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</TextureTintColor> <TextureTintColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TextureTintColor2> <TintCycleLength>0</TintCycleLength> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/PulseTorpedoMuzzle</FiringEffectFilepath> <ArmorImpactEffectFilepath>VFXPrefabs/PulseTorpedoHitNonPen</ArmorImpactEffectFilepath> <HullImpactEffectFilepath>VFXPrefabs/PulseTorpedoHit</HullImpactEffectFilepath> <FiringSoundEffectFilepath>Sounds/Components/WaveBomb</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <FiringSoundEffectVolume>0.75</FiringSoundEffectVolume> <ArmorImpactEffectTintColor> <R>255</R> <G>0</G> <B>0</B> <A>255</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>255</R> <G>0</G> <B>0</B> <A>255</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>255</R> <G>0</G> <B>0</B> <A>255</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath>Effects/Weapons/PusleTorpedo_Small_MipMaps</TrailEffectFilepath> <TrailEffectTintColor> <R>255</R> <G>0</G> <B>0</B> <A>255</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintAltColor> <TrailEffectColorTransitionStartTime>0.002</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0.08</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>7</TrailEffectScaleX> <TrailEffectScaleY>7</TrailEffectScaleY> <TrailEffectScaleChangeRateX>-35</TrailEffectScaleChangeRateX> <TrailEffectScaleChangeRateY>-35</TrailEffectScaleChangeRateY> <TrailEffectLifetime>0.15</TrailEffectLifetime> <TrailEffectSpawnRate>0.003</TrailEffectSpawnRate> <TrailDriftRate>11</TrailDriftRate> </WeaponEffect> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>1</ResourceId> <Amount>4</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>5</ResourceId> <Amount>4</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> 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<CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>8</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>2</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>120</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>250</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>3</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>3</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>6</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>3</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0.25</WeaponDamageFalloffRatio> <WeaponDamageType>AreaEffect</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>38</WeaponEnergyPerShot> <WeaponFireRate>28</WeaponFireRate> <WeaponFireType>DirectFire</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>25</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>12</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>38</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>35</WeaponInterceptFireRate> <WeaponInterceptRange>685</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>1250</WeaponRange> <WeaponRawDamage>50</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>250</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Wave Bomb [M]</Name> <Description /> <ImageFilename>Environment/Components/002-Wave Bomb</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>3</ComponentId> <Size>60</Size> <Category>WeaponCloseIn</Category> <SoundEffectFilename /> <SoundEffectFilenameAlternate /> <ParticleEffectNames /> <DisplayTextureNames> <string>Effects/Weapons/YellowTorpedo1</string> <string>Effects/Weapons/YellowTorpedo1</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>RotateToTarget</DisplayRotationType> <DisplayRotationRate>0.5</DisplayRotationRate> <UseLargeMeshIfAvailable>true</UseLargeMeshIfAvailable> <WeaponMeshType>ShortTurret</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/shatterforcebeam_scrolling</StaticTextureFilepath> <BodyScaling> <X>1.2</X> <Y>1</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>4</UVScrollRatio> <UVScrollCycleLength>0.083</UVScrollCycleLength> <EndFadeLengthRatio>0.2</EndFadeLengthRatio> <TextureTintColor> <R>0</R> <G>0</G> <B>255</B> <A>255</A> </TextureTintColor> <TextureTintColor2> <R>128</R> <G>0</G> <B>128</B> <A>255</A> </TextureTintColor2> <TintCycleLength>0.25</TintCycleLength> <ColorBoost>0.9</ColorBoost> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/Shatterbeam_Source</FiringEffectFilepath> <ArmorImpactEffectFilepath>VFXPrefabs/ShatterbeamHitNonPen</ArmorImpactEffectFilepath> <HullImpactEffectFilepath>VFXPrefabs/ShatterbeamHit</HullImpactEffectFilepath> <FiringSoundEffectFilepath>Sounds/Components/GravitonFluxProjector</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <ArmorImpactEffectScaling>0.1</ArmorImpactEffectScaling> <HullImpactEffectScaling>0.1</HullImpactEffectScaling> <ArmorImpactEffectTintColor> <R>0</R> <G>0</G> <B>255</B> <A>255</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>0</R> <G>0</G> <B>255</B> <A>255</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>0</R> <G>0</G> <B>255</B> <A>255</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath /> <TrailEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintAltColor> <TrailEffectColorTransitionStartTime>0</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>0</TrailEffectScaleX> <TrailEffectScaleY>0</TrailEffectScaleY> <TrailEffectScaleChangeRateX>0</TrailEffectScaleChangeRateX> <TrailEffectScaleChangeRateY>0</TrailEffectScaleChangeRateY> <TrailEffectLifetime>0</TrailEffectLifetime> <TrailEffectSpawnRate>0</TrailEffectSpawnRate> <TrailDriftRate>0</TrailDriftRate> </WeaponEffect> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>2</ResourceId> <Amount>8</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>6</ResourceId> <Amount>8</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>3</ResourceId> <Amount>8</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>9</ResourceId> <Amount>8</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0.74</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>-0.1</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>12</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>3</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0.75</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>1</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>1</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>1</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>1</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0.35</WeaponDamageFalloffRatio> <WeaponDamageType>Impact</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>96</WeaponEnergyPerShot> <WeaponFireRate>16</WeaponFireRate> <WeaponFireType>FullLengthBeam</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>96</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>20</WeaponInterceptFireRate> <WeaponInterceptRange>750</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>1500</WeaponRange> <WeaponRawDamage>65</WeaponRawDamage> <WeaponShieldBypass>0.3</WeaponShieldBypass> <WeaponSpeed>5000</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Graviton Flux Projector [L]</Name> <Description /> <ImageFilename>Environment/Components/003-Graviton Flux Projector</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>4</ComponentId> <Size>15</Size> <Category>WeaponStandoff</Category> <SoundEffectFilename /> <SoundEffectFilenameAlternate /> <ParticleEffectNames /> <DisplayTextureNames> <string>Effects/Weapons/RedTorpedo1</string> <string>Effects/Weapons/RedTorpedo1</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>RotateToTarget</DisplayRotationType> <DisplayRotationRate>0.5</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>ShortTurret</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>false</UseDirectionalComponent> <FlipbookMode>Blend</FlipbookMode> <StaticTextureFilepath /> <BodyScaling> <X>1</X> <Y>1</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FiringEffectScaling>2</FiringEffectScaling> <FlipbookTextureFilepath>Effects/Weapons/PulseTorpedoFlipbook</FlipbookTextureFilepath> <FlipbookFramesPerSecond>6</FlipbookFramesPerSecond> <FlipbookDimensions> <X>2</X> <Y>2</Y> </FlipbookDimensions> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> 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<FiringEffectTintColor> <R>255</R> <G>165</G> <B>0</B> <A>255</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath>Effects/Weapons/PusleTorpedo_Small_MipMaps</TrailEffectFilepath> <TrailEffectTintColor> 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<WeaponInterceptRange>700</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>1400</WeaponRange> <WeaponRawDamage>25</WeaponRawDamage> <WeaponShieldBypass>-0.4</WeaponShieldBypass> <WeaponSpeed>300</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Plasma Torpedo [S]</Name> <Description /> <ImageFilename>Environment/Components/004-Plasma Torpedo</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>5</ComponentId> <Size>18</Size> <Category>WeaponStandoff</Category> <SoundEffectFilename /> <SoundEffectFilenameAlternate /> <ParticleEffectNames /> <DisplayTextureNames> <string>Effects/Weapons/Missile1</string> <string>Effects/Weapons/Missile1</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>VerticalLauncher</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/Lightning_Missile</StaticTextureFilepath> <BodyScaling> <X>1</X> <Y>1</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>0</UVScrollRatio> <UVScrollCycleLength>0</UVScrollCycleLength> <EndFadeLengthRatio>0</EndFadeLengthRatio> <TextureTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TextureTintColor> <TextureTintColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TextureTintColor2> <TintCycleLength>0</TintCycleLength> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/LightningMissileMuzzle</FiringEffectFilepath> <ArmorImpactEffectFilepath>VFXPrefabs/LightningMissileHitNonPen</ArmorImpactEffectFilepath> <HullImpactEffectFilepath>VFXPrefabs/LightningMissileHit</HullImpactEffectFilepath> <FiringSoundEffectFilepath>Sounds/Components/SeekingMissile</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <ArmorImpactEffectScaling>0.8</ArmorImpactEffectScaling> <HullImpactEffectScaling>0.8</HullImpactEffectScaling> <ArmorImpactEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>255</R> <G>255</G> <B>0</B> <A>255</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath>Effects/Weapons/Smoke02</TrailEffectFilepath> <TrailEffectTintColor> <R>255</R> <G>255</G> <B>0</B> <A>255</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>255</R> <G>165</G> 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<WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Impact</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>6</WeaponEnergyPerShot> <WeaponFireRate>32</WeaponFireRate> <WeaponFireType>Seeking</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>5</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>3</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>6</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>10</WeaponInterceptFireRate> <WeaponInterceptRange>750</WeaponInterceptRange> 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<WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>800</WeaponRange> <WeaponRawDamage>10</WeaponRawDamage> <WeaponShieldBypass>0.5</WeaponShieldBypass> <WeaponSpeed>350</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Long Range Cannon [S]</Name> <ImageFilename>Environment/Components/006-Long Range Cannon</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>7</ComponentId> <Size>4</Size> <Category>WeaponIntercept</Category> <ParticleEffectNames /> <DisplayTextureNames> <string>Effects/Weapons/RedLaser1</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>RotateToTarget</DisplayRotationType> <DisplayRotationRate>0.5</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>BarrelledTurret</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/RedLaser1</StaticTextureFilepath> <BodyScaling> <X>2</X> <Y>2</Y> </BodyScaling> <BodyScalingAbsolute> <X>2</X> <Y>2</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookFramesPerSecond>0</FlipbookFramesPerSecond> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <FlipbookRow>0</FlipbookRow> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>0</UVScrollRatio> <UVScrollCycleLength>0</UVScrollCycleLength> <EndFadeLengthRatio>0</EndFadeLengthRatio> <TextureTintColor> <R>255</R> <G>0</G> <B>0</B> <A>255</A> </TextureTintColor> <TextureTintColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TextureTintColor2> <TintCycleLength>0</TintCycleLength> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/PulseTorpedoMuzzle</FiringEffectFilepath> <ArmorImpactEffectFilepath /> <HullImpactEffectFilepath /> 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<Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath /> <TrailEffectTintColor> <R>255</R> <G>0</G> <B>0</B> <A>255</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintAltColor> <TrailEffectColorTransitionStartTime>0</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>0</TrailEffectScaleX> <TrailEffectScaleY>0</TrailEffectScaleY> <TrailEffectScaleChangeRateX>0</TrailEffectScaleChangeRateX> <TrailEffectScaleChangeRateY>0</TrailEffectScaleChangeRateY> <TrailEffectLifetime>0</TrailEffectLifetime> <TrailEffectSpawnRate>0</TrailEffectSpawnRate> <TrailDriftRate>0</TrailDriftRate> </WeaponEffect> <IsFighterOnly>true</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>1</ResourceId> <Amount>4</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> 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<TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0.23</WeaponDamageFalloffRatio> <WeaponDamageType>Impact</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>5</WeaponEnergyPerShot> <WeaponFireRate>0.5</WeaponFireRate> <WeaponFireType>DirectFire</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0.15</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>8</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>8</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>5</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0.5</WeaponInterceptFireRate> <WeaponInterceptRange>270</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>270</WeaponRange> <WeaponRawDamage>4</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>1000</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Laser Cannon [Ftr]</Name> 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<B>0</B> <A>255</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath /> <TrailEffectTintColor> <R>255</R> <G>0</G> <B>0</B> <A>255</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>0</R> <G>0</G> 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<CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0.76</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>-0.1</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>12</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> 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<TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0.75</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>1</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>1</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>1</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>1</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0.35</WeaponDamageFalloffRatio> <WeaponDamageType>Impact</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>108</WeaponEnergyPerShot> <WeaponFireRate>16</WeaponFireRate> <WeaponFireType>FullLengthBeam</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>108</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>20</WeaponInterceptFireRate> <WeaponInterceptRange>825</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>1650</WeaponRange> <WeaponRawDamage>82</WeaponRawDamage> <WeaponShieldBypass>0.3</WeaponShieldBypass> <WeaponSpeed>5000</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Graviton Beam [L]</Name> <ImageFilename>Environment/Components/223-Graviton Beam</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>15</ComponentId> <Size>15</Size> <Category>WeaponStandoff</Category> <ParticleEffectNames /> <DisplayTextureNames> <string>Effects/Weapons/YellowTorpedo1</string> <string>Effects/Weapons/RedTorpedo1</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>RotateToTarget</DisplayRotationType> <DisplayRotationRate>0.5</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>ShortTurret</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>false</UseDirectionalComponent> <FlipbookMode>Blend</FlipbookMode> <StaticTextureFilepath /> <BodyScaling> <X>1</X> <Y>1</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FiringEffectScaling>2</FiringEffectScaling> <FlipbookTextureFilepath>Effects/Weapons/PulseTorpedoFlipbook</FlipbookTextureFilepath> <FlipbookFramesPerSecond>6</FlipbookFramesPerSecond> <FlipbookDimensions> <X>2</X> <Y>2</Y> </FlipbookDimensions> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>0</UVScrollRatio> <UVScrollCycleLength>0</UVScrollCycleLength> <EndFadeLengthRatio>0</EndFadeLengthRatio> <TextureTintColor> <R>255</R> <G>165</G> <B>0</B> <A>255</A> </TextureTintColor> <TextureTintColor2> <R>255</R> <G>255</G> <B>0</B> <A>255</A> </TextureTintColor2> <TintCycleLength>0.25</TintCycleLength> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/PulseTorpedoMuzzle</FiringEffectFilepath> <ArmorImpactEffectFilepath>VFXPrefabs/PulseTorpedoHitNonPen</ArmorImpactEffectFilepath> <HullImpactEffectFilepath>VFXPrefabs/PulseTorpedoHit</HullImpactEffectFilepath> <FiringSoundEffectFilepath>Sounds/Components/EpsilonTorpedo</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <FiringSoundEffectVolume>2</FiringSoundEffectVolume> 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<B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath>Effects/Weapons/PusleTorpedo_Small_MipMaps</TrailEffectFilepath> <TrailEffectTintColor> <R>255</R> <G>128</G> <B>0</B> <A>255</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>255</R> <G>192</G> <B>0</B> <A>255</A> </TrailEffectTintAltColor> <TrailEffectColorTransitionStartTime>0.002</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0.08</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>7</TrailEffectScaleX> <TrailEffectScaleY>7</TrailEffectScaleY> <TrailEffectScaleChangeRateX>-35</TrailEffectScaleChangeRateX> <TrailEffectScaleChangeRateY>-35</TrailEffectScaleChangeRateY> <TrailEffectLifetime>0.15</TrailEffectLifetime> <TrailEffectSpawnRate>0.003</TrailEffectSpawnRate> <TrailDriftRate>11</TrailDriftRate> </WeaponEffect> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>1</ResourceId> <Amount>6</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>11</ResourceId> <Amount>3</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> 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<BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>0</UVScrollRatio> <UVScrollCycleLength>0</UVScrollCycleLength> <EndFadeLengthRatio>0</EndFadeLengthRatio> <TextureTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TextureTintColor> <TextureTintColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TextureTintColor2> <TintCycleLength>0</TintCycleLength> <ModelFilepath /> <FiringEffectFilepath /> <ArmorImpactEffectFilepath /> <HullImpactEffectFilepath /> <FiringSoundEffectFilepath>Sounds/Components/AtomicDevastator</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <ArmorImpactEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath>Effects/Weapons/Smoke02</TrailEffectFilepath> <TrailEffectTintColor> <R>255</R> <G>128</G> <B>0</B> <A>192</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>56</R> <G>56</G> <B>64</B> <A>64</A> </TrailEffectTintAltColor> <TrailEffectColorTransitionStartTime>0.015</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0.035</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>0.7</TrailEffectScaleX> <TrailEffectScaleY>0.7</TrailEffectScaleY> <TrailEffectScaleChangeRateX>-5</TrailEffectScaleChangeRateX> <TrailEffectScaleChangeRateY>-5</TrailEffectScaleChangeRateY> <TrailEffectLifetime>0.1</TrailEffectLifetime> <TrailEffectSpawnRate>0.0015</TrailEffectSpawnRate> <TrailDriftRate>5</TrailDriftRate> </WeaponEffect> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>9</ResourceId> <Amount>6</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>11</ResourceId> <Amount>6</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> 