<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="Commander Lilith DLC Gear Tweaks">
			<category name="Description">
				<comment>By Aaron0000</comment>
				<comment>Reworks some of the new gear in the Commander Lilith DLC to not be mostly carbon copies of previous gear.</comment>
				<comment>Thanks to Apoc for figuring out the Overcompensator's behavior to consume four ammo per shot (and explaining how I could rig how much ammo it can get back.)</comment>
				<category name="Gear Changes">
					<category name="Legendary">
						<comment>Hector's Paradise - Increased damage, accuracy, clip size, five-round burst-fire while zoomed, 20% less delay between bursts, increased melee damage, and has a 40% chance to fire twice.</comment>
						<comment>M2828 Thumpson - Lowered the damage and added a three-round burst.</comment>
						<comment>Overcompensator - Turned it into a Development (Hyperion Torgue-Barrel shotgun) version of the Butcher.</comment>
					</category>
					<category name="Effervescent">
						<comment>Fire Drill - Removed the Infinity firing mode, heavily reduced the damage, heavily increased the fire rate, increased the DoT damage by 50%.</comment>
						<comment>Hot Mama - Buffed the body. Made it no longer Bolt-Action, made the firing sounds the Railgun sound instead of Plasma Caster sounds, made it E-Tech, buffed the damage, added bullet penetration.</comment>
						<comment>Infection Cleaner - Buffed the body, applied UCP buffs. Changed the reload to spew out fire instead of bullets when thrown.</comment>
						<comment>Nirvana - Buffed the body. Added shield penetration.</comment>
						<comment>Unicornsplosion - Buffed the body. Made the projectiles slightly faster, will always have x3 projectiles, and the Butt Stallions now explode into five chunks instead of three (with a bit less damage).</comment>
					</category>
					<category name="Other">
						<comment>Winter is Over - Now properly boosts Shock and Corrosive, and also reduces damage taken from Damage-over-Time.</comment>
					</category>
				</category>
			</category>
			<category name="Code">
				<category name="Stat Tweaks">
					<category name="Legendary">
						<category name="Thumpson">
							<code profiles="default">set GD_Anemone_Weapons.AssaultRifle.Brothers.AR_Barrel_Dahl_Brothers WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=35.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						</category>
						<category name="Hector's Paradise">
							<code profiles="default">set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Dahl_Hornet_Hector WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="default">set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Dahl_Hornet_Hector ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="default">set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Dahl_Hornet_Hector ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=3.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="default">set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Dahl_Hornet_Hector AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=5,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-4,bActivateSlot=True),(SlotName="WeaponBurstImpulse",GradeIncrease=-3,bActivateSlot=True))</code>
						</category>
						<category name="Overcompensator">
							<code profiles="default">set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=11.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseValueModifier=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="default">set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-18,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-4,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=6,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-7,bActivateSlot=True))</code>
							<hotfix name="Name" level="None">
								<code profiles="default">set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[3].LinkedVariables.ArrayIndexAndLength 131073</code>
								<code profiles="default">set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[6].LinkedVariables.ArrayIndexAndLength 131073</code>
							</hotfix>
							<code profiles="default">set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator:BehaviorProviderDefinition_1.Behavior_SimpleMath_89 A 4</code>
							<code profiles="default">set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator:BehaviorProviderDefinition_1.Behavior_SimpleMath_90 A -8.000000</code>
						</category>
					</category>
					<category name="Effervescent">
						<category name="Fire Drill">
							<category name="Barrel">
								<code profiles="default">set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Vladof_Infinity ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
								<code profiles="default">set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Vladof_Infinity CustomFiringModeDefinition None</code>
								<code profiles="default">set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Vladof_Infinity WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDuration',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=-0.250000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDuration',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=2.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							</category>
							<category name="Body">
								<code profiles="default">set GD_Anemone_Weapons.Body.Pistol_Body_Vladof_4 AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))</code>
							</category>
							<category name="Fix it getting deleted">
								<code profiles="default">set GD_Anemone_Weapons.A_Weapons_Legendary.Pistol_Vladof_5_Infinity_DD DlcItemSet DownloadableItemSetDefinition'GD_AnemonePackageDef.ItemSetDef_Anemone'</code>
							</category>
						</category>
						<category name="Hot Mama">
							<category name="Barrel">
								<code profiles="default">set GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							</category>
							<category name="Body">
								<code profiles="default">set GD_Anemone_Weapons.sniper.SR_Body_Jakobs_6_Chaude_Mama WeaponAttributeEffects ()</code>
								<code profiles="default">set GD_Anemone_Weapons.sniper.SR_Body_Jakobs_6_Chaude_Mama AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))</code>
							</category>
							<category name="Firing Mode">
								<code profiles="default">set GD_Anemone_Weapons.sniper.FM_HotLove bPenetratePawn True</code>
							</category>
							<category name="Make Hot Mama use Railgun sounds instead of Plasma Caster sounds">
								<code profiles="default">set GD_Anemone_Weapons.sniper.FM_HotLove SoundDefinition FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'</code>
							</category>
							<category name="Make Hot Mama not Bolt-Action.">
								<code profiles="default">set GD_Anemone_Weapons.sniper.SR_Body_Jakobs_6_Chaude_Mama PartVariation WeaponPartVar_Three</code>
							</category>
						</category>
						<category name="Infection Cleaner">
							<category name="Barrel">
