# By Aaron0000 Turns the Longbow into the Omnicannon from Pre-Sequel. Features; Deals bonus explosive damage. Very low initial scope sway for a Hyperion rifle. Increased damage. WARNINGS; This mod makes it so that the Longbow can spawn with scopes. If you start a game with a Longbow that has a sight without having this mod active, return the sight back to the Longbow sight with Gibbed, or prepare to have your weapon deleted. This mod makes it so that the Longbow can spawn with all typical sniper accessories. If you start a game with a Longbow that has a Damage, Magazine, or Fire Rate accessory without having this mod active, turn the accessory into a different one with Gibbed, or prepare to have your weapon deleted. This mod also makes it so that it spawns in non-elemental instead of incendiary. Although if you do start a game without the mod active, the weapon won't be deleted (assuming the only thing different is the element). Return it to incendiary in Gibbed or re-farm a proper fire one. set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow PartName Omni-Cannon set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow:AttributePresentationDefinition_8 NoConstraintText State of the art. Bang bang. set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow GestaltModeSkeletalMeshName SR_Barrel_Hyperion set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow BoneControllers () set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow bFlapsEnabled False set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow rarity (BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',PriorityIncrease=-3.000000),(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',PriorityIncrease=-3.000000)) set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow:WeaponPartListCollectionDefinition_210 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_None_Longbow',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0))) set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow:WeaponPartListCollectionDefinition_210 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0))) set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow:WeaponPartListCollectionDefinition_210 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_Accuracy',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_Critical',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip_Stability',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_Mag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_FireRate',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_Damage',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True)) set Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_Longbow ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-1585388516,B=1089964715,C=308554175,D=-1500922158))) set Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_Longbow TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunTextures.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1487416485,D=-2018014041)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=None,ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416))) set Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_Longbow VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.303856,G=0.303856,B=0.303856,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.110493,G=0.093958,B=0.095783,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.749407,G=0.842450,B=1.055171,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.493570,G=0.530751,B=0.850797,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.303856,G=0.165905,B=0.256251,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=1.846881,G=1.846881,B=1.846881,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.352360,B=0.376375,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.313879,G=0.390244,B=0.624286,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.716298,G=1.774459,B=1.704893,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.298660,G=38.896099,B=0.540800,A=0.526100),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_DecalColor",ParameterValue=(R=1.416961,G=1.508305,B=1.358313,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_DColor",ParameterValue=(R=0.077345,G=0.077345,B=0.077345,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528))) set Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_Longbow Parent Common_GunMaterials.MasterMaterials.Hyperion.MasterMati_HyperionEpic set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow FireType EWWFT_Bullet set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamLockBehavior LBL_LockOn set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow DamageTypeDefinition None set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow ProjectileDefinition None set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow ExplosionOverrideDefinition None set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow ExplosionOverideInstanceDataName None set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Ricochet_Bounce' set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Shared_Effects.Default_Tracers' set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow FirstPersonConditionalPartSysTemplate None set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow OnAnyImpact (Behavior_Explode'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Maliwan:Behavior_Explode_5') set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow Lifetime 5.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow TraceInterval 0.200000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bSuppressImpactEffects False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bPenetratePawn False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bParameterizedSourceLocation False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bBeamCorrectForRotation False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bBeamChooseRandomBone False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bFireRandomlyFromPattern False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bResetPatternAfterEachShot False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bSuppressWeaponSpread False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bScalePatternByWeaponSpread False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow OverchargedImpactTemplate None set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow NumRicochets 0 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow Speed 45000.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow Acceleration (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow WaveFreq (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow WaveAmp (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow WavePhase (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow RicochetFriction 0.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow AirFriction 0.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourceLocation=False,Behaviors=) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow TraceExtent (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow LightProjectileSourceLocationName SourceLocation set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow ConditionalImpactPartSysTemplate None set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamMaxLockOnDistance 5000.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamMaxLength 7500.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamSourceTangentStrengthOverDistance 1.500000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamTargetTangentStrengthOverDistance 0.250000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamApproxRepUpdateTime 1.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamTraceNumSteps 6 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamSourceLocationName SourceLocation set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamSourceTangentName SourceTangent set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamSourceStrengthName SourceStrength set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamTargetLocationName TargetLocation set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamTargetTangentName TargetTangent set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamTargetStrengthName TargetStrength set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamDirectionName Direction set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamChainDelay 1.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamChainNum 3 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamChainMaxDistance 4000.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamRandomBoneTimeMin 1.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamRandomBoneTimeMax 2.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow SoundDefinition FiringModeSoundDefinition'GD_Weap_Launchers.FiringModes.FiringModeSoundDef_Missile' set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow FiringPatternLines () set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BasePatternSpread 1.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow MinPatternScale 0.000000 #Commands: set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow PartName Omni-Cannon set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow:AttributePresentationDefinition_8 NoConstraintText State of the art. Bang bang. set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow GestaltModeSkeletalMeshName SR_Barrel_Hyperion set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow BoneControllers () set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow bFlapsEnabled False set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow rarity (BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',PriorityIncrease=-3.000000),(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',PriorityIncrease=-3.000000)) set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow:WeaponPartListCollectionDefinition_210 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Sight.Sniper_Sight_None_Longbow',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0))) set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow:WeaponPartListCollectionDefinition_210 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Fire',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=0,DefaultWeightIndex=0))) set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow:WeaponPartListCollectionDefinition_210 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod1_Accuracy',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bipod2_Critical',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Foregrip_Stability',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount1_Mag',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount2_FireRate',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Mount3_Damage',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.200000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=7,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=3,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=5,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=2,bActivateSlot=True)) set Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_Longbow ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=3.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_EmissiveScale",ParameterValue=1.000000,ExpressionGUID=(A=-1585388516,B=1089964715,C=308554175,D=-1500922158))) set Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_Longbow TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunTextures.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=2024732779,B=1159440301,C=1487416485,D=-2018014041)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyB',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=None,ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="p_Pattern",ParameterValue=None,ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416))) set Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_Longbow VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.303856,G=0.303856,B=0.303856,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.110493,G=0.093958,B=0.095783,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.749407,G=0.842450,B=1.055171,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.493570,G=0.530751,B=0.850797,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.303856,G=0.165905,B=0.256251,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=1.846881,G=1.846881,B=1.846881,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.430923,G=0.352360,B=0.376375,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.313879,G=0.390244,B=0.624286,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_ReflectColor",ParameterValue=(R=1.716298,G=1.774459,B=1.704893,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=10.298660,G=38.896099,B=0.540800,A=0.526100),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1757499073,B=1097055033,C=-1266029657,D=1038353636)),(ParameterName="p_DecalColor",ParameterValue=(R=1.416961,G=1.508305,B=1.358313,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_DColor",ParameterValue=(R=0.077345,G=0.077345,B=0.077345,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528))) set Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_Longbow Parent Common_GunMaterials.MasterMaterials.Hyperion.MasterMati_HyperionEpic set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow FireType EWWFT_Bullet set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamLockBehavior LBL_LockOn set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow DamageTypeDefinition None set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow ProjectileDefinition None set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow ExplosionOverrideDefinition None set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow ExplosionOverideInstanceDataName None set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Part_Wep_Tracer_Ricochet_Bounce' set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_Shared_Effects.Default_Tracers' set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow FirstPersonConditionalPartSysTemplate None set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow OnAnyImpact (Behavior_Explode'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Maliwan:Behavior_Explode_5') set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow Lifetime 5.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow TraceInterval 0.200000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bSuppressImpactEffects False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bPenetratePawn False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bParameterizedSourceLocation False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bBeamCorrectForRotation False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bBeamChooseRandomBone False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bFireRandomlyFromPattern False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bResetPatternAfterEachShot False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bSuppressWeaponSpread False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bScalePatternByWeaponSpread False set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow OverchargedImpactTemplate None set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow NumRicochets 0 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow Speed 45000.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow Acceleration (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow WaveFreq (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow WaveAmp (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow WavePhase (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow RicochetFriction 0.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow AirFriction 0.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow RicochetResponse (SplitNum=0,SplitAngle=0.000000,SplitAngleOffset=0.000000,SplitDistance=0.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourceLocation=False,Behaviors=) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow TraceExtent (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow LightProjectileSourceLocationName SourceLocation set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow ConditionalImpactPartSysTemplate None set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamMaxLockOnDistance 5000.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamMaxLength 7500.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamSourceTangentStrengthOverDistance 1.500000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamTargetTangentStrengthOverDistance 0.250000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamApproxRepUpdateTime 1.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamTraceNumSteps 6 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamSourceLocationName SourceLocation set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamSourceTangentName SourceTangent set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamSourceStrengthName SourceStrength set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamTargetLocationName TargetLocation set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamTargetTangentName TargetTangent set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamTargetStrengthName TargetStrength set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamDirectionName Direction set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamChainDelay 1.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamChainNum 3 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamChainMaxDistance 4000.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamRandomBoneTimeMin 1.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BeamRandomBoneTimeMax 2.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow SoundDefinition FiringModeSoundDefinition'GD_Weap_Launchers.FiringModes.FiringModeSoundDef_Missile' set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow FiringPatternLines () set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow BasePatternSpread 1.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow MinPatternScale 0.000000