### 1.8.6 - Release 1.8.6 - Update directDownloadURL link in version file ### 1.8.5 - Release 1.8.5 - Add MineralRefinery sprite - Remove IndustrialMachineForge survey cost smod effect - Add IndustrialMachineForge smod effect increase heavy machinery production by 25% - Update IndustrialMachineForge description - Update script plugins code structure - Remove MineralRefinery heavy machinery requirement - Remove IndustrialMachineForge heavy machinery requirement - Decrease SwiftRetreatProtocol ordnance points to 3/6/9/15 from 4/8/12/20 - Decrease SwiftRetreatProtocol speed and manuverabilty buffs to 25% from 50% - Decrease SwiftRetreatProtocol engine damage taken penalty to 25% from 50% - Update SwiftRetreatProtocol description - Add mineral refinery hullmod ### 1.8.0 - Remove ConvictedCrewmates peak performance time penalty - Increase ConvictedCrewmates ordnance points to 5/10/15/20 from 4/8/12/20 - Increase GravitonAttunementDrive ordnance cost to 6/12/18/30 from 5/10/15/25 - Update GravitonAttunementDrive sensor profile scaling to a 3x multiplier from 100/200/300/400 flat modifier - Decrease FrontLoadedArmor ordnance points to 3/6/9/15 from 4/8/12/20 - Decrease ReactiveSubsystems ordnance points to 3/6/9/15 from 4/8/12/20 - Update ReactiveSubsystems deployment points penalty to 1/2/3/5 from 1/2/3/4 - Remove ReactiveSubsystems cr degradation rate penalty - Remove ReactiveSubsystems peak performance smod bonus - Add ReactiveSubsystems deployment points penalty of 1/2/3/4 - Update ReactiveSubsystems descriptions - Update CircuitBreakers overload time to 33% from 25% - Update CircuitBreakers emp damage taken to 50% from 25% - Remove AdvanceRadarSystems autoaim accuracy smod bonus - Add AdvanceRadarSystems weapon range bonus smod bonus to 5% from none - Hidden shock absorbers hullmod - Hidden deflective shields hullmod - Hidden elastic shields hullmod - Hidden hull conversion hullmod - Hidden conduction armor hullmod - Add sprites to new hullmods - Add swift retreat protocol hullmod - Add fighter targeting uplink hullmod - Add elastic shields hullmod - Update TargetingTransceiver calculations - Add deflective shields hullmod - Add shock absorbers hullmod - Add automated racks hullmod - Update master version file link ### 1.7.2 - Release version 1.7.2 - Forgot to push updates before releasing 1.7.1 ### 1.7.1 - Release version 1.7.1 - Fix version file name typo ### 1.7.0 - Release version 1.7.0 - Update game version to 0.97a - Reformat entire code base ### 1.6.3 - Fix github action script issue ### 1.6.2 - Fix bug periodic sudden consumption and generation of all materials for industrial machine forge ### 1.6.1 - Fix crash when using reactive shields without a system ### 1.6.0 - Update hullmod smod check to use built-in vanilla functions - Update ASH_AdvanceRadarSystems increase sight radius buff to 25% from 20% - Update ASH_AdvanceRadarSystems increase auto aim accuracy buff to 50% from 20% - Update ASH_TargetingTransceiver change detection to any friendly ships from capital/cruiser ships only - Update ASH_TargetingTransceiver decrease overall OP cost to 2/4/6/10 from 3/6/9/15 - Remove s-mod effect for convicted crewmates - Fix crash when s-modding reactor bay and missile bay ### 1.5.5 - Update CHANGELOG from md to txt - Update LICENSE from md to txt - Remove settings.json - Update files that has old version numbers - Fix missile bay and reactor bay description - Update missile bay missile ammo increase to 25% from 50% - Update convicted crewmates ppt gain to 5/10/15/25 from 10/20/30/50 ### 1.5.0 - Update circuit breakers now unlocked at the start - Add hullmod sprites for new hullmods - Update subverted shields stats reduced shield up keep and shield strength to 15% and reduced shield pierce chance to 25% - Fix flux conduction armor description - Remove s-mod effect for temporal flux reactor - Fix fighter hullmods install requirements - Update hullmod descriptions to match vanilla starsector - Change industrial machine forge s-mod effect to decrease heavy machinery survey cost instead of increase heavy machinery production - Fix missile bay s-mod description - Add convicted crewmates hullmod - Add reactor bay and missile bay to vanilla factions - Fix missile bay and reactor bay to only work for built-in fighter bays - Add hullmods missile bay & reactor bay ### 1.3.5 - Add s-mod effect Industrial Machine Forge - Generates 15/30/40/75 machinery every 3 days when s-modded - Add s-mod effect for Marine Training Facility - Levels up 3/6/9/15 marines every week when s-modded - Add s-mod for Fuel Ramscoop - Generates 2/3/5/6 fuel every 3 days when s-modded - Add s-mod effect for Temporal Flux reactor - Reduces the peak performance time debuff to 1.5 seconds - Update ASH_ExternalCargoHolds, ASH_ExternalCryoPods, ASH_ExternalFuelTanks, ASH_ExternalCargoHolds - Lower stat modifiers to 10% from 20% - Remove speed and turn rate ship modifiers - Add increase sensor profile modifier by 10% - Update flat cargo modifiers to 60/120/180/300 from 200/400/600/1000 ### 1.3.2 - Fix marin training facility crash when getting accessed outside of combat - Fix fuel ramscoop crash when getting accessed outside of combat ### 1.3.0 - Update mod_info.json lazylib dependecy to any version - Update mod_info.json game version to latest ### 1.2.9 - Fix Reactive Shields Hullmod crash when shield color changes - Fix ASH_ExternalCargoHolds to be installable on ships that support 2 or more logistics hullmod - Fix ASH_ExternalCryoPods to be installable on ships that support 2 or more logistics hullmod - Fix ASH_ExternalFuelTanks to be installable on ships that support 2 or more logistics hullmod - Update ASH_MarineTrainingFacility marines trained to 2/4/6/10 from 5/10/15/25 ### 1.2.4 - Fix venting overdrive unmodifiying all the modifiers from the stats it uses ### 1.2.3 - Fix makeshift missile autoforge crash when viewing as blueprint/modspec ### 1.2.2 - Fix hullmod ui when hovering in the market - Fix crash when hovering modspec in market ### 1.2.0 - Add settings for disabling or enabling mod and compatibility with BDSM - Add flux conduction armor s-mod effects - Increase flux capacity to 20% when smodded - Decrease energy damage taken to 10% when smodded - Add beam combiners s-mod effects - Decrease flux cost usage to 10% when smodded - Add hull conversion s-mod effects - Add decrease armor damage taken by 5% when smodded - Add makeshift missile autoforge s-mod effects - Change reload to start of combat when smodded - Add subverted shields s-mod effects - Remove shield pierce penalty when smodded - Add targeting transceiver s-mod effects - Increase range to 2000 from 1000 when smodded - Add reactive shields s-mod effects - Change hard flux usage to soft flux usage for shield sthrength when smodded - Add volatile warheads s-mod effects - Remove fire rate debuff when smodded - Add reactive subsystems s-mod effects - Add increase peak performance time by 60 seconds when smodded - Add front loaded armor s-mod effects - Remove penalty when s-modded - Add advance radar systems s-mod effects - Add 20% autofire aim accuracy when smodded - Add circuit breakers s-mod effects - Add 25% decrease emp damage taken when smodded - Add flux amplifiers s-mod effect - Remove fire rate debuff when smodded - Add flux limiters s-mod effects - Remove fire rate debuff when smodded - Add LICENSE.md ### 1.0.0 - Update reactive shields & subverted shields visuals - Remove unused hullmod sprites - Update hullmods base value - Update ASH_BeamCombiners base value to 8000 from 10000 - Update ASH_CircuitBreakers base value to 3000 from 4000 - Update ASH_ExternalCargoHolds base value to 2000 from 4000 - Update ASH_ExternalCryoPods base value to 2000 from 4000 - Update ASH_ExternalFuelTanks base value to 2000 from 4000 - Update ASH_FluxAmplifiers base value to 8000 from 15000 - Update ASH_FluxConductionArmor base value to 7000 from 8000 - Update ASH_FluxLimiters base value to 8000 from 15000 - Update ASH_FrontLoadedArmor base value to 6000 from 10000 - Update ASH_FuelRamscoop base value to 4000 from 10000 - Update ASH_HullConversion base value to 6000 from 10000 - Update ASH_IndustrialMachineForge base value to 4000 from 8000 - Update ASH_MakeshiftMissileAutoforge base value to 4000 from 15000 - Update ASH_ReactiveSubsystems base value to 12000 from 15000 - Update ASH_SubvertedShields base value to 7000 from 10000 - Update ASH_VolatileWarheads base value to 8000 from 5000 - Update hullmods tiers - Update circuit breakers tier to 0 from 1 - Update flux amplifiers tier to 2 from 3 - Update flux limiters tier to 2 from 3 - Update hull conversion tier to 1 from 2 - Update industrial machine forge tier to 2 from 1 - Update makeshift missile autoforge tier to 2 from 3 - Add hullmods to factions - Update hullmods - Add ASH_AdvanceRadarSystems sprite - Add ASH_CircuitBreakers sprite - Remove ASH_RedundantMachinery - Update ASH_TargetingTransceiver descriptions - Update ASH_TargetingTransceiver OP cost to 3/6/9/15 from 4/6/10/12 - Update descriptions - Update ASH_AdvanceRadarSystems - Update ASH_BeamCombiners - Update ASH_CircuitBreakers - Update ASH_FluxAmplifiers - Update ASH_FluxConductionArmor - Update ASH_FluxLimiters - Update ASH_FrontLoadedArmor - Update ASH_FuelRamscoop - Update ASH_GravitonAttunementDrive - Update ASH_HullConversion - Update ASH_VentingOverdrive - Add hullmod circuit breakers - Add hullmod advance radar systems - Update hullmods - Rename ASH_WeaponAmplifiers to ASH_FluxAmplifiers - Rename ASH_WeaponLimiters to ASH_FluxLimiters - Add ASH_FluxAmplifiers sprite - Add ASH_FluxLimiters sprite - Add version checker - Remove hullmods - Remove ASH_EnergizedCapacitors - Remove ASH_EnergyFluxRegulators - Remove ASH_EnhancedAutoloaders - Remove ASH_OverloadedCapacitors - Remove ASH_VolatileAmmunition - Add hullmods - Add ASH_WeaponAmplifiers - Add ASH_WeaponLimiters - Update ASH_MakeshiftMissileAutoforge - Update description - Update OP cost to 3/6/9/15 from 6/9/12/15 - Update sprite - Remove hullmods - Remove ASH_ExtendedBarrels - Remove ASH_MaximizedDriveField - Remove ASH_OverloadedDriveField - Remove ASH_SubatomicAccelerator - Update ASH_BeamCombiners - Update description - Update OP cost to 4/8/12/20 from 4/8/12/16 - Update base value to 10000 from 8000 - Update modifiers to multipliers - Update ASH_IndustrialMachineForge - Update description - Update OP cost to 3/6/9/15 from 4/8/12/16 - Add sprite - Update ASH_FuelRamscoop - Update description - Update OP cost to 3/6/9/15 from 2/4/6/8 - Update base value to 10000 from 15000 - Update tier to 2 from 3 - Update ASH_FluxConductionArmor - Update description - Update OP cost to 3/6/9/15 from 6/9/12/15 - Update base value to 8000 from 7000 - Update modifiers to multipliers - Add uitag merc & special - Add tag special - Add energy damage taken modifier to 15% from 0% - Remove uitag defenses - Remove tag defensive - Remove EMP damage taken modifier - Remove armor value modifier - Update ASH_VolatileWarheads - Update description - Update OP cost to 4/8/12/20 from 6/12/18/24 - Update missile damage increase to 20% from 25% - Update missile health reduction to 10% from 50% - Update modifiers to multipliers Add missile speed reduction to 10% from 0% - Update ASH_HullConversion - Update description - Update OP cost to 4/8/12/20 from 5/10/15/20 - Update base value to 10000 from 9000 - Update ASH_GravitonAttunementDrive - Update description - Update OP cost to 5/10/15/25 from 10/20/30/40 - Update supplies use per month to 200% from 100%/150%/200%/250% - Update ASH_VentingOverdrive - Add sprite - Update description - Update OP cost to 5/10/15/25 from 10/16/22/28 - Update calculation for damage recieved when venting - Remove offensive tag - Update ASH_MarineTrainingFacility - Update description - Update OP cost to 3/6/9/15 from 6/12/18/24 - Update marines generated to 10/20/30/50 from 5/10/20/40 - Add level up marines to 5/10/15/25 from none - Add max marines generated to 50/100/150/250 from none - Update ASH_FrontLoadedArmor - Add sprite - Add merc tag - Update description - Update OP cost to 4/8/12/20 from 6/12/18/24 - Update base value to 10000 from 8000 - Update tier to 1 from 2 - Update ASH_ReactiveSubsystems - Add merc tag - Update description - Update OP cost to 4/8/12/20 from 6/8/12/24 - Update base value to 15000 from 8000 - Update cr loss per second to 25% from 50% - Update ASH_ExternalFuelTanks - Update description - Update OP cost to 2/4/6/10 from 6/12/18/24 - Update crew capacity increase to 200/400/600/1000 from 250/500/750/1000 - Update ASH_ExternalCryoPods - Update description - Update modifiers to multipliers - Update OP cost to 2/4/6/10 from 6/12/18/24 - Update ASH_ExternalCargoHolds - Update description - Update OP cost to 2/4/6/10 from 6/12/18/24 - Update cargo capacity increase to 200/400/600/1000 from 250/500/750/1000 - Update ASH_SubvertedShields - Add visual effects - Add special tag and ui tag - Remove offensive tag - Update description - Update OP cost to 3/6/9/15 from 6/9/12/15 - Update ASH_ReactiveShields - Update description - Update OP cost to 3/6/9/15 from 4/8/12/16 - Update ASH_TemporalFluxReactor - Add sprite - Add tag merc - Update description - Update OP cost to 5/10/15/25 from 5/10/15/20 - Update compability to incompatible with phase ships from none - Fix crash when ship has no shields ### 0.8.3 - Updated message from hullmods that generate goods - Fixed Industrial Machine Forge not working - Updated hullmods descriptions - Changed Beam Combiners flux cost modifier to 20% from 40% - Updated hullmods tags - Fixed Front Loaded Armor tags - Fixed External Cryo Pods not affecting max crew value ### 0.7.6 - Added Front Loaded Armor Hullmod - Fixed logistical hullmods not getting properly checked if installable - Added Industrial Machine Forge Hullmod - Removed Conductive Rails - Updated Gravtion Attunement Drive to be less restrictive - Updated tags and uiTags for hullmods - MarineTF - removed maximum marines trainable - MarineTF - decreased number of marines generated to 5/10/20/40 from 10/20/40/50 - MarineTF - Decreased days needed to generate marines to 7 from 30 - Increase fuel ramscoop fuel generation to 1/2/3/4 from 1/1/2/2 ### 0.6.7 - Updated temporal flux reactor to be color compatible with reactive shields - Fixed temporal flux reactor affecting other ships with the hullmod - Fixed reactive shields affecting other ships with the hullmod - Fixed marine training facility not giving marines every month - Fixed fuel ramscoop not giving fuel every 3 days ### 0.6.2 - Added visual indicator for Reactive Shields - Added Aligned Thrust Variants - Added Temporal Flux Reactor - Updated Excessive Venting Protocol to Venting Overdrive - Updated mods with default sprites to available game sprites ### 0.5.6 - Added Targeting Transciever Sprite by Vildrian - Added Marine Training Facility Sprite by Vildrian - Added Hull Conversion Sprite by Vildrian - Added Fuel Ramscoop Sprite by Vildrian - Added External Fuel Tanks Sprite by Vildrian - Added External Cryopods Sprite by Vildrian - Added Enhanced Autoloader Sprite by Vildrian - Added Beam Combiner Sprite by Vildrian - Added Excessive Venting Protocol Hullmod - Added Redundant Machinery Hullmod ### 0.4.5 - Added Hull Conversion Hullmod - Added Beam Combiners Hullmod - Added Marine Training Facility Hullmod - Added Fuel Ramscoop Hullmod - Added Targeting Receiver Hullmod ### 0.4.0 - Added External Cryo Pods Hullmod - Added External Fuel Tanks Hullmod - Added Makeshift Missile Autoforge Sprite - Added Volatile Ammunition Sprite - Added Overloaded Capacitors Sprite - Added Energized Capacitors Sprite - Added Subatomic Accelerator Sprite - Added Extended Barrels Sprite - Added Reactive Subsystems Sprite - Added External Cargo Holds Sprite - Added Overloaded Drive Field Sprite - Added Maximized Drive Field Sprite - Added Overloaded Drive Field Hullmod - Added Maximized Drive Field Hullmod - Added External Cargo Holds Hullmod - Added Reactive Subsystems Hullmod - Added Overloaded Capacitors Hullmod - Added Volatile Ammunition Hullmod ### 0.1.8 - Added Enhanced Autoloaders Hullmod - Added Energized Capacitors Hullmod - Added Extended Barrels Hullmod - Added Subatomic Accelerator Hullmod - Change Base values and Tiers of certain Hullmods ### 0.1.1 - Added 3 new sprites for hullmods - Added Subverted Shields sprite - Added 3 sprites for existing hullmods - Added Makeshift Missile Autoforge ### 0.0.7 - Added Flux Conduction Armor Hullmod - Added Graviton Attunement Drive Hullmod - Added Conductive Rails Hullmod - Added Subverted Shields Hullmod - Added Volatile Warheads Hullmod - Added Energy Flux Regulators Hullmod - Added Reactive Shields Hullmod - Initial project files