								<code profiles="default">set GD_Anemone_Weapons.SMG.SMG_Barrel_Hyperion_Infection_Cleaner ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
								<code profiles="default">set GD_Anemone_Weapons.SMG.SMG_Barrel_Hyperion_Infection_Cleaner WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							</category>
							<category name="Body">
								<code profiles="default">set GD_Anemone_Weapons.SMG.SMG_Body_Tediore_6_Infection_Cleaner AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))</code>
							</category>
							<category name="Reload">
								<category name="Damage Area">
									<category name="168">
										<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168 DamagePerSecond (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=10.000000)</code>
										<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168 StatusEffectDamage (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,BaseValueScaleConstant=2.000000)</code>
										<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168 StatusEffectChance (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDefinition=None,BaseValueScaleConstant=10.000000)</code>
										<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168 DamageTypeDefinition WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'</code>
										<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168 ImpactDefinition None</code>
									</category>
									<category name="169">
										<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169 DamagePerSecond (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=10.000000)</code>
										<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169 StatusEffectDamage (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,BaseValueScaleConstant=2.000000)</code>
										<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169 StatusEffectChance (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDefinition=None,BaseValueScaleConstant=10.000000)</code>
										<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169 DamageTypeDefinition WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'</code>
										<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169 ImpactDefinition None</code>
									</category>
								</category>
								<category name="Collision">
									<category name="168">
										<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168.CollisionComponent CollisionHeight 130.000000</code>
										<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168.CollisionComponent CollisionRadius 460.000000</code>
										<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168.CollisionComponent bDrawBoundingBox True</code>
									</category>
									<category name="169">
										<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169.CollisionComponent CollisionHeight 130.000000</code>
										<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169.CollisionComponent CollisionRadius 460.000000</code>
										<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169.CollisionComponent bDrawBoundingBox True</code>
									</category>
								</category>
								<category name="Particle System Component">
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Template ParticleSystem'FX_WEP_Grenades.Particles.Part_AOEGrenade_FlameThrower'</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LightEnvironmentClass Class'Engine.ParticleLightEnvironmentComponent'</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LightEnvironmentSharedInstigator None</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 MaxLightEnvironmentPooledReuses 10</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bFullResolution False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAutoActivate True</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bWasCompleted False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSuppressSpawning False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bWasDeactivated False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bResetOnDetach False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUpdateOnDedicatedServer False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bJustAttached False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIsActive False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bHasBeenActivated False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bWarmingUp False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIsCachedInPool False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCanBeReclaimedByPool True</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bOverrideLODMethod False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSkipUpdateDynamicDataDuringTick False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSkipBoundsUpdate False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUpdateComponentInTick False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bDeferredBeamUpdate False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreCollision False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bForcedInActive False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIsWarmingUp False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIsViewRelevanceDirty True</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bRecacheViewRelevance False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bLODUpdatePending False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSkipSpawnCountCheck False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AudioEnabled True</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bStartEventPlayed False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCheckForKillWhileIdle False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 OldPosition (X=0.000000,Y=0.000000,Z=0.000000)</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 PartSysVelocity (X=0.000000,Y=0.000000,Z=0.000000)</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 WarmupTime 0.000000</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LODLevel 0</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 SecondsBeforeInactive 1.000000</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 TimeSinceLastForceUpdateTransform 0.000000</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 MaxTimeBeforeForceUpdateTransform 5.000000</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AccumTickTime 0.000000</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LODMethod PARTICLESYSTEMLODMETHOD_Automatic</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 ReplayState PRS_Disabled</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 ReplayClipIDNumber 0</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 ReplayFrameIndex 0</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AccumLODDistanceCheckTime 0.000000</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 ReleaseResourcesFence </code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CustomTimeDilation 1.000000</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 EmitterDelay 0.000000</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AudioEventDelay 0.000000</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LoopingAkPlayingInfo (SourceComponent=None,AkPlayingId=0)</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 __OnSystemFinished__Delegate (null).None</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Tag 0</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Bounds (Origin=(X=0.000000,Y=0.000000,Z=0.000000),BoxExtent=(X=0.000000,Y=0.000000,Z=0.000000),SphereRadius=0.000000)</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 SceneInfo </code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 DetachFence 0</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 _LocalToWorldDeterminant 0.000000</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 _LocalToWorld = (XPlane(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),ZPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),WPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000))</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 _WorldToLocal = (XPlane(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),ZPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),WPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000))</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 _LocalToWorldScale (X=0.000000,Y=0.000000,Z=0.000000)</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 MotionBlurInfoIndex -1</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 FogVolumeComponent None</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 OverrideLightComponent None</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LightEnvironment None</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 PreviousLightEnvironment None</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 MinDrawDistance 0.000000</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 MaxDrawDistance 0.000000</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CachedMaxDrawDistance 0.000000</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 MotionBlurInstanceScale 1.000000</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 DepthPriorityGroup SDPG_World</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 DetailMode DM_Low</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 RBChannel RBCC_Default</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 DynamicShadowCastRelevance SHADOWCAST_Uninitialized</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 RBDominanceGroup 15</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 PreviewEnvironmentShadowing 180</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 ScriptRigidBodyCollisionThresholdCompiled 0</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 TranslucencySortPriority 1</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAllowCullDistanceVolume True</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAllowShadowRelevanceVolume True</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 HiddenGame False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 HiddenEditor False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bOwnerNoSee False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bOnlyOwnerSee False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bOnlyPlayerOwnerSee False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bPlayerOwnerNoSee False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreOwnerHidden False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUseAsOccluder False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAllowApproximateOcclusion False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bFirstFrameOcclusion False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreNearPlaneIntersection False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSelectable True</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bForceMipStreaming False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAcceptsStaticDecals False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAcceptsDynamicDecals True</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAllowDecalAutomaticReAttach False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAcceptsFoliage True</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bInWorldForeground False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CastShadow False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bForceDirectLightMap False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCastDynamicShadow True</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCastStaticShadow True</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCastOccludedShadow False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSelfShadowOnly False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCastHiddenShadow False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCastShadowAsTwoSided False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAcceptsLights False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAcceptsDynamicLights True</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAcceptsSkyLight True</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUseOnePassLightingOnTranslucency False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUsePrecomputedShadows False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bInstancedStaticRB False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CollideActors False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AlwaysCheckCollision False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BlockActors False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BlockZeroExtent False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BlockNonZeroExtent False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CanBlockCamera True</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BlockRigidBody False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bBlockFootPlacement True</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BulletListener False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bDisableAllRigidBody False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSkipRBGeomCreation False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bNotifyRigidBodyCollision False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bFluidDrain False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bFluidTwoWay False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreRadialImpulse False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreRadialForce False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreForceField False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUseCompartment False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AlwaysLoadOnClient True</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AlwaysLoadOnServer True</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bPrimitiveRequiresOcclusionQuery True</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreHiddenActorsMembership False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AbsoluteTranslation False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AbsoluteRotation False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AbsoluteScale False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUseOrthonormalizedLighting False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bBoundToGFxMovie False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bWasSNFiltered False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 VisibilityId -1</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LightingChannels (bInitialized=False,BSP=False,Static=False,Dynamic=False,CompositeDynamic=False,Skybox=False,Unnamed_1=False,Unnamed_2=False,Unnamed_3=False,Unnamed_4=False,Unnamed_5=False,Unnamed_6=False,Cinematic_1=False,Cinematic_2=False,Cinematic_3=False,Cinematic_4=False,Cinematic_5=False,Cinematic_6=False,Cinematic_7=False,Cinematic_8=False,Cinematic_9=False,Cinematic_10=False,Gameplay_1=False,Gameplay_2=False,Gameplay_3=False,Gameplay_4=False,Crowd=False,PhysX=False)</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 RBCollideWithChannels (Default=False,Nothing=False,Pawn=False,Vehicle=False,Water=False,GameplayPhysics=False,EffectPhysics=False,Untitled1=False,Untitled2=False,TossedItems=False,TossedItemsPlayerVehicle=False,Cloth=False,FluidDrain=False,SoftBody=False,FracturedMeshPart=False,BlockingVolume=False,DeadPawn=False,Clothing=False,ClothingCollision=False,TossedItemsEnemyVehicle=False,PlayerVehicle=False,EnemyVehicle=False,PlayerVehicleEnemyVehicle=False,TossedItemsPlayerVehicleEnemyVehicle=False,WillowPickup=False)</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 PhysMaterialOverride None</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BodyInstance None</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CachedParentToWorld (XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=0.000000,Y=1.000000,Z=0.000000),ZPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=1.000000),WPlane=(W=1.000000,X=0.000000,Y=0.000000,Z=0.000000))</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CachedParentToWorldScale (X=1.000000,Y=1.000000,Z=1.000000)</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Translation (X=-25.000000,Y=0.000000,Z=0.000000)</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Rotation (Pitch=-16384,Yaw=0,Roll=0)</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Scale 0.750000</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Scale3D (X=1.000000,Y=1.000000,Z=1.000000)</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BoundsScale 1.000000</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LastSubmitTime 0.000000</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LastRenderTime -1000.000000</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 VfTable_IIWorldBody </code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Scene </code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Owner None</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAttached False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSkipChildComponentUpdate False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bTickInEditor True</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bTickInGame True</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bTickInStatusMenu False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bNeedsReattach False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bNeedsUpdateTransform False</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 TickGroup TG_DuringAsyncWork</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 TemplateOwnerClass None</code>
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 TemplateName None</code>
								</category>
								<category name="Audio">
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:BehaviorProviderDefinition_0.Behavior_PostAkEvent_19 Event AkEvent'Ake_Wep_Grenades.Ak_Play_Wep_Grenade_Napalm_AOE_Start'</code>
								</category>
								<category name="Remove Self Damage">
									<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:BehaviorProviderDefinition_0.Behavior_Explode_1 InstigatorSelfDamageScale 0.000000</code>
								</category>
							</category>
						</category>
						<category name="Nirvana">
							<category name="Barrel">
								<code profiles="default">set GD_Anemone_Weapons.Barrel.SMG_Barrel_Maliwan_HellFire WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
								<code profiles="default">set GD_Anemone_Weapons.Barrel.SMG_Barrel_Maliwan_HellFire ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
								<code profiles="default">set GD_Anemone_Weapons.Barrel.SMG_Barrel_Maliwan_HellFire AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True))</code>
							</category>
							<category name="Body">
								<code profiles="default">set GD_Anemone_Weapons.Body.SMG_Body_Maliwan_VarC AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))</code>
							</category>
						</category>
						<category name="Unicornsplosion">
							<category name="Barrel">
								<code profiles="default">set GD_Anemone_Weapons.Shotguns.SG_Barrel_Alien_Swordsplosion WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							</category>
							<category name="Body">
								<code profiles="default">set GD_Anemone_Weapons.Body.SG_Body_Torgue_7 AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))</code>
							</category>
							<category name="Child Projectiles">
								<code profiles="default">set GD_Anemone_Weapons.FiringModes.Bullet_Shotgun_Swordsplosion_Uni:Behavior_SpawnProjectile_0 NumProjectilesFormula (BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
								<code profiles="default">set GD_Anemone_Weapons.Projectiles.Projectile_Swordsplosion_Child Damage (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=0.7500000)</code>
							</category>
							<category name="Projectile">
								<code profiles="default">set GD_Anemone_Weapons.FiringModes.Bullet_Shotgun_Swordsplosion_Uni Speed 3000</code>
							</category>
						</category>
					</category>
					<category name="Other">
						<category name="Winter is Over">
							<code profiles="default">set GD_Anemone_Relics.A_Item.Artifact_Elemental_Status AttributeSlotEffects ((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect2_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect3_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))</code>
							<code profiles="default">set GD_Anemone_Relics.A_Item.Artifact_Elemental_Status UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<category name="Enable Effects">
								<code profiles="default">set GD_Anemone_Relics.Enable1st.EnableFirst_Effect1 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect1_2",GradeIncrease=1,bActivateSlot=True))</code>
								<code profiles="default">set GD_Anemone_Relics.Enable1st.EnableFirst_Effect2 AttributeSlotUpgrades ((SlotName="Effect2",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect2_2",GradeIncrease=1,bActivateSlot=True))</code>
								<code profiles="default">set GD_Anemone_Relics.Enable1st.EnableFirst_Effect3 AttributeSlotUpgrades ((SlotName="Effect3",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect3_2",GradeIncrease=1,bActivateSlot=True))</code>
								<code profiles="default">set GD_Anemone_Relics.Enable2nd.EnableSecond_Effect4 AttributeSlotUpgrades ((SlotName="Effect4",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect4_2",GradeIncrease=1,bActivateSlot=True))</code>
								<code profiles="default">set GD_Anemone_Relics.Enable2nd.EnableSecond_Effect5 AttributeSlotUpgrades ((SlotName="Effect5",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect5_2",GradeIncrease=1,bActivateSlot=True))</code>
								<code profiles="default">set GD_Anemone_Relics.Enable2nd.EnableSecond_Effect6 AttributeSlotUpgrades ((SlotName="Effect6",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect6_2",GradeIncrease=1,bActivateSlot=True))</code>
							</category>
							<category name="Upgrade Grades">
								<code profiles="default">set GD_Anemone_Relics.Upgrade.Upgrade_Grade8 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=8,bActivateSlot=False))</code>
								<code profiles="default">set GD_Anemone_Relics.Upgrade.Upgrade_Grade9 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=9,bActivateSlot=False))</code>
								<code profiles="default">set GD_Anemone_Relics.Upgrade.Upgrade_Grade10 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=10,bActivateSlot=False))</code>
								<code profiles="default">set GD_Anemone_Relics.Upgrade.Upgrade_Grade11 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=11,bActivateSlot=False))</code>
								<code profiles="default">set GD_Anemone_Relics.Upgrade.Upgrade_Grade12 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=12,bActivateSlot=False))</code>
								<code profiles="default">set GD_Anemone_Relics.Upgrade.Upgrade_Grade13 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=13,bActivateSlot=False))</code>
								<code profiles="default">set GD_Anemone_Relics.Upgrade.Upgrade_Grade14 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=14,bActivateSlot=False))</code>
								<code profiles="default">set GD_Anemone_Relics.Upgrade.Upgrade_Grade15 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=15,bActivateSlot=False))</code>
							</category>
							<category name="DoT Resist UI Fixes">
								<code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier Description Status Resistance</code>
								<code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier Icon elementalresistance</code>
								<code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier bDontDisplayNumber True</code>
								<code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier SignStyle SIGNSTYLE_Positive</code>
							</category>
						</category>
					</category>
				</category>
				<category name="Rarity Fixes">
					<category name="Overcompensator">
						<code profiles="default">set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator Rarity (BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Balance_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
					</category>
					<category name="Amigo Sincero">
						<code profiles="default">set GD_Anemone_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Morde_Lt Rarity (BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Balance_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
					</category>
					<category name="Fire Drill">
						<code profiles="default">set GD_Anemone_Weapons.Body.Pistol_Body_Vladof_4 Rarity (BaseValueConstant=506.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
					</category>
				</category>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Anemone_Weapons.AssaultRifle.Brothers.AR_Barrel_Dahl_Brothers WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=35.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Dahl_Hornet_Hector WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Dahl_Hornet_Hector ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Dahl_Hornet_Hector ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=3.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Dahl_Hornet_Hector AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=5,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-4,bActivateSlot=True),(SlotName="WeaponBurstImpulse",GradeIncrease=-3,bActivateSlot=True))
set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=11.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseValueModifier=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-18,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-4,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=6,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-7,bActivateSlot=True))
set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator:BehaviorProviderDefinition_1.Behavior_SimpleMath_89 A 4
set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator:BehaviorProviderDefinition_1.Behavior_SimpleMath_90 A -8.000000
set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Vladof_Infinity ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Vladof_Infinity CustomFiringModeDefinition None
set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Vladof_Infinity WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDuration',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=-0.250000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDuration',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=2.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Anemone_Weapons.Body.Pistol_Body_Vladof_4 AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))
set GD_Anemone_Weapons.A_Weapons_Legendary.Pistol_Vladof_5_Infinity_DD DlcItemSet DownloadableItemSetDefinition'GD_AnemonePackageDef.ItemSetDef_Anemone'
set GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Anemone_Weapons.sniper.SR_Body_Jakobs_6_Chaude_Mama WeaponAttributeEffects ()
set GD_Anemone_Weapons.sniper.SR_Body_Jakobs_6_Chaude_Mama AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))
set GD_Anemone_Weapons.sniper.FM_HotLove bPenetratePawn True
set GD_Anemone_Weapons.sniper.FM_HotLove SoundDefinition FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'
set GD_Anemone_Weapons.sniper.SR_Body_Jakobs_6_Chaude_Mama PartVariation WeaponPartVar_Three
set GD_Anemone_Weapons.SMG.SMG_Barrel_Hyperion_Infection_Cleaner ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Anemone_Weapons.SMG.SMG_Barrel_Hyperion_Infection_Cleaner WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Anemone_Weapons.SMG.SMG_Body_Tediore_6_Infection_Cleaner AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168 DamagePerSecond (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=10.000000)
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168 StatusEffectDamage (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,BaseValueScaleConstant=2.000000)
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168 StatusEffectChance (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDefinition=None,BaseValueScaleConstant=10.000000)
