<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="Face-puncher">
			<category name="Description">
				<comment>By Aaron0000</comment>
				<comment>Turns the Slow Hand into the Face-puncher from Borderlands 3.</comment>
				<comment>Features:</comment>
				<comment>Damage dealt increases with melee damage bonuses.</comment>
				<comment>Unable to crit (it technically fires a projectile with melee splash).</comment>
				<comment>Does not recieve Roid damage boosts.</comment>
				<comment>Always spawns without elements (does not delete elemental Slowhands).</comment>
				<comment>Always spawns with a blade (doesn't delete bladeless versions).</comment>
			</category>
			<category name="Code">
				<category name="Name/Red Text">
					<code profiles="default">set GD_Iris_Weapons.Name.Title.Title_Unique_SlowHand PartName Face-puncher</code>
					<code profiles="default">set GD_Iris_Weapons.Name.Title.Title_Unique_SlowHand:AttributePresentationDefinition_8 NoConstraintText Man your own jackhammer.</code>
				</category>
				<category name="Rarity">
					<code profiles="default">set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand Rarity (BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Balance_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
				</category>
				<category name="Stats">
					<code profiles="default">set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.400000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-0.150000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
					<code profiles="default">set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand ExternalAttributeEffects ()</code>
					<code profiles="default">set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand ZoomWeaponAttributeEffects ()</code>
					<code profiles="default">set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand ZoomExternalAttributeEffects ()</code>
					<code profiles="default">set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))</code>
				</category>
				<category name="Part Spawns">
					<category name="Restrict accesory part spawns">
						<code profiles="default">set GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:WeaponPartListCollectionDefinition_288 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),))</code>
					</category>
					<category name="Restrict elemental part spawns">
						<code profiles="default">set GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:WeaponPartListCollectionDefinition_288 ElementalPartData (bEnabled=True,WeightedParts=((Part=None,Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))</code>
					</category>
				</category>
				<category name="Skin/Visuals">
					<code profiles="default">set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand GestaltModeSkeletalMeshName SG_Barrel_Hyperion</code>
					<code profiles="default">set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_Shotgun.Effects.SG_Default_MuzzleFlashes'</code>
					<code profiles="default">set Iris_GunMaterials.Materials.Shotgun.Mati_HyperionUniqueSG_SlowHand Parent MaterialInstanceConstant'Common_GunMaterials.MasterMaterials.Hyperion.MasterMati_HyperionEpic'</code>
					<code profiles="default">set Iris_GunMaterials.Materials.Shotgun.Mati_HyperionUniqueSG_SlowHand ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-1585388516,B=1089964715,C=308554175,D=-1500922158)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)))</code>
					<code profiles="default">set Iris_GunMaterials.Materials.Shotgun.Mati_HyperionUniqueSG_SlowHand TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_HyperionStripeUncommon',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)))</code>
					<code profiles="default">set Iris_GunMaterials.Materials.Shotgun.Mati_HyperionUniqueSG_SlowHand VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.800000,G=0.080000,B=0.600000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.900000,G=0.040000,B=0.300000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.450000,G=0.020000,B=0.150000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.097775,G=0.057775,B=0.047775,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.087282,G=0.051054,B=0.045765,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.044793,G=0.024969,B=0.018973,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.097775,G=0.057775,B=0.047775,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.087282,G=0.051054,B=0.045765,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.044793,G=0.024969,B=0.018973,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.997627,G=2.056738,B=2.037149,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.900000,G=0.800000,B=0.400000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0.5000000,A=0.556000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=1.500000,G=0.650000,B=0.000000,A=0.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=-0.600000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code>
				</category>
				<category name="Firing Mode">
					<code profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand FiringPatternLines ((StartPoint=(Pitch=-455,Yaw=0,Roll=0),EndPoint=(Pitch=455,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</code>
					<code profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand BasePatternSpread 1.000000</code>
					<code profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand MinPatternScale 0.000000</code>
					<code profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand bFireRandomlyFromPattern True</code>
					<code profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand bResetPatternAfterEachShot False</code>
					<code profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand bSuppressWeaponSpread False</code>
					<code profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand bScalePatternByWeaponSpread False</code>
					<code profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand DamageTypeDefinition None</code>
					<code profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand PartSysTemplate None</code>
					<code profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Shared_Effects.Default_Tracers'</code>
					<code profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand ExplosionOverrideDefinition None</code>
					<code profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand ExplosionOverideInstanceDataName None</code>
					<code profiles="default">set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand SoundDefinition FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Default_Bullet'</code>
				</category>
				<category name="Projectile">
					<code profiles="default">set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand InFlightEffectsScale 1.000000</code>
					<code profiles="default">set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand InFlightEffects ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Default'</code>
					<code profiles="default">set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand AmbientAkEvent None</code>
					<code profiles="default">set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand SpeedFormula (BaseValueConstant=20000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
					<code profiles="default">set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand DefaultDamageTypeDefinition WillowDamageTypeDefinition'GD_Impact.DamageType.DmgType_Normal'</code>
					<code profiles="default">set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand DefaultExplosionDefinition ExplosionDefinition'GD_Explosions.explosive.Explosion_AlienSplatMaster'</code>
					<code profiles="default">set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:StaticMeshComponent_33 Scale 0.01</code>
				</category>
				<category name="Explosion">
					<code profiles="default">set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:BehaviorProviderDefinition_0.Behavior_Explode_5 DamageSource Class'WillowGame.WillowDmgSource_Melee'</code>
					<code profiles="default">set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:BehaviorProviderDefinition_0.Behavior_Explode_5 Definition ExplosionDefinition'GD_Flax_Items.Effects.Explosion_CandySuperMelee'</code>
					<code profiles="default">set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:BehaviorProviderDefinition_0.Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.100000)</code>
					<code profiles="default">set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:BehaviorProviderDefinition_0.Behavior_Explode_5 MomentumFormula (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
					<code profiles="default">set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:BehaviorProviderDefinition_0.Behavior_Explode_5 InstigatorSelfDamageScale 0.000000</code>
				</category>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Iris_Weapons.Name.Title.Title_Unique_SlowHand PartName Face-puncher
set GD_Iris_Weapons.Name.Title.Title_Unique_SlowHand:AttributePresentationDefinition_8 NoConstraintText Man your own jackhammer.
