<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> <profiles> <profile name="default" current="true"/> </profiles> </head> <body> <category name="Assault Shotguns"> <category name="Description"> <comment>By Aaron0000</comment> <comment>Features:</comment> <comment>Changes the normal Hyperion barrel to be similar to Borderlands 1's Assault Shotguns, as well as give them a new title.</comment> <comment>Stats (Compared to the Tediore barrel);</comment> <comment>Damage ~ One additional pellet, but roughly 30% less damage per shot.</comment> <comment>Spread ~ 25% tighter.</comment> <comment>Reload ~ 30% faster.</comment> <comment>Fire Rate ~ 75% faster (excluding Jakobs.)</comment> <comment>Magazine Size - Four additional bullets before any magazine size bonuses are applied.</comment> <comment>Recoil - 24% less.</comment> <comment>Elemental - 25% more DoT damage, 75% greater chance.</comment> <comment>Titles;</comment> <comment>Bandit - Saltass</comment> <comment>Hyperion - Application</comment> <comment>Jakobs - Trailgun</comment> <comment>Tediore - Assault Special</comment> <comment>Torgue - Smacker</comment> </category> <category name="Code"> <category name="Stats"> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=-22,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=20,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=24,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=12,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-1,bActivateSlot=True))</code> </category> <category name="Titles"> <code profiles="default">set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Barrel_Hyperion_Accuracy PartName Application</code> <code profiles="default">set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Barrel_Hyperion_Accuracy PartName Trailgun</code> <code profiles="default">set GD_Weap_Shotgun.Name.Title_Tediore.Title_Barrel_Hyperion_Accuracy PartName Assault Special</code> <code profiles="default">set GD_Weap_Shotgun.Name.Title_Torgue.Title_Barrel_Hyperion_Accuracy PartName Smacker</code> <code profiles="default">set GD_Weap_Shotgun.Name.Title_Bandit.Title_Barrel_Hyperion_Accuracy PartName Saltass</code> </category> </category> </category> </body> </BLCMM> #Commands: set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Jakobs',InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=-22,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=20,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=24,bActivateSlot=True),(SlotName="WeaponReloadSpeed",GradeIncrease=8,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=12,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=2,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-1,bActivateSlot=True)) set GD_Weap_Shotgun.Name.Title_Hyperion.Title_Barrel_Hyperion_Accuracy PartName Application set GD_Weap_Shotgun.Name.Title_Jakobs.Title_Barrel_Hyperion_Accuracy PartName Trailgun set GD_Weap_Shotgun.Name.Title_Tediore.Title_Barrel_Hyperion_Accuracy PartName Assault Special set GD_Weap_Shotgun.Name.Title_Torgue.Title_Barrel_Hyperion_Accuracy PartName Smacker set GD_Weap_Shotgun.Name.Title_Bandit.Title_Barrel_Hyperion_Accuracy PartName Saltass