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168 DamageTypeDefinition WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168 ImpactDefinition None
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169 DamagePerSecond (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=10.000000)
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169 StatusEffectDamage (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,BaseValueScaleConstant=2.000000)
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169 StatusEffectChance (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDefinition=None,BaseValueScaleConstant=10.000000)
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169 DamageTypeDefinition WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169 ImpactDefinition None
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168.CollisionComponent CollisionHeight 130.000000
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168.CollisionComponent CollisionRadius 460.000000
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168.CollisionComponent bDrawBoundingBox True
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169.CollisionComponent CollisionHeight 130.000000
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169.CollisionComponent CollisionRadius 460.000000
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169.CollisionComponent bDrawBoundingBox True
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Template ParticleSystem'FX_WEP_Grenades.Particles.Part_AOEGrenade_FlameThrower'
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LightEnvironmentClass Class'Engine.ParticleLightEnvironmentComponent'
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LightEnvironmentSharedInstigator None
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 MaxLightEnvironmentPooledReuses 10
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bFullResolution False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAutoActivate True
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bWasCompleted False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSuppressSpawning False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bWasDeactivated False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bResetOnDetach False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUpdateOnDedicatedServer False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bJustAttached False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIsActive False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bHasBeenActivated False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bWarmingUp False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIsCachedInPool False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCanBeReclaimedByPool True
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bOverrideLODMethod False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSkipUpdateDynamicDataDuringTick False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSkipBoundsUpdate False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUpdateComponentInTick False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bDeferredBeamUpdate False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreCollision False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bForcedInActive False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIsWarmingUp False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIsViewRelevanceDirty True
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bRecacheViewRelevance False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bLODUpdatePending False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSkipSpawnCountCheck False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AudioEnabled True
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bStartEventPlayed False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCheckForKillWhileIdle False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 OldPosition (X=0.000000,Y=0.000000,Z=0.000000)
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 PartSysVelocity (X=0.000000,Y=0.000000,Z=0.000000)
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 WarmupTime 0.000000
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LODLevel 0
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 SecondsBeforeInactive 1.000000
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 TimeSinceLastForceUpdateTransform 0.000000
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 MaxTimeBeforeForceUpdateTransform 5.000000
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AccumTickTime 0.000000
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LODMethod PARTICLESYSTEMLODMETHOD_Automatic
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 ReplayState PRS_Disabled
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 ReplayClipIDNumber 0
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 ReplayFrameIndex 0
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AccumLODDistanceCheckTime 0.000000
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 ReleaseResourcesFence 
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CustomTimeDilation 1.000000
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 EmitterDelay 0.000000
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AudioEventDelay 0.000000
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LoopingAkPlayingInfo (SourceComponent=None,AkPlayingId=0)
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 __OnSystemFinished__Delegate (null).None
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Tag 0
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Bounds (Origin=(X=0.000000,Y=0.000000,Z=0.000000),BoxExtent=(X=0.000000,Y=0.000000,Z=0.000000),SphereRadius=0.000000)
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 SceneInfo 
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 DetachFence 0
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 _LocalToWorldDeterminant 0.000000
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 _LocalToWorld = (XPlane(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),ZPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),WPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000))
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 _WorldToLocal = (XPlane(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),ZPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),WPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000))
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 _LocalToWorldScale (X=0.000000,Y=0.000000,Z=0.000000)
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 MotionBlurInfoIndex -1
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 FogVolumeComponent None
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 OverrideLightComponent None
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LightEnvironment None
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 PreviousLightEnvironment None
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 MinDrawDistance 0.000000
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 MaxDrawDistance 0.000000
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CachedMaxDrawDistance 0.000000
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 MotionBlurInstanceScale 1.000000
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 DepthPriorityGroup SDPG_World
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 DetailMode DM_Low
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 RBChannel RBCC_Default
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 DynamicShadowCastRelevance SHADOWCAST_Uninitialized
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 RBDominanceGroup 15
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 PreviewEnvironmentShadowing 180
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 ScriptRigidBodyCollisionThresholdCompiled 0
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 TranslucencySortPriority 1
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAllowCullDistanceVolume True
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAllowShadowRelevanceVolume True
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 HiddenGame False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 HiddenEditor False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bOwnerNoSee False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bOnlyOwnerSee False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bOnlyPlayerOwnerSee False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bPlayerOwnerNoSee False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreOwnerHidden False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUseAsOccluder False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAllowApproximateOcclusion False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bFirstFrameOcclusion False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreNearPlaneIntersection False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSelectable True
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bForceMipStreaming False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAcceptsStaticDecals False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAcceptsDynamicDecals True
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAllowDecalAutomaticReAttach False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAcceptsFoliage True
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bInWorldForeground False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CastShadow False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bForceDirectLightMap False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCastDynamicShadow True
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCastStaticShadow True
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCastOccludedShadow False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSelfShadowOnly False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCastHiddenShadow False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCastShadowAsTwoSided False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAcceptsLights False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAcceptsDynamicLights True
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAcceptsSkyLight True
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUseOnePassLightingOnTranslucency False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUsePrecomputedShadows False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bInstancedStaticRB False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CollideActors False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AlwaysCheckCollision False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BlockActors False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BlockZeroExtent False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BlockNonZeroExtent False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CanBlockCamera True
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BlockRigidBody False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bBlockFootPlacement True
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BulletListener False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bDisableAllRigidBody False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSkipRBGeomCreation False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bNotifyRigidBodyCollision False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bFluidDrain False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bFluidTwoWay False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreRadialImpulse False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreRadialForce False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreForceField False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUseCompartment False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AlwaysLoadOnClient True
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AlwaysLoadOnServer True
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bPrimitiveRequiresOcclusionQuery True
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreHiddenActorsMembership False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AbsoluteTranslation False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AbsoluteRotation False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AbsoluteScale False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUseOrthonormalizedLighting False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bBoundToGFxMovie False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bWasSNFiltered False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 VisibilityId -1
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LightingChannels (bInitialized=False,BSP=False,Static=False,Dynamic=False,CompositeDynamic=False,Skybox=False,Unnamed_1=False,Unnamed_2=False,Unnamed_3=False,Unnamed_4=False,Unnamed_5=False,Unnamed_6=False,Cinematic_1=False,Cinematic_2=False,Cinematic_3=False,Cinematic_4=False,Cinematic_5=False,Cinematic_6=False,Cinematic_7=False,Cinematic_8=False,Cinematic_9=False,Cinematic_10=False,Gameplay_1=False,Gameplay_2=False,Gameplay_3=False,Gameplay_4=False,Crowd=False,PhysX=False)
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 RBCollideWithChannels (Default=False,Nothing=False,Pawn=False,Vehicle=False,Water=False,GameplayPhysics=False,EffectPhysics=False,Untitled1=False,Untitled2=False,TossedItems=False,TossedItemsPlayerVehicle=False,Cloth=False,FluidDrain=False,SoftBody=False,FracturedMeshPart=False,BlockingVolume=False,DeadPawn=False,Clothing=False,ClothingCollision=False,TossedItemsEnemyVehicle=False,PlayerVehicle=False,EnemyVehicle=False,PlayerVehicleEnemyVehicle=False,TossedItemsPlayerVehicleEnemyVehicle=False,WillowPickup=False)
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 PhysMaterialOverride None
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BodyInstance None
