<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="Assault Shotguns">
			<category name="Description">
				<comment>By Aaron0000</comment>
				<comment>Features:</comment>
				<comment>Changes the normal Hyperion barrel to be similar to Borderlands 1's Assault Shotguns, as well as give them a new title.</comment>
				<comment>Stats (Compared to the Tediore barrel);</comment>
				<comment>Damage ~ One additional pellet, but roughly 30% less damage per shot.</comment>
				<comment>Spread ~ 25% tighter.</comment>
				<comment>Reload ~ 30% faster.</comment>
				<comment>Fire Rate ~ 75% faster (excluding Jakobs.)</comment>
				<comment>Magazine Size - Four additional bullets before any magazine size bonuses are applied.</comment>
				<comment>Recoil - 24% less.</comment>
				<comment>Elemental - 25% more DoT damage, 75% greater chance.</comment>
				<comment>Titles;</comment>
				<comment>Bandit - Saltass</comment>
				<comment>Hyperion - Application</comment>
				<comment>Jakobs - Trailgun</comment>
				<comment>Tediore - Assault Special</comment>
				<comment>Torgue - Smacker</comment>
			</category>
			<category name="Code">
				<category name="Stats">
					<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
					<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=-22,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=20,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=24,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=12,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-1,bActivateSlot=True))</code>
				</category>
				<category name="Titles">
					<code profiles="default">set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Barrel_Hyperion_Accuracy PartName Application</code>
					<code profiles="default">set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Barrel_Hyperion_Accuracy PartName Trailgun</code>
					<code profiles="default">set GD_Weap_Shotgun.Name.Title_Tediore.Title_Barrel_Hyperion_Accuracy PartName Assault Special</code>
					<code profiles="default">set GD_Weap_Shotgun.Name.Title_Torgue.Title_Barrel_Hyperion_Accuracy PartName Smacker</code>
					<code profiles="default">set GD_Weap_Shotgun.Name.Title_Bandit.Title_Barrel_Hyperion_Accuracy PartName Saltass</code>
				</category>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=-22,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=20,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=24,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=12,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-1,bActivateSlot=True))
set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Barrel_Hyperion_Accuracy PartName Application
set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Barrel_Hyperion_Accuracy PartName Trailgun
set GD_Weap_Shotgun.Name.Title_Tediore.Title_Barrel_Hyperion_Accuracy PartName Assault Special
set GD_Weap_Shotgun.Name.Title_Torgue.Title_Barrel_Hyperion_Accuracy PartName Smacker
set GD_Weap_Shotgun.Name.Title_Bandit.Title_Barrel_Hyperion_Accuracy PartName Saltass