11

[335011000] Hmm, not quite enough.
[335011010] As I said, if you'd like me to share some dreambrew with you, we'll need two doses of slumber fog, or thereabouts.
[335011020] As I said, if you'd like me to share some dreambrew with you, we'll need three doses of slumber fog, or thereabouts.
[335011030] As I said, if you'd like me to share some dreambrew with you, we'll need four doses of slumber fog, or thereabouts.
[335011040] As I said, if you'd like me to share some dreambrew with you, we'll need five doses of slumber fog, or thereabouts.
[335011050] As I said, if you'd like me to share some dreambrew with you, we'll need six doses of slumber fog, or thereabouts.

Section 12

[335012000] I see, I see. You have what I asked.
[335012010] All splendid fogs of superior quality. Sediment firmly settled, mm.
[335012020] Good work, my compeer.
[335012030] Here's the dreambrew I promised. All yours.

Section 13

[335013000] Bring me more slumber fog, my compeer.
[335013010] Do so, and I'll have a bottle of dreambrew with your name on it.

Section 14

[335014000] Allow me a little advice, my compeer.
[335014010] Dreambrew is known to drag people's secrets into the daylight.
[335014020] If that's what you seek, rather than the usual fleeting pleasures,
[335014030] Then treat them to some dreambrew.
[335014040] Secrets are like fine wine. The longer they mature in the dark, the richer the flavour...
[335014050] Know that, and all will be as you desire. Friendship, rule, intrigue...

Section 15

[335015000] Did you forget something?

Section 16

[335016000] Oh, hello there.
[335016010] Have you brought me some more slumber fog?

Section 17

[335017000] You certainly have a taste for spirits.
[335017010] I'm sure I'll be seeing a lot more of you.

Section 18

[335018000] ...

Section 19

[335019000] ...
[335019010] ...

Section 20

[335020000] As you surely know, my compeer, I am but a humble man of the cloth.
[335020010] And I must profess, the study of alcohol is but another form of worship.
[335020020] Oh, St. Trina. My faith is in alcohol, and the hearts of men.

Section 30

[335030000] Ah, good to see you.
[335030010] I heard the path to the Haligtree had been reopened.
[335030020] So I forced these old bones to weather the journey.
[335030030] Don't tell me it was you who opened the passage?
[335030040] Nevertheless, it's rather nippy in these lands, eh.
[335030050] But there's nothing like a good drink to warm the cockles...

Section 31

[335031000] Did you need something else?

Section 32

[335032000] Oh it's, good, good to see you.
[335032010] I think I was about to freeze solid.

Section 33

[335033000] ...

Section 34

[335034000] ...
[335034010] ...

Section 40

[335040000] You know, a holy personage was once abducted from these lands.
[335040010] Thus I am here in search of clues that might unravel the mystery.
[335040020] The abductor's bloody footprints are said to have disappeared in the Forest of Ancient Bowers.
[335040030] Hm? That's quite a face you're pulling...
[335040040] Need I remind you? Though I am but a humble man of the cloth,
[335040050] each of us has our secrets, my compeer.

Section 41

[335041000] You know, a holy personage was once abducted from these lands.
[335041010] Thus I am here in search of clues that might unravel the mystery.
[335041020] The abductor's bloody footprints are said to have disappeared in the Forest of Ancient Bowers.

Section 50

[335050000] Finally, I have found it!
[335050010] St. Trina's, no, Lord Miquella's cadaver.
[335050020] I have partaken of untold secrets.
[335050030] Such that I might aid you, O Lord.
[335050040] So please, I hope you can welcome your humble servant Rhico,
[335050050] Into your dream, the world of your heart.
[335050060] Indeed, I beg you grant my wish,
[335050070] That when you transcend from empyrean to god, allow me a place by your side.

Section 51

[335051000] I have partaken of untold secrets.
[335051010] Such that I might aid you, O Lord.
[335051020] So please, I hope you can welcome your humble servant Rhico,
[335051030] Into your dream, the world of your heart.

Section 60

[335060000] ...

3351

Section 00

[335100000] Oh ho, are you asking me to partake?
[335100010] Well, I haven't got a clue what to think.
[335100020] Is this outright impudence? Simple callousness? Or genuine kindness, I wonder?
[335100030] ...
[335100040] Well, what matters it? I'll take some, regardless.
[335100050] You couldn't possibly fathom the secrets I possess, my compeer.

Section 01

[335101000] ...

3358

Section 00

[335800000] ...
[335800010] Have you lost your marbles?
[335800020] You do know I'm merely a beggar.
[335800030] I've nothing left to give.

Section 01

[335801000] Haven't you Tarnished any respect?
[335801010] For those who came before you.

Section 02

[335802000] Well, that knocked the wind out of me.
[335802010] The perfect time to try that special reserve…

Section 03

[335803000] You base, facile, uncharitable bastard…
[335803010] You're beyond help, my compeer…

3359

Section 00

[335900000]
[335900010]
[335900020]
[335900030]

3370

Section 01

[337001000] Welcome, dear guest.
[337001010] After being out there, it must be quite surprising,
[337001020] to see our capital, cradled by the Erdtree, showered by an eternal wellspring of grace.
[337001030] The sights, the sounds, the luscious scents. Each precisely as they should be. Each eternal.

Section 02

[337002000] Oh?
[337002010] I didn't notice that you were Tarnished.
[337002020] ...
[337002030] Now, you mustn't take this the wrong way.
[337002040] But you must leave the capital at once.

Section 03

[337003000] It is for your own good, I assure you.
[337003010] All things have their proper place.
[337003020] We, having been chosen by grace, were given this Golden Capital.
[337003030] You, on the other hand, have your own home, which is a far cry from here.
[337003040] So far, in fact, that it cannot be further marred by your touch.
[337003050] The Shattering caused a great many fools to overstep their bounds.
[337003060] Their impudence led to insurgency against Morgott, Lord of Grace. They raised an army, and sought to lay siege to this sacred ground.
[337003070] But do you see where it got them? King Morgott's rule would not be shaken!
[337003080] Their attempt to defile the capital failed, and while we revelled in eternal grace,
[337003090] the traitors were eyed by the grotesque Fell Omen, and their corpses piled high outside the wall!
[337003100] The lesson here is self-evident.
[337003110] The capital is simply not where you belong.

Section 04

[337004000] You mustn't take it the wrong way.
[337004010] But you must leave the capital at once.

Section 10

[337010000] Well, what have we here...
[337010010] You hunt Omen, do you?
[337010020] Mm-hmm, yes it appears so...
[337010030] Well, then perhaps we can talk.
[337010040] For a barbarous Tarnished, you see the difference between right and wrong rather clearly.
[337010050] Very well. I permit your stay in the capital for the time being.
[337010060] And in the name of the house of Shanehaight, I beseech you hunt down the foul Omen.
[337010070] The Undercapital is a repository of waste.
[337010080] For ages it's teemed with repulsive Omen. Fiendlings, even, who've never lost a horn.
[337010090] And what's worse, they've taken to bellowing in a most blood-curdling manner. You can hear it all the way up here.
[337010100] A vile, ceaseless affront to the Erdtree's sanctity.

Section 11

[337011000] Get on with it, then.
[337011010] Hunt down the vile Omen scurrying about in the Undercapital, and give us peace from those wretched howls.
[337011020] I know you can do it. Do not dishonour House Shanehaight.

Section 20

[337020000] Haven't set off to hunt the Omen yet?
[337020010] Well, you're certainly dragging your heels more than I foresaw.
[337020020] I forgive you.
[337020030] We Shanehaights are known for patience, a virtue amongst the noble.

Section 21

[337021000] Haven't set off to hunt the Omen yet?
[337021010] That wretched screeching... I feel as if I could go mad.

Section 30

[337030000] Ohh, there you are, pleased to see you.
[337030010] You must've expunged the Omen from the repository.
[337030020] Otherwise their revolting screeches would still be affronting my ears.
[337030030] Well, you've done us a fine service, I must say.
[337030040] The Erdbishops will be very pleased to hear it.
[337030050] No, this is above their station...
[337030060] If I explained that this was all my idea,
[337030070] I could be granted audience with Morgott, Lord of Grace.
[337030080] What a wondrous opportunity.
[337030090] That a viscount as myself might be seen by the Lord of Grace.
[337030100] Such an honour will place me amongst the most venerated Shanehaights.

Section 31

[337031000] Oh, very sorry, I almost forgot about you completely.
[337031010] This Shanehaight heirloom has been held for generations.
[337031020] It is yours now, a reward for your fearless execution of my request.

Section 32

[337032000] I'm afraid its worth might be lost on a Tarnished, but...
[337032010] For everything, there is a first. For you, and for House Shanehaight, and its newfound glory.

Section 33

[337033000] Now, I need to get myself ready.
[337033010] If fortune favours me, and I am seen by the Lord of Grace,
[337033020] I'd be put to shame if I didn't look my very best.

Section 40

[337040000] Kill our lord...
[337040010] He is a stain upon all things golden...
[337040020] Kill Morgott, kingly impostor!
[337040030]

Millicent [3480]

Section 01

[348001000] Ah...ahh...

Section 02

[348002000] Ngh... W-who's there?
[348002010] Well, it matters not. If you are wise, you will leave, immediately.
[348002020] My flesh writhes with scarlet rot.
[348002030] It is a curse. Not to be meddled with by man.

Section 03

[348003000] If you are wise, you will leave, immediately.
[348003010] My flesh writhes with scarlet rot.

Section 10

[348010000] You ask that I stab myself with the needle...
[348010010] To quell the scarlet rot?
[348010020] But...how?
[348010030] ...
[348010040] Never mind. I've decided.
[348010050] I would rather trust you,
[348010060] than simply continue to spoil from within.

Section 11

[348011000] Would you mind...averting your eyes for a moment?
[348011050] Well. That was easier than expected.
[348011060] But...why do I feel so...
[348011070] ...

Section 12

[348012000] ...

Section 20

[348020000] I...hoped to see you again.
[348020010] My apologies, for when last we met. I fainted before I could even thank you.
[348020020] Everything is as you said. Since inserting the needle, the scarlet rot has ceased to writhe.
[348020030] Even the nightmares have abated... And now, though I can scarcely believe it myself, I can move as I please.
[348020040] Not that I could ever truly repay you,
[348020050] but I would like you to have this, by way of thanks. A token, though it is.

Section 21

[348021000] I'm considering leaving. On a journey.
[348021010] With the needle buried in my flesh, I've started to recall, but dimly...
[348021020] My destiny...
[348021030] It's all thanks to you.
[348021040] My name is Millicent. I pray fate permits us meet again.

Section 22

[348022000] I'm considering leaving. On a journey.
[348022010] With the needle buried in my flesh, I've started to recall, but dimly...
[348022020] My destiny...

Section 25

[348025000] Oh, hello again.
[348025010] Something about this place felt familiar to me.
[348025020] So I decided to pay a visit, hoping to find someone here.
[348025030] But I've only found emptiness.
[348025040] Perhaps before my departure, I needed someone to say farewell to.

Section 26

[348026000] Well, never mind that.
[348026010] I must focus on my journey, for which I have you to thank.
[348026020] I must stay strong.

Section 30

[348030000] Ah. We meet again.
[348030010] In truth, it's been smooth sailing, for me.
[348030020] The scarlet rot has stilled, since last we met.
[348030030] As such, I've been able to continue my journey.
[348030040] Though rather vexingly,
[348030050] I realise that if I still had my sword arm,
[348030060] I could have aided you in battle.

Section 31

[348031000] Now, I'm tracing the path Malenia took,
[348031010] after unleashing the power of the scarlet rot, during her battle with General Radahn, in the Caelid Wilds.
[348031020] I should like to meet her, this vanished woman.
[348031030] I think she's in the north.
[348031040] In the lands that lie beyond the Erdtree.

Section 32

[348032000] Are you...
[348032010] Giving me this arm?
[348032020] I thank you.
[348032030] I am in your debt, yet again.
[348032040] I think, If the arm serves well enough,
[348032050] It might be possible for me to wield a sword again.

Section 33

[348033000] If the arm serves well enough,
[348033010] It might be possible for me to wield a sword again.
[348033020] Perhaps, then, I can aid you in battle.

Section 35

[348035000] Now, I'm tracing the path Malenia took.
[348035010] She's passed into to the lands that lie beyond the Erdtree.

Section 40

[348040000] Ah, we meet yet again.
[348040010] The arm you gave me truly is a thing of wonder.
[348040020] It feels just like my own, even handling a sword.
[348040030] Perhaps it is foolish to say this to you of all people, but I am sure of my skill with the sword.
[348040040] Thus, I would have you call upon me in battle again, should you ever have the need.

Section 41

[348041000] Ah, we meet yet again.
[348041010] The arm you gave me truly is a thing of wonder.
[348041020] It feels just like my own, even handling a sword.
[348041030] Perhaps it is foolish to say this to you of all people, but I am sure of my skill with the sword.
[348041040] Thus, I would have you call upon me in battle, should you ever have the need.

Section 42

[348042000] I would have you call upon me in battle, should you ever have the need.
[348042010] It is the only way that I can express my thanks.

Section 50

[348050000] To think we'd meet in such a place...
[348050010] What could your purpose possibly...
[348050020] No, I know well enough who you are, and what I know is good enough for me.
[348050030] Call upon me again in battle, should you have the need.

Section 51

[348051000] I'm searching for a fort to the west of the ruins.
[348051010] I'm searching for a fort to the north of the ruins.
[348051020] I heard the master of the fort was given a medallion that allowed him to visit the Haligtree.
[348051030] Indeed, I believe that is where Malenia will be found.
[348051040] The Haligtree is hidden somewhere in these Northern lands.

Section 52

[348052000] I'm searching for a fort to the west of the ruins.
[348052010] I'm searching for a fort to the north of the ruins.
[348052020] I heard the master of the fort was given a medallion that allowed him to visit the Haligtree.

Section 60

[348060000] Again we meet.
[348060010] I can only surmise our purposes are aligned.
[348060020] In which case, allow me to explain myself.
[348060030] I am of Malenia's blood.
[348060040] But in what capacity I know not. I could be sister, daughter, or an offshoot…
[348060050] Whatever the case though, I am certain of a kinship between us.

Section 61

[348061000] There is something I must return to Malenia.
[348061010] The will that was once her own.
[348061020] The dignity, the sense of self, that allowed her to resist the call of the scarlet rot.
[348061030] The pride she abandoned, to meet Radahn's measure.

Section 62

[348062000] There is something I must return to Malenia.
[348062010] The will that was once her own.
[348062020] The dignity, the sense of self, that allowed her to resist the call of the scarlet rot.

Section 70

[348070000] Oh, hello.
[348070010] Thank you for lending your hand.
[348070020] Without your help, I could not have defeated that quartet.
[348070030] I feel as if I've been in your debt from beginning to end.
[348070040] Thank you. With your help, I was able to live as my own person, if only in passing.

Section 71

[348071000] But this is where things end.
[348071010] I pause to even tell you, but...
[348071020] I took out the needle myself.
[348071030] Tell whoever put you up to this.
[348071040] That if I am to flower into something other than myself,
[348071050] I would rather rot into nothingness as I am.

Section 72

[348072000] Please, let me pass alone.
[348072010] The scarlet rot writhes now, worse than ever.
[348072020] Soon, I won't be more than a mound of flesh.
[348072030] Curse-laden. Untouchable.
[348072040] I wouldn't want such a thing to bring you harm.

3488

Section 00

[348800000] Ugh.

Section 01

[348801000] Is there something wrong?
[348801010] Please, cease this at once.

Section 02

[348802000] Why are you doing this?
[348802010] Now you've forced my hand.

Section 03

[348803000] I will not forget what you did for me.
[348803010] But this day marks our farewell.

Section 04

[348804000] I did not imagine it ending like this.
[348804010] But I will not forget what you have done.
[348804020] Thank...you...

Section 05

[348805000] Ahh, how could you...
[348805010] Is this your true heart?
[348805020] Was I... was it all...for this?

3489

Section 00

[348900000]
[348900100]
[348900200]

Sage Gowry [3490]

Section 01

[349001000] Oh, a pleasure to see you, a pleasure indeed.
[349001010] I am Gowry. A great sage, in my day, anyway.
[349001020] I'd hoped to ask a favour, when one of your ilk came along.
[349001030] A strapping young Tarnished, able to cross the scarlet swamp of Aeonia.
[349001040] Don't fret, I'll provide fine recompense.
[349001050] Should you accept…
[349001060] I will teach you the secret of Sellia, the town you see there.

Section 10

[349010000] Ah, then you're willing to lend a hand, are you?
[349010010] I need your help to heal a certain young girl.
[349010020] Her name is Millicent. You will find her beyond Sellia,
[349010030] resting at the church atop the cliff, stricken by the rotting sickness.

Section 11

[349011000] The rotting sickness that afflicts Millicent has no cure.
[349011010] When the Erdtree flourished, even the demigods could not stave off its effects, despite their nigh godhood.
[349011020] But Millicent's suffering can be ameliorated.
[349011030] For this, you are to find a certain needle.
[349011040] Seek the deep scarlet swamp of Aeonia, outside Sellia's bounds.
[349011050] The needle, made from unalloyed gold, is lost somewhere there.

Section 12

[349012000] First, you must find the unalloyed gold needle.
[349012010] It's hidden somewhere in the deep scarlet swamp of Aeonia.
[349012020] Then I will tell you, as promised.
[349012030] The secret of the town of Sellia.

Section 13

[349013000] Ah, my apologies. I rather got ahead of myself, didn't I.
[349013010] Well, no matter. I'm accustomed to waiting.
[349013020] But if you should decide to hear my offer, whenever that may be,
[349013030] do come and speak with me again.
[349013040] I'll wait as long as it takes.

Section 14

[349014000] Ah, changed your mind, have you?
[349014010] If you are willing to undertake my request,
[349014020] I'll gladly share with you the secret of Sellia, the town yonder.

Section 20

[349020000] Ohh, you've found the unalloyed gold needle.
[349020010] As promised, I've detailed the secret of Sellia right here.
[349020020] Go on, it's yours.
[349020030] Now, let me have a look at the needle.
[349020040] Hmm.
[349020050] Hmmmm.
[349020060] Well, well, this is a marvel indeed.
[349020070] The work of a true artisan…a meticulous, bold craftsman who grasps the essence of life.
[349020080] Can you give me some time with this?
[349020090] As well made as it is, it won't be much use snapped in half, will it.

Section 21

[349021000] I have awaited your return.
[349021010] The needle is repaired. Now it will forestall the rotting sickness, I'm sure.
[349021020] Will you give it to the girl, Millicent?
[349021030] I will reward you in kind.
[349021040] Millicent rests at the church atop the cliff, beyond Sellia, the town yonder.
[349021050] Tended to by the witless pests who worship her, or rather, her rotting sickness, as a god.
[349021060] A wretched fate, indeed. The poor girl, she never wished for any of this.

Section 22

[349022000] Do you find it peculiar?
[349022010] That I would show such concern for the girl.
[349022020] Well, I'm the one that found her.
[349022030] A mere babe, in the swamp of Aeonia.
[349022040] She is one of my dear daughters.
[349022050] But the rotting sickness erodes one's memory.
[349022060] I doubt that she remembers the first thing about me.
[349022070] Oh, I must be getting old. I didn't always worry so much.
[349022080] Ha ha ha...

Section 23

[349023000] Can you give me some time with this?
[349023010] As well made as it is, it won't be much use snapped in half, will it.

Section 27

[349027000] Now, all you need do is deliver the needle to Millicent.
[349027010] She's convalescing in the church atop the cliff just beyond Sellia.
[349027020] Do so, and you shall receive handsome recompense, of course.

Section 30

[349030000] Thank you kindly.
[349030010] For giving the needle to Millicent.
[349030020] Now she, too, can begin her journey.
[349030030] And stare her fate straight in the eye.
[349030040] You've been a saint, through and through.
[349030050] As thanks, I vow to impart to you my knowledge
[349030060] of the lost sorceries of the Sellians, descendants of the Eternal.

Section 31

[349031000] Please make certain that little Millicent goes unharmed.
[349031010] Like her mother, she has the stuff to be a great warrior,
[349031020] but commands only one arm, and is yet preciously young.

Section 32

[349032000] Oh, you noticed, did you?
[349032010] Indeed, Millicent did visit this hovel of a home.
[349032020] It seems the memories eaten away by the rotting sickness yet remain, but faintly.
[349032030] However, she has no need of me, any more.
[349032040] No, she must embark on her journey, and stare her fate in the eye. I mustn't impede.
[349032050] As I've aged, I've found the best way to aid the young...
[349032060] Is to be forgotten.

Section 35

[349035000] Ah, welcome, welcome. How may I help?

Section 36

[349036000] Do you...need me for something else?

Section 40

[349040000] So, you gave Millicent a golden arm replacement…
[349040010] This is a wonderful development.
[349040020] Thank you for your kindness.
[349040030] Now Millicent may fully realise her true warrior's potential.
[349040040] Like her beautiful mother.

Section 41

[349041000] The girl, Millicent. She is a bud.
[349041010] Green and undeveloped, waiting to flower into magnificence.
[349041020] What a wondrous day that will be.
[349041030] In truth, before her, I'd never seen a bud of such superior quality.
[349041040] She might very well outshine her sisters.

Section 50

[349050000] Do you have an interest in rot incantations?
[349050010] Then you might like to learn something of the history...
[349050020] of Malenia, goddess of scarlet rot.

Section 51

[349051000] Queen Marika and her King Consort Radagon were blessed with twin demigods, and Malenia was one of them.
[349051010] She was born an Empyrean, carrying the scarlet rot.
[349051020] An Empyrean...is no mere demigod.
[349051030] In the age of the Elden Ring, and Queen Marika,
[349051040] the precious Empyrean was born. A new god to forge a new Order.
[349051050] Since Malenia fought Radahn, and the great scarlet flower blossomed in Aeonia, I have dedicated myself to her.
[349051060] And to the resplendence of the Order of Rot. The cycle of decay and rebirth.

Section 60

[349060000] Oh, Millicent. Finding herself, is she?
[349060010] The words of a true innocent, the dear girl.
[349060020] Well, perhaps this is just as it should be.
[349060030] Little Millicent, following in the steps of her mother, no matter what.
[349060040] This is their fate, after all.

Section 70

[349070000]

Section 71

[349071000] Oh, mm, I didn't notice you there.
[349071010] Welcome. How may I help you?
[349071020] My apologies though, you hardly needed to see me like that.

Section 72

[349072000] Oh, it's just…
[349072010] I realised that I'd soon be saying my goodbyes to Millicent, and…
[349072020] My eyes began to well...
[349072030] She is to meet them very soon. Her sisters.
[349072040] And when she does, she'll be defeated, surely, and begin to flower.
[349072050] Which is why...
[349072060] If you happen to be present for the girl's fight with her sisters,
[349072070] I ask that you side with the sisters and kill Millicent.
[349072080] It must be done by your hand; no other.
[349072090] Millicent trusts you, rather deeply in fact.
[349072100] Sever that trust. Nurtured by betrayal, her bud will flower most vividly.
[349072110] When Malenia ascends to godhood, Millicent too shall be reborn.
[349072120] As a scarlet valkyrie.

