<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="Techtastic">
			<category name="Description">
				<comment>By Aaron0000</comment>
				<comment>Features;</comment>
				<comment>Turns most unique/legendary/seraph/pearlescent SMGs/ARs/Sniper Rifles in the game and some Launchers into E-Tech versions (will only spawn in Elemental versions, but won't delete non-Elemental versions that already exist).</comment>
				<comment>Enable the guns of your choice, as they're all off by default. There is also a version for the Torrent in the Emperor section.</comment>
			</category>
			<category name="Code">
				<category name="Plasma Casters">
					<category name="Bandit">
						<category name="Bone Shredder">
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default'</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder GestaltModeSkeletalMeshName SMG_Barrel_Alien</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder AttributeSlotUpgrades (((SlotName="WeaponSpread",GradeIncrease=-9,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-10,bActivateSlot=True)))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_BoneShredder:WeaponPartListCollectionDefinition_175 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
						</category>
						<category name="Orc">
							<code profiles="">set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc GestaltModeSkeletalMeshName SMG_Barrel_Alien</code>
							<code profiles="">set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
							<code profiles="">set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc AttributeSlotUpgrades ()</code>
							<code profiles="">set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc bFlapsEnabled True</code>
							<code profiles="">set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_SMG.Explosions.Plasma_Elemental_Explosions'</code>
							<code profiles="">set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc ExplosionOverideInstanceDataName ExplosionOverride</code>
							<code profiles="">set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_SMG'</code>
							<code profiles="">set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_Tracers'</code>
							<code profiles="">set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc OnAnyImpact (Behavior_Explode'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default:Behavior_Explode_5')</code>
							<code profiles="">set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc Speed 6000.000000</code>
							<code profiles="">set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc SoundDefinition FiringModeSoundDefinition'GD_Weap_SMG.FiringModes.PlasmaSoundDefinition'</code>
							<code profiles="">set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc_Child ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_SMG.Explosions.Plasma_Elemental_Explosions'</code>
							<code profiles="">set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc_Child ExplosionOverideInstanceDataName ExplosionOverride</code>
							<code profiles="">set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc_Child PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_SMG'</code>
							<code profiles="">set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc_Child ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_Tracers'</code>
							<code profiles="">set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc_Child OnAnyImpact (Behavior_Explode'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default:Behavior_Explode_5')</code>
							<code profiles="">set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc_Child Speed 6000.000000</code>
							<code profiles="">set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc_Child SoundDefinition FiringModeSoundDefinition'GD_Weap_SMG.FiringModes.PlasmaSoundDefinition'</code>
							<code profiles="">set GD_Aster_Weapons.SMGs.SMG_Bandit_3_Orc:WeaponPartListCollectionDefinition_279 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
						</category>
						<category name="Slagga">
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Slagga CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default'</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Slagga GestaltModeSkeletalMeshName SMG_Barrel_Alien</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Slagga WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=18.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Slagga AttributeSlotUpgrades ((SlotName="WeaponFireRate",GradeIncrease=5,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-1,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=12,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Slagga WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Slagga BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Slagga bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Slagga FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Slagga FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Slagga MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes'</code>
						</category>
						<category name="Tattler">
							<code profiles="">set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Barrel CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default'</code>
							<code profiles="">set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Barrel GestaltModeSkeletalMeshName SMG_Barrel_Alien</code>
							<code profiles="">set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Barrel WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
							<code profiles="">set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Barrel AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=-2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-5,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=-20,bActivateSlot=True))</code>
							<code profiles="">set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Barrel WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Barrel BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Barrel bFlapsEnabled True</code>
							<code profiles="">set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Barrel FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Barrel FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Barrel MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance:WeaponPartListCollectionDefinition_303 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
						</category>
					</category>
					<category name="Dahl">
						<category name="Lascaux">
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux GestaltModeSkeletalMeshName SMG_Barrel_Alien</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=17,bActivateSlot=True))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_SMG.FiringModes.Bullet_SMG_Lascaux ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_SMG.Explosions.Plasma_Elemental_Explosions'</code>
							<code profiles="">set GD_Weap_SMG.FiringModes.Bullet_SMG_Lascaux ExplosionOverideInstanceDataName ExplosionOverride</code>
							<code profiles="">set GD_Weap_SMG.FiringModes.Bullet_SMG_Lascaux PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_SMG'</code>
							<code profiles="">set GD_Weap_SMG.FiringModes.Bullet_SMG_Lascaux ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_Tracers'</code>
							<code profiles="">set GD_Weap_SMG.FiringModes.Bullet_SMG_Lascaux OnAnyImpact (Behavior_Explode'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default:Behavior_Explode_5')</code>
							<code profiles="">set GD_Weap_SMG.FiringModes.Bullet_SMG_Lascaux Speed 6000.000000</code>
							<code profiles="">set GD_Weap_SMG.FiringModes.Bullet_SMG_Lascaux SoundDefinition FiringModeSoundDefinition'GD_Weap_SMG.FiringModes.PlasmaSoundDefinition'</code>
							<code profiles="">set GD_Weap_SMG.A_Weapons_Unique.SMG_Dahl_3_Lascaux:WeaponPartListCollectionDefinition_176 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
						</category>
						<category name="Sand Hawk">
							<code profiles="">set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk GestaltModeSkeletalMeshName SMG_Barrel_Alien</code>
							<code profiles="">set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
							<code profiles="">set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk AttributeSlotUpgrades ()</code>
							<code profiles="">set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk bFlapsEnabled True</code>
							<code profiles="">set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_SMG.Explosions.Plasma_Elemental_Explosions'</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk ExplosionOverideInstanceDataName ExplosionOverride</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_SMG'</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_Tracers'</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk OnAnyImpact (Behavior_Explode'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default:Behavior_Explode_5')</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk SoundDefinition FiringModeSoundDefinition'GD_Weap_SMG.FiringModes.PlasmaSoundDefinition'</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child0 ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_SMG.Explosions.Plasma_Elemental_Explosions'</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child0 ExplosionOverideInstanceDataName ExplosionOverride</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child0 PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_SMG'</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child0 ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_Tracers'</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child0 OnAnyImpact (Behavior_Explode'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default:Behavior_Explode_5')</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child0 SoundDefinition FiringModeSoundDefinition'GD_Weap_SMG.FiringModes.PlasmaSoundDefinition'</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child1 ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_SMG.Explosions.Plasma_Elemental_Explosions'</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child1 ExplosionOverideInstanceDataName ExplosionOverride</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child1 PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_SMG'</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child1 ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_Tracers'</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child1 OnAnyImpact (Behavior_Explode'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default:Behavior_Explode_5')</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child1 SoundDefinition FiringModeSoundDefinition'GD_Weap_SMG.FiringModes.PlasmaSoundDefinition'</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child2 ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_SMG.Explosions.Plasma_Elemental_Explosions'</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child2 ExplosionOverideInstanceDataName ExplosionOverride</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child2 PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_SMG'</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child2 ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_Tracers'</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child2 OnAnyImpact (Behavior_Explode'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default:Behavior_Explode_5')</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child2 SoundDefinition FiringModeSoundDefinition'GD_Weap_SMG.FiringModes.PlasmaSoundDefinition'</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child3 ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_SMG.Explosions.Plasma_Elemental_Explosions'</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child3 ExplosionOverideInstanceDataName ExplosionOverride</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child3 PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_SMG'</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child3 ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_Tracers'</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child3 OnAnyImpact (Behavior_Explode'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default:Behavior_Explode_5')</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child3 SoundDefinition FiringModeSoundDefinition'GD_Weap_SMG.FiringModes.PlasmaSoundDefinition'</code>
							<code profiles="">set GD_Orchid_BossWeapons.SMG.SMG_Dahl_3_SandHawk:WeaponPartListCollectionDefinition_313 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
						</category>
						<category name="Emperor/Torrent" MUT="true">
							<category name="Emperor">
								<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default'</code>
								<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor GestaltModeSkeletalMeshName SMG_Barrel_Alien</code>
								<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=0.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
								<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
								<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=20,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-4,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=10,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=0,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True))</code>
								<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
								<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))</code>
								<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor bFlapsEnabled True</code>
								<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
								<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
								<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes'</code>
								<code profiles="">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
							</category>
							<category name="Torrent">
								<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default'</code>
								<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor GestaltModeSkeletalMeshName SMG_Barrel_Alien</code>
								<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=0.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
								<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=2.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstShotAccuracyImpulseScale',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=0.200000)))</code>
								<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=15,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=8,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=0,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponBurstImpulse",GradeIncrease=-1,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=7,bActivateSlot=True))</code>
								<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
								<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))</code>
								<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor bFlapsEnabled True</code>
								<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
								<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
								<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes'</code>
								<code profiles="">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Dahl_5_Emperor:WeaponPartListCollectionDefinition_171 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
							</category>
						</category>
					</category>
					<category name="Hyperion">
						<category name="Bane">
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane GestaltModeSkeletalMeshName SMG_Barrel_Alien</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=14.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=-2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=5,bActivateSlot=True))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_SMG.FiringModes.Bullet_SMG_TheBane ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_SMG.Explosions.Plasma_Elemental_Explosions'</code>
