Version 1.4.5 build 4 ### Game Changes ### - Add a radioisotope thermoelectric generator that can produce between 10 and 640 watts of power. It does this by using the radiation from uranium ore. All you have to do is add a stack with a certain amount of uranium ore into its inventory and it will produce (stacksize * 10) watts of power. - Add a coal generator which can produce between 0-10000 watts of power. For it to do so you just add coal into it and it will slowly heat up. - Add more spamless messages so it doesnt spam your chat when you get messages from physica but instead uses the same lines over and over again. - Update ingot textures slightly so that the edges are more in contrast to the rest of the texture. - Update electricity system so that energy storage is now watthours/seconds/ticks and so on and the power transfer is watt(s). This is more realistic and fits the theme quite nicely. - Optimixe fission reactor slightly- - Add custom block descriptions that appear when you hover over physica items. You can also get custom information by pressing SHIFT. - Fix bugs with the electricity network that caused a power loss. - Update electricity text so that it shows for example milliwatthours until it has reached 10 000 of said unit and then it goes to the next. It feels more dynamic and better for certain items. - Update voltage visuals so it shows the "V" after the number. - Update the multimeter so it has support for all energy receivers and providers in a way where it shows the energy stored + the side output for providers. - Add custom rendering for the thermometer so it renders the current temperature at all times. - Add support for WAILA so it shows wattage for physica tileentities. ### Code Changes ### - Massive changes to API. Moved alot of the API somewhere else so it is not spread around everywhere and is actually a part of the api package. Update the api so that it used custom events and not just the base events that are implemented in forge. This makes it easier to update the mod. - Add an abstraction layer so that it is easier to update the mod to different versions of forge. - Improve Physica api usage so that COFHCore which is the main energy api isnt used anywhere other than in the abstractionlayer. - Update Physica api so that the entire energy api is changed and we now have our own electricity implementations. These can be used by other mods as well. - Change alot of "energy" names to "electric(ity)"