<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> <profiles> <profile name="default" current="true"/> </profiles> </head> <body> <category name="No More Moxxi Lifesteal v1.0"> <comment>say This is an interesting mod imo, not only in gameplay, but also to work on. Hope you enjoy the most work I've put in a mod</comment> <category name="Where the magic happens"> <category name="Choose one or the other" MUT="true"> <category name="Stat changes, Removed lifesteal, Added passive health regen, Name/Red text change"> <category name="Bad Touch"> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_BadTouch ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.020000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)))</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_BadTouch:WeaponPartListCollectionDefinition_180 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code> </category> <category name="Ch�re-amie (Femme Fatale)"> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.012000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)))</code> <code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie PartName Femme Fatale</code> <code profiles="default">set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie:AttributePresentationDefinition_8 NoConstraintText Je t'ai sous le charme</code> </category> <category name="Creamer"> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Creamer ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.008000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Crit (Thumper)"> <category name="No slip grip. Thanks Kazy(Sheep) ;3"> <comment>==========================================</comment> <comment>= Moxxi's Slipless Crit =</comment> <comment>==========================================</comment> <comment>//created by Kazy</comment> <comment>// The Crit will no longer fly out of your hands</comment> <comment>==================</comment> <comment>= Weapon Attributes</comment> <comment>==================</comment> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit BehaviorProviderDefinition ()</code> </category> <category name="Stats and stuff"> <code profiles="default">set GD_Aster_Weapons.Name.Title.Title__Unique_Crit PartName Thumper</code> <code profiles="default">set GD_Aster_Weapons.Name.Title.Title__Unique_Crit:AttributePresentationDefinition_8 NoConstraintText Who needs fire rate, amirite?</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponEquipTime',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.022000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)))</code> </category> </category> <category name="Good Touch"> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.020000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)))</code> </category> <category name="Grog Nozzle (Go drunk, you're home)"> <category name="Stats and stuff"> <code profiles="default">set GD_Aster_Weapons.Name.Title.Title__Unique_GrogNozzle PartName Go drunk, you're home</code> <code profiles="default">set GD_Aster_Weapons.Name.Title.Title__Unique_GrogNozzle:AttributePresentationDefinition_8 NoConstraintText Can you even tell the time?</code> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.065000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)))</code> </category> </category> <category name="Hail (Kitty)"> <category name="Description"> <comment>Kitty<3 {Replaces Hail: Unique Vladof Assault Rifle} V.2.0</comment> <comment>|Huge Thanks To threePwny For Helping Me Fix My Shitty Code ;p also Mike/Soze for fixing my firing pattern|</comment> <comment>{My first gun that I made for my girlfriend when we were together}</comment> <comment>Gibbed Code: BL2(hwAAAADeTgCERgI/CnE4kGIoxKCKQQHDIQYHDBYY/v+vYgDD4Irh)</comment> <comment>-Regens 6% Max Health per Second</comment> <comment>-Decreased Fire Rate</comment> <comment>-Increased Damage</comment> <comment>-4 Projectiles Per Shot</comment> <comment>-Increased Mag Size</comment> <comment>-Heart Shaped Firing Pattern</comment> <comment>-5 Ammo Regen Per Second</comment> </category> <category name="Stats and stuff"> <code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Hail GestaltModeSkeletalMeshName AR_Barrel_Jakobs</code> <code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Hail WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Hail ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.032000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail Speed 20000.000000</code> <code profiles="default">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail bSuppressImpactEffects False</code> <code profiles="default">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail bPenetratePawn False</code> <code profiles="default">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail bParameterizedSourceLocation False</code> <code profiles="default">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail bBeamChooseRandomBone False</code> <code profiles="default">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail bFireRandomlyFromPattern True</code> <code profiles="default">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail bResetPatternAfterEachShot False</code> <code profiles="default">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail bSuppressWeaponSpread True</code> <code profiles="default">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail bScalePatternByWeaponSpread False</code> <code profiles="default">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail Acceleration (X=0.000000,Y=0.000000,Z=0.000000)</code> <code profiles="default">set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail FiringPatternLines ((StartPoint=(Pitch=-1820,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=-1274,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-1820,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=-1274,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=546,Yaw=-546,Roll=0),EndPoint=(Pitch=0,Yaw=-1274,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=546,Yaw=-546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-1820,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=1274,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-1820,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=1274,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=546,Yaw=546,Roll=0),EndPoint=(Pitch=0,Yaw=1274,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=546,Yaw=546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))</code> <code profiles="default">set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Hail PartName Kitty<3</code> <code profiles="default">set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Hail:AttributePresentationDefinition_8 NoConstraintText For You My Love I'll Do Anything, YouMyDearAreMyEverything.</code> </category> <category name="Custom skin. Thanks DarkFire ;3"> <code profiles="default">set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofUnique_Hail ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=.05,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=.500000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)))</code> <code profiles="default">set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofUnique_Hail TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_MoxxiText',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patter_DahlUniqueHearts',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))</code> <code profiles="default">set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofUnique_Hail VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=60.000000,G=0.000000,B=60.000000,A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=30.000000,G=0.000000,B=30.000000,A=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),(ParameterName="p_AColorShadow",ParameterValue=(R=20.000000,G=0.000000,B=20.000000,A=1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.000000,G=5.000000,B=25.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=2.500000,B=15.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.000000,G=1.250000,B=5.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DColor",ParameterValue=(R=153.000000,G=50.000000,B=204.000000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_CColorHilight",ParameterValue=(R=40.000000,G=0.000000,B=40.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=20.000000,G=5.000000,B=20.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=20.000000,G=5.000000,B=20.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.900000,B=0.980000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=2.000000,G=2.500000,B=3.