set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand Rarity (BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Balance_Inventory.Rarity_Item.ItemRarity5_Legendary',InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=-0.400000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=-0.150000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand ExternalAttributeEffects ()
set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand ZoomWeaponAttributeEffects ()
set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand ZoomExternalAttributeEffects ()
set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=9,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=4,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True))
set GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:WeaponPartListCollectionDefinition_288 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),))
set GD_Iris_Weapons.Shotguns.SG_Hyperion_3_SlowHand:WeaponPartListCollectionDefinition_288 ElementalPartData (bEnabled=True,WeightedParts=((Part=None,Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0)))
set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand GestaltModeSkeletalMeshName SG_Barrel_Hyperion
set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand MuzzleFlashPSTemplates EffectCollectionDefinition'GD_Weap_Shotgun.Effects.SG_Default_MuzzleFlashes'
set Iris_GunMaterials.Materials.Shotgun.Mati_HyperionUniqueSG_SlowHand Parent MaterialInstanceConstant'Common_GunMaterials.MasterMaterials.Hyperion.MasterMati_HyperionEpic'
set Iris_GunMaterials.Materials.Shotgun.Mati_HyperionUniqueSG_SlowHand ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=4.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-1585388516,B=1089964715,C=308554175,D=-1500922158)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)))
set Iris_GunMaterials.Materials.Shotgun.Mati_HyperionUniqueSG_SlowHand TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_HyperionStripeUncommon',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_HexScrollGrunge_Comp',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)))
set Iris_GunMaterials.Materials.Shotgun.Mati_HyperionUniqueSG_SlowHand VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.800000,G=0.080000,B=0.600000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.900000,G=0.040000,B=0.300000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.450000,G=0.020000,B=0.150000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.097775,G=0.057775,B=0.047775,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.087282,G=0.051054,B=0.045765,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.044793,G=0.024969,B=0.018973,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.097775,G=0.057775,B=0.047775,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.087282,G=0.051054,B=0.045765,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.044793,G=0.024969,B=0.018973,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.997627,G=2.056738,B=2.037149,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.900000,G=0.800000,B=0.400000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=0.5000000,A=0.556000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=1.500000,G=0.650000,B=0.000000,A=0.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=30.000000,G=30.000000,B=-0.600000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.970000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))
set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand FiringPatternLines ((StartPoint=(Pitch=-455,Yaw=0,Roll=0),EndPoint=(Pitch=455,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))
set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand BasePatternSpread 1.000000
set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand MinPatternScale 0.000000
set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand bFireRandomlyFromPattern True
set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand bResetPatternAfterEachShot False
set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand bSuppressWeaponSpread False
set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand bScalePatternByWeaponSpread False
set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand DamageTypeDefinition None
set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand PartSysTemplate None
set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Shared_Effects.Default_Tracers'
set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand ExplosionOverrideDefinition None
set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand ExplosionOverideInstanceDataName None
set GD_Iris_Weapons.FiringModes.Bullets_Splatgun_SlowHand SoundDefinition FiringModeSoundDefinition'GD_Weap_Bullet_Tech_Sounds.Sound_Definitions.Default_Bullet'
set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand InFlightEffectsScale 1.000000
set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand InFlightEffects ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Default'
set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand AmbientAkEvent None
set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand SpeedFormula (BaseValueConstant=20000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand DefaultDamageTypeDefinition WillowDamageTypeDefinition'GD_Impact.DamageType.DmgType_Normal'
set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand DefaultExplosionDefinition ExplosionDefinition'GD_Explosions.explosive.Explosion_AlienSplatMaster'
set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:StaticMeshComponent_33 Scale 0.01
set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:BehaviorProviderDefinition_0.Behavior_Explode_5 DamageSource Class'WillowGame.WillowDmgSource_Melee'
set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:BehaviorProviderDefinition_0.Behavior_Explode_5 Definition ExplosionDefinition'GD_Flax_Items.Effects.Explosion_CandySuperMelee'
set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:BehaviorProviderDefinition_0.Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.100000)
set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:BehaviorProviderDefinition_0.Behavior_Explode_5 MomentumFormula (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:BehaviorProviderDefinition_0.Behavior_Explode_5 InstigatorSelfDamageScale 0.000000