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<ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>3</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>-0.2</WeaponArmorBypass> 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<BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FiringEffectScaling>2</FiringEffectScaling> <FlipbookTextureFilepath>Effects/Weapons/PulseTorpedoFlipbook</FlipbookTextureFilepath> <FlipbookFramesPerSecond>6</FlipbookFramesPerSecond> <FlipbookDimensions> <X>2</X> <Y>2</Y> </FlipbookDimensions> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>0</UVScrollRatio> <UVScrollCycleLength>0</UVScrollCycleLength> <EndFadeLengthRatio>0</EndFadeLengthRatio> <TextureTintColor> <R>0</R> <G>0</G> <B>255</B> <A>255</A> </TextureTintColor> <TextureTintColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TextureTintColor2> <TintCycleLength>0</TintCycleLength> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/PulseTorpedoMuzzle</FiringEffectFilepath> <ArmorImpactEffectFilepath>VFXPrefabs/PulseTorpedoHitNonPen</ArmorImpactEffectFilepath> <HullImpactEffectFilepath>VFXPrefabs/PulseTorpedoHit</HullImpactEffectFilepath> 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</ComponentStats> </Values> <Name>Ion Pulse [L]</Name> <ImageFilename>Environment/Components/032-Ion Pulse</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>33</ComponentId> <Size>64</Size> <Category>WeaponArea</Category> <ParticleEffectNames /> <DisplayTextureNames> <string>Effects/Weapons/BlueWave1</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>RotateToTarget</DisplayRotationType> <DisplayRotationRate>0.5</DisplayRotationRate> <UseLargeMeshIfAvailable>true</UseLargeMeshIfAvailable> <WeaponMeshType>ShortTurret</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>false</UseDirectionalComponent> <FlipbookMode>Blend</FlipbookMode> <StaticTextureFilepath /> <BodyScaling> <X>1</X> <Y>1</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FiringEffectScaling>2</FiringEffectScaling> <FlipbookTextureFilepath>Effects/Weapons/PulseTorpedoFlipbook</FlipbookTextureFilepath> <FlipbookFramesPerSecond>6</FlipbookFramesPerSecond> <FlipbookDimensions> <X>2</X> <Y>2</Y> </FlipbookDimensions> <FlipbookRow>0</FlipbookRow> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>0</UVScrollRatio> <UVScrollCycleLength>0</UVScrollCycleLength> <EndFadeLengthRatio>0</EndFadeLengthRatio> <TextureTintColor> <R>255</R> <G>165</G> <B>0</B> <A>255</A> </TextureTintColor> <TextureTintColor2> <R>255</R> <G>255</G> <B>0</B> <A>255</A> </TextureTintColor2> <TintCycleLength>0.25</TintCycleLength> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/PulseTorpedoMuzzle</FiringEffectFilepath> <ArmorImpactEffectFilepath>VFXPrefabs/PulseTorpedoHitNonPen</ArmorImpactEffectFilepath> <HullImpactEffectFilepath>VFXPrefabs/PulseTorpedoHit</HullImpactEffectFilepath> <FiringSoundEffectFilepath>Sounds/Components/DerasianShockWave</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <ArmorImpactEffectTintColor> <R>255</R> <G>165</G> <B>0</B> <A>255</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>255</R> <G>165</G> <B>0</B> <A>255</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>255</R> <G>165</G> <B>0</B> <A>255</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath>Effects/Weapons/PusleTorpedo_Small_MipMaps</TrailEffectFilepath> <TrailEffectTintColor> <R>255</R> <G>165</G> <B>0</B> <A>255</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>255</R> <G>255</G> <B>0</B> <A>255</A> </TrailEffectTintAltColor> <TrailEffectColorTransitionStartTime>0.002</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0.08</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>7</TrailEffectScaleX> <TrailEffectScaleY>7</TrailEffectScaleY> <TrailEffectScaleChangeRateX>-35</TrailEffectScaleChangeRateX> <TrailEffectScaleChangeRateY>-35</TrailEffectScaleChangeRateY> <TrailEffectLifetime>0.15</TrailEffectLifetime> <TrailEffectSpawnRate>0.003</TrailEffectSpawnRate> <TrailDriftRate>11</TrailDriftRate> </WeaponEffect> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>4</ResourceId> <Amount>10</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>0</ResourceId> <Amount>10</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>5</ResourceId> <Amount>5</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>1</ResourceId> <Amount>5</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> 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<HullImpactEffectFilepath /> <FiringSoundEffectFilepath>Sounds/Components/NeutronExterminator</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <ArmorImpactEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> 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<TrailDriftRate>5</TrailDriftRate> </WeaponEffect> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>9</ResourceId> <Amount>10</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>11</ResourceId> <Amount>10</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>10</ResourceId> <Amount>10</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>6</ResourceId> <Amount>10</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> 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<WeaponFireRate>8</WeaponFireRate> <WeaponFireType>Seeking</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>80</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>10</WeaponInterceptFireRate> <WeaponInterceptRange>200</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>1500</WeaponRange> 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<CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0.6</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>12</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>3</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>8</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>60</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>18</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>4</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Impact</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>80</WeaponEnergyPerShot> <WeaponFireRate>8</WeaponFireRate> <WeaponFireType>Seeking</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>80</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>10</WeaponInterceptFireRate> <WeaponInterceptRange>225</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>1750</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>400</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> 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<ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>12</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> 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<HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>3</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>12</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>70</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>24</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>4</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Impact</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>80</WeaponEnergyPerShot> <WeaponFireRate>8</WeaponFireRate> <WeaponFireType>Seeking</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>80</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>10</WeaponInterceptFireRate> <WeaponInterceptRange>250</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>2000</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>450</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Neutron Exterminator [L]</Name> <ImageFilename>Environment/Components/036-Neutron Exterminator</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>37</ComponentId> <Size>80</Size> <Category>WeaponBombard</Category> <ParticleEffectNames /> <DisplayTextureNames> <string>Effects/Weapons/Slug1</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>true</UseLargeMeshIfAvailable> <WeaponMeshType>VerticalLauncher</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/Missile1</StaticTextureFilepath> <BodyScaling> <X>1</X> <Y>1</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>0</UVScrollRatio> <UVScrollCycleLength>0</UVScrollCycleLength> <EndFadeLengthRatio>0</EndFadeLengthRatio> <TextureTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TextureTintColor> <TextureTintColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TextureTintColor2> <TintCycleLength>0</TintCycleLength> <ModelFilepath /> <FiringEffectFilepath /> <ArmorImpactEffectFilepath /> <HullImpactEffectFilepath /> <FiringSoundEffectFilepath>Sounds/Components/EclipseMassDriver</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <ArmorImpactEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath>Effects/Weapons/Smoke02</TrailEffectFilepath> <TrailEffectTintColor> <R>255</R> <G>128</G> <B>0</B> <A>192</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>56</R> <G>56</G> <B>64</B> <A>64</A> </TrailEffectTintAltColor> <TrailEffectColorTransitionStartTime>0.015</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0.035</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>0.7</TrailEffectScaleX> <TrailEffectScaleY>0.7</TrailEffectScaleY> <TrailEffectScaleChangeRateX>-5</TrailEffectScaleChangeRateX> <TrailEffectScaleChangeRateY>-5</TrailEffectScaleChangeRateY> <TrailEffectLifetime>0.1</TrailEffectLifetime> <TrailEffectSpawnRate>0.0015</TrailEffectSpawnRate> <TrailDriftRate>5</TrailDriftRate> </WeaponEffect> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>9</ResourceId> <Amount>10</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>11</ResourceId> <Amount>10</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>10</ResourceId> <Amount>10</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>6</ResourceId> <Amount>10</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0.66</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>12</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>3</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>24</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>80</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>12</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>32</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Impact</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>90</WeaponEnergyPerShot> <WeaponFireRate>10</WeaponFireRate> <WeaponFireType>DirectFire</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>90</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>12.5</WeaponInterceptFireRate> <WeaponInterceptRange>375</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>2500</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>350</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0.7</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>12</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> 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<UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/GreenLaser1</StaticTextureFilepath> <BodyScaling> <X>1.5</X> <Y>1</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FiringEffectScaling>2.5</FiringEffectScaling> <FlipbookTextureFilepath /> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <PulsingIntensity>0.7</PulsingIntensity> <PulsingSpeed>130</PulsingSpeed> <UVScrollRatio>0</UVScrollRatio> <UVScrollCycleLength>0</UVScrollCycleLength> <EndFadeLengthRatio>0</EndFadeLengthRatio> <TextureTintColor> <R>0</R> <G>255</G> <B>165</B> <A>255</A> </TextureTintColor> <TextureTintColor2> <R>0</R> <G>255</G> <B>192</B> <A>255</A> </TextureTintColor2> <TintCycleLength>0.25</TintCycleLength> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/SentinelbeamMuzzle</FiringEffectFilepath> <ArmorImpactEffectFilepath /> <HullImpactEffectFilepath /> 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<WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath /> <TrailEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintAltColor> <TrailEffectColorTransitionStartTime>0</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>0</TrailEffectScaleX> <TrailEffectScaleY>0</TrailEffectScaleY> <TrailEffectScaleChangeRateX>0</TrailEffectScaleChangeRateX> <TrailEffectScaleChangeRateY>0</TrailEffectScaleChangeRateY> <TrailEffectLifetime>0</TrailEffectLifetime> <TrailEffectSpawnRate>0</TrailEffectSpawnRate> <TrailDriftRate>0</TrailDriftRate> </WeaponEffect> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>2</ResourceId> <Amount>14</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>6</ResourceId> <Amount>14</Amount> </ResourceQuantity> <ResourceQuantity> 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<TrailEffectColorTransitionStartTime>0.015</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0.035</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>0.7</TrailEffectScaleX> <TrailEffectScaleY>0.7</TrailEffectScaleY> <TrailEffectScaleChangeRateX>-5</TrailEffectScaleChangeRateX> <TrailEffectScaleChangeRateY>-5</TrailEffectScaleChangeRateY> <TrailEffectLifetime>0.1</TrailEffectLifetime> <TrailEffectSpawnRate>0.0015</TrailEffectSpawnRate> <TrailDriftRate>5</TrailDriftRate> </WeaponEffect> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>10</ResourceId> <Amount>14</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>8</ResourceId> <Amount>14</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>3</ResourceId> <Amount>14</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>9</ResourceId> <Amount>14</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> 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<UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/Missile_01</StaticTextureFilepath> <BodyScaling> <X>1</X> <Y>1</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>0</UVScrollRatio> <UVScrollCycleLength>0</UVScrollCycleLength> <EndFadeLengthRatio>0</EndFadeLengthRatio> <TextureTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TextureTintColor> <TextureTintColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TextureTintColor2> <TintCycleLength>0</TintCycleLength> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/LightningMissileMuzzle</FiringEffectFilepath> <ArmorImpactEffectFilepath>VFXPrefabs/Deflect Spark</ArmorImpactEffectFilepath> <HullImpactEffectFilepath /> <FiringSoundEffectFilepath>Sounds/Components/AegisMissileBattery</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <ArmorImpactEffectScaling>0.8</ArmorImpactEffectScaling> <HullImpactEffectScaling>0.8</HullImpactEffectScaling> <ArmorImpactEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> 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<WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Transient Singularity [L]</Name> <ImageFilename>Environment/Components/066-Transient Singularity</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>67</ComponentId> <Size>10</Size> <Category>TractorBeam</Category> <ParticleEffectNames /> <DisplayTextureNames> <string>Effects/Weapons/BlueLaser1</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>RotateToTarget</DisplayRotationType> <DisplayRotationRate>0.5</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>ShortTurret</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>2</ResourceId> <Amount>20</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>3</ResourceId> <Amount>20</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> 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<WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> 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<ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> 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<WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Basic Troop Compartment </Name> <ImageFilename>Environment/Components/082-Basic Troop Compartment</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>83</ComponentId> <Size>50</Size> <Category>PassengerCompartment</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>8</ResourceId> <Amount>4</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> 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<EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> 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<WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Basic Passenger Compartment</Name> <ImageFilename>Environment/Components/083-Basic Passenger Compartment</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>84</ComponentId> <Size>25</Size> <Category>CargoBay</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>8</ResourceId> <Amount>4</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> 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<WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Basic Cargo Bay</Name> <ImageFilename>Environment/Components/084-Basic Cargo Bay</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>85</ComponentId> <Size>10</Size> <Category>FuelStorage</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> 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<WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Basic Fuel Cell</Name> <ImageFilename>Environment/Components/085-Basic Fuel Cell</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>86</ComponentId> <Size>50</Size> <Category>DockingBay</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>8</ResourceId> <Amount>4</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>12</ResourceId> <Amount>2</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> 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<WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> 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<WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Trace Scanner</Name> <Description /> <ImageFilename>Environment/Components/095-Trace Scanner</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>96</ComponentId> <Size>5</Size> <Category>ScannerShortRange</Category> <SoundEffectFilename /> <SoundEffectFilenameAlternate /> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>12</ResourceId> <Amount>6</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>7</ResourceId> <Amount>3</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> 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<TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Passenger Compartment</Name> <ImageFilename>Environment/Components/101-Passenger Compartment</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>102</ComponentId> <Size>25</Size> <Category>CargoBay</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>8</ResourceId> <Amount>6</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>1100</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>2</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> 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<ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>2</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>1400</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>2</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>2</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Cargo Bay</Name> <ImageFilename>Environment/Components/102-Cargo Bay</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>103</ComponentId> <Size>10</Size> <Category>FuelStorage</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>8</ResourceId> <Amount>6</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> 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<RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>110</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> 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<Name>Medical Center</Name> <Description /> <ImageFilename>Environment/Components/105-Medical Center</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>106</ComponentId> <Size>10</Size> <Category>RecreationCenter</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>8</ResourceId> <Amount>6</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>12</ResourceId> <Amount>3</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>7</ResourceId> <Amount>3</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> 