<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> <profiles> <profile name="default" current="true"/> </profiles> </head> <body> <category name="Boomacorn"> <category name="Description"> <comment>By Aaron0000</comment> <comment>Turns the Triquetra (or the Tidal Wave, Hydra, or Striker) into the Boomacorn from Pre-Sequel (within limitations).</comment> <comment>Features;</comment> <comment>Fires slow moving projectiles that explode in all elements</comment> <comment>Deals SIGNIFICANTLY MORE DAMAGE than displayed on the weapon card.</comment> <comment>Is considered a bullet, but has no innate critical bonuses (body shots = critical shot).</comment> <comment>Should only spawn with Jakobs parts and no accessory (but won't remove existing guns with those parts).</comment> <comment>Comes with an option for colors; Purple on the body of the gun, or the hot pink of the unicorn decal from Pre-Sequel.</comment> <comment>Note;</comment> <comment>To achieve the multi-element effect, the Boomacorn uses the splash damage of the Blockhead, Twister, Hornet, and Torgue Pistols. Any mods that affect those splashes in particular will affect this one.</comment> </category> <category name="Code" MUT="true"> <category name="Triquetra Replacer (Default)"> <category name="Name/Red Text"> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra PartName Boomacorn</code> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra:AttributePresentationDefinition_8 NoConstraintText Always, I want to be with you.</code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra PrefixList ()</code> </category> <category name="Stats"> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=0.260595)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.700000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)))</code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-2.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-5,bActivateSlot=True))</code> <code profiles="default">set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=10,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-5,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-2,bActivateSlot=True))</code> <code profiles="default">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra WeaponCardAttributes (Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',PriorityIncrease=3.000000)</code> <code profiles="default">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-3,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-1,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-2,bActivateSlot=True))</code> </category> <category name="Part Data"> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Triquetra:WeaponPartListCollectionDefinition_146 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Triquetra:WeaponPartListCollectionDefinition_146 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Triquetra:WeaponPartListCollectionDefinition_146 StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code> <code profiles="default">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Triquetra:WeaponPartListCollectionDefinition_146 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code> </category> <category name="Magic"> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra OnAnyImpact (Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5',Behavior_Explode'GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5',Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5',Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5')</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra FiringPatternLines ()</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamLockBehavior LBL_LockOn</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra DamageTypeDefinition WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_Amp_Impact'</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra Lifetime 5.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra TraceInterval 0.200000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra bSuppressImpactEffects False</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra bPenetratePawn False</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra bParameterizedSourceLocation False</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra bBeamCorrectForRotation False</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra bBeamChooseRandomBone False</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra bFireRandomlyFromPattern False</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra bResetPatternAfterEachShot False</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra bSuppressWeaponSpread False</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra bScalePatternByWeaponSpread False</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra OverchargedImpactTemplate None</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra NumRicochets 0</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra Speed 2500.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra Acceleration (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra WaveFreq (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra WaveAmp (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra WavePhase (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra RicochetFriction 0.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra AirFriction 0.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra TraceExtent (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra LightProjectileSourceLocationName SourceLocation</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra ConditionalImpactPartSysTemplate None</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamMaxLockOnDistance 5000.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamMaxLength 7500.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamSourceTangentStrengthOverDistance 1.500000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamTargetTangentStrengthOverDistance 0.250000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamApproxRepUpdateTime 1.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamTraceNumSteps 6</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamSourceLocationName SourceLocation</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamSourceTangentName SourceTangent</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamSourceStrengthName SourceStrength</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamTargetLocationName TargetLocation</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamTargetTangentName TargetTangent</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamTargetStrengthName TargetStrength</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamDirectionName Direction</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamContinuousDamageFloatName ContinousDamageFloat</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamContinuousDamageVectorName ContinousDamageVector</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamLengthScaleName BeamLengthScale</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamMeshRestSize 0.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamChainDelay 1.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamChainNum 3</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamChainMaxDistance 4000.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamRandomBoneTimeMin 1.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamRandomBoneTimeMax 2.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BasePatternSpread 1.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra MinPatternScale 0.000000</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=110.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Incendiary.Explosion_IncendiaryMaster'</code> <code profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=110.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Shock.Explosion_ShockMaster'</code> <code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=110.