# By Aaron0000 Replaces the Unkempt Harold with the 88 Fragnum from Pre-Sequel. Note: If you are using this with the Masher mod active, there is a line that needs to be enabled to ensure better compatability. Details are in the Masher mod. set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_Calla CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet' set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_Calla WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.500000)) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_Calla WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=-0.050000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_Calla ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_Calla AttributeSlotUpgrades ((SlotName="WeaponFireRate",GradeIncrease=-3,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True)) set GD_Weap_Pistol.Name.Title_Torgue.Title_Legendary_Calla PartName 88 Fragnum set GD_Weap_Pistol.Name.Title_Torgue.Title_Legendary_Calla:AttributePresentationDefinition_8 NoConstraintText It'll blow your head clean off. # #Commands: set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_Calla CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet' set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_Calla WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.500000)) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_Calla WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=-0.050000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_Calla ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_Calla AttributeSlotUpgrades ((SlotName="WeaponFireRate",GradeIncrease=-3,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True)) set GD_Weap_Pistol.Name.Title_Torgue.Title_Legendary_Calla PartName 88 Fragnum set GD_Weap_Pistol.Name.Title_Torgue.Title_Legendary_Calla:AttributePresentationDefinition_8 NoConstraintText It'll blow your head clean off.