Section 73

[349073000] Thus, I have a request of the utmost import.
[349073010] I beg you, kill Millicent.
[349073020] Before the girl can meet her sisters.
[349073030] There is no other way. It must be done by your hand alone.
[349073040] You seem to have sown a seed in Millicent's heart.
[349073050] Which will flower most vividly, should she be plucked by you.
[349073060] Malenia will be a goddess. And once she is, Millicent will flower anew, as a scarlet valkyrie.

Section 74

[349074000] You can't tell me you don't wish to see it.
[349074010] The superior bud that is Millicent, becoming the finest of flowers?
[349074020] I beg of you, kill her. With your own two hands.

Section 75

[349075000] Welcome, welcome. How may I help you?
[349075010] Oh how I have counted the days. Millicent shall soon meet her sisters.

Section 76

[349076000] When the time is ripe...
[349076010] Do what you must to ensure Millicent dies.
[349076020]
[349076030] Millicent, my daughter.
[349076040] Why would you take out the needle?
[349076050] You were so close. So very close. To becoming the fairest of all flowers.
[349076060] Would you disown us too? As your Mother did?
[349076070] We children of the scarlet rot?

Section 78

[349078000] Millicent...
[349078010] Malenia...
[349078020] Do you detest us, so utterly?

Section 80

[349080000] Have you taken the lesson, now?
[349080010] Killing me is but an exercise in futility.
[349080020] All is well, provided you understand.
[349080030] Let's just pretend it never happened, shall we?
[349080040]
[349080050] O Millicent, my daughter...
[349080060] Who would prune your sapling flesh?
[349080070] Such...such cruel and vulgar violence...
[349080080]

3491

Section 01

[349101000] Oh, Millicent...
[349101010] My most promising little bud...
[349101020]

Section 10

[349110000] Well, well. What have we here?
[349110010] I-is this to toast the girl's departure?
[349110020] How very kind of you.

Section 11

[349111000] Well, well. What have we here?
[349111010] Is this to toast the girl's flowering?
[349111020] You've got a good head on your shoulders.
[349111030] How very kind of you.

Section 12

[349112000]

3498

Section 00

[349800000] Owgh!

Section 01

[349801000] Please, enough.
[349801010] There is nothing to be gained by persevering.

Section 02

[349802000] So, the lesson remains unlearned.
[349802010] Perhaps you've taken one knock to the head too many.

Section 03

[349803000] We shall meet again, you and I.
[349803010] There are countless pests to choose from.

Section 04

[349804000] We shall meet again.
[349804010] As many times as it takes. For you to understand.

3499

Section 00

[349900000]
[349900010]

Scribe Corhyn [3510]

Section 01

[351001000] Oh, I see you've just arrived.
[351001010] Welcome to the Roundtable Hold. I'm Corhyn, a man of the cloth.
[351001020] I teach incantations, the strength granted us by the Two Fingers,
[351001030] and explore the secrets of the Golden Order.
[351001040] So that one day, if a Tarnished of the Roundtable Hold should become Elden Lord, I might counsel them,
[351001050] ensuring order regains its proper form, righting rule over men.
[351001060] By the way, do you still see it? The guidance of grace.

Section 02

[351002000] You do! Wonderful news.
[351002010] Most Tarnished are blind to it these days.
[351002020] You are something of a rare breed.
[351002030] Well, what do you say? Care to learn an incantation of the Two Fingers?

Section 03

[351003000] Ah, well, that is unfortunate.
[351003010] But no cause for despair.
[351003020] It's likely a temporary condition, I'm told. For whatever reason, it happens from time to time.
[351003030] Just keep your chin up, and stay the path.
[351003040] I pray the great guidance of grace returns to you.

Section 04

[351004000] What is it?
[351004010] Has the guidance of grace returned to your vision?

Section 05

[351005000] Ah, I see.
[351005010] Just keep your chin up, and stay the path.
[351005020] I pray the great guidance of grace returns to you.

Section 10

[351010000] Further study of incantations, is it?
[351010010] I can happily spare the time, and applaud your enthusiasm.

Section 11

[351011000] Ah, you appear to be doing well. Very good.
[351011010] Well then. Would you like to learn an incantation?

Section 12

[351012000] May the Golden Order shine through you.

Section 15

[351015000] There's something I should mention to you, as well.
[351015010] I'm thinking of leaving the Roundtable Hold.
[351015020] Do you know of the noble Goldmask?
[351015030] Though he was but a Tarnished, living outside the Lands Between,
[351015040] he was a great scholar, who foresaw the coming guidance of grace.
[351015050] And now, I hear he has come to the Lands Between alone, to contemplate the Golden Order...
[351015060] I wish nothing more than to seek his instruction, and perhaps even help him in his research.

Section 20

[351020000] Ah, I had been waiting for your return.
[351020010] I've decided to leave the Roundtable Hold after all.
[351020020] As I mentioned, I'm off in search of the noble Goldmask.
[351020030] We may not meet again for some time.
[351020040] If there's any incantations you wish to learn, now's the moment.

Section 21

[351021000] Ah, I had been waiting for your return.
[351021010] I've decided to leave the Roundtable Hold.
[351021020] I'm off in search of a noble scholar known as the Goldmask, to beg his instruction.
[351021030] We may not meet again for some time.
[351021040] If there's any incantations you wish to learn, now's the moment.

Section 30

[351030000] Ah, look who we have here.
[351030010] How delightful, to meet a familiar face, even after departing the Roundtable Hold.
[351030020] I've been doing some learning of my own since then, actually.
[351030030] And will happily pass it along to you.

Section 35

[351035000] I'm yet to find the noble Goldmask.
[351035010] I suppose he'll be closer to the Erdtree.
[351035020] The path ahead might be perilous, but tread it I shall.
[351035030] Since departing the Roundtable Hold, I've come to understand, in my solitude,
[351035040] How little it is I truly know...

Section 36

[351036000] Do...do you sport with me!?
[351036010] From your description, it can be no other than the Goldmask himself!
[351036020] Of course, of course, I knew he would be close by.
[351036030] Bless the Golden Order, and its benevolent rays.
[351036040] And to you too. My sincerest thanks.

Section 37

[351037000] I will soon leave to join the noble Goldmask.
[351037010] It is entirely thanks to you. You have my sincerest gratitude.

Section 40

[351040000] Ah, we meet yet again.
[351040010] Thanks to you, I have become acquainted with the noble Goldmask himself,
[351040020] and taken my place by his side, as you can see.
[351040030] Have no fear, I will still teach you incantations, as before.
[351040040] Though we must do so quietly, such that we not disturb the great master's cogitation.

Section 41

[351041000] Further study of incantations, is it?
[351041010] Indeed, I applaud your enthusiasm.

Section 42

[351042000] Ah, you appear to be doing well. Very good.
[351042010] Well then. Would you like to learn an incantation?

Section 43

[351043000] May the Golden Order shine through you.

Section 45

[351045000] The master is always deep in contemplation.
[351045010] While I frantically attempt to record his wisdom; the movement of his finger.
[351045020] And though I am yet to comprehend even the daintiest morsel of his wisdom...
[351045030] I know that this, this is my life's calling.
[351045040] The Golden Order has bestowed me, talentless as I am, the great duty of documentarian.

Section 46

[351046000] Master! What ever is the matter?
[351046010] Please, I implore you continue! Continue your reflections, your rhythms!
[351046020] I must be the one to record them!
[351046030] What matters this issue of Radagon, really?
[351046040] The Erdtree, heart of the Golden Order, lies before our very eyes!
[351046050] Why must these qualms come to you now?
[351046060] We were on the very cusp!

Section 47

[351047000] Oh, was that you? Sorry, I hardly noticed.
[351047010] I'm a little shaken since the master ceased his movements.

Section 48

[351048000] Did you need something else?

Section 49

[351049000] Oh, was that you?
[351049010] Yes, the master is still ceased.
[351049020] And after coming all this way... Why now, of all times?

Section 50

[351050000] The master's reflections had heightened as we neared the Erdtree.
[351050010] While still a precise calculus, the rhythms grew increasingly wild.
[351050020] Until he simply ceased.
[351050030] Now the master is facing quite the puzzle.
[351050040] The Golden Order is founded on the principle that Marika is the one true god. However...
[351050050] The name of Marika's second husband, King Consort Radagon, also appeared...
[351050060] Who exactly was Radagon?
[351050070] The master is stumped.
[351050080] His finger has remained still, ever since Radagon's name was discovered.
[351050090] Curse my mediocre mind.
[351050100] The master only has me, and here I fail him...

Section 51

[351051000] What on earth did you do to the master?
[351051010] Well, not that I'm complaining.
[351051020] Master's finger moves again, resuming his cogitation; more than good enough for me.
[351051030] I haven't the words to thank you.
[351051040] So I'd like to pass this on to you instead.
[351051050] A glimpse into the heart of the Golden Order, documented by yours truly.

Section 52

[351052000] To think, that Radagon was Marika herself.
[351052010] Or at least, such is all I can interpret from the rhythm and calculus of his finger.
[351052020] How would such a thing even have been possible, I wonder.
[351052030] Sadly, I cannot comprehend it, myself.
[351052040] Do you have a fuller understanding of the matter?
[351052050] ...
[351052060] Well, either way, I can continue my documentation.
[351052070] In truth it matters very little whether I understand the master's thoughts or not,
[351052080] I am merely his scribe. It is my sole and unwavering purpose.

Section 53

[351053000] Who exactly was Radagon?
[351053010] The master is stumped.
[351053020] His finger has remained still, ever since Radagon's name was discovered.
[351053030] But oh, how important could it really be?
[351053040] The Erdtree, heart of the Golden Order, lies before our very eyes!
[351053050] Why must these qualms come to you now?
[351053060] We were on the very cusp!

Section 60

[351060000] Ah, nice to see you.
[351060010] I can't believe you've come all this way.

Section 61

[351061000] Do you need...something else?

Section 62

[351062000] Ah, nice to see you.
[351062010] Do you need...something else?

Section 65

[351065000] I've…been gripped by a terrifying thought.
[351065010] The rhythms and calculus of the master's finger...
[351065020] betray a suspicion of the holism of the Golden Order.
[351065030] A conceit, I am afraid, that cannot be overlooked.
[351065040] Oh, but how could this be?
[351065050] I dread to even entertain the possibility...
[351065060] but somehow, I cannot cast aside my doubts about the master.
[351065070] Tell me, have I simply lost my head?
[351065080] Only, if the master were true to the Golden Order,
[351065090] why would he think to breach this forbidden mount of fire?

Section 66

[351066000] Oh master, put my mind at ease.
[351066010] Dispel these fearsome thoughts.
[351066020] I want to place my trust in you, to be your scribe.
[351066030]

Section 67

[351067000] What...is this?
[351067010] It will make me forget, you say?
[351067020] So that I can push aside these frightful thoughts...
[351067030] Ha...ha ha...
[351067040] Would that I could... Would that I could...
[351067050]

Section 70

[351070000] Oh, it's you.
[351070010] I've finally come to understand.
[351070020] The master was nothing more than a madman.
[351070030] Enchanted by a vain and ruinous delusion, he rejected the perfection of the Golden Order,
[351070040] seeking to supplant our glorious faith with his own!
[351070050] Could there be a more pitiable comedy?
[351070060] Look at it. The culmination of perfection, burning, before our very eyes!
[351070070] Ha...ha ha ha...

Section 80

[351080000] Master...where did you go?
[351080010] I'm right here. Please, show me.
[351080020] Your finger. Your rhythms, and calculus.
[351080030] Let me document the motions...
[351080040] Master...master...
[351080050] Where did you go?

Section 90

[351090000] This...is a volume of incantation.
[351090010] It's good to see your enthusiasm.
[351090020] Indeed, I will happily take it off your hands.

Section 91

[351091000] That...is a work of heresy.
[351091010] Its incantations bear no lineage from the Erdtree.
[351091020] My interests lie solely in the Golden Order.
[351091030] I cannot accept this.

Section 92

[351092000] That...is a work of heresy.
[351092010] Its incantations bear no lineage from the Erdtree.
[351092020] ...
[351092030] Very well...I'll take it off your hands.
[351092040] I cannot afford to maintain my innocence any longer. I must dirty my hands to test my faith.
[351092050] Even if it offers only the most meagre of hints, I will do whatever I can to help my master.

3518

Section 00

[351800000] Ngh!

Section 01

[351801000] What are you trying to achieve?
[351801010] Cease that!

Section 02

[351802000] You've done it now.
[351802010] Faith grants me strength, that I might endure.
[351802020] O Golden Order, shine through me.

Section 03

[351803000] I pray...
[351803010] That the guidance of grace abandons you.

Section 04

[351804000] Please don't trouble us again.

Section 05

[351805000] O guidance...of grace...
[351805010] Why...can't I...

Section 06

[351806000] O, master...
[351806010] To be ever...at your side...

3519

Section 00

[351900000]
[351900010]
[351900020]

7000

Section 01

[700001000] A proper death means returning to the Erdtree.
[700001010] Have patience. Until the time comes...and the roots call to you.
[700001020] ...

Section 10

[700010000] The mausoleum prowls. Cradling the soulless demigod.
[700010010] O Marika, Queen Eternal. He is your unwanted child.
[700010020] ...

Section 20

[700020000] O Sapling! Sweet sapling of glorious gold.
[700020010] Has your crystal teardrop ripened?
[700020020] ...

Section 30

[700030000] Unthinkable. Our hallowed resting place is violated.
[700030010] To refuse the Erdtree's call to return, to live within Death... Sickening.
[700030020] ...

Section 40

[700040000] The demi-humans wax wroth, now their mother's been taken...
[700040010] Where are you, Lord Kenneth?
[700040020] The knight...bedeviled by blood.
[700040030] ...

Section 50

[700050000] Please, help me. I'm of noble blood.
[700050010] If those hideous mongrels eat me, I'll be forever marred...
[700050020] Anything but that, please! Think of the disgrace!
[700050030] ...

Section 60

[700060000] All I wanted was to fight. To fight, as a warrior, to the last...
[700060010] So, why? Why, O guidance of grace, will this door not open?
[700060020] ...

Section 70

[700070000] ...
[700070010] Maiden, dear maiden, where are you?
[700070020] Please, take my grapes.

Section 80

[700080000] ...
[700080010] Ohh, there it is, the tower!
[700080020] Finally, I can return. To our home, bathed in rays of gold!

7010

Section 00

[701000020] ...

Section 01

[701001000] This village is done for.
[701001010] Please, even if it's just you, old Albus, hide well and still your breath.

Section 10

[701010000] ...
[701010010] Ahh, Lord Vyke, it seems that you were no lord, after all.
[701010020] Then where is he? Our true Lord, our Lord of Frenzied Flame.
[701010030] We beg of you, incinerate all that divides and distinguishes.
[701010040] Ahh, may chaos take the world!

Section 20

[701020000] ...
[701020010] Ahh, the puppets...
[701020020] The puppets besiege us...

Section 30

[701030000] ...
[701030010] Raya Lucaria, hallowed hall dedicated to the study of magic.
[701030020] Why shut your doors to me? Am I barred from donning the crown of stone?

Section 40

[701040000] ...
[701040010] Ahh, Iji, forgive me.
[701040020] These royal grounds were placed in our trust,
[701040030] but we stood no chance.

Section 50

[701050000] ...
[701050010] O Celestial Globe, transmit to posterity. The wisdom of the moon and stars.
[701050020] And obscure, forever, the transgressions of the princess.

Section 60

[701060000] ...
[701060010] Lady Ranni, we have long awaited you.
[701060020] I pray for your house's swift revival.
[701060030] May the full moon shine upon Caria.

Section 70

[701070000] Come out, one and all, from the darkness underground.
[701070010] And let us offer unto the maiden our eyes.
[701070020] ...

Section 80

[701080000] Ahh, the poor fellow...gone perfectly mad.
[701080010] Love...revenge...the frenzied flame melts it all away...
[701080020] ...

Section 90

[701090000] ...
[701090010] It's there, somewhere.
[701090020] Another path, leading back to the foot of the Erdtree.
[701090030] An ancient tunnel.

7020

Section 01

[702001000] ...
[702001010] Eek... I hear a festive melody...
[702001020] No, no, don't skin me...
[702001030] My hide is filthy, I swear...

Section 10

[702010000] ...
[702010010] Ohh, Erdtree, great Erdtree.
[702010020] The Golden Order itself, unwavering, stretched to the sky.
[702010030] Confer your guidance. To our Elden Lord.
[702010040] To put this weary world to rights...

Section 20

[702020000] ...
[702020010] Lord Rykard...
[702020020] If this putrid field of death is what your blasphemy would bring,
[702020030] then I can no longer abide.
[702020040] No one can.

Section 30

[702030000] ...
[702030010] House Marais is ruined...
[702030020] Just deserts, for falling for that severed harpy.
[702030030] No surprise that guilty cretin took the castle and our storied sword...

Section 40

[702040000] Eek...! The wretched fools...
[702040010] They'll never find me.
[702040020] Heh heh... I'll survive, I swear it.
[702040030] I'll soon be back at the Volcano Manor.

7030

Section 01

[703001000] ...
[703001010] Sublime, I tell you.
[703001020] The very first flower of Aeonia bloomed on this very spot.
[703001030] Malenia, may you blossom into a goddess.

Section 10

[703010000] ...
[703010010] Convene the festival of war.
[703010020] Honor General Radahn, with a warrior's glory.
[703010030] It's in your hands, Sir Jerren...

Section 20

[703020000] ...
[703020010] Let me see it, if only one last time.
[703020020] Your splendid blade, dancing amongst the scarlet rot.

Section 30

[703030000] ...
[703030010] I'm dry, dry as a bone...
[703030020] Fool dragon, surrender your strength.
[703030030] Let me feast on your heart.

Section 40

[703040000] ...
[703040010] It's rotting.
[703040020] Everything, rotting scarlet.
[703040030] The very earth that Caelid rests upon, and Sellia, town of sorcery.
[703040040] The end is nigh, for us all.

7040

Section 01

[704001000] ...
[704001010] Ohh great sun! Frigid sun of Sol!
[704001020] Surrender yourself to the eclipse!
[704001030] Grant life to the soulless bones!

Section 10

[704010000] ...
[704010010] Lord Miquella, forgive me.
[704010020] The sun has not been swallowed. Our prayers were lacking.
[704010030] Your comrade remains soulless...
[704010040] I will never set my eyes upon it now...
[704010050] Your divine Haligtree...

Section 20

[704020000] ...
[704020010] Show me the path, O gentle lights.
[704020020] The promised path to the Haligtree!

Section 30

[704030000] ...
[704030010] Only...a little further now...
[704030020] Show me the path, O gentle lights...the path to Elphael.

Section 40

[704040000] ...
[704040010] Mohg, you rotten Omen. Your blood is cursed.
[704040020] Give him back.
[704040030] Give Lord Miquella back!
[704040040] How dare you lay hands on such precious flesh!

7050

Section 01

[705001000] ...
[705001010] Lord of Blood, your eminence.
[705001020] I beg you, grant me a seat at the table of the dynasty.
[705001030] Long live the Mohgwyn Dynasty.
[705001040] Long live! The Mohgwyn Dynasty!

7060

Section 01

[706001000] ...
[706001010] Behold. The Erdtree yet stands.
[706001020] Tall and unwavering, mindless of the scorch of the flame of ruin.
[706001030] Hahah, Hahah...
[706001040] Then, we are yet Golden Ones.

Section 10

[706010000] He is returned! The Lord has returned at long last.
[706010010] Our very first lord, to brandish the Elden Ring once more...
[706010020] ...

Section 20

[706020000] ...
[706020010] Brave Tarnished. Take the plunge.
[706020020] Of learning, and remembrance.
[706020030] Recall the arts of war. And your warrior's blood.

7300

Section 00

[730000100] One day, we'll return together.
[730000105] To our home, bathed in rays of gold.
[730000110] There is only one tree, and only its branches.
[730000115] That bathe in true rays of gold.
[730000120] Not the fool Omen King.
[730000125] Nor the rank malformed twins.
[730000130] O, we are the Golden Ones. The true and rightful heirs.
[730000135] Our land's grown old, now ashen, and cold.
[730000140] But look up, the Erdtree glows!
[730000145] Is there still a place for us?
[730000150] In our home, bathed in rays of gold.
[730000155] They will always welcome us.
[730000160] To our home, bathed in rays of gold.

7360

Section 00

[736000100] Erdtree, O Golden Circle.
[736000110] Grant us the droplets of life,
[736000120] Structure us. Reveal our path.
[736000130] We are your guardians.
[736000140] We swat at flies, snuff out flame,
[736000150] Repel the Omen, and undo Tarnish.
[736000160] Blessed we, at your side, eternal.
[736000170] Blessed we, at your side, on this journey.
[736000180] Serve you we shall, in life, eternal.

7405

Section 00

[740500100]

7430

Section 00

[743000100] Agheel, oh, Agheel...
[743000110] Feral flame of Agheel, burn true...
[743000200] Whoah, whoah, whoah, whoah.
[743000210] We journey on a road so far,
[743000220] Death's fortune's what we seek.
[743000230] Coffin in tow, we'll find a hero
[743000240] And scraps of his great deeds!
[743000250] Whoah, whoah, whoah, whoah.
[743000260] Who rode along this road before?
[743000270] He did, but won't anymore.
[743000280] Whoah, whoah, whoah, woah.
[743000290] He did, but won't anymore.
[743000300]
[743000310]
[743000320]
[743000400] Erdtree, O Golden Circle.
[743000410] Grant us the droplets of life,
[743000420] Structure us. Reveal our path.
[743000430] We are your guardians.
[743000440] We swat at flies, snuff out flame,
[743000450] Repel the Omen, and undo Tarnish.
[743000460] Blessed we, at your side, eternal.
[743000470] Blessed we, at your side, on this journey.
[743000480] Serve you we shall, in life, eternal.

7434

Section 00

[743400100]
[743400110]

7438

Section 20

[743820100]
[743820110]
[743820120]

7460

Section 00

[746000100]
[746000110]
[746000120]

[746000130]
[746000140]

7469

Section 00

[746900100] Blessed Erdtree...
[746900110] O hallowed Runes...
[746900200]

Merchant Kalé [8000]

Section 01

[800001000] You're a Tarnished, I can see it.
[800001010] And I can also see...
[800001020] That you're not after my throat.
[800001030] Then why not purchase a little something?
[800001040] I am Kalé. Purveyor of fine goods.

Section 02

[800002000] What is it? Still going to purchase something?