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Corrosive.Explosion_CorrosiveMaster'</code> <code profiles="default">set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=110.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Skins/Visuals"> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra GestaltModeSkeletalMeshName SG_Barrel_Jakobs</code> <category name="Skin Choices" MUT="true"> <category name="Normal skin"> <code profiles="default">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra Parent MaterialInstanceConstant'Common_GunMaterials.Materials.Shotgun.Mati_JakobsEpic_SG'</code> <code profiles="default">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.917565,G=0.541552,B=0.622685,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.389791,G=1.231282,B=0.265335,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.186864,G=0.590588,B=1.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.645600,G=2.291030,B=0.971464,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.154951,G=1.000000,B=0.727423,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=1.381660,G=0.241537,B=1.049673,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.670644,G=1.253267,B=2.154670,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.143678,G=0.246837,B=1.000000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.227266,G=0.280060,B=2.445816,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.3410644,G=2.553267,B=4.354670,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=8.000000,B=0.429600,A=0.521900),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=0.0751977,G=0.0151063,B=0.6708445,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.577000,G=10.560000,B=0.492300,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.883945,G=0.865035,B=0.776508,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.600000,G=0.800000,B=0.800000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))</code> <code profiles="default">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra ScalarParameterValues ((ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))</code> <code profiles="default">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra TextureParameterValues ((ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Infiniti',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))</code> </category> <category name="Hot Pink skin"> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra Parent MaterialInstanceConstant'Common_GunMaterials.Materials.Shotgun.Mati_JakobsEpic_SG'</code> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.917565,G=0.541552,B=0.622685,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.389791,G=1.231282,B=0.265335,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.186864,G=0.590588,B=1.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.645600,G=2.291030,B=0.971464,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.154951,G=1.000000,B=0.727423,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=1.381660,G=0.241537,B=1.049673,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.670644,G=1.253267,B=2.154670,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.143678,G=0.246837,B=1.000000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.227266,G=0.280060,B=2.445816,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=4.021775,G=0.800030,B=3.013648,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=8.000000,B=0.429600,A=0.521900),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=7.351977,G=0.931063,B=6.708445,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.577000,G=10.560000,B=0.492300,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.883945,G=0.865035,B=0.776508,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.600000,G=0.800000,B=0.800000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)))</code> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra TextureParameterValues ((ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Infiniti',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))</code> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra ScalarParameterValues ((ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))</code> </category> </category> </category> </category> <category name="Tidal Wave Replacer"> <category name="Name/Red Text"> <code profiles="">set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave PartName Boomacorn</code> <code profiles="">set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave:AttributePresentationDefinition_8 NoConstraintText Always, I want to be with you.</code> <code profiles="">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave PrefixList ()</code> </category> <category name="Stats"> <code profiles="">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=0.260595)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.700000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)))</code> <code profiles="">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-2.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-5,bActivateSlot=True))</code> <code profiles="">set GD_Weap_Shotgun.Name.Title.Title__Unique_TidalWave AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=10,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-5,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-2,bActivateSlot=True))</code> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave WeaponCardAttributes (Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',PriorityIncrease=3.000000)</code> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-3,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-1,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-2,bActivateSlot=True))</code> </category> <category name="Part Data"> <code profiles="">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_TidalWave:WeaponPartListCollectionDefinition_145 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_TidalWave:WeaponPartListCollectionDefinition_145 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_TidalWave:WeaponPartListCollectionDefinition_145 StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_TidalWave:WeaponPartListCollectionDefinition_145 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code> </category> <category name="Magic"> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave OnAnyImpact (Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5',Behavior_Explode'GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5',Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5',Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5')</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave FiringPatternLines ()</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BeamLockBehavior LBL_LockOn</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave DamageTypeDefinition WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_Amp_Impact'</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave Lifetime 5.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave TraceInterval 0.200000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave bSuppressImpactEffects False</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave bPenetratePawn False</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave bParameterizedSourceLocation False</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave bBeamCorrectForRotation False</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave bBeamChooseRandomBone False</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave bFireRandomlyFromPattern False</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave bResetPatternAfterEachShot False</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave bSuppressWeaponSpread False</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave bScalePatternByWeaponSpread False</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave OverchargedImpactTemplate None</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave NumRicochets 0</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave Speed 2500.