<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="BAR Modifications v2.fuk me">
			<category name="{Check only one} Choose which stats you want and don't want (Don't check any if you want to keep all bonuses)">
				<category name="Removes specific groups of bonuses" MUT="true">
					<category name="Remove all damage related stats">
						<code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Health_Max',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_Max',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_RechargeDelay',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_RechargeRate',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_Accuracy',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_FireRate',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_RecoilReduction',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_ReloadSpeed',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_StatusEffect_ProcChance')</code>
					</category>
					<category name="Remove all survivability stats">
						<code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Melee_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Grenade_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_Accuracy',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_FireRate',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_RecoilReduction',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_ReloadSpeed',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_StatusEffect_ProcChance',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_StatusEffect_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_CriticalHitDamage')</code>
					</category>
					<category name="Remove all shield related stats">
						<code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Health_Max',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Melee_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Grenade_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_Accuracy',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_FireRate',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_RecoilReduction',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_ReloadSpeed',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_StatusEffect_ProcChance',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_StatusEffect_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_CriticalHitDamage')</code>
					</category>
					<category name="Remove health stat">
						<code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_Max',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_RechargeDelay',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_RechargeRate',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Melee_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Grenade_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_Accuracy',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_FireRate',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_RecoilReduction',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_ReloadSpeed',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_StatusEffect_ProcChance',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_StatusEffect_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_CriticalHitDamage')</code>
					</category>
					<category name="Remove misc stats (Fire rate, reload speed, accuracy, recoil reduction)">
						<code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Health_Max',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_Max',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_RechargeDelay',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_RechargeRate',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Melee_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Grenade_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_StatusEffect_ProcChance',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_StatusEffect_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_CriticalHitDamage')</code>
					</category>
					<category name="Remove elemental based stats">
						<code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Health_Max',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_Max',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_RechargeDelay',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_RechargeRate',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Melee_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Grenade_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_Accuracy',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_Damage',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_FireRate',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_RecoilReduction',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_ReloadSpeed',BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_CriticalHitDamage')</code>
					</category>
				</category>
				<category name="{KILL ME} Select the one that removes the bonuses you don't want {NOT FINISHED AND WON'T BE FOR THE NEXT 30 YEARS}">
					<category name="Only one bonus" MUT="true">
						<category name="Just health">
							<code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Health_Max')</code>
						</category>
						<category name="Just max shield">
							<code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_Max')</code>
						</category>
						<category name="Just recharge delay">
							<code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_RechargeDelay')</code>
						</category>
						<category name="Just recharge rate">
							<code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Shield_RechargeRate')</code>
						</category>
						<category name="Just melee damage">
							<code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Melee_Damage')</code>
						</category>
						<category name="Just grenade damage">
							<code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Grenade_Damage')</code>
						</category>
						<category name="Just accuracy">
							<code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_Accuracy')</code>
						</category>
						<category name="Just gun damage">
							<code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_Damage')</code>
						</category>
						<category name="Just fire rate">
							<code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_FireRate')</code>
						</category>
						<category name="Just recoil reduction">
							<code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_RecoilReduction')</code>
						</category>
						<category name="Just reload speed">
							<code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_Gun_ReloadSpeed')</code>
						</category>
						<category name="Just ele eff chance">
							<code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_StatusEffect_ProcChance')</code>
						</category>
						<category name="Just ele damage">
							<code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_StatusEffect_Damage')</code>
						</category>
						<category name="Just crit damage">
							<code profiles="">set globals BadassRewards (BadassRewardDefinition'GD_Challenges.BadassRewards.BARD_CriticalHitDamage')</code>
						</category>
					</category>
				</category>
			</category>
			<category name="Optional stuffs">
				<category name="Bonus never goes below 1%">
					<code profiles="">set GD_Challenges.BadassSkill.Att_BadassBonusDiminisher:ConstantAttributeValueResolver_0 ConstantValue 1.000</code>
				</category>
				<category name="(Probably works lol) Percent of challenges needed to prestige (30%)">
					<code profiles="">set globals PercentChallengeCompletionNeededForPrestige 0.30</code>
				</category>
				<category name="BAR needed for one token" MUT="true">
					<category name="250 BAR">
						<code profiles="">set globals BadassRanksForToken (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Challenges.RewardBalance.Init_BadassRanksRequiredForToken',BaseValueScaleConstant=250.000000)</code>
					</category>
					<category name="500 BAR">
						<code profiles="">set globals BadassRanksForToken (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Challenges.RewardBalance.Init_BadassRanksRequiredForToken',BaseValueScaleConstant=500.000000)</code>
					</category>
					<category name="750 BAR">
						<code profiles="">set globals BadassRanksForToken (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Challenges.RewardBalance.Init_BadassRanksRequiredForToken',BaseValueScaleConstant=750.000000)</code>
					</category>
					<category name="1000 BAR">
						<code profiles="">set globals BadassRanksForToken (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Challenges.RewardBalance.Init_BadassRanksRequiredForToken',BaseValueScaleConstant=1000.000000)</code>
					</category>
				</category>
				<category name="Thing that makes (number) always be the BAR needed for a token {If you use BAR needed for one token make sure you have this as well}">
					<code profiles="">set GD_Challenges.RewardBalance.Init_BadassRanksRequiredForToken ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Challenges.RewardBalance.Att_BadassTokenTestRank',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
				</category>
			</category>
		</category>
	</body>
</BLCMM>

#Commands: