<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> <profiles> <profile name="default" current="true"/> </profiles> </head> <body> <category name="Bedrum"> <category name="Description"> <comment>By Aaron0000</comment> <comment>Turns Lyuda into a souped-up Moloko.</comment> <comment>Features;</comment> <comment>Fires three lasers in a spinning, triangular manner with reduced damage per laser.</comment> <comment>No innate Sniper Rifle critical Hit bonus.</comment> <comment>Maximum accuracy.</comment> <comment>No recoil.</comment> <comment>Massive magazine size.</comment> <comment>Slower reload speed.</comment> <comment>Considerable ammo regeneration.</comment> </category> <category name="Name/Red Text"> <code profiles="default">set GD_Weap_SniperRifles.Name.Title_Vladof.Title_Legendary_Lyudmila PartName Bedrum</code> <code profiles="default">set GD_Weap_SniperRifles.Name.Title_Vladof.Title_Legendary_Lyudmila:AttributePresentationDefinition_8 NoConstraintText I've come to give this song!</code> </category> <category name="Lasers and Such"> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper'</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila Lifetime 5.000000</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila TraceInterval 0.200000</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila bSuppressImpactEffects False</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila bPenetratePawn True</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila bParameterizedSourceLocation False</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila bBeamChooseRandomBone False</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila bFireRandomlyFromPattern False</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila bResetPatternAfterEachShot False</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila bSuppressWeaponSpread True</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila bScalePatternByWeaponSpread False</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila OverchargedImpactTemplate None</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila NumRicochets 0</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila Speed 70000</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila Acceleration (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila WaveFreq (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila WaveAmp (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila WavePhase (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila RicochetFriction 0.000000</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila AirFriction 0.000000</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourceLocation=False,Behaviors=)</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila TraceExtent (X=5.000000,Y=5.000000,Z=5.000000)</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila LightProjectileSourceLocationName SourceLocation</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamMaxLockOnDistance 5000.000000</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamMaxLength 7500.000000</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamSourceTangentStrengthOverDistance 1.500000</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamTargetTangentStrengthOverDistance 0.250000</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamApproxRepUpdateTime 1.000000</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamTraceNumSteps 6</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamSourceLocationName SourceLocation</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamSourceTangentName SourceTangent</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamSourceStrengthName SourceStrength</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamTargetLocationName TargetLocation</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamTargetTangentName TargetTangent</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamTargetStrengthName TargetStrength</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamDirectionName Direction</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamChainDelay 1.000000</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamChainNum 3</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamChainMaxDistance 4000.000000</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamRandomBoneTimeMin 1.000000</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamRandomBoneTimeMax 2.000000</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila SoundDefinition FiringModeSoundDefinition'GD_Weap_AssaultRifle.FiringModes.BlasterSoundDefinition'</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BasePatternSpread 2.000000</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila MinPatternScale 0.000000</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila TimerEvents ()</code> <code profiles="default">set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila FiringPatternLines ((StartPoint=(Pitch=250,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-113,Yaw=220,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-113,Yaw=-220,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=240,Yaw=62,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-180,Yaw=180,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-62,Yaw=-240,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=220,Yaw=113,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-220,Yaw=113,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-250,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=180,Yaw=180,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-240,Yaw=62,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=62,Yaw=-240,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=113,Yaw=220,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-250,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=113,Yaw=-220,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=62,Yaw=240,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-240,Yaw=-62,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=180,Yaw=-180,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=250,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-220,Yaw=-113,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=220,Yaw=-113,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-62,Yaw=240,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-180,Yaw=-180,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=240,Yaw=-62,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</code> </category> <category name="Elemental Changes"> <code profiles="default">set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila:WeaponPartListCollectionDefinition_206 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code> </category> <category name="Stats"> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=67.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-4.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.450000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper_Rifle.Ammo_Sniper_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=2640,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=128,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=826,bActivateSlot=True))</code> </category> <category name="Skin"> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila GestaltModeSkeletalMeshName SR_Barrel_Alien</code> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila BoneControllers ((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_3'))</code> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila bFlapsEnabled True</code> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila FlapsExpandDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila bIsSpinningEnabled False</code> <code profiles="default">set Common_GunMaterials.Materials.sniper.Mati_VladofLegendarySRLyudmila ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_DecalRotate",ParameterValue=0.375000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)))</code> <code profiles="default">set Common_GunMaterials.Materials.sniper.Mati_VladofLegendarySRLyudmila TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_Materials.Death_Dif',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))</code> <code profiles="default">set Common_GunMaterials.Materials.sniper.Mati_VladofLegendarySRLyudmila VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=2.095129,G=1.524433,B=0.996192,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.585614,G=0.227174,B=0.174729,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.563515,G=0.279510,B=0.140116,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.618820,B=0.072187,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.933667,G=0.527281,B=0.074205,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.546107,G=0.172825,B=0.030395,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.320382,B=0.320382,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.127067,G=0.001343,B=0.001343,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.065754,G=0.006585,B=0.006585,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=6.324452,G=6.324452,B=6.324452,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.400000,G=0.700000,B=0.600000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=8.000000,G=8.000000,B=8.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.950000,G=0.000000,B=0.950000,A=1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.656000,G=5.650200,B=2.427300,A=0.847400),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_DColor",ParameterValue=(R=0.220986,G=0.088566,B=0.034413,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)))</code> </category> </category> </body> </BLCMM> #Commands: set GD_Weap_SniperRifles.Name.Title_Vladof.Title_Legendary_Lyudmila PartName Bedrum set GD_Weap_SniperRifles.Name.Title_Vladof.Title_Legendary_Lyudmila:AttributePresentationDefinition_8 NoConstraintText I've come to give this song! set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper' set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers' set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila Lifetime 5.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila TraceInterval 0.200000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila bSuppressImpactEffects False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila bPenetratePawn True set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila bParameterizedSourceLocation False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila bBeamChooseRandomBone False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila bFireRandomlyFromPattern False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila bResetPatternAfterEachShot False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila bSuppressWeaponSpread True set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila bScalePatternByWeaponSpread False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila OverchargedImpactTemplate None set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila NumRicochets 0 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila Speed 70000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila Acceleration (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila WaveFreq (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila WaveAmp (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila WavePhase (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila RicochetFriction 0.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila AirFriction 0.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourceLocation=False,Behaviors=) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila TraceExtent (X=5.000000,Y=5.000000,Z=5.000000) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila LightProjectileSourceLocationName SourceLocation set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamMaxLockOnDistance 5000.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamMaxLength 7500.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamSourceTangentStrengthOverDistance 1.500000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamTargetTangentStrengthOverDistance 0.250000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamApproxRepUpdateTime 1.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamTraceNumSteps 6 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamSourceLocationName SourceLocation set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamSourceTangentName SourceTangent set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamSourceStrengthName SourceStrength set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamTargetLocationName TargetLocation set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamTargetTangentName TargetTangent set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamTargetStrengthName TargetStrength set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamDirectionName Direction set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamChainDelay 1.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamChainNum 3 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamChainMaxDistance 4000.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamRandomBoneTimeMin 1.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BeamRandomBoneTimeMax 2.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila SoundDefinition FiringModeSoundDefinition'GD_Weap_AssaultRifle.FiringModes.BlasterSoundDefinition' set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila BasePatternSpread 2.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila MinPatternScale 0.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila TimerEvents () set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Lyudmila FiringPatternLines ((StartPoint=(Pitch=250,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-113,Yaw=220,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-113,Yaw=-220,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=240,Yaw=62,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-180,Yaw=180,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-62,Yaw=-240,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=220,Yaw=113,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-220,Yaw=113,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-250,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=180,Yaw=180,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-240,Yaw=62,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=62,Yaw=-240,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=113,Yaw=220,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-250,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=113,Yaw=-220,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=62,Yaw=240,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-240,Yaw=-62,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=180,Yaw=-180,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=250,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-220,Yaw=-113,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=220,Yaw=-113,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-62,Yaw=240,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-180,Yaw=-180,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=240,Yaw=-62,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000)))) set GD_Weap_SniperRifles.A_Weapons_Legendary.Sniper_Vladof_5_Lyudmila:WeaponPartListCollectionDefinition_206 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=3,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Shock',Manufacturers=,MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=,MinGameStageIndex=5,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=67.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-4.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.450000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper_Rifle.Ammo_Sniper_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=2640,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=128,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=826,bActivateSlot=True)) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila GestaltModeSkeletalMeshName SR_Barrel_Alien set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila BoneControllers ((BoneName="Alien_Top_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="Alien_Top_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="Alien_Bottom_L_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="Alien_Bottom_R_Flap",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_RailGun:WillowSkelControl_RotateFlapFromFiring_3')) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila bFlapsEnabled True set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila FlapsExpandDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila bIsSpinningEnabled False set Common_GunMaterials.Materials.sniper.Mati_VladofLegendarySRLyudmila ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=0.500000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_DecalRotate",ParameterValue=0.375000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176))) set Common_GunMaterials.Materials.sniper.Mati_VladofLegendarySRLyudmila TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyC',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_Materials.Death_Dif',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_JakobsEpic_SpaltedMaple',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416))) set Common_GunMaterials.Materials.sniper.Mati_VladofLegendarySRLyudmila VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=2.095129,G=1.524433,B=0.996192,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.585614,G=0.227174,B=0.174729,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.563515,G=0.279510,B=0.140116,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.000000,G=0.618820,B=0.072187,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.933667,G=0.527281,B=0.074205,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.546107,G=0.172825,B=0.030395,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=1.000000,G=0.320382,B=0.320382,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.127067,G=0.001343,B=0.001343,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.065754,G=0.006585,B=0.006585,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=6.324452,G=6.324452,B=6.324452,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.400000,G=0.700000,B=0.600000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.000000,G=3.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalColor",ParameterValue=(R=8.000000,G=8.000000,B=8.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.950000,G=0.000000,B=0.950000,A=1.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_PatternColor",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=9.656000,G=5.650200,B=2.427300,A=0.847400),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_DColor",ParameterValue=(R=0.220986,G=0.088566,B=0.034413,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)))