# By Aaron0000 Reworks some of the new gear in the Commander Lilith DLC to not be mostly carbon copies of previous gear. Thanks to Apoc for figuring out the Overcompensator's behavior to consume four ammo per shot (and explaining how I could rig how much ammo it can get back.) Hector's Paradise - Increased damage, accuracy, clip size, five-round burst-fire while zoomed, 20% less delay between bursts, increased melee damage, and has a 40% chance to fire twice. M2828 Thumpson - Lowered the damage and added a three-round burst. Overcompensator - Turned it into a Development (Hyperion Torgue-Barrel shotgun) version of the Butcher. Fire Drill - Removed the Infinity firing mode, heavily reduced the damage, heavily increased the fire rate, increased the DoT damage by 50%. Hot Mama - Buffed the body. Made it no longer Bolt-Action, made the firing sounds the Railgun sound instead of Plasma Caster sounds, made it E-Tech, buffed the damage, added bullet penetration. Infection Cleaner - Buffed the body, applied UCP buffs. Changed the reload to spew out fire instead of bullets when thrown. Nirvana - Buffed the body. Added shield penetration. Unicornsplosion - Buffed the body. Made the projectiles slightly faster, will always have x3 projectiles, and the Butt Stallions now explode into five chunks instead of three (with a bit less damage). Winter is Over - Now properly boosts Shock and Corrosive, and also reduces damage taken from Damage-over-Time. set GD_Anemone_Weapons.AssaultRifle.Brothers.AR_Barrel_Dahl_Brothers WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=35.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Dahl_Hornet_Hector WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Dahl_Hornet_Hector ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Dahl_Hornet_Hector ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=3.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Dahl_Hornet_Hector AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=5,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-4,bActivateSlot=True),(SlotName="WeaponBurstImpulse",GradeIncrease=-3,bActivateSlot=True)) set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=11.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseValueModifier=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-18,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-4,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=6,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-7,bActivateSlot=True)) set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[3].LinkedVariables.ArrayIndexAndLength 131073 set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[6].LinkedVariables.ArrayIndexAndLength 131073 set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator:BehaviorProviderDefinition_1.Behavior_SimpleMath_89 A 4 set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator:BehaviorProviderDefinition_1.Behavior_SimpleMath_90 A -8.000000 set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Vladof_Infinity ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Vladof_Infinity CustomFiringModeDefinition None set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Vladof_Infinity WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDuration',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=-0.250000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDuration',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=2.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.Body.Pistol_Body_Vladof_4 AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True)) set GD_Anemone_Weapons.A_Weapons_Legendary.Pistol_Vladof_5_Infinity_DD DlcItemSet DownloadableItemSetDefinition'GD_AnemonePackageDef.ItemSetDef_Anemone' set GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.sniper.SR_Body_Jakobs_6_Chaude_Mama WeaponAttributeEffects () set GD_Anemone_Weapons.sniper.SR_Body_Jakobs_6_Chaude_Mama AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True)) set GD_Anemone_Weapons.sniper.FM_HotLove bPenetratePawn True set GD_Anemone_Weapons.sniper.FM_HotLove SoundDefinition FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition' set GD_Anemone_Weapons.sniper.SR_Body_Jakobs_6_Chaude_Mama PartVariation WeaponPartVar_Three set GD_Anemone_Weapons.SMG.SMG_Barrel_Hyperion_Infection_Cleaner ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.SMG.SMG_Barrel_Hyperion_Infection_Cleaner WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.SMG.SMG_Body_Tediore_6_Infection_Cleaner AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True)) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168 DamagePerSecond (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=10.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168 StatusEffectDamage (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,BaseValueScaleConstant=2.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168 StatusEffectChance (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDefinition=None,BaseValueScaleConstant=10.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168 DamageTypeDefinition WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact' set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168 ImpactDefinition None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169 DamagePerSecond (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=10.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169 StatusEffectDamage (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,BaseValueScaleConstant=2.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169 StatusEffectChance (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDefinition=None,BaseValueScaleConstant=10.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169 DamageTypeDefinition WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact' set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169 ImpactDefinition None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168.CollisionComponent CollisionHeight 130.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168.CollisionComponent CollisionRadius 460.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168.CollisionComponent bDrawBoundingBox True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169.CollisionComponent CollisionHeight 130.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169.CollisionComponent CollisionRadius 460.