<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> <profiles> <profile name="default" current="true"/> </profiles> </head> <body> <category name="Slayer COMs"> <category name="Description"> <comment>By Aaron0000</comment> <comment>Turns a dozen skins in the game into "Slayer of Crawmerax" and "Slayer of the Seraphs" class mods. Crawmerax COMs boost Shock abilities and Capacity along with boosting six tier 4/5 skills (usually), and drop from Crawmerax. Seraph COMs boost Gun Damage, Damage-over-Time resistance, and regenerate ammo, while boosting five skills that help with slaying Raid bosses (of which they drop from all Seraph Guardians. Not including Dexiduous).</comment> <comment>NOTE: If using BLassic (Borderlands Classic Mode), use the fix at the bottom to adjust health regen to be appropriate.</comment> <category name="Gibbed Codes"> <comment>Salvador - Blanco y Turquesa [Slayer of Crawmerax: BL2(BwAAAAAwJAARAiIQYBBQ6P//AUEAwf///////////38Dwf8/AME=) ]</comment> <comment>- Red Herring [Slayer of the Seraphs: BL2(BwAAAAD4NAA/An4QIBFQ6P//AUEAwf///////////38Dwf8/AME=) ]</comment> <comment>Axton - Do or Die [Slayer of Crawmerax: BL2(BwAAAAC9owARBSIoQBBQ6P//AUEAwf///////////38Dwf8/AME=) ]</comment> <comment>- Red Fraction [Slayer of the Seraphs: BL2(BwAAAADgrAA/BX4oIBFQ6P//AUEAwf///////////38Dwf8/AME=) ]</comment> <comment>Zer0 - Cool as Ice [Slayer of Crawmerax: BL2(BwAAAAA25QARACIAwBBQ6P//AUEAwf///////////38Dwf8/AME=) ]</comment> <comment>- Rosy Cheeks [Slayer of the Seraphs: BL2(BwAAAAA/lAA/AH4AIBFQ6P//AUEAwf///////////38Dwf8/AME=) ]</comment> <comment>Maya - Classy [Slayer of Crawmerax: BL2(BwAAAABvGQARBCIgABFQ6P//AUEAwf///////////38Dwf8/AME=) ]</comment> <comment>- A Rose is a Rose [Slayer of the Seraphs: BL2(BwAAAABt5AA/BH4gIBFQ6P//AUEAwf///////////38Dwf8/AME=) ]</comment> <comment>Gaige - Steampunky [Slayer of Crawmerax: BL2(BwAAAADsNAINABsAsBBQ6P//AUEAwf///////////38Dwf8/AME=) ]</comment> <comment>- Pure Velvet [Slayer of the Seraphs: BL2(BwAAAABj1AI5AHMAMBFQ6P//AUEAwf///////////38Dwf8/AME=) ]</comment> <comment>Krieg - STILL HEAR THE SCREAMIES [Slayer of Crawmerax: BL2(BwAAAACCsgYKARUQMBBQ6P//AUEAwf///////////38Dwf8/AME=) ]</comment> <comment>- PURR LIKE A DEAD KITTEN [Slayer of the Seraphs: BL2(BwAAAACxkgYtAVsQMBFQ6P//AUEAwf///////////38Dwf8/AME=) ]</comment> </category> <category name="Credits"> <comment>Kazy - For making Skin COMs a thing, and helping me with some Skin COM issues.</comment> <comment>Apocalyptech - For making all the item drops and loot pool adjustments happen.</comment> </category> </category> <category name="Code"> <category name="Sir Umnei's UI Fix (Required)"> <code profiles="default">set GD_ClassMods.Title.Title_ClassMod PartName COM</code> <category name="Enable All DLC Skills on Any Class Mod"> <code profiles="default">set GD_AttributePresentation._AttributeList.ClassModOverridePresentationList Attributes (AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ClassMod_ActiveSkillCooldownConsumptionRate',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedGrenadeDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponFireInterval',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthMaxValue_Player',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthOnIdleRegenerationRate',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponClipSize',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponDamage',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockStatusDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_AccuracyMinValue',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationDelay',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationRate',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponReloadSpeed',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryStatusChanceModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryStatusDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusChanceModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldMaxValue',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedMeleeDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_PlayerCriticalHitBonus',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShockImpactDamageModifier',AttributePresentationDefinition'GD_Aster_Artifacts.Misc.AttrPresent_WeaponExtraShotChance',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsHyperion',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsDahl',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsTorgue',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsTediore',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsBandit',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsMaliwan',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsVladof',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsJakobs',AttributePresentationDefinition'GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate',AttributePresentationDefinition'GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier',AttributePresentationDefinition'GD_Aster_Artifacts.Misc.AttrPresent_Friendship',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactShopTimerRate',AttributePresentationDefinition'GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate',AttributePresentationDefinition'GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_InstigatedGrenadeDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_ProjectileDamage',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_ReceivedBulletDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_ReceivedGrenadeDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_ReceivedMeleeDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_ReceivedRocketDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_ShockStatusEffectDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_Launcher',AttributePresentationDefinition'GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG',AttributePresentationDefinition'GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol',AttributePresentationDefinition'GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun',AttributePresentationDefinition'GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle',AttributePresentationDefinition'GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle',AttributePresentationDefinition'GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedIncendiaryDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedIncendiaryStatusDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedCorrosiveDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedCorrosiveStatusDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedShockDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedShockStatusDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedExplosiveDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedAmpDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactWeaponAccuracyOnIdleRegenRate',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactTimeToBeRevivedMultiplier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactRevivalHealthMultiplier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactWeaponBurstInterval',AttributePresentationDefinition'GD_Orchid_Artifacts.Attributes.AttrPresent_ArtifactHealthPercentReturnedOnKill',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPony',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_AnnoyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDuration',)</code> <code profiles="default">set GD_Lobelia_ClassMods.AttributePresentations.AttPresentationList_LobeliaClassMods Attributes (AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPony',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_AnnoyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_CookingUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDamageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SmallerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_WiresDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStorm',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePain',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_WoundModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ShieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Blister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation')</code> <code profiles="default">set GD_Lilac_ClassMods.Att_Presentations.AttPresentationList_LilacClassMods Attributes (AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPony',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_AnnoyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_CookingUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDamageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SmallerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_WiresDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStorm',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePain',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_WoundModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ShieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Blister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation')</code> <code profiles="default">set GD_Tulip_ClassMods.Att_Presentations.AttPresentationList_TulipClassMods Attributes (AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPony',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_AnnoyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_CookingUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDamageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SmallerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_WiresDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStorm',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePain',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_WoundModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ShieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Blister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation')</code> <code profiles="default">set GD_Aster_ClassMods.Attributes.ClassModsOVerridePresentationList_Aster Attributes (AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPony',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_AnnoyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_CookingUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDamageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SmallerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_WiresDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStorm',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePain',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_WoundModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Blister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation')</code> </category> <category name="Descriptions"> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier Description DoT Chance</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockStatusDamageModifier Description Electrocution Damage</code> <code profiles="default">set GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDuration Description Kill Skill Duration</code> <code profiles="default">set GD_AttributePresentation.DamageTypes.AttrPresent_ExplosiveImpactDamageModifier Description Explosive Damage</code> <code profiles="default">set GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEffectDamageModifier Description DoT Damage</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthOnIdleRegenerationRate Description Health Regen</code> <code profiles="default">set GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate Description Grenade Regen</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifier Description Shock Damage</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_PlayerCurrentWeaponAmmoRegenerationMultiplier Description Ammo Regen</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusDamageModifier Description Corrosion Damage</code> <code profiles="default">set GD_AttributePresentation.DamageTypes.AttrPresent_IncendiaryPassiveDamageModifier Description Incendiary Damage</code> <code profiles="default">set GD_AttributePresentation.DamageTypes.AttrPresent_ShockPassiveDamageModifier Description Shock Damage</code> <code profiles="default">set GD_AttributePresentation.DamageTypes.AttrPresent_CorrosivePassiveDamageModifier Description Corrosive Damage</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_AccuracyMaxValue Description Max Acc. Spread</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_AccuracyMaxValue NoConstraintText </code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_WeaponAutomaticBurstCount NoConstraintText </code> </category> <category name="Display Fixes"> <code profiles="default">set GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.DamageTypes.AttrPresent_ExplosiveImpactDamageModifier bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_WeaponPerShotAccuracyImpulse bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationDelay bDontDisplayPlusSign True</code> <code profiles="default">set GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ShieldOnIdleRegenerationDelayLilacClassMods bDontDisplayPlusSign True</code> <code profiles="default">set GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate FloatPrecision 2</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_WeaponSpread bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_WeaponFireRate SignStyle SIGNSTYLE_Positive</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_WeaponSpread SignStyle SIGNSTYLE_Positive</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_Weapon_Is_Sniper_Rifle Description Sniper</code> <code profiles="default">set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryEngineer CustomPresentations (AttributePresentationDefinition'GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryEngineer:AttributePresentationDefinition_0')</code> <code profiles="default">set GD_AttributePresentation.DamageTypes.AttrPresent_IncendiaryPassiveDamageModifier bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.DamageTypes.AttrPresent_ShockPassiveDamageModifier bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.DamageTypes.AttrPresent_CorrosivePassiveDamageModifier bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_WeaponAutomaticBurstCount bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_AccuracyMaxValue bBiggerIsBetter False</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_AccuracyMaxValue bDisplayAsPercentage True</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_AccuracyMaxValue bIncludePrefixInTranslation True</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_AccuracyMaxValue bIncludeSuffixInTranslation True</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_AccuracyMaxValue bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_AccuracyMaxValue bDontDisplayPlusSign True</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_AccuracyMaxValue SignStyle SIGNSTYLE_AsIsAnyStyle</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_AccuracyMaxValue bUseCustomNumberPlacement False</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_ShockImpactDamageModifier SignStyle SIGNSTYLE_Positive</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_ShockImpactDamageModifier Description Shock Damage Res.</code> </category> <category name="Icons"> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_ClassMod_ActiveSkillCooldownConsumptionRate Icon weaponsReloadSpeed</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier Icon elementExplosive</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedGrenadeDamageModifier Icon weaponDamage</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponFireInterval Icon weaponFireRate</code> <code profiles="default">set GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_WoundModFireRate Icon weaponFireRate</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthMaxValue_Player Icon cross</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthOnIdleRegenerationRate Icon cross</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponClipSize Icon weaponClipSize</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponDamage Icon weaponDamage</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifier Icon elementShock</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockStatusDamageModifier Icon elementShock</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_AccuracyMinValue Icon weaponAccuracy</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_AccuracyMaxValue Icon weaponAccuracy</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationDelay Icon shieldRechargeDelay</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationRate Icon weaponsReloadSpeed</code> <code profiles="default">set GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ShieldOnIdleRegenerationDelayLilacClassMods Icon shieldRechargeDelay</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponReloadSpeed Icon weaponsReloadSpeed</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryStatusChanceModifier Icon elementFire</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryStatusDamageModifier Icon elementFire</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusChanceModifier Icon elementCorrosive</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusDamageModifier Icon elementCorrosive</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldMaxValue Icon shieldCapacity</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedMeleeDamageModifier Icon weaponDamage</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_PlayerCriticalHitBonus Icon weaponDamage</code> <code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_ShockImpactDamageModifier Icon elementShock</code> <code profiles="default">set GD_Aster_Artifacts.Misc.AttrPresent_WeaponExtraShotChance Icon weaponDamage</code> <code profiles="default">set GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate Icon weaponsReloadSpeed</code> <code profiles="default">set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue Icon weaponDamage</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier Icon shieldRechargeDelay</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier Icon weaponsReloadSpeed</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedGrenadeDamageModifier Icon shieldRechargeDelay</code> <code profiles="default">set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier Icon elementFire</code> <code profiles="default">set GD_AttributePresentation.DamageTypes.AttrPresent_ExplosiveImpactDamageModifier Icon elementExplosive</code> <code profiles="default">set GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier Icon elementExplosive</code> <code profiles="default">set GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDuration Icon shieldRechargeDelay</code> <code profiles="default">set GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration Icon shieldRechargeDelay</code> <code profiles="default">set GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Blister_TeamKillSkillDuration Icon shieldRechargeDelay</code> <code profiles="default">set GD_Lilac_ClassMods.Att_Presentations.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod Icon weaponClipSize</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_PlayerCurrentWeaponAmmoRegenerationMultiplier Icon weaponsReloadSpeed</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifier Icon cross</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_WeaponPerShotAccuracyImpulse Icon weaponAccuracy</code> <code profiles="default">set GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEffectDamageModifier Icon elementalresistance</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier Icon elementalresistance</code> <code profiles="default">set GD_AttributePresentation.DamageTypes.AttrPresent_IncendiaryPassiveDamageModifier Icon elementFire</code> <code profiles="default">set GD_AttributePresentation.DamageTypes.AttrPresent_ShockPassiveDamageModifier Icon elementShock</code> <code profiles="default">set GD_AttributePresentation.DamageTypes.AttrPresent_CorrosivePassiveDamageModifier Icon elementCorrosive</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_WeaponAutomaticBurstCount Icon WeaponDamage</code> </category> <category name="Attributes"> <category name="Turret"> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier Description Turret</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier bIncludeSuffixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier bIncludePrefixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier bDisplayAsPercentage False</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier bDontDisplayPlusSign True</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier bEnableTextColor False</code> </category> <category name="Deathtrap"> <code profiles="default">set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate Description Deathtrap</code> <code profiles="default">set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate bIncludeSuffixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate bIncludePrefixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate bDisplayAsPercentage False</code> <code profiles="default">set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate bDontDisplayPlusSign True</code> <code profiles="default">set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate bEnableTextColor False</code> </category> <category name="Life Steal"> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifier Attribute AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent'</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifier Description Life Steal</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifier bIncludeSuffixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifier bIncludePrefixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifier bDisplayAsPercentage True</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifier bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifier bDontDisplayPlusSign False</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifier bEnableTextColor False</code> </category> <category name="Max Rocket Ammo"> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher bIncludeSuffixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher bIncludePrefixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher bDisplayAsPercentage True</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher bDontDisplayPlusSign False</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher bEnableTextColor False</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher Icon weaponClipSize</code> </category> <category name="Max SMG Ammo"> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG bIncludeSuffixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG bIncludePrefixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG bDisplayAsPercentage True</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG bDontDisplayPlusSign False</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG bEnableTextColor False</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG Icon weaponClipSize</code> </category> <category name="Max Pistol Ammo"> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol bIncludeSuffixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol bIncludePrefixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol bDisplayAsPercentage True</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol bDontDisplayPlusSign False</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol bEnableTextColor False</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol Icon weaponClipSize</code> </category> <category name="Max Shotgun Ammo"> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun bIncludeSuffixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun bIncludePrefixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun bDisplayAsPercentage True</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun bDontDisplayPlusSign False</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun bEnableTextColor False</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun Icon weaponClipSize</code> </category> <category name="Max Assault Rifle Ammo"> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle bIncludeSuffixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle bIncludePrefixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle bDisplayAsPercentage True</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle bDontDisplayPlusSign False</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle bEnableTextColor False</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle Icon weaponClipSize</code> </category> <category name="Max Sniper Rifle Ammo"> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle bIncludeSuffixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle bIncludePrefixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle bDisplayAsPercentage True</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle bDontDisplayPlusSign False</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle bEnableTextColor False</code> <code profiles="default">set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle Icon weaponClipSize</code> </category> <category name="Melee Skill Cooldown Rate"> <code profiles="default">set GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate Description Melee Cooldown Rate</code> <code profiles="default">set GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate bIncludeSuffixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate bIncludePrefixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate bDisplayAsPercentage True</code> <code profiles="default">set GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate bDontDisplayPlusSign False</code> <code profiles="default">set GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate bEnableTextColor False</code> <code profiles="default">set GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate Icon weaponsReloadSpeed</code> </category> <category name="Additional Bullet Ricochets"> <code profiles="default">set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue Attribute AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets'</code> <code profiles="default">set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue Description Bullet Ricochets</code> <code profiles="default">set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bIncludeSuffixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bIncludePrefixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bDisplayAsPercentage False</code> <code profiles="default">set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bDontDisplayPlusSign False</code> <code profiles="default">set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bEnableTextColor False</code> </category> <category name="Movement Speed"> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Attribute D_Attributes.GameplayAttributes.FootSpeed</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Description Movement Speed</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate BasePriority 0.000000</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bIncludeSuffixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bIncludePrefixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bBiggerIsBetter True</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bDisplayAsPercentage True</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bDisplayPercentAsFloat True</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bDisplayAsInverse False</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bDontDisplayPlusSign False</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bUseCustomNumberPlacement False</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bEnableTextColor False</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bValueRemappingEnabled False</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bUseOneAsBaseValueForPresentationIfContextFailsToResolve False</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bUseTwoAsBaseValueForPresentationIfContextFailsToResolve False</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate RoundingMode ATTRROUNDING_Float</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate SignStyle SIGNSTYLE_AsIs</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate TextColor (B=255,G=255,R=255,A=255)</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate FloatPrecision 1</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Icon shieldRechargeDelay</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate RemappingData (bUseContextOverride=False,InputValueMn=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InputValueMx=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OutputValueMn=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OutputValueMx=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="Jump Height"> <code profiles="default">set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse Attribute D_Attributes.GameplayAttributes.JumpHeight</code> <code profiles="default">set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse Description Jump Height</code> <code profiles="default">set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse BasePriority 0.000000</code> <code profiles="default">set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bIncludeSuffixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bIncludePrefixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bBiggerIsBetter True</code> <code profiles="default">set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bDisplayAsPercentage True</code> <code profiles="default">set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bDisplayPercentAsFloat True</code> <code profiles="default">set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bDisplayAsInverse False</code> <code profiles="default">set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bDontDisplayPlusSign False</code> <code profiles="default">set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bUseCustomNumberPlacement False</code> <code profiles="default">set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bEnableTextColor False</code> <code profiles="default">set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bValueRemappingEnabled False</code> <code profiles="default">set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bUseOneAsBaseValueForPresentationIfContextFailsToResolve False</code> <code profiles="default">set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bUseTwoAsBaseValueForPresentationIfContextFailsToResolve False</code> <code profiles="default">set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse RoundingMode ATTRROUNDING_Float</code> <code profiles="default">set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse SignStyle SIGNSTYLE_AsIs</code> <code profiles="default">set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse TextColor (B=255,G=255,R=255,A=255)</code> <code profiles="default">set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse FloatPrecision 1</code> <code profiles="default">set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse Icon shieldRechargeDelay</code> <code profiles="default">set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse RemappingData (bUseContextOverride=False,InputValueMn=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InputValueMx=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OutputValueMn=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OutputValueMx=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="Weapon