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave Acceleration (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave WaveFreq (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave WaveAmp (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave WavePhase (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave RicochetFriction 0.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave AirFriction 0.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave TraceExtent (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave LightProjectileSourceLocationName SourceLocation</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave ConditionalImpactPartSysTemplate None</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BeamMaxLockOnDistance 5000.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BeamMaxLength 7500.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BeamSourceTangentStrengthOverDistance 1.500000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BeamTargetTangentStrengthOverDistance 0.250000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BeamApproxRepUpdateTime 1.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BeamTraceNumSteps 6</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BeamSourceLocationName SourceLocation</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BeamSourceTangentName SourceTangent</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BeamSourceStrengthName SourceStrength</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BeamTargetLocationName TargetLocation</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BeamTargetTangentName TargetTangent</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BeamTargetStrengthName TargetStrength</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BeamDirectionName Direction</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BeamContinuousDamageFloatName ContinousDamageFloat</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BeamContinuousDamageVectorName ContinousDamageVector</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BeamLengthScaleName BeamLengthScale</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BeamMeshRestSize 0.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BeamChainDelay 1.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BeamChainNum 3</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BeamChainMaxDistance 4000.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BeamRandomBoneTimeMin 1.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BeamRandomBoneTimeMax 2.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave BasePatternSpread 1.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_TidalWave MinPatternScale 0.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=110.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Incendiary.Explosion_IncendiaryMaster'</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=110.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Shock.Explosion_ShockMaster'</code> <code profiles="">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=110.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Corrosive.Explosion_CorrosiveMaster'</code> <code profiles="">set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=110.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Skins/Visuals"> <code profiles="">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_TidalWave GestaltModeSkeletalMeshName SG_Barrel_Jakobs</code> <category name="Skin Choices" MUT="true"> <category name="Normal skin"> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave Parent MaterialInstanceConstant'Common_GunMaterials.Materials.Shotgun.Mati_JakobsEpic_SG'</code> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.917565,G=0.541552,B=0.622685,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.389791,G=1.231282,B=0.265335,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.186864,G=0.590588,B=1.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.645600,G=2.291030,B=0.971464,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.154951,G=1.000000,B=0.727423,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=1.381660,G=0.241537,B=1.049673,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.670644,G=1.253267,B=2.154670,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.143678,G=0.246837,B=1.000000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.227266,G=0.280060,B=2.445816,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.3410644,G=2.553267,B=4.354670,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=8.000000,B=0.429600,A=0.521900),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=0.0751977,G=0.0151063,B=0.6708445,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.577000,G=10.560000,B=0.492300,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.883945,G=0.865035,B=0.776508,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.600000,G=0.800000,B=0.800000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))</code> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave ScalarParameterValues ((ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))</code> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave TextureParameterValues ((ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Infiniti',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))</code> </category> <category name="Hot Pink skin"> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave Parent MaterialInstanceConstant'Common_GunMaterials.Materials.Shotgun.Mati_JakobsEpic_SG'</code> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.917565,G=0.541552,B=0.622685,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.389791,G=1.231282,B=0.265335,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.186864,G=0.590588,B=1.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.645600,G=2.291030,B=0.971464,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.154951,G=1.000000,B=0.727423,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=1.381660,G=0.241537,B=1.049673,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.670644,G=1.253267,B=2.154670,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.143678,G=0.246837,B=1.000000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.227266,G=0.280060,B=2.445816,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=4.021775,G=0.800030,B=3.013648,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=8.000000,B=0.429600,A=0.521900),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=7.351977,G=0.931063,B=6.708445,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.577000,G=10.560000,B=0.492300,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.883945,G=0.865035,B=0.776508,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.600000,G=0.800000,B=0.800000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)))</code> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave TextureParameterValues ((ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Infiniti',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))</code> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUniqueSG_Wave ScalarParameterValues ((ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))</code> </category> </category> </category> </category> <category name="Hydra Replacer"> <category name="Name/Red Text"> <code profiles="">set GD_Sage_Weapons.Name.Title.Title_Unique_Hydra PartName Boomacorn</code> <code profiles="">set GD_Sage_Weapons.Name.Title.Title_Unique_Hydra:AttributePresentationDefinition_8 NoConstraintText Always, I want to be with you.</code> <code profiles="">set GD_Sage_Weapons.Shotgun.SG_Barrel_Bandit_Hydra PrefixList ()</code> </category> <category name="Stats"> <code profiles="">set GD_Sage_Weapons.Shotgun.SG_Barrel_Bandit_Hydra WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=0.260595)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.700000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)))</code> <code profiles="">set GD_Sage_Weapons.Shotgun.SG_Barrel_Bandit_Hydra ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-2.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="">set GD_Sage_Weapons.Shotgun.SG_Barrel_Bandit_Hydra AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-5,bActivateSlot=True))</code> <code profiles="">set GD_Sage_Weapons.Name.Title.Title_Unique_Hydra AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=10,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-5,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-2,bActivateSlot=True))</code> <code profiles="">set Sage_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Hydra WeaponCardAttributes (Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',PriorityIncrease=3.000000)</code> <code profiles="">set Sage_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Hydra WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="">set Sage_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Hydra AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-3,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-1,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-2,bActivateSlot=True))</code> </category> <category name="Part Data"> <code profiles="">set GD_Sage_Weapons.Shotgun.SG_Jakobs_3_Hydra:WeaponPartListCollectionDefinition_321 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code> <code profiles="">set GD_Sage_Weapons.Shotgun.SG_Jakobs_3_Hydra:WeaponPartListCollectionDefinition_321 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code> <code profiles="">set GD_Sage_Weapons.Shotgun.SG_Jakobs_3_Hydra:WeaponPartListCollectionDefinition_321 StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code> <code profiles="">set GD_Sage_Weapons.Shotgun.SG_Jakobs_3_Hydra:WeaponPartListCollectionDefinition_321 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code> </category> <category name="Magic"> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra OnAnyImpact (Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5',Behavior_Explode'GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5',Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5',Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5')</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra FiringPatternLines ()</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra BeamLockBehavior LBL_LockOn</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra DamageTypeDefinition WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_Amp_Impact'</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra Lifetime 5.000000</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra TraceInterval 0.200000</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra bSuppressImpactEffects False</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra bPenetratePawn False</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra bParameterizedSourceLocation False</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra bBeamCorrectForRotation False</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra bBeamChooseRandomBone False</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra bFireRandomlyFromPattern False</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra bResetPatternAfterEachShot False</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra bSuppressWeaponSpread False</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra bScalePatternByWeaponSpread False</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra OverchargedImpactTemplate None</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra NumRicochets 0</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra Speed 2500.000000</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra Acceleration (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra WaveFreq (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra WaveAmp (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra WavePhase (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra RicochetFriction 0.000000</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra AirFriction 0.000000</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra TraceExtent (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra LightProjectileSourceLocationName SourceLocation</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra ConditionalImpactPartSysTemplate None</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra BeamMaxLockOnDistance 5000.000000</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra BeamMaxLength 7500.000000</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra BeamSourceTangentStrengthOverDistance 1.500000</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra BeamTargetTangentStrengthOverDistance 0.250000</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra BeamApproxRepUpdateTime 1.000000</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra BeamTraceNumSteps 6</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra BeamSourceLocationName SourceLocation</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra BeamSourceTangentName SourceTangent</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra BeamSourceStrengthName SourceStrength</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra BeamTargetLocationName TargetLocation</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra BeamTargetTangentName TargetTangent</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra BeamTargetStrengthName TargetStrength</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra BeamDirectionName Direction</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra BeamContinuousDamageFloatName ContinousDamageFloat</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra BeamContinuousDamageVectorName ContinousDamageVector</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra BeamLengthScaleName BeamLengthScale</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra BeamMeshRestSize 0.000000</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra BeamChainDelay 1.000000</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra BeamChainNum 3</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra BeamChainMaxDistance 4000.000000</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra BeamRandomBoneTimeMin 1.000000</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra BeamRandomBoneTimeMax 2.000000</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra BasePatternSpread 1.000000</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Hydra MinPatternScale 0.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=110.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Incendiary.Explosion_IncendiaryMaster'</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=110.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Shock.Explosion_ShockMaster'</code> <code profiles="">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=110.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Corrosive.Explosion_CorrosiveMaster'</code> <code profiles="">set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=110.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Skins/Visuals"> <code profiles="">set GD_Sage_Weapons.Shotgun.SG_Barrel_Bandit_Hydra GestaltModeSkeletalMeshName SG_Barrel_Jakobs</code> <category name="Skin Choices" MUT="true"> <category name="Normal skin"> <code profiles="">set Sage_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Hydra Parent MaterialInstanceConstant'Common_GunMaterials.Materials.Shotgun.Mati_JakobsEpic_SG'</code> <code profiles="">set Sage_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Hydra VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.917565,G=0.541552,B=0.622685,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.389791,G=1.231282,B=0.265335,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.186864,G=0.590588,B=1.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.645600,G=2.291030,B=0.971464,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.154951,G=1.000000,B=0.727423,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=1.381660,G=0.241537,B=1.049673,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.670644,G=1.253267,B=2.154670,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.143678,G=0.246837,B=1.000000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.227266,G=0.280060,B=2.445816,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.3410644,G=2.553267,B=4.354670,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=8.000000,B=0.429600,A=0.521900),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=0.0751977,G=0.0151063,B=0.6708445,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.577000,G=10.560000,B=0.492300,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.883945,G=0.865035,B=0.776508,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.600000,G=0.800000,B=0.800000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))</code> <code profiles="">set Sage_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Hydra ScalarParameterValues ((ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))</code> <code profiles="">set Sage_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Hydra TextureParameterValues ((ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Infiniti',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))</code> </category> <category name="Hot Pink skin"> <code profiles="">set Sage_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Hydra Parent MaterialInstanceConstant'Common_GunMaterials.Materials.Shotgun.Mati_JakobsEpic_SG'</code> <code profiles="">set Sage_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Hydra VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.917565,G=0.541552,B=0.622685,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.389791,G=1.231282,B=0.265335,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.186864,G=0.590588,B=1.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.645600,G=2.291030,B=0.971464,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.154951,G=1.000000,B=0.727423,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=1.381660,G=0.241537,B=1.049673,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.670644,G=1.253267,B=2.154670,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.143678,G=0.246837,B=1.000000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.227266,G=0.280060,B=2.445816,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=4.021775,G=0.800030,B=3.013648,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=8.000000,B=0.429600,A=0.521900),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=7.351977,G=0.931063,B=6.708445,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.577000,G=10.560000,B=0.492300,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.883945,G=0.865035,B=0.776508,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.600000,G=0.800000,B=0.800000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)))</code> <code profiles="">set Sage_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Hydra TextureParameterValues ((ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Infiniti',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))</code> <code profiles="">set Sage_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Hydra ScalarParameterValues ((ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))</code> </category> </category> </category> </category> <category name="Striker Replacer"> <category name="Name/Red Text"> <code profiles="">set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker PartName Boomacorn</code> <code profiles="">set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker:AttributePresentationDefinition_8 NoConstraintText Always, I want to be with you.</code> <code profiles="">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker PrefixList ()</code> </category> <category name="Stats"> <code profiles="">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=0.260595)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.700000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)))</code> <code profiles="">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-2.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-12,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-6,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=-2,bActivateSlot=True))</code> <code profiles="">set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Legendary_Striker AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=10,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-5,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-2,bActivateSlot=True))</code> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsLegendary_SG_Striker WeaponCardAttributes (Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',PriorityIncrease=3.000000)</code> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsLegendary_SG_Striker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsLegendary_SG_Striker AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-3,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-1,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-2,bActivateSlot=True))</code> </category> <category name="Part Data"> <code profiles="">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker:WeaponPartListCollectionDefinition_137 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker:WeaponPartListCollectionDefinition_137 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker:WeaponPartListCollectionDefinition_137 StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code> <code profiles="">set GD_Weap_Shotgun.A_Weapons_Legendary.SG_Jakobs_5_Striker:WeaponPartListCollectionDefinition_137 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code> </category> <category name="Magic"> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel OnAnyImpact (Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5',Behavior_Explode'GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5',Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5',Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5')</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel FiringPatternLines ()</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BeamLockBehavior LBL_LockOn</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel DamageTypeDefinition WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_Amp_Impact'</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel Lifetime 5.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel TraceInterval 0.200000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel bSuppressImpactEffects False</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel bPenetratePawn False</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel bParameterizedSourceLocation False</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel bBeamCorrectForRotation False</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel bBeamChooseRandomBone False</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel bFireRandomlyFromPattern False</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel bResetPatternAfterEachShot False</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel bSuppressWeaponSpread False</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel bScalePatternByWeaponSpread False</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel OverchargedImpactTemplate None</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel NumRicochets 0</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel Speed 2500.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel Acceleration (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel WaveFreq (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel WaveAmp (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel WavePhase (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel RicochetFriction 0.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel AirFriction 0.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=)</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel TraceExtent (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel LightProjectileSourceLocationName SourceLocation</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel ConditionalImpactPartSysTemplate None</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BeamMaxLockOnDistance 5000.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BeamMaxLength 7500.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BeamSourceTangentStrengthOverDistance 1.500000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BeamTargetTangentStrengthOverDistance 0.250000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BeamApproxRepUpdateTime 1.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BeamTraceNumSteps 6</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BeamSourceLocationName SourceLocation</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BeamSourceTangentName SourceTangent</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BeamSourceStrengthName SourceStrength</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BeamTargetLocationName TargetLocation</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BeamTargetTangentName TargetTangent</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BeamTargetStrengthName TargetStrength</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BeamDirectionName Direction</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BeamContinuousDamageFloatName ContinousDamageFloat</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BeamContinuousDamageVectorName ContinousDamageVector</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BeamLengthScaleName BeamLengthScale</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BeamMeshRestSize 0.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BeamChainDelay 1.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BeamChainNum 3</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BeamChainMaxDistance 4000.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BeamRandomBoneTimeMin 1.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BeamRandomBoneTimeMax 2.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel BasePatternSpread 1.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_HyperionBarrel MinPatternScale 0.000000</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=110.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Incendiary.Explosion_IncendiaryMaster'</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=110.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Shock.Explosion_ShockMaster'</code> <code profiles="">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=110.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Corrosive.Explosion_CorrosiveMaster'</code> <code profiles="">set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=110.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </category> <category name="Skins/Visuals"> <code profiles="">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker GestaltModeSkeletalMeshName SG_Barrel_Jakobs</code> <category name="Skin Choices" MUT="true"> <category name="Normal skin"> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsLegendary_SG_Striker Parent MaterialInstanceConstant'Common_GunMaterials.Materials.Shotgun.Mati_JakobsEpic_SG'</code> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsLegendary_SG_Striker VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.917565,G=0.541552,B=0.622685,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.389791,G=1.231282,B=0.265335,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.186864,G=0.590588,B=1.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.645600,G=2.291030,B=0.971464,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.154951,G=1.000000,B=0.727423,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=1.381660,G=0.241537,B=1.049673,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.670644,G=1.253267,B=2.154670,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.143678,G=0.246837,B=1.000000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.227266,G=0.280060,B=2.445816,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.3410644,G=2.553267,B=4.354670,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=8.000000,B=0.429600,A=0.521900),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=0.0751977,G=0.0151063,B=0.6708445,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.577000,G=10.560000,B=0.492300,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.883945,G=0.865035,B=0.776508,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.600000,G=0.800000,B=0.800000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))</code> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsLegendary_SG_Striker ScalarParameterValues ((ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))</code> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsLegendary_SG_Striker TextureParameterValues ((ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Infiniti',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))</code> </category> <category name="Hot Pink skin"> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsLegendary_SG_Striker Parent MaterialInstanceConstant'Common_GunMaterials.Materials.Shotgun.Mati_JakobsEpic_SG'</code> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsLegendary_SG_Striker VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.917565,G=0.541552,B=0.622685,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.389791,G=1.231282,B=0.265335,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.186864,G=0.590588,B=1.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.645600,G=2.291030,B=0.971464,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.154951,G=1.000000,B=0.727423,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=1.381660,G=0.241537,B=1.049673,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.670644,G=1.253267,B=2.154670,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.143678,G=0.246837,B=1.000000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.227266,G=0.280060,B=2.445816,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=4.021775,G=0.800030,B=3.013648,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=8.000000,B=0.429600,A=0.521900),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=7.351977,G=0.931063,B=6.708445,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.577000,G=10.560000,B=0.492300,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.883945,G=0.865035,B=0.776508,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.600000,G=0.800000,B=0.800000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)))</code> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsLegendary_SG_Striker TextureParameterValues ((ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Infiniti',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))</code> <code profiles="">set Common_GunMaterials.Materials.Shotgun.Mati_JakobsLegendary_SG_Striker ScalarParameterValues ((ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))</code> </category> </category> </category> </category> </category> </category> </body> </BLCMM> #Commands: set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra PartName Boomacorn set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra:AttributePresentationDefinition_8 NoConstraintText Always, I want to be with you. set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra PrefixList () set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=0.260595)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.700000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-2.