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169.CollisionComponent bDrawBoundingBox True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Template ParticleSystem'FX_WEP_Grenades.Particles.Part_AOEGrenade_FlameThrower' set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LightEnvironmentClass Class'Engine.ParticleLightEnvironmentComponent' set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LightEnvironmentSharedInstigator None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 MaxLightEnvironmentPooledReuses 10 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bFullResolution False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAutoActivate True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bWasCompleted False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSuppressSpawning False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bWasDeactivated False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bResetOnDetach False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUpdateOnDedicatedServer False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bJustAttached False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIsActive False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bHasBeenActivated False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bWarmingUp False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIsCachedInPool False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCanBeReclaimedByPool True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bOverrideLODMethod False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSkipUpdateDynamicDataDuringTick False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSkipBoundsUpdate False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUpdateComponentInTick False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bDeferredBeamUpdate False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreCollision False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bForcedInActive False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIsWarmingUp False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIsViewRelevanceDirty True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bRecacheViewRelevance False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bLODUpdatePending False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSkipSpawnCountCheck False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AudioEnabled True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bStartEventPlayed False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCheckForKillWhileIdle False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 OldPosition (X=0.000000,Y=0.000000,Z=0.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 PartSysVelocity (X=0.000000,Y=0.000000,Z=0.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 WarmupTime 0.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LODLevel 0 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 SecondsBeforeInactive 1.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 TimeSinceLastForceUpdateTransform 0.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 MaxTimeBeforeForceUpdateTransform 5.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AccumTickTime 0.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LODMethod PARTICLESYSTEMLODMETHOD_Automatic set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 ReplayState PRS_Disabled set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 ReplayClipIDNumber 0 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 ReplayFrameIndex 0 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AccumLODDistanceCheckTime 0.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 ReleaseResourcesFence set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CustomTimeDilation 1.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 EmitterDelay 0.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AudioEventDelay 0.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LoopingAkPlayingInfo (SourceComponent=None,AkPlayingId=0) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 __OnSystemFinished__Delegate (null).None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Tag 0 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Bounds (Origin=(X=0.000000,Y=0.000000,Z=0.000000),BoxExtent=(X=0.000000,Y=0.000000,Z=0.000000),SphereRadius=0.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 SceneInfo set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 DetachFence 0 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 _LocalToWorldDeterminant 0.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 _LocalToWorld = (XPlane(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),ZPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),WPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000)) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 _WorldToLocal = (XPlane(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),ZPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),WPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000)) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 _LocalToWorldScale (X=0.000000,Y=0.000000,Z=0.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 MotionBlurInfoIndex -1 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 FogVolumeComponent None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 OverrideLightComponent None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LightEnvironment None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 PreviousLightEnvironment None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 MinDrawDistance 0.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 MaxDrawDistance 0.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CachedMaxDrawDistance 0.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 MotionBlurInstanceScale 1.