Swap Speed"> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier Attribute AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier'</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier Description Swap Speed</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier SignStyle SIGNSTYLE_Positive</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier bDisplayAsPercentage True</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier bIncludePrefixInTranslation True</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier bIncludeSuffixInTranslation True</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier bDontDisplayPlusSign False</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier bUseCustomNumberPlacement False</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier bEnableTextColor True</code> </category> <category name="Rocket Launcher Ammo Regen"> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier Attribute AttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_RegenerationRate'</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier Description Ammo Regen</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier FloatPrecision 2</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier RoundingMode ATTRROUNDING_Float</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier bDisplayAsPercentage False</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier bIncludePrefixInTranslation True</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier bIncludeSuffixInTranslation True</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier bDontDisplayPlusSign False</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier bUseCustomNumberPlacement False</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier bEnableTextColor True</code> </category> <category name="Aim Speed"> <code profiles="default">set D_Attributes.DamageTypeModifers.NormalStatusEffectDamageModifier:ObjectPropertyAttributeValueResolver_561 PropertyName ZoomTimeModifier</code> <code profiles="default">set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier Icon shieldRechargeDelay</code> <code profiles="default">set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier Description Aim Speed</code> <code profiles="default">set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier SignStyle SIGNSTYLE_Positive</code> <code profiles="default">set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier bDisplayAsPercentage True</code> <code profiles="default">set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier bIncludePrefixInTranslation True</code> <code profiles="default">set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier bIncludeSuffixInTranslation True</code> <code profiles="default">set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier bDontDisplayPlusSign False</code> <code profiles="default">set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier bUseCustomNumberPlacement False</code> <code profiles="default">set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier bEnableTextColor True</code> </category> <category name="Shock Chance"> <code profiles="default">set GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedShockStatusChanceModifier Description Electrocute Chance</code> <code profiles="default">set GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedShockStatusChanceModifier Icon elementShock</code> </category> <category name="Self-Burn Damage"> <code profiles="default">set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier Attribute AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryStatusEffectDamageModifier'</code> <code profiles="default">set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier Description Self-Burn Damage</code> <code profiles="default">set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier bDisplayAsPercentage True</code> <code profiles="default">set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier bIncludePrefixInTranslation True</code> <code profiles="default">set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier bIncludeSuffixInTranslation True</code> <code profiles="default">set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier bDontDisplayPlusSign False</code> <code profiles="default">set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier bUseCustomNumberPlacement False</code> <code profiles="default">set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier bEnableTextColor True</code> </category> <category name="Slag Chance"> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier Attribute AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedAmpStatusChanceModifier'</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier Description Slag Chance</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier bDisplayAsPercentage True</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier bIncludePrefixInTranslation True</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier bIncludeSuffixInTranslation True</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier bDontDisplayPlusSign False</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier bUseCustomNumberPlacement False</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier bEnableTextColor True</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier Icon elementAmp</code> </category> <category name="Slag Damage"> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier Attribute AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedAmpDamageModifier'</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier Description Slag Damage</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier bDisplayAsPercentage True</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier bIncludePrefixInTranslation True</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier bIncludeSuffixInTranslation True</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier bDontDisplayPlusSign False</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier bUseCustomNumberPlacement False</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier bEnableTextColor True</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier Icon elementAmp</code> </category> <category name="DoT Resistance"> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier Description DoT Resistance</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier Icon elementalresistance</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier SignStyle SIGNSTYLE_Positive</code> </category> <category name="Bullet Resistance"> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_ReceivedBulletDamageModifier Description Bullet Resistance</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_ReceivedBulletDamageModifier bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_ReceivedBulletDamageModifier Icon weaponDamage</code> </category> <category name="Weapon DoT Chance"> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier bDisplayAsPercentage True</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier bIncludePrefixInTranslation True</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier bIncludeSuffixInTranslation True</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier bDontDisplayPlusSign False</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier bUseCustomNumberPlacement False</code> </category> </category> <category name="Skill Name Adjustments"> <code profiles="default">set GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns Description Blood-Filled Guns Skill</code> <code profiles="default">set GD_AttributePresentation.Skills_Merc.AttrPresent_ImYourHuckleberry Description I'm Your Huckleberry Skill</code> <code profiles="default">set GD_AttributePresentation.Skills_Merc.AttrPresent_NoTimeToBleed Description Ain't Got Time to Bleed Skill</code> <code profiles="default">set GD_Aster_ClassMods.Attributes.AttrPresent_LikeTheWind Description Like the Wind Skill</code> <code profiles="default">set GD_AttributePresentation.Skills_Assassin.AttrPresent_BloodyTrails Description Innervate Skill</code> <code profiles="default">set GD_AttributePresentation.Skills_Assassin.AttrPresent_FollowThrough Description F0ll0wthr0ugh Skill</code> <code profiles="default">set GD_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas Description Strength of Five Gorillas Skill</code> <code profiles="default">set GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SmallerLighterFaster Description Smaller, Lighter, Faster Skill</code> </category> <category name="New Skills to get Boosted"> <category name="Salvador"> <category name="All In The Reflexes"> <code profiles="default">set GD_AttributePresentation.Skills_Assassin.AttrPresent_ImpossibleReach Description All in the Reflexes Skill</code> <code profiles="default">set GD_Assassin_Skills.SkillGradeModifiers.ImpossibleReach:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[3]="GD_Mercenary_Skills",PathComponentNames[4]="Rampage",PathComponentNames[5]="AllInTheReflexes")</code> </category> <category name="Bus That Can't Slow Down"> <code profiles="default">set GD_AttributePresentation.Skills_Merc.AttrPresent_Exploit Description Bus That Can't Slow Down Skill</code> <code profiles="default">set GD_Mercenary_Skills.SkillGradeModifiers.Exploit:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[4]="Brawn",PathComponentNames[5]="BusThatCantSlowDown")</code> </category> <category name="Keep It Piping Hot"> <code profiles="default">set GD_Mercenary_Skills.SkillGradeModifiers.NoKillLikeOverkill:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[5]="KeepItPipingHot")</code> <code profiles="default">set GD_AttributePresentation.Skills_Merc.AttrPresent_NoKillLikeOverkill Description Keep It Piping Hot Skill</code> </category> </category> <category name="Axton"> <category name="Crisis Management"> <code profiles="default">set GD_AttributePresentation.Skills_Soldier.AttrPresent_ExtendedBurst Description Crisis Management Skill</code> <code profiles="default">set GD_Soldier_Skills.SkillGradeModifiers.ExtendedBurst:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[3]="GD_Soldier_Skills",PathComponentNames[4]="Guerrilla",PathComponentNames[5]="CrisisManagement")</code> <code profiles="default">set GD_AttributePresentation.Skills_Soldier.AttrPresent_ExtendedBurst Attribute InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.ExtendedBurst'</code> </category> <category name="Laser Sight"> <code profiles="default">set GD_AttributePresentation.Skills_Assassin.AttrPresent_AngelOfDeath Description Laser Sight Skill</code> <code profiles="default">set GD_Assassin_Skills.SkillGradeModifiers.AngelOfDeath:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[3]="GD_Soldier_Skills",PathComponentNames[4]="Guerrilla",PathComponentNames[5]="LaserSight")</code> </category> </category> <category name="Zer0"> <category name="At One With The Gun"> <code profiles="default">set GD_AttributePresentation.Skills_Assassin.AttrPresent_TakeDown Description At 0ne with the Gun Skill</code> <code profiles="default">set GD_Assassin_Skills.SkillGradeModifiers.TakeDown:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[4]="Sniping",PathComponentNames[5]="AtOneWithTheGun")</code> </category> </category> <category name="Gaige"> <category name="Close Enough"> <code profiles="default">set GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SometimesLessIsMore Description Close Enough Skill</code> <code profiles="default">set GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SometimesLessIsMore:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[4]="BestFriendsForever",PathComponentNames[5]="CloseEnough")</code> </category> <category name="Nth Degree"> <code profiles="default">set GD_Tulip_ClassMods.Att_Presentations.AttrPresent_LetEmBurn Description The Nth Degree Skill</code> <code profiles="default">set GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.LetEmBurn:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[4]="EmbraceChaos",PathComponentNames[5]="TheNthDegree")</code> </category> </category> <category name="Krieg"> <category name="Nervous Blood"> <code profiles="default">set GD_AttributePresentation.Skills_Assassin.AttrPresent_Bore Description Nervous Blood Skill</code> <code profiles="default">set GD_Assassin_Skills.SkillGradeModifiers.Bore:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[3]="GD_Lilac_Skills_Bloodlust",PathComponentNames[4]="Skills",PathComponentNames[5]="NervousBlood")</code> </category> <category name="Numbed Nerves"> <code profiles="default">set GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance Description Numbed Nerves Skill</code> <code profiles="default">set GD_Aster_ClassMods.Attributes.Aster_BloodTrance:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[3]="GD_Lilac_Skills_Hellborn",PathComponentNames[4]="Skills",PathComponentNames[5]="NumbedNerves")</code> </category> </category> </category> </category> <category name="Slayer of Crawmerax"> <category name="Salvador"> <category name="Set Manufacturer"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF ManufacturerOverride ManufacturerDefinition'GD_Manufacturers.Manufacturers.Jakobs'</code> </category> <category name="Skin to COM Code the Prequel"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF DisplayClassModAtBeginningOfName 0</code> </category> <category name="COM Element"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF DamageTypeIcon DAMAGE_TYPE_Shock</code> </category> <category name="Skin to COM Parts 1 to 3"> <category name="Skin to COM Code Part 1"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF OverridePool None</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF CustomizationDef None</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF PrimaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF SecondaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF TertiaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF ItemCardTopStatString None</code> </category> <category name="Skin to COM Code Part 2"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF bPlayerUseItemOnPickup None</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF bUsesPlayerLevelRequirement True</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF bAIUseItemOnPickup None</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF bUseCoopRange None</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF UsedStatId None</code> </category> <category name="Skin to COM Code Part 3"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> </category> </category> <category name="ItemName is FullName"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF TitleList ("GD_ClassMods.Title.Title_ClassMod")</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF PrefixList ()</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF ItemName Slayer of Crawmerax COM</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF bItemNameIsFullName True</code> </category> <category name="Making the COM"> <category name="Making the COM Part 1"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF NonCompositeStaticMesh None</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF NonCompositeSkeletalMesh SkeletalMesh'Item_ClassMods.Meshes.MercClassmod01'</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF OverrideMaterial MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary'</code> </category> <category name="Making the COM Part 2"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF AlphaParts GD_ClassMods.Specialization.Spec_Legendary</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF BetaParts ItemPartListDefinition'GD_ClassMods.StatPrimary.Z_PartsList_PrimaryStatParts'</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF GammaParts ItemPartListDefinition'GD_ClassMods.StatPrimary02.Z_PartsList_PrimaryStat02Parts'</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF MaterialParts ItemPartListDefinition'GD_ClassMods.StatPenalty.Z_PartsList_StatPenaltyParts'</code> </category> <category name="Red Text on COM"> <category name="Yes this is Necessary"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF CustomPresentations (AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationDefinition_460')</code> </category> <category name="Red Text"> <code profiles="default">set GD_Mercenary_Items_MainGame.AttributePresentationDefinition_460 Description Vincible!</code> <code profiles="default">set GD_Mercenary_Items_MainGame.AttributePresentationDefinition_460 TextColor (B=70,G=70,R=220,A=255)</code> </category> </category> <category name="Class Requirement"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code> </category> </category> <category name="Skin to COM Code Part 4"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF InventoryClass Class'WillowGame.WillowClassMod'</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF bIsConsumable False</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF PickupFlagIcon Texture2D'fx_shared_items.Textures.CommDeck_Dif'</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF PickupSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup.Ak_Play_Obj_Pickup_Class_Mod',Cue=None,Expressions=))</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF PhysicsAsset PhysicsAsset'Item_ClassMods.Meshes.MercClassmod01_Physics'</code> </category> <category name="Rarity, Monetary, and Player Level Bonus"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF BaseRarity (BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_ClassMods_Standard_PriceCalculator',BaseValueScaleConstant=2.600000)</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF BaseMonetaryValueModifier 1.000000</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF PlayerUseLevelBonus (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Inventory.LevelRequirement.Init_BaseGearLevelRequirementBonus',BaseValueScaleConstant=1.000000)</code> </category> <category name="Skin to COM Code Part 5"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF UIMeshRotation (Pitch=0,Yaw=20936,Roll=3644)</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF Presentation InventoryCardPresentationDefinition'GD_InventoryPresentations.Definitions.CommDeck'</code> </category> <category name="Stats"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.930000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.930000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill10",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LayWaste',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill11",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.NoKillLikeOverkill',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill12",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.YippeeKiYay',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill13",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.5Shotsor6',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill14",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Exploit',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill15",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaurus',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill10",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill11",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill12",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill13",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill14",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill15",GradeIncrease=3,bActivateSlot=True))</code> </category> <category name="Skin to COM Code Part 6"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF Class Class'WillowGame.ClassModDefinition'</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF ObjectArchetype ClassModDefinition'WillowGame.Default__ClassModDefinition'</code> </category> <category name="Set Manufacturer Part 2"> <code profiles="default">set GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_CyanF Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Dahl',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code> </category> </category> <category name="Axton"> <category name="Set Manufacturer"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF ManufacturerOverride ManufacturerDefinition'GD_Manufacturers.Manufacturers.Dahl'</code> </category> <category name="Skin to COM Code the Prequel"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF DisplayClassModAtBeginningOfName 0</code> </category> <category name="COM Element"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF DamageTypeIcon DAMAGE_TYPE_Shock</code> </category> <category name="Skin to COM Parts 1 to 3"> <category name="Skin to COM Code Part 1"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF OverridePool None</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF CustomizationDef None</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF PrimaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF SecondaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF TertiaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF ItemCardTopStatString None</code> </category> <category name="Skin to COM Code Part 2"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF bPlayerUseItemOnPickup None</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF bUsesPlayerLevelRequirement True</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF bAIUseItemOnPickup None</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF bUseCoopRange None</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF UsedStatId None</code> </category> <category name="Skin to COM Code Part 3"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> </category> </category> <category name="ItemName is FullName"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF TitleList ("GD_ClassMods.Title.Title_ClassMod")</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF PrefixList ()</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF ItemName Slayer of Crawmerax COM</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF bItemNameIsFullName True</code> </category> <category name="Making the COM"> <category name="Making the COM Part 1"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF NonCompositeStaticMesh None</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF NonCompositeSkeletalMesh SkeletalMesh'Item_ClassMods.Meshes.SoldierClassmod01'</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF OverrideMaterial MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary'</code> </category> <category name="Making the COM Part 2"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF AlphaParts GD_ClassMods.Specialization.Spec_Legendary</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF BetaParts ItemPartListDefinition'GD_ClassMods.StatPrimary.Z_PartsList_PrimaryStatParts'</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF GammaParts ItemPartListDefinition'GD_ClassMods.StatPrimary02.Z_PartsList_PrimaryStat02Parts'</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF MaterialParts ItemPartListDefinition'GD_ClassMods.StatPenalty.Z_PartsList_StatPenaltyParts'</code> </category> <category name="Red Text on COM"> <category name="Yes this is Necessary"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF CustomPresentations (AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDefinition_327')</code> </category> <category name="Red Text"> <code profiles="default">set GD_Soldier_Items_MainGame.AttributePresentationDefinition_327 Description Vincible!</code> <code profiles="default">set GD_Soldier_Items_MainGame.AttributePresentationDefinition_327 TextColor (B=70,G=70,R=220,A=255)</code> </category> </category> <category name="Class Requirement"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code> </category> </category> <category name="Skin to COM Code Part 4"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF InventoryClass Class'WillowGame.WillowClassMod'</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF bIsConsumable False</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF PickupFlagIcon Texture2D'fx_shared_items.Textures.CommDeck_Dif'</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF PickupSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup.Ak_Play_Obj_Pickup_Class_Mod',Cue=None,Expressions=))</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF PhysicsAsset PhysicsAsset'Item_ClassMods.Meshes.SoldierClassmod01_Physics'</code> </category> <category name="Rarity, Monetary, and Player Level Bonus"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF BaseRarity (BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_ClassMods_Standard_PriceCalculator',BaseValueScaleConstant=2.600000)</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF BaseMonetaryValueModifier 1.000000</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF PlayerUseLevelBonus (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Inventory.LevelRequirement.Init_BaseGearLevelRequirementBonus',BaseValueScaleConstant=1.000000)</code> </category> <category name="Skin to COM Code Part 5"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF UIMeshRotation (Pitch=0,Yaw=20936,Roll=3644)</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF Presentation InventoryCardPresentationDefinition'GD_InventoryPresentations.Definitions.CommDeck'</code> </category> <category name="Stats"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.930000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.930000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill10",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grenadier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill11",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill12",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill13",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.DutyCalls',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill14",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grit',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill15",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.ExtendedBurst',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill10",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill11",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill12",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill13",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill14",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill15",GradeIncrease=3,bActivateSlot=True))</code> </category> <category name="Skin to COM Code Part 6"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF Class Class'WillowGame.ClassModDefinition'</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF ObjectArchetype ClassModDefinition'WillowGame.Default__ClassModDefinition'</code> </category> <category name="Set Manufacturer Part 2"> <code profiles="default">set GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanF Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Jakobs',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code> </category> </category> <category name="Zer0"> <category name="Set Manufacturer"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF ManufacturerOverride ManufacturerDefinition'GD_Manufacturers.Manufacturers.Hyperion'</code> </category> <category name="Skin to COM Code the Prequel"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF DisplayClassModAtBeginningOfName 0</code> </category> <category name="COM Element"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF DamageTypeIcon DAMAGE_TYPE_Shock</code> </category> <category name="Skin to COM Parts 1 to 3"> <category name="Skin to COM Code Part 1"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF OverridePool None</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF CustomizationDef None</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF PrimaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF SecondaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF TertiaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF ItemCardTopStatString None</code> </category> <category name="Skin to COM Code Part 2"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF bPlayerUseItemOnPickup None</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF bUsesPlayerLevelRequirement True</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF bAIUseItemOnPickup None</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF bUseCoopRange None</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF UsedStatId None</code> </category> <category name="Skin to COM Code Part 3"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> </category> </category> <category name="ItemName is FullName"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF TitleList ("GD_ClassMods.Title.Title_ClassMod")</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF PrefixList ()</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF ItemName Slayer of Crawmerax COM</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF bItemNameIsFullName True</code> </category> <category name="Making the COM"> <category name="Making the COM Part 1"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF NonCompositeStaticMesh None</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF NonCompositeSkeletalMesh SkeletalMesh'Item_ClassMods.Meshes.ZeroClassmod01'</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF OverrideMaterial MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary'</code> </category> <category name="Making the COM Part 2"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF AlphaParts GD_ClassMods.Specialization.Spec_Legendary</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF BetaParts ItemPartListDefinition'GD_ClassMods.StatPrimary.Z_PartsList_PrimaryStatParts'</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF GammaParts ItemPartListDefinition'GD_ClassMods.StatPrimary02.Z_PartsList_PrimaryStat02Parts'</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF MaterialParts ItemPartListDefinition'GD_ClassMods.StatPenalty.Z_PartsList_StatPenaltyParts'</code> </category> <category name="Red Text on COM"> <category name="Yes this is Necessary"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF CustomPresentations (AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDefinition_240')</code> </category> <category name="Red Text"> <code profiles="default">set GD_Assassin_Items_MainGame.AttributePresentationDefinition_240 Description Vincible!