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CachedParentToWorld (XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=0.000000,Y=1.000000,Z=0.000000),ZPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=1.000000),WPlane=(W=1.000000,X=0.000000,Y=0.000000,Z=0.000000))
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CachedParentToWorldScale (X=1.000000,Y=1.000000,Z=1.000000)
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Translation (X=-25.000000,Y=0.000000,Z=0.000000)
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Rotation (Pitch=-16384,Yaw=0,Roll=0)
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Scale 0.750000
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Scale3D (X=1.000000,Y=1.000000,Z=1.000000)
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BoundsScale 1.000000
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LastSubmitTime 0.000000
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LastRenderTime -1000.000000
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 VfTable_IIWorldBody 
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Scene 
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Owner None
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAttached False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSkipChildComponentUpdate False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bTickInEditor True
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bTickInGame True
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bTickInStatusMenu False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bNeedsReattach False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bNeedsUpdateTransform False
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 TickGroup TG_DuringAsyncWork
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 TemplateOwnerClass None
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 TemplateName None
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:BehaviorProviderDefinition_0.Behavior_PostAkEvent_19 Event AkEvent'Ake_Wep_Grenades.Ak_Play_Wep_Grenade_Napalm_AOE_Start'
set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:BehaviorProviderDefinition_0.Behavior_Explode_1 InstigatorSelfDamageScale 0.000000
set GD_Anemone_Weapons.Barrel.SMG_Barrel_Maliwan_HellFire WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Anemone_Weapons.Barrel.SMG_Barrel_Maliwan_HellFire ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Anemone_Weapons.Barrel.SMG_Barrel_Maliwan_HellFire AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True))
set GD_Anemone_Weapons.Body.SMG_Body_Maliwan_VarC AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))
set GD_Anemone_Weapons.Shotguns.SG_Barrel_Alien_Swordsplosion WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Anemone_Weapons.Body.SG_Body_Torgue_7 AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True))
set GD_Anemone_Weapons.FiringModes.Bullet_Shotgun_Swordsplosion_Uni:Behavior_SpawnProjectile_0 NumProjectilesFormula (BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Anemone_Weapons.Projectiles.Projectile_Swordsplosion_Child Damage (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=0.7500000)
set GD_Anemone_Weapons.FiringModes.Bullet_Shotgun_Swordsplosion_Uni Speed 3000
set GD_Anemone_Relics.A_Item.Artifact_Elemental_Status AttributeSlotEffects ((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect2_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect3_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))
set GD_Anemone_Relics.A_Item.Artifact_Elemental_Status UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_Anemone_Relics.Enable1st.EnableFirst_Effect1 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect1_2",GradeIncrease=1,bActivateSlot=True))
set GD_Anemone_Relics.Enable1st.EnableFirst_Effect2 AttributeSlotUpgrades ((SlotName="Effect2",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect2_2",GradeIncrease=1,bActivateSlot=True))
set GD_Anemone_Relics.Enable1st.EnableFirst_Effect3 AttributeSlotUpgrades ((SlotName="Effect3",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect3_2",GradeIncrease=1,bActivateSlot=True))
set GD_Anemone_Relics.Enable2nd.EnableSecond_Effect4 AttributeSlotUpgrades ((SlotName="Effect4",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect4_2",GradeIncrease=1,bActivateSlot=True))
set GD_Anemone_Relics.Enable2nd.EnableSecond_Effect5 AttributeSlotUpgrades ((SlotName="Effect5",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect5_2",GradeIncrease=1,bActivateSlot=True))
set GD_Anemone_Relics.Enable2nd.EnableSecond_Effect6 AttributeSlotUpgrades ((SlotName="Effect6",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect6_2",GradeIncrease=1,bActivateSlot=True))
set GD_Anemone_Relics.Upgrade.Upgrade_Grade8 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=8,bActivateSlot=False))
set GD_Anemone_Relics.Upgrade.Upgrade_Grade9 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=9,bActivateSlot=False))
set GD_Anemone_Relics.Upgrade.Upgrade_Grade10 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=10,bActivateSlot=False))
set GD_Anemone_Relics.Upgrade.Upgrade_Grade11 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=11,bActivateSlot=False))
set GD_Anemone_Relics.Upgrade.Upgrade_Grade12 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=12,bActivateSlot=False))
set GD_Anemone_Relics.Upgrade.Upgrade_Grade13 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=13,bActivateSlot=False))
set GD_Anemone_Relics.Upgrade.Upgrade_Grade14 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=14,bActivateSlot=False))
set GD_Anemone_Relics.Upgrade.Upgrade_Grade15 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=15,bActivateSlot=False))
set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier Description Status Resistance
set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier Icon elementalresistance
set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier bDontDisplayNumber True
set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier SignStyle SIGNSTYLE_Positive
set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator Rarity (BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Balance_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Anemone_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Morde_Lt Rarity (BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Balance_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Anemone_Weapons.Body.Pistol_Body_Vladof_4 Rarity (BaseValueConstant=506.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)

#Hotfixes:
set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-Name1","SparkLevelPatchEntry-Name2")
set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator:BehaviorProviderDefinition_1,BehaviorSequences[0].BehaviorData2[3].LinkedVariables.ArrayIndexAndLength,,131073",",GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator:BehaviorProviderDefinition_1,BehaviorSequences[0].BehaviorData2[6].LinkedVariables.ArrayIndexAndLength,,131073")