<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> <profiles> <profile name="default" current="true"/> </profiles> </head> <body> <category name="BAR Modifications v2.fuk me"> <category name="{Check only one} Choose which stats you want and don't want (Don't check any if you want to keep all bonuses)"> <category name="Removes specific groups of bonuses" MUT="true"> <category name="Remove all damage related stats"> <code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Health_Max',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_Max',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_RechargeDelay',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_RechargeRate',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_Accuracy',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_FireRate',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_RecoilReduction',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_ReloadSpeed',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_StatusEffect_ProcChance')</code> </category> <category name="Remove all survivability stats"> <code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Melee_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Grenade_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_Accuracy',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_FireRate',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_RecoilReduction',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_ReloadSpeed',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_StatusEffect_ProcChance',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_StatusEffect_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_CriticalHitDamage')</code> </category> <category name="Remove all shield related stats"> <code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Health_Max',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Melee_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Grenade_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_Accuracy',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_FireRate',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_RecoilReduction',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_ReloadSpeed',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_StatusEffect_ProcChance',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_StatusEffect_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_CriticalHitDamage')</code> </category> <category name="Remove health stat"> <code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_Max',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_RechargeDelay',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_RechargeRate',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Melee_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Grenade_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_Accuracy',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_FireRate',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_RecoilReduction',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_ReloadSpeed',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_StatusEffect_ProcChance',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_StatusEffect_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_CriticalHitDamage')</code> </category> <category name="Remove misc stats (Fire rate, reload speed, accuracy, recoil reduction)"> <code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Health_Max',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_Max',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_RechargeDelay',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_RechargeRate',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Melee_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Grenade_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_StatusEffect_ProcChance',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_StatusEffect_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_CriticalHitDamage')</code> </category> <category name="Remove elemental based stats"> <code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Health_Max',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_Max',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_RechargeDelay',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_RechargeRate',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Melee_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Grenade_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_Accuracy',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_FireRate',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_RecoilReduction',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_ReloadSpeed',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_CriticalHitDamage')</code> </category> </category> <category name="{KILL ME} Select the one that removes the bonuses you don't want {NOT FINISHED AND WON'T BE FOR THE NEXT 30 YEARS}"> <category name="Only one bonus" MUT="true"> <category name="Just health"> <code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Health_Max')</code> </category> <category name="Just max shield"> <code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_Max')</code> </category> <category name="Just recharge delay"> <code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_RechargeDelay')</code> </category> <category name="Just recharge rate"> <code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_RechargeRate')</code> </category> <category name="Just melee damage"> <code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Melee_Damage')</code> </category> <category name="Just grenade damage"> <code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Grenade_Damage')</code> </category> <category name="Just accuracy"> <code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_Accuracy')</code> </category> <category name="Just gun damage"> <code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_Damage')</code> </category> <category name="Just fire rate"> <code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_FireRate')</code> </category> <category name="Just recoil reduction"> <code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_RecoilReduction')</code> </category> <category name="Just reload speed"> <code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_ReloadSpeed')</code> </category> <category name="Just ele eff chance"> <code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_StatusEffect_ProcChance')</code> </category> <category name="Just ele damage"> <code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_StatusEffect_Damage')</code> </category> <category name="Just crit damage"> <code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_CriticalHitDamage')</code> </category> </category> </category> </category> <category name="Optional stuffs"> <category name="Bonus never goes below 1%"> <code profiles="">set GD_Challenges.BadassSkill.Att_BadassBonusDiminisher:ConstantAttributeValueResolver_0 ConstantValue 1.000</code> </category> <category name="(Probably works lol) Percent of challenges needed to prestige (30%)"> <code profiles="">set globals PercentChallengeCompletionNeededForPrestige 0.30</code> </category> <category name="BAR needed for one token" MUT="true"> <category name="250 BAR"> <code profiles="">set globals BadassRanksForToken (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Challenges.RewardBalance.Init_BadassRanksRequiredForToken',BaseValueScaleConstant=250.000000)</code> </category> <category name="500 BAR"> <code profiles="">set globals BadassRanksForToken (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Challenges.RewardBalance.Init_BadassRanksRequiredForToken',BaseValueScaleConstant=500.000000)</code> </category> <category name="750 BAR"> <code profiles="">set globals BadassRanksForToken (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Challenges.RewardBalance.Init_BadassRanksRequiredForToken',BaseValueScaleConstant=750.000000)</code> </category> <category name="1000 BAR"> <code profiles="">set globals BadassRanksForToken (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Challenges.RewardBalance.Init_BadassRanksRequiredForToken',BaseValueScaleConstant=1000.000000)</code> </category> </category> <category name="Thing that makes (number) always be the BAR needed for a token {If you use BAR needed for one token make sure you have this as well}"> <code profiles="">set GD_Challenges.RewardBalance.Init_BadassRanksRequiredForToken ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Challenges.RewardBalance.Att_BadassTokenTestRank',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> </category> </category> </body> </BLCMM> #Commands: