<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> </head> <body> <category name="Always Active Friendship Gulag Searchlights"> <comment># Always Active Friendship Gulag Searchlights v1.0.0</comment> <comment># by Apocalyptech</comment> <comment># Licensed under Public Domain / CC0 1.0 Universal</comment> <comment>#</comment> <comment># Makes the searchlights in Friendship Gulag be always active, regardless of time</comment> <comment># of day. This makes the "In the Middle of the Night" challenge achievable during</comment> <comment># the day.</comment> <category name="Turn on when entering level"> <hotfix name="Name" level="HypInterlude_P"> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_LevelLoaded_0 OutputLinks[0].Links ((LinkedOp=SeqCond_CompareBool'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqCond_CompareBool_1',InputLinkIdx=0),(LinkedOp=SeqAct_Toggle'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_0',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_3',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_5',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_7',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_0',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_9',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_10',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_11',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_6',InputLinkIdx=0),(LinkedOp=SeqAct_Log'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Log_1',InputLinkIdx=0))</code> </hotfix> </category> <category name="Keep on at sunrise"> <hotfix name="Name" level="HypInterlude_P"> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_RemoteEvent_1 OutputLinks[0].Links ((LinkedOp=SeqAct_Toggle'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_0',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_3',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_5',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_7',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_0',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_9',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_10',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_11',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_6',InputLinkIdx=0),(LinkedOp=SeqAct_Log'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Log_1',InputLinkIdx=0))</code> </hotfix> </category> <category name="Rename Challenge"> <code profiles="default">set GD_Challenges.LevelChallenges.HypInterlude_GuardTower ChallengeName In the Middle of Whenever</code> <code profiles="default">set GD_Challenges.LevelChallenges.HypInterlude_GuardTower Description Whenever you feel like it, alert a guard tower to your presence.</code> </category> </category> </body> </BLCMM> #Commands: set GD_Challenges.LevelChallenges.HypInterlude_GuardTower ChallengeName In the Middle of Whenever set GD_Challenges.LevelChallenges.HypInterlude_GuardTower Description Whenever you feel like it, alert a guard tower to your presence. #Direct-Execute Warning: say WARNING: "Always Active Friendship Gulag Searchlights" must be imported into BLCMM to run properly with UCP or other mods. #Hotfixes: set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-Name1","SparkLevelPatchEntry-Name2") set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_LevelLoaded_0,OutputLinks[0].Links,,((LinkedOp=SeqCond_CompareBool'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqCond_CompareBool_1',InputLinkIdx=0),(LinkedOp=SeqAct_Toggle'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_0',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_3',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_5',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_7',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_0',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_9',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_10',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_11',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_6',InputLinkIdx=0),(LinkedOp=SeqAct_Log'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Log_1',InputLinkIdx=0))","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_RemoteEvent_1,OutputLinks[0].Links,,((LinkedOp=SeqAct_Toggle'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_0',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_3',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_5',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_7',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_0',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_9',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_10',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_11',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_6',InputLinkIdx=0),(LinkedOp=SeqAct_Log'HypInterlude_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Log_1',InputLinkIdx=0))")