</code> <code profiles="default">set GD_Assassin_Items_MainGame.AttributePresentationDefinition_240 TextColor (B=70,G=70,R=220,A=255)</code> </category> </category> <category name="Class Requirement"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code> </category> </category> <category name="Skin to COM Code Part 4"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF InventoryClass Class'WillowGame.WillowClassMod'</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF bIsConsumable False</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF PickupFlagIcon Texture2D'fx_shared_items.Textures.CommDeck_Dif'</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF PickupSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup.Ak_Play_Obj_Pickup_Class_Mod',Cue=None,Expressions=))</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF PhysicsAsset PhysicsAsset'Item_ClassMods.Meshes.ZeroClassmod01_Physics'</code> </category> <category name="Rarity, Monetary, and Player Level Bonus"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF BaseRarity (BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_ClassMods_Standard_PriceCalculator',BaseValueScaleConstant=2.600000)</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF BaseMonetaryValueModifier 1.000000</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF PlayerUseLevelBonus (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Inventory.LevelRequirement.Init_BaseGearLevelRequirementBonus',BaseValueScaleConstant=1.000000)</code> </category> <category name="Skin to COM Code Part 5"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF UIMeshRotation (Pitch=0,Yaw=20936,Roll=3644)</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF Presentation InventoryCardPresentationDefinition'GD_InventoryPresentations.Definitions.CommDeck'</code> </category> <category name="Stats"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.930000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.930000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill10",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.KillConfirmed',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill11",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.TakeDown',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill12",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Innervate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill13",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.TwoFang',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill14",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Resurgence',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill15",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Backstab',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill10",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill11",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill12",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill13",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill14",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill15",GradeIncrease=3,bActivateSlot=True))</code> </category> <category name="Skin to COM Code Part 6"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF Class Class'WillowGame.ClassModDefinition'</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF ObjectArchetype ClassModDefinition'WillowGame.Default__ClassModDefinition'</code> </category> <category name="Set Manufacturer Part 2"> <code profiles="default">set GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_CyanF Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Hyperion',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code> </category> </category> <category name="Maya"> <category name="Set Manufacturer"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF ManufacturerOverride ManufacturerDefinition'GD_Manufacturers.Manufacturers.Maliwan'</code> </category> <category name="Skin to COM Code the Prequel"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF DisplayClassModAtBeginningOfName 0</code> </category> <category name="COM Element"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF DamageTypeIcon DAMAGE_TYPE_Shock</code> </category> <category name="Skin to COM Parts 1 to 3"> <category name="Skin to COM Code Part 1"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF OverridePool None</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF CustomizationDef None</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF PrimaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF SecondaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF TertiaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF ItemCardTopStatString None</code> </category> <category name="Skin to COM Code Part 2"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF bPlayerUseItemOnPickup None</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF bUsesPlayerLevelRequirement True</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF bAIUseItemOnPickup None</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF bUseCoopRange None</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF UsedStatId None</code> </category> <category name="Skin to COM Code Part 3"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> </category> </category> <category name="ItemName is FullName"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF TitleList ("GD_ClassMods.Title.Title_ClassMod")</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF PrefixList ()</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF ItemName Slayer of Crawmerax COM</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF bItemNameIsFullName True</code> </category> <category name="Making the COM"> <category name="Making the COM Part 1"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF NonCompositeStaticMesh None</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF NonCompositeSkeletalMesh SkeletalMesh'Item_ClassMods.Meshes.SirenClassmod01'</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF OverrideMaterial MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary'</code> </category> <category name="Making the COM Part 2"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF AlphaParts GD_ClassMods.Specialization.Spec_Legendary</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF BetaParts ItemPartListDefinition'GD_ClassMods.StatPrimary.Z_PartsList_PrimaryStatParts'</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF GammaParts ItemPartListDefinition'GD_ClassMods.StatPrimary02.Z_PartsList_PrimaryStat02Parts'</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF MaterialParts ItemPartListDefinition'GD_ClassMods.StatPenalty.Z_PartsList_StatPenaltyParts'</code> </category> <category name="Red Text on COM"> <category name="Yes this is Necessary"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF CustomPresentations (AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefinition_153')</code> </category> <category name="Red Text"> <code profiles="default">set GD_Siren_Items_MainGame.AttributePresentationDefinition_153 Description Vincible!</code> <code profiles="default">set GD_Siren_Items_MainGame.AttributePresentationDefinition_153 TextColor (B=70,G=70,R=220,A=255)</code> </category> </category> <category name="Class Requirement"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code> </category> </category> <category name="Skin to COM Code Part 4"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF InventoryClass Class'WillowGame.WillowClassMod'</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF bIsConsumable False</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF PickupFlagIcon Texture2D'fx_shared_items.Textures.CommDeck_Dif'</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF PickupSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup.Ak_Play_Obj_Pickup_Class_Mod',Cue=None,Expressions=))</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF PhysicsAsset PhysicsAsset'Item_ClassMods.Meshes.SirenClassmod01_Physics'</code> </category> <category name="Rarity, Monetary, and Player Level Bonus"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF BaseRarity (BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_ClassMods_Standard_PriceCalculator',BaseValueScaleConstant=2.600000)</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF BaseMonetaryValueModifier 1.000000</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF PlayerUseLevelBonus (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Inventory.LevelRequirement.Init_BaseGearLevelRequirementBonus',BaseValueScaleConstant=1.000000)</code> </category> <category name="Skin to COM Code Part 5"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF UIMeshRotation (Pitch=0,Yaw=20936,Roll=3644)</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF Presentation InventoryCardPresentationDefinition'GD_InventoryPresentations.Definitions.CommDeck'</code> </category> <category name="Stats"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.930000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.930000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill10",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Quicken',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill11",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Inertia',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill12",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.LifeTap',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill13",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Sustenance',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill14",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.BlightPhoenix',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill15",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Reaper',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill10",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill11",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill12",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill13",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill14",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill15",GradeIncrease=3,bActivateSlot=True))</code> </category> <category name="Skin to COM Code Part 6"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF Class Class'WillowGame.ClassModDefinition'</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_CyanF ObjectArchetype ClassModDefinition'WillowGame.Default__ClassModDefinition'</code> </category> <category name="Set Manufacturer Part 2"> <code profiles="default">set GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanF Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Maliwan',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code> </category> </category> <category name="Gaige"> <category name="Set Manufacturer"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB ManufacturerOverride ManufacturerDefinition'GD_Manufacturers.Manufacturers.Vladof'</code> </category> <category name="Skin to COM Code the Prequel"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB DisplayClassModAtBeginningOfName 0</code> </category> <category name="COM Element"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB DamageTypeIcon DAMAGE_TYPE_Shock</code> </category> <category name="Skin to COM Parts 1 to 3"> <category name="Skin to COM Code Part 1"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB OverridePool None</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB CustomizationDef None</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB PrimaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB SecondaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB TertiaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB ItemCardTopStatString None</code> </category> <category name="Skin to COM Code Part 2"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB bPlayerUseItemOnPickup None</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB bUsesPlayerLevelRequirement True</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB bAIUseItemOnPickup None</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB bUseCoopRange None</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB UsedStatId None</code> </category> <category name="Skin to COM Code Part 3"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> </category> </category> <category name="ItemName is FullName"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB TitleList ("GD_ClassMods.Title.Title_ClassMod")</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB PrefixList ()</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB ItemName Slayer of Crawmerax COM</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB bItemNameIsFullName True</code> </category> <category name="Making the COM"> <category name="Making the COM Part 1"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB NonCompositeStaticMesh None</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB NonCompositeSkeletalMesh SkeletalMesh'Tulip_Char_Mechromancer.Mesh.MechroClassMod'</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB OverrideMaterial MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Legendary'</code> </category> <category name="Making the COM Part 2"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB AlphaParts GD_ClassMods.Specialization.Spec_Legendary</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB BetaParts ItemPartListDefinition'GD_ClassMods.StatPrimary.Z_PartsList_PrimaryStatParts'</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB GammaParts ItemPartListDefinition'GD_ClassMods.StatPrimary02.Z_PartsList_PrimaryStat02Parts'</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB MaterialParts ItemPartListDefinition'GD_ClassMods.StatPenalty.Z_PartsList_StatPenaltyParts'</code> </category> <category name="Red Text on COM"> <category name="Yes this is Necessary"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB CustomPresentations (())</code> </category> </category> <category name="Class Requirement"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code> </category> </category> <category name="Skin to COM Code Part 4"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB InventoryClass Class'WillowGame.WillowClassMod'</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB bIsConsumable False</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB PickupFlagIcon Texture2D'fx_shared_items.Textures.CommDeck_Dif'</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB PickupSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup.Ak_Play_Obj_Pickup_Class_Mod',Cue=None,Expressions=))</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB PhysicsAsset PhysicsAsset'Tulip_Char_Mechromancer.Mesh.MechroClassMod'</code> </category> <category name="Rarity, Monetary, and Player Level Bonus"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB BaseRarity (BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_ClassMods_Standard_PriceCalculator',BaseValueScaleConstant=2.600000)</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB BaseMonetaryValueModifier 1.000000</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB PlayerUseLevelBonus (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Inventory.LevelRequirement.Init_BaseGearLevelRequirementBonus',BaseValueScaleConstant=1.000000)</code> </category> <category name="Skin to COM Code Part 5"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB UIMeshRotation (Pitch=0,Yaw=20936,Roll=3644)</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB Presentation InventoryCardPresentationDefinition'GD_InventoryPresentations.Definitions.CommDeck'</code> </category> <category name="Stats"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.930000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.930000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill10",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.MadeofSternerStuff',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill11",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.20PercentCooler',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill12",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.WiresDontTalk',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill13",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.InterspersedOutburst',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill14",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.AnnoyedAndroid',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill15",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.DeathFromAbove',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill10",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill11",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill12",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill13",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill14",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill15",GradeIncrease=3,bActivateSlot=True))</code> </category> <category name="Skin to COM Code Part 6"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB Class Class'WillowGame.ClassModDefinition'</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB ObjectArchetype ClassModDefinition'WillowGame.Default__ClassModDefinition'</code> </category> <category name="Set Manufacturer Part 2"> <code profiles="default">set GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanB Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Vladof',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code> </category> </category> <category name="Krieg"> <category name="Set Manufacturer"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB ManufacturerOverride ManufacturerDefinition'GD_Manufacturers.Manufacturers.Bandit'</code> </category> <category name="Skin to COM Code the Prequel"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB DisplayClassModAtBeginningOfName 0</code> </category> <category name="COM Element"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB DamageTypeIcon DAMAGE_TYPE_Shock</code> </category> <category name="Skin to COM Parts 1 to 3"> <category name="Skin to COM Code Part 1"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB OverridePool None</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB CustomizationDef None</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB PrimaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB SecondaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB TertiaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB ItemCardTopStatString None</code> </category> <category name="Skin to COM Code Part 2"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB bPlayerUseItemOnPickup None</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB bUsesPlayerLevelRequirement True</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB bAIUseItemOnPickup None</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB bUseCoopRange None</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB UsedStatId None</code> </category> <category name="Skin to COM Code Part 3"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> </category> </category> <category name="ItemName is FullName"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB TitleList ("GD_ClassMods.Title.Title_ClassMod")</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB PrefixList ()</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB ItemName Slayer of Crawmerax COM</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB bItemNameIsFullName True</code> </category> <category name="Making the COM"> <category name="Making the COM Part 1"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB NonCompositeStaticMesh None</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB NonCompositeSkeletalMesh SkeletalMesh'Lilac_Item_ClassMods.Meshes.PsychoClassMod'</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB OverrideMaterial MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legendary'</code> </category> <category name="Making the COM Part 2"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB AlphaParts GD_ClassMods.Specialization.Spec_Legendary</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB BetaParts ItemPartListDefinition'GD_ClassMods.StatPrimary.Z_PartsList_PrimaryStatParts'</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB GammaParts ItemPartListDefinition'GD_ClassMods.StatPrimary02.Z_PartsList_PrimaryStat02Parts'</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB MaterialParts ItemPartListDefinition'GD_ClassMods.StatPenalty.Z_PartsList_StatPenaltyParts'</code> </category> <category name="Red Text on COM"> <category name="Yes this is Necessary"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB CustomPresentations (())</code> </category> </category> <category name="Class Requirement"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code> </category> </category> <category name="Skin to COM Code Part 4"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB InventoryClass Class'WillowGame.WillowClassMod'</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB bIsConsumable False</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB PickupFlagIcon Texture2D'fx_shared_items.Textures.CommDeck_Dif'</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB PickupSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup.Ak_Play_Obj_Pickup_Class_Mod',Cue=None,Expressions=))</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB PhysicsAsset PhysicsAsset'Lilac_Item_ClassMods.Meshes.Phat_PsychoClassMod'</code> </category> <category name="Rarity, Monetary, and Player Level Bonus"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB BaseRarity (BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_ClassMods_Standard_PriceCalculator',BaseValueScaleConstant=2.600000)</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB BaseMonetaryValueModifier 1.000000</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB PlayerUseLevelBonus (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Inventory.LevelRequirement.Init_BaseGearLevelRequirementBonus',BaseValueScaleConstant=1.000000)</code> </category> <category name="Skin to COM Code Part 5"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB UIMeshRotation (Pitch=2730,Yaw=14563,Roll=10012)</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB Presentation InventoryCardPresentationDefinition'GD_InventoryPresentations.Definitions.CommDeck'</code> </category> <category name="Stats"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.930000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.930000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill10",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Bore',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill11",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BoilingBlood',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill12",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.SilenceTheVoices',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill13",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.SaltTheWound',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill14",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FlameFlare',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill15",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.ElementalElation',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill10",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill11",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill12",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill13",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill14",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill15",GradeIncrease=3,bActivateSlot=True))</code> </category> <category name="Skin to COM Code Part 6"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB Class Class'WillowGame.ClassModDefinition'</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB ObjectArchetype ClassModDefinition'WillowGame.Default__ClassModDefinition'</code> </category> <category name="Set Manufacturer Part 2"> <code profiles="default">set GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanB Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Bandit',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code> </category> </category> </category> <category name="Slayer of the Seraphs"> <category name="Salvador"> <category name="Set Manufacturer"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF ManufacturerOverride ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA'</code> </category> <category name="Skin to COM Code the Prequel"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF DisplayClassModAtBeginningOfName 0</code> </category> <category name="COM Element"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF DamageTypeIcon DAMAGE_TYPE_Unknown</code> </category> <category name="Skin to COM Parts 1 to 3"> <category name="Skin to COM Code Part 1"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF OverridePool None</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF CustomizationDef None</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF PrimaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF SecondaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF TertiaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF ItemCardTopStatString None</code> </category> <category name="Skin to COM Code Part 2"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF bPlayerUseItemOnPickup None</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF bUsesPlayerLevelRequirement True</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF bAIUseItemOnPickup None</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF bUseCoopRange None</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF UsedStatId None</code> </category> <category name="Skin to COM Code Part 3"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> </category> </category> <category name="ItemName is FullName"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF TitleList ("GD_ClassMods.Title.Title_ClassMod")</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF PrefixList ()</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF ItemName Slayer of the Seraphs COM</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF bItemNameIsFullName True</code> </category> <category name="Making the COM"> <category name="Making the COM Part 1"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF NonCompositeStaticMesh None</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF NonCompositeSkeletalMesh SkeletalMesh'Item_ClassMods.Meshes.MercClassmod01'</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF OverrideMaterial MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary'</code> </category> <category name="Making the COM Part 2"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF AlphaParts GD_ClassMods.Specialization.Spec_Legendary</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF BetaParts ItemPartListDefinition'GD_ClassMods.StatPrimary.Z_PartsList_PrimaryStatParts'</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF GammaParts ItemPartListDefinition'GD_ClassMods.StatPrimary02.Z_PartsList_PrimaryStat02Parts'</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF MaterialParts ItemPartListDefinition'GD_ClassMods.StatPenalty.Z_PartsList_StatPenaltyParts'</code> </category> <category name="Red Text on COM"> <category name="Yes this is Necessary"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF CustomPresentations (AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationDefinition_414')</code> </category> <category name="Red Text"> <code profiles="default">set GD_Mercenary_Items_MainGame.AttributePresentationDefinition_414 Description Claim their might as your own...</code> <code profiles="default">set GD_Mercenary_Items_MainGame.AttributePresentationDefinition_414 TextColor (B=70,G=70,R=220,A=255)</code> </category> </category> <category name="Class Requirement"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code> </category> </category> <category name="Skin to COM Code Part 4"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF InventoryClass Class'WillowGame.WillowClassMod'</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF bIsConsumable False</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF PickupFlagIcon Texture2D'fx_shared_items.Textures.CommDeck_Dif'</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF PickupSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup.Ak_Play_Obj_Pickup_Class_Mod',Cue=None,Expressions=))</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF PhysicsAsset PhysicsAsset'Item_ClassMods.Meshes.MercClassmod01_Physics'</code> </category> <category name="Rarity, Monetary, and Player Level Bonus"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF BaseRarity (BaseValueConstant=501.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_ClassMods_Standard_PriceCalculator',BaseValueScaleConstant=2.600000)</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF BaseMonetaryValueModifier 1.000000</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF PlayerUseLevelBonus (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Inventory.LevelRequirement.Init_BaseGearLevelRequirementBonus',BaseValueScaleConstant=1.000000)</code> </category> <category name="Skin to COM Code Part 5"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF UIMeshRotation (Pitch=0,Yaw=20936,Roll=3644)</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF Presentation InventoryCardPresentationDefinition'GD_InventoryPresentations.Definitions.CommDeck'</code> </category> <category name="Stats"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=-0.940000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueScaleConstant=0.950000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill10",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.MoneyShot',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill11",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LockedandLoaded',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill12",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LastLonger',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill13",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill14",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.OutofBubblegum',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill10",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill11",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill12",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill13",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill14",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill15",GradeIncrease=3,bActivateSlot=True))</code> </category> <category name="Skin to COM Code Part 6"> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF Class Class'WillowGame.ClassModDefinition'</code> <code profiles="default">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF ObjectArchetype ClassModDefinition'WillowGame.Default__ClassModDefinition'</code> </category> <category name="Set Manufacturer Part 2"> <code profiles="default">set GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_RedF Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code> </category> </category> <category name="Axton"> <category name="Set Manufacturer"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF ManufacturerOverride ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA'</code> </category> <category name="Skin to COM Code the Prequel"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF DisplayClassModAtBeginningOfName 0</code> </category> <category name="COM Element"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF DamageTypeIcon DAMAGE_TYPE_Unknown</code> </category> <category name="Skin to COM Parts 1 to 3"> <category name="Skin to COM Code Part 1"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF OverridePool None</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF CustomizationDef None</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF PrimaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF SecondaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF TertiaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF ItemCardTopStatString None</code> </category> <category name="Skin to COM Code Part 2"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF bPlayerUseItemOnPickup None</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF bUsesPlayerLevelRequirement True</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF bAIUseItemOnPickup None</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF bUseCoopRange None</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF UsedStatId None</code> </category> <category name="Skin to COM Code Part 3"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> </category> </category> <category name="ItemName is FullName"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF TitleList ("GD_ClassMods.Title.Title_ClassMod")</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF PrefixList ()</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF ItemName Slayer of the Seraphs COM</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF bItemNameIsFullName True</code> </category> <category name="Making the COM"> <category name="Making the COM Part 1"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF NonCompositeStaticMesh None</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF NonCompositeSkeletalMesh SkeletalMesh'Item_ClassMods.Meshes.SoldierClassmod01'</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF OverrideMaterial MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary'</code> </category> <category name="Making the COM Part 2"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF AlphaParts GD_ClassMods.Specialization.Spec_Legendary</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF BetaParts ItemPartListDefinition'GD_ClassMods.StatPrimary.Z_PartsList_PrimaryStatParts'</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF GammaParts ItemPartListDefinition'GD_ClassMods.StatPrimary02.Z_PartsList_PrimaryStat02Parts'</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF MaterialParts ItemPartListDefinition'GD_ClassMods.StatPenalty.Z_PartsList_StatPenaltyParts'</code> </category> <category name="Red Text on COM"> <category name="Yes this is Necessary"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF CustomPresentations (AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDefinition_373')</code> </category> <category name="Red Text"> <code profiles="default">set GD_Soldier_Items_MainGame.AttributePresentationDefinition_373 Description Claim their might as your own...