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)))</code> </category> </category> <category name="Heart Breaker"> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_HeartBreaker ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.025000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)))</code> </category> <category name="Kitten"> <code profiles="default">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Vladof_Kitten ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.030000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)))</code> </category> <category name="Rubi (Slagaholic)"> <category name="Description"> <comment>Slagaholic {Replaces the Rubi: Unique Maliwan Pistol} v1.0</comment> </category> <category name="Stats and stuff"> <code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi PartName Slagaholic</code> <code profiles="default">set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi:AttributePresentationDefinition_8 NoConstraintText If [slag]slagging[-slag] is wrong, then I don't wanna be right</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_Rubi WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.795000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_Rubi ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.042000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)))</code> </category> </category> <category name="Slow Hand"> <code profiles="default">set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.028000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)))</code> </category> </category> <category name="Only removed lifesteal/Added passive health regen"> <category name="Bad Touch"> <code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_BadTouch ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.020000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Ch�re-amie"> <code profiles="">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.020000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Creamer"> <code profiles="">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Creamer ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.020000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Crit"> <code profiles="">set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.025000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Good Touch"> <code profiles="">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.025000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Grog Nozzle"> <code profiles="">set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.650000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Hail"> <code profiles="">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Hail ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.030000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Heart Breaker"> <code profiles="">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_HeartBreaker ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.020000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Kitten"> <code profiles="">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Vladof_Kitten ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.040000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Rubi"> <code profiles="">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_Rubi ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.120000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Slow Hand"> <code profiles="">set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.035000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> </category> </category> </category> </category> </body> </BLCMM> #Commands: say This is an interesting mod imo, not only in gameplay, but also to work on. Hope you enjoy the most work I've put in a mod set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_BadTouch ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.020000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))) set GD_Weap_SMG.A_Weapons_Unique.SMG_Maliwan_3_BadTouch:WeaponPartListCollectionDefinition_180 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.012000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))) set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie PartName Femme Fatale set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie:AttributePresentationDefinition_8 NoConstraintText Je t'ai sous le charme set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Creamer ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.008000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit BehaviorProviderDefinition () set GD_Aster_Weapons.Name.Title.Title__Unique_Crit PartName Thumper set GD_Aster_Weapons.Name.Title.Title__Unique_Crit:AttributePresentationDefinition_8 NoConstraintText Who needs fire rate, amirite? set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponEquipTime',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.022000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))) set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.020000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))) set GD_Aster_Weapons.Name.Title.Title__Unique_GrogNozzle PartName Go drunk, you're home set GD_Aster_Weapons.Name.Title.Title__Unique_GrogNozzle:AttributePresentationDefinition_8 NoConstraintText Can you even tell the time? set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.065000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))) set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Hail GestaltModeSkeletalMeshName AR_Barrel_Jakobs set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Hail WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Hail ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.032000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail Speed 20000.000000 set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail bSuppressImpactEffects False set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail bPenetratePawn False set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail bParameterizedSourceLocation False set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail bBeamChooseRandomBone False set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail bFireRandomlyFromPattern True set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail bResetPatternAfterEachShot False set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail bSuppressWeaponSpread True set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail bScalePatternByWeaponSpread False set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail Acceleration (X=0.000000,Y=0.000000,Z=0.000000) set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail FiringPatternLines ((StartPoint=(Pitch=-1820,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=-1274,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-1820,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=-1274,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=546,Yaw=-546,Roll=0),EndPoint=(Pitch=0,Yaw=-1274,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=546,Yaw=-546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-1820,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=1274,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-1820,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=1274,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=546,Yaw=546,Roll=0),EndPoint=(Pitch=0,Yaw=1274,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=546,Yaw=546,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=False,CustomWaveMotion=(bUseCustomWaveMotion=False,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000)))) set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Hail PartName Kitty<3 set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Hail:AttributePresentationDefinition_8 NoConstraintText For You My Love I'll Do Anything, YouMyDearAreMyEverything. set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofUnique_Hail ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=.05,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=.500000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964))) set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofUnique_Hail TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Logos.Logo_MoxxiText',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patter_DahlUniqueHearts',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416))) set Common_GunMaterials.Materials.AssaultRifle.Mati_VladofUnique_Hail VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=60.000000,G=0.000000,B=60.000000,A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=30.000000,G=0.000000,B=30.000000,A=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),(ParameterName="p_AColorShadow",ParameterValue=(R=20.000000,G=0.000000,B=20.000000,A=1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.000000,G=5.000000,B=25.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=2.500000,B=15.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.000000,G=1.250000,B=5.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DColor",ParameterValue=(R=153.000000,G=50.000000,B=204.000000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_CColorHilight",ParameterValue=(R=40.000000,G=0.000000,B=40.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=20.000000,G=5.000000,B=20.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=20.000000,G=5.000000,B=20.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.900000,B=0.980000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=2.000000,G=2.500000,B=3.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601))) set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_HeartBreaker ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.025000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))) set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Vladof_Kitten ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.030000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))) set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi PartName Slagaholic set GD_Weap_Pistol.Name.Title.Title__Unique_Rubi:AttributePresentationDefinition_8 NoConstraintText If [slag]slagging[-slag] is wrong, then I don't wanna be right set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_Rubi WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.795000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_Rubi ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.042000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))) set GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.028000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)))