							<code profiles="">set GD_Weap_SMG.FiringModes.Bullet_SMG_TheBane ExplosionOverideInstanceDataName ExplosionOverride</code>
							<code profiles="">set GD_Weap_SMG.FiringModes.Bullet_SMG_TheBane PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_SMG'</code>
							<code profiles="">set GD_Weap_SMG.FiringModes.Bullet_SMG_TheBane ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_Tracers'</code>
							<code profiles="">set GD_Weap_SMG.FiringModes.Bullet_SMG_TheBane OnAnyImpact (Behavior_Explode'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default:Behavior_Explode_5')</code>
							<code profiles="">set GD_Weap_SMG.FiringModes.Bullet_SMG_TheBane Speed 6000.000000</code>
						</category>
						<category name="Commerce">
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default'</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce GestaltModeSkeletalMeshName SMG_Barrel_Alien</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes'</code>
						</category>
						<category name="Bitch">
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default'</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch GestaltModeSkeletalMeshName SMG_Barrel_Alien</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-0.800000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.950000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=12,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-3,bActivateSlot=True))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Hyperion_5_Bitch:WeaponPartListCollectionDefinition_172 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
						</category>
						<category name="Actualizer">
							<code profiles="">set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Barrel CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default'</code>
							<code profiles="">set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Barrel GestaltModeSkeletalMeshName SMG_Barrel_Alien</code>
							<code profiles="">set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Barrel WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
							<code profiles="">set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Barrel AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=-10,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=-20,bActivateSlot=True))</code>
							<code profiles="">set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Barrel WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Barrel BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Barrel bFlapsEnabled True</code>
							<code profiles="">set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Barrel FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Barrel FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Barrel MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Balance:WeaponPartListCollectionDefinition_305 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
						</category>
					</category>
					<category name="Maliwan">
						<category name="Bad Touch">
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_BadTouch CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default'</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_BadTouch GestaltModeSkeletalMeshName SMG_Barrel_Alien</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_BadTouch WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_BadTouch AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=3,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=3,bActivateSlot=True))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_BadTouch WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_BadTouch BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_BadTouch bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_BadTouch FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_BadTouch FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_BadTouch MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes'</code>
						</category>
						<category name="Crit">
							<code profiles="">set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default'</code>
							<code profiles="">set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit GestaltModeSkeletalMeshName SMG_Barrel_Alien</code>
							<code profiles="">set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.330000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.450000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
							<code profiles="">set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit AttributeSlotUpgrades ((SlotName="WeaponMagSize",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=6,bActivateSlot=True))</code>
							<code profiles="">set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit bFlapsEnabled True</code>
							<code profiles="">set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes'</code>
						</category>
						<category name="Good Touch">
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default'</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch GestaltModeSkeletalMeshName SMG_Barrel_Alien</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.330000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.450000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=4,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=4,bActivateSlot=True))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes'</code>
						</category>
						<category name="Hellfire">
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire GestaltModeSkeletalMeshName SMG_Barrel_Alien</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire AttributeSlotUpgrades ((SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_SMG.Explosions.Plasma_Elemental_Explosions'</code>
							<code profiles="">set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire ExplosionOverideInstanceDataName ExplosionOverride</code>
							<code profiles="">set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_SMG'</code>
							<code profiles="">set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_Tracers'</code>
							<code profiles="">set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire Speed 6000.000000</code>
							<code profiles="">set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire SoundDefinition FiringModeSoundDefinition'GD_Weap_SMG.FiringModes.PlasmaSoundDefinition'</code>
							<code profiles="">set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=170.000000)</code>
							<code profiles="">set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.explosive.Explosion_AlienPlasmaMaster'</code>
						</category>
					</category>
					<category name="Tediore">
						<category name="Baby Maker">
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_BabyMaker CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default'</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_BabyMaker GestaltModeSkeletalMeshName SMG_Barrel_Alien</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_BabyMaker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDefinition=None,BaseValueScaleConstant=0.250000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_BabyMaker AttributeSlotUpgrades ()</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_BabyMaker WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_BabyMaker BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_BabyMaker bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_BabyMaker FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_BabyMaker FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_BabyMaker MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Tediore_5_BabyMaker:WeaponPartListCollectionDefinition_174 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
						</category>
						<category name="Avenger">
							<code profiles="">set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default'</code>
							<code profiles="">set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger GestaltModeSkeletalMeshName SMG_Barrel_Alien</code>
							<code profiles="">set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=3.000000)))</code>
							<code profiles="">set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger AttributeSlotUpgrades ()</code>
							<code profiles="">set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger bFlapsEnabled True</code>
							<code profiles="">set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Gladiolus_Weapons.SMG.SMG_Tediore_6_Avenger:WeaponPartListCollectionDefinition_284 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
						</category>
					</category>
				</category>
				<category name="Blasters">
					<category name="Bandit">
						<category name="CHOPPER">
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper CustomFiringModeDefinition FiringModeDefinition'GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Default'</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper GestaltModeSkeletalMeshName AR_Barrel_Alien</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Bandit_3_Chopper:WeaponPartListCollectionDefinition_324 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper NumPhysicalBarrelsToFireFrom 1</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper BoneControllers ((BoneName="AlienBarrelFlapBL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFlapBR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFlapTL4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFlapTR4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFlapTR3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFlapTL3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFlapTL2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'),(BoneName="AlienBarrelFlapTR2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFlapTR1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFlapTL1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'))</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper bIsSpinningEnabled False</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper bFlapsEnabled True</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1500.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=760.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=30.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-1,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-10,bActivateSlot=True))</code>
						</category>
						<category name="Madhous!">
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse GestaltModeSkeletalMeshName AR_Barrel_Alien</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse NumPhysicalBarrelsToFireFrom 1</code>
							<code profiles="">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Bandit_5_Madhouse:WeaponPartListCollectionDefinition_35 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse BoneControllers ((BoneName="AlienBarrelFlapBL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFlapBR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFlapTL4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFlapTR4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFlapTR3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFlapTL3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFlapTL2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'),(BoneName="AlienBarrelFlapTR2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFlapTR1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFlapTL1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse bIsSpinningEnabled False</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=24.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=30.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse AttributeSlotUpgrades ()</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse bPenetratePawn True</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_AR'</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_Tracers'</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse Speed 8000.00000</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse SoundDefinition FiringModeSoundDefinition'GD_Weap_AssaultRifle.FiringModes.BlasterSoundDefinition'</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse_Child bPenetratePawn True</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse_Child PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_AR'</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse_Child ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_Tracers'</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse_Child Speed 8000.00000</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse_Child SoundDefinition FiringModeSoundDefinition'GD_Weap_AssaultRifle.FiringModes.BlasterSoundDefinition'</code>
						</category>
						<category name="Sawbar">
							<code profiles="">set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Jakobs_Sawbar GestaltModeSkeletalMeshName AR_Barrel_Alien</code>
							<code profiles="">set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Jakobs_Sawbar NumPhysicalBarrelsToFireFrom 1</code>
							<code profiles="">set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Jakobs_Sawbar BoneControllers ((BoneName="AlienBarrelFlapBL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFlapBR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFlapTL4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFlapTR4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFlapTR3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFlapTL3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFlapTL2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'),(BoneName="AlienBarrelFlapTR2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFlapTR1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFlapTL1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'))</code>
							<code profiles="">set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Jakobs_Sawbar bIsSpinningEnabled False</code>
							<code profiles="">set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Jakobs_Sawbar bFlapsEnabled True</code>
							<code profiles="">set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Jakobs_Sawbar FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Jakobs_Sawbar FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Jakobs_Sawbar MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Jakobs_Sawbar WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=0.150000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.150000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=30.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Jakobs_Sawbar ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Jakobs_Sawbar WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Jakobs_Sawbar AttributeSlotUpgrades ()</code>
							<code profiles="">set GD_Gladiolus_Weapons.FiringModes.Bullet_Assault_Sawbar bPenetratePawn True</code>
							<code profiles="">set GD_Gladiolus_Weapons.FiringModes.Bullet_Assault_Sawbar PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_AR'</code>
							<code profiles="">set GD_Gladiolus_Weapons.FiringModes.Bullet_Assault_Sawbar ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_Tracers'</code>
							<code profiles="">set GD_Gladiolus_Weapons.FiringModes.Bullet_Assault_Sawbar_Child Speed 8000.00000</code>
							<code profiles="">set GD_Gladiolus_Weapons.FiringModes.Bullet_Assault_Sawbar SoundDefinition FiringModeSoundDefinition'GD_Weap_AssaultRifle.FiringModes.BlasterSoundDefinition'</code>
							<code profiles="">set GD_Gladiolus_Weapons.FiringModes.Bullet_Assault_Sawbar_Child bPenetratePawn True</code>
							<code profiles="">set GD_Gladiolus_Weapons.FiringModes.Bullet_Assault_Sawbar_Child PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_AR'</code>
							<code profiles="">set GD_Gladiolus_Weapons.FiringModes.Bullet_Assault_Sawbar_Child ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_Tracers'</code>
							<code profiles="">set GD_Gladiolus_Weapons.FiringModes.Bullet_Assault_Sawbar_Child Speed 8000.00000</code>
							<code profiles="">set GD_Gladiolus_Weapons.FiringModes.Bullet_Assault_Sawbar_Child SoundDefinition FiringModeSoundDefinition'GD_Weap_AssaultRifle.FiringModes.BlasterSoundDefinition'</code>
						</category>
					</category>
					<category name="Dahl">
						<category name="Scorpio">
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio CustomFiringModeDefinition FiringModeDefinition'GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Default'</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio GestaltModeSkeletalMeshName AR_Barrel_Alien</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio NumPhysicalBarrelsToFireFrom 1</code>
							<code profiles="">set GD_Weap_AssaultRifle.A_Weapons_Unique.AR_Dahl_3_Scorpio:WeaponPartListCollectionDefinition_41 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio BoneControllers ((BoneName="AlienBarrelFlapBL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFlapBR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFlapTL4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFlapTR4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFlapTR3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFlapTL3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFlapTL2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'),(BoneName="AlienBarrelFlapTR2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFlapTR1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFlapTL1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio bIsSpinningEnabled False</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=30.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.1500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-1,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=6,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=6,bActivateSlot=True))</code>
						</category>
						<category name="Veruc">
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc GestaltModeSkeletalMeshName AR_Barrel_Alien</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc NumPhysicalBarrelsToFireFrom 1</code>
							<code profiles="">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Dahl_5_Veruc:WeaponPartListCollectionDefinition_36 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc BoneControllers ((BoneName="AlienBarrelFlapBL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFlapBR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFlapTL4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFlapTR4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFlapTR3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFlapTL3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFlapTL2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'),(BoneName="AlienBarrelFlapTR2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFlapTR1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFlapTL1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc bIsSpinningEnabled False</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Dahl_Veruc FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Dahl_Veruc FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Dahl_Veruc MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=0.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=2.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=7.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=-0.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=30.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=5,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponBurstImpulse",GradeIncrease=3,bActivateSlot=True))</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Dahl_Veruc bPenetratePawn True</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Dahl_Veruc PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_AR'</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Dahl_Veruc ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_Tracers'</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Dahl_Veruc Speed 8000.00000</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Dahl_Veruc SoundDefinition FiringModeSoundDefinition'GD_Weap_AssaultRifle.FiringModes.BlasterSoundDefinition'</code>
						</category>
						<category name="Seraphim">
							<code profiles="">set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel CustomFiringModeDefinition FiringModeDefinition'GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Default'</code>
							<code profiles="">set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel GestaltModeSkeletalMeshName AR_Barrel_Alien</code>
							<code profiles="">set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel NumPhysicalBarrelsToFireFrom 1</code>
							<code profiles="">set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel BoneControllers ((BoneName="AlienBarrelFlapBL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFlapBR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFlapTL4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFlapTR4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFlapTR3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFlapTL3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFlapTL2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'),(BoneName="AlienBarrelFlapTR2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFlapTR1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFlapTL1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'))</code>
							<code profiles="">set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel bIsSpinningEnabled False</code>
							<code profiles="">set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel bFlapsEnabled True</code>
							<code profiles="">set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=30.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Orchid_RaidWeapons.AssaultRifle.Seraphim.Orchid_Seraph_Seraphim_Barrel AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=-5,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-5,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=-5,bActivateSlot=True))</code>
						</category>
					</category>
					<category name="Jakobs">
						<category name="Damned Cowboy">
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy CustomFiringModeDefinition FiringModeDefinition'GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Default'</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy GestaltModeSkeletalMeshName AR_Barrel_Alien</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy NumPhysicalBarrelsToFireFrom 1</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy BoneControllers ((BoneName="AlienBarrelFlapBL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFlapBR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFlapTL4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFlapTR4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFlapTR3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFlapTL3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFlapTL2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'),(BoneName="AlienBarrelFlapTR2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFlapTR1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFlapTL1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'))</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy bIsSpinningEnabled False</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy bFlapsEnabled True</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=30.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=8,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponZoomFOV",GradeIncrease=1,bActivateSlot=True))</code>
						</category>
						<category name="Stinkpot">
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot CustomFiringModeDefinition FiringModeDefinition'GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Default'</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot GestaltModeSkeletalMeshName AR_Barrel_Alien</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot NumPhysicalBarrelsToFireFrom 1</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot BoneControllers ((BoneName="AlienBarrelFlapBL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFlapBR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFlapTL4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFlapTR4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFlapTR3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFlapTL3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFlapTL2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'),(BoneName="AlienBarrelFlapTR2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFlapTR1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFlapTL1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'))</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot bIsSpinningEnabled False</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot bFlapsEnabled True</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=30.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot AttributeSlotUpgrades ()</code>
						</category>
						<category name="Stomper">
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper CustomFiringModeDefinition FiringModeDefinition'GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Default'</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper GestaltModeSkeletalMeshName AR_Barrel_Alien</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper NumPhysicalBarrelsToFireFrom 1</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper BoneControllers ((BoneName="AlienBarrelFlapBL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFlapBR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFlapTL4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFlapTR4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFlapTR3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFlapTL3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFlapTL2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'),(BoneName="AlienBarrelFlapTR2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFlapTR1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFlapTL1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper bIsSpinningEnabled False</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=30.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Stomper AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=2,bActivateSlot=True)(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-3,bActivateSlot=True))</code>
						</category>
						<category name="Hammer Buster">
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster CustomFiringModeDefinition FiringModeDefinition'GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Default'</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster GestaltModeSkeletalMeshName AR_Barrel_Alien</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster NumPhysicalBarrelsToFireFrom 1</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster BoneControllers ((BoneName="AlienBarrelFlapBL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFlapBR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFlapTL4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFlapTR4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFlapTR3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFlapTL3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFlapTL2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'),(BoneName="AlienBarrelFlapTR2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFlapTR1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFlapTL1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster bIsSpinningEnabled False</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=30.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True))</code>
						</category>
						<category name="Bekah">
							<code profiles="">set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah GestaltModeSkeletalMeshName AR_Barrel_Alien</code>
							<code profiles="">set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah NumPhysicalBarrelsToFireFrom 1</code>
							<code profiles="">set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah BoneControllers ((BoneName="AlienBarrelFlapBL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFlapBR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFlapTL4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFlapTR4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFlapTR3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFlapTL3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFlapTL2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'),(BoneName="AlienBarrelFlapTR2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFlapTR1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFlapTL1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'))</code>
							<code profiles="">set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah bIsSpinningEnabled False</code>
							<code profiles="">set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah bFlapsEnabled True</code>
							<code profiles="">set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=30.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah AttributeSlotUpgrades ()</code>
							<code profiles="">set GD_Lobelia_Weapons.FiringModes.Bullet_Assault_Bekah bPenetratePawn True</code>
							<code profiles="">set GD_Lobelia_Weapons.FiringModes.Bullet_Assault_Bekah PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_AR'</code>
							<code profiles="">set GD_Lobelia_Weapons.FiringModes.Bullet_Assault_Bekah ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_Tracers'</code>
							<code profiles="">set GD_Lobelia_Weapons.FiringModes.Bullet_Assault_Bekah Speed 8000.00000</code>
							<code profiles="">set GD_Lobelia_Weapons.FiringModes.Bullet_Assault_Bekah SoundDefinition FiringModeSoundDefinition'GD_Weap_AssaultRifle.FiringModes.BlasterSoundDefinition'</code>
							<code profiles="">set GD_Lobelia_Weapons.FiringModes.Bullet_Assault_Bekah_Ch1 bPenetratePawn True</code>
							<code profiles="">set GD_Lobelia_Weapons.FiringModes.Bullet_Assault_Bekah_Ch1 PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_AR'</code>
							<code profiles="">set GD_Lobelia_Weapons.FiringModes.Bullet_Assault_Bekah_Ch1 ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_Tracers'</code>
							<code profiles="">set GD_Lobelia_Weapons.FiringModes.Bullet_Assault_Bekah_Ch1 Speed 1.00000</code>
							<code profiles="">set GD_Lobelia_Weapons.FiringModes.Bullet_Assault_Bekah_Ch1 AirFriction -18.000000</code>
							<code profiles="">set GD_Lobelia_Weapons.FiringModes.Bullet_Assault_Bekah_Ch1 SoundDefinition FiringModeSoundDefinition'GD_Weap_AssaultRifle.FiringModes.BlasterSoundDefinition'</code>
						</category>
					</category>
					<category name="Torgue">
						<category name="Evil Smasher">
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher CustomFiringModeDefinition FiringModeDefinition'GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Default'</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher GestaltModeSkeletalMeshName AR_Barrel_Alien</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher NumPhysicalBarrelsToFireFrom 1</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher BoneControllers ((BoneName="AlienBarrelFlapBL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFlapBR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFlapTL4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFlapTR4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFlapTR3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFlapTL3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFlapTL2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'),(BoneName="AlienBarrelFlapTR2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFlapTR1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFlapTL1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher bIsSpinningEnabled False</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=30.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))<off></code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher AttributeSlotUpgrades ((SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True))</code>