</code> <code profiles="default">set GD_Soldier_Items_MainGame.AttributePresentationDefinition_373 TextColor (B=70,G=70,R=220,A=255)</code> </category> </category> <category name="Class Requirement"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code> </category> </category> <category name="Skin to COM Code Part 4"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF InventoryClass Class'WillowGame.WillowClassMod'</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF bIsConsumable False</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF PickupFlagIcon Texture2D'fx_shared_items.Textures.CommDeck_Dif'</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF PickupSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup.Ak_Play_Obj_Pickup_Class_Mod',Cue=None,Expressions=))</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF PhysicsAsset PhysicsAsset'Item_ClassMods.Meshes.SoldierClassmod01_Physics'</code> </category> <category name="Rarity, Monetary, and Player Level Bonus"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF BaseRarity (BaseValueConstant=501.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_ClassMods_Standard_PriceCalculator',BaseValueScaleConstant=2.600000)</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF BaseMonetaryValueModifier 1.000000</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF PlayerUseLevelBonus (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Inventory.LevelRequirement.Init_BaseGearLevelRequirementBonus',BaseValueScaleConstant=1.000000)</code> </category> <category name="Skin to COM Code Part 5"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF UIMeshRotation (Pitch=0,Yaw=20936,Roll=3644)</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF Presentation InventoryCardPresentationDefinition'GD_InventoryPresentations.Definitions.CommDeck'</code> </category> <category name="Stats"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=-0.940000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueScaleConstant=0.950000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill10",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Ready',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill11",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Overload',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill12",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill13",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Pressure',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill14",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grit',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill10",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill11",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill12",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill13",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill14",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill15",GradeIncrease=3,bActivateSlot=True))</code> </category> <category name="Skin to COM Code Part 6"> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF Class Class'WillowGame.ClassModDefinition'</code> <code profiles="default">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF ObjectArchetype ClassModDefinition'WillowGame.Default__ClassModDefinition'</code> </category> <category name="Set Manufacturer Part 2"> <code profiles="default">set GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedF Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code> </category> </category> <category name="Zer0"> <category name="Set Manufacturer"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF ManufacturerOverride ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA'</code> </category> <category name="Skin to COM Code the Prequel"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF DisplayClassModAtBeginningOfName 0</code> </category> <category name="COM Element"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF DamageTypeIcon DAMAGE_TYPE_Unknown</code> </category> <category name="Skin to COM Parts 1 to 3"> <category name="Skin to COM Code Part 1"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF OverridePool None</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF CustomizationDef None</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF PrimaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF SecondaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF TertiaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF ItemCardTopStatString None</code> </category> <category name="Skin to COM Code Part 2"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF bPlayerUseItemOnPickup None</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF bUsesPlayerLevelRequirement True</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF bAIUseItemOnPickup None</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF bUseCoopRange None</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF UsedStatId None</code> </category> <category name="Skin to COM Code Part 3"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> </category> </category> <category name="ItemName is FullName"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF TitleList ("GD_ClassMods.Title.Title_ClassMod")</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF PrefixList ()</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF ItemName Slayer of the Seraphs COM</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF bItemNameIsFullName True</code> </category> <category name="Making the COM"> <category name="Making the COM Part 1"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF NonCompositeStaticMesh None</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF NonCompositeSkeletalMesh SkeletalMesh'Item_ClassMods.Meshes.ZeroClassmod01'</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF OverrideMaterial MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary'</code> </category> <category name="Making the COM Part 2"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF AlphaParts GD_ClassMods.Specialization.Spec_Legendary</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF BetaParts ItemPartListDefinition'GD_ClassMods.StatPrimary.Z_PartsList_PrimaryStatParts'</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF GammaParts ItemPartListDefinition'GD_ClassMods.StatPrimary02.Z_PartsList_PrimaryStat02Parts'</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF MaterialParts ItemPartListDefinition'GD_ClassMods.StatPenalty.Z_PartsList_StatPenaltyParts'</code> </category> <category name="Red Text on COM"> <category name="Yes this is Necessary"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF CustomPresentations (AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDefinition_286')</code> </category> <category name="Red Text"> <code profiles="default">set GD_Assassin_Items_MainGame.AttributePresentationDefinition_286 Description Claim their might as your own...</code> <code profiles="default">set GD_Assassin_Items_MainGame.AttributePresentationDefinition_286 TextColor (B=70,G=70,R=220,A=255)</code> </category> </category> <category name="Class Requirement"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code> </category> </category> <category name="Skin to COM Code Part 4"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF InventoryClass Class'WillowGame.WillowClassMod'</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF bIsConsumable False</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF PickupFlagIcon Texture2D'fx_shared_items.Textures.CommDeck_Dif'</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF PickupSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup.Ak_Play_Obj_Pickup_Class_Mod',Cue=None,Expressions=))</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF PhysicsAsset PhysicsAsset'Item_ClassMods.Meshes.ZeroClassmod01_Physics'</code> </category> <category name="Rarity, Monetary, and Player Level Bonus"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF BaseRarity (BaseValueConstant=501.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_ClassMods_Standard_PriceCalculator',BaseValueScaleConstant=2.600000)</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF BaseMonetaryValueModifier 1.000000</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF PlayerUseLevelBonus (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Inventory.LevelRequirement.Init_BaseGearLevelRequirementBonus',BaseValueScaleConstant=1.000000)</code> </category> <category name="Skin to COM Code Part 5"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF UIMeshRotation (Pitch=0,Yaw=20936,Roll=3644)</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF Presentation InventoryCardPresentationDefinition'GD_InventoryPresentations.Definitions.CommDeck'</code> </category> <category name="Stats"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=-0.940000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueScaleConstant=0.950000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill10",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.HeadShot',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill11",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.RisingShot',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill12",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Innervate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill13",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.KillingBlow',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill14",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill10",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill11",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill12",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill13",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill14",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill15",GradeIncrease=3,bActivateSlot=True))</code> </category> <category name="Skin to COM Code Part 6"> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF Class Class'WillowGame.ClassModDefinition'</code> <code profiles="default">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF ObjectArchetype ClassModDefinition'WillowGame.Default__ClassModDefinition'</code> </category> <category name="Set Manufacturer Part 2"> <code profiles="default">set GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_RedF Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code> </category> </category> <category name="Maya"> <category name="Set Manufacturer"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF ManufacturerOverride ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA'</code> </category> <category name="Skin to COM Code the Prequel"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF DisplayClassModAtBeginningOfName 0</code> </category> <category name="COM Element"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF DamageTypeIcon DAMAGE_TYPE_Unknown</code> </category> <category name="Skin to COM Parts 1 to 3"> <category name="Skin to COM Code Part 1"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF OverridePool None</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF CustomizationDef None</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF PrimaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF SecondaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF TertiaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF ItemCardTopStatString None</code> </category> <category name="Skin to COM Code Part 2"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF bPlayerUseItemOnPickup None</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF bUsesPlayerLevelRequirement True</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF bAIUseItemOnPickup None</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF bUseCoopRange None</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF UsedStatId None</code> </category> <category name="Skin to COM Code Part 3"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> </category> </category> <category name="ItemName is FullName"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF TitleList ("GD_ClassMods.Title.Title_ClassMod")</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF PrefixList ()</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF ItemName Slayer of the Seraphs COM</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF bItemNameIsFullName True</code> </category> <category name="Making the COM"> <category name="Making the COM Part 1"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF NonCompositeStaticMesh None</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF NonCompositeSkeletalMesh SkeletalMesh'Item_ClassMods.Meshes.SirenClassmod01'</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF OverrideMaterial MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary'</code> </category> <category name="Making the COM Part 2"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF AlphaParts GD_ClassMods.Specialization.Spec_Legendary</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF BetaParts ItemPartListDefinition'GD_ClassMods.StatPrimary.Z_PartsList_PrimaryStatParts'</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF GammaParts ItemPartListDefinition'GD_ClassMods.StatPrimary02.Z_PartsList_PrimaryStat02Parts'</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF MaterialParts ItemPartListDefinition'GD_ClassMods.StatPenalty.Z_PartsList_StatPenaltyParts'</code> </category> <category name="Red Text on COM"> <category name="Yes this is Necessary"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF CustomPresentations (AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefinition_199')</code> </category> <category name="Red Text"> <code profiles="default">set GD_Siren_Items_MainGame.AttributePresentationDefinition_199 Description Claim their might as your own...</code> <code profiles="default">set GD_Siren_Items_MainGame.AttributePresentationDefinition_199 TextColor (B=70,G=70,R=220,A=255)</code> </category> </category> <category name="Class Requirement"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code> </category> </category> <category name="Skin to COM Code Part 4"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF InventoryClass Class'WillowGame.WillowClassMod'</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF bIsConsumable False</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF PickupFlagIcon Texture2D'fx_shared_items.Textures.CommDeck_Dif'</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF PickupSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup.Ak_Play_Obj_Pickup_Class_Mod',Cue=None,Expressions=))</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF PhysicsAsset PhysicsAsset'Item_ClassMods.Meshes.SirenClassmod01_Physics'</code> </category> <category name="Rarity, Monetary, and Player Level Bonus"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF BaseRarity (BaseValueConstant=501.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_ClassMods_Standard_PriceCalculator',BaseValueScaleConstant=2.600000)</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF BaseMonetaryValueModifier 1.000000</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF PlayerUseLevelBonus (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Inventory.LevelRequirement.Init_BaseGearLevelRequirementBonus',BaseValueScaleConstant=1.000000)</code> </category> <category name="Skin to COM Code Part 5"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF UIMeshRotation (Pitch=0,Yaw=20936,Roll=3644)</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF Presentation InventoryCardPresentationDefinition'GD_InventoryPresentations.Definitions.CommDeck'</code> </category> <category name="Stats"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=-0.940000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueScaleConstant=0.950000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill10",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Ward',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill11",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Fleet',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill12",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.MindsEye',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill13",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Foresight',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill14",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Reaper',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill10",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill11",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill12",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill13",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill14",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill15",GradeIncrease=3,bActivateSlot=True))</code> </category> <category name="Skin to COM Code Part 6"> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF Class Class'WillowGame.ClassModDefinition'</code> <code profiles="default">set GD_Siren_Items_MainGame.Siren.Skin_RedF ObjectArchetype ClassModDefinition'WillowGame.Default__ClassModDefinition'</code> </category> <category name="Set Manufacturer Part 2"> <code profiles="default">set GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedF Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code> </category> </category> <category name="Gaige"> <category name="Set Manufacturer"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD ManufacturerOverride ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA'</code> </category> <category name="Skin to COM Code the Prequel"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD DisplayClassModAtBeginningOfName 0</code> </category> <category name="COM Element"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD DamageTypeIcon DAMAGE_TYPE_Unknown</code> </category> <category name="Skin to COM Parts 1 to 3"> <category name="Skin to COM Code Part 1"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD OverridePool None</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD CustomizationDef None</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD PrimaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD SecondaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD TertiaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD ItemCardTopStatString None</code> </category> <category name="Skin to COM Code Part 2"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD bPlayerUseItemOnPickup None</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD bUsesPlayerLevelRequirement True</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD bAIUseItemOnPickup None</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD bUseCoopRange None</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD UsedStatId None</code> </category> <category name="Skin to COM Code Part 3"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> </category> </category> <category name="ItemName is FullName"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD TitleList ("GD_ClassMods.Title.Title_ClassMod")</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD PrefixList ()</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD ItemName Slayer of the Seraphs COM</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD bItemNameIsFullName True</code> </category> <category name="Making the COM"> <category name="Making the COM Part 1"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD NonCompositeStaticMesh None</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD NonCompositeSkeletalMesh SkeletalMesh'Tulip_Char_Mechromancer.Mesh.MechroClassMod'</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD OverrideMaterial MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Legendary'</code> </category> <category name="Making the COM Part 2"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD AlphaParts GD_ClassMods.Specialization.Spec_Legendary</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD BetaParts ItemPartListDefinition'GD_ClassMods.StatPrimary.Z_PartsList_PrimaryStatParts'</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD GammaParts ItemPartListDefinition'GD_ClassMods.StatPrimary02.Z_PartsList_PrimaryStat02Parts'</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD MaterialParts ItemPartListDefinition'GD_ClassMods.StatPenalty.Z_PartsList_StatPenaltyParts'</code> </category> <category name="Red Text on COM"> <category name="Yes this is Necessary"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD CustomPresentations (())</code> </category> </category> <category name="Class Requirement"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code> </category> </category> <category name="Skin to COM Code Part 4"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD InventoryClass Class'WillowGame.WillowClassMod'</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD bIsConsumable False</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD PickupFlagIcon Texture2D'fx_shared_items.Textures.CommDeck_Dif'</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD PickupSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup.Ak_Play_Obj_Pickup_Class_Mod',Cue=None,Expressions=))</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD PhysicsAsset PhysicsAsset'Tulip_Char_Mechromancer.Mesh.MechroClassMod'</code> </category> <category name="Rarity, Monetary, and Player Level Bonus"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD BaseRarity (BaseValueConstant=501.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_ClassMods_Standard_PriceCalculator',BaseValueScaleConstant=2.600000)</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD BaseMonetaryValueModifier 1.000000</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD PlayerUseLevelBonus (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Inventory.LevelRequirement.Init_BaseGearLevelRequirementBonus',BaseValueScaleConstant=1.000000)</code> </category> <category name="Skin to COM Code Part 5"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD UIMeshRotation (Pitch=0,Yaw=20936,Roll=3644)</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD Presentation InventoryCardPresentationDefinition'GD_InventoryPresentations.Definitions.CommDeck'</code> </category> <category name="Stats"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=-0.940000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueScaleConstant=0.950000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill10",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.FancyMathematics',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill11",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBetterHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill12",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.StrengthOfFiveGorillas',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill13",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.PreshrunkCyberpunk',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill14",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SmallerLighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill10",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill11",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill12",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill13",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill14",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill15",GradeIncrease=3,bActivateSlot=True))</code> </category> <category name="Skin to COM Code Part 6"> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD Class Class'WillowGame.ClassModDefinition'</code> <code profiles="default">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD ObjectArchetype ClassModDefinition'WillowGame.Default__ClassModDefinition'</code> </category> <category name="Set Manufacturer Part 2"> <code profiles="default">set GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleD Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code> </category> </category> <category name="Krieg"> <category name="Set Manufacturer"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD ManufacturerOverride ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA'</code> </category> <category name="Skin to COM Code the Prequel"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD DisplayClassModAtBeginningOfName 0</code> </category> <category name="COM Element"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD DamageTypeIcon DAMAGE_TYPE_Unknown</code> </category> <category name="Skin to COM Parts 1 to 3"> <category name="Skin to COM Code Part 1"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD OverridePool None</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD CustomizationDef None</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD PrimaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD SecondaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD TertiaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000)</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD ItemCardTopStatString None</code> </category> <category name="Skin to COM Code Part 2"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD bPlayerUseItemOnPickup None</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD bUsesPlayerLevelRequirement True</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD bAIUseItemOnPickup None</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD bUseCoopRange None</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD UsedStatId None</code> </category> <category name="Skin to COM Code Part 3"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> </category> </category> <category name="ItemName is FullName"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD TitleList ("GD_ClassMods.Title.Title_ClassMod")</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD PrefixList ()</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD ItemName Slayer of the Seraphs COM</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD bItemNameIsFullName True</code> </category> <category name="Making the COM"> <category name="Making the COM Part 1"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD NonCompositeStaticMesh None</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD NonCompositeSkeletalMesh SkeletalMesh'Lilac_Item_ClassMods.Meshes.PsychoClassMod'</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD OverrideMaterial MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legendary'</code> </category> <category name="Making the COM Part 2"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD AlphaParts GD_ClassMods.Specialization.Spec_Legendary</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD BetaParts ItemPartListDefinition'GD_ClassMods.StatPrimary.Z_PartsList_PrimaryStatParts'</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD GammaParts ItemPartListDefinition'GD_ClassMods.StatPrimary02.Z_PartsList_PrimaryStat02Parts'</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD MaterialParts ItemPartListDefinition'GD_ClassMods.StatPenalty.Z_PartsList_StatPenaltyParts'</code> </category> <category name="Red Text on COM"> <category name="Yes this is Necessary"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD CustomPresentations (())</code> </category> </category> <category name="Class Requirement"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code> </category> </category> <category name="Skin to COM Code Part 4"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD InventoryClass Class'WillowGame.WillowClassMod'</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD bIsConsumable False</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD PickupFlagIcon Texture2D'fx_shared_items.Textures.CommDeck_Dif'</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD PickupSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup.Ak_Play_Obj_Pickup_Class_Mod',Cue=None,Expressions=))</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD PhysicsAsset PhysicsAsset'Lilac_Item_ClassMods.Meshes.Phat_PsychoClassMod'</code> </category> <category name="Rarity, Monetary, and Player Level Bonus"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD BaseRarity (BaseValueConstant=501.