<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> <profiles> <profile name="default" current="true"/> </profiles> </head> <body> <category name="Slowhand"> <category name="Description"> <comment>Until another edition of the Unofficial Community Patch happens, here's some adjustments for the Slowhand in the mean time.</comment> <comment>Changes;</comment> <comment>Reduced the fire rate.</comment> <comment>Reduced projectile speed by 33%.</comment> <comment>Added an option to toggle the splash's source of damage between Shotgun and Grenade (default is Shotgun in vanilla, Grenade in UCP).</comment> <comment>Added self-damage back (at a minimal amount of damage).</comment> </category> <category name="Code"> <code profiles="default">set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=10.50000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand SpeedFormula (BaseValueConstant=1600.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:BehaviorProviderDefinition_0.Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=400.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:BehaviorProviderDefinition_0.Behavior_Explode_5 InstigatorSelfDamageScale 0.100000</code> <category name="Splash Damage Source (Shotgun or Grenade)" MUT="true"> <category name="Shotgun (Default)"> <code profiles="default">set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:BehaviorProviderDefinition_0.Behavior_Explode_5 DamageSource Class'WillowGame.WillowDmgSource_Shotgun'</code> </category> <category name="Grenade"> <code profiles="">set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:BehaviorProviderDefinition_0.Behavior_Explode_5 DamageSource Class'WillowGame.WillowDmgSource_Grenade'</code> </category> </category> </category> </category> </body> </BLCMM> #Commands: set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=10.50000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand SpeedFormula (BaseValueConstant=1600.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:BehaviorProviderDefinition_0.Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=400.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:BehaviorProviderDefinition_0.Behavior_Explode_5 InstigatorSelfDamageScale 0.100000 set GD_Iris_Weapons.Projectiles.Projectile_SplatBall_SlowHand:BehaviorProviderDefinition_0.Behavior_Explode_5 DamageSource Class'WillowGame.WillowDmgSource_Shotgun'