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 DepthPriorityGroup SDPG_World set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 DetailMode DM_Low set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 RBChannel RBCC_Default set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 DynamicShadowCastRelevance SHADOWCAST_Uninitialized set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 RBDominanceGroup 15 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 PreviewEnvironmentShadowing 180 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 ScriptRigidBodyCollisionThresholdCompiled 0 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 TranslucencySortPriority 1 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAllowCullDistanceVolume True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAllowShadowRelevanceVolume True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 HiddenGame False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 HiddenEditor False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bOwnerNoSee False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bOnlyOwnerSee False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bOnlyPlayerOwnerSee False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bPlayerOwnerNoSee False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreOwnerHidden False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUseAsOccluder False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAllowApproximateOcclusion False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bFirstFrameOcclusion False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreNearPlaneIntersection False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSelectable True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bForceMipStreaming False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAcceptsStaticDecals False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAcceptsDynamicDecals True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAllowDecalAutomaticReAttach False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAcceptsFoliage True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bInWorldForeground False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CastShadow False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bForceDirectLightMap False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCastDynamicShadow True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCastStaticShadow True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCastOccludedShadow False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSelfShadowOnly False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCastHiddenShadow False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCastShadowAsTwoSided False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAcceptsLights False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAcceptsDynamicLights True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAcceptsSkyLight True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUseOnePassLightingOnTranslucency False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUsePrecomputedShadows False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bInstancedStaticRB False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CollideActors False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AlwaysCheckCollision False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BlockActors False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BlockZeroExtent False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BlockNonZeroExtent False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CanBlockCamera True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BlockRigidBody False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bBlockFootPlacement True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BulletListener False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bDisableAllRigidBody False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSkipRBGeomCreation False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bNotifyRigidBodyCollision False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bFluidDrain False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bFluidTwoWay False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreRadialImpulse False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreRadialForce False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreForceField False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUseCompartment False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AlwaysLoadOnClient True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AlwaysLoadOnServer True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bPrimitiveRequiresOcclusionQuery True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreHiddenActorsMembership False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AbsoluteTranslation False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AbsoluteRotation False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AbsoluteScale False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUseOrthonormalizedLighting False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bBoundToGFxMovie False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bWasSNFiltered False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 VisibilityId -1 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LightingChannels (bInitialized=False,BSP=False,Static=False,Dynamic=False,CompositeDynamic=False,Skybox=False,Unnamed_1=False,Unnamed_2=False,Unnamed_3=False,Unnamed_4=False,Unnamed_5=False,Unnamed_6=False,Cinematic_1=False,Cinematic_2=False,Cinematic_3=False,Cinematic_4=False,Cinematic_5=False,Cinematic_6=False,Cinematic_7=False,Cinematic_8=False,Cinematic_9=False,Cinematic_10=False,Gameplay_1=False,Gameplay_2=False,Gameplay_3=False,Gameplay_4=False,Crowd=False,PhysX=False) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 RBCollideWithChannels (Default=False,Nothing=False,Pawn=False,Vehicle=False,Water=False,GameplayPhysics=False,EffectPhysics=False,Untitled1=False,Untitled2=False,TossedItems=False,TossedItemsPlayerVehicle=False,Cloth=False,FluidDrain=False,SoftBody=False,FracturedMeshPart=False,BlockingVolume=False,DeadPawn=False,Clothing=False,ClothingCollision=False,TossedItemsEnemyVehicle=False,PlayerVehicle=False,EnemyVehicle=False,PlayerVehicleEnemyVehicle=False,TossedItemsPlayerVehicleEnemyVehicle=False,WillowPickup=False) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 PhysMaterialOverride None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BodyInstance None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CachedParentToWorld (XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=0.000000,Y=1.000000,Z=0.000000),ZPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=1.000000),WPlane=(W=1.000000,X=0.000000,Y=0.000000,Z=0.000000)) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CachedParentToWorldScale (X=1.000000,Y=1.000000,Z=1.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Translation (X=-25.000000,Y=0.000000,Z=0.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Rotation (Pitch=-16384,Yaw=0,Roll=0) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Scale 0.750000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Scale3D (X=1.000000,Y=1.000000,Z=1.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BoundsScale 1.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LastSubmitTime 0.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LastRenderTime -1000.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 VfTable_IIWorldBody set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Scene set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Owner None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAttached False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSkipChildComponentUpdate False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bTickInEditor True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bTickInGame True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bTickInStatusMenu False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bNeedsReattach False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bNeedsUpdateTransform False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 TickGroup TG_DuringAsyncWork set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 TemplateOwnerClass None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 TemplateName None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:BehaviorProviderDefinition_0.Behavior_PostAkEvent_19 Event AkEvent'Ake_Wep_Grenades.Ak_Play_Wep_Grenade_Napalm_AOE_Start' set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:BehaviorProviderDefinition_0.Behavior_Explode_1 InstigatorSelfDamageScale 0.000000 set GD_Anemone_Weapons.Barrel.SMG_Barrel_Maliwan_HellFire WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.Barrel.SMG_Barrel_Maliwan_HellFire ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.Barrel.SMG_Barrel_Maliwan_HellFire AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True)) set GD_Anemone_Weapons.Body.SMG_Body_Maliwan_VarC AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True)) set GD_Anemone_Weapons.Shotguns.SG_Barrel_Alien_Swordsplosion WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.Body.SG_Body_Torgue_7 AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True)) set GD_Anemone_Weapons.FiringModes.Bullet_Shotgun_Swordsplosion_Uni:Behavior_SpawnProjectile_0 NumProjectilesFormula (BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Anemone_Weapons.Projectiles.Projectile_Swordsplosion_Child Damage (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=0.7500000) set GD_Anemone_Weapons.FiringModes.Bullet_Shotgun_Swordsplosion_Uni Speed 3000 set GD_Anemone_Relics.A_Item.Artifact_Elemental_Status AttributeSlotEffects ((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect2_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect3_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=)) set GD_Anemone_Relics.A_Item.Artifact_Elemental_Status UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None)) set GD_Anemone_Relics.Enable1st.EnableFirst_Effect1 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect1_2",GradeIncrease=1,bActivateSlot=True)) set GD_Anemone_Relics.Enable1st.EnableFirst_Effect2 AttributeSlotUpgrades ((SlotName="Effect2",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect2_2",GradeIncrease=1,bActivateSlot=True)) set GD_Anemone_Relics.Enable1st.EnableFirst_Effect3 AttributeSlotUpgrades ((SlotName="Effect3",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect3_2",GradeIncrease=1,bActivateSlot=True)) set GD_Anemone_Relics.Enable2nd.EnableSecond_Effect4 AttributeSlotUpgrades ((SlotName="Effect4",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect4_2",GradeIncrease=1,bActivateSlot=True)) set GD_Anemone_Relics.Enable2nd.EnableSecond_Effect5 AttributeSlotUpgrades ((SlotName="Effect5",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect5_2",GradeIncrease=1,bActivateSlot=True)) set GD_Anemone_Relics.Enable2nd.EnableSecond_Effect6 AttributeSlotUpgrades ((SlotName="Effect6",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect6_2",GradeIncrease=1,bActivateSlot=True)) set GD_Anemone_Relics.Upgrade.Upgrade_Grade8 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=8,bActivateSlot=False)) set GD_Anemone_Relics.Upgrade.Upgrade_Grade9 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=9,bActivateSlot=False)) set GD_Anemone_Relics.Upgrade.Upgrade_Grade10 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=10,bActivateSlot=False)) set GD_Anemone_Relics.Upgrade.Upgrade_Grade11 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=11,bActivateSlot=False)) set GD_Anemone_Relics.Upgrade.Upgrade_Grade12 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=12,bActivateSlot=False)) set GD_Anemone_Relics.Upgrade.Upgrade_Grade13 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=13,bActivateSlot=False)) set GD_Anemone_Relics.Upgrade.Upgrade_Grade14 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=14,bActivateSlot=False)) set GD_Anemone_Relics.Upgrade.Upgrade_Grade15 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=15,bActivateSlot=False)) set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier Description Status Resistance set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier Icon elementalresistance set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier bDontDisplayNumber True set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier SignStyle SIGNSTYLE_Positive set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator Rarity (BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Balance_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Anemone_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Morde_Lt Rarity (BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Balance_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Anemone_Weapons.Body.Pistol_Body_Vladof_4 Rarity (BaseValueConstant=506.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) #Commands: set GD_Anemone_Weapons.AssaultRifle.Brothers.AR_Barrel_Dahl_Brothers WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=35.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Dahl_Hornet_Hector WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Dahl_Hornet_Hector ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Dahl_Hornet_Hector ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=3.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Dahl_Hornet_Hector AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=5,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-4,bActivateSlot=True),(SlotName="WeaponBurstImpulse",GradeIncrease=-3,bActivateSlot=True)) set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=11.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseValueModifier=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-18,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-4,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=6,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-7,bActivateSlot=True)) set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator:BehaviorProviderDefinition_1.Behavior_SimpleMath_89 A 4 set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator:BehaviorProviderDefinition_1.Behavior_SimpleMath_90 A -8.000000 set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Vladof_Infinity ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Vladof_Infinity CustomFiringModeDefinition None set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Vladof_Infinity WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDuration',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=-0.250000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBarrelSpinUpDuration',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=2.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.Body.Pistol_Body_Vladof_4 AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True)) set GD_Anemone_Weapons.A_Weapons_Legendary.Pistol_Vladof_5_Infinity_DD DlcItemSet DownloadableItemSetDefinition'GD_AnemonePackageDef.ItemSetDef_Anemone' set GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.sniper.SR_Body_Jakobs_6_Chaude_Mama WeaponAttributeEffects () set GD_Anemone_Weapons.sniper.SR_Body_Jakobs_6_Chaude_Mama AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True)) set GD_Anemone_Weapons.sniper.FM_HotLove bPenetratePawn True set GD_Anemone_Weapons.sniper.FM_HotLove SoundDefinition FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition' set GD_Anemone_Weapons.sniper.SR_Body_Jakobs_6_Chaude_Mama PartVariation WeaponPartVar_Three set GD_Anemone_Weapons.SMG.SMG_Barrel_Hyperion_Infection_Cleaner ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.SMG.SMG_Barrel_Hyperion_Infection_Cleaner WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.SMG.SMG_Body_Tediore_6_Infection_Cleaner AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True)) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168 DamagePerSecond (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=10.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168 StatusEffectDamage (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,BaseValueScaleConstant=2.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168 StatusEffectChance (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDefinition=None,BaseValueScaleConstant=10.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168 DamageTypeDefinition WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact' set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168 ImpactDefinition None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169 DamagePerSecond (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',InitializationDefinition=None,BaseValueScaleConstant=10.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169 StatusEffectDamage (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage',InitializationDefinition=None,BaseValueScaleConstant=2.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169 StatusEffectChance (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',InitializationDefinition=None,BaseValueScaleConstant=10.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169 DamageTypeDefinition WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact' set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169 ImpactDefinition None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168.CollisionComponent CollisionHeight 130.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168.CollisionComponent CollisionRadius 460.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_168.CollisionComponent bDrawBoundingBox True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169.CollisionComponent CollisionHeight 130.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169.CollisionComponent CollisionRadius 460.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:WillowDamageArea_169.CollisionComponent bDrawBoundingBox True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Template ParticleSystem'FX_WEP_Grenades.Particles.Part_AOEGrenade_FlameThrower' set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LightEnvironmentClass Class'Engine.ParticleLightEnvironmentComponent' set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LightEnvironmentSharedInstigator None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 MaxLightEnvironmentPooledReuses 10 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bFullResolution False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAutoActivate True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bWasCompleted False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSuppressSpawning False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bWasDeactivated False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bResetOnDetach False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUpdateOnDedicatedServer False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bJustAttached False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIsActive False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bHasBeenActivated False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bWarmingUp False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIsCachedInPool False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCanBeReclaimedByPool True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bOverrideLODMethod False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSkipUpdateDynamicDataDuringTick False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSkipBoundsUpdate False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUpdateComponentInTick False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bDeferredBeamUpdate False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreCollision False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bForcedInActive False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIsWarmingUp False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIsViewRelevanceDirty True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bRecacheViewRelevance False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bLODUpdatePending False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSkipSpawnCountCheck False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AudioEnabled True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bStartEventPlayed False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCheckForKillWhileIdle False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 OldPosition (X=0.000000,Y=0.000000,Z=0.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 PartSysVelocity (X=0.000000,Y=0.000000,Z=0.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 WarmupTime 0.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LODLevel 0 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 SecondsBeforeInactive 1.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 TimeSinceLastForceUpdateTransform 0.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 MaxTimeBeforeForceUpdateTransform 5.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AccumTickTime 0.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LODMethod PARTICLESYSTEMLODMETHOD_Automatic set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 ReplayState PRS_Disabled set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 ReplayClipIDNumber 0 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 ReplayFrameIndex 0 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AccumLODDistanceCheckTime 0.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 ReleaseResourcesFence set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CustomTimeDilation 1.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 EmitterDelay 0.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AudioEventDelay 0.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LoopingAkPlayingInfo (SourceComponent=None,AkPlayingId=0) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 __OnSystemFinished__Delegate (null).None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Tag 0 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Bounds (Origin=(X=0.000000,Y=0.000000,Z=0.000000),BoxExtent=(X=0.000000,Y=0.000000,Z=0.000000),SphereRadius=0.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 SceneInfo set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 DetachFence 0 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 _LocalToWorldDeterminant 0.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 _LocalToWorld = (XPlane(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),ZPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),WPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000)) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 _WorldToLocal = (XPlane(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),ZPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),WPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000)) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 _LocalToWorldScale (X=0.000000,Y=0.000000,Z=0.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 MotionBlurInfoIndex -1 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 FogVolumeComponent None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 OverrideLightComponent None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LightEnvironment None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 PreviousLightEnvironment None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 MinDrawDistance 0.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 MaxDrawDistance 0.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CachedMaxDrawDistance 0.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 MotionBlurInstanceScale 1.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 DepthPriorityGroup SDPG_World set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 DetailMode DM_Low set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 RBChannel RBCC_Default set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 DynamicShadowCastRelevance SHADOWCAST_Uninitialized set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 RBDominanceGroup 15 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 PreviewEnvironmentShadowing 180 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 ScriptRigidBodyCollisionThresholdCompiled 0 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 TranslucencySortPriority 1 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAllowCullDistanceVolume True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAllowShadowRelevanceVolume True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 HiddenGame False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 HiddenEditor False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bOwnerNoSee False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bOnlyOwnerSee False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bOnlyPlayerOwnerSee False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bPlayerOwnerNoSee False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreOwnerHidden False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUseAsOccluder False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAllowApproximateOcclusion False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bFirstFrameOcclusion False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreNearPlaneIntersection False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSelectable True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bForceMipStreaming False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAcceptsStaticDecals False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAcceptsDynamicDecals True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAllowDecalAutomaticReAttach False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAcceptsFoliage True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bInWorldForeground False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CastShadow False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bForceDirectLightMap False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCastDynamicShadow True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCastStaticShadow True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCastOccludedShadow False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSelfShadowOnly False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCastHiddenShadow False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bCastShadowAsTwoSided False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAcceptsLights False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAcceptsDynamicLights True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAcceptsSkyLight True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUseOnePassLightingOnTranslucency False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUsePrecomputedShadows False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bInstancedStaticRB False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CollideActors False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AlwaysCheckCollision False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BlockActors False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BlockZeroExtent False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BlockNonZeroExtent False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CanBlockCamera True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BlockRigidBody False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bBlockFootPlacement True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BulletListener False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bDisableAllRigidBody False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSkipRBGeomCreation False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bNotifyRigidBodyCollision False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bFluidDrain False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bFluidTwoWay False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreRadialImpulse False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreRadialForce False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreForceField False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUseCompartment False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AlwaysLoadOnClient True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AlwaysLoadOnServer True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bPrimitiveRequiresOcclusionQuery True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bIgnoreHiddenActorsMembership False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AbsoluteTranslation False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AbsoluteRotation False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 AbsoluteScale False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bUseOrthonormalizedLighting False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bBoundToGFxMovie False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bWasSNFiltered False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 VisibilityId -1 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LightingChannels (bInitialized=False,BSP=False,Static=False,Dynamic=False,CompositeDynamic=False,Skybox=False,Unnamed_1=False,Unnamed_2=False,Unnamed_3=False,Unnamed_4=False,Unnamed_5=False,Unnamed_6=False,Cinematic_1=False,Cinematic_2=False,Cinematic_3=False,Cinematic_4=False,Cinematic_5=False,Cinematic_6=False,Cinematic_7=False,Cinematic_8=False,Cinematic_9=False,Cinematic_10=False,Gameplay_1=False,Gameplay_2=False,Gameplay_3=False,Gameplay_4=False,Crowd=False,PhysX=False) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 RBCollideWithChannels (Default=False,Nothing=False,Pawn=False,Vehicle=False,Water=False,GameplayPhysics=False,EffectPhysics=False,Untitled1=False,Untitled2=False,TossedItems=False,TossedItemsPlayerVehicle=False,Cloth=False,FluidDrain=False,SoftBody=False,FracturedMeshPart=False,BlockingVolume=False,DeadPawn=False,Clothing=False,ClothingCollision=False,TossedItemsEnemyVehicle=False,PlayerVehicle=False,EnemyVehicle=False,PlayerVehicleEnemyVehicle=False,TossedItemsPlayerVehicleEnemyVehicle=False,WillowPickup=False) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 PhysMaterialOverride None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BodyInstance None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CachedParentToWorld (XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=0.000000,Y=1.000000,Z=0.000000),ZPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=1.000000),WPlane=(W=1.000000,X=0.000000,Y=0.000000,Z=0.000000)) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 CachedParentToWorldScale (X=1.000000,Y=1.000000,Z=1.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Translation (X=-25.000000,Y=0.000000,Z=0.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Rotation (Pitch=-16384,Yaw=0,Roll=0) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Scale 0.750000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Scale3D (X=1.000000,Y=1.000000,Z=1.000000) set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 BoundsScale 1.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LastSubmitTime 0.