						</category>
						<category name="Kerblaster">
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.FM_Rocket_KerBlaster FireType EWWFT_Bullet</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.FM_Rocket_KerBlaster bPenetratePawn True</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.FM_Rocket_KerBlaster PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_AR'</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.FM_Rocket_KerBlaster ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_Tracers'</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.FM_Rocket_KerBlaster Speed 8000.00000</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.FM_Rocket_KerBlaster SoundDefinition FiringModeSoundDefinition'GD_Weap_AssaultRifle.FiringModes.BlasterSoundDefinition'</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.FM_Rocket_KerBlaster AirFriction 0.000000</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.FM_Rocket_KerBlaster OnAnyImpact (Behavior_Explode'GD_Weap_AssaultRifle.FiringModes.Bullets_Assault_Torgue_GyroJet:Behavior_Explode_5')</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.FM_Rocket_KerBlaster ExplosionOverrideDefinition None</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.FM_Rocket_KerBlaster ExplosionOverideInstanceDataName None</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.FM_Rocket_KerBlaster DamageTypeDefinition None</code>
							<code profiles="">set GD_Weap_AssaultRifle.FiringModes.FM_Rocket_KerBlaster ImpactResponses ((DamageSurfaceType=DMGSURFACE_Flesh,bDisableRegularBulletDamage=False,Behaviors=(Behavior_SpawnProjectile'GD_Weap_AssaultRifle.Projectiles.Projectile_Rocket_KerBlaster:BehaviorProviderDefinition_0.Behavior_SpawnProjectile_2')),(DamageSurfaceType=DMGSURFACE_Armor,bDisableRegularBulletDamage=False,Behaviors=(Behavior_SpawnProjectile'GD_Weap_AssaultRifle.Projectiles.Projectile_Rocket_KerBlaster:BehaviorProviderDefinition_0.Behavior_SpawnProjectile_2')),(DamageSurfaceType=DMGSURFACE_Shield,bDisableRegularBulletDamage=False,Behaviors=(Behavior_SpawnProjectile'GD_Weap_AssaultRifle.Projectiles.Projectile_Rocket_KerBlaster:BehaviorProviderDefinition_0.Behavior_SpawnProjectile_2')),(DamageSurfaceType=DMGSURFACE_Generic,bDisableRegularBulletDamage=False,Behaviors=(Behavior_SpawnProjectile'GD_Weap_AssaultRifle.Projectiles.Projectile_Rocket_KerBlaster:BehaviorProviderDefinition_0.Behavior_SpawnProjectile_2')))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_KerBlaster GestaltModeSkeletalMeshName AR_Barrel_Alien</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_KerBlaster NumPhysicalBarrelsToFireFrom 1</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_KerBlaster BoneControllers ((BoneName="AlienBarrelFlapBL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFlapBR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFlapTL4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFlapTR4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFlapTR3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFlapTL3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFlapTL2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'),(BoneName="AlienBarrelFlapTR2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFlapTR1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFlapTL1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_KerBlaster bIsSpinningEnabled False</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_KerBlaster bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_KerBlaster FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_KerBlaster FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_KerBlaster MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_KerBlaster WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=30.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_KerBlaster ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Kerblaster WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_KerBlaster AttributeSlotUpgrades ((SlotName="WeaponFireRate",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=5,bActivateSlot=True))</code>
						</category>
						<category name="Ogre">
							<code profiles="">set GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre GestaltModeSkeletalMeshName AR_Barrel_Alien</code>
							<code profiles="">set GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre NumPhysicalBarrelsToFireFrom 1</code>
							<code profiles="">set GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre BoneControllers ((BoneName="AlienBarrelFlapBL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFlapBR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFlapTL4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFlapTR4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFlapTR3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFlapTL3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFlapTL2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'),(BoneName="AlienBarrelFlapTR2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFlapTR1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFlapTL1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'))</code>
							<code profiles="">set GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre bIsSpinningEnabled False</code>
							<code profiles="">set GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre bFlapsEnabled True</code>
							<code profiles="">set GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=28.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.170000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=30.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True))</code>
							<code profiles="">set GD_Aster_Weapons.FiringModes.Bullet_Assault_Ogre bPenetratePawn True</code>
							<code profiles="">set GD_Aster_Weapons.FiringModes.Bullet_Assault_Ogre PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_AR'</code>
							<code profiles="">set GD_Aster_Weapons.FiringModes.Bullet_Assault_Ogre ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_Tracers'</code>
							<code profiles="">set GD_Aster_Weapons.FiringModes.Bullet_Assault_Ogre Speed 8000.00000</code>
							<code profiles="">set GD_Aster_Weapons.FiringModes.Bullet_Assault_Ogre AirFriction 0.000000</code>
							<code profiles="">set GD_Aster_Weapons.FiringModes.Bullet_Assault_Ogre SoundDefinition FiringModeSoundDefinition'GD_Weap_AssaultRifle.FiringModes.BlasterSoundDefinition'</code>
						</category>
					</category>
					<category name="Vladof">
						<category name="Kitten">
							<code profiles="">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Vladof_Kitten GestaltModeSkeletalMeshName AR_Barrel_Alien</code>
							<code profiles="">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Vladof_Kitten NumPhysicalBarrelsToFireFrom 1</code>
							<code profiles="">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Vladof_Kitten BoneControllers ((BoneName="AlienBarrelFlapBL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFlapBR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFlapTL4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFlapTR4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFlapTR3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFlapTL3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFlapTL2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'),(BoneName="AlienBarrelFlapTR2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFlapTR1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFlapTL1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'))</code>
							<code profiles="">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Vladof_Kitten bIsSpinningEnabled False</code>
							<code profiles="">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Vladof_Kitten bFlapsEnabled True</code>
							<code profiles="">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Vladof_Kitten FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Vladof_Kitten FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Vladof_Kitten MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Vladof_Kitten WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=30.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Vladof_Kitten ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Vladof_Kitten AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-15,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=12,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=8,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=15,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=3,bActivateSlot=True))</code>
							<code profiles="">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Vladof_Kitten WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Iris_Weapons.FiringModes.Bullet_Assault_Kitten bPenetratePawn True</code>
							<code profiles="">set GD_Iris_Weapons.FiringModes.Bullet_Assault_Kitten PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_AR'</code>
							<code profiles="">set GD_Iris_Weapons.FiringModes.Bullet_Assault_Kitten ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_Tracers'</code>
							<code profiles="">set GD_Iris_Weapons.FiringModes.Bullet_Assault_Kitten Speed 8000.00000</code>
							<code profiles="">set GD_Iris_Weapons.FiringModes.Bullet_Assault_Kitten SoundDefinition FiringModeSoundDefinition'GD_Weap_AssaultRifle.FiringModes.BlasterSoundDefinition'</code>
						</category>
						<category name="Rapier">
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier CustomFiringModeDefinition FiringModeDefinition'GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Default'</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier GestaltModeSkeletalMeshName AR_Barrel_Alien</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier NumPhysicalBarrelsToFireFrom 1</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Vladof_3_Rapier:WeaponPartListCollectionDefinition_310 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier BoneControllers ((BoneName="AlienBarrelFlapBL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFlapBR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFlapTL4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFlapTR4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFlapTR3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFlapTL3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFlapTL2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'),(BoneName="AlienBarrelFlapTR2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFlapTR1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFlapTL1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'))</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier bIsSpinningEnabled False</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier bFlapsEnabled True</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=30.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=13,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=13,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=35,bActivateSlot=True))</code>
						</category>
						<category name="Shredifier">
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier CustomFiringModeDefinition FiringModeDefinition'GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Default'</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier GestaltModeSkeletalMeshName AR_Barrel_Alien</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier NumPhysicalBarrelsToFireFrom 1</code>
							<code profiles="">set GD_Weap_AssaultRifle.A_Weapons_Legendary.AR_Vladof_5_Sherdifier:WeaponPartListCollectionDefinition_39 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier BoneControllers ((BoneName="AlienBarrelFlapBL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFlapBR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'),(BoneName="AlienBarrelFlapTL4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFlapTR4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFlapTR3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFlapTL3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFlapTL2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'),(BoneName="AlienBarrelFlapTR2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFlapTR1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFlapTL1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier bIsSpinningEnabled False</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_AssaultRifle.Effects.AR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=20.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=30.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=1,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=8,bActivateSlot=True))</code>
						</category>
					</category>
				</category>
				<category name="Railguns">
					<category name="Dahl">
						<category name="Sloth">
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Sloth CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun'</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Sloth GestaltModeSkeletalMeshName SR_Barrel_Alien</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Sloth NumPhysicalBarrelsToFireFrom 0</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Sloth BoneControllers ((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth:WeaponPartListCollectionDefinition_207 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Sloth bIsSpinningEnabled False</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Sloth bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Sloth FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Sloth FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Sloth MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Sloth WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.500000)))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Sloth AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=8,bActivateSlot=True))</code>
						</category>
						<category name="Pitchfork">
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork GestaltModeSkeletalMeshName SR_Barrel_Alien</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork NumPhysicalBarrelsToFireFrom 0</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork BoneControllers ((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Dahl_5_Pitchfork:WeaponPartListCollectionDefinition_202 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork bIsSpinningEnabled False</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper'</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork NumRicochets 1</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork Speed 35000.000000</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork SoundDefinition FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork_Child PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper'</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork_Child ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork_Child NumRicochets 1</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork_Child Speed 35000.000000</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork_Child SoundDefinition FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork_Child_2 PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper'</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork_Child_2 ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork_Child_2 NumRicochets 1</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork_Child_2 Speed 35000.000000</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork_Child_2 SoundDefinition FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.500000)))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponBurstImpulse",GradeIncrease=7,bActivateSlot=True))</code>
						</category>
					</category>
					<category name="Hyperion">
						<category name="Fremington's Edge">
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun'</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge GestaltModeSkeletalMeshName SR_Barrel_Alien</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge NumPhysicalBarrelsToFireFrom 0</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge BoneControllers ((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartListCollectionDefinition_209 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge bIsSpinningEnabled False</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.500000)))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge AttributeSlotUpgrades ((SlotName="WeaponBurstImpulse",GradeIncrease=-7,bActivateSlot=True))</code>
						</category>
						<category name="Morningstar">
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Morningstar CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun'</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Morningstar GestaltModeSkeletalMeshName SR_Barrel_Alien</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Morningstar NumPhysicalBarrelsToFireFrom 0</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Morningstar BoneControllers ((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Morningstar:WeaponPartListCollectionDefinition_211 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Morningstar bIsSpinningEnabled False</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Morningstar bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Morningstar FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Morningstar FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Morningstar MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Morningstar WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.950000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.500000)))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Morningstar AttributeSlotUpgrades ()</code>
						</category>
						<category name="Invader">
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun'</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader GestaltModeSkeletalMeshName SR_Barrel_Alien</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader NumPhysicalBarrelsToFireFrom 0</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader BoneControllers ((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Hyperion_5_Invader:WeaponPartListCollectionDefinition_203 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader bIsSpinningEnabled False</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.500000)))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader AttributeSlotUpgrades ((SlotName="WeaponReloadSpeed",GradeIncrease=4,bActivateSlot=True))</code>
						</category>
					</category>
					<category name="Jakobs">
						<category name="Buffalo">
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo GestaltModeSkeletalMeshName SR_Barrel_Alien</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun'</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo GestaltModeSkeletalMeshName SR_Barrel_Alien</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo NumPhysicalBarrelsToFireFrom 0</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo BoneControllers ((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo bIsSpinningEnabled False</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.500000)))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo AttributeSlotUpgrades ()</code>
						</category>
						<category name="Cobra">
							<code profiles="">set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra GestaltModeSkeletalMeshName SR_Barrel_Alien</code>
							<code profiles="">set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra NumPhysicalBarrelsToFireFrom 0</code>
							<code profiles="">set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra BoneControllers ((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra bIsSpinningEnabled False</code>
							<code profiles="">set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra bFlapsEnabled True</code>
							<code profiles="">set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Iris_Weapons.FiringModes.Bullet_Sniper_Cobra PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper'</code>
							<code profiles="">set GD_Iris_Weapons.FiringModes.Bullet_Sniper_Cobra ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'</code>
							<code profiles="">set GD_Iris_Weapons.FiringModes.Bullet_Sniper_Cobra NumRicochets 1</code>
							<code profiles="">set GD_Iris_Weapons.FiringModes.Bullet_Sniper_Cobra Speed 35000.000000</code>
							<code profiles="">set GD_Iris_Weapons.FiringModes.Bullet_Sniper_Cobra SoundDefinition FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'</code>
							<code profiles="">set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.500000)))</code>
							<code profiles="">set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=8,bActivateSlot=True))</code>
						</category>
						<category name="Elephant Gun">
							<code profiles="">set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun'</code>
							<code profiles="">set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun GestaltModeSkeletalMeshName SR_Barrel_Alien</code>
							<code profiles="">set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun NumPhysicalBarrelsToFireFrom 0</code>
							<code profiles="">set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun BoneControllers ((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun bIsSpinningEnabled False</code>
							<code profiles="">set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun bFlapsEnabled True</code>
							<code profiles="">set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.500000)))</code>
							<code profiles="">set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=7,bActivateSlot=True),(SlotName="WeaponZoomFOV",GradeIncrease=8,bActivateSlot=True))</code>
						</category>
						<category name="Trespasser">
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun'</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser GestaltModeSkeletalMeshName SR_Barrel_Alien</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser NumPhysicalBarrelsToFireFrom 0</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser BoneControllers ((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser bIsSpinningEnabled False</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.WeaponBullet.WeaponBulletSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.500000)))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-6,bActivateSlot=True))</code>
						</category>
						<category name="Skullmasher">
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun'</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher GestaltModeSkeletalMeshName SR_Barrel_Alien</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher NumPhysicalBarrelsToFireFrom 0</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher BoneControllers ((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher bIsSpinningEnabled False</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.500000)))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher AttributeSlotUpgrades ()</code>
						</category>
						<category name="Hawk Eye">
							<code profiles="">set GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun'</code>
							<code profiles="">set GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye GestaltModeSkeletalMeshName SR_Barrel_Alien</code>
							<code profiles="">set GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye NumPhysicalBarrelsToFireFrom 0</code>
							<code profiles="">set GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye BoneControllers ((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye bIsSpinningEnabled False</code>
							<code profiles="">set GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye bFlapsEnabled True</code>
							<code profiles="">set GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponZoomEndFOV',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.500000)))</code>
							<code profiles="">set GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Sage_RaidWeapons.sniper.Sniper_Barrel_HawkEye AttributeSlotUpgrades ((SlotName="WeaponAccuracyImpulse",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponZoomFOV",GradeIncrease=10,bActivateSlot=True))</code>
						</category>
						<category name="Godfinger">
							<code profiles="">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger GestaltModeSkeletalMeshName SR_Barrel_Alien</code>
							<code profiles="">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger NumPhysicalBarrelsToFireFrom 0</code>
							<code profiles="">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger BoneControllers ((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger bIsSpinningEnabled False</code>
							<code profiles="">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger bFlapsEnabled True</code>
							<code profiles="">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper'</code>
							<code profiles="">set GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'</code>
							<code profiles="">set GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger NumRicochets 1</code>
							<code profiles="">set GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger Speed 22000.000000</code>
							<code profiles="">set GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger SoundDefinition FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'</code>
							<code profiles="">set GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger_Ch1 PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper'</code>
							<code profiles="">set GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger_Ch1 ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'</code>
							<code profiles="">set GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger_Ch1 NumRicochets 1</code>
							<code profiles="">set GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger_Ch1 Speed 22000.000000</code>
							<code profiles="">set GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger_Ch1 SoundDefinition FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'</code>
							<code profiles="">set GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.500000)))</code>
							<code profiles="">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger AttributeSlotUpgrades ()</code>
							<code profiles="">set GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger PartVariation WeaponPartVar_Three</code>
						</category>
					</category>
					<category name="Maliwan">
						<category name="Chere-amie">
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie GestaltModeSkeletalMeshName SR_Barrel_Alien</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie NumPhysicalBarrelsToFireFrom 0</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie BoneControllers ((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie bIsSpinningEnabled False</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper'</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie NumRicochets 1</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie Speed 35000.000000</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie SoundDefinition FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.500000)))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=9,bActivateSlot=True))</code>
						</category>
						<category name="Pimpernel">
							<code profiles="">set GD_Orchid_BossWeapons.SniperRifles.SR_Barrel_Dahl_Pimpernel GestaltModeSkeletalMeshName SR_Barrel_Alien</code>
							<code profiles="">set GD_Orchid_BossWeapons.SniperRifles.SR_Barrel_Dahl_Pimpernel NumPhysicalBarrelsToFireFrom 0</code>
							<code profiles="">set GD_Orchid_BossWeapons.SniperRifles.SR_Barrel_Dahl_Pimpernel BoneControllers ((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Orchid_BossWeapons.SniperRifles.SR_Barrel_Dahl_Pimpernel bIsSpinningEnabled False</code>
							<code profiles="">set GD_Orchid_BossWeapons.SniperRifles.SR_Barrel_Dahl_Pimpernel bFlapsEnabled True</code>
							<code profiles="">set GD_Orchid_BossWeapons.SniperRifles.SR_Barrel_Dahl_Pimpernel FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Orchid_BossWeapons.SniperRifles.SR_Barrel_Dahl_Pimpernel FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Orchid_BossWeapons.SniperRifles.SR_Barrel_Dahl_Pimpernel MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_Sniper_Maliwan_Pimpernel PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper'</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_Sniper_Maliwan_Pimpernel ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_Sniper_Maliwan_Pimpernel NumRicochets 1</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_Sniper_Maliwan_Pimpernel Speed 35000.000000</code>
							<code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_Sniper_Maliwan_Pimpernel SoundDefinition FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'</code>
							<code profiles="">set GD_Orchid_BossWeapons.SniperRifles.SR_Barrel_Dahl_Pimpernel WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.500000)))</code>
							<code profiles="">set GD_Orchid_BossWeapons.SniperRifles.SR_Barrel_Dahl_Pimpernel AttributeSlotUpgrades ()</code>
						</category>
						<category name="Volcano">
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano GestaltModeSkeletalMeshName SR_Barrel_Alien</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano NumPhysicalBarrelsToFireFrom 0</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano BoneControllers ((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano bIsSpinningEnabled False</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper'</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano NumRicochets 1</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano Speed 35000.000000</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano SoundDefinition FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.650000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.850000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.500000)))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano AttributeSlotUpgrades ()</code>
						</category>
						<category name="Storm">
							<code profiles="">set GD_Gladiolus_Weapons.sniper.SR_Barrel_Maliwan_Storm GestaltModeSkeletalMeshName SR_Barrel_Alien</code>
							<code profiles="">set GD_Gladiolus_Weapons.sniper.SR_Barrel_Maliwan_Storm NumPhysicalBarrelsToFireFrom 0</code>
							<code profiles="">set GD_Gladiolus_Weapons.sniper.SR_Barrel_Maliwan_Storm BoneControllers ((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Gladiolus_Weapons.sniper.SR_Barrel_Maliwan_Storm bIsSpinningEnabled False</code>
							<code profiles="">set GD_Gladiolus_Weapons.sniper.SR_Barrel_Maliwan_Storm bFlapsEnabled True</code>
							<code profiles="">set GD_Gladiolus_Weapons.sniper.SR_Barrel_Maliwan_Storm FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Gladiolus_Weapons.sniper.SR_Barrel_Maliwan_Storm FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Gladiolus_Weapons.sniper.SR_Barrel_Maliwan_Storm MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper'</code>
							<code profiles="">set GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'</code>
							<code profiles="">set GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm NumRicochets 1</code>
							<code profiles="">set GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm Speed 35000.000000</code>