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<WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Trace Jammer</Name> <ImageFilename>Environment/Components/109-Trace Jammer</ImageFilename> </ComponentDefinition> <ComponentDefinition> 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<WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Fleet Targeting System</Name> <ImageFilename>Environment/Components/110-Fleet Targeting System</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>111</ComponentId> <Size>15</Size> <Category>CountermeasuresFleet</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>12</ResourceId> <Amount>10</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>7</ResourceId> <Amount>10</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>77</ResourceId> <Amount>10</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>2</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0.1</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>5</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> 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<WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> 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<Name>Long Range Sensor Array</Name> <ImageFilename>Environment/Components/113-Long Range Sensor Array</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>114</ComponentId> <Size>50</Size> <Category>TroopCompartment</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>8</ResourceId> <Amount>5</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>78</ResourceId> <Amount>5</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> 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<TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>25000</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> 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<Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>8</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> 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<WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> 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<RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>3000000</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>20</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> 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<WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Large Passenger Compartment</Name> <ImageFilename>Environment/Components/115-Large Passenger Compartment</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>116</ComponentId> <Size>25</Size> <Category>CargoBay</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> 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<WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Small Mining Engine</Name> <ImageFilename>Environment/Components/118-Small Mining Engine</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>119</ComponentId> <Size>10</Size> <Category>TargetingComputer</Category> <SoundEffectFilename /> <SoundEffectFilenameAlternate /> <ParticleEffectNames /> 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<WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Advanced Target Tracking System</Name> <Description /> <ImageFilename>Environment/Components/119-Advanced Target Tracking System</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>120</ComponentId> <Size>10</Size> <Category>Countermeasures</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>12</ResourceId> <Amount>16</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>7</ResourceId> <Amount>16</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>4</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0.35</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>5</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> 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<WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> 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<AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>5</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0.4</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>5</CrewRequirement> 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<ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> 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<WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Advanced Countermeasures System</Name> <ImageFilename>Environment/Components/120-Advanced Countermeasures System</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>121</ComponentId> <Size>5</Size> <Category>ScannerTrace</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses> <Bonus> <Type>WeaponsDamage</Type> <Amount>0.1</Amount> <AppliesTo>Item</AppliesTo> <FilterId>0</FilterId> <DiscoveryLevel>0</DiscoveryLevel> </Bonus> </Bonuses> <ResourcesRequired> <ResourceQuantity> <ResourceId>12</ResourceId> <Amount>16</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>7</ResourceId> <Amount>16</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>3</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>2</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> 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<HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>500000</ScannerLongRange> <ScannerLongRangePower>200</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>200</ScannerTracePower> <ScannerTraceRange>500000</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>5</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0.1</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> 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<WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> 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<ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>125</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>30</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>30</StaticEnergyUsed> <StealthRating>130</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>I-Space Tunnel Generator</Name> <ImageFilename>Environment/Components/134-I-Space Tunnel Generator</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>135</ComponentId> <Size>50</Size> <Category>ScannerLongRange</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>true</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired /> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> 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<StaticEnergyUsed>50</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> 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<Amount>2</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> 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<TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Basic Space Reactor</Name> <ImageFilename>Environment/Components/136-Basic Space Reactor</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>137</ComponentId> <Size>15</Size> <Category>Shields</Category> <SoundEffectFilename /> <SoundEffectFilenameAlternate /> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>4</ResourceId> <Amount>4</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>5</ResourceId> <Amount>4</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>7</ResourceId> <Amount>2</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>12</ResourceId> <Amount>2</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> 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<CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0.03</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>2</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>500</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>1</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>750</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>2</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>2</EngineVectoringEnergyUsage> <EngineVectoringThrust>75</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> 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<TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Directional Thruster</Name> <Description /> <ImageFilename>Environment/Components/140-Directional Thruster</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>141</ComponentId> <Size>100</Size> <Category>Extractor</Category> <SoundEffectFilename /> <SoundEffectFilenameAlternate /> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>8</ResourceId> <Amount>4</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> 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<WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> 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<WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Large Mining Engine</Name> <Description /> <ImageFilename>Environment/Components/141-Large Mining Engine</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>142</ComponentId> <Size>50</Size> <Category>FighterBay</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> 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<WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Large Starfighter Bay</Name> 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<EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> 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<WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Assault Pod</Name> <Description /> <ImageFilename>Environment/Components/149-Assault Pod</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>150</ComponentId> <Size>10</Size> <Category>Armor</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>8</ResourceId> <Amount>4</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>13</ResourceId> <Amount>2</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>72</ArmorBlastRating> <ArmorReactiveRating>3</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> 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<ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> 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<WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Standard Armor</Name> <ImageFilename>Environment/Components/150-Standard Armor</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>151</ComponentId> <Size>10</Size> <Category>DamageControl</Category> <SoundEffectFilename /> <SoundEffectFilenameAlternate /> <ParticleEffectNames /> 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<WeaponRawDamage>65</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>5000</WeaponSpeed> <WeaponVolleyAmount>2</WeaponVolleyAmount> <WeaponVolleyFireRate>0.25</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Omega Beam [M]</Name> <ImageFilename>Environment/Components/064-Omega Beam</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>153</ComponentId> <Size>15</Size> <Category>WeaponIntercept</Category> <SoundEffectFilenameAlternate>D</SoundEffectFilenameAlternate> <ParticleEffectNames /> <DisplayTextureNames> <string>Effects/Weapons/RedLaser1</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>RotateToTarget</DisplayRotationType> <DisplayRotationRate>1</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>ShortTurret</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/GreenLaser1</StaticTextureFilepath> <BodyScaling> <X>1.5</X> <Y>1</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FiringEffectScaling>2.5</FiringEffectScaling> <FlipbookTextureFilepath /> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <PulsingIntensity>0.7</PulsingIntensity> <PulsingSpeed>130</PulsingSpeed> <UVScrollRatio>0</UVScrollRatio> <UVScrollCycleLength>0</UVScrollCycleLength> <EndFadeLengthRatio>0</EndFadeLengthRatio> <TextureTintColor> <R>0</R> <G>0</G> <B>0</B> <A>255</A> </TextureTintColor> <TextureTintColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TextureTintColor2> <TintCycleLength>0</TintCycleLength> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/SentinelbeamMuzzle</FiringEffectFilepath> <ArmorImpactEffectFilepath>VFXPrefabs/SentinelbeamHitNonPen</ArmorImpactEffectFilepath> <HullImpactEffectFilepath>VFXPrefabs/SentinelbeamHit</HullImpactEffectFilepath> <FiringSoundEffectFilepath>Sounds/Components/BlockingFieldGenerator</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <ArmorImpactEffectScaling>2.5</ArmorImpactEffectScaling> <HullImpactEffectScaling>2.5</HullImpactEffectScaling> <ArmorImpactEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>255</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>255</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>255</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath /> <TrailEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintAltColor> <TrailEffectColorTransitionStartTime>0</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>0</TrailEffectScaleX> <TrailEffectScaleY>0</TrailEffectScaleY> <TrailEffectScaleChangeRateX>0</TrailEffectScaleChangeRateX> <TrailEffectScaleChangeRateY>0</TrailEffectScaleChangeRateY> <TrailEffectLifetime>0</TrailEffectLifetime> <TrailEffectSpawnRate>0</TrailEffectSpawnRate> <TrailDriftRate>0</TrailDriftRate> </WeaponEffect> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>4</ResourceId> <Amount>8</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>5</ResourceId> <Amount>8</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>7</ResourceId> <Amount>4</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>12</ResourceId> <Amount>4</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>6</ResourceId> <Amount>4</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0.74</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0.2</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> 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<RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> 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<WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>300</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>5000</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0.1</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> 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<HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>1</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> 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<WeaponFireType>FullLengthBeam</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0.35</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>30</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>30</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>30</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>30</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>4</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>4</WeaponInterceptFireRate> <WeaponInterceptRange>400</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>400</WeaponRange> 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<Amount>8</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>7</ResourceId> <Amount>4</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>12</ResourceId> <Amount>4</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>6</ResourceId> <Amount>4</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>1</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>5</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> 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<WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Gerax HyperDrive</Name> <Description /> <ImageFilename>Environment/Components/155-Gerax Hyper Drive</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>156</ComponentId> <Size>17</Size> <Category>Engine</Category> <SoundEffectFilename>Sounds/Components/EngineRumble</SoundEffectFilename> 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<WeaponDamageType>Impact</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>10</WeaponEnergyPerShot> <WeaponFireRate>0.8</WeaponFireRate> <WeaponFireType>FullLengthBeam</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0.45</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>17</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>17</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>10</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0.8</WeaponInterceptFireRate> <WeaponInterceptRange>750</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>750</WeaponRange> <WeaponRawDamage>17</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>5000</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Omega Beam [Ftr]</Name> <ImageFilename>Environment/Components/064-Omega Beam</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>166</ComponentId> <Size>20</Size> <Category>Shields</Category> <SoundEffectFilename /> <SoundEffectFilenameAlternate /> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> 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<WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Talassos Shields</Name> <Description /> <ImageFilename>Environment/Components/166-Talassos Shields</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>167</ComponentId> <Size>20</Size> <Category>Shields</Category> <SoundEffectFilename /> <SoundEffectFilenameAlternate /> <ParticleEffectNames /> 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<ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>1.5</ShieldRechargeRate> <ShieldResistance>2</ShieldResistance> <ShieldStrength>648</ShieldStrength> <ShieldPenetrationChance>0.05</ShieldPenetrationChance> <ShieldPenetrationRatio>0.25</ShieldPenetrationRatio> <StaticEnergyUsed>6</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>3</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>5</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>4</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>2.2</ShieldRechargeRate> <ShieldResistance>3</ShieldResistance> <ShieldStrength>1056</ShieldStrength> <ShieldPenetrationChance>0.03</ShieldPenetrationChance> <ShieldPenetrationRatio>0.1</ShieldPenetrationRatio> <StaticEnergyUsed>7</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Deucalios Shields</Name> <Description /> <ImageFilename>Environment/Components/167-Deucalios Shields</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>168</ComponentId> <Size>20</Size> <Category>HyperDeny</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>0</ResourceId> <Amount>10</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>1</ResourceId> <Amount>10</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>12</ResourceId> <Amount>5</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>1</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>5</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>50</HyperDenyEnergyUsage> <HyperDenyRange>3000</HyperDenyRange> <HyperDenyStrength>20</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>10</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>2</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>5</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>50</HyperDenyEnergyUsage> <HyperDenyRange>4000</HyperDenyRange> <HyperDenyStrength>25</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> 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<WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>SF27 Organic Hull</Name> <Description /> <ImageFilename>Environment/Components/174-SF27 Organic Hull</ImageFilename> </ComponentDefinition> 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<TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Small Starfighter Bay</Name> <ImageFilename>Environment/Components/175-Small Starfighter Bay</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>176</ComponentId> <Size>10</Size> <Category>DamageControl</Category> <SoundEffectFilename /> <SoundEffectFilenameAlternate /> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>78</ResourceId> <Amount>6</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>13</ResourceId> <Amount>6</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>12</ResourceId> <Amount>6</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> 