<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> <profiles> <profile name="default" current="true"/> </profiles> </head> <body> <category name="FiringMode-Free-er-Upper"> <category name="Description"> <comment>By Aaron0000</comment> <comment>(This is more of a resource for other modders, rather than an actual mod. Feel free to copy and use pieces of this as long as you give me just a little credit.)</comment> <comment>(Everything is disabled by default. Use the Filtertool to enable things.)</comment> <category name="Frees up some somewhat unnecessary firing modes so that they can be used for other weapons, as well as adjusting said weapons (as needed) to be as close to their Unofficial Community Patch version as possible (expect some differences in things like tracers, or splash radius for most of them with splash). There are a few minor changes due to doing this;"> <comment>Dahl blasters no longer fire in a triangular matter.</comment> <comment>Infection and Little Evie no longer arc.</comment> <comment>Retcher has a gentler arc. Also buffed the speed of it because it was just pitiful.</comment> <comment>Yellow Jacket no longer starts slow and becomes fast, moves at a constant 50% of a normal plasma caster. It also has increased base damage to accomodate the loss from the splash (was 70%, is 50% after changing the firing mode to a normal plasma caster's).</comment> <comment>Norfleet no longer fires out projectiles in a spread. The projectiles also no longer twist around in the air, and have marginally smaller splash. Weapon's accuracy was lowered to help it function roughly as it did before.</comment> <comment>Pitchfork bullets move faster. Can also no longer get multiple amp damage boosts.</comment> <comment>Sand Hawk can no longer get multiple amp damage boosts. It also starts out smaller than normal and gets larger as it flies away.</comment> </category> <category name="The firing modes that are freed up by this mod are;"> <comment>GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hammerbuster</comment> <comment>GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet</comment> <comment>GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Teapot</comment> <comment>GD_Weap_Launchers.FiringModes.FM_Alien_Maliwan_Norfleet</comment> <comment>GD_Weap_Launchers.FiringModes.FM_Rocket_Bandit_BadaBoom</comment> <comment>GD_Weap_Pistol.FiringModes.Bullet_Pistol_Hyperion_Fibber_1 (Shotgun Fibber, Fibber Barrel 2 in Gibbed)</comment> <comment>GD_Weap_Pistol.FiringModes.Bullet_Pistol_Spiker_Homing_Dahlminator</comment> <comment>GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_ConferenceCall_Child</comment> <comment>GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel (Striker)</comment> <comment>GD_Weap_SMG.FiringModes.Bullet_SMG_Commerce</comment> <comment>GD_Weap_SMG.FiringModes.Bullet_SMG_Emperor</comment> <comment>GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork_Child</comment> <comment>GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork_Child_2</comment> <comment>GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc_Child</comment> <comment>GD_Gladiolus_Weapons.FiringModes.Bullet_Pistol_Stalker</comment> <comment>GD_Iris_Weapons.FiringModes.Bullets_Pistol_Torgue_PocketRocket</comment> <comment>GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger_Ch1</comment> <comment>GD_Orchid_BossWeapons.FiringModes.Bullet_Pistol_Maliwan_Evie</comment> <comment>GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child0</comment> <comment>GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child1</comment> <comment>GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child2</comment> <comment>GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk_Child3</comment> <comment>GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_FireMode (Retcher)</comment> <comment>GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection</comment> <comment>GD_Sage_Weapons.FiringModes.Bullet_Plasma_YellowJacket</comment> <comment>GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Dahl</comment> </category> </category> <category name="Code"> <category name="Firing Mode Changed Only"> <category name="Commerce"> <code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce CustomFiringModeDefinition None</code> </category> <category name="Conference Call Child Bullets"> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_ConferenceCall TimerEvents ((Time=0.050000,Response=(SplitNum=2,SplitAngle=90.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_ConferenceCall_Child',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.100000,Response=(SplitNum=2,SplitAngle=90.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Default',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.150000,Response=(SplitNum=2,SplitAngle=90.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Default',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.200000,Response=(SplitNum=2,SplitAngle=90.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Default',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.250000,Response=(SplitNum=2,SplitAngle=90.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Default',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.300000,Response=(SplitNum=2,SplitAngle=90.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Default',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.350000,Response=(SplitNum=2,SplitAngle=90.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Default',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.400000,Response=(SplitNum=2,SplitAngle=90.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Default',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)))</code> </category> <category name="Dahl Blasters"> <code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien_Dahl CustomFiringModeDefinition FiringModeDefinition'GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Default'</code> </category> <category name="Emperor"> <code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor CustomFiringModeDefinition None</code> </category> <category name="Godfinger Child Bullets"> <code profiles="">set GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger TimerEvents ((Time=0.030000,Response=(SplitNum=1,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Default',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.060000,Response=(SplitNum=1,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Default',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.090000,Response=(SplitNum=1,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Default',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.120000,Response=(SplitNum=1,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Default',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.150000,Response=(SplitNum=1,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Default',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.180000,Response=(SplitNum=2,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Default',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.210000,Response=(SplitNum=2,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Default',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.240000,Response=(SplitNum=4,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Default',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)))</code> <code profiles="">set GD_Lobelia_Weapons.FiringModes.Bullet_Sniper_Jakobs_Godfinger Speed 22000</code> </category> <category name="Hammer Buster"> <code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster CustomFiringModeDefinition None</code> </category> <category name="Hornet"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan'</code> </category> <category name="Orc Child Bullets"> <code profiles="">set GD_Aster_Weapons.FiringModes.Bullet_SMG_Orc RicochetResponse (SplitNum=1,SplitAngle=5.000000,SplitAngleOffset=-2.500000,SplitDistance=0.000000,SplitFire=FiringModeDefinition'GD_Weap_SMG.FiringModes.Bullet_SMG_Default',NewSpeed=6000.