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 LastRenderTime -1000.000000 set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 VfTable_IIWorldBody set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Scene set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 Owner None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bAttached False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bSkipChildComponentUpdate False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bTickInEditor True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bTickInGame True set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bTickInStatusMenu False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bNeedsReattach False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 bNeedsUpdateTransform False set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 TickGroup TG_DuringAsyncWork set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 TemplateOwnerClass None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:ParticleSystemComponent_1918 TemplateName None set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:BehaviorProviderDefinition_0.Behavior_PostAkEvent_19 Event AkEvent'Ake_Wep_Grenades.Ak_Play_Wep_Grenade_Napalm_AOE_Start' set GD_Anemone_Weapons.Projectiles.Projectile_TedioreReloadSMG_Infection_C:BehaviorProviderDefinition_0.Behavior_Explode_1 InstigatorSelfDamageScale 0.000000 set GD_Anemone_Weapons.Barrel.SMG_Barrel_Maliwan_HellFire WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.Barrel.SMG_Barrel_Maliwan_HellFire ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.Barrel.SMG_Barrel_Maliwan_HellFire AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True)) set GD_Anemone_Weapons.Body.SMG_Body_Maliwan_VarC AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True)) set GD_Anemone_Weapons.Shotguns.SG_Barrel_Alien_Swordsplosion WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Anemone_Weapons.Body.SG_Body_Torgue_7 AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=32,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=9,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True)) set GD_Anemone_Weapons.FiringModes.Bullet_Shotgun_Swordsplosion_Uni:Behavior_SpawnProjectile_0 NumProjectilesFormula (BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Anemone_Weapons.Projectiles.Projectile_Swordsplosion_Child Damage (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=0.7500000) set GD_Anemone_Weapons.FiringModes.Bullet_Shotgun_Swordsplosion_Uni Speed 3000 set GD_Anemone_Relics.A_Item.Artifact_Elemental_Status AttributeSlotEffects ((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect1_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect2_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect3_2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Anemone_Relics.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.005000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=)) set GD_Anemone_Relics.A_Item.Artifact_Elemental_Status UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None)) set GD_Anemone_Relics.Enable1st.EnableFirst_Effect1 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect1_2",GradeIncrease=1,bActivateSlot=True)) set GD_Anemone_Relics.Enable1st.EnableFirst_Effect2 AttributeSlotUpgrades ((SlotName="Effect2",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect2_2",GradeIncrease=1,bActivateSlot=True)) set GD_Anemone_Relics.Enable1st.EnableFirst_Effect3 AttributeSlotUpgrades ((SlotName="Effect3",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect3_2",GradeIncrease=1,bActivateSlot=True)) set GD_Anemone_Relics.Enable2nd.EnableSecond_Effect4 AttributeSlotUpgrades ((SlotName="Effect4",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect4_2",GradeIncrease=1,bActivateSlot=True)) set GD_Anemone_Relics.Enable2nd.EnableSecond_Effect5 AttributeSlotUpgrades ((SlotName="Effect5",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect5_2",GradeIncrease=1,bActivateSlot=True)) set GD_Anemone_Relics.Enable2nd.EnableSecond_Effect6 AttributeSlotUpgrades ((SlotName="Effect6",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect6_2",GradeIncrease=1,bActivateSlot=True)) set GD_Anemone_Relics.Upgrade.Upgrade_Grade8 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=8,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=8,bActivateSlot=False)) set GD_Anemone_Relics.Upgrade.Upgrade_Grade9 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=9,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=9,bActivateSlot=False)) set GD_Anemone_Relics.Upgrade.Upgrade_Grade10 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=10,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=10,bActivateSlot=False)) set GD_Anemone_Relics.Upgrade.Upgrade_Grade11 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=11,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=11,bActivateSlot=False)) set GD_Anemone_Relics.Upgrade.Upgrade_Grade12 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=12,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=12,bActivateSlot=False)) set GD_Anemone_Relics.Upgrade.Upgrade_Grade13 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=13,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=13,bActivateSlot=False)) set GD_Anemone_Relics.Upgrade.Upgrade_Grade14 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=14,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=14,bActivateSlot=False)) set GD_Anemone_Relics.Upgrade.Upgrade_Grade15 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect2",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect2_2",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect3",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect3_2",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect4",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect5",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect6",GradeIncrease=15,bActivateSlot=False),(SlotName="Effect7",GradeIncrease=15,bActivateSlot=False)) set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier Description Status Resistance set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier Icon elementalresistance set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier bDontDisplayNumber True set GD_AttributePresentation.Damage.AttrPresent_ReceivedStatusEffectDamageModifier SignStyle SIGNSTYLE_Positive set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator Rarity (BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Balance_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Anemone_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Morde_Lt Rarity (BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Balance_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Anemone_Weapons.Body.Pistol_Body_Vladof_4 Rarity (BaseValueConstant=506.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) #Hotfixes: set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-Name1","SparkLevelPatchEntry-Name2") set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator:BehaviorProviderDefinition_1,BehaviorSequences[0].BehaviorData2[3].LinkedVariables.ArrayIndexAndLength,,131073",",GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator:BehaviorProviderDefinition_1,BehaviorSequences[0].BehaviorData2[6].LinkedVariables.ArrayIndexAndLength,,131073")