<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="patch">
			<category name="Description">
				<comment>By Aaron0000</comment>
				<comment>Features;</comment>
				<comment>Small collection of buffs by me that didn't make it into the Unofficial Community Patch 4.1</comment>
				<category name="Specific Changes">
					<comment>Flakker - Condensed the explosions. Increased the accuracy slightly. Made it always have five projectiles.</comment>
					<comment>Dahlminator - Made it cost one ammo per shot and burst-fire the entire magazine when zoomed in.</comment>
					<comment>Sledge's Shotgun - Reduced the ammo cost to one.</comment>
					<comment>Order - Gave it stat buffs that make it match purple rarity. Increases movement speed by 25% when Law is equipped (does not have to be in hands).</comment>
					<comment>Invader - Removed the damage penalty.</comment>
				</category>
			</category>
			<category name="Flakker">
				<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=44.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.900000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker AttributeSlotUpgrades ((SlotName="WeaponFireRate",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-25,bActivateSlot=True))</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child Speed 625</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 Speed 1250</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 Speed 1875</code>
				<code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker FiringPatternLines ()</code>
			</category>
			<category name="Dahlminator">
				<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing_Dahlminator WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
				<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing_Dahlminator ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=9999.000000)))</code>
			</category>
			<category name="Sledge's Shotgun">
				<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Sledges WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
			</category>
			<category name="Order">
				<code profiles="default">set GD_Shields.Accessory.Accessory2_Roid_Order AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=4,bActivateSlot=False),(SlotName="Special01",GradeIncrease=6,bActivateSlot=False),(SlotName="Special02",GradeIncrease=6,bActivateSlot=False))</code>
				<category name="Movement Speed">
					<code profiles="default">set GD_Shields.Titles.Title_Roid05_Order ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=DesignerAttributeDefinition'GD_Shields.Attributes.Attr_LawEquipped',BaseValueScaleConstant=1.000000)))</code>
					<code profiles="default">set GD_Shields.Titles.Title_Roid05_Order:AttributePresentationDefinition_1 Description When [skill]Law[-skill] is in your hands, any melee damage you deal also [health]heals you[-health], as well as [skill]increases movement speed[-skill].</code>
				</category>
			</category>
			<category name="Invader">
				<code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.200000)))</code>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=44.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.900000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker AttributeSlotUpgrades ((SlotName="WeaponFireRate",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-25,bActivateSlot=True))
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child Speed 625
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_2 Speed 1250
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker_Child_3 Speed 1875
set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Flakker FiringPatternLines ()
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing_Dahlminator WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Alien_Homing_Dahlminator ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Dahl',InitializationDefinition=None,BaseValueScaleConstant=9999.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Sledges WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Shields.Accessory.Accessory2_Roid_Order AttributeSlotUpgrades ((SlotName="Capacity",GradeIncrease=4,bActivateSlot=False),(SlotName="Special01",GradeIncrease=6,bActivateSlot=False),(SlotName="Special02",GradeIncrease=6,bActivateSlot=False))
set GD_Shields.Titles.Title_Roid05_Order ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=DesignerAttributeDefinition'GD_Shields.Attributes.Attr_LawEquipped',BaseValueScaleConstant=1.000000)))
set GD_Shields.Titles.Title_Roid05_Order:AttributePresentationDefinition_1 Description When [skill]Law[-skill] is in your hands, any melee damage you deal also [health]heals you[-health], as well as [skill]increases movement speed[-skill].
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.200000)))