<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> <profiles> <profile name="default" current="true"/> </profiles> </head> <body> <category name="BetterMysteriousAmulet"> <category name="Description"> <comment>By Aaron0000</comment> <comment>"While I fight with thee, dear friend, all losses are restored and sorrows end."</comment> <comment>Now the amulet does such a thing.</comment> <comment>Features;</comment> <comment>Team health regeneration.</comment> <comment>Team ammo regeneration.</comment> <comment>Team action skill cooldown.</comment> <comment>Team shield recharge rate.</comment> <comment>Team Fight-For-Your-Life time.</comment> <comment>Team movement speed.</comment> <comment>Notes;</comment> <comment>If you want to un-mystify the Mysterious Amulet, you can toggle the stats to appear on the item card with the Borderlands Community Mod Manager (BLCMM). They're off by default (only displays "Friendship").</comment> </category> <category name="Code"> <category name="Stats"> <code profiles="default">set GD_Aster_Artifacts.A_Item_Unique.Artifact_MysteryAmulet AttributeSlotEffects ((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=DesignerAttributeDefinition'GD_Aster_Artifacts.Misc.Attr_Friendship',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnIdleRegenerationRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.800000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.050000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueScaleConstant=0.625000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.001250),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.001250),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.001250),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect7",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.001880),PerGradeUpgrade=(BaseValueConstant=0.012500,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName))</code> <code profiles="default">set GD_Aster_Artifacts.Upgrade.Upgrade_Amulet_Grade0 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=0,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect2",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect2_2",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect3",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect3_2",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect4",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect4_2",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect5",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect5_2",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect6",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect6_2",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect7",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect7_2",GradeIncrease=1,bActivateSlot=True))</code> <code profiles="default">set GD_Aster_Artifacts.Upgrade.Upgrade_Amulet_Grade1 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=2,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=3,bActivateSlot=True),(SlotName="Effect2",GradeIncrease=3,bActivateSlot=True),(SlotName="Effect2_2",GradeIncrease=3,bActivateSlot=True),(SlotName="Effect3",GradeIncrease=3,bActivateSlot=True),(SlotName="Effect3_2",GradeIncrease=3,bActivateSlot=True),(SlotName="Effect4",GradeIncrease=3,bActivateSlot=True),(SlotName="Effect4_2",GradeIncrease=3,bActivateSlot=True),(SlotName="Effect5",GradeIncrease=3,bActivateSlot=True),(SlotName="Effect5_2",GradeIncrease=3,bActivateSlot=True),(SlotName="Effect6",GradeIncrease=3,bActivateSlot=True),(SlotName="Effect6_2",GradeIncrease=3,bActivateSlot=True),(SlotName="Effect7",GradeIncrease=3,bActivateSlot=True),(SlotName="Effect7_2",GradeIncrease=3,bActivateSlot=True))</code> <code profiles="default">set GD_Aster_Artifacts.Upgrade.Upgrade_Amulet_Grade2 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=4,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=5,bActivateSlot=True),(SlotName="Effect2",GradeIncrease=5,bActivateSlot=True),(SlotName="Effect2_2",GradeIncrease=5,bActivateSlot=True),(SlotName="Effect3",GradeIncrease=5,bActivateSlot=True),(SlotName="Effect3_2",GradeIncrease=5,bActivateSlot=True),(SlotName="Effect4",GradeIncrease=5,bActivateSlot=True),(SlotName="Effect4_2",GradeIncrease=5,bActivateSlot=True),(SlotName="Effect5",GradeIncrease=5,bActivateSlot=True),(SlotName="Effect5_2",GradeIncrease=5,bActivateSlot=True),(SlotName="Effect6",GradeIncrease=5,bActivateSlot=True),(SlotName="Effect6_2",GradeIncrease=5,bActivateSlot=True),(SlotName="Effect7",GradeIncrease=5,bActivateSlot=True),(SlotName="Effect7_2",GradeIncrease=5,bActivateSlot=True))</code> </category> <category name="Minor UI Changes"> <code profiles="default">set GD_AttributePresentation.Artifacts.AttrPresent_ArtifactShieldOnIdleRegenerationRate Description Recharge Rate</code> <code profiles="default">set GD_AttributePresentation.Artifacts.AttrPresent_ArtifactTimeToBeRevivedMultiplier Description FFYL Time</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Attribute D_Attributes.GameplayAttributes.FootSpeed</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Description Movement Speed</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate BasePriority 0.000000</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bIncludeSuffixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bIncludePrefixInTranslation False</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bBiggerIsBetter True</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bDisplayAsPercentage True</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bDisplayPercentAsFloat True</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bDisplayAsInverse False</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bDontDisplayNumber True</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bDontDisplayPlusSign False</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bUseCustomNumberPlacement False</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bEnableTextColor False</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bValueRemappingEnabled False</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bUseOneAsBaseValueForPresentationIfContextFailsToResolve False</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bUseTwoAsBaseValueForPresentationIfContextFailsToResolve False</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate RoundingMode ATTRROUNDING_Float</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate SignStyle SIGNSTYLE_AsIs</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate TextColor (B=255,G=255,R=255,A=255)</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate FloatPrecision 1</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Icon shieldRechargeDelay</code> <code profiles="default">set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate RemappingData (bUseContextOverride=False,InputValueMn=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InputValueMx=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OutputValueMn=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OutputValueMx=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="Display All Stats (Off by Default)"> <code profiles="">set GD_Aster_Artifacts.A_Item_Unique.Artifact_MysteryAmulet UIStatList ((bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=DesignerAttributeDefinition'GD_Aster_Artifacts.Misc.Attr_Friendship',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnIdleRegenerationRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code> </category> </category> </category> </body> </BLCMM> #Commands: set GD_Aster_Artifacts.A_Item_Unique.Artifact_MysteryAmulet AttributeSlotEffects ((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=DesignerAttributeDefinition'GD_Aster_Artifacts.Misc.Attr_Friendship',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnIdleRegenerationRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.800000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.050000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueScaleConstant=0.625000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.001250),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.001250),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.001250),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect7",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.injured.TimeToBeRevivedMultiplier',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.001880),PerGradeUpgrade=(BaseValueConstant=0.012500,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName)) set GD_Aster_Artifacts.Upgrade.Upgrade_Amulet_Grade0 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=0,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect2",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect2_2",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect3",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect3_2",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect4",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect4_2",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect5",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect5_2",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect6",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect6_2",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect7",GradeIncrease=1,bActivateSlot=True),(SlotName="Effect7_2",GradeIncrease=1,bActivateSlot=True)) set GD_Aster_Artifacts.Upgrade.Upgrade_Amulet_Grade1 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=2,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=3,bActivateSlot=True),(SlotName="Effect2",GradeIncrease=3,bActivateSlot=True),(SlotName="Effect2_2",GradeIncrease=3,bActivateSlot=True),(SlotName="Effect3",GradeIncrease=3,bActivateSlot=True),(SlotName="Effect3_2",GradeIncrease=3,bActivateSlot=True),(SlotName="Effect4",GradeIncrease=3,bActivateSlot=True),(SlotName="Effect4_2",GradeIncrease=3,bActivateSlot=True),(SlotName="Effect5",GradeIncrease=3,bActivateSlot=True),(SlotName="Effect5_2",GradeIncrease=3,bActivateSlot=True),(SlotName="Effect6",GradeIncrease=3,bActivateSlot=True),(SlotName="Effect6_2",GradeIncrease=3,bActivateSlot=True),(SlotName="Effect7",GradeIncrease=3,bActivateSlot=True),(SlotName="Effect7_2",GradeIncrease=3,bActivateSlot=True)) set GD_Aster_Artifacts.Upgrade.Upgrade_Amulet_Grade2 AttributeSlotUpgrades ((SlotName="Effect1",GradeIncrease=4,bActivateSlot=False),(SlotName="Effect1_2",GradeIncrease=5,bActivateSlot=True),(SlotName="Effect2",GradeIncrease=5,bActivateSlot=True),(SlotName="Effect2_2",GradeIncrease=5,bActivateSlot=True),(SlotName="Effect3",GradeIncrease=5,bActivateSlot=True),(SlotName="Effect3_2",GradeIncrease=5,bActivateSlot=True),(SlotName="Effect4",GradeIncrease=5,bActivateSlot=True),(SlotName="Effect4_2",GradeIncrease=5,bActivateSlot=True),(SlotName="Effect5",GradeIncrease=5,bActivateSlot=True),(SlotName="Effect5_2",GradeIncrease=5,bActivateSlot=True),(SlotName="Effect6",GradeIncrease=5,bActivateSlot=True),(SlotName="Effect6_2",GradeIncrease=5,bActivateSlot=True),(SlotName="Effect7",GradeIncrease=5,bActivateSlot=True),(SlotName="Effect7_2",GradeIncrease=5,bActivateSlot=True)) set GD_AttributePresentation.Artifacts.AttrPresent_ArtifactShieldOnIdleRegenerationRate Description Recharge Rate set GD_AttributePresentation.Artifacts.AttrPresent_ArtifactTimeToBeRevivedMultiplier Description FFYL Time set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Attribute D_Attributes.GameplayAttributes.FootSpeed set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Description Movement Speed set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate BasePriority 0.000000 set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bIncludeSuffixInTranslation False set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bIncludePrefixInTranslation False set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bBiggerIsBetter True set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bDisplayAsPercentage True set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bDisplayPercentAsFloat True set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bDisplayAsInverse False set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bDontDisplayNumber True set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bDontDisplayPlusSign False set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bUseCustomNumberPlacement False set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bEnableTextColor False set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bValueRemappingEnabled False set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bUseOneAsBaseValueForPresentationIfContextFailsToResolve False set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate bUseTwoAsBaseValueForPresentationIfContextFailsToResolve False set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate RoundingMode ATTRROUNDING_Float set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate SignStyle SIGNSTYLE_AsIs set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate TextColor (B=255,G=255,R=255,A=255) set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate FloatPrecision 1 set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate Icon shieldRechargeDelay set GD_AttributePresentation.Weapons.AttrPresent_TechActiveRegenerationRate RemappingData (bUseContextOverride=False,InputValueMn=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),InputValueMx=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OutputValueMn=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),OutputValueMx=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))