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_ClassMods_Standard_PriceCalculator',BaseValueScaleConstant=2.600000)</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD BaseMonetaryValueModifier 1.000000</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD PlayerUseLevelBonus (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Inventory.LevelRequirement.Init_BaseGearLevelRequirementBonus',BaseValueScaleConstant=1.000000)</code> </category> <category name="Skin to COM Code Part 5"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD UIMeshRotation (Pitch=2730,Yaw=14563,Roll=10012)</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD Presentation InventoryCardPresentationDefinition'GD_InventoryPresentations.Definitions.CommDeck'</code> </category> <category name="Stats"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=-0.940000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueScaleConstant=0.950000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill10",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodfilledGuns',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill11",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BoilingBlood',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill12",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.EmbraceThePain',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill13",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.PainIsPower',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill14",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.ElementalElation',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill10",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill11",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill12",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill13",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill14",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill15",GradeIncrease=3,bActivateSlot=True))</code> </category> <category name="Skin to COM Code Part 6"> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD Class Class'WillowGame.ClassModDefinition'</code> <code profiles="default">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD ObjectArchetype ClassModDefinition'WillowGame.Default__ClassModDefinition'</code> </category> <category name="Set Manufacturer Part 2"> <code profiles="default">set GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleD Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))</code> </category> </category> </category> <category name="Lootpool Adjustments"> <category name="Slayer COM Pool Setup"> <category name="Slayer of Crawmerax"> <category name="Loot Pool"> <comment>#Sets up the loot pool for the Slayer of Crawmerax SkinCOMs. Use the same order as the base game COM pools, so that code which alters COM pools (such as BL2 No Wasted COMs) can do the same thing here. Also removes our custom loot pools from the main drop pools, so that we don't see these COMs in global drops.</comment> <code profiles="default">set GD_CustomItemPools_allium.Assassin.AlliumTGHeads BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_CyanF',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_CyanF',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanF',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanF',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanB',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanB',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="CleanAlliumTGHeadsPool" level="None"> <code profiles="default">set GD_CustomItemPools_allium.Rewards.AlliumTGHeads BalancedItems[0] (ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0),bDropOnDeath=False)</code> </hotfix> </category> <category name="Drop from Crawmerax (Raid)"> <hotfix name="CrawmeraxRaidDrop" level="Easter_P"> <code profiles="default">set GD_Crawmerax_Son.Population.PawnBalance_Crawmerax_Son_Raid DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_All_07_Pearl',PoolProbability=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_allium.Assassin.AlliumTGHeads',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> </category> </category> <category name="Slayer of Seraphs"> <category name="Loot Pool"> <comment>#Sets up the loot pool for the Slayer of Seraphs SkinCOMs. Use the same order as the base game COM pools, so that code which alters COM pools (such as BL2 No Wasted COMs) can do the same thing here. Also removes our custom loot pools from the main drop pools, so that we don't see these COMs in global drops.</comment> <code profiles="default">set GD_CustomItemPools_allium.Assassin.AlliumTGSkins BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_RedF',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_RedF',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedF',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedF',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleD',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleD',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <hotfix name="CleanAlliumTGSkins" level="None"> <code profiles="default">set GD_CustomItemPools_allium.Rewards.AlliumTGSkins BalancedItems[0] (ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0),bDropOnDeath=False)</code> </hotfix> </category> <category name="Drop from Hyperius"> <hotfix name="HyperiusCOMDrop" level="Orchid_Refinery_P"> <code profiles="default">set GD_Orchid_RaidEngineer.Death.BodyDeath_Orchid_RaidEngineer:BehaviorProviderDefinition_6.Behavior_SpawnItems_203 ItemPoolList ((ItemPool=ItemPoolDefinition'GD_Orchid_ItemPools.SeraphCrystal.Pool_Orchid_SeraphCrystals',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_allium.Assassin.AlliumTGSkins',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> </category> <category name="Drop from Gee"> <hotfix name="GeeCOMDrop" level="Orchid_Caves_P"> <code profiles="default">set GD_Orchid_Pop_RaidShaman.Balance.PawnBalance_Orchid_RaidShaman DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_Orchid_ItemPools.WeaponPools.Pool_Weapons_ShamanLauncher',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_allium.Assassin.AlliumTGSkins',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> </category> <category name="Drop from Pete"> <hotfix name="PeteCOMDrop" level="Iris_DL2_Interior_P"> <code profiles="default">set GD_Iris_Population_RaidPete.Balance.Iris_PawnBalance_RaidPete DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_allium.Assassin.AlliumTGSkins',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> </category> <category name="Drop for Voracidous"> <hotfix name="Name" level="Sage_Cliffs_P"> <code profiles="default">set GD_Sage_Raid_Beast.Population.Balance_Sage_Raid_Beast DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_allium.Assassin.AlliumTGSkins',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> </category> <category name="Drop from Dragons"> <hotfix name="DragonsCOMDrop" level="DungeonRaid_P"> <code profiles="default">set GD_Aster_RaidBossData.IOs.IO_LootSpewer:BehaviorProviderDefinition_0.Behavior_SpawnItems_706 ItemPoolList ((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.Raid.Pool_Aster_Raid1_Uniques',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_allium.Assassin.AlliumTGSkins',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> </category> </category> </category> </category> </category> <category name="BLassic Fixes"> <category name="Invincible Crawmerax Jr. Loot Pool Fix"> <hotfix name="CrawmeraxRaidDropBLassicFix" level="Easter_P"> <code profiles="">set GD_Crawmerax_Son.Population.PawnBalance_Crawmerax_Son_Raid DefaultItemPoolList ((ItemPool=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_All_07_Pearl',PoolProbability=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_allium.Assassin.AlliumTGHeads',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </hotfix> </category> <category name="Rarity Fixes"> <category name="Slayer of Crawmerax"> <code profiles="">set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF BaseRarity (BaseValueConstant=2250.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF BaseRarity (BaseValueConstant=2250.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF BaseRarity (BaseValueConstant=2250.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Siren_Items_MainGame.Siren.Skin_CyanF BaseRarity (BaseValueConstant=2250.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB BaseRarity (BaseValueConstant=2250.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB BaseRarity (BaseValueConstant=2250.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Slayer of the Seraphs"> <code profiles="">set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF BaseRarity (BaseValueConstant=1147.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Soldier_Items_MainGame.Soldier.Skin_RedF BaseRarity (BaseValueConstant=1147.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Assassin_Items_MainGame.Assassin.Skin_RedF BaseRarity (BaseValueConstant=1147.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Siren_Items_MainGame.Siren.Skin_RedF BaseRarity (BaseValueConstant=1147.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD BaseRarity (BaseValueConstant=1147.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD BaseRarity (BaseValueConstant=1147.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> </category> </category> </category> </body> </BLCMM> #Commands: set GD_ClassMods.Title.Title_ClassMod PartName COM set GD_AttributePresentation._AttributeList.ClassModOverridePresentationList Attributes (AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ClassMod_ActiveSkillCooldownConsumptionRate',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedGrenadeDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponFireInterval',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthMaxValue_Player',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthOnIdleRegenerationRate',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponClipSize',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponDamage',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockStatusDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_AccuracyMinValue',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationDelay',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationRate',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponReloadSpeed',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryStatusChanceModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryStatusDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusChanceModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldMaxValue',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedMeleeDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_PlayerCriticalHitBonus',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShockImpactDamageModifier',AttributePresentationDefinition'GD_Aster_Artifacts.Misc.AttrPresent_WeaponExtraShotChance',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsHyperion',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsDahl',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsTorgue',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsTediore',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsBandit',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsMaliwan',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsVladof',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactModsJakobs',AttributePresentationDefinition'GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate',AttributePresentationDefinition'GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier',AttributePresentationDefinition'GD_Aster_Artifacts.Misc.AttrPresent_Friendship',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactShopTimerRate',AttributePresentationDefinition'GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate',AttributePresentationDefinition'GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_InstigatedGrenadeDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_ProjectileDamage',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_ReceivedBulletDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_ReceivedGrenadeDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_ReceivedMeleeDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_ReceivedRocketDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Damage.AttrPresent_ShockStatusEffectDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactAmmoMaxValue_Launcher',AttributePresentationDefinition'GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG',AttributePresentationDefinition'GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol',AttributePresentationDefinition'GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun',AttributePresentationDefinition'GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle',AttributePresentationDefinition'GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle',AttributePresentationDefinition'GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedIncendiaryDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedIncendiaryStatusDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedCorrosiveDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedCorrosiveStatusDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedShockDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedShockStatusDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedExplosiveDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactInstigatedAmpDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactWeaponAccuracyOnIdleRegenRate',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactTimeToBeRevivedMultiplier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactRevivalHealthMultiplier',AttributePresentationDefinition'GD_AttributePresentation.Artifacts.AttrPresent_ArtifactWeaponBurstInterval',AttributePresentationDefinition'GD_Orchid_Artifacts.Attributes.AttrPresent_ArtifactHealthPercentReturnedOnKill',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPony',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_AnnoyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDuration',) set GD_Lobelia_ClassMods.AttributePresentations.AttPresentationList_LobeliaClassMods Attributes (AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPony',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_AnnoyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_CookingUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDamageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SmallerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_WiresDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStorm',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePain',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_WoundModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ShieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Blister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation') set GD_Lilac_ClassMods.Att_Presentations.AttPresentationList_LilacClassMods Attributes (AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPony',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_AnnoyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_CookingUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDamageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SmallerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_WiresDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStorm',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePain',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_WoundModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ShieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Blister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation') set GD_Tulip_ClassMods.Att_Presentations.AttPresentationList_TulipClassMods Attributes (AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPony',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_AnnoyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_CookingUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDamageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SmallerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_WiresDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStorm',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePain',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_WoundModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ShieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Blister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation') set GD_Aster_ClassMods.Attributes.ClassModsOVerridePresentationList_Aster Attributes (AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Able',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_AllInTheReflexes',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Ranger',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Myelin',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_TypeIconoclast',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_SmallerLighterFaster',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PotentAsAPony',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_20PercentCooler',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_AnnoyedAndroid',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_WiresDontTalk',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EvilEnchantress',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_MorePep',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElectricalBurn',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_InterspersedOutburst',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEffectDamageModifier',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ThrillOfTheKill',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheFire',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodOverdrive',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_ElementalElation',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_TasteOfBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EmptyTheRage',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FuelTheBlood',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_SilenceTheVoices',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_PainIsPower',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BurnBabyBurn',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_FlameFlare',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_EmbraceThePain',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_BloodBath',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDuration',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BloodSoakedShield',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_BulletsOfBenevolence',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_CookingUpTrouble',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_DeathFromAbove',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedShockStatusChanceModifier',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDamageModifier_Tulip',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_LetEmBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_MorePep',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_AnnoyedAndroid',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PotentAsAPony',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SmallerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SometimesLessIsMore',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SprayAndPray',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_TheBetterHalf',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_WiresDontTalk',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InterspersedOutburst',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ElectricalBurn',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_FancyMathematics',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_EvilEnchantress',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ShockStorm',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_PreShrunkCyberPunk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_Ranger',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_LikeTheWind',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_KeepItPipingHot',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_AllInTheReflexes',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_StrengthOfFiveGorillas',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_20PercentCooler',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_WiresDontTalk',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_SaltTheWound',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_FireFiend',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_MadeOfSternerStuff',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePain',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_WoundModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Blister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation') set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier Description DoT Chance set GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockStatusDamageModifier Description Electrocution Damage set GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDuration Description Kill Skill Duration set GD_AttributePresentation.DamageTypes.AttrPresent_ExplosiveImpactDamageModifier Description Explosive Damage set GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEffectDamageModifier Description DoT Damage set GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthOnIdleRegenerationRate Description Health Regen set GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate Description Grenade Regen set GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifier Description Shock Damage set GD_AttributePresentation.Weapons.AttrPresent_PlayerCurrentWeaponAmmoRegenerationMultiplier Description Ammo Regen set GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusDamageModifier Description Corrosion Damage set GD_AttributePresentation.DamageTypes.AttrPresent_IncendiaryPassiveDamageModifier Description Incendiary Damage set GD_AttributePresentation.DamageTypes.AttrPresent_ShockPassiveDamageModifier Description Shock Damage set GD_AttributePresentation.DamageTypes.AttrPresent_CorrosivePassiveDamageModifier Description Corrosive Damage set GD_AttributePresentation.Weapons.AttrPresent_AccuracyMaxValue Description Max Acc. Spread set GD_AttributePresentation.Weapons.AttrPresent_AccuracyMaxValue NoConstraintText set GD_AttributePresentation.Weapons.AttrPresent_WeaponAutomaticBurstCount NoConstraintText set GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier bDontDisplayNumber True set GD_AttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier bDontDisplayNumber True set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier bDontDisplayNumber True set GD_AttributePresentation.DamageTypes.AttrPresent_ExplosiveImpactDamageModifier bDontDisplayNumber True set GD_AttributePresentation.Weapons.AttrPresent_WeaponPerShotAccuracyImpulse bDontDisplayNumber True set GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate bDontDisplayNumber True set GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationDelay bDontDisplayPlusSign True set GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ShieldOnIdleRegenerationDelayLilacClassMods bDontDisplayPlusSign True set GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate FloatPrecision 2 set GD_AttributePresentation.Weapons.AttrPresent_WeaponSpread bDontDisplayNumber True set GD_AttributePresentation.Weapons.AttrPresent_WeaponFireRate SignStyle SIGNSTYLE_Positive set GD_AttributePresentation.Weapons.AttrPresent_WeaponSpread SignStyle SIGNSTYLE_Positive set GD_AttributePresentation.Weapons.AttrPresent_Weapon_Is_Sniper_Rifle Description Sniper set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryEngineer CustomPresentations (AttributePresentationDefinition'GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryEngineer:AttributePresentationDefinition_0') set GD_AttributePresentation.DamageTypes.AttrPresent_IncendiaryPassiveDamageModifier bDontDisplayNumber True set GD_AttributePresentation.DamageTypes.AttrPresent_ShockPassiveDamageModifier bDontDisplayNumber True set GD_AttributePresentation.DamageTypes.AttrPresent_CorrosivePassiveDamageModifier bDontDisplayNumber True set GD_AttributePresentation.Weapons.AttrPresent_WeaponAutomaticBurstCount bDontDisplayNumber True set GD_AttributePresentation.Weapons.AttrPresent_AccuracyMaxValue bBiggerIsBetter False set GD_AttributePresentation.Weapons.AttrPresent_AccuracyMaxValue bDisplayAsPercentage True set GD_AttributePresentation.Weapons.AttrPresent_AccuracyMaxValue bIncludePrefixInTranslation True set GD_AttributePresentation.Weapons.AttrPresent_AccuracyMaxValue bIncludeSuffixInTranslation True set GD_AttributePresentation.Weapons.AttrPresent_AccuracyMaxValue bDontDisplayNumber True set GD_AttributePresentation.Weapons.AttrPresent_AccuracyMaxValue bDontDisplayPlusSign True set GD_AttributePresentation.Weapons.AttrPresent_AccuracyMaxValue SignStyle SIGNSTYLE_AsIsAnyStyle set GD_AttributePresentation.Weapons.AttrPresent_AccuracyMaxValue bUseCustomNumberPlacement False set GD_AttributePresentation.ClassMods_Only.AttrPresent_ShockImpactDamageModifier SignStyle SIGNSTYLE_Positive set GD_AttributePresentation.ClassMods_Only.AttrPresent_ShockImpactDamageModifier Description Shock Damage Res. set GD_AttributePresentation.ClassMods_Only.AttrPresent_ClassMod_ActiveSkillCooldownConsumptionRate Icon weaponsReloadSpeed set GD_AttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier Icon elementExplosive set GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedGrenadeDamageModifier Icon weaponDamage set GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponFireInterval Icon weaponFireRate set GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_WoundModFireRate Icon weaponFireRate set GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthMaxValue_Player Icon cross set GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthOnIdleRegenerationRate Icon cross set GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponClipSize Icon weaponClipSize set GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponDamage Icon weaponDamage set GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifier Icon elementShock set GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockStatusDamageModifier Icon elementShock set GD_AttributePresentation.ClassMods_Only.AttrPresent_AccuracyMinValue Icon weaponAccuracy set GD_AttributePresentation.Weapons.AttrPresent_AccuracyMaxValue Icon weaponAccuracy set GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationDelay Icon shieldRechargeDelay set GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationRate Icon weaponsReloadSpeed set GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ShieldOnIdleRegenerationDelayLilacClassMods Icon shieldRechargeDelay set GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponReloadSpeed Icon weaponsReloadSpeed set GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryStatusChanceModifier Icon elementFire set GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryStatusDamageModifier Icon elementFire set GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusChanceModifier Icon elementCorrosive set GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusDamageModifier Icon elementCorrosive set GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldMaxValue Icon shieldCapacity set GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedMeleeDamageModifier Icon weaponDamage set GD_AttributePresentation.ClassMods_Only.AttrPresent_PlayerCriticalHitBonus Icon weaponDamage set GD_AttributePresentation.ClassMods_Only.AttrPresent_ShockImpactDamageModifier Icon elementShock set GD_Aster_Artifacts.Misc.AttrPresent_WeaponExtraShotChance Icon weaponDamage set GD_AttributePresentation.AttrPresent_Ammo_Grenade_ProteanActiveRegenerationRate Icon weaponsReloadSpeed set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue Icon weaponDamage set GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier Icon shieldRechargeDelay set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier Icon weaponsReloadSpeed set GD_AttributePresentation.Damage.AttrPresent_InstigatedGrenadeDamageModifier Icon shieldRechargeDelay set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier Icon elementFire set GD_AttributePresentation.DamageTypes.AttrPresent_ExplosiveImpactDamageModifier Icon elementExplosive set GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier Icon elementExplosive set GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_Att_TeamKillSkillDuration Icon shieldRechargeDelay set GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration Icon shieldRechargeDelay set GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Blister_TeamKillSkillDuration Icon shieldRechargeDelay set GD_Lilac_ClassMods.Att_Presentations.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod Icon weaponClipSize set GD_AttributePresentation.Weapons.AttrPresent_PlayerCurrentWeaponAmmoRegenerationMultiplier Icon weaponsReloadSpeed set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifier Icon cross set GD_AttributePresentation.Weapons.AttrPresent_WeaponPerShotAccuracyImpulse Icon weaponAccuracy set GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobellia_InstigatedStatusEffectDamageModifier Icon elementalresistance set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier Icon elementalresistance set GD_AttributePresentation.DamageTypes.AttrPresent_IncendiaryPassiveDamageModifier Icon elementFire set GD_AttributePresentation.DamageTypes.AttrPresent_ShockPassiveDamageModifier Icon elementShock set GD_AttributePresentation.DamageTypes.AttrPresent_CorrosivePassiveDamageModifier Icon elementCorrosive set GD_AttributePresentation.Weapons.AttrPresent_WeaponAutomaticBurstCount Icon WeaponDamage set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier Description Turret set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier bIncludeSuffixInTranslation False set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier bIncludePrefixInTranslation False set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier bDisplayAsPercentage False set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier bDontDisplayNumber True set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier bDontDisplayPlusSign True set GD_AttributePresentation.Damage.AttrPresent_InstigatedRocketDamageModifier bEnableTextColor False set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate Description Deathtrap set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate bIncludeSuffixInTranslation False set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate bIncludePrefixInTranslation False set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate bDisplayAsPercentage False set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate bDontDisplayNumber True set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate bDontDisplayPlusSign True set GD_AttributePresentation.Health.AttrPresent_HealthActiveRegenerationRate bEnableTextColor False set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifier Attribute AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent' set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifier Description Life Steal set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifier bIncludeSuffixInTranslation False set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifier bIncludePrefixInTranslation False set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifier bDisplayAsPercentage True set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifier bDontDisplayNumber True set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifier bDontDisplayPlusSign False set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusChanceModifier bEnableTextColor False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher bIncludeSuffixInTranslation False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher bIncludePrefixInTranslation False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher bDisplayAsPercentage True set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher bDontDisplayNumber True set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher bDontDisplayPlusSign False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher bEnableTextColor False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Launcher Icon weaponClipSize set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG bIncludeSuffixInTranslation False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG bIncludePrefixInTranslation False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG bDisplayAsPercentage True set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG bDontDisplayNumber True set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG bDontDisplayPlusSign False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG bEnableTextColor False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SMG Icon weaponClipSize set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol bIncludeSuffixInTranslation False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol bIncludePrefixInTranslation False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol bDisplayAsPercentage True set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol bDontDisplayNumber True set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol bDontDisplayPlusSign False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol bEnableTextColor False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Pistol Icon weaponClipSize set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun bIncludeSuffixInTranslation False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun bIncludePrefixInTranslation False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun bDisplayAsPercentage True set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun bDontDisplayNumber True set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun bDontDisplayPlusSign False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun bEnableTextColor False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_Shotgun Icon weaponClipSize set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle bIncludeSuffixInTranslation False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle bIncludePrefixInTranslation False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle bDisplayAsPercentage True set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle bDontDisplayNumber True set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle bDontDisplayPlusSign False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle bEnableTextColor False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_CombatRifle Icon weaponClipSize set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle bIncludeSuffixInTranslation False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle bIncludePrefixInTranslation False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle bDisplayAsPercentage True set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle bDontDisplayNumber True set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle bDontDisplayPlusSign False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle bEnableTextColor False set GD_AttributePresentation.AmmoUpgrades.AttrPresent_AmmoMaxValue_SniperRifle Icon weaponClipSize set GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate Description Melee Cooldown Rate set GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate bIncludeSuffixInTranslation False set GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate bIncludePrefixInTranslation False set GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate bDisplayAsPercentage True set GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate bDontDisplayNumber True set GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate bDontDisplayPlusSign False set GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate bEnableTextColor False set GD_AttributePresentation.Inventory.AttrPresent_MeleeSkillCooldownConsumptionRate Icon weaponsReloadSpeed set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue Attribute AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets' set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue Description Bullet Ricochets set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bIncludeSuffixInTranslation False set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bIncludePrefixInTranslation False set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bDisplayAsPercentage False set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bDontDisplayNumber True set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bDontDisplayPlusSign False set GD_AttributePresentation.Health.AttrPresent_HealthCurrentValue bEnableTextColor False set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Attribute D_Attributes.GameplayAttributes.FootSpeed set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Description Movement Speed set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate BasePriority 0.000000 set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bIncludeSuffixInTranslation False set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bIncludePrefixInTranslation False set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bBiggerIsBetter True set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bDisplayAsPercentage True set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bDisplayPercentAsFloat True set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bDisplayAsInverse False set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bDontDisplayNumber True set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bDontDisplayPlusSign False set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bUseCustomNumberPlacement False set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bEnableTextColor False set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bValueRemappingEnabled False set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bUseOneAsBaseValueForPresentationIfContextFailsToResolve False set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bUseTwoAsBaseValueForPresentationIfContextFailsToResolve False set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate RoundingMode ATTRROUNDING_Float set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate SignStyle SIGNSTYLE_AsIs set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate TextColor (B=255,G=255,R=255,A=255) set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate FloatPrecision 1 set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Icon shieldRechargeDelay set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate RemappingData (bUseContextOverride=False,InputValueMn=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InputValueMx=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OutputValueMn=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OutputValueMx=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)) set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse Attribute D_Attributes.GameplayAttributes.JumpHeight set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse Description Jump Height set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse BasePriority 0.000000 set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bIncludeSuffixInTranslation False set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bIncludePrefixInTranslation False set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bBiggerIsBetter True set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bDisplayAsPercentage True set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bDisplayPercentAsFloat True set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bDisplayAsInverse False set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bDontDisplayNumber True set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bDontDisplayPlusSign False set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bUseCustomNumberPlacement False set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bEnableTextColor False set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bValueRemappingEnabled False set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bUseOneAsBaseValueForPresentationIfContextFailsToResolve False set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse bUseTwoAsBaseValueForPresentationIfContextFailsToResolve False set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse RoundingMode ATTRROUNDING_Float set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse SignStyle SIGNSTYLE_AsIs set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse TextColor (B=255,G=255,R=255,A=255) set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse FloatPrecision 1 set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse Icon shieldRechargeDelay set GD_AttributePresentation.Skills.AttrPresent_InstinctSkillImpulse RemappingData (bUseContextOverride=False,InputValueMn=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InputValueMx=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OutputValueMn=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OutputValueMx=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)) set GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier Attribute AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier' set GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier Description Swap Speed set GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier SignStyle SIGNSTYLE_Positive set GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier bDisplayAsPercentage True set GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier bIncludePrefixInTranslation True set GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier bIncludeSuffixInTranslation True set GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier bDontDisplayNumber True set GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier bDontDisplayPlusSign False set GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier bUseCustomNumberPlacement False set GD_AttributePresentation.Damage.AttrPresent_InstigatedCorrosiveStatusChanceModifier bEnableTextColor True set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier Attribute AttributeDefinition'D_Attributes.AmmoResource_Rocket_Launcher.Ammo_Rocket_Launcher_RegenerationRate' set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier Description Ammo Regen set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier FloatPrecision 2 set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier RoundingMode ATTRROUNDING_Float set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier bDisplayAsPercentage False set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier bIncludePrefixInTranslation True set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier bIncludeSuffixInTranslation True set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier bDontDisplayNumber True set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier bDontDisplayPlusSign False set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier bUseCustomNumberPlacement False set GD_AttributePresentation.Damage.AttrPresent_InstigatedBulletDamageModifier bEnableTextColor True set D_Attributes.DamageTypeModifers.NormalStatusEffectDamageModifier:ObjectPropertyAttributeValueResolver_561 PropertyName ZoomTimeModifier set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier Icon shieldRechargeDelay set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier Description Aim Speed set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier SignStyle SIGNSTYLE_Positive set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier bDisplayAsPercentage True set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier bIncludePrefixInTranslation True set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier bIncludeSuffixInTranslation True set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier bDontDisplayNumber True set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier bDontDisplayPlusSign False set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier bUseCustomNumberPlacement False set GD_AttributePresentation.DamageTypes.AttrPresent_NormalPassiveDamageModifier bEnableTextColor True set GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedShockStatusChanceModifier Description Electrocute Chance set GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedShockStatusChanceModifier Icon elementShock set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier Attribute AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryStatusEffectDamageModifier' set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier Description Self-Burn Damage set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier bDisplayAsPercentage True set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier bIncludePrefixInTranslation True set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier bIncludeSuffixInTranslation True set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier bDontDisplayNumber True set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier bDontDisplayPlusSign False set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier bUseCustomNumberPlacement False set GD_AttributePresentation.AttrPresent_CorrosiveStatusEffectDamageModifier bEnableTextColor True set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier Attribute AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedAmpStatusChanceModifier' set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier Description Slag Chance set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier bDisplayAsPercentage True set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier bIncludePrefixInTranslation True set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier bIncludeSuffixInTranslation True set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier bDontDisplayNumber True set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier bDontDisplayPlusSign False set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier bUseCustomNumberPlacement False set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier bEnableTextColor True set GD_AttributePresentation.Damage.AttrPresent_InstigatedIncendiaryStatusDamageModifier Icon elementAmp set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier Attribute AttributeDefinition'D_Attributes.StatusEffectModifiers.InstigatedAmpDamageModifier' set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier Description Slag Damage set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier bDisplayAsPercentage True set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier bIncludePrefixInTranslation True set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier bIncludeSuffixInTranslation True set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier bDontDisplayNumber True set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier bDontDisplayPlusSign False set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier bUseCustomNumberPlacement False set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier bEnableTextColor True set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier Icon elementAmp set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier Description DoT Resistance set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier Icon elementalresistance set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier bDontDisplayNumber True set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier SignStyle SIGNSTYLE_Positive set GD_AttributePresentation.Damage.AttrPresent_ReceivedBulletDamageModifier Description Bullet Resistance set GD_AttributePresentation.Damage.AttrPresent_ReceivedBulletDamageModifier bDontDisplayNumber True set GD_AttributePresentation.Damage.AttrPresent_ReceivedBulletDamageModifier Icon weaponDamage set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier bDisplayAsPercentage True set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier bIncludePrefixInTranslation True set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier bIncludeSuffixInTranslation True set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier bDontDisplayPlusSign False set GD_AttributePresentation.Weapons.AttrPresent_WeaponStatusEffectChanceModifier bUseCustomNumberPlacement False set GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns Description Blood-Filled Guns Skill set GD_AttributePresentation.Skills_Merc.AttrPresent_ImYourHuckleberry Description I'm Your Huckleberry Skill set GD_AttributePresentation.Skills_Merc.AttrPresent_NoTimeToBleed Description Ain't Got Time to Bleed Skill set GD_Aster_ClassMods.Attributes.AttrPresent_LikeTheWind Description Like the Wind Skill set GD_AttributePresentation.Skills_Assassin.AttrPresent_BloodyTrails Description Innervate Skill set GD_AttributePresentation.Skills_Assassin.AttrPresent_FollowThrough Description F0ll0wthr0ugh Skill set GD_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas Description Strength of Five Gorillas Skill set GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SmallerLighterFaster Description Smaller, Lighter, Faster Skill set GD_AttributePresentation.Skills_Assassin.AttrPresent_ImpossibleReach Description All in the Reflexes Skill set GD_Assassin_Skills.SkillGradeModifiers.ImpossibleReach:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[3]="GD_Mercenary_Skills",PathComponentNames[4]="Rampage",PathComponentNames[5]="AllInTheReflexes") set GD_AttributePresentation.Skills_Merc.AttrPresent_Exploit Description Bus That Can't Slow Down Skill set GD_Mercenary_Skills.SkillGradeModifiers.Exploit:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[4]="Brawn",PathComponentNames[5]="BusThatCantSlowDown") set GD_Mercenary_Skills.SkillGradeModifiers.NoKillLikeOverkill:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[5]="KeepItPipingHot") set GD_AttributePresentation.Skills_Merc.AttrPresent_NoKillLikeOverkill Description Keep It Piping Hot Skill set GD_AttributePresentation.Skills_Soldier.AttrPresent_ExtendedBurst Description Crisis Management Skill set GD_Soldier_Skills.SkillGradeModifiers.ExtendedBurst:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[3]="GD_Soldier_Skills",PathComponentNames[4]="Guerrilla",PathComponentNames[5]="CrisisManagement") set GD_AttributePresentation.Skills_Soldier.AttrPresent_ExtendedBurst Attribute InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.ExtendedBurst' set GD_AttributePresentation.Skills_Assassin.AttrPresent_AngelOfDeath Description Laser Sight Skill set GD_Assassin_Skills.SkillGradeModifiers.AngelOfDeath:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[3]="GD_Soldier_Skills",PathComponentNames[4]="Guerrilla",PathComponentNames[5]="LaserSight") set GD_AttributePresentation.Skills_Assassin.AttrPresent_TakeDown Description At 0ne with the Gun Skill set GD_Assassin_Skills.SkillGradeModifiers.TakeDown:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[4]="Sniping",PathComponentNames[5]="AtOneWithTheGun") set GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SometimesLessIsMore Description Close Enough Skill set GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SometimesLessIsMore:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[4]="BestFriendsForever",PathComponentNames[5]="CloseEnough") set GD_Tulip_ClassMods.Att_Presentations.AttrPresent_LetEmBurn Description The Nth Degree Skill set GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.LetEmBurn:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[4]="EmbraceChaos",PathComponentNames[5]="TheNthDegree") set GD_AttributePresentation.Skills_Assassin.AttrPresent_Bore Description Nervous Blood Skill set GD_Assassin_Skills.SkillGradeModifiers.Bore:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[3]="GD_Lilac_Skills_Bloodlust",PathComponentNames[4]="Skills",PathComponentNames[5]="NervousBlood") set GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance Description Numbed Nerves Skill set GD_Aster_ClassMods.Attributes.Aster_BloodTrance:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[3]="GD_Lilac_Skills_Hellborn",PathComponentNames[4]="Skills",PathComponentNames[5]="NumbedNerves") set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF ManufacturerOverride ManufacturerDefinition'GD_Manufacturers.Manufacturers.Jakobs' set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF DisplayClassModAtBeginningOfName 0 set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF DamageTypeIcon DAMAGE_TYPE_Shock set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF OverridePool None set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF CustomizationDef None set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF PrimaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF SecondaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF TertiaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF ItemCardTopStatString None set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF bPlayerUseItemOnPickup None set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF bUsesPlayerLevelRequirement True set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF bAIUseItemOnPickup None set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF bUseCoopRange None set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF UsedStatId None set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo' set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF TitleList ("GD_ClassMods.Title.Title_ClassMod") set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF PrefixList () set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF ItemName Slayer of Crawmerax COM set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF bItemNameIsFullName True set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF NonCompositeStaticMesh None set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF NonCompositeSkeletalMesh SkeletalMesh'Item_ClassMods.Meshes.MercClassmod01' set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF OverrideMaterial MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary' set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF AlphaParts GD_ClassMods.Specialization.Spec_Legendary set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF BetaParts ItemPartListDefinition'GD_ClassMods.StatPrimary.Z_PartsList_PrimaryStatParts' set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF GammaParts ItemPartListDefinition'GD_ClassMods.StatPrimary02.Z_PartsList_PrimaryStat02Parts' set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF MaterialParts ItemPartListDefinition'GD_ClassMods.StatPenalty.Z_PartsList_StatPenaltyParts' set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF CustomPresentations (AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationDefinition_460') set GD_Mercenary_Items_MainGame.AttributePresentationDefinition_460 Description Vincible! set GD_Mercenary_Items_MainGame.AttributePresentationDefinition_460 TextColor (B=70,G=70,R=220,A=255) set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary' set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF InventoryClass Class'WillowGame.WillowClassMod' set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF bIsConsumable False set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF PickupFlagIcon Texture2D'fx_shared_items.Textures.CommDeck_Dif' set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF PickupSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup.Ak_Play_Obj_Pickup_Class_Mod',Cue=None,Expressions=)) set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF PhysicsAsset PhysicsAsset'Item_ClassMods.Meshes.MercClassmod01_Physics' set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF BaseRarity (BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_ClassMods_Standard_PriceCalculator',BaseValueScaleConstant=2.600000) set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF BaseMonetaryValueModifier 1.000000 set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF PlayerUseLevelBonus (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Inventory.LevelRequirement.Init_BaseGearLevelRequirementBonus',BaseValueScaleConstant=1.000000) set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF UIMeshRotation (Pitch=0,Yaw=20936,Roll=3644) set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF Presentation InventoryCardPresentationDefinition'GD_InventoryPresentations.Definitions.CommDeck' set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None)) set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.930000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.930000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill10",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LayWaste',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill11",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.NoKillLikeOverkill',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill12",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.YippeeKiYay',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill13",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.5Shotsor6',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill14",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Exploit',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill15",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaurus',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=)) set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill10",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill11",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill12",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill13",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill14",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill15",GradeIncrease=3,bActivateSlot=True)) set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF Class Class'WillowGame.ClassModDefinition' set GD_Mercenary_Items_MainGame.Mercenary.Skin_CyanF ObjectArchetype ClassModDefinition'WillowGame.Default__ClassModDefinition' set GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_CyanF Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Dahl',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))))) set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF ManufacturerOverride ManufacturerDefinition'GD_Manufacturers.Manufacturers.Dahl' set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF DisplayClassModAtBeginningOfName 0 set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF DamageTypeIcon DAMAGE_TYPE_Shock set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF OverridePool None set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF CustomizationDef None set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF PrimaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF SecondaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF TertiaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF ItemCardTopStatString None set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF bPlayerUseItemOnPickup None set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF bUsesPlayerLevelRequirement True set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF bAIUseItemOnPickup None set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF bUseCoopRange None set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF UsedStatId None set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo' set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF TitleList ("GD_ClassMods.Title.Title_ClassMod") set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF PrefixList () set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF ItemName Slayer of Crawmerax COM set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF bItemNameIsFullName True set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF NonCompositeStaticMesh None set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF NonCompositeSkeletalMesh SkeletalMesh'Item_ClassMods.Meshes.SoldierClassmod01' set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF OverrideMaterial MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary' set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF AlphaParts GD_ClassMods.Specialization.Spec_Legendary set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF BetaParts ItemPartListDefinition'GD_ClassMods.StatPrimary.Z_PartsList_PrimaryStatParts' set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF GammaParts ItemPartListDefinition'GD_ClassMods.StatPrimary02.Z_PartsList_PrimaryStat02Parts' set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF MaterialParts ItemPartListDefinition'GD_ClassMods.StatPenalty.Z_PartsList_StatPenaltyParts' set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF CustomPresentations (AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDefinition_327') set GD_Soldier_Items_MainGame.AttributePresentationDefinition_327 Description Vincible! set GD_Soldier_Items_MainGame.AttributePresentationDefinition_327 TextColor (B=70,G=70,R=220,A=255) set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier' set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF InventoryClass Class'WillowGame.WillowClassMod' set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF bIsConsumable False set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF PickupFlagIcon Texture2D'fx_shared_items.Textures.CommDeck_Dif' set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF PickupSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup.Ak_Play_Obj_Pickup_Class_Mod',Cue=None,Expressions=)) set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF PhysicsAsset PhysicsAsset'Item_ClassMods.Meshes.SoldierClassmod01_Physics' set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF BaseRarity (BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_ClassMods_Standard_PriceCalculator',BaseValueScaleConstant=2.600000) set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF BaseMonetaryValueModifier 1.000000 set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF PlayerUseLevelBonus (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Inventory.LevelRequirement.Init_BaseGearLevelRequirementBonus',BaseValueScaleConstant=1.000000) set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF UIMeshRotation (Pitch=0,Yaw=20936,Roll=3644) set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF Presentation InventoryCardPresentationDefinition'GD_InventoryPresentations.Definitions.CommDeck' set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None)) set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.930000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.930000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill10",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grenadier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill11",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill12",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill13",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.DutyCalls',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill14",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grit',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill15",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.ExtendedBurst',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=)) set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill10",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill11",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill12",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill13",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill14",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill15",GradeIncrease=3,bActivateSlot=True)) set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF Class Class'WillowGame.ClassModDefinition' set GD_Soldier_Items_MainGame.Soldier.Skin_CyanF ObjectArchetype ClassModDefinition'WillowGame.Default__ClassModDefinition' set GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanF Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Jakobs',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))))) set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF ManufacturerOverride ManufacturerDefinition'GD_Manufacturers.Manufacturers.Hyperion' set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF DisplayClassModAtBeginningOfName 0 set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF DamageTypeIcon DAMAGE_TYPE_Shock set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF OverridePool None set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF CustomizationDef None set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF PrimaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF SecondaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF TertiaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF ItemCardTopStatString None set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF bPlayerUseItemOnPickup None set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF bUsesPlayerLevelRequirement True set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF bAIUseItemOnPickup None set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF bUseCoopRange None set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF UsedStatId None set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo' set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF TitleList ("GD_ClassMods.Title.Title_ClassMod") set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF PrefixList () set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF ItemName Slayer of Crawmerax COM set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF bItemNameIsFullName True set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF NonCompositeStaticMesh None set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF NonCompositeSkeletalMesh SkeletalMesh'Item_ClassMods.Meshes.ZeroClassmod01' set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF OverrideMaterial MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary' set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF AlphaParts GD_ClassMods.Specialization.Spec_Legendary set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF BetaParts ItemPartListDefinition'GD_ClassMods.StatPrimary.Z_PartsList_PrimaryStatParts' set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF GammaParts ItemPartListDefinition'GD_ClassMods.StatPrimary02.Z_PartsList_PrimaryStat02Parts' set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF MaterialParts ItemPartListDefinition'GD_ClassMods.StatPenalty.Z_PartsList_StatPenaltyParts' set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF CustomPresentations (AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDefinition_240') set GD_Assassin_Items_MainGame.AttributePresentationDefinition_240 Description Vincible! set GD_Assassin_Items_MainGame.AttributePresentationDefinition_240 TextColor (B=70,G=70,R=220,A=255) set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin' set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF InventoryClass Class'WillowGame.WillowClassMod' set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF bIsConsumable False set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF PickupFlagIcon Texture2D'fx_shared_items.Textures.CommDeck_Dif' set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF PickupSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup.Ak_Play_Obj_Pickup_Class_Mod',Cue=None,Expressions=)) set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF PhysicsAsset PhysicsAsset'Item_ClassMods.Meshes.ZeroClassmod01_Physics' set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF BaseRarity (BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_ClassMods_Standard_PriceCalculator',BaseValueScaleConstant=2.600000) set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF BaseMonetaryValueModifier 1.000000 set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF PlayerUseLevelBonus (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Inventory.LevelRequirement.Init_BaseGearLevelRequirementBonus',BaseValueScaleConstant=1.000000) set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF UIMeshRotation (Pitch=0,Yaw=20936,Roll=3644) set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF Presentation InventoryCardPresentationDefinition'GD_InventoryPresentations.Definitions.CommDeck' set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None)) set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.930000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.930000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill10",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.KillConfirmed',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill11",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.TakeDown',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill12",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Innervate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill13",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.TwoFang',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill14",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Resurgence',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill15",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Backstab',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=)) set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill10",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill11",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill12",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill13",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill14",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill15",GradeIncrease=3,bActivateSlot=True)) set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF Class Class'WillowGame.ClassModDefinition' set GD_Assassin_Items_MainGame.Assassin.Skin_CyanF ObjectArchetype ClassModDefinition'WillowGame.Default__ClassModDefinition' set GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_CyanF Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Hyperion',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))))) set GD_Siren_Items_MainGame.Siren.Skin_CyanF ManufacturerOverride ManufacturerDefinition'GD_Manufacturers.Manufacturers.Maliwan' set GD_Siren_Items_MainGame.Siren.Skin_CyanF DisplayClassModAtBeginningOfName 0 set GD_Siren_Items_MainGame.Siren.Skin_CyanF DamageTypeIcon DAMAGE_TYPE_Shock set GD_Siren_Items_MainGame.Siren.Skin_CyanF OverridePool None set GD_Siren_Items_MainGame.Siren.Skin_CyanF CustomizationDef None set GD_Siren_Items_MainGame.Siren.Skin_CyanF PrimaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Siren_Items_MainGame.Siren.Skin_CyanF SecondaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Siren_Items_MainGame.Siren.Skin_CyanF TertiaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Siren_Items_MainGame.Siren.Skin_CyanF ItemCardTopStatString None set GD_Siren_Items_MainGame.Siren.Skin_CyanF bPlayerUseItemOnPickup None set GD_Siren_Items_MainGame.Siren.Skin_CyanF bUsesPlayerLevelRequirement True set GD_Siren_Items_MainGame.Siren.Skin_CyanF bAIUseItemOnPickup None set GD_Siren_Items_MainGame.Siren.Skin_CyanF bUseCoopRange None set GD_Siren_Items_MainGame.Siren.Skin_CyanF UsedStatId None set GD_Siren_Items_MainGame.Siren.Skin_CyanF DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo' set GD_Siren_Items_MainGame.Siren.Skin_CyanF TitleList ("GD_ClassMods.Title.Title_ClassMod") set GD_Siren_Items_MainGame.Siren.Skin_CyanF PrefixList () set GD_Siren_Items_MainGame.Siren.Skin_CyanF ItemName Slayer of Crawmerax COM set GD_Siren_Items_MainGame.Siren.Skin_CyanF bItemNameIsFullName True set GD_Siren_Items_MainGame.Siren.Skin_CyanF NonCompositeStaticMesh None set GD_Siren_Items_MainGame.Siren.Skin_CyanF NonCompositeSkeletalMesh SkeletalMesh'Item_ClassMods.Meshes.SirenClassmod01' set GD_Siren_Items_MainGame.Siren.Skin_CyanF OverrideMaterial MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary' set GD_Siren_Items_MainGame.Siren.Skin_CyanF AlphaParts GD_ClassMods.Specialization.Spec_Legendary set GD_Siren_Items_MainGame.Siren.Skin_CyanF BetaParts ItemPartListDefinition'GD_ClassMods.StatPrimary.Z_PartsList_PrimaryStatParts' set GD_Siren_Items_MainGame.Siren.Skin_CyanF GammaParts ItemPartListDefinition'GD_ClassMods.StatPrimary02.Z_PartsList_PrimaryStat02Parts' set GD_Siren_Items_MainGame.Siren.Skin_CyanF MaterialParts ItemPartListDefinition'GD_ClassMods.StatPenalty.Z_PartsList_StatPenaltyParts' set GD_Siren_Items_MainGame.Siren.Skin_CyanF CustomPresentations (AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefinition_153') set GD_Siren_Items_MainGame.AttributePresentationDefinition_153 Description Vincible! set GD_Siren_Items_MainGame.AttributePresentationDefinition_153 TextColor (B=70,G=70,R=220,A=255) set GD_Siren_Items_MainGame.Siren.Skin_CyanF RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren' set GD_Siren_Items_MainGame.Siren.Skin_CyanF InventoryClass Class'WillowGame.WillowClassMod' set GD_Siren_Items_MainGame.Siren.Skin_CyanF bIsConsumable False set GD_Siren_Items_MainGame.Siren.Skin_CyanF PickupFlagIcon Texture2D'fx_shared_items.Textures.CommDeck_Dif' set GD_Siren_Items_MainGame.Siren.Skin_CyanF PickupSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup.Ak_Play_Obj_Pickup_Class_Mod',Cue=None,Expressions=)) set GD_Siren_Items_MainGame.Siren.Skin_CyanF PhysicsAsset PhysicsAsset'Item_ClassMods.Meshes.SirenClassmod01_Physics' set GD_Siren_Items_MainGame.Siren.Skin_CyanF BaseRarity (BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Siren_Items_MainGame.Siren.Skin_CyanF MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_ClassMods_Standard_PriceCalculator',BaseValueScaleConstant=2.600000) set GD_Siren_Items_MainGame.Siren.Skin_CyanF BaseMonetaryValueModifier 1.000000 set GD_Siren_Items_MainGame.Siren.Skin_CyanF PlayerUseLevelBonus (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Inventory.LevelRequirement.Init_BaseGearLevelRequirementBonus',BaseValueScaleConstant=1.000000) set GD_Siren_Items_MainGame.Siren.Skin_CyanF UIMeshRotation (Pitch=0,Yaw=20936,Roll=3644) set GD_Siren_Items_MainGame.Siren.Skin_CyanF Presentation InventoryCardPresentationDefinition'GD_InventoryPresentations.Definitions.CommDeck' set GD_Siren_Items_MainGame.Siren.Skin_CyanF UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None)) set GD_Siren_Items_MainGame.Siren.Skin_CyanF AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.930000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.930000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill10",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Quicken',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill11",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Inertia',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill12",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.LifeTap',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill13",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Sustenance',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill14",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.BlightPhoenix',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill15",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Reaper',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=)) set GD_Siren_Items_MainGame.Siren.Skin_CyanF AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill10",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill11",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill12",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill13",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill14",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill15",GradeIncrease=3,bActivateSlot=True)) set GD_Siren_Items_MainGame.Siren.Skin_CyanF Class Class'WillowGame.ClassModDefinition' set GD_Siren_Items_MainGame.Siren.Skin_CyanF ObjectArchetype ClassModDefinition'WillowGame.Default__ClassModDefinition' set GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanF Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Maliwan',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))))) set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB ManufacturerOverride ManufacturerDefinition'GD_Manufacturers.Manufacturers.Vladof' set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB DisplayClassModAtBeginningOfName 0 set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB DamageTypeIcon DAMAGE_TYPE_Shock set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB OverridePool None set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB CustomizationDef None set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB PrimaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB SecondaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB TertiaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB ItemCardTopStatString None set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB bPlayerUseItemOnPickup None set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB bUsesPlayerLevelRequirement True set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB bAIUseItemOnPickup None set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB bUseCoopRange None set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB UsedStatId None set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo' set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB TitleList ("GD_ClassMods.Title.Title_ClassMod") set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB PrefixList () set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB ItemName Slayer of Crawmerax COM set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB bItemNameIsFullName True set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB NonCompositeStaticMesh None set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB NonCompositeSkeletalMesh SkeletalMesh'Tulip_Char_Mechromancer.Mesh.MechroClassMod' set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB OverrideMaterial MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Legendary' set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB AlphaParts GD_ClassMods.Specialization.Spec_Legendary set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB BetaParts ItemPartListDefinition'GD_ClassMods.StatPrimary.Z_PartsList_PrimaryStatParts' set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB GammaParts ItemPartListDefinition'GD_ClassMods.StatPrimary02.Z_PartsList_PrimaryStat02Parts' set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB MaterialParts ItemPartListDefinition'GD_ClassMods.StatPenalty.Z_PartsList_StatPenaltyParts' set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB CustomPresentations (()) set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer' set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB InventoryClass Class'WillowGame.WillowClassMod' set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB bIsConsumable False set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB PickupFlagIcon Texture2D'fx_shared_items.Textures.CommDeck_Dif' set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB PickupSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup.Ak_Play_Obj_Pickup_Class_Mod',Cue=None,Expressions=)) set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB PhysicsAsset PhysicsAsset'Tulip_Char_Mechromancer.Mesh.MechroClassMod' set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB BaseRarity (BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_ClassMods_Standard_PriceCalculator',BaseValueScaleConstant=2.600000) set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB BaseMonetaryValueModifier 1.000000 set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB PlayerUseLevelBonus (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Inventory.LevelRequirement.Init_BaseGearLevelRequirementBonus',BaseValueScaleConstant=1.000000) set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB UIMeshRotation (Pitch=0,Yaw=20936,Roll=3644) set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB Presentation InventoryCardPresentationDefinition'GD_InventoryPresentations.Definitions.CommDeck' set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None)) set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.930000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.930000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill10",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.MadeofSternerStuff',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill11",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.20PercentCooler',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill12",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.WiresDontTalk',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill13",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.InterspersedOutburst',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill14",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.AnnoyedAndroid',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill15",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.DeathFromAbove',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=)) set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill10",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill11",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill12",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill13",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill14",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill15",GradeIncrease=3,bActivateSlot=True)) set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB Class Class'WillowGame.ClassModDefinition' set GD_Mechro_Items_Tulip.Mechro.Skin_CyanB ObjectArchetype ClassModDefinition'WillowGame.Default__ClassModDefinition' set GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanB Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Vladof',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))))) set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB ManufacturerOverride ManufacturerDefinition'GD_Manufacturers.Manufacturers.Bandit' set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB DisplayClassModAtBeginningOfName 0 set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB DamageTypeIcon DAMAGE_TYPE_Shock set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB OverridePool None set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB CustomizationDef None set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB PrimaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB SecondaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB TertiaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB ItemCardTopStatString None set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB bPlayerUseItemOnPickup None set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB bUsesPlayerLevelRequirement True set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB bAIUseItemOnPickup None set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB bUseCoopRange None set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB UsedStatId None set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo' set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB TitleList ("GD_ClassMods.Title.Title_ClassMod") set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB PrefixList () set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB ItemName Slayer of Crawmerax COM set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB bItemNameIsFullName True set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB NonCompositeStaticMesh None set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB NonCompositeSkeletalMesh SkeletalMesh'Lilac_Item_ClassMods.Meshes.PsychoClassMod' set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB OverrideMaterial MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legendary' set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB AlphaParts GD_ClassMods.Specialization.Spec_Legendary set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB BetaParts ItemPartListDefinition'GD_ClassMods.StatPrimary.Z_PartsList_PrimaryStatParts' set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB GammaParts ItemPartListDefinition'GD_ClassMods.StatPrimary02.Z_PartsList_PrimaryStat02Parts' set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB MaterialParts ItemPartListDefinition'GD_ClassMods.StatPenalty.Z_PartsList_StatPenaltyParts' set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB CustomPresentations (()) set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho' set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB InventoryClass Class'WillowGame.WillowClassMod' set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB bIsConsumable False set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB PickupFlagIcon Texture2D'fx_shared_items.Textures.CommDeck_Dif' set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB PickupSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup.Ak_Play_Obj_Pickup_Class_Mod',Cue=None,Expressions=)) set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB PhysicsAsset PhysicsAsset'Lilac_Item_ClassMods.Meshes.Phat_PsychoClassMod' set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB BaseRarity (BaseValueConstant=500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_ClassMods_Standard_PriceCalculator',BaseValueScaleConstant=2.600000) set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB BaseMonetaryValueModifier 1.000000 set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB PlayerUseLevelBonus (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Inventory.LevelRequirement.Init_BaseGearLevelRequirementBonus',BaseValueScaleConstant=1.000000) set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB UIMeshRotation (Pitch=2730,Yaw=14563,Roll=10012) set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB Presentation InventoryCardPresentationDefinition'GD_InventoryPresentations.Definitions.CommDeck' set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None)) set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.930000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.930000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill10",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Bore',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill11",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BoilingBlood',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill12",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.SilenceTheVoices',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill13",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.SaltTheWound',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill14",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FlameFlare',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill15",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.ElementalElation',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=)) set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill10",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill11",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill12",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill13",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill14",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill15",GradeIncrease=3,bActivateSlot=True)) set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB Class Class'WillowGame.ClassModDefinition' set GD_Psycho_Items_Lilac.Psycho.Skin_CyanB ObjectArchetype ClassModDefinition'WillowGame.Default__ClassModDefinition' set GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanB Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Manufacturers.Bandit',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))))) set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF ManufacturerOverride ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA' set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF DisplayClassModAtBeginningOfName 0 set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF DamageTypeIcon DAMAGE_TYPE_Unknown set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF OverridePool None set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF CustomizationDef None set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF PrimaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF SecondaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF TertiaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF ItemCardTopStatString None set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF bPlayerUseItemOnPickup None set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF bUsesPlayerLevelRequirement True set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF bAIUseItemOnPickup None set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF bUseCoopRange None set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF UsedStatId None set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo' set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF TitleList ("GD_ClassMods.Title.Title_ClassMod") set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF PrefixList () set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF ItemName Slayer of the Seraphs COM set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF bItemNameIsFullName True set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF NonCompositeStaticMesh None set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF NonCompositeSkeletalMesh SkeletalMesh'Item_ClassMods.Meshes.MercClassmod01' set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF OverrideMaterial MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Merc_Legendary' set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF AlphaParts GD_ClassMods.Specialization.Spec_Legendary set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF BetaParts ItemPartListDefinition'GD_ClassMods.StatPrimary.Z_PartsList_PrimaryStatParts' set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF GammaParts ItemPartListDefinition'GD_ClassMods.StatPrimary02.Z_PartsList_PrimaryStat02Parts' set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF MaterialParts ItemPartListDefinition'GD_ClassMods.StatPenalty.Z_PartsList_StatPenaltyParts' set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF CustomPresentations (AttributePresentationDefinition'GD_Mercenary_Items_MainGame.AttributePresentationDefinition_414') set GD_Mercenary_Items_MainGame.AttributePresentationDefinition_414 Description Claim their might as your own... set GD_Mercenary_Items_MainGame.AttributePresentationDefinition_414 TextColor (B=70,G=70,R=220,A=255) set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary' set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF InventoryClass Class'WillowGame.WillowClassMod' set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF bIsConsumable False set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF PickupFlagIcon Texture2D'fx_shared_items.Textures.CommDeck_Dif' set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF PickupSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup.Ak_Play_Obj_Pickup_Class_Mod',Cue=None,Expressions=)) set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF PhysicsAsset PhysicsAsset'Item_ClassMods.Meshes.MercClassmod01_Physics' set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF BaseRarity (BaseValueConstant=501.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_ClassMods_Standard_PriceCalculator',BaseValueScaleConstant=2.600000) set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF BaseMonetaryValueModifier 1.000000 set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF PlayerUseLevelBonus (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Inventory.LevelRequirement.Init_BaseGearLevelRequirementBonus',BaseValueScaleConstant=1.000000) set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF UIMeshRotation (Pitch=0,Yaw=20936,Roll=3644) set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF Presentation InventoryCardPresentationDefinition'GD_InventoryPresentations.Definitions.CommDeck' set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None)) set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=-0.940000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueScaleConstant=0.950000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill10",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.MoneyShot',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill11",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LockedandLoaded',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill12",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LastLonger',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill13",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill14",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.OutofBubblegum',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=)) set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill10",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill11",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill12",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill13",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill14",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill15",GradeIncrease=3,bActivateSlot=True)) set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF Class Class'WillowGame.ClassModDefinition' set GD_Mercenary_Items_MainGame.Mercenary.Skin_RedF ObjectArchetype ClassModDefinition'WillowGame.Default__ClassModDefinition' set GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_RedF Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))))) set GD_Soldier_Items_MainGame.Soldier.Skin_RedF ManufacturerOverride ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA' set GD_Soldier_Items_MainGame.Soldier.Skin_RedF DisplayClassModAtBeginningOfName 0 set GD_Soldier_Items_MainGame.Soldier.Skin_RedF DamageTypeIcon DAMAGE_TYPE_Unknown set GD_Soldier_Items_MainGame.Soldier.Skin_RedF OverridePool None set GD_Soldier_Items_MainGame.Soldier.Skin_RedF CustomizationDef None set GD_Soldier_Items_MainGame.Soldier.Skin_RedF PrimaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Soldier_Items_MainGame.Soldier.Skin_RedF SecondaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Soldier_Items_MainGame.Soldier.Skin_RedF TertiaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Soldier_Items_MainGame.Soldier.Skin_RedF ItemCardTopStatString None set GD_Soldier_Items_MainGame.Soldier.Skin_RedF bPlayerUseItemOnPickup None set GD_Soldier_Items_MainGame.Soldier.Skin_RedF bUsesPlayerLevelRequirement True set GD_Soldier_Items_MainGame.Soldier.Skin_RedF bAIUseItemOnPickup None set GD_Soldier_Items_MainGame.Soldier.Skin_RedF bUseCoopRange None set GD_Soldier_Items_MainGame.Soldier.Skin_RedF UsedStatId None set GD_Soldier_Items_MainGame.Soldier.Skin_RedF DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo' set GD_Soldier_Items_MainGame.Soldier.Skin_RedF TitleList ("GD_ClassMods.Title.Title_ClassMod") set GD_Soldier_Items_MainGame.Soldier.Skin_RedF PrefixList () set GD_Soldier_Items_MainGame.Soldier.Skin_RedF ItemName Slayer of the Seraphs COM set GD_Soldier_Items_MainGame.Soldier.Skin_RedF bItemNameIsFullName True set GD_Soldier_Items_MainGame.Soldier.Skin_RedF NonCompositeStaticMesh None set GD_Soldier_Items_MainGame.Soldier.Skin_RedF NonCompositeSkeletalMesh SkeletalMesh'Item_ClassMods.Meshes.SoldierClassmod01' set GD_Soldier_Items_MainGame.Soldier.Skin_RedF OverrideMaterial MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Soldier_Legendary' set GD_Soldier_Items_MainGame.Soldier.Skin_RedF AlphaParts GD_ClassMods.Specialization.Spec_Legendary set GD_Soldier_Items_MainGame.Soldier.Skin_RedF BetaParts ItemPartListDefinition'GD_ClassMods.StatPrimary.Z_PartsList_PrimaryStatParts' set GD_Soldier_Items_MainGame.Soldier.Skin_RedF GammaParts ItemPartListDefinition'GD_ClassMods.StatPrimary02.Z_PartsList_PrimaryStat02Parts' set GD_Soldier_Items_MainGame.Soldier.Skin_RedF MaterialParts ItemPartListDefinition'GD_ClassMods.StatPenalty.Z_PartsList_StatPenaltyParts' set GD_Soldier_Items_MainGame.Soldier.Skin_RedF CustomPresentations (AttributePresentationDefinition'GD_Soldier_Items_MainGame.AttributePresentationDefinition_373') set GD_Soldier_Items_MainGame.AttributePresentationDefinition_373 Description Claim their might as your own... set GD_Soldier_Items_MainGame.AttributePresentationDefinition_373 TextColor (B=70,G=70,R=220,A=255) set GD_Soldier_Items_MainGame.Soldier.Skin_RedF RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier' set GD_Soldier_Items_MainGame.Soldier.Skin_RedF InventoryClass Class'WillowGame.WillowClassMod' set GD_Soldier_Items_MainGame.Soldier.Skin_RedF bIsConsumable False set GD_Soldier_Items_MainGame.Soldier.Skin_RedF PickupFlagIcon Texture2D'fx_shared_items.Textures.CommDeck_Dif' set GD_Soldier_Items_MainGame.Soldier.Skin_RedF PickupSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup.Ak_Play_Obj_Pickup_Class_Mod',Cue=None,Expressions=)) set GD_Soldier_Items_MainGame.Soldier.Skin_RedF PhysicsAsset PhysicsAsset'Item_ClassMods.Meshes.SoldierClassmod01_Physics' set GD_Soldier_Items_MainGame.Soldier.Skin_RedF BaseRarity (BaseValueConstant=501.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Soldier_Items_MainGame.Soldier.Skin_RedF MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_ClassMods_Standard_PriceCalculator',BaseValueScaleConstant=2.600000) set GD_Soldier_Items_MainGame.Soldier.Skin_RedF BaseMonetaryValueModifier 1.000000 set GD_Soldier_Items_MainGame.Soldier.Skin_RedF PlayerUseLevelBonus (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Inventory.LevelRequirement.Init_BaseGearLevelRequirementBonus',BaseValueScaleConstant=1.000000) set GD_Soldier_Items_MainGame.Soldier.Skin_RedF UIMeshRotation (Pitch=0,Yaw=20936,Roll=3644) set GD_Soldier_Items_MainGame.Soldier.Skin_RedF Presentation InventoryCardPresentationDefinition'GD_InventoryPresentations.Definitions.CommDeck' set GD_Soldier_Items_MainGame.Soldier.Skin_RedF UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None)) set GD_Soldier_Items_MainGame.Soldier.Skin_RedF AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=-0.940000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueScaleConstant=0.950000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill10",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Ready',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill11",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Overload',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill12",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill13",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Pressure',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill14",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grit',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=)) set GD_Soldier_Items_MainGame.Soldier.Skin_RedF AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill10",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill11",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill12",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill13",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill14",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill15",GradeIncrease=3,bActivateSlot=True)) set GD_Soldier_Items_MainGame.Soldier.Skin_RedF Class Class'WillowGame.ClassModDefinition' set GD_Soldier_Items_MainGame.Soldier.Skin_RedF ObjectArchetype ClassModDefinition'WillowGame.Default__ClassModDefinition' set GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedF Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))))) set GD_Assassin_Items_MainGame.Assassin.Skin_RedF ManufacturerOverride ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA' set GD_Assassin_Items_MainGame.Assassin.Skin_RedF DisplayClassModAtBeginningOfName 0 set GD_Assassin_Items_MainGame.Assassin.Skin_RedF DamageTypeIcon DAMAGE_TYPE_Unknown set GD_Assassin_Items_MainGame.Assassin.Skin_RedF OverridePool None set GD_Assassin_Items_MainGame.Assassin.Skin_RedF CustomizationDef None set GD_Assassin_Items_MainGame.Assassin.Skin_RedF PrimaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Assassin_Items_MainGame.Assassin.Skin_RedF SecondaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Assassin_Items_MainGame.Assassin.Skin_RedF TertiaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Assassin_Items_MainGame.Assassin.Skin_RedF ItemCardTopStatString None set GD_Assassin_Items_MainGame.Assassin.Skin_RedF bPlayerUseItemOnPickup None set GD_Assassin_Items_MainGame.Assassin.Skin_RedF bUsesPlayerLevelRequirement True set GD_Assassin_Items_MainGame.Assassin.Skin_RedF bAIUseItemOnPickup None set GD_Assassin_Items_MainGame.Assassin.Skin_RedF bUseCoopRange None set GD_Assassin_Items_MainGame.Assassin.Skin_RedF UsedStatId None set GD_Assassin_Items_MainGame.Assassin.Skin_RedF DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo' set GD_Assassin_Items_MainGame.Assassin.Skin_RedF TitleList ("GD_ClassMods.Title.Title_ClassMod") set GD_Assassin_Items_MainGame.Assassin.Skin_RedF PrefixList () set GD_Assassin_Items_MainGame.Assassin.Skin_RedF ItemName Slayer of the Seraphs COM set GD_Assassin_Items_MainGame.Assassin.Skin_RedF bItemNameIsFullName True set GD_Assassin_Items_MainGame.Assassin.Skin_RedF NonCompositeStaticMesh None set GD_Assassin_Items_MainGame.Assassin.Skin_RedF NonCompositeSkeletalMesh SkeletalMesh'Item_ClassMods.Meshes.ZeroClassmod01' set GD_Assassin_Items_MainGame.Assassin.Skin_RedF OverrideMaterial MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Assassin_Legendary' set GD_Assassin_Items_MainGame.Assassin.Skin_RedF AlphaParts GD_ClassMods.Specialization.Spec_Legendary set GD_Assassin_Items_MainGame.Assassin.Skin_RedF BetaParts ItemPartListDefinition'GD_ClassMods.StatPrimary.Z_PartsList_PrimaryStatParts' set GD_Assassin_Items_MainGame.Assassin.Skin_RedF GammaParts ItemPartListDefinition'GD_ClassMods.StatPrimary02.Z_PartsList_PrimaryStat02Parts' set GD_Assassin_Items_MainGame.Assassin.Skin_RedF MaterialParts ItemPartListDefinition'GD_ClassMods.StatPenalty.Z_PartsList_StatPenaltyParts' set GD_Assassin_Items_MainGame.Assassin.Skin_RedF CustomPresentations (AttributePresentationDefinition'GD_Assassin_Items_MainGame.AttributePresentationDefinition_286') set GD_Assassin_Items_MainGame.AttributePresentationDefinition_286 Description Claim their might as your own... set GD_Assassin_Items_MainGame.AttributePresentationDefinition_286 TextColor (B=70,G=70,R=220,A=255) set GD_Assassin_Items_MainGame.Assassin.Skin_RedF RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin' set GD_Assassin_Items_MainGame.Assassin.Skin_RedF InventoryClass Class'WillowGame.WillowClassMod' set GD_Assassin_Items_MainGame.Assassin.Skin_RedF bIsConsumable False set GD_Assassin_Items_MainGame.Assassin.Skin_RedF PickupFlagIcon Texture2D'fx_shared_items.Textures.CommDeck_Dif' set GD_Assassin_Items_MainGame.Assassin.Skin_RedF PickupSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup.Ak_Play_Obj_Pickup_Class_Mod',Cue=None,Expressions=)) set GD_Assassin_Items_MainGame.Assassin.Skin_RedF PhysicsAsset PhysicsAsset'Item_ClassMods.Meshes.ZeroClassmod01_Physics' set GD_Assassin_Items_MainGame.Assassin.Skin_RedF BaseRarity (BaseValueConstant=501.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Assassin_Items_MainGame.Assassin.Skin_RedF MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_ClassMods_Standard_PriceCalculator',BaseValueScaleConstant=2.600000) set GD_Assassin_Items_MainGame.Assassin.Skin_RedF BaseMonetaryValueModifier 1.000000 set GD_Assassin_Items_MainGame.Assassin.Skin_RedF PlayerUseLevelBonus (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Inventory.LevelRequirement.Init_BaseGearLevelRequirementBonus',BaseValueScaleConstant=1.000000) set GD_Assassin_Items_MainGame.Assassin.Skin_RedF UIMeshRotation (Pitch=0,Yaw=20936,Roll=3644) set GD_Assassin_Items_MainGame.Assassin.Skin_RedF Presentation InventoryCardPresentationDefinition'GD_InventoryPresentations.Definitions.CommDeck' set GD_Assassin_Items_MainGame.Assassin.Skin_RedF UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None)) set GD_Assassin_Items_MainGame.Assassin.Skin_RedF AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=-0.940000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueScaleConstant=0.950000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill10",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.HeadShot',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill11",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.RisingShot',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill12",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Innervate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill13",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.KillingBlow',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill14",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=)) set GD_Assassin_Items_MainGame.Assassin.Skin_RedF AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill10",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill11",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill12",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill13",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill14",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill15",GradeIncrease=3,bActivateSlot=True)) set GD_Assassin_Items_MainGame.Assassin.Skin_RedF Class Class'WillowGame.ClassModDefinition' set GD_Assassin_Items_MainGame.Assassin.Skin_RedF ObjectArchetype ClassModDefinition'WillowGame.Default__ClassModDefinition' set GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_RedF Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))))) set GD_Siren_Items_MainGame.Siren.Skin_RedF ManufacturerOverride ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA' set GD_Siren_Items_MainGame.Siren.Skin_RedF DisplayClassModAtBeginningOfName 0 set GD_Siren_Items_MainGame.Siren.Skin_RedF DamageTypeIcon DAMAGE_TYPE_Unknown set GD_Siren_Items_MainGame.Siren.Skin_RedF OverridePool None set GD_Siren_Items_MainGame.Siren.Skin_RedF CustomizationDef None set GD_Siren_Items_MainGame.Siren.Skin_RedF PrimaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Siren_Items_MainGame.Siren.Skin_RedF SecondaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Siren_Items_MainGame.Siren.Skin_RedF TertiaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Siren_Items_MainGame.Siren.Skin_RedF ItemCardTopStatString None set GD_Siren_Items_MainGame.Siren.Skin_RedF bPlayerUseItemOnPickup None set GD_Siren_Items_MainGame.Siren.Skin_RedF bUsesPlayerLevelRequirement True set GD_Siren_Items_MainGame.Siren.Skin_RedF bAIUseItemOnPickup None set GD_Siren_Items_MainGame.Siren.Skin_RedF bUseCoopRange None set GD_Siren_Items_MainGame.Siren.Skin_RedF UsedStatId None set GD_Siren_Items_MainGame.Siren.Skin_RedF DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo' set GD_Siren_Items_MainGame.Siren.Skin_RedF TitleList ("GD_ClassMods.Title.Title_ClassMod") set GD_Siren_Items_MainGame.Siren.Skin_RedF PrefixList () set GD_Siren_Items_MainGame.Siren.Skin_RedF ItemName Slayer of the Seraphs COM set GD_Siren_Items_MainGame.Siren.Skin_RedF bItemNameIsFullName True set GD_Siren_Items_MainGame.Siren.Skin_RedF NonCompositeStaticMesh None set GD_Siren_Items_MainGame.Siren.Skin_RedF NonCompositeSkeletalMesh SkeletalMesh'Item_ClassMods.Meshes.SirenClassmod01' set GD_Siren_Items_MainGame.Siren.Skin_RedF OverrideMaterial MaterialInstanceConstant'Item_ClassMods.Mat.Mati_ClassMod_Siren_Legendary' set GD_Siren_Items_MainGame.Siren.Skin_RedF AlphaParts GD_ClassMods.Specialization.Spec_Legendary set GD_Siren_Items_MainGame.Siren.Skin_RedF BetaParts ItemPartListDefinition'GD_ClassMods.StatPrimary.Z_PartsList_PrimaryStatParts' set GD_Siren_Items_MainGame.Siren.Skin_RedF GammaParts ItemPartListDefinition'GD_ClassMods.StatPrimary02.Z_PartsList_PrimaryStat02Parts' set GD_Siren_Items_MainGame.Siren.Skin_RedF MaterialParts ItemPartListDefinition'GD_ClassMods.StatPenalty.Z_PartsList_StatPenaltyParts' set GD_Siren_Items_MainGame.Siren.Skin_RedF CustomPresentations (AttributePresentationDefinition'GD_Siren_Items_MainGame.AttributePresentationDefinition_199') set GD_Siren_Items_MainGame.AttributePresentationDefinition_199 Description Claim their might as your own... set GD_Siren_Items_MainGame.AttributePresentationDefinition_199 TextColor (B=70,G=70,R=220,A=255) set GD_Siren_Items_MainGame.Siren.Skin_RedF RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren' set GD_Siren_Items_MainGame.Siren.Skin_RedF InventoryClass Class'WillowGame.WillowClassMod' set GD_Siren_Items_MainGame.Siren.Skin_RedF bIsConsumable False set GD_Siren_Items_MainGame.Siren.Skin_RedF PickupFlagIcon Texture2D'fx_shared_items.Textures.CommDeck_Dif' set GD_Siren_Items_MainGame.Siren.Skin_RedF PickupSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup.Ak_Play_Obj_Pickup_Class_Mod',Cue=None,Expressions=)) set GD_Siren_Items_MainGame.Siren.Skin_RedF PhysicsAsset PhysicsAsset'Item_ClassMods.Meshes.SirenClassmod01_Physics' set GD_Siren_Items_MainGame.Siren.Skin_RedF BaseRarity (BaseValueConstant=501.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Siren_Items_MainGame.Siren.Skin_RedF MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_ClassMods_Standard_PriceCalculator',BaseValueScaleConstant=2.600000) set GD_Siren_Items_MainGame.Siren.Skin_RedF BaseMonetaryValueModifier 1.000000 set GD_Siren_Items_MainGame.Siren.Skin_RedF PlayerUseLevelBonus (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Inventory.LevelRequirement.Init_BaseGearLevelRequirementBonus',BaseValueScaleConstant=1.000000) set GD_Siren_Items_MainGame.Siren.Skin_RedF UIMeshRotation (Pitch=0,Yaw=20936,Roll=3644) set GD_Siren_Items_MainGame.Siren.Skin_RedF Presentation InventoryCardPresentationDefinition'GD_InventoryPresentations.Definitions.CommDeck' set GD_Siren_Items_MainGame.Siren.Skin_RedF UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None)) set GD_Siren_Items_MainGame.Siren.Skin_RedF AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=-0.940000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueScaleConstant=0.950000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill10",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Ward',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill11",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Fleet',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill12",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.MindsEye',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill13",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Foresight',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill14",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Reaper',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=)) set GD_Siren_Items_MainGame.Siren.Skin_RedF AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill10",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill11",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill12",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill13",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill14",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill15",GradeIncrease=3,bActivateSlot=True)) set GD_Siren_Items_MainGame.Siren.Skin_RedF Class Class'WillowGame.ClassModDefinition' set GD_Siren_Items_MainGame.Siren.Skin_RedF ObjectArchetype ClassModDefinition'WillowGame.Default__ClassModDefinition' set GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedF Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))))) set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD ManufacturerOverride ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA' set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD DisplayClassModAtBeginningOfName 0 set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD DamageTypeIcon DAMAGE_TYPE_Unknown set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD OverridePool None set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD CustomizationDef None set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD PrimaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD SecondaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD TertiaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD ItemCardTopStatString None set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD bPlayerUseItemOnPickup None set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD bUsesPlayerLevelRequirement True set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD bAIUseItemOnPickup None set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD bUseCoopRange None set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD UsedStatId None set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo' set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD TitleList ("GD_ClassMods.Title.Title_ClassMod") set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD PrefixList () set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD ItemName Slayer of the Seraphs COM set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD bItemNameIsFullName True set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD NonCompositeStaticMesh None set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD NonCompositeSkeletalMesh SkeletalMesh'Tulip_Char_Mechromancer.Mesh.MechroClassMod' set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD OverrideMaterial MaterialInstanceConstant'Tulip_Char_Mechromancer.Materials.Mati_ClassMod_Mechro_Legendary' set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD AlphaParts GD_ClassMods.Specialization.Spec_Legendary set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD BetaParts ItemPartListDefinition'GD_ClassMods.StatPrimary.Z_PartsList_PrimaryStatParts' set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD GammaParts ItemPartListDefinition'GD_ClassMods.StatPrimary02.Z_PartsList_PrimaryStat02Parts' set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD MaterialParts ItemPartListDefinition'GD_ClassMods.StatPenalty.Z_PartsList_StatPenaltyParts' set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD CustomPresentations (()) set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer' set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD InventoryClass Class'WillowGame.WillowClassMod' set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD bIsConsumable False set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD PickupFlagIcon Texture2D'fx_shared_items.Textures.CommDeck_Dif' set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD PickupSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup.Ak_Play_Obj_Pickup_Class_Mod',Cue=None,Expressions=)) set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD PhysicsAsset PhysicsAsset'Tulip_Char_Mechromancer.Mesh.MechroClassMod' set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD BaseRarity (BaseValueConstant=501.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_ClassMods_Standard_PriceCalculator',BaseValueScaleConstant=2.600000) set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD BaseMonetaryValueModifier 1.000000 set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD PlayerUseLevelBonus (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Inventory.LevelRequirement.Init_BaseGearLevelRequirementBonus',BaseValueScaleConstant=1.000000) set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD UIMeshRotation (Pitch=0,Yaw=20936,Roll=3644) set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD Presentation InventoryCardPresentationDefinition'GD_InventoryPresentations.Definitions.CommDeck' set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None)) set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=-0.940000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueScaleConstant=0.950000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill10",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.FancyMathematics',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill11",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBetterHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill12",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.StrengthOfFiveGorillas',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill13",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.PreshrunkCyberpunk',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill14",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SmallerLighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=)) set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill10",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill11",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill12",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill13",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill14",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill15",GradeIncrease=3,bActivateSlot=True)) set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD Class Class'WillowGame.ClassModDefinition' set GD_Mechro_Items_Tulip.Mechro.Skin_PurpleD ObjectArchetype ClassModDefinition'WillowGame.Default__ClassModDefinition' set GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleD Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))))) set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD ManufacturerOverride ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA' set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD DisplayClassModAtBeginningOfName 0 set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD DamageTypeIcon DAMAGE_TYPE_Unknown set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD OverridePool None set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD CustomizationDef None set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD PrimaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD SecondaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD TertiaryColor (R=0.000000,G=0.000000,B=0.000000,A=0.000000) set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD ItemCardTopStatString None set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD bPlayerUseItemOnPickup None set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD bUsesPlayerLevelRequirement True set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD bAIUseItemOnPickup None set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD bUseCoopRange None set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD UsedStatId None set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo' set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD TitleList ("GD_ClassMods.Title.Title_ClassMod") set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD PrefixList () set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD ItemName Slayer of the Seraphs COM set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD bItemNameIsFullName True set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD NonCompositeStaticMesh None set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD NonCompositeSkeletalMesh SkeletalMesh'Lilac_Item_ClassMods.Meshes.PsychoClassMod' set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD OverrideMaterial MaterialInstanceConstant'Lilac_Item_ClassMods.Materials.Mati_ClassMod_Psycho_Legendary' set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD AlphaParts GD_ClassMods.Specialization.Spec_Legendary set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD BetaParts ItemPartListDefinition'GD_ClassMods.StatPrimary.Z_PartsList_PrimaryStatParts' set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD GammaParts ItemPartListDefinition'GD_ClassMods.StatPrimary02.Z_PartsList_PrimaryStat02Parts' set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD MaterialParts ItemPartListDefinition'GD_ClassMods.StatPenalty.Z_PartsList_StatPenaltyParts' set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD CustomPresentations (()) set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho' set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD InventoryClass Class'WillowGame.WillowClassMod' set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD bIsConsumable False set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD PickupFlagIcon Texture2D'fx_shared_items.Textures.CommDeck_Dif' set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD PickupSounds ((Event=AkEvent'Ake_Obj_Pickup.Obj_Pickup.Ak_Play_Obj_Pickup_Class_Mod',Cue=None,Expressions=)) set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD PhysicsAsset PhysicsAsset'Lilac_Item_ClassMods.Meshes.Phat_PsychoClassMod' set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD BaseRarity (BaseValueConstant=501.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_ClassMods_Standard_PriceCalculator',BaseValueScaleConstant=2.600000) set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD BaseMonetaryValueModifier 1.000000 set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD PlayerUseLevelBonus (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Inventory.LevelRequirement.Init_BaseGearLevelRequirementBonus',BaseValueScaleConstant=1.000000) set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD UIMeshRotation (Pitch=2730,Yaw=14563,Roll=10012) set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD Presentation InventoryCardPresentationDefinition'GD_InventoryPresentations.Definitions.CommDeck' set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None)) set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium',BaseValueScaleConstant=0.700000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=-0.940000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueScaleConstant=0.950000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill10",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodfilledGuns',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill11",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BoilingBlood',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill12",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.EmbraceThePain',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill13",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.PainIsPower',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill14",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.ElementalElation',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_BaseSkillPointCalculation',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.340000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=)) set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=0,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=0,bActivateSlot=True),(SlotName="StatPenalty",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill10",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill11",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill12",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill13",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill14",GradeIncrease=3,bActivateSlot=True),(SlotName="Skill15",GradeIncrease=3,bActivateSlot=True)) set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD Class Class'WillowGame.ClassModDefinition' set GD_Psycho_Items_Lilac.Psycho.Skin_PurpleD ObjectArchetype ClassModDefinition'WillowGame.Default__ClassModDefinition' set GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleD Manufacturers ((Manufacturer=ManufacturerDefinition'GD_Manufacturers.Artifacts.Artifact_TypeA',Grades=((GradeModifiers=(ExpLevel=1,CustomInventoryDefinition=None),GameStageRequirement=(MinGameStage=0,MaxGameStage=100),MinSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),MaxSpawnProbabilityModifier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))))) set GD_CustomItemPools_allium.Assassin.AlliumTGHeads BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_CyanF',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_CyanF',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_CyanF',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_CyanF',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_CyanB',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_CyanB',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) set GD_CustomItemPools_allium.Assassin.AlliumTGSkins BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Assassin_Items_MainGame.BalanceDefs.Assassin_Skin_RedF',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Mercenary_Items_MainGame.BalanceDefs.Mercenary_Skin_RedF',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Siren_Items_MainGame.BalanceDefs.Siren_Skin_RedF',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Soldier_Items_MainGame.BalanceDefs.Soldier_Skin_RedF',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Psycho_Items_Lilac.BalanceDefs.Psycho_Skin_PurpleD',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=InventoryBalanceDefinition'GD_Mechro_Items_Tulip.BalanceDefs.Mechro_Skin_PurpleD',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True)) #Hotfixes: set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-CleanAlliumTGHeadsPool1","SparkLevelPatchEntry-CrawmeraxRaidDrop1","SparkLevelPatchEntry-CleanAlliumTGSkins1","SparkLevelPatchEntry-HyperiusCOMDrop1","SparkLevelPatchEntry-GeeCOMDrop1","SparkLevelPatchEntry-PeteCOMDrop1","SparkLevelPatchEntry-Name1","SparkLevelPatchEntry-DragonsCOMDrop1") set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",GD_CustomItemPools_allium.Rewards.AlliumTGHeads,BalancedItems[0],,(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0),bDropOnDeath=False)","Easter_P,GD_Crawmerax_Son.Population.PawnBalance_Crawmerax_Son_Raid,DefaultItemPoolList,,((ItemPool=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_All_07_Pearl',PoolProbability=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_allium.Assassin.AlliumTGHeads',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_CustomItemPools_allium.Rewards.AlliumTGSkins,BalancedItems[0],,(ItmPoolDefinition=None,InvBalanceDefinition=None,Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0),bDropOnDeath=False)","Orchid_Refinery_P,GD_Orchid_RaidEngineer.Death.BodyDeath_Orchid_RaidEngineer:BehaviorProviderDefinition_6.Behavior_SpawnItems_203,ItemPoolList,,((ItemPool=ItemPoolDefinition'GD_Orchid_ItemPools.SeraphCrystal.Pool_Orchid_SeraphCrystals',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_allium.Assassin.AlliumTGSkins',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))","Orchid_Caves_P,GD_Orchid_Pop_RaidShaman.Balance.PawnBalance_Orchid_RaidShaman,DefaultItemPoolList,,((ItemPool=ItemPoolDefinition'GD_Orchid_ItemPools.WeaponPools.Pool_Weapons_ShamanLauncher',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_allium.Assassin.AlliumTGSkins',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))","Iris_DL2_Interior_P,GD_Iris_Population_RaidPete.Balance.Iris_PawnBalance_RaidPete,DefaultItemPoolList,,((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_allium.Assassin.AlliumTGSkins',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))","Sage_Cliffs_P,GD_Sage_Raid_Beast.Population.Balance_Sage_Raid_Beast,DefaultItemPoolList,,((ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_EnemyUse',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_allium.Assassin.AlliumTGSkins',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))","DungeonRaid_P,GD_Aster_RaidBossData.IOs.IO_LootSpewer:BehaviorProviderDefinition_0.Behavior_SpawnItems_706,ItemPoolList,,((ItemPool=ItemPoolDefinition'GD_Aster_ItemPools.Raid.Pool_Aster_Raid1_Uniques',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(ItemPool=ItemPoolDefinition'GD_CustomItemPools_allium.Assassin.AlliumTGSkins',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))")