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourceLocation=False,Behaviors=)</code> </category> <category name="Pitchfork Multiple Child Bullets"> <code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork Speed 45000</code> <code profiles="">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Pitchfork TimerEvents ((Time=0.010000,Response=(SplitNum=2,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=44.000000,SplitFire=FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Default',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)),(Time=0.010000,Response=(SplitNum=2,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=88.000000,SplitFire=FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Default',NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)))</code> </category> <category name="Striker"> <code profiles="">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Default'</code> </category> </category> <category name="Firing Mode and Weapon Stats Changed"> <category name="Badaboom"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom CustomFiringModeDefinition None</code> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Dahlminator"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing_Dahlminator CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Spiker_Homing'</code> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing_Dahlminator WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Infection"> <code profiles="">set GD_Sage_RaidWeapons.Pistol.Pistol_Barrel_Infection CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan'</code> <code profiles="">set GD_Sage_RaidWeapons.Pistol.Pistol_Barrel_Infection WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="">set GD_Sage_RaidWeapons.Pistol.Pistol_Barrel_Infection AttributeSlotUpgrades ()</code> </category> <category name="Little Evie"> <code profiles="">set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan'</code> <code profiles="">set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Norfleet"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan_Norfleet CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Launchers.FiringModes.FM_Alien_Maliwan_PBFG'</code> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan_Norfleet WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan_Norfleet ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Pocket Rocket"> <code profiles="">set GD_Iris_Weapons.Pistols.Pistol_Barrel_Torgue_PocketRocket CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet'</code> <code profiles="">set GD_Iris_Weapons.Pistols.Pistol_Barrel_Torgue_PocketRocket WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=-0.050000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.625000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Retcher"> <code profiles="">set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Barrel CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Shotgun.FiringModes.Bullets_Splatgun'</code> <code profiles="">set GD_Orchid_RaidWeapons.Shotgun.Spitter.Orchid_Seraph_Spitter_Barrel WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.476190,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Sand Hawk Multiple Child Bullets"> <code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk TimerEvents ()</code> <code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk FiringPatternLines ((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=32,Roll=90),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=64,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=300.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=12.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-64,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=300.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=12.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=128,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=300.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=20.000000),WavePhase=(X=0.000000,Y=0.000000,Z=-20.000000))),(StartPoint=(Pitch=0,Yaw=-128,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=300.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=20.000000),WavePhase=(X=0.000000,Y=0.000000,Z=-20.000000))),(StartPoint=(Pitch=0,Yaw=192,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=300.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=24.000000),WavePhase=(X=0.000000,Y=0.000000,Z=-30.000000))),(StartPoint=(Pitch=0,Yaw=-192,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=300.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=24.000000),WavePhase=(X=0.000000,Y=0.000000,Z=-30.000000))))</code> <code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk bFireRandomlyFromPattern False</code> <code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk bResetPatternAfterEachShot True</code> <code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk bSuppressWeaponSpread True</code> <code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk bScalePatternByWeaponSpread False</code> <code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk BasePatternSpread 1.000000</code> <code profiles="">set GD_Orchid_BossWeapons.FiringModes.Bullet_SMG_SandHawk MinPatternScale 0.000000</code> <code profiles="">set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Shotgun Fibber"> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1 CustomFiringModeDefinition None</code> <code profiles="">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1 WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Stalker"> <code profiles="">set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker CustomFiringModeDefinition None</code> <code profiles="">set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.740000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.440000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionalRicochets',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Teapot"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Teapot CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan'</code> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Teapot WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.333333,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Yellow Jacket"> <code profiles="">set GD_Sage_Weapons.SMG.SMG_Barrel_Alien_YellowJacket CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default'</code> <code profiles="">set GD_Sage_Weapons.SMG.SMG_Barrel_Alien_YellowJacket WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=3.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> </category> </category> </category> </body> </BLCMM> #Commands: