<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> <profiles> <profile name="default" current="true"/> </profiles> </head> <body> <category name="Medical Mystery Blaster Fix"> <category name="Description"> <comment>By Aaron0000</comment> <comment>Makes the Medical Mystery BlASSter able to spawn with scopes and elements.</comment> </category> <category name="Code"> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare_Alien:WeaponPartListCollectionDefinition_18 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Sight.AR_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Sight.AR_Sight_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Sight.AR_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Sight.AR_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Sight.AR_Sight_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Sight.AR_Sight_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code> <code profiles="default">set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare_Alien:WeaponPartListCollectionDefinition_18 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code> </category> </category> </body> </BLCMM> #Commands: set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare_Alien:WeaponPartListCollectionDefinition_18 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Sight.AR_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Sight.AR_Sight_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Sight.AR_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Sight.AR_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Sight.AR_Sight_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Sight.AR_Sight_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))) set GD_Weap_AssaultRifle.A_Weapons.AR_Bandit_3_Rare_Alien:WeaponPartListCollectionDefinition_18 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))