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=2,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-5,bActivateSlot=True)) set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra AttributeSlotUpgrades ((SlotName="AccuracyMin",GradeIncrease=10,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-5,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-2,bActivateSlot=True)) set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra WeaponCardAttributes (Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',PriorityIncrease=3.000000) set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.300000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-3,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=-1,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-2,bActivateSlot=True)) set GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Triquetra:WeaponPartListCollectionDefinition_146 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0))) set GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Triquetra:WeaponPartListCollectionDefinition_146 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0))) set GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Triquetra:WeaponPartListCollectionDefinition_146 StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0))) set GD_Weap_Shotgun.A_Weapons_Unique.SG_Jakobs_3_Triquetra:WeaponPartListCollectionDefinition_146 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0))) set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra OnAnyImpact (Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5',Behavior_Explode'GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5',Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5',Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5') set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra FiringPatternLines () set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamLockBehavior LBL_LockOn set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra DamageTypeDefinition WillowDamageTypeDefinition'GD_Amp.DamageType.DmgType_Amp_Impact' set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra Lifetime 5.000000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra TraceInterval 0.200000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra bSuppressImpactEffects False set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra bPenetratePawn False set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra bParameterizedSourceLocation False set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra bBeamCorrectForRotation False set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra bBeamChooseRandomBone False set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra bFireRandomlyFromPattern False set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra bResetPatternAfterEachShot False set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra bSuppressWeaponSpread False set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra bScalePatternByWeaponSpread False set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra OverchargedImpactTemplate None set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra NumRicochets 0 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra Speed 2500.000000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra Acceleration (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra WaveFreq (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra WaveAmp (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra WavePhase (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra RicochetFriction 0.000000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra AirFriction 0.000000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=False,bUpdateBeamSourceLocation=False,Behaviors=) set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra TraceExtent (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra LightProjectileSourceLocationName SourceLocation set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra ConditionalImpactPartSysTemplate None set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamMaxLockOnDistance 5000.000000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamMaxLength 7500.000000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamSourceTangentStrengthOverDistance 1.500000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamTargetTangentStrengthOverDistance 0.250000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamApproxRepUpdateTime 1.000000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamTraceNumSteps 6 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamSourceLocationName SourceLocation set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamSourceTangentName SourceTangent set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamSourceStrengthName SourceStrength set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamTargetLocationName TargetLocation set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamTargetTangentName TargetTangent set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamTargetStrengthName TargetStrength set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamDirectionName Direction set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamContinuousDamageFloatName ContinousDamageFloat set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamContinuousDamageVectorName ContinousDamageVector set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamLengthScaleName BeamLengthScale set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamMeshRestSize 0.000000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamChainDelay 1.000000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamChainNum 3 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamChainMaxDistance 4000.000000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamRandomBoneTimeMin 1.000000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BeamRandomBoneTimeMax 2.000000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra BasePatternSpread 1.000000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Triquetra MinPatternScale 0.000000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=110.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Incendiary.Explosion_IncendiaryMaster' set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=110.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Shock.Explosion_ShockMaster' set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=110.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Corrosive.Explosion_CorrosiveMaster' set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=110.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra GestaltModeSkeletalMeshName SG_Barrel_Jakobs set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra Parent MaterialInstanceConstant'Common_GunMaterials.Materials.Shotgun.Mati_JakobsEpic_SG' set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.917565,G=0.541552,B=0.622685,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.389791,G=1.231282,B=0.265335,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.186864,G=0.590588,B=1.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.645600,G=2.291030,B=0.971464,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.154951,G=1.000000,B=0.727423,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=1.381660,G=0.241537,B=1.049673,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.670644,G=1.253267,B=2.154670,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.143678,G=0.246837,B=1.000000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.227266,G=0.280060,B=2.445816,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.3410644,G=2.553267,B=4.354670,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=8.000000,G=8.000000,B=0.429600,A=0.521900),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=0.0751977,G=0.0151063,B=0.6708445,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=1.577000,G=10.560000,B=0.492300,A=0.360000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=0.883945,G=0.865035,B=0.776508,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.600000,G=0.800000,B=0.800000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284))) set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra ScalarParameterValues ((ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176))) set Common_GunMaterials.Materials.Shotgun.Mati_JakobsUnique_SG_Triquetra TextureParameterValues ((ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Infiniti',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)))