Section 03

[800003000] Wait, weren't you...?
[800003010] Well, you're back. Care to buy something?

Section 04

[800004000] Ah, it's you again.
[800004010] Always a pleasure. Care to purchase anything?

Section 05

[800005000] Good-bye for now.

Section 06

[800006000] Good-bye. Nice to do business.

Section 07

[800007000] I am of a nomadic people.
[800007010] Selling wares as I travel.
[800007020] The land has been tainted by madness since the shattering of the Elden Ring.
[800007030] It's only Tarnished like yourself who keep things from drying up entirely.
[800007040] Let's say you're a very welcome customer.

Section 08

[800008000] You know, if you can spare the runes,
[800008010] you should buy yourself a crafting kit.
[800008020] A crafting kit allows you to make basic items on your own.
[800008030] Essential really, if you intend to survive out here for any duration.
[800008040] The kit costs a bundle, and I admit, I do take my cut.
[800008050] But the important thing is that you survive. Every customer counts, after all.

Section 09

[800009000] I'm glad you took my warning to heart.
[800009010] You've made an excellent choice.

Section 10

[800010000] There are others of my people who yet survive in these lands.
[800010010] If the mood takes you when you meet one, then offer them some trade, won't you?
[800010020] My people, wanderers all, have long been spurned by the grace of gold.
[800010030] Which is why we cannot settle, but instead are forced into this pitiful, unceasing journey.
[800010040] But thanks to that, things are not so different for us now, though the Elden Ring is shattered.
[800010050] I think this makes us kindred spirits of sorts.
[800010060] Your people, the Tarnished, and mine.

Section 11

[800011000] I suppose I shouldn't keep this from you.
[800011010] I'm thinking of moving elsewhere for a time.
[800011020] My people are wanderers all, which I won't deny is one reason...
[800011030] But I've done all I can here, in search of the Great Caravan.

Section 12

[800012000] Perhaps you don't need to hear this, but...
[800012010] See that no harm comes to my kin.
[800012020] We have a saying, we wanderers.
[800012030] Lament not your solitude. Expect no sympathy. No regard. Nothing.
[800012040] But if anyone dares harm us, show them no mercy.
[800012050] That is our code, so to speak.
[800012060] Just the way we are. Deeply... unforgiving.

Section 13

[800013000] Ah, by the way...
[800013010] Have you heard of the Great Caravan?

Section 14

[800014000] ...I see, more's the pity.
[800014010] Well, even we had a place to call home, once.

[800014020] The Great Caravan, they called it… but it's been lost to us for ages.
[800014030] I've been searching for it as long as I can remember.
[800014040] And with a name like that,
[800014050] You'd hope they kept some fine goods there, eh.

Section 15

[800015000] The howl of a wolf, in the Mistwood...
[800015010] I suppose he must still be skulking about...
[800015020] Mmm, I know. Why not meet him for yourself?
[800015030] Next time you hear the wolf's howl, make this signal right under the source.
[800015040] Oh, don't fret, there is nothing to fear.
[800015050] I just have an inkling the two of you might hit it off.

Section 16

[800016000] Oh, by the way. There's someone you should meet.
[800016010] If you happen to hear a wolf's howl, make this signal under the source.

Section 17

[800017000] Oh, then you met Blaidd, did you?
[800017010] Wonderful. I'm glad I pointed you in his direction.
[800017020] He's boorish, blunt, and couldn't find his nose with both hands, but he's a good egg.
[800017030] I think the two of you are sure to find the best in one another.

Section 30

[800030000] Ah, good to see you.
[800030010] I knew leaving the sign would be worth the trouble.
[800030020] Thought I'd set up shop here for a time.
[800030030] A pleasure, as ever. Care to purchase anything?

Section 31

[800031000] We meet again, I see.
[800031010] It's me, Kalé.
[800031020] Thought I'd set up shop here for a time.
[800031030] Right then. Care to purchase anything?

Section 32

[800032000] Have you seen a crow around here by any chance?
[800032010] You know, a burial crow, with a letter fastened to its claw?
[800032020] Well, if you do set eyes upon it, I'll buy that letter from you, no question.
[800032030] I'd give you a generous sum for it, of course.

Section 33

[800033000] My thanks. I've been wanting to get my hands on this.
[800033010] And I was willing to pay whatever was needed. Your reward, as promised.

Section 34

[800034000] So, about the letter you brought me...
[800034010] It's just as I suspected, it features a cryptogram of my people.
[800034020] And I'm sure it's come from wherever the Great Caravan disappeared to.
[800034030] This could be my chance to get close to it.
[800034040] Thanks to you.

Section 35

[800035000] Once I decipher that cryptogram, I'll be packing up shop again.
[800035010] Don't worry, I'll leave a sign that shows where I've gone.
[800035020] With any luck, I'll see you there, eh.

Section 36

[800036000] I've always preferred my own company, to that of other people's...
[800036010] And I don't have any burning questions I wish to ask my ancestors...
[800036020] But there's something I need to know.
[800036030] My roots.
[800036040] I want to know who I am. Where I came from. Where I'm headed.

Section 50

[800050000] Ah, good to see you.
[800050010] I knew leaving the sign would be worth the trouble.
[800050020] The shop is all set up.
[800050030] A pleasure as ever. Care to purchase anything?

Section 51

[800051000] Oh yes, about the cryptogram from the letter...
[800051010] I think it's pointing underneath the capital.
[800051020] I think it's pointing here, underneath the capital.
[800051030] But I'm perplexed as to the path to take down there.
[800051040] Well, the journey can wait, I suppose.
[800051050] I'll settle here for the time being, and start looking into it.

Section 52

[800052000] Where...did you find this letter?

Section 53

[800053000] I can't imagine how it ended up there...
[800053010] But the well might just lead under the capital.
[800053020] To the spot indicated by the cryptogram from the letter.
[800053030] Seems like an odd place for the Great Caravan...
[800053040] But no amount of thinking will change anything. I'll be heading straight there, after some preparation.
[800053050] Once again, I find myself in your debt.
[800053060] Take this, as a token of my appreciation.
[800053070] It's not from my usual stock, but something rather more special.
[800053080] I hope you can join me at the Great Caravan, in fact.
[800053090] Who knows what wonders there might be to trade?

Section 54

[800054000] Ah, you, is it...
[800054010] Did you see? What they did to my ancestors?
[800054020] The whole clan, buried alive. Sick. Maddened. Husks of themselves.
[800054030] Have you heard their moans? They're hardly human anymore.
[800054040] They think we worship the Three Fingers? That we called the maddening sickness down upon them?
[800054050] Well. If that's what they expect from us, then that's what they shall get from us!
[800054060] The world of grace and its people should have been content to see us sink between the cracks.
[800054070] But to have intruded upon our solace... Having broken us upon their whims...
[800054080] I'll never forgive any of you.

Section 55

[800055000] I'm sorry, but we won't be trading any longer.
[800055010] And...I think it's time we parted ways.
[800055020] Guided by grace, you seek to become Elden Lord.
[800055030] I don't want anything to do with you Tarnished lot any more.

Section 56

[800056000] I should apologise to you.
[800056010] It's my fault that we stumbled into this mess.
[800056020] I'm sorry.

Section 57

[800057000] I'm sorry, but we won't be trading any longer.
[800057010] I think it's time we parted ways.

Section 58

[800058000] Wait, what's that?
[800058010] That burn...
[800058020] Your eyes...
[800058030] You've inherited the flame of frenzy!
[800058040] Oh, that's it... That's what I need...
[800058050] To melt away the curses, suffering, and despair. And the Order, entire.
[800058060] The yellow flame of chaos...

Section 59

[800059000] Oh, that's it... That's what I need...
[800059010] To melt away the curses, suffering, and despair. And the Order, entire.
[800059020] The yellow flame of chaos...

Section 70

[800070000] O Three Fingers, throw wide the door.
[800070010] Please, bestow unto me the yellow flame of chaos.
[800070020] A frenzied flame to melt away the curses, suffering, and despair. And the Order, entire.
[800070030] May chaos take the world.
[800070040] May chaos take the world.

Section 71

[800071000] The frenzied flame...burned me...
[800071010] I was not... a suitable home.
[800071020] Unknown warrior...
[800071030] You, who reached the Three Fingers' abyss...
[800071040] Tell the one... Who will become Lord...
[800071050] Divest yourself of everything, and head to the door.
[800071060] Divest yourself of everything...
[800071070] And pray to the Lord...
[800071080] To melt away the curses, suffering, and despair. And the Order, entire.
[800071090] May chaos...take the world.
[800071100] ...

Section 72

[800072000] The frenzied flame...burned me...
[800072010] I was not... a suitable home.
[800072020] Dear Lord, Lord of Chaos...
[800072030] Melt away the curses, suffering, and despair. And the Order, entire.
[800072040] May chaos...take the world.
[800072050] ...

8001

Section 00

[800100000] Are you offering that drink to me?
[800100010] Oh, no, what do you take me for? I am an honest merchant of good standing!
[800100020] [pause]
[800100030] Oh, for heaven's sake, I jest.
[800100040] That's a very kind gesture, and I accept.
[800100050] A pleasure as ever, old friend.

Section 01

[800101000]

8008

Section 00

[800800000] Urgh!

Section 01

[800801000] What's the matter with you?
[800801010] Have you gone mad?

Section 02

[800802000] I knew you for a highwayman all along.
[800802010] Then it's time you learnt a lesson.
[800802020] Our people will not stand for your barbarism!

Section 03

[800803000] Is that all you were, mate?

Section 04

[800804000] Is this...how it ends?
[800804010] I'll never find...

Section 10

[800810000]

Section 11

[800811000] So you're just like the others?
[800811010] Another would-be oppressor to my people.

Section 12

[800812000] I see. I see how it is! You were one of them all along!
[800812010] Trying to trample us underfoot, you grace-given bastard?

Section 13

[800813000] I'll never forgive your kind...

Section 14

[800814000] Your kind...will all be razed clean.
[800814010] By the frenzied flame...of chaos...

8009

Section 00

[800900000]
[800900010]
[800900020]

Section 10

[800910000]
[800910010]
[800910020]

Hermit Merchant [8010]

Section 01

[801001000] Ahh, welcome...dear customer.
[801001010] Yes, right this way... Right this way...

Section 02

[801002000] Welcome...
[801002010] Valued customer... Come trade, in our wandering emporium.
[801002020] Please, buy something...
[801002030] I'm hungry. I've been hungry so long. Please.

Section 03

[801003000] Ahh, hello.
[801003010] How nice of you to stop by, again.
[801003020] Please, buy something, won't you?

Section 50

[801050000] You're new around here.
[801050010] Surprised you found me in my little nook.
[801050020] No matter, no matter. Your money's as good as anyone else's.
[801050030] Why don't you take a look at my wares?
[801050040] Oh, but...
[801050050] Don't ask me how I got my hands on them, eh.

Section 51

[801051000] Ah, back again are we?
[801051010] Not everyone can tell how good my wares are. You've a discerning eye, you have.

Imprisoned Merchant [8011]

Section 00

[801100000] Mm? Ohh...
[801100010] A...custom...er?

Section 01

[801101000] Hello...again...
[801101010] G-good...customer...

Section 02

[801102000] Hello...again...
[801102010] You...g-good customer...

Section 03

[801103000] G-good...bye...
[801103010] Till nex...t-time...

Section 50

[801150000] Buying or selling?

Section 51

[801151000] Not finished yet?

Section 52

[801152000] Trade again?

Section 53

[801153000] Be well.

8012

Section 00

[801200000] Ooh, dear.
[801200010] Oh, dear, terribly sorry.
[801200020] Are you here as a customer?

Section 01

[801201000] Oh...
[801201010] Is there anything wrong?

Section 02

[801202000] Ooh!
[801202010] Ah, oh, terribly sorry...
[801202020] I-I didn't realise you came back.

Section 03

[801203000] I-I must apologise.
[801203010] I'm afraid I've very little to offer.

Section 04

[801204000] Oh, nothing that suits your tastes, then?
[801204010] Heh heh...

Section 50

[801250000] What do you need?
[801250010] I don't want any trouble.

Section 51

[801251000] You again?
[801251010] I don't want any trouble.

Section 52

[801252000] All done?
[801252010] Well, be on your way, then.

8013

Section 00

[801300000] Well…
[801300010] It's been an age since I've seen a customer.
[801300020] How can I help, here at the end of the earth?

Section 01

[801301000] Anything else for you?

Section 02

[801302000] Back already?
[801302010] Unusual fellow, aren't we.
[801302020] Did this aged merchant have something that caught your eye?

Section 03

[801303000] Have a safe journey.

Section 50

[801350000] Is someone there?
[801350010] A customer?
[801350020] Well, how long has it been.

Section 51

[801351000] Something else?

Section 52

[801352000] Well, there you are again.
[801352010] Divorce from one's trade does not come easily.

8018

Section 00

[801800000] Agh!
[801800010] Please! Stop this, good customer!

Section 01

[801801000] Bollocks! What the devil's wrong with you!

Section 02

[801802000] Dirty little thief...

Section 03

[801803000] You dirty little thief...
[801803010] Melt away with the rest of it...

Section 10

[801810000] Owgh!
[801810010] What are you playing at! Stop this!

Section 11

[801811000] That's the last straw, you bloody thief!

Section 12

[801812000] Stay away, Us wanderers have had enough.

Section 13

[801813000] How dare you trample us.
[801813010] You filthy thief.

Section 20

[801820000] A-agh!
[801820010] S...stop
[801820020] P...please, s...stop

Section 21

[801821000] E...enough
[801821010] M...melt away...

Section 22

[801822000] G-good...bye...
[801822010] Dear...customer...

Section 23

[801823000] But, why...?
[801823010] Kind...sir...
[801823011] Madame...

Section 24

[801824000] You've always...
[801824010] been...too kind...

Section 30

[801830000] Ngh!
[801830010] Enough.

Section 31

[801831000] Another thief? Fine.

Section 32

[801832000] What folly.

Section 33

[801833000] How in the...
[801833010] Blast...

Section 40

[801840000] Eh!
[801840010] Please!
[801840020] Please, stop this!
[801840030] It was me! It's all my fault!
[801840040] Please, don't hurt me!

Section 41

[801841000] I said don't hurt me!
[801841010] Aaargh!

Section 42

[801842000] I warned you. I told you to stop...

Section 43

[801843000] How could you...
[801843010] What have I ever done?
[801843020] Heh heh...

Section 50

[801850000] Ow!

Section 51

[801851000] I knew it, you dirty scoundrel!
[801851010] There was something off about you from the start!

Section 52

[801852000] Hurry up and die! You wretched thief!

Section 53

[801853000] Rotten scoundrels...
[801853010] Every last one of 'em...

Section 60

[801860000] Agh!

Section 61

[801861000] Enough of that.
[801861010] Surely you are no highwayman.

Section 62

[801862000] A pity, this.
[801862010] Our descent into savagery.

Section 63

[801863000] You've never heard?
[801863010] Of the swiftness of a wanderer's fury.

Section 64

[801864000] Offed by a highwayman?
[801864010] I must've lost my touch…

Section 70

[801870000] Agh!

Section 71

[801871000] Stop this at once.
[801871010] And I will forgive you.

Section 72

[801872000] You'd come this far for your pillaging?
[801872010] No different than a plague, your kind.

Section 73

[801873000] I've heard enough from you. Be gone.

Section 74

[801874000] All that I wanted was solitude…

8019

Section 00

[801900000]
[801900010]
[801900020]
[801900030]

Section 10

[801910000]
[801910010]
[801910020]
[801910030]

Section 20

[801920000]
[801920010]
[801920020]
[801920030]

Section 30

[801930000]
[801930010]
[801930020]
[801930030]

Section 40

[801940000]
[801940010]
[801940020]
[801940030]

Section 50

[801950000]
[801950010]
[801950020]
[801950030]

Section 60

[801960000]
[801960010]
[801960020]
[801960030]

Section 70

[801970000]
[801970010]
[801970020]
[801970030]

9000

Section 01

[900001000] A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc.
[900001100] Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" .
[900001200] “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort.

Section 02

[900002000] Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations.
[900002100] Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain.
[900002200] Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion.
[900002300] Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations.
[900002400] Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain.

Section 03

[900003000] Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations.
[900003100] Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations.

Section 04

[900004000] Short death grunts. The last breath. Long and short versions.
[900004100] Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans.
[900004200] Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations.
[900004300] “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations.
[900004400] Sound as if trying to cough something up. Death by poisoning. Multiple variations.

Section 05

[900005000] Short laugh. Trying to act cool, but not mocking the opponent.
[900005100] Slight sniggering laugh. Trying to act cool, but not mocking the opponent.
[900005200] Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc.
[900005300] Whistling. Multiple variations.

Section 06

[900006300] Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire.

9010

Section 01

[901001000] A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc.
[901001100] Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" .
[901001200] “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort.

Section 02

[901002000] Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations.
[901002100] Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain.
[901002200] Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion.
[901002300] Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations.
[901002400] Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain.

Section 03

[901003000] Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations.
[901003100] Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations.

Section 04

[901004000] Short death grunts. The last breath. Long and short versions.
[901004100] Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans.
[901004200] Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations.
[901004300] “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations.
[901004400] Sound as if trying to cough something up. Death by poisoning. Multiple variations.

Section 05

[901005000] Short laugh. Trying to act cool, but not mocking the opponent.
[901005100] Slight sniggering laugh. Trying to act cool, but not mocking the opponent.
[901005200] Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc.
[901005300] Whistling. Multiple variations.

Section 06

[901006300] Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire.

9020

Section 01

[902001000] A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc.
[902001100] Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" .
[902001200] “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort.

Section 02

[902002000] Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations.
[902002100] Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain.
[902002200] Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion.
[902002300] Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations.
[902002400] Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain.

Section 03

[902003000] Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations.
[902003100] Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations.

Section 04

[902004000] Short death grunts. The last breath. Long and short versions.
[902004100] Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans.
[902004200] Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations.
[902004300] “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations.
[902004400] Sound as if trying to cough something up. Death by poisoning. Multiple variations.

Section 05

[902005000] Short laugh. Trying to act cool, but not mocking the opponent.
[902005100] Slight sniggering laugh. Trying to act cool, but not mocking the opponent.
[902005200] Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc.
[902005300] Whistling. Multiple variations.

Section 06

[902006300] Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire.

9030

Section 01

[903001000] A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc.
[903001100] Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" .
[903001200] “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort.

Section 02

[903002000] Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations.
[903002100] Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain.
[903002200] Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion.
[903002300] Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations.
[903002400] Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain.

Section 03

[903003000] Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations.
[903003100] Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations.

Section 04

[903004000] Short death grunts. The last breath. Long and short versions.
[903004100] Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans.
[903004200] Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations.
[903004300] “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations.
[903004400] Sound as if trying to cough something up. Death by poisoning. Multiple variations.

Section 05

[903005000] Short laugh. Trying to act cool, but not mocking the opponent.
[903005100] Slight sniggering laugh. Trying to act cool, but not mocking the opponent.
[903005200] Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc.
[903005300] Whistling. Multiple variations.

Section 06

[903006300] Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire.

9040

Section 01

[904001000] A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc.
[904001100] Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" .
[904001200] “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort.

Section 02

[904002000] Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations.
[904002100] Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain.
[904002200] Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion.
[904002300] Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations.
[904002400] Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain.

Section 03

[904003000] Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations.
[904003100] Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations.

Section 04

[904004000] Short death grunts. The last breath. Long and short versions.
[904004100] Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans.
[904004200] Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations.
[904004300] “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations.
[904004400] Sound as if trying to cough something up. Death by poisoning. Multiple variations.

Section 05

[904005000] Short laugh. Trying to act cool, but not mocking the opponent.
[904005100] Slight sniggering laugh. Trying to act cool, but not mocking the opponent.
[904005200] Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc.
[904005300] Whistling. Multiple variations.

Section 06

[904006300] Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire.

9050

Section 01

[905001000] A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc.
[905001100] Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" .
[905001200] “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort.

Section 02

[905002000] Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations.
[905002100] Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain.
[905002200] Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion.
[905002300] Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations.
[905002400] Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain.

Section 03

[905003000] Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations.
[905003100] Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations.

Section 04

[905004000] Short death grunts. The last breath. Long and short versions.
[905004100] Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans.
[905004200] Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations.
[905004300] “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations.
[905004400] Sound as if trying to cough something up. Death by poisoning. Multiple variations.

Section 05

[905005000] Short laugh. Trying to act cool, but not mocking the opponent.
[905005100] Slight sniggering laugh. Trying to act cool, but not mocking the opponent.
[905005200] Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc.
[905005300] Whistling. Multiple variations.

Section 06

[905006300] Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire.

9100

Section 01

[910001000] A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc.
[910001100] Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" .
[910001200] “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort.

Section 02

[910002000] Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations.
[910002100] Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain.
[910002200] Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion.
[910002300] Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations.
[910002400] Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain.

Section 03

[910003000] Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations.
[910003100] Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations.

Section 04

[910004000] Short death grunts. The last breath. Long and short versions.
[910004100] Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans.
[910004200] Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations.
[910004300] “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations.
[910004400] Sound as if trying to cough something up. Death by poisoning. Multiple variations.

Section 05

[910005000] Short laugh. Trying to act cool, but not mocking the opponent.
[910005100] Slight sniggering laugh. Trying to act cool, but not mocking the opponent.
[910005200] Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc.
[910005300] Whistling. Multiple variations.

Section 06

[910006300] Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire.

9110

Section 01

[911001000] A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc.
[911001100] Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" .
[911001200] “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort.

Section 02

[911002000] Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations.
[911002100] Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain.
[911002200] Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion.
[911002300] Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations.
[911002400] Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain.

Section 03

[911003000] Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations.
[911003100] Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations.

Section 04

[911004000] Short death grunts. The last breath. Long and short versions.
[911004100] Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans.
[911004200] Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations.
[911004300] “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations.
[911004400] Sound as if trying to cough something up. Death by poisoning. Multiple variations.

Section 05

[911005000] Short laugh. Trying to act cool, but not mocking the opponent.
[911005100] Slight sniggering laugh. Trying to act cool, but not mocking the opponent.
[911005200] Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc.
[911005300] Whistling. Multiple variations.

Section 06

[911006300] Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire.

9120

Section 01

[912001000] A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc.
[912001100] Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" .
[912001200] “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort.

Section 02

[912002000] Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations.
[912002100] Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain.
[912002200] Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion.
[912002300] Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations.
[912002400] Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain.

Section 03

[912003000] Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations.
[912003100] Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations.

Section 04

[912004000] Short death grunts. The last breath. Long and short versions.
[912004100] Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans.
[912004200] Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations.
[912004300] “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations.
[912004400] Sound as if trying to cough something up. Death by poisoning. Multiple variations.

Section 05

[912005000] Short laugh. Trying to act cool, but not mocking the opponent.
[912005100] Slight sniggering laugh. Trying to act cool, but not mocking the opponent.
[912005200] Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc.
[912005300] Whistling. Multiple variations.

Section 06

[912006300] Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire.

9130

Section 01

[913001000] A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc.
[913001100] Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" .
[913001200] “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort.

Section 02

[913002000] Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations.
[913002100] Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain.
[913002200] Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion.
[913002300] Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations.
[913002400] Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain.

Section 03

[913003000] Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations.
[913003100] Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations.

Section 04

[913004000] Short death grunts. The last breath. Long and short versions.
[913004100] Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans.
[913004200] Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations.
[913004300] “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations.
[913004400] Sound as if trying to cough something up. Death by poisoning. Multiple variations.

Section 05

[913005000] Short laugh. Trying to act cool, but not mocking the opponent.
[913005100] Slight sniggering laugh. Trying to act cool, but not mocking the opponent.
[913005200] Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc.
[913005300] Whistling. Multiple variations.

Section 06

[913006300] Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire.

9140

Section 01

[914001000] A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc.
[914001100] Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" .
[914001200] “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort.

Section 02

[914002000] Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations.
[914002100] Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain.
[914002200] Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion.
[914002300] Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations.
[914002400] Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain.

Section 03

[914003000] Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations.
[914003100] Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations.

Section 04

[914004000] Short death grunts. The last breath. Long and short versions.
[914004100] Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans.
[914004200] Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations.
[914004300] “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations.
[914004400] Sound as if trying to cough something up. Death by poisoning. Multiple variations.

Section 05

[914005000] Short laugh. Trying to act cool, but not mocking the opponent.
[914005100] Slight sniggering laugh. Trying to act cool, but not mocking the opponent.
[914005200] Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc.
[914005300] Whistling. Multiple variations.

Section 06

[914006300] Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire.

9150

Section 01

[915001000] A spirited warcry. Several variations (long and short). “Rargh!” or “Graaaah”, etc.
[915001100] Grunt of determination when taking a hit. Multiple variations. Grunts such as "Hngh!" or "Ungh" .
[915001200] “Mnn...ngh!” “Grr...ngh...mph!” etc. should contain a mixture of long and short sounds, the door finally opening on the last grunt of effort.

Section 02

[915002000] Extremely short involuntary winces due to receiving light damage such as shallow slashes and stabs. Multiple variations.
[915002100] Receiving heavy damage such as deep slashes and stabs. Multiple variations. Involuntary noises, just about managing to endure the pain.
[915002200] Winded for a moment and knocked flying. Taking a blow from a giant enemy or being caught in a large explosion.
[915002300] Longer cries of pain as a sword skewers the body. Receiving a grievous wound from behind. Multiple variations.
[915002400] Taking damage from fire (burning). Multiple variations. Screams due to unbearable pain.

Section 03

[915003000] Weak noises, pants and retches ranging from feeling off to enduring nausea and internal pain. Suffering from poisoning or disease. Multiple variations.
[915003100] Grunts as if trying to suppress vomiting. Resisting a foreign object entering the throat (such as a giant maggot). Multiple variations.

Section 04

[915004000] Short death grunts. The last breath. Long and short versions.
[915004100] Death. "Uhhhhh", "Oahhh...". Pathetic, utterly enfeebled and sad moans.
[915004200] Dying scream. “Aaaaargh” or “Whaaaargh”, etc. Multiple variations.
[915004300] “Urrrrrrrgh”, “Ughhhhhhaaaargh”, etc. Falling from a great height to one's death. Multiple variations.
[915004400] Sound as if trying to cough something up. Death by poisoning. Multiple variations.

Section 05

[915005000] Short laugh. Trying to act cool, but not mocking the opponent.
[915005100] Slight sniggering laugh. Trying to act cool, but not mocking the opponent.
[915005200] Calling out to an ally. A good-natured call-out, no sarcasm or provocation intended – “Oi!”, or “Hey!” etc.
[915005300] Whistling. Multiple variations.

Section 06

[915006300] Horrific scream as the player's body is grasped by three gigantic fingers, the Frenzied Flame ignites within the palm, and the player's entire body is set afire.

TextEmbedImageName_win64.fmg

[2001] KG_R_R

[2002] KG_R_D

[2003] KG_L_U

[2004] KG_L_D

[2005] KG_L_L

[2006] KG_L_R

[2007] KG_L_UD

[2008] KG_L_LR

[2009] KG_L_UDLR

[2010] KG_R_U

[2011] KG_R_L

[2012] KG_L1

[2013] KG_R1

[2014] KG_L2

[2015] KG_R2

[2016] KG_L3

[2017] KG_R3

[2018] KG_LS

[2019] KG_RS

[2020] KG_Back

[2021] KG_Start

[2201] KG_TEX_Copyright

[2202] KG_TEX_R_mark

[2203] KG_TEX_TradeMark

[2205] KG_TEX_R_mark_LineHelp

[712010] KG_Mouse_Left

[712011] KG_Mouse_Right

[712014] KG_Mouse_Wheel_U

[712015] KG_Mouse_Wheel_D

[712016] KG_Mouse_Middle

[712020] KG_Mouse_Button_4

[712021] KG_Mouse_Button_5

[712022] KG_Mouse_Button_6

[712023] KG_Mouse_Button_7

[712024] KG_Mouse_Button_8

[712025] KG_Mouse_UDLR

[712100] KG_Key_BackSpace

[712101] KG_Key_Tab

[712102] KG_Key_Enter

[712103] KG_Key_Shift

[712104] KG_Key_Shift_L

[712105] KG_Key_Shift_R

[712106] KG_Key_Ctrl

[712107] KG_Key_Ctrl_L

[712108] KG_Key_Ctrl_R

[712109] KG_Key_Alt

[712110] KG_Key_Alt_L

[712111] KG_Key_Alt_R

[712112] KG_Key_Alt_LR

[712113] KG_Key_AltGr

[712114] KG_Key_CapsLock

[712115] KG_Key_Esc

[712116] KG_Key_Space

[712117] KG_Key_PageUp

[712118] KG_Key_PageDown

[712119] KG_Key_Home

[712120] KG_Key_End

[712121] KG_Key_Insert

[712122] KG_Key_Delete

[712150] KG_Key_Arrow_L

[712151] KG_Key_Arrow_U

[712152] KG_Key_Arrow_R

[712153] KG_Key_Arrow_D

[712154] KG_Key_Arrow_UD

[712155] KG_Key_Arrow_LR

[712156] KG_Key_Arrow_UDLR

[712200] KG_Key_0

[712201] KG_Key_1

[712202] KG_Key_2

[712203] KG_Key_3

[712204] KG_Key_4

[712205] KG_Key_5

[712206] KG_Key_6

[712207] KG_Key_7

[712208] KG_Key_8

[712209] KG_Key_9

[712210] KG_Key_A

[712211] KG_Key_B

[712212] KG_Key_C

[712213] KG_Key_D

[712214] KG_Key_E

[712215] KG_Key_F

[712216] KG_Key_G

[712217] KG_Key_H

[712218] KG_Key_I

[712219] KG_Key_J

[712220] KG_Key_K

[712221] KG_Key_L

[712222] KG_Key_M

[712223] KG_Key_N

[712224] KG_Key_O

[712225] KG_Key_P

[712226] KG_Key_Q

[712227] KG_Key_R

[712228] KG_Key_S

[712229] KG_Key_T

[712230] KG_Key_U

[712231] KG_Key_V

[712232] KG_Key_W

[712233] KG_Key_X

[712234] KG_Key_Y

[712235] KG_Key_Z

[712250] KG_Key_Comma

[712251] KG_Key_Period

[712252] KG_Key_Semicolon

[712253] KG_Key_Apostrophe

[712260] KG_Key_WASD

[712261] KG_Key_WS

[712262] KG_Key_AD

[712270] KG_Key_ZQSD

[712271] KG_Key_ZS

[712272] KG_Key_QD

[712280] KG_Key_CommaAQE

[712281] KG_Key_CommaQ

[712282] KG_Key_AE

[712310] KG_Key_Num_0

[712311] KG_Key_Num_1

[712312] KG_Key_Num_2

[712313] KG_Key_Num_3

[712314] KG_Key_Num_4

[712315] KG_Key_Num_5

[712316] KG_Key_Num_6

[712317] KG_Key_Num_7

[712318] KG_Key_Num_8

[712319] KG_Key_Num_9

[712320] KG_Key_Num_Enter

[712323] KG_Key_Num_Slash

[712324] KG_Key_Num_Asterisk

[712325] KG_Key_Num_Minus

[712326] KG_Key_Num_Plus

[712327] KG_Key_Num_Period

[712401] KG_Key_F1

[712402] KG_Key_F2

[712403] KG_Key_F3

[712404] KG_Key_F4

[712405] KG_Key_F5

[712406] KG_Key_F6

[712407] KG_Key_F7

[712408] KG_Key_F8

[712409] KG_Key_F9

[712410] KG_Key_F10

[712411] KG_Key_F11

[712412] KG_Key_F12

TutorialTitle.fmg

Using Items [201010]

:

:

Sites of Grace [301020]

Resting at a site of grace will restore your HP, FP, and cleanse any status ailments. It will also refill your sacred flasks. However, most of the enemies you've defeated will be revived.

You can find sites of grace by going where light converges.

*These explanations are acquired in the form of info items and can be accessed from the inventory at any time.

The Map [301500]

Use your map to check your current position, as well as the terrain and surrounding structures.

You can update your map with new information by finding map fragments at steles along the road.

You can also use the map to freely place beacons of light to serve as landmarks as you explore.

:

Containers [301580]

You will need cracked pots or other containers to craft certain items. You will not be able to make more of those items than you have containers.

Container items will run out with use, but the containers themselves will remain.

Birdseye Telescopes [301610]

You can use the Birdseye Telescopes found in various areas to get a bird's-eye view of the terrain in the direction that the telescope is facing.

: Zoom in

: Zoom out

Roundtable Hold [302460]

The Roundtable Hold is a place where Tarnished gather, guided by grace. Combat is prohibited on the premises due to a pact of non-aggression. (This rule is in effect when the Roundtable icon is displayed.) The Roundtable Hold is located outside of this world. It can only be reached through sites of grace. (Can also be accessed by using the map to travel.)

:

Dense Fog of Sleep [302470]

Monk Jiko seeks the deep fog of sleep.

Find someone in a deep sleep, and capture their Dream Mist by using St. Trina's Crystal Ball.

Those in a deep sleep can be identified by the mist surrounding them.

when near someone in a deep sleep: Capture Dream Mist

Great Runes [302500]

The Great Runes you receive by defeating shardbearers have lost their beneficial power. However, their power can be restored at Divine Towers throughout the Lands Between.

See the description of each Great Rune to discover which Divine Tower you should visit.

Equipment Menu [402000]

With the Equipment menu, you can equip armaments, arrows, bolts, armor, talismans, and items.

You can equip up to three armaments each to your left and right hands. The actions each armament performs will vary based on which hand is wielding it.

Item Crafting Menu [402010]

With the Item Crafting menu, you can make various items from materials that you find.

You can learn to craft more items by finding cookbooks.

Inventory Menu [402020]

With the Inventory menu, you can browse the items you're carrying, drop them on the ground, or throw them away.

You can also use tools from the Inventory menu.

: Show large image and explanation.

: Toggle character data

Status Menu [402030]

With the Status menu, you can check your level, attributes, base stats, and more.

The information shown here also reflects changes to your attack, defense, and resistances bestowed by armaments and armor that you have equipped.

Message Menu [402040]

With the Messages menu, you can write messages that players in other worlds can read at the spot where you left them.

You can change the message format to leave more complex messages and also attach gestures to your messages.

You can rate other players' messages. Whenever another player rates a message that you've written, your HP will be replenished.

Multiplayer Menu [402050]

With the Multiplayer menu, you can use various multiplayer items.

If you set a group password, you'll be more likely to see messages, summon signs, bloodstains, phantoms, and so on from others using the same password.

If you set a multiplayer password, you'll only be matched with other players using the same password for most multiplayer features. However, multiplayer passwords do not apply to invasion multiplayer.

Map Menu [402100]

With the Map menu, you can check your current position and terrain and buildings in the surrounding area.

You can also freely place beacons of light to serve as landmarks as you explore.

Lastly, through your map, you can select any site of grace that you've discovered and travel there instantaneously. However, there are some dungeons and other areas where this cannot be done.

Level Up Menu [402200]

With the Level Up menu, you can spend runes to increase your attributes.

With each attribute increase, your level rises by one. As your level rises, so does the amount of runes required for your next attribute increase.

Menu: Additional Healing Flasks [402210]

You can increase the number of flasks available.

Locate Flask Shards in order to increase the number of flasks.

Menu: Increasing Healing Amount [402220]

You can increase the healing amount of each flask.

Locate "Immortal Ashes" in order to increase the healing amount.

Allocating Flask Uses [402230]

With this menu, you can allocate the number of uses in each of your flasks.

You have a set total of maximum flask uses. You can decide how many of those uses are for the HP-replenishing Flask of Crimson Tears, and how many are for the FP-replenishing Flask of Cerulean Tears.

Memorize Spells Menu [402240]

With the Memorize Spells menu, you can memorize sorceries and incantations.

You must have a staff equipped to cast sorceries, or a sacred seal equipped to cast incantations. Casting sorceries and incantations consumes FP.

Your memory slots determine the number of sorceries and incantations you can memorize. You can increase your memory slots by obtaining a Memory Stone.

Sorting the Chest [402250]

With this menu, you can place items that you're carrying into the chest for storage, or take stored items out of the chest.

If you are already carrying the maximum number of items when you pick up a new item, it will be stored in the chest automatically.

Shop Menu [402300]

With the shop menu, you can spend runes to purchase various items.

You can also sell items for runes.

Each merchant stocks a different variety of items for purchase.

Menu: Weapon Upgrades [402310]

Weapons and shields can be upgraded by using upgrade materials.

Higher ranked upgrade materials are required for highler level weapons.

Ashes of War Menu [402320]

With the Ashes of War menu, you can use Ashes of War to grant skills and affinities to your armaments at sites of grace.

An armament can only have one skill. Any skill it previously had will be lost.

By adding an affinity, you can alter an armament's attack affinity, boost attribute scaling, and more.

An armament's type determines what skills and affinities it can have. Some special armaments cannot be granted new skills or affinities using Ashes of War.

Spirit Tuning Menu [402330]

With the Spirit Tuning menu, you can spend runes and Grave Gloveworts to strengthen the spirits you summon from ashes.

To strengthen named spirits, you'll need Ghost Gloveworts.

Menu: Dragon Communion Shop [402340]

You can learn magic from the Dragon Communion.

Memorize these spells by offering Dragon Communion Seeds.

Great Rune Menu [402350]

With the Great Rune menu, you can equip Great Runes that have had their power restored.

You can use a Rune Arc to give even greater benefits to your equipped Great Runes.

Mixing Physicks [402360]

With this menu, you can mix two crystal tears in the Flask of Wondrous Physick.

This will allow you to create physicks with various custom effects.

Rebirth Menu [402370]

With the Rebirth menu, you can spend Larval Tears to clear your levels and reassign them from square one.

You must reassign all levels until you reach your present level and you cannot make any attributes lower than their initial level determined by your origin.

Power of Remembrance Menu [402380]

With the Power of Remembrance menu, you can draw out the power of a remembrance's namesake.

Each remembrance can provide one power. Once that power is claimed, the remembrance will be lost.

Smithing Menu [402390]

With the smithing menu, you can spend runes and smithing stones to strengthen your armaments.

You can strengthen your armaments up to +3 at a smithing table.

Somewhere in the Lands Between, you may meet a blacksmith who can make your armaments even stronger.

Remembrance Duplication Menu [402400]

With the Remembrance Duplication menu, you can duplicate remembrances you've previously acquired. (This includes remembrances from which you've already drawn out power.)

Duplication can only be performed once per mausoleum. [101000] <?keyControlCamera?>: ?keyActFullName@10?

[101030] ?keyicon@15?: ?keyActName@15?

[101040] ?keyicon@22?: ?keyActName@22?

[101050] ?keyicon@23?: ?keyActName@23?

[101080] ?keyicon@8?: ?keyActName@8?

[101090] Hold <?keyMove?>+?keyicon@7?: Dash

[101110] <?keyControlCamera?> while locked-on to a target: Change target

[101120] ?keyicon@24?: Guard

[101130] Materials can be used to craft items.

[101150] ?keyicon@22? near a backturned enemy: Critical hit

[101170] ?keyicon@27?: HUD display

[101180] ?keyicon@8? during mounted jump: Double jump

WeaponEffect.fmg

[1000] Some damage isn't negated when guarded

[1001] Recovers HP from defeated enemies

[1002] Recovers FP from defeated enemies

[1003] Successful attacks recover HP

[1004] Successful attacks recover FP

[1005] Slowly recovers HP

[1006] Slowly recovers FP

[1007] Boosts stamina recovery speed

[1008] Attack power rises as attacks continue

[1009] Take self-inflicted damage

[1010] Saps beasts of the will to fight

[1012] Boosts potency of physical spells

[1013] Boosts potency of fire spells

[1014] Boosts potency of spirit spells

[1015] Boosts potency of lightning spells

[1016] Boosts potency of sacred spells

[1017] Boosts area of buffs and healing spells

[1018] Handles any sorcery or incantation

[1019] Use as catalyst for glintstone sorcery

[1020] Use as seal for incantations

[1021] Successive attacks recover HP

[1022] Successive attacks recover FP

[1100] Boosts Crystalian sorcery

[1101] Boosts gravity sorcery

[1102] Boosts thorn sorcery

[1103] Boosts death sorcery

[1104] Boosts full moon sorcery

[1105] Boosts Stonedigger sorcery

[1106] Boosts Glintblade sorcery

[1107] Boosts Carian sword sorcery

[1108] Boosts Azur's primeval sorcery

[1109] Boosts Lusat's primeval sorcery

[1110] Boosts invisibility sorcery

[1111] Boosts Giants' Flame incantations

[1112] Boosts Fundamentalist incantations

[1113] Boosts bestial incantations

[1114] Boosts Dragon Cult incantations

[1115] Boosts Dragon Communion incantations

[1116] Boosts Frenzied Flame incantations

[1117] Boosts lava sorcery

[1118] Boosts godslayer incantations

[6400] Causes slight poison buildup (<?poisonATKpwr?>)

[6401] Causes poison buildup (<?poisonATKpwr?>)

[6402] Causes heavy poison buildup (<?poisonATKpwr?>)

[6410] Causes intense poison buildup (<?poisonATKpwr?>)

[6450] Causes slight scarlet rot buildup (<?diseaseATKpwr?>)

[6451] Causes scarlet rot buildup (<?diseaseATKpwr?>)

[6452] Causes heavy scarlet rot buildup (<?diseaseATKpwr?>)

[6500] Causes slight blood loss buildup (<?bleedATKpwr?>)

[6501] Causes blood loss buildup (<?bleedATKpwr?>)

[6502] Causes heavy blood loss buildup (<?bleedATKpwr?>)

[6510] Causes intense blood loss buildup (<?bleedATKpwr?>)

[6550] Causes slight death buildup (<?curseATKpwr?>)

[6551] Causes death buildup (<?curseATKpwr?>)

[6552] Causes heavy death buildup (<?curseATKpwr?>)

[6600] Causes slight frost buildup (<?freezeATKpwr?>)

[6601] Causes frost buildup (<?freezeATKpwr?>)

[6602] Causes heavy frost buildup (<?freezeATKpwr?>)

[6650] Causes slight sleep buildup (<?sleepATKpwr?>)

[6651] Causes sleep buildup (<?sleepATKpwr?>)

[6652] Causes heavy sleep buildup (<?sleepATKpwr?>)

[6700] Causes slight madness buildup (<?madnessATKpwr?>)

[6701] Causes madness buildup (<?madnessATKpwr?>)

[6702] Causes heavy madness buildup (<?madnessATKpwr?>)

WeaponInfo.fmg

[50030000] Thin, whittled animal bone with feather fletchings

[50110000] Arrow whittled from thin animal bone

[50130000] Fletched animal bone arrow set alight when shot

[50140000] Animal bone arrow set alight when shot

[50150000] Fletched animal bone arrow with poison-daubed tip

[50160000] Animal bone arrow with poison-daubed tip

[50170000] Fletched animal bone arrow with waterlily tincture tip

[50180000] Animal bone arrow with waterlily tincture tip

[50190000] Bone arrow fletched with stormhawk feathers

[50200000] Fletched animal bone arrow charged with lightning

[50210000] Animal bone arrow charged with lightning

[50220000] Animal bone arrow tipped with Rainbow Stone shard

[50230000] Animal bone arrow tipped with crystal shard

[50250000] Animal bone arrow, gust knocks enemies away

[50260000] Fletched bone arrow with glintstone tincture tip

[50270000] Animal bone arrow with glintstone tincture tip

[50280000] Fletched bone arrow with gold tincture tip

[50290000] Animal bone arrow with gold tincture tip

[50300000] Fletched bone arrow with blood tincture tip

[50310000] Animal bone arrow with blood tincture tip

[50320000] Fletched bone arrow with frozen tip

[50330000] Animal bone arrow with frozen tip

[50340000] Fletched bone arrow with rot-coated tip

[50350000] Animal bone arrow with rot-coated tip

[51050000] Thick, whittled bone arrow with feather fletchings

[51060000] Thick, whittled animal bone arrow, large as a spear

[52090000] Thin, whittled animal bone bolt

[52100000] Animal bone bolt set alight when shot

[52110000] Animal bone bolt with lightning-imbued tip

[52120000] Animal bone bolt with glintstone tincture tip

[52130000] Animal bone bolt with gold tincture tip

[52140000] Animal bone bolt with poison-coated tip

[52150000] Animal bone bolt with blood tincture tip

[52160000] Animal bone bolt with frozen tip

[52170000] Animal bone bolt with rot-coated tip

[52180000] Animal bone bolt with waterlily tincture tip

[53030000] Thick, whittled bone bolt, large as a spear

WeaponName.fmg

Unarmed [110000]

No armament equipped. Bare fists will be used to attack.

Dagger [1000000]

A standard dagger with a straight blade.

Though modest in reach and capacity for harm, this weapon is light enough to jab in rapid succession and delivers devastating critical hits.

Black Knife [1010000]

Dagger once belonging to one of the assassins who murdered Godwyn the Golden on the Night of the Black Knives.

A ritual performed on the oddly misshapen blade imbued it with the power of the stolen Rune of Death.

Parrying Dagger [1020000]

A knife with curved handguards. Designed to parry, turning foes' attacks against them.

For masters of combat who anticipate every enemy strike and counter accordingly, this weapon is all they need.

Miséricorde [1030000]

Dagger favored by military physicians in white. The pointed blade is hard and sharp, making critical hits especially potent.

Medicine is mercy, and mercy upon the battlefield is ruthless. Beware the killers clothed as men of compassion.

Reduvia [1040000]

Jagged dagger with a distinctive curved blade. Used by the noble servants of the Lord of Blood.

This dagger rips the flesh as it enters, inflicting blood loss with sickening efficacy. A proud testament to the success of its vicious design, this weapon is perpetually coated in blood.

Crystal Knife [1050000]

A knife made by sharpening hard crystal. Signature weapon of glintstone miners.

Used as tool to extract glintstone from broken rock, and as such a faint magic enwreathes the blade.

Celebrant's Sickle [1060000]

Sickle decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula. Its attacks can slip through an enemy's guard.

Crafted from human bone. Grants trace amounts of runes on landing attacks.

Glintstone Kris [1070000]

Ritual blade once presented to Leyndell by the Academy of Raya Lucaria to celebrate their newfound peace. Though the weapon is embedded with precious glintstones and features Erdtree ornamentation, the undulating blade is symbolic of an ancient ritual.

Scorpion's Stinger [1080000]

Dagger fashioned from a great scorpion's tail, glistening with scarlet rot.

A ceremonial tool used by heretics, crafted from the relic of a sealed outer god.

Great Knife [1090000]

Large knife with a broad, curved blade.

This weapon is designed to slash and rend, inflicting blood loss upon the recipient.

Wakizashi [1100000]

Short sword with a tempering pattern on the blade. A weapon unique to warriors of the Land of Reeds. Afflicts targets with blood loss.

These swords are considered auxiliary weapons. Yet, one man is known to wield this weapon in his left hand while using a full-sized katana in his right. A demonic swordsman known only as Okina.

Cinquedea [1110000]

Short sword given to high ranking clergymen of Farum Azula. Raises potency of bestial incantations.

The design celebrates a beast's five fingers, symbolic of the intelligence once granted upon their kind.

Ivory Sickle [1130000]

Sickle fashioned from ivory. Weapon carried by aged Albinaurics.

These weapons are evidence of their dedication to the Haligtree, despite never having entered its presence.

Bloodstained Dagger [1140000]

Dagger with a bloodstained blade. Afflicts targets with blood loss.

As blood darkened the dagger through repeated slashing and stabbing, its blade only grew sharper and harder.

Erdsteel Dagger [1150000]

An erdsteel dagger with a grass crest engraved upon its blade. Carried by the Erdtree royalty for self-defense in times of peace.

Though forged to a high standard, the weapon is difficult to wield. Attack power also scales with faith.

Blade of Calling [1160000]

Dagger given to one who set out on a journey to fulfill her duty long ago. The power of its former owner, the kindling maiden, is still apparent.

The one who walks alongside flame, Shall one day meet the road of Destined Death.

Longsword [2000000]

A straight sword with a double-edged blade.

In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks. A superbly balanced armament.

Short Sword [2010000]

A short straight sword with a short blade. In addition to its reliable standard damage, this weapon also boasts powerful piercing attacks.

Lightweight amongst straight swords, this weapon is easy to wield, requiring only humble attributes.

Broadsword [2020000]

A straight sword with a wide blade, suited to slashing attacks.

Horizontal swings boast wide attack range, making it easier to connect with foes.

Royal Soldier Straight Sword [2030000]

A straight sword with a wide blade. Effective for slashing attacks.

Broad horizontal swings widen the attack range, making it easier to connect with foes.

Lordsworn's Straight Sword [2040000]

Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army.

Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.

Weathered Straight Sword [2050000]

Straight sword with a rather short but wide blade. Simple to wield, it was known as the sword of the people.

Though the Erdtree styling is still visible, time has not been kind to this sword, now merely a shadow of its former self.

Ornamental Straight Sword [2060000]

Slender straight sword patterned after an antique ornament. Superior swordsmen prefer to wield one in each hand.

After falling from grace, the dregs of the golden lineage sought power and purpose in the past.

Golden Epitaph [2070000]

A sword made to commemorate the death of Godwyn the Golden, first of the demigods to die.

Infused with the humble prayer of a young boy; "O brother, lord brother, please die a true death."

Nox Flowing Sword [2080000]

A grim weapon wielded by swordsmen of the Eternal City, this shotel has a blade as fine as a needle.

Forged from the liquid metal of a Silver Tear, it is thoroughly tempered until hardened.

Inseparable Sword [2090000]

Sword forged by compounding silver and gold. A sacred weapon to hunt Those Who Live in Death. Deals holy damage.

The inseparable twins found solace in the Golden Order, the only institution not to revile them as accursed beings.

Heavy Inseparable Sword [2090100]

Sharp sword used by D, Knight of the Golden Order. The blade was forged with a mix of silver and brass.

Coded Sword [2110000]

Hidden sword once granted to the Tarnished of the Roundtable by the Two Fingers. A formless cipher comprises its blade, which deals holy damage no shield can repel. Champions would gather at the Roundtable Hold in days long past, when the Two Fingers were masters of oration, their flesh yet full of vigor.

Sword of Night and Flame [2140000]

Storied sword and treasure of Caria Manor. One of the legendary armaments.

Astrologers, who preceded the sorcerers, established themselves in mountaintops that nearly touched the sky, and considered the Fire Giants their neighbors.

Crystal Sword [2150000]

Sword fashioned from pure crystal; a deed impossible for a human. Enwreathed with powerful magic, its attack scales with intelligence. The inscrutable Crystalians have but one clear purpose; to safeguard their crystals unto the end. One theory posits that they yearn for the return of their creator who will carve for them new brethren.

Carian Knight's Sword [2180000]

Straight sword embedded with a blue glintstone. Weapon of knights sworn to Carian royalty.

These knights' swords could serve as catalysts, letting them wield sorcerous battle skills. Despite numbering fewer than twenty, this power made them a match for even the champions of gold in battle.

Sword of St. Trina [2190000]

Silver sword carried by clerics of St. Trina. Inflicts sleep ailment upon foes.

St. Trina is an enigmatic figure. Some say she is a comely young girl, others are sure he is a boy. The only certainty is that their appearance was as sudden as their disappearance.

Miquellan Knight's Sword [2200000]

Sword forged by servants of Miquella of the Haligtree, with a design modeled after those carried by Carian knights. Instead of glintstone however, amber from the Haligtree is embedded in the blade.

A sumptuous piece, yet it has never been offered to any knight—an ill-starred sword with no master.

Cane Sword [2210000]

Beloved sword of an aged knight whose last quest was long behind him, repurposed into a walking stick. The tip is rather worn.

Though bent of back and without the brawn required even to raise the sword aloft, still he wished to meet his end with weapon in hand.

Regalia of Eochaid [2220000]

Treasured sword of Eochaid, a lesser, long-vanished domain. The copper coloration is not to be confused for rust, but is a conduit for its wielder to move it by their will alone.

Swords of Eochaid dance through the skies.

Noble's Slender Sword [2230000]

Narrow blade carried by wandering nobles. Made to be easy to wield.

Daubed with gold from tip to tail, it should fetch a good sum.

Warhawk's Talon [2240000]

Talon-swords are affixed to the legs of Stormveil's warhawks, but this one has been repurposed for human use.

The blade is thin and lightweight so as not to obstruct the hawk's mobility.

Lazuli Glintstone Sword [2250000]

A sword with a glintstone in its handguards. Wielded by scholars of the Lazuli Conspectus who seek to master Carian sorcery. Deals magic damage.

Apparently once used as a staff of sorcery, this sword is made of wood.

Rotten Crystal Sword [2260000]

Sword fashioned from pure crystal; a deed impossible for a human.

Enwreathed with powerful magic, its attack scales with intelligence.

Bastard Sword [3000000]

A large sword with a straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.

The hefty blade can be swung into multiple foes at once thanks to the broad, sweeping attack, making fending off crowds all the easier.

Forked Greatsword [3010000]

Oddly shaped greatsword wielded by imps.

The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.

Iron Greatsword [3020000]

Greatsword with a blade of unusually thick steel. A coarse weapon to which polishing is a foreign concept.

Weighty even among others of its class, the impact of each strike is sure to be felt.

Lordsworn's Greatsword [3030000]

Well-crafted straight sword with an illustrious design, wielded by regulars of a lord's army.

Though blackened and damaged by years of use, it appears to have otherwise been kept in a serviceable condition, despite the soldiers having long since lost their minds.

Knight's Greatsword [3040000]

Greatsword bestowed upon skilled swordsmen in the demigods' service, and yet had no rank or title.

Featuring a long grip enabling dual-handed use, this weapon was designed to dispatch larger foes. Being charged with such a duty was undoubtedly a great honor.

Flamberge [3050000]

Greatsword featuring a flame-like undulation. Shreds enemy flesh, inducing blood loss.

Scarlet rot is kept at bay with flame at Redmane Castle, and as such, this beloved sword of Jerren's eventually became the symbol of the castle itself.

Ordovis's Greatsword [3060000]

Greatsword of Ordovis, one of the two honored as foremost among the Crucible Knights.

This sword is imbued with an ancient holy essence. Its red tint exemplifies the nature of primordial gold, said to be close in nature to life itself.

Alabaster Lord's Sword [3070000]

Greatsword forged from a blue-white meteoric ore. The blade conceals gravity-manipulating magic.

A weapon unique to the Alabaster Lords, a race of ancients with skin of stone who were said to have risen to life when a meteor struck long ago.

Banished Knight's Greatsword [3080000]

A finely-crafted greatsword intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes. Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.

Dark Moon Greatsword [3090000]

A Moon Greatsword, bestowed by a Carian queen upon her spouse to honor long-standing tradition. One of the legendary armaments.

Ranni's sigil is a full moon, cold and leaden, and this sword is but a beam of its light.

Sacred Relic Sword [3100000]

Sword wrought from the remains of a god who should have lived a life eternal.

Thoughts on what the weapon portends are many and varied. Some consider it the mark of a great sin, or a sign of great devastation. Some think it as the end of an age, while others; the beginning.

Helphen's Steeple [3130000]

Greatsword patterned after the black steeple of the Helphen, the lampwood which guides the dead of the spirit world.

The lamplight is similar to grace in appearance, only it is said that it can only be seen by those who met their death in battle.

Blasphemous Blade [3140000]

Sacred sword of Rykard, Lord of Blasphemy. Remains of the countless heroes he has devoured writhe upon the surface of this blade.

Now they share the same blood, bound together as family. Some HP is restored upon defeating an enemy.

Marais Executioner's Sword [3150000]

Storied sword of House Marais, the family of executioners who presided over the Shaded Castle. One of the legendary armaments.

Elemer of the Briar, the Bell Bearing Hunter, snatched the sword from the site of his looming execution, and furnished it with battle skills from his home of Eochaid.

Sword of Milos [3160000]

Sinister greatsword fashioned from a giant's backbone. The spines along each side of the blade have been tapered to a fine point and mete out wounds like a lopsided saw-blade.

Milos was undersized for a giant, and was viewed as sullied and terribly grotesque.

Heavy Sword of Milos [3160100]

Greatsword fashioned from the strong spine of a dragon. The fine, serrated blade lacerates its prey, causing severe hemorrhaging.

Golden Order Greatsword [3170000]

Greatsword made of light, modeled after the Elden Ring itself. Forged by King Consort Radagon to proudly symbolize the tenets of the Golden Order. One of the legendary armaments.

Telltale signs betray that this was once the greatsword bequeathed to him by his first wife, Rennala.

Claymore [3180000]

A large sword with a long, straight blade. This heavy sword is usually wielded with two hands, but for those with enough strength, one is sufficient.

In addition to the heavy sweeping attacks, it can also make a heavy piercing thrust, making this a versatile weapon.

Gargoyle's Greatsword [3190000]

Bronze greatsword wielded by Valiant Gargoyle.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.

Death's Poker [3200000]

Barbed rod carried by Deathbirds.

The birds are graveyard fire keepers; it is said they rake out the ashen remains of the dead from their kilns.

Gargoyle's Blackblade [3210000]

Bronze greatsword wielded by Valiant Gargoyle, mended with blackened corpse wax. Deals holy damage.

Such is the mark of those who serve Maliketh, the Black Blade.

Heavy Gargoyle's Blackblade [3210100]

Greatsword wielded by the gargoyles serving under Maliketh.

Greatsword [4000000]

A coarse iron lump of an ultra greatsword. Mows down foes by utilizing its incredible weight.

Though handling it likely requires the wielder to have surpassed the realm of the merely human, it is precisely for this reason the weapon is used to slaughter even inhuman foes.

Watchdog's Greatsword [4010000]

Stone greatsword wielded by Erdtree Burial Watchdogs.

Though decorated with the watchman's eye, the pupil was taken by graverobbers and is now hollow, leaving this sword a mere lump of stone.

Maliketh's Black Blade [4020000]

Maliketh's black blade which once harbored the power of the Rune of Death. A sad shadow of its former glory.

After a fragment of Death was stolen on that fateful night, Maliketh bound the blade within his own flesh, such that none might ever rob Death again.

Troll's Golden Sword [4030000]

Sword given to the giants who fought for the Erdtree during the War against the Giants long ago.

Though the giants have lost their minds, they stay inseparable from their swords that are in sad shape—such that the gold plating had flaked away.

Zweihander [4040000]

Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.

The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.

Starscourge Greatsword [4050000]

Curved greatswords of black steel wielded by General Radahn. A pair of weapons decorated with a lion mane motif.

Radahn earned considerable renown as the Starscourge in his youth, and it is said that it was during this time he engraved the gravity crest upon these blades.

Royal Greatsword [4060000]

Greatsword decorated in royal Carian style. Favored weapon of Blaidd the Half-Wolf.

In defiance of the fate he was born to, Blaidd swore to serve no master but Ranni. As proof, the sword was imbued with a cold magic at the moment the oath was sworn.

Godslayer's Greatsword [4070000]

Sacred sword of the Dusk-Eyed Queen who controlled the Godskin Apostles before her defeat at the hands of Maliketh.

The black flames wielded by the apostles are channeled from this sword.

Ruins Greatsword [4080000]

Originally rubble from a ruin which fell from the sky, this surviving fragment was honed into a weapon. One of the legendary armaments.

The ruin it came from crumbled when struck by a meteorite, as such this weapon harbors its destructive power.

Grafted Blade Greatsword [4100000]

The storied sword of Castle Morne. A revenger's weapon, it is burdened with oceans of anger and regret. One of the legendary armaments.

A lone surviving champion from a country now vanished was so determined to continue fighting that he claimed the swords of an entire clan of warriors.

Troll Knight's Sword [4110000]

Greatsword embedded with a blue glintstone. Weapon of the trolls in service to the royal family of Caria. Called into service when the Queen invoked an oath they swore, the trolls are treated as true knights of Caria, and fight arm in arm with their human comrades.

Estoc [5000000]

Large piercing sword with a long, hard bladed edge which is also capable of slashing attacks.

For its large size, it can be wielded rather nimbly, leaving little opportunity for the enemy to counter.

Cleanrot Knight's Sword [5010000]

Piercing sword of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.

Mainly used as a backup weapon, in combination with a long-handled armament.

Rapier [5020000]

A piercing sword with a sharp, slender blade. In addition to this weapon's thrusting attack prowess, it also boasts the ability to be used while guarding with a shield.

As one of the smaller piercing swords, quick successive thrusts are easy to perform, but without a cutting edge, it cannot be used for slashing attacks.

Rogier's Rapier [5030000]

Piercing sword of superior quality, featuring intricate ornamentation. Signature weapon of the sorcerer Rogier.

High dexterity is required to wield the blade to its full potential, but mastery is a sight to behold, characterized by a flowing style which excels in successive attacks.

Antspur Rapier [5040000]

Spur of a giant ant which has been fashioned into a rapier. The blade drips with scarlet rot.

Scarlet rot is an old legend, of which Maleigh Marais of the Shaded Castle was a private believer. And indeed, he eventually found his own personal goddess.

Frozen Needle [5050000]

A razor-thin piercing blade of ice. Forged by Iji, the Carian Royal Blacksmith.

Can inflict frost upon enemies, and launch its blade with a strong attack. The blade immediately regenerates.

Noble's Estoc [5060000]

Estoc carried by wandering nobles. Made to be easy to wield.

Daubed with gold from tip to tail, it should fetch a good sum.

Bloody Helice [6000000]

Ominous piercing sword with a winding blade. Carried by the noble servants of the Lord of Blood.

Designed to bore into flesh, causing severe blood loss at the wound. The extracted blood trickles gracefully down the length of the blade.

Godskin Stitcher [6010000]

Elegant piercing sword with a celadon colored blade wielded by Godskin Nobles.

The nobles possess skill with the sword unmatched by any lowborn. Despite its size, successive attacks from this weapon are swifter than the eye can follow.

Great Épée [6020000]

Large rapier featuring a thin, sharp blade. Commonly used in life or death duels.

Like its smaller counterparts, it is made for thrusting attacks, and can be used while guarding with a shield.

Dragon King's Cragblade [6040000]

Piercing Gravel Stone sword containing primeval lightning. A portion of the Dragonlord's power, gained from a remembrance.

This weapon commands great power over the paltry, mortal dragons of today.

Falchion [7000000]

A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.

Wielders of the weapon employ a unique style that enhances attacks with spinning motions.

Beastman's Curved Sword [7010000]

Curved sword forged of dull iron wielded by the beastmen of Farum Azula.

The blade is heavy but well-balanced. Comparatively easy to wield for the damage it delivers.

Shotel [7020000]

Curved sword with a severely hooked blade. Its attacks can slip through an enemy's guard.

Made to hunt down humans, this weapon requires high dexterity to wield effectively.

Shamshir [7030000]

Curved sword with a thin blade of ample length. Light of weight despite its larger size, its slicing attacks come in rapid succession.

A devastatingly powerful weapon in the hands of a skilled swordsman.

Bandit's Curved Sword [7040000]

Curved sword with a light, crescent-shaped blade. Used by the bandits who ran rampant in the wake of the Shattering.

Most of the blade is now darkened and covered in rust, but with enough dexterity this weapon may still stand up to some use.

Magma Blade [7050000]

Curved sword with a blade fashioned from the lava of Mt. Gelmir. An armament of the man-serpents, impossible for a human to have made.

Deals fire damage.

Flowing Curved Sword [7060000]

Legends speak of a master of the sword garbed in blue, and his curved blade that was patterned after flowing water.

Strong attack unleashes a series of strikes akin to a dance, offering a glimpse into the legend.

Wing of Astel [7070000]

Sword fashioned from a delicate wing, suffused with the magic of the stars. Strong attack unleashes a wave of enchanted light.

Crafted from a relic of the Naturalborn of the Void who is said to have assailed the Eternal City.

Scavenger's Curved Sword [7080000]

Unique curved sword, notched like shark's teeth. Weapon carried by corpse pillagers who prowl the sites of old battles.

The blade is tacky with blood and covered in hefty nicks, making it totally uneven. Life can be sinister indeed.

Sharktooth Curved Sword [7090000]

Unique curved sword, notched like a shark's tooth. Stubborn bloodstains cling to the blade, which was once used to cut the horns from countless Omen.

Eclipse Shotel [7100000]

Storied sword and treasure of Castle Sol that depicts an eclipsed sun drained of color. One of the legendary armaments.

In Sol, the sight of an eclipse inspires a dreadful awe, preventing an onlooker from averting his gaze.

Serpent-God's Curved Sword [7110000]

Curved sword fashioned in the image of an ancient serpent deity and tool of a forgotten religion practiced on Mt. Gelmir.

Formerly used to offer up sacrifices, this sword restores HP upon slaying an enemy.

Mantis Blade [7120000]

A curved sword with a blade at both ends wielded by the Cemetery Shades, the insect-ridden grave keepers.

The blade is thin and sharp, and strong attack unleashes a far-reaching slash.

Scimitar [7140000]

A curved sword with a single-sided blade. Delivers slashing attacks with its sharp blade, but is ineffective against thick armor and hides covered in tough scales.

Smaller in size than most curved swords, it carves into enemies with quick, sharp cuts.

Grossmesser [7150000]

Curved sword boasting a large blade. This weapon is designed to make use of its weight in combination with its sharp cutting edge.

A thoroughly reliable choice of weapon for those who can master its particulars.

Onyx Lord's Greatsword [8010000]

Greatsword forged from golden-hued meteoric ore. The blade conceals gravity-manipulating magic.

A weapon unique to the Onyx Lords, a race of ancients with skin of stone who were said to have risen to life when a meteor struck long ago.

Dismounter [8020000]

This curved greatsword wielded by the brawny sellswords of Kaiden combines the blade of a scimitar with the heft of a hatchet.

A difficult to handle weapon that demands much of the wielder's strength and dexterity, but with practice and ability, it can serve as a versatile weapon even on horseback.

Bloodhound's Fang [8030000]

Curved greatsword with a gently undulating blade wielded by Bloodhound Knights.

A fearsome blade capable of brutal airborne attacks.

Magma Wyrm's Scalesword [8040000]

Curved greatsword wielded by Magma Wyrms. The shape resembles a dragon's jaw and is covered in hard scales.

It's said these land-bound dragons were once humans heroes who partook in dragon communion, a grave transgression for which they were cursed to crawl the earth upon their bellies, shadows of their former selves.

Zamor Curved Sword [8050000]

Weapon wielded by the knights of Zamor who earned great renown during the War against the Giants.

In apparent devotion to winter, the curved blade is styled after an icy wind and imbued with a powerful frost effect.

Omen Cleaver [8060000]

Heavy-bladed curved sword of colossal size awarded to Omen as a tool of war. This weapon is made to take advantage of brute strength.

The pattern etched upon the blade is the remnant of a deteriorative malediction. Indeed, when bestowing a weapon, preparations must be made for taking it away.

Monk's Flameblade [8070000]

Curved sword with a flickering flame motif. Wielded by the Fire Monks who came from the Mountaintops of the Giants.

The monks came to the land of Liurnia in pursuit of a fugitive who stole their fire.

Beastman's Cleaver [8080000]

Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.

The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.

Morgott's Cursed Sword [8100000]

Warped blade of shifting hue used by Morgott, the Omen King.

The accursed blood that Morgott recanted and sealed away reformed into this blade.

Holy Inferno Greatsword [8110000]

Large katana used by Monks of the Giants' Flame. The characteristic blade has the motif of flickering flames.

Uchigatana [9000000]

A katana with a long single-edged curved blade. A unique weapon wielded by the samurai from the Land of Reeds.

The blade, with its undulating design, boasts extraordinary sharpness, and its slash attacks cause blood loss.

Nagakiba [9010000]

Katana with a ferociously long blade. Signature weapon of Yura, hunter of Bloody Fingers.

Reminiscent of a reinforced spear, its imposing length can be put to good use with powerful thrusting attacks.

Hand of Malenia [9020000]

Blade built into Malenia's prosthetic arm. Through consecration it is resistant to rot.

Malenia's war prosthesis symbolized her victories. Some claim to have seen wings when the weapon was raised aloft; wings of fierce determination that have never known defeat.

Meteoric Ore Blade [9030000]

Katana forged from meteoric ore to dispatch lifeforms born of falling stars. Deals magic damage.

The blade is weighty, known to deliver slashes of such ferocity that the impact is said to resemble the crash of a falling meteor.

Rivers of Blood [9040000]

Weapon of Okina, swordsman from the Land of Reeds. A cursed weapon that has felled countless men.

When Mohg, the Lord of Blood, first felt Okina's sword, and madness, upon his flesh, he had a proposal, to offer Okina the life of a demon, whose thirst would never go unsated.

Moonveil [9060000]

Katana forged of glintstone. Masterpiece of a Sellian swordsmith.

Light enwreathes the blade when sheathed, explaining its Moonveil moniker.

Dragonscale Blade [9070000]

A weapon made by sharpening a Gravel Stone scale, thought to be the source of ancient dragon immortality, into an unclouded blade.

Alas, the Dragonkin Soldiers never attained immortality, and perished as decrepit, pale imitations of their skyborn kin.

Serpentbone Blade [9080000]

Sinister katana modeled after a serpent bone.

The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.

Twinblade [10000000]

A sword with blades on both sides of the hilt. This weapon is difficult to wield and demands high dexterity.

Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.

Godskin Peeler [10010000]

Unique twinblade wielded by Godskin Apostles characterized by its disturbing design. One end features a sickle for slicing attacks while the other boasts a winding spike for boring into flesh.

Much skill is required to wield this weapon due to its asymmetric nature.

Twinned Knight Swords [10030000]

An attractive twinblade of fine make that prizes the chivalric way.

Can be wielded with a single hand, but its true strength is unlocked with dual-handed spinning attacks.

Eleonora's Poleblade [10050000]

Twinned naginata forged in the Land of Reeds. Chosen weapon of Eleonora, Violet Bloody Finger.

Her mastery of the sword was such that her onslaught was likened to a whirlwind, but now her legacy is stained by accursed blood.

Abundance and Decay Twinblade [10060000]

Twinblade symbolizing twins Miquella and Malenia. Miquella and his sister were born from an inseparable fate.

The blades contain the Runes of both Abundance and Decay.

Abundance Twinblade [10070000]

Twinblade that contain the power of the Rune of Abundance. The holy power within the blade can call upon part of Miquella's own strength.

Gargoyle's Twinblade [10080000]

Bronze twinblade wielded by Valiant Gargoyle.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.

Gargoyle's Black Blades [10090000]

Bronze twinblade wielded by Valiant Gargoyle, mended with blackened corpse wax. Deals holy damage.

Such is the mark of those who serve Maliketh, the Black Blade.

Mace [11000000]

An iron bludgeon with sharp protrusions.

Striking attacks have few drawbacks, potent as they are at breaking through guards and stances. Most suited to head on slugging matches.

Club [11010000]

A thick, solid lump of wood. Wielding this striking weapon requires no skill.

A simple, primitive weapon that requires only brute strength and persistence to hammer your foe into the ground.

Curved Club [11030000]

Hard, curved club, shaped like a crescent moon.

Wielded instead of a curved sword by Albinaurics lacking dexterity. The only point of similarity between the two is the shape.

Warpick [11040000]

Warhammer with a hard protruding beak. A pickaxe designed for combat, in essence.

A simple but highly effective weapon, the weighty piercing attack casually rips through metal armor.

Morning Star [11050000]

Warhammer comprised of a globe attached to a handle. Though a bludgeon dealing strike damage, the appellative star is covered in spikes which cause blood loss.

Ironic given its graceful name, this weapon often reeks of blood.

Varré's Bouquet [11060000]

A steel mace resembling a charming bouquet of roses. Each petal has a sharpened edge, leaving the roses perpetually colored with blood.

This weapon reflects White Mask Varré's manner of speech rather well, enticing in its splendor, but full of deadly consequence.

Heavy Varré's Bouquet [11060100]

A steel mace resembling a bouquet of roses.

On the contrary to its elaborate design, the flowers are stained blood-red, giving it the name "Red Rose Mace".

Spiked Club [11070000]

A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.

Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.

Hammer [11080000]

Hammer comprised of a large stone affixed to a metal handle. Originally a blacksmith's tool.

The art of smithing is said to have originated among the giants. This weapon's striking attacks boast ample weight behind them.

Monk's Flamemace [11090000]

Warhammer made to resemble flickering flames. Signature weapon of the Fire Monks, who hail from the Mountaintops of the Giants.

The unique strong attack rouses fiery combative spirit.

Envoy's Horn [11100000]

Golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt.

Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call.

Scepter of the All-Knowing [11110000]

Scepter in the form of a hand grasping a pearl. Signature weapon of Sir Gideon Ofnir, the All-Knowing. The pearl stands for the world, the heavens, and an eye, representing the many forms of knowledge, never fully attainable. Even knowing that, the All-Knowing's hand grasps for it.

Nox Flowing Hammer [11120000]

Mace shaped like a suspended metal droplet wielded by monks of the Eternal City.

Forged from liquid metal from a Silver Tear, it is thoroughly tempered until hardened.

Ringed Finger [11130000]

Bludgeon made of an enormous finger sheathed in several heavy rings. Thought to have been cut from an ancestor of the Fingercreeper.

Some life yet remains in this legacy of an ancient act of blasphemy, as evidenced by the barely perceptible warmth it still exudes.

Stone Club [11140000]

Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power.

So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand.

Marika's Hammer [11150000]

Stone hammer made in the lands of the Numen, outside the Lands Between. The tool with which Queen Marika shattered the Elden Ring and Radagon attempted to repair it.

The hammer partially broke upon shattering the Ring, becoming splintered with rune fragments.

Father Marika's Hammer [11160000]

Club of simple design, made by fitting stone to a piece of lumber. Its small size compared to most clubs make it easier to wield in close-quarters.

Occult Marika's Hammer [11161200]

Warhammer wielded by Radagon. Forged in the age of gods, it harbors colossal magic power.

Large Club [12000000]

A thick, solid lump of wood. Wielding this striking weapon requires no skill.

A simple, primitive weapon that requires only brute strength to swing about.

Greathorn Hammer [12010000]

Huge thick horn carved with tree ring-like markings adapted into a bludgeoning weapon. Wielded by ancestral follower warriors.

The ancient horn is imbued with the power of ancestral spirits. A small amount of HP is restored upon defeating an enemy.

Battle Hammer [12020000]

Large iron warhammer designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

Weighty enough to crush armor and its wearer alike.

Great Mace [12060000]

Huge bludgeon with sharp protrusions. An enlarged version of its smaller cousin.

Maintains all the advantages of smaller bludgeons, boasting few deficiencies while being very capable at breaking enemy guards and stances. A shrewd choice for simple slugging matches.

Curved Great Club [12080000]

Large curved club of hard wood, shaped like a crescent moon.

Wielded by Albinaurics lacking the dexterity demanded by a curved sword, and who prefer the added weight and destructive force.

Celebrant's Skull [12130000]

Large bludgeon decorated with flowers and many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

The striking end is a skull too large in size to be human. Grants trace amounts of runes on landing attacks.

Pickaxe [12140000]

Large pickaxe designed to crack thick bedrock. Tool of sturdy miners.

Not originally designed as a weapon, but very adept at piercing armor. "Little wretches, do you think your armor harder than stone?"

Beastclaw Greathammer [12150000]

Greathammer with a striking end modelled to resemble five beastly claws.

The black nails protruding from golden fur are said to represent Serosh, Lord of Beasts, who went on to become King Godfrey's Regent.

Envoy's Long Horn [12160000]

Long golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt.

Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call.

Cranial Vessel Candlestand [12170000]

Candlestand used in worship of Birac, the most hallowed Monk Prelate of the Giants' Flame. Concerned over the lazy arrogance with which the monks treated the Flame, Birac severed his own head as a lesson to the others, intending it be used as a candlestand. His faith yet smolders from within the cranial vessel.

Great Stars [12180000]

Huge bludgeon with three stars at the striking end. Though primarily a striking weapon, the stars' spikes cause blood loss.

A blood-stained star is an ill omen, a fact not lost upon those against whom this weapon is brought to bear. Landing attacks slightly restores HP.

Brick Hammer [12190000]

Weapon made from an ordinary stone brick. Wielded by a laborer who lead a rebellion, and later become a champion himself.

Even among other bludgeons of its size, this weapon is especially weighty. The strength of a giant is required to wield it.

Devourer's Scepter [12200000]

Scepter in the shape of a serpent devouring the world. This weapon will one day become the very symbol of the Lord of Blasphemy. One of the legendary armaments.

A vision of the future briefly seen by Rykard in his final moments before being devoured by the great serpent.

Rotten Battle Hammer [12210000]

Large iron warhammer designed for gladiatorial combat, now festering with scarlet rot.

Weighty enough to crush armor and its wearer alike.

Nightrider Flail [13000000]

A flail with two additional bludgeoning heads. Weapon of the Night's Cavalry who ride funeral steeds.

The large spikes make it highly effective at inducing blood loss, but also demand higher dexterity to wield.

Flail [13010000]

Weapon consisting of a bludgeoning head attached to a handle by a chain. The iron ball is spiked and induces blood loss.

Blows from this weapon cannot be parried. The charge attack whirls the iron ball around for increased force before striking.

Family Heads [13020000]

Three bludgeoning copper heads attached to a handle by chains. Signature weapon of Necromancer Garris, the heretical sage.

The heads were made to resemble those of his wife and two children.

Bastard's Stars [13030000]

Flail which deals magic damage, having been imbued with power by the remembrance of Astel.

Formed of the same many-colored star debris that comprised the form of the Naturalborn of the Void.

Chainlink Flail [13040000]

A spiked iron tube attached by a chain wielded by Mad Pumpkin Heads.

Especially large for a flail, wielding it requires more strength than it does dexterity.

Battle Axe [14000000]

A thick, heavy blade attached to a handle. A versatile, standard weapon

Capable of powerful attacks thanks to the weighty blade, these weapons are also regarded for their powerful charge attacks.

Forked Hatchet [14010000]

Peculiar hatchet wielded by imps.

The gently undulating forked blade is known as an "imp's tongue" and causes blood loss.

Hand Axe [14020000]

Commonly known as a hatchet, this smaller variety of axe is an everyday work tool.

Despite its short reach, it is easy to handle, exceling in successive attacks.

Jawbone Axe [14030000]

Axe made from a herbivore's skull. Weapon of the ancestral followers who disdain metal.

This axe is more of a bludgeon; it forgoes a bladed edge, instead using the beast's molar teeth to buffet foes, dealing strike damage.

Iron Cleaver [14040000]

Fairly large iron cleaver, commonly used by the maltreated Misbegotten.

Steeped in resentment, these weapons are swung wildly and relentlessly, often after rushing up to foes.

Ripple Blade [14050000]

Unique weapon wielded by young Albinaurics, this sword is modelled after the ripples that are thought to be the origin of their species.

Its attack power is greatly enhanced with one's arcane attribute.

Celebrant's Cleaver [14060000]

Cleaver decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

Crafted from human bone. Grants trace amounts of runes upon landing attacks.

Icerind Hatchet [14080000]

A hatchet with a frost-coated blade. One of several gifts given by Castle Sol in the distant north.

Known as "freezing fog," the blade is thought to be a dragon's scale. Inflicts a powerful frost effect.

Highland Axe [14100000]

Single-sided axe used by the warriors of the highlands.

Brave combatants begin battle by crying out their names. Roars are enhanced by this weapon.

Sacrificial Axe [14110000]

Hatchet used in ancient sacrificial rite. A Deathbird is depicted as a malevolent deity.

The power of the rite yet lingers. A small amount of FP is restored upon slaying a foe.

Rosus' Axe [14120000]

Usher of Death, Rosus, who shows the path to the catacombs throughout the Lands Between, is depicted on this ritual axe.

The dead easily lose their way, and have always been in sore need of a guiding hand.

Burial Axe [14130000]

Axe of rotted bronze. A burial gift devoted to the deaths of heroes. Pieces of meat clinging to the blade have begun to form into mortuary wax.

Stormhawk Axe [14140000]

Battle axe designed to resemble a hawk, with its wings comprising the blade. Signature weapon of warriors who strive to remain one with the storm, despite being so far from their place of birth.

Their hearts are proud, and thereby easily undone.

Greataxe [15000000]

Greataxe akin to a huge lump of iron. Recognized as the weapon of choice of badland chieftains.

Too heavy to be wielded by those of merely ordinary strength, blows from this axe will flatten enemies, and the force of its charged attack is a sight to behold.

Warped Axe [15010000]

Oversized double-headed axe with a bizarre, almost melted appearance.

Brute strength is the only thing required to wield this weapon, which appears to have taken quite the beating itself.

Great Omenkiller Cleaver [15020000]

The blade of this huge, loathsome cleaver comprises a row of amputated Omen horns. Weapon of slaughter wielded by Omenkillers.

The hideous horns cause blood loss, adding vibrant colors to the ongoing mayhem.

Crescent Moon Axe [15030000]

Greataxe with a large, arcing blade and long handle. The "Crescent Moon" of its name is said to have been spurred by nostalgia.

Specializes in sweeping through foes by making use of its long handle.

Axe of Godrick [15040000]

Greataxe wielded by Godrick the Grafted. This golden battleaxe is emblazoned with the figure of a beast, representing the strength of Godfrey, First Elden Lord and patriarch of the golden lineage.

"I command thee kneel! For I am the lord of all that is golden!"

Longhaft Axe [15050000]

Large iron axe with a long handle. Weapon of the maltreated Misbegotten.

Making use of the force generated by its length, this weapon's resentment-charged blows are difficult to stop.

Rusted Anchor [15060000]

A rusty anchor wielded as a weapon. Each of its four flukes is thick and sharp, enabling piercing attacks.

When the Tarnished left the Lands Between with their Lord, one boat alone was said to have been left behind.

Executioner's Greataxe [15080000]

Bulky cleaver welded to a long haft. Said to have been used to dispatch the remnants of defeated armies, felling them like timber.

Perhaps that is the reason it excels at critical hits.

Winged Greathorn [15110000]

A unique horn in which the power of ancestral spirits fiercely dwells, this large, wing-shaped specimen is wielded as a weapon of spirit worship.

In the ancestral spirit-worshipping faith, these are considered envoys' wings, made to reap the lives of beings which experience no sprouting.

Butchering Knife [15120000]

Huge carving knife made to cleanly butcher the human body. Signature weapon of the Ogress Anastasia, known to have eaten countless Tarnished while disguised as a Finger Maiden.

Restores a very small amount of HP when it squarely strikes an enemy.

Gargoyle's Great Axe [15130000]

Bronze greataxe wielded by Valiant Gargoyle.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.

Gargoyle's Black Axe [15140000]

Bronze greataxe wielded by Valiant Gargoyle, mended with blackened corpse wax. Deals holy damage.

Such is the mark of those who serve Maliketh, the Black Blade.

Heavy Gargoyle's Black Axe [15140100]

Greataxe wielded by the gargoyles serving under Maliketh.

Short Spear [16000000]

A exceedingly plain spear of modest weight.

Simple to wield compared to many of its peers, strong attack unleashes a series of successive piercing thrusts.

Spear [16010000]

Weapon comprised of a blade attached to a long haft.

A far-reaching piercing weapon, it can be wielded from behind the safety of a raised shield. Very effective against mounted foes.

Crystal Spear [16020000]

Spear fashioned from pure crystal; a deed impossible for a human. Enwreathed with powerful magic, its attack scales with intelligence. The inscrutable Crystalians have but one clear purpose; to safeguard their crystals unto the end. One theory posits that they yearn for the return of their creator who will carve for them new brethren.

Clayman's Harpoon [16030000]

Harpoon with a tip made from a sharpened meteorite shard. Wielded by the claymen who infest dynastic remains.

The blade emits a faint light and deals magic damage.

Cleanrot Spear [16040000]

Spear of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.

The winged golden blade deals holy damage. The diminutive shield is blessed with an incantation that wards off rot.

Heavy Cleanrot Knight's Spear [16040100]

Spear used by knights in service of Malenia, the twin sister who possessed the Rune of Decay. With its sharp tip, the weapon specializes in running opponents through.

Partisan [16050000]

Spear with a wide tip.

In addition to its thrusting attacks, this highly versatile weapon can be swung to sweep through foes.

Celebrant's Rib-Rake [16060000]

Rake decorated with many-colored fabrics. Ceremonial tool used by dancers during the festivities of Dominula, Windmill Village.

Crafted from human bone. Grants trace amounts of runes upon landing attacks.

Pike [16070000]

A longspear featuring an especially lengthy handle.

Specialized for use from long distances, it boasts the longest reach of any melee weapon. Incredibly useful even against foes on horseback, but hard to wield in cramped spaces.

Torchpole [16080000]

Torch fastened to a long pole. Lights up dark areas, but cannot be raised overhead.

Used by soldiers on watch, its attacks set foes aflame.

Bolt of Gransax [16090000]

Spear whittled from the weapon wielded by Gransax. One of the legendary armaments.

A great ancient dragon, Gransax once rained calamity upon the Royal Capital—the only time in historical record that Leyndell's walls have fallen. This marked the dawn of the war against the ancient dragons.

Cross-Naginata [16110000]

Weapon consisting of a three-pronged blade affixed to a long pole. The long central blade closely resembles a katana.

A weapon of the Land of Reeds, known for its ability to be wielded as a spear while still being capable of performing slashing attacks.

Death Ritual Spear [16120000]

Ritual spear used by priests of old who were permitted to come among the Deathbirds.

The priests became guardians of the birds through the rite of Death, which also serves as an oath sworn to their distant resurrection.

Inquisitor's Girandole [16130000]

Instrument of torture used on nobles behind the curtain at the Volcano Manor of Mt. Gelmir.

Its numerous spikes pierce the flesh, then singe the wounds with flame. The smell of burnt blood induces despair in the victim. A candlestick conceived by a thorough mind.

Spiked Spear [16140000]

Weapon comprised of a spiked cylinder attached to a long pole. Capable of dealing strike damage when swung. The spikes induce blood loss.

Weapon of the Marionette Soldiers employed by sorcerers.

Iron Spear [16150000]

Commonly used iron spear with no notable traits. The blade is severely rusted.

Rotten Crystal Spear [16160000]

Spear fashioned from pure crystal; a deed impossible for a human.

Enwreathed with powerful magic, its attack scales with intelligence. Though festering with scarlet rot, its magic remains potent.

Mohgwyn's Sacred Spear [17010000]

Trident of Mohg, Lord of Blood. A sacred spear that will come to symbolize his dynasty.

As well as serving as a weapon, it is an instrument of communion with an outer god who bestows power upon accursed blood. The mother of truth desires a wound.

Siluria's Tree [17020000]

Siluria's Tree, weapon of one of the two honored as foremost among the Crucible Knights.

The primordial form of the Erdtree is close in nature to life itself, and this spear, modeled on its crucible, is imbued with ancient holy essence.

Serpent-Hunter [17030000]

Weapon that serves as both greatsword and spear. Thought to have been used to hunt an immortal great serpent in the distant past, it manifests a long blade of light when facing such a creature. When their master's heroic aspirations degenerated into mere greed, his men searched for a weapon with which they might halt their lord.

Vyke's War Spear [17050000]

War spear singed and blistered by fingers, used by Vyke, Knight of the Roundtable Hold.

Like Vyke himself, it has been tormented by the yellow flame of frenzy from within.

Lance [17060000]

Considered a type of greatspear, this weapon has no blade, but instead features a long, conical body designed to pierce.

Though heavy and hard to wield, this weapon displays its worth in horseback combat whether mounted or even on foot.

Treespear [17070000]

Golden spear with tree-like design. Wielded by knights employed as palace guards in the Royal Capital of Leyndell. Deals holy damage.

Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.

Halberd [18000000]

A long-handled polearm that combines the functions of both axe and spear.

Can be used to press a single enemy with continuous thrusting attacks, or swept at groups, taking advantage of its great reach and cleaving blade. A versatile weapon for any situation.

Pest's Glaive [18010000]

Glaive made from a hard, sharpened shell. Wielded by the pests who emerged from the Swamp of Aeonia. Slightly increases non-physical damage negation.

Though men might recognize the keen intellect of the pests evidenced by this spear's uncanny design, it will never be understood by them.

Lucerne [18020000]

This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.

Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.

Banished Knight's Halberd [18030000]

A finely-crafted halberd intricately engraved with an ancient motif. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.

Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.

Commander's Standard [18040000]

A beaten red battle standard is furled around this time-worn halberd.

Even after his lord was fled, Commander O'Neil continued to brandish this flag in the devastation of the rot-eaten field of battle, the sole veteran who remembers this battle with pride.

Nightrider Glaive [18050000]

A jet-black glaive with a blade as weighty as a bludgeon. Weapon of the Night's Cavalry who ride funeral steeds.

This glaive excels at weighty slash attacks that crash into foes, making it a powerful weapon even on horseback.

Ripple Crescent Halberd [18060000]

Weapon wielded by young Albinaurics.

The blade is said to resemble a partial image of a ripple, and its attack power scales with one's arcane attribute.

Vulgar Militia Saw [18070000]

A weapon comprised of a saw blade attached to a long grip. Brandished by the vulgar militia, its serrated edge is very effective at inflicting blood loss. The saw is said to also be used to cut up bodies to feed the militia, but there are no firsthand witnesses to confirm the dire rumor.

Golden Halberd [18080000]

Weighty halberd forged of gold. Wielded by the Order of Tree Sentinels, heavily equipped knights. Deals holy damage.

A masterfully crafted weapon that lives up to its heft, but is difficult for one of mere human strength to wield.

Glaive [18090000]

Weapon comprised of a sharp blade affixed to a long grip. It is in fact a sickle repurposed to be a tool of war.

This far-reaching weapon excels at slashing attacks.

Loretta's War Sickle [18100000]

Intricately crafted silver war sickle wielded by Loretta, Knight of the Haligtree.

Originally given for service as a personal guard to Carian royalty, the weapon's blue glintstone has been replaced with unalloyed gold.

Guardian's Swordspear [18110000]

Weapon comprising a long handle and broad blade sharpened from the hard wood of old trees.

Wielded by guardians of the Minor Erdtrees, known as experts in the arts of combat. The power of this weapon scales greatly with dexterity.

Vulgar Militia Shotel [18130000]

A hooked blade attached to a long handle. Wielded by the vulgar militia, its attacks can slip through an enemy's guard.

The vulgar militia are the undecorated stewards of rancid, scorched battlefields that none dare approach, and forbidden domains better forgotten by the rest of the world.

Dragon Halberd [18140000]

Halberd shaped like a dragon, enwreathed with both ice and lightning.

Alas, the Dragonkin Soldiers never attained immortality, and perished as decrepit, pale imitations of their skyborn kin.

Heavy Dragon Halberd [18140100]

Relatively large halberd with a striking point modeled on a dragon. A one-of-a-kind masterwork made by a weaponsmith who was enamored with dragons and their strength.

Gargoyle's Halberd [18150000]

Bronze halberd wielded by Valiant Gargoyle.

Just like the wielder, the missing parts have been mended with corpse wax; a patchwork of champions.

Gargoyle's Black Halberd [18160000]

Bronze halberd wielded by Valiant Gargoyle, mended with blackened corpse wax. Deals holy damage.

Such is the mark of those who serve Maliketh, the Black Blade.

Heavy Gargoyle's Black Halberd [18160100]

Halberd wielded by the gargoyles serving under Maliketh.

Scythe [19000000]

Large scythe featuring a long, slender blade. Designed to reap, this weapon is capable of rapidly inflicting blood loss while also slipping through an enemy's guard.

In the hands of a highly dexterous wielder it is capable of striking fear into the heart of any foe.

Grave Scythe [19010000]

Greatscythe comprised of a large blade affixed to a crooked stick. Weapon wielded by the aged grave keepers who tend the forgotten graveyards throughout the Lands Between.

This weapon is said to have served as a charm against evil spirits in times of old.

Halo Scythe [19020000]

War scythe of the Cleanrot Knights who fought alongside Malenia, Blade of Miquella.

This was the weapon of commanders in Malenia's army, and the half-halo blade deals holy damage.

Heretic's Hook [19050000]

Scythe used both for collecting and offering up the dead. The blade itself seems to be a tortured, maddened thing.

Winged Scythe [19060000]

Sacred scythe resembling a pair of white wings. Deals holy damage.

According to pagan belief, white-winged maidens are said to be Death's gentle envoys.

Whip [20000000]

A leather whip. Not originally used for combat, but as an instrument of pain.

Though its supple attacks cannot be thwarted by parrying or even guarding, it is incapable of dealing critical hits.

Thorned Whip [20020000]

Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.

Very effective at inflicting blood loss.

Magma Whip Candlestick [20030000]

This ritual implement is a three pronged candlestick with solid flames formed of the magma of Mt. Gelmir.

When wielded as a weapon, the flames become supple whips of lava.

Heavy Lava Whip [20030100]

Whip with a unique three-headed shape.

The power of flame dwells within, and when imbued with magic, lava spews from its end.

Hoslow's Petal Whip [20050000]

Metal whip formed of razor-sharp chain-link blades that have the appearance of flower petals. This work of art is handed down through the generations of the illustrious House Hoslow. High dexterity is required to wield this weapon, but it excels at inflicting devastating blood loss. "The tale of House Hoslow is told in blood."

Giant's Red Braid [20060000]

Hefty whip woven from the flame-red hair of a Fire Giant.

Every giant is red of hair, and Radagon was said to have despised his own red locks. Perhaps that was a curse of their kind.

Urumi [20070000]

This weapon made of extremely thin, flexible blades of metal is wielded like a whip by Nightfolk warriors.

Though in essence a whip with a cutting edge, it can also be used as a spear to pierce foes.

Caestus [21000000]

A weapon built for striking with the fists, made of tough leather inlaid with iron rivets.

Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.

Spiked Caestus [21010000]

A caestus with the rivets replaced by blood loss-inducing spikes.

Fist weapons come in pairs, and two-handing this weapon will equip it to both hands.

Grafted Dragon [21060000]

The embodiment of the power that still remained in the dragon's head that was grafted to Godrick's left arm.

The wielder's arm will take the form of a small dragon, sprouting sharp dragon fangs at the fist. This weapon cannot be two-handed.

Iron Ball [21070000]

Iron manifer of spherical shape. Big Boggart the blackguard's weapon of choice.

Not a weapon to be taken lightly, as its weighty blows shatter bones with ease.

Star Fist [21080000]

Spherical iron manifer covered in spikes which induce blood loss.

Used in brutal games of pugilism.

Katar [21100000]

Imported dagger design with a rather unique handle. The blade can be swung about as the extension of one's fist.

Clinging Bone [21110000]

Horrific weapon made of a hardened skeletal arm. Wielded by Ensha of the Royal Remains.

Fitted by placing one's hands into the fists' grips until they dig in. "O clinging creature. A king relinquishes not the hand."

Veteran's Prosthesis [21120000]

Bladed prosthetic leg enwreathed with the power of lightning, instead attached to the fist. Commander Niall, veteran of Castle Sol, offered this prosthesis in exchange for the lives of defeated knights held prisoner. He went on to lead these men as an army of no nation.

Cipher Pata [21130000]

One of the weapons originating from the Two Fingers. A formless sequence of ciphers comprise its blade, and as such no shield can repel it. Deals holy damage.

The furtive inscription appears to hang in the air; the language of light spoken by the Two Fingers.

Hookclaws [22000000]

Weapon worn on the fist comprised of sharp parallel blades favored by those who lurk in the dark. Lacerations cause blood loss with great effect.

Claw weapons come in pairs, and two-handing this weapon will equip it to both hands.

Venomous Fang [22010000]

One of the weapons designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

The black fang protruding from the bronze snake head is coated in deadly poison.

Bloodhound Claws [22020000]

Large curved claws used by Bloodhound Knights.

The curve allows the weapon to slip through an enemy's guard.

Raptor Talons [22030000]

Claw comprised of two sharp, thin blades. Wielded by the assassins of ravenmount, this weapon allows them to imitate the attacks of Deathbirds.

Besides excelling at airborne attacks, its charge attack mimics the vicious swoop of a bird of prey.

Prelate's Inferno Crozier [23000000]

Colossal hammer with the appearance of roiling flames. Weapon of the Prelates who lead the Fire Monks. Its heft represents the weight of their guardianship.

The hammer's head is unusually substantial, and strong attacks will fling foes into the air.

Watchdog's Staff [23010000]

Large stone staff embedded with glintstone. Wielded by Erdtree Burial Watchdogs who protect catacombs.

The Watchdogs, battered and broken over their lengthy tenure, rule the catacombs and are even said to command the imps.

Heavy Watchdog's Crosier [23010100]

Great hammer wielded by golems protecting the Undercapital Labyrinth. Extraordinary strength is required to wield something so heavy.

Great Club [23020000]

An enormous club of hard wood. Wildly hammering foes with this striking weapon requires no dexterity; only brute force. While it may seem sacrilegious, this weapon is said to be a withered branch of the Erdtree. Imbued with holy power, this weapon will never snap.

Envoy's Greathorn [23030000]

Fanned golden horn of the Oracle Envoys. Profoundly weighty, its blows are sure to be felt.

Originally an instrument, but one that cannot be sounded by a mere human. Or perhaps it is too early to sound the call.

Duelist Greataxe [23040000]

Greataxe designed for gladiatorial combat. Used by duelists who were exiled from the colosseum.

A weapon reserved for duelist champions, the charge attack is particularly ferocious.

Axe of Godfrey [23050000]

Weapon of Godfrey, Elden Lord. It was broken in a battle fought as leader of the Tarnished during the Long March. This weapon is symbolic of Godfrey's vow to conduct himself as a lord, later becoming an emblem of the golden lineage. In the days of the past, a crown was warranted with strength.

Dragon Greatclaw [23060000]

Weapon said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.

The claw is enwreathed with lightning, and tears through the dragons' feeble descendants with ease.

Staff of the Avatar [23070000]

Ceremonial staff depicting the Erdtree in its historic radiance. Wielded by the avatars who protect the Minor Erdtrees.

The avatars, emerging in the wake of the Elden Ring's shattering, were determined to protect the withering Erdtree's offspring.

Fallingstar Beast Jaw [23080000]

Part of a Fallingstar Beast's jaw, hard and shining black, fashioned into a weapon.

With its sharp point, this colossal weapon can skewer foes.

Ghiza's Wheel [23100000]

Great iron wheel lined with flesh-flaying blades. Device of torture used by Inquisitor Ghiza. As the wheel spins it causes severe pain and blood loss.

The design was adopted for use as the iconic weapon wielded by Iron Virgins.

Giant-Crusher [23110000]

A hammer made from a boulder, used in the War against the Giants. One of the heftiest weapons in the entire Lands Between. After the giants were quelled, and man turned against man in violence, this weapon was all but forgotten. Man has grown feeble in comparison to his forebears.

Golem's Halberd [23120000]

A great halberd of black stone crafted by a civilization now gone to ruin. Wielded by the Guardian Golem.

Troll's Hammer [23130000]

Mining tool of stonedigger trolls used to crack bedrock.

Trolls are descended from the giants, and these were supposedly once used as ceremonial smithing tools. In the distant past, smithing was considered divine.

Rotten Staff [23140000]

Ceremonial staff depicting the Erdtree in its historic radiance. It festers with scarlet rot.

Wielded by the avatars who protect the Minor Erdtrees.

Rotten Greataxe [23150000]

Greataxe designed for gladiatorial combat, now festering with scarlet rot.

Used by duelists who were exiled from the colosseum.

Torch [24000000]

This torch's tip is wrapped in oil-soaked rags and set on fire. The flame can illuminate dark locales, or be used to attack enemies.

Can be raised up when equipped in the left hand, illuminating more of the surrounding area.

Steel-Wire Torch [24020000]

Torch wound with metal wire. The flame can illuminate dark locales, or be used to attack enemies.

Heavier than a normal torch, but the heated filament boosts fire damage dealt.

St. Trina's Torch [24040000]

Candlestand torch that burns with a light-purple flame. The carvings depict St. Trina, but in adult form, somewhat unnervingly.

The light-purple flame induces sleep.

Ghostflame Torch [24050000]

Metal torch that burns with cold ghostflame. Tool of the Fallen Hawks who prowl the underground rivers. When the band's last embers were used up in their long search, they began to burn the bones of their fellows, acquiring the cold ghostflame, but sealing their fate as dwellers of the underground for all eternity.

Beast-Repellent Torch [24060000]

A torch which burns oil infused with a special incense. The aroma pacifies wild beasts.

Torches such as these were used to keep unwelcome beasts away from treasure troves hidden in caves.

Sentry's Torch [24070000]

Torch given to protectors of the Erdtree. Its flames are bestowed with a special incantation which allows the bearer to see assassins cloaked in veils. Furnished on behalf of the Erdtree and the Grace-Given Lord such that a Night of Black Knives will never come again.

Buckler [30000000]

A small metal roundshield. The bump in the center is designed to parry.

A well-timed parry deflects an enemy's attack, breaking their stance and leaving them open to a critical hit. Though risk is inherent, this shield favors aggression.

Perfumer's Shield [30010000]

Golden shield used by the perfumers of Leyndell during military service.

Made to be thin and light of weight, even those lacking strength can employ this immunity-boosting shield.

Man-Serpent's Shield [30020000]

Small copper dome-shaped roundshield carried by the man-serpents of Mt. Gelmir.

Said to have been tempered in lava, it boasts great resistance to fire.

Rickety Shield [30030000]

A creaky old wooden shield, circular in shape. Roughly reinforced with vines.

There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.

Pillory Shield [30040000]

Pillory made to punish serious felons, used as a shield. Though made of good, sturdy wood, it is only a makeshift tool and performs as such.

Perhaps due to its use as a device with which the guilty were made to endure prolonged suffering, it raises vitality.

Beastman's Jar-Shield [30060000]

Shield fashioned from a tall broken jar carried by the beastmen of Farum Azula. There is a particular knack to wielding it.

The beastmen have always fired earthenware jars for the express purpose of making shields. Such are their ways, strange though they are.

Red Thorn Roundshield [30070000]

A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.

Its emblem is an ancient thorn design. Though it isn't much, it boosts fire damage negation.

Scripture Wooden Shield [30080000]

A small, wooden roundshield. It is light and easy to handle, but cannot offer the damage negation of a metal shield.

An ancient cipher engraving lines the circumference. Though it isn't much, it boosts holy damage negation.

Riveted Wooden Shield [30090000]

Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.

The design riveted to the center represents both sword and tree.

Blue-White Wooden Shield [30100000]

Small wooden roundshield that has been reinforced with metal. It is light and easy to handle, but cannot offer the damage negation of a true metal shield.

The design is said to represent the stars of the night sky, portending fate.

Rift Shield [30110000]

Small metal roundshield depicting a sinister rift.

An antiquated charm that glares back at an enemy, it boosts focus.

Iron Roundshield [30120000]

An ordinary small roundshield made of metal. Heavier than a wooden shield, but boasts higher damage negation.

Finely balanced, this shield is easy to use.

Gilded Iron Shield [30130000]

Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.

Though the gold leaf is peeling and the effect is slight, it still boosts holy damage negation.

Ice Crest Shield [30140000]

Small metal roundshield. Heavier than a wooden shield, but boasts higher damage negation.

The ice crest originates from a Carian princess. Though the effect is slight, it boosts magic damage negation and resistance to frost.

Smoldering Shield [30150000]

Small shield made upon Mt. Gelmir forged from uncooling lava.

Resists frost with its heat, and can even be used to deal fire damage if wielded as a weapon.

Spiralhorn Shield [30190000]

Small shield of antlers arranged in an eddy-like pattern. If used to attack a foe, the shield's antlers inflict blood loss. Once given to a Tarnished warrior who cultivated close ties to the ancestral followers. Though the effect is only slight, it boosts immunity, robustness, and focus.

Coil Shield [30200000]

Armament designed for gladiatorial combat. Rises above its peers as a particularly showy specimen.

The sculpted bronze snake is a poisonous breed, boosting the wielder's resistance to poison.

Kite Shield [31000000]

A standard medium-sized metal shield.

Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.

Marred Leather Shield [31010000]

Leather shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.

Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.

Marred Wooden Shield [31020000]

Wooden shield of Stormveil soldiers. Much like the castle, it is marred by mottling and thorns.

Some say it is the curse of grafting which causes such affliction, while others talk of its root being something altogether more sinister hidden deep within the castle.

Banished Knight's Shield [31030000]

A tall medium-sized metal shield. Given to knights who, whether by misfortune or misdeed, were forced to abandon their homes.

Most of these knights were sent to the fringes, where they were forced to start anew with only despair for company.

Albinauric Shield [31040000]

Tall oval shield made of metal carried by young Albinaurics. The ornamentation represents the primordial drop of dew from which they are said to have been created. Boasts exceptional magic damage negation. The Albinaurics' most formidable foes were sorcerers, after all.

Sun Realm Shield [31050000]

Shield of honor depicting a city crowned by the sun. It has seen better days.

Much like the wear upon the shield, the Seat of the Sun is long faded away.

Silver Mirrorshield [31060000]

Shield of radiant silver, festooned with amber and carried by Loretta, Knight of the Haligtree.

The shape is said to imitate that of a sacred drop of dew, which inspired the absurd rumor that Loretta herself was an Albinauric.

Round Shield [31070000]

A wooden roundshield that has been reinforced with metal.

Comparatively light for its size, this shield is easy to handle but lacks a true metal shield's ability to negate damage.

Scorpion Kite Shield [31080000]

A standard medium-sized metal shield. Highly reputed for its solid build and reliability.

Emblazoned with a yellow scorpion, a warning of surprise attacks and sudden strikes.

Twinbird Kite Shield [31090000]

Shield featuring a vividly painted twinbird. The twinbird is said to be the envoy of an outer god, and mother of the Deathbirds.

At dwindling levels of HP, this shield slightly boosts both attack and defense.

Blue-Gold Kite Shield [31100000]

A standard medium-sized metal shield. Highly reputed for its solid build and reliability.

The design represents the Erdtree foregrounded against a blue sky.

Brass Shield [31130000]

On the larger side for a medium-sized shield, the face has been covered in brass.

Commonly employed in the Shattering.

Great Turtle Shell [31140000]

Shield fashioned from a great turtle shell. The natural curve helps it contend with foes' attacks.

The turtle is a symbol of tirelessness, and this shield boosts stamina recovery speed.

Shield of the Guilty [31170000]

Shield made to venerate a maiden whose eyes were crushed by Briars of Sin before being reborn in these lands.

Venerating the repose of the soul, this shield boosts focus. The briars can be used to attack foes.

Carian Knight's Shield [31190000]

A teardrop-shaped, medium-sized shield embedded with blue glintstones. Carried by knights who served the Carian royal family.

Excels when facing magic or holy attacks. Just who were these knights preparing to fight?

Large Leather Shield [31230000]

A roundshield covered in leather. On the larger side for a medium-sized shield.

Though its damage negation may be lacking compared to a metal shield, it can handle a wider range of attack affinities.

Horse Crest Wooden Shield [31240000]

A tall, medium-sized wooden shield. Light for its size, and easy to handle.

The circular horsehead design evokes a swift gallop.

Candletree Wooden Shield [31250000]

A tall, medium-sized wooden shield. Light for its size, and easy to handle.

Thought to represent a surreptitious prophecy of cardinal sin, the lit candle-tree design was forbidden.

Flame Crest Wooden Shield [31260000]

A tall, medium-sized wooden shield. Light for its size, and easy to handle. Carried by soldiers of the village that is afflicted by frenzy.

The yellow flame is the symbol of the affliction, serving as a warning to those who might approach the village.

Hawk Crest Wooden Shield [31270000]

A tall, medium-sized wooden shield. Light for its size, and easy to handle.

Adorned with a long-forgotten crest of Stormveil, ancient in design.

Beast Crest Heater Shield [31280000]

A medium-sized metal shield. Easier to handle than a kite shield.

Features a beast as its crest, serving to remind warriors not to succumb to the arousal of battle. Fight with passion, but become not its prisoner.

Red Crest Heater Shield [31290000]

A medium-sized metal shield. Easier to handle than a kite shield.

The crest symbolizes red wings.

Blue Crest Heater Shield [31300000]

A medium-sized metal shield. Easier to handle than a kite shield.

The crest represents a forest and river.

Eclipse Crest Heater Shield [31310000]

A medium-sized metal shield. Easier to handle than a kite shield.

The sun in eclipse is said to be the symbol of the Wandering Mausoleum where the soulless demigods slumber.

Inverted Hawk Heater Shield [31320000]

A medium-sized metal shield. Easier to handle than a kite shield.

The inverted hawk is the emblem of the company of slaves ordered to explore the Eternal City.

Heater Shield [31330000]

A medium-sized metal shield, comparatively easy to handle.

Metal shields reliably negate physical damage when guarding, a trait which made them highly trusted on the battlefield.

Black Leather Shield [31340000]

Roundshield covered in black leather. On the larger side for a medium-sized shield.

From the north, this shield depicts the polar star in rivets of gold. The inside is lined with fur, protecting the carrier from frost.

Dragon Towershield [32000000]

Tower shield engraved with a dragon, symbol of protection. Heavy even among greatshields, it possesses exceptional guarding ability.

The ancient dragons, who ruled in the prehistoric era before the Erdtree, would protect their lord as a wall of living rock.

Distinguished Greatshield [32020000]

Greatshield featuring sumptuous ornamentation used by the scions of great families.

Due to their excessive size, these shields were at times seen as the hallmark of little lordlings who were too timid to earn a few nicks and scratches.

Crucible Hornshield [32030000]

Greatshield of red-tinged gold carried by Crucible Knights. Features a great horn.

An ancient holiness dwells within. The crucible horn skewers foes when performing shield bashes.

Dragonclaw Shield [32040000]

Greatshield said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.

Imbued with lightning.

Briar Greatshield [32050000]

Greatshield from a foreign land, used by Elemer of the Briar. Attacks with this armament utilize the iron thorns that have been wound around its frame.

Originates from Eochaid, a land of proudly solitary ascetics.

Erdtree Greatshield [32080000]

Weighty greatshield forged of gold carried by the order of Tree Sentinels, heavily equipped knights. Blessed by an old incantation of protection.

The living rampart of the Erdtree, the Tree Sentinels are the standard to which all defenders of the Erdtree aspire.

Heavy Erdtree Greatshield [32080100]

Shield used by Tree Sentinels. Treated with gold, featuring a delicate design.

Golden Beast Crest Shield [32090000]

Shield of dull gold with a beast engraved as its crest. Lighter than most greatshields, and subsequently easier to wield.

The beast depicted is Serosh, aged counselor who guides the golden lineage.

Jellyfish Shield [32120000]

The head of a spirit jellyfish, commonly found floating above sacred ground throughout the Lands Between, wielded without modification as a shield.

The see-through head is extremely light, but its flesh is supple, providing absolutely no protection from piercing attacks.

Fingerprint Stone Shield [32130000]

A great stone shield with an intricately carved fingerprint design. One of the heaviest of all greatshields. Part of the tomb of an ancient god, the Readerless Fingers relayed their message through these imprints, said to be the very seeds from which frenzy first sprouted.

Icon Shield [32140000]

Greatshield painted with a divine scene; the recipience of a blessed tear from the Erdtree. An item that looks back fondly on the age of plenty.

The divine scene acts in and of itself as a sacred invocation; gradually restoring the carrier's HP.

One-Eyed Shield [32150000]

Tricksome shield made from white stone depicting a malformed one-eyed god. The barrel of a firearm pokes through the open mouth.

Once worshipped by the giants, this evil deity is believed to have been slain by Queen Marika.

Visage Shield [32160000]

Tricksome bronze shield depicting the face of a Fire Giant. Several tongues leap from its open mouth.

The dreadful visage and burning flames are designed to remind one of the horror of facing a Fire Giant. In other words, this shield has an instructional function.

Spiked Palisade Shield [32170000]

A large wooden shield covered with spikes. Though relatively light, it lacks in damage negation.

Designed to perform shield bashes, these attacks riddle the enemy with holes, earning it the nickname of "pard shield."

Manor Towershield [32190000]

An iron greatshield large enough to cover the entire body. Depicts the Roundtable Hold, gathering place of champions.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.

Crossed-Tree Towershield [32200000]

An iron greatshield large enough to cover the entire body. Emblazoned with an old, interleaving tree.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.

Inverted Hawk Towershield [32210000]

An iron greatshield large enough to cover the entire body. Features an inverted hawk crest.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.

Ant's Skull Plate [32220000]

Huge head of one of the giant ants which inhabit the two underground rivers, used without modification as a shield. Excels at repelling enemy attacks.

Giant ants are venomous creatures, granting a boost to immunity when wielding this shield.

Redmane Greatshield [32230000]

Greatshield shaped like a fang, featuring the crest of red-maned lion. Carried by the Redmane Knights who fought alongside Radahn.

Eclipse Crest Greatshield [32240000]

Metal greatshield painted with a sun in eclipse. Carried by the headless mausoleum knights.

The eclipsed sun, drained of color, is the protective star of soulless demigods. It aids the mausoleum knights by keeping Destined Death at bay.

Cuckoo Greatshield [32250000]

Metal greatshield painted with a peering cuckoo. Carried by the enchanted knights sworn to the academy.

Boasting high magic damage negation, this shield is used to hunt down mages. "Our enemy is none other than Caria itself."

Golden Greatshield [32260000]

Oval greatshield made of gold, carried by knights who protect the Royal Capital of Leyndell.

Knights of Leyndell are reputed for their sturdiness, exemplified by this shield's exceptional guard capacity.

Gilded Greatshield [32270000]

Metal greatshield coated with gold. Carried by knights loyal to Godrick.

The red tinge in the gold coat mirrors the primordial matter that became the Erdtree. The color of homeward yearning.

Haligtree Crest Greatshield [32280000]

Metal greatshield depicting the Haligtree with unalloyed gold. Carried by knights who have vowed to serve Miquella's Haligtree. Possesses high holy damage negation. Yet now, with the Haligtree misshapen, this wondrous rendition is a fleeting fantasy.

Wooden Greatshield [32290000]

Wooden greatshield reinforced with a metal ornamentation.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.

Lordsworn's Shield [32300000]

Wooden tower shield. Lightweight for a greatshield and easy to handle. Commonly used in the Shattering.

Greatshields boast high damage negation and guard capacity, making enemy attacks easy to repel.

Glintstone Staff [33000000]

Staff with a glintstone embedded at the tip. A catalyst for casting sorceries.

Sorceries must be memorized first at a site of lost grace, and a staff must be equipped to cast them.

Crystal Staff [33040000]

Staff fashioned from pure crystal; a deed impossible for a human. Enhances Crystalian sorceries.

The Crystalian's faint cogitation is known as the "wisdom of stone." This staff can only be wielded by those of intellect high enough to grasp such wisdom.

Gelmir Glintstone Staff [33050000]

Staff with a forked tip, embedded with red glintstones. Enhances lava sorceries.

The Man-Serpents of Mt. Gelmir draw from faith in addition to intelligence to enhance the potency of their sorcery.

Demi-Human Queen's Staff [33060000]

Glintstone staff styled as a scepter. A gift once given to the demi-humans to foster peace, it can be wielded even by those of low intelligence.

Sneered at by fools in the academy.

Carian Regal Scepter [33090000]

Magic scepter of Rennala, Queen of the Full Moon. The glintstone is known as a Carian Blue, enhancing full moon sorceries.

Only those of the highest intelligence may wield this, the finest of all glintstone staves.

Digger's Staff [33120000]

Staff of a sorcerer-miner who extracts glintstone from crystal tunnels. The staff itself is a tool used to mine, and the ferrule is also embedded with a glintstone.

Boosts the power of Stonedigger sorceries.

Astrologer's Staff [33130000]

Staff of the astrologers. A glintstone is embedded in the tip, enabling it to be used a catalyst for sorceries.

Sorceries must be memorized first at a site of lost grace, and a staff must be equipped to cast them.

Carian Glintblade Staff [33170000]

Staff embedded with a blue glintstone. One of two types of Carian staff.

Gifted to enchanted knights, it enhances Glintblade sorceries.

Prince of Death's Staff [33180000]

Staff embedded with sullied amber, said to be a very part of the Prince of Death. Enhances death sorceries.

One of the staves deemed heretical by the academy for its ability to allow sorceries to be augmented through faith in addition to intelligence.

Albinauric Staff [33190000]

Short staff with a blue glintstone embedded. Wielded by the Albinaurics of old.

The Albinaurics harbor a secret; they cast sorcery using their innate arcaneness.

Academy Glintstone Staff [33200000]

Staff of the Academy of Raya Lucaria, embedded with a turquoise glintstone.

Only a recognized sorcerer is permitted to wield this staff.

Carian Glintstone Staff [33210000]

Staff embedded with a blue glintstone. One of two types of Carian staff.

Given to sorcerers that they might enact the role of knight. Enhances Carian sword sorceries.

Azur's Glintstone Staff [33230000]

Staff of the primeval glintstone sorcerer Azur. Only those who have glimpsed what lies beyond the wisdom of stone may wield it.

Reduces casting time of all sorceries, but consumes additional FP.

Lusat's Glintstone Staff [33240000]

Staff of the primeval glintstone sorcerer Lusat. Only those who have glimpsed what lies beyond the wisdom of stone may wield it.

Enhances power of all sorceries, but consumes additional FP.

Meteorite Staff [33250000]

Staff embedded with a dark purple glintstone, said to be the fragment of a meteorite. Boasts high sorcery scaling and boosts gravity sorceries as well.

However, this staff cannot be strengthened in any way.

Staff of the Guilty [33260000]

A heretical staff fashioned from a smoldering, withered sapling that turns the blood of sacrifices pierced by it into glintstone. Similar to hex magic.

Sorceries are scaled with faith rather than intelligence when wielding this staff which enhances thorn sorceries in particular.

Rotten Crystal Staff [33270000]

Staff fashioned from pure crystal; a deed impossible for a human. It festers with scarlet rot.

Enhances Crystalian sorceries.

Staff of Loss [33280000]

Staff missing its glintstone. Wielded by sorcerers who believe that discovery comes through acts of asceticism.

This staff is only capable of casting invisibility sorceries, but that is reason enough for some to wield it.

Finger Seal [34000000]

A sacred seal bestowed by Finger Maiden which serves as a catalyst for casting sacred incantations.

Incantations must be memorized first at a site of grace, and a sacred seal must be equipped to cast them.

Godslayer's Seal [34010000]

Sacred seal of the Godskin Apostles, inlaid with obsidian.

Said to represent the manipulation of black flame, this catalyst enhances godslayer incantations.

Giant's Seal [34020000]

Sacred seal depicting the one-eyed god of the Fire Giants, adorned with braids of red hair.

Sacred seal wielded by Fire Monks and Prelates, this catalyst enhances Giants' Flame incantations.

Gravel Stone Seal [34030000]

Sacred seal made from Gravel Stone thought to be an ancient dragon scale. Enhances Dragon Cult incantations of the Royal Capital.

The worship of the ancient dragons does not conflict with belief in the Erdtree. After all, this seal, and lighting itself, are both imbued with gold.

Clawmark Seal [34040000]

Sacred seal granted by Gurranq, the Beast Clergyman. A rare trinket which allows incantations to be scaled with strength.

The claw mark represents Gurranq's wrath. Enhances bestial incantations learned from Gurranq.

Golden Order Seal [34060000]

A formless sacred seal depicting the ceremonial observation of Order. Enhances Golden Order Fundamentalist incantations.

Fundamentalism is scholarship in all but name. Scales incantations using both intelligence and faith.

Erdtree Seal [34070000]

A formless sacred seal decorated with an Erdtree crest, once the focus of religion in the Lands Between.

Even though the Elden Ring is shattered, and the Erdtree has dulled from its former radiance, earnest faith continues to hold the answers.

Dragon Communion Seal [34080000]

Formless drakeblood seal with a dragon communion crest. Enhances Dragon Communion incantations.

The sacrificial devouring of the heart gives power. Indeed, Dragon Communion is too primal in nature for the term "incantation" to be appropriate. This seal scales incantations with one's arcane attribute.

Frenzied Flame Seal [34090000]

Formless sacred seal bestowed by the maiden of the Three Fingers. Enhances incantations of the frenzied flame.

This seal is the mark of the Lord of Frenzied Flame. Scales incantations using strength, dexterity, intelligence, and faith all together.

Shortbow [40000000]

Small bow made to fire arrows over great distances. Other than its ability to fire off arrows in rapid succession, it is also well-suited for use on horseback.

To use a bow, arrows must also be equipped.

Misbegotten Shortbow [40010000]

Shortbow wielded by Winged Misbegotten. Fine fur clings to it.

Designed to inflict additional damage by sacrificing range.

Red Branch Shortbow [40020000]

Shortbow of polished red wood. Fashioned by a master craftsman and wielded by pages.

A bow which requires dexterity rather than strength to master.

Harp Bow [40030000]

Bow fashioned from a minstrel's harp. Sonorous tones still resound when firing arrows.

Troubadours sing tales of champions, both in the honorable service of the Erdtree, and the one who spurns honor for blasphemy.

Composite Bow [40050000]

Bow composited from a mix of materials.

Demands high attributes, and is tricky to wield, but is a fearsome tool when mastered.

Longbow [41000000]

Longbow made to fire arrows over great distances. Compared to a shortbow, arrows fired reach further and deal more damage.

To use a bow, arrows must also be equipped.

Albinauric Bow [41010000]

Longbow featuring delicate silverwork. Wielded by Albinauric wolfback archers.

This bow requires dexterity over strength to master.

Horn Bow [41020000]

Longbow made from animal horn. Wielded by the master hunters of the ancestral followers.

Imbues arrows fired with magic damage. Reveals its true worth when used with magic-infused arrows.

Erdtree Bow [41030000]

Longbow featuring Erdtree styling. In times of old, when faith and battle went hand in hand, this weapon was created in tandem with the Golden Arrow.

Scales all arrow damage with faith, revealing its true worth when used with holy-infused arrows.

Serpent Bow [41040000]

Malformed bow in the shape of a pair of poisonous snakes. Imbues arrows with poison through pagan magic, revealing its true worth when used with poison-infused arrows.

Used by assassins known as the Formless Serpents.

Pulley Bow [41060000]

Longbow which utilizes a series of pulleys and springs. The complex mechanism, which required advanced mathematical and mechanical understanding to craft, was likely made by a certain genius who learned Golden Order fundamentalism.

Enhances precision while shooting, enabling arrows to fly much further distances.

Black Bow [41070000]

Longbow carved from black wood to resemble a blade. One of the most difficult bows to master.

The blade-like body of the bow is light and cuts through the air. Though a longbow, it can be wielded similarly to a shortbow.

Lion Greatbow [42000000]

Greatbow of black iron wielded by General Radahn. Decorated with a lion mane motif.

Imbued with gravitational power of the Starscourge, when used along with Radahn's Spear, it becomes a true weapon of a champion.

Golem Greatbow [42010000]

Greatbow of black stone crafted by a civilization now gone to ruin. Weapon of the Guardian Golem.

Extremely heavy, this greatbow requires enormous strength just to draw, suggesting it was not designed for human use.

Erdtree Greatbow [42030000]

Greatbow featuring Erdtree styling. In times of old, when faith and battle went hand in hand, this weapon was created in tandem with the Golden Great Arrow.

Scales all arrow damage with faith, revealing its true worth when used with holy-infused arrows.

Greatbow [42040000]

Enormous greatbow larger than any man. Can not be drawn with any ordinary level of strength, but the force of its shots is extraordinary.

A greatbow can only fire great arrows.

Soldier's Crossbow [43000000]

A crossbow of simple make, usable by anyone, but lacking in both power and accuracy.

Bolts must be equipped to use a crossbow.

Light Crossbow [43020000]

Ranged weapon made from a bow fixed to a stock. Deals good damage and is simple to use, but requires reloading after firing.

Bolts must be equipped to use a crossbow.

Heavy Crossbow [43030000]

Heavy crossbow with iron limbs, increasing damage dealt.

Commonly employed in the Shattering.

Pulley Crossbow [43050000]

Crossbow made with pulleys and power springs. The complex mechanism, which required advanced mathematical and mechanical understanding to craft, was likely made by a certain genius who learned Golden Order fundamentalism. One touch fires a volley of bolts. Be warned; large stores of bolts can be quickly spent.

Full Moon Crossbow [43060000]

One-of-a-kind enchanted crossbow of exquisitely detailed craftsmanship. Made to celebrate the matrimonial union, and reconciliation, between the houses of the Erdtree and the Full Moon, Leyndell and Raya Lucaria. The two rings dance when reloading the weapon. Reveals true worth when used with holy-infused bolts.

Arbalest [43080000]

Large crossbow made from composite materials. One of the largest of all bolt-firing devices.

Its limbs are more pliable than metallic ones, allowing bolts fired from this weapon to pierce even helms forged of steel.

Buckshot Crossbow [43100000]

A weapon that combines two crossbows to scatter bolts in a wide arc.

A crude and inaccurate weapon, yet carries considerable might for those who might wield it.

Crepus's Black-Key Crossbow [43110000]

Black crossbow featuring a long stock. Used for sniping, it has a very long range.

Weapon of Crepus, who served the Two Fingers from the shadows of the Roundtable as the head confessor.

Hand Ballista [44000000]

An unconventional ballistic device modelled on a weapon used to besiege castles. Only capable of firing greatbolts.

Perfect for reckless acts such as storming a castle or facing an entire army alone.

Jar Cannon [44010000]

Jar cannon which uses explosives to fire greatbolts. Deals great damage but is slow to reload.

Experimental firearm brought to the assault on Volcano Manor, where it was discovered that no one knew how to use it.

Arrow [50000000]

Arrows used with small and long bows. Unremarkable in any way, shape or form.

Fire Arrow [50010000]

Arrow with the tip set alight. Deals fire damage.

Serpent Arrow [50020000]

Arrow carved to resemble a flying snake. Used in tandem with the Serpent Bow.

Loyal minions of the Formless Serpents, their fangs are daubed with deadly poison.

Bone Arrow (Fletched) [50030000]

Arrow whittled from thin animal bones. Craftable item.

The feather fletching adds distance to the arrow's flight.

St. Trina's Arrow [50040000]

Arrow carved to resemble a withered water lily. Afflicts targets with a powerful sleep effect.

Priests of St. Trina use these arrows to spread their teachings. The sweet oblivion of sleep can become quite the habit.

Shattershard Arrow (Fletched) [50060000]

Arrow whittled from animal bones tipped with a shard of crystal. Creates a resonating noise at the point of impact.

Craftable item. The fletching adds distance to the arrow's flight.

Rainbow Stone Arrow (Fletched) [50080000]

Arrow whittled from animal bones tipped with chips of Rainbow Stone. Colored light shines at the point of impact.

Craftable item. The fletching adds distance to the arrow's flight.

Golden Arrow [50090000]

Carved arrows made in tandem with the Erdtree Bow. Deals holy damage.

Highly effective against Those Who Live in Death, and able to prevent them from rising again.

Dwelling Arrow [50100000]

Arrow in which the spirits of small animals are thought to dwell. Deals magic damage.

Used by the master hunters of the ancestral followers.

Bone Arrow [50110000]

Arrow whittled from thin animal bones. Craftable item.

Though the tip is certainly sharp, it does not fly particularly true.

Firebone Arrow (Fletched) [50130000]

Arrow whittled from animal bones. The tip is set alight before firing. Deals fire damage.

Craftable item. The fletching adds distance to the arrow's flight.

Firebone Arrow [50140000]

Arrow whittled from animal bones. The tip is set alight before firing. Deals fire damage.

Craftable item.

Poisonbone Arrow (Fletched) [50150000]

Arrow whittled from animal bones. The tip is daubed with venom. Afflicts targets with poison.

Craftable item. The fletching adds distance to the arrow's flight.

Poisonbone Arrow [50160000]

Arrow whittled from animal bones. The tip is daubed with venom. Afflicts targets with poison.

Craftable item.

Sleepbone Arrow (Fletched) [50170000]

Arrow whittled from animal bones. The tip is daubed with a water lily tincture. Afflicts targets with sleep.

Craftable item. The fletching adds distance to the arrow's flight.

Sleepbone Arrow [50180000]

Arrow whittled from animal bones. The tip is daubed with a water lily tincture. Afflicts targets with sleep.

Craftable item.

Stormwing Bone Arrow [50190000]

Arrow whittled from animal bones fletched with stormhawk feathers. Craftable item.

Flies enshrouded in storm winds, breaking enemy stances and guards with ease.

Lightningbone Arrow (Fletched) [50200000]

Arrow whittled from animal bones with a lightning-infused tip. Deals lightning damage.

Craftable item. The fletching adds distance to the arrow's flight.

Lightningbone Arrow [50210000]

Arrow whittled from animal bones with a lightning-infused tip. Deals lightning damage.

Craftable item.

Rainbow Stone Arrow [50220000]

Arrow whittled from animal bones tipped with chips of Rainbow Stone. Colored light shines at the point of impact.

Craftable item.

Shattershard Arrow [50230000]

Arrow whittled from animal bones tipped with a shard of crystal. Creates a resonating noise at the point of impact.

Craftable item.

Spiritflame Arrow [50240000]

Arrow set alight with ghostflame before firing. Deals magic damage while also afflicting foes with frost.

Used by the Company of the Fallen Hawk, once ordered to explore the Eternal City.

Storm Arrow [50250000]

Animal bone arrow that knocks enemies away with a gust of wind.

Craftable item.

Magicbone Arrow (Fletched) [50260000]

Arrow whittled from animal bones. The tip is daubed with a glintstone tincture. Deals magic damage.

Craftable item. The fletching adds distance to the arrow's flight.

Magicbone Arrow [50270000]

Arrow whittled from animal bones. The tip is daubed with a glintstone tincture. Deals magic damage.

Craftable item.

Haligbone Arrow (Fletched) [50280000]

Arrow whittled from animal bones. The tip is daubed with a golden tincture. Deals holy damage.

Craftable item. The fletching adds distance to the arrow's flight.

Haligbone Arrow [50290000]

Arrow whittled from animal bones. The tip is daubed with a golden tincture. Deals holy damage.

Craftable item.

Bloodbone Arrow (Fletched) [50300000]

Arrow whittled from animal bones. The tip is daubed with a blood tincture. Afflicts targets with blood loss.

Craftable item. The fletching adds distance to the arrow's flight.

Bloodbone Arrow [50310000]

Arrow whittled from animal bones. The tip is daubed with a blood tincture. Afflicts targets with blood loss.

Craftable item.

Coldbone Arrow (Fletched) [50320000]

Arrow whittled from animal bones with a frozen tip. Afflicts targets with frost.

Craftable item. The fletching adds distance to the arrow's flight.

Coldbone Arrow [50330000]

Arrow whittled from animal bones with a frozen tip. Afflicts targets with frost.

Craftable item.

Rotbone Arrow (Fletched) [50340000]

Arrow whittled from animal bones. The tip is daubed with rot. Afflicts targets with scarlet rot.

Craftable item. The fletching adds distance to the arrow's flight.

Rotbone Arrow [50350000]

Arrow whittled from animal bones. The tip is daubed with rot. Afflicts targets with scarlet rot.

Craftable item.

Great Arrow [51000000]

A greatarrow as large as a spear for use with greatbows. Used by archers of monstrous strength employed by a lord's army.

Golem's Great Arrow [51010000]

Greatarrow of black stone crafted by a civilization now gone to ruin. Used by the Guardian Golem.

This hefty arrow is enrobed in tempestuous winds, allowing it to break enemy stances and guards with ease.

Golden Great Arrow [51020000]

Carved greatarrows made together with the Erdtree Greatbow. Deals holy damage.

Imbued with an oath-sworn incantation, which boosts the attack and defense of the archer and their nearby allies.

Golem's Magic Arrow [51030000]

Greatarrow of black stone crafted by a civilization now gone to ruin. Imbued with its ancient magic.

Deals magic damage.

Radahn's Spear [51040000]

Greatarrows used by General Radahn during the festival of combat. These are in fact the many spears with which he was stabbed by the Cleanrot Knights.

Imbued with Radahn's gravitational power.

Bone Great Arrow (Fletched) [51050000]

Greatarrow as large as a spear whittled from stout animal bones.

Craftable item. The fletching adds distance to the arrow's flight.

Bone Great Arrow [51060000]

Greatarrow as large as a spear whittled from stout animal bones.

Though the tip is certainly sharp, it does not fly particularly true.

Bolt [52000000]

Ammunition used for crossbows. A widespread, common type of bolt.

Lightning Bolt [52010000]

Bolt tipped with a shard of Gravel Stone. Deals powerful lightning damage.

Used by worshippers of the ancient dragons.

Perfumer's Bolt [52020000]

Bolt created with perfumer techniques. Used by nobles' guards and the like.

The point of impact explodes with sparks, dealing fire damage.

Black-Key Bolt [52030000]

Bolts used in Crepus' Black-Key Crossbow, an assassin's tool of exquisite craftsmanship.

The intricate spiral tip bores deep, injecting scarlet rot far into the flesh of its target.

Burred Bolt [52040000]

Bolt covered in thorns. One of the most horrific weapons used in the Shattering. Afflicts target with blood loss.

Difficult to remove once buried in flesh, causing appalling damage to the body.

Meteor Bolt [52050000]

Enchanted work of craft made in tandem with the Full Moon Crossbow. The tip is embedded with glintstone.

Like a shooting star, these bolts leave a beautiful trail when fired. Deals magic damage.

Explosive Bolt [52060000]

Bolt tipped with a shard of Explosive Stone. Explodes on impact, dealing fire damage.

Golden Bolt [52070000]

Bolt blessed with an incantation of the Erdtree. Deals powerful holy damage.

Once used by guards of the Capital.

Lordsworn's Bolt [52080000]

Well-crafted bolt with an illustrious design, wielded by regulars of a lord's army.

Deals more damage than its commonplace cousin.

Bone Bolt [52090000]

Bolt carved from a thin animal bone. Craftable item.

Though the tip is certainly sharp, it does not fly particularly true.

Firebone Bolt [52100000]

Bolt carved from animal bone. The tip is set alight before firing. Deals fire damage.

Craftable item.

Lightningbone Bolt [52110000]

Bolt crafted from animal bone with a lightning-infused tip. Deals lightning damage.

Craftable item.

Magicbone Bolt [52120000]

Bolt carved from animal bone. The tip is daubed with a glintstone tincture. Deals magic damage.

Craftable item.

Haligbone Bolt [52130000]

Bolt carved from animal bone. The tip is daubed with a golden tincture. Deals holy damage.

Craftable item.

Poisonbone Bolt [52140000]

Bolt carved from animal bone. The tip is daubed with venom. Afflicts targets with poison.

Craftable item.

Bloodbone Bolt [52150000]

Bolt carved from animal bone. The tip is daubed with a blood tincture. Afflicts targets with blood loss.

Craftable item.

Coldbone Bolt [52160000]

Bolt carved from animal bone with a frozen tip. Afflicts targets with frost.

Craftable item.

Rotbone Bolt [52170000]

Bolt carved from animal bone. The tip is daubed with rot. Afflicts targets with scarlet rot.

Craftable item.

Sleepbone Bolt [52180000]

Bolt carved from animal bone. The tip is daubed with a waterlily tincture. Afflicts targets with sleep.

Craftable item.

Flaming Bolt [52190000]

Bolt with a fiercely burned tip. Deals powerful fire damage.

Used by survivors of Radahn's army to stave off the scarlet rot.

Ballista Bolt [53000000]

Greatbolt as large as a spear for use with Hand Ballista.

Lightning Greatbolt [53010000]

Greatbolt tipped with a clump of Gravel Stone shards.

Deals powerful lightning damage.

Explosive Greatbolt [53020000]

Greatbolt tipped with a clump of Explosive Stone shards.

Detonates a large explosion on impact, dealing fire damage.

Bone Ballista Bolt [53030000]

Greatbolt as large as a spear carved from stout animal bones. Craftable item.

Though the tip is certainly sharp, it does not fly particularly true.