							<code profiles="">set GD_Gladiolus_Weapons.FiringModes.Bullet_Sniper_Maliwan_Storm SoundDefinition FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'</code>
							<code profiles="">set GD_Gladiolus_Weapons.sniper.SR_Barrel_Maliwan_Storm WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.450000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.500000)))</code>
							<code profiles="">set GD_Gladiolus_Weapons.sniper.SR_Barrel_Maliwan_Storm AttributeSlotUpgrades ()</code>
						</category>
					</category>
					<category name="Vladof">
						<category name="Lyuda">
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila GestaltModeSkeletalMeshName SR_Barrel_Alien</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila NumPhysicalBarrelsToFireFrom 0</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila BoneControllers ((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila:WeaponPartListCollectionDefinition_206 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila bIsSpinningEnabled False</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper'</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila NumRicochets 1</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila Speed 35000.000000</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila SoundDefinition FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition'</code>
							<code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila TimerEvents ((Time=0.010000,Response=(SplitNum=2,SplitAngle=5.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.500000)))</code>
							<code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=10,bActivateSlot=True))</code>
						</category>
						<category name="Patriot">
							<code profiles="">set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun'</code>
							<code profiles="">set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel GestaltModeSkeletalMeshName SR_Barrel_Alien</code>
							<code profiles="">set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel NumPhysicalBarrelsToFireFrom 0</code>
							<code profiles="">set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel BoneControllers ((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_3'))</code>
							<code profiles="">set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Balance:WeaponPartListCollectionDefinition_307 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
							<code profiles="">set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel bIsSpinningEnabled False</code>
							<code profiles="">set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel bFlapsEnabled True</code>
							<code profiles="">set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel FlapsExpandDuration (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.900000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.500000)))</code>
							<code profiles="">set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',PriorityIncrease=-3.000000))</code>
							<code profiles="">set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel AttributeSlotUpgrades ()</code>
						</category>
					</category>
				</category>
				<category name="Plasma Launchers">
					<category name="Bandit">
						<category name="Badaboom">
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom bIsSpinningEnabled True</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom FlapsExpandDuration (BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom FlapsCollapseDuration (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom GestaltModeSkeletalMeshName L_Barrel_Alien</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom NumPhysicalBarrelsToFireFrom 3</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom BoneControllers ((BoneName="AlienBarrelFin_Top",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_L",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_R",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit:WillowSkelControlLerpSingleBone_0'))</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Launchers.FiringModes.FM_Alien_Bandit'</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_Launchers.Effects.L_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Bandit_5_BadaBoom:WeaponPartListCollectionDefinition_64 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=,MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=,MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code>
						</category>
						<category name="Roaster">
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster bIsSpinningEnabled True</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster FlapsExpandDuration (BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster FlapsCollapseDuration (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster GestaltModeSkeletalMeshName L_Barrel_Alien</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster NumPhysicalBarrelsToFireFrom 3</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster BoneControllers ((BoneName="AlienBarrelFin_Top",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_L",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_R",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit:WillowSkelControlLerpSingleBone_0'))</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Launchers.FiringModes.FM_Alien_Bandit'</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_Launchers.Effects.L_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_Launchers.A_Weapons_Unique.RL_Bandit_3_Roaster:WeaponPartListCollectionDefinition_69 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=,MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=,MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code>
						</category>
					</category>
					<category name="Maliwan">
						<category name="Pyrophobia">
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Pyrophobia bIsSpinningEnabled True</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Pyrophobia bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Pyrophobia FlapsExpandDuration (BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Pyrophobia FlapsCollapseDuration (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Pyrophobia GestaltModeSkeletalMeshName L_Barrel_Alien</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Pyrophobia NumPhysicalBarrelsToFireFrom 3</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Pyrophobia BoneControllers ((BoneName="AlienBarrelFin_Top",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_L",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_R",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan:WillowSkelControlLerpSingleBone_0'))</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Pyrophobia WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBaseStatusEffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=-0.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Pyrophobia WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Pyrophobia MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_Launchers.Effects.L_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_Launchers.FiringModes.FM_Rocket_Maliwan_Pyrophobia ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Launchers.Effects.L_ETech_Tracers'</code>
							<code profiles="">set GD_Weap_Launchers.FiringModes.FM_Rocket_Maliwan_Pyrophobia SoundDefinition FiringModeSoundDefinition'GD_Weap_Launchers.FiringModes.AlienSoundDefinition'</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia Mesh None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia AmbientAkEvent AkEvent'Ake_Wep_Rocket_Launchers.Rocket_Launcher_Alien.Ak_Play_Wep_Rocket_Launcher_Alien_Proj'</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia InFlightEffects None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia InFlightEffectsOverrideContext (InstancedDataContextName=,ContextObject=None,BehaviorContext=BCONTEXT_Self,bSupportsDefaultOutputLink=0)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia InFlightEffectsOverrideName None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia InFlightEffectsScale 1.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia OverchargedPSCTemplate None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia TemporalField None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia DamageTypeOverrideContext (InstancedDataContextName="Owner",ContextObject=None,BehaviorContext=BCONTEXT_Self,bSupportsDefaultOutputLink=0)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia DamageTypeOverrideName DamageTypeOverride</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia DefaultDamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia BounceImpact None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia BounceImpactAkRtpc None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia ExplosionOverrideContext (InstancedDataContextName=,ContextObject=None,BehaviorContext=BCONTEXT_Self,bSupportsDefaultOutputLink=0)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia ExplosionOverrideName None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia DamageTypeParameterName ElementalGlowColor</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bAllowRigidBodyImpactEffect False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bUseCustomAimDirection False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bAlwaysOrientInDirectionOfMovement False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bReplicateMovement False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bInheritVehicleVelocity True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bIgnoreRigidBodyPawns False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bTreatVehicleHitsAsTouch False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bCanTouchInstigator False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bCollideActors True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bStickyProjectilesDontChangeCollisionSize False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bSpawnNoCollisionFail False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bClientIgnoreHitAndTouch False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bAlsoUseZeroExtentTrace True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bCanTakeDirectDamage False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bCanTakeRadiusDamage False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia CanTarget False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bWaitForEffects False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bTreatProjectileAsEnemy False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia SmoothHomingReplication False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bHomingRoll True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bHomingCollisionAvoidance True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bStopIfPastTarget False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bAdjustHomingZVelocity False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bRetryIfTargetInvalid False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bCanHomePhaselockedTargets True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bAutoAimTarget False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bDynamicLightEnvironment False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bCastShadows False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bUseBooleanEnvironmentShadowing True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bDynamic True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bSynthesizeSHLight False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bShadowFromEnvironment True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bAffectedBySmallDynamicLights False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bDontDestroyIfVisible False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bAICanAvoid False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bIsPossibleHomingTarget False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bIsWeaponFire False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia bReceiveWeaponFire False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia RigidBodyImpactEffectThreshold 250.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia RigidBodyImpactEffectDelay 0.500000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia CustomAimDirection (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia UpwardVelocityBonus 0.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia SpeedFormula (BaseValueConstant=2000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia Speed 0.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia PhysicsMode PHYS_Projectile</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia AutoAimProfile AAP_Medium</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia ProjectileType PROJECTILE_TYPE_Rocket</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia AtRestSpeedThreshold 20.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia GravityScaling 1.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia WaveAmp (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia WaveFreq (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia WavePhase (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia BulletListenerComponent None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia StickyChildSpawnCollisionIgnoreTime 0.100000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia Damage (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia DamageRadius (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia MomentumTransfer (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia FuseTime (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia NumberOfChildProjectiles (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia MaxLifespan 14.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia Allegiance None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia ViewGuideDistance 16384.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia ViewGuideLockOnAngle 5.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia SearchRadius 4096.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia TurningRadius 500.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia TurnThresholdTight 0.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia TurnThresholdWide 0.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia HomingRollAmt 16384.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia HomingRollSpeed 1.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia HomingRotationRate (Pitch=0,Yaw=0,Roll=0)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia ProjectileClass Class'WillowGame.WillowProjectile'</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia Resource None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia ResourceCost (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia ExpPoint 0.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia LightingBoundsScale 1.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia ModShadowFadeoutExponent 3.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia ModShadowFadeoutTime 0.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia AmbientGlow (R=0.000000,G=0.000000,B=0.000000,A=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia AmbientShadowSourceDirection (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia AmbientShadowColor (R=0.000000,G=0.000000,B=0.000000,A=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia DominantShadowTransitionStartDistance 100.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia DominantShadowTransitionEndDistance 10.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia AIAvoidRadius 256.