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<ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> 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<WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> 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</ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0.76</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> 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<WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Impact</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>6</WeaponEnergyPerShot> <WeaponFireRate>4</WeaponFireRate> <WeaponFireType>FullLengthBeam</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0.45</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>50</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>50</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>50</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>50</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>6</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>4</WeaponInterceptFireRate> <WeaponInterceptRange>500</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>500</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>5000</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0.1</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> 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<WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>500</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>5000</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0.1</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Point Shield Generator [PD]</Name> <ImageFilename>Environment/Components/178-Point Shield Generator</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>179</ComponentId> <Size>20</Size> <Category>HyperDeny</Category> <SoundEffectFilename /> <SoundEffectFilenameAlternate /> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>2</ResourceId> <Amount>14</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>3</ResourceId> <Amount>14</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>12</ResourceId> <Amount>7</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> 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<DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>50</HyperDenyEnergyUsage> <HyperDenyRange>6000</HyperDenyRange> <HyperDenyStrength>30</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>6</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>4</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>5</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>50</HyperDenyEnergyUsage> <HyperDenyRange>8000</HyperDenyRange> <HyperDenyStrength>35</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>5</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>HyperDeny GW4000</Name> <Description /> <ImageFilename>Environment/Components/179-HyperDeny GW4000</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>180</ComponentId> <Size>6</Size> <Category>Reactor</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>true</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>9</ResourceId> <Amount>14</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>6</ResourceId> <Amount>14</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>10</ResourceId> <Amount>14</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>13</ResourceId> <Amount>7</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>4</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>0</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>105</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>45</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>105</ReactorEnergyStorageCapacity> <ReactorFuelResourceId>14</ReactorFuelResourceId> <ReactorFuelUnitsForFullCharge>0.23</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>0</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> 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<WeaponEffect> <UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/Lightning_Missile</StaticTextureFilepath> <BodyScaling> <X>1</X> <Y>1</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>0</UVScrollRatio> <UVScrollCycleLength>0</UVScrollCycleLength> <EndFadeLengthRatio>0</EndFadeLengthRatio> <TextureTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TextureTintColor> <TextureTintColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TextureTintColor2> <TintCycleLength>0</TintCycleLength> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/LightningMissileMuzzle</FiringEffectFilepath> <ArmorImpactEffectFilepath>VFXPrefabs/LightningMissileHitNonPen</ArmorImpactEffectFilepath> <HullImpactEffectFilepath>VFXPrefabs/LightningMissileHit</HullImpactEffectFilepath> <FiringSoundEffectFilepath>Sounds/Components/HiveMissileBattery</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <ArmorImpactEffectScaling>0.8</ArmorImpactEffectScaling> <HullImpactEffectScaling>0.8</HullImpactEffectScaling> <ArmorImpactEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>255</R> <G>255</G> <B>255</B> <A>255</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath>Effects/Weapons/Smoke02</TrailEffectFilepath> <TrailEffectTintColor> <R>255</R> <G>255</G> <B>255</B> <A>255</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintAltColor> <TrailEffectColorTransitionStartTime>0.015</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0.035</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>0.7</TrailEffectScaleX> <TrailEffectScaleY>0.7</TrailEffectScaleY> <TrailEffectScaleChangeRateX>-5</TrailEffectScaleChangeRateX> 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<WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Area Shield Recharge</Name> <Description /> <ImageFilename>Environment/Components/185-Area Shield Recharge</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>186</ComponentId> <Size>10</Size> <Category>Armor</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>78</ResourceId> <Amount>18</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>13</ResourceId> <Amount>18</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>8</ResourceId> <Amount>9</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>10</ResourceId> <Amount>9</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> 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<WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Ultra-Dense Armor</Name> <ImageFilename>Environment/Components/186-Ultra Dense Armor</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>187</ComponentId> <Size>15</Size> <Category>Reactor</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>9</ResourceId> <Amount>20</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>6</ResourceId> <Amount>20</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>10</ResourceId> <Amount>20</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>78</ResourceId> <Amount>20</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>13</ResourceId> <Amount>10</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> 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<ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>0</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Zero Point Reactor</Name> <ImageFilename>Environment/Components/187-Zero Point Reactor</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>188</ComponentId> <Size>10</Size> <Category>Armor</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>78</ResourceId> <Amount>20</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>13</ResourceId> <Amount>20</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>10</ResourceId> <Amount>20</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>225</ArmorBlastRating> <ArmorReactiveRating>15</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> 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<ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>0</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Absorbing Armor</Name> <ImageFilename>Environment/Components/188-Absorbing Armor</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>189</ComponentId> <Size>10</Size> <Category>EnergyToFuel</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>77</ResourceId> <Amount>20</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>10</ResourceId> <Amount>20</Amount> </ResourceQuantity> <ResourceQuantity> 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<WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Energy To Fuel Converter</Name> 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<WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> 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<WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> 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<AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>12</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>6</ConstructionBuildSpeed> 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<ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> 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<WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> 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<ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0.5</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0.1</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>0</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> 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<WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Seeking Missile [Ftr]</Name> <ImageFilename>Environment/Components/005-Seeking Missile</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>198</ComponentId> <Size>6</Size> <Category>WeaponCloseIn</Category> <ParticleEffectNames /> <DisplayTextureNames> <string>Effects/Weapons/RedLaser1</string> <string>Effects/Weapons/RedLaser1</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>RotateToTarget</DisplayRotationType> <DisplayRotationRate>0.5</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>ShortTurret</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>false</UseDirectionalComponent> <FlipbookMode>Blend</FlipbookMode> <StaticTextureFilepath /> <BodyScaling> <X>1</X> <Y>1</Y> </BodyScaling> <BodyScalingAbsolute> <X>1.5</X> <Y>1.5</Y> </BodyScalingAbsolute> <FiringEffectScaling>2</FiringEffectScaling> <FlipbookTextureFilepath>Effects/Weapons/PulseTorpedoFlipbook</FlipbookTextureFilepath> <FlipbookFramesPerSecond>6</FlipbookFramesPerSecond> <FlipbookDimensions> <X>2</X> <Y>2</Y> </FlipbookDimensions> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>0</UVScrollRatio> <UVScrollCycleLength>0</UVScrollCycleLength> <EndFadeLengthRatio>0</EndFadeLengthRatio> <TextureTintColor> <R>255</R> <G>144</G> <B>0</B> <A>255</A> </TextureTintColor> <TextureTintColor2> <R>255</R> <G>220</G> <B>0</B> <A>255</A> </TextureTintColor2> <TintCycleLength>0.25</TintCycleLength> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/PulseTorpedoMuzzle</FiringEffectFilepath> <ArmorImpactEffectFilepath>VFXPrefabs/PulseTorpedoHitNonPen</ArmorImpactEffectFilepath> <HullImpactEffectFilepath>VFXPrefabs/PulseTorpedoHit</HullImpactEffectFilepath> <FiringSoundEffectFilepath>Sounds/Components/EpsilonTorpedo</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <FiringSoundEffectVolume>0.5</FiringSoundEffectVolume> <ArmorImpactEffectTintColor> <R>255</R> <G>165</G> <B>0</B> <A>255</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>255</R> <G>165</G> <B>0</B> <A>255</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>255</R> <G>165</G> <B>0</B> <A>255</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> 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</ResourceQuantity> <ResourceQuantity> <ResourceId>9</ResourceId> <Amount>6</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>13</ResourceId> <Amount>6</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0.62</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>-0.1</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>8</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> 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<HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>2</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>-0.2</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0.1</WeaponDamageFalloffRatio> <WeaponDamageType>Impact</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>7</WeaponEnergyPerShot> <WeaponFireRate>2.2</WeaponFireRate> <WeaponFireType>DirectFire</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>6</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>4</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>7</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>1.38</WeaponInterceptFireRate> <WeaponInterceptRange>440</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>880</WeaponRange> <WeaponRawDamage>11</WeaponRawDamage> <WeaponShieldBypass>0.5</WeaponShieldBypass> <WeaponSpeed>350</WeaponSpeed> <WeaponVolleyAmount>2</WeaponVolleyAmount> <WeaponVolleyFireRate>0.25</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0.64</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>-0.1</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>8</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> 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<HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>2</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>-0.2</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0.1</WeaponDamageFalloffRatio> <WeaponDamageType>Impact</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>7</WeaponEnergyPerShot> <WeaponFireRate>2.2</WeaponFireRate> <WeaponFireType>DirectFire</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>7</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>5</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>7</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>1.38</WeaponInterceptFireRate> <WeaponInterceptRange>485</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>970</WeaponRange> <WeaponRawDamage>13</WeaponRawDamage> <WeaponShieldBypass>0.5</WeaponShieldBypass> <WeaponSpeed>350</WeaponSpeed> <WeaponVolleyAmount>2</WeaponVolleyAmount> <WeaponVolleyFireRate>0.25</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0.66</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>-0.1</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>8</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>2</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>-0.2</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>1</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>1</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>1</WeaponBombardDamagePopulation> 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<WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>1120</WeaponRange> <WeaponRawDamage>16</WeaponRawDamage> <WeaponShieldBypass>0.5</WeaponShieldBypass> <WeaponSpeed>350</WeaponSpeed> <WeaponVolleyAmount>2</WeaponVolleyAmount> <WeaponVolleyFireRate>0.25</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> 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<WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Ion Hardened Armor</Name> <ImageFilename>Environment/Components/206-Ion Hardened Armor</ImageFilename> </ComponentDefinition> 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<WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Enhanced Armor [Ftr]</Name> <ImageFilename>Environment/Components/173-Enhanced Armor</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>209</ComponentId> <Size>2</Size> <Category>Armor</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>true</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>78</ResourceId> <Amount>14</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>13</ResourceId> <Amount>14</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>8</ResourceId> <Amount>7</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>10</ResourceId> <Amount>7</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> 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/> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>true</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>4</ResourceId> <Amount>4</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>5</ResourceId> <Amount>4</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>7</ResourceId> <Amount>2</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>12</ResourceId> <Amount>2</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> 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<WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Deflection Field Generator [Ftr]</Name> <Description /> <ImageFilename>Environment/Components/137-Deflection Field Generator</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>211</ComponentId> <Size>6</Size> <Category>Shields</Category> <SoundEffectFilename /> <SoundEffectFilenameAlternate /> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>true</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>4</ResourceId> <Amount>8</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>5</ResourceId> <Amount>8</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>7</ResourceId> <Amount>4</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>12</ResourceId> <Amount>4</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>6</ResourceId> <Amount>4</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>1</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>0</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> 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<Name>Basic Space Reactor [Ftr]</Name> <ImageFilename>Environment/Components/136-Basic Space Reactor</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>215</ComponentId> <Size>8</Size> <Category>Reactor</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>true</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>9</ResourceId> <Amount>6</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>13</ResourceId> <Amount>3</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> 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<RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>32</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>16</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>32</ReactorEnergyStorageCapacity> <ReactorFuelResourceId>14</ReactorFuelResourceId> <ReactorFuelUnitsForFullCharge>0.1</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> 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<WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>1</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>0</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> 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<ReactorFuelUnitsForFullCharge>0.12</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>0</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> 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<ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>0</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Fusion Reactor [Ftr]</Name> <ImageFilename>Environment/Components/163-Fusion Reactor</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>217</ComponentId> <Size>3</Size> <Category>FuelStorage</Category> <SoundEffectFilename /> <SoundEffectFilenameAlternate /> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>true</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>8</ResourceId> <Amount>6</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>0</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>17</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>0</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>0</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>18</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>0</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Fuel Cell [Ftr]</Name> <Description /> <ImageFilename>Environment/Components/103-Fuel Cell</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>218</ComponentId> <Size>6</Size> <Category>EngineVectoring</Category> <SoundEffectFilename /> <SoundEffectFilenameAlternate /> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>8</ResourceId> <Amount>3</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>13</ResourceId> <Amount>3</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>1</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0.06</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>2</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>1000</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>1</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>1250</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>2</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>2</EngineVectoringEnergyUsage> <EngineVectoringThrust>100</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> 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<UseLargeMeshIfAvailable>true</UseLargeMeshIfAvailable> <WeaponMeshType>ShortTurret</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/shatterforcebeam_scrolling</StaticTextureFilepath> <BodyScaling> <X>1.2</X> <Y>1</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookFramesPerSecond>0</FlipbookFramesPerSecond> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>4</UVScrollRatio> <UVScrollCycleLength>0.083</UVScrollCycleLength> <EndFadeLengthRatio>0.2</EndFadeLengthRatio> <TextureTintColor> <R>255</R> <G>0</G> <B>0</B> <A>255</A> </TextureTintColor> <TextureTintColor2> <R>255</R> <G>69</G> <B>0</B> <A>255</A> </TextureTintColor2> <TintCycleLength>0.25</TintCycleLength> <ColorBoost>0.9</ColorBoost> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/Shatterbeam_Source</FiringEffectFilepath> <ArmorImpactEffectFilepath>VFXPrefabs/ShatterbeamHitNonPen</ArmorImpactEffectFilepath> <HullImpactEffectFilepath>VFXPrefabs/ShatterbeamHit</HullImpactEffectFilepath> <FiringSoundEffectFilepath>Sounds/Components/ThuonBeam</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <ArmorImpactEffectScaling>0.1</ArmorImpactEffectScaling> <HullImpactEffectScaling>0.1</HullImpactEffectScaling> <FiringSoundEffectVolume>3</FiringSoundEffectVolume> <ArmorImpactEffectTintColor> <R>255</R> <G>0</G> <B>0</B> <A>255</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>255</R> <G>0</G> <B>0</B> <A>255</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>255</R> <G>0</G> <B>0</B> <A>255</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath /> <TrailEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintAltColor> <TrailEffectColorTransitionStartTime>0</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>0</TrailEffectScaleX> <TrailEffectScaleY>0</TrailEffectScaleY> <TrailEffectScaleChangeRateX>0</TrailEffectScaleChangeRateX> <TrailEffectScaleChangeRateY>0</TrailEffectScaleChangeRateY> <TrailEffectLifetime>0</TrailEffectLifetime> <TrailEffectSpawnRate>0</TrailEffectSpawnRate> <TrailDriftRate>0</TrailDriftRate> </WeaponEffect> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>5</ResourceId> <Amount>8</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>4</ResourceId> <Amount>8</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>11</ResourceId> <Amount>4</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0.72</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0.1</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>12</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>3</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>2</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>2</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>2</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>2</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0.15</WeaponDamageFalloffRatio> <WeaponDamageType>Impact</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>28</WeaponEnergyPerShot> <WeaponFireRate>12</WeaponFireRate> <WeaponFireType>FullLengthBeam</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>28</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>15</WeaponInterceptFireRate> <WeaponInterceptRange>825</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>1650</WeaponRange> <WeaponRawDamage>48</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>5000</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0.74</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0.1</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>12</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>3</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>2</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>2</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>2</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>2</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0.15</WeaponDamageFalloffRatio> <WeaponDamageType>Impact</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>28</WeaponEnergyPerShot> <WeaponFireRate>11</WeaponFireRate> <WeaponFireType>FullLengthBeam</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>28</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>13.75</WeaponInterceptFireRate> <WeaponInterceptRange>910</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>1820</WeaponRange> <WeaponRawDamage>56</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>5000</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Thuon Beam [L]</Name> <ImageFilename>Environment/Components/221-Thuon Beam</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>222</ComponentId> <Size>20</Size> <Category>WeaponCloseIn</Category> <ParticleEffectNames /> <DisplayTextureNames> <string>Effects/Weapons/Slug1</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>RotateToTarget</DisplayRotationType> <DisplayRotationRate>0.5</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>BarrelledTurret</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/RedLaser1</StaticTextureFilepath> <BodyScaling> <X>2</X> <Y>2</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookFramesPerSecond>0</FlipbookFramesPerSecond> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <FlipbookRow>0</FlipbookRow> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>0</UVScrollRatio> <UVScrollCycleLength>0</UVScrollCycleLength> <EndFadeLengthRatio>0</EndFadeLengthRatio> <TextureTintColor> <R>255</R> <G>165</G> <B>0</B> <A>255</A> </TextureTintColor> <TextureTintColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TextureTintColor2> <TintCycleLength>0</TintCycleLength> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/PulseTorpedoMuzzle</FiringEffectFilepath> <ArmorImpactEffectFilepath /> <HullImpactEffectFilepath /> <FiringSoundEffectFilepath>Sounds/Components/MaxosBlaster</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <FiringSoundEffectVolume>0.8</FiringSoundEffectVolume> <ArmorImpactEffectTintColor> <R>255</R> <G>165</G> <B>0</B> <A>255</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>255</R> <G>165</G> <B>0</B> <A>255</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>255</R> <G>165</G> <B>0</B> <A>255</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath /> <TrailEffectTintColor> <R>255</R> <G>165</G> <B>0</B> <A>255</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintAltColor> <TrailEffectColorTransitionStartTime>0</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>0</TrailEffectScaleX> <TrailEffectScaleY>0</TrailEffectScaleY> <TrailEffectScaleChangeRateX>0</TrailEffectScaleChangeRateX> <TrailEffectScaleChangeRateY>0</TrailEffectScaleChangeRateY> <TrailEffectLifetime>0</TrailEffectLifetime> <TrailEffectSpawnRate>0</TrailEffectSpawnRate> <TrailDriftRate>0</TrailDriftRate> </WeaponEffect> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>1</ResourceId> <Amount>8</Amount> </ResourceQuantity> 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/> <FlipbookFramesPerSecond>0</FlipbookFramesPerSecond> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <FlipbookRow>0</FlipbookRow> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>0</UVScrollRatio> <UVScrollCycleLength>0</UVScrollCycleLength> <EndFadeLengthRatio>0</EndFadeLengthRatio> <TextureTintColor> <R>255</R> <G>255</G> <B>0</B> <A>255</A> </TextureTintColor> <TextureTintColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TextureTintColor2> <TintCycleLength>0</TintCycleLength> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/PulseTorpedoMuzzle</FiringEffectFilepath> <ArmorImpactEffectFilepath /> <HullImpactEffectFilepath /> <FiringSoundEffectFilepath>Sounds/Components/ImpactAssaultBlaster</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <ArmorImpactEffectTintColor> <R>255</R> <G>255</G> <B>0</B> <A>255</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>255</R> <G>255</G> 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<UseLargeMeshIfAvailable>true</UseLargeMeshIfAvailable> <WeaponMeshType>ShortTurret</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/shatterforcebeam_scrolling</StaticTextureFilepath> <BodyScaling> <X>1.2</X> <Y>1</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookFramesPerSecond>0</FlipbookFramesPerSecond> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>4</UVScrollRatio> <UVScrollCycleLength>0.083</UVScrollCycleLength> <EndFadeLengthRatio>0.2</EndFadeLengthRatio> <TextureTintColor> <R>255</R> <G>165</G> <B>0</B> <A>255</A> </TextureTintColor> <TextureTintColor2> <R>255</R> <G>255</G> <B>0</B> <A>255</A> </TextureTintColor2> <TintCycleLength>0.25</TintCycleLength> <ColorBoost>0.9</ColorBoost> <ModelFilepath /> 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<ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>8</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> 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<FiringEffectFilepath>VFXPrefabs/PulseTorpedoMuzzle</FiringEffectFilepath> <ArmorImpactEffectFilepath /> <HullImpactEffectFilepath /> <FiringSoundEffectFilepath>Sounds/Components/ImpactAssaultBlaster</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <FiringSoundEffectVolume>0.5</FiringSoundEffectVolume> <ArmorImpactEffectTintColor> <R>255</R> <G>255</G> <B>0</B> <A>255</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>255</R> <G>255</G> <B>0</B> <A>255</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>255</R> <G>255</G> <B>0</B> <A>255</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> 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<WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Basic Command Module [Ftr]</Name> <Description /> <ImageFilename>Environment/Components/237-Basic Command Module</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>238</ComponentId> <Size>4</Size> <Category>WeaponIntercept</Category> <ParticleEffectNames /> <DisplayTextureNames> <string>Effects/Weapons/Slug1</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>RotateToTarget</DisplayRotationType> <DisplayRotationRate>0.5</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>ShortTurret</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/RedLaser1</StaticTextureFilepath> <BodyScaling> <X>2</X> <Y>2</Y> </BodyScaling> <BodyScalingAbsolute> <X>2</X> <Y>2</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookFramesPerSecond>8</FlipbookFramesPerSecond> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <FlipbookRow>0</FlipbookRow> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>0</UVScrollRatio> <UVScrollCycleLength>0</UVScrollCycleLength> <EndFadeLengthRatio>0</EndFadeLengthRatio> <TextureTintColor> <R>0</R> <G>255</G> <B>255</B> <A>255</A> </TextureTintColor> <TextureTintColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TextureTintColor2> <TintCycleLength>0</TintCycleLength> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/PulseTorpedoMuzzle</FiringEffectFilepath> <ArmorImpactEffectFilepath /> <HullImpactEffectFilepath /> <FiringSoundEffectFilepath>Sounds/Components/IonRapidPulseBlaster</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <FiringSoundEffectVolume>0.5</FiringSoundEffectVolume> <ArmorImpactEffectTintColor> <R>0</R> <G>255</G> <B>255</B> <A>255</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>0</R> <G>255</G> <B>255</B> <A>255</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>0</R> <G>255</G> <B>255</B> <A>255</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath /> <TrailEffectTintColor> <R>0</R> <G>255</G> <B>255</B> <A>255</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintAltColor> <TrailEffectColorTransitionStartTime>0</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>0</TrailEffectScaleX> <TrailEffectScaleY>0</TrailEffectScaleY> <TrailEffectScaleChangeRateX>0</TrailEffectScaleChangeRateX> <TrailEffectScaleChangeRateY>0</TrailEffectScaleChangeRateY> <TrailEffectLifetime>0</TrailEffectLifetime> <TrailEffectSpawnRate>0</TrailEffectSpawnRate> <TrailDriftRate>0</TrailDriftRate> </WeaponEffect> <IsFighterOnly>true</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>11</ResourceId> <Amount>16</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>77</ResourceId> <Amount>16</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>0</ResourceId> <Amount>8</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>5</ResourceId> <Amount>8</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0.72</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0.1</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>0</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>0</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0.25</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0.3</WeaponDamageFalloffRatio> <WeaponDamageType>Impact</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>8</WeaponEnergyPerShot> <WeaponFireRate>0.5</WeaponFireRate> <WeaponFireType>DirectFire</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0.45</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>14</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>14</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>8</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0.5</WeaponInterceptFireRate> <WeaponInterceptRange>495</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>10</WeaponIonSensorDamage> <WeaponIonShieldDamage>10</WeaponIonShieldDamage> <WeaponIonWeaponDamage>10</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>495</WeaponRange> <WeaponRawDamage>7</WeaponRawDamage> <WeaponShieldBypass>-0.25</WeaponShieldBypass> <WeaponSpeed>500</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Ion Rapid Pulse Blaster [Ftr]</Name> <ImageFilename>Environment/Components/238-Ion Rapid Pulse Blaster</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>239</ComponentId> <Size>57</Size> <Category>WeaponStandoff</Category> <ParticleEffectNames /> <DisplayTextureNames> <string>Effects/Weapons/RedLaser1</string> <string>Effects/Weapons/RedLaser1</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>RotateToTarget</DisplayRotationType> <DisplayRotationRate>0.5</DisplayRotationRate> <UseLargeMeshIfAvailable>true</UseLargeMeshIfAvailable> <WeaponMeshType>ShortTurret</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/shatterforcebeam_scrolling</StaticTextureFilepath> <BodyScaling> <X>1.2</X> <Y>1</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>4</UVScrollRatio> <UVScrollCycleLength>0.083</UVScrollCycleLength> <EndFadeLengthRatio>0.2</EndFadeLengthRatio> <TextureTintColor> <R>0</R> <G>128</G> <B>0</B> <A>255</A> </TextureTintColor> <TextureTintColor2> <R>238</R> <G>130</G> <B>238</B> <A>255</A> </TextureTintColor2> <TintCycleLength>0.25</TintCycleLength> <ColorBoost>0.9</ColorBoost> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/Shatterbeam_Source</FiringEffectFilepath> <ArmorImpactEffectFilepath>VFXPrefabs/ShatterbeamHitNonPen</ArmorImpactEffectFilepath> <HullImpactEffectFilepath>VFXPrefabs/ShatterbeamHit</HullImpactEffectFilepath> <FiringSoundEffectFilepath>Sounds/Components/DealbreakerBeam</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <ArmorImpactEffectScaling>0.1</ArmorImpactEffectScaling> <HullImpactEffectScaling>0.1</HullImpactEffectScaling> <ArmorImpactEffectTintColor> <R>0</R> <G>128</G> <B>0</B> <A>255</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>0</R> <G>128</G> <B>0</B> <A>255</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>0</R> <G>128</G> <B>0</B> <A>255</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath /> <TrailEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintAltColor> <TrailEffectColorTransitionStartTime>0</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>0</TrailEffectScaleX> <TrailEffectScaleY>0</TrailEffectScaleY> <TrailEffectScaleChangeRateX>0</TrailEffectScaleChangeRateX> <TrailEffectScaleChangeRateY>0</TrailEffectScaleChangeRateY> <TrailEffectLifetime>0</TrailEffectLifetime> <TrailEffectSpawnRate>0</TrailEffectSpawnRate> <TrailDriftRate>0</TrailDriftRate> </WeaponEffect> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>2</ResourceId> <Amount>6</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>6</ResourceId> <Amount>6</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>3</ResourceId> <Amount>6</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>9</ResourceId> <Amount>6</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0.72</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>-0.1</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>12</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> 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<WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Crew Systems</Name> <Description /> <ImageFilename>Environment/Components/240-Crew Systems</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>241</ComponentId> <Size>10</Size> <Category>Countermeasures</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>12</ResourceId> <Amount>6</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>7</ResourceId> <Amount>3</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>1</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> 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<ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> 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<WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> 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<ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>5</StaticEnergyUsed> <StealthRating>20</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Starfield Generator</Name> <ImageFilename>Environment/Components/241-Starfield Generator</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>242</ComponentId> <Size>150</Size> <Category>WeaponStandoff</Category> <ParticleEffectNames /> <DisplayTextureNames> <string>Effects/Weapons/Missile1</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>true</UseLargeMeshIfAvailable> <WeaponMeshType>VerticalLauncher</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired /> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0.61</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0.2</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>0</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> 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<WeaponInterceptFireRate>8.75</WeaponInterceptFireRate> <WeaponInterceptRange>960</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>1920</WeaponRange> <WeaponRawDamage>42</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>5000</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Star Beam [S]</Name> <ImageFilename>Environment/Components/255-Star Beam</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>247</ComponentId> <Size>10</Size> <Category>WeaponCloseIn</Category> <ParticleEffectNames /> <DisplayTextureNames> <string>Effects/Weapons/Slug1</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>RotateToTarget</DisplayRotationType> <DisplayRotationRate>0.5</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>BarrelledTurret</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/RedLaser1</StaticTextureFilepath> <BodyScaling> <X>2</X> <Y>2</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookFramesPerSecond>8</FlipbookFramesPerSecond> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <FlipbookRow>0</FlipbookRow> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>0</UVScrollRatio> <UVScrollCycleLength>0</UVScrollCycleLength> <EndFadeLengthRatio>0</EndFadeLengthRatio> <TextureTintColor> <R>0</R> <G>128</G> <B>0</B> <A>255</A> </TextureTintColor> <TextureTintColor2> <R>255</R> <G>255</G> <B>0</B> <A>255</A> </TextureTintColor2> <TintCycleLength>0.25</TintCycleLength> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/PulseTorpedoMuzzle</FiringEffectFilepath> <ArmorImpactEffectFilepath /> <HullImpactEffectFilepath /> <FiringSoundEffectFilepath>Sounds/Components/PlasmaBlaster</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <ArmorImpactEffectTintColor> <R>0</R> <G>128</G> <B>0</B> <A>255</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>0</R> <G>128</G> <B>0</B> <A>255</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>0</R> <G>128</G> <B>0</B> <A>255</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath /> <TrailEffectTintColor> <R>0</R> <G>128</G> <B>0</B> <A>255</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>255</R> <G>255</G> <B>0</B> <A>255</A> </TrailEffectTintAltColor> <TrailEffectColorTransitionStartTime>0</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>0</TrailEffectScaleX> 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<ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> 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<WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>16</WeaponEnergyPerShot> <WeaponFireRate>6</WeaponFireRate> <WeaponFireType>DirectFire</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>11</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>11</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>16</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>7.5</WeaponInterceptFireRate> <WeaponInterceptRange>380</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>760</WeaponRange> <WeaponRawDamage>23</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>1100</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0.66</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>5</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> 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/> <DisplayTextureNames> <string>Effects/Weapons/Slug1</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>RotateToTarget</DisplayRotationType> <DisplayRotationRate>0.5</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>BarrelledTurret</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/RedLaser1</StaticTextureFilepath> <BodyScaling> <X>2</X> <Y>2</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookFramesPerSecond>8</FlipbookFramesPerSecond> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <FlipbookRow>0</FlipbookRow> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>0</UVScrollRatio> <UVScrollCycleLength>0</UVScrollCycleLength> <EndFadeLengthRatio>0</EndFadeLengthRatio> <TextureTintColor> <R>0</R> 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</WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath /> <TrailEffectTintColor> <R>0</R> <G>128</G> <B>0</B> <A>255</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>255</R> <G>255</G> <B>0</B> <A>255</A> </TrailEffectTintAltColor> <TrailEffectColorTransitionStartTime>0</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>0</TrailEffectScaleX> 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<ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>2</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0.3</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>1</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>1</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>1</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>1</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0.3</WeaponDamageFalloffRatio> <WeaponDamageType>Impact</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>16</WeaponEnergyPerShot> <WeaponFireRate>6</WeaponFireRate> <WeaponFireType>DirectFire</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>11</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>11</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>16</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>3.75</WeaponInterceptFireRate> <WeaponInterceptRange>380</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>760</WeaponRange> <WeaponRawDamage>23</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>1100</WeaponSpeed> <WeaponVolleyAmount>2</WeaponVolleyAmount> <WeaponVolleyFireRate>0.25</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0.66</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>8</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> 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<WeaponFireRate>0.45</WeaponFireRate> <WeaponFireType>FullLengthBeam</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0.45</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>15</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>15</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>7</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0.45</WeaponInterceptFireRate> <WeaponInterceptRange>580</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>580</WeaponRange> <WeaponRawDamage>7</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>5000</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Fusion Beam [Ftr]</Name> <ImageFilename>Environment/Components/252-Fusion Beam</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>253</ComponentId> <Size>54</Size> <Category>WeaponStandoff</Category> <ParticleEffectNames /> <DisplayTextureNames> <string>Effects/Weapons/Missile2</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>RotateToTarget</DisplayRotationType> <DisplayRotationRate>0.5</DisplayRotationRate> <UseLargeMeshIfAvailable>true</UseLargeMeshIfAvailable> <WeaponMeshType>ShortTurret</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>false</UseDirectionalComponent> <FlipbookMode>Blend</FlipbookMode> <StaticTextureFilepath /> <BodyScaling> <X>1</X> <Y>1</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FiringEffectScaling>2</FiringEffectScaling> <FlipbookTextureFilepath>Effects/Weapons/PulseTorpedoFlipbook</FlipbookTextureFilepath> <FlipbookFramesPerSecond>6</FlipbookFramesPerSecond> <FlipbookDimensions> <X>2</X> <Y>2</Y> </FlipbookDimensions> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>0</UVScrollRatio> <UVScrollCycleLength>0</UVScrollCycleLength> <EndFadeLengthRatio>0</EndFadeLengthRatio> <TextureTintColor> <R>255</R> <G>0</G> <B>0</B> <A>255</A> </TextureTintColor> <TextureTintColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TextureTintColor2> <TintCycleLength>0</TintCycleLength> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/PulseTorpedoMuzzle</FiringEffectFilepath> <ArmorImpactEffectFilepath>VFXPrefabs/PulseTorpedoHitNonPen</ArmorImpactEffectFilepath> <HullImpactEffectFilepath>VFXPrefabs/PulseTorpedoHit</HullImpactEffectFilepath> <FiringSoundEffectFilepath>Sounds/Components/PulseTorpedo</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <ArmorImpactEffectTintColor> <R>255</R> <G>0</G> <B>0</B> <A>255</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>255</R> <G>0</G> <B>0</B> <A>255</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>255</R> <G>0</G> <B>0</B> <A>255</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath>Effects/Weapons/PusleTorpedo_Small_MipMaps</TrailEffectFilepath> <TrailEffectTintColor> <R>255</R> <G>0</G> <B>0</B> <A>255</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintAltColor> <TrailEffectColorTransitionStartTime>0.002</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0.08</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>7</TrailEffectScaleX> <TrailEffectScaleY>7</TrailEffectScaleY> <TrailEffectScaleChangeRateX>-35</TrailEffectScaleChangeRateX> <TrailEffectScaleChangeRateY>-35</TrailEffectScaleChangeRateY> <TrailEffectLifetime>0.15</TrailEffectLifetime> <TrailEffectSpawnRate>0.003</TrailEffectSpawnRate> <TrailDriftRate>11</TrailDriftRate> </WeaponEffect> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>0</ResourceId> <Amount>10</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>11</ResourceId> <Amount>10</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>1</ResourceId> <Amount>5</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> 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<HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>3</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> 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<WeaponFireType>Seeking</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>40</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>13.75</WeaponInterceptFireRate> <WeaponInterceptRange>1750</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>3500</WeaponRange> <WeaponRawDamage>110</WeaponRawDamage> <WeaponShieldBypass>-0.4</WeaponShieldBypass> <WeaponSpeed>350</WeaponSpeed> <WeaponVolleyAmount>2</WeaponVolleyAmount> <WeaponVolleyFireRate>0.25</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0.58</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>12</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> 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<WeaponFireRate>9</WeaponFireRate> <WeaponFireType>FullLengthBeam</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>36</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>11.25</WeaponInterceptFireRate> <WeaponInterceptRange>1440</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>2880</WeaponRange> <WeaponRawDamage>116</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>5000</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Fusion Beam [L]</Name> <ImageFilename>Environment/Components/254-Fusion Beam</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>255</ComponentId> <Size>45</Size> <Category>WeaponStandoff</Category> <ParticleEffectNames /> <DisplayTextureNames> <string>Effects/Weapons/RedLaser1</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>RotateToTarget</DisplayRotationType> <DisplayRotationRate>0.5</DisplayRotationRate> <UseLargeMeshIfAvailable>true</UseLargeMeshIfAvailable> <WeaponMeshType>ShortTurret</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/shatterforcebeam_scrolling</StaticTextureFilepath> <BodyScaling> <X>1.2</X> <Y>1</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>4</UVScrollRatio> <UVScrollCycleLength>0.083</UVScrollCycleLength> <EndFadeLengthRatio>0.2</EndFadeLengthRatio> <TextureTintColor> <R>0</R> <G>255</G> <B>255</B> <A>255</A> </TextureTintColor> <TextureTintColor2> <R>255</R> <G>255</G> <B>255</B> <A>255</A> </TextureTintColor2> <TintCycleLength>0.25</TintCycleLength> <ColorBoost>0.9</ColorBoost> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/Shatterbeam_Source</FiringEffectFilepath> <ArmorImpactEffectFilepath>VFXPrefabs/ShatterbeamHitNonPen</ArmorImpactEffectFilepath> <HullImpactEffectFilepath>VFXPrefabs/ShatterbeamHit</HullImpactEffectFilepath> <FiringSoundEffectFilepath>Sounds/Components/StarBeam</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <ArmorImpactEffectScaling>0.1</ArmorImpactEffectScaling> <HullImpactEffectScaling>0.1</HullImpactEffectScaling> <FiringSoundEffectVolume>0.75</FiringSoundEffectVolume> <ArmorImpactEffectTintColor> <R>0</R> <G>255</G> <B>255</B> <A>255</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>0</R> <G>255</G> <B>255</B> <A>255</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>0</R> <G>255</G> <B>255</B> <A>255</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath /> <TrailEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintAltColor> <TrailEffectColorTransitionStartTime>0</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>0</TrailEffectScaleX> <TrailEffectScaleY>0</TrailEffectScaleY> <TrailEffectScaleChangeRateX>0</TrailEffectScaleChangeRateX> <TrailEffectScaleChangeRateY>0</TrailEffectScaleChangeRateY> <TrailEffectLifetime>0</TrailEffectLifetime> <TrailEffectSpawnRate>0</TrailEffectSpawnRate> <TrailDriftRate>0</TrailDriftRate> </WeaponEffect> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>5</ResourceId> <Amount>12</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>77</ResourceId> <Amount>6</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>4</ResourceId> <Amount>12</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>11</ResourceId> <Amount>6</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0.78</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0.2</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>12</CrewRequirement> <DamageReduction>0</DamageReduction> 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<ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>3</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>5</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>5</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>5</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>5</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0.15</WeaponDamageFalloffRatio> <WeaponDamageType>Impact</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>28</WeaponEnergyPerShot> <WeaponFireRate>14</WeaponFireRate> <WeaponFireType>FullLengthBeam</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>28</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>17.5</WeaponInterceptFireRate> <WeaponInterceptRange>1190</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>2380</WeaponRange> <WeaponRawDamage>104</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>5000</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0.82</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0.2</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>12</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>3</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> 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<WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>5000</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Star Beam [L]</Name> <ImageFilename>Environment/Components/255-Star Beam</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>256</ComponentId> <Size>15</Size> <Category>WeaponCloseIn</Category> <ParticleEffectNames /> <DisplayTextureNames> <string>Effects/Weapons/RedLaser1</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>RotateToTarget</DisplayRotationType> <DisplayRotationRate>0.5</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>ShortTurret</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/shatterforcebeam_scrolling</StaticTextureFilepath> <BodyScaling> <X>1.2</X> <Y>1</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>4</UVScrollRatio> <UVScrollCycleLength>0.083</UVScrollCycleLength> <EndFadeLengthRatio>0.2</EndFadeLengthRatio> <TextureTintColor> <R>144</R> <G>238</G> <B>144</B> <A>255</A> </TextureTintColor> <TextureTintColor2> <R>255</R> <G>255</G> <B>0</B> <A>255</A> </TextureTintColor2> <TintCycleLength>0.25</TintCycleLength> <ColorBoost>0.9</ColorBoost> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/Shatterbeam_Source</FiringEffectFilepath> <ArmorImpactEffectFilepath>VFXPrefabs/ShatterbeamHitNonPen</ArmorImpactEffectFilepath> <HullImpactEffectFilepath>VFXPrefabs/ShatterbeamHit</HullImpactEffectFilepath> <FiringSoundEffectFilepath>Sounds/Components/FusionBeam</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> 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<StaticTextureFilepath>Effects/Weapons/shatterforcebeam_scrolling</StaticTextureFilepath> <BodyScaling> <X>1.2</X> <Y>1</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>4</UVScrollRatio> <UVScrollCycleLength>0.083</UVScrollCycleLength> <EndFadeLengthRatio>0.2</EndFadeLengthRatio> <TextureTintColor> <R>0</R> <G>255</G> <B>255</B> <A>255</A> </TextureTintColor> <TextureTintColor2> <R>157</R> <G>185</G> <B>1</B> <A>176</A> </TextureTintColor2> <TintCycleLength>0.25</TintCycleLength> <ColorBoost>0.9</ColorBoost> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/Shatterbeam_Source</FiringEffectFilepath> <ArmorImpactEffectFilepath>VFXPrefabs/ShatterbeamHitNonPen</ArmorImpactEffectFilepath> <HullImpactEffectFilepath>VFXPrefabs/ShatterbeamHit</HullImpactEffectFilepath> <FiringSoundEffectFilepath>Sounds/Components/PhasedBeamArray</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <ArmorImpactEffectScaling>0.1</ArmorImpactEffectScaling> <HullImpactEffectScaling>0.1</HullImpactEffectScaling> <ArmorImpactEffectTintColor> <R>0</R> <G>255</G> <B>255</B> <A>255</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>0</R> <G>255</G> <B>255</B> <A>255</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>0</R> <G>255</G> <B>255</B> <A>255</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath /> <TrailEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintAltColor> <TrailEffectColorTransitionStartTime>0</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>0</TrailEffectScaleX> <TrailEffectScaleY>0</TrailEffectScaleY> <TrailEffectScaleChangeRateX>0</TrailEffectScaleChangeRateX> <TrailEffectScaleChangeRateY>0</TrailEffectScaleChangeRateY> <TrailEffectLifetime>0</TrailEffectLifetime> 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</ComponentStats> </Values> <Name>Pulse Torpedo [M]</Name> <ImageFilename>Environment/Components/253-Pulse Torpedo</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>259</ComponentId> <Size>30</Size> <Category>WeaponCloseIn</Category> <ParticleEffectNames /> <DisplayTextureNames> <string>Effects/Weapons/RedLaser1</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>RotateToTarget</DisplayRotationType> <DisplayRotationRate>0.5</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>ShortTurret</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/shatterforcebeam_scrolling</StaticTextureFilepath> <BodyScaling> <X>1.2</X> <Y>1</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> 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<CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>1</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> 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<Name>Flux Hardened Armor</Name> <ImageFilename>Environment/Components/261-Flux Hardened Armor</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>262</ComponentId> <Size>10</Size> <Category>Armor</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>78</ResourceId> <Amount>14</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>13</ResourceId> <Amount>14</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>8</ResourceId> <Amount>7</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>10</ResourceId> <Amount>7</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> 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<WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Flux Sheath Armor</Name> <ImageFilename>Environment/Components/262-Flux Sheath Armor</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>263</ComponentId> <Size>5</Size> <Category>Armor</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> 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<TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Flux Hardened Armor [Ftr]</Name> <ImageFilename>Environment/Components/261-Flux Hardened Armor</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>265</ComponentId> <Size>2</Size> <Category>Armor</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>true</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>78</ResourceId> <Amount>14</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>13</ResourceId> <Amount>14</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>8</ResourceId> <Amount>7</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>10</ResourceId> <Amount>7</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> 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<WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Ion Sheath Armor [Ftr]</Name> <ImageFilename>Environment/Components/205-Ion Sheath Armor</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>267</ComponentId> <Size>2</Size> <Category>Armor</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>true</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>78</ResourceId> <Amount>18</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>13</ResourceId> <Amount>18</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>8</ResourceId> <Amount>9</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>10</ResourceId> <Amount>9</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>36</ArmorBlastRating> <ArmorReactiveRating>2</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> 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<TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Ultra-Dense Armor [Ftr]</Name> <ImageFilename>Environment/Components/186-Ultra Dense Armor</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>268</ComponentId> <Size>2</Size> <Category>Armor</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>true</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>78</ResourceId> <Amount>18</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>13</ResourceId> <Amount>18</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>8</ResourceId> <Amount>9</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>10</ResourceId> <Amount>9</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>36</ArmorBlastRating> <ArmorReactiveRating>2</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> 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<ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>3</IonDamageDefense> 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<ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>0</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Flux Barrier Armor [Ftr]</Name> <ImageFilename>Environment/Components/263-Flux Barrier Armor</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>269</ComponentId> <Size>2</Size> <Category>Armor</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>true</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>78</ResourceId> <Amount>18</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>13</ResourceId> <Amount>18</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>8</ResourceId> <Amount>9</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>10</ResourceId> <Amount>9</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>77</ResourceId> <Amount>9</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>12</ResourceId> <Amount>9</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> 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<RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>14</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>1</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Ion Hardened Armor [Ftr]</Name> <ImageFilename>Environment/Components/206-Ion Hardened Armor</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>270</ComponentId> <Size>2</Size> <Category>Armor</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>true</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>78</ResourceId> <Amount>20</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>13</ResourceId> <Amount>20</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>10</ResourceId> <Amount>20</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>45</ArmorBlastRating> <ArmorReactiveRating>2</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> 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<RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>10</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> 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<WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Stellar Armor [Ftr]</Name> <ImageFilename>Environment/Components/195-Stellar Armor</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>272</ComponentId> <Size>18</Size> <Category>Shields</Category> <SoundEffectFilename /> <SoundEffectFilenameAlternate /> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>4</ResourceId> <Amount>8</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>5</ResourceId> <Amount>8</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>7</ResourceId> <Amount>4</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>12</ResourceId> <Amount>4</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>6</ResourceId> <Amount>4</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> 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<RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>2</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> 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<ShieldResistance>1</ShieldResistance> <ShieldStrength>336</ShieldStrength> <ShieldPenetrationChance>0.1</ShieldPenetrationChance> <ShieldPenetrationRatio>0.3</ShieldPenetrationRatio> <StaticEnergyUsed>5</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> 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<WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> 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<WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> 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<ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>1</ShieldRechargeRate> <ShieldResistance>4</ShieldResistance> <ShieldStrength>80</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> 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<CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>4</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>2</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>5</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> 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<TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Quantum Capacitors</Name> <Description /> <ImageFilename>Environment/Components/273-Quantum Capacitors</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>274</ComponentId> <Size>5</Size> <Category>Shields</Category> <SoundEffectFilename /> <SoundEffectFilenameAlternate /> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>true</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>4</ResourceId> <Amount>8</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>5</ResourceId> <Amount>8</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>7</ResourceId> <Amount>4</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>12</ResourceId> <Amount>4</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>6</ResourceId> <Amount>4</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>1</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>0</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>2</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> 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<HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>6</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> 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<WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Megatron Z4 Shields [Ftr]</Name> <Description /> <ImageFilename>Environment/Components/272-Megatron Z4 Shields</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>275</ComponentId> <Size>6</Size> <Category>Shields</Category> <SoundEffectFilename /> <SoundEffectFilenameAlternate /> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>true</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>4</ResourceId> <Amount>10</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>5</ResourceId> <Amount>10</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>7</ResourceId> <Amount>5</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>12</ResourceId> <Amount>5</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>6</ResourceId> <Amount>10</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> 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<WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Deucalios Shields [Ftr]</Name> <Description /> <ImageFilename>Environment/Components/167-Deucalios Shields</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>277</ComponentId> <Size>5</Size> <Category>Shields</Category> <SoundEffectFilename /> <SoundEffectFilenameAlternate /> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>true</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>4</ResourceId> <Amount>16</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>5</ResourceId> <Amount>16</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>7</ResourceId> <Amount>8</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>12</ResourceId> <Amount>8</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>6</ResourceId> <Amount>16</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>77</ResourceId> <Amount>16</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> 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<CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>5</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>0</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> 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<WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Meridian Shields [Ftr]</Name> <Description /> <ImageFilename>Environment/Components/183-Meridian Shields</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>278</ComponentId> <Size>9</Size> <Category>Shields</Category> <SoundEffectFilename /> <SoundEffectFilenameAlternate /> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>true</IsFighterOnly> <Bonuses /> <ResourcesRequired /> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> 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<WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>104</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>20</WeaponInterceptFireRate> <WeaponInterceptRange>2175</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>4350</WeaponRange> <WeaponRawDamage>192</WeaponRawDamage> <WeaponShieldBypass>-0.4</WeaponShieldBypass> <WeaponSpeed>325</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> 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<DisplayTextureNames> <string>Effects/Weapons/Slug1</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>RotateToTarget</DisplayRotationType> <DisplayRotationRate>0.5</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>BarrelledTurret</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/Slug1</StaticTextureFilepath> <BodyScaling> <X>1.5</X> <Y>1.5</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookFramesPerSecond>8</FlipbookFramesPerSecond> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <FlipbookRow>0</FlipbookRow> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>0</UVScrollRatio> <UVScrollCycleLength>0</UVScrollCycleLength> <EndFadeLengthRatio>0</EndFadeLengthRatio> <TextureTintColor> <R>255</R> 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</WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath>Effects/Weapons/Smoke02</TrailEffectFilepath> <TrailEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintAltColor> <TrailEffectColorTransitionStartTime>0</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>0.5</TrailEffectScaleX> <TrailEffectScaleY>0.5</TrailEffectScaleY> <TrailEffectScaleChangeRateX>16</TrailEffectScaleChangeRateX> <TrailEffectScaleChangeRateY>16</TrailEffectScaleChangeRateY> <TrailEffectLifetime>0.025</TrailEffectLifetime> <TrailEffectSpawnRate>0.0001</TrailEffectSpawnRate> <TrailDriftRate>5</TrailDriftRate> </WeaponEffect> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>8</ResourceId> <Amount>6</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>9</ResourceId> <Amount>12</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>10</ResourceId> <Amount>12</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>13</ResourceId> <Amount>6</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> 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<CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>5</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>1</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>-0.2</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>2</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>2</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>2</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>4</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0.1</WeaponDamageFalloffRatio> <WeaponDamageType>Impact</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>8</WeaponEnergyPerShot> <WeaponFireRate>5</WeaponFireRate> <WeaponFireType>DirectFire</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>17</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>8</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>8</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>6.25</WeaponInterceptFireRate> <WeaponInterceptRange>645</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>1290</WeaponRange> <WeaponRawDamage>34</WeaponRawDamage> <WeaponShieldBypass>0.5</WeaponShieldBypass> <WeaponSpeed>425</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> 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<FiringSoundEffectFilepath>Sounds/Components/HeavyRailGun</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <ArmorImpactEffectTintColor> <R>255</R> <G>255</G> <B>255</B> <A>255</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>255</R> <G>255</G> <B>255</B> <A>255</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>255</R> <G>255</G> <B>255</B> <A>255</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> 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<WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>5</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>0</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>104</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>45</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>104</ReactorEnergyStorageCapacity> <ReactorFuelResourceId>14</ReactorFuelResourceId> <ReactorFuelUnitsForFullCharge>0.38</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>0</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Quantum Reactor [Ftr]</Name> <ImageFilename>Environment/Components/164-Quantum Reactor</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>304</ComponentId> <Size>5</Size> <Category>Reactor</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>true</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>9</ResourceId> <Amount>20</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>6</ResourceId> <Amount>20</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>10</ResourceId> <Amount>20</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>78</ResourceId> <Amount>20</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>13</ResourceId> <Amount>10</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>6</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>0</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>181</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>78</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>181</ReactorEnergyStorageCapacity> <ReactorFuelResourceId>14</ReactorFuelResourceId> <ReactorFuelUnitsForFullCharge>0.3</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>0</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Undefined</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>0</WeaponEnergyPerShot> <WeaponFireRate>0</WeaponFireRate> <WeaponFireType>Undefined</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Zero Point Reactor [Ftr]</Name> <ImageFilename>Environment/Components/187-Zero Point Reactor</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>305</ComponentId> <Size>7</Size> <Category>Reactor</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>true</IsFighterOnly> <Bonuses /> <ResourcesRequired /> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0</ComponentCountermeasuresBonus> <ComponentIonDefense>6</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>0</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>300</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>125</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>300</ReactorEnergyStorageCapacity> <ReactorFuelResourceId>14</ReactorFuelResourceId> <ReactorFuelUnitsForFullCharge>0.44</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> 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<WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Torrent Drive</Name> <Description /> <ImageFilename>Environment/Components/306-Torrent Drive</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>307</ComponentId> <Size>20</Size> <Category>HyperDrive</Category> <SoundEffectFilename>Sounds/Components/Hyperjump_Enter</SoundEffectFilename> 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<WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>0</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>0</WeaponInterceptFireRate> <WeaponInterceptRange>0</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>0</WeaponRange> <WeaponRawDamage>0</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>0</WeaponSpeed> <WeaponVolleyAmount>0</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Command Module [Ftr]</Name> <Description /> <ImageFilename>Environment/Components/312-Command Module</ImageFilename> </ComponentDefinition> 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<Name>Grapple Beam [S]</Name> <ImageFilename>Environment/Components/313-Grapple Beam</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>314</ComponentId> <Size>150</Size> <Category>TractorBeam</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired /> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> 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<DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>true</UseLargeMeshIfAvailable> <WeaponMeshType>BarrelledTurret</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/shatterforcebeam_scrolling</StaticTextureFilepath> <BodyScaling> <X>1</X> <Y>1</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookFramesPerSecond>0</FlipbookFramesPerSecond> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>4</UVScrollRatio> <UVScrollCycleLength>0.083</UVScrollCycleLength> <EndFadeLengthRatio>0.2</EndFadeLengthRatio> <TextureTintColor> <R>255</R> <G>224</G> <B>0</B> <A>255</A> </TextureTintColor> <TextureTintColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TextureTintColor2> <TintCycleLength>0</TintCycleLength> 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<Category>WeaponStandoff</Category> <ParticleEffectNames /> <DisplayTextureNames> <string>Effects/Weapons/RedLaser1</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>true</UseLargeMeshIfAvailable> <WeaponMeshType>BarrelledTurret</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/shatterforcebeam_scrolling</StaticTextureFilepath> <BodyScaling> <X>1</X> <Y>1</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookFramesPerSecond>0</FlipbookFramesPerSecond> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>4</UVScrollRatio> <UVScrollCycleLength>0.083</UVScrollCycleLength> 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<B>32</B> <A>255</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>255</R> <G>64</G> <B>32</B> <A>255</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath /> <TrailEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintAltColor> <TrailEffectColorTransitionStartTime>0</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>0</TrailEffectScaleX> <TrailEffectScaleY>0</TrailEffectScaleY> <TrailEffectScaleChangeRateX>0</TrailEffectScaleChangeRateX> <TrailEffectScaleChangeRateY>0</TrailEffectScaleChangeRateY> <TrailEffectLifetime>0</TrailEffectLifetime> <TrailEffectSpawnRate>0</TrailEffectSpawnRate> <TrailDriftRate>0</TrailDriftRate> </WeaponEffect> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired /> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> 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<RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> 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<WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>2520</WeaponRange> <WeaponRawDamage>130</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>5000</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> 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<A>255</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath /> <TrailEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> 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<WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>2</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>2</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>1</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>1</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0</WeaponDamageFalloffRatio> <WeaponDamageType>Impact</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>10</WeaponEnergyPerShot> <WeaponFireRate>60</WeaponFireRate> <WeaponFireType>Seeking</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>17</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>11</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>10</WeaponInterceptEnergyPerShot> 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<Category>WeaponIntercept</Category> <ParticleEffectNames /> <DisplayTextureNames> <string>Effects/Weapons/Slug1</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>RotateToTarget</DisplayRotationType> <DisplayRotationRate>0.5</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>BarrelledTurret</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/Slug1</StaticTextureFilepath> <BodyScaling> <X>1.5</X> <Y>1.5</Y> </BodyScaling> <BodyScalingAbsolute> <X>2</X> <Y>2</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookFramesPerSecond>8</FlipbookFramesPerSecond> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <FlipbookRow>0</FlipbookRow> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>0</UVScrollRatio> <UVScrollCycleLength>0</UVScrollCycleLength> 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<EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>1</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0.15</WeaponDamageFalloffRatio> <WeaponDamageType>Impact</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>15</WeaponEnergyPerShot> <WeaponFireRate>6</WeaponFireRate> <WeaponFireType>FullLengthBeam</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>7</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>7</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>15</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>7.5</WeaponInterceptFireRate> <WeaponInterceptRange>500</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>1000</WeaponRange> <WeaponRawDamage>12</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>5000</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Particle Beam [S]</Name> <Description /> <ImageFilename>Environment/Components/353-Particle Beam</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>353</ComponentId> <Size>32</Size> <Category>WeaponCloseIn</Category> <SoundEffectFilename /> <SoundEffectFilenameAlternate /> <ParticleEffectNames /> <DisplayTextureNames> <string>Effects/Weapons/RedLaser1</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>RotateToTarget</DisplayRotationType> <DisplayRotationRate>0.5</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>ShortTurret</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/shatterforcebeam_scrolling</StaticTextureFilepath> <BodyScaling> <X>1.2</X> <Y>1</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>4</UVScrollRatio> <UVScrollCycleLength>0.083</UVScrollCycleLength> <EndFadeLengthRatio>0.2</EndFadeLengthRatio> <TextureTintColor> <R>255</R> <G>16</G> <B>0</B> <A>255</A> </TextureTintColor> <TextureTintColor2> <R>255</R> <G>64</G> <B>0</B> <A>255</A> </TextureTintColor2> <TintCycleLength>0.5</TintCycleLength> <ColorBoost>0.9</ColorBoost> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/Shatterbeam_Source</FiringEffectFilepath> <ArmorImpactEffectFilepath>VFXPrefabs/ShatterbeamHitNonPen</ArmorImpactEffectFilepath> <HullImpactEffectFilepath>VFXPrefabs/ShatterbeamHit</HullImpactEffectFilepath> <FiringSoundEffectFilepath>Sounds/Components/ParticleBeam</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <ArmorImpactEffectScaling>0.1</ArmorImpactEffectScaling> <HullImpactEffectScaling>0.1</HullImpactEffectScaling> <ArmorImpactEffectTintColor> <R>255</R> <G>64</G> <B>0</B> <A>255</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>255</R> <G>64</G> <B>0</B> <A>255</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>255</R> <G>64</G> <B>0</B> <A>255</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath /> <TrailEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintAltColor> <TrailEffectColorTransitionStartTime>0</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>0</TrailEffectScaleX> <TrailEffectScaleY>0</TrailEffectScaleY> <TrailEffectScaleChangeRateX>0</TrailEffectScaleChangeRateX> <TrailEffectScaleChangeRateY>0</TrailEffectScaleChangeRateY> <TrailEffectLifetime>0</TrailEffectLifetime> <TrailEffectSpawnRate>0</TrailEffectSpawnRate> <TrailDriftRate>0</TrailDriftRate> </WeaponEffect> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>5</ResourceId> <Amount>4</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0.7</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0.1</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>8</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>2</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>0</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>0</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>0</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>0</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0.15</WeaponDamageFalloffRatio> <WeaponDamageType>Impact</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>15</WeaponEnergyPerShot> <WeaponFireRate>7</WeaponFireRate> <WeaponFireType>FullLengthBeam</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>12</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>12</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>15</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>4.38</WeaponInterceptFireRate> <WeaponInterceptRange>500</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>1000</WeaponRange> <WeaponRawDamage>12</WeaponRawDamage> <WeaponShieldBypass>0</WeaponShieldBypass> <WeaponSpeed>5000</WeaponSpeed> <WeaponVolleyAmount>2</WeaponVolleyAmount> <WeaponVolleyFireRate>3</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Particle Beam [M]</Name> <Description /> <ImageFilename>Environment/Components/353-Particle Beam</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>354</ComponentId> <Size>14</Size> <Category>WeaponCloseIn</Category> <ParticleEffectNames /> <DisplayTextureNames> <string>Effects/Weapons/RedLaser1</string> </DisplayTextureNames> <DisplayColors /> <DisplayRotationType>RotateToTarget</DisplayRotationType> <DisplayRotationRate>0.5</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>ShortTurret</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/shatterforcebeam_scrolling</StaticTextureFilepath> <BodyScaling> <X>1.2</X> <Y>1</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>4</UVScrollRatio> <UVScrollCycleLength>0.083</UVScrollCycleLength> <EndFadeLengthRatio>0.2</EndFadeLengthRatio> <TextureTintColor> <R>0</R> <G>0</G> <B>0</B> <A>255</A> </TextureTintColor> <TextureTintColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TextureTintColor2> <TintCycleLength>0</TintCycleLength> <ColorBoost>0.9</ColorBoost> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/Shatterbeam_Source</FiringEffectFilepath> <ArmorImpactEffectFilepath>VFXPrefabs/ShatterbeamHitNonPen</ArmorImpactEffectFilepath> <HullImpactEffectFilepath>VFXPrefabs/ShatterbeamHit</HullImpactEffectFilepath> <FiringSoundEffectFilepath>Sounds/Components/ThuonBeam</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <ArmorImpactEffectScaling>0.1</ArmorImpactEffectScaling> <HullImpactEffectScaling>0.1</HullImpactEffectScaling> <ArmorImpactEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>255</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>255</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>255</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath /> <TrailEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintAltColor> <TrailEffectColorTransitionStartTime>0</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>0</TrailEffectScaleX> <TrailEffectScaleY>0</TrailEffectScaleY> <TrailEffectScaleChangeRateX>0</TrailEffectScaleChangeRateX> <TrailEffectScaleChangeRateY>0</TrailEffectScaleChangeRateY> <TrailEffectLifetime>0</TrailEffectLifetime> <TrailEffectSpawnRate>0</TrailEffectSpawnRate> <TrailDriftRate>0</TrailDriftRate> </WeaponEffect> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>5</ResourceId> <Amount>6</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> 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<FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>3</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0.75</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>2</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>2</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>2</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>2</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0.25</WeaponDamageFalloffRatio> <WeaponDamageType>Impact</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>156</WeaponEnergyPerShot> <WeaponFireRate>16</WeaponFireRate> <WeaponFireType>FullLengthBeam</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>156</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>20</WeaponInterceptFireRate> <WeaponInterceptRange>1005</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>2010</WeaponRange> <WeaponRawDamage>128</WeaponRawDamage> <WeaponShieldBypass>0.3</WeaponShieldBypass> <WeaponSpeed>5000</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0.84</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>-0.1</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>12</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> <ScannerLongRangePower>0</ScannerLongRangePower> <ScannerRoleMaskingPower>0</ScannerRoleMaskingPower> <ScannerTracePower>0</ScannerTracePower> <ScannerTraceRange>0</ScannerTraceRange> <ShieldRechargeRate>0</ShieldRechargeRate> <ShieldResistance>0</ShieldResistance> <ShieldStrength>0</ShieldStrength> <ShieldPenetrationChance>0</ShieldPenetrationChance> <ShieldPenetrationRatio>0</ShieldPenetrationRatio> <StaticEnergyUsed>3</StaticEnergyUsed> <StealthRating>0</StealthRating> <TargetingBonus>0</TargetingBonus> <TargetingFleetBonus>0</TargetingFleetBonus> <TractorBeamDwellTime>0</TractorBeamDwellTime> <TractorBeamEnergyPerShot>0</TractorBeamEnergyPerShot> <TractorBeamFireRate>0</TractorBeamFireRate> <TractorBeamPower>0</TractorBeamPower> <TractorBeamPowerFalloff>0</TractorBeamPowerFalloff> <TractorBeamRange>0</TractorBeamRange> <TroopCapacity>0</TroopCapacity> <WeaponAreaEffectRange>0</WeaponAreaEffectRange> <WeaponAreaBlastWaveSpeed>0</WeaponAreaBlastWaveSpeed> <WeaponArmorBypass>0.75</WeaponArmorBypass> <WeaponBombardDamageInfrastructure>3</WeaponBombardDamageInfrastructure> <WeaponBombardDamageMilitary>3</WeaponBombardDamageMilitary> <WeaponBombardDamagePopulation>3</WeaponBombardDamagePopulation> <WeaponBombardDamageQuality>3</WeaponBombardDamageQuality> <WeaponDamageFalloffRatio>0.25</WeaponDamageFalloffRatio> <WeaponDamageType>Impact</WeaponDamageType> <WeaponDwellTime>0</WeaponDwellTime> <WeaponEnergyPerShot>156</WeaponEnergyPerShot> <WeaponFireRate>16</WeaponFireRate> <WeaponFireType>FullLengthBeam</WeaponFireType> <WeaponInterceptComponentTargetingBonus>0</WeaponInterceptComponentTargetingBonus> <WeaponInterceptDamageDirectFire>0</WeaponInterceptDamageDirectFire> <WeaponInterceptDamageFighter>0</WeaponInterceptDamageFighter> <WeaponInterceptDamageFullLengthBeam>0</WeaponInterceptDamageFullLengthBeam> <WeaponInterceptDamageSeeking>0</WeaponInterceptDamageSeeking> <WeaponInterceptEnergyPerShot>156</WeaponInterceptEnergyPerShot> <WeaponInterceptFireRate>20</WeaponInterceptFireRate> <WeaponInterceptRange>1215</WeaponInterceptRange> <WeaponInterceptIonDamageRatio>0</WeaponInterceptIonDamageRatio> <WeaponIonEngineDamage>0</WeaponIonEngineDamage> <WeaponIonHyperDriveDamage>0</WeaponIonHyperDriveDamage> <WeaponIonSensorDamage>0</WeaponIonSensorDamage> <WeaponIonShieldDamage>0</WeaponIonShieldDamage> <WeaponIonWeaponDamage>0</WeaponIonWeaponDamage> <WeaponIonGeneralDamage>0</WeaponIonGeneralDamage> <WeaponRange>2430</WeaponRange> <WeaponRawDamage>200</WeaponRawDamage> <WeaponShieldBypass>0.3</WeaponShieldBypass> <WeaponSpeed>5000</WeaponSpeed> <WeaponVolleyAmount>1</WeaponVolleyAmount> <WeaponVolleyFireRate>0</WeaponVolleyFireRate> </ComponentStats> </Values> <Name>Resonant Graviton Beam [L]</Name> <ImageFilename>Environment/Components/300-Resonant Graviton Beam</ImageFilename> </ComponentDefinition> <ComponentDefinition> <ComponentId>357</ComponentId> <Size>30</Size> <Category>WeaponCloseIn</Category> <ParticleEffectNames /> <DisplayTextureNames /> <DisplayColors /> <DisplayRotationType>None</DisplayRotationType> <DisplayRotationRate>0</DisplayRotationRate> <UseLargeMeshIfAvailable>false</UseLargeMeshIfAvailable> <WeaponMeshType>Undefined</WeaponMeshType> <WeaponEffect> <UseDirectionalComponent>true</UseDirectionalComponent> <FlipbookMode>Off</FlipbookMode> <StaticTextureFilepath>Effects/Weapons/RedLaser1</StaticTextureFilepath> <BodyScaling> <X>2</X> <Y>2</Y> </BodyScaling> <BodyScalingAbsolute> <X>0</X> <Y>0</Y> </BodyScalingAbsolute> <FlipbookTextureFilepath /> <FlipbookFramesPerSecond>0</FlipbookFramesPerSecond> <FlipbookDimensions> <X>0</X> <Y>0</Y> </FlipbookDimensions> <FlipbookRow>0</FlipbookRow> <PulsingIntensity>0</PulsingIntensity> <PulsingSpeed>0</PulsingSpeed> <UVScrollRatio>0</UVScrollRatio> <UVScrollCycleLength>0</UVScrollCycleLength> <EndFadeLengthRatio>0</EndFadeLengthRatio> <TextureTintColor> <R>255</R> <G>255</G> <B>0</B> <A>255</A> </TextureTintColor> <TextureTintColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TextureTintColor2> <TintCycleLength>0</TintCycleLength> <ModelFilepath /> <FiringEffectFilepath>VFXPrefabs/PulseTorpedoMuzzle</FiringEffectFilepath> <ArmorImpactEffectFilepath /> <HullImpactEffectFilepath /> <FiringSoundEffectFilepath>Sounds/Components/ImpactAssaultBlaster</FiringSoundEffectFilepath> <ArmorImpactSoundEffectFilepath /> <HullImpactSoundEffectFilepath /> <ArmorImpactEffectTintColor> <R>255</R> <G>255</G> <B>0</B> <A>255</A> </ArmorImpactEffectTintColor> <HullImpactEffectTintColor> <R>255</R> <G>255</G> <B>0</B> <A>255</A> </HullImpactEffectTintColor> <FiringEffectTintColor> <R>255</R> <G>255</G> <B>0</B> <A>255</A> </FiringEffectTintColor> <WeaponChargeupLength>0</WeaponChargeupLength> <WeaponChargeupMeshName /> <WeaponChargeupPulseColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor1> <WeaponChargeupPulseColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupPulseColor2> <WeaponChargeupBackgroundColor1> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor1> <WeaponChargeupBackgroundColor2> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupBackgroundColor2> <WeaponChargeupUVScrollingRate> <X>0</X> <Y>0</Y> </WeaponChargeupUVScrollingRate> <WeaponChargeupColorOscillationRate>0</WeaponChargeupColorOscillationRate> <WeaponChargeupEffectFilepath /> <WeaponChargeupEffectTintColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </WeaponChargeupEffectTintColor> <WeaponChargeupSoundEffectFilepath /> <TrailEffectFilepath /> <TrailEffectTintColor> <R>255</R> <G>255</G> <B>0</B> <A>255</A> </TrailEffectTintColor> <TrailEffectTintAltColor> <R>0</R> <G>0</G> <B>0</B> <A>0</A> </TrailEffectTintAltColor> <TrailEffectColorTransitionStartTime>0</TrailEffectColorTransitionStartTime> <TrailEffectColorTransitionEndTime>0</TrailEffectColorTransitionEndTime> <TrailEffectScaleX>0</TrailEffectScaleX> <TrailEffectScaleY>0</TrailEffectScaleY> <TrailEffectScaleChangeRateX>0</TrailEffectScaleChangeRateX> <TrailEffectScaleChangeRateY>0</TrailEffectScaleChangeRateY> <TrailEffectLifetime>0</TrailEffectLifetime> <TrailEffectSpawnRate>0</TrailEffectSpawnRate> <TrailDriftRate>0</TrailDriftRate> </WeaponEffect> <IsFighterOnly>false</IsFighterOnly> <Bonuses /> <ResourcesRequired> <ResourceQuantity> <ResourceId>2</ResourceId> <Amount>14</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>0</ResourceId> <Amount>7</Amount> </ResourceQuantity> <ResourceQuantity> <ResourceId>1</ResourceId> <Amount>7</Amount> </ResourceQuantity> </ResourcesRequired> <Values> <ComponentStats> <AreaShieldRechargeAmount>0</AreaShieldRechargeAmount> <AreaShieldRechargeEnergyUsedPerUnitCharged>0</AreaShieldRechargeEnergyUsedPerUnitCharged> <AreaShieldRechargeRange>0</AreaShieldRechargeRange> <ArmorBlastRating>0</ArmorBlastRating> <ArmorReactiveRating>0</ArmorReactiveRating> <AssaultDefense>0</AssaultDefense> <AssaultPodBoardingRange>0</AssaultPodBoardingRange> <AssaultPodEnergyPerLaunch>0</AssaultPodEnergyPerLaunch> <AssaultPodLaunchRate>0</AssaultPodLaunchRate> <AssaultPodMovementSpeed>0</AssaultPodMovementSpeed> <AssaultPodShieldPenetration>0</AssaultPodShieldPenetration> <AssaultPodStrength>0</AssaultPodStrength> <CargoCapacity>0</CargoCapacity> <ColonizationPopulationAmount>0</ColonizationPopulationAmount> <CommandMaintenanceSavings>0</CommandMaintenanceSavings> <CommerceTradeBonus>0</CommerceTradeBonus> <ComponentCountermeasuresBonus>0.7</ComponentCountermeasuresBonus> <ComponentIonDefense>0</ComponentIonDefense> <ComponentTargetingBonus>0</ComponentTargetingBonus> <ConstructionBuildSpeed>0</ConstructionBuildSpeed> <ConstructionRepairSpeed>0</ConstructionRepairSpeed> <ConstructionYardCount>0</ConstructionYardCount> <CountermeasuresBonus>0</CountermeasuresBonus> <CountermeasuresFleetBonus>0</CountermeasuresFleetBonus> <CrewCapacity>0</CrewCapacity> <CrewRequirement>12</CrewRequirement> <DamageReduction>0</DamageReduction> <DamageRepair>0</DamageRepair> <DestroyedRepairChance>0</DestroyedRepairChance> <HullRepair>0</HullRepair> <DockingBayShipCount>0</DockingBayShipCount> <DockingBayThroughput>0</DockingBayThroughput> <EnergyCollectionRate>0</EnergyCollectionRate> <EnergyFuelProductionRate>0</EnergyFuelProductionRate> <EngineMainCruiseThrust>0</EngineMainCruiseThrust> <EngineMainCruiseThrustEnergyUsage>0</EngineMainCruiseThrustEnergyUsage> <EngineMainMaximumThrust>0</EngineMainMaximumThrust> <EngineMainMaximumThrustEnergyUsage>0</EngineMainMaximumThrustEnergyUsage> <EngineVectoringEnergyUsage>0</EngineVectoringEnergyUsage> <EngineVectoringThrust>0</EngineVectoringThrust> <ExtractionRate>0</ExtractionRate> <ExtractionRangeAsteroid>0</ExtractionRangeAsteroid> <RemoteFuelTransferRate>0</RemoteFuelTransferRate> <RemoteFuelTransferRange>0</RemoteFuelTransferRange> <FighterBayBuildRate>0</FighterBayBuildRate> <FighterBayCapacity>0</FighterBayCapacity> <FighterBayRepairRate>0</FighterBayRepairRate> <FuelStorageCapacity>0</FuelStorageCapacity> <HyperDenyEnergyUsage>0</HyperDenyEnergyUsage> <HyperDenyRange>0</HyperDenyRange> <HyperDenyStrength>0</HyperDenyStrength> <HyperDriveBlockingInsulation>0</HyperDriveBlockingInsulation> <HyperDriveEnergyUsage>0</HyperDriveEnergyUsage> <HyperDriveJumpInitiationTime>0</HyperDriveJumpInitiationTime> <HyperDriveJumpRange>0</HyperDriveJumpRange> <HyperDriveRechargeTime>0</HyperDriveRechargeTime> <HyperDriveSpeed>0</HyperDriveSpeed> <HyperDriveJumpAccuracy>0</HyperDriveJumpAccuracy> <HyperStopRange>0</HyperStopRange> <HyperStopStrength>0</HyperStopStrength> <IonDamageDefense>0</IonDamageDefense> <MedicalRating>0</MedicalRating> <PassengerCapacity>0</PassengerCapacity> <ReactorEnergyOutputPerSecond>0</ReactorEnergyOutputPerSecond> <ReactorEnergyStorageCapacity>0</ReactorEnergyStorageCapacity> <ReactorFuelUnitsForFullCharge>0</ReactorFuelUnitsForFullCharge> <RecreationRating>0</RecreationRating> <ResearchLabOutput>0</ResearchLabOutput> <ScannerEmpireMaskingPower>0</ScannerEmpireMaskingPower> <ScannerExplorationPower>0</ScannerExplorationPower> <ScannerExplorationRange>0</ScannerExplorationRange> <ScannerExplorationSurveyAmount>0</ScannerExplorationSurveyAmount> <ScannerExplorationSurveyMaximumLevel>0</ScannerExplorationSurveyMaximumLevel> <ScannerExplorationSurveyTime>0</ScannerExplorationSurveyTime> <ScannerExplorationTime>0</ScannerExplorationTime> <ScannerJammingPower>0</ScannerJammingPower> <ScannerJumpTrackingChance>0</ScannerJumpTrackingChance> <ScannerLongRange>0</ScannerLongRange> 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</Values> <Name>Super Laser</Name> <ImageFilename>Environment/Components/Mortalen_ExperimentalSupernovaTorpedo</ImageFilename> </ComponentDefinition> </ArrayOfComponentDefinition>