######################################################################################### ___ ___ ___ ___ _____ / /\ / /\ /__/\ /__/\ ___ / /::\ ___ / /:/_ / /:/ \ \:\ | |::\ / /\ / /:/\:\ / /\ / /:/ /\ / /:/ \__\:\ | |:|:\ / /:/ / /:/ \:\ / /:/ / /:/ /::\ / /:/ ___ ___ / /::\ __|__|:|\:\ /__/::\ /__/:/ \__\:| / /:/ /__/:/ /:/\:\ /__/:/ / /\ /__/\ /:/\:\ /__/::::| \:\ \__\/\:\__ \ \:\ / /:/ / /::\ \ \:\/:/~/:/ \ \:\ / /:/ \ \:\/:/__\/ \ \:\~~\__\/ \ \:\/\ \ \:\ /:/ /__/:/\:\ \ \::/ /:/ \ \:\ /:/ \ \::/ \ \:\ \__\::/ \ \:\/:/ \__\/ \:\ \__\/ /:/ \ \:\/:/ \ \:\ \ \:\ /__/:/ \ \::/ \ \:\ /__/:/ \ \::/ \ \:\ \ \:\ \__\/ \__\/ \__\/ \__\/ \__\/ \__\/ \__\/ ############################################################################################# //Scrapped project, first mod //inspired by HAL9000 // Attempt at a lazer shotgun // Ideal would be high damage, low firerate but spins up like spinnigun, high max firerate, low accuracy, rewards up close fighting set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun' set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 rarity (BaseValueConstant=168.000000) set Common_GunMaterials.Materials.Shotgun.Mati_HyperionRare_SG Parent Common_GunMaterials.Materials.Shotgun.Mati_HyperionLegendary_SG_ConferenceCall set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340 PartName HAL 9001 set GD_Weap_Shotgun.Name.Title.Title__Unique_Shotgun1340:AttributePresentationDefinition_8 NoConstraintText I'm Sorry Krieg, I can't let you do that set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 GestaltModeSkeletalMeshName SG_Barrel_Hyperion set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000) set Common_GunMaterials.Materials.Shotgun.Mati_HyperionLegendary_SG_ConferenceCall VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.800000,G=0.800000,B=0.800000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.600000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.355000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.455000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.555000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.800000,G=0.800000,B=0.800000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.900000,G=0.900000,B=0.900000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413),(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)))