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia BodyComposition (Attachments=((Data=(Name=,Type=IDT_ActorComponent,Replication=IDR_Server,MaxSwitchValue=0,BitsRequiredForMaxSwitchValue=0,Bool=False,DeleteByOwner=False,Int=0,Float=0.000000,Vector=(X=0.000000,Y=0.000000,Z=0.000000),Object=None,ComponentData=(Component=StaticMeshComponent'GD_Weap_Launchers.Projectiles.Projectile_Alien_Maliwan_BFG:StaticMeshComponent_7',CollisionType=COLLIDE_CustomDefault,bAttachToMesh=False,bIsUsable=False,bIsSecondaryUsable=False,MeshSocketName=,HitRegionDefinition=None,InteractIcon=None,SecondaryInteractIcon=None),String=,BodyCompositionIndex=1),ParentAttachmentIdentifier="MyMeshClone",AttachmentBaseInstanceDataIndex=-1,SwitchIdentifier=0),(Data=(Name=,Type=IDT_ActorComponent,Replication=IDR_Server,MaxSwitchValue=0,BitsRequiredForMaxSwitchValue=0,Bool=False,DeleteByOwner=False,Int=0,Float=0.000000,Vector=(X=0.000000,Y=0.000000,Z=0.000000),Object=None,ComponentData=(Component=CylinderComponent'GD_Weap_Launchers.Projectiles.Projectile_Alien_Maliwan_BFG:CylinderComponent_5',CollisionType=COLLIDE_CustomDefault,bAttachToMesh=False,bIsUsable=False,bIsSecondaryUsable=False,MeshSocketName=,HitRegionDefinition=None,InteractIcon=None,SecondaryInteractIcon=None),String=,BodyCompositionIndex=2),ParentAttachmentIdentifier="CylinderComponent",AttachmentBaseInstanceDataIndex=-1,SwitchIdentifier=0),(Data=(Name="KillTrail",Type=IDT_Switch,Replication=IDR_Server,MaxSwitchValue=1,BitsRequiredForMaxSwitchValue=1,Bool=False,DeleteByOwner=False,Int=0,Float=0.000000,Vector=(X=0.000000,Y=0.000000,Z=0.000000),Object=None,ComponentData=(Component=None,CollisionType=COLLIDE_CustomDefault,bAttachToMesh=False,bIsUsable=False,bIsSecondaryUsable=False,MeshSocketName=,HitRegionDefinition=None,InteractIcon=None,SecondaryInteractIcon=None),String=,BodyCompositionIndex=3),ParentAttachmentIdentifier=,AttachmentBaseInstanceDataIndex=-1,SwitchIdentifier=0),(Data=(Name=,Type=IDT_ActorComponent,Replication=IDR_Server,MaxSwitchValue=0,BitsRequiredForMaxSwitchValue=0,Bool=False,DeleteByOwner=False,Int=0,Float=0.000000,Vector=(X=0.000000,Y=0.000000,Z=0.000000),Object=None,ComponentData=(Component=ParticleSystemComponent'GD_Weap_Launchers.Projectiles.Projectile_Alien_Maliwan_BFG:ParticleSystemComponent_0',CollisionType=COLLIDE_CustomDefault,bAttachToMesh=False,bIsUsable=False,bIsSecondaryUsable=False,MeshSocketName=,HitRegionDefinition=None,InteractIcon=None,SecondaryInteractIcon=None),String=,BodyCompositionIndex=4),ParentAttachmentIdentifier=,AttachmentBaseInstanceDataIndex=2,SwitchIdentifier=0)),MaxExpectedComponents=0,HasHomingTargetComponents=False)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia:BehaviorProviderDefinition_0.Behavior_Explode_19 DamageRadiusFormula (BaseValueConstant=400.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia:BehaviorProviderDefinition_0.Behavior_Explode_19 MomentumFormula (BaseValueConstant=10000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia:BehaviorProviderDefinition_0.Behavior_Explode_19 bDisableRadiusDamageFalloff True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Maliwan_Pyrophobia:BehaviorProviderDefinition_0.Behavior_Explode_19 InstigatorSelfDamageScale 0.000000</code>
						</category>
					</category>
					<category name="Tediore">
						<category name="Bunny">
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny bIsSpinningEnabled True</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny FlapsExpandDuration (BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny FlapsCollapseDuration (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny GestaltModeSkeletalMeshName L_Barrel_Alien</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny NumPhysicalBarrelsToFireFrom 3</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny BoneControllers ((BoneName="AlienBarrelFin_Top",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_L",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_R",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit:WillowSkelControlLerpSingleBone_0'))</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Launchers.FiringModes.FM_Alien'</code>
							<code profiles="">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Tediore_5_Bunny:WeaponPartListCollectionDefinition_66 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=,MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=,MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_TedioreReloadLauncher_Bunny:BehaviorProviderDefinition_0.Behavior_Explode_2 InstigatorSelfDamageScale 0.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Bunny_Grenade:BehaviorProviderDefinition_0.Behavior_Explode_1 InstigatorSelfDamageScale 0.000000</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.600000))</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_Launchers.Effects.L_ETech_MuzzleFlashes'</code>
						</category>
					</category>
					<category name="Vladof">
						<category name="Mongol">
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol GestaltModeSkeletalMeshName L_Barrel_Alien</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol NumPhysicalBarrelsToFireFrom 3</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol BoneControllers ((BoneName="AlienBarrelFin_Top",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_L",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_R",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit:WillowSkelControlLerpSingleBone_0'),(BoneName="Vladof_Pods",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_Launchers.Barrel.L_Barrel_Alien_Vladof:WillowSkelControlLerpSingleBone_0'))</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol bIsSpinningEnabled True</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol bFlapsEnabled True</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol FlapsExpandDuration (BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol FlapsCollapseDuration (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
							<code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_Launchers.Effects.L_ETech_MuzzleFlashes'</code>
							<code profiles="">set GD_Weap_Launchers.A_Weapons_Legendary.RL_Vladof_5_Mongol:WeaponPartListCollectionDefinition_68 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Fire',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Shock',Manufacturers=,MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Launchers.elemental.RL_Elemental_Slag',Manufacturers=,MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code>
							<code profiles="">set GD_Weap_Launchers.FiringModes.FM_Rocket_Mongol ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'</code>
							<code profiles="">set GD_Weap_Launchers.FiringModes.FM_Rocket_Mongol ExplosionOverideInstanceDataName None</code>
							<code profiles="">set GD_Weap_Launchers.FiringModes.FM_Rocket_Mongol PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Alien_Cannon_Trail'</code>
							<code profiles="">set GD_Weap_Launchers.FiringModes.FM_Rocket_Mongol ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Launchers.Effects.L_ETech_Tracers'</code>
							<code profiles="">set GD_Weap_Launchers.FiringModes.FM_Rocket_Mongol SoundDefinition FiringModeSoundDefinition'GD_Weap_Launchers.FiringModes.AlienSoundDefinition'</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol AmbientAkEvent AkEvent'Ake_Wep_Rocket_Launchers.Rocket_Launcher_Alien.Ak_Play_Wep_Rocket_Launcher_Alien_Proj'</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol InFlightEffects None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol InFlightEffectsOverrideContext (InstancedDataContextName=,ContextObject=None,BehaviorContext=BCONTEXT_Self,bSupportsDefaultOutputLink=0)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol InFlightEffectsOverrideName None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol InFlightEffectsScale 1.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol OverchargedPSCTemplate None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol TemporalField None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol DamageTypeOverrideContext (InstancedDataContextName="Owner",ContextObject None,BehaviorContext=BCONTEXT_Self,bSupportsDefaultOutputLink=0)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol DamageTypeOverrideName DamageTypeOverride</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol DefaultDamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol BounceImpact None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol BounceImpactAkRtpc None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol ExplosionOverrideContext (InstancedDataContextName=,ContextObject None,BehaviorContext=BCONTEXT_Self,bSupportsDefaultOutputLink=0)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol ExplosionOverrideName None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol DefaultExplosionDefinition ExplosionDefinition'GD_Explosions.explosive.Explosion_ExplosiveMaster'</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol DamageTypeParameterName ElementalGlowColor</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bAllowRigidBodyImpactEffect False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bUseCustomAimDirection False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bAlwaysOrientInDirectionOfMovement False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bReplicateMovement False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bInheritVehicleVelocity True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bIgnoreRigidBodyPawns False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bTreatVehicleHitsAsTouch False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bCanTouchInstigator False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bCollideActors True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bStickyProjectilesDontChangeCollisionSize False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bSpawnNoCollisionFail False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bClientIgnoreHitAndTouch False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bAlsoUseZeroExtentTrace True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bCanTakeDirectDamage False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bCanTakeRadiusDamage False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol CanTarget False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bWaitForEffects False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bTreatProjectileAsEnemy False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol SmoothHomingReplication False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bHomingRoll True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bHomingCollisionAvoidance True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bStopIfPastTarget False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bAdjustHomingZVelocity False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bRetryIfTargetInvalid False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bCanHomePhaselockedTargets True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bAutoAimTarget False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bDynamicLightEnvironment False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bCastShadows False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bUseBooleanEnvironmentShadowing True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bDynamic True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bSynthesizeSHLight False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bShadowFromEnvironment True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bAffectedBySmallDynamicLights False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bDontDestroyIfVisible False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bAICanAvoid False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bIsPossibleHomingTarget False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bIsWeaponFire False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol bReceiveWeaponFire False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol RigidBodyImpactEffectThreshold 250.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol RigidBodyImpactEffectDelay 0.500000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol CustomAimDirection (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol UpwardVelocityBonus 0.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol SpeedFormula (BaseValueConstant=2000.000000,BaseValueAttribute None,InitializationDefinition None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol Speed 0.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol PhysicsMode PHYS_Projectile</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol AutoAimProfile AAP_Medium</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol ProjectileType PROJECTILE_TYPE_Rocket</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol AtRestSpeedThreshold 20.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol GravityScaling 1.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol WaveAmp (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol WaveFreq (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol WavePhase (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol BulletListenerComponent None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol StickyChildSpawnCollisionIgnoreTime 0.100000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol Damage (BaseValueConstant=0.000000,BaseValueAttribute None,InitializationDefinition None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol DamageRadius (BaseValueConstant=0.000000,BaseValueAttribute None,InitializationDefinition None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol MomentumTransfer (BaseValueConstant=0.000000,BaseValueAttribute None,InitializationDefinition None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol FuseTime (BaseValueConstant=0.000000,BaseValueAttribute None,InitializationDefinition None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol NumberOfChildProjectiles (BaseValueConstant=0.000000,BaseValueAttribute None,InitializationDefinition None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol MaxLifespan 14.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol Allegiance None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol ViewGuideDistance 16384.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol ViewGuideLockOnAngle 5.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol SearchRadius 4096.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol TurningRadius 500.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol TurnThresholdTight 0.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol TurnThresholdWide 0.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol HomingRollAmt 16384.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol HomingRollSpeed 1.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol HomingRotationRate (Pitch=0,Yaw=0,Roll=0)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol ProjectileClass Class'WillowGame.WillowProjectile'</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol Resource None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol ResourceCost (BaseValueConstant=0.000000,BaseValueAttribute None,InitializationDefinition None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol ExpPoints 0.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol LightingBoundsScale 1.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol ModShadowFadeoutExponent 3.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol ModShadowFadeoutTime 0.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol AmbientGlow (R=0.000000,G=0.000000,B=0.000000,A=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol AmbientShadowSourceDirection (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol AmbientShadowColor (R=0.000000,G=0.000000,B=0.000000,A=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol DominantShadowTransitionStartDistance 100.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol DominantShadowTransitionEndDistance 10.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol AIAvoidRadius 256.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol BodyComposition (Attachments=((Data=(Name=,Type=IDT_ActorComponent,Replication=IDR_Server,MaxSwitchValue=0,BitsRequiredForMaxSwitchValue=0,Bool=False,DeleteByOwner=False,Int=0,Float=0.000000,Vector=(X=0.000000,Y=0.000000,Z=0.000000),Object=None,ComponentData=(Component=StaticMeshComponent'GD_Weap_Launchers.Projectiles.Projectile_Alien_Maliwan_BFG:StaticMeshComponent_7',CollisionType=COLLIDE_CustomDefault,bAttachToMesh=False,bIsUsable=False,bIsSecondaryUsable=False,MeshSocketName=,HitRegionDefinition=None,InteractIcon=None,SecondaryInteractIcon=None),String=,BodyCompositionIndex=1),ParentAttachmentIdentifier="MyMeshClone",AttachmentBaseInstanceDataIndex=-1,SwitchIdentifier=0),(Data=(Name=,Type=IDT_ActorComponent,Replication=IDR_Server,MaxSwitchValue=0,BitsRequiredForMaxSwitchValue=0,Bool=False,DeleteByOwner=False,Int=0,Float=0.000000,Vector=(X=0.000000,Y=0.000000,Z=0.000000),Object=None,ComponentData=(Component=CylinderComponent'GD_Weap_Launchers.Projectiles.Projectile_Alien_Maliwan_BFG:CylinderComponent_5',CollisionType=COLLIDE_CustomDefault,bAttachToMesh=False,bIsUsable=False,bIsSecondaryUsable=False,MeshSocketName=,HitRegionDefinition=None,InteractIcon=None,SecondaryInteractIcon=None),String=,BodyCompositionIndex=2),ParentAttachmentIdentifier="CylinderComponent",AttachmentBaseInstanceDataIndex=-1,SwitchIdentifier=0),(Data=(Name="KillTrail",Type=IDT_Switch,Replication=IDR_Server,MaxSwitchValue=1,BitsRequiredForMaxSwitchValue=1,Bool=False,DeleteByOwner=False,Int=0,Float=0.000000,Vector=(X=0.000000,Y=0.000000,Z=0.000000),Object=None,ComponentData=(Component=None,CollisionType=COLLIDE_CustomDefault,bAttachToMesh=False,bIsUsable=False,bIsSecondaryUsable=False,MeshSocketName=,HitRegionDefinition=None,InteractIcon=None,SecondaryInteractIcon=None),String=,BodyCompositionIndex=3),ParentAttachmentIdentifier=,AttachmentBaseInstanceDataIndex=-1,SwitchIdentifier=0),(Data=(Name=,Type=IDT_ActorComponent,Replication=IDR_Server,MaxSwitchValue=0,BitsRequiredForMaxSwitchValue=0,Bool=False,DeleteByOwner=False,Int=0,Float=0.000000,Vector=(X=0.000000,Y=0.000000,Z=0.000000),Object=None,ComponentData=(Component=ParticleSystemComponent'GD_Weap_Launchers.Projectiles.Projectile_Alien_Maliwan_BFG:ParticleSystemComponent_0',CollisionType=COLLIDE_CustomDefault,bAttachToMesh=False,bIsUsable=False,bIsSecondaryUsable=False,MeshSocketName=,HitRegionDefinition=None,InteractIcon=None,SecondaryInteractIcon=None),String=,BodyCompositionIndex=4),ParentAttachmentIdentifier=,AttachmentBaseInstanceDataIndex=2,SwitchIdentifier=0)),MaxExpectedComponents=0,HasHomingTargetComponents=False)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol:BehaviorProviderDefinition_0.Behavior_Explode_23 DamageRadiusFormula (BaseValueConstant=400.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol:BehaviorProviderDefinition_0.Behavior_Explode_23 MomentumFormula (BaseValueConstant=10000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol:BehaviorProviderDefinition_0.Behavior_Explode_23 bDisableRadiusDamageFalloff True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol:BehaviorProviderDefinition_0.Behavior_Explode_23 InstigatorSelfDamageScale 0.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child AmbientAkEvent AkEvent'Ake_Wep_Rocket_Launchers.Rocket_Launcher_Alien.Ak_Play_Wep_Rocket_Launcher_Alien_Proj'</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child InFlightEffects None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child InFlightEffectsOverrideContext (InstancedDataContextName=,ContextObject=None,BehaviorContext=BCONTEXT_Self,bSupportsDefaultOutputLink=0)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child InFlightEffectsOverrideName None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child InFlightEffectsScale 0.250000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child OverchargedPSCTemplate None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child TemporalField None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child DamageTypeOverrideContext (InstancedDataContextName="Owner",ContextObject None,BehaviorContext=BCONTEXT_Self,bSupportsDefaultOutputLink=0)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child DamageTypeOverrideName DamageTypeOverride</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child DefaultDamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child BounceImpact None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child BounceImpactAkRtpc None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child ExplosionOverrideContext (InstancedDataContextName=,ContextObject None,BehaviorContext=BCONTEXT_Self,bSupportsDefaultOutputLink=0)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child ExplosionOverrideName None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child DefaultExplosionDefinition ExplosionDefinition'GD_Explosions.explosive.Explosion_ExplosiveMaster'</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child DamageTypeParameterName ElementalGlowColor</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bAllowRigidBodyImpactEffect False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bUseCustomAimDirection False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bAlwaysOrientInDirectionOfMovement False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bReplicateMovement False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bInheritVehicleVelocity True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bIgnoreRigidBodyPawns False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bTreatVehicleHitsAsTouch False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bCanTouchInstigator False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bCollideActors True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bStickyProjectilesDontChangeCollisionSize False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bSpawnNoCollisionFail False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bClientIgnoreHitAndTouch False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bAlsoUseZeroExtentTrace True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bCanTakeDirectDamage False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bCanTakeRadiusDamage False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child CanTarget False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bWaitForEffects False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bTreatProjectileAsEnemy False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child SmoothHomingReplication False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bHomingRoll True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bHomingCollisionAvoidance True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bStopIfPastTarget False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bAdjustHomingZVelocity False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bRetryIfTargetInvalid False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bCanHomePhaselockedTargets True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bAutoAimTarget False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bDynamicLightEnvironment False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bCastShadows False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bUseBooleanEnvironmentShadowing True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bDynamic True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bSynthesizeSHLight False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bShadowFromEnvironment True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bAffectedBySmallDynamicLights False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bDontDestroyIfVisible False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bAICanAvoid False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bIsPossibleHomingTarget False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bIsWeaponFire False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child bReceiveWeaponFire False</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child RigidBodyImpactEffectThreshold 250.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child RigidBodyImpactEffectDelay 0.500000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child CustomAimDirection (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child UpwardVelocityBonus 0.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child SpeedFormula (BaseValueConstant=2000.000000,BaseValueAttribute None,InitializationDefinition None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child Speed 0.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child PhysicsMode PHYS_Projectile</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child AutoAimProfile AAP_Medium</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child ProjectileType PROJECTILE_TYPE_Rocket</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child AtRestSpeedThreshold 20.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child GravityScaling 1.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child WaveAmp (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child WaveFreq (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child WavePhase (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child BulletListenerComponent None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child StickyChildSpawnCollisionIgnoreTime 0.100000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child Damage (BaseValueConstant=0.000000,BaseValueAttribute None,InitializationDefinition None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child DamageRadius (BaseValueConstant=0.000000,BaseValueAttribute None,InitializationDefinition None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child MomentumTransfer (BaseValueConstant=0.000000,BaseValueAttribute None,InitializationDefinition None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child FuseTime (BaseValueConstant=0.000000,BaseValueAttribute None,InitializationDefinition None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child NumberOfChildProjectiles (BaseValueConstant=0.000000,BaseValueAttribute None,InitializationDefinition None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child MaxLifespan 14.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child Allegiance None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child ViewGuideDistance 16384.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child ViewGuideLockOnAngle 5.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child SearchRadius 4096.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child TurningRadius 500.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child TurnThresholdTight 0.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child TurnThresholdWide 0.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child HomingRollAmt 16384.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child HomingRollSpeed 1.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child HomingRotationRate (Pitch=0,Yaw=0,Roll=0)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child ProjectileClass Class'WillowGame.WillowProjectile'</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child Resource None</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child ResourceCost (BaseValueConstant=0.000000,BaseValueAttribute None,InitializationDefinition None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child ExpPoints 0.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child LightingBoundsScale 1.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child ModShadowFadeoutExponent 3.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child ModShadowFadeoutTime 0.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child AmbientGlow (R=0.000000,G=0.000000,B=0.000000,A=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child AmbientShadowSourceDirection (X=0.000000,Y=0.000000,Z=0.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child AmbientShadowColor (R=0.000000,G=0.000000,B=0.000000,A=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child DominantShadowTransitionStartDistance 100.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child DominantShadowTransitionEndDistance 10.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child AIAvoidRadius 256.000000</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child BodyComposition (Attachments=((Data=(Name=,Type=IDT_ActorComponent,Replication=IDR_Server,MaxSwitchValue=0,BitsRequiredForMaxSwitchValue=0,Bool=False,DeleteByOwner=False,Int=0,Float=0.000000,Vector=(X=0.000000,Y=0.000000,Z=0.000000),Object=None,ComponentData=(Component=StaticMeshComponent'GD_Weap_Launchers.Projectiles.Projectile_Alien_Maliwan_BFG:StaticMeshComponent_7',CollisionType=COLLIDE_CustomDefault,bAttachToMesh=False,bIsUsable=False,bIsSecondaryUsable=False,MeshSocketName=,HitRegionDefinition=None,InteractIcon=None,SecondaryInteractIcon=None),String=,BodyCompositionIndex=1),ParentAttachmentIdentifier="MyMeshClone",AttachmentBaseInstanceDataIndex=-1,SwitchIdentifier=0),(Data=(Name=,Type=IDT_ActorComponent,Replication=IDR_Server,MaxSwitchValue=0,BitsRequiredForMaxSwitchValue=0,Bool=False,DeleteByOwner=False,Int=0,Float=0.000000,Vector=(X=0.000000,Y=0.000000,Z=0.000000),Object=None,ComponentData=(Component=CylinderComponent'GD_Weap_Launchers.Projectiles.Projectile_Alien_Maliwan_BFG:CylinderComponent_5',CollisionType=COLLIDE_CustomDefault,bAttachToMesh=False,bIsUsable=False,bIsSecondaryUsable=False,MeshSocketName=,HitRegionDefinition=None,InteractIcon=None,SecondaryInteractIcon=None),String=,BodyCompositionIndex=2),ParentAttachmentIdentifier="CylinderComponent",AttachmentBaseInstanceDataIndex=-1,SwitchIdentifier=0),(Data=(Name="KillTrail",Type=IDT_Switch,Replication=IDR_Server,MaxSwitchValue=1,BitsRequiredForMaxSwitchValue=1,Bool=False,DeleteByOwner=False,Int=0,Float=0.000000,Vector=(X=0.000000,Y=0.000000,Z=0.000000),Object=None,ComponentData=(Component=None,CollisionType=COLLIDE_CustomDefault,bAttachToMesh=False,bIsUsable=False,bIsSecondaryUsable=False,MeshSocketName=,HitRegionDefinition=None,InteractIcon=None,SecondaryInteractIcon=None),String=,BodyCompositionIndex=3),ParentAttachmentIdentifier=,AttachmentBaseInstanceDataIndex=-1,SwitchIdentifier=0),(Data=(Name=,Type=IDT_ActorComponent,Replication=IDR_Server,MaxSwitchValue=0,BitsRequiredForMaxSwitchValue=0,Bool=False,DeleteByOwner=False,Int=0,Float=0.000000,Vector=(X=0.000000,Y=0.000000,Z=0.000000),Object=None,ComponentData=(Component=ParticleSystemComponent'GD_Weap_Launchers.Projectiles.Projectile_Alien_Maliwan_BFG:ParticleSystemComponent_0',CollisionType=COLLIDE_CustomDefault,bAttachToMesh=False,bIsUsable=False,bIsSecondaryUsable=False,MeshSocketName=,HitRegionDefinition=None,InteractIcon=None,SecondaryInteractIcon=None),String=,BodyCompositionIndex=4),ParentAttachmentIdentifier=,AttachmentBaseInstanceDataIndex=2,SwitchIdentifier=0)),MaxExpectedComponents=0,HasHomingTargetComponents=False)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child:BehaviorProviderDefinition_0.Behavior_Explode_22 DamageRadiusFormula (BaseValueConstant=400.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child:BehaviorProviderDefinition_0.Behavior_Explode_22 MomentumFormula (BaseValueConstant=10000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child:BehaviorProviderDefinition_0.Behavior_Explode_22 bDisableRadiusDamageFalloff True</code>
							<code profiles="">set GD_Weap_Launchers.Projectiles.Projectile_Rocket_Vladof_Mongol_Child:BehaviorProviderDefinition_0.Behavior_Explode_22 InstigatorSelfDamageScale 0.000000</code>
						</category>
					</category>
				</category>
			</category>
		</category>
	</body>
</BLCMM>

#Commands: